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File: 2.0 50 final.png (242 KB, 445x677)
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You are Charlotte Fawkins, Herald and heroine. With the power of your positive spirit, you have overcome deceit, defeat, and divine possession, and now you are going to save the world. First, though, you need to defeat your nemesis Jean Ramsey in single combat.

Your fall through Ramsey's cloak is short, and your landing is soft (though you're displeased to discover the tail interferes with any cool forward roll). You are in blackness. You're not certain what you anticipated.

When you stand, you spy the Crown first, then the mask, then the snake, then, and only then, do you make out the rest of Ramsey: she's 20 feet away, her cloak camouflaging her near-perfectly. You suppose this is her head, or pocket dimension, or... wherever. Ramsey's axe, taller than her body, glossy black, is camouflaged too, only visible by its glint: the Crown is shedding faint white light.

You draw The Sword— its flames do nothing to illuminate the space, but it seems like the appropriate thing to do. Ramsey cocks her head. "Boy, you sure are a pain in the ass, aren't you?"

The snake, glossy beige, loops down around her shoulders. =Like father, like daughter. Isn't that right, Wingnut.=

God-damnit! How much have you been spied on? You clench The Sword, refusing to rise to the bait, but it wasn't set out for you— Richard shimmers into existence by your side. His hand is on your shoulder. "She is my client. Do not drag her—"

"Hey, who the fuck is that?" Ramsey says.

=Wow. What the hell is that. I'd be laughing if I wasn't in-chassis, so use your imagination. Or don't. Here: ha ha ha ha ha.=
=This is what you have been reduced to. Human. And an inferior physical specimen at that. I don't know what I expected. Ha ha ha ha.=
=This is how your -daughter- thinks of you. Ha ha ha ha ha ha ha ha.=

"I dunno, Snickers. They don't really look anything alike?" You get the impression that Ramsey is squinting. "Is that actually your snake? Shit! I didn't know they turned into people!"

=The competent ones don't. Isn't that right, Wingnut.=

"I am perfectly satisfied with my current state of affairs, Snickers. It has posed no obstacle to my success with my client."

=You mean it's posed no obstacle to -my- success with -my- client. Thanks for the Crown, by the way. Couldn't have ushered in the Dawn without—=

"Oh, yeah! The Crown! Wow! Talk on your own time, Snickers, thanks bunches." Ramsey pushes the snout of her snake upwards. "Charlotte Fawkins."

You've been trying to think of cool things to say. "Yes, evildoer?"

"Ohoho! Evildoer! Nice one. You stole Wayne's crystal, didn't you?"

You did, and thank God for it. It's under the armor, against your chest, hidden by your Magyckal Aura. "No."

(1/2)
>>
"Bad lie." Ramsey thrusts her arm straight out, hand clawed, and three things happen: #301 rears up, the Crown flashes white, and the tine of the Crown vibrates and rips furiously out of your breastplate. Were it not for your unnatural reflexes, you wouldn't have caught it, and were it not for your unnatural grip, you wouldn't have held it. But you do and you do, in one hand only, and with your other hand you swing The Sword and scare off several oncoming shadow-claws. The tine of the Crown vibrates until you slam it back under the goo and it stops.

"No tricks," you say. "You said you'd face the winner of the Game in single combat. So face me!"

"Uh-huh. Winner? We're going by the rules now? Because, last I checked, the rules say there's only one left standing. How many are standing? Uh, let's see. Last I checked... seven." Ramsey has begun to circle you.

You pace in the opposite direction, so she comes no closer. "Doesn't matter. I was always going to win. You knew I was always going to win, and that's why you ran it."

"That's why? Are you saying you didn't have any fun? Can't appreciate the finer things in life? Damn shame." The mask bobbles as Ramsey shakes her head. "Tell you the truth, I thought Montgomery had a shot. Damn shame! And it wasn't even you who killed him!"

"I would never kill Monty!" you say righteously. "I'm a sworn heroine! I don't kill innocents!"

"Innocents?" Ramsey laughs hard. "Whatever gets you off!"

"He was! He was a good person! He paid his debts a million times over. And I'm— I'm a good person too. And you're a bad person! You don't care about who you hurt, and— you like hurting people, and—" This is not coming out nearly as cool as you hoped.

