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Threads 1, 2, 3, 4: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
_
Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: 4/10| Diplomat 1/6 Infiltrator 1/6 Scrounger 2/6 Tactician 1/6| Jotun 1/4
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
_
Current Mission: Mission 4: Operation: FALLEN- VALKYRIE

Mission Wide Optional Sub Objective : Accomplish primary objective without causing Alarm or alerting the locals/ rebel elements to the Spartan presence on black sands

Secret mission wide objective: Prevent the Einherjar on Black Sands from warning the others


Violet Team (Sven-033, Shika-108, Nesta-097, Illya-077)
Primary: Capture or Terminate VIP, Ingrid Askeland, Einherjar Political asset Codenamed Herfjötur, and retrieve her remains if she is neutralized

Optional Sub Objective 1: Capture additional Einherjar non combatants alive or dead

Secret objective 1: [FILE ENCRYPTED]

Secret objective 2: Capture or destroy the first and last shipment of "Bad Medicine"
_
Indigo Team (James-005, Daisy-023, Cal-141, Anton-044)

Primary: Neutralize the Elite Einherjar Unit, the Rødt skjegg, either through complete decimation or extreme loss of irreplaceable veteran fighters

Optional Sub Objective 1: Capture "Erik The Red" Alive

Secret Objective: Prevent a false flag attack planned by the Red Beards, intended to cause further public distress and lower trust in the trustworthiness of the UNSC's peace making efforts
_
Lilac Team (Naomi-010, Jorge-052, Solomon-069, Malcom-059)
Primary: Ensure the safety of non einherjar aligned insurrectionist leaders/ groups

Optional Sub Objective 1: Keep all the VIPs alive to Mission end

Optional Sub Objective 2: Keep more than 50% of non essential members of the delegation alive to mission end

Secret objective 1: [FILE ENCRYPTED
Secret objective 2: [FILE ENCRYPTED

_

"Illya, lets talk shop" You say, keeping alert and scanning the Landing Zone's perimeter

"About what, Sir?" She asks immediately, pausing her own watch to glance your direction to acknowledge your request. Which was important, as you hadn't ordered her to give her two cents

"The Covenant Elite Soldier Caste" You tell her and she nods, understanding that you want to have a tactical discussion

"We call them Svartalfar" Shika chimes in "Sven came up with it"

"So that's why the operation was called that" Illya ponders outload "Kurt and the rest of us took to calling them Alligators, Svartalfar is a bit of a mouthful"

"So is Alligator, in all fairness" Nesta butts in, running her hands through her red hair and shaking it as she enjoys the sun and the breeze washing up from the shore.
Cont
>>
>>6302230

"Elite is probably going to end up being the more or less official designation for them, but we're already calling the Avian species Tengu rather than "Kig-Yar"" You admit with a shrug "We can argue semantics and codenames later, I want to hear your thoughts and personal options on them, as an enemy, seeing as you're one of a select few Spartans who have encountered the splitjawed freaks in the field."

"Still haven't nicked named the exploding runts anything. Or the worm thing Grace sent straight to the fires of alien hell"

You ignore Nesta's comment, as you know she's been arguing with Daisy over what to call the gasmask wearing fodder encountered on Alpha Corvi II

"The ones we met on Ambition were Spec Ops. Could tell the second I saw how they operated. Kurt knew to. I know you wrote the report, so I don't need to tell you how dicey things got" Illya says, running a hand over her armor, above the places she'd been wounded during Operation: Svartalfar "Oscar and I nearly became the first Spartan Casualties in the war. We only got out of that last firefight because Cal dropped the Officer's shield. And Kurt took decisive action. Hell, they nearly took down Nicole in an ambush. They were a serious threat, professional, driven"

"Lines up with my own experiences fighting the bastards" You drawl, rocking your jaw back and forth, holding your shotgun at ease, staring out at the waves lapping at the shore a few clicks east from your position "They're tough nuts to crack. Elite is an apt description for them. They're brawny to"

"They pack nearly as much of a punch as you do, Sir" Illya agreed, head twitching in a wince "Did Kurt mention I nearly got my reinforced ribcage cracked by one kick from the leader of that Spec Ops kill squad we ran into on Ambition"

"He did. Jorge and I had to use similar tactics against some sort of energy sword wielding assassin, I think they might've had our number if we tried to fight them fair and square, one on one" You tell her, nodding along

"Impressive brawl" She says admiringly "Saw the footage from both your and Jorge's perspective on that particular fight, and Daisy's to. But that brings us back to the pressing matter, those alligators are touch, skilled. And some of them can go toe to toe with a Spartan and win. It's only through our teamwork and coordination they haven't won, yet"

"That, and I don't think they know what WE are exactly. Which is an advantage we'll be quick to lose. But I've noticed they feel at ease against opponents as fast and as strong as us" You continue

"And they're clever to" Illya agrees "Brain and brawns. A lethal combination. And the reason we were chosen to begin with"

"And they like using that optic camouflage of theirs" Nesta adds, clicking her tongue and shaking her head "Which is odd, considering, from what we know, they seem to have something of a warrior culture"

"Almost Samurai-esq" Shika agrees "But, we don't know anything about them"
Cont
>>
>>6302231

"Nothing, besides the fact they're harder to kill than the Birds and Runts, have elite training and nerves of steel, and can tango with a Spartan in CQC" You, somewhat sarcastically, remark "They're the biggest threat we've faced on foot, so far"

"So Far" Shika repeats after you, Critically

"Feels like you just Jinxed all of Humanity, Sir. If we run into an Alien bigger than them, Bigger than You, I'm blaming you" Nesta laughs "But yeah, even I have to admit those Split Jaw Uglies can be a challenge to put down. Had a few walk off pin point headshots during Collateral Damage. Think a few were still twitching after Grace or James blew them to smithereens. They're tenacious fucks, I'll give them that"

"And experienced, I don't know how serious you were with the Samurai Analogy, Shika, but their tactics feels...refined" Illya starts and then stops, looking to you pointedly "You know what I mean, Lieutenant"

"We don't know how old the Covenant is, but, the Svartalfar clearly have a long military tradition. Their strategy, the way they wage war and battle, it all speaks of a long storied history of conflict and bloodshed" You agree and theorize outloud

"Well, luckily Humanity also has a long history of killing eachother, just Deja taught us" Nesta said cheerfully "I think, exactly how many centuries they've been at it, stops mattering after a certain point"

"I don't. They've got the tech and resource advantage. Deja also taught us what happens when a less advance culture ran into a more advance and equally militaristic society" Illya argues

"Just like the Samurai" Shika agrees with her

"Never said this was going to be an easy war" Nesta replies, still sounding chipper and carefree as she sits down against the side of the truck "I just know we can kill and out maneuver the best the Covenant has, in spite of their superior firepower. The reverse is also true. All it takes is one wrong move and..."

"We die" Illya says grimly "They're a serious threat, even to us. But they can be killed. Same us"

"Such is a soldier's lot in life" Shika sighs, almost philosophically "Kill and Die"

"And even if they're the Covenant's best, we know it doesn't take a Spartan to put them down" You say, nodding and watching the ETA for the prisoner pick up tick down in the corner of your visor's HUD

"And what do you think about them sir? I know Crazy over here likes the challenge they provide" Illya asks, out of nowhere "But what do you think about the Covie Gators, Sir?"
Cont
>>
>>6302232

> "Simple. I hate them and enjoy killing them. They're genocidal monsters. I'd be happy to repay them ten fold for Harvest, personally"

> "They're the enemy. A gear in the war machine of the greatest thread humanity has ever faced. And we're going to be fighting a lot of them"

>"Sometimes I wonder what it is we did to piss them off so much, but beyond that? They're just targets like any other. Sure they take more effort to neutralize, but, they die all the same"

>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit"

>Write in option
>>
>>6302233
> "Simple. I hate them and enjoy killing them. They're genocidal monsters. I'd be happy to repay them ten fold for Harvest, personally"
Dirty fucking HINGE-HEADS
>>
>>6302233
>> "Simple. I hate them and enjoy killing them. They're genocidal monsters. I'd be happy to repay them ten fold for Harvest, personally"
I do not believe that species motivated crimes are morally justifiable

however
>>
>>6302233
>"Sometimes I wonder what it is we did to piss them off so much, but beyond that? They're just targets like any other. Sure they take more effort to neutralize, but, they die all the same"

>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit"
>>
>>6302233
> "Simple. I hate them and enjoy killing them. They're genocidal monsters. I'd be happy to repay them ten fold for Harvest, personally"


>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit"

god damn fucking split lips
>>
>>6302233
>>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit."
>>
>>6302233
>>6302269 +1

Kill Splitjaws, Behead Splitjaws, round house kick a Splitjaw into the concrete.
>>
>>6302233
>"Simple. I hate them and enjoy killing them. They're genocidal monsters. I'd be happy to repay them ten fold for Harvest, personally"
>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit"
Sven is the cream that rises to the top, yeah. Macho Spartan Sven Askeland. All the way to the top, oh yeah.
>>
>>6302233

>"Sometimes I wonder what it is we did to piss them off so much, but beyond that? They're just targets like any other. Sure they take more effort to neutralize, but, they die all the same."

>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit."

We temper that hate and use it as a weapon. Our hate does not wield us.
>>
>>6302233
>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit"
>>
>>6302233
>Write in option
>Strong. Intelligent. Ruthless. No doubt the most dangerous threat we've faced so far from the Covenant. But they're not infallible, and they're not indestructible. I have seen their arrogance, cruelty, and pride. They underestimate us. They make mistakes. They bleed. They die. We can defeat them.
>We were told a long time ago by Dr. Halsey that we would become 'the protectors of Earth and all her colonies'. I thought it was a load of shit back then, but as I stand here next to this woman (gesture to captured mother), I realize she was right. We were selected and trained to fight other humans, but our duty doesn't change just because the threat does. Humans. Tengu. Svartalfar. No matter where these threats emerge, no matter what form they take, we will face them, we will fight them, and we will win.
Just an alternative response leaning into Sven's Inspiring quality and Jotun's cool headedness. Feel the revenge angle would fit more of a Spartan-III.
>>
Rescinding >>6302310

Backing >>6302352

Didn't have time for anything more eloquent before but the above post nails it.
>>
Also, random thought for the lore luminaries and those proficient in wiki-indexing - what do the UNSC's air assets look like outside of Hornets, Ospreys and Pelicans?

I know there're the Saber and Longsword strike fighters, but they seem to be exclusively void fighters, rather than proper aerospace assets.
>>
>>6302233
>"Sometimes I wonder what it is we did to piss them off so much, but beyond that? They're just targets like any other. Sure they take more effort to neutralize, but, they die all the same"

Hell Yeah! New thread.
>>
>>6302352
+!
>>
>>6302284
>>6302352
Yeah that’s a solid Write in. Changing my vote to this.
>>
>>6302426
Fuck my ID changed again. Being a Phonefag is pain.
>>
>>6302364
Most are A/X which means they're atmospheric and atmospherics. Some do better in space than atmo, and some the other-way around but are all generally capable in both aspects.
In order of size:
GA-TL1 Longswords tare the primary Navy heavy/multi-role fighter that come in a verity of sizes. A/X.
F-29 Nandaos are long range Naval interceptors. A/X.
F-41 Broadswords are smaller higher production strike fighters. A/X.
S-14 Baselards are smaller strike fighters mostly used by the Air Force for orbital instillation and terrestrial air fields. A/X.
F-99 Wombats are fighter drones piloted by dumb AI that can act as loyal wingman swarms for manned fighters or be directly controlled by smart AI. Not A/X.
By 2552 for the Emergency Defense Fighter Program:
FSS-1000 Sabre (Only one that survived Reach.) A/X, shielded. Developed by Ushuaia Armory and Misriah Armory.
S-930 Pegasus (Full production run didn't survive due to being on Tribute during the fall of Reach.) A/X, shielded. Developed by SinoViet Heavy Machinary, and Chalybs Defense. The Pegasus is a real shame because it's design is great but it still barely lives on as a stripped down version used by the Air Force who wanted to replace all their old as dirt Baselards.

There's also bombers and shit like the Shortsword, and a half dozen other niche or broad use utility aircraft. No idea what you're talking about with Ospray though, nothing comes to mind with that name. You mean the Falcon?
>>
>>6302430

The Falcon, yeah. Was thinking of the IRL tiltrotor aircraft the USMC uses. The one that's notorious for crashing a lot.

Still, that's a lot more than I thought there were.

It's interesting how out of place the Falcon is compared to the rest of that list though, being a rotary wing aircraft in amongst so many jet\jet equivalents.
>>
>>6302432
>The one that's notorious for crashing a lot.
Nah, it doesn't crash more than any other rotor wing with the Marines. It just kills more people in the process thanks to being a lard ass troop transport.
>>6302432
>Still, that's a lot more than I thought there were.
Thems just the ones off the top of my head, I'm sure there's a few fixed wing fighters I forgot about or too niche to have seen. Shitload more support craft too.
>It's interesting how out of place the Falcon is compared to the rest of that list though, being a rotary wing aircraft in amongst so many jet\jet equivalents.
A bit but it's cheap, can carry a lot for it's size, and is easy to use. Works for the Army and in universe they're sort of the hand me down branch. Most atmospheric specific aircraft for the UNSC are turbo/jet prop like the Vulture, Hornet, and Sparrohawk. Then you get A/X support craft and that's a whole other can of nuclear powered reaction mass reliant worms and multiphase engines.
>>
>>6302434

Mm.

If I remember correctly, the UNSC eventually retrofit B-52s out of desperation in the later phases of the war.

Still, wonder how much similar surplus wound up in CMA hands?

Stuff like Apaches or similar attack choppers.

Probably sitting targets for Covenant AA, but could be useful for lightning raids if it comes to it.

Also, does the UNSC actually have IFVs or APCs, or are they stuck with the transport warthog?

Never played Halo Wars, so I'm not terribly clear on exactly what sort of vehicular assets the UNSC has in their total.
>>
>>6302233
>>"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit"
>>
>>6302441
>If I remember correctly, the UNSC eventually retrofit B-52s out of desperation in the later phases of the war.
The Buff never dies. But really, the oldest thing that I can remember in UNSC service is the Scorpion at or approaching 300 something years old for it's general design. 21st/20th equipment doesn't really exist outside of museums, replicas, collections, or the oddball heirlooms.
>Still, wonder how much similar surplus wound up in CMA hands?
Practically none. There was lots of cross over in equipment between the UNSC and CMA. Anything bigger than a boat had it's own organic production lines to either group thanks to the sheer scale of industrial capacity the UNSC was operating at. So large in fact that prior to the Covenant invasion there was a cold war brewing between the two organizations with the UNSC and CMA both producing ship classes to counter one another such as the Able-class and Hillsborough-class heavy destroyers. Even with things like the CMA using their own proprietary Ares antiship missiles while the UNSC uses Archers.
>Stuff like Apaches or similar attack choppers.
Nope, nothing like that as far as I can remember.
>Also, does the UNSC actually have IFVs or APCs, or are they stuck with the transport warthog?
No/yes. Before and during the war the UNSC was largely a very lean/menu-ever based organization with basically everything being air mobile at minimum. When you can drop a tank and a platoon of infantry anywhere on a planet at a moments notice there's not really much reason to have APCs and as such the Pelican largely supplanted more conventional ground based designs though HW2 introduces a post war super heavy APC in the Mastodon which is implied to be the Army's 'historical' choice for armored transport. For fire support IFVs there's things like the Cougar, the Cobra (which is erroneously called an MBT for some reason), Wolverine which is a dedicated AA missile truck, and Bison which is a general purpose back-line utility and transport box truck.

The UNSC has terrestrial carriers and smaller patrol boats, submarines, the sort. Orbital skiffs and tugs, stuff like that. Generally speaking, if there's a real world category the UNSC either has something for it or took the Humvee route by shoehorning the Warthog into it.
>>
>>6302441
I have posted the fan art of an UNSC APC that was cool in previous threads. I don't think there is much about them in lore.

Its cool that in quest we are getting some space-air-water vehicles with Project TYPHON. Still prototypes that needs to be industrialized first before entering any mass production but its cool
>>
>>6302461
>Its cool that in quest we are getting some space-air-water vehicles with Project TYPHON.
I'm excited for that. Terrestrial naval stuff is only barely mentioned in off references and blurbs. Some good fan concepts out there too. Biggest thing though IMO is Evil-Eye. Infantry portable antitank rail/coil guns before the end of the war are gonna be yuge. I hope GUNGNIR still gets funded for the splaser but E-E will give us way more to work with early-mid war to handle Covenant armor.
>>
>>6302233
>>"Sometimes I wonder what it is we did to piss them off so much, but beyond that? They're just targets like any other. Sure they take more effort to neutralize, but, they die all the same"
>>
>>6302471
The EVIL EYE is pretty good (though problematic origin, but we can pass over it), i like RHODES since its more exo/power armor/mech development that could be of great use if they collaborate with MJOLNIR scientists.

BESERKER we will need to wait for it (probably it has an issue of creating something that doesn't kill people after using it [from what i remember the lab of the BESERKER project was pretty bloody, and I think it was because of the testers deaths], because i think the ONI scientists succedded already in making the red pills of the Einherjar far more stronger in effects. So it just a case of "stabilizing" it probably), and TYPHON is a matter of factories. The prototypes seemed in working order, and I cant wait to get our hands on a Leviathan again.
>>
>>6302233
>>"Sometimes I wonder what it is we did to piss them off so much, but beyond that? They're just targets like any other. Sure they take more effort to neutralize, but, they die all the same"
>>
Rebooting...Monitor 404 TormentedCache, back online

Learned something about the UNSC Airforce today, lol.

4 Votes for "Simple. I hate them" etc

4 Votes for "Sometimes I wonder what it is we did to piss them off" Etc

6 Votes for "My thoughts? That they are weak to being pinned to the ground and bludgeoned to death" etc

4 Votes for "Strong. Intelligent. Ruthless no doubt the most dangerous threat we faced" etc + "We were told a long time ago by Dr Halsey that we would become the protector of earth and her colonies" etc

"My thoughts? That they are weak to being pinned to the ground and bludgeoned to death, and seem at times over reliant on their Optic Camo. Weaknesses we can exploit" is the winner, with a dead heat in terms of the runners up all being at 4 votes by my count.

decision made
Proceeding...

>>6302352
Excellent write in btw
>>
>>6302819
>Learned something about the UNSC Airforce today, lol.
That it exists or something fun? Only other random bits of lore I got off the top of my head for them is that they also run most of a planets given orbital traffic, satellites, and instillations/platforms. The other is that they have their own dedicated signals intelligence divorced from ONI which is impressive given ONI cannibalized basically every intel organization in the UEG pretty quickly once the war started.
>>6302545
All of it'll come back eventually I hope. Long as we keep R&D/Black Sites from being rolled over long enough to evacuate them that is.
>>
You ponder the question for awhile, as you've plenty to say on the subject of Covenant and more towards the observations you've made of the various races that make up their genocidal armies. Alligators, Elites, Svartalfar, whatever you want to call them, they're probably the alien species you have the most opinions about. On one hand, you hate them for taking part in a galactic scale genocide and holy war, for reasons that still aren't clear to humanity at large. But you can't help but to admire them as soldiers, even if they're on the other side and trying to wipe out your entire species. Ruthless. Intelligent. Strong. All terms that come to mind when you reflect on your encounters with and fights against the Svartalfar. That isn't to say they're flawless warriors. Like any army, they have flaws. They have weakness. Blindspots, and they're not unconquerable nor undefeatable. They bleed and they die, like any human adversary. Bit harder to confirm a kill, sure, but Spartans are extremely adept at killing.

So they're targets like any other, even if you can't help to wonder what it is about humanity's existence or what humanity has done in their eyes that have made you seem so abhorrent to them and the other freaks in their star spanning cult. That might just be because, you to, hold faith in and practice a religion that to most outsiders seems outdated and barbaric. Not many pagans amongst the colonies, and the Einherjar have certainly made the Norse Pantheon unattractive to outsiders considering their conduct and use of it as an excuse for their terrorist attacks and a means to brainwash their rank and file.

But these are opinions, personal ones. That might be what Illya wants to hear, but they're filled with bias. And while you're pretty confident the rest of the Spartans feel similarly, but admitting to it and voicing it would be entirely unprofessional. And you know you'd get a lot of strange looks if it got out you held some level of admiration for the Split Jaws, if only as soldiers. The title of Elite certainly was a shoe that fit them well...

Deciding to just give your thoughts of them, as obstacles to overcome and take down, a tactical analysis is all you share with Illya and the rest of the team. But, they've known you long enough to be aware of your personal feelings towards this new breed of enemy.

"My Thoughts?" You repeat, realizing you'd been considering and pondering the question for awhile, enough that the pick up for the prisoners was about to arrive. Illya nods to confirm, Nesta is leaning closer with a coy smile on her face and Shika...well Shika had vanished to parts unknown, as was her habit.

"That they're weak to being binned to the ground and bludgeoned to death" Professionally, clinical, you provide your analysis of the best way to send the Covenant's Elite Troops to meet their misbegotten makers "And seem to, at times, be overly reliant on their Optic Camo. These are weakness we can exploit"
Cont
>>
>>6302846

"They're also cocky, somewhat overconfident" Illya points out, dipping her chin in a quick, curt nod "We've gotten enough proof of that with Operations: Collateral Damage and Svartalfar"

"They have every reason to be, physically, they outmatch the average UNSC soldier in every possible way. And don't even get me started on their technological advantage", Sighing, you lean against the truck and watch the skies. A pelican was going to be pretty noticeable on arrival. Could have to evade hostiles or local authorities after you've handed over the captives to Warrant Officer Chen "But, human history has shown that's not enough to win a war cleanly"

"Zulus at Rorke's drift. Shiroyama, the end of Samurai culture. You could argue our namesakes, also fit in the category, even if they were outmatched more in numbers than anything else" Nesta muses

"Didn't turn out well for any of those three examples, if I remember my lessons right" Illya chuckles, strangely lightening up despite the sudden, depressive turn in the conversation "We'll at least give the Covenant a black eye to remember us by"

"Certainly" You say, finding yourself oddly encouraged by Illya's fatalistic attitude, must just be the Viking in you agreeing with her "But I think our odds are better than we think, even if it'll be..."

"Real close" Illya says calmly "They can destroy planets, easily. Even if we win, I think the human sphere is going to be greatly reduced. And that's if there's enough of us left alive for it to matter"

"Hey, Illya, you ever think about becoming a cheerleader? You have a way of making people feel hopeful" Nesta sarcastically asks her, before teasingly punching her shoulder

"I'm a realist. Also, where has..."

Illya looks around for any sign of Shika.

"Just sweeping the perimeter. Don't want to risk a local stumbling on the LZ and Pick Up" Shika answers through the COMs Channel, almost the moment Illya starts to wonder where she's vanished to

"Should know she has a habit of vanishing into thin air" Nesta laughs

"I thought it'd been trained out of her" Illya admits, shaking her head "At least enough so that she wouldn't sneak away during a mission

"Shika has a health sense of initiative" You shrug off "And I was considering a walk around the perimeter myself, before we started discussing the Covenant's premier soldiers. She's helping"

"Still a bad habit to have. Didn't she try to win one of Mendez's games by herself, early on in Boot?" Illya says with a huff, and another shake of her head

"Hey, our ghost won that game. No matter what Shark eyes has to say about it!' Nesta, offended on Shika's behalf, corrects Illya for her "mistake", and she is right. Technically, Shika didn't break the rules and hadn't abandoned the rest of you. She simply outlasted the rest of Purple team, and eluded the rest of the class so well that the instructors were convinced she'd cheated. You still don't know how she'd pulled it off or where she had hid.
Cont
>>
>>6302849

But, well, she insisted that Purple team won, since she'd remained undetected after the exercise was called and John and Blue team were declared the winners. Problem was, she only did this after she'd been "Missing" for half a day and had the compound put on high alert.

She never admitted to it, but the running theory amongst the rest of the Class was she fell asleep and took awhile to realize the game had ended. But the fact that the other Spartans AND all the instructors and guards couldn't find her, only further proved in Shika's mind that she'd won that day, even after she was punished for it.

"Not my fault people have an easy time overlooking me, and always seem to lose track of me." Shika, almost silently, bellyaches over the COMs. Seems that memory was still something of a sore spot for her, after all.

"You've an amazing talent, I will admit" Illya replies "But if you weren't under the command of a Spartan, you'd be mistaken for going AWOL or Deserting"

"Don't need to listen to anyone but Sven" Shika hums, tapping Illya on the back of her head, as she reappears just as suddenly as she'd vanished

"She has a point. She outranks most of the Spartans. Including you, Miss Defeatist" Nesta, remembering the chain of command, reminds Illya

"I know. But, like the rest of you dragons, she has her quirks. and I mean that respectfully, Ma'am" Illya chuckles as Shika nods seriously and acts her rank

"Enough chatter. Stop the gossip and look alive, our friendly Warrant Officer should be making touch down in...I'd say half a minute, judging from the current velocity of their pelican" You command and Illya shakes her head

"And that's one of yours, Lieutenant. Sure you're more naturally physically gifted than the rest of us, but those eyes of yours are just begging to be put behind a Sniper's scope" Illya off handedly remarks as she takes point in a defensive formation around the perimeter, that your team establishes, following a few hang signs and unspoken commands

"Sven just likes violence too much to be anywhere but the thick of a fight" Nesta casually states

"You just don't want to get into the competition for whose the best marksmen of the Spartans, huh?" Shika quietly teases, elbowing you as the Pelican comes into view over the horizon at sea

"If you knew where to look, any of you could've seen it" You say, not giving Shika or Nesta the satisfaction of being right as you step forward to greet Chen Tian the moment he lands his bird.

And the moment he does, there's a snag in the mission.
Cont
>>
>>6302851

"Lieutenant" Naomi calls, as the rumble of the pelican's engine becomes audible "We have a problem. Our group of VIPs have split and gone their separate ways. I've got Jorge and Solomon watching the main group, Malcom and I are trailing the second. But there's a third group of breakaways, and we can't trail them. Our group is too close to the warzone between Indigo team and the red beards for us to risk reducing their level of protection by splitting our forces, again"

"Where's the third group heading?" You ask, as the Pelican lands

"Last Malcom and I saw of them they were heading to the local docking spire. Might be trying to get off world after all of today's "Excitement"" She answers

And that really complicated things.

>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs

>"Indigo shouldn't take much longer mopping up the Red Beards. I'll get in touch with James, have him provide additional security if he's able. Naomi, follow them to the dock. That's an order"

>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"

>"Our orders we just to keep them alive. Nothing more, Nothing Less. The Brass might prefer we take them into custody, but that is not part of orders. Let them run if they want to, Lilac"

>Write in option

>>6302826
That they had more aircraft than I realized, lol
>>
>>6302854
>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
These two go well together I figure. Hitch a ride and leave Nesta on guard duty.
>That they had more aircraft than I realized, lol
A shitload and given they use Wombat atmospheric fighter drones probably more than the Navy. I figure they were dragging ass on replacing the Baselard after the war because of just how many they had stockpiled.
>>
>>6302854
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"
>>
>>6302854


>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs.

>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them."

Guess these guys belong to our mystery ship. Hopefully, our bridge crew can figure out who it belongs to before they hit the spire.
>>
>>6302851
>"Don't need to listen to anyone but Sven"
Well hey, nice to see best girl is in our corner kek

>>6302854
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"
Leaving so soon? But we just brought the party favors.

>captcha: 4M00T
Aye lad, for him.
>>
>>6302896

Should get Nesta to swap her sidearm for Shika's narq dart pistol.
>>
>>6302898
I mean they should be disarmed and restrained so it shouldn't be an issue. And there are probably sedatives on the onboard medpacks. We could but then I wonder if we need to knock out some of the people we're tailing for whatever reason it might be useful to keep around. Decisions decisions.
>>
>>6302854
>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"

>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
>>
>>6302854
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs

>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"

lets be honest if Nesta didnt befriend Sven she would have been put on Black Team instead of Purple
>>
>>6302854
>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
No rest for the wicked it seems
>>
>>6302854
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
Shika and Illya are going with them on bodyguard duty.
Us and Nesta are going to do our best ODST impression, we need her twitchy feeling to track and we're going because it's us. Also so we can say Shika has command until we're back to have a little joke given what was said too Illya
>>
>>6302854
>[Maverick] Hitch a ride of the Pelican and perform a mid flight drop closer to Black Sand's dock, to keep an eye on or intercept Lilac's lost lambs
>"Nesta. Sorry to do this, but I want to make sure this bird gets back home to roost. You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"
>>
>>6302935
>we need her twitchy feeling to track
I thought it was Danger Sense, not general Precognition. Besides, wouldn't Sven be doing most of the tracking with his keen eyes and wits?
>>
Rebooting...Monitor 404TormentedCache, back online

Meant to do this earlier, but I put myself into a fried chicken fueled food coma while watching ghost in the shell.

8 Votes to put Nesta on prisoner watch duty and give Lilac the assist

9 Votes to hitch a ride on the pelican and drop practically on top of the VIPs

Besides one vote, you're all in agreement to leave Nesta on the Pelican and jump to keep an eye on the Innies trying to do a runner, and since those two options quite comfortably slot together, I'll allow it

Decisions made
Proceeding...

>>6302941
Correct. She senses danger, doesn't see the future.
>>
"Understood" You reply, as you watch Chen Tian step out of the pilot's compartment, and see that cocky smile of his beneath his flight helmet as he gives a quick wave, ignoring the stunning view behind him to focus instead on the super soldiers before them

"Heard you've got some luggage for me to take of your hands, Sir" He says glibly, head turning to the truck "Fragile cargo, according to the quick and dirty debrief Rita gave me before I left the Hangar"

"Live catches and unknown biological material" You answer, and notice the vague term is enough to shake the hotshot's confidence

"Like some kind of bio weapon" He catches on quickly, you were glad you'd managed to snag him as a dropship pilot, he was as sharp as his piloting skills

"The Lieutenant believes so, and the berserker terrorists did have a supplier in ONI" Nesta answers for you "So don't crack open the case and take a whiff, Warrant Officer"

"Aye aye" He says warily, as Illya and Shika transport the refrigeration units into the back of the Pelican "These your catches of the day"

"What we were sent here to secure" You answer bluntly as you give Naomi an affirmative that you'll take care of her lost lambs "And we're coming aboard"

"Thought Ostrom had the honors of being your Evac, Sir" He asks as he follows you back up the ramp, following a few steps behind you

"Didn't say we were getting Evac'd, Warrant Officer" You clarify as the last of the prisoners are taken aboard the dropship and fastened in their seats with heavy duty belts "Shika, Illya and I are going to be hoping off near the local docking spire"

"This posting is going to be intense. You "Spartans" only know how to play rough huh?" He laughs "Well, I'll still have something to hold over the greenhorn's head"

"Sorry, he took our first drop as well, Hotshot" Nesta sneers as Tian slides back into his pilot's chair and ticks his jaw "And, I couldn't help but notice I wasn't included in your gameplay, Sven"

"Nesta, Sorry to do this but I want to make sure this bird gets back home to roost" You tell her and she takes it well, nodding once as the Warrant Officer looks back into the cabin

"Good thing I keep my side arm loaded, appreciate having a Cyborg Ass kicker as back up. You're much nicer than my last CO, ya know that -033?" He rambles, keep his eyes straight ahead "Can I call ya -033"

"Most people will" Shika tells him as she gives the prisoners a quick check up, feeling their pulses and checking the dilation of their pupils

"I think the Lieutenant is a little easier to recognize than the rest of us Spartans" Illya points out as the hatch closes and the Pelican takes to the sky. And the moment he's flying, the warrant officer cuts the chatter and looks as natural in the pilot seat as a bird in the sky. You can tell he's in his element just from watch his body language while he's at the controls. He's more relaxed in the pilot's seat than he was on his own two feet on solid ground.
Cont
>>
>>6303491

"So I'm on guard duty?" Nesta asks to confirm

"You're on guard duty, You're on guard duty. If any of the prisoners wake up midflight, incapacitate them. "

Then turning to the rest of your team, add "Shika, Illya, Lilac team needs some extra eyes and ears, we'll provide them"


And on the ride to the docking spire, Jame contacts you directly through the squad's secure frequency.

"Erik the Red isn't amongst the casualties we've racked up Sven" He informs you calmly "And the numbers don't line up exactly. Cal spotted and confirmed his presence in the skirmish. He's slipped our net, along with a handful of other survivors"

"Another runner" You say, and doubt that its a coincidence "Where was his last confirmed location?"

"Retreating in the direction of a commercial district"

"Wouldn't happen to be in the direction of the colony's main groundside space dock?" You ask

"...Shit"

"Daisy, Language"

Seems those lambs you're keeping an eye on might be wolves in sheep's clothing. Or it could just be bad luck on their part to choose the same escape route as the leader of the Rødt Skjegg. Or they're extremely unlucky and got the Red Beard's attention, and they decided to be team killing bastards one last time before the noose tightened round their throats snapped their necks.

"He's running on an injured leg, Sir" Cal adds "Winged him. Explosion messed up my aim"

Was she referring to nearly getting blown up by a rocket? Even knowing how good of a sniper she is and what to expect from your fellow Spartans, you can't help but be impressed by that.

"We were planning on leaving the city and heading to the LZ, but we're ready to pursue the remnants of the red beards, Sir" James informs you smartly "We've reduced their numbers enough to cripple them as a fighting force and remove them as a threat entirely. But I'd hate to leave a job half done"

"We're already heading in that direction" You inform him in kind

>"But I always appreciate back up, meet you at the docks, brother"

>"Head to the LZ. Check the perimeter and give Ostrum a ETA on our extraction"

>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"

>Write in option
>>
>>6303492

>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"

Maxim 1: Pillage *then* burn.
>>
>>6303492
>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
Spartans get it done RIGHT.
>>
>>6303492
>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
So, we capture our second VIP, figure out how our fleeing chickens factor in and see if we can't figure out what the discount Prowler's deal is.

With any luck, Erik the Red or one of his mooks will be able to fill us in on that front. Or one of our runners if they're aligned with the Einherjar.

We also need to press them to figure out who their local contact is.

And of course, stay out of sight.
>>
>>6303492
>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
>>6303492
>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
>>6303492
>>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
>>6303492
>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
>>6303492
>>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
>>6303492
>"Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"
>>
Rebooting...Monitor 404TormentedCache, back online

9 Votes for "Confirm that the red beards are neutralized, pat down their bodies, and stay out of trouble. We'll finish "Shaving" them down"

Complete consensus for telling James to double tap the red beards they've had, loot them and keep their heads down, while Sven takes Shika + Illya to put the final nail in the Red Beard's coffin

Decision made
Proceeding...
>>
"Confirm that the red beards have been neutralized" You tell him, counting down the meters as the pelican rapidly approaches the dock "Pat down their bodies and stay out of trouble"

"Aye aye" James answers, immediately "and the remaining red beards, should be "confirm" them amongst the casualties to"

"We'll finish "Shaving" them down" You answer with a chuckle and a smirk, that no one can see under your helmet "Proceed to the LZ once all hostiles in your radius are confirmed deceased"

"Cal, Anton, provide overwatch for the Lieutenant and Violet team" You hear James order over the open COM Channel "Daisy and I'll sweep the area then meet you at the rendezvous point"

"We'll rally with them, once we're done giving the Rødt Skjegg their last trim" You sign off, and stand by the closed hatch and wait, counting down the seconds and meters in silence and occupying the moments checking and making sure your shotgun was loaded and your grenade launcher was secure at your hip.

"Approaching the dock, hatch'll drop when we're within half a hundred meters of the drop point" Chen Tian shouts from the pilot's compartment "Doubt any of you need a countdown"

"All prisoners are secure and fastened in their seats" Nesta confirms, arm snapping into a salute "Happy hunting, dragons and Illya, don't keep us waiting too long"

You nod, and without waiting for the warrant officer to give the signal, flip the switch keeping the hatch sealed and the ramp up, the mechanisms moving as it dropped and the sound of the engines were dampened by the roaring of the wind. Your vision filled with imaginary graphs and equations, as the readings on your HUD changed along with the air pressure and the slight slowing of the Pelican's flight.

You were out first, aiming for a nearby body of water to dampen your fall. Judging from the weight on your back, Shika had hitched a ride down to the decorative lake near the docking spire, hastening both of your descent. Illya, judging from the green dot on your motion tracker, leaped out of the compartment five seconds and a few dozen meters later, aiming not for the pond you'd picked out but for some dense tree cover to break her fall.

Idly calculating your trajectory and angle of descent, you hit the water in seconds, and nearly sunk to the bottom of the lake. Luckily, Mjolnir had more than enough air in its tanks for both you and Shika to walk from the muddy lakefloor to its edges. She signed you and all clear and you waited until you were on dry land to confirm that Illya had landed safely. She flashed her IFF signal a few times, confirming that her jump was successful. It took out a few trees and left an impact crater, but hopefully the locals would right off that and your and Shika's splashdown as freak meteorologic activity.

Approaching the dock, Cal and Anton's signatures appeared on you HUD, at a fair distance away but within sniping range of most of the angles over the Dock's front entrance.

Cont
>>
>>6303953

It was swarming with Civilian and Militia activity.

"Got eyes on Lilac's VIPs, no sign of Erik the red or his entourage" Is Cal's idea of a friendly hello as you lead your team in the approach towards the space dock "They're out in the open, panicked"

"Don't seem to have let slip the murder of a few of their compatriots and the general excitement Indigo caused in the streets, since the dock haven't been locked down" Anton adds "The leader of the group is arguing with one of the workers, probably trying to skip in line to get to their..."

"Red Beards sighted!" Cal sharply interrupts "Approaching via the wooded area, close to your present location, Violet team"

"Are they armed?" You ask, as she pings their location and heading

"Heavily" She answers "Can't identify Erik the red through the tree cover, but if you adjust your approach by a few degrees, you'll intercept them"

"They're going to try and shoot their way off the colony" Shika, rather succinctly, observes "Or kill the VIPs in a last ditch attempt to ruin peace talks"

"Either or both seem possible. If they don't kill them accidentally, they'll take advantage of the confusion caused by their attack and make sure they die in the crossfire anyways", you say as you adjust and quicken your pace and head in the red beard's direction

"Won't that only lower their support amongst the rebels?" Illya asks "They could be helping them secure their way off world"

"Information doesn't travel instantly. By time the other elements of the insurrection realize they've been had, they'll be stuck with their choices and on the side of the extremists" You give your thoughts as you push through the underbrush of the cultivated forest "Easier for the Innies to believe a ONI strike team killed their men, then admit they're in bed with the worst kind of terrosists"

"And I thought I had a fatalistic point of view" Illya chuckles

"Sven is a Norse pagan" is also Shika has to say about -077's off handed remark.

>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)

>Track and pursue the Red Beard's out of the woods, and wait for them to dig their grave before engaging (DC 14.+1 infiltrator, +3 Shika's expertise (Stealth))

>Send Shika ahead and give Cal and Anton orders to help her protect the VIP's, just incase the Red Beard's manage to reach the docks alive (Removes Shika's expertise and half of the fire support bonus from the above two rolls)

>(Diplomat+ Maverick+ Jotun), tell Shika and Illya to hold their positions, and get the drop of Erik the Red and his merry band, and offer them an olive branch and once chance to surrender peacefully, pointing out their plans have failed, the red beards are all but defunct, and that "one" spartan is more than a match for all of them

>Write in option
>>
>>6303955
>(Diplomat+ Maverick+ Jotun), tell Shika and Illya to hold their positions, and get the drop of Erik the Red and his merry band, and offer them an olive branch and once chance to surrender peacefully, pointing out their plans have failed, the red beards are all but defunct, and that "one" spartan is more than a match for all of them
For as crazy as the Red Beards were, Erik here clearly didn't care for a suicidal last stand as evidenced by his attempt to flee and get off-planet.
Let's try and put our character Qualities to use here and give him a way out that ISN'T through the mystery men who just dismantled his entire outfit.
>>
>>6303955


>(Diplomat+ Maverick+ Jotun), tell Shika and Illya to hold their positions, and get the drop of Erik the Red and his merry band, and offer them an olive branch and once chance to surrender peacefully, pointing out their plans have failed, the red beards are all but defunct, and that "one" spartan is more than a match for all of them.

>Write in: Order Shika to dart Erik the Red should they refuse your olive branch.

Prod them to think about *why* the peace conference happened if they do choose to talk.
>>
>>6303959
Damn it, IP switched.

I'm >>6303502

Also, goes without saying, but we speak Norwegian for the negotiations.
>>
>>6303955
>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)

Time to put an end to this butchers and mass murderers, i wouldn't trust them even with bombs implanted across all their bodies. More importantly the only thing they deserve is paying for their sins, and die. I have no interest in leaving them alive, and i doubt Sven would want to keep them alive either when he sees what they did to his religion as a perversion, not even calculating their crimes just by that alone. One less disgrace and problem for humanity has a whole.

If Sven thinks himself has an hero, he wouldn't give them a way out.


And frankly the arguments of Sven... ain't enough. Plans failed ? They are making a new plan on the moment, and are about to kill as many people they can on this docks, 0 care given (they were here for a do a false flag and kill all the people they could, they can still do that while trying leaving unless we stop them). All but defunct ? They have fought, and want to fight again now. I don't think losses bothered them that much, they are still going in terms of morale and unity. Einherjar also still exist in New Noregr. One spartan being a match ? Right in the open near them, they will think they have a great attempt to try it out with all the weapons they have.

This is their most elite unit, and their standard units are zealots with professional/elite training and always ready to die for their cause and bringing has many people they can with them in death embrace (none of them ever showed desire of surrender either), so it will have an high DC by default and demand a crit for them to not betray us 1/5 second later.
>>
>>6303955
>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)

Not really sure talking is worth it, unless it leads to throwing redbeard and his boys at the covenant immediately.
>>
>>6303965

That's the plan. But irrespective of what option wins, we need to catch Erik the Red alive.

His capture might be a secondary objective, but if we have the opportunity, we should take it. Especially since Shika is *right there* with narq darts.
>>
>>6303955
>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)
I’m of the opinion that if Sven didn’t bother trying diplomacy with his assumed bio mom, then he wouldn’t bother with Erik either. I also wouldn’t assume that just because Erik fled, doesn’t mean he isn't suicidally devoted to his cause, he just wanted his death to mean something more then dying there did and decided to be smarter about it.
>>
>>6303955
>(Diplomat+ Maverick+ Jotun), tell Shika and Illya to hold their positions, and get the drop of Erik the Red and his merry band, and offer them an olive branch and once chance to surrender peacefully, pointing out their plans have failed, the red beards are all but defunct, and that "one" spartan is more than a match for all of them
>>
>>6303965
With the fact they are equipped with heavy weaponry including anti-tank rifles, i don't think it is considering what kind of people they are too, this it's just asking for be shot. Or being shot even when talking. Capturing can be done with all the other options, just have to stop their blood loss after the fight.

>throwing redbeard and his boys at the covenant immediately.
I don't think any naval code we know will save their ass, from seeing an interrogation room and then either a prison of no return OR directly after interrogation a unremarkable wall with ready guns nearby. Even if the UEG/UNSC made penal soldiers formations (with equipment that can be locked), this guys are not getting away from their fate. Their faces will be used against the Einherjar and other Innies Movements still at war with the UNSC/UEG for absolutely demolish the anti-peace narrative. No way in hell they let them roam around when we bring them in front of ONI and High Command.
>>
>>6303959

Support +1
>>
>>6303955
>(Diplomat+ Maverick+ Jotun), tell Shika and Illya to hold their positions, and get the drop of Erik the Red and his merry band, and offer them an olive branch and once chance to surrender peacefully, pointing out their plans have failed, the red beards are all but defunct, and that "one" spartan is more than a match for all of them
>>
>>6303963
Support. Wipe them out to a man, if we get a few captives it's too interogate because we need to find their donor and a few other details.

No mercy, cold and quick shoot the leader first then pick them all off. They have heavy weapons and maybe a bomb
>>
>>6303955
>>(Diplomat+ Maverick+ Jotun), tell Shika and Illya to hold their positions, and get the drop of Erik the Red and his merry band, and offer them an olive branch and once chance to surrender peacefully, pointing out their plans have failed, the red beards are all but defunct, and that "one" spartan is more than a match for all of them
>>
>>6303955
I would have preferred we went the stealth option, but if we're going to reveal ourselves...
>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)
Remind yourself that overconfidence is a slow and insidious killer. They will know that the jig is up as soon as we order them to surrender after everything Indigo put them through and an animal is most dangerous when cornered.
>>
>>6303955
>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)
>>
>>6303955

>Hit the Red Beard's hard, go loud and engage them openly before they reach the space dock (DC 16. +1 Jotun, +2 Fire Support (Shika + Illya) +4 Grenadier)
>>
Voting period is still open, woke up with a really bad headache so I'm going to wait and see if it passes later in the day.
>>
>>6304361

Hope it does, headaches suck.
>>
Rebooting...Monitor 404TormentedCache, back online

Headaches finally passed and I'm in a state where I can write. So lets do this.

6 Votes to try and talk the remaining red beards into surrendering
L
+2 votes to have Shika ready to tranq Erik

7 Votes to Hit the red beards hard

Came down to one vote. But Sven, Shika, and Illya are gonna hit the Red Beard's hard before they get the chance to assault the public docl

Decision made
Please roll 1d20+7. DC 16. Best out of 3

>>6304376
Thanks
>>
Rolled 13 + 7 (1d20 + 7)

>>6304718
BIG MONEY
>>
Rolled 11 + 7 (1d20 + 7)

>>6304718
>>
Rolled 16 + 7 (1d20 + 7)

>>6304718
>>
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126 KB JPG
>>6304725
>I roll the highest for the initial combat roll despite advocating for peace early on
I attribute this sudden yet avoidable outbreak of extreme violence to my main man Theodore Roosevelt Jr.
>>
>>6304729

Is what it is. Violence probably is the answer in this situation, but was very curious to see how that dialogue would have gone down, myself.

It would've cost us initiative if\when it went south, but with Cal and Anton on overwatch, not to mention Shika and Ilya as back up, figured it was a worthwhile gamble.

Even if all it garnered us in the end was a better shot at bagging Erik the Red cleanly.
>>
>>6304725

TEMPO TEMPO TEMPO
>>
>>6304725
Success!

Didn't even need the bonus, but it does put you at exactly 7 over the target

Proceeding...

>>6304729
This makes me want to see Covenant Propaganda about Sven lol
>>
>>6304743
>This makes me want to see Covenant Propaganda about Sven lol
>picture is of a massive green monster looming over jackals and grunts with fire and smoke pouring out of the visor in place of a face, the ground is obscured by a pool of various colored bloods, the hand of the monster is clutching a tattered and scorched holy vestment the worms wear
>caption says "humanity's demons hunt you"
>>
"Prepare to engage in half a minute, hit them hard Spartans" Are the last orders you give as you push through the foliage and towards the projected path of the last Red Beards standing, fighting their self destructive war to the last. It'd almost be admirable, if only their targets weren't their fellow men, fellow soldiers and civilians to. Using the magnetic holster of your armor to stow away your shotgun, you pull the portable M319 grenade launcher from your hip and load it with a high yield explosive round. Shika circles around, crouch walking through the underbrush as you stalk like a predatory feline towards their location, cat stepping as Illya adjusts her rifle's sights and sticks close to your side, assisting in clearing the underbrush with her combat knife.

"Contact" You answer through the COMs, as the indicator of their Einherjar's location and movement through the trees line's up with the red dots on your motion tracker.

You raise, and without using the sights, seeing the trajectory and arc of the grenade in your mind's eye, fire the high yield round you'd loaded a few seconds earlier. Illya rises and shoulders her rifle as the dots scatter, the bushes and grass rustling as the battered Red Beard's dive for cover. That they heard the grenade being shot, doesn't matter, as Illya detonates it mid flight with a precise three round burst. The explosion snaps branches and shatters tree trunks, raining down shrapnel and flattening the ground under it.

Shika engages, suppressing them further ahead of the path they were taking before you sprung the ambush. You whistle and motion for Illya to pen them in from the side as you stride towards them, calmly reloading your grenade launcher as the retalitory fire of the few Red Beards still on their feet rings in your ears, whistles past your head and pings of your Mjolnir armor, sparking from the Up Armored Attachments and additional plating as you stride towards them with all the menace of a troll from fairy tails.

"One enemy fatality" You list off, as you send a grenade directly into the chest of one of the terrorists, detonating it inside their chest cavity and showering the forest with blood, gore and bone fragments "All hostiles are presently injured, most severly"

"Make that three" Shika calls out, as you see one of her targets topple to the ground, blood spurting from a exit wound in the side of the throat and see another contact vanish from the motion tracker as you advance, and load your third grenade into the launcher. They manage to shoot one of the grenades strapped in a bandolier on your chest. Luckily the one they hit was a smoke grenade, rather than any of the more lethal ammunition strapped to your chest plate.

The white smoke billows out, surrounding you as you scan the field for the primary target, that being none of other than Erik the Red, the leader of Rødt Skjegg. He isn't amongst the initial casualties and three racked up after the grenade blast, that's obvious

Cont
>>
>>6304762

And that's because the Red Beards aren't fighting like Einherjar usually do. They aren't stubbornly holding their ground or throwing themselves into the meat grinder by rushing in to engage in CQC or hold down enemies, like you, who they can't overwhelm with raw aggression and the weight of numbers alone. They're performing a fighting retreat, a few choosing to stand and fight. They don't have the numbers to do it properly, and the three killed already leaves the distraction with too few numbers to be effective.

And that's before accounting for your armor's motion tracker. Four contacts, moving slowly but in pace with eachother, pulling deeper in the woods away from the point of initial contact, where those too heavily injured by the shrapnel of the grenade or their prior engagements are trying to perform a delaying action slash last stand.

One issue. Despite having low numbers, they have enough firepower and stopping power to buy their precious leader time to limp away to a better position, and now that the disorientation of having two grenades detonated over their heads and in the center of their group has warn off, they've dropped their small arms in favor of that heavier firepower; At least what equipment that hadn't gotten damaged in the blast or dropped when their owners were "Dropped" themselves.

And they've picked you out as their preferred target

>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape

>Surge forward and prevent them from using their heavy weaponry, by disarming/ dispatching them (DC 14. +2 Fire support (Illya, Shika) +2 Spartan-II, +1 Giant)

>Flick your grenade launcher to their position, and see who is faster on the draw between you and the Einherjar's heavy weapon specialists (DC 16. +4 Grenadier, DC reduced by 7 (From 23) Via SQ: Spartan-II and Armor: Mjolnir Mark IV)

>[Maverick+ Bulwark: Unbreakable] Allow yourself to get hit and order Shika and Illya to advance while you trick the Red Beard's left in behind to focus on taking you down rather than helping their boss hobble away.

>Write in option

>>6304745
Exactly! That's sick as hell. You more than understood the assignment, anon.
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
>>
>>6304763
>>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape

TEMPO TEMPO TEMPO
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
Attacks? Ignored.
Enemies? Baffled.
Erik's pants? Completely shat.
>>
>>6304763

>[Bulwark: Unbreakable] Sprint and close in on Erik the Red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape.

Getting wounded is for other people.

Also, shame Sven isn't Scottish so he could keep the proud tradition of bagpipes being the scariest thing you can hear in Sci-fi going.

Then again, the ODST do a pretty decent job of that with Light of Aidan.
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
K I L L
just re-caught up on this 404, great work as always
>>6304743
>>6304745
>Giant monster killing elites and brutes by grabbing them by the leg and slamming them into walls
I'd love to see a bunch of Prophets see us kill our first Elite, go "but that was just a low ranking Sangeli" and then see us capture a commander and kill a Zealot (albeit with help"
I also want to do an actual duel against a Blade master, maybe get a Grunt Death Cult that worships us as SvenOdin, that and accidentally getting an AI/Engineer buddy like you get in ODST
>>
File: broly-saiyan.gif (1.44 MB, 220x165)
1.44 MB
1.44 MB GIF
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
WHERE THE FUCK DO YOU THINK YOU'RE GOING?
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
https://i.4cdn.org/wsg/1757579618563717.webm
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
Running away while letting your men take the brunt of the beating? That's a paddlin'
>>
https://www.youtube.com/watch?v=adudSl6R_no&list=RDadudSl6R_no&start_radio=1

Probably the Red Beards thoughts on Sven if we *had* gone with trying to talk.
>>
>>6304763
>>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
>>
>>6304763
>>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
>>
>>6304763
>[Bulwark: Unbreakable] Sprint and close in on Erik the red, shrugging off and ignoring whatever his soldiers use against you to ensure he doesn't escape
Please god let us beat the shit out of this dude
>>
Rebooting...Monitor 404TormentedCache, Back online

12 Votes for Sprinting to catch Erik the Red, ignoring/ shrugging off any damage his troops do to you

And once again, you're all in complete agreement. Agreement to show these Innies that Sven-033 is truly [UNBREAKABLE]

Decision made
Proceeding...

>>6304811
Thanks! Glad you've been liking it.

>>6304814
>>6304826
lol

>>6304809
Want to honor the legacy of the Blackwatch, eh?

>>6304826
I like that song. You've got good tastes
>>
>>6305224

If there's any human faction in Sci-Fi on Star League's level, it's the UNSC.

I'm just waiting for Sven to bump in to the one random crewman he picked up for their attention to detail being caught painting minis in his off time.
>>
Didn't mean they could hit that target. Or that a direct hit against you would be enough to stop you once you picked up enough momentum. The equation shoots through your head like a MAC round through an enemy vessel, velocity, direction...etc, you've solved it all as you're pulled into Spartan time and see everything in front of you move simultaneously in slow motion and as if its been fast forwarded on video. Adrenaline pours into your veins, but you keep cool, calm and collected. And above all else, focused. Biggest obstacles and threats were the hostiles packing anti armor weaponry in front of you, taking aim to blow your head off or put a hole in your chest that even you couldn't shrug off. The anti tank rifles pointed in your direction aren't identifiable abominations they strapped together with duct tape and hope in their garages. They're Woden Hal. Marketed as "Big Game" rifles, but capable of being chambered with high impact anti armor rounds that could stop a scorpion's engine from a few hundred yards or, if it hit, mark you as the first Spartan Casualty.

If it hit. Directly. You were too near to them to dodge entirely, even with your reflexes and nearly immeasurable reaction time combined with clarity of Spartan time and the many, many benefits of Mjolnir. But you didn't have to dodge directly. Like surviving a danger close artillery shell or grenade, or walking off from a car crash. Relax. Let your body go limp, loosen your muscle. And turn that direct hit, into a glancing one.

Adjusting Perspective

Ulf felt like the Thunderer himself had just sent down a righteous bolt to strike down his enemy. The world had gone quiet, vanishing in a flash as he directed his divine instrument towards the freak of nature charging his position. He didn't know what Sol had sent after them, he didn't want to know. He knew they were men, not machines. They bled. Poor Fryd nicked one of them in the firefight with that last batch before they nearly twisted her head off like it was an apple hanging from a branch. If they bled, they could die. And nothing existed that could survive taking a bullet intended to punch through the battle armor of a UNSC Scorpion head on.

Not these freaks, even with their shimmering, ghostly green gold armor. Ulf knew he wouldn't survive the retaliation of this freak's friends, but he knew he was the biggest threat. Literally. And more than that, more than wanting to protect the man he saw as both a father and idol, he wanted to kill this one cause he saw, in the chaos of the ambush, that he wore protective runes on one of his shoulder pads. Which had to be a direct insult to them. He wasn't on the go juice that they usually gave to the younger members, to make it easier to find their way to Valhalla's halls, made them as fierce as the berserkers of old, but he didn't need it to find himself in a battle frenzy and ready to...
Cont
>>
>>6305229

Ulf felt his legs warm and wet, as the behemoth in green armor, blurred and twisted. But didn't topple over, like a New Noregr "Goat" that'd been shot in the head or heart, they didn't slow, stumble. And with dawning horror, as his brain caught up with his body's shameful reaction, Ulf realize the freak had impossibly avoided death despite being point blank to the barrel of his Scorpion Killer when he pulled the trigger.

There was a massive chunk of the front plate of their armor, sheared and torn off, but all that was beneath it, beneath the tattered gun metal black inner armor layer, was a bruise that was dribbling blood.

Ulf froze, suddenly realizing how terrifying death was now that he stared it down. Another thunder clap, the freak twitch and turned, and instead of losing their head, their visor spiderwebbed and cracked, their helmet sparking as a chunk of it was shot off by another of his squads Anti Tank Guns.

The proud Einherjar warrior's jaw went slack, and he never saw the Spartan that killed him, putting a bullet between his eyes as Sven-033 thundered on and sprinted past him, shrugging off two high explosive rounds that would've disabled a M808B Main Battle Tank.
Adjusting perspective
Returning to preferred candidates view point

Forbanna Jævel!!! Did that hurt! The math had been right, but you'd underestimated just how badly it'd hurt to get winged by an honest to aesir anti tank gun! Mjolnir had held together better than you'd expected, better than it was projected to even with being up armored. Halsey and the rest of section three on Project Mjolnir were going to love the data you'd just gathered and the months of in lab testing you'd just saved them by taking anti tank rifle round to the chest and head. Fortunately, you'd calculated the trajectory and spin quick enough to turn with it and turn an impact into a richochet, twice!

That wasn't luck. That was godamn skill and supreme knowledge and understanding of your battle dress! That was all Spartan! Luck didn't factor into your survival at all! Helvete !!! It stung! It hurt! Your skull was ringing like you'd slammed it into a concrete wall at terminal velocity! Still didn't hold a candle to the Aster Procedures though. You could still think and focus and move for one!

All it did was give you a fresh rush of adrenaline and piss you off.

Which was bad for Erik the Red. Real bad. Getting past his defenders, you saw the "Winging him" shot to his leg Cal had hit, was more of a near dismemberment. He'd gotten quick and dirty battlefield first aid, and couldn't do much more than hop along, held up by two of the last four complications in your way.

The two with their hands free drew their rifles, but before they could get you in their beads, you'd disarmed them.
Cont
>>
>>6305230

Literally. You'd practiced quickly unsheathing the pattern 2 composite sword, in anticipation for your next match against Svartalfar Swordsmen. Einherjar without their homebrewed combat stim, weren't anywhere close to fast enough to out pace you when you're target was in sight.

One of the minders dropped Erik's arm, reached for his side arm. You threw the sword at him like a javelin. He vanished into the undergrowth, lifted off his feet. Probably dead. If not, he was hoping that he was. Last obstacle. Palm his head, slam into nearest surface. Break his skull against the tree. Took three applications with sufficient to put him down.

Erik's got no one to turn to and physically can't run. Doesn't mean he doesn't try to crawl away, to reach one of the assault rifles dropped by his still screaming guards you'd left behind, still held in their severed arms.

Growling through your damaged helmet, watching the head of the red beards crawl away as your HUD glitches and flickers, you watch him through the hole in your visor as you saunter up to him, adrenaline dying down as you finally feel the full impact of the two anti tank rounds you'd all but ran into a few seconds back.

"Target Codename. Erik the Red. Founder and Leader of the Rødt Skjegg" You address him coldly, through gritted teeth so he can't hear the pain you're going through "Extremist. Terrorist. Stubborn son of a bitch"

>"Secured" (Capture the head of the Red Beard's alive)

>"Neutralized (Kill Erik the Red)

>[Maverick] "I think your fair weather friends would like to hear about the mess you tried to make in the backyards" (Drop Erik the Red off with the Insurrectionist leaders the Einherjar had tried to backstab, with all the evidence to bury them)

>"Look me in the eye, and tell me how you imagine you hold the moral high ground while trying to lower humanity's chances of survival against an alien menace? Just curious to hear you argument, before I break your jaw"

>Write in option
>>
>>6305231

>"Secured" (Capture the head of the Red Beard's alive)

>"Look me in the eye, and tell me how you imagine you hold the moral high ground while trying to lower humanity's chances of survival against an alien menace."

That Maverick option sure is tempting though...

It'd make the Einherjar *hostis humani generis* as thoroughly as the Covenant are.

Simultaneously, ONI want him. Which is probably an argument for handing him to the Innies, but we've done a pretty good job remaining hidden up to this point. No reason to sacrifice two objectives.
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
Man, Sven's almost as scary as Halsey's about to be when she sees exactly how we managed to break her armor again.
Sidenote, I feel woeful for the first Jiralhanae that tries to tangle with us in CQC if we're able to slip fucking anti-tank rounds.
>>
>>6305253

Don't. It'll be fucking hilarious and the ape's going to *deserve* it.
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
Carve "child killer" in runic on his forehead you bro, live with that shame then die with it
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
>Write in option
>"Illya, sweep the area and confirm all hostiles have been neutralized. Pat down the bodies and grab any useful intel."
>"Shika, restrain our prisoner and check him for concealed weapons. Give him a once over and make sure he's stable. I don't want him bleeding out on us."
>Contact Indigo Team and update them on the situation. Establish whether you can now tick off Indigo Team's primary objective or whether there are still loose ends to be tied up in regards to the Red Beards.
May as well get everyone doing something...

Also given the damage to Sven's helmet, might be a good idea to switch to numbers (108 and 077) or codenames (Violet Two and Violet Four? Indigo Leader?) just so Erik doesn't overhear names, at least until he's sedated or something.
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)

>"Look me in the eye, and tell me how you imagine you hold the moral high ground while trying to lower humanity's chances of survival against an alien menace? Just curious to hear you argument, before I break your jaw"

boy ONI is gonna love "talking" to this guy
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
Don't preachily monologue to this dude like a Redditor for fuck's sake
>>
>>6305289
Yeah, let's just stand here and jack off while one of the space Vikings on PCP lines up a shot with the fist sized hole in our armor. Great idea.
We can save the hypocritical monologues until we're back in our ship where we're not at extreme risk of being shot at or blown to pieces by terrorists.
>>
>>6305231
>>6305277
support my man

>"Secured" (Capture the head of the Red Beard's alive)
>Write in option
>"Illya, sweep the area and confirm all hostiles have been neutralized. Pat down the bodies and grab any useful intel."
>"Shika, restrain our prisoner and check him for concealed weapons. Give him a once over and make sure he's stable. I don't want him bleeding out on us."
>Contact Indigo Team and update them on the situation. Establish whether you can now tick off Indigo Team's primary objective or whether there are still loose ends to be tied up in regards to the Red Beards.


>Write in option
>Recover the broken massive chunk of the front plate of our power armor
Ain't leaving that here, this gets back home to mom
>>
>>6305315
damn i didnt know walking and talking was so damn difficult
>>
>>6305253
The fact Sven can pretty much do that boxing thing where you roll punches away from your head using your shoulders against anti-tank rounds is quite honestly horror movie shit.
>>
>>6305231
>>"Secured" (Capture the head of the Red Beard's alive)

>>6305326
>>Recover the broken massive chunk of the front plate of our power armor

Grab it, but this is our new keychain.
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)

>"Look me in the eye, and tell me how you imagine you hold the moral high ground while trying to lower humanity's chances of survival against an alien menace? Just curious to hear you argument, before I break your jaw"

>Recover the broken massive chunk of the front plate of our power armor
>>
>>6305231
>"Secured" (Capture the head of the Red Beard's alive)
No brakes on this pain train. And that's two sets of armor in as many ops. Halseys is gonna be mad but I like to think of it as destructive testing.
>>
>>6305253
>>6305231
>>Recover the broken massive chunk of the front plate of our power armor
Adding this to my vote. I'm not about to let any Innies figure out anything about our greatest asset.
>>6305364
I know, right? It's like some Date Eiji type shit taken to the Nth degree.
>>
>>6305235

Backing this write in: >>6305326
>>
Update is going to come later in the day, unless the stuff I need to do IRL takes longer than expected, then it might come tomorrow
>>
>>6305326
Definitely not leaving evidence too be found, nope.

>"Secured" (Capture the head of the Red Beard's alive
>>
Rebooting...Monitor 404TormentedCache, back online

Sorry bout that, didn't think I'd be so busy yesterday. Well lets get in it.

14 Votes for "Secured"

3 Votes for "Look me in the eye..etc"

4 Votes for u+q7zjU/'s write ins

6 Votes to recover the pieces of Mjolnir that broke off

"Erik the Red" is getting taken alive.

And of course the pieces of the super classified power armor are going to be picked up and not left for some random groundskeeper to trip on, Spartans are professionals after all. But it is still nice that you guys were thinking tactically and voted to so via write in anyways, even if the team wasn't going to leave evidence & materials like that lying around.

Decision made
Proceeding...
>>
"Secured" You conclude you strategic update to all three teams, as fighting through the throbbing pain in your chest in skull, you stride over to the terrorist leader and pull them from the ground by the back of their surplus harness, knocking off their silly metal mask designed to look like bearded, snarling face. His codename was once more accurate, but streaks of silver and grey run through his tangled beard, messy with blood and sweat as you hoist him up like a cat lifted up by its scruff.

He's weak from blood loss and exhausted from intense urban combat and being put on the run. The only form of resistance he displays is a defiant snarl and glare, aimed directly at the break in your visor.

"Surprised to see flesh and bone" He says in unsteady, halting English "Instead of wires and sparks under that armor"

You grab him by his jaw as he tightens it. Cyanide capsule in his tooth. Nearly missed it before you noticed the discoloration and difference in texture compared to his real teeth. He growls in frustration as you plunge two fingers into his mouth and dexterously and swiftly extract the suicide pill, crushing it to powder between them before proceeding to pat him down and disarm him of anything that could be used as a weapon. He doesn't have much fight left in him, and will need immediate medical attention to survive the bullet he'd taken to his leg curtesy of Cal's expert sniping. He was only still hopping around because she'd been just a few centimeters away from shooting straight through its femoral artery.

Luckily, Shika was on stand by. As you pat down and tore off the gear he wore, you heard the last of the Red Beards being put down like sick dogs by Purple Team's resident ghost and medic and Illya. And Erik the Red's eyes filled with tears, but who knew if they were born from frustration of being capture or out of grief for the soldiers under his command.

"Remember to pick up the pieces of my armor I..."dropped" " You remind your two team mates, once the last gunshot rings out and silence returns to the forest, just to be certain they collect the fragments of the Mjolnir suit that got shot off when you got hit point blank with anti tank rifle fire, though a Spartan would never make such a rookie mistake as leaving highly classified equipment and more importantly expensive kit like that behind.

"We're going to pull out before the local authorities muster up the courage to investigate the noise we've made", you hoist the leader and last of the Rødt Skjegg onto your shoulders in a fireman carry and ping James on the COM Channel

"No more hostiles on your end, -005?" You ask without pause or greeting

"All hostiles neutralized, I'll assume since you're checking in, the rest of the Red Beards have been terminated as well" He confirms "We've collected more samples of those little red pills they take to go berserk"
Cont
>>
>>6306165

"Excellent, -010, do you copy? No more wolves in your sheep's pen?" You move onto Naomi, compliments and critique can wait until after the mission is wrapped up and you're off planet and aboard the Skidbladnir

"Haven't encountered any snags since they separated" She confirms as you carry Erik the Red back to the rest of your team. Shika is already preparing her first aid kit as you carefully place the Einherjar Veteran onto the forest floor as Illya pats down the bodies of his dead escorts. The leader of the Red Beards keeps a stiff upper lip, and doesn't resist treatment though you can see his eyes have lost some of their light as Shika patches up the leg Cal nearly shot out from under him.

"Any difficulties on your end?" Naomi questions as you take a breather and work the kinks and soreness out of your back and shoulders, watching Shika as she works while Illya sweeps the perimeter and takes point, watching for unexpected surprises down the sights of her rifle.

"He's stable" Shika calls out, and then fills the exit wound in her patient's leg with biofoam

"Took some hits, armor got damaged, nothing I can't heal from and nothing that can't be repaired" You explain over the call "Any injuries on your end, -010"

"Lilac team has suffered no causalities or injuries, Sir"

"-005?" You ask over the line

"We've taken a few hits, but no casualties on our end, Sven" James confirms "The Doctor is going to give you the butt chewing of a lifetime when she hears that you've managed to damage your Mjolnir again"

"Wait, he's gotten his suit banged up again? Fucking how?" Daisy cuts in

"Thought we had confirmed kills on all their rocket equipped troops" Anton adds

"Miss sharp shooter must've missed one"

"Anti tank rifles, two of them, got too close to dodge them completely so I had to sacrificed a bit of my protection" You mutter under your breath and can hear Solomon chuckling from Lilac's channel

"That's still impressive, even for a Spartan, Lieutenant. Cause it sounds like you rolled those shots" Malcom, sounding impressed, points out

"Cut the chatter, All teams rendezvous at the evac point and prepare for extraction" You order and cut the channel "Can be safely moved"

"Yes. So long as he doesn't struggle" Shika says as she gets to work gagging the VIP with a gag of excess bandages and ever reliable update "Are you?"

"Should be, just a bit bruised"

"Monster" Erik the Red growls, before Shika puts the gag in place and fastens his wrists and ankles together with the last of her duct tape, and gathers her medical supplies, while Illya is picking through the grass for shell casings and the smallest fragments of your suit's armored plating.
Cont
>>
>>6306167

>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.

>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.

>Compliment Erik for the quality of his now deceased troops

>Debrief and perform an after action review with Naomi and James

>Write in option

And Fallen-Valkyrie is just about wrapped up!
>>
>>6306168
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.

>Compliment Erik for the quality of his now deceased troops.

At the end of the day, they’re still human. Dumbass humans, but still humans. So I do feel Sven would give them their due.
>>
>>6306168
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
>Compliment Erik for the quality of his now deceased troops
Would it be possible to trick him? Because of Vali blocking comms at the cliffside compound, we could maybe claim his buddies there deliberately ignored the Red Beards' calls for help and abandoned them to save themselves.
And by staying quiet, he'd only be helping a bunch of dishonorable cowards that belong in Nastrond.
>>
>>6306168
>Compliment Erik for the quality of his now deceased troops
Speak to him in his native tongue specifically.

"Your men fought as best they could and they died facing their foes no cuts upon their backs. But all father will judge them, question them and may well find them unworthy. Killing of the unarmed and civilians? Women and Children of none combatants? This is dishonourable and shames the ansestors you so dearly hope to join. Ragnarok is upon us and the greatest foeman in all human history burns the stars and you... you do these things? You seek todivide us...you shame us all.

Yet before you answer to Odin, bfore those whom do not face you in battle i ask you now....

>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
"...end this without more innicent blood staining your hands and damning the soul of not just yourself but your men. Maybe I shall see your remains returned home so that [Insert geographic location thats local knowledge back home to stir his heart]"

[Negotiator and being a native might well help here. He saw we are not machines so there MAY be some blood honour here...maybe]

>Meanwhile
Get word how thast EVA is going because i think thats where our last sheep are flocking too. We need to tag that ship.
(i know we're dropping context clues and he's going to be looking into our eyes, i wanna see it for narative sake also maybe a look of sheer revelation if he heard our name when james spoke. Just for story and fun. Fenrir's Son lives.)
>>
>>6306168

>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time

>Compliment Erik for the quality of his now deceased troops.

In Norwegian. Terrorists or not, the Red Beards fought well.

>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.

An officer should also be a gentleman. Also, carrot and stick tactic - disarm and put him off balance with the compliment and then follow with the question. Both about any surprises he left behind and the ship in orbit.

This OP isn't wrapped until we've got a better idea of who that mystery ship belongs to and we're *certain* that there're no other WMDs left to cause a mass casualty event.
>>
>>6306168
>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>>
>>6306184

>Support +1, but send Shika anyways.

And the part about Fenrir's son is awesome.
>>
>>6306168
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
>>
>>6306168
>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.

>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.

Bet the runners we came to protect were on their way to that jalopy prowler before things went south. If it turns out that they're reps from Venezia or Gao we should kill them anyways.

>>6306184
They're backstabbers and terrorists. Odin wouldn't judge or take them, most would be taken by hel and probably tossed into nostrond which is the place for murderers, adulterers, and oath breakers. Also should call ourselves Nidhogg if he gets all uppity about religious BS, probably shut him up real fast. Nidhogg contributes to the apocalypse but he's also the one that eats the dishonorable dead, I.E innie terrorists.
>>
>>6306168
>>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Debrief and perform an after action review with Naomi and James
>>
>>6306168
>>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Write in
>Contact the UNSC Skidbladnir, and see what else is new of the stealth ship of the Innies. Indigo and Violet could go up, and work with Coste for take it.
>>
>>6306168
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.

>Compliment Erik for the quality of his now deceased troops
>>
>>6306168
>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>>
>>6306168
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Compliment Erik for the quality of his now deceased troops
>>
https://www.halowaypoint.com/news/halo-ghosts-glass-by-b-giraud

Probably not new to anyone, but hey. I think it's neat.
>>
>>6306168
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Compliment Erik for the quality of his now deceased troops
>>
>>6306530
Yeah that's really cool, I've never seen that before, as a semi related thought I wonder how seriously the whole "Spartans never die, they just go missing" thing was enforced, like if a guy saw a Spartan go down would he get back to base to find an ONI agent waiting for him going "You did not see the Spartan fall, he disappeared into the treeline and he's probably still out there, do you follow?" Or is it more like they just never authenticated a report of a dead Spartan, because especially in Sven's case I could see him taking enough injuries to kill an elephant before standing up and walking back to civilization.
As a related thought, The Halo Ads for Believe and ODST are kino that's permanently scarred into my mind.
>>6306168
>Grill Erik the Red Before extracting, just to be certain the Red Beard's haven't left any ticking time bombs behind.
>Have Shika trail behind and confirm the VIP's you'd followed to the docking spire don't need to be saved a second time.
>Compliment Erik for the quality of his now deceased troops
His men fought well, even to Spartans, we should check his training regime and see if we couldn't get our hands on some Spartan 3s to run them through it (when they show up)
>>
Rebooting...Monitor 404 Tormented Cache, Back online

Sorry for doing this in the afternoon, been learning how to run Cyberpunk RED cause some mates of mine showed an interest in it

14 Votes to have Shika trail behind and make sure the VIPs aren't in danger

9 Votes to Compliment Erik the red and the Red Beards

10 Votes to grill Erik the red, just to be sure he hasn't left any more surprises behind

2 Votes for CNkWmoF3 write ins+ dialogue/ convo

1 vote to contact the Skidbladnir

1 vote to Debrief and perform the after action review with the other team leaders immediately.

So You'll order Shika to trail behind and confirm the VIP's Safety, and since a lot of you also voted to Compliment and Grill the Prisoner, I'll throw that in for a bit of extra spice. Why not. Feeling a bit spicy

Decisions made
Proceeding...

>>6306530
That is really fuckin rad

>>6306605
Good Question. There are probably going to be a lot of false positive MIAs for Sven cause, even for a Spartan, the guy is just a brick wall and hard to knock down

And yeah, Believe got branded into my psyche to. I had an almost religious experience when I first saw it on the TV. My older brother literally dragged me downstairs to watch it when it came on.
>>
"-108, take up the rear, trail behind. Confirm the safety of the non Einherjar aligned insurrectionists at that space port before catch back up with-077 and I" You order with a gesture, as Shika salutes and trots into and immediately vanishes into the foliage, even managing to foil the motion tracker in your helmet though in all fairness it is only partially functional after the Anti Tank Round you took to the head

"Metal Man, I must know. Do you have names, or only numbers?" Erik the Red, suddenly becomes chatty again as you lift him back onto your back "I know you're flesh and blood, blue of eye, blonde of hair"

"We do, you're not going to hear them" You reply bouncily as you jog through the forest already hearing alarms sounding from the direction of the docking spire "But we do have names, don't we -077"

"-033 is going to be the nicest person you'll be talking to for a long while, Erik" Illya says as she scans the path ahead, never taking lowering her gun from her shoulder or letting her guard drop. She's staying on her toes, as a Spartan should

"Erik? So the UNSC still hasn't learned my name, even after sending their hounds after me and my men" He bitterly chuckles, tome lamentful "You are not Orbital Drop Troops. Better. Stronger. Faster. More well trained. Beyond even my warband's ability to best

"Sir, shouldn't we shut up the prisoner?"

"You've better English than you let on" You point out as you flash a handsign that means, amongst spartans, to delay an order. Which means and that Illya understands immediately that you'll gag Prisoner once you've gotten a little more out of him

"And your accent is more clear with your mask broken, tool" He replies coldly "We've both are keeping secrets, though, I am more beyond mine. Can the same be said for you?"

"Wouldn't you like to know" you vaguely allude, and signal Illya to stop as you set Erik the Red down by the shore of the lake your team had touched down earlier. You were going to circle around it before zig zagging to the LZ to throw off any would be pursuers from your trail.

"I won't talk. Not that secrets are long to hold water. It is the end of days. For us. For you" He says bleakly, eyes set across the waters of the lake, towards something only he can see

"You haven't seen our methods of enhanced interrogation" You stoically tell him as you kneel down next to him "But, before I start, you should be proud"

"Of what?"

"That you trained a fighting force as elite as the Rødt Skjegg. The Einherjar are more professional than other rebel factions, especially as fighters. Elite. Dangerous. But your men were in a league of their own" You compliment him, and his eyes relight, outraged and furious.

"You have no right to speak of my men, tin soldier!" He rages in Norwegian, sitting up despite the bindings and leg wound. Illya immediately has a bead on him. You press a hand against his chest, and look into his eyes directly and at level

Cont
>>
>>6306774

"They fought well. And managed to draw blood from us "Tin Soldiers" You icily inform him "That is a feat no human soldier has achieved before. You should be honored, to have trained such soldiers"

Not technically a lie. Spartans haven't been injured fighting insurrectionists since you were introduced to the MJOLNIR system.

"And you should weep in shame for killing them" He snarls "They were like sons to me. And you do not even give me the mercy to see them to Valhalla, to languish in a cell, before being paraded like a defanged lion for the amusement of your fascist masters, Sol Slave!"

"They died well. Honorably. Einherjar rarely rout, you prefer to die in battle. But the Rødt Skjegg had no recorded retreats or surrender and that hasn't changed" You continue, ignoring his outburst and grief "No cuts upon their backs, they died facing a foe superior to them in all ways without breaking, with no hope of victory. Followed their orders. Died standing at their positions. The only shame here is that soldiers of such quality had given themselves over to and performed the ultimate sacrifice for a terrorist cause, killing not just soldiers but civilians. Non combatants"

"Hypocrite" Is all that Erik the red has to say in response.

"An utter waste of talent and manpower" You condemn him as you push him back to the ground, roughly "Used to bully and terrorize"

"He'll get what's coming to him, Sir" Illya consoles, or tries to, it comes out a bit stilted. Not all of the Spartans can be as chummy as you can be and few are as used to being the shoulder to lean against as you are

"Is war and battle all you know? Do you have a cause beyond your orders, your slave masters whims? You may have a face, but you are a machine!" Erik the Red hisses through his teeth veins popping on his neck and eyes wide and crazed "You've no right to speak of them, for them! You will languish in Hel, you and all of the puppets of the UEG and Inner Colonies. I only regret I'll not be there to see when your downfall comes. This is not the end. We are the not the end! Ragnarok is coming"

"But" You say, as you press him into the ground "it will not come to Black Sands, not today"

He smiles, teeth dyed pink from dried blood.

"I already told you, I will not talk" He boldly claims

"We'll see about that" You tell him as you eye the lake and the water lapping at its shore "Mission isn't done until the safety of the colony and her colonists are confirmed"

"I won't talk"

He sounded more uncertain as you lifted him and began wading into the water. Waterboarding, was effective at breaking men. Drowning was a primordial fear. Even veterans like Erik the Red could break under sufficient pressure. And one thing water was excellent at providing was pressure.

Torture wasn't a good way to extract accurate information, but you didn't need detailed intel. Just if there were any bombs or other unpleasant surprises left behind by the Red Beards.
Cont
>>
>>6306775

It takes two and a half trips to the lakebed for Erik the Red to tell you that Indigo team hadn't missed a nuke. He doesn't tell you about the possible bioweapon, but since it was safely contained on the Skidbladnir, there was no reason to apply any further pressure.

Cruelty simply wasn't in your nature, after all.

>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory

>Perform an after action review with James and Naomi and send the finished After Action Report to Vice Admiral Stanforth.

>Speak with your mother, in private and off the record.

>Now that you're back on your ship, handle the suspicious ship above Black Sand personally

>Write in Option.

the Mission Results, Advancement Path Progress and Selection, should be in the next update or the one after it, along with the AAR of Fallen Valkyrie
>>
>>6306776

>Now that you're back on your ship, handle the suspicious ship above Black Sand personally

>Speak with your mother, in private and off the record.
>>
>>6306776
>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory
Crack them like Erik.

>Now that you're back on your ship, handle the suspicious ship above Black Sand personally
Priority one right now. Get a patch up for our armor.
>>
>>6306530
Thanks for posting, I'd have missed it.
>>6306605
>and see if we couldn't get our hands on some Spartan 3s to run them through it (when they show up)
With the way Ackerson was eyefucking Kurt during the demonstration and now probably obsessing over AAR's like some sort of stalker I'm sure it won't be too long before we get them. This time around I do wonder if it'll happen sooner rather than later. The 2's have already had an even more wildly disproportional affect on ground engagements and operational planning than in cannon thanks to both having more and Sven(us) min/maxing mission deployments which might push Stanforth into accepting a successor program before stepping down as Section 3's chief to return to active duty.
>I wonder how seriously the whole "Spartans never die, they just go missing" thing was enforced
Mostly column B if I remember right. It was 90% for public and mass moral, they weren't very concerned with making sure every soldier knew not to spill the beans. Also it fell under ONI Section 2, who despite being the whipping boys of ONI, are surprisingly good at their job.

>>6306776
>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory
>Now that you're back on your ship, handle the suspicious ship above Black Sand personally
The AAR and any potential fraternization can come after we've investigated every possible avenue here first. And I mostly want to bully Erik a little bit more for being a dingus and not realizing his own hypocrisy about the Hel comment.
Good update, 404. Everyone loves a good round of waterboarding.
>>
>>6306776

>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory.

>Now that you're back on your ship, handle the suspicious ship above Black Sand personally.

Honestly, 'all of the above' could well work in the right order.

The other half of it being

>off the record

Then:

>AAR

Or potentially vice versa on the last two.
>>
>>6306776
>Speak with your mother, in private and off the record.
>Now that you're back on your ship, handle the suspicious ship above Black Sand personally
What the other anon said, I think these things should dovetail into each other nicely.
>>
>>6306788
The only way Spartan III happens has canon would be for Halsey to fail somehow, and fall from the current position of prestige she has. No way Ack is getting it soon or like in canon at this point. This could go wildly different. Remember the other scientific projects we have seen with Sven eyes ? One of those Scientists in Alpha Corvi-II was about to blast Halsey for funding, because in his eyes his project wasn't getting enough. Their research facility had multiple projects going so it was a problematic issue. Another spartan program will just have people go "uh ??" at the moment.

Beside a 2 class of the spartan II is being trained right now has we speak after all by Mendez. And we have a proper attempted medical recovery program for Washouts of 1 class. I wouldn't want that to receive a cut of funds at all.
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>>6306816
Hell i would push for cybernetics path for Soren if the medical recovery program doesn't work out for Washouts. Spartan II are worth the cost for have each one back
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>>6306820
>yfw instead of trying to spartan 3 Ackerson skips straight to 3.5 and tries to make cybernetics and exosuits because the only thing better than supersoldiers is making all of your soldiers super
>yfw it fails pathetically because the tech just isn't there yet and 4's never come to be as they do in canon
>>
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>>6306776
>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory
>Write in Option.
>Have a pilot and Spartan team on standby, rotating for rest/repair/medical examination as necessary, while your armor is repaired and the prisoners are interrogated.
How we handle the ghost ship should probably depend on what info we gather. If it's just going to leave the system now, then it might be better to let it go and document the exit vector (and the tracker information) so it can be followed up, no? Maybe even stealthily pursue it through slipspace. They could end up leading us somewhere good like an unknown innie hideout or something.
That said, we should still be ready to take it out in the meantime. That is more than likely the best option.

Also does ONI even really need to torture for interrogation? I recall they authorized some marines to torture innies in Contact Harvest, but that was in the field and a very serious, time-sensitive situation. There are also elements in ONI that flat-out reject torture for personal reasons and because it tends to be unreliable, like Akio Watanabe from the Cole Protocol. We know ONI have technology available that lets them basically see people's thoughts during interrogation (neural marker) and some kind of eye-scanning advanced lie detector (PQI). The technology can still be tricked by a pro, granted, but it still seems more effective than torture since someone getting tortured can just lie or give a half truth to make it stop.

Spooks in general seem more concerned about results than just hurting people for the hell of it. But I guess the "evil ONI spook that tortures people" reputation helps with getting information. The threat of being alone in a room with some spooks is probably enough to get most people to talk.

>>6306816
The second class started off as planned in canon too. The problem they ran into wasn't directly a lack of funds. The problem that caused it to be scrubbed was Halsey's incredibly high standards for candidates and their lack of availability. Not sure if that's a problem that can be solved just by throwing more money at it. She screened for the original candidates using the DNA in a database collected by the CAA's vaccination program. The CAA's resources have been getting redirected into the UNSC since the outbreak of the war, so we don't even know if that program is still going on. You also have outer colonies getting glassed and millions of people getting killed, not to mention restrictions on information and travel between colonies for security reasons. All of that obviously makes it harder for her to get that genetic info to find candidates.
Plus, she can't focus on selecting candidates when she's getting constant reports about Sven destroying his armor again and is preoccupied with making it more robust lol
>>
>>6306816
>The only way Spartan III happens has canon would be for Halsey to fail somehow, and fall from the current position of prestige she has.
The only way a second class fails is exactly how it did in canon. Halsey refused to budge on her candidate profile requirements and she started to prioritize MJOLNIR instead. Her current prestige only makes her a bigger target in Sec 3.
>No way Ack is getting it soon or like in canon at this point.
> Another spartan program will just have people go "uh ??" at the moment.
Ackerson got his S3s because they were cheaper, more easily made, and just as good as the S2s.
>Remember the other scientific projects we have seen with Sven eyes ? One of those Scientists in Alpha Corvi-II was about to blast Halsey for funding, because in his eyes his project wasn't getting enough. Their research facility had multiple projects going so it was a problematic issue.
Yes, I agree. Funding is absolutely an issue. To the point that expensive programs are more likely to be cut in favor of cheaper ones that provide the same results. Such as the supremely expensive Spartan IIs being cut for the far cheaper Spartan IIIs.
>Beside a 2 class of the spartan II is being trained right now has we speak after all by Mendez.
Mendez's line about a second class is verbatim something he said in TFOR. Not genuine proof in-quest that a second class is actually happening, just that he's staying on to train of a potential second class. There was also an option to talk to Halsey about a second class but we didn't take it, and the option alone isn't proof that training has or will begin for potential candidates any time soon if at all.
>And we have a proper attempted medical recovery program for Washouts of 1 class. I wouldn't want that to receive a cut of funds at all.
I highly doubt the nominal medical and recovery funding, and the additional that we secured, is tied to the Spartan 2 program itself. IIRC Halsey was still working on ways to fix Kirk and Renee into the mid/late 40s well after the program was cancelled.
>Spartan II are worth the cost for have each one back
I agree. Which is why more spartans for cheaper is better than less spartans for the same astronomical price.
>>6306853
How very Sinestro, a very Ackerson thing to do.
>Spoiler
Pre war we don't know much about UNSC cybernetics but post war they get pretty close to Cyberpunk. Exosuits though exist in spades and I hope to fuck we get the chance to save the ADS in '49. Spartans can't be everywhere. But you sure as shit can throw ADS into company level acquisitions and pretend otherwise.
>>
>>6306776
>>6306806+1
Since this could be last page in this chapter of Sven’s life, I’d like to have at least one conversation with biomom while we have the chance.
>Captcha AAAH8
>>
>>6306776
>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory

>Now that you're back on your ship, handle the suspicious ship above Black Sand personally

well this is either gonna be "intresting" since how the fuck did they get that info
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>>6306776
Finally caught up. Great work so far boss.

>Question the prisoners about the "Ghost ship" in orbit, and if they stay tight lipped, order the former ONI field agents of your crew to help jog their memory

Information seems like the highest priority at the moment. Last thing we want to do is jump the gun and vent UNSC sympathetic insurgents into vacuum after all the work we just did.
>>
>>6306776
Please add this to my vote >>6306932

>Speak with your mother, in private and off the record.
>>
>>6306776
>Speak with your mother, in private and off the record.

Kinda the whole reason I wanted Sven to do this mission.
>>
>>6306776
Am I the only one that's paranoid about "mom" being a body double since Sven doesn't recognize her? Would it hurt to do a DNA test to see if she's the real deal?
>>
>>6307217

No, it wouldn't. Honestly, that's another good reason to talk to her.
>>
>>6306776
>Speak with your mother, inprivate and off the record.
This will be the only opportunity before the spooks get to her. Are we are able to segue to
>Now that you're back on your shop, handle the suspicious ship above Black Sand personally.
?
>>
>>6307217
Hey man the last time Sven saw her she was years younger and probably didn't have huge amounts of stress fatigue. She's obviously gonna look weird to Sven. You can't just say she's a doppelganger kek. It is possible though.
>>
>>6307233
It could well be Sven's Auntie with a little nip-tuck to make her a dead ringer for Mama Askeland. The best body doubles bear a striking resemblance to their charge from the outset, and nobody does that better than family.
>>
Rebooting....Monitor 404TormentedCache Back Online

7 Votes to address the issue of the ghost ship

6 Votes to Question the prisoners about the ghost ship

6 Votes to speak with your biological mother

1 vote Have a pilot and Spartan team on standby, rotating for rest/repair/medical examination as necessary, while your armor is repaired and the prisoners are interrogated.

