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You are a Cainite. A bloodsucking monster, with a Beast lurking in the shadow of your mind. You are one of the many hands grappling the Sword of Caine. You were not inducted into the Sect randomly - you are no shovelhead. No, your sire chose you, because of your qualities and what you could bring to the Sabbat. Granted the Creation Rites and welcomed into the Sabbat. Your sire's faction within the Sabbat, the Order of Saint Blaise, focuses on temporal power and maintaining the Silence of the Blood. Your colleagues beyond the Order scoff at you, thinking you're playing by the hated Camarilla's rules. But who supplies the crusades, coordinates the cleanup of bodies, watches the Camarilla, and makes sure the night to night goes smoothly?

That's where you come in.

You were chosen for a reason. What was it? (Each choice gives that template's Primary Attribute category, alongside a merit)

>Stern Resolve.
You went through the Iraq War and the prolonged hostilities in Afghanistan. You know asymmetrical warfare - you've been targeted by it and coordinated against it. Under fire, you never lost your keen mind, or became diminished from the horrors you saw.
(Primary Attribute: Mental, Gain “Iron Will Resistance” merit)

>Manipulation.
You know how to control people, like a board room maestro or a cult leader. Reading people comes easy to you. Maybe you were popular in school. Maybe you saw people as chess pieces. Regardless, you are adept at your craft.
(Primary: Social, Gain “Magnetic”)

>Underworld Veteran.
You are familiar with the illegal world and how to navigate it. Mostly with violence, or the threat of it. You have contacts and know how to rub shoulders with gangs and black marketeers.
(Primary: Physical, Gain “Underworld Network”)

>Survivalist.
Against all odds, where others fell, you rose. Using your wits and instinct, you survived on your own in the wilderness for days or weeks at a time.
(Primary: Physical, Gain “Survival Instincts”)

>Revenant.
You were born from one of the many families the Sabbat have created over the centuries. Not all Revenants are chosen for the Embrace. Although limited, your prodigious skill and application of Disciplines put you above the other candidates.
(Primary: Social, +1 dot to Disciplines)

>Keyboard Wizard.
Your rather milquetoast upbringing brought you stability. And that became the bedrock of your interest in computers, software, and coding. You've cracked into restricted sites, and fluent with “keeping abreast of mortal trends” as your sire puts it. You are their liaison to the 20th century.
(Primary: Mental, Gain “Gizmo” merit)
>>
>>6302226
>Keyboard Wizard.
>>
>>6302226
>Underworld Veteran.
>>
>>6302226
>Keyboard Wizard.
>>
>>6302226
>Underworld Veteran
>>
>>6302226
>Underworld Veteran.
YAKUZA GO.

Which clan? and what edition?
>>
>>6302226

>Underworld Veteran.
Always a fan of WOD quests. I hope this one sticks around.
>>
>>6302290
Maybe look into the Red Working scene, which in the underground market for blood sorcery and blood sorcery components in 5e.
>>
>>6302226
>>Manipulation
>>
>>6302226
>Keyboard Wizard.
>>
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>>6302288
We will be choosing clan, and the edition is going to be V20. Mechanics are going to be more around d100. Details will be coming soon.

>>6302226
>Underworld Veteran. (Primary: Physical, Gain “Underworld Network”)

Your work in the black markets of the underworld made your sire interested in you. Smuggling, gun running, intimidation, drugs. You did it all over, criss-crossing North America. You were tough and resourceful, and doing jobs for his front earned you his attention. He brought you into glorious unlife, above yet among the mortals. You saw the ugliness of the world, the monsters in human clothing. Now there were vampires. Why not? You learned just how deep the tendrils of the Camarilla go, and it stoked something in you. A fire.

You've been in this war for a year now. Your sire has taught you how to navigate the Sabbat and existing as a Cainite. What clan do you belong to? (Vampiric Disciplines listed)

>Assamite antitribu (Celerity, Obfuscate, Quietus)
>Brujah antitribu (Celerity, Potence, Presence)
>City Gangrel (Celerity, Obfuscate, Protean)
>Lasombra (Dominate, Obtenebration, Potence)
>Malkavian antitribu (Auspex, Dementation, Obfuscate)
>Nosferatu antitribu (Animalism, Obfuscate, Potence)
>Panders (Custom, choices determined if this vote wins)
>Ravnos antitribu (Animalism, Chimerstry, Fortitude)
>Salubri antitribu (Auspex, Fortitude, Valeren)
>Serpents of the Light (Obfuscate, Presence, Serpentis)
>Toreador antitribu (Auspex, Celerity, Presence)
>Tzimisce (Animalism, Auspex, Vicissitude)
>Ventrue antitribu (Dominate, Fortitude, Presence)
>>
>>6302470
>Assamite antitribu (Celerity, Obfuscate, Quietus)

Voting for this one because of blood sorcery. Looks like there is no Tremere antitribu. I assume this takes place after The Tremere did his massive ritual that sacrificed them?
>>
>>6302470
>Malkavian antitribu
>>
>>6302470
>Assamite antitribu (Celerity, Obfuscate, Quietus)

Hmm, guess we aren't doing obscure subclan dumpster diving today. Some revenant families or offshoots like the Volgirre would've been good for that, but I wanted the choice with the Underground Network. Oh well.
>>
>>6302470
>>Salubri antitribu (Auspex, Fortitude, Valeren)

We are a pacifist healer!
>>
>>6302470
>Lasombra (Dominate, Obtenebration, Potence)
Shadow powers sound cool
>>
>>6302470
>Tzimisce (Animalism, Auspex, Vicissitude)
It's like you don't even want to have living furniture and ruling over our subjects with an Iron fist.

>b-but what about blood sorcery?
>step one: "acquire" Tremere
>step two: turn him into ornate carpet until he spills the beans
>step three: do the illegal

>>6302477
From what I've read of the Sabbat book tremere antribu is in a funny place in V5 and I guess with the fall of the pyramid they've got more than enough problems.

