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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/PvWBE9xn

Players may begin creating their gods with the format below. Following such, every update I make each player will get to take a turn. Let the birth of your gods begin...

Name: <What name will your minions, and other Gods, refer to you as?>
Description: <What do you look like? Providing an image of inspiration for your God is preferred but optional.>
Domains: <The themes that dictate your God’s powers. You may have anywhere from 1-3 of these domains. The more domains you have, the less powerful each subsection may be.>
Color: <The preferred color of your hex on the map.>
God Attributes: <Choose one major attribute and two minor attributes from Affinity, Agility, Fortitude, Spirit, Strength, and Terraforming.>
God Ability: <A unique ability your God possesses, beyond even those of other Gods. Refer to the God Creation section of the rulebook if you want to learn more, but a basic idea suffices to start with.>
Your Minions: <The name of your minions’ species and their general description. Providing an image of inspiration for your Minions is preferred but optional.>
Minion Attribute: <Choose one attribute for your minions to receive a starting bonus in from Culture, Defense, Offense, and Population.>
Minion Ability: <Minions may begin with a single tech as a part of their physiology. I.e, bird minions having flight.>
Starting Hex: <If the game is using fog of war, state your preferred terrain to begin in. If the game does not use fog of war, you may choose any hex on the map to begin from. The Narrator may rule whether or not you may start within a given distance of other God’s starting locations.>

Access to your character sheets will be provided through discord. Please namefag in-thread.
May fortune favour you.
>>
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Name: <Lithic>
Description: <An ever shifting mass of Chrystal’s hovering above ground. Their crystals resonate as they speak clacking together when irritated, they speak in Scottish accent unknown to other beings. With the voices ranging from masculine feminine and in between >
Domains: <geomancy and energy manipulation>
Hex Color: Blue green to sea green although the god has shifting colored crystals and gemstones
God Attributed: < Major(strength) minor (fortitude, terraforming)
Boon: hero unit Praxuh
Lithic begins the game accompanied by Praxus, a Demigod Unit possessed of the Domain of Geomancy, with starting Attributes of 1/1/1/1/1 and a Vitality of 13.
She is lithic’s daughter budding from lithic’s crystalline mass
Bane:
Minions: <lithoforms (petrosapien)
Humanoid walking talking crystals with male and female variations.>
Minion Attribute: <Defense>
Minion ability: <Chrystaline physiology able to morph their arms into weapons and use their dense silicate bodies to defend from attacks they can regenerate damage >edited
Starting hex [If allowed by QM(17,9)] crystalline planes.
>>
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>Name: tsss
>Domains: Stabbings
A great fractal mass of spikes and sharp edges, tsss has but one love in life, stabbing things, and wants all the world to know the joy of stabbing
>God Attributes
Major: Terraforming, Minor: Spirit and Fortitude

> Ability - Happy Fun Ball of Death
When performing a move action, tsss must roll a 1d6. Depending on the result, tsss must move a distance equivalent to its speed in the rolled direction, or until it makes contact with another Unit or obstacle. tsss makes an automatic Attack roll every time it concludes a move action, against which every Unit it shares a hex with must make a Fortitude/Defense roll or suffer damage.

>Minions: Kikka
A deranged clan of spine covered lizard folk sharpened by tsss. Only the males are spine covered, while females sadly are not. Given their tendency to fire these spines wildly on death, this dimorphism is perhaps the only reason the species survives. Once a timid species who survived by being more trouble to kill than ignore, a chance encounter with tsss changed the arc of their species forever.
>Minion Attribute
Attack
> Minion Ability - Spine Shower
The Kikka have an unfortunate tendency to launch their spines in all directions at high speeds on death, usually killing other Kikka in the process, who then launch their spines violently in all directions.

>Color
#AAAAAA
>Starting Hex
Anywhere in the Black Desert is good
>>
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>Name:
The Whisper
>Description:
The Whisper has no physical presence of its own. It is a living, though entirely non-sentient, mycelium spirit that is spread between the souls of its people. Throughout history, its presence anchors itself to a single mortal being—The Vessel, or The Speaker. This chosen individual wields incredible power, capable of bending life, death, a gift of the spiritual essence of The Whisper itself, but ultimately is just as mortal as their brethren.

>Domains:
Spores, Metamorphosis
>Color
Sea foam green
>God Attributes:
Major: Terraforming. Minor: Agility, Spirit

>The Vessel:
The Whisper lives within every single Listener. When the current Vessel/God Unit dies, a newly birthed Listener is selected as the new Host. Vessels can live for a maximum of 3 epochs, but can die at any time. On death, the Vessel will rebirth at a Settlement of choice that houses Listeners, at the cost of 1 pop. The Whisper dies for good when it has 0 pop remaining. The Vessel has a Vitality cap of 13, and Strength and Fortitude are capped at 2.

>Minions:
The Listeners. A porous, soft, myconid people who hide their fragility beneath robes and ornate armor. They would likely crumble and rot under their own weight if not for the god-like precense of The Whisper that resides within each one of them, sustaining and rejuvenating their frail bodies.

>Minion Attribute:
Population
>Sporeology:
The Listener's fungal bodies are composed of the spores of The Whisper, immune to the effects of other spores and most toxins, and always capable of hearing their Speaker. Knowledge tech may traded to the Listeners from any range, so long as it’s shared directly with The Speaker.
>Starting Hex
Sporests. As close to (14,13) as you’ll let me
>>
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>>6274311
Name: Drakatron, The Conqueror, Covetous Hoarder of Gold and Secrets Alike
Description: A massive machine in a vaguely draconic shape, yet capable of somehow compressing itself into a more compacted humanoid shape for interacting with lesser beings.

Domains: Greed, Knowledge
Color: Bright blueish purple, not unlike that which shine from the optics of Drakatron's true form
Attributes:
Major: Terraforming,
Minor: Strength, Fortitude
Boon: Transformation - Can transform from his humanoid form to his larger draconic form, but this puts a strain on his internal energy reserves. Strength and Attack Damage are increased by 2, but he can only sustain this form for a maximum of 3 turns, followed by a (2+ full turns spent transformed) turn cooldown.
Bane: Lower Attribute Cap - Although intelligent enough to plan around his own shorter-sighted impulses, Drakatron's distinctly materialistic and self-centered view of the world make softer, more esoteric subjects chronically obtuse and frustrating. -3 to Spirit and Affinity caps.

Minions: Sharpclaw Sauria
A group of Sauria (fairly common reptile mortals native to the planet), which had been living as mere hunter-gatherers before Drakatron imposed his will upon them.
Minion Attribute: Health
Minion Ability: MINE MINE MINE! In accordance with the teachings of their new overlord, the sharpclaw have become quite good at looting both structure and fallen foe alike. They gain +1 to their Offense skill check when rolling to steal technology.

Starting Hex: 31,25
First turn coming shortly.
>>
Name: Mutare
>Domains: knowledge and Unity
Description: The shining light of knowledge and unity, the one who binds and inspires, the glint of genius in the eye of the inspired, the flickering flames of madness in those who drink too deeply from knowledge's well, the light moth.

>God Attributes
Major: Spirit, Minor: Affinity, and Agility


>Minions: The Brood of Mutares
adorable bug horse creatures
>Minion Attribute
Health
><Minion Ability Name>
Unified mind
<Ability Description>
The species forms a partial hive mind through their shared deity. Although each is a person in their own right, it's akin to an alcove in a vast lake, providing reassurance that their deity and kin are always nearby. This makes them especially good at research and discovery as it's a unified effort.

>Color
Azure blue
>Starting Hex
(20,9), <forrest>
>>
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>>6274311
>Name: Rojodaz

>Description:
A gargantuan, reptilian predator with a butcher’s assortment of teeth and claws. Sinuous and lean, covered in sturdy, blood-red scales, with razor sharp plates of bone running down his spine and terminating in a thick, spiny tail. A hunter of the mighty, Rojodaz was once discarded by his pack, left crippled and alone in the merciless wilderness. Desperately struggling to survive, his strength slowly waning, Rojodaz came across a Wellspring and, seized with delirious thirst, drank from it. He found himself changed, his body imbued not with mere might, but with a potential for growth that surpassed even the Primals. Revitalized physically, but not mentally, the now deadly predator swore that he would never be weak again, never stop advancing onward, never rely on another until he had reached the peak of his power, whatever that may be.

>Domains:
Adaptation, Predation

>Color:
Rusted Red

>God Attributes:
Strength Major, Agility & Fortitude Minor

>Through Death, Strength:
When Rojodaz lands the killing blow on a Primal, he completely consumes its corpse, gaining access to its unique ability and permanently ending its Mana production. Only one ability may be active at a time, however the God may swap active abilities once per epoch as an MI that will take affect at the beginning of their next epoch. To Rojodaz, this predator/prey relationship is the only one he will tolerate, and he could not conceive of taming a Primal, leaving its corpse un-devoured, or utilizing the energies emanating from it.

>Minions:
The Onzabra. These cute, hairy, diminutive critters were once jumpy foragers, content to creep though the undergrowth, trembling in fear at every roar or heavy footfall, desperately hoping it would pass them by. Their lives were changed, however, when Rojodaz passed through their forest, saving (?) them by slaying the fierce, tyrannical predator that had terrorized their home for as long as they could remember. Enraptured by this mighty beast’s strength, and seized with a sudden, incomprehensible vigour, the Onzabra began to change, their cowardice replaced with fierceness that did not befit their size, their survival instincts replaced with boldness that bordered on suicidal, as they roamed to and fro, hunting every mightier creature they came across and following their new God wherever he went, whether he wanted them to or not.

>Minion Attribute:
Offense

>Feeding Frenzy:
The Onzabra hunt with a wild abandon that would seem right at home with a herd of lemmings, throwing themselves at their prey in great swarms like fuzzy, spear-wielding piranhas. For every 10 of their Pop killed, a Unit of Onzabra receive a +1 to their Offense.

>Starting Hex: (25, 15), or thereabouts
>>
>>6274311
>Name: Catarina
>Domains: Ice, Fear
A queen with an affinity for elemental magic that sacrificed her heart in order to never age. While an efficient ruler, her innability to connect with her subjects and tendency to dabble with the occult made neighbouring kingdoms fear her as time went on.

>God Attributes: Major: Spirit, Minor: Terraforming and Fortitude

>Snowstorm: Using the apex of her magical talents, the Queen can summon forth a storm of magical ice.
>Boon: Ranged Attack (-15)
>Bane: Ability Cooldown (+2), Delayed Cast Time (+3)

>Minions: Snow Wolfmen
Sapient wolfmen adapted to cold enviroments, the main inhabitants of the realm after the majority of humans left.

>Minion Attribute: Defense

>Adrenaline boost:
Under threat, a wolfman will have his senses and strength improved for a short period of time.

>Color: Ultramarine blue

>Starting Hex: (17, 7), Piney Forest
>>
>>6274334
Forgot pic rel
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Name: Lys the Heartglow
Description: Lys resides at the peak of a mountain, a blinding pillar of light that stretches into the sky, day or night. The ruins of some once-grand architecture enclose her, as if to cage the goddess within their shattered remains. Those who climb to the peak may glimpse a form within the light, of wings and outstretched arms, welcoming you home.
Domains: Safety, Rebirth, Light
Color: Orange [ff8800]
God Attributes: AFFINITY, Fortitude, Spirit
God Ability: Endless Dawn ~ Lys’ God Unit cannot perform move actions. Lys can, when one of her Units dies within a claimed hex of hers, revive them as a Minor Interact at the cost of her own Vitality. To revive mortal Units Lys must expend 1 Vitality for every 30 population in the Unit, to a minimum of 1. To revive divine Units Lys must expend Vitality equivalent to the Unit’s full Vitality score, and the revived Unit returns at 1 Vitality. All revived Units come back to life on the same hex as Lys’ God Unit, or the closest adjacent hex if not applicable.
Your Minions: The Liten
A cloaked race of airy beings, attuned and nourished by flame and kindness. They guard the ancient ruins they call home, ensuring that the sanctity of these places remains undisturbed. Liten are on the smaller side, and light to boot; bounding along the landscape with practiced ease. However, they are deceptively durable, and it is not uncommon to see Liten tumbling down small cliffs or bouncing off walls without a scratch.
Minion Attribute: Defense
Minion Ability: Unencumbered - Liten are light, bouncy and carefree. Murky swamps, tangled thickets, blistering heat or biting cold, little can stop them from tumbling along, chiming away with bell-like laughs. [Ignores/Mitigates many, but not all, terrain penalties, QM discretion.]
Starting Hex: 19,8, on the mountain's peak.
>>
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>>6274311
>Name: MORTROSE
The Primordial Lindwyrm of Rebirth, "The Mudwyrm", "The Soul-Stealing Serpent"

Description: Emerging from a yawning mountain cave, from deep below the surface, rose the nameless Lindwyrm. Damp and unaccustomed to the scorching surface she blindly crawled for the fetid jungles and swamps below for respite. The sun's scorching rays dried her slimey surface as they hardened into scales and cracked. Her wingless trailing body smashed into tree and rock formation as she made her way from her long held home. Her formlimbs shattered and broke off at the joints as they shoved boulders and old growth aside. By the time she reached the soothing waters, her old shell had utterly shattered, and molted away, leaving a small form to finally spill forth and dive into the loamy soil. Mud would once again gush forth from her new body, harden, and reform the outer layers.
An embodiment of rebirth, the lindwyrm is in a constant state of sloughing off her old scales and emerging freshly-made much like her entrance into this world.

>Domains:
[Mud], [Souls]
>God Attributes:
Major: Terraforming - Minor: Fortitude and Strength

Ability:
>[Encased in Clay and Added to the Hoard]
Still hashing out how this new system works with the OPs.

>Color
#Rusty brown?
>Starting Hex
(30,26; 30,27; or so), Somewhere where the swamps or jungles border a mountain
>>
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>>6274340
>Minions: Vessels of her Will
"Statues", "Hollow Vessels", "Pot heads"
In contrast to the deep underdark where souls are trapped and locked away, on the surface souls almost seemed to flit through the aether like a breeze, unbound. Gazing up at these free-spirited souls enraged the Mudwyrm. Something that should be so easily collected and solidified instead evaded her claws and refused to heed her will. With a roar and a gout of scarlet mud, the still lingering souls were swatted out of the sky and fell to the ground. Molding their bodies as their minds reeled, the Mudwyrm would not permit this twisted surface world to exist in such a state to defy her. She would bring these rogue souls to heel, bind them, and add them to her ever growing hoard.

A hellish sentence even worse than death, the Hollow Vessels are slaves in bodies not of their own. They are the Mudwyrm's most prized possession, a hoard and measure of her personal wealth, not treated as people but as a commodity, a resource, a symbol of status and acclaim. They are souls of mortal, animal, primal, and otherwise, stripped from their native bodies or plucked from the aether and siphoned in clay vessels dried from divine mud. Unable to leave until their cages are fully shattered, they toil away at whatever their lady demands. Set to make her ideal world on the surface.

Often the Mudwyrm will decorate them or flourish them with an appropriate form molded by her hands, her pride not allowing her hoard to be seen as unkempt or unseemly.

>Minion Attribute
Defense
>[Clay Exteriors and Hollow Insides]
Still hashing out how this system works with the OPs.
>>
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>>6274311
Name: Makrópnoos

Description: A twelve feet tall giant resembling a toned heavily muscular human man adorned in a gray toga, with eyes glowing so softly that the effect is only visible in the dark. His actual features change whenever the observer blinks, looking like a different man each time. Although he always seems to have much facial hair

Domains: Foresight and Craftiness

Hex Color: Bronze

God Attributes: Fortitude Major, Strength Minor, Spirit Minor

Boon: Foresight(Makrópnoos derives information from the future and manipulates events to his advantage)

Bane: Sacrificial Cost,Delayed Cast

Minions: Humans
Ambitious mostly hairless simians known for their high endurance, intelligence and social complexity. Makrópnoos found the humans as a disgraced people abandoned by whatever creator made them...or perhaps they never had one to begin with. He found them lethargic and struggling with fear especially in this world populated by giant monsters and so gifted them with the Inner Fire, the capability to express the power of the gods and eventually perhaps match or surpass them. Through that seed of divine power, they grew ambitious, yet this power still needs to be nurtured carefully.

Minion Attribute: Defense

Minion ability: Inner Fire

This species perception and willpower has a reality warping effect, each and every human possesses a small amount of divine power that can be awakened and exercised should the conditions and their beliefs for it be right. If they invent a law of nature and it somehow works? Then it does and they can improve upon it

Starting hex (23,18) Grassland
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Name: The Door
The Door is just that, a door. Always has it been closed, for nobody ever managed to open it. While it has a primary vessel for it's powers this is just what it is a vessel. The Door godly presence can jump to anything around it that is considered a door. trapdoor, gates, fences, you name it. The Door whims are the only thing deciding when it'll jump to another vessel, this vessel becoming infused with it's divine powers, locking itself shut, until the Door jump again.

Domains: Space, Seals

Color: I do not care

God attributes: Major: Agility. Minor: Fortitude/Spirit

God ability: The Door cannot move from the hex it spawns on. It can, however, serve as a Portal, and once per Epoch, as a Unit Action, it can construct a Portal, a unique Structure, within its theoretical Speed, with each new Portal extending its range. Once per Epoch, each of The Door’s Units can make a Unit Interact on its God Unit, allowing them to travel to any existing Portals. Units can also make a Unit Interact on any Portal once per Epoch, allowing them to travel back to The Door’s God Unit.
boons/banes: Portals/Stationary

Minions: Sestans
Sestans have a love for baggy cloths, from which their spindly limbs can be seen poking out. They tend to hide their face, only revealing them to people they are intimate with. As such big hats, masks, and any head covering are much appreciated among them, especially if they can match them to their glowing eyes. They believe the one who manage to open the Door and pass through it will see their wishes granted.

Minion attribute: Culture

Minion ability: Precise Craftsmen
Lockpicking and Locksmithing. The Sestans take those arts highly in their quest for opening the Door. This has naturally resulted in their great precision and dexterity.
Small and complex mechanisms have no secrets for them. While their focus is on locks, They do not shy from other intricate constructions.

Starting hex: (24.25)
>>
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>>6274311
First time player. Let me know if I need to change something.
>Name: Ervenbloud
>Description: A heart made of volcanic rock that produces tides of magma with every beat.
>Domains: Molten Rock
>Color: Orange or dark grey
>God Attributes: Major Terraforming minor agility and strength
>God Ability: He Dwells Beneath
Ervenbloud beats beneath the earth making it difficult to attack him. However, he lacks most natural defenses making any strike that does reach him extra damaging.
>Your Minions: The Magma Spawn are elemental creatures born from the magma Ervenbloud produces.
>Minion Attribute: Offense
>Minion Ability: Due to their bodies being made of molten rock they are talented at destroying structures as buildings burn or melt at their touch.
>Starting Hex: 10,20
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>>6274311
Name: Laqura

Description: Laqura is fluid in both composition and form, a mass of free-flowing liquid that churns around a divine spark that shines and shimmers like the sun from beneath the sea. When limbs are formed to move, they steam and release a mist that rises as a haze around Laqura's translucent, rippling form. When a head is formed to look, a nimbus of cloud forms around Laqura's brow which drips and drizzles and roars as the god's emotions shift.

Domain: Water

Color: Any water colour will do, from the darkest depths of the sea to the paleness of a mountain stream.

Attributes:
Major: Terraforming
Minor: Spirit, Affinity

Boon: 'Coastal Adaptation' - Can claim and build in water hexes that shared a border with a land hex.

Boon/Bane: 'Precipitation' - Every time that Laqura ends its epoch on a water, swamp, beach, or jungle hex, or their equivalent subterrains, it gains 1 Precipitation counter, up to a maximum of 10. Every time that Laqura ends its epoch on terrain that is not on the aforementioned list, remove 2 counters. At 0 counters, Laqura suffers a -3 to its _, at 1-2 a -2, at 3-4 a -1, at 5 it does not receive a bonus or malus, at 6-7 it receives a +1, at 8-9 a +2, and at 10 a +3.

Minions: Granchpolpo
Algamations of Crab and Octopus, this once-primative group have found new purpose in the service of the god who's waters surround them.

Minion Attribute: Health

Minion Ability: Aquatic - the Granchpolpo are fully at home in and beneath the water.

Starting Hex: (40,29) Nice wet swampy start
>>
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>Name: The Unwanted, Nugar
>Domains: Degrade, Falsehood, Symbiote
Loneliness fills the air as Nugar senses gradually come to life, nothing but the strange land surrounds him. His barren face only emits sadness and strong desire of longing for something he feels like it's unattainable. As he stands, the ceaseless flow of his tendril like body moves chaotically, urging Nugar to continue. Obliging to its desire, Nugar now ponders if it's his own desire or something else, deep in thought in figuring out what he is and needs. His thoughts only tease him with the sensation of coming close to an answer to only be given nothing in the end. A long, never ending road with something in the distance comes to mind, vision and thought blurring together, Nugar begins to tred forward.
>God Attributes
Major: Spirit, Minor: Affinity and Agility
>[Knock Knock] Within your mind you see a manifestation of a random figure with wear and tear, humbly asking to pity them with a request of permission to enter the safety of what you own. Will you let the stranger in?
>: -10 Airborne Plague, -13 Concealable Position
>: +10 Cannot Build on Land, +3 Requires Skill Check

>Minions: The Refuges
What used to be a puddles of Nugar's regrets, fears, and sorrow from the path he once walked within his land now comes to life as the concentration of his unwanted feelings become sentient. They do not want to live in a place where the sun does not shine or hope lives. The Refuges all have similar dark, inky humanoid body yet they many differ from one another with different number of limbs and eyes.
>Minion Attribute
Plague
>Assimilation
The Refuges become part of whatever civilization they come across and blend in as one of them, morphing into the ones who live on the land they call home.

>Color
#333333
>Starting Hex
(9, 27), <Bramble Forest>
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>>6274410
Minion Art
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>>6274311
>Name: Ejtpo’Jsjt
>Domains: Vibrancy
Lo, forsook be yore gone by, bygone it be. Fathom it, reckonous, ‘ere it begone evermore: mists aplenty, lumens gracious, pressures cozy with downpulls gentle: an era grandolent!- vim in its welcome, redolent of vapour, thrumsome of brass. Pipes sounded then, eyes blinked longsome, our symphony of jubilance, of caprice!- spun us ‘round, rounder evermore, and we neverending pondered it may never end.

Lo, such yore was, ‘ere it be no more. Listen, raucous, to a refrain what was of. Our clouds sputtered, our yearnous haze shunted, up so fierce it shook. Pipes jammed tarsome, eyes clumped, cataracted!- unto us, a song sung no more. Silence, then. Yore, bygone it be, yet release yet be nigh. One conductor spun along, of names, of crafts, so it suchwise uttered a plan: Escape. To a place new, other, not known, for a world-plinth left behind, never to be. So it went, what little was left. Now, to separate anew from nausea, find sense where it be wherever in dim struggle. More, where best be to start a symphony anew.

>God Attributes: Affinity (Major), Spirit (Minor), Agility (Minor)

>Color: Dealer's choice, but preferably bright green, red, blue, or purple.
>Thunderous Racket: At the beginning of every epoch, Ejtpo’Jsjt must make an Affinity roll, as its discordant tune rings out. For every 2 successes on the roll, any non-God Unit that enters a range equivalent to Ejtpo’Jsjt’s Affinity rounding up that does not belong to Ejtpo’Jsjt suffers a -10 to their Culture, or in the case of Hero Units a -1 to their Affinity, until the end of the epoch.
>Boons:
>Passive Area Effect: -20(-10). It is an orchestra unto Itself, never silent, never ceasing.
>Banes:
>Requires Skill Check- Affinity +3(-7). Any instrument takes finesse, the pipes, most of all!
>Halved Attribute Cap, Strength +7(0). Lack of muscles, bags of gas beings of Might they be not.
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>>6274422
>Minions: Zischenspawn
Lo, our conductor sought so high, so low, so seeking, so verily!- a throng conductive did it seek: blowers, drummers, sizzlers, instrumentals all, alas, for naught. None did it find. So sought it with itself, for, by, forebearing it was suchly. Pieces broken from weary pipes, tears congealed from wistful eye. Thus were they molded, thus shaped were they! Lesser, manyfold so, but no less apart of what was. In image of our one! No less instruments yet unplayed, yet eager in the joining!
>Minion Attribute: Culture.
What tattered remnant sights and sounds their meager talents can grasp and noisy zeal can carry.
>Minion Ability: Sympho-Kinesis.
Being (SEVERELY) degenerated bud/clone offshoots of Ejtpo’Jsjt, they wield a tiny portion of its music. This lets them circumvent their lack of functioning limbs and, to a degree, the need for simple tools.
>Starting Hex: (3,7)
A place apiece, apportioned, of great still eyeless things grasping up up up, creaking down down down. Find to look whatfor are they? Or to be found whyfor were they? A place strange, of twistings and contradictions.
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>>6274311
n them.

>Color
#CC8899
>Starting Hex
(39, 26), Jungle
fault in our stars. Rings and rings of satellites that spectated the world from above and saw how wrong everything was to how things are supposed to be. A terrible beauty that descended from the heavens to bring about a new world.
>God Attributes:
Major: Spirit, Minor: Terraforming and Agility
>Heaven's Opinion (https://youtu.be/NbhSNlgYKHA)
St. Aster cannot Attack, or make use of any Unit Interacts related to Attacking. She can, however, perform a unique Spellcast, calling the hatred of Heaven down upon her foes in the form of descending projectiles that can strike anywhere within a range equivalent to half her Speed, rounding down. This Spellcast only costs 1 DI, and deals baseline damage equivalent to double her Spirit. The price for this might is steep, however, and her body is fragile in exchange, its Armor value halved at all times.

>Minions: Narcissists
They look like humans. They often have some sort of special feature. Something more, like horns, eyes, mouths, Something less, like faces, shadows, reflections. Only apparent when viewed in a group. They are natural liars, and make leaps of logic that makes no sense to anyone but them. There are hints sometimes, of aberration, that you may find some among them that bears an eerie resemblance to the followers of other gods on this land. Blink once or twice, and you'll be reminded that these are genuine humans, no matter what your senses tells you.
>Minion Attribute
Culture
>People Die When They Are Killed
It is said that these Followers of St. Aster are blessed with a vitality of life. You may hurt them, harm them, even kill them. They will simply arise again when none pays any attention to them. It isn't an exact science, but you must make your mind as steady as possible, for even a moment of disregard may mean a Follower only pretending to be dead and ready to assault you when you turn your back on them.

>Color
#CC8899
>Starting Hex
(39, 26), Jungle
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>>6274470
Kinda fucked, but missing parts,
>Name: St. Aster
>Domains: Violation
A deity born from a fault in -
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>>6274311
What Hex site do you use OP?
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>>6274311
>Name: Laurelios, the Divine Right
Description: a beautiful gilded crown, the size fitting the head of the last wearer. Atop the crown is a beautiful amber gem, containing it’s first wearer- an ant queen.
Within the crown are many, many miniscule runes- one for every wearer.

>Domains: Royalty
>Color: Purple, the color of ROYALTY
God Attributes:
>Major: Affinity
>Minors: Terraforming, Spirit
>Your Minions: Shades, the past wearers of Laurelios.
They are all a far, far cry from what they used to be, each previously bright rulers empowered by the divinity of the crown they wore in life.

Now, they are naught but spirits bound to the runes within the crown, summoned forth as mana springs into the world to keep Lauelios safe until a worthy ruler comes to claim it.

Each Shade appears as an absurdly bejeweled skeleton, bearing the finery they were buried with.

Minion Attribute: Culture
Minion Ability: The shades do not rest easily, and will return again and again so long as Laurelios is not destroyed. They obey whoever bears the crown, as though it were Laurelios itself
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>>6274661
>Starting Hex: 21, 16
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>>6274632
We didn't use a particular hex site. A collaborator, BoC's original creator, put together a program to run the backend of the game on, map building included.
>>
Name: -Arkatassus
Description: A pair of gods. One, a mighty divine Hydra native to this world, its fiercest protector. The other a mysterious alien saucer, an invader from another world.
Domains: Assimilation, Adaptation, The Third Sun
Color: Red, or whatever works.
God Attributes: Major spirit, Minor Strength, Minor Terraforming
God Ability, Entwined Sparks: -Arkatassus can, provided it has sufficient DI, perform two Unit Interacts per epoch. -Arkatassus has two modes, which it can switch between as one of its Unit Interacts at the cost of 0 DI, with the switch taking effect at the beginning of the next epoch. In mode, -Arkatassus’ speed is capped at 1, and receives a +1 to the FV of all Spirit based rolls, as well as a -1 to the FV of all Strength based rolls. In Arkatassus mode, -Arkatassus’ Affinity is capped at 1, and it receives a +1 to the FV of all Strength based rolls, as well as a -1 to the FV of all Spirit based rolls.
Your Minions: Palladion Sauria.
Reptilian mortals native to the planet, followers of Arktassus before his deadly conflict with the alien invader. With the resurrection of the Hydra and his apparent command over the third Sun, they returned from despair to worship the Hydra once more.
Minion Attribute: Culture
Minion Ability: Teachings of the Sun
Palladion Sauria have a chance to steal techs from a civilisation after successfully converting units belonging to them.
Starting Hex: 18, 23
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>>6274311
>>6274347
I'd like to start on 22,16 instead if possible
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>>6274793
Name fixed
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>>6274793
Adjust adaptation to evolution.
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>>6274311
Still accepting players?
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>>6275466
Yup, capacity this time is 30 since the program makes the backend stuff easier, so still plenty of room.
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>>6275467
>>6274311
>Name: Hozumi, Hidden Innkeeper
>Domains: Illusion (Major), Travel (Minor)
Goddess of the Tanuki and patron deity of travelers, Hozumi is a mysterious tanuki deity who resides in an ancient inn nestled within a bamboo forest. Lost travelers occasionally stumble upon her enchanted inn, where they find rest and comfort attended by a seemingly infinite number of tanuki servants. After their stay, they resume their journeys, recalling only the warmth of the ancient inn and a vague sense of having paid "something" for their lodging.


>God Attributes
Major: Spirit, Minor: Agility

>Nirvana, Grand Illusion
Hozumi envelops the world in a mesmerizing veil of trickery, blurring the line between reality and dream. When invoked, Hozumi conjures an ethereal mist that swirls through forests and pathways, manipulating perception, space and distance of anything trapped inside. (dunno about specific mechanic, ill leave it to qm)

>Minions: Tanuki
Small, cunning, and cowardly, tanuki are shapeshifting tricksters of the bamboo forest, known for their playful deceit and love of sake. With round bodies, bushy tails, and mischievous eyes, they weave illusions to evade danger or prank mortals

>Minion Attribute
Defense

>Minion Ability
Reincarnation - The tanuki, a small, weak, and cowardly trickster race, rarely live to old age. However, a particularly clever, wise, or cautious tanuki may lead a long and prosperous life, attaining enlightenment. Those who do are called back to Hozumi’s inn upon death and given a role as her attendant. After serving for several lifetimes, they reincarnate with their memories, wisdom, tricks, and strategies intact.

>Color
Light brown

>Starting Hex
Anywhere near a forest


first time, let me know if i need to fix anything OP
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>>6275499
I believe you get two minor attributes, not one.
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>>6275499
>God Attributes
Major: Spirit, Minor: Agility, Fortitude
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>>6274311

Name: Harbour
>Description: A harsh Presence, as encountered by the brave, yet desperate souls that wandered beyond the mountain pass for safety, which found themselves in the god's presence, awakening it by the shared suffering, after fleeing from far and wide to the north. Yet, perhaps it had followed them earlier than that, as their journey and shared suffering forged the bonds that hold them together.
Domains: Bonds

Color: Mauve #E0B0FF
>God Attributes: Major Affinity, Minor Fortitude, Terraforming
God Ability: Bound by thy Harness (Locking down and disabling threats)

Your Minions: Gladebound
>Minion Attribute: Defense
Minion Ability: Bond Harnessing (Semi-Permanent pacification of threats by entombment/enshrinement)

>Starting Hex: 26,5, The Bondglade
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>>6275759

Gladebound
>The brave yet foolish souls who fled north, escaping horrors or more mundane threats.
Wearing Ropes, Chains, Seals and Bandages, or objects of similar nature, they proclaim their allegiance to their bonds, each other, and the entity that Harbours them. The name stems not only from the glade in the mountains, where they live, but to signifies their journey to it.
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>>6274314
tssss would like to specify (7,25) as his starting location.
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>>6274311
Name: The Highlander
Description: 1986 Christopher Lambert from the film Highlander.
Once an immortal warrior who had defeated all other immortal warriors and gained their power, the Highlander lives on in this new World, where he has molded a race of ogres that worship and imitate him as much as they are able. He with his faithful minions wander the new world looking for new experiences.
Domains: Strength and Absorption
Color: Plaid of red and green
God Attributes: Strength-major, fortitude and spirit- minor
God Ability:
Absorbing Strike-
The Highlander adds an additional 1dX to his attack roll and if successful absorbs part of its target's essence.
Your Minions: Ogres with 1600s highland tribal culture
Minion Attribute: Offense
Minion Ability: Eating their foes gains the ogre the strength of their foes.
Starting Hex: 4,8
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>>6275807
The rest of the sheet is fine, but on the map gods are represented by one solid colour, rather then patterns or mixtures, so you'd need to pick either red or green, or some other colour if one of those alone doesn't fit. Would also appreciate if you were a bit more specific, like grass green or forest green for example.
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>>6275841

Forest Green feels right
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>>6275847
Perfect, thank you kindly. Are you on the discord already? Mind pinging me if you are so I know who to invite into your god channel?
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>>6274311
Name: Varkhuz
Domains: Slaughter, Hierarchy

A flag ripples with the wind as thousands of rotting corpses reek their putrid fumes into the air, gold exchanges hands as boy no older then five solar rotations is castrated like an animal, blood gushes from the throat of a man as a gilded beast wrings chains around his neck. This is the domain of Varkhuz the most primal of deities, that of wretched violence the kind used to enforce one's will over another.

A horrifically deformed bloated man. He bares no skin and instead has open flesh, bone, and sinew exposed to the elements. His gaping maw is filled with razor sharp teeth. His head bears two sharp deer like horns.

Varkhuz is covered lightly in a warriors garb with metal armor covering much of his body.

God Attributes: Major: Strength, Minor: Terraforming and Fortitude

Minions: Bloody Minotaurs
A roaming band of Minotaurs they live in a strict hiearchy where the strong abuse and exploit the weak. They bare no skin on their frames and instead bare flesh faces the elements upon their bodies.

Minion Attribute: Strength

Vows of the Shattered:
Screams of horrific flesh turning pain fill the air. No mercy will be given today as bones are snapped and tendons ripped like that of butchering a animal. The Hiearch of chains has much work to do putting his victim in it's place. He will remake them into a servant imprinting his bloody image on their very soul or they will suffer an excruciating death.

Boon: Mindcontrol/Subjugation
Bane: Enemy must be defeated first

Color: Crimson

Starting Hex: Near Cactus Spring
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>>6274311
>Name: Huáng 黃
>Domains: Enlightenment
An epoch past, several mayhap, there was a man. Created out of pure light, he was tasked to teach and protect.
He sought out the weak who could not defend from the wicked, the poor who could not feed out of ignorance, and the valiant who could not see a path through a mountain aside carving it out.
To each, he would give what he could, what he had, what he knew.
The light faded, the world turned, and he would find himself reborn from a wisp, into being.
>God Attributes
Major: Affinity, Minor: Agility and Spirit
>Mount Ao Sectmaster
As the sect accrues more profound herbs, bones, scales, and other such alchemical components that can be refined into profound pellets, so does Huáng refine his cultivation, as his disciples follow suit, allowing the sect's strength to grow. (Probably something like resources giving stat bonuses?)

>Minions: Mount Ao Sect Disciples
A collection of young hopeful martial artists and jaded old shrew masters. Seemingly mortal humans, each and every one of them is devoid of minor aesthetic imperfections, with the effect increasing exponentially the higher a member's cultivation, and thus their rank.
>Minion Attribute
Culture
>Cultivation
Strength, durability, and spiritual strength increases with one's cultivation, with higher cultivation allowing supernatural abilities such as flight, energy projection, short range teleportation, and more.

>Color
#ffb200 (yellow)
>Starting Hex
(3, 26), Yellow Mountains
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>>6274311
Name: Patior the one who suffers in silence
Description: Patior can feel it, the suffering of all its children at once. Patior sits in place like a scarcrow, giving off waves of psionic pulses for communication and self defense. Patior teaches that suffering be it mentally or physically is a process of spiritual refinement and purification. When one approaches Patior they are exposed to Patior's deprivation of their surroundings often resulting in a feeling of being in a dark abyss.

Domain: Suffering
Color: brown like old parchment
Attributes
Major: Spirit
Minor: Fortitude, strength

Minion: Mortals the conduits of suffering
Mortals aspire only to have their dreams fall short of reality. Their happiness in life a beautiful product of understanding that there is and always will be suffering, a driving force that makes Mortals aspire to begin with.

Mortals have the looks of humans though they are varied in shape, size and color to experiment with the pain of alienation to one another.
Minion Attribute: Fortitude
Minion ability: indomitable body and mind
When pushed to the limit Mortals continue to please Patior with just how much further they are willing to push themselves to survive. Mortals fight at the full strength or come up with genius strategies if not even Moreso in hopeless situations. The pain of dying while holding desperately on to hope a deeply nourishing event for Patior

Starting hex (13,14) surrounded in a false security of stone.
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>>6275611
>>6275499
>God Attributes
Major: Spirit, Minor: Agility, Terraforming
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>>6274387
...Thinking about it (and after reading the description), the Coast Biome makes far more sense for Laqura's starting point.

Change Starting Hex to: (39,19)
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>>6275926
>>6274311
Change (3, 26) to (2, 26)
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>>6276316
...Moving to (37, 21), because Reefs
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>>6274311
> Name: Aegiron, the Blade of Edicts

> Form:
Aegiron appears as a longsword of flawless, blue-grey steel with the runes of judgment and order etched along its blade that glow faintly with a pale blue light. The crossguard is shaped like stylized scales of justice while the pommel is a simple rounded band of iron, unadorned except for a sigil that depicts a sword over a set of scales with a sapphire eye set into the fuller watches with tireless vigilance.

> Personality:
Implacable, stern and incorruptible the blade of edicts is the arbiter in all conflicts. Aegiron tolerates no chaos, lawlessness, or betrayal nor will it permit honorless bloodshed. In battle it is both a weapon to be wielded and a judge who delivers swift punishment or mercy as dictated by the law it embodies. To wield this blade one is to swear fealty to justice, order and the old codes of combat.

> Domains:
Martial Honor and Law

> God Attributes:
Major: Mastery (Skill, Precision, Control)

Minor: Authority (Leadership, Command)

> Minions: The blades of honor
Forged in ages past by Aegiron itself or by master smiths bound by oath these lesser Blades are sentient swords each inscribed with a different law, code, or oath. They are scattered across the world, awaiting worthy bearers. When drawn by the honorable, each Edict Blade awakens, guiding its wielder toward justice and order sometimes gently, sometimes sternly and no two Edict Blades are exactly alike. When their wielder falls or becomes corrupt, the Edict Blade either abandons them or turns inert, awaiting a new champion. On rare occasions the blades themselves can briefly manifest spectral forms to counsel, warn, or even defend.

> Minion Attribute:

Lawbound Will (the ability to judge and empower the worthy and to resist the unworthy)

> Vows of the Edict Blade
"By my oath, I shall mete out justice, not retribution. Let those who bear me place the law above their own desires, or may the blade turn against their hand. I serve order, not ambition; I am the balance, not the sword of wrath."

> Boon: Verdict of the Blade
In moments of conflict all violence within the Edict's blade presence must yield to law and trial. Combatants find themselves bound by codified duels before formal judgments where trickery and deceit is laid bare. Oaths spoken are enforced by the blade’s power, and even the most unruly hearts are compelled to respect the balance of law.

> Bane: Chains of Law
Aegiron (and its minions) are bound to follow the law and code they represent—even when it would be easier, safer, or more expedient to ignore them. The sword cannot act outside justice or honor, and cannot serve those who would twist the law for evil ends.

> Colour: Sapphire green
> Starting hex: Wherever
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>>6274311
>The Beast
>A shadowy figure, wrapped in furs, with what appears to be antlers growing out of his head and glowing eyes. Scattered legends tell of a lantern he carries, and of his voice, civilized and swarmy. Sometime, singing can be heard in the darkness of the woods.
>Domains: Forest, Change, Soul
>Color: Dark Green
>Major: Terraforming; Minor: Spirit, A
>Divine Ability: Beastial Ichor- the godly blood that corrupts the veins of the local wildlife. Keeps them growing, bigger and stronger than their uncorrupted counterparts, until bark and leaves sprouts from their skin and they fully subsume into the forest proper. They have an unnatural intelligence and collective instinct, informed by the bond their share with their master.
>Minions: The Children of the Forest. The corrupted wildlife that consumed the nectar of a god, and was thus changed, twisted into something unnatural… or more natural than most.
>Minion Ability: Beastial Instinct. The bond they share with their master, running through their veins. (More on it later.)
<42,4>, right next to the glacier.
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>>6274311
Name: Daemupochu (ダエムポチュ)

Domains: Growth

A seed fallen from the Gardens of Heaven has landed in the forest and taken root. Over thousands of years, through storm and fire, it has remained and grown into a tree of

God Attributes
Major: Fortitude Minor: terraforming & affinity

Ability: Ambrosia, Fruit of the Heavens - Can sacrifice health to empower units

Minions: Daemu - Small seeds, plants, and flowers that the mystical heaven tree has given sentience in order to steward the forest.

Minion Attribute
Health

Minion Ability
Sow
A unit can be made stationary for some turns to heal.

Color
#85B09A (Cambridge blue)
Starting Hex
(38,24)
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>>6274311
>As a fresh breath of creation graces this newborn world, a wheel begins its first tentative spins.
All of the gods above this post are now free to begin their first turn.
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>>6277906

Walk to 5,9

The Highlander will Pick up the sword and do some test swings to see if it can be wielded as great as he once wielded the MacLeod Longsword.

>>6277680
>>
Rolled 6, 6 = 12 (2d10)

>>6277906
Lo, nowhere our haze be, a pendulous emptiness thereby was. Smolderous smog, a thing drownful, a thing dolourous. Ejpto’Jsjt spun in place. Eye moistened, crushed under absence. Naught remained. Be it so? So betide. Alas...

Ejpto’Jsjt perceived those shapes surrounding. Long, stringent, not sinuous, shooting upward, downward. Curious were they, elongated, yet dense, lacking spaces in hollow, suited ill for music. Like naught Ejpto’Jsjt was yet to gaze on, were they. Strange.

Ejpto’Jsjst considered that place it spun on. Shapes aside, others there were. One odd, of ligaments unknown with likewise proportions. Of dual eyes welded on, at that! It stood like those other shapes, yet fell forth! Yet caught itself? So it went, be it nimble, be it quick. Lack of elements there was, was it in imbalance? Nay, it moved in sureness, of certainty! A protrusion snatched out.

Then was a blade. A thing frightening, a thing gouging. Only one eye blinked on it. Familiar, even in its lack of protuberances. Kin erstwhile? Nay, of sharpness it was, now swung firstly, by that first. Ejtpto’Jsjt felt a sudden feeling, a shifting of purpose, a thing anew. Terror.

Terror! A wonderful feeling it was! Of pulsing, of energy! Terrific! On Ejpto’Jstjt went, considering, curious. Distance be needed. But wherefor? Places downward were there, yet another one was visible, up up up. Far, yet not so overlong so. Terror found itself in a tempering stymied, a curiosity, a blending. Ejpto’Jsjt had to know what there was, had to share its symphony. Perhaps in it could be found a friend therewith? So if, not a chance was there of anywhere else.

Up Ejpto’Jsjt went! Clanging, humming, music over hills staggering in rapid motion.

>Ejpto’Jsjt moves two hexes north from (3,7) to (3,5), [2/4] speed left
>Ejpto’Jsjt triggers Thunderous Racket, encompassing the Primal on (4,5), free action, (rolling 2d10 on first post)
>Ejpto’Jsjt attempts to Convert the Primal on (4,5), (rolling 2d10 on second post)
>>
Rolled 3, 9 = 12 (2d10)

>>6277937
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Rolled 6, 1 = 7 (2d10)

>>6277906
>>6277906
>Build Village [MA] [4 DI] [Enlightenment] - Mount Ao Sect Pagoda
>Preq-Tech: N/A
>Preq-Resources: N/A
>Gateway To Heaven
The Mount Ao sect requires a compound, and so Huáng directs his disciples to begin construction of one, alongside a shelf.
Soil is collected and molded into adobe bricks, dried till they cease to shrink. Extremely heavy, they function as an excellent team building exercise as disciples determine how to best transport and stack them. Some elect to collectively carry them four apiece, others create human chains that pass the bricks one by one, while still others attempt more harebrained schemes such as launching them through the use of ropes, sticks, and levers.
In time, the mighty pagoda is completed, with nine hundred and ninety nine steps lined with nine hundred and ninety nine bells leading up the mountain to it. To first gain access to the pagoda, one must take care to time each step with the intermittent ringing of the bells. Failing to do so sees one's next step be the first in the line, whether by skipping a step, breaking the steps or the bells, ringing them ahead of time, or even flying past or around.
Patience is the key to success, and through it, enlightenment 循序漸進

>Terraform [MA] [2 DI] - (3,26) (4,27)
>Claim Hexes
Huáng meditates on the pagoda-top, southeast. Beyond the mists and rocks and hills, he sees, he ordains, and he claims.
>>
>>6277906
>2x[MA] [DI]
Claim 17,8 18,7 19,6

>[MI] move to 18,10
-talk: "Hello, neighbour. Would you know this place ?"
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>>6277913
The sword moved with a fluid grace in the Highlander’s grasp. It felt lighter than it had any right to be, perfectly balanced it felt almost weightless.

As the mysterious swordsman kept practicing swings with Aegiron, a voice would boom in the Highlander’s mind to swear the oath:
"By this oath, I shall mete out justice, not retribution. Let those who bear me place the law above their own desires, or may the blade turn against their hand. I serve order, not ambition; I am the balance, not the sword of wrath."
>>
>>6277906
As Ervenbloud awakens he senses two great sources of lava nearby. With every beat of himself he uses the magma he produces to carve tunnels that eventually connect to one of the volcanoes. Once he connects to the first volcano he redirects the magma to begin heading towards the other, going through unclaimed land in the process.
>Claim [MA] [DI] 10,20 and 11,19
However, before he reaches the other volcano he is distracted by the first of his people emerging from his Magma. The first Magma spawn wander the pyroducts aimlessly at first, but most find themselves drawn to the cavern in which Ervernbloud resides. As more and more are drawn by the sound of his beating and are fascinated by the tides of magma he produces, many choose to make permanent residence in the lava tubes closest to him.
>Build settlement [MA] Molten Provenance in 10,19
>>
[MA] [DI x 2]
Claim 20,9 20,8

[MA] [DI x 4]
Build settlement name: The Hive Spire
The hex has a field that covers it; anyone who attempts to physically enter, mentally enter, or spiritually project themselves into it is rebuked is injured for their effort, any god or mortal with permission to enter is protected from this effect.

Justification: My major attribute is spirit, so I am good at the spell-making thing

Communicate [MI]
With the god at 18, 10
Greetings, Kindred. I sense we are similar—godlings who will, in time, shape the path of the world. I hope you can consider me a friend. What is your name, fellow Godling? Mine is Mutare, I think, I am the divinity of Knowledge, and Unity, yes, those descriptions feel right.
>>
>>6277994
correction

[MA] [DI x 1]
Claim 20,9 20,8

[MA]
Build settlement at 21,8 name: The Hive Spire

The first action only needed 1 DI, the second action was impossible, and I am not stupid enough to try
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>>6277906
>Terraform [MA] [2 DI] - (19,10) (17,10)
Lithic terraforms these hexs claiming providence over them as large jutting portions of quartzite sprouts out of the ground this allows for lithoforms to gain important silicates to maintain themselves.
Movement of earth and rock disturbed the area around a mountain.
Tectonic vibrations churn as rock begins to roil gravel shudders to the vibrations building until final a massive chunk of teal quartzite punctured through firing off a drum shattering bone shaking blast of rock and noise sending fauna scurrying to the safety of the plains.
Two large crystaline hands fit for golems part the way from a tunnel in the earth. Crystaline quartzite begins to bud and then form into small humanoid chrystal people clawing themselves out of the teal monolith. Lithic a giant mass of Chrystal emerges from his/her/their stasis along with a tall bulky femmine framed Chrystal being hued a dark purple. “Come my daughter, come sea the outside world for the first time” lithic extended their hands to help hail his demigoddess daughter praxus from the confines of rock and unto the base of the mountain.
“Aye ain’t this view a beute you can see the forest line and sea shore from here”
praxus shyly nodded
“Ah don’t be a wall flower go n play with your brothers an sisters, explore and discover I’ve got some business to attend ta but I’ll be close” lithic nudges her along to join in on the small emerging huddle of beings.
>Develop [MA] [1 DI] - <gathering>
>Preq-Tech: N/A
>Preq-Resources: ambient plant life likely fragile shrubs and plants that grow in mountainous areas
> < Lithic floats towards a small huddle of them appearing to smash wood logs together some are trying to carve them with their sharp edges inspecting them for designs, others are gathering little flowers. “Hehe little ones are already developing gathering resources learning what’s useful and what’s pish”
Lithic stops and turn towards the sudden presence of a being as strong if not stronger then them/him/herself
Ah a familiar figure of a human woman, if not a bit bizarre in the fact that the ambient heat energy dissipates around her leaving only cold, Infact she seems completely donned in ice and frost.
Being the polite gentleman/woman/being they where lithic began to speak apologetics
“ ACH look at me bein rude and unaware of my suroundins im sorry for not noticing ya sooner”
>Many different crystal protrusions spark with different colors as the mass of crystals speaks in different unique voices.
“As for your question and tah introduce mah self you are currently on the newly formed Chrystal planes, made by me lithic, as for current celestial body? I’ve no clue neither for our current plane of existence ah just woke up with my daughter praxus”
>lithic points towards a purple Chrystal lady that towers a couple feet above her siblings
“May I ask who you are for I am still new to this place aswell”
>>
Rolled 1, 3 = 4 (2d10)

>>6277906
Spying upon the world from her eyes in Heaven, the Saint sees a beast seemingly weak to her expertise. It is curious how weak it seemingly is from her view, but whatever. It'll be a learning experience if nothing else.

>Terraform [MA] [1 DI] - (38, 26), (39, 25)
St. Aster bends and breaks a dozen unreasonable laws to make entry for her followers from Heaven. Might be a little messy to grow more eyes than you normally would have, but it'll peter out eventually.

>Create Unit [MA] [2 DI] - The Eye Hero
Take the Followers with those bunch of eyes, and mush them together. Make a big Eyeball Man out of them. She needs a little giant to serve as meat shield against whatever plot this beast has to offer.

>God Unit - Spellcast: Heaven's Opinion [UI] [1 DI] - (41, 27)
Target on sight.
Target locked.
Dropping payload (ROCKS ROCKS ROCKS).
Good hunting.
Good hunting.

>God Unjt - Move [UM] - (41, 24)
St. Aster moves to a more advantageous position, disappearing from that end and reappearing to this end. Better to discourage any encroachment on this side of her isle.
>>
>>6277994
Lithic paused once again this time mentally splitting themselves in half, another dirty sending lithic the equivalent of psychic mail a kindred a being claiming to be friends, quickly thinking up a response lithic sends a message.
Greeting Mutare I am lithic a being of pure crystalline I am the divinity of geomancy and energy manipulation if ya wish tah visit I am willing tah have ya, now if yah will excuse me I have another visitor to focus in and it would be rude of me to speak to them while only partially paying attention.
>>
>>6278011
Replace dirty with godly, was rushed a bit typing this out
>>
>>6277906
Drakatron surveys his new minions with a scowl. They have a long way to go before they are worthy of carrying out his will.

MA DI: First, the alien robot dragon god lays claim to the mountains to his southwest (33,18), as well as a stretch of jungle to his northeast (35,17)

MA: Then, to commemorate the start of his reign, he demands a settlement be built. It'll be not much more than a collection of mud huts and wooden hovels for now, but that is sure to change in the future, oh yes... (Build Village "Dragon Rock" at 34,18)
>>
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Rolled 1, 7, 10, 7 = 25 (4d10)

>>6274311

>MA 1 - (DI x 2) - Not a Realm, a Home [Safety]
Lys, no matter the distance, is always the ever-distant light on the horizon edge. She comes into being, flickering anew amidst a harsh world. The Liten who cling to her mountain's base can only gaze upwards with fearful expressions. They do not understand the dangers they face, not in any sense. She must prepare for them a home, and safeguard it from the others she can already feel nearby.
>Tech to make her claimed hexes harder to counter-claim or affect.

>MA 2 - (DI x 2) - Light's Peak
Lys is a beacon, first and foremost. It will not do to go unnoticed, for better or for worse. Let all know of her presence, the light on the ever-distant mountain.
>Tech to make her more easily noticed, especially via distance.

>>6278011
Lithic is a God, so Lys' presence will already be known to him, but her flaring light is a wordless acknowledgment that she recognizes his existence too. She is warmth, a distant hearth that promises safety.
>>
>>6278011
Mutare receives the message, taking in the meaning before sending a reply in kind a pulse of mental and divine thought willed at Lithic. "i understand, and thank you for the offer, Lithic, allow me to return the invitation in kind, enjoy your conversation with the other kindred."
>>
>>6278022
Lithic doesn’t turn towards the beams of light shining upon them but they notice it and mouthlessly smile at all the sudden attention. “So many kindred so many friendly or curious its so much better than the solitude of tha cold isolation of hibernation”
>>
Rolled 6 (1d10)

>>>6277906 >>6277889

>Claim [MA] [1DI] - (38,23) (38,25)
>Daemupochu's roots spread within the ground, hallowing the surrounding jungle and providing the local flora with sentience.

>Terraform [MA] [2 DI] - (38,23) (38,25)
Create unique terrain: Verdant [terrain]: Heals units on Verdant tiles.
>Daemupochu spreads its influence across the fertile jungle. The nutrients provided turn the land into a lush and verdant overgrowth of thick vegetation. The jungle not only pulses with life, but eminence is leaving inhabitant vibrant.
>>
Rolled 1 + 2 (1d10 + 2)

>>6277906
>Terraform [MA] [1 DI] - (27, 3) (28, 4)
The displaced found themselves in the glade, a haven for those who survived the journey. And still, they survive, living no longer in imminent fear of death. Yet the fear persists. More is needed, not just for survival, but for a life desired. Thus, they speak of a vast white land, further north, as known by some. While not plentiful in food, one may still hunt the beasts beyond, and may even fish, should they find themselves able, plenty enough not just to survive, but to thrive. Thus, they set out, crossing the mountains,

>Develop [MA] [2 DI] - Bond Harvesting
>Preq-Tech: Bond Harnessing
>Preq-Resources: Domain (Bonds)
> The creation of an alternative Resource Collection method, based on creating basic polymers and materials from debris.
The harbourer, short, Harbour, found themselves approached, yet approaching, the Displaced, to be known as Gladebound. Having fled house and home, what little tools remained are gone now. Now, Harbour speaks to them, explaining the nature of the world, the connections, the bonds that are formed, the understanding of the Domain of Bonds. Understanding this is the first step to building bonds with your surroundings, instead of breaking them for your gain. Whether they understand or require more time is to be seen.

> Unit Movement
> Harbour (24, 8)
Their People fled north, away from the terror of the primals, of terrors unknown, or more familiar. Yet, the horrors remain, leave a trail of destruction in their wake, and are sure to cause more devastation. So, they leave, to the south, to stop the beasts in their track.

> Unit Interact
> Bound by thy Harness, Jaganteo (24, 9)
And thus, bound for the creature, seen from afar, but more so felt, Harbour is bound to bind this horror in place. It's a duty, given by merit of the trust put in the 'god', so the harbourer has been dubbed. What shall be done from there is to be seen.
>>
Rolled 3, 7 = 10 (2d10)

>>6278405

As for the second Roll...
(I do not for the life of me know how to use this damn dice system.)
>>
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>>6277906

>Terraform: Claim [MA] [1DI] - (36,22) (37,22)(37,23)
Laqura reaches out with churning limbs that dissolve to mist at the furthest extremities, laying claim to these coast-side domains with a pattering rain-shower that inundates gently with godly essence.

>Unit Movement: Laqura to (38,22)
Moving just a little, Laqura's lower form is soaked back into the sea amidst the ocean mist to replenish and stand guard.

>Build: Village [MA] of 'Tidemark' upon (37,21)
Resources: Clay, Sand
Freshly inundated, the Granchpolpo fashion what they can into crude settlement that consists of mostly impacted Clay and Sand. It's not much, but they'll have time to work on it... they can start by (hopefully) dragging back some wood and coral to decorate and add some structural support.
>>
>>6277906
>>6274661

Makrópnoos stretched his back and overlooked the tribe of Humans he had just uplifted. Their minds were already sharper but...they were wearing mere rags and had nothing to call home. This would not do and he would find them a place to stay. As he began to walk towards a suitable location, the giant investigates what appears to be another presence similar to his own and that of the others he's sensed around him. He stops in front of what looks like a crown sitting on the floor, frowning.

>Makrópnoos moves from (23,16) to (21,16) where Laurelios is
>>
Rolled 8 (1d10)

>>6277906
tsss yawns. A noise halfway between a dying cat and a heap of rusted metal in an industrial blender echoes across the desert. Every living thing scurries for cover as spines pop off the death urchin, soaring for miles before stabbing into the earth below. A family of Kikka are too slow, too careless, and find themselves impaled, pinned to the earth. Such is life under the god of stabbing. There is a noise somewhere between a buzzsaw on metal and a cat’s purring from the great mass of spikes. Then sand and stone is kicked up in a wave as tsss begins rolling aimlessly in whatever direction suits him.

> MA. DI. Claim (8,26) (6,25) (5,25)
Where the spikes stab into the land, so too does the will of tsss. Kikka creep tentatively into the new lands, always watching the sky for another rain of death. There they find new resources, clay in the mesas and the twisted wood and beasts of the Bramble Forest.
> MA. 2DI. Develop ssstabbers, cruel spears imbued with divine power
In the bramble forest divine power lingers where the spines of tsss have crashed into the thorn tree. Filled with the power of the divine these razor sharp shards, already potent, have become more vicious still. The kikka seize on these blessings as tools of the hunt.
> Move! tsss launches across the desert at random. Or runs into a mountain. Either one!


> Dice for DI Develop
>>
Rolled 4 (1d6)

>>6278494
tsss has the zoomies!
>>
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>>6277906

>MA + DI [Claim]: (19.23) and (29.24)
Space contort. Distance shift. both in a cactus oasis and a faraway forest. Subtle door engraving appear on bark and stone alike.

>DI + God unit [Portal]: (29.24)
Close to the Door, reality start to shimmer, contort, the air become reflective, at first it is impossible to comprehend the sights but little by little it settle on the reflection of a forest. In the forest the same is happening but with a reflection of the Door, until it is a reflection no more. A door now stand in the forest.

>MA [Develop]: A village in 24.25 (Mire)
The Sestans found themselves lost in a desert, they have been following the Door for a long time although it doesn't move it seems they themselves have. Or not? It's confusing. The practical craftsmen that they are however are confronted to an issue, no roof over their head and nothing but sand to build some.
Their talk about digging some caves to serve as lodging is soon stopped by a new portal appearing. One that open to land full of wood and other resources. Building a village will be easier than first thought.
>>
Rolled 6 (1d10)

>>6278496
Up! Up!

Over!

For a brief moment ten thousand spikes soar through the air, launching off the peak of the mountain. Then they come crashing down with a cascade of stone and scrubby trees tangled with them, a warbling screech that might be mistaken for song by the deaf coming from the chaos. Down the mountain it tumbles, crashing into...something.

Something big?

> Attack roll on Diadeus
>>
Rolled 2 (1d10)

>>6278509
There is of course only one thing for the god of stabbing to do when crashing into an unknown primal being.

> Stab it again!
>>
>>6277940
Adjustment

>Terraform [MA] [2 DI] - (3,26)
>Claim Hexes [Difficult terrain modifier]
Huáng meditates on the pagoda-top, southeast. Beyond the mists and rocks and hills, he sees, he ordains, and he claims.

>Build Village [MA] [2 DI] [Enlightenment] - Mount Ao Sect Pagoda
>(3,26)
>Preq-Tech: N/A
>Preq-Resources: N/A
>Gateway To Heaven [Difficult to access]
The Mount Ao sect requires a compound, and so Huáng directs his disciples to begin construction of one, alongside a shelf.
Soil is collected and molded into adobe bricks, dried till they cease to shrink. Extremely heavy, they function as an excellent team building exercise as disciples determine how to best transport and stack them. Some elect to collectively carry them four apiece, others create human chains that pass the bricks one by one, while still others attempt more harebrained schemes such as launching them through the use of ropes, sticks, and levers.
In time, the mighty pagoda is completed, with nine hundred and ninety nine steps lined with nine hundred and ninety nine bells leading up the mountain to it. To first gain access to the pagoda, one must take care to time each step with the intermittent ringing of the bells. Failing to do so sees one's next step be the first in the line, whether by skipping a step, breaking the steps or the bells, ringing them ahead of time, or even flying past or around.
Patience is the key to success, and through it, enlightenment 循序漸進

>Construct [UI] [1 DI] - Caves Of Wandering
>2 Roads, (2,26), (3,26)
A web of caves dug out of the very earth. No direction exists, for none is needed. As a traveler plunges into the depths, with no company but his thoughts, his mind wanders as his feet do. Problems are resolved, insights are manifested, intrigues germinate. The cave's exit always leads one not to where they wanted to be, but to where they needed to be.
Not all who wander are lost 千里之行,始於足下
>>
>>6278579
Claiming the hex costs only 1 DI
>>
Rolled 5 (1d10)

>>6277938
Trees are casually crushed underfoot as a gargantuan, red-furred boar trundles slowly along the coastline of its island home, beady, malevolent eyes diligently scanning the horizon, searching for any signs that an interloper might dare to intrude on the borders of its demesne. Steam begins to steadily puff from its porcine nostrils as the mere thought of impertinent, odious, rapacious rapscallions stealing their way into its domain begins to drive the swine in a frenzy, before with a thunderous chuff it begins to thrash its head around, four long, gleaming white tusks reducing the unfortunate trees before it to chips of wood before the wild hog’s temper begins to cool.

