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Welcome to Knights of Nothing. For those of you who were part of “The Testament of Tatamu” quest a few years ago, this takes place in the same post-apocalyptic universe, albeit closer to the beginning of the timeline. The setting errs closer towards hard(er) science fiction.

For those who don’t know me, I’m Kaz, and I’ve been a QM since the last few years back when quests were still on /tg/ before we made the jump. My last active quest was “Star Wars – Interregnum”. For those familiar with me, it’s been a long time. Sorry for disappearing without any warning. Long and short of it was a mixture of burnout, writer’s block, and IRL/day job getting in the way of things.

In any event, I’m back in a limited capacity. I’m back in trade school and doing irregular contract work, which leaves a creative-sized hole in my chest. So I’m writing once more, with the goal of trying to do 1-2 updates per day. For those waiting for Interregnum, it’s coming soon(TM). My block was really starting to show towards the end of the last thread, and I need to square the circular peg on either fixing it or wiping part of the slate clean.

The mechanics of this quest draw heavily from the Fantasy Flight Games Genesys narrative dice system, albeit modified and changed for questing format, which is the same system that Interregnum uses.

Now, without further ado…

==============

The world stopped, then began anew.

>>Location: Unknown
>>Date: Unknown

The burden of consciousness is abruptly forced upon you – sudden and without any warning.

Your first breath is a wet, choking sputter that catches in your throat. Something thick and viscous coats the inside of your esophagus, nearly strangling you from the inside. Each attempt at inhaling or expelling only makes it worse, every aborted retch an aborted reminder that your body has seemingly turned against you.

Panic surges before rational thought can catch up. Adrenaline sears away the last remnants of a dreamless sleep, burning away a mental fog clouding your mind until only the rawest survival instinct remains, and a painful hyper-awareness of your immediate surroundings.

And then you feel them – cold, conforming walls pressing against your body, smooth and pliant, firm and unyielding as they conform to your panicked thrashing. Your hands slap against a curved surface only mere inches away from your face. The realization shoots through you like ice in your veins.

You are enclosed.

Entombed.

Trapped.

(cont.)
>>
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A hiss of stale air leaks past grilles scattered along the enclosure. The walls hum faintly, a panel of light flickers somewhere above you, half-dead and flickering morosely to coat your prison in a sickly glow. As short breaths of your air condense into mist, the answer comes like a bolt of lighting.
You understand now.

This is a cryostasis pod.

Your cryopod.

And if you don’t want it to become your coffin, you need to get out.

>>An average, un-augmented human being has stats of [2] across the board.

>>You currently have [2] in each of these stats:
>Brawn – a measure of brute power, strength and overall fitness.
>Finesse – a measure of manual dexterity, hand-eye coordination and body control.
>Cunning – a measure of how crafty, clever and creative a character can be.
>Intellect – a measure of intelligence, education, mental acuity and ability to reason/rationalize.
>Willpower – a measure of discipline, self-control, mental fortitude and faith.
>Presence – a measure of moxie, charisma, confidence and personality.

>>How do you make the door open? [Please choose one]
>Brawn – you plant both hands against the lid, muscles straining as you shove with every ounce of raw strength you can muster. The chamber groans under the force, until something finally gives way. [+1 Brawn]
>Finesse – you twist, contort, and stretch until your fingers brush against a recessed switch hidden at your side. A sharp pull, a heavy click – and the mechanism hisses to life. [+1 Finesse]
>Cunning – your eyes catch the faint outline of a panel just beneath the rim. With quick, improvised work – prying wires, sparking connections – you coax the machine into betraying its own lock. [+1 Cunning]
>Intellect – you force down the panic and study the chamber itself. Circuits, servos, magnetic seals – you piece them together like a puzzle, reasoning out the precise sequence to trigger the emergency override. [+1 Intellect]
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
>Presence – you shout into the void, commanding the unseen with a strangled breath. Whether its desperation, confidence, or sheer audacity, your voice carries, and the pod responds. [+1 Presence]

[VOTE OPEN FOR 4 HOURS]
>>
>>6294002
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
Let's goooooo, Brawn, Willpower, Presence
>>
>>6294002
>>Presence – you shout into the void, commanding the unseen with a strangled breath. Whether its desperation, confidence, or sheer audacity, your voice carries, and the pod responds. [+1 Presence]
>>
>>6294002
>Cunning – your eyes catch the faint outline of a panel just beneath the rim. With quick, improvised work – prying wires, sparking connections – you coax the machine into betraying its own lock. [+1 Cunning]
Smartsmaxxing.
>>
>>6294002
>Cunning – your eyes catch the faint outline of a panel just beneath the rim. With quick, improvised work – prying wires, sparking connections – you coax the machine into betraying its own lock. [+1 Cunning]
Devilish, welcome back Kaz. Excited to see a new quest and to see Interregnum return.
>>
>>6294002
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
Fear is the mind-killer, and all that jazz.
>>
>>6294002
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
>>
>>6294002
>>Brawn – you plant both hands against the lid, muscles straining as you shove with every ounce of raw strength you can muster. The chamber groans under the force, until something finally gives way. [+1 Brawn]
Fuck you, pod.
>>
>>6294002
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
>>
>>6294002
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
>>
>>6294002
>>Cunning
Brutally cunning
>>
>>6294002
>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]
>>
>>6294002
>>Presence – you shout into the void, commanding the unseen with a strangled breath. Whether its desperation, confidence, or sheer audacity, your voice carries, and the pod responds. [+1 Presence]
>>
>>6294002
>Presence – you shout into the void, commanding the unseen with a strangled breath. Whether its desperation, confidence, or sheer audacity, your voice carries, and the pod responds. [+1 Presence]
>>
>>6294002

>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]

Trapped in a pod? Good.
>>
>>6294002
>>Brawn – you plant both hands against the lid, muscles straining as you shove with every ounce of raw strength you can muster. The chamber groans under the force, until something finally gives way. [+1 Brawn]
>>
>>6294002
>>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]


Welcome Back Kaz, almost thought you were dead! Did some binging on Task Force recently.
>>
>>6294002
>>Willpower
I seem to be a bit late but I'll toss a vote in anyway
>>
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>>6294009
>>6294055
>>6294064
>>6294080

>>Willpower – the instinct to thrash and panic is strong – but you deny it. Instead, you allow the fear to pass, steady your breath, and wait with grim patience until the mechanism cycles on its own. [+1 Willpower]

The lid hisses open with a hydraulic whine, and the cryopod exhales a blast of compressed air into a stale chamber. A deluge of icy fog rolls up and over the rim of the coffin, spilling and pooling across the floor of a some sort of laboratory in an opaque, ghostly cloud.

You lurch upward, collapsing against the edge of the pod as shudders and spasms wrack your body. Violent retches tear through you until a slick stream of fluid erupts from your throat. It clings to your lips, sour and slimy as you expel it from your body. The nutripaste resembles a lime-flavored mucus, cloying and so utterly artificial. You swallow by mistake and nearly set off another round of heaving.

…limes. Citrus aurantiifolial. Subtropical cultivar. High in absorbic acid.

...nutripaste. Synthetic surfactant. Lung protectant. Prevents cryogenic frost lesions.

The definitions are abrupt, sterile and exact. They are like notes read aloud from a manual. You don't remember learning about them.

You don't remember anything.

Then more words intrude, hammering one after another.

Cryostasis protocol. Oxygen saturation: 91%. Carbon dioxide retention: elevated.

Adrenal response: catecholamine surge. Blood pressure: unstable.

Each phrase slices into your thoughts like broken glass, jagged and merciless.

Your hand tightens into a white-knuckled grip on the cyropod -titanium-alluminum alloy, tensile strength in excess of 1,100 megapascals, just short of the grade used to manufacture spaceships.

The the taste in your mouth stings with ozone -triatomic oxygen, unstable, reactive, toxic in high concentrations, indicative of arcing and malfunctioning electronics or circuitry..

The flow accelerates. Somewhere in your mind, a mental dam breaks.

Condensation. Gas expansion. Ideal gas law.

Every flicker of the failing lights -fluorescent cathode, lifespan near expiration. Every heartbeat -132 BPM and rising, sinoatrial node faltering under sympathetic overload.

There's no stopping it. Each detail arrives with perfect clarity, a sterile avalanche of data points cascading through your skull. Facts without context. Knowledge without memory.

Every detail is vivid. Every word precise.

There is no silence in your head. You are drowning in a torrent of sterile definitions and chemical formulae that flood your senses and leave no room for you.

(cont.)
>>
In this instance, you know everything.

And yet, you know nothing.

Not even the shape of yourself.

Not even the absence of what is missing.

>>How do you overcome your disorientation and sensory overload? [Choose one.]
>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
>Finesse – you narrow everything to a single, precise motion, finding the smallest tactile task you can perform. You trace the rim, flip a tiny switch, untwist a cap, and let deliberate, careful movement reorder the chaos. [+1 Finesse]
>Cunning – you fabricate an internal trick, chucking the rushing facts into a pattern, a simple code and trail of breadcrumbs the mid can follow. The lie buys you enough time to steady your breathing. [+1 Cunning]
>Intellect – you name it, labeling each sensation and datum as it arrives – “ozone”, “capacitor hum”, “132 beats per minute” – turning panic into variables you can test. Analysis slices the panic into manageable pieces. [+1 Intellect]
>Willpower – you clam down on the fear and won’t let it speak. A steadying mantra, measured breaths, and the refusal to turn away. Self-discipline narrows the torrent of information to a gentle trickle. [+1 Willpower]
>Presence – you speak as if you already belong here, a clear, commanding voice. It is half-challenge, half-question sent out into the hush of the room. Giving voice to the panic expels it from your body. [+1 Presence].

[VOTE OPEN FOR EIGHT(8) HOURS]
>>
>>6294295
>>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
>>
>>6294295
>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
Monke brain doesn't like voices.
Monke brain shuts up voices.
>>
>>6294295
>Cunning – you fabricate an internal trick, chucking the rushing facts into a pattern, a simple code and trail of breadcrumbs the mind can follow. The lie buys you enough time to steady your breathing. [+1 Cunning]
>>
>>6294295
>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
PUNCH STUPID LOUD ROBOT VOICE!
>>
>>6294295
>>Willpower – you clam down on the fear and won’t let it speak. A steadying mantra, measured breaths, and the refusal to turn away. Self-discipline narrows the torrent of information to a gentle trickle. [+1 Willpower]
>>
>>6294295

>Willpower – you clam down on the fear and won’t let it speak. A steadying mantra, measured breaths, and the refusal to turn away. Self-discipline narrows the torrent of information to a gentle trickle. [+1 Willpower]

Double down.
>>
>>6294295
>Finesse – you narrow everything to a single, precise motion, finding the smallest tactile task you can perform. You trace the rim, flip a tiny switch, untwist a cap, and let deliberate, careful movement reorder the chaos. [+1 Finesse]
>>
>>6294295
>>>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
>>
>>6294295
>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
>>
>>6294295
>Presence – you speak as if you already belong here, a clear, commanding voice. It is half-challenge, half-question sent out into the hush of the room. Giving voice to the panic expels it from your body. [+1 Presence].
>>
>>6294295
>Willpower – you clam down on the fear and won’t let it speak. A steadying mantra, measured breaths, and the refusal to turn away. Self-discipline narrows the torrent of information to a gentle trickle. [+1 Willpower]
I'm happy you're back Kaz, I loved Interregnum and I followed basically since day one. Can't wait to see where this goes
>>
>>6294293
>Willpower – you clam down on the fear and won’t let it speak. A steadying mantra, measured breaths, and the refusal to turn away. Self-discipline narrows the torrent of information to a gentle trickle. [+1 Willpower]
>>
>>6294295
>>Presence – you speak as if you already belong here, a clear, commanding voice. It is half-challenge, half-question sent out into the hush of the room. Giving voice to the panic expels it from your body. [+1 Presence].
>>
>>6294295
>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]
Monke brain strong
>>
>>6294295
>>Willpower
>>
>>6294299
>>6294301
>>6294320
>>6294350
>>6294354

>Brawn – you force your body to be louder than your head. You squeeze your fists, clench and release every muscle until the ache drowns the noise. Physical pain and exertion anchor you back to the present. [+1 Brawn]

You make your body a weapon against the flood in your skull. Fingernails bite into palms, teeth grind together until your jaw aches. Shoulders lock, then strain as you force every muscle in your body to tense, release, and tense again in rhythm.

The burn of lactic acid, the fire in your lungs, and the throbbing pain in your skull are proof of a body that exists in the here and now. You are not a prisoner of the mind, but a being of flesh and blood. The storm of intrusive data still claws at the edges of thought, but the strain holds it at bay.

You stumble onto your feet, legs trembling as if learning how to support your own weight. Your lungs burn from the cold air and the earlier panic, but the spasms gradually ease as you take deep, measured breaths until you can no longer feel your heartbeat in your ears. The metallic tang of ozone and the acrid stench of scored circuitry hang in the cold air as you take stock of your surroundings.

Puddles streak the floor of a disheveled laboratory, glossy and dark, and streaks of matching crimson run along the walls. They catch the light of half-functioning consoles, rows of terminals and databanks that cram every spare bit of space. Your cryopod looms in the center of the room like a sacrificial altar, surrounded by dead or dying machines. Dust seems to cling to every surface - no one has been here for a very long time.

Then, you see it - a small mirror hanging beside one of the ruined stations, just barely large enough to catch a face. A fragment of yourself waiting to be confirmed.

You brace against the pod's rim and gingerly lift yourself free, muscles trembling from the effort and lingering cold...only to freeze.

A sharp tug wrenches at the back of your head, halting you mid-motion. Confusion flickers, then dread settles as your hand gropes backward and finds not skin, but something foreign. A cable, thick as a finger, is plugged directly into the base of your neck. It hums faintly, warm to the touch, pulsing in seeming tandem with your heartbeat.

Neural Interface Port. Rudimentary implant, capable of biodirectinoal transmission through bioelectric signals across the spinal cord and wider nervous system. Slanged as "NIPs".

Your stomach knots. The pod isn't finished with you. It isn't just a coffin or a cradle, but a machine still feeding from you, or into you. Neural data, signals, upload and download.

Syncs with cortical implants. Dangerously prone to thermal buildup and neural feedback when used continuously for more than 172 hours.

The realization lingers like a weight in your guts as a sense of violation overwhelms you. You don't even remember receiving these.

(cont.)
>>
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>>Cybernetic Capacity is derived from the following stats:
>>(Brawn + Finesse + Willpower + Presence)
>Brawn – the body’s tolerance. Can your muscles, bones and immune system physically handle the grafts, ports and metal shoved under the skin? A frail body rejects, tears or breaks under load.
>Finesse – integration and control. The nervous system has to coordinate with new actuators, sensors and feedback loops. High finesse means smoother synchronization, lower finesse results in tremors, spasms and seizures.
>Willpower – mental resilience. Cyberware dumps data and signals into your brain. Willpower determines whether you stay grounded under the strain, or spiral into overload, dissociation, or worse – cyberpsychosis.
>Presence – identity anchor. Each implant chips away at how human you seem to others…and to yourself. Presence measures how much of “you” remain, resisting the slide into uncanny detachment.

>>Current Cybernetic Capacity Threshold: [9/10]
>Neural Interface Port – rudimentary implant that allows your nervous system to interface with external hardware. [0]

Trembling fingers reach for the connection. The plug resists at first, then slips free with a wet snap that makes your teeth clench. A shiver courses through you, not from the cold, but from something deeper, a hollowing absence as some psycho-somatic connection between yourself and the machine as been severed.

The cable recoils into the cryopod with a soft hiss, vanishing beneath the conforming gel bed like a serpent burrowing back into its nest. The silence it leaves behind is worse than the tether itself, a phantom itch that gnaws at where metal once kissed flesh.

But you are free. You stagger forward, bare feet slapping against the chilled floor, dust clinging like ash to your soles. The mirror draws you in as if it alone holds the answers to your questions. You seize it like a lifeline, hurriedly smearing away grime until it’s somewhat clear-

...

...a face.

Your face.

To your great despair, recognition briefly surges, only to vanish in the same heartbeat. All that remains is a reflection that feels both achingly intimate and utterly strange, the visage of…

>>Please select a gender.
>…a man in the mirror. [MC]
>…a woman in the mirror. [FEMC]

[VOTE OPEN FOR 8 HOURS]
>>
Rolled 2 (1d2)

>>6294500
I willl let the dice decide. 1 for man, 2 for woman.
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294500
>…a man in the mirror. [MC]
We are a MANLY MAN.
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294500
>Willpower – mental resilience. Cyberware dumps data and signals into your brain. Willpower determines whether you stay grounded under the strain, or spiral into overload, dissociation, or worse – cyberpsychosis.
>…a woman in the mirror. [FEMC]
>>
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>>6294553
Oh, wait, that first one wasn’t a vote.
>>
>>6294500
>…a woman in the mirror. [FEMC]
>>
>>6294500
>…a man in the mirror. [MC]
Wake the fuck up samurai
>>
>>6294500
>…a woman in the mirror. [FEMC]
>>
>>6294500
>>…a woman in the mirror. [FEMC]
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294555
The dementors cometh. Cometh for thee.
>>
>>6294500
>…a man in the mirror. [MC]
I'm indescribably tired of women.
>>
>>6294500
>…a woman in the mirror. [FEMC]
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294500
>…a woman in the mirror. [FEMC]
>>
>>6294500
>…a woman in the mirror. [FEMC]
>>
>>6294500
>>…a woman in the mirror. [FEMC]
>>
>>6294500
...Alright, I see that we may need to check up on single post IDs.

>MenC
>6294502 (Single post)
>6294514
>6294520
>6294537
>6294591
>6294623 (Single post)
>6294632
>6294642

>FemC
>6294501 (Single post, rolled to chose)
>6294553
>6294580
>6294594 (Single post)
>6294620 (Single post)
>6294640 (Single post)
>6294668 (Single post)
>6294673 (Single post)
>6294677 (Single post)

Also, it appears that 4chan still thinks posts with multiple links are spam.
Fucking great job.
>>
>>6294681
>Also, it appears that 4chan still thinks posts with multiple links are spam.
>Fucking great job.
The step forward from the previous two steps back has not occurred yet.
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294500
>…a man in the mirror. [MC]
>>
>>6294500
>…a man in the mirror. [MC]
>>
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>>6294681
Thanks for counting out the votes. Hoo boy. Lot of single-post IDs.

I know for a fact that some players in the past have had issues with their ISP screwing with /qst/'s ID system.

Still doesn't help that it looks like multi-voting/samefagging, even though the FEMC option won by one vote. Especially since all the votes after the cut-off point that voted for a MC have at least 2 posts to their IDs.
>>
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>>6294500
>…a man in the mirror. [MC]
Come on.
>>
>>6294778
Yeah a dozen one vote IDs coming out of nowhere is really suspicious. Like it's the start of the quest so I guess it's harder to prove but I still find it questionable.
>>
>>6294789
Woo! He He!
>>
>>6294794
Yeah, definitely questionable. In any event, I'll give the benefit of the doubt just this once since it's the beginning of the quest.
After this, too many single-ID responses get more harsher scrutiny.

I've also never written a FEMC before, so there's a certain silver lining.
>>
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>>6294501
>>6294553
>>6294580
>>6294594
>>6294620
>6294623
>6294640
>6294668
>6294673
>6294677

>>...a woman in the mirror. [FEMC]

One hand rises to the glass. The reflection follows – narrowed eyes, lips trembling at their corners, a face that should be familiar, but feels stolen from someone else. You pinch lightly at your cheeks, tugging the flesh as though it were a mask, then comb unsteady fingers through a mop of hair cut short for a cryopod. Your fingertips hover along faint scar lines across your collarbones and hip, mapping a terrain without story, a body empties of its past.

You are utterly naked. Cryostsais requires it. Fabric might stiffen, bond and fuse to living tissue. Removal would cause tearing, necrosis and loss of function. The protocol is practical, efficient, and entirely rational.

And yet the absence of clothing leaves you utterly unmoored, as though your body were little more than a specimen on display – viable, animate, but stripped of identity. The reflection in the mirror is less a woman than a clinical subject, an anatomy model animated only by breath.

Your reflection’s eyes are gray, restless and clouded like a roiling storm. You search for familiarity, for some remnant of warmth or belonging. The glass only offers blank return. Desperate, you cycle through smiles, frowns, a flicker of laughter that feels like an imitation. Each gesture collapses into silence, a performance for nobody.

“…ah.”

The sound slips from your throat, ragged and raw. You flinch at the unfamiliarity of your own voice – then again as pain lances through your esophagus. Freezer burn is a common side effect of cryostasis. You don’t think you have any major damage, but the “thawing” process still leaves your body with aches and dull pain.

The facts arrive with certainty, though less violent than your earlier breakdown. But the certainty itself is what unsettles you most. You don’t remember learning this. You don’t remember anything.

Analysis without context.

Data without meaning.

Your hand brushes the workstation for balance, catching on something jutting out of a half-broken cubicle drawer. A plugsuit – standard issue, sealed for sterility. The fabric is cold and unyielding as you pull it over your skin, conforming to every contour with unforgiving precision. It reduces your body to function and outline, clinical and impersonal. It is still better than nothing, especially after the cold of the pod.

Then the mirror rattles.

A vibration shudders through the wall. Easily dismissed as a trick of your recovering balance. But the sensation builds – low, insistent, rhythmic, until the ground hums beneath your feet. A cold awareness rises in you. This isn’t a system quirk or machinery, but movement.

(cont.)
>>
Suddenly, the tremor escalates, and you nearly lose your footing. Loose instruments skitter off their shelves, scattering across the floor. Glassware tumbles and bursts into glittering shards. Consoles flicker, stutter and then die, plunging the chamber into suffocating darkness.

For an instant, there is only a terrible silence. Then the entire facility groans like a beast in pain.

Emergency power stirs. Red strips of light sputter to life along the ceiling, painting the room in a feverish crimson. Sirens shriek, their klaxon wails ricocheting through unseen corridors until the sound us unbearable, metallic and vast.

“Switching to emergency power,” a soft, genderless voice announces over an unseen intercom, eerily calm against the chaos. “Alert, alert. Structural integrity of the facility has been compromised. All personnel, please report to your designated evacuation zones. Alert, alert...”

The words are punctuated by another violent impact. The floor bucks beneath you, and somewhere in the distance, steel screams as entire sections shear apart. Dust sifts down from above you, falling like an ashy snow upon your body.

The clinical detachment in your head gives way for something more primal. More urgent.

A need to move.

>>What do you do?
>Run. Head immediately towards the evacuation zones. Survival is the most important.
>Stay. Risk the danger to search for supplies or clues. Anything to figure out who you are.