Nevermind that the Sabbat book is unbalanced as hell.
>>
The keyboard wizard description makes it sound like we're still in the 90s actually. 20th Century, not 21st. We've only been embraced, or at least active, for a year too. So no chance being a veteran who brought the Sabbat up to speed, then had the decades pass until modern V5.
>>
>>6302512
I change my vote, +1 to this
>>
>>6302513
The war in the 90s is crazy lore. I also think it would be fun to play as a non-tzimisce since there is another archived quest called ancient blood that is Dark Age tzimisce.
>>
>>6302523
True, there was also a quest from a year or two ago that had a female Tzimisce protagonist, in Athens. It was well received, but QM dropped it before the first thread even finished. A popular choice, Tzimisce, for good reason, but overdone.

I also kinda wish we continued the whole west coast war metaplot through to now. I know there was griping about all sorts of stuff, Kuei-Jin orientalism, etc, but it was cool. Do your own thing, don't chase relevancy with the 9/11 stuff.
>>
>>6302470
>>Lasombra (Dominate, Obtenebration, Potence)

>>6302532
I don't even remember the last VTM quest that went on for at least two threads
>>
We are currently locked in a three way tie between Assamite, Lasombra, and Tzimisce, each having 2 votes.

Gonna give some more time to see how this hashes out.
>>
>>6302470
>Tzimisce (Animalism, Auspex, Vicissitude)
Vile dragons
>>
>>6302470
>Assamite antitribu (Celerity, Obfuscate, Quietus)
>>
>>6302512
>+1

I'm rather partial to the clan of Voivodes.
>>
>>6302470
>>Tzimisce (Animalism, Auspex, Vicissitude)
I for one welcome the Vicissitude parasite (I am actually team Ventrue btw)
>>
>>6302470
>Assamite antitribu (Celerity, Obfuscate, Quietus
Assassins sound about right for an underworld guy. Some Egyptian vampire ladies?
>>
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>Clan Tzimisce

You are of Clan Tzimisce, the Clan of Dragons, the Eldest Clan. You were taught how the vile Tremere brought your clan low in the Middle Ages; how Hardestadt of Clan Ventrue drove your people from the Holy Roman Empire. How your clan devoured their founder, simply called the Eldest. How the Tzimisce and Lasombra were the only clans willing to continue the fight against the Antediluvians after the Camarilla was formed.

You are an inheritor of the fiery faith that the clan conjures within others. A fire that your sire thought familiar. A distant relation to a Revenant family? Perhaps…

What was your family?

>…Perhaps not. (Keep the baseline 3 Disciplines)
>Bratovich (Animalism, Fortitude, Vicissitude)
>Obertus (Auspex, Obfuscate, Vicissitude)
>Oprichniki (Animalism, Obfuscate, Vicissitude)
>Zantosa (Auspex, Presence, Vicissitude)
>Grimaldi (Celerity, Dominate, Vicissitude)
>Vlaszy (Presence, Potence, Vicissitude)
>>
>>6302745
>Grimaldi (Celerity, Dominate, Vicissitude)

Fine with most of these honestly.
>>
>>6302745
>…Perhaps not. (Keep the baseline 3 Disciplines)

I've got no preference in this vote to be honest, the Grimaldi and the Oprichinki make a lot of sense given our underground association though however we lose Auspex as a discipline in both cases.
>>
>>6302745
>…Perhaps not. (Keep the baseline 3 Disciplines)
I cannot pronounce
>>
>>6302745
>…Perhaps not. (Keep the baseline 3 Disciplines)
>>
>>6302745
>…Perhaps not. (Keep the baseline 3 Disciplines)
>>
>>6302745
>>…Perhaps not. (Keep the baseline 3 Disciplines)
I like revenants, but they all carry flaws, gene-coded inclinations, have chips on their shoulders, and have fallen out of favour in the modern nights.
>>
>>6302745
>>…Perhaps not. (Keep the baseline 3 Disciplines)
>>
>>6302745
>>Grimaldi (Celerity, Dominate, Vicissitude)
>>
>>6302745
>Grimaldi (Celerity, Dominate, Vicissitude)
>>
>>6302745
>Vlaszy (Presence, Potence, Vicissitude)
Don't know the world. Don't know the lore. Potence sound stronger than Auspex to me.
>>
>>6302895
Auspex lets you see magical shit and just better generally, handy for supernatural stuff like ghosts and spy shit.
>>
>>6302226
>6302226
>>
>>6302997
Cool. What about Potence? Vissitude? Presence? Celerity?
>>
>>6303005
I'm working off my own copy of V5 and I'm not entirely sure if the QM will do it 1:1

>Potence
Physical ability and hitting hard
>Vicissitude
In V5 its a protean subskill, it is fleshcrafting and manipulation, altering our flesh and others.
>Presence
supernatural charisma and magnitism, leaving an impression on others, it is not mind control however as that is dominate.
>Celerity
Supernatural Dexterity, moving fast, hitting fast and escaping.
>>
>>6302745
>Vlaszy (Presence, Potence, Vicissitude)
>>
>>6303005
May as well go over the other Disciplines briefly, just using my memory (shit).
-Animalism gets you animal minions and I think you can do shit like see through their eyes or something with more dots in the Discipline. Good for draining for blood, scouts, fleshcrafting into more potent minions, etc.
-Fortitude is about being more tanky, that's it. At higher levels it also lets you tank sunlight and things vampires are afraid of (fire) briefly, iirc.
-Auspex is also telepathy at higher levels, if I remember right.
-Obfuscate is stealthy shit, walk quiet, turn invisible, yada yada, at higher levels you can stealth groups, and other stuff that I can't remember.
-Presence is super charisma, works on groups, unlike Dominate. Has at least one ability that works more narrowly that could be useful in combat, iirc.
-Dominate is mind control, only works on one person at a time. To be clear, you can mind control multiple people, just not at once with one usage of the power. Low levels will just be making people forget something they saw in the last 5 minutes (still super useful for Masquerade violations for those who care about that shit), higher levels is full on mind control, including altering a person's memory and personality permanently.
-Celerity is super speed, in most early editions it is the most important and busted Discipline in the game, because it gave you extra turns essentially, iirc. Basically whoever had it could beat anyone who didn't in physical combat, even if in lore terms a claw-build Gangrel or whoever the fuck should probably beat a Toreador, in game the Toreador would dominate. In later editions it was nerfed, mostly boosting initiative, letting you react to bullets, moving greater distances than most people rapidly, etc.
-Potence is super strength, jumping is included in this Discipline, not Celerity. You hit and lift hard. I think you can do anime-esque "slamming the ground to create a shockwave/rupture of earth that travels to the enemy and strikes them" shit, iirc, but don't quote me on that.
-Vicissitude is the core Discipline of Tzimisce, obviously. Fleshcrafting basically. Appearance altering, bone weapons, stripping the enemy of flesh, making potent minions or taking a monstrous form, all in this Discipline.
>>
>>6303015
>>6303050
Thanks guys. This is appreciated
>>
>>6302895
Swinging to "Perhaps Not"
>>
>>6303050
'Preciate the listing, Anon!

