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File: Chapter III.png (6 MB, 4084x1817)
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Amidst the constants of creation, rarely do they surpass warfare; rarely are they such as warfare, rarely do they betide such as warfare. It is a disaster born not of the tides nor of the sun, but of the nature of men and beast, of crown and country, of the realities of the world as it was made. It is a sordid affair, all too rife with the death and destruction of good men, of the loss of what is built, of what has been developed; yet nonetheless, it cannot be stopped, for much as forests must burn to be reborn anew, so must men fight to retain their honor.

Not the honor of kings, of nobles and knights, whose valorous flights of combat do see them rise to the heights of their station, or sink into the depths of destruction, but the honor of civilization, of one's tribe and country, of one's hometown; for how may they survive, if those guards which keep them safe lay in waste? As the wicked fight their wars of tyranny, of barbarism and plundering, what can just men do but take the sword as their response, and vanquish them on the field?

But not all conflicts end in the field, though it is most favorable when they do so. If a king will not lead his men into the fight, if a nation will not come to terms of defeat after having seen their marching men cut down, then the fight must be taken to the home of men, to their villages and their towns, to their cities and their castles. And what pain does not arise from the fighting of such battles? As men raise walls to defend their homes, men make engines to tear them down; as the walls grow in their complexity, so do the engines, ever veering towards longer conflicts, bloodier and more brutal - years, decades may be wasted in the taking of a single city.

It is the year 1524 in the Age of Our Splendour, the 1,524th Year since the races of men were graced with the knowledge of our most good maker, since the wisest of prophets and holiest of men, graced with blessings from on high, founded the church upon with the Faith has been built. With the arrival of the age of gunpowder, the walls of men have risen higher than they ever have before, and sieges have grown to scales which had never before been seen. And soon, you shall be partaking in one of them.
>>
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Your name, of course, is Alessandro Galliota, the Viscount of Portblanc, that home of yours which now lays so distant. It had been almost four months now since you had been summoned from the wealthy tradehalls of your fief to wage a war under the command of your lord, Don Carles IV Brascarams, the Lord of Segoma and a Crown Prince of the Mirevalian Empire. Following his plans, you and your regiment disembarked in an foreign land, utterly alone, to fight your way through the countryside of Tilano (the region of Nera where you currently are) as they lay siege to Montechia, the largest city of the region and bastion fortress that holds the key to controlling it.

For two months, you waged your own campaign, advancing through the winding hills and rainy forests of the Tilanese Coast. You have defeated armies, taken cities and fought giants; and now, after all these efforts, you have finally reached the outskirts of Montechia, rejoining the forces of Prince Carles and entering what you hope to be the final path to victory in this war.

As you make your way down the hill, you stare out at the great valley that lies beneath you; in the bottom, a vast camp, fluttering tents of white fabric sprawling out across the plain. The smoke of countless campfires waft into the air, creating a column easily seen for miles; in the distance, over beyond the hill, another such similar sight remains. And the hills themselves, of course; or rather, the great hill that stands at the end of this valley, whereupon a great fortification sits, triangular bastions and towers sitting proudly besides the curtain walls. The intermittent sound of roaring cannons breaks the monotony of your ride towards the camp.

When you finally do reach that sea of white, it is a sight curious like none other. From behind wooden palisades, armed men watch as you pass the gatehouse through the makeshift road clearly dug in a hurry. From atop your horse, you travel amidst the length of the camp, resting soldiers going about their duties and rests around you; sutlers and merchants practice their trade, oxen and horse feed on their hastily built barnsheds. In the wind, the flags of Segoma's nobilities flutter in the wind. Yet oddly enough, no tent seems to stand out to you, none that hold the opulence you would expect one such as Don Carles, or even the other heads of the army, to use. Nevertheless, you are led into a particular tent by your guides, and after showing a seal confirming your identity, you were allowed inside.
>>
"Don Alessandro. I see you have finally arrived. Greetings be to you."

Greeting you is a man who you can only describe as in the shape of a rat, thinner than a beggar and yet dressed in the field livery of a man of the robe. You know who he is: Octavi Colenáz, the Marquess of Castalla - standing right at the foot of the Ascarpian Mountains, the craftsmen of his fief were most likely responsible for the forging of a good deal of the weapons and powder your regiment first acquired. You also know him to be a man you would not trust if your life depended on it.

"Don Octavi. Greetings be to you as well - after waging my lone campaign throughout this region, I have finally arrived to join the siege. Where is His Highness? I must report to him of all that has occurred." you reply.

"Don Carles will be joining us shortly. His highness had been on the secondary camp, over beyond the hill, dealing with some matters with Don Salazar and Don Fadrique."

"I see..."

If that is the case, then you've no choice but to wait. In the meanwhile, however, perhaps you could talk with Don Octavi. Shifty as the man may be, he is a fellow nobleman still, and a military commander of this expedition in equal position to you.

CHOOSE YOUR OPTION (NO LIMIT, ASK AS MANY AS YOU WANT)
>Ask him about how the siege goes
>Ask him of what he has done in this siege himself
>Ask him about any news from the homeland
>Ask him something else (Specify what)
>Actually, I'd rather just wait
>>
Thread I - https://suptg.thisisnotatrueending.com/qstarchive/2025/6153604/

Thread I (Conclusion) - https://suptg.thisisnotatrueending.com/qstarchive/2025/6189036/

Thread II - https://suptg.thisisnotatrueending.com/qstarchive/2025/6231466/

Field Handbook - https://rentry.org/TercioQuest (Updated!)


Welcome to the second (third?) thread of Fog of War, I hope you enjoy it.
>>
>>6275848
>Ask him of what he has done in this siege himself

Seems to be the safest question for a man we cant trust.

Good to see you back with more Fog of War Tercio!
>>
>>6275848
>Ask him about how the siege goes
>>6275850
I think you might be already considering this, but a section describing the states/polities of the setting would be helpful in the future
>>
Maps in the opening vote post, we are truly blessed!

>>6275848
>Ask him about how the siege goes
+
>Ask him of what he has done in this siege himself

Seems most natural to ask how the siege is going generally, and if Don Octavi has managed to gain any glory, in the same question.

But if it isn't too greedy then we might be able to finish with a comment that we haven't received any news from the homeland during our march, has there been anything of import (but only if QM wants to hint at anything from back home, obviously we can just write letters to find out about our specific home city and family)
>>
>>6275848
Nice to be back.
>Actually, I'd rather just wait
Better to just ask the prince.

>>6275859
Didn't we already get that in some updates before? From that "Mundi" book. I guess putting it all in one place *would* be nice.
>>
>>6275848
>Ask him about how the siege goes
+
>Ask him of what he has done in this siege himself
>>
>>6275848

Aw yeah we back

>Ask him about how the siege goes

>Ask him of what he has done in this siege himself

I'd like both.
>>
>>6275848
>Ask him about how the siege goes
Just this one
>>
>>6275848
>Ask him about how the siege goes
Be polite. Best not give a man reason to squirm, especially if they're untrustworthy.
>>
>>6275863
Yeah, I think QM could just update the handbook with the maps/info we uncover during the quest
>>
>>6275848
>Ask him about how the siege goes
>Ask him about any news from the homeland
>Ask about the supply situation
>Ask whether they've encountered giants
>>
>>6275853
Ask him about what he's done

>>6275859
>>6275953
>>6275964
Ask him about how the siege goes

>>6275861
>>6275927
>>6275937
Asking him about the siege and what he's done

Asking him about the siege and what he's done wins


Furthermore, I would also like to say, since a few anons were asking for a 'reference' about the nations of this world, I have created an addendum to the Handbook that shows you all that you have learned. Further choosing actions to read the book will unlock new entries.

https://rentry.org/MauvaMundi
>>
>>6276242
I also forgot to add, since it took some time to set this up and I was a bit busy today, updates will be delayed for a few hours - so basically, tomorrow morning.

Worry not, however, as I will not be going back to my once-every-two-days schedule for the time being.
>>
Missed the vote but welcome back OP. Thanks for the handbook update.
>>
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"How goes the siege, then?" you ask, hoping to gleam some information from the man.

"About as well as can be expected", he begins.

"Montechia, this city, is nothing short of a boulder in our path. I am certain that Segoma in its entirety is not as well fortified as this. It is as though we have taken to warring Camponia."

Camponia, you quickly remember, is one of the princely states, the largest amongst them, and the one that stands to your east. It is currently ruled by one of the other Imperial Crown Princes, one Don Fernando if you are correct. Not only are they the largest and most populous of the Appanages of Mirevale, their hold over the northernmost pass of the Ascarpians, the great mountain range that splits the continent of Mauva itself in two, has ensured that the crown has spent no small deal in their fortifications - several Imperial Armies of the Crown are stationed there. It is no wonder that such a fief is almost always given to the 'favored child' of the ruling Emperor.

"So nothing has been done?" you prod.

"There has been progress, of course! All thanks to the forces I had brought." he replies.

"Is that so?"

"Aside from you, Don Alessandro, I am the only one who had brought guns to batter down these walls. Though they have not done so entirely, we have already dealt some deal of damage to the curtain upon that hill. Of course, if I had been given more time by his highness, perhaps I might have been able to acquire more cannons from the Artillery Guilds."

Artillery Guilds, as capricious and powerful as they were wealthy. That an entire guild - the Mascaloman Guild - had agreed to limit their services entirely to the Mirevalian Empire was a feat few nations could replicate. You had heard, once, in a ball, of nations in the far west who had no need of such matters and knew the secrets of cannonforging themselves, but you've no idea of the truthfulness of such.

Before you are able to continue, however, you talk is interrupted by the opening of the tent flaps as a new man walks in - whose sight drives both you and Octavi to bow forward in respect. It is Don Carles, your prince and liege lord. Adorned in black and silver plate armor, a golden cloak around his back, he signals you both to rise.

"Don Alessandro. It is good to see you have arrived here safely...how hast thou fared in these paths months? Tell me of your march across Tilano."

And so, you do. You recount the story of your battle at Costat Hill, of the cities you had passed through both friendly and unfriendly, of the volunteers who had joined you and the giants you had fought. Hearing your story, the Prince continues to stare at you attentively.
>>
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"I see...it is good to know this." he says, after you finish your report. "You have arrived in timely manner, with more men than you had begun with, and most of all, you have ensured that there is little danger of a relief army from the west. I am pleased by your performance, Don Alessandro. You have done well."

"Thank you, your highness." you quickly reply. "Your words bring me honor."

"There is little time for pleasantries, however." he continues. "Allow me to tell you of the situation you have joined..."

"Montechia, as you will soon learn, is an impressive painting of modern defense. As we had first arrived, we were unable to land too closely to the city - the coasts around it are nothing but cliffs, impossible to climb. We were forced to land farther out to the northwest, which certainly gave them some time to prepare. The city itself is built in a coastal depression, a 'valley' of sorts, and they have used these features most splendidly."

"To their west, stands the hill you have already seen on your way down here. It is defended by a great wall, surrounded by moats and bastions. Though it does not possess any Ravelins or Glacis, its natural defenses more than make up for it. The only weakness it holds is the age of its walls. Their curtains are made in the old, obsolete style, which cannot much handle heavy cannonfire."

"To the south and east, on the other hand, are a far worse problem - fortresses, three of them, built in the style of the Trace Colibrenne. They have none but the most modern of defenses - earthworks, halfbastions, hornworks, ravelins...their curtains are sloped and short, making them highly durable to cannonfire. We have had no luck in breaching them with the guns that Don Octavi had brought."

"What of the coast?" you ask.

"Little better. Their coastal batteries would ensure any attempt at landing ended far before it even reached their beaches."

That is certainly not good to hear - it sounds as though this city is an impenetrable fortress!

"What has been done, then, your highness?"

"We have set up our forces across two camps, to ensure they were not able to concentrate their men entirely on a single side - and ever since then, we have begun sapping efforts. To our good fortune, several mercenary companies had agreed to join our efforts, rather than those of the Fortelli, after being offered a decent sum."

"That is good to hear, sire. Hopefully, the arrival of my forces shall aid this siege greatly."

"We shall see. Now, is there anything you've left to say or ask before we move onto deciding what shall be done with your forces?"

"Well..."

CHOOSE YOUR OPTION (NO LIMIT, ASK AS MANY AS YOU WANT)
>Ask him about the homeland
>Ask him about possible interference by the Sbravani
>Ask him about the war in the rest of Nera
>No, that is all.
>Write-in
>>
>>6276545
>Ask about everything
>Also ask about the following:
How does the enemy get water to the moat on top of a hill? Can that machinery be a vulnerability?
How about think about employing a fake blockade runner ship or two full of our men? Our local recruits could easily pass for reinforcements
What is the supply situation? How long do we have before we'll be forced to break the siege?
>>
>>6276565
+1
>>
>>6276565
+1
>>
>>6276565
+1
>>
>>6276545
>Ask him about possible interference by the Sbravani
>>
>>6276545
really cool map!
>>6276565
+1
>>
>>6276545
>Ask him about the war in the rest of Nera
Plus what that other guy said
>>
>>6276545
>>Ask him about the war in the rest of Nera

And anon >>6276565

By the way QM, what happened to the giant we captured last thread?
>>
>>6276565
>>6276586
>>6276587
>>6276599
Asking about everything and then some wins, writing.
>>
Oh fuck i forgot to post the update, lmao
>>
File: Nera War.png (1.06 MB, 1345x1132)
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"How goes the homeland? I've not had any time to write letters in my march" you ask.

"If you've a desire to write letters, send them to the fishing village we've been using as a port. I've not heard anything out of the ordinary from Segoma, if that is what you wonder."

"I see...then, I must ask, what has the rest of Nera done, so far? Have they not sent an relief army to Montechia, nor attempted to break the blockade with a fleet?"

"That is a good question, Don Alessandro, and one better answered by looking at the greater picture. We are but one of the foes that the Fortelli fight. To their north, the Republic of Avonna has taken advantage of this 'civil war' to strike at Edroa. In the south, the Neterelli, the oldest patrician family in Nera, are consolidating their power in the south. And finally, Santula has also taken to striking at the island of Guiverni, which they once owned. To put their efforts against one would mean ignoring the others - and more than that, it would mean leaving Montellegaria itself unprotected. That is why they've no choice but to confide in the strength of this fortress - and why once it breaks, their spirits shall be in tatters."

It is certainly impressive, how much Don Carles seems to know of such things - the scale at which his plays are made is far greater than yours.

"I see...but then, what of the Sbravani? They've a long border with Nera, and if I am correct, had already invaded Straccia once."

"They've far greater foes than a single of the trade republics. Had they tried to invade it, almost every country they border would have responded in kind. Other than those Halfbreeds in Johannes, they've nothing but enemies surrounding them."

"I understand. I've no more questions." you finish.
>>
Your meeting, however, was yet to end, for there were the matters of what you would do. Don Carles was quick to tell you that your regiment, once it had arrived, would be staying with the western camp to be used alongside the armies of his highness and the Condottieri that he had hired.

"We shall assault the walls, then?" you ask.

"Not yet. The cannons have yet to make a considerable enough breach - and our sapping teams have not yet tunnelled far enough to do such, either. With their higher position, and the moats they have around the walls, assaulting them properly would be...very difficult."

"It is an impressive feat, I must add." adds Don Octavi. "From what the men in the naval blockade and the folk from the villages we've captured say, they had built a horsedriven wheel system to bring water to the hill."

"And speaking of the blockade..." you interject, "Have we any estimates of how much time it shall be until they are driven to starvation?"

"A year, at least." says Don Carles. "Though they were unable to gather much of the harvest - we had found the fields all but filled, after all - a city as wealthy as this one would not be without great storehouses. Had we informants in the city, perhaps we would be able to use the mortars to destroy their storage...if they have not already moved it somewhere safer, that is."

"Perhaps we could hide some of our men amidst a blockade runner."

"A tempting idea, but far too likely to fail. It is very much a raresight to see such daring attempts nowadays. The've no reason to expect one."

And as such, they would most certainly see it through. You do not need him to tell you such to know it. No, it seems as though you will be forced to sit through a long siege, unless you are able to make a decisive breach. With nothing else to do, Don Carles dismisses you, stating that he shall be returning to the secondary camp for the day.

"Ah, one more thing, your highness." you say as he is leaving, remembering one particular thing of note. "In my campaign, I had captured quite a few prisoners, and amidst them, a giant. It shall be necessary to hold them."

"Very well. I'll see to it that they are placed safely with the other prisoners. If any offers of ransom are sent, I will be sure to pass the money to you."

And so, you are now free. With your troops arriving to set up camp, it is unlikely there will be much action for the day in your side of the siege. You could aid them in the matter, of course, and perhaps ensure they do so efficiently, but you could always leave the matter to Provençal and Hugues, and do something else instead.

CHOOSE YOUR OPTION
>Oversee the campmaking efforts
>Explore the city outskirts personally
>Set up your own tent and get to reading your books
>Set up your own tent and get to writting a letter
>Write-in
>>
>>6277205
>Set up your own tent and get to writting a letter
Tell mom and bro that we're alive, well and covered in glory
>>
>>6277205
>Explore the city outskirts personally
>>
>>6277205
>Set up your own tent and get to writting a letter
>>
>>6277205
>>Set up your own tent and get to writting a letter
Got to keep the family abreast of the situation.
>>
>>6277205
>Explore the city outskirts personally
>>
>>6277205
>Explore the city outskirts personally
Nat 1 headshot lets go.
>>
>>6277217
>>6277326
>>6277334
Write Letter

>>6277299
>>6277369
>>6277453
Explore the Outskirts

It seems we have a tie. I will wait a little more for a tiebreaker, and if there isn't any, I will flip a coin.
>>
>>6277847
Almost forgot...also, my ID changed? Let's test something.
>>
>>6277205

>Set up your own tent and get to writting a letter

Read the whole thing in a day and caught up, good stuff QM !
>>
>>6277847
>>Set up your own tent and get to writting a letter
Also, spend time with Joan
>>
>>6277847
>>Set up your own tent and get to writting a letter


First things first.
>>
Writing a letter it is.
>>
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Though you first think about exploring the outskirts of this city, you decide it to be an ultimately poor idea - how laughable would it be if you were felled by a shot from an enterprising marksman, or fallen into some manner of hole or trap? You'd be better off getting to write to your family in Portblanc.

With your goal in mind, you go about setting up your tent inside the area where your own regiment's camp will be. It had been decided, you were told, that your regimental camp would be westwards of the current one, expanding upon it to ensure general safety - though part of you thought that it was so you would be the first ones hit if an relief army came barrelling from the westward hills.

With your lordly tent soon set, you began to write your letter, the sounds of carpenters and soldiers working on the background as you take your feathered quill to parchment.

To mine honoured brother,

I must entreat thy pardon for my long silence these past months. Though I did greatly desire to send thee some word, the nature of this campaign hath rendered such a thing most unfeasible. It hath now come to pass, however, that I am not likely to depart from my present station for many months hence, mayhap even years, though Splendour forbid it be so. If it be thy will, direct thy letters unto this place, and the bearer of this missive shall know well how to see them returned to me.

Much hath come to pass, I must say. I have felt myself the tremors of battle and seen with mine own eyes the great spillings of blood. It is not out of joy that I say this, but I myself have claimed the lifes of more than one foe. Say naught of this unto our mother, for the sake of her own health, but I have found that it to be entirely impossible, as a leader of men, to wholly shun myself of danger. But a week before I had written this, a band of Himmerians - yes, brother, giants - had seen it fit to attempt an ambush upon my person! Trouble not thyself either, brother, for by Splendour's grace, I reain unharmed, and the giants were slain.

This land is not as I had reckoned, dear brother. The heat is great, like the fiercest summers in Uharta, yet what surprised me most of all was the humidity - Though I had thought Portblanc, as a city by the sea, to be wet and oft rained upon, it is as naught but a desert compared to the unceasing showers of these hills i trod upon, and worst of all, it is not yet summer! I cannot fathom how those who dwell in the northern reaches of Straccia, where I am told it raineth more still—endure such a clime in any sensible fashion.

But I prattle too much of mine own affairs; tell me, what hath passed in Portblanc since my departure? How dost thou fare, Jonatan? I hope you are able to sate my thirst for news; Not since my days in Mascaloma have I been so long estranged from our home.

With mine enduring affection,
Don Alessandro Galliota, this 17th day of December, in the year of Our Splendour 1542
>>
Your final words written, you slump in your chair, glad to be availed at last of such a duty. Though the writting of letters is as though the lifeblood of communication in far distances, to write such long swathes of text without too grave an error shall always be an tiresome task to you. You'll leave the parchment to dry for now - and tomorrow, you'll send it to the 'courier ships' that Don Carles had spoken of.

Yes, there will be much to do, tomorrow...

>NO VOTE FOR NOW
>NEXT UPDATE IN THE USUAL TIME

My apologies for taking so long and having no vote, I got a bit busy so I just threw out whatever I could do have an update today.
>>
>>6277968
It happens, OP, trust me. Thanks for the update.
>>
>>6277968
Yeah, it's fine. Thank you for running this fantastic quest
>>
Testing
Testing
>>
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In the following morning, after handing over your letter to the courier, having sealed it with wax pressed upon by your signet ring, you return to your camp to meet with your officers. In the short day that you had spent writing your letter, a whole new camp was raised from the ground; but more than the village of tents that you had seen erected every single day upon the field, this one had purpose of length: wooden palisades sourced from some ways south, where you spotted a verdant forest, were raised along its border, such that a few men could patrol its edge for possible attacks. Dirt roads dug to more easily allow wagons to pass; small 'ranches' where horses and oxen could be kept when not grazing the fields of the valley.

It was impressive, the speed at which engineers and soldiers went through such a process - though perhaps not surprising: they must have done such things hundreds of times during their service.

Regardless of such, you make your way to the command tent, where Hugues, your second in command, and Provençal, your quartermaster, await you, already deep in conversation.

"How do things go?" you question, alerting them of your arrival.

"We have done as you asked, meu seynor. The camp has been all but set; our regiment is ready to aid in the siege efforts." begins Hugues.

"Good - then what are our orders? I had been told by Carles that they would be relayed to you."

"There are...none, sire, save for requesting usage of your artillery to continue battering the walls. Artillery Master Vettorio has already gone with his cannon to do so."

You can confirm that much; even from hear, you can hear the sounds of the cannnonade raining upon the city, and amidst them, the one that you had heard throughout your whole campaign.

"Is there no danger of counter-fire? Does the foe not possess cannons of their own?" you ask; if your army were to lose its guns, that would be very much bad for your goals.

"Nay," answers your sergeant-major. "From what I have been told, only the small Saker fieldguns brought by Don Octavi are outranged by the defenders; It would seem that they've none as far-ranged as a culverin.

"I understand, but...what doth you mean by no orders, Hugues? There is nothing or us to do?"

"Nothing we have been ordered to do, sire. The truth of sieges is that until there is a significant breakthrough in the defenses, all that can be done is wait. With that said, however...there are many matters that could be done in relation to the maintenance of our siege camp - we may send out troops to forage or scout, as we had done during our march, or perhaps instead to collect timber from the forests south to improve our fortifications or if just to use as firewood."
>>
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"I see..yet none of these things require mine own presence, do they not?"

"Indeed, sire; and as the colonel of our regiment and an honourable viscount, we must simply not endanger your lordship by making a waste of your time with such rudimentary tasks."

You had known sieges to be waiting games, but to this extent? By the splendour, if this turns into a matter of years, you shall surely not maintain your sanity. Still, you must do as is your duty...

Foreword

Before moving onto the ruleset, I would wish it to be said that you are not forced, as the player, to keep track of every moving piece. All statuses or numbers shall be kept track of by myself, and Alessandro shall be informed when any 'dangerous' or 'noteworthy' situations are afoot. Though strategizing is extremely welcomed, there is no need to feel overwhelmed by the system


RULES

You have now entered a Siege. In the age of gunpowder, advances in fortifications have led to the turning of sieges into lengthy, slow, and painful matters. Rather than weeks, events shall now be shown in a format of months It shall be your role, as Colonel, to lead your regiment through these months, ensuring they remain fed, paid, and protected from the elements. There is no timer; the siege shall continue indefinitely until a breakthrough is made, or changes occur such that the siege is called off.

Events
During each month, a number of events may occur. These range from positive to negative and anywhere inbetween. Your foraging parties may be attacked, or your scouts may find an enemy force marching on its way to attack you. Keep in mind, however, that not every event will have an immediately obviously outcome...

Regiments
They are your army; your soldiers. When not faced with the prospect of field battles, there is little importance in the divisions of an regiment save for that of their overall capabilities; as such, the soldier of not only your regiment but of every other under the Army of Segoma is divided by type. (For more specific organization, please refer to the Field Handbook)

Supplies
It has been said that an army marches on its stomach, and this is no less true here. Your supplies are what determines whether your army shall be fed, and starvation can be a far more fearsome foe than bullets or spears. Keep in mind these terms...

Local Availability represents the physical wealth of the region. It can range from Very Poor, Poor and Average to Rich and Very Rich. This value determines the ease with which your soldiers may forage and sack supplies from the countryside, and is heavily dependant on both your location and season of the year.
>>
Supply represents any 'consistent' stream of supplies being received by your army; in this case, the supplies you receive by sea. There are various levels of supply. Insufficient means your supply is wholly unable to support your army; it shall only barely slow the decrease of your storage. Lacking means they are far more decent, yet still not enough; they will somewhat slowdown your supply consumption, taking two months to burn through a single month's worth of supplies. Sufficient means you have enough to feed your entire army and will suffer no supply loss whatsoever. Finally, Plentiful means you are receive all you require and then some; actively increasing your supply storage every month.

Status represents how well your army is doing at the moment; a well-supplied army is not only happier, but more capable as well. It is in your best interest to maintain this value as high as possible.

Stored represents how many weeks of supply you hold in your baggage train; It is what ensures you will continue to eat even if your foraging parties fail. Lose it, or let your supplies run dry, and your army will begin to starve. It should be kept in mind, however, that losing your stored supplies does not spell instant death; as long as your troops are capable of foraging from the land, you may continue to remain afloat.

Finances
The general who does not pay his soldiers will not remain a general for much longer. In this age of warfare, no soldiers holds loyalty greater than to that of cold, hard cash. It is what motivates them, and it is what keeps you in charge.

Warchest represents the wealth you have stored. It can increase or decrease as a result of events or purchases, but its main usage is to pay the wages of your soldiers at the start of each month.

Upkeep represents the total sum of the wages demanded by your army; this includes not only your recruited soldiers, but your mercenary companies and specialists as well. Failing to pay them in time will have grave consequences...

Months Until Bankruptcy reprents how many months worth of wages your warchest is capable of paying.
>>
Tasks
In this period of early modern warfare, the 'Little War' is more important than ever. You may, at the start of a week, assign any number of your companies to carry out any 'task' you deem necessary. Although the choice remains in your hands, some are particularly important.

Scouting
Companies assigned to this task will dedicate their time to studying the land ahead of your army, looking out for villages, hostiles, or indeed anything of note. The only units capable of scouting are 'Mounted or 'Light Infantry'

Foraging
Companies assigned to this will dedicate their time to pillaging and harvesting the land, sacking villages and farm fields for supplies. It is a bloody, but ultimately necessary effort. Although any unit is capable of foraging, mounted and light foot units will have a far easier time of it.

Labor
Finally, you may dedicate your units to raw labour, using their manpower to work on projects for the war effort. Mercenaries and Mounted units are unable to be dedicated to this; their superior 'value' means they shall entirely refuse being put to work like peasants.

"Very well, then, let us decide what to do."

HOW WILL ALESSANDRO PASS HIS TIME? CHOOSE ONE.
>He shall remain in his tent and read his books
>He shall fraternize with one particular person (If so, who?)
>He shall petition Don Carles for better supplies
>Write-in

SHALL YOU ASSIGN UNITS TO A TASK?
>Yes (Specify which units, and which tasks)
>No
>>
Field Handbook - https://rentry.org/TercioQuest

Almost forgot.
>>
>>6278457
>He shall petition Don Carles for money
We have a month and a half of wages left, this is dangerous

>Assign all mounted units to foraging, and the rest to labor. The mercenaries can guard the camp.
>Use our local recruits' knowledge to find foraging targets. Maybe even search for less plundered regions farther than the immediate vicinity
>>
>>6278457
QM, does anything like the Iliad exist in this universe?
>>
>>6278491
+1
>>
>>6278491
Supporting this, with the qualifier that asking Don Carles for money is just making sure we have it and our men are being paid, not, like, asking for more than our fair share
>>
>>6278491
>>6278718
+1
>>6278533
the funny thing about the iliad is that the trojan horse episode doesnt happen in it
I don't think it'd work anyways, wile e coyote aah tactic
>>
>>6278457
QM, how good is our shipborne artillery? Can we attempt a mass landing under its cover?
>>
>>6278842
As previously mentioned, attempting to land would be a death sentence due to the coastal batteries of Montechia. As a whole, coastal batteries are nearly always more powerful than shipborne cannons, not being constrained by size nor weight.
>>
>>6278491
Alright, this vote wins, writing
>>
Though it is not a matter that many consider proper, you know above all of the importance of money; from the heaviest of gold bullion to the smallest copper coin, they are the very basis from whence civilized society is built, more fundamental even than the bonds of lord and vassal, and the blood which selects them for the right of rule. It is only through wealth that artisans are able to build, that farmers may cultivate crops to feed distant cities.

It follows, then, that having seen your own reserves to be running dangerously low, it falls on you to deal with an issue.

"Greetings be to you, your highness." you say, as you approach Don Carles on horseback. You both currently stand at the hills at the mouth of the valley, those hills where you had first gazed upon the siege that you now partake in. The finely-dressed prince seems rapt in thought, staring at all occurring bellow him.

"Greetings be to you as well, Don Alessandro. What is it that brings you to me?" he says, not for a moment breaking his study of the land.

"It is the matter of coin, my liege. Though I'd not wish to impress upon you, the warchest that I had brought through my lone campaign stands capable of paying my regiment for but a single month more." you reply, clearly stating your current case yet not directly asking your lordship for the funds he had promised: such was the way Etiquette demanded it.

"...I see." he answers, calm as always. "Very well, then. Send your list of payments to my quartermaster. I shall see to it that they are handled."

"My gratitude upon you, Don Carles."

And so, with but a single word from your liege, your monetary woes are solved; From now on, so long as you continue to be camped with the Army of Segoma, your upkeep will be immediately paid by Don Carles at the end of a month.

With such issues handled, you return to the normalcy of camp life, waiting to see how the other matters of the month will turn out...

>ROLL 1D100, THREE TIMES
>>
Rolled 91 (1d100)

>>6279011
Based Carles
>>
Rolled 100 (1d100)

>>6279011
Hard to beat that 91
>>
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Rolled 36 (1d100)

>>6279019
Damn.
>>6279011
>>
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>>6279019
Oh here we go
>>
>>6279019
heheheheheheh
>>
>>6279016
>>6279019
>>6279022
Well, that's one way to start of the thread.

Give me a moment, I gotta think of a way to give you a critical that doesn't immediately skip through the entire siege.
>>
>>6279433
Lmao, take your time.

Maybe that giant will come through for us...
>>
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For the following weeks, a 'peace' of sort seems to fall over your own livings. Although the siege continues on day and night, cannonshot fired at the walls and returned upon the ever-encroaching trenches in return. You spend your days all but idling, overseeing the management of your camp or talking with your fellow noble lords about plans and strategies. In the meanwhile, your soldiers continue on with their duties, nearly all of your army save that of your mercenaries sent away to scour the land for more supplies or ascertain the state of the region, looking out for relief armies that may come from the south or east.

And in that regard...they do wonderfully.

Your scouts, of course, report nothing of the sort. Indeed, it seems that after your campaign, nearly all of Tilano has been pacified. Whatever holdouts still remain loyal to the Fortelli family have learned well to remain within their walls and wait out to see the winner. Once this city falls, the region shall truly be yours, and with it, the road to Montellegaria, the capital of Nera, will be wide open.

Similarly, your foragers do well and above what you had expected; venturing a few days south, neath the coasts of the Carsa River that lays down southeast of Montechia, they found several villages, their storehouses ripe with harvest from the late spring. They took them without issue, cutting down the resistance in their path and bringing to your camp a considerable sum in supplies.

+ RESERVE MAINTAINED
+ RESERVE INCREASED

As the final days of December approach, bringing summer together with it, it had seemed to you that the rest of the year would be left in this stalemate, but yet...!

You are in your camp, during mid-day. Amidst a slowly crackling fire, you and other nobles from your army enjoy some pillaged wine, drinking it merrily as you dine upon salted venison. You reach for the bowl of white bread, reserved for your upper circle - and thunder permeates your very being.