[VOTE OPEN FOR 8 HOURS]
>>
>>6294879
>>Run. Head immediately towards the evacuation zones. Survival is the most important.
We may not know who we are, but we do know one thing; we're alive. Kind of important to keep it that way methinks.
>>
>>6294879
>Run. Head immediately towards the evacuation zones. Survival is the most important.
>>
>>6294879
>>Stay. Risk the danger to search for supplies or clues. Anything to figure out who you are.
>>
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>>6294879
>Run. Head immediately towards the evacuation zones. Survival is the most important.
>>
>>6294879
>Stay. Risk the danger to search for supplies or clues. Anything to figure out who you are.
>>
>>6294681
Well, I did vote already here >>6294027
and here >>6294455
I'm pretty sure that the WI-FI at my parents' house resets every night so it must be the reason why it changes. Lets hope my mobile hotspot is stable.
>>6294879
>Run. Head immediately towards the evacuation zones. Survival is the most important.
It's time to haul ass.
>>
>>6294879
>Run. Head immediately towards the evacuation zones. Survival is the most important.
>>
>>6294879
>Run. Head immediately towards the evacuation zones. Survival is the most important.

If my ID changes every post that's because the yookay gov wants to block this site
>>
>>6294984
Aaahhh MORE TEA IN THE BAY! This time at home.
>>
>complains about single post IDs voting
>counts them anyway

I guess it's one of those quests.
>>
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>>6294883
>>6294884
>>6294913
>>6294966
>>6294967
>6294984

The ground shudders again – harder this time. You pitch forward, catching yourself against a data terminal as more dust rains down from the ceiling. Every instinct screams the same truth: move.

You race towards the doorway. Emergency lights strobe in a sickly red, bathing the corridor in broken flashes as the klaxon continues to wail. The floor beneath your feet wobbles every so often, threatening to bowl you over. Somewhere in the distance, metal shrieks, a tortured scream as some unseen section of the complex is destroyed. The intercom voice continues to drone evacuation orders, calm and detached, almost mocking in its indifference to the chaos.

You may not know who you are. You may not know why you’re here.

But you know one thing with absolute certainty – something that does not come from memory or fact, but from the raw, undeniable thrum of your pulse.

You are alive.

And you do not look back.

As you run, the corridors stretch in sterile repetition, devoid of anything decorative save for half-faded signs and flickering facility maps that give only directions and no answers. Dark stains streak across the walls and floors, long dried and faded to brown, but undeniably blood.
Smears where hands once clawed for purchase. Splashes where someone fell. Trails and pools that end abruptly without any bodies.

The emptiness gnaws at you more than the alarms or the tremors. Every half-glimpsed room of terminals and databanks reminds you that you should not be alone. There should be people – technicians, guards, office workers, anyone. Yet the facility is utterly gutted. No voices or screams save for the one that drones from the intercom, no bodies left behind.

You cling to the only hope you have left: the evacuation zone. Each glowing sign that points the way forward feels like a lifeline, a whispered promise that someone else must have made it. Had to have made it. That the silence devoid of any other human life is not absolute. That you aren’t the only one.

But the evacuation zone is not salvation.

The bulkhead parts with a reluctant groan, spilling you into a cavernous chamber – escape pod bay, pressurized pods with fins and propellers. Facility is underwater.

(cont.)
>>
The air is curdled with the stench of rot and iron. The walls are splattered in wide arcs of brown-black, floors slick with the residue of violence. What few consoles still flicker cast everything in a pallid, sickly light, illuminating the truth in fragments too awful to take in all at once.
There are no other survivors. There are no bodies, either – only remains. Flayed scraps cling to the walls like obscene banners, tangles of hair and sinew trailing from vents. The stains are so deep that they’ve seeped into tile and steel alike, rusting the very surfaces itself.

It is a charnel house.

And at its heart, something moves.

It stands upright, its frame a patchwork of synthetic muscle - ferro-electric polymers-, wire and alloy. At first glance it could be mistaken for a human.

Humanoid platform, Karakuri series manufactured by KyotoTronics. Unit designation ‘Jozu’ 0 maintenance/light labor android.

Until the way it shudders gives it away. Every twitch resembles an insect struggling against its own exoskeleton, servos and joints slaked with offal. Draped across its shoulders and torso is a hideous mantle of skin, stitched and layered together in a grotesque parody of flesh.

Neural restraint firmware corrupt. AI Engram – critically unstable. Terminal rampancy.

It breathes though it does not need to, ragged gasps tearing from a voice box never designed for lungs.

Vocalizer output: 34 decibels. Modulation pattern, human mimicry. Error margin – 89%.

Its lenses are eyes, some organic and half-rotted, others cybernetic augments and sputtering, dangling from a necklace of gore and nerves. Crudely welded into its circuitry, they fix upon you with a hunger that is not mechanical.

Ocular function: reduced. Optical range: limited. Behavioral directive: acquisition of identity..

The engram has collapsed; Asimov’s Laws are discarded. In its insanity, the engram has tried to wear humanity like clothing.

Conclusion: subject seeks to be human. Methodology: impossible. Hazard classification: lethal.

It is still trying, lunging at you with a digital scream.

Conflict unavoidable. Threat blocks access to closest escape pod.

>>How do you fight?
>From a pile of discarded clothes and garbage, you spy a pistol. You dive for it and fire. [Ranged - Light]
>Half-hidden beneath a toppled storage crate, a vibrosword lies innocuously quiet. You grab and activate it. [Melee]
>You focus on the psyco-somatic connection in your brain and redirect it towards the rampant machine. [Ability - Quickhack]

[VOTE OPEN FOR EIGHT(8) HOURS]
>>
>>6294966
You could pick up a tripcode if that’s the case. That way we would know which posts are yours and not someone samefagging.
>>6295187
>You focus on the psyco-somatic connection in your brain and redirect it towards the rampant machine. [Ability - Quickhack]
>>
>>6295187
>From a pile of discarded clothes and garbage, you spy a pistol. You dive for it and fire. [Ranged - Light]
>>
>>6295189
>>6295190
I tend to just put my previous ID as my name when I'm traveling. Could do that.
>>
>>6295187
>Half-hidden beneath a toppled storage crate, a vibrosword lies innocuously quiet. You grab and activate it. [Melee]
OOGA BOOGA
>>
>>6295187
>Half-hidden beneath a toppled storage crate, a vibrosword lies innocuously quiet. You grab and activate it. [Melee]
Chop chop
>>
>>6295187
>>From a pile of discarded clothes and garbage, you spy a pistol. You dive for it and fire. [Ranged - Light]
>>
>>6295187
>You focus on the psyco-somatic connection in your brain and redirect it towards the rampant machine.
>>
>>6295187
>>You focus on the psyco-somatic connection in your brain and redirect it towards the rampant machine. [Ability - Quickhack]
>>
>>6294877
>FemMC
Whelp, have a nice day Kaz, hope Interregnum comes back soon
>>
>>6295187
>From a pile of discarded clothes and garbage, you spy a pistol. You dive for it and fire. [Ranged - Light]
>>
>>6295187
>From a pile of discarded clothes and garbage, you spy a pistol. You dive for it and fire. [Ranged - Light]
>>
>>6295189
Nah, I think the hotspot hold stable, no need for tripfagging.
>>6295187
>Half-hidden beneath a toppled storage crate, a vibrosword lies innocuously quiet. You grab and activate it. [Melee]
Lets dance.
>>
>>6295189
>>6295261
>>6295305

>>Quickhack won at the time of the vote ending.

You close an eye, not to block the horror from view, but to find the thread inside yourself. The psycho-somatic link flickers in your skull, like a phantom limb you didn’t know you possessed until now. You grasp it and twist, forcing the current outward.

Pain.

Static.

A splitting white-noise shriek that isn’t sound, but cognition bleeding across channels as connection is established. Your vision glitches, and you can almost imagine the sight of firewalls and subroutines executing defensive protocols as the rampant AI tries to ravage your mind.

You feel for the smallest thread of connection in your skull – not thought, but a latticework of signal and impulse. The rudimentary program that bubbles up from memory is laughably crude, the digital equivalent of throwing firecrackers onto an open flame.

Pixie.

An executable marketed as commercial prank-ware, meant to make implants twitch or prosthetic limbs dance against their owner’s will. A child’s toy sold in glossy, digital packaging, a dumbed-down version of a far deadlier program.

And yet under your desperate intent, the sprite shows its teeth. Electricity hums like gossamer wings as you execute the program and send it rocketing through the connection.

Ahead of you, the android stutters. Joins lock, gears grind and skin twitches as electricity surges through its body. Its cape of flesh trembles violently, and its voicebox screams as the program invades the entirety of its being. The engram's firewalls desperately try to lock you out, reverting entirely to defensive protocols...

>>The following programs are at your fingertips:
>Pixie. A rudimentary program designed for implant pranks. Forces a surge through local circuits, causing static shocks, twitching prosthetics, or temporary overloads.
>Jack Frost. A cryogenic spoof-hack that mimics failsafe cooling loops. Causes actuators, servos to limbs to seize up as if frozen.
>Pyro Jack. Overloads microcircuits with excess current, creating localized overheating. Results in painful burns at contact points or even melted wiring.

>>Roll 2d6 Cunning.
>>Best of five.
>>
Rolled 2, 5 = 7 (2d6)

>>6295637
>>Pyro Jack. Overloads microcircuits with excess current, creating localized overheating. Results in painful burns at contact points or even melted wiring.
>>
Rolled 6, 3 = 9 (2d6)

>>6295637
>>
Rolled 1, 6 = 7 (2d6)

>>6295637
>Pyro Jack. Overloads microcircuits with excess current, creating localized overheating. Results in painful burns at contact points or even melted wiring.
BURN
>>
Rolled 6, 3 = 9 (2d6)

>>6295637
>Pyro Jack. Overloads microcircuits with excess current, creating localized overheating. Results in painful burns at contact points or even melted wiring.
Perish
>>
Rolled 1, 2 = 3 (2d6)

>>6295637
>Jack Frost. A cryogenic spoof-hack that mimics failsafe cooling loops. Causes actuators, servos to limbs to seize up as if frozen.
>>
Rolled 1, 3 = 4 (2d6)

>>6295637
>>Pixie. A rudimentary program designed for implant pranks. Forces a surge through local circuits, causing static shocks, twitching prosthetics, or temporary overloads.
>>
Rolled 1, 1 = 2 (2d6)

>>6295637
>Pixie. A rudimentary program designed for implant pranks. Forces a surge through local circuits, causing static shocks, twitching prosthetics, or temporary overloads.
>>
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>>6295646
>>6295648
>>6295650
>>6295661
>>6295666

>6, 3 = 9

>3 – Connection maintained.

The phantom connection thrums in your skull, a digital live-wire humming at the edge of through. Even as the engram within the android struggles against you, your mind holds fast, fingers of pure will tightening around the thread. You force the connection, maintaining access as the executable ignites.

The surge leaps the invisible divide with the echo of a mischievous laugh, bypassing the engram’s ramshackle firewalls with a jagged lurch.

Pyro Jack.

The signal floods through the tether: cascading amperage, voltage spike, 22.7% above safe operational margin. A critical thermal runaway has been initiated within the unit. Circuits scream as dielectric layers rupture and solder liquefies. Copper traces blister, and silicon fractures at the molecular level.

The android seizes, stuttering into arrhythmic spasms as targeted bursts of heat bloom beneath its frame. The evacuation chamber fills with the reek of scorched insulation and charred polymer, a bitter ozone tang overlaying the fetid stench of decaying flesh. Its grotesque mantle blackens where heat escapes in violent plumes, peeling and curling like desiccated skin left too close to flame.

>6 – Critical Hit.

The Jozu screams. Or tries too. What emerges is a broken modulation of sound – a speaker cone warping under the surge, a vocal mesh half-melted, shrieking at frequencies too high and low for any human throat. Its head erupts an instant later, a blossom of fire venting outward as its artificial eyes detonate, vitreous fluid vaporizing in successive bursts of pressure.

It collapses into the gore it had draped around itself, and into the charnel that was once the facility staff. But the tether doesn’t cut clean. Something lashes back through the channel as the engram dies, just before you can completely disconnect yourself.

Nose pressed to glass, you watch the first JumpShip leap to Alpha Centauri, your chest aching with wonder as you whisper “forever”, not knowing if you mean stars or time.

Memories.

Older, trembling hand scratch equations in fading ink, each blot a reminder that your body is failing even as your mind refuses to quit.

Fragments not your own.

Strapped and paralyzed, you feel thoughts wrenched open as drills sear behind your eyes, then the horrible sensation of things draining, emptying like a blister.

The strongest emotions of the donor that created the engram.

You cannot scream as _you_ are torn apart and copied by the cranializing machine.

Your knees hit the floor. Acid surges up your throat and you vomit until the taste of bile drowns everything. Each retch leaves you shuddering, tears streaming down your cheeks as the ghost of the donor’s memories resonate through your mind and flesh.

(cont.)
>>
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>>Acquired Skill: Hacking 2 (Intellect).
>Representing any offensive/destructive uses, covering electronic code-breaking, hacking servers, breaking ICE, and using Quickhacks against enemies.

>>Acquired Skill: Sysops 2 (Intellect)
>Representing the defensive use of hacking against runners, viruses and other intrusions. Can also be used to build programs, activate/improve ICE, and trace hacking attempts to their source.

>>Acquired Talent: Integrated Modem [Standard] (1 CC)
>A neural-linked computer embedded directly within the user’s nervous system, allowing for you to access, manipulate and override any networked device or system that isn't air-gapped without the use of a physical cyberdeck.
>Has an active/passive mode, allowing the user to air-gap themselves from hostile signals.

>>Acquired Talent: Hacksmith
>Your hacking uses ingenuity and instinct rather than calculated reasoning, bending networks to adaptive cleverness.
>Allows the user to roll Hacking checks using Cunning instead of Intellect.

>>Acquired Talent: Iron Mind
>Even the strongest intellect is no match for a mental fortitude as resilient as chrome.
>Allows the user to roll Sysops checks using Willpower instead of Intellect.

The spasms wrack your body, but there’s no time to linger. The facility is still convulsing, shuddering with the weight of its inevitable collapse. Dust sifts from the ceiling, tiles groan, and the droning voice abruptly cut out. In the distance, but closer than before, another bulkhead shears free with a shriek of tortured steel.

You wipe the bile from your mouth with the back of a trembling hand, forcing your body to move. A holstered sidearm lies half-buried atop a pile of rotting clothes –M1911, chambered .45 ACP, 10-round magazine-, its matte finish chipped but functional. Next to it, a vibrosword –Tycho Logistics, 30,000 kHz, carbon nanofiber lattice with monomolecular edge- its casing cracked and edge stained with old blood, but power cell still intact. The corpse of a guard is slumped nearby, hollow eyes starting from a skull flensed of flesh, yet their backpack is still clipped to one shoulder.

You take them all without hesitation.

>>Acquired Skill: Ranged (Light) 1 (Finesse)
>Proficiency at utilizing one-handed weapons such as pistols, nets, throwing knives, and grenades.
>You may wield a Ranged (Light) weapon in each hand, or a one-handed melee weapon and a Ranged (Light) weapon in the other.

>>Acquired Skill: Melee 1 (Brawn)
>Proficiency at utilizing melee weapons such as vibroblades, stun batons, and improvised weapons such as plasma cutters or pipes.
>This skill also covers cybernetically-integrated weapons such as monoclaws, wrist-bunkers, and firewire.
>Fist weapons such as surge gauntlets are covered by the Brawl (Brawn) skill.

(cont.)
>>
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Every second feels stolen. Your legs protest as you push off, clutching what you can carry as you stagger towards the nearest escape pod. The klaxons blare in shrill counterpoint to the guttural rumbling of the foundation as its structure groans and screeches. Only now can you hear the terrible sound of rushing water, and the rumble of several dozen atmospheres slowly crushing the facility.

The hatch seals with a hiss as you throw yourself and your precious cargo inside, slamming your hand against the launch console. For a terrible instant, nothing happens, only the groan of tortured metal outside that slowly grows louder and closer. Then the pod jolts, rockets igniting with a violent kick that drives you back into the crash couch.

Sheer gravity crushes you into the seat as the pod accelerates down and up its magnetic launch rail. A low, bass rumble vibrates through the pod walls, building into a deafening crescendo...then, release. The pod tears free of the chute in a blast of bubbles and fire, torpedoing up out of the abyss and out of the doomed facility.

Through the narrow viewport, you catch sight of the facility vanishing behind you. A yawning rupture across the ocean floor splits the facility wide, steel and ferrocrete folding inward like paper. Water surges in through shattered walls and fault points, crushing chambers into nothingness into seconds. Entire wings crumble under the pressure, collapsing with a haunting silence as the ocean reclaims what was always hers.

The alarms, the android’s screams, the facility where _you_ were born.

They’re all gone now, drowned to never again see the light of day. Only the fading glow of emergency lights marks where the complex was, a scattering of lattice-red swallowed whole by the abyss. And even those begin winking out, their power sources shorting and blossoming ever-so-briefly into plumes of orange light as water surges into generators and shorts them with violent explosions.

You are alive.

But you are utterly alone.

>>Line Break.

In a bid to keep yourself busy, you inspect your ill-gotten loot as the escape pod begins to slowly climb up and out of the depths of the ocean.

In spite of the gore covering the holster, the pistol appears to be in serviceable condition. A brief flick of the power switch on the vibrosword's hilt sends a keening hum reverberating along and off the walls of the pod. Attempting to interface with the pod itself reveals little beyond rote diagnostics, not even any hidden files planted after-market.

Then you turn to the the pod's emergency locker, and the late security guard's grab bag...

>Roll 1d100 Loot Check.
>Best of five.
>>
Rolled 54 (1d100)

>>6295943
Sad we didn't get Mara.
>>
Rolled 15 (1d100)

>>6295943
>>
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>>6295945
You joke about that, but there's a dedicated program/quickhack/daemon that specifically targets sex-related augmentations. I don't know yet if the opportunity to acquire or use it will ever appear. Torn between naming it either Lilith or Mara.
>>
Rolled 47 (1d100)

>>6295943
LISTEN
LISTEN
THE DICE
ARE
ARE
LISTENING TO ME
>>
Rolled 50 (1d100)

>>6295943
Lookit this shiny thing
>>
Rolled 88 (1d100)

>>6295943
>>
Rolled 95 (1d100)

>>6295943
>>
Rolled 89 (1d100)

>>6295943
>>
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>>6295945
>>6295947
>>6295963
>>6295997
>>6296123

>88 clutch.

The locker hatch opens with a heavy clunk, hinges groaning from disuse as you strain it open. Inside: neatly ordered emergency supplies sealed in sterile, airtight packaging. Packs of water, medkits, oxygen canisters, MREs and more – everything you’d expect, everything neat meant and ready for the eight people this pod would have carried.

It’s too much. Too generous. At the sight of such abundance, the fact that you are the sole beneficiary makes your stomach churn uneasily.

You mind races to catalogue them all, almost lurching into the same cascading informational overload you’d suffered upon awakening. But you reign it in, adjusting your breath and clenching your fist tight to ground yourself in the moment.

One item at a time, and at your own conscious pace – not your mind’s.

>>Locker Notables:
>Emergency Distress Beacon – a small, blinking red diode waiting for a signal cycle to activate; effective both above and underwater.
>Medkit – neatly packed with bandages, coagulant sprays, hypoderms, and a portable autos-suture, a staple of every professional-grade medkit of the 25th century.
>Ration Bricks – tasteless calorie-dense blocks of onions protein, supposedly enhanced with vitamins and nutrients, manufactured according to the Terran Commonwealth’s Daily Nutritional Allowance (DNA) standards.

The guard’s grab-bag is encrusted with dried blood. It’s only a tender mercy that none of its recent, having dried some indeterminate long time ago. But you struggle not to gag as you undo zippers and latches, every movement sending dried flakes of unthinkable composition across the floor and your plugsuit.

The smell alone is enough to make bile rise in your throat – coppery and stale, mingled with the sour tang of body odor and old sweat soaked into the nylon and canvas. Every pocket feels sticky, every latch begrudging its opening as if the bag itself resents being touched.

But it appears that you’re lucky. The contamination is only surface-level. There’s an odor, but one that’s more bearable than gore as you gingerly extract each item for inspection.

>>Grab Bag Notables:
>Ammunition Boxes – 50-round boxes of extra ammunition for your M1911.
>Guard’s Personal Datapad – spiderweb cracks across the screen, its OS flickering to life with great effort.
>Survival Kit – a catch-all for the various bits and bobs such as multitools, matches, paracord, soap, and MREs.
>Vibroknife – a smaller, more compact version of the commercial vibrosword.

>>For rolling not only a high number, but doubles as well…
>Immuno-suppressants (20) – a heavily-regulated drug that prevents a person’s body from rejecting their cybernetics. Can be diluted or taken straight depending on the extensiveness of their augmentations. You don't think you need these...but others might.


(cont.)
>>
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You snap the locker shut, and cinch the bag closed. For the first time since your awakening, you feel something close to control – a faint grasp of order in the chaos and unknown. Food, water, weapons, tools. You are not helpless. You cling to this feeling like a lifeline.

The pod groans, then shifts, as it begins its final ascent. The enclosure shudders as the depth gauge swiftly approaches closer to zero. Your ears pop as the air pressure changes. The sensation is nauseatingly swift, a sprint upward through roiling black water that thrums against the pod like a mirror of your own heartbeat.

You hold your breath when the motion stops. The pod blares a warning, then a hiss as it cycles through its decompression protocols. The noise of its completion is a soft chime, and the red hazard light by the hatch switches to a vibrant, safe green.

With trembling hands, you reach for the release, cold air seeping through the seam. You want your first breath of real air to be clean, bracing, and a promise of deliverance.

You push the hatch open.

The first sight you have of Earth is a nightmare straight out of hell.

What should have been an endless blue sky is consumed by a swirling maelstrom of fire and fury. They sky is bleeding, clouds warped into ribbons of incandescent red and black that roil and rumble. The air claws down your throat, dry and chemical, the taste of salt ash and something acrid, electrical.

Charged air, magnetic interference. Geiger counter measures no ambient radiation.

The ocean itself is a mirror to the ruin above, waves catching the blaze so that the world appears doubled. Fire above, fire below. For one delirious instant, you can’t tell if you’ve surfaced or sunken deeper, trapped between two burning ceilings or floors.

Not a nuke, beyond its capabilities. Ionization spikes, indicative of an Electromagnetic Pulse.

And in the distance, you can see a burning city. Or the corpse of one. Pillars of smoke devour the skyline, feeding into the cauldron of black clouds that’s spread across the heavens like a stain of blood. From the clouds, ash falls like snow, buffeted by flames that look as if they’ve a life of their own, casting the horizon with a thick, bloody red tint.

Communications offline, satellite signal offline, implant telecom incepts only static. Effect too devastating to be manmade.

Whatever world existed before you awoke is gone.

Atmospheric conductivity skyrocketing. Storm cells forming where none should exist.

Whatever salvation you thought waited beyond the ocean’s depths is gone.

Sky burning. Ocean reflecting. There is so much data, yet not enough of it.

What greets you now is a world already ending, and your immediate surroundings a raw, cauterized wound.

You are alone.

You. Are. Alone.

The stress of your escape finally catches up to you, and emotions you've only recently discovered come boiling to the surface.

(cont.)
>>
The pod’s computer remains mercifully silent as you collapse away from the hatch and onto the floor. You’re not sure whether or not you’re laughing, crying, screaming or cursing. It could be any and all of them, or an incoherent noise of human grief as you beat your fists into the floor. Hard enough to draw blood.

Hard enough to stop the overwhelming flow of information before it drives you mad.

