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You are Charlotte Fawkins, Herald and heroine. With the power of your positive spirit, you have overcome deceit, defeat, and divine possession, and now you are going to save the world. First, though, you need to get your stolen Crown back— no matter what obstacles lie in your way. Or boring meetings.

"You're late, Ms. Fawkins."

Lucky is as glad to see you as always. "Am I? Or are you just being—"

"Don't sweat it. We weren't that far in." Eloise pats the chair next to her. "Lucky likes repeating himself, anyway, so it's like you won't have missed a thing. Actually—" Here she stage-whispers. "—we already knew a lot of it, so—"

"Mr. Blaine is offering his own insight," Monty says patiently. "It's nice to see you, Charlotte. Sit down, will you?"

You were planning on it— have been trying to, actually, but the chairs in the Wind Court meeting room are uncomfortable-looking and, more crucially, don't have holes in the back. You settle on sitting at an angle, so to not crush your tail. "Where's Madrigal? I thought she'd be—"

"She had other business to attend to. I'll fill her in afterward. Mr. Blaine, could you start over?"

"It appears I must. Unless we have other visitors I should know about?" (Monty shakes his head.) "Very well. From the beginning. At an unknown point early this morning— most likely between 2 and 4 AM— a barrier sprung up around, roughly speaking, the entirety of the Corcass. This barrier is circular or ovoid, pitch black, several hundred feet high, and unnatural in origin. It is impenetrable to casual testing. The perpetrator of is barrier is no mystery, because identical barriers have been sighted progressively eastward for approximately a month and a half. They are the work of—"

"Jean Ramsey!" you say.

Lucky looks down his nose at you, then shuffles his notes. "It's impossible to know how you might've guessed that, Ms. Fawkins. Yes. Ms. Ramsey, or, in the popular imagination, the 'Hero-Queen,' generates these barriers for the purposes of 'The Game.' This is what she has dubbed the flagrant waste of—"

"We're on the same page about this, Lucky." Eloise has leaned back in her chair. "Specifics."

(1/5)
>>
More note-shuffling. "'The Game,' as Ms. Ramsey 'plays' it, consists of selecting some even number of participants— the amount would appear to depend on base population size— and pitting them together in a fight to the death. From what we know, this functions as follows. Participants are volunteers first, but might be coerced if not enough volunteer. Participants are granted 'tokens.'" Lucky deposits a gold coin-looking thing on the table. Monty averts his eyes. You lean closer: oh! It has Jean Ramsey's smug face on it, like the one Wayne was carrying. You're not sure why this one's, er, encrusted in fleshy bits, though. "These tokens are embedded in participants' bodies, presumably to ensure they aren't traded bloodlessly. We believe they mark kills. Participants play 'The Game' for multiple days, up to a week or two, collecting these 'tokens,' until they are whittled down to—"

He looks at Eloise. "Sixteen," she says. "Or thereabouts."

"Sixteen. The 'victors' are prevented from further violence, and Ms. Ramsey grants them, for their victory, a mutation. The victors are thus brought into Ms. Ramsey's fold, and they travel to their new destination, where the process repeats. Some of the previous victors are killed, and some, with their advantages, continue to succeed. If so, their mutations are layered. Ms. Ramsey has dubbed these successive competitions 'Rounds,' and will be dubbing the final 'Round' we now find ourselves in the 'Grand Finale.' She is bringing a large cohort of seasoned—"

"Evildoers," you say confidently.

"—seasoned 'Game players' with her. They retain varying degrees of humanity. With the appearance of the barrier, she will presumably be making her appearance in short order, and the next round of participants will volunteer or be conscripted. And then we will witness bloodshed. These are the basic facts of the scenario."

Eloise is right. You did pretty much know that all already. "Um, are there non-basic facts? To clarify, everybody arriving is an evildoer, right?"

Monty laces his fingers— his regular ones, his spooky ones. "What does that word mean to you, Charlotte?"

Isn't it obvious? "They— they entered themselves in a murder competition. Then they won the murder competition, maybe multiple times, so they like murdering. They're good at murdering."

"Or maybe they got pressured in," Eloise says. "Maybe they got lucky. No reference to present company intended."

Lucky tilts his head. "Ms. Fawkins has a point, Ms. Crenshaw. There have been at least three previous rounds; the majority of innocents will have been killed, or they are no longer innocent. What's more, depending on the extent of their mutations, they may have little to no access to any previous source of morality."

"We don't know that," Eloise informs you.

(2/5)
>>
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"Ms. Fawkins, I will feel no remorse at whatever must be done. Perhaps Ms. Crenshaw is unaware of the collateral damage that has resulted from these 'Games'?"

"I'm not unaware. The question was whether the contestants were universally evil, which—"

"It appears that Ms. Ramsey has vocally expressed her interest in large and 'splashy' fights. Mr. Gewecke has confirmed that this has been her established opinion for quite some time. Fights are 'splashiest' when they involve more than two participants, when they take place in front of an audience of non-participants, and when they involve, it would appear, considerable amounts of physical destruction. Ideally of property, but, from the sounds of it, Ms. Ramsey does not much object to the injury or death of non-participants. She does, however, object to non-participants refusing to watch or attempting to flee the scene entirely. Thus the barrier. Thus this debrief, Mr. Gewecke, Ms. Crenshaw, Ms. Fawkins. If this were a matter of consenting adults choosing their natural end, however immoral or gruesome, it would not strictly be the Wind Court's purview. However—"

"I thought it wasn't the Wind Court's purview," you say. "I thought you, um, quit."

"You appear to be misinformed, Ms. Fawkins. Such things happen when a person vanishes for weeks. My subordinates and I are still very much part of the Wind Court. Unfortunately, it is the Eyrie that has forsaken the name. A pity." He smiles, close-lipped. "As I was saying, there is, in my educated opinion, a real and present danger to both the people and the infrastructure of the Corcass. This being the 'Grand Finale,' Ms. Ramsey will undoubtedly be seeking maximum spectacle. I am not taking this lightly. While I don't have the manpower to singlehandedly—"

"Hold on." You tap on the table. "Haven't you known about the barrier for weeks, probably? Couldn't everybody have evacuated before Ramsey showed up?"

"We tried," Eloise says, as Monty says "It's not that easy," as Lucky's smile turns sour. "Firstly, I'll note your lack of any assistance in the efforts here, Ms. Fawkins. Most of us did not have the luxury of holing up and avoiding responsibility. In fact, efforts were made to promote evacuation. They were largely refused. The Wind Court is not, by and large, trusted in this region." ("Wonder why!" Eloise says.) "Moreover, residents of the local town did not want to leave their homes and return to mass destruction. Meanwhile—"

"I thought Camp was portable?" you ask Monty. "It's all tents, and—"

"Kid," Eloise says, "you think anyone you know wants to tuck their tail and run? Come on."

You frown. "I mean, there's a lot of people at Camp I don't know."

(3/5)
>>
"Well, think about the average demographic! I'll help. The average person on the seafloor is male... ages 18-40... and dumb enough, reckless enough, or criminal enough to get themselves thrown down here. And, let me tell you, they did not stop being dumb, reckless, or criminal— I mean, most of them didn't." She jabs Monty's shoulder. He doesn't respond. "Even if they don't know Charlotte Fawkins from a hole in the ground, most people want to tell Ramsey to shove it. Some personally. I mean, Charlotte, I know you didn't know her that well, but she did live here. And she was polarizing! Much like a certain someone. So, no, no budging."

"More relevantly," Monty says, "imagine Camp did move. If you move with us, Jean will follow. If you don't move with us, that's you alone against— we don't know exactly how many people. Dozens. Before you face Ramsey. I know your circumstances are..." His eyes flick toward Lucky. "...unique, but I have no intention of throwing you to the wolves. We have no intention. We're in this together."

"Oh," you say, flustered. "Well, my circumstances are unique, so I probably would be fine. I— I really don't need—"

"I need it," Monty says evenly. "Also, I don't think Jean would enjoy pitting a few dozen against you, particularly with nobody watching. Odds are 50/50 she'd search us out and drag us back to spectate, if not worse. I believe she has the power for that."

Lucky nods. You adjust your tail and try not to look like you're adjusting your tail. Nobody here knows about the tail. "But it's okay, because I'm going to stop her. And her wicked band of..." You really wish you had more of a consensus on the evildoing. "Monty, do you think they're evildoers? You didn't say whether you did."

"I was hoping you wouldn't ask." He rubs his nose. "...As Mr. Blaine pointed out, the participants are largely volunteers. He didn't mention why anybody would want to volunteer. It's not just bloodlust."

"'Just,'" you say.

"Some of it is bloodlust. Some of the volunteers will have killed before. Some were thrown off their Pillar for committing murder. Some people play the Game because they enjoy killing— Jean, for instance. Not most. The rest are in it for the wealth, or the fame, or the excitement, or the desire to succeed. I'm talking about the ordinary Game here, but the same motivations could apply. I think they mostly don't, though."

"Why is why you listed them!" Eloise says.

"That's because, unlike the actual Game, Jean has offered a public reward. Did you know that?"

You think. "...Yes? The winner can duel her for the Crown?"

(4/5?)
>>
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"Or they can surrender and win one wish. Jean will make your wish come true. Whatever you want. Not whatever you want, actually, because I doubt she'll permit funny business, but she considers herself a..." Monty waves his hand. "...a benefactor, you know. A friend of the common man, provided the common man kills thirty for her amusement. That's not the point. The point is, Charlotte, offering people whatever they want— anything they want— impossible things— it'll bring out the worst in them. Their nastiest and most selfish impulses. Ask me how I know."

"...I thought you asked Ramsey not to hurt me," you say.

"I thought the deed was possible to accomplish without hurting you. If I didn't think so... I don't know. I can't speak to that." The fingers lace again. "Jean will be bringing with her some innocents, Charlotte, some monsters, and a clawing horde of desperates. That's what I think. If you'd prefer to call them evildoers, I wouldn't mind."

You're silent. "I probably will."

"Then that's just fine. Mr. Blaine, did you have anything else for us?"

Lucky, who was starting to look put-out, clears his throat. "Yes. I—"

A knock at the door. Lucky pinches his eyes. "WE'RE OCCUPIED."

This doesn't stop your interrupter from cracking the door. "Sir, it's— it's really—"

"Hey, now, thanks for the help, but I can take it from here!" Lucky stands as the door bangs open— and Monty stands, and you stand. (Your tail hurt, anyways.) Eloise stays seated. Ramsey is here.

In the flesh. No Crown visible, and no giant axe, either. Spooky black robes, spooky black gloves, but no mask: just her broad chiseled grinning face, looking down on you and Eloise, about level with Lucky and Monty's. Behind her, Kichima the Courtier is apologizing, but nobody's listening.

"...Ms. Ramsey," Lucky says first, to his credit. "To what do we owe the pleasure?"

"Hey! Pleasure's all mine!" She shoves her hand out toward him, and he (instinctively?) shakes it. He doesn't explode into a million pieces, which is good, because you were a little worried.

She sticks her arm out toward Eloise next— Eloise, still sitting, has turned uncharacteristically chilly. "It's been a while," she says.

"Sure has!" says Ramsey, who leans over, grabs Eloise's hand, and shakes it. But doesn't tear her arm from her socket, which is also good. Monty next. "Long time no see, Gewecke! Say, you never wrote me back! Courier got lost?"

He doesn't offer his hand. "What you're doing is unconscionable, Jean."

(5/6)
>>
"Hey! That's my good old stick-in-the-mud! I'll getcha yet." In lieu of shaking his hand, she leans over and punches his shoulder, then glances at you. "And hi! You're... eh..."

You wait. She does not arrive at your name. Is she... is this a ploy? To demoralize you? No! "I'm Charlotte Fawkins!"

"OH! Oh, yeah! Sorry! Shit, it's been a long coupla— Charlotte Fawkins. Remembering that. Knew you were around here somewhere, just forgot— well, anyways!"

Your despicable, loathsome arch-nemesis, the Crown Thief Jean Ramsey, sticks her gloved hand out to shake. You stare.

>[A1] Shake her hand with all the strength you have.
>[A2] Shake her hand with all the strength you can possibly imagine having. (Advanced Advanced Gaslighting.) [Roll.]
>[A3] Refuse to shake.
>[A4] Write-in.

>[B] Questions or commentary for your despicable, loathsome arch-nemesis? Or for Lucky, Monty, or Eloise, if you really want. (Write-in. Optional.)


Side-note: I will be trying to update this weekend, but it's not impossible I'll have to skip a couple days right after I post this. Sorry! Bad timing! But so it goes.

---------------------------------------


>Announcements
I'm back for the PENULTIMATE (probably) thread of DROWNED QUEST REDUX! This has been a long, long ride, folks. Let's see it through.

>Schedule
One a day, occasionally more if the first one was short. There may be sporadic half-updates (no options) if I start writing too late in the evening, sorry in advance. I am in the PST timezone.

>Dice
We use a 3d100 roll over degrees of success system with crits. The base DC is 50. Modifiers may be applied to the roll or to the DC as relevant. The # of rolls that match or exceed the DC determine the result. Probabilities may be found in the Dice and Mechanics pastebin.

The degrees are:
0 Passes = Failure
1 Pass = Mitigated Success
2 Passes = Success
3 Passes = Enhanced Success
0/1/100 = Critical Success / Critical Failure / Critical Success [regardless of other rolls]

>Mechanics
The (typical) MC has a pool of 15 Identity ("ID"), which may be considered both HP and the measure of her current sense of self. It may be lost through physical, metaphysical, or emotional damage. It may be regained through write-ins, designated options, and at reasonable narrative points, including sleep. It may be spent on a flat +10 bonus to rolls, as well as on more elaborate metaphysical effects. Dropping to 0 ID is bad.

>Archive
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux

>Fancy archive (PDF of 1-47 -- I have 48 in a doc but not a PDF yet, sorry)
https://drive.google.com/file/d/1i4whn-TXxkLwjtnVB2RUmb1fehj1hOyA/view?usp=sharing

>Twitter
https://twitter.com/BathicQM
>>
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>Pastebins
https://pastebin.com/u/BathicQM

>Recaps
https://docs.google.com/document/d/1VPJwXzTpv4lO_t6R3jA32NLbKjdIZjtJlRFsWQgBMnM/edit?usp=sharing

>Ask the characters (or the QM), get a drawn response... uhh... I don't know if I'm going to do this before the quest ends. Sorry, folks! But I'll keep this link here for posterity...
https://curiouscat.live/BathicQM [ALMOST CERTAINLY DOWN, I'll make a new one... maybe... sometime...]

>"Redux"?
This quest is a loose sequel to the original Drowned Quest, which ran for eight short threads in 2019. Reading the original may help with context in very early Redux threads, but is not required.

>I have a question/comment/concern?
Tell me!

>ANNOUNCEMENT I FORGOT
Attached is some beautiful Charlotte art from long-time QM and Drowned reader DemBones! Truly it captures Charlotte's essence. Thanks Bones!

.
-----------------
.
>TO-DO

Short-term goals:
- Kick Jean Ramsey's lackies' asses

Long-term goals:
- Challenge Jean Ramsey (and her snake) to epic single combat (probably); reclaim the Crown
- Become God
- Save the world

Mysteries:
- Is it actually possible to defeat the Wyrm for any extended length of time?

.
.
>LAST TIME ON DROWNED QUEST REDUX

Annoyed at Richard for acting too reasonable (he killed your father!!), you bail on him and go hit up Henry for help with cultist things. Henry suggests that you try invading Claudia's dream, which you manage cleanly: she's dreaming about being trapped in goo, and, when you dig her out, dreams that you're her long-dead mother. Henry tugs you out of there, and you do some sword-practice with one of the cultists, then continue your adventures in dream-invading. You use your Earth Powers to locate Gil and enter his dream remotely. He's dreaming about building an incomprehensible device to 'prevent the end of the world,' but your presence makes it fall apart, and when you snap Gil out of it he gets anxious and asks that you leave.

When you wake up, Richard, in a fit of pique, has turned himself into a snake. You turn him back long enough for him to inform you that he's about to make some major alterations, and you consent to growing EPIC LIZARD HORNS and an EPIC LIZARD TAIL. Days(?) later, you emerge from Cult HQ and check in on Lucky, who tells you that the nefarious Leftenant Fawkins has vanished into the wilderness, and that he intends to do his own research on Jean Ramsey. You remind him that you can use your God powers to put him back on the surface, and he asks you what you intend to do with said powers after the easy stuff is out of the way. You imagine an ideal world, but aren't able to put it into words.
>>
Some time later, you're visiting Real Ellery, who's now been part of the Headspace Collective for (subjectively) six months. He's a little grouchy-- he hasn't been able to integrate into the hivemind like the rest of the employees-- but Anthea is keeping him company. The two of them offer suggestions for what to do with your God powers (bring back the Eight? fixing Anthea's face? helping the remaining lociits victims?), then tinker away at the Charlotte-duplicating device, boosting your extrarealness in the process.

Richard is still sulking in snake form. You're half-inclined to leave him like that, but you still need to visit Satellite, and you don't want to let him sabotage that plan. You drag him into your manse, where he hooks you up to his mind to test the Satellite transfer. You probe around a little, then-- out of a desire to provoke him-- push as deep as you can get. Richard finds you quickly, but is still maddeningly reasonable about getting you out of there. You escape, even as Richard changes you into your younger self, then a cat, then a tiny lizard: bored and spiteful, you jump down his mind-throat and into a sea of sticky black goop. Unable to free yourself without effort, you ruminate on how you're still totally, definitely going to kill Richard, who hates you, or doesn't care about you, or-- didn't he hurt you one time, then wiped your memory? Gil told you he did. Desperate for something to fuel your vengeance with, you surface Richard's memory of that occasion...

...Which is complex! Ugh! Richard did hurt you and wipe your memory of it (back in Thread 23), but he did it because he was sad/scared/furious about thinking you were dead. You ditch that memory and go fishing around for something else, but it's even worse-- of that time (in Thread 34) when he hurt himself rescuing you from the Wyrm, then read your memory about what happened then. You wonder if you can access his memory of your memory, and give it a shot, but are unexpectedly pulled *through* the memory to view the Wyrm itself. You glimpse the Herald through the pupil of the Wyrm's eye, then things get fuzzy.

You are the Herald, who is Charlotte Fawkins, and who is bumming around outside reality bothering the Wyrm-- who seems to be waiting for you to "reconcile" yourself with It, and who has no interest in freeing the agents. You give up on the bothering and opt to possess your own body instead, startling Richard, who was worried about your disappearance. After you reveal yourself as the Herald, you and Richard work together to plant a garden around your manse, then install an epic fire lake around that for funsies. He and you also speak frankly about the future, and about your odd relationship-- he shares a cigarette, you say you'll miss him, he expresses regret for what he's done, and you hug him, sort of. Then you go.
>>
Now the present-day Charlotte Fawkins, you have no memory of the Herald's visit, but discover that she some additional alterations-- your horns have started growing in. Also, you're (very slightly) taller! Hooray! You go visit Monty, who informs you that Jean Ramsey is "hosting" a version of the murderous Game she and Monty competed in, and who invites you to the new Game Night.

Naturally, you attend. Madrigal attempts to teach you blackjack, which doesn't really work, and also lets you know that Ellery told her you were God. She claims that she doesn't need any miracles, but your detective/divine(?) intuition suggests that she wants the chance to reconcile with her estranged family. You offer to create a magyck radio service to connect abovewater with. Shaken, Madrigal changes the subject, and Monty comes by to rope you, her, and Gil into a game of poker. After losing miserably, you find a table playing a dice game, and proceed to Herald-psych yourself into having unnaturally good luck... then freak out and pass out. Oh well.

You're in your tent when Richard wakes you up-- Richard from the future! He's decided that you're finally sufficiently Heraldy, and it's time for Satellite at last. You're pulled through his mind into a bland cubicle, look up, and discover Richard's true from: he's a scaly, bipedal, 8-foot-tall lizard person. Also, filtered through his mind, you're a lizard person too. Huh. You're led through the agents' office, where you spy on Correspondent #301's preemptive victory party and run into R/D-C #1-- then Future Richard vanishes you to keep you out of trouble. When you reappear, Future Richard has implemented his master plan, and you are on your way to the Director.

Future Richard browbeats the Director's receptionist, and you enter. The Director is surprisingly diffident, and you quickly learn that 1) he's just been recycled and 2) he has no earthly idea what he's doing. He still doesn't believe you're the Herald, though, so you chew some gulfweed to show him. Instead of contacting the Herald, you contact yourself, and emerge from the feedback loop changed. You ask the Director to strip #301 of his assignment, and he sprints away to presumably do so.

You're snapped out of it by Future Richard, who briefly turns you human just to have fun looming over you, then sends you back to your manse-- with a confused normal Richard inside. With your new knowledge, you visualize him in his natural lizard state, but he freaks and asks you to put him back. You do.
>>
With three weeks remaining until Jean Ramsey shows up, you make the most of your time: getting more of the scoop on Jean Ramsey from Monty, Eloise, and Lucky; checking in on the *non*-absorbed Headspace survivors (they seem to be doing mostly ok); working with Ellery to get the Charlotte-duplicator up and running (you name it the "Recharlottizator"); and letting Claudia try to perform a ritual on you. The ritual succeeds in putting you in a trance and making you shed your skin, but hits a snag when you hallucinate an infinite void, confront your own mortality, and start screaming your head off. You awaken a few hours later completely fine to a shaken and apologetic Henry and Claudia-- and a blase Richard, who puts you under for another protracted length of time. An unclear amount of time later, you have a tail. Like, an actual one. And horns. You're showing both off to Gil, and even let him touch it, but get wigged out by the unspoken intimacy and use your now-remarkably-developed divine powers to turn him into beetles (and back). This sparks a conversation about the near future, with Gil expressing some doubts about the plan he'd been keeping to himself. You tell him that things might be different once you're God, but you're sure it's going to be fine.

Later, Richard doesn't think that everything will be fine. He also expresses some doubts he'd been keeping to himself-- namely, that, even if you manage to "usurp" the Wyrm, he's uncertain whether the Wyrm's mind will be gone-- or just pushed aside and pissed off. He's concerned that any control you have will be limited, and, if (when) you lose it, the Wyrm will promptly end the world right after. He thinks you need to consider the possibility of, um, of using your window of opportunity to put the Wyrm down permanently. And, since you will be the Wyrm, you'd have to go with it. You rattle off a bunch of alternatives to LITERALLY DYING, but Richard's been thinking this through, and he shoots down all of them for various reasons. He tells you to think about it. You think about it, decide you have zero interest in dying, and cry a whole lot. Eventually, you let Richard put you to sleep, hoping you'll be feeling more positive in the morning.
>>
In the morning, you do feel better, having opted to think of the whole thing as a "heroic sacrifice." You're still not entirely keen on it, though, and propose using the Recharlottizer to clone you after the Wyrm is dead. Richard is skeptical this will work, but you decide to ask Ellery about it-- and maybe Us? Actually, doesn't Us contain a dream world where a dream version of you wouldn't have to think about dying at all? Dragging Gil along, you convince Us to let you take a vacation... which is as pleasant as expected, except for the fact you can barely remember what happened in it. And for the fact that Us read your mind while you were inside and wants to talk to you about death and the Wyrm and everything. You aren't sure how to feel about this, and are glad when Us spits up Gil-- it's time, at last, to focus on stomping Jean Ramsey's face in. Onward!

----------------

>Don't forget to scroll allllllll the way up and vote!
>>
>A3
We don't shake hands with hussies.
>>
>>6283686
>[A2] Shake her hand with all the strength you can possibly imagine having. (Advanced Advanced Gaslighting.) [Roll.]
We minmaxxed for gaslighting, we're going to use it.
>>
>>6283686
>A2
Rawr
>B
How's the crown she STOLE from us!? She stole our prized family heirloom and didn't even remember our name, wow. She couldn't even steal it on her first try, it took her two attempts, and she has the gall to forget our name.
Also how's #301 doing? Still got a peachy relationship with Upper Management? Hehehe
>>
>>6283686
>>[A2] Shake her hand with all the strength you can possibly imagine having. (Advanced Advanced Gaslighting.) [Roll.]
>>
YOOOO second to last thread. Congrats QM!

>[A2] Shake her hand with all the strength you can possibly imagine having. (Advanced Advanced Gaslighting.) [Roll.]
>>
Rolled 31, 47, 28 + 50 = 156 (3d100 + 50)

>>6283782
>>6284094
>>6284099
>>6284158
>[A2]

>>6283696
>[A3]

Called for [A2] + asking about the Crown and #301. I'd normally ask you guys to roll, but I'm calling this super late, so I'll be doing the dice myself.

Not actually rolling for the Advanced Advanced Gaslighting, because >>6283782 is right: you specced into both it and [Extrareal], and temporarily adjusting your grip strength without visible physical change is relatively trivial. Congrats, you're an honest-to-God reality warper now (though I might still make you roll for more advanced things... Advanced Advanced Advanced Gaslighting, if you will).

That being said, Ramsey is a tough customer, so my roll will be for whether your handshake actually makes an impact on her.

>Rolling 3d100 + 50 (+20 Herald's Body, +20 Gaslighted, +10 Pre-Enhanced Grip Strength) vs. DC 100 (+30 Crown-Molded, +15 Physical Prime, +15 No Quarter, -10 Crown Not Actually Present) to extract a reaction from your loathsome arch-nemesis Jean Ramsey!


>>6284094
>She stole our prized family heirloom and didn't even remember our name, wow
Other way around: the implication is that she remembered your name (#301 has probably been reminding her, if nothing else) but forgot what you looked like. Whether the forgetting is legit or whether she's just screwing with you is up to your interpretation.

>>6284158
Thanks!
>>
>>6284291
>81, 97, 38 vs. DC 100 -- Failure

Drowned dice welcoming us back! That's okay. You'll have plenty of time to revenge this humiliation later.

Writing.
>>
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>CRUSH HERRRR
>81, 97, 38 vs. DC 100 — Failure

Declining to shake would be cowardice. Won't you be facing her down in actual battle? Isn't your victory absolutely certain? You may as well let her know as early as possible. Grab her hand— Ramsey grins— and squeeze. Squeeze. Dig your talons through her glove and turn your knuckles white. Think about Richard, a million years ago, making your grip strong, then make it stronger. All your power and all the Herald's in one hand. You can see it now, Ramsey's bones cracking, her startled grimace, her...

You can see it, but you can't make it real. Ramsey's grin is unbudged, and no hand is inside her glove. It's limp. She grabs your outstretched hand with her other one and shakes it vigorously, then leans over and ruffles your hair. It happens too quick for you to dodge, especially when she bonks your horn, makes an 'O' with her mouth, and runs her hand up it. Now you wrest away, but the damage is done. Her dominance is asserted.

>[ID: 16/16]
>[Positive Thinking VII: You no longer suffer ID damage from being (or feeling) slighted!]

Too bad you don't care. You are the Herald of the Bright Epoch. This might not be entirely true until you regain the Crown, until you meet your destiny head-on, but it is more than true enough. Jean Ramsey might think she's something, but her destiny is to die by your hand. She and her stupid snake will amount to nothing. Even if she succeeded, the Wyrm would obliterate her, and she'd amount to nothing.

It'll be a while until she's aware of that, though— she's plopping into an empty seat at the moment. "So! I gotta say, it's awfully convenient, you all being in one place. Makes this a lot faster! Anyways. How much have you all heard about the little competition I have going?"

"Truthfully, Ms. Ramsey," Lucky says, "we were winding down our discussion of the very—"

"Don't demean us, Jean. The Game is not a 'little competition,' and—"

"Where's the Crown?" you say. "You stole it, remember?"

"Huh? Oh. Not here!" Ramsey informs you. "Didn't think it was real needed. I'm just trying to catch up with my old pals. Sorry if you wanted to see it— it is awful pretty all goosed up— and handy! Thanks for the borrow! Anyways. I don't want to bore you guys with stuff you know, so stop me if you have questions. The Game's grand finale is going to launch right here, real soon. Everybody's invited to come watch— I'd really like them watching— but not intervening, 'kay? Intervening spoils the fun. There's gonna be some blood, but that's part of the—"

"How's #301 doing?" Her defeat is certain, but that doesn't mean you won't needle her where you can. "Still employed?"

Ramsey wrinkles her brow. "Who?"

"...Your snake."

(1/5?)
>>
"Oh! Oh. Snickers." She pats her shoulder. "Doing great! He says hi to 'Wingnut.' Still don't know who that is, but boy, he gets talk. Anyhow, would you mind if I kept going? We got all these people here, and I don't want to waste their..."

Damnit! Has Headspace still not happened? Or did the Director bungle it? You have no choice but to wait and see. "Let the woman speak, Ms. Fawkins," Lucky is saying, even though you already stopped. Damn him too, and imagine heads lopped off shoulders while Ramsey keeps rambling. "Great. Well..."

She blah-blah-blahs through stuff you mostly know and just talked about— Eloise's and Lucky's collective information seems to have been accurate, at least, which is a consolation. Your heroic intuition, and a nudge of Eloise's foot, snaps you out in time for the important part. "So," Ramsey is saying, "I'm going to need some volunteers, 'kay?"

"Nobody is interested in your charade, Jean." Monty is cold. "Charlotte, possibly. You would have to ask her. But only if she consents, and nobody else."

"Aw! Gewecke! I'm real sorry, but we have a whole bunch of open spots! Last time was a little rougher than expected, you know. Lemme see. I think..." She counts on her fingers, then holds her hand out. "Eight!"

The hand has eight fingers. "Out of the QUESTION," Monty says, and is standing again— bolted right out of his seat. "You THINK I'll send eight people off to die—"

"You don't know they'll die!" Ramsey says cheerily. "Maybe they'll win! But it's about the journey, not the destination, huh?"

"Shut the FUCK up, Jean. This is not— no. This is non-negotiable. Send 60 people to bleed on our doorstep, that's— but we are not sending— no. You lived here. I LET you live here, out of fucking OBLIGATION, and you REPAY me— you fucking repay us with—"

He's going purple. Eloise, sitting still, reaches up and tugs his sleeve hard. "Monty! How about we—"

He shoves her hand off, but the air goes out of him, and he collapses back into his seat. His spooky arm is churning. "Geez," Ramsey says.

"Ms. Ramsey, there's no issue. I and 7 of my men—" Lucky pauses. "—or women— will volunteer for your 'Game.' I assure you, we are fighting fit and will provide as much spectacle as desired. I assume this is acceptable?"

"Don't offer that. Don't throw your people into the grinder, Lucky. There is no reason to—"

"The Court brings peace and order to the ocean, Mr. Gewecke. With blood if necessary. Ours or theirs. Is this acceptable, Ms. Ramsey?"

"Just 'Ramsey's fine, honest! And... eh... I don't know. Eight Courtiers is a whole lot. And we already had a lot of Courtiers in, right at the start, and there's still a few around. I'm not sure it'd be..."

"Ms. Ramsey," Lucky says stolidly, "are you an honorable woman? You suggested there were eight open slots. I am providing eight willing, capable volunteers."

(2/5?)
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"I'll take four." She waves her hand. "Half! Compromise! How's that? But I really, really don't need eight. You can round up the other four, you bunch. Get 'em from Camp, okay? The lot in town sit around too much."

Silence. You've never seen Eloise talk so little. Monty chews his lip. "Or what?"

"Or I'll pick! You probably don't want me picking. Might get a couple extra by mistake." Ramsey winks. "Look, I'll give you a couple hours, but we're starting tonight. Don't be late! Any other questions?"

"Am I a viable candidate?" Monty says.

"You? Are you kidding? You're the most viable! Geez, I'd love to see you! Finally, loosening your belt, breaking out the good old—"

"I volunteer. That's three remaining." He looks at you.

"I volunteer," you say. You were sort of waiting for a good time to say that— it's obvious that you need to. You can't win if you don't play, and you're going to win. According to fate, and stuff. "Um, I really ought to count for all the slots, because I—"

"Nope!" Ramsey's perpetual grin has turned sharkish. "Love to have you, but nope. Two left. You have ideas?"

"We'll discuss it," Monty says, "without you."

"Suit yourself, suit yourself. Weeelll... that was about it! Wanted to catch you before it all starts, fill you in. Anything remaining?"

She is met with four stares. "Great! See you later, then! Especially some of you!" She points, thumb and finger out, then walks backward— walks through the door and out of sight.

Monty buries his head in his hands. Eloise rubs his back silently. Lucky raps his fingers, then stands. "Ms. Fawkins."

"Huh?"

"You will kill that woman?"

"Yeah," you say. "Yeah. Lots."

"Good. And afterward, you will restore the dead— any who died for a noble cause— to life?"

You frown. "I— um— maybe."

"Maybe?"

"If I—" Can you? Will you? Will there be enough of you to care? "If I'm able. It's not like I can do it yet."

"Of course." He dips his head, then gathers his notes. "I think this conversation has reached its natural end. I will be off to gather my three. I suppose you will be doing similar."

Monty says nothing. "Yes," Eloise says.

"Good luck, then, Mr. Gewecke, Ms. Crenshaw, Ms. Fawkins. I'm certain you can find your own way out."

Lucky leaves. Monty returns his face to his hands. "Charlotte," Eloise says. "Do you think— I shouldn't even be asking. Sorry."

"Why?" you say. "Because it's above my paygrade?"

She laughs dryly. "Kid, you have the highest paygrade west of the Edge. None of this is fair, but especially not to you. Still, I— you can say no. Could you ask around for volunteers? From Camp? People who'd risk their necks..."

"Sure," you say. "It's— I can hand-select my retainers that way. They won't have to die."

"Won't they? I got the impression the winner wins 'cause everyone else is..." She presses her lips together.

(3/4?)
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"In the rules, probably. But I break stupid rules all the time! I'll make Jean Ramsey face me! Or whatever. So don't worry about it, alright? Don't worry about it, Monty. You need to be thinking positive. I'll be off to recruit some excellent volunteers, and—" You tilt your head. "—you'll be coming with, or—?"

"I think we might be here for a sec. If Lucky kicks us out, I think... we'll be at the Nothing. Alongside everybody within a mile, I'm sure, but Jacques can do us special. If you run into problems, find Madrigal, okay? She'll be... sober, mainly. Responsible. You know."

"Okay," you say. "Thanks."

"Wish I could do more. Boy oh boy, do I wish I could— story of my life, Charlotte. You don't even know. Monty, say bye! She's leaving!"

Monty lifts his head a little. "I— I'm sorry. Good luck, Charlotte. I'll see you soon."

Soon! But you have one last tour of camp ahead of you, first.


———————

You need to recruit TWO volunteers to participate in Jean Ramsey's murder Game, lest she forcibly enlist whoever she wants. These volunteers could get killed. (Their fate is not predetermined.) You can think of some immediate viable options, but there could be others. What do you do?
.

>[A1] Recruit GIL. He's your retainer (and friend). He'll do practically anything you ask of him. Plus, between the goo and the beetles, you think he's sort of, um, unkillable? Or very, very difficult to permanently kill? And when you win this by surviving, that's nothing to sneeze at.

>[A2] Don't recruit GIL. He'll do this for you, but he won't want to, and he could be more useful for other things if he's not constantly under attack.
.
.
.
>[B1] Recruit FAKE ELLERY. Okay, he's annoying. Okay, he's physically unimpressive. But listen— listen. His sole purpose is to die and come back to life like nothing happened. If he dies in the Game, he'll come back to life a couple days later like nothing happened. He is the *ultimate* warm body— and, when you know you'll win, stopping someone real from dying is all the use he needs.

>[B2] Don't recruit FAKE ELLERY. You have no practical Game-related reason not to. It's just that... he's Ellery. Isn't he? So if you showed him the Recharlottizater, he could have actual insights. He could have improvements. And he can't have any of those if he dies in the Game, so. So. (Choosing this option will slightly increase the odds of the Recharlottizater surviving the Wyrm.)
>>
>[C] Recruit SOMEBODY ELSE. It's okay if they're not exactly from Camp, as long as they're nearby enough. Ramsey has been gone for long enough that she won't know the difference. (Pick 0, 1, or 2 of these options, depending on how many [1]s you voted for. Remember, you need two volunteers.)
>>[1] Recruit EARL. He has a storied history of bashing people's heads in, and that's before he turns into a giant horrifying sharkman. He's good at positive thinking, and he likes you a lot— he'll volunteer if you ask him, no problem.
>>[2] Recruit PAT. Her body is made of goo, so, like Gil, she'll be very difficult to kill. And she has the stomach to watch people die, even if she's only so-so in combat herself. If you tell her that Jean Ramsey is the Management-backed candidate, you're sure she'll be game.
>>[3] Recruit HENRY. He might be an old dog, but boy, he has a lot of tricks. He's had plenty of blood on his hands. And you think he'd go to considerable lengths to protect his favorite 'niece.'
.

>>[LOCKED] You're not bringing Claudia into a murder competition. She might think it sounded fun to volunteer for, but it'd traumatize her, and she'd be immediately worse than useless. Come on.
>>[LOCKED] Eloise has an ordinary human body and zero combat prowess, placing her at risk of immediate death. You suspect she'd sensibly decline to volunteer unless nobody else at all would do it.
>>[LOCKED] Madrigal has the fighting spirit to participate— but both Monty and Eloise would veto it. *Somebody* has to lead Camp if something happens to Monty, and Eloise really, really doesn't want it to be her.
>>[LOCKED] You don't have a good enough relationship with Branwen to ask for her participation in a murder competition.
>>[LOCKED] You don't have a good enough relationship with Arledge to ask for his participation in a murder competition.

>Other obvious locks: Richard is inside your head. Teddy is inside Gil's head. Real Ellery is inside a hivemind. Annie is a worm. Horse Face has vanished. You've never met Anthea in real life (and she'd probably also be traumatized).
>>
>>6284334
>Her dominance is asserted.
Oh god Charlie sisters we're so cooked

>A1
>B2
>C2
She can just fake dying with her goo body and then watch us clean up

Too bad we can't pull in Horse Face
>>
>A2
>B1
>C1
Even if Gil can't die, it would be good to keep your capable retainer on the sidelines. Especially if you aren't cheating in the game but outside it :)

Otherwise Ellery dies all the time and having Earl helps the offensive.
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>>6284339
>[A1] Recruit GIL. He's your retainer (and friend). He'll do practically anything you ask of him. Plus, between the goo and the beetles, you think he's sort of, um, unkillable? Or very, very difficult to permanently kill? And when you win this by surviving, that's nothing to sneeze at
[C] Recruit SOMEBODY ELSE. It's okay if they're not exactly from Camp, as long as they're nearby enough. Ramsey has been gone for long enough that she won't know the difference. (Pick 0, 1, or 2 of these options, depending on how many [1]s you voted for. Remember, you need two volunteers.)
>[1] Recruit EARL. He has a storied history of bashing people's heads in, and that's before he turns into a giant horrifying sharkman. He's good at positive thinking, and he likes you a lot— he'll volunteer if you ask him, no problem.
>>
Alas, my premonition here >>6283686 has come true: no update tonight, and likely no update tomorrow, either. I'll aim for Tuesday. Vote will remain open until then.
>>
>>6284339
>>A1
>>B2
>>C2
>>
Rolled 1 (1d2)

>>6284469
>>6284699
>>6284980
>[A1]

>>6284579
>[B1]

>>6284579
>>6284699
>[C1]

>>6284980
>>6284469
>[C2]

Flipping for the [C]s.
>>
>>6285974
>Gil, Earl

You got it. Back and writing.
>>
>Girl squad (Gil + Earl)

"Gil!"

You had to ask a couple people if they'd seen your loyal retainer— he wasn't in his tent, and he couldn't be in Horse Face's company, given Horse Face vanished and hopefully died. Instead, Gil was out on the edge of camp, arms crossed, staring out at the shadow barrier in the distance.

It would've been funny if you snuck up on him, but you couldn't contain yourself, so he turns before you reach him. "Oh, hi. How was the meeting? Did Lucky notice the...?" He waves his hand above his head.

"Nope! My aura of— of unnoticing was too powerful. I think Jean Ramsey found out about the horns, though. Um, Jean Ramsey was there."

"The— the Jean Ramsey?"

"Yeah! She just showed up! But she didn't kill anybody, and I couldn't— I wasn't really ready to duel her— so she walked out! But I volunteered for her murder competition, and you will, too, as my retainer. All her retainers are in it."

Gil has, after a long couple months of knowing you, learned to control his reactions. He takes a couple moments to respond. "I-I-I don't know if I'm all that good at... I-I mean, outside a manse, I..."

"Doesn't matter! I can do the murdering for both of us. I mean, the— the righteous— the slayings, Gil. The righteous slayings of evildoers. All you need to do is help me and not die! You're great at not dying!"

"My special talent," he says dryly.

You place your hands on his shoulders. "Exactly! So don't even worry. You and me, we'll— we'll defeat— we'll do it! We'll save everybody! Okay? Together. I couldn't do it without you."

"Hah. Um. I-I-I-I don't know about that one."

"Gil." Unsatisfied with the shoulders, you squish his face between your palms. "I couldn't do it without you. Okay? What am I supposed to do, make Richard fight?"

"...Can't he appear for real now? He could probably..."

"He can appear! It doesn't make him real. He'd be made of paper, and he— I don't think he's used to fighting outside my body. He's sort of... he sits at a desk all day. But you're getting me off-topic!" You tilt his head toward you. "Now say it. I couldn't do it without—"

"You couldn't do it without me. And Richard, and Henry, and Madrigal, and Monty, and—"

"Oh! Monty's in the murder competition too. You know how he is."

"Jumped out of a tree at me," Gil reminisces.

"Yeah! And— I need one more, actually. Someone who'll participate, and won't die, and who'll be good at killing people. Good at killing is a bonus, actually. I can take care of it if they aren't."

"That's good, because I-I-I-I was going to suggest Ellery? Um, the melty one. I-I-I-I don't think he can die, so..."

"Yes! That's a great idea! He's alive right now, right?" You haven't spoken to him in ages.

"I-I-I saw him yesterday. I-I think he's in a mood? Or that's the impression I... I-I think he's mainly been in his tent."

(1/3)
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"Okay. Thanks!" You realize that you're still holding his face, delicately remove your hands, and steal a brief hug— then set off before Gil can process.

—————

"You're on the floor," you observe.

Fake Ellery is lying flat in the middle of the floor of his tent. When you stuck your head in, you thought he was dead, but then he rolled over. "Uh-huh."

"Are you drunk? Or... have you been cursed by a magyckal artifact?" If he's drunk, you should probably come back later. It's not very heroic to coerce him if he's drunk. If he's cursed— "If you're cursed, it's okay, depending on the curse. Maybe we can use it against the evildoers?"

"I'm not drunk," Fake Ellery says. He sounds disappointed.

"You're on the—"

"Maybe I like the floor, huh? I don't have fucking anything else to do. You have horns."

He barely sounds surprised. Maybe he's had some before— it is Ellery. You touch your scalp. "Um, no I— why don't I come in? [OPEN]."

The door tie, knotted something on the order of eight times, untwists itself. You push inside and stand over Fake Ellery. "The tail's new, right?" he says.

"W— what tail?" Damnit! Your aura of unnoticing must've worn off! Or Ellery is being Ellery. "If I did have a tail, it would be new, though. Yes. Are you planning to get off the floor?"

It really emphasizes his horrible gangliness, him being sprawled like that. "No. Are you here to ask me to join the Game?"

"Um..." There's no way he was spying on you and Gil. Zero way. "...Why would you say so?"

"Well, it's what I'm good for, isn't it? I— I— exist to be a stand-in. You know. A useful fucking idiot. Apparently, if I die, it'll feel great. Isn't that great, Lottie? Super nice of me to think of that."

You suck your lip in. "When did you find out you weren't real?"

"Bad question. The question is, how many times have I found out? I've been reading these notes." He rakes his hand through the crumpled paper surrounding him. "Maybe a dozen times? Two dozen? Anyways, sure. When do I go get killed? The flyer wasn't clear."

"The flyer?"

Without sitting up, he plucks up an uncrumpled sheet of paper and holds it above his head. You bend to take it. Jean Ramsey's face and— and Crown beam up from it. Disgusting! The flyer contains no new information, though, just a notification of the Game's imminent start, a brief summary, and a call for volunteers. It's all fancy and decorated and in color, including the photograph of Jean Ramsey. Satellite magyck? Whatever. You crumple the flyer for effect, then clear your throat. "Ahem. I— I don't— I wasn't even here to recruit you, so you know. That would be stupid!"

(2/3)
>>
"I don't think so," Ellery says, "but okay."

"No! It would be!" You think about Fake Ellery in Tom's Cave, hauling your rucksack, nearly eaten by alligators. You wanted him eaten by alligators. You were a little sad when he wasn't. But that was then, when you were doing everything wrong, when you weren't a heroine at all. Heroines don't take advantage of people like that. "If you have to know, I came to— to, um— to— wait, did you find out you weren't real by meeting Real Ellery? I mean, Ellery, the real one? Inside—"

"Uh-huh. I fucking suck, by the way."

"At least he didn't shoot you this time," you say reflectively. (Ellery's eyebrows furrow.) "Anyways! That doesn't matter. Actually, it— it— wait, weren't you and him working on the Recharlottizator?" A-ha! "Yes! I came to interrupt your embarrassing sulking, Ellery, with a task. The Recharlottizer— that's what I'm calling my duplicator device— works. So that's great. But if the Wyrm destroys it, I might die, which is not great, so I'm thinking, if you could sort of... Wyrmproof it? With your... I don't know, your Elleryness? You're good at figuring things out on the fly."

He rests his arm over his forehead. "That's probably the nicest thing you've ever said about me."

"That can't be true. But yes! It's settled!" You clap your hands. "You'll do this for me. And you can't say no, because you were lying on the floor like an idiot doing nothing. Does Madrigal know you're lying on the floor?"

"We're not talking about Maddie," Ellery says dourly.

"Okay! I'll tell her, and then she'll encourage you to do something productive. Like helping me out. Win-win, basically. Here's the remote for it." You reach into your coat and drop it onto his chest. "If you need to work on the actual machine, you might need to go back to Headspace, sorry. But I'm sure you'll figure something out! Thank you!"

You leave before he can object. You're good at this leaving thing! Of course, now you need a new second volunteer. Ellery's out. El...oise? No. If she was volunteering, she would've done it when Jean Ramsey was there. E...arl? Hey! That's more like it. He's killed people before. In his awful monster form, he seems tough to hurt. And he's nice, and he wouldn't betray you, you're positive. What could Jean Ramsey offer him? You can do everything she does, except better and less evil.

The problem is, Earl lives a day's hike from here. You could take the Headspace shortcut, but that's still hours out of your day. Should you just use gulfweed? But maybe you want to be out in the Fen?

Wat do?

>Choices in the morning! (But if you have an idea of what you want to accomplish in the ~half day before it's Game time, feel free to share.)
>>
>>6286037
Wow, fake Ellery knows he’s fake and hasn’t killed himself yet? Congrats on that.

Definitely use gulfweed for Earl, the utility has gone way down since we’ve become too Heraldy to use it to contact the full Herald

Not sure about what to do with the time
Maybe help out around camp, get people warned and ready for the death game that is inevitably coming?
>>
>>6286037
Thanks everyone for your patience.

>[1] Take the Headspace shortcut and ask Earl in person. You feel weird about convincing somebody to risk their life without even bothering to see them. Then, while you're there... (Pick one.)

>>[A] Speak with the Headspace survivors. If things get dicey outside, the remnants of Headspace could provide a safe haven for bystanders... provided you warn the people living there, first. You already unpleasantly surprised them once. [Unlock ~reasonably Ramsey-proof location to hide people in.]

>>[B] Demonstrate your full Heraldy prowess to Earl. Maybe shake off the red stuff rust while you're there. You probably shouldn't be turning into giant lizards without sufficient practice, given... um... prior experiences. [Pick your upgraded Lizard Forme. Significantly cut the risk of losing control of your Lizard Forme.]

>>[C] Drop in on Real Ellery, let him know that you got Fake Ellery working on the Recharlottizator, and badger him into working extra hard on it, even though he claimed to be finished. You need the Wyrm not to explode it, Ellery! This is important! [Slightly increase the odds of the Recharlottizator surviving the Wyrm.]

>>[D] Write-in. (Subject to tweaking or veto.)
.
.
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>[2] Contact Earl via gulfweed. Time is short. Then, in camp... (Pick two.)

>>[A] You've been spending some time with Annie after resurrecting her, but not nearly enough. You should get her excited for all the evildoers she's about to swallow whole! [Buff to Annie.]

>>[B] Spend time making sure everybody is informed and prepared for the Game and its fallout. You're sure Madrigal has been busy doing just that, but is she better at informing than you? No! Do it anyways. [Reduction of potential collateral damage.]

>>[C] Pat has defrosted after you got her back into Spelunker's Associated. Still, you weren't expecting her to have a gift for you... [Mystery box. Guaranteed to be something positive.]

>>[D] If Ramsey is in town, all of her evil lackies must be around here somewhere, right? You've already heard a lot about some of them from Eloise and Lucky, but see if you can investigate and learn a little more before you have to kill them. [Gain 2 INFO. INFO can be spent for bonuses during the Game or while fighting Jean Ramsey.]

>>[E] Head over to the Fen and dig a big hole with your Earth Powers. Then use your Assorted Magycks to disguise it so evildoers will fall down the hole and break their necks! This is the best possible use of your time. [Add small chance for other Game contestants to fall down your hole and be automatically eliminated.]

>>[F] Write-in. (Subject to tweaking or veto.)
.
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>>6286120
>Wow, fake Ellery knows he’s fake and hasn’t killed himself yet? Congrats on that.
It didn't end up making it into the update, but Real Ellery did some tinkering to curb the suicide "programming." Of course, it doesn't necessarily follow that Fake Ellery is okay about the whole thing...
>>
>>6286256
>1B
>2B
>2E
>>
>>6286315
Alas, anon, you can't both speak to Earl in person and contact him with gulfweed. Please pick either one [1] *or* two [2]s.
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>>6286256
>2B, C
WOAH MYSTERY BOX
From Pat even, double mystery
>>
>>6286256
>>6286372
+1 to this. Gotta go with the mystery box
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>>6286327
>>6286256
Okay, I'll switch to 2B and 2C
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>>6286256
>>[1B] Demonstrate your full Heraldy prowess to Earl. Maybe shake off the red stuff rust while you're there. You probably shouldn't be turning into giant lizards without sufficient practice, given... um... prior experiences. [Pick your upgraded Lizard Forme. Significantly cut the risk of losing control of your Lizard Forme.]

>>[C] Pat has defrosted after you got her back into Spelunker's Associated. Still, you weren't expecting her to have a gift for you... [Mystery box. Guaranteed to be something positive.]

>>[A] You've been spending some time with Annie after resurrecting her, but not nearly enough. You should get her excited for all the evildoers she's about to swallow whole! [Buff to Annie.]
>>
As much as I would love 1C,

> 2C
> 2D

We love our mystery boxes and I think info would be more useful than a hole. Granted I think the collateral reduxion wins out.
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>>6286443
>>6286441
>>6286372
>[2B, 2C]

>>6286499
>[2C, 2D]

MYSTERY BOX it is! Oh, and the other thing. Writing (we'll see how much I get done, I was mindbroken by Civ 5 sorry)

>>6286475
Anon, please see >>6286327. (You can always tell if options are mutually exclusive based on the way they're labeled. [1X] and [2X] are mutually exclusive; [AX] and [BX] are pick one from each category.) Because there's a clear majority this vote wouldn't affect, it doesn't matter, but keep an eye out next time
>>
>we'll see how much I get done
Not much-- sorry folks. But I am pretty close to taking Byzantium's capital... :^)

Tomorrow isn't a travel day, so hopefully I'll be in a more productive mindset. Have a good night!
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>>6286499
>reduxion
...
>>
Back and writing.
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>MYSTERY BOX and friends

No, you should use gulfweed. What if Jean Ramsey, vile and traitorous, decides to start early? You'd be away in the Fen, powerless to stop her!

Henry said gulfweed was kind of rare, but you don't need much, and you don't have much time to use it otherwise. It's a good thing you practiced with it back in Headspace and Satellite, so the dizzy numbing sensation is old hat, and you make contact with Earl without fuss.

"...Hon?"

Earl's a little startled— you didn't exactly get a chance to warn him— but acclimates quickly. (You guess he does manse stuff on a regular basis.) When you try to fill him in about the Jean Ramsey situation, he waves a hand. "Already got the news. If she's heading for Hellsbells, I'll be giving her a warm welcome! Haw! You think she will?"

"Um..."

No, you don't think she will, but you need Earl anyways. You feel bad for asking, a little, since he'd probably be out of harm's way without you, but you have to. So you do. "Volunteers?!" Earl says, and "What a bitch! No offense," and, when you lock your mind-hands together and say it: "What? Me? You think she'll let me?"

"She's been gone for months. I— I don't think she has to know you're not living at camp."

"Well, if you're sure... are you paying me? 'Cause I normally get paid to bash people's faces in."

You blink. "I— I'm sure I can— I bet Monty would be happy to pay you, or—" Or when you're God you can make a lot of chit appear? You don't want to say that.

"Haw! Your face! Naw, it'd be an honor. I get paid to do some bashing, but, kid, the kind of people who pay..." Earl scratches his cheek. "Same kind of stock as your Ramsey, seems like. Getting to be on the good side, once in my life— payment enough."

For once in his life. "Um, I should say— you could die. You might die. There's going to be a lot of people trying to kill you, and—"

"What's new! You think the juice is allowed? Or are they strict about—"

"I really doubt they're strict." If Jean Ramsey has been using the Crown on people. "I'm sure it's okay if you need to turn into a— you know. And I'll be helping, even if there's probably rules against that. So you also might not die. I just want to make sure you're okay with—"

"Kid, in my line of work, you don't worry about that stuff. You start worrying, you stop making money, okay? Say, would this tourney happen to have a cash prize?"