A crack, an burst of sound so heavy you can feel it upon your bones, so surprising in its nature that you fall to the ground. Across the camp, horses scream in surprise, almost throwing some men from their saddles entirely. You turn your head to the source, to the mighty source of this shattering sound: and you see a cloud.

A black and white cloud, growing ever greater into the skies, far greater than any you had seen before, rising from amidst the hill. You waste not a single second before ordering that it be found immediately what had happened; though you've already an idea of what it might have been...
>>
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It takes only a few minutes to confirm your suspicions: in a stroke of what could be seen as unbelievable luck or grave misfortune, a great powder magazine hidden in one of the corner towers of the southernmost fortress was hit, sparking its contents and blowing the entire thing sky high. Indeed, so great is the cloud of dirt and smoke thrown from the explosion that smatterings of dirt, ash and pulverized stone rain upon the field like winter snow for several minutes - even now, the smoke has not dissipated.

Yet despite the utter destruction of the corner tower, of the gigantic breach delivered upon the walls of Montechia, there is no movement in your own part. No orders arrive for your forces to move out and assault the opening. You send for a messenger to ask your liege for orders, yet the answer is all the more puzzling: We are not to attack.

You cannot understand it: new as you may be to the art of warfare, you have read enough, seen enough to know that a breach of such scale would be of immeasurable value. So why does he not charge?

CHOOSE YOUR OPTION
>Attempt to convince your liege into launching an assault before the breach is patched up
>Have your culverin sent south to continue bombarding the area
>Trust Don Carles' planning
>Write-in
>>
>>6279472
>Trust Don Carles' planning
>>
>>6279472
>Attempt to convince your liege into launching an assault before the breach is patched up
>>
>>6279472
>>Trust Don Carles' planning

Simply getting to the breach we would suffer atrocious casualties by the look of it, the loss of their magazine is quite fortunate though.
>>
>>6279472
>Have your culverin sent south to continue bombarding the area
>>
>>6279472
>WRITE IN: Attempt to convince your liege to allow your culverin sent south to continue bombarding the area

This feels like something we should ask for permission on, but keeping fire on the area might prevent them from rebuilding
>>
>>6279472
>Trust Don Carles' planning

Carles hasnt proven himself a fool yet
We should follow his orders.
>>
>>6279472
>Suggest to Don Carles that we send the culverin south, but go with his plan if his objections are reasonable
>>
>>6279472

>>6279499
>>6279602
+1 to these
>>
>>6279472
>>Trust Don Carles' planning
He hasn't steered us wrong yet, and he's also paying for our forces so it's the least we can do
>>
>>6279472
>>Trust Don Carles' planning
He seems like a reasonable fellow, so he surely has some ace up his sleeve. Or whatever the equivalent is in this setting.
>>
>>6279472
>>6279478
changing my vote for these
>>6279602
>>6279499
+1
>>6279731
>he surely has some ace up his sleeve. Or whatever the equivalent is in this setting
I guess something akin to the lansquenet card game would be fitting
>>
>>6279476
>>6279479
>>6279499
>>6279558
>>6279602
>>6279668
>>6279817
It would seem that trusting Don Carles but suggesting that you send your culverin south to bombard the remnants and stop rebuilding wins.

No update today, I'm getting ready for a several hours trip. I'll get something up tomorrow, though.
>>
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Now, you're no sycophant who believes those of a higher station to be utterly without failure. Just as it is in their monarchical nature to order those below them, it is in your nature, as a man of the nobility, to possess the good mind to see issues the decisions of your liege lord. Don Carles may be of the grandest lineage of Mauva, but he is no holy man. And so, to learn that he has decided not to attack brought you some manner of pause.

With that thought however, you also knew the man to be one not so easily trifled with; he is no mere spoiled brat who served as but a spare for the imperial line, but a Crown Prince and a true candidate for the Crown of Mirevale. If he held some other manner of plan, you would put your trust in it. With that said; it would be truly foolish to simply allow the enemy to do as they please. Waving off your bodyguards, you set off to find Don Carles, that you may greet him with a new proposition: to assign your own regiment's culverin to continuously bombard the breached area and stop any attempts at building a makeshift barricade.

Whipping your horse into a sprint, you and your retinue make your way to the southern camp. Though you had not journeyed through it yet, it seemed no different than from your own: a sea of tents of various sizes, men around campfires, and sutlers practing their trades. Entering the Colonels' tent, you see Don Carles, wearing his armor as he usually is, besides Don Fadrique de Caduyas, your colossal fellow from Zaroza. You bow to your liege, as is customary.

"Your lordship, I came as soon as I had heard the others: we are to hold back?"

"Heh, surprising, isn't it?" comments Fadrique, jovial as he usually is. "I'd asked his highness but the same question."

"The reason for my refusal to attack is simply a matter of geometry, Don Alessandro. Even if that tower had vanished entirely, it would have cost most of our army and then some to march through it."

He pointed to a table in the tent; one containing what seemed to be figurs and replicas of fortresses and walls, put together such that they were not too dissimilar to the fortifications that awaited you in the city (barring, of course, the still-standing corner tower in the replicas). Approaching them, he took out a wooden stick of sorts, and began to drag it as if to show you something.

"Fortifications built in the style of the Trace Colibrenne are built on the strategy of overlapping fire. To even reach the breach, our men would be forced to charge under the fire of not one nor two positions, but three. And that, of course, is without counting any men that may be deployed on the curtain walls."

Having not had any experience in such matters, you had not considered of such specific effects in the shape of a fortress. You'd seen how much damage an arquebusier's volley could do upon an ill-ready foe.
>>
"In that case, sire, shall we not at least place a cannon to prevent them from rebuilding some defences? Mine own culverin could very easily be drawn here for such a matter."

"We shall, of course. However, a mortar would be most capable in such a matter, being capable of firing upon it without a direct line of sight."

"Very well, I thank you for the explanation, Don Carles."

"For now, you've no need to worry about an assault, Don Alessandro. Continue as you may."

And so, you returned to your rest.

It was now nearly the end of the year; soon enough, the night of the 31st of december would be upon you, the eve to the new year. It was a common holiday, amidst all cultures, to commemorate in those days they considered to be the final revolving point of the seasons. It was no holy day - sermons would be held for the prayer of a good new year, but not much more.

The soldiery, of course, would be partying as well as they could, no less due to the imminent arrival of their monthly salaries. Fruits and sweets would be eaten and beverages would be drunk to welcome the new times and the arrival of the summer season. You've no much doubt it's the same for the men in the walls of Montechia, lest their morale be driven to the lowest of points.

It does, of course, beg a question: where shall you spend this eve?

CHOOSE YOUR OPTION
>Fraternizing with your own regiment
>Socializing with the other noblemen
>In your tent, alone, reading.
>Write-in

Last time I leave my updates for after i've had to spend half the day driving.
>>
>>6280349
>Fraternizing with your own regiment

Seems like we've been hanging with the nobles a lot. Good to keep up the morale of our troops.

Also Don Carles seems pretty based. I'm glad we were polite and he was fine with explaining.
>>
>>6280349
>>Fraternizing with your own regiment
The boys need some love
>>
>>6280349
>Fraternizing with your own regiment

Should improve our regiments image of us
>>
>>6280349
>Fraternizing with your own regiment
>>
>>6280349
>Fraternizing with your own regiment
Loyal soldiers mean more bodies between us and the enemy.
>>
>>6280366
Alessandro Galliota, Hero of the Empire...
>>
>>6280349

>Fraternizing with your own regiment

Soldiers will be more willing to fight if they think of us well.
>>
>>6280349
>Fraternizing with your own regiment
>>
>>6280349
>>Socializing with the other noblemen
>>
>>6280349
>Spent it alone with our servant, Joan
>>
>Spent it alone with our servant, Joan
>>
>>6280353
>>6280355
>>6280356
>>6280357
>>6280366
>>6280374
>>6280378
>>6280437
>>6280558
Fraternizing with your own regiment wins
>>
You've no delusions about some 'fanatical loyalty' of your regiment. If it were not for the payment they receive, you would be deserted to the last. Still so, do these men not march towards death under your orders? Is it not you who they have followed so far from their homes? In the books you have read, sieges all too commonly end in two ways: a long, drawn out starvation campaign, which could see your men stuck in these shores for years on end...or an assault, as costly as it is bloody.

To these men whom know not if they shall see the end of the year that shall soon arrive, commemorations such as these are all too well deserved.

With that said, you cannot party with the men; it would be far too great a breach of etiquette, and worst of all, it would be all but a dampener to the mood. What manner of soldier, so attuned to the brutish and blunt ways of their class, would be able to revel in the presence of one such as yourself? It would bring them nothing but unease, being forced to watch their own acts so as to not offend their noble lord.

There are, however, a few amidst them you'd have no issue carousing with, and that is their Captains. Those trusted with such a position are but always either nobles themselves, or commoners who, through martial valour, have earned the right to stand besides the noble class in the field of battle.

And so, in the last hours of the last night of the year, you and your captains eat and drink merrily around a table, lamps and campfires sending away the darkness as you enjoy the finest of the provisions one could find in a camp. Fresh meat, hunted in the local wilds and sold to your camp by poachers all too happy to use the breakdown of order to line their pockets. Whereas the soldiers had no choice but to stay content with salted pork and dried meats, you ate roasted hare and cooked lamb. You had wine, rather than rum, and bread rather than hardtack.

You found yourself talking, in particular, with the leader of the Banda Grisa mercenaries, Lucon Demaro. The old, gray-haired mercenary whose long colorless hair had gained him the name of Barbagris even during his youth happily celebrated, drinking to every toast raised in the night.

"Hah! Another year still yet dodging the grim hand of death." he says, raising his tankard and turning to you. "Viscount, it's a good campaign you've been running. Well paid, none too hard, and with good foes to kill. My men in the Arquebus company have yet to stop bragging about the giants they've fallen."

"You've not fought them before?"

"Nay, and I'm not all too sure I'd have lived if I had. I fought alongside one of their bands, once, in the lands of Vidrel."
>>
The Vidrellians...? You'd not read much about them, or perhaps you had simply forgotten. You've only the distinct memory of knowing their kingdom to be amidst the oldest in the land, as old as the age of the old giants, when Miravel had been but a patchwork of tribes, cities and petty warbands. You also know them to be reputed throughout the very continent as mad barbarians who charge into battle with naught but the barest of armors and not a single regard for their lives.

"It wasn't any great war, mind." says the mercenary captain as he recounts the story. "I'd reckon there's been skirmishes in those regions for centuries by now, and the Montcherians are always looking for hired swords to pressure them. I was just a young man by then, hadn't even formed the Banda Grisa. Some simple raiding missions eventually turned into a proper campaign, and before I knew it, a battle of former armies had begun...until those damn Sbravani arrived and shattered the men with their bows. You've ever seen one of those, lad? They've the power of a cannon with several times the speed. If there's anything that's ever brought me close to quitting this trade, it was the sight of seeing a whole formation of men skewered like pigs by arrows the size of a pike."

He gives out a hearty laugh.

"But I've spoken enough of myself. What of your lordship, Sir Viscount? What stories brought thee to this table, this very night, if it not be too rude to ask?"

Well...

CHOOSE YOUR OPTION
>Talk about your time in Mascaloma
>Tell him you've not any interesting stories such as his
>Ask something else about his past instead
>Write-in
>>
>>6280776
>>Talk about your time in Mascaloma
tit for tat.

If we can, do express further interest in his stories. This man is a wealth of knowledge that could help with not just fighting, but even trading afterwards.
>>
>>6280776
>Talk about your time in Mascaloma

would be rude not share since he has.
>>
>>6280776
>Talk about your time in Mascaloma
>>
>>6280776
>>Talk about your time in Mascaloma
>>
>>6280776
>>>Talk about your time in Mascaloma

Eh, worth a shot.
>>
>>6280776
None of those guys are farmers; the two on the right are kerns, low-status soldiers

>Talk about your time in Mascaloma
>>
>>6280778
>>6280791
>>6280875
>>6280939
>>6280942
Talking about Mascaloma Wins

>>6280944
"Irish Soldiers and Farmers" is the name of the painting.
>>
>>6281310
Huh, I never knew
>>
>>6281321
I generally try to put the name of the painting as the filename whanever I use one.
>>
Some might consider it a breach of etiquette to speak of such matters with a stranger, but you've no reason to deny the captain of a story - and as a yet young man, from a peaceful and stable realm, there is but one thing you can think of.

"Though it is no tale of war, I've no doubt that my time in the Universitat Impériale in Mascaloma to be the most interesting of times, before I had embarked on this campaign."

"Ah, I've heard of it. It is no cheap or easy task to gain entry to this school, I have heard."

"Indeed, Captain Demaro. To enroll oneself in the Imperial University requires either great influence or vast wealth. Indeed, save for those wealthiest of burgher sons from the lineages of bankers and commercial magnates from Bagra, my inheritance as Viscount in a Princely State was of no great notice. It was only the unordinary wealth of Uharta, and the honor of Grandée that made it so my enrollment was possible."

You stop for a moment, taking a sip from your goblet of wine.

"Mascaloma is a city of unending sprawl. Without a doubt, the largest of the human race. Hundreds of markets, thousands of taverns...to be a young man of the blood, with great wealth in his pockets and weeks away from the prying eyes of one's parents...it is not hard to see how many of my colleagues held little control over themselves. Under the law of the crown, students hold the status of the Clergy. That is to say...they are all but immune to common crime. Only a tribunal of the church may condemn them."

"I've already heard of the lot. Common ruffians, is the word around, dueling and drinking and doing as they will upon the cities they infest." says the captain, rubbing his beard. Around you, men continue to drink and eat, engrossed in their own conversations.

"You've no error there, captain, though it be the sons of merchants that are the worst of the lot. They've no Noblesse Oblige binding their reputation. I had met a band, once, who had no greater love than bringing others into their petty fights. One eve, I had been in a tavernhouse, studying a book. They had approached me, claiming my studies of Agrastus to be outdated and irrelevant, calling me an Antiquarian. When I had told them it was their nature as mere exchangers of money that stopped them from understanding the finer works, the lots drew their knives! Drunk as they were, I've no doubt they would not have had the good sense to stay their hands."

"So what had your lordship done, then? Cut down the bastards as they should have been?"

"Nay, Captain. I'd not had carried a weapon, back then. It was this campaign where I first claimed a life; though what I did was as close as one could get. When the man approached, I slammed by drinking glass on the cur and ran. As I've heard, the shards had cut so deeply upon him he went blind on both eyes."

"Hah!" Lucon laughs, slamming his tankard on the table. "It's what a merchant bastard deserves. Thou've a great spirit, milord..."
>>
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And so, the commemorations continue, well into the night - and amidst the valley, the shore, and the sound of distant cannons, the Year of 1543 begins.

In the next morning, you yet again meet with your officers, though this time under a far more serious (and hungover) mood. The time has come to assign monthly details. Because you had assigned your men to labor duties, your Quartermaster says that they will be Unavailable for reassignment - they are, of course, still deep in work, though he assures you that the results will be quite visible soon.

HOW WILL ALESSANDRO PASS HIS TIME? CHOOSE ONE.
>He shall remain in his tent and read his books
>He shall fraternize with one particular person (If so, who?)
>He shall petition Don Carles for better supplies
>Write-in

SHALL YOU ASSIGN UNITS TO A TASK?
>Yes (Specify which units, and which tasks)
>No
>>
>>6281357
How difficult would it be to sneak some troops in through the breach and conduct some sabotage behind the lines?
>>
>>6281357
>He shall fraternize with one particular person (If so, who?)
The giant (more interrogation than fraternize). Kinda hoping we can learn more about him and his tribe and who might pay a ransom (or if he'd be interested to fight for us, in order to gain his freedom)
>>
>>6281357
>He shall fraternize with one particular person (Joan)

Haven't spent much time with her, and I'm interested in seeing what she thinks of this whole endeavor.
>>
>>6281477
Support
>>
>>6281477
Support
>>
>He shall fraternize with one particular person (Joan)
>>
>>6281357
>He shall remain in his tent and read his books
Let's not forget, we are a bookworm and our intellect is perhaps our best weapon
>>
>>6281357
>He shall fraternize with one particular person (Joan)
>>
>>6281538
Yes, but we're a lover at heart
>>
>>6281477
>>6281493
>>6281499
>>6281515
>>6281567
Fraternizing with Joan is the winnner.

You still need to vote for a task plan, though. Do you want to keep all your cavalry on foraging duties even though local availability has fallen to Very Poor?
>>
>>6281663
Can we send the cav further afield? We don't want to starve the local peasantry to death, we need them to provide food next year too
>>
>>6281673
You are already sending the cavalry pretty damn far, any more and you'll be talking about multiple month long foraging campaigns. They'd be foraging not for just for your own regiment but for themselves too.
>>
>>6281663
I should probably specify, but I *do* need this in order to make the update. So I suppose I'll put it properly as a vote

SHALL YOU (RE)ASSIGN UNITS TO A TASK?
>Yes (Specify which units, and which tasks)
>No
>>
>>6281698
>Yes (stop cavalry foraging)
>>
>>6281703
Supporting
>>
>>6281703
+1
>>
You are in your tent, surveying your desk of sorts. Though a book remains on it, open to whatever latest page you had read, you are not reading it, not now. In these latest weeks, you have come to feel a rather intense sense of boredom. It is weird to say, but you had never been quite as unoccupied as you currently are. In your hometown of Portblanc, even during the winter months, there were things aplenty to do - to oversee the running of the city, to settle disputes, to watch the latest theater play...yet now, outside of those little times of excitement and meetings with the other colonels, you've nothing but your tent and your books, and you've only brought so many.

You had begun to consider simply carousing around the city outskirts when another figure entered your tent - Joan, your lifelong servant. She carried with her a basket of clothing - freshly cleaned, you imagine.

"These clothes of yours have finally dried, sir. I have taken to simply stringing them up under cover alongside one of the bigger fires. It's not quite entirely dry, but with these constant rains, it is the best you can hope for."

It must be said, this manner of dialogue would have seen as preposterous had it been anyone else. Though you've several other servants along with you in this campaign, none other speaks with such irreverence as she does. No, it is better to say that none else speak to you as she does, save perhaps your ownn brother.

As she sets down the basket, she glances over to your desk. "What is it you are reading this time, Sir?"

"The Valcheniad." you reply.

The Valcheniad, of course, is the ancient "epic" of the Straccian people - it is very easy to forget, with how subtle it is, that Straccians are not human. Not entirely, at least. Though millenia of interbreeding had left them with all but the barest of differences, they had once been amidst the Uhren, the "Eared Ones", a race of savage predatory folk from the far north, across the Meringian Sea, in the land of Valschen. During the Great Migration, as they call it, they had departed from their homes, crossing lands and seas until they finally reached Straccia. The Valcheniad, written in the 8th century, depicts all these events, and is a work of no little popularity.

"The Valcheniad? I am particularly fond of that one." she says, as nonchalantly walking towards you, before leaning over you in the chair to look at the book in the deks. Which, of course, leaves her chest pressing into your neck and shoulders, and you not quite able to react properly. You would like to think of yourself as no mere pissant boy, blushing at the presence of another girl, yet you find it difficult to act differently when it comes to the owl-eared woman close to you.

"I do not recognize this language, Sir." she says, after a moment.
>>
And without another word, the woman moves forward, and takes a seat...in your lap, the fluff in her neck and ears pressing amidst you as she maneuvers her neck to be by your side so as to allow you to see. If you were unable to speak then, you are entirely frozen now - and yet not a single ounce of shame or emotion seems to strike her face. She tilts her eyes, animalistic ears flipping along with them.

"What is it, sir? Do you not wish to read the book?"

CHOOSE YOUR OPTION
>Continue reading the book as you are
>Push her off you
>Something else...? (Write-in)
>>
>>6282105
>Push her off you
Get off me, foul wench.
>>
>>6282105
>Continue reading the book as you are
Let’s just see where this goes. No need to make a move one way or another.
>>
>>6282105
>Continue reading the book as you are

family friendly reading time
>>
>>6282105
>>Continue reading the book as you are
>Ask her what her thoughts on the story are. If it is one of her preferred ones, perhaps there is some wisdom to gain from her perspective?

Aka THE LAP AIN'T FREE
>>
>>6282105


>>Continue reading the book as you are
>Ask her what her thoughts on the story are. If it is one of her preferred ones, perhaps there is some wisdom to gain from her perspective?

Adorable.
>>
>>6282105
>Continue reading the book as you are
>Ask her what her thoughts on the story are. If it is one of her preferred ones, perhaps there is some wisdom to gain from her perspective?
>If the book has any romance, ask her opinion on that
>>
>>6282105
>She tilts her eyes
Btw, can Joan turn her eyes like a human? Owls can't
>>
>>6282281
+1
>>
>Continue reading the book as you are
>Ask her what her thoughts on the story are. If it is one of her preferred ones, perhaps there is some wisdom to gain from her perspective?
>If the book has any romance, ask her opinion on that
>>
>>6282326
Yeah, supporting all of them
>>
>>6282105
>>Push her off you
>>
>>6282105
>>Push her off you
YOU FREAK
>>
>>6282105
>Something else...? (Write-in)
Mating press.
Naturally, as we can't go that far, we should try resting our hands on her legs, or wrapping our arms around her waist.
>>
>>6282283
I wonder if we can see her eye tubes through her ears.
>>
>>6282266
>>6282270
>>6282281
>>6282288
>>6282326
Reading The Book + Extra Wins

>>6282283
Ah, that is a mistake - what I meant to say was that she 'tilts her head'. Although she is technically capable of most things any other 'human-like' being could, she also has completely pitch-black eyes as some owls do.
>>
If there was any doubt that this woman knew how she provoked you so, then it is gone now. Yet you are no earthly animal, dictated and controlled by your emotions like some common savage. You know of the reason you have not acted out your desires towards Joan; you know very well of the complications that would entail such a tryst. And so, putting your every ounce of will into ignoring the growing tightness in your lower regions, you simply...

Ignore it.

You begin to read the book, as you always had, narrating it in your own language, that Joan might understand. You focus yourself entirely on reading even as her body continues to press upon you, the feathery fluff gently swaying against your body with her every breath and her 'sizeable' chest ever so slightly pressing against your arm every time you turn a page.

It is, needless to say, not very easy.

Yet your will sees you through, and you continue to do so, reading through the old Valcheniad. The tale tells of an ancient tribe of the Uhren, forced from their homes by the swords of an foe. Without a home, they departed from the northern expanse of Valschen towards the southern coast, where, falling an entire forest with their own hands, they built a fleet to house their entire population, and set sail throug the Meringian.

The greatest portion of the epic follows Stracus, the young king of the departed tribe as they search throughout the vast sea for a new homeland. After a storm drives his royal ship away from his fleet, he sails aimlessly for years on end, finding mythical islands which almost always endanger and kill his men. Throughout the hours that you keep on reading, you do not hear a single word from Joan, not a single sound save from her soft breathing.

As you continue through yet another chapter, one tale in particular grabs your attention - that of Halcinea, the Queen of the Nymphs. Said to be of unearthly beauty, the lonely queen in her isle fell in love with the journeying king, offering him her hand and the magics to live eternally alongside her in that mythical kingdom. Yet the young king, smitten as he was, rejected the woman's offer, that he may return to his people and kingdom the way a monarch was meant to. Sneaking into his boat one night, he and his men set off, and the queen, heartbroken, throws herself upon a blazing pyre.

Perhaps as a way to distract yourself, you decide to ask Joan what are her thoughts of this tale of Halcinea. Amidst many other pieces of Straccian culture, it had gained a rather considerably popularity amidst Mauva and even Bach. You had more than once, in your tourings of Mascaloma, seen a picture depicting the 'beautiful' Halcinea and her 'tragic' love and death of Stracus. As for your own maid's opinion on the subject, well...

"Ah, the Queen? Truthfully, sir, I do not see what they see in her. She was rather foolish, was she not?"

"Whatever do you mean?" you reply.
>>
"She had loved Stracus so, had she not? So much that his departured had driven her to take her own life. Had she loved him so dearly, would it not have been better had she fled the island with him and joined him on his journeys?"

"She was a Queen, was she not, Joan? One does not simply abandon their own birthright and duty for a matter as flimsy as love."

"Is death not abandonment, sir?" she fires back, quite calmly, though tinged with something else you cannot quite tell. "What good shall she do to her own people as ashes in a pyre, buried in the ground?"

"Mayhaps she was simply unable to do so. And even if she had done so, the young king already held himself a wife and a son. Imagine the trouble it might have spawned, had the long gone king returned with not only a lover, but children of his own? The conflicts amidst his followers? Amidst those who would seek to use the one who did not inherit as their own pretender?" you say, a bit more strongly than usual.

"Even so, had he truly no means other than to flee away in the night, never to so much as bid her farewell?"

"So that she may cry and beg him? Trap him in the island? The young king knew of what had to be done!" you say, harshly.

"Y-yes, that may be, but that does not mean that...!" she says, exasperated, standing from her spot in your lap. Yet before she says anything else, Joan stops, before recomposing herself.

"You are right, sir. It is what had to be done. If you may excuse me, I must fetch your dinner."

And without another word, she hurries away, leaving you alone in the tent, and with a feeling you cannot very easily describe.

"No matter." you tell yourself. It would be wiser to sleep early, that you may wake early as Provençal had asked, and seen with him the matter of your men's labor.

>ROLL 1D100, THREE TIMES
>>
Rolled 17 (1d100)

>>6282555
>>
Rolled 4413 (1d9999)

>>6282555
Crit
>>
Rolled 18 (1d100)

>>6282555
Wrong dice whoops lol

Too much risk
>>
Rolled 91 (1d100)

>>6282555
We fumbled fine shyt. You hate to see it.
>>
>>6282555
Kiss her!! Kiss her you fool!!
>>
>>6282557
>>6282568
>>6282573
>17, 18, 91
Not very good, but not the worst, either.
>>
File: New Road.png (24 KB, 1107x1567)
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In the days that follow your little meeting, things return to normal - Joan does not comment on your 'discussion' nor much change the way she acts, though she's yet to attempt any of her 'flirts' she's come to do every now and then. You, of course, say nothing either - perhaps it would be better to wait until this whole war is finished to deal with that sort of matter.

In other matters, Provençal at last called you to see what it is that he had been doing with all the men you had handed him, summoning you to the small village that was being used as a port - with the specific request that you do so by way of the roads, rather than simply crossing the open valley. Perplexed by the strange request, but knowing him to be a trustworthy man, you decide to do so.

Passing through the valley pass, you and your retinue move up the road north towards the coast, looping around the large hill before finally hitting the shores, then yet again moving east. It takes you a few hours to do so, but eventually you reach the village port. In the distance, you see a few large trade galleons anchored on the shore, no doubt delivering the many, many supplies required to maintain the siege effort.

You meet with Provençal outside of a small chapel, the man having just seemingly went to a sermon that was being held for the stationed soldiers and few villagers who had remained.

"Greetings, milorde." he says as he approaches you, mounting his horse. "I realize it may sound tiring, having just asked you to do so, but I request that your lordship join me as we move south. We may have to pick up the pace, as well."

"..Very well, Quartermaster." you reply. "But I must hope you've a greater point to all this travelling. The roads here were horribly mud-filled, thanks to the constant rains of this season."

"Correct, sire, and it shall only get worse." he continues, as you two begin galloping south, upon a road you did not exactly remember seeing before. "Though the splendour hath blessed this land with fertility beyond measure, such rains are of little help to the ferrying of supplies. Plenty of wagons have already been lost, and I presume even more shall."

"Why have you brought me here, then, Provençal? Already a month has gone by with most of my men working as 'labourers' under you - what have you used them for?" you ask, beginning to lose your patience with the overtly unclear man.

"With this, sire." he says, finally answering you, as you reach the end of the road - where well over a hundred men continue to work on digging a path through the dirt, clearing out the vegetation and compacting the soil underneath.

"In the past month, sire, I've had your men work on making a road through this side of the hill - a direct road towards the camps. I believe this might help cut the danger of our supply wagons considerably, that they would not be forced to traverse a hill through muddy roads."
>>
He speaks the truth - aside from being a far 'shorter' road, there would be far less danger. You've already heard of some wagons losing their footing and barrelling down the hill before crashing and rendering all its supplies intact...as well as severely wounding the man who had been piloting it. Certainly, it is a good usage of your men; but something yet bugs you.

"Where are the others, then, Provençal? I see only a few hundred men, yet I have given you well over a thousand to use in these labour projects."

"That is why I had brought you here, sire." he says, as regal and strict as ever. "This road you see is but the first, I would hope, part of this project. As the rain intensifies, lands beneath hills such as these shall be flooded all the more so. Dirt alone would not be enough to help it. I had planned, therefore, to turn it into a log road."

Log roads? You had heard of them, but never actually seen one; supposedly, in areas of great wetness, such as swamps or marshes, roads would be made out of logs, that they may resist the mud. If that is his goal, however...

"May I presume you have sent the rest of my men to work as loggers, then?"

"That is to, sire." he replies. "Yet, I am afraid it is not enough. We have already acquired quite a few logs, but this path requires a far greater amount, long as it is. And because your soldiery all but entirely hail from the city, their experience is certainly lacking. It is not as easy as acquiring firewood."

"And so, we've a problem to solve, then. What do you reccomend?" you ask.

"Well, there are a few options, sire..."

CHOOSE YOUR OPTION
>Import the lumber from your homeland through the ships (Cost: 1,300 Imperii)
>Force the locals into helping you with the logging
>Ask the other noblemen to dedicate their own men to the matter
>Force your mercenaries/cavalrymen to help too (Specify which, or if both)
>Write-in
>>
>>6283002
>Ask the other noblemen to dedicate their own men to the matter
Doubt they’d help much, but it’s better to at least try before forcing anybody or blowing any money.
>>
>>6283002
>Force the locals into helping you with the logging
We’ve been remarkably kind to the locals and in a way, this does benefit them. I see no real reason not to do this. Asking our lords will spend political capital and buying the logs will be actual capital
>>
>>6283002
>Ask the other noblemen to dedicate their own men to the matter
It'll be a good use of everyone's time.
>>
>>6283002
>>Ask the other noblemen to dedicate their own men to the matter

Maybe we can do this in a quid pro quo manner. Have our men help in tasks they are good at, while they give us woodsmen.
>>
>>6283080
Supporting

I think your logic makes sense
>>
>>6283002
>>6283035
+1

Just nobles doing noble things really. Maybe we can frame it as a generational investment for them.

I don't really want to pay for infrastructure in a foreign land, and not involving the other nobles means we should get credit for the endeavor
>>
>>6283080
+1
>>
>>6283026
>>6283069
>>6283080
>>6283114
>>6283178
>>6283192
Asking the other noblemen for help wins, writing.
>>
Your first thought was to simply import the wood. If there was already a supply line bringing goods to this small port (almost certainly from Santula or other nearby friendly states who might be willing to sell, rather than going all the way back to Mirevale itself) then it follows that it would not be too difficult to buy lumber. The cost, however, seemed to be a bit prohibitive for you. Your money was your lifeline in this foreign land, and you did not wish to reduce it, not when there were other paths.

Your second thought was to simply conscript the peasants of the region into the effort. Certainly, you had been plenty of kind to them, had you not? Many a general would have simply razed all into the ground as his army went past, looting and killing as they pleased. However, this plan was cut short when you remembered that by now, most of the ablebodied had fled southwards or eastwards to avoid conflict. Finding enough men to constitute a working force would be rather difficult.

And so, you are left with one other option: to ask for the aid of your fellow colonels.

In the next 'meeting' between the colonels of the army, you bring up the idea, repeating many of the arguments put forth by Provençal. Though they seem to agree, there is still some apprehension; to pull men from the siege only increases the risk, should an attack or sally be made. Still, your arguments are well enough that Don Fadrique begins to speak.

"Well, lad, you've a good plan there...and it just so happens that a few of my companies are sourced from the south of Zaroza. With all the lumber mills, those men ought to have plenty of experience in the deal. I'll send them over."

"My gratitude, Count."

"It's nothing, Don Alessandro. I'll welcome anything that gets me my monthly shipment of wine to my tent faster, heh!" he responds, chortling in that cavernous voice of his.

And so, just as he had promissed, your men in the woods south of the valley soon find themselves joined by the men from Zaroza. With actual loggers in the workforce, the entire operation becomes far more efficient. Within weeks, the efforts to lay down the massive quantities of logs for the 'Timber Road' has already begun, and should be finished by the middle of next month., short of any other complications happening.