>>6302745
>Vlaszy (Presence, Potence, Vicissitude)
>>
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>>6303015
>>6303050

Thank you for listing those out, anons.

>Perhaps not.

You check your side and rear view mirrors again. No one is following you. You feel the winter through your car vents, the last remnant of January air. Not that you’re affected by hot or cold weather anymore. The open road had been uneventful this evening. A simple package to one of your sire's fronts. A slim envelope, no cash or credit card inside. Probably evidence or blackmail against a Camarilla front.

The Sabbat had to adapt. The Order of Saint Blaise expanded beyond the realm of religion. Spirituality no longer held the same sway it once did. The Ventrue and Toreador stuck their claws into the budding hierarchical capitalism. It fitted the Camarilla so well - a predatory pyramid scheme. But once the Wall fell, the Order stepped up. Now we're on the cusp of a brand new millennium, and you are on this wave, an apex predator.

You se the lights of your city in the distance. Your pack, the Ferrymen, called it home…

>1. What is this city?

New York City
Montreal
Miami
Atlanta
Washington, D.C.
Las Vegas
San Francisco
Seattle
Denver
Chicago
Houston

You adjust your rear view to face you, and are greeted with… Well, you.

>2. What is your gender?
>Male
>Female
>>
>>6303094
>Seattle

Americans, help me out, I don't know anything about most of these cities, except for Seattle and San Fran.

>Male
>>
>>6303094
>Las Vegas
VIVA LAS VEGAS!

>>6303104
Not a burger but Chicago is not a fun place for vampires and new york has Tzmisce lore

don't know if I should really go into that though.
>>
>>6303094
>Male
Forgot to add this to my vote>>6303105
>>
>>6303094
>Miami
A sabbat stronghold at the level of Atlanta, Montreal, and depending on the timeline, maybe NY.

>Male
Not for long if we spec into viscitude. Tzimisce are dragons are dragons or landlords first, everything else second. Gender is a sliding scale where cis, ts, enbi, both, ace, split, depend on the day.
>>
>>6303094
>Las Vegas
>Male
>>
>>6303094
>Chicago
>Female
>>
>>6303094
>Montreal

>Female
>>
>>6303094
>New York City

>Male
>>
>>6303094
>Miami
>Female
>>
>Male
Burgern't so for me :
>New York is Artsy Broadway Kid + expensive rent dreamcity
>Montreal is Canadian "Melting Pot" of late stage wokisme
>Miami is Vice City
>Atlanta is a big Airport that happen to bottle Coca-Cola from the fabled Fizz Stream
>Washington DC is irrelevant town barring one guy's house
>Las Vegas casino go kachin'
>San Francisco is Fagland + Techbros + Wannabe movie stars
>Seattle have a river and a UFO Tower
>Denver... Middle of nowhere, and the last Dinosaur?
>Chicago is Al Capone + Hedge Funds
>Houston, we have a problem

I'd want the difficulty to crank up to "Fun"
We need wildlife for Animalism + Vicissitude combo... So let's go for
>Denver
>>
>>6303094
>Las Vegas
>Female
>>
>>6303182
Here's some lore on each of the locations.

NY has an antediluvian sleeping underneath it, and as of v5, a different antediluvian may have died there. Also, it is THE warzone between the cam and sword.

Montreal is the "city of black miracles" and is riddled with demons, werewolves, and evil demon werewolves.

Miami is Miami in the 90s, but with possible crocodile people and alot of fae.

Atlanta has too many vampires, Pentex, and the afterlife is perpetually on fire and full of dead racists and werewolves.

Washington is the site of a massive Losambra plot.

Las Vegas has lots of ravnos, Giovanni, mages, non-werewolf shifters, and some demons.

San Francisco has too many lore bits to possibly list. Biggest bits are that Lucifer built and runs Hollywood through a toreador child, Methuselah, Lucicer's bastion is here, Anarch Revolts, the events of VTM bloodlines, so many mages, so many changelings, so many hunters, so many technocrats, so many of everything, may have more vampires than any other place in North America. Can't stress the lore. We are talking half a millennium of lore.

Seattle is the setting of the upcoming vtm bloodlines 2 game, SO MANY technocrats, and some mages.

Denver has very little lore. Just some old but not extremely old vamps and some changelings.

Chicago has been done to death in the lore. Like 80 to 90 percent of vtm takes place in Chicago. Has even more lore than San Fran, has fewer demons, with one exception for the big one in the lake, lots of meths.
Houston has hunters, The Withering, and likely many changelings and people smuggling.
>>
>>6303190
I change my vote to NY city.
Still female.
>>
>>6303191
>Also, it is THE warzone between the cam and sword.
What are the cam and the sword?
Thanks again LoreAnon.

So Houston could feel lore-accurate...
I'd love us to be sired by a "travelling" vampire to implement and take on new territory, not sure how feasible it is
>>
>>6303094
>New York City
>Female
>>
>>6303190
>>6303193
Wait, I want to change to male, seems funnier in this setting.
Still in NY
>>
>>6303094
I'll switch to New York, still Male.