"Um, I think you get a— a wish. You could wish for money. But you won't get it, since I'm going to win... sorry."

"Hey, better you than me! No skin off my back. Speaking of backs..."

Earl wants to see your tail. You show it off, hoping he won't ask to touch— he doesn't (it's imaginary, so maybe he can't), but does ooh and ahh rapturously. He wants to know if you can swish it, and how hard. Pretty hard, it turns out. "Oho! You know what?"

"...What?"

(1/6?)
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"I betcha you could smack someone in the nuts with that! Haw-haw!"

He likes your horns too, though they remind him: "Say. Any more progress on that big ol' lizard of yours?"

———

You danced around that question with Earl, he dropped the subject, and you dropped the connection, though not before he promised to head out to Camp ASAP. The truth is, you haven't turned into a real-life lizard one single time since you did it with Arledge. Satellite doesn't count. You've had a lot of things on your plate, and, with the tail situation, you feel plenty lizardy without bringing the red stuff into it.

Nevertheless, it's possible a situation might arise where more completely becoming a large lizard would be useful. And if becoming a large lizard would be useful, what about a really large lizard? How large can the lizard get? Richard?

«The Herald is a perfectly reasonable size.»

Yeah, he'd think that: she's not much bigger than agents are, given that agents are freakishly tall. A person doesn't need so much neck. But that's obviously not what you meant, Richard. You mean your Lizard Forme. How do you make your Lizard Forme bigger? Could you be able to swallow Jean Ramsey whole?

«I would think you'd take a cautionary tale from the fate of your worm.»
«But regardless. I would imagine you'd want to increase the concentration of Wyrm's blood in your system. The Wyrm is, after all, large. You may note that this comes with side effects.»

Like getting possessed and trying to kill people?

«Indeed.»

Okay, but you won't do that, because you're a famous lizard heroine. Also regualar heroine. Could he just tell you? You got some from drinking from an evil pool of water, but those don't grow on trees. You got some— you got it in the first place by murdering him. Hmm. Hmm.

«Unfortunately, you'll need to murder me after regaining the Crown, not before.»
«What's more, it was not the murder that did it. Such things are commonplace. It was the betrayal. The Wyrm feasts on betrayal. Making me your father was one betrayal; killing your father another, even if he was me.»
«It should be obvious what you need to do.»

...Betray someone else? (Then perform a gross mud-eating ritual?) No! No way! That's not heroic at all!

«You asked.»

Also, you thought he didn't know anything about Wyrm rituals! Back then, he claimed—

«I don't know all that much. What I did know, I didn't want planted in your head. For obvious reasons.»

Hmph. Well, serves him right for hiding stuff from you. Anyhow, you won't— you probably won't— you'll save it for a terrible emergency, okay? You can emergency-betray somebody, then turn into God and fix it, so they won't be mad. Or dead. But you probably won't even need to do that, and you'll have to be satisfied with your merely large lizard.

(2/6?)
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But enough of rumination. You're fairly sure there's a few short hours between here and Ramsey, and you ought to do something productive with it. Hmm. You'll feel a lot better participating in the Game if only evildoers die in it, but Lucky and Monty and everybody seemed awfully concerned about injuries to bystanders, and you suspect Ramsey will be, er, entirely unconcerned. Maybe you can go make sure everybody's safe? Or as safe as they can be? Sounds productive to you!

You venture forth, but, being on the outskirts of camp, find nobody to save. Damnit. There's commotion in the distance, though, which you trace to the camp's center— presently under construction. Madrigal is out and about, waving her arms at people. She waves her arms at you when she spots you. "Charlotte! Hi! How'd the meeting go? Monty up and vanished, so I hope he—"

"I think he's at the Better Than Nothing," you say. "With Eloise."

"What? You're fucking kidding. Was Lucky that much of a bastard?"

"No. Um, Jean Ramsey showed up."

"Fuck! You're kidding! Did you get a swing in?"

You briefly explain the situation. Madrigal looks disappointed when she discovers you did not, in fact, get a swing in. "Better luck next time, huh? Sorry I couldn't make it, but Monty and I figured someone had to handle—"

The construction, which seems to involve hauling entire tents (and their contents) out of the way, digging trenches, and building makeshift fences around a wide, soon-to-be-empty circle. "There's no way those fucking guys will stay out of here," Madrigal explains. "So, we figured, better to give them an obvious spot to kill each other in, and maybe they'll leave the tents alone. Don't know if it'll work, but sitting around with our thumbs up our asses is worse, so. Have you seen the Gilman, by the way? I thought he'd be on this like a fly on shit— Bran said he was a kickass hauler. But he hasn't been around."

"Um, last I saw him, he was..." You squint. "...brooding? But that wasn't that long ago. I can probably get him."

"Great! You can help too, if you want. No pressure. I know you have obligations. But many hands make light work, and all that, and Pat's over there already."

"Oh?" So she is. "...Cool?"

"Fuck, I forgot— it's a secret! Don't worry about Pat! A good secret. I've said too much. Get Gil, and he can help haul shit, okay?"

You'd rather corner Pat and ask what the secret is, but you obey. Gil, somehow equally unaware of the construction (how much time is he spending in his manse?!), is grateful to have something real to do. And once he's set up, do you decline to help? No! This is heroism! It counts.

(3/6?)
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Also, more importantly, you can lift really heavy things, and people goggle at you for it. Madrigal assesses somebody's wardrobe— "Think we can get two on this one?"— but you step in, suck in your breath, and lift it yourself. You have to lean back a lot to handle it, but your tail aids significantly with balance, and you get it to its destination without falling or dropping it or anything. You and Madrigal are equally excited about this, and soon she has you hauling all the heaviest furniture. You don't even get tired! Actually, that's a lie. You get somewhat tired. Not as much as you could be, and you could probably keep going— but when you see Pat taking a breather, you opt to take one too.

You sidle up next to her, and she glances over. "Hi, Charlotte."

"Are you actually tired?" you say. "I thought goo didn't—"

"Not physically." She folds her arms. "I didn't get much sleep. Still need that, sorry to say."

Gil still sleeps, even as beetles. It makes sense. "Why? Were you worried about the Jean Ramsey thing? Because I have that handled. Or... oh!" You wiggle your shoulders. "Were you up late working on a secret? For me?"

"..." Her fingers clench around her arms. "...Don't tell me mind-reading is one of your things."

"Not really. You'd know if I was trying. Madrigal told me. And don't try to deny it!"

"Wow. Thought she had tighter lips than that." Pat looks away. "I've been working on something. I wasn't sure when would be a good time to—"

"Now!"

"Not like you'll leave me alone." Pat jerks her head toward the relocated tents. "It's with my stuff. C'mon."

When you get to her tent, you're not sure what you're looking at. Goo, definitely, in a bunch of blobby shapes. More greyish than usual. You're not sure what to say that wouldn't be really mean, so you try not to say anything.

"Hm. Doesn't like to hold its shape. Still." Pat picks up a smaller blob, thwacks it a couple times against the wall, and tosses it to you. "Put your hand in it."

"...Will my hand dissolve?"

"No. I'm not telling you what it does, so if it doesn't work, you won't get pissed. Don't say you won't get pissed, Charlotte. Hand, in."

You press your lips together, but squish your hand into the goo. "Spread your fingers," Pat instructs: after spreading them, the goo flows between your knuckles, enveloping your hand.

You hold up your unwieldy goo-glove. "Is that it?"

Pat shakes her head sharply. "It's supposed to... hold it out. Out, please. Yeah." She holds your wrist steady, then, with a predatorial motion, jabs through the "glove" into the palm of your hand. "Ow!" you say. She had a needle.

The assault kept you distracted: you didn't register the "glove" constricting and solidifying around you. You're glaring daggers at Pat when she taps your wrist. "Look."

(4/6?)
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Your hand is not coated with goo. You hand is covered by a shiny metallic gauntlet. Bewildered, you tap your fingers together. They clack. "Touch the rest of it," Pat says, "so it gets the right idea."

The other blobs solidify into cuirass, pauldron, vambrace, gorget— all those funny book-words, ones you'd never thought you'd use— and so on, until you're staring at a disassembled set of armor. You don't know what to say. "For me?"

"Nope. Just for kicks. I thought I could dress the alligators in it."

"Alligators wouldn't fit," you say suspiciously. "And Madrigal basically said the secret was for—"

"Yes, it's for you! Gods! I mean, it's not like I—" Pat picks up the other gauntlet, swings it around. "I was experimenting. You know goo can do clothes? It likes imitating people better, but people wear clothes. I thought I could remove the people from the equation. Had some success. Then I thought— way back when— in that manse, you know. It had that little shop. Sold all our stolen stuff, Ellery's corpse, whatever. And—"

"That was the manse you kidnapped Madrigal in," you clarify.

"For gods' sake, Charlotte, can we move past that? I'm trying to—" She thumps the gauntlet against her leg. "Yes, it was that one. The point was, there was a load of stuff in there. There was a suit of armor. I saw the way you looked at it. But you never bought it, because you bailed out Ellery's stupid ass, right?"

Memories are resurfacing. "...Yeah..."

"Yeah. So I didn't forget. So I was experimenting with the clothes thing, and I wanted to know if it could do materials beyond fabric, and I remembered— and I knew you were going to be fighting people. With your sword, or whatever you do. That's great, but you don't have body protection at all. I know offense is the best defense, but one stray move—"

"I have scales," you say defensively.

"You have..." Pat's eyes flick down you. "Okay. Fuck me, I guess. The point is, I thought that, so this is armor, or whatever. It's still goo, but it's decent at— here. Palm out." She waits until you comply. "When it receives narrowly concentrated force, like a stabbing, it does a good job at staying rigid. When it receives broadly concentrated force, like a clubbing, it collapses and absorbs the force. Watch."

She shows you her needle, then jabs at the gauntlet. As promised, it tings and bounces away. Then she balls up her fist and punches, and your palm gets sticky with goo.

You're taken aback. "Um, that's... useful."

"Yeah. Well, that's it. Yours." Pat waves her arm over the sprawl of armor. "It should mold to your body, so don't worry about fit. If it doesn't, tell me. If you don't like it, don't use it. Anything else, whatever. Ask."

Only one question emerges. "What about my tail?"

"Your..." (You turn 90 degrees.) "You did not always have that. Piss off."

"Not always," you say. "But all today, I—"

(5/6?)
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"This is garbage." Pat crouches and, without asking, reaches out to palpate your tail's underside. "What the hell. Of course you have a—"

"I need armor for it," you clarify. "It has scales, but I don't think they'd stand up to—"

"Sure, Charlotte. I probably have time to make an extra piece for your tail. Sure." She stands. "Is that it? Is that all the surprises? That's all of mine."

"I can open my mouth really wide," you say helpfully. "But I'll only do it if you want to see."

"Nope."

"Oh." You're more deflated than you expected. "Maybe you'll see later. Do I just take all this?"

"You could wear it out. I don't care. Apparently it won't be heavy for you."

"It won't!" You reinflate slightly. "Well, I guess I'll... er..."

Are you forgetting something? Pat's looking at you funny. You feel funny when you look back at her. Definitely forgetting something. Um...

(Pick one.)
>[A1] Say thank you properly like a nice young lady. You owe her that.
>[A2] Say thank you effusively. If Gil or somebody gave you this, you'd be cheering— you're thrown off because it's Pat, but you shouldn't let that affect your reaction! This was really nice of her!
>[A3] Say thanks off-handedly and leave. If she doesn't want to make a big deal about it, you sure won't.
>[A4] Write-in.

(The [B]s are optional. Pick any.)
>[B1] Apologize for destroying Namway. You know it really upset her. (Even if it was probably for the best.)
>[B2] Tell her it was actually Richard who destroyed Namway. You were unconscious at the time. (Actually true.)
>[B3] Apologize for getting her in hot water with Management. You didn't mean to lie about getting her a snake. You just didn't know it'd be so challenging. (Also actually true.)
>[B4] Express condolences for Lester's death. (Even if he was a total prick. You don't need to say that part.)
>[B5] Tell her you can't entirely make promises, but you might be able to bring Lester back to life, once you're God. (You can probably use your God powers to make him not a total prick. You don't need to say that part either.)
>[B6] Write-in.
>>
>>6287077
>A2
We did want that armor! This is awesome! Very thoughtful of her.

>B3,5
We would have brought him back anyway just to be clear, or at least tried. Daddy is still front of the line, sorry.
>>
>>6287077
>A2
>B3, B5
>>
>>6287167
>>6287435
>[A2], [B3], [B5]

Neat. Writing.
>>
>Magic words

«Charlie, you haven't—»

Oh!! You haven't thanked her!! You should probably— you should do that. It's only polite. And even if you didn't exactly need armor, given the scales and your fated winningness and stuff, it's still nice of her to go to all the trouble. You had no idea she noticed the armor in there, let alone remembered. You didn't even remember.

"...I'll say... thank you. For your nice present. I like it. I think it will be useful for not dying, and for, um, looking cool. So, yeah."

Pat watches you pick up the cuirass and start stacking armor pieces in it. "Whatever. No skin off my back."

"Well... surely it was at least a little..." You said thank you, and you still feel funny. When you're God, will you understand everything all the time? "You were staying up late for it. And I didn't even know about it, so it's not like I was making you do it. Was Madrigal making you do it?"

"No."

"So you didn't have to— I mean— you don't even like me." Saying that improves the feeling a little. "I destroyed your business, and I got Management mad at you, and I lied about the snake. Um, I didn't mean to lie. I forget if you know that. But I know that's how it came across... and then Management kidnapped Lester, and he died, and even though I saved your life and blew up Headspace and stuff, it didn't help very much. So I guess I— I'm just confused why you'd—"

"Management killed Lester, not you." Pat, not making eye contact, deposits the other gauntlet on your armor pile. "It's not a big deal, Charlotte."

"But—"

"And they haven't come back, have they? Management."

You're the worst person to ask about current events, but surely Richard would've said something. "...No?"

"Okay, then."

So curt! Should you leave? Does she want you to leave? No! Not until you sort this out, one way or another. "Well, I— I still don't get why, but fine! I am very grateful! This was— really— I haven't worn it all yet, but— this is the nicest thing anybody's given me in a long time, and you must've thought really hard about it, and worked really hard on it, and I won't ask why any more, but I'll use it, okay? I'll use it, and defeat evildoers in it, and— I'll bring Lester back to life! With my powers! If you want that. Not because you did this..." It sounds bad if you say it's because she did this. "...but because it's heroic, and stuff. I mean, I'll try really hard. Alright?"

"You'll bring Lester back to life," Pat says. "With your powers."

Geez, she knows how to try your patience. "Is that not what I literally just said?"

"What powers?"

"My— my divine— my Godly powers. Not yet. I need to get the Crown back. But I'll definitely get it back, so don't worry about that, alright? I promised to bring other people to life already, so it's not new."

"You did."

To yourself, mainly. To your father. "Yeah!"

(1/TBC)
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"Well, I wish I could say I was surprised. Can't say that. Uh..." Pat shuts her eyes. "Good luck with all that... I guess."

"I won't need it, but thank you? To— to clarify, you do want Lester back to life?"

"Sure. I mean, I— sure." For claiming not to be surprised, she sure sounds flustered. "Was this all meant to happen?"

"Huh?"

"It was all— was it all set from the beginning? Divinely? Or—"

"I don't know," you say. "Um, like I said, I'm not God yet. Maybe some things were, but I— I don't know if they were supposed to be set, or if it was an accident, or— um— I guess you can believe whatever makes you feel better. I don't know what'd make you feel better."

"I don't either." She rubs her eye. "Enjoy the armor, Charlotte."

"Oh! I will!"

>[TO BE CONTINUED!]

Sorry for the short one, but even if I pushed harder any options attached would inevitably be filler before we launch into the big Game mechanics. I'll try to make more meaningful progress tomorrow.
>>
>You just lost the...

"And," Pat calls as you slip away, "you're welcome..."

You don't return to furniture-hauling— in fact, you poach Gil away from furniture-hauling. When you instruct him to help you put on the armor, he's reluctant. You glare. "Gilbert!"

"Aw, I-I-I just don't— um— isn't it a lot of touching? I-I-I mean— we're only friends, like you said, and— I-I wouldn't— I know you have feelings about that stuff, and—"

"Yeah? And my feelings are that you should help? I'm not taking my clothing off."

"Oh."

"Did you think I was taking my clothing off? Do you think people go around in armor nude? God! There is absolutely nothing untoward about this. Nothing. Don't you realize, Gilbert, that this is a retainer's main job?"

"First I-I'm hearing about it," he mumbles.

"Because I've never had armor before! But in all the books— this is real, Gil. I'm serious. In every single book, a retainer helps put on armor, and he helps take off armor. Because it's hard to do it yourself! You can't reach! And I know this is goo, so it might be easier, but— I mean— you're goo, so maybe you're even better at it than I'd be. How am I supposed to know? But I'm not going to let you shirk your duty! Understood?"

Your ungrateful and disloyal retainer sighs. "Yeah..."

Hmph. He does help, in the end, handing you bits, and helping you stick them onto your back and neck and other places you can't reach well. Actually, that's a lie. You forgot how flexible Richard made you, and you could've done it all yourself easily, and without having to explain to Gil which of the armor pieces went where. But you like having Gil helping. He won't be able to when you're God, or dead. When you're God.

And when you're done you twirl for him, clanking only a little, and flourish. "So? What do you think?"

Gil chews his lip. "...I-I-I think you look really pretty."

"Huh?"

His eyes widen. "I-I-I-I-I-I mean— I mean, you look pretty— I-I don't— pretty good, and, um—"

"What? Well, of course I look pretty! That's an important component of being a proper young lady. But surely you mean more, er, 'dashing'?" You place your hands on your hips. "Just because... I'm not sure my Aunt Ruby would approve of..."

"Y— yes." He relaxes. "That's what I meant. You look really dashing, Lottie. You look... I-I-I guess... I-I-I-I guess I pictured you in armor already, so I-I knew it was going to suit you. And it does."

"You bet it does." Like Pat promised, it fits you perfectly. "As soon as I get something for my tail, it'll be perfect. You don't need armor, do you? You have goo? And... um... you have a weapon, right? I got you that gun—"

Gil shuts one eye, and his hand spasms and melts and a pistol extrudes from it.

"Great! Then we're set! I guess... I guess we should see if Monty's drunk? I hope he's not drunk."

"You can use your God powers to sober him up," Gil says, to an unclear degree of seriousness.

"Yes! Excellent idea!"



(1/loads)
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Monty is not drunk, though he might be tipsy— it's hard to distinguish his regular level of agreeableness from an elevated one. He has taken off his usual sweater and is only in an undershirt. He, along with Lucky and a couple Courtiers (you recognize Hatch) and a sweaty Earl (did he run here?), engage you in a last-minute strategy session / pep-talk. Both of these things are mostly for their benefit, not yours, as you're going to win and you're thinking plenty positive. Still, it's nice to know they intend to pull their weight.

There's only a few important take-aways, in your opinion. Lucky wants people to partner off— Monty warns that Jean might frown on collusion, but quiets when Lucky points out that death is the default outcome here. Lucky also swears the Courtiers will be trying to minimize external damage, and will attempt to neutralize the worst offenders. Finally, he wants to know what will happen if the only contestants remaining are allied. Will Ramsey call it off, or will she force a conclusion?

Monty doesn't know, or if he knows, he doesn't want to say. You, however, pledge to negotiate with Ramsey. After all, she doesn't have all the power— you're the one with the Crown-piece she needs, aren't you? And won't it work out? Of course it will.

Of course it will work out. Of course it will work out. You had your crying incident a little while back, got it out of your system, and now you're doing nothing but thinking positive. Even when you (and Gil and everybody) hike out to town, see the enormous crowd of people standing around in it, see the dramatic black gnarled stage plonked directly in front of the general store— did the general store guy approve of that?— see Jean Ramsey, sans Crown, flanked by mask-wearers, atop the stage, stupidly big axe in hand— none of this shakes your confidence. You have a sword, and a suit of armor, and righteousness in your heart. You have a destiny. Is there anything to be afraid of?

Certainly not Jean Ramsey, who, for all the black robes and axe and stage and things, is hardly exuding fearsomeness. When she speaks, her voice is magyckally projected (or maybe her snake is doing it), but she doesn't use it to cow or bellow or monologue evilly. She, um, yuks it up. "Hey, hey, hey!" she says. "Hey! Wow! Big crowd! Excited crowd! It's like you guys are all here for something, huh? How about you tell me what you're here for! ...Nope. Couldn't hear you. TELL ME WHAT YOU'RE HERE FOR!!! YEAH!! Woo-hoo!!"

(2/loads)
>>
And so on. Earl is participating. Lucky is stony. A vein is bulging in Monty's temple. It goes on like that for a while: Ramsey jokes about starting early, jokes about "polishing her axe" (this gets a laugh you don't understand), shouts out people in the crowd she recognizes, back-slaps her masked attendants, gets everyone to yell what they'd use the Crown for, and so on. It'd be easy to get swept up in, except, on the stage, behind Ramsey, is a big banner depicting Ramsey. Wearing your Crown.

Why doesn't she have it now? God, imagine if you could sprint up and lop her head off instantly. All of your problems solved.

«That's likely one reason why.»
«The other reason is that— if it is as full as #301 claims— she could not wear it and stand there. The crowd could not bear the force of the Law. It would be, as they say, a 'killjoy.'»

Ugh. Actually, you're shocked nobody's tried to backstab anybody yet: you're standing in a crowd of either seasoned or would-be murderers. Maybe Ramsey's that magnetic.

Or maybe they're well-trained. When Ramsey finally gets to the important parts, she places a great deal of emphasis on 'sportsmanship.' She has the crowd chant it back to her. "Remember," she says, "we're all here to have fun, okay! And you signed up! So nobody's going to be hiding, escaping, tampering with your tokens, working together, none of that yucky stuff, folks. If I see it, I'll get real ticked, okay? And you all know what happens when I get ticked!" She grins, lifts the axe. "No slipping it past me, either, folks. Those tokens aren't chocolate coins, let me tell ya! Nope! They're hi-tek! So let's all stay on our best behavior, 'kay? Hoy! Bera!"

One of the masked attendants, bulky under their robes, looks toward her.

"You got the tokens for the newbies?"

The attendant lifts a glossy black container. You're sensing a common aesthetic.

"Phenomenal! Okie-dokie! Folks, if this is your first-ever Game, come on up here. Come on up. And I want to hear some cheers, folks? Cheers for the newbies? Last they'll ever hear? Let's go!"

The crowd obliges, and— oh, wow. It's not just you and Gil and everybody. At least 20 others are shuffling out of the crowd. Geez! Did Ramsey do recruiting on her trip here? Did she pull people from town before she came to talk to Monty? You can't see very well from the back, so you can't spot faces. Richard didn't make you tall enough. Hardly taller at all.

«Charlotte, you will be ten feet tall in under a week. Don't be greedy.»

Under a week isn't now, when you need to see over people's stupid heads. Monty folded his arms and didn't move when the call went out, and Lucky didn't either, so you didn't join the line of people until a masked guy popped up and instructed the whole group to venture up.

(3/loads)
>>
Seeing everybody's reticence, Earl volunteers to go first. Ramsey (who obviously doesn't know him), smiles with all her teeth and shakes his hand vigorously and grins and shakes harder when Earl says he was a fan of the Game. Er, the regular one, on the surface. "A fan! I love fans! Wish I could sign something for you, but hey, maybe if you win..." A wink to the crowd. "Now, head or neck?"

The token could go on your forehead, or it could get buried in your neck: two locations that would, even with rapid ocean healing, discourage removal. Earl says head, and makes a joke about his hairline, and Ramsey's laugh sure seems genuine. You're struck by the thought that they'd probably be great friends, if Ramsey wasn't horrible and evil and about to end the world. Oh well.

Lucky gets it in the neck (you overhear Hatch ahead of you wondering if the token can be burnt), and the Courtiers all go, and Gil opts for the neck (can't he definitely remove his? with the goo?), and when Monty goes, Ramsey doesn't give him a choice. She grabs his good arm and raises it. "Hey, folks! Hey! We got a special contestant! Anybody know this handsome man?"

"That's Monty!" somebody shouts. (Maybe Ramsey did recruit from town? Or maybe there's onlookers?) A few more. "Monty!" "What's Monty doing—"

"Really? Nobody recognizes him?" Ramsey pouts, shakes his arm around. "No real fans left? They all died? Damn! Folks, this is my very good friend—"

"We're not friends," Monty says clearly.

"—my very good friend, and practical jokester, Montgomery Gewecke? That Montgomery? All-time record Montgomery? Pioneer of the— geez louise! I know it's been 10 years, folks, and I know the arm's all fucked, but really? If you don't know Montgomery, you should know that he's an extremely talented professional player, and you all better keep a sharp eye on him! I mean, look at these biceps!"

Ramsey palpates the biceps. They're well-developed. You hadn't thought about Monty having muscles before— maybe the sweater prevents you? You'd like to go back to not. Monty, from his expression, appears to agree. "Jean."

"Oh, but he still needs his token! Can't get away without his token!" Ramsey flourishes a token, then presses it into Monty's right cheek, just above his mole. "There we go. Round of applause for Montgomery Gewecke, please? Applause. Yeah! Okay, who's next?"

You. You're last. Ramsey doesn't give a big speech for you, because she's disgustingly evil: she knows you'd like a big speech. She even skips the hand-shaking. All she does is beam at you and ask where you want the token. What even is the token? It's not just metal.

«It could not be more obviously agent technology.»
«Presumably the fruit of the partnership with R&D.»

(4/loads)
>>
He means Management. Great. Ramsey wants to stick a lizard coin in your neck or face: you opt for neck, so it doesn't mar your heroic expressions. Can Richard take it out without killing you?

«Most likely. But there are most likely failsafes for that, if its designers were good.»
«I regret to say that R&D is frequently good.»

High praise, coming from Richard. Maybe you'll take it out after you win? Whatever. You have to lift your chin, so Ramsey can find space above the gorget, but there's a sharp pain and a buzz in your head. Ramsey's face is close to yours. "I'm going to kill you," you inform her.

She snorts and pats your armored shoulder and gestures for an attendant to escort you off. Then she wraps things up. Blah, blah, blah, thanks for waiting, thanks for playing, stay safe (just kidding), remember, the barrier contracts daily, get a move on— really!! Get a move on!! You have—

=THE GAME BEGINS IN: 15 MINUTES=

—you have instructions in your head. Not Richard instructions. How invasive is this token?

«I am investigating. I am estimating 'very.'»

Wonderful. Is Ramsey harvesting your thoughts?

«Not if I have anything to do with it.»

Wonderful. In any case, '15 minutes' has stirred up the crowd. They're largely dispersing. "NO STARTING EARLY!" Ramsey bellows— one guy's knife was to another's throat. "15 MINUTES IS 15 MINUTES! SCATTER!"

Your group hasn't scattered, but you ought to. Lucky's talking to his Courtiers: "The moment of truth, ladies and gentlemen. Let's not lose our nerves."

Earl's talking to Monty: "Boy, that lady put you through the wringer, huh? Bad history?"

And Gil is talking to you. "Lottie?"

"Uh-huh?"

"...I-I-I don't know what I was going to say." He looks down. "I-I'm glad you're here. I'm glad I'm doing this with you."

"Oh," you say. "Me too. It's going to work out just fine, you realize? Just fine."

He half-smiles. "Positive thinking."

"Yes! Positive thinking!"

—————

Below this message is a LARGE WALL OF TEXT EXPLAINING THE RULES. Nobody likes to read these, so I will share the MOST IMPORTANT INFO: we'll be rolling a ton of dice (I might ask for help), and I'll do some calculations to determine what happens with them. All you as a player need to do is pick who to hang out with for the day and what you intend to be doing. Dice will be rolled and fights will commence (if applicable) afterward. If you'd like to apply some strategy to that, read the wall of text, but otherwise skim it and vote.

—————————————————

>Welcome to THE GAME! The Game is a battle royale with 64 participants, including yourself, Gil, Monty, Earl, Lucky, and three Courtiers, but not including Jean Ramsey, who will be watching until the very end. The final survivor of the GAME will face Jean Ramsey in single combat. The final survivor will be you.
>>
>Though your victory in the Game is inevitable, the survival of your friends and acquaintances is not, and neither is the amount of injury, destruction, and death caused by the Game's less-ethical players. Additionally, the more you showcase your abilities during the Game, the more Jean Ramsey will be prepared to deal with them during your Fated Duel. As a result, you will need to balance how rapidly you curbstomp your competition (and keep them from causing trouble) with how much you plan to blindside Ramsey later.

>The Game will be roughly simulated by rolling dice to determine who targets who. Different competitors in the Game have different POWER LEVELS, and, by comparing these POWER LEVELS, we will determine the outcome of each "day" of fighting. Additionally, clashes with a high-enough cumulative POWER LEVEL will cause COLLATERAL DAMAGE, which will be determined through a further roll. More on this in a second.

>If competitors target YOU, you will have the opportunity to choose how to pulverize them. You will also have the opportunity to pursue specific targets or general outcomes-- your target will not be determined by the dice.

>Additionally, every Game day, you can TEAM UP with one participant. (It's not sportsmanlike to team up with all of them!) Your TEAMMATE will 1. be immune to being injured or dying off-screen (because you'll be with them) and 2. will assist with whatever course of action you pursue that day. Unless you figure out how to evade Ramsey's restrictions, you will have to swap TEAMMATES every day.

>Though OOC you don't know details about the other competitors, IC Charlotte likely does, thanks to research from Eloise, Lucky, Monty, and others. To reveal information about the other competitors, you can spend INFO. If you don't spend all your INFO during the Game, you can use it, to a lesser extent, against Jean Ramsey.
>>
>In fact, through all this research, you have already determined the rough breakdown of POWER LEVEL among the competitors. The breakdown is as follows:

Contestants 1 - 3 (3): RAMSEY'S RETAINERS. With her from the start. POWER LEVEL 25.
Contestants 4 - 8 (5): RAMSEY'S INNER CIRCLE. Came a little later, but not much. POWER LEVEL 15.
Contestants 9 - 15 (7): RAMSEY'S OUTER CIRCLE. Retainers of retainers and various hangers-on. POWER LEVEL 8.
Contestants 16 - 19 (4): THREE-TIME WINNERS. Triple-dipped on the Crown. POWER LEVEL 15.
Contestants 20 - 24 (5): TWO-TIME WINNERS. Double-dipped on the Crown. POWER LEVEL 10.
Contestants 25 - 31 (7): ONE-TIME WINNERS. Single-dipped on the Crown. POWER LEVEL 5.
Contestants 32 - 45 (14): VIABLE CONTENDERS. Haven't played the Game yet, but have a fighting chance. POWER LEVEL 3.
Contestants 45 - 56 (12): SCRUBS. Desperate and likely to die. POWER LEVEL 1.
Contestants 57 - 59 (3): COURTIERS. Sworn to protect the seafloor. POWER LEVEL 4.
Contestant 60: EARL. He hasn't done *this* before, but he won't be breaking a sweat. POWER LEVEL 7 while human.
Contestant 61: GIL. With you from the start. POWER LEVEL 5.
Contestant 62: MONTY. He's done this before. POWER LEVEL 12.
Contestant 63: LUCKY. Confident, competent, and fortunate. POWER LEVEL 10.
Contestant 64: YOU. Famous heroine. The Herald of the Bright Epoch. God. POWER LEVEL ???

>Your allies (Lucky, Monty, Earl, Gil, and the Courtiers) have SPECIAL ABILITIES that can trigger depending on their rolls, assuming you aren't TEAMED UP with them. We'll discuss those when we get there.

>It's been a second. After I roll a metric ton of dice, we'll know which contestants are targeting which. Contestants act in OPPOSITE order-- i.e. #64 (you) always move first, and #1 always moves last. (This is a gameplay abstraction and may be fudged in-narrative.)

>If ONE contestant targets another, their POWER LEVELS are compared: if the difference in power level is 5 or above, the lesser contestant DIES and is removed from the initiative order and Game. The victor gains +1 to their POWER LEVEL. If the difference is less than 5, the lesser contestant is INJURED, and loses -1 to their POWER LEVEL. (If their level hits 0, they are dead.) If the POWER LEVELS are exactly matched, both contestants are INJURED but limp away to fight another day.

>If MULTIPLE contestants target one contestant, their POWER LEVELS are added together against their target. For example, one of RAMSEY'S RETAINERS would crush anybody else fighting solo, but can be taken out by 2 THREE-TIME WINNERS, if they both happen to roll the same number. However, fights with COMBINED POWER LEVELS OVER 16 will cause COLLATERAL DAMAGE, as will FIGHTS WITH 4 OR MORE PARTICIPANTS. The table for that will be discussed when we get there.

>And that's it! Scared yet? If you have any clarifying questions, ask and I'll provide.

———————————————
>>
And here is the official vote!

———————————————

First, select ONE ally to temporarily TEAM UP with. You cannot TEAM UP with more than one person, and you cannot stay TEAMED UP with that person for longer than a day, or Jean Ramsey will get annoyed at your poor sportsmanship and murder you (or them). TEAMMATES will hang out with you and help with whatever you select in the [B]s.

>[A1] GIL.
>[A2] MONTY.
>[A3] EARL.
>[A4] LUCKY.
>[A5] A COURTIER.

.
Second, pick one FOCUS for the rest of the day. This is in addition to defending yourself and your TEAMMATE from whatever attacks you receive (though incoming attacks may factor in or interfere with your FOCUS, depending). You currently have 14 INFO.
.
>[B1] You will be HUNTING DOWN one of the most dangerous contestants...
>>[A] ...and you knew all about them from the start. (Spend 3 INFO to know about them already.)
>>[B] ...and you're winging it. All will be fine.

>[B2] You will be WEEDING OUT the contestants who clearly shouldn't be here.

>[B3] You will be MAKING YOURSELF A TARGET and taking out anybody who comes for you.

>[B4] You will be HUNKERING DOWN in Camp and protecting it from harm. (This will annoy Ramsey.)

>[B5] You will be SECRETLY INTERVENING in an ally's fights. (This will annoy Ramsey.)

>[B6] Write-in.
>>
>>6288119
>If you have any clarifying questions, ask and I'll provide.
I feel like I have so many it’s more practical to just vote first


>>6288124
>A2
Show us the ropes, Monty sempai

>B3
The start is the most effective time to do this since we’re all more or less gathered and the max amount of contestants are still in.
>>
>>6288307
>I feel like I have so many it’s more practical to just vote first
Completely fair. Now that you've voted, feel free to ask (or if you'd like to wait for the first round of dice to see how it plays out, that's fine too).
>>
>>6288313
Ok first of all, damn, how many games has she held? At least 29 right?
She's pulling out all the stops for this one too. I'd imagine her circle doesn't usually participate or there'd be a lot less of them. She knows this is the FINAL SHOWDOWN just like us.

That token is really weirding me out. I've been wondering how Ramsey would force a conclusion or intervene to murder us for poor sportsmanship and it's probably through those. Can Richard tap R&D and maybe our clout with the Director to get a quicker analysis? We may need to disable not only our own, but those of our allies. It's probably the route to evading Ramsey's team up restrictions, since she can't surveil 64 people at once.

Will Ramsey get annoyed if we tear through her circle really quickly but then take a long time to clean up the scrubs? Seems the ideal route to minimize collateral damage and maximize Richard token analysis time, but too good to be true because of that.

When we chose how to pulverize people that target us, is it valid to say we do it in a way that causes no collateral damage? Is it guaranteed even if it's one of the more dangerous contestants targeting us, like a retainer? B1 implies taking those down is pretty tricky since it has a spend info suboption.

If we chose to hunt down the more dangerous targets, how does our ??? power level factor into the combined total for collateral?

How come the SPECIAL ABILITIES of our allies only trigger when we aren't teamed up? I wanna see them bust some sick moves.

You say we act first - can we pick based on what we see? If the targeting rolls lead to a three time winner rolling up on Earl, can we be like B1 intercept? Or is it as it seems, we pick our action before the targeting roll and pray things turn out ok? How does B3 affect targeting rolls? Now that I think about it that's another reason to use it asap, once people see us annihilate some attackers they'll be way less likely to try their luck.

Going into this one reason for picking Gil was his goo immortality. The power level death rules don't account for that. Is he at much higher risk than we anticipated here?

Injuries are only -1? No GRAVE INJURIES for -3? No rolling 1d3? Again how does Gil's unique composition come into play here?

How about Lucky? Can we count on his luck passively directing the more dangerous contestants away from attacking him?

Transformed Earl power level? Over 9000?

If B3 wins, can we make ourselves a target by calling out Ramsey for crown thieving and talking shit to try and draw in mostly her loyalists?
>>
>>6288455
>Ok first of all, damn, how many games has she held? At least 29 right?
Three. (Don't know where you got 29 from.) She runs them with lots of participants, then stops them at the top 16 survivors, picks up sticks, and reruns another game elsewhere with the top 16 continuing to compete-- see >>6283682. The top 16 from the previous game are the combined ONE-TIME, TWO-TIME, and THREE-TIME WINNERS (i.e. some of the winners from the first and second games were killed, while some stuck around to win more). Ramsey's retainers, inner circle, and outer circle are not previous Game participants, but are people who have been hanging around and 1. helping her run the Games, 2. helping her power up the Crown, and 3. helping her do various dirty deeds. She's charismatic and has Crown powers, so finding helpers hasn't been an issue.

>She knows this is the FINAL SHOWDOWN just like us.
Correct (see >>6283682 again, this round has been dubbed the "GRAND FINALE")!

>Can Richard tap R&D and maybe our clout with the Director to get a quicker analysis?
Richard is not on good terms with R&D (or any department, frankly), and especially not after you blew up Management, which was a bunch of high-level R&D agents going rogue. He can maybe contact the Director. TBD. You'll get some downtime after all the rolls and fighting to look into it (or do other things).

>Will Ramsey get annoyed if we tear through her circle really quickly but then take a long time to clean up the scrubs?
Maybe, but scrubs are liable to get themselves killed, so you'll have to see how many remain after the first round. She'll get antsy if you start looking like you're deliberately dragging it out-- she wants drama.

>When we chose how to pulverize people that target us, is it valid to say we do it in a way that causes no collateral damage?
Yes, kind of. Once you (and/or your TEAMMATE) personally engage in combat, we'll have a different "minigame" using your Perks from the last couple threads, but if you're targeted by someone weak the risk of you personally causing collateral damage is low. If you're targeted by someone strong, they might cause it even if you try to avoid it, depending on how the fight works out. Spending INFO will help you in the minigame.

>If we chose to hunt down the more dangerous targets, how does our ??? power level factor into the combined total for collateral?
Collateral will be determined by the other minigame, not the standard rules. You work differently.

>How come the SPECIAL ABILITIES of our allies only trigger when we aren't teamed up? I wanna see them bust some sick moves.
The SPECIAL ABILITIES apply to the standard rules, not the other minigame. Your allies can still bust sick moves, they just won't be gamified in the same way.

(1/2)
>>
>You say we act first - can we pick based on what we see?
You can't [B1] intercept as written, because Charlotte isn't psychic... probably. Maybe you'll get an option to improve this during downtime. For now, if you want to intervene, that's what [B5] is for. Also, SPECIAL ABILITIES will prevent anybody from getting instantly ganked, as you'll find out in a little while.

>Going into this one reason for picking Gil was his goo immortality. The power level death rules don't account for that. Is he at much higher risk than we anticipated here?
SPECIAL ABILITY.

>Injuries are only -1? No GRAVE INJURIES for -3? No rolling 1d3? Again how does Gil's unique composition come into play here?
I mean, if you want to roll even more dice, I'll consider it. SPECIAL ABILITY.

>How about Lucky? Can we count on his luck passively directing the more dangerous contestants away from attacking him?
SPECIAL ABILITY.

>Transformed Earl power level? Over 9000?
SPECIAL ABILITY.

>If B3 wins, can we make ourselves a target by calling out Ramsey for crown thieving and talking shit to try and draw in mostly her loyalists?
Sure, I think that's a valid write-in.
>>
>>6288471
Sorry folks, typoed my trip. Except... I do like the look of !!sSe0FFeUzGe way more than the !!Z9LmIhi3uII the 4chan downtime stuck me with. Maybe I'll switch?
>>
>>6288471
Oh, additionally:

>For now, if you want to intervene, that's what [B5] is for.
I should note that "annoying Ramsey" is not the same thing as "Ramsey instantly swoops down and kills everyone you love." If it starts being a pattern, she might go for it, but you can get away with it at least once.

and

>Now that I think about it that's another reason to use it asap, once people see us annihilate some attackers they'll be way less likely to try their luck.
This is accurate.
>>
>>6288124
>A2
>B3
>>
>>6288470
Ok I forgot she ran the previous ones to 16 finalists instead of just 1, my b.
>>
>>6288124
>[A3] EARL.
>[B1] You will be HUNTING DOWN one of the most dangerous contestants...
>[B] ...and you're winging it. All will be fine.

We brought heavy hitters for a reason.
>>
File: extra vote.png (178 KB, 975x629)
178 KB
178 KB PNG
Rolled 2 (1d2)

>>6288502
>>6288581
>>6288307
>pic related, which I'm honoring since it's a known voter
That's a majority for Monty, and a tie between [B3] and [B1B]. Flipping for those options in that order.

>>6288505
No problem! It was a while back.
>>
Rolled 1 (1d3)

>>6288650
That's Monty, and you'll be hunting down someone dangerous with him. There's worse people to do that with. Rolling for which of RAMSEY'S RETAINERS you'll be targeting, then writing...

...Briefly. This will be a very short interstitial update before I reveal the SPECIAL ABILITIES and call for rolls.
>>
>Byeee Gil

=THE GAME WILL START IN: 10 MINUTES=

God, that's loud! If Richard can't get rid of it, can he turn down the volume?

«I am investigating that too.»
«However, only one of us is the fated Herald, so perhaps you could pull a little of your own—»

You're busy! You're having a bonding moment! You're—

"Ms. Fawkins, we should get a move on," Lucky says. "And by 'we,' I mean you and your partner, as we wouldn't want to fall afoul of the regulations. You have been selecting partners over there, haven't you?"

You look at Gil. He doesn't say anything. Which was stupid of him, because Monty speaks up. "Charlotte, I thought we could partner."

...You suppose he doesn't like Lucky, and he doesn't know Earl or Gil as well as he knows you. But still. "Um, are you sure?"

"Jean is more interested in either of us than anybody else. If we're together, she'd be paying less attention to others. Moreover, I think we could do good work together. There's certain contestants that, if left unchecked, could..."

God! All very sensible. "Um, okay." You peek at Gil. "Sorry. But maybe it's good? You can do stuff on your own, too. Even if you like doing it with me. And when we meet up, you can..."

"Ladies and gentlemen," Lucky says warningly. "Unless you intend to stand here and stab each other, finding cover is advised."

Monty jerks his head, and at last you follow, waving at Gil until he's gone.

=THE GAME WILL START IN: 5 MINUTES=

Stopping a little ways into the treeline, Monty draws a flask from his hip-bag. He unscrews the lid, sniffs it, and tilts it toward you. "Courage for you, Charlotte?"

Is courage fruity? Probably not. "Um, no thanks."

"No, you don't need it." He raises his eyebrows, shuts his eyes, and takes a good long swallow.

—————

>It's time! Please roll me 3 20d64s and one 2d64. (Neither you nor Monty will be rolling for target, since you have one already.)

>As an OPTIONAL BONUS, it should be possible to determine targeting and kills through the information provided in the WALL OF TEXT above. (It won't be possible to determine injury magnitude or collateral damage, but that occurs after all the fighting, so that's fine.) If an intrepid anon with time on their hands would like to beancount this for me, I will reward them with one (1) Drowned-themed doodle of their choice. Please specify what you'd like me to draw if you take me up on this. If nobody does, I will of course do the counting myself.
>>
Additionally, here are the SPECIAL ABILITIES of your allies. Standard INJURIES will be a 1d3 per anon's suggestion.

Lucky:
>LUCKY always rolls maximum for his opponents' INJURIES (3).
>If LUCKY's opponent has already caused COLLATERAL DAMAGE, his POWER LEVEL is increased to 15 (minus injuries) for the duration of the fight.
>The first time LUCKY would DIE, a COURTIER DIES in his stead. This can activate the COURTIER's ability, if it's still possible to activate it.
>Every other time LUCKY would DIE, he rolls a 1d3. On a ONE, he escapes and rolls for COLLATERAL DAMAGE. On a TWO, he is INJURED twice, rolls for COLLATERAL DAMAGE, and escapes. On a THREE, he DIES.

Courtiers:
>The first time a COURTIER is about to DIE, they will set their surroundings ablaze, allowing them to escape, maximally INJURING their opponent, and causing a roll for COLLATERAL DAMAGE.
>(If you want to get them to stop burning everything in sight, TEAM UP with Lucky and he can tell them to knock it off.)

Earl:
>The first time EARL is INJURED, he will inject his 15% solution, healing the injury and increasing his POWER LEVEL to 10. His opponent will be INJURED instead.
>The first time EARL is about to DIE, he will inject his 50% solution, increasing his POWER LEVEL to 15 and resolving the situation as if it had always been 15. Additionally, he will roll for COLLATERAL DAMAGE. He will remain at POWER LEVEL 15 for the next DAY, whereupon he will change back and fall unconscious. There is an exception to this, which I will not reveal. If an enemy locates his unconscious self before you or an ally can, he will DIE without putting up resistance.

Monty:
>If MONTY is ATTACKING, he will refuse to outright KILL any opponent with a POWER LEVEL under 10. He will MAXIMALLY INJURE (3) them instead.
>If MONTY is BEING ATTACKED by a single opponent with a POWER LEVEL within 5 of his own, he will KILL them, and will not be INJURED. He will also KILL weaker opponents as usual. (This fails if he is attacked by multiple opponents.)
>Fights with Monty involved never result in COLLATERAL DAMAGE, no matter the POWER LEVEL or number of participants.
>If Monty DIES, he will KILL his opponent(s), regardless of his opponent(s)'s POWER LEVEL(s).
>The first time MONTY is about to DIE, if Jean Ramsey is NOT ANNOYED, she will cheat and prevent his DEATH. MONTY will not be happy about this.

Gil:
>GIL cannot DIE. Every time he would otherwise DIE, he will be INJURED.
>GIL always rolls minimum for INJURIES (1).
>If GIL reaches POWER LEVEL 0 through INJURIES, TEDDY will take over. TEDDY has a POWER LEVEL of 3 against opponents untouched by the Crown and a POWER LEVEL of 10 against opponents touched by the Crown. Teddy cannot gain POWER LEVEL through killing opponents. If TEDDY's POWER LEVEL reaches 0, he will DIE and/or MYSTERIOUSLY VANISH and GIL will be eliminated from contention.
>>
Rolled 5, 28, 27, 39, 60, 7, 41, 13, 60, 25, 2, 60, 10, 32, 25, 3, 23, 62, 16, 28 = 566 (20d64)

>>6288682
Lots of dice

>>6288689
Also these are way more detailed special abilities than I was expecting
Very good reason to avoid annoying Ramsey too
>>
>>6288744
Oh boy
Sorry Earl
>>
Rolled 58, 21, 2, 21, 51, 55, 12, 28, 26, 9, 4, 35, 14, 36, 7, 17, 19, 18, 15, 13 = 461 (20d64)

>>6288682
One more roll, 5 hour rule
>>
Rolled 23, 27, 14, 36, 36, 55, 21, 13, 49, 50, 56, 30, 61, 39, 22, 44, 28, 36, 5, 62 = 707 (20d64)

>>6288682
AAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Rolled 22, 1 = 23 (2d64)

I'll go ahead and roll the last two myself, and then beancounting will be open.
>>
Rolled 2, 1, 1, 1, 3, 1, 1, 1, 2, 2, 1, 1, 1 = 18 (13d3)

Rolling for something...
>>
>>6288893
Oh god, this is long beancounting
Retainer 1 - Inner circle 2
Retainer 2 - One time winner 4
Retainer 3 - OTW 3
Inner circle 1 - Viable contender 8
IC2 - EARL but also they're being attacked by Retainer 1 so maybe Earl catches a break
IC3 - IC4 Grudgematch
IC4 - VC10
IC5 - Outer Circle 5
OC1 - EARL
OC2 - OTW1
OC3 - Retainer 2, not very smart
OC4 - EARL
OC5 - OC2
OC6 - VC1
OC7 - OTW1
3TW1 - RETAINER 3
3TW2 - 2TW4
3TW3 - MONTY, good thing we hung by him
3TW4 - 3TW1
2TW1 - OTW4
------------------------20 DONE
2TW2 - COURT2
2TW3 - 2TW2 YES save courtier 2 pls
2TW4 - RETAINER 2
2TW5 - 2TW2 the two time winners really don't like their fellow member
OTW1 - SCRUB7 before getting pasted by 2 outer circle members
OTW2 - SCRUB11
OTW3 - OC4
OTW4 - ...themselves.....maybe it should have been a d63
OTW5 - OTW2
OTW6 - OC1
OTW7 - IC1
VC1 - VC4
VC2 - OC6
VC3 - VC5
VC4 - IC4
VC5 - 3TW2
VC6 - 3TW4
VC7 - 3TW3
VC8 - OC7
VC9 - OC5
------------------OK 40 DONE
VC10 - 2TW4
VC11 - OTW3
VC12 - OC6
VC13 - VC5
VC14 - VC5
SCRUB1 - SCRUB11
S2 - 2TW2
S3 - OC5
S4 - themselves again
S5 - themselves again
S6 - S12
S7 - OTW6
S8 - GIL, FUCK EM UP GIL
S9 - VC8
S10 - 2TW3
S11 - VC13
S12 - 2TW4
COURT 1 - VC5
COURT 2 - IC2
COURT 3 - MONTY WOAH FRIENDLY FIRE WTF LUCKY CONTROL THESE ANIMALS
EARL - 2TW3 Bro have some self preservation
GIL - Retainer 1 BRO SELF PRESERVATION WTF
MONTY - with us
LUCKY - ....I seem to have run out of rolls
Upon review it would appear that spot 45 is occupied by both a viable contender and a scrub. I gotta leave this one up to the QM.
>>
Rolled 1, 1, 1, 2, 3, 2, 2, 1, 1 = 14 (9d3)

>>6288930
Oh dear. Let's call 45 a SCRUB... but... remember, priority is backwards, so rolls are counted backwards, starting with Lucky, from >>6288893... ...which is what I've been doing in my own beancounting, because apparently I'm an impatient freak who actually wants to sit and add numbers. NEVERTHELESS, you are owed a doodle for your valiant if ultimately futile effort, so please place a request regardless,
>>
Rolled 1, 3, 1, 1, 2, 2, 1, 1, 3, 2 = 17 (10d3)

I think that's it for this round of injuries. Look how many more dice you made me roll, anon.
>>
>>6288962
LOOK WHAT YOU MADE ME REDO

>>6288935
Augh, I was counting it in reverse order with courtier 2 being saved from 2 time winner 2 by the attacks of 2 time winners 3&5, but I didn't think the roll assignments would also be reversed

Oh well I'm committed now

LUCKY - Inner circle 2 uh he might regret that choice of target
GIL - One time winner 4 we take ties
EARL - OTW 3 improved better self preservation
C3 - Viable contender 8
C2 - EARL WOAH FRIENDLY FIRE WTF LUCKY CONTROL THESE ANIMALS
C1 - IC4
SCRUB12 - VC10
S11 - Outer Circle 5
S10 - EARL, much more managable
S9 - OTW1
S8 - Retainer 2
S7 - EARL
S6 - OC2
S5 - VC1
S4 - OTW1
S3 - RETAINER 3
S2 - 2TW4
S1 - MONTY
VC13 - 3TW1
VC12 - OTW4
------------------------20 DONE
VC11 - COURT2
VC10 - 2TW2
VC9 - RETAINER 2
VC8 - 2TW2
VC7 - SCRUB7
VC6 - SCRUB11
VC5 - OC4
VC4 -OTW4
VC3 - OTW2
VC2 - OC1
VC1 - IC1
OTW7 - VC4
OTW6 - OC6
OTW5 - VC5
OTW4 - IC4
OTW3 - 3TW2
OTW2 - 3TW4
OTW1 - 3TW3
2TW5 - OC7
2TW4 - OC5
------------------OK 40 DONE
2TW3 - 2TW4
2TW2 - OTW3
2TW1 - OC6
3TW4 - VC5
3TW3 - VC5
3TW2 - SCRUB11
3TW1 - 2TW2
OC7 - OC5
OC6 - S4
OC5 - S5
OC4 - S12
OC3 - OTW6
OC2 - GIL, FUCK EM UP GIL, no longer a scrub attacker :(
OC1 - VC8
IC5 - 2TW3
IC4 - VC13
IC3 - 2TW4
IC2 - VC5
IC1 - IC2 grudgematch
Retainer 3 - MONTY, VERY good thing we stuck with him
Retainer 2 - 2TW3
Retainer 1 - Retainer 1 aw, I thought we miraculously solved the self attack issue with the reorder
THEN AGAIN ideal if they do off themselves
>>
>>6288964
Okay..... so...... I think this is the correct ordering of things. Except, er, I'm looking at my personal beancount (more extensive, with injuries and deaths and power level tracking and so on), and I accidentally skipped Courtier 1 so early in the ordering that literally everything is off by one. It would take a couple hours to fix it, even using your order as reference.

SO: I will compensate for putting you through even more useless trial by bending the multiattack rules a little so Earl + Gil murder attackers who come at them one by one like they're in a video game instead of getting dogpiled and mega murdered by four guys at once. Hooray! (Earl still gets injured a bunch, though.)

And please submit your doodle request.
>>
Big count for a big-deal thread. Hold tight, folks.

------------------------------------------------------------------------------------

1. The ever-confident LUCKY and his teammate COURTIER 1 (POWER LEVEL 10 + 4) attacks Contestant 1 (POWER LEVEL 25). You are also attacking Retainer 1, so this will play out in the next couple updates. MONTY is also attacking Contestant 1, so no COLLATERAL DAMAGE occurs.