It is now well into summer: by the final days of January, the heat has grown such that you have all but been forced to abandon the notion of going about your days in full plate armor, lest you suffer from heatstroke. Your only rest from the beating rays of sun are during the almost daily rain showers, sudden downpours that appear with little warning, assault the earth with its ear-deafening squalls, before vanishing as quickly and as suddenly as they had arrived. The worst, of course, is the mud. It has gone to a point where you been forced to cover the ground around your tent lest it be turned into a dirty sludge.
>>
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The siege, of course, goes as slowly as it could have gone - apparently, there had been almost no advances in the sapping efforts, no thanks to the rain flooding the trenches as soldiers tried to dig, and almost dragging the cannons down into the earth as they fired.

It would seem, yet again, that there is nothing to do but wait and carry out your duties. As with the previous month, your men will be available for reassignment while they finish the Timber Road.


HOW WILL ALESSANDRO PASS HIS TIME? CHOOSE ONE.
>He shall remain in his tent and read his books
>He shall fraternize with one particular person (If so, who?)
>He shall petition Don Carles for better supplies
>Write-in

SHALL YOU (RE)ASSIGN UNITS TO A TASK?
>Yes (Specify which units, and which tasks)
>No
>>
>>6283412
>He shall fraternize with one particular person (Don Fadrique)
>>
>>6283412
>He shall fraternize with one particular person (Don Fadrique)
Guy seems cool.
>>
>>6283437
Support
>>
>>6283412
>>He shall remain in his tent and read his books
Book worm, anons

>Yes (Specify which units, and which tasks)
Only thing I can think of is finding other sources of water. If it's this hot in January, I can't imagine how hot it will get and a shortage of clean water will kill an army quicker than anything else
>>
>>6283412
>He shall remain in his tent and read his books
It's been a long time since we read, hasn't it
>Yes
Put our cavalry out as scouts as a precaution in case a relief army comes from the east.

>>6283864
Aren't we basically in a jungle? Constant heavy rains, very hot, thick forests...
>>
Sorry, no update today, my neck feels like shit and I can barely turn without it hurting like hell.
>>
>>6283953
>jungle
I didn’t interpret it as that, due to how much of a breadbasket it is. I just imagine it’s like the great American plains or Ukraine, with more forest.

>>6284011
No biggie. Enjoy your Saturday
>>
>>6283412
>He shall remain in his tent and read his books
>>6283864
>finding other sources of water
+1
>>
>>6283953
+1
>>
>>6284026
>I just imagine it’s like the great American plains or Ukraine, with more forest.
They grow stuff like watermelons and are in the coast. They also mention having really bad storms. It's at the very least closer to Florida or some such other 'warm and humid' climate than a temperate region like Ukraine.
>>
>>6283864
>>6283953
>>6284034
>>6284256
To remain in the tent and read the books wins.

I'll also give a freebie and say that there is plenty of access to water, not only from wells from the outskirt villages they seized, but from, well, the rain. As for whether it's clean, well...it's the 1500s. It's about as clean as water you can expect from that era.
>>
File: Regions of Mauva.png (5.66 MB, 4593x2063)
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Though you had at first thought of spending more time with the other nobles, and especially Don Fadrique, the constant rains quickly dissuaded you from the thought. The Count of Zaroza and his men had been stationed in the southern camp. Being required as you are to remain close to your camp whanever possible, that you may be able to lead them should any danger arise, you would be forced to travel in the rain; layman as you may be, you do not require a scholarsihp in the Santo Cor to know what ill exposure to rain does to one's health.

Instead, you shall remain in your tent, whose thick and finely crafted materials leave you entirely dry. Although your supply of books you have yet to read steadily dwindles as the siege goes on, there is one amongst them that you are sure you shall not be able to read until its very end - the Liber Regionum Mundi. You had already seen a few of its chapters, but had not done so further during this campaign. It was nigh time you changed that.

Taking the enormous, leather-bound tome from your book chest, you carry it over to your reading desk, and carefully place it in the pedestal. Flipping your way to the index, you begin to wonder of which region you should first read about.

There was, of course, that Kingdom of Giants, the holders of the Himmerian Plains, Sbrava. Having faced one of them in combat yourself, you could say with certainty that they were as imposing as the legends said. There was also Sudamedia, still reeling from the Colibrian Wars that had involved so much of the continent. There was the Lily Coast, where Chivalry was born, and Vidernia, where the oldest nations of humanity stood. Straitland, as you recall it, had been the site of the Eastern Crusades a few centuries before, and of course, the Valkes, one of the few in the eastern side of the continent to resist the ever-encroaching expansion of the League of Bach.

But which one to choose?

CHOOSE YOUR OPTION
>Sbrava
>Sudamedia
>Lily Coast
>Vidernia
>Straitland
>The Valkes
>>
>>6284680
>Lily Coast
>>
>>6284680
>Sbrava
>>
>>6284680
>Sbrava
I think the giants are really cool and interesting
>>
>>6284680
>Sbrava
>>
>>6284680
>Lily Coast
>>
>>6284680
>Sbrava
>>
>>6284680
>Sbrava
>>
>>6284680
>>Lily Coast
>>
>>6284684
>>6284810
>>6285080
Lily Coast

>>6284693
>>6284697
>>6284738
>>6284832
>>6284884
Sbrava Wins.
>>
File: Straccia, 1543.png (7.87 MB, 3442x2452)
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Alright, this update might take a while, so I won't be able to finish it today. In order to tide you over until then, here's a political map of Straccia as of the year 1543

Feel free to ask any questions you have about it, and I can give some 'short' answers (not a full writeup, mind, you'll have to read about them in the book to get that)
>>
>>6285164
Are any States based on historical irl analogues?
>>
>>6285164
Do you have a terrain / climate map of the world?
>>
>>6285175
Well..it's a bit obvious that Straccia is pretty much just Italy. To tell you the truth, I haven't really fully thought out how most of the states would be, beyond the surface since there is a chance you won't ever even get to see it, but there are some for whom I've had a specific idea for.
>The Most Serene Republic of Nera
It is, a bit obviously, inspired by Venice for the government, but more narratively so, it's inspired by Milan. More specifically, the very start of the war was inspired by how the Italian Wars began, with Charles VIII forging an alliance with Ludovico Sforza of Milan to intervene in the peninsula to solidfy his position as Duke of Milan.

>Despotate of Senucco
You will learn more about them, but they were inspired by Medieval Rome (No, not the Byzantines, but Rome itself during the Middle Ages) and in particular, one Cola di Rienzo.

>Kingdom of Allegro
This was also inspired by Rome, albeit more directly. You will notice that "Allegro" is the name of the ancient empire that owned the entire peninsula and then some and eventually fell.

>Judgedom of Avonna & Judgedom of Ghiabria
Although the lands themselves are different, the concept of the "Judgedom" government was taken from Sardinia's very own Judicature Kingdoms.

>Duchy of Silenia
Naples and Sicily, of course, but also the Duchy of Burgundy. You will find out later why.

>>6285178
Not yet, although I've meant to do one. I'm mostly stuck because I've yet to figure out how the *other* continents would look like. The rest of the world, that is, outside of Mauva.
>>
>>6285531
Cool! The judgedoms seem the most interesting to me. I hope you manage to run the quest far enough so it gets as crazy as the real italian wars
I guess there's no analogue to the old swiss confederacy?
>>
Having at last fought one in the field, perhaps it would be interesting to learn more on the Sbravani, those greatly feared giants who even now could dispatch an army to relief this city with ease had they wished it so.

Chapter VIII, Section I: Sbravanskoye Tsarstvo
Capital: Hravasky
From of Rule: Absolute Monarchy
Faith: Himer Faiths

Within the heart of Mauva, there lies a great plain; entirely flat land, as far as the eye can see, desolate and bare. Little lives in that land, for what little does, does so greater than in any other land in the corners of the world. The Himmerian Plains are a vast steppe, whose few rivers borne from the vast mountains that border them in the north and south house plant life of enormous size. It is said that once, there had been animals whose stature was as great of the giants themselves, but, unable to quench the hunger of the maneaters, they were driven to extinction.

This event, our records say, is what first drove the Himmerians from out of their continental depths into the vast continent, a thousand years before the coming of the Splendorous Faith. For the millenia that followed, these giants, united under what they called their Eternal Kings, launched a campaign upon the unorganized and primitive human tribes of the continent, forging an empire which ranged from the very reaches of the Ascarpian Mountains, in the west, to the eastern coasts of the Valkes. Central Mauva was under their grip. The only ones to avoid this fate were the Vidrellians; ferocious hillmen who fought the giants with great abandon, fighting always to their last breath and with far greater numbers.

Throughout the ages, the Himmerian Yoke prevailed over the continent, humanity itself being kept as slaves and cattle for the Maneating Goliaths. The cruelty of their rule drove vast swathes of tribes not only towards the Mirevalian plains in the west, but north, towards the almost uninhabited forests of Straccia, and even further south, into the beastly wilds of Samica.

Yet even a reign such as theirs was not to last; their vast realm soon grew corrupt and decadent; unable to contain their cruelty towards their servants, they consumed themselves from within, waging slaughter upon their own with such ferocity that the very existence of their race came to be at risk. What little remnants remained were of no threat to the human race. They were, in almost their entirety, driven off the lands of the continent, their cities burnt and razed by those whom had served them. The Vidrellians, above all, took no little part in this matter, attacking them with such ferocity that it is said not a single stone of the ruins of old Himmeria remains in the eastern continent.
>>
For the centuries that followed, the threat of the giant seemed as thought it had been eradicated, driven to the depths of the continent where they might have never again be seen. The Great Kingdom of Allegro, made from the descendants of the Uhrenics who had conquered Straccia around the time of the fall of the giants, rose to fill their position as the eminent power, exerting influence upon the countless human kingdoms that had been slowly forming through culture and trade.

Yet the threat of the giants was not to be forever slain; for they would soon make their return. It is not known what had occured to the giants within the depths of the plains; it is forbidden by their faith that a human should ever step foot within their heartlands, under the strict penalty of death through consumption. What we know is that amidst those that remained, one particular tribe of the giants rose amidst the rest: the Sbravani. Having united the giants once again, they forged an empire anew under their new 'Tsar', waging brutal wars of conquest against the nations of Mauva. It was these wars that triggered the downfall of Allegro, these wars that drove the Kings of Bagra to kneel in servitude to Mascaloma.

It had seemed to all that the days of Himmeria had returned, but to humanity's luck, this expansionism did not last...

You flip to the next section.

Chapter VIII, Section I: Veče Drovičei
Capital: Raskow
From of Rule: Noble Confederacy
Faith: Himer Faiths

Most of what is known about the workings of the Sbravani come from but one single source; the Drovichs. Supposedly a warrior class that had risen to prominence after the fall of Himmeria, they had steadily grown in power over the centuries until the Sbravani unified the divided giants. It was not too long until the Tsars of Sbrava soon came after the one remaining element that preceded their power: the Drovich. Steadily, their powers were restricted decree by decree, until they could take it no longer: as the Tsar laid waste to Allegro, an event which would cause the disintegration of their kingdom, the Drovich rose up in revolt, estabilishing their Confederacy, an assembly which they came to name as Veche.

Though not succesful in overthrowing the Tsar as they had hoped, the Drovich were not defeated; fleeing to the southwestern corners of the plains, they soon found allies in the shape of the human kingdoms of Sudamedia and the Lily Coast, who themselves feared the rise of Old Himmeria. Devoid of allies save for the Halfgiants of Johan, the expansion of the Sbravani was curbed, and they arrived at the borders they hold to this very day.
>>
"Quite fearsome, these giants..." you say to yourself, having finally finished the section. Though the chapter still went on describing whatever else the authors knew of these giants, you figured you had had enough for now. You had received some letters, at last, and it would be wise of you to read them hastily.

>ROLL 1D100, THREE TIMES
>>
File: Alessandro.png (4.04 MB, 1709x2157)
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Also, unrelated to the update, I'd like to thank OlympusQM for making this pretty cool art of Alessandro for his review, which he posted in /qtg/

Don't necessarily take this as absolute canon, since glasses don't much well exist in such an advanced form during the current period of time of the quest, but I do want to show it nonetheless, as I liked it plenty.


>>6285609
>I guess there's no analogue to the old swiss confederacy?
Not in Straccia, I'm afraid.
>>
Rolled 43 (1d100)

>>6285655

Ere we go
>>
Rolled 1 (1d100)

>>6285655
Let's see how this goes then.
>>
Rolled 12 (1d100)

>>6285655
>>
Rolled 23 (1d100)

>>6285655
>>
>>6285681
I guess those giants are marching to relieve the city then...
>>
>>6285681
no :(
>>
>>6285681
>>6285682
>>6285683
Christ these are dogshit rolls.
>>
>>6285665
>>6285681
>>6285682
Your rolls certainly don't seem to be average this thread.

Entirely unrelated, but
>ROLL 1D3000, BEST OF THREE
>>
Rolled 9 (1d100)

>>6286177
>>
>>6286178
1d3000, anon.
>>
Rolled 2545 (1d3000)

>>6286177
Time to see if this funny name is the cause of disapproval.
>>
Rolled 21 (1d100)

>>6286178
>>6286179
Whoops. Let me redo my roll.
>>
Rolled 839 (1d3000)

>>6286182
This is embarrassing.
>>
Rolled 1295 (1d3000)

>>
>>6286181
>>6286185
>>6286187
>2,545
Not bad! Writing.
>>
You begin to look over the letters you had received, eyeing the seals on them, when one catches your attention: it is the seal of the Galliota family, and there is but one other man currently alive who holds it: your brother! It had worried you that his letter had taken so long, but you supposed some such manner must have delayed its delivery. Nevertheless, you waste no time in taking it, cutting away the wax holding it sealed as you carefully fish out the parchment within.

To mine honoured brother and lord,

My apologies, my good brother, for the similar lateness with which this letter may arrive to you. The duties assigned to me in your stead are ever so difficult for one who hath not been used to their workload as you are. Your letter was received with much joy upon this household, most of all by mother, who was under no small deal of duress during your silence. It is good indeed to know that the splendour has provided to your safety, and it is my hope that you shall continue so.

To answer thine own questions, it is with pride that I tell you that Portblanc has continued so most peacefully. There is plentiful harvest from the spring in Segoma to supply us, and the business of merchants has ever been present. Their disputes, of course, are ever present; in order to deal with this matter, brother, your chancellor and I had seen it fit to bring back to full motion those sluggish lower courts, conferring upon the judges the power to deal with such minor issues as they should have.

I've also the happiness to tell you that your trade mission, brother, the one you had sent to the League of Bach, has returned at last, and done so most succesfully. I am told that they've returned with 6,545 Imperii. Having invested 3,500 in the effort, it is no small profit. Such gains shall, of course, await thee in our treasury, brother.

In mine own matters, things are of no great difference, save for one. Mine health continues as it always has, but it has not worsened, nor have I had any spots of aggravated frailty in these past months, which I thank the splendour for. My spirit, however, could not be higher, for one event I had never expected has taken place: I've been approached with an offer of an arrangement for marriage! Is it not unexpected, brother? The man in question, one Don Tallascas, is barón from the Imperial Territories. He has approached me with the offer to marry his eighth daughter should I provide him with a rather sizeable dowry. I've little doubt that this is anything but a move of desperation; perhaps the man has acquired a great deal of debt as I am told a great quantity of the courtiers in Mascaloma do, though through what manner he had come to learn of mine situation I know not.
>>
Before i trouble thee with such thoughts, allow me to tell you that the matter of the money has been handled. Thanks to mine own inheritance from our departed father, as well as the allowance thou has granted me, I have more than sufficient wealth to cover the 4,000 Imperii that had been asked of me. You are still a bachelor, are you not, brother? It appears I shall be acquiring myself a wife before you yourself.

I await for thy answer soon, and pray for your safety always.

With mine enduring affection,
Don Jonatan Galliota, this 3rd of January, in the year of Our Splendour 1543

Well...that is unexpected, isn't it? In comparison, meeting a giant seems as such a little matter. Your brother, married? It cannot be underestated how heavily infermities such as that of your brother may impact their standing in society. According to the Holy Law of the Church, and the very will of the Splendour, one's body is a temple to their very soul. It is why orders of healers such as the Santo Cor hold so much importance: to heal cleanses not only the physical, but the spiritual as well. As such, to hold one of the Infermitats malèvoles, incurable ailments borne from birth, is none too different from holding a cursed brand upon their forehead. To risk passing such a curse to their children dissuased most from the idea of marrying their own children to one burdened by this.

It brightens your mood so to hear your brother has surpassed this great difficulty. That night, when you go to sleep, you do so most content, even as the clouds in the horizon grow ever darker...


>NO VOTE FOR NOW
>NEXT UPDATE IN THE USUAL TIME
>>
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>>6286201
>losing the wife race to our crippled brother
We gotta get our game up.
>>
>>6286201
Good forJonatan. And good for us, if he can manage to have a child, it'll give our royal house a legitimate heir, allowing us to concentrate on banging our maid
>>
The eighth daughter of Don Tallascas, as it turns out? Joan.
>>
>>6286400
Don't give the QM ideas, you devil
>>
>>6286400
So that's why we got "good" news despite rolling a 1...
>>
You sleep that night soundly, though not without some introspection. Though your brother had been removed from the line of inheritance due to his ailment, any son of his born healthy enough to avoid a similar decree would, by virtue of being the grandchild of your father, the previous Viscount, a perfectly valid heir to the title. The House of Galliota would, should you be unable to bear a heir of your own, be secured. Though you certainly wish to have a son of your own, as any man in his right mind does, perhaps he need not be a 'valid heir', if that is the case?

But, it is far too early to think of such things. At least, that is what you think, as you finally doze off to slumber...

The sound of lighnting crashes upon your ears. Your eyes shot open from beneath the covers of your bed. Your first thoought is that it is still dark; none but the faint flame of the oil lamp hubg on a stand not too far from you. What you can only presume to be a torrential downpour crashes upon the roof of your tent with a deafening roar, as though you were right amidst an army of arquebusiers firing an endless barrage of shots. Throwing off the covers, you move to stand up, and immediately feel wetness upon your feet. It would seem that not even the barrier that had been placed around your tent was enough to keep off these Tilanese rains.

Hurrying to get up, yet still in your sleepwear, you begin to check your belongings, checking to see if any are at risk of being ruined by the rain. To your good fortune, however, it would seem your servants had the good sense of placing most of your goods in well-made wooden chests, but your books remained in your reading desk still. Left out, they might become filled with mold from the humid vapors from the rain. You quickly place them in your book chest. Breathing a sigh of relief, you take a seat in your bed, and begin to wait out the storm...

It takes far shorter than you expected; though you know not how long it is, in this foreign land without the tolling of church bells to tell you the time. Drying your feet with a cleaning cloth, you don your day clothes, and walk out of your tent, that you may see what damage this ghastly storm had wrought upon your camp. As you do so, one of your retinuemen, assigned to guard your camp, turns to you in surprise, approaching with a bow as he speaks.

"Your lordship, the Quartermaster has called for your presence in the command tent."

Provençal? If he has called for you, it must be an matter of duty. You nod to the man and go on to the command tent. As you enter, you find your quartermaster with a troubled look on his face. He turns to you.
>>
"Milorde, It would appear that our preparations for the rain were insufficient. The storm was far stronger than anything we had anticipated. It has done quite some damage on the camp, but worst of all, it has damaged our supplies. The crates and abrrels they had been stored in were soaked into uselessness. The flour, the wheat, it is all inedible now. We have lost over three months worth of supplies. Only what had already been divided out amidst the soldiery remains. We should be fed through the rest of this month, but no longer."

- RESERVE DECREASED
- RESERVE DECREASED
- RESERVE DECREASED

"Damnation!" you curse, knowing how utterly bothersome such a loss is. You need not think deeply to know what a lack of food might bring.

"What options have we, Quartermaster?"

"I've thought of a few, sire."

CHOOSE YOUR OPTIONS (NO LIMIT)
>Ask Don Carles to handle the supplies (Will cost you in social standing)
>Arrange for your personal supply line by seat (Will cost money)
>Try to get your troops to acquire food from the wilderness, by fishing, hunting or gathering (Chance of failure)
>Begin rationing what you have to slow down your supply consumption (Will worsen the condition of the troops and make them displeased)
>>
>>6286732
>by seat
By sea, fuck. I'm not posting it again a third time.
>>
>>6286732
do we have any estimates on how much establishing a sea supply line might possibly cost?
>>
>>6286752
That will depend on how you roll, but it will definitely not be below 1.5k Imperii per month.
>>
>>6286732
>Arrange for your personal supply line by seat (Will cost money)
>Try to get your troops to acquire food from the wilderness, by fishing, hunting or gathering (Chance of failure)
>Begin rationing what you have to slow down your supply consumption (Will worsen the condition of the troops and make them displeased)
>Make a big show of reducing our own ration as well
>>
>>6286764
+1
>>
How far out do scavenging missions go currently? A few days and they bring back what a few carts can carry? I wonder if it would be possible to deploy all of our Calvary and take every possible transport we have and go out days in one direction to see if anything can be taken.

I know we’re trying to go for fair peaceful general but this constant spending of money is going to really get us put in a bad spot
>>
>>6286732
>Try to get your troops to acquire food from the wilderness, by fishing, hunting or gathering (Chance of failure)
>Begin rationing what you have to slow down your supply consumption (Will worsen the condition of the troops and make them displeased)
>>
>>6286773
>How far out do scavenging missions go currently?
As previously mentioned, your foraging missions go as far as they are capable. Any more and they would be consuming more supplies than they'd be able to get. Foraging is a complicated matter because the more wagons you add, the more animals you need to pull them, and the more animals, the higher your food consumption.

At this point in time, foraging 'villages' would be very difficult, as shown by the 'Very Poor' availability modifier.
>>
>>6286732
>Ask Don Carles to handle the supplies (Will cost you in social standing)

Yes, it will cost us in standing, but we also successfully held the independent command he granted us and starving soldiers will definitely cost us in standing.
>>
>>6286732
>Arrange for your personal supply line by seat (Will cost money)
Don Carles is taking care of our finances for now, so it should be okay.
>>
>>6286732
>Ask Don Carles to handle the supplies (Will cost you in social standing)
We'll find some way to return the favor. You know, if he isn't already appreciative of us enabling the landing in the first place. I think we've been pretty pivotal so far, frankly.
>>Try to get your troops to acquire food from the wilderness, by fishing, hunting or gathering (Chance of failure)
It's worth a shot, not like we're rolling the bones on losing half our foot regiment.

As far as the other options go I think we definitely want to save money where we can, especially since food availability is at such a premium and will definitely be more expensive than normal, and pissing off our troops during a siege when a significant portion are mercenaries sounds like the prelude to an episode of Renaissance Jackass.
>>
>>6286764
>>6286770
I'm going to go ahead and lock this plan as the victor.
>ROLL 1D100, AVERAGE OF THREE
>>
Rolled 2 (1d100)

>>6287213
>>
Rolled 71 (1d100)

>>6287213
>>
Rolled 58 (1d100)

>>6287213
>>
>>6287218
>>6287219
>>6287231
>43
Not the best, but not the worst, writing.
>>
File: Montechia, Late February.png (5.77 MB, 10000x7695)
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Though you dislike the thought of going through such lengths, it is better to be sure than to undergo the pains of hunger. Your first order is to immediately begin the strict rationing of foods: though soldiers already did, in a way, undergo 'rations' by virtue of having access only to what they were given or what they could buy, you will begin reducing and spreading out these rations.

Your edict is met, expectedly, with great anger, no less by your noblemen, who in such a distant, isolated land, cannot simply use their wealth to buy better rations. Your attempts to placate them by ensuring that your own personal stock is divided out amidst the soldiery does not quiet the grumbling, but it does seem to lessen what amount of it is aimed upon you. At least, that is what you tell yourself as you are forced to chew upon salty strips of meat and the most disgusting bread you have ever eaten. Is this truly what the soldiery eats every day?

+ RESERVE MAINTAINED

Your second order is to have the men go out and harvest from the wilderness. As the lord of a coastal fief, some of your troops have some manner of experience with fishing: you send them out to gather from the sea with tools 'taken' from the fishing village. Your noblemen and cavalry are sent out to hunt; you imagine this will certainly distract their anger, at the least. Finally, you also send your men out to gather whatever they can from the wilderness: being summer at it is, there is bound to be some fruits and berries.

The results are...not the worst, to say the least. Though nowhere even close to being able to feed your army on their lonesome, what is brought is put to well use diversiying their diet, or being traded with men of the other armies for more rations.

+ STATUS MAINTAINED

At last, you also get to work on putting your best of skills to work: commerce. Talking with the traders who had been contracted out to deliver supplies to the army, you find out any amidst them who still yet held more ships to spare for this 'route', or knew those who could. After some talking, you are able to find an Avonnese merchant who knew a friend of his capable of carrying out the route, and all for the fee of 2,150 Spadas per month, or 2,015 Imperii.

This, of course, is nothing short of absurd, and had you been another lord, you might have had the man whipped for such insolence when talking to one of the Grands of the Empire. You, however, were no old aristocrat, but one of the modern age, who knew the workings of commerce, and the man was well capable of asking for such prices when your desperation was such. Perhaps if you had made connections with Straccian traders, you might have been able to get a better deal.
And so, you close the deal, and for the moment, your food supply is secured.

Provençal tells you that thanks to the Timber Road (which has at las, finished) it shall be far easier to ensure the safety of the wagons.
>>
Time continues to pass, and the end of february is fast approaching: the tunnels have seemingly made enough progress in the west to finally reach the foot of the hill, but your liege continues to say little of what his plans are. Though you do not doubt him, You feel as though this siege will continue to drag on unless you are able to find something to aid in the effort. But what exactly could that be?

CHOOSE YOUR OPTION: BONUS OPPORTUNITY
>Write-in (Good enough ideas might considerably advance the progress of the siege)
>Trust your liege's plan and do nothing
>>
>>6287265
I have only two ideas
>Send a team of picked men to sabotage the mechanism that is refilling the moat and drain the water
or
>Build a trebuchet to fling feces into the city in an attempt to start an epidemic
>>
>>6287298
>Build a Trebuchet
What is this, 1353?
>>
>>6287302
You can't effectively shoot feces out of a cannon (to my knowledge)
>>
>>6287307
Anon, cities at that time had plenty of feces already. You're confusing it with the time the Mongols threw plague victims over a wall. We do not have access to plague victims.
>>
>>6287298
+1
It’s time for some chocolate rain.
>>
>>6287265
Here's a better idea that doesn't involve flinging shit like a monkey
>Joan is said to have super owl sight
>Put her on a boat or some high point that can look into the City
>Have her spy on the city to find where they store their food or powder so we can bomb it
>>
>>6287307
I think if you asked the artillery master to stuff his cannon with literal shit he'd rip your head off and fire that out of the cannon instead.

>>6287312
I support using the owl. Even if she can't fly due to having accumulated too much adipose tissue in search of a mate.

>>6287265
Considering the fact that this is a civil war, it's worth investigating the possibility of sending in native spies or feeling out for somebody willing to be bribed out in the countryside, though I've got a pretty good feeling that the Prince is already further along on that plan if he's so confident.

I think in general that the Prince wants a "clean" victory, so he'd much rather not have the people devastated by disease or the city sacked or destroyed, but if he's losing patience then utilizing incendiaries to start a city wide blaze might be a route to hasten things. Our longer cannons utilize iron shot if I remember correctly, so having those heated to glowing heat in furnaces and firing "hot shot" to set fires is a possibility.
That is, only, if the Prince wants to potentially burn much of the city. Which I don't think he does.
>>
>>6287298
>Send a team of picked men to sabotage the mechanism that is refilling the moat and drain the water
+1
time for a camisado
>>
I don't really see how destroying the moat refilling thing would matter when we're in a season of constant rain. That shit isn't gonna evaporate quickly dawg
>>
I wonder if we shouldn't look into poisoning their water supply. According to an earlier post,
>they had built a horsedriven wheel system to bring water to the hill."
Which I think implies that they don't have wells within the city itself.

If we can find the source of their water and bombard it or poison it then things might work out better in our favour.
>>
>>6287379
The way that line is written implies to me that the waterwheel is only for bringing water up to the moat, not as the city's water supply
>>
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>>6287264
Only idea I can think of is to concentrate our fire on the southernmost blockhouse on the western ridge. If we approached from the western side of the ridge, we would be protected from the angle of fire of every other blockhouse by the slope of the hill.

Otherwise, I am opposed to shit flinging and to using Joan. The owl is too precious to risk
>>
>>6287265
>>Write-in

Let's try and sneak some of our volunteers in to either be saboteurs or make contact with people who might be aligned with our interests.
>>
>>6287367
fair
>>6287401
changing vote for this
>>
>>6287298
I'll support this as well. If we can't get the city water targeted, we need to regain the initiative
>>
>>6287298
Okay, I don't enjoy doing this because I do like it when you guys try your own ideas, but..
>Send a team of picked men to sabotage the mechanism that is refilling the moat and drain the water
You cannot do this. The mechanism is inside the wals, otherwies it would have already been destroyed. You can't send a team of men inside the walls for obvious reasons.
>Build a trebuchet to fling feces into the city in an attempt to start an epidemic
As the other anon pointed out, flinging feces into an early modern city would do nothing. Aside from the fact that you really *can't* "fling" feces with a trebuchet without it just being scattered over a giant area, this is an era where sewers were in the open air and animals shit everywhere. Every single city during this period was already filled with feces.

Even if you had something that had a disease that could be spread, however, there's nobody in your army who *knows* how to build a trebuchet. The last time a trebuchet was used in Mauva would have been over a century ago. Everyone who knew how to do that is dead. You'd have to dig through a library to even begin to learn how to do it.

In the spirit of allowing the anons who voted for this change, I will be prolonging the vote.
>>
>>6287825
Okay my reading comprehension may be bad so here’s a few questions.

The food they have is what’s in the city, right? No apparent external supply?

Where does the water come in from? Underground channels?

The section that blew up, what do the defenses look like there now?
>>
>>6287837
>The food they have is what’s in the city, right? No apparent external supply?
No, they are under blockade.

>Where does the water come in from? Underground channels?
They live next to the sea. They have wells inside the city for their own drinking water.

>The section that blew up, what do the defenses look like there now?
You do not know (besides whatever you can spot on the map)
>>
What about convincing the giant to work for us? He fight for us and earns his freedom. Then we use him to place more explosives by the walls at night or something like that.

Other than that I can't really think of anything other than fireships.
>>
>>6287401
+1

>>6287365
+1 suggesting firebombing (don't go ahead and do it without permission lol)

>>6287365
>>6287403
+1 seeing about putting together a team of spies

>>6287857
+1 checking in on the giant
>>
>>6287857
I think we at least have a recon in force at the corner of the fort, or send guys in at night to see what they can see. The fact that we haven’t capitalized on that is upsetting. Let’s send guys out at night and have them sneak as close as possible. If they don’t find anything, we sally out and get as close as we can.

I’d love to get some people in the city and poison the wells, but that’s probably not likely either. So unless our guys start breaking out with plague, don’t think flinging feces.

We don’t have a strong engineering arm so sapping probably won’t work either. If we’re waiting for them to run out of food, it literally could be months more.
>>
>>6287860
Thinking about it more, I support firebombing. I don’t know how to sneak people in without them being spotted coming to the walls or once they’re inside being picked up as spies, though maybe our volunteer mercenaries could blend in better

I still think we should try to get a good look at the corner
>>
>>6288355
I support checking out the corner as well.
>>
Firebombing seems to be the winning vote - I assume that by this, you mean you want to focus fire on the southwestern corner as per >>6287401, or have I misunderstood?
>>
You think over several ideas, mulling over what plan you could possibly use to speed up the siege. You wonder over the possibility of finding some way to start a great fire within their city; the damage a grand blaze would bring would certainly work to convincing them to surrender. Though you quickly realize some problems with this plan - first of all, there is, of course, the rain. In this manner of weather, a fire might simply not last long enough to burn a considerable portion of the city. Second of all, there is the how. You've read, in books, of incendiary projectiles thrown from mangonels or trebuchets over cities with the goal of burning them to cinders. But you do not have access to such rudimentary tools here. You've only the cannons and mortars brought to the siege.

Perhaps you could talk to one of the artillery masters to see about the possibility of such a plan. For now, however, you'd go about something simpler: concentrating fire upon a particular position. You had, in your travels between camps, seen the southernmost bastion upon the hill to be rather...isolated. A great stretch of wall lies between the fortresses of the southeastern side of Montechia to the bastions of the western curtain wals. It would be far less costly to the men if you were to break in through it.

