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No matter how much you tried, and try you did, you had never seen your teacher this serious, this focused and grim. Unless a call from the Greater Spirits came, which they did....not too rarely, but this was a different kind of feeling to her eyes you'd seen when those came. This was like your teacher, wise and learned as you knew her, was preparing for an End. An End that she could see but had spoken nothing of to any of the village or even you for that matter, which absolutely unsettled the Chief of course, as they were, by right, to be told of any impending danger and doom, by the claws of monster or hands of man.

Unless this was the work of Spirits.

The thought alone gives you a shiver.

Spirits, being of incredible power and strange variety, had never caused the village any trouble for so long that the idea of it was a small heresy to even imagine. No spirit sent a message without reason, never came to the village themselves, never even seemed to consider the village as anything but something far out of the way and you had the idea it was because the place was so awfully boring and routine. The way you saw it and how your teacher described, which you thought she was really good at since she told much cooler stories than that old stumbling Storyteller who peeked in on lessons with that scowl on his wrinkly face. You'd never say that out loud of course, but you hung onto your great teacher's every word as she spoke, and a part of you fears how quiet and focused your teacher is. How grim their eyes are and how her usual smile had been thinned to a line of pure concentration. You feared, perhaps, the pact she'd told you of at the begining of your lessons had been broken. Had the Greater Spirits called on your teacher to settle some debt the village had incurred? Has there been a breach in the pact so severe that only her head could satisfy them? Had the Greater Spir---

"Child", calls your teacher as she fastened the straps of her old and yet beloved travel pack. The thing has been around the study hanging from a hook for almost as long as you've been her pupil. You almost thought with how it was always there that it might be her first pupil but as silly as it is, it was always there as she taught you her lessons of communication with spirits and important rituals. "I need you to visit with the Elders, especially the Chief. I've written a good few things on a letter they must be given, a good few things they must know, how to do them, and the why of the matter. I need you to hand it to them and then go to the workshop, gather the Skygem before going inside, and then lock the door behind you. Do not open it for anything. Do not open it even if the chief himself comes slamming on it and ordering you to."
>>
>>6283490

'Do WHAT?', you balk, the confusion and nervousness you feel undisguised and clear for your teacher to see. 'Disobeying not only an adult but the Chief no less was unheard of for any pupil...even if you were the Totemist's and soon to be a second ward against the magical things the spirits and some monsters could do'.

As if sensing your feelings your teacher stops cramming all manner of ropes, chalks and cloth into their pack to turn and look into your eyes. Coming down to one knee, she places a hand on your shoulder and one of your hands into her hand. "Promise me child, promise me you will not open that door until the lights of the workshop candles come to life. Promise me!"

At her urging you nod your head dumbly, still trying to make sense of the order and trying to give her some kind of answer. Wholely unaware it was the last time you'd see her that day. That week. That entire month.

The candles had ignited late into the first night and scared you more than the silence had. It was honestly so quiet it made your skin crawl. No sounds of nightbirds, no cries of the bugs during the night, not even the sound of the wind. It was as if the world around you had died.

When she came back, after what felt like an eternity, it was a horrible sight. Whatever it was she'd been called by the Greater Spirits for, whatever dangerous task they'd given her, whatever monster she'd been made to kill, it had left her half of what she used to be. When she finally came back, it was as a withered and limping old woman who seemed as if the smallest touch could send her falling down and kill her. You remember that sight as early as you remember seeing her still holding that pack in one of her bloody hands. It was practically a rag sack. A whole strap looked like it had been cut right apart, the closing flap was more or less just gone and you'd never seen it in such bad shape. She practically took care of it as well as she took care of you and to see it so wrecked.....a hint of fear crawls around in your guts at the way she barely gets through the door before collapsing to her knees.
>>
>>6283491

The Chief is at the door behind her and clutching the letter you'd handed him before running back to the workshop and locking yourself inside. His face is tight and his eyes staring into your teachers back before you excuse yourself and her to close the door to your modest home. You didn't like the look on his face one bit. You didn't like the silence from him and the village heads either.

It was late now. Well past supper before you'd managed to get your teacher to her bed and set her pack beside it. A few times she'd thanked you while you bandaged up her head and bloodied hands but her words were mumbled and her voice weak and it was all you could do not to choke up. She'd practically been your mother all these years since taking you in and seeing her like this felt like too much, but she needed you now, as you needed her. Any thoughts of losing her were banished as you busied yourself doing anything you could to make it feel like you could DO something to help. Even if you only knew how to soak wounds with healing oils and smear slaves to wrap bandages on.

By the time the next morning comes your hands are dyed on the color of the green ointments and blistered from the work and still you haven't rested. How could you rest? You couldn't until your teacher wakes up. You couldn't rest until...

"Child, take a nap. I'll be quite alright now that I've gotten myself home."

....until your teacher, voice croaking with strain and yet the most comforting thing you've heard of in your short life, calls out from across the room while you grind herbs into a fine paste to hopefully help just that little bit more. You look to her and see her on the bed still but her head turned to meet your eyes and you realize then that you're both exhausted to the very bones. Its all you can do not to cry. Perhaps it's because you're still not even at your drinking age but you cry anyways. It feels good, almost as good as it feels to know your teacher is alive and breathing.

"I know it's far later than most pupils earn their own name but you've done a good fine job of taking care of the place and following my instructions while I've been gone. Dry those tears and tell me what my pupil's new name will be, and please, don't go calling yourself whatever muck those brats over at the lodge have been trying to get you to decide on with their brainless advice."

You have nothing to say to that. They did want you to call yourself Slugmunch on a dare. It's clear they were remembering the time you told them you could eat anything your teacher makes. Anything.


Well, young Totemist, your teacher has told you herself she thinks it's time you made a new name for yourself. Such a thing meant you were considered reliable enough to carry a legacy of your own in the village, but what will it be?
>>
(I hope this quest has caught at least one anons attention and I'll try to do good old Diarca justice. Please suggest a name to fit our new......well we don't even know what gender we are yet do we? Time to fix that too! A name and gender if will. I will also open up voting on where our home village is settled in the world, so please begin voting for one of three choices between the Mountains, Coastline, and Forest. I will call votes once an hour or so is up if we get a lot of votes or simply wait til one gets two or three votes. In honor of respecting the original quest by Diarca I cannot accept the name Osyki.)
>>
>>6283492
Capran Herdson
>>6283493
Mountains male
>>
>>6283502
Glad to see you here anon and thank you for the vote. I'll wait just an hour more and if no other votes or suggestions come up, I'll decide it then
>>
>>6283502
>>6283493
+1 support.
>>
>>6283502
Support
>>
>>6283493
Vaelo Mora
Beach bum Totemist fishing, diving, and boating has a lot of potential for cool spirits/monsters and some cool tools to imbue totems into.
>>
>>6283502
>>6283526
>>6283529
Calling it now, Male and Mountains. As a second name is only earned when you have mastered your job and are ready to take on a pupil of your own, we must hold off on Herdson. Your teacher would poke fun at you for sure if you'd told her you wanted that as your second name. 'Son of the sheep, hmm? How quaint' she'd say.

>>6283542
As it was in the original Totemist Quest, the sea itself is one of the top most dangerous places to ever be settled near and by the spirits the starting of this quest would be set to a much harder difficulty.

The mountains are not to be trespassed, the woods are not to be trusted and the sea is never to be traveled. Immense, ancient and mysterious things make their home and kingdom in the waters.

All shall beware the Great Blackwater Queen, lest her many eyes settle upon you.

As it stands I think the mountains are a good mid point in difficulty. There's a good number of monsters to find skulking around and plenty of gem and ore veins but you'll be experiencing plenty of challenges with the terrain and seasons that will roll in. Consider it a healthy balance! Also, once we get our first spirit bound by pact or by battle I will do my best to keep track of our progress with notes.

I will begin writing now, and I hope everyone has fun with the quest. Happy to have you here!
>>
>>6283492
And so, with a nervous voice you answer her with all the confidence of a child scarcely able to stand from their own exhaustion. You lick your lips and clear your throat. Or try to, it's dry as the rocks during summer. "I want Capran. I want to be named Capran, teacher."

She looks into your eyes a bit longer before looking up at the ceiling of the workshop, staring at none of the tools or cloths hanging from it but somewhere far beyond them. She stays like that for a time, making you even more nervous. Had you said a name she didn't like? Was she perhaps thinking you were actually going to choose a name like Skypiss or whatever other name the lodge boys had dared you to say.....or.....no. She surely hasn't died on the bed did sh----

"A fine name. Capran. Sounds like a good earthy name too and it's easy to say." She finally says and gives a small chuckle which you're glad didn't send her into a cough. "The chief will be glad to hear it too, I think. I'm sure he's been wondering when I'd let you name yourself. Speaking of..."

You're a bit surprised when she gets herself to sit up with only so much as a light grunt and you almost dart over to make sure she won't fall over before you calm yourself. This is a grown woman and in her prime. Babying her would only have her wave you off and she's much too proud to have you do it now that's she's able to be up.

"Be sure to go up the mountain to the Chief's Hall and let them know I'm awake again. I imagine they've all been pacing around with their minds in horrible places wondering who's going to defend the village from the worst of the monsters and highest of spirits. Blood and Souls they've probably settled on the idea of it being my pupil who wouldn't even have been allowed to choose their own name if I wasn't here to give you the honor. Well no matter, go and tell them the good news."

You stand there a moment before nodding and grab a hood while you head towards the door. It looks like there'll be rain today, judging by the cylindrical glass totem your teacher had placed on the doorframe to show the forecast. A light drizzle but you'd best have a good on for it all the same.
>>
>>6283565
On your way you spot several villagers peering out at you from their windows. They've been dropping off small foodstuffs at the door for you while your teacher had been absent off doing what work the spirits called her for. Many likely didn't understand the scope of what a Totemist's daily life was like but they knew full well what your teacher had fought off and how spectacular it had been. Cliff Gliders had swarmed around during the last harvest season and there had been far too many for the guards to go against but thanks to her and that incredible lightning she'd thrown about freely it had all been a crisis easily beaten. Or that Bone Warden. Spirits above you could still see that things many, many ribs twitching as it stretched it's long body along the village wall and how it scraped its claws around as if looking for a way to crack the ward shielding everyone inside. Aughh the way it stared at you like how the birds stare at the mice.

A few of the villagers wave at you and let out a sigh of relief and you return the wave as you make your way up the stone road to the Chief's Hall despite your tired legs. Which doesn't take long thankfully. Your teacher had built her home close enough to the place that you believed it was so she didn't have to go up too far to deliver news or be in meetings with them all. 'Best to see people face to face if you can and it's a short trip', or so you've heard her say. Definitely not because she'd rather not have to hike up halfway or more the length of the village to get to it. Certainly not.

Cont/
>>
>>6283575
As you reach the doors to the Chief's Hall you realize you still hasn't even rested since yesterday, which droops your shoulders a bit, but this is important business and your teacher gave you a task. You stand up straight and put some pride in your back and reach out to open the door. You wish you hadn't soon after.

There, all sitting around the meeting chair, all loudly going on about how vulnerable the village is and how the defense against spirits and magical monsters is now left up to you, are the heads of the village. Harell of the farmers is of course one of the calmest of them and you'd never once seen him raise his voice in any anger, but he's right beside Khorth who leads the miners who has his mouth firmly shut. The two men are looking dead at Pawtur and Brusk, the leaders of the day and night patrol guard respectively, who are there with their hands flat on the table and faces red. You can tell they're the most worried. Everyone knows that the guards have no real way of combatting swarms of monsters nor a single bone warden without unacceptable losses on their side. That swarm of Cliff Gliders didn't just total a few dozen. It was practically an entire cliff worth of nests all at once and those things have the worst kind d hooks to grab on and rip into you. They're serrated in such a way as to make removing the claws a gruesome thing to see and two per man is more than enough to be a catastrophe for even the guards. The nasty things like to gang up on people and get them tired from running away.

Then there's the dye shop leader Fauntine with her voice at a loud growl. You like her, she helped you plenty of time with getting good materials for the Totemist lessons on making good marking paints, and here she is voicing her opinion that, if things are so bleak, it's time the village was able to negotiate with the Greater Spirits of allowing the guard access to weapons able to better fight off the magical monsters with. She'd asked for it to be brought up to the Greater Spirits before when her husband of the Day Guards came back to her with a good few Glider claws stuck in his arms after the swarm. Your teacher had taken a good hour or so talking to her and explaining that she had already mentioned that both cycles of guards needed that power but she couldn't give it to them until she had explicit permission to. You never did her it was given at any time in the four years since then.

Cont/
>>
>>6283578
Several more heads are there all voicing their feelings on the matter but they soon become silent as they notice you standing there. Bloodshot eyes, tired beyond anything you've ever felt and looking at them without so much as a word spoken, until...

"Shes awake now. Tired, bandaged as best as I could do, but she's awake. I think she'd tell them to go away and leave her be if you sent anyone to check on her, but please have someone come. I'm not a good doctor. I don't even think I got the healing slaves on how I'm supposed to."

It's Brusk who speaks first after a quick cough now that everyone had realized a child had seen them all worried sick. Some of the leaders look as tired as you are beginning to feel but it's Brusk who's got the room to speak and you can tell he's not going to waste time. "Thank you, boy, you did well to take care of her. Go on back and I'll be asking for your teacher to be given priority by the guard doctors themselves."

That was good. The guard doctors see the nastiest injuries and know how to make sure someone is in excellent shape before they let their patient so much as stand. You look to him and straighten up your back just a bit more.

"I've been given the honor of my first name by my teacher. I'm Capran now. First of the name. Thank you Guard Captain Brusk, I'll be heading back to her now and let her know she'll be seen by the guard doctors."

With you both exchanging a nod, and a bow to the village chief himself, you turn and head to the woman who raised and taught you all these years. A small fear returns to your gut that when you enter the workshop it'll be to the sight of her laying there dead and eyes empty of life but as you finally reach it....you hear a whisper that seems oddly loud coming from further in where you left your teacher. Slowly and as quietly as you can, with all the grace that only a naive child could be gifted with, you tiptoe closer and closer until you peek through a doorway and see your teacher sitting up just like she was when you left.

And in front of her stands a Lady of the Peaks.

She looks to you now, having apparently finished whatever message or conversation she held with your teacher and gives a tiny smile that makes her seem like she's got a secret she just can't wait to tell someone. With a voice as clear as the bells and as gentle as the breeze she asks you a simple question. "Ah, hello there young Totemist, I hear you've been allowed to choose your own name! Would you be a dear and introduce yourself? It's not every day I meet a new Totemist who's earned themselves the honor while their teacher still walks the land."

>How will you introduce yourself to this Lady of the Peaks, who's come down from the highest mountain tops to meet with you both no less?
>>
>>6283593
(Btw let me know if updates are a bit too wordy, I can slim it down a bit but I'm under the assumption anons like a bit of meat to updates)
>>
Its pretty late in the states right now so I'll be back tomorrow probably around morning. In the future I'm thinking of keeping votes set to an hour or would you anons prefer it being shorter? My time is pretty free on Fridays and Saturdays 10am est but I can very likely get some time set aside Tuesdays and Thursdays at about 7pm est.

If any anons happen to know about the original Totemist Quest I would appreciate it if anyone could grab the old crafting table files and also someone who knows how to archive quests. I admit this is my first quest and I'm awful about things like that
>>
>>6283593
I am named Capran. It's not every day I get to to meet a lady of the mountain, new name or not.
>>
>>6283638
Archived threads (most of them)
https://suptg.thisisnotatrueending.com/archive.html?tags=Diarca
Binder's Log
https://pastebin.com/XvvRSk4W
>>
>>6283757
>>6283758
Since no other anons have voted and I want to get to the juicy parts of the quest, bindings and huntings and such, I'm going to call the vote here. Also thank you very much anon for both the archive and the binders log

Writing now
>>
>>6283593

You know for sure that the spirits, much more a Lady of the Peak herself, do love their good manners. This is important and not just because of her high status on the local spirit hierarchy. It just wouldn't be right to embarrass your teacher because you sputtered out an introduction like some little baby. You're a man now and you've got to put that first and foremost in your mind.

"I am named Capran," comes your own voice with a surprising level of certainty you didn't quite feel at the moment, your bow going low for a second before you remember a big lesson your teacher gave you about Totemists once they are of age. Never bow low, you might work to keep both the world of humans and of spirits safe but you are never their inferior. Bow with modesty not servitude. "It's not every day I get to to meet a lady of the mountain, new name or not"

A moment passes and just as you think you might have blown the introduction you hear the Lady of the Peak let out a giggle that sounds more like the sound of crystals tapping each other. She looks at you with her bright yellow eyes and tilts forward in a small little bow of her own. Good. You didn't screw it up.

"I think he's gonna make it far, don't you Earest?" You teacher says with a small little chuckle as well, "Now I think he'd like to hear what you've told me earlier, just try not to make him faint"

Cont/
>>
>>6283784

"Oh sure, just get down to business then, not like I've left my own peak to come here to see your ragged ass laying on a bed. The other Ladies are fussing around by the way, hardly anything new but now they've gone and worried up a heavy wind that's hitting my peak as if I shouldn't send one of my own right back at th--"

"Earest. The news, please and thank you"

The Lady, Earest, scoffs a little and waves her arm in a circle before producing a scroll of what looks to be hawk feathers flattened into the fashion of paper and begins to read from it. "Yes yes, sure. Spoil all my fun and I can't even vent a bit of air on here to keep the mood light. You big tit."

You just stand there, staring at the scroll and the Lady like a clueless lamb. Herdson indeed. You already feel like it'll be a name that suits you when you're a full fledged man.

"As recompense for your excellent work in honor of pact between man and spirit, owing the safety of the four far and high Peaks to you, we Great Spirits of Rain, Wind, Snow and Cloud do hereby, with grace and sovereignty.....by the winds of the north itself this reads like some pretentious shit Oranya, I never would have written half of--"

"Then get to the good parts you breezy tart," interrupts your teacher with a huff.

"Oh goodie I'll just skip to the end, love you too by the way". You can't quite make any sense of this. You were told the Greater Spirits were all about manners but here you are watching dumbly while she and your teacher go at each other like...like old friends. Well that makes the puzzle fit together a little better you suppose. The Lady Earest continues. "You have been given the gift of all winds far and wide of the Peaks and in acknowledgement of your role as a teacher of the future Totemists among other things, not the least of which was fighting off a pair of Avatars before striking a Behemoth down on orders from the other Ladies. Fine work as well too, other spirit courts are sending huge thanks for stopping it and we've gotten a bit of power from that. Good that they all know that horrible thing would have flattened their mountains if not for you. Anyways, consider this a free pass for any four requests no matter what as long as it isn't outside of our power and interests. And your protege here gets his own request too, as an extra thank you to butter him up for when he'll eventually have to deal with those crones from the other sides of the mountains."

Well now. This was a much bigger deal than you really knew about. A Behemoth? Somewhere close to the Peaks? It would have annihilated your entire village and anything surrounding it with all the ease of you taking a step down the stone roads.

Cont
>>
>>6283798
Alright anons it's time to get your first look at the real fun parts of Totemist life. GETTING FOCI. Foci are essential tools for your work, they will be what you bond spirits to, whether those be of feral monsters or pacts you negotiate. So choose one and don't be afraid of losing out on anything immense. The spirits know you just barely have your own name now so they didn't send some kind of murderous avatar tightly sealed into an heirloom like only some kind of madman would.


>The obsidian black talon of a Rending Drake youngling. While nowhere near the size of an adults talon, it is still as long as your hand and would be a fantastic weapon Foci.

>A sturdy cylinder of spun skymetal. It is cool to the touch and looks more like a tube of spiderwebs than anything else. It fits quite well in your hand too!

>A cloak of Morning Windmoth wings. This usually takes a whole season to harvest enough to make a cloak out of and carefully putting it together takes another to boot. Once it's made, it's just as durable as any master craftsman could make regardless of the skill fo the maker. Quite magical!

For the sake of fun and creativity I want you anons to consider this as your starting weapon that could likely be with you during most of the quest. Your first foci is your most familiar after all and it's a sure safety any Totemist should bring along
>>
>>6283801
>A cloak of Morning Windmoth wings. This usually takes a whole season to harvest enough to make a cloak out of and carefully putting it together takes another to boot. Once it's made, it's just as durable as any master craftsman could make regardless of the skill fo the maker. Quite magical!
I love this one, I also liked the Talon but for what little we know of Carpran's personality, I think it fits him more
>>
>>6283801
>The obsidian black talon of a Rending Drake youngling. While nowhere near the size of an adults talon, it is still as long as your hand and would be a fantastic weapon Foci.
>>
>>6283801
>A cloak of Morning Windmoth wings. This usually takes a whole season to harvest enough to make a cloak out of and carefully putting it together takes another to boot. Once it's made, it's just as durable as any master craftsman could make regardless of the skill of the maker. Quite magical
>>
Windmoth cloak wins.

Writin
>>
You muster up what sense you've got and stop gawking like some toddler staring at the wind chimes in a stupor. You were taught better than that and with a flush of embarrassment you clear your throat and speak your request.

"Lady Earest, a cloak of you can grant me one. My teacher has told me the Ladies are served by the fluttering people of the valleys and I would really like something to wear that's majestic and cool and...." You cough again, getting your excitement under control. Today has been a swing of emotions and it's hard to reign it all in for this enormous gift. "And I think it would be an excellent thing to wear to mark my coming of age."

With the raising of her eyebrow, Lady Earest tilts her head a little and stares at you a bit, then steps to walk around you, giving you a look over with all the curiosity of someone perusing a shop for something they like. She circles once, twice, then steps away and looks at you again.

"A fine silver tongue this one's got, huh, Oranya? Barely halfway into his second decade and he's got the kind of words that probably sweep even the glittering fairies off their feet of they'd land on something solid. Nice. Keep him away from the Aerites would you? I don't want him getting dragged off to their parties."

"Lot of good that'll do, he's probably gonna be their pact made consort the damn minute he speaks."

"Ooh and wouldn't that be an adventure, all gilded and golden and hauled off to their bedr--"

"Alright, alright, enough of that, he's not even sixteen yet and I bet he'll be a world of trouble for the courts once he's done with his training at twenty."

"Mmm, yes. Indeed. Anyways, a cloak? A taste for fashion. Good." Earest seems a bit pleased with herself for some reason you don't fully understand but she circles her arm again and....wow.

She produces one of the finest cloaks you've seen. Its shimmering to the eyes and entirely made of the most beautifully white feathers probably any man has laid his eyes on. She holds it out to you expectantly and you reach out to receive it....

And no sooner has your hand so much as brushed the fabric when it flashes a horribly bright light that half blinds you and causes you to let out a small yelp. Damn it you forgot all about how Foci made from the spirits will conform to humans.

In the end when you finally blink the spots out of your vision, your feathered cloak has shifted into something large and, thinking up a word on the spot, kingly? Courtley? It looks fancy you'll give it that.

"Whoa."

Earest and your teacher look at each other with a grin. Maybe some kind of joke was there but you don't know for sure and you can't quite be up to guess at the moment.

Cont
>>
>>6283875
You hold it in your hands now with a bit of struggle. Its huge! Clearly bigger than you are and it seems this foci knows you're not quite ready to wield it yet. Magical items made by the spirits sure do have a lot going for them. You wanted to wear it now though, you think. Oh well. Its still an awesome cool gift!

"Many many thanks, Lady Earest of the Peaks, I will treasure it forever!"

"Aww look at this, he's all giddy for his first Foci," your teacher says with the kind of smug grin you only see from her when there's some kind of bet she's won, "and here I was thinking he'd go right for the drake talon and wave it around like some kind of sword of legend. Nearly lost our little wager but I told you, Earest, I told you he'd want to look good. Glad I asked you to prepare the three gifts for him to choose. Looks like he'll have to grow into it though."

"Of course, he's still got to take in the primal Spark now doesn't he?" Earest sends a knowing look and a smirk at your teacher. So there WAS a bet then. Also....you'd forgotten about the Spark. Seems your days ahead are going to be very busy. "Well then I think it's time I flew back up to my mountain top. Cant let the girls be left alone even I they can handle it for a few days. Goodbye for now!"

"Yeah head on back up and I'll just lay here like some errands girl after a hard day's work. You tell those other Ladies to fork over the other half of the pact. I'm not going anywhere and I know they aren't either."

Laughing a bit and walking to the door, the Lady Earest lifts off the ground a little and gently flies out of the workshop and zips off towards the tip of the south mountain she rules. A little part of you wonders if the cloak Foci could let you fly like that too! You hold the cloak a little tighter, as if doing it will grant you that power just from wishing for it. "I can't wait...!"

You see your teacher give you a long look with the smile she still has and lays back down on her bed without so much as a grunt. Just in time for the doctors to arrive with a knock on the door and you have them come inside to meet with her. They give her a quick look over, paying special attention to her hands, and then carefully undoing all the bandages you'd wrapped her in with the care only a doctor can. "Capran I think it's time you give me and these good doctors some space. Head to your room and get some well deserved sleep. You'll need it for tomorrow."

Nodding as you head out, you steal a glance back at her and see them undo the bandages of her left hand. It's.... nowhere near as bad as it had been when you first applied them but you can still see the awful red scars forming. You're out the door and into your bedroom where you collapse onto your sheets and pillow, dead asleep before you can even think to kick your shoes off.

Cont/
>>
>>6283891

It was now some years since that day your teacher had dragged her body up to the workshop and set your mind at ease. Some years since you got your new name and some years since your teacher held the ritual to imbue you with a Spark of a Behemoth. The memory chills you a bit. You knew it would be a serious thing but you didn't really know how it would feel as the incredible force a Behemoth Spark entered your body to give you a way into the true Totemists pact and take your place as a member of the guards of the Worlds Between. It still chills you but it also gives you that blooming sensation of pride and excitement. Years later and you still smile as you look over to the cloak you were gifted by none other than the Lady Earest of the Peaks herself! It fit now too! Better late than never you suppose. With that feeling of cold and warmth mixing in your mind you get to waking up for the morning and hear your teacher in the workshop with all manner of curses flowing out of her mouth as she must be working on new Foci. You wonder, what idea has she got now? Maybe it's another net caster design, the last one had snapped and covered the entire ceiling of the workshop in a sticky web you both hand to use broom handles to clean off. You really hope it's not another web net caster. Or maybe it's something to ward off the drakes further away from the village. Last year they damn things had slammed right into the magical shielding around the village and when one hits something the rest just have to go see what dared to block one of their own. Teacher had thrown a great spear of ice at the flock and nailed two or three to the cliff face closest to the village. They'd learned better to get close to the village by now or they'd all be pinned to the rocks with more ice.

You step into the workshop after dressing yourself and stare at your teacher reading from some scroll you recognize as being one of the same Lady Earest had all that time ago. Oh boy.

"Impatient, haughty lot of spirits they are Capran," she says with a drip of venom in her voice and tosses the scroll aside and it vanishes. "Looks like they think I'm taking too long to get you up to a proper state in your arts. Pah! And impatience is suppose to be a human trait or so they say."

Wisely, you remind her that you've had your spark a good four years now and the cloak had started to fit at long last. She'd tell you off for being full of yourself. Good old teacher. You're glad she never seemed to change.

"And I've heard they want you to begin hunting, like you're some errands boy of theirs to give orders to, not even bothering to send a scroll to you as well. Nope! Just the one. To me, telling me I'm taking too long. Breezy little uppity-"

A chuckle, which earns you a stare from your teacher, and you try to put her at ease.

"Not like I haven't been living here for years and we both know I wouldn't miss a day of lessons."

Roll 1d10 to help your teacher settle down. 8 is the goal
>>
Rolled 7 (1d10)

>>6283911
>>
Rolled 6 (1d10)

>>6283911
Bo3?
>>
>>6283916
I'll take best of 3, sure, and thank you. Still learning the ropes
>>
Rolled 2 (1d10)

>>6283911
>>
>>6283913
>>6283916
>>6283933

You can see it in her eyes, clear as the day sky itself. She's not having it.

"Load of shit." She curses as easily as you breathe sometimes, a skill you're not sure you should really learn from her. "You think I didn't catch wind of you sneaking off to see Harell's daughter over by the mill? You're a smooth talker but you should make sure I don't hear about you almost shirking off lessons. You're lucky you made it here on time after he caught you both holding hands like lovestruck goofs."

On second thought maybe learning to curse would be great. Busted.

"...y'know what, I suppose they should do themselves a favor and mind their own business. You're the teacher."

She lets out a huff of amusement and eyes her old pack. Repaired after what took over a month of searching for material to use, it's seen better days but it's been mended with great care. She barely spoke of whatever kind of Behemoth she'd faced that day of the battle and you hadn't gotten an answer out of her when asked so you'd left it alone. Couldn't have been pretty, whatever it was. "Smooth, Capran, very smooth. Excellent recovery if I do say so myself. Maybe it IS time to move on to a real hunt. Not the Rocky Goat hunts you join the day guard for or the Cliff Bats with the night guard, but a real feral spirit hunt....to get you your first binding set. I'll be coming with you. Can't let you have all the fun after all. Neither can I let you go alone and end up blundering your way into the jaws of whatever nasty little beast thinks a Totemists pupil is a morsel to enjoy."

Hmm. Well you would be stupid to say no at this point. She'll probably splatter any real challenge along the rocks and have you start off easy. Probably land yourself a Slate Crawler if you're lucky enough.

Nah. You'll end up with something easy. Most likely nothing that could be a serious danger to you, which you do crave these days, but just as much of a balanced fight as she can find for you. You wish she'd let you push yourself a bit more.

"I think I'd taste terrible. I'm practically dusting myself with thistle powder every other day and I know that smells as bad to the wildlife as it does me."

Your teacher strides over to her pack and slips it on with ease. No twitching of her hands or fumbling fingers these days. She'd made a full recovery over the previous two winters and she almost seemed to dive into her work as if making up for lost time. Totems and foci and all sorts of little inventions had begin to clutter the workshop and you both take time every other day to sort through the mess.

She starts packing with her back to you, not once slowing down as she gathers her ivory wood cane and essentials, "I think these spirits might be on to something. You're starting your second decade after all, and as much as the other boys have grown into men of their fields, I know you're itching to prove yourself. so where are we off to, young man?
>>
>>6283947
To start our new day off under the tutelage of your watchful teacher's eye, you'll be given the choice of somewhere along the nearby mountain range close to the village. Surprises are available anywhere you go and each area has its own spirits, monsters, and treasures to find. Even low rolls for this will land you some curatives at least and little things to grab on your way. High rolls and low rolls don't mean just the quantity and quality either. Both hold dangers to you and I'm sure your teacher would love to see you have a good "middle ground" exploration today.

I will take the majority vote on location and the highest or lowest score for it.

Try to disappoint her a bit so you can get some excitement!

>Cliff face. You know boulder mimics like to settle around the bottom and you hope you can snag one for your first binding.

>Valley streams. Sometimes a hotspot for monsters and spirits alike to travel as a route. Now and then you see thunderhorn elk grazing near it.

>Near the old mines. These had been emptied of ores and sealed tight but that just means some beasts try all the harder to open them up to make a nest. Like those nasty steelweb spiders. Augh.

>Higher ranges of the mountain. C'mon you wanna head further up the mountain and see what new things you can find! Your teacher is with you so you'll be fine.

I'll give anons an hour from now
>>
>>6283957
>Valley streams. Sometimes a hotspot for monsters and spirits alike to travel as a route. Now and then you see thunderhorn elk grazing near it.
>>
>>6283957
>>6283961
One day I'll remember to mention specifics.

Please roll a 1d100 everyone.
>>
Rolled 26 (1d100)

>>6283963
>>
>>6283961
>>6283964
Location vote and also a 1d100 together please, my apologies for not being more clear about this
>>
Rolled 59 (1d100)

>>6283963
>>
Rolled 17 (1d100)

>>6283961
>>
Rolled 42 (1d100)

>>6283957
>Valley streams. Sometimes a hotspot for monsters and spirits alike to travel as a route. Now and then you see thunderhorn elk grazing near it.
I want some royal Thunderhorn Elk mount for Capran, come on baby! Give me the success crit!
>>
>>6283961
>>6283964
>>6283971
>>6283977
>>6283980

Mmm. Wonderfully safe, as all things should be.

Writing.

Don't be discouraged anons, you've successfully avoided giving your teacher the heart attack of seeing something crazy happen.

Writing soon, a few errands come first, but I'll be giving an update soon enough
>>
You can't shake the feeling that things are going too well.

Not for you, there hadn't been so much as a hint of danger anywhere and even the thunderhorn elk had only young males leading them today. Scarcely even a foot of antler on any of them despite this being the rutting season where they'd usually be blasting at each other to secure their place as the new leader or maintaining their power. The constant presence of Lord Hawks were also missing, just some cloud spirits lazing about on the horizon were the best things to find. No real excuse to let all this energy out now that you'd finally gotten the chance to go for your first feral binding...and it chaffed at you a bit. Maybe the stream roaming spirits themselves had some hint at where the big game had gone off to but they just dozed around and shrugged when you asked.

'No, not so much as a peep from those lightning pests and no screeching from the birds. It's been a lovely, peaceful day,' one had replied.

Your teacher thought it was odd too. Odd, but safe and she made sure to tell you it was good that way. Anything but another behemoth roaming around the rim of the mountain pass again.

Not much argument there of course. No idiot wishes for a behemoth. You wanted to find something promising though but you guess today just isn't it. A good share of water polished circular rocks as gifts from the stream spirits for checking around the valley for trouble and some well wishes. At least the rocks did look nice and very useful for seeing-stone totems.

"It can't always be chaos and flashy crafting," notes your teacher with a smirk unhidden on her face as she scans the valley for signs of anything that her practiced eye might pick up on, "but at least we got ourselves a good two dozen stream stones. We can use them to buffer up the wards a bit, drive off a few pests and whatnot that keep wandering around the village."

With a nod and a shrug you just make your way alongside her.

Cont
>>
>>6284036
Maybe it's just a small consolation prize from the world but you did end up nabbing a round Blue Chipeep. It wouldn't do any good for your Foci but at least the eggs it lays constantly will keep you fed. The thing was a foot tall so it was bound to be good for that from what you were told by your teacher. With stones and bird you make your way back to the village, careful not to grumble about your back luck or make it too clear from your body language, and set the caged bird within the workshop and the stones on the crafting table where you both began to fiddle around with totems. Maybe this would end up fun?

Alright anons, it's time for some good old totem crafting! Well do best of three, highest roll wins. Feel free to ask questions about the properties of the stones, wards, their uses and anything else. I'll give it an hour and then begin writing
>>
>>6284043
What materials do we have aside from the stones and the bird? And what does the bird itself do?
>>
>>6284047
The birds somehow survived long enough to start nesting every year and are basically the equivalent of cute but constantly chirping round chickens. They are, for all intents and purposes, your alarm clock, free pillow stuffing, source of eggs for breakfast, and all around prey animal for too many monsters and wildlife you could care to name.

Your teacher keeps a healthy few boxes of other stones as well. None quite as perfectly circular and polished as a stream stone usually is but she's collected a nice hoard of gems around the mountains and old mines. Plenty of threads and rope, herbs galore, and her dyes and paints are fully stocked. It's a well maintained and well kept workshop storage that you can freely use. With supervision.

You can't make high powered totems with what you've got on you right now as the real good stuff requires a better hand at crafting than what you do. For now.
>>
>>6284052
>Blue Chipeep Alarm System Totem: With a "Magical cord" you can surround an area, and once a creature (mundane or magical" steps on it, the stone vibrates or "chirps" to signal someone entered the area.

The idea is to put this central Totem and the "magical cords" comes out of it. The cords are made of energy and once this is disturbed they signal the silent alarm of the magical stone.

It could serve for hunting or just for house security
>>
Don't forget to roll with your suggestions anons.
>>
Rolled 34 (1d100)

>>6284061
Oops
>>
Because theres only one vote and roll so far I'll leave it open for another hour then call it. I'm hoping that'll give enough time for more anons to vote so more voiced can be heard
>>
>>6284084
If this is your first quest, don't be sad anon! These things happen with new quests, people usually don't participate in new quest unless they are from certain aesthetic or genres, and because most quest could go perfectly good for the first thread and die without the QM appearing again.

If you're serious about your quest just keep on being diligent and people will notice it and then participate (and these things happen with the quest that had been running for years)
>>
>>6284086
Yeah I figured I'd try my hand at a pokemon quest first to get attention and learn through osmosis but I felt the craving to make Totemist quest. Thank you for the kind words and I might just end up cutting the time short and going with whatever we have in......17 minutes
>>
Rolled 18 (1d100)

>>6284089
In that case, because I think it would be good to fool around with it

>Blue Chirpeep Presence Totem: When placed and activated, slowly the place starts to shift and transform as if real Blue Chirpeep were present on the area of effect (It starts with the sound of Blue Chirpeeps, then ground take shape as if there's been Blue Chirpeep walking around, them the smell of Blue Chirpeep until it's could be a realistic replica of Blue Chirpeep presence on the area)
>>
>>6284061
>>6284066
>>6284090
Gotcha, I've been called for some quick work which should only take an hour so I'll be writing once I've finished
>>
Steady work sees you together at the table, sorting the stones by size and thickness. You won't be doing anything to smoothen them out further but a quick drill with a small thin tube your teacher had the smiths make gets a clean narrow hole through the center where you thread some string into and tie off to make a charm to hang off hooks places evenly around the village wall. Easy, simple, stable work that isn't too powerful but an idea strikes you as you poke your fifth string through the hole.

'what if you just...added a little something personal?' whispered your own voice in that bored mind of yours. 'what if you had a little fun?'

A little grin comes to your face as you look at the Chipeep. Already gorging it's horrible appetite on seeds and grains from failed crops your teacher had paid for with totem charms to ward off a new invasive insect that just couldn't help but think the farmland was a free meal for life. Maybe just a few feathers. It may have been wandering out alone like easy pickings for larger predators but hey, work is work and no house is free.

You look at your teacher with a twinkle in your eye and she catches it in an instant. "Got a little idea, have you? Go on then, and don't go wasting any of the stones for something ridiculous like self launching discs. I'll not have some farm workers taken shots at by stones that toss themselves."

You hadn't had such a devious idea but you let a little bit of childishness off the leash and store that as a plan for an actual totem weapon. Some kind of slingshot? Disc shot? Oooooh, that sounded really painful. It'll make an excellent weapon! "No," you promise quickly, "that won't be happening to any villagers if I can help it."

"Good. You ever make something like that, you aim it right at a monster and nothing else...or I'll make sure to tell Harell and his daughter you made it yourself without my guidance."

You turn to her with an incredulous look she can't help but laugh at. She'll be using the knowledge of you and Harell's daughter as her ace in the hole for who knows how long. You certainly are learning from the best. "If it helps, I'll be sure to try getting some thunderhorn foci mixed into it. They'll call me thunder slinger Capran mark my words. It'll take a good show like you made with the swarm last time but I'll have a title and everything."

"Try not to zap yourself first off. Can't have you blowing yourself up before you even get a taste of serious Totemist work." Teacher seemed to be in a very good mood today, if her joking was anything to go off, and she motioned for you to stand closer. "Now that's all said and over with, why don't you tell me your little plan."

You go about drawing up plans and a little something that had popped into your mind and she hums while you explain. She didn't offer many pointers, letting you go into detail about a little alarm totem that wouldn't scare the villagers to death. Harmless and helpful.
>>
>>6284120
Its....not your best work. Its a bit rough, warbles through the chirping sounds a Chipeep usually makes as if it had hit the mead a bit hard recently but for a first go at it...you'd say it could still use work but teacher Oranya shrugs and sets it aside to help you go over your notes and plans. She says it's a nice idea to make something that isn't a siren that spooks the whole village and it'll be most useful for the nannies to ensure none of the children try sneaking out of the raising house late at night to chase lantern flies.

>You have made a pair of Chipeep alarms! (Low quality)

She takes charge of making the stone wards for the village wall and ends up with an even two dozen excellent wards. You wonder if she's showing off a little. Surely not.

>Oranya has successfully made two dozen streamstone mirror ward totems! (Master quality)

Okay....maybe a little.

"Oh don't mind it, Capran," she says and heads out the door to place them all where the hooks would hold them until it was time to replace those as well. "Can't tell you I've ever heard of any apprentice Totemist making a perfect totem out of a new plan, so no loss."

Shes gone for a half hour before an itchy thought makes you doubt what she said. No Totemist apprentice ever made a perfect totem out of a new plan....? What other Totemists did she know anyways? As far as you'd ever gotten from her, no other totemists even existed near the mountains, maybe even in the entire land as far as you could see from the peak. There's a lonely feeling now you can't shake. No other totemists. You wonder how many behemoths must be roaming around in the far lands. What manner of horrible things must be out there, crawling through the earth, slithering in rotten pits, claiming immense amounts of land as their nests. Good thing your teacher can ward them off, but you remember how her hands had looked more like sliced up meaty bits than a full hand. Yes, ward them off. At a price.
>>
>>6284123
You begin cleaning up after your little crafting session and hear a familiar chirping from one of the draft models you'd made. Something to maybe act as bait for the things that hunt Chipeep regularly, Lord Hawks and the like, and realize you had set it aside for later work. It was just a tiny wooden doll made to resemble a real Blue Chipeep, but it would start making tracks and sounds around it as bait for predators. Well. It works as intended. Needs more work, it's terribly quiet and just leaves small scratches around it, but it works.

>You have made a single Chipeep presence totem! (Poor quality)

Maybe the kids of the raising house would like it as a present.

You must have been lost in thought longer than you realized but your teacher returns with a small sack of fruits and herbs no doubt given to her by the villagers. Ooh! There's the smell of moonberry coming from the sack so looks like you'll be enjoying a good jam soon enough! You wash up, set the table, help with the cooking and get a small swat from your teacher as you steal a small nibble of the stew before it's even in a bowl on the table.

"You little cretin, just wait a bit and you'll have a whole bowl!"

Dinner is a short and sweet meal and once you go over your notes together with teacher yet again, you both tuck in for the night and rest up before dawn.

------------------

Dawn doesn't greet you when you wake up. It's the sound of gale winds slamming into the village shielding wards and sending a low rumble through the night. Everyone is up out of their homes and staring at the hundreds of flying beasts and spirits desperately fleeing the upper ranges of the mountains. Everyone sees hawk, drake, night flyers, wind fairies and all hooting and squawking and shrieking as they go full speed away from the clouds beginning to form angrily at all four peaks. You look away from it yourself and see teacher standing there, silent as stone, eyes locked on the sky. You feel it then. A spreading chill that somehow gets through the wards and seems to make you feel less like the mountains are your home and more that your home has all the qualities of collateral damage.

Finally Oranya speaks and it clears your head a bit. "Capran. Get my sack and cane. Now"

You don't waste a moment. You've gotten it all together and ran right back out of the workshop door to see her there, arm back and ready to launch a spear of bright electrical death at something she sees in the air and the wind just

stops

and your teachers arm snaps forward to send that crackling spear right into the body of a beast that you were told you'd never see at the peaks in your whole life.

There it was. It was dropping out of the sky with all the grace of a doll falling to the ground. A spirits damned dragon. A Dragon![/I]

The villagers freaked, and you did too a bit. Everyone knew what it meant for dragons to be up here on the mountains when the pact still held between Totemist and spirits in this land.

Cont
>>
>>6284145
It lands hard on the ground outside the village and twitches it's massive body once. An undignified death for a creature that could wipe your village out of it didn't have a Totemist master as its first and last line of defense against these sorts of things.

Teacher Oranya swings her arm back to summon another lightning spear and scans around the skies like a hunter looking for their mark but seems to come up with no target in need of new holes.

No more dragons. Just the slowly returning sound of the mountain wind, at long last. It must mean the spirits had dealt with whatever else had been around the mountain range.

You and your teacher just keep yourselves in that combat focus until the light of the sun fully rises above the mountains and none too soon. Your shoulders slump and you breathe deep of the morning air while teacher Oranya gets to work calling upon all of the totems she can to get answers. You don't hear much but what bits you can pick up it seems as if the western Lady of the Peak had been swatting down a large dragon which felt her peak specifically should be it's new home and damn whoever or whatever had been there first. Just as a dragon would do. Other peaks were reporting a dragon youngling or two flying too close and earning themselves a blast from their ruling Lady and being thrown off the mountainside for their troubles. No deaths, no motives known yet, and no sign of more to come.

Still. Teacher Oranya had that serious look you recall on her face before she went to go chase the Behemoth off. This wasn't over quite yet. Once she ended the final call through her totems she took a deep and steadying breath to find her center...and turned to you.

"Damned spirits and their advice," she curses and spits. "They were right. I'm taking too long to train you up and if these greedy lizards are breaking pacts honored by their nest leader himself just to get their own territory then there's no telling when this shit will happen again. Get back to bed and rest well because we go hunting at noon. Back to the valley. You'll have your first feral binding by tomorrow night one way or another. Go. Now!"

No words come from your mouth. Teacher was serious and you knew better than to go against her now of all times.

You get a few hours more of sleep, tired to the point of just flopping into your bed again like all you had five years ago, when your new little Blue Chipeep wakes you up almost as soon as your teacher comes into your room.

"Gear up quickly. If there's any luck today it'll be best to get out there and hunt whatever might be picking at the dragon youngling corpses down at the bottom of the mountainside."

You grab your gifted cloak from years past, from Lady Earest no less, and throw it on and bring the barest gear needed. You'd travel light to move fast.

(Inventory: 2 ropes, chalk set, paint and brush, hammer, knife and large empty sack for collecting materials and Foci.)
>>
>>6284145
>>6284163

Anons, it's time to return to the hunt and you'll be getting some nice bonuses to it this time around.

Teacher Oranyas knowledge and experience of both mountain ange and hunting down feral spirits will add a +20 bonus to your rolls.

I need a best of three rolls.
1d100
The higher the better this time.

>Also is it just me or is captcha slow to load now?
>>
Rolled 10 (1d100)

>>6284164
LET'S GO BABY THIS IS THE TIME, CRIT SUCCESS ON THIS MF
>>
May Chipeep bless your ro---
>>
In the interest of getting high rolls I will allow each anon two chances. We have time for that. I'll call it at... 10:20pm est, so half an hour from now
>>
Rolled 96 (1d100)

>>6284165
THIS IS IT, THIS IS THE 100 SUCCESS BABY, ITS TIME
>>
Rolled 95 (1d100)

>>6284183
Hoooolyyy shiiiiiiiit

I'll roll again in case other anons are still lurking or aren't here, just so you don't stay with only 2 rolls qm
>>
>>6284183
>>6284184

>This pleases the bird. Chipeep shall remember this for the days to come.
>Welcome to the critical hunt score range. Stand by while I grab references and make a short list of encounters for the critical zone
>>
You think back to the early days of your training under teacher Oranya, between lessons on etiquette for spiritual court attendance, material and spiritual synergies to prepare for Foci crafting, aether harmonies and discord between the elements and a library of other things, and a little phrase poos into your head that makes a whole lot of sense now.

When the storms rip through the forests, the winners are the little animals that can finally reach the fruits of the highest tree.

You're sure this must be similar to what the little squirrels and mice must feel like. Maybe you were just naive and thought the valley would be deserted but you clearly forgot all about how territory works for spirit and animal alike.

If you leave, your space is free game.

Absolute FLOODS of everything that made the mountains their home that had fled from the dragons had come back, fighting hard and bloody for the spots they'd laid claim to before the storm. Hawks divebomb spirits, stream nymphs shoot rays of water at charging beasts and you and teacher Oranya are surely getting the best seats for the show.

"Its an absolute clusterfuck," you hear her remark as the curled horns of a stone bulk slam into the body of a tall mammal you recognize as a dawn grazer - more specifically an alpha of the local Cliff Goat species - that bleats hard and angry as it's sent tumbling down the mountain.

It might be chaos and brutality all around but it's also a prime opportunity for you to snag yourself a juicy first binding. Spirits of Luck, you can even see not just a thunderhorn elk but one that shines with the unmistakable light of one that's eaten at least a full season worth of thunderdew grass. It's there, alone, shooting down hawks all around it that seem to think it could take the skies from them if it made a serious attempt.

Ferociously large Lord Hawks swoop around on wings of white and black as they fight off the soldier brood of a steelplate Hive that had settled down to mark their territory this summer. Seems as if you have plenty of choice available and something tells you that your teacher is also eyeing a few of these beasts for totem material. The ecosystem wouldn't be out of balance if she were to slay a few and keep her spoils. There's no ecosystem to found right now!

"...say, Capran."

"Yes teacher?"

"Think you can handle yourself for a few minutes while I help myself to nature's bounty? There's a pair of Oreline vipers that have my name on them all proper and nice."

Cont
>>
>>6284197

Ah. Yeah she'd want those for sure.

One of the rancid things had a go at her at some point or another back in your first year as her pupil and tried to mangle her favorite leather sack. Got both fangs in it before the broke it's skull with her cane and dragged it back to the village to get skinned for the transgression. You'd barely ever seen her looking so foul and angry at anything until bigger and worse things started making their homes on the far side of the mountain.

"If I can dodge a swipe of your cane when I grab a handful of sour candies I can dodge a charging bull."

"Good boy. Now get yourself something nice and I'll be back after I've taught these worms their place on this mountain." She cackles with a bit of the hunting lust deeping into her voice. You sort of wonder if there'd even be a snake skin left of them. She really cares for that leather sack and decide it'll depend on if this pair ends up damaging her sack too. You'd probably turn anything that ripped your cloak into a smear now that you think about it. Yeah you're gonna make an example out of the first thing to so much as tear a single thread of it.

Now then. You can go after any of the previously spies beasts - Stone Bulls, Lord Hawks, alpha Grand Goat, Thunderhorn Elk elder - or maybe try your luck on finding an even better target for your first binding.

>Well Capran, Totemist and pupil of Oranya of the White Cane, do you see anything you like or will you go and find a bigger beast to slay?

>Roll 1d100. Highest score wins. You get +20 for the sheer amount of things currently fighting around you and clearly distracted. For the two glorious crits you're gonna earn an extra +10. +5 for each critical made
>>
Rolled 84 (1d100)

>>6284200
THUNDERHORN ELK CROWN ON THE MENU LET'S GOOOOO
>>
>>6284208
>Mmm. Delicious.
>Thunderbuster Osyki would be proud. So would Diarca
>>
>>6284208
Maybe going to hunt an aged and empowered Thunderhorn Elk elder was a bit reckless. Your teacher would probably chastise you for being so daft as to approach it among all the other things to make a focus from but you'll have to have that scolding later. You really, really want yourself a good lightning spear like your teacher does and it's gonna be the coolest thing ever. You're gonna be the talk of the village and Harell might even let you just openly walk around with his daughter in the coming festivals. You'll earn her hand one day, now would be too soon, and he'd bury you in the fields if you pushed your lick, but right now you gotta just take your prize after ritual combat as the Totemist Pact demanded. You must win this in a manner befitting the electrical beast.

But how?

You can't fight it with lightning of your own. You may be a Totemist but you're still fresh into this stage of your role. The simplest and most effective way is to kill it with hammer and knife. Bash it to death with a hammer as it would slam its antlers into competition to make its place as the alpha known, and your knife is symbolic as the weapon and tool of a human hunter. You learned to use it well from the guards and can land a clean throw with it thanks to constant training and practice on targets. Okay he's, this is a moving, very angry, very powerful target but it bleeds just like you do when a knife ends up stabbing through the skin.

>Roll 1d100. Your skill with your weapons adds a +1 to all rolls and the chaos around you further adds a +1 as well, for a bonus of +2 total.
>>
>>6284220
Roll bonuses are +20

It seems as though I can't type today
>>
Rolled 6 (1d100)

>>6284220
LET'S DO IT
>>
>>6284223
We're fucked... Our teacher will be PISSED
>>
>>6284223
>>6284224
Don't stress too badly, combat is multi turn and we have the benefit of not being the only one that wants the elk dead. Just gotta get that killing blow and you're golden
>>
>>6284227
Well that's actually cool then lol. We waiting for other anons? Do I roll again? Or first you're going to update?
>>
>>6284238
I like to try getting as many anons to roll in an hour as I can but if it's gotten too close to an hour I'm fine with allowing anons two rolls each.

Usually best of three per hour but I like to be flexible
>>
Rolled 58 + 2 (1d100 + 2)

>>6284220
let's go boys
>>
Rolled 68 + 2 (1d100 + 2)

>>6284220
And again. Time to clutch.
>>
Rolled 4 (1d100)

>>6284223
Doing my second roll
>>
Clutch indeed.

Writing
>>
>>6284223
>>6284247
Lol

Lmao, even
>>
>88

Your target in sight, weapons in hand, and will steeled, you sprint around it wait for the best time to initiate. It doesn't take long, not when it's surrounded on all sides by enemies, and when a swift Lord Hawk takes its talons across the elk's face you see your chance and take it. Your feet launch you at its unguarded flank and you feel your knife drive deep into its hide with a satisfying ease. Seems that stabbed into something important too if the river of blood flowing around the knife's edge is any hint. You pull it out with a grunt and dive backwards in time to avoid a bull slam into the side you'd been at a moment before. Care is still needed here and now. Obviously there's a lot more beasts around and none of them care about the honor of a one on one fight, but neither do you really, and that suits you just fine. If they want to soften it up a bit then why not? Let them take a few blasts from the wounded beast if they want it.

As the prized elk hits the ground flailing about, you race back to it with your knife in both hands and go to drive it into the vulnerable neck.

But not before some feline creature you hadn't seen among the crowd tries to drag it off by the leg and earns a crackling bolt of electricity to the face. Wounded and stunned, whatever the thing is can't be bothered to try scoring a meal that fights back when there's all the other creatures and spirits have a wild brawl at every angle. So it bounds away and probably toward some other wounded victim it can pilfer from the sidelines. Fine. One less to steal what you want.

The elk struggles to right itself on its legs, bleeding in gushes from its side and lame on one foot. Shivering, stumbling around as you flank it again and go for a other strike.

>Please roll again. 1d100 +20 for a crippling wounds and your skills with the knife and hammer
>>
Rolled 52 (1d100)

>>6284251
>>
I'll have to call it a night after this vote but I'll be back tomorrow sometime around 1pm EST.

Thank you for all your participation anons. I'm very happy to have you here
>>
Rolled 76 + 20 (1d100 + 20)

>>6284251
>>
>>6284254
Good night anon! Enjoying the quest and the idea of all!
>>
Rolled 15 + 20 (1d100 + 20)

>>6284251
Wow you have been busy QM
>>
>>6284253
>>6284255
>>6284270

It's becoming apparent to you that more and more of the horde of beasts around the elk and yourself are giving you a bit of space. Good and not so good. You were hoping the crowd would continue to distract your prey a bit longer but your teacher must be wrapping things up and so should you. You'd probably hear her nag you about taking too long to finish it off for a week or so and it's a lesson you don't think you really need that badly. By adjusting your posture just a bit you settle into a leaning crouch with one hand open and towards the Thunderhorn Elk and your knife hand a little closer. As the elk thrashes bird and bull alike with blasts of pale energy you take a second to ready yourself

And CHARGE!

>96

Maybe you took to your combat and hunting lessons better than you expected. Maybe those months working and training with the guards were paying off a bit extra. Maybe the knife is good luck. Maybe you just really want that lightning spear power your teacher has bad enough you can do things you didn't expect. You like to imagine it's a mix of it all.

Whatever it is, you pull off some kind of fancy move you don't think you could come up with outside the heat of the moment.

You run low, head down to keep the lightning from making your face a black scorch mark, make a damn fine running jump, flash your hand forward in just the right way to grab one of the elk's antlers and swing your body up to its head hard enough to nearly pull its forelegs off the ground. Your knife goes deep into its neck, bloody already with your last strike into its flank, and lock your legs around the elk as best you can before letting go of the antler to pull your hammer off the tool belt loop. Both arms swing back and you feel the knife something cut that must have been very important as you pull it out. You take a deep breath before you say the words you've hungered to for ages now. No messing this up now.

"In the name of Capran, link between this world and the world without, I hereby claim this beast's spirit as my own!" Your hands whip back down at the elks vulnerable flesh and it tries to buck you off, twist this way and that, shake its antlers at you and even send sharp cracks of lightning but you must have just been lucky enough to avoid those and it's too weak to drive you off of its body. "In the name of the Totemist's Pact! I hereby assert my dominance over this soul, and claim it as my own!"

You'd been told this would be strange and you trusted your teachers words, but...it was as if everything else but you, the elk and the ritual was being drowned out by something. It...it felt sacred almost. It felt right.

"I have bested this soul in mortal combat. Its strength is mine to command," you continue with more of the verses you were taught, "By blood and bone, in spirit and soul, let this ritual of combat between us show: I am Totemist, Link Between Worlds!"

Cont
>>
>>6284442
A brilliant idea comes to you without warning as the knife catches on the spine of the elk, holding it steady, and you throw your body to the side as best you can. The effect is gruesome as it is effective.

"NOW! SUBMIT!"

The force of your body swinging slices your knife through sinew and muscle and all very, very critical bits and pieces that keep the elk alive. You land hard on the ground in as the elk falls with you, paralysed with your cut through its spine, barely able to twitch and jerk. Now the most important part.

It seems even time holds its breath for you as the ritual reaches its climax. You stand back up with confidence and excitement and plant your boot right against the base of the antler.

This was your moment. This was the time to decide what part of the great old beast you'd claim as your Focus.

>Anons what will you choose?
>What is yours, by right of ritual combat and the pact of the Totemist?
>What have you earned after all these years?
>>
>>6284448
Both antlers? Or if there's some structure at the base of the antlers that produces electricity take that. I like the idea of having both, one of them being a sort of cathode and the other an anode.
>>
>>6284453
The beast is magical, no electrical organ for this one, but it likely had a diet of berries that you know juice up electrical totems and foci (magical tools)
>>
>>6284448
>"By my victory, I hereby claim your mighty antlers, that which signal your royalty, might and power, the same which control the Lightning at your will, the same that will let me control it by mine now"

I wanna know if after this we can make the Foci whatever we want (if we pass the roll, of course) or we need to lock in right now what the Foci will be without any crafting roll. If we're deciding right now what the Foci will be, I could be persuaded in maybe asking for other thing of the Elk
>>
>>6284458
The main places where power is seen from a beast is usually where the strongest offensive or defensive foci are. In this case, the antlers. These are so charged up, even as the elk is dying, that they're still glowing. I may have gotten my notes from the original Totemist Quest a little off but this is the item you'll take from the corpse that houses it's spirit. That spirit will then be able to merge with other objects to create a true Focus.
>>
Also for anyone wondering, you didn't need to carve any runes of binding because your teacher, wise as she is, sets up those runes all along the mountain on posts arranged in circles around very large areas.
>>
>>6284459
Oh cool then, yeah I keep my vote
>>
>>6284448
Definitely the antlers
>>
>>6284448

There's no need to question. You know exactly what it is you want as your first prize, and it's really the most suitable choice. You WANT that lightning. The thought of you wielding it sends a shiver of glee and purpose through yourself. It's time, Capran. Time to prove you were a real Totemists now. Let the world watch. This is your first step of many.

Time had stopped for you and the elk there on the ground. This was something you'd dreamed of and it was like the world around you gave you this small pause just for the perfect scene. Even so, it would only let you take one thing.

The antler you crack off the elks skull with your hammer is the same one you grabbed hold of to swing yourself on top of it. The section it breaks from flashes a bright piercing light and you're left standing there with it in your hand, shrinking down to what you'd normally mistake as a small curved bit of wood...if wood glowed. It feels good to hold, fitting nicely in your hand like it had shrunk to a size perfect for your grip.

Its [i]perfect[/i]!

Sadly the moment is ruined when a Lord Hawk chooses right then to dive down and make a good try at taking your ear off and you hiss a bit as you duck down and get your knife up to warn off any other attacks.

Damn birds.

"Capran wake up already and get out of there!" Teacher Oranya calls out from outside of the crowd of beasts all having a free for all. She has two of the Oreline Vipers strung up on her back and miraculously not in small pieces. Or maybe they are and you just can't see it too well from here.

"The elk!"

"Just leave the body for scavengers, we have enough meat in the pantries and you're going to be feeling tired soon enough!"

Tired? But you weren't tired at....

Oh. Oh yeah, now it was setting in. You'd forgotten all about the fatigue teacher Oranya had told you came fast to new Totemists on their first binding. The drop of energy hits you harder than you expected now that you had a moment out of combat. Yeah time to get out before that feline thing you saw considers you good and weak enough to drag off.

It doesn't take but a short run before you're out of the ongoing chaos and into the safety of your teachers presence. Nothing dared get too close to her out of instinct. The dead vipers strapped tight together and tied into a neatly wound up package would be a good enough sign not to mess with her. She hefted them like they weighed less than her favorite pack and maybe to her they did, and you absently wondered if it was thanks to some totem she carried on her or if she didn't even need that.

Cont
>>
>>6284479
She looks you over with a brow raised and a grin, quite pleased with herself, and placed a hand on your shoulder. "Got yourself a fine trophy off that Thunderhorn did you? I'd say the thing was a fair bit stronger than any other one of its kind maybe even on this entire mountain range! Excellent."

"I can't wait to get to the workshop and see what this thing can do!" You say with no small bit of anticipation. You'd barely won your prize minutes before and you were eager as a child to get to work finding all the things it was capable of.

"Aye and you'll be getting the chance soon enough but let's be out of this valley quickly. Everything here is in a frenzy to grab what bits of land they can return to. It'll be a bloody time for a few days but if they're good about it, all the beasts will be back to their original territories by the end of the week."

And with that said, the two of you get out of the valley and back within the wards of the village. Many people stop to ogle at your teacher carrying the two large glossy copper snakes without so much as a grunt, and a few of the guards holler their cheers for your good hunting. You hold the antler tight in your hand. Soon you'll be bringing back big scores like that too.

The two of you settle into the workshop, your teacher putting the snakes on strong iron hooks and nodding to herself, and get to work going over what you'd need to know for your first true foci. The cloak was a special thing that you'd wanted to merge a feral spirits power with for years and it was just one of the things you could try out!

The antler is yours by rite and you have plenty of options, but you only have the energy for two bindings. If you did more than that you'd probably drop to the floor and get an earful from your teacher when you finally wake up.

>Roll 1d100 for first bindings
>+10 bonus for your teachers guidance
>Choose two items you can think of to infuse the power of the Thunderhorn Elk into
>>
Ill peek back in thirty minutes or less, and call the vote in an hour from now.

Happy crafting anons!
>>
>>6284498
Cloak and paintbrush
>>
Rolled 44 + 10 (1d100 + 10)

>>6284498
> A bow and a knife
>>
Rolled 55 + 10 (1d100 + 10)

>>6284507
forgot my roll
>>
We have to craft, Capran.

The results of this fusion will be solid and I hope you look forward to more combinations as the quest progresses. With more training we can increase our maximum fusion count and load outs too. For now, our limit on Foci items is set at two.

I will take the highest individual roll until the time is up, so if any more anons show up and roll, don't worry about best of three
>>
Rolled 76 (1d100)

>>6284498
Cloak and Knife
>>
>>6284527
Hold on, I wanna change the Knife for a Bow instead!
>>
There's an urge to jump right in and lose yourself in the crafting but decide on two items to merge with the antler. Your cloak and your knife. Two reasonable choices and two powerful boons.

"In the name of Capran, Link to the World Without, I unite the spiritual and the mundane. Grant this conduit your blessing, spirit, and work through it to influence the material world."

Ancient ritual verse spoken, you press the glowing antler of the Thunderhorn Elk against your cloak. The change is.....

Oh yeah. This is gonna be more fun than you thought.

Your previously gold lined pale cloak shifts rapidly into a dark hue, nearly as dark as the night and with a new hood to cover yourself in rainfall. There's a new trim of gold along the cape and the inner side streaks with lines of power as it moves. Your teacher has you step out into the back field to stand and face an assortment of targets large and small, near and far. Time to see what this thing can do.

You thrust your hands forward and it does nothing. You run around a bit and still nothing. Hmm. You come to a stop and wonder what it's able to do and flourish the cape lightly at one of the targets more with a little show of grandeur. You didn't really know what you expected to happen, maybe it would cost yourself in a layer of electricity but no. Not quiet.

It nearly scares you witless when three bolts of raw crackling light lance out in jagged paths to blast clean through the wooden target like it was an afterthought. A low whistle comes behind you, your teacher appreciative of the focus and it's newfound strength, and takes a seat by the back entrance to the workshop. "Take a lap around the field and try it again."

And you do so, then you flourish the cloak once more, to find that the longer run had charged up the amount of shots you could send and get a whopping ten that blasts the remaining bits of the wooden target to bits.

>Binding unlocked. Stormknights Proof.

Cont

>>6284527
>>6284534
>Just in time before I begin writing the second half haha
>>
>>6284546

If your cloak is this good, you wonder just what kind of damage a knife or a bow or even your hammer would be able to deal, and settle on the bow for the next test. You'd taken some lessons from the day guard as they kept the walls defended from a few stalking predators and a smaller number of lessons from some of the hunters on the form and way to shoot with a bow. You might need arrows for this but you'll try it without them first and add one if needed.

The antler is undone from the cloak with a little bit of regret - you were already beginning to have favorites and you'd only just started! - and bring it together with the bow with your breath held and your eyes shut. The result is spectacular to the point you think having to choose between cloak and bow might be a bit unfair.

In your hand now rests a sleek and strong length of white bone, evenly jutting out somewhat like the antlers themselves were and the bowstring tingles to the touch. It pulls easy and you dont dare let go in case it fires off by mistake. Teacher Oranya would tan your hide if you screwed up and misfired something like a lightning bolt. Carefully, you take aim at a new target. Inhale. And let go of the bowstring.

From the front of the bow flies a thin sliver of white light that zips to its destination and lodges into it with a sharp thwack. It doesn't explode, flash or crumble after a few seconds so you wonder if the arrow of light just stays there til you put away the bow and fire another one at a different target.

Today is a day of FUN

It's like something works between the two arrows and a line of sparkling energy connects them instantly as soon as the second arrow lands. It stays there for a minute and you have a hunch, throwing a stick at the line and then it promptly blows up into tiny little shards.

>Binding unlocked. Sprite Snare

You just can't help the smile that comes to your face as a breeze carries some of the wooden dust away with it.

Teacher Oranya gets up and walks over to stand at your side, eyeing the small mess of wooden shards and the fading line of light the arrows created together. "Those'll both be nasty surprises for anything stupid enough to poke around near the village, for sure."

Cont
>>
>>6284589
Nodding with the smile still there on your face and energy drained, taking care to undo the bindings on the bow, you both head back into the workshop and set the antler on an empty shelving space teacher Oranya had you build to store all your future materials and gear. You wanted to experiment with foci a bit more but you know you're just about at your limit. Pushing yourself too much might backfire at this point.

She gets you to have a seat at the kitchen table and sits down right across from you after placing a pair of plates with fruits and meat to enjoy. You each tuck in to the meal, filling and cleaning up shortly after when your teacher instructed for you to wait for her in the back field again. Perhaps she has a lesson for your binding choices?

She comes out into the field a short while later and cracks a tube of thin white wood raised above her head, recites a few words of the language spirits share, then waits there a little longer before cursing only just loud enough to hear.

"Is something wrong?"

She curses again and huffs, eyes shut tight like a headache was forming. "I've thought about it over the meal and I don't think the spirits are going to think we're doing enough to build you up faster. Your first hunt went smoothly, maybe a bit too smooth to show you would consider it a challenge, and the spirits of most of the mountain don't consider the human side of things when coming to decisions. Be ready for tomorrow. We go to hunt again."

"Why would-"

Another huff and another curse. "Why would they not be satisfied if you didn't struggle? The Ladies of the Peaks, for the most part, might not see your hunt as legitimate thanks to all the other beasts and spirits distracting your prey. They don't what hunting means for humans. It's dangerous. It's risky every time and all it takes is one wrong step, one loose stone under your foot, to send you tumbling and open you up for attack."

"..." You remain silent at that. It sounded like they wanted you to go about your work as if you're in some fancy sport, only allowing you to claim anything on their mountains if you satisfy them with a show. That gives you an itchy feeling. Not good at all. Lady Earest was just one of the four who ruled over the mountains and if the other three had the majority in some kind of vote then this could be bad for you.

A scroll of cloud white parchment unfurls in front of your teacher right then, and she strings together a spitting curse the likes of which may actually be poisonous.

Cont
>>
>>6284609

"Absolute glittery fools!" She yells as she tears through the parchment in fit of rage. "All full of piss and power to be telling me! ME! That MY pupil needs greater challenges! Oh, yes, sure, how about I send him off to fight behemoths and rogue spirits with just some well wishes too! No thought of reward til after he'd come back dripping blood all over the mountain til he finally gets home just like-"

She cuts herself off with a quick breath and kicks at the shreds of paper there on the dirt. She holds that breath then let's it out with a hiss.

"Never so much as entertain a single one of the Ladies - maybe not even Earest - of the idea of making deals before a reward is discussed and the entirety of the deal laid bare. Its biting my ass and you should spare yourself their constant tasks."

Hesitantly you speak. "How bad were the specifics?"

"In their own words, I 'do not use my pupil to the best of his capacity and abilities. He must grow strong, quickly as he is able to do so, and be a force to drive back all threats from the mountains, in accordance with divine pact between the sovereign spirits of the mountain peaks and Totemist residing within its lands' and other such flowery declarations of servitude."

You pull a face. That....was a clear overreach in power by the Ladies. Totemists are never shackled to some specific courts whims, and to quote the pact in any capacity like it was a master and servant relationship didn't look good for either party. Especially for the spirit.

"So we go tomorrow at dawn for another hunt, Capran. You'll select your binding and we push you a bit to see what you can handle." Teacher Oranya casts a scowl at the closest peak as she says this. "And say nothing if one of the breezy bitches decided to send a messenger or come themselves. I'm your teacher and they come to me first no matter what."

You nod as it's all you can really do, head back inside after she cracks another tube of wood. Must be some kind of way to send messages to spirits from afar.

>Get rest now, Totemist. Your day is going to be busy for sure.

>With this, I'm going to take an hour to get some business done and answer any questions you might have, then come back with an update shortly after if anons want to go right into the next day
>>
>>6284635
Question! Had Oranya told Capran about her own teacher when she was an apprentice? Or about other Totemists like them?
>>
>>6284656
Vey little about other totemists but what details you know, they're all spread out across the lands. While you know a "shrewd weasel" Totemist made their way far far away from the mountains, Oranya never mentioned him since and waved you off the two times you've asked about them.

Apparently Oryana learned her trade through two teachers. One of mankind and one of spirit. The pair had died to fight off a calamity sized Behemoth and she made a small shrine to them in her room.
>>
Works picked up a bit in the hour before closing so I'll finish up and get home before I update
>>
Back and writing. Seems people do not understand that closing time means closing time
>>
Change of plans anons, I need a roll.

Best of three. I'll start when I get three
>>
Rolled 19 (1d100)

>>6284770
>>
Rolled 56 (1d100)

>>6284770
>>
Rolled 73 (1d100)

>>6284770
>>
Thank you all, and writing
>>
>>6284635

Morning is short and hurried. Breakfast is just about inhaled by you and teacher Oranya, gear is checked over at a dizzying speed and you're just about tripping over yourself at the end of it all, but all is ready by the time the rising sun comes above the mountain range to cast the village in a pale light. Only the farmers and few others are up as early as you are, and everyone begins heading out to the fields or wherever their work takes them and you exchange waves while teacher has you following her outside of the wards and towards the farthest peak, closer and closer to a sort of noman's land. The southern peak overlooked what was described as a the final resting place of a world shaking monster. No one dared go that far except....your teacher.

Oh. Oh she's dead serious."The GRAVE?" you ask quickly, heartbeat getting faster and faster as you realize you'd been heading towards the direction your teacher went to combat a true Behemoth, the idea of anything in that direction chilling your bones a bit. "Teacher, do they want you to send me off to die or or something?"

"I fully agree with what you're feeling now, Capran, truly I do, but I know the Ladies will raise their side of the pact at me like a collar and loom it over us whenever it suits them." There's a growl in her voice you've never heard in your whole life as her pupil, not even when she's in a mood to chain curses together after a drink, and you don't know what's more shocking to you. The growling or the fact she believes the Ladies of the Peaks would actually wield the pact of the Totemists itself as if a weapon to threaten her with. It's.....unthinkable. "There's no sense in lying about it, I would have rather sent you up the mountain to make a deal with a spirit or hunt around the cliffs, maybe pick yourself a nice Boulder Mimic to have a a second focus but that letter yesterday made it quite obvious they'll not accept anything but a particularly sharp weapon to feel comfortable enough to hide behind us."

"Hide? They're the Ladies, what on earth would they hide from?" You ask the golden question and your teachers brows scrunch up.

"Capran, that's not the first behemoth to come a bit too close to the mountains for the Ladies. It was the fourth. Four too many behemoths wandering around the highest mountain range as far as you can see."

"W...what?"

"Aye, and I expect there'll be more. The world is moving and the Greater Spirits are always watching and cautious, fearful even, of what that means and it tends to get them jumpy."

Silence rules the walk after that. You don't know what to think or ask about four, FOUR, Behemoths close enough to the mountains to spook spirits of that caliber into using the pact in their favor like this. How close had the village been to getting wiped out and what would remain of the mountain itself if any of the four Behemoths gotten past-

Cont
>>
>>6284781

And there it makes sense. What if your teacher didn't return that day, mangled as her hands were the rest of her was spared looking like sliced meat. What if she didn't come back.

The ghost of the chance sinks your heart. There wouldn't be a thing but the spirits and beasts of the mountain to drive off the Behemoth and that's a tall order. The four ladies could probably do it but their combined might would eclipse the entire power of everything else brought together, just with them alone. If the Ladies were the only ones who could, if your teacher never came back, it would still mean the destruction of your village and everything else. Victory would taste like ash if there's nothing left.

>73

You bury all of the worry that had been building up as your teacher holds out her hand to stop you and points down at a marching line of Greyshell drones headed somewhat in the same direction as you both. Seems there might be just a bit of luck going for you today as well, and teacher Oranya is eyeing them too, slowly tracing her eyes along the slopes of the mountain further ahead. Greyshell hives were somewhat of a rarity these days and a drone line this long meant there was something worth sending out critical workers to find and either kill or collect. Judging from the rigid and synchronized marching it was going to be an attack on something.

"Should we...?"

Your teacher continues to walk again, posture relaxed. "No. Leave the bugs alone. We don't know what they're up to and whatever's got the hive out isn't the important matter at hand. We keep going."

Shame about it, but you do as your told but catch sight of your teacher drop a stone as she walks, and as you pass it you recognize the markings of a beacon totem.

She must be curious too then.


>Cont

>I'll pick this back up tomorrow, hopefully have a few hours free before I do some errands
>>
Why did we unbind the bow?
>>
>>6284790
I think we were just experimenting, not making a final weapon
>>
>>6284790
>>6284879
Just experimenting for that foci crafting session. As you get used to binding and unbinding you train your energy up to be able to bind more so consider it a bit of meta progress

Next session tomorrow sadly, it seems my day is going to be full
>>
>>6284786

>QM gets a small break from errands edition
__________________


You'd forgotten how long the trek to any of the peaks was and you'd be heading to the farthest. 'Exercise' nothing. You did your daily squats and runs like all the other guards and you hated long walks the most. You needed something to talk about and break the silence other than the sound of your feet trudging a long the path.

"Teacher, how far away is the grave exactly? Nobody's ever gone close enough to actually BE there, just near enough to see it in the distance."

"Oh, no whining now, and it's not that far," she replies simply, "barely over a days walk!"

"A full day?"

"That's right, and I had us leave the village early just so we could arrive tomorrow morning."

You sigh quietly, not trying to sound like a child, but you can't say you like the idea of camping overnight on the mountain paths. Sure your teacher had wards she bring with her at all times but it snows in some spots around the range and you hadn't been told to pack anything warm. Just your usual set of spare clothes, knife, hammer, rope, rations, cloak and now your Thunderhorn focus.

"Now, is there anything important you actually want to ask while we make our way there or will it be just complaints the whole way?"

>Well it's as good a time as any to ask a few questions.

>Please write in information about your destination, Totemist history, etc. that you have
>>
>>6285017
>Please write in QUESTIONS*
>Idothiseverytime.png
>>
>>6285017
Maybe we could ask her for suggestions on useful types of bindings for us at this stage of our Totemist career?
>>
>>6285017
Unexpected bindings with clothes that are actually amazing?
>>
>>6285017
The only question that immediately comes to mind is something our character would know and should have no reason to ask: is the energy that goes into binding foci different than physical stamina?

Was thinking we might want to experiment again when we stop for the night so we know what we wanna use come the next morning.

Suppose we could ask for another lesson/story though. Maybe about master's own training period.
>>
>>6285046


You could try seeing what your teacher recommends for you now, what with your first foci in the bag as it were, and check her opinion on your choices on binding. She hadn't much to say on the matter so far but she did always drive the lesson that if you want to know something you'd best ask and not wait for the answers to come by themselves.

"So...I suppose my cloak and bow weren't too bad of foci bindings tos tart off with were they?" You ask with some small amount of hope it passes the time faster. "The bow was surprising, I'd never known lightning would tie itself to both arrows. Reminds me of a hunters trip wire."

"Mmm", she returns while thinking. "Can't say I have either. Mind this, as I've taught you before, no two foci are truly the same. That old Thunderhorn clearly had a feast of Thunderdew grasses enough to give it the same glow the Sparkler Flies get after spring, for instance. Much stronger than any regular of its kind and it wouldn't be much like what those would make for Foci."

"So it wouldn't have the same results for any foci I'd try to make the same on purpose?"

"You could say that. One of the mysteries of Foci is that while you could get twin beasts and bind them for a foci, those twin foci would still be just that tiny hair different. Could be any reason why. Some say it's that the souls are never the same. I think it's possible they're right."

"Would you ever want two of the exact same Foci?" You ask.

Oryana gives a 'hrrrm' and then gives you one of her answer-and-a-lesson replies. "Never a good idea to stick all your spirits in only one kind of weapon or wrapping. You're not nearly as flexible. Flexibility saves lives."

"So.....the cloak and bow?" You prompt, hoping for some advice.

"Oh you had good sense to bind it to that cloak you've always loved. Sometimes it feels like spirits bound to foci you've got an especially strong connection to just have a bit more to them. Like it just FEELS better."

You think on that a little bit as Oryana continues. "The bow is always a strong pick for Totemists. In ancient times they would bond their strongest spirits to bows and fight Behemoths of primordial power with spear and bow and all manner of primitive tools. To wield a bow was to prove to behemoths that you didn't need to be close to be deadly as a human. Some scars on the face of this land even came from the power held within the bows of Totemists long, long past."

"Glad I happened to try that myself."

>Cont
>>
>>6285139

Teacher Oryana slips a laugh and nods and you both continue on, meeting the early day sun above you, still on the main path toward your destination. "You might try a cane as well someday, my curious Capran! In my own teachers days he built a pact together with the Northern Lady to send sheets of razor sharp ice flying at whatever stupid thing made enough of a mess to deserve it, and let me tell you he had an aim for that which I still can't get right. Sliced a drakeling clean in half with a thin panel of ice as tall as be was and maybe even colder."