Eventually, you collapse against the side of the pod, knees drawn up, head pressed into your arms. Tears sting your eyes, the taste of salt mingling with the acrid tang of smoke and ozone that clings to your plugsuit. For a moment, you let it consume you – the despair, the terror the sense of utter isolation. It’s almost preferable to the cold, unfeeling data.

>>For using Willpower earlier…

Beneath the ache in your heart, something deeper anchors you. There’s a quiet insistence, a mental foundation forged the moment you forced your body to drown out the panic when you awoke in the cryopod.

You breathe deliberately, counting every single breath and exhale, willing your pulse and thoughts to obey. Slowly, the terror eases, and the tremors stop. The chaos outside the pod remains, but inside, both within your surroundings and the core of _you_, a fragile sense of stability and control returns.

The pod is intact.

You are intact.

There is still a way forward.

You straighten up, wiping your face and crawl towards the console. The pod displays its pre-programed protocols. Its modem is currently blaring an SOS, which you doubt will be answered with all the electronic noise and atmospheric interference. A tentative connection between your brain and the computer reveals a pre-programed destination:

Norfolk, Virginia.

Military port. Terran Commonwealth East Atlantic Task Force HQ. Population 7.5 million. Major orbital relay. Industrial shipping hubs. Authority status unknown, naval assets unknown.

A deeper probe reveals at least two secondary destinations should the pod surface too far away from Norfolk. There’s more than enough power in the pod’s generator to make the journey.

Washington, D.C.

Government district. Formal capital of the late United States before Unification Day. Population 10 million. Heavy orbital and atmospheric surveillance. Security protocols highly automated. Government/military remnant likely.

Baltimore, Maryland.

Major port and industrial center. Population 16 million. Shipyards and logistic hubs. Civilian density variable. Regional power grid likely nonfunctional. Historical storm surge risk, port navigation unknown.

(cont.)
>>
The pod waits, pre-programmed and ready to begin navigation at your command. But the interface is not set to read-only. A simple hack, and the coordinates could be rewritten. In theory, any city along the Eastern American seaboard could become your destination.

But you have only immediate eyes for the three presented to you.

You take a deep breath, grounding both yourself and the digital connection you have to the pod. You feel a strange thrill – a rush of potential, the weight of decision. The first true choice you’ll make as a human in the world.

>>Please choose one(1) of the following destinations:
>Baltimore. A larger population means a better possibility of finding other people.
>Norfolk. You have no obvious reason to change the pod's programed destination.
>Washington. There’s bound to be some sort of civil authority that can help you.

[VOTE OPEN FOR EIGHT(8) HOURS]
>>
>>6296367
>Baltimore. A larger population means a better possibility of finding other people.
And if there ain’t, DC ain’t too far away.
>>
>>6296367
>Washington. There’s bound to be some sort of civil authority that can help you.
The government surely knows how to handle this....
>>
>>6296367
>Washington. There’s bound to be some sort of civil authority that can help you.
Does our clothing identify us as government agent/property?
>>
>>6296379
Didn't think about that, but no. The plugsuit/bodysuit you're currently wearing is akin to a hospital scrub. Generic and mass-produced.

Maybe the brand is something that the government purchases, but you have no way of knowing that.
>>
>>6296367
>Norfolk. You have no obvious reason to change the pod's programed destination.
https://youtu.be/4IB79iNCeb0?si=SVukphcO3cNGXgZT
>>
>>6296367
>Baltimore. A larger population means a better possibility of finding other people.
FUCK YOU BALTIMORE
>>
>>6296367
>>Norfolk. You have no obvious reason to change the pod's programed destination.
>>
>>6296367
>Norfolk. You have no obvious reason to change the pod's programed destination.
>>
>>6296367
>>Norfolk. You have no obvious reason to change the pod's programmed destination.
>>
>>6296367
>Baltimore. A larger population means a better possibility of finding other people.
>>
Baltimore & D.C. would be full of cannibals based on their IRL demographics. Norfolk, possibly less so.
>>
>>6296892
Baltimore would be full of cannibals yeah but D.C. would be full of vampires.
>>
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>>6296384
>>6296626
>>6296630
>>6296783

Washington/Baltimore were tied by the end of the deadline, decided to give it some extra time. Next time I'll be quicker on the draw about flash/emergency votes.

>Norfolk.

The pod lurches as propulsion units cough themselves awake, a low hum that swells into a guttural mechanical thrum that reverberates through its frame. You brace against one of the crash couches as it shudders, then steadies, plodding through the churning surf that reflects a burning sky. A flicker of green on the display confirms the heading:

Norfolk, Virginia.

The decision was made long before you ever opened your eyes. You don’t have any obvious reason to fight it now.

Projected ETA: 7-8 hours. Surface position: roughly 100 km off the coast of Virginia. Hull integrity nominal. Radioisotope Thermonuclear Generator: stable output.

You squint at the inferno on the horizon – a city perched on collapsing pillars and struts like an oil platform. The burning skeletons of launch gantries clawing upwards like grasping hands into the smoke.

Artificial megastructures. Staging points for atmospheric shuttles. Orbital support: severely compromised. Environmental status: high hazard and toxicity. Lethal to unprotected humans.

The adrenaline bleeds out of you, leaving a dead weight in its absence. You close the hatch just as your limbs leaden, muscles trembling from over-exhaustion. The locker resists, then pops open; clumsy fingers pull antiseptic wipes across your body to ease the tacky sheen of sweat, blood and bile. It stings in certain areas, aches as you go over muscles still “thawing” out from the pod, but the ritual steadies you.

You tear open a ration brick. The chewy texture of hyper-processed onions crumbles between your teeth without flavor or smell.

Deliberate design. No taste profile, no aroma. Engineered for consumption without desire to hoard or overeat. Prioritizes nutritional input only.

It fills the hollow in your stomach, if not the one in your chest.

Finally, the foil of a thermal blanket crinkles over your shoulders, its sterile heat an alien sort of comfort. For the first time since waking, you are still.

But stillness brings a tremor with it, the kind that seeps in beneath your skin to settle deep within your bones. All the worse with how soft, insistent, and inescapable the sensation is. Your eyelids are heavy, as if someone else is closing them for you.

…you don’t want to sleep.

Every nerve in your body still screams at you to stay awake. Sleep feels like surrender, like surrendering back into the comforting gel bed of the cryopod. But your exhaustion is merciless, and your body wins the argument.

You drift…

…and fracture.

(cont.)
>>
In the void of your mind, nothing is whole.

Each glimpse is a shard of possibility, jagged and unfinished.

They dance around you, like little stars orbiting a greater mass that sometimes intersect.

>>Acquired Talent: Cognitive Cascade
>The protagonist can make mental leaps far beyond human reasoning, parsing patterns, data or sensory fragments from within her subconscious into actionable knowledge.
>Once per encounter, when rolling skills that rely on Intellect or Cunning, you may add d6 in boost dice equal to Willpower. However, repeated use in a single day inflicts increasing Strain damage.
>Critical success bring more information, eerie flashes of cause-and-effect. Critical failures will cause you to spiral into intrusive sensory overload, nausea, severe migraines, or even unconsciousness.

Some of them are already a part of you.

>>For choosing Brawn as one of your primary starting stats, you gain 2 ranks in Athletics.
>>For choosing Willpower as one of your primary starting stats, you gain 2 ranks in Discipline.

The rest await, to be either cherished or scattered into the darkness of your subconcious.

>>Please select three(3) of the following skills to take one(1) rank in:
>Coercion (Will) – ability to intimidate or threaten others into submission. Opposed by Discipline.
>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.
>Coordination (Fin) – a measure of physical flexibility, nimbleness and fine control of the body.
>Mechanics (Int) – prowess in working on all things from cybernetics, weapons, androids and vehicles.
>Perception (Cun) – the passive ability to notice subtle clues and things out of place.
>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.

>>Please structure your votes as the following:
>Skill A.
>Skill B.
>Skill C.

[VOTE OPEN FOR TWELVE(12) HOURS.]
>>
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===========

Summary of current skills and character sheet:

>>{Coil of Lethe}
>Brawn - 3
>Finesse - 2
>Intellect - 2
>Willpower - 3
>Presence - 3

>>Skills:
>Athletics 2 (Br) - measure of overall fitness and physical condition.
>Discipline 2 (Will) - maintaining composure when faced with a surprising force. Protects against Leadership, Coercion and Deception.
>Hacking 2 (Int) - offensive uses of hacking, covering code-breaking, hacking servers, breaking ICE, and using Quickhacks against enemies. Opposes Sysops.
>Melee 1 (Brawn) - proficiency at utilizing melee weapons such as vibroblades, stun batons, and improvised weapons.
>Ranged (Light) 1 (Fin) - proficiency at utilizing one-handed ranged weapons such as pistols, nets, throwing knives and grenades.
>Sysops 2 (Int) - defensive uses of hacking against hostile runners, viruses and other intrusions. Can be used to build programs activate/improve ICE, and trace hacking attempts. Opposes Hacking.

>>Talents:
>Cognitive Cascade
>Iron Mind - may use Willpower instead of Intellect when making Sysops checks.
>Hacksmith - may use Cunning instead of Intellect when making Hacking checks.

>Cybernetic Capacity (9/10):
>Integrated Modem [Standard] - neural-linked computer embedded directly within the user’s nervous system. Has an active/passive mode, can be air-gapped. [1]
>Neural Interface Port - rudimentary implant that allows your nervous system to interface with external hardware. [0]

============
>>
>>6297067
>Cool (Pre)
>Resilience (Br)
>Mechanics (Int)
Strong mind, strong body, good smarts.
>>
>>6297067
>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.
>Perception (Cun) – the passive ability to notice subtle clues and things out of place.
>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.
>>
>>6297067
>Coercion (Will) – ability to intimidate or threaten others into submission. Opposed by Discipline.
>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.
>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.
>>
>>6297067
>Perception
>Mechanics
>Resilience
>>
>>6297067
>Coercion (Will) – ability to intimidate or threaten others into submission. Opposed by Discipline.
>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.
>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.
>>
>>6297188
Damn, my ID changed again. It's me >>6296388
>>
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>>6297077
Oops, that should be Presence - 2.

>>6297064
>Texture of hyper-processed onions
>Onions

The fuck? That's supposed to be "hyper-processed basedbeans". Shrek isn't the one managing the Terran Commonwealth's standards for Daily Nutritional Intake.
>>
>>6297067
>Cool (Pre)
>Perception (Cun)
>Resilience (Br)
>>
>>6297220
The fuck is a basedbean, did you make that up?
>>
>>6297220
>>6297229
4chan censored boy (but with a s instead of a b) because of the whole 'basedboy' meme a while back. It sucks but you just gotta work around it.
>>
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>>6297229
S O Y, like the Kikoman red/green-capped bottles that dispense sauce you get from sushi restaurants. Or basedjacks.

Looks like 4chan is still in the habit of autocorrecting a bunch of arbitrary words. What a pain in the ass.

In any event, the ration bricks are a reference nod to the novel series Frontlines by Marko Kloos and the film Onions Green (1978) minus the fact that it's not actually corpse starch. Just hyper-processed edamame cousins.

The Terran Commonwealth found S O Y beans sufficiently protein-dense and easy to mass produce/process into ration bricks. Meat is prohibitively expensive unless you're eating steak and burger patties derived from bugs. Even on Terra, the cradle of the Commonwealth, much of the population living beneath the poverty line in government hab(itation)-blocks queue up in "bricklines" to receive a guaranteed daily meal.

As a rough napkin-math point of reference, a carton of eggs costs 100 $CD (Commonwealth Dollars). The average daily wage of a habber or slum-bum is only 87 $CD, and their average monthly earnings are around only 2,600 $CD (poverty line) before other expenses.
>>
>>6297067
>>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.
>>Mechanics (Int) – prowess in working on all things from cybernetics, weapons, androids and vehicles.
>>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.
>>6297077
Cunning missing
>>
>>6297067
>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.
>Mechanics (Int) – prowess in working on all things from cybernetics, weapons, androids and vehicles.
>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.

Anything else in the pod we can use for salvage or crafting?
>>
>>6297287
The pod itself has some circuitry and electronics that can be salvaged, as well as its durable steel-titanium alloy. However, the main prize is its radioisotope thermoelectric generator that provides energy for its electrical battery, which in turn powers the on-board systems, propulsion, and life support. The RTG relies on 9.6 kilograms of plutonium-238 to produce 4 kW thermal, which produces 220 watts of electrical power at 5.4 kWh/day. It can provide power for decades (i.e., Voyager 1 and Voyager 2).

A particularly tech-savvy engineer or mechanic can extract the generator and battery from the pod or MacGyver a connection to use it as a power source. Alternatively, the plutonium fuel can be ground up to use as dirty bombs, or contaminants in food and water supplies. Additionally, sufficiently enriched plutonium can be used to make atomic bombs (Fat Man used 15 kg, Little Boy used 5 kg).
>>
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>>6297085
>>6297088
>>6297171
>>6297179
>>6297188
>6297227
>6297282
>6297287

You stumble forward and the void bends. Fragments peel loose, sharp as glass as they cut into _you_.

>Cool (Pre) – ability to remain calm in the face of tension, opposes Charm and Negotiate.

A wall of eyes, glaring and endless. Their weight is heavy, almost enough to crush you. But something within you stills - heartrate dropping, muscles slackening in relaxiation.

Adrenal cascade suppressed. Breathing recalibrated. Anxiety compartmentalized.

>Mechanics (Int) – prowess in working on all things from cybernetics, weapons, androids and vehicles.

A table coalesces from nebulous star-stuff, parts and odd ends scattered across its surface. your hands move before thought can arrest them. Pieces fit, connections spark together as the mess becomes something more.

Circuit closed. Load-bearing strut realigned. Efficiency at 78%.

The table dissolves, but the echo of satisfied completion lingers in your fingers.

>Resilience (Br) – prowess for handling over-exhaustion, sleep deprivation and hazardous environments.

Now you're crawling through tar. Your lungs seize, and your vision swims a dangerous red. The weight on your back could be the ocean, the sky, or your own insecurities. You should collapse.

You don't.

Muscle fibers tearing. Core temperature rising. Continue. Adapt. Survive.

You drag yourself forward, and break free with a scream of exultation.

The void surges in again, heavier and suffocating. You cry out, but the sound dies in your throat as the ground beneath your feet gives way.

Somewhere, children laugh. Somewhere, voices accuse.

The pod's proximity alarm cuts through half-formed dreams in a sterile chime. You jerk awake, skin clammy under the foil of the thermal blanket, the taste of copper and salt still lingering at the back of your throat. Muscles ache as you move with care, gingerly stretching the kricks from your awkward sleeping position.

One discomforting experience with the on-board hygiene unit leaves you eager to get some fresh air. The hatch groans open as the seal breaks. Cold wind slams into you, carrying smoke, salt and something acrid you can't name. You climb up the ladder, sticking your head out - then freeze.

Norfolk is drowned.

Where streets and piers should be, only rooftops and the upper floors of skyscrapers break the surface, steel islands in a restless sea. The water laps over drowned highways and up past shattered windows, swallowing whole districts without mercy. You track the water line against a nearby high water mark, blanching at the sight of overturned shipwrecks and capsized hulls.

Sea level exceeds a four meter rise. Storm surge amplified by ongoing solar-geomagnetic event. Infrastructure compromised beyond repair.

Your throat locks. The city isn't burning like the horizon you'd left upon surfacing.

It's simply...gone.

(cont.)
>>
I don’t think he continued, bros.
>>
>>6297729
Died on his way back to his home planet. How tragic
>>
>>6297551

The pod doesn’t question or hesitate. Its thrusters rumble and adjust, course courting with a detached precision as it compensates for new environmental hazards. The first wreck slides port-astern: a rust-scabbed trawler, nets trailing down its side like the hair of a waterlogged corpse.

Civilian make. Local registry. Hull fatigue indicative of ten years’ active service.

Then more. A cruise liner keeled over, its white hull scorched by fire. Gunmetal shadows loom larger – destroyers, frigates, their superstructures shattered and guns sagging down as though in shame.

And then the impossible.

A starship. Its once-sleek hull lies half-submerged in the water, driven into a ruined cradle of skyscrapers and hab-complexes now sheared to their foundations. Glass and steel girders jut upward around it like jagged teeth, trapping it within an inescapable grasp.

Its docking umbilicals trail behind in a tangle, severed veins bleeding rainbow sheens of unspent fuel into the roiling black water. There’s already an inferno, an oil-slick conflagration that stretches for a kilometer across the water in a mirror of the burning sky above you.

Constellation-class tender. Non-combatant. Designed for orbital resupply, capable of atmospheric exit and entry.

The pod registers only the obstruction. Thrusters cough, adjust, and alter course with clinical indifference.

But you see what it ignores – a jagged wound carved into the starship’s flank. The midsection is nearly gone, a hollowed mess of twisted titanium-aluminum alloy and half-slagged bulkhead. A violent exit, as though something hat detonated outward.

Catastrophic decompression. Hull breach inconsistent with solar flare or geomagnetic anomalies. Exit profile matches surface-to-orbit kinetic acceleration weapons. Mass driver.

The conclusion gnaws at you, looping like feedback without any resolution.
Someone had shot the tender out of the sky.

But why?

Your stomach knots as the pod pushes on. There are no answers in the wreckage – one of several dozen shattered hulls and broken ships.

Eventually, the pod slows as it nears the jagged husk of a skyscraper, a needle of steel and glass that pierces the flooded cityscape. Whole levels are gone, completely submerged beneath the water. Its higher floors burn in fits and starts, flickers of flame guttering against the stormy winds, their reflections rippling across the ocean.

Commonwealth Communication Spire - Norfolk Relay. Data nexus. Civilian and military comms routing. Redundant station for orbital uplinks and tight-beam communication through the solar system.

...this was the pod's destination?

(cont.)
>>
The pod circles once, systems struggling to resolve docking parameters as no intact posts remain. Finally, it gives up, cutting thrust and drifting into an idle rumble just shy of a collapsed landing tier. What’s left of a helipad just out from the spire like a broken limb, cracked and weathered, but still within reach.

Alas, no helicopter. Not that you would know how to fly one, anyway.

You seize manual control, nudging the pod towards the wrecked platform. The water presses against the hull in slow, heavy waves, sucking and slapping with each lurch of the tide. Driftwood and debris thud against the frame ever so often.

From the grab-bag, you pull a coil of parachute cord, fixing it to one of the pod’s external bearings before looping it around a helipad mooring. The work is awkward, and your limbs tremble with exertion. It takes several long minutes before the pod is properly secured.

>>Rank 2 in Sysops...

A simple hack seals the hatch, and you line its defensive protocols with copies of your quickhacks. Not the best work, but it'll do in a pinch. Nothing without a cyberdeck or implanted neural modems is getting in there.

And then – land. Dry, solid, relatively intact land.

It feels…surprisingly underwhelming.

On the horizon, dry land beckons. There’s a scattering of high ground across the city. And further beyond, Hampton beckons. While just as severely damaged, it doesn’t appear to be as devastated as Norfolk. You’re more likely to find survivors and shelter there.

But the pod took you here to the communication spire. Perhaps not the heart, but undoubtedly the brain and nervous system of the city. Even with most of its systems ravaged by the electromagnetic storm, there’s a nonzero chance for backup servers with answers to why you’re here. At least, that’s what you tell yourself.

>>What do you wish to do?
>Investigate the Dataspire. Search for intel, supplies, or answers to your identity in its shattered frame.
>Reconnoiter the Boat Graveyard. Scout the area before committing...maybe find a better ride than the pod.
>Turn Towards Shore. Push towards to either Hampton or the city high ground to search/link up with any survivors.

[VOTE OPEN FOR TWELVE(12) HOURS]

Gonna be attending the NOVA Open this weekend for the Northern Assault Alpha Strike Tournament. Updates will be sporadic until Sunday.
>>
>>6297940
>Investigate the Dataspire. Search for intel, supplies, or answers to your identity in its shattered frame.
>>
>>6297940
>Investigate the Dataspire. Search for intel, supplies, or answers to your identity in its shattered frame.
>>
>>6297940
>>Investigate the Dataspire. Search for intel, supplies, or answers to your identity in its shattered frame.
very cool
>>
>>6297940
>>Reconnoiter the Boat Graveyard. Scout the area before committing...maybe find a better ride than the pod.
>>
>>6297940
>Reconnoiter the Boat Graveyard. Scout the area before committing...maybe find a better ride than the pod.
>>
>>6297940
>Investigate the Dataspire. Search for intel, supplies, or answers to your identity in its shattered frame.
>>
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Hey guys, sorry for the delay.

Back from Northern Assault (placed 10th), but I’m as sick as a dog. Currently in the ER for food poisoning. Nothing too serious, but no update today.
>>
>>6300342
Have you tried not eating and subsisting on the chakra of the mountains?
>>
>>6300342
Try not consuming expired rations next time.
>>
>>6297940
>Investigate the Dataspire. Search for intel, supplies, or answers to your identity in its shattered frame.
>>
>>6300342
Can't even go through a thread without the curse trying to kill you
>>
>>6297949
>>6297968
>>6298082
>>6298213
>>6300454

>>Investigate the Dataspire.

The ferrocrete of the helipad holds beneath your weight, even as brine seeps through a spiderweb network of microfissures along its surface. Beyond it, the broken glass doors of the entrance gape open, their edges warped and half-melted, as if the building had burned before the flood had smothered it.

Inside, the air is heavy. The salt tang of the ocean intermingles with the faintest hint of antiseptic and corporate sterility. But it carries something else – ozone and rot, the ghost of scorched circuitry and organic remains clinging to every breath you take.

The atrium yawns vast and hollow, a cathedral of glass and steel reduced to a mausoleum. Fluorescent tubs dangle in loose bundles like severed nerves, swaying dangerously in the wind as sparks burst and cascade from exposed wiring. Each step echoes too long, swallowed by the yawing silence before returning to you in an echoing whisper.

Residual energy signatures. Failed capacitor banks.

Your nerves thrum, and phantom link that bridges your brain and the modem shivers. The building hums with an invisible static – dead systems leaking fragments of data like blood from an unstaunched wound. Nothing coherent, strings of code and binary that dissolve into static. But proof enough that somewhere, at least one server core is still working.

Your hands reach for the hilt of your vibrosword, and the butt of your pistol. Their presence is welcome as you stand in the presence of the Commonwealth’s memory, and begin taking your first tentative steps forward.

But you don’t get too far until you find your first corpse.

A slumped figure in a worker’s uniform, jaw locked open in a silent scream, eyes burnt to withered prunes. The neural plug at the base of their skull has fused to their operator’s chair in a grotesque fusion of melted flesh and runny polymers. Their skin is shriveled, drawn tight and split along their veins, as if fire had started from within to violently claw its way outward.

Then another. And more. Whole clusters of at workstations, half-rotted hands still curled around control interfaces. Their faces are scarred with rot, but the story writes itself in the ruin of their bodies.

System-wide surge. Electrical overload bypassed failsafe blocks. Neruolinks became conduits. Death not instantaneous. Estimated time since expiration: 5-7 weeks minimum.

Everywhere you look, the same tableau repeats itself at least a dozen times over. Men and women who became participants in the death of their own network. Living nodes converted into lightning rods, helpless to cook in their seats until death claimed them. Whether or not you could see familiarity in their faces is irrelevant – the damage from both electricity and time has rendered them utterly indistinguishable.