You approach Don Carles with your plan, suggesting that the cannons focus fire to the south. The man, ever so deep in thought, does not even turn to you as he continues to read from some manner of book.

"You are correct in purporting it to be the weakest of points amidst their fortifications, Don Alessandro, but focusing our fire would only tell them of this. To do so would announce to the defenders that it is that place in particular that we plan to attack."

"Then how shall we break it, then? All of the cannonfire has been focused upon that hill wal and the fortress in the south." you reply, asking.

"Sapping, of course. The trenches have finally reached the hill; from there, they may tunnel their way to the fortification in the south, and use gunpowder to cause a massive cave-in. So long as we similarly do so to other points of the wall, they shall not know which of them we intend to use for our entry until it is too late."

Of course, the sappers! You had knew they were making their way towards the walls, but you had not found their progress to be particularly effective. Yet if it is the goal of his highness to leave obscure which path he intends to take, it is far more understandable. Don Carles tells you that, by his predictions, the sappers should reach their goal by no more than april, short of any great setbacks occurring.
>>
With that out of the way, you decide to deal with the last of your ideas: dealing with the captive giant. Although your captive had awoken from his slumber quite a while ago already, he had not said a single word towards his captors, and they had not dared to 'rough him up' out of a rather understandable fear of the maneating goliath; but perhaps you could do something? Though you know not the language of the giants, you knew Johanni, the language of the Halfgiants of Johannes. Friendly as they are with the Sbravani, if there was but a single foreign language they knew, it would be thus.

But how shall you approach this?

CHOOSE YOUR OPTION
>Risk your own hide and approach the giant by yourself
>Talk to the giant personally, but be sure to bind him entirely with chains, ropes and weights
>Attempt to talk to the giant through an intermediary, by paper
>Don't bother, let the interrogators deal with it.
>Write-in
>>
>>6288499
>Risk your own hide and approach the giant by yourself
No matter what we do there's probably a danger if we do anything in person, but if we want actual results I think it'd be better not to come across as weak or afraid. Giants are civilized, after all, even if they have a colossal superiority complex, and chaining him up like a beast when we want to talk is either going to make him think we're scared of him or that we're denigrating him.
>>
>>6288499
>Risk your own hide and approach the giant by yourself
>>
>>6288499
>Talk to the giant personally, but be sure to bind him entirely with chains, ropes and weights
>>
>>6288499
>Talk to the giant personally, but be sure to bind him entirely with chains, ropes and weights

I think being eaten by the giant is a legitimate fear for us to have
>>
>>6288499
>Risk your own hide and approach the giant by yourself
>>
>>6288499
>>Risk your own hide and approach the giant by yourself
Phoneposting but imo this option is best, as other anon said they are still thinking creatures and so we need to show balls. If it kills us it will die, which is ideally enough deterrent to the action. And anyway, how is Alessandro going to write his legend (and grow some balls) if we vote to act without courage?
>>
>>6288499
>Risk your own hide and approach the giant by yourself
No risk it no biscuit
>>
>>6288509
>>6288516
>>6288567
>>6288661
>>6288739
Risking your hide wins! Writing.

I'm also gonna make an announcement, chances are, I'm probably gonna need to go back to my once-every-two-days update schedule pretty soon since my vacation has ended. Just warning in advance.
>>
One could think you mad for it, risking your life by approaching this beast. That the men whose very duty is to handle prisoners remain afraid of the goliath should tell you more than enough about the fear that is inspired by one of the Maneaters. Yet as a man of the noble cloth, you must not let yourself be taken by superstition and cowardice. Frightful as they may be, the Himmerians are but one of the races of men, capable of complex thought, even if in a manner that is warped and barbaric. Had this one been but a mindless beast, he would have surely attempted to break out by now, and been subsequently put to death.

Set on your path, you make your way to the holding grounds where all the prisoners are kept. Talking with the Sergeant that had been put in charge, you soon find where your prisoner had been held. The precautions are...thorough, to say the list. Each limb was bound by iron chains all tied to heavy weight. At all times, a dozen pikemen remained at guard, ready to strike him down should he make any sudden movement. Food was, of course, thrown at him, as no man dared approach. No protection from the elements was given, save for a large piece of cloth which he may have used to lay down or cover himself during rains. Afraid for your protection, the Sergeant allows you to approach him, though not before ordering the guards to aim their pikes at the giant in preparation.

You approach the Himmerian, dead set on your goals. You attempt to greet him using the Johani language. Being wise enough not to impose upon him any wishes of taking you as a hostage by revealing your position as both colonel and viscount, you introduce yourself as a mere translator of this army. Yet the giant does not answer, looking upon you with an expression you cannot decipher.

Yet again, you attempt to talk, repeating the same message, yet this time, in Straccian; If he had worked as a mercenary in these lands, perhaps the man would know? But it is for naught. The giant does not answer, either. Again and again, you attempt to introduce yourself in different tongues: Montcher, Bachman, Colibrian...yet the giant does not answer.

Finally, when your hopes are dashed, and you turn back, about to leave, you hear an imposing sound, a gut-deep voice that seems to echo in your own head. It is the giant, speaking in the Johani tongue.

"Proper Lodging." he says, almost growling.
>>
"Proper Lodging, Proper Clothing, and Proper Food. Grant me those, and I shall speak to you, Pygmy.

And after those words, he turns his back to you, and falls into silence once again, leaving you shocked and the guards around you puzzled. You are certainly curious now, but shall you comply with this creature's demands? You do not think it would be an issue to acquire such items, but for all you know, it could be some manner of trick, an deception that might allow him to later escape. Perhaps he is weakened by hunger, and when he is fed well enough, he shall use his unearthly strength to break his chains and crush his guardians underfoot. Perhaps he is lowering your guard with seeming rationality, that he may then seize you when you least expect it and secure his freedom with your life.

You would certainly prefer to avoid such a fate.

CHOOSE YOUR OPTION
>Agree with the giant's demands
>Refuse the giant's demands
>Write-in
>>
>>6288878
>>Write-in

Make it known that he owes his very life to us, a life debt one might even say. We can certainly provide these things for him, but perhaps he might should make the first step in justifying why we should.
>>
Speaking of, what actually is our plan with the giant? Like, are we going to ransom him? What's the game plan here?
>>
>>6288878
>Agree with the giant's demands
Even if he escapes we'll just hunt him down to kill him and I assume he's smart enough to realise that.
>>
>>6288878
>Agree with the giant's demands

>>6288929
giant friend
>>
>>6288878
>Agree with the giant's demands
>>
>>6288878
>Agree with the giant's demands

>>6288929
>What's the game plan here
yeah I dunno. Do giant's believe in the concept of ransom? Would it be super shameful that he was captured by humans, and he'd rather NOT go back? Would he be willing to fight for us (do giant's have honor?) We'll never know until we talk to it (and the QM lets us know).
>>
>>6288878
>Step outside and ensure we have soldiers or guards prepared and nearby if the giant tries to escape
>Then step back inside and agree to his terms
>>
>>6288878
>Agree with the giant's demands
>>6288929
He'd be very handy in the siege works at least
>>
Well, I really wanted to avoid this for some days longer, but since i'm going to be busy today and only getting busier as things go on, I'll already start.

From now on, my update schedule will be moving to once every two days. If I have extra time, I'll try to sneak in some dailies. If i were to try to keep pushing the normal schedule the update quality would probably falter.

So for now, I'll ask, what have you been thinking of this thread so far? Has the new 'Theater' been fun, or boring?
>>
>>6289432
I definitely prefer battles to sieges, but that is also what Early Modern military commanders thought, so it feels realistic and I'm still enjoy it a lot
>>
>>6289432
It's more boring than moving around and fighting, for obvious reasons, but I enjoy your writing and the quest nevertheless.
>>
>>6289432
I like it. Not very action packed, but that's to be expected. I like this quest for the realism you have going on despite the fantasy-adjacent world, makes it feel more alive if that makes any sense.
>>
>>6288878
>>Step outside and ensure we have soldiers or guards prepared and nearby if the giant tries to escape
>>Then step back inside and agree to his terms


Cover our bases.
>>
Agreeing with the demands of the giant wins.
>>
Though a good portion of suspicion is healthy to any man of power such as yourself, it must be said that too much of it is of no use. To allow yourself to loose the opportunity of acquiring information from such a rare source out of your own fear of some convoluted ploy would be the height of foolishness. You have survived a battle against an unit of these giants; why fear but a single prisoner?

"Very well, giant. I shall see to it that your requests are met."

And so, you do; telling Don Carles of your plan, you see to it that the giant is given a proper tent and more meat rations, as well as a large piece of fabric sown into a cloak. Your security, of course, continues as tight as ever; pike-armed guards surrounded the Himmerian's new "Lodgings" at all times of the day.

With these matters done, you decide to meet with your new captive at last. Taking with you multiple guardsmen of your own retinue, armed with loaded arquenbuses that they shall keep in aim at the giant at all times, you venture to the Himmerian's tent. You find him in the midst of a meal, devouring what seemes to be enough salted pork to feed ten men through both lunch and supper.

You had not, in your previous meeting with him, truly paid attention to how the goliath looked. Yet as you see him feed, you remember all the more why these creatures were so well feared. His height, even when sitting on the ground, is twice that of yours. You had seen these creatures before, standing up, with a difference that seemed as though you had been sent back to the memoriest of your earliest days, walking around as a mere boy, to whom adults seemed like unreachable colossi.

Hearing you approach, the mercenary turns to you, his three eyes staring at you as though some beast from old lore. He shoves the remaining food into his mouth, masticating through the dried, salted meat with teeth the size of your hand. Your men keep their arquebuses raised dilligently, though even so you know they hold fear in their hearts. You move to speak, before the giant raises his hand. When the last strip of meat is finished, he grabs from an opened barrel of drink you presume to be ration rum and tips it into his mouth, drinking it as though it were a tankard.

After a while, he sets it down, and stares at you. You move to speak again, but he interrupts once more.

"If it is what you wonder, Pygmy, I shall introduce myself. I am Radibor, Slinger of the Red Host. That I have been spared from the deathblow you had struck upon my band tells me you've questions. Spit them out."
>>
Certainly, the Himmerian does not waste time on flattery; though you cannot help but feel as though you might have felt the same for a race of creatures who were at their greatest but a half of your size. You'd do good to ask him the questions while the food and drink sates his savage mind. You'd be better off to choose them wisely, however...you can tell he's of no great patience.

CHOOSE YOUR OPTIONS (AS MANY AS YOU WANT)
>Who, specifically, had hired you?
>What had been your orders?
>What know you of the forces of the Fortelli?
>Write-in
>>
>>6289888
>Who, specifically, had hired you?
>What had been your orders?
>What know you of the forces of the Fortelli?
In that order.
>>
>>6289888
Order of questions:
>Are you affiliated with the Sbravani Tsardom? Or are the Red Host an independent mercenary company?
>If you are affiliated, what are the ties between the Sbravani and the Fortelli?
>What know you of the forces of the Fortelli?
>Who, specifically, had hired you?
>What had been your orders?
>Do you really eat people?

Also considering whether we could make use of the Fortelli employing giants as propaganda? For all we know they eat and enslave humans. We could prop up the mirevalian intervention as a just war against corrupt oligarchs employing monstrous maneaters instead of a self-interested power grab. Perhaps we could even consider the possibility of making up fake stories of sbravani mercenaries tyrannizing the local peasants. What do you guys think?
>>
>>6289888
>What know you of the forces of the Fortelli?
This seems the most important question to me for the siege

Followed by:
>What parts of this land did your host march through
>>
>>6289906
>Turning a small civil conflict into a continent-wide superpower conflict
Great idea, anon. I'm sure that Don Carles will love it.
>>
>>6289936
I don't see your point? We wouldn't be invading Sbrava, nor calling for a war against them.

As far as we know Sbrava isn't exactly a politically neutral kingdom, they're the descendants of a bunch of people eating giants who would gladly fuck up straccia again if they're allowed to. If they aren't invading straccia or somewhere else right now it's because they aren't capable to, some more political slander wouldn't change their political position
>>
>>6289948
The fact is that you're bringing them in it. The boss would not like that. This isnt an age where "propaganda" matters.
>>
>>6289950
>The fact is that you're bringing them in it.
We don't need to imply the sbravani tsardom is directly involved, we could just imply the giant mercenaries are independent. As far as the average straccian knows (which might be true) the average giant likes to plunder, kill, eat and maybe rape humans, independently of where their loyalty lies.
Also, consider this:
>>6277203
>"They've far greater foes than a single of the trade republics. Had they tried to invade it, almost every country they border would have responded in kind. Other than those Halfbreeds in Johannes, they've nothing but enemies surrounding them."
If the sbravani tsardom decides to invade they're risking unifying all human factions against them, doesn't seem like likely strategy for them.


>This isnt an age where "propaganda" matters.
I disagree, even for the historical middle ages, even more so for the early modern era.
>>
Rolled 1 (1d3)

>>6289896
>>6289906
>>6289934
Well, we only have three votes, and they're all for different plans...I'll break the tie so we're not forced to stay another day without an update.
>>
I am >>6289934

I'm fine switching to support this anon>>6289896 Although I would prefer the order of questions be reversed
>>
>>6290864
That vote did win, but uh, a bit too late for that order thing, sadly.
>>
"Who, amidst others, hath hired your company to fight in their name?" you ask, beginning your attempt at an "interrogation"

"What hath brought you to the belief i've any knowledge of it? Do you tell your lowliest of spearmen what goals do you have? I am but a mercenary of the line. I know only this: it had been our ultimate goal to reach that village of yours that calls itself the seat of Nera." answers Radibor.

Your mind wastes no moment in reaching the implications of such knowledge. That their ultimate goal was Montellegaria, the capital of Nera, tells you that it was the Fortelli themselves; the very core of the family that had hired them. Certainly, they must be amassing soldiers to form an army of their own, but for what target? Is their goal to repel the Avonnese from their attack at Edroa? To wipe out the Neterelli once and for all? Or do they intend to lead a relief force to this very siege? You must know more.

"What had been your orders?" you continue. "Had you been ordered to lie in wait for our arrival?"

"Nay." says the giant. "We had been marching when we had learnt of your presence. Our captain had but thought it prudent to engage you pygmies, damage you so that we may be freed of your threat in our rear as we continued the march."

This, too, you ponder. That they had not expected you, had not expected reinforcements coming along the western roads, tells you that the Fortelli may not yet know, or at least, had not known of your army's presence when you had first arrived. Yet you have certainly left plenty of witnesses along the way, who could have sent a messenger towards Montellegaria. You are not all too sure of how much they know. Yet there is more you may ask.

"What do you know of the Fortelli forces, then? They who had hired you?"


"What manner of words must I repeat, that you will understand I've no knowledge of such things, Pygmy!" The giant says loud enough to cause vibrations on your skin, visibly angered. Your men raise shove their arquebuses forward, knowing not what he had said but threatening your prisoner with a clear message all the same. You remain still, but you can still yet feel droplets of sweat on your brow. You attempt to rephrase the question. "Had your company not met with any others? Know you not of other mercenaries who might have been

The giant grumbles a little, perhaps bothered, perhaps thinking. "I've but one clue. We had been in the borderlands of Himmeria when the messengers of the Neran Pygmies had arrived to our Warcamp. Yet when they had left, they did so inwards, towards the Steppe. I'd reckon we were not the only giants to be hired to this conflict."
>>
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And what you had feared materialized: these giants you had fought might have been but one of multiple mercenary companies of giants hired to fight in the name of the Fortelli. Himmerians were well valued in Mauva as warriors, but only one like the Fortelli would have been able to acquire the wealth to hire several of them. With the wealth you had seen in this land, and the trade you knew that passed here, their pockets certainly possesed the depths for such a venture.

Although you wished to ask more questions, the shift in the giant's mood with this latest query had held you back. Perhaps it was wise to wait, for now. You tell Radibor you are satisfied, and leave the tent as quickly as you are able, leaving the giant to himself. And as you leave, you breathe deeply. You would have been happy if you were never to meet with another giant in your life again, but such likelihoods seem to be shrinking all the more as time goes on...

Time continues to pass, and soon, it is the first of march. You hope that the arrival of autumn shall quiet these forsaken rains, but for now, the downpours continue to beat down upon you. Your supply ships, thankfully, arrive without issue, securing the stomachs of your regiment - for the moment.

You begin to assign your monthly duties.


Field Handbook - https://rentry.org/TercioQuest


HOW WILL ALESSANDRO PASS HIS TIME? CHOOSE ONE.
>He shall remain in his tent and read his books
>He shall fraternize with one particular person (If so, who?)
>He shall petition Don Carles for better supplies
>He shall work on a special project (Available Project(s): Incendiary Shot)
>Write-in

SHALL YOU (RE)ASSIGN UNITS TO A TASK?
>Yes (Specify which units, and which tasks)
>No
>>
>>6290871
>He shall work on a special project (Available Project(s): Incendiary Shot)

>Dunno I'll wait for someone smarter

Projects!!!!!
>>
>>6290871
>He shall fraternize with one particular person (Carles IV)
If this is possible, this siege seems like a good opportunity to make a connection with the imperial heir
>>
>>6290871
>He shall work on a special project (Available Project(s): Incendiary Shot)
>>
>>6290871
>>He shall fraternize with one particular person (Don Fadrique

I still think he's worth making a friend out of.

How realistic would it be to try and recruit the giant into our retinue?
>>
>>6290871
>>He shall work on a special project (Available Project(s): Incendiary Shot)

>How realistic would it be to try and recruit the giant into our retinue?
I think we would have to fraternize with the giant at least once to unlock that opportunity, me thinks.
>>
>>6290871
>He shall work on a special project (Available Project(s): Incendiary Shot)

>Octavi Regiment: Scouting
Should probably assign someone to watch the roads considering that news about more giant regiments on the prowl.
>>
>>6290956
I don't think you can order other regiments around.
>>
>>6290871
>HOW WILL ALESSANDRO PASS HIS TIME? CHOOSE ONE.
>He shall work on a special project (Available Project(s): Incendiary Shot)
We picked the nerd background, may as well work on being a Renaissance Man. Might even open us up for requests down the line if we get a reputation for sponsoring such things.
We also have an expensive artillery master so we have an expert in personal payroll.

>SHALL YOU (RE)ASSIGN UNITS TO A TASK?
Our light cavalry's taken a beating, but I feel like the job I have in mind is ill suited to nobles and knights who would rather seek glory in battle. I think it'd be of critical importance to send out scouting parties to find out if other mercenary bands of giants are on the move. Not engage them, no, but just to seek them out and report back on their movements. Considering the Famiglia with Amazonian Mares the Fortelli have and the hiring of giants, I'm thinking that if such a force is allowed to assemble, they'll press forward with a single decisive battle to rout our army in one blow. Better to think of how to prevent that from being gathered than thinking of how to deal with it when it comes.
If we can effectively track down the various scattered giants with our light cavalry, then maybe we can consider sending our knights giant hunting for bands small enough for them to overwhelm, or we can at least inform Don Salazar of the opportunity for his knights to pursue a legend as Giant Hunters. After all, knights aren't doing much in a siege besides eating up all the good food, and if we don't defeat them in detail while they're separated like how we encountered, then no amount of knights will stand up to what may well be their number in triclops.
>>
>>6290871
>He shall work on a special project (Available Project(s): Incendiary Shot)
>>6291221
+1 to reconnoitering for giants
>>
>>6290959
Oh whoops, didn't realise they weren't part of our army, just saw they had light cav. In that case

>>6290871
>>6290956
Mean to change ordering another lord around into putting our light cav on scouting duties.
>>
>>6291221
Support this and the reasoning. There’s a big army coming for us eventually
>>
>>6290873
>>6290887
>>6290956
>>6291221
>>6291248
Incendiary Shot Wins.

I almost forgot this, so my apologies, but if it happens quick enough I can still update today.
>ROLL 1D100, THREE TIMES
>>
Rolled 20 (1d100)

>>6292194
While the other nobles were out partying and dinking…we were studying the bomb…
>>
Rolled 36 (1d100)

>>6292194
>>
Rolled 65 (1d100)

>>6292194
Time to see if the naming scheme is a fluke.
>>
>>6292199
>>6292204
>>6292211
>20, 36, 65
Writing.
>>
You had, for quite a long while now, pondered the sciences of gunnery. That hidden science, that well-kept secret of the Artillery Guilds that was protected at knife and cannon point. Although they were unable to keep the secrets of blackpowder for long, they have done very well in keeping the specifics of the making and maintaining of cannons, culverins and mortars. It might surprise one, upon learning, of how different the makings of firelocks and of artillery guns are.

The Mirevalian Empire, mightiest upon the earth, produces arquebuses in great quantities every year. You yourself had acquired enough guns to fit your regiment with little issue, with supplies of your own country. Yet a single cannon, owned by a Straccian mercenary, was all you could muster. Such an crucial part of warfare, held entirely within the hands of a hundred disparate guilds, utterly unrelated except for their common goal of ensuring the control of that field which they have created.

Today, you make your first foray into these arts.

It would be a lie to say you know the intricacies of the matter, but you believe what you know is enough. Even as covert as they may be, the masters of cannon cannot help but explain certain things to the armies they accompany, to show them their tools of war in practice. For though as different to arquebuses as they were, the concept was none too different, and for you, that was enough.

And so, one day, you approached Vettorio, the Straccian whose Culverin you had hired. For quite a while now, he had remained within the same position: a patch of sturdy ground that had not turned to mud when the rains began. Day after day, they fired upon the curtain wall upon the hill, oft hitting and oft not. By now, they had deemed it all but safe from any forays or return fire from enemy guns. And such was the way you found him that day, leisurely looking as his assistants continued to perform some form of maintenance upon the gun.

"Your lordship!" he says, bowing. "It has certainly been some time since I have been graced with thy presence. If it is the efficacy of my barrage you question, I am certain that we've little time until progress is ma-"

"That is not what I had come here, Artillery Master." you say, interrupting his apologies. "My matter is..of the hypothetical kind, if you will. I've a question over this cannon of yours."

Vettorio's face strains in your question, though he attempts to hide it. "Ah...of course, your lordship. I shall answer as I am able."

"Although it is most often that this cannon of yours is used to target walls and earthworks, I am left in wonder over its application against other targets. In the sea, or perhaps against the very housing that hide behind these walls...certainly, it would benefit greatly were it able to set these things alight, would it not?"
>>
"Ah, the matter of burning shot." he replies, as though he had heard the question before. "Allow me to assure, you, milord, this problem has vexed Artillery Guilds for no small deal of time, now. Truly, if one were able to set ships alight, they would gain no small deal of power upon the seas...yet it is not possible! It has been tried, so, in many different ways. To create a projectile, able to bring fire upon where it falls, yet capable of withstanding the explosion of its launch...nay, we have not found it so possible."

"Ah," you interject. "But what if it had been these ironshot you so much use? It is the material your munition is made of, no? To heat it such that it could set wood alight upon contact would be of little difficulty."

"Such heat would set the powder alight, sire, and take the cannon with it! Many have tried before, milorde, even using damp sacks or wet clay to shield it. If the powder is not burnt by the heat, it is drowned by the cover."

Well, your idea had been well tried, then, and with little success. You had thought it possible for these mercenary artisans to have tried so before, but not in so great an amount! Yet your gunmaster's comments bring you pause. An idea, however small, takes root within your head.

"What, then, if you used doubled hays?"

Your answer seems to confuse the Artillery Master. "Doubled...hays, sire?"

"Yes, two layers of hay." you exclaim, your thought unravelling itself. "The first amongst them dry, that it may not dampen the charge. The second, wet, enough to cease the ball from setting the first alight! Hay would do little to block the barrel, yet work all the same for the shot would it not?"

Vettorio is caught by surprise. He raises his finger to speak, yet does not do so. You can tell he is deep in thought. After a moment, he speaks to you again.

"You bring a most interesting idea, milorde, yet to test it so might prove most unwise. Even if it were not for this siege, mine culverin is of inestimable value. To lose it would be as a logger losing his ax. I shan't risk it!"

Damnation - you are almost certain this theory of yours would have worked to great effect. You know it to be sound in mind. Yet it changes things not: this man is no soldiers of yours but a mercenary, a warrior of fortune. To force him on this subject would be most unwise: nevermore would you find an guildsman willing to lend you his arms! And your liege would be none too pleased by the loss of an cannon, either.

But perhaps, there could be another way...?

CHOOSE YOUR OPTION
>Swear on your honor to cover any costs that came from such an experiment, such as replacement of his gun
>Let it go, but attempt to convince him to consider the subject once the siege is over
>Abandon the project for now
>Write-in
>>
>>6292315
>Let it go, but attempt to convince him to consider the subject once the siege is over
We are so fucked if the cannon goes. I think we experiment once this siege is over
>>
>>6292315
>Let it go, but attempt to convince him to consider the subject once the siege is over
>>
>>6292315
>Swear on your honor to cover any costs that came from such an experiment, such as replacement of his gun
However:
>Before doing anything with the cannon, establish a precedent of success by experimenting the concept without the cannon itself.
It's understandable. The cannon, while his baby, may also be on loan, and nobody would trust an artillerist who blew up their very expensive gun by being reckless with it. We may as well be offering him a set of chalices where one of them is definitely poisoned.
Therefore, rather than acting like gamblers, us and the master both should look at this like the smarty pants that we are. We have only one cannon, but many arquebuses, and very very much powder and iron. So we experiment in degrees of safety, first to see if the powder still ignites at all, outside of a gun, maybe in a little crate or barrel with the hay layers thing. Then, we see if an iron ball makes it catch through the layers (without pressure building up at the other end the power will just set alight without launching anything as long as we aren't mentally deficient and don't make a huge pile as a test). Then we see if it works with an arquebus, then with a purposefully underpowered charge with the cannon, then finally, the actual for real test.
It's a siege, we have time, so may as well use it so that we enter this test as certain as we can be of the results.
If that's not enough insurance for him us assuming full responsibility in the event of disaster should be enough to soothe his nerves.
>>
>>6292340
+1

If the tests fail or Vettorio still refuses:

>Let it go, but attempt to convince him to consider the subject once the siege is over
>>
>>6292315
>Let it go, but attempt to convince him to consider the subject once the siege is over
>>
>>6292340
Support.
>>
>>6292315
>Let it go
https://www.youtube.com/watch?v=moSFlvxnbgk
>>
>>6292340
+1
>>
>>6292337
>>6292339
>>6292433
>>6292507
Let It Go

>>6292340
>>6292395
>>6292447
>>6292562
Attempt preliminary tests

I believe we have a tie.
>>
>>6293127
>>6292340
Supporting the experiment.
>>
"Worry not of such things, Artillery Master. I can give you my good word, as the Viscount Portblanc, that I shall pay restitution to any damage that may come from such an trial."

With such a comment, your goal is all but assured. Specialist he may be, Vettorio is a commoner nonethelesss, and to cast doubt upon your word would be an insult unlike none other. Of course, were you to give your word and renege on it, it would be your reputation that would be left battered.

"..Very well, milorde, let us attempt this theory of yours" he says, resignedly.

With the aid of the gunmaster, you get to testing your theory; though not directly to the cannon: you have the common sense to start with a smaller, more replaceable arm—the arquebus. Acquiring one from the stockpiles made to replace any lost or broken by the soldiery, you watch on carefully as Vettorio 'cooks' a bullet, heating the small pellet upon an iron plate until it is glowing red. With some small tong, he picks the lead ball and shoves it into the arquebus where you had placed the two layers of hay.

Picking the gun himself, he raises it to an empty wooden barrel, connects the match and presses the trigger! A small crack sounds out and wood shatters as the bullet breaks through the barrel. The two of you wait for a while in complete silence, waiting, holding out to see whatever may come out of this. Yet nothing does. So you wait some more...

No sound nor smoke nor flame can be seen from the barrel. It would seem your first attempt was a failure.

Disappointed, yet curious still, you order the barrel opened, that you may see what has transpired of the bullet and where it has landed. You watch on as Vettorio examines the barrel, searching for any signs of what may have transpired. He speaks

"Ah! There it is, milorde." he says, picking a miniscule fragment of lead. "It hath shattered upon impact and showered the inner side of the barrel, as one might expect. There are some minor blackened spots upon the entry and where the shrapnel hath landed, but no more."

"A failure, then." you say, in a disappointed tone.

"Nay, nay, milorde, this be of great promise!" he says, surprising you. What does the man speak of?

"Arquebus pellets are made of lead, Don Alessandro. It is a material of a much lower melting point. The iron we use for our shot shall be far hotter!"

A success, then? If your idea of heated shot is brought true, it would change warfare greatly! Perhaps not as greatly as the very introduction of the shot might have, but certainly, the men of the Imperial Navy would enjoy it greatly.
>>
"Excellent. Shall we attempt the same with the culverin, then?" you ask. Yet the man shakes his head. "Nay, milorde. It is not as easy to do so as we have done with this bullet. The heating of the ironshot must be done carefully, so as to not warp greatly and be unfit for the barrel. We've not the equipment to do so...all the shot I hath used in this campaign had either been of my own storage, or lately, imported from my guildsmen in Silenia and brought to the port. I shall strive to think of some manner of dealing with this matter, but I require time. There is equipment I must retrieve from my homeland, proper equipment from the guild. I shall call thy lordship when it is done."

And so, with nothing else to do, you leave the Straccian to his own matters, and return to your routine.

It comes upon you that soon enough, if the Prince's predictions are correct, a great breach shall be made upon the walls of Montechia, and a true attack upon the city shall be made. You have but the rest of this month to prepare your own regiment for it, but how shall you do so?

CHOOSE YOUR OPTION
>Drill the men through standard training and improve their skills individually
>Convince the other colonels to do joint drills to increase the men's integrity as a single force
>Work to raise their morale and fighting spirit for the bloodbath ahead
>Write-in
>>
>>6293534
>Work to raise their morale and fighting spirit for the bloodbath ahead
>>
>>6293534
>Convince the other colonels to do joint drills to increase the men's integrity as a single force
>>
>>6293534
>Work to raise their morale and fighting spirit for the bloodbath ahead
Based on Carles's plan for multiple diversionary attacks, I don't think we'll be working with other units that much for the actual attack
>>
>>6293534
>Drill the men through standard training and improve their skills individually
>>
>>6293534
>Convince the other colonels to do joint drills to increase the men's integrity as a single force
>>
>>6293534
>>Convince the other colonels to do joint drills to increase the men's integrity as a single force


Fight as one, or die alone.
>>
>>6293534
>Convince the other colonels to do joint drills to increase the men's integrity as a single force
Even if our initial strategy and tactics won't involve other units, our men should still train to work as an unit.
>>
>>6293534
>Convince the other colonels to do joint drills to increase the men's integrity as a single force
The chaos of storming a city with multiple armies is already going to be bad enough, we probably ought to take steps to keep some sort of control.
>>
>>6293534
>>Drill the men through standard training and improve their skills individually
>>
>>6293534
>>Drill the men through standard training and improve their skills individually
Anything we've read regarding proper training, a la US Army Blue Book?
>>
>>6293587
>>6293624
Raise Morale

>>6293658
>>6294255
>>6294274
Drill The Men

>>6293620
>>6293726
>>6293895
>>6293902
>>6293930
Joint Drills

Joint drills wins, update later today.
>>
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New as you might be to the profession of warmaker, you have gained enough experience these past months to know of the importance of the synchronicity of the troops. Amidst all things, an army unable to coordinate is an army unable to fight, and if anything you have read about sieges is correct, there is no part more chaotic than the assault. You'd not wish your men to be torn apart as your allies stand in confusion.

And so, intent on preventing such a problem, you get on to convincing your fellow colonels to some manner of joint drilling. It is not all too easy: mercenaries, which make up a good deal of the soldiery, would never agree to such matters, and some other types, such as Don Salazar's Knights, see little use in training with the lower classes. Nevertheless, there are plenty more still who are ordered to it - the soldiers of Don Carles and Don Fadrique, namely.

You put them to good use in drills that may aid their coordination. Arquebusiers are made to retreat through the pike walls of other regiments in good order, that they may avoid skewering themselves on the heat of battle. Swordsmen are sent on aimless charge, that they may arrive at a matching speed that shall not see them lose momentum. But most of all, they are trained to recognize each other at a glance, and avoid 'accidents' in the heat of urban fighting.

In the end, if perhaps not more skilled, you are of the belief that the army shall be less likely to make grave mistakes during joint attacks.

