A Power Creature can be anything you imagine, as a clan they can shape a destiny of any form. They might be a team, a family, minions, a pantheon, a company, guardians, etc. They will influence events in two main ways:>Battle: Enemies will fight to oppose the clan. Battles will be resolved by a shuffled selection of one PC against one opponent, the outcome determined by Combat Style, or, if the same, the most experience.>Development: The Clan and PCs can affect their surroundings, themselves, and develop new strategies. Effects could include: restoring losses to the clan, changing the dynamics of battle, brokering alliances, gathering information, creating fortifications etc. To create a Power Creature, simply fill out three descriptions:>General Premise: (visual reference encouraged), briefly outline basic traits and any aptitude for a role in the clan and with other clan members. >Combat Style (pick one): STAB, REPEL, or BLAST (stab defeats repel, repel defeats blast, blast defeats stab)>Movement Class (pick one): SEDENTARY, WRIGGLE, SLITHER, SLIDE, ROLL, CRAWL, RUN, DASH, BOUND, CLAMBER, GLIDE, FLUTTER, DART, FLOW, PHASE or APPARATE. (this will influence selection in the shuffle for battle depending on the distance and terrain traversed)Once there is at least one PC with a Combat Style of every type, the clan activity will begin. You can then suggest developments to pursue, while more PCs can be created at any time.
Finally, a mongger quest.>>6274247Name: BugbearA spider that was bitten by a radioactive bear. He's a pervert obsessed with boobs.An all rounder, mostly a tank but he can use webs for mobility.Movement: Glide.Style: Stab
>>6274247Oh hey, this seems interesting! I might as well give it a shot. I hope I'm understanding the premise correctly: you create an original monster PC that shares a clan with the rest?Name: PipapowA strange mix between a reptile and an amphibian. Various holes cover its body. These holes are often filled with strange black spheres that, when thrown, explode! When not filled with spheres, these holes are often big enough to carry small objects. Fruits and rocks are particularly common substitutes for explosives, but the Pipapow's own eggs are also small enough to fit in there no problem.(Visual reference coming later, I'm drawing it as we speak but I'm somewhat unsatisfied. It'll be here by the end of the day, probably.)>Combat StyleBlast>Movement ClassBound
>>6274247Question, QM: What does REPEL Combat entail, exactly? I can imagine STAB and BLAST, but would REPEL be, like, gusts of wind? Lasers?
>>6274286I suppose it's "defense"
>>6274286It's mainly to fulfill a three way rock-paper-scissors style conflict system. You could think of it as an indirect of reactive technique like redirecting an attack back, whirling around the attacker, concentrating your energy into a rebuffing shield around yourself, creating a chaotic flurry of outbursts that stun the opponent etc.
>>6274247Will this have human characters to train the monsters or it's PMD style?
>>6274305The scenario that the PCs are a part of is up in the air. Depending on what ideas people contribute for members, some PCs could be humans, they could have superiors that the clan is dependant to, or the world might exist outside mortal comprehension.
>>6274294Awesome, thanks! Here goes something...>NAME: MantadorSpritely, amphibious denizens of the deep that use their lures to attract small prey. What's more interesting, however, is their tendency to weave shedded skin and scales into 'capes' that they use to coax their would-be predators into fumbling attacks. Are known for their mischievous, playful manner and will often befriend fishermen and sailors if it means they can get a free meal!>COMBAT STYLE: REPEL>MOVEMENT: CLAMBER
>>6274259alright here's my guythere's more of that armor all over his backthe holes on the tail are much larger and able to store things up to a cannonball's sizeits digits are extremely flexible, letting it hold explosives despite having very long fingers, and in general it's quite agileboth front and back legs are webbed because amphibianishscales are very tough, almost like plate armor, but the underside is pretty squishy
>>6274319for reference: observe the glory of the real-life pipa frog from which it takes inspiration(also, forgot to mention it in the first post but the black orbs are those projectiles. Two of them for scale; the one being held by the tail is cannonball-sized, the one being held by the foot is normal bomb sized)
>>6274310My idea is about clans of human tamers that participate in tournaments and stuff. There's also a part where they interact with everyday stuff like in Medabots.There should be a way to integrate evil factions but I have no idea about that.This is Beni, Bugbear's tamer. I'll post her just in case.
I honestly thought this was a kind of tribal warfare situation, where each species had its own clan and they all fought each other for territory.This >>6274370 sounds a bit cooler, though.
>>6274370>>6274375The idea of what the clan is will refine with new contributions. When i update with the first clan events, Beni can be the trainor, as a supporting roll to the clan. And yes, there can be evil rivals. If you have any background details you want to add to her you can post those as well.
>>6274376I don't know if it's convenient to start a thread with no clear goals but if you need more ideas, I'll brainstorm some shit:-Each Tamer Clan has their own style, advantages and weaknesses. Goals maybe.-Each player could choose a clan. Probably too difficult but fun.That's it I'm not that creative.BTW, don't expect a lot of replies, this board is quite dead. Most questers get four regulars at best. Focus in on storytelling and role-playing instead of noombers going beeeeg and stat salads. I'm just saying, the pestering is officially over.