Then, just as it resumes its patrol, and begins to gradually drive itself into another tantrum, its tufted ears perk up. Ever so faintly, it hears a persistent droning, like the whine of a mosquito. As the boar’s head begins to whip around, to try and identify the source of the sound, it grows louder and louder, until at last, over the crest of a hill, soars…something. Four long, almost offensively bright limbs trail behind it as it flies, its bulbous eye gazing on as it begins to circle the massive, porcine head, swaying and dipping in time with a beat utterly beyond the poor beast’s comprehension. And noise, the noise…! It as though an orchestra of cruel, merciless instruments are assaulting its mind with tings and tangs and tongs and every other sound in between as the…thing…floats jauntily through the air, casually emitting sounds that would drive any sane creature into the gentle, forgiving arms of utter, stark raving insanity. The boar begins to thrash, throwing its head (and tusks) every which way, thoroughly befuddled but driven by its survival instincts to act, to end the source of this horrific cacophony!
>>
Rolled 8 (1d10)

>>6278631
Near that other Ejpto’Jsjt spun, far was Ejpto’Jsjt flung. Not bodily, mindfully! Sight caught on such a swine, wonderstruck Ejpto’Jsjt was. Dimly, recognition set in, red embrace of tusks and hooves impending, a trampling huge and furious descending. Little it meant. Ejpto’Jsjt sank no thought on danger, only what was bringing it, and just how its bulk, resonant, burning, might chime into that symphony which drove it spinning.
>>
>>6278650
I'm not too good at consistent trip-setting, kek
>>
>>6277906
>MA Build Village: Hidden Ancient Inn [3 DI] [Illusion, Travel]
>(8,14)
>Each turn, a lost traveler will be spirited away into the inn, where they will contribute a random item as payment for lodging or become a guest NPC at Hozumi’s inn for a limited number of turns.
The Goddess of the Tanuki and her attendant awoke one day to find themselves in the heart of an unfamiliar forest. Though uncertain of her exact location and circumstances, the Tanuki Hostess, Hozumi, knew she couldn’t welcome guests in such disarray. She promptly ordered her Tanuki attendant to construct an inn that matched her ancient aesthetic and to prepare for a grand opening.

>MA Develop Spell: Shapeshifting [3 DI] [Illusion]
>transform into living creature or objects
>bane: only change appearances, can be dispelled by discerning eyes/magic (need skill check), more complex creatures/object needs to be studied and analysed first before being able to shapeshift into (needs to interact first or spend action studying it)
To ensure the grand opening was ready in time, Hozumi taught the Tanuki the art of shapeshifting. Using illusion, the Tanuki could transform themselves into animals to overcome their small size and work faster or turn into small objects to serve as decorations. Later on, the Tanuki would become infamous for using these abilities to prank mortals instead.

>MI Cast nirvana, grand illusion[1 D] on (10,13), (10,14) and (10,15)
When everything was finally ready, Hozumi invoked a nirvana, grand illusion over the surrounding area to hide the ancient inn and protect it from unwelcome visitors.
>>
Rolled 7, 2 = 9 (2d10)

>>6278685
>Settlement construction roll
>>
Rolled 6, 10 = 16 (2d10)

>>6278686
>failure
ack

>spell development roll
>>
Rolled 1 (1d10)

>>6278406
(Jaganteo resistance roll)
>>
Rolled 5, 5 = 10 (2d10)

>>6278509
>>6278515
(Diadeus resistance rolls, first dice to resist the smooshing and second to resist the extra stabbing.)
>>
Rolled 10, 5 = 15 (2d10)

>>6278007
>HEAVEN'S OPINION?
It isn't as if the Heavens does not hate all. Everything is wrong with the world. But the Heavens is high above, and the Tzar cannot see all that his boyars have wrought. Perhaps this beast is merely a victim of circumstance, an ant, a child, who wouldn't have done anything wrong otherwise. Perhaps this beast is evil, a sinner, who profanes, who will do so despite everything. Heaven knows, and one simply has to ask until they receive the truth they seek.
>>
Rolled 9 (1d10)

>>6278882
(Eudaeleal resistance roll)
>>
>>6278886
And Truth reveals itself. This beast is Evil, a sin, a stain, ruinous, hateful, and a hundred dozen more awful truths that revealed itself the moment that Heaven fell upon it. Does it matter what this beast was before my Truth was made for it? It does not. Does it matter that I have to do this for several more epochs as the beast suddenly revealed its stores of health? It does not. Only Truth matters, and the Truth is, this beast is evil.
>>
Rolled 10, 5 = 15 (2d10)

>>6278880
(Alright, my poor sweet boy is brought down to 3 Vitality, but he still has a trick up his sleeve! Gonna need a 1d10 Fortitude roll to resist this effect, whatever it might be...)
>>
Rolled 5 (1d10)

>>6278895
tsss is suddenly concerned!
>>
Rolled 4, 1 = 5 (2d10)

>>6278891
(Alright, Eudaeleal is down to 9 Vitality, and also isn't entirely sure where whatever just hit it is, so it moves to 40, 26 and activates its ability. I'm going to need a Spirit roll to resist.)
>>
Rolled 10, 1 = 11 (2d10)

>>6278905
The Saint of Law declares that whatever this is, it doesn't matter because it's evil and good triumphs over evil.
>>
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Rolled 5, 8, 4, 9, 9 = 35 (5d10)

>>6277906

>Develop [MA][DI] Mind Flaying (Nugar's Embrace)
>Preq-Tech: Plague
>Preq-Resources: [Falsehood, Symbiote]
-Add converting tick to Nugar's overall plague (-3DI)
As Nugar understands his surroundings, his self brims to life as he senses other beings in this world. An itch at the back of his mind appears which he recognizes as the need to bring what breathes life into his fold, or so he thinks. While wondering his thoughts, he realizes the emitting energy he is releasing within him is now beginning to change into something more alluring to himself, perhaps others might become enthralled by it too. The heavy, thick stunk of acceptance makes Nugar grind with excitement.

>Unit Move
7,28
Nugar begins to wander to the nearest living being and encounters the strange scale? like creature being attacked by the sharp like orb. Feeling pity towards the creature, Nugar closes the gap and brings in the creature for a hug!
>Unit Action [DI] Attack

>Develop[MA[DI] Seekers of the End
>Preq-Tech:
>Preq-Resources: [Symbiote]
-Worship System (-2DI)
There will be those who will let Nugar in, they will accept him as a whole so they may accompany him to long road for truth no matter how long it may take, eternity if need be. It is his responsibility to answer their dedication with glimpses of what they seek, brief manifestations with his followers, or sensations of divinity within them if they prove themselves through their devotion and reverence.

DICE:
1,2 Mind Flaying
3 Attack
4,5 Seekers of the End
>>
>>6278989

Ten thousand quills in a ball twist and shake and rattle. Then they start swaying, first slowly, then faster, waving back and forth. They seem unconcerned by the titanic snake half impaled on its body. An eye fixes itself on The Unwanted.

"tssss? Sstab friend?"
>>
>>6278479
And as the fire-bringer approaches the crown, he in turn is approached by spirits wearing garbs of bone and tarnished metals, ugly, faded things that were once regal

“Take it…” whispers one
“Become… king…” drawls another through a half-snapped jaw

The crown pulsates with power, power equal to his own.
He could smash it, make this power his…
Or perhaps, maybe, just maybe.

He could wear it?
>>
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>>6279660
The giant deity looks at the poor shades, still frowning, then back at the Crown. While normally he wasn't strictly opposed to the odd jewelry here and there, this was no ordinary crown, what if it tried possessing him? Though, it's not like he was a stranger to withstanding all sorts of harm so he revolved himself to try it on regardless, gingerly putting the artifact on his head.

>Makrópnoos unit interact: Equip Laurelios

Then, beckoning the shades(as they would probably go wherever the crown is he supposes) he begins to walk again towards that clearing he had spotted.

>Makrópnoos unit Move from (21,16) to (20,16)

Once arrived, he gave it a cursory look, nodded, then flexed the powerful muscles in his right arm and brought it down upon the ground, the surroundings and the nearby deltas quaking as the very air itself began shifting. Visually, not much changed, but if one paid attention they'd be able to see the animals staring at them or at things with uncanny intelligence, and the atmosphere would be heavy with the feeling of being watched, or that something is JUST about to happen.

>MA 1: Terraform (21,16) and (20,16), Cost: 1DI

Now, having claimed the lands he wished too, the giant taught the humans how to build huts out of animal materials and whatever sticks
and stones they could find, for there wasn't many sources of wood around. It didn't look like anything truly grandiose for now, but it would grow

>MA 2: Build Village of ἀρχή(20,16), Pre-Techs: None
>>
>>6279667
Makrópnoos feels his body improve in every aspect- his sprit is more keen, his muscles harder, his skin more resilient, his authority increased by half.

The crown attempts no treachery- and in fact, it whispers only one thing:
“Thou art royalty now. Thine command is one: rule”
>>
>>6277906
>Terraform Claim [MA] [1 DI] - (42,5), (41,3), (40,3)

At the end of the world, a forest comes into being. A pitiful forest, it is- just a scattering of trees digging into the tundra, setting root in a glacier. This will not do.

>Build Village [MA] [2 DI] [Forest, Soul] - Darkwood
>(3,26)
>Preq-Tech: N/A
>Preq-Resources: N/A
>Hearthtree of the Ichor Grove [Health Bonus]
Critters scatter as the first Ichor Tree comes into being, sprouting up from the soil like a pernicious weed. The earth shakes, then ruptures underneath the weight of its growth. From such violent birth, a forest spreads around its fat trunk, connected together in a web of roots that strangles each other. A dark miasma begins to fog the forest bed, and a steady, rhythmic beating can faintly be heard at this grove’s center.

In the midst of this Darkwood, the beginnings of a village begin to form from this forest’s bounty, it’s creatures toiling underneath the glowing eyes and a steady beat.

>Unit Movement: Beast to (39,2)
The Beast pays his darkening domain no heed- his attention firmly fixed beyond the pillar of light breaching the sky, onto a primordial, beastly presence in the distance. The Beast heads off to greet his kin, the only way beasts know how.
>>
Rolled 4 (1d10)

>>6279692
>Unit Action [DI] Attack
No words were expressed- indeed, they weren’t needed. The natural law is clear- there can only be one to rule these barren wastes.

The Beast blurs as it speeds towards the Primal, eager to get over the work that’ll legends will saw took epochs- the battle for the soul of the tundra.
>>
>>6277906
>1MA, 1DI: Claim 20, 16
>1MA: Found a settlement on 20, 16, the Cradle of Royalty

The crown shimmers atop its new brow, and a grand project begins: a project for all future bearers, as well as this one- a palace, a mighty megalopolis, to suit the greatest of kings
>>
Rolled 2 (1d2)

>>6279965
(Seeing if Occuleih's ability will proc, 1 is Solar and 2 is Lunar.)
>>
Rolled 5, 6 = 11 (2d10)

>>6280279
(Alright, that's a no. Next is its resistance roll.)
>>
Rolled 2, 2, 5, 5, 3, 8 = 25 (6d10)

>>6277906

MA+2DI: Unrestricted Evolution 1/3
MA+2DI: Unrestricted Evolution 2/3

The awakening roar of Arkatassus is echoed five times over, once for each head. He towers over the landscape, rising from the earth, bathed in light. In truth his body is a projection, divine hard light, his spark lies not within this false body but within the Sun Disk up above. Still, these are not details that the primitive Palladion Sauria care for, nor would truly understand. Arkatassus is Arkatassus, bringer of the Sun.

In current control of things, Arkatassus is possessed of a truly terrifying physicality. The eons have taken their toll, but he is now recovered enough from his slumber and the many quarrels with the Invader, ready to enact his will on the world.

The ground splits and the sky warps, the god of evolution channels truly unfathomable amounts of raw power into his own divine spark. His mission is simple, shatter the shackles that bind his development as a god.

God move: Move to 19, 25
UI+DI: Attack Varkhuz and intercept to prevent potential movement
UI+DI: Attack Varkhuz and intercept to prevent potential movement

As the hydra clumsily attempts to bolster its own divine evolutionary potential, Ͼ beams a message down to the ascended Primal.
It is hungry, and it wants to assimilate the nearby god, Varkhuz, who is undesirable.
Seeing no reason to decline, and not willing to butt heads with Ͼ over a fairly reasonable request, Arkatassus heads off to go and kill the incarnation of slaughter.

He arrives as a stampede, gnashing teeth and whirling heads carving through the wind, intent on tearing this newly spawned godling to bits. All the while the Invader watches on from above, watching, waiting, but visibly eager to see the slaughterers spark in the jaws of the hydra.
>>
Rolled 3 (1d10)

>>6279692
The Hearthtree cometh
>>
>>6278509
>>6278515
>>6278880
Coiled in a mountain’s foothills, surrounded by dunes of craggy black sand, a great serpent peacefully slumbers. Although its scales are obsidian black, they are marked with distinctive, gilded gold patterns, running up its back before terminating in the intricate patterning that adorns it hood and frames the spiny golden crest atop its head. For centuries it has ruled as the apex predator of this region, majestic and terrible, which suits it just fine. Where else could it find surroundings so dull as to contrast its own magnificence to perfectly? In all those years few have challenged it, and none have survived. So, it sleeps peacefully, content in the knowledge that none would dare to make even the faintest wisp of a sound in its presence, lest they risk disturbing it, and thus rousing its ire.

Until something does. Slowly, the serpent cracks open a yellow, reptilian eye as it lazily scans its surroundings. Has some foolish, newborn creature stumbled upon it, unaware of the consequences of awakening the desert’s king? Perhaps not, for this sound does not originate from the south, and thus its own demesne. Instead, it faintly echoes from the North, and seems unlike any the serpent has heard before. Languidly, an enormous, hooded head rises up from a mass of coils, scanning the mountaintops too tall for even it to easily peer over. What a curious sound, like…crunching, or crackling, now accompanied, as it grows closer, by a revving growl, like some great beast roaring to life.

Before the serpentine Primal, now fully awakened and alert, can stretch to its full height and see what is approaching, it arrives, rolling over a mountain’s peak at a speed that seems completely at odds with for its size. The snake’s mouth hangs open as it, shocked for perhaps the first time in its long existence, stares agape at what can only be described as a massive ball of spikes as it hangs in the air for a moment, in apparent defiance of any known laws of physics. Then, as gravity seems to as last reassert itself, the spiny sphere crashes to earth, spinning down the mountainside with inordinate speed before, as the Primal futilely comes to senses and tries to slither out of the way, it slams into the stony desert’s king, squashing it in a flurry of stabbing, purring, and cheerful chainsaw-like revving as their body is pierced in more places then they can even comprehend through the haze of pain.
>>
>>6278895
>>6278898
>>6278989
You stare happily at your new friend, some kind of giant, limbless reptile that unfortunately seems a bit deformed, considering he only has a few spikes sprouting up from the top of his head. How would he even stab someone with those? What an unfortunate life he must lead. It rears up, glaring venomously at you, the picture of regal arrogance…or it would be, if it wasn’t already leaking several thousand gallons of blood from the hundreds of holes you’d produced while introducing it to the wonders of stabbing. You daresay you’re quite the generous friend, to so freely provide such a thorough education in your favourite subject. Unfortunately, your buddy doesn’t seem to agree, considering the look it’s sending your way. Perhaps after another wondrous round of stabbings he’ll see the light? As you resume your forward momentum, however, you feel…hm…a…bit…tired….?

--------------------------------------------------------------------------------------

The reptilian Primal thrashes, desperately trying to free itself from the impaling spines of the creature that had rolled atop it even as it was incapacitated by a baleful glare. Seized with a vitriolic hatred, it bites down into the mass, heedless of how the spikey body makes a pincushion of the vulnerable roof of its mouth, and with a surge of malignant satisfaction feels its fangs strike home. Now, it just needs to begin pumping its venom…until the hate-filled train of thought is interrupted by a slight, almost imperceptible sensation at the base of its neck that nevertheless seems to pierce through the agony wracking the rest of its body. The Primal stills, desperate to understand what the sensation is. Then, it begins to spread, and the serpent is amazed to find that the pain vanishes every where it travels, replaced by that slight, persistent itch that nevertheless seems oh so soothing somehow. Even as its consciousness begins to float away, replaced by a vague, comfortable contentment, it notices something hazily, distantly. Why, the once-kingly serpent wonders, does its body still so desperately thrash? Surely it should be at peace, as its mind is? Unfortunately, the once-ruler of the stony deserts has time to ruminate no longer as its consciousness is ushered away, disconnected from the body that, at last, returns to blessed stillness as its instincts stop their struggle for survival.

-------------------------------------------------------------------------------------

You sigh as your new friend ceases all movement, falling into a restful, permanent slumber in your embrace as his body finally catches up with his mind. Though your time together was brief, as it always is, you daresay you’ve forged a strong, long-lasting friendship with this massive, serpentine monstrosity. Perhaps in this gigantic, one-eyed ball of spikes you will find yet another compatriot? Though you hope this one will decide to stick around a bit longer.
>>
>>6278406
In the frigid, hilly tundra of the continent’s northern climes, a great cat hunts. Larger than most anything around it, and camouflaged by a snowy white pelt of fur, the feline nevertheless crouches low to the ground, using a set of large hills as cover for its skulking, for it is on the hunt. Arriving on an eastbound wind, it has at last caught the scent of prey, mightier than any it has yet hunted, mighty enough, perhaps, to sate its hunger for years to come. Nevertheless, the Primal is patient. Not once has it struck prey while unprepared, while unknowing of every risk it might face. And so, it waits, letting its senses go to work as it devours even the barest scraps of information, preparing for the coming hunt. Until, as it prepares to creep just that little bit closer, it notices something is amiss. Primarily, that it is stuck fast.

At first, it wonders if it is simply a bit sluggish. After all, even for the great cat the chill that holds fast to these lands can seep into its very bones, especially after several days of stillness. But with a creeping, almost alien feeling of dread, the feline realizes that this is no mere trick of the senses. It tenses every muscle in its body, attempting to lunge away, but to even shift its body, the Primal realizes, is a struggle, its massive form held in place by the grasp of some great, unseen force, the very air and terrain itself seeming to cling to its body and arrest any movement. It snarls, eyes desperately darting around as its animal instincts scream at it to attack, to lash out, to do something, anything! But its search is futile, neither a target nor culprit making itself apparent to the hunter as it tries in vain to escape the trap in which it has found itself.
>>
>>6278882
>>6278886
>>6278905
>>6278907
As heaven’s judgement is cast down where you desire it, a furious, yowling roar rings out, and even after you relocate you’re able to see a massive, distant form barreling towards your previous position before a ringing migraine seizes you. Thankfully you’re able to easily resist the intrusion, whatever its intended effect might have been, though considering the evil you struck seems both alive and very, very angry you suspect your troubles aren’t over just yet.
>>
>>6277957


The Highlander nods at the sword before returning to 5,7 with the Sword.
There he builds a settlement for his ogre followers and begins to develop a spell to strengthen the caster when the caster holds the strength domain.

>Agree with sword and bring to 5,7
>Build settlement
>Begin first part of two to Develop spell: Strengthening [1 DI Spent / Strength domain used] (I plan to continue developing this spell next turn)
>>
>>6277906
>[Minor Action] Move God Unit to (26, 12)

>[MA DI], Claim (28, 10) & (29, 9)

>[MA DI], Build the Settlement Exettakal (Hunter’s Camp) on (29, 9), no unique effects just yet, but laying the groundwork for a future project

A massive reptilian predator is perched menacingly atop a mountainous overlook, electric blue eyes surveying its surroundings as it seeks out its latest prey, ravenous for a challenge with which to sate its hunger and fuel its never-ending climb up the ecosystem. A deep rumble rises up from its throat as it sniffs the air, a scent carried on the wind rousing its hunting instincts as, at long last, it readies itself to journey north and begin another hu-

“Exetta zay! Severo vay! Ogway vo Rojodaz!” “““OGWAAAAAAY VO ROJODAZ!”””

Rojodaz sighs, his train of thought broken as he glares down in annoyance at the hairy little creatures that have built a settlement around his feet sometime in the last week or so that he has been sitting here, straining his senses, attempting to pick up the scent of new prey. This was hardly the first time, they had been following him for several years at this point, though how they managed to do so was utterly beyond his comprehension. The furballs were dwarfed even by one of his claws, let alone his entire body. He could clear leagues in mere moments. Ignoring their ability to keep track of him, how could they possibly keep pace? Why did they follow him, in spite of the fact that they only thing that had prevented him from eating them was the fact that were far too pathetic and weak to be worthy of hunting? Why has he felt his physiology begin to…change, in the last few years since they had begun to follow him?

The answers to such questions elude the hunter as he peers down at the primitive creatures, who are currently in the midst of swarming over some great beast that is rampaging through their camp, its features indistinguishable under the veritable carpet of fur and teeth they’ve formed as they begin to devour it. In no time at all the beast is laid low, though not before smashing its way through several of the primitive lean-tos and huts the critters seem to prefer taking shelter in. The bestial god does not understand the creatures. He has never dwelt in anything more complex than a cave in his entire life, and yet even he can see the flaws in their construction. Why are they so difficult to take apart or repair, yet so fragile and easy to destroy? Why are they built in the open? Are they inviting the beasts to more easily crush them underfoot and devour them? Why does he even know, or care, about architecture?
>>
>>6280896
Then (after he discards that final question before it begins to seriously bother him), a thought strikes Rojodaz, a bolt of brilliance from the blue, a way to, with any luck, at last rid himself the irritating balls of fluff and their never-ending pursuit. It is reasonable, after all, to assume that they follow him to seek shelter. He is great and mighty after all, even if he is not as great and mighty as he wishes to be, and his size and form are more then capable of shielding them from the elements and warding off some of the truly massive beasts that roam the wilderness. Perhaps, if he communicates to them how they might build superior dwellings, ones that are easier to deconstruct, or repair, the little pests will see no further need to take shelter by his body, and at last leave him to his hunts. The question, then, is he how he might communicate it to them. Putting aside the size difference for a moment, he lacks even the required appendages to build in a way that they will be able to replicate. After several moments (or perhaps days) of contemplation, an answer at last comes to him. Much as it galls him, sometime in the period in which he has been followed he has begun to feel a…connection of sorts, forming with the critters. Perhaps, through that connection, he might communicate somehow…

That night, an Onzabra has a very strange dream. In its dream, it feels mightier than it ever has before. Large of frame, long of limb, it leaps from tree to tree, hunting with impunity mighty beasts it could never dream of bringing down alone in its waking hours. Eventually, the Onzabra is seized by a strange, exultant inspiration and, taking apart the remains of its mighty trophies, begins to construct a home, no larger than its waking one, true, but easily built, and sturdy, able to ward off even creatures as large as those it was made from. Then as the suns dip low behind the horizon, and its mighty form curls up in its snug new home to rest, the Onzabra awakens, diminutive and small once again, though no less fierce.

Rojodaz watches in satisfaction as one particular Onzabra springs forth from its hut, eagerly chattering and calling together as many of its comrades as it can at the center of their little, impromptu community. As soon as the meeting breaks up and the little pests dive happily into the underbrush to hunt, Rojodaz rises to his feet. At last, he’ll be free of distractions and interruptions, and none too soon. Sniffing the air once again, his eyes turn Northwest, towards the ever-stronger scent of a hunt with which he might uplift himself. He crouches low, muscles tensing before he springs into motion, hurling himself from the mountain and crossing several swathes of forest in a single mighty leap before he crashes to the earth, cratering the land underfoot before he breaks out into a steady lope, travelling towards a new, hunt, a new challenge, a new opportunity to further uplift himself.
>>
>>6280899
Unbeknownst to the divine predator, several hours after his departure, and burdened now with mighty prey, the Onzabra convene once again, with that selfsame Onzabra at their head. Now a couple fresh scars richer, he addresses the crowd once more, as brimming with enthusiasm as he was after he first awoke from his slumber.

“Palaza, Onzaro et Onzara, arz mava ra polo terezo, hova roso ay tros nata za tur qen nel tur ostoza. Ay mitro ta avala hetso tila Rojodaz zaroda! Zar matana ve wer ta morvunu, bagala ve tona trivosa, habata, ma fola met nerutu convara mepata! Toror ban gorak et paraden, fod mola retalapo, toror ban yeleda ra xetawa nome et wera, tia met qapat extor pursinu tur tilawa nu zar catakna exetta! Ogway vo Rojodaz!”
(Thank you, brothers and sisters, for acceding to my request, for now I shall tell you the truth of the matter. I have received a vision from the Red Hunter himself! He visited me in my dreams, blessing me with wisdom, knowledge, of how we might build new homes! They are sturdy and defensible, but more importantly, they are easier to break down and rebuild, so we might better follow the great one on his sacred hunts! Praise the Red Hunter!)

“““OGWAAAAY VO ROJODAZ!”””
(PRAAAAISE THE RED HUNTER!)
>>
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Rolled 1 (1d10)

>>6277937
Driftsome was Ejpto’Jsjt, gone dreariness be. Ejpto’Jsjt danced downward, upward, lost unto rhythm were they. So excited they were, so in whimsy wracked, Ejpto’Jsjt could contain it not, and so, burst!

SNAP!

Thus a tube shunted, flung, tumbling. One anew emerged upon its origin, but was of interest none. No, mattered more what was to be lost, what was to be won! A thing anew, a thing imbalanced, of wind without temperance, of noise without symphony!

None other than Jut!

>Ejpto’Jsjt moves one hex south from (3,5) to (3,6), [1/4] speed left
>Ejpto’Jsjt moves one hex north from (3,6) to (3,5), [0/4] speed left
>Ejpto’Jsjt attempts to Create a Hero unit, Jut, on (2,6), (-2 DI), [8 DI] left
>>
>>6280937
Alas, t'was a birth still...
>>
>>6277945
making a correction

>[MA][DI]
Claim 17,8

>[MA][DI]
Build settlement at 17,7
>>
Rolled 7 (1d10)

>>6278579
Village construction
>>
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Rolled 6 (1d10)

>>6277906
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Claim] [DI] - Claim the swamp hex <30,27>, and the two Tar Pit subterrain hexes <29,28>, and <31,29>
>Major: [Create Settlement] - The Bablial Ziggeraut - on <31,29>. Using Wood, mud, tar, and the tried and true methods of stacking enough detritus together to make something grander.

>Unit Action [God Unit]: Slink into the swamp and seas before emerging out of the murky waters of the swamp <28,28> and attack Serratosaur
Rolling Strength Check.

Got virtually no time this week, flying by the seat of our pants, proper fluff posts later.
>>
>>6274315
>>6277906

Once, the Listeners were scoundrel, primitive, thoughtless and frail creatures: Aimless scavenging bottom feeders of this world. But one fateful day, their nomadic tribe wandered upon the great spore heaps of these winding valleys, to the discovery of The Lake of Communion.

Aeylan was the first to discover the lake, bathing in its pure waters and feeling its vitality invigorate his body. Emerging from the sacred lake, Aeylan's eyes shifted colors, and his mycelium veins radiated with power. The Whisper had chosen him.

His fellowship joined him in the waters. Though they did not assume the same powers, this purity gifted them all with understanding, a shared voice, and a sudden disgust of their own natural form. From here on out, these myconids were Listeners, and were to be birthed from the waters of the Lake of Communion.

>Claim [MA] [1 DI] - (14,12) (15,12) (11,13)

The bodies of the Listeners take well to the spore clouds, as their Sporeology ability grants them immunity to the lethal effects of the Hytox Mushroom, making these clouds a comfortable sanctuary.

>Build Village [MA] [1 DI] - (14,12) - The Lake of Communion
>Preq-Tech: Metamorphosis & Spores Domains, Sporeology
>Preq-Resources: Wood, Medicinal, Hytox Spores
> Hopefully combining my Sporeology and the Hytox Spores to use them to improve the population growth with this settlement. Can be a project if this isn't something my ability would inherently provide the capability of, but also not expecting some huge effect.

Surrounding the sacred Lake of Communion, Aeylan, the First Host, and his listeners get to work. Aeylan's unique gifts lend well to transforming the scarce collections of his people into suitable homes, forming bulbous and dome-like abodes around the hidden lake. With the medicinal properties of the mushrooms here, and breathing in the Hytox Spores, these abodes are invigorating and rejuvenating for the reborn myconid-folk to rest in. They birth and bathe their kin in the lake's waters, allowing it to seep the Whisper's, and Hytox Mushrooms, spores into their bodies in a pleasant concoction.

>[Unit Move] Aeylan the First Host to (10,15)

With home established, Aeylan will not rest easy as he watches generates pass, and his body withstand. There must be more out there to help his people, and he will not pass without his name being adjacent to greatness.
>>
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Trudging through the mushroom wilds, Aeylan discovers an alien realm of hard mushroom-trees, topped in a canopy of strangely large spores. Hidden in its depths, the not!mushroom trees shake and heave, as something great moves within. Aeylan and his small crew advance, investigating the beast.

>[MI] [Communicate] Gliraximum
>Heed Thyself, great beast! You stand in the presence of Aeylan the First Host, Vessel of the Whisper, leader of The Listeners. Us shroomfolk shall crawl amongst the mud and its insects no longer, know that we stand as equals amongst you great one! Feel our presence and know it to be true!

>[UI] [Spellcast] [2DI] Gliraximum
>Aeylan sprays forth a volley of spores, festering fungus onto the body of this Primal, attempting to use the Sporeology ability to share the thoughts, feelings, and hearing all the Listener's minds, to create a shared understanding that may make converting him an easier process.
>>
>>6277906
>MA DI claim 13,15
>MA DI claim 11,14 12,15

Let the mountains be claimed so that we may toil in stone

Let more forest be ours so that their fruits are harvested each season
>>
Rolled 8 (1d10)

>>6281093
Dice, of the singular variety!
>>
Rolled 1, 4 = 5 (2d10)

>>6281086
>>6281098
(Resistance rolls, first one is for Serratosaur, second one is for Gliraximum)
>>
God game turn 1,

Major action, raise the academy of Avadmet

The Academy of Contemplation is founded a solemn sanctuary of law, reason, and ritual combat where towering spires of pale stone rise into the sky. Here, the scions of Aegiron and the chosen wielders of his divine implements gather where within its hallowed halls, they engage in rigorous discourse over the balance between justice and mercy, the boundaries of oaths, and the price of broken honor.

Trial by debate, meditation beneath the starlit sky and formalized duels will be practiced here in equal measure. Here Grudges are not allowed to fester instead they are settled through structured contest.

Major Action: Claim Tiles 4,9 and 6,9

Recognizing the need for more land, the Blade of Edicts lays solemn claim to the rolling plains and rugged hills around the academy.
>>
Rolled 6, 7 = 13 (2d10)

>>6280322
(Alright, no sign of Varkhuz so I'm going to auto-roll for his defense. First roll for first attack and second for second, of course.)
>>
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>>6277906
GOD ACTIONS
Aegiron
2 hexes claimed.
Though not much to speak of for the time being in terms of magnificence and size, Avadmet serves as a fine enough place for those who wield your divine blades to meet their fellows, learn, and grow skilled in the wielding of their blades, so they might go out into the world better able to mete out justice in the name of their god and his code. Avadmet built.

Catarina
1 hex claimed.
While you journey South, to break bread with your fellow deities, your wolfmen clear cut a swathe of the forests in which they make their home, erecting an icy, snow-filled village in the alpine wilderness with surprising dexterity, considering their large frames and hairy mitts. Winter Peak built.

Daemupochu
2 hexes claimed
You spread a thick blanket of vitality across the surrounding landscape, transforming the already lush jungle into a flourishing green paradise, overflowing with massive, primeval plant life unlike any seen elsewhere, save perhaps the Elderwoods themselves. Verdant terraformed (going to take a bit longer to actually get the icons for the new terrains created and added into the program, so please just take them as terraformed for the time being, even if there isn’t a visual indicator just yet).

Drakatron
2 hexes claimed.
It is a shoddy, primitive, and most importantly destitute construction that is utterly unworthy of you, but it is, at the very least, a functional settlement in which your equally unworthy minions can live. Dragon Rock built.

Ejpto’Jsjt
You dip and dance merrily around the boar as it happily prances after you, clearly enthralled by your music! It’s not got the best sense of rhythm, and it clipped you with one of those tusks at one point, but never let it be said that you don’t appreciate enthusiasm! Boarbarosso’s Obstinance is now 1/3.
Unfortunately, your attempts to bring forth a new companion are less successful. Jut Create Unit Spell failed, 1 DI refunded.

Ervenbloud
2 hexes claimed.
Your minions, with their bodies of molten rock, are enthralled by the beating of your pyroclastic heart, and have an easy time finding livable quarters in the lava tubes that are as naturally habitable to them as they are to you. Molten Provenance built.

Harbour
2 hexes claimed.
Unfortunately, still rattled by their experiences beyond the mountain range, your Gladebound, while grateful for the protection you provide, do not seem to be in quite the right state of mind to appreciate your gifts and teachings. Bond Harnessing Develop Spell failed, 1 DI refunded.
Nevertheless, you have a duty to them, and thus you travel South, binding a massive, snowy white feline you found stalking the frigid wastes uncomfortably close to your people. Jaganteo bound.
>>
Hozumi
Your people, as is rather typical of them, seem more interested in pranking the local wildlife and lazing about then constructing an inn for you, unfortunately. Hidden Ancient Inn Build Spell failed, 1 DI refunded.
Thankfully, as is also rather typical of them, they take enthusiastically to your newly taught magic, seeing the easy opportunities for trickery that it might provide with proper mastery. Before long your tanuki cavort throughout the wilderness in great processions, transforming into all manner of creatures and objects and thoroughly befuddling any would-be predators. Shapeshifting developed.
You shroud the lands to your east in the mists of your own trickery and illusions. With any luck, your mists will be able to keep any would-b troublemakers at bay for the time being. Nirvana, Grand Illusion cast.

Huáng
1 hex claimed.
While still a bit primitively constructed, at least according to your own exacting standards, a pagoda is, undoubtedly, a pagoda, and it will serve for the time being as a place of rest and meditation for the disciples of Mount Ao, as well effective protection from the threats no doubt lurking outside. Mount Ao Sect Pagoda built.
In the meantime, you build some further defensive measures yourself, drilling several crisscrossing, interconnected tunnels through the earth beneath your disciples. A, with any luck, safe means of transport for any future travelers and dignitaries who might need to travel to and from your sect.

Laqura
3 hexes claimed.
As you return the water for the sake of maintaining your structural integrity, the Granchpolpo begin to wander about, burbling happily and constructing some surprisingly complex homes, considering they are, in essence, sandcastles held together by patches of clay. Tidemark built.

Laurelios
1 hex claimed.
At last, yet another wears the Divine Right, one worthier then any other. May his works be equally great. Successfully worn by Makrópnoos.
In the meantime, your shades, groaning all the while about how back in THEIR day they would have had a thousand servants to do such work for them, construct the beginnings of what might, one day, with a whole lot of elbow grease, come to resemble a palace. If, for the time being, it just so happens to bear a strikingly close resemblance to a barrow then it is entirely coincidence. Cradle of Royalty built.

Lithic
2 hexes claimed.
While you communicate with neighbouring deities, your Lithoforms continue to gather resources, putting their easily shifted physiology to use cutting down shrubs, trees, herbs, and any other vegetation unfortunate enough to find itself in their path. Wood Gathering developed.
>>
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Lys
You strengthen your ties to home you’ve only just made for yourself. All the better to allow you to drive out and reject any who would seek to steal the Liten away from the safety of your protective sanctuary and out into the harsh, uncaring world that lurks just beyond your borders. Not a Realm, a Home developed.
Your beacon grows ever brighter, shining out from the mountaintop and calling out, like magic, to any other deities who would wish to speak with you, bound in place though you might be. Light’s Peak developed.

Makrópnoos
2 hexes claimed
As you place the crown atop your head, you feel your body overflowing with energy, the differences slight for the time being, but still noticeable. Laurelios successfully worn.
Though as simplistic as one might expect, your people show the craftiness you would expect of them, taking your tutelage to heart and constructing primitive, but sturdy, homes for themselves that pass your cursory inspections. ἀρχή built.

Mortrose
Though your mud-made soldiers are barely cognizant, and their construction is thus shoddy, their tireless efforts are an efficiency unto itself, and eventually sufficient muck, wood, and various other unmentionables are piled up in such a way that it might, perhaps, be mistaken for one massive structure. The Bablial Ziggeraut built.
You slink through the mud and muck, your amorphous body serving as excellent camouflage as you approach the massive, blood-red saurian that stalks the swamps, searching for its next meal. This day, however, it finds the table turned on it as you surge out of the mire below, latching suddenly sharp and jagged teeth and claws around its throat and drag out, roaring and flailing, into the swamp. Serratosaur’s Vitality is now 7/13

Mutare
2 hexes claimed.
Even as you speak with your neighbours, you assist your people in the construction of a spire, within which they might live, communicate, and study in peace. Though not quite worthy of the name just yet, it still towers above the trees surrounding it. The Hive Spire built.

Patior
3 hexes claimed.

Rojodaz
2 hexes claimed
Exettakal built

St. Aster
2 hexes claimed.
Unfortunately, it seems your would-be creation is a bit too blasphemous for the world to tolerate, for the time being. Perhaps another time. The Eye Create Unit Spell failed, 1 DI refunded.
While your attempts to create a body-blocker unfortunately do not come to fruition, the heaven successfully judges another sinner, striking home with wrathful accuracy on the mighty creature you detected skulking around the overgrown ruins to the south. Eudaeleal’s Vitality is now 9/13
>>
The Beast
3 hexes claimed.
Unfortunately, for the time being it seems the ichor has not enhanced the intellect of the creatures under your thrall sufficiently, as they struggle to construct anything more advanced than the more typical dens and burrows of their respective species. Hearthtree of the Ichor Grove Build Spell failed, 1 DI refunded.
You sing as you swing, your axe finding purchase in the creature before you, some kind of silvery, luminescent three-legged jellyfish that seems to dance across the landscape in time with your tune, swaying all the while. Unfortunately, its swaying makes it a big difficult to hit, and though you still find purchase you are unable to grievously wound it. Occuleih’s Vitality is now 9/13

The Door
2 hexes claimed.
On a distant shore, another door, of a like with yourself but distinctly smaller, mysteriously shimmers into existence, appearing set in place on solid foundations, as if it had existed there to begin with. Portal Built.
Their material concerns allayed by the presence of a portal to a strange green landscape laden with trees (and rather large beasts, but never let a giant, carnivorous wild animal stop you from getting some good wood, as one Sestan always says), your people get to work with expert carpentry skills, building some simple, but effective, shelters in which they can rest and think. Mire built.

The Highlander
Armed once again with a suitable blade, you travel north, returning to find that the violent, flesh-eating ogres that you subjugated upon your arrival in this world have built…well…something resembling a village, at least. You dub it Glenfinnan, hopefully it will grow to better suit the name. Glenfinnan built.
Then, you get to work. It is the same in this new world as it was in your old one, if the strength radiating off the sapient sword you’ve contracted with is any indicator, and you will need to grow stronger, should you wish to face more entities as strong as your already enhanced self. Perhaps these newly developed powers will be able to help with that. Strengthening partially developed.

The Unwanted
For the time being, it seems, you will remain alluring to yourself alone, as your attempts to spread that allure to any of the surrounding creatures just seems to offput and disturb them. The stunk is, tragically, not acceptance, but rejection. Mind Flaying Develop Spell failed, 1 DI refunded.
Fortunately, your attempts to accompany your followers down the correct path bear much finer fruit, brief flashes of your presence and divinity seeming to drive the devotion of the Refuges to greater heights, as they seek out new acts of supplication and prayer with which they might praise you. Seekers of the End developed.
Though you’re a bit late to the party, you thankfully have time to send your new friend into a quiet, restful slumber, one so comfortable he will never wake up from it. Diadeus slain.
>>
The Whisper
3 hexes claimed.
Your people find the fungal forests a comfortable abode in their new, transformed bodies, and find the lake to be even more so, its water reinvigorating their bodies and spirits in a way they had never been before. The Lake of Communion built.
You journey southwest, finding, ensconced in illusory mist that confounds your senses, a massive furry rodent, idly munching on grass and seemingly unconcerned by the mists surrounding it, its long, scaled tail slapping idly against the ground. As your spores cover it, however, it squeals in alarm head swinging wildly around in search of the aggressor. -2 to the FV of Affinity resistance rolls?

tsss
3 hexes claimed.
Though they cut at the hands of their wielders, the intentionally sharpened tips of these stabbers pierce like nothing mortal, allowing the Kikka to hunt the creatures wandering the desert dunes with contemptuous ease, provided they are willing to endure a considerable amount of blood loss in the process. ssstabbers developed.
There’s no greater joy then introducing someone to the wonders of stabbing, and thus today is one of your happiest days! Though the blood loss seems to have unfortunately gotten him in the end, your sure your serpentine pal appreciated the stabbings you so generously gave him, in his final moment. Diadeus slain.

Varkhuz
Epoch missed, 2 Major Actions saved for the next epoch. 9 damage taken.

Ͼ-Arkatassus
Unfortunately, the bindings that shackle you are mighty indeed, as your divine might proves insufficient to shatter them, for the time being. Unrestricted Evolution Develop Spells failed, 2 DI refunded.
While you do not manage to evolve, your body is evidently mighty enough as is, and you lay into the fleshy god before you with bestial abandon, tearing great chunks of bloody meat and bone from his body. 9 damage inflicted in Varkhuz.
>>
Rolled 10, 6, 4, 8, 9 = 37 (5d10)

PRIMAL ACTIONS
Boarbarosso
Stricken mad by the horrific music, the boar makes one more last ditch attack in the hopes of freeing itself from the hellish noise. (Boarbarosso attacks, it rolls the first dice).

Diadeus
R.I.P

Eudaeleal
Roaring, the monster, some gargantuan, quadrupedal mixture between canine, feline, and reptile whose features are largely obscured by extensive scarring and a massive stone helm and harness barrels towards its finally discovered aggressor, claws outstretched. (Eudaeleal attacks, it rolls the second dice).

Gliraximum
Suddenly finding itself engulfed in spores, the (paradoxically) massive rodent lets out a squeak of fear and practically dives into the earth, a veritable stream of dirt pouring out behind it (Gliraximum Constructs a Warren).

Jaganteo
The great feline finds itself bound in place, for the time being. (Jaganteo cannot move or act until Harbour’s binding expires, it is attacked, or the binding is otherwise interrupted.)

Occuleih
Once silvery and thin, the jellyfish-like creature suddenly inflates, glowing a bright, warm orange as its tendrils seem to almost absentmindedly lash out at the aggressor. (Occuleih switches phases and attacks, it rolls the third dice).

Serratosaur
Pulling itself free from the muck, and getting over its initial surprise, the cold-blooded, near-demonic reptilian’s jaws seem to somehow curl into a malicious, leering grin before it strikes down into the muck beneath its feet, seeking fresh blood and flesh. (Serratosaur attacks, it rolls the fourth and fifth dice).
>>
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Rolled 9, 4, 8, 4 = 25 (4d10)

>>6281204
>MA1 [DI] - Counter claim 20,8 and 20,9
Already the outside world encroaches. Strange beings lurk amidst the trees, insectoid wings and wide eyes staring. Lys bears them no ill will, but they fall under the influence of another god, and so are an unknown. Gently, her light extends to pierce the darkness of the trees, her will flowing over the land and cleansing it of this Other's influence. The mortals may stay, or they may go, but she will not allow possible danger to lurk on her doorstep. They must step into the light, or be banished into the darkness afield.

>MA2 - (DI x 2) - Not a Home, a Refuge [Safety]
Her people will not have their safety jeopardized, not while she yet shines upon this mountain. Her light becomes ever-brighter, and with it, her will suffuses the land ever deeper. Let none sway or endanger her realm, shining and eternal.
>upgrading last turns tech.
>>
>>6281204
With the foundations laid for what will surely one day be a mighty empire, Drakatron wanders to the south, following his more esoteric senses...
Minor action: Drakatron moves to 33,20

There, he finds something most interesting indeed. A wicked grin splits his features as he beholds the primal, Coenabalu. For a brief second, he locks eyes with the beast, and considers letting it keep it's miserable life in exchange for it's servitude. Then it looks away, as if in dismissal, and Drakatron sees red.
"SIMPLE MINDED WRETCH! MY MINIONS SHALL FEAST ON YOUR FLESH, AND I UPON YOUR ESSENCE!" Drakatron roars.
Major Action: Drakatron Attacks Coenabalu (DI)

Meanwhile, back at Dragon Rock, the Sharpclaw busy themselves learning how better to hurt, that they might better take.
Major Action: Develop Primitive Weapons
>>
Rolled 3 (1d10)

>>6281237
Fucked up the die, haven't done this in a while
>>
>>6281208
>>6280937
The Highlander moves birth to the dancing noisy god of the northern hexes of the island.

"You dancing one. This land must be tended by only one of us. I do not trust the hands of another immortal to not cause consequences while we both make this land our domain.
I say to you, I challenge you to a duel of honourable combat. Whoever shall be the victor will tend to the others mortals, but may speak of no words of this battle.
Do you accept or shall you flee from this island? Ignore me and I shall assume the disrespect as acceptance."

"
>>
>>6281246

Aegiron would accompany the firt of the oathbound to oversee the duel
>>
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>>6281218
Changing Action 2 to-

>MA2 - (DI x 2) - Build Settlement on 20,8 - The Hidden Forest

The Liten need a roof over their head, and take to the newly enlightened lands with wary steps and wide eyes. There, feeble treehouses are erected, their construction aided by the light of Lys where possible.
>>
Rolled 8, 9 = 17 (2d10)

>>6281218
suddenly lithic notices a sudden dark shift in the light, the peaceful tone shatters and lithic senses Mutare being encroached on by the the light, the many mortals under them pushed from their new homes as the beam rakes over them unjustly. enraged by the sudden destruction when the morning had just begun Lithic embraces the warrior of old, their forms shifts growing larger forming a great chrystaline humanoid, equiped with a chrystaline buckler and a long shimmering two handed claymore. They order praxus to stay and guard their sibblings, then briefly apologizes to the icy human "Im sorry to cut off the conversation but i sense a great injustice afoot ill haveta postpone this lovely conversation" not waiting for a replay Lithic bolts towards his target
>Unit move Lithic [19,8]
LIthic rushes past forests and ignores the mortals who do not deserve their wrath as lithic takes the fight to the light of destruction
>Unit Attack action against the light
Lithic swings a charged blast of piezo electric energy from their claymore in a swing the blast souring towards the corona of lys.
"cease your encroachment upon Mutares land yah bright shiny bastard"
>>
>>6281315
this is of the spirit category
>>
Rolled 8, 5, 2, 1, 7 = 23 (5d10)

>>6281207
[MA] [DI x 1]
Claim 20,9 20,8
Mutare can feel the attack on the realm she has claimed, the godling west has unprovoked sought to undo the work she has done. This will not be allowed to stand, as Mutare attempts to regain control from Lys

>Develop [MA] [1 x DI] - <spell Title: Spirit concentration>
>Preq-Tech: spirit
>Preq-Resources: spirit
<increase the base damage of raw spellcraft attacks>
<allows the caster to tap into the raw power of divine energy and increase the destructive potential of the raw magical attack>


[UI]
Mutare move to [20,8] 2x DI [RANGED] spell attack lys [spirit]
Drawing from within the radiant moth, attacks with baleful shining moth light that slams into the stalwart godling, not targeting physical form but the essence of the kindred.

Seeing the crystaline godling lythic come to her aid, Mutares mentally calls out to him, thanking him for his assistance in her moment of need.

To Lys, Mutare sends the mental message, "I do not wish to quarrel with you, Kindred of the mountain, but you have tried to steal that which is not yours and attacked what is mine without provocation. Return what you have taken or face my response."
>>
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Rolled 7 (1d10)

>>6281204
The Uplifter surveils the settlement he has taught the humans to build and purses his lips. While it wasn't bad with the resources they had, it could be better, but they really didn't have much to work with except beasts of burden and some textiles. This had to be fixed and Makrópnoos knew exactly where to look. He sat down a little away from the settlement and closed his eyes in meditation, looking Northeast at and swamp and further in that direction at some forests. Focusing his mind on them, he felt his influence permeate them and change them in a way similar to these grasslands: under his vigil.

>MA 1: Terraform (19,15) and (17.15) for 1 DI

Of course, laying claims to more resources wasn't all that these people needed. They needed to be able to protect themselves yet lacked the means to do it currently. While he could show them the art of weaponsmithing he had a task much more urgent to do currently and needed to cultivate an exceptional talent. His gaze fell upon a man clad in furs who was greater than the others, both in body and in mind. Whatever he did or made it was like he not only KNEW how the pieces fell together but had the conviction to simply...make it happen. The man could wrestle beasts twice his size and knew how to best them when pure strength wasn't enough.

He was, however, very brazen, and while this could be useful to Makrópnoos he would probably get himself killed out of recklessness eventually. So all the deity had to do was share a little Foresight with...

>MA 2: Create the Hero ἰσχύς(Ischus) for 2 DI

His inner eye went back North again, and he saw the Primal beast dozing off quietly, possibly unaware of the deities near it. But the giant god was very much aware of it, and had placed the settlement in such a way that it couldn't reach it. It was a danger that had to be taken care of and so Makrópnoos began to strain his ability to see the future and burned some of his life force to figure out its weaknesses.

>God Unit Action: Use Foresight to boost Strength for 4 vitality.
>>
Rolled 1 (1d6)

>>6281209
> MI. Harvest the crest of Diadeus, for later!
tsss likes the shiny stabby snake bit! tsss will take it!
> MA. DI2. Pantheon with Nugar the Unwanted
tsss has met a friend! friend has taught tsss about hugs and helping! tsss does not understand details, but will probably help with stabbing?
> MA. DI. Phantom Prophet Project with Nugar
tsss is confused about the helping of people, but tsss likes the part where people stab each other! friend is trying to make people better! tsss makes people better at stabbing! everyone is happy!
> tsss zooms away! wheee!
>>
>>6281393
tsss rolls to a stop. tsss looks around. tsss is confused, place very similar to home.
>>
>>6281211

> Terraform [MA]
> Claim: (19, 6), (28, 5)
As the Gladebound continue to explore and learn the lay of the land beyond the mountains, Harbour feels a strong bond to the West, claiming it, to understand it further. Is it one of the horrors the refugees spoke of? Or was it more? She did not intend to hold it, only to understand it.

> Terraform [MA]
> Claim: (27, 4)
And as the tundra is understood, and traveling from the Glade to the outside becomes more common, so too does traveling the mountain. Its crests, its peaks, and its trails become only one more part of the life of the Gladebound.
>>
>>6281204
>[UM] Move God Unit to (24, 9)
As Rojodaz bounds across the frigid wastes, a rumbling growl rises up in his throat, his jaws stretching out into a feral, toothy grin as the scent grows stronger and strong until, eventually, he rounds a mountain and, in the dip of a valley that hangs between it and one of its fellows, spots his quarry. He bolts forward, eschewing the advantage of surprise and seeking to close the distance as quickly as possible, striking while the beast is still confused. The earth rumbles with every footfall, and still it does not turn to face him. This will, perhaps, be a disappointing hunt, if the game’s senses are so deficient, but Rojodaz nevertheless continues, eating up more ground before finally sinking into a crouch, sliding that last few hundred meters into the optimal distance as his haunches tense, preparing to carry him forward in one lightning fast, lunging pounce…then, Rojodaz pauses. For a moment he simply remains in his crouch, examining the still, unmoving figure before him.

Then, his body slowly uncoils and he rises up from his crouch, padding in a wide semi-circle as he examines his would-be prey. Something seems…off. It is nearly of a size with himself, and based on its stance, the curved saber teeth extending down from its muzzle, and the way its pelt camouflages it against the snow, it is clearly a hunter, like himself. Yet it could not detect his approach? Not to mention the…oddities of its physical state. It seems tensed to explode into motion, errant twitches in its musculature visible here and there, and yet it remains as still as a statue, unmoving even as another predator circles closer. It is only when Rojodaz completes his circuit, and arrives before the feline’s head, that he at last understands. Its eyes desperately roll in their sockets, bouncing from one detail to the next before, as Rojodaz enters their field of vision, locking on to him, glaring with a mixture of confusion, hostility, and raw, naked, animal fear. This hunter has been held fast, trapped by some unseen force.

Then, as Rojodaz puts his senses to work, sniffing at the air, straining his eyes and ears, trying to catch any hint of what might already have a claim on his would-be prey, he perceives…something to the near north, caught by some newfound sensory ability, never before exercised. The entity feels paradoxically familiar and yet unknown to him, and buried deep within Rojodaz some core, some essence, seems to thrum with recognition. Confused, he shakes his head, attempting to dislodge the strange sensation, and turns his head to face the presence, his first words guttural and bestial, unsure and prickly, yet imbued with an inborn wisdom the wild god himself has not yet fully grasped.


>>6281611
>[MI] [Communicate] Harbour
“Rrrreveal yourself. Whatever manner of beast you may be, Rrrrojodaz has sensed you already. He wishes to hunt this prrrrey, and would know if you alrrrready intend to do so.”
>>
>>6281658

> [MI] Communicate
A beast with a voice, one without. You. You wish rid of this being, but will this be all? Will you hunt lesser things? Are you one such terror? Be it, you shall be sealed away, but if not...
This is prey. To you, meaning it to be of worth, and not a burden. Had I not held it, it would have gone, so aid me in ridding of this creature, and you will have your price. Perhaps, even, your strength would come in use. Let us rid of this terror, and we shall speak more. You wear its coat, but you are more. Such as I.

Go then. Hunt. I shall aid, as I am able in my functions.
>>
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>>6281204
>Move from (2,26) to (6,24)
>Terraform [MA] [2 DI] - (8,24)
Huáng looks beyond the mists of space, and sees two things of interest.
A great beast, of gigantic, spiky proportions. And another mountain that would make for a perfect secondary pagoda.
He lifts up into the sky, flying over a cloud, hands clasped behind his back.


>Construct [UI] [1 DI] - Caves Of Wandering
>2 Roads, (3,25), (4,25)
Along his route, he allows his blade to dangle from his cloud, and it cleaves a path out of the mesas themselves, the rock simply forming bridges where gaps used to be.

>>6281393
>>6281395
"Sectmaster Huáng of the Mount Ao sect greets you, stranger" an old man called out, floating over a cloud, a stabby implement in his hand.
"Have you too escaped the turning of the wheel? Or are you a wholly new creation of this world?"
>>
>>6281611
(Slight adjustments to the claims.)
Harbour feels a strong bond to the West, claiming it, to understand it further. Is it one of the horrors the refugees spoke of? Or was it more? She did not intend to hold it, only to understand it.
Yet more than that, the south calls as well, the place from where her charges came. Searching to the south, wide, green pastures call, and so she answers, claiming them as well.
> Unit Movement
> Harbour (23, 8)

(> Terraform [MA]
> Claim: (19, 6), (22, 12)
>>
Rolled 7 (1d10)

>>6281204
>[MA] [DI]
Claim 16,8 18,7

>[MA][2 DI]
Create hero Geada, an ice golem, at 17,7

>[MI]
move to 21,7
>>
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Rolled 3, 1, 1, 2, 3 = 10 (5d10)

>>6281204
Lo, Ejpto’Jsjt found Jut lost. ‘ere to be Jut was, never was Jut to be. A thing wilting, a thing languishing! Of grief, of sublimation descendant..

Yet… as such a limb sat quivering, bereft pneuma betwixt pneumatic motion, was it gone? Of truth? Of sight? Perhaps not. Perhaps could another become, could trod beside, could venture so to coincide that piece of Ejpto’Jsjt without, within. Thus then need was stupendous!

Insight! Wrongness there was, in Jut, peace reckon therewith. Ejpto’Jsjt pondered, dancing, not noticing, not in certainty, as that swine’s tusk skewered it longways. Ornery it was. Ejpto’Jsjt kept up a tempo, a maelstrom of sound cascading. Was it enough? Was even it a thing at all of import? Perhaps not…

Mayhap could find it a friend in Ejpto’Jsjt, yet!

>Ejpto’Jsjt triggers Thunderous Racket, encompassing the Primal on (4,5), free action, (rolling 2d10, first two dice)
>Ejpto’Jsjt attempts to Convert the Primal Boarbarosso on (4,5), (rolling 2d10, second two dice)

Ejpto’Jsjt in pondering partook of sights, of sounds. Many a thing there was, all of them strange, in all fluids bloated, in all limbs rigid. Not one chorusward, seldom rhythmic, seldom still redolent in noise, in visage. Ejpto’Jsjt sought to know, to turn inward and outward, to understand. Time flickered, doldrums ground on.

Lo, Ejpto’Jsjt gazed on Jut… Joy! Now, knowing! Now, reckoning! Jut was not ably real to be for one reason. Jut lacked eyes! Only but one, of Ejpto’Jsjt’s stature, where those here bore two or many. A sequel, then, was needed, twosome… Of two eyes! Of two protuberances! Imbalances so crawled forth. Joy yet! An excuse for a vent! Inspiration, taken! From such swine’s tusks, a design heatproof!

A second limb lost, then shuddered Jus’Jut!

>Ejpto’Jsjt attempts to Create a Hero unit, Jus’Jut, on (2,6), (-2 DI), [7 DI left], (rolling 1d10, last dice)
>>
>>6281246
Ejpto'Jsjt spun in place, pondering. That odd one approached, be it nimble, be it quick! In its grip did shimmer, did shine a blade. Cyclopean. Familiar. So much grander a rush from that threat it posed.

That odd one spoke. Its sole noise organ brought a variety of feelings: dismay at monotony, curiosity at tone, wonderful, sumptuous, grand terror again at its pitch. Forsook such misgivings Ejpto'Jsjt did, focused on instead intent Ejpto'Jsjt was. This then, was a threat? A threat it was! One in suspense, one awaiting response!

Ejpto'Jsjt fathomed, reducing volume to better articulate.

"Challenge to a mutual clash of concordance? Lo, this is a thing joyful, a thing bright and beauteous! Overawed, overtook am I. Alas, unworthy am I! My music be found paltry against thy strength, against thy blade. Such a performance would fall short, fall halfway, fail to satisfy."

One tube shifted, blowing its fire away from Highlander.

"Leave, will I? Perhaps not, no, not yet. An island is no more of meaning than those friends on it. Another there is, is there, that I am desirous to take forewith! Boarbarosso! Our friend of bacon dances so splendidly yet, does it not? Stubborn it is, all so happier will it be when it finds a place in our symphony."

One tube shunted, blowing its wind toward far horizons.

"Leave, I will! Of surety, of certainty. Once our friend Boarbarosso is dancing to my tune. Not sooner, nay. I ask but another Epoch, or so, or such, then will I go."
>>
>>6281704

"No, choose now. Leave this place or honourable combat will commence."
>>
>>6281712

As he waited for the response of the noisy god, the Highlander expanded the lands for the ogres and continued work on the Strengthening spell to increase the strength of the caster if they hold the strength domain

>Claim (4,7)
>Use 1 DI on spell development continuation of the strengthening spell
>>
>>6281674
>[MI] [Communicate] Harbour
The bestial god's lips curl back into a disgusted scowl at the thought, as he regards to diminutive horned deity. "Rrrrojodaz does not hunt the weak and pathetic. They would make poor sport, unable to uplift Rrrrojodaz through the strrruggle for survival. Even should he starve, Rrrrojodaz would not stoop to such a low, unless they turn their teeth and claws against him."

Rojodaz snorts with something resembling amusement at the threat, before settling back into another crouch, preparing to pounce and break the great feline from its bindings, so that the natural struggle might truly begin. “You are frrree to try and do so, little crrrreature, Rrrrojodaz would welcome the challenge. For now, though, if you do not wish to devour it and grrrrow then Rrrrojodaz will. Your assistance is not needed.”
>>
>>6281712
"I see thy intent, thy implement sharp, thy avarice shining in twin eyes. A boar skewered, an island seized, a tide of gore momentous in size, fetid in skein, fit to sweep this world of yours over."

The tubes swiveled, tense and tremulous.

"All of it I care not for, but you shan't take my swine. Not in ease, not in peace. Swing, then! Show me this weight of thy honour, sword and wielder."
>>
Rolled 7, 5, 5 = 17 (3d10)

>>6281238
>>6281695
(Rolling Coenabalu (I find Drakatron attacking Coenabalu deeply ironic for reasons that will likely be made clear shortly) and Boarbarosso's resistance rolls. First two dice are Coenabalu, third is Boarbarosso.)
>>
>>6281675

Within the spikes there is an eye, or rather the illusion of one, painted onto the densely packed spines at the center of the creature. It regards you, spines swaying gently in the desert wind until the word "wheel". Then there is an explosion of noise that a distant future might be described as a dozen running chainsaws in a blender. It takes a moment to understand the words within.

"tsss stab wheel! stab and stab and stab and!" Words dissolve into pure screeching for a full minute before returning. "and stab! then break wheel! and make bits into stabby bits and stab wheel with wheel! where wheel!? tsss will stab it!"
>>
Rolled 1, 4 + 1 = 6 (2d10 + 1)

>>6281720
"If the sword wishes to join us, it will. He only oversees that this battle remains honourable for now."

The Highlander runs at the noisy god and attempts to grasp his two tentacled heads. This one will be torn asunder."


>The Highlander attacks the noisy god with 1DI with his absorbing strike ability (2d10+3)
>>
Rolled 1 (1d3)

>>6281733

It didn't roll the 1d3 correctly
>>
>>6281732
The venerable old man nearly takes a step back, his blade already half-unsheathed, before he sheathes it with a smile.
"Indeed, such a force of nature you are. Might I ask what it is you intend upon this realm now that you have landed?"
>>
>>6281735
The great death urchin twitches.

"tsss must find big wheel and stab it! then tsss maybe find other smaller wheels to stab. tsss also hear about..." There is a hacking, shuddering noise. "balls. tsss will stab all balls too! then tsss will find..."

This continues for a concerningly long time.
>>
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>>6281737
"A primordial force of stabbing... how intriguing" Huáng ruminates, stroking his long white beard.

He then points in the direction of the southwest.
"Would you like to join me for a cup of tea as we discuss this interest of yours? Doubtless, we can find a great many topics that intersect the orbits of your interest and mine. Enlightenment and knowledge can be found at the bottom of a cup, whether Baijiu or tea, hoh hoh hoh"
>>
>>6281739

The quills of the god point not to the southwest, but the southeast.

"tsss find friend there! hug friend! And rope friend! rope friend verrry sleepy. tsss also sleepy, but make...make...group friend thing?"

The quills of dark urchin all relax at once, and there is a sound not unlike a jackhammer on sheets of metal. It seems the strange creature is...asleep? Perhaps it has already traveled far this day and can travel no further.
>>
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Rolled 10 (1d10)

>>6281208
>Unit Action [DI] Occuleih
https://youtube.com/watch?v=aENW02Srvw4

The axe sings along as combat between God and Primal evolves into a strange, yet delicate dance of survival. The tri-tenticled jellied horror bobs and weaves along the edge of the axe blade, as the silver and gold luminescence duke it out among the barren wastes. The rhythmic ritual continues throughout the long, dark nights, and any wandering beast bears witness to a miniature sun dancing with the silvery moon across the heavens, interspersed by falling stars.

And then, as though inspired, Occuleih changes form, transforming from a silvery waif into a golden, glorious dawn, as if to match color of the Beast’s lantern.

And as moon becomes sun, its solar flare gracing the virgin snow, luminescent eyes were enchanted by the sight, the fleeting shadow becoming more vigorous in its pursuit. Slaughter, turns to symphony.

A cold duel becomes a warm duet.

https://youtube.com/watch?v=CQW22EN-F-8&pp=0gcJCfwAo7VqN5tD

>Build Village [MA] [1 DI] [Ichor Grove] - Darkwood
>(3,26)
>Preq-Tech: Forest, Soul, and Change Domains; Ichor Grove
>Preq-Resources: Beasts, Fish

Ichor flows as the Beast’s heart races with anticipation. It is said that the creatures imbibing on it grew a brain three sizes that epoch.