It is the 27th of March when you are called to a meeting by your liege. You arrive in the command to see all the other colonels of the army - Don Salazar, Don Octavi, Don Fadrique, and of course, Don Carles himself. With your arrival, they finally begin to work on the goal of the meeting: to plan out your assault on the city of Montechia.

"I have been told by the sappers that they predict they will be able to bring down the southern bastions within the span of a week. We must attack as soon as this is done. We shall advance through the then undefended breach and strike at the backs of the enemy before they are able to form a proper defense and retreat to the inner walls. We will continue to push until we are able to reach the Citadel and secure the city. It is my belief that once our banner is raised upon the citadel walls, any remaining holdouts shall be quick to desert or surrender."

It is a sound plan, certainly - though it leaves some questions to be answered.

"Whose regiment shall lead the assault?" you ask. "They must certainly be swift if they are to make use of the enemy's confusion."

"It shall be Don Fadrique. His regiment holds plenty of swordsmen and glaiviers who will be fit for the job of assaulting the fortifications from the back."

"As you say, your highness." Don Fadrique nods.
>>
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"Why not simply send the mercenaries first?" you ask. You certainly would prefer to see thine countrymen, commoners as they may be, to live over the soldiers of fortune. "Condottieri such are these are all too likely to break out into looting sprees if not carefully watched. It would be unwise to send them in first." your liege answers.

"I see, then-" but before you are able to ask your question, you are interrupted by some loud shouting outside. You turn your head to see the source, hearing what appears to be some arguing from the guards, before the source of the sound is let in. A weary messenger stumbles in, face clearly caught in shock.

"My lords! We have most urgent news. One of the traders reports, that as he had been passing through the coast up east...he had seen an army.

The temperature in the room seems to drop, though none comment. Don Carles, however, simply raises his hand to his chin, and begins to scratch it.

"Tell me all that this trader hath said."

And so, the man does. According to the messenger, one of the many traders who had come to sell their wares to the camping army - a Silenian, you believe - had been sailing some distance form the coast during the night when he saw a great smoke rising from the coast. The source was soon visible even to him: campfires, hundreds of them, burning out through the night. That there is but one reason for such a large "caravan" to be moving westwards comes to you without say.

The Fortelli are making their move.

Perhaps they had dealt with their immediate northerly threads. Perhaps they had beat off the force in Avonna, or perhaps some other event which you did not know of had driven them to believe themselves safe, safe enough to ride out to strike down your siege. If what the giant hath said about them to be true, this was no meager force, either...giants, mercenaries, and even the Famiglia, those dread horsemen whom you had heard so threateningly about.

The messenger is soon sent away, but the mood of the meeting has turned entirely. Your situation has changed from that of impending success to one of approaching doom.

"Well, that certainly complicates this matter, does it not?" comments Don Fadrique, his voice lacking his usually jovial tone.

"It does not." comments Salazar, the old veteran. "It simply assures us that we must take the city ever more rapidly. Pay the sappers twice, thrice if it is able to drive them to work to bring those walls sooner."

"It will not be fast enough, Baron." comments Octavi. You hear some tension in how he speaks. "You had heard the reports. They had already passed the Spiaggia pass. It will be little more than a week before they arrive at the Carsa river! There is not enough time to reform our men after the siege. We shall be weakened by the assault, and they shall use the very same breaches we made to take us."
>>
"Nay, that would not work either." says the Prince. "Neither of such plans shall bear fruit.Don Octavi is right to say we hold too little time to break out to meet them...but there is little time for our attack, too. I've little doubt the Montechians hold sappers of their own. If they are allowed to find our tunnel, they shall both collapse it and reinforce their southern walls greatly. We will lose our advantage."

"Then what shall we do?" you ask, adding your own voice to the argument.

"We shall continue the attack as planned." begins Carles. "But send a force to 'hold off' the Fortelli. We are far closer to the river than them. It would be an sufficient advantage to hold off their advance for enough time that Montechia will be fully taken and our forces reformed into fighting shape."

He, of course, does not say of the fate of the force sent to do this, for you all know: it is very unlikely to be a kind one.

Your 'council' falls into silence. To leave would not only endanger their own lives, but rob them of that sweetest of rewards of the sieging art: the sack. The sack, which would have been certain to avail any amongst you of the losses you might have incurred during this war, the driving factor and fighting reason for most of your men. To volunteer would be to risk your life, your purse, and your soldier's ire. Even Salazar, that honorable knight, does not immediately jump to this call.

But what about you?

CHOOSE YOUR OPTION
>Volunteer to hold off the army
>Volunteer to hold off the army, but demand a portion of the sack
>Stay quiet
>Write-in
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack
Not quite this, but ask that a portion of the sack be retained FOR OUR SOLDIERS
>>
>>6294770
>>Volunteer to hold off the army, but demand a portion of the sack

It is a reasonable request. We should strike camp and set out at once and at least attempt to entrench our side of the river. Shame we can't shanghai some locals or something of the sort.
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack
>>
>>6294808
desu lad, they should obviously get a portion of it, but acting like some selfless pauper won't do us any good.
>>
>>6294770
>>Volunteer to hold off the army, but demand a portion of the sack
Ain't no bitch. Easy argument for a portion of the sack is simply that without our volunteering, there would be no sack at all, no?

If we can, could we also:
>>Raise the issue of likely gigantes or Famiglia within the enemy forces. If the wise and noble leaders within the camp have any ideas as to how best to counter such forces, now is the time.

Should they ask as to why Alessandro would expect enemy forces to contain such foes, it is simple extrapolation (and if necessary, a reveal of the conversation with Radibor). We could also ask Radibor how best to fight Gigantes, but I do not believe Alessandro and he are such good friends that he would sell out his people so.
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack and all of the artillery
I suspect that the counter to big people is big guns
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack
>>
>>6294770
>>Volunteer to hold off the army, but demand a portion of the sack and more of the artillery

The Fortelli are bringing everything to bear, if we're gonna do this, we need to stack the deck as much as possible in our favor. And we sure as fuck are getting a guaranteed cut of the spoils.
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack
I don't think Don Carles would like the possibility of our soldiers mutineering of course
>request all of the artillery
It doesn't seem they will need cannons for the assault
>>
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>>6294770
>Volunteer to hold off the army, but demand a portion of the sack
I'm sure that the Prince would appreciate us doing this solely out of the good of our hearts, but our men won't. That said, this legend shall continue to be of how Portblanc carried this entire expedition upon its back, so we can certainly volunteer for this.

However, I think we shouldn't bring along any cannons, at all. While the sappers will indeed knock down the walls, I'm more thinking that any battle meant to delay rather than defeat an enemy has no place for cannons unless they can be made as mobile as the infantry. Unless we really want to give our enemy a bunch of cannons to use against us when we inevitably have to fall back to the rest of the army. We're not being sent to destroy the relief force, and I doubt that it's even possible for us to do that.

This count is from the beginning of the campaign, but it shows the relative composition of forces. Out of everybody, we're admittedly the most suited to delaying the a numerically superior enemy matched at a choke point (like, say, a river) with our larger ratio of gunners. If Don Salazar's knights were content to work with Don Octavi's horsemen to use their mobility to harass the enemy, they might be better, but they lack numbers and probably don't want to fight like bandits. That, and the rich boys club probably wouldn't want to sacrifice their sack, either.
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack
Also ask if there’s any companies that can be given, particularly cavalry as I’m sure there may be a use for a siege at some point, they’ll be much more useful under us
>>
>>6295156
Is that supposed to be some sort of...drawing on the background? I can barely make out what it is, but it looks sorta person shaped.
>>
>>6295156
I'd say as long as there's only one available/practical or very few potential chokepoints for crossing the river, artillery will be a huge boost or even essential for our army. The artillery can allow our army to inflict heavy losses while staying safe on the other side of the river. Giants and the super heavy cavalry with huge horses also make for big targets and expensive troops, which makes them an ideal target for our pieces.
Lacking artillery could lead us to a scenario where the enemy brings their own artillery, uses it to ensure we cannot camp or station our troops nearby the river without being blasted to bits, and then crosses it through a preexisting or a makeshift pontoon bridge or a fordable part of the river. Then, once most of their army has safely crossed and gets in formation, we'd have to face giant shock troops, super heavy cavalry which is probably more numerous than ours, and whatever other mercenary forces they get to bring, which also might be more numerous, with only our part of the full mirevalian expeditionary army. I think we'd be very likely to lose such a battle catastrophically. So the way I see it is that the best strategy is to play thermopylae with cannons. Or more accurately, plataea before the persians fumbled their position and crossed the asopus river

>I'm more thinking that any battle meant to delay rather than defeat an enemy has no place for cannons unless they can be made as mobile as the infantry
I think the problem is that unless they take heavy losses, as soon as our army pulls back they will be on our trail. As long as they have cavalry superiority on an open field, their army can catch and encircle at least our infantry (which is most of our army) in a short distance, once that happens I'm fairly sure our infantry would be slaughtered in most scenarios. Then the fact that they won't be capturing any cannons won't matter, since they will have turned a delaying action into their first step of defeating our forces in detail
>>
>>6295161
I think that's reasonable too, so +1
>>6294770
>Write-in
>request Don Carles for Don Salazar and Don Octavi to bring their men to join our troops, since they would be possibly more useful than in a siege
Potential uses for the additional cavalry could include scouting, or sending a bigger advance guard to secure the river's chokepoints. Also having a reserve cavalry force in case the enemy fords the river from an unknown spot with part of their force intending to outflank us while we're focusing on their main army
>>
>>6295241
I'm not sure that the enemy will have artillery. Right now they're presumably moving as quickly as possible to reach us before we complete the siege. In that circumstance, I think it makes sense for their artillery to be well in the rear and the main force of the army ahead of them. As in, if we meet them at the river, it might be a few days until their artillery shows up
>>
>>6294770
>Volunteer to hold off the army, but demand a portion of the sack and all of the artillery
*All the artillery excepting the siege guns

Per >>6290871 we're by far the largest regiment outside the condotierri, so it's well suited to us.

Taking the artillery might clue them in that we have other plans, but it's a risk we'll have to take. Not like the city can go anywhere anyhow. Also it'd help if we could fortify the area near the bridge and turn it into a WWI trench network.
>>
>>6295166
I think that's Joan, drawn by tanq
>>
>>6295360
Agreed, they might march ahead of their own artillery, which I actually think is something our own army should do too, leaving the artillery with the baggage train and an infantry company guarding it while the main army goes ahead to secure the position

But eventually, if they cannot force a breakthrough through a chokepoint or outflank and defeat our army with a flanking detachment, I'm fairly sure this will turn into an artillery duel to an extent. And whoever brings the artillery first or outguns the enemy can basically establish a zone of control alongside the riverbank to safely cross their army
>>
>>6295576
Ah, did he post it in a previous thread? I must have missed it.
>>
>>6295596
This is a good point and makes me want to consider the longer term plan. We're holding off at the enemy at the river to give our forces time to seize Montechia. But then what's the plan? Does the rest of the army march to our position? Do we retreat to a secondary position? How long post-siege do we have to hold out for until Carles's forces recover their combat effectiveness?
>>
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>>6294808
>>6294835
>>6294839
>>6294848
>>6295245
Volunteer, but demand Sack

>>6294937
>>6294952
>>6295567
Volunteer, but Demand Sack + Artillery

Volunteering and demanding sack wins. The part about artillery will also be discussed in the update.

Not specifically writing right now, however, but first, I'd like to ask something for you anons - since you have agreed to volunteer for this battle, I've come to realize the current system for battle symbols is simply not going to work. If i were to try to represent the 2000 Horsemen of the Famiglia with units of 60, I would need to make 33 of them.

Instead, I've decided to begin seeing about a system wherein units have their "manpower" labeled onto them. Using this "Test Field" as an example, I would like to ask

DO YOU BELIEVE THE NUMBERS TO BE NOTICEABLE ENOUGH, OR ARE THEY TOO SMALL/COMPLICATED/BOTHERSOME?
>They're Fine
>They're bothersome
>>
>>6295156
By the way, If that is indeed supposed to be Joan faintly in the background, then my great appreciation for drawing her.
>>
>>6295630
I'd wait for Tercio to post what Don Carles will tell Alessandro about his orders.
>Do we retreat to a secondary position?
But I'm very skeptical of we managing to retreat against a numerically superior enemy which has a stronger cavalry arm both qualitatively and quantitatively. I'd very much expect it to turn into a reprise of gembloux or turnhout
>>
oh damn I didn't know about the new post
>>6295663
>They're Fine
>>
>>6295663
The numbers are pretty small and often upside down, it's hard to read.
If you're in search of a vector graphics editor, try out PixiEditor and Graphite. I think Graphite specifically can do things like keep the numbers the right way up regardless of the symbol's orientation
>>
>>6295684
Do either of these have the capability of actually turning pixel art into vector? I've been trying to find a way to do so since the start of the quest with no luck.
>>
>>6295697
Don't know about that, sorry.
>>
>>6295241
The major problem with any plan relying on having artillery parity or superiority against a large army that we're not expected to win a conventional victory against is that only one of the cannons actually belongs to our command, so the plan can be kneecapped by Don Octavi telling us to go fuck ourselves. Which I entirely think he will because they represent a colossal investment by him, and in the first place, the reason nobody's jumping to volunteer for this in the first place is because they and their men want to sack the city, not get wrecked in the field by giants and chadaphracts after months of sitting around siegeworks.

I did propose requesting other regiments' cavalry, but they wouldn't be expected to be committed to a pitched battle, and they represent far less expensive a favor than the artillery train. I highly doubt that anything resembling victory is being expected of us, so any assumption is going to be weighted towards us taking heavy losses. I really don't think the other nobles nor their men are going to go along with this plan for a glorious battle with us, regardless of concerns of being defeated in detail.

I also actually disagree that being caught by the cavalry, renowned as these mares are, is even a concern at all by themselves. This is an army of pike and shot, without the support of their infantry, the hammer has no anvil to strike against. The best they can do is be annoying unless we can be fixed by pikemen, and these aren't the just Companions and the Phalanx, we've seen in past battles that our arquebusiers are effective against basically every opponent within their range.
>You put them to good use in drills that may aid their coordination. Arquebusiers are made to retreat through the pike walls of other regiments in good order, that they may avoid skewering themselves on the heat of battle.
I think the horses aren't our concern so much as they are of other cavalrymen, unless they find a flank or open back.
I don't claim to be able to see the future, especially since we don't have a whole lot of information in the first place, but I think that delaying the Fortelli force at the river and spoiling any attempt to force a crossing until they're forced to bring up heavy guns (if they even have them) is the best that can be hoped for without heavy reliance on factors that are completely out of our control or knowledge of.

TL;DR I don't think the other nobles are willing to enable us winning something that looks like a decisive field battle.
>>
>>6295663
The numbers are fine, the resolution's plenty high to see them.
>>
>>6295630
I imagine we hold them off enough/damage them enough that the rest of the army can take the city, reform lines and engage again?

We don’t know their numbers so we can’t say for sure if this is tenable but it sounds like if we leave the siege, we lose months of progress
>>
>>6295684
Well, I tried checking out those softwares you suggested, but...I wasn't able to find anything in them that could really improve the art.

PixiEditor is clearly not really finished, and it's lacking some important stuff. It doesn't even have all the basic fonts which I use for the quest. Graphite is definitely more vector focused, but it doesn't have any way to convert the art I've drawn. I have tried attempting to just manually draw the vector lines but it ends up looking weird and "off" when I do so.
>>
>>6295718
Since the artillery vote didn't win, I don't see much reason for talking about it much. But I do think that if they do have stronger artillery arm, the relief army may eventually dislodge us from any strong positions we take, then they can face us in the open which I expect us very much to lose. And the problem with losing in the open against an enemy with superior cavalry is that our infantry will be absolutely massacred in the rout.
>I did propose requesting other regiments' cavalry, but they wouldn't be expected to be committed to a pitched battle
Oh, I did get the idea of harassing the enemy, it's just that our infantry (and the baggage train), which is most of our army, can be caught by the enemy cavalry when we are retreating. The problem is that the cavalry doesn't need to defeat the infantry by themselves, they just need to pin or slow them down enough so that the rest of their own army can catch up. And they don't really need to charge the infantry IMO, their own presence forces the infantry to keep close in formation at a steady pace not to be disordered while the rest of the enemy army arrives.
>I also actually disagree that being caught by the cavalry, renowned as these mares are, is even a concern at all by themselves.
I get what you mean, I actually don't think the enemy cavalry is likely to steamroll our forces by themselves. I do think the scenario where our infantry doesn't panic and the wargame system makes it impossible for them to break a pikemen formation in a frontal charge to be very possible*, it's just that in this case, they just need to commit part of their force to drive away our own cavalry (or inside a hollow square/laager/wagenburg), and ensure our infantry can't outpace the more numerous enemy infantry catching up.
Either way, we will see how things play out. We still don't have enough info on things.
>>
>>6295767
Asterisk: I could go on an even longer rant on this, but I have other things to do rn and idk if tercio will find it annoying since it's not directly related to the quest. But my kind of tl;dr is that from what I've read based on historiography and some primary sources, I've read some cases of cavalry breaking inside infantry swiss-style pike squares (what everyone will pretty much initially copy in Europe in the early modern era) in the XV/XVI centuries. And since the infantry formation didn't break and fought off the cavalry in these cases, it doesn't strike me as a the footmen fliching and opening lanes for the cavalrymen to pass through (pretty much john keegans idea on infantry/cavalry combat IIRC, which seems exaggerated to me). And considering that the historical pike square/gevierthaufen isn't a 300 men pike square, but AFAIK something more like a 5000 group of men with mostly pikes/halberds (not including the supporting shot on the sides), at something around 20 or 40 ranks deep IIRC (basically the single formation would make up around half of our army AFAIK, moving and acting as a single unit, although it seems 16th century pike squares could also detach units from the main formation AFAIK), and even then we sometimes see late medieval/early modern pike squares being broken into (but not routed) in a cavalry charge, it wouldn't surprise me if our 300 men pike companies might be vulnerable to what's essentially 16th century men at arms with a giant fantasy horse breed.
But to emphasize, I think our infantry can most likely still repel the enemy cavalry, even in the open, but my concern is that the enemy cavalry just needs to slow us down enough so that the rest of the larger enemy army can catch up and attack jointly.
Also, the entire thing about giant infantry blocks making up thousands of men seems to be to be why you don't usually see infantry being attacked on their supposedly vulnerable flanks during the XVI century. The formation was just so big it could fight at multiple fronts. IIRC the field of glory ruleset will simulate an unit like that by calling it a "keil" and making it invulnerable to flank/rear attacks... but again I think this rant might sound really annoying, which is why I'm putting it on spoilers and willing to drop the subject. I just wanted to make my own reasoning clear
>>
>>6295773
Actually, I'll explain these things a little, because they might sound confusing for those more familiar with history.

Essentially speaking, the "system" of this quest when it comes to companies and regiments was inspired, eponymously, by the Tercio, with some added 'gamification' to make things simpler. According to what i've read, a Tercio was divided into roughly ten companies of 300 men, and led by a captain. Although these companies would do 'Independent' operations, more realistically, they would remain as a single formation during battle.

The issue, therein, lies on the matter of scale.

My idea for this quest was that you would, of course, start on a smaller scale. The truth is, that until you got into the wars of continental scale, most conflicts were still rather limited in size. The Italian War of 1494, which was the direct "Inspiration" for the Neran Civil War, saw the French bring a total of 25,000 men into the field - this was the personal army of one of the most powerful monarchs of Europe. Obviously, you couldn't get that big from the start - even with the reduced numbers, the Army of Segoma is already nearly 15,000 strong.

Because of this, I had to dial back the 'scale' of the game from working on a 'regiment' basis where thousands of men formed a single formation, to a 'company' basis wherein each company was like a formation of its own - not a full formation like the Tercio, which was capable of firing and fighting all independently, but a sort of 'Unit Block' capable of doing things on its own. This was to allow the players to actually fight a campaign independently instead of just spending the entire first part of the game following Don Carles wherever he went.

So while you may eventually get to the point where your formations are 'realistic' blocks that are fourty-ranks deep and have thousands of men acting as a singular unit, you're not there yet...for gameplay purposes.


As for the matter of cavalry,

While certainly, charging a wall of pikes from the front is a very, very suicidal move, it does not necessarily mean that any cavalry that attempted to do so would instantly evaporate. It is perfectly possible, through some different scenarios, for an cavalry to route a pike unit, with flanking or rear attacks being the 'best' option. But still - charging pikes from the front would very much be extremely costly, even for an Amazonian Knight.
>>
>>6295787
back
Fair enough. In my case I mostly wanted to explain my general reasoning. With regards to numbers, I'm aware of some studies on the French armies of the XV/XVI/XVII centuries which you might find useful if you haven't heard of them before? If you don't mind I could mention them in a reply afterwards, since I think it could help in the world-building.
On the whole huge infantry formations thing, I can't give a very good picture because I don't read german and don't have enough time to actually try checking it out, but what I said was based on the "Trewer Rath [...]" treatise which iirc might possibly have been written georg frundsberg (according to hans delbruck iirc, but the author is anonymous afaik). I've seen it being mentioned both in delbrucks book on 16th century warfare and online discussion different figures on the ideal pike square formation being either 45 ranks deep and 135 files wide (delbruck), but I've also seen an old post (in the myarmoury forum) giving a 21 ranks deep with 13 files formation. Without being able to actually read the text and not willing to spend the time for it rn I can't give you a good answer. But then again, idk if it's worth it to focus way too much on this because afaik sometimes pike formation could be shallower (I think the swiss at seminara and dreux adopted a very shallow formation for their standards iirc, also iirc the spanish prefered shallower formations too, I think delbruck and oman mention this?), and they also could be detached into smaller formations (I think this happened at novara and marignano? Also a source for the italian wars speak of a parade drill where swiss or landsknecht or italian troops trained in the swiss manner would divide their formation into different segments when marching IIRC, I can search for the quote later if you want). And also, the author of the "trewer rath" prefers relatively shallower formations compared to those which are as deep as they are wide afaik. But delbruck argues the deeper formation was easier to maneuver and thus prefered (in my case I also speculate it made them better at defending against cavalry, and I think john cruso says a similar thing in his treatise on cavalry iirc, on how very big formations are very hard to break)
If you're interested I can write a reply later specifying which battles I'm thinking of, as well as which sources or books describe those charges.
And lastly, I hope you don't take any of what I'm saying out of ill will. I'm just mentioning these things in case you might find any of the information useful for your quest
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>>6295831
I would appreciate anything regarding the early modern period, honestly. I enjoy reading what I can to learn more about it, since it's one of my favorite periods in history.

But, in all honesty I've come to realize that in order to make a quest actually work you need to generalize some stuff. The more realism you add, the more complex it becomes for both me to run and for the reader to understand, and the truth is that most anons probably don't care about the deep specifics of early modern organization or whatever.
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>>6295848
For the stuff on the French army on this era, I'd check out David Potter's "Renaissance France at War" (covers italian wars french armies), James Wood's "The King's Army" (covers the royal french army during the wars of religion) and John Lynn's "Giant of the Grand Siècle" (french armies under louis XIII/XIV/richelieu in the 17th century). And if you read french or just use google translator, cuz i dont think its been translated, Philippe Contamine's "Guerre, État, Société" for the french armies of the hundred years war). I'd also always check the classics, oman and delbruck, for 16th century wars and armies in general. For general books I think perry anderson's lineages of the absolutist state is good? I also liked martin van creveld's book on the history of the state
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>>6295848
As for cavalry charges, I'll list the battles I'm thinking of and what I know about them.

>Grandson, 1476
The burgundian cavalry charged the swiss pikemen and in general seems to have been repulsed without managing to penetrate the formation, with the exception of a burgundian knight named louis de chateauguyon who managed to break inside with a few men at arms, managing to fight their way inside as far as the swiss battle standards. The episode is described in john foster kirk's biography of charles the bold, but I didn't get to read the german primary sources he uses (I did see a few french/italian sources for this battle but iirc they don't mention the cavalry charge in detail to this extent)
>Ceresole, 1544
French men at arms under the count of enghien charge the imperial french/spanish pikemen three times, I think blaise de monluc describes at least the first charge (idk if that applies to the 2nd and 3rd or not) as managing to push through the infantry formation, which then reforms. Monluc did participate in the battle but IIRC he was serving alongside the french infantry in the center, so idk how reliable he is and idk if he had reason to lie in this case)
>Dreux, 1562
I'd refer to James Wood description of the battle in his book and then seek the sources and authors in his footnotes. But iirc the french men at arms did manage to penetrate the formation, but were repulsed on the first charges. But after the swiss pikemen were softened by fire from the french arquebusiers/enfants perdu and reiter pistoleer cavalry, a final charge from the men at arms managed to break up the swiss formation and forced them to retire (iirc the swiss commander also died, but im not sure if by the cavalry inside or the earlier firearm volleys). Then again, iirc the swiss were in a shallower formation
I've seen people mention marignano too, but I don't recall guicciardini and martin du bellay describing cavalry penetrating inside the squares very well besides saying the swiss were repulsed iirc. But Bayard's biographical book/loyal serviteur describes him riding through a swiss pike square and emerging alone through the other side and having to frantically escape more swiss soldiers rushing to finish him off after his horse got stuck in a vineyard, but idk how trustworthy his biography is
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>>6295894
Of course, if the infantry formation didn't hold its ground, due to either having low morale or being disordered, the charges could succeed to a surprising degree. See gembloux and turnhout where most of the infantry panicked and were cut down. Also most battles in the german peasants war and iirc the comuneros revolt in spain had very brief and decisive cavalry charges against unexperienced infantry.
But in general, it seems cavalry usually needed infantry support to manage to defeat 16th century pike infantry (agnadello, ravenna, marignano, seminara, boutières charge at ceresole). I don't think there's many examples of cavalry defeating well ordered infantry alone... I don't think dreux counts exactly because the men at arms were supported by their own shot. Turnhout could count though, iirc some infantrymen held out before being broken by cavalry charges alone, but those were done by cuirassers with pistols, using their firearms to open gaps inside the formation to penetrate it instead of lancers. And in other cases of the 80 years war well ordered infantry repelled cuirassier cavalry attacking alone iirc.
On this subject I do recall that john cruso recommended some astonishingly long lances for cavalry on his treatise (18 feet iirc... i think delbruck has wallhausen having even bigger numbers), but my general impression is that even if cavalry managed to outreach infantry, the denser infantry formation would still allow the first ranks of pikemen to kill the first row of horses, assuming they managed to press home the charge. Idk if there's any test on how protective 16th century barding would be, but my impression is that it wouldn't be enough to defend against a pike or lancer at gallop
I think that's enough of a rant for this subject though
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This thread looks like an SCP page now.
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Space for writing.
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"I shall do it."

You have decided to show some ambition.

It is foolish, really, suicidal even. You risk not only your entire army, but your very life. Many are the generals lost to a stray bullet or cannonshot, many more are the ones cut down by an enemy during a route. Your best case scenario, in a defeat, would be to surrender and await ransom for what would no doubt be a tremendous amount.

Yet you will do so anyway - in your own terms.

"If I am to hold a superior force back, however, I've need of strong morale amidst the men - and denying them their right of plunder shall certainly not do good to that. I shall, therefore, request that a portion of the loot from Montechia be set aside for mine regiment."

Your fellow noblemen look at you with some manner of surprise. You doubt they had taken you for the type to volunteer for such missions. For your reign, you had been nothing but a prudent overseer, rather than a daring rist taker or some foolish firebrand with dreams of grandeur. And yet here you were, the first amongst them to volunteer to such a risky task. Don Carles, however, wastes no time.

"It is done. I shall set aside some portion of my share of the plunder for the matter. I shall discuss your assignment later on, but for now, let us continue the matter of the siege, with our...lessened force."

Your council continues the meeting, revising their assault on the city with the added loss of your own troops. You remain, of course, if only to add your own knowledge and learn from the more experienced among you. When the meeting finally ends, Don Carles sends the others off, leaving you and your liege alone to discuss your operation. He turns to you.

"I shall not give some manner of speech questioning your willigness to this matter, Viscount. You have proven to be competent enough. However, I shall warn thee now: this move is one of Desperation. I had not been capable of ascertaining it before, but it is clear now that we know of this. But one month ago, a representative of the Despot of Senucco was seen in Montellegaria. The Fortelli must have given them some manner of concession to be able to so rapidly march south."

Indeed - and if you remember correctly, they had been attacked by the Avonnese as well - so they, too, must have been dealt with.

"In that regard, your highness, I must ask - If I am to hold against this army, might there not be some forces that will not be much used in the assault?"

Don Carles nods. "In a way. I assume you talk of the Artillery, no?"

You were, of course. According to the assault, the cannons you had brought would not see much use - heavy as they were, it would be hard to drag them through the streets during a fight. Only if the enemy were too heavily lodged within their capital, would they begin to drag them in to bombard it. This, of course, left plenty of other guns which would simply remain outside, waiting for the end of the assault.
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"I believe I am able to offer you a trade of sorts in this regard, Don Alessandro. The Saker Guns that the Marquess had brought have not seen any use in this campaign, and shall continue as such if they remain with this siege. Yet we cannot quite give them to you - not when they could very well be necessary to breach the Citadel. If you were to leave your Culverin here, however, I believe that Don Octavi would find little issue, and our plan would be kept safe."

There is some sense to his words - and what's more, being a far heavier gun, leaving the Culverin behind would most certainly increase your marching speed. Before you are able to give your answer, however, Don Carles continues to speak

"There is another matter, however. I believe I would also be capable of ensuring one of my mercenary companies accompanied you in your task. In truth, it is my wish to see as little hired men as possible within these walls, given that it is not my goal to see this city burnt to cinders. There are three companies I could assign you - the Free Leaguesmen of Mabria, the Bluefeather Musketeers of Galeston, and some Condottieri from Avonna."

You consider your options - with the Famiglia in their midst, you will most certainly have no choice but to considerably repel them if you wish to retreat, lest you be caught in route and torn asunder. This shall not be an easy battle.

CHOOSE YOUR ARTILLERY
>Keep the Sakers
>Keep the Culverin
>Attempt to convince him to let you have both

CHOOSE YOUR MERCENARIES
>Free Leaguesmen
>Bluefeather Musketeers
>Avonnese Condottieri
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>>6296020
>>Keep the Sakers
>Avonnese Condottieri

Lighter guns to move faster, pike and halberds to break a charge. Sound just like what we need.
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>>6296020
>Attempt to convince him to let you have both
>Free Leaguesmen
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I'm not sure if this is necessary, but just to remind you anons, the rentry has updated to include the new types of units which were introduced in this thread.
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>>6295663
>They're Fine
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>>6296020
>Keep the Sakers

I'd vote for either the Musketeers or the Condotierri. We need to be defensive, dig in ASAP when we get to the field and make them enter our lines of fire. I'm more inclined to get the musketman actually, because if we can pull a flank with them they should be able to do a lot of damage to the enemy.
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>>6296020
>Keep the Sakers
>Bluefeather Musketeers

Will be interesting to see how our brave defence plays out.
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>>6296020
>Keep the Sakers
>Bluefeather Musketeers
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>>6296020
>Artillery
If we can march ahead of the artillery to ensure our rate of march isn't lessened, then:
>Attempt to convince him to let you have both
But if our rate of march is guaranteed to decrease and we risk the possibility of the enemy reaching and crossing the river before us reach it then
>Keep the Sakers

>Mercenaries
>Bluefeather Musketeers
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>>6296020
>Keep the Sakers
>Avonnese Condottieri
>Request also all the wagons that can be spared
You know what cavalry hates? Wagenburgs
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Should we really be trying to dig in on the riverfront or whatever and let a larger, probably better force annihilate us? Instead of being constantly in the defensive, we should instead mount probing attacks that will exhaust and slow the enemy
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>>6296204
How are you imagining probing attacks against fantasy supercavalry that can chase us down?
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>>6296208
How much Calvary do they have though? I checked the posts and don’t remember seeing a note of it, just an army approaching. Honestly, if they have a bunch of horses, that’s not going to work out well for us anyway. I’m sure they can use it to spread out and find fords across the river and move across to flank us. God forbid they cut off our escape

But I admit that we should wait to see their force before creating a plan of battle, but giving the enemy the initiative and letting them leverage their entire army against us doesn’t fill me with confidence
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>>6296020
>CHOOSE YOUR ARTILLERY
>Keep the Sakers
I'd rather keep our speed up rather than slow ourselves down for a singular weapon, and though I think we arrive before the Fortelli anyways, the sooner we get there the more time we may have to set up defensive positions. Which we certainly don't have to defend to the death, just long enough to make it painful.
Though I think that the Culverin's main utility in this would actually be to try and range out the most likely opposing artillery to show up, which would likely be the light guns rather than the heavy train.

