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File: Spelldivers_OP.jpg (142 KB, 1002x734)
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Humankind has finally begun its eminence over the world.

The nations are thriving, populations are booming, and the peoples of the surface have finally been granted the freedom and comfort to pursue finer pursuits like music, art, and crafting of frivolous things like toys and trinkets. At day, the Lights Above protect the world as they always have, and, even at night, their illumination is now harnessed to protect the settlements of man from the abyssal hordes. This peace, however, has been thrown into doubt.

Something is brewing beneath earth, out of the sight of the Lights Above. Cultists worshipping the Core and its false gods have been exploding in population, more and more Magecorps being corrupted to their cause. Monster activity has heightened, and the rate of their mutation has increased. Nobody quite knows how to explain all of these coinciding phenomena, but almost everyone can agree on this— whatever's happening, it cannot be good.

You, for better or for worse, are on the frontlines of this developing battlefield. Your party, the Dawnseekers is a relatively new Corps from a relatively new guild. Serving under the Dawnstone, your merry band of Spelldivers, for their own personal reasons, have opted to risk their lives to combat the Core's darkness. You, regardless of motive, are humanity's first line of defense.

Link to relevant information including mechanics, equipment, and spell sigils: https://rentry.org/spelldivers
>>
File: Untitled_Artwork.jpg (472 KB, 2115x2285)
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Boltrunners, also referred to as Stormrunners or (among some more eclectic researchers) Capacowaries, are a species of avian-type beasts bearing a remarkable resemblance to their ratite forebears in both size and structure, with their primary differences manifesting in color and behavior. Boltrunners are pack hunters, specialized serrations on their beaks designed to more easily pick and tear flesh from bone. Their claws are blunted, worn from
The high velocities they can achieve thanks to their magic, but this loss in lethality is more than made up for by the magic coating their attacks.

Normally, Stormrunners never stampede on their own volition. They're highly territorial, generally more oriented towards their own space from other packs of their kind or other species of apex predator on their floor. However, when a MUTANT emerges from their flock and takes command of their pack hierarchy, they become galvanized, actively rampaging through higher floors and eventually the surface in an effort to satisfy their feeding frenzy. This is enabled by the special characteristic of the mutant Stormrunner, generally known as a Cumuloform— they leave in their wake a dark, nigh impenetrable cloud of mana-infused fog, preventing all light from entering or escaping. Only a Magelight can pierce the mist and stop them.

>BOLTRUNNER
[HP: 15, MOV: 5, DC: 6. All Lightning element actions generate 2 quickstep in addition to their other effects]
>Abilities (uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-VOLTCLAW [2d6, melee; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]

>MUTANT: CUMULOFORM
[HP: 25, MOV: 5, DC: 8. Snuffs up to 2 magelight tiles each step it moves in addition to the tile beneath it.]
>Abilities (Uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-AMPSHRIEK [2d6+1, 10 range, ricochet; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]
>>
File: Untitled_Artwork.png (651 KB, 1925x2926)
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>>6414558

The monsters will attack you, but will prioritize breaking through the barricades and rampaging through the city instead. Each segment of the wall can take 3 attacks, irrespective of damage, before being destroyed. You may pass through barricades as if they were normal tiles. The pink tiles, meanwhile, represent the last lines of defense between this outpost and the village beyond. As in the caravan mission, if a boltrunner ends its turn twice atop any pink tile, it reduces the reward gained. If FIVE successfully manage to do this, the mission automatically fails.

WAVE ONE:
>14 standard Boltrunners
>1 Cumuloform Boltrunner

As you arrive at the village's first and only true line of defense, you can barely see through the thick, ever-present blanket of clouds tightly hugging the rolling fields of wheat. Instead, your ears warn you of the coming flock, trampling footsteps and rabid squacks melding with the crackle of thunder rumbling in their wake. Thankfully for everyone involved, you have successfully preempted the stampede, if only by a hair's breadth. The initiative is yours, Dawnseekers, but the birds are approaching quickly. What shall you do?
>>
File: coolshot.png (919 KB, 1925x2926)
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Rolled 2, 5 + 4 = 11 (2d6 + 4)

>>6414560
>SPAWN IN 4
>MOVE 1F (blue line)
>CAST: OPEN UP SIGHTLINE. RNG 12, so this is going to bounce around a LOT.
Conquest rapidly spins her gun around as she prepares to do something very cool: a really, really, really, REALLY nasty ricochet. A screaming bolt of green light bounces from wall to wall, illuminating everything in its way.
>RICOCHET AS SUCH (green line). Rolling in case this hits anything.
"One sightline open, for now."
>>
>>6414560
After a quite embarrassing episode of returning her robes to the museum and promising that she would not "take the life of the world" as said during her drunken rampage through the town, the great Jorogumo comes astride in her (somewhat) familiar crimson red adventuring garb and cloak.

"My friends, my friendly friends," she begins. "We are to be the instruments of liberation in a dark and troubled land. This storm may yet advance in each flare of lightning but no cloud, no squall, no squawk, nor clap of thunder shall hinder us! Come, now! Further glories to be added to Dawnstone's lustre this day!"

>DEPLOY AT 2
>STEP 1A/1 TILE NORTH
>CAST GLORY-WITNESSING-LIGHT 12A/12 TILES STRAIGHT NORTH
>>
>>6414558
Joro takes another look at the mission briefing and stares at the artistic depiction in silence for some time. "I don't know what that is. It looks weird and scary and wrong and I don't like it. Genocide these idiots with extreme haste."

"O divine thunderbird!
Descended long ago
Losing your powers of speech and flight
Now like a tiger
so quick to run and turn in the hunt
That even the bolt from the sky cannot overtake you!
Claws that catch and snatch
And bear away the life of a man!
O fallen thunderbird!
Behold the dissolution of progeny!
Let the monstrosity of blood become red mist to pervade the earth..."
>>
>>6414560
Thorne would pat Hades's muscular shoulders, he shared no words for none were needed. Such was the bond between man and horse, both bred for war. Thorne shifted his helmet up and raised his rune emblazoned Horn signaling the start of things to come.

>DEPLOY AT 4
>HOLD POSITION AND CAST SOUND THE HORN
>>
>>6414558
"We must take a step back and make sound judgement in situations such as this..."

This isn't too bad lol. The further these birds have to walk to us, the more quickstep they'll expend, which means less damage coming in. If they deploy and walk and cast or cast and walk (5 MOV + 6-8 Quickstep), they'll immediately appear on our magelight sightlines. We should set up magelights, hole up near our defenses, see where the darkness appears along our magelight lanes to suss out the Cumuloforms, and blast the everliving shit out of everyone who appears.

The non-Elegy users and tanks should just go in front and soak up the ricochets if they start firing. The non-elegists can be repeatedly revived while the tanks are tanks. Evil as shit lol. We do have two Fire stack Lancers (Alaryck and Hurdy), so they can apply that on this deployment round IF the non-elegists deploy near them.
>>
File: FLOCHE Rustlin Turn 1.png (229 KB, 1288x1423)
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>>6414560
>Deploy at 1
>Fire PETRONEL N, bouncing NE for 4 Hexes upon terrain
>Scuttle Reload PETRONEL
>Fire PETRONEL N, bouncing NW for 4 Hexes upon hitting terrain
>>
>>6414560
If we stand on the Barricade and there's an attack, does the Barricade take the hit first (has higher priority) or does it just depend on random targeting?

>>6414564
Readjusting movement.
>DEPLOY AT 2
>STEP 2A/2 TILES NORTH, 1F/1 TILE NORTHWEST, 1C/1 TILE SOUTHWEST, 2D/2 TILES SOUTH (highlight two more tiles then head back)
>CAST GLORY-WITNESSING-LIGHT 12A/12 TILES STRAIGHT NORTH
>>
>>6414560
>Loadout at >>6411811
>DEPLOY at 2
>Pending confirmation from Wintry before further action

"Right, good fellows! Let's show the townspeople our arcane mettle, shall we? Put on a grand enough show, and I daresay they might bankroll our guild promotion! Into my cloak, lady of ice, all the quicker to sally forth and meet the enemy!" As always, Parsley is full of bluster and bravery when the foe is nowhere to be seen.
>>
>>6414560
Lansa surveils the battlefield.
"Ahh he he he, the hunt begins yet again..."

>DEPLOY AT 2
>SELFCAST CATALYST
>MOVE 1 NE, 5 N, 5 S (Ending up at 1NE from 2)
>>
>Aliciel - HP: 5/5, DC: 6/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>>6414560
>DEPLOY AT 1
>MOV ACT: Selfcast Aurora Chant
>SELFCAST Dagon's Shield

"Oh... I hope this don't lead us into a shocking development"
>>
File: hestrislouch.png (312 KB, 800x600)
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>>6414560
>SPAWN 2
>CAST BOG'S BLOOM 6A
"The storm surges! Let us beat it back with our own!"

LOADOUT:
>Staff <Brightwood> [Runespace: 13]
>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)
>Steelsewn: [+2 HP, +1 DC]

STAFF SMACK
(Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]

Bog’s Bloom
Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
>>
>>6414560
deploy on 1
>>
Rolled 2, 2 = 4 (2d4)

>>6414658
Shit and the roll I always forget that confounded ROLL
>>
Rolled 4, 2, 1, 1 = 8 (4d4)

>>6414658
whoops and the other two rolls for barrage jeez the coffee hasn't kicked in yet
>>
File: 1779090493269816.png (637 KB, 1924x2926)
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Warpig sallies forth from the palisade, eager to taste blood with his new blade. His movements cause his new plate to clatter and shudder as he charges forth, still unused to the weight on his chest, but soon the magycks within his pelt take effect and the spirit of wanderlust is upon him, driving him forth into the darkness where his latest quarries await. After the disgrace of his last mission, this hunt appeals to him, no messy humans, just the beasts to be put down and the hunters that will kill them.