2. GIL and his teammate EARL (POWER LEVEL 5 + 7) attack Contestant 22 (POWER LEVEL 10). GIL is INJURED for 1 (POWER LEVEL 5 -> 4). Contestant 22 is INJURED for 2 (POWER LEVEL 10 -> 8). COLLATERAL DAMAGE occurs.

3. EARL and his teammate GIL (POWER LEVEL 7 + 5) bump into MONTY (and you). Nothing happens.

4. COURTIER 3 and their teammate COURTIER 2 (POWER LEVEL 4 + 4) attack Contestant 5 (POWER LEVEL 15). COURTIER 3's SPECIAL ABILITY activates. Contestant 5 is INJURED for 3 (POWER LEVEL 15 -> 12). COLLATERAL DAMAGE occurs. COLLATERAL DAMAGE occurs.

5. COURTIER 2 and their teammate COURTIER 3 (POWER LEVEL 4 + 4) attack Contestant 36 (POWER LEVEL 3). Contestant 36 DIES. COURTIER 2's POWER LEVEL increases by 1 (POWER LEVEL 4 -> 5). More than 4 people will be involved in this fight, causing COLLATERAL DAMAGE.

6. CONTESTANT 56 (POWER LEVEL 1) attacks Contestant 28 (POWER LEVEL 5). CONTESTANT 56 is INJURED and drops to 0 POWER LEVEL, so DIES. Contestant 28 is INJURED for 1 (POWER LEVEL 5 -> 4).

7. CONTESTANT 55 (POWER LEVEL 1) attacks Contestant 44 (POWER LEVEL 3). CONTESTANT 55 is INJURED and drops to 0 POWER LEVEL, so DIES. Contestant 44 is INJURED for 1 (POWER LEVEL 3 -> 2).

8. CONTESTANT 54 (POWER LEVEL 1) attacks Contestant 22 (POWER LEVEL 8). CONTESTANT 54 DIES. Contestant 22's POWER LEVEL increases by 1 (POWER LEVEL 8 -> 9).

9. CONTESTANT 53 (POWER LEVEL 1) attacks Contestant 39 (POWER LEVEL 3). CONTESTANT 53 is INJURED and drops to 0 POWER LEVEL, so DIES. Contestant 39 is INJURED for 1 (POWER LEVEL 3 -> 2).

10. CONTESTANT 52 (POWER LEVEL 1) attacks GIL and his teammate EARL (POWER LEVEL 4 + 7). CONTESTANT 52 is INJURED and drops to 0 POWER LEVEL, so DIES.

11. CONTESTANT 51 (POWER LEVEL 1) attacks Contestant 30 (POWER LEVEL 5). CONTESTANT 51 is INJURED and drops to 0 POWER LEVEL, so DIES. Contestant 30 is INJURED for 3 (POWER LEVEL 5 -> POWER LEVEL 2)

12. CONTESTANT 50 (POWER LEVEL 1) attacks CONTESTANT 56 (POWER LEVEL 1). CONTESTANT 56 is already DEAD. Nothing happens.

13. CONTESTANT 49 (POWER LEVEL 1) attacks CONTESTANT 50 (POWER LEVEL 1). CONTESTANT 49 and CONTESTANT 50 drop to 0 POWER LEVEL and DIE.


(1/4)
>>
14. CONTESTANT 48 (POWER LEVEL 1) attacks Contestant 49. Contestant 49 is already DEAD. Nothing happens.

15. CONTESTANT 47 (POWER LEVEL 1) attacks Contestant 13 (POWER LEVEL 8). CONTESTANT 47 DIES. Contestant 13's POWER LEVEL increases by 1 (8 -> 9)

16. CONTESTANT 46 (POWER LEVEL 1) attacks Contestant 21 (POWER LEVEL 10). CONTESTANT 46 DIES. Contestant 21's POWER LEVEL increases by 1 (10 -> 11)

17. CONTESTANT 45 (POWER LEVEL 1) attacks Contestant 55. Contestant 55 is already DEAD. Nothing happens.

18. CONTESTANT 44 (POWER LEVEL 2) attacks Contestant 36 (POWER LEVEL 3). Nothing happens. See 5.

19. CONTESTANT 43 (POWER LEVEL 3) attacks Contestant 36 (POWER LEVEL 3). Nothing happens. See 5.

20. CONTESTANT 42 (POWER LEVEL 3) attacks Contestant 14 (POWER LEVEL 8). CONTESTANT 42 DIES. Contestant 14's POWER LEVEL increases by 1 (POWER LEVEL 8 -> 9).

21. CONTESTANT 41 (POWER LEVEL 3) attacks Contestant 27 (POWER LEVEL 5). CONTESTANT 41 is INJURED for 1 (POWER LEVEL 3 -> 2). Contestant 27 is INJURED for 1 (POWER LEVEL 5 -> 4).

22. CONTESTANT 40 (POWER LEVEL 3) attacks Contestant 23 (POWER LEVEL 10). CONTESTANT 40 DIES. Contestant 23's POWER LEVEL increases by 1 (POWER LEVEL 10 -> 11).

23. CONTESTANT 39 (POWER LEVEL 2) attacks Contestant 13 (POWER LEVEL 9). CONTESTANT 39 DIES. Contestant 13's POWER LEVEL increases by 1 (POWER LEVEL 10 -> 11).

24. CONTESTANT 38 (POWER LEVEL 3) attacks Contestant 15 (POWER LEVEL 8). CONTESTANT 38 DIES. Contestant 15's POWER LEVEL increases by 1 (POWER LEVEL 8 -> 9)

25. CONTESTANT 37 (POWER LEVEL 3) attacks Contestant 18 (POWER LEVEL 15). CONTESTANT 37 DIES. CONTESTANT 18's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

26. CONTESTANT 36 is DEAD.

27. CONTESTANT 35 (POWER LEVEL 3) attacks Contestant 17 (POWER LEVEL 15). CONTESTANT 35 DIES. CONTESTANT 17's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

28. CONTESTANT 34 (POWER LEVEL 3) attacks Contestant 7 (POWER LEVEL 15). CONTESTANT 34 DIES. CONTESTANT 7's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

27. CONTESTANT 33 (POWER LEVEL 3) attacks Contestant 36. Contestant 36 is already DEAD. (See 5.) Nothing happens.

28. CONTESTANT 32 (POWER LEVEL 3) attacks Contestant 14 (POWER LEVEL 9). CONTESTANT 32 DIES. Contestant 14's POWER LEVEL increases by 1 (POWER LEVEL 9 -> 10).

29. CONTESTANT 31 (POWER LEVEL 5) attacks Contestant 35. Contestant 35 is already DEAD. Nothing happens.

30. CONTESTANT 30 (POWER LEVEL 2) attacks Contestant 4 (POWER LEVEL 15). CONTESTANT 30 DIES. CONTESTANT 4's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

(2/4)
>>
31. CONTESTANT 29 (POWER LEVEL 5) attacks Contestant 9 (POWER LEVEL 8). CONTESTANT 29 is INJURED for 1 (POWER LEVEL 5 -> 4). Contestant 9 is INJURED for 1 (POWER LEVEL 8 -> 7).

32. CONTESTANT 28 (POWER LEVEL 5) attacks Contestant 26 (POWER LEVEL 5). CONTESTANT 28 is INJURED for 1d3 (POWER LEVEL 5 -> 3). Contestant 26 is INJURED for 1 (POWER LEVEL 5 -> 4).

33. CONTESTANT 27 (POWER LEVEL 4) attacks Contestant 28 (POWER LEVEL 3). CONTESTANT 27 is INJURED for 1 (POWER LEVEL 4 -> 3). Contestant 28 is INJURED for 2 (POWER LEVEL 3 -> 1).

34. CONTESTANT 26 (POWER LEVEL 4) attacks Contestant 12 (POWER LEVEL 8).
CONTESTANT 27 is INJURED for 1 (POWER LEVEL 4 -> 3). Contestant 28 is INJURED for 2 (POWER LEVEL 3 -> 1).

35. CONTESTANT 25 (POWER LEVEL 5) attacks Contestant 55. Contestant 55 is already DEAD. Nothing happens.

36. CONTESTANT 24 (POWER LEVEL 10) attacks Contestant 51. Contestant 51 is already DEAD. Nothing happens.

37. CONTESTANT 23 (POWER LEVEL 11) attacks Contestant 21 (POWER LEVEL 11). CONTESTANT 21 is INJURED for 1d3 (POWER LEVEL 11 -> X). Contestant 23 is INJURED for 1 (POWER LEVEL 11 -> 10).

38. CONTESTANT 22 (POWER LEVEL 9) attacks Contestant 2 (POWER LEVEL 25). CONTESTANT 22 DIES. CONTESTANT 2's POWER LEVEL increases by 1 (POWER LEVEL 25 -> 26). COLLATERAL DAMAGE ensues.

39. CONTESTANT 21 (POWER LEVEL 11 - 1d3) attacks... Contestant 21? CONTESTANT 21 commits suicide. CONTESTANT 21 DIES.

40. CONTESTANT 20 (POWER LEVEL 10) attacks Contestant 58. Contestant 58 is already DEAD. Nothing happens.

41. CONTESTANT 19 (POWER LEVEL 15) attacks Contestant 28 (POWER LEVEL 1). Contestant 28 DIES. CONTESTANT 19's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

42. CONTESTANT 18 (POWER LEVEL 16) attacks Contestant 16 (POWER LEVEL 15). CONTESTANT 18 is INJURED for 1d3 (POWER LEVEL 16 -> X). Contestant 16 is INJURED for 1 (POWER LEVEL 15 -> 14). COLLATERAL DAMAGE ensues.

43. CONTESTANT 17 (POWER LEVEL 16) attacks MONTY. You are TEAMED UP with Monty, so this will be resolved separately, but CONTESTANT 17 will certainly DIE.

44. CONTESTANT 16 (POWER LEVEL 14) attacks Contestant 23 (POWER LEVEL 10). CONTESTANT 16 is INJURED for 1d3 (POWER LEVEL 14 -> X). Contestant 23 is INJURED for 1d3 (POWER LEVEL 10 -> X). COLLATERAL DAMAGE ensues.

45. CONTESTANT 15 (POWER LEVEL 8) attacks Contestant 2 (POWER LEVEL 25). CONTESTANT 15 DIES. Contestant 2's POWER LEVEL increases by 1 (POWER LEVEL 25 -> 26). COLLATERAL DAMAGE ENSUES.

46. CONTESTANT 14 (POWER LEVEL 10) attacks Contestant 25 (POWER LEVEL 5). CONTESTANT 25 DIES. Contestant 14's POWER LEVEL increases by 1 (POWER LEVEL 10 -> 11).

47. CONTESTANT 13 (POWER LEVEL 9) attacks Contestant 32. Contestant 32 is already DEAD. Nothing happens.
>>
48. CONTESTANT 12 (POWER LEVEL 8) attacks Contestant 10 (POWER LEVEL 8). CONTESTANT 12 is INJURED for 1 (POWER LEVEL 8 -> 7). Contestant 10 is INJURED for 2 (POWER LEVEL 8 -> 6). COLLATERAL DAMAGE ensues.

49. CONTESTANT 11 (POWER LEVEL 8) attacks EARL and his teammate GIL (POWER LEVELS 7 + 4). EARL is INJURED. EARL's special ability activates, obviating the INJURY, INJURING CONTESTANT 11 for 3 (POWER LEVEL 8 -> 5), and causing even more COLLATERAL DAMAGE. Earl's POWER LEVEL increases to 10. COLLATERAL DAMAGE ensues.

50. CONTESTANT 10 (POWER LEVEL 6) attacks Contestant 2 (POWER LEVEL 26). CONTESTANT 10 DIES. Contestant 2's POWER LEVEL increases by 1 (POWER LEVEL 26 -> 27). COLLATERAL DAMAGE ensues.

51. CONTESTANT 9 (POWER LEVEL 8) attacks Contestant 25 (POWER LEVEL 5). CONTESTANT 9 is INJURED for 2 (POWER LEVEL 8 -> 6). Contestant 25 is INJURED for 2 (POWER LEVEL 5 -> 3).

52. CONTESTANT 8 (POWER LEVEL 15) attacks EARL and his teammate GIL (POWER LEVEL 10 + 4). CONTESTANT 8 is INJURED for 1 (POWER LEVEL 15 -> 14). EARL is INJURED for 1 (POWER LEVEL 10 -> 9). COLLATERAL DAMAGE ensues. Extra COLLATERAL DAMAGE ensues, because the fight now has 4+ participants.

53. CONTESTANT 7 (POWER LEVEL 16) attacks Contestant 13 (POWER LEVEL 9). Contestant 13 DIES. CONTESTANT 7's POWER LEVEL increases by 1 (POWER LEVEL 16 -> 17). COLLATERAL DAMAGE ensues.

54. CONTESTANT 6 (POWER LEVEL 15) attacks Contestant 41 (POWER LEVEL 2). Contestant 41 DIES. CONTESTANT 6's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

55. CONTESTANT 5 (POWER LEVEL 15) attacks Contestant 7 (POWER LEVEL 17). CONTESTANT 5 is INJURED for 1d3 (POWER LEVEL 15 -> X). Contestant 7 is INJURED for 1d3 (POWER LEVEL 17 -> X). COLLATERAL DAMAGE ensues.

56. CONTESTANT 4 (POWER LEVEL 15) attacks EARL and his teammate GIL (POWER LEVEL 9 + 4). EARL is INJURED for 1 (9 -> 8). CONTESTANT 4 is INJURED for 1 (15 -> 14). COLLATERAL DAMAGE ensues.

57. CONTESTANT 3 (POWER LEVEL 25) attacks Contestant 39 (POWER LEVEL 3), who thought he escaped the massacre of his peers. Contestant 39 DIES. CONTESTANT 3's POWER LEVEL increases by 1 (POWER LEVEL 25 -> 26). COLLATERAL DAMAGE ensues.

58. CONTESTANT 2 (POWER LEVEL 27) attacks Contestant 27 (POWER LEVEL 5). Contestant 27 DIES. CONTESTANT 2's POWER LEVEL increases by 1 (POWER LEVEL 27 -> 28).

59. CONTESTANT 1 (POWER LEVEL 25) will inevitably DIE by your hand, which is fine, because Contestant 28 is DEAD already anyways.

And... wait a sec. I have an extra die. Who am I missing? Oh, boy.

60. COURTIER 1, currently teammates with LUCKY (POWER LEVELS 4 + 10), attacks CONTESTANT 5 (POWER LEVEL 15). COURTIER 1 is injured for 3 (POWER LEVEL 4 -> 1). CONTESTANT 5 is injured for 3 (POWER LEVEL 15 -> 12).
>>
>>6288972
Oops, 34. is a bad copy/paste. Should be 26 injured for 1 (4 -> 3) and 12 injured for 2 (8 -> 6).

Anyways, uhhh... death toll and current POWER LEVEL statuses incoming.
>>
>>6288973
32. should have 28 INJURED for... I never rolled it, but he's dead, so no big deal.

37. should have 21 INJURED for 3.

42. should have 18 INJURED for 1,

44, should be 16 INJURED for 1 and 23 INJURED for 1. Forgot to fill in all those Xs.

Both 5 and 7 should be injured for 2 (POWER LEVEL 15 -> 13; POWER LEVEL 17 -> 15). With this in mind, along with the fact that Contestant 5 caused COLLATERAL DAMAGE and activated Lucky's ability (and I screwed up the priority ordering that'd otherwise not make it trigger yet), 60. changes to this:

>COURTIER 1, currently teammates with LUCKY (POWER LEVELS 4 + 15), attacks Contestant 5 (POWER LEVEL 13). Contestant 5 DIES. COURTIER 1 gains 1 POWER LEVEL (4 -> 5).

Sorry for all the revisions, folks, this is complicated.

--------------

KILLED: 36, 56, 55, 54, 53, 52, 51, 50, 49, 47, 49, 42, 40, 37, 38, 35, 34, 30, 21, 28, 23, 15, 25, 17, 29, 13, 39, 27, 41, 10, 5, 22 (32 contestants -- the next count will be way shorter)
COLLATERAL DAMAGE ROLLS: 24

STILL LIVING:

>Retainers
Contestant 2: POWER LEVEL 28
Contestant 3: POWER LEVEL 26

>Inner Circle
Contestant 4: POWER LEVEL 14
Contestant 6: POWER LEVEL 16
Contestant 7: POWER LEVEL 15
Contestant 8: POWER LEVEL 14

>Outer Circle
Contestant 9: POWER LEVEL 6
Contestant 11: POWER LEVEL 5
Contestant 12: POWER LEVEL 7
Contestant 14: POWER LEVEL 11

>Three-Time Winners
Contestant 16: POWER LEVEL 13
Contestant 18: POWER LEVEL 15
Contestant 19: POWER LEVEL 14

>Two-Time Winners
Contestant 20: POWER LEVEL 10
Contestant 21: POWER LEVEL 8
Contestant 23: POWER LEVEL 9
Contestant 24: POWER LEVEL 10

>One-Time Winners
Contestant 26: POWER LEVEL 3
Contestant 29: POWER LEVEL 4
Contestant 31: POWER LEVEL 5

>Viable Contenders
Contestant 33: POWER LEVEL 3
Contestant 43: POWER LEVEL 3
Contestant 44: POWER LEVEL 3

>Scrubs
Contestant 45: POWER LEVEL 1
Contestant 48: POWER LEVEL 1

>Allies
Courtier 1: POWER LEVEL 5; SPECIAL ABILITY still intact
Courtier 2: POWER LEVEL 5; SPECIAL ABILITY still intact
Courtier 3: POWER LEVEL 4
Gil: POWER LEVEL 4; SPECIAL ABILITY still intact
Earl: POWER LEVEL 8; SPECIAL ABILITY still intact
Monty: POWER LEVEL 12; SPECIAL ABILITY still intact
Lucky: POWER LEVEL 10; SPECIAL ABILITY still intact

------------------------------

I'll set up collateral damage tables and roll on those in a while, I need a break!
>>
>>6288969
>Except, er, I'm looking at my personal beancount (more extensive, with injuries and deaths and power level tracking and so on), and I accidentally skipped Courtier 1 so early in the ordering that literally everything is off by one. It would take a couple hours to fix it, even using your order as reference.
agony.jpg

>please submit your doodle request.
Pat & Lester on a date at a trendy cafe!

>>6288985
The scrubs and contenders wiped themselves out! There goes my plan to milk them for time.
>>
File: fancy cafe.png (244 KB, 1075x532)
244 KB
244 KB PNG
Rolled 16, 11, 4, 4, 17, 13, 9, 7, 10, 15, 2, 6, 8, 14, 17, 11, 17, 16, 17, 17, 11, 5, 12, 16 = 275 (24d18)

Okay, folks, we have TWENTY FOUR collateral damage checks to roll. I'm going to start off with rolling for location of the fights. I know some fights caused multiple counts of damage, but I'm not going to look too closely into it-- if necessary, the combatants moved around to different locations.

Lindew's Landing (outside): 1 - 3
Lindew's Landing (inside a building): 4
Outskirts of the Fen / path to town: 5 - 6
Middle of the Fen: 7 - 8
Tom's Cave: 9
Designated Base Camp murder arena: 10 - 13
In the middle of all the tents: 14 - 15
Underground: 16
Way out in the Mud Flats, somehow: 17
Way out in Hell, somehow: 18
>>6289000
Checked.

>Pat & Lester on a date at a trendy cafe!
You got it! See pic. Ah, better times....(?)
>>
Rolled 2, 6, 1, 2, 4, 3, 4, 2, 6, 1, 2, 2, 1, 5, 3 = 44 (15d6)

>>6289084
Jeez, some lucky rolls, location-wise. But that barrier will be contracting soon...

3 FIGHTS occurred underground.
4 FIGHTS occurred in the murder arena Madrigal was building.
2 FIGHTS occurred inside a building in Lindew's Landing.
5 FIGHTS occurred way out in the Mud Flats. I guess a contingent of contestants just booked it outta Lindew's Landing?
1 FIGHT occurred inside Tom's Cave.

(Next post)
2 FIGHTS occurred in the middle of the Fen.
1 FIGHT occurred in Camp, outside the dedicated arena
1 FIGHT occurred in the middle of Lindew's Landing
2 FIGHTS occurred on the outskirts of the Fen.


Because I'm clinically insane, the different locations will have different tables for damage-- because there's a lot more people and infrastructure in some places than others.


UNDERGROUND:
1 - 2: Minor structural damage. (Increases risk of future cave-ins, even on other tables.)
3: Moderate structural damage (Increases risk of future cave-ins even more.)
4: An unfriendly creature is disturbed and unleashed.
5: A CAVE-IN occurs in an underpopulated location, causing structural damage and injuring one or two people. Roll for where.
6: A CAVE-IN occurs in a populated location, seriously injuring or even killing multiple people. Roll for where.


MURDER ARENA The murder arena has been made more resilient thanks to your help constructing it:
1 - 3: The arena is scuffed up, but survives its intended purpose.
4: The arena is damaged. It can be repaired if it's not damaged too much more.
5: The arena is severely damaged. One more destructive fight, and it'll be destroyed.
6: The arena is destroyed, and the fighting spills out into Camp proper. (Rolls on the "in Camp" table for all future MURDER ARENA rolls.)


INSIDE A BUILDING:
1: The building is damaged, but its inhabitants managed to evacuate.
2: The building is more-or-less destroyed, but its inhabitants managed to evacuate.
3: The building is damaged, and multiple townspeople were injured.
4: The building is damaged, and a townsperson was killed.
5: The building is destroyed, and multiple townspeople were killed.
6: Multiple buildings are wrecked. Multiple townspeople were killed, and a named character is injured.


ON THE MUD FLATS:
1 - 3: The mud gets some scorch marks on it.
4: The skimmers' dig is disturbed.
5: Some skimmers are injured.
6: A large portion of the skimmers' camp is destroyed. Somebody who lives there is injured.


IN TOM'S CAVE:
1: Bones are desecrated.
2: Bones are pulverized.
3: Some alligators escape.
4 - 5: A horde of hungry alligators is unleashed onto an unsuspecting public. A named character is bitten by an alligator.
6: Tom's Cave collapses entirely. Margo spins so hard in her grave that she re-invents the rotary engine.
>>
Rolled 6, 4 = 10 (2d6)

>>6289132
Oops, didn't roll.

>Structural damage, structural damage, CAVE-IN in populated area

>Fine, fine, damaged, damaged: the ARENA is beat up but fixable for the next day

>One building destroyed... and multiple other buildings wrecked + death toll + injury to major character... whoops!

>Safe, safe, safe, safe, some skimmers injured

>Some alligators escape into the flaming wreckage of Lindew's Landing

Hmm. Could've been worse, but that 6 came in the exact wrong place, and we still don't know where that CAVE-IN was...

1 - 2 = Under the skimmer's camp -- sinkholes are especially common on the Flats
3 = Under Branwen's clearing, opening a rift into New-Headspace
4 = Under Lindew's Landing, to provide insult to injury
5 = In the cult's underground hideout
6 = Under camp... uh oh

...or which named character was injured in the Lindew's Landing destruction.

1 = Madrigal
2 = Pat
3 = Eloise
4 = Claudia
5 = Fake Ellery
6 = ANNIE!!!! :(
>>
Rolled 2 (1d2)

>>6289141
>Cave-in under camp
Good lord. 1d2 for under the ARENA (this will destroy the ARENA) or for under the tents.

>Claudia
Probably not too badly injured, given the goo, but assuredly traumatized.
>>
Rolled 6 (1d6)

>>6289142
>Under the tents
Well... folks... this is why they call them Drowned dice. It's fine. You're going to be God, and you're going to fix everything, and nothing will go wrong. (Also, people can't fight in the tents if there are no tents.) Rolling for specific outcome...

1 = Everybody's belongings are wrecked, but everyone is unscathed. (Belongings will also be wrecked in every other result.)
2 = A named character is injured.
3 = Multiple named characters are injured.
4 = A named character is seriously injured.
5 = Multiple named characters are seriously injured.
6 = A named character is seriously injured, and a named character is killed.
>>
Rolled 5, 4 = 9 (2d5)

>>6289146
Alright! It's going to be fine. It's going to be fine, and you're going to kill Jean Ramsey, and you're thinking positive, and you're fine, and you're going to be God. You'll probably bring them back to life no sweat. Richard promised you could do that. It's fine.

Who's injured, and who dies? (If a seriously injured character is injured again, they'll die.) I won't reroll if it hits the same person, because you guys deserve one break.

1 = Madrigal
2 = Pat
3 = Eloise
4 = Fake Ellery
5 = ANNIE!!!! :(

Claudia is not on the list, because she was apparently in Lindew's Landing.
>>
Rolled 4, 1, 4, 4, 1, 6 = 20 (6d6)

>ANNIE is seriously injured!!! :((((
>FAKE ELLERY dies!!!! (but will come back in 2-3 business days)

Okay! Wow! The positive thinking succeeded. Everyone say thank you to RNGesus.

Back to the rest of the tables. I'm sure nothing will possibly go wrong here.


IN THE MIDDLE OF THE FEN:
1 - 2: Some trees are knocked down.
3: A whole lot of trees are knocked down. Sone wildlife gets incinerated.
4: A camp of smugglers is wrecked.
5: Branwen's farm is wrecked. Animals roam loose.
6: An entire village of fish-people is wrecked.


IN THE MIDDLE OF (the wreckage of) LINDEW'S LANDING:
1 - 3: It's hard to cause more destruction than what's already occurred. Also, Ramsey's stage blocks a lot of the damage.
4: The outsides of previously unscathed buildings are damaged, but everyone's already fled the scene.
5: Most have fled, but some aren't so quick. Some townspeople are injured. One or two that were already injured die.
6: In fleeing the destruction of the buildings, the townspeople sprint directly into another massive fight. Many more townspeople are killed.


ON THE OUTSKIRTS OF THE FEN, where most of the surviving townspeople have fled:
1: Some trees are knocked down, but not enough to block the path.
2: The path between Camp and town is entirely blocked, and would take effort to clear.
3: The path is blocked, and some townspeople are trapped and injured.
4: The escaped alligators arrive. Several townspeople are bitten. One bleeds out.
5: Several townspeople are injured or severely injured. One named character is injured while trying to help.
6: Several townspeople are injured or severely injured. One named character is severely injured while trying to help.


IN THE MIDDLE OF (the wreckage of) CAMP:
1 - 3: It's hard to cause more destruction than what's already occurred.
4: Several camp members are injured.
5: Several camp members are injured or severely injured. One named character is injured.
6: Several camp members are killed. One named character is injured, and one is severely injured.
>>
Rolled 2, 3 = 5 (2d5)

>>6289157
>A camp of smugglers is wrecked, and some trees are knocked down

>The facades of more buildings in town are damaged

>More trees are knocked down, and the outskirts of the Fen are now swarming with alligators

>MORE NAMED CHARACTER INJURIES

Drowned dice! Drowned dice! Drowned dice! Drowned dice! I'll say that Claudia has had time to get back to Camp by the time these rolls occur, but Fake Ellery is... well.. dead. First die for injury, second for severe injury. (Two injuries is a severe injury. Two severe injuries is a death.)

1 = Madrigal
2 = Pat
3 = Eloise
4 = Claudia
5 = ANNIE!!!! :(
>>
>>6289158
>Pat injured (likely in some magyckal way, given the goo)
>Eloise severely injured

And that is it for collateral damage! For today! The good news is, with the playing field severely cut down, you're probably not going to roll 24 times next round. Probably. The other good news is that all the tables are pre-written for next time, so I never have to do that again. (Maybe literally. We are in Thread 49.)

I need to eat something, and then I need to consider what the update is going to look like: I planned to launch you straight into the fight minigame, but I've been doing so much calculating I'm not sure I have time (or the mental capacity) to write up even more rules. Maybe I'll do a brief POV swap of the destruction, or I'll just cut off right before the fight and do it tomorrow. My apologies, folks.
>>
>Interlude

"And you do?" you say, a little concerned.

"Yes." He screws the lid back on the flask. "I'm not afraid, if that's the question."

What? "But you're... nervous?"

"Not particularly. I have—" He stops, wipes his lips, rakes his hear back, stows the flask. "I have done this before. I don't fear my own death, Charlotte. I hope you don't take it as insulting when I say I don't fear yours. And Mr. Blaine is very capable, and of course Gil, and— I'm afraid I don't know Earl very well, but I trust you tapped him for a reason. We are all well-equipped for this."

Sometimes you think you can't be God fast enough. "So you're not scared, and you're not nervous. Do you just like the stupid taste? You didn't even drink at all until— until—"

"A couple months ago?"

It's been that long? This is all Richard's fault. "Y- yeah!"

"Well, back then, I thought— I can be honest with you, Charlotte. I thought it would cause my old self to surface. Or— or my actual self. You're aware. Haven't you met him?"

You fold your arms. "Are you going to strangle me?"

"No, I— can't. Outside of terrible impulses like that, momentary impulses, I can't find him anymore. Madrigal got me very drunk, a while back, and we searched, and couldn't..." Monty smiles mirthlessly. "Somewhere along the way, he dissolved. I lie awake at night wondering when. And I don't know how we got on this topic, considering the pressing circumstances— will there be a countdown?"

«You have about a minute.»

"We have a minute," you report.

"Alright." He slings the trident off his back, settles it in his grip. "Oh, the courage. He left me, and now I find myself in the bizarre situation of needing him. And it's my hope that, if I drink in moderation, it could help lubricate the..."

"The killer instincts?"

"You do have a way with words. We'll see how successful I am."

You shake your head. "All you need to do is soften them up, okay? Or drive them over to me, and then I'll slay, with my righteous blade, the hideous evildoers. Okay? That's what being a team is for!"

Now his smile is genuine, if slight. "I did pick you, didn't I. Now—"

=THE GAME HAS BEGUN! CONTESTANTS REMAINING: SIXTY-FO—=

You and Monty wince identically, then wince again: there's a throttled scream.

=CONTESTANTS REMAINING: SIXTY-THR—=

And another, more distant.

=CONTESTANTS REMAINING: SIXTY-TW—=
=CONTESTANTS REMAINING: SIXT—=
=CONTESTANTS REMAINING: SIXTY=
=CONTESTANTS REM—=
=CONTES—=
=CONTESTANTS REMAINING: FIFTY-SEV—=

And from all over, all around, screaming and yelling and cursing and far-off gory THUNKS and SPLATS, and Monty, his mouth set, taps your shoulder and leads you off once more.

>[TO BE CONTINUED!]
>>
>>6289159
Holy moly
How many tables did you make for this?
>>
>>6289349
Count them! Looks like... uh... thirteen. That bodes well.
>>
Yuck. No real excuse today-- just got way too sidetracked. Update tomorrow FOR SURE, and have some Earl art I don't think I've posted in-thread before.
>>
>CONTINUED

Monty walks lightly, quickly, and purposefully, though if he has a destination in mind, you don't know it. The Fen is rapidly becoming unfamiliar. You hop over logs and roots and ditches and flinch at every =ANNOUNCEMENT= that blasts through the token— while they're slowing down, they're not stopping.

Monty stops, holding his hand up to stop you too, though you can't see why. Nothing is new or special about your surroundings. The screaming is barely audible from here. When you open your mouth to ask what the big deal is, he shakes his head and pats a nearby tree.

What? "If you don't want to be heard," you whisper, "I can just—"

Oh, he's already climbing the tree. Great. Most of the branches are out of reach, but his spooky arm is spiraling up and latching onto one, and he's pulled a knife out of his pouch and is using it as leverage to pull the rest of him up. God, he must be strong, because it's actually working. He's kicking and his good arm is flexing in a way that reminds you of book covers.

With a bare minimum of grunting, he hoists himself up, settles, and stretches the spooky arm out to retrieve the knife— then stops. He pats the tree next to it, then points at you.

Do you need it to get up? You shake your head, and the knife is retrieved. No, you don't need it. Yes, you're wearing a full suit of armor, and you weigh thrice what you ought to, and you have a tail. Yes, you're not traditionally equipped for tree-climbing. But is tree-climbing not a heroic staple? A Josey Hatchcock staple? And aren't you the Herald? Monty climbed the damn tree, and he isn't anybody at all. Some dumb washed-up mass-murderer. You're God.

Which means that you place your hands against the slimy bark (there's algae, to add insult to injury) and shut your eyes and think very hard about climbing the tree, until you feel certain you can do it, until the air is thick with treeclimbingness, and then you open your eyes and do it. As if your hands and feet were glued on. You crawl up and onto Monty's sturdy branch— which begins to bow from your weight, until you concentrate a little harder and aren't heavy. Monty's stare is intent but not cold. Maybe thoughtful?

"Hi!" you handsign, then imagine Monty (tailless, deprived of superior balance) trying to sign back, lower your hands, and shut your eyes once more. "...Woosh! Okay, we can talk."

"Voice low," Monty says, voice low.

"Nope! Not needed! Nobody will hear us."

"Charlotte, it's not safe to assume—"

"Nobody will hear us," you say seriously. "Maybe if they get really close. Like, if they climb the same tree. But normally? No way."

"Because you made it so?"

"Yes! I did! I said 'woosh.' That— that makes it definite. Watch, I could scream right now, and nobody would—"

(1/6?)
>>
"I'd know. You'd be doing it right in my ear." His eyes crinkle. "I'd prefer to keep going, actually. I have... you'll see."

A little further up, in the thick of the tree's crown, is a crude wooden platform and a stash. That's the best word for it. More knives, a big bolt-gun, a few flechettes, gauze, glorbs, a net, a scope, empty bottles, a tin of mysterious brown powder— Monty has swiped two fingers through the powder and is already ingesting it. "Enhances night vision," he says, as you boggle. "The locals make it. God knows from what. Do you need it?"

"I— I— no! I can see in the dark fine. Without drugs."

"I thought you might. I wouldn't be surprised if Jean can. I never got that far." He stows the tin. "I don't know how active we'll be tonight, but I don't want to get caught with my pants down. Overconfidence just killed about a sixth of the candidates. I assure you, it's about to kill a whole lot more. I'm comfortable being patient."

You shift. "How patient?"

"We can take opportunities as they come." He slides the trident off his back and rests it on his lap. "If they don't come, I'd like to give it at least an hour. Maybe several. If our opponents whittle themselves down, that's only ever a positive."

"Until their whittling starts exploding things. When I met one of Ramsey's dumb lackies, he was blasting down rock walls like—"

"Charlotte, with your powers, can you be everywhere at once?"

You scowl. "Not yet."

"Okay. Then we can't control the destruction caused. We can hope it'll be minimal, but that's... at the moment, there's..." He squeezes his eyes shut. "If we don't keep our focus solely on the Game, it'll destroy us. There's no room for dabblers. There never was. Mads will be keeping everything in check, and that'll— I trust her."

"I don't think Madrigal can do anything about people exploding things," you say.

"I don't want to talk about this." Monty's spooky arm is oozing. He tilts his head down, then up again. "Do you have horns?"

Can't you ever stop touching your horns when your horns get mentioned? When you're God you'll be able to. The Herald's arms are too short. "...Maybe..."

"Yes, then."

"I have a tail, too," you say protectively. "That's sort of more notable."

"I don't spend a lot of time looking at your backside. The horns are tougher to miss, even if they are... tough. I don't always see them. Are you a demon after all, then?"

He doesn't say it with particular malice. "No," you say. "Um, I'm a lizard. And God. It's really complicated."

"I'm sensing that. And you were always a lizard?" He meets your eyes. "And God?"

(2/6?)
>>
"...No. I was born normal. Um, and I am normal. Human. I'm not— I'm not anything— I didn't hatch out of a lizard egg!" Even Richard didn't hatch out of a lizard egg, as far as you know. Either the Wyrm made him, or some other lizards grew him in a bottle. "I've just had some changes."

"And so have I." He looks down.

"And Jean Ramsey, apparently." You pause. "Are her arms that buff? I— I don't know if I've ever seen your— maybe I blocked it out of my mind. You always wear long sleeves."

"People say things when I don't." Monty stretches his good arm straight out. Definitely a book-cover arm. You could plink rocks off it. "Jean's are worse, actually."

"Worse?"

"This big around." He makes a circle with two hands. "But you should see the rest of her. She had the mask on for years. I had it for one, and it still... I mean..." He drops the arm and, to your horror, pulls his shirt up. Not all the way, but enough to expose a— a— a book-cover abdomen. It might as well be glistening. You avert your eyes hastily: Monty is married, but that doesn't make it right to look upon! Not right at all. You didn't think people not from books could look like that.

Monty sees your reaction, drops his shirt quickly. "I'm sorry. I didn't intend to... I was just trying to illustrate... I don't like it either, Charlotte."

Your face is hot. "Because ladies shouldn't— young ladies shouldn't—?"

"Because it's not mine. You have to understand, I was plenty fit back then. I was at the top of the leaderboards. But I didn't have this artificial—" He plucks at the fabric of the shirt. "And the teeth, and the skin, and the hair— no body hair. It actually— it fell out. Just horrifying. And I didn't know I'd die and be stuck with it. Probably would've picked a better method if I... knew. Jean loves it. She gets a crowd and cracks whole oysters with her biceps."

"Really?"

"At least once. Then she ate them." Monty rubs his hand up his face, through his hair. "I— I'm sorry. You didn't need to hear all that. That drink was stronger than I... I'm sorry. I don't usually... I hope you feel better about them than I do. Your changes."

"Well," you say, "at first, I guess I felt sort of the same. Because Richard would do things without even asking. But then I found out about it, and I— I— I was the one who asked for the tail, actually. So I'm good."

"That's good." His smile is weak but genuine-seeming. "I'm glad to hear it."

"I'll like it better when I have armor for it, though. The tail. You did notice that I'm wearing—?"

"I did. Er, Pat did an excellent job. Very fitting. Not that armor's really typical for the Game, but neither are you, so it's for the better."

Pat? "How much of an open secret was this?"

(3/6?)
>>
"Eh... quite a bit? If it was a surprise to you, that's the main thing. Oh! That reminds me!" Monty reaches into his hip pouch and pulls out an envelope. "Eloise took it upon herself to get a card going. Everybody signed, just about. I believe Gil even solicited the signature of your... Beast. Or whatever it is."

Dread and Terrible. Richard signed?

«Yes.»

Um, metaphysically?

«It might be in your handwriting.»

Great. You reach for the envelope, but Monty doesn't give it. "I'll hand it over, but just, er, be judicious about reading it. Our lives are at risk. Or... mine is, and your distraction puts it more at risk. So..."

You make grabby hands. "Just give it!"

And he does: from below there's a THUD and a yell and pounding footfalls, and Monty startles forward, inadvertently pressing the envelope against you. Which would be perfectly fine, except you're covered in goo, and the goo takes it upon itself to, before Monty can even pry his hand away, absorb the envelope whole. Okay! Great. At least you know where it is. The bigger issue: there are two people tussling right under your tree. Not really "tussling." One's standing, all bloody, and one's slumped over.

=CONTESTANTS REMAINING: FIFTY-THREE=

Easy enough. The victor (it's hard to see through the leaves and branches) is bending over. There's a squelch. The victor walks off. Silence.

Geez. You open your mouth, but Monty shakes his head— you probably still wouldn't be heard, but fine. What should you do? Loot the body? Can you possess it? That'd probably really scare Monty, plus it's mortally wounded. What would be the heroic thing? Burying it? You do have earth powers...

A rustle from below. The victor returning? No, it's somebody new— somebody in black. A mask. Not bulky enough to be Ramsey, so an attendant? They're participating? Doesn't Ramsey know you'll have to kill this one?

The attendant (are those her retainers?) is crouching over the body. And... eww!! Weird tendrils are snaking from the attendant into the body. What even are those? What is he doing?

Monty jabs you: he's leaned over, spying in the opposite direction. You lean too. A black-haired woman, tall, devoid of tendrils, is hiking herself up a tree down the way. Damnit! Copying your idea!

To assess them both, you shut your good eye. The black-haired woman is awfully glowy, and her strings have big nasty zigzags and knots in them. Something's been done to them. As for disgusting tendril man, his strings are even glowier, and even knottier— basically a rat's nest. Maybe that means he's stronger?

"We need to take him out," you hiss at Monty, pointing back toward the tendril man (still sucking away at the corpse). "Maybe we can drag her into it? Two on two? I can win!"

(4/6?)
>>
"Maybe. I—" Monty's attention is drawn in a third direction. He's squinting. "Is that...?"

Lucky! And Hatch. You think that Courtier's Hatch. How did he get here? He looks no worse for wear so far, so maybe he just wandered? Well, now you positively have to beat up the other ones. So you can see the look on Lucky's face.


------------------

Welcome to a REAL FIGHT!

>During the FIGHT, you will be using the PERSONAL PERKS you've been building up to kick the absolute shit out of your opponent(s). Each PERSONAL PERK is worth, at a baseline, ONE POINT per level: [Extrareal V] is worth 5 points, [The Sun III] is worth 3 points, and so on. You will choose what combination of PERKS you'd like to use to win.

>In order to KILL your opponents, you must match or exceed their POINT VALUE, which is roughly correlated to but not equivalent to their POWER LEVEL. Because you did not spend INFO, you're only able to ascertain a very broad RANGE for your opponents' POINT VALUES. If you spend PERKS up to the maximum of that RANGE, you are guaranteed to KILL them, but watch out: spending more than the exact value (i.e. overkilling them) could cause COLLATERAL DAMAGE, not to mention waste your PERKS. Meanwhile, spending less than the exact value gives your opponents an opportunity to INJURE your allies.

>When you spend a PERK in a FIGHT, the PERK drops down a level: [Extrareal V] goes to [Extrareal IV], [The Sun III] goes to [The Sun II], and so on. This represents future opponents hearing about and adapting to your abilities, not you actually getting worse at them. (How do they hear about them if your opponents are successfully KILLED? Maybe those tokens have something to do with it!) The higher-level your PERKS are at the end of the Game, the more effective they'll be against Jean Ramsey.

>You can spend the same PERK multiple times to represent using it a whole bunch in the same fight. It will continue to go down in LEVELS every time you use it. (If you spend [Extrareal V] twice, it will become [Extrareal III], and will be worth 9 POINTS total-- for V + IV.)

>Your TEAMMATES can be "spent" as POINTS against your opponents' POINT VALUES, or used for other useful things, depending on how you direct them.

>A list of your PERSONAL PERKS is below. INTERPERSONAL PERKS are inapplicable, because the people they represent mostly aren't present. They might be useful later.
>>
---------

=YOUR FINAL STATUS=

Personal perks:

>[Positive Thinking VII]: You can maintain a state of unbreakable optimism indefinitely. (7 POINTS)

>[The Herald's Mind VII]: You are the Herald. When you want to be. (7 POINTS)

>[The Herald's Body VII]: You are the Herald. Or as close as a human can get. Also, you have a tail. (And night vision, and paralytic venom, and enhanced flexibility, and scales, and...) (7 POINTS)

>[Extrareal V]: You absorb reality into yourself within a 10-foot radius. This is obvious to anybody metaphysically attuned, and the non-attuned get a very strange feeling around you. (5 POINTS)

>[Snaketongue V]: You can speak, read, write, and comprehend Richard's native language, even if you don't know how. (5 POINTS)

>[Legerdemain IV]: You can pull either largeish things or implausible things out of thin air, but not both. (4 POINTS)

>[Earthsense IV]: If you have access to earth, you can perceive things about a mile out. (4 POINTS)

>[Communion IV]: You can enter people's minds on eye contact (and, from there, their bodies), and it's very difficult to remove you. (4 POINTS)

>[On Fire! IV]: You can't shoot fire out of your hands. (They get too hot.) But you *can* shoot it from The Sword, and things within your Extrareal radius will actually light. (4 POINTS)

>[Advanced (Advanced) Gaslighting IV]: You don't have to try very hard at all to make the things you say true. (4 POINTS)

>[The Sun III]: The sun in your chest is about the size of two hands making a circle. You can't do too much with it, but maybe it'll help out if you're in duress. (3 POINTS)

>[Red Stuff III]: You have a decent handle on the red stuff. Enough of a handle for 12 SV? Uh... (3 POINTS)

>[OPEN III]: You can use [OPEN] semi-regularly, though the exact effects are still out of your control. (3 POINTS)

>[Good With A Sword III]: You're a little better with a sword than you used to be. On par with a professional murderess with decades of experience? Uh... you'll need to rely on other skills. (3 POINTS)

>[Fingerwork II]: You can touch strings with your bare hands, provided you can get your bare hands into somebody's body. You have no idea what to do with them except messing around blindly, though. (2 POINTS)


--------------------
>>
Now for your fight against RETAINER #1 and THREE-TIME WINNER #2! You rapidly ascertain that RETAINER #1 has a POINT VALUE between 35 and 45, and THREE-TIME WINNER #2 has a POINT VALUE between 15 and 25. (If you had spent INFO, you'd know a tighter range.)

>[A] How do you DEFEAT RETAINER #1? Choose your combination of PERKS. (Optional: Write-in your specific strategy for a bonus!)

>[B] How do you DEFEAT THREE-TIME WINNER #2? Choose your combination of PERKS. (Optional: Write-in your specific strategy for a bonus!)

---

>[C] Your current TEAMMATE is MONTY. How do you put him to use?
>>[1] Instruct MONTY to attack RETAINER #1. (He is worth 12 POINTS against RETAINER #1.)
>>[2] Instruct MONTY to attack THREE-TIME WINNER #2. (He is worth 12 POINTS against THREE-TIME WINNER #2.)
>>[3] Instruct MONTY to unleash his KILLER INSTINCTS against RETAINER #1. (RETAINER #1 will DIE. Monty will be INJURED three times. Roll twice for COLLATERAL DAMAGE.)
>>[4] Instruct MONTY to unleash his KILLER INSTINCTS against THREE-TIME WINNER #2. (THREE-TIME WINNER #2 will DIE. Monty will be INJURED. Roll for COLLATERAL DAMAGE.)
>>[5] Instruct MONTY to SPREAD HIS FOCUS. (He is worth 5 POINTS against RETAINER #1 and 5 POINTS against THREE-TIME WINNER #2.)
>>[6] Instruct MONTY to act as SUPPORT. You'll take care of the firepower. (Monty will prevent all COLLATERAL DAMAGE, even if you OVERKILL either opponent. He will also reduce OVERKILL by up to 5 POINTS, refunding PERK levels as necessary.)
>>[7] Write-in? (If you have a clever strategy, write it in and I'll adjucate.)


>[D] Um, for some reason, LUCKY and HATCH (COURTIER #1) are also here? You don't need them (hmph), but maybe you can use them?
>>[1] Instruct LUCKY and COURTIER #1 to attack RETAINER #1. (They are collectively worth 15 POINTS against RETAINER #1.)
>>[2] Instruct LUCKY and COURTIER #1 to attack THREE-TIME WINNER #1. (They are collectively worth 15 POINTS against THREE-TIME WINNER #1.)
>>[3] Instruct LUCKY and COURTIER #1 to SET YOUR SURROUNDINGS ON FIRE!!! (Both opponents take 10 POINTS of damage. Roll for COLLATERAL DAMAGE. Due to the properties of fire, certain PERKS might be rendered less effective.)
>>[4] Instruct LUCKY and COURTER #1 to PISS OFF. You have this handled. (Jean Ramsey, proud of your good sportsmanship, will not be ANNOYED by the next action that would otherwise ANNOY her.)
>>[5] Write-in? (If you have a clever strategy, write it in and I'll adjucate.)

---

>[E] You thought you didn't remember anything about these opponents, but bits and pieces are coming back... (Spend INFO for an inefficient but free source of POINTS. OPTIONAL.)
>>[1] Each one unit of INFO is worth 2 POINTS. You have 14 INFO. How much do you spend? (Write-in.)
>>
>>6290259
>[C] Your current TEAMMATE is MONTY. How do you put him to use?
>[2] Instruct MONTY to attack THREE-TIME WINNER #2. (He is worth 12 POINTS against THREE-TIME WINNER #2.)
>>
>>6290522
Anon... >>6286563. I'm sorry to say that you'll need to do a little more math than that.
>>
>>6290259
>A
>D1
Ok we're gonna have Lucky and Hatch attack him and we'll back them up with all our stacks of Earthsense and Communion and OPEN and Fingerwork. We'll like, earth coffin them and get in their head and unravel them.
15+10+10+6+3 = 44

>B
>C1
We'll also back up Monty with 3 snaketongue stacks. No idea how that'll work out. Confuse them while Monty dismembers them?
12+5+4+3 = 24

Praying they don't have PLs of 25 and 45 here, that would be truly unfortunate. Shoulda spent info.
>>
Rolled 7, 5 = 12 (2d10)

>>6290592
Thank you, valiant mechanics anon. I write these minigames for you and nobody else. Which means that, if you don't find this interesting, let me know and I might simplify it, because otherwise NOBODY is getting anything out of this.

>Praying they don't have PLs of 25 and 45 here, that would be truly unfortunate
Let's find out! C'mon, Drowned Dice...
>>
Rolled 5, 1 = 6 (2d5)

>>6290691
They do not. They have PLs of 42 and 20, respectively. Every 1 point of PL greater than the actual number will give you a 1/5 chance of COLLATERAL DAMAGE, so let's see if anything happens...

>+2 over PL (2/5 chance: 1-2 is COLLATERAL DAMAGE)
>+4 over PL (4/5 chance: 1-4 is COLLATERAL DAMAGE)
>>
>>6290696
>Safe
>COLLATERAL DAMAGE

One roll. I'll do that later. For now, both RETAINER #1 and THREE-TIME WINNER #2 are dead as doornails, and your allies are uninjured.

Also, your write-ins give you retroactive +5 POINTS against both opponents. I will arbitrarily refund one stack of [Snaketongue], one stack of [OPEN], and one stack of [Fingerwork].

-------------

>[Positive Thinking VII]: You can maintain a state of unbreakable optimism indefinitely. (7 POINTS)

>[The Herald's Mind VII]: You are the Herald. When you want to be. (7 POINTS)

>[The Herald's Body VII]: You are the Herald. Or as close as a human can get. Also, you have a tail. (And night vision, and paralytic venom, and enhanced flexibility, and scales, and...) (7 POINTS)

>[Extrareal V]: You absorb reality into yourself within a 10-foot radius. This is obvious to anybody metaphysically attuned, and the non-attuned get a very strange feeling around you. (5 POINTS)

>[Legerdemain IV]: You can pull either largeish things or implausible things out of thin air, but not both. (4 POINTS)

>[On Fire! IV]: You can't shoot fire out of your hands. (They get too hot.) But you *can* shoot it from The Sword, and things within your Extrareal radius will actually light. (4 POINTS)

>[Advanced (Advanced) Gaslighting IV]: You don't have to try very hard at all to make the things you say true. (4 POINTS)

>[Snaketongue III]: You can speak, read, write, and comprehend Richard's native language, even if you don't know how. (3 POINTS)

>[The Sun III]: The sun in your chest is about the size of two hands making a circle. You can't do too much with it, but maybe it'll help out if you're in duress. (3 POINTS)

>[Red Stuff III]: You have a decent handle on the red stuff. Enough of a handle for 12 SV? Uh... (3 POINTS)

>[Good With A Sword III]: You're a little better with a sword than you used to be. On par with a professional murderess with decades of experience? Uh... you'll need to rely on other skills. (3 POINTS)

>[OPEN I]: You can use [OPEN] semi-regularly, though the exact effects are still out of your control. (1 POINT)

>[Fingerwork I]: You can touch strings with your bare hands, provided you can get your bare hands into somebody's body. You have no idea what to do with them except messing around blindly, though. (1 POINT)


---------


Writing.
>>
File: gold mask.jpg (18 KB, 300x446)
18 KB
18 KB JPG
>FIGHT!!!

Hell, you'll even let Lucky have the lamer one— he can mop her up and watch you polish off the real villain. Monty can help you, though, if he wants.

"They'll figure it out!" you say. "Don't worry about it! I'm going to go kill the one in the mask."

When Monty shouts "Wait!", you have no idea why. Was that not plenty of warning? You're already springing from the tree, Sword outstretched.

—————————————

Your name is CLEMENT VICENTE. You are a retainer of the Hero-Queen, for whatever that's worth. Apparently very little. The Hero-Queen, glory be her name, has seen fit to shove you, and in fact everyone in her employ, into the Game— the Game you, above anyone else, helped to organize and execute. There is only one motivation for this: the Hero-Queen, long may she live, intends to kill you.

You're comfortable with this, because you intend to kill her. While your shit-for-brains peers bitched and moaned about the "betrayal," you wondered how they didn't see it coming from the start. Did they forget the selection process? Did they block it out of their heads, the Hero-Queen's naked, aimless ambition, her disregard for human life, her total glee at bloodshed? Did they come to like her? You certainly weren't going to warn them. If the Hero-Queen paved them over, so be it.

What mattered, and what matters, is you. The way you see it, the Hero-Queen has granted you a gift: a legitimate shot at power. You could never take her in a direct fight, but you've seen the way that crown sits on her head: poorly. One good knock, one good snatch, and it'll be yours— and you can pave her over, and at last do as you please. Make it through the next few days, and it's as good as settled.

You will, of course, make it. Let the morons beat the piss out of each other, for all you care: all you need to do is pick off a couple stragglers, enough to evade punishment for inactivity, then swoop in at the end and claim it. Who's your competition, really? Cino? Uh-huh. The shambling corpse of Bera? Please. Kurz already bit it. The Hero-Queen, almighty and all-knowing, made a big deal of warning everybody about her "buddy." That's a guy who knows how to fight, sayeth she— so he can swing a fist? Wonderful. You happen to have a little more going on than that.

You have more going on than whatever idiot died here, and whichever idiot left the body lying there, still full of perfectly good blood. You're happy to take it, if they won't. You like the taste.