>CHOOSE YOUR MERCENARIES
>Bluefeather Musketeers
I think this is something I had to consider the particular merits of each choice for, though.

>Free Leaguesmen
Not much to say besides a particular advantage of numbers, but largely of a trail-mix composition. The most utility I can think of them having in this upcoming battle is having extra bodies to throw away as bait instead of losing any of our own men. I think they eclectic mix of attack oriented melee fighters and crossbowmen are ideal for bashing into other infantry, but that is a fight that isn't the kind we're going into.

>Bluefeather Musketeers
Clearly the most powerful option, and the ideal choice for if we can find a good point to hold any enemy at arms length and bombard them with impunity. If we get caught in the field though they'll be very vulnerable since they don't add to an ability to match infantry or cover territory.

>Avonnese Condottieri
Clearly the most balanced, since the extra pikemen should help shore up our relative imbalance since we're more weighted to shooting, while the other two companies are hardly unwelcome. Though this is the sort of composition that's the best for if things don't go our way, but that's because it's a very conventional outfit, and our best chances I think are if we go a bit wild and not to standard.

I think it's a toss-up between the Musketeers and Condottieri, but since I'd prefer to be optimistic, I'll err towards firepower at a distance.
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>>6296211
If they bring all men from the famiglia they'd have 2000 heavy cavalry... which is a little less than 1/3 of our army already... and a little less than 10 times the total number of all our horsemen...
and based on the first thread, to that you'd probably have to add an unknown number of mercenary heavy infantry, and skirmisher troops on foot and on horseback. And also giant mercenaries, these being slingers and possibly longbowmen from what we've seen/heard, but I'd be very wary of the possibility of giant shock heavy infantry
Without any mercenaries it seems we have 5585 troops of both foot and horse based on the last monthly report. Since they probably expected their army to face the entire army of segoma in the battlefield, I'd guess their army is around three times as big as ours
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>>6296261
*a little more than 1/3 of our army
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Considering the Giants and Calvary the enemy have on tap, our only chance IMO is to contest the river crossing at every point, bleed them dry on the banks before they can form up and crush us. If they beat us to the crossing we're fucked.
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>>6296314
That is an argument in favor of moving quickly. If we arrive early, we can scout for more crossings/fords that the enemy might use
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>>6296020
>>Keep the Sakers

Mobility and positioning will be our only advantage here, we should play to the strengths that we have.

>>Bluefeather Musketeers

Am I correct to assume that muskets are going to be larger and of heavier caliber than arquebuses as in history? If so, these are hands down the best option considering what we are looking to do.
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>>6296781
>Am I correct to assume that muskets are going to be larger and of heavier caliber than arquebuses as in history?
The rentry page's info implies such.
>Arquebusiers: Lightly armoured, Arquebus-wielding missile soldiers. They have a decent range of fire and good stopping power
>Musketeers: Completely unarmoured, Musket-wielding missile soldiers. They have a high range of fire and very good stopping power
Basically they're the ideal for if you can keep the enemy at a distance, from what I can see, though the longer reloading time means they'll need all that range.

>>6295773
For what it's worth I think the historical discussion is certainly enlightening and plenty on topic when it comes to tactical discussion. I'm not well versed on the period myself, mostly basing things off of the mechanical aspect and that, as far as I know, "flying" artillery is a principle at least a couple centuries ahead.
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>>6296042
>>6296070
>>6296100
>>6296104
>>6296171
>>6296216
>>6296781
Keep the Sakers and Bluefeather Muskteers win.

Short update today because I'm working on some stuff for the quest that's taking extra time.
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You ponder over the best usage of these mercenaries you have been presented with. Certainly, the sheer numbers of the Leaguesmen would do you good, outnumbered as you are likely to be, and the two companies of pike from the Avonnese Condottieri could be put to great use against that Famiglia and their infamous knights. You are drawn to another thought, however, and that is of those Blueafeather Musketmen.

You're no veteran, but you have read about muskets - seen one, even, when you had been studying with Regnard in Portblanc. They are much like Arquebuses, yet heavier, longer, bigger. They've a greater range of fire, and greater power too. If the Arquebus was like a spear, then the Musket was the pike. Though their lessened numbers were disencouraging, such power would be of great usage against a foe mightier than you not only in numbers but in strength.

"I shall take the Bluefeathers." you say

"Very well. And what of the artillery?" replies Don Carles

"It will be the Sakers."

You had thought about attempting to convince his highness to allow you to bring both, but remembering the difficulty which you had seen dragging the Culverin amidst the muddy roads had made you change your mind. Certainly, although the rains had decreased in volume, the roads were still yet as muddy as they ever could. Certainly, any attempt at dragging heavy artillery through them would be met with great difficulty. The Sakers, however, were far lighter, far easier to bring.

Your choices were made - waving off your liege, you went to your camp, bearing the news. You'd leave it to Hugues to break it to the men in whichever way he found better.

"Are you sure of this course of action, meu seynor?" says the man as you tell it to him.

"It is what we shall do, Sergeant. Have the men ready to set off tomorrow, and prepare our wagon to be joined by two of Octavi's artillerymen." you repeat, resolute

"As is your bidding, sire." he says through what you can tell is some manner of disappointment. You choose not to comment on it.

It is not too long later that the camp bursts into renewed action. Though the tents continue to be raised, many of the 'more permanent' accomodations that had been raised by the men are torn down. The wall of the encampment itself is kept - assurance, perhaps, that they should still have a place to return to should the siege not be finished when they return, though whether that will happen you are not sure.

You, of course, have little to do, these small tasks left to the purview of the men below you. This shall be your last day in this encampment that you had come to call your 'home' for the past few months. How shall you spend it?

CHOOSE YOUR OPTION
>Remain in the tent and read your books
>Meet with someone (If so, who?)
>Attempt to acquire some extra supplies to fortify the river pass
>Write-in
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>>6296851
>Attempt to acquire some extra supplies to fortify the river pass
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>>6296851
>Attempt to acquire some extra supplies to fortify the river pass
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>>6296851
>write-in
>offer to hire a trader as a local guide. Ask them about the fields from montechia to the carsa river, what is the environment like, how good is the road, how fertile the land is, how many villages are there, is the country open or are there forests and marshes. Then ask them about the carsa river, how deep is it in general, is there a bridge and if yes what is it made of, are there fords and how many?
If we can do something else too then
>tell hugues to make extra sure we have enough tarpaulin covering our gunpowder, double or triple the amount of cloth is necessary. We cannot risk having our plans ruined due to the weather
and a small detail after supper before we go to sleep
>write a letter telling your mother and brother you're going into a risky venture but hope to bring them news of a victory next time
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>>6296896
also wouldn't mind acquiring more supplies to fortify the pass of course, but I'm assuming the number of choices we have to be limited
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>>6296799
Thanks. Admittedly, I'm not sure if there would be anything stopping using a small piece of the era, like serpentine or falconet, as horse artillery? But yeah irl I don't think they were used like that during the xv/xvi centuries afaik

But tbc my main concern is that the enemy cavalry could slow down our infantry, by charging if necessary, which would cost them losses ofc, but would also force the infantry to stay put while defending, or just by ensuring the infantry has to stay ordered in a proper defensive formation on the move, while the enemy infantry is moving double time to catch us

ofc afaik infantry can outmarch cavalry eventually, but iirc it takes a couple of days before the greater endurance of a human being means they can outpace the horses? And I'm assuming both armies are relatively close to each other. Then there's also the problem that our army has its own baggage train to bring along. Maybe we could leave it behind if absolutely necessary, but again, I don't think we'd cover enough distance from the enemy army for it to matter

also, would you mind posting a clear version of the joan art later?
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>>6296896
>>6296898
+1
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>>6296896
Support.
I don't think we should bring fortification stuff, however, we don't want to be slowed down
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>>6296851
>>Attempt to acquire some extra supplies to fortify the river pass

This and >>6296896. We only get one shot. If they cross the river, we're done. This is where we put all we learned to the test.
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>>6296896
>>6296933
>>6296938
>>6297015
Acquiring a local guide, protecting the powder and writing a letter wins.
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You immediately consider rushing to gather entrenching supplies for the effort: wood for palisades and stakes, extra shovels for the men to dig, that manner of thing. But then you reconsider: all such supplies would weigh you down even more, and unlike perhaps your campaign baggage train, which could trail behind as your forces rushed to secure the beachhead, you would be forced to slowly accompany it, that it may be put to use.

You've a better idea instead - you shall hire a guide, one who knows the layout of the land and may guide you, giving you information you might have had to painstakingly find out through lengthy scouting efforts otherwise. You send out the orders to find any who may fit this amidst your army camp...and you do! It is a sutler, a local Straccian Cobbler by the name of Mariano who was selling his services to the soldiers of the army. The man is more than happy to sell his services as a guide for a measly 4 Imperii - nothing for you, but several months of profit for this man.

With your guidance hopefully assured, you are able to sleep somewhat more confidently, though not before sending one last letter home, telling your family you hope to write them yet again soon with great news. If you do not...well, hopefully you will still be able to write.

You depart early in the morning, your camp raised for the first time in months - with your "guide" at the head, your army begins to make its way downwards, towards the river that may prove to be your only defense against the great army advancing rapidly towards you. As you continue your march, your guide speaks.

"I am no exciseman, Signore, but I know the region well enough. If you seek to find a crossing across the Carsa, it must be the Vessena. It is the only stone bridge in the region! There may be others, in the south, perhaps, but nowhere close here." he exclaims, talking from the back of one among your horsemen who had been chosen to carry the man (who, as a peasant, knew not how to ride a horse)

"It is the only bridge in the region, then?" you ask.

"Ah...not exactly, Vostra Signoria", he begins. "I have not crossed them myself, but I would find it doubtful not to find smaller bridges across the river. Wooden ones."

Wooden bridges? Certainly, those could pose a problem - though again, you doubt anything heavier than a footman could walk across one of those. Horsemen, perhaps, of the light kind, but an Amazonian Knight of the Famiglia? A giant? Unlikely, even if you are not sure the latter would require a bridge. Nevertheless, it is something you must watch out for.

"My lord?" interjects Hugues, riding alongside you as he usually did. "Perhaps we should send a Vanguard ahead, to take the river ahead of our main army, or warn us if the enemy has already crossed it."
>>
He does pose a point - but at the same time, these men could be put to exploring the region better off, perhaps in search of those wooden bridges Mariano had mentioned, or perhaps to go out into the villages to acquire supplies for the defense or more information from the locals. How fast can such a force as that of the Nerans have travelled, truly? You will have to make a choice.

ASSIGN YOUR ORDERS
>Dispatch horseman unit(s) to secure the Vessena Bridge to the east (If so, which?)
>Dispatch horseman unit(s) to scout out south (If so, which?)
>Dispatch horseman unit(s) to scout out north (If so, which?)

ALSO, CHOOSE YOUR OPTION
>Force-march the regiment, you must not rest until you have reached the crossing!
>Continue standard march, you'd rather not risk tiring your men before a battle.
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>>6297741
>Dispatch horseman unit(s) to secure the Vessena Bridge to the east (If so, which?)
All of them, because they might have to hold the bridge against enemy vanguard.
We'll send scouts to look for other bridges once the main force gets to Vessena

>Force-march the regiment, you must not rest until you have reached the crossing!
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>>6297745
>>Force-march the regiment, you must not rest until you have reached the crossing!
Being on the defensive is inherently less exhausting and nothing matters except getting there and setting up

Promise the men warm food and a dry place to sleep and they'll sprint there

>Dispatch horseman unit(s) to scout out south (If so, which?)
First troop of calvary

>Dispatch horseman unit(s) to secure the Vessena Bridge to the east (If so, which?)
Knights

It's important we know what's around us, for any enemy units that have crossed over or sources of supplies/geographical areas of note

If there is any enemy of force that have reached the bridge before us and the knights cant chase them off, the battle is already lost
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>>6297745
>Dispatch all horsemen units to secure the vessena bridge (also send the men of our retinue alongside them)
>Force-march the regiment, you must not rest until you have reached the crossing!
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>>6297741
In case we have to dismantle an enemy pike block in this battle or later, just some general questions. I assume units that can break up a pike block like rodeleros, doppelsoldners and halberdiers can do so with a frontal attack, right? I'm guessing the unit makes a roll to see if the attack is successful at disrupting the pikemen and getting rid of their defensive bonus?
Also, just to confirm, I'm assuming we can't dismount our knights during a battle to use them as improvised heavy infantry, right?
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>>6297790
>I assume units that can break up a pike block like rodeleros, doppelsoldners and halberdiers can do so with a frontal attack, right? I'm guessing the unit makes a roll to see if the attack is successful at disrupting the pikemen and getting rid of their defensive bonus?
It's not so entirely mathematical. I put quite a lot of "circumstance" into deciding engagements, too. But generally speaking, yes. When a unit is stated to be efficient against Pikemen, I mean that they are so from the front. If you catch a pike wall by the flank or rears, pretty much anything is effective.

>Also, just to confirm, I'm assuming we can't dismount our knights during a battle to use them as improvised heavy infantry, right?
Well, you can, but I should remind you that cavalry units are a lot smaller than infantry units.
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>>6297745
>Dispatch all horsemen units to secure the vessena bridge (also send the men of our retinue alongside them)
>Force-march the regiment, you must not rest until you have reached the crossing!
I like the idea of getting there fast, and then scouting afterwards (assuming we get there before the enemy)
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>>6297745
>Force-march the regiment, you must not rest until you have reached the crossing!

>Dispatch horseman unit(s) to scout out north (If so, which?)
Two troops of Skirmishers and Two troops of Calvary. Have them burn the wooden bridges as they find them

I personally can't see an advantage is sending calvary to take the bridge. We're going to need our whole force to contest the bridge. And it would be an immense advantage to make that bridge into the only bridge
>>
>>6297878
Supporting this. Taking the bridge with our cavalry won't matter except to hinder any scouts they might have, and they have the advantage in cavalry.

Remember the Art of War folks!
>Sun Tzu said: Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.

And we need to burn those bridges too so the enemy doesn't pull a Thermopylae on us.
>>
>>6297878
+1
>>
>>6297878

If we don't get there first it's game over.
>>
>>6297896

Also +1.
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>>6297793
Alright.
Rentry doesn't currently specify the capabilities of doppelsoldners/greatswords against pikemen. I'm assuming they actually have the capability of breaking pike walls? In this case, are they in between rodeleros and halberdiers?
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>>6298164
Ah, I almost forgot. Yes, they are capable of it as well.
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>>6297878

While I disagree that we shouldn't attempt to secure the bridge with our cavalry, we do have more pressing needs in denying alternative crossing points.

Supporting.
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>>6296905
>would you mind posting a clear version of the joan art later?
I wanted to touch it up more. Then I wanted to do the present version. I'm not actually sure if personal servants dressed richly, I just went off of contemporary Dutch paintings of the lower class mixed with what I could find of Italian rural wear.

>>6295668
I wanted to be cute about it and have it at like 10% opacity to mess with people but, against any predictions, I was found out near instantly. Not ideal since I prefer to maintain anonymity in quests, but whatever. It's fun to do things like this, but I'm wary of imposing a look different to what might already be in people's heads.
>>
>>6298435
Damn, that's a lot of effort. I really like it.

> It's fun to do things like this, but I'm wary of imposing a look different to what might already be in people's heads.
There's really no sweat. I will always appreciate any and every fanart. It's always good to see people doing stuff about my quest.

As for the look itself? I'd say it's pretty damn accurate. Perhaps slightly less "Monstery" than how I first described Joan, but it's a perfectly good interpretation
>>
>>6298435
Did you base the breastplate on anything in particular?
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>>6298435
......is that you Tanq? If you aren't, the artstyle is remarkably similar.
Yeah, does look a bit less monstergirl-like then how I imagined as well. Still rather cute though, would smooch.
>>
>>6297878
>>6297896
>>6297904
>>6297935
>>6298291
Forcemarching and sendoing scouts out to the north wins, writing.
>>
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You've no time to waste! Your target growing ever closer, you send out orders for the cavalry to begin exploring northwards, following the roads that they may search for any bridges and burn them down. You'd certainly not wish to allow the enemy to be able to flank you when so much of your defense depends on the river. As you set off, however, you relay another word - that of a forced march. Your men shall continue onwards at double speed, skipping entirely the customary stops for matters such as lunch. You've no doubt there'll be grumbling, but they can rest when you arrive.

You continue onwards, trudging through the roads. The terrain, as you had suspected, is almost unbearable. The rain turns the dirt to mud, men avoiding puddles when they can and trudging through mud when they don't. Every now and then, a wagon gets stuck in a mound of the thing, and the men are forced to all but drag it out. Even now, the artillerymasters you had 'borrowed' from Octavi - two Mirevalian men, from the Mascaloman Guild, if you are correct - struggle to drag their saker wagons. You are very certain your Culverin would not have managed to travel in these conditions.

Soon enough, you come to another fork in the road - a far smaller one than the 'highway' that you had been travelling on since you left Montechia. You spare not another look, but wonder how your scouting parties are faring by now. Already, the sun has begun to take a yellow tint...

==== CAPITÁN GAUTIER =====

You are Gautier Dessany, a proud freeman of Montcher. Through the winding roads of life that you have followed under the guidance of the Splendour, you have somehow found yourself the captain of a Mirevalian regiment. You had been called by one of your old friends (and another Montcherian) Hugues to what you had been promised a good job under a wealthy liege - and all you have done so far is gallop through mud and pillage fruit farmers.

Hopefully this upcoming battle shall bring you some excitement.

You had been ordered by your colonel to lead your troop toward the river to find any bridge, and if so, burn it down. You are currently being accompanied by an unit of lancers, some Jinete mercenaries led by one Capitán Hernando. You had not expected much trouble - certainly, you'd have seen some campfires in the distance the last night if there was an army close. You had expected to find some old wooden bridge, bring it down, and returned to the regiment.

Having finally found it, however, you are interested.

The bridge is slightly less shoddy than you had expected. Your troop could probably pass this without trouble. Across the river, however, was a village. You had travelled along the leftmost side of the Carsa River in your foraging missions in the past few months, but never here, and never on the other side. A village such as this might have had some of its commoners still around - and their valuables with them.
>>
Of course, you've the good sense not to go out pillaging against the orders of a Lord. But that Galliota boy reeks of the soft kind, always ordering your men about to spare the lives of the peasantry when sacking. Perhaps if you were to do some light scouting across the river as recompense, took out information about the local region from some of the villagers, you might find it easy to explain your actions? Your men certainly would not snitch on you, and neither will those mercenaries if you pay them some part of the plunder.

It is a good idea, nay..?

>ROLL 1D100 TO AVOID TEMPTATION, AVERAGE OF THREE.
>>
Rolled 47 (1d100)

>>6299034
Nay, this a bad idea borne of lusty malice
>>
Rolled 24 (1d100)

>>6299034
>>
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>>6299049
Forgive us lord, we’re boutta give into temptation.
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Rolled 59 (1d100)

>>6299034
>>
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>>6299041
>>6299049
>>6299051
>47 + 24 + 59
>Result: 43
Not too good, huh? But it could have been a hell of a lot worse.

Update is still today, but only later when I get home.
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Yes, it's a good one. If that army was anywhere close, you'd have seen their campfires last night. They're most likely days away from this river. You'll take this opportunity to gain some extra payment. After depriving your men of a proper sack, it is only your right! You'll send one of your own to deal with the Mirevalian mercenaries later - no point in giving time to the commoners escape.

"Cavaliers!" you exclaim, your men looking at you expectantly. "Cross the bridge, we shall be taking that village..but no burning! The first one to set a house alight, I'll toss him in it myself! Take only what you can hide and be quick about it! Not a word of this to the rest of the camp!"

You are met with cheers and ayes as your troop begins to gallop forth towards the bridge...

==== ALESSANDRO GALLIOTA =====

You are yet again Alessandro Galliota, and you have now at last arrived to your destination. It had been a few hours more of tirelessly marching through the afternoon heat, but you have finally arrived, and to your good fortune, you spot not a single sign of the foe. You have arrived early enough to take positions, rest for the night, and hopefully, fortify this into a position you are able to hold.

Through the orange-tinted light of the sun, you begin taking inventory of the field around you which you could soon find to be your last stand. There are a few pockets of heavy forest, though none of them so close to the river they might serve as cover for the enemy (though the one on the south is close enough that perhaps you could use it). The river itself lays beyond a downwards slope, and from the long stripes of mud on the side, you can tell it was flooded until not much long ago.

What grabs your attention most, however is a road- another road, heading southwards. You suppose it reasonable for a smaller road to lead to a greater one such as this, and even more so when there be a bridge like this one. And yet...certainly, if there were a bridge further south, or even a shallow crossing, that would be enough to damn you. Your flank would be open entirely. However unlikely the chance, is it one you are willing to gamble?

Though you wish to say it is as easy as being safe, it is not so available an option. Your scouting parties have yet to return, after all, and by the time they do, it may be far too late and dark for such efforts to be made. You could send your Knights, perhaps, but even then...
>>
Of course, that is only one of the issues plaguing you. There is the much more immediate matter of fortification! Though it be already late, you've still some time until daylight sets. Because you did not search out for entrenching supplies, your options are limited. You could make trenches along the riverside, of course, for your arquebusiers to fire upon. Or perhaps instead, you could elevate them, building an "earthen barricade" of sorts while your pikemen were positioned below them. If you were particularly brave, you could have your men spend these last hours harvesting wood from the nearby, and have them use it for proper fortifications the next day instead. But if the enemy army is closer than you expect...finally, you could also...destroy the bridge. It would certainly make their crossing far harder, but at the same time, it might drive them to search out for another path across - one that could not be so easily destroyed - and you might not be so lucky as to be able to reach it before them.

Whatever shall you do?

Warning: Although you may choose multiple options, each will take time and effort. Take too long, and your men might find themselves exhausted...
Note: If the enemy has not yet arrived by the next morning, you will have another round of options for fortificating. Take your bets.

CHOOSE YOUR OPTIONS - EARTHWORKS
>Dig firing trenches on the riverside/higher ground (Specify Which)
>Dig pike trenches on the riverside/higher ground (Specify which)
>Dig earthen barricades (Specify Where)
>Dig a moat (Specify Where)
>Write-in

CHOOSE YOUR OPTIONS - ALTERNATIVES
>Harvest wood for better fortifications (Cannot be chosen with other options)
>Bring down the bridge
>Send your Knights to scout out the south (Warning: May leave Knights exhausted)
>Write-in


Any visual representation of your plans will be greatly appreciated - even just a shoddily drawn line to show where you want your earthworks help.
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>>6300262
In order of priority:
>Make earthen barricade across the road just long enough to cut off the bridge
>Dig firing trenches on riverside
>Dig pike trenches on flanks and rear
Have melee troops dig more, leave the shot better rested

>Send your Knights to scout out the south
I don't understand why this option can't be taken together with harvesting wood though
>Set up pickets beyond the northern and southern woods
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>>6300262
>>6300392
Supporting.
>>
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>>6300262
>>Bring down the bridge
You know what's better than only one bridge, only no bridge. Shoot a cannon at it or whatever until it is impassible

>Send your Knights to scout out the south (Warning: May leave Knights exhausted)

Also, dig firing trenches along that riverbank section. I think the forest provides natural cover for muskets further north and further south, so no need for trenches
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>>6300392
Ah, my mistake - Harvesting Wood can only not be chosen with the other *Earthwork* options

You can still send the Knights or blow up the bridge
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>>6300479
We still want to stop the enemy from crossing the river, and the stone bridge is the perfect bait. Secondly, setting up defences around the bridge would deter the enemy from using artillery because a stray shot could damage the bridge, especially the grenades thrown by the giants.
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>>6300479
I’ll be honest, I don’t know if I want the bridge brought down. I don’t know if there’s a better defensive position in all of warfare, sans a castle in a siege.

If we destroy the bridge, it forces them to either build pontoons or look elsewhere and I’m not completely sure we have every crossing mapped out.

>>6300392
This is a good plan but I episode also like to use the patch of woods closest to the river to hide an ambush force that could hit the sides of any advancing force from the bridge
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>>6300262
>earthworks
Pic related. Red are earthern barricades, blue is a moat. Should be small enough so we can expand things the next day.
Also, I'd rather mostly prioritize barricades/embankments right now, which can make for better cover against artillery, though the suggested earthen barricades in the pic are just meant to deal with a frontal attack from the bridge

>alternatives
>send a company of pikemen and a company of arquebusiers through the southern road. If there is a wooden bridge there, they should burn or dismantle it. If there is a ford, they are to guard it
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>>6300262
>questions
are the handbook numbers for our army (except for the culverin) accurate?
just confirming, we have two sakers, right?
are there camp followers or sappers or something like that in the bagge train? are they helping with the earthworks? can we assign these kinds of units to different places in case we need to help fortifying somewhere else?
>>
Also, a future suggestion in case we need to worry about small bridges/fords/pontoon bridges on the north/south
We could use part of our retinue as messengers/scouts, since they're going to be mostly idle otherwise. Basically, instead of the men acting as knights they'd go out unarmoured and with only basic weapons like a sword/dagger while mounted. They'd ride between the north/south keeping our main force updated about the status of our detachments. Once a scout returned with a tired horse, they could mount another fresh horse from the retinue, or be replaced by someone else from the retinue. That way we'd stay relatively well informed of our detachments in the north/south
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>>6300260

I say we build earthen barricades along this line, it's already at a higher elevation, and will give our arquebusiers and musketeers an even better advantage, allowing them to easily shoot over our pike blocks, joining to the forest will allow us to exploit the natural defenses offered there as well. If there is still no sign of the enemy tomorrow we can begin harvesting wood or further expanding the earthworks.

Also, we should send our retinue to scout out the southern road. The gathered intelligence will be worth far more than the readiness of a handful of knights, I should think.
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>>6300551
Support
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>>6300262
I feel like this >>6300392 covers the bases I'd be concerned with. I feel like we're more concerned with fords than rickety wooden bridges though. I think the Amazonian Mares, armored up, are too obese to cross a bridge too small with any speed or timeliness. I don't have much input on what the fortifications or the like should be like, but I do think the forest flank is an intriguing option. Maybe that's a role our mounted forces can have in case they see a critical point open up, or we can play the 1000 IQ Hannibal move of having the line purposely weak there to lay a trap. And hoping that doesn't turn into the 60 IQ move.

I agree that the main stone bridge shouldn't be destroyed. It'd certainly delay the enemy, but for how long, we don't know, and since destroying every crossing there is is probably unfeasible that means we're going to have to fight them at some point, so best to fight them where we have the most time to prepare and receive them. Granted, the Fortelli army could just consider this crossing not worth fighting for and try to go elsewhere anyways, regardless of if it's destroyed or not, but if we start having to chase them around we lose out advantage of arriving early. There's a balance to strike where they'll think it worth trying to force.

>>6300511
If we took all of Don Octavi's sakers on the army list then we would have four. There's two artillerists mentioned, but idk if that means they mind after multiple guns or if we got half.

>>6298609
I don't know what the exact set is from, but I based it off of the breastplate part of this munition armor. I didn't include the faulds or pauldrons because they weren't mentioned, and after consulting with a few people, concluded that such things not being mentioned was significant. Besides that I flared it out of the top somewhat. I figured that it's probably a hand-me-down of some sort (on top of being mass produced in the first place) and not something even a maidservant of a Viscount can actually afford (though maybe her father the chamberlain could, I don't know how much important civil servants are typically paid), though I kept the gorget piece.

>>6298820
I was caught near instantaneously so there's not much point in hiding it, besides just being courteously anonymous. Honestly I wasn't sure how much to push things, as far as the claws went, for example. It can all be adjusted at a later point anyways.
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>>6300718
>If we took all of Don Octavi's sakers on the army list then we would have four
What are you talking about? The rentry says he has two Sakers.
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>>6300723
I was working off something else, I probably should have checked that instead though.
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>>6300730
That was from before, wasn't it? He probably lost them in the siege.
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>>6300718
I see. I was asking because as far as I know, breastplates are supposed to end at the waist, and everything below is protected by the faulds
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>>6300262

>6300551
+1
barricade at higher elevation, but extending/encircling to the river so we can't get flanked

and the encircling should help us be able to fire from both sides against anyone trying to cross.

also sending retinue to the south seems like a good idea.
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>>6300479
Nah, the bridge is a perfect chokepoint, we want to funnel them towards us. Other than that I support the fortifications in this pic, we can place our guns in the forest and we should be pretty good.
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>>6300392
>>6300456
>>6300718
Plan #1

>>6300551
>>6300572
>>6300956
Plan #2

We have got a tie for the leading plan. It's still early, so I'm not calling it for a while, so break the tie or make up a new plan as you wish.
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>>6301057
I'll change my vote >>6300456 to >>6300551
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>>6301064
ID changed. Here's proof GIHnE51H is (Me)
>>
I would like to note that plan >>6300392 literally contains within it plan >>6300551
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>>6300551
Alright, I will call it for this plan. Update will be the same time as the last one, since my daily schedule is a bit messy.
>>
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You decide upon a simple plan, a simple yet hopefully effective one that shall not too greatly tire your men. You order your men to dig up the earth, raising it so that you may shape some manner of wall or fence. Not all of your men have shovels, of course. Only the very bare minimum - the standard, used for setting camp all day, and owned by those amidst your regiment tasked with such a duty. Yet it is enough, and shortly before the sun has set, you see your defences rise before you.

They are no bastion walls, certainly, but they are better than nothing. Tall enough for your arquebusiers and musketeers to hide behind, rising to fire before falling back into safety. Were you to have your footmen below, waiting for the foe at the head of the bridge, you would have little difficulty firing over their heads. Though you cannot help but notice how exposed such men would be, bereft entirely of cover.

Perhaps you would to well to target heavily their own shot.

As much as you might have wished to perhaps add more to your defenses, however, it was already late. The last rays of sunlight dimmed out as that great fiery hearth set upon the west. As the men began to go about making their (late) supper, lighting campfires and setting tents, you were yet worried, looking over the horizon for a sign you hoped greatly would not be there.

As you waited, scanning the skies before you, a messenger arrived. Your knights, which you had sent southwards to scout out the area for any bridges or passes had returned - and so had your other scouting parties, none too far apart from the other in time. That they had arrived so close when the scouting parties had been sent out this morning...nevertheless, what they had found interested you more.

As you had expected, the North had, indeed, held a bridge, though very thankfully, not a shallow crossing. The captain that had found it, one Dessany, reports that he had it burnt and destroyed. Nothing else was found. In the south however...

In the south, your knights reported another bridge - a wooden one, as well. It was all but connected to a riverside village. None of the locals dared approach them, of course, though the sight did set them running away. Fearing a sack, certainly...Your horsemen had been unable to fell it before the night arrived. Some might call it unfortunate, but the thought gives you pause. You had spent some great deal of time thinking of this upcoming battle, and had arrived to the conclusion that perhaps you may have lacked something.
>>
If your foe refused to attack you, you might gain a day or two...but how much longer? You know not how long it shall take for the Prince's attack to be carried out, or indeed, if it will even succeed. If the enemy were to refuse a crossing, finding it a waste, they could search the river for a shallow crossing - at which point, their Amazonian Knights of the Famiglia would be certain to run you down. And even if you were to attack, what certainty have you that they would not defeat you? After all, they've Himmerians in their ranks. Even if they are not grenade slingers like the band you had fought, they were no less deadly. Whether as archers or even footmen, their physical superiorty was without doubt.

Perhaps what would benefit you most would be a strike. A strike aimed at the gaps between their armor. Perhaps, rather than burning, you would do well to keep the bridge, and prepare to use it for an flanking maneuver instead. Your knights had said the bridge to be behind a wooden grove, some miles south. You certainly could not spot it from your stretch of the river, at least.

You could send your men south, and hide them in the forest beyond it - your cavalry, or perhaps even some infantry. You could make yourself appear to be weak - an easy target, so to say. Once battle started, and the enemy was all too occupied with their attack, they could move, launching an attack at their exposed flanks. And if they found the bridge and found it wise to send their own men around it...well, you could strike them as they passed.

Of course, one need not say the risks that it brings - to leave a possible path beyond the river, to concede even a single of your regiments to some other manner, weakening your main line of defense...and for what matter? It is not your task to destroy this army, but merely to delay it. Is it a risk you are willing, a risk you are able to take?

You look at the nocturnal sky. A column of smoke rises in the distance.

They shall arrive soon.