>DEPLOY 1
>ACTION: Selfcast Pelt of the Itinerant Guardian
>MOVE: 1F, 4A, 2F, 3A
WARPIG - HP: 19/12, DC: 11/11, MOV: 10/3

>Statuses
Barrier (7)
Quickstep (7)

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6414560
Alaryck and several others flicker with the hint of a familiar visage.

>DEPLOY 1, Trickshot Cast FoP 1E before anyone moves from their deploy location. Apply Barrier to Self and 1 Firestack to everyone else. MOVE 1C, 2B, 2C

STATS: [8/8 (+8) HP, 5(+0) MOV, 6(+0)DC]

EQUIPMENT:
>Staff <Bloomgrove>
>Hawk
>Steelsewn

>Flicker of Perseverance(Lance, Trickshot, Longshotx2, Martyr's Resolve, Barrier, Crescendo Imbue Fire, Sprawling)[Runespace:13, PWR:6(+2), Range:9(+2), Pierce]

>Embed Flare (Strike, Magelight)[Runespace:0, ACC:2d5, PWR:0, Range:1]
>>
Has anyone crossed the line in front of 3, or will I accidentally murderkill them if I cast CELESTIAL BLITZ?
>>
>>6414719
No, also you can just state that you fire after/before they move if someone crosses the line you want to fire down.
>>
File: ophelia2_resized.png (3.91 MB, 1097x1716)
3.91 MB PNG
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>6414560
"May the boltrunners feel the wrath of the stars above."

>DEPLOY AT 3
>MOVE 4A
>CAST CELESTIAL BLITZ FULL RANGE FORWARD, AND LET IT RICOCHET IN THE F DIRECTION WHEN IT HITS THE BLACK TILE
>DO NOT HIT ALLIES
>>
>>6414723
Dang, she cute. This one and JoJOphelia are lookin great.
>>
Even when casting magelights, please don't forget to roll! You never know what they might bump into.
>>
Rolled 6, 3 + 2 = 11 (2d6 + 2)

>>6414579
>>6414564
As requested.

>>6414682
>>6414723
"The clanging tread of a warrior in mail and the resplendent shine of a star-maiden... Such bold and venturesome paths you take!" Joro says mockingly. "They're coming, you know. Do you have a plan for when they arrive? Try not to get too mauled out there but if you cannot help it, at least endeavor to be good bait for our inevitable counterattack..."

"seriously, what're you nincompoops doing? the walls are back here."
>>
File: recycle.gif (24 KB, 372x560)
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"Be aware everyone! Broken shield may leave you vulnerable to lightning effects~!"
>>
File: coolshot.png (787 KB, 1925x2926)
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Rolled 2, 1, 2, 2, 2, 2, 1, 2, 1 = 15 (9d2)

>>6414560
>Deploy in 2
>Cast Flaming Serpent as depicted

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6414772
"HEY, HEY, HEY, wait up! boss, you're gonna smoke me and lancer!!! we just deployed there! friendly fire!"
>>
>>6414773
Didn't your adjusted movement leave you between 1 and 2, out of my zone of attack?
>>
>>6414778
I walk to the upper left then back directly in front of two. I'll switch my movement cause you've got the hexrifle movement penalty though. Right of way and all that.
>>6414579
THIRD TIME ADJUSTMENT
>DEPLOY AT 2
>MOVE 1B/1 TILE NORTHEAST
>CAST GLORY-WITNESSING-LIGHT 12A/12 TILES STRAIGHT NORTH
>>
>>6414781
I think you skirmish syndromed, because you walked in an U shape, not back to 2. And I think that's a better move than the third revision, because our attack areas overlap less
>>
>>6414782
You're thinking of Lansa who moved one NE, 5 N, then 5 S back. In my previous iteration, I moved in front of the little one tile pillar and end directly north of deployment tile 2, right in the crossfire. For the third iteration, I will end up between 2 and 3 and not in the crossfire and I will fire as far as I can north still.
>>
>>6414579
Nope
>>6414791
>STEP 2A/2 TILES NORTH, 1F/1 TILE NORTHWEST, 1C/1 TILE SOUTHWEST, 2D/2 TILES SOUTH
You moved south-west here instead of south-east
>>
>>6414793
I'm going to fucking shoot myself, I swore I wrote southeast last night. My mistake lol. I'll just go with the second iteration then. Thanks for pointing it out, man.
>>>6414579
>>
>>6414794
No worries. The skirmish syndrome spares none.
>>
>>6414769
What a sweetheart! Good animation!
>>
I move Cookie and cast #Sonic's Shield#
>>6414560
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: ...
>>
File: IMG_3905.jpg (305 KB, 1540x2341)
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Roa is dead silent as the team begins the mission. There is a whole village at stake, success is of the utmost importance. As the Western flank seems thoroughly defended, she opts to take the East. The range of her weapon means that she can likely defend the entire row of barricades at once, so she remains steadfastly in the backline.

Once the action begins, she’ll take up a more central position. For now, she takes steps towards the gloom solely to plant her magelights, then lances through the dark with a quiet utterance of:

“Brightlance.”

As she illuminates the area with her spell, faint crackling and ticking becomes audible from her staff. She blinks in confusion at the new appearance of her BRIGHTLANCE variant.

“…Why are you green?”

>Deploy 4
>Move, then cast
>>
File: xxxx.png (563 KB, 1925x2926)
563 KB PNG
Rolled 4, 2 + 2 = 8 (2d6 + 2)

>>6414560
>>6414580
Trotting lazily behind Parsley, Wintry responds with a somewhat-unconcerned "Right, right." It would seem her mind is elsewhere. She unceremoniously gets onto Parsley's cloakbackpack, comfortably seating herself into some packed snow she generated for the occasion. Hopefully he's not afraid of catching a cold...
>Deploy at 2
>Spend movement to use Parsley's piggybackpack

Opening her Grimoire, Wintry begins to recite from the magicked words she engraved within, in scribbles that are incomprehensible for most anyone else, and starts chanting in a deep tongue. A low-to-the-ground ball of ice-aspected magic appears, shining with a blood-red light.
"Equinox Wintersun. Go and light our path..."
>Cast Equinox Wintersun as shown in picrel
(>Equinox Wintersun
2 RS
PWR 9, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Hierosmite (2)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2))

>>6414723
so cool!!!! Ophie looks awesome!!
>>6414769
what is she so anxious about... there is no need to worry
>>
>>6414769
"Fret not," Joro says serenely. "At least one monster in this onslaught is on your side."
>>
1. Barricade targeting question here >>6414579
2. For Barrier, does a higher PWR Barrier add onto or replace a lower PWR Barrier (ex. 20 PWR vs 8 PWR)?
3. For reapplying a Barrier when it's partially depleted, does it add up to its limit only or does it add up? The more succinct question is is there a cap to Barrier? (Ex. you can cast a 11 PWR Barrier and have 1 Barrier Point remaining.)
>>
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Rolled 3 (1d4)

>>6414560

>Deploy at 3
>Summon Ladybird
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can (I'm intentionally not using all available movement)
>Cynthia casts Electrum Braid in 9A:
>2d4+4 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 9 RANGE, PIERCE, +1 ICE

>>6414587
>>6414723
This defense being a rare occasion where staying back is a strong strategy, Cynthia scoffs when she spies the giggling Ireqqen and the starry-eyed witch run heedlessly into the darkness, Lansa being the only one with the courtesy to return. If Ophelia wasn't such a pretty young lady, Cynthia probably would've scolded her for her airheadedness. Instead, With an elegant flourish, Cynthia unleashes Ladybird from her golemductor in an eruption of mana and steel, sending the airborne construct out to chase after Ophelia. Its pseudo-elytra now unlatched, the revealed wings buzzing beneath flicker with pulses of blue light, the sign of a spell designed to accelerate past its mechanical limits struggling to activate...
>>
Rolled 4, 1 + 5 = 10 (2d4 + 5)

>>6414973
...The spell stabilizes, and in flurry of frigid blue particles, Ladybird zips through the air, the golden wheat swirling beneath its path, until it rears back and lands beside Ophelia. With a hint of smugness, she says, "Perhaps you'd better leave the scouting to my capable little Ladybird, no? Watch out for my spell heading your way too."

Extending her wand straight out with both hands, small fibers of luminous gold and silver begin to snake out of its tip, interweaving with each other and coalescing into thick strands that quickly begin streaking into the thick fog at deadly speeds. She had really been itching to try this spell.

(Rolling once in case I hit something. If the town wall counts as an illuminated tile, I believe I get the +1 Dawnforce ACC bonus, which I've added)

>>6414723
Beautiful! The colors and textures in this are sublime.

>>6414769
Very cute! I don't think we've had any other animations here yet.
>>
I'll wait until tomorrow to update, as a few spelldivers have yet to deploy.
>>
>>6414557
>Deploy 3
>Move 3A, E, D
>Cast Roanor's Versatile Lightning Seeker max range North

>>6414999
Oops, didn't see the thread
>>
File: parsleymove4-1.png (99 KB, 791x665)
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>>6414580
>>6414873
"Hup--" Is the piggybackpack faulty? No, it's just his woeful physique struggling even with the magically lightened load. But now is not the time to show any weakness! Putting on a brave face and trying not to pop a hernia, Parsley readies the carefully curated spell he's composed, magic flaring into formation beside him.