"Cut it with ice of all things? I didn't realize it would be good for cutting anything, but he got it in half?"

Oryana laughs again and stares off at some distant thing that must have been a good memory. "Had me wonder if the man took lessons from the Northern Lady herself if I'll be honest but he never, not once, ever confirmed it. Crotchety old man, he kept more secrets than the stones I bet."

"Would I be able to get something that can send out sheets of ice like that? Or spears like you throw?"

"Most certainly but you'll have to work a bit harder to build up your energy. Two foci back to back is the standard, and nevermind binding something that can make spears of lightning or ice, you need to be able to bind at least a good halfdozen foci back to back to really be something decent in the role of a Totemist. You need to build up the limit of your energy. It's not just your body getting tired, it's not quite your soul either, so work it like a muscle but if you hit your limit too hard you'll drop." Teacher Oryana lets that sit for a bit and keeps talking, never slowing or keeping her eyes from searching further along the path you both take, always on the lookout for serious threats. "You'll also need to make your first real deal with a spirit. You remember the art of the pact I trust? You haggle well enough with the farmers and clothwork shops, yes, but a spirit lives and breathes negotiations."

"Don't go signing my life away to the first pixie that flaunts her chest as a reward, even if they're bi-"

"Alright I see you've learned some sass as well. That'll be all."

You walk in silence, until-

"I am serious about the cane, Capran, there's something about a cane that's always unusual. Out there in the world, it's a sign of weakness but other parts have grand and mystical old wizards swinging them around and throwing incredible explosions about like it's all they know how to do. Funny things can happen with staves and canes that still amaze me."

>Give me a 1d10 roll please
>>
Rolled 8 (1d10)

>>6285140
>>
Rolled 32 (1d100)

>>6285140
Now I'm curious what the fuck does a cane Foci could do
>>
Rolled 8 (1d10)

>>6285140
>>
Calling the rolls

Writing
>>
>>6285144
>>6285145
>>6285156
We're doomed
>>
>>6285162
8 is a pretty sick roll for a 1d10
>>
Rolled 9 (1d10)

>>6285171
OH FUCK YOU'RE RIGHT IT WAS 1D10, WHY NOBODY SAID ANYTHING WHEN I ROLLED A D100? LMAOOO I'm >>6285145 btw idk why my tag changed

Rolling just in case
>>
>>6285140

>8

"So, about that electric stone thrower," you begin, hoping to glean a little insight from your teacher." I might be able to do something like that with the antler?"

"Oh gods above and below, he's actually going to do it."

"I'm only curious!" You say defensively, putting up a wall of innocence your teacher can see through immediately. "I haven't even begun making notes on how it would work yet anyways!"

"Oh 'yet', hmm? As if I don't know you've been tinkering away with the Smith's pupil on some spear launching contraption."

"That's for the guards! It's nearly done!"

"It is, yes. You did something clever with that, it's going very well considering you've never seen a ballistae before. Out there in far kingdoms, farther than the grave, they have these giant mounted crossbows set up along high fortress walls to shoot down flying beasts and at other enemy kingdoms' armies."

That gets you to stop and stare at your teacher with uncertainty. Shooting giant mounted crossbows....at people? "They what?"

Teach Oryana sighs and turns around to give you an even look. Her eyes are a bit cold. Like stones.

"Capran, the world far away from the mountains is full of man and spirits the likes of which run all manners of ideals and rules. Most of them find the rules of their fellow man and spirits don't quite suit them and, as I've just gave a hint at, don't quite it when those rules don't match. Or they get greedy for things that aren't theirs. Or even just do it because they believe themselves anointed by a higher spirit that can barely even be seen but by the conveniently ruling class. If you see anyone who spreads their belief that their great and wonderful and merciful spirit, or 'god' as they call them, has given them some task or revelation...you don't take your eyes off them. The most horrible things are done by the poor men who think a spirit so divine has the time and care to give them some authority over another. And if there is such a spirit, it's destined to be ripped apart by its own schemes."

You're silent. You didn't know there was so much out there so very different from the mountain. Already 20 but you feel as if you know less and less about the world with every lesson you get about it.

>Cont
>>
>>6285177

>8

"Back on topic. Your ballistae is a clever and genius idea I didn't really expect you to figure out without me telling you about the things." Oryana praises you now but her words earlier still hang over your head. "However did you come up with that, Capran?"

Maybe your tongue turned to clay but it's hard to speak for a moment. Your head fills with images of this 'ballistae' pointed at another man. Another villager. Harell's daughter. "I umm...I got tired of carrying a crossbow one day and thought about how it'd be easier to just set on a post and fire it. Then I thought more posts would hold a bigger crossbow."

Your feelings must be obvious and your teacher has a good eye for reading the mood. "Yes, it's a good bit of cleverness I'm hoping you keep up on. Don't mind me and what I said about the far lands. That's out there and we're here. No kings and great unseen gods to throw their weight around in these parts. They wouldn't dare provoke a Totemist anyways, not even a Totemist pupil. We just have this work to do now because a spirit in an actual agreed upon pact spoke on their half of it. Hate the whole thing as I do at times, it's their nature to want their side honored and their courts protected."

A second question slips off your tongue and gets loose before you have the mind to stop it. "Have the spirits been at war before?"

Something else haunts your teachers eyes now. She breathes deep and scrunches her brow up and exhales with a hiss. You already regret asking.

"Aye. Aye, Capran. Spirits are as fickle and petty as anything else can be and the courts of the world have done their best to tear rival courts apart like a Boulder Mimic feasting on fresh goat. Some annihilated the other, some courts both end destroyed, and some were spirits of entirely vicious kinds that saw their fellow spirit and man as fodder to prove their power against. Your job as a Totemist is to find those courts and monstrous spirits, and either bridge the world without and the world of man in as peaceful way as you can, as some silver tongued or ridiculously powered Totemists do, or end them."

With that, she turns back around and starts to walk.

You join her. The walk is silent after that. You don't ask anything until you finish setting up camp and warding totems in a ring around the area.

'A spirit WAR...'

>Cont
>>
Anons, I'll take some suggestions on what to do next, please include a 1d100 in the same box as your suggestion

I'll do the first three
>>
Rolled 85 (1d100)

>>6285182
Could we commune with our thunder elk spirit?
>>
Rolled 72 (1d100)

>>6285182
Is there a way to make a Foci without killing the spirit/animal?

At what point any animal like a Thunderhorn Elk is just an animal that ate magical herbs and then it turns into an spirit?

Meta question, actually: are there ordinary rabbits and chickens like in the real world? Or this is a case where every animal we can think of is magical? Even if people around the world see them as normal animals
>>
>>6285184

>85
It would be an excellent idea now that you're somewhere safe and you even have your teacher to assist in making a connection effortless.

>>6285185
>72
Foci can be made with anything that has a connection to the magical. Not all foci require a death to make and as you progress in your lessons you'll eventually get an opportunity to make your first pact binding with a living spirit. Feral spirits just don't have the mind to make a deal, as it requires the usage of the spiritual language to do so. No matter how clever some birds can be, both parties must understand the language for it to be a valid deal. Also there are rabbits all around but they live in a world where birds that use the wind itself to help them divebomb so don't expect to find a lot of them to just be running around out of the shrugs and tall grass.

It takes several generations, the touch of strange magical energies, a spirits power or a mix of these to end up producing feral spirits. Some say that there are monsters out there that came from these beasts being further influenced by magic which twists their minds and bodies even more. Mostly you'll associate feral spirits with beasts that have some manner of elemental affinity that's clearly magical. Like stones or gemstone skin or lightning blasts.
>>
>>6285182
So if items are better when they're significant to the Totemist, I bet painstakingly crafting items ourselves would probably get a good boost as well. Let's look around for some wood to make a nice staff, whittle it down and find something for a nice natural stain and finish. We can carve meaningful inscriptions into it throughout our Totemist career. Make the item as high quality and significant to us as possible for increased binding strength.
>>
>>6285193
Ah, I see Oryana's rubbing off on you. Soon you'll be Capran the Lord of Staves
>>
Rolled 80 (1d100)

>>6285194
Let's try to make a deal with a nearby sentient tree spirit to get a staff's worth of the highest quality spiritual wood possible.
>>
>>6285199
I'll add that one to your part of the update, and if no other anons want to make a suggestion, I'll call it in...14 minutes
>>
>>6285199
I'll +1 but because I remembered that mean of the guy hanging on a tree branch and the fucking Groot face appeared on the screen

>>6285200
My suggestion would be to ask if there's only the Lady of the Peaks as the "powerful" spirit staying here, or if there's another that's close to them in terms of importance or power
>>
>>6285184
>85 commune with Thunderhorn Elk
>72 ask about nature of feral spirits/hierarchy of spirits of the peaks
>80 ask about suitable tree spirits for potent staff focus

Writing
>>
>>6285209
Having three rolls this good at once is pretty insane actually
>>
>>6285209

You and teacher Oranya are both in a leather tent and comfortably warmed by a heating stone totem your teacher had brought along in her pack by the time nightfall comes. You knew the pack to be considerably bigger on the inside than it seemed. She'd once said it had room big enough to store everything inside the workshop but it's just as heavy as whatever you fill it with. She must have quite a few strength totems to be able to pull that off considering she brought the whole tent, stones, and much more as far as you can guess. You'll have to tease a lesson on totems like that out of her when you're back in the village.

The meal you share is a simple stew she'd kept warm in a large metal container with a lid, the same kind you helped her make for the cooks and villagers back in your early months as her pupil as a sort of ease into the crafting arts. Oryana had made herself something of a hero for that. No more burning logs to heat stews back up when you could pour it all in the metal box and not have to worry about it cooling or spoil, so that kept everyone happy and freed up wood for other things.

Behind a ward and safe with your teacher, you ask her about making a connection with your feral spirit and she gives you a nod. "Good idea to do it sooner rather than later." She says and grabs her cane to point the end at you. "Go and have a chat with your elk, but I doubt it'll be much for conversation yet. Not a lot of grass grazing beasts have the smarts to talk with Totemists even as a bound spirit."

>85

You shrug and close your eyes, focusing deep within yourself and try to link the Elk's spiritual energies with your own. It's not quite as easy as you were hoping but theres a bit of the sensation of falling and you open your eyes to a small valley encircled by roiling dark thunderclouds. You spot your first bound spirit. It's....not like the thing you hunted and bound by pact. It seems....almost sinister.

Angry.

>Cont
>>
>>6285222

It's there in a patch of charred old trees and staring you down with the kind of intensity you associate with a predator seeking blood. The glow from the antlers it had while alive is back twofold strong, more lightning held in place stop its head than anything else and the eyes that meet yours are just as bright. Small little glowing patches flicker around its hide to give off the sense of it being a barely contained storm. You feel that maybe you got more than you realized out of that hunt. No amount of magical berries can give a Thunderhorn this kind of power, that much you know. You'll have to learn as much as you can about this for sure.

"I greet you, great elk of the valle-"

It cuts you off with a raging blast and your eyes snap open to see teacher Oryana frowning from across the tent, sipping from something smelling of herbs.

"Kicked you out, did it? Awfully rude but more than it should be able to as well."

You take a second to steady yourself and speak of what you'd seen and felt. Oryana arches a brow and sips from her cup and gives a 'hmm'. "More than it should be able to indeed. That's not just some higher elk for starters. Suppose I haven't really gone deep into spiritual communication with your Foci, but that's the result of a particularly strong will to force a Totemist out of its own realm or a power to match it. You might even have gotten something that has both. No damage to the mind or body so consider it a warning and build yourself up a bit before heading back in there. Lucky it didn't do worse. Some can."

>Cont
>>
>>6285229
We're gonna have to win this one over. I guess if being a totemist was easy everybody would do it.
>>
>>6285229

>72

"Some?" For the first time, you worry about the kinds of things that could do harm to the Totemist their foci is bound to. You weren't ever told it was even possible.

"Be at ease," teacher Oranya returns gently, "Your place as a Totemist protects you from physical and spiritual harm done by anything you've bound by your own hand, but some right nasty things try to find ways past that wall. Some know secrets to things that not even the Totemist may know and use it against their mind, words of venom and honey that torture or tempt the easily manipulated. You remember our first days together, when you drank that potion I had in the glass? I had to hold your nose so you wouldn't gag and spit it out."

The memory comes with the scent of burning pond scum and something that went sour. "I try not to but thanks for bringing that back."

"Ooh, whoever taught you sass must have given you a few lessons on sarcasm too." Oryana's grin betrays her sharp tone and she speaks some more. "There'd once been a Behemoth that lured it's miserable prey in with voices stolen from everything it ate. My own teacher slew it after the Great Spirits of the Peaks called on him to rid its vile existence from the world. He took all manner of weapon and armor with him, more than I ever knew he had, and went out."

She pauses, mutters something you can't quite hear and looks down at the ground between you. When she looks up again, there's the cold eyes she had when she spoke of the armies before. You already can't stand them and you've only seen them twice.

>Cont
>>
>>6285239

"He came back after some time, maybe two weeks, fingers twitching and a horrible scowl on his face when he heard my voice call out to him as the village greeted him on his return. He locked himself into his study that same day, and no matter how much I begged him to open the door he stayed inside. The last chief tried as well and still no answer. Tried to listen through the door to maybe hear something and the best we could tell was that he was writing on something fast and hard. It took days, Capran. Days. Then he finally opens the door and he's withered down, clearly starving and his eyes are bloodshot and wide. He just...drops to his knees and I get the doctors to come help him as quick as they can."

"...what happened?" You ask. "What did it do to him?"

Oranya takes in a shaky breath and let's it out quietly. "It started to get clever. Sometimes it didn't have a voice lure you in so it must have been thinking 'how do I get that juicy treat to come to me? It doesn't trust this voice or that voice or that one' and it must have reached into the evil of its heart. 'if one voice doesn't work then I should mix them'. Nasty, disgusting, horrible thing kept it up the entire time my master was hunting it, so he said, and it finally happened upon a voice that matched mine. Apparently it pleaded for him not to kill it."

You feel sick. Even hearing about it second hand makes your skin crawl and your stomach twist in ways that feel like it's being dragged out. "Merciful Spirits of All, a Behemoth can do that? Surely the Ladies of the Peaks wouldn't send him to fight such a thing without protection against that kind of wicked trickery?"

>Cont
>>
>>6285240

"They probably would have, but you see Capran, the Ladies have only been in their position as the leader of each court across the peaks for say...twenty five year. The old leaders, the ones who brokered peace between our land and the dragon nest right beside us, went off to battle with my old master. The pact they had was stricter on cooperative force when something like a behemoth was involved. The voices of the behemoth did things just as bad to their minds as it did his. When those old leaders returned, they lashed out around them. Horribly. You'll notice that there are several especially strong spirits other than the Ladies, and those would be a few of the previous leaders' highest guard or monsters a few steps below their level. Remnants of that time. Some content to remain as guards, some with greater ambition. There's a balance keeping them all in check and I work as one of those things to keep the scales even."

"Makes me think your suggestion for a staff was a hint towards a suitable tool for that."

Something gets Oranya to smile from what you'd said. Much better to see that than her mood so dark, you think.

"Yes, you could say that. My old teacher and wisest master, he used a staff to deal the final blow to the behemoth before shackling its rotten spirit to a black, jagged stone. He drained it to a husk, barely more than a hint of anything left after he was done, and then called up on spirits just as ancient as the behemoth progenitors. Wherever that spirit took the blasted rock, it's must be in a place nothing escapes from."

"His staff sounds more incredible by the second." You say lightly and get a chuckle back from your teacher.

"It was, and it went with him to the pyre. Foci of that scale usually withstand such flames easily but it must have wanted to leave the world alongside my teacher. If you're wanting such a grand thing, you'll have to make a particularly deep pact with the greatest tree spirit you can find. Shame there's not much for that here in the mountains. A forest would do you better." Oranya let's that sit and then turns her eyes to the candle that illuminated the tent. "We need to be rested for the morning but I could answer maybe two more questions if you're feeling so curious. You'll eat up your sleeping time, mind you."

>Any other questions before you sleep or do you want to get a good long night worth of rest?
>>
>>6285253

>This update won't eat into the time you have for rest

"By the way, what was that potion for?" You ask, realizing Oranya had never elaborated on its effects.

"Look at me, getting lost in storytime," she says and rolls her eyes. "It's something my own teacher came up with as he nearly went mad in his study. Rids your dreams of trauma, saps the energy away of any spirit that tries to invade your dreams and drive your mind to shatter. It's mandatory, and as far as I know the recipe was sent to every other Totemists my teacher knew. Hopefully not needed as much as I fear it is."
>>
>>6285253
Time to sleep.
>>
>>6285253
>Could I make a foci with materials from different spirits, like for example stone from a mountain spirit or rock spirit and iron from a metal spirit?
>>
>>6285266
>>6285253

Sleep comes to you sooner than you expected it would.

Maybe the thoughts of wars would hold it off and haunt you, maybe the reminder of the Thunderhorn Elk's greatest strength would cause your mind to reply that blast it gave you, or maybe the story of the voice stealing Behemoth would make rest impossible, but you close your eyes and drift off to a dreamless night. No men slaying brothers, no lightning, no monsters from the darkest pits.

>You feel what you've learned expand your mind. Your spirit reflects this growth and a part of you connects paths and opens previously blocked energies.

>+1 binding potential. Instead of just one binding available, you can now wield the power of more than one Focus at a time. You can bind and unbind more as well.

>Limits raised open up new paths.

>Roll 1d00. Taking first three. I will continue this quest tomorrow morning
>>
Rolled 23 (1d100)

>>6285285
>>
Rolled 69 (1d100)

>>6285285
>>
Rolled 97 (1d100)

>>6285285
>>
File: pixel-cat-2020-11-27-6.jpg (447 KB, 1920x1076)
447 KB
447 KB JPG
>>6285288

You sleep.

A world opens up to you in your dreams. Vast and strange and familiar.

Through the land within you runs a strong wide river, cutting between rows and rows of leaning geometric mountains tall enough to reach the clouds above.

You feel right at home.

>23

You can't stay here too long. The bridge to this inner world is unstable.

>69

You can see three close mountains. The heart, the mind, the soul. Places of power and purpose and potential.

You can only choose one.

>97

You feel as if any you'd go to would be of great benefit. Things to do, things to see, things to learn.

But where, Totemist?

>Roll 1d10, highest roll wins. Choose between the Mountains. Mind, body, spirit.
>>
Rolled 7 (1d10)

>>6285435
Body
>>
>>6285452
Calling it, the hour has ended

Writing
>>
>>6285435

You need a solid foundation. The mountain of body is your choice.

You run. You run, feeling heavy and sluggish at first but it eases up the further you go, settling in to a steady pace until you speed up. You feel weightless and free when you arrive at the mountain, scaling it in leaps and bounds. The work has lit a fire in you.

>You feel just a bit stronger.

At the top of the mountain floats a silver saucer of clear shimmering water. It hovers at shoulder level, humming a light note that grows quiet as you approach.

The water is still and pristine. [blue]Pure[/blue].

>7

You drink from it, feeling a spreading cool invigorate you. It quenches and refreshes.

>You are a step closer to a greater potential.
>Your flesh and blood respond a little faster.
>Reinforcement totems are more effective.

>You must wake
>You may return later

>Roll 1d10. First three rolls taken. +1 for heightened focus after drinking from the water of life
>>
Rolled 4 (1d10)

>>6285468
>>
Rolled 5 + 1 (1d10 + 1)

>>6285468
>>
Rolled 3 + 1 (1d10 + 1)

>>6285468
>>
>>6285471
>5
>>6285473
>6
>>6285481
>4

In the moments before you fade away from this dream you hear a ghost of a voice. You nearly miss it, soft as it is, barely more than a whisper in the air.

>Stay strong.....return. The earth....name.

____________________

The morning greets you with the smell of herbs and eggs. Teacher Oranya had a pan of yolks simmering over a small heating rock and a sprinkle of slices on top. Your stomach growls loudly and you sit up and wipe the sleep from your eyes. Sleepily, you stretch and find that your body is in great condition compared to yesterday. Your body gives small pops as you twist it this way and that to start your day off and a content sigh slips out. Mmmm, you wish you had a jar full of that water. It works better than any salve you know of!

"Someone's had a little trip to their inner world," your teacher notes while stirring the eggs around and scrambling them. Shes got all her gear together already and must have eaten already. Dawn is just barely here so you haven't overslept. "Hope you found something nice and weren't just running around some barren field. If you tell me you were wandering about some empty place after all these years of my teachings as a Totemist, I'll have to consider you a truly unfortunate case."

You dive into details around the dream, explaining everything you saw and felt. She seems a bit relieved when you finish, rubbing her chin as you end it with telling her of the voice you heard. "I don't know what to make of it, teacher. Is there a spirit that speaks to Totemists through dreams?"

"...not quite like this, but it isn't impossible for such things. You'll remember I told you that potion prevents the worst to happen within your mind, but it won't stop all spirits from communicating, especially if they're benign and mean only to help. Seems like you've got yourself a friend already."

>Cont
>>
>>6285504

"I hadn't realized I was already so important," you say, puzzled over what kind of spirit managed to enter your inner world and reach out.

"Oh, but you are, Capran. You're a Totemist's pupil and begining to step into the world. You'll be meeting plenty of spirits, all kinds of things you can scarcely believe now but they'll seek you out for one reason or another. To be a Totemist is to be a bridge and an anchor."

You commit that to memory.

"That said, eat you egg and bind your focus, then let's be off to the grave. We've got a quarter of the way left and you need to walk into that place with at least one binding ready at all times. Strange things lurk around constantly enough that you won't have time otherwise to set up your gear."

>Choose your binding from the cloak, bow, or something new.

>Inventory: cloak, bow, hammer, knife, rope, sack, boots, shirt, pants, belt and gloves.
>>
>>6285507
Let's try out the cloak. We'll be able to build some charge before the fight as we walk.
>>
Work seems very slow today but plenty of deliveries in shop so I'll be back about 15 after. Taking the majority vote of whatever you all suggest
>>
>>6285507
The cloak
>>
>>6285507
>Bind cloak and Boots

If we can bind two things without getting tired I want to bind those two. If we get tired then I also support the cloak
>>
>>6285508
>>6285512
>>6285511

You go with something familiar, not much time to get used to something new on the hike to the Grave and your teacher wouldn't be happy if you took hours to figure out what a fresh foci bindings does. You skip your cloak on and press the antler of the Thunderhorn Elk to the cloth and recite the ritual of binding, feeling just a hint of begrudging cooperation (the elk must be pretty mad at you), and it shifts to the form of the Stormknights Proof. You don't too badly drained from it, much less than you were before, but progress is progressing and you're happy to make some. Hopefully you could snag yourself a feral binding at the grave that would fit nicely with something you've brought along. One foci means you lack flexibility and teacher Oranya would give you a other lesson about balance if you didn't correct that.

Exactly what IS at the grave anyways? You hadn't asked.

>Get some info about your destination. What bindings could you get?

>Ask about flying beasts
>Ask about beasts of the land
>Ask about possibly swimming beasts
>Ask about spirits that reside at the Grave
>>
>>6285520
>Ask about flying beasts
>>
>>6285520
>Ask about spirits that reside at the Grave
>>
>>6285520
>>Ask about spirits that reside at the Grave
>>
>>6285520
>>6285535

>Ask about flying beasts and spirits

While getting the tent collapsed and all things stuffed into your teachers pack, you pass the time by asking her about the grave, specifically what kind of things around the area that call the skies their home.

"This may be a dumb question but there aren't any dragons flying around the Grave, are there? I know the Nest is the side of the land they stay on but surely the dragons don't just keep to themselves there alone, right?"

Oranya grunt and shakes her head beside you. She's shoving a few bedrolls into the pack that seems to swallow the last of the luggage she'd brought along. "No, the dragons aren't kept there with some lock and cage, the world is full of them. We just have them kindly stay to one side of the land around us and not so much as a step into ours. Recent events beside, no dragon dares wander through the bounds upon pain of death or worse. You'll pay them a visit at the boundary one day but it won't be for some time. No, you'll hopefully not see much of the flying kinds of beasts or otherwise while we do our business at the Grave."

You sigh with relief. You can handle a drakeling now that you've got yourself a binding but a true dragon or even a wyrm would paint the land with your blood if it didn't eat you whole.

"Keep your wits about you though, Capran", advises your teacher with a low voice, "the grave attracts all manner of things ever since my teacher's teacher's teacher ended a behemoth greater than any I've seen and ripped its primordial spark out to leave the rest of its body as a warning. Some warnings just don't last forever, of course. Be especially wary of what makes the titans ribs as their nest. If I tell you to get your head down you do so the moment I say, understand me?"

"Perfectly, teacher!" You promptly reply. Honestly whatever has your teacher worked up like that gets you a bit nervous. She hasn't so much as described anything clearly but whatever flies around the grave must be awful.

"And if any spirit comes up to you, I don't care what it begs for or whatever mistakes it has in any pact it brings up, don't follow it and don't make any promises. You'll probably be swarmed by shadelings the moment any real threat is far enough away. Little buggers."

If you recall correctly, shadelings were sort of small elvish spirit born of shadows and quick to scatter at the first sign of danger. You think on that as you both set off again towards the grave and aren't bothered by anything the whole trip. Seems all the beasts returning to the mountains flocked towards the valley for a chance to grab new and old territory.

_______________

Some hours later, noon if you trusted the sun above, you both take your first steps off the mountain and onto the oddly colored short grass that leads into the rocky land of the ancient behemoths final resting place. It's very quiet as far as you can tell, and your teacher ushers you to follow her and not dawdle.

>Roll 1d10
>>
Rolled 6 (1d10)

>>6285546
>>
Rolled 2 (1d10)

>>6285546
>>
Calling in 17
>>
Rolled 4 (1d10)

>>6285546
>>
>>6285548
>>6285550
>>6285552

The noises begin shortly after you pass the first small stack of flat slate rocks and your teacher has the cane out and scanning your path for signs of life. In the language of spirits you hear mutterings of 'Totemist' and 'deal-pact' from time to time, which must be the shadelings or similar spirits. You keep up with teacher Oranya and don't fall behind.

"I didn't think they were shy from what you told me."

"They're not," she grumbles and sharply turns to look at a far stack of rocks and turns back to the trail. "They know better than to bother me now ever since the last one tried taking some of my supplies. Said it was toll for using its road."

Uh oh.

"Teacher, I can guess what, but exactly how did you deal with the uh.....grabby shadeling?"

Teacher Oranya cackles darkly and points down the path with her cane. "Told the stupid thing I'm a Totemist and made it a deal. If it could learn to fly before it landed I'd pay for the show."

Okay then. Not much worse than you had in mind. She'd sent you floating above head level and spinning when you tried to sneak one of her candies away as a boy of ten years old, and you were her pupil. Small mercies would have the shadeling dead on landing.

"I see we make the best friends for locals." You note, much to your teacher's amusement.

"Oh, just the thieving kind. The rest will stay away as long as I'm near you, but some might have forgotten the fear."

The voices call out around you, words coming from behind more stacks of rock and sparse bushes. 'No take from you! No take! Totemist peace!'

>Cont
>>
>>6285554
>6

The shadelings leave you be after passing a grey stack of rocks that rose a fair bit higher than the ones before and your teacher walks a bit quicker through the path. You must not be in friendly company now and you keep a bit closer to Oranya without the need to be prompted. She doesn't look anywhere that isn't forward and either side, so she's aware of you putting less distance between you both.

"Mind your sides." Teacher Oranya looks up at one of the far off towering ribs, the tips of them covered in some kind of grey color that you can't quite make out in detail. "No telling of some other things around these parts are quite so keen on leaving us be."

You nod, eyes still on the unusual patches of the massive ribs.

>2

And see something drop off from one of them, a rib closest to you, and the grey dot......stops. "Teacher Idon't suppose that shadeling you threw learned to fly? We've got something grey in the air up front."

Her response is immediate and two crackling spears of lightning manifest beside her. "I knew we'd have to deal with this, damn it all. Capran! Head down and don't make eye contact!"

>4

You duck down and feel the ground shake as something lands in front of you two with a crunchy thud. You narrowly resist looking up too high but what you see of the thing which dropped down from the rib is..... unsettling.
>>
>>6285558

It certainly is foul. The...bird? Corpse? What do you even begin to call this thing.

It spreads its wings wide and postures peers at you with an eyeless skull, some holes along its head flaring a bit in time with a heartbeat. What beak it has is some glossy black chitin covering its upper and lower halves and black quills line the back of this....creature.

"Ah wonderful," teacher Oryana growls out, not once taking a step back. "A welcome from the flock. How about you flap off back to your bone and don't come back down? Go on, tell your Queen I'm on Totemist business and don't have the luxury of time for now. She can send a proper messenger and not some scavenger pest."

The tone and authority your teacher uses doesn't seem to mean much to the avian spirit. It just....stands there with its wings out and you still don't look up.

>Roll 1d10, taking highest of first three rolls
>>
Rolled 10 (1d10)

>>6285565
>>
>>6285568
Let's go
>>
Rolled 71 (1d100)

>>6285565
>>
Rolled 2 (1d10)

>>6285576
AGAIN
>>
Rolled 8 (1d10)

>>6285565
>>
>>6285568
>Critical success on a reaction roll

>2fast4u turkey leg

Writing soon, works over and heading home
>>
Your teacher's hand is already on the horrible neck of this creature, her thumb digging into one of the holes along the length of it, and jerks her arm to pull it hard as its beaked mouth snaps at your face. Your head is up, eyes on this thing despite your Oranya's warning not to make eye contact but you don't think that matter anymore when an attempt to attack you comes into play. You flick your eyes to her and you see her face twisted in a snarl. Looks like she agrees.

"You DARE attack a Totemist's pupil? You think you can just make a meal of MY protege?!" Oranya roars at the creature in her grip, bringing her spears of lightning to aim at the thrashing head and body. "Take your stupidity with you to the Dark!"

With a resonating boom, two wide holes are made clean through the head and side of whatever this 'pest' is and you step back when she lets go of it with a flick of her hand, wiping her fingers off on her pants leg. You cast your gaze down at the stump of its neck and the scent of charred skin prickles at your nose. Some black sludge spurts out once, twice, then a third time before it ends, the color going from a weirdly oily tinge to a flat sheen.

"Great Spirits above, what IS that thing" you ask, covering your nose and staring at the holes your teacher made. "Smells as bad as it looks!"

She nods and looks up at the rib towering where this ugly thing came from. You look there as well and see the grey mass on the tip begin to spread out along the ivory white, none of it dropping down to pay you a visit thankfully. One was enough for you to want nothing to do with more.

"One of the Dark Kin, so they call themselves, but I've bound another of this flock and found them to be named 'ichor wings'. They've a Queen I was sure knew better than to let one of this bit of nastiness so loose off the leash." Oryana grumbles and points her cane at the rib, clearly to warn the rest of them that she isn't afraid to add to the body count, and yells to the 'ichor wings' high above. "I better be seeing her for a chat before nightfall, you hear me?!"

The grey mass just keeps crawling around on the ribs with no answer for her.

>Cont
>>
>>6285613

"We'll be seeing more of them soon now that I've killed one of them but nothing to worry about." Teacher Oryana huffs, kicks the corpse and then makes her way along the trail again. You won't be getting any binding out of this now that shes killed it and decided to let it stay there like discarded trash. You don't blame her. You're not sure you'd want any crafting material you could salvage from it. The smells would seep into anything nearby, and you don't want to find out what it would take to remove it from the workshop. "Come now Capran, keep with me. Let's find you a good binding and then be out of this place."

>Ask about what she'd recommend
>Ask about the flock
>Ask about the Queen
>Ask something else?

Calling it in an hour
>>
>>6285616
>Ask about what she'd recommend
>>
>>6285616
>Ask about what she'd recommend
>Ask if there's other "Queens" like the one of the Ichor Wings
>Ask if there really exist spirits from the Dark and why, if they're Ichor Wings they're so eager to claim to be from the Dark
>>
>>6285616
>Ask about the Queen
>>
>>6285616
>>6285618
>>6285631

"I'd like to at least know what I'm in for," you say, a bit of urgency to have some clue what would be jumping out at you seeming more than fair. You balk at the idea of that 'ichor wing' not being the top of the food chain, and suppress a shiver as images of bigger and nastier things eating their fill of that disgusting body. Another good reason nobody comes near the Grave just keeps adding to the pile you started counting. Distance, natives and dangers. "That's the first time I've even heard of any queen around here or her flock of corpse birds."

"Not much to find around here that isn't some thrall of the Dark Kin Queen. I suppose we might find some spirits around that are spared their hunger but the best we can really hope for is that little outburst from the ichor wing earned us an apology."

"That being...?"

>10

You get your answer soon enough as the sky above you darkens. Maybe you shouldn't ask so many things, you might have to learn in ways you really don't like.

Circling you in a storm of flapping leathery wings led by a truly giant specimen of some kind resembling possibly the alpha of the fliers is what can only be more ichor wings. They swiftly dive in a downward spiral and surround you on all sides, silently tilting their heads this way and that with their wings spread like the one your teacher had killed. Maybe it's some kind of defensive display like normal birds do but you shouldn't rely on what you know of regular animals to figure these things out.

>Cont
>>
>>6285664
Your teacher stays still. You follow her example. Nothing moved to attack and until you are told otherwise, you return the favor. You don't know if teacher could slaughter the whole army of these things but they outnumber you both far too much for any reasonable retaliation on your part. Teacher Oryana would definitely be giving the Ladies of the Peaks a piece of her mind. Maybe even blast one of the mountaintops with her spears until they came down to meet with her.

"Aaaalright then," you say as even more of the flock come to join the first wave, their kind joined by an ever growing number that makes everything seem worse by the second. "I don't suppose you killed something important to these things, did you teacher?"

"Not even close. They haven't got a care for anything but their queen and I'm sure she's going to be showing up right about now. Remember, do not make eye contact. Even if she grabs you, do not look into her eyes," and with that she glances into the sky and shifts to a more combative stance.

The closest of the flock on all sides turn their heads up and let out a high pitched note that sounds like some kind of whistle, getting your attention to focus upwards too, and you see it.

The queen has come.

>Roll 1d5, first three
>>
Rolled 3 (1d5)

>>6285678
Oh fuck
>>
Rolled 3 (1d5)

>>6285678
>>
Rolled 5 (1d5)

>>6285678
>>
>>6285691
>>6285698
>>6285719
>3
>3
>5

You keep. Your. Eyes. Down

This isn't a Lady of the Peak. Her presence is too sharp, too heavy, too.....something. You've seen Lady Earest before, chatting away with your teacher back and forth like friends, and this isn't anything like Lady Earest and you bet nothing like the other Ladies either. The queen lands in silence, perfectly so. There wasn't even so much as a tap on the ground.

A predator, realize. You thought it would be something like the queen bee of a hive but this is clearly some kind of spirit that either ripped its way to the top or was born there. You didn't know anything but a behemoth could scare you like this.

"You've come again, Totemist, and brought a youngling this time."

Even the queens voice alone is something like the whisper of death. With a tone almost demure it begins to walk on bony, knuckled wing joints, still silent, still making your hair stand on end.

>3
>You are beginning to Fear

" How...splendid."

"I'll thank you not to eye him like a prize, and remember this well, I didn't take kindly to one of your rotten flock trying to snack on him," came your teacher's curt response, "and I know you're here to put the scales back in order. You'd better not have sent it down to pull some kind of stunt with him, much less me. We're here on orders from the Ladies and not to have you shower is with gifts as some pretext for whatever it is you want."

"Oryana. You know I'm craftier than that. I can do so much better. Gain so much more than just leveling the scales." The queen circles behind you, pausing at your back, and you can feel breath on your hair.

She's too close. Too close to run too close to get away too--

>3
>Your Fear grows

Teacher Oryana moves to put herself between you and this walking nightmare, her hand against your back, steady and solid as her iron will how can she look at this thing your eyes are on the dirt beneath you how can you run how can you flee

>You feel a Whisper
>You feel the Dark
>You--

"Get away from him. Now."

The Queen -run run run run run run- laughs a laugh of midnight and things that live in the darkest dark. Things that have lived for so long in those black corners hidden away until the sun was just another light that no longer had the power to contain it to the shadows.

>Cont
>>
>>6285757
>5
Your cape, your first binding that marks you as a true Totemist, flaps on its own and sends a jagged line across the ground just behind your teacher's boots with the angry snap of electricity. You nearly jump out of your skin and flee like some cowardly babe fresh off his mother's milk. You whirl around and meet your teachers back, blocking sight of you from the Queen and her cane pressing I to the chest of this living shadow. It comforts you, sets your mind at ease just that little bit to realize that two lines have been drawn. Your teacher, slayer of dragons, and your cape, your fear-breaker. Then, you remember how its power works. You'd been wearing it your entire walk since this morning.

>Your Stormknights Proof is at maximum charge.

"Mmm? What's this now? Your youngling has quite the cloth on him. Let me...take a look."

"You WON'T be doing such a thing!"

Teacher's staff jabs into the body of the queen and pushes it back far enough for her to swing it back as a final warning. The message is clear. No chances left.

You stammer out what words can come to you and take a breath for what feels like hours, filling your lungs with sweet air, and get some spine back in you now that you aren't swallowed by an ancient terror that preys upon your instincts.

>Fear subsided.
>Your Soul is no longer being watched.
>You grow, even now.

There is pure silence now save for the thrumming energy of your cloak and your teachers hands clenching her cane Foci like a vice.

"You've had more than enough chance to stop making as ass of yourself, Yvorro. You want something, I know you do, you always want something, so get to it already and stop trying to poke my pupil with curses. He's had his potion years ago."

....you were cursed? When? How? Was it the Fear? Was that the grip you felt on your heart?

"Teacher Oryana, I... I'm okay." Your mouth is still dry but you're quickly recovering. You never learned much about curses yet but they feel awful.

"Hush, just keep your eyes from her own and you'll be even better. And as for you! You've gotten quite bold to pull this trickery of yours. Didn't my master rid this place of two behemoths for you? Is THIS how you think pacts are kept between Totemist and spirits?!"

There's a noncommittal hum from the Queen as she resumes pacing around you both, matched by your teacher that circles you to keep herself up as a wall. "The Dark Kin do not forget but we are so very fond of secrets. You didn't tell us you had chosen a pupil, much less that pupil has already claimed a spirit more a force of nature than most of the mountain court. Tell me, how did you slay it? What tool did you use to trap and kill one of the Old Guards of the Great Winds court?"

>Tell the Queen
>Keep silent
>Other?

>Writing in 1 hour
>>
>>6285781
>"I don't give secrets for free, and even less to spirits that wanted to curse me"
>Keep looking down
>>
>>6285795
This
>>
>>6285795

>>6285781
"I asked you a question, Ichor Wing Yvorro. You will answer me and to hell with you and your hunger for secrets!" Your teacher has an edge to her voice that promises swift pain for the Queen and gets in her face as much as she can. you can't think of any time you've seen her so angry at a spirit and it feels good for her to defend you like this. But you want your own words against this spirit and you want it to know you've got your guts back "Tell me! What could you do now to set the balance back? You think you have something to make good on your deal with me after this?!"

"I have all kinds of hidden things even the sun can't see, you know that well," comes the cryptic and smooth reply you're beginning to think is more for her own amusement than something she'd say to calm Oryana down, "and you are right, I'll admit, it may put me in some debt now to ask but you know me. Secrets are my trade. My calling. My essence. I could settle the debt for the right but of information. A treasure trove of untapped gems in a cave only I know of, a long dead Behemoth's old lair -probably filled to the bring with all kinds of trophies- just waiting to be found by you both. Ohhhh or maybe he'd like to know what that girl thinks of him. Human men do love to know the heart of the girl to catch their eye! Plenty of things to make us even. I'll even make your side of the pact a bit looser, Oryana, as a token of apology for stirring up this but of trouble~"

>Write in

"I don't give secrets for free, and even less to spirits that wanted to curse me."

Teacher Oryana gives you a long look of concern and you keep your eyes down, still following her orders, but you refuse to not be a part of this back and forth your teacher and the queen have going.

"And I can ask what she feels just fine. "You continue with your voice raising just a bit with every breath, overcoming that lingering fear still trying to worm it's way into your heart. "I'm a man of twenty years, a Totemist on top of that, so you don't need to think you can just try to curse me and I'll stay quiet while you go on about deals and secrets and debts!"

>Roll 1d100 + 10
>>
Rolled 5 (1d10)

>>6285826
>>
Rolled 40 + 10 (1d100 + 10)

>>6285826
>>6285828
Wrong dice bud
>>
Rolled 99 (1d100)

>>6285832
For fucks sakes, idk why I'm getting so confused
>>
>>6285834
Ha
Hahahaha
>Nearly max possible super crit on a negotiation/stand off with a Great Spirit

Silver tongued Osyki lives again
>>
Rolled 57 + 10 (1d100 + 10)

>>6285826
throwing the last roll just for fun
>>6285834
sick roll man
>>
>>6285838
>>6285845
It's not me, it was Carpran wanting to get his dick out
>>
>>6285826

You must have balls of iron to stand your ground against something that just recently turned your instincts against you, something far older than maybe even the Ladies of the Peaks themselves but damn if you're going to just stay quiet like some child while the adults are talking business.

You are a Totemist. Time to prove it.

The most stupid little plan forms in your mind as you raise you head up unbeknownst to teacher Oranya and your eyes find the mask this queen wears over its head as your resolve grows. Why bother looking down if its face is hidden away behind some metal cover?

You lean towards the mask itself and inhale. You catch the attention of spirit and teacher, the former the taken back at your brazen and solid stare, the latter and more important of the two about to move and be your cover.

>109

And you speak your damn mind.

"Do you have any kind of idea how little you have to offer my teacher, nevermind how worthless some secret treasure in some far off land is, and then actually try to bullshit your way into trading secrets about this and that with me? Do you think you and your nasty birds have something I want?" Instead of waiting for an answer you keep going and press your advantage while you've shut this queen up. "You don't even know how easy it is to summon a spirit of knowledge, and one that uses that knowledge to trade like coins isn't much harder. I could have a ritual up to do it in half the time it took just to walk here from the border of the Grave! You curse me, in front of my own teacher!? Are you the Spirit of Poor Decisions?"

The queen is still. She doesn't speak and neither does your teacher. Oryana may have your hide later but you deserve this right now.

Raising your voice to almost a roar has this queen of the Grave apparently taking you less as a child and more someone your role as a Totemist demands. "You think you have something so precious you'd pick a fight with me and go on about an even trade when you want to know how I got my first binding? TAKE! A! LOOK!"

With that and you spitting out the last words, great arcs of violent energy claw at the ground around you to make a circle, forming blacked sand at the feet of the Ichor Wings that surround the three of you and end with a particularly strong bolt stretching out from within your cape to hold a few tiny inches away from the mask this secret dealing dark skin wore.

"I hunted it down well enough for it to give me my true entrance to the world of Totemists. You are going to respect that and I don't care if I have to show you the way I earned this spirit personally. Do. You. Get it?"

>Cont
>>
>>6285859

Seems like you made a damn good point if the way the queen leans back and further from you both is any kind of sign. You don't break line of sight with the mask even once and your teacher glanced back and forth twice between you and this spirit. She's even lowered her cane.

You should have had less patience for this earlier. Speaking of patience, you're on the clock.

"Now, if you're done here, and I hope you are, we have something urgent we need to be doing. Move aside. Single bound spirit or not you have nothing I want unless you can pull the essence of a behemoth out of thin air."

All is quiet.

And then the queen laughs. And laughs. And laughs some more, shoulders shaking and doubling forward and she clutches her sides with two human-like arms that split off from her wing arms, the sound like a bat cry mixed with the highest note of a flute. "Oh, OH, young Totemist how you take after dear Oranya here! So patient when it counts and yet, thank all the world and the night itself, you have a spine and use it like any good student of hers should be! Oranya you are a treasure to bring him here and not some pit of snakes to stop those worrying fledgelings! Hahaha, oh yessss you are going to do great things on your life!"

You don't share half of the amusement she's found, but she laughs some more and speaks between gulps of air.

"Ah, how refreshing to know you take so well after your teacher, it brings tears to my eyes, covered as they are by this suppressing sheet of metal. Nevermind some cave of wonders, you deserve something no amount of gems can compare to!"

>Cont
>>
>>6285906

"I said you didn't have anything I want," is all you reply, firm and unyielding to this giggly witch of a spirit.

"Oh, but I do! After seeing your grit I can't just be satisfied with you going off to find a binding in just ANY lair of beasts more forsaken than I!". With that said the queen slinks closer and produces a scroll of flat shadow, handing it over to Oryana who darts her eyes among you, the scroll and the queen. She makes sure to have you in her sight and quickly opens the parchment to speedily read it with a gasp. That must be some kind of deal she made with this queen but you can't guess what had been written on it. "I'm sorry to say but you've made a good show of having the sense to stand your ground in the face of even a spirit as old and learned as I am. Call it good will but I'll offer sincere advice. Don't pull the same trick again until you have the power to stand alone against half of my horde around you. Try rounding up a good half dozen or so bindings and be able to wield them all at once."

"Yes, yes, free advice how generous of you, but I'm still in need of a binding and my time is being wasted."

"We can't have that now, can we?" The Queen lowers herself a bit to stand her human body, or some kind of false body maybe, face to face and almost nose to mask, no closer but no farther. "I heard plenty about the little task your highest Ladies of the Peaks gave you, even having the nerve to say your teacher should hurry up and train you harder, faster, to turn you into a wall they can put on the Nest border or to block the threat of Behemoths. Know this, Oranya's pupil, Capran if I've heard the dark speak true, the majority of them will not fight alongside you and your teacher as the precious Lord of the Winds did with her own master. They cannot imagine themselves in harms way, no matter what comes from their messengers or their own mouths. Consider it....an open secret among us spirits who border the mountains on your side and the dragon nest on the other. When it is time for you to be called to defend your home, remember that it won't be enough if you can't match what they throw you at. Maybe it won't be a Behemoth the first two times but those come around now and for reasons even I don't know. You can't be sure those Ladies will all care about the timing as Earest might."

The three of you just stand there and look at one another, but you won't let this spirit have the last word.

"Awfully willing to chat with me on some sense of equal footing now that I've had enough of your curses and crap. If I have to visit this place again I expect you to have this conversation memorized. Now, for your information, you can ask teacher Oranya how exactly I bound the Elk, a pretty significant Guard of the late Kord of Wind if your word can be trusted, but I won't speak a word of it until I return and even then I'm not sure I'll be in the mood to tell it."

>Cont
>>
>>6285910
>>6285910

The queen finally says nothing to that, but instead turns her gaze to your teacher and brings forth a nail dripping with ink blacker than the shadow scroll itself. She takes the scroll for a moment, flickering her nail quill at blistering speeds and returning it with a chuckle. It is read, reread and read a third time but your teacher doesn't seem to believe what she sees.

"You're squaring all debts and calling everything even? You lose so much by doing this, not to mention you opened up the bargain to give me extra room to negotiate! It's nothing like you at all."

Again the queen laughs, gentler this time, at a joke only she and perhaps your teacher knows. "Not as much as you may think. By the by, I do apologize for that silly clause in the deal about your name cursed to be mistaken between the truth and that faux pas you made when your master told you to introduce yourself to me. It seems as though effects spread a bit too far and I've heard your pupil slip it up as well. I suppose the cats out of the bag now, he should be fine now but I feel it may stick with him."

"What?" You blurt out and feel the flame in your chest coming back hotter than before.

Teacher Oranya..... Oryana? How long had you been messing her name name up like that? Even the queen made the mistake and it was all from a curse written in a pact? You decide then that you've had far too much exposure to curses for your whole life and make a not to yourself to build at least three totems to resist them the minute you return to the workshop.

Teacher Oranya just shrugs and pulls a face. "I've honestly gotten so used to it that I barely notice. Its been years."

You're going to make five, just to be safe.

>Continued tomorrow
>(I totally didn't just notice I've been misspelling my own character's name this entire time and coming up with a valid reason for it like a dumbfuck. Just in time for net to start lagging and captcha getting angry at my lack of sleep)
>>
>>6285931

Today has been.... something alright. You've demanded your respect from some kind of spirit that peddles secrets as their trade, earned yourself some gift or such from it for doing so, and come to find out that curses have been played on your teacher through a deal made long ago between it and your teacher. You are going to be busy making totems to ward off things like this and triple check any bargains you make with spirits. Apparently names can be cursed!

Teacher...Oranya. not Oryana.

You have to refamiliarize her name now thanks to finding out everyone messes up her name because of said cursed deal. How embarrassing.

Now, as I said before. I do owe you a gift after all this, especially when your pupil gives me a good laugh like that. Nevermind hearing how he bested an Old Guard and bound it, I'll have you tell me the story with a fair trade. Do call me through the foci any time to get that sorted." The Queen circles you both again, something she just seems to do while she talks and you stare at her with a frown. "And as for you, Totemist Capran, I did say you had earned a little something and I'd be a liar if I didn't make good on that."

>Demand two prizes
>Refuse
>Ask your teacher what she thinks
>Other?

Be back in an hour
>>
>>6286121
>Ask your teacher what she thinks
>>
>>6286121
>Ask your teacher what she thinks
>>
>>6286121

Just like always, when you aren't sure of what to do, you should get the advice of someone more experienced. You tap on your teachers arm while she reads the black scroll one more time with your knuckle. "What would you do if she offered you some gifts, free of charge?"

You both turn your eyes to the Queen and hear the wisest words ever spoken come from teacher Oranya.

"Well, if she's so generous, ask for the best gift first then work your way down."

"There's never been a better teacher!" You say with a smile, knowing exactly what she means. "Art of the Deal: chapter four?"

"Oh no," comes Oranya, "chapter six. We want a jackpot and she's racking up debt slowly as we spend time here and not getting a binding. Even if she leveled the scales, I'd say time is precious."

You think to chapter six and your smile grows.

"Well she did say I deserve something no amount of gems could compare to."

"I do actually know what you're quoting, by the way, I helped her write half that text myself." With a huff of amusement, the Queen crosses her arms and stops to stand where she first landed. "I did say that, yes, and I will give you something beyond that value. We can discuss further deals after this, should you be in need of juicy gossip or ancient secrets, but I'll trade evenly as I did with your teacher. No funny naming curses included, of course. It was something of a joke between us anyways."

You and teacher Oranya meet eyes and she nods. "I'd personally milk this chance as much as I could since she's a slippery one when she wants to be. More annoying to deal with than a Spirit of Knowledge but she knows more than most of them and will faithfully complete her side of the bargain as long as what you offer is fair. Might as well see what her menu looks like. I'd say ask her for a really juicy Binding from her horde or Foci material."

"It's quite a list, I assure you. Take any of my flock, make a deal in your favor, ask for any secret of man and spirit -and that list is long as well- that I can share, and I can even tell you some things that haven't even come to pass yet. The Dark hears whispers of many things and many are ignorant of how close a shadow truly is."

>What will you take? It may seem like she only repeated her offer but the queen gave you hints as to what she's capable of and what she's willing to give away.

>Foci material
>A significantly powerful binding from her flock
>A Dark secret
>A secret of man
>A secret of spirit
>Treasure location
>Write in?
>>
>>6286144
>Foci material
>>
>>6286144
>Foci material
I wonder what sorts of bindings we could make with jewelry. Like an earring or something.
>>
>>6286144
>Foci material

I need a 1d100 +10
>>
>>6286144
Actually if possible I would like to change my vote >>6286153 to
Foci material and in exchange for a binding I'll tell you how I got my thunderhorn elk, how I got free info from a spirit, (the queen herself telling us that the elk is an old guard), and something new I recently learned about my teacher and not just that she was cursed, (simply that her name is something else than what we though it was)
>>
Rolled 40 + 10 (1d100 + 10)

>>6286166
Guess my write in came just a bit too late, oh well. Would have been cool if it worked and didn't piss her off
>>
>>6286168
>>6286169

No worries there anon, you can always sweeten the deal once you know what foci you'll earn with the rolls
>>
Since this is a pretty significant roll I'll hold off until we get 2 more
>>
Rolled 91 (1d100)

>>6286211
Good thing I decided to check in on this quest real quick
>>
Rolled 96 + 10 (1d100 + 10)

>>6286211
>>
>>6286173
Oh shit, didn't saw your name so I didn't rolled, glad other anons got it
>>
>>6286169
>>6286212
>>6286224

We are going to make Oranya SO proud
>>
>>6286169
>>6286212
>>6286224

>50
>101
>106

You came here for a binding and while a free one sounds good and all...you don't really like the idea of a corpse bird that reeks of sour milk being one of them. It definitely doesn't fit your idea of a great Totemist to have one of them bound to your knife, boots and especially not your cloak.

"I don't suppose you have anything for Foci crafting do you"? You ask with some small hope you could maybe get something not as... disgusting. "You know about me and I've introduced you to my cloak, so you must know it was an excellent Foci gift from a Lady of the Peak."

>50

[b]"Why of course. How could I forget one of the Old Guard who drove me off the mountain for trading secrets to spirits not quite welcome in his land."[/b] The icy tone she has now most certainly leaves no room for humor anymore. [b]"Yes, I do remember them chasing me down the slopes not far from here. I really wish I could thank Oranya's master for killing the Behemoth which left me such an excellent spot to call home. You too, Totemist. I'm...quite grateful you bound one of them."[/b]

>101

"You know, you can always thank me with some really special gifts. If you mean what you say, and I hope you do, I'd just love a good essence or catalyst." A step closer get you an interested tilt of the queens head. Seems she's curious where you're going with this. "In fact, if this 'Old Guard' had to be sent just to drive you off the mountain I'm sure you must have an amazing pile of treats just tucked away collecting dust. It would be a shame to just leave them alone when you did promise me a hell of a gift. Might as well put that on the table, right?"

"Aim for the sky indeed," Oranya mutters with a chuckle.

"It would also be great if you to point me towards some beast or spirit I could make a binding with. Maybe something that bothers you I could get rid of or maybe-"

>106

[b]"I'll do even better."[/b]

"-you...have..."

[b]Yes, I have many things just building up and nowhere to go, and I'm aware you're searching for a good hefty bit of power to keep those simpleton sisters on the mountain from worrying their breezy little brains into a fit. Why don't I give you a juicy little something to help you on your way towards killing off as many Behemoths as you can? It may be a bit much for you now but I'm sure you'll grow into it before long."[/b] With that, the Queen leans back, 'face' to the sky and makes an echoing cry more like the sound of a choir than the high pitched whistle her flock made before her arrival.

>Something....stirs.

>Cont
>>
Fucking syntax errors why can't the text box just have a god damn setting

>Writing
>>
>>6286283
I believe it's because your ID changed; QM formatting rights are tied to the ID you make the thread with unfortunately
>>
>>6286281

>Something has come.
>Something stares.

"Capran, eyes down. Now." Oranya orders swiftly and has her cane back up. The Queen chuckles. [i]so does the Other[/i].

>Something Other than You is interested in this Deal

"We agreed no spirits but us would be part of our deals, Yvorro!"

>Something Other than You Something Other than Oranya clearly answers the Lingering Question

[red]You are not part of that Deal, young Totemist[/red]

[b]Just as it says! He's not involved in the fine print of your deal and I know you've had a look at the revisions I made. Signed it yourself too just minutes ago.[/b]

Your teacher is having none of it, her spears blinking into reality with their usual ferocity. "He's not ready for a Deal with that thing!"

"Teacher whats going on here?"

[red]No Deal. A Gift is freely Given by one Party[/red]

You feel it somewhere deep down inside yourself.

This thing, this voice, this feeling...

It's ancient beyond age.

>Cont
>>
>>6286286
Seriously? Damn. It makes sense but also doesn't
>>
>>6286292
>Going to have to improvise my syntax usage for this newfound issue

"Yvorro, make your call." Your teacher demands, spears aimed center off mass at the queen who just doesn't seem to mind the threat. She has full confidence that whatever happens next is no harm to her. "He is NOT to be brought into your business without him being taught the rules in advance!"

________
Young Totemist. You have been Given a Gift. You Require Power. You have the Potential to Master it. So it shall Be.
________

Shadows creep along the ground like insects to spread in a circle beside you, some inky blackness seeps deeper as more shadows join until it becomes a pool as wide as your arm is long.

It is unfathomably deep.

________
You will be Gifted, Young Totemist. Take from the Dark
________

"Is that the...! Yvorro are you MAD?!" Teacher Oranya yells, snapping her gaze to the darkness, to the queen and to you. "You can't possibly expect me to believe you want him something from the Vault for free!"

Remaining still and laughing to herself is the Queen, waving Oranya's anger off with her humanoid hand.

(("You should, dear Oranya, and I mean it honestly. If he wants a suitable gift, he can simply reach in and grab some bauble or blade. Do not worry. Nothing in there bites. Anymore"))

________
Choose soon, Young Totemist. The Vault lures all manner of Things and Other
________

The message is clear.

>Bauble
>Blade
>Beast
>???
>>
>>6286296
>Beast
Me wants exotic Foci
>>
>>6286296
>>Beast
>>
Calling it in 30 in case there's a majority for other options and also some customers do not understand I'm not the clerk
>>
>>6286296
>???
Mystery option every time
>>
>>6286296
>>6286299
>>6286301

>Beast

"Capran, listen to me, do not put your hand in there! You may think this gift is truly free but that's not how a Deal works with any Ichor Wing, especially not the Queen!"

(("How droll, Oranga. I thought you knew I don't give gifts and play pretend it was a deal."))

"Your Vault is a prison too, last time I heard."

The queen sighs and waves her hand again. (("Yes, but times change. Its been years since that dragon you caught was thrown in there and I've taken great care to....reform it."))

Reforming a dragon sounds a bit more literal than just a punishment being carried out on a dragon of all things but you're curious now. It would be pretty cool if you could get a dragon out of all this. Maybe....

"So you said nothing will take a bite of me, right?" You ask and lean over the pool. "You give your word on that?"

"I won't say it again." Your teacher is stern, unwilling to allow any foolishness on your part in the face of the current events. You hazard a guess shes seen this before, maybe she was on the receiving end of more than just a curse on her name for some slip up during a negotiation. Well, you haven't been offered any pact so you can have a bit of leeway.

(("Totemist, the words 'Free Gift' is as law to me in this as a pact written between us would be. I wouldn't risk violating that kind of power even if I had two lives "))

A plan starts forming in your head.

>Roll 1d100. Highest roll taken. 1 hour
>>
Rolled 27 (1d100)

>>6286342
>>
Rolled 17 (1d100)

>>6286342
>>
Rolled 71 (1d100)

>>6286342
Please be a good roll...
>>
>>6286342
Best of 3?
>>
>>6286376
You asked before the hour was up so I'll let you roll for it
>>
Rolled 65 (1d100)

>>6286342
>>
>>6286342
Okay, good, glad to hear."

"I mean it," says Oranya, cane pressed against Yvorro and her eye on you for any stupid moves. "She may be under the power of her word but nothing in that Vault is. You'd be unharmed but that's not the same as untouched. Some of her treasures are bound to be cursed far worse than you know. Don't be a fool and keep your hand out of that."

"But teacher-"

"No buts! You're a man, Capran, not some child who should be whining they don't get candy!"

(("Oh let him just have his gift already, you old nag. He can't dig out something worse than you did."))

"You sure about that?" You suddenly ask, a grin on your face and you ready yourself to do something either very clever or very stupid.

(("...what?")) "What?" Both Oranya and the Queen ask and you spring sideways and dive your hand into the black.

>71 (+10 for Free Gift bonus and access to the Vault with the Protection of the Dark from all harm. The Other Declares You to be Worth this Prize. +10 (20)) (91 total)

"CAPRAN WHAT DO YOU THINK YOURE DOING?!" Roars Oranya as she snatches your cloak to pull you out of the pool. "DID YOU NOT HEAR ME?!"

(("...boy."))

"Oh what's THIS?" you playfully ask once you feel a great tug back on your arm but it seems this pool won't allow you to get dragged in. "This feels like a bit one!"

(("Boy. Take your hand off those!"))

________
He has Chosen his Gift. None may Intrude
________

The queen shakes and stomps her monstrous knuckles against the ground. (("I never said he could have two! And those are NOT a part of my Vault!"))

________
The Vault Belongs to Others. Kin You may Be but It is under Our Rule
________

>Cont
>>
>>6286390
Oranya tugs you hard but your arm doesn't come an inch out of the pool despite her yanking and strength. You may have upset her but you're gonna take what you can. In fact, whatever you've grabbed seems to be pretty important. Yvorro will think twice about how she speaks to you next time if you have anything to say about it, 'Free Gift' and balance and debts be damned. Your teacher drops her cane and grabs your arm with both hands and HEAVES-

________
The Dark Honors this Choice
________

(("He can't even use that yet! He isn't blooded in our ways and he walks the Light!"))

________
It is Final
________

You use your teachers own strength to help as you puuuulll back, arm slipping out of the pool. With it comes your prizes.
>Anons, since this is pretty significant and the effects of earlier crits have led to this, you deserve to have a great opportunity.

>I need at least 4 rolls in an hour.
>1d100 +20

>May the dice guide you well
>>
Rolled 27 (1d100)

>>6286408
>>
>>6286411
Guess I'm done rolling for the day
>>
>>6286412
If we can't get four rolls in the hour timeframe, I don't mind anons multi rolling
>>
Rolled 77 + 20 (1d100 + 20)

>>6286408
>>
We're at 15 minutes til cutoff so I'm going to let people roll multiple times so we're not stuck waiting another hour. I've got a couple more updates on me for tonight before I'll have to get some sleep
>>
Rolled 36 (1d100)

>>6286415
Wasn't referring to multi rolls so much as how bad the last few have been.

>>6286430
Guess I'll give it another go though
>>
>>6286434
Yep... should've cut it while I was ahead
>>
Rolled 2 + 20 (1d100 + 20)

>>6286408
>>
>>6286411
>>6286416
>>6286434
>>6286440
We narrowly missed a 1 so I think calling it now is a mercy

Don't worry though anons, the boosted 97 is within the range you needed to keep both gifts. If you didn't make it I'd have to limit what you got to just the Foci. Although you voted the beast option, your priority would have gone to the Foci since that won the first vote earlier.

Writing!

I might be too merciful to you all. I should start asking for rolls more and skip bonuses
>>
>>6286442
Apologies anons, I had to take a trip to the store. Back and writing
>>
>>6286457

>>6286408

Grasping your arm much like you to it, this...thing... its thin, bony talons are curled tight and desperate as you pull it through the pool. Any worries you had about the portal being too narrow are proven wrong as the black watery substance spread wide, shuddering as it disgorges some distant cousin species to the Ichor Wings.

Out scrabbles a dark gray-blue and eyeless avian of some sort, eyeless much like the winged horde around the three of you, semitransparent bat like wings flapping out from its thin arms and dry gasping sound come from it's awful hook mouth, and in doing so takes its first breath of air outside that Vault for what could be centuries.

You aren't entirely sure it should have been brought out. It looks more emaciated than any of the Ichor Wings...which are emoting oddly with their heads swaying left to right. Curious.

(("Of all the things,")) Yvorro hisses, voice low and dangerous, (("it just has to be a --------"))

"You Others have a WHAT?"

Oranya is livid. Her face is red, eyes wide as she aims her electrical spears at the creature you pulled out instead of Yvorro, harshly pulling on you to get you behind her but it has your arm securely in its grip. "I'm telling you once, --------, unhand my pupil or I'll send you directly to Hesheza Zahn!"

________
No such Act will be Permitted. Hesheza Zahn is not part of this. The Young Totemist has Chosen his Prizes. He will not be Denied.
________

This Other thing and your teacher speaks some name you don't know but you feel it holds a heavy and great meaning to everyone here. Should hold meaning to you as well you think. Feel. Know.

>It is agreeable. It shall serve its sentence in obedience to its betters. No matter how long it takes.

This thing shrinks in on itself and seemingly cowers at the voice you all less hear but sense from everywhere at once. Not quite like the Other but more from a different side. A somehow more familiar side.

"This is ridiculous!" Your teacher fumes and her snarling temper only slightly lessens. "It shouldn't even be ALIVE!"
>>
>>6286496

The mask of Yvonne moves to be a mere foots distance from whatever this creature you freed is, a thrumming flat note echoing from deep within and coming from behind her mask. The Ichor Wings all around resonate with the same tune and many of them lift off and fly back to the tip of the ribs overhead. Some stay, notably the ring closest around you all, until the others have flown off before joining their ilk above. ((On that I agree, but I'm not entirely privy to the vastness of the Other side and what They deem suitable to keep within. I can only promise that -------- is bound to laws and deals I can't even begin to list in full. Its very much still a prisoner and it appears your farthest predecessor has deemed your pupil capable of some kind of rehabilitation. Or you, by proxy."

________
All is Complete with this Giving. By Wills Ancient, Dark and True this is Done and none may Violate this
________

"This. Shouldn't. Be. Happening. He can't be expected to reign a -------- in like some hound!"

>What is a --------?
>What's this thing you have in your hand that you grabbed as well?
>What is the Other?
>What or who is Hesheza Zahn?
>Write in
>>
>>6286498
>What is a --------?
>What's this thing you have in your hand that you grabbed as well?
>>
>>6286498
>What is a --------?
>What's this thing you have in your hand that you grabbed as well?
>>
>>6286498
>What is a --------?
>What's this thing you have in your hand that you grabbed as well?
>>
>>6286498
>QM falls asleep edition


You could use an explanation.

"Would anyone care to tell me what this thing is?" You can't quite mouth the word your Teacher and Yvorro use for it. It's not any human tongue but it doesn't sound like the spiritual language your teacher drilled you on during lessons.

(("A --------,just as we've said."))

Teacher Oranya rolls her eyes and clears her throat. "We haven't gone into Other language. It's an old word, old as the first generation of Totemists. There are several meanings to it but the most literal one is... Trespasser or One whom violates the First Laws."

"And what did this one do?"

Oranya gives the creature a scrutinizing look. "Couldn't hazard a guess. There are many laws the First passed and each of them made for damn good reason."

A low rhythmic hum the return it gives. You'll have to bind it to make any real communication possible, but deep down, you're not sure you want to bind this thing and wear it somewhere on your person. It genuinely just does feel that unsettling to look at.

"Best keep it on a short leash, Capran." Oranya traces a circle in the air at the 'trespasser' with her cane, muttering a few other things you either can't fully hear or understand. "Now what else did you take from the Vault. I know you have something else. Show it to me and if it's a spirits damned Behemoth Spark or anything of the sort I'm taking it off your hands to keep you safe. We can use one but it isn't to be handled by anyone unprepared."

The winged beast slowly lets go of your arm with unusual care and some hint of reluctance. It repeats its strange sounds and crouches low to the ground, head following your hand as you move to show what else you've grabbed.

>Cont
>>
>>6286498
>>What is a --------?
>>What's this thing you have in your hand that you grabbed as well?
We might have bitten off a bit more than we can chew, but it seems like it won't immediately blow up in our faces
>>
>>6286623
It looks something like a dowsing rod you've seen teacher Oranya use to easily find new ore veins for the village miners. The handle is some kind of ash grey wood taking root on an amber prism, as if draining it for energy to grow.

>Use it well.

The voice from everywhere returns, issuing you what feels like an order and not advice.

Teacher Oranya scoffs.

(("I'm not pleased with the fact he's pulled that out of the Vault."))

"OH! And I suppose you think I am too, is that it?!"

You cut in before the two can go much further and ask the importance of this item. "So is this what a Behemoth essence looks like or am I a different kind of lucky?"

"That's a damned Obelisk Seed, Capran." Oranya answers angrily. "Not the Spark of a Behemoth but thankfully only half as volatile. When we return to the village it is going straight to a lockbox and kept there until we have something to neutralize it. Yvorro, how can you have something like this and not have warned me it could end up in my pupil's hands when you offered him a GIFT!?"

The Queen turns slightly and faces your teacher and speaks with a strained voice. Her patience is also being tested by whatever you snagged from the pool. (("I'll remind you it didn't come from my Vault in particular. It wasn't supposed to be something he could have access to! The Other must have interpreted his reward as being the pick of the litter from the entire Dark Vault and not simply my share. You'll recall I never dealt in anything so chaotic. The balance must be kept and only a fool would deal in the trade of things so unpredictable."))

"And so what now?"

Yvorro is quiet for a moment and then gives your teacher an answer she doesn't like. (("The Other has spoken and that is final and ALL I can do is follow its will. He keeps it. Its his to do with as he pleases."))

"Be serious, Yvorro. I mean it."

Two angry knuckles slam into the ground and the Queen indignantly snaps back at your teacher. (("I AM serious! I cannot defy the word of the Other and more than you can defy the laws of the Totemists! Would that I do, the consequences would doom me to a fate worse than that --------!"))

The two stare each other down. You're at an impasse and it may be up to you to get things on the right track.

>Roll 1d100

>I'll check back in maybe a half hour or so
>>
Rolled 13 (1d100)

>>6286629
Well, if we done goofed the only thing to do is take responsibility for it.
>>
>>6286630
... RIP
>>
Rolled 66 (1d100)

>>6286629
Smooth talker Capran, engage!
>>
Rolled 57 (1d100)

>>6286629
>>
>>6286629

Its up to you now.

You start off with a placating tone and carefully step between teacher and queen. "So...we got what we came for. I got a binding and even a Foci out it, right? We can tell the Ladies we did exactly what they wanted and put this uhh....seed? The seed can go in a box! Nice and safe in a box. No harm there, it'll stay in a box and you can put as many locks on it as you like if it can't be returned!"

>66

"I'd rather you snap it with your own hands, Capran." Teacher Oranya takes a heavy breath and lets it out with a loooong exhale. "Fine. Fine! We'll take the damn thing but you are NOT going to use it as a Foci for anything until I sanitize it from root to tip. Is that understood?"

"Will that take a long time?"

Oranya squares a glare at you. "It will take as long as needed. It isn't just some stick, Capran. Expect the next time you see it to be when you're ready to slay your first Behemoth and not a single moment sooner."

You'd be waiting a year or more then.

"Yes, teacher. I understand."

"See to it that you do. Now, it's time to leave. We've had enough excitement for one day and I won't have us sleeping near this blasted boneyard."

(("You'll be coming to an agreement with me before you do, Totemists.")) Yvorro declares and her humanoid hands reach up to her mask to slowly pull it off her face. Your teacher's hand is on the back of your head and quickly forces you to look down. (("By gazing into my eyes you will agree never to return here without warning, never to presume another Free Gift shall be given to you or your pupil, and never to bring that Obelisk Seed back to this land. To do otherwise shall be answered to with the full might of me and my wings. Look up and consent to this rule or refuse and be driven from this place with our claws at your back."))

Oranya huffs and lets go of your head. "Oh is that all? Good to know I'm more than fine with that."

(("Your pupil must look for himself."))

You get a nudge from your teacher. "Just be quick about it."

>Cont
>>
>>6286639

Your eyes rise up from the ground, up along the body of the Ichor Wing Queen and stop at her unmasked face.

Her true face is revealed to you at last.

________
It is Done. Both Parties are Bound by Pact
________

It comes to you now that you realize why she was masked. Her eye is a binding catalyst to laws ancient and true.

You stare for what feels like hours.

Eventually, you're shaken free of the spellbinding gaze by your own will and rub your eyes to be rid of the itchy sensation that came once you could look away.

"Didn't take as long as I expected." Teacher Oranya is there in front of you and checks you over. "Just a bit bloodshot is all, Capran, it'll pass."

Now she turns to Yvorro and her body goes still for maybe a few seconds and relaxed. You'd bet she's been through this plenty of times. "Alright, we've gotten that out of the way, it's time to be off. I need you to hand me the seed and have the -------- render itself something small and easy to carry. Can't have it just flying along with us or we're going to be driven off the mountain as well. The spirits of the mountain will at least excuse us if it's not moving freely."

(("Be out of here before long. I don't want that seed growing around here."))

"Yes, yes, princess curses, we're leaving."


And so, the flock parts to let you through and you leave undisturbed. Mostly. Your eyes still sting a bit.

>Roll 1d10 for engagements. Taking first three
>>
Rolled 2 (1d10)

>>6286640
>>
Rolled 10 (1d10)

>>6286640
>>
Rolled 10 (1d10)

>>6286640
>>
>>6286641
>>6286644
>>6286646
Delicious

>Writing
>>
>>6286640

Now that you're on the move to return to the village you think about everything that's happened in this short amount of time. You got your first binding, you were tasked with venturing down to the grave, found the grave, found the Ichor Wing flock, found out that you know less than you even thought you did about the world and learned that your teacher takes her anger out on any beast that so much as bothers her when she wants to vent.

You think she'd have promised a swift beating with her cane if you hadn't handed over the seed sooner. How lucky that the trip back had plenty of targets to work off her frustrations.

>2

The first unfortunate thing to come across you both is some stomping grazer that must have been kicked out of the herd or ended up left behind as the rest moved on. You see a long old scar down its hide and figure it got attacked or lost a territorial dispute.

Your teacher sends her two signature lightning spears out and introduced herself with explosive force. It promptly dies.

At least she marches with a bit less tension after that.

You both leave its body there, too large to haul off with any parts and since it's her kill you can really grab anything for a binding anyways. Pity.

>Cont
>>
>>6286655

You follow your teacher, wisely keeping quiet as she leaves two other beasts dead and smoking. You're gonna hear about this for a while. How bad is that seed and the winged thing you pulled out of the black pool exactly?

Speaking of, your new addition somehow curled and twisted itself into a strange gemstone, colored with a gradient of deep obsidian and pinkish lavender that fit into a small pound you hung around your neck. It was excellently convenient and you wondered to yourself as you both hike along the trail if that was a thing just any spirit could do or if its nature as a prisoner in that Dark Vault necessitates that kind of thing. You make a note to bind it and ask many questions about itself and the Vault.

________

It looks like you've made good time. Well, you're certain you just passed by the spot along the path you think is where you made camp before. No sign of prints around the area so nothing had scented you out as a threat since then. Good. Teacher Oranya may end up decimating a good lot do the wildlife around here if she was bothered too much.

>10

You do spot something in the padded down grass where you must have slept. You call to your teacher and inspect the area and find a few small silvery feathers that remind you of something. You think hard about where you might have seen something similar and then it clicks.

"Teacher, I think I've found something good here!"

She raises a brow and comes closer to get a peek at what you see and get a pleased grin from her, then she grabs the feathers and stores them in her pack. "Well spotted! Must be a Silver Chipeep flying around the mountain. Rare, supposedly gifted with a small bit of wind magic too according to my old master's notes. These will make for fine totem material indeed!"

Her moods taken a turn for the better thanks to you. Maybe it'll stay that way the rest of the way back.

>Cont
>>
>>6286663


As you go on about the walk again you don't see much of anything like a good feral spirit binding. A small group of more grazers run off towards the horizon from much farther along the mountain slope than you could hope to catch. They seemed pretty mundane though and couldn't have too much going for them to make for a good bind anyways.

>10

However, you notice your teacher has stopped and is kneeling down to a small group of tiny stones and brushes her hand around the spot. You faintly recognize it as where she'd tossed a small Beacon totem just yesterday. She checks around a little bit more, stands up and looks out around mountain.

"Something took the bait. I reckon that Greyshell drone line must have sensed the magic in a small totem I left around here and carried it off with them. With a bit of luck they'll have taken it to their nest."

You know the bugs were infamous hoarders of gems and such. Magical rocks can barely be found around the mountain because pockets of those precious ores get pilfered by Greyshells all the time and finding where they make their nests is annoying work.

With a beacon though? Child play for a Totemist.

>Cont
>>
>>6286670

"So we go after it now?"

Oranya dismisses your question with a shake. "No, we've had a long busy day and I've had enough of it. No sense in running off for treasure when we need to get this Seed cleansed and then stored in a vault of my own. You also need to see to binding that -------- properly. Its a minor miracle we haven't been stopped by any spirits and forced to hand it over. I see the Others won't be letting it be taken so easily. A Free Gift stays with whomever it's given until that gift is Given again to another."

"Seems handy."

"It also means even a Lady can't try to force their way into me passing it off. The Dark is not something which shows leniency towards those who breach it's Word."

You'll need to ask her more about this once you're home safe and seed stored.

>Ask about something
>Walk quietly
>Write in

>Brb in half an hour or so
>>
>>6286674
>Ask about something
Is it possible to make a binding out of materials from different spirits, for example stone from a Rock Spirit and ion from a Metal spirit?
>>
>>6286674
>Walk quietly
>>
If no more votes come in about...20 minutes, I'll figure out a way to combine silence and questions with sheer black magic
>>
>>6286674
>>6286678
>>6286679

A long while is spent just marching along the trail behind your teacher. This leaves you with plenty of questions you want to ask but frustrated that you don't have the words for them right now. The memory of a lesson you'd been taught by her slowly returns to you. 'Sometimes, the best questions are those you ask yourself.'

So you do just that. You think hard about what you've seen today and organize what you know against what you want to ask.

Hesheza Zahn is a name that is very important to Totemists. As old as the first Totemists from what you've heard earlier.

The Other is some kind of force you hadn't learned a thing about until now. It or They seem to be like the spirits of Secrets, Pacts and Darkness all rolled into to one group or entity. When you think beings of the darkness, you envision snapping jaws and teeth dripping with hunger. You might have built up a bit of mistaken preconceptions about the differences spirits have.

This 'trespasser' you pulled out of that pool seems to be connected with something that is much like the Other and has some say in its fate. You need to ask your teacher as much as you can about what it is and what binding might come from it. You didn't bind it as you would a feral spirit so you aren't sure how to handle things on that matter.

You also need to ask about what a Dark Kin is. Ichor Wings seem to be a species of them but it's very clear what you've met today is a small piece of the puzzle

These questions dance around in your mind as you walk the trail along the mountainside slopes and at long last, you finally see the village in the distance. No smoking fires, no screaming. Just as peaceful as always.

____________

The sun begins to slowly fall as you reach the warded walls of the village, returning waves you get from the guards and yells to show up for morning call for guard patrol. As tired as you are now, you can't blow off patrol and your teacher is the one who got my you signed up for the job and she wouldn't accept any excuse to miss it. Besides, you enjoy the work with the men of the village. They don't really understand all of what you do for your role as a Totemist but they don't treat you as a strange witch doctor.

>Look into how to bind your new addition
>Ask teacher about something
>Sleep. You're ready to call it a day
>Write in
>>
>>6286699
>Look into how to bind your new addition
>>
>>6286699
>Sleep. You're ready to call it a day
We got an alien for binding, the last thing I want is make some pact where this thing controls us just by using the binding, better let our teacher tell us what could we do to bind it
>>
>>6286699
>Look into how to bind your new addition
>>
>>6286700
>>6286704

You continue returning waves from the other villagers as you walk through the village, giving an especially happy wave to Harell's daughter to the amusement of your teacher, and finally come up to the door to your workshop. Once inside, behind the wards of the entrance to your home, you're brought to the main study where your teacher pulls a heavy iron chest from the lowest shelf where she keeps her own materials seperate from yours.

It has a dozen locks on it, each undone with an individual key for every last one, and then opened carefully. A clear flask of unknown fluid is retrieved from inside, swirled around a bit, uncorked and then liberally poured onto the Obelisk Seed until the half of the flask is empty.

You get the sense that your teach used less than she would have wanted to but also more than what was needed.