"AUGHHHHHHHHHHHHHHHHHHDIEEEEEEVILLLLLDOER!!!!!!!!!!!!!!!!!!!!"

(1/6?)
>>
You are alerted, aurally, to the incoming presence of a little girl. She is attempting to fall atop you, or maybe she slipped out of her tree. All too typical: you snort, sidestep, and shoot your unraveling arm out, catching her handily in a tangle of roots. You shove a couple down her throat, but not into her lungs. Yet.

The little girl is half hair by volume, has a dark blank right eye, and sports white horns. A minor Game-winner, possibly? Did one of the Hero-Queen's acquisitions deal in horns? You're coming up blank. It hardly matters. "Bad choice," you inform her. "Now, sweetie, I'll be nice. Would you like your lungs filled up, or should I go straight through to the heart? Feel free to groan once for 'lungs,' twice for—"

"SIR!" You turn your attention: oh, it's Wind Court. Two. Weren't they all dead already? "STEP AWAY FROM THAT WOMAN! IMMEDIATELY!"

Well, there's a reason they were all dead already. "I'm a little occupied," you say evenly, "so why don't you run along and get yourself killed by—"

"Yeah!" says the little girl. Says the little girl? Fuck! She's— she's bitten through the— she's chewing and spitting root-shreds out! "I'm busy, Lucky! There's a lady in that tree over there! Go kill her!"

They're colluding?! This is what the Hero-Queen gets for shoving you in as a contestant: the rules go right to shit. Sick of distractions, you bare your teeth, raise your hand, and fling the (still root-wrapped) girl above your head. She's as light as you'd expect—

—which makes it baffling when she comes down like a missile, wreathed in flame, though on second hasty glance it's only her sword that's alight. Which isn't much better. No time to sidestep, just to fend her off, throwing up root after root to block her swings (but they slice through), to topple her over (but she stays upright), to pierce her eyes, clog her nose and ears, worm through chinks in her armor, until at last you're able to wrap tight around her ankle and put space between you. "Coward!" says the ferocious little girl. "Well, fine! Monty, you can help if you want!"

You feel it through the ground, the footsteps behind you, and throw up a root wall casually. Too casually: you weren't expecting the power of the thrust, which carries the girl's second(?!) colluder through the wall and his weapon into your back. You feel a distant, distorted pain, and worse a sucking, as roots squirm involuntarily from the wound. It's a moment's concentration to take control of them, to twist them into a powerful spike, and to direct the spike into the colluder's chest, which in a perfect world would send viscera spraying ten feet out. It is a warped and broken world, at least until you're in charge, so the one-armed colluder rolls up and over the spike, then leaps at your back.

"That's a guy who knows how to fight! I mean, Montgomery gets his fucking arm knocked off, and lemme tell ya, he takes it like a champ, an absolute champ, and—"

Shit.

(2/6?)
>>
The little girl cheers as the Hero-Queen's best friend dodges every root you send to block his way, batting some away, bounding over others, and using his momentum to bowl you over. You land heavily, face to the ground. He places a foot on your back. "Who are you?"

"He's an evildoer! He works with Jean Ramsey! That's a dumb question, Monty. Can I kill him, if you don't want to?"

The little girl is ignored. "Monty" grabs your face and tilts it upward. "Do you know what you're wearing? I don't think you know what you're wearing."

The Hero-Queen has a dress code. You are wearing a mask, and stare levelly through the eyeholes. You have lost interest, and patience, with these two— these three? Rumblings of a nearby brawl carry through the soil. In any case, you play the long game, not the short one. Of course you're outmatched against cheaters. The Hero-Queen will discipline them shortly, and you can piss on their ashes— or, worst case, you'll get one or both alone, and good luck to them with that. You're already threaded twenty feet under here.

"He doesn't talk, Monty! He's evil! I guess you can kill him, if you really want, but I thought you didn't want."

"I think if you knew what you're wearing—" "Monty" is forcing his fingers under the mask, or trying to. "—you wouldn't be wearing it."

"It doesn't come off," you say patiently. "But keep trying."

"It's probably magicked! I beat Ramsey magicked it! You can't just take it off, Monty, you need to—"

The little girl's attention is momentarily drawn away: there's a fantastic BANG from 20 feet away, and the creaking sound of a tipping tree, and a man's yell and a woman's scream of anger. As "Monty" shoves his knee into your softening body, the girl tilts her head back and screams, at the top of her lungs, a flood of jagged nonsense. Then she clears her throat. "—I was saying, you need to magic it even more. Here. Watch. [OPEN.]"

The mask falls into two pieces. So do you. The hot cleaving sensation is more than familiar, and you laugh at her idiocy as your body bursts and unfurls.

"Clem," the Hero-Queen said. "Clem. I was thinking. You have the [ROOT] thing going, don't you? Sort of freaky? I was thinking— we could mix it up, but— what if we didn't? Huh? More [ROOT]? What say you?"

You said yes, and now you're this: twenty feet wide, twenty deep, and growing steadily, sending shoots down, runners across, pervading the soil here first before stretching too deep elsewhere. Overconfidence kills. Above, you're careful about cocooning the idiots feet-first, so they can't run, then binding them up from there as tightly as possible, then yanking them both into the ground. You would've liked to have killed them the regular way, honestly. You saw no reason to show all your cards. But they're offering up their juicy nutrients, right on a platter, and are you supposed to decline? Honestly?

(3/6?)
>>
You drag them deep. The smaller idiot is wriggling like crazy. The larger one is still. Maybe he suffocated already. No problem. You send a spray of sharp-tipped taproots toward her, intending to pierce her skin and begin the draining.

By the time they reach, she isn't there. You feel it by the tremors: the little idiot has slipped her bonds like a straitjacket and is kicking— almost swimming— through the soil. Downward, toward the source of you. A tremble runs through your bulk. You need a few seconds to recognize it as fear.

At once you launch into action, throwing everything you have to block her, but she is immovable and undeterrable and headed for you, like she knows where you are. Like she sees it. Her eye. You would flee but are thirty feet wide and deep and rooted— yes— to the spot. The girl reaches and without hesitation plunges into the seat of your mind.

She is not there to say hello. She is not there to kill you, either. That would be easy. The girl is not a girl in your head and, you are retroactively assuming, not outside, either. The horns. If you try at all to get a sense of her, you get an image of something massive, shiny, slippery, scaled. The girl-who-is-a-monster tears around indiscriminately, raking through you for anything and everything, as you cower and try to decipher what went wrong. You did everything correctly, didn't you? You had a plan? You were better-prepared than everybody. Smarter. Sharper. Was there something you missed?

"Yeah. Your buddy. He's super cool. We get the picture." You waved your hand. "Is there anyone else we should know about?"

The Hero-Queen had hesitated, for a fraction of a second, and said: Nope! She hesitated and she lied. You're almost certain she lied. There is no world where she didn't know of the little girl.

So you were the idiot all along. So much for being comfortable. The monster has clawed through your outer mind and is cracking through your inner one. You are squirming, dread-suffused, as your utmost core is prodded around in, seized upon, and pried— as you are pried, achingly— as you—

——————————————

You cough. You're covered in dirt. You're in a crater of sorts. All around you are disgusting fleshy tendrils, unmoving. You are, obviously, CHARLOTTE FAWKINS.

Below you is a man. He is also extremely dirty. He is not a terrifying flesh-tendril-monster, because you managed to snap the Law Jean Ramsey put in him... you think... Richard? Is that what you did?

«Yes.»

Yes! No longer a monster, but definitely still an evildoer, even if he looks really scared right now. You need to ignore that, because you tried not to read his mind too much (yech), but you sure didn't get a good impression. You're about 70% sure he wanted to suck all the blood out of your body. So.

Um, but he's not going anywhere, so you shield your eyes and squint upward. "Monty? It's safe!"

(4/6?)
>>
A shower of dirt on your head: Monty is scrabbling out of the side of the crater. He tries to say something, but starts hacking up a lung. You frown. "...Take your time... are you okay if I kill him?"

"Y— ye—" He manages a grimy thumbs-up. "Get— tok— cghk!"

Get the token! Right. You shake the dirt off The Sword, then tap the evildoer's face with it. "Ahem. I'm going to kill you."

His face has gone vacant. Actually, without the mask and scary tendril powers, he looks awfully ordinary. You sigh. "If you used to be a good person, or something, then sorry. I don't think you were, but maybe Jean Ramsey brainwashed you. I mean, Casey was brainwashed, so... um... but anyways, it's a murder game. Um. So..."

«Do you need help.»

No! You're a grown young lady! You've slain evildoers before!

«While possessed, as I recall.»
«...You did all of the heavy lifting here, Charlie. There isn't anything to be ashamed of. I tried for a considerable length of time to beat a resistance to killing out of you, and I don't believe I ever succeeded.»
«This is something I can do for you. Can I do it?»

...Sure. Fine.

And as soon as you think that, Richard at his lizard desk presses a big red button, or something, and your arms tingle and lift mechanically and bring The Sword down so hard on the man's neck that blood sprays up a whole foot or two feet and clouds and the Sword's point hits something hard and cleaves through. The spine. The man was already slack but goes slacker. You mean the evildoer. Not the man.

=CONTESTANTS REMAINING: FIFTY-TWO=

You are the Herald of the Bright Epoch and don't gag. You do almost turn around and leave before remembering the token, and—

«I can do that too.»

Richard with your hands and Sword slices the token out. You are glad to be wearing gauntlets. Monty has dug himself out, by this point, and is dirty and sports a few bruises but is uninjured otherwise: he climbs down and examines the body. "Looks like you made it quick. Good."

"Mm-hm."

"Are you alright? That was..." He pinches the bridge of his nose. "You have to realize, in the actual Game, nobody is... it's about physical skill. And intelligence."

"Nobody turns into a monster?"

"Depends on the kind. Sorry. Er, yes, nobody turns— I suppose Jean thought she had to spice it up. I'm sorry I wasn't useful."

"Not useful? You tackled him! And messed with his mask, and... you exposed all the monstery stuff, basically, which was his secret vulnerability." You nod sagely. "So don't feel bad at all. The important part is that you're fine. You could breathe underground?"

"I... I suppose the earth was loosely packed."

"Great!" Also, you're underwater, so breathing is at best a fourth or fifth-tier concern. "Okay, then! Everything went great! Let's get out of here!"

(5/6?)
>>
Halfway through your scramble up the crater, you remember Lucky and Hatch and the woman in the tree, and then you scramble much faster. When you emerge, all three of them— woman included— are standing together, wide-eyed, near the lip of the crater. "Ms. Fawkins!" Lucky greets you, then raises his tomahawk and slams it through the head of the woman. She drops like a stone.

=CONTESTANTS REMAINING: FIFTY-ONE=

"Yuck!" Hatch complains. "Seriously?"

Lucky pries the tomahawk out and wipes it on his slacks. You try not to look at the woman's crumpled body. "Excellent work, Ms. Fawkins. We were at an impasse before you provided a sufficient-enough distraction— I was able to make this woman forget our respective roles."

You are really, really, really trying not to look at the body. Or at Lucky's slacks, which might have brains on them. If you don't look, they don't have brains on them. "...Um... you..."

"I assure you, she felt next to nothing. Far more than any of these people deserve. Yours is dead too?"

What if you'd never made up with Lucky? Richard couldn't fix a tomahawk through your skull. You're going to be seeing this in your sleep. "...Yeah..."

"You get used to it," Hatch says unhelpfully.

Lucky nods. "I recommend we resume our previous distances, lest Ms. Ramsey begin to suspect foul play. This meeting was a happy coincidence, but a coincidence all the same. However, I suggest regrouping under the cover of darkness, back near where we started. I don't believe Game-related activity is expected during the dead of night, considering visibility issues, so I doubt the restrictions are policed as vigorously. Let us hope the town has been largely avoided. Ah, Mr. Gewecke— we were just leaving."

Monty has emerged, is dusting himself off. "I think we can skip the formalities at this stage, Duncan. Glad you're upright. Is that fresh?"

The body. "He just killed her!" you hiss.

"See? Skipping the formalities. I think you need the token from that one, too, by the way. Best of luck out there."

To Lucky and Hatch, strolling off. Hatch raises her hand in response. When they're gone, Monty shakes his head slowly. "I think... if Mr. Blaine were a participant in the actual Game... he'd do very well for himself."

"Yeah," you say.

"I also think that we would be best-served by holing up again. Unless you feel invigorated enough to go hunting."

"...No."

"Me neither." He sighs.

——————

>Choices tomorrow! (Sorry)
>>
>>6290691
I like the mini game and have already made it a personal challenge to not use any of the Herald stuff yet so we can totally blindside Ramsey and 301 with it

>>6290699
And refunds will help with that, sweet

>>6290783
So glad we invested in Luckycoin
Did we get Clem’s name when we were in communion? We need to be able to taunt the remaining retainers with the names of their vanquished brethren.
>>
>>6290783
Choices!

>Obviously, Charlotte is unaware that both Base Camp and Lindew's Landing will be more-or-less leveled within the next couple hours, if they aren't already. She will be finding out next update. (Sorry, you're going to have to use your imagination for how it plays out atm. I don't want to space these updates out too much by including one just for a reaction.)

>This will add additional wrinkles to the question of what, exactly, you intend to be doing overnight. So... what do you intend on doing? You have THREE time units (TU) to spend, so pick options that add to three.

>Also, brief reminder of the current COLLATERAL DAMAGE roundup: half of Lindew's Landing is flattened, a big chunk of townspeople are dead, a cave-in has destroyed almost every tent in Camp, a few camp members are dead, Fake Ellery is DEAD, Claudia and Pat are INJURED, Eloise and Annie are SEVERELY INJURED, and all of the survivors are effectively homeless. (To say nothing of various disasters elsewhere.) And there's still a couple rounds to go!

---------


Will you sleep? (PICK ONE FROM THE [A]s.)

>[A1] It's nighttime. You're not sure how you can sleep, after seeing this, but you're afraid you might have to-- a little. Richard can knock you out for a catnap. (0 TU. No buff, no consequences.)
>[A2] No! You have work to do, and a lizard-man with free access to stimulants to help you do it. Pull an all-nighter. (+1 TU-- you now have FOUR total. This could catch up to you later.)
>[A3] You're going to have to be up and at 'em first thing tomorrow morning, and there's still about 1 bazillion evildoers left to slay. As much as you feel terrible not helping more, you need to get proper sleep tonight. (1 TU. Receive a buff during your next REAL FIGHT.)
>>
What on earth is going to happen to the now-homeless residents of Camp and Lindew's Landing? (PICK ONE FROM THE [B]s.)

>[B1] You failed to clear this with the Headspace survivors, so they might be really mad at you. You don't care. Headspace is a giant empty space with existing (imaginary) infrastructure, and Madrigal and Pat, at minimum, are already familiar with how to get there. Evacuate everybody inside. Ramsey won't like that her entire audience has vanished, but you don't like that she destroyed your home, so fair's fair. (3 TU. Ramsey will be annoyed. Survivors will be relatively safe from COLLATERAL DAMAGE, at least initially, but other complications might arise. Unlock [Us] as an ally.)
>[B2] Henry's indicated that he's happy to do just about anything to support you. Does that mean he's happy to host 40+ people in his underground cult hideout? ...Probably? You don't know if everyone will be safe down there, but they'll certainly be safer than they are while out in the open. (2 TU. Ramsey will be annoyed. Survivors will be relatively safe from COLLATERAL DAMAGE, unless it happens underground, or until they're discovered. Unlock [Henry] as an ally.)
>[B3] You hate to seem callous, but this *can't* be your top priority right now. It's too big of a job, and you are, um, not known for your ability to lead crowds. Support whatever plan Madrigal, Monty, and Lucky cook up. (0 TU. I will roll for the effectiveness of whatever the three of them come up with.)
>[B4] Something else? (Write-in. ? TU)


What else will you be up to? (PICK AS MANY AS YOU WANT FROM THE [C]s, AS LONG AS THEY DON'T EXCEED THREE TU-- OR FOUR WITH [A2]. EXCEPT FOR [C1], THESE CAN BE REPEATED.)

>[C1] The arena in Camp is, ironically, one of the few things least-damaged from the cave-in-- but it's still pretty banged-up, and if it falls apart, nothing will stop evildoers from rampaging through the wreckage of the tents. Contribute to the efforts to repair it. (.5 TU. Arena condition is restored to 100%.)
>[C2] You do not, as far as you know, have "healing powers." Will that stop you? Try to do something about your injured allies. (Restore an ally to INJURED if SEVERELY INJURED, or FULL HEALTH if INJURED. 1 TU per ally. Write-in who.)
>[C3] All of your allies are competent and motivated and have already started milling around doing stuff without your instructions. You don't like this one bit. TAKE CHARGE, as is your right as a heroine, and command them to do things. (.5 TU. CHOOSE ONE ally from Monty, Lucky, Earl, Gil, Madrigal, Pat, Eloise, Claudia, or Annie, and give them a task to faithfully carry out. They might be more effective at doing certain things than you'd be, be usable during the Game during the day, or can do personal favors for you, but you won't know until you talk to them. This will unlock new options.)
>[C4] Write-in. (? TU)
>>
Wait a second. What has *Richard* been up to, besides dozing off at his lizard desk and killing people on your behalf? Doesn't he know your entire home just fell into a giant crater? Can't he get up off his nonexistent tail and help you somehow? (PICK ONE from the [D]s. This is a FREE ACTION that does not consume TU, because talking to Richard will take you 30 seconds.)

>[D1] These stupid tokens are letting Jean Ramsey monitor your actions! What the hell! You need to figure out how to get them out of you immediately. Richard claimed he was looking into it, but you need him to look a whole lot harder. (Gain 1/2 progress toward token removal.)
>[D2] Forget the tokens. What about that scary barrier around the Corcass? If you could breach it, you could evacuate everybody perfectly-- because the idiots destroying everything won't be able to leave. Make Richard research this. (Gain 1/2 progress toward barrier breaching.)
>[D3] You know Richard doesn't know how to take the token off, but does he at least have enough of an idea about it to screw with it? Can you beam fake ideas into Ramsey's brain if you concentrate hard enough? Connections always go two ways... (The next time Ramsey would get annoyed, she won't.)
>[D4] Richard. You know there's a lot going on. You know he said it's fine if you die. You have more pressing things to think about. But he doesn't have more pressing things, and he doesn't have an argument against you surviving, assuming you can actually pull it off. Badger him into tinkering with the Recharlottizator. (Slightly improve chances of the Recharlottizator surviving the Wyrm.)
>[D5] Write-in.


---------
>>6290793
>I like the mini game and have already made it a personal challenge to not use any of the Herald stuff yet so we can totally blindside Ramsey and 301 with it
Wonderful. Looking forward to it. I expect two more rounds of it... maybe three... depending on how the collective Game rolls shake out. (Fighting Ramsey will use a more traditional dice system, so more people feel willing to participate, but your remaining perks *will* be factored in.)

>Did we get Clem’s name when we were in communion? We need to be able to taunt the remaining retainers with the names of their vanquished brethren.
If you think hard enough about it, I'll say you can retrieve it, yeah. Why not?
>>
>>6290924
>A1
Want to help but also don’t want to be unable to prevent more collateral
>>6290925
>B4
Trip to Hell?

>C1
>C2 for Eloise and Claudia
>C3
Have Annie start eating scrubs and viable contenders

>D4
Don’t want to die :(
>>
>>6290932
Hell is basically inhospitable for regular people not made of goo or covered in scales-- it's full of boiling-hot water and poisonous gasses. The only viable place to hide out would be underground, potentially in Earl's hamlet of Hellsbells, but it's *really* cramped there and probably can't host 40+ people. If you cooked up a scheme to send survivors multiple locations (one contingent goes to Hellsbells, one contingent goes to the Fen, whatever), it could work, but not solo.
>>
>>6290924
>A3,B2,D1
>>
>>6290924
>[A1] It's nighttime. You're not sure how you can sleep, after seeing this, but you're afraid you might have to-- a little. Richard can knock you out for a catnap. (0 TU. No buff, no consequences.)
>[B3] You hate to seem callous, but this *can't* be your top priority right now. It's too big of a job, and you are, um, not known for your ability to lead crowds. Support whatever plan Madrigal, Monty, and Lucky cook up. (0 TU. I will roll for the effectiveness of whatever the three of them come up with.)
>[C3] All of your allies are competent and motivated and have already started milling around doing stuff without your instructions. You don't like this one bit. TAKE CHARGE, as is your right as a heroine, and command them to do things. (.5 TU. CHOOSE ONE ally from Monty, Lucky, Earl, Gil, Madrigal, Pat, Eloise, Claudia, or Annie, and give them a task to faithfully carry out. They might be more effective at doing certain things than you'd be, be usable during the Game during the day, or can do personal favors for you, but you won't know until you talk to them. This will unlock new options.)
>[D2] Forget the tokens. What about that scary barrier around the Corcass? If you could breach it, you could evacuate everybody perfectly-- because the idiots destroying everything won't be able to leave. Make Richard research this. (Gain 1/2 progress toward barrier breaching.)
>>
>>6290976
You are currently spending 0 TU, anon. Would you like to give instructions to 6 different people? If so, who?
>>
>>6290933
Ok, half to the fen and half to Hellsbells? Might even be better than way as one big hit of collateral won't wipe everyone.
>>
>>6290988
I think all the places you could reasonably send people out to are the Fen (to hang at Branwen's / smuggler contacts), the Mud Flats (to hang with the skimmer camp), Hellsbells (if they take the Headspace shortcut, otherwise it's too far away), Henry's cult hideout, inside Headspace itself, and maybe a handful inside Pat's manse, which has a physical entrance, if she's asked really politely.

If you want to suggest this plan to Madrigal and co. but let them call the shots about who and where, I'll call that 1 TU, Ramsey isn't annoyed (because people are still out and about to "watch"), and some of the characters will remain vulnerable depending on where they end up. If you want to be more strategic about where you put people, that'll be 2 TU, but you can pick a relevant ally (Us, Henry, Real Ellery, or Branwen) to get in touch with and give instructions to. Deal?
>>
>>6290993
Deal - I'll drop Claudia from the heal list to make the time, since she's light injuries compared to Eloise's heavy.
>>
>>6290982
Uhhh sorry. I'll go with:


>[C1] The arena in Camp is, ironically, one of the few things least-damaged from the cave-in-- but it's still pretty banged-up, and if it falls apart, nothing will stop evildoers from rampaging through the wreckage of the tents. Contribute to the efforts to repair it. (.5 TU. Arena condition is restored to 100%.)
>[C3] All of your allies are competent and motivated and have already started milling around doing stuff without your instructions. You don't like this one bit. TAKE CHARGE, as is your right as a heroine, and command them to do things. (.5 TU. CHOOSE ONE ally from Monty, Lucky, Earl, Gil, Madrigal, Pat, Eloise, Claudia, or Annie, and give them a task to faithfully carry out. They might be more effective at doing certain things than you'd be, be usable during the Game during the day, or can do personal favors for you, but you won't know until you talk to them. This will unlock new options.)
>I'll +1 the other anon's choice of having Annie look around >>6290932
>>
I'll add on

>[C2] You do not, as far as you know, have "healing powers." Will that stop you? Try to do something about your injured allies. (Restore an ally to INJURED if SEVERELY INJURED, or FULL HEALTH if INJURED. 1 TU per ally. Write-in who.)
for Eloise

>[A3] You're going to have to be up and at 'em first thing tomorrow morning, and there's still about 1 bazillion evildoers left to slay. As much as you feel terrible not helping more, you need to get proper sleep tonight. (1 TU. Receive a buff during your next REAL FIGHT.)

I'll support another C3 to fill the remaining 0.5 TU if anyone has any other ideas.
>>
Rolled 3 (1d3)

Alright, folks, let's do this.

>>6290932
>>6290976
>>6291076
>>6291098

I'm going to call it for the [B4] write-in (1 TU), since it's not far off [B3] in cost and is better otherwise. You're welcome.

You will be catnapping (0 TU), and, between >>6290932 and >>6291098, downgrading Eloise from SEVERELY INJURED to INJURED, fixing the arena, and talking to Annie. (Poor Annie, sent to hunt while also SEVERELY INJURED...)

[D] will be rolled for between [D1], [D2], and [D4] in that order.

Writing shortly.
>>
>Aftermath

You and Monty spend a while in the tree, doing little but listening to distant noises— and startling simultaneously whenever a death-announcement blasts in. You don't ever get used to them, but you come to appreciate them, because they stop you from lapsing too deep into thought. You don't like what you have available to think about. Richard?

«Yes, Charlie. I am still working on it. I am simultaneously conducting final preparations for your transmission into Satellite. It is too much to juggle at once.»

Good God, Satellite still hasn't happened for him? You're only a couple days away from—

«Perhaps it looked simple to you when it occurred. This is because my preparation will have paid off, not because preparation was unnecessary. I have been working as rapidly as I can.»
«I believe I will be able to accomplish it, from your perspective, tonight. If #301 is removed shortly thereafter, that is good enough. After that, I will be available to investigate the 'tokens.'»

Okay, that's good. But you weren't even asking about the tokens. You just said "Richard."

«...»

You think it'd be more useful if he thought about the Recharlottizator, not the tokens. He's really smart, isn't he? And he knows more about the Wyrm than both of the Ellerys put together? Shouldn't he—

«Charlie.»

'Charlie' nothing! You're shocked this wasn't his first instinct! He spent all that time moaning about how you probably definitely needed to die, and you proposed an easy way you could maybe not die, and, what, he's not interested anymore? Wasn't his whole job supposed to be making sure you don't die? Was that a lie like the rest of them?

«That was never my job.»

Okay, so it was a lie. He wants you to die. It makes sense! The Wyrm loves betrayal, and Richard, horrible evil Wyrmspawn, loves it too. He dragged you all this way, all through everything, specifically so he could betray you at the very, very end. At least he's being honest.

«I am being honest. My task was, and always was, to achieve the dawning of the Bright Epoch. You were the only one capable of accomplishing this, so the task would be failed if you died. The death you're discussing must necessarily come after the Bright Epoch, so nothing is failed. In fact, I myself am dead already. My job is complete.»
«My personal feelings about your death are irrelevant.»

His personal feelings: giddiness?

«No. You are blowing this out of proportion. I expected better from you.»
«In fact, I believe you're already aware of my personal feelings, and you are attempting to bait validation out of me to assuage your unhappiness toward the immediate future. Is that correct.»

Blah, blah, blah. Using big words doesn't make him smart.

«I was 'really smart' not three minutes ago. Charlie.»
«I will not rehash our previous conversations. You are clearly emotional.»

About dying!

(1/5)
>>
«Yes.»
«Once you assume the role of the eternal Herald, you may feel differently. I hope this is the case.»
«In the meantime, I will reconfirm that my personal feelings are as follows. I do not desire your death. If you were to die while I were alive, I would experience extreme negative emotions. I consider myself fortunate that I will not be.»
«I am reticent to promote any alternatives because I wish to avoid granting false hope. Your scheme with the device— it relies on the Wyrm's foolishness, or else incapability. The Wyrm has neither. It is God. You <must> assume the device will ultimately be destroyed.»

That's not positive, Richard.

«Forget 'positive.' You cannot bend your will against the Wyrm's. You cannot. I cannot. Its Law is implacable. Only It can change Its own course, and if you become It— that is why the contigency exists and is being discussed. I am being earnest.»
«If I were to devote one thousand years to producing a device that could, under all circumstances, withstand the Wyrm's full might, I could not.»

He's not doing that, so that's great. And you aren't him.

«Both of those things are true. Charlie, I am not stopping you. But you must treat any prospect of that device's survival as a rarity, not a certainty.»
«If I were to devote a thousand years, I might place odds of success at 30%. Or less. Skyrocket the odds to account for your obscene luck; plummet them to account for a lack of a millenia. 30%, 25%, 20%, 15%. I do not factor in odds of side-effects or unexpected outcomes, owing to the device's shoddy origins, and any actions you might eventually undertake in desperation.»
«I should note that all of this assumes the contingency is necessary. It may not be.»

What? You're sorry. Did he just say you had 30% odds of survival? Huh? Not .00001%? 30%? Is that not a lot? 30%! All you need to is flip a three-headed coin!

«It may be half that. It may be a fraction. Do <not> count on—»

30%! Geez! You were worried for nothing! He was getting all annoying and stubborn about that? Can he just go ahead and help out now? You don't care about stupid tokens. Maybe he can boost those odds right up to 35%? 40%?

«It doesn't work like that.»

But he can help, right? Once he's done with Satellite, he won't be working on anything else useful? He now has literally no reason to turn you down?

«Charlie—»

Literally no reason!

«Charlie, I—»
«I suppose I will not be present— if it fails. I will not bear witness to your disappointment. I will be dead and feel nothing.»
«I will conduct a cursory examination of the device and correct any obvious flaws. That is all you can hold me to. Are we in agreement.»

Duh? Yes? Does he realize thar talking to him's like pulling teeth? God, you feel so much better— the knot in your chest, up and evaporated. 30%! Why didn't he say so sooner?

«I feared you would react in such a way.»

(2/5)
>>
Bah! He should go live in Gil's head, so the two of them can be negative together. (There's a reason you haven't told Gil.) God, you're getting a second wind, almost. You could go off and slay some evildoers right now! You really could! Even if it's getting darker. You're grinning so hard that, even through his half-dozing, Monty notices. "Charlotte? ...Do you have good news?"

Not exactly relevant to him. "Sort of? Don't worry about it! Do you think we should—"

=CONTESTANTS REMAINING: FORTY-THREE.=
=CONTESTANTS REMAINING: FORTY-TWO.=
=CONTESTANTS REMAI—=

Geez! Something's happening! Is that what that big rumble was? You thought the tree shook a little, but it could be a stray current. "—should get going? My legs are getting cramped, and—"

Monty has blanched, is standing. "Where did that come from?"

"...I don't know?" The Herald of the Bright Epoch doesn't have super-hearing, and you aren't on the ground to feel the vibrations. "Why? Do you have an idea? Monty? Hey!"

Monty, trident in hand, has leapt from the tree and is taking off sprinting. "Wait! Where are you—"

Richard! Where is he going?!

«South.»
«The way you came.»

The way you came? Back towards town? Or Camp? Wait. Oh, God.

«I recommend you follow.»

So you do: though Monty has a head start, you shut your eyes and barrel after him, navigating by strings alone. He's fast, and you're fast, and neither of you stop— but you were a good ways into the Fen, and it feels like eternity before you emerge. It's been fifteen minutes. Maybe twenty.

You followed Monty, and Monty headed straight for Base Camp. God knows how he knew what happened. You were turning over the possibilities, as you ran, but none of them really prepared you for seeing it: there is no camp.

That's your initial impression, anyways. A second look reveals the damage. The former center of Camp, cleared out for the arena, is still in place: you spot sticky wads of blood all over it, some fencing knocked down, some debris scattered around, but it's recognizable. Not so for the rest. The outskirts of Camp, where all the tents were diligently moved to, is a furrow, plowed by something massive, and a crater. Much bigger than the one you and stupid Tendrils-Man made. (Your glory stolen. Just kidding. You shouldn't even say that.)

All the tents must be at the bottom of the crater. All the people—

But no, as you jog near, the people are not all at the bottom of the crater. A whole lot are gaggled around. A few are crawling out, or being helped out, or are picking their way down to help. They're not all dead! This is a good thing. Really good. Yes.

(3/5)
>>
You don't think you're processing this very well. It doesn't make sense that you'd leave in the afternoon to a perfectly functional camp and come back to rubble. You need to stop and breathe and talk to someone, and that someone can explain. Probably Madrigal, if she isn't dead. Where's Madrigal? Do you see Madrigal? There she is. Monty, sweat-soaked, found her first. You watch them embrace tightly. Um, okay. You wait for them to stop doing that, then approach.

"Holy shit. Charlotte." Madrigal is muddy, but appears to have all her limbs in working order. This is a positive. Her voice is raw, though, like maybe she's spent the last 20 minutes yelling at people. "You're here too. Shouldn't you be— fuckin'— murdering, or—"

That's her first concern? "What happened?!"

"Fuck if I know! Fuck! There was just—" She rubs her face in circles. "We were watching two chucklefucks go at it, in the arena, but I don't think they— there was this rumble— and this giant fucking bleeding motherfucking WORM comes outta the ground, right over there, and— the ground just— all the tents— holy shit, Monty— I'm okay. I'm fine. Nothing happened. But a lotta people weren't— they were right here when the fucking sinkhole—"

"It's not your fault," Monty says patiently.

"I'm the one who moved the fucking tents over! That was my genius idea!"

"It's not your fault. How many are dead."

"At least four. We're still pulling out— and anybody who fell's fucked up. Broken bones, and— Eloise broke her— I don't fucking know what. A lot of things. She's in a lot of fucking pain. We have her lying down, because there's nothing—"

"Is she bleeding out?" Monty is infuriatingly calm. "If she's not bleeding out, she'll be fine in a week, Mads. Everybody will be fine in a week. Tents can be replaced. Jean will be gone by then."

You weren't sure when a good time to interject would be. "Yeah! Because I'm going to— she'll pay for this! And everything else! I'm going to cut her head off!"

"See? Charlotte is going to cut her head off, and it'll be richly deserved. We have a lot to look forward to. Where's Ellery?"

Madrigal's laugh is more of a bark.

"...Can you elaborate on that?"

"He's— shit, Monty, he's— you climb down there, and he— his legs are just—" She laughs more and harder. "There's this boulder, and his legs are just sticking out, like— his skinny fucking legs—"

"He's dead?!" Damnit! You hope he got his Recharlottizer work done quick.

(4/5)
>>
"For two days! Then he's going to wander back out, naked as a fucking baby, and he'll look at the fucking sinkhole, and— you know that expression he—" God, she's practically crying from laughing. "He'll be— he'll be so— he'll be so fucking surprised, and then I get to tell him a rock fell on his dumbass head and squished him! He got squished!"

"Sounds about right," Monty offers.

"Yes! Yes, it sounds—" Madrigal wipes her eyes. "He's such a fucking dipshit. Charlotte, I— sorry— are you sure it's okay you're here? I don't want Ramsey to swoop down and blast us 'cause you're—"

"Madrigal?" you say.

"Uh-huh?"

"What do you think a sworn heroine does? Do you need help getting people out of there? I can probably carry... or, wait." Something, at last, has processed. "There was a worm?"

"I don't fucking know, Charlotte. It looked like a worm. It made that whole big—" She gestures to the whole of the furrow. "Maybe it's still in there? Did Ramsey make a worm play the Game? Because otherwise, I have no clue what... unless some asshole was banging around underground and woke it up?"

Where did you leave Annie last? You're trying to remember. It wasn't under Camp, was it? The big tunnels she dug didn't destabilize the ground around here... did they? No! Whoever's fault this was, it wasn't Annie's! She's an innocent! And did Madrigal say the worm was bleeding, earlier? You need to—

But wait. Eloise is badly injured too, and she— she might not be your best worm friend, but she has been really nice to you, even if she laughs too much. And Madrigal might think you're weird if you dash off to see a worm. Ugh! Wat do?

>It doesn't make a whole lot of sense to send Annie hunting while she's SEVERELY INJURED. Would you like to heal her down to INJURED instead of Eloise?

>[1] Yes, switch option [C2] to heal Annie instead of Eloise, then talk to Annie to reveal more options. Eloise will remain SEVERELY INJURED.
>[2] No, keep option [C2] as is. Annie can still hunt while SEVERELY INJURED, but may be at more risk / be less effective.
>[3] Replace fixing the arena and talking to Annie with two [C2]s, and choose to heal both Annie and Eloise. You won't be able to send Annie hunting (or do other things with her) overnight, but you can take her with you next daytime round if desired.
>>
>>6291213
>2
She’s a giant worm and we’re only sending her after scrubs. Worst case we’ve already revived her once.
>>
>>6291213
>>[2] No, keep option [C2] as is. Annie can still hunt while SEVERELY INJURED, but may be at more risk / be less effective.
>>
>>6291213
>[2] No, keep option [C2] as is. Annie can still hunt while SEVERELY INJURED, but may be at more risk / be less effective.
>>
>>6291421
>>6291616
>>6291622
>Keep the same
Truly, anons are harsh taskmasters. Writing.
>>
>Worm neglected </3

You waver. Of course Annie matters to you, but... Madrigal only said she saw blood, and do you even know it was Annie's? Maybe she helpfully killed an evildoer! No evidence either way. Meanwhile, unless Madrigal was lying for no reason, all of Eloise's bones are presently smashed to powder. Maybe you can't do anything about that, but you ought to check.

"Yeah," you say after a beat. "Maybe... where's Eloise?"

"On a cot. We dredged one outta the sinkhole." Madrigal gestures towards what looks like half a tent. "You can say hi, but don't make her get up! And don't make her talk if she's not up to it! Monty, don't go along. How long are you allowed to stay? We need to talk—"

"If Jean tries to keep me out of here, I'm beating Charlotte to the head-chopping. I don't care about—"

"I don't care if you fucking care. Are a dozen assholes gonna blast us outta the sky if you and Charlotte stay? Because the whole point of—"

You'll let them work it out. Eloise's "tent," the only surviving structure anywhere nearby, is immediately spottable: it's more of a lean-to than anything else, constructed from tent canvas and a few big sticks. Your campmates have been industrious. A haggard-looking Courtier is guarding the lean-to, but takes one look at you and steps aside. Where's all his friends? Aren't there a couple dozen of them loitering around, post-reinforcements? Whatever.

Eloise tries to rise when you enter, but you step next to the cot so she doesn't have to. She's definitely still alive. More good news. She has a greyish pallor, though, which contrasts with her red-purple bruises and sticky pink scratches. The surface wounds are being healed already, as they always are.

If only it were surface wounds. Somebody has loosened Eloise's blue cloak, which lays around her like a shroud: underneath it her clothes are basic and her body is ordinary. Her right arm is badly bent at both the wrist and elbow. Her chest is sunken and rises shallowly. Congealed blood stains her whole short.

Her eyes track you. "Well... look who it is. Hi, kid. Slay any... any... evildoers yet? Heh."

"One," you say uncomfortably, "but he was— he was one of Jean Ramsey's vile lackies. So he was important. And they were all busy killing each other, anyways."

"And us." Eloise coughs. "Guess that's how it goes, huh? The chips fall where they... may. And I, uh, fell... 40 feet... or something. Onto rock. Could be worse. Did they tell you about Ell—?"

"He got squished?"

"Poor guy. Can't go a week without... but he'll be back, huh? Happy ending. If I had a boulder dropped on me, I'd be... pssh... paste? Yeah. Paste. And look at me instead, huh? Doing... good. Great! Agh." She coughs again. "Give me a week, and I'll be turning... cartwheels. So don't pay me attention."

(1/lots)
>>
You don't know about cartwheels, but Eloise isn't lying: if she doesn't bleed out, isn't poisoned, and keeps her head firmly attached to her shoulders, even nasty injuries will stitch together in a week, two maximum. (For normal people. Not you. Thanks, Richard.) Her long-term prospects are fine, and you're sure the water has soothed a lot of the possible pain, which is why she's still conscious without pills.

Still. "A lot of the possible pain" leaves a whole lot of pain left to go, and you're not sure how relevant "long-term prospects" are when the entire region remains swarmed with evildoers. You fold your arms. "Can't I want to pay attention? Can you stand up?"

"Eh..." She tilts her head from side to side, then winces. "...Work in progress..."

"You can't stand?" You knew it! "What if some horrible villain drops by and explodes everything again?! How will you escape?!"

"Pssh... one of those beefy Courtier kids... can pick me up and carry me on their back. Heh-heh."

She can't be serious. "You can't rely on—"

"Then I'll die. What do you want me to say? Unless you've got... some magic crap up your sleeve... I gotta..." She trails off. "What?"

You don't have healing powers. Right? You can make things happen, but they usually only happen to you, or things, not other people. Even if you do things to other people, they rarely stick. There's no logical reason to believe you could...

But couldn't the Wyrm heal people, if it wanted to? If it can bring them back to life, fixing their injuries is peanuts. And you will be the Wyrm. Are already, sort of, abstractly the Wyrm. And you are definitely the Herald, who doesn't have healing powers either, but who's sort of generally helpful? Who brings people hope?

You swallow, then wave your hand around. "Woosh."

"...Heh. Funny one. Your magic crap... will take effect... in a week, probably."

"Huh? No. Nobody will hear us." You glance back at the unaware Courtier. "I don't want to make this a whole thing. You know I'm going to save the entire world, right?"

"...From Ramsey? Good for you. Kick her ass."

"No! I mean, yes, but— she's not even important. The Wyrm's going to end the world. God is. I forget if I've told you that. Except it won't, because, um— oh! Management is lizard people! I forget if I told you that too. It doesn't matter, I just thought you might want to know... oh. I'm going to be God."

It doesn't matter if she tells everybody, because it's not like it'll change anything. "So I might have magyck powers," you continue, "but you need to trust me... okay?"

Eloise processes. Then she coughs. "Kid—"

"Yeah?"

"—this is so far above my pay grade— that it isn't— dammit." Her face contorts. Maybe the cough tweaked something. "It isn't funny. But I... I thought the air changed... when you came in."

"That would be my magyck aura," you say usefully.

(2/lots)
>>
"Your aura. You're so silly. Never stopped being... silly. Ngh. Can you... shoot fire out of your...?" She lifts her left hand a little.

No! You can't! You really did try! Richard completely failed you. "Um, if I did, it would burn the lean-to down? Why would I do that? Focus! And think about getting better, okay? I'm going to try really hard."

"Mkay. ...Thinking."

"Great!"

It would've been far cooler and mysteriouser if you could've waved your hands and cured Eloise, but she laughs at you too much— if she laughed at you waving your hands, everything would be ruined. Better to get her on board. Now you need to do the same for you.

You can do it. You've done it, once or twice, for practice, but it unsettled you too much to keep going. You'll suck it up for this. It goes like this: before you found Claudia in the depths of your mind, she was hanging on a rack, and you could wear her like a coat. She's off that rack now, off doing God-knows what God-knows-where, but something's replaced her.

You take a deep breath, shut your eyes, and slide the Herald on. You open your eyes and are not yourself.

Or: you are. Your name is Charlotte Fawkins. But you are Charlotte Fawkins through the wrong side of the telescope, shunted, dislocated, badly fitted into here, and the name rings distant to you, nostalgic, though you've never had any other. You know you've never had any other. You know you are not the Herald— yet, until the ritual is incomplete— and never have been.

And you are the Herald, and always have been, and have lived this already, even as it's occurring. Have lived everything as it's been occurring always. As a divine eternal lizard-thing, you are immune to headaches, but this will not transfer to your past-and-present self. So you better get moving.

Attempting to ignore your cramped quarters, you peer over Eloise, who peers back. "What's the gameplan? Gonna... shoot a bone-fixing beam at me? Will you glow? Ha-ha. Ow."

No. Gil can keep his beams and glows. You have remembered what was wrong with Eloise, and now you press against the stunted confines of this body until your view is unobstructed. Now you see Eloise broken on the cot— and Eloise plummeting, and her watching the skirmish in Camp's new arena, and her at the Better Than Nothing, and at the meeting with Monty and Lucky and you, and on and on. And you see—

You don't see Eloises stretching forward. Not ad-hoc, not stuck like this: Charlotte Fawkins doesn't know the future. But you don't need the future. You glance once more at present-Eloise, then find her, unbroken, seconds before she hit rock. Good enough. You pluck that one out, stretch her until she's pliable, bend down, and press her down onto present-Eloise until the two inevitably combine.

Eloise, face drawn, sits bolt upright. You opt to slit your skin and be nothing other than Charlotte Fawkins.

(3/lots)
>>
Ow! Ow! Who has a splitting— Richard! You need drugs! Headache drugs! Now!

«Thank you for asking so very politely, Charlie.»

You receive drugs and uncontort your forehead. God! That'll be you? In just a few days?

«I think it's more accurate to say that, in a few days, 'days' will cease to become a relevant concept. From what I can extrapolate.»

Okay. Err. Eloise, still upright, is squeezing her arm. She's still superficially bruised and scratched, so maybe not perfectly fixed, but it's nothing to sneeze at. "You're welcome," you say.

"..." She prods her chest. "...Planning to explain any of that?"

You have no idea what she even saw happen. "Um, it's magyck. I said I'm going to be God. Did I get everything?"

"Eh... my arm's a little shonky, still, but... boy, Charlotte, I'd like to get you in the lab." She picks her cloak up from around her and tugs it back on. "I know it'll never happen, but I think you'd advance... more than a few subspecialties. If you're God, maybe you can stop by sometime. Ha. Can I walk? Lessee."

She can walk, though not too fast. (Maybe she needs to regain her strength.) "Okay! Well! Guess no villains will be exploding me, or whatever you were worried about. Robbing me of a perfectly good piggyback ride... ah, well. I'm joking. What's happened to our friend?"

The Courtier standing guard has deserted his post. Actually, now that you squint, a lot of people have vanished. Fallen down another sinkhole? Surely not. "Maybe you better check," Eloise prompts. "I think... I deserve a nap! Let's say the water rejuvenated me while I was asleep, okay? Wink?"

She said 'wink' aloud. You're not really sure why she wants to keep it secret, given everybody important knows you're God, but maybe she wants to save you from perpetual "fixing-everybody's-booboos" duty. You'll take it. "Um," you say. "Wink."

"Fantastic. And, er— I don't know if you need it— but good luck out there, kid. Seriously. I've always been rooting for you."

You smile lopsidedly and head off.

————

Everybody's gone because Lucky is here: Lucky and a huge contingent of new arrivals. Some of them are the missing Courtiers. Some of them are from Lindew's Landing. One of them is Claudia. She looks like she's been crying.

Unlike the Herald, you can't be everywhere at once, so you're forced to prioritize. Claudia is a bright young lady who will figure her own problems out. Madrigal, Monty, and (sigh) Lucky are pretty bright too, but their problems are bigger. "Ms. Fawkins." Lucky has a dark smear on his slacks where he wiped the brains earlier. Damnit! You looked! "Are you aware of the present situation?"

"Um... giant sinkhole... entire Camp gone... Ellery's dead?"

(4/lots)
>>
"You are not aware. The town of Lindew's Landing is three-fifths obliterated. The remaining structures are residential, while the destroyed structures include the tavern and the general store. Due to the circumstances, the wreckage was unable to be searched, but at least eight residents are unaccounted for. These include the proprietors of said tavern and store, if you are familiar with either."

...Jacques is dead? And your steadfast secret admirer, the general store guy? The Better Than Nothing is flinders?

You have been rendered too sturdy. Whatever's boiling inside you can't splash out. But you think you'll be killing Jean Ramsey very, very, very dead. "Um," you say. "Yes. I'm familiar."

"Condolences. Additionally, several of my men and women were killed while attempting to prevent this tragedy, which was caused by a squabble between several contestants. Not to worry, Ms. Fawkins: they are already disposed of." Lucky sports a ghost of a smile. "But not before the outcome I relayed."

"The Court has rounded up whatever survivors they could find. As you can see." Monty indicates the crowd. "We have always existed in cooperation with Lindew's Landing, but now... we're really in this together. Maybe we'll forge new friendships. I don't know."

He sounds really tired. "We'll forge new friendships," Madrigal interjects, "while getting everyone the fuck out of here. Your fucking cunt friend plopped her stage in the middle of town, and wow! Town burns down! And we fall into a fucking hole! And now we're sat out in the open, and nobody has anywhere to sleep. And it's getting dark."

"Ms. Fitzpatrick, the Court is pledged to defend the innocent from the encroaches of the unnatural. As the events of this day have indicated, this pledge has never been so relevant. You will not be abandoned to the darkness. If necessary, a bonfire will be lit, and—"

"I don't think you understand, Lucky! We are getting OUT of here! You light a fucking bonfire, whatever, that's great, and then some asshole with a magic COCK strolls in, splooges all over our VULNERABLE FUCKING SLEEPING BODIES, and then—"

"The metaphor's out of control, Mads."

"I will use whatever metaphor I goddamn well please! The dark is the LEAST of our— our— we need somewhere to go, NOW. We need to toss everyone into fucking Headspace so they'll melt. Can't burn us down if we're all fucking melted, right?!"

"Ms. Fitzpatrick," Lucky says warningly, "such a cure would be worse than the—"

"I'm KIDDING! Take a fucking joke! Oh, right, you—"

"Charlotte," Monty says.

You truly never know when to cut in. "Uh-huh?"

"You've been staying somewhere else much of the time. This last month or two. Is it somewhere that could host evacuees?"

(5/lots)
>>
...Henry's hideout? Actually, maybe. It's pretty big in there. But... it's all underground, too. What if it wasn't Annie that caused the sinkhole, but a different, evil worm? And the evil worm attacked the hideout? Everybody would die!

He could also mean Branwen's place, but she can't support more than a couple people, unless they sleep outside. Earl's, ditto. (Where is Earl? And Gil? You hope they're okay.) Hellsbells, as cramped as it is, could host maybe 10. Where else? New-Headspace, but not inside the goo? Maybe some people could stash their unconscious bodies and hide in other manses? There's a lot of options. None of them are perfect.

But, collectively, maybe they're good enough? You tell Monty that. Maybe it's important to spread everybody out, so if disaster strikes, again, it won't be cataclysmic. Maybe people could pick where they wanted to hide, or they could just make groups and order them. It might be easier to order them. The Courtiers would be good at that. You can help—

"No way," Madrigal says. "Fuck off."

You're genuinely wounded, though you keep a stiff upper lip. "Um, why? I thought I was— I'm good at making plans, and—"

«You are not.»

Shut up! Madrigal is shaking her head. "Doesn't matter. Do you remember you're supposed to be murdering people?"

You did forget. A little. "But I could stay up and—"

"So you get worse at murdering people? You fall asleep and somebody bashes your unprotected skull in? Leave the logistics to the fucking logistics people. The fucking logistics people is me." She shoves Monty's shoulder. "These two assholes are also supposed to be murdering people, by the way, so—"

"This is more important," Monty says tightly. "By an order of magnitude."

"Yeah!" you say. "By an order of—"

"No. Duncan and I are here by obligation. He may find further enjoyment in it; I do not. But neither of us need to 'win,' or even survive, the Game. You do."

"I will! Geez!"

"Then you will get some sleep. Mads is absolutely right." Monty rubs his eye. "We— we have more experience managing these things, too. Please trust us."

"I'm not even tired," you say sourly.

The other three exchange glances. You don't like the glances. "Then," Monty says at last, "wear yourself out, if you want. Round up a group to fix up the arena with you. We need to make it as attractive as possible, so people fight on top of it and not our salvageable belongings. If that doesn't appeal to you, get some sleep. I'm sure Jean will rouse us bright and early."

Ugh! "Fine! I will fix it. I'll fix it the best— the best anyone's ever fixed it."

"I look forward to seeing it."

You raise your lip and march off.

>>
————

The arena gets fixed. It's boring work, and everybody you round up is tearstained or in shock, but having a clear goal helps boost their moods. Yours too: you forget your grievances. Did you actually want to stay up the entire night sorting out which people go where, and when, and who goes with them? If Monty wanted you to sleep, he shouldn't have kicked you out— you would've conked out then and there, standing up. Ha.

Eventually you do prepare to sleep. Not in your tent. Your tent, and everything but the clothes on your back (and The Sword, and the tine of the Crown by your heart), is in a big hole. All your models are in a big hole. Thank God you didn't start a new one, you guess. In a few days, you can sort though the big hole and put everybody's things back where they were, but for now, it's your job to find a safe place to sleep.

"Hi, pretty girl," you coo.

With Annie? Of course with Annie. New instincts have driven you to a dark and deep place, and nowhere is darker and deeper than your favorite worm's furrow-turned-tunnel. Annie, a strong-but-silent type, does not acknowledge your greeting, nor your stroking of her powerful outer jaws.

She seems lethargic, actually. Was Madrigal right? Is she injured? You scoot along the tunnel's, and Annie's, side. Oh, God! She is wounded: there's a ginormous bloody gash here, so big there's worm guts hanging out of it. Annie! Tragic, innocent Annie! You briefly contemplate re-Heralding— could you fix it?!— then dismiss the idea as untenable. Poor, poor, poor Annie. Is she in pain? You're scared to commune and find out.

You ought to, though. You owe it to her. If you callously leave her be, you'll never forgive yourself— and maybe you can encourage her to take revenge! You can learn the culprit! Unless that'd put her at worse risk? Oh, God. Decisions.

>The eponymous decisions will come... tomorrow! (Sorry (again) (I don't think I'll take as long to post them this time) (if you ever try writing these things at 4 AM you'll understand))
>>
>>6291833
>Jacques is dead? And your steadfast secret admirer, the general store guy? The Better Than Nothing is flinders?
Aaah no Jacques and uh Roscoe? aren’t dead they’re just not found yet!
>>
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>>6291835
Decisions! (I was originally going to bundle decision-making for Day 2 of the Game in here, but then I realized that the next update would just be rolls for who kills who, so I'll bundle it in tomorrow instead.)

>What will you task your intelligent and beautiful worm with doing overnight?

>[1] What she does best: indiscriminately killing and eating large mammals. Anybody roaming about the Fen at this hour is bound to be an evildoer, so it should be simple enough to snap them up and call it a day. (Annie will roll for 2d3 random targets from among the Game survivors, excluding your allies. Her POWER LEVEL while SEVERELY INJURED is 10. Standard rules apply from there)
>[2] Annie is really good at sensing movement, but not so good when her targets are stationary -- which is a bummer, considering that a lot of evildoers will be asleep. Still, it'd be much safer if she went after defenseless targets. Maybe you can tell her to take her time? (Annie will roll for 1d3 sleeping targets from among the Game survivors, excluding your allies. Sleeping targets are KILLED if their POWER LEVEL is below 15, or wake up and KILL ANNIE if their power level is 15 or above.)
>[3] No! She's wounded! It's far too risky to send her to attack. You're more curious about the spooky barrier Jean Ramsey's put up. Does it extend underground? Can it be weakened if, say, a gorgeous 20-ton predatory worm slammed into it a bunch? Only experimentation can find out. (Gain 1/2 progress toward barrier breaching.)
>[4] Resting and regaining her strength. You don't want to send Annie out on her own: you want her with you, tomorrow, slaying evildoers as a team. (Gain ANNIE as your TEAMMATE. ANNIE will contribute power in FIGHTS and be immune to random targeting, but you're barred from picking any other TEAMMATE. Jean Ramsey will be amused.)
>[5] Write-in? (Subject to veto.)