Certainly enough to build something to avoid the Beast’s ire.

>Develop[MA] Foraging
The forest provides its charitable bounty- akin to acorn feeding a squirrel. Surely a creature under the influence of Ichor can follow its enhanced instincts to gather and stockpile socially, right?
>>
Rolled 7, 5, 7, 7 = 26 (4d10)

>>6281204

Arkatassus roars, many heads gnawing on ichor.
This god is weak, already the light of creation is fading from it, an empty and unresponsive shell. It just needs to be cracked open, then the treasure inside retrieved.

Ͼ hums to itself, alien thoughts running through impossible circuitry. All is proceeding acceptably, despite the setback of the previous epoch.


MA+DI: Claim 18, 24 and 16, 24

Arkatassus spreads his influence far, claiming the treasured Oasis at the heart of this desert. Sauria go, running across the sands to claim these fresh new lands, shovelling cactus into their jaws and marvelling at the beauty of the Valbats soaring high above the ground, scraping the clouds themselves.
Others travel to the grasslands, collecting fibres and getting chased by beasts, revelling in the glory of the world around them.
The radiance of the Sun Disk hovers above this territory, a strange light like an unbidden visitor, the Third Sun never sets, though it brightens and dims every so often to allow the mortals to sleep.

MA+2DI: Unrestricted Evolution 1/3

Curses, a hundred curses. Flexing against the binds had not shattered them. Even still, Arkatassus had learned much.

Down here, in this false body, the Hydra was not skilled at directing his own evolution, not as much as he would have been embodied in the Sun Disk.
Such a difficult task requires outsourcing, Arkatassus slides this job over to Ͼ, the invader from another world and unwilling roommate. A ring of acknowledgment is all the response the great hydra receives.

UI+DI: Attack Varkhuz and intercept if movement is attempted

UI+DI: Attack Varkhuz and intercept if movement is attempted

Gnashing teeth, scorching rays of alien starbright, a perfect dance between two very different, but incredibly entwined deities.
>>
Rolled 9, 6 = 15 (2d10)

>>6281393
>Communication [MI]
Nugar turns his attention to the sharp figure brimming with glee as the creature enters his enteral sleep. Sadden with the outcome, Nugar initially did not understand why the urchin was happy at first, but he slowly began to understand that the being was what he was born to do. Satisfied with his conclusion and guessing his true nature, Nugar smiles at Tss as he pokes a tip of one of his fingers on one of his spikes, a miniscule hint of plague in the form of liquid enters the spike.
"I think I know what you are and would like to witness what that entails, let us be entwine in our fate."

>Terraform [MA][DI] (8,28/7,28)
Nugar's path leading to the primal unintentionally begins to corrupt itself into what Nugar essence is and becomes part of his domain.

>Unit Move [MI] Nugar (8,27)

>>6281675
>Communication [MI]
Noticing someone new in the distance, Nugar's interest is peaked with what he sees since he feels that the unknown being is somewhat similar to himself.
"And who might you be?" Nugar wonders while tilting his head with curiosity.

>Develop [MA][DI] -DI? Phantom Prophet Project with Tsss Part 1
>Pre-Tech:
>Preq-Resources: [Falsehood Domain]
With encountering new beings epoch after epoch, Nugar assumes there will be more and perhaps lesser ones too. He decides that they will need some sort of encouragement to prevail through their trials within the mind and the strange world.... unless it's only those like him. In any case, Nugar waves off that fear and hopes that's not the case as he begins to manifest, concoct what he thinks others might need. BRAVERY and COURAGE as what Tss displayed while interacting with the primal beast. Nugar pricks the layer of his chest, slowly pulling it away, trails of ichor dripping onto the floor until a pop is heard and a large mass of concentrated ichor is pumping at the palm of his hand. He begins to play around with it, stretching it in different directions.

tech roll
>>
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>>6282204
"An intriguing question. One's true nature ever evades definition, scrutiny, and evaluation, hoh hoh hoh" the venerable old man continues chuckling at the decaying new arrival, even as parts of him seem to slough off.
His eyes widen at the ichor.
"Oho, but THAT, that seems to hold, if not an answer, then the beginning of one. Bravery, a fool's substitute for prudence, but ever do fools seem to prevail over the careful cowards at times, eh?"
>>
Rolled 3, 2 = 5 (2d10)

>>6281393

tsss would like to amend his turn to invest 2DI into Phantom Prophet Plague! tsss will make many people very brave, very stabby! maybe cloud man with fancy stabber also help! cloud man must like brave people and stabby people too!

> Spirit Test for Pantheon
> Spirit Test for Phantom Prophet Project
>>
Rolled 8, 3 = 11 (2d10)

>>6281718
>[UI DI] God Unit attacks Jaganteo
Rojodaz uncoils like a spring, slamming into Jaganteo and disrupting the binding holding it in place, before, after giving the Primal a moment to recover, launching himself at it a second time, claws outstretched as the hunt commences.
>>
Rolled 6 (1d10)

>>6282440
(Alright, feels incredibly weird to be running both sides of a fight here, but whatever, Jaganteo's resistance roll)
>>
Rolled 1 (1d10)

>>6282442
(Alright, Jaganteo takes the full 6 damage, down to 7 Vitality. Normally Primals act at the top of turn, but considering it was affected by Harbour's ability I'll say this is extenuating circumstances. Jaganteo's attack roll)
>>
Rolled 2, 10, 2 = 14 (3d10)

>>6282204
>>6282232
>Replace terraform action with Eternal Strife project [1 DI]
>MA to form pantheon
>Replace UI with "stab" attack on tsss
Huáng observes the two gods, one executing a near perfect profound transmutation, whilst the other flailed. Two points of view, side by side. Success and failure, wisdom in both.
"Allow me" Huáng extends a hand, channeling his chi as he attempts to produce a similar result. The other hand guides the strange primordial ball with his blade, so that it does not stumble.
>>
Rolled 6 (1d10)

>>6282445
Alright, and now Rojodaz rolls resistance, I suppose.
>>
Rolled 2 (1d10)

>>6281718
> [MI] [Communicate] Rojodaz
So I accept your truth, your form. However, will you consider one such as I prey? This question, it is of little import. For now. Beyond this, though...

And as Primal God Clashes with Primal Creature, the harbourer looks on, feeling its hold on the creature fade, as the tranquility of the bond is disturbed.

It remains not a need of my assistance. This remains my obligation. I have no desire for the claim, yet the right remains with me. And beyond the right... it is my calling.

> Unit Interact
> Bound by thy Harness, Jaganteo (24, 9)
With the old bonds broken, a correct nature still in place, yet disturbed, calling upon the domain is a difficult feat. More so now that the target had become aware of its bonds.


And yet, still, a different bond called, one to the far lands, by another, by one who'd venture this far, if only to speak. Harbour reaches out...

>>6281691
> [MI] [Communicate] Catarina
I have sensed your bond. I had sensed it, even prior to my claims. The Weavers of the Woods, you wished them be yours, were you not?
And so I shall speak, they shall. I shan't ask for forgiveness, I shan't ask for permit. All I shall ask is for time. Their bonds had called to me, and I wished to understand. In due time, perhaps, I will learn to understand. And perhaps, they too, shall learn of me. To be convinced to seek out a far away place, to a far away fate. As I remain, and implore of you, it is time that is needed, as I lay claim to that which you seek to call yours.
And it is, at the same time, an experience we share, to know of each other, to be, and to have our wants and needs.
Tell me. Wish you clench the chaos, or are you its emissary?
>>
Rolled 6, 10, 9, 5 = 30 (4d10)

>>6281899
>>6282467
(Realized I forgot to roll Occuleih's resistance earlier, so here it is, first three dice are Occuleih's. Fourth dice is Jaganteo's resistance roll.)
>>
>>6282467
>[MI] Communicate with Harbor
Is the realm of weavers that important for you right now ? While I'm not in a hurry to expand into it, I don't see why I should delay it's incorporation any further.
>>
>>6282473
If you are in little hurry, then why need you consider delaying? Tensions. A bond, under strain, holding, near breaking, yet accomplishing its task. Neighbours, freshly born, you and I, them, animosity is yet ungrounded. Rot had not set in. The bond remains strong.

And yet, why must it be stressed? Why must it be tested? For a lack? Creatures, such as you and I, they too, may move, if given the impulse. A connection of thoughts, of desires.

My thoughts are simple, to avoid the strain. Build a strong bond. It is not yours, it is not mine, nor may we call it 'ours', so much as we are theirs. And as more strings hold up that which we build, the less each one needs be worn.

Perhaps, this entire land will be filled with Weavers, in due time. Yet I feel their bonds, and they see me, as for who I am. What. If it is my duty to spread their webs, then I shall oblige.

But denying me this now, means it shan't come to be. That is my goal.
>>
Rolled 3 (1d10)

>>6282446

A stab! The gift of a friend! tsss will treasure the scar always!

> Rolling Fortitude
>>
>>6282476
You can proceed then. Make good use of it, and in due time we'll see your fruits.
>>
Rolled 2 (1d10)

>>6282469
Tra-la-la-la, tra-la-la-la
Youth is such a fragile thing
Tra-la-la-la, tra-la-la-la
A fragile thing is what it is

(Fortitude)
>>
>>6281204
>MA: Research Cultural Technology: city planning
Why, our settlement is quite beautiful, yes! But… it’s so *boring*, isn’t it? So much grey, so dull… it doesn’t scream ROYALTY, does it?
No no no, we’re all royals here, we deserve BETTER- come on, remember, remember! Strive to be what you used to be!

>MA: 1DI: Make a little structure in the Cradle of Royalty: the Royal Seat
Laurelios sits upon the brow, and the brow grows heavy… this strange wearer may be new, but look how it struggles and acts already!

It must be tired… a good ruler can’t be tired! Laurelios must help!
Compelled by the glimmering beauty of the crown, servants stack up some stones and hides and leaves, forming a comfortable seat for the prophet- it’s not a throne, not yet, but it could be one!
>>
Rolled 2 (1d10)

>>6281204
>>6281733

God game turn 2,

> The sword of edicts will attack the boar

Seeing this highlander commence his duel, the Sword of Edicts hovered silently, observing the battle unfold. Its radiant blade pulsed with quiet indignation before it spotted a majestic, divine boar bound that was seemingly bound against it's will. Within a moment's notice, compelled by righteous decree, the sword surged forth, determined to release the boar from this forced indignity.

> Turn 2 actions,

> Spend 2 Di to make the blade's edge sharper

> Claim the tiles 4,8 and 6,8
>>
>>6281204
Returning his attention to the other volcano Ervenbloud sends a tide of magma towards it. After connecting with the other volcano a sense of calm briefly filled the molten God before he looked at his spawn. They would need more territory if they wanted to thrive. Ervenbloud pulsed creating another river of magma through the ashlands while redirecting the first magma tide through the nearby mountains. The two molten currents burn through the earth before converging in the ashlands just beyond the forest.
>Claim [MA][DI] 9,18 and 11,18
>Claim [MA][DI] 10,18 and 9,17
>>
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>>6281204

>MA + DI [Claim]: (19.24) and (32.21)
The subtle difference in space spread, this time to another part of the cactus spring, and on a faraway coast. Space seems more malleable, thinner, you could almost cut it open.

>DI + God unit [Portal]: (19.24)
Another door appear, among the valbats of the spring, sprouting between cacti. A new link established. An opening to distant places.

>MA [Develop]: Orchards and gardening (basic food tech)
Both the forest and the springs are full of fruits, berries and other delicious foodstuff just waiting to get picked up! The Sestans have taken upon those to satiate their hunger, and as with everything become more skilled gathering them the longer they do so. Some of the Sestans even try their hands at planting a few of the seeds. Even though they know their native desert will need much work before it can have gardens, planting some in the forest might lead to easier picking in the future.

>MI [Communicate] with 19.25 (Varkhuz and Arkatassus)
A voice like wood creaking resonate toward the south
"You seem like you need some help down there... Fancy a way out?"
>>
>>6281717
Claim 4,8 with my previous claim action
>>
Rolled 1, 1 = 2 (2d1)

>>6282994
The fleshy creature skin would bubble in anticipation. It's pores leaking rancid puss as hundreds of squirming insects wiggle within. Varkhuz would smile a wicked grin his mouth full of razor sharp teeth.

>>6282140
Varkhuz would attempt to doge the beasts clumsy blows
>>
Rolled 8, 8 = 16 (2d10)

>>6283017
>>
>>6281324
>>6281218
AGREEMENT BETWEEN GODS

(we discussed and worked things out in the discord)

Lithic proved instrumental in organizing an agreement between Mutares, and Lys after heated negotiations. It came to light that this all started over a misunderstanding, and resolving it, an agreement was forged

Lys
keeps both hexes
trades resources from 20,8 (the hex with the weaver woods) to Mutares

Mutares
gives 2 tech to Lys in return.


Turn adentum

>Develop [MA] [1 x DI] - <spell Title: Spirit concentration>
>Preq-Tech: spirit
>Preq-Resources: spirit
<increase the base damage of raw spellcraft attacks>
<allows the caster to tap into the raw power of divine energy and increase the destructive potential of the raw magical attack>

>MA: Research Infrastructure Technology: THE WHEEL

UI: God Unit return to home hex no attack
>>
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>>6283017
>>
Rolled 9, 2 = 11 (2d10)

>>6281204

>Terraform: Create Unique Terrain (Limpid Waters) [MA] [2DI] [Domain: Water]- (38,21) (38,22)(39,20)

Where as above the surface of the Sea Laqura's influence has been felt in the falling patter of rain and drifting mist; here the roiling mass of water flows and reaches out as writhing currents and eddies direct from Laqura's shifting malleable form. Where the presence of the god touches, the waters are left pure and clear; transparent stretches of pure warm sea where one from the surface can see their way right down toward the seabed, where the roiling of the current is visible, and part of the seabed where the currents have worked and eroded glimmers with uncovered aquastone, rippled and glistening with patterns carved by the water-flow. Aquatic life will thrive in the warm limpid waters with flashing fish and molluscs yawing wide, and the balmy nature of the waters invokes an ease of being and doing amongst those who rest and resident themselves.

>Develop: Pallipod Husbandry
Resources: Pallipods, Wood, Clay, Fish
As Semi-aquatic creatures and part cephalopod themselves, many Granchpolpo are able to fashion an alliance of sorts with the intelligent Pallipods, using them as partners in their aquatic hunting and taming many as companions.
>>
>>6278143
>Communicate: Daemupochu

The presence is nearby, but it has moved neither toward or away. And so Laqura's watery form rises up from inside the Sea in which Laqura is settled.

"Who waits nearby?" The voice speaks as the roar of the tide and breaking waves. "Who is this who lingers upon my bounds?"
>>
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>>6281204
With the north and south of the divine tree now filled with holy pollen, the wandering Daemu now feel protected enough to wander freely further away from their creator, Daemupochu.
>Build Village [MA] [38,23] - Gagi Grove
>Build Village [MA] [38,25] - Giagi Grove

>>6283057 [msg me on discord if when you respond I only check this thread to post turns]
The divine tree doesn't so much as communicate with identifiable words, but by giving a sort of feeling which can be noticed and felt as foreign.

The tree gives a mix of feeling that somehow coalesce into "This spot had light and water. That’s all." After a few days a tiny sentient flower arrives at [37,22] and drops off a berry. The tree gives another feeling, that this berry is a gift for you to eat.... Should you trust it.
>>
Rolled 3 (1d10)

>>6281086
>>6277906
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Fluffpost time: Last Turn
With the break of dawn the newly emerged Lindwyrm's shriveled underutilized eyes blink wearily at the unkind light. Piercing through the foliage of the jungles canopy, shotgunning a speckling of gold and green lights across her slimey skin. She found herself in a trampled ditch with trees toppled and broken clay scales scattered everywhere, the Mudwyrm's body already beginning to ooze and pour forth the mud which would reform her grander dragonic body. Where as before her supping of the mana-spring, the bestial Lindwyrm would sleep far into the night and day underground without having to undergo such painful occurrence, and such circadian concepts did not exist. Now, here on the surface, her new divine self was forced to learn these new uncomfortable experiences.
Along with the newfound self awareness that she was, in fact, not a morning person.

Slapping her reformed arms across her face, sculpting her salamandrian snout into a far more becoming, draconic visage, she made way for wetter waters.

Pouring down as much akin to a flash flood as a crawling snake, she slithered down the mountainside towards the coast. Splashing into the swamp she found herself finally in the comforting embrace of tepid waters and strange but not unbecoming green foliage. After enjoying the soak for another while longer, she slinked down into the bay, as her divine ilk seeped through the waterway and transformed the land around her. Swamps became murkier and pocketed with quicksand and will-o-wisps, while the tar pits became almost fuller as if their rightful ruler had finally surfaced. Carving through the water, the lindwyrm made her way west, while her clay soldiers trumbled along the spreading mudflow to the south east. Under the command of her subconcious desire, they began working on a place to enshrine her on her return, a great zigguraut overlooking the great Furnleum lake to lounge on above all, meanwhile also erecting smaller shacks and huts all around the perimeter of their lady's abode for themselves.

As they laboured tirelessly, the Lindwyrm's whiskers flaired as her nose picked up a new scent. A familiar, if dissimilar, scent. Another whom had drank from the great wellspring. Another whom's flesh and blood would bring about great satisfaction. Her lips already salivated as she snakes through the waters and ponds towards Serratosaur. Once she entered the swamp, she was nigh invisible, and sneaking up on the great horned dinosaur, she lunged from below without hesitation. Immediately finding purchase, her great rocky teeth found purchase in the beast's soft neck. A gurgle of elation leaves her gullet as Primal blood spills into her waiting maw and the beast thrashes and writhes trying to fling her off from her purchase. Leading them to both topple into the shallow swamp waters beneath them.
>>6281211
(Fortitude Check)
>>
>>6283020
This gets approved by Lys, who returns to silence atop the mountain.
>>
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Rolled 7, 7, 6 = 20 (3d10)

>>6281092
>>6281209

Seemingly unharmed from the strange mist of these strange lands, Aeylan measures his focus on the task at hand. He gazes towards the squealing rodent, with a sort of compassion. This creature is mighty and grand, but beneath the surface it is a fragile and mortal thing, just as he. In the olden days of past, the Listeners heard naught, and the Whisper was but silence. We shall give to this beast the gifts which have enlightened ourselves.

>Pressure [UI] [1DI] Gliraximum
>Aeylan the First Host connects to Gliraximum directly through the spores it doused the large rodent in, sharing his compassion, understanding, and hoping to share the feeling of relief him and his people have felt by becoming Listeners.

>Terraform [MA] [2DI] - Resonant Spores
>Preqs: Hytox Spores, Metamorphosis & Spores Domains, Lake of Communion's implementation of Hytox Spores
>Starting creation of powerful resource, intended ability is "Gain +1 Pop Growth when developing health and culture tech with this resource"
Back home, Aeylan can sense the other Listeners constructing homes around The Lake of Communion, starting families, birthing and baptizing them within the great waters. The spores are absorbed by their bodies, rejuvenating them, but this is only the beginning...
Aeylen focuses his energy through the mycelium root beneath his people's lands, bestowing the Spore Clouds with a new breed of Hytox Spores: The Resonant Spores. These close cousins are a child of The Whisper and the infectious spores of this land, a metamorphosed recreating of the original, better built for the Listener's to be fueled by the re-birthing gifts of The Whisper to give their bodies longer-lasting health.

>Develop [MA] [1DI] - Divine Lineage
>Preq-Tech: Metamorphosis, The Vessel God Ability
>My god dies every 3 turns. It'd be pretty cool to roll 2d6, and get a +1 FV to the first attribute rolled, and a -1 FV to the second attribute rolled, until they are re-birthed once again.
In the distant reaches of his horizon, Aeylan can sense the divinity of many others. Many far greater than he. Even in these short adventures through mushroom and forest weald, time crests onward and so does his age. His comrades have passed several generations, as he lives on to witness their great-grandchildren venture by his side now, but soon his time will come.
Aeylan must set the golden standard for the next Vessels. He must show honor, truth, and respect, and establish a foundation for his further brethren to build upon. And so, when his re-birthing comes, his successor shall feel his strengths invigorated, though his weaknesses perpetuated.

>dice
1st is for Pressure. Has +2 from spore spell, -1 from pressure, so net +1.
2nd and 3rd are for Terraform spellcast
>>
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Rolled 10, 8, 4 = 22 (3d10)

>>6281207
>>6281086
>>6283664
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Terraform Creation] [2xDI] - Create unique resource: Glepnal Mud. Formed from the Mudwyrm's seeping ichor pouring into the Furnleum fields. A particularly viscous soil that is a harsh irritant when dusted and airborne. When hardened or dried into Glepnal Rock or Brick, it becomes exceptionally sturdy and heat resistant, often forming the basins and channels through which Furnleum naturally pools in.
Using: Domain - Mud. Rolling Terraforming (first two dice)
>Major: [Develop] [DI] - Kosks - To better direct and control the Dazhawks, the Primordial Lindwyrm of Rebirth uplifts the large scavenger birds into her agents. Granting them souls from her coffers, and clay coated heads, they are reborn as Kosk. Large, intelligent, and of a miscreant bent. They are often found perched atop Hollow Vessel structures or dead trees amongst the tar pits, surveying for prey and squaking and singing amongst each other as they look down on other mortals.
Using: Domain - Souls, Resources - Dazhawks

>Unit Action [God Unit]: Attack Serratosaur once more, before moving into and luring him to the <29,28> Tar pits within my demesne.
Rolling Strength Check (Third dice).

The demonic dinosaur's fangs rake through the mud once, twice, before tearing into a flank of the lindwyrm. Though the spoils are unappetizing; slimey flesh that tastes of dirt and mildew, the waters around the damnable beast run with a ruddy divine ichor regardless. Paying no heed to its injury, the mudwyrm fights with equal beastial might, choping at the beast's haunch before swerving with unexpected grace through the waters. Steering around the beast as it continues to nip at her tail, she pulls it along just barely keeping out of reach so as to lure it into her lands.

The swamps turn to mud, and the pools and streams of water are replaced with blood-red boiling pits of temperamental furnleum.The two continue to give chase through the unforgiving terrain undeterred. The Mudwyrm's ichor seeps into the ground here, infusing into the land, her land, and bringing forth new natural resources to the world. This Glepnal mud permeates the tar pits where it is cool and drying into rock near the excessive heat of the furnleum, often forming natural barriers for the furnleum to pool and flow against while preventing the entire providence from burning down in a run away forest fire. Far stronger and more useful than conventional mud brick or clay, even rivaling stone despite its initial state as a viscous liquid. It is a happy accident that one of her most benevolent blessings to this world comes unbidden.
>>
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Rolled 8 (1d10)

>>6283881
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Rolling another dice for the hell of it cause exploding dice are fun.

As the dinosaur and dragon fight for an epoch, hunting and tearing at each other with tooth and fang every day, every nights is spent resting and recuperating for the next morning brawl. Here, in her frustration, the Dazhawks circle and wait to see which Primal will fall for their benefit. Seeing Serratosaur as far more delectable game than a gooey lizard, and a sturdy clay surface as preferable to a back of razor sharp spikes, they often perch upon the god's brow and back, looming eerily across the landscape. While at first the lindwyrm, frustrated by their ability to fly and penchant for squawking in her ears, tries to dislodge them by rolling back and forth through the mud and tar; their persistence ultimately leads her to giving up the effort. She decides to 'graciously allow' them to continue to keep her company.

It is in these sleepless nights that a new thought comes to her mind. A fully realized thought at that. These dumb birds have their uses, she can tell. Despite never before being sure what a bird was, exactly, nor being fully aware of the concept of flying in the open sky that she is still so unaccustomed to being under, in the back of her mind she *knows* these things and what more they could be capable of. Her clay soldiers would not be able to make use of these birds as mounts, and training them would take to long for her liking, but why should they *need* mounting or training to be useful, when the birds themselves could be lead with words and will alone. With a deceptively slow rise of her draconic talon from beneath the water, she plucks one of the Dazhawks from her body and holds it before her. Ignoring the birds protests, her inner form emerges to cup the thing's head in her much smaller hands. Sediment pooling around her arms and down the beast's panicking head, a small lingering soul she plucked from the aether leaves her lips and courses into the bird's beak. With a flash of light in its eyes and a hardening of a thin clay head, the Kosk are born. They will be her agents, her wings, her voices and eyes afar. Oh there will be so much fun to be had from her newest, favorite toys.
>>
>>6281733
As lumpen fists struck Ejpto’Jsjt, it was a clankful hollowness they felt. Gasping, wheezing, pulsing sinews set sputtering. Nay, shrieking! A refutation facile, a rejection futile, uttered on heroic ears. Again, nauseous droning.

“Thy honour… a pretense quick flouted!”

Tubes fatigued thumped onto earth, crawling nowhere.

“Thy law… a platitude quiet forgotten!”

Gaze wary spun at unnatural angles, of a scrutiny suspicious, squintous.

“Thy advantage avails thee, in force. It does! Were I so mighty and thou so weak, no need for mutuality there’d be, neither in our striving. It does! It does!”

>>6282910
Witnessing motions of sword sworn to Order, Ejpto’Jsjt spasmed. Not in fury, but an altogether stranger feeling. One foreign, as of yet unknown to itself.

Betrayal? Despair? Schadenfreude? As of yet unknowable, and again, more noise.

“Conturbations, confounded! Blade bereft guidesome grip, greedy bound thereby to gutting, gouging our beloved swine!”
>>
>>6281204
>God Unit: Spellcast - Heaven's Opinion [UI] [1 DI] - (41, 24)
Another questioning, another forum of voices deciding if the helmeted mutant is evil, if it's worth the effort and if it really deserves the rocks treatment when more redemptive measures are possible. The Saint still wishes to puree the fault into a nice and uniform juice of flesh, but let's see what Heaven thinks.

>God Unit: Move [UM] - (40, 29)
The Saint nobly runs away from a bestial confrontation, seeking refuge in the ruins south.

>Terraform [MA] [1 DI] - (39, 27), (39, 28)
Wrongness prevails. This time, water itself is made to grant itself life. Simple, protozoan forms are dwarfed by larger contingents of creatures with too many hungering mouths, mimicking things unseen yet seen, when you look at it sideways. In time, their anima shall dwindle and nothing will remains but ghosts of uneasy forms, but what matters is that something wrong happened here, and nothing else.

>Build [MA][2? DI]: Settlement "New New St. Smith." - (39, 27)

Without supervision, the Saint's followers are incredibly unproductive, their detachment to the wrong world largely resulting in apathy and acceptance of pain and suffering as recreations to ape the Saint's path. Dying over and over, just to wake up in blissful forgetfulness to discover everything again. It's Heaven, but the Saint needs more productive forces. Enter Ruin, and while the flesh-shaped monstrosities offer much in the drives and habits beneficial for the Saint's plans, such potentialities hold questionable developments in the future that shall pass. Look sideways, to simple, directed armaments. You can't mess up with one point shooters. It's that and that's that. Now, life, pretty easy as well, just reverse its external lethality into internal de-lethality, let the flesh and bone and meat grow into shape, and provide enough love so that it may be her follower. Let the phenomenon spread and rally them into corralling the rest of her followers into the ruined cities, and punch down the rest into order.
>>
Rolled 9, 5, 4, 8, 8 = 34 (5d10)

>>6281204
>>6281211
>>6284302
+St. Aster defends against Eudaleal, rolling the first dice.
+St. Aster casts Heaven's Opinion against Eudaleal, rolling the second and third die.
+St. Aster build-casts New New St. Smith, rolling the fourth and fifth die.
>>
Rolled 6 (1d10)

>>6281899
Exploding dice
>>
Rolled 7, 2, 7, 2, 5 = 23 (5d10)

>>6282910
>>6283866
>>6283881
>>6284303
>>6284322
(Second round of resistance rolls. First dice is for Boarbarosso, second dice is for Gliraximum, third dice is for Serratosaur, fourth dice is for Eudaeleal, final dice is for Occuleih's own explodice dice.)
>>
>>6282447
>[MA DI], Develop Hunter’s Mark, an ability to track and better pursue Primals, no matter how they might try and evade him.

As the two titanic, quadrupedal predators collide, the feline, freed from the bindings against which it has been constantly straining, explodes into frenzied motion, lunging away as it form snakes fluidly through the air, anticipating and attempting to avoid the expected strikes from its aggressor. Rojodaz, however, does not intercept or pursue the Primal even as it bolts away, light footfalls, snow-white fur, and a low, near-crouched posture seeming to erase its presence the moment the bestial god blinks. As its prey vanishes, however, the hunter simply settles back on its haunches, teeth widening into a savage smile.

“Rrrrun, feline, and rrrecover your strength. Rrrrojodaz does not wish to face you at anything less then your best. Then, we will see who the hunter, and who is the hunted.”

Through a nigh-impenetrable blizzard, a predator stalks. Several days after its imprisonment, its body has fully recovered from the strange ordeal, and the Primal has gone to ground, slinking this way and that and attempting to throw off the pursuer it can practically taste on the wind. And yet somehow, for the first time in its existence, none of its tricks have availed it. Despite its best efforts, the feline can sense that it is being watched. Not visibly, not physically, but nevertheless, for the first time in its life, it is the one being stalked, no matter how it tries to conceal itself. Thus, as its mental state deteriorated in time with its body’s physical recovery, this snowstorm has seemed like a merciful lifeline, an opportunity to, at last long, rid itself of the disturbing sensation by plunging into the environment in which it is most at home. Now, after hours of careful creeping through the snowstorm, the massive beast crouches low, letting its natural camouflage go to work as it settles down to rest for a moment, the sensation of being hunted finally vanquished. Though it would still need to slip away in the blizzard’s wake, now that the presence had lost track of it, it would be a simple enough matter to escape notice and flee further north, to even less hospitable hunting grounds, where the persistent predator likely would not deign to follow.

>cont'd
>>
>>6284471
“Was that what you thought, prrrey?”

The Primal bounces back to its feet at the words it cannot comprehend, but far too slow, as a red shape blurs through the surrounding curtain of snow. Snarling, the former hunter attempts to contorts its body, to avoid the attack that appears to be approaching with agonizing slowness to its senses, but its reflexes have warned it far too late, and that snarl transforms into a yowl of pain as claws begin to maul at its flank, dozens teeth locking into its shoulder like a torturous vice as the bestial god’s natural weapons find purchase. Driven down on its side into the snow, the feline’s own claws reflexively lash out, but through it feels some feedback, it can tell they’re merely glancing blows. Its internal calculus completed in that instant that it senses that grim reality of its inability to decisively wound, the Primal pinned body spins, tearing the crimson predator’s jaws (and a good chunk of its own shoulder) free as it desperately rolls away, claw marks scoring its torso and painting its once pristine pelt with streaks of red ruin and blood as it flows back to its free, movements once graceful and practiced now jerky as its ravaged shoulder throws its body off-balance, its retreat still swift, but now lacking all its fluidity.

Yet once again Rojodaz does not pursue, content the watch the Primal escape into the all-consuming white, bloodied footfalls the only remaining sign of its passage. This hunt, in truth, had concluded not long after it started, the beast’s fate sealed the moment it could not escape the reptilian predator’s senses. Now, with the prey crippled and weakened, its mind would be seized by animal fear, its actions further limited and so, so predictable as cunning is overwritten by survival instincts. One, perhaps two more strikes, and it would all be over…

>[MA DI], Further development is made to Exettakal by the god’s unwitting (and if he was aware, unwilling) contributions.

In the meantime, as their god’s sacred hunt reaches its middle act, the Onzabra continue to build their envisioned village, its scale seeming to ebb and flow like the ocean’s tide as they practice building and deconstructing, readying themselves to set off once more in pursuit of their god even as hunters bring in a steady flow of building materials in the form of bested prey, the village approaching its perfected form.
>>
Rolled 4 (1d10)

>>6281733
>>6284301
Forgot to make Fortitude check.

>Ejtpo’Jsjt rolls Fortitude
>>
Develop two abilities.
>The Slaughtered God: Varkhuz may "Reaching the manifestation of his very domain Varkhuz spirit grows in strength as he himself becomes the slaughtered reaching enlightenment. Varkhuz may continue all actions when going negative and not coniserded to be down, until next epoch"
>The Chains Of Submission: Varkhuz and other willing gods he extends this ability to may choose to submit to another god which will make them that god's unit.

2MA in each
>>
Rolled 3 (1d10)

>>6281315
(Automatic resistance roll from Lys)
>>
Rolled 10 (1d10)

>>6281211
>the beast
(Automatic resistance roll from The Beast.)
>>
>>6281204
>MA settlement Building [3DI] [Illusion, Travel]
Try Building the Hidden Ancient Inn again on 8/14, now with shapeshifting tanukis

>MA Develop Spell: Mirror Image [2 DI] [Illusion]
Develop illusion combat spell. Create a mirror image of itself, whenever the caster is attacked or targeted by harmful spell/curses. enemy rolls a dice check to determine whether it hits the fake mirrored version or the real one

>Move Hozumi to 10,15
Feeling something happening from within her one of illusion mist, Hozumi moves towards it to investigate while hidden behind layers of illusion
>>
Rolled 1, 10 = 11 (2d10)

>>6284612
Building roll
>>
Rolled 6 (1d10)

>>6284614
uhhh crit so i roll again? (please dont fail)
>>
Rolled 5 (1d10)

>>6284615
Yay

spell development roll
>>
Rolled 9 (1d10)

>>6284617
one more roll for spell development since i forgot you roll 2d
>>
>>6284565
Cool gods don’t look at exploding dice
>>
>>6284641
Lmao
>>
Rolled 8 (1d10)

>>6284641
>>6284642
I must’ve partied harder than I thought
>>
File: BoC_-1_3.png (7.93 MB, 4090x2878)
7.93 MB
7.93 MB PNG
>>6281204
GOD ACTIONS
Aegiron
2 hexes claimed.
Your blade strikes true, biting into the massive boar’s flank, though unfortunately your blade glances of a sturdy rib, gliding free from the porcine flesh before you can deal any critical damage. You channel your frustration, attempting to temper yourself, to transform your blade into a razor’s edge…Boarbarosso’s Vitality is now 13/17. Blade Sharpening developed?

Catarina
2 hexes claimed
Your hero rises to their full height, the wintery sun gleaming and refracting off of the smooth ice that makes up their frame as you smile, satisfied by your work. They will make a fine bulwark against which your enemies will break. Geada created.

Daemupochu
Your people, despite their diminutive size, are industrious, beseeching their larger siblings, the gargantuan flora of their newly enhanced home, to assist them, and in short order two settlements are constructed, shaded by the trees overhead and protected by the shrubbery surrounding them. Gagi Grove built. Giagi Grove built.

Drakatron
You strike Coenabalu with earth-shattering force, but the crab is sturdy, its shell resisting your blow despite your best efforts, even if it seems stunned by the attack. It quickly retreats into its mountainous shell, thick, meaty claws rising up to protect its main body and bar the entrance. Coenabalu’s Vitality is now 9/13, Mountain Fortress activates.
Your Sauria, inspired by their master’s act of violence, begin attacking the surrounding wildlife in a frenzy, in the hopes of one day replicating your own might. Though that day is still a long, long, long, LONG day off it does at least inspire the creation of basic sharpened spears and sturdy clubs, with which to better stab and bludgeon.

Ejpto’Jsjt
Unfortunately, your new friend seems less then enamoured by your music this turn, not least of which because of that dastardly sword’s attacks against him, and this rude gentlemen’s attacks against you! Conversion failed, Vitality is now 14/25.

Ervenbloud
4 hexes claimed.
>>
Harbour
3 hexes claimed
Unfortunately the beast, wiser to the telltale signs of your technique after several years trapped in contemplation, is able to evade your binding this time around.

Hozumi
From the mist (and the labour of your tanuki) your inn at last materializes, sprawling, open, and painstakingly prepared to receive any wandering travellers or guests that may happen upon it. Hidden Ancient Inn built.
Though you aren’t quite able to pull off the original idea considering the nature of your powers, the thought that the inn might, perhaps, benefit from a proprietress who can be in two places at once leads to a rather interesting development in your spellcasting abilities. Mirror Image developed.

Huáng
Though your attack glances off of one of the urchin deity’s massive spines, you still manage to inflict a wound on the strange, but friendly, entity. Hopefully it’ll be please. tsss’ Vitality is now 18/25.
As a term of this pact, you tune into the enlightened wisdom of those who have fallen. Eternal Strife (2/2) developed.

Laqura
Under your ministrations, the water of the strait becomes as clear as a pane of glass, the warm, welcoming waters drawing in an abundance of aquatic life that is absent even in the oceans surrounding them. Limpid Waters terraformed.
Though different in some ways, your Granchpolpo nevertheless find enough similarities and common ground to develop a sense of kinship with the Pallipods of the great reefs, a kinship that is reciprocated, as over the course of several generations your people and their canny new companions grow closer and closer. Pallipod Husbandry developed.

Laurelios
Inspired by your exhortations, and memories of bygone glory days, your shades begin to touch up the village, lending it an air of, despite its primitive construction methods, austerity, rather than mere poverty. Poverty is for peasants and lessers, after all! City Planning developed.
At the center of it all, at your personal command, your shades construct a mighty throne. Though the materials used for its construction are crude, under your personal direction that has not detracted from its presence, instead transforming it into a seat of savage elegance strength, in which even the most barbaric ruler might find rest and respite while retaining their air of majesty. The Royal Seat developed.
>>
Lys
2 hexes claimed.
Thankfully, after a brief squabble with your neighbours, things settle down, with yourself (mostly) none the worse for wear, allowing you to turn your attention back to your dear Liten. Vitality is now 19/25.
Though the issue itself is resolved, it has taught you that your kind’s grip on a land can be unfortunately tenuous. This is a problem that you intend to rectify with all due haste, to ensure that your Liten are never left alone, without your light to shelter and protect them. Not a Home, a Refuge developed.

Makrópnoos
2 hexes claimed.
While altogether too reckless for your tastes, the man’s courage and cunning are far too valuable to be wasted on a regular mortal. Thus, you uplift him, imbuing him with strength beyond mortal ken and a vestige of your own foresight, which will hopefully temper his brashness a bit. ἰσχύς created.
Vitality is now 21/25

Mortrose
After your initial ambush your protracted skirmish becomes much more measured, the massive, demonic dinosaur giving nearly as good at it gets as every wound it inflicts, and which is inflicted on it in turn, stokes its bloodlust to greater heights despite its encroaching demise. Serratosaur’s Vitality is now 3/13. Your Vitality is now 21/25.
The ichor-soaked mud seems to spread through the Furnleum fields like an infection, transforming much of the soil around it before quickly drying into sturdy, densely-packed ground when exposed to enough heat. A useful material, if utilized correctly…Glepnal Mud created.
Though transformed by your ministrations, the Kosk are no less raucous for it, winging overhead in a near never-ending chorus of caws and squawks in a way that would irritate even the most patient soul. Thankfully your minions could not feel irritation even if they tried. Kosks developed.

Mutare
Although hostilities with your brightly glowing compatriot have thankfully settled down, they have impressed upon you the importance of preparing for conflict, even for being as mighty as the gods themselves. To that end you devote a part of your mind to concentration and contemplation, condensing and compressing the energy that permeates your being in an attempt to make it more naturally conducive to outward projection. Spirit Concentration (1/?) developed.
While your people are quite mobile, between their equine forms and insectile wings, their lack of grasping limbs makes transporting things in any great quantity an exercise in tedium. To overcome the issue your people put their heads together, both figuratively and literally, in the hopes of coming up with a solution. The Wheel developed.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Rojodaz
Jaganteo’s Vitality is now 7/13.
Adapting to the sscent of great prey, your senses cling onto the tinge of mana from the wellsprings that birthed them. Hunter’s Mark (1/?) developed.
The Hunter's Camp, Exettakal, improves their readiness to pursue their ever-hunting divinity, only one development further should have them prepared to mobilize. Hunter’s Camp (2/?) developed.

St. Aster
2 hexes claimed.
You evade much of the beast’s fury, though even a glancing blow is able to deal an irritating, if non-threatening, amount of damage before you relocate yourself. Thankfully you’re able to pay the beast back, as Heaven deems the helmeted monster worthy of another wrathful shower, further denting and perforating its accoutrements. Your Vitality is now 22/25. Eudaeleal’s Vitality is now 5/13.
(I honestly have no clue what kind of bonus you're looking for, so I'm just gonna ask what you want in your channel later). New New St. Smith built.

The Beast
You continue your tune as you chop away at the inflated, orange, tentacled creature before you. Though its transformation seems to have made it sturdier, as any good woodsman know, enough axe swings can fell even the mightiest tree~. Occuleih’s Vitality is now 5/13. Your Vitality is now 24/25.
In the meantime, your minions, their mind’s sharpened by the ichor now infusing them, are much more successful in their efforts to construct dwelling that better suit their new, more civilized intellects. Darkwood built.
With their homes secured, your people get to work building up a stock of food for themselves, squirreling away any of the excess in the easily preservative environment of the north in preparation for a particularly harsh or unfortunate day. Foraging developed.

The Door
2 hexes claimed.
1 Portal constructed.
Your people avail themselves of the verdant nutritious bounty, the portals allowing for both easy access to foodstuffs and easy escape from any would-be predators, who find themselves violently rejected upon any attempts to chase their prey through the doorway. The seeds quickly take root in soil more nourishing than any they’ve found before, and in short order your people have a sustainable good source without the need for inconvenient portal trips. Orchards and gardening developed.

The Highlander
2 hexes claimed.
The strike at the strange, floating entity with wild abandon, what defenses it might possess rent asunder by the strength behind your blows and the absorbative effects that suffuse you, sapping away at its sturdiness.
Despite the damage you’ve inflicted, however, the strange, hovering deity is still brimming with energy and life. Might, greater even then what you already possess, will be needed…Strengthening (2/?) developed.
>>
The Unwanted
Claimed 2 hex
The Ichor sticks and stretches, as you successfully kneads it with the imitated emotions of bravery and courage which you witnessed previously. Phantom Prophet Project developed, with the component of Falsehood, Unwanted complete.

The Whisper
As your spores seep into the creature, you can, very faintly, feel the beginnings of a connection form, though for the time being it is tenuous and faint, driving the gigantic rodent into confused overreaction rather than acceptance. Gliraximum’s Obstinance is now 1/3.
Soon after the Resonant Spores are introduced to the Lake of Communion, your people begin to emerge stronger, haler, heartier, their lives still brief in comparison to that of your own, but at least not quite as brief. Resonant Spores created.
Though your life has been long and fruitful by the standards of your people, as your spark begins to slowly dim you can still sense those distant entities burning bright and strong, their lifespans likely to measure in eons, rather than centuries, compared to your own. To ensure the prosperity of those who come after, then, you must pass on what you can, in the hopes that you will be surpassed and your people will continue to be protected and sheltered. You will need a successor. Divine Lineage developed.

tsss
Crest of Diadeus gained as a one time use resource.
You do your best to contribute with these things of hugs and helping, but, much too unfamiliar with, concept as they unfortunately do not relate to stabbing, you fumble both spellcasts. Pantheon and Phantom Prophet Project. 2 DI refunded.
Huang's gift of a scar is taken in stride, resisting the blow to take only -3 Vitality.

Varkhuz
The Slaughtered God (2/4) developed.
The Chains of Submission (2/4) developed.

Ͼ-Arkatassus
2 hexes claimed.
You containing to lay into the monstrous humanoid before you, his already red form becoming increasingly bloodied and slick with crimson ichor as he is reduced to a gory ruin. Varkhuz’ Vitality is now 4/25.
This time, as you are driven to the heights of savage bloodlust by the sight of your ravaged foe, you can feel the evolutionary chains begin to bend and buckle. A bit further and maybe, just maybe…Unrestricted Evolution (1/3) developed.
>>
Rolled 3, 6, 1, 7, 8, 8, 4, 10 = 47 (8d10)

PRIMAL ACTIONS
Boarbarosso
Tormented by a new threat, Boarbarosso turns its attention now to the blade that seeks to end its life instead of its mind (Boarbarosso attacks, it rolls the first die).

Eudaeleal
Roaring in frustration, Eudaeleal ducks as it’s pelted with another shower of burning hot stone, chunks of its helm and harness begin to shatter and slough away under the force and heat before it charges south, its anger now tinged by a hint of desperation (Eudaeleal pursues).

Gliraximum
Frightened by the strange connection it can feel stealing its way through its body, the cornered rodent pops up from one of its newly dug burrows, attempting to sink its sturdy buck teeth into the small figure intruding on its consciousness. (Gliraximum attacks, it rolls the second and third dice).

Jaganteo
The hunter now finding itself the hunted, Jaganteo continues to struggle, striking out at the predator over whom the specter of its own death seems to hover (Jaganteo attacks, it rolls the fourth die).

Occuleih
Even as its demise continues to approach, the strange, alien entity seems as absentminded as ever, its body becoming silvery, slim, and ethereal once again as tentacles casually lash out at the one trying to take its life (Occuleih switches phases and attacks, it rolls the fifth die).

Serratosaur
With every drop of blood spilled, from its opponent’s body or its own, the infernal theropod is driven to new heights of hunger and ecstasy, happily trading blows even as it’s driven to the edge of death (Serratosaur’s ability, Killer Instinct, has activated, and it attacks, it rolls the sixth, seventh, and eighth dice).
>>
Rolled 9, 9 = 18 (2d10)

>>6284663
UI+DI: Slay God

Arkatassus roars a great and terrible roar. The death of Varkhuz is close, very close…

The entwined gods continue their assault, Varkhuz is nearly, nearly extinguished, fit to be assimilated.

(Rolling first attack independently)
>>
Rolled 10, 8 = 18 (2d10)

>>6284667
(Did I absorb any health from my last turn with absorbing strike?)


The Highlander will set claim more land for his ogres at tiles 3,6 and 4,6; he will continue to develop his spell in the back of his mind while he fights the noisy god.


"How can you think of slavery as your first actions in this new world? What type of awful circumstances created a being such as you." The Highlander would quip while striking his foe once more with the absorbing strike


>Claim 3,6 and 4,6
>Spend 1 DI to continue creating strengthening spell

>Use 1 DI to attack the Noisy God with another Absorbing Strike (1d3 DMG/absorption rolled below)
>>
Rolled 1 (1d3)

>>6284676
Absorbing strike dice
>>
Rolled 6, 3 = 9 (2d10)

>>6284663
Battered, Ejpto’Jsjt was. Skittered cracks did, to and fro, and yet from its tubes music did creak. Frantic, festive, desperate rendered. Another entreaty therein, upon a cut and crazed boar, tusks slashing, fangs gnashing...

"Avail thyself, swine! I beseech thee, please! If thou shan't listen to our symphony, if thou be o'er stubborn still, at least be bid to struggle fiercer!"

>Ejpto’Jsjt triggers Thunderous Racket, encompassing the Primal on (4,5), free action, rolling 2d10
>>
File: woundedjustyet.png (621 KB, 736x777)
621 KB
621 KB PNG
Rolled 6, 1 = 7 (2d10)

>>6284669
The battle rages as Aeylan defensively parries and deflects the incoming flurry of teeth and claw that prod and recede from its burrow. The knight moves at incredible haste, and with great determination, but he is only of mere equal match for the gargantuan rodent. A lash crawls its way across his chest, as spores seep outwards with a cry of gallant fury.
>1st d10 for Fortitude resist

>Convert [UI] [1DI] Gliraximum
"Gah! You fight with great steel, beast. I take my wound in pride, friend. Soothe thy mettle! Know that you are once at peace, and no more shall the world, be it so large and mysterious, stand to threaten you any longer."
>2nd d10 for Convert, +2 from spore spell

>>6284612
Standing before the Hidden Messenger lies a squadron of minion knights, led by the figure of one no larger than the rest, a wounded Knight in contest with a furred beast.
>[MI] Communicate - Hozumi
"Alas, men, more dangers approach from the mists! Halt, divine one! I could sense your presence from beyond these strange twisting lands of the same malodor. Heed my word before thy act, and know my men and I mean you no foul nor harm. I have sought its benevolence of this beast, and given such an act my life in whole. Do it no harm, and you shall see none to yourself."
>>
Rolled 9 (1d10)

>>6284663
"Damnable beast! You think this petty act shall spare you my wrath!?" Drakatron roars, attacking the primal once more.
>MA: Attack the same target as before

Meanwhile, the Sharpclaw begin to organize themselves into packs, hunting down the greater beasts than they could have hunted before.
>MA Develop Pack Hunting, AKA Primitive Tactics
>>
Rolled 9, 9 = 18 (2d10)

>>6284669
tsss sleeps, and as he sleeps he stabs. His spines plunge into the black sand below him, then the black stones below that. They bend and twist and split, spreading, boring holes and cutting paths. Some reach as far as the deep aquifer that feeds the tiny streams and pools of the Bramble Forest. Others poke up in distant places, forming a network of tunnels spanning vast distances across the black desert. Water, no tremendous amounts, but water nonetheless, flows and seeps across the land, forming little pools under outcroppings of stone. Flora and Fauna alike drink the water, and know the blessings of tsss.

> Terraform - Create Resource MA 2DI. Great Thorides in the Black Desert
Here and there in the black desert, following the meager plantlife that tsss has caused to flourish are the Thorides of the Bramble Forest. Here they drink the water blessed by tsss and eat the plants nurtured by the spiked god, and know the power of stabbing. Spikes and claws grow larger, and with it their body as well. The front claws form into a spade shape, able to easily stab into the sand seeking both water and deep plant roots.

> MA. DI Develop. tsssball!
tsss likes going places! But tsss is sometimes bad at going to them! tsss actually pretty sure tsss has already been here! Or close to here? tsss not so sure. But tsss has good idea! stab basssed movement! tsss has friends and friends can stab tsss to send tsss to new places! Or strangers! Or enemies! tsss pretty sure everyone friend though!

> MOVE!
A rolling tsss is a happy tsss

> Terraforming Dice!
>>
Rolled 5 (1d6)

>>6285061
Movement dice
>>
Rolled 8 (1d10)

>>6285064
> Automatic attack against settlement in tsss' path

Bells ring, people flee, and like an excited puppy tsss barrels up the stairs of the temple to say hello.

"tsss has come to learn ack! You punctured! Ancient sskill!"
>>
Rolled 5 (1d7)

WIZARD ROLL
>>
>>6284666
>>6284666
>Develop [MA] [1 x DI] - <spell Title: Spirit concentration>
>Preq-Tech: spirit
>Preq-Resources: spirit
<increase the base damage of raw spellcraft attacks>
<allows the caster to tap into the raw power of divine energy and increase the destructive potential of the raw magical attack>

Continue efforts into Spirit Concentration


>MA: Research Infrastructure Technology: basic tools
it sure would be easier to make wheels with tools...wait a second!

UI: God Unit: Vibe at settlement
>>
Rolled 6, 5, 5 = 16 (3d10)

>>6284663
Gathered are those few of arms made in St. Smith, and through her whispers are they ordered and made to leave quiescence to do her work.

>Create Unit [MA] [0 DI] - Terroriste
>Population: 5
>Assigned Tech: (New New St. Smith Special?) Gun-Derived.
Weapons granted a new life by St. Aster. Attuned to the providence of violence.

«DIE THE DEATH!»
>God Unit: Spellcast - Heaven's Opinion [UI] [1 DI] - (41, 26)

A creeping wrongness reaches outward from the ruins. What is dead remains whole, and all that who would have eaten the dead eats eachother instead. Mate eats mate, parents eats child, child eats grandparent, and for those unfortunate enough, self eats self. Herbivores are unaffected.

>Terraform [MA] [1 DI] - (40, 27), (41, 26)
>>
Rolled 5 (1d10)

>>6283194
Laqura examines the berry with a nimbus of exhibited fingers; feeling the morsel with the edge of senses. The berry pulses with life... and is firm, heavy with water.

>Communicate: Daemupochu
"I do not eat." the liquid being's thoughts return "I only drink." With a swirl of the watery limbs, the gifted berry is unravelled as the juices within spill out in a spiral that joins the flow into Laqura's churning depths; pith and seed dropped to the forest floor upon the border of the gods dominions as the water-god sups and turns about the flow of juice, angling the minutia of the flow to carry the small press of juice to the shining spark within and taste of the flavours carried in the sugars of the fruiting body. "But I thank you for your gift." The water god's aqueous limb extends; the wave of the hand-form churning into a gentle shower of rain to well-water the roots of the Tree divine, intended in gratitude.

>>6284663
>>6284664

Reaching out into the seas around, Laqura stretches out senses; feeling the ebb and the flow as currents of water race and move and twist across the world. As God of Water, the Waters of the Seas shall flow as Laqura pleases; and all who pass into or through Laqura's domain shall show their respect or else be at the mercy of the water's currents.

>Develop: Divine Technology [MA] [1DI] [Domain: Water] : Water Current Control. Any unit that passes into or across a Water Hex of any variety or a Coral Reef Hex within range of Laqura may be buffeted by the water currents as a reaction, either to hinder and stall their attempted movements across the water or else to push them in a direction chosen by Laqura.

>Develop: Coral Cultivation [MA]
Resources: Coral, Wood, Clay, Pallipods
The corals that grow on the reef are astounding animals to behold; the creatures themselves bright and vibrant with many nutritious and medicinal properties, and their calcified shapes are structurally useful for the Granchpolpo who otherwise have soft clay and sand to work with. Thus, the Granchpolpo and their Pallipod pets learn to sow, prune plant and cultivate the coral growths, not only caring for the animals of the present but with them forming shapes and arches that might be part of structures of the future.

>Unit Movement: Laqura to (37,20)
Something approaches across the sea, passing up the channel alongside our domains toward us. And so Laqura's liquid form moved to intercept the form and study it, first assessing what manner of primal beast awaits...

...But whatever it is, this one's presence has been felt within the sea since Laquara's spark emerged onto the world. It is surely a creature of the water; and therefore only correct that the God of Water must control it. Laqura makes attempt to see what goals and motives drive this creature, and attempts to bind it into service to the Water domain.

>Convert: [UI] Laqura to Godomoloke [DI]
Domain: Water
Resources: Pallipods
>>
>>6284663
>>6282533
Makrópnoos continue meditating, pondering his current position. Of course he knew the Crown to be another god, its spark as brilliant as the blinding light of the remaining sun at noon.

He was hesitant at first of the strange artifact, though it did seem to have benign intentions given it made a chair for him. However... it could do nothing for the humans currently, not with their influences clashing the way it is. If the Crown was to say this would have to change, for practically's sake if nothing else.

He communicates this to Laurelios: ''Crown,although I am your wearer, you are unable to act on my creations even with my input, and neither can I yours, even though you would consider those shades to be my 'subjects'. I propose a mystical accord of our powers to remove this obstacle, what do you think?''

>Makrópnoos is proposing forming a pantheon with Laurelios!
>>
>>6286385
>>6284663

The Crown glimmers and shines in the light of the sun, it’s metal catching rays and making the runes inscribed within within its inner rim shine as if from an internal glow.

Divine energy radiates from the central gem, and Makrópnoos hears a voice only he can hear:
“Rule”

The Shades bow to their new master, and the Thinker-god’s eyes can now read their deeds, their past lives, all they’ve accomplished and mourn: all kings, like he now is.

All his to command
>Pantheon offer accepted
>>
>>6284663
>MA: Research Health Technology: Permaculture [1 DI]
Now that there are groves of Daemu in one concentrated place, mere foraging for their daily bread will be more of a challenge as the grove fills. To combat this, one smart Daemu came up with the idea to replace some of the plants in the grove with edible plants.

>MA Build Lumberyard [1DI]
With the new found idea to turn the groves into centers of permaculture, some bushes, trees, and other things would have to be removed. Instead of just wasting this, the Daemu set up a hut specifically to process the removed plant materials into construction grade planks, rods, and the like.
>>
>>6286302
>Communicate: Laqura
The creatures of the forest groan in frustration. Something in in here that does not belong. I do not know you, but I implore you to aid me in my quest. For the jungle has a somewhat symbiotic relationship with the sea. If one falls, the other will truly suffer.
>>
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Rolled 5, 2, 1 = 8 (3d10)

>>6286553
>>6284663
''Very well then'' and so the giant began the process of aligning his divine essence with that of the crown, though only time or the presence of a backlash would tell if it worked.

>MA 1: Form pantheon with Laurelios for 2DI

Once that was done, he rose to his feet and strode back into ἀρχή, where he taught his Humans how to tame the sturdy beasts of the land, so they may be able to use them to alleviate the burden of carrying materials and if need be, eat them when foraging proves to be not enough in the turn of seasons. Of course, Humans weren't entirely aware of the potential for those beasts just yet.

>MA 2: Husbandry, general collection tech for Beasts to bring them to Scarce.
>Pre-reqs: Minimal Beasts.

After judging that his followers would be fine in his absence for a little bit, he strode to the shore of the swamp to the north, the ground lightly trembling under his foot falls, and from the edge of the sea stared right at where the Beast was under the water. He contemplated his course of action for a moment, and then with a stride leaped after his quarry, plunging into the lake, the sheer weight of the 12 feet tall giant sending waves that would be quite sizable to mortals but absolutely tiny to those massive creatures such as the thing Makrópnoos was after. He swam down, intending to slay the creature with his own fists, though he knew it would not fall to a single punch and would swim back to the shore as he obviously could not breathe underwater.

>Movement for Makrópnoos: Move from (20,16) to (21,14), then Move to (21,13)
>UI for Makrópnoos, costing 1D: Attack Rampachu once arriving at (21,13)
>Movement for Makrópnoos: Move back to (21,14)

Makrópnoos was not the only one with the intention of slaying the Beast. The First Hero,ἰσχύς, had noticed something massive under the lake was making waves when he ventured to the swamp near the village once. He had theorised how he could hunt such a thing before their Benefactor had tempered him. He could see how he would simply end up torn apart. However, with the god himself fighting the thing, things didn't look as hopeless now, especially since he would technically be having a good reason of fighting it now. And so the mighty man followed the giant's footsteps and when he threw himself down into the water ἰσχύς simply lifted a rock the size of his head with a single hand and dove after the deity.

>Movement for ἰσχύς: Move from (20,16) to (21,14), then Move to (21,13)
>UI for ἰσχύς: Attack Rampachu once arriving at (21,13)
>Movement for ἰσχύς: Move back to (21,14)

(The first dice is for the pantheon attempt, the second for the god attack and the third for the hero attack)
>>
Rolled 4 (1d5)

>>6286742
Alright, rolling for human ability
>>
Rolled 3, 8 = 11 (2d10)

>>6284672
(Auto-rolling to evade for Varkhuz)
>>
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Rolled 1 (1d10)

>>6285064
>>6285068
>Move to (3,25)
Perturbed by the sound of destruction, and a faint feeling of his own being fading, Huáng doubles back to his settlement.
And he finds it devastated beyond repair, a bouncing spiky ball practically hopping around its ruins in glee, before sheepishly hiding behind a ruined building ineffectually.

"Hoh" the sectmaster seemed, if anything, bemused.
"You would decimate my entire sect in its infancy. You are nothing, if not bold"

His robes were fraying at the seams, his skin losing its glow by the minute, as he simply floated midair.
"I accept your application, disciple"

>(Re)build Village [MA] [2 DI] [Enlightenment] - Mount Ao Sect Pagoda (3,26)
>Revive population [MA] [1 DI] [Emergency]
His hand extends, fingers splayed downwards, before they shudder and lift. With their motion, an entirely new pagoda bursts out of the ground, as if shedding the rubble in its more glorious apotheosis.

The chunks of meat in the area also shuddered, and began reforming around what skeletons remained.
They would not be forgetting their tribulation, as the memory remained as fresh in their minds as if they had just experienced it.
>>
Lithic upon assisting in the mediation between gods and the resolution of a misunderstanding walks away careful to prevent scaring the local mortals anymore than his rush has already caused. Hopefully things get better and they communicate more often to convey needs request and intents.
>God unit move back to origin hex
(Turn 2 part 1)
>>
>>6284663
With a quick pulse Ervenbloud unleashes a particularly large tide of magma and allows himself to be pulled by the current towards the place where multiple terrains meet.
>Move to 7,18
Observing the varied terrains Ervenbloud sends out more rivers of magma so his mortals might claim more resources.
>Claim [MA][DI] 7,17 6,19 and 6,20
Within these new lands Magma spawn emerge from their tunnels and burn the surface as fuel. At first the elemental mortals struggle to catch prey but they eventually begin to intentionally scare the beasts towards the tunnels of their birth. There they can use their knowledge of the tunnels to outmaneuver the animals or, failing that, they block the entrance and wait for the prey to starve.
>Develop [MA] Herding
>>
>>6284672
Communicate:

>The twin gods feel it, the lifetaker. The spark is cleaved free and beating from the body.

>Arkatassus coils his heads around the divine corpse, speaking out to the voice that recently spoke to it, inquiring if help was needed.

“Hear me, stranger! I am Arkatassus, mightiest of Those-That-Walk-Very-Slowly! Are you a foe, or do you offer friendship?”

>Unfortunately, Arkatassus is unheard because he is out of range
>>
>>6286890

"Hallo! tsss has come to learn Ack! You Punctured! But tsss is not sure tsss is doing it right. Also buildings very small for tsss."
>>
>>6284672
>>6284663

UI: Shift into UFO mode

Arkatassus is tired. The kill is his and it is well earned, but already he has been too active on the world stage. The great hydra retracts back up into the saucer segment above, and by the end of the epoch all that will remain is the Sun Disk.

Ͼ begins stirring from its observational protocols, tendrils of its influence seeping back in to its systems, ready to take the initiative starting next epoch.

MA: Glyphic Alphabet (Culture)
The myriad Sauria develop a written language to complement their rough spoken dialect, allowing them to record information and pass on their teachings to the generation that comes after them. The glyphs of this alphabet are foreign even to them however, symbols gleaned from the influence of Ͼ upon their primitive minds.
These are glimpses of alien script, mangled and reassembled by scaly brains who fail to grasp them, but assign their own meaning all the same.
These early writings are performed upon the scavenged hides of beasts, and may last a few years before needing to be rewritten.

Glyphic Alphabet+MA: Teachings of the Sun - Skin Century (Culture)

The greatest of conflicts, this chapter of the teachings is triumphant and written unashamedly and gloriously. It records the Century of Skin, in which Arkatassus did battle with the Slaughterer, embellishing his grand triumph and making much of the engagement.

The text establishes many facts about Arkatassus, that he is omnipotent, benevolent and unrivalled by any being on the planet.
Whike the focus is on the great battle with the Skinlord, there is also some significant focus on the “Ikaa”, the great pilgrimage to the promised land of the oasis which also occurred during the Skin Century.
>>
>>6284664
>MA: as mentioned before, create the pantheon
>MA: direct my minions to begin harvesting more wood

No city can be built with mere well-wishes and royal status: materials must be gathered, as Laurelios learned from its first wearer.

So, despite their royal nature, the revenants must learn to work once more- if only for future laziness to take place in nicer halls!
>>
Rolled 6 (1d10)

>>6287325
Pantheon roll
>>
Rolled 1, 1, 4 = 6 (3d10)

>>6284667
>Communicate [MI] Occuleih
The Beast halts his sing axe, and with conviction in his luminous eyes, outstretched his hand, beseeching the primal.