"That'll take care of the growth." She moves both flask and seed into the box and closes it back up. She wipes her hand clean on an old cloth and then rinses it off with a pitcher of water into a self sterilizing bucket that was her usual way to dispose of things. "I still can't believe you had that in your hand. Such things are to be handled only by those with skin etched with wards like mine. You can get the same once I'm positive you're ready to hunt a Behemoth but until then it stays in that box."

"Yes, teacher," is all you reply with, and then ask her to best bind the newest spirit you were gifted. You were currently out of your element with no idea how to make a binding ritual with something you technically didn't hunt down.

Oranya scowls and goes through her inks, files a straight stick to a conical point, snatches a blank parchment from her shelf and gets to work drawing out and unfamiliar sigil within a ring of runes.

The gemstone of the 'trespasser' shakes slightly.

Oranya finishes up her drawing and turns to you, hand outstretched and motions for you to hand it over. "We're it up to me, I'd sooner trade it back for a pact with Yvorro herself than let a -------- be part of your repertoire. You have some twisted sort of you, Capran, and I hope it doesn't get you too deep."

>Cont
>>
>>6286715

Wordlessly, you pass it over and your teacher places it on the flattened parchment and recites some ritual you can't recognize. Your gemstone shudders and vibrates until it finally calms and stays that way. Then it's picked up and passed back to you. Oddly warm and tempered somehow, you think.

>You have acquired a binding of the Trespasser, Xandin Arre

"Don't trust any promises it makes. It isn't bound to the same laws as the Other or we are... anymore."

The stone is silent.

There is a voice in your head.

________________
Heed her words, young Totemist. That is a prisoner for a reason. Use it as you see fit and do not allow it an ounce of freedom.
________________


>Try binding the spirit to something
>Commune with the Trespasser spirit
>Ask for a lesson
>Sleep. You want to call it a day
>Write in
>>
>>6286720
>Ask for a lesson
>>
>>6286720
>>6286724
>Ask for a lesson

>Please write in what subject you would like to know more about

>Totem crafting
>Foci essentials
>Binding rituals
>Warding essentials
>Experimental wards
>Totem and Foci synergies
>>
>>6286749
>Warding essentials
After we learned all about the curses from that one interaction, I wanna know how to not get cursed again, specially if we can ask what type of curse was the Queen of the Dark trying to put on us
>>
>>6286766

First off, you really need to dive into your basics. You are not going to be subject to some other spirits nasty curses while you can do something about it here and now.

"Thank you teacher. I'd also like to ask how to deal with getting cursed by Yvorro again if we meet. Or any other spirit that decides I'm fun to poke with black magics."

Oranya gets to brewing herself a steaming cup of herbal tea, adding a pinch of sugar to it and something smelling of mild spice, pulls up a seat from the corner of the workshop and sit down with a huff. "Never did like her little way of saying hello. I've threatened to blast her on more than one occasion, you know."

You pull up a seat for yourself and sit across from her. "Yes. I see she's learned her lesson. Speaking of. What she did gave me a horrible scare. It was like little bugs kept squirming around and something...something deep in myself kept screaming at me to run! How can I stop it from happening again?"

"The curse of primal fear." Teacher Oryana takes a sip of her tea and begins her explanation. "We won't be going back there anytime soon and she sure won't be inviting us unless something really bad comes walking around her boneyard. I know it probably seemed to be an incredibly powerful bit of magic but I'm afraid that's just a small taste of what a curse can do. There are as many curses as there are illnesses, fates and just mild but constant inconveniences. That name curse I had in the contract we shared was just a swapping of sounds to those that speak and hear it but it's the tricky sort that spreads."

"So there's nothing to do about it?" You ask.

Your teacher gives a soft chuckle and takes another sip. "Oh there's plenty you can do. Kill the caster, for starters. Fight back with a curse of your own, cleanse it with purifying potions and blessings from spirits of the opposite attributes, make deals with the caster themselves to remove it. Plenty of things. I recommend making them regret placing the curse in the first place. My own bit of silliness with that curse on me is because I gave her the wrong name because I didn't want her to have my actual name. It bit me in the arse I'd say!"

>Anything else, Totemist?
>>
>>6286783
Maybe segway into general ward totems we should really get around to making given how things are stirring
>>
>>6286790
+1

Also wanna know what kind of Totem are we going to make with that Silver Chipeep's feather we found earlier

As a sidenote are we going to start calling Oranya her original name? Since we learned she got cursed (wink wink) I just kept thinking how her name sounded like some catgirl trying to say orange.
>>
>>6286790

"Can any wards be made to keep this nasty magic away? A lining to my shirts or anything of the sort?"

Oranya nods and sips again. "Of course. I recommend small bracelet soaked in a potion to ward off danger. Easy to make, effective against the usual curses you'll be seeing. Something to protect from a curse of Yvorro's scale will have to be made with special methods and care. She's a witch of a spirit, Capran, but she knows her curses as well as I know wards. Better, even."

You think on that, hoping that Dark Kin don't just lurk in every gravesite or dark tunnel. You haven't been inside the mines but the thought of Yvorro or something like her inside of them isn't bringing you any comfort.

"That does remind me," you say as you recall the usual yearly work of refreshing the totems around the village. "Aside from curses, what should I be working on to make the warding more effective?"

"Such as those in the wall and around the village?"

You nod.

"Nevermind those. The only things that could ignore those wards are Behemoths and similar forces." Oranya finishes off her cup and stands to place it in a box that cleans anything placed inside. "You should focus on collecting a variety of bindings through hunts or deals. Hunting is a simple matter, we can search about the mountain another time. It doesn't have to be tomorrow or even this week, and I'll find the right spot for you once you've learned a thing or two about those spirits you've got with you. Build up your familiarity with the Elk and...."

She casts a scathing look at the gemstone.

"...that one."


You're awfully tired now

>Communicate with a spirit
>Draw up totem drafts (what for?)
>Head off to sleep
>>
>>6286795
>>6286803

I'll add this to the suggestion
>>
>>6286803
>Head off to sleep
>>
Calling it now.
>>
>>6286803

You blink a bit, curious about the crimes this new spirit must have committed and your mind starts making speculations that could end up being absurdly exaggerated compared to the truth.

Did it eat a Totemist? Did it spare a Behemoth's life? The First Laws are the foundation of everything you adhere to and they basically outline tenants of life you follow - 'Do not prey upon spirits as the beasts do. Treat all pacts as law and uphold them in the name of Totemists.' -things such as that.

"Are you well, Capran?"

You snap out of your thoughts and look to Oranya and she pours herself more of her tea.

"Yes, teacher, I'm well. Why do you ask?"

"You've been staring off onto space long enough I was going to give you a shake. It's been a long day. Why don't we leave our thoughts for tomorrow."

"Oh. Hmm, well, I think I can do with another lesson."

"Is that so?" Oranya asks.

"Yes! How does a name changing curse work? Does it just swap sounds around like yours?"

"...sometimes."

"Oh. I wouldn't end up cursed to have my name changed to the word rat, or child, or even worrywart would I?"

"...why the interest? Changing a name isn't something just any spirit can do and besides, mine wasn't truly changed. I imagine you've known me as Oryana l or Onyara or Yarano for some time, and now that the curse is lifted, it's back to being Oranya. Its a simply sound altering curse based on my name so it won't effect the truth of your own name."

You nod, head a little heavy and your breath slowing as you blink a few times.

You think of another question.

"So what about the silver Chipeep feathers? What do those do? What's a good totem to make them? I think a bird calling totem would be nice. I think everyone would like a Chipeep luring totem."

Your teacher goes to rummage through her drawers and produces a small length of blue wood. You wonder what it's for and you blink again. Oranya holds both ends and holds it level to your face.

"Capran, I think I know exactly what to do with those feathers. In fact the first step of the way is with this twig right here."

How nice! Shes already got a plan.

You think you've seen one just like it before but....you're a little groggy and you can't quite remember. "Really?" You ask slowly, keeping your eyes on it.

"Oh yes, really." And then she snaps it in half. Out from the break comes a puff of purplish dust and then everything....goes.....dark.

>Cont
>>
>>6286827

____________________

You are Oranya Skystrike, pupil of the late Ghorm Skystrike whom you took the last name of after his passing. You are a full fledged Totemist since years ago, slayer of Behemoths and second greatest wall that separates the lands of the Ladies of the Peaks and the Nest of Dragonkin that borders it.

You have had a long day. You would rather not have a long night as well and you have seen to it that you are spared such a thing. Thank your master for one of his many strokes of genius; the Sleep Stick. This isn't the first time you've had to use it on your pupil when he doesn't need his own body's need for rest.

Twenty years old and still a boy.

Your protege slumps and you swiftly catch him, careful not to let him flop over the side of the chair like some sack doll. He'll be like that til late into the morning but at least he won't hate the sunlight for lack of sleep.

Sleep Stick you are a dear old friend. She needed it herself a few times when she'd helped herself to candies as a secret snack and had plenty of energy to pester Master Ghorm at the time of night he needed sleep most. Some old households needed the stick just as bad if not more than he did. You wonder if it's just something the world itself needs. Plenty of folk out there who didn't respect a good night's rest.

You lift Capran up over your should and carry him -thankfully not drooling on you, bless the spirits- and set him down on his bed in his own room. You let him sleep and hang up his cloak which he mercifully had the mind to unbind as you'd finally returned back to the workshop. Wouldn't do him any good for it to sleep with it on.

That Old Guard elk of his would probably try to zap him throughout the night if it could find a way.

Pretty little thing. You wonder how it even became the Guard of the previous Lord of the Mountains. Time would tell.

>Cont
>>
>>6286830

Your eyes meet the pouch holding that infernal traitor, somehow not rendered dust by the First himself. Alive! In a Dark Vault and now tasked to serve under your pupil, no less! It gives you a horrible headache just thinking about what that would be like. You can't even pour your Aether Tonic on it to at least wash away the Fate that's possibly latched on, caused entirely by its own hand! Master Ghorm would have done his best to smash the rock to pieces as quick as he could.

What could the First possibly see in this defiler of laws ancient to the world to not have erased it entirely!?

She didn't want to call on any spirits that could give her the answer she needs. The cost would be unimaginable. Best to trust in the First and the Laws as she always had and make the trip to have an audience when she could spare the time. Capran had much to learn and who knows when a Behemoth would raise its ugly head to prowl around the mountain. At least the corpse of the Empty Titan did actually spook off a number of them.

Would that it keep every one of them out of this land she'd consider her role here done and tell those self appointed 'Ladies' on high to kindly piss off and leave her be for the rest of eternity.

Miracles like that simply don't exist. At least Earest is some tolerable to speak with despite her quirks. She did bring a good bottle of Morninglight Wine too. Okay she liked Earest and she wouldn't have suffered through half the nonsense the others brought to her door if it weren't for the pact between Totemist and Spirits and a glass shared between the two good friends.

Oranya heads off to her own room and sets her cane against the bedframe before laying down.

Come morning, she'll have to get used to people finally calling her by her proper name again.

Stupid curses.

____________________
>>
Anons I will now take votes and write-ins on what anons want to focus on for the next day.

Things will slow down some as well because I'm afraid we've been rushing due to bad pacing on my part so we do have a day of village life ahead of us.

For that reason, I'll ask that we keep votes with that in mind
>>
>>6286841


*I'll give voting an hour or so
>>
>>6286841
>Help with the local Hunters of we don't wake up too late
>Assist Oranya on the Silver Chipeep totem
>>
Anons a friend seems to be needing my help so I'll be back once things have calmed a bit
>>
>>6286838
Daily chores and other obligations, whatever lessons master has for us now that we have two bound spirits, and some practice with our bindings (might as well see what happens when we use the Elk with our other carry items at the very least)
>>
>>6286847
>>6286874
>Join patrol, don't be late
>Lessons and practice with our bound spirits.

Writing soon
>>
>>6286884

____________________

You are Capran, pupil of the Totemist Oranya and you wake up with a jolt. Your alarm totem is buzzing to the tune of the day guard's wakeup bugle and you fumble out of your bed like a grass green recruit. You feel a powdery substance on your face and wipe it off.

Purple dust.

She used the sleep stick on you again. At least it washes off fast.

>No time to dawdle! You've got to be at the Eastern Gate in an hour or less. You were never late and you aren't going to break that streak now.

You shed the clothes you wore through be night and chant a quick ritual of cleansing, then speed through your drawers to get a good clean pair of pants and such. No time for a deep rinse before you went, if you were on the bugle call then that meant you'd slept hard enough to miss the first two alarms. Breakfast would have to be eaten while running.

Your teacher is thankfully someone who doesn't sleep through alarms like you are and has a pan of eggs, bacon and bread ready and still warm. You grab a long flat loaf, wrap it around the egg and bacon and fly out of the workshop while yelling your thanks. If you were the Smith's pupil he'd have let you go hungry til the evening break.

You consider yourself exceptionally fortunate Oranya is more lenient when matters of attendance are involved.

'Don't be late Don't be late Don't be late'

Your chanting seems to give you a bit of extra speed and you check your gear while you run.

Cloak. Toolbelt. Knife. Hammer. Spear. Salve pouch. Canvas bag for salvage and foraging. Whetstone. Canteen. Rope. Shin and arm guards. Gloves. Your cloak, antler and gemstone as well. Your teacher must have packed it for you in case you had to rush.

You really don't deserve her some days.

>Cont
>>
>>6286891

You make it there with plenty of time to spare and take up your place in the line of guards standing at attention. Some chuckle as they see you running, some a bit sleepy themselves and nodding to you and returning to attention, and some others stand with bloodshot eyes.

Nobody sleeps perfectly in the guard. There's always a few who hate the morning attendance being so early and others like you who just have too much energy some nights and pay for it.

You stand for about five minutes in a perfect row and the arrival of the captain of the Eastern Gate marches up to you all, stops a few places away, sweeps his eyes up and down the line and faces center mass.

"GUARD!" Comes his booming voice.

"YES CAPTAIN!" You all shout back.

"IT IS MORNING! IT IS TIME FOR YOU TO DO YOUR DUTY AND PATROL THE EAST SLOPES! DO YOU HEAR ME!?"

"YES CAPTAIN!" You all repeat.

"GOOD! YOU WILL LEAVE IN GROUPS OF THREE TO PICK THROUGH EVERY LAST ACRE OF LAND FROM THIS VILLAGE DOWN TO THE CLIFFS!"

"YES CAPTAIN" You all repeat once more. It took some time for you to get used to this but damn if your captain isn't good at getting fresh recruits with the program.

"GOOD! DISMISSED!"

And then you all file out through the gate and you are joined by Haws and Rake. You share and look and grin. They're gonna want stories. Word around the village travels fast that you went all the way to the Grave.

>Cont
>>
>>6286901

You take the middle slopes going down large slats of stone shaped like steps, lovingly named Slippery Steps for how damned hard it is to get down them when it rains. Not too easy of a patrol so the captain doesn't assign you extra work for taking the lazy job and not too rough so that you get tired from marching at a slant on the steep slopes. Slippery Steps is perfectly manageable so long as it's dry weather.

Once you are far enough away from the gate and the other teams, Haws and Rake nudge you and press you for info on what you did and what binding you got and Rake in particular wants to know how many dragons teacher Oranya turned into seared lizard. You and Haws share knowing look. He's got it bad.

"Well?" Rake prompts as you go about your patrol down the steps. "Don't hold out on us! How was it?"

"You actually went to the Grave?" Asks Haws right after.

"No secrets in the village haha. Yes, we went to the Grave and it's not quite as bad as the village Chief says, but it isn't somewhere I want to visit again any time soon."

"No ghouls stalking the land?" Asks Haws.

"Not quite."

"Is it actually the corpse of a giant Behemoth?"

"Yes Rake. Its the Grave."

"Alright then," starts Haws, keeping a look out for anything wandering around too close to the village. No sign of danger. All good. "What's this 'not quite' ghoul that walks around the place then?"

"Maybe it's his chance with Harell's daughter. Did you happen to find your tolerance for ale there as well?"

You jab them both in the sides with an elbow each. "Hey now! I'll be asking Harell himself for her hand before long, AND I'll be sure to remember that tolerance when you're shirtless at the brew house again!"

"Oh c'mon!" Rake defends, mocking hurt and giving the poorest excuse for a sob he can. "I can't trust my drinking buddy not to stab me in the back?"

"If you want someone to rub your back while you puke it all back out, you should ask the Captain. I'm sure he'd love to catch you both making a fool of yourselves." You fire back.

"Pass." Haws and Rake both grumble as you get farther from the village.

>Roll 1d100 +6 for the three of you searching the area together
>>
Rolled 82 (1d100)

>>6286904
>>
Rolled 75 (1d100)

>>6286904
>>
>>6286906
Just in case
>>
Rolled 70 (1d100)

>>6286925
Lmao, wanted to roll but forgot to do so. I'm >>6286906 btw I just got my id changed

If another anon aside from >>6286923 is lurking or playing, please do roll, I just wanted to throw my second one in case the time would end and no one else rolled
>>
Rolled 81 + 6 (1d100 + 6)

>>6286904
>>
I apologize anon, I just got back home from a small emergency and it's past midnight and I have the morning shift. I'll pick this back up tomorrow and than you all for joining me here
>>
>>6286906
>88
>>6286923
>81
>>6286927
>76
>>6286937
>87

The village is safe thanks to Capran and the squad
>>
>>6286904
>You passed the 'boring patrol' check!

____________________

Another great, uneventful morning patrol!

The steps are clear of any sign of danger. No flares go up to signal any attacks or suspicious sightings, your story time is undisturbed by any interruptions, and you're pleased by how easy the patrol is. The best ones are free of excitement.

"I still think your head's full of sawdust to go reaching into some black watery magical hole in the ground."

"Yeah. My teacher agrees with you, Rakes." You grumble.

"So you just reach in and grab the first thing you can and something else grabs you trying to hitch a ride." Says Haws as you keep walking together.

You nod. "Had a good grip. Ugly as can be, too. Skin and feathers the color of dark mold. It's like someone grabbed a bat, a bird, and then just....out pieces together to make something new out of them. Has a nasty looking beak, like a talon."

Your buddies eye the pouch hanging from your neck like it could bite them at any moment.

"And you put that near your head?"

You roll your eyes. "It won't just pop out of its binding whenever it wants to. Part of how a binding works is that a bound spirit can't just harm the Totemist it's bound to."

"If it won't take a piece out of you, what about anyone else in the village?" Rakes asks cautiously.

"If it's smart, it won't try. Teacher Oranya said something about a...Heresh? Sheza? Well, she seemed to know someone who would know how to...deal with it."

The two look from you to the pouch, each other, then back to you.

"I'm glad Oranya chose you for her pupil. I think it's a bit much for me to go trusting a demon bird." Haws says simply.

You scoff. "I thought Crou would be the one she'd choose, honestly. He'd always wanted to go out and see more of the mountains, talk with spirits and go find himself adventure. Glad he isn't mad the History Keeper chose him."

"I think he's having himself a good time," says Rakes, "and he's always reading. I think he's having his own adventure in those stories. There's also that one spirit that drops by to go check on the books too."

>Cont
>>
>>6287190

"That's all well and good then." You say simply.
_____________________

And the rest of the patrol passes by without issue. At noon, you all return and no other patrol had so much as a sighting of trouble. Captain drills into one of the newer guards that gripes about having nothing to do. He earns himself and earsplitting yell and a good few dozen pushups for 'stupidly asking for a Behemoth to walk up to the village'.
__________________

You have the rest of the day for Totemist business, whatever that may be, and lessons from teacher Oranya. You could work on bindings, research spirits and beasts that make the mountains their home, and plenty more.

So, what will it be?

>Vote on how to spend the rest of your day. Pick two of the following.

>Crafting totems
>Research points of interest around the village
>Experiment with bindings
>Help Oranya with the Silver Chipeep Totem
>Communicate with your spirits
>>
>>6287206
>>Experiment with bindings
>>Help Oranya with the Silver Chipeep Totem
>>
>>6287208
>>6287206

Well you wouldn't be much of a Totemist if you didn't get a spirit and then see what you could do with bindings, right? That's half the fun!

You get to the workshop, hooking your pack onto the wall by the entryway, fish out your Foci and other essentials, and see your teacher drawing up plans for a totem. The little silvery Chipeep feathers are in a glass bottle next to her and your Blue Chipeep is on the table watching her curiously, head turning this way and that and singing low notes as Oranya takes charcoal stick to paper.

"Back already?" She asks without looking up from her designs.

"Yes, seems all is quiet on the mountain. I was a bit worried that nobody of beasts from the valley would have spilled out towards the village but your wards never fail."

Oranya nods and draws a few more lines. "That's why we go around every now and then to check on them. Can't be too sure."

You finish putting your gear up and take a peek at what she's working on.

"Is that a bell?" You ask, seeing some kind of ball with holes on the paper with some braided string or rope meant to hold it up.

"Right. You had a good eye to see these little bits at the camp and they'll make for an excellent totem." Then she sets the charcoal down and looks at the pouch you've got around your neck."I hate to let that thing too close, much less you even have it bound to yourself, but it seems the -------- did half the work by rendering itself into a gem for you. Would that it have turned into match so I could set it on fire."

"I hope you won't toss it out somewhere off the cliffs when I'm not looking." You say pointedly. Oryana doesn't say anything to that, but does look at the antler you've set on the crafting table.

"Will you be working on your bindings then?"

You give the antler a look as well and smile to yourself. "I did like the cloak and bow."

"When you get yourself a proper cane you can give that a go as well. A spear would be a good fit, so would just about anything you've trained for with the guards.

>Cont
>>
>>6287227

You consider all the things you've had to learn to use as a member of the day guard. Axes, spears, bows, shields, throwing snares, rope snares, nets, and the list goes on.

"Wonder what a lightning snare would do..." You mutter.

"Oooh!" Oranya looks up from her drawing and gives you an appreciating look. "Now there's a fine idea!"

"Wouldn't I have to go collect it once I've thrown it?"

Your teacher has a small laugh. "Oh, yes. You'd have to go make sure you don't leave it behind, but that's the whole reason you train with it so you don't miss in the first place!"

Another insightful lesson from teacher Oryana, master of common sense.

"I suppose a net would have less chance to miss." You reply as you head out to the fields through the back door.

____________________

Out in the field, a few racks of miscellaneous tools and such are set up inside a big wooden shed that makes for quick selection of bindings. You browse through them and see that aside from the usual things, teacher has added some musical instruments, some fishing rods, a three hooked climbing rope and even a chair. The chair might not actually be meant for binding but it's in the shed so it's fair game!

>Select an item to bind and also which spirit to bind; Thunderhorn Elk or Trespasser.
>Taking the majority for first bindings, and next round we will do the same for the next vote.
>Calling it in an hour
>>
>>6287233
Climbing rope plus antler might be cool. There's some commonalities between a three pronged hook and antlers so they might synergize.

Cloak plus trespasser is a must also
>>
>>6287233
>Climbing rope and thunderhorn
>>
>>6287233
I've been wondering what elk and the knife we killed it with would do. Also wouldn't mind seeing the hammer or rope.

We'll experiment with trespasser later when Master isn't so inclined to set it on fire
>>
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109 KB JPG
>>6287245
>>6287248
>Majority for rope and horn
___________________

You slip the rope over your shoulder and get clear into the center of the field where you can be sure you won't accidentally strike something around you, get into position at a good distance from the targets and mutter the ritual of binding with antler and rope pressed together.

The result baffles you.

What you holding in your hand now is some manner bone claw, the shape a far contrast to the elk antler you had before. It has four points and is painted in a deep black, white, golden and sky blue. The rope is gone, nowhere to be found. Now how are you supposed to use it to climb anything? What good is it?

Your frown, turning the newly bound foci and decide to just see if actually throwing it is the proper way. It soars through the air at the target.....and bounces off. You go grab it and return to position. If you can't throw it and it has no rope, what are you going to do with this?

It's when you flick your wrist while holding the claw that long strands of light zip out from all four points and each wrap around a target where it delivers a harsh bolt of energy down each line and into the wooden dummies. All four immediately buckle under the electrical power and you jerk back on the antler. This releases the targets and the threads vanish back into the painted tips of your new Foci.

>Binding unlocked. Thunderthread

You unbind it quick, not willing to risk accidentally setting it off.

>Please vote for a secondary binding.
>You have energy left for two more bindings
>>
>>6287261
Trespasser plus knife
We need a good melee binding. Maybe it would give mobility plus attack options.
>>
>>6287261
>Thunderhorn plus knife
>>
>summoning tie breaker anons
>>
>>6287277
Trespasser Knife
>>
>>6287270
>>6287278

>You're gonna do something you probably shouldn't
>>
Alright anons.

Roll 1d100 (no bonus)

You have 30 minutes
>>
Rolled 50 (1d100)

>>6287282
>>
Rolled 68 (1d100)

>>6287282
>>
Rolled 58 (1d100)

>>6287282
>>
A decent few rolls. Writing
>>
>>6287261

>50

It all starts simple enough.

__________________

You unbind your antler from the roo and set the unfused equipment back into the shed, stored exactly where you got it, and walk out to the center of the field and unsheathe your ritual knife. You smile, fondly remembering the day it was handed to you by Oranya, the day you took your first step towards mastering your role as a Totemist. It has been blessed and etched with the ritual runes to bind spirits, layers of magic giving it resistance to wear and tear. When you first got it, you could hold it more like a short sword and it was awkward to handle. Now it fits in your hand comfortably. Its shape is familiar to you. You trust this blade...

>68

-gem and knife are pressed together and both are joined together-

...and maybe that's why you instinctively toss it away from you before the binding is fully complete.

>58

You dart back from the horrible thing it became. It wasn't in your hand but maybe a second.

But you know, deep down. Now it is something you shouldn't have, something you aren't ready for, something that reminds you of falling dragons, something that makes your skin itchy just looking at.

You don't need to swing it around or stab it into the target. You know what that is. You've seen it before.
________________

>Binding partially released.
>Xandin Arre has recognized your will to be insufficient.

>Binding unlocked. Whispering End: Lesser End
________________

Mercifully, your binding comes undone of its own volition and you snatch your knife away from beside the gem. You frantically look it over, finding no sign of blemish or dulling on the edge. It has been spared any ill effects as far as you can tell.

>Vote on new binding. You have energy for one more.

The gem will not permit you to bind it again. You are not ready>


>Calling in 30 minutes
>>
File: download.png (157 KB, 920x920)
157 KB
157 KB PNG
>Chipeep awaits you, anons
>>
>>6287321
>Elk on boots
>>
>>6287321
Elk knife I suppose
>>
>elk

I'll go ahead and confirm this, so let's see which item we use. I need a tie breaker
>>
>>6287321
Elk knife
>>
>>6287321
>>6287343
>>6287357
Your knife rests steadily in your hands. The feeling of the Trespasser's binding still prickles at your hand but you swallow the unease. The Elk shouldn't do something like that, or at least you hope not. Both items are pressed together and you recite the binding ritual again. It drains you the same though and you close your eyes.

When you open them again, you look down to the Foci and let out a breath you didn't know you were holding. This one feels much better in your hand. In fact, you think this is something you're gonna like a whole lot!

The handle is made of a finely polished bone, smooth and perfectly balanced. What used to be a simple blade has grown longer, curving in a wave, and the edge glows with a bright cyan hue which has a sort of eagerness to be used. This new binding swishes easily through the air, letting out a soft note as it moves. You go through your knife combat drills, ducking and slashing, stepping back and sweeping in a countering dodge. A newfound speed has your knife moving like it's jumping through the air. This feels excellent!

A couple more stances and swipes with the binding gives you an idea. You hold your knife steady then dash forward with a quick thrust of your new Foci.

The blade shoots forward, dragging you along with it and you come to a skidding stop as it sent you a good dozen feet or so! You do repeat your thrust and flash around the field each time.

>Binding unlocked. Thunderous Sliver

You unbind antler from knife once you have the hang of using it and return to the workshop to place them where they belong.

Teacher Oranya has made a plate of meats and greens which you both enjoy, and you discuss what you've learned with her.

Shes notably unhappy with your second binding.

You have time in your day left to help her with a few things, or to communicate with your spirits while she does her own work.

>Go out and collect materials with her
>Research points of interest around the village
>Help Oranya with the Silver Chipeep Totem
>Communicate with your spirits

>Calling it in an hour
>>
>>6287392
>Go fool around to that girl we're interested in

Time for some normal activity after watching magical war crimes
>>
>>6287395
You know not what spaghetti you summon
>>
>>6287398
We as players deserve to witness some spilling
>>
Quest will resume tomorrow. Ready your spaghetti
>>
I summon ye, Capran, The Spaghetti Spiller!
>>
Right on time, writing shortly
>>
>>6287395
>>6287675

Actually, it might be a good time to just rest. The day has been long already. You've bound three Foci, one of which, you admit, did feel like it was wrong. You understand a bit of what your teacher was talking about.

So! You could take a break. You've earned it

"I know that smile," Oranya notes with a faint humor. "Off to woo the lady, eh?"

You cough into your hand and look anywhere but at her.

"Well, go on! Be back before nightfall."

You set the dishes in the cleaning box and are out the door in record speed. Behind you, Oranya takes a sip of her favorite blend and scoffs. She has into hee personal kitchen drawer and takes a tall bottle out, pours a little bit of clear fluid into her tea, and sets the bottle back. Her first sip brings a content sigh.

"I suppose I'll just get to crafting after a cup."


>Roll 1d100 taking first three
>>
Rolled 32 (1d100)

>>6287682
>>
Rolled 93 (1d100)

>>6287682
>>
Rolled 67 (1d100)

>>6287682
Big money
>>
>>6287685
>>6287690
>>6287691

It is..... adequate. The pasta remains half full
>>
>>6287682

>32

Spirits above, you nearly trip over several rocks one after another while you run. Several villagers look at you and must see some stumbling idiot. You're sure at least one had a good laugh at the way you flop around trying not to end up face first on the road. Its humiliating but you end up recovering, only to trip again on a shovel left in your way -who leaves a shovel in the road?! - barely managing to catch yourself. Rising up to continue your run has you meet eyes with Haws and Rakes. Both have their casual clothes on and a bottle each in their hand. The look on their faces is more than enough to tell they'd seen everything.

Haws is stifling a laugh as best he can and Rakes has his mouth covered to hold his own back. You'll be hearing about this for weeks. Maybe forever.

"Bit early for you to be drunk, isn't it Capran?" Asks Rakes as he finally settles down, smile plastered on his face. Haws can't help but join in on teasing you.

"Bit late for him to be running on his morning jog too, I reckon. Where're you off to in such a hurry?"

You clear your throat and try to give an answer but Rakes is on top of his game today.

"C'mon just look at him, no sirens, no smoke, no emergency a Totemist has to run to and trip all over himself to get there. He's off to see Harell's daughter!"

"Awww," coos Haws. "The man's on loooove~~"

"Hey," you defend with a frown, "I remember you rolling down the slopes trying not to be late to your first date with Hieri!"

Haws gives you a detached stare, probably going over that memory. Rakes stares at you too, gives a 'hrrrm', pulls Haws aside as he gets out of your way. "Alright you've made a clown of yourself enough, no need to go shaming your buddies too."

"Sorry. Drinks tomorrow?"

"Aye," says Haws, coming out of his days of early love before he's married his wife. "You'll be paying for your own though."

"When haven't I?"

"You haven't but it's always good not to start sponging off your friends."

"No need for that, plenty of work I do to cover a drink at the brewers."

>Cont
>>
>>6287700

You're back on your way, keeping good speed with long, strong bounds and it doesn't take much longer until you finally reach the outer bounds of the fields worked on by the Farmers and it's looking especially lush today! Rows and rows of grains, beans, berries and gourds grow in lengths up and down the plot, green and large and surely bursting with flavor.

Oranya had used totem crafting as a lesson and hit two birds with one stone with teaching you how to make these as well out of dirt, crushed dry beans and rocks all stuffed inside a tiny bag buried in the center of the field. It only needed to be changed once every season so it was a strong totem for its size.

You zip through the lines of foodstuffs, running low in a straight line to avoid knocking any of the precious fruits and veggies loose and come up to the far row of corns. Up there ahead is harell's daughter, working clothes showing signs that she's been toiling on the fields like all the other farmers and surely making her father proud of her diligence. It brings a smile to your face to see her carrying a heavy sack over her shoulder, likely heading towards the granary.

There were other hard working girls around the village but something about her just caught your eye and held them.

>93

It's just a slight shake of her ankle but it gets you shooting across the rest of the way and leap forward to catch her and the sack before she falls to the ground, hurting herself and bursting the sack. She gasps as you reach your arm around as support and snatch the sack before it hits the dirt. "Wha- Capran!?"

"Me!" You exclaim cheerily, setting sack down and letting go of the fair Miss you'd come here to see. "Been a good day for work, has it?"

She shakes her head with a small laugh and takes a breath. "It has, and the fields are practically flooding the storerooms. This is going to be the last of the buzzer beans we need to set away before we swap over to a different kind."

You lick your lips. Buzzer beans were a childhood favorite. The small blue bean would turn a bright yellow as it cooked, and all you had to do was set them in a pot of hot water and they'd shake harder and harder as they got closer to the perfect color. Something about the shaking made them cook faster so you only needed a small bit of hot water before you had a plentiful load of sweet tasting food.

"Sounds delicious! How's the harvest been for them?"

"A full five dozen sacks!"

You balk at that. They were a bit delicate to grow despite their easy cooking. "Seriously? That's a haul!"

>Cont
>>
>>6287719

She nods, smiling as she lifts the sack back onto her shoulder and carries on with taking it to the large wooden housing for the sacks. "Father's been very happy with this season's yield. Said I've been working hard, earning as much of my keep as any other farmer around and I think he plans to have me pick my name now that I'm of age and I can be relied on."

Your face lights up, a great big smile on your face as you congratulate her. It wasn't easy for women in the village to have their name at only 18. Usually it took until they were 20, their labors being precise and their mentors always being stricter on qualifications for their pupil's to meet. Harrell was a slightly rare case where a father would raise his daughter to fill the role as manager and laborer both and the role of head farmer held a lot of responsibility.

Harell really did trust her, you know it, but a Miss as the lead farmer would be new a far as you were aware of.

"You'll have to tell it to me right after your father! There's bound to be a huge celebration for this and I can't wait to hear it."

She seems lost in thought for a moment as you both go along and deliver the sack to the storage where you find a pair of farmers taking their own load to the same place. You each greet one another and wrap things up after placing each sack into the proper spot, exchanging handshakes and small talk, then go your seperate ways. You walk along the rows with Harell's daughter, happy to spend time with her.

>67

It's about halfway towards the home she shares with her father, walking together slowly and enjoying each other's company over talking about how each other's day has been (your side of the events more interesting to her than you feel it is), before a familiar voice from behind you stops you two in your tracks.

"Hello there, Capran. Didn't know you were out here today."

You do the smart thing and turn around without a hint of nervousness, meeting the eyes of Harell himself, pitchfork in hand and pants carrying the dust only hard work can make.

"Came over to see how things were." You say honestly. You did come here for that and seeing the Miss was a big bonus on top of that. "The fields have been spilling with food this season!"

The man's face is the picture of stone and mercifully absent of fatherly scrutiny. You detect a little bit of something in his gaze though. Nothing malicious or judging, just...stern.

"Aye, they have." He says simply as he looks back and forth you and his daughter slowly. "Finished up?"

She answers confidently. "Just set the last load in the storeroom before Capran was walking me to the house."

He looks long at you...then nods and seems to ease slightly. "Well done. We've got a big week ahead of us so let's be off and get a meal. Have a good day, Totemist."

You didn't get much time together with her but at least Harell doesn't seem to think you need to be kept away from his daughter.

You'd call it a win!
>>
>>6287735

>QM has small errands to run so vote on what to do next before night falls

>Totem planning/crafting
>Research points of interest
>Research feral spirits near the village
>Go home and sleep
>>
>>6287738
>Research points of interest
Best place to find wood for a quarterstaff focus
>>
>>6287738
>Research points of interest
A nice spring
>>
>>6287738
>>Research feral spirits near the village
We might want to get something a little more tame than our elk or trespasser
>>
>>6287745
+1
>>
Special secret spots has it, we seem to be leaning towards finding a good tree.

Give me a 2d100 +5 with help from Oranya. She might know a good spot on the mountain were a strong old tree is
>>
Rolled 84, 58 = 142 (2d100)

>>6287756
>>
Rolled 89, 41 = 130 (2d100)

>>6287756
>>
Rolled 18, 98 + 5 = 121 (2d100 + 5)

>>6287756
>>
Apologies for the delay, writing
>>
>>6287756

Oranya greets you once you're back, thankfully not scrutinizing you or asking how it went but your assurance that 'nothing happened' is returned with a hint of doubt. She probably has totems to keep an eye on you. You'll need to be careful.

Its high time for a meal and you make food for yourself and teacher Oranya, to which she smiles and says she's very happy her student can treat an old lady to dinner. You scoff. 'Old woman' - she's probably got at least one rejuvenation totem on her person and you know for a fact she isn't even into her mid-forties yet. The late Totemist Master Skystrike must have been planning to raise a pupil young and prepare them early for the role to replace him.

You eat your meals over idle chatter; how Harell and his daughter were (you avoid her prying questions with the skill of deflection and changing the subject), if you're planning on communicating with your Elk and pointedly not the Trespasser, and you realize you can use this opportunity to ask for help finding a tree that's suitable for crafting a staff or cane.

Your request has her being you to the mapping room, where all manner of pins and writing are spread out around a large canvas paper on the table in the center of the room. Its all highly accurate and even greater in detail but that shouldn't surprise you since she used a divination totem to sketch it all out.

You join her at the table and both look over the map, noting her take three green tipped pins and holding them over the map. She lets them go and they stick themselves into the map a moderate distance from the village anchored in the middle of the paper.

"None are too far", your teacher muses, "but one's on top of the cliffs north of us and that blasted place is littered with boulder mimics."

"I'd rather not have to wade through a swarm of them but we could always just snatch and run as long as we toss some bait in the other direction."

"One down in the valley. Must be that tall ash tree."

You think on that. "Maybe the beasts and spirits have settled down just enough to get to it and be gone."

"Your tree, Capran. Ash is a good option. Holds well to magic."

The last tree marker is in a very peculiar place, right along an open ore vein the miners had taken a look at and left alone. Reports were that a nest of spiders had made it their nest.

"I wouldn't want to risk spiders either but looks like a good tree is right over by the weaver mine."

Oranya eyes it and traces her finger to the east of the mine where the icon of another nest rested not even a half mile away. Could the spiders have made their nest in the mine because pretty was close?

"You should plan for surprises."

>Select one
>Cliffs
>Valley
>Mines
>>
>>6287827
>Valley
>>
>>6287827
>Mines
>>
>>6287836
Fuck it, changing to >>6287847 maybe we get some Feral Spirit spider or some really good totem materials
>>
>>6287836
>>6287847
>>6287869
Oh thank god I was afraid we'd need a tie breaker again. Writing soon
>>
>>6287827
>>Mines

Ash might be the best bet but something about the description of a tree growing so close to an ore vein made it an intriguing prospect. I at least want to look and a spider binding might be useful if we happen to get one.
>>
>>6287847

"I guess I could check the mines out and see if trouble is brewing between both nests. What lives in the one near the spiders? More spiders?"

You hope not. You don't want to imagine what facing two seperate spider nests would be like.

Teacher Oranya places her thumb and pointing finger and spread them out to bring the map into greater focus on the nearby nest. Some kind of centipede appears on the map, drawn in charcoal but still horribly nasty. You recognize it as a Low Ridge Centipede which nestles into deep crags along the mountain from what your teacher has told you.

"Awful things." Your teacher comments with a sneer. "Its a shame the rains down drown them in their holes."

>What will you do, Totemist?

>Research the centipedes
>Research the area
>Other?

Calling in an hour or so
>>
>>6287892
>Research the area
Though I'm not against researching the centipedes or spiders either.
>>
>>6287892
>Research the area
>>
>>6287897
>>6287898
>QM apparently has what he needed to do done already
>Capran can be prepared too!

>Writing
>>
>>6287908

"I don't suppose the map can show me how deep that spider hole goes, could it?" You ask hopefully, putting a bit of faith in your teacher's totem crafting.

"Hah." Oryana seems to pinch the surface of the map and raises her hand. The lines of the map rise along with it and grows to a miniature rendition of the landscape in mind boggling detail. However she managed to make this thing must be the result of years of research and experimenting. It covers the entire area of the two nests, revealing numerous small tunnels in the ground where the centipedes were and a chasm for the spiders that unfortunately can't go down past what you would guess to be....maybe a quarter the length of the farming fields. Its deep, suspiciously so, and you wonder if the web weavers had unearthed an ancient crack in the mountains nobody knew about. The edges of the opening weren't shown so you couldn't be certain.

Oranya leans closer to the image, lost in something about it, and walks around the table to get a different perspective. Something seems to bother her, but what?

You move to stand beside her. Maybe there's something there you're not entirely seeing.

>Roll 1d100 +5. DC 70.
>What do you see, Capran?
>>
Rolled 50 (1d100)

>>6287911
>>
Rolled 40 (1d100)

>>6287911
>>
Rolled 61 + 5 (1d100 + 5)

>>6287911
>>
>>6287926
>>6287942
>>6287948
Close, anons. Well have to solve the puzzle when we arrive!

Writing
>>
>>6287949

>55

You can't make heads or tails of what has your teacher so interested. A few trees, small stream flowing a bit away from the crash entrance, nothing out of the ordinary for a place on the mountain. The small like tunnels the centipedes made are inspected to the best the two of you can. Nothing.

>45

Your skim over the gently rolling slope and don't see anything further west of the mountain to suggest either nest goes down that way for food. You're curious where they might go hunting.

>66

Something tickles at the back of your mind as you search around the map again. No, nothing that sticks out to you or teacher Oryana.

>Make one final look (1d100 DC70. No bonus. Highest of three.)
>Research feral spider-spirits of note
>Research feral centipede-spirits of note
>Risk going out late and scout the area around nests in person. (High DC. Oryana doesn't want you out at night. High risk of danger.)
>Communicate your Elk
>Sleep
>>
>>6287964
In case it's not clear, rolling for another look at the map is not a free action. You have to vote to inspect it again
>>
>>6287964
>>Make one final look (1d100 DC70. No bonus. Highest of three.)
>>
>>6287964
>Make one final look (1d100 DC70. No bonus. Highest of three.)
>>
>>6287964
>Make one final look (1d100 DC70. No bonus. Highest of three.)
>>
>>6287966
>>6287982
>>6287989
>>6287993

In the interest of not wasting time, we have three voting for the same thing so go ahead and roll

1d100
>>
Rolled 44 (1d100)

>>6287994
>>
Rolled 14 (1d100)

>>6287994
>>
Rolled 21 (1d100)

>>6287994
Shit are we dumb
>>
>>6287994
>>6287964

It stumps you.

There's something you're missing. Some small sign that you don't notice, just in front of you, but it's either too well hidden or so painfully obvious you skip over it entirely. Beside you, Oranya has taken a step back and looks at the bigger picture but she hasn't seemed to notice anything either. Damn. You feel like you're off your game.

Maybe you should look it over tomorrow. The nests don't seem to be pressing issues so it's fine to get back to them at a later point when you have a fresher mind for spotting clues.

"Something's wrong." Says Oranya as she ponders the map some more. "Cave dwelling spider spirits make great big bets that the map should be able to spot but there's nothing[/I]!"

All you can give is a shrug as you think about what to do next now that you feel your mind strain from trying to solve this mystery.

>Research feral spider-spirits of note
>Research feral centipede-spirits of note
>Risk going out late and scout the area around nests in person. (High DC. Oryana doesn't want you out at night. High risk of danger.)
>Communicate your Elk

I'll call it in 30-40
>>
Fucking auto cap I swear auto-- functions take the piss whenever it's not time to screw up
>>
>>6288011
>>Research feral spider-spirits of note
>>Research feral centipede-spirits of note
Until we fall asleep in our notes like the dumbasses we are
>>
Rolled 27 (1d100)

>>6288016
>>
>>6288016
Idk why I rolled a dice lmao, I guess it's my time to honkshoomimimimimi

+1
>>
>>6288018
>>6288019

I will assume you're voting for researching bugs haha
>>
>>6288011
>>6288016 +1
>>
>>6288016
>>6288018
>>6288023

Well, I don't expect us to get a huge swing of votes so I'll give it another 15 minutes before I call it
>>
>>6288011

Whatever. The map will still be there tomorrow and you might just have better results after a night's rest.

What you can do right now is learn more about the two types of feral spirits and what to expect out of them.

Oranya, obviously, thinks it's a smart idea to do a bit of reading ahead so you aren't caught off guard. She has a tome specifically for spidery spirits since they're one of the more common of the multi-legged variety. It's a somewhat thick book, thankfully made easier to read by use of bookmarks...but there are dozens of bookmarks. Oranya makes it even easier by selecting a tab with a triangle surrounding the letter M and opening to that page. You resist groaning. Of course its sorted by region.

>Mountain tree spiders
>High peak trapdoor spiders
>Cave spinners
>Snowbank spiders
>Blackrune weavers
>Gemscale spiders

You find a small scrap of paper tucked in between the last two pages of the mountain section.

>??? "Royal Manarachne -corpse found/no further sightings-

Oranya slims the list down to the most likely of them; namely the Cave spiders, blackrune weavers and gemscale spiders. Which will you read first, or will you investigate a separate specie's first?
>>
>>6288043
>??? "Royal Manarachne -corpse found/no further sightings-
>>
I'll make an update tomorrow but feel free to cast voters. Its late here in burgerland
>>
>>6283490
I've gotta ask. Are you the Quantequila I know from the hollering pit?
>>
>>6288043
>??? "Royal Manarachne -corpse found/no further sightings-
New crevices on the gold vine that go way deeper than normal? Yeah I'm expecting some bullshit, so I wanna know more about this one
>>
>>6288093
Oh shit, how's it going? Who's this?
>>
Writing shortly, have to get the day started with something for food and then I'll have an update for you all
>>
>>6288043
>>6288044
>>6288145

Whats this? A special spirit of some sort your teacher found?

"Teacher I've got a note here about a 'Royal Manarachne' that was between some pages. Is that a Behemoth?"

"That old thing?" Teacher Oranya holds the note up to read it. "I didn't realize it was left in there. It's wasn't a Behemoth but my late master heard from tell of some massive spider spirit living in the caves, snatching up bulls and drakes from both sides of the mountain. Took him a week of searching but he'd come back and said he found the corpse, half torn to pieces and traces of magic scorching around it. I thought it sounded like a deep earth fire spirit had killed it off."

"How big did your master say it was?"

She thinks on it a moment. "About two houses tall he reckoned."

You shiver. That's one big spider spirit!

"Did he ever find the spirit who must have killed the Manarachne?"

"No, not as far as I ever heard." Oranya replies with a shake of her head. "He did mention the corpse seemed cursed in some way. He touched one of its legs and felt it steal away some of his energy."

Urgh, more curses.

>Pck another spider to research

>Cave spinners
>Blackrune weavers
>Gemscale spiders
>>
>>6288262
>Gemscale spiders
>>
Rolled 39 (1d100)

>>6288262
>Gemscale spiders
>>
>>6288262

You flip back to an earlier page about weavers that specifically make their homes in ore veins which certainly sounds like where you'll be headed. You read a long the lines and learn a few things that stand out.

Gemscale spiders have a sort of mineral coated exoskeleton that emerges in oval patterns, and when they shed their molting they pluck the old mineral coating off and stick it onto their bodies to form layers of armor. Hence the name Gemscale Spiders. The mineral that make up their exoskeleton varies by location too, adding to some value that can be found when binding one. Ironscale, Opalscale and even Diamondscale spiders are known variants.

Well, there's a potential problem.

You might need your hammer now more than ever.


>Pick one

>Cave spinners
>Blackrune weavers
>>
>>6288285
>Blackrune weavers
>>
>>6288285

A few pages away is the introduction to a type of spider you just don't like the sound of. You come to the conclusion that maybe you were underestimating the force of nature that is a feral spirit. Sure, your Elk was technically a feral spirit despite it apparently having a place in the old court of the peaks, but that isn't like a spider spirit you'd think would crawl around in the hole you'd be going to.

This is a spider that somehow has access to not only magic but sigils! Rune magic!

The notes are extensive, detailing how there may only be one or two in miles of land apart from each other but even that is too many for most habitats to sustain. They hunt with magical traps and snares, ambush their prey by calling forth unnatural darkness, and a few reports even indicated that some wove runes with webbing to give their threads resistance to fire. Locations, spell variants, sizes -its all here, written down with surgical precision.

It's clear these aren't just feral spirits anymore. These are a potential calamity for the wildlife. Thankfully they're viciously solitary, slaughtering other Blackrune weavers with such fervor that cooperative behavior is impossible. They even prey on lesser spider species.

Urgh.

Signs point to this not being your mark, thankfully. They lay traps everywhere around the tree line where they make nests and the map had no trace of the thick webbing they set up to funnel their prey towards dead ends.

>Cave spiders
>>
>>6288294

You return to the page on cave dwelling spider spirits and sigh with relief that none of them are recorded to be magical hunters. The Cave spiders seem simple enough, moderately sized compared to the previously read species -about a foot tall- and run of the mill web trappers. No fire resistant threads, no armor, no Titanic bodies. They even seem afraid of light.

A binding with one of these would be nice. You'd like to be able to set up some webs and help the hunters catch more with their traps, make simple silk sheets for the village cloth makers to indulge themselves with too. You could make an excellent gift for harell's daughter with some of that silk. You bet she'd like that a lot.

Oranya peers at the notes you're daydreaming over. "Hope those are the only thing you'll find in that crag, Capran. The white peaks of the mountains tend to have at least one snowbank spider and those are one of the worst things I've ever had pop out at me on a walk. All grey and mottled. Nasty bastards."

You pop back into reality and out from your thoughts of harell's daughter. "Glad they make silk threads. I'd hate to find a spider that runs after its prey like a mountain cat."

Oranya looks like she wants to spit. "Wiped out a few of those many years ago. I made it quite clear to everything on this mountain those aren't allowed around here. They've since run off to somewhere I can't reach them and run farther in case I decided to prove their hopes wrong. What remaining weavers are on this mountain stay far away from the village and don't dare hunt a human."

You worry about the mountain sometimes when the Totemists that protects the balance of man and spirit drives off entire species on threat of a death you believe she's dealt to other things which angered her.

Perhaps the dragons tell stories of the lightning thrower from the other side of the mountain.

>Communicate with your Elk.
>Plan a hunt for a feral binding
>Sleep
>>
>>6288309
Are there any issues the village needs help with currently? Trying to find a way to solve that sort of thing helps us decide which totems we should go for. Maybe we should meet with a village elder or something.
>>
>>6288309
>Plan a hunt for a feral binding
>>
>>6288311
Currently you're all preparing for an early harvest season. The fields are full, bursting at the seams even, patrols are uneventful, plenty of salves and remedies stored up. The time to check the wards is coming up at the start of the coming month, about a week from now, but they've held strong and will continue to do so until about a week after the month begins.
>>
I'll assume since we aren't bogged down with village errand side quests like poor old Osyki was that well be going with planning a hunt. Any anons care to send in a vote for otherwise if you want or support that vote. I'll call in 20
>>
>>6288314
Support
>>
>>6288314
+1
>>
>>6288309

>Plan another binding hunt

Spiders and Centipedes wouldn't be going anywhere and you'd rather not just stroll right up to a potential nest of either without another binding to rely on. The elk seems cooperative but temperamental and you need to round out your arsenal anyways.

You set the spider tome back onto the shelf and go to the book of bindings that your teacher made herself.

"I hope you'll pick something a bit less auspicious than an Old Court Guard or a Trespasser this time. Maybe a bird would be nice that won't char you with lightning or how about making a contract with a spirit that won't emerge from a Dark Vault?"

She has much to teach you but it seems Oranya also has much to tease you for.

"Oh how silly of me!" You remake as you pull the book labeled 'Behemoths of olde' from the other side of the shelf.

A quick glance at your teacher from the corner of your eye shows she has a rather deadpan look for your joke.

You yield and set it back, returning to the book of bindings.

>Avians
>Reptiles
>Mimics
>Aquatics
>Grazers
>Felines
>Canines
>Insects
>Spirits

>Please select three each you'd like to hunt
>>
>>6288343
>Insects
>Spirits
>Avians
Everyone knows flying creatures are strong against bugs (which spiders technically aren't, but close enough)
>>
>>6288343
>Felines
>Avians
>Aquatics
>>
Rolled 4 (1d6)

>>6288343
>Spirits
Fire spirits are a good bet against most insects and Master does think we need practice making deals. Additionally if the village burns the fields after harvest or clears out built up brush with controlled burns it'd be helpful for village life. That and might help come winter.

>Avians
Ideally binding it to our cloak will mean flying.

I don't have a strong opinion on the third option; they all have their pluses and could be cool. We already have an elk though so let's remove grazers and I guess I'll roll for it:
Reptiles = 1; Mimics = 2; Aquatics = 3; Felines = 4; Canines = 5; Insects = 6
>>
>>6288343
>Felines
>Reptiles
>Insects

Insects because I get the feeling that we could find a good synergy using them on our Moth cloak, Reptiles because I want some freaky Kaiju weapon, and Feline because you always see cats eating hunting roaches and small reptiles when they can
>>
Alright we have a tie between avians and felines so I'll write up some text for both.
>>
>>6288343

You find yourself pulled towards the section on feline spirits that prowl about the mountain slopes and valleys, finding a decent selection to choose from, and also to the section on avians that make the skies their turf with an equally sized portion on their contents.

There's a longer list but you can't really say venturing out beyond the mountain or far up above the peaks is really in your best interests for now.

>Noteworthy feline spirits

>Slope Leopard, ambush predators that hunt around the low mountain ranges. Camouflage themselves by rolling around in the ground where they frequent to blend in with the terrain.

>High-Mountain Cougar, quick and strong beasts that run their prey down with hooking claws and powerful teeth that easily bite into the neck

>Stonestalker Pumas, stealthy ambush predators that quietly stalk the mountains and primarily hunt at night. They sometimes cling to the sides of cliffs and drop down on prey

>Highland Lion, robust and territorial, they tackle their prey and dive on once it's off balance. While not as large as their cousins in other parts of the world, they are notoriously aggressive towards each other and scarcely end conflicts without one side or both dying.

>Cont
>>
>>6288381

You aren't sure how these qualify as spirits but there's always the chance something you just don't know how powerful these beasts are or what some of these words imply that you don't really see.

>Noteworthy avian spirits

>Lord Hawks, a common bird spirit that has a reputation of dive-bombing prey and introducers on their territory alike. Use the force of wind to speed up their flight and grows to a considerable size for a mountain bird.

>Red blade-beaks, as the name suggests, these sport a razor sharp formation on their beaks which they use to cut apart their prey for easy meals. They favor fish the most.

>Questing Ghost Owls, an eerie creature that has a pair of glowing blue eyes and strange long feathers on their face which glow softly as well. While not much bigger than any snow owl, they gather in small groups to gang up on prey while bombarding them with horrible shrieking

>Masked blackwings, one of the quadruped avians that are a rare find along tbe mountains. They stalk down and ambush their prey just as a mountain cat would and have a knack for spooking their quarry off the sides of cliffs during snowstorms. Hunt these with caution. They learn easily
>>
>>6288381
>>6288398

>Please pick one from each list and we'll do a vote on which winner from either list you all want to hunt
>>
>>6288398
>Questing Ghost Owls
Since the Blackwings (which might be best of both worlds) are a rare find and the dice might not let us find it.
>Masked blackwings
If we CAN.

>>6288381
>Slope Leopard
I can see it helping us with any sneaking we have to do when fused with cloak
>Stonestalker Pumas
Probably decent for stealth but more well rounded....

So Puma
>>
>>6288381
>Stonestalker Pumas, stealthy ambush predators that quietly stalk the mountains and primarily hunt at night. They sometimes cling to the sides of cliffs and drop down on prey
Hook + Puma could be awesome

>>6288398
>Red blade-beaks, as the name suggests, these sport a razor sharp formation on their beaks which they use to cut apart their prey for easy meals. They favor fish the most.
Taking a Question Ghost Owl would be cool, but I'm not sure we will have a fair fight with just one, seeing that they are used to go in groups

Blade-beaks seems like a meh option, but it could be really crazy for binding with melee weapons
>>
>>6288408
Support
>>
We seem to be going towards puma, and also bladebeak/owl/blackwings

Please give me 3d100 and let's see what the dice gods have for us
>>
Rolled 73, 47, 45 = 165 (3d100)

>>6288424
>>
I'll give it about another 30 minutes and then I'll call it
>>
Rolled 2, 17, 35 = 54 (3d100)

>>6288424
>>
Rolled 77, 89, 89 = 255 (3d100)

>>6288424
no offense but this is a shitload of rolls. you might step back and evaluate what actually needs to be rolled for
>>
>>6288461
The rolls are which of the three birds we'd go for. There's a large selection and it seemed tied between blade-beaks, owls and blackwings so I was using the winning roll between all the rolls to determine it
>>
>>6288461
>>6288463
I should not that your double 89s not only meet the dc i had in mind but since they tied, I want to toss something special at you guys
>>
Calling it now

Tomorrow's hunt is going to be very special
>>
>>6288398

The description of the Stonestalker Pumas lights a sort of fire in you, some curiosity that holds your attention firmly. You remember that spirit that tried to steal the elk away, that power it had in its sleek yet muscular form. You picture it, out on the mountain, climbing up the side of the cliffs and leaping down onto its prey and going for the kill. Maybe you're beginning to enjoy the hunt yourself, but your eyes linger there on that text and you smile.

You'll hunt one, tomorrow, and make it yours.

There's also the Questing Ghost Owls, nocturnal bird spirits that your teacher is quite clear about as a fair challenge but also a very good choice. You wonder if their shrieking will transfer into a powerful Foci if you bind it with thee appropriate body part. Besides that, you're very interested in a Masked Blackwing. A quadrupedal bird seems very mystical, likely very strong to be described as able to hunt like a mountain cat and you want to see if you can get a bit lucky and find one after your puma hunt. You'll have to take it seriously though if your teacher's notes recommend caution. A learning beast is very dangerous indeed.

>Communicate with your Elk
>Sleep
>>
>>6288477
>Sleep
I'm still worried about what Oranya said about trying to talk with the Elk, not sure if we're strong enough for him to hurt us
>>
>>6288482
I always like to include the option. I feel like if I didnt have it available I'd be cutting you guys out of content you deserve. We simply can't talk with the Trespasser spirit right now because we lack the sufficient willpower to deal with it. You guys happened to hit in the critical range for your Free Gift from Yvorro and that led to some interesting picks I had to sort through for an encounter. If someone had managed to get into the 90s before the bonus was added in, you'd be seeing a significantly important foci available
>>
>>6288495
I get the idea, but with how important the Elk ended up being, it makes sense we're at least locked out of it for some time, until we're ready to withstand any harm he could deal, or unless we feel daring enough to get in and pass as many rolls we need to not suffer from the consequences of dealing with him as he's still pissed
>>
>>6288477
>>Sleep
>>
>>6288508
True, but again, I feel like not including the option is doing you guys a bit dirty.

>Sleep

Writing as soon as I'm back home. Works finally over
>>
>>6288477

Last thing you do before you call it a night is to help your teacher with organizing the workshop. Bottles are cleaned and set back in place, books are carefully returned to their shelves, miscellaneous bones and plants are put in organized containers and finally you settle down into your bed after another busy day.

You dream of dark tunnels, lightning and long cornfields beside a living light. A great black bird swoops overhead and casts the world in a grey tone but you don't care. Nothing can dim that light.

Nothing.

____________________

The next day is upon you with the sound of your first alarm, your little pet Blue Chipeep, which you've taken to calling Chirr. It calls out hungrily for its morning dish of seeds and you sate the bird's ravenous hunger with a tin of choice fruit seeds. The lasts about a minute or two before it's emptied by the glutenous terror. Chirr puffs its feathers and preens with content. It then permits you to have its eggs in a fair exchange of food for food.

Speaking of Chipeeps, your teacher finished up with a totem she used the silver feathers for and you're about as happy with it as she is.

>Totem obtained. Full Basket totem. (Increases the egg yield from all birds this totem is placed near by triple with no ill effects to them.)

Soon you'll be trading all these surplus eggs off for materials you may need much more of for totem crafting. The shells you use for meals still hold value though so those get to stay.

The day awaits you, Totemist! There's plenty of time to go on a hunt today or maybe just pop in to visit villagers and leave the hunt for tomorrow or later. You've had a lot of danger this week and you shouldn't forget that magical or not, you're human as well.

>Hunt hunt hunt - you want your Puma! You want to get that and do a day of searching to see about earning two bindings! Oranya will come with you of course. She doesn't want you in danger.
>Spend the day with Oranya and assist her. Totem crafting and research is the name of the game with her.
>Its a rare day with Rakes and Haws both free of patrol duty for the morning. Catch with them over a day around the village.
>Check on Harell's daughter. She's hinted her big Naming day is coming up and maybe you should spend time with her too!
>Walk around the village and talk with people

I'll make one more update tonight and then I'm heading off. Calling in 1 hour
>>
>>6288595
>Hunt hunt hunt - you want your Puma! You want to get that and do a day of searching to see about earning two bindings! Oranya will come with you of course. She doesn't want you in danger.
>>
>>6288595
>Hunt hunt hunt - you want your Puma! You want to get that and do a day of searching to see about earning two bindings! Oranya will come with you of course. She doesn't want you in danger.
>>
>>6288595
>>6288600
>>6288606

Daylight is burning, you've got to get ready for a trip around the mountains and a hunt for the binding you set your eyes on! You grab your hammer and knife -always a requirement for trips to the mountains- as well as your combat gear and tools. Ropes, binding rune stakes, hammer, ritual knife, padded leather armor, durable gloves, hooded shirt, small net and many other essentials like rations; all tucked away into your traveling pack. You make sure to grab your spirit foci as well. Antler goes into a specialized belt you made for it and the gem pouch goes around your neck as always. You are geared and ready!

You emerge from your room with a glint in your eye as you see your teacher come out of the workshop store room and she's all set to go as well. Cane, a backpack of her own and light armor with bindings on place on her person that you've never actually seen her use. She teaches you all about a balanced gear set and uses her lightning as an answer to everything.
Then again she has totems for every other thing so maybe she just doesn't waste the energy with more bindings. She certainly shows that the cane is more than strong enough for a most feral spirits and it's probably for the best that she doesn't bring more than a cane that shoots holes in draconic monsters.

Oranya goes over your equipment with surgical precision, testing your armor straps and belts like Captain does when he's testing your proper diligence for battle readiness, and finds everything to be satisfactory.

Perfect! You have a Puma to hunt!

____________________

>To be continued

Thank you for participating with this quest, anons! Know that it is much appreciated!
>>
>>6288216
Damn son, it's good to see you! It's Fad. I didn't take you for a quester.
>>
>>6288699
It's going, doing better lately but slow steps right now. I only just started as a QM but ive been questing since 2014
>>
>>6288724
You're doing great as a QM so far IMO, just take not to burn yourself out on this
>>
>>6288733
I appreciate it anon! Thankfully there's plenty of material to go off of so I don't run as high a risk of burnout
>>
Well I forgot all about moving locations changing my trip code, but I have an appointment til about noon my time in 3 hours so I'll post once I've wrapped up here
>>
>>6288724
Outta curiosity, what are some of your favorites? And are you reading any right now?
>>
>>6288766
I really enjoyed Totemist, BodyHorror, Re:spider, homeless mutant, pokemon island and several other quests. Rip Diarca and crusty
>>
>>6288613

The time has come to go get yourself a new feral binding and a suitable Puma is somewhere on the mountains. Your teacher, Oranya Skystrike, has set up a small divining totem to search the slopes and you're in luck! Just a hike away, there are several on the mountain closest to you in the East, and high enough up the slopes to be a reasonable distance for you to check out the mountain to maybe even find yourself a flying beast to make your own.

>Please list which spirits you want to bind before leaving. (Elk/Trespasser and which items.)

(Equipment listed in previous story post, you may offer suggestions on new bindings. Please understand that experimenting with bindings will tire you out in increments.)
>>
>>6288786
>Elk cloak and hook
We already saw that hiking with the cloak helps with how much It gets charged, and the hook is a powerful tool for incapacitation

>Trespasser boots
Just wanna see if we can use the trespasser for something or if we're absolutely locked out of it
>>
>>6288788
Please note that each spirit can only be bound to one object at a time
>>
>>6288793
Oh shit, I always thought the we could made two Foci from the antler, my bad

>Elk hook
>>
>>6288786
For an ambush predator we don't want to get too close to... Elk on bow or cloak. We won't bind the trespasser since it's still too much for us at this point.
>>
I also want to clear up a misconception. You can bind the Trespasser but you'll be making frequent willpower rolls with a dc locked at 70. It's a smart idea not to risk it but you did partially bind it at a fraction of its total power
>>
>elk cloak wins it

Writing
>>
>>6288786

The most reliable(?) spirit you have is the Thunderhorn Elk and the choice is made easily. As for the binding, you always trust the cloak that's been with you for years. You could say it's your favorite and be entirely truthful. So you bind elk to cloak and don your Stormknights Proof, with teach right beside you, and take your first steps toward claiming another powerful beast as yours. greetings and we'll wishes are given as you two move through the village and head out of the East gate, chumming up with the guards as you go.

You hear murmurs of betting and wonder what the stakes and calls are, probably how many spirits or what kind you'll bring back, and smile. You don't tell them what you're setting out to find but you hope whoever gets it right treats you to a round at the brewery.

Oranya rolls her eyes as she passes the gamblers and takes lead towards the mountain, guiding you up the steady winding slopes and summons forth a tiny compass from her pocket. It spins around in circles until jerking to a stop and pointing at the mountain you face. A locating totem? You'll need to learn how to make one those yourself for when she finally allows you to venture off alone.

You smile and know that day will come soon and can't wait to see her face when she finally recognizes you as an independent Totemist.

>Roll 1d100+5 to search for your wild spirit
>>
Rolled 8 + 5 (1d100 + 5)

>>6288834
>>
Anons I've gotten a call asking if I want to work for a bit to cover a shift and I crave the dollar, so I'll return once I've gotten this done or if there's a spot in between that isn't busy. I'll hold the rolls open until it return
>>
Rolled 78 (1d100)

>>6288834
>>
Rolled 53 + 5 (1d100 + 5)

>>6288834
>>
Rolled 96 (1d100)

>>6288834
>>
>>6288838
Short shift over, I see we crave success and the dice gods giveth

Writing
>>
>83

Whatever teacher Oranya put in that locator totem has gotta be all the premium stuff she could find, maybe even has a deal with a spirit of wisdom to give the best directions known to man or spirit, because you're a quarter of the distance left to where the borders of the Puma hunting grounds are and you see one hell of a specimen. You thought it would be a feral spirit that adapted to its surroundings and had some rough fur that matched the rocky slips but this is entirely beyond that you imagined and HUGE.

It's got to be around twice as long as you are tall and the fur on its body is a striking gradient from a rich golden face down to a jet black body that is dark as the night. Its nestled into a gliff side alcove it must have dug out and uses as both resting spot and ambush pad, and if you weren't approaching from just the right angle you'd miss it. You wouldn't figure a golden faced mountain cat as stealthy but the way it's resting there looks like any other patch of black rocks if it wasn't lazily resting its head on those solid black front paws. You think on what you knew spirits to be and accept that you misunderstood just how amazing they can be. You have much to learn about spirits and all the wondrous things you'll see if you just keep looking for more.

Oranya has clearly been impressed as well, she has her notebook out and is furiously drawing what she sees and takes note as fast as she can, carefully detailing more abo--

>58

Something catches the great gorgeous beast's eye or some scent offends it because the spirit jumps into an aggressive stance and scrambles down the cliff face and off towards the side of the slopes, sprinting away at speeds you cant hope to match, and then climbs the cliff face at a blistering pace. You curse your luck, stringing a verse of seething hate as you watch the puma dart off and groan.

By some stroke of misfortune you have missed your chance at a binding what must have been an especially noteworthy Puma for your teacher to have been so invested in jotting down line after line in her book, and have to accept the bitter taste of defeat. Not all hunts end with success.

Your teacher's compass follows the direction of the Puma and then slowly begins to spin, almost confused as to where it went off to-

>101

-but then it wheels around and around as if in a race with itself, a highly pitched whine coming from the handy device and it stops suddenly.

Oranya's eyes meet yours, brow quirking up as she holds it up and you see the arrow pointing to the top of the cliff. North. The same direction that puma raced off to.

Your scowl gives way to an eager grin, mirrored by your teacher as you give chase and take the slope up and around the cliff face and there, not too far off in the distance, is the sleek and powerful form of your mark squaring off against another puma, smaller, less brilliantly gold and not-quite-black as the one you're after.

>Cont
>>
>>6288922


What had seemed to be horrible luck has flipped to the other side of the coin entirely, and you are dead set on seizing this incredible moment, intent on not just hunting your chosen spirit but perhaps even scoring a pair of them.

You don't know if youre equipped for this, you have your electric cloak and the way it's humming is a sure sign you've got a full charge now but...two feral spirits might be out of your league.

Oranya sets her steady hand on your shoulder as you weigh your options and her eyes are sure and confident.

'You can do this' - they say.

The two pumas hiss and claw at each other a few paces apart and it's time you prove you can.

>Make her proud, Capran

>Give me 1d100+5 DC 70.

>You have the element of surprise for the moment and either spirit is open for your attack so long as you don't screw it up
>>
Rolled 70 (1d100)

>>6288927
SUCCESS CRIT INCOMING
>>
Rolled 30 (1d100)

>>6288928
In case none of the other anons appear I'll roll

SUCCESS CRIT, NOW
>>
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>>6288941
>>
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>>6288946

Join me brother. The memes shall summon the rolls
>>
>>6288950
>When the Questing Ghost Owls try to gang up on the Highland Lion
>>
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>>6288953

>Questing Owls vs Lion

The lion has no idea what kund of jumping it's about to get
>>
Okay I'm gonna step away for an errand but I'll be back. If there are no more votes during that time well go with the 75
>>
Rolled 39 (1d100)

>>6288927
>>
You go for broke, shooting forward with knife and hammer in hand as your teacher swiftly moves towards the smaller beast and you come up from behind it at an angle. You clutch your knife and go right for its back leg to cripple it or at least land a stab right in a main muscle grouping.

>75

It hits the mark, not in any severe way but there's a horrible gash right in that sweet spot where joint and muscle meet. It swings away, eyes on you for just long enough to allow the other puma a taking swipe across it's face and then your teacher sends a bolt of solid lightning at one of its own legs to take it right off.

Both pumas cease their feud and focus solely on you interlopers. In a fight between man and beast, it might be foolish to take one on solo but you're not just a man. You're a totemist and you've got a bit of storm all your own, fully charged and just waiting to strike at the golden predator that is giving you all of its attention.

>Stonestalker Puma, noncritical injury, slowed, angrily hissing at you.
>Stonestalker Puma, critical injury, slowed, engaged with your teacher.

What now? There's no help with this fight and it's time to prove you can be trusted to handle yourself.

>Roll 1d100+5 DC 70. The puma is injured and tired from lack of sleep.
>>
>>6288981
I'm so sorry anon I didn't refresh before posting aaaaaaaa
>>
Rolled 6 (1d100)

>>6288993
The Puma's design are fucking sick
>>
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>>6288999
>>
>>6288999
Thank you anon. It takes some time to find what I consider suitable for our feral spirits and I hate to use ai for them even though what I'm looking for is probably in the never ending fountains of auto generated content.

And then I find something that fits just as well and I'm glad you like it
>>
I'll hold this open for another hour and then call it
>>
Rolled 42 (1d100)

>>6289011
Just in case the other anon doesn't roll I'll throw another one

WATCH THIS SUCCESS CRIT
>>
Rolled 93 (1d100)

>>6288993
Aaahhhhhh
>>
>>6289020
They call him... THE SHOCKER!
>>
>>6289020
Dusty just saving the day
>>
>>6288993 (You) #

You're not some boy anymore. You helped your bleeding teacher as she returned from a behemoth hunt into her bed and stayed with her while she recovered. You made her food, cleaned the entirety of the workshop, ran around the village for days to gather everything she needed on a daily basis and have only matured since then.

You hold tight onto that sense of determination as the Puma pounces on you, both sets of claws racing to hook deep into your skin as its teeth go for your throat. You drop and dodge right-

>11

but you're against a predator that is swift and its jaws clamp around your shoulder hard and pulls you off your feet and throws you to the other direction you made to evade in. Your body registers the shock before your mind does and a wave of scorching pain sends jolts of hot and cold into your brain, freezing you up and leaving you to roll some feet down the slope.

The impact of each roll brings all the pain back and more as you flop lamely. Your armor just barely saved the Puma's teeth from ripping into your collarbone and earning you a few minutes of bleeding out.

>You have take a critical injury to your shoulder.

You dimly recognize your name called, the voice both near and far, in panic. The sight of the Puma making another leap brings you a sense of bitterness, to be thrown around like some scrap of meat and there on the ground like some fool.

>98

But you are not some some miserable little deer.

You will NOT fall here of all places, near your teacher who helped raise you as taught you the ways of mystical power from ages beyond age, days away from the celebration where Harell's daughter earns her name, still cowering from your own bound spirit and unable to reign in your Thunderhorn Elk.

You are a TOTEMIST not PREY. You are destined to kill monstrosities that make even the Greater Spirits call for aid and you

Are

Not

Finished!

You swirl up from the rocky mountain slope, cloak flaring out like an wing and deliver all the fury of a lightning storm into the Puma's face, blasting it back and tumbling as payback. It howls, scratching at its face and shaking this way and that as it twists and finally rights itself on all four legs.

>Stonestalker Puma, severe facial injury, noncritical leg injury, slowed, partially blinded, thirsting for your blood.
>Stonestalker Puma, critical injury body injury, two critical leg injuries, crippled, engaged with your teacher.

>Roll 1d100-5 DC 70. You are badly injured and will suffer -1 points to your roll for each turn the battle continues
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Rolled 15 - 5 (1d100 - 5)

>>6289034
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Rolled 85 - 5 (1d100 - 5)

>>6289034
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Rolled 77 (1d100)

>>6289034
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>>6289036
>>6289048
Anon I can't reasonably take your second roll, I'm sorry, however, if we can't get one more new roller, I'll make a rare exception
>>
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Rolled 39 (1d100)

>>6289034
>>
Calling in 20
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Rolled 77 - 5 (1d100 - 5)

>>6289034
>>
>2 77s
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>>6289036

>10

Try as you might, wish as hard as you can, your arm begins you drag you down. Every movement, every struggle to get your half maimed shoulder to just obey only gets you to seize up. It hurts, horribly, but the Puma doesn't you an inch when you need a mile. You take a horrible swipe across the chest and it catches you by a strap, thrown once again to the ground and you try to just twist away so you don't land on your shoulder but all you get for it is exactly what you were trying to avoid. The way you slam into it makes your vision swim and darken, rattled and shaken as you try to get back up and into the fight again.

>72

You find your feet at last and fling yourself away, none too soon as the Puma's golden jaws snap at you with a heavy sound. It tries to keep you in sight of its one good eye but its slow enough that it has to turn it's whole body just to do that. You have to get a plan together and finish this quick or you'll either be laid down for days and days or end up as a meal.

>34

The cat has its own plans for you though. It is a creature that may be a nocturnal ambush hunter but it has a strong body to rely on, ruined eye or not.

Any attempt you make to flap your cloak and give it a taste of your Foci is thwarted by tooth and claw and it takes one bad step back for your balance to be off just enough for it to do something very clever.

The Puma goes for a wide swinging claw and as the cat is turned just enough, it pushes off the ground in a brutal body check and sends you sprawling out again desperately trying to get some space before it can move in for the kill.

>72

Luck comes and goes here in this death match and it appears to have returned to your side just long enough for a slip on your feet to give you the right angle for a dodge and a clean slice for your knife to score a deep red line across a foreleg. Not superficial thankfully but not deep enough to take that leg out.

You need to get this over with and the clock is ticking.

>Stonestalker Puma, severe facial injury, two noncritical leg injuries, slowed, partially blinded, it hates how you are still surviving.
>Stonestalker Puma, multiple critical body injuries, three critical leg injuries, partially blinded, crippled, engaged with your teacher. Suffering acute muscular damage from electric shocks

>Roll 1d100-6 DC 70. You are badly injured and will suffer -1 points to your roll for each turn the battle continues
>>
Rolled 49 (1d100)

>>6289074
Ofuggofuggofugg
>>
Rolled 86 - 6 (1d100 - 6)

>>6289074
>>
Rolled 21 + 6 (1d100 + 6)

>>6289074
Get savage!
>>
Calling in 30. I'll be heading off for the night but expect me back at around 10am est
>>
Rolled 43 (1d100)

>>6289074
>>
>>6289074

>43

Clearly, you had some kind of greater spirit of fortune with you as you hunted the elk. What else could explain how quick and easy it was, while you get slapped left and right by this Puma. You take hit after hit from its raking claws and you can hardly get your knife close enough to scratch it. You must have been overconfident. Too eager to have a new spirit.

You think on this as the back of the Puma's paw rocks you with a back handed slap.

>80

You also think it should get another taste of lightning. The cloak agrees as you flourish your good arm, unleashing bolts of arcane power into the cat as it tries to pounce again and being sent through the air in a fit of rage.

You get that space you needed and get right into a defensive stance before the Puma lands on its side and limply regains its footing. This can't go on much longer and you feel the two of you know it.

>15

A fresh wave of pain comes at the worst timing. It buckles your knees, threatening to overtake you and the Puma is right on you the instant it senses your weakness. It goes for an overhead swipe and catches your armor as it pulls you down and gives your back a savage rending. Even through your armor you can feel hooks finding little gaps to pierce into your skin.

>37

You can't flap your cape out when you're face first in the rocky dirt and the cat has free reign to use your back as its scratching post. Almost a dozen times you're brutalized by this beast and the only reason it hasn't torn your neck open must be that it just can't see your throat with an eye blinded so badly.

This fight isn't over yet but you are paying dearly for every mistake.

>Stonestalker Puma, severe facial injury, two noncritical leg injuries, slowed, partially blinded, its body yearns for your death

>Stonestalker Puma, multiple critical body injuries, three critical leg injuries, blinded, maimed, engaged with your teacher. Suffering acute muscular damage from electric shocks. Missing one leg, heavy burns cover its face.

>Roll 1d100-7 DC 70. You are badly injured and will suffer -1 points to your roll for each turn the battle continues.

You must win this, totemist, or lose the chance at binding this beast or worse.
>>
Rolled 56 - 7 (1d100 - 7)

>>6289302
>>
Rolled 16 (1d100)

>>6289302
PLEASE, A SUCCESS CRIT

Also how tf the other puma is still fighting our teacher? Crazy that mf hasn't run away
>>
Rolled 58 (1d100)

>>6289302
>>
Calling in 20
>>
>>6289302

>49

Unfortunately you keep making mistakes and every little slip up has the cat beating and clawing at you so hard it rattles your bones. You can do almost nothing as it wails into you like a demon.