>>6291862
Yeah, Roscoe. (We know his name from CODICIL. Charlotte, who hasn't experienced CODICIL yet, probably heard it out loud, like, once, then promptly forgot. Poor Roscoe.)

And yes! I'm sure they're fine! Ignore all rolls that say "a bunch of people died"!
>>
>>6292149
>3
This might be better if she can't differentiate
I figured her animal instincts would let her exclusively hit the weak ones
>>
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>>6292158
Well... she's a worm... she can distinguish between sizes of prey based on their vibrations, and can maybe sense blood if she's poking her head up out of the ground, but she doesn't have any way to sort ordinary humans from Crown-supercharged humans unless you're right there pointing them out to her. Her brain isn't that big.
>>
>>6292172
Actually, I'll tell you what: Annie will hunt down and kill 2d3 contestants with POWER LEVELS 5 or under *if* you follow along and vet them for her. This means you won't get any sleep, though, which could have ramifications later. I'll call it option #5.
>>
>>6292182
Ugh no
At that point we might as well do it ourselves
>>
>>6292149
>[1] What she does best: indiscriminately killing and eating large mammals. Anybody roaming about the Fen at this hour is bound to be an evildoer, so it should be simple enough to snap them up and call it a day. (Annie will roll for 2d3 random targets from among the Game survivors, excluding your allies. Her POWER LEVEL while SEVERELY INJURED is 10. Standard rules apply from there)
>>
>>6292149
>>[3] No! She's wounded! It's far too risky to send her to attack. You're more curious about the spooky barrier Jean Ramsey's put up. Does it extend underground? Can it be weakened if, say, a gorgeous 20-ton predatory worm slammed into it a bunch? Only experimentation can find out. (Gain 1/2 progress toward barrier breaching.)
>>
>>6292149
>3
>>
>>6292158
>>6292426
>>6292456
>[3]

>>6292349
>[1]

Called and writing.

>>6292215
>Ugh no
Well... I mean... I did give you guys an "are you sure"! (Annie would be more effective if she wasn't in bad shape.)
>>
>Worm protected <3

...You know what Richard is going to say, though. You shouldn't make decisions without getting all the facts first. Right? And maybe Annie has opinions about what she wants to be doing. You can't neglect that.

«Your worm is not intelligent enough to have opinions.»

Talk about jealousy! If Richard had projected his mind into a glorious worm, instead of a stupid ugly snake, none of this ever would've happened. Maybe he's mad that you resurrected Annie, who never did anything wrong in her life, while you plan to kill him stone-cold dead, because he did everything wrong in his life. You are henceforth ignoring him and devoting all attention to Annie.

"Poor baby. Poor girl." Does water heal the wounds of animals like it does people? Eloise or somebody would know. Maybe, later, you can pilfer a tarp and make her bandages. Or, better yet, you'll be God soon and make her better. So much better that nobody can ever hurt her again. For now, you wrap your arms around her and commune.

Though you're not admitting it to Richard, Annie has two main lines of thinking: whether or not she's hungry, and whether or not she's in pain. (There is something else involving male worms, but you're setting that aside.) Right now, Annie is not very hungry, and she is very much in pain. Her "memories" of the injury are, er, abstract, given that she's blind. And a worm. Probably uninterpretable. She is happy to see you, though! You are the thing that brings her food.

This isn't even true— you've taken her hunting once or twice, but not enough to build that reputation. It's just that her adorable worm brain has no other definition for "friend." That doesn't change the fact that Annie is your definitive best friend, Gil aside, and you want to do right by her. As useful as she'd be eating evildoers, she isn't very hungry, and she's in pain, so you won't make her. That's that.

Still, you can't help but feel she ought to be useful. She's a 20-foot man-eating worm, for God's sake. Could you enlist her in making tunnels to get people places? But you don't know where everybody's going— that's Madrigal's job. If only you could get people out of the Corcass entirely, but Ramsey's thought of that. She put up her evil barrier.

...Has anyone tested the barrier? Surely they've tested the barrier, or at least previous Game barriers. It can't be trivial to break it. But has anybody tried to tunnel underneath it? Or smash a worm into it? Ramsey isn't God: it's not trivial to break, but it can't be unbreakable.

That settles it. You stroke Annie's rubbery side and transmit worm-level instructions: tunnel forward until you hit something you can't move around or breach, and try to dig under. If you can't dig under, try to break through it. If you can't, turn around and find me. If someone tries to hurt you, eat them. Okay?

(1/lots)
>>
It takes a few seconds for her to process, but then she slides off, her muscular body extending and contracting. Her bristly things—

«Parapodium.»

You're not saying that. Her bristly things brush past you as she goes. You have complete faith that she'll return, but even if she doesn't, there's good news: one use of your Earth Powers and you'll have her precise location. Unless there's an identical evil worm lurking about, nothing else underground is her shape and size.

God, you wish you could go with her, though. What if some horrible evildoer leaps out and takes advantage of her wounded state?!

«It is the middle of the night. Your worm is underground. I would put odds at close to 'nil.'»

But—

«The one with the scar is entirely correct. You need sleep.»
«I will provide this sleep if necessary.»

He doesn't think you could fight his drugs off? You're God.

«I think that you will not bother. Because that is petty.»
«And you have matured past idle pettiness.»
«Have you not.»

You...

Fine! You thought this tunnel looked cozy, anyways. It has nothing to do with Richard. You're going to plop down here, get your tail situated, and—

=Contestants remaining: Thirty-eight.=

Wait, that was quieter.

«I have modified the volume. To prevent the disruption of your rest.»

Oh. Um, thanks. You're going to close your eyes, and— he doesn't need to drug you a lot. You're sure you can fall asleep on your own. (Even in armor! When you lay down on top of it, it squishes.) But if he wants to drug you a little...

«Noted.»

...Yeah. Like that. Enough to make your eyelids heavy. A new day tomorrow. Maybe a day to kill Jean Ramsey? Probably not yet, but you feel happy when you think about that. Peaceful. Sleepy...

—————

«Charlie.»

Bwuh! Whuh? It's dark. Wait, you're in a tunnel. Is it morning?

«No. It has been 30 minutes.»
«Beetles is here.»

You sit up abruptly, then shield your eyes: way down the tunnel is a spot of blue light. It's approaching. "GIL! GIL! OVER HERE!" Wait. You draw The Sword, which flares up brilliantly. "Ow!" Gil says faintly, then: "Lottie!"

He starts to jog, tucking a mystery bundle under his arm, and pulls up in front of you. He looks no worse for wear... uh, you shouldn't say that. There's actually a big patch of untransformed goo on his side, blue and shiny and everything. You frown and point with The Sword. "Did an evildoer get you?"

"Huh? Oh." Gil pokes the patch. "Yeah. I-I-I-It doesn't hurt, i-i-it's just— I think I need Pat to look at it. Wait! Or, um..."

(2/lots)
>>
He deposits the bundle, frowns in concentration, and flurries into beetles. (Alongside the refractor, the token hovers midair. Huh.) The beetles buzz toward the tunnel wall, make purchase, and come back together into Gil, now leaning. He prods his side. The patch is still there. "Aw, damn, I-I-I was sure that'd— but i-it's no big deal, Lottie. Um, it's really nice to see you. I-I'm glad I could— they didn't know where you went, but I-I know where you like to sleep, and I... I was right. You weren't sleeping, were you?"

"...A little. But it's okay! I'd rather know you're okay! Is Earl okay?"

"He's kind of beat up, but he, um— we were jumped by a lot of guys— he killed two, I-I-I think, and fucked the other two up pretty bad. Um. Those drugs are really something."

Hooray for Earl! And also, poor Earl: "Was he a monster?! Did you use your god powers to turn him back?!"

"A monster? No, he got... taller. And bigger. But he still looked like him, and stuff. I-I-I don't know what you mean by—"

Oh. Gil's never been on a heist. "Don't worry about it! I'm glad it went well! Did you bring me something?"

Gil stretches his shoulders, then stoops to pick up the bundle. Whatever it is, it's wrapped in a blanket. Um, a lot of blanket. The bundle is mainly blanket. Oh! There we go! He has unearthed a small pink box with a sticky-outy antenna, like a weird-shaped radio. "Yeah. Um, I-I-I— I finally— I got the walkie-talkies working."

"The huh?" Wait. "From Headspace?"

"Yeah. I-I-I got Casey's, and I— I've been figuring out how to copy— how to make some i-in real life. I-I-I thought I could beat Ramsey to the start of the Game, but..." He rubs his eye. "...not exactly... I-I-I was pulling double-time to get it done. Still fucked it up. Teddy helped a lot, because he knew— before the Flood, they had— you don't care."

"Yes I do," you say defensively.

"No you don't. I-It doesn't matter." He shakes his head. "I-I-I don't know if you remember, but these are sort of special radios— you can press the button to talk to someone else's radio. So i-i-if you needed to talk to me, or someone at Camp, you could do it."

"Or someone hiding not at Camp?" you say. "Because Camp got..."

"Yeah. Exactly. I-I-I-I already passed a lot out to all the groups they're making, so they can keep in touch. Thank gods I finished in time for... you know."

"Yeah."

"Geez, i-it's just fucked up there. So much for getting me a tent. You think that beetle picture's smashed to shit?"

The one above his cot? "Gil, I'm going to be God. I can make you a million billion beetle pictures. Or at least one for every beetle. Individually! All portraits! So don't worry about everything. Are all the talkies pink?"

"Just yours." He fiddles with his sleeve. "...I-I knew you like pink. And I-I-I tried to draw on it, but I-I, um, can't draw. Sorry."

(3/lots)
>>
You turn the talkie over. On the back, in black marker, is a squiggle and a triangle on a stick. You apply your profound detectivess skills. "A snake? And a sword?"

"Oh! I-I-I thought you wouldn't—" Gil stops fiddling. "Yeah. I-I tried to draw important things. If you turn it, there's more."

On the side, there's a hairy blob. You squint. "A beetle? Well, it is important to represent my retainer."

"Um, both retainers." Gil makes you tilt the talkie to show the bottom. "...Teddy wanted to draw something too."

There's a fish there, significantly better-rendered than the rest. Scales and everything. And a small note: "Good luck. From: Teddy."

You still don't entirely understand him, but you suppose your second-best retainer isn't all bad. "Thanks!" you say. "Is it really fragile, though? You had it wrapped in a whole lot of—"

"Um, no, I-I-I just thought you— you might want a blanket. If you were sleeping here. I-I-If you don't want it, I can take it back to—"

"Back?" you say. "Where are you sleeping? In the sinkhole?"

"...I-I can sleep wherever. Um. I-I thought I'd maybe find a tree?"

"Gilbert! A tree? So you'll roll out and splatter on the ground?"

"I-I-I was thinking that I could, um, stab a few branches through my— so I wouldn't— I-I wouldn't feel it!" You're glaring. "Geez, Lottie. I-I-I've slept in trees before."

"As beetles! What a dumb idea. You should sleep here. I'm already here, so if anybody comes by, I'll slay them. And you won't splatter, and it's nice and dark. No!" He's opening his mouth. "No arguing!"

He closes his mouth. You nod officiously and lay back down. "Also, if we need to share the blanket, I will graciously—"

"No! That's okay!" He really didn't need to sound so strangled. "I-I-It's for you! I-I-I'll— actually— here." The blue light, then he's gone. The beetles flee for the ceiling. "This works great."

"Suit yourself. As long as you can sleep upside-down." You arrange the blanket over your tail. "Good night, Gil."

"Um... good night."

You sleep again.

—————

=GOOOOOOOD MORNING, PLAYERS! RISE AND SHINE!=

Bwah! Bwuh! It's still dark! Tunnel. Okay. Richard turned the token volume back up. Maybe louder?

«It's morning.»

Thanks. This isn't some generic voice. Ramsey herself is blasting into your head.

(4/5)
>>
=IT IS NOW DAY 2 OF THE GAME! THERE ARE THIRTY-TWO OF YOU LEFT! HALF! LET'S TRY TO GET THOSE NUMBERS DOWN, EH? I'M ROOTING FOR YOU!=
=BUT BEFORE YOU GET CRACKING, WE GOT SOME SPECIAL ANNOUNCEMENTS!=
=FIRST OFF, THE BOUNDARY OF THE GAME HAS CONSTRICTED! THAT MEANS IT GOT SMALLER! HIDING IS NOT A VIABLE STRATEGY, FOLKS! IT'S KILL OR BE KILLED!=
=SECOND OFF, I HAVE GOTTEN REPORTS OF YOU PEOPLE WALKING STRAIGHT BY EACH OTHER! NOT EVEN TAKING A SWING! THAT'S NOT GONNA WORK! IF YOU SEE EACH OTHER, IT'S ON SIGHT!=
=THIRD OFF, EVEN WORSE! I GOT THE INKLING SOME OF YOU MIGHT BE MAKING DEALS! WORKING TOGETHER! THAT'S ALL WELL AND GOOD... BUT THERE'S ONLY ONE WINNER, FOLKS! DON'T GET ATTACHED! AND DON'T MAKE THIS BORING!=
=THAT'S IT FOR NOW! DON'T MAKE ME INTERVENE, AND I WON'T! REMEMBER, FIGHT DIRTY, AND HAVE FUN!=

It cuts out. Your ears ring. "Gil?"

"I-I-I heard it..."

Great. Everybody probably did. It's officially Day 2.


>Select ONE ally to temporarily TEAM UP with on Day 2. (Annie is still AWOL near the barrier, so can't be selected.)

>[A1] GIL.
>[A2] MONTY. (This will annoy Ramsey.)
>[A3] EARL.
>[A4] LUCKY.
>[A5] A COURTIER.
>[A6] NOBODY. (This will please Ramsey.)

.
>Pick one FOCUS for the rest of the day. You currently have 14 INFO.
.
>[B1] You will be HUNTING DOWN one of the most dangerous contestants...
>>[A] ...and you knew about them from the start. (Spend 3 INFO to know some about them already.)
>>[B] ...and Eloise gave you an entire rundown on them. (Spend 5 INFO to know a lot about them already.)
>>[B] ...and you're winging it. All will be fine.

>[B2] You will be WEEDING OUT the remaining contestants who clearly shouldn't be here.

>[B3] You will be MAKING YOURSELF A TARGET and taking out anybody who comes for you.

>[B4] You will be STUDIOUSLY AVOIDING your allies, so you're not forced to "fight" them if you run into them.

>[B5] You will be HUNKERING DOWN somewhere to protect the evacuees. (This will annoy Ramsey.)

>[B6] You will be SECRETLY INTERVENING in an ally's fights. (This will annoy Ramsey.)

>[B7] Write-in.


>Lastly, PLEASE ROLL ONE 31d32. If this is too many dice for the dice field (I forget), roll as many as it'll take and leave the rest for the next person.
>>
Rolled 20, 28, 11, 2, 13, 25, 5, 19, 11, 2, 9, 27, 23, 1, 3, 21 = 220 (16d32)

>>6292555
>A4
THE STRONGEST (as long as the opponent has caused collateral damage)

>B3
Let’s use this while it’s still effective
Also since we’ll be making it obvious it’s us, it also accomplishes B4 since our allies will know where we are and won’t run into us accidentally.

Pretty sure 25 dice is the limit, so I’ll roll 16 and leave 15 to be rolled
>>
>>6292555
>[A2] MONTY. (This will annoy Ramsey.)
Fuck Ramsey.
>[B3] You will be MAKING YOURSELF A TARGET and taking out anybody who comes for you.
>>
>>6292696
You gonna roll the 15d32?
>>
Rolled 12, 6, 15, 22, 6, 14, 7, 5, 7, 12, 6, 10, 28, 17, 8 = 175 (15d32)

>>6292555
>[A2] MONTY. (This will annoy Ramsey.)
ANNOY
>[B3] You will be MAKING YOURSELF A TARGET and taking out anybody who comes for you.
>>
Rolled 3 (1d32)

I'll leave the vote for [A] open, but in the interest of beancounting now instead of directly before writing, I'm going to call [B3].

Every contestant who would otherwise target THIS NUMBER, +/- 3, will target you and your TEAMMATE instead. This is in addition to rolls that are already targeting you and/or your TEAMMATE.

Also, I realized I left YOU out of the count here >>6288985, so there should actually be 33 contestants remaining. In the interest of not breaking continuity (or forcing rerolls), I will arbitrarily state that CONTESTANT 48, a scrub, tripped over a rock and broke his neck very early in the morning while it was still dark outside. He is now DEAD, and numbers will be shifted accordingly.
>>
Rolled 15 (1d32)

>>6292555
>>[A2] MONTY. (This will annoy Ramsey.)
>[B3] You will be MAKING YOURSELF A TARGET and taking out anybody who comes for you.
>>
Rolled 2 (1d2)

>>6292742
>>6292725
>>6292696
>>6292597

Alright, called for making Monty your +1 again, since that lead won't be broken. Not sure why you want to piss Ramsey off with this specifically, but maybe you're just cranky she woke you up at 6 AM.

I'm not sure whether allies subject to your INCITEMENT will choose to join in the FIGHT or choose to deliberately stay away. Rolling a 1d2 to decide. 1 = FIGHT, 2 = FLEE
>>
Rolled 2, 1, 1, 3, 2, 3, 3 = 15 (7d3)

>>6292770
They will FLEE. This... may or may not be a good idea, but at least it'll make the fight less complicated to adjucate.

Rolling for injuries.
>>
Okay, folks, here's the round-up for DAY 2.

---------------


1. LUCKY and his teammate COURTIER 2 (POWER LEVEL 15* + 5) attack Contestant 11 (POWER LEVEL 5). Contestant 11 DIES. LUCKY'S POWER LEVEL increases by 1 (15* -> 16*). COLLATERAL DAMAGE ensues.

2. MONTY and you attack CONTESTANT 24 (POWER LEVEL 10). This will play out in a FIGHT.

3. EARL and his teammate HATCH (POWER LEVEL 8 + 5) bump into GIL and are forced to ATTACK. EARL is INJURED by 1 (POWER LEVEL 8 -> 7). GIL is INJURED by 1 (POWER LEVEL 4 -> 3).

4. GIL and his teammate COURTIER 3 (POWER LEVEL 3 + 4) attack Contestant 14 (POWER LEVEL 11). GIL is INJURED by 1 (POWER LEVEL 3 -> 2). Contestant 14 is INJURED by 2 (POWER LEVEL 11 -> 9). COLLATERAL DAMAGE ensues.

5. COURTIER 3 and their teammate GIL (POWER LEVEL 4 + 2) would attack Contestant 8 (POWER LEVEL 14), but witness your INCITEMENT and get out of dodge, attacking nobody.

6. COURTIER 2 and their teammate LUCKY (POWER LEVEL 5 + 16*) attack Contestant 18 (POWER LEVEL 15). CONTESTANT 18 DIES. COURTIER 2's POWER LEVEL increases by 1 (5 -> 6). COLLATERAL DAMAGE ensues.

7. HATCH and her teammate EARL (POWER LEVEL 5 + 7) attack Contestant 9 (POWER LEVEL 6). Contestant 9 DIES. HATCH's POWER LEVEL increases by 1 (5 -> 6). COLLATERAL DAMAGE ensues.

8. CONTESTANT 45 (POWER LEVEL 1) would attack Contestant 7 (POWER LEVEL 15), but is INCITED by you and joins the FIGHT.

9. CONTESTANT 44 (POWER LEVEL 3) would attack Contestant 9. Contestant 9 is DEAD. Nothing happens.

10. CONTESTANT 43 (POWER LEVEL 3) attacks Contestant 20 (POWER LEVEL 10). CONTESTANT 43 DIES. Contestant 20's POWER LEVEL increases by 1 (10 -> 11).

11. CONTESTANT 33 (POWER LEVEL 3) would attack Contestant 8 (POWER LEVEL 14), but is INCITED by you and joins the FIGHT.

12. CONTESTANT 31 (POWER LEVEL 5) would attack Contestant 43. Contestant 43 is DEAD. Nothing happens.

13. CONTESTANT 29 (POWER LEVEL 4) attacks Contestant 24 (POWER LEVEL 10). CONTESTANT 29 DIES. CONTESTANT 24's POWER LEVEL increases by 1 (10 -> 11).

14. CONTESTANT 26 (POWER LEVEL 3) would attack Contestant 8 (POWER LEVEL 14), but is INCITED by you and joins the FIGHT.

15. CONTESTANT 24 (POWER LEVEL 10) attacks Contestant 18 (POWER LEVEL 15). Contestant 18 is DEAD. Nothing happens, except for COLLATERAL DAMAGE ensuing due to 4+ people now involved.

16. CONTESTANT 23 (POWER LEVEL 9) attacks Contestant 33, who is INCITED by you. CONTESTANT 23 thus joins the FIGHT.

17. CONTESTANT 21 (POWER LEVEL 8) would attack Contestant 4 (POWER LEVEL 14), but is INCITED by you and joins the FIGHT.

18. CONTESTANT 20 (POWER LEVEL 11) would attack Contestant 2 (POWER LEVEL 28), but is INCITED by you and joins the FIGHT.

19. CONTESTANT 19 (POWER LEVEL 14) attacks Contestant 44 (POWER LEVEL 3). Contestant 44 DIES. CONTESTANT 19's POWER LEVEL increases by 1 (14 -> 15). COLLATERAL DAMAGE ensues.
>>
20. CONTESTANT 18 (POWER LEVEL 15) attacks Courtier 3 and their teammate Gil (POWER LEVEL 4 + 2). Courtier 3 DIES. CONTESTANT 18's POWER LEVEL increases by 1 (POWER LEVEL 15 -> 16). COLLATERAL DAMAGE ensues.

21. CONTESTANT 16 (POWER LEVEL 13) attacks Contestant 9 (POWER LEVEL 6). Contestant 9 DIES. CONTESTANT 16's POWER LEVEL increases by 1 (13 -> 14). COLLATERAL DAMAGE ensues.

22. CONTESTANT 14 (POWER LEVEL 11) would attack Contestant 3 (POWER LEVEL 26), but is INCITED by you and joins the FIGHT.

23. CONTESTANT 12 (POWER LEVEL 7) attacks Contestant 16 (POWER LEVEL 14). CONTESTANT 12 DIES. CONTESTANT 16's POWER LEVEL increases by 1 (14 -> 15). COLLATERAL DAMAGE ensues.

24. CONTESTANT 11 (POWER LEVEL 5) would attack Contestant 29. Contestant 29 is DEAD. Nothing happens.

25. CONTESTANT 9 (POWER LEVEL 6) would attack Contestant 7 (POWER LEVEL 15), but is INCITED by you and joins the FIGHT.

26. CONTESTANT 8 (POWER LEVEL 14) attacks Hatch and her TEAMMATE Earl (POWER LEVELS 6 + 7). Hatch is injured for 1 (POWER LEVEL 6 -> 5). CONTESTANT 8 is injured for 1 (POWER LEVEL 14 -> 13). COLLATERAL DAMAGE ensues.

27. CONTESTANT 7 (POWER LEVEL 15) attacks Contestant 19 (POWER LEVEL 14). CONTESTANT 7 is INJURED for 3 (POWER LEVEL 15 -> 12). Contestant 19 is INJURED for 2 (POWER LEVEL 14 -> 12). COLLATERAL DAMAGE ensues.

28. CONTESTANT 6 (POWER LEVEL 16) would attack CONTESTANT 3 (POWER LEVEL 26), but is INCITED by you and joins the FIGHT.

29. CONTESTANT 4 (POWER LEVEL 14) attacks Contestant 16 (POWER LEVEL 14). CONTESTANT 4 is INJURED for 3 (POWER LEVEL 14 -> 11). Contestant 16 is INJURED for 3 (POWER LEVEL 14 -> 11). COLLATERAL DAMAGE ensues.

30. CONTESTANT 3 (POWER LEVEL 26) attacks Gil (POWER LEVEL 2). Gil is INJURED by 1 (2 -> 1). COLLATERAL DAMAGE ensues.

31. CONTESTANT 2 (POWER LEVEL 28) attacks Contestant 31 (POWER LEVEL 5). Contestant 31 DIES. CONTESTANT 2's POWER LEVEL increases by 1 (POWER LEVEL 28 -> 29). COLLATERAL DAMAGE ensues.

*boosted by Lucky's SPECIAL ABILITY

------------------------


DEAD: Contestants 11, 18, 43, 29, 44, 9, 12, 31; Courtier 3
PRE-FIGHT COLLATERAL DAMAGE ROLLS: 14 (+1 roll of COLLATERAL DAMAGE from last FIGHT)


STILL LIVING, PRE-FIGHT (because of the large amount of combatants in the FIGHT, you cannot 100% guarantee that all of them will DIE -- we'll find out):

>22 total

>Retainers
Contestant 2: POWER LEVEL 29
Contestant 3: POWER LEVEL 26

>Inner Circle
Contestant 4: POWER LEVEL 11
Contestant 6: POWER LEVEL 16 (in FIGHT)
Contestant 7: POWER LEVEL 12
Contestant 8: POWER LEVEL 13

>Outer Circle
Contestant 14: POWER LEVEL 9 (in FIGHT)

>Three-Time Winners
Contestant 16: POWER LEVEL 11
Contestant 19: POWER LEVEL 12

>Two-Time Winners
Contestant 20: POWER LEVEL 11 (in FIGHT)
Contestant 21: POWER LEVEL 8 (in FIGHT)
Contestant 23: POWER LEVEL 9 (in FIGHT)
Contestant 24: POWER LEVEL 11 (in FIGHT)

>One-Time Winners
Contestant 26: POWER LEVEL 3 (in FIGHT)
>>
Rolled 2, 1 = 3 (2d2)

>Viable Contenders
Contestant 33: POWER LEVEL 3 (in FIGHT)

>Scrubs
Contestant 45: POWER LEVEL 1 (in FIGHT)

>Allies
Courtier 1 (HATCH): POWER LEVEL 5; SPECIAL ABILITY still intact
Courtier 2: POWER LEVEL 6; SPECIAL ABILITY still intact
Gil: POWER LEVEL 1; SPECIAL ABILITY still intact
Earl: POWER LEVEL 7; SPECIAL ABILITY still intact
Monty: POWER LEVEL 12; SPECIAL ABILITY still intact (in FIGHT)
Lucky: POWER LEVEL 11; SPECIAL ABILITY still intact


--------

14 COLLATERAL DAMAGE rolls incoming! But first, we need to find out where everybody EVACUATED to. The evacuees in order are:

1) Madrigal
2) Eloise
3) Claudia
4) Pat
5) 1/3rd of the other camp members
6) 1/3rd of the other camp members
7) 1/3rd of the other camp members
8) 1/3rd of the surviving townspeople
9) 1/3rd of the surviving townspeople
10) 1/3rd of the surviving townspeople
11) ???

and the possible EVACUATION locations are:

1. Branwen's clearing (in the Fen)
2. A smuggler den (in the Fen)
3. The skimmer camp (in the Mud Flats)
4. Hellsbells (in Hell)
5. Cult HQ
6. New-Headspace
7. Pat's manse (limited occupancy)

Pat has a 50% chance to open her manse to evacuees: if she does, she'll be there, and accept a max of 1 other person or group of people. If not, she'll roll randomly. Claudia has a 50% chance to spill the beans about the cult HQ: if she does, she'll be there, and unlimited others can (randomly) follow her. If not, she'll roll randomly. Rolling these two first. 1 = open, 2 = closed.

Additionally:

- A small contingent of Courtiers will follow all groups (split evenly)
- Branwen will always be at her clearing
- Henry will always be at Cult HQ
- Us-individuals will always be at New-Headspace or Hellsbells
- Anthea will always be at New-Headspace, Hellsbells, or the skimmer camp
- Real Ellery will always be at Headspace (in the goo)
- Annie will always be at Camp
>>
Rolled 6, 4, 2, 6, 5, 4, 1, 3, 1, 4, 5 = 41 (11d6)

>>6292802
Pat holds out, but Claudia spills the beans. Strike Pat's manse (because it's not open to evacuees) and Claudia (because she's beelining to Henry) from the lists. Now rolling:


1) Madrigal
2) Eloise
3) Claudia
4) Pat
5) 1/3rd of the other camp members
6) 1/3rd of the other camp members
7) 1/3rd of the other camp members
8) 1/3rd of the surviving townspeople
9) 1/3rd of the surviving townspeople
10) 1/3rd of the surviving townspeople
11) ???


1. Branwen's clearing (in the Fen)
2. A smuggler den (in the Fen)
3. The skimmer camp (in the Mud Flats)
4. Hellsbells (in Hell)
5. Cult HQ
6. New-Headspace
>>
Rolled 2, 3 = 5 (2d3)

>>6292804

#1: Branwen's clearing receives 1/3rd of the surviving camp members and 1/3rd of the surviving townspeople, alongside a contingent of Courtiers (and presumably a letter of introduction from Madrigal).

#2: Nobody goes to the smuggler's den (I left Claudia's roll on there by accident)

#3: 1/3rd of the townspeople and a contingent of Courtiers go to the skimmer camp, presumably because they have friends there.

#4: Eloise, 1/3rd of the camp members, 1/3rd of the townspeople, and a contingent of Courtiers go to Hellsbells, traveling with group #6 and exiting through Pat's shortcut.

#5: Claudia, 1/3rd of the camp members, some deeply suspicious Courtiers, and somebody else all head to Cult HQ.

#6: Madrigal and Pat head off to New-Headspace and decline to keep going to Hellsbells. Makes sense! They probably decline an escort of Courtiers.

Now rolling for where some of your more far-flung allies are located.
>>
Rolled 21, 7, 7, 3, 14, 23, 19, 11, 13, 20, 6, 3, 3, 11 = 161 (14d23)

>>6292809
Us-individuals have decided to see the world: they are at Hellsbells. (Us is in New-Headspace, but is obviously immobile.) Anthea is at the skimmer camp, where she lives when she's not in a manse.

Now for COLLATERAL DAMAGE.

Lindew's Landing (outside): 1 - 3
Lindew's Landing (inside a remaining building): 4
Outskirts of the Fen / path to town: 5 - 7
Middle of the Fen: 8 - 12
Tom's Cave: 13
Designated Base Camp murder arena: 14 - 20
In the sinkhole: 21
Underground: 22 - 23

Because the spooky barrier has contracted, Hell and the Mud Flats are no longer able to accessed by contestants. Anybody who EVACUATED to the skimmer camp or Hellsbells is safe from collateral damage. Thanks to Gil's walkie-talkies, they can still be contacted if necessary.
>>
>>6292813
Lindew's Landing (outside): 3 rolls
Nobody fights in the wreckage of Lindew's Landing's buildings.
Outskirts of the Fen: 3 rolls
Middle of the Fen: 2 rolls
Tom's Cave: 1 roll
Murder arena: 3 rolls
Inside the sinkhole: 1 roll
Underground: 1 roll

Great! I'll roll on the damage tables in a little while.
>>
>>6292816
So many beans....
Since we incited, can we hold our big fight in the arena or no?
>>
Rolled 3 (1d3)

>>6292824
I was planning to roll a 1d3 for whether it took place in the arena, in the middle of Lindew's Landing, or on the outskirts of the Fen, since even if you start it in the arena you can't really guarantee that you'll finish it there. There's nobody left in any of these places, so collateral damage should be limited regardless. In fact, I'll do that now.

1 = arena
2 = town
3 = Fen
>>
Rolled 6, 5, 6, 6, 6, 4, 5, 3 = 41 (8d6)

>>6292847
Maybe you start in the arena, but you'll finish in the Fen (not deep enough to make it to Branwen's, though).

Let's get some COLLATERAL DAMAGE rolls done. Lindew's Landing and Fen rolls in this post.

ON THE OUTSKIRTS OF THE FEN:
1 - 2: Some trees are knocked down, but not enough to block the path.
3: The path between Camp and town is entirely blocked, and would take effort to clear.
4: Several areas on the outskirts are blast zones, including the pathway, but you can still skirt through the long way around.
5: The escaped alligators are accidentally exposed to a whole bunch of Law. Chaos ensues. This will affect your FIGHT.
6: A huge swathe of Fen is burned, exploded, or otherwise destroyed, and it's actively dangerous to venture inside, even if you're just trying to pass through. This will affect your FIGHT.

IN THE MIDDLE OF THE FEN:
1 - 2: Some trees are knocked down.
3: A whole lot of trees are knocked down. Sone wildlife gets incinerated.
4: Branwen's farm is stumbled onto, and some of her pens are destroyed. Branwen is INJURED.
5: Branwen's farm is seriously damaged. Branwen and a bunch of evacuees are INJURED.
6: Branwen's house is seriously damaged. Branwen is SEVERELY INJURED. A bunch of evacuees are INJURED, and one DIES.

IN THE MIDDLE OF (the wreckage of) LINDEW'S LANDING:
1 - 3: It's hard to cause more destruction than what's already occurred. Also, Ramsey's stage blocks a lot of the damage.
4: The central street is filled with debris.
5: A remaining building is crumpled.
6: Lindew's Landing is rendered a pile of sticks and ash. Hopefully the survivors weren't planning on heading back anytime soon.
>>
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Rolled 3, 1, 4 = 8 (3d4)

>>6292875
...Boy, that's a lot of 6s! You guys got lucky that the evacuation happened Day 1, because this is really bad, but there's many ways it could've been way, way worse.

>The outskirts of the Fen are now APOCALYPTIC and swarming with RADIOACTIVE ALLIGATORS (okay they might not be literally radioactive)

>Branwen's farm is NUKED. Branwen is SEVERELY INJURED twice while defending it and DIES (remember: two severe injuries make a DEATH). Rest in peace. Two other evacuees DIE, and a bunch are SEVERELY INJURED. The middle of the Fen is now packed with escaped animals.

>More wreckage and another building exploded in Lindew's Landing, but it's thoroughly uninhabited at this point, so nobody is hurt.

Rolling to see what happens to Sgwd (Branwen's pet shark-thing) before moving on with the rest of the rolls.

1 = Died defending his master
2 = Died defending his master, but not before 1d4 INJURING the contestant responsible, who is either Contestant 2 or Contestant 3
2 = Escaped and found Earl in the Fen
3 = Escaped and found Earl, but not before 1d4 INJURING the contestant responsible, who is either Contestant 2 or Contestant 3
>>
Rolled 3, 3, 4, 2, 3, 5 = 20 (6d6)

>>6292878
>Escaped and found Earl
Alas, Sgwd didn't manage to savage anybody, but at least Earl and Madrigal have somebody to remember Branwen by. Earl will have a bonus TEAMMATE on Day 3.

Also, I forgot to include it in the table, but logically speaking: with Branwen's farm so heavily destroyed, the entrance to New-Headspace, which was formerly located in her snake pen, is now exposed to the outside. This will impact the next set of COLLATERAL DAMAGE rolls, but not this set.


>IN THE SINKHOLE
1 - 3: The sides of the sinkhole are expanded, chewing up more land where Base Camp once stood, but no real harm is done.
4 - 5: The contestants further damage many of the fallen tents, destroying belongings and furniture that survived the fall into the sinkhole.
6: The sinkhole is widened so far that a big chunk of Murder Arena falls inside. The Arena is severely damaged.


>MURDER ARENA (Because it wasn't very badly damaged to begin with, and you and a lot of others took the time to fix it up, there is no option to automatically destroy it. It will be destroyed if severely damaged twice.)

1 - 3: The arena is scuffed up, but survives its intended purpose.
4 - 5: The arena is damaged. It can be repaired if it's not damaged too much more.
6: The arena is severely damaged. One more destructive fight, and it'll be destroyed.


>IN TOM'S CAVE
1: Bones are desecrated.
2: Bones are pulverized.
3 - 5: The remaining alligators escape out of the existing hole and into the middle of Lindew's Landing.
6: Tom's Cave collapses entirely, burying the remaining alligators. Margo spins so hard in her grave that she re-invents the rotary engine.


>UNDERGROUND
4: Cult HQ is discovered. Henry is INJURED fending
5: A cave-in occurs in Cult HQ.
6: The contestants run into a lethargic, wounded Annie on her way back from the barrier. She is KILLED.
>>
Rolled 3, 2 = 5 (2d3)

>>6292902
You were luckier! Congratulations. You really needed it.

>Nothing happens in the sinkhole.

>The arena is damaged once. (It can be normally damaged 3x more before collapsing, or damaged 1x and severely damaged 1x.)

>...I forgot to finish writing the UNDERGROUND options! A cave-in occurs in Cult HQ, INJURING 2 of Henry, Claudia, and ???. If Claudia is INJURED, her existing injury will convert to a SEVERE INJURY. (Claudia is goo and can't be physically killed through COLLATERAL DAMAGE, but something else will happen if she'd otherwise DIE.) Also, a Courtier DIES, and a few evacuees are injured.
>>
>>6292903
Claudia is SEVERELY INJURED. The other person is INJURED. This concludes our COLLATERAL DAMAGE rolls for Day 2-- any damage caused by the upcoming big FIGHT will occur during Day 3 (it's non-diagetic, don't worry about it).

I need to write up options for the FIGHT, then write the update itself. See you in a while!
>>
Rolled 1, 2, 2, 2, 2, 2, 3, 2 = 16 (8d3)

I'm getting the rules written, but TBD on update-- I need to do a lot of modifications for a massive brawl compared to a 1-on-1. Worst case I'll have options premade for tomorrow and can do all the writing then.

For right now, I need even more rolls. Seriously. You'll find out what for in a while.
>>
Rolled 5, 2, 6, 6, 4, 1, 6, 3, 4, 5, 4, 6, 2, 6, 3, 2, 3, 6, 1, 1 = 76 (20d6)

>>6292903
Oh, wait a hot sec. Alligators should also escape TOM'S CAVE. Slightly less lucky, but still could be worse.

Coincidentally, this roll is alligator-related.
>>
Rolled 29, 18 = 47 (2d35)

This roll is not alligator related. I dedicate this thread to anybody who felt that the timeskip threads had too few dice rolls.
>>
...Okay! The mechanics are written! How long are they? ...3 posts? And what time is it? ...2:50 AM? Shoot.

I don't think this will be a super long *update*, but I can't in good conscience start writing my quest at 3 in the morning. Because the options are pre-prepared, I may aim for a daytime update-- big TBD. Thanks for your patience, folks. We still have a good chunk of thread left, but I'll state right now that I'm 100% getting us through the whole Game before Thread 50 hits -- whether that takes one more Day or two will be up to the dice. Have a good night!
>>
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Laid in bed. Did not sleep. Thought of something. Left bed.

Still no update until tomorrow (timing remains TBD), but I *would* like to offer a bonus option for you guys.

>Gil is right here. And beetles. Thanks to your MAGYCKAL AURA of unreality, he can comfortably remain beetles if he stays within a 10-foot radius of you, even if it's otherwise impossible outside a manse. And if Gil is beetles... can't he split himself off and leave part of himself with you, in a way Jean Ramsey presumably won't detect? Being a small handful of beetles, he wouldn't be that useful in combat, but he would be fully conscious and able to talk and everything. Moral support. Also, if something terrible happened to the rest of him, he'd be fine.

>...But, being a small handful of beetles, one bad move could get him crushed. If that happened, regular Gil would be physically and metaphysically unaffected, but it'd stir up a lot of his neuroses, and you'd be pretty upset. Wat do?

>[1] Yes, take a little bit of Gil with you. (Minor combat boost. Moral support. Small chance of "death" depending on rolls.)
>[2] No, leave him be. You'll be fine without him, and you trust him to be fine without you! (No change.)
>>
>>6292986
>1
I trust ourselves to not crush Gil
>>
>>6292986
>[1] Yes, take a little bit of Gil with you. (Minor combat boost. Moral support. Small chance of "death" depending on rolls.)
>>
>>6292986
>>[1] Yes, take a little bit of Gil with you. (Minor combat boost. Moral support. Small chance of "death" depending on rolls.)
>>
>[1] Yes, take a little bit of Gil with you. (Minor combat boost. Moral support. Small chance of "death" depending on rolls.)

SURELY the dice will not rail us again
>>
>>6293019
>>6293179
>>6293263
>>6293325
>Giltime
Excellent. Writing.

>>6293019
Of course you won't crush him! (The nine other people you just engaged in a fight to the death might.)

>>6293325
>SURELY the dice will not rail us again
I don't know what you mean. You guys and the dice have a loving relationship...
>>
>Pull aggro

Gil's voice is awfully close to your ear. You blink up at the empty ceiling, then brush a couple beetles off your face. "Ow," Gil says reflexively, then: "Oh, shit! Sorry! I-I-I-I must've- when I was sleeping, I—"

"If you wanted the blanket, you could've said so. Though wouldn't it be hot for you?" The beetles are so little, after all. Gil doesn't respond, so you pluck the blanket off yourself and fold it away into nothing, then rub your eye with the meat of your palm. "I guess we better get going."

The beetles scatter as you stand and stretch. "...Do we have to? Um, I-I-I mean— the odds of anybody coming down here are pretty small, I-I think, so we could probably... stay..."

"Gil! And do what, let them double-wreck Camp? We need to go out and stop them! In fact, I think I better stop as many as I can today. The longer they keep fighting each other, the more likely they are to— and, I mean, I know I can fix it once I'm God." You think you can fix it. You can probably fix it. "But it'd be a lot of hassle, and everybody would be really scared until I did. So I need to help! It's the heroic thing! I think I'll need Monty again, though, sorry. He's really good at"

"...Not me?"

What was he expecting, complaining so much? You thought he didn't want to fight. "Gil, I need to save you. If Ramsey doesn't know you're my loyal retainer, we can surprise her together when I—"

"I-I-I thought you were fighting her alone?" Gil hovers in a cluster.

"Well, I- I could easily defeat her, fighting alone- but what if she starts pulling dirty tricks, Gil?! What if she cheats?! I'll need backup! And that backup will be you, plus some other people, maybe, if they want to help. But mainly you. So, for now, I'll go get Monty, and your job today is to not die. Which should be easy, because you're goo and things!"

"Um, okay. I-I-I guess I can go find... I'll see if there's anybody else who needs someone to..."

"I'm sure there's somebody. All those Courtiers." You nod. "There's only one or two days left, so it'll be fine. You have a talkie-thingy, right? So you can contact me, if you need to let me know something, and—"

"Yeah."

"Yeah! So I guess I'll see you later?"

"...Yeah." He starts drifting off. You watch bemusedly. Once out of your Magyckal Aura, isn't he going to have to turn back? Your Aura is pretty big, but not that big, and indeed the beetles stall out about ten feet down the tunnel. You take a few steps forward, and they start moving again. You repeat this a couple times before the bemusement starts to curdle: "Gil?"

A moment passes. "Uh-huh?"

"Somebody's being stupid. I— I don't know who. Maybe it's me. But this is stupid, and—" You march forward and scoop a handful of beetles out of the air, cupping them in your hands. "—I think— I'll be keeping these."

(1/lots)
>>
The beetles buzz against your fingers, but you keep them shut. "Um," they say. "Lottie, I-I-I don't—"

"The rest of you can go not die, and I'll have these ones as a— a helper. A mascot! There's enough, right?" You peek through your gauntleted fingers and count under your breath. "Yeah! So you'll know what's going on with me, and— no way Jean Ramsey will know, because the rest of you will keep the token. Okay, it's settled. Watch. WOOSH!"

Now clamping your hands as tight as you can around your beetles, you glare as hard at you can at the rest of them, and they flash and Gil stumbles out of them. Success! The one in your hands haven't changed, but when you peek at them again, goo-Gil squints in The Sword's "sudden" light. "Aw, that's weird. That's fucked, Lottie."

"What?" You poke the beetles, and goo-Gil flinches. "Oh. Well, go over there! So you won't be them! Go!"

He squints down at your gauntlets, then paces backwards. The beetles strain and strain against your fingers until calming abruptly— and Gil, way down the tunnel, raises a thumbs-up. "All clear! Um... good luck! Ask Richard how to use the walkie-talkie!"

Richard will know? Phew. "Okay! Bye! Stay safe!"

He vanishes around the bend. "All clear," your hands mumble, and you open them. "...Sorry."

"Huh? You didn't..." You think about it. "Well, it doesn't matter! This is for the best, anyways. Now you get to see me do amazing heroic things, and we get to say boo to Jean Ramsey's stupid rules— she probably made the rules because she doesn't have any friends, Gil. One-hundred percent. Now, I'm going to find Monty, and I'll..." You don't have pockets, do you? Or rather, they're trapped under your armor. "Do you want to ride on my horns?"

You lift the beetles above your head, and they dutifully flit out of your hands. You assume they arrange themselves on your horns, but don't have enough feeling up there to tell. "There! Now you can see! And now I can go find Monty. Did you give him a talkie?"

"I-I-I didn't have enough. He said to give it to Lucky, since there's Courtiers going everywhere, and he could always find you and use yours to reach out to Madrigal, or... yeah. I-I-I think he was going to sleep somewhere near Camp, though."

"Near the sinkhole, you mean."

"Yeah."

"Hmm." Still too wide of an area, and you shouldn't be roaming around and yelling, given the circumstances. Not before you've found him. "One second."

(2/lots)
>>
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Given that you're still way underground, it's trivial to use your Earth Powers, and not too hard to locate Monty's strings: almost nobody is near the sinkhole anymore, and his stringerprint is distinctive. (You've been looking at a lot more of them over the past couple months, so you can compare.) It's sort of melty? Like his strings got too hot and dripped everywhere? You're guessing the spooky mask did it, because nobody else's look like that— maybe Jean Ramsey's would've, but the Crown's messed hers up so much you can't tell. You're getting distracted. Slipping out of your body, you drift toward Monty's strings, then deftly thread yourself up and through.

You are grabbed at once and slammed and pinned to the black indistinct ground before you can introduce yourself. You have communed with Monty, who is, in his mind, black-gloved and black-cloaked and trident-wielding, and who looms over you for only a moment before recoiling. "Charlotte?!"

"Hi!" You are awfully sturdy these days, and the slamming (etc.) didn't even wind you. "Good morning!"

"You are in my—" He drops the trident in disgust, tears the cloak off, but keeps the gloves. "You are in my head."

"Yeah! It beats walking. Thank you for not strangling me, by the way. Do you want to team up again?"

"...Charlotte, we're skirting Jean's intended rules to begin with. She's going to want to see us out and about, er, killing wildly. Ideally killing each other, I'd assume, but barring that... the worst thing we could do is partner again. I thought Lucky went over this."

You appreciate how he's letting the 'in my head' thing drop. Very sensible of him. "The worst thing if we care what stupid Jean Ramsey thinks. You remember that I'm going to kill her?"

"Yes. But how much damage will she cause before then? Directly or indirectly? She hasn't even begun on the 'directly.' I don't see any reason to provoke-"

"Do you have somebody else you're partnered with for today?"

Monty sighs. "No."

"Okay, well, I need you for today. Because today, I'm going to get out in the open, and I'm going to start yelling, and a lot of people are going to come and try to kill me, okay? And they won't, but I'll still probably have a little trouble killing them all. And I know you have a lot of experience with..."

"Killing."

"Yes! And you were helpful yesterday! And I don't entirely trust Lucky to watch my back in a fight like that, and Earl..." Might turn into a giant scary monster man and start eating people, if he gets hurt too bad. "...has other issues, and Gil is okay at fighting, but he's better at other things. I need you, Monty."

"I will state for the record," Monty says, "that I think this is a bad idea."

That's all he says. You raise your eyebrows. "But?"

"But I know how you get, and if you're going to make yourself the center of attention like that, I would rather you not be unsupervised. Do I need to find you?"

"Nope! Give me five minutes."

(3/lots)
>>
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"I'm afraid to learn what that means. See you in five."

You break the connection and snap yourself back to your body. "That wasn't a second," Gil complains. "You weren't responding when I—"

"I was talking to Monty, okay? I would've used a talkie if he had one, but you said he didn't. Now, I need you to hold on tight." You pat your horns to make sure he's on them. He is. "And don't panic! Panic is negative! Ready?"

Gil starts to say something, but it's too late: you've already walked straight into the wall of the tunnel. Some combination of Earth Powers and Magyckal Aura (Richard has long since lost the battle against capitalization), plus the helpful rudder of your tail, has enabled you to 'swim' readily through solid earth. Fast. Almost exactly five minutes later, you burst through the ground, showering sand everywhere, and spook Monty half to death. "SHIT! DAMNIT!"

"Hi!" you say, and feel around the top of your head for beetles. You find them. "I said—"

"You said five minutes." He breathes heavily. "Could you always do that? Could you do that yesterday?"

"No, and yes, and I did, sort of? Remember? I was dealing with the scary tendril guy? I guess he already dug into the ground, so it wasn't as impressive."

"Yes. I— I'm sorry for losing my composure. Er. I didn't sleep well." He takes a deep breath and offers you a hand. "Admittedly, I— I didn't conceptualize God as spending much time underground."

"Monty, that's basically the only thing God does." You let him hoist you up. "Gil, could you say hello? You know Monty."

"S-sorry. ...Hi, Monty."

He controls his face very well. "Hi, Gil. I, er, I admit I imagined there were more beetles than that. Madrigal had described—"

"He normally is, but the rest of the beetles are somewhere else. He's just here because... because he wants to be! He's my retainer. Maybe he can help with the plan, I don't know."

"About the plan." Monty dips his chin. "Did you have specifics in mind?"

Right now, you're actually in the middle of the sinkhole: Monty climbed down it and slept in one of the least-destroyed tents. (For two or three hours, from the looks of his eyebags.) You do, in fact, have specifics in mind. Climbing out of the sinkhole, first, then heading over to the arena, then—

"You want to stand on my shoulders," Monty says.

"Yeah? You're tall...ish. And strong. And Lucky would never let me stand on his shoulders, and—" Earl would, actually, but there's the whole monster thing. "—do you see anywhere else to stand? It's all been flattened. I need to be visible!"

Long story short, you balance on Monty's shoulders, having carefully lightened yourself beforehand. (He's strong, but he's not God, so you didn't want to break his back.) From there, you take a page out of Jean Ramsey's book. Richard!

«Yes.»

Your voice needs to be really loud!

«...I can rig something up. You may have to contribute.»

(4/lots)
>>
So he rigs something up, and you contribute by yelling at the top of your lungs, then louder than that. God-loud. Gil scatters above you; below you, Monty flinches. You yell for quite a while: boastful (but true) things about yourself, rude (but true) things about Jean Ramsey and every one of her lackies, three of whom you've killed already. You invite people to show that they're better than you, a famous heroine, who is standing right here in this convenient arena and will let them get the first hit. Come on!

And they come: not all at once, and not quickly, but as you hop down from Monty's shoulders you spot moving shadows in the shifting morning half-light. Mostly they skulk from the Fen, but some come from the direction of Lindew's Landing. Some are bandaged or blood-encrusted, and some of them have homemade armor or big wicked weapons, and one of them is Horse Face. He isn't even trying to disguise himself. It's just Horse Face.

Then a cry goes up, and all bets are off.

————————

Below is another chunky wall of explanatory text. If you hate reading, scroll down to below the divider next post to see the options, and refer back to here >>6290256 for how FIGHTS work. After all the extra deliberations (that I describe below and already did, you don't have to do anything), it's the same mechanics as last time.

Welcome to another REAL FIGHT! Thanks to your intentional provocations, a much larger one-- but fortunately, many of the contestants you attracted are much weaker than you, and should be dispatched easily. But there's strength in numbers...

Your opponents are:

>Contestant 6: POWER LEVEL 16
>HORSE FACE!!!!: POWER LEVEL 9
Contestant 20: POWER LEVEL 11
Contestant 21: POWER LEVEL 8
Contestant 23: POWER LEVEL 9
Contestant 24: POWER LEVEL 11
Contestant 26: POWER LEVEL 3
Contestant 33: POWER LEVEL 3
Contestant 45: POWER LEVEL 1
(TOTAL POWER LEVEL: 71)

For ease of use, we can group them like this:

>Group 1 (Ramsey's Advisor)
Contestant 6: POWER LEVEL 16
(TOTAL: 16)

>Group 2 (HORSE FACE!!!!)
>Contestant 14: POWER LEVEL 9
(TOTAL: 9)

>Group 3 (The Two-Time Winner Cabal)
Contestant 20: POWER LEVEL 11
Contestant 21: POWER LEVEL 8
Contestant 23: POWER LEVEL 9
Contestant 24: POWER LEVEL 11
(TOTAL: 39)

>Group 4 (Cannon Fodder)
Contestant 26: POWER LEVEL 3
Contestant 33: POWER LEVEL 3
Contestant 45: POWER LEVEL 1
(TOTAL: 7)

Most of them are after you by default, but may opportunistically try to murder their fellow contestants. Every group had a 1-in-3 chance to attack another random group instead of you (rolled here >>6292940), with the first roll being the odds (3 = attack someone else) and the second the target, if applicable. Group 4, being the weakest and probably scared of you, went after Horse Face while he was distracted. They did 1d7 damage, and he did 1d5 (half his POWER LEVEL for not initiating) back. Per these rolls (>>6292948), Group 4 did 6 damage, while Horse Face did 3 damage back.
>>
>HORSE FACE!!!!: POWER LEVEL 9 -> 3

>Group 4 (Cannon Fodder)
Contestant 26: POWER LEVEL 3 -> 0 (DEAD!)
Contestant 33: POWER LEVEL 3
Contestant 45: POWER LEVEL 1
(TOTAL: 4)


Additionally, per this roll (>>6292847), the FIGHT will largely take place in the outskirts of the FEN... which (maybe partially because of this fight?) is/soon will be a blasted wasteland full of a fair number of large hungry magic alligators. Every single participant in the FIGHT, Monty included, has a 1/3 chance to be 1d3 INJURED, and a 1/3 chance to be 1d6 INJURED, as they stumble upon and are eaten by said alligators. You are covered in armor and scales, and you have a innate LIZARD RAPPORT, so you'll be fine. (Unfortunately, you passed on the timeskip project that'd let you order them around, so the biting is random and indiscriminate.)