>>6274453if it helps, I'm on board with these ideasCould have it set up kind of like this:>Tamer Clans focus on a specific combination of combat and movement style>Each clan only uses monsters that fit both styles, especially one specific monster that's their "icon">Members of the clan fight to defend the clan against other clans alongside monsters?Seconding the fact that you should only start a thread when you've got a solid goal in mind, especially for a multiplayer. It's really hard to keep people together when they don't know what they're doing
>>6274453>>6274459Yeah, for sure. The premise I plan to underlie everything to come is: the “clan” is the collective of all players. Each “Power Creature” is like a unit, in a sort of deckbuilder sense. So you can input on actions for individual creatures/create new creature ideas, but the overall “main character” is the collective action of the clan itself, as a way to have individual input but not necessarily a full multiplayer format. (I’ve run a few quests and have a penchant for leaving the start a bit vague to see how improvised it can be :) ).The beginning of “Beni’s Beasts” clan.Membership: Bugbear, one Pipapow, one MantadorEvent log:The Great Burga-Burga, an island in the tropic-oceanic region of the world, home to many abounding Power Creatures, locals and visitors alike seeking to tame and become masters of these living wondersTo the north, the thick canopied delta is a spawning ground for the large Pipapow, a powerful and impressive local type. They are considered lucky, nearly sacred, and “guardians of the island”. They are often found lurking the scattered islets of the Dolia bay.To the east, the Grogly-Fugue Forest deters the natives and exploration is warned against to newcomers. The woods there are a spawning ground of their own to countless legends of wrathful beasts, wicked spirits and doomed adventure. Unsettlingly, a Power Creature of dubious origin was discovered to have emerged from the woods and was prowling among the Tumble-Rocks beach. This unnerving Arachno-Ursine was neutralized when an ambitious young tamer brought him under her command, a young traveller named Beni.It was with a coveted Pipapow itself that she had been gifted by her aunt Noki, a local who’s invitation to the island was her call to the adventure of taming. After defeating Bugbear and gaining his devotion, only a short while later she chanced to capture a Mantador with his help while returning down the coast. With this first successful step of her taming quest through, she celebrated an evening with her aunt on the Burga-City boardwalk, enjoying the delights of the beach-side market.As the evening drew to a close, aunt Noki let a hint of caution into her advice for Beni’s preceding endeavors. After such a forthright start, she worries for the pitfalls of post-success overconfidence and the impatience of blazing youth. It was risky enough nearing the dangers of the forest and facing such an unaccountable early challenge. Nonetheless, she encourages her niece to embrace the adventure of the region, and suggests they take the ferry out to Sugar-Sand Atoll the next morning for a junior tournament.Is Beni eager to make a showing out on the Atoll? Or does she hunger to explore more of the island unfettered. Give your input, and ask any questions you'd like about the region or other taming possibilities.
>>6274491That's a well drawn map. I'd explore the island to train before the tournament.
>>6274491I'm >>6274591 Not a new person.My last imput. Make the tamer clans with one leader and underlings with varied ranks. Our MC can start as a low rank member and aim to become an executive or maybe the leader. Building your own tamer clan is not out of the picture.That's it. I'll shut up now.
>>6274491Oh, Beni's eyes are red and her hair blue, like Bugbear's.
>>6274599Her hair is BROWN. Sorry.
>>6274491>Yeah, for sure. The premise I plan to underlie everything to come is: the “clan” is the collective of all players. Each “Power Creature” is like a unit, in a sort of deckbuilder sense. So you can input on actions for individual creatures/create new creature ideas, but the overall “main character” is the collective action of the clan itself, as a way to have individual input but not necessarily a full multiplayer format. (I’ve run a few quests and have a penchant for leaving the start a bit vague to see how improvised it can be :) ).So you control the clan itself but each creature is a separate player that can also do their own thing?Seconding everything said here >>6274596 and here >>6274591, training seems like a good idea to start with.
>>6274491"Training's for squares! Lets grab a bite to eat first! I'm... I'm STAAARRRRVINGGGG." Mantador gives Pipapow's stomach a few pokes with a rueful look on their face. "And look at Pipapow! They're all skin an' scales! Have a heart, Benny!"
OP, I don't understand what's happening anymore but if you need more original monsters, I used to make threads on /i/ for collectable creatures. Most of these aren't my designs but I suppose there nothing wrong with using them.https://archive.palanq.win/i/search/text/collectable%20creatures%20/>>6274650I think it's just a normal quest with a lot of units? Whatever.
Golly, this was a fun one
>>6275414It's always the most promising ones.
I can't say I'm especially surprised.
Nobody wants to take over?
I'm not mad about this quest dying, I'm just disappointed.
>>6277140Haven't got the time, unfortunately. I'm down if someone else wants to.
>>6275985https://www.youtube.com/watch?v=bk5MD6W7SwM