So you'll have the prisoners questioned about the ghost ship, and decide whats to be done about it before taking a chance for an off the record chat with "Herfjötur"

Decisions made
Proceeding...
>>
>>6306776
>>Speak with your mother, in private and off the record.
>>
damn it missed the vote because i was babysitting.
>>
The Operation is a success. But there's one last loose end that you're concerned about and what to see tied off before you perform the after action review of today's field work with James and Naomi and write the AAR of Fallen Valkyrie, and have a little off the record and unauthorized chat with Ingrid Askeland before handing her over to Command.

And that would be the bootleg Prowler spotted sitting above Black Sands by your crew, that they had observed and put a tracker on, that had only performed routine movements since the last report, kept in the firing arc of the UNSC Skidbladnir's weapons while Ensign Kon has been shifting through all out going communications and Ensign Kobal has been kept busy looking for any more "Ghost Ships" around the colony's orbit.

Opinions on how to approach the anomaly are split between your bridge crew, with Cadet Coste and Lieutenant Junior Grade Faure supporting aggressive action, while Deluna and Cook favor a more passive approach with the other bridge officers remaining neutral on the subject.

You'd thought it'd be more difficult to figure out exactly who the mystery vessel belonged to, but once the prisoners were woken up after transport, questioning them quickly provided an answer to that burning question. The former head of security for the free star compact, sang like a song bird but couldn't tell you who the bargain bin Prowler belonged to and had no idea what you were talking about when you circled around to the topic. Ingrid probably knew, but she was currently under Anesthetics and Rita's care, getting her eardrums unburst and fixed, so even if she wasn't receiving medical treatment she couldn't be asked. Erik the Red, probably wouldn't talk again, not that he can, since Rita also made the executive decision to put him to bed after he somehow shook off the general anesthetics and attempted to chew out his own tongue. Luckily, the bonesaws under the Ship's AI had the foresight to restrain him before giving him treatment.

That left the few prisoners taken from the compound assault, the lucky lottery winners Shika tranquilized. You have the former ONI agents on your crew, lead by Coste, ask them. They're more delicate and expert approach to questioning, gets answers out of them quickly. Apparently, according to Rita, they used reverse psychology and some elementary carrot and stick tactics to get them to spill everything they know

The ship is Einherjar property. And its crew, judging from the repeating signals they've sent towards the Colony, have been waiting for an update after the compound went silent and there was no congratulatory message for setting off a couple of dirty nukes and releasing a bioweapon on an innocent colony after murdering their own allies to keep them from entering into diplomatic talk with the UNSC. Terrorist bastards.

And this new intel changes things. The current standing orders were to watch. It had a tracker on it. If it jumped, you'd know where it went.
Cont
>>
>>6307300

But now you knew it was an Einherjar vessel, and you were in the captain's chair of the UNSC Skidbladnir, a ship yet untested in battle...

>Give the order to engage. No loose ends.

>[Diplomat] Get in contact with the ship, and attempt to talk its crew into surrendering

>Allow it too escape, and hand over the coordinates it jumps to to Command

>Hear your fellow Spartans and Your officers opinions and hear their suggestions

>Write in option

>>6306941
Nice! And thank you! I Appreciate the compliment
>>
>>6307303

Following it sounds *really* tempting, but if I recall correctly another team was hunting the commander, Jormungandr, in an unoccupied zone.

Also, letting it escape means remnants getting away. No loose ends sounds good.

That being said...

>Attempt a boarding action to capture the ship.

Let's get greedy.

And here was me saying just last thread EVA training wouldn't come in handy this mission.
>>
>>6307306

No, if we're going to go the boarding action route, we *can't* contact them. The element of surprise is too valuable an ace to go giving away and we already know the Einherjar aren't about to surrender.

The Einherjar have also consistently gone down fighting and tried offing themselves when faced with capture.

Couple that with the attempted false flag terrorist attack and they're liable to ram the colony if they get a clue that we're coming.
>>
>>6307303
>>6307305+1
Yeah, only real reason we shouldn’t have ok’d the initial boarding was because we didn't know who it belonged to, now that we do it’s time to take this bird before it does anything stupid.
>>
>>6307303
>Allow it to escape, and hand over the coordinates it jumps to to Command
Right now we have the advantage in terms of information and zero casualties. We hail them or try to board them, we risk both of those things for very little gain in the short term.
I say we let them run to wherever they're heading and wait for Command to get back to us with some intel on the area. I get the feeling they'll lead us to something much more important to their operations than a single vessel anyways.
>>
>>6307303
>[Diplomat] Get in contact with the ship, and attempt to talk its crew into surrendering
>>
Thought:

The reason can't recognise the woman we captured in the villa as Ingrid Askeland is that she flatly *isn't*.

Not even as a body-double, she's a subordinate sent down as Ingrid's proxy and biomum is currently captaining our Ghost Ship.
>>
>>6307305
>if I recall correctly another team was hunting the commander, Jormungandr, in an unoccupied zone.
I think that was Whiteshirt, a general/subordinate of Jormungandr. Last we heard about him he was assembling forces in a neighboring star system and had access to some former UNSC ships. I don't know if anything has been done about him yet. I'd guess the captain of this ghost ship is a subordinate of Whiteshirt and will head back there to report to him, but that's just speculation. He could head somewhere else entirely.

Not sure we know Jormungandr's location at all. Wonder how they're going to react when they hear news about what happened.
>>
>>6307339

My guess is poorly.
>>
>>6307303
>>Hear your fellow Spartans and Your officers opinions and hear their suggestions
>>
>>6307303

>>Hear your fellow Spartans and Your officers opinions and hear their suggestions

I'm thinking boarding and storming, or if a decent shot will make it go dead, cripple then board.

My personal nightmare is boarding before they self destruct.
>>
>>6307303
>Hear your fellow Spartans and Your officers opinions and hear their suggestions
A boarding action could result in them scuttling the ship with our boarding team aboard. And remember our MJOLNIR is currently breached, unless we have spare parts aboard that is. Capturing it is good but risks a team. Letting it run off is also good and gives us more intel on potential future targets rather than an immediate short term gain, and it also doesn't immediately risk a boarding team.
That said if we have to send someone it's gotta be be James, Nesta, Daisy, and Illya. That'd be an optimal boarding team though I'm not too keen on losing them to extremists blowing themselves up to prevent a capture.
Really, the easiest solution to this is to just throw Nesta at the bridge with a brick of C-12. I'm sure it'll work itself out.
>>
>>6307303
>Attempt a boarding action to capture the ship.
>>
The Einherjar stealth custom ship is still doing their duties above Black Sands. And they are not moving. This means they are doing everything like if its all okay.

We have a window of time where their suspicion simply cannot raise (because it makes a lot of sense for the Einherjar on ground to keep radio silent if they are done with their terror missions or still doing their terror missions) and what we have : three spartan teams, Coste and a few other ONI members plus some ship security. Even with Sven acting just has the UNSC Skidbladnir commander on the bridge, its a considerable advantage once they can get inside. The Spartan teams can rush three critical positions, while Coste & Co take another.

Not to mention Vali can be still brought there by our fellow spartans, and given instructions before hand, like being put inside the ship computer for take over the ship.
>>
And if Vali can be put in the ship computer, well that just guarantees capturing all on board ship informations, star maps and other navigation data they would have.

Important long term because we gain the positions of Einherjar other bases in the now, (beside being the de-facto rulers of New Noregr) and of course important long term because we give ONI a new variant of humanity stealth ships. It might be a custom-job worse and low tech, but learning about it helps human technology and science, and it also help fighting against the remaining Innies that don't want to make peace.

Letting them go, well, safe to say if they have their eyes and ears open wherever that stealth ship is going will inform those bases that the terror missions on Black Sands failed and confirmation will be gained from the news and webs. And that means those bases will just leave whatever solar system they are in, and relocate undisturbed.
>>
We told Vali to wear their face and bring us their secrets earlier in the mission.

1) what data did we get?

2) could we use that data (i.e. probably authentication codes) to remotely upload Vali into the ghost ship and perform shenanigans?
>>
>>6307470
This where the orders given to Vali :

>"Steal their tongues and confuse their thralls"
+
>"Kill their guardian and bring me his heart" (But I'll throw in Sven asking Vali to at least try to impersonate the AI, cause I'm feeling nice)
+
>"Weave an illusion and trick their senses"

We might have gotten something else around by grabbing some data and intel, but i am not sure it would be something like that.

There is also another problem : there is no way we are doing it remotely. The only way is doing it actively by attack with a cyber attack the signal they are sending out toward Black Sands. And that well... means putting Vali in the Skidbladnir. And out of his "cage" (one of Sven datapads), and with Vali built how he is built he is dangerous to anything digital even if its friendly. Simply because of how we made him. Bringing him there takes out this problem.

Though to be fair i am not sure a prowler can even do cyber attacks.
>>
>>6307305
+1
>>
>>6307303
>>Hear your fellow Spartans and Your officers opinions and hear their suggestions
>>
No update tonight, unfortunately. To tired and Spent too write anything. Sorry guys
>>
>>6307737
np
>>
>>6307737
All good, 404. Make sure to hydrate.
>>
Rolled 1 (1d2)

Rebooting...Monitor 404Tormented Cache, Back online

Sorry about that, don't know why I ran out of energy so quickly last night, but all thrusters are burning and I'm raring to write now. Just had to uh, sleep through most of the day to recuperate.

4 Votes to attempt a boarding action

1 Vote to all it to escape and forwards its coordinates to command

1 Vote to try a diplomatic approach

4 Votes to listen to your fellow Spartans and your Officers opinions/ suggestions

Seems we have a tie between attempting a boarding action and having the other Spartans and your bridge crew throw their hat into the ring

So I'll tie break it with a coin flip


1 = Boarding action
2= Hear the council of your Spartans + Officers

>>6307339
Whiteshirt and Jormungandr are both the targets of other parts of Operation: Iriminsul, which Sven is currently leading
>>
>>6308118
Tempo! Tempo! Tempo!

Sven's ordering a boarding action, lets do this.

Decision made
Proceeding...

Also unrelated to anything, but I've been watching Dracula Flow and now can't help but to imagine Spartan Flow.
>>
>>6308119
>>6308118
'Ere we go, 'ere we go?
>>
>>6308119
"I got to where I am today through VIOLENCE. I'm thankful for it!"
>>
>>6308119
>but I've been watching Dracula Flow and now can't help but to imagine Spartan Flow.
>That bad medicine zaza got me speaking sangheili
>Covenant must have amnesia, they forgot that I'm him.
>I don't care if I go blind, I don't need to see the crosshairs anyways
>I"m high on twelve cans of C-7 looking to beat the cum out of a brute chieftain
>ONI wanted some initiative. Nuked their entire black site. I'm moving like Oppenheimer.
Yeah there's plenty of opportunity for Spartan Flow.
>>
And there were Eleven Spartans aboard and combat ready on the Skidbladnir, not counting yourself. There was spare Mjolnir armor, but the time it'd take to have it swapped out for your damaged suit, even just damaged portions, could allow the enemy vessel to perform evasive maneuvers or slipspace jump out of the system. Decisive action was required.

Like a boarding action, as suggested by Cadet Coste. The ONI Operative had the right idea, even if she jumped the gun a little. Lifting your shoulders, decompress and lift a hand up to the damaged helmet over your head and pull it off, wincing as the lights of the flight deck come into focus and shine.

"Lieutenant?" Faure, not knowing why you've removed your helmet, addresses you with an questioning air

"We'll board the ghost ship" You say, and watch the mixed reactions of your crew. Coste looks thrilled, but restrains her excitement to a smug smirk and puff of her chest, while Kon and Kobal look less than enthused about your decision. Deluna simply nods and without being asked Cook begins to make preparations to get the Prowler into position alongside the vindicated Cadet.

"If I may speak freely" Your weapon controller starts

"You may" You answer with a professional nod as you keep your hands behind your back, standing tall and proud

"We could simply shoot it out of the sky, and secure the debris" She says stoically, standing by your side and staring at the same tactical map you've been studying, display the coordinates of both the mystery ship and the Skidbladnir in the space above Black Sands "It is a less daring, but also less risky approach. We've got them outgunned and unaware, it'd be like shooting fish in a barrel"

"We probably have it outgunned, Valerie" Cook corrects "I've done my homework on these Einherjar, Sir, I won't act like an expert, but from the reports of prior space battles with them, paint a pretty clear picture"

"I know, Pilot, they tend to pack heavier weaponry than the average pirate or rebel fighter" You say "But, like Faure pointed out, we've got them by surprise"

"The best time to launch a surprise attack, is also the best time to attempt a boarding action" Coste backs you up, smiling politely at her superior officer, who, knowing her past as an ONI agent, eyes her suspiciously like any Navy Woman would "Ma'am"

"I won't question your orders. Your squad just came back from massacring a force that could match ODSTs. And, your files are mostly black ink. I'm just advising caution" She tells you, lifting up her shoulders and standing rigidly

"And I appreciate the advice, I would've asked for it, but time is a commodity and we don't have much of it" You tell her, and hear the servos of her robotic arm whirr "My decision is final"

"Aye aye sir, I'll return to my station and calculate firing solutions, just in case" She returns with a salute
cont
>>
>>6308131

"The ship remains in position, and has shown outward signs of course adjustment, not even thruster burn, Sir!" Soner reports as you consider who exactly will be sent to Board the thing.

As twelve spartans is not only excessive and outright overkill, but having a boarding party that large would only hurt the chance of a successfully capturing the craft. A fireteam of four; The standard size of Spartan deployment, should be enough to secure the prowler and put down any armed resistance they encounter on the way to the bridge or engines.

The question was, who'd you'd put in charge. You could lead, but the time to switch out of your compromised power armor, could cost you the capture, even if you just switched out what was broken and damaged of your current suit. You had to consider both Rank and Ability when deciding who'd lead the action, which Faure had rightfully called Daring.

James
Shika
Naomi

Those three would be the best candidates. Shika and James were both Petty Officers First Class and Naomi was likely to be promoted to that rank for her actions during Operation: SVARTALFAR. James and Naomi had proven their capabilities as leaders, on this and prior operations. And Shika had experience boarding a Covenant Vessel. They were the natural choices, out of the eleven other Spartans aboard your ship

>Pick Shika

>Pick James

>Pick Naomi

>Take a chance and take the time to armor back up to lead the action yourself

>Write in option (Feel free to list your choices for the three other members of the Boarding party, otherwise I'ma randomly generate the selection)

>>6308128
Laughed my ass off, thanks for that anon, that exactly what I wanted.
>>
>>630811
>I was flipping bricks for the forerunners before you were a Type 1 civilization!
>>
>>6308128
>I crush so much poon I'm called the Prophet of Quim AAAAAAAAAHHHHHHH
>>6308133
>Pick Shika
Let our people work, we need to talk to Second Mom
>>
>>6308133
>Pick Shika
>>
>>6308133
>James
leading
>Nesta, Daisy, Illya
Preference is just for James because he knows Nesta and Daisy better than anyone present except for Shika and ourself, and our two most aggressive purple team members backed up by someone skilled in support would make for an excellent boarding team IMO. Shika would be better off staying with us and ready to receive casualties should any arrive. Also, make for a good TEMPO team.
>Laughed my ass off, thanks for that anon,
Dracula Flow fits surprisingly well with Halo, especially the nutty stuff we're already getting up to in quest.
>>6308139
>Innies in shambles, they stay picking the corn out of our shit
>>
>>6308146

>+1, and have them pack gas weapons (i.e. tear gas, knockout gas, maybe nerve gas)

Standard Klingon battle tactics. Deploy (usually by means of transporters) gas and explosives before boarding. Imagine boarding and popping CS before using shock batons. You can only be so high on combat drugs.
>>
>>6308133
>Pick Naomi
Probably the freshest of the options, given Lilac had no casualties/injuries and what I'd guess was the easiest role of the teams.
She has those Curious, Intelligent and Adaptable qualities, likely useful dealing with the ship tech (and working with Vali if we do send him along).
She gets to further prove herself and earn that rank.

Wanna see what she can do.
>>
>>6308160
>>6308168
I changed to this btw.
>>
>>6308168

Backing this, with the team being:

>Nesta, Daisy, Ilya.

And equip them with gas weapons and narq side-arms.

Might as well try and overachieve on the capture sub-objective.

We're not going to be Alvin York by any stretch, but if the opportunity presents itself for more captures, they might as well go for it.

Also backing giving whoever the team leader is Vali and giving the Digital Draugr strict orders to play nice. Just in case.
>>
>>6308133
>ACTION: DARING. Personnel: James-005 (Leader), Malcom-059, Shika-108, Illya-077
James may not be fresh, but I don't think he'd let that muffle his awareness. Besides, he's the only proven leader here besides Sven who's got experience boarding vessels like this.
Past that, Illya is a CQC specialist (great for fighting in space ships), and Shika is invaluable when intruding enemy installations. Malcom uh...I don't really know what he does or what his specialties are actually. That said, every Spartan should be flexible enough to wear whatever hat is needed for the task at hand.
>>
>>6308133
>Pick Naomi
>Write in option
>Nesta, Daisy, Ilya.

I don't think we have gas weaponry on board, but we certainly have narq side-arms for all. Equip all spartans with proper melee weapons and short range weapons. This ship is probably not bigger than our Prowler, if there is a fight the all gals squad can slaughter them.

Give Vali to them. Vali orders are to : when inserted on a digital port/ship computer is inform the squad of the enemies positions and provide a digital 3D map once inside. Then Vali will take over the ship blocking access for Einherjar to all computers or machines on board, disable the ship weapons, engines and close comms. All attempts of Einherjar trying to go to crucial parts of the ship should be blocked or hampered with.
>>
>>6308264
Squad orders are to : maintain stealth for enough time to learn of ship design, take all critical ship parts, insert Vali were possible. All Einherjar are to be preferably captured, their death or becoming heavily wounded and dismembered remains more than acceptable in case of even the smallest danger to Spartans or the Ship integrity.

In case the ship has an on board AI, seeking to disable it is preffered. If too dangerous for Spartans/Ship integrity kill it.

Once ship is secure and all Einherjar are pacified or dead, send a Spartan phrase signal from the ship bridge. That is all.
>>
>>6308133
>Pick Naomi
>Write in option
>Nesta, Daisy, Ilya.

Nesta's always ready for violince plus im sure she's like more since we had her on guard duty
>>
>>6308133
>Pick Naomi
>Write in option
>Nesta, Daisy, Ilya.
Nesta needs to let off some steam from guard duty.
>>
Bit busy, so update is probably gonna be a bit late. Meant to post this earlier, but had some connection issues get in the way of it.
>>
>>6308629
no worries, take your time.
>>
>>6308632
Thanks, starting to get worried I might be coming down with something ontop of everything else. Vote is still open, I'll try and do the update in a couple hours/ later tommorrow. Appreciate your patience, meant to do it once I'd finished my busy work, but im just not feeling up to it right now
>>
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Rebooting...Monitor 404Tormented Cache back online

Really sorry about that, don't know what happened but I started feeling really flu-y and had difficulty breathing late last night, but feel right as rain today. Its really fuckin weird. But I am choosing to ignore and not stress over it for the moment even though my throat is still a bit tight. And I'm still having on and off connection issues! The Curse is really angling.

2 Votes for Shika

3 Votes for James
L
+ 2 votes for Nesta, Daisy Illya
L
+ 1 vote to have them pack gas weapons
L
+ 1 vote for Malcom, Shika, Illya

5 Votes for Naomi
L
+4 votes for Nesta, Daisy, Illya


Alright
So the comp of the boarding team is

Leader: Naomi-010
Daisy-023, Illya-077, Nesta-097

Decisions made
Proceeding...
>>
Might as well give Naomi an opportunity to boost up her credentials and secure that rank up she's slated for. Her natural curiosity, adaptability and flexibility in combat and out in the field, made her a natural choice to lead the action. And following a similar thought process you decide the rest of the boarding party's composition before you even send the order down the ladder for them to hit the armory to suit and gear up.

Daisy was one of the Spartans infiltration experts, probably the best when it came down to pure success rate and she turned any environment around her into a secondary weapon. Not to mention, despite their off operation butting of heads, she and your second pit had fantastic affinity and teamwork with eachother

That being Nesta. Who thrived in the sort of chaos that would inevitably occur during the high intensity of a boarding action. Not to mention, she and daisy were among the Spartans assigned to your ship who had the most experience fighting and killing Einherjar. only by one combat operation, sure, but just understanding the enemy that little bit more could be a game changer.

And then the last member would be Illya. She was a good support pick, but she also had a knack for CQC. She wasn't one of the best hand to hand fighters amongst the Spartans, but she was equally skilled in every aspect of CQC. She was a balanced close range fighter, but more importantly, she was even among Spartans a true team player. And that would further improve the fireteam's cohesion, especially as Naomi hasn't experienced running an OP with Nesta. Let alone Nesta and Daisy together. You didn't imagine that would cause any problems, but it was best to shore up projected weak points before they became a problem.

"Rita. Scramble Spartans-010, -023, -077, -097 and get them ready for EVA. Naomi will be the boarding party's leader. Her orders are to attempt to capture the enemy vessel intact, and with as much of its crew alive as possible" You relay your orders loud and clear, for all the flight deck to here as the digital Nun appears and wraps a rosary of binary code around between her fingers, her head bowed serenely "But if that proves untenable, they're to scuttle the vessel rather than risk their lives and of course that their own safety takes precedence over taking any prisoners. Beyond that, I'll leave the details up to -010. Its her rodeo now. LTJG Faure! You have the flight deck until I return. Have pressing issues I need to address"

You're salute as you walk out of the bridge

"You're going to see her, aren't you, Lieutenant?" Rita asks you from the COM of your busted helmet, that's still gripped in your hand, sparking as she transmits to it "Ingrid Askeland. Your..."

"Yes" You answer bluntly "Not sure what I'll say to her. But I feel like I need to do this"

"I won't bother your with psychoanalysis. But, I will state that it is my opinion, this will be beneficial to your mental health, Captain"

Cont
>>
>>6308829

"Is that your professional or personal opinion?" You ask, glancing down in the direction of your helmet

"Both. And, I'll make sure that any audio and video evidence of this meeting is scrubbed. You kids have suffered enough after all of what they've put you through" She tells you, before cutting the line

"Thanks Rita" You tell the silence in the air, knowing she's listening. Command had picked the right AI for this ship, and while you knew that she was still there, you felt oddly alone as you walked towards the holding cells where both of the high priority prisoners you'd taken during the mission were held

Where your mother was being kept. Where the two of you would have an off the records chat.

The walk seemed longer than it should've been and your footsteps echoed louder down the corridor than they reasonably should have. And every step you took, you spent pondering exactly what you'd say and what the point of all this was.

>For certainty and closure

>For answers

>To move on

>To grant her some measure of peace

>Write in option
>>
>>6308831
>To grant her some measure of peace
Theoretically it's more for her than us, we should really reiterate about the threat of the Covenant and how well equipped we are personally to deal with them.
Really, at some point we should get all the parents of Spartans together to address them with their children, also the parents of Spartans that died should really get the pay they're technically entitled to.
Also, would love to use a Chaingun at some point
>>
>>6308831

>For certainty and closure
Finish this chapter of life finally, but also get answers about clones
>Write in option
We're going to give her a new angle, a ray of light. All of this is for independance and faith, the way against the Covenant is that chance to have the faith unify. Blood will flow brothers made. We can spin this in with asking her of her past and why she and her husband become so cold. leading to in all likelyhood; us. Sven didn't go down easy back when he was taken and he went yelling. The locals may well have spotted ONI running away with their tails between their legs and Sven over their shoulder.
>>
>>6308831
>For certainty and closure
end a chapter
>>
>>6308831
>For certainty and closure
>>
>>6308831
>For certainty and closure
This would probably be a good chance to confirm our theory about the clones. Besides that, I'm curious to what her and Pa's intentions for Sven were before we got snatched up.
>>
>>6308831
>>6308834
+1
>>
>>6308831
>For certainty and closure
>To grant her some measure of peace
>>
>>6308831

>For certainty and closure.

And

>To grant her some measure of peace.

This is likely to be at best bitter-sweet, but it's a conversation Sven's needed on some level for a long time.
>>
>>6308831
>To grant her some measure of peace
At the end of the day she was Svens mum and had her child stolen from her. She should have some peace.
>>
>>6308831
>For certainty and closure

>To grant her some measure of peace

man this is gonna be really painful and awkward like pulling a rotten tooth
needs to be done but gonna be ugly

case no matter how you look Sven was always gonna be a soldier wither it was for the UNSC's or the Einherjar's; which i consider to be the most tragic part of Sven's story; the guy never had a chance
>>
>>6308831
>For certainty and closure
>To grant her some measure of peace
No need to be cruel. Who knows, maybe she’d have turned out differently if we weren’t abducted as a child. Maybe the clones death spiraled her.
>>
>>6308831
>For certainty and closure
>To grant her some measure of peace
>>
>>6308831
>>For certainty and closure
>To grant her some measure of peace
>>
>>6308961

The cruelest thing we're going to do is take off our helmet.
>>
>>6309317
The best part is that our helmet is busted and we aren't even wearing it right now. We're about to go in there and shock the shit out of her first thing.
>>
>>6309317

I'm >>6308884

IP cycled.
>>
Going to let the vote continue for a bit longer. Wanted to end it earlier, but that wasn't in the cards and I want to recharge a bit before writing, since I'm tired and don't want to jeopardize the quality of the update
>>
>>6309445

All good.

Can't speak for anyone else, but I know what you mean.
>>
>>6309445
No worries 404
Rest up and write when you feel like its gonna be a good one.
>>
>>6309445
thats fine. Just take care, then return when you feel better. Ain't no point doing this if you feel like a corpse.
>>
Tangential, but I wonder how long we can avoid losing a Spartan in combat...
https://www.youtube.com/watch?v=WZWHtKRE1ZY
>>
>>6309692

Who knows?

Dreamcatcher is going to be a tall order.
>>
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Rebooting...Monitor 404TormentedCache, Back online

Took a bit longer to recharge than I expected, but I'm ready to roll now. So lets go!

8 Votes to grant her some measure of peace

11 Votes for Certainty and Closure
L
+ 2 votes for a new angle/ ray of light

and with 6 votes for the certainty/peace option, I'll see if I can work out a combo of the two, with certain+ closure taking precedence of course

Decision made
Proceeding...

>>6309696
There's been a few close calls behind the scenes already, actually.
>>
>>6309789
>There's been a few close calls behind the scenes already, actually.
Ah but close isn't is, as they say. They say that I promise. Don't ask questions.
>>
All the crew were at their battle stations in the event that the enemy prowler took hostile action or else were otherwise assisting the boarding party in readying for their EVA. This meant you were left alone and introspective as you walked to the holding cells, that didn't even have a token guard detachment, as every crewmember who could've been put on security detail was preparing the Skidbladnir for her first actual combat, in the event that she was detected by the enemy Prowler and they chose to engage rather than flee.

It was lucky, as that meant you'd have absolute privacy when you had your little chat with your mother, with no risk of being eavesdropped on or overheard by anyone except Rita. And you trusted the AI to keep her word and delete any and all recorded evidence of this one on one "interrogation". You only really got your thoughts in order when you were within arms distance of the cell, donning your naval officers Cap and angling it so the shadow its brim cast would disguise your facial features somewhat as you paused in front of the cell.

Certainty. Closure. And some measure of peace. For the both of you. Those were the aims of this meeting. That is all you wanted out of this. Nothing more. Nothing Less. Steeling yourself, you held your hand over the keypad, delaying the moment of entering the code as you considered everything you could say to her. Everything you could tell her. How she might react and a thousand other minor, miniscule details that you hadn't thought of when you made up your mind to make contact with your biological mother. Something you avoided with your father, a man the UNSC called Fenrir. The wolf that devoured the sun and the moon.

And not handling him directly ended up with him losing an arm to James. That might've been kinder treatment than you'd have given him. But now there's no way to no for sure. And no time for regrets. You pound in the secure code, setting down your helmet on a nearby staff table, where coffee had been spilled and left to dry by the last crew staff to be put on the prisoner detail.

She doesn't look much better than she did when you'd captured her. The treatment done to fix her burst eardrums was a stop gap measure, hearing aids secured inside of her damaged ears and held in place with biofoam and bandages, alongside some initial surgery and care. The glass that peppered her body had been removed and the cuts bandaged over, same with the scrapes and burns from her close proximity to a number of explosions and Nesta's enthusiastic employment of Dragon's Breath rounds. For her own well being, she's been secured and restrained to her bed, and judging from the look in her eyes and the way she was staring thoughtlessly at the ceiling, she'd also been tranquilized. Not enough to make her incoherent, just enough to retard any resistance and stop her from injuring herself and any medics called to give her treatment.
Cont
>>
>>6309857

All according to regs and protocol. Felt like overkill. And you imagined a spoiled house cat restrained and muzzled like an attack dog as you looked down at her. The light in the holding cell was bright, white and unpleasant. It deepened the shadows cast by your cap, further obscuring you identity as you crisply walked into the cell without introducing yourself, hands clasped smartly behind your back.

The change in the rooms lighting made her blink and become aware that she had company. Blinking rapidly, she tried to turn her head, but a restrained pressing down on her forehead stopped her from turning completely. She smacked her lips, rasped and tried to speak.

"Ingrid Askeland" You addressed her before she could get the gotten out of her mouth or speak around it "Anarchist leaning advocate for outer colony independence, a public speaker and activist with a hardline stance against the UEG and UNSC, Spokes person of the Far Fringe Home Rule Cause, and last but not least, highest ranking non combatant member of the terrorist group that stole the name of the valiant dead, The Einherjar. Am I missing anything, Ma'am?"

She grunted and shook her head as much as she was able to, looking oddly touched that you were talking to her in her mother tongue, Norwegian.

Walking closer, you cracked your neck and looked down at her, keeping positioned so the light kept your face blackened by the shadows. The harsh lighting made it easy to do with just a bit of angling and posture. And besides, Your mother's eyes were trained on the armor you wore, the sight of which noticeably spiked her heart rate.

"UNSC Command, doesn't spare much thought to your groups motivation. But I'll admit, I'm somewhat curious, if only because of shared heritage" You continue on, drawing on everything you'd been taught about how an officer should hold themselves to keep your tone measured and dispatched, even while under the surface you were anything but calm and composed

"Wrong...Side" She rasped weakly, smiling smugly and that smile is the first part of her that you recognize, every other memory having long been scrubbed away or lost from years of separation.

"Maybe you'd have had a point, if the Einherjar's way of fighting for their freedom wasn't amongst the most extreme and cruel of the insurrection. You've never bloodied your hands, but those you've inspired have" Is your reply, as much more vivid memories of the videos of Einherjar blood eagling politicians and their family's, that Halsey had shown you during your training, replay in your mind's theater, seeming much more real than the scarce and faded memories of your mother

"Had to" She answers back, almost pitifully through the sorrow in her tone "No other way"

"Perhaps" Your mouth moves without you realizing, shocking you "But it wasn't right"

Her only response is a pained, dry laugh. That hits harder than the Anti Tank rifle round you'd recently taken to the chest.
Cont
>>
>>6309858

"Butchering innocents. Leading a death cult to have a steady supply of fodder troops" You angrily start laying into her "Using religion to justify and excuse the atrocities committed. You were planning on detonating several dirty bombs in a false flag attack against your own allies. Is that a laughing matter to you, Askeland"

Would you have done the same, if she'd been your direction rather than Halsey, Mendez and your Spartans? The thought chilled you to your core, as you considered how far you'd likely go to bloody the Covenant's lip.

"Forced our hand" She said coldly, mechanically, voice devoid of fervor and emotion. There was only ice cold rational to her words

"How so?" You ask, restraining your feelings as she tried to see your face, gave up after some effort, and stared instead of the metallic ceiling tiles.

"You should know" She scoffed "You're a military dog. Don't you appreciate all the gifts the UNSC squeezed from New Noregr? All the labor to pay for your fleets and your bullets?"

"Resource extraction and labor that was displaced to other colonies once the Einherjar gained a military force and presence" You counter coldly

"We fight for New Noregr. For No one and nothing else. They could've easily fought back, bit the hand holding their leash, like we had done ourselves" She answers, voice like ice cracking across a lake in winter "Our allies had lost their temper, their conviction. It was just a shove back to the right direction"

You shut your eyes, centered yourself as the room started to wobble and you felt the familiar icy flow of anger start to IV drip into your veins. Staying composed, focused, you look down at her and clenched your hands into a ball behind your back.

"is your philosophy truly so fatalistic, you'd rather continue fighting the UNSC instead of the aliens who are crusading for mankind's extinction?" You shoot back frigidly. She tries to shrug her shoulders

"Either way we'll die in battle, either way we'll join our lost comrades in his hall. We'd just rather a season of freedom, true freedom, rather than gamble for our survival and lose either way" She answers plainly "We didn't fire the first shot. Einar and I weren't the Einherjar's first leaders. All of us have suffered loss under the yoke of Sol and her attack dogs. We can't expect anything but a tighter collar and a bullet to the back of the head after an armistice"

"What, not going to suggest the Covenant might give you a better deal?" You ask her, trying not to allow any of the growing disgust you feel for her to become venom in your tone.

"I'm not delusional, unlike some of my fellow freedom fighters. Religious Zealots don't compromise. We know that all to well, you to do, judging from the state of your armor" She says, like it is funny "Better to take our oppressors down with us, than meekly fade away or sell our souls to Sol"
Cont
>>
>>6309859

"If you'd succeeded, you'd have condemned untold millions to die, out of a base nihilistic pessimism!" You shout at your mother without meaning to.

"Tch" She clicks her tongue "Nihilistic? Yes. Our and all of mankinds fate is preordained, we can't fight it, only play the roles we were given! But pessimistic? Your beloved UNSC forced us! the Einherjar are a reaction, equivalent and equal, to the abuse and mistreatment our fair world suffered under the Inner Colony's rule. We became monsters because every attempt at discourse and compromise was met with a slap to the face and a heavier boot on our necks! Let them know our suffering, if not by our hands, then by the bigger tyrant! Let them lose as much as they have taken from us and more! Let them weep for their lost children and friends, let them watch all their dreams and ambitions be burned and scattered like so much ash!"

"That doesn't make anything you've done or ordered justified. You'd abet your own species genocide easier, rather than swallow your pride and resentment to make a stand against an existential threat. Assuring not only your own and New Noregr's destruction, but that of who knows how many other colonies, simply too try and hurt the UNSC a little more and drag a few more worlds down into the drain with you" You condemn her, harshly .

"Don't act like you care, you and your navy just want more cannon fodder between the shining inner sphere and the Covenant. If they hadn't appeared, you'd have pursued a war of extermination of your own against us. Soldiers like you, armor like that, isn't manufactured over night. That was the original plan, wasn't it? Still in motion, I assume?" She snaps back. And you can't argue against that, the Insurrection were the threat the Spartans were made to confront and handle. The Covenant showing up just changed your targets. But that still doesn't in anyway absolve her for trying to handicap not only the UNSC but their fellow rebels.

"I'll be on the frontlines until this dog tag around my neck is tagged KIA" You answer, knowing that mewling that what she said isn't true would only lose you ground and weaken your arguments "Instead of giving their lives for something meaningful, you've lead the boys and girls of your world to their graves in a shared, self destructive tantrum and would've condemned entire worlds to certain destruction, just to keep fighting and warring against an enemy you now share a common foe with"

"Better than them wasting away before our eyes, better than being used as a wall against the tide to shield a government that doesn't care for us. Better to die free and as warriors than as frightened slaves, pushed to the frontline by rifle point!" She rages, as much as she can while partially tranquilized and completely restrained "We'd never be free without blood being spilt, without armed resistance"

"All you'd achieve now is getting New Noregr abandoned when the Covenant makes a house call" You remind her, eyes icy.
>>
>>6309860

"At least then the UNSC would finally leave us alone" she says, straining to meet your eyes as you shift your posture to keep the shadows over your face "Either way, we'll be one of the first to die. At least then we'd go out on our own terms"

"And the non insurrectionist aligned residents of the colony?" You riposte her with a question. And for the first time, she's silent in consideration.

"Refugees, I suppose" She answers, her tone of voice making it clear she'd never given that issue much thought "Maybe they'd continue our fight, or join the UNSC's"

"You don't sound greatly concerned with their fate, Askeland" You prod and her expression wrinkles and sours

"They showed none to me and mine" She answer icily "gave me no shoulder to cry on, no helping hand at my lowest point. They picked their side. If they continue to be cowards or find a cause worth dying for, doesn't matter much to me"

"Do you truly not regret anything you've done for the Einherjar's cause?" You ask softly, nearly whispering the question

"A few things, but I don't get this line of questioning" She answers, only now starting to grow suspicious "This seems more than idle curiosity to me, more of a personal interest. Doubting your own choice in allegiance, Varangian?"

>Show her your face and tell her firmly "No", then back out of the room

>"No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"

>"I'm glad I didn't turn out like you wanted me to be"

>"I'll fight for New Noregr, I can promise you that. And when the war ends, I'll make sure what's left of the world is free"

>Write in option

I promise the AAR, Mission results and AP advancement/ selection will be coming soon, wanted to them earlier but the choices you've guys made have delayed it all a little.
>>
Did the UNSC share everything they learned about the covenant that being that they are a religious nation form together from other species or no
>>
>>6309862
>Write in
>"I'll fight for New Noregr, I can promise you that for I was born there...

*Look up so she can see our eyes proper*

"...but for now as Ragnarok unfurls across the stars I will shed alien blood and bleed alongside my fellow man so that when it passes either humanity will be reborn better than before or..

Or I will meet my Ancestors in the Halls just as my father taught me, just as my mother told me in stories around camp fires so long ago."
>>
>>6309862
>Show her your face and tell her firmly "No", then back out of the room
>"I'm glad I didn't turn out like you wanted me to be"

just a sad moment for everyone involved both for Sven and his family
>>
>>6309862

>write in - Show her your face, "No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"

I can't even be mad about this from her.
>>
>>6309865
I'm pretty sure it's not public just yet, but that wouldn't stop insurrectionist sympathizers from within the UNSC from leaking that info anyways.
>>6309862
>"No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"
I hadn't realize she'd just given up like that. I understand where she's coming from, but man...
>>
>>6309862


Backing >>6309869

>"I'll fight for New Noregr, I can promise you that. And when the war ends, I'll make sure what's left of the world is free."

Additional:

>"One last question - if I weren't where I stand now, where would we be?"

In the sense of Sven's abduction and position, in case that's not clear.

It might be twisting the knife, but I think Sven needs to hear it.
>>
>>6309862
>"No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"
>>
>>6309862
I like this write-in >>6309867, it might be a bit wordy but it accomplishes thevsame as taking our helmet off without storming out.
>>
>>6309869
>>6309862
+1 support this. She needs to see his face.
Also found out the old norse conception of honor was called drengskapr
>>
>>6309862
>>"I'll fight for New Noregr, I can promise you that. And when the war ends, I'll make sure what's left of the world is free"
>Show her your face.
>>
>>6309692
The more confident High Command grows in sending us around, the higher the operations lethality.

Thats why making good assignments and teams can help us, making sure more spartans gain experience.... and that they climb ranks. Its also one more reason for a cybernetic specialist push in our ship and talk about having Soren try a path with Halsey.... wouldn't want those Washouts to remain forgotten.


>>6309862
>"No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"
That it seems Sven.
>>
Just imagine RHODES and MJOLNIR scientists working together....

I wonder how much leeway/help Stanforth gave John and Blue Team for capture a second covenant ship. And how. Ambush ? During a battle ?
>>
>>6309862
>>6309867
>>6309869
>>6309890

All +1.
I'm a greedy bastard.
>>
>>6309890+1
Agreed, though I will say her answer is probably going to be biased, maybe the shock atop her from thinking about lying to us.
>>
>>6309971

Oh, for sure it'll be biased but my thought is it can be used as an opener to a more in-depth dialogue if she does try and lie to us.

Because for sure Sven would be able to pick up on it.

Also the whole bit is an opportunity to fill in some pieces for her. Not a lot, but there's no talking her around anyway, so it's not like we're burning bridges for ONI if we explain the clone.
>>
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A thought:

How much does Sven actually *know* of the history of New Noregr?

Particularly its politics and governance in, say, the past twenty years?

If we're going to commit to that campaign later and not just have that promise be bluster, it might pay to actually have a handle on what specific flavors of exploitation and corruption were going on.

Might be useful in conjunction with the Diplomat path somehow, like with at Black Reef when the Covenant show up.

Also, unrelated sidenote: https://docs.google.com/document/d/189h0XgIHS7XHdbATJ_UfDHcxUWqny5tbprqDOBgGvzQ/edit?tab=t.0 Still writing this, but actually decided a while back where this ruin is.

That being New Noregr. Not to that reveal yet, but figured it opened up some possibilities later, potentially.
>>
>>6309862
>"No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"
Not sure I like any of the options and the write-ins all feel like pointless melodrama.

>>6309865
The mission set we're nearly wrapped up with was in preparation for a potential armistice meeting. I'm sure they'll disclose what little the know about the Covenant there to try and swing it for the better.
>>
>>6309987
>How much does Sven actually *know* of the history of New Noregr?
I would wager he has some knowledge from the small amount of his childhood memories that he remembers, plus whatever was looked in the likely space colonial history portion of history classes done with Deja during the First Class program of the Spartans II. He would have an additional amount of knowledge of it from the necessity, of presenting Spartans info to work with for missions against Innies Movements and against Einherjar. For example the planning of operation BLOODAXE which was on New Noregr would likely have a small amount of such info.

Overall, i wouldn't say he knows much of it, but he isn't completely clueless.


>Particularly its politics and governance in, say, the past twenty years?
Far less than the historical knowledge, probably.
>>
>>6309862
>Write in option
>"I don't have any doubts about that. This is who I am... but I'm sorry it had to be that way, Ingrid." (Leave without revealing your identity)
Probably won't win, but I like the idea of Sven having the power and being in the position to make this reveal and then consciously choosing not to, despite how much he has been anticipating this moment. Basically because he doesn't want to potentially hurt his mother even more than he has already by dropping that bombshell on her, because of the difficulty (impossibility?) of maintaining any sort of relationship given their circumstances, and because he fully accepts the Spartans as his family in place of his old one.

A nice moment of internal character growth as opposed to the outward drama of a reveal.
>>
>>6309862
>>Write in option: "No, I just wanted to know you again... Mother." *Take off hat, look her in the eye.* "Suffering is a part of life, and the only true freedom is anarchy. I'm sorry what happened to you, Mom. But I also know that when you enter Valhalla, the all-father will find you wanting for the atrocities of the einharjar. You've taught me that much at least. And this isn't about freedom, or else you'd give a damn about the other people on this world. You're trying to manufacture a war to die gloriously in, and be damned as to the rest of the human cost.

I'm not the boy that you once knew, but I love you. And I am so very glad I didn't turn out to be like you."

Turn, pause at the door.

"For what it's worth, I have comrades, I have friends, I have a purpose. My family isn't one by blood, but I love them and them me and we would die for each other. It was a horrible price to get here, but I am happy. I hope you find peace."
>>
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Rebooting...Monitor 404 Tormented Cache, Back online

Sorry to be a few hours late, but the friends I've lassoed into suffering with me as their GM for a Cyberpunk RED game wanted to chat pre-Session 0 about it

3 Votes for "I'll fight for New Noregr, I can promise you that for I was born there...

9 Votes to Show her your face
L
+ 1 vote and tell her firmly "No", then back out of the room
L
+ 4 votes "No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"

votes for 2 "I'm glad I didn't turn out like you wanted me to be"

8 Votes for "No, just needed to confirm that its on my shoulders alone to redeem the Askeland name"

4 votes for "I'll fight for New Noregr, I can promise you that. And when the war ends, I'll make sure what's left of the world is free."

3 votes for "One last question - if I weren't where I stand now, where would we be?"

1 vote for "I don't have any doubts about that. This is who I am... but I'm sorry it had to be that way, Ingrid."

1 Vote "No, I just wanted to know you again... Mother."...cont

Counted 9 variations of Showing her Sven's beautiful mug, but since they're spread out. I'll include it as alongside "No, just needed to confirm that its on my shoulders alone to redeem the Askeland name". Which seems fair considering most of the variations of show the face included it, and if I didn't count or missed a few of the more hidden "Show her your face" in the various write ins, it would've won cleanly

Hope that thought process makes sense

Decision made
Proceeding...

>>6309942
Gives me goose bumps
>>
"No" You answer smartly and professionally, thumbing up the brim of your hat and stepping back from the light just enough to lighten the shadows cast across it, just enough to make out the features of your face. And your eyes in particular. Maybe she'll write off what she sees now that you're standing in the light rather than beneath it as the product of anesthesia born hallucinations, or maybe she'll draw the connection and recognize the face of her son. Whatever conclusion she draws, she simply stares, wide eyed as you adjust the brim of your hat with a quick motion of your thumb and wrist. And as you tactically reposition your officer's cap, decide to cement the unpleasant truth in her mind, so she can't bury herself away and hide from it, even if it'll hurt her. Maybe because some part of you wants it to hurt her. Or just because some part wants her to know you never died. That her son had survived and found a new family and purpose on Reach.

You can't say. You may never be sure why you said what you say next. But in the moment, it feels like it needs to be said. Perhaps the Norns simply demanded this line be spoken in whatever tragic Saga they've chosen you to play a role in. Who could say for sure? Neither Sven-033 or Lieutenant Askeland could give an answer one way or another"

"Just needed to confirm that its on my shoulders alone to redeem the Asekland name" You stoically state, hiding the conflicting emotions and feelings raging underneath your disciplined and frosty exterior, as your mother stares in disbelief, completely motionless and watching the space in the air where she'd have first seen your face out of the shadows. Maybe it was cruel, unnecessarily so. But in the moment, it felt necessary. A part of you needed to do it, needed it to happen. And you were trained to be a soldier, not schooled to be a psychiatrist. You were a Spartan, not a shrink. So you tried not to dwell on or try to work out and decode the emotions raging through you as you backed out of the room, all according to protocol and the etiquette expected of a Naval officer.

The door closed automatically behind you, with a depressurizing hiss, and for a moment you thought you might've heard Ingrid calling out to you. But you couldn't make out the words. Your hands craved medium. Tools to what was going on in your head. What you were feeling. All the tangled, conflicting thoughts and emotions.

Graphite. Charcoal. Ink. Acrylic. Watercolor. Oil. Gouache . Alien Blood. Lines in the sand. Anything would do, so long as it allowed an expression and venting of what you were going through right now. But, You kept your head cool and appearances up, remaining composed as you briskly marched from the holding cell.

"Sven. Your heart rate is peaking to abnormal levels, even for a Spartan" Rita helpfully informed you, and you realized if it hadn't been for the armor over your hands, you'd have dug your nails into your palms.
Cont
>>
>>6310422

"Thank you, sister" You say as you relax the tension from your shoulders and roll your neck "Are we still in contact with the Boarding Party?"

"EVA was Successful, Lieutenant" The AI Helpefully informs, sounding more concerned for you at the moment than the Spartans in the field. What was their status? How was the operation going. What was she thinking now in that too bright holding cell?

"No losses sustained. All Spartans reached the target and boarded the enemy vessel" Rita draws you out of your fast paced contemplations

"Excellent" You say, the knowledge that your brothers and sisters were alright calming your nerves before they could turn to jitters or fray "I expect we'll be hearing back from them shortly, before any of the crewmen need to take a smoke break"

"You know that isn't allowed in UNSC naval regulations, Lieutenant" Rita lightly scolded you "Did you get what you wanted out of your private interrogation"

You mull over it for a few seconds

"I think I did" You say, feeling like a new wind has filled your sails after you'd waded through the muck, like you had a new found clarity and perspective, like your conviction had been reinforced and strengthened in many ways. Like you'd found closure, one way or another

"I appreciate your concern, Sister, but we Spartans are built to last. I'm the most enduring of us all. It'd take more than a little emotional turmoil to chip away at my armor" You tell her, lifting your head high and squaring your shoulders

"A level of mental fortitude created by putting children through years worth of beyond training that was beyond demanding, and well past this side of sanity" The AI, who'd read your files, said bitterly

"I was always a tough kid. Tough as nails" You brush off, even though you're probably one of the Spartans with the most "Heart", probably not the most but close to it. Not that either fact is mutually exclusive with the other.

"Will you be returning to the flight deck to oversee operations"

Walking down the hall at an even pace, you answer Rita "Soon. Want to take a walk around my ship first. Take the Scenic route back to the command center"

"Taking steps to destress would be wise, even if your heart rate has slowed and leveled out at an almost concerning rate. Even amongst abnormalities, you're unique"

"Get to know us Spartans and you'll realize we're all are in our own ways, Rita" You laugh "And I just want to get to know the crew, inspect them while they're at at their combat stations"

"Do try not to be a pest, Sir. I'll take the liberty of preparing for any necessary medical treatments required upon the boarding parties return" She informs you, and lets on that she expects the Spartans to all come back alive. Like any Volitional AI, she learns fast. Faster than most humans' could dream of. AIs like her were one of the few advantages Humanity held over the Covenant. A small comfort in dire times.
Cont
>>
>>6310423

>Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding party

>Check in on Soren and show him the partial after action review; the part james has written. And ask him his thoughts on all sides of the operation

>"Ambush" James and Jorge in the sparring ring and let of what little steam you have left, and confide with them

>Plot out the next stages of Operation: IRIMINSUL

>Write in option

AAR. Mission Results. and AP advancements/ selections should come next update or the one after
>>
>>6310424
>>Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding party
>>
>>6310424


>Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding party.

OP isn't over yet.
>>
>>6310424
>Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding party
Eyes on the mission until its done

>>6310420
It might just be done one day....
>>
>>6310424
>Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding party
>>
>>6310424
>Check in on Soren and show him the partial after action review; the part james has written. And ask him his thoughts on all sides of the operation
>>
>>6310424
>>"Ambush" James and Jorge in the sparring ring and let of what little steam you have left, and confide with them
>>
>>6310424
>Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding part.
Damn nice writing 404. A nice end to Sven’s family troubles, and maybe a new opportunity to lead and or help New Noregr if it and Sven end up surviving the Covenant. Unlikely, but hey the possibility is there.
>>
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>>6310420
big boy
>>
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>>6310823
>>
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Nesta doesn't even know Shika is there for the picture. I may be Shika Pilled by Redcap is S tier girl bro.

The idea is Shika has the Scout helm from H3 and Nesta is ODST knife build..with a trench knuckle knife
>>
>>6310829
Hell yeah, brother.
>>
>>6310829
Nice. Scout is a perfect fit for Shika. The SQ Joker aesthetic for Nesta fits unreasonably well. I'd imagine she'd scratch 'damaged' onto her armor if she ever figures out how to spell it.
>>
>>6310828
Kek

>>6310829
Nice!
>>
>>6310829
excellent work as always !!!!!!
>>
>>6310829
good work
god Nesta is such a goober
>>
Reboooting...Monitor 404TormentedCache Back online

Didn't mean do this so late, but I had session 0 over that Cyberpunk RED game I brought up once or twice, and it ran well into the morning, so I had to recharge most of the day

5 Votes to Update the crew on the present situation, and don't get in their way as you walk back to your bridge, and get in touch with the boarding party

1 vote to Check in on Soren and show him the partial after action review; the part james has written. And ask him his thoughts on all sides of the operation

1 vote to Ambush" James and Jorge in the sparring ring and let of what little steam you have left, and confide with them

So you'll update the crew but not get in the way of their duties, then head to the bridge and establish a line with the Boarding party.

Decision made
Proceeding...

>>6310728
Thanks!

>>6310823
>>6310828
lol, nice. The second one looks like Section 2 propaganda once Spartans get declassified

>>6310829
Awesome work as always! Always makes my day when I see you've made some new art.

Really like how you got the personalities of both Nesta and Shika across, and some of Nesta's "Personalization" made me giggle (The paid time off, especially), but they were details that sold her character (Especially the kill tallies and the flames she carved into her visor, consider both stolen)

And yeah, I agree that the scout helmet was an excellent choice for Shika and I liked the little red cross patch. The "Sssh" gesture also feels very Ninja/ Shinobi

Also really like that you got that Shika is one of the shortest Spartans across, by the difference in her and Nesta's height
>>
>>6311083
I wonder if Sec2 would publicize the video of Sven giving a Brute a Blood Eagle, maybe with some "classical" music over it, you just know there's a guy sitting on that Holo of us feeding an Elite its own teeth with "Smack my bitch up" blasting over it.
As an aside, is Shika Smol enough to hide as an ODST because I think that'd be funny as event
>>6310829
Love your art, I like the characterization on the armour.

Had the offside thought of Sven's Death and hear me out, Sven fighting a Brute that'd had the equivalent of the Spartan 3 surgery done to it up while already injured from fighting his way through the research facility that made it
>>
>>6311083
I forgot this too feel old
>>
>6311116
Might be too problematic for the public. I recon the only existing official public propaganda of us will be heroic. Could be probably left has a gift for the Covenant to discover. Doing it is still a bit too time sensitive when on missions. Not sure Sven would do it on board of the Skidbladnir. Depends on the level of war crimes he sees Covenant doing (frequent&many). Gotta be something that pushes him in pure violence, and more heinous than what any of us think.

She is one of the smallest spartans, but still one. She could do it if they don't look too close, and don't check their HUDs.
>>
I've once again broke the Quest's record for longest update. Yep. The AAR is here! at long last and the update+ the AP upgrades/ selection comes out to...

I think 21 separate posts, 8902 words and 54, 311 characters. Crushing the previous record from last thread of 15 posts, aprox 7300 words, and 45,000 characters

So, buckle up. this is going to be a bumpy ride!
>>
Adjusting Perspective...
__
"Old timer, what do you think of the captain and his outfit of big, green, mean and mysterious". It took Perry, Petty Officer First Class of the UNSC Naval Command, and proud to serve, to realize that the question was directed to him. Why the rest of the work team he was assigned to thought of him as an Old Timer, despite some of them being his senior in age if not rank, still eluded the disciplined enlisted man.

"I have no opinions, personal or otherwise, besides that the Lieutenant seems to run a tight ship" Perry answered bluntly, being focused on the task at hand and not wanting to get reprimanded for slacking while the crew was running combat prep. Though, he did wonder about their choice of crew. Some of the best were serving on the Skidbladnir, but there were also those that Perry would count amongst the worst and that he wondered how they had avoided being dishonorably discharged, let alone serving on a highly classified black ops ship sent against some of the most volatile rebel factions.

"Oh come on" Another of Perry's work team, which he counted amongst or near to the worst, this one being a Crewman who'd earned the rank through a string of demotions for fraternization and physical altercations with her peers and superior officers "Give us more Old Timer, you aren't even a little curious about what's behind those helmets they wear? Or who they are?"

"Saw the Captain in the sparring ring once, with uh, one of the other "Spartans", they moved like nothing human. Maybe they're some kind of test tube super soldier or Smart AI's put into robotic bodies" One of the better bunk mates, in Perry's opinion, Davids, who was a UNICOM combat engineer before he switched branches.

"Clearly, whatever they are, we shouldn't know" Perry, adroitly, pointed out as he double checked the coolant running to the engines. Well within acceptable levels of flow and temperature "This is an Office of Naval Intelligence Razor Class Prowler. Just serving on it will get ink blots on our service records"

"Yeah, but are they old "Need to know basis" or New? I mean, its clear they're ONI. Have you tried talking with one of them?"

"Have you, Mcwallis?"

"No, but rumors get around during Chow. And from what I heard, there's a very good reason one of the Lieutenant's ground rules was "Stay out of our way. They don't seem like "Peoples persons" is all I'm saying"

"So you should follow our COs recommendation, and stop thinking about" Perry began to reprimand before suddenly, standing in their midst, was the Lieutenant. The shimmering green-gold armor he wore, was obviously damaged and Perry's jaw slacked as he tried to imagine would could've done that much damage

and how Lieutenant Askeland could've walked it off with nothing more than a painfully violet hued bruise. It took a few seconds for the Petty officer's brain to catch up and realize he wasn't wearing his helmet but instead officer's cap, brushed to a sheen.
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>>6311155

"Perry, Davids, Mcwallis, Floria" The giant spoke in a steady, purposeful pace, addressing each of them directly by their last names rather than their ranks, before their tone lightened and shook off some of the stiffness Perry found came natural to commissioned officers "Don't let me get in the way of your work, but know that we're engaged with covert acts of sabotaged against an Einherjar vessel"

"Should we get to combat stations, sir?" Perry asked, realizing they were saluting and looking up at the Spartan's face and this close up, the spec ops looked almost concerningly young. He'd seen him without his helmet, without his battle dress and gear before, even glimpsed some of the other Spartans on the rare occasions they were out of their armor. But standing so close he could make out the color their eyes, the officer who Perry had thought was a hardened veteran looked remarkably baby face. He'd think he looked his age, if it wasn't for the look in his eyes. Those were eyes that have seen things. They eyes of a vet who'd been through the shit and been ordered to do things that if they weren't blotted out with black ink would've seen them in front of military tribunal.

"No. We've got Spartans on their deck" He answer, and smirked. Perry felt a jolt of fear down his spine. "Shouldn't escalate to ship combat, but we don't want to be caught with our pants down. Keep our engines and guns hot until the order to move, fire or cool them down comes down the chain of command"

"Aye aye, Sir!" He saluted again, and glanced to see the rest of his work crew doing the same, rigidly and staring past the Lieutenant. Who left their work station as suddenly and expectedly as he arrived

"Well, you heard our CO, back to work!" Perry barked, and the others nodded and returned to their stations without any jabber or flapping lips

"Do you think they're all that brawny under their armor?" Floria asked after a few moments, hushing herself as she kept her eyes locked on the screen in front of her "CO looked like he ate sharks for breakfast"

"I was more focused on the back he was wearing armor that looked like it'd ate a tank round to the chest, what the hell are those guys made out of?" Mcwallis muttered, sweat dripping down their chin

"Better stuff than us" Davids suggested sagely "Don't give them a reason to put us on their shit list"

"Private G- Monkey's got the right idea" Perry muttered under their breath. Hadn't one Askeland's outfit nearly twisted the arms off of the first crewman who tried to order them around, before he intervened? But he had intervened, and kept them updated, which was better than the CO Perry served under on his last assignment, even if they were in charge of a bunch of eerily quiet psychos in armor that looked too advance and nearly alien.
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>>6311157
__
Adjusting perspective. Returning to preferred candidate, Sven-033
__
"Lieutenant on deck" Rita announced as you stepped onto the bridge, and walked to the center of the flight deck, checking yarn ball of radar signals Ensign Kon was untangling and the sensor readout that Ensign Kobal was double, triple checking by running it through increasingly sensitive equipment

"Are we in contact with the boarding party?" You ask immediately, stopping behind Kon's station. The COMs officer became nervous and took a moment to compose herself before answering

"Sir, we're in touch with the boarding party and have maintained a communication's channel on secure frequency" She answers and you nod once and briskly step past her

"Patch them into the bridge, I want a status report. If they need back up or assistance, I'd like to be told directly" You order, and in a few seconds, the demand is met

"This is Sven"

"This is Naomi"

From the corner of your eyes you saw Kon close her eyes, as if she was trying to put a name to a face, or rather a serial number.

A burst of gun fire barked through the channel, like a hiss of static interference .

"Sounds like the Operation is going well" You calmly continue as more gunfire and screams get picked up by Naomi's helmet.

"Well as can be expected. Waiting for a surprise. Security is like wet cardboard" Naomi remarks, as you hear her fire off a few rounds "We're making easy work of them, non combatants aboard"

"They're Einherjar" You point out, warning and reminding Naomi of how the Einherjar operate with just two words

"I am aware, we've had to stop a handful of suicide attempts that tried to take us and the ship down with them. Daisy and Nesta are cleaning up the ship's security force, Illya and I are heading to the bridge"

"And the tactical reasoning for splitting up?" You ask

"If they've copied the Prowler's design, they might also be carrying a nuke, Sir" She answers smartly

"Good point, we'll stay in contact until the boarding action is complete and you girls have captured the target"

"Aye Aye, Sir!"

It doesn't take them long to secure the ship. It's a textbook lightning raid, pulled off flawlessly and through a rapid offensive push.

Unfortunately, the captain of the ship and most of their bridge officers, elude capture the only way that they could. By giving themselves a mouthful of lead as Naomi and Illya breach the flight deck. They're able to take two junior officers as prisoner, one who didn't have the nerves to follow their superior officers down to Hel on the same boat, and the other just having a bad aim and who only succeeded into blowing off their jaw and half their face.

And Naomi's suspicion had been proven right.
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>>6311158

But the crazy bastards had more than just the nuclear payload of a Razor Class. Nesta and Daisy found more containers of what Rita has confirmed is a biological weapon and samples of the last "effective batch" of the Einherjar's trademark combat stimulants, from before Operation: Bad-Medicine, cut them off from the primary supplier.

The boarding party sustained no injuries in capturing the Einherjar's prowler and had captured or otherwise neutralized the entirety of its crew and kept them from erasing their flight data. All in all. It was a very successful way to cap off Operation: Fallen- Valkyrie.

After Action Report: Spartan Field Operation. no: 11. Operation: FALLEN- VALKYRIE [See ONI Covert Operation: IRIMINSUL
Operation officially began December 30, 0525 hours, in orbit above Colony Black Sands in the New Nile System, noted for a strong Insurrectionist Sympathy amongst its population. The Spartans assigned to the UNSC Skidbladnir on its maiden mission, were split into three teams from Lieutenant Askeland/ Spartan-033's preferred designation of Purple Team.

Lieutenant Askeland/ Sven-033 lead Violet team, comprised of himself, Petty officer first class Shika-108, Petty Officer Second Class Nesta-097 and Petty Officer Second Class Illya-077. Violet team was given the objective of capturing the Einherjar diplomatic leader, Ingrid Askeland Codenamed Herfjötur, who was present upon Black Sands, seeking to interfere with UNSC diplomatic overtures and attempts to broker a cease fire with a number of insurrectionist factions, including the Free Star Compact and other notable rebel fronts.

Petty Officer First Class James-005 lead Indigo Team, comprised of himself, Petty Officer Second Class Daisy -023, Petty Officer Second Class Cal-141 [Currently under consideration for promotion to Petty Officer First Class], and Petty Officer Second Class Anton -044. Indigo Teams Objective was the termination of the elite Einherjar unit, Rødt skjegg/ Red Beards, and the neutralization or capture of their leader, Codenamed: Erik the Red.

Petty Officer Second Class, Naomi-010, Lead Lilac Team, comprised of herself, Petty Officer Second Class Jorge-052, Petty Officer Second Class Solomon-069, and Petty Officer Second Class Malcom-059. Lilac team's objective was to ensure the survival and safety of non Einherjar aligned insurrection leaders, to facilitate their signing of necessary peace treaties and ceasefires with High Command.

Before departing aboard a pelican drop ship with the rest of the unit, Sven-033 gave last minute orders to the Skidbladnir's crew and his subordinate officers. Lieutenant Junior Grade, Valerie Faure, the weapons controller of the Skidbladnir was given orders to have the sensor and communications officer to maintain observation of ground and orbit side communications and sub orbital and out of orbit travel and movements.
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>>6311159

This would later reveal a prototype stealth ship monitoring the planet, that aped the designs of several classes of Prowler and had a passable recreation of their signature Stealth Ablative Coating.

Off Duty Spartan Soren-066, provided tactical analyze and review of intel gathered by the Covenant hybrid non volitional AI, "Vali", who was taken by Purple team into their operation. And uncovered the red beard's position and activities for a false flag attack launched upon the civilian population and Insurrection elements open to holding diplomatic talks.

-033 debrief the three teams and eleven other spartans of the objectives and details of their operation just prior to their departure from the Skidbladnir.

-033 was equipped with prototype up armored attachments/ supplemental armor for the Mjolnir IV System, a M45E Shotgun, M319 grenade launcher, with side arms of a Pattern 2 Composite Sword, a M6C/Socom, and two C-12 "Damage Packs", with seven grenades, four fragmentation and two non lethal flashbangs and one non lethal smoke grenade. -097's gear included a M45E Shotgun and additional "Dragon's breath" ammunition, a pair of M7 SMGs, Napalm grenades, additional combat and throwing knives, and a carbon fiber rope and tactical grappling hook. -108's kit was predominately non lethal and heavily invested into medical supplies, including a M392 DMR with a silencer attachment and longer range scope, a "Narq Dart" pistol, lock breakers and a "Stiletto" style combat knife. -077, carried extra ammunition and equipment for Violet team and equipped herself with an MA5B assault rifle and M6D Magnum and Standard Issue Combat Knife.

Concerning Indigo Team's Equipment, -005 carried a silenced MA2B, two pistol side arms, a M6C/SOCOM and a M6D Magnum, and a near excessive amount of explosives (Including C-12 "Damage packs", additional grenades, Detcord...list collapsed for reviewing ease). -141 was equipped with a highly customized and fine tuned SRS99-AM sniper rifle with several scope and sight options, but primarily used the Model N Oracle Scope, as well as a shock absorbent marksman's stock, a silencer and a recoil diverting tripod. She wore a standard issue urban camo cloak over her MJOLNIR system, as well as climbing gear. -044 silenced both his M7 SMG and their M392 DMR, and chose to act as -141's spotter, and brought smoke grenades, colored signal flares and a wire garrot and Karambit knife along with the range finder equipment necessary for the task. -023, traveling light, carried a M392 DMR and MA5B assault rifle with several additional magazines, a combat knife and frag grenades.

Lilac team's equipment was much more standardized that Violet and Indigo teams' gear. Barring one exception in -052, Lilac team went into the field with Silenced MA2B assault rifles, M6/C SOCOMs, and Flashbang grenades. -010 was in charge of the team's tactical gear and navigation tools.-069 and -059 split duty carrying the team's medical supplies.
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>>6311160

-052 carried a MA5B and a M319 Grenade launcher loaded primarily with less than lethal ammunition, a Humbler stun device and fragmentation grenades.

Crewman Apprentice Tor Ostrom was selected as the pilot for the mission, a survivor of the Covenant's invasion of Alpha Corvi II, Ostrum Enlisted following unusual heroism and valor during the colony's last days [Service Record: Tor Ostrum, attached] -033's devised a cunning strategy of disguising the Spartans Dropship as part of regular Colonial CMA flight activity and performing three sets of daring mid flight jumps close to the respective target locations.

During the descent and transport to the main operation theater of the mission, Tor Ostrum and a number of the Spartans discussed his history and performance, and -010 asked for standing orders in how to approach the Innsurrectionist VIPs, with -069 suggesting they be taken into custody, while -052 backed the interpretation of maintain stealth and keeping interactions with the VIPs to a minimum. -033 supported -010 and -052's shared interpretation, and reminded them to only break stealth as a last resort, as the Spartan program did not officially exist and remains classified.

Lilac team jumped first, and nearby to the business district of the city where the Insurrectionist leaders were meeting to discuss their options and bargaining tools with eachother and the UNSC. They landed, grouped together, atop a sky scraper providing a clear line of sight of the roads and the arrival of the VIPs and their entourages, with easy access to their meeting point in a nearby, private office.

Indigo team followed shortly, preferring a scattered pattern in the residential and commercial area the Red Beards were projected to travel through on the way to their target. Slight damage to a civilian bakery was caused by -005 stopping his descent from the pelican by hitting its supporting wall. No other collateral damage was caused. -141 and -044 took a vantage point overlooking the main road and alternate points of access, while -005 and -023 waited in position to ambush the Red Beards on Foot.

Prior to Violet team's jump, -033 studied the enemy's compounds fortifications and security level and made the executive decision to perform the jump further away from their objective than Indigo and Lilac team, and follow supply trucks sent into the local markets back to the compound, hoping to find an alternate point of access. -097 and -077 performed the drop and landed on rooftops capable of supporting a Spartan in full MJOLNIR mostly undamaged, -108 used a slanted office building's walls, and broke a number of its reflective panels. -033's jumped and balled up, and dispersed the force of his impact on the roof of a skyscraper, preventing damage to its structure or himself.
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>>6311161

As Violet Team regrouped and headed to the bazaar the Einherjar supply trucks would be sent to, and planned their infiltration into the hostile compound, -005 planned to lure the Red Beards into a kill zone -141 and -044 had established, slightly off course from their planned route through the urban center and Lilac team confirmed the presence of all six of their VIPs, and their associated bodyguards and aids. -033 tasked -108 with marking the Einherjar vehicles with tracking devices, then asked for and received a status report from Lilac and Indigo teams after closing in on the target's location, having followed one of the vehicles down a cliffside path that lead to the compound's hidden garage. -141 and -044 at the time were providing overwatch and covering -023 and -005 as they prepared to bait the Red Beards into their trap.

-033 gave Violet Team permission to engage the guards positioned around the garage door to receive the third truck's supplies . -097 began the engagement, eliminating one of the guard's with a throwing knife to the eye that hit their brain and caused instant death. -033 followed up by pouncing on and breaking the neck of the extremist threatening to open fire on -097 and policed their fire arm, preventing post mortem negligent discharge. Taking advantage of the state of shock the guards outside of the garage were in, following -097 and -033's lightning attack, -108 and -077 dispatched them with ease in close quarters, neutralizing them with their knives.

Moving into the Garage, the remaining guards stationed inside of it, faired just as poorly against a focused assault carried out by a Spartan kill team. -097 silenced an attempt to call alarm with another throwing knife, that cut their jugular and remained lodged into the bottom of their mouth, before killing a second with an identical method, carried out by another knife to the throat. -033, using the customized rifle belonging to the hostile they'd dispatched, used it as a bludgeon against two other Einherjar combatants, who were swiftly slain. -108 non lethally neutralized one of the guards with a tranquilizing dart. -077, following -097's lead, dispatched the last armed opposition with a knife to the skull, throwing it with enough force to piece through both hardened combat helmet material and skull.

Drawing enemy attention, Sven-033 stormed towards the truck, as Shika-108 leapt on its roof and restrained the driver's arm and weapon before they could open fire. They managed to vocalize in alarm, before -077 removed one of the passengers and killed them with a quick stomp to their neck, while -033 removed the driver from the car's broken window. -108 tranquilized the two remaining occupants inside of the truck.

-033 congratulated his team for the efficiency in engaging and dispatching the enemy combatants, and for performing a flawless ambush. -077 made a comment pertaining to her ability to keep up with the pace -033, -097 and -108 had set.
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>>6311162

-097 suggested Violet team perform non tactical vandalism of the Einherjar's on site motorcade.

-033 determined to instead infect the Compound's on site net architecture with the autonomous "Vali" Program. And gave the Dumb Cyberwarfare Viral AI orders to destroy the Dumb AI implanted in the compound's security system and attempt to impersonate it, spoof and falsify all clear transmissions from the compound to other Einherjar contacts and elements on Black Sands, as well as to take control of the site's security cameras and loop their videos to obscure and delay the residents' discovering the team's presence in the compound.

-077 questioned the presence of the "Vali" program. -033 gave a brief explanation, -097 and -108 commented on -033's choice in hobbies and their creation of the Vali Program.

At this time, Lilac Team maintained overwatch and observation of the VIP's they were providing security for and Indigo team initiated the first of their skirmishes with the Red Beards, with -005 and -023 engaging with their Red Beard's scouts/ overwatch teams to prevent them from notifying and warning the Red Beards' convoy of the impending trap waiting to be sprung after Indigo team prevented them from taking their initial route to the planned site of their terrorist false flag attack.

Drawing inspiration from Chief Petty Officer's John-117's actions during Operation: TALON, and the means of infiltration his Blue team had used to capture Colonel Robert Watts in the center of his own penthouse in the middle of Rebel Asteroid Base, Sven ordered Violet team to enter the garages Elevator shaft and climb the wires, as John and Blue team had done in operation talon. He then ordered Vali to shut down access and operation to all the Compound's elevators, and took up the rear of the team as they scaled the now nonoperational elevator's shaft.

Violet team communicated with hand signs to discuss which floor they should exit on. Sven decided on the floor above their position at the time of they discussed this, a storage/ staff housing that the Einherjar had retrofitted into an armory. And encountered Einherjar combatants immediately, who were on low alert and taking a smoke break. Remembering that the MJOLNIR System came equipped with magnetic strips intended to securely hold additional systems and magazines, that were presently unused and empty, -033 lead -097 in using the magnets on their arms and legs to pry open the elevator doors silently, and signaled -108 and - 077 to take down the unaware hostiles on the otherside silently.

And to assist in this endeavor, gave Vali orders to create a distraction. A distraction that came in the form of a Swedish Folk Ballad titled "Herr Mannelig" or Sir Mannelig (Also known as, Bergatrollets frieri "The Courting of the Mountain Troll") played over the Compounds intercom system; that Sven-033 notes was a rather appropriate choice of music.
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>>6311163

The distraction worked as planned, allowing -108 and -077 leapt from the empty elevator shaft and instantly dispatched two of the four guards, and eliminated the remaining two as -033 and -097 freed their magnetized limbs from the doors and stepped out of the elevator. -033 gave orders the dispose of the bodies down the elevator shaft. Knowing time was a resource they had in short supply, -033 ordered Violet team to spread out and search for the armory he suspected to be on this floor, each of them taking a door to check, doing so in a sequence starting with -097. -097 encountered a hostile contact and terminated, again via throwing knife, but the room they'd been assigned had not been an armory. -108 followed, and confirmed the armory's location after booby trapping the door she'd been assigned with a smoke grenade, to go off when she opened the door completely. She tranquilized two combatants on the other side and signaled the rest of violet team to file in.

Around this time, -023 and -005 had finished mopping up the Red Beards forward scouts, and marksmen teams along their newly designated route through Black Sand's streets.

Sven-033 immediately noted the quality and quantity of fire arms and explosives stored on site as Shika -108 secured the neutralized enemy equipment. He also made an alarming realization that the armory was nearly depleted, despite the number of advanced explosive, shredder and armor piercing ammunitions and the firearms to shoot them. Inferring the red beards had taken the most destructive and heavier equipment; including C-12 damage packs, rocket launchers and assault rifles customized for a higher rate of fire and magazine size, -033 phoned -005 to warn him of the firepower their targets would be carrying.

And got the warning to them, just as -141 and -044 opened the assault on the Red Beard's convoy, by lining up a shot to neutralize its engine and driver with a singular bullet, making the vehicles most likely to carry the nuclear devices intended for the Red Beard's false flag attack. -033 requested they delay any status reports until the Red Beard's had been wiped out by their attack. They followed this order, and carried out their attack. -141 succeeded in the shot, and stopped the convoy and their planned terrorist attack with a single bullet. -005 and -023 moved to engage and attacked the trucks that had been halted by the sudden stop of the vehicle in the middle of the convoy.

This began a series of pitched and violent engagements between Indigo team and the Red Beards that continued throughout the operation. -141 provided covering and suppressing fire as -023 and -005 fought the Red Beard Unit in the streets, Erik the Red's presence in the Convoy was not confirmed immediately, but was confirmed by Cal-141 shortly after she disabled the convoy, prior to Red Beards disguised as CMA militia members joined the fighting. -141, taking immediate action upon confirming Erik the Red's identity.
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>>6311164

However, -141 and Anton -044's sniping perch was demolished via a Einherjar Rocket. Injuring but not disabling both Spartans. -141 still took her shot, and gravely injured Erik the Red and took him out of the fight by crippling one of his legs. It is suspected this is when the leader of the Red Beards and his most loyal soldiers, disengaged from the Spartans and fled for Black Sand's Docking Spire, leaving the rest of the unit behind to be dismantled by Indigo team.

The initial engagement of Indigo Team and the Red Beards persisted for several minutes. Lilac team retained their proximity to the VIP and maintained a clear sightline of their position and kept a clear record of their activities, being mostly mundane and of little importance beyond a statement that the insurrectionist leaders had a better opinion of the UNSC and did not suspect the presence of the Spartans or other UNSC special forces on Black Sands at any time during the operation. They are likely to accept the UNSC's terms with little compromise or complaint at this point in time.

Violet team rigged the armory to explode with the Einherjar's own supply of explosives and grenades, with -033 jamming the door shut just prior to engaging the hostiles still remaining on the Level in a violet CQC, under the cover of the Smoke grenade -108 had set off earlier.

-033 lead the attack, charging from the smoke cloud with the pattern-2 composite sword drawn, quickly and brutally dispatching the first enemy combatants in reach, while Illya-77, following orders, shot out the lights with a sequence of three round bursts. -097 and -108 jointly assisted -033 as he leapt from the smoke screen, following shortly behind. -097 employed Dragon's breath rounds in this engagement, worsening the psychological impact of the attack as the only visible light in the corridor was sourced from burning bodies. While -033 and -097 committed to a frontal assault, -108 slipped behind enemy ranks and assisted them by slicing the tendons of or otherwise crippling her teammate's targets. -077 held the rear, and fired out of the smoke screen, picking off any rebels crippled by their burns or -108's knife.

-033, having impaled one of the enemy combatants, briefly used their body as a bludgeon against another. And did so effectively, dislodging the body from the blade and allowing the Spartan to cut down two more Einherjar fighters.

The engagement was brief and chaotic. And grenade traps that -033 had placed in the hallway prior to discovering the armory's locations, finished off the Einherjar unit, after they routed and attempted to flee from the Spartan Fireteam after being faced directly with their superior abilities and squad tactics.
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>>6311165

-097 recorded the respective kill counts of Violet team, having killed the third most, coming behind -077 who amounted to the second most kills, and -033 who had killed the majority of the enemy unit, counting the fatalities of the grenades they'd trip wired across the hallway.

While confirming the kills, -097 discovered a survivor and disabled a dead man's grenade they'd intended to drop at Violet Team's feet. Violet Team confirmed the identity of the survivor as Abel Crascher, the head of Security for the Free Star Compact. Taking them prisoner, -033 alerted Lilac team to the presence of moles in their VIP's entourages.

Naomi-10 confirmed the absence of other members of the rebel leader's entourages. Who were later confirmed dead following Violet teams extraction from the Einherjar's compound. At the time-010 ordered Lilac team to move in to the office building where the meeting between the six groups were taking place, and gave permission to her team mates to interfere and neutralize any suspected Einherjar moles amongst their groups. -033 agreed to confirm any leaks they discovered on their end. Indigo's engagement with the Red Beard at this time now included Red Beards members attempting to pass themselves off as CMA militia members, whom Indigo team correctly identified as imposters, in the middle of a pitched fire fight due to their lack of Military Neural interfaces and thus their lack of friendly identification on the MJOLNIR's systems Heads up display. -005 and -023 continued fighting and moving across the war zone the red beards had created in the city street, while -141 and -044 repositioned on a new vantage point and continue providing fire support by sniping enemies equipped with Heavy Weapons or more effective armor.

Taking Crascher's private data pad, -033 used it as a means to maintain contact and control over Vali and to confirm the location of Violet team's target. And discovered her security forces were purposefully sabotaging their own security system, shooting down their own cameras, suspecting some level of interference in their systems. Violet team entered a maintenance tunnel running through the Compound's walls to avoid detection while the considered their next move. Vali provided a projection of the Target's movements.

-033 Chose to open up the Compound's transmitters to receive messages only and contacted Indigo team during a pause in their combat with the Red Beards and commanded them to delay their next assault until his mark and to "Hit them Hard", creating a psychological attack on the compound's inhabitants, making it easier for them to proceed unnoticed to their target's location as the teams sent to investigate their earlier engagements were redirected and the target briefly held their ground and trained an Anti Armor rifle on the door Violet team had been intending to use to catch her in an ambush.

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>>6311166

Aware of the enemy's own attempted ambush on the other side of the door, -033 rigged the door with a concussive charge made up of the team's remaining flashbangs, and doubled back the way they came, following -108's suggestion to circle back around and change the angle of their ambush rather than risk attacking from the front and facing the target's security's heavy fire power capabilities. Having expected the majority of the compound's security force would rally to reinforce the battered and bloodied Red Beards, Sven-033 sent Shika-108 and Nesta -097 ahead, while he and Illya-077 set the flashbangs to go off when the stairwell access door was opened.

-097 met -077 and -033 on the stairwell they'd entered the access tunnel through, -108 had gone ahead scouting ahead. The Compound was in the process of being locked down, at this point. -108 got cut off from the rest of Violet Team due to increased enemy activity and troop movements between her and the rest of the fire team. -108 pointed out she could reach and attempt to capture the target solo.

-033 ordered her to instead cause a distraction. -108 took this to mean exit into the compound's courtyard, and outside the villa itself, and create the illusion of a full force frontal assault on the villa via the front gates. While the rest of Violet double timed to get on the ground floor, -108 snuck through the courtyard and rigged several of the Einherjar supply and combat ready vehicles with explosives, placing them on their fuel tanks. She detonated them with long range rifle fire, as soon as her teammates reached the ground floor.

-033, -097, and -077 avoided mines placed in the halls and rooms by the Einherjar residing in the compound, pausing to witness the incendiary explosions -108 had caused, and then proceed in pursuit of their mission objective, but not before -077 offered to provide -108 fire support, after -108 asked if a third detonation was necessary while the Einherjar opened fire across the courtyard, trying to flush her out without knowing her exact location or that there wasn't a team but a single operative hitting them with a marksman rifle.

-033 ordered -077 to assist -108 in her distraction by drawing off some of the fire getting close to her hiding place. -033 and -097 proceeded further into the compound., -097 noticed a C-12 explosive trap rigged to blow the stairwell she and -033 had taken and noticed enemy movement on the floor directly beneath the penthouse, the Einherjar having assumed the unidentified infiltrators would not have taken a direct route to the penthouse suite, though they still rigged that route to explode. -033's expertise in handling explosives made quick work of the booby trap, and allowed him to capture a sample of high quality non military sourced trip wire, spiderweb thin and delicate and off quality comparable to the best military suppliers for the UNSC.
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>>6311167

Disarming the explosive, -033 and -097 reached the Penthouse door. -033 proceeded to force it open with a kick, sending the reinforced titanium door flying off its hinges and rocketing into the reinforced glass panes of the penthouse, shattering them upon impact and flying into the courtyard and, according to Spartan -108 "Squashing" an Einherjar fighter with the incredibly bad luck to be standing where it crashed into the ground

-033 and -097 spotted the target, and simultaneously engaged her bodyguards. The first enemy fatality having been a noted Einherjar veteran who threw Violet's Target out of the way of fire, who -033 shot out of the window with a shot from their M45E. -097 followed -033 into the room, and opened fire on the Hostile's he'd ran past when he running kicked the door out of the compound.

-033 was rushed by a suicide bomber. Dropping his shotgun to grapple with the would be martyr, -033 gripped their hand holding the detonator switch to the small amount of C-12 explosive they held in their other hand, crushing their muscle and bone and preventing them from operating the detonator. Then, performing a Judo throw, kicked their legs out from them and tossed them and the explosive out the hole in the window made by the door. The explosive went off after the suicide bomber was well over the courtyard, the force still being powerful enough to shatter the remaining glass, severely injuring several of the Einherjar inside and bursting the target's eardrums, incapacitating her immediately and for the rest of the mission.

Meanwhile, -097 was moving through the suite, shot gunning three of the hostile combatants. -033 switched to his Socom side arm, engaging the enemy in close quarters while -097 thinned their numbers and covered him with her shotgun's dragon breath shells. -033 quickly expended the ammunition of his pistol, broke it using it as a thrown weapon, and switched to the pattern 2 composite sword sheathed on his side. -033 and -097 dispatched the remaining hostiles with ruthless efficency, killing sixteen combatants in pitched close quarters combat.

-097 confirmed all combatants were neutralized, while -033 provided Ingrid Askeland First Aid and ordered -077 and -108 to pull back and retreat from the compound. -097 provided carbon fiber rope to bind the mission objective in and made a remark on -033's inherited stubbornness, while they moved to extract the number of prisoners they'd taken alive during the assault on the compound.

During Violet's securing of their target, Lilac had pushed their VIPs into a corner and had eliminated a number of internal threats and enemy agents threatening the insurrectionist figures who are expected to be part of future sit downs with UNSC diplomats. keeping them in the office building used as a meeting place and covertly killing any agent they identified in their midst, spooking the VIPs.
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>>6311168

-010 informed -033 of this, and the assistance Indigo team provided by intercepting a break away red beard's kill team sent to towards the office building during their streetside exterminate of the elite unit, whom they were still engaged in pitch fighting with, informing violet team of the Einherjar's use of CMA uniforms, while -097 engaged with and eliminated an Einherjar Security team

planning to use the supply truck they followed to the compound as a getaway, -033 and -097 discovered several nitrogen cooled containers, that were later found to contain a designer biological weapon and several samples of the "Master Key" samples of the Einherjar's "Rumbledrug" cocktails.

-033 elected to have -097 drive the truck and rendevous with -108 and -077 ahead, while he collected the "VALI" AI and primed the compound to explode with the C-12 pack on his person.

This demolition was extremely successful, and has been successfully covered up as a terrorist ploy foiled by their own experience and was confirmed to have killed the remaining Einherjar members and their turncoat moles present in the villa, when it collapsed in on itself and down the cliffside following the destruction of its foundational supports. The local media initially reported it as a tragic landslide caused by poor building codes and standards, before Section 2 fed their reporters the "true" events surrounding the "freak landslide", to further worsen Einherjar reputation.

Violet's objective switched to watching the number of prisoners they'd taken, along with the suspected Einherjar biological weapon and drug shipment, until the Skidbladnir's second Pelican Pilot, Warrant Officer Chen Tian, could be transport them safely to the Prowler.. -033 was informed by Skidbladnir's assigned AI, Rita, that the Prowler had detected an enemy vessel in orbit, which would eventually be discovered to belong to the Einherjar. Giving his ship orders to track and observe the vessel, -033 then discussed the Covenant species designated as "Elites" by convential troops and "Svartalfar" by some Spartans and "Alligators" by others, and "Split Jaws" interchangeably [Read: Section 3 report: Prior encounters with Covenant Client Race 04]. -108 and -097 joined in the discussion as well.

-033 voiced both his tactical and personal views of the alien race. -077 mentioned her distaste for -108's occasional lone wolf behavior and complimented the Lieutenant's vision. -097 and -108 voiced their theories on why -033 preferred to be a fight up close and personal rather than take the role of a sniper.

At this point, the remaining Red Beard's, except Erik the Red's close circle and Erik the red himself, had been killed by Indigo team.
Cont
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>>6311169

And Lilac team had split in two to pursue the VIP groups that had escaped their containment and fled across the city in a panic after reports of "Gang Violence" and "CMA crack downs" began to be reported on the local news made them believe they were being picked off by the Red Beards who'd gone berserk and started a mass cull of the colony's residence, due to Lilac's team excellent stealth and covert operations in protecting the persons of interest they were assigned to provide security for.

Naomi -010 immediately reported this to -033, who agreed to pursue the third group of VIPs who split from the rest and follow them to the docking spire to ensure their well being and confirm their loyalties to the Einherjar, if there were any.

-097 was given the duty to watch the prisoners on the flight back to the Skidbladnir, aboard Chen Tian's pelican. Indigo team informed Sven that Erik the Red wasn't amongst the casualties they'd tallied up and was last seen heading in the direction of the docking spire.

Sven then switched violet team's objective from guarding the POIs to capturing or neutralizing Erik the Red.

Performing another midair jump, -033 and -108 fell in a decorative lake near the docking spire, while -077 landed amongst the trees of a cultivated forest around it perimeter. Meeting back up, Violet Team raced to intercept Erik the Red, and encountered him and his surviving red beards right outside of the perimeter of the docking spire.

-033 opened the engagement by firing a round from his grenade launcher over the surviving Red Beard's head, that -077 prematurely detonated with rifle fire. -033 signalled -077 and -108 to pen in the enemy unit. -108, cutting off the Red Beard's advance, thinned their numbers with two confirmed kills, after -033 shot another point blank with a second grenade propelled from his launcher, while the exhausted Red Beard's set off one of the smoke rounds strapped to his armor.

-033, noticing the enemy were carrying Anti Tank Rounds, took decisive action and rushed Erik the Red's position as he was assisted in attempted retreat, using his advance knowledge of bullet trajectory and impact along with his intimate knowledge of the MJOLNIR Mark IV armor to deftly avoid severe injury by performing micro movements that turned the point blank shots into ricochets that deflected off the outer armor plates of the powered armored suit, damaging it rather than its occupant.

And while -077 and -108 mopped up the remaining Einherjar and ended their last stand, -033, with damaged chest piece and a severally damaged helmet, reached Erik the red and dispatched his guards in hand to hang combat, capturing the terrorist leader and collecting the material shot off of his Mjolnir suit.
Cont
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>>6311170

Violet Team provided the leader and sole survivor of the Red Beards with first aid, before -033 extracted what information they could from him on site.

Rendezvousing with Lilac and Indigo team at the preplanned extraction site, All twelve Spartans safely returned to the UNSC Skidbladnir, at which time, -033 decided to launch a daring EVA against the Einherjar Prowler, giving -010 command over -097, -023, and -077, while he and the other Spartans recovered their energy.