CHOOSE YOUR OPTION
>Take the gamble - send a detachment to head south for a flanking maneuver. (Specify which units)
>Play it safe - have the bridge destroyed the first thing in the morning.
>Write-in
>>
>>6301340
>Take the gamble - send a detachment to head south for a flanking maneuver. (Specify which units)
One of our cavalry troops. Whichever one’s most ready to move.
>>
>>6301340
>Take the gamble - send a detachment to head south for a flanking maneuver. (Specify which units)

All Calvary except our Knight retinue. The enemy will be suspicious if they don’t see any horsemen, but maybe they think we didn’t bring much more than the minimum

We cross with all the Calvary when the fighting starts, they hit the baggage train and make the main force break right as we start our full frontal

Sow chaos and rout a superior enemy
>>
>>6301340
>Play it safe - have the bridge destroyed the first thing in the morning.
>ALSO: Post 5 or so skirmishers at the former site of each bridge so warn of attempted crossings. Bridges are usually built at fords.

I see absolutely no need to leave our defensible position with its nice cover-providing trees and get our cavalry killed on the far bank
>>
>>6301340
>>Take the gamble - send a detachment to head south for a flanking maneuver. (Specify which units)
All cavalry except our retinue and one unit of cavalry. We should keep a backup, just in case. Also they'll know we have at least one unit in the field because of our scouts, if they were to happen upon the villages.

Additionally, though I don't know how we'd do it, we should prepare to destroy that bridge anyway, if they look like they'll try to cross it with their own cavalry. There is a road leading to it after all. Maybe some powder charges borrowed from the artillery? Food for thought, I don't know how quickly we can make a bomb, or how safe it would be.
>>
>>6301340

>>Take the gamble - send a detachment to head south for a flanking maneuver. (Specify which units)

As for which, >>6301359 +1. Our best chance is to play mind games, make ten men feel like a hundred, force the enemy to question just how many men we have.
>>
>>6301340
>Play it safe - have the bridge destroyed the first thing in the morning.
I don't see this plan working out unless the enemy commander is incompetent IMO
>>6301367
>Post 5 or so skirmishers at the former site of each bridge to warn of attempted crossings.
+1
also,
>in case we burn the bridge
>divide a company of arquebusiers in half. send half a company to the northern ford, send the other half to the southern ford. The arquebusiers will harass and slow down enemy forces attempting to cross, buying us time to adapt to the situation. The skirmisher scouts (see above) will ensure we're warned of the threat in time
or
>in case we do not destroy the bridge
>send two companies, one of arquebusiers and another of pikemen, to guard the southern bridge. They will ensure the enemy does not take the bridge, and hold off any enemy forces pursuing our cavalry
>>
>>6301340
>>Play it safe - have the bridge destroyed the first thing in the morning.

Considering the disparity in cavalry I don't think attempting a flanking maneuver would be wise. It's not as though they'll be sending their horse to attack our positions - they'll be holding them in reserve or have them scouting, as we would.

I think instead we should use our cavalry as pickets to the north and south, watching for enemy maneuvers, in case say some some angry peasant is able to show them a crossing we don't know about.
>>
>>6301340
>Play it safe - have the bridge destroyed the first thing in the morning.
>>
>>6301340
>Play it safe - have the bridge destroyed the first thing in the morning.
we're not a genius general
>>
>>6301359
>>6301408
>>6301458
Take the Gamble

>>6301367
>>6301486
>>6301520
>>6301674
>>6301924
Play it safe. You will be allowed to send your horsemen to the bridge sites in the deployment choice.

Update is locked in, but will be at the same time as previous.
>>
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You must admit, you are no mastermind of the field. You are no Sellenicus, no Garabiel, no Daregal. You are no genius warlord, and given your paltry experience, you are certainly no veteran. Though the thought of springing a great ambush, of hitting the Fortelli at their sides and shattering their army wholesale...you cannot be sure you've the capability or skills for such a strike. You've some cavalry, for certain, but what chance do they stand against the Famiglia?

You'd better not risk it - when you wake in the morrow, you shall see it torn down. With that, you retire to your tent, and fall to sleep as quickly as you are able, thinking not of the trials that await you the next day...

You awake early, in the next day, earlier even than the usual for your warring routine. You eat a filling yet simple breakfast - salted ham, some slices of cheese, bread, and a few cups of watered down wine. You attend the sermon by the regiment chaplain, as you always do, though this time, he offers a blessing for those who may soon depart in battle. You send off two of your regiments to tear down the southerly bridge, ensuring your flanks are hopefully safe.

Yet the enemy is not here yet.

"From those smokestacks yesterday," begins Hugues, your second in command, "I'd reckon they'll by arriving later today. If they've no Vanguard marching a day's distance ahead, then I'd reckon they've kept their cavalry close to their infantry, and we've not seen any sign of those. We've some hours left until they arrive."

"And how shall we pass them, Hugues?" you reply.

"We could continue entrenching, of course, meu seymor. Perhaps to make some trenches alongside that bank?"

He's got a point. More fortifications in any way would help your men. Perhaps you could add some for your pikemen, below the barricades? You don't reckon you've time to waste on cutting down wood for fortificating anymore, not when the enemy is less than a day away. Certainly, you wish you had something better than...dirt, to protect your men, but what else could you use?

There are, of course, other matters to spend your time on. You could send out the rest of your horsemen to stand watch along the length of the river, guarding the fords upon which the bridges had been built to ensure that they are not crossed (Though doing so would deprive you of their presence in this central field) or perhaps to have some of your infantry do such a job instead. Finally, you could simply...do nothing - let the men rest and raise their spirits. It shall be a frightful battle they will face, outnumbered and outgunned, and a rout would mean utter defeat in such a crucial clash.

The time of battle grows ever closer, and you must spend what you have wisely...
>>
As with before, the more choices you take, the more you will tire your men - but be wary also of not spending too much time...


CHOOSE YOUR OPTIONS - EARTHWORKS
>Dig firing trenches on the riverside/higher ground (Specify Which)
>Dig pike trenches on the riverside/higher ground (Specify which)
>Dig earthen barricades (Specify Where)
>Dig a moat (Specify Where)
>Write-in

CHOOSE YOUR OPTIONS - ALTERNATIVES
>Send units to guard the fallen bridges (If so, Which?)
>Have the men simply rest instead (Takes up all time until battle, increases morale)
>Write-in

As apologies for the short updates and late update times, I will be updating tomorrow as well, so be sure to vote quickly.
>>
>>6302239
>>Dig pike trenches on the riverside/higher ground (Specify which

In front of the earthen barricades.

>>Send units to guard the fallen bridges (If so, Which?)

Send one each of knights, cavalry, and skirmishers to each crossing.
>>
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>>6302239
>Dig pike trenches on riverside/higher ground
I think having our main defensive points at the bridge and the forests is great, I'd like to have these trenches as well to defend against any attempts to ford the river to the north of the bridge and attack that gap between the bridge position and the northern copse of trees

>Send units to guard the fallen bridges
Send 5 Skirmishers to each bridge (I think that's just 10 in total).

The point with watching the bridges, from my view anyway, is not to provide a defense of the fords but to be able to warn the main force of crossings and give us time to respond
>>
>>6302298
>Send 5 Skirmishers to each bridge (I think that's just 10 in total).
If we have horns to give them, give each party a horn that they can blow in case of crossings, a loud one so that it can be heard over the din of battle.
>>
>>6302235
>Dig pike trenches in front of barricade
How did we even build a barricade without digging trenches? Where did we get the earth?
>>
>>6302239
>Dig firing trenches on the riverside/higher ground
As in the pic. Forest covers our south, and we can station some cavalry in the north forest in case they somehow cross the river.

>Send units to guard the fallen bridges
One unit of skirmishers to the north and south, it's what they're for. Especially the north, there may be another bridge further from that dirt road. Depriving ourselves of most of our cavalry when we're playing it safe would not be a wise choice, so we should keep them with us for QRF.
>>
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>>6302394
Forgot trench pic.
>>
Earthworks:
>>6302394
>>6302395
>Dig firing trenches on the riverside/higher ground
+1
in the battle we can place the culverins behind the firing trenches without them being masked. I prefer either trenches or earth barricades relatively close to the riverbank so our ranged troops can take cover when reloading

Alternatives:
>>6302298
>>6302304
+Send 5 Skirmishers to each bridge
+If we have horns to give them, give each party a horn that they can blow in case of crossings
and also
>divide a company of arquebusiers in half. send half a company to the northern ford, send the other half to the southern ford
Our cavalry can't contest the bridge as well as the infantry. They can't defend it while mounted, aren't very numerous when dismounted and the only ranged troops (skirmishers) are easily outranged and outshot by ranged foot. The cavalry could help harass an enemy after they crossed though, and even rout them depending on the enemy's troops/formation, but I'd argue the arquebusiers would be much handier to stop the enemy from properly securing the position
>>
>>6302298
>The point with watching the bridges, from my view anyway, is not to provide a defense of the fords but to be able to warn the main force of crossings and give us time to respond
I get what you mean, but I'd imagine that in this scenario the enemy could set up their own earthworks around the fords and then basically hold them against any reinforcements we have, because their ranged troops have cover to protect them against ours. Then they can start working out how to safely cross the river properly with minimal losses
Putting some of our arquebusiers there, especially if they make some basic earthworks later, would have higher chances of denying the enemy the capacity of safely setting up their own earthworks alongside the riverbank without harassment. Our melee cavalry can't harass the enemy, and the skirmishers don't have enough firepower to contest the spot
Also, the more any reinforcements we send have to hurry, the more exhausted they will arrive. At least the arquebusiers guarding the spot should be fresh


>>6302397
forgot we have sakers instead, but the same point applies
>>
>>6302239
One additional thing we need to do is to prepare a cannon position so that it can fire along the bridge's length, and camouflage it to not scare off the enemy too early.
>>
Actually, just to make sure, and since I don't think it's too much
>>6302239
>Dig pike trenches on the bridge's chokepoint
Just a trench in front of the pikemen for additional protection
>>
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>>6302406
I was thinking of placing the sakers around here, where the pink stars are

>and camouflage it to not scare off the enemy too early
I was thinking of placing one or both in the forest earlier but I assume we can't really move the artillery properly through all the roots and undergrowth. Maybe if we cut down a small clearing but I don't think we have enough time to do it without exhausting the troops too much rn
And idk if we can camouflage them in the open, and I think once the enemy sees the army and the defensive positions, they will already assume we have artillery

>>6302407
Actually... just replace the frontal trench with a moat on this case, makes more sense from my pov. Moat is in purple
>>
>>6302417
If we place the cannons there, they can overshoot the bridge. Shooting right along the bridge is more reliable
>>
>>6302394
>>6302395
This one is a good idea.

>>6302417
But uh, we really shouldn't try to make a moat around the bridge. The whole point of not destroying was to draw the enemy into attacking the bridge instead of just looking for a way around.
>>
>>6302298
>>6302397
Plan A

>>6302394
>>6302397
Plan B

We seem to have..a tie? These votes are a bit confusing, so I'll ask that you make it clear what specifically you are voting for.
>>
>>6302595
I support these earthworks >>6302395 as I feel they give better cover for our shot
>>
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This stupid creature is the reason why this update has taken me several hours extra. Despise it.
>>
Alright, I really hate having to do this, after saying I'd update today, but I simply won't have time to finish the post unless I force it out with sub-par quality. There's simply too much to prepare.

My apologies, and I'll try to get it out tomorrow at the usual time with hopefully enough content to make up for this flaky schedule.
>>
>>6302715
>>6302758

Hey, it looks good. No worries, take your time.
>>
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You settle for the most straightforward of plans - a trench alongside the hill. With an advantage of height and a trench, you'd have little challenge striking down any soldiers who slowly trudged their way across the river. You cannot afford to waste time. You lead the effort yourself, barking orders for your digging teams as they burrow a line across the earth. You order a messenger south, that your skirmishers may remain at the bridge, at the same time you send the second regiment northwards to watch the ford.

As you watch your men continue to dig, you think about how it is you shall deal with this battle. Certainly, you've the advantage of territory, but shall the enemy fall for it? You have little doubt that the great majority of the Fortelli forces are mercenaries - that is simply the way of warfare in these lands. Outside of the Famiglia, who, made from the loyal gentry of the city, are like the Noble Knights of this trade republic, they must rely on Condottieri, men with loyalty not to the crown but to wealth alone. Certainly, if you were to deliver a dastardly enough blow to their morale, they might very well break entirely, but how would you goal such an army into a position where you could do thus? There is little chance they will simply throw themselves at you like a wave upon the shore, fighting until the last man.

Before you are able to think, however, you are called by a voice - Joan's voice. "Sir?" she says, looking over the bridge and into the fields beyond. "I can see them."

You almost choke on your own spit. You attempt to look forward, carefully sifting through the green land, until you see it - not a shape, but more like a dot, many of them growing over the horizon. There is no denial - it must be the vanguard. Approaching, advancing towards you! You are running out of time. You blast orders for your men to stop their operations and fall back to their companies. You'd have liked to fortify some more, but what you've currently done will have to do. Your soldiers jump into their march, your regiment forming amidst the road and the camp, conglomerating into their companies.
>>
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Because you had spent until your last minute fortifying, and done so in poor conditions, your army is not not yet under proper battle formations...yet the enemy approaches nonetheless! By now, the shapeless form on the horizon is growing. They are horsemen, of the heavy kind. In drier climates, they might have been kicking a storm of dust, but here, the distant beating of thousands of hooves is enough sign. You'll need to snap your troops into proper battle formations, but how?

You wished you had more time - perhaps, if you had kept your skirmishers, you might ahve had them buy time for you, but there is none near you now. You must do whatever you can. Perhaps something simple - your pikemen standing upon the entrance of the bridge as your arquebusiers stand in the trenches and barricades. But what side of the bridge will they start on? Will you give them the entrance entirely, or force them to fight to even set foot upon Vessena? And what of your Sakers? Light as they are, you might be able to draw them to better positions before the battle begins, but you must choose a place to do so!

The Battle of Vessena Bridge has, at last begun.

CHOOSE YOUR OPTIONS

PIKEMEN
>Form a wall at the other side of the river, force them to fight for the bridge
>Form a wall inside the bridge itself, draw them into the bridge
>Form a wall only below the hillside, allow them to cross the bridge
>Write-in

BANDA GRISA
>Have them stand alongside the Pikemen
>Have them guard one of your flanks (Specify which)
>Keep them in reserve
>Write-in

ARQUEBUSIERS
>Place all of them on your fortifications
>Place most of them on your fortifications, but send your muskets to the riverside (One or two?)
>Place most of them on your fortifications, but send your muskets to the forest (One or two?)
>Write-in

CAVALRY
>Have your cavalry remain in reserve
>Have your cavalry watch the flanks
>Have your cavalry ride out to slow down the enemy vanguard
>Write-in

ARTILLERY
>Split the Sakers across the Barricades
>Hide the Sakers in the Forest
>Keep them as they are and start firing as soon as possible
>Write-in
>>
Outnumbered near 3 to 1, time to lock in anons.
Also do you think the Giants would be able to just cross the river wherever given they are so much larger?
>>
>>6303365
I'm thinking yes, so we have to shoot them all dead before they can
>>
>>6303359
PIKEMEN
>>Form a wall inside the bridge itself, draw them into the bridge
I envision this as a temporary position to stop the vanguard. When more troops arrive, we can pull the pikemen from the bridge

BANDA GRISA
>Have them guard one of your flanks (Specify which)
North flank

ARQUEBUSIERS
>Place most of them on your fortifications, but send your muskets to the forest (Two, south forest)

CAVALRY
>Have your cavalry remain in reserve

ARTILLERY
>Keep them as they are
>>
>>6303359
>Form a wall at the other side of the river, force them to fight for the bridge
>Keep them in reserve
>Place most of them on your fortifications, but send your muskets to the forest (One or two?)
Two.
>Have your cavalry ride out to slow down the enemy vanguard
>Hide the Sakers in the Forest
>>
>>6303359
PIKEMEN
>Form a wall at the other side of the river, force them to fight for the bridge
We pull them back as soon as they bring their arquebusiers or giants up.

BANDA GRISA
>Keep them in reserve
They're our best troops, do like Napoleon and send them in where they're needed.

ARQUEBUSIERS
>Place most of them on your fortifications, but send your muskets to the forest (both)
What they're there for.

>Hide the Sakers in the Forest
Concentrating our firepower is a risk, but if we can knock out their giants they will be totally unimpeded, in good cover, and will be able to take out any units that try crossing the bridge.

>Have your cavalry watch the flanks
We have the superior ground, the only risk is if their giants cross the river and wreak havoc behind our lines. The cavalry will contest river crossings, and if needed hold them while our arquebusiers relocate to shoot them dead.
>>
>>6303359
Also I see that sneaky unit of cavalry heading south, probably a good thing we burned the bridge, though I suppose we could have snuck our cavalry over, contested the crossings with pikemen, and then hit their main infantry from behind, but alea jacta est.
>>
There's a lot of "what would I do if I were them" that goes into deciding this, so I'll start there. Not voting yet because I'm not home right now.
Firstly I think we've secured an initial advantage in one respect. Since the Famiglia are at the vanguard and they aren't being preceded by scouts trying to probe at us, the Fortelli probably weren't expecting a force of our size at the bridge. Instead of busting right over, they'll have to stop and let their army catch up instead of risking losing or severely damaging their ace in the hole trying to charge through every pike we have.
They have a lot of infantry that's good at chewing through pike walls, and our main advantage is having almost as many shooters as they do despite having a far smaller force. Which means our ideal battle against what will be an infantry grinder until the moment we seem about to break, is to engage them on this bridge or try and pit them right off of it, while shooting the hell out of anything coming across. Ironically I think this means we shouldn't necessarily have our pikemen at the front on the bridge, at least not when it's time to actually get to the bloody work, but rather our own halberdiers, at least at first. Just whoever doesn't get hard countered by sword and bucklers and greatswords.

Our musketeers also present a significant potential advantage combined with the sakers. If the cavalry nor giants approach to start with, the enemy commander being bloody minded rather than speed minded, we can zone out a significant part of their arquebusiers and maybe even win the shooting battle.

That's all my incomplete thoughts for now.

>>6303365
The giants are five meters tall, so if the river isn't fast running and is shallower then ten feet...maybe. However, that also depends on the river bottom not being soft and making them liable to get stuck with their increased ground pressure. Without knowing for sure, I'd say it's safe to assume yes.
Which means if they wade across and attack the flank of our pike formation at the wrong time we're toast with the bottom side buttered. Not to mention the longbowmen being able to potentially shoot a hole in a pike like like sixty ballistae being loosed right before a charge. So basically as soon as these Tien Shinhan looking fucks show up they gotta get shot.
>>
I have a concern about the Sakers being in the forest. Position-wise, that is the best place for them because they are shielded from enemy fire. However, I'm concerned about them being stuck in the mud or something and otherwise made unusable. Is that a legitimate concern or no?
>>
>>6303359
>PIKEMEN
>Form a wall only below the hillside, allow them to cross the bridge
Arquebusiers will be our main weapon so the pikemen shouldn't stray into their line of fire

>BANDA GRISA
>Keep them in reserve

>ARQUEBUSIERS
>Place most of them on your fortifications, but send two muskets to the forest
The guys in the forest are there to watch our for the giants trying to wade over and are hot to reveal themselves otherwise. The southern forest is the natural place to attempt a fording because it gives cover from our forces at the bridge

>CAVALRY
>Have your cavalry watch the flanks

>ARTILLERY
>Keep one Saker where it is, hide the other in the forest.
Again, the forest one is an anti-giant ambush
>>
>>6303359
>pikemen
>Form a wall only below the hillside, allow them to cross the bridge
but keep them close enough so that the bridge still acts as a chokepoint
>banda grisa
>Have them guard one of your flanks (southern forest)
it's close enough to be practically having them in reserve
>arquebusiers
>Place most of them on your fortifications, but send two muskets to the forest
I disagree with them not revealing themselves though. Feel like we'd be wasting their greater reach and diminishing our overall firepower. Besides, they already have a longer reloading time, so I'd want them to shoot as soon as possible. The forest would serve as cover against missiles and from there we can easily reposition them to react from an attack from the south
>cavalry
>Have your cavalry watch the flanks
>artillery
>Keep them as they are
>>
>>6303359
>>Form a wall only below the hillside, allow them to cross the bridge

We want them to cross and get entangled, without being able to fully face us, and allow our ranged troops to devastate them.

>>Keep them in reserve

If the enemy makes a move, we can deploy them where we need them, elsewise they'll be ready to plug any gaps that appear in our line.

>>6303359
>ARQUEBUSIERS

Split the musketeers between the forest and the north, send the arquebusiers to the earthworks.

>>Have your cavalry watch the flanks

Let them be our eyes.

>>Keep them as they are and start firing as soon as possible

Let's not risk any mishaps in repositioning and go ahead and do what damage we can.

Let us not forget that the enemy is coming off a march, our men may be tired and exhausted, but theirs are likely no better.
>>
>>6303359
>PIKEMEN
>Form a wall inside the bridge itself, draw them into the bridge
The bridge is itself a sort of fortification with how it narrows the enemy down. The more of them we let over, the more chance they can try and smash a hole in even if we meet them right after they step off the bridge. We can retreat off the bridge and get them into the envelopment right after as they come off of it anyways, if need be.

>BANDA GRISA
>Have them stand alongside the Pikemen
Having a strong center aside, I think the Barbagris should have his legend be punctuated with a more glorious battle than the last great battle he wears now.
If we don't get completely crushed then surely his band will be a shadow for not much longer.

>ARQUEBUSIERS
>Place most of them on your fortifications, but send your muskets to the forest (One or two?)
Both of them. Their firepower is best concentrated.

>CAVALRY
>Have your cavalry watch the flanks
If we want them to delay anything, it'd be whatever tries to come over the flanks, I think.

>ARTILLERY
>Hide the Sakers in the Forest
I think it's for the best that their presence is a surprise. We don't need them firing from the very start at cavalry, even if it's the nastiest thing they've got. The pikemen can't throw their shit at giants, after all.
>>
>>6303384
I would like to change my vote on the artillery to move them into the forest. I'm paranoid about the giant archers destroying them if the sakers are without cover
>>
Here are the winners, I believe, please do inform me if I've miscounted.

Pike - Tie between "Inside the Bridge" and "Below the Hillside"
Banda Grisa - Keep them In Reserve Wins
Arquebusiers - Send Muskets to the Forest Wins
Cavalry - Watch the Flanks Wins
Artillery - Hide Sakers in the Forest Wins

Unless I've miscounted, I will either need a tiebreaker or flip a coin.
>>
>Form a wall only below the hillside, allow them to cross the bridge
>but keep them close enough so that the bridge still acts as a chokepoint
>>
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"Companies, march! Advance into positions" you bellow, barking out orders that are then relayed to the captains who carry them out. Sprawling walls of footmen, their long pikes pointed upwards into the sky, move downwards through the hill, forming at the very mouth of the bridge on your side, just close enough that your foe might be funneled into the bridge within the waiting sights of your firelocks, whose men now line across the side of the hill, behind the barriacade or inside the trenches. You see the line of fancily-dressed mercenaries, blue-feathered caps on their heads, quickly marching into the forest grove alongside the Saker cannons.

Your horsemen, of no use to you at your sides, are sent out into the flanks, to if not stop then delay any sudden flanking strikes.

You stare beyond the river, looking at your foe. The Vanguard party is within vision, yet distant still. Even from here, however, you can see the gleaming armor and fluttering banners, shining with such brightness so as to make some sort of mockery against your own knights in comparison. You need not see them from close to know the might of their personal panoplies. These are Cavalieri, wearing Antinian Plate, the greatest of armorsmiths of modernity. You very much doubt your own cavalry would have much of a chance against such finely equipped horsemen, even if it had not been for their far greater numbers.

By now, most of your army has gotten into position - yet your enemies do not move. They remain upon the other side of the river, upon an elevation that matches yours. It is clear they've no intention of charging just yet. So what is their plan? Do they intend to wait for the main column of men, the body of their force? And more importantly, where is the rest of the Famiglia? You know them to be reputed as a two-thousand strong force, yet from what Joan (who has taken to serving as your personal spotter once more) says they've nothing close to such numbers. Perhaps they are with the army, or perhaps divided across the plains, or perhaps, if you are most unfortunate, they are on their way towards the fallen crossings. You can only hope they've not the ability to drag their mares across the Carsa.

You've no intention of playing at their tune, however. Perhaps you could have your Sakers open fire upon these knights (though if they had not spotted them before they surely will), or perhaps to reposition your troops once more!

"Their infantry is growing ever closer, sir..."

CHOOSE YOUR OPTION
>Open fire against the Cavalieri!
>Send out another marching order (If so, which?)
>Do nothing, just wait and see.
>Write-in
>>
>>6304095
>>Send out another marching order (If so, which?)

The horse that we have to the south should reposition just beyond the southern tip of the forest, currently they won't be able to spot much until it is too late.
>>
>>6304102
Oh, and let's hold fire for now.
>>
>>6304102
These are good orders.
Especially seconding holding fire. We're fighting a delaying action; the longer the enemy doesn't attack, unsure of our capabilities, the better for us
>>
>>6304102
Support

And strongly support holding fire
>>
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As per >>6303359 they are at least sending some scouting forces south, so they're just testing us for now. I doubt they'll be able to cross the rivers with the weight of their plate armour too. We must hold and wait for their giants to appear.

>>6304102
Supporting this and holding fire.
>>
>>6304102
Support. Nothing we have can go toe to toe with that cav and we lost our opportunity for a surprise strike
>>
Guys, guys, if you're worrying about a flank, what if..Wagenburg? I see some wagons in the map...at least I think they're wagons.
>>
>>6304095
I agree with this >>6304102 and holding fire. We've destroyed the southern bridge, which they might have been counting on if they had a guide who knows the area. Hopefully there isn't yet another crossing point they can go for though.
In the most optimistic scenario they might even smash against our fortifications assuming the south is open and our forces will be distracted, only to belatedly find out that they can't cross there.

>>6304289
I wouldn't be opposed to it. Not like we can't haul it out anyways, not like we're going to be dragging them back with us if we need to leave in a hurry.
>>
>>6304095
>wait and see
>>6304102
+1
>>6304289
I don't see why not. We could lay them out in the open space between both forests, although idk how many wagons we have
+1
>>
>>6304289
Would take too long I imagine, and the people carting those wagons would not be happy with being forced to risk their lives, they're civvies after all.
>>
>>6304102
This seems to be the universal vote - however, I will also add that >>6304289 *IS* a valid write-in action. You could take your wagons and make a sort of "defense line" out of them. Of course, if the wagons get destroyed, you won't be able to..well, use them.

I'll leave the vote on that open for a little longer if anyone wants to add to it.
>>
>>6304289
I absolutely support a wagenburg, but maybe after we know which flank we'll be attacked from. We don't have that many wagons
>>
>>6304952
I will warn ahead that making a Wagenburg is not something you can do on the fly. You have some extra time for this action since the main army is still approaching, but it's not something you can do when the enemy is already at the edge of the map and approaching rapidly.
>>
>>6304953
Aw shit. Then I suggest we make an isolated wagon fort at south-west, approximately in the middle between the two forests, not far from the camp. We don't have enough wagons to fully cordon off a flank, but an isolated fort with a 360 degree defence will threaten the flanks of any enemy approaching from south or west
>>
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>>6304958
I don't exactly get what you mean by 'southwest'. Do you mean something like this?
>>
>>6304960
A bit further to the SW
>>
>>6304934
also supporting the wagenburg idea
honestly, any wagons we can get between the southwestern flank and our main army will funnel enemy forces and disrupt their formations when attacking. I actually don't think a fully closed formation would even be needed, just a wall of wagons would disrupt infantry and especially cavalry, so I'd rather have an extended line but... whatever wagons we put there will help our army having to deal with flank attacks
>>
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>>6304960
from my pov something like this could work well enough for instance. In case the enemy flanks us, detach some arquebusiers to the forests to provide flanking fire, maybe another arquebusier unit on the wagons. Guard the exposed spots with the banda grisa and our remaining cavalry, take advantage of the fact that the camp itself should disrupt enemy formations too and put some of our melee infantry there for instance
>>
>>6304934
I vote against the wagenburg because I distrust innovation
>>
>>6304934
I think what we might gain from it is questionable, since we don't know if the enemy will be able to flank us, and if they do whether or not they will approach that side.

I say we let our men get some rest.
>>
>>6305016
I think we're better off safe than sorry in this regard IMO, and we still have time at least
>whether or not they will approach that side
the way I see it, it isn't about making our flank absolutely unassailable, but covering our weakest spot. If a sizeable enough enemy force attacks from the southwestern flank, they could potentially roll over our entire force. But with the wagon inhibiting even a large flanking force to use their numbers to a larger extend, they'd have to contend with either being funneled through the narrow openings or being disordered by fighting in the forest or around all the tents of our own camp
>>
My vote is against the wagon idea, our men are already tired from digging trenches, and we'll need them fresh for the fight. It's dubious whether they'll be able to cross the river and flank us anyway, we destroyed the bridges, at the very least they'll take their time and will take a while to hit us if they even can cross.
>>
>>6305040
Our men don't need to do shit, the wagons have draft animals and drivers to move them.
>>
Holy fucking shit just settle on something already I want the fucking update
>>
>>6305052
Same lol. For what it’s worth, the wagon idea is too much time and energy. We settled on not trying to flank and instead ensuring the destruction of bridges. If they flank, we’re fucked anyway
>>
>>6305074
What the fuck are we even with now? Still a tie?
>>
>"Seems like anons want the Wagenburg, i'll draw the map then finish the update when I get home"
>They flipped the vote
Fair enough, it's on me for not locking. I'll update tomorrow. Decide if you wanna flip the vote again before I awake, I guess. Or don't.

>>6305040
I will also add, you're not gonna be having your men drag it if you were to do it. The wagons drive themselves.
>>
>>6305106
The vote wasn't flipped, it's still 5 to 4 for the wagenburg

For
>>6304289
>>6304499
>>6304524
>>6304952
>>6304976

Against
>>6304688
>>6304988
>>6305016
>>6305074
>>
>>6305174
anon, you're counting my ID twice. It's still a tie...
>>
>>6304102
+1 support

TercioQM says Wagenburg ain't really all that feasible, so I support the other vote (to be honest it has become a bit unclear)
>>
>>6305174
>>6305200
Well, a tie, then.

>>6305201
Okay, normally I'd just use this to lock it here, but I can't write until a little later, so I'll just say it - I actually haven't said it's not feasible at all. You CAN do it. You're not gonna tire your soldiers. The cost is that you have to pick where it happens, and if the wagons are damaged you can't use them no more.
>>
>>6305200
Ah dammit
>>
Fuck it why not let’s do the weird wagon plan
>>
Are we back to a tie AGAIN?
>>
>>6305346
I thought we were at a tie and I broke it lol
>>
>>6305348
We were at a tie then someone voted against the wagons then you voted for.

You know what? Fuck it. I just wanna break the damn vote. Lets do the stupid wagon plan to just finish it. Lock it in please QM.
>>
Alright, I'm finally back and able to write.

>>6305201
>>6305316
>>6305349
I will be calling it a close win for the Wagon Plan and Locking In the votes. I will now write the update. Next time, I will ask that you please actually link your votes properly instead of simply suggesting something.
>>
File: Vessena, Turn 3.png (1.02 MB, 10000x8165)
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"No, we'll hold fire. Let them approach us further."

Tempting as it may be to open fire on these knights, you know them to be the least of your worries now. Across this tight bridge, even their mighty steeds would do little when faced with a wall of pikes. You'll not let them know of your hidden forces just so soon. Instead, you send out another order, that your horsemen at the south may remain further along the road, beyond the wooden grove, where they may have a greater line of sight upon any flanking strikes that may be.

Yet still, you find yourself worried over the possibilities of an attack. The enemy has not yet shown the full numbers of their Famiglia. If they have been diverted southwards or northwards, could they happen upon a crossing? Have they a guide of their own who knows of the bridges? And would they be able to cross themselves? To your north and west, there is the forest protecting you - such grand horses would have little chance of going through it without being knocked off their mounts. Yet to your south? There is nothing. How would you protect yourself then? Unless...

"Hugues!" you turn to your second in command. "Have the camp men empty out the wagons and line them up in a circle across the south! We must prepare for a possible flank..." He nods, and rides off to give your orders. With this, you shall have some manner of defense in your southern flank.

You turn to the field across the field to see how the situation develops. At last, the infantry of the Fortelli approach your sight. You see men in ostentatious, colorful clothing that seems distinct to you even from this distance. You see walls of pikes, pointed upwards in blocks, marching across the road. And most of all, you see the Himmerians, those massive creatures of fright, bows so long as to stand taller them the giants themselves.