>CASTING STEM THE TIDE as per blue line, offset E
>Barrier target: Wintry

A brilliant, dissonant burst emanates forth, striking and imbuing Wintry's hieroshield with another fortifying layer. But instead of carrying onward to strengthen himself and anyone else standing around, the beam splinters into rapidly diffracting fragments. How embarrassing!

"I, um. This, this doesn't normally happen, I assure you! J-Just a moment..." Rather than push forth into the darkness like originally planned and boasted, Parsley instead ducks behind a barricade to ensure his beet-red face is hidden from view. Keeping both of them alive will prove quite the challenge after all.

>MOVING as per yellow line
>>
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Rolled 4, 3 + 4 = 11 (2d6 + 4)

Deploy at 3.
Fire
SPELL1: FLARE
Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

Firing this directly upwards. And reloading using my movement.
>>
>>6415113
Joro waves as the dynamic duo (mostly Parsley) huffs and puffs, through her tile and onwards. "Do mind your lady and the magelights, dear," she remarks.
>>
>>6414967
1) You cannot hit the barricade. As stated, the tiles act normally for player actions and movement

2/3) Any given barrier spell may increase the target's barrier up to its PWR, effectively replacing whatever barrier they have with the new one assuming their existing barrier is lower than the one you're casting. A barrier spell with PWR lower than the target's existing barrier will do nothing at all.
>>
Rolled 2, 2, 2 + 4 = 10 (3d2 + 4)

Rolling for my earlier post
>>
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Rolled 3, 6, 3, 2, 3, 4 = 21 (6d6)

The Dawnseekers steady themselves as the rumbling beasts approach, the sounds of their footsteps growing louder, closer with every passing second, beating back the darkness with spells and forward marches. UNDYING ROA casts her Brightlance into the dark, briefly shocked as a green tinge permeates its typical golden surface, radiating a harsh, caustic light similar in substance to OPHELIA's stellar venom. She has little time to ruminate, however, as the point of the spell digs into a Boltrunner, gravely injuring the beast but failing to lay it low. Others, most notably Jorogumo and Conquest, cast their illuminations unimpeded, a crack of hexpistol fire preceding lines of radiance cut through the gloom. WARPIG (as well as CYNTHIA's valliant little Ladybird) are the first to press forward, bravely taking up the frontlines while the remaining spelldivers huddle around the barricade.
>>
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>>6415480
FLOCHE fires two gunshots, meant to light up the battlefield, but both instead sink into the feathered hide of a Boltrunner, in equal measure illuminating and enraging it. The avian beast shrieks, a sign of danger, leading to a sudden, deafening silence. The stampede has... stopped?

No, that was simply too good to be true. The movement resumes, but quietly, almost silently save the crackle of electricity as the monsters become Galvanized. You can almost feel the change in the air as the mist begins to crackle with mana.
>>
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>>6415483
BOLTRUNNERS:
>Warpig MISS
>Floche MISS
>Roa MISS

No damage is received yet as the first onslaught of attacks falls limp against the sturdy armor and hieroshields of those subject to the Boltrunner's talons. Even still, a looming dread hangs over the battlefield. The initiative is yours, Spelldivers— whatever shall you do with it?
>>
>>6415485
Will I incinerate Warpig/allies if I fire Celestial Blitz to ricochet to the boltrunner next to him?
>>
Rolled 5, 4, 2, 1 = 12 (4d5)

>>6415485
Thorne will cast PALE RIDER, mounting his noble steed and proceeding to charge across the field. Trampling and cutting down as he goes!

Pale Rider + Sound the Horn
11+2+9 = 22 Damage
2+11+1+9 = 23 Move
10+10+1 = 21 DC
2d5+2
>>
Rolled 1, 1 + 1 = 3 (2d4 + 1)

>>6415485
"Ahh he he he, the birds arrive! Friendly warning to those on deployment point 1: don't move north..."

>MOVE 1 SW, 3 NW (ending up 1 NE of Boltrunner 2)
>Cast BLAZEBLAST SW at Boltrunner 2
>>
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Rolled 2, 1, 1, 2, 1, 1, 1, 2, 1 + 4 = 16 (9d2 + 4)

>>6415497
Roa watches in wonder as Thorne absolutely ROCKETS across the battlefield, atop a new steed of legend. Despite the stress of having to defend the village, she can’t help but smile. His charge is a sight that bolsters her resolve.

“You ride a mighty beast, Sir Thorne! Sally forth! Suffer not any beast that dares cross our path!”

With that, she lashes out again, aiming to destroy the creature that she’s hit with a lucky shot. Magelights twinkle as she straightens out BRIGHTLANCE and aims for the darkness beyond.
>>
>>6415485
Conquest takes a second to take in everything. No one is injured, so she can't heal anyone. The monster next to her will likely be slaughtered regardless of her REND ASUNDER spell. All she can really do is to reposition.
>MOVE 2F, 2A, ending up adjacent to Eigen and Cynthia
>RELOAD 'OPEN UP SIGHTLINE" with casting action. Overkill, maybe, but at least this lets me reposition.
"No injuries or causalities yet. Exceptional. Only three birds spotted, so there must be twelve still cloaked in shadow. Expect a full tidal wave of birds soon."
>>
>>6415490
Also, Idk if I read the stipulations of RICOCHET correctly, but I did specify for my spell to ricochet in the F direction.

Also, did Thorne kill the boltrunner, or can I just incinerate that shithead NOW? I NEED TO BURN STUFF PRONTO.
>>
>>6415514
>shithead
By shithead I mean the boltrunner
To make boltrunner drumsticks out of
>>
>>6415516
>>6415514
22 damage on a 15 health opponent and 9 roll against a 6 DC. He's super dead already, go find someone else to kill (or get killed by).
>>
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>6415485
>MOVE 4F
>CAST CELESTIAL BLITZ MAXIMUM RANGE IN THE A DIRECTION AND HAVE IT RICOCHET IN THE B DIRECTION WHEN IT HITS A BLACK TILE

>>6415524
No Warpi... I mean, boltrunner drumsticks I guess. How unfair life is!
Guess I will shoot a spell into the ether then.
>>
>>6415514
>>6415524
That was an oopsie on my part, forgot I can't move at rocket horse speed and kill this chicken at the same time unless I Pale Rider myself > Stand Still & Hone > Pale Rider the enemy.

So right now that Boltrunner is still alive but Thorne will get to move 23 spaces and super armor on lol
>>
>>6415514
Oops! If it's any consolation, you wouldn't have hit anything shooting that way either
>>
Rolled 5, 4 + 4 = 13 (2d6 + 4)

>>6415485
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2): READY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(1)): READY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)

>Cast HOWDAH N at BOLTRUNNER #2
>Scuttle reload HOWDAH
>Cast HOWDAH N at BOLRUNNER #2
>>
Rolled 1, 3 + 4 = 8 (2d6 + 4)

>>6415542

With this second roll HOWDAH is now EMPTY
>>
Rolled 3, 4, 3, 4, 1, 3 = 18 (6d4)

>>6415485
>MOVE E3, F1
>CAST BOG'S BLOOM A5
>>
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Rolled 3, 3, 1 + 4 = 11 (3d3 + 4)

>>6415485
"oh goodness, they're already here." Joro looks like as if she might skitter away for a moment, then composes herself as she sees the few birds completely mess up their ambush. "oh, goodie, we're blessed and thrice blessed like sir thorpe once again."

She looks about. From the west, there come two roars in succession of a huge pistol with full powder charge and a dull thud and the drifting of smoke and the rising scent of delicious roasted flesh and prevailing above them all once more is that terrible deafening stillness which comes before a storm finally breaks. Joro deliberates, sensing no target left alive for certain, then opts for a shot in the dark.

Joro takes in a deep breath...

>WAIT FOR LANSA TO MOVE AS PER >>6415504 AND LET HIM PASS BY
>CAST PALEBREATH SPEAR FROM TRICKSHOT (CIRCLED IN RED) IN A ZIGZAG FORMATION
>MOVE DOWN 2 SOUTH
>>
Rolled 5, 2 + 2 = 9 (2d5 + 2)

I move Cookie like this. If there's an enemy on her way, she will use #Cranium Crusher#
>>6415485
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: Having changed the form of Sonic's Shield for a less menacing one, Cookie hopes to be a more desirable target for her enemies.
>>
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>>6415601
... and lets out deep, pale breath in return to the world.

A tongue of pale flame hangs fuming in the air, a sublime mixture of darkness and fiery wrath at once leaking filigrees of blackness like coiling smoke and shining forth with a wan baleful light, the poisoned light of death and ruin and disaster. The Great Lady holds her palm up towards that terrible and sacred air, almost cupping her hand as a supplicant in some long forgotten and long unmourned rite, then blows out once more to cast that otherworldly flame into the blackness beyond. In utter silence, the turquoise hue threads the path like a silver cord...

"Paled by the power of my breath, everything within one hundred paces stumbles and falls," Jorogumo murmurs before retreating behind the village walls.

"It's fixing to storm... Come along, friends, to where safety is."
>>
As it stands:
Floche plucked the feathers off of bird number 2 (dead) and our blood battery Alaryck will take 4 damage from Wyrmbreath self-damage (12/16 HP+BP).
Birds 1 and 7 are still at full health (Undying Roa and Lansa both missed).
There are still 11 more mooks and the 1 elite to be encountered.
>>
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Rolled 1, 1, 1, 1, 2, 2, 1, 1, 1 = 11 (9d2)

>>6415485
>Cast Flaming Serpent at 1, routing as shown (3x 3d2+3, 5 dmg per hit + 2 Fire)

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6415659
A poor roll, but, I can't miss DC 6 so that boltrunner is well-roasted now
>>
>>6415655
Bird 7 is super dead. Roa mathematically cannot miss the mook birds with a min roll of 7. Only really rolling for formality and in case the mutant is in the dark.
>>
>>6415659
Guaranteed hits feel good, man. Just add on
>Cast before Lansa/anyone moves
To your action because Lansa moves directly in front of your path otherwise (1 NE of Bird 2) >>6415504
>>
>>6415662
Damn, you're right

>>6415659
Adding to this:
>Cast before anyone moves
>>
>>6415661
My mistake on the ACC (forgot missile was 3d3+2 and another +2 from Longshots). I did find out that you're not killing that guy though.
Restore 2 PWR + Envenomate 2 PWR + Elegy 3 PWR + Chthonic Element 2 PWR + Versatile -2 PWR -> 7 PWR * 1.5 -> 10.5 -> 11 DMG. He's still hanging on by 4 HP.