-010 lead a successful EVA and infiltration onto the ship, listening to -023's advice on the subject and entering from an unexpected angle via the ship's exhaust vents, timing their infiltration with the ship's movements. Upon entering the ship, the boarding party performed a rapid lightning assault on its crew, killing most and capturing the survivors. Splitting up once they'd reached the mid deck, -010 and -077 captured two junior officers after finding the ship's captain and senior bridge crew dead by their own hand, while -097 and -023 prevented the detonation of three nuclear devices of equivalent yield to a fury class Medium Fusion Destructive Devices, and secured the undetonated explosives as well as further samples of the biological weapon and Einherjar combat stimulants.
__
Following the transmission of this report, Lieutenant Sven Askeland was informed by Vice Admiral Hieronymus Michael Stanforth that several Spartans had been approved for premotion and were scheduled to receive rank ups and medals for their valor and excellence in the field and line of duty.

Including, Naomi-010, Cal-141, Fredrick-104, Joshua-029, Nicole-017, Adriana-111, Micheal-120, Leon-011, Linda-058, with a number of others remaining/ being added for consideration. John-117, Joshua-029, Kurt-053, and Sven-033 are scheduled to received medals and commendations pending completion of their current operations...
_

Operation: FALLEN- VALKYRIE

Mission Wide Sub Objective: SUCCESS. War Effort!: The Existence of the Spartan's remains a well kept secret, and Colony Black Sand's becomes primarily UNSC aligned/ avoids social unrest/ revolt
Secret Mission Wide Objective: War Effort: The Einherjar are unprepared for further encounters with Spartans.

V-Team

Primary Objective: Success! War Effort: The Einherjar lose cohesion, with several attempted power groups/ desertions away from New Noregr. Alters several Spartan ops/ weakens the Einherjar and causes them to fracture into smaller groups

Secondary objective: Success. War Effort. More information relating to the Einherjar and their operations, reduces the difficulty/ alters the several Spartan ops of Operation: IRIMINSUL. The Einherjar's continued observation of the Covenant Fleet of Sublime Deception is confirmed, along with their attempts to re-establish contact after Operation: Dark Forest
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>>6311171

Secret Objective 2: War effort: The Einherjar Bioweapon is safely in ONI custody, and research on Safe Rumble Drugs is completed

Bonus Objective: Capture Examples of Einherjar Explosives. War Effort: The UNSC offers a military Contract to the Einherjar's old supplier. Research on improved explosive (Sensitivity) begins

I-Team

Primary Objective: SUCCESS! War Effort: The Einherjar lose their last and best elite unit of fighting men, causing their morale to plummet and worsening desertion/ infighting across their ranks!

Secondary Objective: Success!.War effort: Seeing "Erik the Red" captured, destroys the morale of the Einherjar, and causes several of his would be replacements to sever ties and go to ground and reduces recruitment/ replenishment rates across the board

Secret Objective: Success!: War Effort: Colony Black Sands does not turn against the UNSC, and the UNSC's peace making efforts are not spoiled by the falseflag attack, increasingly the likelyhood of rebel factions accepting the ceasefire/ peace offer

L-Team

Primary Objective: Success! War Effort The insurrectionist leaders lose trust in the Einherjar and open up diplomatic routes to the UNSC and begin peace talks

Secondary objective 1: Success! War Effort. All six Rebel Factions meet with the UNSC [Free Star Compact, New Nile Independence Front, Free Outer Colony Alliance, Spacenoid Revolutionary Front, All Hallows Eve, Home Rule ] together and begin discussing diplomatic avenues

Secondary Objective 2: Success! War Effort: The Six Rebel groups try to find compromise and common ground with the UNSC, Seriously, rather than just give a token effort

Secret Objective 1: Eliminate all Einherjar Moles: The Public reputation of the Einherjars plummet, and what allies they had left turn their backs/ become wary of giving the known backstabbers further assistance '

Cont
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>>6311172
__
Advancement Path Grenadier has Progressed to Rank 5. PLEASE SELECT SPECIALITY/ PRESTIGE PATH. All previous effects remain active

>1: Rocketeer. Sven is always able to take a Rocket Launcher as part of his loadout on missions, and is able to carry two additional rockets (For a total of 10 across a mission), Sven's Grenadier Accuracy/ trickshot ability now translates to rockets. Sven is able to carry specialized rockets and reload rocket launchers noticeably faster than before

>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.

>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.

>4: Mad Bomber. Sven's resistance to his own explosions increases drastically/ the damage he takes is drastically reduced, Sven's capacity for grenades doubles to 14 and can greatly expand their blast radius, shorten their fuse, and use "Suicide" attacks by purposefully setting the grenades off in his hand, and can throw and trick shot multiple grenades at once.
Cont
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>>6311173
Advancement path Infiltrator has progressed to rank 2.
Previous effects remain active
New/ additional effects. Chance of gathering intel while scouting increases, more likely to be given additional ways/options to break into secure locations. Stealth abilities increases, detection of enemy patrols/ locations expanded/ increased, Sven/ teams lead by Sven are more difficult to detect by hostile forces

Advancement path: Tactician has progressed to rank 2
Previous effects/ AP interactions remain
New/ additional effects. Sven's leadership abilities increase further, and he'll be able to employ more complex/ risky strategies successfully and adapt them quicker to snags/ unexpected complications, and be increase force cohesion for troops/ ships in his command. [Quality: Maverick interaction ] Sven's unorthodox approach to strategy and leadership allows him to confuse enemy commanders and baffle entire enemy forces, as well as making tactical Maverick bonuses more common, and encourages his troops/ ships under his command to think outside of box and the training books, leading to officers/ troops under his command to "Borrow" his maverick bonus/ debuff on occasion. [ Quality: Inspiring: Interaction ] Sven's subordinates have better morale and are less likely to lose it during dark hours. Sven can encourage troops under his command to hold final stands, Sven's presence may rarely cause immediate morale loss on enemy forces and gain for friendly/ allies troops
Cont
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>>6311174

Conditions met for several Optional Advancement paths. Pick one

> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
If accepted now, effects on Sven-033 will be: Sven's accuracy with firearms in close range/ close quarters combat will improve. He will prefer to use and gain bonuses while using shotguns/ similar weapons, Sven will be able to employ Shotguns/ similar weapons more effectively in CQC situations

>2nd: Urbanite. Unlock Conditions: Perform a successful operation in a city/ urban sprawl, train civies into effective soldiers, successful repel an invasion from a urbanized colony
if accepted now, effects on Sven-033 will be: Sven will have an easier time interacting with/ commanding civilians, as well as maneuvering through "concrete jungles", improving his Stealth+Navigation in urban environments and improves his ability to use such environments to his advantage. Mutually exclusive with Survivalist.

>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
if accepted now: Sven becomes a more intimidating/ terrifying presence, can get actual results out of torture, and can easily produce an aura of menace, more chances to employ terror tactics/ psychological warfare, enemies have a chance to rout after success increase in combat [AP Bulwark: Unbreakable interaction] or when Sven nullifies extreme damage via Unbreakable

>4th: Gunslinger. Unlock Conditions: Use a pistol/ side arm effectively in combat, score multiple headshots with a pistol, perform a quickdraw/ use a pistol after losing your primary
if accepted now. Sven will have a quicker draw/ switch to his side arm and increase his accuracy and effective range with pistols, Sven will be more likely to fall back to his sidearm and have a wider range of customization options available for them, and can shoot to kill or disarm

>5th: Ninja. Unlock Conditions. Perform a successful stealth kill, successfully complete a mission in stealth, use darkness/ smoke screens to launch an ambush, receive specialized stealth training
if accepted now. Sven's Stealth will increase, and he'll have an easier time going unnoticed/ avoiding detection, has increased movement while moving stealthily, and gets a number of tricks to use while in stealth, and becomes increasingly effective with silenced guns and bladed weapons, and can perform riskier assassinations
Cont
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>>6311175

>6th 6th: Knife expert: Unlock Conditions: Use a knife to neutralize/ kill multiple opponents, make use of advance knife fighting techniques, win a knife fight/ Bladebreaker
if accepted now. effects on Sven-033 will be: Sven-033 will have a wider range of knives/ throwing knives available to bring on his loadout, Sven will be faster and more lethal with a knife and be able to perform more advance knife fighting techniques + can dual wield knives. Sven can replace one grenade slot for 4 throwing knives, and can disarm other knife wielders or inflict bleeding on unarmed opponents

>7th: Swordmaster: Unlock Conditions: Use a sword in combat to kill an opponent (Energy or normal sword)/ Blade Breaker)
if accepted now. effects on Sven-033 will be: Sven will be able to take swords/ similarly sized blades in his melee slot, Sven will be a more effective swordfighter + be able to perform fencing maneuvers with a sword. More likely to retrieve functional energy swords from Elite corpses [effect increased by AP: Scrounger]

It
is
Done

I'm going to drink some whiskey, eat some rocky road ice cream, and watch some Red vs Blue now.
>>
I fucking knew they had more nukes onboard. If they could get one planetside, that much was a given.
Also Soren should be up for a commendation as well. His quick wits were essential in making sure we got the job done right.
Anyways...
>>6311173
>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.
>>6311175
>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
Breaking stuff to look tough fits Sven perfectly in my opinion.
>>
>>6311173

Grenadier:

>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.

All of these are good, but this looks like the most long-term useful Prestige path to me.

>>6311175

> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
If accepted now, effects on Sven-033 will be: Sven's accuracy with firearms in close range/ close quarters combat will improve. He will prefer to use and gain bonuses while using shotguns/ similar weapons, Sven will be able to employ Shotguns/ similar weapons more effectively in CQC situations.

Tough choice between this and Swordmaster, but everyone's wanted Shotgunner for a while and now strikes me as the best time to grab it, since we're going to be seeing Swordmaster again and while Boogeyman and Urbanite have their uses, boosting the efficacy of Sven's favoured weapon strikes me as a better option, since the sooner we grab it, the sooner Shotgunner starts accruing experience and netting us bonuses.
>>
>>6311177

Take a break, 404 you earned it.

https://www.youtube.com/watch?v=D5p8YhhaVlA&list=RDMMc_tCnxAjEWA&index=4
>>
>>6311173
>2: Plasma Wiz.

>>6311175
>3rd: Boogeyman.

It's looking pretty grim for the Einherjar right now.
>>
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Felt like Sven was channeling Mendez there with Naomi's team, getting them to explain the reasoning for their tactics to him like it was just another training exercise.

>>6311170
>ricochets that deflected off the outer armor plates of the powered armored suit, damaging it rather than its occupant.
Wonder how the doc will react when she reads that part of the report.

>>6311171
>The Einherjar's continued observation of the Covenant Fleet of Sublime Deception is confirmed, along with their attempts to re-establish contact after Operation: Dark Forest
Ah shit, that is not good news.

>>6311173
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.
Nice fit with Bulwark.

>>6311175
> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
It would be nice to unlock this finally after continuously putting it off.
>>
>"CO looked like he ate sharks for breakfast"
Hmm integrating sharks in our diet...

>But the crazy bastards had more than just the nuclear payload of a Razor Class..
Confirmed theory. Terror mom had more than one "burn everything to the ground" card if the normal terrorist attacks failed. They were waiting here above Black Sands if all else failed.

>>6311173
>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.
"Hello aliens, you can't build here !" *destroys Covenant FoB*

>>6311175
>2nd: Urbanite. Unlock Conditions: Perform a successful operation in a city/ urban sprawl, train civies into effective soldiers, successful repel an invasion from a urbanized colony
Defender of all the of the Metropolises.
>>
>>6311175
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.
Very useful for the upcoming war

>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
I want to try Ninja and Gunslinger but those don't suit the character that Sven has developped.

Our nordic boy is a nightmare, a broad and towering pillar of humanities bitter resiliance in the face of any foe. These jsut seem more apt. Plus I can't shake this feeling one day ONI might fake Svens death to create a martyr situation making all the rest of the SPARTANs more lethal, fighting in vengance for their fallen 'big brother'.

>>6311083
Glad you liked the pics 404! I enjoy drawing for this quest i like to try to give back to QMs whom really go above and beyond.
---

>Write in
Ok this is a bit of cloak and dagger operation. In our after mission report that goes too the Navy we say we scuttled the captured vessel that we jsut took over. We send a direct message top clearance too ONI that we have infact captured it and it's payload intact. We would have in effect gotten, ONI an off the books prowler free to be deployed and used as is needed... thats a rare thing cos ships are very noticeable when made. We have a black ship here, thats a one way ticket to an ONI favour; one we may need to cash in later.
>>
>>6311173
>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.
honestly this feels like the best choice cause nothing says fuck you like dropping a building on covie forces
>>6311175
> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
alright time to get the shotgun FINALE; that said i do think getting boogeyman, ninja, knife expert or Swordmaster in the future would be nice
>>
>>6311173
>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.
>>6311175
>1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
In another timeline, this would have been called a cowboy build.
>>
>>6311173
>>6311175
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.
Shaking a plasma grenade is yuge. This has way better long term use than anything else at the moment.
> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
It's long overdo. Swordmaster is a must later but we're just about guaranteed to get the option for it again.
Bigly update, 404, thanks for the AAR. F-V was a fun mission.
>>
>>6311180
>>6311175
>>6311173
>>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Covenant Weaponry.
> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
Alright now that I've slept for a little bit, I'm changing my vote to this.
Plasma Wiz is gonna be very practical once we get back to fighting The Covenant. As for Shotgunner, well, you can't argue that Sven's something of a virtuoso with M45 already. Might as well lean into that and show the Universe the true power of 0000 Buck.
>>
>>6311173
If I'm not too late
>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.
>3rd: Boogeyman.
>>
>>6311173
>>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.
Sufficiently advanced technology is indistinguishable from magic. So Sven's ability to not die to things must be truly advanced tech.

>>6311174
I like how leadership/officer traits combined with Maverick is just "U.S. military handbook, never opened" kek

>>6311175
>>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
Sven isn't A demon. He's THE demon. Sorry, John.

>>6311177
Rocky Road and whiskey? I don't know man. Sounds kind of like what a mountain would have for dessert.

>>6311221
>Hmm integrating sharks in our diet...
>"I'll have the shark fin soup. But leave the fin on the rest of the shark, please."
>>
>>6311173
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.

The ability to uniroically shake plasma grenades alone is wild.

>>6311175
>>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
>if accepted now: Sven becomes a more intimidating/ terrifying presence, can get actual results out of torture, and can easily produce an aura of menace, more chances to employ terror tactics/ psychological warfare, enemies have a chance to rout after success increase in combat [AP Bulwark: Unbreakable interaction] or when Sven nullifies extreme damage via Unbreakable


I fucking want Swordmaster so badly BUT dude Boogeyman kinda fucking nuts when you think about it. Also we keep getting caught on fire and just going 'lmao, lol even' which is terrifying.
>>
>>6311221
>>6311281

Funnily enough, had flake for dinner last night.

Shark is really good if you prepare it properly. Take your pick on fried or grilled.
>>
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boogeymen with innies
demons with covies
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>>6311175
Ffs been lurking since I found this qst.

>plasma weapons

>shotgun

No on sapper. If we blow up all our loot! No loot!

Swords would be cool but we won't start with one for a long while.

Boogeyman would be dope too. But I prefer us getting shotgun specialist before we get it. Mostly due to the fact that we don't have a weapon focus perk yet. Id rather get support perks after we at least have 1 combat perk.
>>
>>6311173
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.

>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
>>
>>6311399
i'll change my boogeyman to
>shotgunner
>>
>>6311175
>>6311173
>Plasma Wiz.

>Boogeyman.
>>
>>6311175
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.
Boomboom, also theoretically lets us figure out Energy Swords or Gravity Hammers
>3rd: Boogeyman. Unlock Conditions: Perform psychological warfare during a mission successfully, terrify the enemy into fleeing (except Grunts), start/ finish a terror campaign, use torture to get information
I really want to cause a full scale Rout during a battle, or mutinies against Covvie officers that try to get a handle on their soldiers
>>6311171
I had a thought, ostensibly Volitional AIs are better and have a higher ceiling on their abilities/knowledge than Non-Volitional AIs (NVAIs) but would it be possible to start with a NVAI and work on him for a few years until he's almost as good without the limited lifespan of a VAI?
Although, really what I want is to make a "Thor" AI to help us in our armour like Cortana helps the Chief
>>
Is Maria-063 non canon to this quest? I didn’t see her on the spartan spreadsheet.

>>6311173
>2: Plasma Wiz. Sven is always able to take captured Plasma grenades onto missions and gains a bonus to using plasma based weapons beyond explosives, and takes reduced damage+ burn from enemy plasma weapons/ grenades. Sven is able to "Shake" plasma grenades stuck to his armor, with a roll. Sven starts to "Learn" Coveant Weaponry.
>>
>>6311173
>3: Sapper. Sven is always able to carry extra explosive/ demolition charges, with such equipment no longer taking the Special/ additional slot, and explosive planted by Sven have stronger blasts and bigger radius, dealing more damage to structures and vehicles. Sven also gains a seemingly innate knowledge in how to demolish/ level any structure he sees.
>>6311175
> 1st: Shotgunner. Unlock Conditions: Employ a shotgun effectively during combat, receive advance urban combat training, use a shotgun to "disarm" an enemy
If accepted now, effects on Sven-033 will be: Sven's accuracy with firearms in close range/ close quarters combat will improve. He will prefer to use and gain bonuses while using shotguns/ similar weapons, Sven will be able to employ Shotguns/ similar weapons more effectively in CQC situations
We’ve been wanting Shotgunner forever it’s time to finally grab it.
>>
>>6311488
She is in the quest and on the list.I just double checked for you.

You might've missed her cause you were one off on her service number. Maria is 62, not 63. I've made a similar mistake with Jorge and Kurt's numbers, a few times. She's seen action against the Covies already, actually.

That List does have a few inaccuracies (and hasn't been updated in a minute), as there are 46 active Spartan-2's, and the missing one is Nadja-78 (one of the quest's OC Spartans, since there were an additional 25 candidates to Canons 75) and Nicole's service number (I went with 017, since their dead or alive service number of 458 is way too high so I just added the three individual numbers together lol)

Anyways, this round of voting isn't done yet and will remain open, since I figure it could use some extra time on the clock.
>>
>>6311433
>but would it be possible to start with a NVAI and work on him for a few years until he's almost as good without the limited lifespan of a VAI?
There's one fairly advanced dumb AI that shows up post war, Damon, but that was 2553. Really just depends on how far 404 lets us push a non volitional. There's another options too, a 'micro' AI named Jerrod owned by Halsey that seems to have a longer life span than true smart AI. He can function with as little processing power as a portable laptop and lives in a pea sized data crystal which means we could theoretically shoehorn him/our own into MJOLNIR with an integrated tacpad or something prior the full rollout of Mk.V.
>>6311497
>since I figure it could use some extra time on the clock.
Take your time. We'll be fine for a while yet after that last big update.
>>
>>6311433
I am not sure it's worth working all that time on a single thing. Not when making Narfi, and later on, Vali showed good gains and use in a shorter time frame. Other spartan team leaders could use their own dumb AIs....
>>
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Rebooting....Monitor 404TormentedCache, back online

Didn't mean to let the vote cook for quite that long, but lets go

5 Votes for Sapper

13 Votes for Plasma Wiz
___

7 Votes for Boogeyman

9 Votes for Shotgunner

1 Vote for Urbanite

1 vote for otv4i/qc's cloak and dagger

So Sven-033's specialty/ prestige as a Grenadier is Plasma Wiz AND Shotgunner has finally won a vote!
Decisions made

Now, as a refresher these are your current AP levels, qualities and sub objectives


Standard
_
Brawler | Open Hand: 5/10
Bulwark | Unbreakable: 5/10
Grenadier | Plasma Wiz: 5/10
Shotgunner: 1/10
_
Special/ Limited

Diplomat 1/6
Infiltrator 2/6
Scrounger 2/6
Tactician 2/6
_
PC specific
Jotun, 1/4
_

Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
_
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?

Proceeding...

>>6311341
Never had it, would like to try shark though. Big on seafood.
>>6311281
lol
>>
>>6311864
wait fucking shotgunner won?
>>
>>6311887
Yep

>>6311180
>>6311265

and
>>6311399
>>6311400

Switched their vote from Boogeyman to Shotgunner, which gave it the lead & win
>>
>>6311890
I apologize if that made counting votes a pain in the ass by the way, but it's a wonder what a good night of slip will do for your decision making.
>>
>>6311890
What cowardly actions, I request they get transferred to a different ship.
>>
>>6311895
It's too late, I've created several shelters within this vessel's maintenance shafts. You will NEVER find me.
>>
1030 Hours, January 3, 2526 (Military Calendar)/ New Nile System, UNSC Razor Class Prowler Skidbladnir

The Skidbladnir had towed the captured Einherjar made Prowler away from Black Sands, tens of thousands of kilometers away into the black of the New Nile system, far from any commercial traffic and on the edge of the star system rarely used by new arrivals fresh from a slipspace jump. There had been no incidents concerning the prisoners, from them or the Skidbladnir's own crew; Who'd also grown mostly comfortable with the often silent presence of the Spartans they were serving around. You had to make good on your word and reimburse a few who made the rookie mistake of not checking the service number of the green armored giant who invited them to sit down for a game of cards and shortly lost everything but the uniforms on their back to Jorge, who'd been particularly ruthless in that game. Beyond that, however, most of the crewmen gave you Spartans a wide berth when they could and kept their distance still.

"Projections have the UNSC A Blackened Sky, arriving within the hour, Lieutenant", Rita had been keeping you updated on the current situation. Command had been surprised by the number of prisoners your squad had taken, but immediately arranged for a scrambled a Prowler from the corps to take them and the "Sensitive materials"; as Vice Admiral Stanforth had described the nuclear devices and biological weapon that, according to Rita's scans, could burn through a colony in few standard cycles.

You nod, and look down at the cards in your hand. You didn't have John's luck or Jorge's skill when it game to cards. And your armor was still getting patched together and repaired, so you were wearing your service uniform. And you had a rising suspicion Cook and Faure were ganging up on you. You'd have had a teammate of your own, but Nesta was terrible at cards. Too easy to read, especially for a Spartan. She didn't stand a chance against someone as familiar with her tells like you. But she hadn't been the first out. That had been Solomon, who you'd ordered to play cards with you since Cook and Faure remembered the warning to not play cards with -052, when you'd caught the two officers off duty during one of your now habitual walk arounds the Prowler.

"You've one hell of a poker face, Sir" Warrant Officer Cook chuckled as he set down his hand flat on the table "Did you learn it in whatever hell served as Boot Camp for you Spartans"

"I've found memories of Boot, I'll have you know, Warrant Officer" You shoot back, as Nesta stifles a chuckle

"And is that all you can say without having to kill us?" Faure only half sarcastically asks, holding her cards her in cybernetic hand

"Correct, LTJG. Don't worry, I'd be quick" You chuckle in deadpan, and Nesta cracks her knuckles. As always her sense of comedic timing is flawless. But to neither Faure or cook flinch
Cont
>>
>>6311908

"That's cheap, sir, trying to upset your opponent's composure in a game of cards" Faure says evenly, while addressing you respectfully

"You don't know what cheap is, till you play with Jorge" Nesta remarks, arms crossed "And isn't that just how the game is played?"

"Doesn't mean I can't point it out, -097" Faure jabs back, having to pause to look at Nesta's armor to identify her. She'd made that mistake once before, and while Daisy hadn't made a scene about being mistaken for Nesta, she did raise a complaint during your next sparring session.

"Just because he's our superior officer, doesn't mean we're honor bound to throw a game of cards. Not sure how you Spartans play, but Navy personnel play to win, even against their Captain" Cook laughed as Solomon meditated, waiting for the game to end.

"Its darts where we get competitive. Cards are just a distraction" Because every Spartan can read the others like an open book, but darts? That's kind of like a shooting contest, and even after graduation Spartans tend to get most competitive when it comes to tests of skill or combat challenges

"Yeah, we like to see who can large a dart furthest in the bulkhead, handlers don't like it" Nesta snickers under her helmet. She's been trying to see how much horseshit she can get the Skidbladnir's crew to believe about Spartans, started a day or two ago, or at least that's when Naomi brought it to your attention.

"I'm not a fresh from officer school Ensign, Spartan, you won't send me on a snipe hunt for headlighter fluid" Faure answer measuredly and composed "Sorry Sir, but I think this is going to be an UNSC Angry Hornet's veterans match after this hand"

"Risky play" You say, knowing both she and cook are unable to read the tells you have, if they were Spartans, they'd have pushed you off the table five rounds back.

"Is it?" She asks and shows you her hand. You click your tongue to avoid cursing in front of your immediate subordinants.

"Did he have a tell?" Cook asked, peeling up his cards from the table as Faure shakes her head.

"No, but the round had slowed down. Figured he was chatting to buy time and bluff" She answers

"You'd have made a fine Spartan, Faure" You say, nodding as you set your cards down and stand from the table "You're perceptive"

"Thanks for the compliment, Sir" She says as Solomon shakes his head in disagreement with your observation, but doesn't voice his disagreement. He tends to get irritated when talks about who'd have made a good Spartan in another life tend to come up, so you try not to have them when he's around. But Faure had impressed you with her tactical acumen. Even if it was just a game of cards
Cont
>>
>>6311909

"My money is on two face" Nesta chimes in, and while the weapons controller hides it well, that subtle muscle twitch on the side of her face not covered in burn scarring tells you that her off handed comment hit her hard. If nothing else, you'd have to reprimand Nesta for insulting a superior officer, later. Delivering an official reprimand now would ruin the sanctity of the barracks' game of cards.


Cook and Faure extend the game half a dozen more rounds before the warrant officer folds from a crummy hand, but it was a friendly game so there's no winnings for Faure to correct. Except for witnessing the minor butt chewing you give Nesta, that, like most scoldings she had received in training, doesn't bother or phase her much.

Rita informed you half way through your mid-day exercises that the UNSC Beneath A Blackened Sky had been sighted on the Skidbladnir's radar. You dropped from the pull bar and dusted the chalk from your hands. Your armor was still in the "garage", you'd have liked to hand over the prisoners in MJOLNIR rather than your Officer's uniform. Best to get it over with quickly.

The hand off is carried out without incident, as you'd been instructed to tranquilize any and all prisoners before transporting them over to the Beneath A Blackened Sky. Orders you are happy to comply with reasons beyond simply preventing a doomed to fail escape attempt.

"Never knew Halsey's lab rats had faces under their armor" One of the ONI spooks in charge of receiving the prisoners remarks. You signal Daisy to not rearrange the agents teeth with a slight twitch of your fingers. It takes less than ten minutes to complete the prisoner transport.

"Should've let me put them on the ground, Sven" Daisy says, still upset from being called a lab rat.

"Don't need to give ONI any excuse to tighten our leashes, sister" You tell her, clenching and unclenching your own fists "Trust me, I wanted to give her dentist a payday as well"

That gets a laugh out of her. And now, you had a bit of free time while waiting for your next mission and stage of Operation: IRIMINSUL. Since the last message the Skidbladnir received had mentioned that the success of Operation: FALLEN-VALKYRIE had forced a change of plans due to rapid, violent changes to the Einherjar's structure and chain of command...

>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.

>have a one on one chat with one of your bridge officers (Who? and about what?)

>Spar with the other Spartans and discuss the missions and battles to come, and theorize on how the other on going Spartan ops are going

>Write in option
>>
>>6311912
>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
>>
>>6311912
>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
>>
>>6311901
You have irritated me. In all the missions we have taken part in we have not gotten the Boogeyman option, even when it was on a planet undergoing the pinnacle of Terror Attacks in the form of world-genocide. Who knows when we'll see it next. We've had shotgunner every mission since we've used a shotgun every mission. Alas.

Quartermaster, set the AC to 65 and partially close all the vents to everywhere except access hatches. Freeze his nuts off.>>6311912

>>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
Rather talk shop with Dr. Mom but Soren is and will likely remain a pressing issue for some time. Don't need his own nerves to get at him, happens to the best of us after all.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations
>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
>>
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>>6311931
>Freeze his nuts off
Jokes on you. I'll just tap into the heatsinks in the bulkhead next to the ship's reactor and-
We can always torture somebody for info next op if you wanna go for Boogeyman again. That or we start making Innie t-shirts.
>>
>>6311941
For a split second the ship will smell like bacon. Before we all turn into ash anyway. o7
I dunno about the torture. It'd probably be better to fear tactics something by hauling an injured foe in front of their friends and disemboweling them, barehanded of course. Honestly I was pretty much solely into it for the ability to proc rout checks whenever we tank something. Good for defense and offense depending on how combat is going.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations
>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
I'm sure we can do both of these, they seem to fit together well enough.
>>6311941
>Innie t-shirts.
Woah, slow down there Conrad. No need to go all Night Lords on our fellow man, innie retard or not. A nice Sangheili skin bomber jacket lined with Jiralhanae fur would be pretty nice though.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.

These two first.

>have a one on one chat with one of your bridge officers (Who? and about what?)

I believe we had an upcoming tete-a-tete with our sensor operator regarding our faith, if memory serves.

Also, I'm kind of surprised to hear you've never had shark, 404. Guess it's just one of those cases of it depending where you live.

>>6311931

Calm down, dude. Now we've had the chance, we can pick it up the next time we get a chance to train an AP.

>>6311961

I stand corrected, I'm pretty sure even if we are at war with the genocidal religious maniacs, the UNSC would have some reservations about Slaanesh-level arts and crafts.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations.
Sven should tell her to save the scolding until they see each other face to face again.

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.

>Write in option
>Instruct Vali to package his system logs and any other related data from the operation (field test) that would be of scientific interest and useful in evaluating his performance. Send that to Dr. Halsey along with the other data.
Might soften the blow lol
>>
>>6311967
>Calm down, dude.
Instructions unclear, I have invaded Venezuela with the intention of becoming a nuclear superpower. Doom approaches.
>>
>>6311961
Now I want to see Sven make a “Convenant’s nightmare” set. a cape of Jiralhanae skin with the plumage of many kig-yar on it’s inside, and shoulder pauldrons made up of two elite skulls with their helmets still on. So when Sven fights higher commanding Sangheli, the skulls are changed out to be the ones of highest rank he’s killed.

>>6311970
1+
>>
>>6311977
https://www.youtube.com/watch?v=rp0n9RPoDI4
>>
>>6311977

>Invaded Venezuela.

You couldn't do worse than the clowns running the show there now.

Moving on from making the world a better place by default - Cloaking Tech.

More specifically, the prototype that got tested in Collateral Damage.

I think we can all agree it was a flawed prototype and wildly impractical for Spartan use.

However...

How about for vehicle use?

Having an invisible gunship\aerial transport could be *very* valuable, even if the UNSC doesn't mass-produce them.

I'm specifically thinking of the Banshee from SC2. I would have included a picture, but it won't fucking upload.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
>>
>>6311912
>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.

>Write in to go with the Halsey one
I really do want too talk to the good doctor because aside from the armour stuff we actually have several more things too report
1) readouts hoe our hybrid AI did
2) the issue with the clones and Spartans encountering them or traces of their old life. We need to know where not to send people...and an explanation on the brain scan for said flash clones
3) our new plasma ideas about dislodging the bombs might be teachable...
>>
>>6311909
>She'd made that mistake once before, and while Daisy hadn't made a scene about being mistaken for Nesta, she did raise a complaint during your next sparring session
Hehe
>"I am not like Nesta :( !"

>>6311912
>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.

Need to see how things might go on that regard. IRIMINSUL is multiple missions to do. A lot would change after what we did here. Crew wise is difficult to say, Soren is fairly new and i think like the rest of us he cant talk freely of the spartans II past. We can schedule up some stuff to do together in free time, if others are giving him problems or the cold shoulder. I recon Rita is already massively supporting of Soren. Our fellow spartans are probably too in their own ways, since he remains a brother.

There is also that other idea. But we can return to that once the means are in our hands, i wouldn't want to give him false hopes.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission.
>>
>>6311912
>Deliver the data you gathered on the MJOLNIR Systems durability to Dr Halsey via encrypted messages, and endure a scolding for once again damaging such expensive equipment, before hearing about the progress on the armors' first variations

>Make sure Soren is fitting in with the crew and hear his projections for how the rest of IRIMINSUL's planned stages might've been upset by the last mission
>>
Rebooting...Monitor 404TormentedCache, back online

14 votes to make sure Soren is fitting in/ hear his projections for the other stages of IRIMINSUL

9 Votes to Deliver Data to Halsey, excepting a chewing out, and hearing how the new models of Mark IV are coming

1 vote to have a chat with Soner Kabal

2 votes to Instruct Vali to package his system logs and any other related data from the operation

1 vote for 3DeCB72t's write ins

So checking up on Soren and hearing his theories on how the next steps of the operation might be affected by the last mission wins, but I'll throw in giving Halsey the data and hearing how the variants of Mjolnir Mark IV are coming along

decisions made
Proceeding...
>>
"Sir" Soren salutes as he drags his misshapen body into your quarters, you nod towards a the chair on the other side of your desk

"Soren, you seem in higher spirits" You tell him as you pour cold water over protein and vitamin powder and offer him a class as well

"Being on a warship, doing something to help the war effort, certainly beats spending my days in a cubicle pushing pencils. Sir" He tells you with a lopsided smile "and running OPLAN and OPSEC almost makes me feel like I'm out in the field and line of fire with the rest of you, like I'm still a real spartan"

"Soren, you'll always be a Spartan, just because you're not doing field work doesn't undo all you've gone through with the rest of us" You tell him as he takes the glass and you look into his eyes, to avoid making him feel self conscious as he struggles to pick up the glass without cracking it "How are you adapting to your first posting"

"I consider the pitying looks an improvement to the solitude of my civilian job" He answers, putting the glass to his lips and shutting his eyes "The rest of the crew haven't asked what I went through to make me"

He makes a pained expression and nearly reduces the glass to dust in his hands, but compose himself and restrains the instinctive act of clenching his fist, backed up by enough raw muscle power to bend titanium bars.

"Like this. But they've been kind and patient with me. I think they understand these are injuries sustained in the line of duty"

"And if you spend enough time in the service, you'll have seen a lot worse" You say chipperly

"Not sure about that, Sir" he answers with a chuckle that only sounds a bit forced "So, did you call me here to check if i was getting picked on. We might still be teenagers, but you know how Spartans react to outsiders bullying one of their own"

"And while that muscle mass is disfiguring, you could probably snap any of the non augmented crew in half over your knee, if they tried to push you around" You tell him pointedly. He nods

"I suppose that's a bright side to the augments not taking properly" He says dourly "But, the purpose of this one on one, Sir?"

"I wanted to hear your projections and professional opinion on how the next stages of IRIMINSUL could be altered by our most recent mission" You tell him and immediately his eyes sharpen and he enters what Mendez would call "The Zone"

"Tanglehair. We might not need to take down Woden Hal, considering how much of they got their finger prints over Fallen-Valkyrie. Read the file ONI had on their CEO. He isn't a fighter, not military or terrorist, he's a business man and the Einherjar are bad product. He'll either try to wash his hands of them and play nice with the UNSC on their own, or seeing daggers in every shadow, go to ground and bury himself in as much security as he can afford" He lists off rapidly and you find yourself nodding along, impressed though you should've expected that he'd have done his homework
Cont
>>
"ONI will still want to string them up like yesterday's catch" You point out

"Of course, I know how they operate, Sven. If he thinks he can sell secrets or arms, putting a bullet in their head and sinking the company will be a one Spartan job. If he can hire guns or still has friends in the Insurrection, it'll need a team and be a bit more difficult than the original plan we laid out' He explains

"Lets hope its the former. Not looking forward to busting open a bunker" You tell him

"James and you could handle it, you guys are maestros with explosive ordinance" Soren compliments as he sets his glass down, and you toss him a new flavor of vitamin powder

"Soft targets are always better" You counter as you polish off your own drink and pour yourself some more water, with a second packet of protein powder, and hand the pitcher to Soren "So, either Woden Hal walks right in front of the gun or we've got to get out our trenching shovels. Easily enough handled, either way. What about HVITSERK?"

"Whiteshirt failed to take power after James snatched your dad" He says, tenting his fingers, both of your ignoring the water puddling on his shirt and the desk when his hand jolted mid-pour "Jormungandr put him in charge of the Einherjar's largest cataloged fleet, with captured UNSC Warships. Some outdated, mothballed, but they've got a few bleeding edge vessels in that fleet"

"Think he'll take a shot for the crown again?" You ask

"He very well could. Jormungandr didn't take leadership because he had the most strategic mind or the largest following, he was sponsored by your mother. She's gone. The ones who lost out on the popularity contest have another shot at being made the chief"

"Will they take it?"

"Whiteshirt will. Or he'll split away. He's got enough firepower to put himself in charge, without a vote or debate. But, if he's smart, he'll cut his losses and fly off with most of the Einherjar's fleet power. Or at least as much as answered the muster call before breakaway factions start to appear" He wicks the water off of his chest as he speaks

"What are the odds, 50/50?" You ask as you lean back in your chair

"Closer to 25/ 75. To take over, he'd need to turn his guns on New Noregr, that'd invite mutiny and make his reign a short one indeed" Soren says as he settles his hands on his laps, closing his eyes as he runs all the possibilities and percentages through his mental calculator "Whiteshirt is liable to disappear off the radar and into the frontier, if he's not dealt with immediately. File didn't have enough of a psyche profile for me to theorize on what he'd do if he gets away"

"Hard to get a detailed paper when the subject is liable to kill any potential writer. All we have to go off on are observations of their behavior in the field and in the occasional recorded execution" You sigh

"It makes for a welcome challenge, trying to plot out the next move of an enigma" Soren says with a smile "That just leaves Operation Danelaw"
>>
>>6312535

"Putting down the rebellion on New Noregr and ripping out the heart of the Einherjar movement" You say outloud as a refresher neither you or Soren needs

"Leave it for last. It may just peter out on its own, continuous crushing defeats are awful for civilian morale"

"Unless it just bolsters their zealotry" You argue and Soren nods

"Back an animal into a corner and it'll fight to the death. But teach that same animal to fear reprisal and it'll never struggle to begin with" He states coldly, swirling around his glass of bright red vitamin water, the lights of your officer's cabin giving it an almost bloody appearance "Losing their primary supplier of weapons and ammunition, having their main fleet flee or get snuffed out. Either would further weaken the appearance of authority and control projected by the Einherjar and more importantly Jörmungandr. Leave DANELAW for last, measure the response after more of the foundational pillars holding up the faction are knocked away"

"I'll take your counsel into consideration, -066" You tell him

"Will you need me for anything else, Sir?" He asks

"Can't do much but theorize and guess until we've gotten updated on the situation and given the Einherjar a few more hard kicks to the pants, you are dismissed and may return to your duties, soldier" You tell him

"Nice talk, Sven" He says with a smile and a bit of bounce to his step as he leaves your quarters.

And the moment the door shuts behind him, there's nothing left in the way of your reckoning. Tapping on your datapad, you start to draft a heavily encrypted message, containing the data you'd gathered for the UA attachments for MJOLNIR and the "Stress test" you ran them and the base system through on Operation: Fallen-Valkyrie, as well as a partial, abridged version of that missions after action report.

Excerpt taken from decoded messages sent between Spartan-033 and ONI's Chief Scientist and Head of the Spartan-2 and Mjolnir projects, Doctor Catherine Elizabeth Halsey

"...almost impressive how much funding you've cost in a single action, Sven. You are aware how much it costs to repair those suits"

"Yes, Ma'am"

"And that what it contains is far more irreplaceable than the armor itself"

"I am, Ma'am"

"Still, this incident will help fine tune and update the Mjolnir system, even if collecting it took a blatant disregard for your own safety"

"I wasn't in danger, I know the armor and took into account its durability and kinetic energy absorption"

"Sven, you gambled on if the improved reaction time and reflexes of Mjolnir synchronizing with ASTER's augments would let you dodge a bullet intended to disable tanks, traveling at near subsonic speeds, point blank"

"What can I say doc, you build them tough and to last"

"Referring to you or Mjolnir, Spartan"

"Both"
Cont
>>
>>6312536

"Flattery will get you nowhere, Sven, but the combat log and recording of the moment of your harebrained scheme, certainly will provide a good jumping off point for some improvements to the Mark IV suit"

"That makes me wonder, Doctor, how are the initial variants coming along"

"After hearing about the stunt you pulled, I'm reallocating funding to start prototyping a heavy armored variant"

"And the UA attachements"

"Entering general production, that they remained mostly intact while they primary armor plating was damaged, is indicative of just how effective they'll be in more standard engagements"

"Might need to test them against Covenant Energy weaponry"

"Don't go out of your way to grey my hair, Sven"

"I won't"

"You will, you have a habit of choosing the most dangerous means to achieve your goals in a mission"

"I'll take that critique into consideration, Ma'am"

"It was just an observation Spartan, but I can tell you're excited to give the newer models of Mjolnir out for a field test. EOD should have a functional prototype within the year, with other earlier variants following shortly"

"Sure you trust me to field test a prototype, Doc?"

"We'll make two. And one more thing, Spartan"

"Yes?"

"Try not to become a casualty of war, it'd be an awful waste to lose a mind like yours"

"Thank you, Catherine. I'll try not to die but I remember what you told me, about making promises I can't keep"

End of decrypted transcript
Cont
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>>6312537

>OPERATION: TANGLED-HAIR. Priority Level: 1 Stealth Infiltration/ Combat Operation: Capture or Terminate target individuals and secure evidence of rebel loyalties. Location: Uncolonized world "Green Hell" Mission Difficulty increased from EASY to NORMAL. Arms manufacturer Woden Hal's has been determined to supply the Einherjar with both firearms and munitions. Several board members suspected of Einherjar membership, have been slain in terrorist attacks and assassinations. Several large purchases of firearms and ammunition were made at the last public appearance of the CEO of Woden Hal, who was last sighted fleeing to a illegal bunker upon a remote, jungle world outside of UNSC space. Terminate or Capture the CEO, one Halvard Stene and capture any remaining stores of equipment/ bills of sale.

>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet

>OPERATION: DANELAW. Priority Level 1. Combat/ Assault Mission. Goal: Quell the ongoing rebellion on New Noregr, and neutralize the local leaders of the colony/ Einherjar. Location: Norþweġ System, Colony New Noregr Mission Difficulty: NORMAL ;. New Noregr's riots have broken out into outright rebellion, with much of the planet's populace now openly supporting the Einherjar cause, attacking CMA and UNSC forces sent to quell the uprising. A direct subordinate of Jormungandr is suspect to be directing the attacks alongside survivors of operation:Bloodaxe. Jormungandr has returned to New Noregr and is presently maintain control over the local revolutionaries and has captured and executed the senior officers of the CMA garrison
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>>6312538
>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet

we cant let them meet up with the covenant thats just bad across the board
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>>6312538
>OPERATION: HVITSERK.
Get on him while we still have a trail and before he does something shortsighted like handing over colony coordinates to the Covenant.
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>>6312538

>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet

Halsey is such a fun mom
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>>6312538
>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet
Whiteshirt is the biggest issue here IF he aims to make contact with the Covenant. That could be catastrophic. Hoping we can bring our own nuke along for this. Just drop it on their ass and be done before any hingeheads show up to ruin the party. Turnabout is fair play.
And thanks Halseymom, though 'within the year' is a ways out when we just entered 2526.
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>>6312538
>OPERATION: HVITSERK.
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>>6312538
>OPERATION: HVITSERK.
I think this is pre-Cole Protocol, but the Covvies cannot learn of earth and preventing them from learning of other colonies is deeply important, although (pre learning about the Rings) having a hidden colony might be a legit idea to have
Also, rereading and I only now picked up that the first Einerjar we killed only didn't kill us because he thought we were our father, or at least we looked similar that he hesitated.
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>>6312536
>"Will you need me for anything else, Sir?" He asks
Not today, Soren, soon enough though...

>>6312537
>"After hearing about the stunt you pulled, I'm reallocating funding to start prototyping a heavy armored variant."
HELL YEAH

Now let's see for the next missions :

OPERATION: TANGLED-HAIR
Putting down a Weapons Corporation partially still aligned with Insurrectionists, unable to make peace, and also having supplied a lot of Einherjar, would be pretty good, especially if the UEG/UNSC can take all their assets, cash, and installations on the spot after the mission ends. The fact that they have a secret place in an unknown place is worrisome. Means they are an industrious corporation and wealthy enough to go into the unknown.

OPERATION: HVITSERK
Whiteshirt is an issue for having a military fleet and army. It does help that he is weakening the whole Einherjar by leaving. But after that, who knows? He could return for raiding human worlds. He could stay in a hidey hole, licking his wounds. He could just be killed by the Covenant. He could be used as a tool by the Covenant and then be killed by them. All options are bad. He needs to die. The question is what to do with the ships and equipment he brings away. Maybe we should chat with Stanford to see about having an UNSC wolfpack attack them once we give a signal. It would be very nice for the UNSC to recover even a portion of these ships and equipment after all.

OPERATION: DANELAW
I agree with the assessment of Soren. Even if this means the CMA and UNSC forces will suffer against the Einherjar and the civilian rioters, for a while longer. Or they might win, I wouldn't just write them out of victory. If nothing else here, there is a positive: Jormungandr still needs to truly place himself as the new death cult leader. If we don't go, he will have time to solidify while killing his Einherjar leadership opposition, keeping a leash on all the Einherjar-aligned militias in the world, and trying to deal with the counter-offensive from CMA and UNSC. A lot of work for Jormungandr. Putting a stop to that would give another blow to Einherjar in their own world.


>OPERATION: HVITSERK
I will also choose Whiteshirt. An entire fleet and an army in Einherjar's hands, just leaving? It can't be allowed to continue, no matter what they are actually really doing out there. Be raids, going dark, getting killed by aliens, or kneeling to them. It's difficult to say we can get away with something from this mission, besides stopping them. This is a whole fleet and army inside it. I assume Stanford has a plan if UNSC is interested in the ships.
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>>6312538
>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet
We will brook no collaborators with the great enemy.
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>>6312537
>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet

Yo depending on left over Spartans... I say we ask for another prowler. And we mass board the ships and take them.... (ask for some ODST for our ship and the extra one)

Think if we gate crash this fleet Spartans lead the charge ODST holds the key points so the Spartans can take all the important parts of the ships as dedicated door kickers. Give each Spartan boarders a Vali, so he can inert the ships while we capture as many people as possible. (Aka shut off power, comms, engines, lock doors (except for where the Spartans are going), ect. )

We could get:

1. Bunch of ships for UNSC,
2. A bunch of new conscripts for the war against the Aliens.
3. Hopefully the ships will have loot on them too since you need money for an organization.
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>>6312538
>OPERATION: HVITSERK. Priority Level Increased from 1 to 0. Stealth Infiltration/ Combat Operation: Capture or Terminate target individual. Mission Difficulty Increased from EASY to HARD. Goal: Capture or Terminate target individual. Location: Uncharted Space Beyond the Norþweġ system. One of the generals/ failed upstarts of the Einherjar, Codenamed: Whiteshirt, former subordinate of the new leader Codename: Jörmungandr, has fled known space, taking main Einherjar fleet and largest cohesive army left to the terrorist group into the uncharted territory. Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet

This cant be good, better stop it.
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>>6312538


>OPERATION: HVITSERK.

This isn't even a debate, really.

Halvard Stene is going to the deepest, darkest hole he's got and likely will have zero interest in coming out for the foreseeable future.

He *might* have accidentally stumbled onto some Forerunner ruins or something with his illegal construction project, but that's just speculation and we can't know that for sure until we find him. And it's long odds most likely.

DANELAW is definitely a case of 'wait and see' being the wiser course of action, since that strategic brief is accurate - they keep getting news of defeats and their morale will crater.

HVITSERK is a white-hot priority. A fleet means that they have the capacity to burn colonies, if they don't choose to just fuck off to say hi to the covies.

I think >>6312622 has the right idea in requesting another prowler and some ODST back-up.

We're probably going to have to choose what ships we take, since there'll probably be too many ships to take them all, even if we clown car our back-up prowler full of prize crew, but we can prioritise the top-of-the-line ships they've got.

Only other thing I can say is, if we have the option to train for another AP again, EVA is probably the ticket this time.

If not, we drill our crew for combat until they dream about boarding actions, high-G maneuvers and damage control.
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>>6312707
>Only other thing I can say is, if we have the option to train for another AP again, EVA is probably the ticket this time.
Yeah, if we're dismantling an entire fleet, covert insertions via EVA are definitely gonna be on the menu. That said, I think we should be drilling the fuck out of our crew while we're in transit anyways.
Even with support (which we should ask for), it's gonna be a pretty lopsided affair all around. It's probably a good idea to compensate for our lack of manpower with overwhelmingly superior personnel.
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>>6312590
>Hoping we can bring our own nuke along for this.
Nuclear material is supposed to emit Cherenkov radiation transitioning into or out of slipspace, no? We might not be able to bring a nuke because it would light us up like a Christmas tree to anyone nearby and ruin any element of surprise.

>>6312722
>requesting another prowler and some ODST back-up.
The Black Daggers would be ideal.
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>>6312726
>The Black Daggers would be ideal.
Small issue, I'm pretty sure Cole has something in mind for them (https://www.halopedia.org/Operation:_SILENT_STORM).
I don't think we'd be able to get them to tag along on this op without disrupting his plans (time in transit is a bitch, even with slipspace drives), and I'd rather not step on Cole's toes this early in our career.
I'm still down to make an argument for additional support and another prowler or two, but we might have to temper our expectations here.
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>>6312726
>Nuclear material is supposed to emit Cherenkov radiation transitioning into or out of slipspace, no?
You're right, forgot about that. IIRC the only way to really get around it is by dropping out far enough away from a system that there's no chance of anyone spotting the light. Failing that, we could always just drop a dozen octanitrocubane guided bombs instead. It's just about the most powerful conventional explosives available to the UNSC and they already manufacture 100kt man-portable bombs out of it.
Now that's an idea. Wonder if we get demolitions or grenadier up high enough we could have access to special octa munitions.
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>>6312742
Hm...are there any debris fields near the projected intersection of Whiteshirt's fleet and the Covenant ya think?
I wonder if we couldn't hide in or around such a thing, or maybe even set up a remote activated array of guided munitions to make use of down the line.
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>>6312745

Not a bad idea, but ideally we stop them from ever crossing paths in the first place.

It'd make for one fuck of an ambush opener though.
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>>6312748
>It'd make for one fuck of an ambush opener though.
Or an insurance policy if some of Whiteshirt's fleet try to make a break for them while fleeing.
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>>6312738
Yeah, that is still two months away. Not a long time, granted, but I figure Cole would be busy with Harvest and the Covenant right now. I'm pretty sure Silent Storm only became a thing after his victory in early March. The Black Daggers were meanwhile entirely focused on dealing with innies in the year leading up to that. Exactly this kind of thing, which is why I mentioned it.
Meta speaking, I doubt Cole would mind a contingent of them getting involved here, even if it's just a very small number of them. It would be a good chance to see how they work together with Spartans. A small-scale experiment basically in the lead up to Silent Storm (if it even happens like it did in canon).

Of course I have no idea whether getting them involved is practical or even necessary. Just spitballing. Though it would be nice to interact with them before they get end up as play toys for brutes in a game of tossers and their unit gets disbanded.
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>>6312771
If time allows, I'm sure Cole and the rest of fleet command would be fine lending us a portion of the Black Daggers on the basis of a test run, but again, that's a big IF.
I'm open to proposing it either way, but I'd love to hear what 404 has to say about it before getting my hopes up.
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Something else we should do before we get into HVITSERK:

Interrogate the junior officers we captured on the discount Prowler. They might have an idea of Whiteshirt's intentions.

Why is this important?

It dictates just how quickly we'll have to move.

If he just intends fuck off, go to ground and set up his own operations, then we're not on any great time-crunch.

If he intends to raid the Covenant fleet or else parley with them, then we need to jump on him as quickly as we can before he can make contact.

If it's a raid, we should optionally try and determine the rationale and motive as that might give us some more options in how to deal with the fleet.

It's *unlikely* that diplomacy will be an option, but if Whiteshirt's motive is xenophobia, we might be able to swing something if ONI has any more of a psych-profile for us to work with.

Othwerwise, it'll just give us an idea of what secondary and secret objectives we can expect.

I expect seizing the flagship, any AI, the other cutting-edge ships in his possession and capturing Whiteshirt and his officers are going to be the big-ticket items.

Outside chance of covie VIPs up for capture or possible Forerunner artifacts being used as bargaining chips if parley is Whiteshirt's intent, but that's unlikely.

And of course, wiping NAV-data on destroyed\scuttled ships should be considered a standing objective since even if the Cole Protocol isn't a Thing yet, that doesn't mean that Sven can't be an inspiration for where Cole gets the idea.

We should also keep our eyes open for any other opportunities to scavenge new and interesting gear off the Einherjar, since they've had some good shit to this point.

And on a tangentially related note - we need to get Sven a Plasma Repeater at some point.
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>>6312803
>And on a tangentially related note - we need to get Sven a Plasma Repeater at some point.
I'm personally of the opinion that a Concussion Rifle would fit Sven's developing style of combat to a T.
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>>6312807

I mean, it's not bad. Personally, I just find the Repeater to be a more consistent and less frustrating weapon.

The Brute Shot would be a better bet than the Concussion Rifle, IMO.
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>>6312808
True. it would pair very well with Grenadier and be quite handy in close quarters as well. With Scrounger, we wouldn't have to worry too much about ammo either.
That said, it wouldn't be too hard to beef up the UNSC's existing rotary grenade launcher (the XM510) and stick a gigantic tungsten alloy bayonet on it either.
Surely the idea would occur to Sven once sees one in the field (an idea born from an interaction of Wunderkind and Grenadier I would think).
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>>6312809

I mean, probably.

Might even potentially be an in for him to pick up mechanical engineering as another hobby.
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>>6312810
As the program's foremost expert in destructive materials testing, I think picking up mechanical engineering would be a given.
>>
Upon reflection i think the likeliest scenario for now is all 3 spartan teams under us boarding Whiteshirt flag ship, take/capture him, capture the flag ship it self, and have Vali attempt to damage the whole Einherjar fleet by sending a stream of malware and viruses through the flagship comms. While we also give orders to the flagship guns to fire on all his allies and of course the Skidbladnir would also come out and start firing.

The likeliest alternative scenario similar to the first but different, is 1 spartan team for the flagship and the other 2 spartan teams for 2 other important ships in the fleet. Then we do the other actions like the first scenario.......... Thing is, i am not sure we can capture more than one ship. This are all warships, not small patrol ones. On top of having a full crew and what we can assume are their "vikings marines", they are also transporting a full army. It's a lot of people to kill.

This of course, if the whole deal remains entirely a Skidbladnir mission.
Its all up to High Command if other Prowlers join us, or if we get further upgrades at our disposal. If other Prowlers join us, i am not sure they would be temporarily under our command during the mission. They would be lead by their own officers most likely. High Command might want to give us another rank soon first, i can't see other ships following our orders with our current rank. For other permanent upgrades to the Skidbladnir there might be a time buffer in between the precedent one and the next (quest mechanics reasons), unless 404 is generous....


>>6312622
Vali cannot be copied and distributed in any short timeframe, unfortunately. The Einherjar war ships are likely filled by equipment, vehicles, weapons and military supplies. This is a confirmed dedicated war fleet transporting an entire army, Whiteshirt wouldn't go in the unknown of the frontier without being prepared. Thing is about other UNSC military ships joining this mission, is that it doesn't make it anymore just a spartans and Sven in charge in mission. It could be a reason why High Command wouldn't make it an operation beyond the Skidbladnir : for not give us problems from other allied ships.
>>
going back and rereading older threads and seeing the info about Hector and how he fucked over silent storm there's a very good chance he's not involved in that op since we have our own prowler now.

With that issue probably solved are there a much better chance SILENT STORM succeeds?
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>>6312826
>Vali cannot be copied and distributed in any short timeframe, unfortunately

Headcanon == QM ruling. You the QM?
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>>6312869
Never said that.
i don't think saying something like that is headcanon lol. Making Vali took a while, in fact Vali was the product of 3 great minds working together. Producing Vali again for 3 teams of spartans in a short timeframe ? It would be even more difficult. Especially when Vali is incredibly dangerous for any digital system due to what is building blocks are.

If you don't accept something reasonable, you are very much free to request to 404 right now how feasible it is to produce and have a Vali for each spartan in the 3 teams currently under our command, before HVITSERK starts . Ain't holding you back.
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>>6312878
???? We have multiple copies of vali already... we have back up iterations in case he breaks for various reasons... QM has stated that multiple times... there's no issue for us to make multiple instances of him on multiple devices...he's a dumb AI not an AI like Rita. We should 100% be able to load one onto dozens of devices and upload them onto multiple ships at the same time.

We'd basically be creating a Botnet of Vali that would have a cascading effect on the ships. Aka we seed one to multiple ships with Vali. Then it propagates and sends itself through to other ships due to the enemy fleet being in communication with each other. We know Vali can kill other AI ( we designed him to do that) and then impersonate those AI. We'd give Vali explicit instructions of infiltrating the enemy ships, kill and then impersonate their AI, spoof the ships radar and other ISR equipment, so we can continue boarding more and more of them and stop them from communicating that theyre getting breached and boarded and to send all clear signals, then when ODST get transferred over we start locking doors, cutting power and opening up routes to important command points (the bridge, engine rooms, nukes or self destruct locations, armory ect.) Have the Spartans door kick the locations while ODST comes in from behind and holds those locations and defends them from recapture. As soon as a ship is secured the Spartans then leap frog to the next ship and rinse and repeat. While ODST finish mopping up/capturing all personnel.

Depending on left over Spartans. (We'd only need 16-32 Spartans for the other missions) we take between 14-30 Spartans on this mission. Id say depending on the amount of Spartans we get to take on this mission we ask for 2-7 Prowlers in addition to ours to do this OP. We could capture basically an entire fleet, and capture probably thousands of enemy personnel. If we got the max here we could take all of the black daggers (or other ODST but the black daggers sound awesome).

We have diplomacy and ton of successful missions and good standing with ONI after rescuing their operatives several times now.

We basically spin this as a insane monetary asset if the mission is successful (capturing a whole fleet) UNSC would get a ton from this. We could also spin this as a way to get potentially thousands of combat experienced fighters that we could throw into the aliens. Basically give the captured soldiers the option of fight aliens for then freedom at a future date.

Would be a win-win for everyone. UNSC gets a fleet, the war effort gets a fleet and more soldiers to throw at the aliens, as well as stop the insurrection and redirect it at the aliens.

You always need more bodies for the Frontline.
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>>6312851
Silent Storm was performed with an entire task force of prowlers of which Hector was in command of four Razers (same model as our own.) We only have a single prowler, so I'd say chances are he's still involved unfortunately.

>>6312887
> Basically give the captured soldiers the option of fight aliens for then freedom at a future date
You're joking, right? Einherjar are religious extremists and make up the furthest end of anti-UEG ideologues in the whole insurrectionist movement. They don't take offers, they don't parlay, and they don't surrender to the point of actively trying to sabotage other groups unrelated to their own from attempting to do so. Every encounter we've had with them thus far is proof of that.
>as well as stop the insurrection and redirect it at the aliens.
The insurrection isn't a monolith faction. It's dozens of small groups with loosely aligned goals. Our recent success at Black Sands only had a few factions present, and the Einherjar were there expressly to stop peace talks. There's still the URF as a major group and half a dozen other smaller organizations kicking around who'll be pains in the ass until at least the 30s.
>spin this as a insane monetary asset if the mission is successful (capturing a whole fleet) UNSC would get a ton from this.
The UNSC just absorbed the CMA less than 3 months ago in quest. Recovering stolen ships and getting hands on deniable assets would be nice but capturing Whiteshirt's fleet even wholesale is pennies compared to the hundreds of line ships and millions of naval staff/crewmen, and marines from the CMA.
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Rebooting...Monitor 404TormentedCache, Back Online

11 Votes for Operation: Hvitserk

Pretty clear and complete agreement to move onto Operation: Hvitserk

Decision Made
Proceeding...

Also, going to be running the first game of Cyberpunk RED for my friends tomorrow, so I may not have time to write an update tomorrow but I might find the time. We'll see. Just consider this an early warning.
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>>6312984
>Cyberpunk RED

Cursed
>>
Operation: HVITSERK. So named because the primary target of the mission was given the codename "Whiteshirt" by ONI. You don't doubt that the terrorist would complain too much over being saddled with the name of one of the famous Ragnarsons, and heads of the Great Heathen Army. They'd probably take it as a compliment. And is if trying to live up to that connection, modern day Whiteshirt has taken a fleet and army from their homeland and sailed off into the black and the unknown.

But why? Soren's prediction of there being a seventy five percent chance of Whiteshirt taking his fleet and his soldiers and leaving the rest of the Einherjar leadership to hang had proven accurate. By, according to the updated intel, this Great Heathen Army was on a crash course with a different kind of religious extremist. A Covenant Fleet that was encountered partially during Operation: BLACK-BEARD by Blue and Red Team. The very same group that had been accidentally contacted by the COM station at Taurus Tertius, the subject of Operation: DARK-FOREST. According to what little Covenant language had been deciphered and translated somewhat accurately, the Covenant designation of the fleet was "Of Sublime Deception". Which, if that translation proved correct, told you all you needed to know about the sort of operations they sent that battlegroup out to do.

Did Whiteshirt believe the lies the Covenant were peddling? Was it just a coincidence he was taking his ships in on a collision course with an alien battlegroup? If it wasn't, was he looking for allies or simply a warriors death that'd deprive his enemies the satisfaction of putting him before a tribunal and eventually a firing squad? Psyche profile was too bare and minimalistic to get a read on what their intent actually was.

And you knew that even if Whiteshirt was just taking the ships entrusted under his command on a suicide run, that someone had to put a stop to it. All it'd take is one stray navigational data pack, and the Covenant could jump directly to earth. It wasn't protocol yet, but you were confident that someone higher up in command would make the connection and make it operational gospel to trash any AI or NAV computer before the Covenant could get their slimy hands on them and get a list of future targets underlined and highlighted and packaged in a neat little bow. You weren't sure what the details of the directive would be, but it had to be written into law, sooner rather than later or...or well the Covenant would win without much of a fight.

Whether Whiteshirt was running into a trap and bought into the lie that the Covenant were bigger, tougher, and meaner friends who could back up the Einherjar cause, or if he was charging the largest collection of warships left in the Einherjar's arsenal, didn't matter. It didn't matter if he was simply taking a blind flight out of panic.

The data and charts on his ships could not be allowed to fall into Covenant hands.
Cont
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>>6312999

But stopping it from happening was another can of worms all together. His fleet could give a UNSC battlegroup a black eye and cost them a few ships, especially with the former UNSC vessels under his command and the general lack of self preservation the Einherjar routinely and enthusiastically demonstrated. But you had command over a single Prowler and presently Command was putting all their chips down on Cole's offensive to recapture Reach. And, Spartans were a covert, top secret force which made requesting reinforcements...tricky. With your current rank, there was little chance you'd retain command and leadership of the Operation if you asked for back up in the form of additional ships and the firepower they brought. The members of the top brass who knew you existed, would jump at the chance to get Spartans under their command. One Prowler against a fleet? You didn't like the odds of winning that fight. Going solo meant it'd be a covert operation, boarding and infiltrating the flagship or committing EVA sabotage. Incredibly risky. But that was the sort of action Spartans were trained to do.

Of course, there were other options available than going straight to Command to ask for more ships to put between your Spartans and the Einherjar guns. Your superior officer, Vice Admiral Stanforth, seemed like he'd be willing to throw some political weight around to help you out and ONI was another option. Hell, you might be able to swing the success of Operation: Fly-Swatter/ Hade's Courting to convince Command to allow you to retain Command for the mission, the Captains they put under you would probably bristle and make things difficult, but it was an option and there was a chance they'd let you, the soldier who captured them an intact Covenant Cruiser, operational independence.

Fly Solo.
Make the Request to Stanforth directly.
Gamble on the good graces you won with Command from Fly-Swatter.
or go to ONI. Technically, you only contact in ONI was Halsey, and you knew she didn't the connections to get you any ships or guns. But, Colonel Ackerson had gotten in touch via the crew of the UNSC "Beneath A Blackened Sky", and had offered to provide "assistance" if it was needed.

Almost as if he knew the details of Operation: IRIMINSUL, that Whiteshirt was risking all of Humanities collective asses, and that you'd be all but forced to pursue Whiteshirt's fleet with one Prowler to prevent them from making contact with the Covenant, one way or another.

And that struck you as incredibly suspect, but it was an option that was availble.

Steepling your fingers, you considered the file on HVITSERK and the tactical analysis Soren provided. He, like any Spartan, was of the opinion you'd do the job given to you and figure out the finer details in the field with the tools that were available. The Skidbladnir certainly could creep up on Whiteshirt's flagship, drop a Spartan Fireteam or three on it and cut off the serpent's head in a decapitating strike.
Cont
>>
>>6313001

It could be done. Easily even. It was the sort of mission Spartans were designed for and expected to perform.

But as the Captain of the UNSC Skidbladnir, you couldn't just think about the missions success. You'd have to weigh the risks and costs, which might include the lives of the servicemen and woman aboard the Prowler. If the Skidbladnir was detected, its chances of escaping from the middle of the fleet would be slim. And that's a generous estimation. If you had a smokescreen, more ships, their odds would improve. If they were lost, your squad could take Whiteshirt's ship and limp it back to allied lines. But you had to consider not only the mission but the survival of your ship and her crew.

>Undertake HVITSERK alone, with just the Skidbladnir, her crew and the Spartans presently under you command

>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK

>Gamble that Command would leave you in command, remember the success of Hade's Courting, and sign off on your plan of action

>Hear Ackerson's offer and what form of assistance he thinks he could provide, though it feels like you're shaking Loki's own hand.

>Write in option

>>6312991
I'd run a HALO TTRPG if one existed.
>>
>>6313002
>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
Ackerson even being an option is spooky. I don't like it. Stanforth is our superior officer and current head of ONI Section 3. He'd be our proper chain of authority to keep this mission in-house for the Spartans while giving them enough material support to complete it.
>I'd run a HALO TTRPG if one existed.
There's a fan made one called Halo Mythic. It's a D100 system from what I remember.
>>
>>6313002
>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
No reason not to lean on our connections if it means getting the job done without putting our crew in unnecessary danger.
>>
>>6313001
Fuck. just noticed I made a major flub/ typo in this update and put "Recapture Reach" instead of "Recapture Harvest", talk about getting egg on my face. What a blunder. What a fuck up on my part. Blows my habitual misnumbering of Kurt-051 out of the water.

>>6313006
Oh that's cool, going to look into it
>>
>>6313002
>Undertake HVITSERK alone, with just the Skidbladnir, her crew and the Spartans presently under you command
We're Spartans! Also a single prowler and Spartans does have the advantage of maximum sneakiness.
I do like the idea of sneaking in and quietly boarding their flagship, capturing/killing Whiteshirt, and then using the ship's weapons (and some chaos caused by Vali in the fleet's systems) to take out the rest of their ships. High risk, but again we're Spartans, and I wouldn't want to take any resources away from Stanforth even if he very likely understands the importance of this op.
>>
>>6313002

>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK

No way are we going to Ackerson. At least, not right out the gate. That's an act of desperation if we have to. I'd sooner go solo than talk with him. We'd need to deploy Vali with a slash-and-burn mission and at most we could take the flagship and not a lot else, or maybe three ships total if we get really ballsy, but there's no reason to talk to him when we can talk to Stanforth first.

On the other hand, Ackerson probably wouldn't be making the offer if he wasn't sure we were going to be short on options.

Gambling that we retain command of a taskforce is just that - a gamble. We might and get a maverick gloryhound who'll cock the whole operation up. We might not and get a complete incompetent giving us orders.

It's a mystery box and not in a good way.

We don't really lose anything by filling in Stanforth on our plan. Worst he can say is we're being too ambitious and he can't give us any more assets than what we've got.
>>
>>6313002
>I'd run a HALO TTRPG if one existed.
Theres 2 different ones I thought, One fanmad and another offical?

>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
>>
>>6313002
>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
If that fails, then
>Undertake HVITSERK alone, with just the Skidbladnir, her crew and the Spartans presently under you command
>>
>>6313002
>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
>Send a request up the ONI chain of command.

We got them a covenant cruiser and rescued there operatives on two missions now.

Surely they could get us another couple of prowler and ODST and Surely our admiral could give us a distraction force.
>>
>>6313002
>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
>>
>>6313002
>>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK

i mean we are in his good graces right now due to our overwhelming success so i dont see why he's say no out right
>>
>>6313002
>Send a request to Vice Admiral Stanforth for additional ships/ resources to tackle HVITSERK
>>
Sven is like the only spartan to even know Miranda exists as Hasley's daughter right?
>>
>>6313160
I'd imagine the the other Spartans who were singled out for additional tutoring probably know. Gonna have a fun dynamic with Miranda if we ever meet her.
>>
>>6313167

A platoon of hair-trigger homicidal titans with a creative taste for murder who regard her as a little sister?
>>
>>6313190
>A platoon of hair-trigger homicidal titans
Making us sound undisciplined. But yeah, or more specifically Sven himself. I don't think most of the other Spartans would regard her in such a way.
>>
>>6313160
That brings up an interesting question actually. In the future, should we survive to see it, would she even be told about Sven? Would we just be a nebulous friend of the family? Or would we actually get the chance to visit and meet her in person, (assuming we'll ever get cleared for shore leave once the war ramps up)?
>>
>>6313001
also QM I noticed an issue here.
>presently Command was putting all their chips down on Cole's offensive to recapture Reach.

THE COVENANT FOUND REACH ALREADY? OH NO!
>>
>>6313206
kek
>>
>>6313205
if possible, I kind of want her to get assigned to our ship/ships at the time. be a good way to potentially bond with her/get to know her.
>>
https://youtu.be/uZLGl5244Rw?si=8BHY7XKP9bzGlXS2
>>
>>6313213
Ay that's pretty rad.
>>
>>6313002
>>Undertake HVITSERK alone, with just the Skidbladnir, her crew and the Spartans presently under you command
>>
>>6313002
>Undertake HVITSERK alone, with just the Skidbladnir, her crew and the Spartans presently under you command
>>
>>6313206
Did you miss me pointing out this mistake myself? >>6313015
>>
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>>6313261
You'd think we anons would have better reading comprehension given the nature of the board, right?
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>>6313265
I thought he was being sarcastic, meself. I mean who really allcaps an "oh no!" right?
>>
>>6313261
You wound me, i was having a hearty laugh. Correction or not still funny.
>>
Worried I might be coming down with food poisoning, might still be able to fit in an update tonight but its unlikely, even if that tabletop game I've got schedule doesnt run for too long

>>6313395
It was a funny fuck up on my paper, true
>>
>>6313467
Make sure to drink plenty of water. Just in case.
>>
>>6313467
forget the update entirely for today, make sure to rest and then when you are better check what you have eaten. food poisoning is not a small matter.
>>
https://youtu.be/B7bITJLfNDQ?si=35wHITf6VUMMunCq
>>
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Rebooting...Monitor 404TormentedCache, Back online

And I'm back, lets get that bread.

9 Votes to request support from Vice Admiral Stanforth

4 Votes to fly Solo

1 Vote to send a Request to ONI

So Sven-033/ Lieutenant Askeland will ask Stanforth for additional ships/ Resources to complete HVITSERK

Decision made
Proceeding...

>>6313470
>>6313622
Luckily it was a false alarm, but it really felt like I'd gotten it, cold sweats and stomach aches, the works. But the Cyberpunk game ended up lasting 5 hours so I just ended up too tired to write after it anyways. Learned 3 of my four players had high enough reflexes to dodge bullets
>>
>>6313808
>Learned 3 of my four players had high enough reflexes to dodge bullets
Please do not shoot at your players. The courts do not like it.
>>
>>6313808
>Learned 3 of my four players had high enough reflexes to dodge bullets

Well thats why you instead aim for the hex or square they are standing on. Its much harder to dodge a blast weapon. Did y'all have fun atleast?
>>
And so, you sent a request for additional support and resources up the chain of command. The proper chain of command, directly to Vice Admiral Stanforth. And as soon as the message made its way to his desk, you received a reply. Short, to the point and above all else professional. He hadn't wasted any space with pomp or bureaucratic bullshit. You'd explained, logically, the necessity of more ships and support for Operation: HVITSERK to be successful and quick in completion, listed from top to bottom the ways a single Prowler could fail in infiltrating an Insurrectionist fleet, as well as the losses that could be sustained up to and including Spartan personnel and the ship itself. The Vice Admiral is a reasonable man, and an officer you'd follow into hell and back, because he recognized the issues with the current deployment and immediately sought to rectify them. In fact, his initial reply was simply

"Tell me what you need, Lieutenant, and I shall leverage all the authority of my position to provide it"

This lead to a rapid back and forth as you further explained what exactly you needed in terms of support and exactly what your plan of action was while Stanforth expertly provided solutions and answers to the problems in the way of a successful operation. You'd only met him in person once, but you were as impressed then by the man as you were now, especially due to how well he understood the universal threat posed by Whiteshirt's fleet potentially making contact with the Covenant Armada. In the end the question didn't become if he'd help, but rather, what form that help would come in and that was less of a logistics issue as it was a tactical one.

He and you came to a crossroads, almost immediately. He could easily place ships under your command, give you lead of a fleet and almost seemed to prefer this option as he'd brought up on more than one occasion in these transmissions that it'd be a chance to earn the Command experience necessary for promotion, or he could just as readily send a small hunter killer group to waylay Whiteshirt's ships and act as a Smoke Screen while the Skidbladnir, in classic ONI Cloak and Dagger fashion, infiltrated a strike team on the flagship and took down Whiteshirt directly. And those were just too of the solutions he and you'd come up with for HVITSERK. There others. He'd suggested, after you brought to his attention that the Captains of the ship's he'd send might not listen to or respect a mere Lieutenant with a service record that was most redacted or black, that he could send a trusted subordinate to act as a mentor of sorts and a figurehead in other ways, who'd on paper take command but would be instructed to follow the pace you set. And you'd come up with a strategy that would reduce the contact between the Skidbladnir and the conventional chain of command, by way of splintering Whiteshirt's fleet and corralling his Flagship into a pre-planned ambush point.

Cont
>>
>>6313820

And Stanforth let you make the call, stating that the operation was in your hands and he was interested which of the solutions of the ones he had offered to you that you'd take.

>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on

>Take the second, that of Stanforth sending a wolfpack to knock out whiteshirt's fleet, while you lead your Spartans onto his flagship

>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement

>Take the forth, and lie in wait for Whiteshirt after the force Stanforth musters breaks his fleet's cohesion and pushes his Flagship into the Skidbladnirs trap

>Ask your other Spartans for their opinions, and go with the Majority vote

>Write in option


>>6313809
lmao

>>6313815
I did, but my players were the ones who were packing explosives that day.
>>
>>6313821
>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on
I fully expect at least a few of the other Captains might not care for working under us, but they'll probably change their tune when they see us in action. Respect is earned, not given, right?
>>
>>6313821

>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement.

Tough call between this and the first option, but ultimately, I think this option just edges the others out.

For one, the fleet will have leadership even if\when we decide to go fucking shit up in a boarding action and we're not in as good an operation to oversee the whole engagement.

For two, as Stanforth pointed out, this is an opportunity to get some command experience.

And three, this nixes any potential snags with gloryhound subordinates not playing ball, because they're probably not going to act up under a more experienced and senior commander.

Also, Stanforth really is just a bro going unreservedly ride or die like that.
>>
>>6313821
>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement
Well we'll jump them cos whom ever heard of charging head long, that'd be silly and give them a chance to use their war crime tech. We need to command some to ensure SPARTANs are not only seen as tools. We need to be visibly acting but also lets not be arogant here.
>>
>>6313826

>operation.

Meant position, but you get the picture.
>>
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>>6313826
>Also, Stanforth really is just a bro going unreservedly ride or die like that.
He's always been good at seeing the potential in exceptional individuals. Just ask Halsey.
>>
>>6313821
>>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on

Writein: Ask Stanforth to phrase the orders so that, while we are lieutenant on paper, we are not exactly in the "normal" chain of command.

Between that, stanforth's rank, and our own natural charm and force of personality, I don't think we'll have any problem wrangling them.
>>
>>6313821
>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on
>>
>>6313821
>1st option
>+ D79H-TC(S) Pelican stealth pelicans
>+ODST
Enough of the additional to float 14-30 Spartans to as many main ships as possible. And 2 ODST squads per grouping of Spartans.

Let's board them while they shit bricks and look at our UNSC fleet. Have the UNSC fleet be a distraction by blasting radar, comms, lights ect. To further blind them of our approach. Then we board drop Vali bot nets and capture a majority of the enemy fleet.

I want us to capture this army and the leader. Repurpose this entire army for the aliens.

Only reason I didnt ask for prowlers is because I assumed only ONI has those. Otherwise 1-2 of those would be awesome.
>>
>>6313821
>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement
First option has the problem of not having the reputation to earn the respect for a successful option, any amount of strategic negligence on the part of our 'subordinate' officers will only hinder us. Option two is good and a wolfpack would make for an excellent smokescreen for us even if they don't manage to kill most of the ship. Option three, IMO, is the best as it lets us leverage Stanforth's resources specifically and directly rather than indirectly and shows that we're willing to play ball with superior officers as long as they're someone we can reasonably respect or too far up their own ass. This would, IMO, go further than any other option in both mission success and getting us a promotion.
>>6313826
>Stanforth really is just a bro going unreservedly ride or die like that.
Stanforth is great, and totally wasted on ONI. Gonna be fun when/if he rejoins the general fleet this time around. Not looking forward to meeting whoever is replacing him as Section 3 head.
>>6313928
DH79 is a post war Pelican. Best option for a stealth drop ship at the moment would be a Subprowler like a Black Cat. They'd be easy enough to get for us.
>Only reason I didnt ask for prowlers is because I assumed only ONI has those. Otherwise 1-2 of those would be awesome.
We're currently in possession of and captain a prowler, a Razer-class. Stanforth is the head of ONI Section 3 and our boss. Please actually read the quest.
>>
>>6313821
>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement
>>
>>6313821

>Ask your other Spartans for their opinions, and go with the Majority vote
>>
>>6313821
>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on

No time like the present to gain experience leading naval personal
>>
>>6313821
>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on
>>
>>6313821
>>6313821
>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on

Getting promoted means more ways to support our spartans and war effort so get the command experience here. Then Trust our spartans to succeed in EVA raid by themselves while Sven commands the fleet.

We do have inspiring and Officer so its not a bad call even if wed need to roll to get people in line. Plus Helm and Oni position to hide age.
>>
>>6313979
I mean if they aren't stupid they'll look up the file our name has and see the age. Enlisted at whatever (which was flubbed, but hey, still their junior by every metric except raw size) and just a Left Ten Aunt. Really can't hide the fact that Sven is just a baby. Comparatively at least.
>>
>>6313980
Were part of ONI S3 blacklisting our age is easy.
I'm not saying its gonna be easy but we have Traits for leading a fleet.

With Officer/Inspiring/Tactician at decent levels so we can atleast get them to listen.
>>
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>>6313980
The Spartans got called out on their ages in Silent Storm.
No one pushes the issue when you mention ONI, not even the toughest guys lol
>>
>>6313980
Thankfully any record of our age has been fudged by the powers that be ever since we went through officer's school remotely. Thanks again Mendez.
Anyways, so long as they don't see our face, the most they'll know is that we're a young officer who's cutting his teeth working with ONI on COINOPS. For that reason, I opt we stay armored for the duration of this joint operation and make that a standing order for the rest of our Spartans as well.
>>
>>6313821
>>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement
i like this idea
>>
>>6313821
>>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on

i mean we have the traits for it soo why not uses it
>>
>>6313821
>Take the first option, of being given Command over a small fleet/ patrol of warships, to confront Whiteshirt head on
I'd pick the third option if we didn't have the traits for this one.
>>
>>6313826
+1
>>
>>6313932
Mate you dont gotta be a dick. I thought the admiral was our UNSC superior officer. Otherwise why did...
>>6313001
>Fly Solo.
Make the Request to Stanforth directly.
Gamble on the good graces you won with Command from Fly-Swatter.
or go to ONI. Technically, you only contact in ONI was Halsey, and you knew she didn't the connections to get you any ships or guns. But, Colonel Ackerson had gotten in touch via the crew of the UNSC "Beneath A Blackened Sky", and had offered to provide "assistance" if it was needed.


QM explicitly stated Halsey was our only ONI contact. So forgive me for not knowing the Admiral was ONI leader.

Not everyone has read every single Halo book or played the games past Halo 3.
>>
>>6314266
>Mate you dont gotta be a dick.
If I wanted to be a dick I'd call you a faggot or retard. I want you to know the context for the quest and what's happening so you can actually contribute to the thread rather than looking like you just jumped in during the last vote for path/perk choices.
>I thought the admiral was our UNSC superior officer. Otherwise why did...
>QM explicitly stated Halsey was our only ONI contact.
Couldn't tell you but even within the confines of the quest it's not true. Halsey is a civilian within ONI and not part of our chain of command despite being the Spartan II project lead.
Vice Admiral Stanforth is a ranking officer within UNSC Naval Command and the current department head of ONI Section 3. ONI Section 3 is who generally handle the Spartan programs. Stanforth is our commanding officer, and Halsey's direct boss.
>Not everyone has read every single Halo book or played the games past Halo 3.
Cool, that's completely irrelevant to you jumping in without knowing what's going on. The only stuff you need to read is the quest itself. All of this is information was established in the previous threads. We're only on #5 so it won't take you long to catch up and it's a good read so I'm sure you'll enjoy it.
Also, because I think it's funny
>or played the games past Halo 3.
My man, you voted to ask for a Pelican that only shows up in Halo 4 and 5. Did you wiki dive without even reading it's page? Halopedia has a metric shitload of information and dozen cooler alternatives than the ugly 343 Pelican.
>>
>>6314280
Bro... ive read the quest. THE QM HIMSELF SAID HALSEY WAS OUR ONLY ONI CONTACT LITERALLY IN THE PREVIOUS POST.

How does that not compute? If the QM says shit like that how are people supposed to automatically know he's ONI. Smdh

Like I said I thought he was our UNSC commander.
>>
>>6313821
>Take the third, of having Command, officially, be turned over to one of Stanforth's other subordinates who'd follow your strategy in the engagement
Might be hard to focus on Spartan operations if we have to command in a naval engagement. We can still strategize but leave execution up to someone else.
Also curious about the type of person Stanforth would send.
>>
>>6314282
>Bro... ive read the quest.
Doesn't seem like it. You're clearly missing major information like us having access to a prowler and who our CO is.
>THE QM HIMSELF SAID HALSEY WAS OUR ONLY ONI CONTACT LITERALLY IN THE PREVIOUS POST.
Yes, thank you, I'm glad we both read the update. She's still not our only contact. And Ackerson is ALSO part of ONI by the way.
>How does that not compute? If the QM says shit like that how are people supposed to automatically know he's ONI.
Because if you had actually read the thread where we met the guy in person you'd have seen the player conversation regarding him. You could have even looked him up on the wiki given his importance. Instead you jump in acting like he's a brand new character.
>Like I said I thought he was our UNSC commander.
He's both, dingus. Stanforth is a Vice Admiral who is the head of Section 3 within the ONI (Office of Naval Intelligence), within the UNSC Navy. This is something you'd have seen a dozen times over in the player discussion if you'd actually read quest. Or even just tried to google his name.
>>6311362
>Ffs been lurking since I found this qst.
Clearly you didn't lurk enough.
>>
Rebooting...Monitor 404TormentedCache, Back online

9 Votes for 1st option
L
+1 votes to request a ODST detachment

7 Votes for 3rd option

1 vote for DEMOCRACY

1 vote to fly solo

1st choice, to retain command inspite of the issues that may cause, wins by 2

Decision made
proceeding...
>>
"I'd prefer to retain command of this operation. This was a Spartan op from the start, that isn't going to change" You relay to the Vice Admiral and wait with baited breath to hear their response. It arrives as quickly as it can be wired from his current location to the New Nile system, via an encrypted message piggy backing on local transmissions and networls.

"Very well. I see that Halsey was not exaggerating when she said your outfit would be willing and ready to rise to any challenge. I trust you will succeed, despite the challenges you'll be facing"

Of course there'd be challenges. Wallace got official credit for Hade's courting and the only official document proving your existence was the certificate and commission you earned through officer school. Beyond that piece of paper and its digital copy, Lieutenant Askeland might as well be a ghost.

"Conquering Challenges is what we Spartans do best, Vice Admiral, its what we were made for"

"It'll be an uphill battle, Lieutenant. I cannot promise that the ships and the captains I assign to this task force will be a hundred percent obedient. They'll see your rank and blank, official service record. I can't control thoughts and minds, Spartan"

"Like I said, I welcome a challenge. Either they listen or they don't. Either way, we will succeed in this mission and prevent Whiteshirt from making contact with the Covenant, Sir"

"I trust as much, present circumstances prevent us from selecting the higher ranked officers who we would know with certainty would not taken offense to be ordered around by fresh faced lieutenant. War has got us stretched thin already"

"Harvest needs as much firepower as we can give her, to take her back. I understand. I just need ships. Not Sycophants, so long as they can command their vessel and make it shoot straight, I can adapt and work something out"

"I'd expect as much, considering how much time and resources was spent on your training in particular, -033"

"Then I have to give my best possible performance, Vice Admiral"

"Don't need a repeat of the contact over Chi Chet IV, Lieutenant, I just need results. I'll send the order for your reinforcements to muster in a system near the projected path of Whiteshirt's group, you should receive coordinates with this message"

"Understood, Vice Admiral. The Skidbladnir will proceed to the rendezvous point immediately. Has the size and composition of this squadron been determined?"

"Standard wolfpack formation, Lieutenant. If there are any available destroyers, I'll assign them to squadron immediately"

Prowlers, Corvettes, and the chance of destroyers. That certainly made you more confident that your team would come out on top in a knockdown drag out fight. You wouldn't know if you'd have the number advantage until you reached the rally point, but it was a better bet than trying to fly solo with a single Razor Class, even if the enemy's force was ramshackle and patchwork.
Cont
>>
>>6314340

If Stanforth stuck to Naval doctrine, a wolfpack formation could consist of six ships at a minimum to an absolute maximum of thirty. You expected this wolfpack to fall somewhere between the two numbers but couldn't accurately estimate exactly how many ships and the composition of the squadron the Vice Admiral would assign under your command. You'd only have a brief period to review and study the service records of the ships and their captains once they'd identified themselves at the rendezvous point. Until that moment, all you could do was guess and wonder. But flying by the seat of your pants was one of your fortes. You'd come up with a strategy and a plan once you had solid data to work with and new what pattern of ships you were flying with. Wouldn't have much time to learn the habits of their commanding officers or their tactical preferences, but that was a minor snag at best.

Even if they ignored you in favor of the highest ranking officer in the squadron, you'd could adapt and plan around that. It'd be touch and go up until the mission was complete. Either they listened or they didn't. You'd made up your mind already that you'd ignore any power play or rank pulling in favor of a achieving HVITSERK's primary objectives, there was too much on the line. It had to be prioritized, even if it meant going against protocol and your training. Not like you hadn't bent regulations before in much less dire circumstances. Stanforth would have your back, he knew what was at risk.

"Will that be all Lieutenant?" The ping of a newly recieved message snapped you out of your reflection and planning.

>"The UNSC Skidbladnir will investigate the abandoned colony Whiteshirt's fleet was previously anchored at, prior to rendevous, Vice Admiral. If we'll be permitted to, that is"

>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"

>"Yes. Thank you for approving this request, Vice Admiral. I'll bring you Whiteshirt alive"

>"If there's been any status reports or updates from the other Spartan ops, I'd greatly appreciate if you forwarded them to me, Vice Admiral Sir"

>Write in option
>>
>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
focus on whats in front of us then worry about everyone else
>>
>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
We've got our orders and the means to carry them out. What more can you ask for?
>>
>>6314343

>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together."

Forewarned is forearmed.


>"The UNSC Skidbladnir will investigate the abandoned colony Whiteshirt's fleet was previously anchored at, prior to rendevous, Vice Admiral. If we'll be permitted to, that is."

We might be able to pull some intel out of there, but time being what it is, this is one I'm not overly fussed on.

>"Thank you for approving this request, Vice Admiral. I'll bring you Whiteshirt alive."

Regardless of anything else, courtesy costs nothing and it'd be downright rude not to thank Stanforth for his help.
>>
>>6314352
I certainly wouldn't promise Whiteshit alive. That's just begging for shenanigans.
>>
>>6314356

Let's be real: We, as a collective, are probably going to angle for it anyway because it's likely going to be an optional objective.
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>>6314358
No reason not to try, but I'm not about to make a promise we might not keep.
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>>6314358
Sure, but you should always remember the ancient mantra of "underpromise and overdeliver". You say you'll nab em and BAM covie fleet pops in and starts blasting everyone, Shitshirt dies and now we have to make enough of a stink that the intercept force doesn't decide to sift through the wreckage in space for whatever reason.

Or, he like, shoots himself in the fucking face or something.
>>
>>6314361

Okay, amending the 'thank you':

>"Thank you for approving this request, Vice Admiral. I'll do my best to bring you Whiteshirt alive."
>>
>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
>"If there's been any status reports or updates from the other Spartan ops, I'd greatly appreciate if you forwarded them to me, Vice Admiral Sir"
Most of these options can go fine together. And there's no reason not to add the status reports for the other ops to whatever anyone ends up voting for. I'd very much like to know how everyone elses ops went or are going.
>>
>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
>>
>>6314282
Gloria Barlow an ONI agent we saved from Innies during DARK FOREST is also another ONI friendly contact we know. She is working for Halsey now but she remains a contact.