>9

It takes just a small flat rock at the wrong time, sliding out your foot to take you clean off balance, and the puma lands on your chest and goes for your neck again. It bites into nearly the exact same part of your shoulder and all the pain and agony returns to you as if twofold. You feel your blood splatter, arm gone limp and useless beside you as it shakes HARD and you worry you hear something snap.

>51

By some miracle it isn't your bones in particular.

The other Puma's body slams into the one occupied with your body and tears the teeth out of you with a white hot wave of purest fire. The two Pumas land in a heap a short few yards away and neither moves. They're dead, yours from the sheer force of the impact and the one that had been facing your teacher bares the telltale holes of Oranya's lightning spears and cracks all along its hide like charred wood.

Her voice comes in echoes, dull and fearful. You think she calls your name as she scoops you up and some kind of....not-light appears over your wounded shoulder. Had teacher brought some kind of totem with her?

You don't know.

Try as you might you just can't keep your eyes open.

>The Trespasser holds your fate close. You will not die this day.

____________________
Heed my warning young Totemist. Do not rely on miracles. Less so, the powers of a Trespasser.
____________________

>Your will has been slightly tempered. A restriction is partially lifted.
>Roll 1D100. No DC.
>>
>>6289311
Sorry anons this post seems to have taken minutes to actually post. It was meant to send at 12 after
>>
Okay it seems as if the slow posting on other boards has fixed itself so I'll assume we're good to go on my side
>>
Rolled 53 (1d100)

>>6289317
>>
Rolled 18 (1d100)

>>6289317
>>
I'll call it in another 20 minutes and then begin writing.

Just in case any anons are worried, you can always return to the mountain late and hunt a Puma again. You'll have to roll for it but you have the option
>>
Rolled 22 (1d100)

>>6289317
lol we kinda suck
>>
>>6289328
>>6289332
>>6289337

____________________

You are Oranya Skystrike and in your arms is the unconscious body of your one and only pupil, bleeding badly and shoulder covered in the power of the Trespasser. It was serving its purpose and keeping Capran alive but you know it can't do so long while it remains in the form of a gem. If it were just bound to some armor or such then maybe it could have prevented all this, but you bite your tongue. You never trained him to harness his willpower in such a way as to handle a Trespasser's Foci of all things, therefore the blame cannot be laid at anyone's feet. You can merely curse at the situation.

It should have been possible for you both. Capran easily had the power in his hands to take his mark down and you were far more capable of doing so, but something wasn't right. Something about those two overgrown cats wasn't just preventing your first spear from gouging through your own hunt but it seemed to be growing resistant to the electricity after the first hit. It took you four spears to kill it and throw the lifeless body hard enough to pulverize the one that was moments away from ripping your pupils neck out.

You've killed dragons, adolescent ones, sure, but dragons all the same, with a fairly charged bolt. You might not have had that same force in the ones you threw at the puma but the differences in strength between both spirits should be a huge gap.

Something is wrong with this mountain

Old Guard spirits hunted easily by your pupil is one thing -maybe it had been drained of strength after losing its place in the mountain courts- but a mountain cat surviving three of your attacks?

No.

This wasn't right at all. You haven't gotten weaker...the spirits must be growing stronger.

>Cont
>>
>>6289342

Those pumas should have been twitching on the ground after any electrical attack that hit them from yourself or your pupil. True, the standard Stonestalker Pumas didnt have such a rich golden color to their heads but the others had been a coppery hue, not horribly far off.

You think on that as you fly down the mountain and call forth the layers on your cane that manifest powers of wind to aid your speed.

The spirits were growing stronger.

Changing.

Where you've learned that nature abhors a vacuum, words known to all Totemists as taught to them down the lines from ages long ago, on the other hand...nature embraces change.

Your scowl deepens. What if the dragons were growing as well? What if they could sense this and the few small breaches in the border were just testing the waters?

Those thoughts haunt you just as badly as the pale face you see when you look down at Capran.

Maybe the spirits were right. It was time to pick up your pace and get him ready, truly ready, for his role.

You hated when you had to rush things. Steady progress was the surest way to prevent mishaps but here you were, rushing down the mountain with your beaten and bleeding pupil.

The word 'Puma' goes right next to 'snake' on your list of personal grievances.

____________________

>Roll 1d100. Best of rolls in an hour
>>
Rolled 59 (1d100)

>>6289345
>>
Rolled 17 (1d100)

>>6289345
>>
Rolled 26 (1d100)

>>6289345
>>
I wonder if predator spirits are growing stronger while prey spirits grow weaker. Like some sort of Hunt themed zeitgeist in the spirit world?
>>
Rolled 79 (1d100)

>>6289345
if every roll is counted instead of doing best of 3 we're gonna get seriously wounded during every fight
>>
Rolled 22 (1d100)

>>6289345
>>6289353
I wonder if this was planned in advance or just a result of our rolls
>>
>>6289356
Noted.

I should really be doing best of three from now on.

>>6289353
>>6289357
I had actually planned on something else but you all need something of a mystery and I am happy to enable that


Calling in 20.


As a general rule, I will now take best of 3 on all rolls going forward.
>>
>>6289345

>79

You finally reach the village and you don't slow down, zipping through the road as fast as your feet can carry you without jostling Capran too much. You summon a bit of wind to fling open drawers and cabinets behind you and barge through the door to the medical room. The dim covering around his shoulder fades away the second he's down on the bed and you waste no time in propping him sideways and peeling the armor off.

The wounds are nasty and deep, not even inches away from puncturing something important but you know the solves your master perfected will work just fine. Two bottles of murky brown fluid float up to you and it's snatched out of the air and poured entirely onto the bruised and crimson flesh and into the wounds themselves. Capran tried to shake, likely his body registering the strange substance but you hold him still. You move through applying more salves and ointments with clinical precision honed through years of study and refining.

Some kind of tiny golden flakes bubble out of the holes and you use a thin pair of tiny metal tongs to places them on the table beside you. Little remnants of the Puma's teeth perhaps. You'll study them later. Right now, you begin the work that's needed and slowly start to stitch your pupils wounds together. It is quick, mercifully. The salves do their job just as quickly as you can close the openings in your pupils flesh. You can almost feel the flesh reconnecting and muscles regenerate.

You're going to bring more Foci with you to the mountain soon. However strong these beasts are getting, you need to find out and potentially begin a culling.

____________________


>Cont
>>
>>6289383

You are Capran, student of Oranya Skystrike and the morning comes slowly. Too slowly. Your arm is bound tight to your body with bandaging, wrapped around your side and you gently trace around your shoulder with your free hand and feel thick padding. Some ways off in the corner of the room is what you recognize as the armor you wore, a horribly ripped section on the upper area shows you exactly where and how the Puma's mauling took place.

There's a headache growing. It's the sense of defeat. Not only did you lose, you missed a great chance at having a binding that might not blast you away from its inner world and didn't drown you in some instinctive fear.

Failure.

You'd never tasted it before. It's awful, stinging and weighing you down.

On a hook above your gear is the cloak, still bound and softly shifting colors on its underside. You thought you could handle yourself just fine with the cloak but it's clear more is needed. The idea that you aimed too high feels bitter. Humiliating.

Oranya opens the door to the room and breaks you out of your thoughts, stopping when she notices her pupil is awake.

"I failed." Not a question. Fact.

Oranya looks at you and sighs. "I'd say you survived by you don't want to hear that. It's not enough, hmm?"

There's silence for a moment.

"No. I'm clearly under equipped for a hunt and I thought I had it, I could see victory when I blinded the puma, but it kept up with me and I couldn't finish it off properly and make my binding."

Oranya is quite and then speaks. "Those Pumas weren't the same as the ones I recorded some years ago, Capran, they were...resistant to my lightning to a small extent. Just enough for it to keep going. My bound spirit is a whole league above your Elk but that shouldn't have mattered, it clearly suffered the same damage as any other creature would and I know that power messed the Puma's body up...and it kept going."

"So, then what?" You ask. Oranya's eyes take on a grim look.

"I fear the feral spirits are growing, adapting in some small ways that let them shrug off damage that they wouldn't have been able to before. There is a change coming and we must be ready for it."

Silence comes again and your teacher breaks it once more. "When you are healed, we will have to begin pushing your limits. I will have to stop being so...steady, and you must be able to wield two bound spirits as soon as possible. I fear I may need to call upon another Totemist's help that I would never speak to otherwise. With luck, I may be able to adopt his near heretical methods into ones that suit the pact well and aid us."

There is much to do once you are healed. Your teacher is willing to beg for help from some Totemist unknown to you and your gut twists a little.

You are weak right now and you must learn to run and fast.
__________

Lessons continue despite you being bedridden and you sink into them with a newfound sense of importance.

>Roll 1d100 best of three. I'll check back in a half hour
>>
Rolled 14 (1d100)

>>6289396
>>
Rolled 20 (1d100)

>>6289396
>>
Rolled 99 (1d100)

>>6289396
>>
>>6289403
Oh thank the spirits
>>
Capran finally ate his wheaties

Writing
>>
>>6289403

The day becomes a storm of words and paper as teacher and pupil go over every time of importance to spiritual growth and the advanced lessons of binding.

>>6289403

Hours pass by in a flurry, entire shelves are read through and it doesn't take long before your arm is finally responsive enough to move around, remarkably well at that. It quickly finds use in hauling books off the shelves and onto the tables where you scan through every line of text in short order. You learn small but critical things about the Totemist's Pact and all the finer details that were adhered to but not quite capitalized on. Little bits here and there that could be used to improve how you handled your spiritual energies and milk just a bit more out of what you were capable of.

Teacher Oranya seems nervous at first, admitting that some of what you were considering was as much like heresy as what the other Totemist she sent a message to had been doing but she also admitted that you both needed to face the fact that if feral spirits were growing in power then soon enough a Behemoth might emerge near the village if nothing was done.

Apparently this...Hesheza Zahn character, a totemist well before either of your time, had gotten wind of your intent and sent a clear message on a scroll that appeared on the table you stood by.

'You will both honor the pact. Behemoths are to be slain. The balance is to be kept. Loosely interpreting the rules will not be tolerated but permission is granted to use what you can see fit to do your work. Do not fail.'

By word of law you could not do as you pleased but this allows you to stretch your legs a bit and by the end of the next two weeks...you are fully healed and have a wealth of knowledge to call upon when you experiment with bindings, hunt for spirits and make deals.

You are Capran, pupil of Oranya Skystrike, and you feel an itch to improve that you've never known before.

>Experiment with foci
>Craft totems
>Experiment with weaponry
>Train hard in combat
>Craft items to be used in bindings.

Taking majority votes in one hour
>>
>>6289413
>Experiment with weaponry
With the bullshit we deal as a Totemist and the village being extremely peaceful thanks to our work, I doubt the Village Guard have some crazy secret training for us to learn and use in our next hunt, it's better if we learn how to use better tools
>>
>>6289415
You would be training with your teacher actually.
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>>6289413
>Experiment with weaponry
>>
>>6289413

You've come to understand something as the stacks of books you both read through increased. Every single weapon is an option for you. Every kind of knife, spear, club and bow are all open and waiting to be bound together with a spirit and you have been neglecting to widen what you bring to the field.

Hammers, knives and bows are just the start. You find the strength to exercise and fall into a sort of routine where you get used to handling weapons of many different sizes and shapes, honing yourself further.

It is small but noticable progress. You need more though, craving a more refined power that you simply can't rely on your Foci alone for.

Knives are gathered and practiced with until they feel more natural, then swap to swears, bucklers, whips and anything else you have time in the day for in the shed. Your body hurts but you finally see how weak you are compared to what you'll have to face. If the spirits grow stronger then so shall you.
>Your will increases slightly, diminishing roll debuffs made on using your Trespasser Foci

>Experiment with foci
>Craft totems
>Train hard in combat
>Craft items to be used in bindings.
>>
>>6289444
>Craft items to be used in bindings.

Armor and shield.
>>
>>6289450
+1

I wanna see what comes off by using the trespasser + gauntlet for some Kung Foci
>>
>>6289444
>Craft items to be used in bindings.
Staff
>>
>>6289444
>>6289450

You also have a thought. Simple really but...you act on it. Grabbing all sorts of material, you request a simple shield and sword made by the smith and tell her of your idea.

What if foci respond better while joined together with similar material to their housing? Bone to bone, gem to gem.

The elk antler inspires you to build a shield layered with bones, antlers strapped and secured tightly to the surface. Next you craft a sort of polished blade with a set of antlers, shearing off the excess to make a curved but suitable blade. You hope something especially good comes from this effort.

What bits you had to cut off from that antler us used to make a sleeve of hooked padding for your arm to fit through. It's a nasty piece of work for anything you slam your arm into and you think about those sharp tips returning the favor to any puma that tries to claw at your arm again.

You work steadily and with great care as you retrieve a pair of leather work gloves and think long and hard about your Trespasser gem. It can't be coated in diamonds but you have the next best thing available. You sew a strap of leather onto the area of the knuckles and place a thin length of flat metal over, then another strap of leather onto it and fix the entire thing together with your glove. While sacrificing just a little bit of dexterity, you create a reinforced pair of gloves. You walk up to the wall and throw a modest jab at the wooden surface, hardly feeling any pain as the strike lands. Maybe combining them with the gem won't bring you to tear them off as quick as you can.

Your idea for a staff reminds you that you still don't have the best wood for it but you make do with a solid length of wood and wrap cloth carefully around the length for a proper place to grip and hold onto. This is one of your simpler tools you make today but you feel like the right binding could change the battlefield to your favor.

>Experiment with foci
>Craft totems
>Train hard in combat

You have time for two more until you have exhausted yourself and now have to recover again
>>
>>6289463
>Craft totems
Totems could be made for any reason and I think they could really round Capran up. And I also think we've neglected that part of being a Totemist, we could maybe make something that would keep is alive after a battle or something
>>
>>6289463
>Experiment with foci
Lets try the shield and hammer with the elk.
>>
>>6289463
>Train hard in combat
need a solid base to work off of
>>
>>6289481
Im this guy.
I'll switch to
>Train hard in combat.

We do NEED to do this though perhaps last would have been better.
>>
Qm?
>>
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>>6289463

Good to see folks keeping the old concept alive. Looking forward to reading what you've come up with.

>Train hard in combat

Gotta keep the skills sharp.
>>
>>6289463
>Craft totems
See what Master has for every day carry/mountain trip/spirit fighting totems and start making our own versions
>>
>>6289463
>Craft totems
>>
>>6289463
>>6289463
>Train hard in combat
Sorry about that folks, I ran into the first rule. Since these options tied, I will combine them into the last update for your recovery montage. Also, it seems as though all my (You)s vanished. Oh well.
__________

No amount of reasoning excuses yourself from neglecting one of the most important parts of your role; making totems, the bread and butter of the spiritual trade and it's a bit embarrassing for you to consider yourself one and not even have so much as a protection charm. You're clearly relying too much on your cloak to see you through.

Perhaps teacher Oranya had the same thoughts as well, you consider. She eyes you carefully when you ask for help, requesting that she lend her hand when you make a sheet of plans for charms and such that should strengthen your armor.

"Show me what you can do." Oranya prompts simply. "You're begining to see where you must improve, show me how far you can go before I help. It's important to see where you stand in things."

You let that sink in. She didn't say she wouldn't help, but can you just keep going to her when you should make it clear you're capable? Are you capable?

Thoughts such as this never came to your mind before. You were sure you had much to learn but you never doubted something as simple as your ability.

Maybe losing the Puma is clouding your judgement but you think it could also be a sign that you are taking steps to build a more solid foundation. Perhaps...in defeat there is much to learn. You will just have to see if you can do right by her teachings so far.

>Craft totems

Simple rituals make quick work and you take barely an hour to gather the ingredients for an inscribed bracelet of beads, each holding part of small blessings to keep your balance. It is only a small buffer, but you consider that small improvements through totems won't cause you to overly rely on them.

Another is made in a pair, two small flat bits of etched glass that holds the image of a nondescript figure in motion. Sparring with your teacher isn't always an option when she's busy with her own work and you feel like maybe she's been gentle with your training this whole time. Like you were delicate and if she went too fast you might break.

The very suspicion gnaws at you like a termite. She always meant well, you know this as surely as you know the sun brings the day, but she's admitted the spirits were right that she might be stifling your growth by being too placid. So you made this to train.

When grasped long enough, it summons a semisolid apparition from the other glass totem that can be fought with. It has a simple pipe, no sword or bow, and you pick out a similarly sized length of solid wood to match it. The figure seems simple enough and slowly begins to synchronize with your pace, but as you test with blocking its strikes and miss, the end of its weapon slaps you across the face just hard enough to feel as if it was someone's hand.

>Cont
>>
>>6289926

Good. You'll use this to its fullest.

As you get to work training with the ghostly partner you hardly notice, but Oranya's been watching while you duel, face unreadable and silent. She must be gauging your work, possibly seeing how you utilize totems and what you aim to do with them. Now and then she nods to herself, content to watch as you focus on blocks and parries.

The Puma had you on the ropes during your hunt, slinging you around and turning you on the defensive almost the whole time. It's clear you have to know how to get an advantage where there is none. The training you went through with the Day and Night guard serves you well, the drills that became a routine helping to settle you into a constant back and forth with the ghost before you.

It takes some hours, the hot sun above you causing sweet to drop down your brow and fall to the grass below but soon you are feeling a pleasant ache as both Toremist and totem blur at each other with rapid strikes and blocks which keeps you in constant motion.

Maybe you can try even create a replica of your previous hunt. Go toe to toe with a copy of the puma, man against fangs and claw.

You sweep your stick up under the ghost's guard and catch it across the neck. Your sparring partner dissipates after that and it leaves there in the field, soaked and heaving from exhaustion.

Teacher Oranya's still standing silent but you see a curl on her lip like a small smile. You huff, returning the smile and sit down as your legs twitch and feel all the tiredness of your muscles. It feels good though. You didn't push too hard but also made sure you took your body the distance.

>You have begun to refine yourself further, reducing the chance of negatives to your combat rolls.
>A part of your inner world grows as does your worldly capabilities. The temple of the heart sees your efforts and renews its waters.
>Your flesh and blood responds better.
>Reinforcement totems are even more effective.

>Totem unlocked. Modest Sure-balance totem. Assists with footing and movements that lower the chance of slips and falls. Decently effective while in combat but remains at a low benefit to prevent overreliance.

>Totem unlocked. High quality Sparring totem.
>Oranya's lexicon of spiritual tools records this creation.
>This totem can eventually change the sparring contestant and even create more copies at once with further improvement. So long as you have exchanged blows with the creation's original before, you may etch it's figure onto a bit of glass and call upon it to fight with.

>Your body is at its limit.
>Press it further? Runs the risk of impeding your recovery, will require a high DC.

>Check in with teacher Oranya
>Sleep
>>
>>6289606
Trusty Diarca summoning spell seeing some use here too. I'm proud of you anons for knowing the ritual
>>
>>6289927
>Check in with teacher Oranya
WE'RE BARACK
>>
>>6289927
>Check in with teacher Oranya
Let's see if she's made any progress into figuring out why the mountains are changing while we were working up a sweat.
>>
>>6289927
>No

>Check in with teacher Oranya
>>
>>6289927
Oh yeah, I'm also voting for not pushing ourselves further, maybe next time when we get fully recovered
>>
>>6289927

Without a word, Oranya steps out from the back entrance to the workshop and passes by to inspect your new and peculiar totem. She turns the glass this way and that, tracing the outline of the figure with professional curiosity and taking in all the details. She holds it tight in her hand and the other half of the pair begins to respond as intended but she quickly let's go before the sparring partner can manifest. You think it failed at first but she dispels your doubts.

"A truly excellent totem, young man." You hear the approval in her voice and all those little gnawing insecurities are squished. "Brilliant idea to make it a pair and link them. A mirror would be suitable too but leaves no room to change what you can face. Glass was an inspired choice."

A small laugh escapes in between heavy breathes, the weight of expectations you placed on yourself lifting. "I'll be making one for the puma soon."

You look out to the setting sun and your frown. "Can't believe it takes me nearly losing an arm to get so serious. Feels like I wasn't taking this work seriously."

"Nonsense, Capran." Oranya dismisses with a wave. "You took this plenty seriously. Recent injuries aside, the proof you paid attention to my lessons and can put intent into practice is clear as this glass totem."

The praise further alleviates your weariness and you stand up straight as you can with a pleasant sigh.

"Speaking of progress and totems. I did a bit of digging and detection along my totem network and found some odd traces." That catches your attention and your teacher's eyes have taken on a serious look. "I'm not certain what seems to be causing it but something about the mountain is subtly changing over time. Energies are mixing oddly in feral spirits and they seem to be changing, growing unpredictably more dangerous."

Ominous. You wonder if the Puma you fought was of that kind.

More apparent than some mysterious force like that is your need for rest. Your shoulder might be fully healed and ready for action but it's been a long week.

It's time to call it for today and be back to your duties again in the morning and your teacher readily agrees. Dinner that night is a simple meal of meat and stews spaced apart with greens and you fall asleep after cleaning everything with ease.

>Cont
>>
You sleep.

Not entirely without dreams nor full of them. A strangely swirling dream of tunnels and burrows and wide plains and towering pillars.

Eyes dancing around turn to you and the gazes slip off you like water. You are new here but no threat and not a spectacle.

A pair of glittering horns circles you in bounding arcs. Small rays of light bounce off the horns, happily sweeping the ground between you both.

Above you hovers a blot of ink, eating away at the light shining from the horns and sun. It casts a living shadow upon you and while it pricks at your nerves it means no harm.

You see mountains in the far distance, unreachable for now but perhaps soon.

This is a place of rest and recovery for a deeper part of yourself.

>Renew your mind. Clear your thoughts.
>Renew your body. Aches plague you.
>Renew your soul. Stillness haunts you.
>>
>>6289970
>Renew your soul. Stillness haunts you.
>>
>>6289970
>Renew your soul. Stillness haunts you.
>>
>>6289970

>Renew your soul. Stillness haunts you.

There is no breeze in the plains, the towers know nothing of the winds, the tunnels are stifling and the burrows choke.

So you bring it. You exhale the sounds and smells of the mountain valleys, breathe out the cold and strong wins of the peaks. You bring home to this dream.

________

The scene changes. You are--

Where are you?

This isn't the mountains you know. This is smaller, overlooking gentler slopes and a great green expanse...and hiding-

...?

Something is there but nothing is there to see. A shadow holds power over your eyes and fades as you glance away from the curious spot.

Something is familiar here, a power you know intimately.

>Look to the forest
>Look to the swamps
>Look to the mountain below
>Look to the That's enough.
>Look away.
>>
>>6289982
>Look to the forest
>>
>>6289982
>Look to the forest
>>
>>6289982

You turn your sight to the canopy below, swarming with life and mysterious. There is no forest on your mountain home like this one.

Small figures dash under leaves and branches. You spy hunters and hunted flowing like water, sometimes a Nothing comes to the forest and you can't keep track of it.

The green has signs of a fire. Small little bits discolored around the border near the unseeable thing just beyond. Something sickening has been here. It hungers to return.

You learn its scent.

>Look to the swamps
>Look to the mountain below
>Look to the That's enough.
>Look to Be on your way, Totemist.
>Look away.
>>
>>6289991
>Look to the mountain below
>>
>>6289991
>Look to the mountain below
>>
>>6289991

The mountains catch your attention next, small as it is. You know your home is a great range of jagged rock and snowcaps. This is a tall mountain, certainly, but dwarfed by the ones that surround your village.

There are stirrings of energy here. Subtle but important to the land.

An old seat of power rests beneath the rock, fitfully clung to by a blind king. It is desperate for diamonds which cannot be held that have slipped from its grasp. A tale example of what may be gained by losing and unable to stand up again.

Beyond the mountain is ruin. Wrought by iron and hopes of progress. Lives snuffed to propel a titan towards a better tomorrow. It is devastation. It is a long road to recovery. It is a debt to be paid by the metal monarch.

Lack of restraint is chaos but chaos is a crucible.

You learn the scent of progress and its price.

>Look to the swamps
>Look to the That's enough.
>Look to Be on your way, Totemist.
>Look to This is not your place.
>Look away.
>>
>>6290012
>>Look to the swamps
>>
>>6290012
>Look to the swamps
>>
>>6290012

Now you turn to the swamplands, murky and mysterious. Vines and thick fog make a heavy presence here. This is a place ruled by thorn, fang, poison and stalking dangers that hide a jewel of flowers where a queen of beasts and blossoms rules. This is a place where competition is fierce and the players in this game are fiercer still.

You taste something rotten and foul in the air here, hidden away in a hole where a horror slept and was later the home of a hunger made manifest. Something you can't see is soon to come-is here-will be-

You see nothing here. You know nothing here. As is the deal. As is the secr-

There is nothing for you to see here. So you look a little further away and nothing is blocked from your sight.

A scent like flowers clogs and clings.

A scent like something else that intrudes and agitates.

A word you don't know threatens to crawl its way into your mind like a parasite and disappears in scorching black light that offers no mercy.

>Look to the That's enough.
>Look to Be on your way, Totemist.
>Look to This is not your place.
>Look. This is not your life.
>Look away
>>
>>6290046
>Look. This is not your life.
>>
>>6290046
>Look away
Time to stop
>>
>>6290046
>Look away
Too ominous
>>
>>6290046
>Look away

We pushed enough.
>>
>>6290046
>>Look to Be on your way, Totemist
>>
>>6290046

You are conflicted.

You want to look to and also away from.

There is nothing to see, nothing to learn about, nothing to know.

That'senough.BeonyourwayTotemist.Thisisnotyourplace.Thisisnotyourlife.

So you look away.

As you do, a moon hangs over a great smothering white kingdom. A moving village dogs through the earth. A fiery hand hides itself away. A disgusting shard of a shattered man boils in ambition. A sun kissed soldier finds a blade of light to smite the spawn of a serpent. A visitor from beyond mortal view takes notice and you both go your seperate ways, for it has no business with you.

An ancient spirit, older maybe than the mountains, has its eye on you as you float through this transient fever dream.

You are warned not to make many deals with the Other.

The Other, by being spoken of, becomes aware of this and agrees. You are not yet ready and maybe you never will be, but a Gift given remains yours forever.

This dream is and isn't yours.

You awaken, forgetting all but two scents; one of vile rotting and the other of earnest desire.

____________________
>A story elsewhere unfolds, urged on by the passing of time. Perhaps there will come a day you will see it for yourself, maybe even be a part of it.
________________

You are Capran, recently besten but not broken pupil of Oranya Skystrike and you ready yourself with bath and breakfast to start your day.

>Visit Harell's daughter. You could really use a chance to catch up.
>Join the patrols. Rakes and Haws surely miss their drinking buddy.
>Communicate with your spirits. The elk and you must come to an agreement.
>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
>Craft totems
>Hunt beasts
>Consult your teacher.
>Other
>>
I hope you anons enjoyed my little nod to Diarca and his original totem quest
>>
>>6290064
>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
>>
>>6290064
>Communicate with your spirits. The elk and you must come to an agreement.
>>
>>6290064
>Communicate with your spirits. The elk and you must come to an agreement.
>>
If no other anons vote, I'll begin writing in 10
>>
>>6290064
>Communicate with your spirits. The elk and you must come to an agreement.
>>
>>6290064
>Communicate with your spirits. The elk and you must come to an agreement
Let's do elk before trespasser
>>
>>6290064

Teacher Oranya sees you eying the antler focus, wordlessly setting her hand on your recently healed shoulder and nods. You both know what needs to be done.

"Feisty or not, you bound it and when you die it'll be stuck wherever you fall unless another totemist happens upon the antlers." She glances at the bone and her expression hardens. "I won't be helping to unbind it should you die in battle and the elk can expect to be buried along with your body."

"An eternity of imprisonment sounds awful now that I think about it."

A small joke but it's the reality of what could happen.

"A smart spirit would cooperate and accept there are worse alternatives than to work with a Totemist."

The elk spirit has never showed itself outside of the ivory spikes and that one time you tried to connect inner worlds. However, perhaps hearing of the consequences of your death spurs it to emerging from a crackling cloud, forming first out of an outline of electrical mesh and taking full shape there in the workshop. The stomp of a hoof clearly shows the spirit's distaste towards you but such things are pushed aside as the elk bows its head to you and raises back up.

The voice it speaks with is equal parts deep and carried with the sound of vibrating tones.

"Totemist."

A simple greeting, maybe the best you'll get for now, but a start.

"Manners, spirit." Your teacher chides with a slight growl, cane in hand and eyes cast down on it with disapproval. "Whatever troubles you have with my pupil are best set aside or spoken of properly instead of lashing out at first word."

The elk jerks its head back down and haunches its back defensively. It cries out angrily in the call of a beast and takes a moment to compose itself, though only slightly. "The mountains, they are full of chaos! Nothing is as it was when the King of Storms sat on the throne! Everything is in turmoil, the dragons breach the wall, children rule the peaks as if playing games! This is unnatural! There is no order!"

Electricity arcs between the pair of antlers, angrily humming and zapping as the Thunderhorn's anger flares.

>Cont
>>
>>6290101

Neither one of you bother to move. You know what the elk speaks of and it isn't news. You level it with an even look that has the elk draw itself back. Teacher Oranya gives it similar treatment.

"Yes, the feral spirits are so how growing. I've seen it myself."

It shakes and cried again, working itself into a fit and more displays of electricity follow as well. "You know! You know the danger and it nearly killed you! This must be stopped, it must be!"

"So you'll help me then?"

"NO!" More sparks, more anger. The elk is calling up a flashing tantrum that worsens with every word. "You are no Totemist who swore allegiance to my Lord, you are a fool that hunts like a salivating beast! No better than a drake!"

"Be silent." Commands Oranya. Her mood is darker than the the storms the elk imitates. It only infuriates the elk, stomping more and huffing as small arcs of light reach out through the air.

>Roll 1d10 to stop the elk from wrecking the workshop
>>
Rolled 5 (1d10)

>>6290104
>>
Rolled 10 (1d10)

>>6290104
>>
>>6290107
LET'S GOOO
>>
Rolled 4 (1d100)

>>6290107
Time to set the record straight.
>>
>>6290104

You need to stop this before you need to find out if the workshop is protected against spiritual rampages.

It could be that you're also feeling a bit too tired right now from a very long and stressful week to be compared to a rabid thing like a drake. On top of that, there's the matter of how the first thing this spirit did when you took the chance to meet being the introduction of a lightning blast. You honestly hope your next words get across just as clearly.

The elks head is brought close to your face as your fingers wrap around the base of an antler and yank it closer. The light show dies off instantly as eyes meet eyes, yours reflected fully and locked on with the kind of focus that terrifies lesser beings. Could be that the Puma rubbed off on you in some primal way but whatever the case, it shuts the spirit up with a yelp. The eye contact isnt broken for a good minute when you're certain the message has been delivered.

"I'm going to tell you this just once." You say. With a voice like steel you continue, grip locked hard and unrelenting around the bone you use as a handle to keep the elk still.

"I know exactly what a Stonestalker Puma is capable of nowadays. I felt the fangs and claws myself and if it weren't for my teacher I'd be dead, much less scarred and maimed and I'm very happy I escaped that as well. Maybe you forgot, or just don't know, but I've spent the entire time of my recovery bettering myself to face that kind of danger again, and you want to tell me 'NO'? You're not going to help me go hunt feral spirits that apparently break some natural order from the days when my teacher's master worked along with your king?"

The elk stammers as it feebly replies, voice deep but wavering. "You are not that Totemist and neither is your tea-"

Shaking hard on the antler quiets it down real quick. Your face is barely a hair length away, scowling at how ridiculous you find its poor choice of words. Oranya, ever the example and patience, lets you shut it up instead of finding her own way to bring sweet silence to the workshop.

"No, no, no," you begin, "I'm the one who went out to find my first binding in the valley when all those monsters and spirits were having an all out brawl over where they'd make their nests and I found you right in the middle of it. However you ended up as a feral spirit is beyond me, you couldn't speak much less enter a proper pact with me like any other spirit and I distinctly remember the oath of binding working as well."

"I-"

Another shake makes your point.

"Interrupt me again before we're done talking and I'll shove you in a box for a whole week. I'll let my teacher sort out where she puts the box. She's been very patient with you while you rattle off like sorting out issues between the world of spirit and man isn't our business. I asked for help, and telling me NO isn't cooperating. So here are the new rules."

>Cont
>>
>>6290121

You let go of the antlers and move back slightly but still within arm's reach. The elk doesn't bolt or thrash around now, a good sign that it took you seriously just now.

"I go hunting, you help. I ask questions, you answer. My teacher and myself are looking into why the mountain suddenly has feral spirits that just grow more powerful with no real explanation. Maybe there's some Avatar at work here or maybe things just don't stay the same long enough for everyone who remembers the time before to have been dead already, but whatever it is, you are going to work with me."

Neither the elk nor your teacher make any movements or suggestions. You nod, taking hold of the antler binding and forcing the spirit to recall through your bond as Totemist.

"I'll call on you when I need you. Learn your manners until then, especially towards my teacher."

The Foci is set back in a loop on your belt and you rub your brow to ease the frustration that built up. For some kind of Old Guard spirit that served a spiritual king of winds, you expected just a bit more of an understanding before you resorted to good old fashioned rough diplomacy.

Oh well. Eggs must be broken.

The day still has many hours ahead and time waits for no man.

>Visit Harell's daughter. You could really use a chance to catch up.
>Join the patrols. Rakes and Haws surely miss their drinking buddy.
>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
>Craft totems
>Hunt beasts
>Consult your teacher.
>Experiment with Elk bindings
>Other
>>
>>6290123
So begins the legend of Capran, Elk wrangler
>>
Gonna call it tonight, very late in burgerland.

Please expect an update somewhere around 10 hours from now
>>
>>6290123
>Craft totems
>>
>>6290123
>Visit Harell's daughter. You could really use a chance to catch up.
We could use a chance (and so could the Elk) to relax after that. So let's go see what she's named herself and get a break from the grind.
>>
>>6290123
>>Craft totems

Some work before bed
>>
>>6290131
>>6290138
>>6290132

Crafting and visiting
Writing soon
>>
Give me a 1d100 before we begin.

DC 50
>>
Rolled 51 (1d100)

>>6290267
>>
Rolled 7 (1d100)

>>6290267
Idk if it was bo3 or just one roll but here it is
>>
>>6290273

Bo3 unless otherwise stated, sorry
>>
Rolled 8 (1d100)

>>6290267
>>
>>6290123


It's easy to get lost in the flow when you make things so you set a small alarm on your morning bugle totem and bring it with you to the workshop. You pull some bones and pelts from various boxes, setting them down at the crafting table while little ideas float around in your head.

You start off simple, just a small cleaning totem to help get the grime off surfaces around the village, and go from there. It fails a few times, just moving the dirt and dust away from itself in a set distance which makes a small ring of piled residue. You try getting it to suck up the dirt and it spew the mess out in a small stream from the other side. This continues before you're finally able to just add some material that gives it the symbolism of sight and the sun. Surprisingly, it begins to let out a purple spotlight on the table you work on and you see faint traces of white splotches and lines on the floor when the light shines there. You test it around the workshop and it mostly keeps showing just very very faint white areas. You take it outside and the entire ground turns white when shining there.

>Totem obtained. Grimelight lens

>Visit Harell's daughter. You could really use a chance to catch up.
>Join the patrols. Rakes and Haws surely miss their drinking buddy.
>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
>Craft totems
>Hunt beasts
>Consult your teacher.
>Experiment with Elk bindings
>Other
>>
>>6290290
>Visit Harell's daughter. You could really use a chance to catch up.
Nothing that a gnarly Puma attack scar won't make girls go crazy for Capran
>>
>>6290290

There's a sense of something missing, you realize.

You've spent the last two weeks working through your recovery and improvement but you haven't taken the time to check on with the villagers...and you know just who to go see! There's a smile on your face as you pocket your ritual knife and throw a good clean set of clothes on before heading out. Oranya waves as you go off and gives you a knowing look. "Be back for dinner, yes?"

You call 'yes!' back as you set off and give her a wave in return. The sunlight feels just a bit more refreshing as your feet carry you towards the fields where you just know Harell's daughter will be hard at work like always.

Her Naming should be coming up in a few days, maybe even this week! You had to see her at least once before then and let her know you'd been recovering well and couldn't wait to see her.

You get to the field quickly, going down the rows of tall green stalks and take a look to see if she's around the corns this time of day.

>1d100 no DC
>>
Rolled 20 (1d100)

>>6290311
>>
Rolled 84 (1d100)

>>6290311
>>
I see we hit the high rolls whenever we go see the farm girl. Dice gods be praised, they crave romance.
>>
Rolled 18 (1d100)

>>6290319
They don't want the spilling of bl- spaghetti, not yet

Rollin just in case
>>
>>6290311

As luck would have it, she's right there exactly where you were heading, heavy bag of foodstuffs on her shoulder just like the last time you came to visit.

She's steady on her feet, no dropping the sack, and you slow down to a confident walk and greet her. She sees you, surprised at first and then - yes- a smile!

You're with her before you know it and both laughing a little as you catch up. How the days have been, what happened, how busy things have gotten around the field and your workshop. Little words together that brighten things up. The small hellos between a young man and woman soon to earn her name where hard work is rewarded with an earthly bounty.

She winces as you tell her of your hunt and failure, casting her eye at the previously ruined shoulder and you assure it's much better, fully healed even. She doesn't seem sure, so you roll up your whole sleeve and trace around the faint lines and holes were it had been ripped and bit into by a spirit more savage than you expected.

"...I can hardly even see a mark." She mutters with a small bit of disbelief. "Father said your teacher came through the village gate like a whirlwind and didn't stop once til she got to your workshop. We were all worried-"

"Even you?" A small grin plays on your face as hers begins to color with a blush.

She runs her fingers against where you showed the biggest puncture was and she replies, "Yes, Capran. I was too."

Your grin grows. Knowing she cares so much feels like flying. "Don't be worried, I've been busy making sure it won't happen again. I promise."

The young woman takes her hand away from your shoulder and looks you in the eyes. She is still worried but there's something else in there.

"You have to keep that promise. You hear me?"

"Loud and clear!" You reply, confident and hoping to set her at ease.

Time passes by before you know it, working together to haul sacks by the dozens and getting a few pats on the back and nods from the farmhands.

This bit of heaven warms you up as much as the evening sun, but soon it starts to set and you're given word Harell will be back from the Chief's Hall shortly. You and his daughter share goodbyes and you quickly leap over the outlining fence and head back home to the workshop.

____________
A man spots you darting silently away from the field and shakes his head.

"Can't he just come normally and have a meal? I swear,” scoffs the man, "as if I don't know he fancies the girl."
____________

You arrive before your teacher has finished with cooking dinner and you join in to help, cutting root veggies and meat into slices and cubes for the plating. Teacher and student sit down to enjoy their meal and clean up after, ready to do about of work before retiring for the night

>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
>Consult your teacher.
>Experiment with elk bindings
>>
>>6290323
Dice gods are fickle, but for now, they want sweet before they want sauce
>>
>>6290335
>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
>>
>>6290335
>Consult your teacher.
>>
>>6290335
>Communicate with your spirits. The Trespasser must be met and you cannot hide from it like a coward.
Why not? Let's do it
>>
>>6290335
>Consult your teacher
Just for a heads up before we talk to the trespasser; might as well let her give any tips and prepare before we talk to it
>>
>>6290335
Changing >>6290341 to +1 what >>6290349 said
>>
>>6290335

>>6290335

It comes to you that something else about your role as a totemist is becoming neglected. You've settled the score with the elk but nothing's been done with the Trespasser since binding it for the first time and...you have to admit you hesitate to do more with the spirit. Something about its nature just feels wrong in a sense.

You can't just let things remain that way when it's perfectly usable. It may not be a completely unleashed power but it joined together with your knife in a binding and that means it at least follows the pact well enough.

That just leaves you and means it's time to face the urge you had to flee or just throw it far away.

Teacher Oranya sees your mood darken as you remove the gem pouch from where she set it on a hook and calmly watches you head to the back field and follows along. Neither of you say anything but you can tell she wants to see how you react to binding the Trespasser now that you've grown a little.

You stand center of the field and breathe evenly as you carefully take the gem out of its pouch and murmur the litany of spirit calling.

Time to see if you can stomach one of your own spirits.

>roll 1d100 DC 70
>>
>>6290352
Sorry about that anon, I hadn't refreshed until just 20 after
>>
Rolled 23 (1d100)

>>6290356
Don't worry lol, here's my roll
>>
Rolled 1 (1d100)

>>6290354
>>
I'll uh....call in 20
>>
Rolled 93 (1d100)

>>6290360
Fuck
>>
>>6290366
I'm sorry anon, that's a double roll and it still wouldn't fully negate a solid nat 1
>>
>>6290367
Yeah, I knew it was a double roll...
>>
Rolled 35 (1d100)

>>6290354
>>
>>6290354
>>6290364
>>6290366
>>6290375

I'm sorry my fellow annons, I'll have someone check if I am somehow cursed
>>
>>6290360
Oh fuck were gonna get possessed or something
>>
It all goes wrong.

At first, you try to link with the gem when the spirit refuses to emerge, gently out of caution. Then you try just a little harder, still nothing. Again and again you just like and prod and try to get a read on how to get an audience with the spirit of the gem and you fail every time. Teacher Oranya's just watching you fiddle around while the sun sets and you get nowhere. All in all, you're left standing there with your energy drained and mentally tired. You don't even feel frustrated or impatient, just an empty sort of feeling from the back of your mind

>1

It all goes horribly wrong.

________

You awake with a sudden jolt.


Teacher Oranya's got her arms around you all of a sudden, holding you still. One wrapped around your chest to lock down your arms and the other holding your head in place and not letting you twist or turn it so much as an inch.

You are drenched, the smell of sweat coming to your nose in a wave. Not from the effort of hard work - this is the scent of horrible fear, clinging to you like a shroud.

You're both on the ground, her legs have your own in a bind. Your clothes are covered in dust, small tears here and there give the impression of a struggle and your fingers feel like they've been burned somehow.

You can't hear anything but the sound of your breathing and hers.

No birds chirping, no wind, nothing.

The world seems...less.

Her voice dull, somehow, as she whispers your name. Her voice is low, steady, and serious. "Capran, are you back?"

You feel her grip on you tighten just slightly as you softly as her what happened.

She says nothing for a time, and you notice a small crowd around the field, a distance away and some fear in their eyes.

You repeat your question, uneasy about the onlookers and how bizarre the situation is.

Oranya is silent. You feel like you should ask a third time but she shudders once as she finally answers.

"Capran. For a moment, you died."

____________

>Roll 1d100 DC 70 don't freak the hell out what do you mean you died what is she talking about
>>
Rolled 79 (1d100)

>>6290382
>>
>>6290382

Breath grows stagnant in your lungs as you wrestle the words spoken in your head.

You...died?

Sounds start to filter in through the dullness, words spoken in whispers by the crowd of villagers in the field and you force yourself to relax. Taking slow, measured breaths helps to keep your calm, a task that grows increasingly difficult but you persevere.
Your hands sting badly but you tap on your teacher. "Can you....can you please let me up?"

She keeps holding you...and finally slackens her grip, slowly, and you both stand up. Her eyes are on you, complete focus as you rise, like she's going to spring at any moment. You meet her eyes and look down at your hands.

They are horribly raw, little bits of dirt and rock sticking to the blisters and your nails are cracked at the ends. You don't know what happened there in the back field but you both go to sleep after you patch yourself up and don't speak a word about it.

By the time you finally drift off, the dullness has faded and you feel much better. Whole again.

____________

Your Trespasser spirit has prevented an end that is not truly yours. In doing so, its penance is noted and services set in record. The long road to pay off the debt and sentence is taken with uneasy steps but your failure has given it a way forward.

It hopes you won't make a habit of requiring these powers. The price was the fear of Death taking over for only ten minutes.

Your will is preserved and suffers no penalty.

You are known to Death.

You are known to the Dark.

Nature must relearn your name
>>
Can we not just get a low-stakes friendly binding? This is too intense for a brand new totemist. Capran needs to quit the business and start farming at this rate.
>>
>>6290409

Tomorrow begins with a silent breakfast. Eggs and breads fill your stomach slightly, a faint hunger still remains though as you finish and clean up. You don't ask her more about what transpired in the field and you feel that knowing would only lead you to more questions and a worse mood fro you and your teacher.

The gem has been set back in the pouch and hangs next to your doorframe. You approach it and just...stare.

A sense of acceptance that you aren't ready yet comes and you sigh. You leave the pouch there. It will wait for you. One day you will call for it again and have a better chance.

Your body has experienced a shock that brought you to the edge. Your mind and soul shared that same moment and thankfully remain whole.

A faint sense of appreciation can be felt from the gem.

One day, Totemist.
________________

You approach the subject of meditation with your teacher and she readily agrees. Recent events have driven home that you need to ease her worries.

You spend an hour in the workshop, cross legged and clearing your thoughts. Oranya keeps her eyes open, watching you as you slowly purge your mind until you reach a blank state. She worries for you, you know.

You also know that you have to leave the house eventually and she brings up the subject of a binding, which surprises you.

The last few days have proven that you can always be in danger and you have to admit that now, maybe more than ever, you need to be stronger.

>Hunt the crag spiders
>Hunt the burrowing centipedes
>Hunt the valley
>Hunt the slopes
>Hunt the caves
>Hunt the cliffs
>Hunt the high peaks
>>
>>6290414
>Hunt the crag spiders
It's better if we get a known threat
>>
>>6290413

What can I say? Totems are serious business and i genuinely had to think about how I couldn't just have Capran die off so fast and now I've got a nice little reason to introduce an expanding spiritual world.

Please look forward to the nonsense I'll have to come up with in this setting as a result of that glorious 1
>>
>>6290414
>Hunt the crag spiders
>>
>>6290419
Ah yes, I love when the QMs end up having to expand on their quest for why the MC didn't die

And I love me some Concepts made living Gods
>>
>>6290414

The issue with the open crag mine is brought up.

Teacher Oranya's mind turns it over. You joke that maybe the danger skipped over the most obviously risky option and she almost seems to think that's a sound but of reasoning. The improved gear and totems you made might actually be quite useful here as well, especially the grimelight lens as it produces its own light in a decently sized beam. Still, she tells you to suit up with your entire set of gear and even brings along a sort of apron with numerous small pockets she begins to stuff full of tiny parcels, bits of wood and flat stones, all inscribed and clearly totems. This fits under a a dark leather vest she straps on and brings a trip of rainbow bead necklaces out from her own room. Whatever they are, you don't need to spread your spiritual sense outwards to tell how much more heavily armed she is compared to even just her cane.

Every single bead along their length is laced in the kind of potent wards and buffers that line the walls of the village and you swear you can even feel the presence of a spirit bound within the string.

It seems as though, at last, you are seeing the result of another of Oranya's bindings. Time will tell if you ever meet it face to face

>Cont
>>
>>6290429

The villagers watch you both leave. Some are nervous and solemn, others almost have a hint of pity as they look at you. It must be because of what happened in the field yesterday but neither of you stop. The March continues until you're far away from the village and heading down the gentle slopes of the mountain. You hadn't gone out this far since you recovered and it gives you the sensation of returning home in a way.

Eventually, Oranya stops, ushering you to be still.

"Best get the elk bound before we arrive, no telling what's in store for us and we should consider the worst, what with everything changing that's been going on." You nod at that. "I don't want any more surprises, you hear me?"

Her tone leaves no room for arguments and you promise--

Damn. You realize it hadn't been a day since you made that heartfelt promise with Harell's daughter and you broke it the same day.

--you promise you'll stay safe. For real this time.

"I will, teacher."

>Choose a binding for your elk.
>Cloak, bow, knife, hammer, rope, boots, etc
>>
>>6290437
>Choose a binding for your elk.
>>
>>6290441
Anon you gotta choose something
>>
>>6290437
>Elk + Hook
If we're going to deal with a swarm of Spider we better choose the binding that can catch multiple targets
>>
Heading home, will write when I'm back
>>
>>6290437

First of all, there's no telling what you'll find and how many of it so you fetch the hooked climbing rope from your backpack and recite the verse of binding. The air around you flashes bright after the ritual and you're left holding the Thunderthread. It's sure to make crowd control easier at least and you don't know how badly you'll need it before the time comes.

You think the binding might even feel a little....eager. Diplomacy sure is a very nice thing when it works.

Hearing no words of instruction to change your binding, you stuff it into a loop at your belt and follow your teacher a ways ahead. The compass from before guides just as surely as it had and the open crag soon comes into sight. Just as it was on the map, what few trees there are nearby are clean of webs--

>Roll 1d100+5 DC 60. Best of 3.

>Bonus from seeing the area before on the map
>>
Rolled 80 (1d100)

>>6290478
>>
Rolled 100 + 5 (1d100 + 5)

>>6290478
>>
Rolled 50 (1d100)

>>6290482
Holy shit
>>
>>6290480
>>6290482
>>6290485
At this point is obvious the dice gods are cockblocking us from binding with the Trespasser, there's no doubt now
>>
>>6290478

>100

Oranya notices it just about the same time you do, a slightly dewy shiny to the grass that causes a split second of hesitation. Both teacher and pupil take a step back, instincts giving you two an immense sense of caution.

You think on how spiders hunt for food. Rarely do they go out and chase prey, they usually conserve their energy for when meals wander into their webs and inject venoms before wrapping the morsels up for later. It's somewhat rare for a spider to now have a web where something will run straight into it, and that's the clue that completes the puzzle.

You pick up a rock by your foot and lightly toss it at the ground a small few feet in front of you both and it springs back up a little as it bounces off the grass.

There isn't a need to rely on trees when the ground is perfectly suitable to catch bigger prey.

You hear the faintest sound of rustling ahead and a pair of chitinous legs with tell tale fuzzy hair at the joints poke out from the opening to the mine. Then another pair and another. And more. What must be considerably large eyes pop up to look at what disturbed their trap and you see five...maybe six spider heads looking back.

The miners should consider themselves extremely lucky that they left unscathed. Those are huge spiders and a lot more where they came from is surely waiting down in that hole.

...?

You squint a bit and lean forward, trying to make sense of what kind of ridiculous sight unfolds. The spiders are holding up some kind of tarp and flapping it in the wind. Something is woven into the fabric and you feel a growing sense of tension and pat your teacher's arm and back away carefully.

"They've got RUNES on that cloth!"

Oranya takes a step back as well and curses with a growl. "Blackrune Weaver handiwork."

You nod, getting just a bit further away and just in time for a few small bits of the grass ahead to pop up like a lid, revealing yet another kind of fresh hell.

Trapdoor spiders, intelligent and quick, join the growing number of arachnids that would make quick work of you if you took so much as a few more paces towards the crag.

"We cannot let these things spread out," says Oranya, cane at the ready and ready to unleash spears of destruction, "it's bad enough they have runes, but they seem far too organized and clever."

"So?" You prompt, hoping she has a plan for this.

You hate her answer.

"So we need to go in there."

>What do you do now?

________

Brb after a break, got errands.
>>
>>6290511
How's the range on our hook? If they're in range of the thunderhead let's grab and yank.

Also wtf has these different kinds of spiders working together? (Even if I think a Blackrune Weaver would make a nice binding for a totemist... if it can be caught or persuaded)
>>
>>6290513
You haven't discovered any range limit yet and the opening where the spiders are is within the distance of how far you DO know the hook can reach
>>
>>6290511
>>6290520
Then let's definitely grab them. If we can yank them out of their hole that's for the best, but if not at least Oranya can fry them in peace.
>>
>>6290511
>>6290521
I say we summon the copy of the totem we made, make it run towards the trap, and when all the other spiders start to flood out we go scorched earth with our hook and Oranya's cane, or whatever other AOE binding or totem she has
>>
>>6290525
That's also a decent option if we can control it directly, instead of just summoning something that will fight us.
>>
>>6290529
Good point...

>>6290520
Qm, how much can we control the clone?
>>
>>6290511
>"I go in alone. Do you have any rope? I'll tie myself off. We'll go fishing. If I scream, start pulling.
>>
>>6290511
We should catch a spider in our "web" with the our thunder grapple as part of the binding
>>
>>6290525
>>6290530

You didn't bring that along with you. It's back at the field where you use it to spar with. It's set to attack you anyways
>>
Anons seem to be favoring using the hook threads to snatch one of the spiders and bind it. Do I have that right?
>>
>>6290539
We can't do that mid combat if there's a swarm. Fight them using the threads until there's one left and then bind it.
>>
Okay.

Post SNATCH if you want to get one of the spiders with your hook to bind first

Post SWEEP if you want to clear all the spiders but one and then bind
>>
>>6290549
>SWEEP
I don't think it's a good moment to try and go slow on this when we already blew our cover and adding to that the fact that we need to them test what type of binding we could get from either the Blackrune or the Trapdoors
>>
>>6290549
These spiders are already behaving oddly. It'll be a worse situation for us if they attack us as a group while we're focusing on one instead of engaging with the group to start, so:

SWEEP
>>
>>6290549
SWEEP
>>
Calling votes.

Please Roll1d100
>>
Rolled 10 (1d100)

>>6290565
CRIT SUCCESS, PLEASE, ANOTHER ONE I'M BEGGING PLEASE ANOTHER CRIT SUCCESS WE NEE-
>>
Rolled 65 (1d100)

>>6290565
>>
Well then. Calling it now
>>
Rolled 92 (1d100)

>>6290565
>>
>>6290580
Damn. I was eating dinner
>>
>>6290511

You retrieve the thunderthread from its loop and flick your wrist just right for it to sail towards the spiders at the dragon entrance, but the damn things are swift and duck down just as fast as the lines take to reach them. It's a narrow miss and you flick the threads back with the intent of casting them to the trapdoor spiders but they bolt down into their holes and drop the dirt and grass covers.

Perhaps you could have gotten just one and you'd maybe be set with a new binding to bolster your arsenal, but luck just wasn't on your side that time. You have to say, those spiders were really quick to flee at the first sign of a threat.

They also seemed to have a keen sense of tactics and excellent ambush strategies. A thin sheet of signal webbing on the ground, decently spaced out holes to pop out of to deal with prey wandering in, not to mention the runes made on portable cloth. These are marks of intelligence in a highly predatory species, and worse...they had runes but there are multiple spiders alive in the crag where Blackrune spiders are described as solitary and eat lesser spiders.

Suckers would bet against this being a very concerning development among the arachnids. This makes things more difficult than you feel entirely ready for but your teacher says the only thing to do is go into the mine and sort the issue out personally.

You wish you managed to grab one of them for a binding, you could have interrogated it for information.

"Come on," Oranya beckons as she sets a boot on the web covered ground, her cane pointing forward and causally summoning a pair of stormborne spears. "There's only one way to get in and find out what's going on.'"


>Cont
>>
>>6290588

Into the spider cave you go.

There's no sense rushing in so with careful steps the two of you make your way towards the opening of the mine and sure enough, a large funnel leads down below where a winding path of web disappears into the darkness. Your teacher fishes a small marble out of a pocket and drops the glass ball and sends it rolling off into the abyss, then peers at a small dot on her arm that begins to very very slowly travel along her skin. A locating totem? Shes fond of those.

"That is a very deep pit, I'll say."

You glance at the webbing and stifle a grimace. "I don't like how the web is juuuust big enough for us to get through. Looks like it was MADE for us."

Oranya chuckles at that. "I had the same thought, actually."

You grimace again as she steps onto the funnel and begins to slowly shuffle through and then walk down a winding trail. Smartly, you decide to keep an eye behind while making the way down so there won't be sudden surprises. The grimelight totem springs to life in your hand as you use it to see when the darkness becomes choking. You clutch it as if a lifeline.
________________

There are no sudden flurries of spiders coming from either side as you descend into the mine, keeping to a careful and alert pace. It's nerve wracking how nothing so much as rustles the webbing, even your own movements. For lack of a better phrase, it's as solid as a manmade road.

This definitely isnt right.

>1d100+10 DC 50

Calling in 30
>>
Rolled 98 (1d100)

>>6290599
man this quest is frustrating
>>
Rolled 21 (1d100)

>>6290599
>>
Rolled 58 (1d100)

>>6290599
Hm. Still think we should think about a fire spirit one of these days
>>
>>6290601
Sorry anon. Honest question what needs to be improved? Combat rolls? Choices?

>>6290604
Its possible, and if there's a certain point we can get to I'll happily work out a way to get stuff like that going .


Errands are taking longer than they should so how about some time between sorry updates to address issues and concerns.

Let me know what you, as players in the quest, would like
>>
>>6290610
Rolling a 1 and immediately dying + other unspecified consequences
Rolling a 100 and getting absolutely nothing to show for it

A near miss on a roll (like the 65) could be a partial success with a complication that we then have to think through instead of outright failure and just giving up on the rune spiders

We need more usable bindings damnit

Ultimately I'm probably just butthurt that I suggested the wrong plan but this quest is about the bindings and we keep failing to get any
>>
>>6290615
I tried keeping in line with roll successes and mitigated failures as much as I could, and honestly I worried I was taking it too easy on you guys with getting your first bound spirit with extreme speed.

I promise I will round out the new difficulty with more opportunities to engage in stable pacts for spirit bindings when the spiders are dealt with, so that everyone can have a bit of relaxation while keeping a steady bit of progress to our power level.

I'll also admit that the earlier crit prevented an ambush of 6 spiders. You'd only have to face 3, but if I need to narrow things down a bit and speed your growth along I'm happy to make adjustments
>>
>>6290599

I'm taking to heart the feeling that you all want more substance to your successes so I will be making an announcement here and now. Rolls will be best of 3, with exception of high crits (95+) and 1. These will be included. Come your return to the village I will open up a chance for us to enter a pact with a lesser spirit of a variety of types. Please look forward to this and know that I want to improve as we go along.
>>
>>6290619
Thanks for listening to us.

Personally the main thing that I thought could be improved was dying on a nat 1, that was wierd.
The lack of an explicit option to go after a weaker(but still occasionally situationally useful) second useable binding spirit to use to go after our 3rd useable binding spirit which would be our second main also seemed a bit odd but understandable considering the context.
>>
>>6290619
Yeah I think having one usable powerful spirit like the thunder elk is enough for now. We just need other lesser spirits to have more options for switching bindings around for different situations. Having a positive relationship with a spirit that can actually speak with us like Osyki did would be cool too. I'm intrigued by the trespasser but I'm also very confused about wtf its deal is.

I don't like complaining so I'm glad you've taken it in a positive direction but ultimately it's your quest and you should write it how you want it. I'm a fan so I'll stick around either way.
>>
>>6290599

That sense of things not being right serves you well, as a bit of probing nearly sends your arm into a hollow section beneath the webbing and you get the idea this route goes through a network of intersecting tunnels.

Oranya's got her small needle of light pointed forwards and glances to her arm now and then to trance the depth her marble has gone to. It doesn't seem to have moved any more down her arm than before so it must have come to rest at a dip in the pathway or better yet, found the bottom before you two did.

>>6290601
>98

Luck shines on you even in this black hole as the faintest hint of a seam in the tunnel wall gives you pause, and you poke at it delicately with your knife. The barely visible line opens up easily and a trip of spiders darts away and down into the newly discovered passage, allowing you and your teacher to clue into possible traps.

"I think we should head on down and see if they sealed up this wall to hide something, maybe the tunnel we're heading through is a trick."

"Clever little things, if so."

Oranya takes the lead and you find that this new pathway is even more spacious than the one you were using, the walls clear of webbing and smoothed down with meticulous care. There are no lines hanging around to suggest there was time to lay any traps when the spiders fled away and you have an easy time walking into the time without so much as a hint of trouble.

It takes maybe fifteen minutes of slow walking but the tunnel finally opens up and you find yourselves in a spacious chamber. All along the walls are rows upon rows of pelts and furs that line every inch of surface, rising in a lazy spiral until it reaches a sort of glowing chandelier of crystalized amber in a delicate web net.

Oranya reaches up with her cane to jostle one out of the thread and catches it with her free hand. You shine your grimelight lens upon the sphere, noting a peculiar coloration much like oil spills on water. To describe it as mesmerizing would be an understatement.

You hear a gasp above you and shoot the light from the lense up at a face that stares down at you from between two fluffy patches of fur on the wall. "They're here!" It exclaims and disappears into the sea of pelts.

You look to your teacher with clear confusion, the same expression reflected back and it appears you've found something much more peculiar than intelligent magical spiders.

>Cont
>>
>>6290639
>a face
A human face?
>>
>>6290639

You both stand for a moment, taken aback by not only a voice in your language but that of what sounded like a young girl in this labyrinth of spiders.

Well, no matter how curious about things you are, there needs to be another way out of the chamber if things can pop through the furs and then pull disappearing acts. With that in mind, it seems as though your teacher has something of a clue as to how you should proceed.

"Capran, how well do you remember my lessons on bridging the world's of man and spirit? Specifically sensing the powers of the spiritual."

You think back to the early years of your tutelage and recall the hard weeks of prying open your spiritual eye to decipher a small note she'd written on with a special ink. It was difficult then and you'll admit you're out of practice, but you tell Oranya you can do it.

She grins and walks up to a patch of soft velvety furs and you feel her do something beyond your normal senses. She looks to you and nods. On her cue, you open yourself to the energies of spirits, then everything almost seems to come into focus and you stifle a gasp.

The chamber grows around you, swirling at first and then solidifying into a fantastic and lavish auditorium lined with draperies of excellently preserved banners of fur and scale, lines of balconies opening up into great walkways half obscured by the tarps, and every single inch of the ground around you covered with deep dark rocks polished to a near mirror shine. High above you hangs incredibly lustrous and ornately gilded amber-gold spheres that radiate the warmth of a setting sun each.

You are dumbstruck, left gawking at the incredible change of scenery before it finally dawns on you that you've both wandered into the domain of a spirit. A glance behind you reveals a spectacular spiraling staircase draped in finest white silks and patterns that defy imagination.

It's clear to you that the spiders must be the rank and file beneath some form of arachnid monarch.

And there, half hidden behind a banner of richest black fur up above you, is a small white figure that walks on pale white spider legs which looks down at the humans who have wandered into this place. There is the faintest sound of scuttling from around you and more figures join the first, all pushing to see what new and strange thing has appeared. Beneath the sound of spider legs is a humming which echoes deeper from within, to the tune of a lullaby that you don't recognize.

>You have an audience, Totemist. How will you proceed?
>>
>>6290662
Well, guess we'd better greet the host (do we have anything suitable for a greeting gift?).
>>
>>6290662
>Respectfully bow like a Totemist
>"What started as an investigation and a hunt for a binding in the material world, somehow ended with us walking into this amazing Domain. Is a pleasure to meet you, Spirit, my name is Capran, a young Totemist, apprentice of Oranya (last name I can't remember), may we both know who's the ruler of this Domain? And to satisfy my curiosity, I wanna know if the perfectly made webs we found earlier were some kind of formal invitation on the waking world"

It's kinda obvious the answer but I still wanna get the conversation going right away
>>
>>6290662
Compliment the beauty of her domain while making introductions.
>>
>>6290662
>Sudden refresh ate my post also rip ai art

You have to admit this isn't really your forte but lessons in manners and etiquette were driven home in weeks of lessons that stretched on until the late hours. It found use when you had to be taken to each peak and meet with the Courts of the Ladies when you'd begun your second year under Oranya's care. Time to use a silver tongue and not just stare at the spirits like some kind of rube.

Bowing low and keeping your eyes down, you begin your impromptu introductions.

"I greet you, young spirits, and please forgive my trespass into your home. What started as an investigation and a hunt for a binding in the material world somehow ended with us walking into this amazing Domain. I must apologize if I've startled any of the residents as I'm usually involved in a great bit of danger and sometimes have to act without the whole picture."

Beside you, Oranya guffaws at your incredible display of manners. Yes, yes, behold the fruits of your labor.

"I have to say, honestly, it is a pleasure to meet you all! My name is Capran, a young Totemist, apprentice of Oranya Skystrike."

You gesture to the woman beside you and continue. "May we both know who rules this Domain? And to satisfy my curiosity, it would be my honor to know if the perfectly spun webs we traveled through earlier were some kind of formal invitation to those of the waking world."

You slowly raise your head and look to the spirits with a smile that is all charm and friendliness.
"He talks like grandpa!" Exclaims one of the young arachnids, setting off a chain or groans.

"Those are the humans right? They've got only two legs? Two eyes too! Why does he talk like grandpa? He's all covered in leather! It looks nice! That lady next to him is laughing? Should we laugh too? That's kinda mean. Yeah but he did talk funny. Like grandpa!"

All at once the small spirits begin chattering amongst themselves and you feel your eyebrows slowly creep up and Oranya simply can't contain her cackling.

"See? She's laughing! It was pretty funny. Grandpa would like how that human man guy talks. Shhhhh! Grandpa's putting mama to sleep! Oh! Right he is!"

A voice of rolling stones and time long past drifts through from somewhere behind the lining of banners to the expanse of darkness the childlike spiders appeared from. It reminds you of lacquered wood and stories by campfire, and something positively dangerous.

"Mmm? I see we have guests with a spot of manners after all this time. Children! Please guide them over, I'd like to have a look for myself."

At once the spiders begin to scramble over each other and quickly crawl down the walls to the ground where you stand. A pair each pull on your arm and your teacher's while half dragging you along with them.

"This way! Over here! Right behind the softest bear! It's really soft! It smells like grass! Wood!! You both smell kind like grass! Yeah a little bit!"

You appear to be guests of honor now.

>Cont
>>
>>6290687
Your enthusiastic hosts drag you off through a curtain of luxurious black bear fur and far down a hallway of polished rocks all fit together with seams of chalk white between them. The hands of an expert in their craft have created a lattice of reflective stone that leaves you in awe as you make your way far far down the hall until it too opens up and before you is an incredible figure of black chitin outlined by a softly pulsing glow from the high ceiling. It stands stories tall, long legs thick as tree trunks and the body they hold up slowly lowers itself down to your level without even a sound.

You and your teacher come face to face with a towering, wizened elder with the lower body of a great black spider. It comes to you that this 'Manarachne' that was presumed dead may have not been a dead at all or maybe this is another of its kind.

Oranya slowly reaches into her pack and produces a specially crafted ink pen that has a tip as fine as can be, starting to sketch out exactly what she sees down to the most minute of details.

"Ah, human guests." The ancient spider murmurs to itself as it regards you two, voice amused but with an undertone of morbid curiosity. Perhaps even suspicion? "You offer your apologies well young man, and I accept. However, I would be much appreciative of you returning that amber sphere to its proper place. It wouldn't do to pilfer from your host, now would it? Well then, with that out of the way...what brings you to our home?"

Your eyes meet Oranyas and you both nod. Whatever it was that fit into her pack was most certainly not going to allowed out of the nest. Perhaps it helped carry you both over into this spiritual domain, otherwise you'd have had to make a deal to be ferried over and that would require an unbound spirit to do so. None of which you have that could grant you passage in this nest at least.


>How will you answer this grandfather of weavers?

>QM needs sleep so continuing tomorrow
>>
>>6290695
>>How will you answer this grandfather of weavers?
Honestly. We came here seeking a feral spirit to bind. We may want to add that now that we've seen this spirit and it's domain we've abandoned those plans and will bring no harm to its denizens... though I would personally leave open the option of striking a deal (with this spirit or another in the domain).

I would avoid mentioning that we noticed odd activity around this area and why we're so anxious for more bindings even when we already have two.

These were the spiders near that tree that drew our interest too, yes? So that would be another thing to bring up as a secondary motive.
>>
>>6290697
Support
>>
>>6290697
support

Perhaps we could begin to steer the conversation towards the fire spirit in the deep who came up if thins thart going bad.
>>
"I won't lie, great spider, we came at first to secure myself an unthinking feral spirit to bind, and I fear I may have accidentally attacked some of your sentries up above. They flapped a tarp of rune inscribed silk as we approached and I'm afraid tales of what Blackrune spiders can do put us both on edge."

The old wizened spirit tilts his head a little at that, so you continue.

"I do mean this sincerely, if I may even be so bold as to be allowed to personally offer my apologies, it would take a weight off my shoulders."

"He scared the trappers! Swung thread at them! He isn't a spider but he has thread! The trappers were gonna eat them. Ewww they're all leathery. I bet they taste terrible!"

The grandfather of the spiders chuckles the sound of swaying trees and rolling boulders. "I'm sure they do, children."

It looks closer at you and Oranya. "I'm sure they do."

"See? Grandpa knows! He always knows! He's the smartest! Smarter than all of us! Smarter than the mountain spirits! Yeah! He's big and smart!"

It occurs to you that a subtle threat was laced in this gargantuan old spider's words but you remain polite. "I'm glad that we all agree, I'm sure I taste of dust and grit."

As one, the little spiders all groan in a chorus.

"Eeeewww!"

True to the nature of a grandfather, the one before you chuckles again at your joke. It takes notice of something above and rises up slightly as the pulsing lights quicken their tempo. You look to them and you recognize the pace the lights make.

A heartbeat.

The lights, held in a great cocoon of mesh netting, fade in and out like an organ inside of your very body and you notice how much care the great weaver takes in caressing along the rounded sides.

Maybe a few minutes of it fussing and the grandfather spider, perhaps even the Manarachne itself, lowers back down and regards two humans who have wandered into its domain with a solemn look.

"Please excuse my poor hospitality, young Totemists. I would help you to find a binding amongst the horde but I am compelled to stay here..."

"Daddy's having bad dreams. He's been trying to wake up. They keep getting worse! I want to see daddy! He hasn't woken up since the red monster came here! Its the red monsters fault!"

Your eyes inch up from the spiders and rise slowly to look up at the cocoon.

There isn't just a Manarachne in this nest. There are potentially two of them.

>What now, totemist? You've exchanged pleasantries and overheard quite the revelation
>>
>>6290796
>"Red Monster? Are you talking about the Dragon? We got lucky it was just one
>>
>>6290796
There is something deeper going on. Some sort of imbalance is having far reaching effects on the spirit beasts in the region. Increased strength and ferocity. I fear that it is all linked and we're looking to find the source and protect the balance. Do you have any more information?
>>
>>6290796

There's a bit of curiosity that gets the better of you and you just can't help but ask. "Please forgive me if I'm wrong but would this 'red monster' happen to be a dragon by any chance? We've had a touch of dragon trouble up on the surface now and then and my duties to protect our side of the mountain. This would also extend to your home as it is within the border."

"No." Is his simple reply.

"No?" Teacher Oranya asks, "You'll have to pardon me, but would this red beast be a fire spirit instead?"

"Fire! It spat fire and hot rock! It burned daddy! It bit him! Daddy killed it though! He saved us!"

"...it is as the children say," begins the massive gentleman spider, "although I'm curious how a human knows of that."

It comes lower, towards your teacher with its eyes narrow but not hostile.

"I believe my late master came down through these tunnels and found some....remains. Pardon my lack of delicate touch but I believe he found what was left of your son's body, if I'm not mistaken."

"Mm. You are this Oranya Skystrike?" The great spider spirit asks, though whether he'd found any offense was unspoken. "I couldn't help but overhear your earlier introductions."

Teacher Oranya bows respectfully. "I am Oranya Skystrike, indeed, great spider."

"Forgive my discourtesy, humans. I owe you my name, as is proper." And the great towering being bows in return. "I am Orrosk, father to Aramm, Elder of the Web and Tender of the Dreaming."

>Cont
>>
>>6290811

Teacher Oranya's eyes widen and she hastily bows again, grabs your shoulder and pushes you to do as she does. "Please, pardon us great elder, we entered thinking this was a nest of voracious predators that threaten the balance of nature as we know it. My scrying totems gave no hint that they were of your kin."

You certainly did wander into quite the mystery, maybe you hit a far bigger jackpot with finding the hidden tunnel than you could have expected.

The spider, Orrosk, gently dismisses her with the wiggle of a huge black finger. "None of that, Totemist. I should hope you weren't able to scry far, or our work would have been for nothing. These tunnels are laced with runes of obscurity and deterrence. It wouldn't do to have feral beasts wander in, mindless or nosy spirits less so."

"Has this...been a problem before?" You ask.

"No, though I adhere to the principles of preventative measures. However, as I'm sure you must know, the wild spirits grow stronger. Predator and prey alike are showing the telltale signs of natural adaptation but at a surprising pace over the last decade. A few of our number, thankfully only barely sentient Trappers, seem to be slipping into this river of change themselves, losing what little minds they had. All put to rest, before they could do damage to our home."

You nod, as does your teacher. "We've come up against a Stonestalker Puma which seems to have some resistance to lightning." She says, rubbing her thumb against her trusted cane.

"They will continue to change, adapt. Such is the way of nature. It reflects even in the great dream, perhaps plaguing my son's deep rest. That damnable fire spirit clawed it's way up from the pits of its birth and sought a way to burn brighter, finding my son's body to be perfect fuel, was such an example of one that began to crave a higher place in the courts of fire. It could never have survived so long without a flame to sustain it if not for happening upon our home."

"Can nothing be done?" You ask, concerned about a power that can even effect dreams maybe spilling into the village. "Is this something causing spirits to lose their minds and become feral?"

Orrosk loses himself in thought for just a moment before returning to the here and now. "Mmm. Nature is a force nothing can stop. It always has another way to march forward. Besides, although there are spirits that lose themselves to the change, the opposite is true."

He looks to your focus and extends a long claw to poke at the antler. "Some may fall but others will use the chance to grow into greater things. It is quite praiseworthy when the smallest can climb into an ascension."

Quite the predicament.

>What now totemist?
>>
>>6290821
Hm. Maybe let's ask about that tree? I'm not sure how we'd go about making a deal with this guy at this point.
>>
>>6290823
Though I suppose offering totems or salves that might help the dad spider heal might be an option? Or trade?
>>
>>6290821
>"So the answer is that we need to adapt to the change just like all the spirits and animals are doing, does that mean there's no tampering with Nature? No outside forces?... What a predicament
>"Sir, there's a lot that we've learned from this conversation, truly eye opening, but I fear we're extending our welcome."
>"But before we leave, would you be willing to perhaps get to some agreement? Perhaps we could help you in some way, in exchange, I'm looking for some Tree Spirit that I could use one of their branches for a Cane, if perhaps you have the information of one, I would be glad to maybe get said information"
>>
>>6290821

Orrosk glances between you and teacher Oranya, a more of interest as he points his claw at the beads she brought along. His long digit seems to swirl the air between them and reaches it back with a look of satisfaction. "Ever the curious, those windborne spirits. I'm afraid I cannot grant further audience to one that does not have the manners to come themselves. Do tell Lady Earest to stop by sometime once she can tear herself away from those bickering breezes on high."

Oranya looks down to her beads and nods. She must use them as a conduit for a binding of sorts, surely part of a pact shared between teacher and spirit. And speaking of spirits...

"If you'll allow me to ask, what of the fire spirit that attacked your home? My teacher's own master never found out what became of it."

Orrosk's lips curl into a sneer as it eyes the pack holding the amber sphere. "You carry a part of the flame with you at this very moment. My son may have not been yet fully grown but he was able to cripple it. The spirit dared to flee after scorching him so badly and I simply couldn't allow it to saunter off to lick its wounds. I keep the six hearts from its chest high in the gallery to warn off any other flames that somehow find their way here."

Macabre, quite macabre indeed and you think that the resistance runes of the Blackrune spiders may have come from preparation to kill more fire spirits that come from below. Considering the species is endemic to the mountains, it makes some sense.

"Should we expect all of the mountain to be swept up in this change then? I worry many others like us humans would not be so fortunate as to change like the feral spirits can."

"That's silly. Everyone can change! Aren't humans smart? They are smart! Not as smart as grandpa! He's the smartest!"

"Again the children are correct. You humans are perhaps even the masters of embracing change. Every day something new appears you learn from it and often even make it your own."

High praise from such a giant spider, you think.

"Would there perhaps be a number of lesser spiders that split off from the nest? Surely not all spiders on the mountains are your kin?"

"Of course not," Orrosk denies with the hint of a laugh in his deep voice. "Some did indeed split off from us, abandoning their duties to seek a life of wilderness and hunting. You say you came to hunt those that threaten the natural balance? Look no further than these traitors. Slaughter them as you will, they are dreamless and but beasts."

>Cont
>>
>>6290833

"Gross and nasty! They tried eating other Trappers! The web felt icky when they were around. Grandpa tossed them out!"

You come to realize a bigger picture now and then recall your need for proper materials along with a binding.

"Great Orrosk, may I ask where to find an old solid tree around these parts? We happened to scry the location of wood suitable for a sturdy cane to bind with but I'm afraid none of those that grew near the entrance of this domain fit the bill.

"Ah." Orrosk smiles now, many eyes falling to the cane wielded by Oranya. "You speak of a petrified old tree. Yes, I know. It sends roots deep into the dirt as far down as this very chamber in fact, and as I know you Totemists favor your deals and bargains I will treat you to its wood...in return for a favor. A bit of cleaning, if you will "

Oranya sends you a sideways look and Orrosk presents his deal.

"You will be given your chance for not just any wood but possibly the strongest you can find on this whole mountain, though it holds no spirit of its own. The poor thing seems to have perished a great time ago. Were it around I'm sure it would be about as old as I am!"

Truly ancient then, if you hazard a guess.

"All I ask is that you go to the burrows of those loathsome wrigglers and have them stop digging towards our domain. Slaughter them, bind them all, curry favors and make promises, it matters not. They will not dig into our nest and you will have your tree."

>You have been offered a deal, but should you accept?
>>
>>6290836
There's some risk involved for sure but a lot of potential benefit. I say we accept.
>>
>>6290836
>Accept

But because these deals are no joke

>Make sure to really get all the little details ironed out: Capran will do it with the assistance of his teacher or other third parties (we know she would be down to help us, but it's clear we need to be specific with these deals), second: It will be done with care, as in, if the danger is really high or the feral spiders are way to many, we can make said task at a slow pace (maybe even talk him about it a little, surely he would understand that throwing ourselves to them would be suicidal, so if it takes some days to get rid of it, days it will take, but we will do it).

And I believe that would be it: one clause for us to bring anyone to help, and one so we can take our time and not rush to it

Maybe I'm overthinking everything but the last thing I want is that for how vague this deal is, we're basically told that "Well, because you didn't specify all these things we can ask for you to do it alone and get rid of them now" for some dick-ish move, you never know
>>
>>6290836
Hm, does he mean the centipedes?
>>
>>6290860
Now that you say it, it makes sense, I was thinking that he meant the feral spiders that turned into traitors
>>
>>6290836

You think long and hard about this and consult your teacher on outlining potential issues and snags in the agreement. First of all is a timeframe, which you bring up to Orrosk and receive a simple amendment that it must be done before the new month begins. Three weeks from now, as of today, but some small urgency would be appreciated.

Second of all is the matter of priority and specifics in who must partake in this deal and the spider is happy for you to bring a small army of need be, just that the deal be honored and be done at the hands of Totemists. Since you two are the only Totemists, it falls upon you both to have this done. If foolishness is the order of the day, just you or her.

There are no double meanings, no hidden loopholes for either party to exploit nor any real need for such a thing. The wood you want is in the domain of the spiders and they're happy to give it if you just stop the centipedes from burrowing into their best.

