You are a wizard of the Tower. You have come of age and are now considered a journeyman of your order. You must go out into the strange and alien outside world for the first time to learn from it, take from it, and give back what you will. Wizardry is a vast collection of arts and disciplines that amount to more knowledge than any one man could learn in a lifetime. However, all are roads that join together into the singularly divine path of magic. Your time in the tower has started you down the path of three. Each of these pursuits represent a lifetime commitment and will never be abandoned or added onto. The Tower emphasizes singular mastery above varied mediocrity.>Path of War: You can kill and defend yourself with magic. You wear magic armor and carry a mystical blade crafted by your own hand. Your dragon is similarly armed and armored, and has likewise been trained in the arts of war to serve as your flying war mount. Other disciplines can be bent to a more martial application when used in conjunction with this one.>Path of the Healer: You can mend wounds and cure the sick and dying. You are versed in various methods protection against maligned powers. You know much of the secrets of herbs and animals. Your dragon is larger and healthier than others of his kind because of the beneficial powers you have surrounded him with since hatching him. He can share his life force with you when you're in need of it. Other disciplines can be bent towards a more constructive and beneficial end when used in conjunction with this one.>Language of the Spirits: You know how to commune with the elements. You carry in some form a sample of True Earth, Fire, Water, and Air by which to work with the four pillars of creation. Other disciplines gain immense power when used in conjunction with this one.>Necromancy: You commune with the souls, remains, and remnants of men and beasts that have since moved on from this world, yet still linger. Great wisdom and knowledge, as well as power can be learned from those that have come before. Threats by which no mortal power can overcome may be dealt with more directly when using this strange and darkest of arts. When used in conjunction with other magic deeper meaning, greater insights, and mysteries undreamed of by mortal man open up to you. Your dragon may take you to the borders of the afterlife, but not even he can move beyond them.>cont.
>>6303994>Demonology: That which is alien to your world. Things from other realities. Plants and animals from other worlds. Weird and twisted technologies. All this and more are the strange topics that exploration into the unknown has brought you. When used in conjunction with other magic deviations from normal logic becomes possible. Your dragon may journey between your world and others.>Music of the Heavens: You know the songs of creation and your melodies can weave anything you wish into existence. Of course the more complex and nuanced the magic the grander and longer the oration. Your voice holds tremendous power and similar words and requests are given even greater substance when used in conjunction with other magic. The music of the heavens cannot tell any falsehood. Your dragon may sing along with you in beautiful harmony. Gaining the ability to speak and convey great wisdom as well as power.>Dreams: The world of dreams are a crossroads between all points of existence. And, a free source of wonder and insights. As well as terrors and madness. To know dreams is to be one with heart and soul of creation itself. Other disciplines used in conjunction with this one take on imaginative flexibility a life of their own. Your dragon gains the ability to journey with you through realms of imagination and aid your spirit wherever it wonders.
>>6303994>>6303995Upon selection of your three paths you set out on the back of your loyal and trusted dragon familiar to begin exploring the world at large. Good luck.
>>6303994>>6303995>>6303999>Path of the Healer>Demonology>Music of the HeavensWe are the first of many. Men and demons submit under us. We shall sway and subjugate them with words, then take care of them as our own.
>>6303994>>Path of the Healer: You can mend wounds and cure the sick and dying. You are versed in various methods protection against maligned powers. You know much of the secrets of herbs and animals. Your dragon is larger and healthier than others of his kind because of the beneficial powers you have surrounded him with since hatching him. He can share his life force with you when you're in need of it. Other disciplines can be bent towards a more constructive and beneficial end when used in conjunction with this one.>Music of the Heavens: You know the songs of creation and your melodies can weave anything you wish into existence. Of course the more complex and nuanced the magic the grander and longer the oration. Your voice holds tremendous power and similar words and requests are given even greater substance when used in conjunction with other magic. The music of the heavens cannot tell any falsehood. Your dragon may sing along with you in beautiful harmony. Gaining the ability to speak and convey great wisdom as well as power.>Path of War: You can kill and defend yourself with magic. You wear magic armor and carry a mystical blade crafted by your own hand. Your dragon is similarly armed and armored, and has likewise been trained in the arts of war to serve as your flying war mount. Other disciplines can be bent to a more martial application when used in conjunction with this one.GOOOOOOOOOOODSS!
>>6303994>>6303995>Path of the Healer>Language of the Spirits>NecromancyNot vibing with other worlds, be they dreams or alien. Not interested in music either. Path of War could be cool as well, but settled on these three in the end.