We have also a friendly contact with a ONI scientist and the AI he made, after COLLATERAL DAMAGE. While he is a scientist, he is still part of ONI since he was one the lead scientists, for the scientific projects that where being developed on Alpha Corvi-II. Such has project TYPHON, BERSERKER, EVIL EYE and an additional branch of MJOLNIR working over general upgrades and a specific specialized aquatic pattern MJOLNIR.
>>
>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
>"The UNSC Skidbladnir will investigate the abandoned colony Whiteshirt's fleet was previously anchored at, prior to rendevous, Vice Admiral. If we'll be permitted to, that is"
>>
>>6314343
>>"The UNSC Skidbladnir will investigate the abandoned colony Whiteshirt's fleet was previously anchored at, prior to rendevous, Vice Admiral. If we'll be permitted to, that is"
>>
>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
>>
>>6314284
We have other spartans on board that are more than skilled enough to handle the boarding and capture of whiteshirt. The only reason Sven would need to board a ship instead of focusing on commanding the fleet is if a Covenant Ship 3rd party us due to Sven's experienced in it.

>>6314343
>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"

This should make it easier for us to know what we have to do to make the captains under us listenm
>>
>>6314128
yeh we have Officer, Tactician, Maverick, Inspiring, Diplomat for traits in being able to lead a ragtag fleet.

Might actually level Tactician and Diplomat here. Depending on our success
>>
>>6314398
That might be true, but my personal preference is this remains firmly a Spartan quest over a fleet commander quest. Not saying that's happening, but I'd prefer to see Sven participating in a boarding action with the other Spartans than just hearing about them doing it. I also think, in character, he'd prefer to be with them.
>>
>>6314411
Thats fine but Sven commanding from time to time isnt bad. Especially as an officer so he can rise through ranks and have more pull in leading the Spartans.

At the very least this should give us some public credentials for dealing with other servicemen in the future which makes our life easier.
>>
>>6314374
I get that there's other ONI that we know. But that post implies that ackerson would "help" us but outside ONI command it would be a favor or some other strings attached scenario. The saying Halsey is the only ONI contact implies that the other contacts would not be in a position capable of helping as an ONI representative. They'd be doing it as a returned favor.

And it seems like the Vice Admiral is helping us as UNSC commander rather than as ONI section head. Unless ONI has wolfpacks and not just covert forces. Also interesting that OTHER ONI know of us but this whole wolfpack won't know shit.... almost like they're going to be UNSC ships and not ONI direct assets. The ONI we gave our mom too even commented on the fact we were out of our armor.
>>
>>6314411
I'm with you, but at the same time, we gotta do officer shit if we want to get promoted and ensure somebody in a position of influence gives a shit about the Spartans beyond their value as war assets and COIN ops specialists.
>>
>>6314411
I don't mind doing one or two fleet actions but yeah I'm with you. This is the Spartan quest, we already have a fleet quest if Thunderhead ever actually follows up like he said he would.
>>6314401
>yeh we have Officer, Tactician, Maverick, Inspiring, Diplomat for traits in being able to lead a ragtag fleet.
Officer trait will be working against us here, it's only at 'Lieutenant.' Everyone we'll be working with will be at minimum our rank with more time in service or higher rank with way more TIS.
>>
>i want spartan quest, not fleet commander quest!
Then the fuck did everyone vote for Officer for? kek
>>
>>6314516
>Then the fuck did everyone vote for Officer for? kek
IIRC this point was brought up then as well and the counter was that it'd still be more Spartan than Fleet Commander.
>>
>>6314516
>Then the fuck did everyone vote for Officer for? kek
Ah yes the 'every Naval officer is a ship/fleet officer' argument. Counter argument, u dumb lmao.
>>
>>6314516
To reiterate my own argument from when we voted, there are things called career tracks within the military both in Halo for the UNSC, and in real life. For the US Navy specifically, you have things called Surface Warfare Officers who go up the ranks to command ships, fleets, bases, etc, which are also known as 'Flag' ranks or officers. But you also have things like Medical Service Corps which is for medical officers because why would you put a guy who's specialty is surgery in command of a ship. What track Sven falls under in both the UNSC and real life, is the naval Special Warfare Officer career track. This lets you have things like O-6 Captains in the US Navy SEALs be aboard a ship with no authority over that ship. In Halo that means people like Navy special forces or ONI field agents having high ranks but no fleet authority. For example Veronica Dare from Halo 3 ODST is a Captain within ONI which makes her a Captain within the broader Navy but because she's a special warfare officer she doesn't get command over a ship. I'm sure there are other edge cases like Sven where SWO officers in the UNSC Navy/ONI command ships but I don't recall any off the top of my head.
>>
>>6314532
Hey man chill, chill! I'm just funnin'. Also kind of falls flat when you go back and look at the reason for the Officer choice WAS to be part of the Naval command structure explicitly. Unlike, say, doing gayops for ONI which still would've inevitably resulted in officer denomination without going down the "officer" route.
>>
>>6314535
>Hey man chill, chill! I'm just funnin'.
Didn't mean to come off as being a shitter, gomenasorry.
>>6314535
>Also kind of falls flat when you go back and look at the reason for the Officer choice WAS to be part of the Naval command structure explicitly.
We'd have been part of the Naval command structure one way or the other but taking officer gave us a modicum of independence. Imagine though if we took scientist, we'd be getting shoe horned into enough ONI shit to give even a Spartan AIDS.
>Unlike, say, doing gayops for ONI which still would've inevitably resulted in officer denomination without going down the "officer" route.
I'd rather be doing boring fleetcom stuff than brown nosing Parangosky. Besides, Serin does just fine as our resident Spartan spook. Though it's funny because she still ends up as the chief pencil pusher for ONI.
>>
>>6314343
>>"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"
>"If there's been any status reports or updates from the other Spartan ops, I'd greatly appreciate if you forwarded them to me, Vice Admiral Sir"

Reading time
>>
>>6314540
>come off as being a shitter
Nah you were valid I just thought you might've been a little heated. My mistake.

>part of the Naval command structure one way or the other
Yeah, in the same way John is in canon. Which is to say, a tad on the taking and not giving orders side lmao.

>Imagine though if we took scientist, we'd be getting shoe horned into enough ONI shit to give even a Spartan AIDS.
I wonder how many times Sven would be mistaken for a new guinea pig before it started getting around that the brick shithouse rocking up in a lab coat is in fact doing it unironically.

>brown nosing Parangosky
It could be worse. With the extra Spartans they could make two teams, one for Paragonksty and one in which we would be assigned to Wackerson, ick.
>>
>>6314411
I think it will remain that. Sven is still a spartan that would be very likely directly deployed in most if not all missions. A recent example example of this is the previous mission : Sven still acted like an officer while being a spartan in Black Sands. He was giving multiple orders around : to 3 teams of spartans and a ship. While being on ground himself.
This kind of talking makes me wonder if new additional upgrade modules for the MJOLNIR have been thought. Sven, John and Kurt (the 3 of them are on similar paths of leadership, different ones but similar) could all use 2 particular modules perfect for leadership : a modified HUD system for better battlefield control and command of the units under them/and interacting with allies. And a more powerful comms system integrated in the power armor. This two modules would create a perfect synergy for spartans leaders like the three of them to use.
>>
>>6314628
We know attachments like the Command Network Module and TACPAD become widely issued to the Spartans by 2552, so here's hoping command realizes the value of our direct leadership sooner rather than later.
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>>6314555
>With the extra Spartans they could make two teams, one for Paragonksty and one in which we would be assigned to Wackerson, ick.
With how many extra washouts we have that can be potentially rehabbed alongside Red and Black I'm sure it's already happening. I feel bad for whoever gets stuck in with the ACKman this time around, though I figure it's probably still Kurt. At least they'll have Narfi with them. Might butterfly into Alpha Company having survivors outside of the MJOLNIR and Headhunter teams.
>>6314677
I'd imagine there are already a few command/coms modules already in service with the wider UNSC military that just haven't been integrated into MJOLNIR yet. Might be a good idea to ask Halsey when we get the chance to work on add ons. Even beyond command and control functions, a hardened uplink and tacpad would be great for breaking into systems and remotely deploying whatever cyberwar AI we have at the time, Vali or otherwise.
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>>6314683
As I recall, Sven already uses a wrist mounted computer, right? I'd have to check the archives to make sure, but I'm fairly certain I remember that being a thing.
As for the command modules, I'm fairly certain they would work just fine with MJOLNIR's systems given the suits already interact with the UNSC's battlenet flawlessly.
I'm sure it's just a matter of making a hardened shell and custom helmet mounts for them.
>>
Hey just popping in to say the update is probably going to arrive a bit later than the last one did. If you've any questions to ask or just things you're curious about, I'll answer them when I come back and end the vote. Shouldn't take me more than a couple of hours, but I might take longer if I run out of gas/ get tired or I'm kept busy for longer than expected.
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>>6314699
I do actually have a question that's related to some stuff we were just discussing;
What facilities are available to us onboard the Skidbladnir in terms of prototyping and fabrication?
I know we have enough to make sure our suits and the ship won't fall apart, but is it possible to make stuff independent of Section Three? I mean stuff like modifications or attachments for our issued equipment, not like making entirely new systems from scratch.
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>>6314689
>but I'm fairly certain I remember that being a thing.
During the last mission we carried around a data pad we stole from the innies to keep in contact with Vali but maybe during black site evacuation? Archive is down at the moment unfortunately.
>As for the command modules, I'm fairly certain they would work just fine with MJOLNIR's systems given the suits already interact with the UNSC's battlenet flawlessly.
>I'm sure it's just a matter of making a hardened shell and custom helmet mounts for them.
Agreed, its probably just physically adding it onto the armor as an attachment. Mentioning module attachments to Halsey could get the ball rolling on them sooner rather than later because I doubt they're very high on her list of armor features.

>>6314699
No worries, take your time 404. I do have a question, was the 'trusted subordinate' option a chance to meet Keyes? Stanforth likes him just about as much as he does Halsey and right around now he's working as an XO or 3IC aboard the stalwart-class Meriwether Lewis.
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>>6314706
If the subordinate was going to be a known character, Keyes or Whitcomb would be my guess. But maybe 404 had some OC in mind.
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>>6314711
>But maybe 404 had some OC in mind.
Wildcard option, Commander Norman 'MAC Master' Wells and his Able-class Longinus from the Halo Wolfpack Quest. Cross over of the century. If only Thunderhead would get his shit in gear and follow up on making a new thread like he said he would five months ago.
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>>6314716

Full disclosure:

I have toyed with the idea of cameoing Sven as a trainer on the road at some point in Trainer Quest, but didn't really have a good way to bring it up as a question, so...

>>6314699

You cool with that idea, 404? Feel it'd be kind of crass to steal someone else's Quest protag without asking and that if I were to do it, I ought to get your input on the implementation. (Team, etc.)
>>
Rebooting...404TormentedCache, Back online

that took a bit longer than I expected.

9 votes for "I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together"

3 votes for "The UNSC Skidbladnir will investigate the abandoned colony Whiteshirt's fleet was previously anchored at, prior to rendevous, Vice Admiral. If we'll be permitted to, that is."

1 Vote for "Thank you for approving this request, Vice Admiral. I'll do my best to bring you Whiteshirt alive."

2 Votes for "If there's been any status reports or updates from the other Spartan ops, I'd greatly appreciate if you forwarded them to me, Vice Admiral Sir"

Having Sven answer with "I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together" easily takes the win

Decision Made
Proceeding...

>>6314702
If you've got the templates for it, sure, there's an AP for making them from scratch to. Or you could just try and get a Spartan like Dimas on board for your engineering needs

>>6314706
>>6314711
>>6314716
Could've been, had a list of candidates. Didn't include Norman, don't feel I could've done them justice and it feels like it'd be a bit gauche to cameo them without thunder heads approval.

>>6314742
Which is why I really appreciate that you asked first, SB. And I'd be honored and happy if you did, you have my blessing

Not sure what else you'd want to know besides what Trainer Sven's team would be.

But I put a little thought about it and for a team of six...

Galarian Yamask line
Galarian Meowth line
Rotom
Machamp Line
Falinks
and Smeargle

And if we were basing them off of the rest of Purple Team and Sven

Machamp line
Charcadet line
Shieldon Line
Hisuian Zorua line
Lillipup Line
Pineco Line
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>>6314766

Tactics, how he'd look as a trainer, any special training for specific mons, movesets, bullshit gimmicks, that sort of thing.

Or anything else you think would be cool\appropriate.

There's a link to the discord I set up for my players in that thread if you want to hit me up with any ideas.

No idea exactly when he'll show up, but it'll probably be if my players nat 1 on a random trainer battle. Or potentially multiple nat ones or in specific areas, since I don't think it'd be proper to make Sven anything less than a wandering boss encounter.

Kind of surprised no Porygon line though.
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>>6314770
> Kind of surprised no Porygon line though.
Shit, you're right. That'd be a better fit than Rotom for Sven's AI affinity/ skill set. Kinda forgot about Porygon lol

>Sven anything less than a wandering boss encounter

yeah, have to agree with you on that

>Tactics/ movesets/ gimmicks
He'd probably employ non standard strategies/ creative or non standard move-sets, with some moves devoted for double/ triple battles and a healthy balance defense and offense stats in his team in terms of EVs and IVs with a few surprise explosions/ self destructs hidden amongst his team

>Looks
He'd probably have a vaguely military dress/ uniform, like a teenager wearing camo sort of vibe. And since he wouldn't really be military, still have the long, flowing locks he was so proud/ protective of when he was a fresh "recruit" into the Spartan-2 Program. And of course he'd be a brick shit house, cause Sven is both a Giant and something of a fitness freak.

Anyways, getting back to writing that update now
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>>6314779

All good, I can *definitely* work with that.
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>>6314779
>Kinda forgot about Porygon lol
Which is crazy because I think PorygonZ actually fits Vali perfectly as well. The shiny coloration even kinda matches his color scheme to boot.
>>
"I'd appreciate a list of the ships and their commanding officers that will be placed under my command, Sir. Once one is put together" You reply immediately, cracking your fingers as you finish typing the message. The Vice Admiral's reply is a simple and professional confirmation of approval, sent alongside the astronomical coordinate of the rally point. You have Rita forward the latter to the Skidbladnir's Navigation Officer, Lieutenant Junior Grade Marissa Deluna along with the order to move the Prowler out of the New Nile system and to prepare for a Slipspace jump to the closest point to the rally location of the squadron the Vice Admiral was entrusting to your command. The time it'd take to travel out of system and away from its star's gravitational field should be plenty of time for Stanforth to select and forward the list of vessels that were going to be joining the Skidbladnir on Operation: HVITSERK.

And this assumption was shortly proven correct, as you'd received the role call of the warship that'd been drafted to hunt down Whiteshirt, at approximately 1725 hours, just before the Skidbladnir's slipspace drive sent into subspace. It wasn't a full fleet, but it was an impressively sized battle group for the job and of substantial size for a wolf pack, especially considering the haste and suddenness of its creation. Excepting the UNSC Skidbladnir, there were a total of seventeen ships assigned to the operation, of varying class and weight.

Stanforth had leveraged his authority as the head of section 3 to borrow some of the Prowler Corps Bats. One of these was of the newer, larger Sahara Class, The UNSC Lawrence of Arabia, responsible for several successful anti insurrectionist activities. Its commanding Officer was no less impressive than the five year old ship's short record, one captain Masud Mahmoud, a veteran who cut his teeth fighting pirates and rebels well before the Covenant arrived on the scene and with an impressive Service Record before most of it got hidden away in ONI patented Black Ink. The Lawrence of Arabia was joined by two of the Skidbladnir's fellow Razor Classes, The UNSC Black Shuck and The UNSC Dreaming Deep, both headed by Commanders. Commander Obara Rika of the Dreaming Deep and Commander Jerome Hunt of the Black Shuck, whose service records overlap and whose Prowlers had performed joint intelligence gathering and minelaying operations together. They seem to be more Office of the Naval intelligence than Mahmoud, who according to the record books was an old fashioned Navy man of the battleline.

Beyond the three additional stealth corvettes, bringing the total count of Prowlers to four including your own ship, there were Six additional corvettes taken from the Navy

Two practically ancient Mako Classes. The UNSC Blacktip and The UNSC Dogfish. You were somewhat surprised that there were two Makos still in service, considering the class had been in service for more than a century.
Cont
>>
>>6314803

They were captained by two Commanders respectively, who inherited the position from Captains that had gone on to better postings and newer ships. Guy Merle, recently ranked up and with previous service as boots on the ground, had the Dogfish's command as his first command assignment and had only a few, brief battles under his belt. And the Blacktip was helmed by one Adriana Del Cid, who'd survived and escaped capture from pirates of suspected Einherjar allegiance and, was so far, unique in having requested to join the wolfpack personally, seems she wanted some payback.

Three were of the more commonplace Lance Class, Fast attack corvettes packing more mass and firepower than the Prowlers and Makos. But less fuel efficiency and "Endurance" and they didn't have the best record, often outgunned, often under ranged, they didn't see much use outside of patrols and planetary blockades due to the limits of their onboard stores and fuel tanks. But the Lancer had potential. These three, judging from their commanding officer's service records, had been taken from blockade around New Noregr. One Commander and two captains. Captain Teddy Therkelsen of the UNSC Sucker-Punch, who had a few marks on his record for overtly aggressive behavior and reckless maneuvers against Pirate and rebel fleets, your kind of captain. Captain Jiang Song of the UNSC Guandao, who judging from her relatively unexciting and slow paced career had been voluntold to join the squadron, and Commander Markus Kraus of the UNSC Uppercut, who just judging from the test results and theoretical dissertations concerning holding a colony against then theoretical orbital strikes, tells you he is more comfortable playing defense than offense.

And rounding off the Corvettes, was a single, lonesome Scholte-class missile corvette, freshly absorbed into NAVCOM from the CMA's fleets. The UNSC Who Watches The Watchman, who along with her captain, Commander Louis Parker, was having their maiden voyage as a member of the real military. Parker had an impressive service record and career, for the Colonial Military Authority, but most of that service was police actions against smugglers. Still, Who Watches The Watchman had beaten back a couple of terrorist and pirate ships in her time and that combat experience would translate to the present operation.

After the Corvettes, came the Sloops. Not a common classification. But Stanforth had found two of them. Both from the obscure and unremarkable Cerberus Class. More heavily armed than other classes of the rarely seen sloop, the Cerberus was officially a convoy escort intended to counter stealth capable vessels, which is officially why it was so uncommon. ONI had something of a monopoly on Stealth Ablative Coatings. Which meant its unofficial purpose as an Anti Prowler warship aimed at the Office of Naval Intelligence's Prowler Corps was commonly recognized even by grunts. Assuming they were aware of the Cerberus Class' existence.
Cont
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>>6314805

The Cerberus also employed a stealth ablative coating, like most Prowlers. But it was the size of a small frigate at a length of 365.76 meters and a width of 154 meters, outsizing the similarly frigate size Lancer Class, and with a tonnage scrapping just a few hundred thousands tons below the million mark, lighter than say, a Paris Class Heavy frigate. The standard armaments of a Cerberus were a MAC Cannon, though you couldn't off the top of your head remember the exact model and serial number, a dozen M390 Streak-II point-defense missile pods and the same number of M58 archer missile pods, with Six M870 Rampart point defense guns. And if you recalled correctly, it had nuclear capabilities, but like its MAC gun, you weren't confident about what sort of nukes and delivery system it had.

But back to the list. The two Cerberus' were the UNSC Mangy Dog and the UNSC Lap Pet. The Mangy Dog was under the command of Captain Reginald "Reggie" White, who'd actually scuttled a few Prowlers that had either gone rogue or been captured by insurrectionists, Officially at least. You suspected it wasn't that clear cut and Reggie had been the mallet in wielded in interservice rivalries in the Office of Naval intelligence. And Commander Mary Jagd was the proud captain of the Lap Pet, who'd had a cleaner record and probably hadn't fought against other enlisted personnel and soldiers of the UNSC as a pawn in ONI powerplays, but had a similar record for successful skirmishes against minor rebel factions.

After the accounting for the sloops, on the vice admiral's list, came the Frigates. Four in total, even dispersed between light and heavy classes.

Two Charon Classes. The UNSC Shinigami who lived up to the name with a truly impressive kill count for its class, headed by Captain Kase Toru, who judging from his record, came from a family of Navy Men and also judging from his service profile, was something of a high functioning psychopath which might account for the large number of supposed calls of surrender they allegedly ignored. The other Charon Class has a shorter service history, being relatively fresh from the shipyard, the UNSC Midday Stroll, who shared one similarity with the Skidbladnir, in that it was purpose made to give a Captain a ship. The difference was, her captain actually held the proper rank unlike yourself. Valerie Forester, was what could be called a model officer or command's sweetheart, she'd proven adept enough in prior postings and had shown leadership qualities and decisive behavior as the first officer prior to her promotion. But, the captain of the frigate she had been serving on, was interested in retiring and, judging from what your read behind the reports, pulled some strings to get her an earlier captain position. Not that she didn't deserve it, judging from her pristine service record.
Cont
>>
>>6314806

And you certainly didn't have a foot to stand on to complain and bellyache about the behind the scenes nepotism that got her her captaincy.

The other two frigates were Paris Class. And seeing them on the role call made you realize that Stanforth was intent on grinding Whiteshirt and his fleet to dust. You knew from personal experience what sort of beating a Paris could dish out and take. The Commonwealth might've limped away from the fight, and needed to be saved by Spartans, but it had still beaten a Covenant Cruiser in a one on one space battle. That was worth something.

The UNSC Chickamauga, Captained by funnily enough Forester's prior commanding officer and mentor, Ford Reed, a conservative and by the books officer who'd enlisted at sixteen, went through the Officer Academy at thirty and has remained in service well into his golden years, but had never gone further than captain for one reason or another.

The UNSC Christmas Card, helmed by Captain Adam Crash, the opposite of Captain Reed in many ways. Such as that he was a relatively young, rising star who went straight to the academy and had only served with a commission, as well as that he'd been rapidly promoted, serving at most the minimum time of service for most ranks from Ensign to Captain and he seemed to have something of a disdain for the standard UNSC playbook.

And to your utter astonishment, Vice Admiral had found two destroyers free to send on the mission and that he was willing to put under your command. In spite of his obvious faith in the Spartans, that he actually came through and got two destroyers for the Operation took you by surprise. He hadn't promised Cruisers or Carriers for a reason, everyone of them were needed at Harvest. That he'd scrounged up two destroyers, even as practically every ship that could hold its weight in fleet combat was being sent to Vice Admiral Cole's Battle Group XRay

They were both light destroyers, One Halberd and One Diligence.

The Halberd, The UNSC Crystal Clear Heart and her commanding Officer, Captain Armand Martin, had a record of punching well above their weight class and landing crippling and scuttling strikes on larger classes of ships during anti pirate and insurrection counterstrikes. Martin might be more unkillable than you seemed to be, as he had two previous ships be sent to the black, but he'd always managed to avoid going down with him. Which is why he'd probably been denied a chance to be promoted to rear admiral, that didn't look good on one's record and some of the brass still believed that the Captain should go down with their ship,

The Diligence, The UNSC Blue and Royal, Commanded by Captain Violet Row, was one of the original production of the Class and had seen constant service since she left the shipyard in 2433, being refitted like the rest of the surviving Diligence Classes 2496 to be brought in line with Modern destroyer designs to try and stay competitive
Cont
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>>6314807

Originally, during its heyday, it'd be classified as a cruiser, but changing standards and increasing warship armament got it reclassified as a Destroyer. The class had also been retired. And you knew the Blue and Royal hadn't been a battleline ship for decades, it'd been a tourist spot for the rich and military types a like, a preserved monument to an era gone by and past glories. The old bitch must've been brought back into service and retrofitted a second time to send her out against the Covenant. And Violet Row had been the newly promoted Captain trusted to guide the old dame into what was probably her last battle. It was almost tragic thinking about it. The Blue and Royal had served for decades before the Insurrection began, survived its beginning and got to peacefully retire before getting drafted and dragged back out to fight a far more lethal enemy. It almost felt like seeing a grandmother get slapped into fatigues, given a battle rifle and told to march into Noman's land to stall the enemy offensive.

You dearly hoped you wouldn't be the cause of the Blue and Royal's last fight, and wanted to wish the ship and her captain well, even if you knew their odds against the Covenant were poor at best.

You hadn't gotten your hopes up when you'd asked for additional ships and support, but Stanforth had more than provided what you needed. You didn't know the exact number and composition of Whiteshirt's fleet, but even if they outnumbered your Wolfpack of eighteen, not all of his ships were military and some of the ones that were were nearly as old as Granny Blue and Royal. Now the odds had been leveled and evened out, somewhat. And that was all the advantage you needed to turn a losing battle into a absolute victory. Winning with the absolute bare minimum, It was what Spartans did best, and the Wolfpack you'd now commanded was certainly far above the "bare minimum".

Smirking, you made a mental note to do a deeper read of each of the Ships service records and that of their Commanding Officers, during the Slipspace Jump to the Rallying Point.

>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK

>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use

>Tell your bridge crew that you plan to lead a boarding action on Whiteshirt's flagship and that despite the reinforcements, the mission will still be risky

>Give the crew some rest and relaxation, since they're going to be flying through hell once you meet Whiteshirt in the black

>Write in option

And yes, the Cerberus Class Sloops are OC. I made them up cause I took offense that Sloops were referenced once in Contact Harvest and never got given even a single named Class. So I gave them one
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>>6314808
>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use
Our crew should know the score by now; no rest for the wicked. Let's focus on putting all those big beautiful brains we got onboard to good use.
Anyways, I'm definitely taking notes after this one just so I can try and internalize the specialties and capabilities of each vessel and their respective Captains. A LOT to take in here.
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>>6314807

>Captain should go down with their ship.

Funnily enough, the idiom tends to have more to do with what losing a ship does to one's career, rather than a literal expectation.

>>6314808

>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use.

Plays a little into this:

>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK.

We'll need a force organisation chart either way, since seniority is going to be kind of a clusterfuck thanks to us having OPCOM. Sorting this out *should* keep ego\personality clashes and bickering to a minimum and allow us to focus on the mission instead of herding cats.

>Give the crew some rest and relaxation, since they're going to be flying through hell once you meet Whiteshirt in the black.

We're still going to drill hard of course, but running everyone to exhaustion is going to be counter productive.

As to the flagship... I think we ought to leave it and the other big-ticket ships to the squad. We're probably going to have to devote more of our attention to the fleet action than a boarding action will allow us to spare.

Of course, we can always draw up a plan and an order of battle, but we can almost guarantee that someone is going to have an 'I know better' moment if we're not there to keep an eye on things and potentially cock the whole thing up, even if we outline the importance of everyone playing their role, if we're not focused on the bigger picture on this one.

Yes, even presuming going in with a force-org chart and a plan, I'm expecting someone to ignore us having OPCOM.
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>>6314808
>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use
yolo
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>>6314808
>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use
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>>6314806
Quick questions for you 404;
Do you have a more concrete tonnage for the Cerberus class in mind than just "a few hundred thousands tons below the million mark"? It's a bit nebulous to me as it's written is all, so I was hoping you could clarify on that specific metric.
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>>6314831
Oh yeah sorry. Since Sloops are generally bigger than corvettes and smaller than frigates, and the Cerberus is intended to be on the slightly heftier/larger side of UNSC Sloops, in terms of armaments, armor and dimensions. It is about a hundred meters plus some shorter than the Charon Class, but just a few meters less wide than it, it is hovering around the high .50 Million tons and early .60 Million tons areas, or five hundred thousand and six hundred thousand mark. But I don't got an exact number and it might be a bit heavier by weight than the Charon, which is listed at .65 Million tons. This could be because of its dimension or because of the specialized systems it has to make it a more effective Prowler Killer adding to its tonnage, but I'm confident in saying its more likely leaning towards the .50 Million tons mark than the .60 million tons side. But again, can't give an exact number but safe to say its in the later half of .50 Million tons, give or take a couple ten thousand tons here and there.

The Cerberus is a stout ship. Basically a baby frigate like the Lancer Class (Which annoyingly doesn't have its mass listed anywhere I could find)

>>6314823
>Funnily enough, the idiom tends to have more to do with what losing a ship does to one's career, rather than a literal expectation.

Seems obvious in hindsight now
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>>6314808
>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK
>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use
Tard wrangling is a skill and while Sven is good at it with his fellow Spartans I'm not entirely convinced everything will turn out fine if we leave it up to chance. Plenty of Captains and Commanders here with conflicting personalities to cause us problems.

>And yes, the Cerberus Class Sloops are OC.
Nice. I feel you on the Contact Harvest bit, feels like they'd have been included more in the overall setting considering Joseph Staten was the one who wrote them in.
A Cerberus sloop looks like a good posting option if we manage to grab one whenever we get promoted. Stealthy enough to hunt Prowlers and hide from Covenant vessels, and with enough tonnage to survive a short brawl against human ships. Even a smaller MAC provides pretty good fire support for Spartan ops. Would also have way more space for onboard fabrication and development.
>>6314766
>Could've been, had a list of candidates. Didn't include Norman
Fair enough, makes sense.
>>6314742
Happy to help with your segue.
>>6314834
>Basically a baby frigate like the Lancer Class
Lancer FACs are cool, glad you're including them for this operaiton. Good ships to have with us for doing lightning raids on a probably prepared innie fleet.
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>>6314808
>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK

>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use
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>>6314808
>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK

404 did we get any ODST?

Still think we should use the prowlers and scoops to sneak up and EVA them. While loading a Vali botnet into their integrated fleet systems.

Let's use the rest of the fleet to either scare them into the stealth ships or to just blast them with digital/visible noise so we can sneak up on them better. I want to capture as many of the ships and soldiers as possible.

(Make sure our formation is also ready to repel a third party aka the aliens. I have a feeling they'll show up on this mission to try to monkey wrench stuff)
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>>6314808
>>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK
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>>6314808
>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use

>A halherd class
Jesus christ, Alright Admiral. I kneel.
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>>6314808
>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK

Most Important since we can succed if none of the captains listen to us.

>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use

Our best asset and we should be able to delegate to them while Sven focuses on figuring out how to make the wolf pack obey him.

Anyway with how strong this Wolf Pack is Im now pretty confident that a Covenant Ship or 2 is gonna appear as either 3rd party or allies to Whiteshirt.

Hopefully we can Consript the fleet to fight the covenant with us if our boarding succeds in capturing whiteshirt.
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>>6314808

>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK


>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use
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>>6314808
>>Spend the trip planning how to ideal with the various higher ranked officer forced under your command and keep them in line for the duration of HVITSERK

>>Draw up gameplans and strategies with Soren and the Other Spartans, putting your training and Deja's lessons to good use

Ok guys, first thing we got to decide is our scope of action. Do we try for capturing the lot of them, just capture the flagship and bad guy, or just shoot it out and flatten the fleet?

My thoughts are to go for broke, it's worked so far. The fleet we will be facing will probably have four categories of ships - former military vessels who are reasonably modern, outdated junk that can still shoot, armed civilian vessels, unarmed support vessels. I say we maximize our advantages - cyberwar stuff isn't a huge thing in this world so, reasonably, we will probably outclass the enemy fleet in it (it's not like we aren't a genius who stole the best ONI could offer).

Here's my game plan:

We intercept the fleet. We maneuver our stealth vessels separately from the fleet to execute stealth boarding operations. We support this by flooding the enemy sensors with crap (we have a lot of vessels to do that), but avoid drawing our fleet into a decisive battle (till we want to). We use that mask of the sensor crap and long range sniping between the fleets (lots of confusion) to board the ships that are probably going to shoot at our fleet the most. That would be the flagship and any modern military vessels, big outdated vessels, or interesting looking civvie vessels. We hit them with forks of Vali to disrupt their targeting ability (almost beneath our little psychopath), and then enact holy purgation with fire and sword. When we confirm that the big hammers really can't put up much of a fight (shouldn't take long to disrupt the targeting) our fleet approaches and puts all of the enemy vessels under guns and demands surrender, popping anything that we have not boarded that shoots back. Don't want those little supply ships running away...

We of course will take the flagship, as befits our noble hero, with the aim of TEMPO TEMPO TEMPO and removing enemy fleet command from the equation ASAP. I'd be happy if Vali could issue fake commands to confuse the fleet and all. Are we lucky enough to have Vali deactivate life support or spread via transmission or have them shoot at each other? Idk, but it would be fun to find out.

Oh yeah, if we win, we immediately cut loose the battleworthy ships of our fleet and send them back to Admiral StanBro with the good news and then we see if there are any civvie merchants nearby we can draft for prize crews.
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>>6315100

Okay, now red team this plan. Tell me what could go wrong, and what the most damaging thing the enemy fleet could do would be.

So far, my best guess as to what could go wrong is if we can't board or disrupt a vessel that is a significant threat to our fleet or the other boarding vessels. That would mean that whatever stealth vessels we have could start taking fire from fairly close range. Maybe we could borrow some IFF codes from the last enemy vessel we captured. I think we're already going to be saturating their sensors with ECM and decoys.

Thing two that could go wrong would be the boarding parties failing to connect for whatever reason. We would have to guard against that by very close approach, or direct boarding from the stealth vessels. Alternatively, we might be able to upgrade our boarding shuttles in some way.

Thing three that could go wrong would be ships in the enemy fleet going kamikaze against our fleet, or against ships we have captured. The first one we can guard against by giving good orders to our captains. That second? Nothing ventured, nothing gained. Alternatively, enemy ships might self-destruct.

Thing four that could go wrong would be the covenant showing up at exactly the wrong time. If that happens, withdraw immediately, blow up all the ships, and don't let the covenant get their hands on anything about navigation.

Did I miss anything?
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>>6315106

The very worst thing an enemy ship could do is escape to the Covenant. We basically cannot allow any enemy ship to rabbit on us.

Besides that, the other big stumbling block is the other Maverick Officer deciding his plan is better without telling us, or the other officers deciding that they're not taking orders from a spook and operating without regard for our plan.

Which, that is a good plan, but its biggest point of failure is essentially our allies. Which is in turn why I'd advocate for seeing how our rendezvous with the wolf pack goes before we start making any plans.

I get the feeling that we're going to have to make at least one Diplomacy check in order to smooth over egos over seniority, but I agree that we should dispatch whatever ships we can back to Stanforth\Cole at the conclusion of the OP.

The only variation I'd suggest there is keeping one or two ships on hand to dissuade any funny ideas about recapturing the ship any captives who might be left might get.
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>>6315106
While I can appreciate boldness of action I can't abide by it in this juncture. Too many variables and we aren't being backed into a corner to make it the best course of action. If we were doing any boarding action when there were unforeseen circumstances or equally audacious reactionary measure it would be pretty much guaranteed death. I'd be down for disabling a ship by gutting its power source if we had sufficient weaponry to do it while leaving the vessel intact and just towing the fucking thing with everyone on board til we get to more certain space to get down and dirty but that's just a flight of fancy.

As far as I am concerned the primary objective of this outing is just obliterating any nav data and anyone who is willing to spill the beans on where Earth is. I've half a mind to put MAC rounds and nukes into the command deck of every ship they have and call it a day. I'd even go so far as to authorize smiting every single lifeboat and shuttle that gets deployed. Though part of that is because I don't trust them not to rig them to explode either as a makeshift munition or just a plain old fashioned trap.

As an aside, if there's one thing history has taught me it's that when merchant and industrial vessels are balls-to-the-walls modded for warfare they tend to be horrifically destructive. More than would be expected. Think of all the guns you can fit into a space made to haul commercial amounts of cargo. You shouldn't underestimate raw firepower. Even if other aspects of their attributes may not be as impressive. Plus, Killdozer in space.

Anyway to cut through my waffling, my focus would be on swift destruction or immobilization THEN destruction of every vessel. Some real shock and awe type shit. Alpha strike the absolute fuck out of them with no mercy. Even one map tattooed on a guy's ass could lead to billions of people dying if the Covie get it. Secondary objectives pale in comparison to that.
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>>6315111

Ironically, I'm actually not that worried about our allies.

The enemy fleet has enough firepower to give any one individual ship pause. There's not a lot of point for an individual captain to break the chain of command unless they happen to have a seriously nasty ship - imagine an individual captain would refuse to continue skirmishing, and either close for decisive battle or flee. Fleeing would get a court martial, and closing for decisive battle would get him killed or his ship crippled.

My point is that I think seeing captains not adhering to orders would be done in a group or not at all.
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>>6315112

That emphasis on immobilization is actually one of the high points of my plan. Vali has proven to be rather destructive when used, and unless we can somehow transmit the virus to them, on site deployment is your only option.

I can't think of a way of shutting down a ship that requires less firepower or effort. MAC cannons are known things and can be dodged - unless we're able to flat out ambush them, I think they would make us work for blowing them up.
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In relation to the plans of approach, it all depends on the forces we'll likely be dealing with.

In my mind, the ideal scenario would be a false flag scenario, where we make it look like WhiteShirt's fleet fired upon a Covenant vessel, causing them to fight one another.

If they decimate one another, then good. If Whiteshirt survives, we can take him out then, and if the covenant fleet survives, then if it is weakened enough, we could take them out ourselves, and if said fleet is too strong to do that, we'll still have majorly soured relations between the Rebels and the covvies.
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>>6315116
I think ideally we don't see the covie at all in this outing. Unless it's us catching them mid piss and blowing their dicks off. Trying to do a bunch of stuff might be overambitious. I am very unga bunga though I'll admit. I'm just trying to apply ROCK to problem. And the two problems I see are a bunch of terrorists and a bunch of aliens.

A part of me also kind of expects the covie to just blast Whiteshirt and his fleet into dust the moment they get what they want anyway. But at that point it'd be far too late. If you really do want to get fancy with it, you butcher most of Whiteshirt's fleet, scrub all nav data and all that other shit, then turn some of the remaining ships into bombs for the covie to pop.
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Does our Task Force have a name? Maybe some generic number/name picked by Stanforth if nothing else. I'm assuming it wouldn't just be the name of the operation.
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>>6315134
How about Battle Group Gardariki? Ya know, since that's where the historical Whiteshirt was killed.
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>>6315128
This mission is about preventing Whiteshirt from meeting up with covenant.

The ideal is definately stopping the fleet either through destruction or surrender to prevent meet up.

That said it wont be suprising if Covenant ship or wolfpack appears.

As for Sven taking command is suppose to be for him to get experience for promotion. So unless a Covenant ship appears theres no reason for him to go boarding.

We do have 11 other spartans on board who can more than handle capturing Whiteshirt and boarding others. We can split them into 2 teams of 6 and 5 easily, Which should be more than enough to handle any ship. Considering 11 is expected to capture a covenant one.
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>>6315151
>This mission is about preventing Whiteshirt from meeting up with covenant.
Yeah, which is why I am a little confused of anon's suggestion to pit the two against each other in combat. Since they'd probably be able to salvage a computer. Or just perform a successful boarding action themselves, which the Covie could very easily do to Whiteshirt's boys.

>So unless a Covenant ship appears theres no reason for him to go boarding
I tend to include the other Spartans in the "we" on the "strategic map" if that makes any sense kek. I wouldn't want to risk them on something like this either. Nor would I want to risk any marines or ODSTs. Mid-battle with potential interrupt? No thanks. Especially since the Einherjar are already going to be on a heightened alert state since they need to watch sensors to beeline to any Covie they spot. Or at least try to spot. We're not gonna sneak a pelican or twelve up on them. So our only real choice would be to send them through the void once combat has started, and that's just fucking rude y'know? And dangerous.

I very much oppose the idea of boarding here. I was just suggesting a trap as the most "complicated" thing I think would remain feasible if we acted fast enough. Which itself would require boarding.
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>>6315159
Its the only way to capture Whiteshirt and maybe his ship. Which would likely allow us chance to force a surrender to his fleet too.

Plus EVA is Viable for our since unlike Covenant they dont have a shield to prevent, also prowlers are stealth craft.
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>>6315164
>capturing whiteshirt
>forcing surrender
Counterpoint, vaporize them all. Much simpler. Also we've had very little success actually making Einherjer surrender. I'd rather not give them time enough to decide they want to try and run rather than give up. Even if they don't make a suicidal stand they can still be a problem with noncompliance in that way.

And if we want to EVA we have to get the ships closer. Or a pelican to deploy them. Sure they have like an hour of air but are you really gonna throw them into space from half an hour away and hope none of the hostiles change course even slightly? The method of deployment doesn't really matter IMO. It's still gonna be throwing bodies through the furball. Not great. Not the worst. But excessively risky.
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>>6315166
I mean you say that but despite being Diplomat Trait. Weve never actually taken action to try and make Einherjars surrender.

Weve always just killed them. If you mean after killing their friends and capturing why the hell would they surrender instead of fighting to reach valhalla,

Also I'm mainly for capturing ships since those are valuable in war where already outgunned and likely outnumbered by Covenant so every extra gone is useful.

Its why I want to Conscript them using our trait if we had the chance
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>>6315175
The Einherjar are all unhinged retards, they'd probably be more of a detriment than a boon to the war effort.
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>>6315175
It's really hard to even get to the point of talking when the guys you are talking to are about three seconds away from building a suicide vest on any given day. You'll have to forgive me if I don't think having a trait means we can talk down hyperturboextremist terrorists. Even if you have bargaining chips and get your foot in the door in the form of their commander. There's still no incentive for them to surrender. They'd probably expect us to take them out back and shoot them anyway, propaganda and anti-sentiment is strong as hell. Why would you even trust them in the first place since they've been your oppressors for ages? A hand extended in peace distracts from the knife behind their back as they say. I just don't see it working out, man. Me of little faith perhaps.
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>>6315188
>>6315185
Fair enough.

I suppose a play for us would be Sven commanding the wolf pack to Destroy Einherjar fleet while keeping Spartans in reserve in case Covenant force arrives.

We can also send our spartans to investigate the abandoned Colony they were anchored at. Though we failed to get permission for taht. So it would be a Maverick action most likely.
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>>6315185
>>6315188

I think you guys are over estimating the difficulty. I mean originally they were ONLY going to send us in our prowler to stop them. Surely now with 4 prowlers... we could capture like other anon said... most of their high end military and command ships. With a botnet of vali loaded up onto the first ship we board. I think they'll break quite quickly. Hard to do anything with an AI venting your ship, turning off power, and locking all the doors.

Counter points.

1. Even if we have a wolfpack what do you think our odds are of defeating a covenant equivalent of a wolf pack? (Cannonically it was not good)

1. Solution Capture as many ships as possible. Have them help shoot hingeheads if they show up. Much better odds of sinking covvies. Or at least getting the newly captured ships sunk vs UNSC ships destroyed.

2. I think it might possibly be easier to get them to surrender. We have our dad, mom, and redbeard. We also have the other insurrectionists we saved when they helped us fight of the covvie during the op when we killed one of their prophets.

2. Solution show them the comms and footage of the aliens murdering everyone and UNSC + insurrectionist (focus on the rebels) defending people for them to be evacuated. Give them the same deal we gave those rebels. Uncle Sam needs YOU to help kill hingeheads. With our maverick and diplomat trait and some vids. I think we have a good chance of getting them to help. Maybe we lie to them and tell them new noregr is one of the next planets to be glassed by covvie. This is their chance to fight to protect their people. And potentially gain their perceived freedom. (We could just bank on them all dying and not having to follow through).

3. I do really think we should set up a battle plan for after our ODST(or marines I really hope we can get ODST though) help us secure the ships. I think prowlers should go to a flank hiding spot and our wolfpack should be in position to intercept a covvie fleet. So WHEN they show up we can ambush the shit out of them. Side swipe them with prowlers (and hopefully by that point Spartans back on board) while the captured ships filled with navy, marines, ODST shoot their load as well as our wolfpack.

We should then hopefully have double if not more ships than the covvie expect and we should be able to shock and awe them pretty well. And hopefully then be able to board the covvie.

I think overall us just blowing the rebels up is just going to make the subsequent fight that much harder. The wolfpack could be damaged, low or out of missiles, and us being potentially out of position to turn on them... or worse case scenario the wolfpack gets sandwiched between rebels AND covvie.
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>>6315256
>I think they'll break quite quickly.
You dont understand what you are fighting. The Einherjar would kick a kid with a bomb implanted in it, on our face if it guarantees even a slight wound on one of the Tyrants from Earth. They eagerly gut like fish their own surrendering allies, while watching station cameras unfliching or with rage while air goes out of from the rooms they are imprisoned. They do not surrender. They do not bow. You either hurt them for capture them or you need to kill them.

This is a war fleet of theirs. This is specified to be modded old CMA and even some UNSC ships. It is the best they could do. It is fully crewed and all of this ships are also transporting a full army. They will fight. We will need to utterly crush them, any surrender needs to be enforced.


1 We are not here for fighting an unknown size covenant war fleet. It is specified has a fleet in fact. The Fleet "Of Sublime Deception. We are here for capture Whiteshirt IF we can, and kill/destroy everything else that we cant take from the Einherjar.

1 This is not what we are here for. This wolfpack and any captured ships will not amount to anything against a fleet of the covenant.

2 Those three are in maximum security black list prisons. At best. It also doesn't matter. We arent freeing those three chucklefucks to a warfleet of terrorists we need captured or dead. Those insurrectionists ? The same ones that by now would have heard what the Einherjar were about to do on Black Sands to other Innies ? There is no way out. It is prison or grave.

2 They were happy to slaughter UNSC,;and Innies that changed their minds in their terror attacks. Same for civvies, 0 fucks given. Do you want to hype them or something ? Ah yes old Tyrants of Earth want you.

3 We are not intercepting or fighting a covenant fleet. It is not a small group. It is not slow or weak. If the Covenant fleet arrives we are likely leaving at max speed.

In regard to boarding the Einherjar : it is not said and done we can easily capture all of theirs ships and prep them against someone else. Standard Einherjar combat squads where considered elite by other Innies soldiers, and were killing Marines and ODSTs just fine. This war fleet of theirs is fully crewed and transporting a full Einherjar army. If we decide to board the terrorists its more likely we are taking only the flagship or a few more important ships. If not just kill all of the fleet.

The covenant fleet was not said to be imminent in encountering the Einherjar war fleet. They are on their trajectory. This whole mission wouldn't even be tried if we didn't have even have a window of opportunity for deal with the Einherjar and get away.
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Rebooting...monitor 404TormentedCache Back online

Lots of good discussion this round, love to see it. sorry for doing this a bit later than usual

10 Votes to Draw up a game plan with the other Spartans

8 Votes to spend the trip planning how to deal with the higher ranked officers you've been give OPCOM over

1 Vote to give the Skidbladnir's crew some RNR

Time for the Spartans to put their heads together and come up with a game plan. And since a little more than half of the vote to strategize also included planning how to handle the officers Stanforth assigned to HVITSERK, I'll throw in a little of that to, as a treat

Decision made
Proceeding...

>>6314872
No ODST.
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"Eighteen ships in total. The Vice Admiral isn't playing around, is he?" Is Daisy's first response to being shown the role call of ships joining the Skidbladnir in Operation:HVITSERK "That's more Oomph than we needed to take out our target"

"The risk of the Covenant capturing any navigational data from his ships is extreme enough to need the extra firepower" You tell her and the other Spartans, including Soren who you've insisted have a seat at the table despite his own attempts to weasel out of the strategic meeting "Stanforth thought so, I share his opinon"

"Not complaining, Sir", Daisy hands the list of the ships and their captains back to you "Appreciate the back up, really, even if we could've done it on our own"

"Having more ships does signifigantly improve our odds, Mid-Combat EVA is always risky" Naomi continues the conversation, helmeted head lowered, in a way you know means she is in deep thought "Our best bet before the reinforcements would've been to sneak into the middle of the fleet. Lot that could've gone wrong"

"Still a lot that can" Ilya chimes in "But, like you said, Naomi, we've got better chance of this being a successful mission now"

"The higher the risk, the more exciting the operation will be" Solomon remarks "And Spartans haven't failed an op, not once"

"First time for everything, Sol"

"She's right, Solomon, don't get cocky" Malcom warns "And while I can't pretend to be an expert on fleet tactics, I know reducing the enemy's numerical superiority is always a good game plan"

"But that won't matter if the Captains and Commanders step all over our harmless little Lieutenant" Nesta, crassly but astutely observes "And, sure we've got some heavy hitters on our side now, heavy than our little tugboat home away from home, but the punch they pack won't mean jack if it doesn't connect"

"They have good combat records, Nesta, but that first point is an issue I'll have to face as an officer. It was going to happen eventually, no reason to flinch from it now" You answer "But more importantly, as that is complication that can be confronted later, we need a game plan"

"Soren has one?" Shika asks, hand raised like she was still in Deja's class room

"Yes" Soren answers "I have a few, but they're in the earlier stages. Only built off of standard wolf pack tactics, they're nothing special"

"And I've a few strategies of my own" You say, rapping two knuckles on the side of your helmet "But, we weren't made Spartans just cause we're tough. We're the best, but we're also the brightest"

"It will be difficult making a plan, without knowing what the enemy is fielding" Jorge remarked "But that's never stopped us before. We were trained to be flexible"

"Won't need to make an intricate strategy, just a general plan of action and fleet formation" Naomi points out "Which ships will go where and similar. Which is already most been determined by their Class and Designation"

Cont
>>
>>6315289

"But that doesn't mean there's only one way for a Corvette to fight" Cal says, Anton nodding and shortly afterwards giving his own two cents on the matter

"And, this is a fleet under the command of the Lieutenant, who we all know tends to get creative when he's given any sort of freedom"

"Which might actually prove beneficial. The hostile squadron will be expecting a by the books UNSC ambush" Soren thinks outload "Letting Sven do what Sven does best, might be the winning play here"

"Which means field testing experimental and abnormal tactics" Naomi says tactfully "Sounds risky"

"Isn't that what we do best? Risky? The jobs were sent on would be suicide missions for anyone but us" Nesta says "Not that we'll be able to influence the outcome, unless we board Whiteshirt's flagship, but the point stands

"Yeah, we'll come out on top, I agree with the Firecracker. Sven's never lead us wrong before" Solomon offers his bold support, arms crossed "Though waiting to board will be a test of discipline"

"Do you ever worry about jinxing all of us, Sol?" Ilya pointedly asks "Better to balance the conventional and the out of the box thinking Purple Team is best at, just to hedge our bets. We might not even get boots on the ground this mission"

"And we should try to avoid having to" James, finally speaks up "Which means we'll need a good plan to make sure we win the space battle, cleanly"

"Agreed" Shika says

"Its your call, Sven, if we go for the capture at all" Jorge agreed with the two of them

"Wouldn't be the first time he's captured an enemy vessel mid fight" Daisy points out "Boarding would be the only help we can provide outside of strategic advise. Generalship is your Specialty, Sven"

"Well, if you're done with the chatter and debate, I'd like to hear that advice, Spartans. We've got time to figure out our gameplan, at least our initial one and I'd like to have your counsel not only as subordinates and fellow Spartans, but as friends" You tell them and Soren nods, and grabs one of your less abused pencils and begins sketching a plan across a few pages of a notebook you'd devoted to formations and maneuvers

"Lets starts with the foundational. Basic and proven wolf pack formations and flight plans" He says, marking down each of the ships by the designation. Corvettes, including prowlers were circles. Frigates were Crosses and Destroyers were triangles, before further defining the examples by listing the ships' respective class besides their stand in shapes "And if any of you active duties have an idea..."

He holds out the pencil.
cont
>>
>>6315290

"We might not know what models of ship the enemy has, but, I'd think it'd be a good idea to leverage the range of our armaments, firing them at their maximum effective range. It'd leave the smaller ships exposed, but if we spread them out until they're within effective range and make use of swarm tactics like so..." Cal began, taking the pencil, copying Soren's own identification system and drawing out a formation that most resembled a long range, volley bombardment, adding arrows to show the screen of corvettes spreading out thin before grouping together to barrage a shared target. It had its merits, but would risk the smaller ships

"Ah, you forgot about the Prowlers" Anton pointed out, and Cal nodded "They could go around, or under"

"They very well could. and just having two destroyers backed up with frigates would keep the Einherjar distracted for us to sneak around their defensive line" You agree, taking the pencil from their hands once they were done refining their suggestion, which you'd refer to as the "Sniping" plan from here on out. Naomi held out her hand

You tossed her the pencil.

"I'm of the mind we should attempt an encirclement, put our heaviest ships forward, block them in with a destroyer on each side and create a kill zone between them" She explains, sketching her plan out quickly

"The hole in the back would be a problem" Daisy points out "Easy route of escape"

"Which is why we'll narrow the kill box into a triangle, mid engagement, have the destroyers adjust their heading and tighten and overlap their firing range, closing off their escape route. Then", Naomi sketches a single arrow from the grouping of frigates and corvettes "We slam the door shut". It was more aggressive than you expected from her. Solomon nodded rapidly

"Good plan, wouldn't have a choice but to surrender or get scuttled" He gives his support to the plan.

"Prefer it to using the Corvettes as a screen for our frigates and destroyers" Daisy says giving hers as well. You decide to think of that plan as the "Crab Cage" strategy

"If you're done" You ask, and are tossed back the pencil "Anyone else want to show their hats in the ring"

James steps forward, you hand him the pencil.

"Arrowhead formation. Split the enemy force into two groups" He explains drawing out his plan of action quickly "Evenly distribute our fire between the two orphaned sides, while maintain our own operational cohesion, keeping our ships together"

"And the Prowlers?" Shika asks, and James hands her the pencil "Okay. I'd think they'd be best used as a harassment force, hanging back and picking off stragglers or disabling weakened targets"

"I'll back this plan" Jorge says, holding up his hand like its being put to vote already, James already provided a good name for the plan "Arrowhead".

And before you can retrieve the pencil, Nesta takes it.
Cont
>>
>>6315291

"We've got two destroyers. They'll be the main targets" She rapidly explains, hand becoming a blur as she draws roughly, nearly tearing the paper "And two would spook them. But one of them is a mothballed Diligence Class. I suggest, we make them think she's all we have. Keep the Halberd at range, with a few corvettes or Frigates, maybe even just the Prowlers as escorts. Then, when they're engaged and focused on Blue and Royal, the Crystal Clear Heart rams them from the rear and creates a corridor of death between their half of the pack and Blue's"

It was a tactically sound plan and much less "balls to the wall" than you'd have expected from your fellow Dragon. Nesta smiled and flicked the Pencil at you, you caught it between two fingers and handed it back to Soren, who you gave the silent go ahead to start adjusting the proposals, including Nesta's "Corridor of Death" Plan

"That's my favorite so far" Ilya says

"Honestly prefer it to the other three" Malcom admits, which only makes Nesta's smile grow all the more smug

"We've got days of subspace travel to hammer out the details and refine these plans" You said "But the decision is mine to make in the end and will be final"

"Take all the time you need to pick, Sir" James said with a salute as you nodded

"Hey, he'll need to spend sometime figuring out how to coral the herd of cats Stanforth gave him" Daisy said

"I don't envy your position, Sir" Naomi chuckles

"Don't think any of us do" Anton said

"I certainly appreciate your sacrifice, brother" Jorge jokes "Wouldn't want to be in your shoes when our new friends hear your rank"

"It won't be pretty. Or easy. Good luck Sven" Shika said pityingly, like you'd just been voluntold to hold the bomb and make sure it detonated on site

"Do you need to bust my balls, Spartans? This is insubordination" You say, trying not to laugh yourself

"You signed up for this, you can't complain, Sir" Solomon says, and you know he's stone faced under his helmet
Cont
>>
>>6315292

1

>Go with Cal/ Anton's "Sniping" Strategy

>Go with Naomi/Daisy/ Solomon's "Crab Box" Strategy

>Go with James/ Shika/ Jorge's "Arrowhead" Strategy

>Go with Nesta/Ilya/ Malcom's "Corridor of Death" Strategy

>Stick with Soren's "Adjusted" Wolfpack tactics, plain but proven

>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment

>Write in option

2

>Plan to use Vice Admiral Stanforth's authority to keep the Captains/ Commanders in check, by acting more as his agent following his orders.

>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.

>[Maverick+ Officer] Make a compromise, giving the other ships some operation freedom/ slack on their leash as they outrank you, but making it clear you've OPCOM and expect them to follow the basic plan you lay out for them

>[Wunderkind + Officer] If any of them complain or try to take Command for you, challenge them to a game of strategy, give them as many advantages as they wish and still beat them to show you're the better tactician and choice to lead HVITSERK

>Write in option
>>
>>6315293
1)
>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
2)
>[Wunderkind + Officer] If any of them complain or try to take Command for you, challenge them to a game of strategy, give them as many advantages as they wish and still beat them to show you're the better tactician and choice to lead HVITSERK

hopefully we can use Inspiring to keep momentum going once were under way
>>
>>6315199
>We can also send our spartans to investigate the abandoned Colony they were anchored at.
That'd probably be a fun sidething to do on the way back. If we aren't being pursued at least.

>>6315256
>I mean originally they were ONLY going to send us in our prowler to stop them.
Hey just cause your boss gives you a spoon to go dig a grave doesn't mean you actually could. Not unless it was some sort of, comically large spoon. But where doth one find such a mirthful object?

>Even if we have a wolfpack what do you think our odds are of defeating a covenant equivalent of a wolf pack? (Cannonically it was not good)
Exactly why I want to avoid it at all costs.

>Capture as many ships as possible. Have them help shoot hingeheads if they show up..
We don't really have crew to do so, nor would I trust psychopathic death cult terrorists to stay on our side if we pressganged them here.

>other insurrectionists we saved when they helped us fight of the covvie during the op when we killed one of their prophets.
Those weren't Einherjar though. I am under the impression that this fleet is composed primarily of them. In the command structure at least. I'm not too cagey about most of the innies, I'm just not down to clown with these specific kinds of innies.


>comms and footage of the aliens murdering everyone and UNSC + insurrectionist defending people for them to be evacuated.
I believe the brass of the Einherjar (and innies at large) have been shown/told about the alien threat. The response of the Einherjar was "Fuck yeah, let's go get them to kill all those Earthborn shitters! I don't give a fuck if they shoot me too as long as they kill you!". Even when we reasoned that New Noregr would inevitably get glassed as well the response was "We're dead either way, eat a dick.". Like my guy, these dudes came out here to give the Covie information that would kill probably trillions of people, including the innocent and even children, out of sheer spite.

>just blowing the rebels up ...make the subsequent fight that much harder.
Which is why the idea in my head at least is to kill the Innies so fast and hard that we don't HAVE to fight the Covie. Keep the mission objective in mind. Killing covie ain't it this time. I want to obliterate them too my friend, but we have a lot of squishies with us under our command this mission who I think would rather enjoy coming back alive and not turned into plasma stains.

>>6315289
>"Soren has one?" Shika asks, hand raised like she was still in Deja's class room
kek. What a cute lil goober.

>>6315293
>>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
Maybe we should use the prowlers and the Cerberus classes to get behind them and blast the hell out of their engines once they've postured up. Sitting ducks and all that.

>[Wunderkind + Officer] If any of them complain or try to take Command for you, challenge them to a game of strategy,
Play you for it. No balls.
>>
>>6315293
>>Go with Nesta/Ilya/ Malcom's "Corridor of Death" Strategy
They will not see it coming

>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
We have what is needed to back this up
>>
>>6315293
>Go with Nesta/Ilya/ Malcom's "Corridor of Death" Strategy
>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
The power of a good first impression can't be overstated.
>>
>>6315293
>>6315293
>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
This uses both our traits and our Spartans help. Probably something we only unlocked thanks to asking our Spartans for help.

>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command
Wonderland shows competence but it could sting pride and lead to grudges so prefer this.
>>
>>6315267
Covenant Fleet is more advance than us so the possibility of A ship or 2 appearing early can't be ignored. It's how The Unrelenting forced a fight.

We probably have an opening to destroy or Capture Einherar fleet before covenant arrives. Buts it afterwards that's the real problem
>>
>>6315293
>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment

>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
>>
>>6315293

>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment.

Can we get a bit more of a description on what you mean by Shieldwall, 404?

In my head, this looks like a little like a standard formation with Corvettes out front, Frigates and Destroyers behind them.


>[Maverick+ Officer] Make a compromise, giving the other ships some operation freedom/ slack on their leash as they outrank you, but making it clear you've OPCOM and expect them to follow the basic plan you lay out for them.

I like this. We turn our seniority 'problem' into an advantage this way.
>>
>>6315293
1
>Go with Nesta/Ilya/ Malcom's "Corridor of Death" Strategy

2
>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
>>
>>6315371
It does double down on Maverick good or bad.

So I can definately see some synergies if we go with the Shield Wall plan.
>>
>>6315293
>>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
>[Wunderkind + Officer] If any of them complain or try to take Command for you, challenge them to a game of strategy, give them as many advantages as they wish and still beat them to show you're the better tactician and choice to lead HVITSERK
>>
>>6315399
Honestly my problem wonderkindis that it's kinda arrogant. Not only In challenging them but thinking Sven can beat them even when opposition is given all advantages.

Not saying it won't work but just dont like the optics of it.
>>
>>6315399
Though hmm since it's only meant for those who challenge Sven or try to take command I suppose it's a fair play.
>>
>>6315402
True, but we need to curb any unexpected behaviors and learn more about their state of mind if we plan to work with them.
>>
>>6315293
>>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
>[Wunderkind + Officer] If any of them complain or try to take Command for you, challenge them to a game of strategy, give them as many advantages as they wish and still beat them to show you're the better tactician and choice to lead HVITSERK

Switching to this yeh From.>>6315354
Should impress those willing to play ball and subdue those who challenge us get to know them better
>>
>>6315399
>>6315410
Somehow I don't think beating anybody too prideful to take orders from an officer three pay-grades below them would be swayed by losing a game of chess. I think we'd be better off just showing those who can be convinced that we're the right person to be leading this battle group and letting the shitheels fall in line behind them.
>>
>>6315293
>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
The Maverick option gives us a bit of freedom to work with any intractable officers.
>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
I think some of the captains will have a problem with Sven's lack of experience. The Wunderkind option doesn't really address that. It also seems a little... petulant to me. Like some young gun from the academy wants to put the old timers in their place and knows better than them. Beating them might only make them seethe. It didn't exactly make Dr Halsey many friends when she behaved that way as a scientist.
>>
>>6315293
>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
Hmm I trust Sven and our spartans plan being able to be combined.

>Write in option [Inspiring+ Officer+Wonderkind]
Make a good first Impression and get as many allies to support command. Then for those who challenge us anyway turn it back in kind by challenging them into a game of strategy.

Thinking about it theres no reason why we cant combine Inspiration and Wonderkind. Getting the majority to follow our tune is best, but theres decent odds some of them will still challenge us. We do have a few mavericks there so if they insist on challenging us anyway accept it and style on them.
>>
>>6315293
>[Maverick+ Tactician] Combine elements of each proposed strategy into an initial "Shield Wall" Deployment
Bleh, hope whiteshirt doesn't have anything with a MAC. UNSC ships aren't built for getting hit, but otherwise thid'll work good to square up against a ramshackle innie fleet.
>>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
The wunderkind option seems good on the surface but I feel like it'll only serve to build resentment against us from the other officers, especially if it goes bad.
>>
>>6315293
>Go with Nesta/Ilya/ Malcom's "Corridor of Death" Strategy

>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
>>
>>6315445
>UNSC ships aren't built for getting hit,
Easy. Just put Sven on the prow and when the enemy fires upon the ship have Sven Unbreakable block it. Tiger Drop negates ALL DAMAGE after all.
>>
>>6315452
Now THAT's a plan. We'll become our own ship figurehead. Gotta have Rules of Nature playing in the background while we do it.
>>
>>6315445
>square up against a ramshackle innie fleet.
Is likely they will have MAC guns and more military grade ship weapons. The informations of spies confirms Whiteshirt fleet does have old CMA and even UNSC ships. We have seen firsthand the modding and engineering tendency of the Einherar, this will not be a pathetic retrofitted civilian cargo or some other equivalent that you might expect from the poorest Innie movements or pirate groups out there. Prior to us putting Sven and Spartans hands to work, Einherar had a network of supporters, suppliers and allies even beyond New Noregr. They could even count on a corporation to back them up, beside their native world full support.

Einherar showed to use repeatedly, that they do not simply stand there with what they have : Drug cocktails, new pills, modified guns, more heavier and dangerous weaponry, better explosives, proper armor plating for infantry, their own biochemical and nuke weapons, getting hands on AIs, having their own stealth prowler etc...this is an evolving and adaptive enemy that even in its arguably worst time for exist, tries is best for win.
>>
>>6315585
>his is an evolving and adaptive enemy that even in its arguably worst time for exist, tries is best for win.
My sarcasm was poorly conveyed. I agree with you, and they'll probably be pretty well equipped. I expect the Einherjar to have a stolen Hillsborough and a few MAC equipped frigates, which'll be a nightmare to deal with.
>>
>>6315293
>Go with Nesta/Ilya/ Malcom's "Corridor of Death" Strategy
A sound and well-thought strategy? From the Redcap? I'm game.
>[Inspiring+ Officer] If the majority of the Captains follow your tune, the rest will fall in suit. Make a good first impression and get as many allies as you can to support your Command.
Don't be that guy who tries to be all 1v1 me to the doubters, that's not behaviour of a good officer. I would like to go over whatever plan we go with with them as well to see if they have any input of their own and a bit of back and forth and listening to their feedback could take the wind out of some sails.
>>
>>6315598
it will be, this will be a true battle i believe. Even if we manage to get them by surprise it will not be easy.


>>6315360
>appearing early can't be ignored
It can. Because we do not know what ship would appear, or how many. We don't even know where it would appear in the system we will intercept the Einherar war fleet. We know three things : 1 this war fleets are on a trajectory with each other, 2 we have a vague idea of what Einherar might field in that war fleet thanks to informations from spies and factual proof of their manufacturing+engineering capabilities with an Einherar-made prowler taken by us, and 3 we are not going to stand up in any fight against an actual covenant war fleet.

>opening
If they don't detect us. We should be able to destroy it, if we use all our cards. Fully capture it is unlikely. Is a war fleet, all staffed and transporting a full army. Doing a boarding for each of this ships is unfeasible with a reasonable timeframe.

>afterwards
the real problem is if we want to remain there. The less ships we board, the less time we need to remain. Boarding can be very difficult even with our advantages. Is simple. Once the battle with the Einherar war fleet is over, we only need to shoot anything that is still intact and leave with anything else.
>>
Rebooting...Monitor 404TormentedCache, back online

Internet was being shitty, not too tired to write, so I'm jumping on the chance to get an update out now that its stable. Probably won't be able to get one out tomorrow cause I got a game of Cyberpunk to run then. Lots of discussion again! Love it.
9 Votes for [Maverick+ Tactician]

5Votes "Corridor of Death"
_____

4 Votes for [Wunderking+Officer]

8 Votes for [Inspiring+Officer]

1 Vote for [Maverick+Officer]

SHIELD WALL! Wins. And Sven will use his natural charisma/ ability to inspire to make good first impressions when the Wolfpack meets

Decisions made
Proceeding...

1 Vote [Inspiring+Officer+Wunderkind]

>>6315371
Meant to explain the Shield wall choice, but my internet was shitting itself all day, sorry.
>>
>>6315845

All good. Considering I've been getting into historical reenactment this year, I'd probably have backed it regardless.
>>
This is proof of the genius Halsey expected and knew each Spartan had, even when you were all kids scattered across the outer colonies. Each of these strategies have merits, incredible strengths and few vulnerabilities and ways to be exploited. Nesta's in particular is brilliant, she might prefer a direct approach to most problems, but beneath her rough, undisciplined and violent for a Spartan exterior, she is just as intelligent as the rest of you. She's bellicose by nature, sure even outright beligerent, but she plays it up more than she embodies it. However while there are few places where the gameplans they suggested are lacking, they do have weaknesses, even Nesta's Corridor of Death strategy.

Cal's proposed plan to make use of the longest ranged weaponry of the wolfpack, relies too heavily on Alpha striking the heaviest enemy vessels and would expose both the screen of Corvettes sent to distract and focus fire on ships crippled by the sniping, and the frigates and destroyers doing the sniping. If the engagements persists beyond the initial, withering volley of fire she'd suggested then both the harassing ships and sniper would be too far separated to readily provide supporting in the form of return fire or point defense.

The Crab Box Strategy Naomi proposes, would pen in and reduce the mobility of the enemy ships, turning fleet combat into essentially a one sided shooting gallery. The rapidity she proposed performing the encirclement and closing the cage, would, if enough enemy vessels were disabled or destroyed work perfectly. The issue wasn't the cage. It was the Crabs. Einherjar liked ramming, it was their preferred tactic when their ships were backed into a corner or heavily damaged. They'd attempt to smash their way out. Then it'd become a far too close for comfort close range engagement.

Jame's plan to drive a wedge formation directly between the fleet, would reduce its fighting capabilities and prevent either half from supporting the other so long as the Wolfpack stood in their way, and the initial push would undoubtable disable or knock out a few of their ships. But then the Wolfpack would be committed to two battles. Its strength was its weakness. The effectiveness of the strategy all depended on how many and which ships were knocked out when the arrow head thrust through their formation.

And Nesta's. Keeping the more intimidating and impressive Halberd out of sight, to use as a sucker punch, was brilliant. Using the Diligence to inspire a false sense of confidence, was cunning. But the issue was that to pull of this deception, the Wolfpack needed to be separated, with one of its heaviest hitters off the board until it can maneuver around the enemy battle line with its escort. If the trick worked, it'd be a masterstroke. if it worked. If the Halberd class was spotted, or the main element of the Wolfpack overwhelmed, the Corridor of Death would never come to fruition.

Cont
>>
>>6315862

The flaws were small. But in the wrong circumstances they could be fatal. You and Soren try and figure out how to hammer out these "One small issue" problems, before, half out of frustration and half out of sudden, mad realization, you scrap the individual plans and salvage them for parts. Taking their best elements and strengths, building off of a standard formation, Corvettes leading the way, Frigates and Destroyers behind them, you re-arrange the exact battleline and formation.

The Corvettes will fly in an half circle formation, arranged randomly on the Y Axis and angled intermittently to expanded their firing arcs and overlap their ranges in such away their were no gaps or opening. The Frigates, depending on their class, would remain behind the frigates in relative safely to fire unopposed on the enemy ranks, while those with more mobility and less range would join the Corvettes in the "Wall" and break away to lead them on focused strikes on exposed or damaged enemy ships. The Blue and Royal would attack from range, closing in slowly so as not to be separated from the corvettes or forward frigates while sending volleys and barrages with the rearguard frigates from as far range as they can get firing solutions from.

Meanwhile, The Crystal Clear Heart would take advantage off the three dimensional nature of space and go over before it enters in the range of the enemy scanners, while the Discipline will gradually dip under.

Softened up from harassing strikes and constant bombardment, the outward facing Bend of the Wall would gradually push against the Einherjar fleet. Some ships would fall to the sides, but a majority would be clumped in front of the screen of Corvettes and faster flying frigates. Grouped up and exposed to the guns of both the Blue and Royal and Crystal Clear Heart, overlapping fire arcs in between them. Of course, to get their guns facing the right way, they'll have to perform some rather abnormal maneuvers. But Anti-Gravity was invented for a godamn reason!

And the Prowlers? They'd do what they did best. That wasn't fighting. It was monitoring. They had lighter guns and armor. The Lawrence of Arabia's EMP capabilities would see the most offensive use in the battle, while the Skidbladnir, Black Shuck and Dreaming Deep would provide real time updates on the enemy lines and movements, and assist where able, positioned to perform emergency pick ups and rescues or Spartan lead boarding actions if the opportunity came. Though, there was an option to sneak the three Razor classes into the rear of the Einherjar fleet to lay mines but that was risky. Reckless. A real gamble, but if it could be done, the Einherjar would have no avenue of escape.
cont
>>
>>6315863

"You wouldn't see a battleline like this in the text books at Officer Academy" Soren, after the "Shield Wall" had been refined and finalized into its present form, admired as he looked over the holographic projections Rita provided for just the friendly side of the deployment "Well, that might change soon. Its daring. I'll give you that, Sven. Its also highly irregular"

"Well, we did combine long range engagement tactics with encirclement maneuvers, group engagement, an unusually aggressive and blunted wedge formation, and a irregular over and under pin" You say, wrapping up the various elements of the gameplan nicely "On their own, they'd be unorthodox. Together, it looks like the brain child of a madman, doesn't it"

"It is said madness and genius are two sides of the same coin" He says as he draws a few lines and adjusts a few angles and distances of the initial squadron positioning "That it doesn't resemble any one single tactic in the UNSC handbook, it'll be difficult to contend with. Versatile, and balanced between aggression and caution, offense and defense. Like the famed spear and shield of our namesake"

"I thought it more resembled a Nordic shield wall than a Greek Phalanx" You remark

"That's arguing semantics, Sir. It'll be difficult to pull of as planned, but a plan rarely survives contact with the enemy" He states, pinching his fingers, signaling to Rita to minimize the holographic projection "But it won't last that long, if the captains of the ships don't follow your gameplan. Which they'll recognize as unorthodox and unprecedented, like we have "

"They will if they're worth their rank. The maneuvers will be demanding, and need to be precise. the stages of our game plan will need to be timed and carried out immediately. This is already going to be complicated as we can't plan enemy movements or see inside their head" You answer, arms crossed as you stare at the space the battle plan was projected a few seconds ago "Any Officer deserving their position will understand it'll be a difficult strategy to pull off, lots of moving parts. And that's not touching on my more experimental ideas"

"And if they see all that and decide to take a safer, tried and true approach?"

"No Captain of the UNSC Navy would fly without support. They'll follow the majority, even if they don't like or agree with the plan. Its how they're trained and its just common sense when you're hurtling through the void towards enemy fire and missiles. You don't do your own thing, when you're fighting in a fleet. You follow someone's plan of action and you keep the pace they set" You explain, smiling "All I have to do, is make sure I have one more Officer on my side than the runner up, and they'll listen. To do otherwise would be to risk their lives and that of their crew, their ship, and if they don't lose it, face an insubordination hearing. Too risky, too much paper work"
Cont
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>>6315864

"And how are you planning on getting Commanders and Captains to rally behind a Lieutenant with a plan that looks more at home in Section Two sponsored Propaganda than a real engagement?" Soren asks

"By making a good first impression" You say, smiling "I've been practicing. Spartans might not be suited for Black Tie Events and Handshakes, but I've picked up a few tricks as an Officer"

"Wasn't your education in the academy remote and done over a screen?" Soren asks

"Still had to learn how to act around other Officers, beyond knowing who to Salute and when the follow orders. Deeper layers of complexity beyond what was expected of us" You tell him with a nod "Just part and parcel of my commission, Soren"

"Well, good luck with that. You've always been pretty Personable, Sven. At least, amongst us Spartans"

"Most of you just don't like talking to or meeting new people" You joke and get a laugh out of him, as you run through exactly how you'll make that good impression and secure the support necessary to carry out the mission YOUR way.

>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is

>Single out the most senior and respected Officers, and invite them aboard the Skidbladnir to layout your plan and reasoning and that it being as unorthodox as it is, is more of a strength than a risk

>Get the support of the less orthodox and less than prim and proper Captains first, knowing it'll be easy to convince them to try out untested/ hybrid tactics

>Focus on the younger and more inexperienced Captains, less stuck in their ways and perhaps with some doubts about their own capabilities.

>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals

>Write in option
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>>6315865
>>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals
Greeting everybody one-on-one could definitely come off as micromanagement and holding a senior officer only pow-wow would look like ass kissing more than anything. Going for the unorthodox officers specifically could work, but I have no idea how much weight they would actually carry. Same thing with focusing on the younger officers.
As I understand it, the best way to play politics is to not look like you're doing so. To that end, I think playing it by the book until we propose our gameplan is the way to do it.
>>
>>6315865
>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is

>>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals

I think we can combine thes two greet them to establish some rapport then have a strategic meeting that shows off Sven genius and convince them to agree to the plan
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>>6315865

>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is.

Lean into the big brother tendencies.

>Before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals.

Combine the with this so we'll have a good idea how to execute it well.

Also, solid Shieldwall adaptation, 404 - right down to the Prowlers operating as skirmishers operating independently. They're bad enough when they're visible and just being a distraction. Invisible or close to it, they'll be a nightmare.
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>>6315865
>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is
We can sue this to guage and get sued to them one by one, build up experiance

>Write in
[Wunderkind/AI Artisan/Diplomat]
Specifically ask our Nun her opinion and say once everyone is here you'd like her to ask the res tof the AI in the fleet their opinions and help tightening up this plan. The Captains will likly run through our plan with their own AI on the quiet us getting them on side gives us their ear even the ones we don't directly win over.

Lets use those Bonuses we've stacked!

Due to meeting them one by one as they arrive we'll also give the Ais time to do their stuff AND work things out in general
>>
>>6315865
>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is

>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals
>>
>>6315871

Oh, that's devious. I like it. Backing in conjunction with >>6315869
>>
>>6315871
Supporting
>>
>>6315869
>>6315871
>>6315865
>support
>>
>>6315865
>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is
>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals
Focusing on one group rather than both could undermine our chances with the other. Focusing on individuals and then the group at large will help avoid potential factions from forming within the officers.
>>
>>6315865
>>Get the support of the less orthodox and less than prim and proper Captains first, knowing it'll be easy to convince them to try out untested/ hybrid tactics
>>
>>6315865
>Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is
>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals
>>
>>6315871
>>6315865
+1
>>
>>6315865
>supporting >>6315871
>>
>>6315865
>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals
>>
Rebooting...Monitor 404TormentedCache, Back online

Apologies to keep you waiting. Cyberpunk Group ended the session kicking of a three way gang brawl, so the next one is going to be fun. Only took so long to get around to today's update cause I had a bit too much wine last night. Nerves needed easing out.

8 Votes to wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals

10 Votes to Greet each Commanding Officer as they arrive, and have a one on one chat with each of them, to make sure they understand how vital this mission is

6 Votes to ask Rita her opinion and seek the same from the rest of the Wolfpacks' Volitional AIs

So there's 10 votes for having one on one Chats, and six votes of them supporting getting Rita's help and Six for also holding a joint strategic meeting and stomping down counterproposals

I think I can work with that.

So, Sven is going to lead with some social recon along the Wolfpacks leadership, aiming to get them in his corner/ impress them of the importance of this mission's success, working with Rita and the Ships' AIs behind the scenes, before leading up to the Join Strategy Meeting.

Gonna be a long update

Decisions made
Proceeding...
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>>6316450
Nice

Hey 404 some quesition in Canon none of washouts actually died just put in cryo until they could be fixed and deployed is that gonna be the same here?

Also would capturing a prophet alive earn as another ONI favor considering UNSC tought a capture of a High Prophet would let them sue for peace?
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>>6316460
>in Canon none of washouts actually died
>just put in cryo until they could be fixed
What
>>
>>6316463
ONI man. They wanted Spartan who were oficially dead. Like how Serin was presumed dead.

That said I could be wrong,
>>
>>6316463
Also Halsey though some of those deceased Spartans could be revived and put back to service
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>>6316465
>>6316466
Spooks gonna spook I guess. I just hope they realize they've all earned an extrajudicial augmented ass-beating once Sven or any of the other opinionated Spartans learn about this.
Also why am I not surprised that Halsey is toying around with the idea of necromancy?
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>>6316468

Not just toying around - she actually manages to bring some of the 'dead' Spartans back.
>>
>>6316469
The whole concept of a volitional AI is essentially just digital necromancy, so I guess actually coaxing a cyborg back from brain death isn't so far removed from that line of thought.
>>
>>6316469
Are you talking about the washouts like Jerome and Musa or the candidates who died on the operating table?
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>>6316469

Am >>6315890

Done with house sitting, so my ID has cycled again.
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>>6316475

A couple of the candidates who died on the operating table. At least, that was what I saw on Halopedia, so I guess a [citation needed] could apply.
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>>6316477
I wonder how Sven would react to such techno-necromancy. Isn't a common myth amongst the Covenant that Spartans are undead human warriors? I guess they might have been partially right after all.
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>>6316479
>"I was fucking kidding when I said we were draugr!"
- Sven probably
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>>6316482
>Who is this Kidding with which you are copulating, demon? Do they possess a large posterior?
If we ever get dad joked by a splitjaw we should neck.
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>>6316485
>implying any splitjaw has a sense of humor
It would be the Brutes and they would be talking Richard Pryor levels of shit when they weren't eating or roaring.
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>>6316487
I think the Arbiter told a joke once. Or tried to. Also
>brutes
>richard pryor
Look just cause they're both...
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>>6316493
Your words, not mine.
>>
"Sister Rita, forgive me for interrupting your contemplations" You address the Skidbladnir's AI, approaching her holographic projection from behind as she performs her "Daily Devotional", which is what you've taken to to calling her daily read through the crew's medical files and readings and gauging their nutritional needs against the ration stores aboard the prowler. It's a quirk of hers, Volitional AIs don't forget data once they've acquired it, its almost a nervous tic, checking, double and then triple checking the medical profiles of the crew under her care. Fretting like a mother hen.

"Lieutenant" She greets, "Eyes" shimmering as she runs through her repeated checks of the info of the crew manifest and their medical records in the background "There is no need for theatrics or dramatics"

"I know, I know I could've contact you from any point of the ship, but it feels more personal this way. I assume you've ran through the tactical data I've handed over already?" You question, mostly to be polite as you know that a "Smart" AI would've taken microseconds to parse the strategy you'd handed over to her, though forming an opinion would still taken time, once they've ran through the variables and adjusted the parameter dozens of times

"I have, it is not my forte, but I wouldn't be assigned to a warship if I was incapable of strategy" She answers, smiling like a saint as she turns and stands, hands clasped in front of her "Its bold. And matches up to your psychological profile"

Which was something you were very curious to read, if you could get your hands on your own, unredacted files.

"And beyond that, what are your thoughts?" You ask her as she bows her head down, smiling growing. She appreciates that you respect her opinion as much as you do

"Like I said, I prefer to think of myself as a healer. But I've inherited experiences pertaining to fleet tactics and cultivated and learned more since my "birth" She says "It is a bold strategy, leaning on the element of surprise but playing to the respective strengths of each deployed ship. It'd be best to perform trial runs, for the benefit of the crews. Any AI would be able to match the precision you demand. However"

"The moving parts are the issue. And the reason you call it bold, is because you've ran the calculations and the percentage chance of it being pulled off as planned is less than ideal" You say, holding up a hand. The Nun made out of streaming light in front of you nods once

"Precisely. While I don't doubt the capabilities of the other captains and crews, I worry that they will fall back into old habits or attempt to apply what is common sense for other strategies to your battle plan" She explains, shaking her head slowly "And thus create unforeseen variables and problems that could've been easily avoided"

"But you'll sign off on it?" You press, as you sit down and try to work a bit more on the sketch you've made of Rita's chosen avatar
Cont
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>>6316542

"I'd also offer to refine and improve it. of particular concern is the maneuver involving the Crystal Clear Heart. They'll need to decrease the burn of their primary thruster and employ their emergency thruster to maintain accuracy after their barrel roll" She explains and you nod

"Feel free to adjust any parameters you see fit, Rita" You tell her, waving your hand as she nods and glances behind her shoulder

"I'll update you on any tweaks I make, but, for now, it would appear that the first of the Wolfpack has arrived at our location. I assume you still want to take the chance to chat up their captain, privately?" She informs you and you nod

"I would, if you can arrange it. Hail them and patch them into the flight deck. Can't expect them to want to leave their own bridge to talk face to face, so we'll do the next best thing" You say as you stand and jog to make it to the flight deck, receiving salutes from Coste, Cook, Deluna and Faure, who aren't as busy as Kon, Kobal, but have remained at their stations as is expected of commanding officer serving aboard a UNSC warship.

"Ensign Kon, Rita didn't tell me who reached our playground first, who am I about to be talking to?" You ask, glancing her way, expecting that Kobal had already identified the ship as soon as it was within range of the Prowler's Sensors.

"Its the Lawrence of Arabia, Sir!" She reports and you tweak and crack your neck. You'd expected the Prowlers to be the first to arrive. If there was one thing the office of naval intelligence was good at, it was keeping their appointments "We've established a secure line of Communications, and are waiting for confirmation from Captain Mahmoud. Confirmation received"

"This is Lieutenant Askeland, of the UNSC Skidbladnir", are the first words you speak to the Captain of the Lawrence of Arabia

"Received clearance details" Ensign Kon reports. And with that level of clearance and those codes means he already knows what you are.

"Service number S-033" You add and receive silence in return.

"Spartan-033, Sven. I've read your file, kid. Heard you Spartans are super soldiers, and something of an ace up humanity's collective sleeve. Lets cut to the chase, the Office of Naval intelligence has informed me, the Lawrence of Arabia will be under the UNSC Skidbladnir's Command" A rough but mannered voice answers over the COM, sounding all the world like a Gunney forced into a three piece suit. No nonsense, not wanting to be here, but following orders and attending none the less

"Will that be a problem, Captain?" You ask, speaking steadily and sternly

"No" He answers sharply "I've served in the Navy, ONI and the Prowler Corps long enough to know not to question my orders or deployments. That you lead Hade's Courting and Collateral Damage, just makes it easier to follow those orders"
Cont
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>>6316543

"Seems you're something of a fan of mine, Captain" You try to slack the tension and move from business to casual as Coste tries to hide her surprise at hearing about prior operations of yours she hasn't heard of

"You're competent. I'll give you that. Best choice for the job. Possibility we might run into Covenant Scouts, according to projections. You've experience in combat against them" He continues "as well against our actual target. But no prior experience in fleet to fleet battle"

"I assure you, I graduated from the academy as well as the Spartan-2 program by my own merits. I wasn't fast tracked to this rank and position" You frostily inform the captain of the other Prowler

"We're both ONI, son, we follow our orders. I'll review your plan of attack. Give friendly advice if its needed. You've proven in prior deployments that Spartan ingenuity can overcome challenges that would be impossible for conventional troops to surmount" He answers "You can count on my support for the Skidbladnir to retain OPCOM, if that is why you've gotten somewhat defensive"

"Competitiveness was one of the traits we were screened for before recruitment" You answer with a smirk "but I believe that will be all, Captain"

"Very well. Hope to see a repeat of Hade's courting, Askeland"

"Hade's courting" Kobal repeats, questioning.

"Highly classified, Ensign" You answer

The next to arrive is the UNSC Dreaming Deep.

"Commander Obara, of the UNSC Dreaming Deep, hailing the UNSC Skidbladnir. This is the captain I'm speaking to. Lieutenant Askeland"

"This is Askeland, Commander. You've been debrief on the current situation and mission objective" You return and wait for her answer

"Insurrectionists on a course to intercept with an alien fleet" She answers, almost robotically "I was informed this was a classified operation and that the usual chain of command went out of the window"

"You were informed correctly" You tell her "I can trust that won't be a problem"

"Wish it was a ground operation, Lieutenant" She answers "You're the subject of more than one office place rumor in the Office of Naval intelligence"

But she doesn't have the clearance to know about the Spartans or the Spartan-II program, just rumors and hearsay.

"That may be in the cards in the future, Commander Obara. But there is a lot at risk in this operation. The Covenant cannot be allowed to make contact with even wreckage of the Einherjar fleet" You say. There is a period of silence.

"Of course. That is the worst case scenario. Navigation data, star charts" She says, robotic facade cracking a bit as she realizes exactly what is at risk "The Dreaming Deep is prepared to anything necessary to prevent the sensitive information aboard those ships from falling into Alien hands"

Which, translated from ONI speak, meant she'd just volunteered to be a sacrificial pawn. You expected you wouldn't need to convince her of the mission.
Cont
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>>6316544

She knew what was at risk and immediately offered to die to prevent the worst case scenario. She might be one of the few Spooks you could say you respected.

"I hope it doesn't come to that, Commander. You'll be contacted again once the rest of the Squadron has arrived. Cutting Communications now". She doesn't transmit a goodbye or sign off, merely letting the radio silence speak in her place.

The Black Shuck arrived shortly after the Dreaming Deep.

"Commander Jerome Hunt", It was on the Skidbladnir to initate communications this time

"Lieutenant Askeland" a raspy voiced answer "No relation to the former leaders of the insurrectionist group we're targeting, I presume"

"That's classified information" You answer "And of no importance to the mission"

"I'll take your word for it, Lieutenant" They reply, hoarsely. Rita mentioned they had suffered chemical burns on a prior posting before they got a captaincy in the prowler corps "I understand, despite the difference in our rank, you're calling the shots on this fox hunt"

"Will that be an issue?" You ask, silence hanging heavy as Hunt formulates a response

"Only if you prove unsuited for the role" is their diplomatic response. Which meant he'd ignored orders he disagreed with if he thinks he can get away with it.

"I promise you that I will not" You answer, to bait a response to see why he would, if it was pride or suspicion.

"Promises aren't worth selling the lives of my crew, Lieutenant" He answers "Don't know why Stanforth gave you OPCOM, but I trust the Vice Admiral's decision. You have to earn that level of respect, Lieutenant"

Or out of a seemingly entirely earnest sense of responsibility to the crewman serving aboard his prowler. Interesting. Thought ONI would've removed his heart by now, considering his years of service.

Then like a hunting dog following a scent trail, the Cerberus Class Sloop, the Mangy Dog arrives just behind the Black Shuck's trail.