With all the details gone over and both parties fully agreeable to the contents, Orrosk produces a sheet of finest silk from his very own thread woven in front of you. Oranya herself provides pen, a thin stick of white bone that she uses so write her name upon the parchment and you follow with your own.

Something deep within you reaches out to the silk and takes hold and is held onto in return. The contract is made and all parties must honor it or the deal expires.

There is work to be done but thankfully it was somewhat on your list of tasks already.

"Ah, before you head off...a notion of goodwill."

Out from behind a covered passageway comes a black chitinous arachnid, none other than a Gemscale spider if the shining on its back was any sign. Beside it is another, though not a Gemscale spider.

"These two will be your guides to the nest of centipedes and, should you be attacked on your way, will defend you with their lives. Now then, I bid you farewell. Should you need time to prepare, simply inform the pair and return here once you are ready. You have three weeks, I hope it will be enough."

The spiders both skitter down the walls and pass by, entering back into the tunnel you came from.

>Cont
>>
>>6290870

Upwards they climb, only slowing when you come upon a sentry that came down the hole or possibly from an alternate tunnel. When you reach the intersection, you look down the passageway you would have otherwise traveled and it is positively packed with far too many legs and eyes to be comfortable with. No telling how many of them would have come to fight if you'd not been so observant.

The walk is faster now that you don't have to be slow and cautious of ambush. Soon enough you two exit behind the spider pair and see the sun again, basking in its warm light with a smile. It takes a moment for your eyes to adjust but you take in the sight of the slopes as if it has been years.

Beside you, Oranya turns her head to look at the crag entrance and then informs the spiders that mercifully understand her that you both need to make preparations.

The walk back to the village is likewise quite short and it doesn't take long to enter the workshop.

>Research centipedes further
>Experiment with bindings
>Craft totems
>Other?

________________

>>6290860
>>6290867
Correct, sorry if I'd kept it vague in some way originally
>>
>>6290872
>>Research centipedes further
And then do bindings. I wanna see what our hammer is capable of with the elk. Would be nice for smashing through chitin and I'm certain other anons have ideas
>>
>>6290877
+1
I wanna take a full day of binding desu, I wanna see what we can do with armor and clothes pieces, and specially with all the other weapons Capran trained with, just imagine an Elk whip
>>
Calling and writing. We craftin now
>>
>>6290877
>>6290880
>>6290881
Before I begin, do you all want to try summoning a spirit of any element to maybe enter a binding? Several anons mentioned before that we need to get some bindings and I did offer a chance. This should be a good time to maybe find an elemental spirit to round out your abilities
>>
>>6290882
Can we really just summon one? I thought they had to be hunted
>>
>>6290882
I would be interested on maybe summon a rock totem from the peak, we only have the Elk and that makes us a glass cannon, so a little bit of tankyness would be awesome
>>
>>6290882
Sure, it'll be interesting to see what pops up... though I do wonder: if it were so easy then why didn't we do it before?
>>
>>6290885
And wouldn't there be repercussions of our death? Especially since:

>>6290409
>Nature must relearn your name
>>
>>6290885
>though I do wonder: if it were so easy then why didn't we do it before?
It's not everyday we can summon a spirit from the Old Guard into our backyard, I guess there's a difference between hunting a feral spirit than summoning one
>>
>>6290883
>>6290885
Just making a contract with a spirit is easy enough but the kinds you are currently able to summon aren't usually even half as powerful as, say, a Lord Hawk.

These are small spirits of nature and concepts that hold equally small positions in the courts that correspond to their element and type.

You would essentially be taking a knife to a sword fight if you wanted to hunt something on the mountain with one bound into a weapon.

Feral spirits should be hunted down if they prove to be a threat to the natural balance, and you are in fact sworn to do so as your role as a totemist. Keep in mind not all spirits really want to be bound into a pact with a totemist and some even think it's no better than slavery.

>>6290886
There are very specific peculiarities that come with surviving a death like you did. It's not unique but the power of your name changes in often significant ways as you have done something that a nature spirit would consider very strange.
>>
>>6290890
Also please note that you've basically been pressured into rapid power growth by the Ladies of the Peaks who feel that your progress as a totemist is too slow to feel safe with. They could be planning in the eventuality that Oranya might not survive another fight with a Behemoth and that leaves you to take up the role after she passes
>>
>>6290882
Let's do it. Oranya should have helped us do this before ever taking us to fight the elk desu
>>
>>6290899
Truth be told you're more than capable of hunting what she thought you'd both find in the valley, even a bull, but I just couldn't help myself when I started seeing crits.


Now, what spirit would you all like to try summoning? Is there anything specific or do you all want to leave it to chance?

I've set up a small list of possibilities for you and even thrown in some rare stuff but I'm happy to write with either choice
>>
>>6290901
Mystery box
>>
>>6290901
Leave it to the dice gods
>>
This is a pretty significant vote since a lot of anons wanted to get ourselves another binding so I'll call votes in an hour. Please feel free to ask as many questions as you like before then
>>
>>6290901
Mystery box sounds fun since the nest of spiders were friendlies and arson won't be as effective
>>
We have a majority and it's 10 minutes til cutoff. You anons are brave and also perhaps foolish to trust the dice gods once again, but I respect it.

I have the list of spirits available to you written up, so roll me a 1d100 and I'll take the highest roll of 5. I will then roll a 1d10 and reveal the result.

Remember anons, these won't be high powered spirits. They'll be good for utility and small enchantments compared to your usual wild bindings but don't be discouraged. You will have the opportunity to 'refine' them so to speak at a later date
>>
Rolled 77 (1d100)

>>6290921
>They'll be good for utility and small enchantments
This is exactly what we need at this stage
>>
Rolled 14 (1d100)

>>6290921
>>
Rolled 33 (1d100)

>>6290921
>>
>>6290921
Accepting double rolls?
>>
Rolled 3 (1d100)

>>6290921
I'm just gonna go for it
>>
Calling now. Had to make food and the pasta needed seconds
>>
File: GjWzZFTWYAEkrTh.png (818 KB, 680x680)
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LET'S GO GAMBLING
>>
>>6290927
>77

Checking the table. Consulting the stars. Summoning Diarca. Styling on splinters....

Calibrating
>>
Rolled 7 (1d10)

Forgot how to roll, sorry
>>
>>6290946
... 77 and a 7.
In 4chan number ouija this feels significant

>>6290943
>QM makes pasta the same time you were making pasta
>>
>>6290946
Holy Spirit incoming
Time to start speaking in tongues
>>
Sorry about that anons, I had a business call
>>
>>6290968
Everyone has the right to go to pee anon, don't worry
>>
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>>6290872

You sigh deeply as you sit down at the crafting table and pour over your options. The Ladies of the Peaks usher you to grow strong quickly but every time you go for decent game you find it to either be far more than you bargained for or even can't be spoken with or risk a death you're told nothing about-

That subject gets shelved fast before it starts to distract you from the fact that you need a spirit or something to at least give you a small step towards a fairly completed set of spirit bindings. A thought strikes you then.

If you can't risk another brush with death then it's smarter to call a spirit to you and make a deal. Sure, the spirit might not have the same kick a Puma would for obvious reasons and you don't have the spiritual capacity or clout to negotiate a higher spirit into a contract, but you're perfectly capable of enticing a salamander or sylph well enough! You might not even have to travel far, there's plenty of material here to get a summoning ritual together!

But the question is what to summon. Fire is always a classic, a wind spirit like a sylph might be good but they prefer to work in the courts, maybe a small earth spirit? Those are capable and easy to manage.

But you remember that every time you went out with a purpose, it's been one thing after another so maybe changing the game is how you'll win this time around.

You grab a spiritual lexicon at random and set it on the table, hold it by one cover, turn away and then let the pages flip. As they drop down to the other side, you stop on one without glancing at it and then slip a bookmark onto that page. Absurd methods such as this might end up saving you.

The book is brought to teacher Oranya and you ask her opinion of the spirit you intend to summon, in those exact words. She inspects the bookmarked page, carefully reading through the contents and a raised brow forces you to shove any nervousness down. She looks up to you with a bit of curiosity and nods. "A Helmkeeper would be quite good indeed."

You got lucky for sure. Possibly even an actual jackpot!

Helmkeepers, or otherwise known as Fare Thee Wells, are quadrupedal protection spirits that resemble a goat mixed with a canine and a few other things. It's mammalian all the same and gets along well with others, even different court spirits. There was something of a tradition in days past where the spouses of guards would carve round covers out of wood to resemble a helmet and offer them up to Helmkeepers to protect their loved ones.

>Cont
>>
>>6290991

Coincidentally, the ritual to summon one is to create a covering made of sturdy materials and set it upon a tiny effigy you make while thinking of the one you wish to protect. While not entirely to tradition, you'll be bartering for its services for your own sake.

There's a wealth of wood on hand but you haven't heard of any such spirits of the kind whom have turned down a metal cover. So you decide to go the extra mile, grabbing a block of wood and a sheet of finest metal to place on top. The tools you have are sharpened perfectly and move through the wood with clean swipes and cuts. You turn your mind to Harell's daughter subconsciously, the memories of her smile and promise to stay safe lulling you into a sort of trance.

You should go see her. She probably misses you. She must be worried you didn't even go say hello once you healed up and she'll be a bit mad at you, but you need to go and offer her an apology at least.

You blink, coming back to the workshop from your daydreaming, and there's a perfectly crafted bowl of tiny covered wood in your hands. Hmm. That's a potent ritual.

Oranya strides out from her room and through the workshop, sparing your helmet with a glance and slows down to get a proper look. Her eyes light up a little bit, turning your project and carefully inspecting the quality and it's clear she likes what she sees.

"A fine bit of gear, Capran!"

Her praise brings a small blush to your face and you run your fingers over the expertly chiselled wood and bolted steel. You thank your teacher as she exits the back of the workshop towards the field and open the door where you see her flinging the rainbow beads far into the air and catching them. She does this without stopping and you return to the workshop where you begin on the effigy.

Once more you fall into a gentle trance and think of the young woman from the fields whose name will soon be earned. That day just can't come soon enough!

>Cont
>>
>>6291001

By the time your teacher comes back through into the workshop, you've settled the bowl over the wooden effigy and begun to recite verses of summoning to call through to the land of spirits.

"Guard of guardians, shield of shields, protector of protectors, I ask of thee a fair contract. Danger lurks. Armor is my offer, so that it saves my blood and bone. Answer kindly and bestow your blessings."

The smallest wisps of smoke puff out from beneath the bowl and cover the surface as it rises and spreads. The scent of earth and metal wafts through the workshop as the smoke grows into a sphere and enlarges.

"State your name, young man." Comes the smoke in a pleasant voice with just the hint of an accent.

"Capran, Totemist and link tot he world without."

A small laugh from the smoke as it recedes down and into the form of your goat-eyed protective spirit.

"A pleasure, Totemist! I see you have a touch for woodcraft. Excellent. And a heart worth guarding too!"

You smile and nod, a bit warm from the ritual, mind echoing with the laughter between you and Harell's daughter. "I greatly thank you, kind spirit, and wish to make a fair offer."

"So I see!" The Helmkeeper shakes a bit and stretches out with a smile. "Right then, first off. You can speak freely. All that incantation and poetry language is a bit much nowadays, yes?"

Feeling a bit on the spot, you simply choose to shrug.

"Ah, one to stick to tradition then. Alright, I know you and your wishes so call me Behr, young man!" The newly introduced spirit jumps down from the work table and paces around the room. Once he's satisfied after glancing around the workshop, Behr turns to you and offers a polite bow.

"Since it's been a while the last of us were called on and I can tell through the summon that you're in a small rush, I'll be brief. I'll stick with you for as long as you'll have me but every month you want my protection, I expect you to be working towards your defenses. You'll have a good bit of help from me, be sure of that, but I can't do all the work. I don't care if it's training, buying or building armor or even just shoring up the walls of your home; you have to make real effort in keeping yourself protected as well."

There's no hiding your smile.

Behr is going to love it here.

>Accept?
>>
>>6291016
>>Accept
Yes, this guy will at least keep us on track. Though I worry about instances where an injury might keep us down for a month... but as a totemist we can be a little creative when it comes to defending ourselves.
>>
>>6291016
Accept wholeheartedly
>>
>>6291016
Accept
>>
>>6291016

It's genuinely a no-brainer and you agree, already making plans on what to craft for your side of the deal to be honored. A shield would be nice, a bit of armor for your legs like thicker padding. Many different thinge to go with.

"Should I sign anywhere?" You ask as more ideas pop up

Behr shakea his head. "No need, Capra. Just place your hand on top of my helmet and the deal is sealed."

You kneel down on set your hand on Behr's purple helmet and feel a sort of link appear between the two of you. Rising again, you step back and Behrs form compresses into a thick square of leather with metal on the top.

"Just call for me whenever you need me!" His voice chimes as you pocket his Foci.

>Research centipedes further
>Experiment with bindings
>Craft totems
>Other?

>QM very tired and probably calling it a night
>>
>>6291038
>Experiment with bindings
Behr plus cloak
>>
Also I just realized our name is basically "Goat" which is pretty lame lol

Especially with the suggested last name
>>
>>6291041
I had no idea what you meant until I looked back at my update and saw a missing letter in our name lmao
>>
>>6291041
>Also I just realized our name is basically "Goat" which is pretty lame lol
It's cool, actually

And the last name it's also cool, let's get a Ram spirit next time and bind it to a pair of pauldrons
>>
>>6291038
>Experiment with bindings
Behr + Hammer after we try Behr + Cloak
>>
>>6291053
But why would you name yourself goat if you got to choose your own name? If it's significant to him in some way I get it but otherwise it's a bit odd
>>
>>6291038
>>Research centipedes further
Since we voted for this before getting distracted by spirits
>>
>>6291081
Names started as either nicknames or trying to have a deeper context, shit like Leonheart came to represent bravery, courage and etc

Capran could maybe choose his name for maybe an anecdote of his earlier years, or maybe to symbolize some positive aspect of a goat, perhaps QM could expand on it
>>
>>6291085
I'll embrace it if it influences an edgy trespasser/death tinged transformation form
>>
>>6291038
>Research centipedes further
>>
Bugs and then bindings, writing
>>
>>6291038

You can tell you'll be getting along with Behr quite a lot in the future.

In the meantime, you head over to the books on centipede spirits from earlier on and search through it for any hint on easy ways to barter or, in worst case scenario, kill a nest of them. What you find doesn't paint a very pretty picture.

>Low Ridge Centipedes, insect spirits that dog into fault lines and begin making several holes around the main nest. Aggressive predators, they easily resort to cannibalism, and are thankfully too vicious to hunt together. Usually suited for deep cave living, if one cannot be found that isn't inhabited by something worse, they'll make the land into a pockmarked mess until they find a good enough burrowing site.

With the face that the centipedes re already digging down, you'd say they've found a suitable fault to go into and the surrounding holes must be some kind of alternate entrance.

You read further.

>Low Ridge centipedes are coated in a hard shell which makes for rough work to break ordinarily, but are prone to dehydration. Even an hour without moisture will kill them and fire works as an excellent way to finish a nest. Something in their blood is heavily reactive to combustion.

You begin to see a few ways to deal with them. Making a deal to deliver rains by some kind of totem or bound spirit could work or just pour something that easily catches light down their holes and then drop a torch maybe, but that seems too simple. Unsurprisingly, Oranya's in favor of dealing with them in a permanent fashion. Too rabid of a beast to make a deal with and there's a high chance of them just going for the kill anyways.

The thought of danger brings Behr to mind and you pick his focus out of your pocket. Its high time you got to binding again and you're sure this won't be a disaster.

>Behr/Cloak
>Behr/hammer

>Cont
>>
>>6291249
>Behr/hammer

We should totally make shield soon though, maybe out of centipede shell
>>
>>6291249

Oranya follows you as you head out to the field, bringing your antler focus along with the cloak too. As always, the trespasser gem is in its pouch but you don't think you'll be using it for a while. The antler is set at the door of the shed, you take a breath, and then recite the ritual of binding. The flash of light that comes after has you blinking spots out of your vision as always but what you see brings the sense of accomplishment.

It's a studded and thick garb, dark grey in color. Caps of metal are spread out along the new cloak that feels subtly lighter than you'd expect out of something padded and thick of its kind. The red sleeves that poke out from beneath the dark grey fabric seem equally capable of stunting blocks against you but still best not to try blocking with them.

While somewhat plain, it's begging to be worn and when you slip it over your shoulders and put your arms into the sleeves, it closes itself and seals with the clicking of a metal lock. It's not cumbersome at all like you thought it would be. A few twists and turns has only a little bit of tightness but you feel confident in this binding. No wonder the loved ones of soldiers prayed to Helmkeepers.

Behr's voice comes out from within your mind as you stretch a bit more and you can feel his humor.

"You've got good taste. The cloak may be more suited to magic but it's a good first binding. What else have you got?"

>Binding unlocked. Survivors Gambeson

>Cont
>>
>>6291263

The ritual of unbinding is spoken with a bit of reluctance. Behr's cloak binding was quite comfortable and you were happy to have a binding that didnt give you any trouble, but you do it and head to the shed. What next...what next...

You spy a simple hammer hanging on the wall and wonder how it would do. Brief thoughts of a padded hammer that's more of a toy than anything come but you dismiss them. Bindings follow the purpose of the tool and you doubt Behr's secretly the spirit of a plush toy.

His focus and the hammer come together once your center of the field and this time you keep your eyes closed.

The hammer has grown a bit in length to about the size of your forearm, the handle a thick weave of leathers that make for easy gripping. It's a bit heavier, swinging through the air with a bit more 'oomph' and you walk up to a target and strike it. The rough metal of the hammer slams in and seems to punch it, sending only a dull vibration through the handle.

>Binding unlocked. Breaching Bash

What next?

>QM brb.
>>
>>6291269
Ah hell yeah, I like Behr's bindings already

>Behr + Warhammer

We made Capran practice with different weapons but we didn't get into details of which one, right? If QM allows us to bind a Warhammer could be awesome, and I think binding Behr with blunt weapons are a most. I'm confident either the Breaching Bash would easily rattle the centipedes, but desu I wanna see Capran breach the centipedes nest from above, having all of them squirm out and Oranya raging lightning bolts into them.
>>
>>6291278

You did indeed practice with a Warhammer, and you have energy for maybe one more binding since you're at 2/3 your limit so far
>>
>>6291278
I kind of pictured the hammer suggestion as a warhammer anyway, should there really be a distinction between the two?
>>
>>6291297
Well, we grabbed a normal hammer and I believe it's the same kind of Hammer we use to bind feral spirits, I would say there has to be a difference between using a tool and the same tool but made specifically for combat. After all a hunting knife and a dagger are different even if you can stab with both

>>6291291
Let's goooo
>>
A ceiling at my parents house needs painting so I'll update in between work
>>
>>6291269
Didn't we make a shield? It's a bit obvious but we should try that with Behr too
>>
>>6291328
Oh yeah I like the idea of Behr and Shield
>>
>>6291269

With the last bit of extra energy, you recite the binding ritual to join Behr and a war hammer that was set on a rack in the shed. Your eyes are closed again and when you're sure the lightshow is over, they open.

"This could be fun!" Says Behr from within the weapon.

The heavy frame of the war hammer has thickened and been coated in solid leather straps wrapped around the handle. It isn't too much different from the hammer before, but the opposite side from the hammer head is something of a wedge. You strike at the target with this new focus and feel your arms strengthen as you make the swing. It crashes into the target dummy hard, splintering the wood a bit and it's clearly done some internal damage as well.

On a hunch, you swing it again at another dummy wedge-side first and it digs deep in, splitting the other side of the dummy open in a harsh breakline.

>Binding unlocked. Siege slammer.

"I figure that'll do something nasty to armor." You mutter.

Behr chuckles. "Right you are!"

>You feel your binding limit, but maybe just one more...?
>Stop binding and focus on something else, but what?
>>
>>6291342
>You feel your binding limit, but maybe just one more...?
Behr plus a small forearm buckler
>>
>>6291342
We got literally the counter for the centipedes let's fucking go. I think the idea of using totems to make it rain on their nests and kill them when they come out is a viable strategy now that we have the anti-armot weapon

>>6291345
+1
The energy we use for binding is like a muscle that we need to train, and I think it's worth it if we do it with such a new and cool spirit like Behr

After this I think maybe it's time to visit Harrell's daughter and apologize for us breaking the promise
>>
>>6291345
You do actually have a sort of small bit sturdy wooden shield with rows of small antlers bound to it. You made it on your crafting montage
>>
>>6291347
No I'm afraid they won't drown. Oranya said it herself it's a shame they down drown with the rains
>>
>>6291342
>>Stop binding and focus on something else, but what?
Let's make a totem to dry things out. If we make it effective enough we can use it on the centipede nest (and if not it'll be useful during whatever rainy season we have)

>they're weak to fire
Or we summon a fire spirit as well?
>>
I might be gone for a bit depending on how far along the painting i can get in an hour, so I'll try to update before something extends that time.

I'm seeing support for one more binding and also to try summoning another spirit, is that right?
>>
>>6291350
I wasn't thinking of drowning them, but more about what worms do when it rains where they come out of the dirt

>>6291351
But this approach of drying up the nest could also be a great idea
>>
I think a fire spirit would be cool but I think a feral binding would be the way to go for that. Lightning could start the combustion that the centipedes blood is susceptible to just as easily as fire.
>>
>>6291355
My mistake then

>>6291357
Your elk can do it yeah but your hook threads would probably be best to use when they're at a moderate distance. Your bow would be very suitable but you always have the chance to try something else.

You still have the opportunity to summon a spirit of a specific type with the correct ritual listen in the books or you can G A M B L E like you did to summon Behr
>>
>>6291357
That's true, but the only powerful lightning we produce is the Stormknight Cape, and I feel we would need to be waaaay too close to do so. The lightning could maybe penetrate the caparace, but our other option is the hook and that only shock the person from the outside
>>
>>6291359
>Your bow would be very suitable but you always have the chance to try something else.
WAIT THATS TRUE WE HAVE THE BOW!! Literally perfect for the job, I completely forgot about it. Maybe we could shoot through the carapace of each centipede and at the end activate the ability and watch the fireworks go off
>>
>>6291359
>>6291362

You do have the bow which has a sort of electrical tethering line that connects two arrows if you shoot a pair. You didn't fire more than two but its capable of linking each arrow you shoot in a sort of chain
>>
>>6291367

For those who prefer a visual example
>>
>>6291367
>>6291375
You don't necessarily have to shoot them at the centipedes either. Your world does have the concept of a tripwire and now that you've researched into your enemy, you even experience a positive modifier to rolls utilizing enemy weaknesses
>>
>>6291376
I think we're prepped and ready to go then. Let's rest up and then embark.
>>
>>6291377
+1
>>
Here's my proposed load out.
Bow plus elk
Sledgehammer plus behr
The best defense is a good offense.
>>
Calling in 30 minutes
Vote here

Summon spirits
Make totems
Go attach
>>
>>6291384
Go attack
>>
We DO have THREE WEEKS to take care of the nest. We can experiment with more elk bindings to see if there's anything more suitable for this. In the meantime we can work on other various preparations
>>
>>6291390
That's true... I say we experiment with some totems
>>
>>6291384
>Make totems
Drying things out, maybe fire starting or smoke producing
>>
>>6291384
Totems
>>
>>6291384
>>6291392
Oh also totems for dark vision and anything that'll keep our air clear if we try to smoke them out. Maybe something to boost perception to detect ambushes?

Let's also take another look at teacher's map to get a feel for the layout of the centipede tunnels. If they've got a water source inside drying them out is going to be hard... but might make setting a trap possible.
>>
Totems win it.

But what to make?

I've seen a totem to dry out the land and dark vision totems, so I'll add those in.

You've got time in your day for two more rounds of totemcrafting after that
>>
>>6291410
Hearing enhancing earrings
This next one might be crazy and require a lot of research but a Totemist is a spiritual being too right? What if we made a totem that gradually collects our residual emanated spiritual aura that could eventually be bound to foci that would be perfectly attuned to Capran? Similar to whatever mechanism that allows totemists improve foci through using them and their significance to the totemist.
>>
>>6291411
Please explain, do you mean the second totem idea as a sort of ambient energy battery siphon?
>>
>>6291412
More like a pseudo-feral binding with our own specific spiritual signature
>>
>>6291412
But I do like the battery idea as well. Could be used to boost the strength of a binding in a pinch.
>>
>>6291413
>>6291420
Im afraid that making an energy siphon to drain isn't actually possible. You don't leak energy around yourself like a spirit or binding would. It's locked in your body, like any other human's.

It's a bit meta at the moment but I'll explain

You build up your reserves naturally until it caps and then it doesn't increase more until that capacity grows. It takes a day of rest to recover unless something speeds or slows that down. If you were to make some kind of extra reserve to draw on, it wouldn't do any good. Part of the ritual of binding and such is that it must come from you as a sort of payment.

Besides, siphoning off energy thats been expelled by other things is horribly poisonous to your body.

Psuedo-feral bindings are something that teeters on heresy to the pact Totemists are initiated with too. You do not want to risk breaking rules that are kept by the totemist pact because that lands you in the category of a threat to the balance and you've seen exactly what happens to those
>>
With that said, I'm seeing drying totems, vision totems and hearing totems. What is another you all want to make today?

Please note that every totem crafted spends a part of the day
>>
>>6291436
Fair enough, just trying to get creative and mix up the formula a bit
>>
>>6291438
A totem that helps locate elemental magic nodes similar to the raw earth gem from the original quest?
>>
>>6291448
Entirely possible but it's a very advanced totem so it'll have a fairly high DC at this stage (85)
>>
Well anons, let's have some rolls. I'll take some for detection + drying, and then we can vote on what totems after. At this stage each totem takes about 2-3 hours time and we'll roll for the first two. After that I'll set it up for another vote on if you want to make more today or maybe do something else like visit harells daughter or research more into spirits and binding

So let's begin !

Roll 2d100+10 (bonus for oranyas help and clear instructions). Best of three
>>
Rolled 48, 13 = 61 (2d100)

>>6291465
>>
Rolled 25, 14 + 10 = 49 (2d100 + 10)

>>6291466
>>
Rolled 42, 7 + 10 = 59 (2d100 + 10)

>>6291466
check out this sick double 100
>>
Bros I think our village is fucked when Oranya dies
>>
Rolled 10, 38 + 10 = 58 (2d100 + 10)

>>6291466
I'll throw out another roll since the other one wasn't linked properly, just in case
>>
>>6291478
We need to start roiding.
>>
>>6291466

>71

You're beginning to thing that maybe Yvorro left a curse on you. Somehow, despite a whole hour of slamming your head against the wall, it leaves you with what's basically a small porous ball that collects about a full tub of water. It's decent for keeping the humidity in the room low and sucks up a decent bit of moisture when you put it over a steaming pot of water, but it's just not good for anything more than that. You wont be sucking the water out of the earth itself with this.

Oh well, maybe it'll help out a lot when you all need to collect water from the rains

>Totem unlocked. Waterwell sponge-block.

The detection totem sadly doesn't do too well but it's a decent shot. What ends up being a small metal ring hung from a loop of braided wire is limited to a range of maybe 30-40 yards and only alerts you to incoming danger with a flash of red. Thankfully it's soundless so it won't alert your enemies to your position but it just glows red when something's going to attack within that distance. At least it's very portable.

>Totem unlocked. Glowing safety amulet.

You've spent the first half of the day summoning and prepping totems but you feel like you've got enough time for at least two more totems and maybe another summoning.

You might also stretch yourself a bit and do another binding, but it would tire you out and require rest until you did anything else
>>
>>6291509
Is this a vote?
>>
>>6291520
Yes
>>
>>6291509
Let's go for the hearing totem and the elemental crystal detector. Surely the dice gods will smile upon us soon
>>
With these rolls we should probably attempt our centipede extermination soon. Knowing us we'll need time to recover from our injuries and have a second attempt after we fail the first time
>>
Calling in 20
>>
>>6291526
+1
>>
>>6291509
Dark vision totem might still be an idea
>>
>>6291527
I was thinking at least a week and a half to prepare. Proper preparation should lower DCs
>>
Hearing and dark vision wins.

There is a recipe that calls for the ears of animals and strings for the hearing totems, wrapped around a small cylinder for your hearing totems.

For dark vision, you must either gather the eyes of nocturnal beasts or craft something that is symbolic with night vision.

Roll me 2d100 +10 highest of three accepted
>>
Rolled 51, 11 + 10 = 72 (2d100 + 10)

>>6291556
Big money no whammies
No elemental crystal detector? Might be a bit metagamey anyway guess
>>
Rolled 98, 30 = 128 (2d100)

>>6291556
>>
>>6291557
When this is over we can go raid the bug stash that Oranya marked on the way back from the graveyard
>>
>>6291558
Ladies and gentlemen we got ourselves a totem

Writing
>>
Rolled 81, 5 + 10 = 96 (2d100 + 10)

>>6291556
>>
>138

It could be that maybe the world likes to make jokes at your expense but it's only until you start working as you grow tired that the real good stuff happens.

You enter a sort of zone now like you had when you were crafting your new gear, tacking ear after bat ear onto a cylinder tube that was left around the material box and thread the needle and string perfectly through each and tying them off with a clean knot. There's no time to waste though and you set the hearing totem down on the desk.

>Totem obtained. Whispersnatch totem

The workshop has no preserved eyes to use so you take a small panel of glass and expertly trace a circle into it which you pop out for use. Surprisingly, you don't even think about how to craft something which symbolizes nocturnal vision and instead you have a sort of revelation in your focused state.

A light illuminates, a glass aids vision, so you take a luminescent mushroom dust and coat one side of the glass, evenly covering it and grab a match to burn the spores. Light to burn a light maker.

You frame the side of the glass less with rings of polished metal wire and call upon the energy within yourself to complete the totem.

It works absolute wonders, and you're left with a small, glowing looking-glass that polarizes all light or lack thereof when you hold it to your eye.

>Totem obtained. Night surevision totem
>>
>>6291573

Your work has gone to sunset and you've completed a good four totems, but you think you could squeeze just a little bit more energy out of you tried. It would be very tiring but you could try one more binding or maybe even try your lick as summoning a spirit for just that little bit of push you need for your hunt. You have over two weeks left but that still means the clock is ticking.

>Sleep
>Make one last totem
>Attempt to summon a spirit
>Attempt one last binding
>Other
>>
>>6291575
>>Other
Let's take a look at Oranya's map to get a sense of the layout. Perhaps make a portable copy.
>>
>>6291575
>Attempt to summon a spirit
>>
>>6291577
+1
>>
>>6291575

Analyzing the map comes to your attention as the most suitable way to spend your time, and you bring yourself a few slices of bread and dried meats to snack on while you look it over.

It's mostly the same, though it does show the few centipede holes have gotten a few feet deeper. Not enough to hide their nests but good to know that they've dug down a bit more. You think that by the end of the week they'll probably be down far enough to be regularly breaching the tunnels where Orrosk and the spiders live in a full invasion. You have no doubt that the spider would destroy all of them that could go down as far as he lives, but that still leaves the rest of the spiders to fend for themselves. Being bigger wasn't doing him any favors right now and he needed to worry about his son's recovery.

You notice a small roving pack of grazers are migrating down to the lower slopes closer to the village and the guard will have to be mindful of predators hunting in the areas now. There's still a few bits of chaos along the valleys where a few straggling beasts and spirits are brawling it out for the remaining real estate but it's much better than last week when you had gone out to hunt your first binding.

You catch sight of some Stonestalker Pumas lurking around the cliffs where you had your run in with the last one and pull yourself away from that. Yes, you were still sore about it but needed to focus on the task at hand.

It becomes apparent that you'll be spending more and more time in the mapping room and inspecting this map. You'd love to take it with you but a display as in depth and intricate as this totem would require you to engage in a deal with a spirit of knowledge that would be out of your league right now. This definitely required a finely tuned hand and may even be something left behind by your teacher's late master.

Perhaps another time.

It was getting late now, far into the night, and your eyes grow heavy, so you finish off the last of the bread and set for bed.

>Cont
>>
>>6291612

Your sleep is thankfully dreamless. Really, considering what kind of nonsense you've been up to, you might in the risk of some spirit manifesting in your dreams to be a pest. You awaken, think about the night, and are glad that your teacher probably has some kind of nightmare banishing totems set up without your knowing.

Oranya is there at the crafting table, sheets of paper with sketches of totem ideas and drafts set beside her in neat stacks while absentmindedly chewing on a piece of dried fruit. Snacking and working was a habit you hardly saw from her and it meant she was deep in her plans. You walk over, not too loudly as to disrupt her, and see some kind of porous rod with a list of ingredients that mostly only be found at the higher ranges of the mountains. Slatewort, Kiss o' the Peaks, and even a sheet of Woven Wind (only possible to get through a trade with the wind courts).

It...looks something like a flute but the holes make a pattern in the shape of flowing lines. Maybe some sort of foci material?

She notices you behind her and turns, finishing off the fruit and turning back to the drafts. "Had a bit of inspiration when I saw your sponge block, handy little thing by the way, it'll be a heavensend to the village when we need the rains. The streams are starting to see a bit too many beasts around them lately."

You sigh, still a bit disappointed that your initial idea to drain an area entirely of water was met with failure. "I'm glad you think it's good. I'd hoped it could make some short work of the centipedes if it could steal away all the water in their holes."

Oranya turns you around with a look of concern. "Did you- Did you try to make a totem to just...steal the water out of their very bodies?"

"I'll admit that probably works better but I was hoping to make it insufferably dry in their holes."

She looks at you with slightly less concern in her eyes but her stare really does make you feel like you were trying to make a weapon of untold destruction.

"See to it that you never actually create such a totem to just suck up all the moisture from a living creature. By the spirits, Capran, that would end you up on Hesheza Zahn's list for sure."

A stone seems to drop in your stomach. You may have actually done just the right thing instead of craft a weapon of slaughter the likes of which earn you a deep kind of hate.

What to do today. You still have two weeks and 6 days left til your deadline with Orrosk and that's hopefully plenty of time to prepare to deal with the centipedes
>>
>>6291627

>Craft totems
>Summon another spirit
>Hunt. You need to hunt down a stronger spirit.
>Craft Foci materials.
>Help Oranya with her work
>Go see Harell's daughter
>Other?
>>
>>6291630
Maybe we can meet the village woodworker or blacksmith to learn how best to make a quarterstaff
>>
>>6291612
>map
Was hoping for tactical details; number of entrances, whether it was a maze or fairly easily navigated, whether there was any features in the tunnels that could hinder or help (and copying the structure of the tunnel network was what I meant about creating a portable copy; just something so we wouldn't lose our way and could be certain we'd cleared the whole nest).

Though the way they're going we might want to get this done sooner rather than later. Would be rude to stick to the true letter of the deal rather than the spirit of it (though that might make us look like a pushover to the spirits).

>>6291630
>>Summon another spirit
Either fire or earth.

Fire would be another weapon we know is effective, I'm just a little worried about starting a ground fire (when embers work through roots and coal veins) but earth might help us close up the tunnels (or work as another blunt instrument/shield binding) we clear them as to prevent something else from moving in (unless the spiders plan on expanding into them after).
>>
>>6291636
(Right now from what you're able to discern, the bottom of the holes are basically nesting pits that are maybe 30ft deep into the ground and there are 6of them. If they start getting much deeper, they'll begin to be too far down to be shown properly on the map. The centipedes are each about as large as one of the spiders you saw before, somewhere about as big as a medium sized dog. They aren't good at big mazes and just dig straight down and space their holes out, but their nesting chambers are fairly wide. Just enough to break through to a tunnel the spiders have made before. As their numbers sweep during the fall season, they dig again to make a new nesting chambers where the next round of digging will begin in the following year.)

So far you don't know of any expansion plans the spiders may have, just that they want their tunnels to stop being invaded.

>>6291635
Oranya would recommend you get good strong wood for that and the best shell recommend is one of the trees marked on the map from earlier.
>>
>>6291630
>Go see Harell's daughter
We've delayed it enough, time to talk
>>
>>6291630
>Go see Harell's daughter
If the staff is simple enough let's do this.
I wonder if we can find some kind of spiritually tinged stain or varnish for the wood of our eventual staff as well but maybe that's putting the cart before the horse.

Speaking of horse, could we ever get a mount of some kind?
>>
>>6291642
So basically the centipede nests are forest manholes? Wonder how many hapless outdoorsmen have fallen into them then.

Might be easiest to risk the ground fire then. Or maybe drop smoking totems down, kill any of the adults that come out, and go down ourselves to finish off the nest (not sure we have the training or equipment to get down there ourselves; might have to make some climbing/spelunking equipment then).
>>
>>6291646
>Can we get spirit paint for our staff

Anon that is possibly the easiest thing to acquire on this mountain. You could have Behr anoint a bottle of the stuff with his power as a guardian spirit and it would improve the objects durability and defensive properties.

Paint is perhaps one of the best things to hold many different type of spirits' power because its frequently used in larger rituals. You might not have the expertise to make the best use of it but Oranya is sure to know the tricks of the trade for rituals.

Also Capran has never so much as saddled any kind of beast. There are a small few large goats and bulls that the village uses for labor or emergency travel but you haven't ever tried to ride one.
>>
>>6291648
You do in fact have a climbing rope and know how to rappel down a cliff and venture down into a mineshaft. That can carry over to spelunking into the centipede nests.

A smoke bomb would be easy enough to make. You arent locked into just using fire for this problem and any way to drive them out of the nests just needs to be decided on
>>
>>6291650
Okay now I just want to use spiritual paint with a paintbrush with a bound spirit. Some of the more esoteric bindings can often be the coolest ones instead of more straightforward weapons.
>>
Visiting your crush wins it

Writing
>>
>>6291627

There's a faint sense of dread and then you feel a jolt run through your body. You spin around, grab your daily gear essentials such as foraging sack, knife, hammer, etc. especially your spirit foci, and sprint out of the door like a demon is at your heels. Oh no, no no no!

You forgot all about Harell's daughter! You promised her you'd stay safe and you were bedridden and then didn't even go say hello when you made your recovery ohhh she's going to be so damn mad at you, you need to R U N.

It's not quite too late in the morning yet so she should be just starting to harvest the middle rows but you haven't even stepped outside unless you were binding spirits to foci oh she's never going to speak to you agaiiiiiin!

You blitz through the village, launching over fences and zipping through the roads as fast as you can and slide to a stop right at the gate to the fields.

You see Harell and his daughter not far ahead, talking, seriously by the look of it, and they both turn to you. Harell's eyebrows are up and he doesn't seem to be bothered by your appearance, but his daughter...

She looks you up and down once and turns her eyes away.

YOU BLEW IT YOU BLEW IT YOU DIDN'T GO SEE HER EVEN ONCE WHEN YOU WOKE UP AAAA-

"Morning, young man." Harell's greeting is light and decently friendly oh god you broke his daughters heart hes going to flay you.

It's everything you can do to wave back and keep the fear out of your eyes and you're not even sure you could do that well enough she doesn't even want to look at you you're such an iiiiiidiiioot!

"Come and have a bite with us, wont you?" You think you heard him right but the twisting in your gut is only slightly lessened. Okay maybe this isnt so bad, he doesn't seem to be mad.

"We have a lot to talk about."

The twisting becomes an absolute storm.

>Excuse yourself. Oh merciful spirits he's going to bury you in the cornrows.
>Join, hope to salvage what you can with his daughter.
>Stand and panic ohhhhh you are absolutely done for
>Dig the hole yourself and tell them to throw the dirt on you, you complete screwup
>>
>>6291678
>Join, hope to salvage what you can with his daughter.
>>
>>6291678
>Join, hope to salvage what you can with his daughter.
RIP Capran. Maybe Behr will help soften her up a little
>>
>>6291678

It takes all the restraint in your withering body to nod and reply to him. "Id love to, thank you for having me."

He looks at you just a little more and heads towards the farmhouse where he and his daughter live. She doesn't waste any time and follows along with him, still not even looking back. Not even once. Shes never going to talk ever again, you think. Honestly, you'd be a bit upset if she didn't so much as say hello if you were in her shoes.

You are the picture of a man keeping himself together through sheer force of will as you walk behind them, stone faced and brain wracking with what-ifs and self doubts. By the time you get to their home, you've entered the bartering stage of grief and find the table already set with plates and hearty chunks of meat, sided with juicy slices of melons and root veggies. Your mind races and thankfully Harell has the answers you seek.

"Please, have a seat Capran." The man says as he waves towards the seat opposite of him and his daughter.

You numbly do so, barely registering when you all begin to eat. His eyes occasionally glance up to you as you bring forks of food to your mouth and chew.

What is going on?

>Cont
>>
>>6291687

You finish your plate a little after the farmer and his daughter do. It's silent.

You joined, hoping to maybe salvage what you can of your relationship with her, and a meal is the perfect opportunity but you just can't seem to get the words out and you fear the worst as Harell fixed you with a long stare that almost seems to drill into your soul.

"I hear you had a bit of an accident out in your field."

You weakly nod. Oranya still refused to so much as talk about it, and fairly, you never brought it up with her either way.

Harell's daughter looks at the table glumly. She looks like she hates just being in the room with you.

"I'll be honest with you, and I mean it. Capran, I don't know what kind of things you have to do with the spirits to keep any monsters away, much less a behemoth, and I thank every single day that one doesn't rampage through the valley and eat us up. You are literally putting your life on the line and I'm grateful. But they seem to be doing a number on you."

You blink, but still remain silent. Harell doesn't take it as any offense and continues.

"One of my men was coming back from an errand at the smiths and happened to be passing by that field of yours and I still don't think I heard him right. He tells me he sees you on the ground, twitching like a dead bug after you just got done healing up from being attacked by a Puma there on those mountains." Harell seems more and more incredulous as he goes on and while you learn a bit about what went on during that episode you had, you don't have the mind to really appreciate hearing about it being known to the farmers. Especially not Harell's daughter. He goes on.

"Your teacher dropped down on that field and had to hold you so tight my man said it was like she tried to strangle you- said you were screaming and clawing at the ground like you were possessed. I don't know what kind of spirit or demon you had some kind of run in with but it's scared a few villagers shitless. My daughter, one of them."

And there it is. You were horribly afraid that she would be one of the people who heard about it and it makes sense news would reach her but you just had a small hope she wouldn't be worried about you.

You apologize as best you can. Your voice is weak, a hollow feeling growing in your stomach as you can almost see her shrink down as Harell tells you of what he heard.

The silence returns, heavier and threatening to crush your shoulders.

"Which is why I need to ask. Capran? Look up at me, I need you to answer me."

Your eyes slowly rise up. Harell meets them and holds that stare before he seems... sympathetic in a way.

"Capran. I need to know what the village can do to help. Whatever you did in that field, whatever spirit or whatever you had to get in touch with, it looked like it was killing you."

You blink. There's nothing you can say to that except "Huh?"

>Cont
>>
>>6291706

Harell frown and seems to be pitying you now. So he explains, softly. "Capran while you and your teacher are the best defense we could ask for, and I know the guards do their work just fine to keep the bulls and such from running through the village and fend off a lot of beasts from preying on us, we all know the dragons over that mountain would set this village on fire in minutes at best. There are only so many things they can fight off and the guard might not talk about it much but I hear enough from the other leaders at our meetings. The number of times a team of guards has come up on a roaming predator is slowly increasing. The herds on the mountain are getting more aggressive and making wider territory, the hawks are coming out in bigger numbers and the spirits seem agitated even with normal folk going to the streams. They want more tribute or want deals that only you Totemists can make and they just seem to be more and more testy, like we should all be able to make the deals."

Harell delivers some unsettling news with that. Guards kept engagements with beasts a matter of transparency and while you heard it happens now snd then, you didn't know, even after working with them, that it was happening more often. You must not have been paying close enough attention to the reports, despite Captains recommendations. You'll have to make a change to how little you observe those reports.

"Please," you begin, meeting his eyes with some level of resolve in your own. "Rest assured that we both will have a look at the water spirits and ask why they've been giving you trouble. We deal with them fairly and they know better than to drag anyone else into their business."

You pause to collect your thoughts and continue. "I'm afraid I don't know what the village could do that you aren't already. The smith has our needed work done at great pace, the grocer even offers us discounts for simple totems to keep their stock fresh, and everyone else does their part just fine."

Harell leans back into his chair and gives a small 'hmm' as he thinks on that. When he leans back in, his eyes have taken on a bit of curiosity. "I heard your teacher tried to barter with the Ladies of the Peaks. Said we needed weapons blessed with their power in case the worst happened. That fell through though, didn't it? Capran, we can tell. Maybe the Lady Earest was on board with the idea but the others don't seem up for it as much as she is."

You nod. "We made no progress. To bless a weapon not handled by a Totemist spreads the power of the spirit and doesn't mean any benefit for them. Maybe they'd gain some strength from it if done by ritual, but we ended up with nothing to show for it when teacher Oranya pleaded for a deal."

Harell's daughter gives you a look. You don't know why but you think she seems ...guilty?

The three of you are quiet after that. Harell and his daughter share a glance and nod.

"That brings me to one reason I had you join us today."

>Cont
>>
>>6291720

The confusion must be a bit easier to spot than you expected because Harell sighs and sets a box down on the table, words and runes that takes you a good look to recognize drawn on the surface.

Runes of binding. Clearly written runes of binding. Masterwork, even.

"My father received this from the Kate Ghorm Skystrike one day after the winter solstice. Wouldn't tell me a word about whatever the old Totemist said to him just told me that if things ever started looking bad for the village I was to give it over. Rightfully, this should be handed to Oranya but I feel you're just fine to deliver it."

The most peculiar feeling itches at your spiritual sense and you open yourself up just a little to the world without.

The box in front of you is cool, almost cold in fact, and leaves little waves in the air that dance along the surface of the table. You see the waves softly move over your hand as a small chill kisses the back of your hand and slides off to flow around the table and fade away.

Nevermind just magical, whatever's bound into this box has enough energy to influence its surroundings. You close your eyes to the essence of spirits and look back to the farmers. "Capran. Whatever's in that thing is far above what little I know about your spirits and magic but I can tell it's very important. No idea what it's for and I can only think you should have it now that the mountains are starting to seem just a little less safe. And my daughter needs you alive. She'll be earning her name by the end of this week and I don't think you want to miss that or go to a grave soon after. We've talked and I'm willing to let you have her hand if you'll just stay alive long enough marry."

W-what?

"Aside from that," continues Harell despite dropping a sort of bomb here at the table. "It's come to our attention that whatever's there inside that box seems to like my daughter enough to scribble out little notes in frost, addressed to her no less. Capran, it's been telling her to start talking with spirits."

>Roll 1d10 best of three to understand what on earth you just heard
>>
Rolled 4 (1d10)

>>6291724
Wtf
>>
I hope you enjoyed the TWIIIIIST! honestly this was a huge update and I may have tired myself out just a little bit once I got it going I just new I had to throw some kind of curveball at you guys. So surprise! You're allowed to marry Harell's daughter AND she's been instructed by a magical box in icy writing to start training in order to speak to spirits as Totemists do! I might call it a night here soon so I'll take that roll and also open up time to answer questions!
>>
Rolled 5 (1d10)

>>6291724
>>
She's a succubus! She's stealing all our Totemist mojo and taking it for herself! That's why we can't get any good rolls anymore! It's all starting to make sense.
>>
Rolled 10 (1d10)

>>6291724
Wew
>>
>>6291727
Would you consider a pastebin of our totems, bindings, foci, etc.? It's gonna get pretty hard to track very soon.

Thanks for running this quest btw, I'm a bit fan of the original and I'm having a great time.
>>
>>6291741
I could wrangle one up tomorrow, sure.

Also thank YOU for joining me here! I'm glad Diarca still has fans who enjoyed the original Totemist Quest. I hope he's doing well and not dead
>>
>>6291744
A lot of QMs have been having problems with pastebin. Rentry seems to be a popular replacement
>>
>>6291748
Pastebin went down a few years back and never recovered, at least as far as I'm aware of
>>
Does the pact say anything about how totemists a village can have or how many apprentices a totemist can have?
>>
>>6291909
It does not, however it's not entirely common for a totemist to take on two apprentices because it divides their focus and you need the spark of a Behemoth to even have someone initiated into the role. And Behemoths are just not so damn easy to fight, or even find
>>
>>6291724

Pieces of a puzzle you weren't even aware of start to click into place as you try your best to understand the situation.

A box with some kind of ice spirit bound inside is here in front of you. It's strong enough to influence its surroundings or the binding is just loose enough to allow such a thing, or maybe it was just designed to have that kind of freedom. Your teacher had two masters; one of man and one of spirits. Her teacher went out to fight a behemoth with the Lord of Winds who ruled the mountaintops years ago. You try to recall what their fate was but it seemed they either stepped down or died. There is a box with powers matching the description of high cold winds and ice right in front of you.

You have a sort of realization now that Oranya's late master Ghorm Skystrike may have had some deeper intent in all the wards he taught Oranya, and you make a note to snoop around and try finding wards that he might just not have fully explained the purpose of.

You stare at the box as if it might be a curse itself. Perhaps you're right about that, but leaving it here is out of the question.

"Thank you very much sir. I'll have to bring this straight to teacher Oranya, but she'll know what to do with this and maybe something can be done of why it wants your daughter to speak to spirits."

Harell gives you the look of a concerned father. "Please let us both know what can be done, then.

You nod, delicately pick up the box, and quietly leave the farmhouse.

The walk back to the workshop is not pleasant.

>Cont
>>
>>6291919
________________

You are Oranya Skystrike and you see your pupil has returned. He ran out of the house as fast as he could and hadn't come back for about an hour or so and now he's back, with a bo-

You have to blink. You think maybe you're dreaming after sipping a little from the bottle and may have dozed off but no, Capran's carrying a box absolutely covered in magic seals and even the runes of binding. Your spiritual senses flare out and whatever this is, it's got waved and waves of probing little wisps of cold that seem to be moving by a living will. You're out of your seat before you even know it and Capran has the box held out for you. The urge to tear it open is only as strong as the urge to shake your student. So you do your best to calmly ask your pupil the important questions.

"Capran where in the hells did you get that?"

Not much tact, but it's the right thing to ask.

He explains. He tells you how Harell invited him for a meal, how he sat and heard the worries of the farmer and yes, even tells you how he heard of what happened in the field despite how much you wish you could have vaporized the memories from the entire village but that power requires you to break rules paramount to all Totemists, and then he tells you how Harell's own damn father was given this box one day by your own master and you fight to keep all the little fears down.

Your master left the damn Lord of Winds bound up in this box and now the Greater Spirit himself is right here in your workshop.

Screw this.

You leave Capran for just a moment and yank your personal drawer open in the kitchen and down half the bottle --you have a feeling you'll need the rest for later- and then return to him and that box is still in his hands. It's not a dream at all.

The Ladies of the Peaks are going to tear this whole place apart to find-

"Capran?"

The young man hesitates. "...yes?"

"How long ago did Harell say his family has held onto that box?"

"He didn't," Capran replies. "He just said his father received it from your master one day, just after the winter solstice."

Your master always went up to the mountains during the winter solstice to broker deals with the Lord of Winds and other spirits of cold. Only once did he not and it was the year after the old wind king left his throne to the Ladies. Their succession was peaceful and the Great Wind spirit himself had given the four Ladies his blessing before basically vanishing.

And then Capran tells you about how the box apparently wrote out a note to Harell's own daughter that she should be having conversation with spirits.

You think, perhaps, you'll be needing the rest of the bottle more than you thought.

>Cont
>>
>>6291945

________________

Morning comes as if a reminder that no, bad things don't mean you get to pause life itself. The world still moves.

Oranya has set the box in her room and much like you, pretends as if its arrival is something you can deal with at a later date or just forget about. You both agree to never speak of it, no matter what, until you've sorted out this centipede mess at least. No doubt the first ones to come storming through the village to meet with you are the Ladies themselves, should word ever get out to them of what you suspect to be in the box.

No.

Today you're both going to set this aside and focus on the tasks at hand, like stopping a nest of cannibalistic centipedes from invading the domain of a Manarachne and trying to get to the bottom of why spirits and monsters within the land are beginning to change in odd ways.

And that means you have a few choices.

>Craft totems
>Craft binding foci specifically meant for certain types of spirits
>Summon a spirit
>Experiment with bindings
>Other?
>>
>>6291946
>Experiment with bindings
>>
>>6291952
+1
>>
>>6291946
Can spirits be bound to totems we've made?
>>
>>6291957

Items already crafted into totems aren't a viable housing for the spirit anymore. Consider it to be real estate already occupied
>>
Binding wins

Who and what will you bind together?

Elk/Behr/(Trespasser (DC70)
>>
>>6291982
Elk + Armor
>>
>>6291982
Behr + shield
>>
>>6291982
Elk+shield
Behr+shield
Behr+javelin launcher (mentioned much earlier in the quest and it's a defensive turret which matches his vibe)
Trespasser+writing quill
>>
>>6291988
I do like using the javelin launcher but wasn't that a totem?
>>
>>6291996
I thought that was just a mundane huge mounted crossbow that we helped design
>>
>>6291996
>>6291997

Capran made it himself and it isn't a totem, but he thought about making it one.

>Behr shield
Writing
>>
>>6291982
Still wanna see elk + hammer. No reason we can't have two hammer bindings
>>
Idk about you guys but I'm getting antsy for some action and feeling pretty well prepared for the centipede mission
>>
>>6291946

The best thing to do now is just to focus on binding your spirits to different items to prepare yourself for the road ahead. Out of all the ones you have on hand, Behr is the most cooperative and easy to speak with so you trust him a bit more for the job than the elk and the trespasser.

Most suitable for a guardian spirit like himself would be a bit of gear to protect yourself with in combat, and you've got just the thing. You find your shield out in the shed and bring Behr's focus along, then bind the two in a flash of light you were prepared for.

What reveals itself when you open your eyes is quite different from what you expected. The rows of antlers you'd bolted into the shield and strapped down for extra security has become a ring of spikes along the edge of the shield, the rectangular form has rounded itself out too. You get the idea this would be very suitable to deal with creatures that just can't help but get in close for their attacks. The quintet of spikes on the surface of the shield itself extend out far enough for it to be a serious issue if, say, a puma were to try pouncing on you.

"An excellent choice, Capran!" You hear from the shield. "If you've got any more ideas like an antler covered spiked shield, I'd be happy to make myself comfortable in it!"

You smile a bit and unbind him for now, his patch of leather and metal coming apart from your personal shield with a sense of appreciation.

>Bind more? (2 binding experiments left before it tires you out.)
>Summon spirits
>Craft binding items for specific types of spirits
>Craft totems
>Other?
>>
>>6292015
Behr + javelin launcher

Do you guys think we should make a totem that imitates the sound of rushing water? With how much the centipedes have to drink we might be able to lure some of them into a trap
>>
>>6292015
>Bind more? (2 binding experiments left before it tires you out.)
I'm not ready to give up on the trespasser yet. We're totemist and it's our binding.
>>
>>6292010
Anon please remember we have six nests to deal with with an unknown number of individuals. It's probably wiser to be over prepared rather than under.

>>6292015
>>Bind more?
I wanna combine elk with various weapons. The ones we probably need now are ranged weapons though (don't think other anons would agree to testing the hammer again)... do we only have the one style of bow? What about a slingshot?
>>
>>6292025
We don't have to do all 6 at once right?
>>
>>6292033
Luke I said, Orrosk doesnt care what you do so long as the centipedes leave the spider tunnels alone
>>
Alrighty then, I need a majority on a vote and I'll begin writing.

Calling in 20 minutes
>>
>>6292021
Support
>>
>>6292033
Let's at least make some smoke bombs, see if there's a better binding option for Elk than the bow, and maybe summon another spirit (earth to close up the holes and perhaps support our climbing equipment or fire as extra offensive insurance are my suggestions). That's maybe a day's worth of work.
>>
>>6292058
I think it could be smart to check one out and then see what totems or bindings we should work on to make the rest of them easier
>>
>>6292058
Y'know if we aren't too busy playing with Behr when we've already settled on him for hammer (and if we haven't we should try elk for hammer)

Also wouldn't mind another totem that actually functions like >>6290525 intended. A bait totem or a totem that can function as an copy of ourselves in combat would be nice to have.
>>
>>6292061
I'm not against trying one I'm saying we aren't currently prepared to try one. Anything with a weakness to fire is going to be sensitive to smoke so having smoke bombs should chase them out of their hole. The bow's tripwire effect could catch up a fair number if we shoot it down but I'm curious whether any ranged elk bindings will explode, since that'll probably leave us with less to Behr-hammer to death.

Then we gotta climb down a sheer drop and clear out any stragglers and eggs. And make the hole uninhabitable so nothing else decides to move in.

We probably won't want to take one as a feral binding until the end as that seemed to take a lot out of us when we did it to the elk... and the last thing you wanna do in a fight is squander your stamina.
>>
I believe I'm seeing a majority for Behr and Ballistae.

Writing
>>
>>6292015

There's been this itch, you realize, at the back of your mind, like the need to do something. It's been there, just biding time and now, as you look inside the workshop shed, it returns.

You eyes gravitate to your massive crossbow that you'd placed there, a project you had great plans for, and now it seems like you've got a chance to put it to use. You pick it up, the hefty frame a awkward to lift but not too cumbersome, and you bring it out into the field, then make a second trip to the shed to take out a heavy mounting tripod. It took some time to figure out a good support for the 'ballistae' crossbow, but maybe this will be just what you need for everything to work out.

You latch the mounted crossbow down onto the adjustable tripod and take a moment to appreciate the way it solidly connects together. Then, when you recite the verse of binding and close your eyes, the flash comes and you behold the result.

Oh. Oh yeah.

This this is big, even bigger than the oversized crossbow you made from scratch, and it brings some kind of childish glee when you look it over

There's a sort of long pipe barrel where it was a wooden board before, probably to help with shooting, as well as a lense that clearly shows one of the farther targets as if it was right in front of you. The legs are a good bit shorter so you have to reach down and the weight is considerably less than you expected, which means you can lift it up without having to exert yourself nearly as much. Even better, the legs on the weapon fold up to make carrying even easier. You nearly yell with joy as it seems to readily accept both wooden bolt, arrow, and even rocks as ammunition.

You line up the shot, your heart racing a little, and pull the trigger.

The sound is like a snapping branch as it fires and the target is taken straight off the post and lands further away. Oh yes, Behr is going to make you a very happy man.

>Binding unlocked. Fortified Blasting Bow

>Bind more?
>Summon a spirit
>Make totems
>Make foci for specific types of spirits
>Other?
>>
>>6292093
>Bind more?
Trespasser plus cloak
Let's get some wings boys
>>
>>6292096

As long as we all know theres a DC of 70 for your binding with the trespasser. If you roll a 1, it will exhaust you immediately, but if you should roll a 90 or higher, it will unlock that binding with no further penalty
>>
>>6292093
>Make totems
Smoke bombs and a totem that imitates the sound of rushing water
>>
>>6292093
>>Bind more?
Elk + something ranged (crossbow, slingshot, hell what we just stuck Behr to)

The longer we goof around the longer is gonna take us to clear the nests
>>
>>6292093
>Make totems
Smoke bomb totem

Idk much about centipedes, but if there's some flower or anything that generally makes them I'll or something, we could do a more targeted Smoke bomb that only affects them, think of it like making a Catnip smoke bomb that would affect only an unsuspecting Puma that's all aggressive turn into a goofy dumb cat, do you get my idea?
>>
>>6292098
DC 70 is light work
I say we send it
>>
>>6292102
You do have a bow binding for it but if you want to do something else I'm happy to write.
>>
I'll call in 20, so we can keep angood pace today and also allow some time
>>
>>6292110
Yeah I wanna see what the other ranged options are with elk
>>
Smoke totems win!

To make a smoke totems, you'd usually bring some kind of container together with fuel, but what it won't be very powerful. Make a list of things to include that would symbolize smoke.
>>
>>6292154
Container of fresh non dried wood
Flint for fire
Feather for air
Coal for fuel
Ash from a fireplace because why not
>>
>>6292093

You have to put the fun and games aside for just a minute and unbind your new toy, feeling like you have a good amount of energy left. The urge to prepare a bit more comes and you head inside after setting all the gear up again, venturing inside the workshop to stand over the crafting table. You fish out some notes on mosquito repelling totems and a plan comes together.

Upsizing the totem wouldn't be very difficult but it's not just the size you need but the output. The recipe for a smoking totem simply calls for a bronze container with a bit of wood and some simple engravings but you feel the need to improve the yield.

You gather flints, feathers, coals from the storage, some ash from the fireplace and even a bit of fresh wood from trees outside and return to the table with a suitable bit if materials to work with.

>Roll 1d10+1 (bo3)
>>
Rolled 3 + 1 (1d10 + 1)

>>6292175
>>
Rolled 5 (1d10)

>>6292175
>>
Rolled 3 + 1 (1d10 + 1)

>>6292175
Disregard this second roll if someone else rolls
>>
Calling in 10
>>
Rolled 3 (1d10)

>>6292175
roooool
>>
>>6292192
loooooooool
>>
Rolled 4 (1d10)

>>6292175
Shhh
>>
>>6292175

Hmm.

Well, it's not a MasterCraft totem like you've made before but actually pretty decent.

You had the mind to make a sort of lantern or incense burner but dropping it down into each hole would make it somewhat single use until you went down to retrieve it, and a cord long enough to get it down there to the bottom would probably just mean you'd end up dropping it anyways. So you had the idea to make a horn that you could blow through and expell smoke.

>6

All things considered, it wasn't going to fill any hole all at once but you could blow through maybe three times and make enough to drive the centipedes up and out of their holes. Not a bad totem but you'd have to take deeeep breaths to smoke out a single hole.

>Totem obtained. Smokeblower pipe

>What next?
>>
>>6292203
>Check healing salve and ingredient reserves.

This stuff saved us, lets make sure we have enough on hand. May have to go herb gathering.
>>
>>6292206
+1
>>
>>6292203
>deep breaths
Or a wind spirit?

Let's make more totems. Since we aren't certain on numbers maybe totems to trap and slow them down? We have spider help so maybe they'll donate some silk to the cause?

Then maybe the decoy/bait/combat double totem?

>>6292206
Also a good idea
>>
>>6292210
>Or a wind spirit
You could try to bargain with a wind spirit for a small bit of power for the totem but you'd have to make a deal. You could summon one and have somewhat permanent help too.

Helping to stock up on salves appears to be the majority so I'll wait another 15 and then call it
>>
>>6292210
>more totems
I really feel that we've done a ton of prepwork for this mission and now we're just beating around the bush but you guys do you
>>
-Totem Ideas
Pouch of Holding Totem (or binding?)
Strength Totem
Fire Resistance or Water Storage Waterskin Totem
Adhesive Totems (instant stitches or double sided nonlethal sticky traps)
Impact Softening Totem Boots or Boot Insoles (lessen falls)


-Mundane
Torches
Spirits Bombs (alcohol bottles w/ rags)
Tournequets and Bandages
>>
>>6292230
There's plenty of mundane options for sticky traps and waterskins and many other things you didn't even need rituals for. The good stuff comes out of bindings anyways unless you actually go out, find something pretty rare, and bring it back to make totems with.
>>
>>6292203


With a decent smoke totems made, you think about what else you might need and come to the topic of medicines. You usually stock up pretty full from the usual trips to the farms that Oranya makes but maybe there's something really important that she can't otherwise get from the farms.

She's out in the field, tossing her rainbow beads up into the air and eventually stops, then places the beads around her shoulder in a loop. The individual beads are all glowing softly and in a sort of trail.

You call for her and ask if she'd like any help collecting herbs and oils for salves but she tells you they're just about all stocked up except for burn ointments and those are just as easily made with some cream. No need to go out and forage, but she appreciates your mindfulness.

>What now?
>>
>>6292242
Bind trespasser plus cloak
>>
>>6292242
Ranged elk binding (other than bow)

Totems to slow or trap extra centipedes (making extra sticky traps won't be a bad idea if we can use them in the tunnel) and/or the combat double/decoy/bait totem.

Checking our ropes and climbing gear? Torches? Whatever we've given miners to make sure the air is safe to breathe?
>>
>>6292252
You could just as well make stuff that doesn't require totem power. Totems require magic rituals and I think anons are confusing regular tools with totems
>>
>>6292242
>Craft Mundane Two Sided Sticky Traps

Worth trying out.
>>
I don't want to rain on parades but I have to ask. Anons, are you sure you want to make sticky traps for 6 holes worth of dog sized centipedes
>>
>>6292258
I was hoping for enough for traps to set up if we have to retreat from the first holes, to cover our escape.
>>
>>6292259
Perfectly reasonable, I just don't want anons to expect its gonna be catching a whole lot but it'll slow a wave down
>>
Okay, I've got sticky traps, Elk+ranged weapon, and trespasser cloak.

If that's all, I'll start writing in 10

Give me 1d100 best of 3
>>
Rolled 100 (1d100)

>>6292268
>>
>>6292269
LETS FUCKING GOOOO
>>
Rolled 21 (1d100)

>>6292268
We're gonna get some real respect from these spiders.
>>
Rolled 37 (1d100)

>>6292269
Oh fuck yeah
>>
>>6292269
Ahah

Ahahahaha

HAHAHAHAHAHA

anon you finally let me play my magic card
>>
Hold on hold on

This requires something

Special
>>
Okay anons forgive me for this taking a while. This requires art
>>
>>6292258
That was why I thought a totem might work better but you said "you might as well just make [mundane stuff]".

>>6292269
Wew guess your insistence on trespasser worked out.
>>
>>6292305
Who dares wins
>>
>>6292242

Oranya would call you stupid for playing with fate like this and maybe she's right. Trying to bind the trespasser had bit you before and communicating with it had apparently killed you but you think about all the failures you've endured so far, all the setbacks and issues, and you decide that one final gamble is all you can really give it before you set the gemstone aside. Possibly for good.

You take your cloak off, feeling its comforting fabric. Oh how you wished to wear it into battle, fighting off Behemoths and protecting the mountains from the dragons. You wanted to be a hero.

As you recite the verse of binding, there's just this little thing, there in the dark part of your mind.

What if you didn't have to fight off the dragons. What if you just gave them a very
Very
Very
Very good reason to keep their filthy little lizard wings the hell off your side of the mountain.

And the trespasser gem is so very. Very. Very. Very happy to be that reason.

>100. Natural supercritical success.
>Willpower check far exceeded.
>Saving throw unnecessary

There's no light flashing as you stare at the binding and let it slip over your shoulders like a new life. The weight of a sin is lifted for a time as you carry it

>Cont

(QM has company, bbl)
>>
>>6292334

The shroud almost feels like an embrace, cool and soft, vast and even welcoming, holding you close as you wear it. You close your eyes as the sensation of a cool, silent force rests upon you as one would their safest respite. You know you are changing, into what is anyone's guess, but you do not shy away from what would otherwise horrify any man. This fear confides in your company and knows you as you will know it in turn.

You cast your gaze down and see your arms more or less the same, and yet flowing with a strength that will become familiar enough as you grow accustomed to wearing the new cloak. You reach up slowly to feel at your face and it's skeletal, a sheet of white gossamer clinging to it as if the head of a long dead king. It does not bother you. You See just fine and this new visage will just be another thing you embrace as you are embraced.

You feel like something is missing though. Something should be here along with you and you grasp that feeling in a literal sense.


From manifested darkness appears a sanguineous red blade, glowing with a gentle light that assures you of the worth you both share. It is your will. It will cut and drive back the monsters if only to fulfill its role and allow you the rest you deserve here, in the village, safe and sound.

Won't you let it witness your tale, Capran? There are many stories of valiant heroes but the greatest feat of any warrior is a gentle end of a long enjoyed life

The most miniscule shadows that hide from the sun around you flow up in rivets to join this cloak beside you.

A fear has come to call your shoulders home and not as a haunting ground.

>Binding unlocked. Mourning Shroud: True End

You think you will put this to excellent use.

>Manifest a fear (???)
>See into the nightmare (potentially risky) (???)
>Listen.
>Learn (risky) (???)
>Unbind the spirit
>Turn around
>Other?
>>
>>6292381
>Listen.

We have become terror incarnate.
>>
>>6292381

If you are to know the shroud as it knows of you, it is best to hear what is to be said.

There is a feeling, then there is a gentle humming in a long dull note, then there is a deeper meaning. A word follows, then a declaration and finally praise.

You have proven yourself. You have been granted an audience. You are worthy.

While you first had failed, only garnering a fleeting shred of power through your ritual knife, you then had to pay the price for an audience you could not truly withstand. Your will may have been there but how could you not declare it? An invitation is only as good as its intent and social calls are not the bread and butter of your trade. You are a Totemist. Blood and bone are your calling, and so you use these to defend the world from true imbalance.

Such irony then, that you wield the powers of One whom violates the First Laws, the Trespasser of Immutable Death. One who flung the gate of fear open to call upon the dead. Necromancer of Phobe, they who made the Scaled King dance.

You are worthy. But worth is proven throughout the whole story.

Show her an end worthy of service.

>Manifest a fear (???)
>See into the nightmare (potentially risky) (???)
>Listen deeper. Hear her.
>Learn (risky) (???)
>Unbind the spirit
>Turn around
>Other?
>>
>>6292387
>Listen deeper. Hear her.

An end worthy of service. To become Death in order to spark and protect New Life, as is proper for a man. Our Primal Role.
>>
>>6292387
>Manifest a fear (???)
Might as well see what we can do. Are we still near Oranya in the field?

I do know that bindings can be modified. Maybe this one can be purified eventually.

Just remember that we are the one in charge here. It's bound to our powerful will as a totemist.
>>
>>6292387

You listen more, hearing her words as she whispers in voice soft as can be. These are not promises or affirmations.

She whispers of titles. Necromancer, Fearmonger, Horrible Eye, Betrayer, Traitor and others greater and worse.

You do not know if these will be yours or if they were hers but the line doesn't need to be made. They aren't what is important now, are they? No.

They aren't. You are you, and she is she, and it is it and that is that. The world does not need another Xandin Arre, but maybe you can use a bit of her to do what must be done.

Yes, a penance, if you will just grant it.

>Manifest a fear

Perhaps a show of power. Let her introduce a fraction of her abilities. Not too much, you're still new to this, but just enough for you to know what kind of weight is on your back.

The red blade makes a fine selection. Something simple but you've overcome this. You may only wield that which you've beaten after all. As is the way of the totemist, to defeat and wield the defeated, even though treaties and deals are perfectly acceptable. What good is a sword if you never let it rest, when words hold just as much power in cooperation.

You wield a fear you have defeated before, even though the wise know it is never truly gone.

You wield Failure. Crushing and sudden.

This sword is heavy.

>See into the nightmare (potentially risky) (???)
>Learn (risky) (???)
>Unbind the spirit
>Turn around
>Other?
>>
>>6292396
Ask: For whom did she go so far and do so much?
>>
>>6292399
I will allow it but the DC to do this will currently be hard set at 90. Further uses and eventual conversations with the Trespasser will lower it
>>
>>6292396
>Turn around
>>
>>6292399
I can support this as well
>>
>>6292399
>>6292403

Roll 1d100
>>
Rolled 12 (1d100)

>>6292417
Remember
>>
Rolled 95 (1d100)

>>6292417
>>
>>6292424
Smooth with the ladies as always, Capran.
>>
>>6292425
HOLY SHIT
>>
>>6292425
...there must be a critfail in my near future at this rate
>>
>>6292425
>>6292430
Hey,anon. Whatever wheaties you had this morning, sell that shit on the black market.

Do you have any idea how much lore I have to disclose for this
>>
>>6292431
Men plan, the dice gods laugh
>>
>>6292396

And just as heavy as the sword is the question burning in your mind. Perhaps you simply are just too curious but you can't be blamed for indulging when you've finally made progress. Not after the first two times at the very least.

There's no need to speak, the shroud knows exactly what you want. Now, should it answer? You haven't known her long and it could be rushing things.

>95

But really. What good are secrets when you already know the half of it.

Xandin leans a little closer to your ear, shuffling along the fabric of your cloak, and there is a voice beyond the wind which reveals the truth.

You ask, for whom did she go so far and do so much?

Silly boy.

I did it for myself.

How dare the dragons eat as if it is their right to prey on man? How dare they play pretend kings when they're the first to become monsters? They insult man, calling him insects and forget who brokered half the pact. Primordial nonsense given fang and tongue only to turn both against their fellows.

She stole away their king from his rest when they claimed only his word could be held as judgment for their voices. She set him to dance there in the court, mouth parroting her words, limbs jangling like a toy. Ohh, how they cursed her. To violate the First Laws, ohh how they called upon the spirit of the pact as their sword where they could not dare to strike down the shield she played with.

Struck though she was, for Trespassing upon Death, she brought the fear of an Endless End, first of its kind. She hopes they still remember her laughter.

Ahh, but such is the past. You don't deserve an end so full of vindication, not truly do you need it. You, young man, deserve a gentle and happy end.

Those filthy dragons do not have any place in your final victory.

>See into the nightmare (potentially risky) (???)
>Learn (risky) (???)
>Unbind the spirit
>Turn around
>Other?
>>
>>6292441
>Unbind the spirit
I think that's enough for now. We need time to process this and we can always learn more after we're done getting chased out by our teacher.
>>
This next one will be my last update for the night. Early rise to go take a trip downtown.

Fuck the DMV
>>
>>6292441

You have come to accept the weight you carry now, though as it is just a cloak, it comes off once you unbind spirit from cloth. Your beloved mothwing cloak is parted from with no struggle. It will be there, maybe even waiting for the chance to join together with a familiar fear once again.

You set the gemstone of Xandin Arre back into the pouch you hang from your neck and gently fold the cloak into a neat square.

They may come together again sometime in the future but you will let them grow fonder while apart.

There is plenty of day left and your teacher has been watching diligently as her pupil earns his progress, frowning of course because you've put yourself into potential danger just interacting with the gem. Her eyes lock onto yours and you nod respectfully.

It puts her only just a bit more at ease and that will have to be enough.

There is much to work towards, even if you have unlocked a truly great potential.

>Bind more?
>Summon a spirit
>Make totems
>Make foci for specific types of spirits
>Other?

(QM sleeps now, be back sometime later tomorrow)
>>
>>6292455
>Summon a spirit
Earth/stone elemental
>>
>>6292441
>Unbind the spirit

She seems to respect protectiveness, ownership of one's actions, and self-respect. We can work with this while abiding the rules.

I can think of one fear we could potentially conquer and use against the centipedes: fear of small spaces. Just want to run this past everyone. What if we had Harrell bury us alive in a coffin with a week of waterskins and an air tube?
>>
>>6292462

>Anonsbarelydisguisedfetish
>>
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485 KB PNG
>>6292458
>+1 to summon earth elemental
>>
>>6292466
Actually, I stole the idea from Masonic rituals, but yeah it does sound like I'm into stink torture, piss, and perhaps cuck coffins.
>>
>>6292455
>>6292458
+1 to the elemental. Seems our preparations are nearing their end... though it seems the elk + ranged and sticky traps part got lost in the excitement of getting so far with Xandin
>>
Appointment and then update, looks like we wanna rock
>>
Until the update, I'll take 1d100 best of three
>>
Rolled 98 (1d100)

>>6292572
>>
>>6292574

Merciful Christ desu
Okay, I'll have to consult a graph when I get back home
>>
>>6292576
I'm actually hoping I have the lowest roll
>>
Rolled 65 (1d100)

>>6292572
Totally forgot about the stick traps and elk+ weapon too.
>>
Rolled 12 (1d100)

>>6292572
>>
Back home and now I'm gonna search up some cool pictures of rocks, then make an uodate
>>
>>6292455

Next order of business is to make one more summoning, with an elemental of nature as opposed to one such as a guardian spirit like Behr. The idea of a Salamander or Undine is appealing but you need something that can double as a shield and the spirits of fire and water would be less suited for it. The choice lands squarely on summoning one of Earth, possibly a Golem or such.

There's a temptation to see if you could run out and find an earth spirit in one of the mines used by the village but you'd be hard pressed to meet one that would be interested in being bound. The spirits of the earth are usually the type to be hermits and stay right where they make their homes.

You'll just have to go about it differently.

There's plenty of stuff to make what you need here anyways; two stacks of rocks joining together at the top to make a torso and legs, a wide or long rock to make shoulders and arms and finally a small stack of rocks for the head. It's simple enough a child could do it and you've got just what you need, but the stones need to be able to balance and also carry the weight. Good thing you have plenty of flat slate rocks.

>98

Looking at it from another angle, there's really no limit on what kind of rocks you'd have to build with though. So you get an idea, an epiphany. There's plenty of rocks you've collected as a child when you could take trips around the mountain with Oranya and you have a box full of things that were cool and colorful. In fact...

You bring the box into the workshop and assemble your stone figure with a grin. These would be offered up to the spirit you summon and you're sure it would know these stones held some sentimental value, likely conveying a better sacrifice to the spirit. You pick out your favorites, a large block you etched a face onto years ago, shoulders of chiseled stone, some lapis lazuli joints, many little details and personal touches.

Better to write a guide on how to make the best offerings because you finish off your sacrificial rock body and the magic happens.

First comes the slight shaking of its legs, a shrug of the shoulders and a wiggle of the body. Then it leans back and forth, clearly testing out the new body, and all two feet of rocks gives a big shiver before laughing.

"Now THIS is a body I can get used to!" The rocks say happily, patting itself and the etched face you made on the block moves along the surface until it rests a bit higher on the stone. Some circle indentions appear on the main block and you marvel at how a collection of your childhood findings has come to life.

>Cont
>>
>>6292635
A pair of lapis rocks crack in half and float apart from each other to make disconnected arms, then rotate some like the spirit is stretching them out. You think it really does like the work you put into the figure.

"Nicely done, real good balance and even put in some precious rock! I'll be sure to return the favor for the consideration." The spirit is certainly pleased, and speaks with a hearty voice like the Brewer does. You bet they'd get along and joke with one another. "I can feel some good memories with these joints. Picked up a few shinies as a boy? Letting me have these is real touching, lad, and it's more than an acceptable offer."

It sticks a rocky hand out and you shake.

You introduce yourself with a smile. "Capran, Totemist."

"York, Gemborne. I'll be quick about it since I know through the rocks that there's much to do, so if you need anything at all just say the word. I'll be making myself a bit easier to carry for you, don't suppose you want to me around after all."

York disintegrates into a fine dust, alarming you as you scramble down to him at a reflex, and he coalesces back as a single small rock with a peculiar swirling pattern.

Maybe you're just too damn good at summoning spirits than hunting them but whatever the case is, you've proven to be quite the hand at this.

>What now?
>>
>>6292640
If we have enough juice for another binding let's try boots+york. Otherwise let's just rest up for our mission tomorrow
>>
>>6292648
+1
>>
>>6292640
>>6292648 +1
>>
You feel like you could maybe stretch out another binding but that would leave you on fumes as far as binding and summoning goes, and totemcraft would take penalties since it takes a bit out of you as well
>>
>>6292657

*do you want to bind again or save some energy for other work? It's about 3pm now in setting time.
>>
>>6292658
Let just go for it and then rest
>>
>>6292640

Probably because you've managed a very successful summoning twice, while you know you're pretty tired from three bindings, you feel like giving just one more a shot before you call it a day for using magical energy.

York is new but you should get to work on seeing what it he's capable of and make some plans around his properties.