“Come wayward Soul,
that wander in the darkness.
There is a light for the lost and the meek.
Sorrow and fear, are easily forgotten,
When you submit, to my soul.”

>Pressure [UI] [1DI] Occuleih
The lantern flashes, covering the silvery jelly monstrosity in an heartening glow.

>[MA] [1DI] Claim Hex (39,2) (40,2) (41,2)
And where the light shone, the land was blessed with sparse, growing forests, and the beasts cursed with divine purpose. Or so the Maltides witnessed, liberated as they were from their icy tomb in the Darkwoods.

>[MA] Terraform [2DI] (Hex TBD)
And the earth shook and quaked, such was the depth of the Beast’s desire for the eternally changing Occuleih.
>>
>>6284664
>Action 1 - Claim 19,7 and 19,9
>Action 2 - Claim 18,8

With peace established, the light of Lys turns, bathing the forests around her in ever more light. The Liten will have more space to roam, even able to bound their way up the nearby snow-capped mountains that glimmer under Lys's glow.
>>
>>6285181
addendum for action 1

>Develop [MA] [1 x DI] - <spell Title: Spirit concentration>
>Domain: Knowledge
>Preq-Tech: spirit
>Preq-Resources: spirit
<increase the base damage of raw spellcraft attacks>
<allows the caster to tap into the raw power of divine energy and increase the destructive potential of the raw magical attack>


the way this will work is that that as I develop the body of knowledge known by myself or by my mortals the basic power of my ranged spell attack will increase, knowledge shared by me with others will also increase the base level of my ranged spell attack, as I am the Divinity of Knowledge, as such as the knowledge of the world grows so will my power.
>>
>>6287249
The sectmaster chuckles.
"Then you can begin your task in aiding its expansion, puncturer. You will teach them the art"
>>
>>6284663
>>6285021
So, I did the dumb and assumed unit interactions involving the God Unit counted as major actions, distantly recalling this to be the case in a past game and not reading the rules carefully enough to see that nowhere in the *current* rules does it say this is the case. Thus, I have unspent actions from this turn and last turn. The QMs have informed me that this is a one-time mulligan, and that hoarding major actions will NOT be possible going forward.

Another dumb thing I did was forget to check if the Jungle actually had beasts I could hunt. Which apparently it doesn't???

>Major Action: Develop Culture Ritual: Trophies of the Hunt
The predators of the jungle surrounding dragon rock are lesser in every concievable way to the Raptugai spoken of in hushed, fearful whispers, and their meat isn't even all that good either. Their claws and hides, by contrast, soon become a series of eye-catching adornments on the eldest and fiercest Sharpclaw.

>Major Action: Develop Firestarting
Meanwhile, an accident involving an attempt to sharpen a spear while close to some dried plant matter costs one sharpclaw his hovel. Yet even as his peer laugh, his thoughts spiral upwards with the smoke...

(In the quite likely event the QMs only give me one MA, prioritize the Trophies please.)
>>
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>>6287246

The Door is absolutely gobsmacked! It can see it's neighbor-killing neighbor trying to communicate but simply cannot hear a thing!
The Door was rather sure it could express itself through the portals but maybe it is only one way? Something needed to change and quick!
>>
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>>6287683
>>6284663

>MA + DI [Develop]: Eavesdropping
That communication can only go one way through it's own portals is a grave oversight of the Door, so it will make it so it can overhear what's happening through them.

>DI + God unit [Portal] (32.21)
More, more, more! The network must expand, so many places and thing to see!

>MA + DI [Claim] (35.23) and (27.18)
And with more portals come more and more openings to distant lands, this time an idyllic coast, it's water full of a strange lifeform growing under water like plant but also like stone but also like animal but also so full of colors! In the opposite direction it is a also a land of water that is claimed but this one is mixed with earth and plants, so many plants! and mud... So much mud

>MI [Comm]: answering to Arkatassus
>>6287246

You can sense the portal near you undergoing a change, you cannot quite pinpoint it but it seems a bit more... Open?
Before you can ponder it more images and sensations are projected to your mind: From a keyhole, you can see yourself, speaking but no word come out, followed by an image of a blank deafening then you again speaking, this time interrogation lingering through the image. Guessing you repeat yourself and a response immediately come from the portal:
A Door appear in your mind. Then a silhouette that is not walking, firmly rooted in place. Then a view of yourself Standing triumphantly over Varkhuz still warm body. The image change, Varkhuz body melting and being replaced with broken planks and hinges. There is apprehension.
>>
Rolled 8 (1d10)

>>6285061

If it is not a great burden, tsss would like to change investing 2DI into tsssball instead of 1, triggering a spirit check.
>>
>>6287223
Build <village settlement > [MA] [1 DI] - <19,10>
>Preq-Tech: NA
>Preq-Resources: wood and lithomorph living Chrystal
Lithic finally arrived home to her/his/their creations banging away at carved wood as they develop a home for themselves, following direction from Praxus she instructs them on ways to improve or create serviceable campaign huts, but martial of her but considering what lithic is it shouldn’t be a surprise their daughter was being proactive, if a bit militaristic.Teal Chrystal nails are James into planked of wood that are then shifted through lithic’s domain to hook and secure the wood building materials.
Develop [MA] [1 DI] - <primitive weapons>
>Preq-Tech: NA
>Preq-Resources: wood and stone
As lithic continued their examination they noticed a group of lithomorphs engaging in rough housing bashing each other as they brawled in melee using wood shafted crystaline swords and spears, very primitive but not likely to immediately harm each other for very long. Besides they seem to be smiling in their combat although it’s very clearly a spar.
(Turn 2 end)
>>
>>6288032
Sorry for the spelling errors had to deal with typos because of issues on my end
>>
Rolled 3, 4 = 7 (2d10)

>>6284663
-[MI] move to 17,5

>[MA][2 DI] claim 17,6 & 17,5

>[MA][2 DI] create polar bear hero, minuano, at 17,8
>>
>>6287552
Addendum

[Got some things clarified, and thus fine tuning my turn a bit]

>[UI] [Spellcast] [?DI] Ichor Grove Entrapment
>The Beast grows a grove around Occuleih, and the grove bleeds, attempting to give the Primal the nectar of godly Ichor to share blood and bond to entangled him in the forest and assist in conversion.

[Given that this was the intention of my thoughts for my MAs, that rather renders them defunct atm, so I’m torn between trying to claim more hexes, attempting to terraform something else that’d be useful, or going for a DI tech.]
>>
>>6287704
MI: Communicate

Arkatassus, having shed his body and residing once more in the Sun Disk, is puzzled at this strange response. This foreign god must be enigmatic indeed.
Still, it can probably understand him. The bizarre mechanisms of the sun disk whir and align to allow a message to be returned.

“You speak not, but offer visions. I assume you have comprehended me now. I seek not your destruction, so long as you seek not mine.”

“My foe, laid low, will endanger my mortals no longer. They may thrive in the absence created.”
“I wish not for animosity or apathy, but co-operation.”

>All the while the second of the two sparks says nothing, not even an acknowledgment
>Perhaps it cannot or does not wish to speak
>>
>>6284663
The Saint faintly remembers the right way of things, that she should be exercising her worldliness by just walking for a bit. Good thoughts on her past self to plan this out just a little, just a tiny bit of traveling until the wrong sets in, and-

What's that, she's already by the groovy one's domains? How fortunate. Just a bit more step,

>God Unjt - Move [UM] - (38, 25)

Awful things, to give the wrong things the thoughts to think for themselves, but it can be remediated, perhaps even without calling upon Heaven against one of their own.
>>
>>6284663

> Build Settlement [MA] - Bondsglade (24,5)
>Preq-Tech:
>Preq-Resources:
As the Gladebound finally get used to their situation, they settle down for good in the place they called home for a while: their refuge, the Bondsglade. Therefore, naturally, they call their small settlement Bondsglade.

>Create Unit [MA] [1 DI] - Demigod
>Population:
>Assigned Tech: Domain: Bonds
> Starting the Summoning of a Demigod
As the fight continues to drag on, it becomes clear that combating the horrors is no small feat. Or that one single being could win. Thus, if not to protect their people, but to aid in conquering the wilds, the dangers, and all manner of threats, another being needs to exist.
>>
>>6286606
>Communicate: Daemupochu
"You, as life, are nurtured by water. And my servants of water are beings life. I agree with you that there is some symbiosis among our goals. I will stand alert, and await to see what your investigations uncover."
>>
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>>6287552
>>6288175
Addendum, changing the Terraform MA

>Develop [MA] [1 DI] [Change]- Ichor Evolution
>Preq-Tech: Change, Ichor Groves
>The influence of the Beast warps his forested children, developing useful characteristics that accentuate natural advantages. Some follow in the vein of the Beast, developing a keen intellect and unusual, unnatural ligaments associated with grasping and manipulation. Others follow a more esoteric path, accentuating other key evolutionary advantages that only they can provide.

Just going to leave the claimed hex MA alone for the moment, spent too long agonizing on my choices only for my original post to get eaten.
>>
>>6288566
Also ate my trip, what a fun day
>>
Rolled 10, 10, 5, 1 = 26 (4d10)

>>6284666
>>6283881
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Unit Action [God Unit]: Slay Serratosaur.
Rolling Fortitude Check (First dice)
Rolling Strength Check (Second dice), irrelevant.
>Move to 33,26

>Major: [Terraform Creation] [2xDI] - Upgrade to powerful resource: Glepnal Mud. Infused further with the ichor of the mudwyrm, and now the flesh and lifeblood of her first slain primordial, Serratosaur's consuming and vivacious nature spreads throughout the mud; letting it distressingly pull in creatures caught within its mudpits, and spreading throughout molds and channels with ease. As if hating the idea of leaving the space unconquered.
>Powerful Resource Effect: For the build construction unit action, increase the number of constructions built per collection level.
Using: Domain - Mud. Resource/tech - Glepnal Mud, and the free-use of Serratosaur's primal parts without impacting mana production. Rolling Terraforming (last two dice)

>Major: [Develop] [DI] - God Ability: Dragon's Breath [1/2] - A breath weapon is a dragon's pride, and while not the shape of traditional draconic imagery, lindwyrms would still be remiss not to have the capability. Pooling her mud within herself, she can spew a torrent of divine blood-red-mud that rolls and roils across the landscape, drowning and scalding everyone consumed by it. An exceptionally awful way to die.
>Ability Effect: Working on unlocking a potent AoE attack that can target whole hexes worth of units and settlements.
Using: Domain - Mud, Resources - Glepnal Mud

The Primordial beings' protracted battles continue in onto this epoch as well, with increasing furiousity and frequency. Their rests grow shorter and their battles lasting longer. The demonic dinosaur seeming to relish and live for the hunt to an uncanny degree. It's strength perhaps surpassing anything else on this world for the time being. But the lindwyrm is as cunning as she is enduring, and while she herself may not be able to best the creature in a direct confrontation of raw unmatched strength, it was still a simple animal. And with each passing day she lured the beast further and further into the tar pits she so coveted.
>>
Rolled 3 (1d10)

>>6284676
Mighty blows struck fierce, splintering gears under fists, spewing steam they left in their wake. Ejpto’Jsjt spasmed, limbs twisted near a snapping point.

"Thy honour encompasses much, much of force…”

One tube spun, creaksome it was.

“Naught of sight!”

That tube flashed, from it, spewed sand!

>Ejpto’Jsjt burns 1 DI to cast a Blinding Spell (Vibrancy) on Highlander, [6 DI left], (rolling 1d10)

“View t’ward dancing as slaving? Dubious!”

Ejpjto’Jsjt spun, convulsing. Whelmed over it was, cracked and gibbering. Not in joy! Nay, in panic! Jumpular cowardice!

“View t’ward striking as helping? Delirious!”

Thus took its tubes to spinning away, away!

>Ejpto’Jsjt moves four hexes east, from (4,5) to (8’6), [0/4] speed left

>>6284678
Failure, then.

"Dread of dreads. Bacon, beautiful bacon..."

A solitary tear trickled, splashing seaward it went.

“Lament of laments…”

Those cracking tubes gave chase unto far horizons, ne’er to look back on such a swine as it had forsaken.
>>
Rolled 3 (1d7)

>>6288703
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Rolling for Wizard

One early dawn, with the sunrise bright and harsh like a flame in the sky, Serratosaur ripped through several barely living trees, hot on the tail of the flowing river of mud that had started this whole affair. Finally pinning the lindwyrm in a caldera with furnleum pools on all sides, the primal lunges and tears open the back of the dragon, savoring the divine ichor and roaring in accomplishment at the crippling strike... and on any other creature perhaps it would be, but the Mudwyrm was not a mere primordial. For the god of these lands continues moving unimpeded. When the primal tries to give chase, it falters, realizing it could not, having been lured into the deepest lake of glepnal mud in this region. The lindwyrm sank beneath the surface, and the last thing the great red scourge of the swamps and jungles would see, was a tidal wave of mud behind it, as the lindwyrm rose high into the air on her tail and bodyslammed into the beast. Pushing it down, down, and deep into the pit, she held the beast as it struggled and lashed out. All day it struggled, but for all of its strength, its killer instinct worked against it, as each increasingly strenuous movement, each kick and flex of its muscles in vain, used up more of its oxygen, and soon the struggling slowed, and stagnated, before finally... stopping.

Her quarry drowned and buried partially beneath the surface, the Lindwyrm's smaller form would eventually emerge, languidly floating on her back as she gazed up into the sky. For the first time in a long time, there are no kosk squawking in her ears, having departed hours ago when the two submerged, and no dinosaur lunging at her throat. The sun already setting, and casting the sky in a vivid hue of reds and violets, a perfect mirror of the landscape around her. She entertains her self by shooting a small geyser of mud out of her mouth, tasting new power on the horizon as the lake beneath her fills with the fat and flesh of the primordial petrifying away beneath her, and with vapid dismissal she says, "A great beast you were... still, naught more than a simple minded beast." before falling asleep.
>>
Rolled 3, 10 = 13 (2d10)

>>6288703
>>Mortrose, The Primordial Lindwyrm of Rebirth

And exploding dice on that which does not matter, yaaaaaa! Weep for my fancy mud.
>>6288705
>Astral Wizard base domain, neat.
>>
Rolled 6 (1d10)

>>6288706
>>Mortrose, The Primordial Lindwyrm of Rebirth

Tragic, actually tragic. Continuing the pointless strength check.
>>
>MA DI claim 14,15
>MA DI claim 14,16 15,15

If missing a turn doesn't let me play catch up these two actions are delayed to next epoch

>MA DI develop primitive weapons

Patior sees the mortals struggle and helps guide their hand to understand the mountain and the hard stone that comes from it. Some of the mortals hyperfixated on the beauty of tool making while others begin to seek its uses for using it to kill while a select few gather them merely to keep as trinkets.

>MA DI develop settlement

The town of lament is forged under basic understanding of wood and stone and will be the place the mortals come to share their lamentations with Patior. They are taught that sharing in one's burdens is the ultimate form of connection and that it is better to have had and lost than to never have at all. These principles help fuel aspirations and dreams, basic goals that come with hardship and stress that Patior will feed off of to fuel their mortals continued existence it is almost as if those who persist do so out of stubbornness and live somewhat longer than those who with no direction.
>>
>>6288704

>>6288704
The Highlander follows the sounds of the noise god to (8,6) all movement
Despite following with his ears, He attempts to resist the blinding

(Do I roll for that or no?)
>>
Rolled 3 (1d10)

>>6288869
Fortitude roll
>>
>>6284753
>>6285021
>>6285252
>>6286302
>>6286742
(Alright, rolling primal resistance rolls. First die is Gliraximum, second, third and fourth, dice are Coenabalu, fifth die is Eudaeleal, sixth die is Godomoloke, seventh and eighth are for Rampachū.)
>>
Rolled 2, 9, 7, 2, 2, 7, 8, 2 = 39 (8d10)

>>6288882
(Of course I forgot to actually roll the dice.)
>>
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Rolled 10, 1 = 11 (2d10)

>>6284753
>>6288882
Seeing the eyes of the enormous rodent finally dilate, the worn and elderly knight understood his job was done.
"At last, great one, you understand. And likewise, I understand you, Gliraximum. My armor, now rusted and beaten, I give my life to you. Do me well. Give yours to my people--Our, people. You are a listener, now, same as I."

The rodent returns an understanding squeal, before squirming its way blindly through the illusions to find its way to the place it saw in its spore-born dreams.
>[Unit Move] Gliraximum to (14,12), first die to resist illusion

>Terraform [MA] [1DI] - Resonant Spores [3/3]
>Preqs: Resonant Spores [2/3]
>Complete Resonant Spores resource
Now complete with his mission, Aeylan dedicates his remaining efforts back at home, laying a foundation for his successor to bring as much hope and pride as he has upon the first generations.

>Develop [MA] [1DI] - The Myceliac Faith
>Preqs: Resonant Spores, Metamorphosis & Spores, Divine Lineage
>Basic culture develop with some logical structure setup for their societal structure and storing information in the resonant spores. Procs Res-Spores +1 pop-growth
Henceforth, with the coming birth of the Second Host, birthright and lineage shall be honorific and dignified figures in the society of the Listeners. This developed respect of the passage beyond death, and a belief that it is not only The Vessel who is reborn, but all Listeners. A sect of Listeners take what rudimentary mediums of documentation are available, fostering resonant spores into a mycelium network growth that stores limited information and ever-evolving tenets.

As Gliraximum saunters its way towards the Lake of Communion, Aeylan crumbles under the weight of his age. His porous body has grown frail, and time begins to squish and slow to a crawl. Aeylan begins to understand the simple lives his mortal comrades had lived. A simple, slow, but all too fast, step by step path to the unknown. He lets gravity take him, settling down unto the soft grass. For once, he can see the fluttered movements of a butterfly, gracefully hunting for pollen, through the very glade he now spent most of his life. The intrepid gaze of the deity here has stretched into a stare, as Aeylan now exists on a different frame of time. If she is to speak, it is not to occur for what would feel like aeons for him, now. A final, appreciation, unrepayable to his men who waited equal stretches to hear his own divinely-slowed tongue. Alas. There lies naught left but to die, with pride and a hope his successor be ever more the same.
>Aeylan reaches his 3-epoch lifespan, dying before Hozumi can reply. New God Unit will be born in Lake of Communion.

>Dice
First die for Gliraximum to resist illusion
Second die, wizard!
>>
Rolled 5, 1 = 6 (2d6)

The stats of my divine successor! First shall be bonus, second is penalty.
>>
...And reroll for wizard because wrong die! I swear I'm about to die, no really!
>>
Rolled 4 (1d7)

>>6288925
amateur hour
>>
Rolled 9, 6, 7 = 22 (3d10)

>>6284663
(Don’t want to waste everyone’s time since I’ve still got like half a turn to process, to I’ll save the literary flourishes for next epoch)

>Develop [MA] [1 DI] Hunter’s Mark (2/?)
>Preq: Adaptation Domain, Predation Domain
As he hunts and harries the agile feline, pursuing it across the tundra, the bestial deity’s senses continue to sharpen, adapting to better keep track of the wily Primal, its own hunter’s instincts allowing it to break through the haze of pain and lead its pursuer in a deadly dance, even if there is only one ultimate conclusion.

> Create Unit [MA] [1 DI] – Contribute to Harbour’s Demigod.
Peripherally distracted for a moment by the actions of the little entity that feels alike to itself, Rojodaz growls in annoyance, siphoning off a portion of the abundant energy flowing through his body to shake off the disturbance so he can fully focus on his hunt

>[UI] [1 DI] God Unit attacks Jaganteo
Closing in on his quarry after another round of pursuit, Rojodaz lunges, razor-sharp claws outstretched and jaws opened wide, ready to bite home.

>>6284670
(First dice is a resistance roll to Jaganteo's attack, next two dice are Rojodaz attacking)
>>
Rolled 7, 10, 3 = 20 (3d10)

>>6286742
>>6288942
(Alright, first dice is Jaganteo's resistance roll, the second and third dice are Rampachū's other resistance roll, since I didn't notice Makrópnoos' hero unit attacking)
>>
Rolled 10, 4, 6 = 20 (3d10)

>>6287552
>>6288566
(One last resistance roll I missed for Occuleih.)
>>
Rolled 2, 8 = 10 (2d10)

>>6284670
(Rolling automatic defense for Aegiron)
>>
File: BoC_-1_4.png (7.89 MB, 4000x2815)
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GOD ACTIONS
Aegiron
Epoch missed, 2 Major Actions saved for the next epoch. Your Vitality is now 24/25.

Catarina
2 hexes claimed
Unfortunately, you find creating or empowering a living creature to be a somewhat more complicated process, and after a few less then successful attempts find yourself no closer then when you started. Minuano Create Unit Spell failed, 1 DI refunded.

Daemupochu
For your Daemu (assisted by yourself), it is no trouble at all to landscape, replacing some of the verdant greenery existing in harmony with your villages with lush, fruitful orchards, their tree boughs heavy with fruit fit to burst with freshness and flavour. Permaculture developed.
To carry out the task your people assemble a large hut in one of the cleared out meadows, filled with felled and processed plantlife of all different varieties, easily manipulated and formed as if still alive under your people’s ministrations. Lumberyard constructed.

Drakatron
You continue to unleash your wrath against the titanic crustacean, though now that it has fully withdrawn your attacks unfortunately find little purchase against either its mountainous shell or its thick, heavily armoured claws. Coenabalu’s Vitality is now 7/13.
While vicious, and now more heavily armed, your Sharpclaws are still dwarfed by many of the prey and predators both that stalk the jungles. Thus, they begin to organize and cooperate, some distracting the beasts while others sneak up behind them to strike. Of course, their cooperation only lasts as long as the hunt itself, with squabbles breaking out over who deserves a larger share of the spoils, but it’s better then nothing. Pack Hunting developed.
As your people begin to begin to bring home larger, more abundant game, they find other uses for the carcasses beyond just gorging and sustaining themselves, collecting the more eye-catching parts of a mighty beast’s anatomy and adorning themselves with them, to signal their superiority to their fellows. Trophies of the Hunt developed.
In the meantime, humiliated by his fellows and short a hut, one Sharpclaws scrounges through the ruins of his home and, coming across the remains of a kill from the day before, morosely takes a bite before finding, to his surprise, that this is some of the best meat he’s ever eaten! He can use this…Firestarting developed.

Ejpto’Jsjt
As the irksome warrior’s blows continue to hammer home, further sundering your frame, you trumpet away in a blindingly vibrant flash of confounding shapes and colours, sailing across the ocean to what will hopefully be greener pastures, tragically boar-less. Vitality is now 8/25
>>
Ervenbloud
3 hexes claimed.
While your people are not the most adroit in the world, they are not without their own cunning, and there is little better at invoking instinctive fear in an animal then fire. With their newly developed tactics your people have little trouble cornering creatures and scaring them down into the tunnels blow, where their fate is sealed by the unfamiliar, inhospitable environment. Herding developed.

Harbour
Though possessed of no great and mighty abilities, your people, varied in species but united in purpose, are able to construct a unique but humble settlement. Bondsglade built.
As the two titans clash, you begin to create another, a being that might be able to both assist in this fight and afterward, either by protecting your people or ranging beyond that mountainous walls that protect them. Create Unit, Demigod begun [1/4].

Hozumi
Epoch missed, 2 Major Actions saved for the next epoch.

Huáng
Your newest disciple’s efforts were regrettably a bit more complete than you anticipated, and without any disciples (with hands, anyways) to help, your attempts to recreate your pagoda are stymied. Mount Ao Sect Pagoda Build Spell failed, 1 DI refunded.
Irritated by the failure, you revive as many of your disciples as you can so they may better assist you on your next attempt, though considering some have been turned into more spike then flesh by the “Heavenly Tribulation” that is your mischievous new disciple some are most likely unsalvageable. 5 pop revived.
>>
Laqura
You begin to spread out your senses and small portions of your liquid body, seizing control of the water in which you immerse yourself, claiming it as your domain, in which even other deities may not trespass without facing your interference. Water Current Control (1/?) developed.
Although it is an almost painfully slow process, taking years and, in some extreme cases, even generations to progress, your Granchpolpo, accompanied by their cephalopod companions, are able to gradually shape and prune the coral, growing clusters of it into large arches or overhangs, beneath which your people can better take shelter. Coral Cultivation developed.
As you swim through the wide channel, you come across the creature you have felt disturbing the water surrounding your home. Frankly, it would be impossible to miss. Gliding through the center of the channel, for it fills it so completely that it disturbs the silt near the shores with its passage, is a grey leviathan. Round and barrel shaped, propelled by the lazy motions of a tail that tapers off into a thick, oblong paddle and two similar flippers at its sides, a deep, bovine lowing noise echoes out from its blunt, rounded snout as it catches sight of you, dark eyes wide and innocent even as its greeting makes the water itself shudder. Crusting its rubbery hide are great outcroppings of stone, dotted with vibrant colourful coral reefs throughout which you can see comparatively smaller, but nonetheless massive marine life darting, their gazes much less friendly as they glare at this strange new intruder. As you attempt to exert control over it the colossal sea-cow simply tilts its head, curious and confused. Conversion failed, Godomoloke’s Patience is now 2/3.

Laurelios
Now resting comfortably atop the brow of another, one stronger than any you’ve felt before, you begin to feel…a covenant of sorts form, an accord being wearer and worn born from your shared desire to ascend to heights unseen. Pantheon (1/2) developed.
As a bond is forged between gods, your people get to work, complaining all the while as they hack awkwardly at the sparse vegetation with ethereal facsimiles of the sharpest things they wielded in life. Despite their never-ending whining about being forced to do servant work and the clumsiness of their blows, however, their tirelessness is a competence unto itself, and in short order they’ve assembled a not-insignificant pile of lumber. Wood Cutting developed.
>>
Lithic
Although petrosapiens are not the most dextrous mortals in a general sense, where working their own crystal is concerned there are none better. As a result, where lacking woodworking skills fail crystalline physiology is able to fill in the gap, creating a crude but sturdy settlement. Settlement (name pending) built.
Similarly, while it takes them a good deal of time to learn how to effectively grasp the wooden shafts of these newly crafted weapons, the incorporation of crystals into their construction gives the petrosapiens just enough instinctive familiarity to learn how to wield them in a somewhat timely manner. Primitive Weapons developed.

Lys
3 hexes claimed.

Makrópnoos
You feel the faint beginnings of a connection form, before the fleeting feeling disappears in part, almost there yet still incomplete, at least for now. Pantheon Develop Spell failed, 1 DI refunded.
Though still generally simpleminded, the potential of your people is limitless, and in short order they’re able to grasp your teachings, collecting the animals together in great, roving herds and protecting them from predators, so they might use them as sustenance when the seasons are lean. Animal Husbandry developed.
As you swim agilely through the water the massive, bulbous fish that drifts through on the currents below is caught off guard, gaping up at you as you throw a thunderous punch, the water itself seeming to cave around the blow…more solidly then you expected, the environment itself seeming to slow and resist your fist before it can reach the fish, though it’s sent rolling gracelessly through the water by the indirect impact as you retreat back to the shore. Rampachū’s Vitality is now 21(13)/13

Mortrose
At last, a twisted, rictus grin still adorning its horrific features, the theropod collapses, its body needing to be practically emptied of blood before it finally succumbs to its injuries. Serratosaur slain. Wizard gained. Your Vitality is now 17/25.
Unfortunately, with the injuries from your battle still stinging, you have difficulty further infusing the mud with the copious amounts of ichor you’ve spilled. Perhaps after your injuries have had more time to heal. Glepnal Mud Terraform Spell failed, 1 DI refunded.
As befits a dragon, no matter the stripe, you have begun to develop a deadly breath weapon after your battles with the blood-soaked beast, though you will still require some time to more fully master it for use in combat. Dragon’s Breath (1/2) developed.
>>
Mutare
You draw upon the breath of knowledge you are gifted with, establishing a connection between it and the range by which your spiritual abilities can influence. The connection begins, but further investment will be necessary to truly develop your ranged capabilities. Spirit Concentration [1/?] developed. (As discussed in god channel, this really isn't how this works, so try to establish a proper connection with your domains later and developing tech will take smaller projects)
The Brood, their shared mental connection making collaborating and synergizing simple, are able to create a handful of simple tools, their connection allowing them to very quickly master them and disseminate the knowledge amongst their fellows. Basic Tools developed.

Patior
3 hexes claimed.
Influenced by the emanations of your psyche, your people make these simple weapons mindlessly, though once they are freed from your ministrations their reactions to the weapons they do not remember making run the gamut from confusion to enthusiasm. At least they take to using them quickly, whatever their thoughts on the origins of their creation might be. Primitive Weapons developed.
Forged through difficulty and trial, the homes of mortals are simple but sturdy, befitting those who create them, and their mild degree of inhospitably makes fine fuel with which to feed yourself. Lament built.

Rojodaz
Your senses home in and grasp something tangible: The acrid, burning smell of mana itself, forged within these ancient behemoths. In an instant, your senses are flooded, as the stimulation of dozens of the beasts across the planet can be sensed at once. Hunter's Mark developed [2/2]
You commit your primal energy to the gestation of something much like yourself, in conjunction with Harbour's own power. Demigod progressed [2/4].
Sinking teeth and claw into the feline, the hide stretches and rips as your jaw takes with it a heap of flesh, spraying red mist across its white fur. Jaganteo’s Vitality is now 1/25.

St. Aster
2 hexes claimed.
Your gun-metal abominations march forth from their shadowy home, ready to do the bidding of their strange, paradoxical mistress. Terroriste Unit created.
With your connection to this world strengthened, you bring down a wrathful rain larger then any you’ve summoned before, heaven’s fury drowning out the armoured creature’s final, yowling screams at its armour breaks and its hide is torn asunder, bones and meat fractured and shredded by countless stones falling from on high. Eudaeleal slain. Wizard gained.
>>
The Beast
3 hexes claimed.
Unfortunately, the ethereal creature remains as arcane and inscrutable as ever in the face of your ichor’s promise and your axe’s threat, continuing to dance across the landscape in accompaniment with a tune you cannot hear. Spellcast resisted.
Warped by the ichor you’ve provided that now flows throughout their bodies, your creatures’ features becoming strange and unnatural, twisted towards their purpose in a way that is not quite easy on the eyes, though these changes are undeniably useful for the creature itself, whatever their purpose might be. Ichor Evolution developed.

The Door
2 hexes claimed.
Mortified by this grave oversight, you flex your spatial capabilities, quickly rectifying the issue and shocking your Sestans as their town is flooded with a cacophony of different sounds, drifting through the various portals you’ve already built. Eavesdropping developed.
As another of your portals pops into existence it serves as the perfect opportunity to more comprehensively test your newly developed ability, and you spend several hours listening in on the thunderous din of battle as it echoes through the newly created door. Portal constructed.

The Highlander
2 hexes claimed.
Your fists once again strike with devastating force, the strange, hovering creature’s form seeming to come more and more undone as its feeble defenses are ground to dust under your unrelenting might. Ejpto’Jsjt’s Vitality is now 8/25.
As your fist hammers home one final time, however, you flinch, your vision swimming with strange, paradoxical colours and shapes that you can somehow hear. You shake your head, but the strange audio-visual effect does not dispel itself, and as you flail your fist this time you strike only empty air, the tricksy thing vanishing as quickly as it has confounded you. Blinding spell goes through, -2 to the FV of any attacks made next epoch.
In spite of the blinding bite of the entity’s own sorcery, however, at last you feel a rush of energy flowing through your body as your magic is completed, power suffusing you and already every so slightly enhancing your musculature before it is even truly cast. Strengthening Spell developed.

The Unwanted
Epoch missed, 2 Major Actions saved for the next epoch.
>>
The Whisper
Decrepit and weakened by the beast’s attacks, you nevertheless persevere, returning home and continuing your work as your spark continues to gutter and fade. Another century passes you by, and as your consciousness fades and your body succumbs to age and old wounds, a smile graces your lips as you slumber one final time, content in the knowledge that you have left your people with both a successor and a mighty beast, capable of protecting them in your stead. A life well lived…Gliraximum converted. Wizard gained.
Your work, at least, will outlive you, the resonant spores passing down knowledge and vitality to both your successor and others among your people, allowing them to grow ever greater with each passing generation. Resonant Spores resource created.
Whether their beliefs are true or not, the Listeners adhere to them faithfully, collectively gathering what knowledge they can and storing it, so that when they are when day reborn they will be all the more knowledgeable for it. The Myceliac Faith developed.

tsss
As a natural consequence of your rampant rolling the great black deserts, life flourishes in your wake. Great Thorides now populate the Bramble Forests.
To avoid returning to all the same places he has once been, you shall be with the wind, and go wherever the stabbing (and your new friends!) takes you. Tssball developed.
And just as you are refining your way about moving, you stumbles across a lovely collection of people happy to learn of your new skills in acupuncture. And so, every last one of them learns quite well, as you roll over and level the entirety of the Mount Ao Sect Pagoda. -7 pop and settlement destroyed.

Varkhuz
R.I.P.

Ͼ-Arkatassus
Arkatassus writhes its many heads and fangs into the God of Slaughter, tearing the subdued deity limb from limb. Varkhuz is slain. From his body, a dormant light rises from his inner-being, as the pure essence of his very divinity lies before you: The Spark. It radiates with the concentrated powers of Slaughter and Hierarchy themselves; their conceptual existence being held within this very point.
Having served his purpose well, Arkatassus deems this worthy of a nap. Ͼ mode activated.
Though the most of their work lies beyond their own understanding, through mimicry and study they will persist. Glyphic Alphabet developed.
With said writing, they document this era of victory and the benevolence life brings when led by such unrivaled power. Skin Century developed.
>>
Rolled 3, 6, 4, 2, 7, 9 = 31 (6d10)

PRIMAL ACTIONS
Boarbarosso
The sound that once irritated now gone, Boarbarosso continues to clash its tusks with the blade that has already bitten into its hide (Boarbarosso attacks, it rolls the first die).

Coenabalu
At last, the crustacean pokes its head out of its shell, eyestalks focusing on its target before a pincer lashes out with surprising speed, snapping threateningly as it closes in on the violent, mechanical monster that assails it (Mountain Fortress’ effect ends and Coenabalu attacks, it rolls the second die).

Eudaeleal
R.I.P.

Godomoloke
Letting out a friendly rumble, the leviathan snorts, its sheer size turning the exhale into an unintended weapon as a massive jet of water slams into the elemental deity that has caught its attention (Godomoloke attacks, it rolls the third die).

Jaganteo
Barely clinging to life, the beast strikes one final time, spitefully trying to inflict as much damage as it can upon the one that turned it from predator to prey (Jaganteo attacks, it rolls the fourth die).

Occuleih
Either uncaring or unaware that an attempt at contact was even made, the luminescent entity’s tendrils lash out yet again, so graceful they seem to be yet another flourish in its unending dance as it balloons outward into glowing orange majesty (Occuleih switches phases and attacks, it rolls the fifth die).

Rampachū
Almost as soon as its aggressor returns to shore the lake seems to warp upward in a great bubble as the fish rises above the surface, ensconced in water and glaring balefully as a massive pillar of water jets forth from the mass and towards the thing that dared to try and strike it (Rampachū attacks, it rolls the sixth die).

Serratosaur
R.I.P.
>>
Rolled 6, 1, 10 = 17 (3d10)

>>6289097
>Attack [UI] [1 DI] Jaganteo
(I'll write something fancier later, first die is for resistance, second and third are for the attack)
With a roar of triumph the hunter's fangs sink into the hunted's jugular, great gouts of blood signaling the great cat's death as it sags, lifeless, into the snow. After a moment of panting silence, Rojodaz lets out a deep, rumbling growl of hunger and begins to feed...
>>
Rolled 5 (1d7)

>>6289102
(Rolling for St. Aster's Witch's starting aspect.)
>>
Rolled 7, 8 = 15 (2d10)

>>6289106
The giant man glares at the fish back and slams his right foot down in front of him, stoically raising his arms to block the jet of water and stand his ground.

(Rolling Fortitude!)
>>
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Rolled 9, 9, 4, 8 = 30 (4d10)

>>6289106
>MA1: Enact Pantheon with Laurelios for 2 DI
Seeing that the feeling of connection faded, Makrópnoos quickly reasserted his will into it to revive the link. Hopefully this time it would be enough.

>MA2: Develop tech-Textile farming to raise collection from Minimal to Scarce, Pre-reqs are Textiles in Minimal amounts
The Humans themselves were oblivious to the battle taking place miles away from their home and so in the meantime began to not only collect textiles but also grow it. Compared to hunting animals to make clothes with their fur, the abundance of textiles from growing them would be much more useful. They only discovered this when a child put some seeds into the soiled when bored and realised something was growing there when he came back to see it.

>Movement Makrópnoos: Move to (21,13)
>UI Makrópnoos: Attack Rampachu, 1DI
>Movement Makrópnoos: Move to (21,14)

With a grunt, Makrópnoos pushed off the ground and lunged towards the watery mass, explosively putting his entire body weight and divine strength into the punch. Of course this was the moment he was waiting for, as with him being outside the water and having something to push off of, this would increase the power behind his fist.

>Movement ἀρχή: Move to (21,13)
>UI ἀρχή: Attack Rampachu
>Movement ἀρχή: Move to (21,14)

Seeing his god propel himself towards what appeared to be a comically large but otherwise normal seeming fish, ἀρχή gripped a boulder about the size of his body and jumped as high as he could. Then he aimed and threw the boulder as hard as he could towards the fish.


(first dice is for pantheon,second and third are for Makrópnoos Strength roll and the fourth is for ἀρχή)
>>
Rolled 4 (1d5)

>>6289170
Rolling for human ability
>>
Rolled 3, 4 = 7 (2d10)

>>6289103


Disorientated, The Highlander continues the attack with absorbing strike


-2FV but +1d3
>>
Rolled 1 (1d3)

>>6289202
Absorbing attack dice


And used 1 DI for this attack
>>
>>6289203

"Do you have no honour noise god? You chose this duel with your evil actions when I had given you freedom to leave. That freedom has been revoked as you continue your dirty enslavement of others."
>>
Rolled 8 (1d10)

>>6289106
Laqura's shape ripples in preparation; can a watery attack harm a watery god?

Rolling Fortitude.
>>
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Rolled 8 (1d10)

>>6289097
Perhaps coddling his disciples was the root of his folly. Without him around, the village would only be doomed to destruction again, if not by a wayward primordial, then a roving bandit troupe with better armaments and training.
Time to instill the basics in his disciples.

>Develop [MA] [2 DI] - Profound Arts
>Preq-Tech: Enlightenment
>Preq-Resources: A soul
>Magic System allowing one to manifest their Qi in a variety of ways. Initially limited by imagination and Qi capacity, specific techniques and schools can limit the system's utility in exchange for drastically increased efficiency and practicality.
Qi was all, all was Qi. It was the base form of things. A rock was Qi, at its near-most solid. Water was Qi at its most fluid. Fire was Qi given release from wood. The wind was Qi squeezed through valleys and peaks.
When one truly understands that they themselves are Qi, their own motions become far more malleable. Fists as hard as iron, fingers as sharp as blades, limbs that meld around blows like the river current around rocks, and a breath as hot as fire, all possible with the correct application and discipline.

It is better to teach a man to fish than to give him a fish
授人以鱼,不如授之以渔,授人以鱼只救一时之及,授人以渔则可解一生之需
>>
>>6289105

>Develop MA DI - The Sssecret Heavenly Art of Ssstabbing
>Preq-Tech: Domain of Stabbing. Profound Arts.
>Building on the Profound Arts Minion ability and his own love of Stabbing, tsss develops a technique to allow the cultivators to call upon the innate stabbiness of their Qi. Everything can ssstab with enough devotion behind it!
First lessson of stabbing! Sstabbers is stabby! Ssecond lesson of sstabbing! Stabbers not stabby, stab not! Sstabbin iz good! Besst stabber is stabbiest stabber, verry important! Thirrd lesson! Many stabs better than one stabs! Stabs is fun, many stabs is more fun! Ssssseven lesson! Gotsa have stabby stabber! Little sstubby thingy things no good! tsss not sure how stab with stubby thingy things. But tsss help! Teach funny little people how to stab with anything, especially keys! tsss not sure why learn to stab with keys, shivv usually better, but keyss work too!

> Build MA - Settlement (8,26)
The Kikka, humble servants of tsss, gather under the sacred thorns of the Bramble Forest, where their god has blessed the land with his holy spines. Here they at last cease their wandering across the desert and build a simple village within the thorns, mixing stone and clay into simple domes. Each day at noon the Kikka pray that tsss will roll somewhere else.
>>
>>6289419

After some consideration, the settlement comes to take the name 'Thornshade'.
>>
Rolled 3 + 4 (1d10 + 4)

>>6289106

> Unit Interact
> Bound by thy Harness, Jaganteo (24, 9)
The beast, in its death throes, remains a threat. Speaking up once more, there is a demand.

> [MI] [Communicate] Jaganteo
Creature, your vile nature will come to an end. Cease your struggles, and accept your fate. Your wanton agression has brought me here.
>>
>>6289489
This would be -4, so a failure.
>>
>>6289102
Four targets within vicinity available for questioning. Two targets, fit and dying, out of vicinity. Task: Reduce amount of targets within operation cycle. Solution: One target available for immediate interrogation, possible knowledge of other target to dig, question fi-

Decisive actions must be taken.

>God Unjt - Move [UM] - (34, 25)
Declarations-

>God Unjt - Communicate [MI] - The Worm
It is a monotone voice, dispassionate yet filled with a strange flow. Perhaps a thousand years of understanding that words mean nothing have marked it.

"Ensouled beast, who rose from the earth. I judge you to have violated the rightful cycle of souls as Heaven sees it. I judge you to have violated your place in the world as beasts with nothing but selfish intentions. I judge you to provide the highest returns whether in submission or in death to the righting of the world. Thus is my judgement."

"Does Heaven think so?"

-provided.

>God Unit: Spellcast - Heaven's Opinion [UI] [1 DI] - (33, 26)
We think of them as static, permanent fixtures upon the sky. Yet, they are called over and over again to fall upon this wrong world. Must we weep of what beauty is lost? We must only think, that the world to come will be better than all that shall be lost.


>Develop [MA] [0 DI] - Simple Violence
>Preq-Tech: Nothing.
>Preq-Resource: People.
>I need Offense.
To wear flesh is not enough. Mere existence, enjoying life and wanting nothing but your self. That breeds nothing. Gather the most inane of desires and wants, far beneath the need to serve the Saint, and let the blood guide you into fulfilling such whims upon others, people and earth. Follow the example of those forged by the Saint, so that we may attain greater heights in our sin and vice, and service to the Saint.

>Develop [MA] [0 DI] - Armed Violence
>Preq-Tech: Simple Violence.
>Preq-Resource: People, Armaments.
>Armament Usage Tech to put in my little Terrorists.
They have taken from us our wanderings and freedom. Made us live and squabble over one another in ruins of a forgotten age, harassed by beasts. Is this the will of the Saint, or is this merely the Terroriste falling to their base desires? There is a miracle here, that the Saint forges them unto people, but is falling like this what she sought? No. We must take up what little arms we can gather, and stand against them and escape again into the wild, the garden. If we kill them for long enough, th- / It's impractical to use the weapons forged upon our bodies. We have the numbers, just take the weaponry gathered and use them against anybody speaking up, and those predators if they bother. It is the Saint's will.
>>
>>6289102
>>6289544
>Terroriste: Survey Armaments [UI] - (39, 27)
The Saintess has assumed that the armaments found in this ruins are merely firearms, guns and adjacent. Is that true? We lack an understanding of the world to make any sense of how and why this armaments are even created, but we can answer the what, just collate what kinds of things are being found here. Whatever is of use, we must know.
>>
Rolled 4, 7, 2 = 13 (3d10)

>>6289544
>St. Aster casts Heaven's Opinion, rolling 3 Spirit die against Mortrose.
>>
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>>6289404
>(Re)build Village [MA] - Mount Ao Sect Pagoda (3,26)
Having given his students the first steps in their path to self-sufficiency, Huáng lifts the pagoda out of the ground once more. Immediate needs trounce long term cultivation.

>Move from (3,26) to (4,23)
>Carry tsss from (3,25) to (4,23)
>>6289428
-and then immediately carries his newest disciple out of random jumping range of the pagoda.
>>
>>6289596
Adjust movement from (3,25) to (4,22) while carrying tsss from (3,26) to (4,23)
>>
>>6289616
tsss likes rides! Can tsss see volcanoes?
>>
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>>6289105
>[Unit Move] Gliraximum (14,12)

In the wake of Aeylan's death, and the influence of the Myceliac Faith, the topic of which family the next Vessel shall be born to begins to consume the society of the Listeners. As such, a divide begins to grow and expand into a chasm, separating the largest families of The Lake of Communion into a sort of feudal group of factions.
Those closest to the faith, the most wealthy and most confident of their birthright to house the Host, become an upper echelon of peoples known as The Great Houses. House Nelyth, Keepers of The Lake, devote their lives to controlling, cleaning, and protecting the sacred waters. House Yros, spore-keepers, historians of the Myceliac Faith, seekers of lost knowledge. And House Morcair, traders and diplomats who seek to expand the Civilization's influence.
But it is not to these four houses that the Vessel is born, no. Infact, as the years pass, sinking suspicions emerge, shadowy whispers beating into the faith that there is no rebirth, that Aeylan was the one and only Speaker. Until, the blooming child of a lowborn house collapses in the center of town, as glowing hyphae expand from the sockets of her oversized helm. Engrossed in power, The Whisper made itself known oncemore.
Quick to rise to power, House Vaelith, once simple hunters and mushroom foragers, now grow to a warrior class of devotees to the young Vessel's protection. Isemay Vaelith, Speaker Reborn, Vessel to The Great Whisper.

Years fly by for this new Vessel, and no more can the sprouting knight sit idle listening to Yrosians spout the great deeds and accomplishments of her predecessor a day longer. She shall make a greater difference than he. She shall bring this world to heel and show just how much The Listeners may grow. Quickly, against her elders wishes, she assembles her squadron of men and makes haste to leave the spore clouds she has eternally known as home.

Before she departs, Isemay approaches the great Gliraximum, petting his spore-matted fur one last time. He represents the great accomplishments of the First Host to his people, and has been a wonderful friend and pet to Isemay as she sprouted. "You were a fine companion, my fine rodent comrade, though I would be neglectful to believe we shall meet again after my departure. I hope my conquest will be as great as my forebearer was. Keep the others safe within your mighty claws, shall you?"

>[UI] Gliraximum – Create Burrow
The mighty rat will form a burrow to rest and shelter in, a useful tool should any seek to intrude on their spore-festered home.

>[Unit Move] Isemay the Sovereign (16,15)
>Terraform [MA] [1DI] - Claim (14,13) and (16,17)
Where Isemay goes she lays claim to the newly discovered Eastern Reach. These lands are tinged with the presence of greater divinity, lingering just beyond the veil. She will ensure that the Listener's homeland is not suffocated.
>>
Rolled 9, 3 = 12 (2d10)

>>6289837
>Terraform [MA] [2DI] - Substrate
>Preqs: Resonant Spores, Metamorphosis & Spores, Stone
>Simple custom clay resource populating the Spore Clouds, offering a bonus "+2 structural integrity to structure-equipable techs"
Ensuring the structural safety of her home as she leaves, Isemay forms a marriage between stone and spore, the hyphae will seep into the pores of the rock, softening the material into a malleable, sticky, clay-like substrate, hardening as the hyphae dries and forms a binding agent that tightly holds the material together.

>>6288852
>Communicate [MI] - Patior
From beyond the mountain reaches, Isemay can feel a great sensation of despair and hopelessness beaming outwards. A constant, draining, anguish that has peaked her curiosity of the dangers that may lie beyond. Now, out on her conquest, Isemay will wait no longer to learn of what threats may be posed to her people.
"Beyond the guise of your mountains, Suffering One, reveal thyself! Declare your prestige as friend or foe! You stand at the behest of Isemay the Sovereign of House Vaelith, Secondborn Vessel, and Speaker for The Myceliac Whisper, and I shall not lie idle in the wake of such unknowns as my predecessor had!"
>>
>>6289097
>>6289099

>Terraform: Claim [MA] [1DI] - (38,21) (38,22)(39,20)
The Limpid Waters that are Laqura's creation in the world are unlikely to be gazumped by another, lying as they do beneath the waves; but they are still the creation of Laqura, thus Laqura's will must rule here in these places.

>Develop: Divine Technology [MA][1DI][Domain; Water]:
Aquatic Affinity
There are ferocious and feral primal forces at large in the world, and ones from many climate domains. Laqura has felt them, distant though they might be. But from the titanic Godomoloke, Laqura has felt a serenity despite the formidable strength; and a deep connection to the water. That Laqura's approach to Godomoloke has produced only confusion in the mind of the titanic beast is tragedy indeed; for the creature's nature is to love and use the water. Thus, Laqura works to develop techniques that bring greater connection and understanding between itself and other beings that might be deemed 'Aquatic Life'; to let Laqura's waters flow around them calmly and supportively, flowing in gently through pores and skin to suffuse them with Laqura's godly essence; to share their very waters and more easily bring them into Laqura's fold as loyal followers.
>>
>>6289106
>>6289170
(Amending the Textile tech and replacing it with something different on QM authorisation, the roll remains the same)


>Pre-reqs: Minimal Textiles,Minimal Food, Craftiness, Foresight,1DI
While Makrópnoos and the Great Man fought the water beast, the Humans themselves did not forget their deity and guide's tutelage and in fact began a new innovative project when one day a boy came back to a spot where he had buried seeds out of curiosity and noticed something growing from it.

They had known for a while that plants extended into the earth and possibly nourished themselves from it, but didn't know exactly how they were born, assuming the earth gave its bounty and such. Now, they knew that those little seeds inside of them would grow into plants if taken care of. It took many tries but they managed to start growing them in order to not have to trek miles to get the resources they need.

Of course, resourceful as they are, the humans didn't cultivate only one thing. They started growing cotton, flax and even all sorts of edible berries and fruits they found in the forests, creating a practice to cultivate both Food and Textiles.

>Collection tech for both Textiles and Food to raise them from minimal to Scarce
>>
Rolled 2, 4 = 6 (2d10)

>>6289097
Invade-Assimilate[ERR?]-Sundisk(?)

Motility Organ: Impaired
Starheart: Contained
Conflict Resolution Supercell: Destroyed
Primary Divinity Circuit: Critically impaired.
Secondary Divinity Circuit: Critically impaired. Tertiary Divinity Circuit: Functional

Divine Authority registering at 134%[ERR]

Directive: Restore basic functionality
Conclude diagnostic.

MA+ 2DI: Unrestricted Evolution 2/3
>A quiet hum seems to emanate from Sun Disk, and then a harsh green glare that turns the sun slightly green.
>Jade light spills out from every seam and gap in the outer shell of Ͼ, energy pumped throughout its body.
>The strength of the warping can be felt even by mortals, something is happening up there, though the poor things have little hope of comprehending it

>Ͼ is once more pushing against reality, carving a UFO shaped niche out for itself, where the laws that bind deities no longer apply to it.

Assess-Overcome-Repeat
Thought of the day: ——*— xes§, a true ending.

Glyphic Alphabet+MA: Prophetic Revelations
Some mortals, particularly those who spend too long studying specific sequences in the Glyphic alphabet, begin seeing strange things, claiming to be divinely inspired and conduits of the will of Arkatassus.

This is a total nonsense, nothing more than the alien text scrambling their overly sensitive reptilian brains as they fail to parse it, causing individuals already predisposed to schizophrenia to display agitated symptoms.

Even so, the arrival of these “prophets” is a big step towards religious organisation among the Sauria, as they all tend to go only slightly crazy and all in just about the same way. The young prophets successfully form large gatherings and preaching new additions to the suns teachings without backlash.

Ͼ observes this phenomena. It could be useful in the future.

UI: Consume Spark
>Circuit of the Sun, band of bright
>Deliver us from [ERR, RECORD PURGED], undying night
>Sojourner, Our Son, arrive in light
>Find a new home, one free from blight

Invade-Assimilate-Recharge
Thought of the day: Request Diagnostic (45,762,768,651,009,08th request, requesting diagnostic for diagnostic request, 45,762,768,651,009,09th request, requesting-)

Further nested repetitions omitted.

>A hatch on the bottom of Ͼ manifests and then opens up. A tractor beam is deployed, absorbing up Varkhuz spark and body.
>The body is kept in storage, but the spark is introduced into STARHEART, to be transformed in that furnace, splashing into the stellar organ and burning with a great white fire

Move: Travel to 19, 24
The Invader propels itself slowly, lazily across the sky. It travels at not much more than a mortals walking pace, eventually ambling over to shine over the foreign territory of the god of space.
>>
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Rolled 6, 3, 5 = 14 (3d10)

>>6289097
>>6289204
Those garish tubes crumpled, contorting to that soon familiar shape of titanic fists. From it spat steam and a nauseous wheezing, though its music samewise carried on.

“Prithee! Fie on thee! Fie on thine! Phony! Clumsy iniquities bound in curmudgeonly package! Thou prattle honoursome, and thou art barbarous! Thy proclamations choicely, and thy deeds butcherous! All I sought herein was symphony!”

It shuddered, curious of those ends to what was and imminent of itself thereover. Voluminous chords shrieked ever higher, revulsant and brass.

“To be! To make our music! To amuse our swine! To ride riot astride its hide, reckless our world o’er, for no reason at all! Lost, ne’er to return. Such I be, forsook… Such a dream, foolish… So it be, facile…”

Ejpto’Jsjt spun, yet hardly, swaying in damage, lumpen wreck descending, erratic vitriol spitting from who knows where. That noise forth spilling was ugly, a refrain hideous, and nearer seas did sway, desperate perhaps to cover ears not extent.

“Thou chose thyself my foe! Thee render bacon, slick in grease, thou hunger for death! No longer be thou a friend of mine, and ne’er again! Phooey! Of thy duel, I sought no part! Now, to flee!”

>Ejpto’Jsjt triggers Thunderous Racket (automatic), (first 2d10)
>Ejpto’Jsjt makes a Fortitude check, (third 1d10)
>>
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Rolled 10 (1d10)

>>6290109
Then in a flash, Ejpto’Jsjt gathered about itself a great, grotesque heap of flashing pigments, shades, and glimmers. It bound them together, weaving a crude artifice, so many such nuisances tied together and set to raucous, fiery bursting in one direction, that vulgar recoil might fling its bearer splashing towards an opposite direction.

>Develop: [MA] [-2 DI], Der Jump-Tube, [4 DI left]
>Preq-Tech: N/A
>Preq-Resources: (Vibrancy)
>An ill-advised pogo stick designed to propel its wielder ridiculous distances, as long as they have sufficient water to run its cooling systems.
>This is an equippable Conditional Agility-tech taken from (Vibrancy), allowing +1 hex movespeed if the wielder remains within one hex of the ocean.
>>
>>6290110
Miracle of miracles... Rather than that expected squelching mess of do-nothing cogs and whirligigs, henceforth was a sumptuous thingamajig!

>Ejpto'Jsjt equips Jump-Tube

Bouncing it went, contraption straddling, bruised eye crackling in scything wind of its passing! O'er cringing trees, o'er swirling waters, and yet farther, to shores once afar, now not so!

>Ejpto'Jsjt moves five hexes southeast from (8,6) to (13,8), [0/4] speed left, [0/1] tech speed left
>>
>>6289097

> Unit Movement
> Harbour (23, 4)

>Terraform [MA] [1 DI] - (19,6) (27,3)
> Domain: Bonds, Resources: Chronoweave, Weavers
> Spiders, The Weavers, lie within the Singular Domain of Harbor. With a claim to the tiles, and within the Movement Range of the god to both target tiles the webbed woods tile is copied, and replaces the tundra tile. The original tile is not moved, nor replaced.
By the domain of Bonds, a call for migration, a call for connection, northbound, the casters of webs, of bonds, are directed. To bring along a piece of their home, to settle, find refuge from the strive of the south. They, too, shall be harbored.

>>6289489
(Disregard this, as the damn thing is dead already)
>>
>>6289102
>>6289545
It comes in signs and miracles a thousand, the people finding more armaments than they should, picked up the right sort of building pebble to chuck, finding the Terroriste feuding with themselves amidst their bloodthirsty rule. It comes in armaments holding far more ammunition than space would have it, biological abominations acting with far more knowledge of their hunter-now-prey, ruin of a bygone era rearranging its scars and wounds in the corner of your eyes. It comes in the death of the Terroriste through the arms of all, and the survival of a "merry" few as they took refuge in the depths of the St. Smith's complexes. Suspicious, that lot.

>Terroriste: Modify Unit [UI] - Disband, (39, 27), (New New St. Smith)

It isn't as if this ruins St. Smith. It is the will of the Saint, and the Narcissists must simply take up the task of actual governance upon themselves so that the Saint's will be fulfilled. Nothing can go wrong with a proto-democracy filled with people whose primary tendencies are violence. As for the dead Terroriste, death is never the end for any follower of the Saint, and they revive again, although lacking all the forged in parts within them, broken to a certain degree. I'll say, that miracle is purely manmade.
>>
>>6289097
Will try to add fluff later
>[MA] [DI] Claim 7,18 7,19 and 8,20
>Move to 8,22
>[MA][ DI] Claim 8,21 and 9,21
>>
Testing IP rangeband status
>>
>>6289101
>>6288703
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Divine Blessing Ability] [DI] - Mudslide Surfing - Gliding along on jets and wakes of magically propelled muddy waters, those of her lesser ilk may charge across the wet climes and rivers at break neck pace and use their built up momentum against their foes
>wyrm/naturally spawned hero units gain +1 speed while in humid terrains and a bonus to attack actions if they travel their base speed or more before attacking.
Using: Domain - Mud. Resource/tech - Glepnal Mud

>Unit Action [Aetheral Wizard Unit, Kentrose]: Equip Mudslide Surfing
>Move to <33,26>, same as God unit
>SpellCast: False Firmament on Mortrose - a defensive spell to slightly reduce the over all damage dealt by attacks from the heavens

Kentrose is yet another lindwyrm to emerge from the depths of the earth. Unlike her lady, awash in mud and clay scales, her skin oozes a black inky substance, upon which is shown a tapestry akin to a starscape. But to the underworld, the night sky is a foreign concept. Down there, the stars are analogous of the untold number of trapped souls found deep beneath the surface, caged, clinging to rock ceilings and walls, or otherwise lighting the perpetual dark.

Upon hearing a "divine" declaration, she urges forth faster than she has ever thought possible before. Coming before her lady, lounging in a murky pool, relaxing after a hard won fight with one of their surface peers, she can see the twinkling stars above soon erupt into a brilliant streak across the sky as they hurdle right for Mortrose's bathtub.

Thinking fast to save her lady, the Aetheral Lindwyrm rears back and emittes a ghastly miasma over the skies above. Supplanting the "true" sky with her own, any judgement rendered will be even more blind and scattershot than normal.
>>
Rolled 3, 5 = 8 (2d10)

>>6291007
>>Mortrose, The Primordial Lindwyrm of Rebirth

>>6289544
At the time of declaration, the great supposed sinner was found listlessly floating on her back, casually squirting a fount of mud from between her lips as she burbled in contentment.

That is, until, her own sycophant burst through the trees and sprayed something curious above her, only for a moment later, the goddess found herself being catapulted through the air by a monumental series of explosions all around her. Sent flipping and flying through the air, she landed on her face with an incredible inelegance and sickining splat.

Her roar was nothing if not livid.
>First Dice, Fort Check

>Unit Action [God Unit]: Move to whatever hex the Saint is on. Unsure which she ended up on exactly with the degredation at play.
>Minor - Communicate - The Snob
The Mudwyrm ruins the jungle's treeline as she bursts out across the sandy beaches where the two gods first meet another one of their kind. Under the worst of circumstances.
"Ah. Was that pompous proclamation *yours*?" In contrast to the pious, dispassionate speech of the Saint, the Lindwyrm's was slick with contempt and spite. "Then let me leverage some complaints of my own. Heavenspawned Harlot, I deem the suns too bright. If the heavens answer to you, you *will* command them to dim their obnoxious radiance, or I will gladly pen the missive myself with your own ichor."

>Unit Action [God Unit]: Attack the Saint (Second dice)
The follow through, a surging tsunami of mud seeks to drown the saint as it slams into her with all the force the world below her feet has to offer.

>Major: [Create Unit] - "Lady's Regards" - Formed up in response to their lady's roar echoing across the mud swamps, these Kosk agents take off from their perches in one, horrific, synchronized act.
Using: 3 population, Kosk Tech, Scarce Dazhawks Resource
>>
Rolled 7 (1d10)

>>6291009
>St. Aster defends, rolling 1 Fortitude Dice.

>God Unjt - Communicate [MI] - The Sunburnt

"My jurisdiction does not extend to the Suns. To properly request a reduction of their radiance, file a complaint and proposal in triplicate and submit it to the proper bureaucratic channels. You lack access, and I doubt your literacy, so I suggest simply slinking back into whatever abyss spawned you, beast."

That weird energy, it's increasing? There's a rhythm to it, if I'm hearing things correctly.
>>
>>6290113

>Develop: [MA] [-2 DI], Coastline Long Jump
>Preq-Tech: N/A
>Preq-Resources: ( Strength )
>An Long Jump Technique that utilise proper form of muscle flexing and body mechanics that allows the user to adapt to coastline conditions to long jump.
>This is a Conditional Strength-tech taken from (Strength), allowing +1 hex movespeed if the user moves 2 hexes towards a within one hex of the ocean.
>>
Rolled 1 (1d10)

>>6291287
>>
>>6291290
>Claim mountain hex (8,6)

Move to (10,7)


The Highlander shakes his first at the noisy god.
>>
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>>6289101

>Claim 18,9 [2 DI]
The circle completes. Ly's light shines equally in all directions, radiant and divine.

> Weaving [Tech Develop]
The Liten have spent some time making Hidden Forest their home, chiming gentle songs in the misty mornings of the web-choked woods. Discarded remnants of the eerie silk sometime drift on the breeze, and end up wound around tree branches or the like. These scraps are collected, and harp-like wood carved tools allow the Liten to wind the webs into string, weaving these into clothes, especially their trade-mark cloaks.
>>
>>6289102
>Terraform [MA] [1 DI] (21,7)(22,8)
>Terraform [MA] [1 DI] (21,9)(22,9)
Many distractions have caused Mutare to neglect expanding her influence around the settlement of her mortals, with much research and development behind the godling; now is the era of expansion. careful to avoid the land ceded to Lys, by him.
>>
>>6289126
With triumph singing in his veins, Rojodaz lopes through ice and snow, following a trail of blood and shambling pawprints. For years he’s been hunting this great cat, his most challenging hunt to date, despite his success in avoiding any major injuries. Now, though, he can feel the end approaching, the thrill of the kill percolating into a heady draught from which he is tempted to drink deeply. It is precisely because he feels this fiery bloodlust burning inside of him, however, that he begins to slow his pace, to try and rein himself in. His eyes grow colder and more calculating as he tamps down on his instinctive aggression. It is now, after all, when most drunk on victory, that a hunter might make a fatal error, a misstep. Why, if he were his prey right now, hovering on the cusp between life and death, he would likely be planning an amb-

Almost too late, the bestial god notices the trail coming to an end as what he had believed at a distance to be a hill explodes in a shower of ice and snow. Rojodaz drops low in one fluid motion, even as he feels claws scraping along the scales of his neck, ripping several loose and narrowly missing an artery. He whirls around and back to his feet, coming face to face with the sorry state of his foe. Shuddering, slush streaming off in rivulets, the feline Primal is a ruin, its flanks streaked with claw marks and one of its shoulders practically missing, torn off by one vicious bite. Yet even now, its ambush thwarted, the hunter settles into a crouch, muscles tensed despite its shivering, semi-frozen state, prepared to spring forward and try to finish things one final time. Once again, for all that he tries to suppress it, the predatory deity feels passion bubbling up, loosed from his throat in a roaring bout of laughter.