>>6303191
Thanks lorefriend, though I was looking for a more mundane explanation of what the cities are like. Like what the cities are actually like IRL. Never been, so can't visualize them. I have most of the books and can go dumpster diving if need be. The effort though...

Either way, 'ppreciate it.

>>6303223
The Camarilla and the Sabbat. The latter is our Sect.

Cammies are default sect for most campaigns if you are new. You are the Man (well, you and the Technocracy, but that is a different book), the status quo, the reason why I have to pay higher taxes this year, the guy that is fucking my wife and is under my kid's bed at night, etc.

Sabbat motives vary, but the archetype most people imagine is the vamp that wants to do whatever they want without worrying about little things like "The Masquerade" or whatever. The Sword mentioned by loreanon is The Sword of Caine (you and all the other Sabbat, five seconds before you are about to give someone a very bad night).
>>
>>6303223
The cam is anarch, the upstart younger sect, slang for the camerilla, and the sword is slang for the sword of Cain, aka the Sabbat. If you look up vtm symbols, the sabbats are shaped like a sword, while the Camerilla symbol is an ankh. The rule of thumb is that Camarilla controls most major cities and the northern states, the Anarchs control the west coast, the Sabbat controls the south, and the east coast is fought over similarly to how each territory held must resist the other sects trying to claim them. This is all, of course, pre-v5 v5/ set in the late 2000s, 2010s, and onward.
>>
>>6303182
>We need wildlife for Animalism + Vicissitude combo...
Anon we can just kidnap hobos for less effort.
Buuut animals bring variety, I'll give you that.
I'm actually not sure if Animalism lets us outright control animals so my claim on 'less effort' could be wrong
>>
>>6303243
What is the sabbat? 500 years ago, elders were using their blood-bound children as meat shields against the torches and faith of the catholic church. The said children got angry but could not do anything until an earthbound offered them some of its magic flowers to break the bonds. Then you have a bunch of vengeance-hungry children who drink dry or slay their elders to release centuries of pent-up stress. Little do they know that this was all part of some plan by several clan founders to fake their deaths. At the same time, you have some elders who have a meeting to discuss what to do about the catholics. Some felt that the solution was to prevent being human because people who knew vampires existed would eventually die out. Those who disagreed and wanted to continue to be vampires who ruled openly over mortals became the first sabbat. Fast forward 500 years, and the situation has degraded from some vamps who did not want to play human into a military-themed vampire death cult parody of the catholic church composed of alternative moral sociopaths paranoid about the vampire clan founders rising up to judge and drink all of vampiredom dry while the cam pretends everything is fine. They were right. As of v5, the Sabbat launched the Gehenna Crusade. which involved all elders to fight a massive battle royale in the Middle East, where all vampires originated, and where most of the clan founders are either buried, active, dead, or other.
>>
>>6303258
I think you have me mistaken with >>6303223
I just want to know what burger cities are like, because I'm a west coast leaf. T-thanks though, s-s-senpai.
>>
>>6303094
>las vegas
>>
>>6303270
I'd refer to >>6303182 for the very memey, cliffnotes version. if you want a bit more info for flavor...

>New York City: USA's cultural/financial/media capital, 20M metro. As the other anons said, it’s the Cam/Sabbat warzone.

>Montréal: Bilingual French/English arts hub. In WoD it’s the “City of Black Miracles, like others said” riddled with Sabbat, demons, etc.

>Miami: Gateway to Latin America, strong Caribbean ties. Sabbat flavor reflects that cross-cultural chaos.

>Atlanta: World’s busiest airport, logistics giant. Overcrowded Kindred scene with sect conflict.

>Washington, D.C.: Federal power center, embassies everywhere. it's tied to high-tier politicking (Ventrue, Tremere).

>Las Vegas: Tourism/casino city where nobody asks questions. In-setting it’s a natural hideout, 'cause spectacle and crime mask the supernatural.

>San Francisco: Global tech/culture hub. WoD uses it as a crossover stew (Kuei-Jin, Anarchs, hunters, changelings, so on, fo forth).

>Seattle: Rainy tech hub (Amazon, Microsoft, Starbucks). Camarilla city, now centerpiece of Bloodlines 2.

>Denver: Mile-High City with Rocky Mountain backdrop. The Alien Hunger module set here made it a Cam domain, last i checked.

>Chicago: Lakefront megacity, iconic architecture. The most heavily detailed “By Night” city in the whole game line, lots of goddamn lore.

>Houston: Energy, space, medical economy; NASA HQ. Canon has shifting Brujah/Tremere rule, but they wrote less about this place than most others.
>>
>>6303247
Animalism allows us to communicate and compel them, if we didn'have itt we would only be able to direct them outside making them ghouls.

>>6303191
You forgot that Chicago is werewolf central also if I recall correctly something about the Hecata
>>
>>6303094
>Houston
>Female
>>
>>6303094
>New York City
>Male
>>
>>6303094

Switching
>>6303112
To
>New York
>>
>New York City
>Male

Your thirty-something face betrays all the shit you’ve seen. Not even all of it from the underworld . You’ve beaten people to a pulp, broken their bones, and shot them dead. You were a survivor. You are a survivor. You came from nothing on the streets of New York City. All you are is willpower, strength, and the people you know. You know not to call on them often - they’re not the friendliest people. But you have favors you can call in. And in the Big Apple, the city of the rich, poor, and jaded, people remember to return favors. They maybe gruff and to the point, but that’s because daily life moves so fast in NYC.

The dazzling lights of those skyscrapers loom over the corner of the Atlantic. They spread their light all across the world - and their shadows. According to your sire, things were great for the Sabbat during most of the Cold War. If you weren’t in the Order of Saint Blaise, of course. The only Camarilla holdouts was the Tremere Chantry. Otherwise, the Apple belonged to the Sabbat.