>>Roll 1d100 Encounter.
>>Best out of five.
>>
Rolled 26 (1d100)

>>6300671
AAAAAAAAAAA
>>
Rolled 92 (1d100)

>>6300671
>>
Rolled 71 (1d100)

>>6300671
>>
Rolled 70 (1d100)

>>6300671
>>
Rolled 75 (1d100)

>>6300671
>>
>>6300680
>>6300682
>>6300689
>>6300708
>>6300728

>92

Your steps echo too loudly, splashes that are swallowed and then returned by the cavernous ceiling like a mocking chorus. Every drip of condensation and groan of stressed metal becomes its own presence, amplified until you can almost believe that the building itself is watching, and the hollow eyes of the dead staff no longer feel like a weight on your back.

For a moment, it’s easy – and distressingly comforting – to convince yourself you’re utterly alone.

And then, the little details start pulling at you.

Boot prints – fresh, sharp-edged impressions in the grime and filth that cut through the layers of dust that should have been undisturbed for weeks. They trail across the chamber floor, weaving between the withered corpses in deliberate, careful patterns. Some are wide, others smaller, even a few scuffed areas where they lingered to inspect nearby sites of interest for anything valuable.

A chair, its legs drawn in a clean scrape through the dust and the damp, position just beneath a ventilation shaft. Not toppled or abandoned in panic, but placed with purpose. The grate above is missing – carefully unscrewed, and laying propped against the wall. Someone took their time, knew exactly what they were doing.

And the terminal – one of hundreds that still works – on the far end of the wall hums faintly, a glow seeping through a film of dust where no power should remain. Its cracked screen casts warm glow, displaying a command prompt that appears to have only just been abandoned. The wrapping of a ration bar lies crumpled adjacent to the keyboard, as well as a carefully folded sleeping bag and the remains of a fire.

The silence grows heavier. Every flicker of light feels like it could conceal a shadow. You aren’t walking among the dead anymore.

Someone else has been here.

Is still here.

The silence gnaws at you as the details come together, knitting into theories in the back of your skull. The lower levels are gone – drowned or otherwise sealed beneath water and rubble. Anything of value would be above the waterline.

Logical vector: higher floors. Communications offices, relay hubs, administration nodes, server racks.

The survivor would have made the same calculation. Given the choice of the ventilation shaft, the stairs are most likely compromised. Unsurprising, but a pity nonetheless.

You strain your ears, trying to hear if anyone’s in the shaft…nothing.

Then, you aim your gaze towards the terminal, and the haphazard, impromptu camp.

Considering...

>>Please choose one:
>Ascend the tower. The upper levels hold the real prizes, answers and perhaps the survivor who left these signs behind.
>Remain and reconnoiter. There’s already a working terminal, and patience may draw the unknown survivor back to their camp.

[VOTE OPEN FOR EIGHT(8) HOURS]

Apologies for the delay, still a little woozy from the food poisoning.
>>
>>6301965
>>Ascend the tower. The upper levels hold the real prizes, answers and perhaps the survivor who left these signs behind.
>>
>>6301965
>Ascend the tower. The upper levels hold the real prizes, answers and perhaps the survivor who left these signs behind.
>>
>>6301965
>>Ascend the tower. The upper levels hold the real prizes, answers and perhaps the survivor who left these signs behind.
>>
>>6301965
>Remain and reconnoiter. There’s already a working terminal, and patience may draw the unknown survivor back to their camp.

Just briefly, to figure out what they were looking at, see if we can't do better than they could with terminal access. If nothing else, we should secure our rear before ascending.
>>
>>6302001
>>6302082
>>6302099

You study the dark throat of the ventilation shaft. The scrape marks along the walls and ridges tell you that someone else already made this climb. And if they got up, so can you.

The air wafting from above is stale, but faintly charged with the pungent ozone of charged electronics. Whoever or whatever's left in the spire, the answers are higher.

You adjust your gun holster, and engage the safety of your vibrosword as you calculate your path upward. Fingers reach out for handholds, grips and edges that can easily support your weight.

With a deep, shaky breath, you step up the chair and put one foot through the entrance, one right after the other...

>Skill checks are based on two stats: Skill Rank and linked Ability.
>The higher of the two determines how many dice you roll.
>Lower number upgrades that many dice from d8s (Ability) to d12s (Proficiency).
>A direct match between Skill Rank and Ability means all dice are upgraded from d8s to d12s.

>>For this Athletics (Brawn) check to get up the ventilation shaft...
>>You have 3 Brawn, and are rolling 3d8s.
>>You have 2 in Athletics, and upgrade 2 of those to d12s.

>>Please roll 2d12 + 1d8 Athletics [Brawn]
>>Best out of three.
>>
Rolled 2, 10 = 12 (2d12)

>>6302173
One die per person? Or three of us roll 2d12 + 1d8? Just count the first die from me, if it is the former.
>>
Rolled 2 (1d8)

>>6302173
Brawn.
>>
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>>6302180
>>6302182
...I've been away from the board for too long. I forgot that /tg/ and /qst/ dice don't let you roll multiple batches. Ouegh.

In any event, just turn that into 2d12 + 4. The Ability die just bell curves.
>>
Rolled 5, 3 + 4 = 12 (2d12 + 4)

>>6302173
>>
Rolled 8, 11 + 4 = 23 (2d12 + 4)

>>6302173
>>
Rolled 7, 1 + 4 = 12 (2d12 + 4)

>>6302173
>>
>>6302180
>>6302208
>>6302224

>10, 11, 6 (1 Success, 3 Advantage)

The shaft is narrow, but the metal hasn’t given way to rust or collapse just yet. You wedge your hands and feet into the edges and seams, hauling yourself higher with one careful motion at a time. The silence presses in, broken only by the steady rhythm of your breath that seems to bounce back at you in the confined steel throat. By some small mercy, the walls hold, and no handholds crumble.

You reach the next tier without a single misstep, finding purchase without barely a whisper. The building groans, and the shaft rumbles, but no more loudly than it had before your arrival. If someone is listening from above, they’ll hear nothing beyond distant debris and the whine of a dying building. For all intents and purposes, you are a shadow sliding up through the bones of the tower.

The climb becomes mechanical – hands, feet, breath, repeat. It goes on for another floor until a flicker runs through your head, like a cold shiver on the base of your skull. The psychosomatic link hums as the faintest of signals brushes up against it.

Carrier tone irregular. Packet loss: 72% average. Residual ping delay: 11.2 milliseconds.

Noise, shredded and useless.

Phase distortion: inconsistent with waterlogging, more consistent with corroded relays.

Half a distress call, half static, like a machine choking on its own tongue.

Signal directionality: 38.7° incline from current axis. Likely node distribution: fourteen candidates within tower grid.

Data cascades, fragments colliding, narrowing to one conclusion.

Probability cascade collapses. Level 17, Central Node Access.

Your pulse quickens. The path is clear. And judging from the smeared, muddy footprints going up the vent wall, the other survivor thought the same.

The end of your climb has you tumbling into a dilapidated telecom office. It’s fared better than the drowned floors below, but only just. Rows of workstations sit like broken teeth, their screens spiderwebbed with cracks or otherwise completely blown out. The carpet squelches faintly under your boots – damp, but not flooded.

A stale, metallic tang clings to the air, the residue of scorched circuits and wiring. Cables dangle from the ceiling in limp bundles, swaying faintly with every groan of the tower, sparking every so often as some unseen generator starts and stops with abrupt unlife.

Signal strength rising. Directional variance narrowing. Noise-to-signal ratio improving within 20 meters.

You more carefully through the office’s husk, following the thread of static as it coils tighter in your skull.

Central relay backup. Partial system survivability: 12%. Relevant data recovery: 3.7%.

The numbers are abysmal, but your breath quickens. It’s still more than zero.

Please…

…you don’t know who you’re praying to as you reach the server room.

(cont.)
>>
The double-doors to the server room lay ajar, sprawling open as if someone had wrenched them apart. A cursory glance at the long line of racks and processors can’t tell you anything beyond the fact that most of them are broken. The overhead lights flicker with faint, residual power, just enough to shed light on any working technology, the desolate contents of the room, and its singular, sole occupant
.
A man crouches over one of the terminals, fingers moving with mechanical precision across a cracked keypad. His gaze is locked onto the screen, unaware of your presence, unaware of the slight disturbance in the air as you draw closer.

For a brief moment, your chest loosens and your mind quiets. Another human. Not a waterlogged corpse or a ragged scrap of meat. Another human – alive, breathing, and present. Your eyes confirm what data could not: you are not alone. The weight of isolation lifts just enough to make your pulse steady, your thoughts less jagged, even as uncertainty lingers at the edge of thought.

Human male. Height: ~174 cm. Weight: ~100 kg.

Rugged, scruffy, dirty-blond hair is plastered to the side of his face. A tactical vest hangs over his frame, with a worn rifle slung across his shoulder. You don’t miss the pistol at his side, nor the Bowie knife sticking out of a pair of combat boots.

Military? Wrong camo for the environment. Building security? Would have evacuated. Scavenger? Too well armed.

He doesn’t seem to notice you.

>>How do you wish to proceed?
>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.
>Intimidate and assert control. Draw your gun and force the interaction on your own terms.
>Wait for him to finish. Let him remain unaware while you observe or wait for an opportune moment.

[VOTE OPEN FOR NINE(9) HOURS]

Finally got over my food poisoning. Liquid diets suck.
>>
>>6304487
>>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.
>>
>>6304487
>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.

>Food poisoning
So what do you think did it to you?
>>
>>6304487
I think mechanically, intimidating him would be the way to go, because of our 3 Will. But waiting has the best chance of letting us observe what he is doing and change it unimpeded after he leaves. Talking is probably the most in-character given that we seem to have a yearning not to be alone in this forsaken apocalyptic wasteland.

>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.
>>
>>6304487
>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.
Hello there.
>>
>>6304487
>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.
>>
>>6304487
>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.
>>
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>>6304494
>>6304496
>>6304497
>>6304521
>>6304539

>Announce yourself calmly. Preemptively deescalate and establish yourself as not a threat.

The man jerks as you call out, dropping the keyboard with a harsh plastic clatter. His hand snaps towards the pistol strapped to his thigh as he spins to face you, eyes wide with alarm…

Laser pistol. Output can make 1.5 cm cut through 5 mm of steel in 2 seconds. Stay mobile to avoid hits to flesh-

…but he stops just short of drawing.

For a moment, he just stares. Then he blinks hard, squints, and rubs his eyes, as though trying to confirm that you aren’t some mirage. His mouth parts, closes, then opens again. The motion repeats as he struggles to settle on words.

You can feel the weight of his disbelief radiating across the room, almost as palpable as the hum of the half-dead servers. He must have thought he was the only one in here – not just in the tower, but in the drowned carcass of Norfolk.

Your own lips part, then falter. There’s nothing useful to say. No name to give, no reason for being here that doesn’t dissolve the second you try to grasp it. You settle for silence, shifting from one foot to the other, the awkwardness growing heavier with every second as neither of you speaks.

Thankfully, it doesn’t last long. The man breaks it with a nervous bark of laughter, the sound brittle in the cavernous server room. He lifts his hands, palms empty and open, making a show of moving one deliberately off the pistol at his side. But his posture is still coiled with tension, as if bracing for the floor to drop out from under him.

“Sorry,” he says, voice rough but not unkind. “Didn’t mean to scare you. Could’ve sworn I was the only one in here…”

His gaze lingers, flicking over you in quick appraisal. Heat rises unbidden to your cheeks under his scrutiny – the plugsuit clings too close to comfort.

But impropriety is the last thing on his mind. His eyes catch instead on the blade at your hip, and he gives a low whistle. “That vibrosword of yours work? Most of the ones I’ve seen got fried when the Cataclysm hit the grid. If yours is still running, you got yourself a real treasure.”

Cataclysm. A large scale and violent event in the natural world or socio-political order.

When you don’t immediately respond, the man coughs, filling the silence. “Right, uh….I’m Harper. Harper Park. I’d shake your hand, but-” he jerks his chin towards the glowing terminal, wires splayed like veins across its housing. “-it’ll have to wait for a bit. You caught me in the middle of something.”

The name feels strange in your ears – too normal, too mundane against the hum of failing machines and the quiet rumbling of a dead tower.

Harper Park.

A survivor, just like you.

But the way he carries himself suggests he’s been one for far, far longer.

...you can't help but wonder if he was one prior to this...Cataclysm.

(cont.)
>>
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Harper gives you another looking-over. “If you don’t mind me saying, you look pretty clean in spite of everything that’s happened. I don’t got anything against spacers or vaulters, but some folk here do. I’d suggest changing out of that plugsuit at the first chance you get, or getting mud on your hair.”

Spacer – an inhabitant of an orbital colony.

He hesitates, frowning. "...come to think about it, I don't think I got your name...miss?"

Vaulter – unknown, further context required. Extrapolation: resident of sealed doomsday bunkers.

The words hang heavy between you. He’s not accusing as much as waiting. Expecting you to fill the silence with something – anything – that explains who you are, why you’re here, and/or how you’ve survived.

The words itch on the tip of your tongue, but you aren’t quite sure what shape they should take.

"...ah..."

>>How do you wish to answer Harper’s inquiry?
>Honest. Admit you don’t remember anything before the underwater lab.
>Guarded. Give him a name, any name, but nothing more beyond that.
>Deceptive. Claim another past, and let Harper think you’re a spacer or vaulter.
>Custom option. [Write-in]

[VOTE OPEN FOR TWELVE (12) HOURS]

>>6304496
>So what do you think did it to you?
Week-old steak in the fridge.
>>
>>6304712
>Honest. Admit you don’t remember anything before the underwater lab.

Help me out guy, I don't know shit.
>>
>>6304712
>Honest. Admit you don’t remember anything before the underwater lab.
>>
>>6304712
>>Honest. Admit you don’t remember anything before the underwater lab.
>>
>>6304712
>Honest. Admit you don’t remember anything before the underwater lab.
>>
>>6304712
>Honest. Admit you don’t remember anything before the underwater lab.
>>
>>6304712
>Honest. Admit you don’t remember anything before the underwater lab.
>>
I had the thought that if we were to give a name, I'd probably choose Lethe Coil or just Lethe, because it is on our character sheet. No reason why we'd know that though. Would be thematic, if a bit on the nose, very "writer-cringe meaningful name" stuff since Coil of Lethe would be "burdens of forgetfulness" or something.
>>
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>>6304982
Whoops. My hand to God, that's just a placeholder I forgot to take out when I copy-pasted from the Word document.

The the opportunity to pick out a name will come in a bit.
>>
>>6304712
Too late to vote...

>spoiler
Yeah, that'll do it. Had a real bad time after eating a pizza with day old heat lamp shrimp on it last year. Took me out for a week.
>>
>>6304740
>>6304748
>>6304800
>>6304844
>>6304858
>6304869

>Honest. Admit you don’t remember anything before the underwater lab.

Harper doesn’t so much as blink as you spill out the bare bones of your life – if you can even call it that. Less than a single day’s worth of memory, bracketed by the bloodstained walls of an underwater tomb. He stands there, arms crossed loosely, listening intently.
When you finish, the silence hangs a beat too long. Then, he exhales through his nose, half a laugh, half disbelief. “Well…that wasn’t on my bingo card.”

One hand drifts up, scratching the back of his neck. His face creases into a wry grimace, but not one that’s unkind. “But I can tell you ain’t lying. For what it’s worth, I’m sorry, miss. Waking up to all of…this.”

His hand flits outwards, a vague gesture past the server racks and the walls of the building. He doesn’t need to name it. You can feel it pressing in through every gap of the tower’s frame.

The drowned city.

A burning sky.

A planet choking on its own silence.

Your throat tightens before you even realize you’re speaking. “What…happened?”

Harper’s gaze hardens, the easy grin finally gone. “Coronal mass ejection. Sun hiccupped and blasted the solar system with a one-in-a-million-years kind of killshot. And it was just our bad luck that the planet was orbiting through the splash zone. Cars, power stations, spaceports, satellites…anything with power just suddenly stopped working. Assuming it didn’t just flat-out explode when the grid cooked off.”

Paradigm accepted. Coronal Mass Ejection – plasma cloud ejected from stellar corona. Transmission medium: electromagnetic flux across magnetosphere. Consequences: catastrophic grid failure, orbital destabilization, biospheric anomalies.

“…we only had three days before everything just…ended.” He finishes, voice low and flat. “And it’s been just a little over five months since.”

Casualty projections: 1.2 billion in the first week. Urban population collapse factor: 92%. Median survival expectancy in flooded coastlines: less than 10%. Probability of long-term societal recovery: unknown, more data required. Theoretical: still in total, irrecoverable collapse.

The numbers and data slot neatly into place in your skull, cold and sterile as ones and zeros. But Harper’s voice drags then back down to ground-level horror. The need for more data wars with a growing pit of unease coalescing in your guts.

Sympathy flickers across Harper’s face as he jerks his chin towards the console. “There’s a refugee camp up by Hampton that I'm working for. They wanted to know if the spire still had any juice – calls, signals, anything that could prove the outside world’s still out there. Problem is…”He shrugs, lips pulling into a tight line. “Tower’s banged up real bad. Half of its underwater, and what's above is damaged to hell and back."

(cont.)
>>
Data integrity failure. 74% of fiber-optic distribution nodes fused by CME-induced overload. Backup generators sustaining minimal server cycles: 7.4% capacity. Mean time to collapse: 48–96 hours.

He sighs, scratching at the stubble of his jaw. “Doesn’t help that what’s left doesn’t wanna talk. Even running on fumes, these bastards are locked behind walls. Commonwealth paid for the best ICE money could buy. They built this place to keep folks out – even now, it’s doing its job.”

Intrusion Countermeasures Electronics: autonomous security programs. Encrypted firewalls, adaptive, heuristics, traceback subroutines. Lethality scale: psychosomatic overload, cognitive burnout, potential coma. Risk factor – elevated.

“You gotta get into that server anyway, right?” He leans forward, voice gaining momentum. “I truly hope you find answers to your identity in whatever data’s managed to survive. But if you could find it in the goodness of your heart to share? I’ll make it worth your while.”

You manage to snap back to reality just in time to give Harper an unimpressed look. Money would be useless now that the world economies have been utterly destroyed.

But he seems to read your mind. “I’ve got a stockpile of salvage back at the camp. There could be a gigabyte of data you could retrieve, but I’ll still gladly accept it. My hand to God.”

…he looks like he’s telling the truth. But as to why someone like him would want access into firewalled Terran Commonwealth servers…how strange.

But you aren’t here to talk. You need answers.

Harper graciously steps aside, giving you unrestricted access to the terminal he’d previously been working on. You unplug his USB and give the command console a single-looking over before you banish it. The link in your mind shudders to life as you parse through the noise of broken generators and screaming servers…

…there. The one perfect note in a symphony of atonal frequencies. You seize on it and begin to work, establishing a tentative electronic handshake with the server without triggering its ICE…

>>Roll 2d12 Hacking (2d8 Intellect, upgrades to 2d12 for Rank 2 in Hacking).
>Best out of three.

Struggled to get this one out, but I gotta start picking up the pace.
>>
Rolled 2, 1 = 3 (2d12)

>>6305150
>>
Rolled 4, 7 = 11 (2d12)

>>6305150
>>
Rolled 12, 2 = 14 (2d12)

>>6305150
Appreciate it.
>Use Cognitive Cascade
>>
Rolled 5, 9 = 14 (2d12)

>>6305150
>>
>>6305156
>>6305158
>>6305161

>12, 7 (1 Triumph, 1 Success, 1 Advantage)

>>Did you want to activate Cognitive Cascade for an extra 3d6?
>Yes.
>No.

[Sudden death vote, counting only the first three votes.]
>>
>>6305255
>>Yes
>>
>>6305255
>No.
>>
>>6305255
Help me out, how much can the extra dice upgrade our result?
>>
>>6305255
>Yes.
WHY NOT
>>
>>6305317
It literally says in Kaz's post, 3d6. 3 is our Willpower. Cognitive Cascade adds our Willpower in d6s to skills that rely on Intellect or Cunning, once per encounter. Repeated uses in a single day causes us Strain damage, whatever that is.

As for how much that 3d6 helps us in terms of successes or what extra successes get us? I dunno, I'm not familiar with the system.
>>
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Rolled 8, 3, 1 = 12 (3d8)

>>6305403
This quest uses a modified Star Wars/Genesys RPG dice system that FFG created. You normally roll against setback/difficulty dice, but I do that either “IRL” or I’ll make a public roll as the QM if it’s a pivotal roll or want to do it for full transparency. See pic related for the conversion.

Success/Failure determines how effective the skill check was. Advantage/Threat and Triumph/Despair determine how lucky the attempt was. Normally only one success on the pass–fail axis is needed to succeed. There are both positive and negative types of dice, which can be added to a skill check roll to represent advantages or disadvantages. It falls to the DM/GM/QM to interpret the dice.

Just for an example, I’ll roll 3d8 Difficulty Dice here on the board, and measure the results against what you rolled. Success/Failure and Advantage/Threat will cancel each other out. In any event, you guys have a Critical Success with the Triumph.

With Cognitive Cascade, check the d6 column in the reference picture. It can give extra degrees of Success or Advantage.
>>
>>6305428
Calculating the Dice:
>8, 3, 1
>1 Failure, 2 Threat

Measuring that against your initial roll, the final result becomes:
>1 Triumph, 0 Success, 1 Threat

The way threat works is that even if you succeed, you might suffer a secondary detrimental effect. For example, hacking into the damaged server rack may leave you suffering Strain (mental) damage. Or you might trip a hidden protocol to alert nearby malfunctioning maintenance robots. The degrees of success/failure and advantage/disadvantage are left up to GM discretion to interpret how they affect the story.

IN any event…

>>Please roll 3d6 (Cognitive Cascade at 3 Willpower)
>Best out of three.
>>
Rolled 2, 2, 4 = 8 (3d6)

>>6305435
>>
Rolled 1, 1, 1 = 3 (3d6)

>>6305435
Would've voted against if I had known but what's done is done
>>
Rolled 4, 6, 1 = 11 (3d6)

>>6305428
>>6305435
Thanks for this.
>>
>>6305442
Never rolling again
>>
>>6305446
90% of rollers give up just before crit successing, I heard this from a very reputable source.
>>
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>>6305439
>>6305442
>>6305443

>>1 Triumph, 1 Success, 1 Advantage

The servers groan at your touch, half of the rack’s drives fused in a slagged mess of metal. Still, your modem threads into its skeleton, an ethereal nerve splicing into a corpse.

Initializing electronic handshake.

The first barrier of ICE is aging, but not inert. It resists your touch with the feeble strength of something hideously wounded trying to perform its duty.

Design lineage: Commonwealth military contractors, circa 2420s. Redundant routines. Defensive heuristics modeled on predator-prey dynamcis.

Cascades erupt: geometry blooms across your vision, a lattice of obsidian shards jagged with residual charge.

Threat profile: Low to medium. Failure state: neural feedback, potential synaptic scarring. Workaround: brute-force pressure on decayed integrity fields.