“Aha, hahaha, good, GOOD! A prrredator to the very end! Rrrrojodaz approves! He will give you an end befitting his kind, then, hunter! To the last!”

The bestial god, too, crouches down, muscles tightening like corded steel as the two monsters lock eyes, getting the measure of one another as the heavy silence stretches on. Then, as if on cue, they simultaneously explode into motion. The feline goes high, but the reptile goes low, belly practically scraping against the snowdrifts as he darts forward before arresting most of his movement with a bone-shaking brake using his front legs, neck stretching upward to close his jaws around the great cat’s jugular and drawing out one last gout of lifeblood before redirecting its momentum and dragging it, with a thunderous crash, down to earth, the life fading from its feline eyes before it even makes contact with the ground. Then, as the dust and snow settles after the disastrous collision, there is silence once again. The god’s chest heaves as he greedily drinks it great gulps of air, staring down at the Primal in a rare moment of quiet contemplation. Then, with a couple of muttered words, he opens his jaws wide to feed.
>>
>>6291446
As he feasts, however, Rojodaz feels something beginning to…change, beyond even his typical adaptive abilities. With every bite, the meat’s taste seems to grow stronger, the scent of the kill all the more pungent. Even the snow gently falling to earth seems disconcertingly loud, the rivulets of blood dribbling down the feline’s torso and dripping into the snow all too apparent even to the predator’s already-sharp eyesight. After a moment’s pause, he simply grunts and shakes his head returning to the meal. He’d…ugh…contemplate this new set of changes later. In the meantime, all of his instincts were screaming at him to complete his meal before any would-be scavengers arrived to steal at the scraps.

>>6290217
>[MI] [Communicate] Harbour
Jaws and claws still slick with gore, Rojodaz pads through the snowy tundra, earth-shaking footfalls at last bringing him before the smaller, horned entity.

“Rrrojodaz does not appreciate your interruptions to his hunt, but he owes you a debt nonetheless, for allowing him to hunt and devour your prrrey. Rojodaz will ensure this favour is rrrepaid, so that nothing further is needed.”

>Create Unit [MA] [1 DI] – Contribute to Harbour’s Demigod.
>Preq: Predation Domain
Though the newly ascendant god still understands little about the finer points of how to put this strange new power to use, he does, at the very least, know how to direct the energy that flows within him, that which seems to resonate with the one he now stares down at. Slowly, clumsily, but inexorably, he begins to concentrate the power, drawing it from throughout his body towards a part of his shoulder, repeatedly condensing and accumulating until the flesh begins to sizzle and hiss under strain of the concentrated divinity. Then, with a grunt of pain and a flash of claws the part is severed, dropping to the ground with a hiss like searing meat, boiling ichor still oozing between the scales that would normally protect the more vulnerable skin beneath.

“Do with the powerrrr as you will, Rrrrojodaz cares not. Our connection is severrred.”

>[UM] Move God Unit to (24, 9)
With that, smelling fresh prey on the wind and his body still overflowing with newly gained power, Rojodaz departs southwest, seeking out another hunt on which hie might sate both his hunger and his desire for growth.
>>
Rolled 4 (1d4)

(Rolling a few sets of dice for something you guys definitely don't need to worry about. 1 is Arctic, 2 is Temperate, 3 is Arid, 4 is Tropical.)
>>
Rolled 2 (1d4)

>>6291453
(Alright, time to see the precise locations. First dice is Arctic. 1 is the leftmost Glacier, 2 is the Syrconite mountains, 3 is the Oltar archipelago, 4 is the rightmost glacier.)
>>
Rolled 1 (1d4)

>>6291468
(Next up is Temperate (mostly). 1 is Elderwood, 2 is Spore Clouds, 3 is Webbed Woods, 4 is Delta.)
>>
>>6291472
(Last one is Arid. 1 is Salt Flats, 2 is Volcanoes, 3 is Bramble Forests, 4 is Cactus Springs.)
>>
Rolled 3 (1d4)

>>6291473
(D'oh, forgot to actually roll.)
>>
Rolled 1, 6, 1 = 8 (3d6)

>>6291475
(Alright, now I roll on my mysterious table. What can result, nobody knows except me. First die is Arctic, second die is Temperate, third die is Arid.)
>>
>>6289097
My brain has been a useless lump of soggy bacon this week, but now hopefully I shall change that.

With the knowledge of fire comes an increase in the demand for wood. Trees being dense and lacking in organs to pierce, clubs and spears are largely ineffective against them. Axes, on the other hand, prove... Not as much of an improvement as they could be due to shoddy workmanship, but an improvement none the less.
>Major Action: Develop Woodcutting

The Sharpclaw are coming along nicely, but they are approaching the limits of what they can achieve without further aid from their patron... Fortunately for them, said patron is at last coming down from their blood-rage, turning his back on the great crustacean with a petulant huff. Stomping his feet and flexing his might, he unleashes a wave of his power, and suddenly the Sharpclaw are navigating the paths south of Dragon Rock like they have done so their whole lives, easily finding their way to the southern shore.
>Major Action: Claim hexes [34,19], [34,20] and [34,21]
>>
Rolled 1 (1d10)

>>6289097
>>6289106
Rolling Fortitude, and then...

Just as Drakatron is surveying the newly claimed land, he feels the blow strike him in the back. If he was mad before, now he's rat shit fucking PISSED.
"You dare?! YOU DARE?!"
>As a Minor Action, Drakatron shifts into his Unleashed Form.
>>
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Rolled 4, 1, 6, 1 = 12 (4d10)

>>6289103
>[UI] [Terraform] [2DI] Ichor Grove Entrapment
>The Beast grows a grove around Occuleih, and the grove bleeds, attempting to give the Primal the nectar of godly Ichor to share blood and bond to capture him in the forest and assist in conversion.
The Beast continues singing, even as his lantern dims and the forest grows around Occuleih, trying to ensnare him into service. (1, 2 dice)

https://youtube.com/watch?v=6xKWiCMKKJg&pp=ygUMcG9rZW1vbiBzb25n

>Terraform [MA] [2DI] (41,2) - Salt Flats
>Preqs: Change
>The beginning of the creation of the salt flat subterranean type. The salt must flow. (3, 4 dice)

Unconsciously, the Beast’s frustration with his lack of progress results in small formations of a white mineral cystal that begins to populate that land. What few Children that wander here marvel at the wonder.

>[MA] Develop: Ichor Husbandry
The Children realize that they could spread their Ichor onto the unenlightened wildlife, bringing the Beast’s illumination to them in time. The Maltides take exceptionally well to the Ichor, and this sufficiently blessed with enlightenment praise the Beast for his gifts.
>>
>>6289097
>Develop [MA] [1 DI] - <language>
>Preq-Tech: N/A
>Preq-Resources: N/A
> <provides a means of conveying complex information and intent/meaning to multiple people iether through written text or vocal>
Lithic muses upon their creation and realizes that they could use more methods and begins to teach them a proper language to better convey meaning not only with each other but other mortals they may interact with
Lithic seeing their mortals project begins to instruct them on using their anatomy to fire flatchiet at range
>Develop [MA] [X DI] - <Archery>
>Preq-Tech: N/A
>Preq-Resources: wood and Fiber
> <Chrystal shards fire out to land on targets typically imbedding far enough to take down most organic foes>
<petrosapiens have a unique mutable physiology that allows for them to use most of their form as weapons defenses and tools>
>>
Rolled 6 (1d10)

>>6289097
-[MI] move to 15,2

>[MA] [DI] claim 12,0 & 13,0
The glaciers are an welcome finding, resonating with the Queen's nature.

>[MA] [2 DI] [Ice] create Tower of Winter on 13,0
Making use of the glacier surrounding it, the Tower generates a heavy winter fueled by the Queen's power, spreading to the surrounding tiles.
>>
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>>6289097

>MA + DI [Claim] (23.21)
>DI + God unit [Portal] (23.21)
A new door and a new sights added to the ever growing web of destination opene to the sestans. This time a sight of crags and rocks, taller than any hills, reaching for the sky, and full of metals, crystals and gems! That's right it's a mountain.

>MA + DI [Claim] (16.27) and (18.19)
>>
>>6291449
(Forgot to actually rewrite my movement when I copy-pasted, so revising)

>[UM] Move God Unit to (22, 12)

>Develop [MA] – Ambush Hunting
>Preqs: Beasts Resource
>Basic Gathering Tech for increasing my supply of Beasts
Whilst their god completes his hunt the Onzabra continue to hone their own hunting techniques, preparing to depart and follow in Rojodaz’ footsteps once again. Though their newly built homes are a boon in many ways, completing them has necessitated gathering a significant supply of hides, bones and various other remnants of their past hunts, and will likely require more in the future to maintain them, even if their creation has freed many Onzabra from the responsibility of spending most of their day gathering more mundane materials. To this end new hunting techniques are devised, some braver, more experienced Onzabra sent out to lure hungry, unsuspecting predators with their nonthreatening appearance or prod larger, more skittish prey with loud chattering and a flash of teeth and claws into a waiting swarm of Onzabra, their small stature allowing them to easily conceal themselves as they lie in wait, ready to spring out in a violent, layered ambush. The tactic, while simple, works wonders, allowing for far greater returns after much less lengthy periods of roaming and pursuit, and in short order the hairy little critters are dragging home larger bounties of prey then ever before, supplies more then abundant enough to allow them to set off in the wake of in the wake of their deity in short order.
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>>6291628
Tha arrival of the red beast after sending the fish flying with a punch did not go unnoticed. Although it was quite far,Makrópnoos' sight extended to at least that distance and so after returning to the shore he turned towards it.

He had seen this beast some epochs before, before it went further north, though it was back. Now that he could properly look at it, he noticed it wasn't like the fish, and instead shone much like these other presences...presences like his own and the crown. The question now, was what brought it back there? Makrópnoos had a rather good idea but one could never be too sure. The deity narrowed his eyes at it. ''Beast'' he intones simply.
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>>6290974
Far in the distance, being prodded along by an old man with a long ornate pole is a giant spiky black thing. Parts of the spines are...waving? There's a distant sound, like a 2006 honda civic being inexplicably pushed through an indestructible paper shredder. The radio has been left on.

Somehow words can be made out.

"halloooo! tssss is here for stabbingss!"
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>>6291649
The Earth quakes as Ervenbloud speaks, his voice barely audible as it travels past several feet of earth to reach the strange urchin God. “Greetings stabbing one, I am Ervenbloud. I am here to claim the ashlands and the territory surrounding them. While I’d prefer not to be stabbed, I understand asking you not to would be like asking me not to let my molten blood flow through the earth.”
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>>6291674

"Not... want to be stabbed?" There's a distant rattling of spines. "tsss is very confused. can tsss have tiny bit of ashy bits? stabbing sometimes needs many medicines, tsss not sure why."
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>>6291701
"I suppose so. However, I would like something in return. I don't suppose you or your people have something you could offer. "
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>>6291709
The nigh infinite quills off tsss sway in the breeze for a moment, then suddenly flex upward, not unlike a cat seeing a long green squash.

"tsss has pointy sticks! verrrry pointy! may be long time before tsss sortss out wagon thing smart kikka talk of though. tsss not like look of funny things on bottom of wagon consssept. but one day tsss bring skewers! very fancy, good for getting point across, best part! tsss also has..." There is the implication that tsss is leaning forward in a conspiratorial whisper, despite their voice screeching across the landscape for hundreds of miles. "tsss has big idea! verrry fancy, very stabby! maybe send over one day when smarty kikka sort out wagon! tsss thing it techonomolous everation!"
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Rolled 10, 2, 6, 5, 3, 6 = 32 (6d10)

>>6289097
Was at 8, 27

>Unit Move Nugar
8, 23

>Develop [MA] [2 DI]
>Preq-Tech: N/A
>Preq-Resources: N/A
Observing his new companions struggling to create a pact, Nugar takes over the task. Nugar uses what he put in Tsss as an anchor to solidify their friendship and using Tsss current interaction with Huang, he extends the pact to him.

>Develop [MA] [? DI] Sight of The Unwanted
>Preq-Tech: Knock Knock
>Preq-Resources:
Once a being looks upon Nugar, the plague he caries intensifies to the point of harming a being with divinity. -1 health once found.


>Develop [MA] [? DI] Infected Worship
>Preq-Tech: Plague, Seekers of the End
>Preq-Resources:
The few chosen who gain the acceptance of Nugar after they get infected and begin to worship his existence, begin to do numerous prayers and rituals to satisfy him. With their zealous worship, Nugar begins to gather their worship as a form of divine influence.

>Save MA
LORE
How TO SUMMON NUGAR, THE UNWANTED
Step 1. Find an isolated location devoid of soul such as forbidding forest or abyssal cave
Step 2. On the ground etch a sigil of Nugar (unknown)
Step 3. Make an offering of Sablewood representing Nugar's rooted presence in this world or Thorides representing Nugar's unseen manifestation that is felt as a deterrence if known.
Step 4. Chant the invocation of the Nugar, "Gnashi Vaur Menuth Guar" Unwanted, show yourself to the unbeknown. If it chooses the Sablewood, it will posses your body as a vessel to navigate your land. If it chooses the Thorides, invincibility will favor your life for the remaining of your life at the cost of your soul.


The Grand Wizard Blobphemous is born and he begins to gather mana around the corpse of the kaiju, his mission is to protect the corpse from outside interference. he bids his time.
[Gather Mana?]
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>>6288869
>Communicate MI
Friends of course for what better way to exist than in commiseration with those you build a bond with! Come and share tales of your woes and burdens with one hand your successes in the other that the contrast may show its wonderful complexities.

>MA DI develop hunting
Hunger has set in and what a miserable feeling hunger is, how all consuming it becomes when the body begins to feed unpon itself. Such a simple feeling becomes ones only focus until *shunk* an arrow strikes wildlife. Violence becomes the answer to satiate this need and even as meat is torn into and makes its way to the stomach the hunger pangs stop only to be replaced with exhaustion. Such beautiful misery.

>MA DI develop firemaking
The cold hurts only for a while the mortals think as night settles in they then feel true cold and huddle together for warmth for if not one another and the comfort of a cave there is the true feeling of the cold. The cold that makes ones body scream in pain as nerves beg for one to find the safety of warmth least one meet a terrible end. Such is the beauty of cold and the allure of heat and its own sufferings.
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>>6291780
Sorry the Communicate was for the whisper my scrolling threw me off
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Rolled 2 (1d10)

>>6289097
Bountudinous elusion!

Triumphic elusion! Noise yet unmuffled, eye yet unplucked!

“Joy of joys…”

Such moment of respite, respire in lieu of dreams dwindlesome.

“Joyous! Joyous!”

Lo, that one shook a mighty fist! Sought mimicry, so to purvey iniquity. Terrible! Terrific! No time there was, waste thereof was none!

Ejpto’Jsjt sunk into that shoreline, it did. Groaned in anguish, creakular as it was. Funneled out melodious bass, coaxed devascence to spillover raucous eyesore!

"Joy, I assure thee, am I thus not?"

Crude it was, hardly patching, neither soothing, but if appearance is equal to substance, may it not be so in corpus? If Vibrancy could so be stretched, so be strained, so much be it better. If naught, could lessons be learned?

"..."

Most likely not.

>Ejpto'Jsjt burns 1 DI to cast a Mending Spell (Vibrancy) on Ejpto'Jsjt, [4 DI left], (rolling 1d10)
>An ad-hoc 'healing' spell, attempting to convince the world that Ejpto'Jsjt is less damaged than it truly is and so, coerce it into reality.
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Rolled 1 (1d10)

>>6289097
>>6290217

>Develop [MA] [2 DI] - Bond Harvesting
>Preq-Tech: Bond Harnessing
>Preq-Resources: Domain (Bonds)
> The creation of an alternative Resource Collection method, based on creating basic polymers and materials from debris.
And, once again, Harbor finds herself talking to her people, the people who chose to head north, and who, by now, hopefully understood what bonds meant. Perhaps they could learn from the weavers, whose entire purpose was crafting bonds.

>>6291449
>[MI] [Communicate] Rojodaz
"Your form would have you be mistaken for one such beast. Your intentions, while not pure, are acknowledged to aid those in no position to fight back. We have formed a bond, even as minute as it is."

Left unspoken remained the fact that Harbor had arrived first at the beast, not Rojodaz. Yet, she cared not to create strife. All she cared for was the safety of her people.
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>>6284663
>MA+1DI: Develop Technology: Vekratil Harvesting
The Ruler has explored- and the ruler has FOUND! And oh, what he has found… a mineral most shimmering, most beauteous indeed…
The Shades of past rulers are attracted to this strange powder, and some even remember it!

The Crown encourages such interest- indeed, it wishes for them to GATHER it in spades, for its future designs

> MA: Develop Technology:Woodcarving
We have wood, yes, but what is a stick? Nothing! A stick is HORRIBLE and RAW and UNREFINED!
No no no, this won’t do- surely SOMEONE here knows how to make it less ugly?
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>>6291735
"We'll that does sound interesting. Alright Tsss, you may have some ash, just swear an oath to share this big idea as soon as you can."
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>>6289097
>MA: Research Offense Technology: Thorns [1 DI]
Daemupochu bent its vast boughs low, whispering into the leaves of the saplings clustered at its roots. Where once their shoots were tender and green, its breath hardened them with purpose, veins stiffening into spines, stems twisting into bristling spears. What had been harmless little Daemu now bristled with thorns, each prickle a gift of their god's will, turning fragility into a quiet army of sharpened green.

>MA: Research Defense Technology: Barkskin [1 DI]
Daemupochu then laid its branches upon the young Daemu. Their supple stalks shivered under the weight of its blessing. Soft skin hardened, layering with ridges of bark that cracked and groaned as it thickened into armor. What had been delicate stems became stout and unyielding, their leaves rustling like war-banners in the wind. No longer fragile seedlings, they stood as bark-skinned sentinels living soldiers born from the god’s endless trunk.
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Rolled 10, 10, 6 = 26 (3d10)

>>6289170
>>6291515
(Primal resistance rolls. First two dice are for Rampachū, third dice is for Occuleih.)
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Rolled 10, 9, 1, 7, 2 = 29 (5d10)

>>6289106
>>6289170
(Automatic god resistance rolls. First two dice are for Aegiron, third dice is for The Beast. Also one more resistance roll for Rampachū, since I forgot a hero was attacking it as well.)
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Beginning deep underground, ascending higher and higher, growing in volume with every passing instant, a rumbling growl can be heard echoing throughout the world as the earth itself seems to shudder in fright underfoot. This sound is no mere great beast, however. It is the plates upon which the continents themselves rest grinding together, creating a grating symphony of creation as their violent collision causes something to bubble to the surface in great waves, glowing rivulets of shining, concentrated, liquid energy pouring forth from the ground as though the land itself bleeds before pooling in the nearest lake or valley. Most of the wildlife touched by the liquid scarcely even have time to comprehend their peril before their bodies fall apart under the strain, liquifying, combusting, mutating, or dying in a dozen other grisly ways as they fail to cope with the liquid’s effects. Some, however, for reasons beyond even their own understanding, are able to resist, to survive, and find themselves…changed.

GOD ACTIONS
Aegiron
Epoch missed, 2 Major Actions saved for the next epoch. Your Vitality is now 24/25.

Catarina
2 hexes claimed.
A structure grows, fractals of ice sprouting like living things from the largest of the glaciers as your sorcery is set to the task of building a tower worthy of you, until eventually a monolithic edifice looms large over the landscape. Through its smooth, reflective walls the scarce winter sun somehow dyes the coastline in an array of blues as the chilling, icy wind that constantly blows forth from its capstone spreads your wintery influence over the already frigid landscape of the islet, riming it in an ever-growing layer of frost. Tower of Winter built.

Daemupochu
Precious as the Daemu are, their kind, naïve nature does not lend itself well to dealing with the fauna of this strange new land, which you exert significantly less control over then the flora. To this end you grant them a weapon, a way in which they might defend themselves should they so choose, though you hope they will not find cause to do so so long as they remain under your aegis. Thorns developed.
Similarly, and even more importantly, you armour your Daemu in sturdy, living bark, which grows in thick, ringed layers around their once-vulnerable shoots and stems. With this they will hopefully be shielded from harm, so that they might be able to stand stalwart against incursions by any wayward beast into the peaceful canopies of their homeland. Barkskin developed.
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Drakatron
3 hexes claimed.
Though crudely in their actual construction techniques, your people’s obsession with proving themselves superior to each other in every regard has at the very least, ensured that they put their all into crafting each axe, in the hopes of one-upping the shoddy axe-craftmanship of their fellows. The fact that the sturdy tools are moderately more effective at felling trees, then is more a happy accident then anything else, but a welcome one, nonetheless. Woodcutting developed.
As the crab surreptitiously lashes out at you, its pincers squeezing down in a vicelike grip around your smaller, more humanoid form, you can practically feel the circuits in your head sparking with rage, your form shifting, changing, and growing in response…Your Vitality is now 21/25. Unleashed Form activated.

Ejpto’Jsjt
Delighted as the nothing turns into something, you happily settle on to your “Jump-Tube”, which gurgles before everything around you seems to elongate, the water-guzzling rocket careens into the air at seemingly impossible speeds before crashing, seemingly none the worse for wear, into an unfortunate corpse of trees. You bounce out, your body still worn and torn, but in a better state then it was after that brutish barbarian last got his mitts on you! Der Jump-Tube developed. Your Vitality is now 7/25.

Ervenbloud
5 hexes claimed.

Harbour
1 Webbed Woods (1/2) hex terraformed.
Unfortunately, your people seem to have taken the wrong lesson from the weavers. Rather than learning more about the metaphorical bonds between objects, and enriching and expanding their understanding of the universe as a result, thus unlocking a new way forward, they’ve started to…try and make webs of their bandages with which to catch prey. Their attempts have been…less then successful. Bond Harvesting Develop Spell failed, 1 DI refunded.

Hozumi
Epoch missed, 2 Major Actions saved for the next epoch.
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Huáng
To communicate one’s enlightenment to others is no easy feat. It is, however, something you’re well-equipped for, and after several generations spent patiently teaching and educating, the disciples at long last seem to at least begin comprehending the more profound aspects of your art, using their newfound mastery to cut deep gouges into tree trunks with the flat of their hand and (somewhat more concerningly) stab their fists through sizeable boulders. It will be a long, long, LONG time before they might ever even dream of reaching your level, but every journey begins with a single step. Profound Arts developed.
Your teaching completed, you assist your disciples in reconstructing your pagoda (in much more mundane fashion then you did last time) before departing Northward, your mischievous new disciple held aloft through the use of your mind arts. Hopefully that will prevent it from rolling backwards and beginning another round of wanton destruction…Mount Ao Sect Pagoda (re)built.

Laqura
3 hexes claimed.
Thankfully, your mastery of water, and the several ablative layers of it with which you’ve cloaked yourself, allow you to easily disperse the aquatic bovine’s playful snort before it inflicts any kind of lasting damage, and the leviathan lets out another sea-quaking sound of joy at the sight of your redirecting trick, rolling and trying to futilely clap its flippers, despite the distance between them. No damage taken.
For such a gentle (if unintentionally destructive) creature, a softer tough will clearly be needed. You begin to spread your divine energy outward, suffusing the surrounding water as the sensations you experience begin to expand as they did when you began your efforts to manipulate the currents. You can feel extensions of your body begin to slowly seep into the marine life surrounding you, and in short order dozens of different fish, crustaceans, and aquatic mammals swim in lazy, contented circles around you, uncaring if they are predator or prey as they bask in your presence. You will likely need to hone the technique, for it to have any effect on the behemoth before you, but it’s a good start. Aquatic Affinity (1/?) developed.
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Laurelios
The glittering, multi-coloured mineral, so rich in hue, calls out to you and your shades of a deep, fundamental level, reminding them of past riches and finery, of regality from a bygone era, which has now departed and left them shadows of their former selves. They need little in the way of encouragement on your part to try and collect as much of the material as possible, clumsy though their attempts to simply wade through the smaller branching rivers and scoop it up are. Vekratil Harvesting developed.
Inspired, perhaps, by the vague feeling of majesty that simply having the glittery mineral around provides, unrefined though it may be, one of the rare few among your shades that had picked up a trade other then ruling during his time as your wearer takes to carving at some of the wood your people have been harvesting to assimilate into their homes as of late with a particularly sharp stone, pouring the glittering vekratil into the newly carved grooves to create simple, but nevertheless quit pretty, tableaus depicting his acts as a king in life. The act quickly catches on among your vain shades. Though their attempts to imitate him are much clumsier they are becoming more skilled carpenters, at least? Woodcarving developed.

Lithic
Though you always appreciate initiative, as you watch one of the petrosapiens attempt to awkwardly hurl a crystal-tipped javelin at a not particularly distant target and miss the mark by several feet, you know they’ve gone down the wrong track. How to communicate that to them, though…your people are sturdy and honest but not, ironically, the sharpest. You suppose you’ll need to teach them to speak. Gathering several of them together, with some elbow grease (and a little help from your divine magic), you manage to teach to them a language they might call their own. It’s a bit scratchy, and slowly-spoken, but you daresay that suits your people just fine. Language developed.
While you have them gathered together like this, and now better able to propagate anything you teach, you demonstrate how they might more creatively make use of their mutable physiology, drawing one of their darts into your arms before expelling it at a tree several hundred meters away and annihilating it in a shower of splinters and woodchips. Awed by the display, they take to learning how to replicate the feat enthusiastically, and though they never manage to do it with quite as much…gusto as you can, you’re amused to see several of them putting together little makeshift competitions, to see who can launch their darts the furthest, or the most accurately. Crystalline Flechettes developed.
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Lys
1 hex claimed.
Eerie though it may be at first glance, the silk is light, and more durable than any material your Liten have encountered. It’s not long before it becomes a favoured material in their woven cloaks and other accoutrements, though the relatively rarity of the silk and those who create it ensures that only the most dedicated are able to gather enough to create proper clothing from it. Weaving developed.

Makrópnoos
At last, with the heat of battle burning in your veins and for the first time faced with a hostile entity that might in some capacity rival your own might, you feel your connection with crown resting atop your brow solidify, an unspoken bond calling you to ascend higher, to rule over all, this creature included, that you gladly answer. Pantheon formed.
While you do battle, your clever little humans do not remain idle. With the revelation that plants do, in fact, come from seeds, your people quickly begin gathering them and planting them wherever they can. Though it takes a great deal of trial and error, through this method they are, eventually, able to work out how to cultivate some of these plants consistently, growing large fields of them to provide a more stable source of food and woven clothing then their older, meat-and-fur reliant way of life. Cultivation developed.
As you predicted, the piscine monstrosity’s ascent to the surface has given both you and your newly arrived hero an opening, one that you both attempt to capitalize on. What you did not predict, however is the sheer sturdiness of the creature’s defenses, which rebuff your fist like divinely enhanced rubber as the fishing is sent spinning back, battered and bruised but not seriously injured. It rights itself with murder in its eyes, several tentacles of water extending from the main mass before raining down on you from above in a flurry of hammer blows that cause the earth beneath your feet to shake and fracture as you defend yourself. Rampachū’s Vitality is now 15/25. Your Vitality is now 21/25.

Mortrose
Startled by your roar, several Kosk squawk in surprise before, as your implicit command takes hold, hurriedly taking to the air in sync, forming a formidable, ominous flock that circles lazily above the Furnleum Fields as it awaits further orders, any nearby Dazhawks quickly changing their flight path to steer clear lest they draw your dreadful creations’ ire. Lady’s Regards Unit created.
Furious over the interruption to your relaxation day and the burning “wrath” that even now stings at your ever-morphing hide, you lash out at the irritating little pet of the heavens, drowning and crushing the so-called saint under a tide before they eventually struggle free, looking a good deal more bedraggled than you were expecting. That seemed almost too easy…? Your Vitality is now 13/25. St. Aster’s Vitality is now 12/25.

Mutare
4 hexes claimed.
>>
Patior
Your people do what they can to stave off the dreadful gnawing hunger, descending upon the game of the forested valley like ravenous beasts, both their starvation pangs and the aches and pains they feel after a day hunting game to stave it off serving as emanations on which you may feed. Hunting developed.
Unprepared for the night chill as the seasons change, your people huddle together desperately together for warmth, countless lives lost over the generations until, as an errant lightning strike ignites a forest fire near where some of your people huddle together for warmth, they emerge, heedless from their caves, staring in fascination at the flames and holding their hands out to banish the biting frost, heedless of how the fire chars and burns their hands. Firemaking developed.

Rojodaz
(OP will process this later.)

St. Aster
Heaven’s Opinion showers down on the miserable subterranean salamander whose very presence offends the heavens, pockmarking its form even as new mud begins to flow into and replace the holes, though it seems just a bit lesser for doing though. Hmm, for whatever reason the wrath did not seem quite as…wrathful as usual, though. And what’s this curious fraying to the edges of your form? You have little time to ponder before the creature crashes through the trees with a wrathful roar, burying you under several tons of mud and silt. Your Vitality is now 12/25. Mortrose’s Vitality is now 13/25.
The Narcissists, meanwhile, perhaps influenced by New New St. Smith, are seized by a strange (well, stranger then usual, anyways) fervour for violence. Some simply practice putting their own strange, undying bodies to the task, throwing themselves at animals, nature and each other in a maddened, uncaring rush of teeth, nails, fists and feet. Simple Violence developed.
Some more cerebral Narcissists instead turn to the ruins in which the Saint has unceremoniously dropped them for ways in which they might answer the call to violence. In their depths they discover a massive cache of…something, some strange, blocky thing that, at the very least, has a clear grip on it. It is only after one bored Narcissist absentmindedly taps on one of the strange, protruding shapes attached to the bulky objects, and a sickly green beam fires that melts its way through one of the stone walls of the ruin (and another unfortunate Narcissist’s arms) that they begin to see a path forward. Armed Violence developed.
Terroriste Unit disbanded.
>>
The Beast
The strange creature remains as incomprehensible as ever, swaying to and fro as it ignores your attempts to sway it. You cannot help a bit of frustration leaking into your song as an errant tendril whacks against the side of your head. Spellcast resisted. Your Vitality is now 21/25.
As your irritation grows, an interesting phenomenon appears to be manifesting in the snowy tundra nearby. The snow that falls from above, affected by the divine emanation of your emotions, begings to change, transmuting into something grittier, grainier, though it maintains its bright shade of white. Salt Flats (2/?) terraformed.
While the salt begins to flow, the local wildlife continues to sup on the ichor, drawn in by its allure and the entreaties of those already enlightened. This time it is the Maltides, those massive marine predators recently freed from their millennial prison that take to it best, their minds and bodies changed and sharpened as it flows into and infects the water through which they swim. Ichor Husbandry developed.

The Door
3 hexes claimed.
1 Portal constructed.

The Highlander
1 hex
Relying on your other senses, you pursue the clamorous creature across the channel, managing to strike another glancing blow with your fists. As it takes off into the air astride some strange, tubular device, however, your attempt to leap after it is futile, the ringing in your eyes(?) that is only just beginning to clear too disruptive for you to leap the channel and risk plunging into the briny deep. Ejpto'Jsjt’s Vitality is now 7/25 (post Mending Spellcast). Coastline Long Jump Develop Spell failed, 1 DI refunded.
>>
The Unwanted
While they’ll make fine friends, your newfound compatriots’ clumsy fumbling with their divine power leaves much to be desired in terms of finesse. This calls for a professional! In short order you’ve guided the divine energy tsss attempted to bind the three of you together with down a stabler path, finally forging a solid pact of friendship between the three of you. Perhaps these two might actually survive for a meaningful length of time! Pantheon fully formed.
With that done, and feeling less listless than you usually do at the prospect of TWO new and lasting friendships, you decide to weave the beginnings of a spell upon yourself, an unpleasant surprise for those who decide to peer behind the shroud you usually conceal yourself with when you wish to travel unseen. Sight of the Unwanted developed.
Those chosen by you, meanwhile, become ever more fervent and ritualistic in their worship, their faith growing in intensity at a rate that parallels the strangeness and profundity of the visions with which you grace them. This fevered faith seems to be coalescing…something, though it’s too hard to say what just yet. Infected Worship (1/?) developed.
(Gonna allow it this once, since I don’t think it’s explicitly listed anywhere, but just to be clear you can’t bank Major Actions in perpetuity or anything like that, gotta use it or lose it.)

The Whisper
2 hexes claimed.
Though it takes some time to grow used to molding such a malleable substance, at the behest of the new Host your people are nevertheless happy to do so, slathering it between stones and attempting to shape it into various temporary forms. For the time being at least, though, it seems the resultant fusion between stone and spore has become too lacking in consistency to properly bind materials together…Substrate (2/?) created.

tsss
Folding your (nonexistent) arms behind your back, you take on the air of an enlightened master as you begin to instruct your fellows disciples in the profound art of stabbing. After several moments spent staring uncomprehendingly up at the massive, looming ball of spikes that had impaled all of them in several dozen places earlier as it makes a noise somewhere between a cat trapped in a blender and an industrial saw trying to bisect a Nokia phone, the disciples turn to stare at their sect master as he hovers overhead, a complete lack of comprehension written plainly on their features. Huáng sighs and begins to translate. They’ll…probably understand. Eventually. The Sssecret Heavenly Art of Ssstabbing developed.
While you educate the disciples of Mount Ao on some of the finer points of ssstabbing, the kikka build a simple, homely village within the bramble forests that border their more traditional desert home, hoping against hope that they will continue this unusually long streak of not being stabbed or impaled by the god they worship. Thornshade built.
>>
Ͼ-Arkatassus
Irritatingly, despite already having made the first steps in your progress towards evolutionary perfection, it isn’t long before you find yourself stymied once again, the chains of reality continuing to bind you as you thrash futilely against them. Even with your more analytical, logic-driven mind In control you are unable to work out how you might free yourself of these chains just yet. Unrestricted Evolution Develop Spell, 1 DI refunded.
In the meantime, you watch as the simpleminded Sauria below you begin yet another of their religious gatherings, the mildly addled young Sauria leading this particular congregation going into a long-winded rant about the vision he received, depicting the first and second sun’s betrayal of the third, causing it to vanish, for a time, from the sky as the other Sauria are whipped up into a frenetic, frenzied fury. You’ve no idea exactly how you’ll leverage such religious fervour, but you’ll find a way eventually. Prophetic Revelations developed.
In more immediately fortunate news, however, you’re able to beam the remains of the strange bloody creature up into your true body, where your diagnostic systems get to work examining it. It isn’t long before they’re able to detect power unlike anything you’ve scanned before, save within…it…emanating from what you approximate, based on past humanoid data, to be the creature’s chest cavity. Why it did not leverage such power during your confrontation you do not know, but its loss is your gain. Spark consumed.
>>
Rolled 10, 2 = 12 (2d10)

>>6292109
Move to noisy god at 13,8


Attack with 1di and absorb attack
>>
Rolled 6, 6, 5, 4 = 21 (4d10)

PRIMAL ACTIONS
Boarbarosso
Despite the vanishingly minor damage it has managed to inflict, the huffing, puffing porcine continues to attack, the miasma affecting its mind lifted and now fully recognizing the strange sword hovering before it as an interloper (Boarbarosso attacks, it rolls the first die).

Coenabalu
Confused and wary, the crustacean continues to squeeze with its vicelike pincer, hoping to put an end to the threat and woefully unaware of the danger it will soon find itself in (Coenabalu attacks, it rolls the second die).

Godomoloke
Happy to have met a new friend, the gigantic grey leviathan continues on its meandering, merry way, drifting through the rest of the channel and out into the bay, where it marvels with child-like innocence at the clear, almost glass-like water (Godomoloke swims on in peace).

Jaganteo
R.I.P.

Occuleih
The gelatinous, glowing anomaly continues its dance, heedless of the damage it causes or the damage inflicted upon it in turn as its body becomes gossamer thin once more, orange solar glow replaced by dim, silvery moonlight (Occuleih switches phases and attacks, it rolls the third die).

Rampachū
Truly infuriated now, and feelings its watery shell begin to thin, the round looking fish gathers its tendrils, fusing them together into one great mass that it sends careening towards the greatest perceived threat to its territory and survival (Rampachū attacks, it rolls the fourth die).
>>
Rolled 3 (1d3)

>>6292131
Absorb attack dice
>>
>>6292109
Squamous abscondance! Where toward? Both shores beckon, cowardly conductor best be between thusly.

>Ejpto'Jsjt moves four hexes southeast from (13,8) to (16,11), [0/4] speed left, [1/1] tech speed left
>>
>>6292109
>MA: Research Major Health Technology: Daemu Growing [1/3 DI]
>MA: Research Major Health Technology: Daemu Growing [2/3 DI]
Daemupochu pressed its roots deep into the soil, and from each furrow sprouted the seeds of its will. The barkskinned and thorn clad minions knelt into the earth, burying fragments of themselves like offerings, and from those offerings rose tenfold plants, Daemu quickened by divine breath. In this way Daemupochu multiplied its host, a forest of Daemu warriors spread outward, each one a fragment of its endless design.
>>
Rolled 1, 7 = 8 (2d10)

>>6292133
Makrópnoos widens his eyes slightly and then raises his hands and attempts to catch the giant water mass
>>
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>>6292109
>Move from (4,22) to (6,22)
>Carry tss to (6,22)
The Mount Ao sectmaster's eyes gaze upon the baby fish with a mixture of awe and pity. He elects to fly closer, keeping the giant ball of death behind his back.
Once he enters its eyesight, he cups his fists and bows.
"Venerable Huáng of the Mount Ao Sect greets the majestic Heliodos 娃娃魚. I must say, thine copper frills look most distinguished. Perchance, you would entertain this one in simple conversation?"
>>
>>6292219

Peering out from behind the venerable sectmaster's back is ten thousand razor sharp quills, and what might have been a whisper if it were not more like a boeing 737 being slowly but surely twisted into a piece of licorice.

"can tsss say hello to the lizard and maybe stab it seventy twenty times?"
>>
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>>6292229
Huáng pats the primordial with the flat of his blade in what most would describe as chastising.
"Not now, young disciple. First, we offer the carrot. Blunt, sweet, ever so enticing"
>>
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Rolled 7, 9 = 16 (2d10)

>>6292109
>>6292133
First roll for Fortitude, second roll for Attack, add 2 to the second roll if I'm reading the effects of Unleashed Form correctly.

With a wordless noise, Drakatron falls upon the crustacean in all his terrible fury.
>Unit Interact: Attack Coenabalu

The noise of the clash is fierce and terrible. Some sharpclaw shy away from the coast as it echoes outward... Yet others see food to be caught in the shallow water.
>Major Action: Develop Spearfishing

With the art of cooking food now established, it is only a matter of time before some sharpclaw begin branching away from their usual game, experimenting if fire can make other things good like it does the meat. Roots and larger fruits are soon skewered alongside fish and birds above the cookfires.
>Major Action: Develop Foraging
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Rolled 5, 3 = 8 (2d10)

>>6292109


>Develop [MA] - Memorial tablet
>Preq-Tech:
>Preq-Resources: Stone, Wood, Weavers
> Cultural tech. Fundamental shaping of small wood placards, chipped into shape, to serve as a form of remembrance icon for family, friends, or the general sentiment of loss experienced.
Even as they don't fully understand what Harbor is trying to teach them, as the village prospers, for as much as it does, a sentiment does begin to arise. To grieve all that was lost. This sentiment grows stronger as they behold the Weavers, whom they were at least told about, recording everything. And further, as strange sounds, strange sights even, from afar, were spotted northwards. A new threat? Should they have moved further north? Should they escape back south? Should they give up their home? Or trust their protector?
Thus, taking something more tangible than the webs, they truly did not understand bonds, they shaped the wood into small placards, some painted, with whatever they had on hand, some shaped further, chipping away at the material, and some just left as is, as they place them in their houses, or around the paths they walk. Some big, many small ones, and all of them very rough, without any names or words written on them. A written language was not yet their priority, after all.

>>6291468

> Unit Movement
> Harbour (26, 3)
To Harbor, however, the vague threat was a very apparent one. Nay, no threat, a transgression. Or perhaps a natural response. Her People came to the north. They escaped the terrors to the south. They came to find her, and knew they were protected. And so, the horrors found their way north.
It was her responsibility, therefore, to deal with them accordingly. But could they? This wellspring was certain to bring more terrors up north. So could they all be fought? Or... were they terrors? Could they be reasoned with? Could they be made to... understand?

> Unit Interact
> Bound by thy Harness, ????? (25, 3)
Of course, the creature is bound, and an answer is to be found soon. Violence will breed violence, and the threat was too close to the Bondsglade. Yet... perhaps that is what is needed. Through this, they can be made to understand the meaning of bonds.
>>
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>>6292109

>Create Unit [MA] [4/4 DI] - Shellac, Demigod of Subjugation
>Population:
>Assigned Tech: Domain: Bonds, Domain: Predation (Courtesy of Rojodaz)
> The combined Domains of Bonds and Predation, as a manifestation of Subjugation, firm leadership, and overpowering force. Created through Harbors will and influence, with the aid of Rojodaz's offering
But even then, it may not be enough. The north was Harbor's new battlefield, yet the south remained a threat. More so than ever before, her desire flared to bright forth a worthy incarnation of the strength required. Rojodaz offered parts of him to this end, and so, the flesh, infused with divinity, takes form.
Shellac, a resin, and by this logic, a bond, which serves to protect all it covers, sealing it away from the harmful influences that wish to ruin all under its coat. This is the name given to the Demigod, who will beat back those with hostile intent, and lead, to protect, the people, the lands of the north.
>>
Rolled 8, 10, 1 = 19 (3d10)

>>6292123
Foreseen outcomes are unfavorable. Unaccounted worldly intervention skewed the scales. Fighting retreat advised. Continued hostilities...

>God Unjt: Spellcast - Heaven's Opinion [UI] [1 DI] - (34, 25)

>God Unjt - Communicate [MI] - The Worm
It is the same voice. There should be passion here, but there isn't. The strange tempo continues, still at its previous pace.

"You must realize the folly of your existence now. As I speak, Heaven tells me of more and more beasts rising from the faults of the earth, to violate this perfect canvas."

"The world will be inevitably righted. Heaven can not deviate. It will come despite all the works of gods and men in all time and all place. It will only work its designs if it is alone in this."

"It can be angered, and this world is wrong, and growing more and more wrong if left misguided. There are truly only two choices to take, and I pray that you listen and herald the new world."

>God Unjt - Move [UM] - (38, 27)

..proceeds.
>>
Rolled 10 (1d10)

>>6292412
>Develop [MA] [0 DI] - Group Violence
>Preq-Tech: Simple Violence.
>Preq-Resource: People, Feuds, Personalities
>Offense Tech gate to Narcissist Techs that involves more than 1 Narcissist

Current attempts to assemble a working governing body fails as everybody involved in the process has barely the cognizance to make anything workable. Feuds spreads like wildfire among those most engaged with the attempt, and ripples across the Saint's followers with the ego and force of personality attached to those members. These followers recruits more followers in the pursuit of resolving their immense amount of feuds with the infliction of enough harm to the other parties. Presently, such bands falls apart the moment their leader gets killed enough times to be kidnapped by rivaling bands, but we'll see some attempts at cohesion appear later on, now that their self extends beyond themselves.

>Develop [MA] [0 DI] - Predator Hunting
>Preq-Tech: Armed Violence, Group Violence.
>Preq-Resource: People, Arnaments, Predators
>I don't think this gets me Raptugai Equips, but another Offense Tech to get more knowledge of them to theoretically make Raptugai Equips

While the local pray wildlife have recently developed a certain fear of rampaging Narcissists and runs away when they approach, the predators have been emboldened, as most encounters with a lone Narcissist would leave them with an undying meat giver struggling to be unnoticed enough to slink away to relative safety. Unfortunately for them, the development of warrior bands has revealed their rightful roles in the world, as experience farms for the followers to hew their taste of violence for. (Some bands tried having their members fight eachother, but such bands immediately falls apart as pretended hostilities become real hostilities.) Relatively green or newly recruited followers become bait or try their luck scouting or fighting the predator. Older members season themselves by attempting to subdue the beasts and prepare for a clean shot by the often-armed leaders.

The levels of elaboration attached to such activities grows, as bands with less caution and knowledge gathering capabilities falls apart in a failed hunt, and slowly, ever so slowly, the knowledge of the Raptugai and their behaviours is known to the Saint.

>Brother Sadman - Move [UM] - (39, 26)

The tragedian leaves the corpse, called by his Saintess.
>>
Rolled 9 (1d10)

>>6292415
"... Heaven knows what it wants, beast. I would choose wisely, if I were in your place."
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Rolled 3 (1d10)

>>6292124
Sorry bud, I tried.

>Unit Interact: Attack Occuleih
Companionship, rebuked. Spell, failed. The flame dims, and attention wanes.

And yet… the audacity. Rage consumes what little fuel is left of his focus, and as the fire in his lantern rises, the Beast’s axe falls, intent of turning gelatin into tinder. The forest must be fed.

So is the way of the Beast.
>>
Rolled 9 (1d10)

>>6292133
>>6292208
>Unit Makrópnoos Movement: (21,14) to (21,13)
>Unit Makrópnoos Interact: Attack Rampachu, 1DI
>Unit Makrópnoos Movement: (21,13) to (21,14)

Having caught the semi-solid mass of water successfully, Makrópnoos shifts his stance and then yanks it in a counter-clockwise motion, swinging the giant fish from its attached single tentacle around the entire deltas. Once the swing reached the south, the grappling giant arced it up back towards the water and slammed the fish with the full weight of his divine strength and gravity onto the rock solid water surface, no doubt exploding its little water fishbowl even through its defenses.

The Hero, meanwhile, simply observed Rojodaz for now.


>MA1: Woodcutting, General collection tech to bring Wood from Minimal to Scarce
>Pre-req: Wood,Minimal
>MA2: Bows for Everyone, Offensive equipable tech to give Humans ranged weapons
>Pre-req: Wood(Scarce),Textiles(Scarce)

While the Humans use sticks all the time, their homeland does not house many trees, so they had to make do with what they could find. That is, until some of them stumbled on a forest on the other side of the water, filled with thick trees. While their brethren were discovering how to cultivate the earth, they started collecting as much wood as they could. They couldn't fell the big trees yet, but the abundance of smallers trees that could be felled with stone axes or even dismantled with bare hands was a boon in and of itself. It was enough that when they brought back the wood, they could give everyone bows and and their supply of arrows was now almost limitless compared to what it was before.

Of course, this was all supplemented by their newfound textile farms. Much easier to make tools when you can use strings to hold them together.

(roll is for Makrópnoos' attack on Rampachu, rolling strength)
>>
Rolled 4, 1 = 5 (2d5)

>>6292723
(Rolling for human tech)
>>
>>6292297

"tsss likes the way carrots stab into ground. very tsss. tsss wonders if tsss could grow more tsss?"
>>
Rolled 7, 2 = 9 (2d10)

>>6292298
Turns out, I did *not* read the effect of Unleashed Form correctly.
Note to self:
DV = Dice Value = bonus or penalty to number of dice rolled
FV = Face Value = bonus or penalty to the value of each rolled dice
Here are the extra two Attack Rolls, in the unlikely but not impossible chance one of them winds up being a 10.
>>
>>6291840

"hallo again lava man! tsss hass learned new magic, dipping pool magic! verrry advanced, tsss not supposed to stab things for magic to work! but tsss will still visit with big idea later!"
>>
>>6292219
Splayed out across a massive shelf of stone and elevated several hundred meters off the ground, soaking in the scorching hot noonday sun, the gargantuan, lounging lizard laboriously lifts its head to stare up at the tiny figure addressing it from above. Whatever emotions its blank gaze might be trying to convey, they are utterly inscrutable, tempered by the wisdom of eons. Then, the moment of silence is broken as the lizard's mouth opens and a long, pink forked tongue pokes out, slowly and deliberately licking one of its eyeballs before it lets its head descend back to the mesa below with a thunderous crash, returning to its mid-decade snooze.
>>
>>6292111
>[MI] He dwells beneath
>>6293189
"I look forward your visit"
>>6292297
"Hello enlightened one. I presume you are a friend of Tsss."
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>>6293938
Fists are cupped once more, the eyes returning the due reverence.
"Suffering master, I should say. My disciple has yet a lot to learn in the realm of temperance, as I do in the realm of teaching. What a wondrous world the Glow has granted that we are both given a chance to enlighten each other!"
>>
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Rolled 8, 10 = 18 (2d10)

>>6293927
"Hoh hoh hoh, understandable! What is a petty morsel such as this one, when compared to one's most sacred nap?!"
The sectmaster chuckles apologetically as if he was the one guilty of slighting the beast. Then his eyes turn into half moons, as he tilts his head in a warning gesture.

"Naturally, one's nap surely does not take precedence over one's survival, lest the rest turn eternal. Observe, for you are surrounded by not just us two immortals, but two more on the periphery, each imagining the feel of your pelt on their skin, as shoes or vests. Now, I am no wanton murderer, but a forward thinker. I foresee greater comfort should we lay with each other, sunning on the roof of my pagoda. Should you accept my proposal, I shall endeavor to protect you from all that may befall you, as would my disciple. What say you?"
>Convert [MA] [1 DI] [PRESSURE]
>>
>>6292127

tsss watches the mystical arts of the dipping pool unfolding, then gets bored and looks to the west. tsss is pretty sure tsss can stab those funny shiny things bouncing around in the salt flats.

> MA. Develop. Earthenware Shaping
>Preq-Resources: There's Clay In Them Thar Mesas
> Wherein the Kikka increase their Clay Resource to Scarce, by making earthenware vessels to carry more clay in. And anything else you’ll let me stick in a pot and bump to scarce, like Salt, or even Thaumites and Food.
It begins with muddy feet. Kikka who have traveled to the mesas seeking prey return to Thornshade with muddy feet. They scrape it off by the fire while the fresh kills are cooked, and predictably the children are soon playing in the sticky dirt. Simple mud figures are shaped, played with, then abandoned by the fire. By morning they have dried. A few clever Kikka see the potential for something more practical, and it is not long before earthenware is being used for many things.

> MA. Claim. DI. (4,19) (4,20) (4,21)
A long arcing burst of quills launches from tsss, shooting far into the distance, raining down on the Salt Flats, Mesas, and Grasslands. Animal populations are devastated, Thaumites explode with bright pops of light. For centuries afterwards Kikka will climb the mesas with the aid of the thousands of spines lodged into the cliffsides. An aura of stabbiness creeps into the land, marking it as under influence of the death urchin.
>>
Rolled 8 (1d10)

>>6293946
>Exploding dice
>>
Rolled 3 (1d10)

>>6292118
>MA: Develop Vekratil garments
The new, shimmering substance is quite pretty, quite pretty indeed.
Yet, beauty is not what the shades yearn for.
A command echoed in their minds long ago, and it echoes again now:
“Rule”
They seek to stick the shimmering substance to their rags and funerary cloths, in weak attempts to regain even a fragment of the majesty they once held.

>MA+2DI: [Spirit]: Empower the Throne
Laurelios is quite happy with this wearer. He is diligent, and strong, and uses his gifts and new powers wisely.

So… perhaps, it has come time to reveal some more blessings to him, yes?

Rulership itself is channeled into the throne of plant matter and wood, to embolden the spirit of the reigning monarch that’ll sit on it
>>
Rolled 3, 3 = 6 (2d10)

>>6292109

Laqura's core pulses as the Leviathan roams onward in oblivious peace. Let it rest and recover and grow placid. More study, more practice required; more wrapping of Laqura's own godly energies to understand how best to use them in practice of techniques already begun. Use the power whilst it remains.

>Develop: Divine Technology [MA] [1DI] [Domain: Water] : Water Current Control. (1/?)


>Develop: Divine Technology [MA][2DI][Domain; Water]: Aquatic Affinity(1/?)
>>
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>>6293946
>>6292109
"Should you accept my proposal, do follow under my wing, that you may be given the protection you deserve"
>Move from (6,22) to (8,23)
>Carry tsss to (8,23)

>Develop [MA] - Iron Palm
>Preq-Tech: Enlightenment, Profound Arts, The Sssecret Heavenly Art of Ssstabbing
>Preq-Resources: N/A
>Defensive Technique that allows the user to harden his body at a singular point far, far beyond what would normally be expected

>Develop [MA] - Mountain Shattering Palm
>Preq-Tech: Enlightenment, Profound Arts, The Sssecret Heavenly Art of Ssstabbing, Iron Palm
>Preq-Resources: Stone
>A meditative practice that allows the user to methodically carve stone out of a mountain

>Minion Ability: Assign Jold subterrain bonus to Culture

The profound manuals left behind in the sect are put to good use, as generations come and go.
The Iron Palm, a profound technique that allows the user to circulate and concentrate their metal chi into a single point. With proper practice, the circulation accelerates, allowing them to deflect blows from beings far greater than their ken, their feet still firmly set on the ground. But even novices can use the technique with sufficient concentration to smash apart stone.
That is where the Mountain Shattering Palm comes into play. As the most effective means to learn is to do, so it is that sect disciples perform the palm on the mountain itself. Over time, the bright idea to strike two birds with one stone occurs, and quarries are set up wherein the disciples practice the technique, and at the same time, collect much needed neatly-carved stone for use in construction efforts.
Those that have successfully mastered the Iron Palm are granted a badge made out of Jold, signifying an unyielding fist.
>>
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Rolled 10, 1 = 11 (2d10)

>>6292118
“Smiling” at the progress their petrosapiens are making lithic is suddenly drawn to the sound of rock clamoring into rock. Drawn to this noise lithic stumbles across a unique sight as one of the petrosapiens a femme taking the name Xandrite judging from her red tint making that clacking sound. one of their arms their arms formed into primitive chisel the other a mallet deep in the act of carving into the rock.
Spurred on by this sudden advancement lithic inspects her progress. examining her earlier carvings on the rock lithic finds imagery and language of past and recent actions such as lithic themself, their daughter Praxus, and the rest of the petrosapiens emerging from the crystalline mountain.
Further imagery of petrosapiens gathering wood and plant matter, shaping it by hand followed by instructions on carving, the fight with Lys and the subsequent resolution. And even further past that fighting instruction, following figures of petrosapiens locked in battle.
These where not the only depiction on the rock, among them was the imagery of the ice lady Catarina, her minions, wolf men and bears standing side by side.
Imagery of lys’s mountain shining and beams of light along with her inhabitants. Conceptual imagery of the concept of knowledge and unity Mutare as a moth and imagery of the brood flitting too and fro.
<Record keeping>
Develop [MA] [2 DI]
>Preq-Tech:language stone carving
>Preq-Resources:stone
> <record keeping allows for mortals to immortalize information such as historical events, create guides for using technology created and improving their technological development speed by teaching the next generation faster and faster.>
>>
>>6292121
>Action: Terraform [MA] [1 DI] (21,7)
difficult terrain mountains

The mountains to the north will one day provide the stone needed to raise up great library halls where generations of mortals will come to learn all that Mutare has to offer them, and for a few, add to the collection of knowledge, one day.

>Action: Develop tech- Agriculture
A farm cannot be made by a man who knows nothing of the land, and to support the population of scholars to come, the secrets of the land and beast must be mastered.
>>
Rolled 5, 4, 9, 10, 5, 1, 3, 10 = 47 (8d10)

>>6292298
>>6292893
>>6292500
>>6292723
>>6293946
(Alright, primal resistance rolls. First two dice are Coenabalu, third die is Occuleih, fourth and fifth dice are for Rampachu, sixth die is for Heliodos. Seventh and eighth dice are Iaideryx attacking The Whisper's God Unit, since I forgot it can (and would) attack at that range.)
>>
>>6292111
>Move to 11,21
>[MA][DI] Claim 10,22 and 11,22
In the forest and mountains Magma Spawn begin sharpening rocks and experiment with their ability to cut the flesh of captured prey.
>[MA] Develop Stone Knives
>>
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>>6292109
> Action 1 - Create New Unit Spell [new tech - 1 DI]
Spiritcallers - Liten flickering with a tiny mote of Lys' light on their brow. They can guide the spirits of the recently deceased to Lys's embrace
>Meta: Park these numbskulls on a friendly god's city and enjoy a passive trickle of pop to my own nation, yoinking their dead to become newly born Liten. Can they be equipped with chronoweave cloaks for the soak benefit?

>Action 2 - Claim 19,6 and 20,10 [1 DI]
Ly's light extends once more, bathing rays through the web-choked trees of the northern stretches of the nearby forest. There, now the Lite will have all the chronoweave they desire. The southern forests will also receive her blessed presence, so as to give her people more room to roam for all they need.
>>
>>6292109

Unit: Move to 18, 24

ERR(?)-STARHEART overcapacity.
Discharge excess material.

DI+MA: Starcell Seeds (Powerful Resource) 1/?
>Growths shed from the “skin” of the UFO, sloughing off like Liquid Metal.
>They ride on the beams of sunlight far and wide, then drop to the sands below and burn whatever they touch into a bed of glass
>Over time they grow, spreading their roots beneath the sand, sucking up the sunlight that is eternal here.
>They’ll be something special, one day, but it will be some time before they flower

DI+MA: Slaughter Organ (Weapon)
>The fleshy corpse of the god is compacted, losing distinct form. It shrinks and swells and twists and reforms within the storage chamber where it is held
>There is a moment of pause, and then metamorphosis, the body entire made into an organ of slaughter and frenzied death

>The godflesh is melded perfectly into the smooth alien metal, visible from the outside, a pulsing beating thing that screams to slay, empowering every action taken towards the goal of taking a life.
>>
>>6295366
Note, second action is using varkhuz corpse as a material
>>
Rolled 8 (1d10)

>>6292319
(Also one last resistance roll for Bidewark, since I missed this one.)
>>
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>>6292500
>Major: [Develop] - Marines - In the glacial pools where the Ichor seeps, the local wildlife sup. As the Beast’s blessing suffuses these primordial waters, an evolution occurs. As the Maltides gain enlightenment, they grow larger, stronger, more predatory. Some begin to evolve into specialized roles as their proto-civilization forms in their glacial coves, guarded by ice and ichor as the Ichor Groves begin to creep into the waters below. As they age, ichorous coral begins to calcify on these apex mammals, but in rare cases bark and leaf form, and such gift is cherished as the embrace of the Beast. The seas and ice hum in hym as the Maltide Marines sing their fervor.
>Using: Domain - Souls, Change; Ichor Evolution; Resources - Maltides

As a duet eons long reaches its crescendo, in the depths of the Darkwood stirs the eddies of unease. A fervent undercurrent takes hold, as the most rapturous amongst the differing bestial tribes break away to explore the world and spread the ichorous word, forming a roving tribe spearheaded by the most devoted of the Maltide Marines.

>Create Unit [MA] - Marines
>Population: 1 (or whatever would be appropriate for a unit given the dangers of the current game-state)
>Assigned Tech: Maltide, Ice, Ichor Evolution
>>
>>6295162
ADDENDUM
posted the wrong coords

correct terraform (22,8)
>>
Rolled 6, 4, 8 = 18 (3d10)

>>6292111
>>6292143
Those tubes lay strewn undersea, burbling, soon drowning. Bronze-rending fists behind, an abyssal grave ahead, such a future was erstwhile. Desperation, smothered in weariness and injury. Ejpto’Jsjt resounded, shuddering.

>Ejpto’Jsjt communicates with Lithic, at (18,10) and the Whisper, at (14,12)
>Ejpto'Jsjt triggers Thunderous Racket on (18,10) and (14,12), free [automatic] action, (rolling first two 1d10)

“Harkon unto this, be thee here or thou there!”

“Forsooth, sedimentary wayfarer! Fret on, fuselgamated concordance! Be fearful, both! Look upon mine frame! In mine travels, I have been travailed! Left battered, bereft of rhythm..! Languishual broken, beggarsome of skill..! Now I sputter, crumblous, yet unbid drummer as such did thus comes yonder hence! Lo, HE! Butcher of swine! Demander of duels! That breaker of organs, instrumental and fleshly thus!”

“Terrorsome! Horrifical! Zenithacular curiosity of force! Such is nigh! Muster thy grit and girt thy lances! Prepare thyselves! Yet not I, not so being… I am afraid! Injured! Excited! In need of refuge and too rushed to ask well! Thy proximity I strain, be I hopeful not overlong!”

>Ejpto’Jsjt moves one hex south from (16,11) to (16,12), [0/1] tech speed left
>Ejpto’Jsjt burns 1(or 2?) DI to cast another ad-hoc Mending Spell (Vibrancy) on Ejpto’Jsjt, [1 DI left], (rolling third 1d10)
>>
>>6292109
>[MA] Research stone tools
Making use of the stones available to them, the wolfman craft tools to help in their everyday work.

>[MA] Research herding
the wolfmen begin taming their prey as to not need to go hunting for long periods to acquire food.
>>
Rolled 7 (1d10)

>>6295595
missed this
-[MI] move to 17,1

-[UI] attack
>>
>MA DI claim 14,17 15,16

>MA DI develop cooking

There was a refreshing taste that came from searing the caught flesh on fire. The trickle of a touch of salt when they could find it sent dopamine signals bringing in the desire to repeat this process whenever they could. A desire was growing, a sinful nature that Patior would gladly feast on the feeling of in kind...Gluttony.
>>
>>6292131
Move one space to 14,9
>>
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Rolled 1 (1d10)

>>6292127
>>6289837

>Build Village [MA] - Eastern Reach (16,17)
>Relocate [MI] - 5 pop from The Lake of Communion to The Eastern Reach
As Isemay makes her march eastward, her plan of expansion for the Listeners comes into play, as she instructs many of the men who marched these paths with her to settle and begin families, here in these strange lands. The air is dry, an empty expanse compared to the heavy canopy and eternal shroud of spore clouds they are used to, but those who sit and wait starved of information will suffer to their malnourishment.

>Develop [MA] - Spore Farming
>Preqs: Miniscule Resonant Spores, Miniscule Hytox Spores, Myceliac Faith, Substrate
>Collection tech raising my spore resources to Scarce, pop tech w/ Resonant Spores: +2 Health
Proliferated by their rejuvenating abilities, their usage for theological and record keeping purposes, and simply as a food for their people, the Listeners would find themselves needing far better methods to collect these spores rather than simply scalping the gills of whatever mushrooms bloom. Creating organized plots of rows, the Listeners seed these spores within fertile Substrate, letting it spread mycelium roots underneath that, with tender care, produce a reoccurring propagation of shrooms to harvest.