>>6303994>War>Healer>DreamsAn Astral Knight
>>6303994>Path of the Healer>Necromancy>Dreams
>>6303994>Path of War: You can kill and defend yourself with magic. You wear magic armor and carry a mystical blade crafted by your own hand. Your dragon is similarly armed and armored, and has likewise been trained in the arts of war to serve as your flying war mount. Other disciplines can be bent to a more martial application when used in conjunction with this one.>Music of the Heavens: You know the songs of creation and your melodies can weave anything you wish into existence. Of course the more complex and nuanced the magic the grander and longer the oration. Your voice holds tremendous power and similar words and requests are given even greater substance when used in conjunction with other magic. The music of the heavens cannot tell any falsehood. Your dragon may sing along with you in beautiful harmony. Gaining the ability to speak and convey great wisdom as well as power.>Path of the Healer: You can mend wounds and cure the sick and dying. You are versed in various methods protection against maligned powers. You know much of the secrets of herbs and animals. Your dragon is larger and healthier than others of his kind because of the beneficial powers you have surrounded him with since hatching him. He can share his life force with you when you're in need of it. Other disciplines can be bent towards a more constructive and beneficial end when used in conjunction with this one.
>>6303994>>Path of the Healer: You can mend wounds and cure the sick and dying. You are versed in various methods protection against maligned powers. You know much of the secrets of herbs and animals. Your dragon is larger and healthier than others of his kind because of the beneficial powers you have surrounded him with since hatching him. He can share his life force with you when you're in need of it. Other disciplines can be bent towards a more constructive and beneficial end when used in conjunction with this one.>Demonology: That which is alien to your world. Things from other realities. Plants and animals from other worlds. Weird and twisted technologies. All this and more are the strange topics that exploration into the unknown has brought you. When used in conjunction with other magic deviations from normal logic becomes possible. Your dragon may journey between your world and others.>Music of the Heavens: You know the songs of creation and your melodies can weave anything you wish into existence. Of course the more complex and nuanced the magic the grander and longer the oration. Your voice holds tremendous power and similar words and requests are given even greater substance when used in conjunction with other magic. The music of the heavens cannot tell any falsehood. Your dragon may sing along with you in beautiful harmony. Gaining the ability to speak and convey great wisdom as well as power.
Can we not be an edgelord demonboy or necromancer? Thx in advance.
>>6304163>>6304278>>6304283>>6304294>>6304300You are journeyman of war, a skilled healer, and know much of the realms of dreams. Your dragon mirrors you in an equally fierce and grand demeanor while maintaining an almost otherworldly grace about him. Your primary sword shines with a blue light and reflects the post and future. Looking into the depths of its reflection can provide guidance or drive an enemy to madness. Your second blade burns with the fires of your passion. Your armor is enchanted silver plate that reflects light even in the darkest night. You mount your white scaled dragon and depart the Tower wither neither friend nor family to see you off, for that is way of the Tower.You fly above a strange and alien world. Stretching before you is an ocean, grand forest, great desert, and mountainous region. Which direction do you head?>North into the mountains>South into the desert>West into the ocean>East into the great forest
>>6304330>East into the great forestGo to where the life is.
>>6304330>East into the great forest
>>6304330>>East into the great forest
>>6304335>>6304357>>6304446>>6304738You fly eastward scanning the endless valleys and hills that chart the mystic woodlands for miles around the Tower. You have some recollection of the kingdoms and towns merchants petitioning at the Tower gates would mention in passing. To the south east lies a city built upon ancient ruins held together by centuries of overgrowth. The people there are stoics who laud their traditions and make an industry from wood working and raise silk worms. There is a smaller dye community that supports both the textile and wood workers.Further east lies an ancient highway to places and locations you can only guess at. Doubtless traders and other types of merchants still use it move about. It might not be a bad place to learn more about the world from.To the north east lies a large port city built on the mouth of a river that flows out to the ocean. It is a mix of cultures from the far east, lost empire, and locals from within the woods that trade or labor there.Your healing magic lets you feel the flow of life in the land and you feel a dark force dwelling from small kingdom built upon the ancient ruins. The presence of many strange and wonderful dreams is coming from the port town and highway. Doubtless, you'll find peaceful opportunities to the north and east. And, danger in the south. >Go North>Go East>Go South>Consult with your dragon>Find a place to rest and seek truth from the realm of your dreams
>>6304752>>Consult with your dragon
>>6304752>Consult with your dragon
>>6304754>>6304760Your dragon feels the presence of a great and ancient evil from the south. He tells you that it smells like the rotting corpse of a man. He feels wonderful passions and the wind carries pleasant scents from the east where the highways are at. Aside from his kin in the Tower he feels another nearby in the port town to the north. You might find another brother of your order there should you search its cobbled streets. He reminds you that there is no brotherhood for journeymen of the Tower when they on their personal quest. Should you meet he could pose a very real threat to your life. Or, be one of a few treasured friends. Return to the earlier options >>6304752 for further choices.