>>6415663
I think the "before anyone moves" clause should also cover Thorne's cast + movement here >>6415497 so you're doubly good now.
>>
>>6415665
He got hit last turn by the shot into the dark already (Mandate of Heaven as always!)
>>
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>>6415673
Ah, I see now, good work. That means all visible birds are dead and there's 11 mooks and 1 elite to go.

>>6415601
OKAY, NUTS, MAN! I just caught my mistake before I nailed Ophelia with an Alaryck instant kill spell.

Adjusting my action here:
>CAST PALEBREATH SPEAR FROM TRICKSHOT (CIRCLED IN RED) IN A ZIGZAG FORMATION BEFORE LANSA AND OPHELIA MOVE
>MOVE DOWN 2 SOUTH

Right then, here's the list of Wyrmbreath dudes:
Floche (HOWDAH) (turn taken) >>6415542
Wintry (Ninth Layer) (not taken yet)
Jorogumo (Palebreath Spear) (turn taken) >>6415601
Ophelia (CELESTIAL BLITZ) (turn taken) >>6415528
Ur-Glarbaoth (Ur-Glarbaoth's Flaming Serpent) >>6415663
Indonesian Gentleman (BLAZEBLAST) >>6415504

I've filled in the hexes of Wyrmbreath attacks and put the names to mark whose attack is whose. As it stands, LANSA and Ophelia don't have stipulations for "shoot before anyone moves/casts" or similar to prevent friendly fire, which means Ophelia is going to nail Thorne in the middle of his 23 tile romp with her Celestial Blitz at the black circled tile.

So right now it's
>Ur-Glarbaoth (cast before anyone moves)
>Jorogumo (cast before Lansa and Ophelia move)
>Everyone else
>>
>>6415675
>Ophelia is going to nail Thorne in the middle of his 23 tile romp
Wasn't it established that friendly fire considers only the end position, not the whole movement?
>>
>>6415675
I'm gonna pass out now, please let me know if there's a mistake. This Wyrmbreath choreography is driving me a little nuts for 5 PWR.
>>
>>6415676
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
OK, well that means I'm paranoid for no reason then, thank you my greatest ally, spider go sleep now.
>>
>Aliciel - HP:17 + 5/5, DC:8 + 1 + 6/6, MOV: 17 + 4/4 + 2 Ice
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>>6415485

>Before Floche act
>MOV: Selfcast Aurora Chant
>Cast: Dagon's Shield on Floche
This should give 17 Barrier + 17 Quickstep + 1 Ice stack (fire stack don't matter...)

"Joro speaks truth! The monster is at my side, all along!"
>>
>>6415485
"Come on, come on..." As monstrous squawks and the stench of burnt poultry fill the clearing, Parsley has little attention to spare on the unfolding battle-- his spell isn't performing as intended! With a curse and a prayer, he tries casting it again, just in case the first time was a bad fluke.

>CASTING STEM THE TIDE as per blue line, offset C
>Barrier target: Parsley

But once again, the spell only bolsters one hieroshield's fortitude, leaving the other magi in its path unbothered. What a terrible night this is. And it was supposed to be his public debut as a rising hero! Blinking back tears, he trudges past the fellows westward towards where more boltrunners were almost certainly lying in wait.

>MOVING as per yellow line

"To battle! Muh-Miss Wimble, you must tear through their numbers! We shan't let anyone come to harm!"
>>
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>>6415768
As per these lines, to be precise.
>>
>>6415684
Slap that huge barrier onto Alaryck next turn (or maybe change the action, you're still in walking distance), that poor bastard is taking ALL the damage we're supposed to be taking, even the Wyrmbreath self-damage.
>>
>>6415684
Applying the Barrier to myself would be ideal. I'd also benefit from the Imbue Fire.

I can simply move adjacent to you to receive your barrier, then with the added quickstep I can move back to set Firestacks on almost everyone again while giving 8 Barrier to Floche.
>>
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Updated token for thread 2! Did the outline differently.
>>
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Total BOLTRUNNER death, also since I'll have naught but a rend in the chamber next turn I'm going to have to full reload and will require cover.
>>
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>>6415480
By now used to the absolutely dazzling barrage of sights and sounds as his pack lights up the night, Warpig lets the others handles the fodder birds as he seeks the scout forth the night as the vanguard for this mission. And if he can draw forth more of the quarry into the light so be it: His axe and armor should ward off most of their blows

>ACTION: Selfcast Pelt of the Itinerant Guardian
>MOVE: 3A, 1F, 1A, 3B, 1C
WARPIG - HP: 19/12, DC: 11/11, MOV: 10/3

>Statuses
Barrier (7)
Quickstep (7)

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
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Rolled 1, 2, 2 = 5 (3d3)

>>6415485
>Move A, 2F
>Cast Roanor's Versatile Lightning Seeker picrel


>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5+2; +2 Range]
>Mageclotj: Ultorishawl (Loaded with Roanor's Revive)

>Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Staff strike [Runespace:0, ACC:2d5, PWR:2, Range:1]
>Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>>
Rolled 2, 1 + 3 = 6 (2d4 + 3)

>>6415485
>Lantern Jaunt, trickshot to begin shot from own position, shoot in direction A
>>
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Rolled 3, 2 + 2 = 7 (2d6 + 2)

>>6415485
>>6415768
Seeing all the spells fuse around her, Wintry comfortably ponders her options, protected by Parsley's barrier and letting him do all the moving. "Ah... So many options... There's no enemies in range that haven't been ended, so I could blind fire... But maybe I ought to lit up the area further?"
>FOLLOW Parsley 4F
>CAST Equinox Wintersun AS DRAWN
>CAST Mistral Howl (+7 PWR to next spell)
(spells here >>6412661)
Seeing Parsley's distress, she picks up on it somewhat. "Is there something wrong? You've been doing a good job, from where I'm sitting. But... My name is Wintry. There is no Miss Wimble..." That's rich, coming from her.
>>
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Rolled 3 (1d4)

Cynthia calmly steps forward amidst the frenzy that is beginning to unfurl, looking for a line of sight beyond an annoyingly ill-placed bale of hay.

>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can
>Cynthia uses action to move 1A

>>6415649
>>6415843
Extremely cool, thank you fellow paint-anons.
>>
>>6415485
>MOVE 2F, Cast FoP trickshotted 1E aimed to hit Myself and others to the right. Apply 8 barrier to myself.
>>
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Rolled 5, 3 + 4 = 12 (2d6 + 4)

Casting
SPELL1: FLARE
Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>>
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The moment they reveal themselves, the Boltrunners begin to drop. Spells fly from all over the battlefield, first the WYRMBREATHS, flung from the foci of several mages before their allies can stand in the way of their attacks. Two of these— UR-GLARBAOTH’s and JOROGUMO’s, strike true into the guts of the avian beasts, felling them in a single stroke of magic. FLOCHE’s gun bears similar lethality, two quick shots ringing from his pistol, leaving the monster with a hole punched clean through. The gun’s backlash threatens to sear his hand, yet miraculously, no recoil is felt at all. Across the battlefield, ALARYCK bears the damage, quickly bathing himself in purifying flames to offset the injury and recover his barrier.

As the ranged rearguard fires magic from the barricade, the noble frontliners race forward into the fray. WARPIG, seeing the enemy nearest to him collapse in the face of ROANOR’s lightning seeker, bravely marches onwards, finding himself surrounded by lilac eyes crackling with electricity the moment he stops his march. THORNE, meanwhile, launches himself forward on his astral steed, illuminating a great deal of the field in his wake as he meets Warpig on the vanguard.
>>
Rolled 1, 5, 6, 6, 4, 3, 1, 6, 5, 5, 2, 3, 5, 4, 4, 5, 6, 5 = 76 (18d6)

>>6416487
On the eastern front, the Divers are no less successful. CYNTHIA’s trusty golem soars into the night on silvered wings, mist dissipating in its wake as it flutters with shocking celerity, uncovering not one, but two enemies hidden in the storm. COOKIE follows behind, bearing her Dermislicer and bringing it down on the unsuspecting Boltrunner with a terrible crack, bashing the unwitting beast’s skull into dust. ROA, loathe to leave a job unfinished, recasts her Brightlance into the half-dead monster clawing at her armor, punching through it with a burst of radioactive mana.