=So this is is the kind of drivel you put up with, Wingnut. I almost feel sorry for you.=

Richard pushes his glasses up. "You get used to—"

"SHUT UP!" Not at Richard. At #301, whose smarmy deadened voice is the most irritating thing you've ever heard. "You're a BAD PERSON too! You're a BULLY, and you STOLE my crown, and you're going to END THE WORLD, and you don't even care! You're worse than RICHARD, and that's— that's saying a lot! A whole lot! At least Richard..." You glance back at him. "At least he's trying to help me save everybody. So you shut up, and you shut up, and you shut up—" #301, Richard, Ramsey. "—and you, fight me! Unless you're a coward?"

Ramsey stops circling, rests her weight on the axe, raises a hand palm-out. "Gee, I don't know! Maybe I am! Such a bad person, and all that. Maybe you better come at me first?"

"Maybe I will!" you say.

"Great!" The black glove beckons. "Then come at me, heroine!"

>Ramsey is offering you the first move! What do you do?! (Write-in. Possible roll.)

>Hint: for a reminder of your skillset, scroll down to the perks list below.
>>
>Announcements
Welcome back (slightly delayed) to Drowned Quest Redux. This might be the last time I ever write that. Wow! I'll have a lot more to say at the end of the thread, so sit tight. Also, this will be a long thread. There's no way I can get through everything in a month. There is a moderate chance I will take a break in the middle, and also a moderate chance I'll have scheduling issues and be unable to update a few days a week. We're just going to go with the flow. You guys trust me by now, right?

Anyway, we're at the end of the quest. Let's get on with it!

>Schedule
One a day, occasionally more if the first one was short. There may be sporadic half-updates (no options) if I start writing too late in the evening, sorry in advance. I am in the PST timezone.

>Dice
We use a 3d100 roll over degrees of success system with crits. The base DC is 50. Modifiers may be applied to the roll or to the DC as relevant. The # of rolls that match or exceed the DC determine the result. Probabilities may be found in the Dice and Mechanics pastebin.

The degrees are:
0 Passes = Failure
1 Pass = Mitigated Success
2 Passes = Success
3 Passes = Enhanced Success
0/1/100 = Critical Success / Critical Failure / Critical Success [regardless of other rolls]

>Mechanics
The (typical) MC has a pool of 15 Identity ("ID"), which may be considered both HP and the measure of her current sense of self. It may be lost through physical, metaphysical, or emotional damage. It may be regained through write-ins, designated options, and at reasonable narrative points, including sleep. It may be spent on a flat +10 bonus to rolls, as well as on more elaborate metaphysical effects. Dropping to 0 ID is bad.

>Archive
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux

>Fancy archive (PDF of 1-49)
https://drive.google.com/file/d/1oLmqHfggqd2rYQdTFPEer1GlQ9k1LhlX/view?usp=sharing

>Twitter
https://twitter.com/BathicQM

>Pastebins
https://pastebin.com/u/BathicQM

>Recaps
https://docs.google.com/document/d/1VPJwXzTpv4lO_t6R3jA32NLbKjdIZjtJlRFsWQgBMnM/edit?usp=sharing

>Ask the characters (or the QM)...?
Uhh... maybe I'll do some stuff after the quest ends. No promises. Thanks for everyone who submitted questions over the years!

>"Redux"?
This quest is a loose sequel to the original Drowned Quest, which ran for eight short threads in 2019. Reading the original may help with context in very early Redux threads, but is not required.

>I have a question/comment/concern?
Tell me!
>>
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>TO-DO

- Defeat Ramsey
- Reclaim the Crown
- Kill Richard
- Become God
- Save the world
>LAST TIME ON DROWNED QUEST REDUX

You are meeting with Lucky, Monty, and Eloise on the subject of Jean Ramsey and her "Game," the murder-tournament she's been running for the last couple months. It seems that Ramsey has finally made her way back to the Corcass, and she intends to bring the Game with her.

In fact, Ramsey hasn't just made it to the Corcass: she bursts in through the door, all chummy, like she isn't a horrible mass murderer everybody hates. She shakes everybody's hand, except for yours: you take it upon yourself to assert your dominance. Unfortunately, Ramsey is unaffected by your powerful grip, and you're left to seethe as she makes her big announcement: she needs eight local "volunteers" to participate in the Game, lest she arbitrarily select them herself. Immediately, Lucky volunteers himself and seven Courtiers, but Ramsey dismisses this: she wants more variety in the contestants. In the end, she allows Lucky and three other Courtiers to volunteer, leaving four slots. You volunteer for one of those, and Monty volunteers for the other, meaning you have to recruit two more participants.

