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File: Svr.jpg (76 KB, 480x253)
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what's your finisher in wrestling games
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Fireman's carry cutter/TKO
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>>19091983
It's funny, I'm not a huge Brock fan but I'd be lying if I said the wrestling style of my current character in the current game I'm playing isn't just spamming F5's.
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>>19091991
With theatrics
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>>19091983
Back when I used to play Wrestlemania 2000, my favorite character was a guy I called Mr. Sexy (you can guess which theme music he had).
His finisher was the Sexy Driver, which was basically a Hangman's DDT. Probably one of my top CAW of all time.
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>>19092008
I'd do a shoot worm before getting into the fireman's carry position
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>>19091983
Goldust's suplex/neckbreaker thing
It's simple and looks cool
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>>19091983
If I'm playing for competitive gameplay, rear naked choke.
If I'm just trying to have fun, usually a shooting star press or razor's edge.
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4 gut kicks in a row
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>>19091983
Powerbomb
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>>19091983
>olympic slam
>top rope spinning armbar
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>>19091991
You could spam the TKO like three times in the AKI games, I usually chose finishers based on how many times I could do it kek
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>>19091983
For high flying, double moonsault
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>>19091983
How has this mode not been brought back in over 10 years now?
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Airbourne
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>>19092355
Because it was a broken mess and most of the finisher paths have been put in the game by now
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Didn't one of the N64 games have a powerbomb position into an X-Factor type facebuster? If I'm not imagining that it was always my favourite finisher.
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>>19092355
because in online fags had like finishers that lasted 4 minutes
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I always pick the Heavyweight moveset. So the Batista Bomb. Cause you can easily and quickly pin them. Useful for tag matches and triple threats.
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>>19091983
7 dick kicks + stunner
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>>19091983
DDT 6
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Falcon Arrow.
Smackdown 1 had the best animation for it; your character would set up the vertical suplex position before turning his head to scan the crowd, followed by ta long delay as he set it up in the air for the impact at the end. It looked really good and no games matched the aura of that since.



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