You push. Waveforms split and recombine, harmonics threading through gaps in the lattice.

Stress analysis: 38% fragmentation…62%...79%...

Fractures spread across the shards until their geometry buckles, collapsing and scattering into raw, unshielded datastreams.

One wall down.

Estimate: three redundant layers, two already degraded.

The others falter. Starved of power and crippled by the Cataclysm, they are helpless before your assault.

Then – silence.

The architecture clears.

Reconstructing directory structure…fragmentary.

Data trickles like groundwater through cracked stone. Heat builds up in the back of skull, the modem overclocking as it stitches partial strings into coherence. Alerts cascade faster than you can consciously parse them.

You force the noise into order, shelving irrelevant detritus. Keywords spike, probabilities align. Off-shore facilities…flagged. Cross-referenced. Elevated priority…

There.

Cargo manifests to an underwater facility – foodstuffs, supplies, transportation logs.

Terran Commonwealth Atlantic Black Site Charybdis.

Harper idles alongside you, squinting as the amber letters scrawl across the glass of the terminal. “Well, I’ll be damned. That would’ve taken me a week.”
The first report blooms, only to collapse into lines of black bars.

Obfuscation density: 87%. Deliberate. Someone wanted this erased, not forgotten.

You chase the fragments. Project Butterfly flickers between censor marks. It appears stamped on communications reports, just as heavily encrypted if not outright corrupted. Your heart hammers like a drumbeat in your ears, and the heat of your modem begins to cause discomfort as you desperately try to piece what’s left together into some clear, cohesive whole.

Codename of metamorphosis. Psychological conditioning probable.

A list of names and photos – staffers, fragmented and broken dossiers of soldiers, scientists, technicians and maintenance crews. Logs of their entry and departure from the facility. Their names mean nothing. Their faces elicit no recognition.

(cont.)
>>
A profile page – tattered, hollowed and gutted by redaction. Your heart nearly stops, and Harper draws a sharp breath. For a moment, the world seems to come to a standstill as the datastream manages to reconstruct the last page and entry.

DESIGNATION: CHRYSALIS-175.

Her.

You.

Your face, bleached flat against an institutional grey backdrop. The woman’s eyes stare past the lens with no expression at all.

Confidence: 99%. Identity match confirmed. Subject record timestamp: pre-Cataclysm.

Lines of data bleed through and vanish, leaving taunting glimpses of a life you never knew.

Clearance level: [REDACTED]. Neural Adaptation: [REDACTED]. Deployment Phase: [REDACTED]. Status: [REDACTED].

Every single black strip of text throbs like a terrible weight on your shoulders. Your stomach drops. Your knees nearly do the same as you clutch the terminal in a white-knuckled grip. Desperate for more.

Anything. A phrase, number, a hint to crack the shell of your own mind.

Nothing comes.

Your throat burns as you tear your gaze away from the photo on the monitor. The abyss of your missing memories seems to yawn even wider, threatening to swallow you entirely. “It’s…empty. Even this. I don’t…I can’t…remember…”

Harper nudges you gently with his elbow. His mouth is a thin line, but his eyes are kind. “Hey. Easy. You’re…alright, it does look bad. And I can tell you that I certainly wasn’t expecting this when you went in. But…”

He leans a little closer, lowering his voice as if calling to someone on the precipice of a ledge. “Listen to me. You’re here. You’re breathing. You didn’t fry your brain like half the netrunners or chrome-domes did when the Cataclysm hit. You made it out of that facility; you’re not some line on a document that they can erase. Whatever those bastards tried to do to you, they failed. Because you’re standing right in front of me.”

His gaze flicks back to the terminal, then back to you. And his mouth quirks just enough to break the tension. “And for the record, if that’s their official file photo of you? You ought to sue. Terrible lighting, terrible angle. Makes you look like you’re about to audition for a horror flick.”

You aren’t quite sure what the expression on your face is. But it must have been something for Harper to grin.

“There she is. The human underneath all that static.” He leans back, folding his arms with mock solemnity. “Gotta warn you thought – you keep looking at me like that, I’ll start thinking I’m handsome. And trust me, no one survives that kind of delusion for too long.”

(cont.)
>>
Self-deprecating humor. Tension-breaker. Probability of sincerity...high.]

He chortles, cutting through the oppressive silence of the building. Then his gaze softens. “I’m not gonna lie, this…is way above my paygrade. And ain’t even getting paid. But that file isn’t the whole story.” He taps the terminal with one finger, leaving a smudge across the black bars. “Chrysalis, huh? As far as names go…I’ve heard worse.”

Lexeme: chrysalis. Association: metamorphosis, potential, dormancy. Subtext: you are not finished. You are not whole.

A beat passes. Then, Harper tilts his head, squinting at you with an evaluating gaze. “But tell you what – I don’t care much for calling someone a bug larva number-whatever. You oughta pick something for yourself. Something real. Otherwise, you’ll just be stuck with whatever dehumanizing label those bastards foisted upon you.”

Threat analysis: risk of adopting enemy designation as demoralizing self-concept. Solution: assert control by reclaiming identity.

He gestures to himself with his thumb. “I’m Harper Park – survivalist, marksman, pep coach, all-ganic man of many talents. Currently subcontracted to the Virginia National Guard, 111th Field Artillery Regiment…or what’s left of it, anyway. But I’m their go-to-guy for scavenging in areas where their cyborgs can’t due to geomagnetic storms.”

111th Field Artillery Regiment...local militia structure. Additional data required.

Then he extends a hand. “Apologies for putting you on the spot, but it’s a real pleasure to meet you for the first time, miss…?”

>>How do you wish to be named?
>Jane. The traditional placeholder names for American women.
>Kris. You might be a chrysalis, but you repurpose it as your own.
>Mary. For whatever reason, Harper says you look like one.
>Terra. You are a child of Earth, born into an age of reckoning.
>Custom option. [Write-in]

[VOTE OPEN FOR FOURTEEN (14) HOURS]
>>
>>6306085
>Terra. You are a child of Earth, born into an age of reckoning.

Nearly went for Lethe despite the writer-cringe after going back and forth on it. Taking a name like Jane or Kris for reasons of being incomplete or being the standard placeholder name feels like stamping a symbol of being forever unfinished, of being in transition forever on our forehead. Would rather not have that as a core part of our identity. Really all three of those names share that problem. Mary is fine, but despite Harper being good to us in the five minutes we've known him, I am a contrarian and don't like being named by someone else, so Terra it is. Uncommon name, but not terribly so.
>>
Also, if there is a Charybdis in the Atlantic, is there a Scylla in the Pacific? Or nearby?
>>
>>6306085
>Mary. For whatever reason, Harper says you look like one.
>>
>>6306085
>>Custom option. [Write-in]
Eve - The first woman reborn in the new world
>>
>>6306085
>Custom option. [Write-in]
Virginia
>>
>>6306085
>Lydia.
It's almost Halloween, why not.
>>
>>6306085
>Terra. You are a child of Earth, born into an age of reckoning.
>>
>>6306085
>Mary. For whatever reason, Harper says you look like one.
>>
>>6306085
>Lydia
I like the sound of it.
>>
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>>6306095
>>6306107
>>6306224
>>6306258
>>6306272
>6306288

Gonna do a quick tiebreaker for this vote since these three got two votes each.

>>How do you wish to be named?
>Lydia.
>Mary.
>Terra.

[VOTE OPEN FOR EIGHT(6) HOURS]
>>
>>6306454
>Lydia.
I FIND IT NEAT
>>
>>6306454
>Terra.
>>
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>>6306454
So wait, I'm confused. Do we wait for more people to vote for a name to break the tie, or do we just simply vote for the name we want regardless if we had previously done so?

Anyway, if it's the second option...
>Lydia.
>>
>>6306533
It's me narrowing the choices to only these three. So a thinning of the prior vote to avoid clutter and confusion.

>>6306102
Yes. Couldn't fit it in this initial post, but it'll pop up in the next one.
>>
>>6306454
>>Lydia.
>>
>>6306454
>Lydia
>>
>>6306454
>>Lydia
>>
>>6306454
>Mary
>>
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>>6306456
>>6306533
>>6306593
>>6306594
>>6306620
>6306642

>>Lydia

Harper blinks, but smiles as you accept his handshake. "Lydia, huh? Not the name I would've chosen, but that's what makes it special. You chose it. Nobody else."

His palm is calloused, his grip steady. Warm. He is the first living human you've ever touched.

It is a strange sensation.

Unfamiliar.

But not unwelcome.

"Welcome to Earth, Lydia," he continues. "Sorry you couldn't have seen what it was like before everything went to hell. But here's hoping it can only get better from here."

Lydia.

Your name.

He lets go of your hand after a final squeeze, rocking back on his heels with a quiet breath of satisfaction. Then he clears his throat, almost sheepish. "Hate to spoil the moment, but did you manage to dig up anything useful there? The folks back in Hampton were hoping I'd come back from Norfolk with more than just scavenged supplies."

You had. At your command, the terminal scrolls through what intact data your modem was able to stitch back together. Commonweatlh communication protocols - partially intact, partially fragmented, but enough that the National Guard could maybe piggyback off of them.

A handful of ciphers and codes. Override signals and master bypass subroutines. Maybe they'll be useful for cracking open doomsday bunkers or supply caches scattered across the region.

And beyond that - another file hidden in the debris of distorted bytes and fragmented data.

[PROJECT BUTTERFLY - FACILITY DESIGNATE: SCYLLA]
[Geospatial correlation: offshore grid, Mid-Atlantic Trench.]
[Status: Unknown]


PROJECT BUTTERFLY - FACILITY DESIGNATE: YAKWAWIAK]
[Geospatial correlation: Appalachian Mountains - Virginia/West Virginia Divide]
[Status: Unknown.]


Harper leans in, squinting as the redacted words scroll past the screen. His brows draw together, then lift, then tighten again in a spectrum of disbelief.

"...Scylla...Yakwawiak?" He mutters the names with a suspicious frown. "Gotta hand it to you, Lydia. I thought I was bringing back a handful of comms codes or cyphers. You just coughed up buried treasure."

He glances towards the open doorway, then the flickering lights overhead. The server hums, but the silence between each stuttered cycle feels longer than it should.

"Thing is," he says, lowering his voice, "This place ain't safe. Not for long. Power failures bring other scavs who aren't nearly as friendly as I am. Malfunctioning androids prowl through the tower, and I'm nearly out of bullets. And if we stick it around till nightfall, the cyberpsychos come out - folks driven mad by their implants overloading when the Cataclysm hit. Norfolk's not safe."

He shoulders his rifle, the humor gone from his eyes. "Hampton ain't paradise. But it's got people. You've got data worth a small fortune, and I'd like to see you paid for it. So if you'll trust me..."

He jerks his head towards the exit. "We move. Now."

>>Roll 1d100 Encounter.
>Best out of five.
>>
Rolled 51 (1d100)

>>6307068
>>
Rolled 83 (1d100)

>>6307068
>>
Rolled 37 (1d100)

>>6307068
I can feel the first girl/boy syndrome already
>>
Rolled 64 (1d100)

>>6307068
>>
Rolled 19 (1d100)

>>6307068
>>
File: Pyro Jack.jpg (148 KB, 1280x720)
148 KB
148 KB JPG
>>6307069
>>6307072
>>6307073
>>6307116
>>6307169

Neither of you waste any time. The second you finish the file transfer, both you and Harper make a run for the exit. You shimmy down the ventilation shaft, careful not to let speed override caution. Harper comes soon after, careful not to let any debris fall on your head.

“The Guard was kind enough to loan me a dinghy and a pair of oars,” he says, grunting as he retraces your steps and handholds. “Not the fastest, but it isn’t nearly as loud as a motorboat. Between both of us, we should make double-time to get back to Hampton.”

At the mention of your escape pod, Harper brightens. “Oh! That’ll definitely be faster. Damn shame about the dinghy though…maybe we can tie it to the side of the pod.”

You do have some extra parachute cord. But your tug come at a premium. And the survivalist is already running up a huge line of credit for prior services rendered.

Even before you emerge from the shaft, you hear noises coming from outside. You hiss for Harper to slow down, then carefully exit, mindful of any puddles as you get down onto the floor. Then make a quiet break for cover as you spot the source of the disturbance.

Through the blown-out windows of the spire, you see them – four figures in mismatched clothes and armor, cluttered around the gleaming hull of your escape pod as it bobs against the helipad. They’re prying at the hatch with crowbars, one of them already rigging a crude cutting torch. Their voices carry on the wet air – not even the howling emptiness of the tower is able to drown them out.

“Looks military-grade,” one of them mutters, a scraggly figure with a malfunctioning optic implant. His eye flashes a kaleidoscope of color as he scans the hull of the pod. “And pretty damned fresh. Must’ve only recently popped out of whatever ship it belonged to.”

“Military grade, yeah,” another sneers. “Bet there’s food there. Weapons. Maybe a little prize to sell.”

“Be careful.” Their leader warns, a burly man wearing a blood-stained service vest of the Norfolk police department. A rusted machete hangs from his hip, rattling in the wind as he knocks on the side of the hull. “You might trip a biohazard. Depending on when it launched, that whole thing might be a petri dish just waiting to go off.”

Harper crouches low beside you, peering through the scope of his rifle. His mouth stretches into a grin that doesn’t quite reach his eyes. “Looks like we’ve got a welcoming committee.”

The psychosomatic link twitches in sympathetic feedback as the man with the optic nerve attempts to breach the pod’s ICE. He’s unsuccessful, jerking back with a scream of pain as the Pyro Jack defensive hack slowly cooks his eye socket. Smoke hisses, filling the air with the acrid stench of burnt meat and circuitry.

(cont.)
>>
The others curse, two rushing to pull him away from the pod while the leader growls. “Watch the lock. He tripped something nasty, but that means there’s definitely something worth taking.” His machete rattles as he draws it free from his belt.

Harper’s voice cuts in low, and steady. “Cards on the table, Lydia. They’ve found your pod, and they’re not walking away without something to show for it.” He paints a bead on their leader, chambering a round with deadly intent. “I don’t think we’re getting past them unnoticed. But I’ve got enough ammo left for a fight if it comes down to it.”

Five scavengers.

One pod.

Only one way out of the tower.

>>How do you wish to handle this?
>Ambush tactics. Harper’s got a sniper rifle and you’ve got quickhacks. [+1 Phlegmatic]
>Diplomacy. In the spirit of humanity, you'll give them food for leaving. [+1 Melancholic]
>Frontal assault. Draw your vibrosword and charge them head-on. [+1 Choleric]
>Intimidation. Tell them to fuck off and away or you'll kill them. [+1 Sanguine]

[VOTE OPEN FOR EIGHT(8) HOURS]
>>
>>6307510
>Diplomacy. In the spirit of humanity, you'll give them food for leaving. [+1 Melancholic]
>>
>>6307510
>Intimidation. Tell them to fuck off and away or you'll kill them. [+1 Sanguine]
>>
>>6307510
>Intimidation. Tell them to fuck off and away or you'll kill them. [+1 Sanguine]

I was tempted by the nice gal route given their need and lack of obvious "scum of the earth" signage, but they are still trying to steal our stuff. Like, they can tell the pod is recent arrival, and they aren't hanging around to ask politely for some hand outs. Giving them the courtesy of a warning, rather than treating life like a passing fart is the most they deserve.
>>
>>6307510
>>Ambush tactics. Harper’s got a sniper rifle and you’ve got quickhacks. [+1 Phlegmatic]
>>
>>6307525
>>6307556
>>6307735
>>6307798

>>Intimidation won by the cutoff time.

>>Roll 3d8 Coercion (d8 per Willpower).
>Best out of three.
>>
Rolled 8, 4, 1 = 13 (3d8)

>>6307912
>>
Rolled 4, 4, 1 = 9 (3d8)

>>6307912
>>
Rolled 8, 7, 2 = 17 (3d8)

>>6307912
>>
>>6307939
>>6307952
>>6307966

>1 Success, 2 Advantage

You step into the open, water sloshing at your boots. The scavengers go still – five pairs of eyes fixing on you, crowbars and torches frozen mid-motion. Harper isn’t far behind, easing up to your side with a casual nonchalance that doesn’t reach his eyes.

The modem hums faintly in the back of your skull, steady as your heartbeat. But you don’t raise your voice. You don’t need to.

“Walk away.” The words come out smooth and unbroken. “Or you’ll share what happened to him.”
The burned man whimpers, clutching at the ruin of his eye. His pain says the rest. The others falter, shifting their grips on weapons, nervously glancing at their own augmentations beneath their clothes.

Strange. No static in the throat. No stumble. Only certainty. Where did that come from?

You tilt your head slightly, gesturing to the pod. Its lights flicker as the connection joins, blasting a rumble of compressed air as its engine stirs awake. “The next attack won’t stop at an eye.”

“Fucking netrunner!” The leader curses, waving his machete threateningly. But his men are already breaking. One backs up, then another. In a burst of motion, they scamper across the helipad, desperate to reach a half-sunken speedboat. Their boss hurriedly joins them, cursing with enough heat to sear the paint off a starship.

The motor sputters, belching smoke as they lurch away into the depths of Norfolk. But not without a final howl of defiance: “You’ll regret this!”

Then silence.

Just the burning sky, the lapping of water, and Harper.

He lowers his rifle, then gives a low whistle. “Didn’t even flinch. Remind me never to play cards with you.”

Once you secure his dingy to the escape pod, the two of you clamber in, and shut the hatch. The survivalist marvels at the pristine interior, running a calloused hand across polished panels and electronic suites that seem untouched by the Cataclysm At his directions, you punch in the coordinates for a pick-up point near Hampton. Motors hum low as the pod begins its glide through the drowned skyscrapers.

“…I’m glad we didn’t have to kill them,” Harper says after a while, his voice breaking the silence as casually as if he were commenting on the weather. He chews on a ration brick, gaze hard but not unkind. “Not just because of the shortage of ammo.”

You point out that he has a laser pistol. Recharging the pack requires nothing more than plugging it into a wall, or in a pinch, leaving it near a source of heat.

(cont.)
>>
“Not exactly what I was getting at,” he counters, a wry grin tugging at his mouth. He leans back against the bulkhead, eyes half on you, half on the fiery horizon outside the viewport. “Don’t get me wrong – I’ve dropped people before. It just happens. Sometimes it’s you or them, and you don’t get to think about it too long.”

He pauses, gaze still fixed outward. “…the line between scavenger and bandit is getting thinner than monomolecular wire. Most folks outside of military protection are a bad day away from falling on the wrong side of it. I’d rather not have to kill someone over something as petty as a can of soup if I can help it.”

You watch the horizon with him. The sky continues to burn, geomagnetic storms flickering through black clouds like the embers of a guttering flame.

>>Upon arrival to Hampton, do you wish to fabricate a backstory?
>Yes. Harper will help you protect your identity as an amnesiac, laboratory test subject.
>No. It’s too much trouble, and maybe someone in Hampton knows about Project Butterfly.

>>It will take a few hours at the pod’s current pace to reach Hampton.
>>Feel free to ask Harper any questions you might have.
>Custom option. [Write-in]

>>Please structure your votes/choices as the following:
>Backstory vote.
>Questions to Harper.

[VOTE OPEN FOR TEN(10) HOURS]
>>
>>6308406
>No. It’s too much trouble, and maybe someone in Hampton knows about Project Butterfly.

>>Feel free to ask Harper any questions you might have.
>Custom option. [Write-in]
What remains of the government?
What is the food situation?
Got any clothes?
>>
>>6308406
>No. It’s too much trouble, and maybe someone in Hampton knows about Project Butterfly.
>>
>>6308406
>No. It’s too much trouble, and maybe someone in Hampton knows about Project Butterfly.
May cause us some trouble, if what he said about vaulters/spacers drawing ire applies to some of the people there. Still worth it.

>Support >>6308451 questions
I'm not too keen on dirtying ourselves up like he suggested, or ditching a perfectly good plugsuit, but we could do with some normal clothes.
>He mentioned the storms not being safe for cyborgs, will our modem be enough to get us killed in said storm zones? Does he or the regiment happen to have data on where the storms are or shift to?
>He seemed vaguely suspicious of the Butterfly facility names. Does he know anything about Project Butterfly? Or have some past with the Terran Commonwealth that makes him familiar/wary of them?
>Are there any other safe zones with survivors that people have contact with? Which areas are unsafe?
>How likely is the regiment to expropriate our belongings, in the name of military need/the greater good? How likely are we to be coerced into spitting out what we know without payment? Or forced to labour towards tasks we have no desire to work towards? Not speaking of basic things like working to survive of course, they're not a charity. How likely are they to rush to raid the Project Butterfly facilities without including us? The loot is whatever, but our past is pretty important to us.
Probably best to ask that last one with a little bit of tact. Suspicion could be a tad offensive, given that he hasn't done anything to warrant it. Or at least make us seem very standoffish and selfish, if we come off as too transactional in a world of people at need. Harper seems trustworthy after all, and said he'd like to pay us back. Presumably his attitude applies to his associates as well. But the situation is self-evidently desperate, given the state of the world. So, knowing the character of the military, or governing body in these unfamiliar times is pretty important.
>>
>>6308406
>>6308451
>>6308488
this
>>
>>6308451
>>6308462
>>6308488
>>6308608

>>+1 in Sanguine flavors your internal monologue.

>>What remains of the government?

Harper shifts in his seat, his gaze heavy. “Depends on if you’re asking about the Terran Commonwealth or the United States.”

You wait, letting him fill the silence. He doesn’t seem like the type who needs prompting.

“The former’s gone – no ifs, ands, or buts. The CME knocked out communications not only on Earth, but across the entire solar system. Hell, probably even the outer colonies. Definitely the outer colonies.”

Your imagination sparks at once – entire worlds, voices cut off mid-sentence, like someone snuffing out candles across the stars. Part of you can’t help but wonder if some of them made it. Olympus City on Mars, New Eden on Alpha Centauri…if someone, somewhere, kept their fires going.

“And before that,” Harper adds, “Panic tore it to shreds. Some nations that were confederated at gunpoint had grudges they just had to settle with nuclear hellfire. Others…collapsed into riots, anarchy…”

You give him a curious glance. The way he says it, it’s not bitter. More like someone reporting the weather. Still, you can hear the fatigue under it – not that he’s bothering to hide it anyway.

“Closest thing to a government for most would be local enclaves – militias, councils, renegade police or military units of…varying moral character. Or whoever’s got the most guns and food.” He lets out a dry chuckle. “Feudalism with electricity if you’re lucky. Warlordism if you aren’t.”

You can’t help it – your lips twitch into an approximation of a smile. “Electricity isn’t so bad.”

He follows your gaze to the console, where a faded American flag is stamped across the plating. The colors are dulled, and scored along the edges. His voice drops. “As for the United States…they say there’s a bunch of talking heads in D.C. claiming authority, trying to bring it back as an independent power. Just like the good ol’ days before Unification Day in 2199, right before we signed away our sovereignty to a bunch of bureaucrats in Brussels.”

His tone is complicated – a mixture of pride, scorn, and something else you can’t quite name.

“Alas.” The survivalist shakes his head. “Considering how the president and most of the politicians managed to get aboard JumpShips and escape the Cataclysm…not a lot of patriots too eager to fly the flag. If I had to bet?” He lets a grin tug at the corner of his mouth. “It’s a military junta. Join Chiefs of Staff and whatever armed forces happened to be in the city when everything went to hell.”