The beasts roar, their electrified bodies surging towards you driven by wrath and instinct. Your hair raises on its end, not in fear, but from the sheer static in the air as the flock makes its move.
>>
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Rolled 2, 4 = 6 (2d6)

>>6416489

BOLTRUNNERS:
>COOKIE: MISS [ULTORISHAWL activated, no effect]
>CONQUEST: HIT 5 > 0/5 HP. 5-2 DMG averted to ALARYCK [8+7 > 5+7]. (5/5 HP remain)
>OPHELIA: MISS [ULTORISHAWL activates, granting 2 Quickstep and 1 ice stack to self], HIT 13/7 > 4/7. 9-2 damage averted to ALARYCK. [5+7 > 5 HP] (13/7 HP remain)
>THORNE: Miss x2. Enemies receive 5 DMG each
>WARPIG: Miss x2. HIT 7+12 > 5 HP

(Forgot some dice and an image)
>>
>>6416493
CUMULOFORM
>ROANOR: HIT 6 > 0/6 HP. 6-2 DMG averted to ALARYCK [5>1/5 HP]. (6/6 HP remain) [ULTORISHAWL activates, no effect]

The Boltrunners make their best effort, making a few truly lethal attacks against the various combatants littering the battlefield. Some, as those thrown at COOKIE, WARPIG, or THORNE, fall dull against the Spelldivers' mighty hieroshields. Others pass right through the defenses, claws and bolts threatening to fell a few Dawnseekers where they stand. Yet, as if by a miracle, each and every wound near the barricade miraculously disappears. The source of this salvation, noble ALARYCK, doubles over, blood exploding from wounds he never took, skin singeing with agonizing, selfless flame. He reeks of cooking meat and bleeding iron, bandages stained black and red, and yet, even as he bears each and every attack and starers, he remains defiantly on his feet through sheer force of will, lone exposed eye burning with resolve.

>ALARYCK health: 1 > 4/7 [2 positive fire stacks remain]
>>
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Forgot the image again.
>>
Rolled 1, 6 + 2 = 9 (2d6 + 2)

>>6416497
"AHAHAHA what lovely birds you are! Such a shame you must meet your end here. Allies, I implore you to step back at once!"

>MOVE 1C, 3D
>CAST CELESTIAL BLITZ IN THE A DIRECTION

OP, if you are reading this, please let purple guy move out of the range of Ophelia's spell so no one gets burnt.
>>
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Rolled 1, 3, 1, 3, 3, 1, 2, 2, 2, 3, 2, 2 + 4 = 29 (12d3 + 4)

>>6416495
Joro had been peeking over the nearby farmer's menhir to see if Ophelia as if expecting her downfall, then she sees her bandaged comrade topple over right in front of her..!

"Alas, poor Alric!" She slaps the side of her head, then, seeing as she has no spell to assist (and that he's entirely fine and ready to suffer even more), marches forward and breathes out once more...

"We can't stand by and do nothing, now can we?"

>BEFORE ANYONE MOVES
>MOVE ALONG BLUE LINE
>CAST PALEBREATH SPEAR ALONG SILVER LINE, KILLING 1, 9, AND 10 (AND MAYBE A FOURTH)

>>6416501
"You'll not kill him, girl," Joro chides Ophelia quite tyrannically. "Don't be a fool."
>>
>>6416501
Actually, OP, would it be better if I changed my move to move 4A and have my CELESTIAL BLITZ FIRE in the A direction and ricochet to hit #12?
Let me know if this is possible so I do not make fried chicken out of my allies?

>>6416502
"You dare chide me when I am surrounded by these birds of death!"
>>
>>6416502
Meant to add in
>TRICKSHOT FORWARD FROM RED CIRCLE
>>
>>6416503
Yes, this is allowed!
>>
>>6416508
Consider it done then!
>>
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Rolled 2, 1, 2, 1, 1, 2 + 4 = 13 (6d2 + 4)

Roa sees that the killing is being handled by bolts of energy on the West end of the barricade. Her own spell seems dimmer than she remembered. Something must have been miscalculated, for it’s even weaker than the lightning bearing form. She’ll need help to slay each.

“Conquest! Soften it up!”

With everything else in the area handled, and Cookie’s capability to kill the enemies with singular blows, she opts for that target instead. Alaryck’s sacrifice tugs at her heart, but she doesn’t have to time to shout words of encouragement at the brave soldier.

>Attack it last
>Shoot into dark
>(Heal Conquest instead if I’ve misread and conquest is missing HP)
>>
Rolled 3, 5, 2, 4 + 2 = 16 (4d5 + 2)

>>6416502
Thorne, The Pale Rider, looks on the overgrown chickens not with his usual boisterousness but with a momentary cold disdain. The influence of the dour spirit summoned was something to be held in check by Thorne's will, but the knowledge that was bound to it still framed the Abyss around him. Life so consumed by the Gloom became part of its Doom. Its Fate. Death was a mercy to these creatures, and to all in its wake.

Wordlessly he tugs on the reins of Hades so the horse rears up to knock the wounded birds away, hooves and blade would meat beak and claw.

>Thorne Attacks with PALE RIDER
>Moves 1B, 1F, 1E. Striking Bolts 11 and 19 with Scuttle Cleave
>>
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>>6416495
Having spent the previous turn gathering up her strength, Wintry's body is bursting at the seams with energy. The Cumuloform is dead ahead. The pages on her grimoire flip at a breakneck pace as the air around her gets colder by the second.
"Be the one to direct the flow of ice... Like the knight lady said..."
She stretches her arm, all of the energy bottled up going through it like an antenna.
"Ninth Layer! Equinox Wintersun!"

>CAST Ninth Layer FOLLOWING BLUE ARROW (14 + 7 = 21 PWR)
>CAST Equinox Wintersun FOLLOWING RED ARROW (9 PWR)
(>>6412661)
rolling for Ninth Layer in this post
>>
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>6416519
oh my GOD dude let me fucking roll
>>
>>6416503
"Look again, stupid girl."

All three birds near Ophelia had collapsed with a shared keening cry and went silent and fell still. The palebreath had passed over them like a whisper along the work of the western wind, the blood in their veins turned to venom then venom turned into flame, charring their flesh from within and leaving their husks kneeling like long-traveled pilgrims now in reverence. Jorogumo hums in the chthonic register as if quite pleased, even exalted by the sight of death and holocausts before her, seeming in her standing so much like an terrible pagan icon to whom altars are raised in ages long vanished...

"My friends, my friendly friends! Heed my call!" Joro casts her arm out to the others. "We wage judgement against the very Abyss itself! Against every fowl, and every beast, and every monster, and every creeping thing that creeps under the earth therein! Our Glory Rises!!!"
>>
Rolled 3, 2, 2 + 4 = 11 (3d3 + 4)

>>6416516
somehow rolled the wrong fuckin dice for Ninth Layer. This is the right roll now
>>
>>6416522
>>6416520
>>6416516
Hey, I think you should change your target cause 1, 9, and 10 are all roasted. I do 25 damage with Palebreath spear (loadout >>6412647) so that's an instant kill on the Cumuloform. I'm sorry for taking so long to write out the RP fluff and not saying outright what happened.
>>
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>>6416497
I reload, that's it, that's my turn.
>>
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Rolled 4, 6 + 3 = 13 (2d6 + 3)

>>6416511
"I hate to inform you of this, but my ammunition will likely not be able to meaningfully affect where that birds die or not." Conquest bluntly admits. "Do not worry about me. I'm perfectly healthy."

"Now..." Conquest stumbles away from the bird that just attacked her. "That far more powerful bird is more worthy of my bullet."

>>6416497
>>6416487
...which is what she would've said if she didn't see two bolts of powerful magic immediately trying it. She looks back at Roa with a sheepish grin (or at least you think she has a sheepish look. Hard to tell with the mask.)

"On second thought."

>MOVE LIKE RED LINE
>FIRE BULLET #1, RALLY THE TROOPS, ON ALARYCK. THIS WILL HEAL HIM TO FULL. SPELL IS BLUE LINE.
>FIRE BULLET #2, DESIGNATED TARGET FIRE, ON BIRD #8 TO SOFTEN IT UP. SPELL IS YELLOW LINE. EFFECT: SETS DC TO 3, DEALS 2 DMG SINCE I'M FULL
>FIRE BULLET #3, OPEN UP SIGHTLINE, VIA PURPLE LINE, AFTER JUMO KILLS BIRD 1-9-10.

First rolling TO HIT on #8, then I'll roll to hit on the blind fire MAGELIGHT spell
BIRD #8: DC 6, 2d6+3 ROLL, LITERALLY HAVE TO ROLL NAT 1S TO MISS
>>
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Rolled 1, 6, 4, 4 = 15 (4d6)

>>6416516
>>6416523
Changing my action as per the new information.
>Casting Equinox Wintersun twice as per the image, using the +7 power from Hone on the one aimed straight up.
First two rolls are for the 10A spell, last two are for the one that bounced off of the wall
Add +2 to each result for accuracy.

Sorry for the mess!
>>
Rolled 3, 6 + 4 = 13 (2d6 + 4)

>>6416525
Actually, wait, I'm not going to bother rolling to hit on the blindfire magelight. If there's anything past dead Bird #10, I autohit them (DC 6 vs 2d6+4. I'd have to actually attempt to miss.)

But let's roll anyways. BIRD #8 has -1 MOV now as well, thanks to having a negative ice stack.
>>
>>6416526
It's cool, man.
Ba bum tish.
>>
>>6416527
Oh, right, forgot one other thing. Alaryck also has +1 MOV this round if he wants to reposition. Ice magic, baby, I almost forgot I had it on all of my spells!
>>
>>6416527
It should be at 2 hp now (15-11-2), so it needs a little tickle. I misread designated target fire’s effect and thought it would be 4 dmg, whoops
>>
>>6416530
"We all makes mistakes in the art of war. No matter. Its movements are crippled and it is on the verge of death. One last attack will do it in."
Yeah, understandable. It just reduces enemy DCs by up to 4 since I was scared of encountering another Gloomknight no one could hit. It still does chip damage so it's _fine_.
>>
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I move Cookie to LOOT corpse 6 because I have to wait for Übersmite to recharge.