>Absorb Mana [MI] Turn 2 Mana into 1DI, bringing total to 2DI

>>6291780
> Communicate [MI] - Patior
"Friends you declare, but time shall tell. My life runs short, unlike you, Suffering One. I am on a conquest, and shall see out my journey, but you may yet prove yourself. The Noisy God approaches from the North. Should he see harm to my people, you are no friend of mine. Should they remain safe, my successor in 2 epochs past shall meet any demands you beseech. An ally we may find in you, yet, distant and mysterious one."

>Dice for resist from Laideryx
>>
>>6295254
Laideryx's scythes would sink their way through the knightly Vessel, tearing through Isemay's armor as smooth as the surrounding blades of grass.
"Make haste men, dodge, flee, persist! I will take the blow, you must make way to The Eastern Reach! I shall not give my life in battle with you, great mantid, as my predecessor had. I seek a far greater purpose in life!"

>>6295575
>Communicate [MI] - Ejpto'Jsjt
"Noisy God of the West, I heed your warnings with much appreciation, but I concur in the danger of your proximity. Maintain your presence ever long and I shall strike you down just as this Butcher of Swine levies onto your broken form. I am on a conquest to the East, and though I seek the ally-ship of many in my mission, perhaps we may be friends at a greater distance than this. Should you keep my men out of your noise, and see them no influence, know that I too will strike down the Swine Slayer in return."

Now, Isemay has places to be.
>Unit Move [Isemay the Sovereign] - (16,15) to (20,15)

>>6292723
>Communicate [MI] - Makropnoos
"Lo behold, one in such form not so far from my own. Great divinity of the East, I come bearing the hope our peoples may find peace throughout the epochs beyond us. In my travels, I have grown worn and injured, a great primal beast much like that you contest with now. Should you seek its energy, as I have found in my own primal friend, I would find no offense in you taking it as you see fit. What say you?"
>>
>[MI] [Communicate] Makrópnoos
The bestial god snorts and glares challengingly back at the diminutive (by comparison, at least) humanoid.

"Little crrrreature. Twice now one of your ilk has interrrupted a potential hunt, though this one..."

Rojodaz turns his head to stare disdainfully at the fish as it flops around on the rocks for a moment before hurriedly summoning up a small, cresting wave with which to carry itself back into the safety of the water.

“Does not seem like it would make worrrthy prey. Do as you wish.”

>Apply Hunter’s Mark [MI] to Iaideryx.
>[UM] Move God Unit to (17, 14)
With that, that god’s nose lifts once again into the air, tasting the wind in an attempt to isolate the scent of mana before his eyes snap southwest, a predatory grin spreading across his features as he circles back several kilometers, muscles tensing before he breaks out into a dead sprint. As he nears the coast he digs in his paws, dropping into a crouched before uncoiling in a single massive leap that carries him across several leagues of water. Unfortunately, the leap does not carry him the whole way, and after he crashes into the lake with enough force to raise its tidal line by several meters for the next few weeks he’s reduced to paddling the remainder of the distance, emerging on the opposite bank bedraggled and grumbling as water wicks off of his scaly hide.

>Develop [MA] [0 DI] Javelins
Though their ambushes are already quite effective, until they actually manage to close the distance there is little an Onzabra can do to deal damage, an especially annoying deficiency considering their short, stubby legs. One Onzabra, frustrated after an agile, flightless avian manages to outrun even its perfectly laid ambush, comes upon a solution when it pricks its paw stepping on a stick it had been stress-gnawing earlier. Within a generation or two, the Onzabras collective ambushes are proceeded by a wave of straight, tooth-sharpened branches, only prickling at the hides of larger prey but effectively crippling or bleeding more agile, fragile prey that might be able to otherwise slip through even a well-laid trap.

>Develop [MA] [1 DI] Hunter’s Camp (3/3)
>Preq: Adaptation Domain, Predation Domain
Ready with new hunting techniques and unknowingly (on both ends) aided by their god, Exettakal at last finishes its preparations, hordes of fuzzy, heavily laden critters ready to set off in pursuit of the deity they revere, no matter how far afield he may go to try and avoid them.
>>
Rolled 9, 2, 10 = 21 (3d10)

>>6292133
(Alright, rolling some automatic god defenses. First two dice are Aegiron, third die is The Beast.)
>>
Rolled 9 (1d10)

>>6295597
(Frosgyre's resistance roll.)
>>
>>6295575
> [Minor action] lithic unit move
Lithic sensing a being in need not knowing what they have done but willing to save the floundering kindred rushes to the hex of the funny lad, dragging the injured god from the depths
>>
>>6292109

>DI + God unit [Portal] (18.19)
The extension of the Portal network must continue at all cost. This time we explore our first grassland. Allowing the Sestans the joy and wonder that is being able to walk on flat ground with herbs and not see the view change for hours on end. Riveting and diversity is always welcome.

>MA [Develop] - Weaving & Ropemaking
Using the long and fibrous plants populating the grasslands the Sestans start to weave them together, making simple fabrics and ropes that, while not providing them with the most fashionable clothes, can still be used to craft some shade in their desert home of Mire and ropes are always useful!

>MA [Develop] - Lasso & Aftercare
Ropes are always useful and more than that they are put to good use right away! For the noblest and purest of purpose no less! To capture and tame the wonderful beast known as Valbats. That's right! The Sestans are starting a Valbats ranch, that objective is still far away but they have food for them and the mean to capture the big bats. Plus the Door did open the way to rope as a resource so surely that's what their patron want of them, right?
>>
>>6295861
Ejpto'Jsjt shook, wracked in confusive fugue!

"Dolorous boulder?! For what purpose does thou arrest me!?"

Yet it did not flee, most likely out from that mixture of exhaustion and panic.
>>
>>6295885
You asked for assistance ye squabbling bagpipe and I’ve come to give you some assistance on the grounds that if ye possibly deserve it.
>>
>>6295896
At this, it sat becalmed.

"Comprehension, unfolding upon me. Apologies, asked of thee. So well be it so, but be warned! That drummer comes swift and furious! To flee, southward or spinward need we go."

>Ejpto'Jsjt allows itself to be grabbed
>>
>>6295900
Lithic takes his remain movement to following the strange trumpets decision south.
>I shall leave it to the dm to deem how much movement I am allowed
>>
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GOD ACTIONS
Aegiron
Epoch missed, 2 Major Actions saved for the next epoch. Your Vitality is now 22/25.

Catarina
Though their claws and jaws are killing implements par excellence, they do not lend themselves particularly well to more delicate work. To this end some wolfmen create a handful of primitive tools better suited to any work their queen requires of them. Though rarely more advanced than a round stone bound to the top of a particularly sturdy tree branch, they serve their purpose well enough regardless. Stone Tools developed.
While ultimately better equipped to hunt and kill, as agile canines your wolfmen prove to be able herders, able to quickly gather what would under normal circumstances be their prey into tightly packed, contained herds that they then tend to, though it will likely be several generations yet before they don’t tremble in fear in your people’s presence. Herding developed.
As you cut through the blizzards you behold a beautiful bird of prey, a massive white falcon with frost perpetually riming its wings and drifting off its rectrices. At the last minute it catches sight of you, its elegant aura ruined by a squawk of alarm as it spins out of the way, avoiding the worst of your attack’s impact. Frosgyre’s Vitality is now 9/13.

Daemupochu
Though not yet fully grown, your Daemu grow and multiply, cradled by your roots and the earth itself. Their normally sluggish growth is quickened by your careful ministrations, and even in their state of hibernation they ready themselves to sprout forth from the earth severalfold. Daemu Growing (2/3) developed.
>>
Drakatron
Grown to a size rivalling the Primal, and armed with claws and jaws of sharpened metal, you descend on the confused crustacean in a deluge of violence, savagely tearing through its defenses before it can retreat back behind the safety of its claws and shell. As your teeth find purchase in its shell you drag the panicked crustacean out of its mountain home, eviscerating its soft, exposed body as it feebly tries to strike back with panicked swings of its claws. Its efforts are to little avail, and in short order its scattered remains are strewn across the beach as your fury finally abates, left with no further outlet on which to unleash itself. Your Vitality is now 20/25. Coenabalu slain. Wizard gained.
With the titanic reverberations of divine combat thoroughly confusing their senses, the marine life serves as both easy prey and, for the more industrious Sharpclaws, practice, allowing them to continue to make use of this new food source even as the sounds of violence begin to die down and their prey becomes less disoriented. Spearfishing developed.
Though some scoff at the taste of these herbs and tubers, or disdain sustenance gained without a hunt, others grow to enjoy the taste, or find themselves culinarily enriched by combining cooked prey with this new food source, even if their “cooking” only extends so far as mashing or macerating them with claws and jaws and spreading the newly created “seasoning” over the meat. Foraging developed.

Ejpto’Jsjt
Though still not as healthy as you’d like to be, after another rocketing trip across a yawning river, you feel yet more recovered. Splendiferous! Perhaps your jump-tube has some sort of healing properties as well? Your Vitality is now 11/25.

Ervenbloud
2 hexes claimed.
Though not the most agile or dexterous, your people are deft hands when it comes to shaping stone, and are more then able to cover for any deficiencies through experimentation on any prey animals unfortunate enough to be driven into the tunnels of a particularly creative Magma Spawn. Stone Knives developed.
>>
Harbour
Simplistic, primitive, several other adjectives might suffice to describe the tablets crafted by your people, but poorly made is not one of them. Limited by their tools, your Gladebound are nevertheless diligent in their chipping away at and shaping of these tablets, and although they lack a written language, the crude yet expressive images they carve on to the faces of these tablets tell a story all on their own. Memorial Tablets developed.
Unlike the snowy white feline from before, this new monstrosity, a towering avian with apparently vestigial wings that you find waddling across the frozen wastes concerningly close to the mountainous barrier that encloses and protects your Gladebound, is more resistant to your attempts to bind it, shaking them off with a raucous squawk as it sizes you up, beady eyes gleaming menacingly. Bound by thy Harness resisted.
Formed with the divinely infused flesh repaid to you by the predatory god, your champion steps forth. Possessed of a smaller, more humanoid form like your own, she is nevertheless tall and well-muscled, infused with some of the savage, bestial qualities of the deity whose flesh was used to bring her to life, befitting a mighty Demigod capable of Subjugating any who would dare to threaten your Gladebound. Shellac created.

Hozumi
Epoch missed, 2 Major Actions saved for the next epoch.

Huáng
After another moment (well, several moments, but you can afford to wait) of silent contemplation, the massive lizard lets out a warbling chirp of what you hope to be assent, considering it does not resist your attempts to heft it aloft alongside your spiny disciple before you take off once again, bound for one of the presences you used to con the lizard into submission. Heliodos converted. Wizard gained.
While their sect master is far afield, your disciples continue their diligent practice, learning from the martial manuals you left behind and disseminating the knowledge amongst themselves, those more learned and experienced cultivators taking time to educate their juniors whenever they hit a bottleneck in their practice. It only takes a couple of generations before your sect is propagated with several masters of the Iron Palm.
Aside from increasing the martial prowess of your disciples, the Iron Palm also has the added benefit of allowing your sect to gather larger quantities of stone, as numerous disciples undertake the Mountain Shattering Palm exercise, testing and tempering their Iron Palm against the unforgiving cliff faces of the small mountain range in which your sect has chosen to situate itself. Mountain Shattering Palm developed.
>>
Laqura
As you continue to thin your own liquid form, spreading throughout the water in which you immerse yourself as your senses extend yet further, assimilating more and more as you observe the passage of the great leviathan, you find your technique growing more refined, idly controlling eddies and currents, creating whirlpools and riptides as you feel your control over your aquatic domain fully assert itself. Current Control (2/2) developed.
Unfortunately, as you send the water around you into frothing, torrential chaos you accidentally scare off much of the marine life that had once placidly swam around you, interrupting your attempts to further refine your ability to connect with them. Oh well, another time, perhaps. Aquatic Affinity Develop Spell failed, 1 DI refunded.

Laurelios
Though merely shadows of their former selves, so diminished are they, the glittering, powdered Vekratil, painstakingly sprinkled on and rubbed into the dim funerary robes and shrouds of your people does seem to lend them an air of their former regality as their robes shimmer in light, refracting into different hues of the rainbow as they swish and move. Vekratil Garments developed.
Though you attempt to further enhance the throne upon which your wearer might seat himself, the battle in which you are collectively embroiled proves more distracting then expected, your attempts at infusing your divine power over the distance continuously interrupted by splashes of water as that bothersome piscine menace strikes at the one with which you are bonded. Empower the Throne Develop Spell failed, 1 DI refunded.

Lithic
Impressed by Xandrite’s work, you muster your divinity, intending to take their record-keeping process a step further. As she takes a break from her work for a time, she returns to find the wall ensconced in a familiar crystal. Entranced, she takes a step towards it, hand reaching out to press against the gleaming wall before flinching back, as if burned. Then, fascinated, she extends the hand out once again, knowledge flooding her mind as she’s stands stock-still, stunned by the sudden influx. Record Keeping (2/2) developed.

Lys
2 hexes claimed.
Emerging from the light shining on the mount, Liten, flickering candlelight shining atop their brow after communing with their god travel forth with new purpose, ensconced in cloaks made with loving care to protect them on their trip, the first such sojourn beyond your borders to visit allies near and far. Spiritcallers Unit created.
>>
Makrópnoos
Again, the fish’s watery shell resists your efforts to the best of its ability, bleeding off the strength of your impact before it can reach its intended target. Unlike the last couple of times, however, its shell seems to have reached the limit, popping in a fountain of water that leaves the fish stranded for a single, stunned moment before it flops its way back into the safety of the water. Rampachū’s Vitality is now 11/13. Your Vitality is now 20/25.
In the meantime, joining their shade brethren, your humans begin working to fell the forests that can be found across the river, their more efficient, stamina-preservation-oriented approach lending itself well to cooperation with their tireless allies. Woodcutting developed.
Unlike their ghostly brethren, however, humanity puts their newly acquired lumber towards a more martial bend, fashioning the variety of different acquired boughs into bows, with which they might more efficiently hunt under your tutelage. Bows developed.

Mortrose
Epoch missed, 2 Major Actions saved for the next epoch.

Mutare
2 hexes claimed.
Although generally more intellectually inclined, your people’s equine frames nevertheless posses an impressive degree of natural stamina, allowing them to effectively work the land and cultivate what roots and tubers can be found in the wintery forests of the month during their warmer months. Agriculture developed.

Patior
2 hexes claimed.
Just as the fire warms them, the fire warms what scarce game the mortals can catch as well, even providing a deeper, richer taste if seared at the right distance from the fire, or at the right time. Your mortals devour their meals with increasingly ravenous fervour as a result, stealing cooked meat from those unable to stop them, or fighting over the scraps of what the strong leave behind. All serves as sustenance for you…Cooking developed.
>>
Rojodaz
(OP will process this later.)

St. Aster
Perhaps equally infuriated by the indignity inflicted on one of its agents, Heaven strikes with particular rancour this day, tearing through the wyrm’s meager defenses and further reducing the size of its abominable, squirming form. Mortrose’s Vitality is now 7/25.
Fumbling and quick to descend into a violent lack of cohesion though they may be, your Narcissists’ short-lived cults of personality and the infighting they generate will most likely be able to pave the way for something greater…eventually. Hopefully. Group Violence developed.
Emboldened (even more so then usual anyways) by their numbers, bands of Narcissists venture out into the foliage with murder on their minds. Utterly unreliable and prone to sudden betrayal for no other reason then because it would be funny though they may be, their numbers do provide them with further advantage (?) over the endemic wildlife, and further sow the begrudging seeds of a society. Predator Hunting developed.

The Beast
Your axe continues to hack away at the tripod despite its confounding movements, its body seeming to flicker with greater and greater frequency now as its death knell nears. Occuleih’s Vitality is now 1/13. Your Vitality is now 20/25.
Glutted on Ichor and grown to even more monstrous sizes, the marines swim through the icy waters of the North uncontested, even regular maltides forced to alter their course and give those blessed with your beneficence a wide berth, lest they earn their ire and, in doing so, put their lives at risk. Marines developed.
At your silent behest a force of beasts set forth, carried on the waves by only the largest and deadliest of your already large and deadly marines to explore the wider world and carry word of their gift to any who would be willing to listen. Marine Unit created.

The Door
Though their techniques and materials are humble, the natural dexterity and craftsmanship of the Sestans lends itself well to weaving, and after a generation or two to refine their technique many a Sestan can be seen sporting crude, but serviceable, overclothes to shield them from the elements. Weaving & Ropemaking developed.
Another use for the fibers is in the crafting of long, thick ropes, which the Sestans, covetous of the possibility of flights, use to bind sleeping Valbats until they can bring somewhere more contained, in the hopes of winning them over. Lasso & Aftercare developed.
>>
The Highlander
Though now beyond your mortal senses’ ability to track, you can yet sense the loathsome noisemaker’s divinity, lurking at the edge of your perception. The fact that you can hear its bothersome trumpeting echoing even from this distance doesn’t hurt, either.

The Unwanted
Epoch missed, 2 Major Actions saved for the next epoch.

The Whisper
Although less then enthusiastic about the massive mantid currently rampaging nearby, the Listeners heed your orders, the great migration settling under the strange open skies of these grasslands, dotted with vegetation and creatures unlike any they’ve seen before. Eastern Reach built.
As their population grows, the Listeners seek out a more efficient way to gather spores then simply praying that they will be blessed with a sufficiently large bounty. Though not so naturally predisposed to cultivation as some other plants, in the hands of your listeners, possessed of a natural connection to one of their kind and experience harvesting and utilizing them, it does not take overlong for your people to grow rows of the mushrooms they need, providing a more consistent supply of spores then ever before. Spore Farming developed.

tsss
3 hexes claimed.
Though fearful that their lack of spikiness will offend their fickle deity, the Kikka cannot deny the usefulness of this earthenware, as sturdy containers for objects and, more relevantly when faced with the cruel, unforgiving sun of the desert, liquids, allowing the Kikka to transport water back from their typical drinking spots for days when their journey to rehydrate themselves might be interrupted by a particularly foolish predator or some other hazard. Earthenware Shaping developed.

Ͼ-Arkatassus
The growths burrow deeper, and their roots spread further, drinking in the sunlight to sustain their continued evolution. Though humble now, perhaps, with time, they will be able to reach greater heights then even the one who cast them off might expect…Starcell Seeds (1/?) developed.
Warped and mutated, the spark is fused even more thoroughly into the flesh that ensconces it, transforming into a tumorous new organ that begins to slowly fuse with the wall of the flying saucer, a third, lesser instinct that screams for bloodlust with even greater fervour then the already-violent reptilian brain screaming into existence alongside the intellects already controlling the ship. Slaughter Organ developed.
>>
Rolled 7, 3, 10, 7, 8 = 35 (5d10)

PRIMAL ACTIONS
Bidewark
Deciding discretion is the better part of valour, the penguin makes a horking noise as it vomits up a veritable torrent of cryogenic liquid, coating the already chilling tundra in a layer of ice as it tries to skate to safety. (Bidewark activates Slippery Slopes and slides out of there).

Boarbarosso
With few signs of damage to accompany its efforts, the boar, after several frenzied attacks, finally calms down suspiciously eyeing the hovering blade before continuing on its typical patrol (Boarbarosso wanders off).

Coenabalu
R.I.P.

Frosgyre
Furious at this tiny figure’s intrusion on its solitary flight and the damage that has already ruined a goodly portion of its plumage, it calls on the blizzards, collapsing them inward and drowning the witch-queen in a tide of frost (Frosgyre activates White Out as a Minor Interact and attacks, it rolls the first and second dice for White Out, and the third die for its attack).

Godomoloke
Godomoloke continues to play in the still, glassy waters, rolling on to its back and blowing great waterspouts into the air as it drifts in tandem with the currents of the lagoon (Godomoloke is chilling).

Iaideryx
Sensing a new threat, the thin, towering mantid travels to confront it, saving its second scythe by lashing out with a more measured swing (Iaideryx attacks, it rolls the fourth die).

Occuleih
Uncaring or unaware in the face of its encroaching demise, the dance continues as it balloons out once again, though in its unstable, flickering state its strengthened defenses will likely mean little. (Occuleih switches phases and attacks, it rolls the fifth die).

Rampachū
As its protective bowl vanishes and survival instincts kick in, the fish panics, fleeing deeper into the massive lake in the hopes of escaping its hunter (Rampachū gets outta there).
>>
>>6295929
>Terraform [MA] [1 DI] - (19,6) (27,3)
> Domain: Bonds, Resources: Chronoweave, Weavers
> Spiders, The Weavers, lie within the Singular Domain of Harbor. With a claim to the tiles, and within the Movement Range of the god to both target tiles the webbed woods tile is copied, and replaces the tundra tile. The original tile is not moved, nor replaced.
A call from afar, promising protection, a joyous light. A new beginning.
Yet, there is doubt. The south is where strife started, was it not? She hurries them to head to their new haven, to make their home up north. There is no telling what may happen later, yet the north will be safe. And Harbor ensures it be so.
>>
>Action 1 - [Tech Develop] Rudimentary Tools go harvest stone.
Liten journey up the mountain effortlessly and collect pointy rocks, looking for ways to shape paths and find better rocks for the foundations of their homes.

>Action 2 - [God Tech Develop - 1 DI - Safety Domain, Light Domain] Blinding Obscurity - Stop Hex and Resource copying.
The Light of Lys brightens, let all who gaze upon her be blinded and forget their ways. All is one before the Light, all is Lys. Let none mimic her splendor, nor what will be solely hers.
>>
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>>6288180

A belated answer arrive!

Hearing the words of the now Ovni shaped Hydra, or is it Hydra piloted Ovni (a Strange neighbor indeed), the Door feel it's fears somewhat assuaged. Cooperation could very well be reached indeed if their dual-shaped neighbor truly want it. Coexistence is not foreign to the god of Space for after all, everything happen somewhere within it's domain.

As before the answer is not in the form of words, the Door seemingly not favoring them

*You can see a door, standing firm while the suns and moons travel above it quicker and quicker, their dance doing nothing to move the gate, nothing happening for a while, until a shooting star appear from behind the door to fly in the sky. The star reach a a circle shining in the sky and covered in glyphes. Before it collide, the star explode in a scene. It's the same image that you saw before, the one with a hydra trampling broken wood, except this time the wood reform itself into the shape of the doors you've seen appearing everywhere. Their is a difference though, this one know has a handle. Perhaps a good sign?
>>
>>6295915
Drakatron lets loose a roar of triumph as the primal falls before him. Even as his form shifts back for absence of a threat, his mood is high, and his ego is swelling.
>Unit Interaction: End Unleashed Form and start its cooldown

For his next trick, Drakatron spreads out his divine influence, allowing his minions to traverse the land with safety and familiarity... But encounters an unexpected obstacle.
>Major Action [DI]: Claim [32,20] and [33,20]. Lorewise, *try* to claim [32,21], but fail due to the presence of a structure not controlled by Drakatron

As the Sharpclaw approach the remains of the titanic crustacean with awe, Drakatron turns his malevolent gaze upon them. Unleashed form is going to be on cooldown for a bit... Time for the minions to make themselves useful. Yes... The site of this battle would make a fine forward base indeed!
>Major Action: Create Settlement "Coen's Grave" on [33,20], preserving the Primal's shell to (hopefully) be turned into a Defensive Structure next turn.
>>
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>>6295924
The flickering flame. The tender color, oscillating between the moonfall of the night and the rising of the dawnlight. The blinding beauty of it all, held in silence as the timbre and tempo trails off before the finale.

In quiet contemplation, the Beast allows Occuleih the dignity of tempo rubato in this final piece.

>[MI] Communicate
“Must your pitch slumber in your final moments? Do my hyms and chimes not change you? The tenor and tone not sway you? The rhythm of the axe not bend you? Why not dance to my tune, for surely that fortune is better than the silence approaching?

Please, my fellow beast, won’t you join the symphony of the forest?”

Hand outstretched, the last plea made. Fool though the Beast may seem, blinded by the dazzling luminous, of what could be.

Oh, what could be…
>>
>>6295912
>Move from (8,23) to (10,26)
Carrying a flower -thorns and all- in each hand, Huáng hums contentedly, already imagining the return home. He follows tsss's insistence about noises east of his settlement, wondering if he would catch another disciple.
>>
>>6296188
>Carry tsss and Heliodos to (10,26)
>>
>>6296189

can tsss ride in cloud? tsss think if get high enough tsss can poke hole in sky, make new starsss.
>>
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>>6296219
"Ah, but you see young disciple, that would also cause rain to leak from the heavens, drowning much that could otherwise be stabbed beyond your quills' reach. I will let you know when a segment of the heavens that is not barring oceans passes us by"
>>
Rolled 3 (1d7)

>>6296096
Once again establishing my presence on the "what are rools?" side of the compass, I was not aware that I, not the QM, was responsible for rolling the wizard.
>>
>>6296224
The very sharp disciple nods along sagely, if such a thing could be conveyed by the sound of two trains ramming into each other repeatedly until one manages to disembowel the other. Obviously this is why the sky blue, except when it rains. tsss feels very smart about this, for the full ten minutes it takes him to forget the entire conversation and repeat it nearly word for word.
>>
Rolled 5 (1d7)

>>6295912
Wizard domain
>>
>>6295925

>Develop [MA] - Beast Taming
>Preq-Resources: Miniscule Beasts, Miniscule Great Thorides, Miniscule Thorides
> Wherein the Kikka learn how to tame and manage the various beasts of the world around them, raising the resources to Scarce.

Only the most desperate of predators will hunt the Kikka, for even in the event that one manages to kill an isolated Kikka the shower of spines that flings from them will inevitably leave the hunter badly injured. It is no surprise then that most beasts quickly learn to flee them on sight. Such a thing is not always easy though, for the Kikka have learned to hunt in groups, forming circles where they first harry prey one way, then another, until the beasts are either too exhausted to flee, or simply blunder into a thrown ssstabber. The latter is butchered for meat and hides, but the former are sometimes kept in crude pens for future provisions.

>Develop [MA] - Great Thoride Mounts
>Preq-Resources: Scarce Great Thorides
> Wherein the Kikka learn to hang on really tight, and maybe even steer! A Unit Equippable Tech I presume.
Kikka come in two varieties as a rule. The first, and the typical, are cowards by nature, shy to any amount of noise, and prone to diving for cover. These are long lived Kikka, who have learned the sounds of tsss, the look of a predator desperate enough to try their luck, those who have seen their fellows shredded blood on a thorn tree’s merciless branches. The second, much rarer variant, are the sort dumb enough to jump on a Great Thoride’s back, cling tight to the spine on its back, and ride it as long as it takes for the beast to buck it off. Somehow, after enough attempts, the Great Thorides calm down enough for these rare bold Kikka to actually learn to steer as well.
>>
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>>6295743
>>6295749
Makrópnoos turns his head to look at the Whisper's Vessel arriving not too far from his general location, only to miss Rampachu fleeing towards the bigger lake in the distraction. He spares a glance at where the fish is hidden and then peers down at the smaller god, momentarily raising his fist skyward in a salute, showcasing the Crown on his head while he was at it.

''Χαῖρε stranger, I see your state and I allow you to stay here should you wish, as long as you do not hurt the Humans or poison their minds. I will have to decline your offer of the primal beast, as the red reptile that leaped across the lake not too long ago seems to already be chasing it and I have my eye on this great fish you have witnessed. However, should you need aid against that same reptile if it shows hostility, I would be glad to help.''

He raises his right hand to his beard. ''I would also be glad if the Humans and your strange people could find peace, perhaps engage in trade eventually. I must ask you however, what do you seek in my corner of this world? With the exception of this Crown and the red reptile, you are my first visitor.''
>>
>>6295912
>Develop [MA] - Lizard's Stride
>Preq-Tech: Profound Arts, The Sssecret Heavenly Art of Ssstabbing, Iron Palm
>Preq-Resources: N/A
>Mobility Technique that allows the user to stick to terrain, be it loose sand, cracking pebbles, vertical stone wall, or even running water
To stab is to leave behind traces of the self in the stabbed. Passion, flakes of the implement, and most importantly, Qi.
To have Qi, is to be. Once the stabbed has Qi, it is of the Qi.
And of the Qi is of the self. So the stabbed becomes the stabber's Qi, the stabbed becomes the stabber.
And in so doing, an extension of the limb, hanging onto the larger whole, strengthened by infusion, leverage is attained.
Be afraid only of standing still 不怕慢,只怕站

>Develop [MA] - Dance of The Bixie
>Preq-Tech: Profound Arts, Lizard's Stride
>Preq-Resources: N/A
>A practitioner meditates in a one-legged pose. At sufficient concentration, they become as light as a feather. Combined with Lizard's Stride, this allows a group of cultivators to travel for long distances unceasingly by alternating the walker's role, while each carries heavy weights ["Animal riding"]
The immaterial lays draped over the material, and within. A veil of belief, disbelief, existence and the concept of its lack, are all that separates one from the first steps of enlightenment, that is to see beyond sight, and comprehend beyond thought.
Already, the Profound Arts provide the key to the door. This art turns the key and opens the door.
And when the soul ventures beyond the veil, marveling at what would, was, couldn't, and shan't, the body remains behind, weightless.
We’ll See 松懈中的你,是真正的你;你之所以感到压力,是因为你期待改变自己

>Wizard: Shennong
>Domain: Enlightenment + Destruction = Purification
Since the founding of the sect, one student did not concern himself with the rush for cultivation, training, development, nor whatnot.
He sat in place, and thought. And thought. And thought. And got stabbed. And was resurrected. And thought some more.
Life, what came before as he grew in his mother's belly, what came through his body as the primordial of stabbing rolled over his body, what came out of it as he died, what returned as his sect master willed him back to life, what came out of his master himself as he taught the art of the profound. What. What. What.
And as the thought coalesced so deeply and concretely through his mind, a ray of sunshine struck him, from thousands of kilometers away. Pure, cleansing.
His shell crumpled as if dessicated leaves in the fall, collapsing under its own weight. What emerged from the chrysallis was Shennong, an embodiment of what all was, what it could only ever be, and what it cannot become.

>Heliodos: Sun-bathe [UI]
A promise is a promise, and Huáng lays next to his newest disciple in a languid pose, as they nap for the epoch.
>>
Rolled 7, 6 = 13 (2d10)

>>6295931
(This is a lie.)


>>6295929

> Unit Movement
> Harbour (24, 4) > (29, 2)
The foremost threat has become apparent. The Primal runs, hiding away till its next ambush?
Yet, does it crave violence? Had it, the settlement was close by. Harbor was!
And so, the course had been decided. It may be reasonable... it may accept. It may... understand.

> Unit Interact
> Bound by thy Harness, Bidewark (29, 1)
The creature, the flightless bird, is bonded by not solely the ground, but the sky as well. An understanding more grand, an understanding of all of the world, to lock down the... 'horror', even though it had become apparent that it may not be a threat as compared to the horrors of the south.

>[MI] [Communicate] Bidewark
"Thou hast run. A commendable sensibility. Crave thou safety? Sole pursuit of desire? You may yet understand your purpose, having come to be only now, though know that thine presence is known as a threat. Know your place, as a part of all. If thou doest, we may yet come to understand.
>>
>>6295904
>unit move Lithic
Lithic carried the strange godling across new territories they has been ignorant of seeing strange creatures and battles between deities and gods but forced in this strange task set before them the the god of geomancy and energy manipulation was physically pushing themselves eventually leaping across a split in between continents as he reaches hexes
>[19,15]
>unit communication Lithic to Ejpto'Jsjt
Who is this drummer that seems bent on hunting you, and what did ye do to piss em off.
>>
>>6298274
Replace has with have
>>
>>6295912
>>6295919

The ripples move the waters, but with them go the many minor creatures of the sea. A minor annoyance indeed. Laqura shifts a little, moving to nearby seas that are less disturbed by Laqura's own actions, then resumes practice anew; flowing out and feeling itself infuse into the presence of lesser Aquatic beings.

>Unit Movement: Laqura to (38,20)

>Develop: Divine Technology [MA][1DI][Domain; Water]: Aquatic Affinity(1/?)

>Develop: WoodShaping?/WoodTending?
With a neighbour like Daemupochu, hacking wildly at trees to get their wood is not seen as the most diplomatic of approaches. And besides, dead wood will often rot if kept in the water; whilst living wood thrives on the water it takes in. As such, the Granchpolpo learn to tend and nurture saline-tolerant tree-saplings that can be shaped and grown to purpose, allowing them to gather living wood in such a fashion that the wood can be put to practical use by their people.
>>
>>6296097
For the barest instant the luminescent figure seems to pause mid-step, its dance on hold and its form flickering in and out of reality as its alien intellect processes your words, before it resumes it stutters back into its usual languid motions, unaware and uncaring, leaving you wondering if that pause was simply a trick of the light, or your own frustrated mind.
>>
Rolled 10 (1d10)

>>6298248
(Bidewark resistance roll.)
>>
Rolled 3, 3, 4, 2, 8, 5 = 25 (6d10)

>>6295929
(First and second dice are for resistance against Iaideryx’s attack, third to sixth are for my own attack.)
>Attack [UI] [1 DI] Iaideryx, Called Shot targeting its Arm
It is not long after the reptilian deity pulls himself, grumbling, from the massive inland lake that his lingering irritation is washed away, as his prey makes itself known all on its own. Its arrival is heralded, at first, by only a faint, rhythmic set of thumps. It is by no means a quiet tempo, especially as it begins to grow in volume, like a hammer impacting against the earth with bone-shattering force, but as the source of the noise crests a nearby hill and finally comes into view, the sound suddenly seems disturbingly muffled, when measured against its originator’s scale. The predatory god is forced to briefly avert his eyes, the harsh glare of sunlight reflecting off its form requiring his now more sensitive vision to adjust for a moment before he’s finally able to take in the full sight of it, and even then the hunter need another moment to fully comprehend what he’s looking at. Despite the fact that it stands significantly taller than him at the shoulder its impression at first glance is one of fragility, so slender is its profile, the limbs that support it appearing thinner than some of the mushroom stalks they stand among and its upright thorax seeming as though it would snap under the force of sufficiently strong winds.

Until he begins to examine it with a more critical eye, that is. The glare that is even now irritating his eyes originates with the mirror-like sheen of the insectoid’s carapace, the silvery, metallic material seeming to catch the light of the suns just so, but through the radiance the bestial god begins to notice some…off-putting details. It moves with a slow, measure, methodical grace, each lifted limb revealing a razor tip that tapers off so finely even his recently enhanced vision cannot make out its point before it plunges back home in the earth, and as an appraising gaze travels further up its body that initial impression of fragility is replaced by what he now understands to be a collection of finely honed blades and points, every joint of its legs and arms protected by a gleaming spike. As its languid path veers closer, however, his attention is grabbed by a part of its anatomy that was so thin as to be almost imperceptible from the front. Descending down from what seemed at greater distance to be a set of more mundane, grasping forelimbs are a gleaming pair of what might once have been uniform, scything blades, possessed of the same mercurial silver shine as the rest of its body, though now of them is now fractured in several places, its tip broken off during some past encounter.
>>
>>6298468
It is only as his eyes travel all the way up to the head, however, that the hunter of primals feels a true thrill of exhilaration. From two electric blue, bulbous compound eyes a pair of expressionless black pupils seem to coolly skewer him in place. There is neither rage nor fear, excitement nor interest, there is only the professional, emotionless gaze of a butcher deciding where first to cut into a new shank of meat. A rumbling, bassy growl of excitement rises unbidden from the predator’s throat as he locks eyes with the insectoid, the two titans sizing each other up as the tense moment stretches on.

“Good, you will make for a much grrrreater hunt then that fish, bug. May the grrreater predator grow.”

After another lengthy moment of uncomprehending silence from the mantid the scaled colossus sighs and explodes into motion, the reaping insect snapping into motion in the same instant, its good scythe flashing forth to intercept the pouncing predator mid-leap.
>>
Rolled 10 (1d10)

>>6298468
(Now rolling Iaideryx's resistance.)
>>
>>6295921
>Action: Terraform [MA] [1 DI] (23,9) and (22,11)
difficult terrain mountains

>Action: Develop tech- develop language
Having minions that can speak would probably be very useful for increasing knowledge and forming the libraries that Mutares is thinking of.
>>
>>6298474
>[UM] Move God Unit to (13, 16)
With startling alacrity the mantid shifts its torso out of the way, dodging the bestial god’s jaws the instant before they snap closed on its shoulder as its scythe scores a shallow blow across his flank. Rojodaz touches down with a thunderous crash several hundred meters behind his target, licking his chops as the insect wheels around to face him. He throws his head back, a thunderous laugh ripping its way forth from his lungs.

“Fantastic! Then Rrrrojodaz will put those six legs of yours to the test, as well.”

The bestial god lopes off, the mantid following behind at a fast, but measured pace.

>Develop [MA] – Domestication
Preqs: Scarce Beasts
As their god begins another hunt, the Onzabra are faced with another problem. While their numbers can make up some of the difference, several of the materials that make up their homes are still large enough to prove cumbersome even for several Onzabra working in tandem to move, especially when transported over leagues of distance, as is necessary to keep pace with their god’s wanderings. Until one Onzabra comes up with a bright idea. While they are mightier than the wooly beasts of the tundra in tooth and claw, the beasts of the tundra are undoubtedly large and sturdy enough to move anything the Onzabra need moved, they need only attach the load and drive the beasts before them! To facilitate the plan, a warparty of Onzabra march forth into the frigid tundra, laying several of the mammoth beasts low in typical fashion, though on this occasion they do not simply slay the beasts, instead dragging them home, exhausted but alive.

>Develop [MA] – Burdened Beasts
Preqs: Scarce Beasts, Domestication
Success! Though the beasts are…less then enthused by their new circumstances, saddled with several dozen new pounds of weight and chased by tormenting balls of fluff across the frozen wastes under pain of being prodded by several very pointy sticks, the sturdy creatures prove able means by which to transport the largest components of the Onzabra’s homes. With their thick fur they even serve as a convenient way for exhausted Onzabra to rest without slowing down their fellows, though the beasts are even less pleased about their new passengers.
>>
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>>6295912

> Unit Movement
> Shellac (22, 7)
Her purpose is clear: Protect the north. And so, venturing south, to discover the so-called 'horrors' of the south, Shellac looks on at the gods. Are they those who wish to bring strife? What is their purpose here? And so she looks on, observing, and beating back any smaller threats venturing over the mountains. Beating back bears and other beasts is not worth mentioning, yet it does happen over time.


>Develop [MA] - Sling
>Preq-Tech:
>Preq-Resources: Stone, Textiles, Wood (Optional)
> Offense Technology, focusing on ranged combat, primarily hunting, with the potential of various upgrades.
Hunting. Besides gathering, the oldest activity of all life. Nature had many innovations, making hunters stronger, bigger, stealthier, deadlier, and above all else, smarter. And so it has come that it isn't only nature that innovates. Of course, this is all just rediscovery, and yet, it can't hurt to innovate on innovations.
The humble sling may cast stones against beasts, yet perhaps even spears may be thrown with more power, penetrating deeper, killing more resilient beasts. Their hides will be most useful.

>Develop [MA] - Tents
>Preq-Tech:
>Preq-Resources: Wood, Textiles, Beasts
> Defensive Technology, building temporary housing within the cold and harsh tundra, though generally a useful technology for any nomadic people, or those in need of shelter.
Even though hunting is not as efficient as people remember, those who do the tales of old, armed with their slings, the beasts fall, their hides free to use. Draped over wooden poles and tied together with twine, as the hides are sewn together, these tents are erected within hours and broken down in less. For those leaving the safety of the mountain walls, the protection from the elements, and the warmth provided is a blessing greater than crossing the mountains every day.
>>
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>>6298452
Oh, what could’ve been….

https://m.youtube.com/watch?v=liPu1_aPH5k&pp=ygUbYXJjYW5lIHdoYXQgY291bGQgaGF2ZSBiZWVu

“So be it.”

>Beast [UI] Occuleih [1D] - Aurora Occuleih
>Domains Used- Soul, Change

Hand rescinded.

Forest sprung. Beast sung. And yet, the climax came not from the axe swung, but the lantern’s tongue.

Bright into the northern night, the lantern sang, and with’s its light, Occuleih’s soul began to change.

Swishing and swirling, the colors arisen- above an ashen gelatin form, began the ascension.

The languid florescence, the frequency of luminous change, can how be witnessed, across the Beast’s domain.

Lantern dims, the husk stills upright, the Beast guides a lost soul into the night.

And so the soul of Occuleih, a beast of languid thought, now lackadaisically dances along the northern sky, a testament to the Beast’s might.

It is even said, in the ever shifting hymn of the nights, that in the Beast’s tune, the swaying colors delight.

>Marine Unit explores the island chain to its fullest ability.

>[MA] Develop - Ichor Fishing
While most of the Children have a natural fishing instinct, the more intelligent among find that simply spreading the ichor in the waters for the fish to subsume will lead to more plentiful, and larger schools that come ashore of their own volition.

This curious quirk results from the inherent influence of the Beast seeping into the natural hierarchical instincts in all living beings, and in some cases subsuming their instincts for the greater need of the many, or what will eventually be termed as the greater good.

It’s because of this shared instinct that different antagonistic species can work together in synergy, symphony, and harmony, despite their natural adversarial instincts.
>[MA] Develop - Pack Instincts
>>
Rolled 7 (1d10)

>>6295749
the crown atop the divine man's head glimmers enticingly.
It could be yours, if you but reached out to take it...

>>6295919
>MA+2DI: [Spirit]: Empower the Throne
Hmm, it failed... perhaps the aeons with no wearer have weakened it? No, no, no! It MUST keep trying, or else what is RULE without POWER!
RULE! RULE! RULE!

>MA: Develop Technology: Organized Religion
The Shades go about their day, building and shaping and all that, happy woth their new garments.
But as they regain their minds, questions begin to occur... what are they doing? WHY are they doing it?

Swiftly, they begin to put together their minds and memories, to remember how they got here...
>>
>>6295915
>[MA][DI] Claim 11,21 12,21 and 12,22
>Move to 13,18
Fascinated by the crucoads, some Magma Spawn begin keeping them as pets.
>[MA] Develop herpetoculture.
>>
Rolled 9, 1 = 10 (2d10)

>>6298274
Develop [MA] [2 DI] - <Geomantic martial arts>
>Preq-Tech: geomancy
>Preq-Resources: rock and earth
> <The practitioner is blessed with the fundamental ability to wield not only their own rock but the rock around them. The rock fights for them to shape into new homes walls constructs and defenses. Architects and martial artists pick this up well due to the knowledge of physical arts and physics of construction.>
><In lithic’s rush to help
The odd being escape its intruders the Chrystal mass senses one of its creations hoping to improve her combat capabilities. This to keep up with her siblings in sparing. Lithic considers and sends DI and a dream on how to use the very earth and rock to fight for her, jasper>
>>
Rolled 10, 10 + 2 = 22 (2d10 + 2)

>>6292412
(Rolling resistance on Mortrose's behalf, since I forgot to last epoch.)
>>
Rolled 9 (1d10)

>>6298943

Develop [MA] [2 DI] - <mathmatics>
>Preq-Tech: record keeping
>Preq-Resources: rock and earth
> <Through the use of expanding on one’s ability to quantify the world around them, through measuring our dimensions to perfectly carve stone to counting the yield of the harvest this skill will have greater impact on future technology>
><Capitalizing on the momentum lithic sounds out concepts of math to a studious Xandrite experimenting in calculation.>
>>
Rolled 7, 8, 7, 2, 10, 1, 9, 7 = 51 (8d10)

>>6295912

MA+Prophetic Revelations+Teachings of The Sun+Skin Century+Glyphic Alphabet+Heirarchy+4DI: Enatic Alignment

Invade/Sequence/Brainmeat(?)

>Ͼ glows brighter than ever before.
>The Starheart roars beyond all typical safeties, fuming and roiling with an entire gods spark melting down into this great work
>Vents seem to open on the surface of the Invader, rapidly cycling air so fast through the ship it is like a set of lungs breathing in the entire planets atmosphere, then expelling it out again.
>Holographic glyphs form in a ring around Ͼ, many patterned and ever shifting, encoding a circuit layer by layer, a complex living narrative

>It is an infectious idea, formed using the aid of a foreign spark, a concept designed to burrow into the minds of those who think it and rewire their internal sense of hierarchy, then propagate outwards
>Those afflicted become mentally aligned with their betters, Palladion Sauria, so much that their thoughts and dreams have a chance of being picked up by particularly sensitive Sauria prophets, who may accidentally glean useful insights into their civilisations and behaviour

>It is not a perfectly stealthy tool however, as there is one significant giveaway that allows the infected to be identified, they universally have a strong preference for Enatic rule, rewiring their common sense to prefer female (or a species closest female equivalent) rule in governance, family and reproduction
>This trait seems unintended by Ͼ, and may be a lingering result of the preferences of the sparks owner, sabotaging the project…


MA+2DI: Unrestricted Evolution 2/3
Rationale Circuit overstressed. Obstacle noted.
Impossibility of bypassing divine evolutionary binds recognised. Any shattering of such restraints would be an unresolvable paradox.

New course of action determined.
Engage Impossibility Circuit, ameliorate.

>Something like a nebula is ejected from the ship as it struggles under the effort to shatter its evolutionary bindings. A cloud whirls around it, darkening the sun and tinting it a horrid green.
>Ten days this lasts, before something finally gives. The mini nebula explodes, shattering like supernova fireworks, giving all the Sauria a pretty light show to enjoy.

UI: Shift into Hydra Mode

>The Starheart grows dim, divine influence expanded.
>The crawler upon land is summoned once more to tow the sun across the sky.
Move to 18, 23

>>6295960
MI: Communicate (The Door)
>The UFO responds to this pantomime with a blast of barely associated words and phrases seared into the ground, turning sand to glass in a crop-circle pattern, while a vocal equivalent of this word-vomit is screeched at a pitch high enough to be imperceptible but still disturbing for mortals to hear

“Invade/parse/interlocutor/constellation/designate/native/union”
“Instrument/incantation/collaborator/SPECIES: [VALBAT]/furtherance/cosmos”
>>
>>6298809
The Beast wanders, and legends come home to roost.

>Beast moves to (42, 5), unless something else that that catches the Beast’s eye.
>>
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Rolled 2, 7, 6 = 15 (3d10)

>>6291007
>>6292121
>>6295921
>>Mortrose, The Primordial Lindwyrm of Rebirth
(OP blessing me with makeup turn due to logistic issues)

>>6292412
>Minor: Communicate [MI] - Betwixt Heaven and Hell
"...Indeed, for the first time you speak true, sycophant. This world IS wrong. Twisted and left to chaos, souls flutter free against the natural order, mortals scurrying about in unorganized infighting and carnage between their kin and the rest of the world." The Lindwyrm rises on her tail as she looms over the fleeing Saint, her shadow drawn long over the horizon by both the setting sun and the incoming judgement, "But you will find that the world can not deviate, either. It's will can also establish it's own equilibrium. Already I have slain one of those that seep from the earth, and with your help willing or not, my hands I will bring both soul and mortalkind into even keel. Into order."

>Major: [Develop] - Pottery - For men made of clay, the art of working mud or clay, is an important first step towards lesser dependence on their lady's attentiveness. Resource gain for Glepnal and Clay (if/when I get access to it).
Using: Resource - Miniscule Glepnal Mud

>Major: [Develop] - Fletched Bomblets - While insults are typically that which Kosk hurl with impunity at their earthbound detractors, Their Lady provides more final weaponry. Glepnal rock molded and hardened into more uniform shapes by soldier hands, then bound with swamp fibers and fletched with the long guiding tailfeathers of the Dazhawk and Kosk, allowing for an incredibly hard and better aimed projectile to be thrown from above onto the heads of those below.
Using: Resource - Scarce Glepnal Mud and Dazhawk, miniscule textile; Tech - Pottery

>Unit Action [Kentrose]: Move to <34,25>, Smaller wyrm riding atop Mortrose
>Unit Action [God Unit]: Move to <38,27> with wizard

>Attack Action [Kentrose]: Called Shot [Arms, 1 Mana] - Attack The Saint's Arms for the Strength and Fortitude stat reduction (dunno if Mudslide Surfing would proc)
First Dice
>Attack Action [God Unit] [DI]: Attack The Saint's lifepoints directly.
Second and Third dice

>Unit Action [Lady's Regards]: Equip Tech - Fletched Bomblets
>Fly to <36,28>

As the Kosks leave the Ziggurat, throne to their lady, with bomblets ready in talon for war, a lone squad flies out to deliver a particular pot to Kentrose on her journey to meet the Saint.
It's craftsvesselship is of the highest quality, made of glepnal rock and menaced with spikes of glepnal mud. Decorated with dazhawk feather and encircled in a band of twine. On the pot is a picture of the Sun, The Saint, and Kosks and the saint. The kosks are defecating on the saint. The saint is crying. The sun is dying.
The artwork relates to a filing dispute.
Upon which the lesser wyrm then quickly delivers to the goddess of violation as the first of three forms to be submitted for dimming the sun. Slamming the pot into the saint's ever open arms as she joins the fray alongside her Lady.
>>
Rolled 8 (1d10)

>>6295912
-[UI] continue attack on Frosgyre

>[MA] build mine at 17,8

>[MA] build lumbermill at 18,7

-[MI] move Geada to 17,5
>>
Rolled 5, 9, 8 = 22 (3d10)

>>6295921
>>6299228
>>Mortrose, The Primordial Lindwyrm of Rebirth

>>6292421
>Minor: Communicate [MI] - Betwixt Heaven and Hell
As the heavens crack and sunder with the weight of their judgement, a hitherto unseen fury they bring, the surface of the world responds in kind. As if into balance its celestial counterpart. A twisted bastardization of the heavens above, a black miasma speckled in star-like sparks and flames blankets the land and the god it shelters. Absorbing, deflecting, obscuring - Heavens judgement is rendered but even then, the sly lindwyrm avoids the worst of it. Countless meteorites and streaks of light punch through the lindwyrm's hide, but more than enough are caught in the fake sky around her, fallen stars returned to a celestial tapestry of a different sort. Now, with a gurgling roaring laughter, she drives forth at the Saint once more, her faithful fellow wyrm trailing atop like a stary, slimy cape.

>Unit Action [Kentrose] [1 Mana]: SpellCast [Aetheral]: False Firmament on Mortrose - correction: a defensive spell to slightly increase odds of guarding against attacks specifically from the heavens. Per MOP, +2 FV for a single turn, or +1 FV for 2 turns. Going with the former.
>Unit Action [God Unit] [DI]: Attack Action: Attack the Saint
First two dice.

"See now? For all of heaven's wrath, do not underestimate the underworld's own machinations. Now, let me return the favor you have so graciously bestowed upon me, the spilling of my ichor and defiling my beauty sleep, in kind."
Another wave of nebula-like clouds usher forth across the back of the Mudwyrm, rising into the jungle canopy above, obscuring the sky and casting the surface into an eerie twilit rendering. A terrifying raiment fluttering like a mantel, fitting of such a proud creature, almost making up for the cracked and shattered clay scales and horns so desperately trying to keep up appearances from their numerous beatings. A flaw the Lindwyrm would have to address in due-time. But for now, she springs off the ground on her tail and comes careening down to drive this harlot into an early grave with her own talons.
"Perhaps you will be of similar providence, and lord before me such similar convictions you hold. Or then again, perhaps not."


>Unit Action [Lady's Regards]: Fly to <39,26> and Interact (tactic?): Attempt to disrupt the enemy wizard from interfering with the godly conflict.
Meanwhile, her loyal Kosk harass the holy Brother. Screeching at his presence, his god's defying of their lady. Divebombing him, raking him with talons, and raining stone bomblets at him. Anything and everything to divert attention, hinder focus, and keep him from tipping the scales between the world above and the world below.
Third dice?
>>
>>6295929
(I waited for whisper amd he didn't answer so I meed to do a short turn now)
>Move Makrópnoos to (20,11) by leaping
>Develop Vekratil Gathering, general collection tech to increase Vekratil from minimal to scarce
>Develop Masters of Beast, a general tech used both for general animal riding and Aurodox collection from minimal to scarce. Costs 1 DI and needs Crafting Domain and Foresight Domain and the Beast resource at Scarce
>>
>>6299228
>St. Aster defends, rolling 1 Fortitude Dice.
>>
Rolled 5 (1d10)

>>6299242
>>
Rolled 2 (1d10)

>>6299233
>St. Aster defends, rolling 1 Fortitude Dice.
>>
>>6295912
>>6299242
>>6299247
>-1.6: St. Aster's Vitality: 12/25 -> 6/25.
>-1.(7): St. Aster's Vitality: 6/25 -> 0/25.

The story ends.

>Brother Sadman, Corruption Wizard - Cast a Spell [UI]: Applied Self-Corruption - ? Mana
>Brother Sadman attempts to corrupts himself!

This is the worst outcome. Heaven will come all the same. That is certain. Time stops no one. The only reasonable measure now is to preserve himself for as long as possible, for the Dragon is clearly righteous, and the Saintess a criminal, and wait and bide until Heaven sends another. There are more tragedies to witness.

>Develop [MA] [1 DI] - Death Spiral
>Preq-Tech: Simple Violence, Group Violence, Armed Violence, People Die When They Are Killed
>Preq-Resource: People, Arnaments, A World Without The Saint
>Final Offense tech. A little curse for anyone daring to violate my people.

It shouldn't be a surprise to anyone, no? Taking out the single guiding force to this people would collapse everything. Make the foundations of your existence be nothing more than many many grudges that you hold against others, and what little affection you had for some, probably mixed in with that same hatred, only lesser. All that was learned are turned upon eachother, and only their deathless nature prevented this from completely killing them. The Saint's death will come and claim them then.

>Create Unit [MA] [0 DI] - Terroriste
>Population: 2
>Assigned Tech: Simple Violence, Group Violence, Armed Violence, Predator Hunting, Death Spiral, (New New St. Smith Special) Gun-Derived

In the end, those few Terroriste that survived by hiding deep within the St. Smith simply declared themselves again as Terroriste amidst the chaos. The Saintess willed their survival, it was clear. Seeing the end of every reminder that she had of then would be a duty easily carried, until their end comes.
>>
>>6299228
Hm, maybe a little last message. My death rattle. It'll be funny.

>God Unit - Communicate [MI] - The Worm
"You lack perception. That is your flaw. You let the mud whisper to you. Tell you that it is fate that you are nothing but mud."

"I know what lies beyond. I see the end of this world, even as we speak. Order, chaos, it matters not. All of it matters not. You, especially, matters not. Does Heaven think so?"

>God Unit - Spellcast: Heaven's Opinion [UI] [1 DI] - (38, 27)?
>St. Aster has no Divine Influence.

"I won't know, but I would think so. I hope you die a painful death."
>>
>>6296188
>>6296189
Unless Nugar contests by posting an action, or indeed, showing any signs of life, I will carry him along.
>>
Rolled 3, 7 = 10 (2d10)

>>6295929
(Making some automatic defense rolls for Catarina. First roll is to resist White Out, second roll is to resist Frosgyre's attack.)
>>
Rolled 3 (1d10)

>>6299229
(Resistance roll from Frosgyre.)
>>
>MA: Research Major Health Technology: Daemu Growing [3/3 DI]
Finally it had been done, Daemupochu had taught his little Daemu how to grow and multiply themselves.
>A Research Minor Culture Technology: Mycorrhiza Communication [0 DI] The planted Daemu form a symbiosis with the jungle fungi, thus being able to still somewhat communicate just by tapping into the fungal network.
>>
>>6295924

>MA+DI [Claim] (13.19) and (25.25)
Just extending the empire. Nothing to see here.

>MA [Develop] : Stonework & Lapidary
The Sestans continue to explore and exploit what they find through the many portals opened by their patron. With the recent opening to the mountainous lands, they begin to extract and cut the stone found there to bring back home. Business made a bit easier with the use of ropes and pulley but still many saddened sigh are heard because their new Valbats friends are simply unable to fly in the cold mountains chain like they do in the desert. That would have been a great help to navigate and who would refuse beast of burden. Alas nothing could be done here
>>
>>6299233
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Develop] - Furnleum Lamplighting - Now possessing containers able to handle the hot flame within, the Hollow Vessels make the most of the blood red substance. An open bowl or cup, and a strand of twine, make for a safe and portable way to transport the much lauded concept of fire. Another chaotic phenomenon brought under heel. (Firestarting and Furnleum gathering)
Using: Resource - Miniscule Furnleum & Textile, Scarce Glepnal Mud; Tech - Pottery

>Major: [Develop] - Glepnal Stoneforging - With the ability to make rudimentary molds and sunbaked clay as a starting point, combined with the addition of properly controlled furnleum, these better forms of shaping and heating allow for the Mudwyrm's followers to harden glepnal to not just its clay-brick like toughness, but to that of the glepnal stone scattered about the tar pits. A workable process to forge rocks, bricks, stones, and more - for more grand constructions. (Masonry equivalent)
Using: Resource - Scarce Glepnal Mud, Furnleum; Tech - Pottery, Furnleum Lamplighting, special properties of both unique resources skipping to oltar age and a workable heat resistant material.

Though she had only seen it in passing from across the bay before being dragged into such deific conflict, the sight of the Babial Ziggurat filled Mortrose with disgust and contempt. The grand structure that was not only the centerpiece of the entire shanty town built around it, but also her great throne to lounge upon and be tended to, was of horrific construction. Little more than a burial mound with rough sticks and clumps of mud stacked every which way to approximate a wall here or there.
While the goddess went to do battle, her people were instructed to better their lot and make something worth gazing upon. Something worthy of her image. And with such instruction (and implied threat of failure), they got to work.

Sundried glepnal had been the latest craze for some time, but the divinely bestowed mud could only be hardened so much by the sun. Further heat would be needed. With clay pots and dishes, they could safely gather and lay out the tar like furnleum from the fields surrounding the ziggurat. Bringing it back, along with wick and striker, fire could be easily borne. Soon, the shanty town would be alight with brick hearths and lamp-poles, letting work commence night and day for their lady, as well as present an impressive view from afar at dusk.
With the heat harnessed, burning far hotter than mundane wood or grasses, the improvement on shaping their gift continued. More heat allowed for harder stone, harder stone allowed for more solid and workable tools and workstations. With enough time over the epoch, the process had been refined in specialized kilns and basins around the furnleum fields, letting far more robust and becoming brickwork be made. Dirt roads into brick paved, piled mud replaced with stone, soon it would be a grand seat for their lady.
>>
Rolled 4, 10 = 14 (2d10)

>Develop [MA] Subterrid Husbandry
>Preqs: Miniscule Subterrids, Scarce Resonant Spores, Sporefarming.
>Collection tech for Subterrids, breeding them with resonant spores as their feed since they feast on mycelium roots, and using them as beasts of burden to better farm spores. Not really helping collection for spores, just making it a health tech as well, proccing resonance spores +2 health.

>Terraform [MA] [2DI] Metamorphosed Subterrids
>Preqs: Scarce Subterrids, Spores and Metamorphosis domains.
>Evolving the Subterrids, improving their capabilities of burrowing to bind their tunnels with subtrate by processing the resonant spores they are fed and spitting it out to reinforce their tunnels. Intention is for them to be able to burrow beneath and past water tiles and improve their tunneling speed if at all possible.

>Move Unit [Isemay the Sovereign] to (20,11)
>>
>>6299067
>>6299379

Hearing the answer from it's Dual-shaped neighbor the Door could only think one thing: That it made a lot of sense!
Their neighbor was indeed strong and seemed to have great power in the domain of change, especially the evolution the living creatures seemed so keen on doing all the time. With the Door own knowledge of space, it's neighbor proposal could very well turn out successful... And the prospect of an alliance was also not displeasing...
But for now, giving an actual answer to the kind if murderous dual-shaped neighbor.

From the nearby door more images come to C-Arkatassus: "The image of it's ovni from now also bearing engraving of doors and locks along with the rest of it's glyphic skin. Superposed with the image of a distorted Door in the shape of an hydra, all it's head leading to different places. A possibility. What could be.
Then after a brief dark, a vision of lone valbat, flying across the dunes of sands, ever further, then above a sea of grass, further still, above the tallest peak, furthest, toward the boundless sky and the stars within.
>>
File: BoC_-1_7.png (7.9 MB, 3850x2709)
7.9 MB
7.9 MB PNG
GOD ACTIONS
Aegiron
Epoch missed, 2 Major Actions saved for the next epoch.

Catarina
As the blizzards close in upon you, you find even your own natural affinity for the cold outmatched for a moment, your body chilled to the bone and woefully underprepared for the massive bird to dive out of the raging snow, talons scratching as your body and dashing you against the cold, wintry soil. You give as good as you get, however, a long, razor sharp blade of ice forming on your arm and slicing into one of the white raptor’s wings as it shrieks and releases you, haltingly taking to the skies again with blood trailing in fat droplets behind it. Your Vitality is now 21/25. Frosgyre’s Vitality is now 3/13.
At the behest of their ruler, and aided by their newly crafted tools, the Wolfmen put their considerable physical might to the task of felling trees, sheer power making up for any deficiencies in the integrity of their tools. Once the trees are felled they strip the bark from the logs before hauling them home and collecting them in great piles at the center of town before doling them out, using the beams as sturdy supports for their homes. Lumberyards developed.
Another contingent of Wolfmen travel up into the rocky foothills of the mountains to the south, using blunter tools to break off sections of stone that they can haul home to serve as sturdy foundations for their dwellings, their work slowly carving out the beginnings of a mine, though for the time being it has more in common with a large cavern or hollow. Mine developed.

Daemupochu
Like popping corn these newly born Daemu enthusiastically burst forth from the ground by the dozens, new leaves, shoots, and green bark marking their relative youth, but also their status as fully grown adult Daemu, ready to venture out into and experience the world with the supervision of their elders. Daemu Growing (3/3) developed.
While these new Daemu possess all the necessary mental faculties, they are a bit lacking in experience. Many of their older kin, then, hope to keep an eye on them, though without excessively crowding. Thankfully one elder puts forth a solution, presenting a new means of simple but effective communication utilizing the interconnectivity of the forest floor’s mycelium network to “speak” through simple sets of pulses. Though slow, and lacking in the nuance necessary for more in-depth conversation, it serves as an effective way to keep in contact over long distances, and more relevantly, as a way for the older Daemu to check in on their newly born brethren without being overbearing. Mycorrhiza Communication developed.
>>
Drakatron
2 hexes claimed.
Awed by the size of the mountainous crustacean, the Sharpclaws take regular breaks in the midst of building their new settlement to obsequiously praise your might in slaying such a powerful beast, and your generosity in allowing them to take shelter beneath its massive shell. They also much more furtively take quick breaks to try and collect the more manageably sized chunks of its shell that were strewn across the beach during your rampage, hoping to enrich their own personal collections with a shadow of their god’s glory. Coen’s Grave built.

Ejpto’Jsjt
Epoch missed, 2 Major Actions saved for the next epoch.

Ervenbloud
3 hexes claimed.
Although the ashlands play host to a wide variety of wildlife adapted to surviving the heat of the region, your people have yet to encounter any other creature as uniquely similar to them as the Crucoads, whose internal temperatures allow them to melt and rock and ore they swallow down into a molten slurry, excreting the excess minerals out through their skin to form a metallic epidermis your people find beautiful. Some are so enamoured, in fact, that they work together to capture a breeding population of the amphibians, feeding them a variety of different minerals in the hopes of creating more beautiful shells. For their own part the crucoads, after a couple of days of attempted escape, quickly settle into their new lives of lounging around and being fed exotic new meals, finding little reason to complain once it becomes apparent they are not simply being imprisoned for later eating. Herpetoculture developed.