You invite Gil (obviously) and Earl-- your second pick after Fake Ellery, who *would* be usefully immortal. Unfortunately, you discover Fake Ellery in the doldrums, having met his real counterpart face-to-face while you weren't looking. Feeling bad for him, you task him with working on the Recharlottizator, then ring up Earl instead, who kills people for a living and is happy to help. This leaves you a little bit of time before the start of the Game, which you use to help Madrigal's efforts to reinforce Base Camp-- she's clearing out a big empty "arena" for people to fight in-- and to meet with Pat, who has a surprise for you. Apparently she's been cooking up a suit of armor for you! Granted, it's made of goo, but you'll take it. You thank Pat, apologize once and for all for wrecking Namway, and promise to bring Lester back from the dead once you're God.

And then the Game starts. Ramsey makes a big speech and installs all the new contestants with "tokens," gold coins with Ramsey's face onto them-- they burrow into the flesh, and apparently into your mind, so Ramsey can track your whereabouts. Wonderful. You pair off with Monty, reasoning that he has the most Game experience, and book it before the slaughter gets going.
>>
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You wind up holing up at Monty's hideout in the Fen, where you ambush and kill two unsuspecting contestants-- with help from Lucky, who happened to head in the same direction. You plan to keep hiding out there, but Monty has other ideas: he hears an explosion and books it toward Camp. You follow, and are horrified to discover Camp nearly obliterated by a gigantic sinkhole! All the tents have fallen into it, a lot of people are injured, and a couple are dead-- including Fake Ellery. What's worse, Lindew's Landing, where the Game began, has also been seriously damaged-- notably, the general store and the Better Than Nothing have been obliterated, and so has Jacques and the general store guy. Madrigal reunites with Monty, and they start plotting evacuation logistics while you check in on a badly injured Eloise.

Eloise tries to wave off her wounds, but she can't walk, and if she's caught up in more collateral damage she could be killed. Although you lack explicit "healing powers," you have faith in your ability to help-- and indeed, after assuming the guise of the Herald, you're able to perform time fuckery to get her back on her feet. With that sorted, you help repair the arena, then venture off to check on Annie-- also seriously wounded. You send her on an expedition to investigate the spooky barrier Ramsey's thrown up around the Corcass, then settle down in Annie's tunnel to get a little sleep.

When you awaken, thirty minutes later, Gil is there. Not only is he alive and well, but he brings you a blanket, a pink walkie-talkie, and news: everybody's evacuated to various hideouts in the region. The walkie-talkie is to communicate with the evacuated groups, which have talkies of their own. (Gil built them himself based on the one he stole from Casey.) You invite him to sleep in the tunnel with you, rather than out in the open, and he does-- on the ceiling, as beetles.

When you awaken for real, you try to head off, reasoning that Gil needs to get used to being without you. He's clearly a little upset about being ditched, though, and you eventually settle on taking a handful of beetles with you for moral support. You then commune with a startled Monty remotely, convincing him to team up with you again even if it'd annoy Ramsey.
>>
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After all, you need him for your big plan: heading to the arena, waving your arms, and yelling as loudly as you can to attract enemies to you. This succeeds, and you and Monty are soon cornered by nine people... including Horse Face, who's joined the Game! He's ambushed by a team of weaker opponents as you face off with one of Ramsey's inner circle and Monty takes down three more, though not before he's badly wounded. Once you've disposed of everybody in your path (with help from some giant alligators), you locate an injured, unrepentant Horse Face and forcibly commune with him. Intent on "getting through" to him, you peel away several Horse Facey layers-- and several layers of your own-- before exposing him to the mortal terror of the void. He goes catatonic. Hooray!

Back in the real world, Gil finds a mechanism to open Horse Face's AUX space, and Monty helps drag Horse Face inside-- important, because the outskirts of the Fen are now horrifically poisoned by more collateral damage. Meanwhile, you set off to rescue the other 95% of Gil, who's contacted you on his walkie-talkie. You discover the rest of Gil hiding inside a log, most of his goo body having been sliced off. You drop everything and carry him off to Pat's manse, but not before stumbling across the ruins of Branwen's farm, Branwen's dead body included.

Pat promises to fix Gil back up, and you get some sleep on her couch. The next morning, a patched-up Gil shows you his new metal skeleton, and you get a missive from Ramsey: teaming up with others is now considered "cheating." This bodes ill, because you've just had a prophetic dream about two things: A), one of Ramsey's surviving retainers sacrificing herself in some kind of Wyrm-centric ritual, and B), Monty dying in a fight against the other surviving retainer. You sprint off to save him, but are waylaid by one of the remaining contestants-- after you're done killing him, you're too late to help Monty, whose head is nearly severed from his shoulders. All of your concentrated God powers are enough to allow him to get some last words out, but he gently refuses further attempts to save him.