"This is the Skidbladnir. Have you received our transmission, Mangy Dog?" You speak, waiting a response and getting mostly static until

"Is this a joke? You sound like a kid? This is Lieutenant Askeland I'm speaking to?" A gruff and currently ticked off sounding man asks

"It isn't. You must be Captain White. This is Askeland speaking" You answer, unconcerned with the other officer's annoyance "I trust you've been debrief on the mission details"

"They did not mention that I'd be ordered about by what sounds like a too young to enlist academy graduate" He answers, and you can tell he's going to be a source of trouble already

"I imagine my age wasn't considered pertinent nor vital information to be included in the operational details" You answer back simply, not matching White's temper. You can practically see the man grinding his teeth to stop from cursing "Considering what's at risk. You're up to date on the threat posed by the Covenant menace, I presume, Captain"
Cont
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>>6316545

"I am. And I understand these rebels are flying straight to them. And our job is to stop them from making contact" He answers, simmering down slightly, but still sounding hot headed. He might just always be angry at something on some level.

"Any form of contact" You correct "The data stored on those ships. Live Captives. Any of them could become a intel leak"

"Stanforth could've chosen a more experienced Commander for this Wolfpack, this isn't an operation I'd expect him to gamble on" The Captain harshly and openly remarks "Remember, even if you've OPCOM for the moment, you're green. Inexperienced. Don't get a big head, boy"

"Wonder if he'd say all that if he saw the Lieutenant" Cook wonders outload as White cuts the transmission. You think he would. And wouldn't suffer for it. Spartans didn't assault senior officers like rabid dogs, just because they gave them lip.

The next sit down was much more pleasant, as Commander Louis Parker of the UNSC Who Watches The Watchman, despite his shiny new Naval Commission and deployment, still had a more CMA attitude than he did a Naval Bearing.

"I'd been informed I'd be working under a Lieutenant. Don't won't to cause any Unnecessary headaches, Askeland, so I'll follow to the beat of your drum without complaint." He says after introductions were finished "I'm ready to put all my experience dealing with insurrectionist aggressors on the table for this operation, I'll admit, most of the details went over my head, but I understand this is a harder fight than any Who Watches the Watchmen has experienced"

"Have you ever skirmished with the Einherjar, Parker?" You question

"Negative" He answers "And it is telling that you had to ask. Not ordinary terrorists we're dealing with, then?"

"They're extremists following a death cult. They've a fleet and an army carried in it. And they're flying right into the lap of a genocidal alien theocracy, all but gift wrapped and carded" Is your blunt response

"The Covenant? I got drafted into the Navy right before the orders came down about Harvest. Is there...any chance we'll encounter their forces, Lieutenant?"

"I won't lie and say there isn't, Commander. Or that if we that our chances are survival are high" You answer his question, clenching one hand over the other behind your back

"We all have to die someday. Going to read upon on these Einherjar, while we wait for the order to form up and move out on our end" Parker says, signing off and either keeping his cool or doing a good job of hiding his nerves as he does. The UNSC Blacktip was next to arrive.

Commander Adriana Del Cid, didn't say much, and lead with "I request to be put on the Vanguard, Lieutenant, and will pull rank if necessary. That is the only request I'll make, won't waste breath asking what's gotten you operational command. But I'm warning you, you've got an allowance of exactly one slip up"
Cont
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>>6316548

"That can be easily arranged, Commander" You answer, now knowing for a fact she signed up to take some Einherjar heads and get some vengeance "and I won't need that allowance, though I appreciate the early warning and your enthusiasm. But, don't let it jeopardize the mission. Too much is at stake for any of us to be anything but our best. These Einherjar are on a path to the Covenant"

"As if they couldn't stoop any lower" She drawls and asks icily "I hope our standing orders will be to take no prisoners and give no quarter, Lieutenant"

"Our objective is to neutralize the fleet and prevent contact from being established" You answer "And you should know the Einherjar won't consider surrender no matter the circumstances"

"That's all I need to know" She says "the blacktip will be the first to engage and the last to retreat. I hope that won't be a problem, Lieutenant"

"So long as you follow orders, Commander" You tell her

"We'll see if yours will be sensible enough to follow, Askeland"

The Blacktips fellow Mako Class Corvette, the Dogfish, was the next to drop in

"UNSC Dogfish, arriving at Rally Point. This is Commander Guy Merle. I understand that we've following an abnormal command structure this operation. I'm speaking to Lieutenant Askeland, of the UNSC Skidbladnir, correct?" Merle had a certain nervous energy, and sounded like he hadn't found the confidence of command yet

"That is correct, this is Lieutenant Askeland, receiving your communication. Will serving under a lower ranked officer present any personal difficulties, Commander?" You reply and ask in one breath

"None at all. I understand the sensitivity of this operation as well as what could happen if we fail. It'd be unprofessional to raise a complaint when so much is on the line. Can't waste time on our egos. That's my sole thought on the matter"

"Good. Glad to have the Dogfish flying at our side, Commander" You say, happy that he's sensible

"And I'd be happy to help reduce the weight put on your shoulders, Lieutenant, No shame in seeking expert advice"

You weren't sure Commander Merle could be considered an expert, but let that matter lie. The second Cerberus arrived shortly after the two Makos, The UNSC Lap Pet.

"They put a Lieutenant in Command?" Commander Mary Jagd, asked the moment communication was established, foregoing any pleasantries or protocol

"Is that a problem, Commander Jagd?" You shoot back just as bluntly

"Just a shock. Assuming you're a stand in for Stanforth?" She asks

"No. I did request reinforcements and was obliged by the Vice Admiral" You answer

"Turning stealth mission into a skirmish out in uncharted waters" She says, and you can wants an answer

"Too much at risk to gamble on a boarding action, only so much a sole razor class could accomplish on its own" You provide and are surprised to hear a bark of laughter
Cont
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>>6316550

"You've got balls, kid. I'll give you that. Going to trust the Vice Admiral's intuition, assume you're a prodigy" She casually remarks "We'll keep in touch. Want to go over strategy before we sally out"

"I've go a game plan already, but we will hold a joint strategy meeting prior to the mission, Commander" You answer "You can throw your hat into the ring then"

"And I will be happy to, until then Lieutenant, the Lap Pet will be at ease and awaiting orders"

The three Lance Class fast attack corvettes arrived as a group, with the Captain of the UNSC Sucker Punch, Captain Teddy Therkelsen insisting on a joint transmission with Captain Jiang Song of the UNSC Guandao and Commander Markus Kraus of the UNSC Uppercut. Which you oblige, not wanting to waste time or energy arguing with a superior officer. And it quickly becomes apparent that Jiang and Kraus will follow Therkelsen's example and agree with him on any decision to be made

"Lieutenant Askeland, leading an operation against the Einherjar to capture or terminate "Whiteshirt". I'll cut straight to the point, boy, you share a name with the former leaders of this group and are in command of an ONI craft. I don't need to point out how suspicious this looks from the outside "

"Won't be my first fight against the Einherjar, nor the first mission I've lead against them" You answer back confidently, letting your accent be as heavy as it needs to be "They're extremists, terrorists, mass murderers. That their supposed leaders shared my surname, doesn't impact my opinion of them, it just means I've got my work cut out for me to redeem it"

"Your family name" He guess, as Jiang and Kraus remain silent "Not the worst motive I've heard for enlisting. I will not stick my nose where it doesn't belong. You've passed the first test, son. The second is if you've got what it takes to lead this Wolfpack at your rank and age"

"Don't hold it against Teddy for testing your resolve, Lieutenant" Jiang Song speaks up, right after Therkelsen stopped talking. They must've rehearsed this "We likes to test out junior officers, and wanted to have evidence to quiet some of the more outspoken...rumors amongst our crews"

"But its obvious no scion of that family would willingly join the UNSC. The Askelands have been a thorn in the governments side long before the Einherjar were formed" Therkelsen adds "Even if you are New Noregrian, Askeland is a reasonably common surname. If you crumple under pressure, I won't hold it against you. Odds aren't exactly stacked in your favor"

Meaning he expected to be given command if it was taken from you by way of majority, which you doubted was an issue he'd press when the larger ships would arrive.

"This a chance to prove yourself Lieutenant, and possibly redeem your family name " Kraus adds, as the only words he speaks during the four way call you had with the Sucker Punch, Uppercut and Guandao.
Cont
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>>6316551

The First of the Frigates, the UNSC Midday Stroll, was the next to arrive. Captain Valerie Forester initiated communications.

"These are very unordinary circumstances" She begins "A Lieutenant having command of Prowler and being given Command of a high priority mission, over several higher ranked officers. I'd like an explanation"

"I'd say the answer you want is classified. But what I'm allowed to say is I'm a part of a covert unit and had command of the mission before requesting support. Stanforth is my direct superior" You tell her, calmly "This is not the first covert operation I've been put in charge of"

Letting go unsaid that it was the first covert operation she'd been put into. And that her Midday Stroll was still sparkling from its polish at the shipyard. So was the Skidbladnir, but that didn't need pointing out either.

"I won't pretend to like this arrangement, but I can see you have more experience than your rank would let on. Should work on sounding older, Officers don't often respect young prodigy's rising through the ranks" She says stiffly "I'll save any complaints until after I've heard exactly how you plan to go about preventing the Covenant from taking possession of the subjects of this operation"

And that proves despite getting her rank through a little touch of nepotism, that Forester had the brains and demeanor to be put in Command of the Midday Stroll. Whose fellow Charon class, The Shinigami was next to make contact. Captain Kase Toru, was a man of few words.

"Lieutenant Askeland, I understand you presently are in command of this operation. Until that changes, consider the Shinigami an extension of your command" Is all that is said between the two of you besides introductions and a catch up concerning the stakes of this mission. You aren't sure if that means you can count on his support, however.

Foresters previous CO, Captain Ford Reed newly assigned to the UNSC Chickamauga, arrived shortly there after your brief talk with Kase.

"Lieutenant Askeland, was it, I'd advise you hand over command to a more senior, veteran officer" Is the first words the old man spoke to you "It'll make everything simpler, and ensure this mission goes smoothy"

"With all due respect Captain, Command was entrusted to me by Vice Admiral Stanforth" You, slightly irritated, tell him "So forgive me if I'm hesitant to follow that pearl of wisdom"

"You sound intelligent, no nonsense, you'll go far in your service I'm sure. But experience trumps talent, I won't force the matter, presently, but I would recommend you consider handing off OPCOM to one of your superior officers. I could even draft a ranked list, if you decide to listen to your elders. Its taken less than fumbled patrol to ruin the careers of young officers with great potential in the past, and this is no ordinary patrol" He counters back, pressing the issue
Cont
>>
>>6316552

"I assure you, I was the first to understand and recognize the scope of the danger posed by our mission objective, Captain Reed" You respond without showing your growing annoyance and shortening tolerance for the senior captain to show "And there is no time available to argue a change in leadership at this point"

"I only ask you keep it in mind, Lieutenant" He answers back "You might prove to the be the right man for the job, but I don't like leaving these things up to chance, you understand"

"I appreciate your council and will weigh you opinion in private, Captain" You answer before ending the back and forth before the older man could form a Sven shaped chip on his shoulder.

You had much less of an issue with the Captain of the UNSC Christmas Card. Captain Adam Crash, seemed to find the command situation amusing

"Must've been up to your neck in the horseshit before you received this Christmas Card, huh, Lieutenant. I've been in your shoes before" He tells you after you've given eachother your rank

"I've not noticed any. Haven't gotten mutinied yet least. Luckily, Stanforth gave me ships with Captains who recognize the threat we're facing and aren't" You start before Crash chuckles

"are so up their ass or glued to the handbook they were given decades ago in the academy to make an issue out of it" He interrupts

"Not the exact words I'd use, but they're fairly accurate and share the spirit of what I was going to see" You say, chuckling dryly "I hope there won't be able trouble caused by this irregular command structure"

"Won't be from my end. I'll back you up if they try and force you out of the big boy's chair. Lieutenant" He says "You were put in charge for a reason, and who am I to argue with a Vice Admiral's decision. Just point me in the right direction and there'll be no problems between us at all"

The Blue and Royal arrived next.

Captain Violet Row got straight to the point

"This old girl doesn't have much fight left in her. I don't expect to see the end of this war. Don't have time to worry about how this will look on my service record or if I'll credited properly. Heard enough horror stories about what we're facing to realize I'm a sacrificial lamb at best in the eyes of Command"

She gives Ilya a run for her money in cynicism.

"Diligence Classes still have the weight and punch to make a difference" You tell her

"And I'll listen to an Officer three ranks, so this old tub can make a difference in another theater of the war" She says stoically "Don't expect a long service with her, but I'll make it count, Lieutenant. Here's hoping we both avoid the worst case scenario today"

The big mallet of the Wolfpack, The UNSC Crystal Clear Heart, was the last to arrive but not so late as to be fashionably so.

" Captain Armand Martin, this is Lieutenant Askeland of the UNSC Skidbladnir. You're the last to the rally point"
Cont
>>
>>6316554

"Lieutenant, good to make your acquaintance. The Vice Admiral told you were in charge of Hvitserk" He started "I trust you've not have any difficulties maintain command"

"The operation hasn't started Captain, but there has been some outspoken doubt concerning my aptitude for command" You answer "I expect they'll prefer a Halberd to a Razor for the flagship of this Squadron"

"I won't accept it if it comes to that" He says quietly "I've lost two ships already. I've been lucky to not be stripped of my rank or court martialed already. If they've seen my record, none of the captains or commanders will vouch for me. I'm bad luck. Assuming you've got a solid plan, I won't push for your removal from your present post or support it"

"I've my ship's AI, Rita, Ironing out the details now. Have had her in contact with the rest of the Wolfpack's artificial intelligence, to get their opinions and assist in tightening up our gameplan. I'll present it to the rest of the squadron during the joint strategy meeting you've planned"

"Clever. You've got a whisper in their ear already, ensuring that even if you get ousted and replaced, they'll still be on your strings. Straight out of the ONI Playbook. How'd you get the AIs to go along and support your strategy?" He asks

"I have my ways" Namely that you know to give artificial intelligences the proper amount of respect and that they prefer to be treated like people rather than lines of code. Being able to speak their language and approach them seeing eye to eye, also helps. Though Rita said she barely needed to apply any pressure to enlist the other AIs. Apparently they'd heard of you already, somehow. Best not to wonder how they gathered that information enough to recognize you from just a namedrop.


And, if the words of the other Commanding Officers can be trusted, you've already secured your position and won the game.

Captain Masud Mahmoud, Captain Adam Crash, Captain Violet Row, Commander Obara Rika, Commander Jerome Hunt, Commander Louis Parker, Commander Guy Merle, Commander Mary Jagd, had stated they'd follow your command and strategic lead.

That already put half of the Wolfpack in your corner, counting yourself.

Captain Kase Toru, Captain Armand Martin had promised no support against or with you, neutralizing any voting power they had.

Captain Valerie Forester, Commander Adriana Del Cid's decision rested on their opinion of the strategy you laid out

Captain Therkelsen, Captain Jiang Song, and Commander Markus Kraus, were a faction of three and might drop the issue of rank and seniority if you receive all the support you expect to receive.

Captain Reginald White and Captain Ford Reed, had both made it clear they want you gone and out of command. Even if they teamed up with Therkelsen's group, convinced Forester and Del Cid to support whoever they put forth for Command, that'd net them seven votes.
Cont
>>
>>6316555

And while it wasn't a sure thing, you could reliably count on having eight votes, not counting Kase and Martin who could very easily tie break a deadlock.

But this could change easily. No reason to act like you've already won. Even though you've weighed the deck. The Wolfpack's collective artificial intelligences, were lending their support by treating your proposed strategy as the battle plan going forward and had been working with Rita since they got into contact and had their own private chats. And you knew the Captains had asked them for their tactical options as well. And that was perhaps, stronger leverage than having half or more of the Squadron backing you up.

However there was never a reason to stop stacking the odds as long as it was possible to.

>During the joint strategy meeting present your strategy last, after giving your direct opposition a chance to present their gameplans

>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost

>[Artificial Artisan+ Wunderkind] Just cheat. This isn't like Mendez's school of hard knocks. This isn't training. There's no punishment for rigging the game. Tell the AI to alter their ship's captains plans to resemble yours and prematurely knee cap any argument they have against your strategy.

>[Maverick] Tell the gathered Captains and Commanders that you aren't going to be micromanaging or exerting any more authority than necessary to make sure your strategy is carried out

>Write in option

That was a lot of dialogue

>>6316460
1: Yep. Though Sven is also away something Funny is going on with Serin just up and vanishing
2: Catch one and find out
>>
>>6316557
>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost
Is this meeting going to be conducted via conference call or are we doing it in person?
Also
>2: Catch one and find out
Bet.
>>
>>6316557
>During the joint strategy meeting present your strategy last, after giving your direct opposition a chance to present their gameplans

>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost

its not a good plan to hurt ego's by cheating; i mean its one thing to have a plan dismissed its another to have vindication that you were unduly fucked over
>>
>>6316563
Not to mention it might imply we weren't confident enough in our own plan to propose and defend it earnestly in the first place. Besides, it'd be pretty obvious what we did once the altered strategies were presented. Any officer worth their salt would know what they planned, even if it was rushed.
>>
>>6316557
>[Maverick+Inspiring] Take The floor and say that the mission is bigger than any of you, becouse the alternative is too awful consider the matter the cost. Then >[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost. Then Tell the gathered Captains and Commanders that you aren't going to be micromanaging or exerting any more authority than necessary to make sure your strategy is carried out so that if Covenant Scouts appear Sven would be able to lead the Spartan in the boarding action against Covenant.

Hmm Inspiring is definately work but I feel like we need maverick so that Sven can lead a boarding action if the Covenant Scouts appear.
Not exactly telling them about Hades Courting, revealing that Sven has experience with before.
>>
>>6316572
Or should we put one of them as our 2nd in command for when Sven requires to do the boarding action instead?
>>
>>6316557
>[Inspiring+Tactician+Maverick] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost. Then appoint Captain Therkelsen as your 2nd in Command if Covenant Scouts appear which necessitate Sven to lead spartans in a boarding Action.

Alternative plan have Captain Therkelsen as our 2nd who while not enthuestic was atleast willing to give Sven a chance to prove himself. Which should mollify White and Reed. It also makes it clear what the game plan if a Covenant Scouts appear which with Sven quality should impress them with how Sven is capable of Boarding Covenant ships, we are one of the most succesful in that action.
>>
>>6316557
>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost
I wonder what was the main thing that got the AI onboard. The AI seeing the logic of the strategy, Rita talking up Sven to the other AI, the AI reading Sven's file and seeing what he went through in order to save an AI like Amphitrite, some of them knowing Halsey or Okar, feeling some sort of kinship as a tool created by the UNSC...
>>
>>6316557
>During the joint strategy meeting present your strategy last, after giving your direct opposition a chance to present their gameplans

>>6316588
They might've heard about Sven through the Assembly. I imagine successfully capturing a Covenant ship and the creation of Vali would have gotten him on their radar.
>>
>>6316588
>I wonder what was the main thing that got the AI onboard.
I would say Sven relation with AI speak for it self. Deja, Narfi, Vali, Amphitrite and Rita. Plus his talent with how they are made and understanding their inner workings. They could also just like Spartans and want to see them grow.

>>6316557
>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost

We have fought the Einherjar, multiple times. We fully know how they think and fight. Our strategies are by default already thought with that in mind. I consider Sven plan already cementified against the other plans that will be proposed. Its unfortunate we can't show combat footage of our missions to most of this officers, i assume some stuff can't be told yet.

Perhaps we can mention some of this information on Whiteshirt fleet was gained after we captured a Einherjar prowler. Unless that stuff is also a secret still.
>>
>>6316557


>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost.

Cheating has an appeal to it, but this feels like a chance to get some mileage out of Diplomat.
>>
>>6316557 #
>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost
>>
>>6316595
It does yeh and kinda a flex for Sven to be able to convince/hack all their plans to be the same as his
>>
>>6316557
>[Artificial Artisan+ Wunderkind] Just cheat. This isn't like Mendez's school of hard knocks. This isn't training. There's no punishment for rigging the game. Tell the AI to alter their ship's captains plans to resemble yours and prematurely knee cap any argument they have against your strategy.

You know what your not cheating if your not caught and it's definately not something any of the captains would expect Sven is capable of. Also I trust the AI to manage the deception well
>>
>>6316588
>wonder what was the main thing that got the AI onboard.
Well, depending on what lore 404 is running with, they may well be acting on behalf of that shadowy cabal of rogue AI, viewing us as a particularly important part of their long term plans.
I really hope 404 ISN'T running with that though because it clashes with everything else in the setting thematically. If this was Marathon though, then it'd be another story.
>>
>>6316595

Addendum: While outlining our strategy, emphasise the Einherjars' suicidal aggression as a reason for the non-standard tactic as a means of catching them doubly by surprise and throwing their own standard battle plans into disarray.
>>
>>6316557
>During the joint strategy meeting present your strategy last, after giving your direct opposition a chance to present their gameplans
>>
>>6316583
>>6316557
>Support
>But also have the AI Cheat.
>>
>>6316557
>During the joint strategy meeting present your strategy last, after giving your direct opposition a chance to present their gameplans
>>
>>6316557

These are all bad plans. I'm going to stick with the one we were presented with earlier.

>Wait for all of them to arrive, before arranging a joint strategic meeting and drip feeding your plan during a group pow-wow, while kneecapping opposing proposals.

We present to them, listen when they have objections, and try to head off any dissenters.
>>
Hey, just popping my head in to tell you I'll probably be delayed writing the upcoming update and might not be able to get around to it tonight.

In the mean time, the vote will remain open

If you've any questions, feel free to ask them. Though Ive got one of my own. From first impressions/ the brief dialogue you've had with them so far, who is YOUR favourite member of the hastily put together Wolfpack?
>>
>>6316557
>[Inspiring] Before you give a chance for the other Commanding Officers to argue your strategy, take the floor and say that this is bigger than any of you and the mission must succeed because the alternative is too awful to consider, no matter the cost

>[Artificial Artisan+ Wunderkind] Just cheat. This isn't like Mendez's school of hard knocks. This isn't training. There's no punishment for rigging the game. Tell the AI to alter their ship's captains plans to resemble yours and prematurely knee cap any argument they have against your strategy.
>>
>>6316908
>If you've any questions, feel free to ask them.
So if I'm getting on a train and I want to sit down, is pissing myself while making eye contact with someone sitting down a good enough way to get them to get up?

>who is YOUR favourite member of the hastily put together Wolfpack?
Sven. Easy. Probably Forester. She's realistic but also seemingly proactive. Even if only in a soft way. Was a pretty good first impression.

>captcha: 4R0Y2
Yeah, for Roy, too.
>>
>>6316908
Sequel to Saturn Devouring His Son came out called Ascension on Atropis if you haven't heard. I'm not looking forward to eventually, a very very long time from now, dealing with Flood stuff.
>If you've any questions, feel free to ask them.
Will you use Sins of the Prophets to fill out the UNSC and Covenant navies? They've been dumping lots of cool stuff for SotP2, even managed to unfuck the Vindication battleship's awful visual design.
>who is YOUR favorite member of the hastily put together Wolfpack?
Captain Armand Martin. He's got Terry Sanders Jr (Gundam 8th MS Team) self deprecating energy to him. The bad luck veteran who'll eventually overcome his self stigma. Or, considering this is Halo, die after a plasma lance bisects his Halberd and flash cooks everyone aboard almost instantaneously.
>>
>>6316908

Crash. Hands down.

Give it a decade or so and if he's still around I can see him and Sven getting on like a house on fire.
>>
>>6316908
Commander Obara, Willing to straight up give her life for the cause. No if's/ands/butts
>>
I thought it would be useful to have a couple of condensed posts given the info provided narratively so far. Just for ease of reference. Apologies if I made a mistake.

Ships in our wolfpack:

Prowlers (4):
- [Razor Class] UNSC Skidbladnir | Lieutenant Sven Askeland/Sven-033
- [Razor Class] UNSC Black Shuck | Commander Jerome Hunt
- [Razor Class] UNSC Dreaming Deep | Commander Obara Rika
- [Sahara-Class Heavy Prowler] UNSC Lawrence of Arabia | Captain Masud Mahmoud

Corvettes (6):
- [Mako Class] UNSC Blacktip | Commander Adriana Del Cid
- [Mako Class] UNSC Dogfish | Commander Guy Merle
- [Lancer-Class Fast-Attack Corvette] UNSC Sucker-Punch | Captain Teddy Therkelsen
- [Lancer-Class Fast-Attack Corvette] UNSC Guandao | Captain Jiang Song
- [Lancer-Class Fast-Attack Corvette] UNSC Uppercut | Commander Markus Kraus
- [Scholte-Class Missile Corvette] UNSC Who Watches The Watchman | Commander Louis Parker

Sloops (2):
- [Cerberus-Class Convoy Escort/Anti-Prowler] UNSC Mangy Dog | Captain Reginald "Reggie" White
- [Cerberus-Class Convoy Escort/Anti-Prowler] UNSC Lap Pet | Commander Mary Jagd

Frigates (4):
- [Charon-Class Light Frigate] UNSC Shinigami | Captain Kase Toru
- [Charon-Class Light Frigate] UNSC Midday Stroll | Captain Valerie Forester
- [Paris-Class Heavy Frigate] UNSC Chickamauga | Captain Ford Reed
- [Paris-Class Heavy Frigate] UNSC Christmas Card | Captain Adam Crash

Destroyers (2):
- [Halberd-Class Light Destroyer] UNSC Crystal Clear Heart | Captain Armand Martin
- [Diligence-Class Light Destroyer] UNSC Blue and Royal | Captain Violet Row
>>
CO Profiles

Lieutenant Sven Askeland/Sven-033
Razor Class Prowler | UNSC Skidbladnir
- Spartan-II supersoldier

Commander Jerome Hunt
Razor Class Prowler | UNSC Black Shuck
- "More ONI" than Mahmoud
- Experience working with Commander Obara Rika
- Intelligence gathering & minelaying experience
- Chemical burns, raspy voice
- Will probably ignore orders if he disagrees & can get away with it
- Seems to value the lives of his crew
- Confused about Sven's appointment & doesn't personally respect him, but trusts Stanforth's judgment
- Supports Sven

Commander Obara Rika
Razor Class Prowler | UNSC Dreaming Deep
- "More ONI" than Mahmoud
- Experience working with Commander Obara Rika
- Intelligence gathering & minelaying experience
- Prepared to sacrifice herself & crew if necessary to stop Covenant getting nav data
- Supports Sven

Captain Masud Mahmoud
Sahara-Class Heavy Prowler | UNSC Lawrence of Arabia
- Veteran with an impressive service record against pirates & rebels, much of it classified
- "old fashioned navy man of the battleline"
- Crew responsible for several successful anti-insurrectionist activities
- Has read Sven's file and is aware of a lot of classified info, believes Sven is competent, though points out his lack of fleet experience
- Willing to give Sven advice if called upon
- Supports Sven

Commander Adriana Del Cid
Mako Class Corvette | UNSC Blacktip
- Survived and escaped capture from pirates of suspected Einherjar allegiance
- Volunteered to join the wolfpack for payback
- Requested to be put on the vanguard
- Tentatively supports Sven (dependent on Sven's strategy)

Commander Guy Merle
Mako Class | UNSC Dogfish
- Recently ranked up
- Previous service as boots on the ground
- Minor, brief battle experience
- Claims no time to waste on egos (though strangely implies himself an expert willing to give Sven advice)
- Supports Sven

Captain Teddy Therkelsen
Lancer-Class Fast-Attack Corvette | UNSC Sucker-Punch
- Aggressive behavior, reckless maneuvers against pirates & rebels
- Reassigned to the wolfpack with Jiang Song and Markus Kraus from the blockade around New Noregr
- Will contest leadership if Sven lacks support

Captain Jiang Song
Lancer-Class Fast-Attack Corvette | UNSC Guandao
- Unexciting, slow-paced career
- Part of Teddy Therkelsen's faction

Commander Markus Kraus
Lancer-Class Fast-Attack Corvette | UNSC Uppercut
- More adept at defense than offense
- Part of Teddy Therkelsen's faction
>>
Commander Louis Parker
Scholte-Class Missile Corvette | UNSC Who Watches The Watchman
- Former CMA, maiden voyage as Navy
- Impressive service record as part of CMA, mainly police actions against smugglers
- Some combat experience against terrorists & pirate ships
- Willing to help Sven how he can
- Coolheaded in the face of possible death... or just good at hiding his nerves
- Supports Sven

Captain Reginald "Reggie" White
Cerberus-Class Convoy Escort/Anti-Prowler | UNSC Mangy Dog
- Experienced at scuttling rogue/captured Prowlers
- Involved in internal ONI rivalries/politics (pawn?)
- Disrespectful towards Sven
- Anti-Sven

Commander Mary Jagd
Cerberus-Class Convoy Escort/Anti-Prowler | UNSC Lap Pet
- Record of successful skirmishes against minor rebel factions
- Trusts Stanforth's intuition
- Supports Sven

Captain Kase Toru
Charon-Class Light Frigate | UNSC Shinigami
- Captain of a ship with an impressive kill count
- History of ignoring calls to surrender (high-functioning psychopath?)
- Neutral towards Sven

Captain Valerie Forester
Charon-Class Light Frigate | UNSC Midday Stroll
- Model officer, adept in prior postings
- Demonstrated leadership, decisiveness
- Previous CO pulled some strings to make her a captain
- Relatively fresh ship from the shipyard
- Doesn't like the arrangement, but acknowledges Sven's record
- Tentatively supports Sven (wants to see Sven's strategy)

Captain Ford Reed
Paris-Class Heavy Frigate | UNSC Chickamauga
- Long history of service, a literal lifetime in the navy, but never made it further than Captain
- Captain Valerie Forester's previous CO/mentor
- Conservative & "by the books"
- Believes experience trumps talent
- Anti-Sven

Captain Adam Crash
Paris-Class Heavy Frigate | UNSC Christmas Card
- Young, rising star, rapidly promoted to Captain
- Disdains the standard UNSC playbook
- Understands Sven's position, won't question Stanforth's judgment
- Supports Sven

Captain Armand Martin
Halberd-Class Light Destroyer | UNSC Crystal Clear Heart
- Record of punching above his weight (along with his crew), taking out larger classes of pirate/insurrectionist ships
- Lost two previous ships, but survived, "unkillable"
- Doesn't want to lead the operation personally
- Neutral towards Sven

Captain Violet Row
Diligence-Class Light Destroyer | UNSC Blue and Royal
- Newly promoted captain guiding the old ship back into service
- Believes she won't see the end of the war, morbid outlook
- CO of a very old, worn-out ship (left the shipyard in 2433)
- Supports Sven
>>
>>6316963
>Commander Obara Rika

>- Experience working with Commander Obara Rika
I would hope so kek. That's a really good fumble there. 7.6/10 on the chuckle scale. Thank you for taking time to compile this though. Preciate you, champ.
>>
Random thought completely unrelated to anything going on right now: I wonder if we'll ever encounter any heretics. I'd love to see how 404 would handle us dealing with "Covie Insurrectionists". Yes, this is entirely because I want to kill Brutes and Jackals with at least ONE Elite pre-Great Schism.

Partially related, but I wonder if 404 is going to do more multi-year timeskips like he did when we were in training. I feel like us playing through every single operation the Spartans go through during the full near-thirty years of the war would get kind of repetitive until the Fall of Reach (and lead to burnout on 404's part).

>Captcha: 0HM0Y
What did it mean by this?
>>
>>6316908
I like Captain Therkelsen since he didnt hesitate to show his doubts but was still willing to give Sven a chance to prove his worth to command.

Also as the Spartan Officer, will Sven end involve in Spartan 3 project when it happens?
At the top of my head having Sven lead Operation Prometheus and turning it from a phyric victory to an Actual one. Considering that mission was genuinely important.

Maybe manage to have S3's becomes Auxilia to S2 Teams until theyve proven theyre worth. Kinda like how Knights have squires.
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>>6316997
*Prove theyre worth to get Mjolnir armor.
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>>6316908
Also I wonder if we get to decide who we sent for rescue in Corbulo and if our early victory let us pull a Last Lighthouse to have spartan prep for the Evacuation early.
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>>6316997
the spartan 3s were always worthy of mjolnir. i know they have a bad rep but in the books they've basically always displayed abilities on par with 2s. they just were sent on horrible missions and misused horribly.
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>>6317004
UNSC probably cant afford outfiting them all though since they way too many.

That said Sven managing to prevent them from being used horribly should be a goal.
>>
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Maybe a good idea could be suggesting the integration of the larger quantity of recruits from the Spartan 3 program into the army as potential squad leaders? Specialised (and secret) squads could still exist, but several hundred Spartans could be integrated into the military in the later stages of the war.

It would work very well with the Spartan analogy, since military personnel under the Spartans could become the equivalent of the historical Helots, who served Spartans as foot soldiers in war (and also as servants back home, but that doesn't matter in this context)
>>
>>6316908
Adam Crash is pretty funny.
But i also like Louis Parker for and Adriana del Cid for how they present themselves
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>>6316995
I hope they not too large of timeskips if there are some. I like the idea of a full war experience. Jumping large spaces of it feels very wrong especially if its just for the clue moments.
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>>6316997
>>6316998
>Maybe manage to have S3's becomes Auxilia to S2 Teams until they've proven their worth to get Mjolnir armor.
If they finish their training under Mendez and survive their augmentations, they're Spartans, same as any of us.
I'm not about to make them jump through any more hoops than ONI and UNSC as a whole will, especially when they're some of the very few people who can even wear the damn suits in the first place.
I'm of the opinion that if our juniors are treated with respect and checked when necessary, they will be every bit the Spartan that we are.
No need to treat them like fresh boots after the hell they'll have gone through by the time they're deployed.
>>6317005
>UNSC probably cant afford outfiting them all though since they way too many.
This is true. As I recall, the rough cost for each individual suit of MJOLNIR was comparable to the larger vessels of the UNSC's Navy. Not to mention there's all the equipment needed for repairs and maintenance on the suits, plus the personnel to perform said maintenance and repairs.
Then there's also the fact that each suit has a fucking AI compatible knitted-crystal computer memory layer across the entirety of the body. I get it, Halsey planned for AI integration from the start, but maybe that could have waited until certain Spartans had been designated Smart AI partners given that it represents 80% of the total cost of each suit.
Anyways, Section 3 is already working on everybody's favorite stop-gap solution to arming bulk order super soldiers (pic related).
>>
>>6317026
kek sometimes Halsey really tries to be too smart for her own good
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>>6316967
fuck sake
>>
>>6317026
honestly the best use of the 3's would be to put them in mixed units of 5 man squads with 2 Spartan II's and 3 Spartan III's

the 2s do the heavy lifting while 3's support in fights

while more MJOLNIR is being made to get the 3's up to gear parity with the 2's
>>
>>6317026
>This is true. As I recall, the rough cost for each individual suit of MJOLNIR was comparable to the larger vessels of the UNSC's Navy.
The line is specifically that they cost as much as a 'destroyer.' Destroyers aren't especially big for UNSC ships though.
>but maybe that could have waited until certain Spartans had been designated Smart AI partners
The knitted computer layer was only introduced with the final iteration of Mk.V in late November of '52. It's a reason why Noble Six had to carry Cortana's fragment in a container rather than in his Mk.V(B) helmet. The other reason being Cortana figured it'd be a great idea to make herself totally incompatible with anyone other than the MC.

>>6317104
>the 2s do the heavy lifting while 3's support in fights
Personally I'd rather not break up the 2's color teams or 3's fireteams for the sake of adding verity into the roster. The 3s are trained better than the 2s, and are equipped for a completely different MO which would better serve within their own units. That's all if the Spartan-III program even happens the way it did, and if Ackerson kidnaps Kurt for it.
>>
>>6317135
I see. Thank you for checking my citations of misremembered lore and wiki documents.
As for your second point, I personally do want see some mixed units formed once the next class of Spartans is deployed.
Not en masse for the reasons you mentioned, but perhaps select juniors could be used to fill gaps in existing Spartan fireteams as they emerge.
While some teams would take it better than others, I think it would be the easiest way to maintain unit effectiveness in the short and long term post-tragedy.
>>
>>6317026
>If they finish their training under Mendez and survive their augmentations, they're Spartans, same as any of us.
Thats literally wrong, They are crackheads given crack and off-brand armor told to go be crackheads and die enmass. They will NEVER be a Spartan.
>>
>>6317193
Wasn't that just the final class that got given Bath Salts instead of just regular Steroids?
>>
>>6317198
No every class got the bathsalts and also the medication required to keep there hormones/ect

Unless Nu-Lore has had that changed from the Onxy and what not/ect
>>
>>6317161
>Not en masse for the reasons you mentioned, but perhaps select juniors could be used to fill gaps in existing Spartan fireteams as they emerge.
I can agree with that. To help fill out the roster when we inevitably take losses.
>>6317200
>Unless Nu-Lore has had that changed from the Onxy and what not/ect
It was only Gamma, and it was a character point for Kurt in Ghosts of Onyx that he did it because he felt guilty over the near total losses of Alpha and Beta companies. It's not nu lore.
>>
>>6317240
Oh my bad then, Wild.
>>
>>6317249
All good. Kurt and Mendez will have Narfi this time around as well, so that'll be fun. Might have enough compounding improvements for Kurt to decide against retarding Gamma company's higher brain functions. I'm hoping for at least one or two survivors from Alpha company rather than a total wash during Op PROMETHEUS.
>>
>>6317328
If Kurt does snatched up and put in charge of the next generation like he did canonically, I only hope that he makes the time to reach out to us for advice before doing anything drastic like he did with Gamma Company.
>>
Given the butterflies we've let loose upon the setting theres a few things that saddly might not change.

>Second Class of SIIs
Despite the additional funding and data we've provided alongside AI Kitty, the thing that eally stopped it was the lack of viable candidates. We can't change that.

>Washouts
Thats our most likely impact the additional funding in their immediate future is much brighter however a lot of them are going to get swiped for ONI projects or as Lone Wolves.

>SPARTAN III's
They are still going to happen and I expect Kurt is still going to get kidnapped the poor fella. However in this AU he'll hve AI kitty helpping and if Ackerson does pull strings maybe a washout or two with Mendez. Some of the funding from the called off Class II might get mothballed into this project to raising some standards.

A funny thing could be if big spook rolls out our mom and dad for some poetic irony and they help train these beserkers for humanity.
>>
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Rebooting...Monitor 404TormentedCache, Back online

Loved hearing your opinions of the newly introduced officers, and seeing so much discussion again. Also sorry for taking so long. Thought I'd have time yesterday, but I passed out and slept most of the day lol

8 votes for [Inspiring]
L
+ 1 vote to point out the suicidal tactics of the Einherjar

4Votes to present your strategy last

1 Vote for [Maverick+Inspiring]

2 Votes for [Inspiring+tactician+Maverick]

3 votes for [Artificial Artisan+ Wunderkind]

1 Vote to drip feed your strategy

Alright, Sven is going to take the floor before the meeting can start and flex his charisma and set the mood by giving a short speech about the importance of the mission and that is must succeed no matter what it takes

Decision made
Proceeding...

>>6316910
lol

>>6316920
Probably, still need to get around to playing sins of the prophets

>>6316995
I've a few ideas for the Heretics. And there will be a few timeskips, not sure when but they'll probably happen

>>6317012
And they won't be big, when they do happen. You aren't going to just suddenly end up at the fall of reach, lol

>>6316997
He could be. Its a "Branch" I've been considering since you picked up Officer

>>6316962
>>6316963
>>6316964
Really appreciate the list, anon. Great job organizing it
>>
>>6317413
Hell Sven proving once again that spartan are best at leading other spartans.

Really S3's maybe cheaper but no reason to treat them as disposable especially with how outnumbered Humanity already is against the Covenant.

Numbers after is one the basic advantages in War. Maybe we can convince Halsey to work with the project. Since she need to look into genetics anyway, just have those with the genes of S2 be one while those who dont have it be S3's.

We know the training of S3's is good enough that Noble was able to earn her respect and genuinely consider them Spartans unlike SIV's
>>
>>6317413
Gonna need to learn politics fast though. Thankfully starting out as an Officer means we have a leg up on that. Unlike Kurt who had to learn politics on the go to protect the s3's
>>
>>6317413
>Probably, still need to get around to playing sins of the prophets

when you do just remember its LORE accurate ship battles
>>
Your MJOLNIR armor has been patched up, and the repairs were finished with impeccable timing. The collective captaincy of the wolfpack Stanworth put under your command is ready for combat. All that remains is to decide on a formation and strategy. The idea of meeting in person on one ship, were quickly thrown out, in favor of keeping things quick and simple and holding a joint conference over a highly secure communication channel with enough layers of encryption to keep anything besides the Office of Naval Intelligence Codebreakers from eavesdropping. There is a lot of security for the planning stage of the operation, but it was jointly decided that it was the bare minimum considering the nearness of the enemy fleet and the possibility of Covenant activity. No one knew how far they could pick up transmission on their sensors, but it was best practice to err on the side of caution when dealing with unknown variables in a war.

Each commanding officer was given a chance to propose and present their gameplan, having files prepared to transfer across the ships to be examined and scrutinized by their peerage as well as the ships' assigned AIs. Limits had been set on the time allotted to each Captain's pitch and it'd go down in descending order based on seniority and rank. But before the meeting could begin and anyone could discuss strategy, you as the Operational head of the Wolfpack held the floor. And you planned on milking it for all it was worth.

"Gentlemen, we stand at a precipice. This Squadron was drafted together hastily and rushed into action, and for good reason. Command is concerned that if the fleet lead by the Einherjar general known by the codename Whiteshirt encounters the Covenant, it will result in an intel leak. You all know what the aliens did to Harvest. Something as simple and mundane as navigational data or a single captured and dissected Smart AI will reveal to our location to the enemy" You begin, explaining just how serious of a risk a data would be, grimly laying out the absolute worse case scenario "We've already fighting at a disadvantage, the Covenant is capable of incredibly precise slipspace jumps. If Whiteshirt hands over the data, or the Covenant scavenge it from the wrecks of his fleet, they could be at Earth's doorstep in a day. And that's game set and match, humanity goes out with a whimper"

You pause to let the real risk of failure sink in, before taking a deep breath and centering itself

"This operation is bigger than any of us, it might be the most important action in the early days of this war. Failure means extinction. Success means we've a fighting chance to delay our species' genocide, buy time to figure out the Covenants weakness. Failure is not an option. We need to intercept Whiteshirt's fleet, or this war ends before we can even get our pants on. We must answer the call of duty and give everything we've got into this ambush, one miscalculation and we risk catastrophic mission failure"

Cont
>>
>>6317465

You stepped closer to the projector, Rita's miniature avatar lifting up her head as you stared out at the screen showing your the assembled fleet, eyes hard and cold and expression stony.

"No matter the cost, we must succeed in wiping Whiteshirt's fleet off the board. I expect all of you to understand, that there is no place for ego in this mission. From this point forward, we must all consider ourselves expendable. The Covenant will show no mercy, the Einherjar will fight to the last. There can be no hesitation, no doubt. A single enemy ship escaping this engagement could doom entire worlds. We were brought together because Vice Admiral Stanforth understood we were the right men and women for the job, that we'd do what must be done, even if that means any medals we'll earn will be post humorous. I won't lie to you. There is a non zero chance we encounter the Covenant while pursuing Whiteshirt. We will be outgunned. I've served on a ship that fought a Covenant Cruiser. I saw that cruiser tank a MAC round and keep fighting. The only reason I am standing here today, is because of the bravery of Longsword Squad Delta, who gave their lives to distract the Covenant vessel long enough for a Shiva warhead to be detonated on top of it, forcing the enemy to retreat long enough for an infiltration team to be put together. They had us dead to rights at every stage of the battle"

You breath out

"The Einherjar will not be an issue. Our primary objective will be to scuttle them before the Covenant fleet they're on an intercept course picks up readings generated by our fighting. If they pick up our scent, any human held ship, insurrectionist or UNSC that cannot perform a slipspace jump to escape, must be destroyed to keep the location of our colonies hidden. It is a desperate measure, but it is an order that must be followed through. And with the groundwork set, lets start talking strategy, so none of us have to be the one looking down the barrel if the alien menace makes an surprise guest appearance"

The strategy meeting goes smoothly after that. It doesn't last long. Knowing what's at risk, makes it easier to present daring proposals and aggressive strategies as every Commander and Captain on the call is on the same page, the only question for debate is how aggressive of a formation could be expected to reliably take out Whiteshirt's fleet in a single, decisive strike.

The choices are quickly narrowed down, as proposals are shot down one after the other for either being too slow paced or having too many blind spots that could allow a smaller ship to slip out of the engagement, undetected. And the strategies discussed quickly change from standard Wolfpack and ambush tactics to less common and the more unconventional.
Cont
>>
>>6317468

And throughout it, your command over the operation is never called into question. You'd thrown a casual mention of your prior experience fighting the covenant during your opening speech, and made a hell of an impression due to your willingness to get the job done to the point of counting your own ship as expendable in pursuit of completing the mission. Even White can't find any grounds to discuss removing you from command after what you'd said.

And in the end, your shield wall proposal wins out over the remaining competition, Therkelsen's proposal was decided to be too "loud" by the other commanding officers, Forester's too exploitable due to the Einherjar's experience battling UNSC forces, and Kase's had managed to find the limit of "No cost is too great" and involved an excessive use of suicide bomber fighters, and it was still considered as a viable "Smokescreen" tactic in the event that the Covenant did arrive.

White and Reed begrudgingly follow the pack and sign off on your gameplan, and don't openly try to take your command, as Captain Crash put it "You gave them a hell of reason to sit down and listen, that was a hell of a speech for a baby faced Lieutenant to give a bunch of old Navy dogs, but I can't say it wasn't effective"

There was just one last thing you needed to do before Operation: HVITSERK got underway

>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]

>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]

>Taking and heading the advice of your senior officers and giving them the choice of where in the Shield wall location they're deployed [Throw the other captains a bone]

>Suiting up and setting a course to intercept Whiteshirt's fleet

>Write in option
>>
>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers] Captain Therkelsen

Need this if a Covenant Ship appears since Spartan Boarding is one of the most effective ways to bring down ships currently and hopefully capture one.

>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]

Worth the explanation and with 12 Spartan we can afford sending a team for boarding.
>>
>>6317469
>>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]

this needs to be down cause it will keep bad situations from fucking cripiling problems
>>
>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]
I don't like the idea of boarding Whiteshirt's flag ship when we know the Einherjar are suicidal on top of potentially encountering a Covenant force. Seems like an easy way to lose a lot of Spartans fast for no real gain.
>>
>>6317475
they wont be ready for spartans though since weve keep Stealth.

While our Spartans have experiene with Einherjar now. Actually instead of Naomi I can see James being good too since he did capture Fenrir and destroyed red bears so he knows not give Einherjar any mercy.
>>
>>6317469
>>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]

>>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]

Let's do what we do best. Besides, that ship might be fancy.
>>
>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]
As much as I like some of the other options for second in command, I reckon we should pick someone that has both rank seniority (Captain) and is on a sloop or prowler with some stealth capabilities, so there's less risk of them also being taken out. As much as Captain White was an asshole, he'd probably excel at cleaning up if the situation went to shit with his experience scuttling prowlers. It'd also show that Sven was serious about the no egos thing by not holding his attitude against him.
>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]
Risky, yeah. But I think the boldness of the action could have a positive effect on morale and also earn some respect from the likes of Teddy's group and Adriana, who weren't 100% onboard with Sven.
Sven and his crew being ballsy in the thick of things instead of just hiding in their prowler in relative safety (at least compared to the frigates and destroyers that are likely the priority targets in an engagement) is kind of inspiring, setting the standard for the others. The kind of bravery and daring that motivates those under your command to do their best.
>>
>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]

>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]
>>
>>6317501
It does put our money where our mouth is and a single Spartan should be enough to take care of whiteshirt and nuke their flagship, ala Johns OG plan against the convenant ship.

Which still leaves 8 spartan to fight against the covenant if one appears.
>>
>>6317537
Spartan Team
>>
>>6317469

>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]

>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]

Give Therkelson the second billing and get us an opening to take the flagship.

Otherwise, if necessary we can just backstab the flagship if we wind up on too much of a time crunch.

In terms of OPs where Secondary\Secret Objectives will likely need to take a back seat, this is going to be the big one, I'd wager.

Besides casualties. We should try and avoid casualties if we can, naturally.
>>
>>6317354
I think for Washouts it really depends on how Soren path goes. If it goes well enough, maybe we can justify it for the others too

>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]
Captain Teddy Therkelsen

>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]
For now i am thinking James, Solomon, Shika and Ilya. Not sure about capture. Its a lot of hostiles for ensure successfull capture. Definetly bringing Vali with them.
>>
>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]
Therkelson
>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]

Time to do what Spartans do best.
>>
>>6317469
>>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]
>>
>>6317469
>And that was deciding who would take Command in your place if you weren't able to lead, for one reason or another [Pick Second in command out of the seventeen other Commanding officers]
Captain Teddy Therkelsen

>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]
>>
>>6316604
I'd prefer to think of it as the AI equivalent to the E4 Mafia
>>6317469
>Captain White
>Explaining to the Captains that there was a chance to perform a "Killshot" but it'd require and opening and the Skidbladnir to be in the thick of the fighting [Set the stage to send a Spartan Fire team onto Whiteshirt's flag ship]
>>
Reboooting...Monitor 404TormentedCache, back online

12 Votes to decide on your 2nd in command
L
+ 5 votes for Captain Teddy Therkelsen
L
+ 2 votes for Captain Reginald White

10 Votes to explain the opportunity of a "Killshot" and what it'd require from the Skidbladnir/ Spartans

Alright, so a rough chain of command is going to be established with Sven picking out the second in command of the wolf pack and he'll explain that there is a chance for the Skidbladnir/ the Spartans to perform a killshot and try to set the board to be able to make that opening

Decision made
Proceeding...
>>
>>6317469
Hmm thinking about it 11 Spartans was considered best to capture a Covenant ship. So that should work Whitshirt Flagship too, especially if its bigger than the cruiser we captured.

Considering the time crunch, weaponrt and likely Data Banks about einherjar the flagship could have Capturing it to prevent fleet cohesion is definately another way to hopefully end the the fight before covenant. Its also likely another secret objective which not only speeds up ending the naval fight but might even accomplish before any covenant ships arrive.

Letting us flee or ambush Covenant scout.

S
>>
"It'll be risky, but there's a chance to cripple the Einherjar fleet with a "Killshot". Taking out their command in one move" You explain, leaning back in the chair bolted to the floor in your quarters as you present the plan to board Whiteshirt's flagship in a way that'll make sense to the captains and commanders who don't have the security clearance to know about the existence of the Spartans or the program

"Risky how exactly" Forester asks immediately, she must've been a class favorite back in the academy "In war, "Instant victory" conditions rarely work out, even if they're carried out flawlessly. The Einherjar general's personal vessel, will undoubtly be heavily armored and hulled, and well equipped to defend itself. I would ask, Askeland, which part of this "Shield Wall" Formation, would perform the kill shot"

There are few noises of agreement, ranging from complete sentences, to ayes and a couple of grunts or snorts. You feel like you're sitting before Mendez, cool blue grey cigar smoke swirling around you as you take the offered sweet williams and nearly make yourself sick with the first puff. You vent the growing tension with a sigh and control your nerves. Cool as Ice. Something even other Spartans have complimented you on.

"The Skidbladnir herself" You say briskly "We won't be able to pull it off if an opening presents itself, and if one does we can only pounce on it if our little Razor is in the thick of the fighting"

"And how exactly do you intend to take out the chief with just your Razor, Lieutenant ?" White asks next and you could almost mistake his urgency for concern, but its just a challenge to authority not dissimilar to a schoolyard bully trying to muscle in on the established hierarchy of a new playground "I know the Razor Class, they're best at laying mines, go down quick if they're challenged by anything with heavier guns and artillery. Detonating a nuclear device, would be easily detected on the Ionic spectrum even in deep space. Presuming the Covenant's sensors are more accurate to our own, it'll risk drawing the attention of the alien fleet heading in our direction"

"We will not be nuking the enemy flagship, it'd be effective and easier to pull off than what I had in mind, I'll give you that. But we want this to be like a quick knife in the back, not a gunfight in the street" You explain and you can practically hear White clenching his teeth, trying to figure out your angle

"Well, out with it boy, what's your brilliant idea to cut the head off this hydra?" Therkelsen asks "We don't got all day to play guessing games"

"I was getting to that, Captain" You say coolly "And we would perform a mid-combat EVA, board the flagship, blitz the bridge and capture or scuttle it. I cannot divulge the identity of the team that'd perform this daring action, as they're unit is considered extremely classified and covert and most of the officers present are not considered "Need to know" at this moment"

Cont
>>
>>6318004

"However", you lean forward and place your hands on your desk, grinning "I can tell you that they're some of the best soldiers serving in the UNSC, and that this wouldn't be the first time they've boarded and captured an enemy vessel in pitched combat. We've learned the trick to it, and they're disciplined enough to chart a precise flight vector directly to the targeted craft"

"They'd have to be damn near super human" Merle sputters, choking on either water or coffee

"Yes. In fact they are. And that's no boast" You answer, sitting up straight and setting your posture back to default "They've fought Einherjar in close quarters and fought the Covenant on their own ship, without suffering a single casualty against a rather impressive kill count"

"You said you needed an opening" Hunt started, and you could hear them tapping something over the channel "and acknowledged the risks attempting this "Killshot" of yours would entail, Lieutenant, so we can trust you won't attempt it unless this opening presents itself"

"Correct. I'm not suicidal, just confident in my team and my crew" You answer "If the chance doesn't come, no reason to risk their lives or the Skidbladnir. But I'm of the opinion that if a fight can be ended with a single bullet, pull the trigger. And I will if I get my opening. But it'll be a gamble, high risk, high reward. So before we move out on an intercept course with Whiteshirt, I'll choose a second in command, who will take Command if the Skidbladnir is lost or I am otherwise incapacitated"

"Almost sounds like you're planning on leading the group boarding the tanker filled with narc'd up psychopaths, Askeland" Commander Jagd jokes, attempting to casually decrease the growing tension and relax the other officers. And you were still considering if you'd lead the EVA team you picked for the job, if the opportunity presented itself to board

"He's cocky, not crazy. That's one of the few positives I feel comfortable noting after our short acquaintance." White growled over the COMs, and you couldn't help but to chuckle. He'd probably change his mind if he got an unredacted copy of your service record. Even for a Spartan, you took risks that others wouldn't. Like covering yourself in Napalm, that the others liked to bring up whenever you talked about risks or grilled them for being reckless. Tactical Self Immolation was a maneuver that wasn't easily forgotten, it seemed.

"Just proposing the maneuver makes me question the Lieutenants aptitude for Command" Captain Reed says, calm and collected "But, I will admit that I do not possess all of the information that the young Askeland does that makes them confident enough to suggest it"
Cont
>>
>>6318005

"Captain, I am authorized to divulge that I have some knowledge of the unit he is referring to. And that, if anything, he's undersold what those soldiers are capable of" Captain Mahmoud explains and you make a mental note to thank the man in private for the support later "I have no doubt, if they board Whiteshirt's ship, they will take it out of the equation. Faster than you can believe"

And you can hear a few, very distinct but very quiet sounds of the bridge side projectors being activated as several of the officers in the call summon their ships AI. If they ask them to dig, they'll find nothing but a visit from ONI if they get anywhere close to the Spartan-II Program. Not that its of any concern to you, when you've got a mission to do.

"Back to the topic at hand. My second in Command for this Operation, who will take over if I'm "removed from the equation" myself will be..."

>Captain Teddy Therkelsen

>Captain Reginald White

>Captain Valerie Forester

>Captain Violet Row

>Captain Adam Crash

>Captain Armand Martin

>Captain Kase Toru

>Captain Ford Reed

>Captain Jiang Song

>Captain Masud Mahmoud

>Write in option

Runner ups will be the 3rd, 4th...etc in command based on their placing, otherwise, it'll just go unstated the exact line of succession
>>
>>6318006
>Captain Teddy Therkelsen
>Captain Adam Crash

I'll throw this 2 in since I like them best.

I'll throw this 2 in since I like them. That said Sven probably shouldnt be boarding to both remain in command and in case Covenant Arrives.

Since hes the only one among the captain who have experience what's its like to Covenant Ship combat.
>>
>>6318006

>Captain Teddy Therkelsen.

He's already got the backing of his little flotilla and while neutral, he's not been an ass. He's also not a complete Maverick like Crash, so he's not going to alienate anyone.

3rd can go to Reed, since if Therkelsen and we go out, experience is probably going to be needed to manage the crisis.

4th can go to Crash. If it gets to that point, desperate measures will be necessary and his outside the box tactics could come in clutch.
>>
>>6318006
>>Captain Teddy Therkelsen

Kind of funny they think us boarding the ship with Spartans is insane considering the black daggers do that too.
>>
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>>6318005
>Tactical Self Immolation was a maneuver that wasn't easily forgotten, it seemed
Got the name of Purple Team's first album, lmao.
>>6318006
>Captain Teddy Therkelsen
If I can expect anybody to maintain TEMPO in our absence, it'd be Therkelsen. He's already got it in his mind to take command of this battle group if we're gone anyways.
As for my second vote...
>Captain Masud Mahmoud
Should this fleet action be fucked up beyond all recognition, I want somebody in charge who understands what a Spartan can do and would give them the time to work their miracles.
>>
>>6318006
>Captain Masud Mahmoud
>>
>>6318014
That's the thing, the Black Daggers are famous for it. Conversely, the Spartans don't even exist as far as the public and most UNSC personnel are concerned.
All they know about us is that they don't know anything about us, which understandably breeds some doubt. Thank God one of them had enough clearance to start painting a clearer picture for the rest of them.
>>
>>6318006
>Captain Teddy Therkelsen
>>6318014
Because it is insane for anyone who isn't a specialized unit and moderately suicidal for those that are. Even more so when we're doing it from a Razor of all things which can be taken out by a stiff breeze and'll have to get in close.
>>6318021
>Black Daggers
Kill Nyeto. Curb stomp Nyeto. Slam dunk Nyeto into a trash can.
If wet get put on whatever the operation is for the Radiant Arrow, or op Silent Storm after, I hope we get the option to shit on Hector before he can get a quarter of the Black Daggers battalion and a bunch of prowler crew killed.
>>
>>6318006
>Captain Teddy Therkelsen
>Captain Masud Mahmoud

i like these two the best Therkelsen since he's game in with a game plan on testing us, and Mahmud actual has an understanding of Spartans and how they work
>>
>>6318062
came in* with a game plan
>>
>>6318006
>Captain Masud Mahmoud
I guess I'll go with the guy that understands the value of Spartans then.
>>
>>6318006
>Captain Masud Mahmoud

I like that he stood up for us even though he doesn't need to. Id like to scratch his back since he scratched ours. Also he's least likely to MAC shot the ship while we're in the middle of boarding it...
>>
>>6318052
>>Black Daggers
>Kill Nyeto. Curb stomp Nyeto. Slam dunk Nyeto into a trash can.
>If wet get put on whatever the operation is for the Radiant Arrow, or op Silent Storm after, I hope we get the option to shit on Hector before he can get a quarter of the Black Daggers battalion and a bunch of prowler crew killed.


We should be able too. Unlike John we have Officer training and we should be able to recognize the manipulation Nyeto was doing.

Been listening/reading silent storm and we'll be involved simply from the fact John got pulled into the meeting that started up everything simply due to being the squad leader of the spartans over all. We're actually in command here.
>>
Rebooting...Monitor 404TormentedCache, back online

Tomorrow is Wednesday, so the chances of there being an update will be low since its tabletop day

6 Votes for Teddy

1 Votes for Adam

5 Votes for Masud (Most of them for third place in command)

Therkelsen will be second in command, Mahmoud 3rd and Crash in 4th

Decision made
Proceeding...

>>6318017
...Tactical Self Immolation is now an in universe Flip Music Album.
>>
"Captain Therkelsen. I think most of you will agree he is the obvious choice" You continue, and it really is, besides Therkelsen already commanding the respect of Jiang and Kraus, he's got a solid service record and career and has beaten the Einherjar in space, leading successful engagements against ambushes, raids and attacks against the blockade he was recently a part of.

There are murmurs of agreement, and a few voices amongst the gathered Captains of the wolfpack bringing up his pristine win ratio against the enemies you're soon to fly out to meet. You let them talk, to cement your decision in the minds of all the commanding officers in the wolfpack and solidify it so the transfer of command would go smoothly and without a hitch.

"Captain Mahmoud will be third in command and take Therkelsen's place if the Sucker Punch goes down or he's otherwise unable to command" You say once there's a long enough gap between conversations to say your piece "If The Lawrence of Arabia falls, Captain Crash and the Christmas Card take the lead. If the fight goes so FUBAR that they're taken out, any surviving Captains are expected to do whatever it takes to ensure the pack achieves its primary objective"

"Preparing for the worst, I see, Askeland. I'll give you good marks to start on that second test. I promise that if Operational Command falls to me, I won't allow a single one of those Einherjar animals to escape, to run back to their base or throw themselves at the Covenants' feet" There is an impressive amount of conviction in Therkelsen's tone as he swear to succeed in the mission in your place if you end up KIA'd, and nearly as much hatred towards the enemy. Teddy has fought the Einherjar for years, and must've seen the worst they were capable of up close and personal during or after his engagements with them. Though he might've hated them before he fought them, it isn't like he'd need an excuse to despise terrorists.

"I promise the same as Captain Therkelsen, I don't believe it needs repeating, but we're all aware of the stakes of this operation. If we have to sell our lives to keep Whiteshirt's nav Data out of the Covenant Hands, we'll have died doing our duty" Mahmoud says his piece, keeping up the energy and momentum that's been building since you hammered home that the mission must be completed at any cost

"Hell, if we fail and any of us survive to limp back to friendly lines, we'd be lucky to face a military tribunal. Only way forward is through the enemy, we'll be heroes wither we die or win. Though I'm planning on surviving myself, if it comes down to it, I'd gladly give my life to ensure those Alien brainsuckers stay groping in the black searching for our colonies" Crash says, and you can tell he's grinning "We'll kill the bastards, but lets try and fly home to a heroes welcome"

And while the other commanding officers remain professional, you do hear a few cheers from their crew picked up from their ends of the COM channel .
Cont
>>
>>6318356

"Inspiring. There is nothing more to be said, fall into formation and proceed to the pre-planned ambush zone. Couldn't have said it better than Captain Crash. We'll pat ourselves on the back and light cigars once we've bloodied Whiteshirt and prevented the worse case scenario. Keep chatter to the absolute minimum, Rita has transferred the formational and navigational data to all members of the Wolfpack, We'll be going dark from here until contact is made. Fly quiet, Hit hard. Lieutenant Askeland, signing off"
___
Mood Music: https://youtu.be/r8VR2l4eajw

Mission 5: Operation: HVITSERK
Difficulty: HARD

CAMPAIGN: Operation: IRIMINSUL

Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands

Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"

Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself

Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships)

Secret Objective 1: [File Encrypted]
Secret Objective 2: [File Encrypted]
___

"Lieutenant, we're bringing the Skidbladnir in line with the rest of the formation, and then cruise on autopilot until combat is initiated" Coste informs you from her seat as she and Cook work like two parts of the same whole, flying the Prowler into the position you'd picked for it during the joint strategy meeting...

>Flying behind the Lawrence of the Arabia, ahead of the "Shield-Wall" to confirm the enemy's location.

>Leading the Prowlers, keeping the larger Sahara class behind the Razors, spread out in front of wall of Corvettes, scouting close enough to fall back to friendly lines

>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"

>In the middle of the pack, to best command the fleet while The Lawrence of Arabia scouts ahead with the other Razor classes

>Write in option
>>
>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
>>
>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
>>
>>6318357
>>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
if we can have that killshot...
>>
>>6318357
>>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"

well then lets give this the ol'artillerymen's go and blow them them out of the fucking sky
>>
>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
I dislike taking a boarding action but might as well commit after prepping the group for it.
Seventeen ships with overlapping functions and mutual support I figure our ad hoc 'wolfpack' constitutes a genuine Battlegroup. Sven is in command of a legitimate UNSC Navy tactical group even if it's only temporary which'll look real damn good on his service record when it comes time for promotion after however long. As long as we don't drop the ball hard.
>>
>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
https://www.youtube.com/watch?v=W1C-ml1Yybg
>>
>>6318375
I have been wondering... what's the difference between a squadron, wolfpack, task force and a battlegroup anyway? Size? Composition? Purpose?
>>
>>6318380
For Halo's UNSC or real life? IRL it's a crap shoot of 'whatever sounds good' and doesn't really make any sense even within singular Navies. In the UNSC it depends on the era and purpose.
A squadron is strategic grouping of ships assigned to specific tasks or specializations, though completely fell out of use during the Human-Covenant roll outside of general administration.
A Battlegroup is for tactical deployments and the primary 'building block' of a fleet's organization. They can be really any size and composition for whatever requirement they need and are generally lead by a senior Captain or any sort of admiral. By '52 they almost always have at least one dedicated prowler attached to them for recon and observation.
Wolfpacks are groupings of destroyers, and support ships if available, who perform independent operations generally in support of general fleet operations without the support of a full Battlegroup or higher command. Dedicated wolfpack formations might be out and about raiding enemy supply lines, targeting ships at the edges of fleet vs fleet combat actions, attempting to harry major combat vessels or outright destroy them. They're typically commanded by senior Commanders or Captains.
Task Forces are pretty synonymous with Battlegroups from what I can tell but are only used off the top of my head in Silent Storm and Oblivion, and apparently that is the case as per Fleet Battles or so Halopedia has listed as a source.
>>
>>6318357
(This is not a vote)

Objectives has expected really. Retrieving
UNSC property is likely the most difficult for obvious reasons : the battle, just how many Einherjar there are and so on and so forth. Pretty much at least half of this war fleet and what they transport was likely of the UNSC/CMA property, only that now its all heavily modified and reenginereed by this death cult.

Whiteshirt is probably on his capital ship bridge. And with his war fleet being fully crewed and transporting an army, its pretty much guaranteed he has very heavy security on board. Then we have to consider that they might have their own AIs.

Minimal or no casualties might be difficult. Its a war fleet, so if we cant get a killshot then it risks to be a fair fight.

Secret objectives here ehh.... would Whiteshirt transport something worthed enough for the Einherjar and away from New Norger ? Religious symbol/object ? They are a death cult. A element of this kind could exist, in a cult made in the Outer Colonies. Or maybe other stolen UNSC prototypes. Other WMDs. The Einherjar are not afraid or making their own weapons. And neither to try making their own tech


I cant think of anything to assign Soren with for this mission. Neither Vali. As in pre-actual mission start. Even if we base ourselves on the captured Einherjar prowler structure for a vague idea of how the Einherjar ships are modified/organized inside ..... its a bit too vague for make a write-in order with it.
>>
>>6318357

>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot."

We laid the groundwork, might as well capitalise.

>>6318431

Secret objectives?

They could have a Covenant advisor\emissary on board. That's my absolute fuck-wildest guess.

They could have a Forerunner Artefact(s) that they plan god knows what for. UNSC protoypes is also a fair guess.

'UNSC property' probably means nukes. I believe there was a whole story where the Innies tried to off Blue Team under the pretext of trading the ones they'd stolen over the years for medical supplies because the UNSC was running out.

I think the obvious Secret Objective would be capture Whiteshirt and the Flagship, but that could be one objective or two.
>>
>>6318513
I could see an objective leading the wolf pact to destroying a covenant ship that appears.

Another forcing the fleet to surrender and conscript them. Though that one is unlikely even if we capture the flagship.

>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"

By the way 404 since Covenant knows where ambition is now is the Colony prepping for evacuation and can we don anything to help them? Since Shika family is likely there.

Also was the Elites our Spartans fought there Silent shadows. Since those one are suppose to be responsible for terror ops like that.
>>
>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
>>
>>6318396
Cool. Thanks for the post.
I thought it may have been way more complex, like one term being used for a group operating under CENTCOM and being confined to a region as opposed to a group involved in some FLEETCOM operation.
>>
>>6318431

Vali is for when we execute the killshot. Our little canned sociopath is a great way of saying "fuck you."
>>
>>6318613
Besides the absolute havoc Vali was designed to wreak, I think he'll also be essential in wiping any navigational data onboard Whiteshirt's vessel.
Hell, if we get lucky, we might be able to transmit him from the flagship to the rest of their fleet over their comms channels.
>>
>>6318616
Nah just have one our Spartans carry him
>>
>>6318618
I think you misunderstand, I'm suggesting they do exactly that.
Once our team boards and captures Whiteshirt's vessel, they would then be able to physically upload Vali there, wherein he'd have full access to all of their encrypted communications channels,
That means he could theoretically transmit sections of his programming to the other vessels in the rogue fleet without any need for further boarding actions.
Like Sven said earlier, it could be a killshot that absolutely cripples the entire fleet if pulled off correctly.
>>
>>6318357
>>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
>>
>>6318623
Part of me wonders if we could get the various AIs of the Fleet to completely control the ships and help us against the Covenant, that is if non military ships would actually have AIs, if they do we could probably use the Innie fleet as screening at the least and impromptu MAC rounds at the most
>>6318357
>In the shadow of the Crystal Clear Heart, flying above the rest of the Wolfpack and sticking close to the Destroyer for the best chance to land your "killshot"
>>
>>6318678
I wouldn't recommend that during any part of this op. While it is theoretically possibly to have our collective AI puppet the ships, they're already gonna have their hands full coordinating between themselves and the bridge staff of each ship in our fleet during the op.
I think it's advisable to make sure all of their processing power is focused on the task at hand, then kept in reserve once hostilities have concluded in case we make enough noise that the Covenant come to check things out.
>>
>>6318513
>Covenant advisor\emissary
That would be a difficult role for most of these aliens, isolated and surrounded by humans. And going with them in a war fleet of theirs ? I would have just remained in New Noregr collecting info of humanity if i was an alien, beside New Noregr has the majority of this death cult to use has tools. Is far more difficult to be found out in one stealthy alien ship staying on a world that in a human rebel war fleet moving toward the unknown frontier.

>Forerunner Artefact(s). UNSC protoypes.
i would be surprised if they had something like that, it might have been used has an holy object of their death cult. Having a "divine" object that looks divine helps selling the religion aspect. Maybe its just Whiteshirt "ticket" for survival (it will not matter to the covenant)? Prototypes we have seen other Innies/Criminals do that, Einherjar would do it too.

>nukes
possible. it would be funny if its just some secret data in a chip/computer instead.

>Whiteshirt and the Flagship
i also consider it 1 and 2 objective, though the Flagship will be a miracle if it doesn't explode. A lot of Einherjar on board with idle hands and minds, they understand they are losing AND are being boarded ? They would want to make a viking funeral. The spartan team assigned here will end up caked in a ton of blood and gore, i feel. This is the highest amount we faced of them. James risked to face far higher numbers of them in BLOODAXE but he avoided that fate.
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>>6318687
Eh the reason james had so much trouble was becasue of stupid ODST who couldnt follow orders.

Were sending 11 spartans there so capture is more than viable.
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>>6318686
Oh no, I mean the Innie fleet, my bad. Take this,
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>>6318690
>Eh the reason james had so much trouble was becasue of stupid ODST who couldnt follow orders.
Which follows what i said just fine. I said he risked to face higher numbers, i did not say the amount he faced gave him trouble.

>Were sending 11 spartans there so capture is more than viable.
I am not sure Sven will send all 3 teams in. He could of course, and see if they can kill hundreds by themselves and Vali help. It would be quite the challenge with Einherjar suicidal tendencies.
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>>6318694
Its probably an option considering we have a time limit until covenant appears. So we need to either scuttle or capture everythign and leave with covenant none the wiser.

Or Fight with everything we have when tehy appear.

Sending 11 spartan the same amount sent to capture another covenant ship would make capturing WHiteshirt fast. Our spartan already they how suicidal enherjar are anyway.
>>
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>>6318692
Son, I want you take whatever this is you just posted and bury it.
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>>6318701
The Spartans looked better when they were allowed to have ass. Like legit their bodies were better proportioned and more realistic when they were caked up. Extremely fit and athletic people have mad buns, hun. How the hell are you gonna have a 4 yard vertical leap with no goddamn glutes? Fuck outta here.
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>>6318704
I'm not saying ass doesn't have precedent in the setting, I'm saying I'm not here to ogle at them.
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>>6318706
Well shit, blink then. Or use the hide post feature. It's nifty. Probably. I never use it kek
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>>6318701
>He doesn't want a Philial love affair between Sven and Shika or Nesta
We gotta have a Romance that's actually quite awkward when you think about it, it's Halo tradition at this point
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>>6318712

>Implying Sven doesn't build his own waifu.

Real talk though, he's way too well-adjusted for that.
>>
>>6318714
>bride of frakenstein-ing a machine
>weird science-ing a living creature
Those are your only two options aside from being a pseudo-siscon. And both of the above options technically make it a daughter complex. Truly, this is cursed romance.
>>
>>6318712
I'm not about to start pushing for a romance subplot for various reasons, but I will say that I'm not opposed to such a thing either.
However, That is under the assumption that it comes about naturally and not because waifu wars hijacked every bit of discussion between updates like some quests.
Also real talk, I have no idea who Sven would even date. It'd have to be a question somebody else pops, because Sven initiating has a very high risk of coming off as weird given he's the defacto big brother of the entire program thus far.
>>
>>6318731

Could just be a regular crewman or marine a few years down the line.

Or hell, a journo or something for extra complication.

Maybe some intern\undergrad he saves falls for him and suddenly he's got to deal with someone pursuing him, instead of him making moves.
>>
Romance doesn't necessarily have to go anywhere and it also doesn't necessarily have to be with someone Sven knows from the outset.

That latter route is harder to write, for a multitude of reasons, but the option is there. Potentially, it could be more interesting though, but no matter what, romance runs into the issue of people wanting to engage with it.

Which, I'll be honest, I don't really see happening outside of this sort of half-joking discussion.
>>
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On the topic of Girlfriends and relationships.
Honestly, i could see Sven becoming parasocial with the AIs he'll be working with. Like Rita and whichever AIs come afterwards.

Spartans are meant to be somewhat fucked up by their upbringing. I think it makes a lot of sense since he'll likely mostly have been interacting with Rita on the ship, and having only ever had familiar relations, i think the emotional feedback Sven would experience being around Rita would develop over time into something he can't let go of.

Chief had it too, and he isn't even able to appreciate or work with AIs in the way Sven can. It could probably follow that this parasocial phenomenon might be common for Spartans to experience?

I could definitely see Sven holding onto a cryogenic unit with different AI cores kept dormant inside, having shut them down before rampancy with the intent to save them all by keeping them on ice.
>>
>>6318745
There are plenty of interacting options even with others in our ship though, and we have equally interacted with most of them. Sven is quite social, and frankly on the road to be one of the most healed spartans in the mind. I personally think this ship will allow him and the spartans under him to foster greater bonds, with everyone else here. Even despite this genocidal war.
>>
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>>6318745
>Chief had it too
While being the only regular source of companionship certainly had something to do with it, I think it being Cortana specifically might have been the biggest factor there.
Anyways, while I could definitely see most Spartans being a little too fucked up to pursue something approaching a normal relationship, it's not like it's impossible.
Off the top of my head, there's Maria, who canonically retired from active duty and allegedly managed to find a husband and start a family. How that actually went for her is subject to speculation, but getting that far does provide some small sliver of hope for Sven to not fall into the AI Waifu rabbit hole like John did.
>>6318748
Ditto. I'm of the mind that it's better for everybody in the long term that our Spartans get used to being real human beings when they're not off doing the impossible.
It'll never make up for what went into their upbringing, but at the same time it's the absolute least of what they deserve for putting up with it now, then, and in the future to come.
>>
>>6318750
I agree. Beside the AI nun would definitely push for that since she is all about health.
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>>6318745
>parasocial with the AIs he'll be working with
I hate how the term parasocial is used nowadays. If there's an actual person-to-person connection it isn't parasocial. The easiest example to give is writing letters to Santa Claus is parasocial, since the letters are addressed and intended for a character. If you're talking to someone who is putting on a character or playing a role it's parasocial, if you're just talking to someone it's not, even if there is no physical connection/proximity.

Ergo it wouldn't be parasocial for Sven to be friends with an AI since it's still a "real" person despite not being a living thing. They aren't chatbots.
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>>6318692
Appreciate it anon

>>6318745
i think its possible that he might run into an like minded female officer or two that he might appreciate being around.
Though the possibility of him developing an AI waifu or connecting with one like Rita is not off the table, though unlikely, considering how there is plenty of trauma to still be imprinted on his psyche in the coming years of war.
we will have to wait and see i guess.

>>6318829
also agree with this anon
>>
Hope 404 is okay
>>
Anon is dead everyone.
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Rebooting...Monitor 404TormentedCache, back online

Really sorry about taking so long. I crashed hard and couldn't pull myself out of bed. Slept like a rock

11 Votes to shadow the UNSC Crystal Clear Heart/ Aim for that killshot

Total victory for going up and over with the Crystal Clear Heart, flying high above the rest of the wolfpack/ battle to come

Decision made
Proceeding...

>>6319362
I am, just went into hibernation mode.
>>
In the shadow of the Crystal Clear Heart, flying above the rest of the formation and staying near to the Halberd Class. Soren, Rita and yourself had determined this position would allow the Skidbladnir to command the rest of the wolfpack while also providing the best shot to get near to Whiteshirt's flagship undetected. Just far enough to be out of range of the first volleys of fire but near enough to be able to have a "Bird's eye view" of the skirmish. It was unlikely that the, face to face with an enemy, the Einherjar would think to look up and "Watch the skies". And if they did, all they'd see is the Crystal Clear Heart.

They'd expect Prowlers to stay close to the main formation or skirt the edge of the battlefield, gathering tactical and strategic data. And the Skidbladnir was on course to fly directly to the heart of their formation, hidden not only by its stealth systems and ablative coating, but by the presence of a much more dangerous vessel.

You remained on the flight deck, watching the sensor readouts a few paces behind ensign Kobal, ensuring that the wolfpack remained in tight formation. Ensign Kon was keeping an open COM with the other prowlers, lead by the UNSC Lawrence of Arabia, who'd been sent to scout ahead with orders to retreat behind the "Shield Wall" at first confirmed contact with Whiteshirt's fleet. LTJG Faure was running secondary diagnostic checks on the Prowler's weapon systems, while LTJG Deluna was sending micro adjustments to Warrant Officer Cook and Cadet Coste, who changed the ship's trajectory and speed to match. You couldn't help but feel a swell of pride watching how seamlessly and well oiled the bridge crew worked together. Sure knew how to pick them right, you reflected privately, stepping back after your sensor operator confirmed all ships had remained in position throughout the formation.

Faure complete the diagnostics, The Prowler tipped up its nose following the route Deluna had set for it avoiding an unidentified mass; Most likely space rock or junk that had drifted out of orbit from the nearest inhabited star system, and Kon had a look of extreme concentration as she leaned closer to her console.

It was 0230 hours when the Lawrence of Arabia confirmed Whiteshirt's position and transmitted back their coordinates and heading. They'd dropped out of slipspace to resupply on water, collecting it from the atmosphere and ground of an uninhabited planetoid, purifying it shipside. That there onboard stores had run out midjump, showed that they hadn't properly planned for this venture and flight, prior to this confirmation, it was something of a mystery as to why Whiteshirt kept bringing his ships out of subspace so irregularly, which is what allowed them to be tracked and followed after their initial jump.

It reeked of desperation.

You studied the images and recordings the Lawrence of Arabia transmitted along with this fresh intel.

Cont
>>
>>6319421

Presently, Whiteship's fleet was in a defensive formation around the uncharted world, shielding the craft that was transporting fresh water from its surface along with what Captain Mahmoud proposed were jury rigged transport craft, though from the distance they'd been observed neither him, nor Commanders Obara and Hunt could identify if they were transporting materials or troops.

That Whiteshirt had his ships on alert and in a defensive blockade, was cause for concern. It meant they'd be ready for a fight, but what fight were they expecting? They were far enough from inhabited space that they couldn't have received a warning from a mole within ONI's ranks, and unless Whiteshirt was particularly paranoid that they'd be followed after they vanished off the grid, they'd have no reason to worry about being attacked. Maybe the General was simply cautious and knew to expect the unexpected, knew that the Einherjar weren't safe wherever they anchored after hearing rumors of their recent string of failures.

Or maybe, he was more afraid of the Covenant than he was of UNSC Retaliation. But turning your thoughts to the Covenant, it was also possible this was a meeting point they'd picked out. That would also explain the irregular drops from subspace, beyond their simple need to refill their supplies. Whiteshirt had fled the system he'd been docked in hastily, if they didn't routinely reup their stores from life-bearing but uninhabited worlds, his army would starve or worse for him, mutiny. But, that kind of schedule was also perfectly suited for receiving coded transmission. That this sound possible, made the hairs on the back of your neck stand on end.

They weren't sitting ducks. They had a point of retreat and could fall back planetside if they were pushed and were in a tight defensive formation around the world. It'd be a hard nut to crack, if the wolfpack engaged them immediately. They'd also need to travel outside of the local star's gravity well to enter slipspace again and would need to do so one by one. But if they'd been in contact with the Covenant, if that was intuition talking rather than baseless fear and they'd stopped to say hi to their squid faced friends, then that nut would become much more difficult to break open, with the latter making it nearly impossible. And the longer you waited, the closer that Covenant Fleet would come one way or the other.

Knowing all of this meant you had to make an executive decision and do so quickly.

>Give the order to engage Whiteshirt's fleet in orbit immediately.

>Delay the order to engage, and strike when Whiteshirt's fleet is moving out of system to enter slipspace.

>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses

>Ask Captain Mahmoud, Commander Obara, and Commander Hunt if they've any available options of sabotage they can carry out

>Write in option.
>>
>>6319423
>Give the order to engage Whiteshirt's fleet in orbit immediately.
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses

Hmm I feel like this two are the best. Where on the clock so need to attack now and getting them out of formation would help both shield wall and killshot plan of ours.

Just a question if the two can be combined
>>
>>6319423
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses

maybe they did find a forerunner site?
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>>6319432
Yeh might be a side object I've get data about whatever it they found that made them move with desperation. Good thing we prep our Spartans for boarding.
>>
>>6319423

>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses.

Risky, but charging entrenched positions is just dumb.
>>
>>6319423
>>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses
Let's set the pace here.
>>
>>6319423
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses
Come get me bitch followed by boarding and mass murder, I hope we can turn his guns on the rest of his fleet
I can't wait till they declassify the Spartans and the rest of the captains here get to find out they were taking orders from a 17 year old (although if my math is right, we're younger)
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>>6319448
I'm fairly certain Sven isn't even 16 yet, but I'd have to go and cross-reference given dates to be sure.
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>>6319423
>>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses
>>
>>6319423
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses
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>>6319423
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses

>>6319448
It's only January of 2556 so Sven is either 15 or 16. Every Spartan 2 was born in late '10, or '11.
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>>6319423
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses
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>>6319423
>[Maverick+ Tactician] Attempt to lure Whiteshirt's fleet out of formation, baiting them into breaking their own blockade to soften up their defenses
>>
Rebooting...Monitor 404TormentedCache, back online

1 Vote to give the order to engage

10 Votes for Maverick+Tactician / Bait out the Einherjar

And you're all in agreement to try and bait Whiteshirt into breaking his own defensive line, so that's the Command Askeland will deliver

Decision made
Proceeding...
>>
"Rita, get the UNSC Suckerpunch, the UNSC Uppercut and the UNSC Guandao on the line" You make up your mind, eyes flicking to the formation chart, deciding that the best ships for the job were the nimble Lancer class fast attack corvettes in the formation, ships that Whiteshirt might know by name considering their prior posting in the blockade over New Noregr. The perfect bait to set on a lure for a fantastic.

"Secure line established, Lieutenant" Rita returns and you wonder if she's got an inkling of exactly what you're going to order the three vessels to do. Its a simple strategy. Einherjar are aggressive, and quick to react. They see a threat, they throw themselves at it. Might be a side effect of their habitual use of combat stims or simply the nihilistic philosophy most of them practice. Doesn't matter. What matters is that they'll sally forth rather than remain in a defensive position, when their hated enemies "Wander" into the system.

"Therkelsen, Jiang, Kraus, Break formation from the shield wall, advance at full burn entering the boundary of the star system the Einherjar are squatting on. Do not engage beyond taking potshots, I want you to get them mad and think they've caught a lost patrol outnumbered and outgunned" You rattle off, stiffening your back and thrusting up your chest "Your goal is to get them to break from the defense perimeter around the world they're squatting over. How this is accomplished, isn't important. Harass and Take potshots at them, lead them on a chase, feign a retreat, whatever works. I'll leave the details up to you, Captain, but we need that blockade softened up and spread out"

"Sounds an awful lot like you're intending to use three UNSC Vessels as Bait, Son" Is Therkelsen's immediate response, you feel the corner of your mouth tug into a smirk

"That is exactly what I'm intending to do, Captain" You confidently reply "Your Lancer Classes are the best ship for the job, and if you're worried about danger, then I must've read the wrong file when I did my homework on you, Therkelsen"

"I'll follow Teddy's lead" Kraus says "but I do see the tactical rational of this maneuver. Attacking an entrenched position is a nightmare, if the transmission is reliable, we'd be at a heavy disadvantage attacking that blockade directly"

"This could make or break your career, Askeland. You'll either be called a genius or a butcher depending on how this goes" Jiang adds, sounding oddly amused for whatever reason "Personally, I'm of the opinion its closer to brilliance than madness"

"It'll be risky. A longshot. They might not take the bait. But, I enjoy the odd high, stakes gamble. And Lieutenant, let me assure you, you'd read the right file. I prefer fast paced, high intensity engagements like this" The Captain of the Sucker Punch says, having at least pretend to ruminate on and weigh his options "UNSC Suckerpunch, UNSC Uppercut and UNSC Guandao are charging ahead. Markus, Song, lets bait this hook"
Cont
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>>6319794

"Interesting strategy, Sven" Rita remarks "Some might call it coldblooded, and it certainly wouldn't be found in the official officer's handbook. But it is a historically proven tactic, and besides the swiftness of the vessels you picked, I also noticed that their commanding officers are the most suitable for the task as well"

"So you noticed, Sister Rita? Therkelsen has a history of aggressive strategies and reckless maneuvers. He might keep his buttons shined and polished, but at heart he's a maverick" You explain "Jiang has a cool head, stays composed, her service record isn't anything special but that's because she knows how to pick and choose her battles and only fights when she can win. And Kraus is brilliant when it comes to defense, he's got a great tactical mind when it comes to holding the line. That translates well into breaking through an enemy's defenses, as well"

"Remind me never to play poker with you" Cook remarked.

"What if they had refused?" Deluna asks curiously, eyes still trained and hard focused on her

"They wouldn't have. They'd have followed Therkelsen's decision even if they disagreed. And Therkelsen hates the Einherjar, passionately. Even if he hadn't been convinced of the importance of this battle or thought I was ordering him to fly the Suckerpunch on a suicide charge, he'd have a hard time refusing an order to tango with his hated foe" You explain "It was just good luck that the best bet happened to have command over the best ships for the job"

The situation changes rapidly as soon as the ships of Teddy's three enter into range of and get sighted by the ships of Whiteshirt's rogue fleet. The plan worked flawlessly. Just as you'd expected, the Einherjar did not ignore the challenge or pass up on the chance of a fight. The Sucker Punch and the Guandao opened fire, peppering the formation and threatening their unarmed craft from a distance forcing Whiteshirt to respond and retaliate. Kraus confirmed the presence of at least Two Lancer Class Fast attack corvettes among the fleet that easily outnumbered your wolfpack. It was difficult to discern which of the ships were combat ready and capable even with the three prowlers providing live, fast updating intel. Which prevented an exact tally of their warships from being made, at least not immediately.

But Whiteshirt's Flagship was identified during repositioning movements as several ships broke from the blockade to confront Therkelsen's harassment head on.

A heavily modified Halcyon class light cruiser. That is a surprise. As far as official records and you knew, The Halcyon had been scrapped from service and put into storage. Around Europa, if you're remembering right. And judging from the number of additional armaments strapped onto its frame, the Einherjar had solved at least one of the issues that got the Halcyon class moth balled.

The instant this tidbit reached you, you ran through what you knew about the Class. Bad Maneuverability.
Cont
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>>6319795

Not enough weapons or firepower, which the Einherjar had seemed to have fixed. And their unique, honeycombed internal structure and frame. All Grade A titanium. The plates were outdated, older & heavier but Halcyon's were still known to take a beating. They might not be able to dish it back out, but from their few deployments they'd acquired a reputation for taking punishment. In the most extreme cases, Halcyon's had limped home with only 10% of their armor remaining and all compartments breeched.

The things were the warship equivalent of a zombie. And, while you're digging deep into your memories, you happen to remember that the Halcyon class wasn't mothballed just because of its issues with maneuvering or its lack of firepower causing it to be a tactical nightmare to deploy and use effectively. It was primarily abandoned because that superstructure that made it so durable was prohibitively expensive.

And Whiteshirt had dug one up and covered it with guns and missile pods. And had sent it in pursuit of the three Lancer Classes.

This complicated things. Slightly. But the Shield Wall Strategy was still more than viable. That Hot Rod Halcyon represented the majority of Whiteshirt's fleet's tonnage and mass. If it had a destroyer escort, it had remained obscured in the blockade. And besides the Lancer Classes sighted pursuing Teddy and his team, the ships that had been identified were outdated or civilian models with battle plate and armaments welded onto their frame. They were keeping most of their warships in orbit, probably.