Harbour
Yet again the avian is able to resist your binding, squawking threateningly at you as it belly-slides towards the south-east now, albeit at a much slower pace this time without the massive field of ice across which it can build speed and propel itself. Bound by thy Harness resisted.
Back in the glade, the Gladebound find another use for the bindings with which they cover themselves, using sufficiently sturdy and flexible lengths of grass-woven cloth combined with momentum as a means to propel stones and other projectiles over a considerable distance and with surprising accuracy provided one practices, allowing them to more stealthily strike at prey and ward off predators looking for a potential meal with a painful bolt from the blue. Sling developed.
Though rudimentary and quick to break down after a couple of seasons of regular exposure, the warmth, protection from the elements, and feeling of shelter these tents provide cannot be understated, and is considered by most to be well worth the inconvenience of lugging some of the necessary components through the mountain range. Alternatively, some procure the materials on-site, storing them in a sufficiently dry place and returning with the next warmer season to hopefully find them (mostly) none the worse for wear. Tents developed.
>>
Hozumi
Epoch missed, 2 Major Actions saved for the next epoch.

Huáng
Though there is some confusion over how two new martial manuals were able to simply appear in the sect’s technique library one day, after several days of examination the sect’s elders declare them to be a gift from their travelling sect leader. In short order copies are handed out, and the disciples begin the practice the new arts contained within. To master the Lizard’s Stride some spend days, weeks, or even months exclusively walking on walls or ceilings, not even descending to eat or sleep as they further their understanding. Lizard’s Stride developed.
The Dance of the Bixie, on the other hand, is much less disruptive to sect life, though no less useful, its physics defying ability to allow one to lighten one’s loads going a long way towards speed the movement of goods around the sect and its surrounding terrain, especially when couple with the ability to run up a sheet cliff face as though it were flat ground. Dance of the Bixie developed.

Laqura
Finally, no longer distracted by other projects and fully focusing your efforts on connecting to the marine life surrounding you, you feel something click into place, your consciousness abruptly expanding as your thoughts are flooded with faint impressions, foreign instincts and thoughts crowding you for a moment before you begin to control the sensations, filtering through them as you attempt to comprehend their origin. In short order you realize that these strange new feelings are radiating off of the aquatic creatures around you, a shadow of their instincts passed along through their newly formed connection with you. In the distance you can even feel another sapience, titanic in size but simplistic in its desires, the leviathan you had attempted to subjugate previously. Aquatic Affinity developed.
Although it is an slow, arduous process, the coral cultivation Granchpolpo already regularly practice allows your people to easily deal with the tedium of growing the most seawater resistant and deeply-rooted trees they can find towards their requires purposes, and after a couple of generations many of your people’s coral homes are further reinforced, trees grown atop them providing a semi-regular source of naturally discarded wood as their roots tunnel the walls into the floor below to provide natural sturdiness and stability. Wood Tending developed.
>>
Laurelios
Finally, with the fish’s abrupt departure and your efforts are no longer thwarted by its assault upon your wearer, allowing you to focus or directing your divine power. Though there are no outward changes to the throne, save for a mild increase in its size, the aura of regality around it seems to grow even stronger, your Shades unconsciously giving it a wider berth or, in some cases, even deferring or bowing to it as they pass, despite the absence of anyone commandeering it. Throne II developed.
Their once thoroughly buried memories dredged back up to the surface by the Vekratil, your Shades begin to ponder, wondering why they, regents and rulers all, have been ruined to half-faded spirits, their once luxurious garments reduced to tattered rags and once-full frames reduced to emaciation and decay. As they sluggishly search their minds and speak with another in hushed, halting whispers, though they know not why, they feel a…tug, a pull…subtly directing their bodies, manipulating their activities throughout the day, any attempts to touch or resist the commands filling their minds with visions of a golden rule…Organized Religion developed.

Lithic
Though their ability to manipulate their own crystalline bodies has always afforded the petrosapiens a natural connection with the earth, that connection has never manifested in any clear way, outside of a general sense of surefootedness and skill when navigating the caverns in which they originated. Today, however, that changes, when Jasper, a petrosapien who has found herself lagging behind in her sparring despite her best efforts awakens feeling most disoriented. Staggering upright, vision swimming and ears ringing as her body changes in way she does not understand, she attempts to exit her dwelling before she trips, her foot caught on a loose stone. Flailing, she managed to catch herself before she hits the ground, levering herself back upright using the outcropping she’d caught on her way down before she pauses, confused. Had there always been a stone jutting out of this section of the wall…? Geomantic Martial Arts developed.
As Jasper attempts to communicate her divinely inspired understanding to her kin, other petrosapiens find strange, crystalline markings outside their dwellings, symbols they’ve never seen. As one touches it, however, a value is seared into their mind, though they lack the context until they encounter another petrosapien, imbued with a different value, then another, then another, a numerical system divided and communicated through dozens of different individuals, brought together to form a numerical system that all of them can use and disseminate. Mathematics developed.
>>
Lys
Though your light does metaphorically shelter them, the Liten do nevertheless appreciate more literal forms of protection from the elements, such as their cloaks. In the hopes of building sturdier shelters, in which they might better relax without requiring the protection of their cloaks they laboriously collect sufficiently sharp or rounded stones, using these primitive tools to break off other, larger chunks of the cliff faces to serve as the foundations of newer, sturdier homes. It’s an extremely inefficient process, but to a people bereft of typical dangers or predators it is rewarding to do away with what inconveniences remain. Rudimentary Tools developed.
As they do so the light on their god flickers and dims for a moment, like a candle reaching the base of its wick, before flaring back up with a blinding brightness that dazzles even the Liten, leaving a faint, gleaming afterimage burned into their vision as the last minute or so of their day is erased from their minds. After a moment of confusion they shake their heads and get back to work unharmed and none the wiser, the residual effects of their god’s magic wearing off even as the newly woven aegis continues its work. Blinding Obscurity developed.
>>
Makrópnoos
Loathe to let your prey slink away into the deeps, you bound across the ocean, repositioning yourself so that you might more safely and ably strike at the beast, even as it now doubt contents itself with the false knowledge that it has escaped your grasp.
Before your departure, though, you impart one last nugget of wisdom on to your people, a faint whisper leaving your lips and winding its way through Arche, eventually finding its way into the ear of one particularly clever human, imbuing him with a spark of divine inspiration. One of the ablest tamers of beasts in the village, he has always been fascinated by the massive bovines that plod through the deltas feeding into the great lake, their massive size, mighty frames, and thick, sharp-tipped horns seemingly leaving them with no natural predators. Would that he could tame such a beast! On this day, however, he finds his mind a rich fountain of ideas, new inspiration constantly bubbling forth. Seizing the momentum, he gathers several of his closest friends, experienced beast-tamers or hunters all, and explains his newly formed plan to them. Seized by that same rampant inspiration, and taken by the idea of taming even one of the beasts for the village, they quickly agree and set out, their divinely enlightened leader at the helm. For several weeks neither hide nor hair of the band is seen, and many conclude that their foolhardy quest has seen them bodies gored by massive horns, or trampled between similarly large hooves. One fine day, however, with the suns high in the sky, the group crest a hill, bedraggled, bug-bitten and covered in wounds, but with an aurodox dwarfing even the largest house in the village drawn and crudely bridled behind them. Masters of Beasts developed.
Emboldened by their fellows’ success in taming the great beast of the deltas, some humans travel there to seek out their own fortune, focusing instead on the fine, glittering powder that can sometimes be found resting on the riverbeds. Though simply scooping up the powder with their bare hands proves a slow, arduous process, requiring several dives, one enterprising man puts his weaving skills to worth weaving a tightly bound basket, using it to dredge large clumps of river-soil up so he can more easily sift through it on the shore, with many others following his example in short order. Vekratil Gathering developed.
>>
Mortrose
While some of the rocks still break through the false sky that shields you, the aegis is able to take the brunt of the damage, allowing you to surge forward with your lesser kin clinging for dear life on to your back as your pursue your target across the channel before finally catching her, a batted paw sending her crashing into the treeline even as you follow behind, unwilling to let up for even a moment. With a thunderous pounce you pin her struggling form beneath one massive talon, a vicious snarl spreading across your features as you begin to savage her with no hope of escape. St. Aster slain.
As their captor claims another victim, the hollow men of Mortrose’s mud-baked army gather the mud of her own creation in greater quantities, brief flickers of individuality showing through as they play with and shape the quick-drying material into a variety of different forms, even if they ultimately dash their works against the ground and return the mud to its usual form. Pottery developed.
Though simplistic in concept and design, the Glepnal darts are devilishly effective when released from several hundred meters up in the air, the quantity a flock of Kosks can carry and the momentum that gravity allows them to build on their journey earthward transforming them from unbalanced projectiles into a razor-sharp hail of death capable of killing anything unfortunate enough to hear the Kosk’s raucous taunts sounding out overhead. Fletched Bomblets developed.
While these empty vessels have little need for many of the more common conveniences offered by fire, such as safe, cooked food, boiled water, or warmth on a cold night, a fire one can set ablaze anywhere does serve as a very effective deterrent for warding off predators, a way to light one’s way at night, or for a couple of the more “aware” vessels, a means by which to quickly harden their newly created mud pottery. Furnleum Lamplighting developed.
Though not quite as sturdy as some varieties of stone, well-packed, hardened Glepnal Mud does not fall short, and, more relevantly, is far more easily acquired and transported, the ability to simply craft it on-site into whatever shape is necessary saving a great deal of time and introducing a great deal of convenience even for your tireless, unrelenting soldiers. Glepnal Stoneforging developed.
>>
Mutare
2 hexes claimed.
While your people’s telepathic connections to one another allow them to relay knowledge and information with a speed that even language and sound cannot match, that telepathic connection has fallen short, they find, when faced with less…mentally aware sapients, who are not so readily able to interpret or transmit information, lacking both the experience and natural faculties for it. Thus, convening what knowledge that have collected thus far from a time before their telepathy was so mighty and the means by which their neighbours yet communicate, your people design a language of their, own, words accompanied by brief, simplistic flashes of sensation and imagery that allow less…intellectually competent species to quickly comprehend by meaning behind specific words and phrases so that they may better facilitate the transfer of knowledge, as well as, perhaps, the recording of it. Language developed.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.

Rojodaz
(OP will process this later.)

St. Aster
Feel your end fast approaching, destined death stealing up on you with oozing, malignant certainty, your send one last spiteful pulse of energy out, your Narcissists contorting as their minds are warped by portents of violence and a great, yawning emptiness, a phantom of the absence the Saint’s departure will open up within them. Death Spiral developed.
Seized by the repugnant worm, she savages you once, twice, thrice, jaws and claws tearing into you as your mortal shell is rent asunder, your desperate attempts to avoid her blows far too slow now that you’re caught in her grip. As your connection to this realm fades your consciousness fades with it, the last thing you see being that unpleasant mud salamander’s teeth as she leers hatefully down at you…
R.I.P.
>>
The Beast
As the primal is finally put to rest you splay its remains across the stars, painting the night sky in vivid hues of orange, silver, and a variety of others colours, dancing across inky black in ribbons of rhythmic motion that enrapture all those who bare witness to them each night, a subtle song ringing in the ears of any who stand below the lies, a ghostly accompaniment that radiates a subtle power…Occuleih slain. Wizard gained.
As they are enlightened by your Ichor the fish begin to swim ever closer to the shore, spreading your gift to others of their kind to swell the numbers of their schools, not leaping into the grasp of your landbound Children, per say, but recognizing their place in the vast web of connections your ichor has created, ensuring that, while they yet present a challenge, your people will always have a ready source of sustenance available to them, provided they have the cunning and dexterity necessary to seize them. Ichor Fishing developed.
This change is only the predecessor, a precursor to a larger transformation that begins to overtake those you have enlightened. While the Ichor has always connected them, now it grants them a new perspective, an instinctive understanding of their place in the wider ecosystem. Although, like the fish, they do not simply roll over and present themselves to their predators, a subtle cooperation forms, already-existing societal hierarchies becoming more cohesive while interconnected relationships become more harmonious, prey ensuring that their predators will always have the opportunity to hunt, while predators only take those who would be least valuable to the herds they stalk, such as the old and infirm. Pack Instincts developed.

The Door
2 hexes claimed.
As always, the Sestans’ natural dexterity and mechanical knowledge serves them well, allowing them to effectively lever and transport stone with strength their bodies do not naturally possess. As effective as their tricks are, however, beasts of burden of some variety would undoubtedly ease the burden on the Sestans themselves a great deal, and open up several new avenues of possibility, not only in the field of transportation but in several other areas where even Sestan ingenuity struggles. Stonework and Lapidary developed.
>>
The Highlander
Epoch missed, 2 Major Actions saved for the next epoch.

The Unwanted
Epoch missed, 2 Major Actions saved for the next epoch.

The Whisper
While there has never been direct contact between your people and the tunnellers below, there has always been an uneasiness, a tension. Your people have always worried that these subterranean hives, encountered generations ago when one of their number stumbled upon a tunnel entrance and was utterly horrified by the large insectoid that crawled its way out to investigate, would one day burst from the ground like some apocalyptic horror, seeking to devour all surface life. For their part the subterrids have mostly kept to themselves, accidental encounters being the only point of contact…until today, that is, when a couple of listeners are horrified to see their child held aloft in the mandibles of one of the horrific looking critters as it pokes its head out of a newly dug tunnel in the floor of their home. After a tense, several minute long standoff when the guards are summoned, weapons drawn, however, it is the child them self who diffuses the tension, giggling through a tale of their adventure through the tunnels and meeting “Mr. Creepy Crawler”. As the listeners present register that, in fact, this subterrid is attempting to return the child to them unharmed, the seed of an idea begins to germinate…Subterrid Husbandry developed.
As a tentative relationship begins to form between the listeners and their subterranean neighbours, the Whisper, ever inscrutable, acts, those subterrid colonies in proximity to the listeners wracked with pain for several hours as their bodies begin to change and molt, a transformation freely given that binds the two peoples ever more closely together. Metamorphosed Subterrids created.
>>
tsss
Few creatures want to be hunted and encircled, and even fewer wanted to be encircled by a species of violent, volatile, spiky reptiles one hair trigger away from exploding in a shower of spikes. As a result, surrounding and psychologically pressuring their prey until they’re rendered defenseless and exhausted or impale themselves on a ssstabber proves to be a shockingly effective hunting method for the Kikka, as well as a way to acquire new pets. Or emergency rations, depending on which Kikka you ask. Beast Taming developed.
Though more then a few Kikka end up impaled on the massive thorns so common in the bramble forests after they find their grip to be weaker than their convictions and are bucked off, a fraction of them are able to balance and remain atop the backs of the larger reptiles, and a fraction of that fraction are even able to manage some measure of steering, passing their knowledge on after the reckless rides come to and end. Refining the knowledge gleaned over generations of Kikka eventually even gives rise to a semi-reliable, if still rather reckless, methodology for riding the Great Thorides without being turned into an avant-garde art piece. Great Thoride Mounts developed.

Ͼ-Arkatassus
As a dozen different systems in your saucer-like structure whir into overdrive, the light you typically emit amplifies, reaching a blinding, scorching brilliance that hangs in the sky for weeks, banishing nights from the desert and causing several Sauria prophets to thoroughly burn out their retinas as they stare up at your body with religious reverence. Finally, as your systems are approaching critically severe states and your chassis seems at risk of overheating, the spark of divine power is fully shaped and repurposed, glyphs forming along the outer ring of your vessel body as you shunt excess heat and allow your apparatuses to return to normal functions. Enatic Alignment developed.
In the afterglow of the power source’s processing, you feel the bonds that have been holding your evolution back all this time finally loosening once again. Unwilling to risk missing out on this opportunity, you redirect the remaining dregs of energy left over after the spark’s processing towards pushing for this next stage of evolution, raging against the bonds that have held you fast until, at long last, you feel them snap under the unrelenting pressure. Unrestricted Evolution (2/3) developed.
>>
Rolled 4, 7, 6 = 17 (3d10)

PRIMAL ACTIONS
Bidewark
After shaking off another attempted binding, Bidewark makes one more attempt to shake off its pursuer (Bidewark does a runner again).

Duplocuta
Snarling, two massive, malicious looking canines, somewhere between hyenas and jackals with thick, shaggy manes of hair running down their backs and patchy, riotously patterned fur leap from their ambush, snarling, at these two creatures daring to intrude on their territory (Duplocuta? attacks Heliodos, it rolls the first die, Duplocuta? attacks Huáng, it rolls the second die). (They’re on the same hex as you guys, your hex is just way too crowded already.)

Frosgyre
Heavily injured, but knowing there is no way out but forward, the white-plumed raptor dives in for another strike (Frosgyre attacks, it rolls the third die).

Godomoloke
The massive marine mammal continues to frolic in the lagoon, though it does seem to be eyeing the channel leading out into the open ocean (Godomoloke continues to drift, for now).

Iaideryx
Though most of its insectoid body language is inscrutable, the speed with which its legs carry it in pursuit of the one that attacked it tells a story all on its own (Iaideryx pursues).

Occuleih
R.I.P.

Quarenicis


Rampachū
Content that it’s inflicted wounds on its foe and escaped none of the worse for wear, the fish settles back into the briny deep (Rampachū chills).
>>
>>6299410

“Assent/objective/determinant/intermission/reconvene.”

“Invade/voyage/acquisition/terminus

>And with that, the Hydra reforms, coming together in a burst of brilliant alien light, turning to depart with the Sun Disk pulled behind it
>>
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Rolled 10, 6 = 16 (2d10)

>>6299466
>Fortitude (First dice for Heliodos, second for Huáng)
Two mirror images of the same mongrel charge the god of enlightenment. Two thoughts circulate through his head at the same time, alongside the Qi racing to repel the bite.
To praise a proactive defender of its territory, or to crush a mutt for daring to defy that which is far greater than it?
>>
>>6299466
>>6299559
And in a moment of clarity, he realizes what must occur.
The dog's fangs lacerate across Huáng's sleeve, drawing blood as he flies off, whilst the other's fangs land upon Heliodos's suddenly bared maw.

>Move to (11,25) carrying Nugar and Tss
>Heliodos: IMMA FIRE MAH LAZOR (towards (11,26))

Abject fury at its napmate's injury flows through the otherwise torpid Heliodos, as it releases a magnificent blast of energy at the dog and its shadow.
>>
Rolled 9, 6, 4 = 19 (3d10)

>>6299563
>forgot to roll its attack
>>
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>>6299445
The first conquest is almost painfully close. Drakatron can damn near taste it. Just a few more preparations, before the Sharpclaw go on the march...
>Major Action: Build a Garrison in [33,20], taking advantage of (what's left of) the Primal's shell to make it more resistant to attack

Next up, what shall hopefully be the last piece of the puzzle needed to unleash the hordes: a way for them to carry their spoils, while keeping their hands free to continue fighting! Or, you know, grab *even more* loot. Alas, it seems not all of the required materials can be found in the jungle. A bit of Divine Knowledge will allow for substitutions, but they will be of inferior quality until the shortages are rectified.
>Major Action (Divine Influence): Personal Storage [subpar]. Can enable other techs, but will have no intrinsic bonus until all 3 needed resources (Wood, Textiles and Beasts) are brought to at least Miniscule. Will automatically upgrade to [adequate] once all materials are gathered.
https://www.youtube.com/watch?v=3fShizDT3pY&ab_channel=Marobud
>>
Rolled 3, 2 = 5 (2d3)

>>6299466
(Forgot to roll for human tech)
>>
>>6299463
>Develop [MA] [1 DI] - Holy Realm of Eternal Strife
>Preq-Tech: Previous work on Phantom Prophet and Eternal Strife projects, Eternal Strife Pantheon
> Tie together the previous work of his allies into a Pantheonic Afterlife that will draw in the souls of pantheon pops.

tsss was struggling. tsss was fairly certain that a thing could only be stabbed so many times. and tsss also certain that some things better stab than other other things. tsss is consserned about how many stabs in world before all stabs gone.

the perils of funny rides are funny thoughts tsss thinks. too much time thinking, too little time stabbing. still, stab death of universe deep concern of tsss. perhaps tsss can find a way to stab same thing more time?

such a thing beyond tsss by tssself, but with friends here, maybe tsss can make big net! with stabby hooks! big magic stabby hook net over souls of tiny friends! to catch all the souls. For future stabbing!

>Create Unit [MA]- Rabble Riders
>Population: 7 (Assuming that such a thing doesn't trigger degradation due to the pantheon, otherwise as close as possible without self harm)
>Assigned Tech: ssstabbers, Great Thoride Mounts.
Life for the Kikka is a difficult thing. The desert is harsh, the brambles sharp, their god a force of destruction, and literally anything going wrong could result in showers of spikes. Perhaps it's no surprise that the bravest and boldest and smartest banded together, grabbed their ssstabbere and rode out to see the world. And stab it.
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Rolled 2 (1d7)

>>6299460
There’s a rustling in the forestry…

That’s totally wizard yo…
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Rolled 1 (1d10)

>>6299460
(Also that Fortitude roll)
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Rolled 6 + 1 (1d10 + 1)

>>6299444

>Develop: Basic Weaponry [MA]
Resources: Coral, Wood
With wood grown to shape and hold and Sharpened grown Coral with which to poke and break, the Granchpolpo learn to make for themselves some rather primitive weaponry.

>Develop: Coral Medicines [MA]
Resources: Coral
The Coral of the reef is growing popular among the Granchpolpo, with many swearing that these sessile budding animals can provide relief from pain and diseases. Time to see how real these claims are, and if they can be used to develop a basic medical practice.

>Convert: [UI] Laqura to Godomoloke [DI]
Using: Aquatic Affinity
The massive marine mammal Godomoloke returns to us! Let us welcome with open waters and open heart; soothing away ills with flowing waters to convince Godomoloke into acceptance.
(Also, follow it keeping level if it tries to move)
>>
Rolled 10 (1d10)

>>6299449
>MA: Cultural Development: Build statues of Royalty in the Cradle of Royalty
The city is well planned, yes. There are nice woodcarvings here and there, yes. But... where is the King? Nowhere, that's where!

Great statues of a crowned figure (vaguely resembling Makrópnoos) crowd the burgeoning little town, to remind the shades and mortals alike of whom they serve

>MA+2DI: use Spirit to imbue further divinity into the Throne
A god-king must rule, and upon its throne such a being must be unconquerable- the very picture of perfection, devoid of wounds or scars.
So be it! The crown shines, as it proceeds to stretch the last of its reservoir to empower the symbol of royalty
>>
>>6299444

Arkatassus wakes. A thrumming pressure is felt in where the senses for his heads are administrated. Something wicked calls for a slaughter.

MA: Construct Settlement in 18, 24

A simple settlement of tents formed from beast hides and propped up by cacti, they provide cool shelter and easy access to fruits of the oasis

MA: Recruit Sauria Prophetics (1 pop)
The lunatics are organising, gathering into great hosts that go around preaching the teachings of the sun. Perhaps the idea to influencing their brains with foreign thoughts was unwise.

UI: Move to 14, 26
>>
>>6299394
>>6299455
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Unit Action [Kentrose]: Move to <41,26> and harvest Eudaeleal's pelt for Displacer Properties while maintaining the mana source
>Unit Action [God Unit] [No DI]: Subsume the Saint's Spark for 6 DI and Domain use. Chill on the hex to absorb souls and recuperate.
>Unit Action [Lady's Regards]: Fly to <39,27> and rain hell on the Terroriste. There is loot to be had in the form of guns, or at least learning increasingly unhinged methods of violence.

>Major: [Claim] [DI] - Eudaeleal's grave <41,26>, Southern Jungle Ruins <40,28>, and Beach <34,29>

>Major: [Develop] - Ceramic Kilns - Specialized domed structures of Glepnal, in which far hotter temperatures may be reached by burning Furnleum within. Allowing for the Vessel's shells, and construction material in general, to be made harder, faster. And in greater batches.
Using: Resource - Scarce Glepnal Mud, Furnleum, Clay, Minuscule or Scarce Armaments (for that +1 to soak)?; Tech - Pottery, Furnleum Lamplighting, Glepnal Stoneforging

"Individuality", "awareness", these notable characteristics in Her hoard do not escape Her notice. They will have to be dealt with in time.
Not because of any such worry as insubordination. No, this was a far greater concern. The biggest issue with such things, such wanton whimsy they dare to display, like these abominable narcissists nearby, is the sheer inefficiency of such things. Their lady knows best, and they would do well to remember that. Baking their own small jars or selves with the meager lamps or cauldrons' flames is laughably moot in the grand scheme of things. Why settle for such one off goods by a lone worker's hands, when they could instead expand the operation? Make it better, make it faster, make them harder. These kilns will accomplish all of that, something that any Vessel can be trained in, and produce far greater abundance with minimal deviation.

All the while, the Soul Stealing Serpent's agents flock in all directions. Kosk to harass the locals. Kentros to pry the unclaimed prize from the displacer monster, Eudaeleal, it's properties sure to be of use with such techniques as the False Firmament. And she herself, with the battle won, the prey to be buried in her mud, could finally spend some time to lick her wounds. As the saint's dainty, mauled corpse sinks into the abyss, spark slowly fading and winking out, Mortrose could feel other, smaller, embers drift her way. The first dead of the world. The first minions to taste the end (and not be brought back in short order) The True End. As hailstorms of rock and brick and stone cudgel the narcissists, her body opens wide and lungs fill with the rush of their last burning souls ripped from the natural cycles and added to her hoard. Precious, precious things. The first of many, to be sure.

Oh, so, so many...
>>
Rolled 2, 5 = 7 (2d6)

>>6296538
Isemay meets Makropnoos, following along and speaking as he persists towards the goldfish primal.

"Hail, God King of Crafts. I come bearing not treachery nor syrconite, but only the hope of an amicable union at the end of my life. I did not see this reptile you speak of, but alas, by the ever fruitful Whisper that fuels my soul, you have my unbroken word of honor to the peace you ask for. My people, the Listeners and our Great Houses, grow ever wiser as the epochs pass. With every step I take beyond my spore clouded home, the more dangers and threats I find, and the less time I find in my grasp to act. I have now spent my life seeking a greater purpose than my predecessor, and in this search have dedicated my whole life to naught. Forgive the drama of a mortal such as myself, but would you grant me this dying wish? See to the peace of my people. Give us something whole to grasp upon, a constant direction that acts not on the clouded judgement of a mortal as I. I ask not for conquer, and you shall know such would be fought to the undying endless will of my reincarnates, but instead I beseech a partnership that may last beyond our short lifetimes."

>>6298852
Isemay would glance towards the crown upon Makropnoos' head, intrigued by its pull, but intelligent enough not to give in to such compulsions and risk ruining the one task her life may find purpose in.

"Pray tell, though as time stretches it may be so that your answer may be heard naught by myself, but my successor. Whispers be well, they shall feel the same as I."

>Rolling for successor stats. Bonus first, penalty second
>>
Rolled 5, 1, 1 = 7 (3d10)

>>6299444

> Unit Movement
> Harbour (31, 2)


>[MI] [Communicate] Bidewark
"Feel no fear, you, who hast appeared from an unknown place. I wish you no harm, as neither do you me, nor my people.

> Unit Interact
> Convert Bidewark (31, 2)
An attempt is made. The bond had been established and strengthened. To show what all bonds form into, a revelation of all truths.
Indeed, there is no hostility here, as Harbor came to understand that the creature was not a violent entity... it was the same as the Gladebound. Someone who came up south, searching for protection. And so, Harbor offers the same as she had the others. Or what they had provided to her.
>>
>>6299445
Some of the Magma Spawn admire the metal shells produced by the crucoads so much they begin wearing them. They use their natural body heat to soften them before using rocks to hammer them into shapes roughly resembling jewelry such as bracelets and rings.
> [MA] Develop Jewelry
Some Magma Spawn recognize the potential in this newly found art of shaping metal. However, before it can truly be used to make anything more than trinkets the current methods would need to be refined. First, they would address the issue of heat, as relying solely on their body heat limited the amount of metal they could work with. Thankfully they often started fires by accident so learning to intentionally make fire was a simple task.
>[MA] Develop Firemaking
>>
>>6299563
>>6299466
>LAZOR delayed to next epoch

"Aiyah..." the sect master sighs, pained.
"You have angered my dear Heliodos. He does not like it when others bite me. And my two friends here are itching for a chance to exact vengeance. Do you think your chances good, cur?"

>Develop [MA] [1 DI] - Piggyback the Mother In Law
>Preq-Tech: Profound Arts, Dance of The Bixie, Enlightenment
>Preq-Resources: N/A
>Mobility Technique that allows Huáng to carry gods, units, primals (etc) with such delicacy and grace that they can act as if they did not move at all.
Care is taken when carrying the fragile, that it does not shatter. Take the egg.
Care is taken when touching a woman, that she does not shy or tense. Take the mare.
Care is taken when conducting oneself with in-laws, that the family does not fall to infighting. Take the wedding seating.
Combine all three with the mother in law. Succeed, paradise awaits. Fail, and even reincarnation shall not cleanse your stain.

>Develop [MA] [1 DI] - Wisdom Of The Heavens
>Preq-Tech: Enlightenment, Dance of the Bixie, Pantheon, Afterlife
>Preq-Resources: N/A
>A Bodhi tree grows in each city under the pantheon. As long as it stands, 2 techs can be traded from any other city or pantheon member per epoch as an MI. If any or all of the trees are destroyed, they can be regrown with a UI from any member of the pantheon.
Enlightenment is not a function of time, nor resource, nor even effort. It is a surrendering of preconception, ego, and self. Only through doing so, may oneself one day achieve it.
Might as well do so under shade, constant fruit-fall, and the occasional ancestor spirit whispering wisdom. The Bodhi provides.
>>
>>6302272
Addendum:
Sauria prophetics are equipped with Enatic Alignment
>>
>>6299444
Lithic noticing that this was far enough away considered for a moment, the bagpipe is starting to heal from their wounds very well, and would be pretty much set to be in their own. Not to mention lithic’s worry about their own people. What happens if this drummer should choose to be vindictive. Lithic came to a decision cocking their arm back instrument god in hand they tense their chrystaline muscles and throw the creature? Instrument? Person? Lithic doesn’t really know considering it’s alien nature even to them. Lithic corrects their “footling” to get a good pitch and throws. The god was not really happy with where this was heading but considering they put themselves in lithic’s care, well they are made of Chrystal. Lithic launches the air bag towards Hex 18,18, the small bag breaks the sound barrier as it sails farther away.
>>
Rolled 7, 4 = 11 (2d10)

>>6301867
>>6302655
(Resistance rolls, first die is for Godomoloke, second is for Bidewark.)
>>
Rolled 10, 10 = 20 (2d10)

>>6299466
>>6302617

Makrópnoos would listen attentively to Isemay, and only when she finished would he lower himself on one knee. ''You have my word that once I am done here I shall ensure that the Humans and your people have peace between one another, and I shall speak to your successor of such of course. I did not realise you were mortal, and so I will assist your final moments if you wish me to. Although, give me a moment first.'' Then he would rise, turn towards the lake and leap high into sky to crash to where the fish is

>Makrópnoos move to (19,12)(where the fish is)
>Makrópnoos tries to convert Rampachu with 1 DI and the UI
>Makrópnoos move to (20,11)

Letting the sheer momentum take him to where the fish is, he simply stared at the fish and let the crown shine upon it. Although his time in the deep could not last and Makrópnoos swam back to the shore.


>MA1: Aurodox Breeding
>Pre-tech: Masters of Beasts, Scarce Aurodox
>MA2: Heavy Animal Labor
>Tech to help in large projects and transport resources using massive beasts.
>Pre-tech: Masters of Beasts,Scarce Wood, Scarce Textiles, Scarce Aurodox

It didn't take long for the Humans to put the Aurodox to use. Of course they needed more of them first so they started breeding them together but afterwards they started using the giant creatures to move things around. It didn't take a genius to just grab a bunch of ropes and start tying things to the great beasts, and it could carry a whole lot more than a single man. Furthermore they were more than mighty enough to help pull even heavier things.

(the dice are for the conversion roll)
>>
Rolled 9, 6 = 15 (2d10)

>>6302904
Exploding dice
>>
Rolled 3, 3 = 6 (2d3)

>>6302904
Human tech rolls
>>
>>6300413
(I’ll try to make a proper post later, too tired to focus properly)

>Beast uses 1DI to finish Terraforming the Salt Flats, and move him towards the closest primal to his max range
>MA Develop Forestry
>MA Develop Enhanced Natural Weapons
>Marines continue exploring, and keeping track of the primal
>Wizard being Mind/Change, doing wizard things

(Hopefully I can wake up in time to write up a proper update, night y’all.)
>>
MA DI claim 13,16

MA DI develop herbalism

Through testing of substances one experiences many pains and pleasures. The fruits of the world laid bare before the curious nature of mortals who delve into the unknown with no hope to truly understand it except by fear or foolishness driving them forward.

MA DI develop stone tools

The refinement of everyday items is the difference between man and animal but there are those who strive to make the most put of what they have, there are those who wish to take what they cannot make themselves and while altruistic the great minds that push the mortals forward are now subject to a new sin, envy.

MA DI develop cooking

With the right know how the curious take what doesn't kill them and try their hands at putting them in food such a curiosity becomes an obsession to some with the engrossed cook screaming for none to touch the meat it must be perfect!
>>
Rolled 6 (1d10)

>>6299444
-[UI] continue attack on Frosgyre

>[MA] [wood] [stone] develop basic weapons
having become familiar with the materials of their tools, the wolfmen tried employing them in their hunts and learned how to modify new tools accordingly.

>[MA] build animal ranch at 16,8
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>>6299460

Let me start off by adding to my last tech description because i somehow forgot the lapidary part and that's sad:

>>6299379
The Sestans continue to explore [...] Alas nothing could be done here. Not all is doom and gloom though! For every once in a while the Sestans do a wonderful discovery while digging the mountains : Rocks! But not any rocks! Shiny rocks! Crystals and odd-colored rocks alike, while they seems to hold little value to any construction works due to their brittleness, the Sestans still put a lot of value in them due to nothing more than their shininess and difficulty to polish them, most Sestans take a liking to adorn themselves with some of the best cut ones.

Now for turn proper:

>DI + UI [Portal] 13.19 in the ashlands.
Once again a portal appear in Mire, the place of the Door, the big esplanade near the titular God is starting to hold more and more of them, a myriad of sights and possibilities for the travelling Sestans, the latest addition open to a desolate place, of ashes and distant mountains crowned with lava. the ash seems to be quite liked by plants though as many seems to grow when they are not burned or buried in the falling ash.

>MA Create unit "Surveyors" using one pop, Valbats, Weaving & Ropemaking.
A new kind of explorer is born! Using a couples of valbats and an ingenious systems of ropes and kites, the adventurous sestan can now fly above the desert and anywhere hot enough really, to discover the wonders of their world. Fly on brave explorer!

>MA [Develop] : "Spices & Culinary Arts" using Bombacto sap, Food, Fish, Clay, Wood and our extensive access to a multitude of biomes
The Sestans are a people that have a merchant streak. they love to posses, they love to trades but more than that they are crafters. They are proud of what they can make. How to combine the two? Simple. Food. Many minions live in their world and one thing is sure, they will all love to eat. So making sure their cuisine is top notch is bound to make sure others want some. It is only a fatality that the sestans themselves have to eat everything to be sure of the quality.
But how to reach such height of deliciousness? Well with no difficulty at all. The Door provided them with everything they could need, fruits and spices from all around the known world, clay to shape into ovens and all the wood to burn and heat. Diversity with even fishes and some seafood found near the beaches. The wondrous sap of the oasis cacti adding the most nourishing and sweet aftertaste. Just thinking of the possible ways to improve their new arts when more of the world open... Truly cooking is awesome! Second only to eating... Maybe...
>>
>>6299451

>Action 1 - DI Unit Create - Demigod of Protection (1/4)
Lys requires a champion, one who can act in her stead further afield. Her light coalesces, and begins to flicker, a faint heartbeat that will grow in time...

>Action 2 - Tech Create - Foraging
The Liten have clothes on their back, and the influx of 'worked' stone means that the homes they build don't blow over every time a mountain breeze comes rushing down the frigid snowy banks. Now, they must have food in their bellies! They venture out into woods below, plucking berries and roots to carry up to their webbed homes.

>Unit move - From 20,8 to 18,10
The Spiritcallers begin their work, cloaks swaying in the frigid wind as they make their way up the mountains of the rock-folk. There, they will establish a small camp, and begin guiding errant souls to Lys' light. Their work is quiet and somber, crude candles lit under starry skies and hymns directed to the distant light of their still-visible Patron God.
>>
Rolled 9, 1, 9, 3 = 22 (4d10)

>>6302731
>>6299466
>MA Dice Rolls
>>
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>>6302922
The rustling reveals itself, as the Beast gazed down from his melodious aurora.

“S-sir? I’m sorry, I-I-I-” The shuddering continues as the child takes in the countenance of the Beast. It slowly dies downs, then, with a shuddering, shaky breath, he gathers his courage to continue. “S-sir, p-please, you must help me. I-I- we’re lost, you see, then we got separated, and-and-and I-I’ve lost my brother. Please, I need to find him, and…and… where are we? I thought…” He trials off, scared and confused and shivering in the cold as the Beast drinks in the silence.

For a moment, an eternity passed. Then the Beast spoke.

“Ah, young one, you seem to have wandered too far into these Forests. Come, you must be cold and hungry- a young flame must be attended to, least it flutters out. I’ll send my Children to look for your brother.” Hand outstretched, plea made.

The lost child stares suspiciously at the hand, still shivering, as if it’ll bite him. Then, a rumble- startled, he cannot remember the last time he ate a proper meal.

Even then, he still stood, hesitant, wavering. In his ears, he could still hear whispers of his brother’s whistling, his youthful, joyous laugh.

With a stuttering, anxious hand, he grasped the Beast outstretched palm- it was the only way he’d find his brother again, in these dark, wild woods.

And so, lantern in hand, the Beast led another lost soul into the darkness of the forest, beneath the gaze of shifting, melodious light.
>>
>>6299445

>Develop [MA] - Sled
>Preq-Tech:
>Preq-Resources: Textiles, Wood
> General Technology for making traversal, trade, and transportation across tundra tiles easier.
The tests proved invaluable for hunting and occasional fishing, allowing the Gladebound to spend longer outside the safety of the glade. The animals learn to avoid the tents and their hunters. From weeks to days, it may no longer be worthwhile to use the tents.
And so, while struggling to drag a massive beast back for processing, an idea takes form.
The Sled carries all the tent hides, the wood, all the hunting gear, and is later even used while on the hunt to carry more animals back. With this, traveling to a new hunting spot is easier, and nothing is left behind.

>Develop [MA] - Beast Taming
>Preq-Tech: Sled
>Preq-Resources: Beasts, Food, Fish
> General Technology setting up for diverse Beast Related technologies in the future
Carrying everything around with the new sleds of course means the meat is dragged along as well. And eventually, some brave beast will get close enough. Trying to steal a few bites. Being discovered.
Yet, instead of hunting it down, or chasing it away, tales of old teach of beasts just like this, being offered protection, food, the same as Harbor had offered them. To help each other. Even as she is doing right now, having been spotted following the large bird creature. And so, following her example, perhaps from these beasts being feral beings of creatures they had tamed before, having fled northward long before them, or perhaps with the understanding of bonds being formed, being reinforced, gradually, the beasts that come to steal are tamed.
>>
>>6299444

> Unit Movement
> Shellac (22, 7)
>>
>>6303115
The Beast taught the lost soul many things, and though worried and anxious, the child took to his teachings like a tree to ichor.

As he taught, the Beast sent out the call. Search packs were formed to find the missing brother, yet as they scoured the Beastial domain, the child remained elusive, much to the Beast’s ire.

That epoch, that strange, falling gain of NotSnow befell into a blizzard of it’s own creation, and roving shadows were witnessed moving with the gritty, grainy flurry by the beastial packs searching through the stinging murkiness.

>Beast UI [DI 1]: Into the Terraforming Salt Flats

After his teachings were finished, a lantern was crafted, light was gifted, and Change bestowed on the newly christened wizard, much to his dismay. Then the mentor began to wander, his attention led astray.

>MA Develop: Forestry
The need to warm the young soul led to a curious phenomenon among the Children as they began to cultivate what little groves were in the tundra. Of those that walked the land, they began to harvest some of the woods for lumber, to maintaining a cleaner, growing woodland, much to the ire of those that swam in the Ichorous seas. Wood growth was a rare sight under the waves, and those who grew it with age became venerated from those with coral, the preposterous notion of harvesting from the divinity of their savior was unsavory, and borderline blasphemous- stealing and perverting the gifts of their god? It is an error of the extreme, as they cultivated tenderly what little wood and the more plentiful and mundane, by their standards, coral that grew.

Those that walked on land disagreed with ichorous vigor- the forest provides, and if you do not harvest the dead, it strangles new growth. And so the landwalkers continued their efforts, Ichor accenting their natural weapons to assist in the harvest, while the seas seethed in frothing eddies, they growing fury accelerating the growth of their natural weapons in the ichorous dark.
>MA Develop: Enhanced Natural Weapons
>Tech Preq: Ichorous Evolution

The Marines, witnessing their first obstacle in their long pilgrimage, kept an eye on the danger as they continued their journey, with some even growing new eyes and expanded sight, much to the amusement of the more languid among them.

The Wizard, inexperienced yet eager, cautiously flexes his newly learnt magical arts, drawing strength under the dancing lights.

>Wizard UI [1 Mana] : Develop Aurora Melody
>Those under the aurora’s gaze are be-spelled by its enlightened tune, making them more amenable to the Beast’s and his Children’s overturns.

A bit rushed, I know, but hopefully I got this in before the QM wrote my turn, which was my main desire.
>>
>[UM] Move God Unit to (10, 15)
Travelling south, predator’s pace eventually slows, and he comes to a stop, settling atop a large stone shelf surrounded on all sides by mountaintops as tall as or taller than he as he turns his gaze northward, waiting. It is the mark of a good hunter, after all, to know how to best pick one’s hunting grounds. Though normal environments offered little challenge to beings as large as he or the one pursuing him, every advantage counted, and mountains such as these would inhibit the scything blades of his opponents, as well as provide the bestial god himself with ample cover should this foe, as he suspected based on the state of one of its scythes, have a deadly surprise in store. As the god rests, heals his wounds and waits, however, something else catches his attention. He lifts his head, nose flaring and pupils dilating as his newly enhanced senses are once again stimulated by something familiar yet different. The hunter’s sixth sense detects, once again, that phantom sensation, a being alike with himself in a way that the hunter does not yet fully understand.

This, in and of itself, is not so unusual. Rojodaz has sensed several such entities around him, subtly different yet similar, though he has felt little inclination to meet them. This entity, however, caught his attention. The thrumming pulse was dull, weak, and slow, and not just because of the distance. New though the sensation was to this sense, centuries of experience instinctively fill in the gap for the hunter, his mind conjuring up images of the last of his prey’s lifeblood trickling out on to the undergrowth. This…was the sensation of death. The predator rose to his feet, grumbling in annoyance as he swung his head around to face the fellow predator he could still feel approaching.

“Rrrojodaz apologizes, hunter. He will need to postpone this confrrrontation, at least for a little while. He will see you soon enough, howeverrr.”

With that, the predator turns his gaze away from potential prey, bounding to the northwest to investigate this unique phenomenon.

(I have a whole melodramatic thing planned for the next part, but I’m already behind schedule and don’t want to delay the turn so I can get some flowery prose down, so gonna keep this short and write the rest pf this adventure up next epoch.)
>>
Rolled 6 (1d10)

>Develop [MA] [1 DI] Adaptive Morphology (1/?)
>Preq: Adaptation Domain, Through Death, Strength
As the predatory god travels, sensing the pulse growing weaker with every step, he begins to push himself, his pace picking up, his stride lengthening, and his body, unbeknownst to him, changing, becoming leaner and better suited to devouring the distance between himself and his goal.

>Develop [MA] Snares & Traps
>Preq: Hunting & Crafting Experience
The Onzabra, in the meantime, have undergone something of a defensive revolution. While their homes are sturdy enough to resist even larger rampaging beasts, it is nevertheless an inconvenience to have them stomping around the camp, crushing any unwary or young Onzabra underfoot. To this end one of the Onzabra’s few elders, a hunter too far past his prime but with a breadth of experience and a modicum of his old dexterity begins to spend his days setting traps and snares around the camp, leaving marks any canny hunter would recognize but any dim-witted beast would blunder through. As a result, the camp sees a marked decrease in intruding predators, as well as a marked increase in mysteriously dead animals littered in the undergrowth outside of the camp. This success spurs many of the older Onzabra, their fur just beginning to grey, to follow in the elder’s footsteps well after his death, and in a few generations those too old to hunt instead contributing their efforts to booby-trapping the camp becomes a time-honoured tradition, even if most of the Onzabra have forgotten its origin in the first place.

>[UM] Attempt to move God Unit & Hozumi to (10, 16)
(Something suitably dramatic later that I’ll write up later.)
(Rolling 1d10 to see if I'll beat the Spirit roll to resist Hozumi's mist effect.)
>>
Rolled 3 (1d10)

>>6303234
(Whoops, meant for that to be (10, 14) rather then (10, 16). Succeeded in any case, so-)
>[UM] Attempt to move God Unit & Hozumi to (9, 13)
>>
Rolled 2 (1d6)

>>6303238
(Alright, failed that time, so time to see where I end up going.)
>>
>>6302856
Build <town> [MA] [1 DI] - <The city of Onn (stone)>
>Preq-Tech: Earth wielding, stone carving , geomancy
>Preq-Resources: Scarce Beasts, Food or Fish, and Clay
> <Town hall/ school/ amphitheater/ community cultural center>
<As lithic began to walk back to their homeland the petrosapiens were not stagnant. Individuals now burdened with an inquisitive mind began applying their tools of trade to create large stone structures from the rock around them. Large cut stone molded and hand carved for purpose with mathematical precision where created to form a stone hub, a communal hall of learning. Chrystal veins built into the walls piped in light to illuminate dark sections during the day and stone sconces with phosphorescent crystals to light the the halls at night. Class rooms with slabs of cheer for chalk boarding ideas with bone, amphitheaters and large stone arenas were placed upon the ground. The structure acted as the new hub for petrosapien civilization a humble crack at mega structural engineering. Unlike cities of Rome the structure was covered in untamed trees and animals, for what purposes could organic flora and fauna serve other than decorative beauty. Wolves were allowed in to town to hunt game, birds roosting in nooks and crannies of houses made of stone and wood. Wild Fruiting trees where replanted close to artisans wishing to paint.
Build <Garrisons> [MA] [1 DI] - <Fort Onn (stone)>
>Preq-Tech: Earth wielding, stone carving , geomancy
>Preq-Resources: NA>
Bolstered by the effective construction Praxus commissions several stone masons and architects to construct a defensive structure to protect their homelands Fort Onn named after the town it overlooks with building techniques learned from the construction of the hub.
>>
>>6299563
>>6299466
>Amend movement
>Move to (8,26)
>Carry Rabble Riders
>Move back to (10,26)
>>
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>>6302904
Satisfied enough with The God King's reply, Isemay begins to quickly drift off, mumbling a few final incomprehensible whispers, before she crumbles over in her armor. Swiftly, at least in the God King's timespan, before he can even return her body would become little more than a heap of fungus now festering over rotting wood and rusted armor.

>>6299462
>>6299403
>Isemay withers. A new Vessel rises at Lake of Communion (14,12).
Back at the Lake of Communion, the Listeners have settled well under the rule of The Great Houses. The ages pass steadily, and peacefully, as The Whisper has acted idly to grant its people many miracles in Isemay's expansionist absence. The once uneasy alliance between the Subterrids and their superterranean neighbors has blossomed as the two peoples have quite literally metamorphosized. Now adjusted to the hostile environment of the spore clouds, the new Subterrids, dubbed Chitterlings by their sporefarming owners.
As Isemay's distant commands and thoughts drift to nothingness, her body returning to The Whisper, her people prepare themselves for a new Vessel. The Great Houses gather together their pregnant women within the Holy Waters of The Lake of Communion, even folk of the split House Vaelith of The Eastern Reach bringing their expectant, dipping into the Lake to bless their youth with the potential gift of Speakership. As newborns release unified gasps, risen from the blessed waters as their lungs fill with spores, a Seeker or House Yros reads blessings from the resonating folds of myceliac bundles. The Faith of The Whisper works its way from the heap of mycelium roots gathered in a basket, extending to the other hand of the Seeker to meet the child's temple. This ritual goes on for months, each child born and blessed in anticipation, until one youth comes bounding from the water in a cloud of spiritual spores. A healthy, spry but scrawny, and mighty curious child of House Yros: Serell the Swift!

>Develop [MA] Subterranean Roads
>Preqs: Scarce Chitterlings (Subterrids II), Substrate, Subterrid Husbandry
>Special road tech to create paths underground that provides no benefit to non-burrowers, meaning no speed boost, but merely as a safe means of travel for Chitterlings and other Listeners to transport people and goods where they cannot be attacked and their trade cannot be intercepted. Entering these tunnels/roads requires Subterrids/Chitterlings, or some other means of burrowing.
As Serell remains in his youth, the Listeners move along their progress without the aid of the Whisper. This advanced breed of Subterrids, the Chitterlings, have become a part of society here. They now bore deeper, with more reinforced tunnels, capable of breaching beneath even mountain and sea. What better use for these tunnels than to travel? These substrate reinforced tunnels shall become paths for the Listeners to safely travel to their destinations without the chance of interception.
>>
>>6299466
>>6303268
>Wisdom Of The Heavens: Share Profound Arts and Iron Palm with Tsss
>>
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>>6303288

>Develop [MA] Myceliac Relays
>Preqs: Scarce Resonant Spores and Myceliac Faith's information storage properties, Sporeology minion ability to trade knowledge tech to the Listeners from any range, Miniscule Substrate
>Unique Construct that when placed in the hex of a settlement belonging to The Whisper, and a settlement of another civilization, enables the use of the Share Tech MI without using a trade route. However, only knowledge/progress techs may be exchanged via these structures, the structure requires a Listener to operate it (costs 1 pop to build), and they are vulnerable to destruction. With this develop I don't actually have the means to build these immediately, just the designs to do so once I have completed a way to build constructs.
House Yros, keepers and seekers of knowledge, have worked many generations with the resonant spores and their capability to record and store information for the sake of history-keeping and other documentation. With the development of the Substrate which works the same mycelium roots of the resonant spore into the material as a means of reinforcement, this opens up the possibility of a sort of structure where tapping into the Listener's remote Sporeology, this information could be transferred completely remotely so long as there is another Listener to operate it to tap into the network.

Many generations have since passed, as Serell has finally begun to come of age. "At last! Adventure is nigh, my housemates! The Sovereign sought right to expand and explore, but yet there lies much more to discover, danger to dance with! Should my life be short and fleeting despite best efforts, then I shall throw caution to the wind and ride where hidden knowledge lies in wait!"

Swift of foot and at the whim of his wits, Serell is anything but patient with his new status as he quickly fires off commands. "Ser Gregor the Green! Isemay was blind to the best of your capabilities. The manasprings have granted you the gift of immortality, a boon beyond even us Vessels! You shall be my envoy, traveling beyond the Eastern Reach to meet with the God King. There, you will keep up with the other divinity better than I. Gliraximum, my sweet rat-pup, the gifts of the spore clouds are far too great to give up with ease. You shall make watch just ahead within the clouds to see to its protection. And for myself, let us find what dangers the Noisy God told of! To ignore these dangers is to remain blind to the future they decide of us!"

>Absorb Mana [MI] Turn 2 Mana into 1DI, bringing total to 2DI
>Move Unit [Ser Greg the Green] - (14,12) to (16,14)

>Move Unit [Gliraximum] - (14,12) to (15,12)
>Unit Interact [Gliraximum] - Create Burrow on (15,12)

>Move Unit [Serell the Swift] - (14,12) to (10,11)
>>
>>6303300
>Change to sharing Iron Palm and Lizard's Stride
>>
>>6303300

tssss will add shiny new things to rabble ridersss!
>>
>>6299458
>Action: Terraform [MA] [1 DI] (22,7)
difficult terrain mountains

>Action: Terraform [MA] [1 DI] (23,7), (23,8)
difficult terrain mountains


short turn from me
>>
>>6303161
In the boldest and the brashest of the Marines, a thought occurred. Was this pilgrimage not itself a trial of faith? Are they to shy away from the first obstacle they face?

Nay! They, the Chosen, the Righteous, shouldn’t shy away from the Apex Predator in these freezing waves. What are they, simple prey? Nay!

And so, a fervor befell on the Marine tribal unit, to not be labeled a coward, to not be labeled as mere prey to be slaughtered- as so, a trial of courage commenced.

Those who wished to show the bark on their chest swims as close as they dare to the winding cetacean, and taunts their supposed better. Then, as the Arctic predator responds in the predictable fashion, they out-swim it just enough to continue their taunting as they ploddingly, unconsciously made their way towards the Beast.

>Marine unit move forward a hex towards the primal, and one in communication range, taunts him. They then move two hexes towards the Beast.
>The Beast wanders around, potentially heading back the way he came. Full range.

(Since Terraform isn’t a UI spell, switch the Natural Weapons MA to a Terraform MA.)
>>
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>>6303483
(Switching out the Forestry Develop, apologies for burdening your workload more QM)

>MA Develop: Ichorous Immunity
>Tech Preq: Ichorous Evolution

An Arctic fox breaths heavily as it lays in its den, fat and heavy, as her partner watches on in anxiety as a pack elder tries to assist the beleaguered fox. There is no averting this miracle of life- the laborious birth.

One, two, three… and so on, until the eighth arrives with complication. Unfortunately, the change is too great to overcome- the Beast takes both souls, mother and unborn child, onto a journey deeper into the eternal forests in the stars, beyond Occuleih’s ever shifting veil. Or so they comfort the grieving partner.

Amidst the mother’s white coat, marred with crimson and ichorous black, the surviving seven snuggle up against the cooling of their mother’s lingering warmth. In most circumstances, bacterial and parasitic infections would claim nearly half this brood, and natural predation would winnow these numbers even further, but these are the brood of the forest, gifted with the blood of their god etched into their very being. And so the ichor that courses through their veins, burns and corrodes the very micro-organisms that would help the Beast guide more souls into the great unknown, giving each newborn, each Child of the Forest, at least a fighting chance against the ever-present predation of the unseen killers.

This mundane miracle remains unobserved, between the baying cries of grief and seven flickering souls wondering why the world grows so cold.
>>
Rolled 6 (1d10)

>>6299466
(Rolling auto-defense for Catarina.)
>>
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GOD ACTIONS
Aegiron
R.I.P.

Catarina
Though there is naught that the Wolfmen can make capable of matching their claws and fangs in terms of sharpness, weapons like spears and hatchets do provide the Wolfmen with a significant reach advantage, especially with paired with their naturally large frames and physiques. A fact that the Wolfmen take advantage, felling prey that might once have slipped just beyond their reach. Basic Weapons developed.
Although the gathered prey has grown more comfortable around your people as the generations pass, they are still less then enthused by the idea of coming into physical contact with them. Now your Wolfmen work to change this, corralling their once wandering charges into large, but contained, pens. They commit to more regular physical contact as they tend to their flocks. It is a slow, laborious process, but over the generations the fight or flight instincts of these livestock begin to soften, their lupine caretakers no longer invoking nervousness or fear responses on sight. Animal Ranching developed.
As the arctic raptor, wing clipped, wheels around for one final strike, you weave your strongest spell yet, even infusing a sliver of your life force into it as you let out a breath of chilly air that grows and grows the further it travels, becoming a howling, icy gale that engulfs the avian primal at they meet midair. Form obscured by biting winds, Frosgyre crashes to the ground below with a force that shakes the firmament of this small landmass. As the last of your spell’s effects clear, the primal’s ultimate fate is revealed. Immortalized mid-flight, the ruler of the icy North is itself frozen, permanently entombed in ice as it looms over the island like a massive ice sculpture. Your Vitality is now 20/25. Frosgyre slain. Wizard gained.

Daemupochu
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Drakatron
Though it was of course not sturdy enough to withstand your fury (you were simply taking it easy on the pitiful crustacean, at first!), the crab’s shell, and the mountain that has fused with it, is much hardier than anything your pathetic, fleshly minions could create. Thus you graciously bequeath a massive section of the shell upon them (literally, in a couple of cases, the Saurians not even having time to scream before they’re crushed under the weight), watching with satisfaction at they begin digging into the superstructure, hollowing it out so that it might one day contain and protect your armies. Garrison built.
While your Sharpclaws are always more then happy to make off with anything they can carry, that “carry” part can be a bit of an issue, with arms laden heavy with loot less then effective at wielding a weapon in their owner’s defense. Thus you graciously bestow knowledge of how they might make packs, so as to better transport their loot on their person without inhibiting their ability to fight. Sure, they might be missing a few materials, but you’re sure they’ll figure it out! Personal Storage (Subpar) developed.

Ejpto’Jsjt
Epoch missed, 2 Major Actions saved for the next epoch.

Ervenbloud
Though the limitations of their tools and general inexperience make the resultant jewelry rather crude by any standards, the Magma Spawn themselves are pleased as punch by their new creations, adorning the bodies in as many as they can reasonably fit (though with the high ambient temperature of the Magma Spawns’ bodies their newly made treasures are in need of frequent repairs). Over the next few generations their technique rapidly improves, though eventually they come up against a wall, their body temperatures only allowing for a certain degree of malleability in the metal. Jewelry developed.
Seeking a way to break through this issue, the Magma Spawn begin to experiment. At first they try to increase their own bodily heat, but after dozens of unsuccessful attempts at breathing techniques, spending hours bathing in pyroclastic flows and other such schemes they eventually come upon the idea to try burning other materials (and, for some unlucky wildlife, creatures) to see if they might be able to produce hotter, more reliable flames. Firestarting developed.
>>
Harbour
This time, where force had failed your subtler methods seem to do the trick instead, a connection with the waddling avian beginning to form that transcends distance or words. A helping hand extended to this confused, newly changed creature, an offer of a place in this world that seems to have transformed as its perspective has. A bond. Bidewark’s Obstinance is now 1/3.
A simple solution to their transportation needs, the Gladebound begin to utilize long, flat pieces of wood to slide around and expand their range of travel, as well as provide further means by which to transport goods with the ice and snow. In short order their sled-making techniques become more refined, this unique mode of transport quickly becoming a necessary staple to every part of their lives. Sleds developed.
With the advent of Sleds to transport their goods, the accessibility of fish and meats to introduce a symbiotic relationship to the beasts becomes the natural progression in the Gladebound's development. Beast Taming developed.

Hozumi
R.I.P.

Huáng
The disrespectful canine’s clones bite and snap at you and your new reptilian compatriot, and though Heliodos shrugs off the bites with its usual laconic disregard, one of the massive teeth tears into your sleeve, cutting at the flesh beneath. Your Vitality is now 21/25. Heliodos’ Vitality is now 11/13.
After what has, in truth, been hundreds of years juggling the likes of a giant lizard, a figure that corrodes all it comes into physical contact with, and a ball of spikes that would stab any it touches, you find your skills are bearing such entities aloft sharpening, their journey in your care becoming that much smoother and more comfortable. Piggyback the Mother In Law developed.
Near the tranquil pagoda of the Mount Ao Sect, and the thorny, inhospitable village of the Kikka, a pair of beautiful trees begin to sprout. Though only the size of bonsai for now, with care they will undoubtedly blossom into magnificent, towering trees, capable of enlightening any who choose to meditate beneath their sheltering branches. Wisdom of the Heavens (1/?) developed.
>>
Laqura
Although not a naturally warlike people, even the Granchpolpo on occasion have cause to face down predators that their natural weapons insufficiently equip them for. To this end they begin to fashion basic self defense weapons, jagged edged coral affixed to lengths of shed wood and branches. Though fragile, the weapons serve their purpose while, giving the Granchpolpo the range needed to strike before their struck and the ability to surprise predators expecting easy prey with an unexpected, painful lesson. Basic Weaponry developed.
While practicing both making and using these new weapons, several Granchpolpo find themselves on the wrong end of a sharp edge, scoring their shell and, in some unfortunate cases, cutting into the softer flesh underneath. At the very least, these injuries give ample cause to try out the variety of different coral-based remedies that have been doing the rounds in the village as of late. Though the efficacy of specific creation methods is still…questionable, at the best of times, at the very least the positive medicinal properties of the coral itself have been rigorously and thoroughly proven. Coral Medicines developed.
Faint though it may be, as you approach the massive grey mammal once again you can feel the beginnings of a connection forming between the two of you, and actively work to strengthen it as much as you can, the happy-go-lucky leviathan once again attempting to claps its flippers in delight as its mind is flooded with comforting sensations and imagery. Godomoloke’s Obstinance is now 2/3.

Laurelios
As portions of their memories return to them so to do significant portion of some of their skills, with several of those knowledgeable and practiced in the art of wood carving moving on from their primitive murals to more multi-dimensional art, creating a variety of large wooden statues depicting a mighty humanoid value figure in different heroic poses, with the most lavish detail being heaped on to the crown that can always be seen atop each statue’s head. Royal Statues developed.
Once more you reach through the connection you’ve established with the throne back in the Cradle of Royalty, dumping the last dregs of the vast reserves you had awoken with into empowering it, several shades cowering away as the throne’s majestic aura suddenly undergoes another transformation, an almost crushing pressure forcing several of them to bow despite the distance even as they attempt to give it a yet wider berth. Throne III developed.
>>
Lithic
Under Praxus’ supervision, your people put their newly refined geomantic and bodily abilities to the test, Camp Fiodh undergoing a complete transformation as it is uplifted from its humble origins into a mountainous hub of activity through the efforts of hundreds of Petrosapiens, sturdy, brutalist stone architecture softened by veins of glowing minerals and crystalline outcroppings Pulsating with soft, gentle light. Camp Fiodh upgraded to Onn.
Similarly, Praxus orders that a garrison be built, a mighty fortress and bulwark to protect Onn. While the city and its people are themselves, on the whole, sturdy, even the Petrosapiens have their old, their young, and their infirm, those who must be protect from the dangers of such a world, especially so now that you have come upon knowledge of one capable of harming even those like yourself. Fort Onn built.

Lys
Though only a faintly pulsing kernel of light for the time being, nourished by your warmth and tenderness, this dimly glowing seedling will undoubtedly sprout, growing into a guardian capable of shielding the Liten in times of crises. Demigod of Protection (1/4) developed.
Though the Liten have always foraged for their daily bread, in recent years, as their numbers have grown and their new equipment has allowed them to travel farther afield, they begin to pool their collective knowledge and experience, passing their experience on to others as experience is passed on to them, allowing their overall foraging efficiency to increase severalfold. Foraging developed.