The alligator rolls are here >>6292943. First numbers between 1-2 indicate a BITE, and between 3-4 indicate a BIG BITE. The second number is the injury amount, modified based on whether it's a "d3" or a d6.

Based on these rolls, POWER LEVELS are adjusted to the following:

>Group 1 (Ramsey's Advisor)
Contestant 6 (unbitten): POWER LEVEL 16
(TOTAL: 16)

>Group 2 (HORSE FACE!!!!)
>Horse Face (unbitten): POWER LEVEL 3
(TOTAL: 3)

>Group 3 (The Two-Time Winner Cabal)
Contestant 20 (BIG BITE for 1): POWER LEVEL 11 -> 10
Contestant 21 (unbitten): POWER LEVEL 8
Contestant 23 (BIG BITE for 4): POWER LEVEL 9 -> 5
Contestant 24 (BIG BITE for 6): POWER LEVEL 11 -> 5
(TOTAL: 28)

>Group 4 (Cannon Fodder)
Contestant 26 (BITE for 3): Already KILLED by Horse Face! (But would've died by alligator here regardless)
Contestant 33 (BIG BITE for 2): POWER LEVEL 3 -> 1
Contestant 45 (BIG BITE for 6): POWER LEVEL 1 -> DEAD!
(TOTAL: 1)

>Allies
Monty (BITE for 1): POWER LEVEL 12 -> 11

It appears that, even though you didn't consciously order the gators around, the LIZARD GODS have seen fit to bless you with highly favorable rolls. Thank you, LIZARD GODS. (If they hadn't been so generous, you may have had to let some of your opponents flee.) At last, you and Monty can mop up the excess.

>You estimate that RAMSEY'S ADVISOR'S POINT VALUE is between 16 and 26.
>You estimate that the TWO-TIME WINNER CABAL'S collective POINT VALUE is between 45 and 55.
>You estimate that the CANNON FODDER'S POINT VALUE is... well... 1 (one).

Because Horse Face (will have) already got the absolute stuffing beat out of him by Group 3, he's not going to pose much of a threat, and it'll be trivial to stop him from fleeing the scene. You do not need to specifically target him with your PERKS -- once you're done slaying everybody else, you will CAPTURE him and decide what to do from there. (If he were at full strength, you might've had more difficulty.)
>>
Also, your current list of PERKS is here >>6290699.

FINALLY, I want to add one modification to the rules: you no longer need to match or exceed the actual PV to KILL the opponent. As long as your submitted PV is within the estimated range, even if it's below, it will KILL. This allows you to pick more freely between prioritizing less COLLATERAL DAMAGE or prioritizing less risk of INJURY.

Okay! That's it!

---------

>[A] How do you DEFEAT RAMSEY's ADVISOR? Choose your combination of PERKS. (Optional: Write-in your specific strategy for a bonus!)

>[B] How do you DEFEAT the TWO-TIME WINNER CABAL? Choose your combination of PERKS. (Optional: Write-in your specific strategy for a bonus!)

>[C] How do you DEFEAT the CANNON FODDER? Choose your... okay, choose your one PERK. (Optional: Write-in how you style on them for a bonus!)

---------

>[D] Your current TEAMMATE is MONTY. How do you put him to use? (MONTY is presently sleep-deprived [and will take a glancing bite from an alligator], slightly decreasing his combat effectiveness.)

>>[1] Instruct MONTY to attack THE WINNER CABAL. (He is worth 8 POINTS against the CABAL-- he's a little worse against groups.)
>>[2] Instruct MONTY to attack RAMSEY'S ADVISOR. (He is worth 10 POINTS against the ADVISOR.)
>>[3] Instruct MONTY to unleash his KILLER INSTINCTS against the WINNER CABAL. (The CABAL will be ERADICATED. Monty will be INJURED for 3d3. Roll twice for COLLATERAL DAMAGE.)
>>[4] Instruct MONTY to unleash his KILLER INSTINCTS against RAMSEY'S ADVISOR. (The ADVISOR will DIE. Monty will be INJURED for 1d3. Roll for COLLATERAL DAMAGE.)
>>[5] Instruct MONTY to GUILT-TRIP HORSE FACE into helping. (HORSE FACE will roll for 2d4 against both the ADVISOR and CABAL.)
>>[6] Instruct MONTY to act as SUPPORT. You'll take care of the firepower. (Monty will prevent all COLLATERAL DAMAGE, even if you OVERKILL opponents. He will also reduce OVERKILL by up to 5 POINTS, refunding PERK levels as necessary.)
>>[7] Write-in? (If you have a clever strategy, write it in and I'll adjucate.)


>[E] Also, GIL is here! Or about a dozen beetles' worth of Gil. He certainly can't kill anybody, but having a dozen beetles up in your face *does* tend to distract a person. (Choose ONE GROUP to gain a bonus +3 POINTS against. Small chance of Gil being injured or killed. This is NOT optional -- Gil will be very sad and insecure if you try and prevent him from helping!)


>[F] Lastly, you have INFO! Lots! (14 INFO, to be exact.) Will you spend it? Both actions can be repeated until you run out of INFO. (Optional.)
>>[1] Spend 1 INFO for +2 POINTS against an opponent of your choosing. (Write-in how much.)
>>[2] Spend 1 INFO to narrow the PV estimate of a GROUP by +/- 1. -- e.g. RAMSEY'S ADVISOR will go from an estimate of 16 - 26 to 17 - 25. (Write-in your target/s.)
>>
>>6293433
>one of them is Horse Face. He isn't even trying to disguise himself. It's just Horse Face.
OOOOOOOHHH

>>6293436
Ok with the rule change it's probably best to shoot right in the center for the points.

So
>A
3 stacks of positive thinking - 18 points
>E
Gil +3 - 21 points
We'll think so positively that there won't be any left for the advisor, they'll sink into despair. Then Gil will come from behind with the chair. A bunch of tiny beetle chairs.

>B
Let's leave this one to Monty
>D3
We're still in the Arena for the collateral, and honestly with how the rolls have been anything we do feels negligible
We'll have to give Monty a break after this

>C
Fingerwork - 1
Use them as practice to try and replicate what Richard did to Ellery in that one tournament.
>>
>>6293531
>Then Gil will come from behind with the chair. A bunch of tiny beetle chairs.
top kek

>We're still in the Arena for the collateral
You're starting in the Arena but will end on the outskirts of the Fen (see alligators, etc). That being said, the outskirts are about to get so merced (5 5 6 rolls for COLLATERAL DAMAGE) that it's hard to say how you could possibly make them worse, so same idea. I'd also like to note that I've previously been rolling randomly for damage roll location even if I know where the rolls "happened," just for ease of calculation. I can prrrrrrrobably make an exception here, though.
>>
>>6293436
>[A] How do you DEFEAT RAMSEY's ADVISOR? Choose your combination of PERKS. (Optional: Write-in your specific strategy for a bonus!)
Triple up on positive thinking.

>[D] Your current TEAMMATE is MONTY. How do you put him to use? (MONTY is presently sleep-deprived [and will take a glancing bite from an alligator], slightly decreasing his combat effectiveness.)
>[2] Instruct MONTY to attack RAMSEY'S ADVISOR. (He is worth 10 POINTS against the ADVISOR.)
>>
>>6293686
This would give you 28 points against the ADVISOR, above their range of 16 - 26, 100% guaranteeing COLLATERAL DAMAGE and wasting perks. It would also leave the CABAL and CANNON FODDER untargeted. Do you intend to let them escape?

Also, where are you putting Gil?
>>
>>6293531
>>6293436
+1
>>
Sorry, folks, long travel day + timezone change means no update. I am on EST until Saturday, so posts will be timed accordingly.
>>
>>6293894
Good to see you’re finally in a civilized time zone
>>
Hi folks. I deeply regret to say that, due to the way the schedule on the trip has worked out, it's likely I won't be able to update until Sunday evening-- maybe Saturday if I'm able to finangle it, but assume Sunday. Thread will continue from there until morale improves (i.e. until the Game is wrapped up, whether that's at 30 days or longer). I'll call it for >>6293869 >>6293531 though.


>>6294114
I woke up at 8 AM for no reason :^(
>>
Rolled 3, 2, 1, 2, 2 = 10 (5d3)

Above still stands, but I need some bonus rolls so I know what's up when I do write.

First three d3s: Monty's injuries
Second two d3: Whether the Gil beetles are injured or killed (1 = yes, 2-3 = no; 1 = killed, 2-3 injured ([if the first die is a 1])
>>
>>6294697
>Monty is injured for 6 (POWER LEVEL 11 -> 5)
>Gil is fine

Could be worse, but Monty's definitely roughed up. What a shame you lost Ramsey's favor...
>>
Rolled 3 (1d11)

Oh, wait, I need a bonus roll: what is the ADVISOR's actual power level?

1 = 16, and so on.
>>
Rolled 4 (1d5)

>>6294704
>19
Nice! You attacked him with PV 21, so you have a 2/5 chance of COLLATERAL DAMAGE.

1-2 = DAMAGE, 3-5 = NO DAMAGE
>>
>>6294705
>No damage

Wonderful. Writing... uh... sometime in the next couple days.
>>
Yup, Sunday, But in the meantime, I have a fairly chunky vignette for you guys! I've wanted to write this out for a couple threads now: this is the aftermath of you convincing Monty to share his edgy backstory with Madrigal.

https://docs.google.com/document/d/1epQn1VO5pVyHbT6_u1TyfZKpE4pBWIZkbeOg92MOL7M/edit?usp=sharing

I intended to continue this with the "drinking game" alluded to in a previous thread, but it was running long as is. No promises on adding it, but if you're interested, saying so might speed it along.

>Why vignette no update?!
It's easier to write a vignette in sporadic chunks than it is an update! Something about deadlines.
>>
>BRAWL!

You had a bad feeling about it from the start, not that's helpful, not that that stopped you: you listened to everybody, that was your weakness, listening, who said you were fast, you were capable, you could swing blunt objects like the best of them, and you could. And you were bored. So you signed up, and a coin got burned into your head, which would've been fine, except, as it turned out, an affinity for blunt objects was not a primary qualification for success in the Game. Or even a secondary qualification. Actually (and this fact was not made clear to you beforehand), you needed magic powers to stand a chance, and not the subtle gone-a-bit-funny thing the seafloor does to certain people, but actual magic. The kind that leaves craters.

You had seen craters from a distance, yesterday, you and a couple others, who promptly made a pact to stick together— because none of you could walk through walls, or chop trees with your minds, and all of you had the regular number of arms. If you survived long enough to need to kill each other, you could handle it then; for now, it seemed you needed teamwork to survive at all. So you slept uneasily last night, with Warner and Grady, perfect strangers, in a huddle.

Your name is DIXON TURPIN. People have, in fact, called you "Dickson Twerpin" before. This may have contributed to your affinity for blunt objects.

In any case, you had a bad feeling about the girl, too, and told your friends-of-convenience this. That nobody calling out for a fight was good news, even if their voice was squeaky. You were overridden, though, when Grady pointed out that the girl didn't have to be the target: while she acted as distraction, the three of you could pick off someone targeting her. We needed to pick someone off, Grady said, anyone, or get disqualified— the big lady in charge said as much. Can't hide out forever.

So the three of you kept a wary distance, watching the girl, who had a tail and a sword, and her companion, who had a smoke arm and a pitchfork. Presumably both magic. She had quit her caterwauling, which carried half a mile, and stood poised back-to-back with the pitchfork guy. They were waiting. Warner held up four fingers, spotted four people cruising in to crush them. Looked magic, he signed. Grady's pointer finger picked out the fifth: a lean tall guy, grey coat, skulking in the morning shadows. Maybe he had the same idea you three did. Maybe he was magic as the rest, but he didn't immediately look it, which might've been as good as any of you were getting.

(1/6?)
>>
After a few more seconds of hasty silent scheming, the three of you found agreement: you'd sneak around the tall guy's back, dogpile him, and work it out from there. The girl had started yelling again— "COME FORTH, COWARDS!"— "YOU BLITHERING FOOLS! BRING IT ON!"— which provided cover. The tall guy was watching her intently. You snuck and snuck, tensely at first, then more easily: some blithering fool had let up a cry, had charged her, and there was clanging and scuffling after. You didn't look closely. The tall guy, who hadn't moved, was crouched by a big fallen log— flung how far from the treeline?— and you slunk around and around until you were within one good leap of him. Then, after exchanging glances with Warner and Grady, you leapt.

Bad news. The tall guy didn't even turn, just lifted his arm casually— he was crushing something in his hand, and the thing let off a (magic) blue glow, and the water bubbled and Warner screamed as it swept him up. It made a white foaming column, an upside-down waterfall, and it bore him so high you couldn't hear him anymore. Then it vanished, all at once, and you heard him on his way down. In freefall. After a second he hit the log and splattered over you and over Grady and over the guy, whose ribcage Grady was staving in. Grady should've gone for the skull, because, when Warner splattered, the guy wrested away, coughing, and gunned it for the trees. The water was thick with droplets of blood: you kicked at it to dispel ghosts before gunning it after him. Maybe he'd kill you— but fuck, you were going to die anyways. You only had a crowbar.

Grady followed you, and the girl noticed, screamed "COME BACK, YOU— HORSE FACE?!", which didn't make sense. Your face was squat. You prayed she wouldn't follow, but she had metal shoes and clanked after you: speedy, for the length of her legs. You booked it double-fast. It sounded like a load of people were following. Triple-fast. You careened over a bank of roots and went tumbling, your crowbar skidding, as the tall guy vanished. A couple seconds later Grady found you, hauled you up, pulled you aside, as the commotion— overlapping footfalls, the girl yelling, others shouting, squelching— passed near and beyond you. You inhaled and exhaled. So did Grady.

A minute later, the commotion was still audible— was louder, actually, even though it'd moved further away. You sighed and scraped up your crowbar and Grady wiped his forehead. He'd scout ahead, he signed, and left.

(2/6?)
>>
After another minute, he screamed. You wavered between booking it toward and booking it away and settled on 'toward,' weaving between heavy branches and hanging swathes of algae, skidding to a stop just before a tricky gully. Grady had climbed down it, or fallen. You knew this because Grady's legs were visible. His upper half had vanished down the gullet of an alligator the size of a wagon.

"Shit!" you said, forgetting yourself. "Shit shit shit shit shit shit! SHIT!"

The alligator tossed its head from side to side, ignoring you. Its buddy alligator, merely two-thirds the size of a wagon, yawned. A third flicked its tail. None seemed interested. "Shit," you said ritualistically, and weighed the value of yanking Grady out of the gator. The value was zero. You jiggled the crowbar, the only thing in the world you understood. "Shit. Shit. SHIT!"

Had your outburst attracted them? Or were they always coming this way? The background commotion was no longer background, and all you could think to do was scramble up a tree and cling as the girl burst into view. She was bleeding from her cheek. Her arm was crooked funny. Her magic sword was on fire (naturally) and flared as she swung it. Her opponent had a serrated long knife, or short sword, and was trying to jam it through chinks in her armor as she yelled and swung at apparent random. She was always yelling. You were impressed by her throat. On the opposite side of the gully, her companion was in the thick of it: one, two, three people were after him, wiry, scarred people, magic people, you thought. One was covered in geometric patterns. One vibrated harmlessly when struck. And so on.

If the companion was worried, he didn't fight like it. You'd call it a dance, but that implies artistic flair: there was no flair in his motions, but curt efficiency, like he'd mapped the end of the fight and was playing it backwards from there. There was no discernable emotion on him. He ducked under heavy swings and kicked and tripped and rammed with his shoulder and thwacked with the blunt end of his pitchfork and threatened with the business end, though rarely actually stabbed, and dodged in such a way that his opponents knocked their heads together, and held the pitchfork in two hands, until he sensed somehow the geometric one stealing behind him, and the magic arm shot out and grabbed the geometric's face and squeezed. And lifted, the black smoke-stuff coiling and thickening under the strain, and stretched, further than an arm ought to go, and flung the geometric into the gully. The geometric could not adjust midair, and could not avoid the interest of the alligator two-thirds the size of a wagon, which casually opened its mouth. "WOOHOO!" said the girl. "YEAH! GO MONTY!"

(3/6?)
>>
The alligator bit and blood spurted. The girl's saber-knifed opponent said "[WATCH]," and she spasmed, her armor boiling, and spurted eyeballs everywhere. "You bastard!" she said thickly, reeling back a few steps, and "GIL!", and a handful of bugs launched off her head. You shut your own eyes for a bit after that. When you opened them, Monty below you was gored, pouring blood, but upright still, and there were bugs up in the girl's opponent's face, foiling his plan with the eyeballs, and when he spat out "[SEAL]" at her she shuddered and her sword glowed and her tail lashed and all her eyes flashed as she drove the sword through his heart. The opponent sagged and, as she pulled the sword out again, fell. "Serves you right!" she said, as the eyes sank into her and vanished. She wiped her sword tepidly on her pants. Then she looked up. "Monty!! Monty, do you need any—"

There were two left when you looked last. Now one of them is splayed on the ground, oozing brain, and the other is squirming like a fisher's worm at the end of the pitchfork, which Monty holds at arm's length. He approaches the lip of the gully and dangles his enemy off it. "Please," the guy moans. "Please." He says this like his evil-looking hook isn't oozing with Monty's blood, and Monty is implacable when a gator leaps from the gully and takes the bait— except for wincing, a little, as the force yanks his shoulder out of position. He switches his grip to pull the pitchfork free, then collapses into a sit.

"Woohoo!" the girl says, less convincingly. "Are you okay?"

"Fine."

"You don't look okay."

"I'll be fine." He's also unconvincing. "I... will heal."

"Um, if you say so. Actually, that's good, because I need to— I'm, like, 80% sure I saw Horse Face. Gil, was that Horse Face?"

"I-I-I think so," says nobody. You flinch.

"See! Horse Face! Who betrayed me? And..." She gestures in a circle. "He ran off! But he can't be far! Those other people got him pretty good, I thought. So if you want to wait here while I... I can drag him back here, so you can talk to him too, if you want...?"

Monty coughs. "Sure."

"Okie-doke! I'll be really fast! Five minutes, okay? I swear on my honor as God! See you really soon!"

She goes. Monty sits and bleeds. You stare at the back of his neck, stare at your crowbar, stare, and hop down silently from the tree. He doesn't turn. You are going to die here, but it doesn't have to be for nothing. You lift the crowbar.

"HEY!!"

The girl. From behind you. You full-body recoil and turn and make to sprint, but she lunges forward and grabs your shirt. You squirm. "WHO ARE YOU?! WERE YOU WATCHING US?!"

She was on the other side of the gully, heading away from you. How? How? Magic? "I—"

(4/6?)
>>
"YOU COWARD! YOU WERE WATCHING US! YOU THOUGHT YOU COULD SNEAK AROUND?! YOU DON'T LIKE TO FIGHT FAIR, HUH?! AT LEAST ALL THOSE BASTARDS FOUGHT FAIR! BUT YOU—"

She shakes you. "Calm down," Monty says weakly.

"NO! I WON'T—" Her face is red. She takes a deep breath. "He was trying to MURDER you, Monty!"

"I know."

"While you were wounded! He snuck up and—"

"I know. Charlotte, that's... normal."

"It's EVIL! This guy is EVIL! Look at him! He has a stupid... crowbar, and... he needs to die! What if we let him go, and he sneaks up again and crowbars you?! Or Gil?! He could easily squish beetles with his stupid—" She tears the crowbar from your hand and throws it into the gully. You sigh. "He's making stupid noises! Monty, I—"

"Then kill him," Monty says.

"What?"

"He's playing the Game. We're playing the Game. This is what happens—" Cough. "—in the Game. Fair is fair."

"Oh," Charlotte says reluctantly. She sizes you up. "I guess I'm going to kill you, then."

"You don't have to," you say hastily. "I'm really not— I'm not magic, or anything, I just— I can leave you alone! Happy to leave you alone, and your friend alone, and—"

"But you can't. There's only one winner. And I'm going to win, so either I kill you, or someone else does. It has to be one of the two. And I already have you, so..." She yanks your shirt around, then hefts her sword. "I guess it ought to be me. Are you an evildoer?"

"What?"

"I think you're an evildoer. You look sort of evil."

She puts her sword through your gut.

All the way through your gut. So that her hand is in your guts. Your vision swims. "Eugh," says Charlotte, but does not remove her hand from your guts. She frowns. She closes her weird metal eye. She drops her sword— you hear it thud— but leaves her hand in.

"The neck's faster," Monty says. "Bleeding out's no way to go." (Cough.) "Prudent to finish him off."

"Mm-hm." You have known this girl for the three worst minutes of your life, but can detect a change in her all the same. The fire is gone. Her open eye glints. "Working on it."

"If you won't do it—" (Cough cough.) "—I can. Give me a second."

"No need." Something in her voice, too. "Working on it." Inside your body, she seizes hold of something.

You are going to die. You had known this intellectually for a while, knew it with certainty when she grabbed you, but now, as she massages something between her fingers, it's everything you know. Your eyes are bulging with existential terror. You are frozen solid. "...P...l..."

Please. Please. No use. The girl's teeth are sharp and her nails are sharp and she sinks them deep into something. Something snaps. Your body loosens at the joints. She grins like a snake and jams her other hand in and you go to pieces and don't know anything at all.

—————

(5/6?)
>>
—————

The evildoer is unrecognizable. You mean unrecognizable as human. Shriveled parts. What he deserved. You stare down at them and don't stop staring until there's a hand on your shoulder. Monty has hauled himself up. "Why?"

"He..." You push your fingers into your face. "He was trying to kill..."

"He was harmless." You wish Monty wouldn't use that voice. "That was sadistic. I don't understand, Charlotte. Is this the kind of god you're going to be?"

"No!" You swallow the gloppy red stuff down.

"I thought you were better than this. Than me. I thought... I don't know. I can't even say we're not so different, because I didn't enjoy that at all." (Cough.)

Anything to change the subject. "You didn't? I thought the alligator thing was kind of—"

"I thought I would enjoy it. I— I feared I would— I don't know why. I never enjoyed it. It was always a task." Monty prods around his awful wound. "Did he suffer?"

"I don't know."

"You don't know."

"I— I don't think so! I wasn't trying to— I just— Monty, I have God stuff in me, and God is evil, okay?! It made me want to— it sort of slithered up, and— it's like you strangling me! It's not my fault!"

"Strangling you was my fault." The frost hasn't come off his voice. "Do you intend to do that to Garvin? When you find him?"

"I don't know!" you say defensively. "I haven't decided! Because, to be honest, he probably deserves it way more than that guy. Way, way more. He totally lied to you too, and—"

"Let me rephrase. You will not do that to Garvin. I hope you won't do it to anybody, ever. It's cruel. It's what Jean would do. I sincerely hope she's not capable."

"It's not very heroic," you mumble.

"No kidding."

"...Sorry."

"You're forgiven." Monty coughs. "Just never again. Please. As for Garvin..."

"I'll find him!"

"Good. I believe he owes all of us a talk. I should be fine to... wait. Er. They got me pretty deep. I should be lucky they didn't get the other arm."

"But you'll heal," you clarify.

"...Eventually. My skull's... intact. Isn't it?" He smiles a little. "But it's not a surface wound. I suppose I'm out of practice. They said I was made of rubber, the way injuries bounced right off— but—" (Cough.) "I'll survive. Might be slower. Speaking of slow, get Garvin."

"Oh!" You hasten off.

————

And get Garvin, who was nearby, lying low. He blinks up at you when you burst out at him. "HORSE FACE!!"

"Nice to see you, Charlotte. Been a while! And..." He cocks his head. He's developed bruises. "...could that be Gil?"

"Hi, Garvin," Gil says slowly.

"Ah, wonderful. What brings you to my little hideout?"

Horse Face's "little hideout" is a shrub. You bare your teeth at him. "You BETRAYED me! You sold me to the WIND COURT! You were SPYING on me, and you LIED—"

"Lied? I told you I was employed with the Wind Court, didn't I? Private investigator!" He smiles. He has more than one tooth gap, now.

"You were private investigatoring ME!"

(6/7)
>>
"Did I say otherwise? I'm sure I wouldn't have said otherwise. And I do hear that you and Lucky are seeing eye to eye, these days, so it seems there was no harm done?"

The vile Horse Face! He's lucky Monty shamed you. "There WAS harm done! Lots! And you RAN OFF, like a evil guilty—"

"I felt my presence was no longer welcome."

"YEAH! I WONDER WHY! And then you... what are you... are you playing the Game?"

"I certainly am."

"Why?!"

"I thought it would be an interesting experience. And it has been! I think I'll prepare better next time, though. Ah, well. Was that all you had to say?"

Was that all you had to say?! Was that all?!

>[1] Speak to your hideous, unrepentant, long-lost nemesis Horse Face!! (Write-in.)
>>
>>6296200
Augh
I always forget how sadistic Richard was there
Sorry Dixon

>>6296201
Fucking horse face dude
Tell him we know very well just how hard it is to apologize
To admit when you’re mistaken
To recognize when you’ve wronged others
Seriously though, we got it down before him and he’s how much older than us after all those loops?
Hopefully he can get there someday, though I don’t think we’ll be able to see it. Still not 100% on how his loops work but I feel like being the Wyrm kinda converges all possible versions of you into one, it would be weird if there were multiple Gods. So this is probably goodbye forever.

He’s forgiven for stealing the model by the way. As a god we should be magnanimous.
>>
>>6296251
Sounds like a plan! Writing.

>he’s how much older than us after all those loops
Estimated 75 - 80 y/o
>>
>HORSE FAAAACE

No! Of course not! You'd resigned yourself to never seeing his horsey face ever again— until you were God and could smite him properly— but, as he's delivered himself to you, you don't intend to hold your tongue. "I think you should APOLOGIZE! Actually, I happen to think you should— should— should grovel, at my feet, for all the LYING and BETRAYING you did, but— do you think he should grovel, Gil?"

A pause. "I-I-I-I think he should apologize."

"He should— yes! That's what I said! He should apologize. Because that's the normal thing to do, after you spend weeks and weeks SCHEMING, and— I can say that more than anybody! Because I used to not apologize at all! Right, Gil?"

"...Yeah."

"I used to not, because I had an EVIL SNAKE in my brain telling me not to. And when he stopped being evil—" That might be generous. He got marginally less horrible. You're not getting into specifics with Horse Face. "—when he stopped being evil, it was still hard! So I— I understand that it might be difficult to come to grips with the magnitude of your crimes. And maybe apologizing seems really scary, because you have to think about what a terrible person you are. And you have to admit that you're a terrible person. And the person you wronged might still be mad at you, even after you apologize. But it doesn't matter! It's the right thing to do! And you should know that, being a million years old. Or a hundred. Or however much."

Horse Face, eternally curse his name, applauds. "Very eloquent! Inspirational! Of course I apologize."

No he doesn't. He's not supposed to do that. "For?"

"For failing to disclose my professional responsibilities, which I believe you would deem 'lying to and betraying' you. Caused you a lot of distress. Quite sorry."

You pause. "But you're lying."

"Oh, no. Very serious. Terrible, terrible thing I did. Awful."

But he's lying! Right? Richard? Are you missing something? He's saying all the correct words (could stand to lay it on even thicker, in your opinion), and sort of making the correct face, but it's stanched in a disgusting layer of Horse Face. Are you just being mean?

«No. I would assume insincerity.»

So your vile nemesis Horse Face is double-lying to you. One more new low. "You're still lying," you inform him. "Because you're a LIAR. I want a REAL apology, and if you don't give me a REAL apology, maybe I'll—"

"Will you? Ah, well. Mngh." He sits up a little more. "This does seem to have gone rather further south than expected. Lesson learned! We'll be friends next time."

"We'll be friends," you say.

"Oh, yes. Very much so."

"Next time. Horse Face, there is not going to be a— the world is ending."

"Ah! So I've heard."

(1/3?)
>>
He doesn't say anything else. "It's ENDING. And GOD is going to come out of my body, and I am going to WRESTLE God, and I'm going to— to—" You're going to do something with the agents. You don't know what. But Richard said one of them probably put Horse Face in this mess, so whatever you do will screw the loops up, right? "Can't you understand? It's going to be OVER! No matter what!"

Horse Face chuckles. "Very exciting! Is that what the horns are about?"

"Garvin!" The beetles flutter down in front of you. "She's serious! I-I-I've seen it! I-I-I-If you could stop being a bastard for one goddamn second, you might—"

"It won't be over."

Horse Face stopped being a bastard for one second. His lips went flat. Then he starts again: "Oh, I promise you two! It sure seems like it, sometimes! But every time you think it's over— oho— just starting. Always just starting. Spirals on forever. But your optimism is commendable, Charlotte, and I do like the horns. Tell me about them next time. Eh?"

You suck your cheek in. "Why next time? Are you dead already?"

"Oh, good as, in my— let me say it— remarkably trained estimate. That fellow back there broke some important ribs, I believe. I got the impression, also, that you were planning on speeding it along? Don't let me stop you. In fact, a gun would be fastest... Gil?"

The beetles retreat behind your shoulder. "Huh?"

"Do you not have a gun? Charlotte only has a sword, as far as I know. Far more room for error."

"I-I-I-I— um— I-I-I don't— I'm bugs."

"Ah, my apologies. I could let you into the aux-space, but I'm afraid Charlotte wouldn't have the patience. A sword is novel. Don't think I've had a sword before. Nice one to check off the list, ha ha. Hgh."

"Horse Face," you say, as he shifts again.

"What's that?"

You don't know. You just feel off about this, meaning his vile rhetorical tricks are probably working on you, and/or he's triple-lying. As he always does, because there's something wrong with him. Wrong with his head. You saw how wrong: the barren wasteland, the stacks of bones, scoured, inside and out, by living too much. Living on forever, and dying, and living: like Ellery, except Ellery forgets. Stays human by forgetting. Horse Face might as well be a snake.

You think of him spiraling into eternity and rest your hand on the hilt of The Sword. "You stole my model, didn't you?"
>>
"Ah! Oh, yes. Very, very sorry. Much apologies. Etcetera. It was returned, though, wasn't it?"

"Yes." And was cracked, later, when the BrainWyrm tried to make the world out of you. "I forgive you."

"Oh. Eh—"

Horse Face doesn't seem to have a response prepared. "I know you probably weren't thinking when you took it," you continue. "And it didn't seem like a big deal. But it really hurt my feelings, and you— you should've given it back when I asked, instead of lying. And almost wrecking the entire Corcass, but that's unrelated. Um, but— I did get it back, and you didn't destroy it, or anything. And I'm going to have to deal with the problems of the whole world now, so I can't keep worrying about a little model. I guess."

"Ah! Oh, well, apology accepted. No harm done. So were you going to go for it? Or let the bottom-feeders get me? No shame either way, but I'd really rather get moving on the next one..."

You hadn't apologized. But maybe he didn't have a good response for that, either. You wrap your fingers around The Sword, but don't pull.

>[1] Kill Horse Face. (He won't fight back. Not a trap.)
>[2] Leave Horse Face here. He doesn't seem to be able to walk much. Someone else will kill him soon.
>[3] Show Horse Face that the end is coming. For real. So he understands.
>[4] Drag Horse Face over to Monty. Make Monty decide what to do with him.
>[5] Write-in.
>>
>>6296675
>3
Maybe cruel, but better than letting him jump into a new loop that will never arrive. Wasn’t sure if the agent had his thing on autopilot but if we are gonna mess up the loops then he’s dead for good.

Unless we revive him with the rest I guess, but better to not kill him in the first place.
>>
>>6296675
>>[3] Show Horse Face that the end is coming. For real. So he understands.
>>
>>6296675
>[2] Leave Horse Face here. He doesn't seem to be able to walk much. Someone else will kill him soon.
Killing him would make us worse than him...
>>
>>6296745
>>6296841
>[3]

>>6296957
>[2]

Diplomancy wins the day! How cliché.

...But the quest is almost over, and Charlotte is a whole lot nicer than she used to be. I believe this is in fact called "character development."

Writing.

>>6296745
>better than letting him jump into a new loop that will never arrive.
In theory he'd successfully loop after you killed him here, since you haven't done anything to stop it yet. You'd then go on to become God / screw with the agents, cutting off the time loop mechanism and making his *next* death permanent, not this one. This is all semantic: you have the right idea in general.

>Wasn’t sure if the agent had his thing on autopilot
Richard seems to think there's some manual control involved, or at least a manual override (which is why the time loops are irregular in how long they take, and Horse Face sometimes dies for no apparent reason). Nevertheless, even if the system is on autopilot, whatever you end up doing to the agents (bringing them back to the world proper? shutting them away in Satellite for good? etc) is bound to disrupt the connection between Horse Face and the machine / computer / etc. that's handling the calculations, resulting in the loop ending regardless.
>>
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Fellas, it's just that kind of thread: I have the options scribed up, but can't realistically push through with any kind of writing unless I start looking at a 6 AM bedtime. Horse Face will have to receive his comeuppance(?) tomorrow. Good night!
>>
>>6297086
Huh
Would there even be another Charlie on his final life for him to interact with? Despite us becoming God and an heroineing?

Tough not to feel some sympathy for Garvin now that it’s apparent his agent screwed him up as bad as Ellery.

>>6297121
Discrimination against 6 am bedtimes
>>
>>6297216
>Would there even be another Charlie on his final life for him to interact with? Despite us becoming God and an heroineing?
If you killed him, Horse Face would have a day or two next loop to find and interact with whichever alternate-timeline Charlotte was over there. You would then become God in your current timeline, which might or might not have any visible effect on other possible Charlottes (after all, you "already are" God depending on the perspective, and the only reason you started manifesting anything is because you were directly exposed to it via the time rifts in Thread 14). If you proceeded to an heroine as God, this... probably would affect other possible Charlottes, though you don't know how until it gets there.

>Tough not to feel some sympathy for Garvin now that it’s apparent his agent screwed him up as bad as Ellery.
Indeed. (Except Real Ellery has been going through it for ~5 years. Horse Face has been going through it for ~50.)

>>6297216
>Discrimination against 6 am bedtimes
Oh, no. At least I have a reason to be up.
>>
Back and writing.

As a side note: the 6th anniversary of Drowned Quest Redux (Sep 1st) is coming in hot. Hooray! I haven't started any art for it. Oh no! I might whip something up, but I've been on such an odd sleep schedule I might not be able to manage a really big celebratory art piece. Maybe I'll push it back to being a Literal End Of The Whole Quest art piece instead, who knows.
>>
>Full circle

You slide your other hand out to the little cloud of beetles, and through it, as your gauntlet thins at the fingertips. As gently as you can, you make contact with Gil. Not the beetles. Gil. And you think: Hello? Gil?

Godsdammit! The beetles spasm. You're— okay. I-is it about Garvin?

Yeah. Wait, he stutters in his head?

I-I-I normally... I-I guess I'm... talking. To you. I-I-In my head. I-I-It's the same idea. Um. What about Garvin? Were you going to kill him?

Nope.

...I-I-I'd understand if you... he did a shitty thing. Things. A lot of shitty things. And he's being really shitty about them still. And I-I-I-I don't even know him very well. He knows me, but I-I don't... I won't be pissed. Um. I-Is what I'm saying.

Aww! This is why he's your favorite retainer! But no. You just wanted to let him know that you might pass out, or go unresponsive, or something. And so might Horse Face. So please don't freak out! Unless it's been a really long time, in which case he should probably get Monty, and Monty can drag your body somewhere not right out in the open. Monty's strong, so he can do it. Okay?

Um. Yes. Good luck with your... are you going to go i-into his head?

Only a little, or else you'd probably die of Horse Face poisoning. Bye!

You relinquish Gil's strings, then fix your gaze on Horse Face, who is smiling benignly how he always does. He was watching you, though. Maybe he figured out what you were doing. Maybe he's seen it all before, after... how many cycles? He said it once, months ago. Or estimated it.

«At least a thousand, as I recall.»

A thousand go-arounds. Richard's probably had that many, only he can't remember. Imagine how terrible he'd be if he could. Anyways, you don't think you need to get into all that touchy-touchy business anymore. Times have changed. You see through.

———

Horse Face's mind was the first you ever dipped into— not counting Gil's shattered one— and there's something nostalgic in its dry smell, its flat slaty twilight. The field of skulls is the same, with no hole to mark last time's visit. When the wind picks up, which it does indifferently, it sends bone shards skating.

Horse Face is here too. That part is new. He is markedly unconcerned with the goings-on. That part is not new. "Well! I suppose this works too. More scenic."

You hook your toe through the jaw of a skull, kick it up to your hand, and turn it around. You hate Horse Face, hate him down to his bones, which still have a horsey cast to them. But killing him? It'd add one more skull to the pile. That's all.

(1/7?)
>>
But talking feels equally useless. (It's Horse Face.) Last time you were here, you dug by hand to get down into him. There was a lot to dig. You can strip off artifice quicker than that, now, you think, really sandblast this place.

Curling your lip at Horse Face, so he doesn't get too comfortable, you reach up into the sky and find one peeling corner and rip it in one motion down and across. It comes off in a sheet, pulls your skin off with it, with a sting and subtle aching. Underneath, you're the same on the outside, but something heavy and cool presses against the inside of your ribs. Underneath, there's more sky: the level of the land has dropped. The skulls don't mound so high. The wind is less arid.

Underneath, Horse Face has aged. Not drastically. A few more spots and lines. A slight paunch. The continued retreat of his hairline (already in precarious shape). You're not sure he's noticed. He's watching you ball up and toss away the gummy outer layer of his mind-how-you-imagine-it. "What?" you ask him. "This new to you?"

"I prefer when things are new to me! Less and less is." He sounds sincere. "Don't let me stop you."

Fine. This isn't where you need to be, anyways, so you pick another corner free with your taloned nails and pull and pull until it sags down and off. And you are cool and heavy in the warm night, and taller than Horse Face, who is in advanced middle age and baldish and tired-eyed. The ground has a few skulls, but is mainly cracked dirt. Sparse dry grass. Horse Face has noticed himself and you: it's easy to notice you. "Ah! Harold!"

What? Oh. "It's actually not... it's 'the Herald,' not 'Harold'... so you know. The fish got it wrong. It's not even a male lizard or anything."

"Go on, go on." Horse Face has retrieved his little notepad. "Female, then? Or neuter?"

Your lizard arms are too short to cross properly: a major design flaw. "Um, it's me."

"Female... slash... neuter... question mark. Excellent. Extent of divinity?"

"What? Lots! This isn't about me! You're supposed to be—"

"...'Lots.' Relationship to current gods, crypto-gods, etcetera? Spawned from anything? Offshoot of anything? Spontaneously generated? If so, trigger for generation known or unknown?"

"Not spontaneous. The Wyrm's... something. Offshoot. I guess?" Why are you falling for this? He's using his wiles! "But it doesn't matter! Don't you feel weird about being 55? Or 60? Or whatever?"

"Ah, is that what's the matter? I was wondering. First time for everything, as they say." He pats the top of his head. "Writing was on the wall for the hair. Is 'the Herald' short for anything?"

"Of the Bright..." God-damnit. "No! Let's keep going!"

(2/7?)
>>
The layers are increasingly difficult to loosen. The aforementioned arm issue doesn't help. You settle for gripping the pockmarked dark sky in your many pearly little teeth and violently twisting your neck, such that it crashes down around you, and such that your neck splits and God blood spurts and you rear back and out of it, gasping. Your gasp rumbles. You are large, and the severity of the arm problem has increased.

Horse Face is weathered. Old properly. He's still tall, but stooped, shoulders slumped, a tremor in his hands. His eyes, gleaming brown marbles in sunken sockets, are the same as always. "Hmm," he says, and waves a hand, and makes a cane— a horse-headed one. As a joke on you? He braces himself on it, then pulls the notepad out again. "Neuter?"

What? you say.

"No... apparent... physical... I can't read this." He's holding the notepad up to his face, annoyed. "Some things are too novel, Charlotte. I trust this is a temporary venture? I have internal bleeding to get back to."

No you don't, Horse Face.

"Not my name."

Whoa! He's cranky! No you don't, Cameron Samuel Morgan Garvin.

"Thank you."

The end is coming. Not even coming. The end is here. The end is tomorrow, or the day after. And you are 25 years old, plus 50, and I am a big idiotic snake-thing inside a lizard-thing inside Charlotte Fawkins. Or I will be. All of these things are true.

The true C.M.S. Garvin wraps his gnarled fingers around the horse's head. He has slid on spectacles, you think. It's hard to see him down there. "The Wyrm," he says snidely, "is, by all reliable accounts, many thousands of times larger than that. Were you aware? Maybe you thought I wasn't. Next time you'd like to speak about truth, try—"

Did I say I was the Wyrm? I said I was a big snake-thing. You literally can't deny that I'm a big snake-thing, Horse Face. Maybe I still will be. I also didn't say we were done?

"I figured you'd made your point. Whatever that was. Won't Gil be getting worried? He has an anxious disposition, as I'm sure you're aware."

Yeah! And I warned him already! I don't think we're done. You crane your head way, way down, so you can see the ground: no skulls. Fresh soil. An aquifer below, maybe, but below that? What if I took one last layer off?

"You'd be wasting your time."

I thought you liked new experiences.

"New? Nothing new in here, O holy snake-thing. Last I checked, this was whose mind?" Horse Face leers up at you. "You'll be sorely disappointed. It just goes back to the start."

(3/7?)
>>
I don't think you have any way of knowing that. It's not like you've done this before.

"No? I've only done everything else. You learn quick. Milk the novelty until the novelty's gone. Then leave! What else is there to do? Sit around and hope? I tried that once or twice, like this. You get attached to someone. You learn everything there is to know. Nothing left. But you sit around, and sit around, and next thing you know, you're sitting with a cardboard cutout. Why did you like them? Can't remember!" He's gripping the cane with both hands. "The novelty of this situation has been milked. You are boring me. Perhaps you'd like to do a trick instead? Or you'd like to fuck out of my head? Still time to send me along."

I'm not killing you, stupid. I'm trying to— to— What were you even trying to do? Show him the error of his ways? Geez, your mistake. Can't we just try it? It'd be really quick.

"Cardboard cutout," Horse Face says contemptuously.

I think you're talking about a totally unrelated situation. Are you trying to stop me from taking this last layer off? By tricking me? That sounds right, for your vile nemesis. I mean... even if it's nothing exciting... what does it matter? Worst case I just leave?

"Oh, yes. You leave. Easy for you to say. You leave, and I am PRECISELY back where I started."

Is he still talking about an unrelated situation? Or is it this situation? Why do people do this? ...Or you aren't, and there's actually... I don't know. Maybe there's something cool under there? You thought you knew what was going on, but he's mucked everything up, as he always does. Maybe there's a lake made of pure fire? For example. Or a beach? With a lemonade stand?

He just looks at you.

...Or maybe it's just over? It doesn't have to be cool, it just has to not repeat. I feel like the odds of it not repeating are way higher than... The large reptilian gears are turning in your large reptilian head. Wait. Are you just scared? Like, does it hurt when I dig in, and you don't want to get hurt, and you're tricking me with a bunch of stupid unrelated stuff so I won't know it's about that?

"It hurts every time I die," Horse Face says acidly. "As much as the first time, in fact."

But you're not killing him? Why aren't you any smarter as a giant snake? (Isn't your brain bigger?) Richard would parse this whole mess in an instant, but here you are, with Horse Face leading you in horrible horse circles. And he's old, which makes it worse. Where did you go astray? Hmm. You meant, vaguely, to get past Horse Face's impenetrable wall of blandness. To show him some things actually mattered. And here you are, past that wall, for better or worse (worse)— but not the Wyrm. So he's hit his truest state, but you haven't. So there must be more left to go.

(4/7?)
>>
For you. You hit your truest state, your True Forme, if you will, and Horse Face gets taken... beyond it? And he's... been aging... and he's already...

Ohhhh.

I don't think it'll actually hurt this time. I mean, I believe you. Um. You should ask Ellery how to wire up your brain to make you happy when you die. He knows how to do that.

But in the meantime, I think... there just isn't anything down there. It just ends.

Horse Face. I mean, Garvin.

He cocks his chin.

Sorry. But not really.

It takes a second for you to shake yourself into your 'body': you were effectively a loudspeaker in the mouth of a very still and quiet snake-thing, and you had to remember what it was to be the body. Once that second is over, you've already snapped Horse Face up by his collar. His body is still and quiet too, because he's drawn himself outside of it: you are pummeled at every angle by the full and not-inconsiderable force of his actual mind. Oops. Too bad you're God, and Horse Face isn't, and no matter how much he scrapes and chokes there's nothing he can do. You coil yourself up, and up, and up, and up, then rocket forward, smashing your skull against the stone under the earth, through the water under the stone, through the stone under the water, and onward. The last layer of artifice falls as rubble around you. Beyond here is void.

Horse Face, flung out of your grip by the blow, plummets. You plummet after him, your coils spooling you out faster and faster and deeper and deeper, as you grow longer and longer and redder and redder, as you fatten on the void, and you hiss and lunge and catch him again before you can no longer see him at all. He dangles. He is young again in the end, or maybe the start. (Maybe he could be stripped down further after all.) He is screaming.

You let him scream. It's been a long time since he's screamed, you bet. Of course, that leaves you there too, there in the void, which isn't so bad, being what you are. Infinitely long. Swelling slowly-but-steadily in width and height. To what you are, the end means nothing. To the Herald, it might mean something. If you were Horse Face's size, you'd be screaming too.

He goes until he stops: maybe he sobs in there some, or laughs, but mostly he stops. You hope you're still holding him, but can no longer tell. HORSE FACE?

Nothing. You dropped him or he's dead to the world or he's just plain dead. Or he's too small to hear anymore. That's probably not good. I, UH... I HOPE YOU'RE... I GUESS I'LL FIGURE OUT HOW TO GET OUT...?

(5/6?)
>>
You're too big, is the trouble. You can't exist anywhere but here. And you're too big to escape. Just you, alone, self-consuming, self-completing, etcetera, which might work for the real Wyrm, but doesn't work when Gil is probably eating his own beetles by now. Uhh. Hmm. What a shame Richard can't get in here. What would he say? Something sensible. One step at a time. Really unimaginably gigantic snake to merely extremely large snake, for instance. The big snake came out of the smaller snake, so maybe the smaller snake is still in the big snake? Yeah.

Okay, yeah. You can sort of imagine yourself as a passenger inside the gigantic snake. Nice and snug. Dark in here. You're still really big, though— could swallow Annie whole. Could easily swallow the Herald whole. Right. And the Herald fits into your human body, so surely your human body can fit into the Herald's. And woosh! Here you are! It's extraordinarily dark, and kind of sweaty, but you can feel fingers. And legs. And your face. God, you're good. Focus, now, and you can see...

...Monty?

...Definitely Monty. Throwing his spooky mask really hard to the side. Still in the cloak getup. But he has one good arm, and his demeanor is wholly Monty's: he blanches when he spots you. "Charlotte!"

"Uhhh." You look down and see your normal body. You look around and see blackness. "Hello?"

"I—" He's clumsily tugging the gloves off. "I deeply— I apologize. I— this is very unusual for me. As you know. Gil was insistent that I— attempt—"

"Are you communing with me?"

He stops tugging. "I don't know what that is. I... er, you were very... unconscious. Garvin was unconscious. My ability to drag either of you is limited. Gil seemed to think he was too few in number to— I don't know what. He was concerned that he wouldn't come back from a serious rescue effort, given his numbers, if he entered your mind. Not that this is a rescue— we didn't know. You appear fine?"

"I am. Um, Horse Face might..." He's probably not dead. "...need a little while longer... but nothing's wrong with me. How did you commune with me?"

"To tell the truth, Charlotte, I have zero understanding. Apparently it forces the outfit." He tosses the gloves down. "Not my first preference. Are you able to, er, return to your body?"

You don't see why not. "Sure. Sorry for the—"

"I've given to understand that these things happen." He pauses. "They certainly do with Ellery. But, yes, you should. There have been... developments."

>[TO BE CONTINUED...?]

——————————————

(Choices next :^) )
>>
>DAY 2 of the Game will end shortly! (So will the cliffhanger. Dun dun dun.) Unfortunately, with everybody you know evacuated to different locations, it isn't so easy to help all of them at once (or get help from all of them at once.)
>Annie avoided confrontation with any Game contestants and can find you, albeit sluggishly, pretty much wherever. Lucky has a walkie-talkie and is contactable. Earl does not have a walkie-talkie and is not contactable, unless you happen to camp out wherever he's camping out.
>Your choice of location will determine what you can spend your overnight Time Units on. (Some generic options will be available no matter what.)

Where will you, Gil, and a seriously injured Monty and Horse Face camp out overnight?
>[1] The cult headquarters. (Unlocks access to Henry, Claudia, and/or someone else. Enables culty and underground-centric TU options.)
>[2] New-Headspace. (Unlocks access to Madrigal, Pat, Real Ellery, Us, and/or the survivors from Branwen's. Enables Headspacey TU options.)
>[3] Wherever Lucky and the remaining Courtiers are holed up. (Unlocks access to Lucky. Enables logistical TU options. Lucky will like this.)
>[4] Wherever Gil— the rest of him— is holed up. You have a bad feeling. (Unlocks access the remainder of Gil, who is presently, per the dice, alone and severely injured. Generic TU options.)
>[5] Inside Horse Face's AUX space? Is this safe? Does it adhere to the rules of the Game? He claims he has mattresses. (No special access to anybody. Unlocks Horse Face-y TU options. You'll get a good night's sleep.)

>[LOCKED] The skimmer camp. Blocked by the barrier, which you can't get around yet.
>[LOCKED] Hellsbells. ...Maybe not blocked by the barrier, if you take the Headspace shortcut, but at that point you're in Headspace anyways. (And Eloise is the only relevant person there — you can just talk to her by walkie-talkie.)
>[LOCKED] Branwen's place. Obliterated. Everybody who survived said obliteration is now in New-Headspace.

>[6] Write-in? (Subject to veto.)
>>
>>6297624
>3
It’s pretty secured and we need a safe place for Monty now that he’s all banged up
>>
>>6297624
>[4] Wherever Gil— the rest of him— is holed up. You have a bad feeling. (Unlocks access the remainder of Gil, who is presently, per the dice, alone and severely injured. Generic TU options.)
Something something what good is a queen/god/lady/whatever who doesn't value her retainers.
>>
>>6297624
>>[4] Wherever Gil— the rest of him— is holed up. You have a bad feeling. (Unlocks access the remainder of Gil, who is presently, per the dice, alone and severely injured. Generic TU options.)
>>
>[4] Wherever Gil— the rest of him— is holed up. You have a bad feeling. (Unlocks access the remainder of Gil, who is presently, per the dice, alone and severely injured. Generic TU options.)
>>
>>6297624
>[4] Wherever Gil— the rest of him— is holed up. You have a bad feeling. (Unlocks access the remainder of Gil, who is presently, per the dice, alone and severely injured. Generic TU options.)
>>
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>>6297931
>>6297932
>>6298013
>>6298015
>[4]

>>6297642
>[1]

Aww. You're a good friend. Fwiw, leaving Gil alone *was* a viable option: as you may or may not remember, Gil's SPECIAL ABILITY >>6288689 gives him Teddy as a failsafe if he hits 0 POWER LEVEL, which he almost certainly would've next round, and you have your Gil as a backup if anything really bad happened after that. Still, this will let you fix him back up properly!

Writing... but... I'll be honest, guys, this feels like an update where options are coming tomorrow, because I already feel too exhausted to put together good ones. It's way harder than it looks! I'll try and get the update itself out, at least, and we can take the rest as it comes.

P.S. Old Horse Face felt like he needed an illustration (picrel)
>>
Fellas, I just don't know. I've locked myself into this stupid grueling schedule where I miss an update, I grind super extra mega hard to make up for the missed update, I wake up the next day totally drained, I miss an update because I'm drained... I don't think I can break this cycle until I end the thread, and by god, we are not ending the thread. THREAD WILL CONTINUE UNTIL MORALE IMPROVES. Tomorrow. Sorry!
>>
>>6298079
Maybe partial updates?
>>
>>6298211
Partial updates are good from a player POV (and a QM guilt POV), but aren't much help when I need to push along to key points, and they frequently don't save me all that much time (cf. Parkinson's Law). Maybe you'll see some anyways, I don't know, but we're carrying on regardless.
>>
>Developments

That was a good way of putting it. When you woke up (banging your horns into the bush overhead), you woke up to these developments:

1. Horse Face unresponsive on the ground, spittle around his parted lips.

2. Your token blasting rapid-fire announcements: =CONTESTANTS REM—= =CONTEST—= =CONTESTANTS—= Richard apologizing for the blasting. «I believe they were trapped in a queue, and have now become untrapped. ...I will reduce the volume.»

3. A dozen beetles on your forehead. "Lottie!"

4. Monty picking himself up from a crouch, teeth gritted, one hand clutched around his big wound. Is it healing at all? You can't tell. When he pulls his hand away, there's black goop on it.

5. Monty hacking up more black goop into the stained hand and wiping it back onto his shirt. Then his focus snapping to you. "Oh, thank goodness. I can't believe that worked. As you can see, there's been..."

6. As you can see, something terrible has happened. Not to you, or to anything within 10 feet of you. All of that's unscathed. Further out, the Fen looks bathed in acid. Cracked and withered and fallen trees. Crunchy undergrowth. Shells of dead snails, belly-up shrimp, cracked-open oysters. The water has a green tint. "Oh," you say. "What...?"