But as you considered your next move, you couldn't help but wonder to yourself. Where in Hel's name had they found an operational Halcyon?

>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.

>Give the order for the Shield wall to push forward and get Whiteshirt's flagship stuck in a close range engagement.

>"Blue and Royal. Whiteshirt's brought out a giant. The Crystal Clear Heart will proceed to maneuver above it, but you're going to need to give them a black eye. The Corvettes will provide screening, move to engage"

>"Lawrence of Arabia, on my mark, hit that big ugly brick with an Electromagnetic Pulse. All ships, prepare firing solutions and ready to open fire on Whiteshirt's monster"

>Write in option

https://youtu.be/oVWEb-At8yc
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>>6319796
>>Give the order for the Shield wall to push forward and get Whiteshirt's flagship stuck in a close range engagement.

We've set up the shield wall and broke their formation. Now to time to get them stuck in so we can go for the boarding action and bacstab.

Zombie Ship say hellow to Spartan boarding.
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>>6319796

>Give the order for the Shield wall to push forward and get Whiteshirt's flagship stuck in a close range engagement.

How do you kill a zombie?

Shoot it in the fucking head.

Time to get in range for a boarding action.
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>>6319796
>Give the order for the Shield wall to push forward and get Whiteshirt's flagship stuck in a close range engagement.
The quicker we get that Halcyon with our lethal injection, the better.
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>>6319796
btw i checked Halycon is the same class as Pillar of Automn.

Which means its a ship very good at surviving against Covenant. So capturing this ship is very good since id be another Halycon ship in play.
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>>6319804
Grain of salt there, the Autumn was very heavily modified by the end of its service and had the Captain among Captains at the helm.
That said, if there's a proper Smart AI handling the guns on that thing, it could still chew up most of our fleet by itself if we give it the chance.
I say our killshot is made up of two teams and we split seizing the bridge and sabotaging the reactor on the vessel between them. It seemed to work well enough aboard the Unrelenting at least.
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>>6319806
eh securing the engines is probably necessary to ensure they cant nuke. But ideal is capturing whiteshirt to find out how he gto this ship.

While them having an AI is possible since eniherjar did make calico jack. That shouldnt pose much of a problem agaisnt 11 spartans.
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>>6319796
>>Give the order for the Shield wall to push forward and get Whiteshirt's flagship stuck in a close range engagement.

here's hoping we get an early prototype of the late war Halycon
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>>6319796
>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.

Guys... why engage in close range they like to suicide and ram...

Either this one or have our sky daddy give them a black eye since that gets us closer to boarding...
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>>6319796
>>"Lawrence of Arabia, on my mark, hit that big ugly brick with an Electromagnetic Pulse. All ships, prepare firing solutions and ready to open fire on Whiteshirt's monster"
>>
>>6319796
switch my vote >>6319847
to
>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.
>>
>>6319796
>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.

Dude a Halcyon was not what I expected to see here BUT we atleast know where the bridge is locked.
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>>6319796
Engaging in a close range fight with a Halcyon that's been up gunned is suicidally dumb. It's longest range weapon is it's MAC which is also it's worst weapon, mounting a light coil comparable to a Charon or Stalwart. Closing the distance will open us up to being engaged by it's defensive picket AND it's add on weapons. The option is so stupid I'm genuinely surprised it's something 404 offered.
And an erm ACKtually because I'm a pedantic shithead, only the first 11 Halcyon's had the honeycomb super structure. The rest had conventional layouts.
>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.
>>6319804
The PoA was essentially a new ship by the time of Halo CE and only comparable in terms of armor. It had better weapons, power generation, thrusters, etc, all of them installed during the 52' rebuild for op RED FLAG.
>>6319809
>>6319809
Wouldn't even need the engines. They probably have nuclear weapons aboard they can just detonate inside and have the same effect. Also, 50 of the things were made, 11 with the crazy expensive armor layout. Halcyons are pretty shit without massive systems overhauls. Of which Whiteshirt might have managed for a mid 20s rebuild.
>>6319806
>if there's a proper Smart AI handling the guns on that thing, it could still chew up most of our fleet by itself if we give it the chance.
Which is why we should stay out of it's standoff range until it's screen is handled. Capturing the up-gunned cruiser will be a lot easier if there aren't other ships who have the chance to shoot us down on the way in or immediately try and blast the bridge out from beneath our feet when we make it there.
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Changing my vote >>6319800

to

>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter craft to cut off and isolate the Halcyon class.

I was tired, clearly, otherwise I'd have remembered the Einherjar's penchant for ramming.
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>>6319796
>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.
>>
>>6319796
>>Give the command for the wolfpack to begin long range bombardment, focusing on the lighter crafter to cut off and isolate the Halcyon class.

>>"Lawrence of Arabia, on my mark, hit that big ugly brick with an Electromagnetic Pulse.
>>
Rebooting...Monitor 404TormentedCache, Back online

2 Votes to order the shield wall forward to encircle the Halcyon

7 Votes to order the wolfpack to start a long range engagement/ bombardment

2 Votes for "Lawrence of Arabia, on my mark, hit that big ugly brick with an Electromagnetic Pulse. All ships, prepare firing solutions and ready to open fire on Whiteshirt's monster"

Sven's second order in the battle will be to order a long range bombardment, focused on the Halcyon's screen

Decision made
Proceeding...

>>6320000
Nice quads, and yeah I'd decided on the Halcyon class when Operation: IRIMINSUL began. For various reasons, including a Spartan op that may come around in the future..

>>6320005
I actually was unaware of that factoid. Thanks for sharing.
>>
Where they sourced the behemoth, didn't matter. Questions like that could be asked once it was safely disabled. If it was an ordinary Halcyon, the winning move would be to cut it off from its screen. Surround it, cut it off from support and shred its armor. Simplest way to remove the cruiser from play. Even in the hands of a suicidal Einherjar, the Maneuverability problems of the Halcyon would make it child's play to stay one step ahead of the oversized craft. The only challenge would be in dealing with its screen. But this was an aftermarket, upgraded Halcyon with point defense guns and additional missile pods. Even if the screen backed off without a fight, there would be attrition just surrounding and pinning down the giant.

But, mentally screening the standard schematics of the Halcyon Class Light Cruiser, you remember that the MAC Gun it carries is undersized, relatively speaking. While it is still a mass acceleration cannon, it doesn't pack quite as much of a punch, relatively speaking, as other models. Ah. So that's his game then. Whiteshirt is using his enemy's own intelligence against them. Most Officers who recognized his flagship as a Halcyon would prioritize taking it out of the fight and try to take advantage of its bad mobility and close in. Then the additional armaments would shred them before they could so much as a scuff the paint on its hull. Brilliant in its simplicity, couldn't even call it brute force because it relied upon assumptions made by the enemy.

Unfortunately for Whiteshirt, you've seen what he's done to his ship and know that getting up close in personal with the Einherjar is exactly where they want you to be.

"Ignore the Halcyon for the time being" You boom, voice reverberating through the metal floor of the flight deck as you step forward, broadcasting your first general order as an Officer of the Navy across the wolfpack "Begin long range bombardments targeting its string. Prioritize the lighter craft. Knock them out, neutralize them and then move up the scale. We'll isolate the flagship from its fleet!"

Confirmation signals flash, bright blue and brilliant across the tactical screen as you watch from the view screen as plumes of accelerant bloom in the empty blackness of space, missiles launching in swarms, lighting up the tactical map as you watch the distant pinpricks of color, light and fire zip through the vast distance between Whiteshirt's advance and the back half of the wolfpack. The Shield Wall, once the rocket pods clear their space, begin to open fire as the strategic display shows that most of the wolf pack is now engaged in a long ranged firefight, with the furthest back of the ships practically engaging in fleet scaled sniper dueling.

It is a thing of beauty, watching the sudden shift in the formation, followed by a string of alerts and signals. Briefly, you imagine being in the middle of the action, performing EVA between all the rounds fired and missiles launched.
Cont
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>>6320267

The UNSC Suckerpunch takes the first hit on your side of the battlefield. It was an attempted disabling shot to their rear, aimed at their primary thruster. It was a glancing shot, but the damage sustained has reduced their forward acceleration, and deployment of their emergency thrusters is what prevented Therkelsen's ship from taking heavier damage. The UNSC Guandao took damage to its portside, just before the three lancer classes were able to escape into "No Mans Land" and start flying on a rendezvous course towards the shield wall, to join the eventual push back towards the Einherjar.

The Blue and Royal begins pestering Whiteshirt's Halcyon with long range fire, as you'd instructed Captain Row to do, to attempt to draw them further afield from their defensive line or bait it into firing its MAC early enough that evasive counter maneuvers could be performed.

First blood is drawn by the UNSC Chickamauga, the Paris Class Heavy Frigate sniping down one of the "Einherjar Original" Corvettes as it strayed too far ahead and out of formation, taking out its engines with a pinpoint strike of four of its twenty six archer missile pods, before confirming the kill despite complaints raised by Captain Reed, who needed to be reminded that the Einherjar wouldn't flinch at being ordered to detonate a ship under their feet if it meant bloodying the enemies nose.

Reed's protégée was the second to confirm a kill, with the UNSC Midday Stroll, having synchronized with the corvettes of the shield wall to create an opening, speared one of the two Lancer Class through the nose as it dove after Teddy's gang into No Man's Land. With too much forward momentum and acceleration, they didn't have time to perform evasive solutions and were shot from nose to stern as they chased the UNSC Uppercut, that had been straggling behind the Sucker Punch and Guandao, engaged with the Einherjar Lancer that had now been split not so neatly down the middle. The Uppercut reported damage to its hull, but nothing that'd take it out of the fight though a few of its sensors had been damaged during the one on one duel it'd gotten stuck in before the Midday Stroll put a bullet in the other guy's head.

Whiteshirt's escort are caught by near complete surprise, and several back away and hold their distance, trying to gauge the effective range of the Frigates and Diligence Class Hammering their screen with fire and rockets. The Dreaming Deep reports a number of ships breaking from the defensive line to support the Halcyon and increase the Einherjar's range of engagement. Confirming the silhouettes of Charon Class and Stalwart Class Light frigates in the reinforcement group.

The UNSC Mangy Dog breaks formation, siting a possible enemy Prowler sighting. You give White the go-ahead, though he'd probably would've ignored any hail you sent to order him back in line. The UNSC Lap-Pet stays behind to scan the shield wall for any "leaks"

Cont
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>>6320268

As an opening move, there are few you could imagine being more effective than this bombardment. The Einherjar had been caught with their pants down, baited like dogs into over extending and then being pounded with long range fire. Whiteshirt's screen is full of holes, with their escort of Corvettes either falling back to regroup or being scuttled, with any ship that ends up dead in the water being put out of commission permanently, as per your standing orders. It is the only way to prevent them from suicide bombing any ship that approaches their position.

As of this moment there have been five confirmed kills, four being unidentified civilian vessels turned warships and the fifth being the over zealous Lancer that Forester split in half like a log. But the Einherjar are preparing for their retaliation, the lines are drawing nearer and the Halcyon is closing in, gradually and with back up far behind it.. Things might be about get a little dicey.

>Continue the bombardment, aiming to reduce the Einherjar's number by removing their smaller, less armored ships before they can clash with the "Shield Wall"

>Order the corvettes making up the shield wall to split and turn the formation into two blocks, hitting the Einherjar's fleet from two angles.

>Jump on the Halcyon before it can be reinforced, ordering your fleet to advance and keeping its attention focused on the Blue and Royal as the Crystal Clear Heart and Skidbladnir fly ahead to get above it.

>Write in option
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>>6320269
>Jump on the Halcyon before it can be reinforced, ordering your fleet to advance and keeping its attention focused on the Blue and Royal as the Crystal Clear Heart and Skidbladnir fly ahead to get above it.

Time to distract for backstab and boarding
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>>6320269

>>Continue the bombardment, aiming to reduce the Einherjar's number by removing their smaller, less armored ships before they can clash with the "Shield Wall"

As they close our fire should get even more effective - it will counter that they are no longer as unprepared.
>>
>>6320269
>>Continue the bombardment, aiming to reduce the Einherjar's number by removing their smaller, less armored ships before they can clash with the "Shield Wall"

i mean its been working very well so far i see no reason to stop it for now
tho if we need to make another ship based combat choice were probably gonna have to change things up just cause whiteshirt will have by that time figuered out some kind of counter
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>>6320269
>Continue the bombardment, aiming to reduce the Einherjar's number by removing their smaller, less armored ships before they can clash with the "Shield Wall". Can we also start positioning to start kiting away towards them at an angle. / bit sharper than that.


>Have our sky daddy go on shooting spree to give our prowler cover while we float towards an interdiction of the Halcyon burning towards our fleet. Time to board! Have the one of the prowlers hit them with EW. So we can get in there hopefully unobserved.
>>
>>6320269
>Jump on the Halcyon before it can be reinforced, ordering your fleet to advance and keeping its attention focused on the Blue and Royal as the Crystal Clear Heart and Skidbladnir fly ahead to get above it.
>>
>>6320269


>Continue the bombardment, aiming to reduce the Einherjar's number by removing their smaller, less armored ships before they can clash with the "Shield Wall."

Still need to pick a few off before we make our house call.
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>>6320269
>>Jump on the Halcyon before it can be reinforced, ordering your fleet to advance and keeping its attention focused on the Blue and Royal as the Crystal Clear Heart and Skidbladnir fly ahead to get above it.
>>
>>6320269
>Continue the bombardment, aiming to reduce the Einherjar's number by removing their smaller, less armored ships before they can clash with the "Shield Wall"
Our optimal boarding chance is either right now or I'm guessing next vote when the Halcyon closes in a bit more but it's back up is still far enough behind to not be a major threat. I'm super leery about a full ship capture though. Even if they're the smallest cruisers, Halcyon's are pretty huge. Plenty of room for things to go wrong.
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>>6320269
>Jump on the Halcyon before it can be reinforced, ordering your fleet to advance and keeping its attention focused on the Blue and Royal as the Crystal Clear Heart and Skidbladnir fly ahead to get above it.
>>
Rebooting....Monitor 404TormentedCache back online

4 Votes to Jump on the Halcyon

5 Votes to continue the Bombardment

Keeping up the bombardment takes the W by 1.

Decision made....
Proceeding....
>>
>>6320786
Oh yeah and there was one vote (1) to give the order for the Crystal Clear heart to open fire from a write in
>>
One option would be to maintain the momentum to opening alpha strike had gotten you. Jump the Halcyon, surround it before its reinforcements can arrive. It'd be as easy as ordering a general advance and telling Captain Row to keep Whiteshirt's focus on the Blue and Royal. The additional weapons the Halcyon is equipped with would still be a problem that'd need solving, but rushing and tar pitting the cruiser could work. Could. And it'd come at a cost. The Halcyon has eyes on the wolfpack, its picked out its targets and it is moving gradually, trying to bait a reaction. Testing the nerves and composure of their opponents. An over zealous commander would take the bait, so would one lacking a real spine or one who one sees battles in graphs and numbers. He's cast a wide net, it could tangle up greenhorns and veterans alike.

It could work still. The Halcyon can't move nimbly and all those guns can't cover the whole of the area surrounding it in their firing lines and arcs. The problem is, that even if the Halcyon is pulled down by the pack and disabled it'll come with at cost of ships and lives. And there are other ways to spear a whale. Its tempting to order a forward charge, jump on and surround the Cruiser and turn Whiteshirt's trap around on him through sheer volume of fire and swift and sudden action. But, Deja and Mendez both would have your hide if they heard you made such a rookie mistake. Not every instinct is beneficial and shouldn't follow through on every reaction, especially not in a fight.

"Keep up the bombardment" You decide, issuing your command over the wolfpack's shared frequency "and keep targeting their screen, they might have us out numbered but most of their ships are civilian and lack in defense, but even if they're paper tigers they can still overwhelm our formation through sheer bulk of number, and that's without accounting for their proper warships in their rank. Focus fire and hammer them hard"

The Skidbladnir keeps course behind the Crystal Clear Heart, reaching no man's land and now risking detection by the Einherjar's sensor arrays. This is where things get dicey and it becomes much more likely you'll hit a snag in your plan. All they need to do is "Look up" and notice the Destroyer out of formation and the gameplan the squadron has been following will need to be reworked on the fly. The Bombardment does its job thinning out the Enemy screen and blunting their advance, but as their reinforcement arrives the Einherjar ships push forward, blazing ahead of the Halcyon and retaliating with withering return fire.

Swarms of Missiles fly across the gulf between the two squadrons, slipping through point defense and reaching their targets. Hits are scored across the board, with the screen and shield wall taking the brunt of the damage. But even with their reinforcements, the Einherjar had to fly through your firing line to reach engagement and effective firing range.

Cont
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>>6320791

And now, there MAC equipped ships have gotten near enough to calculate reliable firing solutions, having inched closer while their screen took the beating, in some cases maneuvering behind smaller ships to reduce the lethal velocity of MAC rounds fired from behind the shield wall to survive the impact.

However, before the Halcyon's screen gets in range of the shield wall, lead by the battered but still operation Lancer Class on their side and the frigates got into MAC range behind the Halcyon, the wolfpack racked up several kills and kept the shield wall from being overrun and outgunned. Almostdoubling the kill count of the wolfpack, four more ships are taken out and several more severely damaged across the second part of the bombardment.

Nine to Zilch is nothing sort of an incredible K/D ratio, especially racked up so quickly and in the opening stages of an ambush. But the Einherjar are drawing more ships from their defensive line to replace the fallen and they still hold a strong numerical advantage.

But that perfect record Can't last forever. Your knuckles whiten as you watch the battle unfolding beneath you, helpless and unable to intervene in anyway besides shouting orders. Teddy's group leads from the front, joined now by the Dogfish, Blacktip and Who watches The Watchmen, with the Lap Pet and Shinigami close behind.

The Guandao and Uppercut engage the sole remaining Lancer Class, ahead of the shield wall. It is a quick, brutal beat down but neither the Uppercut or Guandao walk away unscathed or looking pretty, with the Uppercut barely avoiding sharing the first of the enemy lancer's fate, having over 50% of its armor tore off from a glancing shot of the Lancer's MAC. The Guandao takes less damage, but its portside armor has been stripped nearly completely from the broadside of Archer missiles it took and suffered a minor hull breach from a banzai suicide charge performed by one of the Einherjar's upgraded Civvie ships that flung itself at her as she reeled from the initial impact. The Lap Pet and Shinigami provides covering fire for both of the Lancers to retreat behind the rest of the formation, and tag team the furthest of the Einherjar Charon, scoring more hits than they take from it, with the Sucker Punch keeping the enemy Charon from Firing its MAC by knocking out key sensors with focused coilgun fire.

Who watches the Watchman, The Dogfish and the Blacktip turn their attention towards the screen, filling in for the retreating Uppercut and Guandao, as the Blue and Royal continues drawing the Halcyon's attention with Autocannon fire and missile strikes.

The UNSC Dogfish is the first friendly casualty and the first of the wolfpack taken out of the fight. Status of her bridge crew unknown, but their odds don't look so good. She's floating dead in the water after taking heavy damage to her bow and engines, taking heavy fire and evading into a ramming maneuver by one of the Einherjar's suicide craft.
Cont
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>>6320793

The Christmas Card and Chickamauga scramble Longsword fighters, to buy time for the disabled Mako by drawing off fire from her as the Einherjar try to repay the favor of having nine of their ships destroyed with all hands lost.

One allied causality against nine enemy losses. You aren't happy about it, and hate that you could do nothing but watch and hope that the Dogfish's crew can be saved, but with how aggressively the Einherjar are hounding the helpless vessel...you don't like their odds.

The first Longsword fighter lost is taken out by point defense, but whoever was piloting it must've been wanting to impress the Valkyries, because their last act was slamming their longsword directly into the guns of one of the ships trying to demolish the dogfish, disabling them.

Who watches the watchman brings the total confirmed kills up to ten, immediately after, hammering the offending craft with a storm of M44 Ares Missiles, and the Blacktip positions themselves in front of the drifting Dogfish. She takes a beating but stays in the fight as the Shinigami moves in for the kill, disabling the Charon they, the Lap pet and the Suckerpunch had been dogpiling with a MAC round through the center, the debris from the wreck peppering the Halcyon as it creeps ever closer.

11 to 1. On the brightside, the Wolfpack is no longer outnumber, at least until more Einherjar ships join the fray. The Lap Pet has lost 10% of its armor, the Shinigami 16%, the Sucker Punch, along with its damaged propulsion, has more than a quarter of its hull damaged. Who Watches the Watchmen is running low on munitions and has taken damage to both its port and starboard battle plate layers.

Two Longswords stray too close to Whiteshirt in their runs , and are removed from the board by the Halcyon's point defense. They were practically and effectively vaporized.

The Mangy Dog confirms and engages with an enemy Prowler, behind enemy lines. The Guandao and Uppercut get to "safety" and turn around to angle their MACs towards the enemy, refusing to leave the fight despite the severe damage they suffered.

The Blue and Royal is narrowly missed by the Halcyon's MAC, taking only surface level damage as the Halcyon shrugs off everything that the Diligence throws at it, the Midday Stroll, Christmas Card and the Chickamauga can throw at it. The Shinigami takes more damage, pushing its armor lose up to 44% as it is targeted by the remaining Einherjar Frigates, they're outnumbered three to one. The Lap Pet tries to take off some of the heat, but the enemy keeps their attention trained on the Shinigami.

The Halcyon scrambles fighters of their own, and the Longsword squads from the Christmas Card and Chickamauga engage dog fighting with the Einherjar strike fighters, preventing them for the time from attempting suicide runs on any of your ships.

Cont
>>
>>6320794

"Askeland, The Crystal Clear Heart is nearly in position to pincer that big bastard with the Blue and Royal. Things look like they're starting to get ugly below. We are ready to proceed at your command, Skidbladnir"

Good news. You unclench your fists, sweat drying on your palms.

>"You are free to engage, Crystal Clear Heart. Synchronize with the Blue and Royal and give that Cruiser a beating to remember"

>"Get into position and open fire on the Frigates harassing the UNSC Shinigami, let the Halcyon be for the moment"

>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"

> "Do not engage. Get behind the Halcyon before descending. Its escort is engaged with our forces, it's back is undefended"

>Write in option
>>
>>6320796

>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot

Needs thisbto capture the ship
>>
>>6320796
>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"
>>
>>6320796
RIP UNSC Dogfish

>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"
its time
Make an opening and attempt to end the battle

3 spartans teams for 3 parts of the ship : Bridge, Ship Weapons/Ammo Main Storage and Ship Engine.

What Vali preloaded orders can be (once loaded in a ship computer) :
- Kill any Einherjar AI on board
- Disable all consoles and computers for Einherjar on board
- Create general chaos and death across the ship
- Enter the Einherjar fleet comms network for unleash viruses and malware on their likely closed comms network
>>
>>6320796
>>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"

here's hoping the dogfish is only dead in the water instead of all hands lost
>>
>>6320796
>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"
>>
>>6320796


>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot."

Backing >>6320806

Orders for Vali:
- Disable any Einherjar AI on board
- Disable all consoles and computers for Einherjar on board
- Create general chaos and death for Einherjar personnel across the ship
- Enter the Einherjar fleet comms network for unleash viruses and malware on their likely closed comms network.

Fucking Admiral Nelson would be proud of an engagement like this.
>>
>>6320796
>>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"
>>
>>6320796
i'll back this >>6320806
>>
>>6320796
>"Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"
Even if we have the higher KD we're not in a good position to handle the incoming reinforcements. Boarding is looking like the best option to handle the whole fleet at once.
>>
>>6321016
weve already lost 1 wed fail a secondary objective if we lost more yeh and some of our ships are already damaged badly.

So we need to go for the kill before covenant shows up. Id really not rather having to leave anyone behind and need to order them to suicide.
>>
>>6321158
We can lose 3 more ships before we fail that optional secondary. I am also absolutely sure a secret objective has to do with the covie. Either fighting them or finding some shit about them somewhere. Maybe figuring out which frequencies they've been using to watch comms or chat back.
>>
Rebooting...Monitor 404TormentedCache, Back online

9 Votes for "Hammer the Halcyon with everything you got, and on my mark cease fire. Buy the Skidbladnir time to line up her killshot"
L
+ 3 votes for A2Z/KOV6's write in additions

Total consensus for telling Captain Martin/ The Crystal Clear Heart to give the Halcyon everything they got to buy time for Sven/ the Skidbladnir to line up its killshot

Decision made
proceeding...
>>
>>6321206
Did Lapdog roll badly last time or did the fight meant a ship was always getting down.

Also is there gonna be a follow up mission to evacuate Ambition considering covenant already know where it is now?
>>
"Hammer the Halcyon with everything you've got" You answer, instinctively and reactively lifting your right hand up into a fist, tightening it as you set your course and make it concrete, no going back, no second thoughts, no hesitation. Its go time.

"And on my mark" You continue, eyes flinty and focused on the image of Whiteshirt's flagship, so distant even on the magnified view screen, surging unopposed through the black of space, through the wreckage, propellent trails and blazing tracer fire like an Illhveli of Icelandic myth, enduring the heaviest weaponry your wolfpack can muster like they were nothing but free floating debris "Cease fire. Buy the Skidbladnir time to line up her killshot"

"Aye aye" Martin replies and you straighten up, dropping your arm and opening your fist "Maneuvering into a firing position, Lieutenant Commander, set course and get our crew ready for our acrobatic performance"

You watch the Crystal Clear Heart as it begins its manuvers, exactly as you'd laid out and planned before the operation, twisting and flipping itself around and upside down at an angle, bringing its MAC battery to bear against the top of the Halcyon and as it descends to get into functional range the Einherjar get one hell of an wake up call as an unopposed Halberd Class Destroyer dives into the fray directly above their biggest fish.

"Open fire" You whisper, a smirk tugging on the corner of your lips as the final piece of the plan falls into place perfectly. The Blue and Royal stops playing footsy, taking the Crystal Clear Heart's sudden appearance as its mark and begins to hammer the Halcyon from the front, backed up by the Midday Stroll and Chickamauga. The Christmas Card breaks away to support the overwhelmed Shinigami. Who Watches the Watchmen fires its last missile pod and begins to fall back, covered by the Blacktip who, despite having lost 50% of their armor and one of their primary thrusters, doggedly refuses to abandon the crippled and helpless Dogfish.

The Uppercut and Guandao rally to the Blacktip's side, buying them time and much needed breathing room, despite being heavily damaged themselves.

14 to 2. The Uppercut simply can't fight anymore, engaging the pack that shot down the dogfish took all she had left. Kraus signs that he's abandoning the ship and beginning evacuation procedures. The Guandao, nearly to the point of scuttling herself, volunteers to cover their escape pods with their remaining guns. The Blacktip begins to search the wreck of the Dogfish for any signs of survivors. Initial reports are...grim.

The Sucker Punch and Lap Dog remain by the Shinigami side as it is battered, Captain Kase refusing to give their three opponents an inch just as the three enemy frigates refuse to target any vessel but the Shinigami. The Christmas card arrival by their side allows them to keep fighting, but there isn't much more the Shinigami could take.
Cont
>>
>>6321211

You're surprise it is still fighting. Rita reports that its suffered at multiple breaches and fires across its deck. All it'd take is a stiff breeze for the Shinigami to be removed from play. It is nothing short of a miracle that it is somehow still operational. It must have less than a quarter of its armor left and that's being generous. The Dreaming Deep and Lawrence of Arabia join the Mangy Dog in its hunt of the enemy Prowler.

The Shinigami begins moving extremely aggressively, full burning on a collusion course towards most heavily damaged of the three enemy frigates, coordinating fire with the Christmas Card, Sucker Punch and Lap Pet to take it out, after baiting the Einherjar into expecting a ramming maneuver. The Shinigami and Lap Pet secure the kill, tagging the enemy Stalwart with two MAC rounds, splitting the frigate in two.

15 to 3. The Shinigami met its stiff breeze, and Captain Kase remains at his post, continuing to defy and fire upon the two remaining frigates, broadcasting on any open frequency a death poem in his native Japanese. Til Valhalla, Kase Toru. The Midday Stroll alters course, flying to support the Christmas Card, Sucker Punch and Lap Pet as the Shinigami burns like a funeral pyre, missile pods firing or else detonating as the opposing Charon and Stalwart class confirm their kill.

"Crystal Clear Heart. Blue and Royal. Cease fire on the Halcyon. I've got my shot" You bark over the secure Channel, shouting the Command to every friendly vessel still in the fight. The Halcyon had entered the fray and began to tear into any UNSC vessel within range.

Time to end this, before things got ugly.

>Hand over Command to Therkelsen and personally lead the boarding action

>Give James the shot and Vali and tell him to be quick, clean and effective

>Trust Naomi with the mission and Vali and warn her about the Dumb AI's...eccentricities.

>[Maverick] Make the Einherjar the unwilling star of a ghost story and Send Shika on a solo assassination/ sabotage mission.

>Write in option

Feel free to select the make up of the fireteam (s) sent on the boarding action.

>>6321210
Do you mean the Dogfish? And yeah, Merle got a bad roll behind the scenes and it didn't help that their inexperience meant they were rolling with a negative modifier to start with. Every ship in the wolfpack has been rolling in the background every round. And My dice have been playing heavy favorites.

And later in the war, there could be. Depends on how things play out and where you/ Sven are when they reach ambition again.
>>
>>6321214
>Give James the shot and Vali and tell him to be quick, clean and effective
>>
>>6321214
>[Maverick] Make the Einherjar the unwilling star of a ghost story and Send Shika on a solo assassination/ sabotage mission.
Sending Shika alone should take the Halcyon out of the fight faster than a fireteam fighting their way to the bridge. Whiteshirt will never see her coming.
>>
>>6321214
>>Hand over Command to Therkelsen and personally lead the boarding action

If you want a job done right, do it yourself.
>>
>>6321214
>[Maverick] Make the Einherjar the unwilling star of a ghost story and Send Shika on a solo assassination/ sabotage mission.
Obligatory mood music; https://www.youtube.com/watch?v=Imf5oS-tFbc
>>
>>6321227
We are the commander, our job is the overall fight, NOT the boarding operation itself. We chose to be an officer, and that's part of our responsibilities.
>>
>>6321214
>Give James the shot and Vali and tell him to be quick, clean and effective.

>Botnet Vali. Tell valin to jump to all other ships through their comms after taking out the Halcyon. Kill their AI if there's is one and mess up their firing solutions and do cascading power failures on all enemy ships.
>>
>>6321214
>[Maverick] Make the Einherjar the unwilling star of a ghost story and Send Shika on a solo assassination/ sabotage mission.
>>
>>6321214
>Trust Naomi with the mission and Vali and warn her about the Dumb AI's...eccentricities

Shika would be great at assaination but it won't let us capture the shop and white shirt since she'd be alone
>>
>>6321292
>>6321230
Guy's we want to capture the ship not turn it into a sun briefly.
>>
>>6321340
>not turn it into a sun briefly.
I definitely do wish to do that. That return property secondary is right there though.
>>
>>6321340
You can sabotage a ship without blowing it up though?
>>
>>6321214

>Give James the shot and Vali and tell him to be quick, clean and effective.

James leads, Ilya, Shika and Solomon make up the team.
>>
>Give James the shot and Vali and tell him to be quick, clean and effective
Let James pick a team, the objective is capture of the vessel and it's AI if there is one. He can pick his team.

If we can spread Vali into their net it would be great but warn our own first so we don't try too connect and catch data death
>>
>>6321233

We are the HERO, and a Spartan, which means our job is whatever the fuck we feel like.
>>
>>6321214
>Give James the shot and Vali and tell him to be quick, clean and effective
I'd say James can pick anyone he wants for this
>>
>>6321214
>>Hand over Command to Therkelsen and personally lead the boarding action
>>
>>6321340
Sabotage doesn't mean destroy necessarily. Besides, Shika's almost certainly gonna go for the bridge first.
>>
>>6321214
>>Hand over Command to Therkelsen and personally lead the boarding action
>>
>>6321214
>Give James the shot and Vali and tell him to be quick, clean and effective
>>
>>6321437
No the fuck it isn't you gormless retard.
>>
>>6321632

You muppet dolt. You new to quests?
>>
>>6321214
>>Hand over Command to Therkelsen and personally lead the boarding action

you know what i wanna know whats on this ship
and i think Therkelsen pulling an addable would be good
>>
>>6321214
>Give James the shot and Vali and tell him to be quick, clean and effective
>>
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Rebooting...Monitor 404TormentedCache, Back online

Apologies in advance in the update is short/ rife with typos, I'm pretty tired atm so it might effect my writing.

7 Votes to give James the shot and Vali
L
+ 1 vote for Illya, shika, Solomon
L
+ 2 votes to let James pick his team

2 Votes to Send in Shika.

4 Votes to lead the boarding action personally

1 Vote to botnet vali

1 Vote to trust naomi with the mission

Sven is giving James the shot, vali and command on the boarding action

Decision made
Proceeding...
>>
"Lieutenant on Deck" Rita announces as you walk down to the flight deck, holding your Mjolnir armor's helmet under your arm as you march up to the eleven other Spartans gathered and geared up for the boarding action that is the "Checkmate" of the entire engagement. You'd planned to have James lead from the beginning, you nod at him and he salutes. Nothing needs to be said between the two of you for it to be clear he's ready to take his team out into the black on a daring EVA and board the Einherjar's Halcyon and take it or scuttle it. Once the Cruiser is taken out, your squadron will firmly hold the advantage over the enemy fleet.

"Sir" he says, straightening up. He's already carrying the equipment for the job on him, C-12 Damage Packs, your preferred firearm of choice the M45E and a silenced M6C/SOCOM holstered on his hip, as well as a bandolier of grenades. The other Spartans have equipped themselves from the armory, and are just waiting to hear which of them will be put under his command.

You look your brother in the golden visor covering his face, well aware this could be the last time either of you see the other.

"James" You address him, and hold out a data crystal containing Vali's primary program "Be quick about it, be efficient and be clean. I want that Cruiser neutralized yesterday"

"Aye aye, Lieutenant" He answers, taking the chip from your hand "I'll be sure to bring your pet project back in one piece, Sven"

"Bring yourself back in one piece" You shoot back, lifting up your shoulders "That outdated hulk isn't a place for a Spartan to die, James"

"Understood sir, death is off the table. Though failure is never really an option for us, is it?" He returns, stowing the data crystal containing the highly volatile hybrid non volitional AI built to burn through digital spaces like a wild fire in a hardened case attachment securely fastened by magnetic strip to his thigh

"No. No it is not" You chuckle, brushing past him standing a pace behind him "Taking Whiteshirt alive is optional, I'd prefer if you take the ship, but it isn't worth your life. Or any other Spartans. Sink it if it can't be captured without causalities"

"Death remains off the table" James jokes and you smirk

"It'll take more than Einherjar to kill a Spartan, -005" You joke back "But, we don't have time to be chatterboxes. We'll be sending a fireteam"

"Four of us will be enough to take the Halcyon" James promises

Anymore and it'd be taking too great of a risk. For all your boasting, both you and James are well aware death is very much on the table. Spartans have had close brushes with death already. You've had a few yourself.

"You will if you set pace, keep tempo and neutralize Whiteshirt" You say "Now, for the rest of the team..."

>"I'll let you decide your team comp, James. Good luck buddy. If you die, Petty Officer, I'll kill you myself"

>"Daisy. Nesta. Shika"

>"Jorge, Naomi, Anton"

>"Solomon, Cal, Malcom"

>Write in option
>>
>>6322014
>Daisy, Nesta, Naomi, Anton, Solomon

Alright 6 spartans same as when we captured a Covie cruiser which should let them capture it fast. Also lets them safely split between 3 man teams when needed.

Brought in naomi since we gave her experience
raiding a ship along daisy and Nesta. Solomon and Anton for a Tank and a 2nd scout needed when going through a ship with unkowns.
>>
>>6322014
wait my bad missed that 4 is the limit.

In that Case since we need this fast.

>Daisy, Nesta, Shika

Stealth expert, danger sense and another Infiltration specialist.
>>
>>6322014
>"I'll let you decide your team comp, James. Good luck buddy. If you die, Petty Officer, I'll kill you myself"
>>
>>6322014
>>"I'll let you decide your team comp, James. Good luck buddy. If you die, Petty Officer, I'll kill you myself"
>>
>>6322014
>Uh no QM we want to send them all. We we're just staying behind to make sure nobody MAC rounds the Halcyon while our brother's and sisters are on board. James is just in charge of the other two fire teams.
>>
>>6322057
>>6322045
>>6322034
Support me anons. We want to send all the calvary. We want to be able to hit the bridge, engines, and have reinforcements for both main objectives.
>>
>>6322062
>>6322063
4 max means 4 max. You can't write in a larger boarding team this time.
>>
>>6322068
Dang. I guess my write in for sending 170 Spartans is off the table.
>>
>>6322014

>"Daisy. Nesta. Shika."

Maximum effort.
>>
>>6322014
>"I'll let you decide your team comp, James. Good luck buddy. If you die, Petty Officer, I'll kill you myself"
>>
>>6322070
Sadly, Ackerson's hyper cloning machine proposal didn't get any funding from ONI
>>
>>6322014
>"I'll let you decide your team comp, James. Good luck buddy. If you die, Petty Officer, I'll kill you myself"
Jimbo knows who he needs. Part of being an officer is to learn how to delegate and not micromanage everything.
>>6322078
What a shame, Plan B it is then. Kidnapping Kurt and juicing up a bunch of orphans.
>>
>>6321716
I've been here for years you clown. Commanding the space battle is our responsibility, we can't just go gallivanting off into personal combat like that anymore. I'd be more open to the idea if we had a C&C suite stuffed into our power armor, or if it was just our prowler and not a fucking WOLFPACK, but as it is, we don't, and we have lives DEPENDING on us out there.
We chose this responsibility if you'll recall, and we can't just shirk it now.
>>
>>6322014
>Daisy, Nesta, Shika
>>
>>6322014
>>"I'll let you decide your team comp, James. Good luck buddy. If you die, Petty Officer, I'll kill you myself"
goo
>>
>>6322274
>>6322276
Holy autismo
>>
>>6322276
>god forbid we do officer things sometimes in order to improve our officer quality so that we get better benefits for being an officer which will give us more pull and thus more toys to play with when we aren't even being an officer
Officer.
>>
>>6322276
A shame you weren't there to vote for us not being an officer then. Sucks to be you anon.
>It's only someone who forgets that this quest isn't real that would deprive us of a seriously badass killer action scene.
You sound like an actual child, either that or you're purposefully acting retarded so I doubt this will have an impact, but seriously? You see the space combat out there and think it's not "badass action"? The missiles flying, the cannons firing, our subordinates dying and ships being split in half and it's not cool action? Come on now.
>>
THE BACK AND FORTH IS STUPID

Sven will get his personal fights. When the time is right.
Right now, we are testing our leadership capabilities.
BUT WHEN WE SEE A COVENANT FORCE WHICH IS OVERWHELMING, SVEN WILL CHALLENGE THE FLEETMASTER TO A TO-THE-DEATH FISTFIGHT AND WIN UNTIL THERE ARE NO MORE FLEETMASTERS LEFT TO CHALLENGE HIM.


I do think that it would be a good idea to maybe keep to a single medium-sized vessel story-wise. A lot of players want more "boots on the ground" because it relates much more to the story Halo normally portrays. But player agency also nudges towards leadership roles, since those have the largest potential for event-altering narratives and player freedom. There is a disjunction in the switching of narrative medium.

I don't want to see 404 get bogged down by personal argumentation happening. This is one of the best quests in a long while, and I don't want to see it slowly fizzle out.

Maybe we can have a discussion about how we could have a narrative middle ground where Sven personally leads special operations from a frigate-level vessel, acting like a home base that can be modified while wreaking havoc behind Covenant lines?

Also, as a reminder, Genuinely 404, you've been making one of the things I look forward to the most in the everyday. Keep it up, and know you are fucking great.
>>
>>6322352
>we could have a narrative middle ground where Sven personally leads special operations from a frigate-level vessel
I think that's a good idea, if we stay the course on our command level. I figure this wolfpack will be split apart anyway once this mission is over to be honest, these ships were loaned to us after all.
In any event, it's up to a majority vote whether we go all in on command or not, either way.
I myself wouldn't be opposed to stuffing a C&C suite into our armor so we can command better *while* performing frontline combat.
>>
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desu, it's the only mission so far where we have gained such command. Realistically, once this part of the great operation is done, the wolfpack will be dismissed. Whiteshirt fleet needs to be cancelled ASAP; it was smart for us to ask Stanforth for such support. The risk is simply too high.

And then well.
Then we get to attack a CEO in his super-protected hole in the ground. So that we can gently help him to sign a generous donation of its corporation's properties and funds to the UNSC.
Or go directly to New Noregr


>>6322360
> C&C suite
Armor mods are definitely one of the things I want Sven to get. This one and more powerful comms would be perfect.
>>
>>6322420
As someone who prefers strategy games to RPGs and am a fan of grand spectacle, I do in fact prefer space battles to action hero stuff. And 404 does write it very well and makes it gripping to read. So uh, you gonna neck yourself now or later?
>>
Man, what wild thing to check back in on.
>>
>>6322437
I'd rather have been a retard in the fifties, unlike your sperg ass who went through special ed in the aughts and was make EXTRA stupid by the Bush administrations No Child Left Behind policy. You probably know which brand of gum has the best flavor after its been stuck to the bottom of a desk for a week. I bet you're the reason they had to put seat belts BACK onto school busses. If I look up the definition of low-functioning autist there's a picture of your dad, because you're too fucking stupid to even function.

That being said, I respect your opinion.
>>
Rebooting...Monitor 404TormentedCache, back online

3 Votes for Daisy, Nesta, Shika

5 Votes to let James pick his team

Letting James decide his team comp is the winner

decision made
Proceeding...

Also entirely unrelated, but I had a dream last night that I was playing, like, a halo 3 era game about Sven-033 going full Riddick on a Covenant Prison/ Forerunner installation

>>6322352
Wow. Hearing that you're enjoying the quest so much really made my night. It means a lot to me. I'll try to keep up the pace and quality

>>6322422
Also relieved you'r enjoying the space fight, was worried I'd fumble and miss the vibe I was aiming for with it.

>>6322360
>>6322364
Attachments are in the works in section 3 labs. Sven's already stress tested the first production line of Up armor attachments.
>>
>>6322440

Thank you.

And oooooh, hit a nerve, did I? How DID you get into the special classes they put you in? Were you born special ed, or did you become retarded by being beaten with the dildo your dad and uncle take turns using on each other? Did the size of it ruin you for real dick? You can TELL us where they touched you! We're a supportive crowd! That said, if I were you I'd try to place eternal 1st in a breath holding contest, because keeping your inbred chromosomes out of the gene pool is a public service. Every time I think the shit you say couldn't get any dumber, you aim at the ground and hit afterburners.
>>
"I'll let you decide your team comp, James" You say, pausing for a moment to take in the sight of your fellow Spartans in formation, waiting to hear which of them will be put on the bench and who will get a seat on Warrant Officer Chen's Pelican, waiting for their orders. You can't help but to feel a rush of pride whenever you see how disciplined and battle ready your Spartans always are right before they head out into the field. Turning on your heel, you place a hand on James shoulder as he considers his choices, knowing the precise the roles and exact areas of expertise of each Spartan aboard the Skidbladnir.

"Good luck, buddy" You say, as professionally as those words can be said, before you lean closer conspiratorially and tell the fire team leader "If you die, Petty Officer, I'll kill you myself"

Just to lighten the mood a little, in case this is the last conversation you'll ever have with your brother in arms. You delay returning to the flight deck, to see who James will pick to go on the EVA and board Whiteshirt's ship.

"Daisy. You'll be my second in command. Going to need our infiltration expert on board for this mission" He starts, and Daisy, blonde hair already grown a bit longer than the regs would normally allow, salutes and immediately walks up the ramp to board the pelican drop ship, helmet in place by time she straps herself in. James pauses for a moment, clearly choosing between Nesta, Shika and Jorge. He's lead other Spartans before, but Purple Team always works best when you're together

"Nesta. You know why I'm picking you. We've both fought these terrorists enough to know they like to booby trap their bases. Won't act like I know how you know when you're a step away from a landmine, but your sense for danger is second to none" He says calmly, and Nesta grins, fitting on her helmet and flashing up a V for victory as she sprints up the ramp to Join Daisy, sitting across from Daisy as she begins honing one of her knives against the back of her power armored forearm.

You'd have thought he'd pick Shika next, she is the stealthiest and sneakiest of the Spartans, who are already the best covert operatives the UNSC has, and Shika is considered the unchallenged master of stealth of the class. Which is surprising when he skips over her, and Jorge as well.

"Solomon. We got to be quick and aggressive. Behind Nesta, you're one of the best Spartans for quick and aggressive" James says and you nod along, understanding his gameplan and strategy now. He's going to rush the command center of the ship, knock out the bridge and neutralize the chain of command. Shika's slight lone wolf tendencies and Jorge's preference for heavy weapons would slow down the fireteam.

Solomon nods and stomps up the Ramp. You nod once, as an open show of approval for James' choices, then you depart as the Pelican prepares for take off, after the other Spartans have left the hangar and returned to their barracks.

Cont
>>
>>6322481

Double timing back to the flight deck of the Skidbladnir, you watch the flight of the Pelican carrying the fireteam, your "Killshot" as it leaves the Skidbladnir. Its do or die. The Halcyon is giving any ship within range a beating, fending off the wolfpack. If Whiteshirt suspects something, he isn't showing it in his commands. The Squadron can't hold their fire for long. James' team will have to be quick.

And they need to reach the Halcyon in one piece. Which is exactly why you'd picked Chen Tian to be their pilot. But even knowing the warrant officer is an expert pilot, knowing he has a reputation for daring maneuvers and flying routes that other pilots would consider suicide runs, you're on edge the entire, few minute span it takes them to get into boarding range.

The Pelican takes a hit to its wings, recieving damage to its engine. Unconsciously, you suck in a breath of air, stiffening and going rigid. And then Chen shows why he's called a hotshot. A normal Pelican pilot would disengage or fly evasively after getting winged like that, but the Warrant Officer flies to win. To complete his mission. And uses the damaged frame of his dropship to slip and graze between point defense shots, obfuscating the reason for his daring approach by feigning a fly by attack on the Halcyon, targeting its guns as they nearly buzz the outer armor.

Distracting the Cruiser that is fighting off more than a dozen ships, including two destroyers, you feel the crushing weight pressing into your chest lift as you relax as one by one, the Spartans on the pelican disembark and signal successful landings. Chen Tian's pelican keeps flying and buzzing the Halcyon and only backs off once its lost the whole of its broken wing and had spent all of its munitions buying the Spartans time to land and board it.

Hidden amongst the confirmed hits and missile impacts, a shaped charge smashes open a hole into the Halcyon's structure. They made it. No losses on the EVA.

A moment later, the Mangy Dog triumphantly declares it has shot down the Einherjar's sole Prowler, with the assistance of the Dreaming Deep and Lawrence of Arabia.

16 to 3. The Blue and Royal is winged by a MAC round fire by the Halcyon. Four Longswords break from the on going dogfighting around the Halcyon to escort Chen Tian's pelican out of the danger zone. Two of them make it with him back to the allied formation.

The Christmas Card avenges the Shinigami, crippling one of the Frigates that had tore the Charon class to shreds with broadside fire.

17 to 3

The Sucker Punches engine is disabled entirely as the remaining Einherjar frigate fights to the last, Therkelsen refusing to disengage until the kill is confirmed. The Lancer Class "Cores" the Last frigate, the Charon, flying on a collision course before point blanking the bridge with a MAC round. It is a tactic so aggressive you can't help but to be awed by it.
Cont
>>
>>6322483

But, the Sucker punch also gets taken out of the fight, damaged heavily but not to the point of needing to be abandoned. But that Lancer is going to be docked for at least a few months. If the battle is won. And the Einherjar don't target the nearly crippled Lancer to terminate it permanently...

Enemy reinforcements close in, the frigates and remaining corvettes move in defensive formations to engage them without being torn apart by the still active Halcyon and then.

"Receiving transmission from Whiteshirt's flagship, IFF codes are correct! Its the Fireteam, Sven!" Rita cries out, hands clasped tightly to her chest, digital tears shining down her cheeks. You nod

"Patch them in" You command, as Cook pumps his cybernetic fist in the air as a wave of relief and triumph washes over the crew

"Sven! We had to kill Whiteshirt. Put up too much of a fight for us to take him alive, him and his entire command compliment" James breathless reports, sounding pained "He had one of the exoskeletons from Project Rhodes."

"I thought ONI said all missing prototypes had been recovered" You say "Any injured?"

"Solomon. Nesta. Myself" James reports, panting "Used most of our explosives and grenades getting to the bridge, couldn't copy John's trick to take them down. So, I thought how would you handle the mech. And brute forced it, Sir"

You don't know whether to be proud or embarrassed by that comment.

"And that means what, exactly, Spartan?" You question "And you are in control of Halcyon, correct?"

"We are. And it means Solomon tackled the thing, took a hydraulic backed punch to the stomach, Daisy and Nesta crippled it" James explains

"Remembered which wires and hoses to slice. But, Whiteshirt got my leg" Nesta chuckles weakly on the line "Stomped on it"

"And that took it down?" You press

"No. Whiteshirt still fought with the upper half, had to pry him out of the shell. He'd surgically implanted himself into it. Not sure why. But the shock of being torn out of it must've been what killed him"

"Einherjar prefer death to capture" You sigh, shaking your head "Can you, Nesta, and Solomon still fight?"

"Going to need to check into the med bay once you pick us up, Boss, but we're still able" Solomon responds

"Pissed off and wanting to kill more wannabe berserkers" Nesta snaps angrily

"Just a bit of head trauma and bleeding on my end, Sven. What are our orders, Sir?" James reports back and you look out against the angle of the fleet fight you can see. The Wolfpack is in a winning position, but every ship is some level of damaged and enemy reinforcements are rapidly approaching. Some are already engaging your ships. Do or Die.

"Your orders Spartan, are to..."
Cont
>>
>>6322484

>"Turn the ship around, prime it to self destruct and get out of there. We'll use it to wipe out the Einherjar fleet with one move. Checkmate" [Use the Halcyon as a bomb to take out the remaining hostile vessels]

>"Contact the enemy fleet, Spoof a broadcast and deliver these exact commands to their Captains..." [Lure the remaining Einherjar ships into an unwinnable position]

>"Put up a distress signal, see if you can't lure any ships close so we can break them against the Halcyon" [Use the Halcyon as bait]

> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

>Write in option

The Sucker Punch BARELY avoided becoming the 4th loss. It just met the DC to survive the last round of engagement.
>>
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

GO FORTH OUR SON, SPREAD AND BRING RUIN TO THOSE WHO DEFY THE FATES!
>>
>>6322485
>> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"
Tempted to try and lie the enemy to death, but Vali should be able to render at least a few of their ships dead in the proverbial water and easy pickings at least.
>>
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

This should make things quick and uses an ace card of ours.
>>
>>6322485
also glad Therkelsen survived one more round and see if we completed the bonus objective.

Project rhodes derivative is hopefully one of the
secret objectives.

after this its gonna be cleanup and run before covenant shows up.
>>
>>6322454
>a halo 3 era game about Sven-033 going full Riddick on a Covenant Prison/ Forerunner installation
I won't lie, Riddick DOES move like I imagine a Spartan would without their armor. Just snatching people up and breaking 'em down like chickens.
>>6322483
>The Lancer Class "Cores" the Last frigate, the Charon, flying on a collision course before point blanking the bridge with a MAC round. It is a tactic so aggressive you can't help but to be awed by it.
Put that man up for every commendation and award there is..
>>6322484
>"He had one of the exoskeletons from Project Rhodes."
HOW IN THE FUCK-GODDAMNIT! THAT IS NOT GREAT NEWS!
>"No. Whiteshirt still fought with the upper half, had to pry him out of the shell. He'd surgically implanted himself into it. Not sure why. But the shock of being torn out of it must've been what killed him"
Fucking metal.
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"
GO VALI! GO OUT AND ZAP TO THE EXTREME!
>>
>>6322514
Gotta expect the weapon handler or jormungard to have one too. Looks like the got enough data and schematics to make their own.
>>
>>6322516
>Looks like the got enough data and schematics to make their own.
Or there's another mole high up enough in ONI's ranks to make a prototype exosuit fall off the back of a truck.
>>
Ah. Noticed a mistake on my part. Wrote that Bari Cook had a cybernetic arm, when he actually had lost his legs. Valerie Faure was the bridge officer who'd lost her arm. Got their prosthetics mixed up

Please beat me with hammers for this incredibly minor continuity error/ fuck up
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>>6322520
>Please beat me with hammers for this incredibly minor continuity error/ fuck up
>>
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>>6322520
He has no LEGS.
>>
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

>Use the Halcyons weapons on the unsuspecting enemy after the vali botnet gets passed around.

>Send another spartan team to capture the next biggest ship. Probably a frigate.
>>
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>>6322485
>> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

>>6322520
against the wall
>>
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>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"
Whiteshirt thought he was special.
>>
>>6322485
>> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

not a fan that most think we stupidly brute force shit
we dont we intulectualy brute force shit
>>
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"
>>
>>6322484
>"He had one of the exoskeletons from Project Rhodes."
As expected of Einherjar always stealing. Very good, this asset is of the UNSC once again, a little battered/damaged and with Whiteshirt cyborg body in it but a win is a win. Likely a secret objective, who knows maybe the Einherjar modifications could be of use for technology and science.

>He'd surgically implanted himself into it
Oh... this is perfect for research ! Research for help return to battle all the Washouts spartans. That MJOLNIR-RHODES projects collaboration with an addition of many cybernetics could be an actual reality now, and not just a wild idea i throw around time to time !

>>6322516
Possibly.
I could see it, either the connected weapon corporation or the main death cult in New Noregr are making them. They aren't mass producing this exoskeletons though at least, since only Whiteshirt had one here. I assume its an highly modified version than the original prototypes, Whiteshirt being cybernetically fused to one indicates that to me. And it was very effective, since he was able to put up a fight and even wound spartans.
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"

Clean up time. Gotta send out that full army and crew out in space cold embrace. We can't have them counter our boarding. So 17 to 3.
Or more correctly 18 to 3, since we just captured their flagship. Not bad for a first battle against such a dangerous enemy. We made our killshot, time to turn the tables around.
>>
>>6322555

Backing this. We can get the Einherjar to focus on their captured flagship.

Operation: STOP HITTING YOURSELF
>>
>>6322555
you know what +1
>>
>>6322485
> "Vent the atmosphere from every section of the ship, and transmit Vali to any Einherjar ship within range. Do not allow him to spread to the Halcyon's systems. He's a dumb AI specialized in wrecking net architectures. He'd cripple the ship if he's given a moments chance to"
Fantastic work, James. Capturing this Halcyon makes for a great life boat for any surviving crew from our 3 dead ships.
>>
>>6322555
+1
>>
>>6322591
Kek
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404 please save me from Microsoft's abysmal dogshit with peak written Halo content
>>
>>6322865
WHAT DON'T YOU LIKE THE NEW FUCKING 32 ROUND AR? THATS TOTALLY NEVER FUCKING BEEN CHANGED?

DON'T LIKE THE LIMP WRISTED, FAGGOT PISTOL SILENCED PISTOL FROM 4?

ITS OKAY THOUGH, WE AIN'T PAYING MARTY BUT HERES THE OG MUSIC TUNED UP ABIT LOUDER!!!!

https://www.youtube.com/watch?v=e-tXi1NC_aU
https://www.youtube.com/watch?v=hSjbIM0iegY

why yes, I am unironically gonna give myself a stroke over this.
>>
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>>6322879
No, what I don't like is the lack of multiplayer, the ugly ass UE5 graphics, every weapon having ADS for some reason, the ever present disease that is sprinting, and the fact that this garbage is almost assuredly going to be $70USD before taxes. Let's just rip out every bit of systemic identity to try and fail to get more people to play Halo again. Sounds like a GREAT fucking plan!
>>
>>6322715
That's a good point could we scramble rescue pelicans to bring survivors to the Halcyon? Get it crewed and up and running.
>>
>>6322920
we likely can. But right now while the battle is still going best not. This decisive blow we will deliver should make it easier for us at least.

When the battle is over we can check the total death and damage of the wolfpack (and how feasible it is for our own damaged ships to move around. If its not feasible we nuke them and go away)
>>
>>6322715
Supporting, we can use this vessel for our own ends. We can rescue those in space, get a trophy, bring a ship bakc to our side to try to regain some losses. That ship aside from it's data will have alot of physical assets we can use. We need to get our Spartans back asap

Also though it would be IC for Sven too do this everyone we should let our prowlers and other comms listening into their system to shut off unless they wanna get caught up in Vali's work.
>>
Having a few technical issues on my end. Update may be a bit late because of it.
>>
>>6323069
VALI NO!
>>
Rebooting...Monitor 404TormentedCache, Back online

Really sorry. Didn't mean to be this late, but I fell asleep while waiting for my internet connection to get stable. It is now, but it probably was earlier to, but I was passed the fuck out. My bad. Lets get the ball rolling

14 Votes for "Vent the atmosphere from every section of the ship...cont"
L
+ 4Votes for TGYV1jFV's write ins
L
+3 votes for scrambling rescue Pelicans

Alright! Complete agreement to Vent the O2 and suffocate Whiteshirt's crew then broadcast Vali across their fleet like a bad rash! Brutal. But effective

Decision made
Proceeding...
>>6322865
>>6322879
>>6322904
No multiplayer? Made in UE5? God that's giving me a headache just thinking about it. Now I'm sad
>>
>>6323314
its all good i look forward to seeing the other captains reaction to Vali fucking up the enemy ships
>>
"Vent the atmosphere from every section of the ship". The Einherjar won't surrender. They'll fight to the last. And Operation: Dark Forest proved that this method is very effective, even if some might call it cold hearted. There are no innocents on that ship, only enemy combatants.

"And transmit Vali to any Einherjar Vessel within COMs range" You continue, watching section by sealed section, clouds of breathable air hiss out of the Halcyon as the ship's life support is crippled, step by step. You try not to imagine what's going through the heads of the unfortunate crew at the end of the line and last in sequence to have the air ripped out of their lungs. Not a pleasant way to go. But the Einherjar have done worse to their prisoners, their victims.

And when that thought crosses your mind, you realize that James isn't as aware of what Vali is capable of as a Viral program as you are. He didn't help make the little digital devil nor did you debrief him on it and you imagine Command would prefer you didn't, considering the highly classified and experimental nature of that non volitional AI.

"Do not allow him to spread to the Halcyon's systems", you pause and consider how much he needs to know and decide that simply a vague warning isn't enough information, not by a longshot "He's a dumb AI specialized in wrecking net architectures, cyberwarfare. He'd cripple the ship if he's given a moments chance to"

"Sir!" Ensign Kon calls out "Should I send a general warning out to the fleet, concerning the deployment of "Vali"

Weren't expecting her to act so proactively, at least not so soon in her posting on the Skidbladnir. This might just be the beginnings of backbone in Kiyomi's spine. And you were about to broadcast that warning yourself over the secure frequency shared between the wolfpack. Might as well give credit to the ensign, encourage her to act decisively and boldly like this in the future.

"Proceed, Ensign. Hadn't considered if our friends were eavesdropping on the Einherjar's channels. Don't need them picking up that Virus. Tell them Enemy fleet have caught a bug and to cut any wires they've laid" You order, nodding once in the direction of the communications officer, "Prioritize the Prowlers and Cerberuses. They're at the greatest of risk. Your flash of genius might've just saved the Navy a couple of repair bills"

"Thank you, Sir" The ensign says quietly, very much resembling a mouse as she hurriedly transmits the general warning across the fleet in an intricate, repeating daisy chain, starting with the Lap Pet, then leap frogging the signal to the Mangy Dog and forking it to the Lawrence of Arabia, Dreaming Deep and Black Shuck, before reflecting and bouncing the signal back to the rest of the wolf pack.
Cont
>>
"Impressive handiwork, Ensign" You praise, making her lean closer to her console and focus more at her work. She looked a little flush, might have a fever. Need to have Rita give her a checkup. Can't have your COMs officer passing out mid-battle due to overwork or illness.

"Is this "Vali" really that dangerous?" Ensign Kobal asks, lifting his head from his suite of sensors and microwave spectrum broadcasts

"If they aren't countered. Most Dumb AIs are easy prey for the program. I haven't tested them against Smart AIs, but they'd have an easier time fending off their cyber attack" You explain, rolling and then relaxing your shoulders "The Einherjar don't have any smart AIs. At best, they have illegal dumb AIs, programmed to assist in piloting and creating firing solutions"

"How do you know that, if I may ask, Sir?"

"They didn't have a Smart Ai on the Halcyon. However, if you've ever read any of the literature they put out, you'd know they consider Volitional AIs to be blasphemous. Abominations. They hypocrites, nihilists, terrorists and serial mass murderers but there is one thing I can respect about them" You explain casually, relaxing back in your captain's chair, not bothering to strap in as you raise your right hand, and make a finger pistol aiming at a cruiser burning full thrusters to bring the Skidbladnir

You mime firing and the ship's engine sputters and begins to drift at a wide angle, blossoming as a volley of Archer Missiles strike its vulnerable points, "They are faithful. They're zealots, but they do earnestly believe in their doomsday cult. I don't like it, but I can't help but to admire that level of devotedness"

"I can tell our religious talk is going to be very interesting, Lieutenant" Kobal replies, sucking in a breath, eyes widening as more and more of the Einherjar ships get a taste of Vali's fire "Tanrı iyidir"

"That has to be some kind of ONI experiment that got out of the lab" LTJG Faure mutters, watching the chaos unfold from the same view screen as you as you continue miming pistol shots, with a stoic expression.

"If it is, I wasn't debrief about it" Cadet Coste says quietly as with a single transmission, you take out the wave of reinforcements rushing into the fray, leaving them entirely helpless in the face of the opposition in a matter of minutes as Vali does what he was programmed to do and does it well. The wolfpack hits them like they were a flock of spaceborne sheep. It is a complete massacre.

"Checkmate, you terrorist Jævels"

The Civilian and non armed vessels remain in a tight circle around the planet they'd been harvesting water from. Some of Vali reached their lines, but they'd wised up and shut off their COMs after seeing their warships go from fully functional to effectively dead in the water so quickly. They're still pose a threat. Not just because they'd likely perform suicide runs against any ships that approached them, but also and mostly because of the navigational data on their computers
>>
>>6323363

The Covenant could come knocking at any moment. And saving the crews of the scuttled members of the wolfpack, retrieving James team and Vali, can't be done instantly either. At least destroying and removing any trace of the crippled and neutralized Einherjar ships is easily and quickly done with salvos of missiles and MAC Rounds.

Or it will be, once the other members of the wolfpack are calmed down. Seeing Vali in action seems to have made them nervous, judging from the amount of frantic hails the Skidbladnir has received over the last couple of minutes.

>[Diplomat] At least attempt to reason with the Civilian Craft of the Einherjar Fleet, they could very well include press ganged transports and freighters

>[Jotun] Order the complete dismantling of the Einherjar fleet. The risk of data leaking to the covenant is too great to hesitate and stay your hand

>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.

>[Tactician] Attempt to surround and take the civilian craft and their crews into custody

>[Jotun] Strand them on the planet. It can support life, and the primary concern is the nav data on their ships

>Write in option

Imagine how fucking scary it had to have been to be on one of the ship's Vali infected...

>>6323350
Those will come next update.
>>
>>6323364
>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
>Make sure all remaining ships of the wolfpack capable of sending pelicans to launch atlest 1 for Search and Rescue/recovery efforts


god the fear of loosing contact with the flagship and then watching all your systems go dark all while your enemies are closing in and firing att you
>>
>>6323364
>Destroy everything. Have Spartans board any combat ships that aren't destroyed already. Have pelicans do search and rescue and move survivors to crew the Halcyon and any other ships we're able to capture.

>put Vali back in his bottle and put an iteration in a probe thats broadcasting on several signals spoofed navigation data. To setup a future trap for covenant to get infected. Maybe a possible location to ambush the covenant in a star system near harvest. Have it be fairly hidden so it infects ships but lays dormant. See if we can get covenant planet and fleet data it will try to broadcast to when it detects a unsc ship on covenant radar.

Let's try to infect some covenant and get some really needed data on technologies, locations and fleet compositions.

Time to spread space vali AIDS to the covenant.
>>
>>6323375
Maybe load it on a partially destroyed ship. So the covenant think they recovered good data. Rather than on a probe.
>>
>>6323363
>She looked a little flush, might have a fever. Need to have Rita give her a checkup.
Sven you goober.
>>6323364
>[Jotun] Order the complete dismantling of the Einherjar fleet. The risk of data leaking to the covenant is too great to hesitate and stay your hand
We gotta scrub these space hulks and get the fuck out of dodge before the Covenant come to play.
>>
>>6323363
>She looked a little flush, might have a fever.
Idk Sven might be worse.....

>It is a complete massacre.
Ah Vali is murdering them left and right!


>>6323364
Okay, quick question: 404, what's the battle time from the start to now?

In regard to the remaining enemy ships, this is a war fleet of the Einherjar; those civilian crafts are likely still armed in some capacity and modified. Their looks sound suspicious. And if they aren't armed, that means only one thing: they are the troop transports for the full army this war fleet was carrying with it.

I am wondering if some are actually just civies. But if they are press ganged, Whiteshirt would have put Einherjar on board to keep them in check, no? He had a full army and a fully crewed fleet to do so....unless he grabbed them later and didn't have time to put boots on said ships. I have a write-in idea that might help us..........
>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
This is to be a relatively quick discussion, and with James' info coming in (see 2 write in under here), one that can be decided upon with more reliability. Also, make it clear that the wolfpack ships have 0 concerns to worry with..Vali. I also want to know if our 3 damaged ships can move with repairs, or it's best to leave and nuke them here.

>Write-in
>Make sure all remaining ships of the wolfpack are capable of sending pelicans to launch at least 1 for Search and Rescue/recovery efforts

>Write-in
>"James, give me a quick status of the captured Halcyon. Can you access its fleet logs from the bridge? I want to know about the Einherjar ships left in front of us and what roles they have."
>>
>>6323403
>>6323403
Battle time. It was a pretty quick/ violent fight. Probably between 1 hour and 30 minutes to 2 hours.

And those ships aren't damaged, every ship in the wolfpack took at least some hits. Those three are gone

The Shinigami is lost, as Sven described it, is burning like a funeral pyre, lost with all hands. The Dogfish may have a few survivors and the Uppercut is in the process of being evacuated since it can't be saved/ recovered

The Sucker Punch is heavily damaged but with some repairs can limp away from the fight
>>
>>6323407
thank you for the info!
>>
>>6323364
>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
>>
>>6323407
How many of the enemy fleet is recoverable or moveable? Warship wise so the UNSC can have them back?
>>
>>6323364
>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
>>
>>6323364
>>[Jotun] Order the complete dismantling of the Einherjar fleet. The risk of data leaking to the covenant is too great to hesitate and stay your hand
Sorry everybody.
>>
>>6323364


>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.

We owe the others this courtesy.

>[Diplomat] At least attempt to reason with the Civilian Craft of the Einherjar Fleet, they could very well include press ganged transports and freighters.

The civvies just got a front row seat to the sort of Grade A Government-issue ass kicking we can deliver. They should be at least a little more open to an alternative than usual.

I get the impression there's likely to be goodies on these ships. If we can repatriate them, we're probably repatriating a lot of stolen UNSC property.

If they're not:

>[Jotun] Strand them on the planet. It can support life, and the primary concern is the nav data on their ships.

At worst, they get glassed. At best, the covenant go down and finish them.

Either way, they slow them down.

The curve ball is if they have or have found any Forerunner goodies to bargain with.
>>
>>6323364
>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft

Should help calm them down a bit from vali and let us coordinate more in how to handle the civilians.

>[Tactician] Attempt to surround and take the civilian craft and their crews into custody

This is probably better If they got press ganged we can free then after getting out of here. Though really the dange ris any einherjar mixed in with the cics.
>>
>>6323364
>[Jotun] Order the complete dismantling of the Einherjar fleet. The risk of data leaking to the covenant is too great to hesitate and stay your hand
Sorry no loose ends, it sucks it really does but that's the truth of it.
Those ships we can untangle from Vali and take home we will but otherwise nothing must remain

>Write in
While everyone preps for a quick bug out before the aliens arrive I propose we have a Prowler be sneaky and scan around this planet see if there is anything interesting here
>>
>>6323364
>[Jotun] Order the complete dismantling of the Einherjar fleet. The risk of data leaking to the covenant is too great to hesitate and stay your hand

>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.

I would give them the courtesy of voicing their feelings on the matter, perhaps they have something very viable we can do here for the civilian ships.

But I am of the opinion that time is of the essence and if they have NOTHING especially convincing to offer us then we must act with all due haste to not only start performing rescue and retrieval for our soldiers but to avoid contact with the enemy.
>>
Good Vali. And to think, the first AI you yahoos voted for was a freaking personal trainer.
>>
>>6323364
>[Diplomat] At least attempt to reason with the Civilian Craft of the Einherjar Fleet, they could very well include press ganged transports and freighters
Reminds me of the choice Keyes had at the Rubble in the Cole Protocol, risking billions of lives to save a million insurrectionist sympathizers. Personally, I'd rather not kill a bunch of civilians, including potentially thralls, prisoners and children, if it's possible to avoid.

Completely dismantling the fleet seems like the ONI-approved option and obviously the most decisive choice, but it's also very cold.
The joint discussion is probably wasting time debating.
Tactician is risky given they could engage in suicide tactics, but it doesn't waste time talking which is a plus.
Stranding them seems a bit cowardly, like you're too weak to make a call one way or the other. Not to mention nav data isn't just stored digitally (it's also stored organically), so you would need to secure or neutralize any of their navigation personnel as well:
https://www.halopedia.org/WINTER_CONTINGENCY_Declaration_Supplemental_Orders
>>
>>6323675
Joint discussion is also to calm them down since they're all rattled after seeing Vali right now.

That said yeh I do feel like being decisive with tactician or diplomat is necessary whiel Jotun is utterly cold and really won't be good for Sven psyche.

Not all our crew and subordinates are diehard ONI afterall. They're a difference between being forced to kill civilians after they showed hostility to just massacring them.

We do have some opening since vali and killshot made the fight quick.
>>
>>6323364
>[Diplomat] At least attempt to reason with the Civilian Craft of the Einherjar Fleet, they could very well include press ganged transports and freighters


>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
>>
>>6323364
>>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
>>
>>6323364
>[Tactician] Attempt to surround and take the civilian craft and their crews into custody

>[Diplomat] At least attempt to reason with the Civilian Craft of the Einherjar Fleet, they could very well include press ganged transports and freighters
>>
>>6323364
404 how many civilian vessels are there?
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>>6323364
Thinking about it if the civ ships are press ganged. We can proc inspiring to have to civilians rebel. Giving us an opening to secure the ships with marines.
>>
>>6323364
>[Officer+ Diplomat] Hold a Joint discussion with the other commanding officers to decide what's to be done with the unarmed, civilian craft.
>>
>>6323375
Frankly anon, I'd really rather not show our hand to the Covenant like this.
Letting them know about Vali (and have the chance to harden their systems against Vali's intrusions) now, at this moment is a horrible idea.
Let's save the big reveal to where we can do the most damage, rather than a parting shot that we won't even know what damage it will cause.
>>
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One of the wolfpack ships commanders was pretty adamant on killing all of the Einherjar hmm ....

>>6323668
Narfi did a good job in helping us. Mendez probably appreciates it too

>>6323444
>we're probably repatriating a lot of stolen UNSC property.
Einherjar stole and bought on the black markets, but they had a corpo weapons supplier as well and they don't mind doing things themselves either. Its not entirely all UNSC or CMA gear. If they are actual civies ships mixed with Einherjar mostly "unarmed" ships they would be considered civilian hostages. The question is if Whiteshirt had the time to put Einherjar on board and move wargear in them for ease of transport. He didn't have an issue of manpower that much we know since he was transporting an army too. It makes rescue impossible if the Einherjar are already on board this ships. They will never allow civies to escape.

>Forerunner goodies
Idk
Who would have them ? The presumed civies ? The Einherjar ? The civies would want to escape if they are press-ganged and not new noregrians. And I don't see Whiteshirt allowing them to keep anything like that in their cargo. That leaves the remaining Einherjar: which is just two options, the flagship we captured (best ship of the war fleet) or the most simple of their troop transports ship (nobody looks for treasure in a simple house). I don't think Whiteshirt is the type to do an exscavation on a random world after leaving New Noregr towards the frontier, so the water extraction must be a genuine effort because of logistical errors on not bringing enough water for a fully crewed war fleet transporting a full army.

James should be able to learn something from the captured flagship, there is likely data about this war fleet and if they did press-gang civies ships that should appear.
>>
>>6323770

With the forerunner thing, the context doesn't really matter so much as their presence (or lack thereof,) imo.

Mostly, it's just wild spitballing, but it could be a shibboleth from New Noregr to try and get the covies on-side somehow, if it's there somewhere.
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>>6323770
>One of the wolfpack ships commanders was pretty adamant on killing all of the Einherjar hmm...
It's a good thing these civilians aren't Einherjar then (unless they are, but that's to hash out later)
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>>6323668
Well ya, look where Sven got and where Mendoza is gonna get with it.
>>
>>6323956

Makes me wonder how many ships Narfi killed.
>>
Rebooting....Monitor 404TormentedCache, back online

10 Votes for [ Officer ] + [ Diplomat ]

2 Votes to send rescue Pelicans from each ship carrying one

1 Vote for tcoMuHdr's write in

5 votes for ordering the complete destruction of the Einherjar fleet

1 Vote to ask james for a status report on the Halcyon

4 votes for [ Diplomat ]

1 Vote to strand them on the planet

2 votes for [ Tactician ]

1 vote to scan the planet

So rather than make the call all by himself, Sven-033 is going to hold a joint discussion with the other Commanding officers to decide what is to be done with the blockade of non warships/ Civilian craft around the planet

Decision made
Proceeding...

>>6323736
a lot
>>
>>6324122
Damn welp we really might need to make the hard call of destroying them all if we can't have them stand down.

Still willing to give diplo a try but good odds this is gonna be trauma.
>>
"Were you authorized to deploy that cyber weapon?" Captain White of the UNSC Mangy dog questions, retaining most of his composure and professional, military bearing but some of the frayed nerves he must've gotten witnessing Vali unchained slip through in the form of the speed of his speech "And what in hell's name was it? I've seen military Smart AIs capable of performing that level of cyberwarfare and I know you didn't transport your prowlers assigned AI aboard an enemy vessel. A court martial would be the least of..."

White is then drowned out as several of your senior officers start talking at once. Captain Crash of the UNSC Christmas Card smacks the side of the console, probably bruising or even breaking his finger bones by punching it.

"Stop blowing smoke up the poor Lieutenant's ass, White" He barks angrily "I don't think there is an officer or court in the Navy who'd think to give Askeland so much as a slap on the wrist. Did that cyberattack break the rules of engagement, probably. Do the Einherjar follow the same ruleback as NAVCOM? No. Whatever that was, it was effective and would explain why that Killshot was so risky, if he had smuggled a real AI aboard that Cruiser to fry its systems. I'd want to know how they pulled it off to be honest"

"White merely assumed it was a Smart AI" Captain Forester of the UNSC Midday Stroll snaps "And while I agree the usual rules of engagement could be overlooked in this instance, considering what was at risk in this engagement, I think I speak for all of us when I say an explanation would settle our nerves. Just being told it is under control, isn't enough. Lieutenant Askeland?"

"I am sorry, Captain Forester, but the weapon I deployed is classified. Requiring even higher clearance than my unit just to know its name" You answer and hear a few sharp breathes sucking in air or groans of frustration as the rightfully worried captains and commanders try to disguise their annoyance at being hit with the first trick in the ONI playbook, that intel is on a need to know basis and they unfortunately don't need to know, "But I will repeat, that the weapon presents no present danger to any ship or personnel in this wolfpack. The team that delivered it made certain of that'

"The office of Naval intelligence..." Captain Reed sighs "We all knew this operation was partly their doing. And that the Skidbladnir has some connect to ONI. We'll just have to be content with with his assurances, as clearly this is above our clearance and paygrade"

"Can't even leak if that sort of weapon is going to be put into wider production?" Captain Therkelsen of the Sucker Punch asks weakly. He was speaking from a Medbay bed. He'd gotten shrapnel in one of his lungs, due to a delayed detonation missile that had imbedded in the hull of the Sucker Punch.

"Unfortunately, Therkelsen, It is wholly unique. One of a kind" You answer, hoping your pride at your craftsmanship doesn't show through in your tone.

Cont
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>>6324143

"Maybe we should be grateful it remains a prototype" Commander Del Cid of the Blacktip says, slowly "If it becomes commonplace, it could be replicated and spread. And fall into the wrong hands"

Well any insurrectionist hacker who got a copy of Vali would be more likely to let the construct loose on their own network and set back whatever plans they were making back to stage one.

"Whatever it is, was certainly enough to leave most of us shaking in our boots. Ships don't just glitch like that, even if they lack a piloting Smart AI" Captain Row of the Blue and royal out "And I for one don't want to know what it was exactly. It was deployed by a friendly unit and It ended the fight in a single, decisive move. That is more than enough"

"The battlefield isn't a test lab" White muttered bitterly as several voices raised in agreement with Row

"Captain White. I've used this weapon before, I know what its capable of. But I didn't call this discussion simply to ease all of your concerns. It was an unorthodox weapon and strategy, one that paid off. I won't mock you for feeling intimidated by it, but lets speed this along" You say, waving your hand as you swirl a glass of water, using the ice to mix the protein powder into it

"Askeland is right. We can't just stand around pestering him with questions that he is not authorized to answer" Captain Martin of the UNSC Crystal Clear Heart backs you up

"Yes. More importantly. The non combatant vessels in a defensive perimeter around the uncharted, unclaimed planetoid" Commander Parker of the UNSC Who Watches the Watchmen moves the discussion a long "I don't think I need to repeat the missive sent from the Skidbladnir"

"Not much of a debate. Orders are clear. We were instructed to prevent our Nav Data and colony locations from being leaked, any means necessary" Commander Hunt of the UNSC Black Shook rattles off, sounding utterly apathetic like he was discussing paper work rather than human lives "We have the ammunition, our solution is obvious"

"I agree with Hunt" Commander Rika of the UNSC Dreaming Deep "Can't risk leaving them to their own devices, and every second counts. Quickest and Cleanest solution is continue dismantling the rebel fleet". She sounds reluctant but certain.

"Lets no jump to the most extreme approach, immediately" Captain Mahmoud of the UNSC Lawrence of Arabia Scoffs "No reason to forsake common humanity to mop up the operation quickly. If they're really Civies, we can fire a salvo over their heads and they'll soon be toeing the line"

"If they're civilians" Commander Del Cid points out "And even if they are, they are likely to be harboring Einherjar elements aboard their ships. I, unfortunately, must agree with Hunt and Rika"
Cont
>>
>>6324145

"No, no. Mahmoud is right. We could corral and direct them out of system and back into UNSC held space and leave it to the bureaucrats to screen their crews for terrorists' Captain Therkselen suggest "They'd fall in line after seeing a wave or two of their ships crumple against our hulls"

"Are you forgetting about their use of suicide craft in the engagement?" Commander Jagd of the UNSC lap pet asks "We can't just shepherd them like ordinary civilian craft.

"We have the Halcyon, we could run its status reports and crew manifestos through our ships AI" You suggest, setting down your now empty glass "They'll only take a moment, if they work together and share the workload. That'd give us clear targets and let us know which ships are dangerous"

"Can't you release that weapon of yours? I saw it vent the atmosphere of warships in active combat" Captain White asks slowly, almost threateningly

"That seems more inhumane than simply shooting them out of the sky, White" Crash, just as threateningly snipes back

"Death by suffocation, Death by depressurization" Captain Martin says softly "Those are the two worse ways I've seen men die. My men. I'm not signing off on choking out an entire civilian fleet on the off chance they've got terrorists aboard"

"We don't have time to dither and debate" Rika points out "If we're going about this democratically, we need to quickly come to an agreement"

"She is right. Time isn't a luxury we can afford' Forester laments "How much time would a full check of the crew registers on the Halcyon take?"

She is asking her ship's resident AI. But you answer instead.

"At most ten minutes to confirm, and that's if they've encrypted their data" You confidently tell her and the rest of the committee "There are some early warnings of a Covenant Fleet slip jumping into a system. We wouldn't be completely blind, but it would take longer than a salvo"

"We can risk it", to your surprise, White speaks up "All for checking the Rebel's records first before opening fire, say aye"

Only Hunt, Rika, and Del Cid offer any dissent.

"Then its unanimous" White continues "We'll go with the kid's suggestion"

"You talk like you've had prior encounters with the Covenant, Liutenant" Captain Reed leads into a question "Before we commit to checking the Halcyon's logbook, you should inform us what exactly these warning signs are"

"The Lieutenant took part in a highly classified operation against early covenant aggression" Captain Mahmoud answers before you can "He was present aboard the bridge of the UNSC Commonwealth when it was attacked by a Covenant forward scout, and sharing the intel gathered during that skirmish, has been authorized"

"the Skidbladnir and Lawrence of Arabia will forward copies of the readings the Commonwealth recorded just prior to the Covenant's sudden appearance in system" You continue, making a note to forward Mahmoud a case of sweet williams cigars when you had the chance to.
Cont
>>
>>6324146

"That is more than acceptable. I won't pry any deeper, I know when I am not need to know, gentlemen" Reed says calmly "We can expect transmissions of the Halcyon's logs as well?"

"Of course" You say, feeling slightly relieved that your fellow officers had agreed upon a plan of action quickly. It didn't guarantee the wrap up would be bloodless, but it did improve the odds that you wouldn't have to open fire on non combatants. But if it was unavoidable, and it came down to humanity as a whole and the crews of those ships.

You knew you wouldn't hesitate to make the right choice. And give that order you were hoping to avoid.

> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point

>Lead the other three Prowlers in scouting and monitoring the edges of the system, keeping a close watch for any anomalous activity on the sensors

>Observe the Unarmed Einherjar ships in orbit, to make sure they don't try to escape or start a suicide run.

>Check the planet for any Einherjar positions/ activity, scanning its surface as the Skidbladnir slips undetected through the formation above it

>Write in option
>>
>>6324147
> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point
>Order Captain Mahmoud to check the planet for any einherjar positions/acticity.

Perfect time to use our diplo trait. That said we need to make sure the planet doesnt have any danger. Thankfully we have other prowlers to deligate.
>>
>>6324147
> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point
>Order Captain Mahmoud to check the planet for any einherjar positions/activity.


those poor scared Navy captains thanks for stroking our ego about our AI we should send a copy of that convo to Dimas
>>
>>6324147
>Order Dreaming Deep in scouting and monitoring the edges of the system, keeping a close watch for any anomalous activity on the sensors

Should probably add this. Not as effective as all 3 looking out for covenant force, but better than nothing.

This is what prowlers are best for anyway, while the rest of our pack can handle things if Civilians try to stupidly fight.
>>
>>6324147
>> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point
>Order Captain Mahmoud to check the planet for any einherjar positions/acticity.
>>
>>6324147
>> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point

>>Write in: Dispatch the other three Prowlers in scouting and monitoring the edges of the system, keeping a close watch for any anomalous activity on the sensors

>Write in: Dispatch a captain to check the planet for any Einherjar positions/ activity, scanning its surface as the Skidbladnir slips undetected through the formation above it

>Write in: Send a prize crew to the Harvest, and repressurize. Get it ready to run (preferable), fight, or scuttle ASAP.

Best case: the unarmed ships surrender and we leave without encountering the Covenant. Worst case: we have to fight.

I say if we see the Covenant coming in, we pop nukes on the unarmed ships and ESPECIALLY on any ground concentrations then run. We're not here to fight a Covenant fleet with a battered battlegroup.
>>
>>6324147
> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point
>Order Captain Mahmoud to check the planet for any einherjar positions/acticity.
> Send other 2 Prowlers scouting and monitoring the edges of the system, keeping a close watch for any anomalous activity on the sensors

Right this a consolidate my plan from>>6324149 >>6324164

Use our diplo trait to get the civs to follow us, have 1 prowler scan the planet in case theyre anything important there. Then have the other 2 keep watch in case Covenant ships arrive so we have early warning.
>>
>>6324164
>>6324149
>Support
Early warning and planet scans are smart.
>>6324147
>>
>>6324182
>>6324181
Le sigh.
Switching to new updated one.
>>
>>6324147

> [Diplomat] Once the make up of the unarmed ship's crew is known, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point.

>Order Captain Mahmoud to check the planet for any Einherjar positions/activity.

>Order Dreaming Deep in scouting and monitoring the edges of the system, keeping a close watch for any anomalous activity on the sensors.

>Order the Blue and Royal to observe the Unarmed Einherjar ships in orbit, to make sure they don't try to escape or start a suicide run.

Man and I thought Crash was a bro. Mahmoud coming to bat for us like that puts him solidly up there in the bro tier.

Also, we have ships we can delegate tasks to. Might as well do so.
>>
>>6324147
>[Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point
>Write in option
>Order the UNSC Lawrence of Arabia of Captain Mahmoud to check the planet for any Einherjar positions/activity. Captain Mahmoud can ask James for any useful data about the world from the captured Einherjar Halcyon class flagship. This should help healthy speed up the process of finding an Einherjar positions/activity on the world. For now we can assume they are searching for water, so they must be near it. Once found, mark them.
>Write in option
>Order the UNSC Black Shuck of Commander Jerome Hunt and the UNSC Dreaming Deep of Commander Obara Rika to scout and monitor the edges of the system, keeping a close watch for any anomalous activity on the sensors
>Write in option
>Send a prize crew to the captured Einherjar Halcyon class flagship, and repressurize it. Get it ready to run (priority), fight, or scuttle ASAP. Have James temporarily assume command of it, the rest of the spartans there are to guard the Project RHODES Exo and Whiteshirt corpse.
>Write in option
>The wolfpack is to maintain battle readiness for engage, BUT they are authorized to start full rescue and salvage/destruction operations of the UNSC Shinigami, UNSC Dogfish and UNSC Uppercut. Multiple technicians teams from the wolfpack are to be sent to the Sucker Punch for help the crew of the ship in the repairs.

There are definitely unarmed Einherjar transport ships in what remains of this fleet (i do not believe we have wiped that full army of theirs just yet). And if civies are New Noregrians well...i wonder if they are ready to shoot their own in a split second. Especially if their own are equipped for war already.


>>6316962
>>6324180
I don't think we know the name of the captured Einherjar Halcyon class flagship.
>>
>>6324214
+1

Deligation is Humanity superpower ;v
>>
>>6324214

Addendum:

Everyone else is to engage in search and rescue ops for the time being and send what hands they can spare to the Halcyon as prize crew, more or less doing what >>6324217 suggests.
>>
>>6324220
i agree with this addendum
>>
>>6324147
> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point
>>
>>6324214
>Man and I thought Crash was a bro. Mahmoud coming to bat for us like that puts him solidly up there in the bro tier.

He was cool before, but I think right now our street cred is at an all-time high. These captains have just watched an overwhelming victory in a half planned operation in the face of superior numbers, and we only lost a handful of smaller vessels. Normally shit like this would probably gut half our force.

If he didn't step up for us, I would think someone else might have.
>>
>>6324184
>>6324217
I'll switch to the even more precise one.
Cause I asked for rescue pelicans to go to the Halcyon but idk if we ever actually did it.
>>
>>6324147
>Lead the other three Prowlers in scouting and monitoring the edges of the system, keeping a close watch for any anomalous activity on the sensors
>>
>>6324147
> [Diplomat] Once the make up of the unarmed ship's crew is none, contact them and speak to them in Norwegian and keep them calm and feeling safe, so they're more likely to agree to be escorted back to UNSC territory by gun point

Also these 2
>>6324164
>>6324181
>>
Rebooting...Monitor 404TormentedCache, back online

10 Votes for [Diplomat]

5 Votes for BKexqpUZ's write ins
L
+ 6 votes for sending the lawrence of Arabia to scan the planet
L
+ 3 votes for a2z/kov6's write ins+ Addendum

1 Vote for /iWn70WU's write ins

2 votes for sending the Blue and Royal to watch dog the einherjar fleet

1 vote to lead the three prowlers in scouting

Made this a real pain in the ass to count this vote, but I think I figured this out

The Lawrence of Arabia/ Captain Mahmoud will scan the planet, while the Black Shook and the Dreaming deep scout/ monitor the, edges of the system, and the Skidbladnir/ Lieutenant Askeland tries to convince the Civies to come quietly

Fuck. Anyways

Decisions made
Proceeding...
>>
>>6324546
sorry for pain 404. Should have probably mulled over the plan more so it was easy to count
>>
>>6324546
Thanks 404, Your still the best.
>>
The unarmed ships rally behind a single leader. Which made things easier for you, by reducing the number of individuals you'd need to convince down to effectively a single person. At least initially. There was no telling how the other passengers and crew of the ships would react, even if their chosen representative agreed with you on everything and came quietly. The Lawrence of Arabia circled the planet, orbiting but speeding up its rotation around the ball of dirt with its engines. The Dreaming Deep and the Black Shuck had left for the edge of the system, to monitor and check for the anomalous slipspace activity and unusual radar readings.