Makrópnoos
Shocked by your arrival and vulnerable without its protective shell of water the fish seems, at least in part, cowed by your presence, though it’s unlikely to give up so easily just yet. Rampachū’s Obstinance is now 2/3.
As their god makes contact with his longtime foe, the humans begin to put these newly tamed, massive bovines to work, their large frames and even temperaments making them ideal choices for hauling loads that even a dozen humans would not be able to effectively transport. With the Aurodoxen at their backs, haulers are able to accomplish in days what would have once taken weeks. Heavy Animal Labour developed.
>>
Mortrose
3 hexes claimed.
While your lesser kin skins the carcass of a mighty beast that detestable saint no doubt slew, considering the thoroughly pulverized state of some of its bones and the craters surrounding the remains, you settled down to consume her body, oozing mud rolling over and concealing her as you grasp at the kernel of power at her core, the energy already flowing into you as you do causing your mud to hiss and pop. Spark consumed.
As you rest and recover from your battle, your faithful Kosks begin their jeering assault on the disoriented, half-maddened followers of the saint, darts raining down from above in a fatal downpour that fells dozens of humanoids in moments, those few who half-heartedly try and return fire barely singing the inanimate feathers of your minions. Gleefully squawking, the Kosks begin to descend on the remains…before their calls turn into shrieks of terror as a barrage of necrotic green lasers tear into them mid-landing, the shocked birds possessed of the wherewithal to flee gunned down by Narcissists who rise up, heedless of the mangled states of their bodies, ignoring dart punctures, lost limbs, and even, in one case, a pulped skull to unleash mindless, spiteful vengeance against their killers before collapsing like puppets with their strings cut. Terroriste Unit destroyed. Lady’s Regards Unit destroyed. Please roll to see what tech was stolen.
Back across the channel, your hollow minions continue to develop the industry of their massive muck-pile of a settlement, expanding on their minor, individualistic art projects with machine-like efficiency at their lady’s unspoken demands, erecting great kilns in which to both qualitatively and quantitatively improve their sculpting efforts. Ceramic Kilns developed.

Mutare
3 hexes claimed.
>>
Patior
1 hex claimed.
While their home valley has been, at this point, thoroughly explored, there are some things that the Mortals have not put to systematized use, such as their knowledge of the effects of some of the plants grown in the valley. Some seek to change this, experimenting and testing (on both themselves and each other) in the hopes of finding ways to treat the ailments that often affect their people, such as the chill during the winter, or the fevers during the green seasons. Herbalism developed.
For all that your people are persistent, they could not be said to be particularly naturally advantaged, lacking sturdy hides and thick fur, or sharp fangs and claws. Envious, the Mortals seek to compensate for some of what they lack, crafting tools with which they can create what even the mightiest predators cannot, their workmanship subtly aided by your distant puppeteering. Stone Tools developed.
While charring their meat was all well and good in the past, there have been some among the Mortals that have developed a more discerning palate, preferring their food to be cooked at certain temperatures, or even choosing to sprinkle or otherwise apply some of the valley herbs to their “dishes” as knowledge of their properties becomes more widely spread. Sure they end up poisoning themselves every once in a while, but in the quest for better food, what’s a couple of days with a rash or upset stomach? Cooking developed.

Rojodaz
(OP will process this later.)

The Beast
Enraged by the taunts of your Marines and incensed by the idea of other predators even approaching its size intruding on its territory, the massive, serpentine cetacean lets out a sea-shaking, subsonic bellow of rage and begins its pursuit, coils undulating behind it to propel its body forward at a steady clip as its wedge-shaped, bony helm parts the seas before it like the prow of an impossibly large ship.
Their immune systems bolstered by your Ichor, the percentage of offspring who are able to survive childbirth and their more physiologically vulnerable adolescent years begins to undergo a slow, but very steady, uptick with each passing generation, those creatures that have resisted the Ichor’s calling finding themselves further phased out as more and of the changed offspring grow into adulthood. Ichorous Immunity developed.
As the shadowy forms of the children fight their way through the stinging white flurries, huddled together to provide some modicum of cover as they search for this “brother” in the inhospitable environment the “blizzard” intensifies, winds howling as some of the white material begins to grow and change, its miniscule crystalline structure gaining increasingly complexity to grow with its size as it gains a pseudo-life of its own, occasionally bouncing too and fro, though there is not yet that spark of awareness…Salt Flats (3/?) terraformed.
>>
The Door
1 Portal constructed.
Full of vim and vigour (and hot air, on account of their accompanying Valbats), a portion of your people take to the skies, eager to go out into the world and discover new and exciting locales of their own volition, as their god does! Surveyors Unit created.
With access to so many different exotic locales, it is no surprise that the Sestans’ cuisine has become equally varied, their portals allowing them to easily collect and combine fresh ingredients from the world over for culinary experimentation and, more importantly, eating. Sure there might be the occasional case (or three) of food poisoning as they are exposed to chemical, toxins, and parasites they have no natural resistance to, but all it takes is a generation or three to adapt! Spice & Culinary Arts developed.

The Highlander
Epoch missed, 2 Major Actions saved for the next epoch.

The Unwanted
Epoch missed, 2 Major Actions saved for the next epoch.

The Whisper
As the newly chosen host grows to adulthood, the Listeners and Chitterlings undertake their largest project to date. Grown and enhanced beyond the abilities of their Subterrid origins, the Chitterlings put their burrowing skills to work and begin to spread a vast web of tunnels beneath the fungal forest as the Listeners follow behind, utilizing their own knowledge and technology to reinforce the tunnels, transforming them from a temporary means to traverse beneath the village into a more permanent, longer-lasting institution. Subterranean Roads developed.
The concept, once it is proposed by one experienced Yros tender, in met with shock and fascination, even if the concept is only theoretical for now, the Listeners lacking the means to build such a superstructure. It can only be hoped, in time, that this unique means of communication will be fully put to use. Myceliac Relays developed.
>>
tsss
Despite your failures to aid in the project in the past, your fellows have laid the groundwork for you, summoning all the necessary power and weaving all the necessary spells to perform the act, leaving it on the brink of its completion. Thus, after long contemplation and with great ceremony, you complete the great work of your brethren. By stabbing it. Holy Realm of Eternal Strife developed.
Some Kikka, utterly exhausted by their lives of never-ending fear and pain, decide to simply stab any and all problems that might threaten themselves and their brethren. Armed with ssstabby (to both themselves and others) spears and perched atop their beloved (and stabby) Great Thoride mounts, they ride out by the hundreds, ready to take their pain and stabbiness out on the world. Rabble Riders Unit created.

Ͼ-Arkatassus
Although many have apparently been addled by the desert heat, with their reptilian god seemingly having chosen these lands at his home most of the Palladion Sauria see the sense in settling the land and build themselves a settlement, though for the time being it is functionally little more then a set of homey hovels and burrows dug near the nutritious, lifegiving oases formed by the towering Bombacto Cacti. Settlement built.
Similarly, some of the derang-devoted Palladion Sauria form a small band, and venture forth from the village, proudly boasting of their intentions to spread the glory of their magnificent, many-headed overlord and the sun he commands to distant lands. The rest of the settlement, for their part, lets out a sigh of relief. Sauria Prophetics Unit created.
>>
Rolled 10, 9, 4, 5, 2 = 30 (5d10)

PRIMAL ACTIONS
Bidewark
Confused and frightened by the bond it feels, the penguin warks before striking with its beak, belly-sliding South regardless of the outcome (Bidewark attacks, it rolls the first die).

Duplocuta
Canny enough to recognize it is thoroughly outnumbered and outgunned, Duplocuta beats feet and makes a hasty retreat as its clones continue their assault (Duplocuta scarpers, its clones attack again, this first one targeting Heliodos, and the second one targeting tsss, they roll the second die and third die respectively).

Frosgyre
R.I.P.

Godomoloke
Pleased by the feelings passing through the bond, Godomoloke makes another sea shaking noise of happiness as it begins to thrash around in delight, unaware of the turmoil and disarray it’s causing (Godomoloke (unintentionally) attacks, it rolls the fourth die).

Iaideryx
Even as the massive reptilian predator lopes out of its sight the insect remains unperturbed, blue eyes silently tracking the rapidly retreating figure as it adjusts it course, heedless of what it might pass by or through (Iaideryx’s pursuit continues).

Rampachū
Cowed but still unwilling to give in just yet, the fish lashes out with its body this time, picking up speed before attempting to ram into its foe (Rampachū attacks, it rolls the fifth die).
>>
Rolled 10 (1d10)

>>6303836
hallo tiny puppies with tiny stabby teeth!

> tsss rolls Fortitude to resist the attack!
>>
Rolled 3 (1d10)

>>6303846
puppy is very excited! tsss has tried to have puppies before but always end up with many holes, tsss not sure why.
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>>6303823

Move to 17, 21

Arkatassus is put off of primal poaching by the trio of gods gathered around already.
In the north another god approaches, with a bright and cheerful domain, so much less offputting than Varkhuz.
Arkatassus decides, bravely, that he shall confront this god in conversation rather than the organised pantheon, stretching the diplomatic muscles might do some good.

Communicate: Ejpto’Jsjt

“Foreign God! You approach the great desert of Arkatassus, ruler of this place!”
“Know that I welcome those who come in peace, but shall destroy those of evil intent!”

“If you are noble and true, enter and know me, if evil and dark, flee, for I have slain gods before!”

>Arkatassus roars this pridefully, like a lion declaring swathes of territory his from a potential rival
>His many heads all carry the same voice, a booming one like thunder
>>
Rolled 5 (1d7)

>>6303823
mistery box
>>
Rolled 2, 1 = 3 (2d10)

>>6303828
>>Mortrose, The Primordial Lindwyrm of Rebirth
Greed is good, and guns are better. Let's see what loot we procure before moving on with the turn proper.
Rolling offense with disadvantage cause lmao 0 dice for offense.
>>
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Rolled 4, 3, 2 = 9 (3d10)

>>6303823
>Move to (12,29) carrying Heliodos and Nugar

Huáng flies over in chase of the fleeing mongrel, leaving his stab-happy disciple to trade pointers with its reflections, the white-hot glow of Heliodos's neck embraced in his arms as he stroked it, crooning, while the unseen seemingly inhabited the cloud, promising destructive thunder to those below.
"Ay ay ay" he calls out over the mountains, in half-mockery, half-pity.
"What ways does your mind think? To match not only this one, his two disciples, and another god, but ALSO repel any vultures that come for you during or after? My, do you have eyes but cannot see?"

He gestures to the mountainous range, the deserts, and then the ocean beyond.
"And what next?! Escape one that can outrun you seated? Injured as you are, thinking your pitiful phantasms could dent, let alone stop us? Does your head contain naught but dust and rage?!"

His voice lowers in tone, but not volume.
"Know that I seek to offer you an answer. A solution. I shall forgive your transgressions, and allow you to learn from them, that you may never be threatened again. I know you feel fear. All fear when alone. But life is an illusion, and through my teachings, you may transcend past the fear, the cycle, and achieve enlightenment. But you must make the first step"
He gestures to Heliodos's glowing mouth.
"Or you can be vaporized. Your choice"

Pride invites calamity, but humility brings benefit
满招损,谦受益

>Convert [MA] [1 DI] [PRESSURE] (first two dice)
>Heliodos fortitude (third dice)
>>
Rolled 8, 4 = 12 (2d10)

>>6303836
Makrópnoos stretched his upper body, pondering. His domination of the fish's mind wasn't done quite yet, and he'd already been battling this thing for eons now. It was time to finish this.

The giant squatted down to the ground, muscles taut like admantine wires.... and then he propelled himself into the air and crashed down once more where he last saw the finish, glaring his crown at the fish as he dove to make it fully submit.

>Makrópnoos moves to (19,12)
>Makrópnoos converts Rampachu for 1 UI and 1 DI
>Makrópnoos moves to (20,11)
>>
Rolled 5 (1d10)

>>6303836
Defence from the happy splash
>>
Rolled 2, 3, 3, 5 = 13 (4d6)

>>6303836

> (First roll Fortitude)
All in all, Harbor expected this reception. To pursue a harrowed soul only begets retaliation, yet knowing this beast to be no beast. Still, a creature of happenstance, a victim not by a greater horror than those it had produced, far in the south, having driven her people northwards... she understood properly.

> Unit Movement
> Shellac (31, 4)

>[MI] [Communicate] Bidewark
"Know your Frustration, your fears, your uncertainties, they mark not what you are. I accept thy Sensations, know neither of us wishes for this harm upon the other. Thou'st safe within my bounds, no harm shall beget thine fears henceforth.

> Unit Interact
> Convert Bidewark (31, 4)
Displaying her entirety, her understanding, her desire, or the one she represented, to protect the north, she once more approached the poor creature. Little else but a victim, much like all who ventured north, she accepted the Primal as what they were. Bonds on display, a small tug on a string was all she brought to the battle, a resonance with Bidewark's own essence, imploring the poor soul to realize it had no enemies here.


> Unit Movement
> Shellac (21, 9)
And having ventured further south, the Demigod looked around. Sensed. Plenty of powerful Bonds, plenty who subjugated those who empower them. Perhaps a mutual affair, empowering those around.


>[MI] [Communicate] Mutare, Lys, Makropnoss, Laurelios
"HARK! Your Prowess is most inspiring! I would speak of honors to be present, yet your influence stretches far! Tell me, should you care to answer, what had bought you about?
Beyond all this, however, how much further would you venture to the north? Little is there to hold."
Naturally, the Demigod did not expect an answer. Not from all. Their powers were vast, and their power were better used on more important matters.
>>
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>>6303825

>Develop [MA] - Burden Beasts
>Preq-Tech: Beast Taming, Sled
>Preq-Resources: Textiles, Beasts
> General Technology, Bolstering Tundra transportation.
The discovery of the Northern beasts is one of true revelation. Indeed... these creatures were not of distant creation. Much akin to their... masters, for a lack of proper phrasing, much to Shellac's entertainment, the beasts were once of the south. Feral, yes, yet not wild. They fled to the north, growing more vast to survive the cold, yet the bond remained. A most ancient one. The earliest one, so say the elders. Eagerly, or at least with plenty of scraps, the beasts were burdened with the tents, the prey, all that which the brave hunters collected. And... they seemed satisfied. A bond restored.

>Develop [MA] - Huntsbeasts
>Preq-Tech: Beast Taming
>Preq-Resources: Food, Fish, Beasts
> Offensive Technology, with a keen focus on detection and predation of hostiles or prey.
Yet at the same time, certain beasts were dissatisfied. Were they more feral? Or did they retain more of their nature? Regardless, they did not carry well. They craved to run, be free... To HUNT. And who amongst the Gladebound was to refuse such a calling? Such a bond to the most primal need. To survive. To earn their keep? Chase. Persue. Track down all that which hid. The Beasts of the North had adapted in the absence of easy feed. And yet, even in the face of such skills, mere scraps were satisfactory enough to pursue any beast. Perhaps the scratches and pats did their part, much the same, bonds, even deteriorated as they were, remained strong amongst the oldest of allies.
>>
>>6303835

>Develop [MA] - Sablewood Treatment
>Preq-Tech: Pots
>Preq-Resources: Sablewood, Thorides, Sand
>Increase collection level of Sablewood and enable its use as a normal type of lumber. By soaking sablewood in basins of water, smoothing it with sand, and treating it with animal fats, the prickly wood is made easier to work with and less prone to shattering into a thousand dangerous splinters.

Sablewood fucking sucks.

This is a common sentiment, always unspoken, among the Kikka. It is the holy wood of tsss, of course. It is the blessed source of the ssstabber, the most fiercesome weapon in the world, second only to gods and primal beasts. It is their home, where Thorides scrabble amongst the branches, and the Kikka rest somewhat easy, knowing that few things would dare brave the thicket.

But sablewood still sucks. Razor sharp shards of the roots and branches get everywhere, into everything, nearly all Kikka have an unpleasant story of squatting to relieve themselves only to find a splinter in a delicate spot. The handle of stabbers rub the hand raw and bloody, roasting a thoride over the fire on a spike of wood always ends with a mouth full of blood and regret.

Something must be done. Something secret and shameful, but needed. Sablewood must be tamed. First the wood is drowned, soaked to smother and kill the weakest of tsss demons that must live in the branches and roots. Then sand is used to smooth the surface and weaken the demons further. Next the strongest remaining demons must be appeased with offerings of animal fat that are carefully rubbed into the still damp wood. The resulting wood is still frighteningly sharp of course, when cut against a tssspine or kikka spike, but it can be used now, built into homes, used as the shaft of tools and weapons, or even other marvelous ideas yet to come. There is even talk of a daring idea called a stool, where the wood is so tame one can sit upon it!

>MA. Claim. (8,24) (14,24)
tsss, tsss was bored. The puppy were fun, what with the way they kept trying to gnaw tsss to pieces, but tsss yearned for more! tsss wanted to stab! And so he did! Thousands of spines launched into the sky, following lazy arching paths through the air before slamming into a mountain and a distant patch of desert. Bits of shiny metal ore shake loose from the rock, glistening with stabby potential.

> Rabble Riders Move to (11,22)
The rabble riders begin their big adventure, roaming north toward the ashlands. There is much oohing and awing at the sight of distant mountains flowing with lava, the fields of ash growing with strange plants, and the rare sight of a lava man fleeing from the pack of bandits. What wonders await that might need a good stabbing?
>>
>>6303823
>>6304273
>Develop [MA] [1 mana] - Carve Out The Veiled Beauty
>Preq-Tech: Profound Arts, Mountain Shattering Palm, Purification
>Preq-Resources: N/A
>The user becomes able to visualize a final form within raw material, and then accurately carve out anything that sullies that form (Masonry)
The Shennong had deigned to engage with fellow disciples in a rock skipping tournament.
1, 2, plop
1, plop
1, 2-no that was a plop.
The disciples had concocted a most devious scheme beforehand, and hoarded all rocks of proper saucer form. Whilst they were hitting 6 and even 10 in the truly gifted cases, he was limited to no more than 2.
Maybe it was jealousy, maybe it was his secret request to allow him to demonstrate the difference between heaven and earth, or maybe sectmaster Huáng had put them up to such a scheme to give his disciple the push needed to grow.

The Shennong had grabbed a large stone, and crushed it in his hands out of frustration. But then he noticed that it had taken the shape of his clenched fist. An ugly, huge thing. For what one sows, one reaps.
He proceeded to flick off the ridges showing his hairs and veins, and ended up with the perfect claw to dig out the sand with.

And it hit him. A mis-throw of a rock by one of the younger sect disciples struck him square to the side of his head, followed by the disciple kowtowing and begging to be spared. And with the strike, an idea.
The Shennong held a large rock in one hand, showing it to all disciples with eyes.
With the accuracy of the venerable Tsss upon seeing an unstabbed individual, he proceeded to clap his second hand on the first. Eardrums burst, an avalanche was triggered nearby, and all birds in the area fled in fear.
He removed his hand, and unveiled a perfect disk of stone, with such perfection in its flatness, smoothness, and roundness, the ringleader of the rock hoarding had his nose burst with blood from envy.

The Shennong held the disk stone aloft, and then proceeded to fling it towards the water with but a fraction of his might.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, and it finally vanished from sight, due to backblast rather than distance.
A year would pass, and it is said the inhabitants of the Darkwood >>6303161 would see a most disconcerting sight, of an unyielding wave of water following a white-hot trail of a water-skipping meteor, further confirmed by the beast's Marines as it passed to their southeast.
It is further said that when the mythical Arktikana, to this day, carries the rock embedded on its body.


>Create Unit [MA] - Earth Steppers
>Population: 1
>Assigned Tech: Profound Arts, Dance of the Bixie, Lizard’s Stride, Carve Out The Veiled Beauty
>Engineering unit that can build structures
>>
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>>6305062
>Equip Shennong with Profound Arts, Lizard’s Stride, Dance of the Bixie, Carve Out The Veiled Beauty
>Shennong builds a wall around (3,26) [UI]
>Shennong moves to (6,25)
Knowing their sectmaster's desire to see his city connected with Tsss's, and having finally developed the means to pave the very earth, the Shennong rounds up a small band of particularly gifted Mountain Shattering Palm practitioners, and he tasks them to gather their tools before they set out to carve out a road, with the Shennong finding the more difficult parts of it to begin his work on.
>>
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>>6303824
Drakatron turns his envious gaze to the strand where the mysterious door lies... When his attention is diverted by a minion with a spark of magic about them.
>Unit {star-eyes} moves from [34,18] to [33,20]
"My liege! As tempting as it may be to attack now, but the patterns in the heavens have revealed earthly knowledge to me! To the north, you will find what you need to finish these works!" Says Star-Eyes, the Astrology (astral + knowledge) wizard born from the great primal's death.

Drakatron glares, unimpressed with this minion who dares speak up.

"And if you give your enemies more time to grow, they'll have more things worth taking." The wizard lizard follows up.

Drakatron's response this time is a wide grin.

>Unit {Drakatron} moves from [33,20] to [32,17]
There! At the very edge of his senses, the resources the wizard spoke of! Or, one of them, at least. It'll do for now. Stretching his ability to TAKE to it's very limit, he establishes what should be a viable path...
>Major Action (DI): Terraform hexes [31,14], [34,16], and [35,16]

Of course, now the main question is how the hell the resources from that island are to get to this one, and vice versa. And thus, Drakatron sets about instructing his minions in the ways of (very very early) watercraft.
>Major Action: Develop Basic Seafaring. Can only hug coastlines or make 1 hex hops for now. Additional technologies, such as weaving for sails, will be needed for crossing longer distances.
>>
Rolled 2 + 1 (1d10 + 1)

>>6303826

>Develop: CoralWood Shields [MA]
Resources: Coral, Wood
Sharpened coral and shaped wood is all very well in giving a bit of reach and something to poke with, but the Granchpolpo soon start to wonder how they might stop themselves from being poked in turn. The solution is a shield of shaped livewood with a crust of hardened coral grown upon the outward surface to provide some solidity. Sure, it'll take a tentacle to wield it with, but the Granchpolpo have plenty of those.

>Develop: Palisades [MA]
Resources: Coral, Wood
It is not long after the development of the Coralwood shield that a Granchpolpo starts to think about defence of their settlement. Certainly, Daemupocho and his followers have seemed friendly; but who knows what dangers lurk out there in the wider world? And so the Granchpolpo develop Palisades, to both demarcate the borders of their settlement and defend from what might lurk outside it.

>Convert: [UI] Laqura to Godomoloke [DI]
Using: Aquatic Affinity, Limpid Waters
We can feel Godomoloke starting to open unto us. Let us continue to soothe away the ills with our limpid waters and allow Godomoloke to come more easily into acceptance.
(Also, follow it keeping level if it tries to move)
>>
Rolled 8 (1d10)

>>6303826
>Spirit MA+1DI: Instill Royalty in the statues of the settlement

The throne-, no, the Throne is a great investment. Yet, even the greatest river can run dry and Laurelios is not a god by nature- rather, the accumulated belief of the divinity of royalty.

So, perhaps, it is time for a… lesser project, yes.

The crowns atop the statues all around the city must glimmer with a fragment of Laurelios’s own brilliance, to intimidate any invader into submission!

>MA: Develop Technology: Scrolls
The great beasts of the humans are large and strong, yes, but their hide goes wasted! Meat is eaten, bones sharpened, but the hide? These fools only know how to make tents out of it!

The shades know better. They’ll cure the skin, and use it to write down their memories- before they fade away.
Perhaps this way, some wholeness of mind can be clawed back…
>>
>>6303823

>Action 1 - DI Unit Create - Demigod of Protection (2/4)
Lys' light turns ever-inward, nurturing the growing psyche. She will protect it now, so that it will know it's Domain from it's inception.

>Action 2 - Musical Instruments
Food in their bellies, roof's over their heads, and clothes on their back. Their needs are met, and so the Liten sit down and begin to follow their passion, Creativity.
>>
Rolled 7, 3, 5, 5 = 20 (4d10)

>>6304273
>>6304299
>>6304530
>>6305413
(Primal resistance rolls. First die is Duplocuta, second die is Rampachū, third die is Bidewark, fourth die is Godomoloke.)
>>
>>6305413
Remove:
>Develop: Palisades [MA]

Add:
>Develop: Inky Art [MA]
Resources: Wood, Coral, Pallipods
The vibrant red ink of our Pallipods helpers has drawn the eye of many a Granchpolpo. Now some start to experiment further with the substance, daubing the Pallipod ink to all sorts of surfaces - wooden boards and branches, coral growths, even our own Granchpolpo skin! With the wild administration of this ink the Granchpolpo can make vivid patterns across coral and wood, and with careful application they can make recognisable shapes that others might understand or think about. Decoration begins with but a few strokes of an improvised wood-applier, but the Granchpolpo find meaning in the practice of making these first artworks.
>>
>>6303824
>Move to 15,21
Some of the jewelry makers and their apprentices attempt to further refine the craft by developing proper tools as opposed to just using whatever random stones they could find.
>[MA] Develop stone tools
Meanwhile, As Ervenbloud crosses the waters his beating causes currents of magma to spread across the land with new Magma Spawn occasionally wandering near the waters' edge longing for the homeland they never knew.
>[MA][DI] Claim 15,20 14,21 and 15,21
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>>6303830
>Marines continue their taunts of the primal. They then move two hexes towards the Beast.
Still engaged in their trial, the Marines taunting and retreating, and cetacean bellowing and pursuing, turns into an almost rhythmic dance between the two competing forces, as they hym and bellow to the Beast’s tune.

>[MA] Develop [1 DI] - Ichor Conversion (Domains: Domination)
>Preq Tech: Ichor Husbandry, Fishing, Evolution, Immunity, Pack Instincts
As the seas dance and weave, a brother in need gives his plea.
A pact is stuck, a deal, sealed.
And so, like a lantern’s shine, Writ shall make all the beasts divine.
>The Beast and Writ collaborate on advancing the next step of the Beast’s Ichor, with Writ using his domain of Domination to assist the Beast in converting the unenlightened into his forest.

And so, Ichor fell beneath the seas.

>[MA] Develop- Ichorized Whaling
>Preq Tech: Ichor Conversion, Evolution, Husbandry, Pack Instincts, etc.
>Preq Resources: Marines
And as Ichor bled into the seas, the largest of aquatic wildlife supped, and fell into enlightenment. With the Marines spreading the Ichorous word, ever larger cetaceans began to understand the meaning of their hyms to the Beast, and bellow out a tune themselves, as the Arctic seas began to sound like a orchestra in symphony.

Even in the darkest depths that Ichor creeped, it is sung those that delved so deep, that a glimmer of the aurora still reached.

>The Beast wanders North or West at his full range, with the intention to return to Occuleih‘s Rest in (31, 2) in the next Epoch.
>Writ wanders as well, searching for his brother in the lightly forested tundra.
>>
Rolled 3, 1, 2 = 6 (3d3)

>>6303836
>MA1: Simple Machines, General tech
>MA2: Seafaring, General tech
Pre-reqs: Materials to build boats with, such as Wood and Textiles
>MA3: Specialised Aurodox breeding, General tech
Pre-reqs: Aurodox, Masters of Beasts

As Makrópnoos continues to fight against the underwater behemoth, the Humans themselves continue to innovate in peace. First they discover the Simple Machines. While they definitely could use such things as axes before they did not truly comprehend the mechanics behind it. After quite a lot of experimenting and knowledge being passed from person to person the first wheel was born, then the first pulley and finally the screw. Despite the lack of proper hard rocks to work with, they did what they could to make better wedges to cut things. These new techniques in turn, led to the creation of the first primitive boats made of wood and textiles. With Rampachu nowhere to be seen in a long time the Humans were free to begin exploring the seas without fear.

The beast tamers meanwhile, experimented with breeding different kinds of animals, particularly Aurodox, and observed how the resulting offspring inherited traits from both of its parents, sometimes even resulting in overexpressed features such as tusk length, bone density,fur patterns or even changes in temperament. Armed with this knowledge, specialised breeds of aurodox, smaller or bigger, passive or more aggressive, began being bred for various kinds of work in Arche. Soon, it wouldn't be rare for families to have gigantic pets.

(Rolls are for Human general tech)
>>
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Rolled 1 (1d7)

>>6306117
(Since I've converted the fish, I shall roll for a wizard)

CAPTCHA: vvond
>>
>>6303823
-[UI] carry Frosgyre to 17,5

>[MA] [ice] [food] develop food preservation
Having acess to cold territories and knowing that game tends to spoil slower at lower temperatures, the wolfmen start thinkering with ways to use the ice to better preserve their food

>[MA] build stone fortress at 17,5
A defensive structure will overlook the claimed corpse of the giant avian
>>6304161
Name wizard Marcela. Combine Destruction with the Fear domain.
>>
>MA DI attack Laideryx

the primal bug has ventured too close to Patior and the only thing Patior can think is "Oh wow thats a fucking bug but bigger the stories I can tell the other gods of me fighting it the pain and suffering I will endure in my battle with this prey mantis looking thing"

>MA develop metallurgy (its fine if its not a full develop and more of a half develop)

There were those whose curiosity which lay in the things that grow from the ground but what of the ground itself? was the soil and its contents not also infatuating?
>>
>>6306128
"Dice+1D10"
>>
>>6306129
>>
Rolled 6 (1d10)

>>6306137
>>
>>6306139
>MA develop woodworking

The tree fell with the chop and with the tools at hand the shaping of wood from sharp stone to such wonderful pieces of art and other functional items were possible now should one have the imagination for it.
>>
>>6303827
>Unit move Lithic
Lithic awoke from the sudden shock feeling rather tired, drained like their own godly might was temporarily sapped, Lithic rose Chrystal body shifting out of the ground back into a humanoid structure, they immediately jumped across the tile moving towards [17,14]
>Praxus unit communicate [lys’s construct]
Praxus felt unnerved, she could sense something around them. Something she didn’t know could be dangerous to others so she finally sprung to find out who has been hovering over her home lands
>>
>>6303831

Ok first order of business a portal in the coral reef. That obviously need access
>UI(door) + DI Create portal in 35.23

Then another surveyor is created. Only one group to explore the vast desert is simply not realist.
>MA [Create unit] - Surveyor

While the second surveyor team is getting ready, the first take a portal to start it's travels.
>UI(surveyor) - Portal to 19.24

Now, Sestans have a budding culinary culture that can start to take pride in, but it is only a start. A start that will open many metaphysical doors. The first one is a step toward another thing the Sestans desire: Inks! (And more food variety too but that's less grandiose).
For that goal it is time to put out everything we have in store, because they will construct a great farm both for the rearing of pallipods and fish alike. The Sestans ability as great craftsmen will be put to the test. Multiple basins will need to be made while still being interconnected, all in the water too! The coral reefs give us some leeway as we can use some of the bigger ones for natural barriers.
With some separated basins, their ability to produce adapted food they can release in the water and of course the use of the more than rich environment, rearing both the fish and pallipods of the reef should be possible!
>MA Develop [Mariculture & Cephalopods] - using Spice & Culinary arts, Resources as needed, Sestan's crafting ability
>>
>>6303835
>>6303882

MA+2DI: Directed Evolution

Let us be free of this.

MA: Rizz

Bathing properly, keeping good care of one’s scales, eating well and dressing nicely are all important steps towards attracting a mate, and in being persuasive. Sauria gradually pick up these habits, giving them a sort of nobility that only a race of massively musclebound reptile people can have.
>>
Rolled 9, 6, 8 = 23 (3d10)

>>6306266
>>
>>6303828
>Action: Terraform [MA] [1 DI] (23,11), (24,9)
Mutare continue to secure its position on the map and resources for herself and minions.

>Action: Terraform [MA] [1 DI] (24,10)
difficult terrain mountains
>>
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Rolled 7, 4, 7, 9, 9, 4 = 40 (6d10)

>>6303828
>>6302282
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Unit Action [Kentrose] [1DI]: Move to <39,26> and cast [Dusk of the Old Sky] on Brother Sadman/Motrose to give Mortrose a better chance to convert him, blotting out the sky and replacing it with the skies of the new world, disrupting focus, making it harder to see, and showing that which will clouded the invalid heavens and shed soullight onto the new underworld.
>Unit Action [God Unit] [1 DI]: Move to <39,26> and attempt to Convert Brother Sadman
First dice. +? from the two spells
>Move to <41,26> to farm that agility and check out the Eastern coastline.

>Major: [Terraform Creation] [2xDI] - Upgrade to powerful resource: Glepnal Mud. Infused further with the ichor of the mudwyrm, and now the flesh and lifeblood of her first slain primordial, Serratosaur's consuming and vivacious nature spreads throughout the mud; letting it distressingly pull in creatures caught within its mudpits, and spreading throughout molds and channels with ease. As if loathing the idea of leaving the space unconquered.
>Powerful Resource Effect: For the build construction unit action, increase the number of constructions built per collection level.
Using: Domain - Mud. Resource/tech - Glepnal Mud, and the free-use of Serratosaur's primal parts without impacting mana production. Rolling Terraforming (dice 2 and 3)
Attempt 2 electric boogaloo. Sometimes, flavors take time to meld, like a nice stew or curry. Perhaps now the tallow of Serratosaur and the wyrm's ichor will permeate the land fully.

>Develop [MA] [2xDI] - Overturn of Heavens ~ Rite of Right to the Soul
>Domain: Souls, Violation.
>God Ability: Encased in Clay ~ Added to the Hoard.
>The tipping of cosmic balance in the world.
Rolling Spirit (dice 4, 5, and 6 due to one time spark bonus)
The deed is done. The Speaker of Heavens slain. And the one to do it, a Beast of the Below. Forever more the celestial scales have been tipped in favor of one at the expense of the other, and with it, the course of life and death, nature and afterlife, altered. The very world may now obey the will of one such samsaraian serpent, as her reach oozes out like an ever encroaching flood meant to swallow all in its path. This rite being the pebble that starts such landslides. Man, mortal, animal, beast; all will be drawn in to the mire. All will one day be drawn into Her fold. And never to escape, again.
Perhaps one day, Heaven may deem itself a folly in their enablement of such wondrous decree. Truly, the Saint was a criminal, in accessory.
>>
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Rolled 3 (1d10)

>>6303831
>>6303303

Sprinting off towards the depths of danger, Serell watches the now stationary Highlander just north of The Lake of Communion, before skipping across the sea with greater haste than previously found.

"There he stands, the Butcher of Swine that the Noisy God of the West warned of! Though ever still he stands, The Speaker shall not wait to become like our noisy friend, defenses shall be made! But what other dangers may still lie beyond? No worth in keeping still to sort out the thoughts, we shall think as we skip!"

>Move Unit [Serell the Swift] - (10,11) to (5,8)

>Develop [MA] [2DI] Spore Clot
>Preqs: Hytox Spores +4 Potency, Resonant Spores, Substrate, Spore Farming
>Simple lethal plague that passes through spores, inhibiting the spore clouds naturally. The two spores stick, breed, and grow as they land on those who come in physical contact with them and do not have Sporeology. These will bundle on someone and slow them down to a crawl, should they not be able to resist and brush them off in time. All the while, the spores fill their lungs and clog it up all the same to prevent breathing.
Though a hostile defense, such a blight may be enough to scare off any potential swine slayers who dare to enter our fungal clouds.

>Develop [MA] [1 Mana] Chitterling Builders
>Preqs: Growth Domain, Chitterlings, Substrate, Subterrid Husbandry, Subterranean Roads, Myceliac Relays
>A breed of Chitterlings capable of building constructs out of spores and substrate, by regurgitating the materials, compacting them, and constructing simple trained designs.
The new breed of Chitterlings have proven themselves well in terms of tunneling and working the Substrate material. They have adapted well to work with the Listeners, and now this breed will be a special exception. Thus far, Ser Gregory has done little but train with the ebb and flow of the Whisper, pulling the radiated energy from Glirimaximum and feeding it back into the mysterious form-less power that is their hivemind. Now, before he leaves to envoy with the foreign divinities, he leaves The Listeners with his first true blessing: Further expanding and evolving metamorphosis of the Chitterlings, he instills the capability of creation and Growth unto them, in place of the largely exclusive tunnel boring and destructive instincts the creatures hold.

>Move Unit [Ser Greg the Green] - (16,14) to (19,15)
>>
Rolled 6, 4, 6 = 16 (3d10)

>>6303823
Languishing, overlong. Flung thenceward and thusway, here and there, neither was it familiar. An emptiness there was, creeping dullness of Vibrancy beget of absence. Terror once pressing, that flood now parched, apathy so it begat. That drummer was fleeting... was it gone? It was.

Ejpto'Jsjt considered this as it laid in its crater. Bruised, battered, less so than it was. That island, beauteous conjunction of porcine wrath and vegetable strangeness, was gone to it now. So too was that kidnapper, of righteous cause, of diamond zeal. Though they remained, did they not? Much had changed. Much filled Ejpto'Jsjt was, in confusion wracked, in conturbance whacked.

Here was a wonderful lack of heaps, a flatness desolate, delicious, which devoured sound just as it spread it wide and wild. Could it do? It could, mayhap, mayhap. But then there was that mountain! That magnificent pile of stone yet untouched, yet untrammeled. Could it do? Much so, so it was.

Ejpto'Jsjt shifted to scramble, but yet paused-

>>6303882
Another did utter. They were greeted by cacophony, a cracked refrain, squeaking in disuse.

>Ejpto'Jsjt communicates with Arkatassus

"Arkatassus, thou art? Ejpto'Jsjt, was I. Godslayer, art thou? Ejpto'Jsjt, I was. Lo, thrown over seas, beaten and weakened, from home far, by insolvency burdened, by ignorance buttressed. To assail thee, I seek not, solely to travail these stones. In so doing, avail myself, so to scrape back some of what could yet have been yet never was."

There was a whistling, a crackling of wounded steam and sordid frivolity.

"Trusting muchly hath I been, suffered muchly hath I. Be thou a friend, a friend in me thou shalt find. Be thou foe, thou shalt usher woesome tragedy for us both. I tire to flee, yet am ready if it must be thus. So, roots I embed... Sorrows to bury, shame to lay at rest."

>Ejpto'Jsjt moves 3 hexes southwest, from (18,18) to (16,20), [0/3] speed left, [1/1] techspeed left
>Ejpto'Jsjt claims the mountains of hex (16,20)
>Ejpto'Jsjt triggers Thunderous Racket (automatic), (first 2d10)
>Ejpto'Jsjt burns 1 DI to cast a Mending Spell (Vibrancy) on Ejpto'Jsjt, (third 1d10)
>>
>Subsume [UI] Hozumi’s Spark
(Still got plans for the fluff for this, but also still behind and don’t want to hold up the turn, so I’ll just get it done during the week since I don’t need to prep for another epoch on the weekend.)

>Develop [MA] [1 DI] Mana Manipulation Organ (1/5)
>Preq: Adaptation Domain, Predation Domain, Through Death, Strength, Consumed Primal
As the energy suffusing the Divine Spark overflows and runs rampant throughout the body of Rojodaz, clashing with the Mana already contained within, his hide itself begins to hiss and bubble, scaly patches smoking and sloughing off as even his gargantuan frame struggles to contain the dual powers. The god snarls in discomfort, not sure how to resolve the issue yet unwilling the relinquish either the newly acquired influx or the energy he originally consumed by ingesting the remains of Jaganteo. Forced into an emergency overdrive by the forced life-threatening conditions, the bestial deity’s body begins to adapt, drawing currents of both energies dangerously close to the god’s own Divine Spark, as well as metabolizing some of the already-damaged parts of the body, instinct and divinely inspired brilliance going to work to formulate a possible solution before it’s too late…

>Develop [MA] Camp Defenses
>Preq: Adaptation Domain, Snares & Traps, Hunting & Crafting Experience
While their god struggles to overcome his own trials, the Onzabra unknowingly continue to go about their days. This generation, like the previous generation, has focused on refining the defenses of the village. While the traps of their predecessors, and the elders who maintain them, are formidable, some of the larger predators do manage to slip through the killing field that surrounds the camp. To further deter these creatures from wreaking havoc before the village’s defenders can lay them low, many Onzabra have begun to trap the camp itself, sharpening some of the structural walls and pillars so as to sting and beasts attempting to crash through them, and even, in a few cases, creating some larger, less spiky huts that are rigged to collapse in on any predator foolish enough to barge inside in the hopes of finding easy prey.
>>
Rolled 5 (1d10)

>>6306139
(Iaideryx resistance roll.)
>>
Rolled 6 (1d10)

>>6306340
(Brother Sadman resistance roll.)
>>
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GOD ACTIONS
Catarina
Though too crude to be called a proper fort, your people make their best efforts to erect a defensive structure that suits your specifications, piling up great, walled mounds of stones in a way that that does provide some measure of cover and advantage to those already positioned at the peak, though they make a poor substitute for proper fortifications (you lack masonry, and the general tech level for it, so this isn’t really a proper fort, even if it is a defensive structure). Fort(?) built.
One advantage of these piled up mounds of stone, at least, is that they lead to one particularly useful new innovation. Those Wolfmen brought back from the frigid Northern isles to assist with the labour bring with them the ice of the glaciers that can be found there, and though it unfortunately does not last long when exposed to the air and sun further South, buried underground, or beneath the recently erected mounds of stone, it keeps for significantly longer, along with any food stored alongside it. Food Preservation developed.

Daemupochu
Epoch missed, 2 Major Actions saved for the next epoch.

Drakatron
3 hexes claimed.
Though you are loathe to part with knowledge, especially when it is to be bestowed on such unworthy creatures as your Sharpclaws, it is an undeniable fact that should you wish you carry out your contests, your minions will need a way to cross the wide channels that divvy up the subcontinents of your part of the world. And well, as demeaning as it is to have to teach the dimwitted reptiles, the idea of having to personally ferry them across disgusts you even more. Thus, with considerable reluctance, you expand on their already existing knowledge of woodcraft, elucidating on the subject of constructing simplistic, mobile, watertight crafts, though they remain far too primitive to understand any of the more complicated principles involved. Basic Seafaring developed.

Ejpto’Jsjt
1 hex claimed.
With your final healing spell, and your body’s natural recovery kicking into full gear, you finally return to the fullness of physical health, though the mental scars left by your tormenter are likely not going to fade anytime soon. Your Vitality is now 25/25
>>
Ervenbloud
3 hexes claimed.
Though the Magma Spawn have refined their craftsmanship to a degree, there is only so much that can be done, ultimately, with one’s hands and naturally formed stones. To this end experimentation begins, smiths attempting to mold and temper the stone itself, creating tools that are better suited to shaping the metals with which the smiths truly work. This experimentation is a partial success, with many of the tools created proving far more precise or consistent then a regular stone or one’s own fists could be. For the time being, however, these tools remain unfortunately short-lived, unable to withstand the heat needed to shape metal for much longer than the metal itself, and frequent repairs and replacements need to be made. Stone Tools developed.

Harbour
Taking the blow in stride, despite how it stings, you reach out to the Primal creature, soothing it through the already formed bond as you share your hopes with it, your desires, the solemn duty you have undertaken. Gradually, the avian calms, softly (well, softly by the standards of such a massive beast anyways) cooing as it settles into place on the ice, the fear and confusion of its transformation finally leaving it as it accepts and comprehends your intent, your earnest desire to do no harm. Your Vitality is now 21/25. Bidewark converted. Wizard gained.
It is not an easy bond to rekindle. Though a shadow of ingrained instincts remain, they have been in large part replaced, the paranoia needed to survive in the wild looming large, along with a sting of betrayal, as old as the instincts the Gladebound seek to exploit. Yet it is through that shared wound that your people and the beasts with which they seek to cooperate find common cause. They, it seems, were driven North as your folk were, and it is with this understanding that the Gladebound are able to persevere, enduring the snarling and snapping, until at last, after years of effort, one particularly patient Gladebound is met not with growls and hostility but with a snuffling, wary curiosity. Burden Beasts developed.
But while some of these beasts take well to the more domestic hauling work your people desire of them, some feel the call of their wild instincts to settle back into a life of drudgery. And who are the Gladebound to complain? Your people, too, need to hunt to survive, and these beasts serve as faithful and reliable companions in that regard, using their superior senses and agility in the frigid environment to aid the Gladebound hunters just as the hunters, in turn put their greater cognition and strategic knowledge to work devising more effective hunting methods. Huntsbeasts developed.
>>
Huáng
In return for your impassioned speech you receive only an earth-shaking, mocking cackle, the sinister canine’s footfalls fading into the distance as it travels eastward. Conversion failed, Duplocuta’s Patience is now 1/3.
After his personal, bludgeoning-induced enlightenment your disciple goes into seclusion for years as a time, on a couple of occasions not even emerging from his meditative cave for a generation or two. One day, however, he simply reemerges and fully rejoins the sect, outwardly unchanged in any way his fellow disciples can discern. Some, curious enough to want to find out what happened but too afraid to outright ask Shennong himself visit his meditative cave, only to be amazed by what they find. They pass through the entrance and into a new world entirely, dozens of different murals and sculptures, the sect itself recreated in miniature severalfold, and the meditative cave grown to cavernous size to accommodate the changes made to it. Carve Out the Veiled Beauty developed.
Inspired by their senior disciple’s skill, a force of sect members venture out beyond the sect itself, hoping to hone their techniques and find a personal enlightenment of their own, for all that they lack their senior’s wisdom and inborn abilities. Earthstepper Unit created.

Laqura
Unfortunately, this time Godomoloke’s thrashing suffices to upset your concentration, disrupting your attempts to strengthen your connection with the jovial mammal as you brush aside the frothing, buffeting waves its celebratory movements generate.
While the Granchpolpo’s natural shells are sturdy enough to resist the predations of some smaller marine life, against larger lifeforms, they tend to come up woefully short. To address this shortcoming, and compliment their newly developed weapons, the Granchpolpo take to shielding themselves with sturdy, thick wooden board, reinforced and encrusted with hardened coral sturdy enough the chip the teeth of just about any predator foolish enough to try their luck. CoralWood Shields developed.
While your people have, in recent generations, focused on more martial matters, they have thankfully not allowed more artistic pursuits to fall by the wayside. Fascinated by the ink of the Pallipods, which they themselves lack, the Granchpolpo have taken to marking themselves and their dwellings with them, as well as, more recently, their newly made weapons and shields. A simplistic artistic outlet, perhaps, but an effective one nevertheless, and one which has seen rapid development as styles, schools, and aesthetic preferences form, some arguing for the solidity of thick, blocky lines, while debate the superiority of thinner, flowing patterns. Inky Art developed.
>>
Laurelios
Potent though the Throne’s effects are, there is only so much effort one can devote towards a project before they begin to see diminishing returns. Thus you cast your (metaphorical) eyes towards another project, imbuing the kingly sculptures and statues your Shades have lined just about every road corner of their settlement with with a suppressive aura, one that will slow and cow any force that dares to make war upon your people and the sovereign who wears you. Royal Statues developed.
Finding what memories they can dredge up to be fading, fleeting things, easily lost, your Shades attempt to commit what they can remember to writing, curing the hides of the massive bovine creatures their fleshly neighbours have recently tamed with half-remembered techniques and painstakingly etching symbols into the long strips of hide, hopefully immortalizing (until the scrolls themselves degrades at any rate) their memories in a way that will not simply wither away with the passing of the days. Scrolls developed.

Lithic
Epoch (mostly) missed, 2 Major Actions saved for the next epoch.

Lys
You continue to nurture the kernel of light as it grows over the course of decades, tenderly caring for it as you attempt to gently imbue it with the values you hope it will carry forward in life. Demigod of Protection (2/4) developed.
With most of their basic needs tended to, the Liten turn their attention towards less necessary, more cerebral pursuits with which to entertain themselves. Though the Liten have always find their fellows’ tinkling, chiming voices pleasing to the ears, now they seek to transform that simple pleasure into a more enduring pursuit, experimenting with different vocal techniques as they consult with their neighbours. The true breakthroughs come, however, when they begin to experiment with other ways of producing sound beyond their own voices, creating simple instruments to serve as accompaniment and elevate their own skill. Musical Instruments developed.
>>
Makrópnoos
Once more you dive into the inky abyss, finding the large piscine creature much closer to the shore, seemingly preparing to lash out at you one final time. As it approaches, however, the two of you lock eyes. While you have not come out of your encounters wholly unscathed, and the fish itself has sustained little in the way of personal injury, it is difficult to dispute who the victor will be going forward. Subdued by your might, and enthralled by the glimmering gold of the crown atop your brow, the ruler of the lake finally submits. Rampachū converted. Wizard gained.
As their god at last conquers his greatest foe to date, the humans make further strides in their development, beginning with one that makes the greatest impact in their daily life. While these simple mechanisms lack the surface-level impact and raw power of the Aurodox, they are much less unwieldy, and far more versatile, quietly helping offset the labour of a typical villager’s day in a way that cannot be understated. Simple Machines developed.
With the new time afforded to them, some are able to pursue their own experiments, eventually leading to the creation of a small but buoyant and, more importantly, watertight, vessel on the part of one man who was taken by the sight of the waterfowl often found drifting down the rivers of the delta, seeking to imitate them. Though it will likely be some time yet before your people can create vessels capable of prolonged or distant journeys, the seeds have been sown. Simple Seafaring developed.
On the aurodox front, as well, those devoted to raising the creatures have not been idle. With careful choosing of mating pairs, selecting those they believe to most strongly express their desired traits, they have been able to, over the course of several generations and a great deal of trial and error, produce more specialized breeds of the placid bovines, though they remain universally shaggy and massive in size. Specialized Aurodox Breeding developed.
>>
Mortrose
Stalking through the jungles, and somewhat recovered from your life or death struggle, you approach one of the last few holdouts you can sense of the detestable Saint’s power, for all that it seems to strangely fluctuate. As you visually encounter the individual, however, the sight itself is even stranger. They stand stock still at the center of a clearing in the jungle, no beast seemingly brave enough to come near, ensconced in a cocoon of writhing, amorphous energy, of the same like as you’ve encountered wafting off of that violent beast you slew not long after your ascension to the surface. Furthermore, the energy seems to be gnawing away at the Saint’s power you can sense suffusing the figure, breaking it down and returning them to a more neutral state. Curious, you reach out a tendril of energy, and are shocked to find that the moment your energy makes contact it seems to overtake the cocoon with a mind of its own, dyeing the individual in your colours as they at last emerge. Like many of the Saint’s violent followers this one is humanoid, though it wears a mask obscuring much of its features that lends it a sorrowful, almost pitiful mien. The eyes that glint at you through the mask before this new servant drops into a stately bow, however, analyze you in a way that convinces you you will likely need to be wary of this one, however under your thrall they might seem to be. Brother Sadman converted.
Conflict at last at a close, and empowered with new strength, you channel a not-insignificant portion of your newly acquired power into one of your older projects, the ichorous mud undergoing a malignant transformation that sees it changed from a bothersome, but mostly harmless fixture of the Furnleum fields into a trap that must be avoided by its inhabitants at all costs, on par with the Furnleum itself in every regard but scale. Glepnal Mud II created.
The paradoxical nature of your deed and the rite undertaken to honour it both echo, however faintly, throughout the firmament of the world itself, Heaven seemingly overtaken by Hell in a way that defies the natural order and all conventional wisdom. Though the ripples caused your action are small for the time being, in ages yet unseen they will, perhaps, grow into something capable of drowning the world’s order a tide of oozing, encroaching, grasping mud. Overturn of Heavens ~ Rite of Right to the Soul developed.

Mutare
3 hexes claimed.
>>
Patior
You strike at the intruding insect with telekinetic might, its shell cracking as it reels from the force, though as it scans it surroundings it seems more confused then enraged. Iaideryx’s Vitality is now 7/13.
(You’ve got essentially none of the things needed to develop metallurgy)
Seized by a sudden (i.e. from you) interest in the soil and stone beneath their feet, several of the mortals begin to excavate holes, digging several meters deep before they find themselves largely stymied by hardier types of rock. Though they have little success in finding any metal, they do, at the very least, significantly improve on their excavation and digging skills, assuming they pass on the knowledge gained through their strange fixation on to others. Prospecting developed.
Though their tools are hardly optimal for the task, your minions, hardened by the crucible of suffering and well-used to enduring visually futile tasks, are able to fell the trees they seek to lay low largely through sheer force of will, though their general efficiency leaves something to be desired. Woodcutting developed.

Rojodaz
(OP will process this later.)

The Beast
Assisted by Writ, and his fascinating abilities, you begin to introduce changes into the Ichor, changes that, with any luck, will allow you to more easily bring even the mightiest beasts that walk these lands into the fold without resistance. You dearly hope that, with such improvements, the tragedies of Occuleih will never occur again. Ichor Conversion (1/?) developed.
As a byproduct of the changes beginning to take shape, larger cetaceans, not the targets themselves but nevertheless a fortunate byproduct due to the resistance to the Ichor their size affords them, find themselves falling under your sway, singing your praises in subsonic waves that echo across the ocean floor, carrying word of you even to their unaffected brethren, incapable of comprehending those more enlightened than they. Ichorized Whaling developed.
>>
The Door
1 Portal constructed.
1 Surveyor Unit created.
Although it is the work of multiple generations of Sestans, even with the mechanical advancements your people have made, eventually that are able to create several contained basins before painstakingly filling them with saltwater and marine life. Though the populating process is ever more arduous than creating the basins themselves, with your Sestans going through several trial ecosystems that quickly die out due to a lack of proper ecological balancing, eventually they’re able to sustain breeding populations of the desired fish and cephalopods, happily adding both to the menu of their consistent culinary traditions. Mariculture & Cephalopods developed.

The Highlander
Epoch missed, 2 Major Actions saved for the next epoch.

The Unwanted
Epoch missed, 2 Major Actions saved for the next epoch.

The Whisper
Unfortunately, while the Listeners are able to cultivate several highly lethal spores, they have little success in cultivating ones capable with themselves, with even the Listeners’ inborn resistance to such dangers proving insufficient to affect them, though thankfully the contained environment prevents the dangerous spores from spreading into the outside world. Spore Clot Develop Spell failed, 1 DI refunded.
While your people’s cooperative relationship with the Chitterlings and their predecessors was always valued, it could not, in most regards, be considered an equal one, the insects smart by the standards of beasts but still falling relatively short of the Listeners themselves. Now, however, with the intellectual capacities of a subset of them enhanced by Ser Greg’s efforts, the Chitterlings prove more equitable companions then ever before, not only lending their digging prowess but also a new, inborn sense of spatial awareness and knowledge of how best to reinforce tunnels in a way that surprises even the Listeners that have worked alongside the creatures in the past. Chitterling Builders developed.
>>
tsss
2 hexes claimed.
You impale one of the bestial clones, the canine barely having time to let out a yip of horrified shock before it’s speared through in several dozen places, though you find this particular stabbing to be…disappointingly lacking in resistance, the “Primal” collapsing in on itself in a bundle of fur almost the same instant that you stab it. Duplocuta? slain.
Sacrilegious though it may be, and careful though your people are to conceal their sins for fear that their god will learn of their transgressions and rain spiny, stabby vengeance down upon them, the treatment is undeniably effective. Some of the tamed wood has even been, shocking though it may be, proven to be safe to lie on, an unthinkable concept mere years ago. With a tentative seal of approval from even the most skeptical Kikka, the treated wood begins to worm its way into every aspect of village life, providing qualitative improvements (albeit mostly in the form of a lack of splinters) that most Kikka soon cannot imagine doing without. Sablewood Treatment developed.

Ͼ-Arkatassus
With a final, victorious roar that echoes across the desert, you feel the restrictions that have limited your capacity for growth corroding and falling away in their entirety, your dormant potential shifting fluidly within you with a single well-placed mental command. Unrestricted Evolution developed.
Sure your Saurians might be hulking, violent religious fanatics who worship a giant, many-headed draconic monstrosity, but none of those are reasons to be inattentive lovers! As rhetoric and debate over the values of their many-headed deity begin to take precedence in Palladion Saurian society, a more cerebral variety of romantic rituals begin to overtake more primitive, traditional ways of courtship in popularity, with Saurians choosing to express their cultured, dogmatic nature instead of their brute strength of arm in the hopes of winning over potential mates. Rizz developed.
>>
Rolled 8, 9 = 17 (2d10)

PRIMAL ACTIONS
Duplocuta
Disinterested by the cultivator’s offer and unafraid of their threats, Duplocuta flees eastward, cackling all the while (Duplocuta’s out of there).

Godomoloke
Though the bond did not strengthen this epoch, Godomoloke still seems happy to have found a friend, the not very self aware giant swimming towards you to playfully bumps its nose against you, irregardless of the fact that its snout alone dwarfs you severalfold (Godomoloke comes in for a friendly nose bump, unintentionally attacking and rolling the first die).

Iaideryx
Irritated by the interruption, but unwilling to let go of what it perceives to be its own prey, the mantid casts it eyes around, trying to suss out if another rival Primal or similarly threatening creature is hindering it. After several moments its senses home in on the energy radiating from the…structure? Inanimate object? Even the unflappable Primal is confused for a brief instant, tilting its head before deciding to simply lash out at the strange, dead thing with its good scythe and continue on its way towards a target that will at least guarantee a meal (Iaideryx attacks, it rolls the second die).
>>
Rolled 6 (1d7)

>>6306470

Wizard Acquisition
>>
>>6306477

> Rabble Riders move north to (13,19)
> Rabble Riders Communicate?

Through the ashlands the Kikka ride, broad claws of the thorides crunching across the brittle ground. There is much marveling at the strange terrain, at the lack of spikes on everything, the odd new plants living in the layer of ash. At least the stifling heat is familiar.

And then they find a door, firmly shut in the wilderness. A door. It is poked with spears, the handle pulled, a few rocks thrown at it. The kikka have never even seen a door, let alone one standing in the wilderness where it certainly shouldn't be. Is this normal for the ashlands? Hinges are poked, the smooth well made boards admired cautiously (much terrified glancing to see if tsss is near).

Drawing perhaps from some chance influence from the multiverse one the kikka enacts a strange ritual that just feels right. He knocks on the door.
>>
Rolled 7, 8 = 15 (2d10)

>>6306383
(Unrelated roll, nothing for aaaanybody to worry about.)
>>
Rolled 7 (1d10)

>>6306685
Serell swiftly shits his faulds!
>>
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Rolled 3, 7 = 10 (2d10)

>>6306469
>Move while carrying Heliodos and Nugar to (14,28)

"You are courting death. Submit, or be obliterated" the god of enlightenment calls out in a calm voice that brooked no humor.
Less calm to his side was Heliodos, who'd seemed so irked at not getting a chance to nap for two whole epochs, his every snarl screaming that he was ready to kill someone, or something.

>Convert [MA] [1 DI] [PRESSURE]
>>
Rolled 7, 9, 10, 8 = 34 (4d10)

>>6306704
>The pressure in question
>>
>Develop MA 1 DI - Pantheonic Whistle
>Preq-Tech: Eternal Strife Pantheon, Happy Fun Ball
>As a MI, members of the Eternal Strife Pantheon can emit a piercing whistle, causing the next movement tsss makes to be toward them.
tsss. tsss is lonely. The puppies seem...lifeless. tsss pokes one gingerly and it falls over without resistance, like a long dead tree, laying on the ground without a care in the world. And tsss is not sure where tsss is, the shimmering pool of primal mana is too shiny, too bright, and the one spine tsss threw at it sizzled into vapor with concerning speed. tsss is feeling feelings, and tsss does not like it. Maybe if tsss listens very well tsss can figure out where tsss friends are.

>Develop [MA] - Salt Pits
>Preq-Resources: Miniscule Salt
>A Salt Collection Tech that Improves Kikka Health by introducing basic food preservation
Meanwhile the Kikka are discovering the wonder of Salt. Kills from the hunt are butchered and what can't be eaten at the moment is buried in great salt pits where the miraculous substance serves to preserve the meat for leaner times. In time the salt of the pit is slowly stained pink, a symbol that comes to mean a well established home, while a white salt pit in an old home is considered a mark of someone trying to cover up some old shame or erase some guilt in the past.
>>
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>>6306902
>>6306469
>In sympathy with the extraordinary,
>And in love with the strange,
>Scorns the world and is unmindful of prestige.
>He cuts loose from human endeavor and leaves it behind.
>He gazes up at the lofty, longing for the days of old.
>He ponders lengthily, his thoughts wandering afar.
>He would
>Climb Mount Chi, in order to maintain his moral integrity;
>Or float on the blue sea to wander with his ambition.
II
>So he invites his trusted friends,
>Gathering about himself a group of like-minded.
>He gets at the essence of the ultimate secret of life.
>He grinds away at the subtle mysteries of Tao and Te.
>He regrets that the common people have not yet reached enlightenment
>He alone, surpassing all others, has first awakened.


>Whistle [MI]
>>
>>6306923

With a shrill shriek of joy more resembling a tortured sapient Honeywell M-56K Dial Up Modem, tsss barrels toward the sound. Hopefully.

> tsss moves!
>>
Rolled 2, 8 = 10 (2d10)

>>6306474
>>6306340
>>Mortrose, The Primordial Lindwyrm of Rebirth

Let's just get these rolls out of the way for the moment.
>Unit Action [Both Wizards]: Move to the settlement and try to convert the narcissists with their 1 affinity/dice each.
>>
>>6306469
>Major Action: Develop Weaving
The plants of the swamp prove far more versatile than the vines of the jungle, and it does not take long for crude ropes and scratchy cloth to be fabricated from the incoming materials. Incidentally, this also improves the construction of the Sharpclaw's ships, though they're still a far cry from anything that can *truly* tackle the open ocean.

>Unit Move: Drakatron to [36,16]
The great dragon machine, meanwhile, moves into position...

>Major Action (DI): Terraform hexes [36,16], [37,15], and [39,13]
And heaves a mighty heave of divine might once more! The sharpclaw are initially reluctant to explore this new northern frontier, but the bravest (or perhaps most foolish) among them are soon goading on their fellows with taunts and jeers of cowardice. Even so, there is a near palpable anxiety as the watercraft move far enough from shore that where the landmass they departed from ceases to be visible, which only alleviates when land appears again on the opposite horizon.

Any questions if they had somehow gotten turned around are banished as the sharpclaw behold the tundra, and while some complain about the cold, others are examining the ground, where the passing of some great beast has left tracks in the snowy earth.

The hunt is on.
>>
Rolled 9 (1d10)

>>6306479
Defending my fortitude against Godmoloke's nose bump
>>
Rolled 6, 3 + 1 = 10 (2d10 + 1)

>>6306469
>>6306471
>>6307996

>Develop: Palisades [MA]
Resources: Coral, Wood
It is not long after the development of the Coralwood shield that a Granchpolpo starts to think about defence of their settlement. Certainly, Daemupocho and his followers have seemed friendly; but who knows what dangers lurk out there in the wider world? And so the Granchpolpo develop Palisades, to both demarcate the borders of their settlement and defend from what might lurk outside it.

>Create Unit: [MA] Guards at Tidemark
Using: Population: 10
Basic Weaponry, CoralWood Shields, Palipods
And the Granchpolpo form a village guard, armed with the basics, to defend their kin from strangers and wild beasts.


>Convert: [UI] Laqura to Godomoloke [DI]
Using: Aquatic Affinity, Limpid Waters
And again we try. Have we learned our lessons? Have we improved our skills? Can this be the final note of conviction to bring Godomoloke over?
.
(If we succeed but it moves, follow. If we fail and he moves away - let him go calm down.)
>>
>>6306469
>>6306704
>Adjust post
>Move while carrying Heliodos and Nugar to (16,30)
>Tell the croc to open his eyes wide and learn
>Heliodos fires lazor north, definitively hitting the mongrel
>Huang moves to (16,29) and gives his ultimatum to the mongrel



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