And yeah, he's a rock spirit, but you want to this out. So you bind him together with your boots and already have your eyes closed for the flash.

The resulting footwear is pretty dangerous if you'd have to judge just by looks, solid of course, and spaced with some jagged stones that would spell horrible pain for something if you kicked with these on. Some runes even seem to be glowing on the stones, applying boons of fortitude and such. There's not a lot of flexibility but it's a rock spirit. What could you expect?

They feel heavy too but that's something you can get used to and when you try to run, the stones underfoot spring up a little to help you make decent speed. Mild geomancy aside, the kick you thought would be strong is exactly that. A simple stomp on the front of a target has sharp bits of rock jutting out of the bottom of your boot and those leave some really mean cuts in the wood.

>Totem obtained. Ogre Cleats

And now you feel the drain from your day catch up as you unbind the footwear, sinking down onto the ground and dropping on your back. You pushed hard with that last one even if it didn't have you flop over from exhaustion, but you definitely can't make any proper totems after this. You could maybe help crafting but that's still a large ask with the way you are now.

>Rest?
>See if you can still do anything
>Other?
>>
>>6292671
>Rest?
>>
>>6292671
>Rest?
>>
>>6292671
>Rest?
>>
>>6292635
>cairns are rock elementals
/out/ would throw a fit

>>6292671
>other
Let's make those sticky traps we forgot about. I suppose we can ask the spiders to do something similar when we get there but still.

And double check our climbing gear
>>
Sorry anons I've gotten wrapped into a side project by a man who thinks hanging heavy metal by chains above somewhere people drive is premium vogue. Brb in maybe an hour
>>
>>6292671

No. The smart thing to do now is to just rest your energy reserves and focus yourself with mundane things, like cleaning around the workshop and....

Wait, that isn't resting!

There are better ways to spend your down time, and you know just the thing. There's a few things you sort out like a change of clothes and such, then you let Oranya know you're headed off to meet with Haws and Rakes. As usual, she waves you off and goes about her drafting plans. You suspect she'll probably make her own stop to the Brewer later on in the week.

Your patrol buddies would be coming back from their rounds at this time in the afternoon so you decide you'll meet them at the gate, and when you walk up to the eastern side of the village you're proven correct. They both seem just a bit fidgety when you greet them.

"You both alright?" You ask as Haws and Rakes turn their weapons in to the armory. Haws nods and so does Rakes. You're not entirely convinced, the look in their eyes isn't like their usual selves, but the three of you head off away from the gate.

They aren't much for conversation until Rakes speaks up.

"Heard about the field."

You curse and groan. "I think everybody has."

"They have, yeah " says Haws as you all keep walking, and he tries to lighten up the mood by saying "Porter from over at the Fletchers said you looked like you shit yourself."

Rakes scoffs weakly as you turn to Haws with an incredulous look on your face. "What, and you believe that?" You defend and knock him on the shoulder.

The two men seem just bit better off after the joke. Eventually, Haws breaks the silence again. "Some water spirit from the stream tried grabbing Jurkis when he wouldn't agree to some deal it wanted."

That stops you and the look on your face shows just how serious that is to you. " A water spirit did WHAT?"

Rakes and Haws both glance around the village, see nobody paying the three of you any attention. It's Rakes that speaks lowly that only you and Haws can hear him. "Screamed at him when he didn't get in the water with it. Seemed sketchy as all, offered him some power and said he can be safe from the monsters if he'd get in the water with her. Talked about how the Wind Spirits weren't going to help them when the dragons come again but she could. Me, Haws and Plate saw Jurkis, Char and Dresin all trying to calm it down but it made a grab for him. Had to haul ass because the damn thing chased after but it wouldn't follow very far."

Your stomach drops as you consider the fact that not only did a spirit try tempting a regular guard with some of its magic but also try to pull him into her stream. That's...that's really bad news, if spirits are just ignoring the entire pact between the Totemists and the mountain.

And six guards as witness?

Neither Haws nor Rakes would joke about this kind of thing.

Orrosk's warning that spirits are starting to change in fundamental ways may be your hint of this kind of thing happening more often.

>Cont
>>
>>6292721

But why would a water spirit try to seize a guard? Why would it make promises to defend them when that's your entire job to defend the village, much less why would it actually offer a regular person some of their power? It's not like they could use it.

Your mind turns to the message Harell conveyed, about how the bound box said for his daughter to speak with spirits.

Sure anyone could speak with them but why? Humans had nothing to offer in return for any favors or power except some tasks that might end up expanding their power, like building a house in their name or expanding a riv-

"Did the spirit ask for anything? Take her water to a different stream, widen its stream? Anything?"

Rakes shakes his head and shrugs. "Far as Jurkis said, it just wanted him to get into the water with it. Offered its protection in exchange."

You ask out loud, even though you know neither men likely have the answer. "Okay, but why would it grab Jurkis? He's so numb to spirits that he can't even see them half the time."

"Beats me," replies Haws with his own shrug, "but it spooked Jurkis bad, he's been real quiet about it to everyone and none of the rest of us wanted to get people nervous by spreading news."

"Right. Good call."

Rakes brings up a subject you'd thought the guards had dropped, about what Harell had spoken to you at the table just the other day. "We thought the Ladies would be up for that kind of deal before and it didn't work, so it's a bit ridiculous that a stream spirit wants to make that deal with him specifically."

"Usually, a spirit would be fine with sharing a tiny bit of they had a ritual worth the trouble set up in their name. This just sounds like she wanted him specifically." The thought bugs you as you explain the simple detail and Haws speaks up again.

"It's all weird, Capran. We know you have a better mind for spirits but this seems pretty clear. It tried to grab a guard and wouldn't take no for an answer."

Further conversation is cut short by a fellow villager walking up and you all make the excuse to keep walking towards the Brewery.

The ale doesn't taste too good with the bad news souring all of your tongues, and when you all split up to head home it's done with halfhearted goodbyes.

You arrive back to the workshop and relay everything that was said to you to Oranya.

The look in her eyes tells you where you'll be going tomorrow.

>Sleep
>Other?
>>
>>6292730
>Sleep
>>
>>6292730
>Sleep
>>
>>6292730
Sleep.

Looks like we're putting off centipedes for another day
>>
>>6292730

The remainder of your day is spent with Oranya outside the village, likely hunting down as many stream spirits as she can for answers and calling in all of her contracts. Monsters growing stronger was some thing, you know she could handle that even if you've only been treated as chewy meat in your latest hunt, but spirits making open promises to humans and sidestepping Totemists for their business is another thing entirely. There was the scent of danger coming towards the villagers and your role was to prevent that, finding balance to the worlds of man and spirit.

Then here was this mess and you fear it's only going to get worse. Time will tell how much but there's already witnesses to a case that could have led to kidnapping of a human for who knows what reason.

Teacher Oranya doesn't return to the workshop until late that night. You don't ask where she went or what was done. She didn't have any blood on her or smell like she'd been in a fight so that was as good as you think it could be for now.

The rainbow beads are notably wrapped around her arm and she had her cane.

Sleep comes slowly as you stare up at the ceiling.

>Cont
>>
You sleep.

A world opens up to you in your dreams. Vast and strange and familiar.

Through the land within you runs a strong wide river, cutting between rows and rows of leaning geometric mountains tall enough to reach the clouds above.

You feel right at home.
You feel no rush here. You are not pressured to choose or be chosen. That already will/is/has.

You can see three close mountains. The heart, the mind, the soul. Places of power and purpose and potential.

You can only choose one.

You feel as if any you'd go to would be of great benefit. Things to do, things to see, things to learn.

But where, Totemist?

>Roll 1d10, highest roll wins. Choose between the Mountains. Mind, body, spirit
>>
Rolled 7 (1d10)

>>6292768
Body
>>
Rolled 2 (1d10)

>>6292768
Mind
>>
Rolled 5 (1d10)

>>6292768
Let's see, we did body and then soul (unless renewing is something different entirely) so: mind
>>
>>6292768

You need a solid foundation. The mountain of body is your choice. Your vessel is adequate but further refining cannot be overlooked.

You run. You run more easily than your last visit, dashing across the landscape as you feel the worlds heartbeat as your own. You feel weightless and free when you arrive at the mountain, leaping up the great rock in place of climbing. You relish the sensation of flesh and bone becoming stronger.

The curtain of laughing fear is wholely supportive of this. She knows you grow. She knows you must lay the foundation for mind and soul before either can flourish.

>You both feel more capable.

At the top of the mountain floats a silver saucer of foggy water. It hovers at shoulder level, humming a light note that heightens as you approach.

The water is still and calm. Eager.

>7

A second time

You drink from it, feeling a spreading cool invigorate you. It quenches and refreshes.

>You are a step closer to a greater potential.
>Your flesh and blood answer your call with glee.
>Reinforcement totems are more effective.

>Cont
>>
>>6292782

There is a scent on the winds here on top of the mountain.

It is metallic and familiar. It is yours. It is safe and has not spilled a drip from the body it belongs to.

It is in front of you, flowing between the mountains in gentle, thin rivers. It is blood, carrying life.

A scent flows along with it, deeper, fainter, not as much yours as the blood but answers when you ask for it.

It smells of something beyond your mind, your soul as well. Perhaps when you visit and drink from their cup, you could learn its name.

She would invite you, but admits she is a poor host and a better servant.


>Roll 1d10. First three rolls taken. +1 for heightened focus after drinking from the water of life.

She watches. Admittedly, this is somewhat new to her as well. Hers was a great wide flatland. Hers burned like her home, even before the dragons took it.
>>
Rolled 10 (1d10)

>>6292783
>>
Rolled 9 (1d10)

>>6292783
>>
Rolled 5 (1d10)

>>6292783
>>
>>6292788
>>6292790

Anons, you really do need to share those super crit Wheaties with the rest of us
>>
>>6292783

It's such a curious thing.

You don't know this person but when you watch him risk life and limb for his village, there's no helping how you find the similarities and differences.

The mountains hug both of your lands. You have never set foot in a forest. Something neither of you understand means to threaten the villages. You don't know it's name, it has never set foot in your life so personally like this Splinter does in his.

Something ancient lives within your close possession. Yours is more personable. Dreams show you both within and without. Yours, you feel, may be something that intrudes now and then upon another's.

You watch him travel beyond and below his mountain, see more of the land you think even calls to him. There's this sense of adventure as you watch him, a certain bit of freedom that tugs at you.

Do not leave.

>10

>Stay strong even if strength will never return. The earth has begun to learn your name.

You watch the boy meet the broken glass from a beyond just before the Beyond. It reeks of lilacs. It burns away from your very existence as a Fear drives it off to the last.

Even the impossible cannot defy an End if it catches sight of them.

>The lilacs will never come here.
>Nameless writhing things have taken notice of an Ends birth.
>Hers is a fate even the First handles with care.

Dancing, dancing, dancing.

The Scales, Wings and Fangs still remember the laughter.

>You divine a truth from the land.

Growth may flourish when plenty and famine both play. What better place to plant the seeds than rich soil and barren winds.

Ice proved itself fit and yet left the court. Fire was driven down by a weaver.
Water craves to be held, even if it slips between the fingers and cannot hold another without drowning them.
Wood has been burned totally by a hunger.
Where is Earth? Gone from the playground.

What does that leave?

>Meet with the oldest.
>Wake up.
>Wake. Up.
>>
>>6292822
>Meet with the oldest.
>>
>>6292822
>Meet with the oldest.
Let's see the old man

I'm curious about all of this desu, does Nature, Dark and Death are just forced that one can gain access or recognition because of their actions? It's possible for a Totemist to gain the Notice of all the Forces and still walking the same Path they want? For a moment I thought that Nature forgetting Capran's name meant that literally all of the Wild Spirits and whatever other Spirits that lived on the mountains would hate us, hell, I was expecting something coming up about that with Oranya watching us bind with the Trespasser or one of the spirits we summoned, but nothing

I suppose it's not that bad unless we get totally disconnected from one of them?
>>
>>6292822
>Wake. Up.
>>
>>6292822
Seems like a lot of this is about Xandin. I'm guessing the dragons are going to be a problem soon if they remember her; suppose it depends on how seriously they take revenge.

>water craves to be held
>wood burned totally by hunger
>earth missing
Seems like the balance of elements within our mountain is off... and I'm guessing part of it was either foreseen by Oranya's teacher, hence why Ice wound up in our care. Water seems to have become a crazy yandere and we need to slap some sense into it and find Earth to nurture Wood. Fire... if it's to be nurtured in these mountains we'll need to find a new place for it.

And barren winds... is that suggesting the wind spirits here have no substance?

>>Wake. Up.
This seems like teacher stuff a little over our head still
>>
>>6292822
>>Wake up.
>>
>>6292827
In the most literal sense I can explain, you had to pay a price since the nat 1 blocked your chance of using the Xandin focus badly enough it had to make you pay a price. If you got 90 on that roll it wouldn't bither with a price.

The 1 forced a one-time payment, and that was quite literally one of the Fears I had to make a list for if you ever rolled a 10or below for communication with Xandin. You had to experience the Fear of being Forgotten. Xandin made sure the payment was temporary.

10 down to 1 is chainsawman devil bullshit and only gets more esoteric as the number lowers.

I was extremely generous with what I wanted you guys to pull out of the magic hat at the begining and probably just didn't know how to reign it in because Xandin is the first necromancer. I've given you all the lore I have in my notes for her and she did a really bad thing.

If I have to put it in simple terms, a page in the totemist Geneva Convention had to be written because of her.
>>
>wake.up/wake up wins
Writing
>>
There's no stumbling when you finally wake up and slide out of bed but you're certainly being careful about how you step. Your feet don't feel any different but when you take a step it's sort of like the way you do so has changed. When you put on your clothes everything fits, and you're not growing any further, so you just do some simple stretches and find everything to be in shape. Excellent shape, even.

You curl your fingers and the things just seem more reactive. Odd.

There's time to figure it out later. Oranya's already made breakfast and chews through her morning meal with a scowl. You, however, greet her with a calming smile and sit down across from your teacher after helping yourself to some Chipeep eggs, bacon and cheeses.

You think if her glare could actually set things on fire, the scrambled eggs would be ash and you'd have to splash water around the workshop to stop the flames.

She sighs, growls out a curse and massages her brow. In between bites of your eggs, Oranya finally speaks, sounding more and more like a frenzied monster. "There wasn't a stream spirit left when I got there."

The fork you have in your hand is set back down and you ask what she means. "Land bound water spirits don't just walk off, what happened?"

"As far as an explanation I could find from other nature spiris, I believe our handsy stream spirit abandoned her entire domain and fled. Made her way down the valley as fast as she could and vanished from of my teachers ward network altogether before reaching where the network cuts off."

That's something tantamount to suicide for spirits, especially landbound ones. Water spirits? It wasn't just suicide, it was begging to die. You set aside your breakfast, this needs all of your attention. "So she didn't just head to a lower level of the stream? She fled all the way down the mountain?"

"No Capran." Oranya's eyes bored into your own. "She disappeared from the entire network before even reaching the bottom of the mountain range itself. I fear she's been preyed upon."

Meaning you've lost your only chance of figuring out her motivations. Unless another spirit around the area had some kind of clue to share, that's a dead end. And you're quite sure your teacher interrogated any spirit that could have even told you their name.

"Do you think this is because of what's happening on the mountains?" You ask.

Oranya sighs and curses once more.

"There's no way to be sure yet." Is her answer.

>Go to the best of centipedes to purge/negotiate
>Experiment with bindings
>Craft special foci to house your spirits (specially crafted items to suit their natures. Requires special reagents and such things you need to search for.)
Other?
>>
>>6292854
>Study the Totemist Pact, specifically anything about defying nature or coming back from the dead. Just in case you need to justify your continued existance to a higher power.
>>
>QM will return tomorrow
>>
>>6292854
>Go to the best of centipedes to purge/negotiate
Let's get after it. I want that high quality wood for our staff
>>
>>6292854
>>Go to the best of centipedes to purge/negotiate
Let's start with the nest(s) closest to the spiders and test our strategy/loadout there.

Though based off >>6291249 we probably won't be negotiating
>>
>>6292854
>Go to the best of centipedes to purge/negotiate
>>
>>6292854

"Well, we can still deal with the problems we know of." You say as you stand up and start collecting your gear. "Might as well see to the centipede problem."

Oranya huffs and gathers her own gear as well, plus cane and beads. "Yes. Now THAT we can deal with."

Teacher and pupil review the map, noting that the holes got a little deeper, maybe three feet or so, and there are still six of them so no outward expansion has been done since last time you checked on them.

What will you bring with you as bindings and totems though?

>Please select bindings and totem loadouts
>>
>>6293051
> smoke totems, bow and antler and shield and Behr
>>
>binding log
https://rentry.co/g66xqyhb
>>
>>6293051
>Smoke Totems, Cloak, Armor, Warhammer, Behr Unbound, Elk Unbound, Trespasser Unbound
>>
Be back in 20
>>
Okay so I see smoke totems agreed on but are we binding Behr and the antler or leaving them unbound
>>
>>6293051
Behr Warhammer for armor penetration
Thunder elk Bow for electric damage causing combustion of their blood, also to funnel them using tripwires for crowd control
Smoke totems
Whispersnatch totem
Surevision totem
>>
I'll call votes in one hour
>>
>>6293067
Backing >>6293068
>>
>>6293068
+1 to this

BUT I'll add York + Cloak

We summoned for a reason, and I feel that this could really help us with some improvised armor, maybe something like a John Wick 3 suit where it just soaked up bullets
>>
>>6293075
I was hoping the boots could help us manipulate earth in some way but that didn't really pan out. Maybe the cloak or gloves would work better. I think we can only have two bindings active at once currently but I'll let Quantequila weigh in on that.
>>
>>6293051

The pack you carry with you out of the village gate is the essential tools (hammer, knife, rope, etc.) that you always keep inside, with the inclusion of Behr's Warhammer and the Elk bow.

You've set the trio of smoke/whispersnatch/surevision totems inside individual pouches at your hip for easy carry and passive use for the later two. They'll serve you well, and you keep Xandins gem in her usual spot around your neck.

Oranya has her cane as always and the beads are around her arm, glowing in waving patterns around the limb. She hasn't brought any other bindings along but you can see a belt laced with different metal buckles and inscribed studs that surely give her a mean edge in any fight. You think you spy a rune of disintegration on one of them, knowing for sure that kind of power is well above your weight class. Maybe one day.

She's got the compass set up to guide you both and in no time at all you arrive within eyesight of the centipede holes. None of them have come to say hello and that gives you time to prepare.

>What is the plan of action?
>>
>>6293084

(You have a limit of one more binding before you run the risk of exhaustion)
>>
>>6293084
> Locate the nest with the smallest number of centipedes. Listen in if you can hear talking if so try negotiating, if not smoke them out and kill them

Should be a good test of our equipment
>>
>>6293084
How are the holes arranged? Could we stretch tripwires over the top of 5 of them while smoking out the first hole?
>>
>>6293091
It's about a 200x200 perimeter around all of the holes. You could cover all the holes in advance but the more noise you make the more likely it is that the centipedes are gonna come out and investigate.

I'll set the DC for doing this at 55
>>
>>6293094
That's what I'm voting for. Set up tripwires, smoke out one hole, pepper them with more arrows when they come out and switch to hammer in they get close. I assume Oranya will assist as well. If things get really hairy bind Xandin to our cloak and tear them a new one.
>>
>>6293095
I fully recommend binding her before combat because that creates an opportunity for the centipedes to swarm you and you'd have to roll to avoid attack
>>
>>6293095
+1
>>
Im seeing listen in with totems and if nothing good is heard, start setting up the electric fence
>>
>>6293097
That makes sense. Let's do it.
>>
Right then. I'll begin the engagement with you having the Xandin cloak equipped and setting up the lines.

Give me 1d100 DC 55. bo3 to smoke out the centipedes one hole at a time without multiple holes responding
>>
Rolled 19 (1d100)

>>6293105
>>
Rolled 95 (1d100)

>>6293105
Let's see if our insane luck has run dry
>>
>>6293108
Lol. Lmao, even.
>>
One more roll and I'll start
>>
Rolled 45 (1d100)

>>6293105
>>6293108
It clearly hasn't
>>
>>6293084

You clue your teacher in on your intent to set up a trap with a veritable webbing of your own thanks to the Sprite Snare bow, angling them all around the area so that you cover each hole evenly because you certainly want none of the centipedes getting out and rushing you.

>95

It works flawlessly, not even one of the bugs so much as pokes their head out of their holes. Just for the sake of safety, you tap into your hearing totems to be sure that you didn't just imprison a family of amicable spirits. There's the most disgusting, squealing sort of chatter from below that is less word and more snarling and gnashing from rabid insects.

The barest bits of intelligent language you can make out is calls for food, kill and other such trademarks of purely vicious spirits.

You add a few more crisscrossing lines to the trap for good measure and bring out the smoke totems. With a deep breath, and a nod to your teacher to prepare her spears in case things go wrong, you spew a torrent of acrid grey vapor down into the first hole and are rewarded with a writing red wave coming up to fry itself on the electrical strings.

They sizzle and pop, little screams of anger and bloodthirst before stopping to drop back down in burst open husks.

Miraculously none of the bugs pause to go and eat the smoking corpses.

Oranya begins to throw her spears of pure lightning down into other holes and you do the smart thing, bringing out Behr's warhammer to be raised up high if a centipede breaches the wall of electricity and raise Xandins Fear blade in the other to cut through whatever the hammer doesn't kill fast enough.

As the bugs destroy themselves against your trap, you get the feeling that there's no preparation like overly preparing. By maybe five or so minutes, every hole has been smoked out and nothing remains of the centipedes but shells.

Your teacher throws one last spear down the last hope to be smoked and you think you can see the ghost of a smile. With a thought, you disarm your electric net and the arrows disappear on their own, the magic that created them shut off.

>You have eliminated the centipedes.

>Go down the holes
>Go to the spiders immediately
>Speak with Oranya
>Other?
>>
>>6293118
>Go down the holes
Might as well poke around a bit.
>>
Going to finish the shift and head home. Will update with whatever is voted on
>>
>>6293118
>Go down the holes
But also gather some of their shells, we might be able to make something out of them
>>
>>6293118
>>Go down the holes
Gotta make sure there's no remaining babies

And glad to see the plan worked so smoothly. Is our earth spirit capable of assessing these holes and telling us the feasibility of closing them up? Might have to put lids/seals on them otherwise
>>
>>6293134
+1

And also voting for Earth Spirits telling us more about the holes
>>
Sorry anons, let's pick this up tomorrow, some issues kept me late to the house and I'll be ready by then
>>
>>6293255
See you soon :)
>>
>>6293255
Get some rest QM.
>>
>>6293118

A quick look down the hole and it certainly is deep. You pick up a small rock and drop it, wait a second, and then hear it hit the bottom with a soft thud. All of your totems seem to confirm that nothing is alive down there and the last of the centipedes have met a crispy end.

It's a shame that you couldn't at least reason with them or really even speak to come to an agreement but everything you heard and saw as you cleared them out solidified the fact that these are absolutely rabid.

You hook Behr's warhammer and will the Fear sword to fade away until there's need for them. Then you get some rope out and call to your teacher. "I think we should take a look down there."

"Yes, best to be sure any eggs are dealt with." She agrees.

Getting down is actually easier than you planned. Oranya grabs onto your side and hops off the edge of the hole and down into the dark, and as much as a scare that gives, you hold in the scream. Maybe two feet into the fall, your teacher suddenly stops and holds you tighter as you descend on a small platform of glowing white wind. The beads on her arm are glowing in a faster waving pattern as you go down into the holes and your surevision totem kicks in to full effect.

Around you, the entire place is littered with the burst corpses of centipedes. What eggs that might have been laid down here are blasted into smears by your teacher's lightning and there isn't a sign sign of life. You open your vision to the spiritual and find that whatever domain could have possibly been down here, if these centipedes could even manifest one for being virtually nothing more than actual bugs, is nowhere to be seen.

It is wide, though. You can see how theyve been scratching and digging out a spherical chamber and it seems when Oranya was tossing her spears into the holes, that blasted out the walls separating all the holes, judging by the rubble you can see past and into another chamber nearby. You and her both begin picking through the wreckage trying to find anything hidden.

>Roll 1d100
>>
Rolled 15 (1d100)

>>6293486
>>
Rolled 37 (1d100)

>>6293486
>>
Rolled 78 (1d100)

>>6293486
>>
>>6293486

>78

Well, there's a few good husks of centipedes left that you drop into your foraging sack and find traces of some metal the bugs had dug out of the walls in their hole. Oranya finds much of the same, but you do notice that a corpse of a centipede has a sort of weight to it unlike the others. A bit of inspection and prying the carapace loose and you end up with a few plates of what feels like lightweight metal to put into the sack as well. Not a terrible score to get after clearing a bug nest.

You climb through the openings your teacher accidentally made and see much of the same thing with another five metallic carapaces going into the sack. You've found a pretty decent haul!

There's thankfully no sign of any hidden dangers and you are brought back up to the surface by Oranya who then uses some manner of localized whirlwind from her Focus that she drops down into the hole. She quickly drags you back away from them and you suddenly hear a low BOOM from below ground, and all the holes suddenly collapse into a small basin.

"That takes care of that!" She says with a smile and you nod.

>What now?
>>
>>6293502
Let's go see the spiders to finish this task.
>>
>>6293502
>Off to see the Spiders.
>>
>>6293502

It's a good thing that you're both so close to the spider nest already and so you don't have to travel very far to deliver the good news. You walk up above a ridge and think you can even see the open area where you first encountered the spiders just the other day. It feels like its been longer, honestly, you've been much busier than you had before all this. You'll have to get used to taking small breaks in between all the rushing around or you might never have a decent moment to relax.

There's a bit of commotion as you and your teacher calmly walk up to the crag mine entrance as some of the secret ambush holes pop open and spiders begin to appear, but none of them make any moves to attack and the ones that pop out from the crag itself flap some kind of cloth and scuttle back in. Perhaps if you were to get a better look at it you might be able to see if it's just a simple welcoming flag. The entrance hasn't changed so go down the way you had originally, noting that the blocked off tunnels have been left open. Luckily teacher Oranya knows the way to the right tunnel since so many more had opened or else you might have gotten lost.

A few minutes later and you're back in the domain of Orrosk and the other spiders and his grandchildren are all in a group there to greet you.

"They're back! I knew they'd be back! They smell like the centipedes. Ewww did they bring them? That sack smells like the centipedes! Did they shove them all inside? Dont be silly that sack is too small for them all!"

>What do you say to the spiderlings?
>>
Brb breakfast
>>
>>6293513
I'm happy to report that the centipede swarm has been destroyed.
>>
>>6293513
>"We just got some materials from the centipedes in this sack, and it's all sticky and smelly like a centipede so watch out! My hands are sticky and smelly with centipedes blood!"
>Just play a little moving our hands around like if we're hovering it towards them.

I just think they're adorable
>>
>>6293513

There's no denying it. You can't pass up on the chance to have a little fun when some childish spider spirits are just asking to be teased.

You slip the sack of materials off and hold it out in front of you, swinging it just slightly as you slowly walk towards them.

"They're stuffed inside! All gooey and nasty and stinky! Here, wanna see? Go on! Take a look!"

All of the spider children scuttle away against the wall above you and scream a little, calling you the stinky human and how you're gross and weird for walking on two legs. It doesn't stop the smile on your face and Oranya's barely contained snorts as she watches her pupil.

Orrosk, ever the gentleman, calls out from behind the fur cover and all of the spiders flee down the tunnel. "Now, now, Totemist. Please, no scaring the young ones. After all, they rile up easily. Come over, and let me see the proof of your success."

You oblige, passing the tunnel covering and walking down the long web-lined hall to meet with the elder Manarachne. He's there in the high rising chamber, low to the ground and listening to the chattering of his grandchildren that warn him about the stinky human who has a sack of dead centipedes. Your eyes meet and Orrosk has a bit of a sparkle to his eyes as he certainly finds it using as well.

"The nest hasn't gotten much deeper i hope, but it's all cleared now and should be fully collapsed."

Orrosk nods and ushers his grandchildren aside as you pass the bag over for inspection. He delicately picks out one of the metallic plated corpses with his human hands and inspects it, curious at first and then he shows a grimace as he sets it back in the bag.

"Nasty indeed. Looks like they'd begun to change in more physical ways rather than maybe developing some kind of mind." You can hear only the smallest bit of pity in his voice. "I could feel the shake of their nest from here. Well done, and I thank you for your quick work. The Trappers will be safe from their hunger and the tunnels we closed off with stone and web can finally be opened back up."

"Seems like the centipedes were digging out a sort of pit at the bottom of each hole and the one closest to your domain happened to breach into those tunnels." You say.

Orrosk nods, and looks off to his right. "Yes. I must admit we usually don't care for the business of lesser minds, but it's best to nip such issues in the bud when they become dangers. I thank you again, Totemists, and I believe it's time to make good on my half of the deal. If it is a strong wood you have need of, then there is nothing better I can present to you than the petrified tree of which had grown roots down to this very nest."

Orrosk rises up slowly, carefully walks towards the wall behind him where he brushes a curtain of silk aside. "Come, let us be off."

His grandchildren follow close and cheer. "The wood! The iron wood roots! Yay! It smells nice!"

>Cont
>>
>>6293513
Of course we smell like centipedes, we just exterminated the lot.

And then maybe hold up a bit of centipede to show them. And perhaps ask about what they wanna do with the empty tunnels
>>
>>6293536

And so you follow along as well, marveling at the massive tunnel that fits even Orrosk's towering size. Every inch of the wall is covered in a layer of web that has stylized renditions of runic letters that give the sense of calligraphy if you had anything to compare it to. Every few dozen steps, you see a ring of glowing patches beneath the webbing that emits a light just strong enough to illuminate the tunnel itself. Luckily your surevision totem is working perfect and you pass it over to your teacher who's trying to make out the runes as best she can.

Oranya thanks you and blinks as her eyes instantly adjust to the darkness and your own take a moment to get used to the sudden lack of clear sight. She brings out her notebook and speedily copies down as much of the lettering as she can while keeping up with the long yet slow stride of the ancient spider. She must have filled up an entire three pages by the time you both notice a pale blue glow further down the tunnel. It's like a beacon that grows brighter as you continue walking along, revealing more and more of the dark walls as you all continue down the tunnel.

When you all finally reach the end, Oranya jumps to a fresh page and begins to sketch out what you all see at a speed that seems to blur with excitement.

You thought you'd be taken to roots which a tunnel would just lead to but this isn't just a passage right to a wall.

This is a cavern that houses something that boggles your mind.

>Cont
>>
>>6293546

Jagged, spiraling roots of rocky grey wood have bored straight through the earth and stand in massive towers that rose up above even Orrosk's great height. There is a drop off from the end of the tunnel that goes deep down to a depth that only the spiders and your surevision totem would allow to be seen.

There are gaping tunnels along the surface as the far far walls that occasionally a few spiders will enter and exit from this zone, but they're so far away as to be small dots in the distance. There are the sure signs of scorching along some of the roots and walls and the damage reveals just how massive the fire spirit must have been in size and power.

If it had consumed all of the roots as fuel and rose up to the surface, it would surely have doomed the entire village and had been an equal challenge as much as a Behemoth might be.

If, or hopefully when, Orrosk's son makes a recovery and you can, you vow to thank the spider for doing his best to stop the flaming calamity.

Orrosk leaves your group behind to crawl up one of the towers and grabs a suitable gift from high above you all. He grips the wood with both of his human arms and breaks off the thick root with an echoing snap. He climbs back down to your level and hands off the huge and heavy log that he took to a group of spiders that haul it off to a tunnel that goes way above.

"They'll have that dropped off at the entrance of the nest. I couldn't have you lug that whole thing up the entire way after all, and I'm sure you'd be tired by the end of it."

>Thank him
>Ask which way the fire spirit came from. He said it was somewhere from below right?
>Ask what kind of things he's seen down here

(QM break)
>>
>>6293553
>Thank him
>Ask which way the fire spirit came from. He said it was somewhere from below right?
>>
>>6293553

Its only polite that you thank him in return even if you were the one who cleared out the nest. Hes gifting you an especially high quality wood after all, and a whole lot of it too! "I'll make excellent use of this, great Orrosk. Thank you very much!"

He scoffs and waves his hand with a smile. "Come now, no need for such formality. It may have been a deal between spirit and Totemist but that bit of help kept us from having to send important hunters and other vassals into a battle to the death with those Centipedes. They might usually be dreamless and not much better than drones but...perhaps this change within the mountain means more would open themselves up to the Great Dream and feel their minds ascend."

You'll have to ask him about this Dream he mentions but you feel more curious about something else. "I might have to work on being less formal then. By the way, you said the fire spirit came from below? A deep earth fire spirit, was it?"

Orrosk looks down into the darkness of the cavern and nods. A long black spiderleg points down and he seems to be indicating a tunnel. "Yes, I apologize, you must not be able to see it, but far down below is a wall of obsidian that extends deep down through the tunnel ways. I'd made especially sure to seal it off in case another fire spirit were to try making its way up here and drew as many sealing runes onto the bottom of this chasm as I could fit. Nothing is going to get past it unless every last of us spiderkin die. Each of us carries a sigil of the binding on us, tied to our very lives, and the entire wall will hold until the last of us go. Even then, it is a solid barricade of earthen glass and working through all that would take years."

You whistle low. "Impressive work. I'll admit I'm hardly good at runes but that sounds like an incredibly powerful barrier."

The old spider looks down at the bottom carefully and nods. "Perhaps one day you will have learned enough of the sigils to fully realize how wide of a wallI put up. Well, I don't imagine it will take too long for you. That teacher of yours seems to know a good deal, even knows how to draw them on her paper well enough."

"High praise, coming from a Manarachne," says Oranya, "maybe one day when this mountain can be left alone again, I'll sneak down here to pry a few lessons away, when your son has recovered as well."

Orrosk smiles warmly and guides you all back out and bids you farewell. "I'll hild you to it."

________
You think you hear him, far behind you as Oranya and yourself step out of the crag and into the light of the setting sun.

"Don't let the mountain bury you."
________


No, it must have been your imagination.

Right outside the entrance is your log of petrified wood, tinged with magical energy but any trace of a spirit has been burned away in a literal sense. Whatever manner of spirit the wood housed is long gone.

>What will you do when you reach the village?
>>
>>6293583
We should examine the wood more closely. Does it's magical energy have any particular alignment? How can we bring that closer to our own magical alignment as another signature focus like our cloak? I think step one of taking full advantage of this material is to really understand what we're working with and then making plans for the staff based upon that. If we're smart we can save some wood for future projects after the staff.

I considered asking Oranya for help but I think we should do it solo with our instincts as our guide.
>>
>>6293583
Can we make some of the centipede shells into a helmet focus? And maybe make a totem to increase our reflexes?
>>
>>6293585
As it is now, it won't offer any bonus towards abilities because you haven't done anything with it or actually attuned it at all. Maybe after a few months you might see some benefit but at the moment it would be just like anything else you use. Think of it as constant reinforcement and familiarization. You've had your moth cloak for years after all.

Researching is good. Oranya always drove it into her lessons that you should know what you're working with before you work with it. You've never actually seen petrified wood and spirits almost always pick up on open trees that are left unattended.

When the fire spirit killed whoever was in the ancient tree, that left all the wood in a neutral state. Maybe another tree spirit could take over but you don't know any, and chances are that if any spirits are in the other trees you saw on the map, they wouldn't bother taking over a new one.

QM brb
>>
>>6293586

You're edging towards the limit on personal advancement totems, so you've got two more "slots" left
>>
>>6293583

The first thing you do when you reach the village gate is to call for a guard and ask if anything happened while you both were out and thankfully there hasn't been anything at all, even when you asked if they're certain. No spirits grabbing guards and you're told Jurkis has been in a group of four by orders of the captain. No sign of any wandering predators either. A blessedly peaceful day.

You finally make it to the workshop and take the log to the back field where you set up a tent of sorts to keep it dry in case a sudden rainfall were to arrive. It was getting closer to night time when you and Oranya get a meal ready and sit down to relax. You talk some business, totem crafting ideas and pick her mind on what reinforcement totems you should carry on your person. She says to keep the vision, hearing and other totems you have so far but warns against going over two more. If they were stolen away then you'd be all the weaker for it, and over reliance on totems has always been an issue for Totemists before the limit of five was recommended. You mentally slot in your totems into a list and decide to narrow down what load you carry. Maybe later you'll make a bandolier to allow quick equipping and carry.

More importantly, you discuss possible uses for the petrified wood and she thoroughly recommends going to the actual woodworkers to place an order. Best to leave it to the experts.

>What now?
>>
>>6293615
Let's take it to the woodworkers and put in the order then. Are you guys still on board for the quarterstaff idea?
>>
>>6293615
Let's go see Harell's daughter as well, she might be worried about us
>>
>>6293617
>Are you guys still on board for the quarterstaff idea?
I'm not sure about the quarter staff more than the staff desu
>>
>>6293629
That's fair. I just like the quarterstaff to be more of a martial style weapon user than a wizard.
>>
>>6293617
>>6293629

Trust me anons, when I say you got a log of the petrified wood I mean a LOG. Any woodworker worth their title would be able to get more than just a single quarterstaff out of it. Orrosk basically gifted you a small Christmas tree worth of wood and if Capran wasn't in shape he'd have been unable to get it back down the slopes and to the village.
>>
Shift starts soon so I'll have to keep updates a little bit short in between chances I get to type
>>
>>6293633
Ok ok, in that case bring in the quarterstaff
>>
Shift...busy....
Update...when home....soon

>QM at low HP
>>
>>6293615
Yes, let's visit the woodworkers and see what might be made of it. A quarterstaff works as one option but the woodworker might have other ideas (and part of me wonders about a simple flute or other instrument).
>>
>>6293583

Well, what else would you do? The smartest choice is to take this right to the collection of woodworker shops around the southwestern area of the village and let them know it's material needed for some tools. You don't have an idea of what you really want other than a quarterstaff but there's a LOT of wood to spare even if you had a staff as tall as yourself made as thick as your leg. You think you can probably get about two...maybe three tools out of this.

Apparently you arrive at just the right time in the evening because Beffer of the Carpenters is going over some business with Adren and Puck of the Fletcher and Logging leaders respectfully. There doesn't seem to be any tension or arguing so you just hope there won't be news of a dryad grabbing someone. Seriously, please, no dryad kidnappings. They're so rare in the mountain ranges you'd barely have any idea where to find one.

The first one to catch sight of you is Puck, having to doubletake when he notices the thick column of wood you carry and you give a happy nod to them all as the others turn to look at you. The men stare at what you're bringing them and they're already figuring out what all they could do with the material. Knowing you, finely crafted items that would need an experts care.

You stop at the edge of one of the buildings, the armory, and there's a look of understanding that's shared between them all. There's a sharp stick needed and they understand the importance of you setting the wood at the armory first.

"Fancy wood there, lad." Says Adren, walking up to run his hand down the spiraling grooves of the immense root. His thumb rubs down one of the smaller lines and raps on it with his knuckles, inspection the density and pliability. "What kind of hellhole did you get this rock?"

"Don't tell us you want a bow out of this, Capran." Comes Puck, his voice annoyed at the very idea of having to make it into any kind of pliable shape. "You tell me you want a damn bow from this and I'll run you put of my shop for the next year, I mean it."

He does mean it too. Oranya pissed him off one day with an order to make a bow from a giant rib she'd brought back to the mountain one day and he threw everything in his workshop at her until she left. That was over five years ago and he still gives her dirty looks when she goes in for repairs to bows from the shed and to buy arrows.

>Quarterstaff confirmed.
>What else?
>>
>>6293785
Petrified wood kind of exists at the junction between wood and stone. Part of it could be used to enhance York and maybe give it a plant-type magic aspect as well.
>>
>>6293785
My other idea would be a jewelry type focus like a necklace or earrings. Maybe a cuirass.

Could it be made into a sword?
>>
>>6293785
Okay last idea. Maybe a bad one. Tribal style wooden mask. Things might get weird if we use that as a focus.
>>
>>6293758
>>6293803
I'm hyped by the idea of some wooden mask or an instrument, but I guess is we made a Wooden mask Foci it would be like getting possessed to some degree, and the instrument would also depende on the type of spirit that we bind it to (or how compatible they both are, like for example a flute for a wind spirit and a battery for York an earth spirit, so and so)
>>
>>6293796

Enhancing spirits like that are not possible at this time, maybe in the future but I don't currently know how to work it in with the current setting since the original quest had a highly specific way to do spirit enhancement.

Maybe later, like I said. Also he can't take on plant aspects as a rock elemental, even if the petrified wood is technically changed to a mineral composition.

A cuirass or mask is doable as it wouldn't take a horrible amount of work for the craftsmen to shape the material in the right way. A sword could be possible and highly effective with spirits of proper affinity to it.

As for >>6293807
Musical instruments are a great tool to bind spirits with and Capran did see that his teacher was drafting a flute-like Foci instrument
>>
>>6293812
Aight my official vote is
>Longsword
>Mask
>Hunting horn
>>
>>6293812
I will take votes on the three remaining options

Quarterstaff is confirmed
>>6293824
> Vote noted
>>
>>6293812
My vote is

>Mask
>Hunting Horn
>Cane
>>
Feel free to keep voting and I'll mark things down in the morning.

Also, how do you anons feel with the quest so far? I know previously there was an issue with crits and successes and I hope that's become better now, but a lot of the rewards for that have been lore-wise. Feel free to be brutally honest and I'll try to accommodate.

There's also the opportunity to look into parts of the world you could have initially voted to start off in. Would you like to see a bit of those areas in side content?
>>
>>6293812
A mask does sound cool.

As far as instruments go we can let the woodworkers decide so long as it's easily portable (if Capran knows how to play something that gains priority); a flute, whistle, anything with strings, even those sticks they bang on each other/big drums could work.

I don't know about another weapon, especially as we are getting a quarterstaff and bows are off the table (wouldn't mind the cane, edged weapons would probably need a spirt to hold up, and hidden weapons probably aren't something we want/need/are trained to use)... but there's probably a slew of tools we can replace the handles of or make out of this (not sure what all a Totemist would need or want made especially for him or would serve as a gift to Oranya). And jewelry is always an option (can make something for our lady among whatever we want for our purposes for bindings).

Maybe a few pieces of armor? We aren't growing anymore and Behr did want us working on self defense... and there's gotta be a few pieces we can make that won't impede movement too much. Might be wise to hold onto left overs for future totems/ideas though.

Sorry wasn't really a vote so much as thinking while I wrote...
>>
>>6293826
>+1 I support this

The auest is great QM. I can't wait to meet a couple more villagers.
>>
>>6293837

The drums idea is actually very sound. Drums have been part of ceremonies since the days when man barely discovered fire irl and in this setting so it has meaning if you use the wood to make drumming sticks.

In setting, big festivals in the name of a spirit is an excellent offering to them because they gain a bit of power from that kind of worship.

A gift for harell's daughter out of the wood is also a solid option. (A ring? Harell did say he'd be fine with you two marrying)
>>
>>6293834
I think it'd be cool to travel to different areas with Capran eventually. But if that's not likely to happen it'd be a shame to waste the setup you did for the other starting areas so some side content would be cool too.

I'm having a good time, the spirits and bindings are fun and creative. I'm starting to see more of a personality starting to develop through Capran's interactions with others which is fun. How would you describe his personality now as we've played him?
>>
>>6293839
Would a ring count toward as one of our three? It's a pretty small bit of material.
>>
>>6293785
Well, that shot down one of my ideas for the wood.

>An instrument like a a flute or whistle. Something easy to carry
>A mask
>a ring for Harrel's daughter
>>
>>6293843
So far, Capran still has some of his childish side left in how he wants to prove himself, stand out a bit but also not be a showoff to the village, and his time working with the guard has taught him that cooperation is key. He's generally a good guy, is definitely an eager person but he's tempered himself lately with failures and working through them.

Hes very much a young man still growing and learning of things around him which are over his head. As a protagonist, he's not too generic but also doesn't jump at every little problem to prove himself.

I would actually like you all to venture into the wider world at some point and with Oranya's help you can put in research to help with travel.

You may even encounter Totemists from far away with enough time and the right circumstances.

I will tell you now that I do plan on allowing the world to expand but not everyone you meet is going to share Caprans feelings on how things should be with regards to spirits.

Some depend on them wholesale and basically live on their schedule but others are extremely proactive and barely consult the spirits before doing anything. Time will tell how that goes.

>>6293844
Nah, that's so small you could basically make a set of rings for every last villager with ease.
>>
>>6293843
>>6293848

I will spoil it a little bit and say that the Islands/coastline protagonist had the most planning and treats a lot of the spirits around that zone as predators that talk and occasionally make little deals.

The ocean is not ever to be treated as a truly safe zone unless you're at the very top top of the local food chain, and then never ever leave that local area because you're in a bigger fish's territory. Literally
>>
>>6293834
The quest is great so far and the only thing that even slightly bothered me has pretty much been resolved (wasn't always clear what we were rolling for or what we got from it). I really appreciate the communication and how much time/effort/energy you're putting into this just to entertain some strangers on the internet... I just worry that you're burning yourself out or twisting yourself into knots for us (as you might've been able to tell I'm prone to overthinking things so don't mind me too much). Rest when you need to QM!

And I wouldn't mind exploring those other regions should we go there someday (whether while dreaming or in person is up to you) or meeting other totemists from those regions should it come up. If you want to do side stories entirely separate... could be fun but might make it confusing for anyone joining in later.

>>6293839
Alright, so Mask.
A pair of solid drum sticks (body/frame maybe too?). Wouldn't mind other instruments either but you sold me on the drum sticks.
??? On third one still.

I was actually thinking of a pendant, bracelet or decorative comb of some kind. Harrell might be okay with us marrying but Capran doesn't really seem to be ready for it (then again with how we had him prepare for the centipedes he might want to have it on hand). Either way it shouldn't take too much material.

>>6293852
Wew, do you kinda wish we'd picked hardmode?
>>
>>6293857

If we'd gone hardmode and had the same issues we had in the mountains setting I really do think reactions would have been worse
>>
>>6293583

I really want to get my hands on some of that obsidian, a knife or something made from it should make a great totem for York and maybe other rock related spirits, maybe some fire spirits as well
>>
>>6293826
CHANGING!

>Mask
>Sturdy Drum sticks
>Cane

I can't wait to bind our drum sticks with the Elk and get our Storm Caller drum sticks. Or Behr and having fucking tonfas or some shit, I love those
>>
>>6293785

Okay so unless I'm mistaken

Quarterstaff
Mask
Drumming sticks
Cane
>>
If there are no more suggestions in 45 minutes I'll go ahead
>>
Why the cane if we're already making a staff? Wouldn't a more distinct focus make more sense? Right now our only bladed focus is the dagger right?
>>
>>6293963

Just going by votes is all
Quarterstaff is more melee focused while cane would be more magical focused
>>
>>6293964
Makes sense, I was just trying to ask the other players their rationale. As long as it's not functionally just a smaller staff I've got no complaints.
>>
Okay, finally blitzed through this thread, that was a LOT of word count.

I don't know what kind of Diarca dust you've been smoking, but this quest has so many of the strengths and weaknesses of Totemist Quest.

For the sake of grinding down the entry barrier, I think it would be good if the next thread has a pastebin for the basic mechanics of binding and Totems.

Running straight d100s has always felt like a bold choice to me, and although anons here seem to be choosing bindings with defense in mind, I can't help but feel that all the frailty in the original totemist went to how willing the votes are to smash their head on this necromancer gem lady.

>>6293834
As I said, this quest has much the same pacing problems as the original. There's so much to experiment, large variances in time spent for a particular task, and multiple unseen timers ticking down with multiple shiny dangerous buttons to press if we're in a hurry. And even if we're not.

The tech and vocabulary is very subtly high for an isolated village, but there'll never be enough time to properly dig into pure technology and martial tactics.

I'm most likely too late for the wood, but my vote would go for:

>Rings sounds neat, and suitably family-oriented for the job undertaken to get it.

>Drum Sticks
>Cane
>Wood plates fitted into a cuirass.
>>
>>6293968
Well met anon and thank you for joining!

I tried to keep the spirit of the original totemist quest as much as I could and I'm glad that you see a lot of the good from Diarca's quest and sadly some of the hangups.

There's still a bit of balance going on and I'll admit this is my first quest but I strive to improve.

I like to offer as much variety as I can and let anons vote on a growing list of options to bind with, and as for pacing issues does it seem slower or faster? I don't want to jump into the deep end but also let us move faster than a walk.

I can write up a pastebin for basic mechanics for bindings and totems but there isn't too much to go off of considering this is intended to stay close to the original material as I can, and such information was scarce.
>>
Alright, we seem to have a majority for mask, cane and drumsticks but there's a lot left over of the wood if I take realistic sizes into account. Do you anons want to just save the wood for later?
>>
>>6293975
I'm cool with that. It could always be used in combination with other high quality materials we find later on.
>>
>>6293973
>I like to offer as much variety as I can and let anons vote on a growing list of options to bind with, and as for pacing issues does it seem slower or faster? I don't want to jump into the deep end but also let us move faster than a walk.
>I can write up a pastebin for basic mechanics for bindings and totems but there isn't too much to go off of considering this is intended to stay close to the original material as I can, and such information was scarce.
Binding we're more or less familiar with, and should be easy enough to explain with established examples and the binding log.

But the totems are tricky because they're an entire tier more flexible. We can pull most any concept out of thin air because we're not bound by limited resources or spirits since most useful things are low power anyway. But it can't be THAT free or a village's technological tier rests solely on their totemist. Even then, it kinda already is with the number of defensive devices and agricultural tools.

>>6293975
I want to store a number as plates, that can be used as armor plating or engraved and distributed later for a different purpose.
>>
>>6293978
Keep the rest of the wood for later! We will need a beautiful gem and make the ring so it fits perfectly, better so it with the stone in hand instead of getting it later and see how we can fix it
>>
>>6293785

While you may have a list of ideas that churn through your mind like a storm, you decide to settle on just four items. All three woodworkers are happy to oblige as you place an order for a panel of wood to be used as a mask, a length for a can and quarterstaff, and sticks for drumming. Oranya has told you before how some spirits may demand you to perform rituals and music has always been a way to connect with them.

There's also the Autumn season festival coming up and the Ladies of the Peaks are sure to want a grand ritual for their protection again. For the Autumn season it will be Yoor of the North who will offer her power in defense of the village, though she's never personally come down for it. Come to think of it, only Earest ever came down to the village even if it was rarely.

Beffer, Adren and Puck all go over the calculations for the wood used and note that you'll have about half of it all left over, so they recommend you just have it saved for later and offer to set it in special crafting storage so that everyone knows it's for Totemist business. You are more than happy to agree and make your way to the workshop again where you meet Oranya, pouring over her foci notes and greeting you as you enter.

There's a cylinder of white wood, maybe a foot in length, slowly being worked on with fine metal tools like a file and drill and you think you see the resemblance it has to the flute design you saw before.

"Is your work coming along well, teacher?" You ask as you prepare yourself some ingredients for a simple loaf and meats.

She flips the wood in her hand. "Bit of work to get all the details but Earest and I came to an agreement. The mountains are getting more dangerous every year now and she's heard some unsettling news of beasts and spirits behaving oddly. Much like the spirits trying to coax a deal out of normal villagers and beasts showing signs of change in territory and abilities."

"Anything to deal with first?"

Oranya thinks on that. "The spiders are essentially harmless, tended to by the Manarachne Orrosk, so that's one problem solved. There's a bit of commotion over who's going to take over the stream where our missing water spirit left vacant and I imagine that'll be delicate to handle, what with space being at a premium. The mountain border should be patrolled sometime this season just in case. You might find yourself another feral spirit somewhere to get a bit more power on the magical side of things, your gear is quite melee focused aside from the bow. And that damn box too. We'll need to do something about it."

>Investigate the stream
>Patrol mountain border
>Hunt a feral spirit (requires planning)
>Deal with the sealed box
>Other?
>>
>>6293995
>Investigate the stream
>>
>>6293995
>Investigate the stream
>>
Calling in 15
>>
>>6293995

"Definitely the stream." You say as you think about how absurd things have been with the attempted kidnapping and such. "Spirits dont just disappear from their domains to go run away unless something extremely dangerous forces them out."

Oranya has you follow her into the mapping room and activates the main map totem to show you the area around the stream, in the same valley where a water spirit was fending off monsters and beasts where you claimed your elk. You had suspicions but to have it confirmed like this is leaves a bad taste in your mouth.

Around it are some markers, likely part of the connection network your teacher has set up or maybe even her own master, and all are softly glowing blue to show they're active and registering safe areas. You ask to see a view that's a bit higher to cover more ground and your teacher raises the angle so that you can see further downstream.

Nothing. No sign of any danger to have pushed the spirit out, so whatever happened to get her to flee must have been either something personal or that can't be detected by the network. The latter option worries you the most and it's almost certainly already crossed Oranya's mind.

>Roll 1d100+5 for perception
>>
Rolled 99 + 15 (1d100 + 15)

>>6294045
>>
>>6294049
Whoops, did +15 instead of +5 but we still made it easily
>>
Rolled 60 (1d100)

>>6294049
Damn
>>
Rolled 65 + 5 (1d100 + 5)

>>6294045
>>
File: emhance.jpg (48 KB, 600x553)
48 KB
48 KB JPG
>>6294049
Anon your rolls have been a rollercoaster this entire thread and Capran is about to pull some CSI shit
>>
>>6294059
"Clear the image..."

"Ok?"

"Hmmm... Wait a minute, there's another camera, you can see it in the background of this frame, do we know what store it's from?

"C-Camera? Fra- Capran! For the Lady of the Dammed Peaks, the hell are you talking about?! Be serious right now!"
>>
>>6294045

You both give the map before you a scrutinizing look, walking around the table to take in as much as you can. The map is highly detailed, even rendering the bank of the stream in amazing clarity, and it's where one of the banks winds slightly that you notice something very odd about the water. Specifically the surface.

Usually, the water should be flowing downstream but there isn't so much as a ripple on the water to indicate a proper flow. It seems placid, highly suspicious. You see it then, when a duck lands on the water and just disappears under the surface. It doesn't show under the water, but it's like it just fell through.

"What in the ever burning hells?"

Your teacher is just as confused as you are and she brings the image of the stream closer to where the duck vanished. There's just the tiniest bit of distortion where the bird had been and you can faintly make out a blurry spot underneath the surface.

You both realize it at the same time when that spot... dissolves and fades away.

That's not a stream.

It's a watery grave.

"Capran. We need to go NOW."

You agree and both scramble to collect your gear.

>Select your binding loadout. Enhancement totems automatically chosen. (Hearing, balance, sight, etc.)

>Oranya is automatically bringing her Fulgerblast Cane and Auroraband beads

Then you burst out of the workshop and warn everyone to stay far away from the valley streams until you give an all clear for safety.
>>
>>6294066
Javelin launcher plus elk
York plus cloak
Trespasser plus hammer
>>
Calling in 30
>>
>>6294066

There's barely any time to appreciate these new three bindings as you haul what you need to grab as quick as you can bring it but you've bound three Elk to your hand ballistae, York goes into your cloak and Xandin's gem melts into your hammer. You brace your eyes for the flashes.

>Binding unlocked. Squall Caller (Fires bolts of solid plasma)
>Binding unlocked. Slate Cloth (a segmented sheet of solid rock)
>Binding unlocked. Crushing Despair: true end. (A club of horrible bone)
____________________

There's a small panic as you sprint as fast as you can to the gate leading to the valley and warn the guard to prevent anyone from heading out to follow you. It's a small mercy that nobody went out to gather supplies from near the valley stream but it does little to ease your worries.

A team was sent out to patrol around the valley and none of the network detected the danger within the stream so nothing cna be too sure.

Your teacher races out as fast as she can and doesn't wait for you to catch up, making her way down the slopes at a speed you've never seen her before. It's all you can do to keep pace as the three bindings have been tiring, but lives could be at stake and you won't be the one to drop before ensuring everyone is okay and this strange thing is dealt with.

>Cont
>>
>>6294110
After running as hard as you can, you crest over a hill and see teacher Oranya skid to a stop a good distance away from the still water, two spears of lightning aimed and a glowing white needle of purest light to join them. You come up behind her, new elk binding in hand and setting your sight on the strange fluid. It's got some kind of smoothly rippling film over the surface that barely registers as actual water, but there's no mistaking that something is right underneath the thin layer, giving it the illusion of a peaceful stream from above.

From your angle, it's obvious something's wrong. There's this...gelatinous texture just beneath the water and it looks like someone has poured sugar into a glass and only stirred it enough to make the water cloudy.

"Don't get near if you can help it." Oranya warns, keeping her distance away as the strange...thing in front of you both remains still. "It doesn't respond when I call for it's attention and I don't even know if it's capable of conversation."

>What will you do?
>>
>>6294110

>Squall Caller
>>
>>6294112
Use the stone cloak as cover and to brace the Squall Caller. Open fire before it gets away. This thing is bad news.
>>
>>6294112
>>6294118 +1
>>
>>6294112

If it hasn't responded to your teacher then you won't be getting any kind of reaction from it either, especially when she's got a far wider known reputation as a totemist than you do. The choice is obvious.

You sweep your cloak forward and lock the segmented plates to act as a sort of wall for support and place the new hand ballistae binding on it. Whatever this is, it still hasn't reacted to a new presence taking aim. You're not sure you like that.

Oranya cautiously picks up a rock and throws it, and it just falls right through the fluid and drops straight down. No murky block, no nothing. So, you do the same. Similar result.

"It must only dissolve the living," notes your teacher. "Capran, fire on my mark."

You nod and take a stance. You haven't used this specific binding before but there's only one way to find out how it works.

She starts a count down from five and you take a breath.

"-3...2....1"

>Roll 1d100
>>
Rolled 13 (1d100)

>>6294126
>>
Rolled 39 (1d100)

>>6294126
>>
Rolled 26 (1d100)

>>6294126
>>
>>6294128
>>6294134
Yikes. Probably should've waited longer for someone else to roll. Sorry guys.
>>
Rolled 30 (1d100)

>>6294126
Let's see what kind of rollercoaster this is
>>
Shifts ending so I'll update when I get home
>>
>>6294126

>39

It could be for any reason, lack of familiarity with your bindings or anything else, but you fire a bolt of light at the stream's surface and it does little else than cause it to indent down maybe a foot, turn a dark grey color, and then return to normal.

For all the good you've done, your teacher doesn't do a league better but her blast causes a far larger discoloration downward and outwards from the impact site. There's a steaming of water from the surface but not much else.

Thankfully your teacher has brought along a second binding and shoots a needle of horrible cold and that definitely makes whatever this thing is very mad. It shakes, splashing stream water from farther up and down the way and slowly begins to inch itself up the bank towards you both.

It does not make it very far when Oranya's beads trail a ray of frosty wind along the grass and immediately halts the advance.

Well, you may have failed to kill it already but you've both figured out that it probably wouldn't survive a full force dumping of arctic wind.

>What now?
>>
>>6294211
Hm. This is why we don't bring unfamiliar bindings to a fight (do we have the bow on us and enough energy to switch the Elk over? Tripwire might be more effective and we didn't bind Behr either). Let's see if the cloak has anything extra and see if it can slow the thing down enough for Oranya to get a good hit in with her arctic wind.
>>
>>6294217
You're at a 3/4 bindings and going further will put you at cap right before exhaustion. You'll be tired for sure and at hard limit for anything magically draining
>>
Got some paperwork to do so be back in a bit
>>
>>6294211
Let's try it again
>>
Back. Seems like no votes against swapping to another binding and also firing at the stream again with the elk bow.

Gimme a 1d100 and I'll write
>>
Rolled 68 (1d100)

>>6294253
>>
Calling in 30. Gonna snack
>>
Rolled 82 (1d100)

>>6294253
Oh my vote was actually to try to use the cloak. Was just asking about the feasibility of switching to elk + bow
>>
>>6294258

So swap elk from hand ballistae to cloak? That means you wouldn't be able to bind York or any other spirits after
>>
>>6294258
The Squall Caller isn't worthless just because we rolled crazy low. Let's just give it another shot. We're learning how to use it.
>>
You guys can give the hand ballistae another shot and swap to the elk bow if that doesn't work, but it's up to a vote.

Yay for swapping
Nay for keeping elk with hand ballistae
>>
>>6294259
Was trying to see if there was anything about York + Cloak we could use but I guess not

>>6294266
Oranya's lightning wasn't effective either so it seems like lightning doesn't bother it any
>>
Rolled 72 (1d100)

>>6294211
>>6294253
For bindings, I'd rather try the earth spirit with something like the climbing rope, but there's no time to experiment.

The squall caller is fine, more so as whatever this is becomes less of a giant body of liquid and more impurities are mixed in.
>>
>>6294267
Guess the dice want us to stick with Squall caller.

Sorry I confused everyone
>>
>>6294267

Okay so it's getting hard to keep track.

Please reply to the post in replying to strictly with Yay or Nay only. I'll give it a half hour and then write the majority
>>
>>6294275
Nay
>>
>>6294277
>>6294267
This one
>>
>>6294267
Nay
>>
Please respond to >THIS< post with suggestions on what to do now for Capran. Vote was against swapping bindings
>>
>>6294300
Shoot the thing?
>>
>>6294300
Slowly retreat up the hill, drawing it away from its ambush position.

Either fire bolts at the frozen sections, or bind the earth spirit to something that can grab and split up the liquid over and over.
>>
>>6294300
>>6294325
>>6294328

I will combine shoot with fire plasma at the frozen sections.

Writing
>>
>>6294211

>82 (earlier valid roll)

Okay, so shooting it outright wasn't going to work but however the stream works, it can still be frozen. In fact, the way it convulses and shivers every time a part of itself freezes you can tell that the ice seems to kill off the surrounding mass. You wonder if it's like how ice will clear off algae that grow on....

It dawns on you that this entire section of the stream can be perfectly explained by it being some sort of slime colony like what you see around stagnant ponds. And if those frozen sections are areas where the slime is basically dead, you wonder if that means it loses the resistance to electricity.

That small idea leads you to fire a bolt directly at a patch of ice and it explodes into a steaming crater in the entire mass. You smile, aim at another frozen patch and are rewarded with the same destruction. The slime goes into a thrashing fit every time a frozen spot explodes and you see the chunky holes slowly start spreading a grey film all around it, then the grey just barely starts to fade as the holes begin sloooowly leveling out and closing.

Seems that whatever kind of goo this creature is, it can be frozen and then be heavily harmed from damaging those frozen areas to basically burst the colony apart. It might not actually be a slime colony though and just one single organism but the principle stands that you know how to kill it or at least force a capture. The only difficult part is that you done know how to ritualistically bind this thing.

Killing it might just be safer.

>Bind it (discern how)
>Kill it
>Other?
>>
>>6294344
Binding it would involve freezing the ENTIRE thing, or soaking it up in something stiff enough to keep it from seeping out.

So yeah, we're gonna need the earth spirit unless the binding ritual allows for a crazy amount of help from master.

>Bind Earth spirit to climbing rope
>>
>>6294344
>Kill it
I don't want this one at all. Keep freezing it and try out the hammer on the frozen part.
>>
Rolled 4, 90, 36 = 130 (3d100)

Don't mind me, anons
>>
>>6294359

Ah.

I see
>>
Okay, I think I've got an idea of how to get this to work but I'll leave suggestions open until next update in...8-9 hours
>>
>>6294344
>Kill it

I don't like this one.
>>
>>6294344
>Kill

When we go to adventures we'll learn how to bind a slime, so fuck this mf
>>
>>6294344
Kill it
>>
>>6294344

There's no reason to ignore the feeling in your gut. As you watch the slime recede back down into the stream, you see that the grass where it had left has been turned into a barren line of dirt and sand. It clearly eats ANYTHING it touches, much like a gelatinous blob of acid. Killing it is the smart choice, you'd rather not risk binding some manner of death water.

You aim your weapon with a new sense of resolve and pelt the slime with shot after shot of hot crackling power. The idea of someone accidentally falling into this or a child jumping in thinking it was fun and safe guides all of your fire and it doesn't take long for it to be brought down to a small puddle where your teacher concentrates all of her freezing wind to finish it off.

The two of you stand for a moment and look at the now-dead jelly and Oranya spits at it.

"What exactly was that thing?" You ask as you sweep your eyes around and notice the real stream has slowly started to trickle through the dead and frozen mass.

"Lots of names for it, but the best one is Falsewater Slime. They usually don't get so big but they manifest in places where small water spirits died off and left behind a hole in the ground. They'll digest anything small that falls in, but this one must have gotten extremely lucky and rose up from where the stream spirit left."

"How long does that take?"

She frowns and heads up the slope a bit towards one of the posts that must be part of her network. "Days at best for a small hole, weeks more often than not."

You follow, noting the stream washing the icy gel down the path.

Xandin's voice echoes in your mind as if sensing your worries.

'Fear not, young man. It is most certainly dead and won't be troubling anyone further. As base a creature as it is, I know the extinguishing of a fearing creature when I see it.'

You take that in as Oranya has arrived and kneels at a nearby stake and checks it over for anything that might have caused it to overlook the slime, but she stands back up and shakes her head. "Not a damn thing wrong with it as far as I can tell. It's supposed to detect the area around it and send a signal if something that could endanger the balance of the mountain shows up. A Falsewater of that size showing up should be well enough yo set it off."

>What do you say or do?
>>
>>6294523
Could we improve it by adding a tweaked version of my Night surevision totem?
>>
>>6294524
It could be possible but it wouldn't be a single day action, and this is a mountain spanning network so you'd have to make as many surevision totems as there are scrying posts
>>
>>6294523
Maybe there's something else here, sending the opposite signal a falsewater would?
>>
>>6294534
I'd be happy to include an inspection roll if you and other anons want that as well
>>
>>6294563
Let's do it
>>
Inspection it is. Maybe also adding improvements to the totem network in the future.

Roll me 2d100+5 best of 3
>>
Rolled 9, 36 + 5 = 50 (2d100 + 5)

>>6294573
>>
Rolled 84, 22 + 5 = 111 (2d100 + 5)

>>6294573
>>
Rolled 15, 62 + 5 = 82 (2d100 + 5)

>>6294573
>>
Lurkers, please join in, we need one mroe fresh roll
>>
Rolled 99, 69 = 168 (2d100)

>>6294592
>>
>>6294596
Many thanks

Writing
>>
>>6294596
Holy fuck...
>>
>>6294523

Oranya knows more about these posts than you do and considering her other generally superior knowledge of totems, you think it's best to follow her lead and do as she does. You notice her probing them with her own magical energies and try your best to do the same.

You have to admit that you're not really used to sending out your energy into an object like a totem, much less someone else's totem, but you quickly get the hang of it and find some sort of central piping that leads maybe four feet into the ground through the sensation of magic.

It's incredibly dense, you realize. You seriously underestimated the scale of what you were getting into but you push on.

>99

And suddenly you slip in, practically diving into the network as your world transforms into a black expanse and your sight is replaced by sensation. Pins of bring glowing blue lights line the entirety of the land, shining in waves outwards from where you can feel the village. They feel slightly off, not as in wrong but slightly incomplete. Like...they function but something should allow them to be better. Something it can absorb, for lack of a better word, to grow in scale and complexity.

You can also tell they've been changing as well. Growing more capable of their role but also that same growth is causing it to skim over things. Problems that can easily be dealt with to focus on issues that demand the most attention. Specification over diversity of function.

>74

Maybe you shouldn't really go touching things that require a finer and more experienced hand at it than your own, but you're here and you might as well just...

>You advise the network that all things are important. Skimming issues can lead to them growing.

There. It isn't a perfect fix, but you can sense the entirety of land for a fraction of a second and sense it all changing in an active way, learning from your intent.

And you sense something else flow around the network, beneath it just deep and yet close enough to avoid the majority of notice, but you are seperate from the network and have more senses to rely on.

It's like a cloud, drifting around and leaving little bits of itself. It doesn't notice your noticing and washes over a small herd of grazing herbivores. They are influenced just slightly enough to avoid harming from sudden change but a part of them is led towards improvement. Change. Growth.

The words mean something to it that doesn't to you. A fundamental difference in understanding maybe?

You can't tell before you have to leave the network as it integrates old and wise instruction back into itself.
____________________

>Cont
>>
>>6294609


You are you.

You don't know what really. You don't know when you became you or what you became when you did.

Maybe that means this feeling you have is all you need to know. Or all you can or will? You don't know. You think you want to.

This place, this...vast place. You've been here as long as you can remember. Here in this place of up and down and around. It used to be very still before you learned how to move. It's still very still but when you began to move you left little feelings of fast behind. It takes a little from you when it does but you never feel smaller. You think you actually grow a little every time move.

So you move around the ups. The...mountains. They felt so high compared to when you first started. Now you know you can sweep around and sometimes even above them.

It's a little tiring.

There's four places you just can't go to. You can't go in that ring or even above it. You can't go too high. You can't go too low. And you can get out of the border. You don't know why. You just know that when you do, you always feel like you need to go somewhere else. So you go everywhere else in your power.

You went low one day and found a.....a hot place. It hurt to be there but things down there were moving so you went there and left. You think something tried to follow you.

You went up one day but it was so cold high above the mountains and nothing was there to learn, know, or see. So you went back down.

You traced along the border of where you couldn't get past, feeling as much as you could but beyond it was an awful place. Horrible things that fizzled with a nasty light that was very bright but very....gross. You think it was a piece of something before but it didn't feel right to try touching from how far you were from them. A light like it got closer and something moved from the ring you can't get in and went out. The light disappeared and a small part of it came in through the border and into the ring. Then much later this repeated.

You don't like those sparks.
Those things moving out of the ring you like. They take in those little bits of yourself you leave when you move and they begin to glow. You like the glow. As you have moved around for so long there's a lot of it all around the place you are and sometimes things that aren't like these things begin to... grow as they also take in bits of you.

These don't glow.

But they grow.

You like that word. You like how they.... change. Become more. Maybe not like you but it always feels right when they do.

You are you and you feel like something about yourself is reflected in these changes and you think you're beginning to learn what it means to be you.

And for a moment you think something has finally begun to learn as well.
____________________

>Cont
>>
>>6294625

There's this brightness as you fade out of the network link and have to wait until your eyes adjust before looking around and seeing that Oranya is doing the same. You waste no time and tell her exactly what it was that you did and thought you saw.

"Didn't quite catch sight of it myself." Your teacher admits with a huff. "It didn't really feel like it was hunting for anything or messing with the wards so I can't tell if it's a problem or not. It isn't really detected by the network so it could be that it's not in the proper range for that."

"The network skimmed over the Falsewater Slime so I uhh... advised it to consider the smaller things potential issues as well. It hopefully means we get a bigger picture."

Oranya frowns and is just about to say something when something lets out and angry growl from her pocket. She stop herself and takes out a compass with a red needle. The sound you hear is the needle spinning like crazy and never slowing down.

"Capran I was going to give you a hell of a scolding for tampering with totems my master and I set up but whatever you poked around with got the entire network to start picking up a storm of little things all around the mountains. We have our work cut out for us for a while."

"So....good?"

Oranya levels a stare at you and nods, frustrated but at the same time quite grateful.

"Yes. Good, for now. Now that the slime is dealt with, let's be off back to the village. Can't have them worrying for too long."

>Nature has relearned your name
>You have delved into the leylines
>Something has been discovered, flowing around the mountain like a cloud

>What do you do when you finally return?
>>
>>6294641
so....is this the thing spurring change in the spirits? Feels like there's a catch. Feels like we're back with the classic Capcom supervirus.

>Practice fighting with your bindings.
Power is one thing, but since we lack the speed of Osyk we can't just rely on the first hits for everything.

Things like fighting while armored with York, weaving Thunderthread between melee strikes to prevent enemies from dodging, and moving on 3D if the earth boots allow us to wall cling.
>>
>>6294646

Without as much knowledge as Capran has of it, the cloud thing didn't trip off any serious warnings so it's hard to say. I will admit I'm utterly clueless when it comes to deeper comic lore so explain to me what you mean by super virus.

I think you're right about us being different than Osyki for sure when it comes to speed. I've noticed anons seem to gravitate towards defenses and CC with bindings and it certainly isn't what anons playing with Osyki focused on.

We are the tank to osykis jet
>>
>>6294641
Check in on our staff and whatnot
>>
>>6294646

Since we had to basically rush new bindings, I'm fine with adding those in to a practice round so that you all can see more of what they do in depth.

Are you and other anons okay with that?
>>
>>6294663
Works for me.
>>
>>6294663
It also works for me
>>
>>6294641
>Rest and do some reading on these Falsewaters and related creatures. Maybe there's a clue to the bigger picture.
>>
Dinner and brb
Had to polyurethane some wood
>>
>>6294650
not comics

>Resident Evil
Zombie virus that gives certain individual superpowers

>Megaman X
Maverick virus that gives certain individual reality warping powers

>Monster Hunter
Frenzy Virus that gives certain monsters superpowers

You get where I'm going?
>>
>>6294716
I do now and I didn't even consider making this entity a virus. I should have but now that feels too cliche
>>
>>6294641

Once you're both at the workshop after telling the guards that you've taken care of the immediate danger, you hang up your gear. Everything except for your new bindings goes into your room of the hooks and racks and you trudge outside where it looks like you'll be spending the next few hours familiarizing yourself with what they can do. It wouldn't suit you at all to go running into more battles without getting acquainted with what you use, so the best time is now.

You set everything aside but York's Slate Cloth and begin figuring out how to maximize its potential. It can lock up into a solid sheet of stone and of you will it to, it can be swept out in front of you and locked into a barrier. You got lucky and it worked just right to support the weight of your elk hand ballistae, but there has to be more.

There's a few things you do that seem to get some good effects. When you swirl your cloak in a spin and will it to be solid it seems to carry far more weight that it should and it nearly pulls you off balance as it practically becomes as heavy and brutal as a swung rock. Useful as a counter when something gets too close, you reckon.

>Cont
>>
>>6294747

The Squall Caller works by seemingly sucking in air and electrically charging it until it's a barely contained and extremely lethal bolt of energy. You quickly press and release the trigger, sending the energy into a target dummy and leaving a large hole through it. The bolt fizzles out once it passes through the dummy and you make a note to be very careful with what you point this thing at. Definitely not a warning weapon.

Its when you accidentally hold the trigger down after a shot that you find out it holds the bolt and sucks in even more air. You tilt the Squall Caller up as you look at the bolt and let go of the trigger. The shearing scream of the released energy had your ears ringing and when you look up where the bolt flew you can see a trail of smoke through the air and a patch of semitransparent ripples where the bolt must have gone. You don't know what happened to it but there's no other sign it went anywhere else.

>Cont
>>
>>6294751

The Crushing Despair focus.

That's the one you handle with the most care. You have no idea what it does just from the shape, as macabre as it is. The thing looks like some part of the jawbone, the teeth still attached to it give it the look of that body part at least, but there's a strangle sense of a familiar unease as you slowly move it through the air.

You barely so much as tap the dummy with it and a small indention you make in the wood seems to become a muted color, but no other effects are apparent. Then you swing it with a bit more force and that dull spot where the club of bone impacts has a greater radius. Very unusual. Finally, you swing it hard at the dummy and you truly do promise to yourself it will never be used on something you don't absolutely intend on killing.

The entire dummy becomes a sullen and lifeless grey, compressing hard against itself and shriveling back from the hit like you'd swung something far far larger to smash it down. The other side of the impact bursts outward in a shower of tiny wooden flakes, spraying forth like a small cloud of gore.

You should NEVER use this on something you intend to bind unless you're sure you can live with the consequences.

Ah, a hammer. I must admit, my talents used to be better suited for magics but this is quite a refreshing bit of fun. I did not know bound spirits would experience such different things from one object to another.

Well, Xandin's enjoying herself.

You should too, and there's hopefully an ancient-wood staff with your name on it as a present for yourself right over at the woodworkers.

>Cont
>>
>>6294755

You keep your spirits bound to their foci as you bring them along to the woodworkers' district, waving to everyone as you travel under the darkening sky of sunset. It was late for sure, but that means you'd likely have a better chance of your order being completed.

Or so you thought.

Beffer himself is there in his carpentry workshop with two planks of your wood, grinding one down into the shape of your staff and you can see hell he wants to give it from his face. He's filing it down with one of the larger metal bars and less drags it along the length and more shoulder tackles the unyielding wood to get it smoother. On the third slamming grind you watch, he pauses for a moment to drink from a large metal cup and spies you from the corner of his eyes.

His angry red eyes.

You both stare for a second and he stiffly points at the project. "You ever bring me something like this again and it'll be another shop no Totemist sets foot in!"

The best you can do is a nervous, quick nod.

"Good. It'll get done by the end of next week unless you want to hand me a fancy grinder that does all the work itself. Now off, leave me to this."

You nod again and get out of there. It does sound like a nice totem but you definitely don't tell him that right now. Maybe when you bring him a really nice cold mug of ale.

>Cont
>>
>>6294758

Again, you're at the workshop. When you enter the crafting room you find Oranya at the table looking over her newly completed flute, slowly rubbing her thumb over the holes and rims to check for any imperfections. She turns as you walk in a few steps and holds it up with a grin, quite proud of her work. "Finally finished with this little thing. Earest said she'd like to be bound to something with a little more grace than a string of polished beads and threw in a tiny favor for it. Of course, she's off on her mountaintop attending to her peak so I don't know why she cares so much. Either way, I think I'll cash in that favor for something juicy when we figure out what's going on with the mountains."

You match her grin with a knowing look. "Hmm, like that bottle you keep pretending I don't know about."

Oranya playfully frowns and shrugs her shoulders, setting the instrument down on the table. "Oh I suppose you would know about it, what with you rifling through all the drawers for some of your infernal spice mixes."

"Hey now," you say with mock hurt, "they're not too bad! I think that's just your sweet tooth."

Your teacher scoffs and rolls her eyes. "Even if it is, you're obsessed with spices. Is that what you went off to go get? More hellishly bitter vinegars and burning herbs?"

You laugh, some of the previous nervousness leaking out and Oranya levels her eyes at you.

"No, I took a trip to see Beffer about the staff."

"Mmhm?" She prompts.

The lump in your throat sticks and you force the words out. "No, errr...he might ban me entirely from the carpentry if I bring him anything like petrified wood again."

Your teacher looks away and back to the table. "Ah. Yes, he would too. No more steel strong wood then. You should make it up to him with a pint."

"Already planned on it."

Oranya nods. "Good. You should do the same for anyone else that has to work with it."

You prepare yourself to basically pay the trio of woodworker leaders in tasty cold ale.

>Sleep
>Research slimes
>Other?
>>
>>6294761
Research and create tools or totems that make processing durable wood easier
>>
>>6294762
+1
After the Ale when they're in good mood, we give the grinding totem and say we didn't knew the wood was going to be that durable
>>
>>6294761
>Commune with York or Behr
I wonder if Behr has anything to say about Falseslimes, since that's exactly the type of predator that endangers the home
>>
>>6294761

>Research slimes

Kinda wierd role in the spirit ecosystem.
>>
>>6294761

Or, you could do something even better and have some kind of tool to make the woodworkers' jobs easier. You know of several totems already in place in each workshop and they're mostly keeping the tools sharp and the entire buildings and everything inside nonflammable unless intended to be scorched for wood sealing. Something to make filing down wood easier shouldn't be a horribly complex thing to make, but you don't want to chance failure.