You took a deep breath, here's hoping the man they elected to speak to you wasn't a suicidal dipshit like the Einherjar and had enough brains rattling around in his skull to understand the highly advance alien bastards that wanted to commit genocide on a galactic scale were a bigger threat than every ship and marine the UNSC could muster. It'd be a hell of a task to convince the kind of idiot who'd prefer an hour of independence over the entire existence of the whole godamn human race to stand down and play nice. Here's hoping you weren't going to be talking to a complete ape, who had the same level of fervor in the Einherjar's corrupted beliefs and would be willing to die and send thousands to their graves just to spit in your face cause you were a UNSC officer.

"I was directed to your channel, Skipping Stone. This is Lieutenant Askeland, of the UNSC Skidbladnir. I understand you're the one who command has fallen to" You say in Norwegian, playing up your accent, knowing it is a gamble if it'll make them more open for peace talks or just piss them off to

"Askeland? Is this some kind of joke?" A woman's voice asks, sounds like they were a smoker and putting up a front. They wanted to sound tough, like a soldier. And they failed, miserably. You perked up, realizing the chances of hashing out a deal had raised considerably, considering that you were dealing with a Civilian staring down enough MAC Canons to make even a Squidfaced alien conquer hesitate.

"I fought hard for this name" You honestly answer, speaking icily, putting on not so much as an Officer's tone but a Drill instructors "I assure you, I'm not making light of you or the Einherjar. Fought them enough times to know they're not to be underestimated"

"So that's why you're choosing to talk instead of opening fire, you're scared" They bluster

"No" You answer calmly "I talked down my fellow Officers from turning your blockade into target practice. They've got itchy trigger fingers, but they gave me a chance to talk some sense into your people"

"Talk us into a prison cell" She spits back "We're dead either way, either from a UEG delivered death sentence or a UNSC fired Salvo. Why should we listen to you talk, Navy dog?"
Cont
>>
>>6324575

"That's a pretty bleak way of viewing things. You're non combatants. At most you'll be charged for illegal resource gathering" You reply, pausing to let the casualness of your response settle and have an impact "And that's only if you refuse a plea deal. The Einherjar already sent several of your fellows into the crossfire, to take the brunt of our assault. Is that really a cause worth being loyal to?"

"What, you're suggesting we turn whistleblower? Claim all of us were press ganged?" She asks rapidly, spiraling from panic as you, with a message, get the big scary Destroyers to about face and turn towards the ship you're talking to

"I suggest, that you and the other captains have a responsibility to see your ships and their crews back to safety" You say, fully in control over the conversation "You're not a soldier. You might be harboring Einherjar Extremists, but you're just a New Noregr woman who got in over her head and got caught up in a wave of patriotic fervor; Didn't know what you were getting into, until it was too late. Its an all too common story, I'm afraid"

"You don't..." She tries to argue "I wasn't...We didn't"

"Know the Einherjar weren't freedom fighters so much as Murderous Wannabe Warlords who care more about reaching Valhalla than ensuring a brighter, a better future for your home colony" You move in for the kill, speaking sternly and with authority, letting the natural bass of your voice exaggerated into a rumbling thunder "I've seen this all before, too many times to count. You're in over your head, Miss..."

"Thora. Thora Carling" She answers, unsteadily, losing all of the bluster and feigned strength as she begins to succumb to your rapid fire selling of the alibi that'll save her from jail time or worse. Good. The girl has enough sense to realize you're trying to pull her and the rest of their collective asses out of the fire

"Thora. I knew a Thora once" You might have, you can't remember the friends you had before the Program, but it isn't an uncommon name "Don't think of me as Lieutenant Askeland of the UNSC Navy, Captain of the Skidbladnir. Think of me as friendly big brother Sven, I only want to help. I'm throwing you a life line"

"How..how long do we have to decide" She asks, voice cracking as you ask the Crystal Clear Heart and The Blue and Royal to keep the metaphorical gun pressed to the side of her head

"Sister, I am only a Lieutenant" It isn't a lie and she doesn't know you're the one running the show "I'm outranked, I argued that I might be able to talk you all down from committing collective suicide, being a Norwegian and Pagan myself"

No response. Need to apply more pressure. Don't jump off the ledge, just listen a little bit longer. Don't be stupid. Don't kill yourself and everyone else in that fleet

"Pagan? Norse Pagan?' She asks, noticeably and audibly perking up
Cont
>>
>>6324578

"Correct. The Einherjar twisted the faith to serve their ends, turned it into a death cult, playing at being modern day vikings" You answer solemnly, acting dejectedly to get her back on the hook again "The Kuksugers. It was an brilliant bit of social engineering, I'll admit. New Noregr was, like many new mining settlements in the outer colonies, a tough place to live. They took advantage of the shared heritage of its inhabitants, promised freedom and glory in battle, and turned all the little girls and boys into fodder for the meatgrinder"

"That sounds like experience speaking" Thora says quietly, almost conspiratorially

"Maybe it is" You say, feigning wistfulness "Like I said, I've seen your story play out far too many times, Miss Carling"

"Why are you sticking your neck out for us?" She asks, tearfully and raising her voice. Got her. Now for the finishing touch.

"Why am I putting my ass and career on the line to save a few ships full of terrorist collaborators?" You ask acting on edge and desperate "Why would I just stand by and watch you all fucking die?. Faen! We don't have time chat, Thora, they're inches away from opening fire and sending you all to Hel's Hall!"

That's shaken her. She's hyperventilating. Sees the Destroyers lurching closer, the frigates falling into formation, advancing on her picket line of unarmored ships.

"Stop them! Tell them to stop!" She begs "We've got children aboard our ships. We, we're just support staff! I was a warehouse employ before the riots! You've gotten what you wanted, Killed Rollo, stopped his escape. We were barely part of his army!"

"I can't. They think our talks are going poorly, that we've reached an impasse. Only you can stop them, Miss Carling" You remorsefully respond

"What do I need to do?" She pleads, on the verge of a full blown panic attack or break down as the threat of sudden death becomes very, very real to her

"Isolate the following ships, leave them out of formation and put out a call of surrender" You tell her "If you're quick, you might still make it in time and spare innocent lives. Afterall, didn't the Einherjar force you to cooperate? Didn't they take advantage of your naivety and love for New Noregr to get you aboard that ship to labor in drudgery to keep them in a war they've already lost"

You tap a button on the console and signal Rita to give the okay to fire upon the ships that get dropped from formation in three, two.....

"There! I've sent the orders down now tell them we aren't soldier, we aren't fighters! We were just in over our heads. Like you said!" She cries out, voice crackling the transmission she's yelling so loudly. So frigthened she doesn't even think to ask how you knew which ships were still harboring Einherjar soliders and officers.

One
Cont
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>>6324579

"You should be proud, Thora" You say gently as the pinpoint precise bombardment begins and ends in a matter of moments, half a dozen ships reduced to scrap, as the remaining einherjar presence is wiped out before they can realize they've been backstabbed "You've saved a lot of lives today. Not just your own. I'll collaborate your version of events. You were press ganged. Never a real supporter of the Einherjar's brand of extremism. Just a young woman who got way over her head, caught up in patriotic fervor and realized too late the sort of men that were behind the movement for New Noregr's independence"

"You're....You're right" she says slowly, sounding haunted. Now that the gun is off her head, she's realized what exactly you asked her to do. There weren't just terrorists on those ships. But it was the only way to defuse the situation and prevent it from going FUBAR and spiraling into a complete clusterfuck. If those ships hadn't been shot down, the Einherjar onboard could spread to the rest of the fleet and hold it hostage or use it to attack the members of the wolfpack during the trip back to safe space.

"I...thank you, Sven. Thank you. Nothing more I could've done. Right? Right? I...Saved everyone, didn't I" She says, asking the people around her, all but begging for support. The frequency is cut from her end, right as she starts sobbing.

"Wolfpack. This is Askeland. We've removed the remaining Einherjar forces from the fleet, the rest of the ships will come along quietly" You report calmly over the secured channel shared by the wolfpack, washing your hands of Loki's work now that its done.

"You're a scary son of a bitch, Lieutenant" Faure compliments, stretching her arms now that she isn't on standby to open fire "No idea what you said, but you got them to stand down. Looked like they were all ready to die just to make a point"

"Just knew where to apply the right amount of pressure, LTJG" You tell her "And to be honest, I was flying by the seat of my pants. Making shit up as I went"

"Remind me never to play you in poker, Sir" She chuckles "You looked like you had everything in control from the start"

"Just my training, Faure, just my training" You say proudly, "Rita, organize the squadron to prepare to enter slipspace, we'll have to piggy back a few of those ships. The ones that lack a slipspace drive of their own, tow them into the hangars. Don't think I need to tell the other officers to station armed guards"

"You did a good thing today, Sven" Rita says soothing, reaching out as if to try and pat the top of your head "It would've been all too easy to give the command to open fire. But you acted to spare as many lives as you could. You're more than a weapon, Spartan"
Cont
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>>6324580

"I appreciate you told me that in Norwegian, it would have been embarrassing if you praised me like my mother in a language my officers could understand" You chuckle, slipping back into your native tongue as you step away from the viewscreen. The Dreaming Deep and Black Shuck report no unusual activity, but remain monitoring the outer edge of the system, while the Skidbladnir's own radar, looking like a tangle of yarn, only detects the expected levels of frequencies, broadcasts and radioactivity.


The Lawrence of Arabia, however, files a concerning report a few minutes after the Civilian fleet surrenders itself into UNSC Custody and begins to load the smaller, non subspace capable ships onto the Hangars of the Crystal Clear Heart, with the smallest vessels boarding the Paris Classes of the squadron.

Not Einherjar activity, but there is activity down there on the planet. Faint Energy readings of some kind. Centered around structures that can't possibly be human. Ruins of some sort. Unknown origin. Possibly Alien. Possibly Covenant.

Looking at the aerial photos taken by the Sahara class, you're reminded painfully of Alpha Corvi II

>Pick up the pace and get the hell out of the system. You're already testing your luck, spending any more time than necessary here is just begging for trouble.

>make a note of the unusual activity and the planet's location beyond human space, to hand over to your commanding officer.

>Leave behind a few surveillance drones, just in case.

>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.

>Write in option

>>6324560
Its cool. I'm just bitching

>>6324563
Thanks!
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.

Another Kino update lad :D
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>>6324582
Time to raid some precursor ruins!

>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
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>>6324582
Also. Other than the Halcyon were any other ships salvageable?

And guys I still want to leave behind a vali surprise present for the covenant.

Think of how fucked the covenant will be if they have vali space aids the next time they attack humans and vali vents them into space a turns off their power. And if vali can get off a data burst of technology or location data.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.

Were wunderkind and spartan are good at this thing, A spartan fire team and prowler should be able to make a quick escape if needed especially with Scouts to warn us if a fleet is near
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>>6324592
that just gives covenant a chance to analyze and counter Vali. Any traps would best be just leaving some timed nukes/bomb to kill off investigators
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>>6324582
>>Write in option
>Bomb it and bounce
Yeah nah. I don't want to be here when the covie show up and I don't want them to have any gubbins either.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.

either its nothing or its something and if it is something it has to be investigated
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>>6324582
If nothing else maybe we can leave a few nukes set to blow so when the covenant arrives to investigate we kill off covenant force. Every kill counts with how out umbered we are.

Though doubt wed succeed in killing a prophet like James team did in AC2
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
Sven knows how to Be Human. Anyways, let's go get some ancient "alien" artifacts.
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>>6324604
Pretty sure this is one of the secret objectives and our scouts means we have warning if covenant arrives to leave immediately.
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>>6324639
>we have warning if covenant arrives to leave immediately.
So they jump in on the periphery, we have to re-embark any who went planetside then we have to charge up a jump to get out of here. I feel like that's too long of a time to want to be sitting around. Especially given how fast covie ships can be. I'm sure this is a secret objective, I just don't want anyone else to get spaced today. Call it an overabundance of caution. If they manage to hop in while the pelicans are still en route back to the ships they'll definitely get a read on them even if we only have prowlers and stealth ships because the pelicans ain't got the same sauce. Then it's a game of battleship with last known positions and tracking slipspace readings.

I dunno man. If it were a ground fight against the covie I wouldn't mind the risk, but in the black the covie are unreasonably dangerous. Near unstoppable force type beat.
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>>6324643
i mean if we were keeping the wolfpack here then ya id agree with you but the only thing that will be here are the prowlers and they throughout all the war do actually succeed at their role as scout and stealth ships

so the prowlers will be fine the biggest issue will be getting back to the Skidbladnir and we can keep that over the planet and close to the ruins so it will be at most be a 5-15min flight with a pelican; maybe less depending on how good the pilot is and we do have a good pilot on hand
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>>6324643
Space is pretty big bro and the prowlers are scouting in the edge.

Even if it's close call as long as we all made it out safe that's a win.
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>>6324582
>>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
Halsey would be disappointed if we didn't at least check it out.
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>>6324582

>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.

Oh-fuckin'-ho!

So we do have a Forerunner ruin.

Or maybe some forgotten xenos outpost if 404 is feeling adventurous, but what are the chance of that?

Jk, of course.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
Ok in order to expodite this process Im proposing the following game plan.

Team 1: Sven [Leader], Malcom, Shika
Team 2: Naomi [Leader], Anton, Jorge

nesta is injured and i want her and atleast one more dragon onboard at all times. If we saw the report Dimas went through from that crystal while we were goofing around with advanced tech together compare it to the signitures we've detected, if not ah well.

Each team is going to b assigned their own Pelican poileted by an ace. This si because we dont know if we'll have cargo on the way out but also redundancies. From deployment Team 1 is going Tomb Raiding bringing a bomb with the to level the site after we have taken what we can or to deny it too the enemy if we can't work this out, Team 2 is Prepearing Defences to slow a Covenant ground advance if they make it in system and make moves on us.

In the event the Covenant show up we slip to imidiate extraction, take what we can and fall back too the Pelcans to escape, blow the site behind us, get on the ship and Slipspace outta here to a predesignated locale. Whent he Covenant show up one of the other Prowlers shall remain at distance to watch whats going on as quiet as they can, the other is to bug out and report the Covenant are in system and all they saw awaiting our full report should we make it back.
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>>6324592
There was the Suckerpunch that needs repairs but it wasn't voted, and for that matter we have not sent a prize crew to the captured flagship. I hope Adam Crash managed to have the Suckerpunch running on his own. James if we have not sent a prize crew likely is slow like a snail.
Oh well...

>>6324582
>Pick up the pace and get the hell out of the system. You're already testing your luck, spending any more time than necessary here is just begging for trouble.

We do not have time for this, the IRIMINSUL operation needs to be completed. Its an higher priority than random ruins, and we are already well over an hour from the start of this mission. The Einherjar needs to be defeated, this secret objective risk us. I also do not want to be in orbit of this world when an entire covenant war fleet approaches our ass, since there is wrecks of a battle plus the ruins they will scan. Prowlers stealth only goes so far especially if we stand literally in their way and we will be since they will see the wrecks of the battle and then the world.

>Write in option
>Bomb in to dust all ship wrecks be Einherjar or UNSC, and bomb this ruins too, then leave with all haste.

Leave nothing but radiations. One needs to be mad to stay, thinking we can afford a fight even just a ground one is also insane. We also do not have tools, machinery, vehicles or manpower for attempt to be archeologists. Ruins that we have no idea in which state they are, so it could be easy as just walk in or need to spend time for get an idea on how to enter and navigate. If its underwater or entombed by gravel and natural debris it becomes even less easier. And more time consuming.

Unless we want to enter and move around this ruins by creating C12 sized doors, which sounds like a good way for break the structural stability of said ruins.
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>>6324688
only missions left in Irminsul is finding Einherjar weapons supplier and Finally ending the rebellion.

both of those unlikely the really escalate. Also again we have scouts at the edge of system to give us a warning, not the mention we finished the fleet battle fast along with diploing the civ ships.

we should atleast have 1-2 actions to investigate the ruins before the needing to skeedadle.

The Ruins are obviously a secret objective and forerunners have a lot of goodies that can help win the war.

Like Halo Wars literally about fighting over a Forerunner fleet that humanity had no choice but to destroy cause they couldnt steal it.
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>>6324689
Its two missions that need to be done, the sooner IRIMINSUL is complete the better for mankind.
>finding
The UNSC has found and knows the planet where he is, that mission is about attacking his corporation secret bunker in the ground, and ensuring we put an end to his corporation and seize all his material assets.
>escalate
One is actually in fact escalating has there is plenty of fighting on New Noregr and the CMA/UNSC is suffering unneeded losses on said world, and losing ground. When instead New Noregr could be pacified and keep giving its precious minerals, while Einherjar are hunted down and exterminated. And for the other one, any moment a corporation like that is left alive is a moment where they could be doing something against the UNSC, especially with a paranoid CEO that has gone to his own apocalypse bunker.

>prowlers
i do not believe those and the warning system to be enough, not if we are staying. I also do not think we can enter said ruins and escape at FTL speed afterwards when we notice danger arriving. I doubt its so easy and convenient. This is not a supermarket where we pick and go, this are aliens ruins which we know nothing of. Some sections of this ruins could eat through time for move through, some could be blocked. That eats time, and returning back with that in mind ? I don't trust that idea.

>2 turns
This is a certainty that we cannot afford, when we have only done surface scans and know very little.
>secret
Maybe, but i think they are an additional objective. One we discovered, much like when we discovered the red pills. The civies and the Rhodes exo + Whiteshirt cyborg corpse i believe are the secret objectives.
>forerunners have a lot of goodies that can help win the war.
if you find them, then there is the very long process of understanding them. And maybe this place is just wrecks, with only a few goodies. I am not taking chances.

>halo wars
I don't see a unattended war arsenal at the moment. This are just ruins, unknown and with us quite unprepared for them, and a covenant war fleet is going to arrive here likely soon.
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>>6324694

The thing about understanding forerunner stuff.

When's the best time to plant a tree? Yesterday.

The thing is, in this timeline today *is* yesterday, we got the Alpha Corvii artifact when in canon it was destroyed. Therefore, whatever we can pick up here, is by definition, accelerating Forerunner research even more than canon.

This is too good an opportunity to pass up and it's well worth the risk.
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>>6324695
We will have agree to disagree then. I believe the opportunity is too dangerous, and we are not prepared for it.
>>
Ah and also there is likely to be an unknown quantity of Einherjar inside this ruins. This war fleet was here for water, so if they scanned and have seen this ruins they would be all over them. And where we found this ships ? All around this world in orbit.

And if those Einherjar on ground have seen their war fleet dying, they would have done the smart thing and get all inside this place before the scan of the Lawrence of Arabia even started. And i don't think an UNSC ship can scan deep and with great precision the inside or underground of precursors buildings.

Put that on top of all i said before ? Eats more time. Since we have to kill who knows how many Einherjar fucks down there in an unknown place.
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>>6324701
I think you guys are too doomer about it all. Id agree with you if the covenant had already jumped into the system. But they haven't even got here yet. We should have plenty of time to at least learn of the forerunner if that indeed is what the ruins are.

Plus we dont even know what the covenant is sending as a fleet. It could just be a single cruiser. Which we already know we can capture one. We also have vali Aids to send them if they do get into system while we are still here. We could Definitely use some weapons data on how vali does vs covenant systems. We very well might destroy or capture another covenant vessel.

But hey maybe all that changes when 30 covenant jump into system but then we leg it. Im not exceedingly worried we have several cards to play to slow down or destroy the incoming fleet. We should have more than enough time to leg it if it comes to that. We also destroyed the viking guys in like 2hrs... that was a pretty damn quick operation.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
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>>6324582
Tempted to make a note of it and leave, just for narrative purposes, but...
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
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>>6324780
No i am just being a realist and don't like the odds of going there. And I have said all the reasons for it. Which are very much reasonable, since is unknown ruins, and any Einherjar on ground could have gone inside them during the space battle time. We dont agree on this which is fine for me, but its not being a doomer.

>Plus we dont even know what the covenant is sending as a fleet.
Not knowing their exact composition of every single ship hardly translates to mean there is only 1 ship. Come on. Just here in this battle the Einherjar surprised us and had a lot of numbers and good ships.

More importantly we know is in fact a fleet on route. Not a single ship. This has been confirmed as a fleet more than once. We know even their name.

>>6312538
>Their aims and goals are unknown but their route lines up with the projected path of a previously recorded and encountered Covenant fleet. Capture or Terminate Whiteshirt, and cripple or scuttle his fleet


>>6312999
>According to what little Covenant language had been deciphered and translated somewhat accurately, the Covenant designation of the fleet was "Of Sublime Deception". Which, if that translation proved correct, told you all you needed to know about the sort of operations they sent that battlegroup out to do.

This is not really something we want to go against. Not without a battleplan, or better yet, asking Stanforth about planning an operation against it.

>Which we already know we can capture one
We needed an opening for it. It wasn't said and done. I would prefer to not go for a covenant ship right now if we can. But I don't think I can convince you even with a fleet of theirs on route here, and the Covenant have no issue on numbers so it can be easily more than 30. I'll stay with my idea has i said before.

In regard to Vali it would need to be inserted in a ship of theirs. Then broadcasted in their own comms. So we need a successfull boarding, and guarantee for it a perfect opening first (passing the shields and have a way inside).

>We also destroyed the viking guys in like 2hrs... that was a pretty damn quick operation.
We planned an unorthodox battle plan for counter the Einherjar, and considered in it Einherjar tactics. It wasn't a perfect victory, and surprises where still there (Whiteshirt being a cyborg fused to a modded Rhodes exo being capable to fight multiple spartans, the well made Einherjar fleet, the number of suicidal ships, the 3 losses we suffered) but we won with a great victory.

A covenant battlegroup ? We arent ready for it, we did not plan for them and we aren't here for fight them.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If its Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
Hope it's Forerunner toys but I won't be surprised if it's a forward deployed Covenant strike team trying to fuck with us. Non zero chance a split lip intrusion ship is in the system with us right now.

>>6324780
>It could just be a single cruiser. Which we already know we can capture one.
To be clear we captured a Zanar-pattern, a 300 meter long (200m shorter than the frigate we rode in on) boat used almost exclusively for internal policing and security with a troop compliment of 50ish if it gets any at all. It's nowhere near the capabilities of a real cruiser like the Ket-pattern which is almost 1800 meters long and capable 1v1ing almost any ship currently in the UNSC fleet without much issue.
Ket's are also one of the most common line ships in the Covenant fleet with each carrying 6k or more troops with support vehicles and a dedicated space fighter compliment. They're pretty damn hard to put down without a tonnage or weight of fire advantage which we don't really have even if all of our ships stay to fight irrespective of the nearly crippled Halcyon. Without a good distraction there's no realistic way to sneak aboard to deploy Vali or a portable McNuke either.
Unless it's another retarded Kig-Yar in a dingy on their lonesome again. Then it's whatever.
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>>6324913

>Unless it's another retarded Kig-Yar in a dingy on their lonesome again. Then it's whatever.

That's probably more likely than we assume.

This is likely a small outpost if it's forerunner.

Perfect target for a retarded, opportunistic vulture with ideas.
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>>6324916
I don't think there will be a forward element for this fleet, for a theory i will explain soon. But even if there is : If we are unlucky it will be a Sangheili this time with some chickens captains to manage. If we are lucky it will be a chicken in charge of a few more chicken captains.

This if they decided to have a forward element for the fleet, which i don't think they need at all in this case. For a simple reason : i theorize that this was the pivotal moment of a scheme in the making of this fleet "Of Sublime Deception", this whole affair with the Einherjar must have been something they have worked towards for get the maximum amount of intel. They have nudged the Einherjar from afar toward this direction. And at last they would show themselves fully to Whiteshirt. This was their moment of victory that we just utterly ruined. This fleet "Of Sublime Deception" probably started this scheme all the way back to DARK FOREST.


For the ruins. Its multiple structures and faint energy signatures. And it remainds Sven of Alpha Corvi II. So I feel is precursor, with not a clear size for them but clearly ruined. So could be something between a precursor outpost or a small base. But we likely need to read more in next update because this is just a surface scan anyway. And I still dont like the idea of getting there, since those Einherjar must have gone underground or inside them (collecting water my ass).
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>>6324926
If the Einherjar are hiding in the ruins then all the more reason to go down there. We have to kill them all to make sure the Covenant can't squeeze any information out of them.
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>>6324939
Solution: bomb.
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>>6324957
These are probably forerunner structures, bombing them may not be that effective. Sending a dozen Spartans down to slaughter them certainly will be.
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>>6324966
Solution: MORE bomb. When in doubt just apply extra ordinance. Eventually something'll give. If not the target then whatever landscape is beneath it.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If it’s Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.
Realistically, if this is Forerunner tech, it is very much worth the risk of grabbing. Every and any piece of forerunner tech X could make a significant difference in the war. But is this meta gaming? I kinda think so because Sven doesn’t even know about forerunner tech yet, and for some reason he’s going to risk his Spartans to try and grab it?
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>>6324982
I don't think it's meta-gaming. Sven's a curious lad, not to mention Halsey would throttle us if we left possible xeno ruins to the Covenant without so much as a video recording from the ground.
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>>6324872
>>6324913
You guys keep saying we have to be on their ship to load up Vali. We. Do. Not.

Load Vali into a emergency beacon probe or piece of exploded ship that we hotwire so the comms have power. Broadcast an S.o.S. get covenant to board it to pull spoofed "navigation" data. That's Vali Space Aids. Let them load it into their own shit. GGWP hingeheads you played yourself and got a limewire virus.
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>>6324582
>Lag behind the rest of the Wolfpack, with the other Prowlers, to investigate the ruins. If it’s Covenant or not, you want to know what it is, and to keep it out of those alien's slimy paws.

People kind of forget but forerunner tech is way easier to reverse engineer then covernant cause they didn't shove anti reverse engineering stuff into all their shit.
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>>6325029
>cause they didn't shove anti reverse engineering stuff into all their shit.

uhh they did its just they left a backdoor for humanity and you can see that in Halo wars 1 when they tried to accesses the fleet the forerunners left behind an couldnt so they went and kidnapped Doctor Anderson to unlock the fleet
>>
I don't think one can say the forerunners did or didn't add anti reverse engineering tech to their equipment.

Their tech would've likely been made with the flood in mind, at least later on during the flood war. So a lot of their larger scale tech was probably made to self destruct if one tries to meld it into any other larger system unless an Ancilla would give the thumbs up, knowing through aware observation that the tampering wasn't flood in nature.

Examples of such might be the likes of guilty spark, and the ancilla running the keyship at the center of high charity.

Although one can definitely make the argument, that the forerunners didn't make it easy to tamper with their tech, since nearly no facility or piece of equipment thry used came with manuals or schematics whuch could show anyone not already in-the-know the principals/understanding required to understand and use their tech. Which i think seems pretty normal, since in our world today, we don't add entire physics textbooks and engineering graduate school books to the design doccument for a motorbike either.
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>>6325061
You can see it in almost every Halo game. Halo CE, Guilty Spark specifically needs a human to retrieve and use the activation index. Halo 2, tarter sauce forces Miranda to activate Delta Halo. Halo 3, Regret has to force Johnson to activate the Array and the Flood require humans to stop it from firing after activation. A bit more ambiguous but ODST has the Engineers who're generally friendly with humanity to the point that they have to be shackled with bomb collars so they don't try to escape or be captured. Reach has a line from Halsey saying the portal on Reach is 'a birthright.' And yeah, Halo Wars 1 and 2 has the SoF crew regularly interacting with Forerunner tech on both a shield world and the Ark without much if any issue generally.
>>6325018
My brains pretty fried right now but I'll try to explain my position and concerns on using him so liberally.
Your tactic could reasonably result in Vali getting captured and repurposed by the Covenant as they're like to do if he doesn't burn himself out.
He's our secret weapon and likely among the best intrusion dumb AI in the UNSC currently so IMO we can't give them that chance however small. Even if the trap is wildly successful and he does burn himself out without a trace all that ultimately does is help force the Covenant's hand on AI countermeasures early. Like the Forerunner derived Seeker-Hunter anti-Ai used by the Covenant late in the war which are capable of corrupting and subverting Smart AI.

Manually deploying Vali ensures we can compartmentalize his spread and minimize the chance of an apocalyptic Covenant reaction after followup forces stumble onto the carnage. However I'll give you the benefit of the doubt and assume you'd want to recover him after the fact which would still require us to board a ship.

>>6325079
Humans seem to have unequivocal access to Forerunner tech. From what we see in the games Ancilla have to specifically restrict access to stuff rather than allow it. And the Ancilla in the Anodyne Spirit (Key Ship) is a fragment Mendicant Bias who's actively trying to help the Master Chief throughout Halo 3 and is who wrote the Terminals. There's no need for humans to reverse engineer Forerunner tech when it just works for them regardless. And with the stash of Engineers on Onyx it's even easier to apply it to conventional UNSC material.
Not sure if any of my post was relevant for you but that's my 2 cents. Finger's crossed we get a totally not rampant Forerunner AI buddy from the site.
>>
Rebooting...Monitor 404TormentedCache Back online

Always like seeing your guys' in-depth debates and discussions, have a blast reading through all of it, especially when you correctly guess/ theorize shit that's going on in the background. You're some smart cookies, anons. Also, just a heads up, probably won't be able to update tomorrow cause it is tabletop game day

14 Votes to lag behind and investigate
L
+ 1 vote for WWzznooXA's gameplan

2 Votes to bomb and bounce

1 Vote to get the fuck out of dodge

lots of votes, but a pretty clear outcome. So the Skidbladnir, Dreaming Deep, Black Shuck and Lawrence of Arabia will lag behind the fleet/ remain in system to investigate the anomalous ruins on the unclaimed, uncharted and unnamed planet

[ Decision made ]
[ Proceeding..... ]

>>6324632
Ey! Halo legends reference!

>>6324592
Not really. The wolfpack was aiming to destroy, to prevent any possibility of nav data leaking + it is practically suicide if you're not a Spartan to board an Einherjar Vessel.


>>6324957
I'd like to see a Nesta version of this, lol
>>
>>6325084
Huh read about engineers I wonder if we captured any from the ship. There one race right now Humanity CNA really benefit from capturing since they aren't religious fanatics and would help with tech.

>>6325085
Time for spartan treasure hunting. Hopefully we can deploy all Spartans to make it quick
>>
>>6325084
>You can see it in almost every Halo game
i used halo wars cause i recently replayed it
>>
It isn't a hard choice to make. Whether those ruins are Covenant or not, you're not going to let them fall into their slimy alien hands. Even if they're just towers of rocks stacked together by a bunch of apes, you'll knock them over just to keep them out of Covenant control. If the Covenant have any interest in it, its your solemn duty to play schoolyard bully and take or break it before they can get a hold of it.

But you're also just curious as to what it can be. And if the Einherjar knew the ruins were here or if they stumbled upon, through sheer dumb fucking luck, the site of some long dead alien civilization or an early outpost of the Covenant before they came stomping onto Humanity's lawn and burning everything that remotely looked human. There are no complaints or arguments made when you send the order to the rest of the Wolfpack that the Skidbladnir, Dreaming Deep, Black Shuck and Lawrence of Arabia will lag behind to monitor the planet and investigate the anomalous readings the Lawrence of Arabia picked up while scanning for Einherjar fortifications and troop movements.

And you know that once you explain why you loitered around and practically begged the nearby Covenant Fleet to play clay pigeon with the pack of Prowlers, that Vice Admiral Stanforth will see the logic and approve the decision. And if he doesn't. Well you can always just say you were making absolutely certain that there were no enemy combatants left in the system who could share the locations of UNSC held colonies when the Covenant came calling. The captains of the other Prowlers, and the rest of the wolfpack, didn't need you to explain your reasoning. Even White accepted it without trying to rake your ass over the coals or give you a tongue lashing. You weren't sure what his problem was exactly, but at least he wasn't grossly incompetent. Like Yao.

And a Spartan didn't have time to waste on petty grudges and ego trips like White's.

While the Rest of the Fleet was pulling out and preparing to jump into Slipspace, coordinating to exit close enough to regroup at a preplanned rally point that was safely away from the expected route of the Covenant Fleet. The ships lost in the fight, Insurrectionist or UNSC, were reduced to so much radioactive dust. If the blast didn't destroy the computers, the electromagnetic pulse that followed would wipe them clean. The Shinigami, out of all of the ships destroyed in the skirmish, was the only one that didn't need extra care taken to prevent its nav data from being picked out of its wreck. It'd burned, and was still burning. Any data stored aboard it had gone up in smoke with her crew.

The captured Halcyon, now skeleton crewed by UNSC hands, was the last ship to enter Slipspace and vanish from the radar, And it had left the range of the sensors and external cameras some time ago. Not that they were working at full capacity.
Cont
>>
>>6325108

The left over radiation sizzling the melted remains of the casualties of the fleet battle had pulled the wool over your eyes, so to speak.

"We can't confirm if any Einherjar stayed planet side. Considering we ambushed them in the middle of refilling their water tanks, I'd say there's more of a chance that there are a few stranded rebels and attached support units down there, lost in the jungle. Or in the ruins" Captain Mahmoud mused over the open frequency as the prowlers hid amongst the debris forming a ring around the uncolonized world. Like a Halo of radioactive metal and steam.

"Any survivor of the enemy fleet present upon the planet is a potential information leak. Our top priority remains unchanged" Commander Hunt says his piece, making it clear he'd prefer to firebomb the jungle just to be sure no potential Whistleblower turned survivalist could sing canary for the Covenant "The ruins, while worth investigating, are solidly a secondary objective"

"If this was all arranged by the Covenat, we can assume they're just as curious about it as we are" You argue, and you were in fact, very curious about these ruins. They were obviously extremely ancient, and on a world was outside of human controlled and mapped space. But that also was outside of the current projected "Edge" of theorized Covenant Space. Which meant nothing. No one knew where the Covenant came from. And we certainly didn't know where they docked their ships or took shore leave.

"It would be more accurate, Hunt, Askeland, to say our secondary objective is to deny the Covenant access to these ruins. It'll be immediately obvious if there are human feet on the ground" Commander Rika cuts in

"Of course. If the Covenant want it, we can't let them have it. One way or the other. But, a covert investigation, scouting the area, wouldn't be a reckless action. Even if we just walk into the ruins to leave a nuke, it wouldn't hurt to loot the place" You tell them "And I'd remind you, I still hold command"

"Of course" Commander Rika answers

"Stanforth gave it to your for a reason. The Black Shuck and her crew will remain on standby and watch. Don't drag your feet playing tomb raider, Askeland" Hunter replied shortly after, voice grating like sandpaper.

"We aren't going sight seeing, Hunt" You answer smartly "We're scouting and making sure there isn't some sort of ancient, long forgotten doomsday weapon laying around for the Covenant to pull out of the dirt"

And the jury was still out if the artifact the Covenant fought so hard to keep on Alpha Corvi wasn't exactly that. It might've just been a shiny rock they wanted to worship or it could've a weapon more powerful than any they'd fielded against mankind so far.

"Any artifacts your away team can find, should be secured and prepped for transport. If they're portable" Captain Mahmoud advises and you listen well "If they can't be moved, you know what to do"
Cont
>>
>>6325109

"Turn the surroundings into a radioactive crater" You say, a smirk tugging on your lips "Can I expect any support on this field op"

"We've got troops, Marines. Captain Mahmoud answered "Doubt you'll need the help, Spartan"

"I'll be scouting the system from the debris field, can't spare any men" Was Commander Hunt's reply

"I'd go into the field myself if you ordered me to or just asked nicely, Lieutenant" Commander Rika replied "I'd die on that rock to keep the Covenant from finding out where we live"

>Lead the expedition personally, taking every uninjured Spartan aboard the Skidbladnir to investigate the ruins and bringing a bomb with you.

>Put Jorge, Anton and Cal in charge of the compliment of Marines from the Lawrence of Arabia, and have them search the jungle while Naomi, Shika and Daisy check the ruins.

>Take the ONI field agents and operatives aboard the Skidbladnir and Dreaming Deep and send teams lead by two spartans to search the jungles and ruins

>Don't waste time and land the Pelican directly ontop of the largest ruin, jumping off it ready for a fight

>Write in option
>>
>>6325110
>Writein. Put Jorge, Anton and Cal in charge of the compliment of Marines from the Lawrence of Arabia, and have them search the jungle. While You personally lead Naomi, Daisy, Shika to inv stigate the ruins and bringing a bomb.

Can't risk any einherjar straggler in the forest so have a small team ther make sure it's clear. Anton is a great and Cal is a sniper so they should do the job well.

For the ruins Wunderkind means Sven is too useful not to investigate personally.
>>
>>6325085
>I'd like to see a Nesta version of this, lol
Had I the talent I'd replace the radio with a grenade and colorshift the helmet to the UNSC steel-grey and have some red hair peeking out. And mess up the teeth for true bri'ish immersion

>>6325108
>but at least he wasn't grossly incompetent. Like Yao
Yeah, eat shit, Yao.

>>6325110
>>6325112
Yeah sure, I'll back this. And let's be sure to send two pelicans, one for each team, so we won't have to try and finagle one bird making two stops. It should be quicker to mount back up. Though I suppose there probably would be an extra Pelican or two depending on how many marines are getting sent down.
>>
>>6325110
>Lead the expedition personally, taking every uninjured Spartan aboard the Skidbladnir to investigate the ruins and bringing a bomb with you.
>Don't waste time and land the Pelican directly ontop of the largest ruin, jumping off it ready for a fight
How many Warthogs do we have in the vehicle bay?
>>
>>6325112
Supporting this
>>
>>6325110


>Lead the expedition personally, taking every uninjured Spartan aboard the Skidbladnir to investigate the ruins and bringing a bomb with you.

Opportunity to grab Driver? Opportunity to grab Driver.
>>
>>6325018
That idea only works if the Covenant fall for such a trap. And if they have someone with half a brain in charge ? They will not simply bring that thing in one of their ships, since its found intact in a cemetery of a battle.

>>6324939
If we bombed the shit out of them, neither them or the covenant would be able to get outside the ruins or inside them. As all the terrain would be incredibly radioactive.

>>6325085
>when you correctly guess/ theorize shit that's going on in the background
I knew that covenant fleet was up to something when you had given them such a sus name, and i can smell those Einherjar dogs even underground ....


>>6325110
>Write in option
>Orders are to find and kill any and all Einherjar units, capture is optional (advise caution for bomb vests and other Einherjar suicide tactics). Their ground assets and equipment are to be retrieved if possible, and burned/destroyed if not.
>Put Jorge, Anton and Cal in charge of the compliment of Marines from the Lawrence of Arabia, and have them search the jungle.
>While You personally lead Naomi, Daisy, Shika and a team of ONI field agents and operatives (taken from the Skidbladnir and Dreaming Deep) to investigate the ruins and bringing a bomb. Bring Vali with you.

Since we want to do this, then we should use the units we have at our disposal. The wounded spartans shouldn't be sent. Have Rita heal them instead (she is a specialized AI in medical tasks) and keep has reserve for rapid reinforcements deployment.
>>
>>6325085
>I'd like to see a Nesta version of this, lol
Ask and ye shall receive...occasionally.
>>
>>6325142
lmao based
>>
>>6325142
hahaha fantastic work
Real Purple Dragons hours
>>
>>6325142
Ayooo man its dope seein fan art

>>6325110
Support, let the extraterrestrial scavanger hunt begin
>>
>>6325139
if anyone want to know why i am sending ONI field agents and operatives with Sven is simple : they are combat capable, they have brains (which is better than a grunt touching around in this ruins), and if there are actually precursors functioning artifacts or objects to be grabbed they are more hands that can do that for us.

And i copied the other write in, because sending jarheads under Jorge is simply efficient and works out perfectly for hunt down Einherjar.
>>
>>6325158
problem with it is that if Covenant appears wed need to bail immediately and ONI agents would be deadweight, since tehy wont have Spartans speed.
>>
>>6325169
>problem
i consider it more a small negative part of this not so positive situation (staying here instead of bombing and going away), but since the majority want to be tomb raiders then this isn't such a big problem. This negative can be resolved, while keeping the positives it gives. The way to do so is that we could simply have ONI agents stop on the "first" levels of this ruins, allowing them to return more rapidly above and securing ground if we have problems deeper. Said levels would likely hold something of value anyway. In fact the Einherjar might have done free work for us and stashed some of this artifacts here.

There is a clear and keen interest on having has many artifacts as possible, this allow just that while keeping Einherjar elimination in mind. We will be slow regardless, due to the fact of this being ruins and the fact of the Einherjar being in our way.

In my opinion though, if there was an actual interest in being fully safe, the bombing vote would have won.
>>
>>6325110
support>>6325139
>>
>>6325139
>>6325110
>support.

I still think we should leave vali space aids probe broadcasting a sos and spoofed navigation data. To stall the covenant.
>>
>>6325110
>>6325112
Backing. I don't se a reason to personally bring any agents/operatives with us. They don't really add anything to our little spelunking party.

>>6325142
Lmao, nice
>>
>>6325110
i'll back this >>6325112
>>
>>6325112
404 this should be Malcom not daisy, since daisy got injured from capturing the halcyon.
>>
>>6325440
No she wasn't.

James, Nesta and Solomon were. If you read the update.

[ "I thought ONI said all missing prototypes had been recovered" You say "Any injured?"

"Solomon. Nesta. Myself" James reports ]
>>
>>6325441
Ah Daisy was fine from the raidshould probably add Malcolm then forgot about him.

>>6325110
>Writein. Put Jorge, Anton and Cal in charge of the compliment of Marines from the Lawrence of Arabia, and have them search the jungle. While You personally lead Naomi, Daisy, Shika and Malcom to investigate the ruins and bringing a bomb

Adding Malcom since there's no reason to have him stay idle in the ship. Another spartan hand is another loot bringer.
>>
>Bringing injured Spartans, who likely have holes or punctures in their armor into a ruin where the flood might be as well
>>
>>6325580
only 3 people have been injured everyone else is completely healthy and their armor is fully repaired
and of the 3 that have been injured their not joining this op
>>
Rebooting...Monitor 404TormentedCache, back online

9 Votes to put Jorge, Anton, Cal on Hunting duty while you, Naomi, Daisy and Shika investigate the ruins
L
+ 3 votes for A2Z/KOV6's write ins
L
+ 1 vote for Malcom to come to

2 votes to lead the expedition personally

1 Vote to land directly on the temple

So Jorge, Anton, and Cal are on Einherjar smashing duty, and Sven will take charge of lead Naomi, Daisy and Shika in a spot of tomb raiding

[ Decision made ]
[ Proceeding... ]

>>6325142
Haha hell yeah! Excellent work, anon. I love it


>>6325155
But what were you supporting?
>>
>>6325939
>But what were you supporting?

i think he's just giving emotional support to anyone and everyone in which; Thanks Anon your a swell guy.
>>
>>6325946
Bro's just happy to be here. Respect. He on golden retriever hours.
>>
"Ostrom, be on stand by for rapid take off the moment we touch down. Keep the engine running for us. Don't want to get trapped groundside by the Covenant" Standing in the pilot cabin, using the strength of your legs and the assistance of the MJOLNIR to stay standing as the Pelican breaks atmosphere, you tell Tor Ostrum whose eyes are dead set on the read outs flashing in front of him

"Trust me, Sir, I wouldn't want to relive the last days of Alpha Corvie either. If the uglies come calling, I'll be ready to get us back into the black. What's the term for it" He says, snapping his gloved fingers to try and jog his memory as you turn and step back into the rear compartment

"Double time" You said over your shoulder, nodding as you look over the team you'd selected to check the jungles for any remaining Einherjar forces, planet side "Jorge, your team will rendezvous with the marines Captain Mahmoud is lending us"

"Though they didn't want us mingling with the conventional troops, Sir. Has something changed or are you just ignoring an order you don't like?" He asks wryly, checking if his M247's magazine is secure as some turbulence hits the drop ship

"They just have the right clearance. Something I like about working with cloak and dagger types" You inform him "They might be marines, but they're also with the Office of Naval Intelligence. Same as Mahmoud"

"Here's hoping they're more Marine leaning than ONI" Daisy dryly remarks, as she cracks her knuckles and cricks her neck "Don't need to deal with their bullshit, not today"

"I'm in a bad mood to, some of us got injured and we have no way to get pay back" You tell her "But lets keep this professional, Daisy"

"So long as they don't get in our way, I won't have a problem with them, just worrying they'll make Jorge's job harder for him" She admits and Jorge chuckles

"Glad you're looking out for me húg, but I can handle a few field agents"

"Won't let them get in the way of the mission, Sir" Anton says as the Pelican descends towards the landing site you and Captain Mahmoud had jointly decided on "With or without them, we'll kill any insurrectionist in these woods"

"At least they'll make it easier to search the area and mark targets" Cal says, having been humming as she adjusted her sight

"Do you really think they'll give them any trouble?" Naomi asks Daisy, head tilted curiously

"No. But even if they're more Marine than Spook, they're an unknown element. Spartans, I know what we're capable of. I appreciate the support" She answers "They might surprise me, but I don't like relying on outsiders"

"It'll be fine, Daisy' You assure her as Shika nods

"Either they help or they're dead weight" She says "Jorge, Anton and Cal won't be slowed down by them"

"I know that, but I also know they won't be able to keep up with them" Daisy says briskly, as she does a lunging stretch "or any of us. That's just a fact"
Cont
>>
>>6325962

"One I can't argue against. But they'll be providing support. Not to our standards, but its better than nothing" You tell her, patting her on the back

"Better than fucking nothing, Sir" She crassly agrees, nodding as she stands back up and swivels her shoulders "Who knows we might unleash a mummy's curse and have the harder job than playing babysitter for some jarheads"

"Reminds me of the ghost stories we told each other back in boot" Shika fondly reminisces

"Didn't Nesta trick us into hunting for Goblins, back in the real early days?" Jorge asks

"I remember that, you guys really thought there were goblins on Reach" Cal laughs

"Was that before or after the big guy rearranged one of the instructor's faces?" Naomi asks

"Have to be more specific, I had anger issues back for the first few years" You laugh, knuckles tingling as you remember that scuffles you got in with the gunny's back at Boot Camp. You did a lot worse than just breaking noses or giving them a black eye or two.

"I think she means the first night, when you and Jai ran for the fences" Anton clarifies

"I did" She confirms "So it was after you put that instructor on the ground and had to have, what, half a dozen dogpile you"

"Sven has always been tough as hell" Daisy says contemplatively

"And always likes to test the limits of that durability" Jorge adds, and you can hear the finger wag in his tone "Halsey won't be happy if you get your Mjolnir banged up again"

"Had to re-carve the runes, they covered them with a fresh coat of paint" You chuckle, as Ostrom signals to prepare for landing, and paint in this instance means a new application of refractive coating "Worried Nesta is going to carve teeth into her helmet if we get a long enough deployment"

"She's been trying to figure out a way to get away with it" Daisy chimes in "Though, I'd say you encouraged her to try with the bits of detailing you got done on our suits as a graduation gift, Sven"

"Maybe I did. But lets cut the chatter. We're about to get boots on the ground, Spartans. Lets do this quick and clean. Every second wasted, is a second the Einherjar have to go to ground and the Covenant have to close the distances'

"Aye aye, Sir!" All six of the Spartans on the pelican call out

The views that greets you as the ramp drops is one of lush vegetation. A green abyss of tropical ferns and drooping trees, flattened grasses so dark they almost look black, pushed down by the Pelican's descent. The ground is muddy, loamy and fertile, crawling with bright, bio luminescent worms and centipede like insects. Under the thrum of the drop ship's engine, you can hear rain fall, heavy and constant, pounding on the broad leaves of the taller trees. Four winged birds scatter from the grasses, trailed by ghostly blue light produced by bulbs hanging off of tendril like feathers hanging from their back wings.
Cont
>>
Even in the temperature control power armor, you can feel the sweltering heat and the humidity. Its daybreak on this side of the planet, but the jungle is so thickly grown and densely packed together, it could be mistaken for night were it not for the thin slivers of daylight piercing through the canopy.

In two rows of three, the Spartans disembark the Pelican, fanning out across the clearing. The kit for this mission is standardized, except for a few notable exceptions. Those being Jorge's Meat Chopper, Cal's Sniper Rifle, and your ever reliable shotgun. Everyone else is carrying the same gear. M392 Designated Marksman Rifles, M6C magnum and Machetes, along with Napalm and colored smoke grenades and flares. Captain Mahmoud assured you that his Marines would be bringing Flamethrowers and Chainguns mounted on Warthogs.

You're the last to hop off the ramp, eyes scanning the tree line, catching movement. Local wild life. Something like Monkeys, but too skittish and intimidated by the roar of the Pelican's engines for you to get a good look at them. Lifting up a fist, you spread out your fingers and flatten them, chopping your arm through the air. Jorge nods and lifts his head, Anton and Cal falling in behind him as his team breaks away and heads for the rendezvous point to rally with the soldiers sent by the Lawrence of Arabia.

You dip your head down and lead the march into the jungle, eyes focused on the overland map in the corner of your visor's HUD, the bright blue navigational marker blinking with the meters you have to walk to reach the first complex of the ruins.

"Eyes and Ears open, Spartans. We have no idea where the enemy could've retreated to", lowering your voice to not risk being overheard by any Einherjar in the trees, eyes scanning your surrounds "Stay on guard, stay aware"

"Expect the unexpected, right?" Daisy asks, as she scopes down the rough trail you're blazing by hacking apart the tangled, thorny vines in front of you, bright red sap staining the edge of your machete

"Exactly, can't let them get the drop on us" Even if that was incredibly unlikely. It'd take another Spartan to sneak up on your team.

"Never seen wildlife like this, not on reach or any world we've been posted to" Naomi remarks, tracking a brightly colored, furred caterpillar the size of her fist crawl up a tree

"Might be dangerous. Should keep a look out for the local predators as well" Shika says, kicking the gnawed on skull of a tusked creature that looked like it could ram a warthog head on and stumble away from the crash.

>Send Shika to scout the ahead, and check for any signs of Einherjar activity/ presence towards the Ruins.

>Keep the team together and double time to the Ruins and clear its perimeter

>"Jorge. Have your new friends send a warthog our way, we'll reach our destination faster with it than we would on foot"

>Ask Daisy about the fight with Whiteshirt.

>Write in option

Tomorrow is Halloween. Might affect my update schedule
>>
>>6325965
>>Keep the team together and double time to the Ruins and clear its perimeter

we have already taken out their best fighters with the red beards we can easily take the average einherjar
>>
>>6325963
>crawling with bright, bio luminescent worms and centipede like insects. Under the thrum of the drop ship's engine, you can hear rain fall, heavy and constant, pounding on the broad leaves of the taller trees. Four winged birds scatter from the grasses, trailed by ghostly blue light produced by bulbs hanging off of tendril like feathers hanging from their back wings.
Neat.

>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter

>Ask Daisy about the fight with Whiteshirt.
Tell us what it was like fighting a REAL exosuit, not those baby ones they had in training. I'd also ask for a warthog but in dense jungle it might not substantially increase our movement. At least if we come across any obstacles on foot we can probably casually clear it instead of having to go around like with the hog. The marines meanwhile cannot keep up a thirty mile an hour run for half a day like we can so the sheer speed does help them more than us.
>>
>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter
>Ask Daisy about the fight with Whiteshirt.
We can't safely assume that's the last we'll ever see of those exosuits again. Might as well ask and see if our resident rebel gleaned anything useful from the encounter.
>>
>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter

>Ask Daisy about the fight with Whiteshirt.
>>
>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter
>Ask Daisy about the fight with Whiteshirt.
>>
>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter

Cant waste time if we want to get loot and we enough traits to handle ambush and they shouldnt have elites that can really put up a fight.
>>
>>6325965

>Keep the team together and double time to the Ruins and clear its perimeter

>Ask Daisy about the fight with Whiteshirt.

In and out, twenty minute adventure. Except actually.
>>
>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter

>Ask Daisy about the fight with Whiteshirt.
>>
>>6325963
>green abyss of tropical ferns and drooping trees, flattened grasses so dark they almost look black, pushed down by the Pelican's descent. The ground is muddy, loamy and fertile, crawling with bright, bio luminescent worms and centipede like insects.

What a waste for a treasure like this to be left here. Mark it for potential colonization after the war.


>>6325965
>Keep the team together and double time to the Ruins and clear its perimeter
Move ahead, and get to killing Einherjar

>Ask Daisy about the fight with Whiteshirt.
Come on Sven brain make that connection i want you to make... cyborg body fused to a modded exosuit...then remind yourself of Soren and Washouts ,,, come on Sven brain...


>>6325972
>We can't safely assume that's the last we'll ever see of those exosuits again.
Of course. Project RHODES keeps working on them thanks to the retrieved Exo Prototypes from Blue Team. And either the Einherjar on New Noregr can build a few, or the Woden Hal's Corporation can build them instead. It's unlikely they can mass produce them. Especially if they modified them so much, that now they have cyborgs fused to them. It sounds like more delicate work. Either way is more free human research they make for us, once we go and kill them and retrieve it.

Whats more important right now, is that the Whiteshirt modded Exo will arrive back to the UNSC. With Whiteshirt body still in it. And that means it can be studied, and if we could convince Halsey to take a look at it i think we have the first step for make the solution for return the Washouts to where they truly want be. With us, in the fight....
>>
>>6325965
>Send Shika to scout ahead, and check for any signs of Einherjar activity/ presence towards the Ruins.
>>
i really hope whats inside of that that ruin isnt inside of that ruin cause this is a very BIO-diverse planet

if you know what i mean
>>
>>6326227
Oh yeah it would be a shame if there was a mummy's curse which reduced the planet to a barren desert wasteland. Yeppers. That's what you meant. Truly tragic to lose such interesting lifeforms. But what are the odds these ruins house a mummy, let alone one powerful enough to doom an entire planet, right? It'll be fiiiine.
>>
Happy Halloween!

I've partied a bit too hardy, and need to lie down. Bar I like had a "Pick a random shot from the bowl" game going on, and I couldn't keep away from it.

Somehow I avoided all the joke/ weird spirits, while everyone else at the counter kept getting the fun stuff like pickle brandy or malort while I just got Jack, Bacardi and the like. They had some real oddities, but despite wanting to suffer them, I kept getting the boring, vanilla stuff.

Ima lie down, take a nap and hydrate and write the update when I do not feel so much like a peg legged pirate.

Happy Halloween. If you hear about a drunk stumbling around harassing street and alley cats, that might've been me
>>
>>6326354
well im glad you had fun and im sorry you didnt get any of the "fun" drinks but make sure to take plenty of water since that will help with any possible hangover effects
>>
>>6326354

You'd pass without question on a regular Friday night here in oz.
>>
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[ Detoxification protocol....ongoing...complete ]
Rebooting...Monitor 404TormentedCache back online

Sorry to take this long to get back, but I had a real shit day.

9Votes to keep the team together and double time it to the ruins.

7 Votes to ask daisy about the fight with White shirt

1 Vote to send Shika ahead

And as most of the votes about just rushing to the ruins includes chatting up Daisy about Whiteshirt, that'll get included in the vote

[ Decision Made ]
[ Proceeding... ]

Also, entirely unrelated to anything, what do you think Sven would be like if he was instead in the Mass Effect or Star Wars universes? Just a though I'd been having today while suffering through it

>>6326356
Always have some water, tea or coffee with my spirits, but thanks for worrying
>>
>>6326719
if Sven was in ME he'd probably be N-7 like Shapard and Anderson but a lot happier and more grounded with an actual family life
If he was in Starwars given the whole kidnapping in Halo he'd probably a Jedi but idk if he'd survive the purge
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>>6326719
Do you reckon Sven would be the techie class or the biotic class in a Mass Effect version? Would he be competitively or casually racist towards whatever Garrus' species is called? I can only remember Quarians as a species despite recognizing all of the ayyys in the first three games.

Star Wars would be rad. Sven would absolutely be a merc of some description. Probably a bounty hunter. Since Sith ideology probably wouldn't appeal to him outside of the conflict it inevitably draws. And the Jedi probably wouldn't take him because he really does live for thrills and contest. He'd probably wind up as a renowned droid designer or ship builder and run his own company of semi-honorable raiders for pay across the galaxy. Probably wouldn't be a Mandalorian but there's a good chance their ideology would strike at least a chord with him.
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>>6326719
>Mass Effect
Son of Cerburus opratives working for the Illusive man and recruited by Shepard as a Tech/Soldier class. Loyalty quest being him going home to confront hsi past and decide the manner of man he will be [Paragon/Renagade]

>Star Wars
Our beloved Sven died in the Purg eof mandalore, or he escaped and is running a sa merc slowly building towards revenge.
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>>6326719
>Mass Effect

His def a Cerberus agent, or Specter working just for humanities sole interests. He hates aliens

>Star wars
His either an Old Mandalorian Crusader or a Neo-Mandalorian Crusader or hell even one of those Fel Knights from legends. Who is like "Fuck the dark side or light side. We here to ensure stablity in this household"
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>>6326730
>He hates aliens
Nah I think he'd only hate some aliens. Turians, batarians, vorcha, possibly salarians and maybe asari. But I don't see why he'd have issues with quarians, krogan or elcor.
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>>6326731
>maybe asari.
idk i could see Sven as willing to work with them but dont like to cause their all smug and shit
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>>6326731
I said Aliens anon, not civilians.
>>
Well if there was anything on the planet tough enough to chew through power armor and the spartan inside of it, then you'd start worrying. And even then, a single warning shot would be enough to send them running. Nothing to worry about, but Shika was right to be cautious. It was always better to be overprepared.

Picking up and setting the pace of the squad, you rush through the jungle, sprinting through the undergrowth, the distance tracker in the corner of your HUD rapidly ticking down as the fireteam double times it to the objective.

"Daisy" You say, as you hop over a curled root that is bored through and being used as the nest by several gem scaled lizards that hiss and puff out their tails as your boot thuds on their home, the wood being dense enough to avoid being snapped in two from just the tap you gave it "Tell me about the fight on the Halcyon's deck. With Whiteshirt"

"We weren't expecting it" She answers, and its clear from her tone she's angry and disappointed herself for being unable to predict the unpredictable "Caught us off guard for a moment. We only had a few grenades left and we were fighting too close to the ship's controls to risk using them carelessly"

"You weren't the first Spartans to get smacked around by Project:Rhodes. Even John and the rest of Blue team took a few licks in their encounter with it" you tell her, trying to lift her spirits before you frowns

Quality: Wunderkind Interaction. Sven catches the thread

"But. I don't think that was one of the prototypes" You say, pausing to get your bearings and double check the Navmarker and topographical map

"And what makes you say that?" Daisy asks "Seemed nearly identical to what was reported from Operation: Black-Beard. Besides that Whiteshirt had welded himself into it"

"Einherjar are good at jury rigging, but turning the pilot into a cyborg to integrate them and have them replace the cockpit, requires more than spit, duct tape and hope" You explain, as Naomi walks ahead, pushing through and stomping down free growing ferns, scoping and clearing the riverbed ahead of any threats or IEDs hidden under the stones "It requires you to start from scratch"

"So they built it off of the data they got from Rhodes?" Naomi asks, turning over a rock with her heel

"Most likely. New Noregr is a mining colony. It wouldn't be difficult for the Einherjar to get the raw materials to build their own exoskeleton, having a blueprint to base their design off of, would cut the time it'd take to make a halfway functional protype down by half, at least" You explain, hopping down into the stream and waving for Shika and Daisy to fall in behind you "But what concerns me is the changes they made to it, especially the spine tap"

"I noticed that to, Sven" Daisy says "I think they were trying to ape Mjolnir and match us. The suit was more compact than the Rhodes Blue team fought and captured"
Cont
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>>6326737

"I took a look at the suit. Its because they cut down on the space needed for the operator to sit inside of the cockpit, and by removing the controls and replacing them with a haptic feedback system, they were able to further cut down on weight and bulk" Shika starts to rapid fire explain, lowering her rifle "Of course this came at the downside of requiring the pilot to be augmented, implanted with control modules and auxiliary computing cores and heat sinks, and had to have their limbs surgically removed. Along with, as James found out, having their spine wired directly into the system. A very crude solution, probably non viable in the long term, but the Einherjar don't have Neural Interfaces, like we and all other enlisted UNSC service men do"

"Whiteshirt was living on borrowed time?" You question, as you sweep the ridge above the stream, directing Naomi and Daisy to go around the other sides. You'd gotten used to the feeling of interconnectivity between other Spartans that Mjolnir allowed, but the level of coordination it allowed still amazed you, both as a soldier and as an officer

"He'd have died to blood poisoning or overstimulation of his neural pathways, burned out his cerebrum with the haptic feedback the suit fed to him. It was basically a deal with the devil. For a brief period of time, he'd be able to go toe to toe with fully armored Spartans" She explains, clinically "He couldn't be removed, like Daisy said, he'd had welded himself inside of the machine"

"Explains why he kicked the bucket the moment James tore him out of it" She says "And why we had to give it our all to take him down"

"Lets get back to that, couldn't use grenades, the suit was immune to small arms fire and James said he had to brute force it" You lead on, bounding over a long and sending a few brush tailed, rabbit like creatures with a glowing "third eye" on the ride of their skulls hopping away in a panic "So how did you get them into a checkmate position?"

"Beat them down. Whiteshirt was quick for his size and that machine nearly hit as hard as you do, Sven" She explains, scoping down a cleared game trail, watching for movement "We couldn't put a scratch on it, not without risking the bridge. Most shots ricocheted. But, James noticed its center of mass was off"

"Probably forgot to account to off set the weight loss from ripping out the cockpit" Naomi theorizes

"Probably" You agree "And that's when Solomon tackled it"

"No, we tried cutting the hydraulics supporting the upper half first. Didn't work" Daisy says "That's when James got his visor cracked. Solomon tackled Whiteshirt and got him on his knees. Then go thrown clear across the room, Nesta and I pounced on it, and she"

"Took a hit she didn't have to, to secure the kill" You, already picturing how the fight went out and knowing Nesta could dodge danger better than any Spartan due to her instinctually "Danger Sense"
Cont
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>>6326738

"She did" She says quietly "Whiteshirt pinned her leg and tried to crush it, right before she cut off one of the hoses giving his lower half movement. I finished the job and helped her pry the leg turned hydraulic press off of her"

"Probably could've caused serious damage, if you hadn't" Shika tells her as you move the team up a steep hill, hairs on the back of your neck standing on end. You're completely out in the open. And you don't like it

"How serious. Most of her leg was a bruise when they got her out of her armor, how much worse could've it have been?" Naomi asks

"Might've broken the bone, required surgery and reapplication of her internal Carbide Ceramic" She answers "But we're getting off topic, how'd the fight end?"

"You know how it ended. James got on top of it, took a few pistol rounds to his chest armor and ripped Whiteshirt out of his mech with his bare hands. Had to use all of his strength, they'd welded him in there tight" Daisy says as you crest the hill and after a Ruck March through the jungle the main complex of the ruins was now within sight. Still no contact with the Einherjar

"Then Whiteshirt spasmed and died. He had a hole in his back, his spine and some of his internal organs, heart, lungs, were exposed" She explains "He was basically just a torso, at that point"

"Must've been desperate to win" You say, as you choose a quicker route along a dried stream bed that leads directly to the plateau where the ruins had been built "if he would suffer through all of that"

"He needed to be able to keep up with us Spartans, for just one fight, I suppose"

"Probably got inspired by the rumors spreading through the Insurrection about us" Naomi said "Heard the UNSC had cyborg super soldiers, and did their best to copy the formula. Poorly"

"I wouldn't say poorly" Daisy remarks "He wasn't easy to put down. In part because he had battlefield experience, he was a real soldier"

"Piloting a exoskeleton designed to try and push an ordinary soldier to a Spartan's level. Lethally" You add your own thoughts to the conversation "But it despite the sacrifices he made, Whiteshirt still couldn't keep up with us"

"If we didn't have to engage in CQC, we could've taken him down without any injuries on our side" Daisy says "But, we just didn't have the firepower to do it quick and clean"

"Could have but then the Halcyon couldn't be captured and would had to have been destroyed" Naomi says

"Exactly" Daisy says, giving a thumbs up "We should've brought more grenades"

The more you hear about the fight, the more you wish you'd have left your station to go blow for blow with the crazy son of a bitch yourself. It took a lot of hurt for a Spartan to say someone hit as hard as you or to call a single hostile a challenge. Must've been a hell of a fight.
Cont
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>>6326739

Once the mission was done, you'd have to watch the combat footage. Needed to take notes. Plan. If the Einherjar could come up with a platform that could, briefly, keep pace with a team of Spartans, it was easy to believe the Covenant could as well. And that was a thought you couldn't dwell upon while out in the field

"Spread out. Secure the perimeter. Naomi, you're with Shika. Daisy, you're my backup"

Silently you and your ghost scale the irregularly regular cliffside. It is far to uniform. Like it had been built or carved, only to be covered over by the passage of time with soil and stone. The ledges are close to be being perfect rectangles and octagons. It creeps you out, and it takes a lot to affect your nerves. This isn't natural. You've studied landscapes, painted and sketched them. There is no planet that has natural formations that are this geometric and sharp. It has to be part of the ruin complex, but if it is buried beneath and covered by stone structures and bedrock then. Then.

It is unbelievably ancient. And that realization hits you like a cold shower after a sprint. How old? That, you can't even begin to guess at.

"Fuck!" Daisy shouts over the COMs

"Everything alright on your side?" You ask, composing and squashing down your nerves, needing to know if Naomi and Daisy ran into a hostile force

"We're fine. We're fine" She says "Just had a bit of surprise. You need to see this Sven. They've..."

"They've killed themselves" Naomi says hushedly "Guess they must've realized they were backed into a corner and took the easy way out"

"They've killed themselves?" You ask, thinking back to Dark Forest. The Einherjar, faced a slow, agonizing death via asphyxiation sat down and repeated verses of the Krákumál until they ran out of air and started dropping like flies. Not a single one had fast tracked their trip to Valhalla by the barrel of a gun "The Einherjar don't kill themselves. Check the bodies"

"I know they don't" Daisy snapped "But here they are, all lined up in rows, with exit wounds out the back of their heads, pistols in their hands"

You shut your eyes and think hard.

"Are their hands bound? Their legs? Where are they positioned" You ask rapidly, having a sinking feeling you know exactly what had happened

"Underneath a..." Naomi starts

"They sacrificed themselves" Daisy catches on immediately "Crazy fuckers. Eyes and ears open, Naomi"

"The tree. They've hung themselves from the tree" Naomi, quiet calmly points out

"That was what was missing" You mutter as you hear Daisy mutter a string of profanity under her breath "Prioritize those bodies, Shika and I will be up in a moment"

"No movement on the motion tracker. They probably went deeper into the site" Naomi guesses "I'll check for entrances, you get those bodies down"

"Aye Aye"
Cont
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>>6326740

>[Shika is on the fire team] Order Shika to attempt to resuscitate some of the willing sacrifices so they can be questioned/ examine the bodies.

>[Infiltrator] Help Naomi find the door into the ruins

>[Scrounger] Search the ground level of the complex for any equipment the Einherjar left behind

>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team

>Write in option
>>
>>6326729
>>6326730

Man, imagine if Sven replaced Jacob in ME2
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>>6326740
Definately expect a few Rhodes suit when we put down New Noregr.

Though those suits are really useful for washouts like soren or even Normal soldiers.

Since even just getting spartan stats is amazing for the war.
>>6326741

>[Shika is on the fire team] Order Shika to attempt to resuscitate some of the willing sacrifices so they can be questioned/ examine the bodies.

>[Infiltrator] Help Naomi find the door into the ruins and report what you found so far in Jorge team.


Need to get inside and report to jorge. That said trust shika to manage the sacrifices and no need to use time studying the ruins.
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>>6326741
>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team
"Something is wrong here, eyes peeled and watch thos emotion trackers...they saw something and opted to die for it."
Get readings and any samples we can in the form of scratch tests, radiologicla scans? Anything

>Write in
[Preplan an exit route so when things get hot we've a quick escape, set a regroup point etc.]
>>
>>6326741
>>[Infiltrator] Help Naomi find the door into the ruins
>>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team
Unless these guys necked themselves within the last two minutes there's no shot any of them are able to be brought back. But maybe there's like, a power button icon or some shit on the walls. Unnaturally smooth structure, maybe they had touch screens or something.
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>>6326741
>[Infiltrator] Help Naomi find the door into the ruins
>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team

Oh i fucking hate this, What do you MEAN they hung themselves?
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>>6326741
>[Shika is on the fire team] Order Shika to attempt to resuscitate some of the willing sacrifices so they can be questioned/ examine the bodies.
>[Infiltrator] Help Naomi find the door into the ruins
>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team
I think we can combine those last two. We should make sure to get good footage of the reliefs and any glyphs/inscriptions on helmet cam.

>>6326742
I was just thinking Mass Effect Sven would be kinda like Jacob (but obviously better), a former Alliance soldier who got sick of the red tape and joined Cerberus. Fucks around with AI without caring about the legality, arm wrestles krogans, probably despises batarians. Who would his fling/love interest be? I'm thinking Kasumi since he seems to have some magnetism with asian girls in this quest.

>>6326743
There were forerunner ruins on Arcadia and a few other human worlds. I'm sure it's fine!

>>6326753
Odin hanged himself from a tree for knowledge and to learn runes. Maybe something like that.
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>>6326740
Dammit. Noticed a mistake on my part. Got who went with who switched around in the Dialogue.

To clarify and as you can clearly read, Shika went with Sven and Daisy with Naomi, but I got that backwards in the spoken bit where Sven split the party. Just wrote them in the wrong order

Another blunder on my part. Please beat me with hammers
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>>6326741
>[Shika is on the fire team] Order Shika to attempt to resuscitate some of the willing sacrifices so they can be questioned/ examine the bodies.
>[Infiltrator] Help Naomi find the door into the ruins
>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team


god im being such a wishy washy bitch right now due to these ruins this will be my 3rd vote after deleting my last 2 votes

im honestly just terrified of whats inside this ruin
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>>6326760
Fear is just piss leaving the body. So they say.
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>>6326741
>[Scrounger] Search the ground level of the complex for any equipment the Einherjar left behind

>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team
Very ominous stuff
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>>6326741
>>[Shika is on the fire team] Order Shika to attempt to resuscitate some of the willing sacrifices so they can be questioned/ examine the bodies.

>>6326742
would make the game way better in my opinion. Would be interesting if Sven's backstory more or less stayed the same. Religious fanatical family on a mining colony, hit by either reapers or Batarians then joined N4
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>>6326719

I'll have to come back to that question, but I feel Sven would actually be a biotic.

>>6326741


>[Shika is on the fire team] Order Shika to attempt to resuscitate some of the willing sacrifices so they can be questioned/ examine the bodies.

This'll be something to see.

>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team.

Got to get *all* the data for the AIs to play with. Make sure to comment about the ruins being buried and literally older than dirt.

>>6326742

I don't mind Jacob, but he'd be a better team player, I feel. Interaction with Miranda would be *fascinating*, though.
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>>6326737
>>6326738
>A very crude solution, probably non viable in the long term, but the Einherjar don't have Neural Interfaces, like we and all other enlisted UNSC service men do

Excellent work Purple Team. This is exactly what we need for the Washouts. And the UNSC can do better than them thats for sure. We must strike has soon as possible at the Einherjar further, the modifications, research and likely blueprint they made in the process of creating their own pattern of RHODES exo (lets call it "Einherjar Draugr" pattern for now in the report) are no doubt outright invaluable for human research and tech to have. Same for all the implanted cybernetics of Whiteshirt.

Thankfully this Exo and Whiteshirt corpse in it are already ours.

>>6326749
It depends who made this modified exo pattern. And if they shared it in the Einherjar ranks. I feel like Whiteshirt got this upgrade for himself, and then runned away. Maybe is the main cult in New Noregr that made this or its the Woden Hal corp. Could be both. They have both qualities that make the creation of this exo pattern possible.

This is definetly for Washouts. But, we will do it properly and with the full research might of the UNSC behind it. Dr.Halsey could do another miracle here.


>>6326741
>[Scrounger] Search the ground level of the complex for any equipment the Einherjar left behind

Anything the Einherjar have left around can be of use. And if not destroy it.

>Study the reliefs on the wall and the architecture, and report what you found so far to Jorge's team

While i thought about giving Shika that order, the fuckers might just try to kill themselves again. Maybe we can see something odd on the wall. Or a design/artistic pattern. Understand the functions through the signs of culture left behind.

Jorge being informed of a ritual suicide is okay. Less Einherjar to kill + we are fine.

>>6326760
Heh don't be afraid it was fitting with Haloween. The Einherjar probably killed themselves because of religious belief. Part of a death cult, on the back foot and they find ancient ruins that look very divine ? Betting it this fucks have splattered the door entrance glyphs with the sacrifices blood.

Since they are tech savy the worst that could have happened is that they got something of the precursors activated. Whatever it is not our concern for now. We only require to exterminate all Einherjar still alive, grab anything that can be reasonably carried without being an hindrance and drop the nuke we are carrying.


Preferably in 1 hour or 3 max. After that timer, Covenant risk to arrive.
>>
>>6326848
*halloween
Heh.

This will be a great fight scene. The only problem is that we don't know the terrain, so the Einherjar have one chance to put up a solid fight. After that we are hunting anyone left and killing them. They couldn't choose a more fitting place for their death. They truly are zealots, the Sangheili would have loved to have their kind in the ranks of the Covenant.

I wonder what it could be called this part of Operation HVITSERK, if it was a game level. "Uninvited Guests" maybe ?
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>>6326852

I thought that'd be obvious - Operation: TOMB RAIDER

>>6326813

Right, now I don't have a migraine:

I think Sven would be a biotic because the Ascension program (and BAaT before it) are just about the closest analogue the Alliance has to the Spartan program, in terms of investment and the subjects of said program, with the obvious difference of Ascension being above board and BAaT being *mostly* above board.

Also, 404 I kind of hate you for asking that question, because now I want to start a Human Biotic Quest.

I have enough going on between IRL and Pokemon Trainer Quest, but I already have a rough idea of how I'd structure it, other PC options, character paths...

I'm a big Mass Effect nerd and that question sent me down a rabbit hole. I just really dislike how shallow and cardboard cutout a lot of the setting is.
>>
>>6327107
I could see Sven being a vanguard. Biotic charging into close range and nailing some poor bastard point blank with one of those big krogan shotguns.
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>>6327111

Yeah, he's probably big and strong enough that he could handle a Claymore without really needing to cheat with biotics.
>>
Rebooting...Monitor 404TormentedCache, Back online

Really happy the spookiness of the last update stuck , was worried it wasn't going to land/ get the feel right.

5 Votes for having Shika attempt to revive some of the hanged men

5 Votes to help Naomi find the door

8 Votes to Study the reliefs+ tell Jorge's team what you found
L
+ 1 vote for "Something is wrong here"

1 Vote to preplan an exit route

2 Votes to scrounge for supplies

So Sven will study the reliefs and architecture of the ruins, tell the other team of spartans what they'd found while he helps Naomi look for a door.

Daisy will be on guard duty, and Shika will put in a token effort to revive the hanged Innies.

I feel this is fair with the way the vote was structured.

[ Decisions made ]
[Proceeding.... ]

>>6326852
>>6327107
Uninvited Guests does sound like a Halo campaign level, so does Operation: Tomb Raider

>>6327107
My bad, SB, but it was just a total brain worm for me and I needed to let it out. I'd totally play it if you ran it though. And I also have a basic idea for an alt first contact scenario for ME, but I know I ain't gonna run that any time soon

>>6327111
>>6327112
And yeah, Vanguard Sven would be scary as hell
>>
>>6327237

>Alt first contact

Okay, hit me up when you're done with this and we'll brainstorm, because that sort of thing is catnip to me.
>>
The unnatural and manufactured, almost machined shapes of the cliff make scaling it incredibly easy, barely even a warm up. Seeing the ruined structured up close, the first word that came to mind to describe it was a temple. Overgrown with greenery, hidden in the heart of a jungle, long abandoned. Daisy had climbed up a tree had grown through a hole in the flooring, which despite the patina and layers of dirt and roots, was clearly metallic. The wear of the ages and exposure to elements made it impossible for you to tell what it was, but you knew it was metal. It peeked out of the undergrowth, like whitened bone jutting out of a corpse. Now idea why your thoughts went somewhere so morbid immediately. Might've had something to do with the suicides laid out in neat rows before you.

"They never went this far before" You think out loud, rolling over one of the cadavers with your foot, and draw an imaginary line of trajectory for the bullet that ended his life. It had been self administered. He'd shot himself. Offered himself up to the god of the hanged, Odin himself. You wondered, briefly, if he and the rest had been accepted as offerings. But decided it didn't matter if they had or not. Divine intervention wasn't enough to stop a bullet or a knife to the throat.

"They're desperate" Daisy, from the tree that had grown through a break in the walls, remarked as she cut down the bodies hanging limply in the air. They'd jumped from the higher branches. Snapping their necks or else losing their heads from the whiplash of the paracord they'd wrapped around their throats in nooses

"Self human sacrifice requires a push bigger than desperation. The Einherjar don't fear death or defeat" You argue back, feeling uneasy the longer you look at the bodies and wonder why they did it. Even if you believed that there were gods, somewhere, it was unthinkable to be so naive to try and rely on the divine, rather than your own skills and training. And even more to be so far backed into a corner you'd ever consider going as far as these crazy bastards have

Pushing aside the thought as a distraction, you turn to Shika

"Try to revive them. I know it'll be a long shot, but we might be able to get one of them breathing and talking. Shed some light on what happened here" You say, scanning the complex and spotting Naomi knelt down and investigating geometric channels running through an exposed portion of the metal surface, alongside the outer structure of one of the standing parts of the ruin.

"Spartan-052. We've reached our destination" You report, connecting your team's COMs with Jorge's "And found an Einherjar presence. Dead before we found them"

"Covenant or local wildlife, Sir?" Jorge asks as you pause, standing and turning around, feeling an uncomfortable sense of familiarity with the alien structure around you.
Cont
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>>6327254

It's like a scratching at the back of your skull, the answer is on the tip of your tongue but you can't connect the dots and put your finger on WHAT it is your subconscious is recognizing

"Themselves. Thinking it was a human sacrifice. Might've been trying to invoke the Thunderer to strike us down" You explain and joke, as you approach a wall and trace a powered armored hand over it, eyes squinted behind your visor as you, with a thought, magnify the display and inspect the metal. Besides the discoloring, there isn't a scratch or a dent on the metal.

"Lets hope it didn't work. Leave it to the Einherjar to surprise and go even lower than we expected" Jorge remarked "But this confirms we aren't on a snipe hunt. If run into hostile contacts, I'll send an alert through your COMs"

There aren't any hieroglyphics or reliefs, no carved murals or ancient graffiti. You aren't an archeologist, Deja's classes taught you enough. Enough to know what was missing. What was wrong. The way the landscape had perfect square rocks rising out of it, the preserved metal structures, the geometric indentations. This was the product of an advanced society.

And, as you studied the indentations and the few circular glyphs or runes you could find along the surface, and recognized a few of them as Covenant. You'd seen etched into the armor of the Svaltarfar and Tengu, on their weaponry as well. And there was some resemblance to their written language, the runes you'd seen on their keypads and computers. And it would've been easy to chalk up that itching sense of familiarity to this, that you'd recognized the markings you'd seen from a distance and subconsciously. But you didn't believe that explanation, it felt like running away.

And judging from the architecture and materials, this site wasn't Covenant. Even ancient covenant. They used some of the same symbols, but not in the same way. The way the covenant carved these glyphs, was religious. This felt...you didn't know, maybe scientific. Clinical. You couldn't explain why, it was just a gut feeling you had.

"Understood, we'll report any interesting finds we kick up over at the digsite" You tell him and return to you examination, tracing your fingers over the glyphs you haven't seen the Covenant scratch on their gear or decorate their weaponry with. The longer you looked, the more that uncomfortable feeling of knowing something but not knowing what you knew grew. Along with a pressure in your skull, centered on your brow, that got more intense and focused the more you looked and focused on the alien writings.

"Think these are Covenant ruins, Sir?" Naomi asks, having moved up behind you, you'd seen her coming through the motion tracker "Recognized some symbols along the structures, and I think those indents might be plasma vents, like on their ships"
Cont
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>>6327255

"No" You tell her, staying knelt down on one knee as you cautiously press a finger closer to the wall "I think they might've taken the symbols from this culture, without knowing what they meant"

"Think they've done this song and dance before?" Daisy asks "Wiped out other species for the crime of not following their alien cult?"

"Could be. But I think this is older than the Covenant. We don't know how long our enemy has existed, but, I don't need a diploma to tell you that it takes a damn long time for a structure like this to meld into the landscape like this" You explain

"He's right. With the way some of the walls have been covered with rock, calling them ancient would be putting it lightly" Naomi adds "Maybe the Covenant found ruins like these, close to their home worlds, and leap frogged up the tech tree. We know so little about them. Its a possibility, isn't"

"We know how to kill them, that's enough" You answer, wincing and shutting your eyes, the pressure on your brow now piercing and intense enough to send white flashes across your vision

"Sven?" Daisy asks, placing a hand on your shoulder

"Fine, just getting a headache trying to puzzle this all together" You tell her, brushing away her hand as you stand up "And it is possible. Maybe the Covenant is a successor state. Maybe they were made by whoever built these ruins. Maybe they were their enemy. All we got are theories, but clearly there is a connection"

And a reason that these structures look so familiar. It isn't in the glyphs or the geometric webs. It has to do with the architecture, you've decided, but you can't pin down what it is about it that you recognize

"Sir, we should look for an entrance together" Naomi suggests and you nod, and join her in examining what parts of the wall are exposed, as Daisy patrols the perimeter and Shika checks the bodies pulled down from the trees for any signs of life.

"Got a faint pulse, attempting revival" She reports, as you Naomi pat down the walls of the main structure, searching for an indentations or moveable parts.

"Well. That seems obvious" Naomi points out, whistling as she points to a circular artifact, fused to a pedestal hidden in the shade of an overhang dangling with vines and pale white flowers. It is broken up into several parts and covered in a spirograph of text that looks similar, at a glance, to Covenant writing.

And there are bloody finger prints on it.

"How'd we miss that?" You ask, knowing that you missed that because you'd been occupied recording and cataloging the structure's architecture and glyphs covering the exposed part of it.

"It was out of the way and out of sight" Naomi brushes off, and approaches it, bending over to study it "Looks like its a coded sequence"
Cont
>>
>>6327256

"Twelve finger prints. Twelve Unique characters. Without repetition, we're looking at nearly five hundred million possible permutations. With repetition the number is closer to nine trillion possible combinations." You rattle off, before gritting your teeth and cursing in frustration "Helvete!"

"Might just need to plant the bomb and go, Sir" Naomi says calmly, before sighing and adding "What a waste. This could've been a game changer"

"Lets hope you get lucky on the first try then" Daisy says, kneeling down and scoped in on the entrance she and Naomi took into the ruined complex, guarding Shika as she gives the one survivor of the Einherjar's desperate attempt at calling down divine intervention CPR "Isn't looking like Shika can bring back our lucky survivor"

"I can" Shika says, opening up her medpack and taking out a number of syringes "Their neck isn't broken, they're just suffering from oxygen deprivation, paracord was too short to snap their neck. Probably going to come back with brain damage...."

"So no difference from the usual Einherjar?" Daisy mutters

Shika shrugs, and goes about her work, and premptively pins down the lucky survivor of the mass suicide with the palm of her hand. He wakes up with a gasp for air, eyes bulging and racing around, bloodshot. He screaming in Norwegian. Wondering why he is alive. He shuts up quickly as he sees the helmeted Shika staring down at him

>Force him to open the door the rest of the Einherjar took deeper into the site, and pursue.

>Interrogate them and squeeze them for information. Troop movements. Camp locations. Why they killed themselves...etc

>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.

>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"

>Write in option

>>6327243
Hell yeah. If I still remember the idea when I get to the end of the quest/ Ever take a break from it, I will.
>>
>>6327257

>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.

My money is on either Covenant or the Einherjar having their own Forerunner aspect to their cult.

And sure thing, 404. You can find me on Discord through my quest pretty easy.
>>
>>6327257
>>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.
>>
>>6327261

>Covenant

Meant Flood. Those fuckers would scare anyone.
>>
>>6327257
>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.

Hmm looks like new norgeir has forerunner ruins which would explain why einherjar would believe this in sacrifing themselves.

>Force him to open the door the rest of the Einherjar took deeper into the site, and pursue.
We need to pursuit inside the ruins so have Naomi force the captive to open door for usm
>>
>>6327254
>"They never went this far before"
That we know of Sven.
Does the UNSC have an actual dossier of the internal rites of the Einherjar death cult ? So far any info on the Einherjar provided by spying them from ONI agents or recovering data/info from missions is more on the aspect of their terrorists attacks, their soldiers qualities in combat and modded equipment, leadership changes, their tech savviness, the breaking of their alliances with other innies movements, the zealotic attitude of its members, the propaganda used against UNSC/UEG, the iconography and phrases they use in combat.

But never anything, about the actual death cult beliefs underneath.

>>6327256
>And there are bloody finger prints on it.
I FUCKING KNEW THOSE FUCKS WOULD PUT BLOOD OVER A GODDAMN DOOR HANDLE
>>
You know what Sven has that i just remembered. An old childhood memory of Sven about one crucial unexplained thing of the Einherjar. His father would go away for a while with ALWAYS a young group of teens for extended training. It was a different thing than the usual routine of his. It was specifically. Away from the mining settlements, away from home and visiting "friends" from other worlds, away from the nearby forests and mountains or the nearby training grounds.

>>6327257
>Force him to open the door the rest of the Einherjar took deeper into the site, and pursue.
>Interrogate them and squeeze them for information. Troop movements. Camp locations. Why they killed themselves...etc
Put in him the JOTUNN fear. Create a fake scene, just like with that Thora that was in charge of the gang pressed civilian ships. This guy just returned alive from his sacrificial death experience. He is vulnerable. Exceptionally so.
>>
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Sounds like Sven is being affected by a geas or something, though maybe I'm wrong.

>>6327257
>Force him to open the door the rest of the Einherjar took deeper into the site, and pursue.
>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"
I choose max speed. Whatever's inside there, we can't let the Einherjar get their dirty hands on it!
What could go wrong?
>>
>>6327257
>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.
>>
>>6327257
>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.
>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"

did Sven's parents find his box of things and was their a forerunner key in that box, cause if you remember at the very start of the quest Sven had his small little box of neat things he found and hid them by a lake and then ONI snatched him
>>
>>6327296
i don't remember a key being mentioned in that box. But it does sound A LOT like the kind of kid activity a cult might have their kids do. Leaving a rock or shaped object with a carved glyph of the "divine" (forerunners) for the kid to find and then place in his treasure box. Initiate early to the cult, by ensuring symbols like this are familiarize and recognized. Childhood memories. His dad was in charge, and his mother was very important. We have seen they are complete zealots. They would have done it.

Yes i am quite convinced now, the Einherjar must have some rite of passages and cult conditioning before having their own young kin enter in the deeper cult mysteries. And it all starts from childhood.
>>
>>6327257
>Force him to open the door the rest of the Einherjar took deeper into the site, and pursue.

Guys looking at the outside not gonna get us juicy forerunner tech...

>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge. And if you finish cleaning up early bring the pelicans here and reinforce our position.
>>
>>6327323
>Guys looking at the outside not gonna get us juicy forerunner tech...
Never know.
I still think we should interrogate him. Or make an attempt at least. There is something valuable to learn from him i just feel it. Ensuring all Einherjar are found and are dead remains our top priority too. And Sven would be the best for this interrogation since, he is also from new noregr and a pagan. If this guy knows of other large groups across the world beside the one that entered the ruins and the one of the jungle, it would be best to know it. So we can send Jorge&co to kill them.

And maybe some or one of the Einherjar inside the ruins should be captured. Even if their cult has some secret rites in New Noregr with other forerunners ruins, this are completely different ruins. You need someone smart to lead you inside, or very experienced.

That ritual sacrifice of blood, might not be coincidental. Perhaps blood is needed for open the door. Fresh one.
>>
>>6327274
>Put in him the JOTUNN fear. Create a fake scene, just like with that Thora that was in charge of the gang pressed civilian ships. This guy just returned alive from his sacrificial death experience. He is vulnerable. Exceptionally so.
Nah just promise him a warrior's death if he answers our questions. The promise of entry into Valhalla properly would probably spur him better than trying to scare him. He literally just hanged himself, he'd probably more pissed off that he's not dead than scared. Naturally we will humor him with one if he does cooperate.
>>
>>6327274
>He is vulnerable. Exceptionally so
He's incoherent and probably got some pretty bad brain damage. Best we don't spook him so hard he goes right back into cardiac arrest.
>>
>>6327257
>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.
>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"

Missed the last vote but glad it wasn't anything major. The extra context of linking the Forerunner site to whatever else seems helpful in the grand scheme of things. Seems like either connecting it to the artifact James found when he killed that Covenant minister or something from his childhood on New Noregr.
>>
>>6327257
>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.
If we manage to open this, make sure we say
>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"
To Jorge
>>
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Hey, you. Come here a second, let me talk at ya...
PUT THE FUCKING ARTIFACT IN THE BAG RIGHT NOW!
>>
>>6327257

>Delegate handling the captive to Naomi, and make sure you've gotten footage of every exposed inch of the structure while you try and work out why it feels so...familiar.

>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"
>>
>>6327257
>>Force him to open the door the rest of the Einherjar took deeper into the site, and pursue.
>"Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"
>>
Rebooting...Monitor 404TormentedCache Back online

You guys sure are perceptive. And have good memories.

