Recently I learned about [pic related] and how much of a dumpster fire it is. To the point where the players [white people] are by it's own rules, weak, poor marksman, and mechanically required to run away like pussies in most encounters.But it got me thinking. What if we made a table Top RPG about Talmudic principles, with rules and mechanics adopted directly from the Talmud.Make every game about being banished by God from your own holy land and entering a new society seeking refuge. Then as you and your people set up in the town/city and eventually branch out throughout the rest of the country you work your way into places of power and try your best to make the local people you have sought refuge in reliant on you. Making them servile, and spreading divisive propaganda to make their people fight amongst themselves to benefit your control over them."Talmuds & Tunnels" for a D&D allusion would be a fun title, though to feel more traditional I think something like "Talmud: the semitic role playing game" would much more effectively put across that musty game store vibe.So what do you guys think, good idea, bad idea? Ideas for mechanics? Combat system? Specific practices/rituals that would be fun to include? Should I limit the limited magic system to sacrifice to Yahweh or should I extend the pantheon to giving you potential boons from deities like Ba'al, Moloch, El and Asherah? Should I include penalties from Yahweh for making sacrifices to other semitic gods? Maybe just have a mechanic that lets you put those sins on another animal and sacrifice it to Yahweh to erase any buffs/debuffs you got from worshipping other Canaanite gods?
>>519851499> table Top RPG welcome to 1990 ?