And boy, did they abuse it. Sunk into the mortal level too. Gangs and crime were rife. You would know, you were on those frontlines in the eighties.

The city never sleeps, and the same goes for traffic. That’s why your pack’s haven was on Randalls Island and not in Manhattan. It was aligned with Central Park, but had easy access to the highways - and most importantly, you wouldn’t have to get stuck in the eternal traffic jam mire. The island is known for its sports fields, alongside shelters and aid centers. A police station was also here, locked down with blood bonds by your sire.

As you park your four door car, you stride over the parking lot cement, going down, down, down. Beneath the surface, through maintenance tunnels you’ve traversed dozens of times now. You think back on your last year in unlife. The rigorous training, mentally and physically, you’ve gone through. You still think about your name. It haunts you, the human you once were. Truly wearing it and your skin as a wolf in sheep’s clothing. You never had a family until your sire brought you into the Ferrymen coven. You were born male, aye, given the name Alexei Antonov, but the regard for gender wasn’t as important to you anymore. You can shape your flesh and body however you want. It makes for great disguises, especially when the disguise can’t come off - it *is* you.

As tradition, when you were granted your Creation Rites, to be baptized in blood as a True Sabbat, you chose your name. The Ferrymen were all named after mythological figures, monsters, gods, heroes.

>What is your True Sabbat name?
>Some names to get you started:
>Charybdis
>Typhon
>Hyperion
>Zagreus
>Cerberus
>Kassandra
>Ymir
>Heracles
>Fafnir
>Kraken
>Garm
>Sphinx
>Griffin
>Bastet
>Anubis
>>
>>6303655
>Write in - Murometz
Last name of a hero from Russian folklore, thought it appropriate with our old name being slavic, here's the source
https://en.m.wikipedia.org/wiki/Ilya_Muromets

And in case write ins aren't accepted
>Garm
>>
>>6303655
If write-ins are accepted:
>Ilmarinen
After the blacksmith god of finnish mythology.

In case no write-ins:
>Typhon
>>
>>6303685
Ah man, IP change. Am >>6303247
>>6303155
>>6303078
>>6302504
>>
>>6303655
Alright.
>Kraken
We strong. We can grow tentaclelimbs. We can summon Greater Squids. Nah, this fits - I wanna be the Sire of the docks
>>
>>6303655
Hydra
>>
>>6303655
>Anubis
Very spooky name for an 'Underworld' god, and Egyptian stuff goes great with vampires
>>
>>6303685
>Typhon.
I like typhon. It's a good name with interesting lore.
>>
>>6303655
>Garm

Legendary, but is on the edge of still arguably sounding like it could be an almost regular name. Fine with Kraken though, very descriptive of us dragons, especially with the underground market.

The write-ins sound cool too.
>>
>>6303655
>Garm
>>
>>6303655
>Garm
>>
Oh yes, write ins are welcome! Please feel free to throw out any you guys like. Sorry I didn’t mention that.
>>
>>6303655
Lahmu or Lahamu, one of the children of Tiamat the earth dragon who's veins run through the earth and we should worship as one of the true dragons as our clan imitates, fuck I love the veins of the earth loresheet
>>
>>6303812
I'm hyped after reading a bit, so I'll vote for a few names

>Kraken
>Ismenios (This is for the Ismenian Dragon, a son of Ares the Greek God of War. He guarded the sacred springs if Ares in Ismenios, until it was slayed by Cadmus. In return for slaying the beast, after Cadmus planted the Dragon's fangs in the soil, the Spartoi, the first Spartans according to the myth. We get called in honor of the Dragon that even after it's death, grew a Warrior's empire. And the hole sacred spring also fits with the Ferryman motifs :p)
>Hydra
>Python/Pytho (The Serpent/Dragon that Apollo slew in his youth, living in the center of the Earth. I'm willing to push this one more because it really connects well with what >>6303854 said)
>>
A shorter update now, gonna compile the write-ins and others, and ask for another vote. Please vote from this list:

>Murometz
>Ilmarinen
>Kraken
>Hydra
>Anubis
>Typhon
>Garm
>Lahmu/Lahamu
>Ismenios
>Python/Pytho
>>
>>6304461
>Typhon
I'll stick with this. Typhon was, after all, the father of monsters. And we'll be making quite a few monsters of our own!
>>
>>6304463
IP change *again*. There must have been a small blackout last night.
I'm >>6303686 >>6303685
>>
>>6304461
>Garm
>>
>>6304463
>Typhon
>>
>>6304461
>Murometz
>>
>>6304461
Typhon
>>
>>6304461
>Lahmu/Lahamu
Failing that
>Ismenios
>>
>>6304461
Still voting for
>Garm
>>
>>6304461
>Garm
>>
>>6304461
>Typhon
>>
>>6304461
>Typhon
I just think it's neat
>>
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>Typhon

Typhon, the monster who fought Zeus. Nearly won, if not for his thunderbolts. A monster from an ancient age and ancient parentage - you are the offspring of the Eldest of Clan Tzimisce, after all. Fighting against the posturing Olympians, usurpers who take on the guise of humans, when they are truly so much more. You smirk as you turn the key into the last door. You’d think the Camarilla would like being called Olympians - all that change they brought to Cainite, only for it to all be the same.

You glance up at the camera in the corner, its lens reflecting the dull light in the corridor. You know the haven keeper was watching, poor sod always was. Locking the door behind you, you enter one of the many havens the Ferrymen have around New York City. “Welcome back, Ty,” the keeper, Garm says as you enter the living quarters. This area was once part of a subway maintenance break room, but had been shut down. Garm was behind three fat computer monitors, wires hanging and slithering in all directions, like the veins of the earth.

“Garm,” you nod as you walk up to his desk. Garm has his ghoul sitting beside him, dark bags under his eyes. “How goes the watch?”

The Nosferatu grins, teeth like crowded tombstones jutting out from his lips. Sickly jaundice skin stretched over him, it looked more like someone was trying to make a yellow leather jacket, but the dye came out too pale. “Eleventh bell and all is quiet at the college,” Garm replies, referring to Barnard College, where the Tremere Chantry was located. “Cronus wanted to see you, he’s in the office.”