>Only Ultorishawl activated
I thought I had one more turn of Stalagmites. Whatever, it's nice to appear in the update drawing.
>>6416497
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: Tries to reassure Ladybird telling her everything is going to be all right but she ends up making her more nervous.
>>
Rolled 1 (1d15)

>>6416497
>>6416497
>6416497
>>6416497

>>6416537
Forgot to roll
>>
>>6416523
How do you reach 25 PWR? I could only count 8
>>
>>6416540
Wyrmbreath (2 RS, 5 PWR)
Envenomate (2 RS, 2 PWR)
Muckrend (2+1 RS)
Versatile (1 RS, -2 PWR)
Elegy (-2 RS, 3 PWR)
Chthonic Element (+2 PWR)
10 PWR total
10 PWR * (1 + 1.5) (from Wyrmbreath's PWR = DMG and from Muckrend's Poison Stacks * 1.5 = DMG) -> 25 PWR + 2 Fire Stacks (Wyrmbreath + Fire Element)

You can get the same multiplier with Hierosmite (or any "deal damage equal to spell power") and Envenomate+Muckrend (PWR * (1 + 1.5)).
>>
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>>6416495
Colorised is how the next few rounds will go. One nitpick: I have 8 max HP, 6 from Hawk and 2 from Steelsewn.
>>
>>6416544
A double-dip into PWR, clever!
>>
>>6416497
"Ahh he he he! Friend Alaryck, I like the way you shoulder the burden for all of us! Bravery worthy of the Ireqqen Death-Dare troops, indeed. So let me alleviate some of that pain, and light your inner flame anew!"

>MOVE 1 SE
>CAST CATALYST ON ALARYCK
>>
>>6416545
Oh nice.
>If Alaryck is in melee range:
>Mov: Cast Aurora Chant on Alaryck. (+1 Ice, 1+ Fire)
>Cast Dagon's Shield on Alaryck (+17 Barrier, +17 Quickstep, +1 Ice)

>Otherwise
>Mov: Selfcast Aurora Chant. (+1 Ice)
>Loot Boltrunner 2

Without Hone from Aurora Chant, Aliciel's barrier have similar power with the barrier Alaryck can cast himself.
Will roll loot later if possible.

Do mov cast from grimoire drakeskin use quickstep/ice? I did not think about it.
>>
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>>6416537
>Ubersmite
FUCK I forgot about that, I thought you had it handled, so I didn’t try to protect you.

QM, can I swap to this instead? All contingent on #8 successfully being killed by someone else’s final 2 tick damage, of course.
>>
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>>6416497
>Cast Flaming Serpent at bird 5, autohit, instakill

>>6416557
No worries, I'll deal with #5


Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6416497
With assistance from the others, Alaryck grits his teeth before returning Lansa's favor and darting around the other Dawnseekers to spread light.
>Cast FoP trickshotted 1C directed F. Move 4E, 2F, 1A, 3C, 1B. Ending up in range for Aliciel's Conditional. Apply 1 firestack, 8 barrier target Lansa.

STATS: [8/8(+17) HP, 5(+17) MOV, 6(+0)DC] 2 Ice, 5 Fire

>>6416556
Since I'm proccing the conditional and saving the hone bonus for next round. Next round you can loot and just pop a Hone on me. Pretty sure that MOVE actions other than actually Moving don't consume Quickstep/Ice
>>
>>6416566
Fuck yeah, good going o7
>>
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Rolled 1, 4, 3, 4, 4, 2 = 18 (6d4)

>>6416497
Moves now, RP Autism in a bit.
>MOVE A2, B2
>CAST BOG'S BLOOM B5 (ATTACK BIRD 8)
>>
"Causality report this turn."

DEAD BIRDS
-ELITE #1 (Kumo)
-NORMAL #9 (Kumo)
-NORMAL #10 (Kumo)
-NORMAL #5 (Ur-Glarbaoth)
-NORMAL #8 (Hestri/Undying Roa.)

STILL ALIVE FOR NOW BIRDS
-NORMAL #11 and 14 (Surrounding Thorne, each are at 10/15)
-NORMAL #12 and 13 (Surrounding Warpig, each are at 10/15)

"I believe there should only be one bird unaccounted for. We have five birds remaining, so I would recommend agent Ophelia to loot one of the four corpses she is standing next to." Conquest finishes noting down every enemy that's been killed this round. "That is all. Good day."
>>
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>>6416497
This is a living nightmare. Not out of any particular fear of avians, but the simple matter of the fact that he is being outclassed in every way on the field. All he's done so far is throw out two utterly unnecessary shields and be a glorified steed! Teeth chattering from existential despair and the frostbite creeping up his neck, Parsley casts his gaze about with an air of desperation, seeking some way to remain relevant on this mission. He can't let himself be consigned to a footnote!

Ah, there! The celestial sorceress beset by foul fowl-- no, Jorogumo's carved through the lot in a blink. But he can still leave his mark, surely! Carrying onward as quickly as his long-suffering legs will take him, a purifying lance is sent to douse any lingering static on Ophelia's hieroshield and fortify it against any further boltrunners.

>MOVING as per blue line
>CASTING STEM THE TIDE as per yellow line, no offset
>Barrier target: Ophelia
>[ 2d4, 11/10PWR on allies/enemies, 4RNG, RS13 ]

>>6415955
>>6416516
"Huff, hah-- Wintry, yes, y-yes. Naught is wrong, no. But my spell is proving w-woefully inadequate; gods, I need a drink." The last part is muttered under a shivery breath, his lips starting to turn blue despite his best preparations. "Let us seek t-the front runners to support their efforts, aye? I s-suspect, brrrh, Alastor's aegis only reaches so far."
>>
>>6416610
*casuality
Not time magic. Buh.
>>
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Rolled 1, 5 + 2 = 8 (2d5 + 2)

>>6416495
Warpig laughs as he dodges and weaves through the pair of overgrown pheasants lunging to carve out a piece of him, and even when he feels a devastating blow shatter through the unnatural protection of his pelt he takes the blow in stride, turning the tumble into a combat roll and lashing out in vengeance at the nearest bolt runner. He feels the spines in his axe's hilt rejuvenate his hieroshield as his blood pumps through his ears.
>MOVE: 1C, 1D, 1E
>ACTION: Blade Of Ancient Rites, targeting Boltrunner #12
WARPIG - HP: 6/12, DC: 11/11, MOV: 3/3

>Statuses
N/A

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6416610
I have already shot (and probably killed) bird #12 using CELESTIAL BLITZ >>6416503

I will loot when I can get to a bird.
>>
>>6416537
My mistake! Bird takes four points of damage (assuming I'm recalling the movement correctly). Doesn't seem to matter in this case however, since Ur-Glarbaoth's flaming serpent would be sufficient to cover the bird's health regardless
>>
>>6416659
It's to confirm the shield duration, in case you nerfed it or if I'm being retarded.
Everything is ok then, thanks.
>>
>>6416634
"Ah, missed that in the analysis, my dear friend. Let me rectify the score."

BIRD 12: 10 HP BEFORE
SPELL: 8 PWR, VOLTSPHERE MOVED 6 TILES, SO 6-3 = 3, 11 RAW DMG (part might be resisted, but...)
BIRD 12 = KILL, THANKS TO HOGGING OUT, AT THE BARE MINIMUM

"So, that leaves #11, #13, and #14. Only three birds left. I was under the false assumption that there were 15 normal Boltrunners."
"We are doing good. Wave one is almost complete."
>>
Rolled 1, 1, 3, 1, 3, 3 = 12 (6d3)

>>6416497
>Move 4A, 1D
>Cast Roanor's Versatile Lightning Seeker picrel

>>6416662
I think I can handle those two

>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Mageclotj: Ultorishawl (Spent)

>Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Staff strike [Runespace:0, ACC:2d5, PWR:2, Range:1]
>Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>>
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Rolled 1 (1d4)

>>6416497
>>6416537
With nothing to do back at the town barricades, Cynthia loses herself completely into the thrilling perspective afforded by her RMV glasses. Through the eyes of Ladybird, she gleefully scatters the dark mist with a hail of magelights, before landing to rest beside a large rock, but to her horror, she looks up to find a pair of titanic wide-eyed dinosaurs staring hungrily down at her. Ladybird (or Cynthia?) quivers with fear as they inch closer, their heads jolting from side to side uncannily, until suddenly a pale-skinned giantess rushes in and clobbers the one on the right.
Like a black and white marble sculpture of some barbarian heroine of yore, Cookie bends down and reassures the puny bug, who is feeling rather helpless and struck by childlike terror, before she dodges the swipe a claw from the remaining boltrunner and gives Ladybird a chance to escape (which she takes very quickly).

>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can
>Cynthia does nothing
>>
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>>6416521
"Indeed our glory risesssss... heeeheeeeheee..."
>>
>>6416900
Fire
>>
>>6416900
it's kino I'm thinking
>>
>>6416900
lel (Jo)Joro's Bizarre Adventure
"I will not share The World with you, girl!"
Jorogumo -> Chariot, Kumo -> Fool, ****** -> Death
>>
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>>6416497
>Lantern Jaunt, trickshot to start on my tile, fire in direction F
This gets me to 3 Fire stacks, and also 21 movement
>Move as I show in picture (don't make me give directions, please)
>>
Apologies, I fell asleep waiting for people to take their turns. I'll update soon. Thank you all for your patience
>>
At what point can I roll for my Ultorishawl?
(Quickstep, Wreathe, Imbue ICE)
>>
>>6417061
When you get attacked by an enemy. Ultorishawl has got the REACTIVE modifier integrated on it beforehand.
>>
>>6417067
Thanks!!!