You set a paper on a drafting table and start sketching out the general idea of what you want. Some kind of file, metallic would suit it best, some shavings of wood you could make to represent the job it would do, maybe coarse sanding paper wrapped around the length of the file to help it have a smoother finish...

>Roll 1d100+10
>>
Rolled 55 + 10 (1d100 + 10)

>>6294793
If we have any materials from a spirit beaver we should throw that in here too
>>
Rolled 91 + 10 (1d100 + 10)

>>6294793
>>
>>6294796
Damn son nice roll
>>
>>6294796
I truly do dread when the dice gods favor runs out again.
One more roll and I deliver unto you the most bitchin wood file known to totemists
>>
Rolled 18 (1d100)

>>6294793
These rolls :D
>>
>1 avoided
Writing
>>
>>6294793

Somewhere along the way with your drafting, you'd lost yourself in the work and drifted over to the second crafting table beside your teacher. Maybe she said something to you or maybe she didn't, but you're really just...in a flow right now. You had the general idea for a small flat file to represent the woodwork but that didn't seem enough so you sharpened the side edges, pressed the top into a wedge, and made tiny little drawn angles with a tool your teacher uses to work metal as if wet clay.

You make over a hundred small little ridges in neat rows up and down both flat sides of the totem and round it all off by wrapping the metal in a coarse sanding paper that tightens itself around the file like a skin. That just still isn't enough for you, so you take the finest stick of charcoal you can to write near invisible little etchings onto the surface that must look like individual lines to the naked eye. Upon closer inspection, you could see that each 'line" was comprised of jagged little arrows that give it a sense of movement.

By the time you finally snap out of it, you've crafted something if a wonderful and are itching to put it to work. You know this thing can't be used itself so you grab an actual file and a rough lump of wood, rubbing the metal onto it and it's PERFECT.

Honestly, this totem could help the men smoothen down a block of stone into a smooth sphere I'd they took the risk. Your eyes light up as you make a perfectly fine sanding on the wooden surface as if you'd just taken your hand over putty in a smooth swipe.

You raise your head up as you finish the work and see that your teacher has been writing down everything you just did on one of her notepads.

There's no time to go over the details together though, you gotta get this to Beffer right now, so you race out of your home and head straight for the carpentry workshop.

>Cont
>>
>>6294807

When you get there, Beffer is taking a break as the sun fully sets and gives you a searing glare that you entirely ignore. The miracle of all carpentry totems is promptly shoved into his hand with a smile that puts the sun itself to shame.

"Capran. This had better be good."

Your smile grows and clearly puts the man off balance. You can't help but brag.

"Gooder than gold, Beffer! You'll never stop thanking me for this one!"

"It's horribly late for that, I've half a mind to throw my water at you and tell you not to come back til next weekend."

Still smiling, you urge him to just try a single time on the wood with whatever file he wants. Of course he chooses the smallest one he has but has no idea what he's in for. He takes the little bit of metal, little better than something to wear a nail down and drags it along a very rough edge of the petrified wood, about dropping it when the slim metal cleanly glides along the rock hard material with a gorgeously round finish.

You both look at what used to be a coarse splintered edge, you, still smiling, and Beffer, eyes about popping out as he sees what used to be hard work that ached his very arms done in the simple rub of a pathetically thin metal.

You swear you see the stars in his eyes.

"Boy. Gimme two of em."

"No need!" You say happily. "I don't even know how big of a range it has so let's test how far it goes."

Beffer about hoots when you find out it extends the ENTIRE woodworker district.

>Totem obtained. Mastercraft woodwork file. (Adds high benefits to any and all woodworking projects within the range of this totem and prevents extreme failures so long as the worker knows the proper way to handle their tools.) (A new legend of the woodworkers.)

By the time you finally head home once more, Beffer has treated you to three rounds of ale and promises of the finest work yet.

You take a glass of sobering root juices and fight down the urge to shiver. Powerful, dependable, tastes like the time you hurled on an empty stomach.

>Research slimes
>Sleep
>>
>>6294813
>so long as the worker knows the proper way to handle their tools.
breaking news, someone filed off their own bones

>Sleep
>>
>>6294817
Glad I skipped out on writing it actually adding high benefits to any job involving the smoothening of material, such as rocks or bones. Wood specifically so you don't accidentally spook someone trying to wipe off a mirror
>>
>>6294813
>Sleep
>>
Calling in 30.

Also, reply to this post and vote on a special segment where we take a peek at parts of the world we could have started in rather than the mountains.

>Coastline
>Forest
>Desert (not actually an initial choice, but something I regret not adding).
>>
>>6294813
>Research slimes
>Desert

What are the costs, risks, limits to totem creation, QM, roughly?
>>
>>6294824

>Costs
It's tiring to make them but maybe only half as much as a binding. Needs materials, magic power and time.
>Risks
Depending on the way you have to make the totem (I will be sure to warn you of any risks going forward) and how badly you roll this could involve double the costs of magical energy, material and longer time. Some require blood and extremely specific and rare regents.
>Limits to totem creation
You are not going to make a superhuman power drug totem or anything resembling true godly powers such as matter creation and all that jazz. This is ritual power baby, not giving Zeus a work over for some electrical toy to kill a spirit.

Expect to be seeing a decently fun arrangement of totems but in proportion to the effect you'll have to put in just as much work. Hence why totems aren't quite as easy to power up with as feral (monster) spirits unless you find a God (you won't) willing (they won't be) to help you (never ever for free) do the job (and they will claim a lot of credit and clout)
>>
>>6294828
>>6294830
Muh bad wrong reply
>>
Calling.

Sleep it is

Feel free to reply to the vote above on a special look at other starting regions and I'll leave that all open until tomorrow sometime around noon est
>>
>>6294824
>Coastline
>>
>>6294813

Today has been busy, even all the way until dark, you were working hard to protect the village and help the workers have an easier job on a request you even asked of them. Nobody would say you don't do your part, and that brings a smile to your face all over again. Oranya certainly appreciates the work if you consider the way she's making notes about what totem you just made and how she saw you make it, which you discover when you peak over her shoulder that she took meticulous care to write down all the steps and materials.

You think you'll see another Mastercraft woodworking totem set up in the totem workshop by tomorrow morning, and that can't come soon enough now that you realize how actually tired you are.

You do your teacher well by brewing up an energizing cup of wakewort and set it on a table just at the right distance to prevent her from accidentally knocking it over while she works. You are given thanks for the consideration and a happy smile from her, and we'll wishes for the night.

You have been busy but very productive. There's a sense of accomplishment with how much you've achieved lately and grown as a Totemist. Tomorrow, for sure, will come and you will meet it with gusto.

>Sleep...
>>
>>6294824
>Coastline
>>
>>6294859

The villagers and yourself watch as another offering boat is sent out into the water, disappearing under the waves as it is claimed by the spirits. It carried no fruits, meats or material possessions. It held the hopes of everyone left and was inscribed with their very names, prayers in a ritual for another five years of protection. The seas were getting more dangerous by the day and your master had brokered a deal with the spirits of the waters. In exchange for safe fishing and travel to the far islands, you would all partake in a ritual to honor them.

It worked. Mostly. The spirits offered their protection but only the ones that were involved in the deal. It meant nothing for the spirits that lived far deeper than them. One day last year, a fishing boat never came back, and all the spirits could say was that it was attacked by a monster of the deepest waters. Many were suspicious, rightfully so when we'd all followed the ritual to the letter, but suspicion turned to horrible realization when more fishing boats never returned.

Your master went out on a boat one day to the fishing routes and was gone for an entire week. In that time, the village considered fleeing their home and seeking a new life within the mainland but what good would it do? The monsters if the land would snatch them for their meals. At least the village itself was safe, but you needed food and the land barely provided meat which was almost always just birds. Hardly fit to sustain the villagers.

When he finally returned, his arm was gone. Reduced to a stub and some kind of winding red scar extending our from the tip and all the way to his other side.

He managed to broker a deal with something even the shark fears, and all we had to do was built a boat and send our names drawn on it out into the waters. The same deal we had with the spirits of the oceans.

Of course, the spirits were furious. They angrily swore your teacher had betrayed them and shattered all the pacts that were made between them. You remember the face he made that day when he went out on the next boat.

He was the next offering. He'd left a note explaining how, as he went to hunt down whatever was vanishing the fishermen, a long hand reached out of the water and proposed a deal. He didn't know what kind of spirit is was but it was apparently of a far greater strength than anything you knew of in the waters. He was certain it wasn't a Leviathan though, that was sure.

All it wanted was to be offered the same deal given to 'those above' instead and nothing in the water would ever attack them again. So log as he joined the offering boat before the day of his death.

It has been five years since then and you have been learning all you can to make up for the loss of your teacher and master of the Totemist ways. He left a treasure trove of books for you to absorb, to make up for it. You don't know if he's dead now, but you continue his work.
>>
>>6294994

You are Jarro, son of the calm sea, and you have been called for by the spirits who now have realized that what was offered was far more valuable than just your names. You leave your future to this unknown deep thing and it wants you now. You had decided to take an apprentice when your master never returned, a happy young girl that you think would be able to outdo the sun with how she shines. There is still so much to do, so much to teach her that you fear she may not understand without you. Her mother died early on and her father was one of the lost fishermen, only her aunt and uncle was left and there were whisperings of a curse upon her that you personally out to rest. She'd been allowed to go with you to see the spirits of the shallows and they took to her like a fish to water.

No curse, just stupidity of ignorant villagers. She came back with gifts given to her that did more to bring her happiness than even the sweetest fruits taken from the mainland. The decision to make her your apprentice fills you with pride as you float off from the docks, away from the terrified villagers, past the Islands and into the open ocean.

The arms reaching up from the water is so clearly visible once you get to the vast blue horizon that you think it might even be the only thing you've ever seen properly. You open yourself to the spiritual and you have to steady yourself so you don't fall over.

Although the hand seems human enough, it's just a tendril of incredible power from something you can feel so very very deep down below. It means you no harm, but it still warns you. It knows you will be frightened. If you accept the pact between Totemist and spirits, simply take it's hand and the only price to pay is the boat and a memory. The highest payment was paid in full by your master for you and everyone else after.

You hesitate but eventually reach out to the hand.

________

The next day, you wake up on the docks, before the morning sun can fully greet the world.

You have both arms but a warning, tied to your arm on a scrap of paper.

The leviathans have begun to roam. Prepare yourself.

You simply don't know what the spirit you make offerings to really is, but there still aren't any more cases of missing fishermen. It seems to be holding it's side of the pact, and so you just need to handle yours.

>End coastline intro
>>
>>6295000
This is definitely a little bit of a darker tone. Would have been a fun start.
>>
>>6295000
Really cool stuff!
>>
>>6294859


You are Capran, pupil of Oranya Skystrike and you meet the morning with a content smile. The previous day had been full of excitement and you'd handled it all with your teacher and even been a sort of inspiration for totems that would certainly elevate the village. The Mastercraft totem had earned you a few drinks and extremely happy thanks from Beffer, who promised your new staff within the week instead of the next. A huge time difference that you hope means everything the woodworkers have to do will take that much less time in the future.

With a new set of clothing on, you open the door and stroll into the kitchen where you see that Oranya is making breakfast and you join her. A few scrambled Chipeep eggs, some thinly sliced root veggies, a slice of bread loaf and you get out a large fruit to round it off...and a little bit of your spices from the rack to give everything a little kick. You promise to make sure it doesn't get into her food with a laugh. Both of you eat and then propose plans for the day.

Oranya reminds you that The Box still needs to be dealt with at some point. Maybe this week. She doesn't want to really confront that right now, and honestly neither do you.

You think, personal business should be completed but you do also need to take care of spirit matters.

>Experiment with bindings
>Craft totems
>Craft special Foci for specific spirits
>Patrol with the day guard
>Check in on Harell's daughter
>Hunt a feral spirit that registers as a threat on the map
>Summon one last spirit
>Deal with The Box
>Communicate with spirits
>Other?
>>
>>6295111
>Hunt a feral spirit that registers as a threat on the map
Let's get another feral binding in.
>>
>>6295113
+1

After this I say Capran and Oranya should look for the little things the totems started to pick up, once we solve them, we could follow the trace of the "cloud"
>>
Calling.

Let me me get a list going and I'll update
>>
>>6295111
>>6295140

Anons, I've made a quick topographic map of the mountains for you to use as visual reference. Note that Capran's village lies Northeast of the valley and somewhat between the two mountains. While not perfectly to scale of how I'd want it to be, this should give you a sense of position and distance.

Map markers in red are active dangers while orange will be moderate risk dangers and yellow are low risk.
>>
>>6295111

The map illuminated a small few moderate risks, thankfully nothing actively dangerous to the village which means serious dangers even to a totemist weren't going to be prowling around the area. A good number of lesser dangers were not far though and you see they mostly seem to follow the streams and those would be a good place to start clean up.

The real dangers would be to your south, northwest and southwest but weren't showing up as perilous. Good. You thankfully don't see anything around the area where Orrosk and the spider nest is in the Northeast, which gives you a nice wide bit of the mountains that was free of issue.

You make a note of all the things that show up and have a list to go off.

>Select point of interest between color code.

>Yellow
Stonestalker Pumas
Lord Hawk nesting site
Boulder mimic cliffs
Steelweb spider mine
Greyshell drone nest
Barbhorn Goats
Oreline Vipers
Red bladebeak
Questing Ghost Owls
Slope Leopard
Highland Lions
Waterbank scissorclaw
Red grasscarpet crawler

>Orange
Masked blackwings
Candlelight Haunt
Trailing fog

Many options, and the three orange markers would be a challenge for anyone unprepared
>>
>>6295170
Masked blackwings
>>
>>6295170
>Whatever is closest to the village.
>>
I will leave vote open for a while longer and then call at a out...2 hours from now
>>
Errands finished, calling it now. My apologies to anons who make it in after this. I'm perfectly happy to include a second hunt if the first wraps up well.
>>
>>6295170

Not a far distance from the village is a solitary marker for a Masked Blackwing, unmoving and likely asleep as it's a nocturnal beast. What little you know of them is that they are very owl-like, a strange 'mask' face that vaguely resembled a humans and scentless, so night untraceable to things that hunt by smell alone. Their masks glow in the dark and they use it to lure in predators that think it's a human wandering around at night, then leap out and drive their prey off cliffsides off steep slopes and then pounce.

Their physical details remind you more of owls in how the sketch of one looks and you swear it's as if something melded the bird with some kind of stalking feline. They seem to have some kind of wavy plumage that folds down when they run. You can only guess that the blackwings puff up their bodies to add an extra scare to when they suddenly appear and send you falling to your death.

There's a note that their feathers turn a greyish green hue in the light so if you're ever out and see one, you can shine a light from lamp or torch to expose them in the dark.

>Cont
>>
File deleted.
>>6295324


There, not far from the village to the west between two streams is the indicator for an adult grasscarpet crawler. These you are more familiar with.

You've chased off a juvenile grasscarpet crawler before by just yelling at it and marching up to get it to bolt away in bouncing lopes, the full speed these things can go. You know an adult won't be nearly so intimidated by you making some noise and approaching. They make nests of two parents and an average of two to three pups, are somewhat oddly mammalian in form but have a hollow head that vacuums up loose grass and small animals from their burrows.

Not much of a danger to humans but you've heard they could snatch away a lost child and if an opportunistic coyote could do it then so can one of these.

There has been tale of some sightings where a grasscarpet crawler has essentially grown whatever magic herbs it feeds upon there on its back. You think about how they hunt, inching flat as they can across the ground and looking like oddly lumpy lengths of grass while waiting for animals to return to their holes and then suck them all up for a meal. A strange kind of omnivore, to be sure.

Either this or the Blackwing wouldn't be a terrible binding, especially since the male marks them as dangers. The Blackwing for sure has to be taken care of, but you don't know whether to commit to the grasscarpet or not.

>Which second hunt seems best?
>It is certain you are going for the Masked Blackwing

>Please select a second possible hunt
>>
>>6295350
I'm okay with the grasscarpet. It's not too dangerous, but can provide good mobility without taking too long to hunt.

And if it's mutated from the cloud thing or magic herbs, then a relatively low stakes specimen to examine.
>>
>>6295350
Let's specifically go for the one with herbs on its back
>>
>>6295350
Proper picture for a grasscarpet crawler, not to proper scale
>>
We should get a torch/brazier focus made.
>>
Anons keep in mind you have the automatic set of totems brought with you, such as the surevision, etc
>>
I like that both are speedier/stealthier. Kind of a gap in our tool kit right now.
>>
>>6295370
>>6295374
there is an advantage to binding a fire spirit to create a strobe light, but no rush.
>>
>>6295370
>>6295387

Another possible encounter has a sort of ghostfire in the orange danger level of you want to go back to hunt it at a later time. For now, the grasscarpet crawler wins.
>>
>>6295170

Your immediate attention is drawn to the Grasscarpet Crawler since it's the nearest daytime hunt available and you express your interest to hunt it along with the Blackwing later on in the night. Your teacher is a bit hesitant to go hunting twice in a day especially when the night hunt would include essentially playing on its home turf, but you both agree that if you can make it to the marked location just before sundown it should still be sleepy and slow from a sudden awakening. Thankfully, Oranya has an encirclement of binding posts set up at just the right place to allow you a much easier time capturing the nocturnal hunter. Even better, spooking it from a sudden attack during its sleeping hours would perfectly coincide with a significance for binding.

Now the question is what you bring with you other than the bandolier of self improvement totems. Xandin would be an excellent choice as a cause of fear to start with, but she's only one of four spirits you could take and you need something to bring along that could help make a symbolic way of hunting the crawler.

>Select loadout, recommendation for Xandin but not required
>>
>>6295392
Xandin plus cloak
Thunder elk plus dagger
Behr plus boots
>>
>>6295403
Behr and boots would be a new binding, do you want to give it a try?
>>
>>6295392
I think binding it via out-stealthing and ambushing would work
>>
>>6295407
I'm always down for new bindings.
>>
>>6295403
>>6295412
Also I assume you mean the elk and your ritual knife right?
>>
>>6295392
>https://rentry.co/g66xqyhb
I'll support >>6295403
with
>York Hook Rope
it's either going to get us a trapper or a capturer, either is workable for the grasscarpet
>>
>>6295414
Thank you anon, I totally spaced on posting the rentry link
>>
Calling in 37 for loadout
>>
>>6295392
Xandin Hammer
Behr Gambeson
Elk Bow
>>
Calling now

Please tie break for xandin and behr
>>
>>6295452
And elk

I will call the tiebreaker in 10 minutes and if nothing breaks the tie I'll choose first suggestion

>QM scatterbrain at full blast
>>
Okay no tie breaker so...
Xandin cloak
Elk knife
Behr boots
York rope
>>
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>>6295392

First things first with slipping Xandin into the cloak to wear the familiar Mourning Shroud that manifests a blade of fear at your side. Then comes the Elk together with your ritual knife and you're quite happy that it shouldn't interfere with any bindings if you link a spirit together with any binding ritual instruments, so says your teacher herself when you were a little worried it would mess things up.

Behr, however, goes into something a bit new for him and when you close your eyes to bind him together with your boots, he seems to take to it pretty well as if making himself at home. What used to be a simple pair of leather boots now rises up your legs and feels even more sturdy than before. Three spikes come out from the front of your boots that will surely make beasts think twice before taking a bite of your legs and thick angled plates of metal cover the tips. If you kick something with these on, it should be extremely painful. Jumping doesn't make you go higher than normal but when you land, you notice you have even better balance on top of what your totem already gives you.

>Binding unlocked. Legion March.

>Cont
>>
>>6295462

Then you recite the ritual of binding and merge York's stone together with your hooked climbing rope and make sure not to get blinded by the flash. When you open your eyes once more there is a length of three braided ropes in your hand that are all connected together, and three inscribed rocks at each end. You make sure you head outside for this one and give it an experimental toss and see that the stones at the end of the ropes actually sink into the ground when they land. You try it again, aiming to share one of the targets and you land a shot that wraps it up and locks it down when the rocks touch the dirt.

>Binding unlocked. Stonelock Bola

Feeling satisfied with your choices, but also itching to experiment just a bit more honestly, you get the necessities together and head out to hunt yourself two feral spirits by the end of the day.

Oranya joins you at the front door and has both cane and her new flute focus that hangs from a specialized pouch at her side for easy handling. Considering she brought both binding foci, you think she must at least suspect there'll be some nonsense on the hunt. You hope not.

>Roll 2d100 to search for the Grasscarpet Crawler at the marked location and whether or not there will be any surprises. DC 50 on first roll
>>
Rolled 36, 7 = 43 (2d100)

>>6295472
>>
Rolled 81, 7 = 88 (2d100)

>>6295472
>>
Rolled 23, 66 = 89 (2d100)

>>6295472
>>
Anons if the third one has a 7 in the second roll I'm actually going to have to make it truly special for you all
>>
>>6295472

Well you certainly do find yourself a Crawler, that's for sure.

>81

In fact, you catch it right as it's making way towards a rabbit burrow along the slopes, only really noticable when you open your eyes to the spiritual and see a patch of the land emitting the telltale resonance of a spirit. Wild as it is, it shows up to the magical senses though you have to say it isn't easy to tell without you searching for it.

>66

It seems like it isn't some extremely fantastic specimen growing a coat of elixir herbs but it does have a lush layer of vivid green grass that matches well with the slope around it. Must be able to feed itself well by how healthy the grasses look and will definitely put up a fight.

You slink closer, low to the ground and stop admiring your quarry. With the Bola in your hand, there's just the need to aim and tether it to the ground with the bindings power. You did a little bit of practice before you set off so it shouldn't be too difficult to land your shot.

>Roll 1d100 for what comes next. DC 60
>>
Rolled 40 (1d100)

>>6295488
>>
Rolled 46 (1d100)

>>6295488
>>
Rolled 86 (1d100)

>>6295488
Go!
>>
>>6295496
Nice save anon
>>
>>6295488

As unfamiliar as this new binding is for you, there's always that first time where anything can happen. Especially when you've only just barely practiced with it, somewhat like when you first used the elk and hand ballistae combo. That wasn't the best performance you could have given with it either, even if it did seem that the jelly of the Falsewater Slime was resistant to the electricity, and you hold your breath for just a second as the Bola flies from your hand and towards the Crawler.

>86

And then you nearly laugh as it tangles around the creature and holds it tight against the ground with a sure and strong grip.

The Grasscarpet Crawler jerks and tries to get away but it's trapped against the slope with no way to break free unless it can break the very stone the bolas have connected with. As it madly thrashes around in an attempt to get out, you bolt forward with your knife in hand to capitalize on your success.

Thanks to your preemptive trap, your knife stabs into the Crawler's side as the elk's power drives you straight in an electrical dash and you can almost feel it pump the volts. The effect rewards you with more jerking and a marathon of involuntary twitches from the Crawler as the thing's very muscles rebel against it.

>Grasscarpet Crawler: Critical muscular injuries.Trapped (2 more rounds)

>What now?
>>
>>6295506
>Stomping and kicking time
>>
>>6295506
Hmm. We don't know if the spine is somewhere else since we didn't research, so....
>Cut the leg joints, and check if the herbal pelt will be a problem when you straddle it for the binding ritual
>>
>>6295506
>Look for a vital spot
>>
Brb in 10, then I'll call. I want to keep this combat flowing
>>
Roll 1d100+5 for combat DC 40
>>
Rolled 98 + 5 (1d100 + 5)

>>6295518
>>
>>6295520

I see we've been paying the dice gods off
>>
I doubt many anons want to follow up on that roll but I'll give it another...10 minutes
>>
Rolled 87 + 5 (1d100 + 5)

>>6295518
>>
>>6295506

>103

There's no time to waste in this hunt, so the knife goes in and out in a flurry of stabs to the limbs, each shanking sending a multitude of powerful shocks into the predator. It convulses hard each and every stab you make with the knife and you can tell every single one renders the limbs basically useless. You have no idea if this thing actually has a spine by how it's able to flatten itself against the ground as it waits for a chance to ambush, so the joints are where you focus and every time you finish a limb off you kick it as hard as you can.

Maybe that's overkill but you remember the pain of your shoulder being used as a chew toy by the Stonestalker Puma very well and you're not eager for a second round.

By making quick work of the crawler's limbs you've laid it out on the ground in a shaking mass of green, and you can only hope the other hunt you have planned today can go so well. It's the best hunt you've had since binding the Thunderhorn and there's a moment where you bask in a job well done against a creature like this.

Oranya steps up beside you and takes in the sight of your quick handiwork with a sense of appreciation.

"Excellent hunt, Capran. While I'd recommend getting more practice in with your new bindings, you've done a hell of a job on putting them to good use." She walks around the weakened Crawler and looks at the entire body, especially the cloak of green that disguises it.

Now then, what is it you take from the Crawler as your binding Foci?

>Insert suggestion
>>
>>6295536
Maybe we can take its head? I'm interested in the vacuum ability more than camouflage.
>>
>>6295536
>Pelt
The way it compacts down could be used to conceal many ambush weapons or possibly create a bag of holding.
>>
>>6295551
I'll support this actually. Stealth could be very useful especially at this stage of our Totemist career. I feel it would synergize really well with our cloak.
>>
Gonna write more in the morning, I completely forgot to keep track of time
>>
>>6295536
support >>6295551
>>
>>6295536

As you recite the rite of binding, you look down at the crawler as it never stops trying to escape even with its body mangled. You have to give it to the beast, it's tenacious. However, you still complete the ritual by stabbing it in the neck to honor the final stage of the hunt. The world comes to a standstill and all color drains away except for you and the Crawler.

While there's always taking the head to maybe get some kind of vacuuming power from the beast, you choose the pelt to take from it and bind. Your knife slides through the hide as if air and you take the entire grassy coat, still a vibrant and healthy green and it rapidly shrinks to a straight length of green grassy fabric, always a convenient change so you don't have to lug around a heavy binding.

As you take your prize, color and time returns to the world. The carcass of the crawler will still be left over but you can always bring it back to the village. You've made excellent time, barely past noon, so there's no rush to go hunt down the Blackwing. You might as well bring it back to the village-

"Capran! Hey there!"

Jurkis calls out to you from higher up the slopes, Char and Dresin right next to him and with spears in hand. The trio approach and it looks like you just got a break.

"Hey yourself, Jurkis! Back on the mountain again."

The man got a bit of a scare the other day but you're happy to see that he's with friends who aren't going to hesitate to help if things get dicey.

All three come up close enough to see you've collected the Grasscarpet Crawler's pelt and take a moment to appreciate your work.

"That's a big one," says Dresin, using the tip of his spear to trace around where you skinned the pelt off.

Char and Jurkis kneel down at the corpse and then look at you, then back to the Crawler. They hoist it up and Dresin stops to grab everyone's spears. It isn't horribly heavy for one man but three should make it very easy lifting.

"We can get it for you." Jurkis says, adjusting his grip on the corpse.

You ask if he's sure, you're fine with carrying it after all, just to be polite at least, but he and the rest shrug it off and tell you they've got it.

"Go on, you can leave it to us. I doubt you brought all that magical gear to hunt just one crawler."

"Well, thank you three very much!" You return.

"Oh and Capran?" Says Jurkis as he fixes you with an odd stare.

"Yeah?"

"You look like a damn horror with that on. Make sure not to go see Harell's daughter with it."

"....yeah."
________

And then you head off, towards the Northeast from the Grasscarpet marker location where the Masked Blackwing should be nesting somewhere, probably in a ground hole or such.

>Roll 2d100 for search
>>
Rolled 46, 55 = 101 (2d100)

>>6295624
>>
Rolled 95, 26 = 121 (2d100)

>>6295624
>>
Rolled 65, 75 = 140 (2d100)

>>6295624
>>
Rolled 88, 89 = 177 (2d100)

>>6295624
>>
Calling
Sorry for the wait, had to head to work
>>
Rolled 74 (1d100)

>>6295674
>>
Rolled 8 (1d100)

>>6295674
>>
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>>6295675
I'll count this one, it seems some text got eaten so I'm fixing that with a new post

>>6295624 (You) #

You can devote your time to searching for your next hunt now that the corpse being taken care of, and the two of you go off towards the Northeast where the Blackwing marker should be located. Oranya and yourself keep an eye out for any large holes dug out in the ground, the most likely nesting place for your prey.

>95

You've made about two hours into the hike and the sun is bright overhead when Oranya spots a mound a little further along the way where a hole opens up. It's a big entrance where you could duck down and comfortable get through, a telltale sign of small bones at the entrance that looks like whatever lives inside eats quite well, and the unmistakable feathers you'd seen in the illustration of a Masked Blackwing.

You both walk up to it quietly so you don't preemptively wake it up. Oranya raises one of the feathers at the entrance and mouths the word 'big!' as she places the feather back down on the ground and starts to inspect the bones as well. Some ribs, vertebrae, and long limb bone of some sort, and places a few matching bones into seperate bags for later totemcrafting use as well as a few long feathers.

When she gives you a sign that she's finished collecting the materials, you slowly draw the blade that your Mourning Shroud conjures and prepare your ambush. You and your teacher stand just above and to the either side of the nest entrance. Then you send a wave of raw Fear out from the sword and you can feel the shaking as the Blackwing freaks out and bursts from the entrance.

>89

It's even larger than you expected, and surprisingly in a deep, light drinking black that defies what you saw in the book. It should be some manner of greenish color in the sunlight but this one seems to have experienced some sort of change like other creatures on this mountain. Wings of solid shadow swipe through the air, a haunting pair of pale white eyes on its face that would surely drive anything to flee. It comes exploding out of the nest in a shower of dirt and torn grass with both wings flapping and it lashes out at the air around it in a frenzy, thankfully far away enough for the two of you to avoid the swinging of claw and wing.

The Balckwing doesn't seem to be focused on either of you as the Blackwing screeches and takes its sudden awakening out at delusions on it can see.

The very moment it slows, you're on it with weapons raised. You begin your hunt.

>Roll 1d100 for combat, best of 3
>>
>>6295675
>>6295677
>>6295682

Both of these count, just need one more roll
>>
Rolled 13 (1d100)

>>6295686
>>
>>6295682
>>6295675
>74

Alright anons, what's the plan of action?

You've scared it out of safety and that's enough to fulfill the symbolism needed for this hunt, but how do you want to take it down?
>>
>>6295698
Bind it front legs with York's hook and attack the neck? Maybe looking for a slash on it so it bleeds out?
>>
>>6295698
not entirely sure how physical the blade is, but either slash or manifest a nightmare that clips its wings.

Mix up movement between knife dashes and slowly walking closer.
>>
>>6295703
Not only does it cut, it terrifies. Consider it as a physical, magical, and mental weapon.
>>
I'll call it in 10 minutes and if we don't have any new suggestions, I'll have you guys roll a 2d100 for the two actions of binding it with York's Bola and slashing it's neck and wings
>>
Alright I need 2d100 best of three
>>
Rolled 22, 2 = 24 (2d100)

>>6295711
>>
Rolled 81, 93 = 174 (2d100)

>>6295711
>>
Rolled 93, 54 = 147 (2d100)

>>6295708
>>
Capran once again with the combat crits. The puma seems to have been a one time issue
>>
>>6295726
The rolls have been pretty insanely good since then thankfully. Capran is a combat beast these days.
>>
>>6295682

>93

The sanguine r blade of Fear is swung in an arc, trailing a mist of red as it draws a horrible line through one of the dark wings and you swing it back around the slice through it once more and shear off the wingtip. The screech that follows is enough to deafen and the Blackwing lunges at you with its hooked beak open for a bite, but you're already moving back and throw the Bola out to catch its forelegs. It's successfully wrapped around the swiping talons and the second the black feathered beast sets its leg down the Bola sinks down and can't be pulled back out no matter how hard the Blackwing struggles. Just like the Grasscarpet Crawler from before.

This doesn't stop it from using its other foreleg to madly claw at you and try to slap you away with the good wing it has left, and it only grows angrier and more erratic as you zip around this way and that with your electric knife thrusts. Three stabs to the snared limb and the Blackwing's body loses balance on that side with the snap of bone as it can't support the weight anymore at a bad angle.

>93

The screeching and fighting doubles, a cloying haze of black vapor wafting out from each wing flap but you circle to the other side and lay into it with more stabs of sword and knife. There's a chance you take when the Masked Blackwing snaps its beak at you with its deceptively long neck that you take hold of and go low with a spin and carve your two bladed weapons into the throat.

You dodge out from under the body as it falls down and pounce with the intent of ending it, but it just barely notice the quivering dark from underneath the Blackwing in time to evade to the side and out of the way of a spear of shadow.

A last ditch effort to take you out before it could hopefully flee and recover, but you know your teacher would paint the mountains with its blood if that were to ever happen.

The black spike fades away as the Blackwing collapses down completely and it leaves you the perfect opportunity to bind.

Knife in hand, you recite the ritual of binding twice in the same day and are wary of any further attacks from the shadow. It does try again, with a far shorter spear as you can see the life begining to leave your prey and the time has come to take from another feral spirit the prize you are owed for success.

>What will you claim?
>>
>>6295728

Yeah, I've noticed a significant increase in combat flow since then and now I think I'll have to get battles to last longer after this because you're just mowing through things. Not increased difficulty but just making it so you don't instantly explode some beast that you've spent a whole day or two preparing for
>>
>>6295750
Heart
>>
>>6295750
I'm torn between taking the skull (because taking the whole "face/mask" feels way too gruesome) and maybe even one of the wings.

I say skull
>>
>>6295750
Skull
>>
I'll call in ten. If we end up tying I'll do a 1d2 and see which wins
>>
>>6295750

It's a tough choice, you want the wings, maybe they could help you fly, but you take the beasts namesake. The head of the Masked Blackwing is cut off at the base and you lift it up, the skin and feathers evaporating into a mist of shadow and leaving the pristine white skull and upper beak.
The perfect inversion from black face and pale eyes to bleach bone skull and hollow dark sockets is gruesomely interesting, and you set it carefully into a sack at your side where you've also placed the crawler pelt.

With these two new bindings, you've reached a point where you're rich with options to choose from when you next experiment with your Foci. When you turn to look at your teacher, she's disassembling the blackwings corpse to pluck out as many feathers as she can fit into the proper pouch and collecting an assortment of bones, and even carving off the wings and then tying them closed for easy carrying.

"Fine job of that hunt, Capran!" Oranya praises as she slings both tied wings over her shoulder, then pats your shoulder with a smile. "I'd say you've come quite a ways since that awful time with the Pumas. If you ever decide to go for another, I'll be sure to come along with you. I'm sure you'll trounce it."

You return her smile and the phantom pain of the Puma's teeth is forgotten just a little more.

Now that the hunt is over and the sun is still high above in the sky, you could take everything back to the village, or...you could push yourself and see what a look around the mountains could bring. Maybe not another hunt, but just a quick bit of foraging, to find what little goodies you can before calling it a day.

>Search around the mountains
>Call it a day
>Consult Oranya on her opinion
>>
>>6295783
>Call it a day
Some foraging could be nice but I think just cutting some meat from this guy and take it to the village would be cool. Maybe even give some to Harell and his daughter and keep some for ourselves, how often can you eat some Masked Blackwing meat? (Unless they taste really bad, but that's something our dear teacher could tell us I imagine)
>>
>>6295788

Oranya has put just about every beast that lives on this mountain on a plate before and anything she hasn't is on an ever shortening list

It tastes like slightly dry dark chicken meat and there's a sort of gamey taste to it, from what she's told you
>>
>>6295783
>>6295788 +1
>>
Calling and writing
>>
>>6295783
>Search around the mountains
>>
Are there any totemist techniques that could be unique to this quest? Having an actual living spirit beast companion would be really cool.
>>
>>6295797
Or even a technique that lets us fully summon spirit beasts from their bindings.
>>
>>6295783

No. There's been enough hunting and while the idea of foraging around the mountain does seem tempting, you're content to take a limb off the blackwing and drain the blood out to take back with you.

You slice it clean off the body and hang it upside down to get all the meat drained and then sling your own share of the body over your shoulder, following teacher Oranya as she makes her way to the village.

Today has been very successful and you think about each beast you've hunted and claimed as a binding. The grassy pelt of the crawler and the skull from the blackwing will make for excellent and interesting times, you feel, and little plans begin to bubble up in your mind as you both head to the workshop again.

There aren't any sudden stops made and the gatekeeper guards wave as you enter, cheering as they see the haul of meat and trophies. You slip off the mourning shroud and wave back, eliciting a few gasps from the unprepared guards and raise up the blackwings leg with a grin. It settles the nerves of everyone who sees you and one of the guards tells you that Beffer wants to meet.

You wave and thank him, leaving the gate behind and soon enough Oranya has the door open and the two of you walk inside. Meat is set on hooks or in a cooling box powered by a small frost totem and you plan on what to do next.

>Experiment with new or old bindings
>Craft a specialized foci tool for a spirit (which?)
>Other?
>>
>>6295802
>Experiment with new or old bindings
Pelt plus cloak
Owl skull plus bow
>Experiment with spiritually infused paint
>>
>>6295797
>>6295799

You can 'unbind' the spirit to allow it a bit of freedom to move around but there's very few of them you currently have that might not cause a problem. Even the elk might throw another tantrum so you'll have to roll to stop that.

Xandin is not entirely the type of spirit you want to allow out of the binding just yet, but Behr and York are okay to have poke around outside of their binding. Communication with spirits is usually done by connecting with them through a spiritual link between totemist and bound spirit through powers of the Totemist Pact and you can briefly visit a smaller form of their inner world by doing so.

I will set any sort of interaction like this with Xandin at an 85 DC

The best benefit you have vs what Osyki had in the original quest by Diarca is that you're not on Hesheza Zahn's shortlist from the very start since you follow the rules as intended. You may bind beasts and that's no issue to the First Totemist but you do get away with a little more since your teacher didn't get on his bad side from the start
>>
>>6295802
>Binding experimentation

Grasscarpet plus bag
Blackwing plus cloak
>>
>>6295797
>>6295799

Also in the original quest, you could bind the spirit to a puppet foci and manipulate it with controls but that's not really what you're thinking of is it?

You can't pull the spirit out in a physical body unless you bind it to a doll
>>
Be back in 10 then I'll write
>>
Okay, since you've used all four binding slots this morning, I think we can afford just one last binding if you all are willing to expend at the very limit. After this, you're exhausted and can't make totems but you can always research or wander around the village.

Is that acceptable?
>>
>>6295821
That's good for me
>>
Okay then. Just need a tie breaker for pelt and blackwing and then I'll start asap
>>
>>6295809
I'll +1 instead of >>6295811
>>
>>6295809

This one wins so I need anons to select one of these
>>
>>6295844
Pelt plus cloak
>>
There we go, writing now
>>
>>6295810

It might not be the best idea to push yourself now since you expended a lot of spiritual energy to bind four times, but just one more shouldn't hurt, right?

You exit out of the back door of the workshop and into the field where you can safely figure out how the new binding works and stand there in the grass.

The crawler pelt is removed from your side and you let the xandin and cloak binding come undone, then you place the grassy pelt against the mothwing cloak and recite the rite of binding one last time for the day. It's horribly draining, you have to hold yourself steady as the very last of your reserves is taken as payment to meld spirit and cloak together, but you close your eyes to save yourself from the blinding light and behold what you've made.

You now wear an odd cloak of healthy green grass that reaches down to your boots and feels something like a thick blanket. Rubbing the outside of the cloak is exactly like brushing your hand against a tall patch of grass and you notice that when you move around, it seems like you the cloak perfectly matches any grass you move over.

You pick some grass from the ground and hold it under your cloak but that does nothing and you brush the plant against the surface of your cloak to see what that does. The blades of grass are sucked up against the cloak and join in with the other bits of plant matter and you see about adding more. A flower you hold to the cloak is absorbed and takes root, grasses and every other plant you put against the cloth joins as well. A perfect camouflage among the green slopes.

>Binding obtained. Grassweave
>>
>>6295875

This final binding has you completely tapped out and you sink to the ground in a slump. You may have pushed a bit too hard on that one and your vision is swimming but a few minutes of rest will see you through, though you won't be doing anything else magical for the rest of the day.

It takes you a little while longer than you would have liked to finally get back up and rejoin your teacher in the workshop but she's busy occupying herself with sorting out the bones and feathers from your hunt. She also took care to set up all the meat and such you had with you onto a prep table in the pantry and you make sure to thank her for the consideration.

"Oh, no worries," Oranya says as she peels off the layer of skin over the meat and disposes of junk that can't be used for ritual or food. "Just be sure not to drain yourself so much next time. Having fun with bindings is all well and good but only if you have energy left over to spare."

>You have no more power to bind or craft totems with until you rest a full night.

Now, with both hunts completed and your itch to bind the crawler pelt satisfied, there is still a few hours of day left.

>How will you spend your time?
>>
>>6295879
Let's talk to Oranya about what's going on with Xandin and ask for more information about her.
>>
>>6295884
Specifically what would you like to ask her?
>>
>>6295889
I guess we did already get her backstory. I just wasn't sure if Oranya was aware that our trespasser binding is actually this significant figure in totemist history. Maybe she has advice for use of that sort of unique binding.
>>
>>6295895

I can drop some more on that.

As stated before, Trespassers are those that break fundamental rules in the totemist pact or perform extremely bad rituals that defy natural law.

Xandin is the first necromancer and violated the law of life. You cannot bring the dead back from an End. Ghosts and such exist because they haven't fully died, their spirit exists.

There wasn't even a punishment for it set up because it literally didn't exist as a concept until Xandin robbed the grave and did what she did.

Oranya doesnt know WHICH trespasser you have but knows it's some kind of fear spirit.

She doesn't really use those because it's bad mojo in her book so she would recommend you bury it.
>>
>>6295899
Hmm..maybe we could try to study those runes or try to upgrade our heavy crossbow
>>
>>6295905
Sure thing!

Since no other anons have popped in to add suggestion, go ahead and give me 2d100 and I'll write asap
>>
Rolled 30, 80 = 110 (2d100)

>>6295907
>>
Rolled 5, 5 = 10 (2d100)

>>6295907
>>
I'll take one more roll and then start writing once I've gotten some work done
>>
Rolled 37 (1d100)

>>6295926
>>
Rolled 26, 12 = 38 (2d100)

>>6295941
Oopa
>>
Bad news, there's a bit more backlog than expected so I'll have to update once I'm back home
>>
>>6295879

It's honestly exhausting you to have used so much energy for binding five spirits in one day, but there's still a few hours of daylight left and you don't want to waste it. There's always studying, even after earning your naming, and you think you'd like to brush up on your runes. With a bit more knowledge, you think you could even decipher what the flag the spiders had said. Probably something silly if it was made by those spiderling children but it gives you a goal.

>37

Nothing works out well when you work while exhausted.

The lack of energy clearly effects your mind when you try and fail to learn anything new involving runes, but you still flip through a page or two and notice a pattern in them that....no, nevermind, you don't recognize anything of the squiggles on the paper.

With a heavy sigh, the book on runes is closed and you go to get yourself a small cup of wakewort brewed. Hopefully the powerful chemical boost will solve he lack of focus and clarity.

It takes a while before you feel like you can even spare a bit of your foggy mind and then you halfheartedly make way to the work table in the crafting room where you set the heavy crossbow 'ballistae' thing down and just absent mindedly tweak some small things.

>80

At first, it's tiny things like fiddling with the drawstring, making a new bolt firing system with sturdier wood, then you swap to thinner metal plating on the undersides of the arms to reinforce and lighten the weight, then you make the body just a little linger, then...

Then you notice you've significantly improved the weight, durability and balance of the entire thing in a sort of working daydream. You've added a small firing sight over the end the bolts fire from and you take it out to test on a few dummies.

You pull the trigger, hear a smoother fire than you ever had before, and watch a thick crossbow bolt slam into the dummy with far better accuracy than it used to be capable of.

>You have refined the Hand Ballistae into a superior version.

A few more tries see the same improvements and now you've got yourself a very reliable tool that one day you'd like to make a bit more common for the guards. It's late, dark and only illuminated by lamps around the village, and the sound of crickets is all around you.

You decide that it's time to get some rest after a long day. You've earned it.
________________

>Roll 2d100 DC 70
>>
Rolled 38, 49 = 87 (2d100)

>>6296061
I'm guessing it's time to pay Xandin for services rendered
>>
Rolled 52, 36 = 88 (2d100)

>>6296061
>>
Calling in 10

>>6296069
Nope. You don't have to pay her a thing except staying alive for as long as possible
>>
Rolled 13, 60 = 73 (2d100)

>>6296061
>>
>>6296061

Before you sleep though, you just have to look at the map one more time and check on how things have changed. It's expected that there should be a yellow and an orange dot less but it's always a smart idea to follow through on work. So you calmly walk into the mapping room and look things over.

>88

And yes, the markers for the Grasscarpet Crawler and Mutant Masked Blackwing have disappeared from the map as issues that should be dealt with, but you count and see that two new yellow dots have appeared. Damn, you didnt figure that new problems would show up to replace the omes you hunted.

>Yellow level threat
>Clubtail Rattler
>mountain Marbleback

At least these aren't going to be too bad. Both of them are fairly reclusive beasts that don't roam much and don't gather in large groups.

Work for another day, but why didn't these show up when you looked at the map earlier?

That thought sticks with you as you finally head to bed and promptly fall asleep.

>You have strained your magic reserves. When you recover, you will be slightly fatigued but the capacity will experience a small increase. Repeated strain will suffer increasing penalties so it's best not to do it often.

>You have hunted two feral spirits in a day and put a stop to a mutated variant.

You have done well, young Totemist. Take care to use the blade only on dangers that deserve it. Cutting just anything on a whim will earn you only contempt from victims and friends alike.
>>
>>6296095

You watch one of the lights flicker out. You had watched it take in bits of yourself that had changed it into something new and stronger and hunted down other lights to take theirs. It was a little...scary? Yes, it kept hunting without stopping for a while and then dug into the earth and went back out to hunt and steal more from other lights. You didn't really like that but the way it grew was really interesting so you remember it.

Then two of the things that come out of the ring with lights of their own hunted it down with small little lights in things that shouldn't have them. The light that hunted was strange. It was like it was covered by something and you really really didn't like the cover for some reason beyond it obscuring the hunting light. The other near that one was brightly shining like the one that left the broder and came back! You like that one, but it didn't take in any of yourself. It seems to be afraid to grow and change. In fact, you think everything that comes out of the ring hasn't ever taken in parts of you. Odd, but very interesting. You think they don't need to. You think they grow on their own, which makes you.....happy.

There are lights like the hunted light that are growing just like it. Some of the smaller ones do too.

Some of the ones that didn't have lights you could even see started to shine now and two more join all the ones you know of. You hope the numbers keep increasing, and maybe one day they'll shine as bright as you.

Sadly, every time the lights grow, they need more parts of you to do so, and you wonder how you can help them.

The hunting lights take from the peaceful lights and sometimes the peaceful lights grow on their own when they eat enough from the ground and such.

And then there are the lights that....you don't think should still have one, but they keep moving around and you think they burn a little bit of their light to...live? They sometimes take from other lights and sometimes just stay still and get brighter again. How strange. You wonder how THOSE grow and change.

Maybe one day you'll find out and help those lights grow so big they don't need to take or burn to stay moving.

Maybe they can change.
>>
>>6296095

You are Capran, early riser pupil totemist and also very much in need of an hour -maybe two- more of sleep.

You didn't really figure that using all that magical energy yesterday was going to make you so tired even after a full night's sleep, but the day doesn't wait on any man and there's plenty to do. The usual routine of feeding your glutenous bird for payment of its delicious eggs, performing the morning rite of cleansing for the workshop, honoring the spirits by polishing each binding foci and, of course, eating breakfast with your teacher and going over yesterday's events.

>You are limited to two bindings today until the strain wears off

There's checking in on your order, helping around the day guard patrols, and plenty of other things to do now that you've gotten the usual things taken care of.

>So...what do you do first?
>>
>>6296110
>Do the patrols while carrying the hand ballista
Need to test for wear and weight, and show it to the others
>>
>>6296110
Let's go check in on the order. Maybe after that we can do some specific weapon training with the guards.
>>
Im gonna call it a night for now and be back tomorrow after noon appointment. Until then, feel free to suggest things and ask any questions you need to and I'll answer as best as I can
>>
>>6296110
>Research slimes
>>
>>6296110
>>6296113 +1
>>
>>6296110

Come to think of it, you haven't really gone on patrol for a bit. While the captain fully understands the fact that you have a lot of responsibilities as a Totemist, he'd prefer you at least make it to patrols three times a week. Well, you've got time this morning so you get your gear together and bring your hand ballistae along as a surplus weapon. It wasn't unknown for guards to bring their own weaponry as long as it was in good shape so you think this will get a pass. If not, they'll at least trust it if the ballistae is able to shoot lightning or something...you hope.

All of your essential gear is equipped and you take the canteen with you and add in some sour juice to flavor the water up a little, then you grab the hooked climbing rope in case you need it for a binding. Finally, you head into the mapping room, try to copy down the locations of danger markers as accurately as you can on a separate sheet of paper, and roll it up to bring as well. Your usual patrol route might get changed up and you figure the guards could really use as much info as possible on where dangers might appear.

Before you head all the way to the gate, you stop by Beffers workshop and he's happy to give you the order you wanted complete, and notifies you there's plenty of wood left over to spare.

>You have acquired ironwood mask, ironwood cane, and a pair of ironwood drumming sticks

There's a bit of joking that your miracle totem is going to make carpentry too easy for new pupils but you remind him it's only working at full power if the tools are used properly.

After that, it's straight to the western gate just south of Harell's farm. You should visit again sometime when you've discussed more about The Box and what to do concerning its strange behavior regarding the farm leaders daughter.

When you arrive, everyone is there, assembling into orderly rows for roll call.

Of course, the captain swiftly marches out from inside the gate station as soon as everyone is in place like clockwork. The look on his face is grim and it sets the mood before he's even spoken. He was a serious man, of course, but this was something more for sure.

He calls for attention and you all salute with your hand over your heart.

"TROOPS!"

"YES CAPTAIN!" you all call back.

He holds an unusual pause before sweeping his eyes through the assembly. "WE HAVE REPORTS OF TWO SMALL MONSTER ENGAGEMENTS TO THE SOUTHWEST! A TRAILING FOG SPECTRE WAS SEEN BY THE NIGHT PATROL AND IT GAVE CHASE. A SECOND ENGAGEMENT HAPPENED BETWEEN A SCISSORCLAW AND THE DAY GUARDS. YOU ARE TO FULLY AVOID THE SPECTRE, YOU CANNOT DO A THING TO IT WITHOUT SOME MANNER OF WARDING OR ARCANE POWER."
>>
>>6296278

Shit. You should have expected the ghost would cause problems but there's no sense in it trying to chase after guards.

Another mutation?

You're snapped out of your thoughts when the captain calls your name

"YES SIR!" You call back instantly.

"TOTEMIST CAPRAN, YOU ARE TO JOIN TROOP JURKIS, TROOP RAKES AND TROOP HAWS ON THE PATROL INTO THE LOWER VALLEY! IT WAS LAST SIGHTED IN THAT AREA AND WHILE IT IS A NOCTURNAL SORT, YOU WILL CONDUCT A SEARCH OF THE LOCATION TO ASCERTAIN THE REASON FOR ITS APPEARANCE, DO YOU UNDERSTAND?"

"YES SIR!"

The captain nods and dismisses the groups to their designated patrol routes.

You, Jurkis and the others make your way down the slopes and the four of you silently pray to spirits of luck that whatever the Trailing Fog is after...it isn't something personal.

They're the result of some kind of spirit manifesting in areas where there's a lot of frequent fog and conflict, and slowly follow along behind thigs that attack it. Guards know better than to risk something like that so it's extremely odd for a Fog to chase after them...unless it was a human ghost that caused the appearance but nobody has died out on the mountains in a long time.

Still, there's the chance and you admit that you haven't really brushed up on your exorcism rites. You might have to do it the old fashioned way and try to appease the spirit through a deal or perform a sanctification funeral in field.

>Roll 2d100 for possible contact
>>
Rolled 95, 47 = 142 (2d100)

>>6296279
>>
Rolled 66, 95 = 161 (2d100)

>>6296279
>>
>>6296281
>>6296282
Two 95s is insane. Our rolls are unbelievable lately.
>>
>>6296283
I'll be honest I don't even know how to make a crit success for this. I was hoping it would maybe be a 60/60 but damn. I'll have to actually come up with some kind of reward when I get a chance to write.

Give me maybe an hour and I'll start then. QM needs to now lawn
>>
>>6296287
Tbh I don't think that each time we crit there needs to be some kind of reward, with mundane stuff like this just making and excellent job and get some recognition from the hunters and some people from the village would be good enough
>>
Rolled 9 (1d9)

>QM needs content for reward

Friendly spirit appearance
Early warning sign
Good news
Bow showoff
Odd sighting (cloud?)
Surprise foreigner visit
Jurkis got something shiny
Rakes has something cool
Xandin interaction (joke?)

LETS SEE WHAT WE GET
>>
>>6296279

The trip down the slopes to the lower valley is thankfully very very peaceful. So peaceful, in fact, that the four of you are just left to chat as you continue your way along the stream down to the first stream intersection point. There's a bit of smalltalk, how things are going, how Jurkis is holding up (he swears he's doing fine which sounds like he's telling the truth), and if anyone's seen anything strange at all. The day guard patrols have been a little tense ever since the water spirit tried grabbing Jurkis, he still swears hes okay, but nothing else. The night guard has it worse, they've got to deal with all kinds of nocturnal monsters and a ghostly haze chasing them.

You should definitely take a nightly patrol sometime this week or next just to bring them some peace of mind if not solve the entire issue.

A strange sense catches your attention as Rakes goes on about how he and Giria don't seem to be working out so well as they'd both hoped and admits the two have considered that things just won't work out at all between them. No hard feelings there, but you can tell he would have liked to push just a little more to try staying together. You don't say it's probably because Giria can tell Rakes has idolized your teacher for ages but at least not in a romantic way, and Giria probably knows Oranya is basically his hero. She'd saved him from a hunting bladebeak one day as a child and that was that.

The sensation grows as you listen more and... it's coming from.... Xandin's gemstone?

Once there's a chance to break away from the conversation, you try to establish a link with her and there's this fondness you can feel. Sort of like-

Wait

>Cont
>>
>>6296307

You try to settle your suspicions down before they get too far and you calmly, innocently ask the ancient necromancer fear spirit if she's doing well. You have to ask twice and she seems to come out of a daydream.

'Hmmm?'

You keep your conversation in the mental scape and ask her if she has anything on her mind.

'oh. Well, nothing much.'

'Are you certain?' you ask within your mind, also trying to pay attention to your surroundings and the men also talking to you. 'I hope you'll forgive me but you seem a bit distracted?'

Xandins link gives you the image of someone caught and becoming professional. 'Ah, yes. Well. That friend of yours...'

'Yes, Rakes, what about him?'

She's silent as you answer positively when Jurkis asks you if the hand ballistae you're carrying is finally finished, but you add that it can still be improved. You all stop and you raise up the large crossbow. You dry fire without any issues and load a bolt, aim at a small tree further along the patrol oath, and fire. The shot lands perfectly and you're certain the men will be wanting some of their own.

When you go to retrieve the bolt from the wood and remove it with a hard yank, Xandin finally answers.

'He looks much like one of my sworn brothers from when I was a Totemist. Died to a saurian behemoth of bone and hate. I began to learn how to animate the corpses of spirits and monster after that. When I took up his hunt, I wanted to make it into a puppet, eat as many other behemoths as it could.'

You give her some time after that. 'Did you...uh. Was he more than a brother to you?'

Xandin's laughter is something like smoke blowing through your mind. 'No, no. Nothing like that. He lived to explore. The world was his love.'

'I think Rakes is a bit of a hermit, honestly.'

Xandin's gemstone hums, thoughtfully almost. 'Quite different, then. They have the same chin, eyes and hair.'

Another pause and then Xandin speaks to you again.

'Totemist, enjoy every day for as long as you can. Unfortunately, we are not a profession where dying peacefully is common'

'Oranya says the same'

Xandin laughs once more. 'She would be honest with you, wouldn't she. As much as she curses me and wishes me gone, she knows the world is still dangerous.'

>Cont
>>
>>6296316

The conversation between you and your spirit and also between you and the other three men ends once everyone steps into the lower valley, eyes on a swivel and scanning around to be sure there's no trace of the Trailing Fog even during the day time.

While you're off quite a ways from where it apparently wandered around down here, you do notice a trio of what you assume to be bladebeaks and a small herd of goats in the distance. No telling if it's the barbed goats that showed up on the map but you prepare yourself to quickly grab your crossbow and warn the other men. Rakes has his shield and spear, Jurkis has his shield mace and Shaw has his bow.

You continue your march, way of danger. Ready to engage or retreat in case whatever you all encounter is too much to handle.

You have an opportunity to equip a binding from your gear and spirits before anything happens, but who to bind and what with?

>Elk, Behr, York, Xandin, Crawler, Blackwing with what? (Limit of 3 bindings. You need energy to spare in case things get dragged out further down the line)
>>
>>6296321
Blackwing plus cloak
Elk plus quarterstaff
Crawler plus javelin launcher
>>
>>6296321
>Elk ritual knife
>Behr Cloak
>Blackwing hook
>>
>>6296321
Xandin with Ritual Knife

Whispered End, is this a proper exorcism tool?
>>
Okay I'm back, looks like we need a tie breaker. Go ahead and vote

>Blackwing plus cloak
>Elk plus quarterstaff
>Crawler plus javelin launcher
>Elk ritual knife
>Behr Cloak
>Blackwing hook
>Xandin with Ritual Knife

Only 3 will win
>>
Rolled 3, 2, 4 = 9 (3d7)

>>6296385
1 Blackwing plus cloak
2 Elk plus quarterstaff
3 Crawler plus javelin launcher
4 Elk ritual knife
5 Behr Cloak
6 Blackwing hook
7 Xandin with Ritual Knife

Trusting in the dice gods
>>
>>6296397
So with those rolls I'll go for
Crawler plus javelin
Elk plus quarterstaff
Blackwing hook (can't do #4)
>>
Calling in 10 then writing
>>
>>6296321

You'd best prepare well before the four of you are dragged into combat by an unseen monster now that you're in the lower valley. There's plenty of options with your spirits, some familiar, many new, but you settle on three bindings. Sure, you could push a bit further but there's no telling what might pop out and you can already tell you'll need range for the bladebeaks and a heavy hitter for the goats.

The new Grasscarpet Crawler goes into your hand ballistae, morphing it into a sleek, long-barrelled shooter that is almost entirely covered with a coating of grasses. It doesn't seem to accept bolts into a slot but it does seem to load itself with its own ammunition. Very handy and very convenient but it remains to be seen what the shots it fires will do.

The elk goes into your new ironwood cane, now transforming into a two pronged staff with an electric jumping between bothe ends. It's a strange thing, almost a metallic texture to the wood now but you feel like it'll serve you well.

Finally, you press the Blackwing's skull to the hooked rope and behold the transformation. When the light clears, you see that it has become a long length of long chord of shadows. You don't know how it works for now but you hope there isn't a need to test it out.

>Roll 3d100 DC 120 to avoid combat
>>
Rolled 62, 29, 70 = 161 (3d100)

>>6296411
>>
Rolled 50, 26, 72 = 148 (3d100)

>>6296411
>>
>>6296411

>161

Despite all the preparations, there isn't a single thing that decides to pick a fight with the four of you. Probably strength in numbers coming into play, the entire trip down the valley slopes, no beast wants so much as a thing to do with you. Even the aggressive Bladebeaks just flap their wings at you and squawk but don't push it any further. It's a very welcome change from their usual behavior.

You travel along the stream, Jurkis very careful of any more water spirits that might have an eye out for him, but the only thing you can see with your spiritual senses open is that they're content to watch you pass. You notice that Jurkis doesn't shy away from the stream despite his close call, a good sign that he really is okay and isn't going to be afraid of water.

There is, however the scissorclaw from the map lazily lounging in the stream intersection, snatching up fish from the water and feeding. Of all the beasts you'd expect to rush the four of you, this is the one that gets would land on, but it's perfectly happy to munch on its catch that it slices in half.

But you're admittedly a bit on edge regardless of how peaceful things are right now. The valley area further to the west had been a battleground just the other week and while you can't see from here, there must still be some activity.

Now you just had to figure out what was giving your nerves such a bother.

>Roll 4d100 DC 200
>>
Rolled 57, 34, 49, 22 = 162 (4d100)

>>6296438
>>
Rolled 81, 51, 33, 26 = 191 (4d100)

>>6296438
>>
Calling in 30
>>
Rolled 84, 49, 32, 12 = 177 (4d100)

>>6296438
>>
>>6296438

It's too late by the time it catches your eye, but a Mesmer Hare has found itself between your group and the stream going down the slope. You were so preoccupied with the obvious beasts that it completely slipped your mind to beware the creatures that aren't so well known to cause trouble.

>191

You feel your mind start to grow a little clouded and thankfully you've got some resistance to the effects, but Shaw is not so fortunate and takes a swing with his bow at you. It slaps across your arm and stings badly, but Rakes gets up behind Shaw and wraps around him in a full body lock. Both men drop to the ground and Jurkis hooks his mace strap to his belt and picks up a rock.

It's a smart move since getting too close to the Hare could make him an easier target but the hypnotizing little vermin is keeping shaw under its control. It must have seen his bow and thought he was the bigger danger even though you've got yourself a large crossbow.

You think you can hear it snickering as Rakes uses fine control of his grapple to keep Shaw from breaking loose and possibly firing at arrow at one of you, and that just sets you off a little.

Nasty little rat, you're happy it hasn't ruled up the beasts near the stream to attack, but it does explain why they're all so calm compared to how they usually are.

Sedating the wildlife or not, it's used some hypnosis on a fellow guard so it has to be dealt with.

>How will you proceed?
>>
>>6296468
Snatch it with our shadow cord and finish it off
>>
>>6296468
Yeah, try the shadow cord
>>
Cord it is, roll me 2d100 for your action and Jurkis. DC 100
>>
Rolled 87, 73 = 160 (2d100)

>>6296485
>>
Rolled 71, 65 = 136 (2d100)

>>6296485
>>
Rolled 58, 77 = 135 (2d100)

>>6296485
>>
Calling. You and Jurkis resist the rabbit and also don't get tripped up by the other guys. Writing
>>
>>6296468

While Rakes holds Shaw in a tight grapple, you and Jurkis get clear of them and take a stance on opposite sides of the Mesmer Hare so it can't manage to focus it's power on both of you at once. It was likely that the rabbit could only leave targets in a state of aggression or passive behavior and you thankfully have resistance to that kind of mental control thanks to the potion you took in your initiation, and it seems that Jurkis was able to pull through as well.

Not that it would mean an easy fight. Your friends are still behind you and out of the fight but that could just mean less bodies for it to suddenly control when you were swinging your weapons around. Speaking of that, you have a nice new binding to try out now and while it seems to divert its attention to Jurkis, your arm whips out and sends the shadow cord forward.

>87

The end of your rope binding splits into four hooked tendrils and digs into the Hare's body, then you yank back and drag it through the air into the range of Jurkis. It flails like crazy as it soars and makes a mad scrabble to attack the man even as you take it way off balance.

>77

Jurkis is very ready for it though and brings his shield up, sadly his counterattack with the mace only slightly hits the side of the rabbit and scores a small blow. It screeches and you yank back the black cord when the hare hits the ground to keep it from making a recovery.

You think you can continue to prevent it from calling its hypnotized victims for help as long as you can keep up the momentum.

>How do you want to proceed?
>>
>>6296507
Zap him with the cane
>>
>>6296507
>Zapper cane go!
I want to bind this guy.
>>
Tomorrow morning, we taze the rabbit

Be back around 10-11am est
>>
Alright anons, gimme a 2d100 for tazing and Jurkis
>>
Rolled 19, 79 = 98 (2d100)

>>6296735
>>
>>6296735
Sorry about that, DC is 95
>>
Rolled 6, 29 = 35 (2d100)

>>6296735
>>
Calling in 16
>>
Rolled 86, 31 = 117 (2d100)

>>6296735
>>
Rolled 98, 89 = 187 (2d100)

>>6296735
>>
>>6296748
Hold on wait, I didn't see this

EDITING UPDATE
>>
>>6296507

No matter what happens next, you want to pay the Mesmer Hare back for putting Haws under its control and you have a nice new Binding to do it with. So what better to do than to yank hard on the shadowy rope and sweep your cane out and slap the electrical prongs into the Hare's side?

The moment your cane lands, you're treated to a full body jerk and a misfired jump by pure muscle spasms. The rabbit does a sort of sideways hop and hits the ground hard enough to kick up some dust, breaking Shaw out his trance and letting both him and Rakes get back into the fight.

It seems to smoke from the sheer power of the volts dumped into it and you can tell it almost starts frothing at the mouth, all concentration and awareness broken the moment your cane dealt it the horrible shock.

Once the Hare gets just enough of its senses back it clearly tries to get control over Jurkis instead but that electrical shock must have rattled it hard enough to make such a thing impossible, and another hard tug on the rope takes it off its feet once more and into the air again.

As for Jurkis, he's had more than enough of it trying to mess around with his head and when he sees the rabbit sailing through the air nearby he backhands the nuisance with his shield and takes a batter's stance. He has just enough time while the rabbit is airborne and he full-body swings his mace, sending the Hare slamming into the ground in a heap. One leg is clearly pulverized, angled entirely wrong and Jurkis must have broken so many ribs the rabbits side looks more like a crater than anything.

And somehow it still has enough strength left to get on its three working legs and try to take you over. You can feel it push as much of its power into making you turn on your fellow guards but you are virtually immune to that. And so, it tries once more to use that trick on Jurkis who it must believe is the main threat.

>Shaw and Rakes are now able to join the battle.

>Mesmer Hare: Crippled. Severe muscle damage, preparing to put Jurkis into a trance. Heavy damage to bones.

>What now?

>Kill? Bind?
>>
>>6296757
I say we kill it. I'm not really interested in a mind control type binding
>>
>>6296757
>Test the crawler crossbow on it
>Then bind it

I'm thinking a bear trap that makes you think it's not important. Maybe even used in a totem rather than a strict binding.
>>
>>6296761

I'm not quite sure what you mean by that anon, please explain

Also your crawler ballistae is absolutely going to kill it if you choose to make the shot
>>
>>6296762
I mean if the crossbow is that lethal I'm not going to be that hung up about it.

But the totem thing was more a question of whether using a binding trophy can be used in the same way we ask spirits for help with a totem.
>>
>>6296763

Ah, also no. You wouldn't be able to use a bound spirit as a totem.

You can communicate with an unbound spirit that will allow you its help when crafting a totem that needs their power but you can't use your own bound spirits to do that without a complicated ritual that you're currently not able to do
>>
>>6296765
Well, time to blast it I guess.
>>
Kill it is

Writing
>>
>>6296757

Before the damn little rat has the chance to take someone else over, you aim your weapon at the rabbit and pull the trigger, and a long twisted bolt of green grass shoots out and into its neck.

Immediately, the grass bolt unwinds and begins to grow a carpet of plants that covers the entire body of the Hare, almost seeming to swallow it up and flatten it against the ground. You can see a large lump where the grass blends in with the slope around it and now you know what this new binding does.

>Binding unlocked. Encasing Carpet shot

Using it on smaller targets seems to immobilize them and squish them against the ground. A horrible death for little creatures and doesn't seem to allow an easy way to retrieve their corpse.

That doesnt stop your knife from slicing through the grass though, magical as it is, and you cut off each of the Hare's long ears for some good material. Into the foraging bag it goes.

Rakes is helping Shaw up and Jurkis shakes his head to clear his mind of the residual haze the rabbit left. You notice the scissorclaw, bladebeaks and other beasts are beginning to come out of their small trances and it may be a good idea to get away before there's any trouble.

>Retreat down the slope?
>Fight?
>Other?
>>
>>6296775
>Retreat

We're going to hit exhaustion shortly, we need to run.
>>
>>6296775
>Retreat slowly
if they're going to eat the rest of the corpse, we can kinda spam the crossbow to get them to fight each other.
>>
>>6296775
>Retreat down the slope?
>>
>>6296775

With Jurkis a little tired after dealing with several mental attacks, Haws and Rakes tired from their grappling and you the only one that wasn't vulnerable to multiple psychic intrusions, it's the best idea to simply retreat further down the slopes to get where your assigned investigation is.

You think about shooting towards one of the beasts to get them to focus on each other instead of your group and you fire one of the grass bolts at a patch of ground between the bladebeaks and scissorclaw. It does in fact set them off, and it becomes a mad flurry of bird versus crab that distracts them, just in case they decided you all were a bit too close to allow safe retreat.

________

Shaw apologizes for losing control of himself and you tell him not to worry, not like he's suddenly supposed to be extremely resistant to mental control and attack. Still, he apologizes again and you all continue towards the southwest where the Trailing Fog was apparently drifting around.

>Roll 1d100 please for possible encounters
>>
Rolled 20 (1d100)

>>6296795
>>
Rolled 39 (1d100)

>>6296795
>>
I'll call it in 19 minutes and then I will roll a 1d100. If it is greater than the max roll at that time, it triggers a combat encounter. If it is lower, no combat
>>
Rolled 67 (1d100)

>>6296795
>>
Rolled 52 (1d100)

Alrighty then, here we go.
>>
>>6296795

You arrive and everyone is searching for any sign of the spectre, eyes peeled and your own magic senses open to detect a even a trace of it. There doesn't seem to be anything showing up to the naked eye, so your best bet is to check for spiritual residue.

>67/52

However there doesn't seem to be any chance of your team having a run in with the ghostly dog. It must dissipate during the day or have drifted off somewhere else because there's nothing significant that shows up when you use your spiritual gaze except for a small line of fading energy that goes up the slopes toward the village and then doubles back around in a winding circle.

The trail ends right in the middle off the valley and stops in a small patch of dew on the grass below. The Fog either floated off from high above the ground or it might just not have the energy to turn corporeal in daylight.

Jurkis, Rakes and Haws are all perfectly fine not having to face a ghostly cloud after that recent encounter and you have to agree. You'd be the only one who could really do something against it and you figure that the captain only had them join you in case multiple beasts appeared and you wouldn't have a chance to escape.

All three of the other men and yourself call the investigation off for the day and take the long way back around the streams to the village. No mind controlling rabbit, no crabs, or birds, or anything else to jump out at you and drag the group into another fight.

By the time all four of you make it back to the gate, the drain has set into the other men and you yourself are feeling just a little bit tired from the three bindings after straining yourself yesterday. Captain is there to hear your report and frowns when you explain that the Trailing Fog wasn't anywhere to be found and it would require you to go search at night.

You wouldn't be able to join that patrol until tomorrow thought. It's strictly against the rules for any guard to pull a double shift after a combat engagement unless in case of an emergency and it hasn't gotten to that point yet. He dismisses you and recommends you join the nightly patrol tomorrow, which you return with a salute and head off.

>Where will you go?
>>
>>6296807
Let's study some runes again
Might be cool to inscribe some of our foci with the right runes
>>
Got a lot of tasks piled up from previous shift so this might take a while. I'll try to be back as soon as I can
>>
>>6296807
>Study Runes

I concur, a lot to be gained there.
>>
>>6296807
Runes sound alright, unless we go over to talk to Harrel's Daughter. We haven't given them an update or anything, or we could even just sweep the farms incase the mutated stuff is going to target there next or the crops themselves are mutating.
>>
>>6296826
Just checking in, you good OP?
>>
>>6296807

The time has come to study, as much as you wish you didn't have to put your face in another lesson book again. Last time you'd failed to glean anything useful, but when you make your way into the workshop study, you sit down with some determination to at least learn two runes and be able to put them into practice.

You select runes on fortification and utilities, the easier among all the runes. The runes cost you a small amount of your energy each time to imbue with magic, which means you won't be able to use many of them and bind the same day, but a little more of an edge on your side could mean the difference between success and failure.

A rune for light, fire, wind and detoxification could be worthwhile but are basically single use and then they fade away. Defense and sharpness runes are available at your level to learn and have more passive effects as long as you trickle magic into them but the moment you stop their benefits do as well.

No rune can be activated without spending magic after all.

>Select one rune to study
________________

Sorry about that folks, work dragged on and I needed a bit to rest before going into another grind
>>
>>6297355
Defense seems like a good start.

Your writing output has been totally insane, please don't apologize for taking a very reasonable break
>>
Anons, roll me 1d100 (DC 70) best of 3

This is a multi stage study so if you pass, your understanding of the rune will be at 1/4
>>
Rolled 60 (1d100)

>>6297395
>>
Rolled 94 (1d100)

>>6297395
>>
Calling and writing
>>
>>6297355

Far from your previous time making an attempt to understand the magical alphabet, this study session goes very well and you understand the basic principles of the rune of defense now. It sounds easy enough but you would need to understand the fundamental concepts behind the individual rune and how it interacts with the world around it and vice versa. Layers of connective power is just the start of it and you think you've made excellent time when you bookmark the page in the tome and decide to take a break for a bit. It's a surprising amount of heavy reading just for a single rune.

>Critical success. 1/4 rune understanding and only needed a short study to get this far.

There's still plenty of day left too, so you're spoiled for choice on what to do next.

You could always use the last of your magical energy to do a single binding and experiment, try to draft a unique foci for one of your spirits that suits their individual abilities the best, and plenty of other things. You should also check in with Behr about your pact. He may say you're fulfilling your side of the bargain with all the crafting you've done and binding foci but his requirement seemed slightly vague. You have a lot of time until the quota too, though.

>What will you do?
>>
>>6297417
>Check with the Gaurd Medics for better field emergency medicine in case of dire injury, like pre-made easy to use tournequets that you could throw on your belt or maybe they have a better idea?
>>
>>6297417
Bind Behr plus mask
Probably best to use a friendly spirit for the first time we test that one
>>
>>6297420
I wonder if a bandage could be used as a focus?
>>
>>6297422
+1
I really wanna see what we get with the mask
>>
>>6297420
>>6297428
You actually get your salves from the same place the guards do and they work small miracles. The apothecary in the village has everything you all need and Oranya also helps them with keeping their stock full whenever there's actual dangers to worry about near the harvesting spots.

>Behr mask
Seems to be the consensus here. Writing
>>
>>6297417
Talk to master about the spirit in a box
>>
>>6297482
Ah I expected it to be that nice ironwood mask we just commissioned. Didn't they give that to us already? Might not really matter i guess.
>>
>>6297482
Let's take a look at the box with our master
>>
>>6297484
Jfc you're right aaaaa

Edit incoming
>>
File: 01%20Sanguine%20mask~2.jpg (292 KB, 788x961)
292 KB
292 KB JPG
>>6297417

When the bindings were all being made and new ones were added to the repertoire, which thankfully was growing at a significant pace, you had the energy for one last binding but you held off in case you had to make a tactical decision for an emergency. Now that the risk of emergency was gone and you were back at the workshop, it stands to reason that you could have just one more binding to experiment with and Behr would do nicely.

You head to the back field in case this new binding results in something surprising and you grab your commissioned Ironwood mask been handed to you by Beffer himself. You've never made a mask binding until now and you have no idea what to expect. Certainly not for Behr to possess you or some other result, if that's even possible for him.

Now that you're somewhere safe and out of the workshop, you press the patch of Behr's focus against the solid and somewhat heavy mask and close your eyes. The ritual verses of binding come and so does the flash, and finally you see what new thing has been created.

It's a very richly dyed red mask of solid wood with some smoothly carved holes for eyes. A somewhat ornate gilding of gold lined the center and forehead to give it a look not too far from what you'd expect a high ranking soldier to wear but nothing gaudy where you'd expect it to belong to some fancy noble or such. You couldn't really draw on much experience to describe it, there's never actually been any nobility on the mountain except for the Ladies of the Peaks and they didn't go dressing in golds.

Not much can be said about what it does for you but wearing it does make you feel a bit more solid and sturdy, not that you tested it with a knife or some other nonsense.

>Binding obtained. Commander's Mask

Oh well, it's a guardian spirit you're binding with anyways, and the results can't always be incredible.

>What now?
>You have expended all available magic.
>>
Okay I clearly need sleep so I'll pick this back up tomorrow
>>
>>6297488
>Talk to master about the spirit in a box
>>
>>6297488
>Talk to master about the spirit in a box
>>
There is an insane amount of backlog here at work, so this might take a few hours until I can update. My apologies anons
>>
>>6297488

You set up all your equipment and unbind everything from the Foci housing your spirits so that you can work through the strain of draining your magical reserves. In theory, this constant binding and unbinding would actually help your reserves grow or at least get you used to the feeling of being tired after bindings. Some ancient Totemist must have ran themselves ragged to figure it out.

Honestly, you hated feeling to drained, it was like you'd run a marathon but didn't really seem to get anywhere.

All of your gear is set up in your room in short order and when you enter the workshop kitchen to make yourself a meal, you find Oranya there with The Box in front of her. It looked as if you were going to be sitting in on a very delicate moment. You'd both basically figured out that the old wind spirit Lord of the mountains wss in there, sealed up with heavy warding and checks made to prevent interference from the outside. If you didn't know any better you'd say the spirit was trapped but as far as the two of you can tell, all the defenses aimed outwards.

Well, whatever magic has been put on it, your teacher's glare could probably burn a hole through it all and start digging into the Lord inside. "Do you have any idea what kind of mess was left behind when you vanished?"

Oranya's voice is more or less acid, and you make sure to keep your lips sealed. No response from the box of course, but Oranya is well away it can draw out words in ice even from inside.

"I asked you a question, I expect to be answered."

Still silence. Oranya pulls out something that looks like a long flat hot iron and it starts to glow and sizzle in the air.

"Capran."

She holds the hot iron out to you.

"Keep this near the box while I go get my old master's blasting torch totem."

You're awfully weirded out by this, but she's given you an order.

>Roll 1d100 to settle yourself and do as she's asked
>>
Rolled 15 (1d100)

>>6297722
>>
Rolled 98 (1d100)

>>6297722
>>
Rolled 18 (1d100)

>>6297722
>>
Crits always on the menu.

Writing when I'm back home. This shift is killing me
>>
>>6297722

At first, you hold the rod there in front of the box as if it's an errand given to you by a madwoman. You've seen your fair share of unusual things lately but holding a hot iron at a magical ice box is new, and you don't really even know what it is you're supposed to do with the rod. Do you poke the box? Just hold this up? Should you actually just set it down and try to understand what's happening around you?

All the questions leave you as an intricate magic spell begins drifting out from the red-hot iron rod and flowing into the seals covering the box you were given by Harell and you understand this is likely some seal weakening tool or one that strengthens them. All the more important that you hold it still and don't just wave it around, and you inspect the warding papers on the surface of the box which holds the old Wind Lord.

>98

There is certainly a LOT of warding on each paper, maybe twelve layers of different functions to each but of parchment stuck onto the box in what you count to be a small army of protections. Each are also far beyond the scale of what you can do and if this is what you should be capable of in the future, you wonder what in the burning hells you'd ever use all this on if not a Behemoth. Judging by the way your teacher acts around it, the box definitely shouldn't contain a Behemoth Spark...or at least you hope so.