With another nod, you walk around the computer desk and into the circle of couches. A dark figure sat there, her legs crossed, smoking a cigarette. “How are you doing, Typhon?” A voice like rich silk comes from her lips. “It’s been ages since I’ve seen you.”

You look down at the woman and the cigarette in her hand. “I didn’t know you smoked, Hecate.” She chuckles and takes another drag.

(Cont)
>>
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>>6305319

“Started it after the last time I saw you, in Brooklyn,” she exhales smoke from her dead lungs. “It’s funny, being addicted to nicotine, or anything really… It’s one of the most human things people can do. Cravings. I can’t get addicted, nor does it damage my lungs, but to the mortals, it does all of that. Yet they still do it. One of the ways I’m maintaining my cover.” You know it’s excessive of her to do something like that. Use Vitae to chase after a mortal pastime. Other packs would ridicule her for something so useless. But she was one of the points of contact for the herds the Sabbat maintain throughout New York. Her job was to keep the blood safe and flowing. “You never answered my question.” She interrupts your thoughts.

“Doing well. The odd jobs for Cronus and Remus,” you say, mentioning the ductus of the Ferrymen. Cronus was your sire and the priest. “Uneventful night so far. Going to see what dad wants,” you nod to Hecate, walking to the office and opening the door.

You recall the first time you opened this door. Following some suspicious individuals. You had never gone down the tunnels under the parking lot this far before. You remember picking the lock you used a key on earlier.

>Among your Attributes, which is your secondary? (The losing choice shall become the tertiary)
>Social
>Mental

(Expect more chargen in the next post. I’m going to be at work the rest of today and all of Saturday, so I’m planning on updating on Sunday.)
>>
>>6305320
>Social
>>
So our Primary is physical, meaning doing stuff with our body, right?
Can LoreAnon chime in and explain mechanics of Physical/Social/Mental in the game?
>>
>>6305320
>Mental
Super glad to see a VTM quest.
>>
>>6305347
NTA, but all the Attributes do what they says on the tin. They govern Skills, which are just a reasonable application of their associated Attribute. It's pretty straightforward and intuitive.
>Physical-- In D&D Terms, STR, DEX, and CON. Anything which requires your physical body to do, from winning a fight, running a marathon, picking a lock, sneaking, tracking, building something, using weapons, etc.
>Mental-- INT + WIS. Learning ability, Willpower, Intuition, Perception. Use of tech, financing, investigation, medicine, politics, magic and technology all rely on this.
>Social-- CHA. Ability to function in social situations. Communicate, persuade, lie, manipulate, and keep composure fall under this stat. Animal Handling also falls under this category.
>>
>>6305320
>Social
>>
>>6305320
>Mental
>>
>>6305392
Thx.
>Social
>>
>>6305320
>Social
I feel like Mental could help develop our Fleshcrafting, but since we're presumably tasked with dealing with the criminal underworld Social will be more broadly useful, I think.
>>
>>6305392
>social
>>
>>6305320
>Mental
screaming chair
>>
>>6305320
>Social
>>
>>6305392
>>Physical-- In D&D Terms, STR, DEX, and CON. Anything which requires your physical body to do, from winning a fight, running a marathon, picking a lock, sneaking, tracking, building something, using weapons, etc.
>>
>>6305320
>Mental

We're a Tzmisce, being liked is not entirely necessary when we can use fear.
>>
>>6305320
>Mental
>>
>Mental

You had noticed strange things going on in these tunnels, leading up to your Embrace. Shadowy figures and people you’ve never seen on Randall Island. You always paid special attention to the comings and goings of those around your old bolt-hole. You carefully followed these sightings, never going too far or too fast. You had skill in using your head as well as your muscle. That’s what attracted your sire to you.

Pushing the door open, a bare office stood before you. A wooden desk stood before you, scuffed and beaten, but still standing. Lockers and hangars for workers lined the perimeter, and a smattering of papers were on Cronus’ desk. They were simple things - work schedules and those assigned to them, ledgers for businesses, signed papers for rental vehicles, tools, supplies. You knew it would take going over those papers to truly get the full picture - they were all connected to the Sabbat. Revenants and ghouls and mortals all working, knowingly or unknowingly, for the Sword. It was a tapestry of deceit and a web to catch enemies within.

“My childe,” Cronus spoke, like a deep, great oak that has seen generations come and go around his roots. “How did your delivery go?”

You stood up straighter in his presence. “It went well, no hiccups, nothing of note. In and out.”

He looks up from his papers. What you see on the surface is an old man, a short blonde beard speckled with salt and pepper. He was brought into unlife late into his mortal life. Cronus was once a Catholic priest for the Holy Roman Empire, before Napoleon extinguished the rump state. He lived and rose again during the Victorian Era and all ninety-nine years of the twentieth century. He was terrifying, a mix of an old school military officer with a vicar’s views. He was Tzimisce, yet never altered his appearance to be horrific or alien, as some younger members are want to do. To Cronus, and members of the Order of Saint Blaise, humanity was a disguise. What you philosophically believed about it was another matter.

“Very good,” Cronus looked at you with steely eyes. “I’m glad you weren’t hurt. Give me your beeper and cellular phone.” You step up to the worn desk and place the items there. He opens them both up, inspecting the insides. He grunts, taking out the batteries and sliding the gutted carcasses to the side. “The equipment was compromised. One of Garm’s homeless said you never came by the dead drop to pick up the parcel. Who did you deliver to tonight?”

You felt that age old anxiety creep up your spine, twist around your head. “I…” you curse. “It said it was a rep for King Distillery. That beer maker, they have a warehouse north of here.” Cronus’s eyes did not widen, but you felt their gaze grip you harder.

(Cont)
>>
>>6306386

“Someone has duped you. Us.” He glances through his papers. “Your ghoul… Carmichael? Did she watch you yesterday?”