"I don't know. It happened quickly. I would assume, er, a fellow contestant is responsible— or contestants. Fallout from a particularly heated clash. Jean was neither forthcoming nor apologetic, as I'm sure you might expected."

7. Monty was contacted by Jean Ramsey while you were busy. More than contacted. "She appeared. To congratulate me on my 'return to form.' She wanted to know if I'd 'come around' yet. To... her attitudes."

"Have you?"

"I said no. And I said I didn't think I ever would. She, eh, didn't like that. Indicated that she knew I was working with you, and that she considered it 'cheating.' Said I could expect an announcement." Monty wets his lips. "I apologize for mishandling the situation. I suppose I should've gone along with her."

"Gone along?" You cross your arms. (You ought to enjoy arm-crossing while you still can.) "No! She deserves everything! You did the exact right thing. We'll handle anything she throws at us, just wait. Haven't we already? Everybody's alive and well, except for Ellery, but he's Ellery."

8. Branwen is dead. Says Monty. He was coming to that. There was an attack on her home and she died. He says some other names, like you know who they are, who also died, and he presses his lips together.

"Oh," you say. You didn't think Branwen could die. She'd lived out there for so long, all by herself. And she let you stay in her tiny little house even though she didn't have to. Oh, God. "Does Madrigal know?"

(1/4?)
>>
"Yes. I believe she— I believe she's meeting with the survivors of the attack. The walkie-talkie was going off like crazy." Monty holds it up. The pink one. "Gil helped me work it. And to shut it off, when I went to— I didn't want to attract undue attention."

"It won't. Woosh." You twiddle your fingers half-heartedly. "Now turn it back on! Anybody could be dead right now!"

"Don't manifest that, Charlotte." He flicks a switch, and the pink talkie crackles to life. "—zzzt— Lozztie? Lottie? Are youzzt—"

"Shit!" Gil says, from above you.

"Gil?!" That's him! How long has he been calling for you?! "Gil! What's happening?! Are you—"

"You have to hold the button," your Gil clarifies. "Then let it go when you're done. Could you give her the—?"

"Yes. Of course." Monty, frazzled-sounding, hands you your talkie. You press the button as hard as it goes. "GIL!! WHAT'S WRONG?!"

"—zzt— thank fuck, Lottie, I-I— I thinzzkt I-I-I— I need help. Um, I-I-I really need... I-I-I'm sorry for the hassle..."

"The HASSLE?!" You shake the walkie-talkie up and down, like it'll send him flying out of it. "Just tell me what happened! Are you hurt?! Is someone attacking?! Where are you?!"

"—I-I-I'm pretty... hurt. Um. I-I-I don'zzzt feel it. I-I don't think I'm dying. I just, um... I-I guess you'll... I-I-I don't know how to describe where I am. Zzzt. I-I'm really sorry."

What horrible thing happened to him?! And which evildoer is responsible?! "That's okay! I'll find you! I'll come find you right away. Don't be scared."

"...Thank you..."

The talkie goes silent. "He seems in good spirits," Monty says encouragingly.

"He's a good retainer. Um, I need to go find him, though. Sorry. You can come, if you can walk... actually, hold on." You screw your eyes shut. "You CAN walk, and if it really hurts, it won't hurt so bad. I decreeth it!"

"Er, thank you." Monty adjusts his grip. "I don't know if that accounts for much, but I can walk. They didn't get my legs, after all, and... it doesn't hurt quite as much as having your arm taken off. I'm not quite so sure I can carry anything, though."

He's looking at Horse Face, who hasn't moved. "I can!" you say, and scoop up Horse Face in two arms. "Oof!"

His weight isn't an issue: you can lift him with no difficulty. His length is. You have to sort of fold him in half to make it work, and you still need your tail to balance it out, but at last it's sorted. You pat yourself on the back for your extraordinary maganamanity.

"Goodness." Monty assesses your load. "If it works, it works, I suppose."

"Yes!" Oh, wait. You still need to track down Gil. "Gil?" you say.

"...Uh-huh?"

(2/4?)
>>
"Well, first of all, don't spend the whole walk worrying. You know I'm going to sort it out. Second of all, let me know if you feel yourself nearby, okay? I need you!"

"Um, I-I-I'll try."

Unconvincing. But if he tries to overcome his negative thinking, that's all you can ask for. "Okay! The rescue mission begins!"

How do you find the rest of Gil? You press the walkie-talkie's button down, holding the channel open, and imagine yourself streaming through the little speaker-holes. And you imagine emerging through Gil's talkie and taking Gil's hand (surely he still has hands) and drawing him back with you, stretching his arm into ribbons, feeding it back through the holes toward you, so that a wavery stream binds the two talkies. Like two cans on a string. From there it's trivial to follow the direction of the stream through the Fen, or the wasteland that's replaced it, though it's the beetles who stop you short. "Lottie!"

"Huh?" You spin in a circle, nearly banging Horse Face's head into a dead tree. Not that he wouldn't deserve that. "Is he here? I don't see... oh!"

The beetles are streaming toward a barnacle-encrusted log, so worn it's hollow. Hollow! You deposit Horse Face on the ground and hurry over. "Gil! Gil! Come out! I'm here to—"

"Need help," Gil grunts, and a hand extricates itself from the log. You grip it and extricate the rest of him.

Half the rest of him. There's only half. Cut smoothly diagonal, so there's a head, an arm, most of a torso, and some of a leg. The intact half of Gil is ordinary-looking, but the goo gives up at the cut, and his pooling innards are opaque, blue, liquid, and tacky. A cluster of beetles, the remnants of your Gil, is dissolving into them.

You take a big deep breath. "Does it hurt?"

He laughs once. "Not even a little."

"If I went and found the other half of you, could I stick it back on? Do you think?"

"There i-is no other half. Um, i-it got... splattered." He grimaces. "I-I-I-I'm sorry. I-I-I just... without you, I got... fucked. And the other... I-I didn't even learn her name."

"Whose name?"

"The Courtier. She..." He wipes his face. "She got... I-I-I-I-I'm sorry, Lottie. I-I-I-I'm sorry. I-I-I-I couldn't help her at all. We both got fucked. I-I-I-I'm sorry."

"Gil."

"I-I-I-I-I'm really sorry. I-I'm sorry."

"Gil! It's my fault! I dragged you into this. And I made you go on your own! Blame me, if you need to blame anybody."

He smiles weakly, exhales. "I-I'm not going to—"

(3/4)
>>
"Okay, fine! Then blame, hello, whoever did this to you?! The evildoer?! I promise I'll hunt him down, Gil! And make him suffer! But first... you're really, really sure it doesn't hurt? Even in your mind?"

"No. I— I feel exactly the same, except for..." He lifts his arm limply. "...not having..."

"Well, thank God! You're okay!" It's easy to take hold of him, in his condition. "That's the important thing! We can fix the body. Don't even say we can't. I can carry you around, if I need to do that— I carried Horse Face around, and he's way bigger. You're not surprised about Horse Face, are you?"

"...I-I-I'm remembering."

"Okay, good." You pause. "Can I hug you?"

"Y— yeah."

You do, hard, which makes more goo squish out of the cut. Oops. You press your face into his wet shoulder. "I'm really glad you're okay. Imagine if you were in your old body!"

"Trust me, I-I-I-I've been imagining," he mumbles. Then: "Th— thanks for coming. You didn't have to go to all the trouble. I-I-I know you'll say you did."

"I did," you say.

"I-I-I know."

You smile fiercely, then break away. "Okay! Monty's hurt too— I guess you remember. So no more fighting. Let's lay low, and then I'll patch you up when it's safe. I'll figure out how. Got it?"

Gil nods weakly. He gets it. You know each other by now.

———————

(Choices next.)
>>
Will you sleep?

>[A1] A little. (No change.)
>[A2] A healthy amount. (-1 TU. Bonus in the next FIGHT.)
>[A3] Not at all. (+1 TU. Malus in the next FIGHT from sleep deprivation.)
>[A4] Not at all... because you're hunting down evildoers in their dreams! Muahahaha! You're so cool! (No TU cost. Roll to INJURE a random number of opponents, allies automatically excluded. Malus in the next FIGHT from sleep deprivation.)


How will you help poor Gil?

>[B1] The same way you helped Eloise: by wanting it really, really bad. Easy? (-1 TU. Restore 1d4+1 POWER LEVEL to Gil.)
>[B2] Half his body is *gone*: you need to do more than just wanting to help. Get in touch with Pat and spend the night restoring Gil to full vigor and then some. (-2 TU. Restore 1d5+4 POWER LEVEL to Gil. Possible other benefits.)
>[B3] He needs goo. You have goo. Strip off your armor and let Gil absorb it. You won't need it where you're going, anyways. (-0 TU. Restore Gil to POWER LEVEL 5. Lose your armor.)


What else will you be up to? ([C1], [C3], [C4], and [C5] can be repeated multiple times.)

>[C1] You do, apparently, have "healing powers." Put them to use on somebody. (-1 TU. Write-in who you heal: Monty, Horse Face, or Annie.)
>[C2] Where is your beloved worm? Lying low and healing from her wounds, hopefully, because you're going to need her soon. Especially if Ramsey cracks down on teaming up. (-.5 TU. Unlock ANNIE as a teammate for DAY 3 that won't annoy Ramsey. -0 TU if you heal ANNIE in C1.)
>[C3] If you have healing powers, you probably have any sort of powers. So you can definitely draw a CIRCLE OF PROTECTION around somewhere you don't want blown up, right? (-1 TU. Pick a LOCATION to protect, to an extent, from COLLATERAL DAMAGE. Locations are listed here >>6292813 + New Headspace.)
>[C4] Coordinate with somebody else on hand. (-.5 TU. Pick one from Gil or Monty-- or Horse Face, *if* you also heal him. This will unlock more options.)
>[C5] Coordinate with somebody over the walkie talkie. (-1 TU. Pick one from Madrigal, Eloise, Lucky, or Henry to hatch plans with. This will unlock more options.)
>[C6] Write-in?
>>
>>6298632
Oops. I should state that you can pick options that add to 3 TU, just like last time.
>>
>>6298632
>A2
I want that bonus

>B1
With his special abilities any amount of healing goes a long way

>C3
Uuuh
Out of the remaining locations that aren’t totally fucked I think most people are underground? Fortify them.

If we pick a option that pleases Ramsey we’ll get back the Monty resurrection right?
>>
>>6298632
>[A2] A healthy amount. (-1 TU. Bonus in the next FIGHT.)
>[B2] Half his body is *gone*: you need to do more than just wanting to help. Get in touch with Pat and spend the night restoring Gil to full vigor and then some. (-2 TU. Restore 1d5+4 POWER LEVEL to Gil. Possible other benefits.)
>[C5] Coordinate with somebody over the walkie talkie. (-1 TU. Pick one from Madrigal, Eloise, Lucky, or Henry to hatch plans with. This will unlock more options.)
Lucky.
>>
>>6298690
>If we pick a option that pleases Ramsey we’ll get back the Monty resurrection right?
Bringing Annie won't please Ramsey; it'll just not piss her off further. (If you did pick an option to please her, it would, yes.)

>>6298795
You are currently spending 4 TU, not 3! Please adjust accordingly.
>>
>>6298811
Oops. Drop coordinating with Lucky then, just help Gil and get some sleep.
>>
Rolled 2 (1d2)

Alright. Flipping between B1 and B2 first, and we can sort the rest out from there. You will definitely be getting a lot of sleep.

>>6298690
>>6298936
>>
>>6299183
>[B2]

You'll be sleeping and trekking over to Headspace to supervise Gil's repair job. (Alas, poor Annie, eternally neglected.)

Writing.
>>
Rolled 5 + 4 (1d5 + 4)

Oh, shoot, and rolling for effectiveness of the repair.
>>
>>6299196
Pat is good at her job. Gil is now at POWER LEVEL 10. Still writing.
>>
>Fixer upper

You figure out how pretty fast, but it takes you a while to broach it: it feels a little like giving up. But it's not like you couldn't help Gil all on your own, if you wanted to. It's not like you've stopped being God. It's just that you care about him, as a lady ought to care about her retainer, and as a person ought to care about her best friend in all the world, and if you slipped up even a little when repairing him— you wouldn't forgive yourself. You think about leaving him alone in Annie's tunnel and can barely forgive yourself for that. So it's settled. Pat needs to fix him.

She's the undisputed expert, after all, and she isn't doing anything more important. And she can get you your missing tail armor! A victory for both of you. A quick walkie-talkie exchange confirms that Pat is in New-Headspace, which you expected, but it would've been a tough thing to get wrong. You're already in the Fen, so it shouldn't be awful to get over there, even as the day grows long in the tooth. You'll carry Gil. No problem. Only... you can't carry both Gil and Horse Face, can you? Horse Face hasn't stirred. (But his heart is beating.) You'd have to throw one over each shoulder, or stack them on top of each other. Ludicrous! Good thing Gil, intelligent as ever, has an idea: rifling through Horse Face's pockets.

You weren't so sure about putting your hands near Horse Face's hideous bony body, so Gil did it (while you propped him upright). After some scuffling around, he emerges with a mysterious grey rectangle. "I-I-I think... can I get Garvin's hand?"

You gingerly flop Horse Face's hand toward him. Gil jabs the rectangle up into it, then flicks a small switch, and there's a hummmmmMMMMMMMMMMMMMM as a much larger rectangle shimmers uncertainly into the air in front of you. "I-I-I knew he had remote access," Gil says, relieved. "We should get him i-inside. I mean, you should— you know."

Gil gets carried into Horse Face's aux-space first, and you draw up a chair especially for him to wait in. Horse Face gets dragged in, face-first, next. Monty limps over him and surveys the rows and rows of shelves. "Goodness. Doesn't he get lost in here?"

"I wish." You jostle him with your foot. "Um, I guess I spooked him pretty hard, so I don't know when he'll wake up. Probably sometime."

"Hopefully not. I've experienced first-hand what happens when that man is left up to his own devices. If he'd gotten the jump on us..." Monty shakes his head. "You don't mean to leave him in here, do you? Someone should stay behind to supervise."

"...But Gil needs to be fixed? And I need to—"

"Then it'll be me. Convenient, that. Cameron has plenty to tell me when he wakes up. Is there any way I could borrow one of those radios?"

Gil holds his straight out. "I-I-I-I can use Lottie's."

"Wonderful. Thank you. I wish the two of you the best of luck with your repairs. Hopefully Pat is in a helpful mood. And if I don't see you again—"

(1/3)
>>
"What?" you say. "Of course you will! Surely your wound isn't—"

"If I don't see you again," Monty says doggedly, "I wish you the best of luck with the rest. Tell Mads not to lose her head, please. People will be relying on her. Tell her it's not what I want from her. And... I am owed nothing. Truly. But if you are God... then... all I want is to be with Constance. I miss her very much."

"I'll keep it in mind?" You don't know what else to say. "But you won't die! So there's nothing to worry about!"

"If it's any consolation..." He leans against his trident. "...I don't want to. And I won't be trying to. Go get your friend his leg back, will you?"

————

Thank God the Fen turns back to normal, or normaler, as you press deeper into it. Only a large swathe was completely destroyed! Not all of it! You have to take what wins you can, at this point. Of course, as you near the entrance to Headspace, it all goes back to pot.

The entrance to Headspace, after all, is located in Branwen's snake pen. Right now, the snake is nowhere to be seen. Neither is the pen. Neither is the barn containing the pen. You picked barnacles off that barn. Branwen had given you a tour of the whole place, just a month or two ago, and her descriptions of her property were just as curt as everything else out of her mouth. But she seemed proud, in her own way, and why shouldn't she? She spent God-knows-how-long carving the place out of the wilderness. Decades, was the impression you got.

And now it's gone: it's sand. White sand blankets the clearing, obscures the paths Gil and Earl spent so long carving, settles in drifts on the few standing fence-posts. White crystal, melted sand, juts out in huge vicious spikes, impales buildings, impales animals, impales people: you spot a cloud of blood before you spot the body. Not Branwen's.

Branwen is elsewhere, encased head to toe in crystal; from her raining-lead-and-hellfire expression, encased alive. Not alive any longer, though. A look at her strings disabuses that. You hadn't seen her at first, had passed by, until Gil in your arms said "That i-i-isn't..." and it was. He turns his head now as you refuse to. Branwen has the same gleaming black eyes as her shark-thing. (No sign of Sgwd.) Her hat is gone. Maybe it fell and someone took it.

Jean Ramsey is responsible for this. You will chop Jean Ramsey into a million pieces and you will lock every one of those pieces in their own bespoke crystal chamber. This is positive thinking. The white sand is not pristine— claw/tail/hoof/slimeprints from a hundred freed animals lead everywhere, and water-ruffled footprints from a dozen people lead mostly into the gaping black void in the center. You press your palm against Branwen's forever-prison, take heart in her infinite defiance, and follow everybody else.

———

(2/3)
>>
Pat insisted in meeting you right off the bat. "It's a madhouse, Charlotte. It's a shitshow. You're lucky you're swanning around stabbing people."

"Gil isn't lucky," you say pointedly, hastening to keep up with her efficient stride.

"Yes he is. He's lucky most of the torso's intact. That's where the brains are." Pat's stride becomes marginally less efficient: she's reaching to scoop around inside Gil's big cut, withdrawing a sticky beetle. "See?"

"We don't need to have this conversation," Gil moans from the gurney.

"No, we don't, Bug Man. We're getting you in water, then we're getting you your third body. You know how to keep someone employed, don't you?"

"...Sorry..."

"He's not sorry!" you cut in. "It's not like goo is a limited resource! And don't lie to me. You like doing this."

"Did I say I didn't like it?"

Oh, well. You and Pat might be on the best terms you've been since the snake-party, but she remains a little bit impossible to deal with. As long as you expect it, it isn't so terrible. In any case, she deems Gil's predicament simple to deal with: she needs to dissolve the existing half, so it turns pliable again, and then she can re-bind it, re-mold it, and re-cure it. "That all sounds good," you say distractedly. "But can you do anything more? I mean... is there anything stopping anyone from chopping a new body in half?"

"He could try and dodge next time." You are 70% sure Pat is joking, but it's not so simple to tell. "If you want upgrades, that'll take all night."

You can slink to her once for assistance, but the thought of slinking to her twice is bone-chilling. "I don't care! Upgrade away! You want upgrades, right, Gil?"

"...Mnh..."

"He said yes," you say. "Do you need me? Can I consult on—"

"No. But I'd like you in the vicinity, if you can spare the night. I don't want to run into complications if he's sedated and can't speak for himself."

"Mnh," says half-melted Gil, a little more urgently.

"I can stay," you say. (You refuse to leave Gil alone with anyone who calls him "Bug Man," anyways.) "Should I watch? Or...?"

"Don't. Crash on my couch. How much sleep did you get last night?"

"Lots," you say defensively.

«Under four hours.»

"Uh-huh. Crash on my couch. Make it a futon if you want: I know you can pull that sort of gullshit. I'll get you if I need anything, or he does."

Her tone brooks no argument. You do just that.

——————

>Gil's POWER LEVEL is now 10!
>Gil has received a mystery augment!

——————

(Choices next.)
>>
It will soon be DAY 3 of the Game! Things are heating up! ..,Including Jean Ramsey's temper. It seems that, in the morning, she will issue a decree: NO MORE TEAMING UP! This does throw a wrench in your team-up-centric strategy. Hmm.

>Will you TEAM UP with anybody?

>[A1] No. You'll have to go it alone. (No TEAM-UP.)

>[A2] Yes! Screw Ramsey! You need your friend(ly acquaintance)s by your side! That's what being a heroine is all about! (TEAM UP with the person below. This will annoy Ramsey further.)
>>[A] GIL.
>>[B] LUCKY.
>>[C] MONTY. (This will REALLY annoy Ramsey.)
>>[D] EARL.
>>[E] A COURTIER.
>>[LOCKED] You don't have time to retrieve ANNIE as a TEAMMATE!

>[A3] You need to team up with somebody— for their sake, if not yours. But you need to avoid the perception of teaming up. So you need to... um... attack your TEAMMATE, in a way their token will register. Eugh. It's probably worth it? (TEAM UP with the person below and INJURE them for 3. This will NOT annoy Ramsey.)
>>[A] GIL.
>>[B] LUCKY.
>>[C] MONTY.
>>[D] EARL.
>>[E] A COURTIER.
>>[LOCKED] You don't have time to retrieve ANNIE as a TEAMMATE! And she's not even playing in the Game, so injuring her doesn't matter.


——

Pick one FOCUS for the rest of the day. You currently have 14 INFO. Quiet reminder that INFO will be less effective against Ramsey than it will against ordinary opponents.

>[B1] You will be HUNTING DOWN one of the most dangerous contestants...
>>[A] ...and you knew about them from the start. (Spend 3 INFO to know some about them already.)
>>[B] ...and Eloise gave you an entire rundown on them. (Spend 5 INFO to know a lot about them already.)
>>[C] ...and you're winging it. All will be fine.

>[B3] You will be GUNNING IT for *BOTH* most dangerous contestants. They're the real threats remaining! You have to stop them! [This will be a significantly more challenging FIGHT.]
>>[A] ...and you knew about them from the start. (Spend 6 INFO to know some about them already.)
>>[B] ...and Eloise gave you an entire rundown on them. (Spend 10 INFO to know a lot about them already.)
>>[C] ...and you're winging it. All will be fine.

>[B3] You will be MAKING YOURSELF A TARGET and taking out anybody who comes for you.

>[B4] You will be STUDIOUSLY AVOIDING your allies, so you're not forced to "fight" them if you run into them.

>[B5] You will be HUNKERING DOWN somewhere to protect the evacuees. (This will annoy Ramsey.)

>[B6] You will be SECRETLY INTERVENING in an ally's fights. (This will annoy Ramsey.)

>[B7] Write-in.


>Lastly, PLEASE ROLL ONE 13d14.
>>
Rolled 1, 5, 7, 5, 1, 8, 4, 12, 10, 4, 9, 11, 2 = 79 (13d14)

>>6299254
Ok - unless I misunderstand, hiding out in Garvin's aux space means Monty is safe? If we don't need to worry about him dying then it's fine to annoy Ramsey a bit more, and I'll pick
>A2
Lucky
>B3B

Otherwise if Monty isn't safe
>A1
>B1B
>>6292555 lists pleasing Ramsey as a benefit to going alone, did we lose that because of her Monty annoyance and the decree?


Only 13d14, really winding down
>>
>>6299277
Monty is safe overnight, but he and Horse Face will be forced to abandon the aux-space come morning. If they tried to hide in there and not fight anybody, they'd likely get a personal visitation from an upset Ramsey. (Poor sportsmanship.) Monty has a small chance of Horse Face waking up and helping him out, but you should assume he'll stay injured.

>did we lose that because of her Monty annoyance and the decree
Yes. Going alone is no longer a show of good faith; it's the only legal thing you can do. If you deliberately injured an ally *and* went alone, that might be enough to settle her down, but you may or may not want that much of a tradeoff.
>>
>>6299254
>[A2] Yes! Screw Ramsey! You need your friend(ly acquaintance)s by your side! That's what being a heroine is all about! (TEAM UP with the person below. This will annoy Ramsey further.)
>>[D] EARL.
I'd like to screw with her more but Earl is a good all-arounder.

>[B1] You will be HUNTING DOWN one of the most dangerous contestants...
>>[A] ...and you knew about them from the start. (Spend 3 INFO to know some about them already.)
>>
Rolled 1, 1 = 2 (2d2)

Okay, folks, it's dice-analysis time. Let's see what we got.

>>6299277
>A1
>B1B

>>6299628
>A2D
>B1A

Flipping between both the As and the Bs.
>>
Rolled 11, 11, 11, 3, 1, 15, 2, 9, 2, 2, 9, 3, 7, 6 = 92 (14d15)

>>6299742
>A1
>B1B

Sorry, voter #2! Ramsey will have to settle for "mildly pissed." Now let's see who died horribly!

Since I never updated the contestant list to account for the 100% fatalities in the latest FIGHT (you guys really did get lucky with those alligators), here it is now, before the latest rolls are counted. Horse Face will wake back up overnight and will be coerced by Monty into ALLYSHIP. Whatever existential crisis you gave him probably helped. As such:

>15 total

>Retainers
Contestant 2: POWER LEVEL 29 (1)
Contestant 3: POWER LEVEL 26 (2)

>Inner Circle
Contestant 4: POWER LEVEL 11 (3)
Contestant 7: POWER LEVEL 12 (4)
Contestant 8: POWER LEVEL 13 (5)

>Three-Time Winners
Contestant 16: POWER LEVEL 11 (6)
Contestant 19: POWER LEVEL 12 (7)

>Allies
Courtier 1 (HATCH): POWER LEVEL 5; SPECIAL ABILITY still intact (8)
Courtier 2: POWER LEVEL 6; SPECIAL ABILITY still intact (9)
Gil: POWER LEVEL 10; SPECIAL ABILITY still intact (10)
Horse Face: POWER LEVEL 10; SPECIAL ABILITY ??? (11)
Earl: POWER LEVEL 7; SPECIAL ABILITY still intact (12)
Monty: POWER LEVEL 5 (13)
Lucky: POWER LEVEL 11; SPECIAL ABILITY still intact (14)

You: POWER LEVEL ?? (15)

Er, looks like I need to roll an extra die. I'm bad at counting. Also, the dice were d14s instead of d15s. I'm even worse at counting. The logical thing to do would be to reroll everything flat, but I'm stubborn, so I'm going to roll 14d15 and anything that comes up as "15" in my roll will get changed to 15 here >>6299277. If nothing comes up 15, nobody targets you. Also, I'll tack the final roll on. Uhh. It's all being taken care of.

Also, wait a second, there were 4 guys in the TWO-TIME WINNER CABAL (per the rolls and mechanics), but I wrote it in the update as there being 3 guys. Maybe there were 3 most of the time, but one extra guy snuck up and stabbed Monty while poor dead DIXON TURPIN was looking the other direction. We'll go with that and I'll fix it in the PDF, kek.
>>
Rolled 1, 2, 3, 3, 1, 3, 3, 1, 1 = 18 (9d3)

>>6299758
Okay. The new rolls in order are:

>1, 5, 7, 5, 1, 15, 4, 12, 10, 4, 9, 11, 2, 6

Per Ramsey's decree, your allies are no longer TEAMED UP-- with the exception of Earl, who is TEAMED UP with Sgwd (+5 POWER LEVEL to Earl). Sgwd is a non-sapient shark-thing, so he's not a "contestant" and conveniently evades the new restrictions. Pets are fine.

Now let's see. I really want to get around to the update this time, so no fancy write-up, just quick and dirty.

>Lucky targets and INJURES Contestant 16 for 3; is injured for 1d3. COLLATERAL DAMAGE I
>Monty targets Contestant 2 and DIES. (Even getting healed by Horse Face wouldn't prevent this, so I won't bother rolling.) His SPECIAL ABILITY (>>6288689) triggers, KILLING his opponent regardless of POWER LEVEL. Contestant 2 DIES. All COLLATERAL DAMAGE is prevented. Absolute cinema.
>Earl and Sgwd target Horse Face. This makes sense, seeing as how Earl has no walkie-talkie, couldn't get the memo that Horse Face is chill now, and probably actually has never met Horse Face. They are both injured for 1d3. COLLATERAL DAMAGE II
>Horse Face targets Courtier 2, which also makes sense. He's definitely not familiar with them. Courtier 2 would DIE, but their SPECIAL ABILITY activates, INJURING Horse Face for 3. COLLATERAL DAMAGE III
>Gil targets Contestant 7. Gil, newly buff, manages to INJURE Contestant 7 for 1d3. Gil is INJURED for 1. COLLATERAL DAMAGE IIII
>Courtier 2 targets Gil. Gil is INJURED for 1. Courtier 2 is INJURED for 1d3.
>Hatch targets Earl. Depending on Earl's previous INJURY roll, Hatch would likely DIE (and trigger her SPECIAL ABILITY)... but Ramsey doesn't quite have the tech to make people fight to the death, or she isn't using it if she is, so they injure each other instead. Hatch is INJURED for 1d3, as is Earl. COLLATERAL DAMAGE IIIII
>Contestant 19 targets Contestant 7. They are both INJURED for 1d3. COLLATERAL DAMAGE IIIII I
>Contestant 16 targets Gil. Gil is INJURED for 1. Contestant 16 is INJURED for 1d3.

Stopping here to roll for injuries so far, then continuing.
>>
Rolled 3, 1 = 4 (2d3)

>>6299767
>Lucky is INJURED for 1; POWER LEVEL 11 -> 10
>Contestant 16 is INJURED for 3; POWER LEVEL 11 -> 8
>Monty DIES!
>Contestant 3 DIES! (Contestant 2 was a typo, sorry)
>Earl is INJURED for 3; POWER LEVEL 7 (+ 5 for Sgwd) -> 4 (+ 5 for Sgwd)
>Horse Face gets chomped and is INJURED for 3; POWER LEVEL 10 -> 7
>Gil is INJURED for 1; POWER LEVEL 10 -> 9
>Contestant 7 is INJURED for 1; POWER LEVEL 12 -> 11
>Gil is INJURED for 1; POWER LEVEL 9 -> 8
>Courtier 2 is INJURED for 3; POWER LEVEL 6 -> 3
>Hatch is INJURED for 3; POWER LEVEL 5 -> 2
>Earl is INJURED for 1; POWER LEVEL 4 (+5) -> 3 (+5)
>Contestant 19 is INJURED for 1; POWER LEVEL 12 -> 11
>Contestant 7 is INJURED for whatever the dice say, how did I run out of dice
>Gil is INJURED for 1; POWER LEVEL 8 -> 7
>Contestant 16 is INJURED for whatever the dice say idek

Continuing after this.
>>
Rolled 2, 1 = 3 (2d3)

>>6299772
>Contestant 7 is INJURED for 3; POWER LEVEL 12 -> 9
>Contestant 16 is INJURED for 1; POWER LEVEL 8 -> 7

Now we can tally the rest. ...Right? I didn't miscount anything... right?

No, wait, I did. Almost everything is correct (phew), but in >6299767, Contestant 16, instead of targeting GIL, targets YOU. Not sure how I got that wrong. You will FIGHT him, and Gil is back at POWER LEVEL 8. Continuing from there.

>>6299767

>Contestant 8 targets Contestant 2. Contestant 8 DIES. Contestant 2's POWER LEVEL increases to 30. COLLATERAL DAMAGE IIIII II
>Contestant 7 would target Contestant 8, but Contestant 8 just died. Nothing happens.
>Contestant 4 targets Contestant 19. Both are INJURED for 1d3. COLLATERAL DAMAGE IIIII III
>Contestant 3 is DEAD. Nothing happens.
>Contestant 2... kills themself, leaving you with zero Most Dangerous Contestants left to fight? Hmm. I wonder why they did that! COLLATERAL DAMAGE ???

Okay! The dice giveth, and the dice taketh away, truly. It looks like the next set of options will be a little different than expected. As for COLLATERAL DAMAGE... I'll roll it tomorrow, because I actually want an update tonight. For now, this is who remains:

>11 total

>Inner Circle
Contestant 4: POWER LEVEL 11 - 1d3 (1)
Contestant 7: POWER LEVEL 9 (2)

>Three-Time Winners
Contestant 16: POWER LEVEL 7 (3)
Contestant 19: POWER LEVEL 11 - 1d3 (4)

>Allies
Courtier 1 (HATCH): POWER LEVEL 5; SPECIAL ABILITY still intact (5)
Courtier 2: POWER LEVEL 3; SPECIAL ABILITY still intact (6)
Gil: POWER LEVEL 8; SPECIAL ABILITY still intact (7)
Horse Face: POWER LEVEL 7; SPECIAL ABILITY ??? (8)
Earl: POWER LEVEL 3 (+ 5); SPECIAL ABILITY still intact (9)
Lucky: POWER LEVEL 10; SPECIAL ABILITY still intact (10)

You: POWER LEVEL ?? (11)

You and your surviving allies now outnumber your competitors 7 to 4. Ramsey might have something to say about this tomorrow. For now, I am writing.
>>
File: gil endoskeleton.jpg (126 KB, 1142x1022)
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126 KB JPG
>Penny dropped

...
...

A hand on your shoulder. "Lottie?"

«Before you ask, it isn't morning.»

"Gil," you mumble, "you're... where are...?"

"Still Pat's manse. Um, sorry to wake you. I-I-I just thought you'd want to know that it went well." A blurry Gil puts two hands in your face. "No complications. Pat really worked hard. I-I-I already thanked her, but, um... I-I wanted to say thanks again. For bailing me out. I-I don't thank you enough, I don't think."

"Gil, you literally... you thank me all the time."

"You do all sorts of stuff all the time. I-I can barely keep up. You deserve all of it, anyways, so i-it's not like I... well, anyways. That was all. Safe and sound."

"That's good. I like you safe." You rub sleep from your eyes. "You're just back to normal, though? She didn't...?"

He looks normal. No extra muscles, no beetle parts. You guess Pat doesn't have Richard's taste in 'upgrades.' "Oh. Um, no, I-I-I did have... I thought you wanted to go back to sleep, but I can show you. I have an endoskeleton!"

"A what?" You cock your head as Gil starts tugging at his pointer finger. With a splurch, it slides off his hand, and he displays the thing underneath: another finger. Sort of. It's shiny, jointed metal, but Gil bends it up and down and beams. "I-I-It's all metal in here. I-If I punch a guy, it's a metal fist. I-If he tries to cut me in half, he hits solid— he hits rebar. There's a special... hold on..." He's digging his chest open. "The goo hasn't set all the way, so it's easier to... look!"

Inside Gil's chest is a square cage, and inside that cage is a whole lot of beetles— not mummified in goo, but crawling around unimpeded. "I-I think I need to poke some air holes," they say, "but i-it's good for— so if I am busted open after all, there's a window for escape. Not that I-I can survive like this underwater for very long, but maybe I-I-I can shove myself up someone's nose, or... there's options. And it feels better," he says from his mouth. "I-I-I feel more balanced, or something. Maybe that's stupid."

"No! That's good! It's like you have armor too, but on the inside. Maybe Pat should start an armor business. Did she... did she say anything about tail armor? By the way?"

"I-I think she was pretty focused on me." Gil finishes smoothing his chest back over. "I can go remind her? You should get more sleep. It's not like you weren't injured, Lottie."

(1/3?)
>>
You? Injured? That stupid guy tried yelling some Laws at you, but he wasn't any good at it. And he poked you a few times, through the armor, but Richard took a couple minutes away from his EXTREMELY IMPORTANT stopping-you-from-dying work and healed that right up. "Pssh," you say. "I can—"

"No way! Stay there! Lottie, five minutes ago, there was 18 people left. Of 64. And seven of those are us, so I think— i-it won't be very long until— I-I think it'll be over soon. And I-I-I know you're destined to defeat Ramsey, or whatever, but that doesn't mean i-it'll be a cakewalk. You know? So sleep."

You missed the 18 people announcement. It was down to 23 or 22 when you laid down on Pat's (now-)futon (not your fault you need extra room for the tail) some hours ago. "Geez. So bossy."

"That's right. I-I'm the boss now. I took over while you were sleeping, and now I-I-I'm going to use my iron fist to crush you into..."

"You can't crush me!" you say. "Richard probably made me crush-proof. I don't know. He made me a lot of things."

«I can make you sleep.»

"He says he can make me sleep." You lay your head back. "Do you think I could beat him? Because I think I could—"

"Alone? Maybe. If I joined forces with him? He could be the brains—"

"You're the brains! He's the— he's nothing. He's redundant."

«I am most certainly the brains.»

"He's the mascot," you clarify.

"You didn't let me finish, Lottie. He can be the brains, and I-I-I can— with the stupendous power of my i-incredible new body— I can be the brawn. Huh?" He flexes.

"Gil, you're the brains, and I'm the brawn. That's why I have a sword and you don't. But... if you must leave me out of it... fine!" You wumph your head back onto the pillow. "I'm defeated! For the last time ever, probably. I will sleep. And then, in the morning, maybe we can team up? For real, not beetles. Not that you weren't awfully handy, but you know what I mean. So you can show me the stupendous power of your whatever it was."

"I-I-I'd like that. Um. I-I know that I won't be getting you killed." Gil deflates some. "Anyways, I-I-I-I'm not quite done. Need to do another round of curing and other things. But I'll get you in the morning, okay? I can show you my special..."

"Huh?"

"Nope. Nevermind. Surprise. Have a really good night, okay, Lottie? I-I'll see you later."

Aaaand he's gone. Wow! He was in such a good mood! Maybe Pat let him consult on the design of the "endoskeleton" (isn't it just a skeleton?)— that seems like something that'd make him happy. And the surprise! And you'll have tail armor in the morning! And Gil can watch you defeat evildoers properly tomorrow, and ooh and ahh, as any decent retainer ought to. And he's far more than decent.

(2/4?)
>>
Things are looking up. Well, not for Branwen. Or Fake Ellery. Or the Fen. Or Camp. Or Lindew's Landing. Or Jacques, or your secret general-store fan. Except yes it is, because you're going to be God tomorrow— or the day after— and the first thing you'll do is sort it all out. After you bring your father back, you mean. The first thing after that.

Sleeping is more difficult than you would've liked: Gil's energy was infectious. (How often can you say that?) Richard can solve this problem in a snap, but so can you. Can will yourself into it, but you did that once and it felt like cheating. Try this instead. If you wander up to that coatrack, grab the Herald's empty skin off it, and tug it on, your whole body is sound asleep at once, and your mind roams out into the past and future.

You dream of twin calamities. The first is straightforward. Monty, his shirt crusted black, is scaling a horrifying human-headed bug-monster, all carapaced and hundred-limbed and pustule-ridden, and the monster, big enough to flatten tents, has swung one of its sickle-arms at Monty's back. And it connects, so even as Monty launches himself at the monster's gold-masked face, even as he slams his trident onto its skull hard enough to send shards flying, a sickle pierces his shoulderblades and hooks upward, so he is severed, so his head lolls and he is dead for real and for good. Whether he wanted it or not.

Elsewhere, a different monster climbs onto a stone altar. She is more human than the first, superficially. She doesn't have much empty skin left. Six tokens are embedded into her, and those were already hard to fit around the carved-spiral seals that cork her hands, her forehead, her stomach, the small of her back, the palms of her hands, her mouth. The monster is holding pliers, and Jean Ramsey is in her head. =Yeah... uh-huh... do that one... yeah... perfect. Love it. Thanks bunches, Liv!=

Even in a dream, you're not here to watch Liv strip-tease these seals, which make a wet sucking vacuum-sound and bleed when she wiggles them free. Skip to the end. There is no Liv at the end. There is a husk with holes. And there is REDness, malevolent hungry vengeful tendriled wet-and-sucking REDness, more that could fit in a body or twenty, loosed onto the world. To do as, apparently, it will. Why? Why do this? For fun? Could it possibly be for fun? It is done or will be done regardless. Calamity the second.

You survey these things from a high vantage and sigh and are glad to be beyond it, in some sense. But not you down there in that body. You are about to be right in the God-damn thick of it.

———

And still not done. You awaken, not to Gil's helpful shaking or Richard's mental prodding, but to Ramsey's voice.

=GOOOOOOOD MORNING, PLAYERS! RISE AND SHINE!=

You snap your eyes open.

=IT IS NOW DAY 3 OF THE GAME! THERE ARE FIFTEEN OF YOU LEFT! JUST UNDER A QUARTER! MAKING EXCELLENT PROGRESS, FOLKS!=


(3/4)
>>
=BUT I HAVE SOME TERRIBLE NEWS! IT SEEMS TO ME THAT SOME OF THIS BODY COUNT'S DUE TO -CHEATING-! THAT'S RIGHT! WE HAVE SOME GODDAMN CHEATERS IN OUR MIDST! NOT COOL, FOLKS! AS YOU ALL -SHOULD- KNOW, THE GAME IS A SOLO SPORT! S-O-L-O! BRIEF ALLIANCES, MAYBE OKAY! PARTNERING UP? NOT ALLOWED! IT WAS NEVER ONCE ALLOWED!=

=NOW, LISTEN, FOLKS, I'VE GOT THAT NOBLEISSAY OBLEEGE IN ME— THAT'S WHY I'M THE HERO-QUEEN, IT'S OFFICIAL— SO I'M NOT GOING TO STEP IN AND PERSONALLY THROTTLE THE OFFENDERS JUST YET! THEY KNOW WHO THEY ARE, BY THE WAY. BUT IF THEY CONTINUE TO FLAGRANTLY -VIOLATE- THE RULES, I.E. BY PARTNERING UP WITH -ANYBODY-, I'M HAPPY TO GET UP CLOSE AND PERSONAL! NOBODY IS ABOVE THE LAW!=

=NOW, THE REST OF YOU, HAVE FUN! OVER AND OUT.=


No Gil for you. What are you supposed to do without him? Let Richard be your Brains? God-damnit. And the dream... you shut your eyes tightly. The dream. The dream.

What do you do?

>[Pick ONE. No write-ins on this one: picking anything here is already an advantage, i.e. I didn't need to give you a chance to intervene with these dice rolls at all, so no angling for further advantages. I'm happy to clarify if something is unclear, though.]

>[1] Forget the red stuff. You need to save Monty. Or, if you can't, you at least need to *try.* (Confront Contestant #3. Small chance of saving Monty. If he still dies, you'll feel less guilty and can more convincingly comfort Madrigal and everybody else.)

>[2] Forget Monty. He knew this was a possibility: he said as much, and he wouldn't want to be mourned. You know how much damage red stuff can do while *in* a body, and you don't want to think about what it can do outside of one. (Confront Contestant #2. Prevent at least some of the COLLATERAL DAMAGE Contestant #2 is about to cause.)

>[3] Forget both. The course is set, and there is little you can do to change it now. The important thing is to finish out the rest of this quickly, so nobody else is hurt, so you can put things to right as soon as you can. (Instead of confronting either Contestant #2 or Contestant #3, go on a spree, picking off the four non-allied contestants that would otherwise survive the day. You'll still need to FIGHT them, but none are very strong at this point.)
>>
P.S. -- Today is Drowned Quest Redux's 6th anniversary. I have nothing exciting prepared, and I might be very busy today, so it's unlikely I'll figure out anything exciting on the fly. But thanks for reading, as always, folks. We're in the home stretch.

(We can kick back all the big exciting celebrations to the end of the quest, how about that?)
>>
>>6299772
>Monty DIES!
:'(


>>6299862
>1
Why did people want to annoy Ramsey again
We had a free Monty resurrection
>>
>>6299862
>[1] Forget the red stuff. You need to save Monty. Or, if you can't, you at least need to *try.* (Confront Contestant #3. Small chance of saving Monty. If he still dies, you'll feel less guilty and can more convincingly comfort Madrigal and everybody else.)
I know it's just a game and he'll be fine afterwards, but it seems mean to make him wait until then.
>>
>>6299862
>>[1] Forget the red stuff. You need to save Monty. Or, if you can't, you at least need to *try.* (Confront Contestant #3. Small chance of saving Monty. If he still dies, you'll feel less guilty and can more convincingly comfort Madrigal and everybody else.)
>>
>>[1] Forget the red stuff. You need to save Monty. Or, if you can't, you at least need to *try.* (Confront Contestant #3. Small chance of saving Monty. If he still dies, you'll feel less guilty and can more convincingly comfort Madrigal and everybody else.)

Happy questeversary
>>
File: monty - @gollygeesir.png (223 KB, 800x1359)
223 KB
223 KB PNG
Rolled 1 (1d5)

>>6299903
>>6300126
>>6300149
>>6300153
>SAVE MONTY!!!
I sense a theme here. The chance really will be small-- I mean, you rolled that death fair and square-- but we'll see what the dice say.

1-4: Monty dies
5: Monty lives (details of survival in next roll)


>>6299903
>Why did people want to annoy Ramsey again
Spite? At least it was in-character... but you guys also chose to sleep in instead of healing Monty's injuries (while knowing he was badly injured and saveless), so I think the blame gets spread around to everybody here.

>>6300126
>I know it's just a game and he'll be fine afterwards
I think you're almost certainly being metaphorical, but I am compelled to clear up any misconceptions, no matter how unlikely. So: the Game is a "game," but all the consequences from it are real and by default permanent. He's really dying. The only way he'll be "fine afterwards" is if you, as God, personally step in and raise him from the dead, which is doable but may or may not be trivial. You already knew that? Everyone knew that? Awesome.

>it seems mean to make him wait until then
Well... if he's dead, he probably won't know the difference, but Madrigal and the Camp crew will certainly appreciate you for it.


>>6300153
Thank you, anon! Couldn't have made it this far without you guys.
>>
>>6300372
>Dead
Rest in peace, king. Fulfilled your character arc and went down swinging.

Writing. I'm going to push really hard, but I'm starting late, so we'll see how far I get.
>>
Did not get far at all. (I meant it when I said "busy day.") That's actually fine, because I need to do all those COLLATERAL DAMAGE rolls before I can make too much more progress. That being said, I do have a quick vote that doesn't need an update attached:

>Unfortunately, on your way to save Monty, you are accosted by CONTESTANT 16 (POWER LEVEL 11). How annoying! Doesn't he know you're busy?! Unfortunately, you need to kill him.

>You estimate CONTESTANT 16's PV to be between 10 and 16. (You spent all that unnecessary INFO on your original target, so I'll throw you a bone and narrow it from baseline.)

>Your rules are here: >>6290256. Your current perks are below.

------

>[A] How will you defeat Contestant 16? (Write-in.)

>[B1] Bring Gil as a handful of beetles again. (+3 POINTS flat against Contestant 16; the beetles face a small risk of death; Gil watches Monty die, for better or worse)
>[B2] Don't bring Gil. He seems a lot more confident after his upgrades, so he doesn't need the solace. And you don't want to risk ticking Ramsey off, even if it's a tiny, tiny risk. (Gil goes off by himself intact. No bonus.)

------------


>[The Herald's Mind VII]: You are the Herald. When you want to be. (7 POINTS)

>[The Herald's Body VII]: You are the Herald. Or as close as a human can get. Also, you have a tail. (And night vision, and paralytic venom, and enhanced flexibility, and scales, and...) (7 POINTS)

>[Extrareal V]: You absorb reality into yourself within a 10-foot radius. This is obvious to anybody metaphysically attuned, and the non-attuned get a very strange feeling around you. (5 POINTS)

>[Positive Thinking IV]: You can maintain a state of unbreakable optimism indefinitely. (4 POINTS)

>[Legerdemain IV]: You can pull either largeish things or implausible things out of thin air, but not both. (4 POINTS)

>[On Fire! IV]: You can't shoot fire out of your hands. (They get too hot.) But you *can* shoot it from The Sword, and things within your Extrareal radius will actually light. (4 POINTS)

>[Advanced (Advanced) Gaslighting IV]: You don't have to try very hard at all to make the things you say true. (4 POINTS)

>[Snaketongue III]: You can speak, read, write, and comprehend Richard's native language, even if you don't know how. (3 POINTS)

>[The Sun III]: The sun in your chest is about the size of two hands making a circle. You can't do too much with it, but maybe it'll help out if you're in duress. (3 POINTS)

>[Red Stuff III]: You have a decent handle on the red stuff. Enough of a handle for 12 SV? Uh... (3 POINTS)

>[Good With A Sword III]: You're a little better with a sword than you used to be. On par with a professional murderess with decades of experience? Uh... you'll need to rely on other skills. (3 POINTS)

>[OPEN I]: You can use [OPEN] semi-regularly, though the exact effects are still out of your control. (1 POINT)
>>
>>6300372
>you guys also chose to sleep in instead of healing Monty's injuries
I assumed we’d either be able to let him hide out in Garvins aux space or be able to pick an unannoy Ramsey option to get that rez back, ideally both. Should have tripled up :(

>>6300451
>A
All our ranks of Legerdmain plus
>B1
Wanted to use On Fire but that might not work well with Gil, so I guess he’s flying around and distracting them to help us withdraw an implausible amount of knives from thin air and deposit them into contestant 16s body.
>>
>>6300451
>>6300523
+1
>>
Rolled 2 (1d6)

>>6300523
>>6300673
Sounds like a plan.

>>6300523
>I assumed we’d either be able to let him hide out in Garvins aux space or be able to pick an unannoy Ramsey option to get that rez back, ideally both. Should have tripled up :(
I probably could've given you guys an otherwise crappy option to restore Ramsey's favor (I kind of did this here unofficially >>6299380), but no way you were hiding Monty in the aux space with Ramsey already pissed about rules violations. Also, Monty would be unwilling to hide. In any case, it is what it is. RIP.


Before I write, I need to do some collateral damage rolls. At least the most pertinent ones. First off, how bad is the damage from Contestant #2's EVIL SACRIFICE?

1 - 2 = Localized to the temple
3 = (Another) blast zone in the Fen
4 = Blast zone + at least some in Headspace
5 = Blast zone + Headspace + wreckage of Camp and Lindew's Landing
6 = Oh god it's everywhere
>>
Rolled 3 (1d7)

>>6300967
>Localized
Dice decided to give you a break. Phew. The EVIL CONTAMINANTS from Contestant #2's EVIL SACRIFICE will not factor into other COLLATERAL DAMAGE rolls, of which you have... wait a second, I need to adjucate the FIGHT. You are spending 4 + 3 + 2 + 1 + 3 = 13 POINTS. Let's find out what the real PV is...
>>
Rolled 1 (1d5)

>>6300969
>12

Okay! You're one point over, so you have a 1/5 chance of one extra COLLATERAL DAMAGE roll. Rolling that now (1 = DAMAGE).
>>
Rolled 8, 11, 2, 5, 2, 6, 6, 6, 1 = 47 (9d13)

>>6300970
One bonus roll of COLLATERAL DAMAGE, bringing you up to NINE total. The barrier has contracted once more. Oddly, the center of the barrier appears to be out in the Fen, rather than Lindew's Landing, meaning that Lindew's Landing, Tom's Cave. and (the wreckage of) Camp are now inaccessible. The Fen is pretty grody at this point, though, so maybe someone put a petition in to Ramsey to preserve the arena as a nice clean murder location? It's way on the outskirts, though, so attracts less attention.

>Where is the damage located?

Outskirts of the Fen: 1 - 3
Middle of the Fen: 4 - 7
New Headspace: 8 - 9
Designated Base Camp murder arena: 10 - 11
Underground: 12 - 13
>>
Rolled 3, 3, 4, 2, 1, 3, 2, 2 = 20 (8d6)

>>6300974
>Outskirts: 3
>Middle of the Fen: 4
>New Headspace: 1
>Arena: 1
>Underground: 0

Wonderful rolls. Anything that avoids New Headspace and Underground is ideal. I'm going to call the one Arena roll a null result, because if the Game lasts another day, it'll definitely be squeezed out of the playable area (so its future condition doesn't matter). Thank you for your services, Murder Arena.

That means we only need three tables!

>Fen Outskirts (3)
1 - 4: The blasted wasteland gets a little more blasted.
5 - 6: The alligators eat a bunch of Crown-modified contestants, grow, multiply, and turn the Fen's outskirts completely impenetrable. Camp will probably have to be moved further away if it's ever rebuilt.

>Fen Center (4)
1 - 2: More wreckage, but the Fen will recover... eventually.
3: Branwen's escaped animals face mass casualties
4: The hole into Headspace turns into a rift into Headspace.
5: A camp full of smugglers is wrecked.
6: A whole hidden town of fish-people is wrecked. Felicia's superstitions come true.

>New Headspace (1)
1 = Us has a new member or two!
2 - 3 = The Headspace survivors' attempts at rebuilding face a major setback.
4 = The invaders cause a big fuss, but are rebuffed by a militia of refugees. Madrigal and Pat are both INJURED.
5 = Us has a new member or two! And, like a certain someone, they wreak absolute havoc. One of Real Ellery, Anthea, or Us is SEVERELY INJURED.
6 = Catastrophe! Another one of the Headspace office-spheres is dislodged, injuring, killing, or absorbing dozens if not hundreds of people. One of Real Ellery, Anthea, or Us is SEVERELY INJURED, and one of Madrigal or Pat is PERMANENTLY ABSORBED.
>>
Wow! Not a single 6. I think the dice feel bad for killing Monty.

>The Fen outskirts remain merely alligator-filled, instead of alligator-infested
>Wreckage, wreckage, a lot of Branwen's animals die in the wild :( (Not Sgwd, though)
>Some property damage in Headspace, but everybody is basically fine

I can now WRITE. Wish me luck at this hour.
>>
Rolled 3, 2 = 5 (2d3)

Oh, and rolling for Gil-beetle injuries.

1 = Hurt
2-3 = Fine

(if hurt)

1 = Killed
2-3 = Injured
>>
>Fate unaverted

Two calamities. One of them a disaster like the three other disasters, or four, or however many it's been. One of them is Monty dying. After you just said he wouldn't.

You stick around for just long enough to locate a groggy Gil: "Gil! Gil! Give me your beetles! I can't— I'll have to see your cool surprise later! Here, I'll— you don't have to— [OPEN]." His chest splits; the cage inside unlatches; you reach inside and swipe out a handful of bugs. "Bye!!" you say, and sprint off, your cupped hands buzzing.

Pat was coming up the corridor as you were coming down it, but you avoided a collision with your heroic side-stepping skills. Pat is also dripping wet. You don't have time to worry about it. "Bye! Thanks for helping Gil!" ("Um, what she said," your hands say.)

"Ngh." Maybe Pat is also just waking up? Maybe she takes baths after she wakes up? "Charlotte. Wait."

"Huh?"

"I don't think I ever... uh... good luck. Out there. Kick the ass of that... that... of Management's new whore. Okay? Deserves whatever you give her, whoring it out to them And I know you're gonna give her your usual GS, so... good. Go get 'em, champ."

Not the most eloquent pep talk, but Pat is probably out of practice— and God knows how late she stayed up working on Gil's (new-new-)new body. "Thanks! You too!"

