The sorcerer is broken, his body shattered and weapon split apart. You have no use for his conniving ways or frail magics. You answer his plea with an invisible blast from your pistol. You leave his limp corpse to smoulder as you turn your attention to the space port. You have already surveyed within its walls a system ship sufficient to speed you to Ger V and the warband there. It is a safe guess to assume the sorcerer intended to send aid to his compatriots by the vessel, and it undoubtedly is still ready for departure.Your decision now is to head off to face the unknown warband alone, or to drag the remaining cultists in Tiller’s Landing into your assault.>Take the ship and move towards Ger V>Intimidate the cultists into joining you>Write-in-------------------------------Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6233721/
>>6284745>Take the ship and move towards Ger V
>>6284745>Take the ship and move towards Ger VWe don't need the dregs of a Tzeentch cult that was brought down by a single Chaos Space Marine.
>>6285297>>6285315>>6289754You heft the sorcerer's corpse over your shoulder and march into the ship. Your boots echo into the narrow halls of the system ship. It is no vessel worthy of a space marine, but it will serve its purpose. You follow the markings towards the ship’s bridge, a few guards almost say something to stop you, but swallow their words when they see what you’re carrying. You waltz into the bridge and hurl the body to the floor, letting its impact garner the attention of the crew.“Does anyone else wish to follow him?” You ask the staring cultists. Their silence gives a definite answer, and you relay your command. “We make for Ger V.”The crew turn their attention to their stations, and you feel the small ship begin to rise. You take in the staff’s appearances as you stand unmoving at the bridge. These are not the same cultist filling the city you were fast departing. Their gear was better maintained, and the iconography of chaos, while present, was far smaller than what you had seen scribbled among the zealots. Additionally, some had holstered in their sides laspistols of a pattern far too exotic for this system. It was no real surprise, you had begun to question the renegades equipment once you were met with the sorcerer’s guard, and you believe you were piercing together where it all connected to the warband ravaging the system’s capital. As the ship steadily burns towards the planet you get your first glimpse at the chaos warband. Their battle barge rests lazily in orbit. Its sides pocketed with scarring and minor damage, new pieces of armor clashing with chipped paint, chains droop from the hull or lash across it fastening extra pieces of armor or war trophies. It does not stir from your approach.>Maintain your speed and attempt to land>Show the warband the corpse of the sorcerer>Rocket pass the battle barge and land the ship>Attempt to board the battle barge>Write-In
>>6290066>Maintain your speed and attempt to landStick to the plan, however... if they try to radio to us on the vox channels and figure out who we are, then show the corpse of the sorcerer and tell them that their ruinous gods cannot save them.