>>6304752>>6304769>Go towards the ruins to the south from which evil radiates
>>6304769>Go towards the ruins to the south from which evil radiatesTime to slay some evil.
>>6304799>>6304815You fly to the south and come upon a beautiful sight. Sunrise over Evermore. Ancient, white marble towers shine in the morning light. Overgrown with ivy they emerge from the woodland as if great trees grown from the earth. A wall several times taller than a man runs between the towers. Its base is white marble but the upper half is made from stone adorned by a grand wooden battlement. Wooden stairs and ladders lead down from the battlement to the town proper. In the center of the city stands a grand manor made from fine wood and decorated by white marble relief. The town itself are family homes and shops cut from the same bleached wood with tiled roofs made from the same wood, a few of the smaller buildings have thatched roofs bleached white like the wood. The streets have man colored signs and the main manor is decorated by large flowing flags of bright reds, blues, greens, and golds. Most likely the lord's coat of arms and immediate retainers.Your arrival has caused somewhat of a stir. There are calls from people coming out of their homes and a loud amount of chatter. Guards wearing dark blue uniforms, carrying weapons you don't recognize wave at you. The reception appears friendly and you feel a great deal of happiness from the people. Radiating out of them to your eyes as a subdued, silver light. It's safe to land.>Land outside the town gates and introduce yourself to the gatekeeper>Land outside the major manor and announce yourself directly to the lord>Land amongst crowd of people and guards>Consult with your dragon>Consider magic you might employ in the situation
>>6304851You decide to land out front of the Evermore Lord's manor. Bypassing the gate and crowd of gathering commoners. The evil you feel emanating from within the city troubles you greatly and demands your utmost haste.A herald awaits you in front of the manor's gates as you land. You sense the same joy from him as the commoners that saw you earlier, but the light is dimmer. Somber shades of grey cloud the silvery light. You embody hope for him, but a dim one."Lord Wizard! Your arrival could not be more fortuitous. Our Lord has fallen ill and a terror grips the heart of our citizenry. Every night we dream of a white hand crushing a rotting apple and of our children being devoured by worms as they in turn rot." He explains to you a hushed and whispered tone as he leads you through the manor to see the Lord. Your dragon remained outside given a lamb to feast upon by the servants, but his will lingered with your own hearing and seeing what you do."They're under the grip of a slow death. Something is devouring these people's souls more and more with each passing day." Your dragon whispers into your mind upon hearing the story.The herald takes you to a grand set of blue doors and introduces you to a sickly man in his mid thirties. He much like his town is dressed in white and blue finery made from silk. He's barely able to maintain his seat on his throne and looks to be only a few day away from dying."Welcome Wizard. We had long thought the Tower removed from the affairs of us lowly mortals. But, in our darkest hour you come to render aid... I hope. Or, perhaps to offer a merciful end? Regardless, any relief will be welcomed at this point. For I feel a horrible end is upon me and I would take any alternative were it offered.">Tell him you feel great evil coming from beneath his land. He and his people should flee>Ask him what has befallen his lands leading up to his present state>Tell him you will slay the evil and leave without another word. Wizards do not explain their comings and goings.>Tell him you will offer him a merciful end if he seeks it, but the affairs of his land are none of your concern
>>6305134>Ask him what has befallen his lands leading up to his present stateAcquire info first.
>>6305134>Ask him what has befallen his lands leading up to his present state
>>6305139>>6305147The king violently coughs and begins to wheeze out an explanation "For the past four moons nightmares have been creeping into my people's dreams. Always the same dream, always the same tole. A hand holding a rotten apple and then visions of our own form spoiling before our gaze as if before a looking glass. Our children..." he breaks down coughing and sobbing "...were the first to die. Then, our oldest were taken from us. Now, only our eldest children and ourselves remain."Who, what, why? I have no explanation and could care less! But, where, WHERE! Yes, that I know. From below. The owner of that corpse white hand lies below. Destroy him and whatever you wish of ours will be yours. Whatever task you need help with we shall assist..." with that the King falls unconscious. His herald rushes over to help him as the few servants around him look little better than him.The Herald turns around and looks at you, "Please brave Wizard fulfill my Lord's request. Our knights have already descended into the depths below. We don't know what has become of them. May they still live and render you aid."You ask him how to get below and he points a stairwell to you behind the King's throne.>Descend into the depths below with all haste>Go to the kitchen and get yourself supplies first>Leave the kingdom to its doom and depart on your dragon>Kill the king and Herald. Take over the measly protected manor with your magic.>Consult your dragon
>>6305155idk how much sustenance we require as a powerful mage, but...>Go to the kitchen and get yourself supplies first
>>6305155>Go to the kitchen and get yourself supplies first
I like wizards :)