And then you're off again, out of her manse, out of Headspace, out of Branwen's blasted clearing, into the Fen proper. You're forced to slow down to identify Monty's strings, but that's a momentary pause before you're off again. Gil clings to your horns for dear life. Everywhere you go there's signs of battle: felled trees, upturned earth, snot-strands of blood draped like garlands, and bodies. At least 50 people are dead. You spot 4 on the way.

But not Monty! It won't be Monty! So you run, not quite tirelessly, and stop only once for breath, and it's during that stop that some colossal idiot shakes himself free of ground-cover and tries to lop your legs off. "Go away!" you yell, after stomping on his hand. "I don't care about you! Go be evil somewhere else!"

(1/5?)
>>
"Little gecko's scared, eh? Gecko wants to run?" The idiot is undeterred, because he's an idiot. You try to stab him, so maybe he'll want to run instead, but his body distends grossly: damn Jean Ramsey and damn her flagrant Crown abuse! When you give up and try to leave (not fleeing, you just have greater priorities), he follows you, so then you have to kill him. God-damnit. You send Gil out to get up in his face and try several different methods, but settle finally on grabbing things out of thin air and flinging them at him as fast and hard as you can. Rocks. Knives. Heavy books. They mostly don't harm the idiot, but they keep him distracted long enough for you to imagine what you need to: the elaborate chain of events needed for a moderate-sized boulder to plausibly fall out of a tree and onto the idiot's head. And then he's squished, and you roll the boulder aside to filch his token, and you have to re-locate Monty, now, because it's been far too long, and you're amped and sweaty, which makes the locating harder.

But you do find him, and you arrive... you don't arrive in the nick of time. You arrive late, and the hideous man-bug-beast is there already, and Monty is scaling him already. It's exactly how you saw it. "MONTY!!" you scream, because you don't remember any screaming in the dream. "MONTY!!"

Monty flinches and nearly loses his footing. "Leave! Jean will be—"

He's worried about Ramsey?! He doesn't know he's going to die. You dart under the beast's armored legs and look up, hoping for a weak point— but the legs are long, and the beast's belly is well out of reach. Do you go for the legs? But Monty could fall and die. Climb alongside him? Try to get Gil to reason with a fellow bug? There's one outcome here. You saw the outcome. There has to be another one— there has to be— you're God. There has to be. You just don't know which.

And now Monty is climbing higher and higher and your choices are getting fewer and fewer. You dart back out and watch helplessly— if you yell again, will it distract him? If you attack, will the beast lash out in pain? Will Monty be flung away and break his spine and die slowly and horribly instead of quickly and cleanly? Why are you here? His death was heroic. Is heroic. Will be heroic. About a million times more heroic than you right now.

"MeDiOcRiTy!" the beast emits. "YoU aRe UnWoRtHykkkkkksssskskkk oF tHe TiTlE oF—"

(2/5)
>>
It's talking to Monty. But it's right. Positive thinking! As Monty hauls himself up to the beast's human face, you leap up fiercely and slash at the beast's chitinous joints. Roaring, it stumbles, and you swing yourself over and catch yourself on one of its armor plates, and you're working your way over to the belly, convinced you're doing something at last, when there's a scream— two screams— the beast's, all garbled, and Monty's, as he falls, and you spring down to catch him— his body— trailing blood like a banner above him, while the beast falls to its many knees and keels onto its side. You glance back one time and there's a trident in its head, and then you look back at Monty.

Who isn't dead! Because you're— because you said so, and you sort of— you make the rules, don't you, as God, so very close to being God, so even though his neck is sliced almost clean through, it isn't sliced all the way through, and Monty isn't dead. You decree it. He's bulky in your arms, and you have to clasp him to your chest and support him with your leg as you take the top of his head, burying your hand in his hair, and press the neck back together. It squelches, and Monty isn't dead. Didn't Ramsey chop your arm off, forever ago, and you pressed it back on? Same thing. Not dead.

And lo, as you predicted, Monty Gewecke isn't dead. Is fine, if he doesn't tilt his head backward at all! His eyes are open and moving. His lips part. "...That... hurt worse."

"You're fine," you incant.

"Don't think so. That thing's...?"

The beast. It hasn't twitched. "Yes! It died! You did an excellent job!"

"Good. One of Jean's... people. I think. Said he died and she brought him back." Monty coughs wetly, and you clutch white-knuckled onto his scalp. "Played God. Made him that. You're... bringing me back. Yes?"

"No! What? No. That was Wayne?" You thought the beast's face looked a tiny bit familiar. "No! I'd never screw you up like that! You're fine, Monty. It's like I told you. You're not going to die! People need you, and... everybody's going to miss you, and... I— I'll miss you! A little. I guess." You hadn't realized. "I mean, I would miss you, if you were dying, but—"

"Charlotte, I can feel... whatever it is you do. And I felt..." He tries to touch his neck, but you bat his hand away. "I'm not exceptionally smart, but come on."

You squeeze your eyes shut. He's not dead. Not even dying. He's fine. He's fine! "I-It won't work if you don't believe it."

"I'm sure that's true, but it's okay."

"You said you didn't want to die!"

(3/5)
>>
"I don't. But that doesn't mean... it doesn't have to follow that... that life at any cost is... they said I'd live forever in that mask, when I died, and I... I jumped instead. Choked on water. Blacked out. Died. Didn't tell Connie." He swallows. "Then it kept going. Maybe it'll keep going still, and this time she'll have beaten me there. I tried to meet her earlier, but I could never manage to... I never deserved it enough. I don't know. Or I'd go somewhere she wasn't. Or I'd come back here."

You don't think he's going anywhere. The Wyrm wouldn't make nice places for people to go. The pagan gods, the "nice" ones, turned people into fish. You are finding this impossible to articulate.

"But now my debt is cleared. Has been for some time, maybe. And Mads will do better than I will; she doesn't have to work for it. Everybody loves her. And you'll take care of Jean, and... my head's hanging off my shoulders. I'm playing the Game. It was a legal kill."

"Your head's not..."

"It is." He pushes your hand away firmly and grabs his own neck. "It's okay. I don't regret anything. Tell Jean that I hope she dies and goes the opposite direction." He pauses. "Let me rephrase that. Tell Jean that I hope her fat fucking ass burns in hell. I believe I told you the rest yesterday, so..." He smiles. "Best wishes to you and everyone."

And then, as you watch, Monty tilts his head off his neck and falls dead. He would be really heavy if you weren't strong. He's cold. He's dead. He's all bloody and dead and you can see the cross-section of his neck with the bone in the middle. His face is still smiling. Your eyes are wet but you don't know whether to cry. Some of his strings are intact (the body ones) but quite a lot of them are already unwinding. He's very dead. You have to set him down on the ground because black goop is coming from his mouth and the stump of his neck, and when you set him down a whole lot more comes out, burbling like tar, and spreads around him. And his spooky arm sags and becomes fully physical and drips away from him, until it's just a stump again, and Monty lies there clean and empty and handsome and dead.

You don't know whether you should move him anywhere. You don't know whether you're angry at him for not living harder or at Jean Ramsey or at Wayne or at you. You don't think you're angry but don't want to trust that. You don't know what you're going to say to Madrigal that'll make her not want to punch you. You are aware in the back of your head that Gil has seen every bit of this, and indeed that there are beetles settling (reassuringly?) on your shoulder, but he hasn't spoken and you don't want to speak.

(4/5)
>>
You stand there until a shadow falls over you, and then you draw The Sword habitually and reluctantly and turn. Jean Ramsey is there.

"YOU!" you say, and stab her. Also habitually. It goes through like she's mist, which she may well be. She isn't really here.

This doesn't stop her from stepping around you and looking at Monty's body. "Dammit. What an asshole."

"Go away!" you say, lacking anything else.

"He wasn't really trying. Woulda creamed you all if he was trying. Guess he did go soft in the end, huh?" Jean Ramsey puts her hands on her hips. "What a goddamn waste. And guess who's lurking again? Did you not get the fucking memo, Whatsyour—?"

"Charlotte Fawkins!"

"That's the one. You think I didn't you notice you palling around with him? Probably getting him to play nice, too. Geez louise. I thought I was going to have to teach one of you a lesson, but he's pretty dead, so I guess we're down to one. Works for me."

Your faculties are returning. "Yeah! Works for me too! You can fight me here and now! Or what, are you a coward?! Bring the Crown you stole, too, and we can—"

"Whoa, whoa, whoa. Duels are for the winner. Do I see one person left? I see..." She tilts her head. "...Snickers says 14... 13. Being worked on. Anyways, that's not much of a fucking lesson, is it? I noticed all your other buddies made it this far too. Prettttty interesting! Now, I wouldn't call you a cheater, but—"

What is she talking about?! "Monty just DIED!"

"Besides him? Duh. You're sort of slow, aren't you?" She grins, cluck-clucks her tongue. "Anyways, that's it! Just checking in! You can get the special announcement over your thingy later. Lots of fun. Loads and loads. Okay, bye!"

And she's gone. Monty is still there. Still dead. You push your thumbs into your eyes.

>[A1] Bury Monty here. (You have Earth Powers. Not difficult.)
>[A2] Drag Monty's body to New Headspace.
>[A3] Write-in.

>[B1] Drag yourself to New Headspace. Break the news to Madrigal in person. Maybe try and regroup with Lucky and Earl if you can get in touch. Figure out how things will go together.
>[B2] Break the news over walkie-talkie. Spend the rest of the day and/or night systematically murdering the remaining non-allied contestants. You don't have to think very much when you do this. (No FIGHT — they auto-die.)
>>
>>6301073
>A1
I don’t think he’d like being goo
Might be easier to revive him like this also
>B2
Before they kill anyone else or do more collateral damage
>>
>>6301073
>>6301116
+1 to this. Seems like the best we can do
>>
>>6301073
>[A2] Drag Monty's body to New Headspace.
>[B1] Drag yourself to New Headspace. Break the news to Madrigal in person. Maybe try and regroup with Lucky and Earl if you can get in touch. Figure out how things will go together.
>>
>>6301116
>>6301272
>[A1], [B2]

>>6301274
>[B1], [A2]

Sounds like a plan. Writing. We are approaching the end of the thread, by the way-- I expect 1 - 3 more updates after this.
>>
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Bah. Had a pretty good streak going there, but I think I'll take tonight off-- I need to figure out a couple details, anyway. Back tomorrow. Have a good night, folks.
>>
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For reasons beyond my understanding, I fell asleep at 9 PM. I plan to get up very early in the morning and put this out as a daytime update. See you then!
>>
>Last rites

You have to do something about the body. You know that. Can't sit here and wallow. Can't let it rot. You could bring it all the way to Madrigal, but you're not sure she'd feel any better— should bury it, more than likely. His wife was buried. He'd probably like that.

And it's temporary. He'll be dead— very dead— for a day.

And you don't have to dig. You put yourself under the earth and will it to part and it parts. You bend to pick up his body and press the head back onto the neck, just in case, but nothing happens. His bright blue eyes are glazed over. The hole you made was shallow enough to place him into, rather than dump him, though he gets a little bit of dirt on his face all the same. You wipe it off, pull the walkie-talkie off his belt, and fold his hand over his chest. You wish he was wearing a sweater. All of his sweaters are probably in the sinkhole.

You're not sure what to do after that. Your Aunt Ruby would say to pray to God for him. You don't think that'll work very well. "I'm sorry," you say again. He's still smiling. "I hope you have gone somewhere else. To see your wife. And thank you for not kicking me out of camp, and for only strangling me that one time, when I probably deserved to be strangled a lot more than that."

No response from Monty. Yes response from Gil, who flits a little ways off your shoulder. "And thanks for always being a— a cool guy. A reasonable guy. I-I-I didn't know you much at all, and you still always took the time to help, and... I-I don't know. Sorry, Lottie."

"What? That was good. I'm sure he'd..." A lump rises in your throat. You ignore it, sinking to your knees and plunging your hand into the sand again. The grave shifts and sand rains in, covering the body entirely.

You draw an X with your foot, so you don't forget, then venture over to the corpse of the beast (or Wayne, or whatever). It only takes a little bit of scrambling before you can retrieve the trident, which you wipe off on the ground before plunging though the center of the X. As a marker. The best you can do.

For a while after that you stand there, until Gil crawls down your arm and onto your hand. "I-I-I think you did what you could."

You sigh. "I know."

"I-I-I also think... you should call somebody... and tell them. Um, I-I-I know Madrigal has a walkie."

"I know." You lift the pink talkie (and Gil) to your mouth. "Hello? ...Madrigal?"

"Hello? ...Madrigal?" the other talkie crackles back.

"Um, I-I-I think it's still set to talk to mine. And I gave Monty mine. I-I can fix it, I think?"

You hold it out. The beetles fix it. (They move the talkie's wheel with their little tiny jaws.) You find this less amusing than you otherwise might've. "Madrigal," you try again, once Gil gives the stamp of approval. "Hello?"

"......zz....Charlotte? Fuck. Izzt something else pear-shaped?"

(1/3)
>>
"Yeah. Um." You shut your eyes. "Monty—"

"FUCK!"

She hasn't even heard it yet. You hate that she's right. "Monty didn't— I tried to help, but— he's dead. I— I'm sorry."

"MOTHERFUCKER."

"I'm sorry," you say.

"Dizzt you kill him? Stop fucking apologizing. He fucking signed up for this." Geez. The poor quality of the walkie-talkie eats a lot of nuance, but she still manages to sound upset. "Did he go out like a pussy?"

"No, he—"

"Good. Zzt. He wazzzn't." You imagine her gripping the talkie hard. "No matter what anyone fucking said. Where is he?"

She won't need directions if she walks with purpose, just a clear image in her head. Which is good, because you have no clue how to provide directions. "I buried him. I stuck his trident in the ground right above. The blue one? Um, and there's a corpse of a... bug monster right nearby. Maybe 15 or 20 feet tall. Lots of legs. Head wound."

"He killed it? Or you did?"

"He did."

"He's such a— zzt— badass." A pause. "Was. I'll be there."

"Okay. Um, I won't. I have to..." This has to end. It hasn't been the worst three days of your life, but that's a testament to your life, not to how well things have been going. "I have to wrap this up. Bye."

You take one last look at the grave, bow your head, and get moving.

And then you kill the other four contestants.

=CONTESTANTS REMAINING: TEN.=
=CONTESTANTS REMAINING: NINE.=

Not all at once. Some of them are harder to find than others. Thank God for the barrier fencing you in, or you wouldn't be able to find them at all— no way you have time to hike all the way out to Hell, though it does seem awfully close to home, these days. No: everybody is in the Fen, or under it. You catch one in a storm sewer, one under the roots of an enormous tree, one hiding in the pit of alligators, and one (idiotically) following you around. None of them are incompetent, but none of them are you. You were always going to win this. Jean Ramsey knew you were always going to win this. Or she thought it'd come down to you and Monty, and, well.

=CONTESTANTS REMAINING: EIGHT.=

You don't need Richard to finish them off for you. Any time you feel uncertain, you think about the cross-section of Monty's neck, and then you're fine with it. Your pocket jingles with tokens.

=CONTESTANTS REMAINING: SEVEN.=

Seven. Is that all your allies? There were eight, but Monty died, and the Courtier that Gil was with. So six plus Horse Face, who might be alive, and might be on your side, if you scared him enough. He was screaming a lot. Damn! You spent almost all your time with Monty, so you haven't been hatching plans with anyone else. Can they forfeit? Would Ramsey allow that?

Silly question. She wants to see blood.

(2/3)
>>
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=HELLO, HELLO, PLAYERS! RISE AAAAND SHINE! HEH HEH, JUST KIDDING. THIS IS A SPECIAL ANNOUNCEMENT!=

=WE ARE DOWN TO OUR FINAL SEVEN! THAT'S RIGHT, SEVEN! REALLLLY SHOULD BE EIGHT, SHOULDN'T IT? HMM. MAKES YOU THINK. ANYWHO, YOU KNOW WHAT THAT MEANS, RIGHT? WE ARE NOW IN OUR INSTANT-DEATH ROUND! NO PUSSY-FOOTING AROUND! THERE CAN ONLY BE -ONE-, FOLKS!=

=TO HELP YOU ALL OUT... WELL, YOU'LL SEE. HOLD STILL!=

Was there ever a scenario where you'd actually hold still? As soon as she says that, you're up off your tail, skittering sideways, but it doesn't stop Ramsey: with a FHWOOM, an enormous shadowy claw erupts from where you were sitting. A second later, it's darted after you, and you are enfolded in its grip and swallowed into darkness.

Not for very long. When the darkness clears, you are elsewhere. In the Fen, but in a big cleared-out circle in the Fen. In the center of the circle is a stone building, bleeding from its crevices; ringing the circle is Ramsey's towering barrier, evidently unbroken by Annie's efforts. (Poor Annie. She's not at the top of her game.) You have been deposited near the barrier, as has everyone else: Lucky is ten feet to your right, the unbeetled Gil is ten feet to your left, and it continues all the way around. Horse Face is directly across from you.

Ramsey, who has never wanted for drama, is hovering over the building. She is masked, cloaked, illuminated from the inside-out. A snake is on her shoulders. She is wearing, at long last, the Crown.

"HELLLOOOOOO, TOP SEVEN!" Ramsey has also never wanted for volume. A shadow claw extrudes itself, waves vigorously. "SO NICE TO SEE EACH OTHER AGAIN, HUH? WELL, LISTEN, THE RULES ARE SIMPLE! LAST ONE STANDING WINS! IF YOU DON'T START KILLING, YOU FORFEIT, AND I DO A LITTLE KILLING! STRAIGHTFORWARD? WE'RE ON THE SAME PAGE?"

You lock eyes with Gil, who's slashed up but has all his limbs. Good for him! On your right, Lucky has stepped forward. "Ms. Ramsey—"

"ALL ON THE SAME PAGE! LOVE IT!" The shadow claw makes a thumbs-up. "OKAY! START KILLING EACH OTHER IN THREE, TWO, ONE..."

"...GO!"

>[1] You don't want to kill your allies. You're 90% sure they don't want to kill you either, and that 10% is mainly Horse Face. But you haven't coordinated on any kind of plan to counteract this! What do you do? (Write-in.)

Note: I know this is a big prompt. If you have a full-blown plan, that's awesome. If you don't, I just need something to start with.
>>
>>6302093
>Flip her off (or some other appropriately ladylike rude gesture), rip out the token, and charge the building
Yeah we probably should have planned for this. Things have moved so fast.

Anyway she’s out of allies, so we have no reason to play nice or by her rules anymore.
>>
>>6302093
>>6302155
+1 if we're going to kill our allies it's going to be by accident dammit
>>
>>6302155
>>6302248
>Rip out your token and charge!

Okay! That's going to need a roll, seeing as how you never really figured out how the tokens work. (You would've had another chance to work on it if you'd hung out at Headspace or with Horse Face instead of sticking with Gil.) You might be able to rip yours out through the power of Main Character, but good luck with everybody else's-- I guess that's a "later" problem.

>Please roll me 3 1d100s + 38 (+30 HERALD, +5 Monty Dead, +3 Branwen Dead, +1 Fake Ellery Dead) vs. DC 100 (+50 CROWN) to usefully defy Ramsey!

&

>Through the power of MAXIMIZED POSITIVE THINKING, you are at 16/16 ID, despite the many trials and tribulations you've endured! This ID count will carry into your duel (brawl?) with Ramsey next thread. Would you like to spend 1 ID to add +10 to your rolls?

>[1] Y
>[2] N

>>6302155
>Yeah we probably should have planned for this. Things have moved so fast.
It happens. I'm sure your raw gumption will get you out of this...
...Right?

>>6302248
>+1 if we're going to kill our allies it's going to be by accident dammit
Based!(?)
>>
Rolled 29 + 38 (1d100 + 38)

>>6302283
>>
Rolled 76 + 38 (1d100 + 38)

>>6302283
D I C E
KNEEL.

>Y
>>
Rolled 14, 20 = 34 (2d100)

One success so far. Rolling the last die (the 2nd 100 is for whether you spendy: 1-49 no, 50-100 yes)
>>
>>6302316
>Mitigated Success
>No spendy

Hmmmm. I must contemplate what will become of this. Writing shortly.
>>
Rolled 37 + 38 (1d100 + 38)

>>6302283
Leave the roll to me...
>Y
>>
Rolled 79, 34, 50, 39, 11, 74, 12, 76, 56, 63, 7, 15, 19, 97, 25, 12, 54, 99 = 822 (18d100)

>>6302316
Rolling briefly for the efficacy of your allies' actions. Flat DC 50 for everybody while Ramsey is occupied with your heroic charge-- this could change if she focuses on someone else.

The arbitrary order of the rolls is:
Gil
Lucky
Hatch
Courtier #2
Horse Face
Earl & Sgwd

Because you failed to coordinate with anybody, you have no idea what they're all up to, except that they're probably on your side. Guess you'll find out!

>>6302333
Nice trips, but your dice roll would've failed just the same as mine did. Alas.
>>
>>6302355
>Gil: Success
>Lucky: Mitigated Success
>Hatch: Success
>Courtier #2: Mitigated Success
>Horse Face: Mitigated Success
>Earl & Sgwd: Success

Not too bad at all. Writing.
>>
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>UP YOURS!
>67, 114, 52 vs. DC 100 — Mitigated Success

Was Ramsey really, honestly expecting everybody to start killing each other? Was she that stupid? That myopic? Did she think that— because she would sacrifice anybody she knew in a heartbeat— because she had sacrificed everybody she knew, that you'd do that too?

Or did she know you all wouldn't do it, and that's why she wants to see it? She wants to demoralize you? Stick her axe through your heart and grind it around? For tactical reasons, or for fun? It's not even a grudge: she hardly knows you. She knew Monty for years, and when he died she barely cared. She stole the Crown for no reason at all, except because she could. You're not convinced she has a plan for it even now.

Is this what evil is? When you look into Richard's pale eyes, there's a person there. A terrible person, maybe, who's done terrible things for terrible reasons— but for reasons. (Comprehensive reasons, which he has extensive feelings about, which he has told you about at length, whether you wanted to hear them or not.) Ramsey has no reasons, and you're also not convinced she has feelings: not after the mask; certainly not after the snake or the Crown. She has Horse Face's cold empty eyes, but Horse Face was Cameron Garvin, once. And Horse Face was screaming.

Ramsey has always been Ramsey, as far as you're aware. If she was something else once, you don't care; you doubt she does. Right now she is a reptile, and if you don't stop her, she will be the Wyrm. And, God, the Wyrm would love to be her. She's already hollow on the inside. She's already soaked in blood.

And she has gleefully betrayed everybody she knows. You will not. And neither will the six other people (and one shark-thing) in the circle. No matter what Lucky thinks of you, he knows who the threat at hand is. He will keep his Courtiers in line. Horse Face's loyalties are fickle at best, but he hasn't moved: you hope you put the fear of God into him. And Earl is harmless, and Gil is...

Gil is reading your mind. Probably not actually. Probably he is studying your body language, or he simply knows you well enough to predict your next move. But, as you fling an extremely rude gesture upward, as you launch forward, he flings himself sideways and out of his body; as you pound toward the bleeding building, Sword and finger outstretched, he zips along beside you. "Lottie! What's the plan?!"

Easier to think than speak. Do you really need to touch his strings to get to him? You didn't need to touch Horse Face at all. Try this: Gil! Um. I don't have a plan. This building looks important, though.

Holy shit, you can just talk straight i-into me. Holy shit. I-i-isn't this where Garvin summoned the god? I-I mean, I think. It was pretty dark back—

Wait, is it? It's that temple? Richard?

«Yes.»

You hardly remember.

«You were in an altered state of mind.»

(1/3)
>>
Well, that would do it. Wow! It wasn't gross and bloody back then, you're certain. Wait, is this also where... your dream! God, this doesn't bode well. You suppose Ramsey plans to kill everybody else, then kill you right in that temple, and she can conveniently ascend then and there. How is this useful to you right now? You have no idea. You might need more of a plan than this.

But not yet, because Ramsey has realized you're not sprinting off to kill somebody. "WHOA, WHOA! WHERE ARE YOU GOING?!" A set of claws slam down in front of you. "I DON'T HAVE TO REDIRECT YOU, DO I?"

You could vault over the claws, or burn through them, or Gil could fly over, but none of that comes to fruition before the token in your neck starts to buzz unpleasantly. You scrabble at it, but it's stuck fast.

«It is attempting to send... signals. To your muscles. I can and am blocking these signals, but I'd prefer to—»

That's fine! You have it handled. You know he was worried about removing the token safely, but you're not sure why, given that you're God. And your body will be exploding soon, anyways. So if you dig your talons into your forehead— uh-huh— yeah! They punch through, exactly like it's paper, and you wrap your fingers all the way around the token and pull it free. Your mind twinges, which you ignore: you display your prize. "Redirect with this?"

"YOU KNOW, THAT'S TECHNICALLY FORFEITING! BUT VERY CLEVER. OPEN A FEW OTHER SKULLS LIKE THAT, AND WE'RE IN GOOD SHAPE."

The claws by the temple entrance stay in place, but Ramsey seems satisfied. (She can't kill you yet, after all.) What is everybody else up to? Not killing each other, that's for sure. Lucky and the two Courtiers have managed a huddle. They have flasks in their hands. Earl is exactly where he was (he waves tentatively when he sees you looking). Horse Face is... nowhere. Did he escape? No: the "door" to his aux space lies open. "ESPECIALLY YOU! DICKHEAD! GET BACK HERE!"

Two massive claws speed into the open door; two massive claws extract a struggling, dangling Horse Face. One more claw sets up shop in front of the door. Is there any limit to the amount Ramsey can generate? She's up to four, and already looks like a great big spider. "I'M SORRY, I THOUGHT I WAS SUPER CLEAR ABOUT THIS, FOLKS! THIS IS THE GAME! YOU SIGNED UP TO KILL PEOPLE! IF YOU DON'T KILL PEOPLE, I WILL MAKE YOU! IF YOU STILL DON'T, I WILL KILL YOU! BUT I DON'T REALLY WANT TO, SO LET'S GET MOVING!"

The claws form fists and point. Immediately, Lucky, Horse Face, and the Courtier you don't recognize start to grimace. Oh dear. Signals to muscles?

«Yes.»

And they don't have Richards to counteract them?

«Were they so lucky.»

Okay. Wonderful. You'll see how this goes.

(Choices next.)
>>
It appears that, if your gracious and pacifistic allies won't kill each other, Ramsey will be commanding them to do it! Uh oh. Lucky, Horse Face, and Courtier #2 are most at risk right now, but anybody with a token (i.e. everybody but you and Sgwd) is vulnerable. You ought to do something about this!

...Unfortunately, you have almost too many options. Uhh. What general plan are you going with? (All of these will require rolls. DCs may vary.)

>[A1] Clearly you need to get rid of these stupid tokens! You wish you knew how to do it safely on people who aren't God, and Ramsey has threatened you with "forfeit"— but forfeiting is better than getting piloted around to murder people. You'd know. (See the [C] options below.)

>[A2] Clearly you need to nonfatally knock your allies out of the competition! Ramsey wants blood, but maybe she'll settle for basic violence? And you do have paralytic venom. This will probably work, but your allies won't be very useful in the fight going forward if they're paralyzed.
>>[A] Or maybe you have a different idea for nonfatal knockouts? (Write-in. Optional.)

>[A3] Clearly you need to convince Ramsey to fight you and only you! This is a farce: you both know you're the only one she's after. Could you skip to the duel, please?
>>[A] How do you appeal to her? (Write-in.)

>[A4] "Convince" Ramsey? You need to force her to fight you and only you, by evacuating your allies outside the barrier! Unfortunately, you're not sure how to break or evade it, but maybe you can come up with a bright idea on the fly? (Write-in.)

>[A5] Write-in.

——————

You have time to telepathically connect with one person to explain your plan, find out their plans, rope them into helping with something, etcetera. Who do you pick? (Also, feel free to write-in what you tell them, if you have something in mind. This could help with certain rolls.)

>[B1] Gil
>[B2] Lucky
>[B3] Horse Face
>[B4] Earl

——————

IF YOU PICKED [A1] ONLY:

I have a unique method in mind for removing the token from each ally, specific to who they are and/or what you've seen them do over the course of the quest. If you guess the method or provide something comparable, you don't need to roll. If you provide something different but reasonably plausible, the roll will be easier. If nothing is provided, Charlotte will have to figure it out on her own.

>[C] It really isn't easy to remove the tokens from normal people: they're bound firmly to the flesh of their necks or faces. Fortunately, your allies aren't *quite* normal people...
>>[1] How do you remove the token from Gil? (Optional. Write-in.)
>>[2] How do you remove the token from Lucky and the Courtiers? (Optional. Write-in.)
>>[3] How do you remove the token from Earl? (Optional. Write-in.)
>>[4] How do you remove the token from Horse Face? (Optional. Write-in.)
>>
>>6302419
I was envisioning a kind of A3 where we just keep attacking Ramsey - pressure her and start the fight so she is busy and can’t spare the attention to make our allies kill each other. If she’s too good at multitasking or we can’t reach her though I could try >A1
Completely blanking on token removal methods though.
Uuuuh
Start with Earl, have him take his big solution, then pull out the token while he’s mid transformation? Maybe there’ll be a moment when it’s adjusting to his new form and not attached to anything important.
>>
>>6302591
>I was envisioning a kind of A3 where we just keep attacking Ramsey
You might've missed this detail, but she's currently suspended at least fifteen feet in the air ("Ramsey, who has never wanted for drama, is hovering over the building")-- which is why you charged but didn't actually swing at her this update. With your Magyckal Aura, getting up there or attempting to drag her down isn't out of the question, but I'm going to need a write-in about how you accomplish this. You are welcome to get wacky with it in the style of manse combat.


>If she’s too good at multitasking or we can’t reach her
Latter is addressed above; for the former... I won't say that distracting her will be easy, but it isn't impossible, particularly if you're able to appeal to her sensibilities in some way. It's going to be less reliable than helping your allies directly, though. This entire sequence is significantly more challenging because you figured out neither of token removal nor barrier breaching.

>Removing Earl's token
If you can only think of one method, you can spend your [B] on contacting that person and spend your [A] doing something else, if you prefer.
>>
>>6302419
>[A1] Clearly you need to get rid of these stupid tokens! You wish you knew how to do it safely on people who aren't God, and Ramsey has threatened you with "forfeit"— but forfeiting is better than getting piloted around to murder people. You'd know. (See the [C] options below.)
>[3] How do you remove the token from Earl? (Optional. Write-in.)
So, Earl can turn into basically a shark, and the thing with sharks is that their scales aren't really scales. I feel bad for asking him to do it, but if he rips the token off while he's a shark it shouldn't do lasting damage, ideally.
>>
>>6302419
>[A1] Clearly you need to get rid of these stupid tokens! You wish you knew how to do it safely on people who aren't God, and Ramsey has threatened you with "forfeit"— but forfeiting is better than getting piloted around to murder people. You'd know. (See the [C] options below.)
>>[3] How do you remove the token from Earl? (Optional. Write-in.)
>>
>>6302622
>If you can only think of one method, you can spend your [B] on contacting that person and spend your [A] doing something else, if you prefer.
Wait, we're removing all 4 in one turn? I picked a bad day to be busy...

Gil should be kinda similar to Earl? Have him beetlify until the token is on a single beetle and then just grab it.

For Lucky and co, perhaps the fire they use could neutralize some of the tokens properties and make extraction safer?

No idea at all for Garvin. He summoned a god once, is stuck in a time loop, usually dies to heart problems. Maybe we could reach through time to a tokenless him? Seems too crazy.
>>
>>6302739
>>6302591
>>6302827
>>6302744

Your collective suggestion for Earl is the correct intended answer, nice work, and >>6302827's other suggestions are correct and intended for Gil (the token is just suspended in midair when he turns into beetles, easy to grab it), close enough for Lucky (I was thinking firewater, but actual fire should be sufficient, if a little cruder), and close enough for Horse Face. Reaching through time would indeed be "too crazy"... if you hadn't done just that to heal Eloise's injuries >>6291831. You *are* the Herald!

Which means that I'm not going to call for any rolls, and this should be the final update of this thread. The next thread will be ETA a week from now. It will be the last full* thread of the quest, and should cover your battle with Ramsey, your struggle against the Wyrm, and anything and everything that comes after.

Writing!

*To be specific, I am committing to covering 100% of Ramsey and the Wyrm in 50. Depending on how I'm feeling and how deep into the thread we are at that point, I will either run 50 all the way through the (potentially considerable) post-Wyrm denouement and epilogue, or I will take a week off to recover and run the epilogue in a dedicated, unnumbered epilogue thread. Or I'll take a week off and run in the same thread if I feel too lazy to write a recap. We shall see.


>>6302739
>So, Earl can turn into basically a shark, and the thing with sharks is that their scales aren't really scales
There's a pun to be made with "denticles" and "Toothless" Earl...

>I feel bad for asking him to do it
Part of the reason Earl prefers not to go "full shark" is because he fears losing the ability to tell friend from foe (he REALLY doesn't want to eat people he likes). If Ramsey is threatening his control over his body, it's a no-brainer to get a jump on her. I wouldn't worry.

>>6302827
>Wait, we're removing all 4 in one turn?
I don't really have time to run this combat for another week, so... yes!
>>
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>All you need to do is give everybody a Richard! Duh!

And by "see how this goes," you of course meant that you're moving already— Gil seems unaffected, but he's close at hand, and the thought of Ramsey controlling him is too terrible to contemplate. He's first. "Sorry," you hiss, and flex outward: he flashes at once into beetles, and you lunge forward, clamp your fingers around the floating token, and pull. Ignore the strings snapping— as you've already discovered, Gil is full of redundancies— and ignore his pained yelping. You already apologized. Then stuff the token into your pocket, wet your finger, and point.

The beetles bunch up. Did that actually hurt? Is Gil scrambled-up? Resentful? No, he was just reading your mind. They're up and away, the beetles, spiraling towards Ramsey, who sees them coming and swipe-swipes with a claw. No luck. Gil, agile, zags where the claw zigs, reaches the edge of your Magyckal Aura, and makes one last push: unable to reach Ramsey's face, he pops into existence, one hand clutching at her cloak, one hand pointed upward, turning into... a... gun. Oh. He read your mind a little too hard. You think positive on his behalf, but when the bullet pierces harmlessly through Ramsey's cloak, you aren't surprised.

Ramsey, laughing, definitely wasn't surprised. "Hey! Nice try! But I think you meant to aim—"

You hold Gil's token up at her. She doesn't finish her sentence. Instead, a claw rips Gil off her hem ("oof!") and attempts to fling him full-speed at the temple's stone roof, which succeeds, except for the fact he's back in Aura range. Your beloved quick-thinking scared-to-die retainer poofs back into beetles. Three more claws extrude from Ramsey's cloak. "Very funny!" she says, less enthused. "But bugs can't kill people too well, huh? So I guess that's a forfeit! Hold still, now, and I'll get you nice and..."

You trust him to occupy her for a minute or two. You only need a minute or two. Enough time to sprint around the side of the temple, into its weak shade, and stare down Earl: EARL!!

He claps his hand to his forehead, flings his arm over Sgwd, who he's sort of been leaning on. Kid...?

YES! Yes. Hi! You hope he's been having a good Game. He's not dead, which must qualify as good. He still has his shoulder. You're sorry about Branwen. None of this is the point. The point is, as soon as Ramsey isn't distracted, she's going to use the dumb coin in his head to take over his body, and then his body is going to try and kill you. You don't want that. He doesn't want that. But you remember that— when you used the 50% solution on him— his head sort of melted. And reformed. Uhh.

Haw! That's what I hear! 50%?

Yes. Not the one where he gets sort of big and muscly. The one where he's an actual monster. You can fix him later. You're really sorry, but if Ramsey—

(1/TBC)
>>
Watch!

You're watching, and Earl, hand on Sgwd's flank, is plunging a syringe into Sgwd's side. Sgwd doesn't seem to mind much. (...Is he well-trained?) Earl grips the syringe between his teeth, shrugs off his jacket, pulls off his shoes, slides out his false teeth, and tosses all of it aside. He pauses, looks up at you again, and grins gummily. Hey, if you want melting, I got melting. Need to fix a couple ribs, anyhow. You can keep me in line, can't you, kid? I trust ya.

You'd be flabbergasted if he caused more damage than Ramsey already has. But really, the 50% is perfectly—

Ramsey. What a loony bitch, huh? You're pretty sure Earl winks. Listen, this is the best thing I've ever been hired onto. Pay could be better, just saying, but you can't beat the job. Kind of thing I can pull out the stops for. Just grab that coin for me, will you? Won't have the thumbs for it! Haw! Alright, talking's over.

He turns around, snapping the connection, and stabs himself with a syringe's worth of undiluted shark blood. The seawater, then the grotesquery, will come next. But Earl wasn't even the one grimacing. (Before, you mean. He'll be grimacing now.) That was Lucky, and if you whip around to see Lucky with a torch and a tomahawk, you'll be pissed. Instead, when you whip around, Hatch has a torch and the other Courtier has that uncorked flask and Lucky is pinned to the ground and bleeding from his neck.

So they have that taken care of. Great! What of Horse Face, the "ally" of yours most predefinitionally disposed to backstabbing? If his loyalties have turned again, you can't tell, because he is still in the shadow claw's grip. Ramsey has sort of just left him there. When she remembers him, will she squeeze the claw so hard he bursts, or will she walk his body through the aux-space until she spots something of destructive interest? God only knows what weapons Horse Face has stashed away. You can't be too safe.

A buzz distracts you: Gil overhead, zooming in Earl's direction, Earl behind you coughing and groaning as he, presumably, liquefies, but you're not looking, don't have time, don't have interest. You are interested in Horse Face, who is not made of beetles, nor of shark, and is not the Wind Court's top or third-from-top or thirtieth-from-top priority right now. If you pried his token out of him, half his neck would come with it.

This is probably not the worst way Horse Face has ever died. But you already failed to kill him for his crimes, God-damnit, and the opportunity has come and gone: the token will be removed nonlethally. As Pat would put it, you will have to GS this.

(2/TBC)
>>
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You are running through GSing possibilities («No.» «Wouldn't try that.» «Not unless you want his head put backwards.») when there's a blue light and a GWROAAARRR: you don't need to be a master detectivess to figure out what Gil did, but you do have to see for yourself. And yes, it's what you figured. Gil is there, and Sgwd is there, and a second shark-thing is there, identical but for the colors (red for blue; blue for yellow) and the metal studs running down its length. You don't see a token. You hope Earl has fun in there.

But Horse Face, God-damnit. Ramsey is yelling things at the sharks in the distance. Uhh. God stuff. You should use God stuff. Gil just used his stupid god stuff, and are you going to be outshone by paganry, or by the Court's vile witchery? Nay! Who is literally God here? Not any of them! And not you either, yet, exactly: except for the incident with Eloise, you've been trying to keep the whole thing close to your chest. You didn't want Ramsey cooking up anti-Herald measures. But there's no time for that anymore, is there?

You tug on the Herald's skin and approach. C.M.S. Garvin's face is screwed up in pain and concentration equally: "You again," he forces out, and stares through one lidded eye.

"Shh." You place your hand on his cheek, and the eye droops shut; the rest of his body stays rigid, trapped in amber. Apt. When you look past Garvin, you don't see him forward and back: you see boxes, tiny Garvins in the boxes, a grid splayed out as far as you care to look. You don't care to. The Garvins live and die and spin in place. They might as well be mice. Pluck one out of its cage and it wriggles; pop its head off and it stops; pull your Garvin's head off and swap them and he's none the worse for it, once time unsticks, though he is pale. His neck is tokenless. "Relax your body," you say, and black dribbles from his mouth.

>[TO BE CONTINUED]

Sorry, folks, there's not very much left at all— I estimate under 500 words— but I'm falling asleep at the wheel tonight. Expect a daytime update to wrap this up. Good night!
>>
>>6302985
Can't help but wonder why Ramsey keeps threatening to kill us if we don't kill each other. We end up dead either way, so wouldn't it make the most sense to attack her as a group to maximize our chances of survival?
>>
>Continued

On second thought, he can't do much relaxing while the claw has him. You take a deep breath, letting the sun fill you: as the light touches it, the claw flinches and wavers; as you plunge your glowing hand into it, it uncurls, depositing Horse Face limply on the ground. He flexes his fingers, trying to restore feeling.

Your usefulness is time-limited: you still don't want Jean Ramsey getting the measure of you, and you are a fraction too early, besides. This is Charlotte Fawkins' task to handle. You let her be.

You—

Richard!!! HEADACHE!!!

«Gracious as ever, Charlie.»
«You know, this might be the last headache you ever have.»

God! Not if he keeps talking. (It does feel better. Thanks.) Horse Face over there is picking himself up, wiping his mouth, retrieving something from inside his coat. What is Ramsey yelling about over there? What isn't she yelling about? The red shark-thing, having scrabbled up the side of the temple, is snapping at her cloak; the blue one is leaping its way up behind. Several shadow-claws are attempting to dislodge both, but they must have a carrying capacity, because they're having no luck. Earl, solid muscle, weighs two tons. Down on the ground, Gil is streaming out through a shadow-claw's fingers. And Lucky and his Courtiers, brandishing a torch each, are fending off the advances of another: Hatch sprays liquid from her flask over it, Lucky lunges, and the claw is aflame.

And Ramsey is looking at you. You don't know how you can tell, given the mask. She just is. "WHAT'S WRONG WITH YOU?!"

This is a complicated question. "With me?"

"WITH ANY OF YOU!" She grips the Crown tightly. "ARE YOU FUCKING MORONS?! FUCKING SHARKS, AND... THAT GUY IS MADE OF BUGS... JUST KILL EACH OTHER! YOU CAN HAVE ANYTHING YOU WANT!"

Lucky signs something. (Is his throat bandaged?) "Ms. Ramsey," Hatch repeats dutifully, "we already have what we want. There is nothing you can provide us that Ms. Fawkins cannot, and Ms. Fawkins is not a criminal."

"NOTHING I CAN PROVIDE?! HAVE YOU BEEN HIT ON THE HEAD?! I'M THE FUCKING HERO-QUEEN! I CAN PROVIDE ANY LAST THING YOU—"

"You're not the hero of anything," Gil spits. "Lottie is."

"SURE. RIGHT. AND WHAT THE FUCK HAS SHE DONE? STOLE A CROWN? WRECKED A PERFECTLY LEGAL BUSINESS? BURNT DOWN THAT NICE GOO FESTIVAL? ABANDONED THE BITCH WITH THE SCAR? KILLED MY PEOPLE? MELTED THOUSANDS? GOT YOU HURT? HOMELESS? DEAD?" The mask leers down. "A FUCKING HERO?"

So she does know you. God only knows how she knows all that: maybe #301 has been keeping tabs for her. You turn The Sword around in your hand, imagine it in your father's. Blood-soaked. Wyrmbite. "I never said I was perfect."

(1/3)
>>
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"WHAT? THE GREAT AND POWERFUL CHARLOTTE FAWKINS ISN'T PERFECT? I THOUGHT YOU WERE ABOVE IT ALL! I THOUGHT YOU WERE IN LINE TO BE—"

#301 has definitely been keeping tabs. Maybe he's feeding her lines. Too bad his information is outdated. "I've messed up, okay? I've— I've hurt people. I know that!" You inhale. "But I always try to fix it. I messed up by letting you get the Crown, and now I'm here to fix it. I am going to fix it. And I'm going to save—"

"SAVE WHAT?"

"The world!" You raise The Sword as high as you can reach into the air. "I am going to save the whole entire world!"

Should Ramsey have shrunk back, struck by fear in the presence of your pure and glorious heart? Should she have hissed like a snake? Begun to wither? You wouldn't have minded.

"HA HA HA HA HA HA HA HA HA HA! AHA! HAHA! HA HA HA HA! HOO! BOY, YOU'RE A RIOT!"

She didn't do that.

"Don't laugh," Horse Face says behind you. "It won't seem so funny, pretty soon. I am an expert in the field, and I can assure you: it is thoroughly irrelevant what Charlotte Fawkins is or has done. She is going to be God."

"GWOARRR!" says Earl usefully.

You hold your head high.

"HEE HEE. GOD! YOU'RE ALL RIOTS. WELL, IT'S A SHAME. I WISH WE COULD SPEND MORE TIME TOGETHER, BUT—" Ramsey twirls a massive black axe out of nowhere, its blades wider than her shoulders. "I'M GETTING KIND OF BORED! WHO'S FIRST? HOW ABOUT THE WIND COURT DESERTER? HEARD YOU'RE IN PRETTY HOT WATER, EH? OR MAYBE NOT! HALF THE COURT'S DEAD! HA HA! WELL, LET'S SEE HERE."

With the Crown, could she point at Lucky and make him dead?

«Hm.»
«Yes.»

Well, it's a good thing she likes drama. Forgoing the claws altogether, Ramsey points her gloved hand at Lucky, and he rises, inexorably, toward her, his torch falling from his hands, his body trembling—

"Charlotte."

Ew! Horse Face is touching your shoulder! Wait, he's on your side. "In the interest of not seeing my erstwhile employer beheaded," he continues steadily, "I recommend—"

"Talk like a normal person," you hiss.

"I retrieved a little something I had stashed away. Very rare. You have ten seconds to take advantage of the opportunity." He exposes his horsey teeth. "I look forward to the fireworks. Be seeing you."

(2/3)
>>
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Classic Horse Face: you are given zero time to argue, only to watch as Horse Face raises a... thingy? A totem?... and snaps it in half. BOOM! A shockwave of rainbowy-oilslicky water, directed upwards, catches Ramsey square in the cloak— which billows, revealing nothing but blackness inside. Ramsey curses. Ten seconds. You scream [OPEN] and sprint full-tilt at the temple, kick off its wall, exhale, and pray— and pray for— yes! You are swept off your feet by a cloud of beetles, who propel your lightened body over and above the roof. The launch angle isn't quite right, though. "EARL!" you holler, and a two-ton shark leaps and collides with your back. Thank God for the armor! You ricochet, yelling, Sword bright as anything, and sail through the cloak, which twists and vanishes behind you. You are gone. So is Ramsey. The Fen, for the first time in days, is absolutely silent.

Gil, collapsing to his knees, stares up at the point where you were. He stares over at the double sharks. Down at Lucky, who's fallen to the ground, and Garvin, who is stashing the halves of the totem in a baggie. And directly at Teddy, who has crouched to join him. "She'll be fine," Teddy says.

"I know." And he does know. "I-I-I just... I-I don't really know what I expected."

Teddy laughs.

>[END THREAD]
>>
And that's a wrap! I'll take care of the archive in a little while. But for right now, as we approach the (probable) final thread of Drowned Quest Redux, I have a handful of questions for you guys.

>I know how I feel about the quest coming to an end. How do you feel about it?

>Would you rather spend a lot of time on the Ramsey fight and less time on the Wyrm fight, or less time with Ramsey and more time with the Wyrm?

>Is there anything you're absolutely hoping to see before we wrap up? Now's the time to say so!

>Questions for me? (I will run a heavy-duty Q&A once we're officially done, but I can answer smaller things now, if you like.)

Thanks in advance, and have a nice day!
>>
>>6303267
Ramsey:

1. Correctly or not, didn't feel remotely threatened by all of you ganging up against her, and

2. Is used to brute forcing her way through anything charisma can't fix! Threats are her default response.

(Also... much like our dashing MC... she's not necessarily *that* smart.)
>>
>>6303333
Did our team just pull off a Marvel © Avengers ™ Teamwork ® moment? Nice

>>6303335
Thanks for running!

>I know how I feel about the quest coming to an end. How do you feel about it?
Excited and sad

>Would you rather spend a lot of time on the Ramsey fight and less time on the Wyrm fight, or less time with Ramsey and more time with the Wyrm?
Probably a bit more on the Ramsey side but not much. We saved up all our heraldness just for her and 301 and I want to see the look on his dumb snake face when we pull off the reveal....hopefully his info on us didn't cover that. On the other hand, the Wyrm is a god and deserves a good chunk of time.

>Is there anything you're absolutely hoping to see before we wrap up? Now's the time to say so!
I want to forgive Richard but only if we manage to revive dad. Either kill 301 instead or revive him after.

>Questions for me?
Total death toll?
What was the intended token removal method for Garvin?
Estimated time to rebuild if we can't help out while god?
Anything that surprised you about how the Game went?

>>6303336
Why didn't Ramsey use the crown to make herself smarter?
>>
We are archived here: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux

My Twitter is here: https://x.com/BathicQM

I am going to be pushing to post Thread 50 on 9/14, or a week from now. Fingers crossed!


>>6303385

>Did our team just pull off a Marvel © Avengers ™ Teamwork ® moment? Nice

Gil, collapsing to his knees, stares up at the point where you were. He stares over at the double sharks. Down at Lucky, who's fallen to the ground, and Garvin, who is stashing the halves of the totem in a baggie. And directly at Teddy, who has crouched to join him.

"Well," he says. "That just happened."

>[END THREAD[



>Probably a bit more on the Ramsey side but not much.
Transparently, the reason I'm asking is because I've been running myself ragged these last couple threads, and I fear that a "full" Ramsey fight plus post-Ramsey wrap-up/goodbyes/Gil stuff plus a "full" Wyrm fight plus post-Wyrm aftermath plus a cutscene epilogue plus a possible Pastebin plus post-quest Q&As and so on... is so much stuff that we might need to push on into November, and I really, really don't want to push into November if I can help it. I know you guys wouldn't mind bonus quest, but I would very much mind.

So I'm looking at triage, and the most obvious place to do it is cutting down the length of either of the fights (especially because they're nearly back-to-back). From a QM POV, I lean toward a fuller Ramsey fight and a more condensed / more "cutscene-y" Wyrm fight, but if people are craving hot Wyrm action I can swap that around. I just need to know now so I can plan appropriately.


>hopefully his info on us didn't cover that
Even if #301 knows intellectually that #314 has been attempting to Heraldfy his client (unclear), there's a big difference between hearing about an alleged Snake Jesus and actually meeting Snake Jesus. I wouldn't worry.

>I want to (spoilers)
I daresay Richard would be offended if you let #301 achieve the highest honor known to agentkind instead of him. (Whether you want to respect his feelings on the matter is up to you.) As for forgiving him / reviving him afterward... Charlotte will work out how she feels about him next thread. That's all I can say.
>>
>Total death toll?
Let's see. 55 dead Game participants, including Monty and Courtier #3. ~5 Camp members killed by the sinkhole, including Fake Ellery. ~4 Camp members killed by the attack on Branwen's, including Branwen. ~2 Courtiers killed by the attack on Branwen's. ~10 townspeople killed by the attack on Lindew's Landing, including Roscoe and Jacques. A bunch more injured, and some possible offscreen deaths of people who live in the Flats or the Fen, but I won't count those.

So maybe 75-ish? 75 to 80 people? (The original population of Camp was about 30 people, for reference. The Corcass is sparsely populated.)

>What was the intended token removal method for Garvin?
No idea; it was late and I could think of methods for everybody but him. I figured I'd roll with whatever you guys thought of, or I'd see what the dice said if not. Truly I am a master QM...

>Estimated time to rebuild if we can't help out while god?
Maybe a month or less to fully rebuild Base Camp, which is just a bunch of tents. A similar amount of time to merely house the evacuated townspeople, but to actually rebuild Lindew's Landing would take a lot longer: months (if you got architects working on it) to years (if the buildings are actually rebuilt by hand). Restoring the Fen is probably impossible to do manually. It's all poisonous and full of alligators and stuff now.

>Anything that surprised you about how the Game went?
I wasn't expecting Camp and Lindew's Landing to simultaneously explode Round #1! That was crazy. Then you guys got stupid lucky and rolled Fake Ellery of all people for the death (1 in 5 chance iirc?). I was also surprised that 2/3 of the Courtiers survived, and that Earl never triggered his death save (though he got darn close: he got lucky that Branwen died and Sgwd escaped). I'm pleased with how it went overall, though I think I would've liked one more named-character death for maximum drama. Uhh. You didn't hear that from me!

>Why didn't Ramsey use the crown to make herself smarter?
This is sort of actual spoilers, but only up to, like, the OP of Thread 50, so reveal at your own discretion. She's not very good at using it, and #301, being an evil jock lizard instead of an autistic nerd lizard like Richard, isn't very good at teaching it. Furthermore, there's no Law for "is smart" or "isn't smart"--- intelligence is presumably the product of a complex interplay between strings-- so she can't brute-force it and (ironically) isn't smart enough to engineer it.
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>>6303420
>I would've liked one more named-character death for maximum drama
wow ok George RR Martin
Jacques and Roscoe weren't enough for you
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>>6303438
>Jacques and Roscoe weren't enough for you
And Fake Ellery and Branwen and Monty... but Fake Ellery doesn't really count :^) All I'll say is that I didn't fudge any rolls: I said at the start of the thread that the fate of the volunteers (and everyone else) wasn't predetermined, and indeed it wasn't.
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>>6303335
>I know how I feel about the quest coming to an end. How do you feel about it?

Tbh I've been a perpetual lurker for years at this point. Been reading through some of the earlier threads just for fun. I think I'm gonna feel very strange, about not seeing that Drowned thumbnail in the catalog anymore. It's honestly as much of a staple here as Saiyan Conquerer or DYB or whatever other long running quests up rn. I'll miss it.
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>>6303758
>Tbh I've been a perpetual lurker for years at this point.

I have lurkers?!

...Well, thanks for reading! If you feel like emerging from your hideyhole, next thread will be a good time to do it, particularly if you'd like to weigh in on the Literal End of the Quest (you'll know the vote when you see it). If you're picking away at the archive but wish it was less of a massive brick wall of threads, stay tuned for an announcement coming soon--- it might be of interest to you.

> It's honestly as much of a staple here as Saiyan Conquerer or DYB or whatever other long running quests up rn. I'll miss it.
Aww, thanks, anon. That really means a lot.
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NEW (LAST?!) THREAD!

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