(cont.)
>>
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You wrinkle your nose, amused despite yourself. “So the loudest people left behind ended up in the hot seat.”

“Exactly.” His voice goes flat again. “They’ve been ordering National Guard and state guards units up and down the East Coast to submit, let themselves be deputized. Most told them to go pound sand. They’ve got their own problems, and nobody’s giving up working machines or supplies just to look official.”

“And where does the unit you’re subcontracted to fall under?” you tilt your head, curious.

That’s when his face brightens, eyes catching a spark of unshaken pride. “The 111th Field Artillery Regiment is too busy conducting peacekeeping operations to comply with the recall order.”

>>What’s the food situation?

Harper leans forward, resting his elbows on his knees. “Food’s not the biggest problem. Not for Hampton, anyway. Norfolk and the Hampton Roads were major shipping hubs – rice, grain, canned goods, you name it. Most spoiled when the grid went down, but enough was sealed and dry-packed that, with careful rationing, we’re not about to starve anytime soon.”

Your stomach rumbles at the thought of eating something other than a tasteless ration brick. Heat rises to your cheeks as Harper laughs.

“Amen to that. But to digress, between feeding three thousand soldiers in the regiment and…” He hesitates, tilting his head in the universal gesture of doing mental math. “…about twenty, closer to twenty-five thousand civilians. Families, retirees, folks who made it inland before the worst of the flooding hit. Not everyone’s from Hampton originally, but it’s where they ended up.”

That’s…a small city. People. A real community, not just shadows haunting empty towers, or piles of meat in an underground lab.

Mere percentage of both cities’ populations combined. Almost 90% casualty rate.

“…so few?”

The survivalist’s gaze darkens. “…everything just happened so quickly. If you weren’t being trampled to death in the riots, your implants cooked you from the inside out when the CME hit the planet. After that, there was the flooding and earthquakes…”

He shakes his head. “But there’s enough food. The rationing is strict, but nobody’s gone hungry just yet.”

>>Got any clothes?

Harper glances over, his brow creasing just enough to make it clear that he’s giving it some serious thought. “Yeah…figured that plugsuit wasn’t exactly designed for a Sunday stroll.”

You glance down at yourself, and the faint warmth that rises in your cheeks is not from embarrassment as much as an acute awareness of his deliberate courtesy. Harper hasn’t once let his eyes linger or drift below your shoulders.

(cont.)
>>
File: cyberpsychosis.png (2.06 MB, 1800x900)
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“I’ve got some spares back in Hampton,” he continues, rubbing his chin, “Problem is they’re sized for me, and unless you’ve got a sudden growth spurt in you, they’ll swallow you whole. But…” He grins. “I can call in a favor or two. Get something closer to your fit…whatever it is. I ain’t nearly shameless enough to ask for your measurements.

Your lips twitch before you even realize it. Something dangerously close to a smile.

“Think of it,” he adds, “As payment for letting me hitch my rowboat to your fancy underwater blacksite escape pod. Fair trade, yeah?”

You find yourself tilting your head, words slipping out before you’ve fully thought them through. “Hopefully something in-season. If I end up looking ridiculous, I’m charging a berthing fee.”

The moment hangs.

Then, you realize it was a joke.

Your own joke.

Harper grins wide. “Hah. Sassing me already. But don’t worry – the hottest fashion keywords this year are ‘tactical’ and ‘survivability’, and we’ve got plenty of surplus to go around.”

>>Will my modem be enough to get myself killed in a geomagnetic storm zone? Do you or the regiment have data on where the storms are likely to shift to?

His eyes don’t miss the way your hand lingers at the back of your neck, thumb brushing the place where the modem hums under your skin. Outside, the clouds boil and roil, lightning flashing in colors that split the sky like broken glass.

“The storms don’t like cyborgs,” Harper says, voice even but careful. “Even the ones with just a couple of chips rattling around. The more implants you’ve got inside you, the more likely it cooks you…or worse, shoves you closer to cyberpsychosis. That’s why I get to go wherever I please. No implants, no static in my skull.”

He gestures vaguely your way. “If that modem’s the only thing you’re running, you should be fine. Headache at the worst. You’re not a hotrod – chrome-chasers trading out working parts just to brag they had the slickest new thing on the market. Those folks? When the Cataclysm hit, if they didn’t fry instantly, they went psycho. Turned on anything with a pulse.”

Gooseflesh prickles sharpest where the modem rests. The memory of the facility flickers unbidden, the staff turned to gore and charnel under a rampant AI.

He lets out a long breath, eyes tracking the violent horizon. “Truth is, we don’t have a surefire way to predict where a storm lands. Best we manage is watching the skies, and keeping close to cover. Underground’s the safest, but failing that, you throw together the best Faraday cage you can, and pray you have enough tinfoil.”

You grimace. “…you mentioned spacers and vaulters not being welcome. What about cyborgs?”

(cont.)
>>
File: scyllacharybdis.jpg (264 KB, 1820x1018)
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He hesitates. Not long, but long enough. “Most folks have at least a little something,” he admits. “Pacemaker, neural chip, maybe a new set of eyes when the old ones get cataracts. But the heavily augmented, folks who wear their chrome like a suit of armor? People treat them like bombs just waiting for the fuse to catch fire.”

His voice is steady, but his gaze softens. “It isn’t fair. But that’s the sad truth of it.”

>>You seemed vaguely suspicious about the Project Butterfly facility names. Do you know anything about it? Or have some past with the Terran Commonwealth that makes you familiar or wary of them?

Harper snorts, a sharp exhale that makes the edges of his mouth twitch. "The last time I heard about Scylla...my nanny used to tell me stories about her to put me to sleep." He pauses, closing his eyes as if savoring the memory. "And Yakwawiak...not exactly up to date on Native American mythology, but I know he's supposed to be some sort of large animal spirit."

You study his face. Eyes, mouth, even the way his jaw works and strains. Every flicker of expression. He doesn't even flinch.

"My hand to God," he says, lifting his arm as if to emphasize the point, "This is the first time I've ever heard of anything called Project Butterfly. I'm just as much in the dark as you are, Lydia. And I'm very curious as to why they needed to have one hundred seventy-five people as test subjects, and why they named their facilities after mythological creatures."

Your thoughts churn. Monsters. That's the word he's supposed to be using. Charybdis, Scylla, Yakwawiak...those aren't the kinds of names used for anything wholesome or ethical. And you, just like the others, were stripped of a real name - just a number and a designation as a chrysalis.

And you have no idea what sort of metamorphosis awaits you.

You shift your gaze back to Harper. He reclines, stretching with a yawn. "I spent most of my life away from the big cities. Off the grid, off the corporate radar, and lived off what land hadn't been strip-mined or polluted by corpos who cared more for the bottom line than the price of human suffering. Where the only noise was the wind, rain...God's creation in all its beauty."

He waves a hand vaguely. "Not the the sensory bombardment of holo-verts trying to sell sex, drugs, or the latest chrome for the 'it' crowd trying to fill the void in their souls hollowed out by mindless consumerism..."

You hesitate, curiosity pricking through your thoughts. "Are you an anarchist?"

Harper releases a low, derisive snort. "Not likely. But I've met plenty of them in my travels. Clans, roving militias, bohemian collectives...moral characters all over the spectrum with inclinations towards terrorism or anti-establishment antics. Never a dull moment with those guys." He shrugs.

(cont.)
>>
I think we should run a self diagnosis to see which parts of ourself works and which organs are present or not..
>>
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>>6308758

Then he leans forward, a smile tugging at his mouth. "I'm just an old soul who prefers simple things from simpler times. Alternatively, I'm among those who walked away from Omelas."

The reference slides past you, strange and foreign, but settles neatly in the back of your mind for later. You file it away for later even as your eyes drift down to the pistol holstered at his side. "Simpler times," you echo, then add with a twitch that might be a smirk. "But you've got a laser pistol."

He pauses mid-stretch, then grins shamelessly and states matter-of-factly: “Lasers are cool.”

That draws a reflexive huff of amusement out of you. He takes it as a sign of victory.

>>Are there any other safe zones with survivors that people have contact with? Which areas are unsafe?

Harper’s expression twists. “Truth is, I don’t know for certain. With long-range comms gone and shortwave choked by the storm, all we get are fragments. Stories we can’t even begin to confirm, let alone corroborate.

“But I can tell you right now that most major cities are either dens of anarchy or zones of martial law. Take Richmond for example. Last we heard, the 111th’s parent command, the 116th Infantry Brigade, was fighting bitterly to reclaim the city from gangs of cyberpsychos and nihilistic rioters. That was weeks ago…maybe they won, maybe the gangs did. But we don’t know for certain.”

He sighs, leaning back against the crash seats. “But don’t think that the wilderness or countryside is safe either. At that point, you’re gambling with your life that you aren’t gonna run into bandits or worse.”

…how depressing. “Is there…nowhere at all that’d be safe?”

The survivalist hums. “I did hear through the grapevine that some Guard units managed to set up strongholds in the Appalachian Mountains. Couldn’t verify those with total accuracy, but it seemed credible enough for at least five hundred civies to try and make the journey to Staunton and Wytheville.”

He gives you a pointed look. “Maybe one of those cities happens to be near Yakwawiak.”

Definitely food for thought. But consulting the map aboard the pod, you feel your heart sink at the sheer size of the Appalachians. Even if the lab is somewhere along the divide between Virginia and West Virginia, that’s still hundreds of miles worth of area to cover.

“One more thing – nuclear reactors,” he adds. “Assuming the containment shields held when the Cataclysm hit, those places might still be outputting power, even if the rest of the country isn’t getting any. And power means leverage – heat, lights, working electricity. Folks would kill and die for that kind of control.”

Your eyes narrow sharply. “Closest one?”

(cont.)
>>
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“Surry. Just across the James River. Normally fort minutes over the bridge through Norfolk if the highways were clear and not underwater…” He gives a humorless snort. “But they aren’t. Not even if we took the long way up Route 60. There’s abandoned cars all over the interstate, wrecks choking the on/off-ramps. No way we couldn’t march a single company through, let alone haul three thousand soldiers and almost twenty thousand dependents.”

“…so what happens?” you ask. “Why hasn’t the 111th tried to take it?”

He sighs. “Because that’s the debate tearing them apart. They’re still waiting for the recall order from Major General Harlowe and the 116th to return to Richmond with the civilians. And they haven’t heard from him since the fighting began. So, they’re wondering whether or not it’s fine for them to simply just dig in at Hampton, or try and make a run for Surry. Through storm zones, raider country, and God knows what else.”

“Can’t you just cross the James?”

“With what boats?”

…damn. He’s got you there.

He offers a conciliatory grin, but one that doesn’t have any humor in it. “And they argue about it every night. Because nobody in authority wants to admit that they don’t have a damn clue what the right call is. Not that it hasn’t stopped some from sneaking away or units promising to scout and report what’s going on…”

“…and?” you press.

“…we don’t know. Nobody ever came back.”

>>How likely is the regiment to expropriate our belongings in the name of military need or the greater good?

“…I’m gonna be honest with you,” he says after a beat, tone more apology than reprimand. “I don’t see you keeping the escape pod.”

Your stomach knots, even as you fight to keep your expression even.

“Sorry,” he adds quickly, hand lifted as if warding off the sting. “It might not be a nuclear reactor, but that RTG in the belly of this thing? Too good to pass up. The regiment’s got a bevy of vehicles, equipment and machines that’d kill for a steady power source. Better than burning through what diesel we’re able to salvage or winding a crank ‘til your arms fall off.”

You glance around the pod’s pristine interior, suddenly seeing it less as your refuge and more of a pile of parts and numbers in a stranger’s ledger. You quickly decide that you don’t like the thought of that as your hands ball into tight fists.

“You’ll be compensated,” Harper continues, voice firm but not unkind. “Fairly, too. Colonel Estevez isn’t the type to strong-arm folks unless there’s no other way. And…” he leans forward, dropping his voice down a touch, “I’ve got his ear. I’ll make sure you don’t walk away empty-handed.”

His eyes linger on yours. “You have my word on that.”

“…is that what they tell the chickens before the stew pot?” you counter resentfully.

Harper blinks, then laughs in spite of himself

(cont.)
>>
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>>How likely am I going to be coerced into spitting out what we know without payment? Or forced to labor towards tasks we have no desire to work towards?

“…the unit does have netrunners,” Harper says after a long pause. His tone is quiet, like he’s trying to weigh how much truth you deserve to know against how much he ought to give. “It’s just that most of them…didn’t survive the Cataclysm.”

Your hand drifts to the back of your neck, fingers ghosting over the faint warmth of your modem.

“I won’t lie and tell you it won’t come up,” he continues, eyes still on the storm rolling across the horizon. “You’ve got skills the regiment could use, and you aren’t so chromed up that they need to worry about you going cyberpsycho.” His mouth quirks into something that doesn’t quite reach a smile, nor his eyes. “So yeah…the chances of being asked or pressed into service aren’t exactly zero.”

Pressed. You roll the word in your mind, tasting it like something foreign and unpleasant. That’s what you they it when it isn’t voluntary.

You’ve only just woken up…you’ve only just been born. You’re still trying to figure out the mystery of who you are – what you are. The thought of being strong-armed into anyone’s designs, benevolent or otherwise, feels like shackles closing in on you before you’ve even found your footing.

“At least you won’t be stuck peeling potatoes,” he offers.

You don’t have it in yourself to even laugh at his joke.

>>How likely are they to rush to raid the Project Butterfly facilities without including me?

Harper gives you a queer look. “Unless they’ve got a ship to get out to the Atlantic Trench, or a VTOL to get themselves to the Appalachian mountains…they would’ve gone to Richmond first. Hell, maybe even Svalbard. Assuming the Seed Vault hasn’t been lost underwater.”

But his tone softens. “I can promise you right now that the 111th is too busy with their own immediate concerns to suddenly drop everything for Project Butterfly. So, you don’t have to worry about anyone running roughshod or competing against you in that way.”

>>Line break

You have no further questions. The rest of the journey to Hampton passes in quiet contemplation. Harper drifts to sleep, upright against one of the crash seats. It isn’t long before he’s out like a light, snoring softly in synch with the way the water laps and sucks at the pod’s hull.

He’s given you much to think about. Almost too much. The answers he offered only spin more questions, like a string unraveling into threads you can’t braid together.

But you’ll have to wait and see.

You settle back into your seat. The modem hums faintly, a soft resonance under your skin like a second heartbeat. You run a self-diagnostic, half-expecting to uncover hidden chrome beneath your flesh.

Nothing.

(cont.)
>>
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No artificial pulse in your veins. No servos twitching in your joins. No glass lenses behind your eyes. Just the modem, warm at the base of your skull, and the simple fact of your own heartbeat in your chest.

Neural interface: baseline.

Cortical lag: absent.

Spinal modem: present.

Additional implants: none detected.

Phantom sensation: negative.

Cognitive drift: within normal tolerances.

Integrity of identity: unbroken.

Conclusion: no hidden architecture. You are mostly human.

Corollary: what you see is what you are.

Codicil: are you disappointed by that fact?


>>Line Break

Hampton rises from the water like a rusting crown, jagged and half-sunken.

The pod scrapes along a makeshift dock, jolting Harper awake. He blinks blearily, wipes the crust from his eyes, and peers out. Beyond the porthole sprawls the regiment’s camp: tents stitched from camo tarps, vehicles sunk into the mud like stranded beasts, cookfires bleeding thin smoke into the gray morning sky. Further beyond, in the ruins of residential neighborhoods, the ruins of residential blocks sprawl into the horizon - the civilian quarter, indistinct at this distance, but grim enough in silhouette.

It doesn’t take long before you’re noticed. A patrol approaches, guns carried loose, but hands ready to snap to iron in a heartbeat. Baseline stock soldiers, for the most part. A cybernetic arm here, an ocular lens there. Nothing extravagant. Their true measure would need a full scan, but you know better than to stare.

Harper glances at you for permission, then cranks the hatch open. He thrusts out a mottled, muddy handkerchief before poking his head out: “Identifying, Sierra-Mike-Tango. Repeating, Sierra-Mike-Tango. Digger-Actual reporting back in - bit earlier than expected.”

The patrol exhales as one, relief rippling through the formation like a wave. "Harper!" their leader calls, taking the man's fist in a firm handshake. "Welcome back. Hope you didn't have too much of a hard time of it."

Then their eyes land on you.

Suspicion sharpens the air. You feel it prick against your skin, crawling past the surface of your plugsuit, and the smooth curve of your neck where the modem juts out of your skin. Too clean. Too intact. Not the look of a refugee who'd clawed her way through drowned streets and ash.

"Who's the civie?" one of them asks, his rifle shifting almost lazily.

"Rescue," Harper says bluntly. "She's with me." He doesn't elaborate any further, instead jerking a thumb at the pod. "Can I get a security detail posted on this, pretty please? High priority equipment recovery, designation Alpha-Delta."

The patrol exchanges a glance, but his tone leaves no room for debate. They peel off to secure the pod, casting glances back you way.

"C'mon," Harper mutters, steering you up the mud path towards a cluster of tents at the camp's heart. "Sooner we get the codes to the colonel, the sooner we can get you something that isn't just rehydrated ration bricks."

(cont.)
>>
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Soldiers move like ants through the mire, shoulders hunched and boots sucking free of the mud with every step. A half-gutted APC serves as both a barricade and a checkpoint, its hull pocked with rust, hasty welds, and the scorch marks of laser fire. Children dart between tents with dirty toys, their laughter thin against the clatter of gunmetal and human persistence. Smoke drifts low from campfires, heavy with the stench ration bricks and diesel.

Everywhere you look, the camp is patched together – barely holding, but holding nonetheless.

The command tent only smells slightly better, a potent mix of wet canvas, stale coffee, and overworked bodies. A holotank serves as the central map desk, its edges frayed and worn, but still functional as orderlies swarm around it. A nearby table is cluttered with grease-pencil overlays, half-faded print-outs, and a battered radio set that hisses with background static.

Colonel Miguel Estevez stands before a display of the Hampton Roads, sleeves rolled high, forearms roped with sinew and ink smudges. He makes no effort to hide his cybernetic forearm, nor the cigarette that’s more likely than not against some regulation. His uniform is disheveled and he could use a better shave, but his posture is ramrod straight. He has the bearing of a man holding the line with nothing but discipline and willpower.

“2nd and 3rd Companies report an uptick of bandit aggression around Newport News,” an adjunct recites, reading off a datapad with grim resignation. “They’ve got police-grade weapons from a looted armory. Our men were shot at with armor-piercing rounds, heavy laser cannons and a sub-sonic weapon. Thirty-four casualties, eleven fatalities.”

Estevez exhales through his nose, pinching the bridge of it like he’s staving off a migraine. “God. What about power armor or tactical Striders?”

The adjunct hesitates. “No, but there’s been multiple sightings about a salvaged P.U.E.X.O. that Greaser managed to reactivate. Neither company could verify that information, even with braindance playback from refugees fleeing the area. Captains Nyugen and Ziller are requesting a saturated artillery bombardment to flush the bandits out.”

PUEXO. Personal Underwater Exploration ExOsuit. The progenitor of all modern tactical ‘mechs, invented first for underwater exploration and exploitation by Ardan Ladera.

“Denied….for now. We’ll take their request under advisory, but I’m not about to shell Newport News if it can’t be helped. There’s still people trapped there, and I’d rather not make ruins out of the closest salvage zone to us….anymore than they are, anyway.”

The flap stirs. Harper steps in with you in tow. The activity within the field HQ doesn’t stop, but more than one head turns to your direction.

(cont.)
>>
“Colonel,” says Harper, throwing something between a wave and a sloppy salute. “Digger-Actual reporting back, mission complete. I got the codes you wanted, no thanks in small part to…” his eyes flick to you with a smile, “…a survivor.”

Estevez looks up, gaze narrowing. His face is worn, lined deeper than his age should allow, but his gaze is sharp and steady. His singular eye rakes over you once – plugsuit, clean akin, and the faint gleam at your neck. His jaw ticks.

“Survivor,” he echoes flatly. “And where exactly did you come from?”

The staff around him have gone still, reports and papers forgotten. Their gazes run the gamut of suspicious to a step away from hostile, and you know exactly why: they must think you’re either a spacer or a vaulter. Harper gives you an uncertain look, but you return his gaze with a faint nod. You resolved during the journey to Hampton to not hide who you are, or where you came from.

“…about a hundred kilometers off the coast of Virginia, in an underwater facility” you reply firmly. “I…woke up yesterday without any memories. I was a…test subject in something the Terran Commonwealth called Project Butterfly.”

The command tent stills. Even the radio static seems to fade as your words hang in the canvas air.
Estevez’s brow furrows, the lines around his scars pulling taut. “…it’d honestly be easier to deal with if you were a Fleeter. Or a Vaulter.”

Fleeter. Not spacer. Corollary with negative feelings due to tonal inflection. Logical extrapolation – alternative slur for those who fled into space?

He shakes his head grimly. “Never heard of anything called ‘Project Butterfly.’ But the Commonwealth spooks never shared anything outside their chain of command. What about any of you guys?” A smattering of denials come from his staff and adjuncts before he turns back to you. “What the hell was this…Butterfly thing even about?”

You hesitate, but answer truthfully: “I don’t know. The facility was collapsing. I only just had enough time to escape before it…collapsed.”

“How convenient.” The colonel’s mouth is a thin line. “You expect me to believe you just…woke up in a Commonwealth coffin whose existence we can’t even verify?”

Around the tent, a staff captain mutters something under his breath – too quiet to catch, but sharp enough to set teeth on edge. Another officer leans forward, eyes narrowed, pen forgotten in her hand. More than one techie is giving you apprehensive looks.

Before suspicion catalyzes into something worse, Harper interjects: “With respect, colonel, if it wasn’t for Lydia, I wouldn’t be back here so early. That server was locked up tighter than a miser’s purse, and that USB stick you gave me would’ve taken a week to crack the database open. She not only broke through it in less than ten minutes, but reconstructed a whole bunch of fragmented data."

(cont.)
>>
The colonel’s gaze cuts back to Harper. “And how much of that is an exaggeration?”

“None of it,” the survivalist declares flatly. His usual drawl is gone, stripped down to iron. “You wanted the codes, she delivered them. As for her story…I believe her – the escape pod she rode into Norfolk didn’t come from space. No atmospheric scarring, and its rated for deep-ocean dives and depths.”

Estevez remains unmoved. His eye fixes on you again, unblinking. “You claim no memory or past. Only that you’re the byproduct of some…science experiment the Commonwealth buried before the sun exploded. Tell me, then…” his tone dips colder. “Why should I treat you as anything other than a liability waiting to happen?”

“Miguel!” warns Harper, visibly bristling.