8 Votes to let Naomi handle the prisoner

5 Votes to Force the prisoner to open the door

1 Vote to interrogate the prisoner

7 votes for ""Spartan-052. We're heading underground and might be unable to maintain communication. Good hunting out there, Jorge"

Naomi is in charge of handling the prisoner, Sven will make sure his helmet cam's footage of the ruins is complete/ detailed, while trying to work out why it all seems familiar, and then alert the other team that he's leading his group deeper into the ruins

[ Decisions made ]
[ Proceeding... ]
>>
"-108, get him coherent and on his feet. -010, you're in charge of convincing our new pal to open the door for us, how you achieve this" You say, using numbers rather than names and speaking in Norwegian; which you know every Spartan present can understand, so the prisoner can hear and understand his circumstances.

"I'll leave that up to your discretion" You tell Naomi, who nods, and settles a hand over the top of her DMR, watching the Einherjar, who once the initial confusion of being alive and breathing again wears off, tries to resist, but gets held to the ground by Shika, as she gives him a check up to make sure his brain doesn't have too many holes, starting with shining a flashlight into both of his eyes and then checking his pulse and heartrate.

You still can't place what it is about this ruin that looks so familiar. You know its the architecture now. Something about the way it is built, constructed and put together reminds you of something? The art you saw in the Tengu Ship mistress' private collection? Know the pastoral scenes had entirely different styles of buildings, they weren't painted metallic. Its nearer to home you feel, its just a gut feeling. There is some trait in the design or the layout of this place, that feels painfully familiar. And annoyingly, no matter how much you look at it, no matter the angle or perspective you can't place why it does.

You pace around the complex, scrutinizing and gathering footage to be reviewed later, while you try to untangle the web bundling in your head. The migraine that's settled into a pulse of hot pain, isn't helping at all. But, the more you look around, and the deeper you dive into your memories, the stronger that feeling of recognition becomes. It isn't faint now. You're close to a breakthrough, but it keeps slipping from your fingers every time you pause to record a glyph or symbol, leaning and craning your neck to get a detailed shot of each unique rune or grouping of characters.

The Office of Naval intelligence is going to love all the data you gathered, they'll be better equipped to parse and decode it. Its up to the scientists to unravel the mystery here, but they can't answer why you feel like you've seen these ruins or something like them before. And you know it isn't Covenant. There's some similarities, especially in their writing and apparent symbology but...what's striking you as familiar, is the structure itself.

And then, it clicks together. I've been looking at it from the wrong perspective, you realize, I need to step back and look at the greater whole.

Jogging to the entrance, you get as much of the complex in your sight line at once as possible and then begin adjusting the angle you're looking at it from, lifting your head and looking at it from different directions. And that is when it clicks.

Deja taught the Spartans more than just how to win battles or the history of war. Halsey wanted her Spartans to be as strong in mind as they were in body.
Cont
>>
>>6327681

You were all chosen for your brains as well as brawn. And Deja's lessons were intended to sharpen your wit and deepen your intelligence as much as Mendez' school of hard knocks was meant to toughen you all up. Her classes included any and all practical subjects and sciences.

Including Archaeology, usually as a supplement for her lessons on historical battles, particularly sieges or ancient logistics. But you were taught how the pyramids had been built, and knew what the ruins of the earth's ancient cultures looked like more or less. And that was why you recognized the structure of these ruins. They were traces here and there, similar design philosophy to certain ancient cultures. It was faint, but just recognizable if you looked at it thinking about the earliest of mankind's civilization.

There was a bit of humanity here. And you didn't know what that meant. There was so little to go off of, the realization didn't hit as hard, because any conclusion you drew would just be wild speculation and you were too well trained to trust intel that wasn't airtight. You didn't have enough information, and it could've been the mother of all coincidences that there were elements of ancient human civilization in these ruins.

There were only so many ways to stack rocks. You'd learned that in Deja's classes. Pyramids were built but many cultures, because the shape was just the most effective way of stacking rocks together and making something that would last. And maybe if you repeated that line enough times you'd start to believe it. This could be a sign that these ruins belonged to a group of ancient astronauts that inspired both ancient human and the Covenant in the distant past, like some conspiracy theorists still believe to this rather than embrace humanity's ingenuity. You couldn't do much else but guess and try to explain why parts of these ruins resembled those left by ancient humans.

Someone else, who didn't have such a cool head or military training, might've been thrown into hysterics or clung to the first explanation they came up with. You simply know that there isn't enough information for you to know what to believe or think, besides that like the symbols matching Covenant writing and Iconography, that some elements of the structure resembles the buildings ancient humanity left behind.

But, you can't scratch the feeling there is another reason you recognize it. Earlier. An older memory. Too faded for you to call up, leaving just faint impression behind that history class wasn't the only reason it felt familiar. But that's all you had, a vague feeling that you'd forgotten something but couldn't even remember what it was, just that you felt it in your gut and bones.

How annoying. And you still had that headache and more questions than before. All you had done was uncover a larger mystery and a bigger can of worms. At least you'd made good use of the time.
Cont
>>
>>6327682

The footage would probably be the talk of ONI once it'd gotten cleaned up and examined. Hell, maybe they'd give you a shiny gold star for collecting research data for them while on the clock.

"Any progress with sleeping Beauty, -010?" You ask, after performing one last sweep of the perimeter, scratching some loose soil and densely packed roots and vines to check and make sure you hadn't missed any symbol or buried artifact in your earlier walk around the ruins.

"He's agreed to get the door open for us" She says, and you see she's right behind the red dot on your motion tracker and looking in her direction, you see she's bent them over the strange pedestal, with her side arm pressed firmly against the back of the prisoner's skull "Just need to jog his memory, Lieutenant"

Daisy and Shika were blocking the two escape routes the prisoner had, if he somehow managed to slip out of Naomi's arm bar.

"Excellent work, Spartan. Keep apply pressure and get that tomb unsealed" You say, as you bring a hand the side of your head, and look over a horizontal script of what have to be letters, faintly impressed upon the outer wall of the complex "Spartan-052. We're heading underground and might be unable to maintain communication."

"Understood, stay safe down there, Sir. We've found a lead and are following up on it, presently" Jorge reports back "I'll ping your frequency, every few minutes, to check if and when communications are cut off"

"Clever thinking Spartan, we'll do the same in return. Oh, and Good Hunting out there, Jorge" You say, as there is almost musical sound, as a flash of blue shoots through the complex, bright blue white light snapping through the geometric lines webbing the steel floor and walls, flashing to the suspected door and condensing in the network of indentations across its surface as the circular device fit together, the characters spiraling across its center flashing to life as with a pressurized hiss, the slab of metal in front of Naomi and the prisoner lifted up

And revealed a lit hallway of what appeared to be glass panes. All blue lights and covered in scrolling texts and shining lines contained energy, arrayed like a circuit board. The thought you had that the ruins looked, vaguely human, returned as you stepped close, feeling a gust of cold and purified air wash over you. The metal portions of the hallway were too smooth and uniform, and what little resemblance you saw outside was lost. The interior was entirely, completely alien.

"The vault of the Aesir, revealed and laid bare" The prisoner muses poetically, eyes dim and jaw slack. Daisy mimes, asking if he should be put out of his misery

"This isn't Covenant" Naomi off handedly remarks "I think its more advanced"

"Don't think I like that, -010" Daisy says, clicking her tongue as she steps closer to the door, clearing it with Shika "Hopefully who or whatever built this is dead, or at least less genocidal than the first aliens we made contact with"
Cont
>>
>>6327683

Shika dips her head down, just for a moment, tilting it at an angle the way she does when she has a headache. She'd just winced. You glance at Naomi and Daisy, neither of them show signs of discomfort. You reach up towards your forehead, your own headache still throbbing just behind your eyes.

Maybe you were just imagining things. Maybe it was something in the air or you'd just given yourself a migraine over thinking.

>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site

>Give Daisy the go ahead to the prisoner down, now that he's served his purpose and fan your squad out, checking the upper level and sweeping it as quickly as possible

>Have Shika stay topside, keep the door open and have her watch the prisoner and so she can raise alarm if the Covenant arrive

>Take Shika aside and ask if she has a headache or an odd feeling about the ruin

>Write in option
>>
>>6327684

>Take Shika aside and ask if she has a headache or an odd feeling about the ruin.

>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site.

Leaving a sentry just means someone could get bushwhacked by Zealots.
>>
>>6327684
huh ancient human ruins now thats interesting.

>Have Shika stay topside, keep the door open and have her watch the prisoner and so she can raise alarm if the Covenant arrive

>Take Shika aside and ask if she has a headache or an odd feeling about the ruin

This should work well together, we need to make sure we know when to bail and while killing the prisoner after using him is jst too cold.

>>6327687
nah Shika is meant to warn if ships arrive, there shouldnt be any covenant forces in the planet.
>>
>>6327684
>Write in option
>grab ahold of that deep feeling and the prisoner's words. Do the Einherjar have knowledge or previous experience with ruins like these? Interrogate him in both of your native tongue.

Otherwise i would say

>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site
>>
hahaha cult imprinting ! Now there is no doubt about ONI doesn't know about the cult deep practices and rituals. This is a secret they have managed to keep us in the complete unknown. Incredible the Einherjar surprise us yet again. This means one thing only, that effectively all Einherjar have additional information that they never said out loud. This is the kind of zealotic stuff they will never say a peep about. A temple of the Aesir is on New Noregr, and what manner of zealot would reveal such location ? Or the secret rites in it ? No one. No one at all.

>>6327684
>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site
>Write in option
>(MJOLNIR internal comms only) "Spartans, what we have seen the Einherjar doing here is too suspicious, and this place feels oddly familiar to me. Like something i forgot from my past. I have a feeling that we might just not know all the secrets of this death cult. Wrap up the prisoner mouth, and if we have the opportunity, we will capture additional Einherjar. Prioritize taking the leader of this group, and anyone that looks like a egg head or tech."
>>
>>6327684
>Take Shika aside and ask if she has a headache or an odd feeling about the ruin
>>
>>6327684
>Take Shika aside and ask if she has a headache or an odd feeling about the ruin.

>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site.

>(MJOLNIR internal comms only) "Spartans, what we have seen the Einherjar doing here is too suspicious, and this place feels oddly familiar to me. Like something i forgot from my past. I have a feeling that we might just not know all the secrets of this death cult. Wrap up the prisoner mouth, and if we have the opportunity, we will capture additional Einherjar. Prioritize taking the leader of this group, and anyone that looks like a egg head or tech."

i really do wanna know if there are Forerunner ruins on New Noregor
>>
>>6327728
>>6327684
>Support
>>
>>6327728
>really do wanna know if there are Forerunner ruins on New Noregor
I believe there are.

We have a lot of signs that indicate toward this. And it also genuily just help their death cult faith legitimacy further. New Noregr was blessed by the true gods with an ancient temple, and the Einherjar are the ones worthy for their legacy. When you have actual proof (or what others see has actual proof) of divine power behind you, it certainly helps create that zealotism. Having charismatic speakers and leaders is also fundamental, but this provides an excellent foundation for the Einherjar death cult to build upon.

This said if the ruins exist (which with all the signs brought by me and others on the table for all players to see, i believe they do) the Einherjar have kept maximum security of them. Which when they had a few quick civil wars, gruesome defeats and a lot of agressive terrorists attacks, riots and right now direct fighting against CMA and UNSC in New Noregr is nothing short of incredible. A devotion toward said temple beyond any person or Einherjar leader allegiance.

Anyway, here is the possible theory. The "temple" on New Noregr, i don't think has energy signs and any ruin complex is not too visible from orbit. That means orbital scans would not see it. This makes sense because otherwise both UNSC and the local CMA would have been attracted towards it, and now even more with the current conflict on the world that they are losing. The "temple" is in a remote region, possibly one with less mineral valor in comparison to more richer ones of the world (New Noregr is rich in minerals). And the Einherjar walk all the way there (what our dad and the groups of teens did time to time), they clearly avoid using vehicles for reach it. They don't build anything inbetween their settlements and the temple. They likely regulate how many are going to the temple or returning to the settlements. And how many stay in the temple.

A great positive from this is that if the
Einherjar had the temple under such secrecy, and their own modified nordic faith, it made and makes impossible for them to expand the Einherjar death cult outside of New Noregr. Perhaps it was something they had planned for the future if they won.
>>
>>6327684
>Take Shika aside and ask if she has a headache or an odd feeling about the ruin
>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site
If Shika is having a similar reaction then I'm betting Nesta and Dimas would too given they were the other character choices.
>>
I think we can all agree that if there is a forerunner or otherwise ancient structure upon New Noregr, then we should probably go out of our way to make it our next objective unless more pressing matters suddenly appear. Right?

After all, if there is a Forerunner structure with Forerunner tech on New Noregr, then that would likely attract the covenant through their use of Luminaries. The longer those relics are left on New Noregr, the more likely they are to get the planet glassed.
>>
>>6327798
The other thing to do on the list of Operation IRIMINSUL is putting down for good the Woden Hal corporation. The ex-main supplier of weapons for Einherjar. For be more exact infiltrating the apocalypse bunker of the company CEO in a frontier world that ONI located, and kill or capture said guy. And we don't what the fucker is doing in it beside being very scared with how the Einherjar have gotten so beaten up.

But yeah this changes things for decide what to do next. New Noregr is still a warzone, and the mission of going to it was before more about hunting all the new leaders and striking at key points on the world. We need to find some proof of this, otherwise we have just our memories to use for track it down.
>>
>>6327728 Backing this write in, in addition to >>6327687

Taking more prisoners just became a priority, as is keeping our other prisoner alive.

We should also tell ONI to put the screws to the other Einherjar we've captured, our parents included.
>>
>>6327684
>Take Shika aside and ask if she has a headache or an odd feeling about the ruin

>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site
I wonder if Nesta and Dimas would be having migraines like Sven and Shika if they were here. All four of the starting candidates have something that made them abnormal even amongst Spartans and now I'm starting to think those abnormalities aren't natural or random.
>>
>>6327684
>>Take Shika aside and ask if she has a headache or an odd feeling about the ruin
>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site
>>
>>6327684

>Move in tight formation, taking the lead while Naomi and Daisy take the center and Shika takes the rear and watches the prisoner, staying on high alert and moving slowly through the site

>Take Shika aside and ask if she has a headache or an odd feeling about the ruin
>>
Okay, so while we wait, I have a proposal.

That being, TANGLED HAIR.

Potentially, we could have a choice with our next OP of either securing a man who could very well have insight into Forerunner tech early (Halvard is probably part of the cult and is either an engineer himself, or has people on his staff who are and there's no way they haven't been tinkering) or else of securing New Noregr and the ruins and *maybe*(?) keeping whatever relics are there away from the Covenant.

So, the question I put to people is this:

What's more valuable - potential comparative 'experts' in Forerunner tech, or more examples of Forerunner relics for ONI to poke with sticks?
>>
>>6328516
Can I pick option D and be allowed to take chocolate cake at the commissary any time without anyone giving me shit for it?
>>
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>>6328516
I guess it would depend on the relics, but generally speaking the experts are probably more valuable. ONI are already studying weird alien shit on Onyx, Earth (Voi), and Arcadia at least, and they've been doing that for many decades without a whole lot to show for it really. There are too few experts like Halsey, Anders or Sorvad in the universe.
>>
>>6328536

Halvard is admittedly a gamble in this sense, but his *potentially* offering insight or having people who *could* offer insight is probably worth doing Tangled Hair next, then?
>>
>>6328516
>What's more valuable - potential comparative 'experts' in Forerunner tech, or more examples of Forerunner relics for ONI to poke with sticks?

Its not just about that either. Like the Forerunner aspect is important no doubt about it. But there is also the Einherjar and the company aspect : do we want to deal with the corporation secret mega bunker (that might have other stuff in it too like an arsenal of weapons, a secret factory, laboratories and more) and its CEO (that likely knows important Einherjar and other Innies knowledge, plus might still have assets around the Outer Colonies) ? or with the cult it self on New Noregr (that basically holds the planet now since they are fighting and kicking the UNSC and CMA out of it) ensuring Einherjar main body dies (and kill the current new leaders, which should put the cult down hopefully since they have lost several leaders. Though is likely that it will not fully die, splinters might develop instead) ? It also really doesn't help the UEG that New Noregr is now out of line in the peace talks with Innies Movements, and it doesn't help the war effort to not be able to use in full the world mines.

>>6328522
You should have not pick "i love health and i love healthy humans" digital AI nun Rita then ! The entirety of the ship sweets have been probably spaced out on Reach atmosphere already !!
>>
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Rebooting....Rebooting...Monitor 404TormentedCache, back online

Sorry to keep you all waiting, didn't mean to miss a day but I had a lot on my plate yesterday even if this week's session of Cyberpunk got cancelled last minute.

9 Votes to take Shika aside

9 Votes to move in tight formation and cautiously move through the site

1 Vote to leave Shika topside

1 vote to grab the prisoner and ask if this is the first ruin the einherjar have found

4 Votes for A2z/KOV6's write in

Okay dokie, Sven will take Shika aside and ask if she's getting an odd feeling about the ruins/ a headache, and then lead the squad into the site in tight formation and on high alert

[ Decisions made ]
[ Proceeding.....]
>>
It could've just been nothing. Just nerves acting up, seeing signs where there weren't any. But if there was something about these ruins affecting Shika, affecting you, brushing it off as just nothing was a risk you weren't going to take. You were not going to risk a Spartan's wellbeing, that of one your little sisters and closest friends at that, just to bury your head in the sand so you can stop asking questions and proceed with the mission with a clear head. There was something, and you needed to keep digging. But you had to keep your suspicion between Shika and yourself. If the other two found out, Daisy especially, that the ruins were having an affect that'd complicate the mission. Daisy wouldn't allow either of you to risk exposing yourselves further to whatever it was causing you migraines.

But you had to confirm that Shika was actually being affected by the ruins, and you hadn't misread her body language. Hadn't imagined things

"Naomi, Daisy, scout and clear the entrance. Einherjar like to lay traps, clean sweep the area" You order, and signal with a closed fist for Shika to stay back "We'll watch the entrance and the prisoner"

You turn to Shika, and without saying a word she understands you wanted to talk, in private.

"Sven?" She asks quietly, hand hovering over her side arm

"Looked like you had a bit of a headache just then, Ghost" You tell her and she straightens up

"It won't compromise my combat effectiveness, Sir" She answers back professionally "Just trying to ignore it. Going to give myself a check up once we're back on the Prowler, promise"

"Don't worry, I know a headache isn't enough to knock a Spartan off their game" You tell her, watching her visibly relax "But I've been suffering one as well. Have been since"

"Since we entered the ruins?" She asks suddenly, and you realize she must have a similar suspicion to yourself

"Yours came that early?" You question and she nods "I started to feel a migraine coming on when I was studying the writing on the walls"

"Might be a psychosomatic response" She theorizes "Something in the ruins causing a physical reaction"

"That's what I'm worried it is. Some kind of radiation or frequency that's causing it" You extrapolate off of her theory "Or, well that's the only logical explanation I have. I can't shake the feeling that these ruins look familiar"

"Meaning?" Shika asks "And that was just the only scientific explanation I could come up with, this place just doesn't feel right. Shadows too dark, too long. Even with the lights in the tunnel, it feels dark. Unnaturally dark. Like everything is dimmed, muffled"

So it was affecting her differently than it was you. You felt a strong sense of familiarity, Shika had her sight and hearing affected in someway.

"Thought some of the structure looked like ruins back on earth, architecturally" You answer "And I didn't notice any deeper shadows or muffling affect"
Cont
>>
>>6328598

"Ruins look alien to me, Sven" She says with a shrug "But its hard to explain. There are shadows that look darker than they should be, and there is shadow were it shouldn't be. And I've noticed there are places throughout the complex where sound is muffled. You didn't notice any of this?"

"No. Just felt like I needed to find out why it felt familiar. That I should know all of this. What the characters mean. The purpose of the structure" You say quietly, under your breath, the headache making your ears buzz with static as you try and put in your experience into words. You both sound crazy "More than just its design. It started off as a vague sense, but the more I examined the structure and the sigils, the more familiar it all felt. But I couldn't figure out why"

"You don't see the unnatural shadows. I don't see the humanity in the design" Shika mutters, dipping her head and shutting her eyes behind her visor "Naomi and Daisy are..."

"Unaffected as far as I can tell" You answer, mouth drying as you try and comprehend and get to the bottom of this deepening mystery. You didn't like being left in the dark. A single piece of missing intel could be the difference of a successful mission or a failed one. And you didn't like that you didn't know what was causing Shika pain.

"Could be genetic" She said as shed lifted her head up "The Einherjar might've experienced similar symptoms, but didn't have cool enough heads and had more of reaction than we did"

"They'd already be in heightened state of stress, unstable" You continue on, tugging on the thread she left dangling

"And then subconsciously recontextualized that since of familiarity, near understanding through a religious lens" She continues, making good use of her medical knowledge "And got driven into a self destructive fervor"

"Could be. Could be they just went off the deep end already and whatever got in their heads gave them one last little push" You tell her, shrugging your shoulders "But if they felt what I am, and could only recognize norse influence. Then, they might've thought they'd found proof of their beliefs"

"Didn't the prisoner call this a vault of the Aesir?" Shika asked "Sounds like evidence to me"

"Wouldn't explain why instead of feeling like you've seen this all before, you're seeing shadows that aren't there and experiencing zones of silence, which is more concerning", leading her back to the entrance of the ruins, you also lead the conversation back to her symptoms

You blink and stare at her. She'd gone entirely silent as she walked over a square of exposed metal and for the brief second it took her to clear it, it was like she'd simply vanished into thin air. And more than her usual disappearing act. For that second, it was if she'd ceased to exist physically from your point of view.

"Something is wrong about this place" You hiss through your teeth "I don't think what you're experiencing are hallucinations"
Cont
>>
>>6328599

"I did just walk through one of the unexplainable shadows" She says "Should we inform the rest of the team?"

"No" You tell her, shaking your head as the two of you enter the complex "Even if we have proof, what this is unexplainable. Trying to figure it all out, now, would just slow us down. Considerably"

"And make us look crazy" She hums, as Naomi and Daisy's IFF appear on your HUD and Motion Tracker

"That to. Even if you can prove you're not just seeing things" You admit, as Shika drags the barely coherent prisoner along to the first branch in the hallway.

They're both standing in a room, examining what appears to be an idol made out of spent shell casings and belts of unfired machine gun ammunition, laid out across the floor and piled over stacks of crates.

"This look familiar, Sir?" Naomi asks, stepping aside as you walk about the mess, thankful for the natural vantage point your height provides as you examine it. And Shika's theory that the Einherjar, at least partially, were affected by the ruins similarly to yourself starts to hold more water. Because while the symbol they've made with their ammo and casings clearly isn't runic or norse in origin, you've seen it before. In the ruins, etched into the walls, glowing on the device that opened the door, and before. When? Couldn't say. Didn't know.

It was a double globed glyph. That looked almost like a double headed axe. It was drawn by two lines, mostly out of shell casings and unrolled drum magazine belts. Starting with two straight lines, that curved away to form a short bulb before turning sharply, curving again, turning and then curving at a long arc before finishing with two harsh angles. In the center of the bulb and throughout the "Crest" of the largest curve/ axe heads, were piles of explosives. Grenades, stacked in pyramids. Funny.

"Any idea what this means, big guy" Daisy asks as you kneel down to examine the stacked grenades, checking to see if they were booby trapped.

"No clue" You admit "Form up Spartans, we're going tomb raiding"

Daisy nods, and falls back behind you on the right, with Naomi taking the left and Shika holding the rear and the prisoner.

"Its quiet, too quiet" Naomi whispers as you lead your squad down the corridor, checking each room or chamber cautiously, spreading out and sweeping it. No contacts, only silent halls and altars made of the Einherjars gear, some repeating the symbol in the first, others formed into different glyphs and shapes. And the longer you look at them, the more your head aches. In the way only struggling to remember something you'd forgotten can.

Still no sign of Einherjar activity. Which means they've gone lower than the first floor. And the prisoner has gotten chatty and is repeating lines from the Völuspá. Fantastic.
Cont
>>
>>6328600

>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)

>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)

>Proceed deeper into the facility, shotgun loaded, ready for a fight

>Listen to the brain damaged prisoner, and try to make sense of his ramblings

>Write in option
>>
>>6328602
>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)

Our brain is bigger than a forerunners!
>>
>>6328600
>It was a double globed glyph. That looked almost like a double headed axe.
Ohhhhhhh...I see.
>In the center of the bulb and throughout the "Crest" of the largest curve/ axe heads, were piles of explosives. Grenades, stacked in pyramids. Funny.
An offering? Mayhaps a handsome young Jotunn might partake.
>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)
Welp, time to start incorporating even more optical illusions into our illustrations after this.
>>
>>6328615
>like what are the Einherjar even trying to gain here
Well, whatever they saw was enough to get them to make them go stir-crazy, so I imagine it was something as significant to them as pic related.
>>
>>6328602
>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)
>>
>>6328600
>They're both standing in a room, examining what appears to be an idol made out of spent shell casings and belts of unfired machine gun ammunition, laid out across the floor and piled over stacks of crates.
weird fucking ruins and crazy fucking cult, yeah i think they have a ruin in New Noregr

>No contacts, only silent halls and altars made of the Einherjars gear, some repeating the symbol in the first, others formed into different glyphs and shapes. And the longer you look at them, the more your head aches. In the way only struggling to remember something you'd forgotten can.
crazy cult imprinting..... bet we will find more sacrifices and this guys praying...

>And the prisoner has gotten chatty and is repeating lines from the Völuspá. Fantastic.
CLOSE HIS MOUTH PLEASE

>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)
i already know people will want to roll -_-"
i hope we are going to tell our fellow spartans what happened later or do we want to keep a secrets between us..... i guess i will just point out to capture the Einherjar group leader and possible scientist when we see them.......Or i guess i should say priest-scientist isn't it 404 ? Yeah another thing we don't know about the Einherjar : we have not seen yet one of their probably crazy as hell priests.

>Write in option
AHEM ! Wrap up the prisoner mouth. NOW ! This fucker is going to sing to his friends and gods !
>>
>>6328602
>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)
Sorry momma Halsey, but I want Sven to be the first one to discover forerunner tech.
>>
>>6328600
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)

>Have everyone extra load up on grenades and ammo. We might find some creepy crawlies....
>>
>>6328602
>Listen to the brain damaged prisoner, and try to make sense of his ramblings
I'm guessing they think the ruins are leftovers from the Aesir's golden age mentioned in the Völuspá. That they found this place makes me think that they've interacted with other ruins or technology before that pointed them here. Also it's kind of funny in the Völuspá how it mentions the arrival of three giant, powerful maidens from Jötunheimar brought an end to the Aesir's golden age given we have three giant, powerful maidens with us lol
>>
>>6328602
>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)

or

>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)

Fine with whatever one is picked.
>>
>>6328690
>>6328626
>>6328620
I think the wunderkind is a waste of a pick we have only a 15% chance of succeeding... Jotun i think we'll get better mileage out of...
>>
>>6328717
>Only a 15% chance

God I love Gambling!
>>
>>6328737
>AW DANG IT!
>>
>>6328602

>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)

I *want* to go Wunderkind, but we have a better chance figuring the glyphs out at present.

Also: >>6328625 has a point.

Guy could be signalling his friends.
>>
>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)
>>
>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)

Could we maybe get Shika to interrogate the captive while we investigate the weird shit and move further into the structure?
>>
>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)
>>
>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)
>Write in
Addition to help our chances; if this place inspired the Covenant, then we might be somewhat familliar with a few runes from when we programed Vali. See if anything rings true when in conjunction with this instinct. Lastly have Shika clamber on our back to get the height but also so she can look at them, tell us if she sees anything diffrent? Light and Shadows might reveal our path that would otherwise be hidden?


>Write in option
Tell the man to be silent we walk the halls of the Aesir we should only speak when spoken too, its respectful; in norse of course. otherwise quiet knock out and have Daisy carry him
>>
>>6328602
>[Jotun] Follow the glyphs, this is a puzzle, just one that can't be understood without sharp eyes and a bit of extra height (DC 14. +1 Jotun, +1 Infiltrator)
Yeah the four starting candidates definitely have those good forerunner genes or something like that.
>>
>>6328801
Reminder to never let Nesta into these kind of ruins.
>>
>>6328602
>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)
I'm of the mind we don't have enough time to puzzle this out. We either have a brain blast or get interrupted by Jorge telling us the Covenant arrived in system.
>>
>>6328717
It’s bigger than that thanks to it being best of 3 on a d20. I think is somewhere in the area of 50/50.
Also >>6328626 is me.
>>
>>6328742
I think this is my vote so I'm switching to

>>6328602
>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)

Since it's best of three.
>>
>>6328602

>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun

Need to gamble since we don't have time
>>
>>6328889
It's not...

Whatever fail the roll and waste a turn doing nothing then. I'd at least like to get something.
>>
Rolled 10, 11, 1 + 2 = 24 (3d20 + 2)

>>6328978
Check it
>>
>>6328978
>>6328986
Damn, would'a failed the yo ton one too.
>>
>>6328741

Screw it. Rescinding this vote.

We ball. Wunderkind it is.

>[Wunderkind] Attempt to make sense of the technology around you and figure out if it is still functional (DC 18. +1 Quality: Wunderkind, +1 Jotun)
>>
>>6328741
Thanks for realize a crazy cultist prisoner needs to be watched out for, and if not properly put in his place will do what it wants. We can kill them just fine if they are given a free alert, but there is no reason to be lax especially with these people.


>>6328942
I think just going deeper would be the quicker way actually here. Because its clear the death cultists aren't on the ground level of the ruins complex. And that means only one thing : they are deeper. Stopping for understanding what this stuff means going slower : we need to observe, gather our wits, get that brain going. Of course a great success if rolled would speed up things, but it would still mean we stopped. Slowing down.

I did say before the ruins would slow us anyway in some capacity. So far they seem free of natural debris. But who knows if there is accumulated artificial damaged or the like.
>>
>>6328743
>Could we maybe get Shika to interrogate the captive while we investigate the weird shit and move further into the structure?
We can give any kind of reasonable order with write-ins. Any kind of reasonable action can be also done with write-ins. You need to do it though, otherwise if its merely suggested ain't going to be done.

Unless 404 feels merciful and likes it enough (even without votes to it, it could get used)

>>6328978
>I'd at least like to get something.
We got some stuff so far down here.
A prisoner (more crazy than usual and with the telling signs of being ready to do crazy stuff, like screams), plenty of video recording of ruins, plenty of video recording of Einherjar crazy cult antics, confirmed dead Einherjar, and personal insights about this ruins, us, Einherjar and even the modded Rhodes exo Whiteshirt is fused in.

I would say it was somewhat productive, for going in a uncomplete unknown ruin complex that for what we knew could have been half under water. Still need to confirm death or capture of all Einherjar on this world. Hopefully Jorge & co killed all the ones outside.
>>
https://youtube.com/shorts/TU_y_pMZwzM?si=pz1baGyZq0p6tbqs

Veeery interesting.
>>
>>6329042
Pretty sure 404 is going with the original Bungie lore of forerunners being human instead of 343's retarded retcon.
>>
>>6329159
343? What's that? Next you'll tell me there's this thing called, I dunno, fuckin halo studio or something. What a lark, anon.
>>
Rolled 2 (1d2)

Rebooting...Monitor 404TormentedCache, back online

8 Votes for [Wunderkind]

8 Votes for [Jotun]

2 Votes to gag the prisoner

1 vote to loot the Einherjar weird idols for equipment

1 vote to listen to the prisoner's ramblings

1 vote to check for covenant ruins you recognize

1 vote to try and convince the prisoner to shut up

And we have a tie between the [Wunderkind] and the [Jotun] options. And it doesn't look like there will be a tie breaker anytime soon so...

I'll just coin flip

1 = Wunderkind
2= Jotun
>>
>>6329218
Alright! [Jotun] it is

[ Tie Broken ]
[ Please Roll 1d20+2. DC 14. Best out of 3
>>
Rolled 16 + 2 (1d20 + 2)

>>6329220
>>
Rolled 8 + 2 (1d20 + 2)

>>6329223
>tfw would've passed the wonderbread DC immediately
zoz

>>6329220
Anyway, here's a critfail.
>>
>>6329220
>>
Rolled 3 + 2 (1d20 + 2)

>>6329220
>>6329227
>>
Rolled 11 + 2 (1d20 + 2)

>>6329220
>>
>>6329223
[ Success ]

Going 4 over the target

[ Proceeding...]
>>
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>>6329218
>>6329220
I understand it was a coin flip so it was about as fair as it could be, but man am I disappointed.
>>
>>6329237
I would have swapped my vote to Wunderkind if 404 asked for a tiebreaker too. Ah well.
>>
>>6329245
Then why did you vote for Jotun in the first place? A little confusing for me.
>>
>>6329246
I flipped a coin.
>>
>>6329250
i can respect the choices everyone made its just disappointing to know we would have made the wonderkin DC

my hope now is that since we have Niaomi sure make a great roll to find something of forerunner technology
>>
>>6329250
kek
>>
>>6329250
Halsey behavior
>>
>>6329261
HAHAHAHA

now thats funny
>>
And its becoming readily apparent these alien ruins are a maze once you get past the front door. And chatterbox isn't going to be of any help besides giving his friends an early warning of your approach. Have half a mind to put a bullet in the back of his head just to shut him up, but that'd waste ammo. Nothing to gag him with, unless Shika brought extra bandages or duct tape. Could dislocate his jaw, but silencing an overly talkative hostage is low on your priority list. Whatever these walls are made of are interfering with your MJOLNIR Armor's suite of sensors and trackers. You've got a rough, local map, centered on your location and extending about nine meters outwards in a circle. Beyond that is the fog of war, and even in the radius, thermals can't pierce the material and the motion tracker is blurring, Radiation counter is going haywire, would've been an issue if you'd come here ages ago before they figured out the cure for cancer.

You're stumbling blind, with an unfriendly canary in the palm of your hand. You hold up your hand, clench it to a fist and order your squad to halt. You need to think, look at this from a different angle. This isn't the first time you've been dumped blind in a network of tunnels. Titanium mines on Reach were easier to navigate, even without having the cutting edge technology of the Mjolnir system as support. But just like the training exercises in the mines, if this facility was intended for use, daily habitation or even just extended storage, there has to be a method behind the madness. You get the sense this place is or was Military, so it can't be a labyrinth without a guide or legend.

Its a puzzle. In a different language. But you can solve any puzzle or logic game by following patterns. Patterns. The Glyphs. If you could just read the glyphs, you'd beat the maze. But following the pattern, would also lead you to the end. There was no telling if the aliens who built this place had computer equivalents or something far more advance, but even if they had survived their long dormancy figuring out the language or code model would take...far longer than you had with the threat of a Covenant arrival tightening around your throat.

Recognizing and following the pattern, would be simple enough. You had sharp eyes and a natural vantage point. Just had to retrace your steps, back up the slope down the corridors. Like any puzzle, you just need to figure out how two pieces fit together and the rest would fall into place easily enough. Your squad followed behind, not questioning why you backtracked and started retracing your steps throughout the facility.

Disturbingly, once you start recognizing a pattern in the symbols, you don't Just recognize a repeating pattern. Meaning. Purpose. Function. Its like subliminal training, the stuff they did to you during cryosleep to make it easier to adopt and adjust to your augments and Mjolnir. But different. Like having old memories forcefully torn to the surface
Cont
>>
>>6329263

Like nails are being slowly unbent inside of your brain and pulled out of your skull, with all the gentle bedside manner of an marine medic. But it isn't painful. Just Abrupt. Disorienting. Stalling. Some sensation dredged up from what you repressed from Project:Aster. Neurons firing white hot. Synapsis burning, reformatting.

You might've blacked out. Hard to tell.

"He's been staring at that wall for five minutes" Daisy mutters "Something's fucking wrong with this place, we need to drag the lieutenant out of here, bomb the place and get to evac"

"I think he's just deep in thought, I hope he is" Naomi says quietly "But our prisoner had to be sedated to stop him from thrashing, and the Lieutenant has been leading us in circles"

"Sven?" Daisy asks, reaching her hand out towards you as you shake your head and gather yourself

"Alright" You spit out, wincing as the scent of blood hits you like a fistful of buckshot. Your nose was bleeding, your face was covered in wet and dried blood "I'm fine. Just needed to think. Figure some things out. "

Admitting you'd been in a trance would be disastrous to morale, and nothing could convince Daisy to not drag you out of there by your ankles if she knew

"Don't bullshit me, you went dead silent and still without saying a damn thing, something is wrong here", and her stern response just makes your more certain she would pull you out of the site by force if she knew what you just went through "Shika, get his helmet off"

"I said I'm fine. I was just trying to put together a puzzle, checking repeating characters, finding a connection to logic my way through this maze" You tell her, firmly, leaning towards your officer tone "I'll get a check up from Rita, back on the Skidbladnir, but I've solved the riddle of this Labyrinth"

"Sven you sound almost as crazy as the hostage" She tells you straight and plainly to your face

"Trust me, there is a method to this madness, have I ever lead you wrong before?" You ask her, retorically, but

"Yes , more than once in training" She answers

"You have" Shika adds

"If this happens...whatever that was, happens again, we're pulling out of this place" Naomi tells you "Our primary objective is to the deny the Covenant intel"

"And we will, but I've learned a thing or two, staring at that wall" You answer back, as you look over the characters, wincing as your brain is forced to recognize their meaning. Its almost like a few concepts or terms in the alien language had been laser welded to your brain, and auto translated.

"Just follow my lead, trust me" You say out loud as you place a hand over one of the glyphs, now having the key to the map burned into your psyche. Halsey is going to be thrilled to hear about, well, everything about these ruins. But that didn't matter. No now. What mattered was the mission.

"This symbol" You say, eyes moving over the glyphs in front of you on the wall, and pick one out of a group "means..."
>>
>>6329264

> [ Armory ]

> [ Security ]

> [ Bunker ]

> [ Archive ]

> [ Command ]
>>
>>6329265
>[ Command ]
We have no AI’s with us so we have no way of downloading anything from the Archive and I want this thing to either be set up to destroy oncoming ships or self destruction so the covenant can’t get their hands on any of this.
>>
>>6329265
> [ Security ]
> [ Command ]

FUCK FUCK FUCK i dont know which to pick but i feel like these two are the best choices either we take full control of the facility or its take the security
>>
>learning how to read old by staring at a wall until it gave us a stroke
Is being bilingual really that easy? Damn.

>>6329265
>> [ Security ]
Hey, defense system, kill everything that isn't us. kthnx luv u
>>
>>6329265
>[Command]
Get too command before the lunitics do, honestly we're gonna want them alive somewhat for an ONI debrief. Plus from there we can get ourselves to other locations, set the place to isolate and kill covies incoming
>>
>>6329265
> [ Command ]
>>
>>6329265
> [ Armory ]
Mmm shiny hardlight guns
>>
Silver lining to the jotun option being taken is that now we have a jumping off point for language to tell the eggheads, which will make any other endeavors in these goofy ass kind of ruins possible. Along with all the technology and stuff. Turns out being able to read is important for understanding what someone wrote down. And when someone scribbled "If you open this door everyone fucking dies" somewhere it'd be nice to know not to open the goddamn door.
>>
>>6329265
> [ Command ]

Maybe if we get control of this we can prank the on coming covenant into thinking we are forerunners?
>>
>>6329265
> [ Command ]
> [ Armory ]

The armory could lead to forerunner tech like actual combat skins with all the bells and what not and weapons. meanwhile command could give us full control and access.
>>
>>6329265
> [ Command ]
Gamble but can give us control over the whole place.

Also command would have the self destruct option
>>
>>6329265
>command

It should... command everything. Then we loot, turn on the defense system and skidattle
>>
>>6329329
Also command may allow us to transmit the archive to the 3 ships to download.
>>
>>6329265
> [ Security ]
Wasn't really sure what the play was for control of the ruin: Command or Security. While Command seems like the obvious choice to control everything, Security feels like it could give us more low-level, hands-on access to internal security systems, which would be more immediately beneficial. Reminds me of that switch you have to activate to override security on Silent Cartographer in CE.
Accidentally triggering some internal lockdown/isolation protocols, getting stuck in a mantrap, or activating some lethal counter-intrusion mechanism doesn't sound fun, especially since we're already dealing with some mindfuckery. Plus, we might be able to use security mechanisms against the Einherjar, deal with them, and then check out other stuff.
>>
>>6329265

> [Security]

Probably the best way to clear the facility in a hurry and get eyes on everything.
>>
File: Wort_aa1836_12829472.jpg (141 KB, 900x491)
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>>6329250
Respectable
>>6329265
> [ Security ]
>>
>>6329265
> [ Archive ]
Gonna go against the grain here. Archive will more than likely get us lots of soft intel rather than hard material or some level of control over what probably amounts to a minor facility. I'd much rather have a Forerunner technical/historical file dump than authority over a small facility that'll be hit by the Covenant anytime between right now and a week from now.
>>
>>6329265
> [ Command ]
Usually one can access the rest of any given facility from command
>>
>>6329265
>> [ Command ]
>>
>>6329432
>Usually one can access the rest of any given facility from command
I'm pretty sure that is not the case normally. Usually command centers can monitor everything but have limited access to other systems. Especially security which is purposefully kept isolated from most systems for safety reasons. That is in fact the reason why security rooms are not managerial stations because otherwise there'd be no reason to have them kept in two separate places.

Of course my experience is limited to normal buildings and not military installations, ancient ruins, space, classified laboratory complexes or biohazard containment facilities. And with creative network breaching skills I'm sure it doesn't really matter.
>>
From what i remember of Forerunner lore is that they as a people were very centralized and who ever was in command had full authority over everything beneath them (i also think thats what fucked them due to the flood) so i still think Command is the best choice.

i do think people should start making plans in their heads or a notepad if we do thread the needle a second time; that way we wont have a cluster fuck of a vote we had during the end of the space battle
>>
>>6329265
>> [ Archive ]
Imagine what could be learned from an archive like this once it's decrypted
>>
>>6329650
Think it's got a soup recipe?
>>
>>6329775
>mmm, primordial soup. My favorite.
>>
>>6329801
It's good for you and lifeforms like you everywhere!
>>
Rebooting....Monitor 404TormentedCache, back online

10 Votes for [ Command ]

5 Votes for [ Security ]

2 Votes for [ Armory ]

2 Votes for [ Archive ]


[ Command ] takes the win easily

[ Decision made ]
[ Proceeding....]
>>
The Glyph was back lit by blue white light, a cool color that brought to mind the moonlight over New Noregr reflecting and refracting off of the thick, winter ice, scattering across the pure waters beneath and sparkling through the cracks. It was joined by a number of other symbols, that you now somehow knew the meaning of. All of them were militaristic in nature, one way or another. Words and concepts even the dumbest jarhead could understand and parse, if they were written in any human language.

"Command" You said, tapping your finger on the odd circular rune, as Daisy knelt down beside you

"It looks almost identical to this one" She says, jabbing a finger at another, nearby glyph.

"No, slight difference, that glyph has a singular dot, the command rune has two, one nested in the other" You explain, as you push yourself off the ground as Naomi and Daisy look closer at the thumb print sized rune

"The brighter light in the center?" Naomi asks, astonished "I don't think I'd have noticed it without you pointing it out, even if I stared at it for as long as you did"

"I've got amazing eye sight and kinetic vision, even for a Spartan" You, not so humble, brag, rolling your shoulders as you try and shake the doziness and cotton feeling between your ears. Whatever had happened had left a lasting impression, fatigue, mostly mental but sitting like you had, crouched over had strained your muscles slightly "Now, I figure, if we look for that Glyph, it'll lead us to the command center of this facility"

"I'll keep a look out" Daisy says, before patting you on the back and adding, sternly "Don't exhaust yourself, Sven. Can't have you going off kilter like that again"

"I won't" You promise, just as professionally "But if I break that promise, command falls to Naomi if I'm incapacitated, mentally or physically"

"Hope we don't have to restrain you" Shika snorts, as Daisy looks directly into your visor and gives quick, but extremely serious nod.

It is easy charting your way through the facility now, just by following one glyph to the next. It really is an astonishing structure, the temperature control is still functioning, so do the lights and automated doors. You can't even begin to imagine what any of the alien devices and technology surrounding you are or what their intended function were, or how the hell they're still functioning after who knows how many centuries, millennium. Whoever built this place had, if nothing else, absolutely mastered future proofing. What you wouldn't give to see if their Combat gear and military equipment were just as sturdy and enduring as their building materials and techniques. Couldn't have been using wires to carry their electricity, if that was even what was powering the site. You couldn't even imagine what was going on under the hood of the facility.

Like Naomi kept bringing it up, it really was a damn shame that you were going to have blow the whole site to kingdom come.
Cont
>>
>>6329920

"How deep does this site go down below the surface?" Naomi wondered outload, as the door that opened as you stuck your hand into what seemed to all your sense like actual fucking hard light, which was in the realm of science fiction until today. ONI was going to scramble to get your helmet cam footage of this expedition into these ruins

"Who could say, from a glance, there appears to be at least a dozen sub levels, and that's just what I can see from here" Daisy answered, looking over the edge of the walkway as a bridge of pure light rippled out from the floor, hardening in similar fashion to Covenant hand held energy shields. If only Dimas was here. If you'd known what you'd find down here, you wouldn't have sent him on Operation: Dream-Catcher. Even if you showed him the footage, you're not sure Poindexter would believe his own eyes without physically visiting the site.

"Long drop" Shika sagely adds "Any idea where we're going"

You shrug your shoulders, "Just following the glyphs, hoping they'll lead us to the OPCOM center of the site"

"No Einherjar, yet. Don't like how quiet its being. Especially after we gagged the prisoner" Daisy mutters, tensely as she follows a step behind you across the hard light bride towards a central node in the middle of the high ceiling chamber. No railing or compartment in site

"Maybe they just got lost" Naomi asks, walking around the center of the tower, checking it for buttons and the lower floors for movement.

You walk to the center, humming curiously as a podium rose with a metallic click in front of you. Another, semi solid light projected out from its middle. Pale Blue. You wave a hand, and the floor under your feet shuddered.

"An elevator?" Naomi whistles

"Barely felt it move" Daisy says, unable to hide her astonishment

"Getting darker, lights are getting weaker the further down we go" Shika observes, as you stand in the middle, watching the flickering lights pass by and you catch glimpse of the unknowable, alien architecture behind it and can't help but to stare, transfixed by it all. All clean silver and glowing lights. You can understand how your fellow pagans were driven into a religious ecstasy at the sight of just what was revealed on the surface, and how the Einherjar could mistake this structure for the work of the Aesir. Looking at it from where you stand, you remember something Dr Halsey had told you once. 'Any sufficiently advanced technology is indistinguishable from magic', you think she was quoting an ancient science fiction writer, and she'd scoffed after she said it, explaining that it was only something a small, unenlightened mind would repeat let alone believe.

But, looking at this, you wonder if she was standing where you were, surrounded by technology so far eclipsing humanity's own, dwarfing the Covenant's which mankind already struggled to grasp and understand, if the good doctor would change her stance.
Cont
>>
Probably not, but You felt like a damn cave man, freshly unthawed and shoved into a modern military command bunker. It was almost overwhelming, yet some part of you felt at home, practically comfortable walking through these ancient halls, even while your mind boggled to try and understand any of it. None of this technology made any sense, it was just too advance, too alien. But, still, somehow familiar.

"Seems your hunch lead us right, don't know what this could be besides a command center" Naomi says as the elevator platform lowers down into a hanging walkway that descended down via tri split ramps that lead down to a bridge that inclined down to a circular plinth that, above it, was suspended a diamond shaped tip that held over the raised and shining center of the platform. And all across the bridge, half circle and pyramidal structures rose, suspended at times with no apparent supports. There were roofed sections, over which you could see what looked like hard light surfaces, slowly scrolling as scrip fell down their surfaces like falling rain.

"Could be the pharaohs tomb" Daisy smart assed, staring down the scope of her rifle "Still no contact with the Einherjar"

"Maybe they fell off" Shika sarcastically suggests, tossing an empty shell casing off the edge. All four of you listen to hear it drop. It doesn't sound like it ever stops falling. Did they dig straight to the planets core?

[ Grenadier AP Interaction ]

Well, this chamber seemed to be load bearing and suspended over a deep chasm. If you planted the nuke here the whole building would vanish into the depths of the earth, and be lost to both humanity and the Covenant

[ Quality: Wunderkind Interaction ]

And you think with what little you know about the written language, you could actually use the devices down here. They looked like consoles, highly advance computer screens. Just reading the characters you'd learned and filling in the gaps via deduction and interfering, you could interact with the site wide systems, see what you could find out. What you can accomplish

[ Scrounger AP Interaction ]

And the looter inside of you also didn't miss that there was a trove of artifacts down here. The corridors leading to it were bare, but whoever had turned off the lights and locked the doors had left a few caches of technology, tucked into corners or arrayed around the central pillar and ominous glowing plinth. And some of it looked carriable, hand held even.

[ Infiltrator AP Interaction ]

But those paths looked like access tunnels, if you followed them you were certain your team could reach any part of the facility quickly. The ruins were surprisingly centralized and interconnected. And that meant there was a quicker route out of the site than the one you'd taken in.

"Our captive is getting agitated" Naomi calmly reported, as she restrained the prisoner, who had fallen to his knees and tried to wiggle his wrists out of their bindings.
Cont
>>
>>6329924

He was trying to pray to a massive glyph suspended above the plinth at the end of the bridge. It was identical to the one the Einherjar had copied with their ammunition and supplies.

"Our orders?" Shika asked, having been standing at your side, admiring the view with you

>Plant and prime the nuke you've been carrying, wasting no time. ONI will just have to be happy with Helmet Cam Footage [Sven's Grenadier AP Level guarantees success ]

>[ Scrounger ] Have Daisy find a place to leave the bomb and loot what you can from the caches with Naomi

> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]

>Investigate the odd, glowing monolith. There seems to be something suspended above it...

>Write in option
>>
>>6329925
>>[ Scrounger ] Have Daisy find a place to leave the bomb and loot what you can from the caches with Naomi
>> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]
>>
>>6329925
>[ Scrounger ] Have Daisy find a place to leave the bomb and have naomi loot what she can from the caches

> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]

Not trying to attempt the control would waste why we went for command. That said we have team so have Naomi loot and Daisy set the bomb
>>
>>6329925
Changing my vote here >>6329936 too

> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]

If possible to also then do the 2nd, My vote for 2nd is this.

>Investigate the odd, glowing monolith. There seems to be something suspended above it...
>>
>>6329925
> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]

>Investigate the odd, glowing monolith. There seems to be something suspended above it...
>>
>>6329925
>>[ Scrounger ] Have Daisy find a place to leave the bomb and loot what you can from the caches with Naomi
>> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]
Sorry thing above the big pillar but we're literally nuking the room you are in.
>>
>>6329925
>Investigate the odd, glowing monolith. There seems to be something suspended above it...

new friend?
>>
>>6329971
I dunno if I'd want a friend if I'm about to blow up their house.
>>
>>6329925
>[ Scrounger ] Have Daisy find a place to leave the bomb and loot what you can from the caches with Naomi.

> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work. [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]

Let's steal anything that isn't nailed down before we go and try the metaphorical bolt cutters on a few things that are.

Who knows, we might get lucky and bring orbital defenses online in time to blow the Covenant to hell.
>>
>>6329925
>>[ Scrounger ] Have Daisy find a place to leave the bomb and loot what you can from the caches with Naomi
>> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]
>Investigate the odd, glowing monolith. There seems to be something suspended above it...
>>
>>6329971
My money's on something important. Maybe a luminary?
>>
>>6329996
>>6329925
>support
>>
>>6329996
supporting
>>
>>6329999
I have no idea what that is
>>
>>6330021

It's what the Covenant use to locate Forerunner artifacts.

Basically a map, of sorts.

The UNSC getting one would be huge for intel purposes, as if they manage to figure out that the Covenant worship the Forerunners, they'd be able to put the pieces together in terms of things like:

Where are the Covenant going to show up next?

Where can we set up bases they'll have trouble finding?

Where can we find more of these ruins.
>>
Wonder if there are any Sentinels here.

>>6329925
>Investigate the odd, glowing monolith. There seems to be something suspended above it...
Nothing ventured...
>>
>>6329925
>[ Scrounger ] Have Daisy find a place to leave the bomb and loot what you can from the caches with Naomi
> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]
>Investigate the odd, glowing monolith. There seems to be something suspended above it...

god i hope the einherjar dont do a stupid
>>
>>6329925
> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]
>Investigate the odd, glowing monolith. There seems to be something suspended above it...
Something was tickling my brain about this place and the glyph description being described like a double bladed battle axe makes me think it's the symbol for a shield world. If the Einherjar are just gone it could be because they got into the interior.
Big find if true.
No chance this is Trove prior to HW, is it?
>>
Rolled 59 (1d107)

>>6330361
>No chance this is Trove prior to HW, is it?
Rolling on loot table
>>
>>6329928
>>6329925
> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]

>Investigate the odd, glowing monolith. There seems to be something suspended above it...

Changing my vote to this.
>>
>>6329925
>> [Wunderkind ] Attempt to use the "computers" down here to your teams benefit...once you've figured out how to make them work [DC 16. +1 Wunderkind. Wunderkind + partial understanding of the language reduces the DC by 8 (From 24) ]
>>
File: Daisy-023.jpg (116 KB, 905x1073)
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Rebooting...Monitor 404TormentedCache, back online

A bit late, but better late than putting out a subpar update. Just had no energy yesterday

7 Votes for [ Scrounger ]

11 Votes for [ Wunderkind ]

10 Votes to investigate the weird glowing thing

Alright, Daisy will plant the bomb, Naomi will loot, Sven try to use the computers, and Shika will poke the weird glowy thingy

[ Decisions made ]

[ Please roll 1d20+1. DC 16. Best out of three
>>
Rolled 17 + 1 (1d20 + 1)

>>6330592
>>
Rolled 3 + 1 (1d20 + 1)

>>6330592
>>
Rolled 4 + 1 (1d20 + 1)

>>6330592
>>
>>6330593
[ Success ! ]

2 over target number

[ Proceeding.....]

>>6330596
>>6330597
Don't scare me like that
>>
"Daisy, get the bomb in place" You begin meting out orders, chopping your free hand in the air as you hustle down the ramp in front of you "Naomi, police the artifacts, take whatever you can carry and get the rest into a neat pile for us to collect when we're on our way out. Shika"

You pause and consider the strange glowing monolith and the object obscured in the pale, almost moon light beam of light rising from it. It seemed important, but your hands were going to be full in short order.

"Investigate the object suspended in the air at the end of the bridge, do not interact with it" You order, and the shortest Spartan on your team nodded, silent as was her preference, as she jogged ahead of you, rifle swaying as she instinctually checked her corners and ambush points between her and her destination. Naomi helped Daisy lug the nuke you'd been taking turns carrying down the ramp, while you double timed towards what looked like the nearest console. If you didn't move quick, you knew you'd be awed by the majesty and mystery of the sights around you.

And now you were thankful Dimas would only be seeing the footage of this mission, if he had come along he'd insist on studying every piece of tech that entered his field of view. And that would've jeopardized this mission. This was a groundbreaking discovery, if the ruins could be studied who knows what could be learned. But it was out of human held space, directly in the projected path of a Covenant Fleet. Some part of you, the part Halsey liked the best, bristled at what had to be done, mourning what would be lost when the site turned into a mushroom cloud and it and all its mysteries were reduced to radioactive slag. But the Spartan, the soldier, you knew that it had to be done.

Better destroy it all than let it fall into Covenant hands. Besides, it'd have taken ONI years to even break the surface of what could be learned from...all of this. The Covenant would be much quicker and effective at taking what they wanted from these ruins. Too much too risk preserving it.

You stood in front of the flowing scripture, eyes racing and dancing across the projected light, catching the few characters you understood as you set down your shotgun; the targeting reticule vanishing the second it left your hands and treated the screen like it was an examine paper more than a riddle. Your head throbbed, ached worse than getting hit by one of the Covenant Alligators, but you endured. You'd gone through worse, in Boot and on the surgery table.

Fresh blood trickled down your nose, it felt like the rolling script was burning itself onto your retinas, cooking your eyes through the gold tinted visor covering your face. But you didn't black out, and your brain caught onto what you were looking at rapidly, translating pieces of it as you mentally connected characters and figured out their meaning through their arrangement and which characters were placed where when they were grouped together.
Cont
>>
>>6330609

It was a incredibly rough translation. You could only understand the terms and concepts that had some military purpose or use "Naturally", and had to try and puzzle together what the rest meant without the "Cheat code" You seemed to pick up after you blacked out and made your team worry for your well being and health. But, just a few words were all you needed to get a useable framework to operate the interface. Being multilingual helped, but it was mostly your high level intellect and natural genius that allowed you to scrap together a workable translation as quickly as you did, pressed for time and with the threat of a Covenant landing team hanging over your head.

Though, genius had its limits and workable translation meant you'd learned a few new words and could tell which scripts were commands and which were status reports that had been scrolling for who knows how long, waiting to be read by a long dead technician. And it was patchwork. For every symbol or glyph you could read in the pre-programmed command scripts, there were about seven that you couldn't parse.

It'd be a hell of a risk to activate any of these systems. But risks were what Spartans did best. And what you enjoyed the most.

> Activate [ [?] [?] Security Protocol ]

> Activate [ Intel [?] Recovery [?] ]

> Activate [Combat [?] [?] Response ]

> Activate [ Security [?] Response [?] ]

> Activate [ Armory [?] [?] [?] ]

> Activate [Command [?] Last Stand [?] Directive ]

> Shutdown what you're able to, then decide what to do with the Artifact you had Shika investigate

>Write in option
>>
>>6330610
>> Activate [ Intel [?] Recovery [?] ]
>>
>>6330610
> Activate [Command [?] Last Stand [?] Directive ]

I feel like this one might be specifically a "give ownership of facility to the one activating" on the grounds that, advanced structures like these, with nearly everything automated to the point of no delegation being required, there would likely be very few crew actually manning the structure. And whatever crew there was, likely each held part of the larger access of the structure as a way to lessen centralisation of command. Like how nukes need several keys.

I interpret "last stand" to be in reference to the crew, whatever remains, to gain access to full weapons and control of the facility in case of an attack, where that decentralisation no longer takes priority.


Still, i would say Armoury and Intel would likely make sense to choose as well. I am not a fan of choosing security response and protocol, since they seem more related to internal facility matters, which could trigger a response against our group if we haven't already gotten command clearance.
>>
>>6330610
> Activate [ Intel [?] Recovery [?] ]
>Armory for da loot.

If we dont bricks the entire system
>>
>>6330610
> Activate [ Intel [?] Recovery [?] ]
>>
>>6330610
> Activate [ Intel [?] Recovery [?] ]
> Activate [Command [?] Last Stand [?] Directive ]

god i hate not knowing what these are hopefully we can find more Forerunner ruins
and hopefully with the fact Sven can read the forerunner "runs" ONI will send Sven to the ones they do know and have in their possession
>>
>>6330610
>> Activate [ Intel [?] Recovery [?] ]
I mean we have no real indication of what these would do outside of barely educated guesses on half of the present words. We're gonna blow the place up. Unless we somehow knew there was a giant space gun buried next to this thing to shit on any Covie ships it's inevitable that they'll land here, infiltrate the facility and bypass or overwhelm any security measures and take the place. It's just logical to do the thing which ostensibly by its name not turn on any laser fields or death rays in the building while we're in it. And "Last Stand" can also be a total lockdown protocol which would trap us in here and would be quite a problem.
>>
>>6330610
>Activate all of them in this order:
>Activate [ Intel [?] Recovery [?] ]
>Activate [Command [?] Last Stand [?] Directive ]
>Activate [ Armory [?] [?] [?] ]
>Activate [ [?] [?] Security Protocol ]
>Activate [ Security [?] Response [?] ]
>Activate [Combat [?] [?] Response ]
Risks are what Spartans do best.
>>
>>6330610
Each (?) in the options is a word we do not know. While we can assume what it might be, there is a good chance it might be something else or a different variant of what we thought. So is a matter of gambling on something close to an assumption. For example Armory ? ? ? ? could be something akin to Armory Standard Emergency Deployment. Security and Combat might be clear at first but its not said and done either here. Last Stand of all of them seem the most emergency inclined, and very defensive. I would not like to be locked behind giant doors.

Eitherway we are not staying here, and I am skeptical on an option being orbital defenses (and with enough orbital defenses for them to matter against a Covenant fleet). Afterall the ruin complex is sizable like a ziggurat or a pyramid but not exceptionally large. In regard to the Einherjar they are either deeper or dead. In short.... i think this place has just the essentials of a military outpost. Not more or else, this makes whats inside slightly more predictable.

The last Einherjar group is likely alive possibly in deep worship. It depends if they are just meat heads or not. And I find it unlikely there are just soldiers down here....

> Activate [ Security [?] Response [?] ]
I feel like this might be Security Automated Response Unit or Security Broadcast Response Signal. Eitherway we are the ones on the consoles so thats what matters, i think we can take control of it. The other options could be interesting if they are related to computers and AI tech, its good to have new food for Vali to grow with.

>Write-in
"Daisy keep an eye on the prisoner."
I wonder if we can trick the guy in carrying an artifact or two for us. Like carrots with donkeys.

>>6330657
If we want we can read more runes in the future. We have our helmets videos plenty of runes there. Then we write down on datapad or talk on a camera. In regard to ONI sending us to sites already held and not at risk that is a bit of a waste (unless they are very near our resupp/repair points). We are needed on the war front, info like this can be sent to us instead. And they will send it, since we are going to send them a whole lot of info anyway (and with these results why wouldnt they send something they know) and Halsey will probably inform us of anything she knows.

If we were on the scientist path we could probably go in ONI held ruins while being sent in missions later on without much time being away. Officer path likely we will go mostly in ruins under or risking to go under terrorists, pirates or the aliens of the Covenant.
>>
>>6330610
> Activate [ [?] [?] Security Protocol ]

> Activate [ Intel [?] Recovery [?] ]

> Activate [Combat [?] [?] Response ]

> Activate [ Security [?] Response [?] ]

> Activate [ Armory [?] [?] [?] ]

> Activate [Command [?] Last Stand [?] Directive ]
I LOVE gambling!
>>
>>6330610
> Activate [ Intel [?] Recovery [?]
We need Intel that can hopefully be
analyzed to learn more about forerunners.

>>6330616
I'm pretty sure last stand is the self destruct button. So let's get something firstt
>>
>>6330610
> Activate [ Intel [?] Recovery [?] ]
>>
>>6330610

> Activate [ Intel [?] Recovery [?] ]
> Activate [ Security [?] Response [?] ]

Turn it on and pump the data stream.
>>
>>6330610
> Activate [ Intel [?] Recovery [?] ]
>Armory for da loot.
>>
>>6330610

Damn it, too many holes...

> Activate [ Intel [?] Recovery [?] ]

We don't have the time to be dicking around, so we'll just have to hope we figure more out next time.
>>
>>6330610
>Activate [ Intel [?] Recovery [?] ]
I really wanna activate the combat systems because I’d bet money they probably pop out some planetary defense guns that’d fuck up an oncoming covenant fleet, but seeing as no one’s voting for it intel it is.
>>
So guys, how hard are we gonna gush about learning Ancient Alien* to Halsey? Do you think we can manage to get her to say "That's cool"?
>>
>>6330914

I think she's going to ask us to write down everything we know and to interrogate us *hard* about everything we saw and experienced here.
>>
https://youtu.be/P_8OiM6JwsE?si=sSv1XE5du_lGGmJF


>>6330932
Probably.
And thats with us sending already a full action report with our thoughts and the ones of other spartans + comments on the recorded helmets videos + specific written down notes on the runes.
>>
heh how we have lead the naval battle against Whiteshirt and this should be enough to confirm another rank. Maybe a medal too.
>>
>>6330932
If Halsey is going to press us about that we should take the opportunity and do the same for something else. Push the evidence of Cyborg Whiteshirt and his Rhodes Exo, the opportunity behind it, the military potential it represents. Tell her she should lead a coordinated project between RHODES and MJOLNIR so we can make a better attempt to return Washouts to the battlefield this time with something that attempts to work with what they are now through plenty of cybernetics installations). And ask her to claim and use the corpse of Cyborg Whiteshirt and his modded Rhodes Exo, for it.
>>
>>6331031
we will also need to push on the whole clone issue as well
>>
. Experiencing some technical difficulties on my end, having to phone post this but since its been going on for a couple of hours I figured I should tell you guys what's going on & why the update is taking awhile
>>
>>6331253
take your time... whoever you are

also thought these were cool
https://i.4cdn.org/wsg/1762277003769821.webm
https://i.4cdn.org/wsg/1762278062052528.webm
>>
>>6331258
Fuckin liminal spaces vibe ass screenies lmao
>>
>>6331258
That second one is what I imagine Sven's dreams are about to look like after this op is over.
>>
Still having issues. Might need to put off the update till the morning. Sorry to make you all wait but my PC is being a bitch.
>>
>>6331297
understandable but i blame guilty spark
>>
Rebooting...Monitor 404TormentedCache, back online

Not sure what happened, but my PC decided to come back to life and wake me up with a very loud whirring noise. It seems alright, so Ima write before I pass out

13 votes to active Intel...etc

4 votes to activate Command...etc

4 Votes to activate armory...etc

2 Votes to activate fucking everything

4 Votes to activate security..etc

1 vote to tell daisy to watch the prisoner

So Sven is only going to chance it by imputing the Command [Intel [?] Recovery [?] ]

[ Decision made ]
[ Proceeding....]

>>6331013
Gonna have to find time to watch this

>>6331258
Soothing...
>>
>>6331367
hopefully it doesnt explode
>>
But there was a difference between taking a risk and jeopardizing the mission. You knew nothing about the mindset of the ancient aliens who built this place, so even the command prompts that you could make an educated guess on their purpose you couldn't be completely sure they wouldn't endanger the mission or your squad. The security pings could unlock the doors, activate a hidden defense system planetside or in orbit or release an army of murderous machines to eradicate intruders. Same with Combat Response, could lock down the facility site wide, activate its automated defenses or something far more immediately lethal. The Last Stand Directive might just send the whole planet in an artificial black hole.

You simply had no way of knowing without entering the commands and rolling the dice, and the stakes at play were far too high to risk. You came up with a mental checklist for the probability of each prompt causing injury or death to you or your Spartans, and the two at the bottom were the one that started with Armory and the Intel Recovery. Above them, the two security prompts and the Combat response occupied the middle to high threat range, while you were only comfortable putting the last stand Directive on the "Extreme" band of potential danger/risk.

Armory could destroy whatever highly advance weapons were placed, recall them through some form of teleportation tech or just open the doors. The last and most probable of outcomes, was what made you decide against activating that prompt. Einherjar were extremely skilled in combat and were very difficult to break in regular circumstances, and would throw themselves at an enemy they had no hopes of beating just to try and trip them with their corpse. They'd pose little to no threat to a Spartan; Unless they got their hands on a handheld alien death way.

Intel Recovery, had absolutely no risks. Unless it some how drained living memory from the users' conscious mind, which was a horrifying possibility you considered, its threat ranged from nil to low. So you decide to take the safe choice and punch in the command. It took a few moments for you to adjust to moving the glowing runes in a three dimensional space to arrange them in front of the screen in a wheel, but once you figured out the right pace and motion, you were able to input the code.

There was an immediate response. The glyphs glowed and shined across the metallic surfaces around you, as the lights set in the walls, ceiling and floor increased by several lumens and began to grow more active and animated, moving like flowing water as pulses of light shot through them. You stayed still, hand reaching for your shotgun as you crouched down, waiting for any sign of aggression. You had no idea what the threat would look like, but you were ready to feed it a mouthful of quadruple-ought shot if something did appear.

Nothing did.
Cont
>>
>>6331375

Until, across the bridge on the other side of the monolith Shika was inspecting, the lights rose up and lit a pedestal that emerged, seamlessly, from a pyramid like structure that was now surrounded with glyphs and what looked like highly advance mathematic equations and measurements. And the moment the lightshow began, the rest of your team spun around and aimed their rifles at the pyramid that had so suddenly rose out of the floor.

The light had become so intense, you felt like you had been flash banged, but as it dims you see

"Something exited the Pyramid" You, instinctively, report "Moving in to identify, keep scoped in on the object"

Sprinting down the bridge, you slow down and cautiously raise up your M45E, racking it and whistling to see if the object floating above the pyramid was "alive". It didn't react, but you didn't give the signal to hold fire or break from their cover. Crouching, you inched closer, and raised your shotgun, wincing as the light flashed and you saw...

A sphere that was the size of two fists balled together, made of three parts. Two halved outer plating and an inner, complete core that was held between the two half spheres by an unseen force, possibly magnetic, glowing dimply green blue. You took a closer step, and the sphere began to lower to the ground and fit together, locking together, leaving three strips of exposed surface to reveal the inner core that was now shimmering pale blue inside its housing.

Cautiously, you reached out. The ball was drawn to your hand and floated above the palm, before it settled, now slightly smaller than the size of one of your fists. And Aerodynamic enough to be used as a baseball. You turned it over, and realized it was made of several hundred moving parts and components and those were just the pieces you could see when it was "locked". It was more likely made of tens of thousands of intricate, interlocking devices that formed the casing and housing as well as the device itself.

Immaculately engineered, and if you had to guess, you think it was a form of data crystal. But you couldn't tell how much data it stored or what form of it was. You needed to get this back to Dr Halsey. Who knows what had been transmitted into this ball when you entered the command, how many years of data, what could be learned from that data.

"Artifact secured, seems safe to handle' You call back to the other spartans, as you fasten the gently glowing ball to your hip via a magnetic strip meant for a canteen or hardened case

"Sir, don't make a habit out of grabbing unknown alien devices" Daisy reprimands you, sounding very much like a drill instructor as you march back down the bridge, one hand laid over the sphere on your hip

"I agree. That could've gone very poorly, Sven" Naomi sighs heavily, releasing a lot of tension as she lowers her rifle "At least tell me you had some idea of what that was before you touched it"
Cont
>>
>>6331376

"He didn't" Daisy bluntly tells her "I bet you he was half expecting to get shot when he got close to it"

"Don't take that bet, Naomi, because I did half expect to get lasered for my trouble" You chuckle "And I did have some idea, it data storage, like a data chip. Just much more advance"

"Some idea" Daisy repeats "Well, it worked out for you, Sven. But if that thing starts moving, I'm putting a bullet through it"

"Good call" You agree, nodding as you walk down the bridge "Shika, any changes to the first artifact"

"Its rotating, slowly" She answers "But beyond that, no changes observed"

Daisy looked at you, silently asking if you were going to grab the first unknown alien device in the room. And the Prisoner's eyes had not left the artifact on your hip since you got within ten paces of him.

"Odin's own eye" He whispered reverently

"Think our brain damaged friend knows more than he's letting on?" Naomi asks, gesturing with her rifle towards the man

>"Shika, try and retrieve the artifact"

>"How do you know this is Odin's eye?"

>Try to knock the floating object to the ground by throwing something at it

>See what Naomi has found stashed in the chamber and briefly study the artifacts before separating and handing them out to your squad

>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"

>Write in option

>>6331374
Hopefully. Still no clue what happened to it lol
>>
>>6331377
>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"

>See what Naomi has found stashed in the chamber and briefly study the artifacts before separating and handing them out to your squad


> Activate [Command [?] Last Stand [?] Directive ]


Alright we got Data we cant risk armory since it might give einherjar weapons. So I say bail now with what we got.

At the same timeActivate the Last Stand protocol since its likely the self destruct for the entire ruins to make sure Covenant doesnt get anything.
>>
>>6331377

>"How do you know this is Odin's eye?"

Einherjar might know something or figured something out. No harm in checking.

>See what Naomi has found stashed in the chamber and briefly study the artifacts before separating and handing them out to your squad.

Just in case we have to drop anything, we still have the visual data.

>"Shika, try and retrieve the artifact"

This could go wrong, but we still ought to try steal anything that we can. I figure at worst, we have to shoot down some Sentinels.

>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"

This is important, because...

>>6331378

I like this idea, but I'd add contacting Jorge, so him, his team and the Arabia can GTFO while we book it.
>>
>>6331377
>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"
Speed.

>Write in option
>rig a couple boobytraps before we leave, not close enough to trigger the nuke but just to make anyone who might stumble in here hesitate to advance and disrupt our bomb

>>Try to knock the floating object to the ground by throwing something at it
Throw the einherjar at it. Tell him to grab the thing. He's softer than anything else in here we could throw at it.

We can check the doodads later. If we can get out of here without causing any problems or wasting too much time we can outrun any of the bullshit. Hopefully.
>>
>>6331377
>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"
Im sad but we have to bug the fuck out, get gone before the covenant show up.

>See what Naomi has found stashed in the chamber and briefly study the artifacts before separating and handing them out to your squad
>Write in option
Don't study them but spread the load then get moving we're ona timetable

>Write in
Speak to the prisoner in his Native tongue "We shall take it with us back home, All Father's Wisdom will reveal all to us, come" [Come on ya mad cultist your our pet for now]
>>
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>>6331381
Im tempted to support for the meme alone
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>>6331385
Gold lmao
I absolutely could not help myself.
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>>6331377

Ill support a mesh of these two
>>6331378
>>6331380

>>6331385
top kek
>>
>>6331377
Nice a sphere
Ok first i have a very easy solution for help carrying artifacts. We use the clothes of the Einherjar prisoner for tie cloth with anything that has obvious handheld parts. Of course we do not leave the guy naked, but i assume he would have a shirt and work suit on him. Those work just fine and he can keep pants and shoes. We can also use his clothing for tie his arms and make it easy to carry him if he is uncollaborative (he will be when we plant the nuke, no way in hell a crazy cultist accepts that a temple gets nuked).

>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"
simple order and necessary for timing going out. The gals don't want to be here long and Daisy is getting very preoccupied (sweet).

>"How do you know this is Odin's eye?"
I need to know if i can confirm my theory about New Noregr and the Einherjar deep cult secret practices !!

>Write in option
>Use the Einherjar prisoner top clothing for help carrying more of the handheld artifacts, and tie his arms.
i am surprised i didn't think of this before, such an easy help for us. I also thought about trusting this terrorist for carry more artifacts, but this fucker will start going on a mad tirade once he gets what we want to do. And that's a no-no in Sven book, prisoners can't do that.

>Write in option
>Rig a couple boobytraps before we leave, not close enough to trigger the nuke but just to make anyone who might stumble in here hesitate to advance and disrupt our bomb. In addition prepare to leave 2 boobytraps at the ruin complex entrance.
If there are more Einherjar inside best we make sure they die and don't touch the nuke. The problem though for me is if they go outside instead. Our mission here is still about killing or capturing them all. If one of them can manage to get out and away from the nuke range... it would be a problem.


>>6331385
hahaha very nice
>>
>>6331377
>See what Naomi has found stashed in the chamber and briefly study the artifacts before separating and handing them out to your squad

>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"

>"Shika, try and retrieve the artifact"
Take the artifact on our way out. Just in case it wakes a swarm of angry robots or something.
>>
>>6331377
>See what Naomi has found stashed in the chamber and briefly study the artifacts before separating and handing them out to your squad

>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"

>"Shika, try and retrieve the artifact"

>Write in option
>Use the Einherjar prisoner top clothing for help carrying more of the handheld artifacts, and tie his arms.

man i dont like the fact that we still dont know where the Einherjar are hopefully they dont let the flood out
>>
>>6331440
>>6331377
>support
>>
>>6331377
>"How do you know this is Odin's eye?"
> Activate [Command [?] Last Stand [?] Directive ]
>lets fucking RUNNNN
>>
>>6331377
>"How do you know this is Odin's eye?"
>"Shika, try and retrieve the artifact"
>"Daisy, find the fastest route out of here. How much wiggle room do we have before the bomb goes of?"
>>
Rebooting....Monitor 404TormentedCache, Back online

Yesterday was cyberpunk day

10 Votes to have daisy find the fastest route out of here

6 votes to see what Naomi had salvaged

4 Votes to activate last stand directive

5 Votes to ask "How do you know this is Odin's eye"

6 Vote to tell Shika to grab the artifact

1 Vote to throw the Einherjar at the artifact

2 vote to rig a couple booby traps

1 Vote to be nice to the prisoner

2 vote to use his shirt to carry more loot

So you'll have Daisy find the fast route out of the underground, give the artifacts Naomi has collected a cursory look over/quick examination before handing them out, and order Shika to attempt and retrieve the floating object that was in the room when you got there

Wew

Decisions made
Proceeding...

>>6331385
Glorious and Hilarious. Also very in character for our big boy, if you've noticed how often he uses enemy bodies as improvised bludgeons
>>
"He could, but we don't have the time to waste translating his insane rambling", is your honest answer to Naomi's question and train of thought. The prison can be interrogated once he's been given a clean bill of health and his brain has been unscrambled. No time to sit and play charades with a terrorist whose brain has been flash fried by a near death experience, even if their comment about "Odin's own eye" has you agreeing with Naomi that these Einherjar might know more than they should. It was likely they had a similar reaction to Shika and yourself when they were exposed to the ruins, just a more extreme form of it and went screaming over the edge into shrieking psychosis. If whatever process beamed information straight into your skull could blackout a Spartan, you didn't want to know what it could do to an ordinary person.

Putting that chilling thought out of mind, you gesture to Daisy, not needing to get her attention as she, instinctively, knows she's about to receive a new order

"Daisy, find the fastest route out of here" You tell her, gesturing vaguely with the barrel of your M45E. She nods, and you stop her, holding up a fist just below your chin

"How much wiggle room do we have before the bomb goes of?" You ask her, as that is information that is need to know

"Enough time" She answers "Ran the numbers, we'll be out of the blast zone without breaking a sweat"

"Excellent, Naomi, get together the artifacts, we'll hand them out and split the weight across the team" You order, resting your shotgun over your shoulder, eyes drifting to Shika as she continues guarding the gravity defying artifact at the end of the bridge, away from the rest of the team. Had to make a call soon. Couldn't leave it up to chance that the enemy could retrieve even a single object from these ruins.

"Some of these seem to be weapons" You point out, noticing how several of the devices Naomi found had the rough silhouette and ergonomics of firearms, pistols and rifles judging from the size, though with a imbalance to the front weight wise and sharp, angular designs that matched the architecture of the long abandoned facility, but still recognizably being guns. Just highly advance guns, with obvious stocks, grips, and triggers. But no visible magazines. Maybe they were energy or plasma based, like Covenant Weaponry.

"Clearly" She says, as you delicately lift up one of the guns with a rifle stock, and find it doesn't look small against your frame. Which is a hell of a surprise. Might be something a bit heavier then a marksman rifle then.

"Lets not risk it, let the egg heads take them apart, figure out how they work" You say quietly as you hoist the gun and secure it to your back "Any complaints"

"No reason to risk our lives or limbs field testing" Daisy chuckles, as she secures two pistol sized guns to her sides, they looked like origami, all elegant angles and sleek lines
Cont
>>
>>6332143

Besides the guns, there were large, humming boxes that thrummed with energy and shined with internal light, that came up to just beneath your hips. Your gut instinct told you to handle them with care, they seemed volatile. As well as small, hand held devices that might've been trinkets, shaped like the hilts of blades or palm sized bands and rings. It seemed like they had been stockpiled here, along with the weapons, outside of the armory by the inhabitants of the facility for one reason or another. There was a chance their owners had just decayed to dust and left behind their gear that was better designed to endure the passing of time.

Daisy, Naomi and Shika carried the lighter, smaller and shorter artifacts to keep their loads down, while you strapped yourself down with everything else, favoring the more weighty and hefty objects to keep the pounds off the girls' back. You also chose to carry what you were next to certain were grenades. Their design was strangely primitive compared to the other objects Naomi retrieved and that you'd handed out. Jagged, made out of sharp corners and triangles, and with strange, spike like structures jutting out between the peaks. It seemed out of place, alongside the other high tech devices. But it seemed like no matter how advance the culture, shrapnel explosives never lost their allure. Somehow that was oddly comforting.

But, you couldn't stall any longer. There was one artifact left in the room. And your hands were full.

"Shika. Try and retrieve the object" You order stoically, and Shika nods and jogs up the plinth, scrambling up its side as you hold your breath, ready to drop the humming box in your arms to rush over to catch her or pull her out of there. She fights against some invisible force, struggling to rise up to her feet as she reaches the top, green sparks dancing off her finger tips as her hand reaches towards the strange, almost hammer shaped object. She tightens her fist around it, and suddenly shudders and falls forward before catching herself, as the light that surrounded the object and whatever force held it aloft and kept it contained, vanished. Along with the resistance Shika had been fighting through.

"Got it!" She shout, holding up the device. You quietly breathe a sigh of relief and nod.

"Group up, we're heading out" You say, ignoring the stary eyed gaze of the prisoner, who was repeating a version of Thor's battle with Jormungandr as Shika jogged to catch up with the rest of the squad "Daisy"

"Scouting ahead" She replies before you can give the order, you nod and take point, with Naomi and Shika falling in behind you, keeping the prisoner pinned between them. Naomi can barely keep her hands of the artifact she's carrying, covertly trying to check them out and examine them closer as you follow the path Daisy trails.
Cont
>>
>>6332145

You won't mention her curious hands in the AAR, and her curiosity is keeping the Chatterbox quiet and occupied gawking at whatever she's turning over and studying in her hands. Not that you can blame her for being curious, you knew you'd have been doing the same if there wasn't the threat about what you were carrying on your back detonating and exploding if you touched the wrong spot on any of it.

"No Einherjar still" Shika muttered under her breath "Wonder where they went. Its like they vanished entirely. No sign of them, besides the bodies on the surface"

"Hopefully they got lost or killed themselves somewhere else down here" You say, but the lack of answers for where the Einherjar went to once they got past the entrance is a little troubling. Shika had shown there were spots where people could apparently "Vanish" to all senses, by accident. The possibility of a bunch of wannabe berserks lying in wait, unseen and unheard, to spring an ambush was very much real.

But it never comes. Daisy leads the squad down a long tunnel, that slowly scales up an incline to the surface as it is overgrown with vines and filled with soil and rocks. The door at the end is opened, stuck in place by a mineral growth that had swallowed half of the structure. The exit came out, overlooking the main facility from the opposite end of the valley it was situated in.

Slightly concerning, but you'd counted your steps. And the tunnel you'd taken should not have gone this far or this high, which could've meant a number of things but you decided not to question the unusual shortness of your team's underground walk. Unusual was an understatement, if your math was right, it should've been impossible. And you could tell the rest of the Spartans had realized it as well, but kept quiet about it. There were more important things to be worried about at the moment.

>Call the pelican over to your location to drop off the artifacts, to make sure they get off world as quickly as possible. This field op has been too easy and quiet

>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements

>Sit down and tell your team what you and Shika had experienced in the ruins, as there is a chance that the artifacts could have a similar, mental affect

>Haul ass to the evac to secure the artifacts and get some Spartan security around the landing site

>Write in option
>>
>>6332146
>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements

>Haul ass to the evac to secure the artifacts and get some Spartan security around the landing site
>>
>>6332146
>Write in option
"Unless currently engaged or in pursuit all Spartans are to haul ass too extraction. L"

Ask the looney where he friends are, we're all getting off world together with Odin's Eye come along now. We can use it as bait since they're all mad. Bring them with us fellow Norse.

When this place blows the covies will blink right here
>>
>>6332146
>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements
I wonder if bafflers or dazzlers explain the weird stuff going on. I vaguely remember that shit from Cryptum.
>>
>>6332146
>>Call the pelican over to your location to drop off the artifacts, to make sure they get off world as quickly as possible. This field op has been too easy and quiet
>>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements

Get updates from the other team, get the artifacts to safety.

Pelican should be faster that spartan running. after that we can decide our next move
>>
>>6332146
>Call the pelican over to your location to drop off the artifacts, to make sure they get off world as quickly as possible. This field op has been too easy and quiet
>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements

where the fuck where the Einherjar and what the fuck where they doing
>>
>>6332146
>>Call the pelican over to your location to drop off the artifacts, to make sure they get off world as quickly as possible. This field op has been too easy and quiet
>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements
>>
>>6332146

>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements.

>Haul ass to the evac to secure the artifacts and get some Spartan security around the landing site.

Let's not go looking the gift horse in the mouth. This OP's gone about as smooth as it could've, so time we left and hope the Covenant blunder in after us and get turned into so much glass and ash.
>>
>>6332146
>Call the pelican over to your location to drop off the artifacts, to make sure they get off world as quickly as possible. This field op has been too easy and quiet
>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements

Alright, after rereading some of the previous posts, the mention of popping out much further away than we should have, and double checking the wiki's Forerunner symbols page, I'm pretty damn sure this is a shield world. And I'm coming around to the idea that this might be Trove. With the mention of Thor's battle with Jormungandr I'm guessing you're setting the Einherjar to cause the flood outbreak.
Though none of that can really be confirmed until we get to either hang out with the SoF during 2nd Harvest, or are with Omega/Red for the evacuation of Arcadia and chase after Anders when/if she's kidnapped.
>>
>>6332199

>I'm guessing you're setting the Einherjar to cause the flood outbreak.

We need to find and kill them before things go sideways if we can, then burn all the bodies.

It's a shame we don't have a prayer of destroying the Fleet of Sublime Deception, or else this would be a major coup.
>>
>>6332146
>Call the pelican over to your location to drop off the artifacts, to make sure they get off world as quickly as possible. This field op has been too easy and quiet

>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements
Did we just get an Index? This isn't a Halo ring so what's it activate?
>>
>>6332206
An index allows you access to alot of stuff, not just the firing of the Halo Array. Unless thats changed.
>>
>>6332146
>Contact Jorge and update his team on the current situation and the discoveries you'd made, and ask if they've had any luck tracking down the other Einherjar elements.
A quick contact is very wise. Allow us to know if Jorge & jarheads killed more death cultists.

>Haul ass to the evac to secure the artifacts and get some Spartan security around the landing site.
This is also very wise, since we have been staying in this ruins by a while (at least an hour). This is not a vacation ! Remember guys we just ruined the great scheme of a Covenant Fleet specialized in being stealthy and in intrigues. We don't want to be here to see their reaction to having utterly destroyed their moment of triumph !

>Write in option
>Use the Einherjar prisoner top clothing for help carrying more of the handheld artifacts, and tie his arms.
As i expected our group was not prepared for carry all that weirdly designed loot and they are having a bit of an issue with that prisoner. Lets give ourselves a free help shall we ?

>Write in option
>Rig a couple boobytraps behind us as we leave, in addition leave some at the ruin complex entrance.
We have a lot of explosives on us. Leaving them behind us doesn't sound too bad. Less weight to carry too.


You know i think the Einherjar group either atomized themselves or where teleported. The whole "vanishing" corners Shika found around give me that feel. And the last option for me : deep in prayer trance. They are a cult after all, they love praying ! Flood, not sure guys. Its in several places, but i hardly think its in every ruins of the forerunners. We have been staying inside the ruin complex by at least an hour at this point, if the Flood exist here and the Einherjar group that got inside activated a deep chamber, the Flood would have got outside by a while. And the Einherjar group here, entered this ruins far before we touched ground. I don't exclude that i am just flat out wrong, but i just don't think the flood its here. Its always in search of food, the rich outside world perfect for colonization would be too tempting (even with obtaining the memories of the Einherjar group and learning the Einherjar of Whiteshirt faction just got utterly fucked by us). Could be a stealthy war robot of the forerunners.

>>6332199
The scans of this world revealed only this ruin complex on the surface though, it could just be a military outpost.
>>
>>6332234
>The scans of this world revealed only this ruin complex on the surface though, it could just be a military outpost.
ONI sat on Onyx for decades without finding out and it had IIRC only a single extremely deep burried room from which to access the interior. Forerunner shield worlds come in all sorts of varieties but the majority are very hard to detect from outside. The ones that aren't are either Reqium (intentionally overbuilt to be more like a literal fortress) or incomplete/damaged (Refuge which is/was in the process of disassembling itself.)
We know the scans performed by the Lawrence of Arabia were mostly topological as they were looking for people, not specifically geological or radiological information.

I could very well be wrong in all of this, and it's probably just my own just massive cope about thinking I recognized the glyph laid out by the Einherjar which is described extremely similarly to the one used to identify shield worlds. Only part I haven't figured out are the grenades dotting the outer crest of it.
And whatever Shika managed to grab, Forerunner tech doesn't normally have green stuff associated with it unless it's a static teleportation gate, flood related, or something else I'm sure I forgot.

>>6332206
I doubt it's an actual Halo index, shape could be reused for something a lot less galaxy ending.

>>6332202
I'm sure it'll be fine. Just me grasping at straws to connect shit. Besides, the Forerunner didn't store Flood samples in EVERY facility. Mostly just the one's that mattered a lot or not at all.
>>
>>6332199
The brain-fried Einherjar appears to be mapping Norse mythology onto the Forerunner information he has been confronted with.
>Jörmungandr is an evil serpent and the chief enemy of Thor.
>During Ragnarök, Thor faces Jörmungandr and wins, but Thor is only able to take nine steps afterward before collapsing due to the serpent's venom.
Basically a pyrrhic victory comparable to the one the Forerunners had over the Flood after activating the Halos. An activation index is even reminiscent of Thor's hammer. So this is all neat foreshadowing by our little friend.



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