You make out several small interlocking wards that join in with the larger and more powerful wards to make a net which should help whatever is inside of it the chance to retaliate should there be any danger that could actually penetrate the wall of magic defenses.

You take a few mental notes on how the wards are placed and then Oranya comes back with a bracelet with a small white cylindrical crystal fastened on. "Alright, Capran. You can take the rod away from it, I've found this one's old foci."

>Cont
>>
>>6297891

While you set the hot bit of metal down and still trying to understand more of the warding paper that has been stuck onto the box, your teacher sets the bracelet foci down on the table across from it and sits again. You do as well, noticing a bit of tension in the air and then the two of you wait a moment. It takes some time but eventually the box reaches out with a tendril for frosty air and begins to draw letters in the language of the village onto the surface of the table.

'It has been a while.'

Oranya scoffs, frowning and the sour look on her face only gets worse.

"Years." She says with a sneer. "Its been a royal pain in the ass ever since you vanished."

'Those four have done well to keep things in balance around the mountain.'

"Balance bullshit, the only one who even comes around the village themself is Earest and the rest lock themselves away up in their little peaks. They only ever contact me with demands and not a thing in return for my services, which I've been owed ever since I took over. I requested help to be given to the human guard patrols of this village, just a bit of magic to help them move faster if that's all that could be spared, but no. Refused every time. Even Earest had to refuse. One of the four, after all. Can't do it if the others won't."

'Highly uncharitable. They should know what denying the village reasonable assistance means.'

Oranya scoffs and leans back in her chair, and you swear she looks like she'd spit at the box any moment now.

"I'm sure they do. I reckon this little friend of ours running around the mountain causing all these changes in the beasts and spirits is what has them all clammy."

'Please elaborate.'

Your teacher paused and has you bring over the tome with the Stonestalker Puma in it and flips to that page.

"Two of these resisted my lightning. Not enough for them to be a threat to any higher spirit of the storms, but the fact I didn't kill one with a single spear means they've started to grow resistances to things that should otherwise normally kill them. I assume you remember what kind of beast I had to hunt to get this power."

'I do. The Pale Sprite was one of your toughest hunts.'

"It was, which makes this even more serious. The beasts are beginning to mutate, for lack of a better word at, to a degree. The Pumas we found nearly tore my pupil's arm off and they were much more golden than usual. I can only assume that metallic factor was what allowed them to survive constant electrical shocks."

>Cont
>>
>>6298137

'I do remember hearing of a herd of grazers that suddenly showed signs of odd changes to their power. I had one as my own guard, in fact. The great alpha of the herd was a Thunderhorn Elk that displayed a ferocity that matched any lightning bolt. I see your pupil has bound it, if the energy in that antler is truly what I think.'

"I did," you confirm.

'Splendid. As for this unsettling trend of mutations, your master set up the network of totems all over the mountain to monitor for dangers, but it never once picked up any signal from what causes it.'

"So you both KNEW there was some kind of force driving these beasts and spirits to change?" Oranya asks incredulously, eyes sharp.

'Merely suspicions. If you have discerned the existence of this force already, then it may be true that it is more active in a way. Or perhaps the changes are simply emerging at a faster rate. You should expect this to continue until the force is dealt with.'

"So you have no real clue what actually causes it or how?"

'correct.'

"Wonderful. Here I was expecting you to enlighten me of a threat that apparently existed on your mountain range even while you held throne on it."

>Ask a question
>Stay silent
>Other?

______________

Sorry about the gaps in updates, work is exhausting and I'm slowly trying to adjust to a new sleep schedule
>>
>>6298144
>Then your interest in the other villagers have nothing to do with this? We heard even a water spirit calling for someone before disappearing from the pond entirely.
>>
>>6298144
*Also I should be asleep so I will for sure update in the later morning

>QM promises to get better at this
>>
>>6298152
Better at sleeping? hell yeah you skill that shit up
>>
>>6298144
It's not just a force. It's aware and is intentionally causing the growth of these spirits. And each time it does it grows itself as well.
>>
>>6298195

So, that's actually meta knowledge. We just know it's floating around like a cloud and evading the danger sensing wards.

My apologies if I made that exposition seem like something we learned
>>
>>6298144

There's a question burning in the back of your mind and no better time than now.

"Then your interest in the other villagers has nothing to do with this?" You ask suspiciously. "We heard even a water spirit calling for someone before disappearing from the valley stream entirely, like something chased it out. A Falsewater slime took over its place and was big enough to swallow a human."

'truly? I have no idea how it must have grown that large without a Lady knowing, it must have taken a year.'

"It took less than a month." You state clearly.

'less than a month is impossible. Had the water spirit expelled every last bit of its power there in the stream?'

"As far as we can tell, it fled its entire domain and left it all behind while it ran away." Oranya says, crossing her arms and leaning back in her chair.

'thats suicide.'

"I agree, and it's also a mess we had to clean up. That set of beads from Earest was the only way to deal with it. Not as resistant to my spears as the Puma's were, but we didn't know how to get rid of it until we found out electrifying the ice we froze it with would explode its body."

'I see. Mind you both that working alongside the late Ghorm had a certain amount of himself rub off on me. My interest in the human lady is purely a curiosity of how someone of this village not a Totemist might serve as a sort of buffering measure for your role, and also why it hasn't been done already.'

"You'll have to explain that," you say, feeling a little agitated. You keep that from your voice though, it's still a friendly(?) conversation.

'I mean it very simply. Why is it that this mountain is so saturated in magical energy and yet it doesn't influence the mundane humans in the slightest? It isn't toxic, least I've ever seen in these concentrations and it's proven that humans can take in magic and make use of it. So why is it that you two are the only traces of magic other than your totems in this entire village?'

"Humans can't just use magic whenever they want, it would take years and generations for any kind of powers to emerge and even then it would be small amounts. Lighting a candle from across the room, purifying water, that sort of thing." Counters Oranya, as if reading the logic out of a book.

'My reasoning as well. This village has been here long enough to have written history. I'd say two hundred years. In this concentration of magic energy there should be at least one human around who can display an aptitude. I arrived at a simple conclusion. It's not because you won't manifest the power, it's that you can't. I believe when the wards of this village were first made, there was a specific intent to their function. Your late master refined these wards over his long life, but I think their true purpose isn't just to keep out the beasts. I believe they are designed to prevent the villagers from being influenced by magic itself.'

>cont
>>
>>6298252

You have to think about that. It makes sense in a way.

If Oranya's master didn't bother to adjust any function related to the villagers being susceptible to magic then it's probably because he feared they might be tampered with by some malicious spirit. If this was discovered after his run in with the mimicking behemoth then that's all the more reason for him to leave that alone.

"Then what about us?" Oranya asks as she indicates yourself and her. "We're clearly able to use magic."

'You are Totemists. By your very nature you are linked with the wards. What good would it do to block you out when you protect this place? It is the mundane humans that seem to be prevented alone. I suspect it may be that anything born within these walls is incapable of developing magical talent. Whatever ritual you Totemists use to become what you are must be excluded from this filter.'

Oranya thinks on that with a heavy frown.

"I suppose that would explain why they never actually shared any power with the village guards. They simply can't do it, and I imagine now that it may have been attempted before."

'It has, before the time of the Ladies' rule. It is still highly uncharitable, either way, and if not imbue the guards themselves, then at least their weapons.'

"We asked for blessings to the weapons, or anything really, and it's still a hard refusal." You say, remembering how hopeful the guards were at the idea of being able to expand the village a bit further out and claiming more space. The farms can only feed so many villagers if there were to be a sudden baby wave. In another hundred years, how long could the fertile soil last after that?

'A shame. The mountains are that much safer when you humans are able to keep beasts in check and I'm sure plenty of spirits would love to make deals.'

>Ask about why spirits want deals so badly
>Ask another question
>Stay silent
>Other?
>>
>>6298257
>Ask about why spirits want deals so badly
>>
>>6298257
>Ask about why spirits want deals so badly
>Ask why he was given to Harrell and not Oranya
>>
>>6298231
Yeah I kinda took that as a vision that Capran experienced himself.
>>
>>6298257

"Alright, so then why is it that spirits want deals so badly that one tried to grab a guard? More are constantly going around us both to strike bargains left and right with villagers that are outside of the gates. What's so good with non-magical humans that any spirit would risk us coming down on them for tempting a villager with magic power?" You ask, still highly suspicious of it all. There's never been any mention aside from growing more importance with constant offerings and such that would make a deal with normal humans worth the trouble.

'I can only assume those spirits are low ranking members of their kind, maybe a naiad or such that wanted a higher place. We spirits may grow in scale when enough is done by humans to elevate us, but it's not possible for this village considering the utter lack of magical ability. Humans with aptitude for the arcane are the most desirable, hence why Totemists are the ideal party.'

"So the festivals are no good?" You ask, thinking about how much is done to honor spirits of the harvest.

'Nonsense. You participate in these festivals so they're perfectly acceptable. You are empowered by others in the same ritual, magic or not. It is the way of humans to bring greater significance to things when in large groups.'

You and Oranya have begun to notice that the lettering of ice is fading away faster and faster with every passing answer.

"I think it's time we cut this short." Says your teacher as she gets up from her seat. "I can't imagine it's easy to speak with us from inside there."

'it isn't. I must rest now, but give me a few days and I will answer more of your questions '

With that, Oranya picks up the box and takes it to the study where she sets it on top of a clear table. She stays in the room and informs you that she needs a moment to process things.

>What will you do now?

________________

>Captcha tards
What does 4chan mean by this?
>>
>>6298301
Meet up with Harrell's daughter
Man I can't wait for her to get a name so I can reference her more easily
>>
>>6298324
Soon, anon. Soon.

I'll make it a special moment where you'll have to clear DC70 rolls not to spill your spaghetti
>>
>>6298325
spirit waifu like Cordia from the original run when??
>>
>>6298329
>waifu

One isnt enough for us, eh?
>>
>>6298301
>Commune with your spirits
Either the Elk, or Behr/York
>>
>>6298301
>Research Metal Spirits
Metal Hooves, Metal centapedes, Lightning resistant slime... How do we deal with Metal spirits?
>>
Rolled 3 (1d3)

Okay anons, let me roll for which we do in order and then I'll start writing
>>
Rolled 2 (1d3)

>>6298301

With time in your day left, you head into the crafting room and unbind Behr from his patch so that you can talk to him. He responds to your call readily and materializes onto of the crafting table, stretches, then scratches the side of his head with his hind paw.

"Hello then, Capran, how can I help you?"

"I think I just need a chat, honestly." You say as you take a seat across from your spirit. "There's a bit too much going on that I really don't understand and I figure I'd speak to someone actually reasonable."

Behr nods sagely. "Aye, this mountain has it's fair share of nonsense. Gigantic Falsewaters, dragons kept at bay by a magical border and vow, and even a Trespasser bound to you. I half expect an Avatar to be wandering around any day now."

"Please don't jinx it." You say quickly, hoping to dispel the bad luck.

Behr chuckles and sits on his read, rolls his head and looks around the crafting room. He sweeps his gaze along the rows and rows of shelves and racks containing materials and finished projects and nods again, seemingly satisfied. "I'd say that means you should get to work shoring up the defenses, but I can tell you're about as ready as any garrison."

"So, our deal is still in effect?"

"Oh, you have plenty of time left and you've already been fulfilling our deal. That crossbow you have, the really big one, the hand ballistae? I could feel you making some improvements to it. That's perfectly fine to honor the agreement, so long as anything you do to increase your defenses is done with real effort and not half-assed." Behr continues on, looking at one of your drafts left over on the wall, pinned up for easy reference. "And if you ever manage to get copies and present those to the guards, it'll do wonders for what they can do."

"You've seen these before then?" You ask curiously.

Behr chuckles again. "Capran, I'm a guardian spirit for soldiers and warriors. I've seen plenty across the world. The fact you had the idea to make one and want to make it a full sized version is impressive, considering how cut off from the rest of the world this village is."

"Thank you Behr, I appreciate that. I'll be sure to call on you soon to pick your brain for ideas."

"You do that."

And with that said, you dismiss him back into his Foci.
>>
>>6298788

The next order of business to attend to is some spiritual research on spirits that seem resistant to electricity, especially metal spirits like the Stonestalker Puma which you've had a run in with before.

You have a small collection of books in front of you after you've gathered a good few of them. Several of them include spirits that are seen on this mountain, others that are known to reside a small ways off from the mountain base, and a couple of them are about high spirits on the metal element hierarchy.

>Stonestalker Puma
>Oreline Vipers
>Gemscale spider (metal variants)
>Bucklerbacks
>Gilded Greyshell Soldiers

>Coppershell Hermit Crabs
>Battlefield Scuttlers
>Rolling Lanterns

>Marching Lord
>Baron of Bronze

Many names you don't recognize but a few that you do.

>Which do you read?
>>
>>6298802
>Gilded Greyshell Soldiers
>>
>>6298802

The glossary for the first book of metal spirits leads you to the Gilded Greyshell Soldiers, a regional large insect that uses a central pheromone system to communicate with each other. They arent exactly golden but they do shine a similar color when their shells are exposed to light and have a sturdy sharp horn they use to gauge into enemies that threaten the hive.

Their carapace has excellent properties for defensive totem materials, and there's a lot of detail given to how many uses your teacher and her late master have found in using even a single soldier for reagents.

They aren't very magically powerful but they're big and they can shrug off low to medium powered electrical attacks. With how every damn thing on this mountain seems to be developing higher resistances to electricity, you expect they might as well be immune unless they developed towards a different elemental resistance.

The book says fire works well on them but that's your second bet on what they've gotten better against.

No mention of flying or such, so you hope that isn't something they can do now as well

>What else do you research?
>>
>>6298821
>Oreline Vipers
>>
>>6298821

Second to be studied are the Oreline Vipers, temperamental snake beasts with hides lined with small metallic scales that line their sides in a pliable but very effective armor. It takes a lot to cut them if you strike their armor line but the gaps allow a blade through if you go at an angle.

A note has been written down after this that reads 'stab them with spears', likely written down by your teacher.

They grow about as long as a man is tall and have to nasty fangs that are basically knives at their size. Two guards can handle one of these beasts but they're known for working in mated pairs so more is recommended to deal with the snakes.

Their scaled hides are very useful in divination for where rich mineral veins are located and also make for high quality armor layering.

'skin them and hang them on the outer walls. They can tell when one of their own has been killed and put on display and it keeps them far away from the village '

Again, likely written down by your teacher.

>What next?

>Continue to study
>Do something else
>>
>>6298870
See the gf
>>
>>6298870

It's been a long day, an even longer week and the month more still. There's been a lot going on between hunting down cannibalistic centipedes and investigating disturbing spiritual behaviors, so it's a great time for you to unwind a bit. Have a bit of a break.

And not a studying break, you want to actually get out of the workshop and go so something else. Or see someone!

Yeah, you should go see Harell's daughter! She could certainly do with some comforting assurances that the magical strange ice box isn't some kind of danger or such, and you honestly want to just enjoy her company anyways. You could talk a bit, see about helping her around the farm and spend time together.

Yeah. Yeah that's a plan!

Before you even know it, you're out of the workshop door and heading off towards the farm where you're certain that Harell's daughter will be at this time of day, waving to everyone that greets you on the walk.

When you arrive at the gate to the farm you suppress the habit of being on the lookout for Harell, remembering that he basically said you and his daughter should marry. You gently push the gate open, a little hesitant at first, and then you smile and walk through confidently. No more sneaking over the fences, at long last.

Well...you still walk through the rows of plants carefully, years of sneaking has developed a habit it seems.

You keep an eye out and eat open for the sound of a specific voice and...there! Coming from around the storehouses! Cutting through a small gap in the tall corn leads you out of the rows and into clear view of the girl of your dreams as well as her father. Soon to be your father in law!

>Roll 1d100 DC 50
>>
Rolled 11 (1d100)

>>6298944
>>
Rolled 69 (1d100)

>>6298944
>>
File: 1753294712726925.png (3.22 MB, 1432x1904)
3.22 MB
3.22 MB PNG
I almost gave that a pass lmao
>>
I'm gonna be gone for about an hour so lurkers should feel free to roll
>>
Rolled 30 (1d100)

>>6298944
>>
Rolled 41 (1d100)

>>6298944
>>
Calling in 33
>>
Okay well have to pick this up tomorrow, my stomach is killing me.
>>
Rolled 89 (1d100)

>>6298944
>>
Rolled 28 (1d100)

>>6298944
Have a roll for kicks and giggles

>>6299072
Feel better soon QM
>>
>>6299176
Okay, I'll accept this just because I feel bad for not being able to update so please stand by as well prevent our pasta from spilling
>>
>>6298944

You meet Harell's eyes with a confident look and approach calmly, sure of yourself and that you're welcome to come visit his daughter. He holds his hand out and you reach yours out as well.

>89

The two of you share a solid handshake and you can feel his grip tighten just a bit, so you adjust yours to match and by the look in his eyes you must have passed some kind of test. You don't know what would have happened if you'd have fumbled that but it couldn't have been good, or at least you think. The man's protective of his daughter even for all the hard work she does and he's very much a doting father. You bet he wanted to be sure of your trip, as some kind of assessment.

And now the two of you have been holding hands for a few seconds, neither one of you breaking away, until his daughter coughs and then you both let go. You and Harell nod, an unspoken conversation in one gesture.

You're definitely his son in law soon enough!

"Dad, I'll just talk to Capran for a little while, is that okay?"

Harell nods and pats his daughter's shoulder, then goes off towards the storehouse. His stride isn't hesitant at all, and you can tell by passing his little test that you've given him full confidence in you. A little part of yourself cheers loudly from inside.

Now that you and her are alone, you begin to explain what the box was after, going into detail that she isn't in any danger from it or other spirits. She seems hesitant snd doubtful at first but she eases up and accepts the fact that the magical writing ice box isn't going to call her into dealing with all of the totemist nonsense.

She does actually know why the box was given to her grandfather, that the reason being was that he had been one of the primary pillars of support for the late Ghorm Skystrike when his mind was fraying from trauma caused by the voice mimicking behemoth. When the late totemist had finally come out of his room and back into the village, Harell's father was the first to meet with him and show concern for his well-being the most. Truth be told, Ghorm was the man's own brother, they had been tied at the hip during their early years and only had any distance because of Ghorm's duties as a bridge between the world of man and spirit and with those duties came a cost of his personal life.

That's one mystery cleared up.

>How do you want to spend your time with her?
>>
>>6299370
Take her out to dinner, either for a picnic or to the village inn or pub. Maybe let her meet our friendlier spirits if possible.

I'd like to get to know more about the village in general, it hasn't come up much so far.
>>
>>6299370
Make plans for the future. "Where will you live? Who'll be in charge of what?" stuff like that
>>
>>6299401
Capran does the dishes and laundry and Harell's daughter goes and makes all the money. We'll be the perfect house husband while our tomboy wife collects damage money from spirits form overworking Totemists until now
>>
>>6299370

You make sure to ask Harell's daughter of she's done for the day and she confirms that all the work has been done for now and that she's completely free for some time if there was anything you wanted to talk about or take her somewhere.

The hint is clear, but you can't just take her to the butcher or the brewery to get a small party going like you could with your friends from the guard patrols. This needs to be a special place, scenic, with a bit of class.

And you really don't know any place like that so you're at a bit of a loss, but then you remember that she always preferred staying within the village and you think just a day walking around together would be the best idea.

You ask her if she likes anywhere specific and she returns with saying that she doesn't have any place in mind. Ah, Oranya had the great wisdom to teach you what that meant. So you do exactly as you were taught and take her along for a nice comfortable walk around the village.

The two of you don't really go anywhere specifically, just enjoying a stroll around, and judging from the smile on her face, you think you made the right call. She's never been one for private events without many people so the proper thing to do is just to have a sort of walking date.

You do grab a hearty snack for the walk, a thick breaded pastry with savory meats stuffed into it and you notice there's a refreshing spicy taste to it that makes your mouth water.

Looks like someone's managed to find a proper seasoning.

Harell's daughter was given a lightly spiced bun of meat and she finishes hers about the same time as you do, and you both continue walking. To the Carpenters to say hello, curving over to the jewelers and being greeted by Chael the woman who runs the gem craft workshop. Then you swing over to the ranchers to just pass by and you see they're hard at work to raise the cattle. Going further takes you around again, and you pretend not to notice that many villagers have a grin as they watch you go by.

News would travel fast.

You feel a hand brush against yours and hold on, and Harell's daughter has a special kind of smile as you both continue just enjoying the day with each other.

However, all good things come to and end and by the time you reach the farm again, it's getting late enough for the sun to be almost entirely set.

"Come back around sometime soon, Capran, okay?"

Your response is immediate and confident. "Absolutely!"

And so you two finally break away after some more small talk and you enter your home workshop with a bright smile that Oranya definitely teases you about.

>What now, Totemist?
>>
>>6299432
Maybe we could work with our spirits to improve our foci. Like how Quantequila mentioned before that Behr could infuse some varnish or wood stain with some of his magic to stain a staff.

Alternatively we could add some personal carvings to our new wood pieces just for fun and to add some personal meaning to them.

My last suggestion is to just do some quarterstaff training, practicing strikes, stances, blocks, and even using it for traversal or something.
>>
>>6299432
Maybe we could also locate a new point of interest nearby and make plans to try to get a new high tier focus or more high quality spiritual items on an expedition starting tomorrow.

Hey OP not everyone is gonna put in the effort for write in votes. Adding some premade options should encourage more voters
>>
>>6299438
Consulting your spirits on suitable foci to build for them is entirely possible even in the current day, but anything involving imbuing paint with magic or such would have to be saved for tomorrow as you've hit the cap for how much of that energy you can spend today.

However, there's also have time to plot out a bit of searching at this point. I'm happy to expand on the map at any time and I'll be sure to default to premade choices for day planning.

That said, you'd best make your own tools if you want to personalize them as Oranya wouldn't be too pleased if you suddenly started to carve things into stuff she's personally bought. It holds more significance of you make something from scratch anyways.

(I just realized I dropped my name lol).

So, let's narrow it down for one last action of the day.

>Plan where you'll go tomorrow
>Work with spirits to draft designs for individual foci.
>Practice with a spare wooden quarterstaff
>>
>>6299500
>Work with spirits to draft designs for individual foci.
>>
>>6299500
>Look up the recipe of the mind-resist draught you had to take, and if a similar thing could be made for spirits
>>
Mmmmm sure, I'll squeeze in a bit of study, but please give me a 1d100 for study. Also your spirits don't need mind control protection. They're bound to you and follow your orders
>>
Rolled 22 (1d100)

>>6299548
>>
Rolled 41 (1d100)

>>6299548
>>
One more new roller and I'll start
>>
Rolled 9 (1d100)

>>6299548
I was thinking more of a syringe or liquid payload to make a rampaging spirit consume
>>
Foci building and some rough study. Writing after the last of my shift
>>
>>6299500

You've gotten curious about this potion you were made to drink when you began your first year of tutelage. It was a nasty, slimy sort of fluid that reeked of spoiled milk and was horribly salty and you were convinced it was some sort of hazing until you learned it was to prevent your mind from being effected by magic and protected your dreams.

You know it's also used to awaken your senses to the spiritual and help open pathways within your body to aid in the flow of magic, but aside from that there isnt really much else. You do know, however, that the process of making it and how to refine the ingredients is written down in the much more advanced books on Totemism. Books you've never actually read all the way, but you at least know where to find information.

You find the series of the Totemist Awakening Ritual and flip past walls and walls of text to the page indicated in a glossary mercifully penned into the back of the cover. Just have to turn ten dozen pages or so.

Finally on the indicated page, you take a seat at the study table and begin to take in as much information of the ritual as you can.

>41

Are your eyes okay? Are YOU okay?

You've been staring at the first page for what feels like a whole hour and you think you've gotten a few sentences in about the mysticism and essence of the ritual and what kind of importance it holds. Holy crap, you think the entire thing so far is just bragging about how magic the process is. Of course it's magic, it's a totemist awakening, any fool can tell you it's magic and you are learning nothing from any of this.

Did you skip some lines? You think your eyes slide over the words like you're slipping on ice.

>Totemist Awakening Ritual study 2% complete

Uuuuuoorrgh.

Nope, you've got things that aren't turning your brain into a jumbled mess to do.

And you can think of the perfect thing before you really should call it a night.

Foci crafting!

>Please select a spirit of yours to work with in order to create an individual Foci tool.

>Elk
>Xandin
>York
>Behr
>Crawler
>Blackwing
>>
>>6299716
>Blackwing
Might need to check in with this one after hitting it with fear before brutally murdering it during the binding
>>
>>6299716
>Elk
If the storm spirit is coming back, best give the entourage a suitably impressive appearance
>>
Ill write whichever gets the majority tomorrow, or do a tiebreaker if needed
>>
>>6299716
>Elk
>>
>>6299716
>Elk
>>
>>6299716

You go find yourself a crafting table, get a paper and charcoal stick out and sit down.

It might be something of a longshot but you've had the Thunderhorn Elk spirit the longest but communication has been ...tense, for lack of a better word, and you feel you may be sitting out on some very potent Foci. The ballistae and bow bindings were very powerful and definitely proved highly effective against the centipedes but there should be even more it's capable of with just the right tool to bind it with.

You pick out the antler from the strap you hold it with and decide that calling upon it wouldn't be a bad idea to get input on when you get to crafting. You link together with your own spiritual senses and call upon the Thunderhorn, which complies with the summons although seemingly a bit unsteady.

The great elk materializes nearby and you stare it down, remembering the last time you met that it had a tantrum. It seems as though it recalls your last interaction and bows its head a little in obedience.

"...can I be of any help, Totemist."

You nod, indicating your paper on the crafting table.

"I'm told spirits are at their best when bound to a Foci tool that reflects their nature in some way and I don't quite think anything I've made is entirely the best. I've got my antler shield, braces and hook but none of those seem best. So, I'll give you a chance."

The elk tilts their head slightly and seems puzzled.

"You can tell me what you think would be most suitable for you, or you can stay silent and be frustrating. I'll let you pick. And I need a name too. No sense calling you Elk anymore when I'm sure you had one already."

You think it's chosen the latter option until it walks closer to the table and finally clears its throat to speak.

"Fawl. My name is..Fawl."

You nod and take up your charcoal writing stick. "Fawl it is. Now then, you're an elk as far as I can see and I know antler shaped foci would work well enough but I'd like to know of any suggestions you have."

"Antlers are the most obvious and would focus around my power over thunder but that's just the first impression." Fawl begins, studiously in a way. "There are many properties to electricity but the most important part is how to direct it. Shape is just as crucial as material and understanding the essence of electricity."

"So we'll keep the form of antlers in mind, but what material seems best?"

>Cont
>>
>roll 1d100+5 DC70
>>
Rolled 6 + 5 (1d100 + 5)

>>6300088
>>
Rolled 50 + 5 (1d100 + 5)

>>6300088
>>
Rolled 54 + 5 (1d100 + 5)

>>6300088
>>
>>6300082

>>6300082

"Metal." Answers Fawl simply. "Copper is an astoundingly powerful conductor and line for electricity. Some may say water is best, but that merely causes an explosion of misdirected energy. Electricity moves in a line and happily follows a route."

You think hard on that. You've never once thought metal to truly be any good for harnessing electricity but you feel willing to go along with it. You think maybe you had some copper wiring available in a spool somewhere and manage to find it at the bottom of the metal materials drawer. Fawl instructs you to wind the metal line around a somewhat straight antler you see in the bone cabinet and you wind the metal wire around the entire length of the antler in a spiral.

It's a very odd thing, like you were trying to gild the bone, but soon enough you have a small spear of antler bone.

>Foci crafted. Antler lightning rod (1/2 progress)
>>
>>6300152

You finish up with that, deciding that this didn't need to be done all at once with the progress you're making, and recall Fawl back into his antler binding.

The day is very late now and there's a lot you've done, but plenty more still to do tomorrow. You decide to make a meal for dinner and grab some potatoes to peel in the kitchen, toss them in a low boil in the cauldron once you're done removing the skin, and then get to work roasting sausages over the grill along with corns. You make absolutely sure to seperate your portion out from your teachers, noticing that she's watching from the kitchen entrance, so that she's positive none of your hellish spices will get on her food.

Honestly, she couldn't even handle Fiend Pepper. You used to take turns biting into them during your trainee days in the guard troops as part of a tradition. You even won some credit as the only one to eat half a dozen without stopping. Granted, you only needed to eat three, but you had to show the other trainees you had what it takes to overcome your limits.

You've heard the captain ate a full dozen too! The older guards must be made of steel.

After dinner is finished and cleared up, you head off to bed and slip under your sheets with a content sigh, finding sleep very easily and drifting off.


>Cont
>>
>Something similar to yourself marches towards the mountain. Whatever it is, whomever it is, comes to deliver a message and see the mountain for what it is. Many rumors surround this place, nestled beside a dragon nest, and perhaps this visit brings danger or opportunity.

>Fawl is much more agreeable and will respond to summoning without issue. There is a sort of truce now, even though you hold him with your Foci as is the way of the Binding pact.

>Behr's agreement has been met

____________________

Hesheza Zahn takes note of how you wield Xandin Arre and what you bind her with. While he warns you not to unleash her full power with a personal attribution Foci, he is somewhat pleased that you use her abilities to drive back the feral and fiendish. As such, you may potentially be welcome into the Hall once he seems the time right.

>You have discovered many things today, and recovered from your exhaustion. (Foci bindings set to 4 limit once again.)

>You have hunted down a heavily changed Blackwing. Many more mutations have occured all over the mountain and that number continues to increase.

_________________

Morning comes sooner than you expected, as if you'd just blinked and then it was daylight.

You rise to the sound of the first alarm, before the guard alarm where you'd need to start rushing, and find that Oranya's in the kitchen with jam, toast, eggs and a few slices of bacon that you both tuck into and start your day once everything has been cleaned.

You bring your usual gear. Knife, foraging pack, armor, etc. as well as the cane Foci and others that you've used so far in your bindings and strap the bow and hand ballistae to your back.

A short time later and you're back at the western gate and standing in line with the other guards. Captain has done his morning call and you've once again been assigned together with Rakes, Shaw and Jurkis. Today, however, you're all assigned a free patrol, which means the route isn't set and you're all to spread out along the mountain in any patrol route that follows the standard map.

>Select a route from the map by number. Calling in 30 minutes.

>1
>2
>3
>4
>5
>6
>7
>>
>>6300182
>5
best chances to find a water spirit and ask them what's going on. Or someone looking for a villager.

I assume the river spirits know a little more about the goings on of the area.
>>
https://rentry.co/g66xqyhb

By the way everyone, I've updated the binding log
>>
>>6300182
>6
>>
Rolled 1 (1d2)

>5
>6

Tiebreaker
>>
Looks like we're going on a route through several streams. Luckily there are a lot of bridges to help you cross but what Bindings will you take along?

Please pick 4 from the binding log. I will pick any with majority and then roll for the rest of need be
>>
>>6300202
Fawl Lightning Rod
Blackwing hand ballistae
York hammer
Behr armor
>>
>>6300204
Woops lightning rod isn't done yet
Switch that to quarterstaff
>>
>>6300202
>https://rentry.co/g66xqyhb
bit of a typo with the blackwing. Hold on, where's the shields?

>Blackwing Cloak
>Behr Helmet
>York quarterstaff
>Squall Caller
>>
>>6300204
>>6300205
These would all be new bindings and while I'm happy to write them in, you might have to deal with negative roll modifiers if you're in combat.

Please keep this in mind, as all new bindings should be experimented with before use.
>>
>>6300207
Fair enough. It can wait until the next experiment phase. Here's another list.

Stormknights Proof (Fawl cloak)
Umbral Snare (blackwing hooked rope)
Siege slammer (behr war hammer)
Encasing Carpetshot (crawler hand ballistae)
>>
>>6300206
Thank you and fixed
>>
Also!

Calling in 30. QM hungers
>>
Rolled 1 (1d2)

In the interest of making this entirely fair I'm going to list the first selected already established bindings and roll for the 4th between the two possible Fawl bindings, and the go with those


Umbral Snare (blackwing hooked rope)
Siege slammer (behr war hammer)
Encasing Carpetshot (crawler hand ballistae)
______________4
>Squall caller 1
Stormknights Proof (Fawl cloak) 2
>>
>>6300182

You and the others decide to take the route passing through several streams and heading back through the valley through the lower two. It wasn't a horribly bad path to take but you'd need to report the condition of every bridge and if one had been broken somehow, you'd all need to go back up through the path and immediately check in with the gate to let them know of the damages. It also put you in direct contact with a few of the stream spirits that had actually informed Oranya of where the rogue water spirit that made a grab at Jurkis had fled, but you know it disappeared somewhere much farther down the waterway.

Before any kind of nonsense could happen like the last time you all went on a patrol, you notify the men with you that you'll begin to bind spirits to your gear and warn them of how bright the flashes will be. They heed your words and close their eyes as you begin and you finish up, hitting your binding capacity but not feeling drained.

>Sprite Snare (Fawl+Bow. Swapped to this since your hand ballistae is already accounted for with the carpet shot)
>Umbral Snare (blackwing hooked rope)
>Siege slammer (behr war hammer)
Encasing Carpetshot (crawler hand ballistae)

Now, you're standing with a very decent loadout and geared towards taking a ranged offensive with a backup for dealing with melee with Behr's war hammer.

Your blackwing rope combo served you very well last time, when you dealt with the Mesmer Hare, so you make sure that's something you have on hand.

Haws is very taken with your bow binding and the hand ballistae as well and says he's willing to pay a good sum for one of his own. You let him know you want to make it so one day these will be somewhat standard issue doe anyone who can lift it and shoot as well. It is quite heavy for a crossbow after all, even with some remodeling to make it lighter weight.

The four of you head down the slopes to the West and come up to the first bridge. It seems in perfect condition and you notice another team already ahead of you crossing it without any trouble, but Jurkis and your eyes are cast down at the water, being especially careful.

>Roll 1d10+1. No set DC

Calling in 15
>>
Rolled 3 (1d10)

>>6300237
>>
>>6300237

As you all approach the bridge, there doesn't seem to be any kind of problem as far as you or Jurkis are able to see, but you keep your wits about you regardless.

There's been surprises before, but it looks like this time you've been spared that kind of conflict. A spirit of the stream lazily floats on the surface of the water and gaves you all a wave as she yawns and just enjoys her day without any stress. Or maybe she's unwinding after some problems of her own, you're not sure and don't bother to ask as you step off the end of the bridge.

The same easy travel happens until you get to the third bridge and find two angry scissorclaws duking it out with one another, attempting to disarm, quite literally, the opposing crab. They're a decent distance from the bridge and a stream spirit has an awful spiny spear ready made of pure water, aimed at the two battling crabs. She's cursing at them, ready to throw her weapon at whichever gets too close, and ushers you all to get across the bridge.

She says she'll make sure they don't try to break away and come after you, and with some thanks, Rakes and the others follow you across the bridge and you offer to snipe the crabs from where you are.

The stream spirit politely declines and explains that in exchange for having a place in the stream so far into the valley, she needs to be able to keep her spot near the bridge under control. The crabs are juuuust far enough away that they're supposed to be in a small gap between her territory and another water spirit's. She grumbles just low enough to make it hard to hear, but you make out just enough to understand that she's lamenting that she doesn't have enough power to simply take up more of the stream herself so she could just push out all the issues away from the stream in general. There seems to be a bit of disharmony among the water spirits. You'll have to be careful about any deals made, on case it's used to push out competition.

>Explore around the Eastern Valley area, where two streams intersect nearby.
>Continue along the patrol, towards the Central Valley area
>Speak to the stream spirit
>>
>>6300244
>Speak to the stream spirit
Ask more about the disharmony among water spirits
>>
Will update tomorrow.

>QM sleeps
>>
>>6300244
>Speak to the stream spirit
>>
>>6300244
>Explore around the Eastern Valley area, where two streams intersect nearby.
>>
>>6300244

Actually, wait.

You have the group hold on for just a moment while you decide it's time to get some answers more or less from the source. The water spirit is still there, eyeing the crabs and her spear at the ready and you cough politely to get her attention. She flicks her gaze over to you and eases up just a little but she's still armed and ready to drive out any of the crabs that might head over her way

"Yes, Totemist?"

You hate to sound pointed like this but you figure that cutting to the point is really what's best for now. "Are there any problems going on in the streams lately? I've been hearing some nasty things about some spirits trying to rope regular humans into deals and even one trying to grab one of the guards who's here with me no less."

The spear of water drops down into the stream and the spirit herself shrinks down a little and away from you, clearly nervous judging from her behavior. "Well, there's not so much a problem as just we uhh.... we've been hearing about a lot of times where a spirit had a pact with the past Totemists and..."

You look at her. She's looking back. You tilt your head and smile as nicely as you can. "Is there something i should know about?"

She shrinks back even more and lowers herself down until only her head is above the surface. "We uhh... we've been hearing that....spirits who get into a pact with humans can get....stronger? Like Lady Earest did?"

Oh. Damnit.

"Oh? And where did you all happen to hear that from? Who exactly said Lady Earest had gained some sort of power from being in a pact?"

Despite the smile on your face, you can tell the water spirit knows you're unhappy about this bit of gossip.

"The uh...the umm.."

You drop the smile and lean over the hand rail. "The Umm? Who is Umm?"

"The wind spirits who....come down to the valley. They say they want a break and head down here to...talk."

You straighten up and think about that bit of news. So it isn't just the water spirits, some breezy brained spirits from likely one of the peaks is just speaking nonsense around spirits that might believe it all. Oranya and Lady Earest will need to hear about this.

"That will be all then. Have a good day."

And then you walk back to the other men, trying to keep the irritation off your face but you bet it doesn't work. Jurkis especially makes a point to stare hard at the stream spirit.

>Continue on
>Hunt something nearby
>>
>>6300580
>Hunt something nearby
>>
Rolled 1 (1d10)

Let's s get a roll here. The result of this one determines what lucky mobile we take shots at

Grass
Mammal
Bird
Lizard
Bug
???
Light
Ground
Crab
Fish
>>
Rolled 3 (1d3)

Ah yes, of course, another plant monster.

Let's see how scary it is
>>
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>>6300580

You think that you should work off a bit of this growing irritation on something that's at least deserving of it, like an especially aggressive monster that shouldn't be given the chance to cause more trouble. There were a few things in this area marked on the danger indicators the other day and should have just what you need to deal with them, so you call to the other men and let them know you figure you'll hunt a bit in the area of the valley to prune some potential problems before they get too much to handle down the line for just any roaming patrol team.

There are the two battling Scissorclaws you could always take out but the spirits says she'll deal with them if they wander over so that'snot a problem you need to handle right now. You scan the area of the valley around you, noting some especially thick weed patches, shrubs, and...

>3

Is that an adult Thistlejaw? This far out of spring season?

Oh that has to go. Your carpet shot probably wont do much but you've hit your limit on bindings so not much to be done about that.

Shaw sees it as well and readies his bow, everyone preparing for combat upon noticing the plant monster as well.

>Shoot it from afar anyways
>Drain yourself to exhaustion to change a single binding. (Causes negatives on rolls)
>Charge it with melee and let Shaw fire when clear

Also give me 1d100 for whatever we go for
>>
Rolled 93 (1d100)

>>6300607
>Shoot it from afar anyways
>>
Calling and writing
>>
>>6300607

While it may not necessarily do much damage to the monster, you figure just starting off by slowing it down somehow might give your team a greater edge than just the element of surprise. The carpet shot is lined up steadily with the sight at the very end leveled a little higher above the body to account for elevation and distance, then you pull the trigger and realize that the binding doesn't seem to bother a damn about distance. The grass bolt slams home into the Thistlejaw's head with a crack and you see it immediately begin thrashing around and attempting to claw the growing blanket of grass off its head with little success.

Shaws bowstring snaps and an arrow buries itself right in the chest of the monster, followed by another, and then another. Rakes has his spear out and he's running fast at his target and Jurkis is following close behind. Both men are on the creature quickly and Rakes wastes no time in diving his spear into the neck as the plant monster flails around and Jurkis swings his mace out to smash it against the head.

Both hits land clean and you can hear the choked gurgles as the spear must have gone right through the critical inner line within the plant. Jurkis's mace hits so hard the beast's neck cracks and partially splits off from the plant fiber neck.

Despite the battle, nothing has shown up to surprise you here in the valley but there are plenty of dangers that could be waiting for a chance to ruin things.

>Thistlejaw: senses obscured. Critical structure damage. Heavily impaired movements

>Bind
>Kill
>Look around
>>
>>6300638
>kill

Also thought we'd be doing a night patrol to hunt that reaper.
>>
>>6300639
If by reaper you mean the trailing fog then yes.

Coincidentally, every binding you have will be effective against it since they're all magical anyways.

By the time the night guard patrol is ready to set out, you'll have recovered enough for about 2 bindings, so I'll give you the chance to swap anything you all feel you'll need.

Calling in 15
>>
Okay, actually, let me finish up some stuff then head home after this shift and I'll update. Thank you for your patience, everyone
>>
>>6300638
>Bind
It seems strong and its bindings might synergise well with the crawler, take the head as a trophy and we’ll have a dried venus fly trap, could be a decent binding for a bear trap or something similar
>>
>>6300741
+1
>>
We become a grass type gym totemist. Writing
>>
>>6300638

You force down the urge to kill this nasty thing and your paranoia of possibly being attacked while out on the hunt, and use your blackwing rope to tie the length around it's neck and drag it towards you. Luckily, there are ritual bunding totems set up around the area and some are even etched into the wooden supports for the bridge not far from you itself.

Your knife comes out and you quickly recite the binding vow before dashing forward and slamming the ritual blade into the open neck area that had broken open from Jurkis hitting it.

This battle has been mercifully short and without issue, largely rue to your excellent shot with the ballistae binding, so the body hasn't veen damaged too bad. You note that the main jaw leaves are fully intact, which means you have the perfect trophy from it.

You got quite lucky that you'd bound the blackwing into a tool that can tie your enemies up as the symbolism fits well with how a Thistlejaw uses its own plant body to bind up prey it grabs onto.

As you finish your vow and demand the spirit submit after proving yourself in battle, the color from the world drains away along with time slowing to a stop as usual. You know what prize you want from this though, and take the entire head off with a careful slice through the exposed inner neck, and watch as it compresses down to the flat upper part of the Thistlejaw's head. You always did marvel at how the binding ritual made all of your acquisitions so easy to carry around.

Once you step back from the corpse, it quickly begins to wither from the neck stump down so you take the tail clean off with a few slashes. That part was usually how they spread the population around if a Thistlejaw dug their tail into the soil and deposited fertile pod seeds. Now that there wasn't any chance of it happening, they were just extremely dense and very high quality reagent seeds.

Rakes tanks his spear out of the corpse and Haws retrieves what arrows he can as you finish putting the last of the seeds into your foraging pack.

The battle hadn't taken lig at all so you all just begin heading along the planned route, not wasting time to stick around as long as nothing jumped out to join the body.

>Roll 1d100 DC 80
>>
>>6300768
best of three, my apologies
>>
Rolled 35 (1d100)

>>6300768
>>
Rolled 61 (1d100)

>>6300768
Dice
>>
Rolled 39 (1d100)

>>6300768
>>
>>6300768

So far, there haven't been any unwanted surprises other than finding the Thistlejaw in the first place and that seems to be the trend as you all continue, stopping occasionally so you can collect valuable materials or 'pick the flowers' as Haws and Rakes call it.

Considering you just collected the entire head of a Thistlejaw, you'd say there's been enough 'flower' picking for a day, but you're not going to pass up on perfectly good things while out on the field.


>61
>You have acquired:
>1 dozen tufts of woolbloom cotton
>3 stalks of kernel reed
>2 water lily blossoms
>2 barbed stream-lily pads
>1 entire branch of ripe firebell for your own personal seasoning

You have to give up on a majority of the spoils because there's a few spots you can't reach in the stream, it's in the territory of a stream spirit and you don't want to bother making a deal for it and don't want to steal from them, or because harvesting them would eat a lot of time into your patrol. Perhaps another day.

Your sack has plenty of room for more materials and now you're at the 4th bridge just small walk south from where you were and the damn crabs are still trying to figure out who's strong enough to get away with their battling arm intact, and you can barely see the water spirit from before.

Oh well, you're sure she can deal with them if the need comes, and the stream spirit at the bridge you're about to cross has her own spear at the ready to skewer through whichever gets too close. She doesn't pay you any mind and you don't bother asking her anything, so the trip over the bridge is uneventful.

>You are now at the center of the valley.
>This is a moderately dangerous zone as many monsters and spirits tend to gather here

>Roll 1d100 DC 80
Best of 3
>>
Rolled 83 (1d100)

>>6300855
>>
Rolled 56 (1d100)

>>6300855
>>
Rolled 60 (1d100)

>>6300855
>>
>>6300855

By the time you all get across the fourth bridge and into the center of the valley, which is bustling with activity from all sorts of creatures and spirits, you all are on your guard again and ready for anything to happen. There's a pair of Red Bladebeaks flapping as they guard their clutch near a trio of fallen trees making a small roof for them, a rare Lusgondan which walks on its many humanoid hands and picks juicy fruits from off the bushes, and-

>83

-a trail of very fine dew emerging from the group's right and coming across the path you would be taking for this patrol. It's faint to your spiritual senses but you can make out the ghostly energies of a Trailing Fog from the tracks, leading towards one of the inner two bridges within the deeper valley. You'd end up passing over that bridge soon enough and hopefully there was enough of the traces left to give you an idea of where else it might have gone.

On a hunch, you stick to the usual path and keep the trail in as much of your sight as you can and notice that it suddenly veers off a slow curve and heads straight for the bridge. Likely the path in made as it gave chase to the patrol that encountered it.

You don't like that. From the way it looks, the spectre has urgent business with someone in that patrol like a grudge, or perhaps it's also changed and understands that it should communicate in some way. Regardless of which it is, you follow the trail over the bridge and find that the traces of dew stop just after the bridge but widen in a large area.

At first you don't know what to make of that, but you extend your spiritual senses further outwards and look up. There's a very very small hint of it going upwards and it makes sense to you now. The Trailing Fog levitated up into the air, likely catching a wind current and drifting away....south.

It just can't always be so easy. Thankfully after so much movement, the Fog would have tired itself out and needed to 'rest' in whatever place it would up at for at least two days. Even the dead need sleep. Go figure.

>Forage around the center of the valley
>End the patrol and just head along the path.
>???
>>
>>6300899
Let's try to get in touch with an air spirit. Maybe there's one who could help us track it down, or at least give us a better estimate of where it would end up.
>>
>>6300899
Is it possible to ask Xandin if she thinks this fog is a living creature?
>>
>>6300900
You could do that, and calling upon a wind spirit is pretty easy in your current location. The valley is a hotspot for spirits.

>>6300901
It is actually a Trailing Fog and not a psych out.

>You, Jurkis and the others make your way down the slopes and the four of you silently pray to spirits of luck that whatever the Trailing Fog is after...it isn't something personal.

>They're the result of some kind of spirit manifesting in areas where there's a lot of frequent fog and conflict, and slowly follow along behind thigs that attack it. Guards know better than to risk something like that so it's extremely odd for a Fog to chase after them...unless it was a human ghost that caused the appearance but nobody has died out on the mountains in a long time.

From an earlier post.

Also I will be heading to sleep and picking this up later tomorrow. I hope you all are enjoying this quest!
>>
>>6300899
>Summon an air spirit
>>
>>6300899
>>6300901
okay, then let's go for the air spirit
>>
I'll update tomorrow, had a dental appointment and it wore me out more than I expected
>>
>>6301371
Take your time and rest, sounds rough.
>>
>>6301371
You still alive OP?
>>
>>6302040
Ive fallen into the silksong trap

On one hand, I'm really motivated to make a lot of bug spirits in the quest
On the other hand, quest pause for one more day
>>
>>6302149
Ah yes, the best kind of problem
>>
>>6300899

And once again you stop the group, but this time to get in touch with something that might be able to help you solve the mystery of where your elusive spectre might have gone off to. There's a small ritual to call a wind spirit to converse and it's as simple as whistling for as long as you can while swishing something around in the air that makes noise. Thankfully you've got the rope, so you whirl it around in the air and let out a low whistle, careful not to attract some kind of predator out here in the valley with a high pitched whistle.

It doesn't take long after you've managed a long note and emptied your lungs before a small wisp shaped like a human appears above you, hovering there and slowly descending to meet you at eye level.

"Ah, apprentice totemist!" The air spirit gasp, realizing who summoned one off the wind court. "How can I assist you today on behalf of the Ladies?"

"Nothing fancy, I assure you." You say with a good natured chuckle. "I'm just looking for traces of a Trailing Fog spectre and it seems to have floated off somewhere. I was hoping one of your elemental court could possibly point me in the right direction."

The air spirit almost seems to have a sour look on its transparent face at the mention of a spectre but she rises back up into the air, pauses and then points off to the northern slopes.

"It's left a small trail heading to the Northern mountain! It might have left there, the traces were weak. Good luck s, sir apprentice Totemist! The spirit says before vanishing into the air.

She seems busy if she leaves so fast but you guess you did just make a general contact ritual for an air spirit, so there's always the chance they've got something going on as well.

The other three men approach you as you finish up your talk and you let them know where the spectre was said to have gone to, but also that it may have left by now.

>Continue the patrol route
>Gather some stuff nearby
>>
>>6303119
>Gather some stuff nearby
>>
>>6303119
>Gather some stuff nearby
If the fog's been here, we should check if it's affected the spirits or plantlife
>>
Gathering it is. Please roll a 1d100+3 best of 3
>>
Rolled 69 + 3 (1d100 + 3)

>>6303138
>>
Rolled 14 + 3 (1d100 + 3)

>>6303138
>>
Rolled 90 + 3 (1d100 + 3)

>>6303138
>>
Very nice

Writing after I deal with some stuff
>>
>>6303119

Okay, maybe just a bit more foraging. You've got plenty of space left in your sacks after all and there isn't always time in your day to go to the very center of the valley to go gathering whatever you find, so this is the prime opportunity to see what you can sniff out among all the plants and such.

You have Rakes and Jurkis help you out with searching around and ask Shaw to stand guard and watch out for anything that might pop up to surprise you. The group spreads out a little to cover more ground and you begin to uproot valuable herbs, finding a LOT of the greens that make for valuable pesticides. You grab maybe two dozen bulbous roots from pest killing plants and a lot of stalks from plants that make for incense, and even find yourself some extremely plump wickerbasket gourds that look almost bursting.

The juicy vegetables were a favorite of Oranya's and she knew how to make one hell of a pie with them!

>93

But Jurkis finds the best thing of all, some kind of eerily glowing bulb of a mourning lily. The brightness of the glow meant it had been absorbing ghostly energies, and while usually used in funeral rites to ward off ghostly spirits during the rituals, it was the perfect way to detect spectres such as the Trailing Fog.

You pick it, noting how it has a waxy texture along the stem and when jurkis shows you were he found it, you land the jackpot. Around the area there are some small traces of waxy residue on the plants that look like it had dropped onto them from above and also see that some prints from nearly humanoid tracks have been left behind.

>Tracks discovered. Signs of a Candlelight Haunt show it and the Trailing Fog were possibly in close proximity. Maybe there was a conflict?

You take all the wax you can and scrape it into a spare bottle you brought along for later investigation. You also find many more herbs and bring those along with you as you all head back to the village.

>Craft Foci
>Investigate the map
>Other
>>
>>6303212
>Craft Foci
work on the Elk foci. Does the glowing bulb sound like a good addition for that?
>>
>>6303212
>Craft Foci
>>
>>6303218
The bulb is actually more of a spiritual (ghost) detecting thing. They're used in funeral rites to basically know if there's any lingering ghosts around the body
>>
>>6303242
Yeah, so does the detecting thing help the lightning smite ghosts?
>>
>>6303249
It would anyways honestly. Ghosts just aren't effected by mundane weapons. Magical lightning is effective.

Also business is picking up after the football game so I'll have to update again after the shift. Thank you for being so patient with me anons!
>>
Alrighty, let's get some 1d100 best of 3.

You are currently at 1/2 progress with the lightningrod antler foci
>>
Rolled 77 (1d100)

>>6303432
>>
Rolled 43 (1d100)

>>6303432
>>
>>6303212
>Gonna just call it and write
________________

Once finally back into the workshop, you hand over your spoils to Oranya who's sitting down at the meal table enjoying herself a good bit of toasted bread and jams. She might have been letting loose a bit with her sweet tooth now and then but you don't think you're anyone to point fingers about tastes. Your delivery of the wax gets he curious but shes more concerned about the huge wickerbasket gourd you've brought her, and it goes straight into the cooling box with a smile and thanks for finding such a prize.

You let your teacher know that you're going to be busy finishing up on a personalized foci for the Elk, Fawl, and you'd probably end up working on it until lunch time.

"Oh that's a smart move. And if it's finally given you a real name then I see you've done a good job of coming together as spirit and totemist. Well then, off with you, enjoy the work."

The work does begin after that, and you're sitting in front of the antler with metal thread cleanly spiralling up and around each spike.

>77

You summon Fawl out of his binding and get his input now and then on how to best use the metal wire, and even use a special heating tool to bind the wire ends onto the main line so that no part is left unconnected in some way. The form of the metal now reminds you something like Ivy thats growing along and around a pole, so you end up getting the image of winding electrical lines. How very odd.

You work with Fawl's instructions and carve hair thin little lined all along the entire antler and it ends up looking like you've basically made a mesh pattern all over it, and you're told that by doing so you've allowed it to take on the symbolism of creating sections to the entire foci that will help it basically control output of power at a finer scale. Its a strange idea, one that you've never considered. You thought maybe a metal rod with barbs welded into it in the shape of antler spikes would be suitable, but this has required a far greater level of precision that must be important to the foci itself.

At the end of your long work, you're left holding the almost straight antler rod thats been lined with engraved mesh details and spiralling wire and Fawl seems very eager to be bound to it at some point when it won't thoroughly exhaust you.

>Foci crafted. Truebolt Antler

>You have crafted a personalized Foci for one of your spirits. It can only be bound together with the spirit it was built for and is capable of harnessing more of their power. Be warned that each specialized Foci requires very particular materials and form.

Well you somehow managed to wrap this up just in time for Oranya to call you for lunch and you smell something very refreshing coming from the kitchen, so you recall Fawl back into his antler binding and then head out of the crafting room to have a nice meal together with your teacher.

>Cont
>>
Oh damn it's past midnight. See you tomorrow anons! I have an appointment Monday morning so expect me back around 4pm cst
>>
>>6303446

Well, the meal was very nice. Relaxing, even.

You were a little worried you'd both have to deal with the Lord stuck in the box again but it seems he's still recovering after your last talk and won't be able to answer much for a small while longer. You know you'll have to deal with it eventually though.

Now that you've both finished eating and cleaned up, you explain your findings on patrol and also what the wind spirit said to you about it having traveled up north closer to the village. Your wards will keep it away, of course, but it could still spell some trouble for night patrols later.

Oranya is of the mind that going out tonight is the best idea and maybe even keep your bindings the same. Your weaponry should be able to deal some damage to it for sure. That's one but of assurance that you needed since the idea of the spectre outright ignoring whatever you brought to the fight would be awful.

However, it seems as though your talk with your teacher has to be out on hold for now as there is some kind of alert coming from the mapping room that sounds like an angry cicada. Oranya bolts up from her seat and rushes into the room and you're in there shortly and see that she's zoomed in on a far section of the mountains, down where the valley slopes down to the rest of the land outside the border of the network.

On the map you see a singular dot that's quickly blinking. It is colored...


>Roll 1d3. Most common number taken. Calling in one hour
>>
>>6303693
>Earth
>Sea
>Sky
>>
Rolled 1 (1d3)

>>6303693
>>
Hmmm.
Okay let's do this in two parts in case more anons end up showing off.

First round is earth. I'll give this a few more hours since I have to eat soon after work so feel free to keep rolling 1d3s
>>
Rolled 2 (1d3)

>>6303693
>>
Rolled 3 (1d3)

>>6303693
>>
The dice gods play jokes too, I see. Maybe this is because I didn't fully call it earlier
>>
Alright well I may as well stick with my idea of the majority rolls then if we have one of each. I'll check back in 30 minutes and whichever one has the first majority by then is what I'll write for
>>
Rolled 3 (1d3)

>>6303834
1?
>>
We are free.

We will now have a visitor
>>
>>6303693

There's a pure white dot that has now appeared at the very border of the map, unmoving and registering as a non-danger on the color coded indicator. It seems to even be something that the map has attuned as a....another totemist!

You always knew there'd be other Totemists out there, off in the far flung corners of the world outside of the mountain range but you've only ever really know of your teacher and her late master. You didn't know who came before Ghorm, but not much was spoken about whoever that was anyways so you'd never really thought to ask.

Sadly, this is awful timing. You've got a Trailing Fog spectre and possibly a Candlelight Haunt to deal with a well that might actually have conflict with each other, so you're in no shape to receive any guests! At least it's before dinner so there'd be time to have a meal after, but it was still bad manners to not even be able to present yourself while you prepared for the possible hunt.

Oranya walks out of the room and of the workshop entirely to exit into the back field, then summoning an air spirit to ferry a message to the Ladies of the Peaks. Not the wind spirit you'd seen earlier today, at least you think not, and you realize you didn't even get a proper name for them. Maybe if you ever see them again you'd ask for it.

Whatever your teacher said must have been a short message because the spirit is soaring away quickly up towards the northern mountain and Oranya turns to face you with a small smile.

"Someone you know, then?" You ask, curiosity and some small sense of anxiousness creeping in. "Is it really another Totemist?"

Oranya nods and ushers you to follow along with her. "It is indeed, Capran, and one from the Skylands to the far south where the earth floats off the ground in huge chunks."

Your mind whirls at the implications of bits of the land flying around and Oranya must see the confusion on your face and chuckles. "Oh it's not some place that has flying mountains, if that's what you're thinking! True, the rocks are moving around a little but they float in circles around that area like parts of a sundial. They always individually end at their same point at the same time of day. It's really quite beautiful from what I saw a few times, and our visitor is a full fledged Totemist from that spot of the world. Who knows, maybe one day you'll be able to visit it too!"

Hmmm. That does sound pretty cool! You do think you'd like to see that at least once. "Should I hold off on the night patrol? I'd hate to be rude, but it is also a potential issue, especially if I'm right and a Haunt is involved."

>Cont
>>
>>6303850

Oranya thinks on that as she gathers a few things such as the new flute and her cane, her traveling sack and also a satchel filled with thin tomes that look freshly made, or possibly ready to be written in.

"Oh no worries about that, she's very much a free spirit and will understand i have a busy apprentice. If anything she might actually want to join you, get a feel of the land and see what the mountains have to offer."

"Well, I wouldn't say no to extra help, but I'd rather exorcise the spectre gently. Is ugh...she going to be on the same page if I explain what I want to do?"

Your teacher nods confidently as she straps on her walking boots and you do as well and also get ready to travel down south into the valley to meet your guest.

"She'll be just fine!" Oranya assures you. "In fact, her lands see a strange phenomenon that has what's basically a great river of spirits cross above them once per equinox. Scores of spectres and spirits all flowing across the sky as part of an ancient ritual migration to send all the ghosts to the spiritual realm. You'd have to see it to believe it."

You feel bewildered as your teacher explains. "And none of the ghosts cause any trouble for the lands?"

"Oh, sometimes. It's handled by her lands Totemists, and oddly enough there's one per floating island."

MULTIPLE Totemists so close to one another?

"Truly odd indeed!" You say as you and your teacher leave the workshop, heading out to the south gate and exiting the village.

You begin your walk easily, waving to the guards, then you just have a remarkably easy hike down through the valley and end up at the southern valley expanse in only a few hours. When you're finally not bothered by wild beasts and monsters you can actually make good time to places you have to go, who'd have thought.

>Cont

>Next update is the last one for tonight
>>
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>>6303855

You think it may be only three hours past noon but you and your teacher have made a great distance from the village and you are already nearly at the very border of the mountains and....you think you can see the visiting Totemist from here! A bit more hiking down the slopes and you finally come face to face with this new guest and she seems to be in some kind of very fine, lavender silk dress. There's some delicate looking purple silk incorporated in her outfit and a strange golden hoop on her front, and you notice she looks quite different from anyone you've seen on the mountain, not to mention the very open aired style she has.

However, she seems more uncomfortable that you'd expect even for someone wearing something so breezy and light down in the valley. She darts her gaze around as you approach and seems very tense until you're both in front of her and she takes a deep breath and lets it out in a long sigh.

She stands up straight, and looks in your teacher's eyes as she makes a full circle with her hand as a very big wave. Oranya returns it with a smile and goes it for a hug. The visiting Totemist seems maybe eight or so years her junior, but your teacher and her hug tightly and split off with some excited chatter in a different language than any one you recognize.

Once they're apparently done with whatever conversation went underway, Oranya shared a slightly concerned look and calls you up to join closer.

You introduce yourself with a nod and a bow, as traditional greetings go it's a bit stiff, but the new Totemist lady returns it and you feel like she made her greeting more naturally than you had.

"Yaosao. And this is him? The one was Gifted a --------? Xandin Arre no less?" Asks the visitor in a peculiarly friendly but also urgent accent. You can sort of tell it's heavily influenced by the language she must normally speak.

Oranya let's out a huff and nods. "Aye, Heyra, indeed. Yvorro herself let him into a Vault as a Gift for some joke she felt was made and he ended up pulling out a damn Trespasser. Apparently the Others have one giant connected super space in their holes and he wound up grabbing something from further in than expected."

The woman, Heyra you guess, notices the little pouch you carry Xandin's gem with around your neck and she frowns deeply at it any chants something under her breath. A little wisp of golden vapor escapes her lips and fizzles out as it approaches, which apparently brings some comfort.

"No curses coming out of it, at least." She says, before stiffening up again and glaring at the mountains behind you. "Oranya, what is wrong with your mountains? Its like the Lines are all jagged and squirming around."

"What do you mean?" Your teacher asks and quirks and eyebrow. "I haven't found anything wrong with the leylines."
>>
>>6303878

Heyra scoffs and shakes her head, waving her hand side to side like she's trying to fan away something smelly. "No, no no no, not the leylines. The land lines, the beast trails, the Lines! They're all wiggly and swilling up here and there."

You and Oranya's eyes meet and you both begin to understand. She hasn't been here a day and this visitor can already tell something's up with the spirits and beasts.

>Ask what she can see
>Ask her to follow you up to the village and join a hunt
>Ask her if she can show you what spirits she has bound with her
>>
>>6303879
>Ask what she can see
>>
>>6303879
>Ask what she can see
>>
>>6303879

>Ask what she can see
>>
>>6303879
>Ask what she can see
>>
Be back tomorrow anons, I forgot all about pulling a long shift today
>>
>>6303879
You're curious, you only have the leylines nodes to go off of and your own map and scrying totems, but this woman can apparently just see the problem at hand with the naked eye? You have to know more!

"So, if you don't mind my asking, what are you able to see? We can only tell something's drifting around the mountains and that the beasts, spirits and monsters are all slowly beginning to mutate in odd ways. They don't seem to have been born with defects but.... improvements for lack of a better term."

"Yes, improved would be a word." Says Heyra as her eyes scan the mountains with a frown. "Everything around as far as I can see has been influenced in some ways, a good number of beasts more than others are...changed. they're still the same beasts but they've been supping on some weird power to become different."

"Think you can find it?" Ask Oranya. She's been trying to find the source of this odd phenomenon as you've been doing your daily work and experiments. You imagine she'd happily take some pointers on how to get a good look at it.

Heyra shakes her head a little and clarifies. "Won't have to look far, Yaosao, it's all around you. Little flakes of something everywhere I can see and know it or not, the beasts, monsters, and spirits have all brushed against it. The only difference in what I can see so far amongst the beasts is which have been influenced by it."

You and Oranya exchange a concerned look and you think the two of you have begun to piece the puzzle together a little further. It hasn't happened to humans. The villagers seem scrubbed clean of magic. You and Oranya aren't effected. You both bridge the spiritual and mundane, so it can't effect you or the villagers but everything outside of the wards is fair game. You hope Heyra is afforded that same immunity.

"I think it's best that we head back to the village, then." You offer, turning around and calmly walking despite the growing paranoia in your mind. Whatever the source is, it happens to be just....flaking off into the world around it? Is it bleeding? It sounds extremely strange and you need more information. Maybe if you bring Heyra to the main map you can get a better idea of what she means.

Both Oranya and Heyra join you and you pass the time asking if she can see anything in particular while walking and every time she just repeats that the Lines are weird around here and moving too much like they're actually physically alive. Whatever that means you don't really know, but it seems bad.

You mention some of your spirits that are mutations and she says that she can sense they're 'colored in a different shade' which makes just about as much sense to you as her previous statements. She does mention that it's surprising Xandin -apparently your Fear Spirit has a wide reaching reputation- is permitted to be your spirit under proper binding, let alone still exist, but you and Oranya's explanations of events and interactions placate her worries.

Slightly. Maybe.

>Cont
>>
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>>6304706

There's plenty of time to kill as you and the two women walk along the slopes and hike back towards the village so you choose to get a few more questions in. Namely, what manner of spirits has Heyra bound, to which she explains that in her lands of the risen islands, there's much less need for feral bindings and her main source of bindings come from negotiations with local spirits and a few that travel along with the great amount of departed souls as they cross over her land.

You suppose it makes sense of not a lot of monsters are born and swarm around the floating islands, and maybe every different region has developed customs and traditions that work alongside the role of Totemist. You wonder if the spirits of her land are just more communal with humans or if there's something special about the area but the spirits here on the mountain mainly keep to themselves except for Earest but maybe she's just an exception.

She does however say that she has a binding with her that houses a dragonsteed, and you eagerly ask what that is. She chants a verse of unbinding and out comes a...well you don't know exactly what it is, but it reminds you of a canine, dragon and some kind of one-horned beast all mixed into one being. Heyra exchanges words with the spirit in a language you're not familiar with and she hopes onto its back and materializes some kind of armor the moment she gets on.

Maybe her islands do have some monsters but you think that this 'dragonsteed' might be a bit higher in the food chain than you suspect. You haven't seen it fight after all, if that's what it's meant to do on Heyra's orders.

>Ask what totems Heyra brought along
>Keep walking
_____________
>Be back tomorrow
>>
>>6304717
>Keep walking
Do nature or life spirits work differently from this fog?
>>
>>6304717
>Ask what totems Heyra brought along
>>
Gonna take a small break until Tuesday ona account of work picking up and getting ready to attend a friend's wedding, but I'll answer questions for a few hours tonight

>>6304717
>>6304758
If you mean the trailing fog, then somewhat. Spirits won't usually pursue after humans because attacking them earns the attention of the local totemist and that's not a good thing. We may have graduated from our apprenticeship in a way since we can be trusted to hold our own against a spirit we've hunted, but Oranya's got a reputation as someone who'll blast a spirit, beast or monster to pieces if she thinks it's a good idea. She didn't destroy Xandin's gem because it's a Gift from the Other Ones and would possibly be seen as an act of aggression towards them. Also it really is that good of a spirit to have on our side as long as we don't flaunt it around like a shiny new weapon in front of every damn thing.

The Trailing Fog is for all intents and purpose a ghost and doesn't take damage from mortal weapon or means. Magic and ritual is how you deal with ghosts. End point.

Holy weapons? Magic. Exorcism? Ritual. Simple as.


Also everything I've seen so far of silksong makes me think the play testers were die hard hollow knight fans and pulled off no hit runs. The amount of spikes in this game now is INSANE
>>
>>6305558
Qm?
>>
was temp b& for posting test but I'm back . I'll see you tomorrow morning folks
>>
>>6307756
Welcome back, Boss.
>>
Rolled 1 (1d2)

Let see which we land on
>>
>>6304717
You all continue your hike back up through the valley and head over a few bridges undisturbed, largely due to the sheer force of the group you imagine, until you reach sight of the village and find it to be perfectly fine as always. Heyra whistles in appreciation when you all approach and comments that she's quite impressed by the wards.

"I've never seen wards like these! You've got some to make approaching beasts delirious, instantly attack dragons, to wash off spiritual contamination, and even some to erase nightmares? You mountain Totemists have such interesting ideas!"

Heyra seems to somehow be peering closer at the walls with each step further even at this distance and you imagine it's the way she's able to see things in her unique way.

"It took a long while to build up the defenses, but we got it done. Now, what's that about spiritual contamination?" Asks Oranya.

Heyra points at the gate you're all moving towards and begins to explain. "You've got totems layered into the gates that appear to banish any of this energy that's sticking around the mountains and valley. It's quite genius!"

You and your teacher exchange a concerned look and mentally go through the list of any totems you knew to be part of the gates. Pesticide wards, exhaustion clearing totems, ghost banishing wards, dragon repelling wards and basic defensive totems.

"Can you see which totem is doing it?" You asks eagerly, hoping to dig right into the gate to find the exact one

"It looks like there's a mixed effect causing it among all the totems in each gate. Like a small cooperating system, actually."

You nod and thank her for explaining and you see that Oranya has produced a small paper and ink pen to write down everything. You may have just been given the exact information you need to expel or even find the source.

The guards all greet you and your guest with a friendly wave and marvel at the beast(?) that Heyra rides through the gate and towards the workshop.

___________

You all enter the workshop and settle down after Heyra has recalled her 'dragonsteed' and you specifically get to work to prepare a meal to enjoy even if it might be a bit simple. Soup, breads, nests and sliced vegetables. Heyra asks if you have anything sour and you gently handle the fruit of a puckering grape, the most sour thing you have available and you squeeze the juice out into a jar and dilute it by filling the rest of the jar with water. You hope it's not too much for her but this would be the safest way to not ruin her tongue.

>Cont
>>
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>>6307928

Eventually the meal is ready and you serve everyone plates full of the food and give Heyra the puckering grape juice and she takes a quick sip of it and frowns.

"Is it too sour? I'm sorry if I didn't get it diluted enough."

Heyra shakes her head and sets the jar back down. "No, no. It's too weak! You can just water it halfway and I'll be fine."

"... I'm sorry? Halfway?"

Oranya coughs and winces a little at the glass, knowing exactly how sour it would be. Puckering grape juice is drunk on dares. Intensely sobering and intensely sour. "I forgot to bring it up, but the floating isles where Heyra lives has a traditional drink of what's basically only slightly diluted versions of the juice."

Good Ladies above, only SLIGHTLY diluted? This must be culture shock, you realize. This must be what oranya thinks of you and your spices, even.

You nod your head and squeeze out another grape and water it out only halfway. You swap out the jars and Heyra thanks you before sipping and smiles. "Excellent! Your mountain grapes might not have the tingle of our islands but it's a very smooth taste!"

Oranya's eyes meet yours and you think, if you ever visit Heyra's lands, you'll avoid any drinks or at least only take a very small sip to be sure it's safe.

"So, Lady Heyra, what brings you to the mountains?" You ask once the meal is over and she perks up as you finish cleaning the area, produces a scroll from a pocket and hands it over to Oranya. "What's that?"

"We finished up an investigation into a roving Behemoth that was headed between our lands and it's bounced away from its predicted pathway. Apparently it was headed towards the giant bones south of your mountains and is headed back towards the East. It's slowed, maybe something caught its interest, but it seems to be curving around the mountainside near the dragons nest area.

"That'll get them riled up." Muses Oranya as she sips her brew of bitter juice. Apparently it helps her concentrate. "Mountain boundary or not, they'll cause a ruckus if a Behemoth is near. What did you find out about it?"

"That's just the thing, it's some kind of Headless. A Golem from what I could scry, bleeding out ghostfire from a gap where it should have a head. Human-like too, so it's probably all kinds of more nasty surprises than usual. It showed up following the latest Ghost Flow. That on the scroll is about the closest thing to a vision of it I can produce on paper.

Oranya unravels the scroll and scowls hard, chanting something under her breath and you move to see it.

It looks...well it looks massive and scary, that's for sure.

>Cont
>>
>>6307935

"As best as I could find out, it conjures tendrils of some black energy and burns through its own spiritual power to move. It hasn't done battle with anything so far as I've been able to scry, but I'm sure it'll be-"

Suddenly the scrolls picture vanishes and the three of you stand there quite dumbfounded. Heyra's eyebrows are up and she just says 'oh'.

"What just happened?" You ask nervously and Heyra crosses her arms with a funny look on her face. "Did it just vanish for a reason?"

"...well.... I suppose something just killed it off."

You look at the now-blank paper and back to Heyra. "Something...killed a Bemehoth? You said it was around the East so... that's around the dragon nest. Did they kill it?"

"I'll open a scrying vision up, one moment." Says the visiting Totemist, producing another paper that lights up and begins to illuminate the air above it. Heyra chants something you don't recognize and the light condenses into different colors and shapes. You gasp as you see a towering figure perched on top the defeated form of the wandering ghostfire Behemoth.

It's a resplendent gold, beautifully formed of solid plated scales and sporting a peculiar halo of gold dripping wax from what seems like candles. It roars without sound you can detect through the scroll and the light of the scroll disappears.

"Great Lords of all the lands, the second Dragon King himself."

_______________
"Ah. So, it LIVES, does it?" Echoes Xandin's voice in your head, unbeknownst to the senior Totemists around you.
_______________

'Let's not go trying to hunt it, Xandin'. You think as loudly as you can, hoping it transfers to your bound spirit. The gemstone is quiet, but you think you can feel impatience from it. That'll have to do for now.


>Ask if you all should go collect the body.
>Ask about the dragon
>Other


_________
>QM heading to work now. See you all later
>>
>>6307946
>Ask what the dragons would do with the body, if this is related to their invasions.
Are the dragons gaining strength from hunting behemoths, or is there something spurring them to gain strength quickly?
>>
Wait I totally forgot I have the day off lmao
>>
>>6307946
>Ask what the dragons would do with the body, if this is related to their invasions.
>>
>>6307946

"So what now? We can't really just go loot their side of the mountain land. That Behemoth is their kill by right, but what are they going to do with it now?"

"Hard to say, Capran." Oranya admits, thinking hard and Heyra activates the scroll again and it just shows what looks like clouds moving by and lots of dragons carrying the body. Another loud roar and the visuals cut off.

"They're carrying it off somewhere." Heyra points out. "Do dragons usually do this around your mountains? Ours tend to eat their kills immediately unless taking it back to their young."

"That may be what's happening now." You say. You're glad the Behemoth has been taken care of but you also know behemoth bodies are some of the absolute best sources of totem and binding materials that anyone could ask for. Their very spark is exactly what initiates new totemist apprentices into their role, after all. "You don't think the dragons would grow stronger from eating it, do you?"

Oranya waves that off and seems to resist scoffing. "Lords, no! Just being near a Behemoth is bad, nevermind eating one. They might as well be poison in living body."

"So...?"

Oranya sighs. "Not a clue Capran."

>Ask another question.
>Prepare for the Trailing Fog hunt
>Other
>>
>>6307987
Would they be likely to accept a trade for the corpse?
>>
>>6307987

"Listen. Now, this might sound incredibly stupid since they're dragons and all and we barely have a peaceful treaty, but would we be able to...trade? For the corpse?"

Oranya stares at you like you've begun to grow a second head and Heyra actually seems thoughtful of it. Mixed reactions for sure, but you admit you really think a ghostfire totem or binding took from the Behemoth would be an incredibly good boon. It's a BEHEMOTH after all, they're goldmines for Totemists! However, Oranya's shaking her head and massaging her brow in frustration and Heyra's still thinking hard and seems to be coming up with a plan.

"I think they know when the scrying paper is active. I could technically send a message through it with a small ritual."

"Heyra, are you not aware that the dragon nest beside us is vow bound in a non-aggression pact? They're barely held in check and rogue dragons have broken through the barrier and the idea of trading with them is so absurd! And Capran! Trade what? We don't have anything but our lives and land that they'd want!"

You wince. "I did say it might sound incredibly stupid. I'll admit I don't have any clue what they might want that we'd be able to trade anyways."

Oranya scoffs and rolls her eyes. "They want for nothing but more prey, greater spoils, and wider territory so they can spread more. For all the legends paint them to be wise and great, I've seen nothing to support those claims."

___________

'She speaks true. Foul lizards like them are base creatures, only good for their hides and power.' Comes Xandin's voice through her link.
_______________

>Ask something else
>Prepare for the Trailing Fog hunt
>Other

______
>Gonna get a bite to eat and be back
>>
>>6307946
>Prepare for the Trailing Fog hunt
>>
>>6308020
>Prepare for the Trailing Fog hunt
aaaa captcha
>>
>>6308020

Well then, you think you've asked everything and there doesn't seem to be any need to ask more. You excuse yourself to get ready, which piques Heyra's interest and you explain that you're preparing to go out to exorcise a spectre that's been seen in the valley slopes. Clearly the lady from the lands where a river of ghosts flows over wants to see what the mountains of your own land has in the way of ghosts so she suggests she join you. Oranya nods when you steal a peek and you shrug.

"There's no reason to refuse." You admit as you pack your gear. You bring all the materials you've use for binding so far so that organization will be easy and you slot your new antler foci for Fawl into your side holster. "I think it should be an easy trip but I've been seeing surprises around, so please be especially careful of things that seem mundane. Actually, what sort of defenses do you have? It'll be important to know what's yours and not a sudden attack from some mutated beast."

"Oh!" Exclaims Heyra and she begins to pull out another scroll from a pocket that you're pretty sure wouldn't or shouldn't actually fit in one. She unravels this scroll and a list of things in a language you don't recognize can be seen when she sets it down on the cleared table. "First we have Havid, the dragonsteed. Then there's Jhi Vaer the Leaping Rock, Chamm'Gis the Plated Stonedrake, Vas Marr the---"

And the list goes on and on. She explains she hasn't hunted any of them, of course, but she's secured oath bindings with everything in the list and one name in particular, or the title rather, catches your attention. 'Jhin Suemendo the Grand Fear of Loss'.

You give Heyra and uncertain stare, absentmindedly rubbing the pouch that holds Xandin's gem with your hand. You don't really notice you're doing it until Heyra asks if you're okay, and come to realize you'd blanked.

"Oh, yeah, sorry. I just...nevermind. it sounds like you have a lot of spirits to call on if you need it so I'll be sure to just keep track of where you are if anything is foolish enough to bother us."

Heyra laughs slightly at that and rolls up the scroll and tucks it back into her pocket that, yes, is definitely too small to hold that scroll completely. Must be a totem or spell woven into the fabric. You'll have to ask her later.

_____________
Loss has come? A GRAND Fear now?Interesting.
_____________

You think you hear Xandin's whisper in your mind but dismiss it as just mental association with her and the name that caught your attention.

You have everything together in good time and begin to explain the spirits you've bound and hunted and you ask if it's okay to bring along the ones you've slain, but she merely says that not hunting spirits to claim them is only a part of her traditions, not a concrete rule. And besides, you earned them and never claimed a thinking spirit.

>Head straight to the valley to retrace the direction
>Go to the general area the fog floated to
>>
>>6308384
>Go to the general area the fog floated to
We got the intel earlier, might as well use it
>>
>>6308384
>Go to the general area the fog floated to
>>
>>6308384
>Go to the general area the fog floated to



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