>>How do you respond? [Please choose one]:
>“Because liabilities don’t hand you Terran Commonwealth code keys as a gesture of goodwill.” [Friendly] (+1 Sanguine)
>“Harper’s why I’m here. He said I could get paid, maybe find some answers to my past.” [Reserved] (+1 Phlegmatic)
>“That’s rich coming from you and that arm. If you don’t want the codes, I’ll just delete them.” [Assertive] (+1 Choleric)
>“You think I asked to wake up with amnesia? In a body I barely recognize? Go fuck yourself.” [Introspective] (+1 Melancholic)

[VOTE OPEN FOR TWELVE(12) HOURS]
>>
>>6309922
Whew, Q&A is over. Thanks for writing all that out.
My opinion regarding Harper's take on how the regiment will handle us is that I'm actually mostly okay with the pod being taken, just not yet. Though the possibility of changing our mind and dropping Harper off outside of camp and heading to Scylla on our own has past. I did want to raise that issue though, had we not strolled right up into the middle of them, since it'll likely be a long time, or never, before we can take the pod or another submersible to head out there. A party of test tube amnesiacs would've been strange start for sure. Mostly I'm just worried the facility will implode like ours did.

As for being pressed into service, I personally am not okay with it. The situation makes it understandable that they would do it. A unique service we can provide would likely ensure good treatment. They aren't particularly more legitimate than anyone else, but it is better than working amongst bandits. Our past and the facilities will likely eventually come up on the agenda, so that is an item ticked off the list. I just hate the idea of being forced into anything.

The thought of could-have-beens, like taking the pod and using RTG to power a settlement and becoming queen of some indie faction is nice, but doesn't really further anything greater. Plus our stats aren't the best for leading people. That, and having skimmed the oneshot this is the prequel to...well, none of it will matter much anyways. It's subs or nothing!

>“Harper’s why I’m here. He said I could get paid, maybe find some answers to my past.” [Reserved] (+1 Phlegmatic)

Ahem, I say we move past his rude question for now and get to the point.

I think that is better than crashing out or getting personal. As for why say this, instead of handing them over for good will or trying to shine a mirror to the colonel's face? One issue is that of displaying a certain amount of resilience to being pushed around. Be too agreeable, then it signals that we hew to authority easily. I think we actually want to be transactional here, until we know each other better. It's not like we've been given a warm welcome. But I don't think we should either be too emotional - they could mistake it for instability - or play hardball, because lets be honest the balance of force is not in our favour here. If we delete it and they desperately think we are bluffing, they could dogpile us and try and extract it with what few netrunners they have left. It wouldn't get them anything, but it is not a good start to a relationship.

Hopefully the boss will realise the self-evident answer to his own question. We've been honest, have skills he needs, and are not crazy. The issue of cybernetics, moral ambiguity, or unknown motives, mental health and history apply as much or more so to him than us, from our perspective.
>>
>>6309922
>“Because liabilities don’t hand you Terran Commonwealth code keys as a gesture of goodwill.” [Friendly] (+1 Sanguine)
>>
>>6309922
>>“Harper’s why I’m here. He said I could get paid, maybe find some answers to my past.” [Reserved] (+1 Phlegmatic)
alas we should try and be diplomatic.
>>
>>6309922
>“Harper’s why I’m here. He said I could get paid, maybe find some answers to my past.” [Reserved] (+1 Phlegmatic)
>>
>>6309922
>“Harper’s why I’m here. He said I could get paid, maybe find some answers to my past.” [Reserved] (+1 Phlegmatic)
>>
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>>6309933
>>6309956
>>6309964
>>6310034
>>6310042

>“Harper’s why I’m here. He said I could get paid, maybe find some answers to my past.” [Reserved] (+1 Phlegmatic)

Estevez studies you for a long moment. His brow twitches at Harper’s rebuke, but he makes no further acknowledgement.

“…Harper has a habit of finding strays,” he says finally, his voice carefully measured. “And of vouching for them, even when others wouldn’t.” His gaze flicks towards the survivalist, then back to you. “Payment? That can be arranged. Answers to your past…no guarantee. Our unit’s already overworked as it is trying to keep the peace. Chasing after Commonwealth spook stories isn’t in our itinerary.”

The fingers of his organic arm drum against the surface of his artificial one. “As an evacuee, you’re guaranteed a bed, food and protection under the regiment. Nothing more, nothing less. Everyone pulls their weight in this camp.”

He lets the silence hang before adding, “Still…you’ve brought us something valuable. I can authorize a reward from the quartermaster and a provisional billet as a civilian auxiliary…not unlike Mister Park. That means better rations, priority medical access, and a place on the rolls should you want it. More than most get when they stumble through the gates.”

His tone hardens again. “Do not mistake that for charity.”

The staffers around him shift, suspicion tempered, but not erased. The word liability still lingers in the air, but it’s no longer aimed at you like a knife.

The colonel gestures to an aide by the holotank, a balding slip of a woman with a visible cranial augment. “If you would be so kind as to relinquish the codes and data to my netrunner.” A duo of soldiers linger nearby, weapons lowered but ready to aim at a moment’s notice. “No funny business.”

If you rolled your eyes any harder, they might have fallen out of your head.

The link opens. Both of you twitch as your implanted modems initiate the electronic handshake, then fall into place with a psychosomatic clink imperceptible to all others in the tent. You compile the codes and ciphers into a neat little package, and stream it carefully across the connection.

The aide stiffens as the packet arrives, her fingers twitching minutely as her cybernetics spike with activity. Lines of Commonwealth encryption spill into the holotank, cycling faster than normal eyes can track. For a long, taut moment, the tent is silent except for the scratch of pencil on paper, and the low hum of equipment.

Then, Estevez’s netrunner interjects, voice thin but steady. “Authentication…valid. Checksum matches. Full commsuite overrides, priority encryption/decryption protocols…God.” She swallows. “If anything on official TerraComm channels is still active, we’ll be able to hear it.”

(cont.)
>>
A murmur spreads through the tent. Aides and officers shift with muted excitement, gesturing to points on the holotank as the map widens out. Overlays of radio corridors and relay chains glow faintly on the map, revealing a patchwork of communication hubs spread along the coastline.

Most are dead, greyed out with a visible OFFLINE.

More blink uncertainly, flickering with a pale UNKNOWN.

The number of functional TerraComm Towers on the Eastern Seaboard could be counted on a single hand:

Ashburn, Virginia.

Data center of the world. Likely heavily shrouded against EMP-like attacks.

Atlanta, Georgia.

Birmingham, Alabama.

Further inland. Least likely to be damaged from flooding.

“Three nodes.” The colonel’s lips are pressed thin as his eye tracks the map. “For all the good it does. Nothing north of Boston survived, and Ashburn’s too close to D.C. for my liking.”

Harper snorts. “You’re welcome.”

You catch the looks thrown you way. Not suspicion as much as calculation. It seems that you’ve gone from a liability in a plugsuit to a potential asset.

Estevez raises his voice, calling for attention as he begins to issue his orders. “Kiki, start passive monitoring on the Ashburn frequencies. See if you can’t sniff out whether or not the JCS in D.C. are piggybacking off of it or whether or not General Harlowe is as well. Irons, pass the override codes to our salvage teams in Newport News. They should be able to crack into any TCAF stockpiles that have working electronic locks. Tell them to also track any TerraComm signals and mark coordinates if they’re hostile. Nyugen and Ziller may just get their tactical artillery strikes.”

“Yes, sir!”

The staffers within the tent are galvanized into action. The structure seems to tilt as they set to work with a renewed purpose. The soldiers of the 111th move with trained, practiced motions that turn emotions into equipment lists and personnel allocations.

But the colonel hasn’t forgotten you. As his underlings rush to carry out his orders, he remains the eye of an energetic storm. He regards you with a new, considering look. Then, he fishes out a notepad, scribbling something onto it before tearing it off and handing it to you.

“Service should be rewarded,” he says gruffly. “Present this to the quartermaster for your payment. If you wish for more work, you’ll not be left wanting. The 111th could use a netrunner of your caliber. There’s mountains of junk data awaiting reconstruction, and not enough techs to go around. Perhaps you’ll dig up something on Project Butterfly.”

“Or she could stay as a civilian,” Harper cuts in with a drawl that doesn’t hide his exasperation. “Good God, man. You’re pivoting so hard that I’m getting second-hand whiplash.”

(cont.)
>>
Estevez scowls, cybernetic fingers twitching in annoyance, but he presses on: “And as I understand it, you came with an escape pod that has an RTG? We’ll compensate you for that, as well as any supplies contained-”

“Nu-uh. Harper grabs you by your shoulder and hauls you out of the tent before the colonel can get another word out. “At least let her get some rest before you try to fleece her.”

“I was about to do no such thing!” the colonel protests, but the words are already swallowed by the bustle outside.

Within seconds, the camp has already swallowed both of you again. The field HQ’s muffled clamor fades behind, replaced by the din of human activity. Soldiers thread past with practiced indifference, their eyes lingering just long enough to register your plugsuit before returning to their patrols. Whatever curiosity your arrival has sparked will soon be lost to the endless grind of keeping the regiment and its dependents alive.

“Sorry about that.” The survivalist exhales wearily. “I knew it was gonna be…rough, but I wasn’t expecting him to give you the full degree. Don’t take it against him – Miguel’s a good man. He’s got a lot to juggle, and not nearly enough time to decompress from it.”

>Sanguine: 1
>Phlegmatic: 1

“…I can tell,” you murmur, watching the churn of the camp with something approaching a smile. It doesn’t quite reach your eyes. If Estevez wasn’t a good man, he wouldn’t have bothered giving you such scrutiny. You can understand his reasons for being so brusque, even if you’re annoyed at receiving it. “Are you friends with him?”

Harper snorts. “Snippy coworkers, more like it. He’s annoyed I won’t formally join the unit, but I’m too valuable for him not to use or put up with.”

Upon arriving at the quartermaster, you are given exactly what you’re promised – a bedroll and a day’s worth of rations. But with the note Estevez gave you, the balding officer says that you’re entitled to some military-grade equipment.

>>Current Equipment:
>Main weapon: N/A
>Secondary Weapon: M1911 Pistol (Ranged: Light)
>Melee Weapon: Vibrosword (Melee)
>Armor: N/A
>Offensive Hacks: Pixie (Electric), Jack Frost (Cryo), Pyro Jack (Thermal)
>Cybernetics (9/10): Integrated Modem (1).

>>Which of the following do you pick for yourself? [Choose one(1)]
>HB-101 Laser Rifle [Main]. The iconic energy weapon made by Hollander-Bloom. Runs off standardized, rechargeable energy packs.
>Grimoire II. Expands your library with the Angel (Defensive Firewall), Imp (Zip Bomb), and Gremlin (Weapon/System Sabotage) executables.
>Ballistic Netrunning Suit [Armor]. Ceramic-mesh weave provides a basic defense and a +3 to Hacking/SysOpsChecks.
>Neural Splice Comm Implant [Cybernetic] (1): compact unit installed behind the ear. Patch directly into comms without external gear, +3 to Perception against signals/electronic surveillance.
>Nothing. Hold off for now.

[VOTE OPEN FOR TWELVE(12) HOURS]
>>
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>>6310770
>HB-101 Laser Rifle [Main]. The iconic energy weapon made by Hollander-Bloom. Runs off standardized, rechargeable energy packs.
>>
>>6310770
>Ballistic Netrunning Suit [Armor]. Ceramic-mesh weave provides a basic defense and a +3 to Hacking/SysOpsChecks.
The difference between anything hitting us being potentially lethal or not. It's not like we have any skill with rifles, nor are we particularly dexterous. Though whatever we get is good regardless.

I imagine being on the losing side of an offensive hack means taking Strain damage? Or maybe both normal and mental damage, depending on the hack? We're probably fine without the defensive firewall for now anyways, because of our relatively high willpower, which I'm guessing gets us more "Strain health".
>>
>>6310821
>I imagine being on the losing side of an offensive hack means taking Strain damage? Or maybe both normal and mental damage, depending on the hack?
Yes.

>We're probably fine without the defensive firewall for now anyways, because of our relatively high willpower, which I'm guessing gets us more "Strain health".
Yes. MP/Strain is 10 + Willpower. Which would be 13 in this case.

HP/Wounds is 10 + Brawn. Which is also 13.
>>
>>6310770
>>Grimoire II. Expands your library with the Angel (Defensive Firewall), Imp (Zip Bomb), and Gremlin (Weapon/System Sabotage) executables.
>>
>>6310770
>HB-101 Laser Rifle [Main]. The iconic energy weapon made by Hollander-Bloom. Runs off standardized, rechargeable energy packs.
We do need a main weapon
>>
>>6310770
>Grimoire II. Expands your library with the Angel (Defensive Firewall), Imp (Zip Bomb), and Gremlin (Weapon/System Sabotage) executables.
Feels like it's the hardest thing to find.
>>
>>6310770
I guess I'll tiebreak and switch to the grimoire, since 12 hours have passed and no one else can vote.

While I have no personal experience with this system, I now vaguely recall watching a Star Wars Actual Play using it. IIRC, stats and skills make a huge difference, but with base stats us using the rifle would be incredibly meh. Though I guess weapon mods could change that, I vaguely remember those being a thing. Hence my incredible lack of enthusiasm for any heavier ranged weapon, I recall pistols and melee being more than lethal enough to carry fights.
>>
>>6310770
>>Grimoire II. Expands your library with the Angel (Defensive Firewall), Imp (Zip Bomb), and Gremlin (Weapon/System Sabotage) executables.
>>
>>6310770
>Executables are based on Persona summons
So what would Mara give as a hacking program?
>>
KAAAAAAAAAZZZ
>>
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>>6310803
>>6310821
>>6310847
>>6310901
>>6310905
>6310921
>6310923

The datashard is cold between your fingers, a sliver of translucent plastic etched with lines illegible to the naked eye. The quartermaster mutters something perfunctory about not frying yourself before turning back to a pile of requisition slips. Harper whistles low as he steers you away towards your quarters.

“Hell of a pick,” he says, guiding you down the mud-slicked paths between the tents and prefabs. “Not what I would’ve gone for, but again – no augments.”

You give him a sidelong look. “Never tempted?”

“Once,” he admits, grimacing. “Tried for something not too different from that spinal modem of yours. Turns out my body really doesn’t play nice with chrome.”

“Even with immuno-blockers?” Your mind flashes to the twenty vials still secured within your pod’s storage locker.

“Maybe. But I didn’t want it that badly to gamble.” His shrug is more resigned than bitter. “Worked out fine, all things considered.”

Your billet is a squat, canvas-sided shack braced with scrap wood and smelling faintly of mildew and warm plastic. Inside: a cot, a crate for personal effects, and just enough space to breathe without brushing the walls. Spartan in the extreme, but it’s yours.

You frown, pinching the cot’s betting between two fingers like it might crumble. “The crash seats of the pod are better than this.”

Harper barks a laugh. “You’ll have to forgive the 111th. This is them putting on the Ritz. Civies are humping it in half-ruined houses and leaky tents. But nobody’s died of trench foot yet.”

He doesn’t mention whether or not anyone lost feet due to said affliction.

You give the barest nod, eyes narrowing at the seams where the nylon joins.

Sealant integrity: questionable. Probability of water intrusion within eight hours: high.

You drop onto the cot, springs shuddering. “If I catch pneumonia, I’m blaming you.”

“Fair enough. But get some sleep first.” He gestures to the shard in your hand. “Hopefully, you’ll be so busy integrating that you’ll forget how bad the bed is.”

You roll your eyes, unloading your backpack and weapons belt. “You still owe me some clothes.”

“Don't worry, I haven’t forgotten. By the time you wake up, they’ll be there.”

Harper lingers only long enough to make sure you’re settled in. Then he tips a half-salute and ducks out, canvas flap sighing shut behind him. The din of the camp fades, muffled to w low thrum of generators and distant voices.

(cont.)
>>
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You lie back, shard in hand. A pulse of bioelectricity twitches through your spinal modem as you insert the chip and begin the integration process.

[Grimoire II: Initialization.]
- Verifying system architecture…
- Executable partition created.
- Angel, Imp, Gremlin queued.
- Estimated integration: 07:17:09.


Your eyes blur at the cascading information as exhaustion outpaces curiosity. The cot creaks beneath you, the light of your modem casting faint lights on the wall. Sleep drags you under before the counter even ticks past its first minute.

[Reestablishing internal chronometer]
- Sourcing from Norfolk TerraComm Dataspire.
- Sourcing from 111th Auxiliary Netrunner.
- Establishing current date: November 7, 2441 CE.


When you wake, the modem is silent, blinking softly with the tell-tale green of a successful installation. It clashes with the first light of dawn peeking through the nylon seams of your housing. As you stretch and stumble to your feet, a duffel bag waits at the foot of your cot, bulging with folded clothes. A paper note is taped to the strap, scrawled in Harper’s handwriting:

These should fit – mix of surplus and salvage. Don’t make it weird.

Inside: fatigues stiff with chemical antiseptic, civilian clothes gone thin at the seams but still smelling faintly of detergent, and a few pieces softer than an apocalypse would warrant. You snort at the mix, a noise halfway between disbelief and amusement, and set the note aside.

The plugsuit peels away reluctantly, the fabric clinging after too many hours worn straight. Cold air prickles at your skin as you strip down, pulling on surplus cargo pants that hang a touch loose and a tan shirt that feels almost decadent. After two days trapped in synthfiber and artificial musculature, the weight of real cloth is grounding, somehow even more intimate than a skintight plugsuit.

You exhale, flexing your limbs as if reacquainting yourself with your own body. The plugsuit falls down into a neat, lifeless bundle on the cot. Parting from it would be a step too far – it’s perfectly functional, and at worst needs a wash.

Harper’s already outside when you step from the prefab, perched atop a crate like he’s been waiting half the morning. The camp hums with its slow rise to activity, diesel and damp canvas thick in the air. Overhead, the sky hangs low and grey, a steady ceiling of cloud that could take a turn for the worse at a moment’s notice.

He lifts a hand in greeting and presents a tray toward you.

“Are those…real eggs?” you ask, incredulous.

“I know a guy who knows a guy.” He shrugs, as if real protein wasn’t as expensive as gold. “Eggs, hash browns, and pork sausage, the genuine kind. No yellow starch bricks, no 3D-printed onions coils of vat-grown proteins…pancakes are still artificial, but the maple syrup’s real. Thought you’d want something with weight to it as your first real meal.”

(cont.)
>>
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Your stomach growls loud enough for passerby to stop and stare. Harper’s grin tilts, quiet amusement flickering in his eyes as your face burns. You damn near rip the tray out of his hands and begin shoveling into your mouth…

…the food.

The world narrows only to the tray in your hands.

The food tastes…

…it tastes like food.

Tears sting your eyes as flavor explodes across your tongue - real flavor, not the miserable, chalky blandness of survival rations or nutrient bricks. For once, the voice in the back of your head is silent, leaving you in peace to contemplate the miracle of taste buds.

This is not merely nutrition to survive.

It is food that makes you feel alive.

“I…suppose it would be too much to think this is regular?”

“Afraid so,” Harper says with a rueful grin. “Guy I got ‘em from is more miserly than Scrooge. Burned a favor just to get this much.”

The tears of joy blur, burning hot with frustration, rage and despair at being given a taste of real food, only to return to soulless, tasteless blocks of hyper-processed beans.

“I did manage to get this though…” he rummages in his pocket, and produces a can. “Lime-flavored pop.”

The cryo-surfactant rises like bile, choking you from the inside as your fists bang against a cold, sealed coffin.

You’re not sure what kind of face you make, but it must have been hideous. Harper recoils, pulling the can away with wide eyes. “Guess…that’s a no, then?”

The heat in your cheeks shifts to mortification. “…sorry. I didn’t mean…” You exhale, suddenly feeling very small and petty. “…the cryo-surfactant. Lime-flavored.”

“Ah.” Harper’s eyes soften, bright with sympathetic understanding. “No need to apologize.” A beat of silence, then a wry grin. “I think I can still trade this in for a grape cola.”

Breakfast is a quiet affair after that.

>Line Break

The command tent is just as lively as it had been yesterday.

Some of the faces are different, rotated out as shifts end and begin, but the same bone-deep exhaustion dogs their movements. The air hums with terse voices, clattering keyboards, and the ozone bite of overworked electronics. Someone’s drawn blackout curtains over the entrance, trying to make the holotank more visible as the morning progresses; the result is an artificial dusk that leaves screens and interfaces illuminating haggard faces.

Their only saving grace seems to be a communal pot of synth-coffee, and even that is rationed out by a hawkish quartermaster. His eyes twitch at every newcomer approaching for another drink, glaring at them with the same energy a dragon might a thief approaching its horde.

(cont.)
>>
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You can’t help but feel misplaced, like a bright thread in a fabric worn too thin by many nights without rest or cleaning. You feel rested, fed and clean – and almost guilty for it. As if you’ve wandered into a dream of the living while everyone else here is still trying to reconcile the before and after their world ended.

Colonel Estevez seems to not have moved from his prior spot. As you and Harper step in, he’s already knees deep in the day’s operations. His lone eye scans the holotank with a critical glare, twitching as some aide or radio operator rattles off an update.

“1st Company’s advanced to Kiln Creek,” a tech reports, manipulating the holotank to reflect the new data. “They’re within visual range of Williamsburg Airport and reporting heavy damage to the structure. Doesn’t look like any of the surviving planes or shuttles are flightworthy.”

“Not that they can confirm until they pop the hood,” Harper stage-whispers.

Estevez grunts past the cigarette in his mouth, the embers flaring as he exhales through his mouth. “Tell them to proceed with caution. I want a full sweep for anything salvageable, even stuff that’s nailed down and the goddamned nails themselves. Priority is communications gear and fuel cells. Lethal force is authorized against squatters or looters who even show the slightest amount of resistance.”

“Understood, sir.”

The colonel leans back, rubbing his temple with the heel of his organic hand. Smoke wafts lazily from the cigarette in his mouth as his gaze flicks towards you and Harper.

“Park, Miss Butterfly,” he says at last, halfway between a greeting and an assessment. “Good timing. I was just about to send someone for you. I’d like to pick up from where we left off yesterday.”

You blink, utterly taken aback. Butterfly?

Harper scowls. “Dude.”

The aides glance up briefly, curiosity flickering behind tired eyes, before returning to their terminals. The hum of the tent doesn’t falter, but it does seem to tighten. As though the air itself is holding its breath.

Estevez stubs his cigarette out on his cybernetic arm, then jerks his head towards the rear of the tent, to a door minded by a pair of guards. “Surnames are SOP. You should pick one. Otherwise, someone else is gonna do it for you – and you might not like what sticks. Now, if you please – I can only spare a handful of minutes.”

He sounds almost…helpful. You’re not sure if Harper agrees. Not that it stops you from following deeper into the tent.

The colonel’s office is depressingly spartan, an exercise in repurposing and utilitarian application. The tables are repurposed picnic benches, and the main desk consists of a handful of crates and a plastic chair. The only decorations against the tan canvas and tarnished metal are a pair of flags – Old Glory, and the regiment’s standard.

(cont.)
>>
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“I’ll cut right to the chase,” Estevez declares as you settle down in your seats. “Your escape pod’s RTG is a resource I’d be ill-advised to ignore. It isn’t a real nuclear reactor, but it’s far less finite than our diesel reserves, and a hell of a lot more efficient than hand cranks and treadmills.”

He leans back, one hand drumming idly on the metal of his arm. “In all honesty, I could requisition it outright, but I’d rather not have it come to that. I’d be no better than Greaser or any other petty warlord seizing things without due compensation.”