You nod, not liking where this was going. “She did. She and I have been trading havens between her apartment and mine.” You had become complacent, you now realize. “She hasn’t noted anything strange going on in or around the havens.” Her house sitting gig had lagged the last few weeks, so the fresh lairs you could sleep in around NYC had plummeted.

“Someone could have gotten in, bugged your devices. Or she could be compromised. Whatever it is, investigate this. Immediately.”

“What about King Distillery?”

“Let me handle that,” your sire says, weary. “It is important to one of our fellow covens. The Midnight Circle.” That anxiety tightens around you again. There will be repercussions. Cronus takes out a new blocky cell phone for you and a new beeper. You clip the small device to your belt and stuff the phone in your satchel. “Find out what’s going on at home. Report back when you’re done.”

You stalk from the haven. Garm is too engrossed in his watch duties to stop you, and Hecate is nowhere to be seen. In ten minutes, you are out of the tunnels and back in the parking lot, behind the wheel of your four door Honda.

You go over the last few nights in your head. You wrack your brain. Think. You drive through the streets and over the waters of New York, snaking your way to Carmichael’s apartment in Brooklyn…

(Cont)
>>
>>6306388
CRUNCH EXPLANATION

>We will be using a d100 system, best of three rolls, with higher numbers being better. Whenever an option for a roll is listed, the Attribute and Skill will give modifiers to that roll. You will need to beat my roll.

>Each roll will consist of: 1d100+Attribute Modifier+Skill Modifier
>Disadvantageous situations or conditions will result in negative modifier(s)

>Our Attributes are:
>Primary - Physical. +50
>Secondary - Mental. +35
>Tertiary - Social. +15

>Using Vampiric Disciplines and Willpower can help add bonuses to your roll.

>Cainites live off the blood of mortals and animals. You expend 1 point of Vitae (blood you have consumed and stored in your body) every night upon awakening. Disciplines are also fueled by Vitae. Going down to 0/10 Vitae will cause you to Frenzy, seeking out the nearest source of blood you can, the Silence be damned.

>Willpower is a resource that you gain upon waking every night, during interaction with certain people, and in situations where you experience victory or self-reflection. You can spend Willpower to buff your rolls, however, they are used to resist certain effects. Your current Willpower will reflect the modifier used to resist (1 point = +10, i.e. a Willpower at 7 will give +70 to a resist roll)

>The term “Exert” will be used when an option includes using Vitae or Willpower.

>Where Attributes are more innate or natural abilities, Skills are learned abilities. They are divided into the same three categories as Attributes: Physical, Social, Mental. Each “dot” in a Skill equals a +10.
>>
>>6306389
Physical Skills & Explanations:
>Athletics: Muscle mass, dead lifting, grappling, running, and jumping. Using your body to perform feats and endure hardship.
>Clandestine: Sneaking and lockpicking, moving silently and avoiding detection.
>Combat: Using your fists, feet, or melee weapons to do harm unto others.
>Drive: How well you can “feel out” a vehicle, run it, maneuver it and use it efficiently.
>Firearms: Your accuracy and experience with guns, from pistols to rifles.

Mental Skills:
>Academics: Your general knowledge of history, math, science, and the written word.
>Medicine: Knowledge of the human body and drugs used to affect the body. How to treat injuries and detect poisons/disease.
>Perception: How aware of your surroundings you are and your ability to pickup on details.
>Technology: How to operate hardware and software, knowing how machines work and function.
>Survival: How to endure in the wilderness or without shelter, knowing the best places to hide or where animals would go.

Social Skills:
>Intimidation: Threatening another person with violence or forcefully coercing them.
>Leadership: Your ability to unite others under yourself or a cause, and work together cohesively.
>Persuasion: How to sway someone to doing something they normally wouldn’t. Making someone see your view on things.
>Streetwise: Feeling out the vibrations of the city and its populace. An intuition for the mortals.
>Subterfuge: Lying through your fangs or omitting important details to another to make them believe you.

Voting time!
>Of the 3 Skill Categories, which is Primary and which is Secondary? The Primary will receive 11 dots to distribute, the Secondary 8, and the Tertiary 5.
>1.
>2.
>>
>>6306391
1. Physical
2. Mental
>>
>>6306395
+1
>>
>>6306391

1. Physical
2. Mental
>>
>>6306391
1. Mental
2. Physical
>>
>>6306391
>1. Physical
>2. Mental

I can't wait to get fucked because we can't socialise
>>
>>6306660
We just use our superior strength to rape everyone into submission.
>>
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>>6306670
That's muy bueno
>>
>>6306670
>being high enough humanity to even get it up

Guess we're new to the Sabbat...
>>
>>6306391
>1. Mental
>2. Social
>3. Physical
>>
>>6306900
If he can alter his body as you say, he could just build himself a benis and pump blood into it.
>>
>>6306964
Even if we used the blush of life there is just a point for Vampires where they are corpse enough that they can't do it or fake it.
>>
>>6306965
dracon
>>
>>6306966
Vampire loves are more about Vitae play than kine tier sex.
>>
>1. Physical
>2. Mental
>3. Social

>Please put down how many dots you want for each skill. No Skill can be above 3 dots.

>Primary - Physical (11 dots to distribute)
>Athletics:
>Clandestine:
>Combat:
>Drive:
>Firearms:

>Secondary - Mental (8 dots)
>Academics:
>Medicine:
>Perception:
>Technology:
>Survival:

>Tertiary - Social (5 dots)
>Intimidation:
>Leadership:
>Persuasion:
>Streetwise:
>Subterfuge:
>>
>>6307146
>Athletics: 3
>Clandestine: 3
>Firearms: 2
>Drive: 1
>Combat: 2

>Academics: 0
>Medicine: 2
>Perception: 3
>Technology: 2
>Survival: 1

>Intimidation: 1
>Leadership: 0
>Persuasion: 1
>Streetwise: 2
>Subterfuge: 1
>>
>>6307146


>Plan: Could Have Gone Pro

>Physical
>Athletics: 3 dots
>Clandestine: 3 dots
>Combat: 3 dots
>Drive: 1 dot
>Firearms: 1 dot

