(To everyone who signed up, I hope you are ready. I know I am. I have decided to start us south of the entrance to Eirenopolis (One of the largest cities of the north, lead by the priesthood of Selene). Your path takes you north, running parallel to one of the world's major mountain ranges. To your left, you can see foothills and vast plainlands. The group is abord an airship, by direct order of Mechaine. You are being sent to verify the strength of the Men of Iron. They are situated near a great breach, which leads directly into the prison which holds the blacklight. An esoteric field is all that holds it in, and the machines which maintain this field draw all matter of creatures which must be held off. Please enjoy!) You have each been picked, to reasons known to none but Mechaine, to operate one of the very first prototype airships. Speed is of the essence, which is why you use this vehicle. However, to avoid being spotted, you are forced to go around the long way, and approach the great breach from the north, where Bellatist territory does not span. As such, you will soon be passing by Eirenopolis, and will travel east through the Northern Mountain Kingdoms, before once again heading south. Your ship is somewhat low on supplies, and you will need to stop to get more soon. While you could likely reach the Northern Mountain Kingdoms before you ran out of food or fuel, the area is harsh, and finding supplies is likely to be difficult. Accompanying you are a few ship hands and engineers, who are responsible for seeing the ship in good maintenance. Who are you, and what do you wish to do?
>>6298364I would like to double check our plotted course and see where best to stop to trade for supplies. I hope we have a good map to work with and some places we can grab items to trade down the path later. Assuming the cargo hold can take the weight and the captain allows the stops.
>>6298364Kane is most experienced in matters of combat and the slaying of monsters, here for the protection of the expedition, but he proposes finding a sheltered area near Eirenopolis, setting down, then trekking to the city on foot to purchase enough supplies to last them for the rest of the journey.
>>6298387I forgot the who part. Trader Dan is a 2nd generation trader with dreams to expand past his home land. While not the most religious he also no reason not to join the Mechaine faith. For it never hurts to have the god of commerce back his goal.
>>6298364The Tinhead who someone nicknamed tinny mostly stands like a statue, he survived the destruction of his old unit and with vague orders seems lacking. He's been creeping around the ship crew and simply watching them for hours work the ship studing it.
>>6298364Typellus was a former pirate who eventually grew tired of doing horrible things for little reward. He abandoned his old crew and became a devout follower of the sea goddess. Currently he is walking around the ship and asking the ship hands if there is anything he can do to help. Otherwise, he is simply watching them work.
>>6298387You do have a good map on the ship. Your travels will take you through plainland, passing the city of Eirenopolis. It is a city rich in trade and art, and likely a good place to get supplies. You are a day's travel from there, and unlikely to find much of consequence until then. North of Eirnopolis, 2 weeks by foot, you would reach the Northern Mountain Kingdoms. You would likely pass through the corner of Eisenshafen, then Tannenhof, one of the oldest kingdoms, Gravenwald, a wooded kingdom populated by powerful political families, then Bergthal, the only kingdom capable of large-scale farming, then Selberfels, the richest kingdom in the nation other than the capital, then Altmarken, where the current capital of the Northern Mountain Kindoms resides. Then finally Falkenstein and eventualy, Saxondy, the most eastern of all the kingdoms. From Saxondy, you are charted to go to troll country, to the east of Saxondy, and then finally south, past the abandoned fortress of Hohenwacht, now known as Dunkelburg. Finally, you will reach the great breach, in roughly a week's time. The best places to trade in the northern mountain kingdoms would likely be Bergthal, Selberfels, or Falkenstein, though Saxondy is always looking for supplies, and often sells some more... specialized items if you know who to ask. Beyonnd that, Gravenwald and Altmarken would be excellent places to sell some more expensive goods, or find contracts with powerful nobles. Gravenwald is where the Order of Pendrake was founded, and one of its major bases is still located there. Given you are currently low on supplies, your hold is certainly in need of a restock.
>>6298432You will not find much other than fields outside of Eirenopolis, but the closest would be a small farming village, around a half day's walk west of Eirenopolis
>>6298816One of the crewmates replies to Typellus. The crewmate is a bit skinny, but seems to have a lean muscle to him. He is garbed in a white linen shirt, stained black in many places, and a shirt that looks to be striped in some shades of blue, though they are worn enough that they look more black then anything. The man has a weathered cheerfulness to him. "Well, I appreciate you asking, but other then scrubbing the deck and looking at other's boots, not much for you to do. This ship, it don't sail like nothin else. The boys in the engine room are doing most of the work. I am just here to keep it from falling out of the sky. " He seems to find the notion rather funny.
>>6298725You hear the quartermaster on the other end of the ship whispering behind you."That... thing makes my skin crawl. It acts like an impression of a man. Keep an eye on it. I do not want a screw going lose and it walking off the edge."The man he is talking to makes a noise. The noise sounds vaguely like an engine to you. The quartermaster responds: "I do not want a cut to my pay."
>>6299428(I'll be taking the name Abney, in honor of the graet singer of started the great airship pirate era)>hearing the stirings of discontent the good captain strives to make sure that no knives are aimed at his back nor at each others back until we are secure in payment and supplies (mutterings can lead to actions so far from friendly shores and a place for crew to spend payments earned)"come now, no reason we can't be reasonable lads here, everyone gets what they are owned in time, ive never missed a payday without a good reason, right? and up in the skies is a good crewmate not all a man can rely on? think of it! no need to ever assign one of us to work the nightwatch again. Not like the tinman needs sleep eh?"
>>6299420Then I propose we set down outside the village and head into town to gather some supplies, perhaps find something we can use to trade in Saxondy or one of the other cities. How much money do we have, and who decides how its used?
>>6299417Good it would seem we have a few chances to build up supplies.Plan for trade: Eirenopolis for trade goods to sell at Gravenwald and last chance to sell at Altmarken if Selberfels isn’t a good place. We can also go for noble support if we know what they want and find it on the way. Bergthal is likely where we get our bulk food supplies. Maybe they will have good preserved food as well. It would do us no good if the food goes bad. Being the best places in the northern mountain kingdoms (NMK) I hope we can build up some weath with Selberfels and Falkenstein. Then grab specialized items in Saxondy if we get in on the know how. Assuming we do grab what we need before there.>>6299664Hey Captain, if the Tinhead gives ya trouble I can take a look and see about parts on the way.>>6299702I was thinking the same. As for the money if the church gave us nothing to work with. I'll hope we get lucky on some quick jobs in the towns or just try my luck with making this pocket lint and loose change into enough to feed and cloth an army.
>>6299707>>6299702since im captain im going to say we have a general store of wealth to use repairing the ship which is roughly 20% of all profits and the rest is split among all crew members debate is up if tinman counts or not given the arguments with the crew best bet for resupply will be to see if any jobs are requiring supplies, news, or other goods needing to be sent to the next town on the way to where we are going and if we need to offer a discount on moer established routes we can do soI leave the coin counting to you mr danonce we make landfall ill be seeing if i can find a place of ill enough repuite to see if there are any dirty jobs that can avoid the taxman's gaze we can add to our profits but the key is to aim for jobs ON the way not against it