>>6416947
>>6416994
>>6416996
And thanks kek
>>
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Casting PREP + CLEANSE

SPELL2: PREP
Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone immediately after casting this one, including on other equipment. This spell may not have any other Effects]

SPELL3: CLEANSE
Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]
Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>>
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Rolled 2, 3 = 5 (2d6)

Spells fly. Death follows.

Screeching hits your ears as the Dawnseeker's magic tears through the feathered terrors, light, smoke, and blood fill the battlefield. In time, all falls quiet, save a single straggler, lethally envenomated but still no less determined to see blood.
>>
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>>6417320

BOLTRUNNERS:
>Cynthia: MISS

Before it can even strike its frigid target, the Boltrunner collapses to the ground dead, feathers falling from its body as the radiation sickness fries it from the inside out.

WAVE 1 VANQUISHED. You have ONE ROUND to harvest the fallen before the next wave descends.
>>
>>6416900
Also, fantastic work kek. Instantly saved
>>
Rolled 14 (1d15)

>>6415794
Requesting a token swap please!

Roa watches the wave recede. Once all is quiet, she steps over the corpse, accidentally bumping into something with her foot. She examines it, then moves on to light up a small area with her magelights.

>Harvest bird
>Move E2
>Move F1
>>
Rolled 7 (1d15)

>>6417323
>WALK LEISURELY 4A
>HARVEST CUMULOFORM 1
"The trophy is mine by right of WAR!" Joro stays silent for a moment, then laughs mirthfully. "Ah, I'll leave such sayings to le Conk instead. Now is the time to let the newest generation of children to bring the oldest order to this age..."
>>
>>6417327
Congratulations! Please select a FORM sigil.

>Dual Palm: High runespace melee spell form that allows the caster to simultaneously target one ally (including themselves) and one enemy with a single cast
>Spellmine: Low runespace sigil with power and accuracy. Upon casting, place one landmine on a tile UNOCCUPIED BY AN ENEMY. Should an enemy pass or land on this tile, they become the target of this
spell. Loses its PWR bonus when targeting allies.
>Flashstep: [ELEMENT: LIGHTNING] High runespace melee form sigil. Allows the user to move a number of tiles equal to this spell's range, targeting each eligible enemy within that range. There must be some safe tile within your melee range of any targeted enemy, and, for the purposes of resolving proximity based effects, you will be treated as occupying that space upon attacking that enemy. Cannot effect allies.
>>
>>6417334
Holy fuck. It’s GOTTA be flashstep. Thorne, Warpig, let’s see what you guys cook.
>Flashstep: [ELEMENT: LIGHTNING] High runespace melee form sigil. Allows the user to move a number of tiles equal to this spell's range, targeting each eligible enemy within that range. There must be some safe tile within your melee range of any targeted enemy, and, for the purposes of resolving proximity based effects, you will be treated as occupying that space upon attacking that enemy. Cannot effect allies.
>>
Rolled 2 (1d15)

>>6417323
>MOVE TO BIRD 2
>HARVEST
>>
>>6417338
>Flashstep [Runespace: 3, 1d8+1, Range: 3; User moves a number of tiles equal to this spell’s range, targeting all enemies they pass through with this spell’s effects. Regardless of this spell’s range, it is considered a MELEE attack. There must be some safe tile within your melee range of any targeted enemy, and, for the purposes of resolving proximity based effects, you will be treated as occupying that space upon attacking that enemy. Cannot effect allies. LONGSHOT INTERACTION: You may take Longshot with this spell, but you must forgo the ACC bonus] [ELEMENT: LIGHTNING]
You become a living lightning bolt, tearing through enemies and helping your allies with frightening celerity.
>>
>>6417323
>MOVE D2, C1
Nodding at her fresh kill, the Bog Witch returns to the fold humming a familiar--yet unidentifiable tune all the way before retrieving an unlabeled flask from her robes and taking a hearty swig of its contents. An exultant sigh leaves her lips as she offers the draught to her colleagues with a crooked, if not amicable, smile.

The battle had just begun...
>>6416900
Incredible. And in Tegaki no less. Words wouldn't do it justice!
>>
Rolled 4 (1d15)

>>6417323
Alaryck steadies himself before sprinting into a frenzy of ravaging a ratite's body. "Wintry, Parsley come over here and loot the others (3&4). Roanor, I think you're on one."

>Move as shown on drawing, Loot 9
>>
>>6417375
Good lighting. With that, we have the whole village half illuminated. Minus those two single tiles on either end that are inconvenient to get
>>
>>6417328
"Hooo hooo... Now I daresay the time for refreshments has arrived to its apposite moment."

Jorogumo hums an insouciant melody as she seizes her bird by the neck and pulls downwards decapitating, conjuring a tear and a pop as if the sinews and foul mana-tainted flesh of the fowl of the Abyss were merely those of a much more domesticated rotisserie chicken.

Joro stands and thrusts the corpse outwards in a toast and recites a stanza apparently in the style of the Elegies, but how could these words belong when they are said so fiercely and so triumphantly, brimming with new life..!

"Hear me, O Old Ones, who lay dreaming deep in the antiquated dark!
Hail to the First City of Achra, now fallen to the bottom of the earth, at the very heart of the world!
Hail to the many slaughtered in the dark, whose names have been lost to the roaring volumes of speech!
Hail to the inheritors of the ancient cities, spreading across the four corners of the world, sweeping along the four winds of the world, who make now doubtless the whole of the future itself!
Hear me, Man!
Après la vie – mort!
Après la mort – la vie de nouveau!
It is to these ends that I shall libate.
May this drink of blood wash away the taste of dust.
O Glorious Bloodthirst!"

Then Joro tilts the cadaver in one hand to drain the contents as if drinking from an uncorked bottle, blackened blood and lethal venom pouring out first in promised libation and then in pleasure. She drinks and drinks and drinks until the veins run swiftly dry...

"Tis a shame… This wasn’t the taste I was looking for," the ladythinge remarks afterwards, ever the rarified sommelier. "i've always hated the taste of duck, y'know?"

Then, pick in hand, she splits the bird from thrapple to groin in a single blow to perform an extispicy. She performs it on the bird then and there and her sable brow wrinkles as she finds the omen most unfavorable.

"Dark and stormy weather ahead, my friends. it's fixin to storm! I bid you all furthest to beat a swift retreat! If not for your own sake, then for Alric's, who will certainly take–"

>>6417375
"oh hi aurafarm why are you doing up over here" Joro stammers in surprise as Alayrck suddenly. zooms all the way up and next to her. She makes a vague noise. "if you buy the farm, then all of this falls apart. don't be at the front lines, dummy!"
>>
>>6417323
"ALSO WHY ARE YOU SO GREEN, ALASTOR."
>>
File: 1.png (1.11 MB, 1925x2926)
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Rolled 10 (1d15)

>>6417323
Aliciel should have 17 quickstep + 3 Ice at this point.
>Move as shown on pic, Loot 11
>>
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>>6417393
"I plan to move back for the next rush"

>>6417394
"I think you might see different colors than I do."
>>
>>6417323
"Stand ready for my arrival, birds!"

>Move 3A
>Aurafarm
>>
Rolled 1 (1d15)

>>6417323
>Move 2A, F, E, D
>Loot 3
>>
Rolled 7 (1d15)

>>6417323
>MOVE 4A
>LOOT CORPSE #10, right underneath Roanor. Waste not, want not.
"I deserve a little treat, do I not? There will be time for me to regain my spells. No point letting good **loot** go to waste."
>>
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>>6417323
Rummaging through his belongings for the knife that is almost surely forgotten, Simon can barely wait to finally get something for his efforts, a brief glance up at the dead BOLTRUNNER at his feet that is being looted follows a renewed effort to- wait... looted? A long sigh escapes him as Simon holsters his HEXPISTOL and begins running to the newly shifted frontline.

>Move 1N, 1NE, 1N
>Cast action: Move 3N, just S of Corpse #9
>>
Rolled 9 (1d15)

>>6417323
>>6417375
"Huh, wha--" Parsley is slow to react, briefly stunned by the display of wills between Ophelia and Jorogumo. Oh, to be able to approach someone with such unshakeable confidence! All in due time, he tells himself, sniffling as he abides by the instructions given by the blurry form of Alaryck.

>MOVING as per blue line
>SCAVENGING corpse 4
>>
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>>6417433
it keeps happening
>>
Rolled 3 (1d15)

I move COOKIE to BIRD CORPSE 5 and HARVEST it.

>>6417323
Btw, OP, just in case you didn't notice. I looted bird 6 last turn. It was a shit roll but a roll nonetheless.
>>6416537
>>6416538
It was a shit roll but a roll nonetheless.
>>
>>6417436
Ah, I forgot to remove the corpse from the map. Thanks for the reminder
>>
Rolled 2, 6 + 2 = 10 (2d6 + 2)

>>6417323
>>6417375
"Mhhhh..." She does not respond to Alaryck's command, instead seeming deep in thought, her expressionless face changing to a slight frown. Still, she is atop Parsley, and so she goes. One could presume that she is frustrated to have been unable to unleash her strongest spell on the enemy yet...
Slipping off of Parsley's back as he scavenges the beast's corpse, she finds herself on the ground, blinking in surprise. Seeing him hard at work, she relieves him of her weight for now, but the corpse she had been ordered to plunder was looted in front of her eyes by Roanor, to little result.
Ready to mount her steed at the next sign of battle, she thus decides to flip the pages of her tome, casting Equinox Wintersun into the dark, and Mistral Howl, as a cold, and ancient rumbling coming from deep inside of her shakes the surroundings
>CAST Equinox Wintersun 7A, 1C, 1B, 1C
>CAST Mistral Howl (+7 pwr to next spell)
>>
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Shitpost. Will update once all boltrunners are looted
>>
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Rolled 3 (1d4)

>>6417323

Cynthia sighs with nervous disappointment when Ladybird's retreat doesn't go quite as quickly as she'd hoped, but she supposes her beetle will be safe enough for her to raise her glasses for a moment and see what's - AH! A sickeningly lifelike bird collapses right in front of her mid-lunge, seeming more like a reanimated corpse than merely poisoned from within by the bogwitch's spell. Her heart races even more, but when she's sure that it's dead, Cynthia grimaces and peers closer at the revolting sight, wondering if anything interesting is contained within.