“And not because you’d have 25,000 civilians worried that you’ll start taking what little they’ve got left in the name of survival,” mutters Harper.

The soldier’s gaze flicks to him, flat and utterly unreadable. The kind of look that’s used to being obeyed, not questioned, and you remember that Harper has more leeway since he’s not an official part of the unit. For a beat, the only sound in the office is the low whine of portable fans and the dull roar of the command tent and the outside world. Then –

“…you talk too much, Park.” The colonel rubs his chin. “But yes. The world runs on give and take.”

He turns back to you. “So – let’s talk about what fair compensation looks like.”

>Sanguine: 1
>Phlegmatic: 1

You meet his gaze, forcing your shoulders to stay relaxed. “With respect, I’m not sure there’s a trade to be made. The pod’s still seaworthy. I haven’t even decided on whether or not I’ll be staying here long-term.”

Estevez studies you for a long moment. “You’re thinking about the Atlantic site, aren’t you. Project Butterfly.”

[Facility Designate – Scylla.]

Your stomach tightens, but you say nothing.

“You wouldn’t make it. That pod’s rated for offshore operations, not the open ocean. If a geomagnetic storm doesn’t fry the systems, you’ll be blown out to God knows where by the North Atlantic Current.”

Harper’s jaw sets. “You sound awfully certain for someone not in the navy.”

“I’ve read the report and debrief. And I’ve been stationed long enough in Norfolk to pick up maritime nomenclature.” He shifts in his seat. “If you’re looking for something tied to your project, you might have better luck inland. Didn’t you mention there was another site in the Appalachian mountains?”

[Facility Designate – Yakwawiak.]

He leans back, cybernetic fingers drumming on the bench. “You let my engineers take your pod and RTG, and in return, I’ll see you get a vehicle from the Second Battalion – mechanized infantry. An APC or IFV from our motor pool, something that’ll get you to the mountains in one piece. Better odds of survival than drowning out in the middle of the Atlantic."

Logical vector: surrender pod, gain armored mobility. Loss: independent seaworthy asset. Atlantic has unacceptable risk factor compared to mountains. Net utility: positive.

(cont.)
>>
“That’s awfully generous of you.” Harper opines, breaking the silence. “But I did notice you didn’t mention whether or not you’d give her fuel.”

The colonel exhales through his teeth, a low, irritated rasp. “Spare me your grandstanding, Park. I’m not a TerraComm bureaucrat, nor some corpo suit trying to fleece her. Fuel cells will be allocated. Vehicle comes ready to move. Hell, I’ll even write you a letter you can show to any Virginia State Guard you run into so it won’t get confiscated.”

>>Because you rolled an 88 on the Loot Check…

Estevez’s gaze flicks back towards you, lingering just long enough for the survivalist to stiffen. “The other matter,” he interjects, voice clipped but not unkind, “Are the immuno-suppressants in your pod. There isn’t enough for our cyborg personnel and the civilians with implants. I’ll compensate you fairly for those as well. Consider it a separate transaction from the escape pod.”

Personal risk: negligible. Body homeostasis unperturbed, implants minimal. No risk of necrosis or rejection syndrome.

You let your thoughts settle, tracing the contours of risk and reward with an active mind. The pod is seaworthy, but the Atlantic is cruel and unpredictive – the mountains hold the kind of secrets that might not remain hidden for long. If nothing else, you suppose that Scylla will remain inaccessible with how the Cataclysm devasted Norfolk’s naval assets.

The vials, on the other hand, have no immediate value for you. But the 111th needs them. And that value translates to trust, protection and resources you might need down the line. Everything else – the attachment, the instinct to hoard, the desire to keep control – almost feels secondary.

Harper makes some snide remark about dumping too much on you at once, but you tune him out as he and Estevez get into a snark off.

Considering.

>>Concerning your pod, what do you wish to do?
>Accept. You will trade your pod for an APC/IFV from the 111th's motor pool.
>Defer. You need more time to think, but you can still ‘rent’ the RTG out.
>Refuse. You won’t be parting with the escape pod – it’s yours by right.

>>Concerning the immuno-suppressants, what do you wish to do?
>Accept. You will trade an amount of your immuno-suppressants.
>Defer. Similar to the pod, you still need more time to think about it.
>Refuse. The immuno-suppressors are too valuable to part with.

>>Please structure your votes as the following:
>Escape pod vote.
>Immuno-suppressants vote.

[VOTE OPEN FOR TWELVE(12) HOURS]

Sorry about the delay guys. Writer's block and a midterm struck simultaneously.
>>
>>6315259
>Accept. You will trade your pod for an APC/IFV from the 111th's motor pool.
>Accept. You will trade an amount of your immuno-suppressants.
>Save a single vial of immuno-suppressants for ourselves.

I'm fine with this, more or less. An RTG in today's money is like the median lifetime income of a hundred people at a minimum, probably much, much less in whatever future existed prior to the cataclysm, but priceless in the current situation But, the voice in our head concurs with his assessment of the Atlantic risk factor. If it didn't I'd think that he was just pulling some negotiation tactic. While I don't really think an APC and some fuel cells are an even trade for a seagoing vessel with an RTG, the cards are in his favor, since he can always just take it. Lets be real, he's not giving us a company's worth of soldiers on a lifetime deployment as our personal servants.

As for the meds, I say let em have em. They need them more than we do. We're getting something in return anyways, critical equipment we'll need to sustain our search.
>>
>>6315259
>>Accept. You will trade your pod for an APC/IFV from the 111th's motor pool.
>>Accept. You will trade an amount of your immuno-suppressants.
>>
>>6315434
+1
It's a fair trade
>>
>>6315434
+1
>>
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>>6315434
>>6315481
>>6315644
>>6315679

“I could take them from you by force.”

He doesn’t need to say it.

“But I’d rather not so we can remain civilized.”

The colonel doesn’t smile. But there’s something in how his posture shifts that emanates a quiet satisfaction. “Nineteen vials will go a very long way. Thank you.”

You shake hands. His grip is firm, strong without trying to play petty games of dominance. “I hope you’re able to find more.”

And you genuinely mean it.

The colonel nods, scribbling on a piece of paper. “It will take some time to prepare your vehicle, but I can authorize immediate payment for the immuno-suppressants with the quartermaster.”

You frown. “Define ‘some time.’”

“No more than a week to make sure that whatever you pick is as pristine as possible,” he replies, then frowns. “And future-proof. Energy weapons will do you much better than ballistics – no danger of running out.”

“Unless the focusing arrays and beam emitters go kaput,” mutters Harper.

“To which she’ll have enough spare parts to repair them at least twice.” But he does pause, as if considering something for the first time. “Assuming, of course, she can…”

>You have Mechanics 1 (Int).

Lasers. Rely on energy from reactor or chemical munitions. Scalable – principles of Harper’s pistol no different than vehicle-mounted energy weapons.

“I just need one more perusal of the repair manual,” you reply evenly, diagrams and schematics flickering through your thoughts. “Assuming that didn’t get waterlogged with the rest of Norfolk.”

Estevez nearly smirks. “I think we have a few spares lying around.”

The meeting is concluded on a note of mutual understanding. You’ll get your vehicle on November 15th at the earliest, assuming nothing catastrophic happens within the next week.

“If you’re looking for something to do,” the colonel adds, just before you leave, “There’s no shortage of work. You can check in with the auxiliary liaison officer to find odd jobs on behalf of the 111th. Everyone has to pull their weight around here – but these jobs are rewarded handsomely.”

>>What kind of vehicle do you want?
>Armored Personnel Carrier. Lightly armed, 2 crew, more passengers (10 men).
>Infantry Fighting Vehicle. Heavily armed, 3 crew, less passengers (5 men).

>>On the first day of waiting, you decided to:
>Accept a salvage mission with Harper into the rough streets of Newport News [2 Days].
>Explore the settlement. You are curious about seeing other humans, especially civilians. [1 Day]
>Join Harper and the 2nd Company, 2nd Battalion in a takedown of a bandit outpost. [2 Days]
>Sift through/attempt to repair corrupted data files with the 111th’s netrunner cadre. [1 Day]

>>Please structure your vote as the following:
>Vehicle.
>Day 1 waiting.

[VOTE OPEN FOR FOURTEEN HOURS]

Still working on the rewards for the suppressants.
>>
>>6316518
>Armored Personnel Carrier. Lightly armed, 2 crew, more passengers (10 men).

More space means more comfort when we have less people. More room for dismounts means more people to take into the inside of Yakwawiak, or inside urban terrain, and more companions. Plus, it means less people needed to operate the vehicle, which is important given that we don't even know if Harper is sticking with us.

I do think the heavier weapons on an IFV are uniquely useful, whether that be for fighting other vehicles or in support. But we don't know how easily we can resupply the ammunition and spare parts. If the primary armament is laser, then no worries. But if there are attached mortars, missiles, drones, or autocannon rounds, then that is not easily replaceable. A laser or medium machinegun on an APC should suffice.

>Accept a salvage mission with Harper into the rough streets of Newport News [2 Days].

Salvage means we might get to keep some choice picks. Getting to know Harper a bit better couldn't hurt, he's been very supportive. Though I'm not married to this choice. Exploring could be good for our mental state, let our mind settle, the ambience percolate through us, yada yada. Netrunning also seems chill and not dangerous, but lets us be useful. We should probably have time for any of these eventually.
>>
Helping 2nd company could also earn us some trust, maybe build some comradery? It probably isn't up to them, but if we make friends in the company, maybe they'd want to return the favour and come along with us for our trip down memory lane, when the time comes.
>>
>>6316518
>>Armored Personnel Carrier. Lightly armed, 2 crew, more passengers (10 men).
>Accept a salvage mission with Harper into the rough streets of Newport News [2 Days].
Lets hop to it
>>
>>6316518
>>Armored Personnel Carrier. Lightly armed, 2 crew, more passengers (10 men).

>Explore the settlement. You are curious about seeing other humans, especially civilians. [1 Day]
>>
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>>6316587
>>6316591
>>6316630

>>APC.
>>Salvage Mission.

The only reason for any civilians to be caught outside of the settlement are either bandits, fleeing refugees, or civilian auxiliaries the likes of Harper Park.

When Colonel Estevez assumed martial law over the survivors, he had declared that any remaining civilians were to make all due haste towards their impromptu settlement in the unflooded hab-blocks and ‘burbs of Northampton. Looting was forbidden – every man, woman and child would receive their fair share, with more only accorded to exceptional service. Plundering the ruins of their neighbors and friends was something only thugs and bandits would do. And the colonel did not suffer barbarism lightly.

Hence, a standing order – any man, woman or child caught in the ruins of Newport News, Hampton or Norfolk are automatically assumed to be looters or bandits. Whereupon they will be given a single chance to surrender and be taken into custody. The logic is simple – a true refugee would be glad to be rescued and processed in the settlement. A bandit would not.

The failure to submit and surrender will henceforth be interpreted as a bandit action. And bandits have ‘shoot on sight’ orders.

“Which is to say that we use a transponder.” Harper fiddles with his comm relay, broadcasting a squelch of noise frequencies. “Just so that we don’t get held up, shot or shelled by the fine folks of the National Guard.”

You nod, accepting the frequency as it routes into your modem. “Has that happened before?”

“Rarely. But I’m careful about where I do my salvage runs. I make it a point to deploy within radio distance of a 2nd Battalion detachment, just in case I need backup. God knows there’s no shortage of bandits, cyberpsychos, or worse things crawling in the ruins.”

The image of the flesh-wearing android flashes past your eyes. A shudder crawls down your back that has nothing to do with the chill of the November air. Eager to change the subject, you gesture out over the walls of the settlement.

“So where is it we’re going today?”

Harper reaches into his jacket to fish out a weathered, paper map. He spreads it out across the picnic table, revealing a map of Norfolk and the Hampton Crossroads. It’s been extensively ear and dog-marked, with scribbles in red, blue and black pencil denoting areas of conflict, flooded zones, and the passages of geo-magnetic storms.

“Here.” He points to a residential area just after Huntington Heights, short of the tip of Newport News. “Residential Hab-Block. Nearly three kilometers’ worth of government-subsidized housing for folks living either on welfare or under the poverty line.”

(cont.)
>>
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Public Residence Cluster. Standardized template spread across Commonwealth metroplexes – Type-7 vertical arcology. Reinforced concrete, low-maintenance composite panels, minimum hab-unit area: 24.6 square meters per occupant. Integrated recycling, communal hydroponics, waste treatment, internal commissary defunct after welfare collapse.

“…how many people lived there?” you ask softly.

He exhales heavily. “The entire civilian population could fit, and there’d still be room to spare.”

20,000-30,000 per Hab-Block. Current survivability index: unknown, trending negligible.

It’s worlds larger than the cryopod, but the limited space and density per occupant is enough to make your skin crawl.

“In any event,” Harper interjects, “There’s only a handful of scavengers that have the go-ahead from Estevez to scavenge residential areas. I happen to be one of them. The colonel says he doesn’t want to encourage looting as much as ‘repurposing’ and ‘reclaiming’ supplies and materiel for proper use by the rightful authorities.”

You snort in spite of yourself. “And what is it we’re looking for exactly?”

“Anything worth taking, even if it’s nailed down. Hell, we’ll even take the nails themselves.” The survivalist grins. “There’s only so much we can carry on our backs, but we can tag stuff for the 2nd Battalion to escort back on trucks and flatbeds.”

Probable assets – sealed food lockers, solar panels, fuel cells and batteries, pharmaceuticals, personal terminals with data caches.

Hopefully you’ll be able to find something more substantial than Ration Bricks, but you aren’t going to get your hopes up.

“Any threats?”

“But of course.”

He hands you a bulletproof vest. “Sucker’s bet to assume that the building’s empty. Again – opportunistic looters, bandit gangs, cyberpsychos…”

“Or flesh-flaying androids,” you mutter.

Harper’s smile is brittle. “Let’s hope we don’t run into any of those.”

>>Line Break

APCs are noisy things, boxy machines that belch smoke and reek of diesel, gunpowder, and unwashed bodies. You try to tune it out – the grinding gears, the clatter of rubber soles against metal – but the air is too thick to breathe right. Harper’s shoulder presses into yours, another soldier’s knee jabs your thigh with every bump. The walls feel closer with every bump and lurch the truck makes.

You shift your weight, trying to find space that isn’t there. Sweat itches down your spine, trapped under your clothes and ballistic vest. Someone laughs, too loud and close, and you twitch before you can stop yourself. You focus on your hands instead, counting the flex of your fingers and grounding yourself in the kinetic motion.

The engine drones.

The walls hum.

The only difference between this and the pod is the heat and the stench.

(cont.)
>>
A jolt rattles through the chassis, and a few curses follow. Harper leans forward, steadying himself with a hand on the bulkhead, and starts talking to the sergeant across from you. His voice cuts through the engine’s drone, filling the space you can’t seem to breathe in.4

“So, who went and pissed off Estevez this time?” he asks.

“Greaser,” snarls the soldier, a swarthy, barrel-chested man named Simon. “The colonel signed the kill order this morning for him and anyone dumb enough to be within a hundred meters of him. Once he’s gone, the bandits around Newport News lose their seat of power.”

“I still think we should shell the damned place,” a private – Jenkins, by his name tag – mutters, then hastily corrects himself. “Sir.”

“You and the captain,” Simon counters flatly, “But we have our orders. If Greaser really has a working PUEXO, we don’t blow it to bits. We salvage it as intact as possible. What’s the old adage, boys?”

“Kill the meat, spare the metal,” the squad choruses with varying degrees of enthusiasm, voices ringing off the metal in a grating keen.

Harper grimaces, eyes flicking to you as if the next word might be yours. Then he notices your tense posture, and concern flashes across his eyes. The vehicle continues to rumble as the start of a silence descends within the interior, as if holding its breath…

>>How do you wish to respond?
>“Is his legal name actually 'Greaser'? Or is that code for something else.” [+1 Sanguine. Joking and talking makes the APC feel bigger, less constricting.]
>“Just make sure there’s still a town for us to scavenge when it’s over.” [+1 Choleric. Your claustrophobia turns into a dry retort, hopefully one without heat.]
>“Sounds like he’s more useful alive to the 111th alive than dead.” [+1 Phlegmatic. Logic steadies your pulse, focus replaces fear as you extrapolate.]
>“…it’s nothing, don’t worry about it.” [+1 Melancholic. You retreat into your thoughts, still processing everything that's happened since you awoke.]

[VOTE OPEN FOR TEN(10) HOURS]

Small personality check before the encounter rolls.
>>
>>6317929
>“…it’s nothing, don’t worry about it.” [+1 Melancholic. You retreat into your thoughts, still processing everything that's happened since you awoke.]

I'm fine with whatever. This is how I'd act in the moment. We're not exactly a charmer.

One bandit with mechanical skills hardly seems worth risking lives to take alive though, same for the power armour. If anything, though I'd be sad for the collateral damage, I think it would be foolish to spare the bandits the shelling on account of PUEXO or the valuables their base contains. It is human lives spent instead. So that takes two of the choices out for me, even if the I'm fine with any attitude or personality we develop.
>>
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>>6317931

Expediting before class...

>+1 to Melancholic.

>>Current Humors:
>Sanguine: 1
>Phlegmatic: 1
>Choleric: 0
>Melancholic: 1

The conversation around fades into the mechanical rhythm of the vehicle, the gears and wet slap of mud against the hull, the distant metallic whine of the treads and the engine. Every vibration hums up through the soles of your boots and into your bones. The smell of oil and sweat lingers, but it’s easier to lose yourself in your mind than acknowledge its existence.

The soldiers talk about rations, weather patterns, about who got siphoning fuel or bitter nostalgia of what they lost to the Cataclysm. Their words blend together, a chorus of lives you’ll never know, faces that you try to associate with nametags and memories. Harper joins in here and there, offering a witty retort or an astute observation to keep the air moving.

You stay silent, keeping your gaze fixed on the floor grate, watching light slice in and out through the firing slits as the landscape rolls by. The world outside is rusted through, hollowed out by the same exhaustion that clings to the men packed in beside you.

When the convoy slows, the sudden stillness feels wrong. The rear hatch drops with a hiss of hydraulics, and the cold air floods in. The smell hits you first: mildew, stagnant water, and the faint rot of urban decay. You squint against the grey daylight spilling through the fog and overcast skies.
“End of the line,” grunts Simon, pulling his hood tight. His voice sounds diminished now that it isn’t fighting the engine at full tilt. “We’ll swing by in two days to pick you up. Try to be outside when we get there.”

Harper thanks him and climbs down first, boots splashing in a shallow puddle that glistens with oil. You follow, careful not to slip on the metal ramp. The convoy idles long enough to spit out exhaust and a courteous farewell before grinding off towards their destination.

The Residential Hab-Block looms high above you, a concrete tomb stretching just under three kilometers long. Windows are dark or broken, and the entrance yawns like a wound left to fester. Steel walkways sag under their own weight, with even some portions of the building collapsing from structural failure. Every so often, the building seems to groan; failing girders, fried systems and hemorrhaging internals straining like the rasping breath of a dying animal.

Harper exhales through his nose, drawing his pistol. “Expect the worst. Just because bandit activity is concentrated further down south doesn’t mean that there aren’t any squatters or ne’er do wells skulking around. Someone could live their whole life in there, and not even explore the entire building.”

The fog swallows the departing convoy, leaving only the drip of runoff and the fragile sound of your own breath. The silence presses close again, heavier than before as you stare up at the sheer size of the building. And feel all the smaller.

(cont.)
>>
He glances over, the tension in his shoulders easing as he catches whatever expression your face is making.

“Hey,” he says, softer now. “For what it’s worth, I’m glad you’re out here with me. You could’ve kicked back with the other netrunners back at the settlement, but…I’m glad you chose to tag along. Means I’ve got someone watching my back who actually knows which end of a weapon to use.”

Even as heat colors your cheeks, you can’t argue with him. There were safer posts back in the camp, or even just doing nothing beyond observing other humans. Anything that didn’t involve crawling through a dead welfare housing block with only God knows what inside.

But here you are.

He’s the first human that we’ve met, leaving us heavily biased to his favor.

Maybe it’s the promise of first pickings, scrap you can melt down or repurpose for the APC.

He doesn’t see us as a liability or a resource to be exploited at-will.

Or maybe it’s simpler than that.

The concept of a ‘friend’ clings like warmth in a freezing room.

You don’t know which reason was the deciding factor. And that leaves you disquieted.

…are we friends with Harper Park?

The survivalist mistakes your apprehension for nerves. He gives the Hab-Block a long, hard look before meeting your eyes again. “I can’t promise a smooth in-and-out, but I can promise to keep you safe. We stick close and together – no meandering off on our own. Think you can do that?”

…you think you can.

We hope we are.

>>The Newport News Public Residence Cluster is broken up into the following segments:

>>Residential Sector – The Stacks.
>Nearly 3 kilometers of cramped apartments, mostly picked clean by fleeing tenants or opportunistic looters.
>There might be something worth taking if you’re patient and thorough.

>>Maintenance Sublevel – The Crawl.
>Below the hab proper, a labyrinth of service tunnels and pipework, few scavengers bother going this deep, fearful of who or what might be down there.
>There’s definitely high-value salvage in the tunnels should you brave the dark.

>>Commercial Concourse – The Strip.
>Economic zones scattered across the building the likes of restaurants, laundromats, and small stores, now left ruined as they were the hardest hit by looters.
>Harper knows about some sealed vaults and caches only a netrunner can slice into.

>>Security Administration – The Watchtower.
>Mid-level building, overlooking the central atrium full of security offices, drone control, biometric safes, a bastion of TerraComm authority enforcing the peace.
>Anything worth taking is guarded by rampant drones and malfunctioning turrets.

>>Roof Deck – The Gardens.
>Once a rooftop community park and hydroponics substance farm, now just steel ribs, dead soil, and withered crops left to die as power died and everyone fled.
>A wildcard that could yield anything from solar panels to water filters or crop seeds.

(cont.)
>>
>>Where will you and Harper begin your scavenging run?
>The Crawl (Maintenance).
>The Garden (Roof Deck).
>The Stacks (Residential).
>The Strip (Commercial).
>The Watchtower (Administration).

[VOTE OPEN FOR TWELVE(12) HOURS]

========

>>And because I ran out of characters in the prior text box...

>>You chose to accompany Harper on his scavenging run.
>>Harper greatly Approves!
>>
>>6318100
>The Garden (Roof Deck).

It's this or the strip for me, the guaranteed thing. The reason I want to focus on the gardens is because food and agricultural supplies are the most important thing in a post apocalyptic scenario, especially in the beginning. Scavenging will work for a year, maybe even years after, but without a reliable food supply, the population will only dwindle more. The lack of food security will drive more people to banditry, and the people with power will be driven to more desperate measures.
>>
>>6318100
>The Watchtower (Administration).
If the paperwork/data servers are still intact we can have the run of this place and know most of what is going on in no time flat.
>>
>>6318100
>>The Watchtower (Administration).
>>
>>6318100
>The Strip (Commercial).
Plenty of loot to be found in safes
>>
>>6318100
>>The Watchtower (Administration).
>>
>>6318099
>Commercial Concourse – The Strip.
Lets go



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