You bury him and kill the remaining non-allied contestants, leaving only yourself, Gil, Earl, Lucky, Horse Face, and two Courtiers alive. Ramsey, seeing this, teleports the seven of you into a tiny arena and instructs you to murder each other. If you won't, she'll use the tokens to control you until you will. Or not: you tear out your token, charge Ramsey, tear out Gil's token, instruct Earl to blood-magic transform to get his token out, and use your Herald powers to rip out Horse Face's. (Lucky and the Courtiers have it under control.) Then everybody teams up to launch you through Ramsey's cloak-- and you and her vanish!
>>
>CURRENT PERKS (ADJUSTED FOR RAMSEY)

[The Herald's Mind VII]: You are the Herald. When you want to be.

[The Herald's Body VII]: You are the Herald. Or as close as a human can get. Also, you have a tail. (And night vision, and paralytic venom, and enhanced flexibility, and scales, and...)

[Extrareal V]: You absorb reality into yourself within a 10-foot radius. This is obvious to anybody metaphysically attuned, and the non-attuned get a very strange feeling around you.

[Positive Thinking IV]: You can maintain a state of unbreakable optimism indefinitely.

[On Fire! IV]: You can't shoot fire out of your hands. (They get too hot.) But you *can* shoot it from The Sword, and things within your Extrareal radius will actually light.

[Advanced (Advanced) Gaslighting IV]: You don't have to try very hard at all to make the things you say true.

[Snaketongue III]: You can speak, read, write, and comprehend Richard's native language, even if you don't know how.

[The Sun III]: The sun in your chest is about the size of two hands making a circle. You can't do too much with it, but maybe it'll help out if you're in duress.

[Red Stuff III]: You have a decent handle on the red stuff. Enough of a handle for 12 SV? Uh...

[Good With A Sword III]: You're a little better with a sword than you used to be. On par with a professional murderess with decades of experience? Uh... you'll need to rely on other skills.

[OPEN I]: You can use [OPEN] semi-regularly, though the exact effects are still out of your control.

[LEGERDEMAIN 0]: Ramsey knows all about this already.

[FINGERWORK 0]: Ramsey knows all about this already.

[COMMUNION 0]: Ramsey knows all about this already.

[EARTHSENSE 0]: Ramsey knows all about this already.
-----------------------------
>Don't forget to scroll up and write-in! (I believe in you guys)
>>
>>6306968
OH BOY HERE WE GO

Let’s test the waters a bit before we use our biggest cards, in case she has some counters ready. Get within 10 feet and start swinging our sword to blast her with arcs of fire. Perk wise this would be combining Extrareal, On Fire, Good with a sword, Positive Thinking, and maybe The Sun? One stack each.

Also maybe use like 3 Info too? Think we have 9 left.
>>
Rolled 9891 (1d9999)

roll
>>
>>6306968
>>6307014
+1

I'll support!
>>
>>6307014
I appreciate your enthusiasm, anon, but we're actually taking a step back from last thread's mechanical framework! Future vote slates might work the perks back in, and future rolls might let you spend INFO on them, but for right now I just need a brief narrative description of what you're doing. (Which you did provide, and I'm happy to take -- this is more of a PSA for everyone else.)
>>
>>6306967
>=Wow. What the hell is that. I'd be laughing if I wasn't in-chassis, so use your imagination. Or don't. Here: ha ha ha ha ha.=
>=This is what you have been reduced to. Human. And an inferior physical specimen at that. I don't know what I expected. Ha ha ha ha.=
>=This is how your -daughter- thinks of you. Ha ha ha ha ha ha ha ha.=

Didn't comment on this earlier but 301 is pretty hilarious. I can see why he's the popular one at the snake office.
We did see his real body when we invaded headspace, if we get a chance and are able we should shift him into that shape for the reaction.

Also what, did Richard tell everyone about his dad impersonation plan? Wow.
>>
>>6307014
>>6307085

Waving your sword around and shooting fire is pretty trivial, particularly if you're not coming near Ramsey. I won't call for a roll, but I will probably roll for Ramsey in a few hours.

>>6307029
Excellent roll! If only we used a 3d9999 system.

>>6307253
>Also what, did Richard tell everyone about his dad impersonation plan? Wow.
It's very possible that Richard was bragging about his awesome epic super-smart plan at one point, yeah (probably not recently-- remember, he's been at it for years). It's also possible that #301 likes to dig around for gossip and/or blackmail, and that he has actual... you know... friends in other departments who can help him get it. Remember that Richard *was* in a coma for a while after he got Niceified, so there was plenty of time to look into what was going on with him.



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