>Cynthia uses action to loot corpse 8
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can

>>6416900
Holy kino...
>>6417401
Kek
>>
Rolled 11 (1d15)

>>6417569
Rolling for loot.
>>
>>6417565
Looking good
>>
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Rolled 7 (1d15)

>>6417323
Warpig raises his bloodied cleaver aloft, the smell of charred feathers and flesh heavy in the air after the incinerating column unleashed by his fellow spelldiver. He signals wordlessly a sign of thanks to Ophelia, and a promise to save some of the less burnt cuts of meat for her as he begins to butcher the Boltrunner before him.
>ACTION: Loot Boltrunner #12
>MOVE: 1C, 2D
>>
>>6417323
>Last Lantern Jaunt on self with trickshot, aim D direction
>>
Rolled 5 (1d15)

>>6417323
I shall loot my kill of Bolt 14
>>
Damn. Good thing there are multiple waves.
>>
>>6417737
Not everyone has your skill
>>
Rolled 10 (1d15)

>>6417323
>SELFCAST CATALYST
>MOVE 8 N, 1 NW
>LOOT 11

"Ahh he he he, these birds smell delicious - shame that they have been contaminated by evil... oh well, perhaps there is still something to salvage from them."
>>
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The spelldivers make a frantic rush into the battlefield, pilfering as much from the fallen beasts as they can before the next wave of the stampede comes and tramples their would-be payout. Unfortunately, none except ROA find anything particularly exceptional, though the bountiful components and shards will allow them to gain a significant increase in revenue even without flashy research materials.

Before the Dawnseekers can celebrate, however, an oppressive fog bears down on the field, wheat sogging and dew budding on their skin as a rush of moisture washes over them. What you had just slain was merely the advance party: the real battle begins now.

WAVE 2:
-10 BOLTRUNNERS
-5 CUMULOFORMS
-5 CONDUCTIFORMS
-1 TITANIFORM

>BOLTRUNNER
[HP: 15, MOV: 5, DC: 6. All Lightning element actions generate 2 quickstep in addition to their other effects]
>Abilities (uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-VOLTCLAW [2d6, melee; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]

>MUTANT: CUMULOFORM
[HP: 25, MOV: 5, DC: 8. Snuffs up to 2 magelight tiles each step it moves in addition to the tile beneath it.]
>Abilities (Uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-AMPSHRIEK [2d6+1, 10 range, ricochet; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]

>MUTANT: STRATIFORM
[HP: 60, MOV: 5, DC: 4]
>Abilities (uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-AMPLIFY [Grants adjacent allies 2 ACC and 2 DC. Element: LIGHTNING]

>LEADER: TITANIFORM
[HP: 80, MOV: 5, DC: 8. All Lightning element actions generate 2 quickstep in addition to their other effects]
>Abilities (uses action)
-GALVANIZE: [Self only; 10 healing, 6 quickstep. Element: LIGHTNING]
-LICHTENBEAM [2d6+2, chain [range 4, chaining range 2]; deals 10 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]
-DISCHARGE [2d6+3, melee. Targets all enemies within melee range; deals 10 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.]
>>
>>6417841

Error, wrote "conductiform", was the original name of "stratiform" before I changed the names in my notes. Please treat them as equivalent.
>>
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Map corrections, plus cloud removed for clarity
>>
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Rolled 1 (1d4)

>>6417847
The tide is approaching on the horizon. Roa stares at her staff with a frown. It’s not as lethal as she wished. The spell has gone awry in some way. Very well, she’ll stand here instead and prepare for the next wave of opponents. She attempts to use the minor technique she’s learnt, combining it with her own adoption of a combat stance.

>Move
>Cast Earthen Brace (Hone 1, DC 1)
>>
>>6417855
Unfortunately, she can’t get it right. She pushes the broken circle aside and stands tall, looking into the gloom instead.
>>
>>6417847
Final map correction. Omission of beams last round and reversal of their lighting was intentional
>>
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>>6417861
>>
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>>6417847
>Cast PETRONEL N as pictured
>Scuttle load PETRONEL
>Cast PETRONEL NE as pictured

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2)
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)
>>
>>6417847
>Move 2B, 3C
>Recharge Ultorishawl with Roanor's Revive

>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Magecloth: Ultorishawl (Spent)

>Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Staff strike [Runespace:0, ACC:2d5, PWR:2, Range:1]
>Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>>
>>6417863
>Before anyone moves, cast Flaming Serpent straight A

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6417847
>MOVE 4C
>RELOAD.
"Keep your distance from each other. We wouldn't want the leader's beam to kill us. Not yet. Our deaths should be glorious and righteous."

"If I die to a overgrown CHICKEN, then I WILL COME BACK FROM DEATH'S DOOR TO KILL YOU MYSELF."
>>
>>6417863
>>6417847
"I've no taste for mere senseless bloodshed, but for agreeably sensible bloodshed, and preferably that of someone else. Not yours though Alastor, you've suffered more than enough."
>MOVE 2C, 2B, 1A (ending 1 hex north of Conquest's starting position)
>TRICKSHOT PALEBREATH 1A UPWARD, CAST 10A STRAIGHT UP
"Though, I suppose it all ends in blood either way..."

Jorogumo pauses for a moment, tilts her head, circles a finger in the air – "Ah." – and remembers to pretend using the casting sigils this time around. She raises her staff for a lazy twirl and her runes dramatically shine forth once again, but to cast her sorcery Jorogumo merely whispers...
>>
>>6417906
Also preface with
>BEFORE ANYONE MOVES
>>
>>6417847
(OP, I believe Aliciel placement is wrong by 1 tile >>6417400)

MOV: Selfcast Aurora Chant (1 Ice stack)
Cast Dagon's Shield on Thorne (17 Barrier, 17 Quickstep, 1 Ice stack)

Aliciel seems to regret her advance.
>>
>>6417863
>MOVE 2A, 2B
>>
>>6418067
Forgot name
>>
Rolled 2, 4, 1, 1, 1, 2 = 11 (6d4)

>>6417863
>MOVE A1, B2, A1
>CAST BOG'S BLOOM A5
"FEAST UPON THIS, FLIGHTLESS FIENDS!"
>>6417874
"Fret not, o' masked musketeer--should any of our company depart with Death in battle or breaktime I shall carefully collect your corpse's craftables for keen concoctions for our comrades to consume. Waste not the wasted~"
>>
>>6417565
FORGOT TO SAY I JUST NOTICED THIS CAUSE I WAS TIRED AND WAS JUST SKIMMING FOR AN UPDATE BUT HAHAHAHAHHAHAHA OPHELIA LOOKS AWESOME (AND SO DOES JORO). Thanks OP!!!
>>
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Rolled 4 (1d4)

>>6417847

Seeing most of her comrades so far out from the barricades, Cynthia abandons the useless corpse with a disgusted frown and strides up behind them. Then, donning her glasses again, she lets out a gasp of frustration. "Gah! Why in the moon's glorious name is it so dark again?? All of Ladybird's hard work... those insolent feather-brained fog-flatulating electro-chicken abominable battery-munching..." she mutters a string of astute defamations through gritted teeth as she sends Ladybird to dispel the dark fog once again.

>Cynthia uses her action to move 1F3A (after Hestri's spell, if that matters)
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can
>>
>>6417863
>Move 12 C
>Cast Lantern Jaunt A (trickshot so it also hits me)
>>
>>6417911
From atop his horse Thorne regards Aliciel "Thank you bronze haired maiden. Do not fear, your favor will be the wind at my back as I strike them down."

(The Aliciel gif really makes me smile.)

>>6417863
>Thorne will cast Sound the Horn

Next turn I'll use that 17 Quickstep count and kill as many Bolts as I can find.
>>
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Rolled 1, 1, 1 + 4 = 7 (3d3 + 4)

>>6417863
>CAST Ninth Layer (in blue) with +7 power due to hone
>CAST Equinox Wintersun (in pink)
Rollan for Ninth Layer.
>>
Rolled 1, 1 + 2 = 4 (2d6 + 2)

>>6418187
Oh my GOD bruh this is a LITERAL MIN ROLL ON MY 21 POWER SPELL
rollan for equinox wintersun
>>
I move Cookie as in the image and make her cast #Magic Miracle#, the Ultorishawl spell.

>>6417847
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
Cookie finally understands that her build requires too much set up but her damage isn't too great
>>
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Moving here and using my casting turn to reload the hexpistol.
>>
>>6417863
Gulp. The fog rolling in understandably has Parsley's resolve wavering. He has to remind himself that these are mere beasts; only by defeating them will he hope to achieve any feats of similar magical magnitude. With that in mind does he step forward with renewed vigour, not realizing that the feeling of a second wind was actually his passenger dismounting. Oops!

>MOVING as per blue line
>CASTING STEM THE TIDE as per yellow line, offset E
>Barrier target: Warpig
>[ 2d4, 11/10PWR on allies/enemies, 4RNG, RS13 ]
>>
>>6417863
"Oh? Dreaded fog of a thousand fogs, you shall not hinder my flames! Friend Warpig, may your steps blaze with inner fire!"

>CAST CATALYST ON WARPIG
>MOVE 3 SE, 2 S (ending up SE of Conquest)



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