As the enemy continues its march, your men in the forest hold their fire still, waiting for your call - but when is the time to make it? Shall you fire now, scatter as many as you are able? Shall you wait further, even further, until the very time they begin their crossing attempts? At the top of the hill, their horsemen continue to wait...

ORDERS - MUSKETS
>Fire, now!
>Hold your fire until they are closer!
>Focus on a single target (Specify which)
>Write-in

ORDERS - SAKERS
>Fire, now!
>Hold your fire until they are closer!
>Focus on a single target (Specify which)
>Write-in
>>
Well, they're leading with the line breakers, as expected.
Though the swordsman giants are absent...
>>6305423
>MUSKETS
>Hold your fire until they are closer!
I know, if they can reach out and touch the van, why shouldn't they, but I think that at least for the opening salvo we should hold the small arms until they can all fire at once. Let's see how those mercenaries feel about marching forward when their entire lead unit is vaporized at once.
>SAKERS
>Focus on a single target
The baldest triclops of the bowmen line.
>>
>>6305423
>Hold your fire until they are closer!
For both of them.
>>
>>6305423
>sakers, muskets and harquebusiers
>hold your fire
I think having all the shot and artillery firing at the enemy vanguard at once later will have a great morale effect
>>
>>6305423
>Everyone hold fire
Time is on our side, no reason to waste ammo
>>
>>6305423
While I would love to start focusing the giants down now, I don't think line of sight is in our favor at the moment. Further, the closer they get the more accurate our initial volley will be, and also will give them less of a chance of extricating themselves should they find the exchange uneven.
>>
>>6305467
>hold fire
>>
>>6305423
>Hold your fire until they are closer!
>Hold your fire until they are closer!
>>
>>6305423
>HOLD

We need to wipe that unit of giants out in one fell swoop. Once they're gone our muskets will have nothing to worry and can unload to their hearts content.
>>
>>6305423
>HOLDDDDDDDDDDDDD
>>
>>6305427
I’ll support this. The sakers have good range, no real reason not to use them now
>>
Rolled 35 (1d100)

>>6305427
>>6305432
>>6305447
>>6305459
>>6305468
>>6305469
>>6305493
>>6305557
>>6305557
Okay then, If that's what you're sure you're going with...
>>
>>6306326
Well, that's not very good, is it?

Working on the update.
>>
File: Vessena, Turn 4-1.png (1.06 MB, 10000x8165)
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You must hold, no matter how tempting! will wait until the enemy falls upon your jaws, like cattle to the slaughterhouse, before snapping the trap shut, ensnaring them, destroying them! You must simply wait and see as they do so.

Your tension for the next few minutes is palpable as you watch the ever-increasing flow of troops arriving at the crossing. Hundreds, thousands of men, mercenaries of all colors and banners, aligned at the behest of the Fortelli! Just how much money hath the family spent on this very army? How many thousands of pieces of gold in payments stood before you? The giants by their lonesome may have very well cost more than your entire regiment.

And of course, speaking of the Fortelli...

"Sir. I believe that the leader of this force approaches." begins Joan. "There is one amongst them with armor far more ornate than the others."

"Very good, Joan." you say. To know where the enemy general lays is great indeed. When the shooting begins, you may very well find yourself capable of taking down the very head of the force with your cannons. And the time for that was approaching...!

"Sir...? You may wish to look further down."

You turn to whatever it is that your maid had been calling your attention to, and when you do, the sight freezes you to the bone. When you had seen of the arrival of the general, you had forgotten entirely about that most peculiar of pieces of his board. You did not believe they could have done anything. Not from so far. Yet there they were - the Himmerian Archers, longbows at their side and arrows drawn. A flame appeared from between them - then two, then three, then several dozen more as the giants set their munitions alight.
>>
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"THE MEN IN THE FOREST, WARN THEM! WARN THEM NOW!" you yell, quickly realizing what unfortune hath fallen upon you, but it is too late. The arrows, drawn, are flung, and with the might of an ancient siegework, fall upon the forest with burning flame! Already, you hear the panicked yells of the soldiery as the Musketeers and Saker Crewmen on the east begin to run away.

How could the enemy have known?! Had they seen it, even through the trees? Impossible! You could not believe it. Not from below, as they currently are. So then what...? But of course! Because you held your pikemen before the bridge, an utterly unthinkable choice to one whose sole goal was to hold a greater force back, they must have thought you to have a trick up your sleeve - and with the forest in such an advantageous position, what better place to keep hidden soldiers?

No, no matter! You must not waste time on thinking. You must act. The fire has begun spreading such that you can see the smoke from here. One of your soldiers informs you the Artillery Master of the Saker that had been further south abandoned the piece entirely. You doubt any men is foolish enough to attempt to drag it out of the flames, now...but you still have one more! Your muskets, and your remaining saker, remain in the forest still. To pull them out now would seem the easiest of options, but those giants remin a threat still. They may have found your bluff, but they must not know where exactly your remaining troops are - perhaps you could get a few volleys before they are forced to relocate?

MUSKETS - ORDERS
>Just fall in position and fire on anyone you can!
>No, move out of the forest now! (Specify where)
>Focus upon those Archers already!
>Write-in

SAKER - ORDERS
>Fire at the enemy while you still can
>Drag it into a safer position (Specify where)
>Remain at the forest, focus on the giants!
>Write-in
>>
>>6306522
>>Focus upon those Archers already!
>Remain at the forest, focus on the giants!
Shit, they saw us. We have to kill those giants NOW.
>>
>>6306522
>No, move out of the forest now! (Specify where)
Behind the forest. Still hidden but also safe.

>Fire at the enemy while you still can
>>
>>6306535
While that is a valid vote, I will warn you that the muskets obviously can't fire at the other side from behind the forest.
>>
>>6306522
MUSKETS - ORDERS
>Focus upon those Archers already!
SAKER - ORDERS
>Remain at the forest, focus on the giants!
Well, I would have rather had the first shot, but if this is how it is we'll have to settle for the second shot. Rather than giving them it. And every other shot thereafter.
We'll probably lose our other saker, but better to use it to bloody the giants than to just have it get shot while it's moving anyways.
So long as the powder explosion from the other one's stowage doesn't catch it. Or spread the flames too far, but shit's been pretty fucking wet lately so I don't think this forest is going up like a haystack...
If we don't return fire regardless of the danger of fire then they'll just keep bombarding us until they run out of arrows, which would be devastating.
On the bright side, they can't flank us through the forest now. For what that's worth.
>>
>>6306522
>Focus upon those Archers already!
>Remain at the forest, focus on the giants!
>>
>>6306522
>Focus upon those Archers already!
>Remain at the forest, focus on the giants!
I had a sneaking feeling.
>>
>>6306543
I support this
The forest (hopefully) will be too damp to catch fire
>>
>>6306522
>>Focus upon those Archers already!

>>Remain at the forest, focus on the giants!

Well hell
>>
>>6306522
Anons, don't let the enemy kick you off-balance. Stop panicking and giving up our positions.

>No, move out of the forest now! (Specify where)
Behind the forest.

>Drag it into a safer position (Specify where)
Behind the barricade where it can be quickly rolled up to shoot along the bridge

I would also like to ask why our position was unthinkable. Isn't positioning behind a chokepoint ideal for holding off a greater force?
>>
>>6306522
muskets:
>No, move out of the forest now! (Specify where)
Take a new position behind the trenches
artillery:
>>6306692
>Behind the barricade where it can be quickly rolled up to shoot along the bridge
+1
I don't like the idea of losing our sakers so quickly. If any of our pikemen units suffer losses from the longbowmen, I think we can send the unit back to be replaced by another one
>>
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>>6306692
>I would also like to ask why our position was unthinkable. Isn't positioning behind a chokepoint ideal for holding off a greater force?
The issue lies in the fact that you're essentially giving up a great deal of your 'chokepoint' to get this. By staying behind the bridge, rather than having your pikemen on the other side or just on the bridge itself, all it takes is a little pushing before the enemy's troops were out of the bridge entirely.

So seeing you not only not destroy the bridge but actively give them this ground ended up making the enemy suspicious that there was something else going on.
>>
>>6306708
in my own case, I personally still like the position due to a couple of hypothetical aspects which makes it seem better as a defensive position to me? I will just list what's on my mind
>1. having the pike square arrayed in a slightly concave manner before the entrance would make the attackers exiting the chokepoint have to face even more pikes than in a normal frontal attack, they'd have to contend with potentially being stabbed in an oblique angle rather than just from the front
>2. fallen/dead/injured enemy soldiers would hinder the enemy's capability to properly exit the chokepoint
>3. the enemy formation risks ending up in a sceario where the front ranks are either stalled or panic and try to retreat, while the back ranks press foward, potentially leading to the back ranks trampling the men in the front (e.g. roosebeke, agincourt)
>4. in case our frontal pike formation panics or is routed, the other formations nearby can give them succour or help hold the position
>5. staying closer to our missile troops lets us make more use of their potential firing range
>6. the enemy formation being packed in the bridge would be an easier target for the missiles
>7. having the missiles being closer makes their volleys more effective, the enemy has to hope their initial attack has enough impetus to get to the arquebusiers before being gradually mowed down while being anchored by the pikemen
>8. enemy units which manage to push through should probably be weakened/disordered/demoralized after having to face our pikemen, endure volleys from our arquebusiers and cross our fortifications. They should then be vulnerable to the reserve banda grisa units in a counter attack, if they do manage to break through the front which doesn't seem easy from my pov
ofc the main points pertaining to holding the bridge's entry specifically are 1, 5, 6 and 7 IMO. But I'd argue as long as 1 applies it reinforces the other points just by making it a stronger defensive position

but in any case, I guess if the pikemen can still be ordered to advance and other anons would agree to it, it might not be too late I guess? idk
also, either way... I'd expect the enemy to reasonably predict we'd have some kind of troops in the forest lying in ambush, so them coming up with a counter strategy makes sense in any scenario imo
>>
>>6306742
Those are fine points, and certainly, there is some advantage to the position, but from a strategical viewpoint, when your goal is to literally just buy as much time as possible, giving the enemy a lot of "ground" is a very suspicious move, which is why I called it "Unthinkable", though that might have been a poor word.

Ultimately, the fact that you did it just made the enemy suspicious, which is why they did what they did.
>>
>>6306749
fair enough, I just wanted to outline at least my personal reasoning for picking that choice?
either way, I guess the current number of votes might be good enough for locking in later?
>>
>>6306687
Here

>>6306522

Alternatively, perhaps the saker and the XV musketeers can let loose a volley and then withdraw from the forest, while the other musketeer unit continues to fire on the giants, providing covering fire for the withdrawal of the others.
>>
>>6306527
>>6306543
>>6306546
>>6306565
>>6306687
Firing all weapons at the giants wins!

Writing.
>>
File: Vessena, Turn 5-1.png (1.08 MB, 10000x8165)
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"We musn't waste time!" you exclaim, and your men hear. "Have the men fire upon those giants, now! They must be felled!" you order, and your men follow.

Upon the forest grove, the Bluefeather Musketeers burst into action! Long waiting for a taste of combat, they take their orders with delight. Forming up at the edge of the forest, just close enough for their first line to point their arms out in the land beyond unblocked by the treeline, they set their heavy firelocks upon their rests and aim! They aim for the giants beyond the river, standing proudly beyond a small hill as they let out another hail of burning arrows to the south.

They fire!

...To little effect. Across the battlefield, but a few giants of the formation seem to fall, toppled by the gunfire hail. For the men who had fired so, this is a great feat, but to you? It is little. You can only hope the Saker shall have more effect, for you doubt there are others yet able to outrange those gruesome longbows of the Himmerians. Clenching your hand within the metal gauntlet of yor armor, you watch as another burst of smoke emerges from the forest, accompanied by thunder!

And it misses! It hits the hill!

"Damnation!" you curse. No...perhaps that was to be expected. Close to that elevation as they are, the terrain has all but become a barricade against you! From the angle from which your saker fires, the shots are all too likely to hit the hill. The artillery masters could yet hit - curve their shots, perhaps, as in an arc. Yet shall they do so before they are felled by the fearsome arrows of the enemy?
>>
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Before you are able to think, the giants move once more - no, their entire army! Across the river, the companies of the Fortelli finally begin an rapid advance, moving forwards towards the river and the bridge. Your line of arquebusiers, finally in range, let off a hail of fire that creates a cloud across the entire field! Even from here, you can tell some men have already fallen on their side, but by no means in great amount. Not at this range.

The situation is by no means doomed, but it grows all the more grim by the moment. You must not allow yourself to be put on the backfoot lest you be ripped apart in pieces! You must find a way to deal with the foe...but how? The giants come to you as the greatest current threat, yet hidden as they are behind the hill, you're not too sure how it is you shall deal with them. You see them fire another volley, one of arrows not covered in burning flame, yet thankfully, it seems to miss. The forest fire continues to grow on the south, but thankfully, the vegetation seems wet enough that it'll take time to spread, and might not even burn down the entire grove.

Still so, you must find some way to give yourself an advantage, to turn the tide of battle to one of good fortune! But how?

ARQUEBUSIERS - ORDERS
>Continue volleys across the line!
>Hold your fire until they draw nearer!
>Focus on a specific target(Specify which)
>Write-in

MUSKETS - ORDER
>Continue firing on the giants from the forest
>Move to another position
>Change your target (Specify which)
>Write-in

SAKER - ORDER
>Just keep firing on the giants and hope you hit them
>Reposition it somewhere else
>Change your target (Specify which)
>Write-in
>>
>>6307231
>Continue volleys across the line!
>Continue firing on the giants from the forest
>Reposition it somewhere else
>>
>>6307231
>Continue volleys across the line!
Don't see why not.

>Continue firing on the giants from the forest

>Change your target (The Enemy General)
The saker can't hit the giants behind the hill, but perhaps it can hit someone on top of a hill.
>>
>>6307231
>ARQUEBUSIERS - ORDERS
>Continue volleys across the line!
but they should focus on enemy shooting forces
>MUSKETS - ORDER
>Continue firing on the giants from the forest
I think this is ok to keep pressure on the giants
>SAKER - ORDER
>>Just keep firing on the giants and hope you hit them
Looking at the map, the position where the shot landed is kind of near to where the enemy unit is.
Try and arc it.
>>
>>6307283
Are we even sure where he is? While it'd be really funny I don't think we have the precision to know or reliable information on where he is. For all we know the knights at the vanguard are just led by the big man's best buddy who is some variant of temptress half beast.
>>
>>6307231
I told you not to fucking panic and twitch shoot, anons

>Hold your fire until they draw nearer!
Our ammo is finite
>Continue firing on the giants from the forest
Best marksmen only, the rest reload for them
>Reposition it somewhere else
To shoot along the bridge
>>
>>6307231
ARQUEBUSIERS - ORDERS
>Continue volleys across the line!

MUSKETS - ORDER
>Continue firing on the giants from the forest

SAKER - ORDER
>Change your target (frontmost line of enemy infantry)

There aren't many giants so hopefully the musket fire will eventually thin them.
I can't think of another way to effectively strike them so lets switch to using artillery to kill the rest of their army

I sympathize with moving the cannon, but I don't think I'll be any safer from fire and combat effective in any new position
>>
>>6307367
As per >>6306521
>"Sir. I believe that the leader of this force approaches." begins Joan. "There is one amongst them with armor far more ornate than the others."

Joan can see him. Also he's marked with an A on the map just like we are. If we get him with the Saker that should shatter the rest of the army, and should make up for our loss against the giants.
>>
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>>6307367
This guy in picrel. He's definitely within range of the Saker, and easier to hit than the giants.
>>
>>6307388
We won't be able to hit him and he will just hide.
>>
>>6307390
even if we dont hit him it should still deteriorate his ability to command his army, its pretty hard to give orders while dodging cannon balls after all
>>
>>6307231
arquebusiers:
>Hold your fire until they draw nearer!

musketeers:
>Continue firing on the giants from the forest

sakers:
>Reposition it somewhere else (earthworks)
make them go back to their original position at the earthworks: >>6303359
After we have moved the sakers to a better/safer spot we can either choose to target the giants or the approaching infantry with them

I don't exactly dislike the idea of targetting the enemy general, but... the distance is pretty far, we'd be targetting an individual, our sakers are still in the forest, artillery in this period is really inaccurate and... IIRC from the first battle in this quest, artillery which changes targets needs to wait at least a turn to increase its accuracy bonus, so we either are going to make a very inaccurate shot or have to wait even more time. IMO, we will probably miss and the enemy general will just retreat to a farther position, maybe we will kill some of his guards, but it still wouldn't be worth it, since their cavalry isn't our concern right now. So I don't think we'd have a reasonable chance of hitting him if not extremely lucky. And besides, I'd argue the giants are a much bigger priority because they can actually cause significant harm to our army by themselves

>>6307381
>I sympathize with moving the cannon, but I don't think I'll be any safer from fire and combat effective in any new position
I think at least the one in the bottom ought to be moved IMO. The forest might be damp, but it's still surrounded by fire. If the gunpowder ignites and explodes then...
>we will lose one of our only artillery pieces
>the sudden explosion might cause panic in our army (e.g. gembloux, gavere)
>if the wind blows the smoke in the direction of our army, it will obstruct our soldiers' aim and hinder their breathing, lessening the effectiveness of our defending forces
>>
>>6307231
>>Hold your fire until they draw nearer!

We should conserve our ammunition, this isn't the entirety of the enemy army, lets make it count.

>>Continue firing on the giants from the forest

It's slow going by the look of it, but let's keep the pressure on them and thin them out.

>>Just keep firing on the giants and hope you hit them

I fear that repositioning the gun will take too long. Once their infantry gets out in the open we can start firing it lengthwise into their formations instead of at the giants, it should have a pretty devastating effect.
>>
>>6307421

The southernmost gun has been abandoned by it's crew.

QM, can we despatch a few of our retinue to round the crew up and get the gun out of the forest and repositioned? Maybe even have our retinue grab some of the cav to the south to help move it.

Moving it to the earthworks next to IV arquebusiers would be a good spot i would think.
>>
>>6307390
>>6307421
He's right fucking there. Our Saker can definitely hit him if the giants are within range. And forcing him to hide is going to hinder them anyway, seeing your leader run from the field isn't going to do wonders for the morale of your troops.

Repositioning the saker is going to take time anyway, we need it firing as much as possible right now. And it's not like the giants arrows are going to be stopped by earthworks, their arcing shots so it won't matter where we put the gun.
>>
>>6307689
Even if we kill him, which is unlikely, how are we gonna stop the giants from just continuing to nuke us from a distance once one of their arrows nail the saker?
>>
>>6307690
The objective is not to kill the giants, it's to delay or possibly rout the enemy. If we kill the enemy general, or force him to retreat, that's the fulfilment of our objective.
From the prior post where we spotted him:
>To know where the enemy general lays is great indeed. When the shooting begins, you may very well find yourself capable of taking down the very head of the force with your cannons.
I don't think QM would say that if we were only capable of hitting him when in musket range.
>>
>>6307695
Except we need the giants to be stopped so they don't just hang at a distance and destroy us with arrows.
>>
>>6307695
OP, can we hit the general from here?
>>
>>6307699
Considering that the general is only a quarter of the way more distant than the giants and the muskets can shoot at the giants, it's a reliable bet that it's possible.
Personally though I think it's a question of whether the roll of the dice is worth attempting. The chances of successfully Carolus Rexing this guy are likely to be very small: if we were going to try that trick shot, we probably should have done it when he first rode up here and we had two cannons.
>>
>>6307690
I still don't agree with shifting our attention to the general, but killing him (low chance of success imo) would probably end the battle just because most of the army is mercenaries and the opposing general is the guy paying them, by which I mean, he is probably the man whose personal credit is underwriting loans to pay them
>>
>>6307699
>OP, can we hit the general from here?
You could certainly fire on them, but by now you would be able to tell that artillery is rather inaccurate in this period.
>>
>>6307236
>>6307283
>>6307299
>>6307378
>>6307381
I will also say it right now - While Continue Volleys and Continue firing from the forest wins, we do not have any majority vote for the Artillery

Therefore, I will be asking you anons to settle on a plan for the Sakers.
>>
>>6307902
Then:
>>6307231
>SAKER - ORDER
>Just keep firing on the giants and hope you hit them
I think we're closer than might be assumed to hitting them. That last shot was fairly close, all things considered. An artillery "master" ought to be able to figure it out if he thought he could hit them at all the first time to fire, and in any case, changing targets one right after the other just because we missed the first time will just mean we start firing on another target and have to range them out again in all likelihood. Best to keep them focused.
Also, quite honestly, the next target I'd want the big guns firing at will be their own arquebusiers, when it comes to unit-sized targets.
>>
>>6307902
I'll change my vote regarding the sakers to target the giants
>>
>>6307902
Could we get a rough estimate of how difficult it would be to target their general vs their giants?
>>
>>6308075
>formation of big giant guys
>trying to specifically hit one guy in a formation of 200 horse

Granted there is a better angle of fire, but it is also further away.

Slim odds, and for that matter it may not even be the enemies main commander. There are still a large number of enemies unaccounted for.
>>
>>6308075
We can't even hit an entire unit of giants, what makes you think hitting a single specific guy on a horse would be any easier?
>>
My apologies for not posting the update yesterday, I got stuck in traffic for too long and was tired. I'm just generally not having that much time nowadays.

I will try to update today in the usual time.
>>
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At this point in the battle, what can you do, but to continue firing? You've no other way to reach the giants, and truly, no certainty of safety even if you were to drag your muskets and sakers across to the barricades. You'll give no further orders - let the men continue to fire, and pray that the Splendour favors you this day.

Across the field, the battle carries on. Throughout your defense line, the men hurriedly reload their firelocks, filling the powder and ramming the pellet down the barrel before preparing the match for the firing yet again. Your enemies continue their charge, advancing towards the bridge as rapidly as their feet will take them.

It is, of course, not fast enough to outrun the bullets.

Your men deliver a volley yet again, an orchestral crackling of gunfire from across your sides accompanied by a puff of smoke. Yet even the smoke that flows into the air is enough to stop you from seeing the effect - hundreds of men across the enemy line dropping to the ground, struck down by the bullets thrown. It is a devastating volley - but stop them, it does not. If they had not expected such a great volume of fire, they do not show so. These mercenaries know full well that, close as they are, that escape shall prove no safer than the charge. They hope to find their escape through the front - through you! And so they continue on, arms at hand, stepping over those of their own that fall to the wayside, picking up pace as they approach the bridge.
>>
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You turn to the southern hill, where the giants lay, and find yet another few more of their numbers gone - the muskets must have fired while you had not been looking. Perhaps they shall be able to wear the giants down until they are no more. As you gaze, however, you notice something else: arquebusiers, of hostile colours! Forming up alongside the hill, they quickly take their positions from over the river - with the position of your men revealed, it is no wonder they target them so. You hear another wave of crackles as the enemy fires off their own volley, the first in the battle. You are certrain at least some in your side must have fell, but you would not be able to tell so from here.

The cycle begun anew, you continue to stand, waiting as the marksmen of the field reload their guns and the mercenary foot of the enemy advances towards the bridge. You quickly are reminded of the tension that seems to grip you in the midst of battle, forced to all but wait as men carry out your actions. You grip the reins of your horse tightly. At the very least, you've no need to fear for your own life, for now.

A thundering sound interrupts your hearing, the Saker firing yet again, and yet again, it does not hit the giants! Yet again, they fail to hit their target...but hit another one instead. You watch as several ranks of an arquebusier company in the southern bank be torn apart by the rolling shot that had been meant for their allies.

As if in recompense, you hear the whistling sound of great arrows flying through the sky - the Giants let loose another wave of arrows! Arching through the sky, they find their mark upon the forest, falling upon the treeline and surely massacring any unlucky enough to be found below. You can only hope your artillery crew is left unharmed.

As the battle continues, you ponder what new orders to give...

PIKEMEN
>Hold your position and lower pikes!
>Advance forth, meet the enemy in the bridge!
>Write-in

MUSKETS
>Keep firing on the Giants!
>Counterfire the Arquebusiers!
>Fall back and reposition! (Specify where)
>Write-in

SAKER
>Continue attempting to arc your shots
>Change targets! (Specify which)
>Retreat and relocate! (Specify Where?)
>>
>>6308514
>Advance forth, meet the enemy in the bridge!

>Keep firing on the Giants!
They seem to be the only ones that can hit them.

>Change targets! (The muskets targeting our own in the forest)
If our muskets are the only reliable counter to the giants, we need to take out any threats to them, and the saker is at point-blank range.
>>
EVERYONE PLEASE NOTE THE WOUNDED SCOUTS FROM THE NORTH IN THE LAST PICTURE
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>>6308549
Oh shit, good eye. I wonder if they managed to cross the river? It might be prudent to mobilise our reserve then, move them into the forest in preparation for the enemy coming down.
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>>6308526
+1 to this unless someone smarter than I figures out how we can protect our back.
>>
>>6308514
>PIKEMEN
>Advance forth, meet the enemy in the bridge!
This'll be a bloody bridge indeed by the end, but if their arquebusiers adjust to fire on them, that means we can shoot up their gunners in turn. We're basically throwing them forward as a sacrificial pawn, we'll just have to hope they either don't break too fast, or can fall back in orderly fashion when the time comes to cycle them out. If it's even possible to.

MUSKETS
>Keep firing on the Giants!
They're more of a threat than the other gunners, I think, to them.

SAKER
>Change targets! (Specify which)
I agree with >>6308526 here in shooting at the arquebusiers in front of the giants. They're already hitting them, so they probably don't need to care about making much in the way of adjustments.
Keeping them shooting at the giants too would be good, but at this point if they're returning fire at anything shooting at them that's good enough. Our most significant advantage is our disproportionate amount of ranged weaponry being able to take advantage of the terrain, and we'll need to ensure we still have that advantage for when the Fortelli Famiglia inevitably find some way across the river, no matter how much further they have to ride.

>Other Order
>Move the Rodeleros, Halberdiers, and Greatswords to the bridge
It's where the enemy's pikes will be, after all, and if we're going to make it a fight on the bridge I think we'll want our attack-oriented anti-pike fellows ready.

>>6308549
...Yeah, that's not good. They're coming from the direction of the northern crossing. So we'll review what we heard about that:
>>6301338
>As you had expected, the North had, indeed, held a bridge, though very thankfully, not a shallow crossing. The captain that had found it, one Dessany, reports that he had it burnt and destroyed.
So we have two options.
One is that the sword giants waded across and started wrecking shit. This means we aren't as screwed as we might be otherwise.
The other is that the Captain fucking lied so that we wouldn't follow up on this and find out he pillaged the place, and then the vote is going to be-
>Chop his head off and field goal his empty head across the river before a bunch of amazonian mares come to rape us.
>Have Joan and a few men ride back at full gallop to bring the Captain to our Giant prisoner and have him fucking eaten alive ass first
>Blow Captain Dessany from the Gun
In any event, if that's the case we may have to move our Wagenberg while there's time, surely making our teamsters hate us.

As far what we definitely ought to do-
>Immediately send our reserve cavalry to rendezvous with the north cavalry and find out what's happening
Before we can say for sure what we need to do, we need to find out just what's going on. Even in the worst case scenario we have some time to react.
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>>6308514
To me, our advantage is in ranged weapons so we should try to keep this as long-range as possible
With that goal in mind

PIKEMEN
>Advance forth, meet the enemy in the bridge!

MUSKETS
>Keep firing on the Giants!

SAKER
>Change targets! (The mass of infantry attempting to charge the bridge)

And I agree with this anon >>6308568 to mobilize the reserves or whatever
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>>6308588
+1
Maybe if we have the sakers fire at the arquebusiers, they'll hit the giants instead, kek.
>>
I think most anons here are underestimating the seriousness of the enemy's charge at the bridge. They are rapidly advancing with units specializing in destroying pikemen. The giants and enemy arquibusiers are bad, but they've done relatively little damage against our forces. Conversely, enemy greatswords eould devestate our pikemen.
Letting the infantry assault reach our forces would undermine our whole defensive position and lose us the battle. So I really think we should turn either the saker or the musketeers on the enemy infantry or both
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>>6308652
I agree that the greatswords are an existential threat to our pikemen, and the rodeleros are on paper just as dangerous, but the reason I don't consider them as great a threat in totality is because our Arquebusiers mowed down half of them just firing at the vanguard in general, while the enemy gunners and giants are only slightly damaged. If our rate of fire compared to their movement continues to be what it appears to be, they'll have severely mutilated the initial force before they even make contact or right when they do, and then they're stuck having to fight one-on-one through a bridge where they'll still be getting shot at.

Fighting on the bridge is inevitable if we're to delay at all, and I find it better to remove the enemy's ability to shoot away the supporting arms that ensure our firepower superiority, which is what gives us a chance at all. We can lose a couple infantry blocks, but I don't think we can lose a couple ranged units, which will probably happen if we try to take their ranged boys on with numerical odds in their favor. That isn't to say that the infantry shouldn't be taken seriously, just that we're standing under two guys getting ready to drop a lit stick of dynamite and a cactus on our head, and we only have one bullet in our gun.

Granted the pikes are our best defense against their actual core cavalry force, but we did need at least one on the bridge to keep them from just going through there.
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>>6308514
>Have one unit of pikemen retreat from the bridge and swap with the halberdiers.
>Have the halberdiers move just a bit onto the bridge

>Muskets switch to the arquebusiers
>Saker switch to the arquebusiers
Giant arrows look scary but aren't actually more dangerous than a bullet, and the arquebusiers are more numerous.
>>
>>6308514
my votes:

pikemen:
>Hold your position and lower pikes!
I don't want to advance the pikemen because I'm hoping we will get to deliver as many volleys as possible before the enemy reaches melee range

muskets:
>Counterfire the Arquebusiers!
I don't want to give the enemy shot too much free rein lest they start targeting our pikes instead

saker:
>Change targets! (arquebusiers)
They've already hit them before. And considering our right flank will probably have to face two additional arquebus units next turn, I'd like the saker to help balance things out for us. We can go back to focusing on the giant archers later

With regards to the enemy frontal attack, I'm hoping our 6 units of arquebusiers can blunt it enough so that it falters
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>>6308588
I haven't put any votes regarding the potential attack to the north because we have no info in-character about that yet, only OOC knowledge based on the map.

I think the wagenburg as its current spot ensures that if we have to face enemy cavalry attacking us through the southwestern flank, we can reduce this attack to a few chokepoints, so it would hopefully balance things out for us.
If the enemy has managed to cross a sizeable enough cavalry force, then I think that northern gap between the forest and the river to the north might be a big problem. If the enemy cavalry is numerous enough and that spot is left unguarded, they can pour in through it and then attack our forces in the flank. The battle would potentially play out very similarly to ravenna in this case.
I don't think the enemy cavalry would attack across the forest though, as they risk having their mounts tumble and break a leg by crossing the forest at trot/canter, having their lances entangled in the trees, being ambushed, etc. So I expect them them to come through the northern gap, or the southwestern flank, or divide their forces and try attacking both places.

So my proposal for later is to detach some units to guard the northern gap, in this case, I'd want at least an unit of pikemen, one of arquebusiers
The pikemen unit would have to come those guarding the bridge, maybe the XI company of pikes which are almost in reserve.
Arquebusiers could be the X company which is one up to full strength, or V company which is already close enough
The pikemen would guard the gap in the open ground. The arquebusiers would stay in the forest close to them and help the defense.
I think that could deal with the enemy cavalry attacking there
But if we also have an unit of giants, and I think the giants being slower, would attack the northern gap which is the nearest spot instead of circling around. So I think we should also move some of our other melee units. Maybe both the halberdiers and the greatswordsmen which would be more effective at dealing with huge enemies I suppose.
Then our remaining cavalry can act as a reserve in case even that is not enough
>>
You'd think "don't have your units charge into an enemy that hard-counters them" is a dead simple tactic, and yet.
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>>6308780
Brother you can't complain about a dead simple tactic when your plan is physically impossible to enact. If they're going to be met on the bridge, it's going to be by a pike wall. If they're going to be met by the halberdiers, it will be off of the bridge entirely.
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>>6308782
That unit of greatswords will most likely be wiped out by our shot. It's the halberdiers behind it who will reach us.
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>>6308514
PIKEMEN
>>Hold your position and lower pikes!

Let the enemy pack themselves onto the bridge and become easy targets.

MUSKETS
>>Counterfire the Arquebusiers!

SAKER
>>Change targets! (Specify which)
>Arquebusiers



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