>Mental

>Academics: 2 dots
>Medicine: 2 dots
>Perception: 2 dots
>Technology: 1 dot
>Survival: 1 dot

>Social

>Intimidation: 1 dot
>Leadership: 1 dot
>Persuasion: 0 dots
>Streetwise: 1 dot
>Subterfuge: 2 dots
>>
>>6307166
The idea behind my plan was that our character got into college on an athletic scholarship, performed well enough to keep it, came from a criminal background, and could have left it all behind if he hadn't gotten injured.
>>
>>6307146
>Athletics: 3
>Clandestine: 0
>Firearms: 3
>Drive: 1
>Combat: 4

>Academics:1
>Medicine: 2
>Perception: 3
>Technology: 2
>Survival: 0

>Intimidation:1
>Leadership:
>Persuasion: 3
>Streetwise:
>Subterfuge:1

Fuck stealth, we unga bunga the complex secret vampire society.
>>
Do we even need survival in NY?
>>
>>6306975
I meant more what Eldest did to Sascha for Dracon. Freaky dudes.
>>6307166
+1
>>
>>6307191
Every skill is important. As for survival, it can be useful for tracking, hiding from predators, spotting animals (which are often spies or other kindred disguised as animals), and I imagine it plays a role in animalism.
>>
>>6307205
The description makes it sound wilderness only. It does sound like a waste.
>>
>>6307146
>Athletics: 2
>Clandestine: 3
>Combat: 2
>Drive: 2
>Firearms: 2

>Academics: 1
>Medicine: 2
>Perception: 3
>Technology: 1
>Survival: 1

>Intimidation: 1
>Leadership: 0
>Persuasion: 1
>Streetwise: 1
>Subterfuge: 2

Hear me out, per V5 vicissitude can have medicine be necessary to make alternative and creative changes to ourselves and others and given we are a courier for the Sabbat being able to move undetected or unoticed by the Camarilla or Anarchs is going to be very important and that goes double for Werewolves, Fey, Mages, Hunters, Demons and whatever else the night holds in store.

>>6307188
What are you a shovelhead? good way to make your first night your last night.

>>6307201
damn, I'm not familar with material from older editions but thats wild. [spoilers]god the older generations are fucking awful, its great.[/spoiler]

>>6307237
Survival is slightly misleading on the surface but could be damn vital for a sabat courier, to quote V5 core
>Survival conveys the ability to exist in the wild and other adverse conditions,and to return to civilizationagain: navigate by the stars, establish a makeshift haven, and notice werewolf signs before it’s too late. Some of its related functions apply
in parks, brownfields, and other wastelands of the urban jungle.
>Specialties: Desert, Hunting,
Jungle, Tracking, Traps, Shelters,
Urban Exploration, Woodlands
>>
>>6307146
>Primary - Physical (11 dots to distribute)
>Athletics: 2
>Clandestine: 2
>Combat: 3
>Drive: 2
>Firearms: 2

>Secondary - Mental (8 dots)
>Academics: 1
>Medicine: 1
>Perception: 3
>Technology: 2
>Survival: 2

>Tertiary - Social (5 dots)
>Intimidation: 1
>Leadership: 0
>Persuasion: 1
>Streetwise: 2
>Subterfuge: 1
>>
>>6307319
I like your spread
>>6307146
>Athletics: 2
>Clandestine: 3
>Combat: 2
>Drive: 2
>Firearms: 2

>Academics: 1
>Medicine: 2
>Perception: 3
>Technology: 1
>Survival: 1

>Intimidation: 1
>Leadership: 0
>Persuasion: 1
>Streetwise: 1
>Subterfuge: 2
>>
>>6307319
I'm just tired of stealth.
>>
>>6307146
>Athletics: 3 dots
>Clandestine: 2 dots
>Combat: 3 dots
>Drive: 1 dot
>Firearms: 2 dot

>Academics: 2 dots
>Medicine: 2 dots
>Perception: 2 dots
>Technology: 1 dot
>Survival: 1 dot

>Intimidation: 1 dot
>Leadership: 1 dot
>Persuasion: 2 dots
>Streetwise: 1 dot
>Subterfuge: 0 dots
>>
>>6307362
>>6307377
>>6308662
streetwise needs to be a 3 due to the backstory
>>6307571
you don't want to be a vampire mob kingpin?
the fuck is wrong with you
>>
>>6308665
>you don't want to be a vampire mob kingpin?
the fuck is wrong with you
Sure, without stealth. Maybe cartelmaxxing with absolute physical and gun violence.
>>
>>6307146
>Primary - Physical (11 dots to distribute)
>Athletics: 1
>Clandestine: 3
>Combat: 1
>Drive: 3
>Firearms: 3
courier is the guy with the fast ride, the uzi and the briefcase padlocked to his hand

>Secondary - Mental (8 dots)
>Academics: 1
>Medicine: 1
>Perception: 3
>Technology: 2
>Survival: 1
not a dunce, not einstein either. grew up in an urban setting, sleeping rough and such teaches you a lot about basic survival

>Tertiary - Social (5 dots)
>Intimidation: 1
>Leadership:
>Persuasion:
>Streetwise: 3
>Subterfuge: 1
tough in a way that others can see, wily and streetsmart, but a bit of a lone wolf so far
>>
>>6308669
I'm fine with that.
>>
>>6308665
>streetwise needs to be a 3 due to the backstory

I don't see where it says I need to.
>>
>>6308675
it's just, like, my opinion, man
and I think it will be useful
>>
Qm?
>>
>>6310002
VTM quest survive thread 1 challenge (impossible)
>>
>>6310089
I'd be happy if one survived character creation.
>>
>>6310201
Fuck it, if the QM is still kill by the weekend I will run my own.

It won't be my first quest I've run
>>
>>6310404
Do it.
>>
>>6310404
Hell yeah.
>>
>>6310404
Do it QM. Do it for Cain!
>>
>>6310404
dooo eeeeet



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