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File: nyctus.png (532 KB, 472x600)
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You're Nyctus Errandus, the wizard apprentice.

Knowing only one spell that you are able to cast once a day, the pursuit of more arcane knowledge sprung naturally as your main goal, so you decided to set out in search of an magical school you hear about.

Choose your starting traits and let's embark on this adventure!
>>
What spell do you know?

> Ice Bolt
> Life Transfer
> Comprehend Languages

Your special ability is:

> Staff Master - when using a specially prepared staff, your spells are Far more powerful.
> Potion Brewer - you can brew potions for healing and poisoning, plus a potion version of any spell you know. Demands potentially rare or difficult to find components.
> Astral Projection - you can leave your body in spirit form. If your body is destroyed, you die. If your spirit form is destroyed, you die. True sight can see a silver cord between your body and your spirit.
>>
>>6311762
>Ice Bolt
>Astral Projection
Feels like these both have the best utility and we can use an attack
>>
>>6311762
> Comprehend Languages
> Staff Master
>>
>>6311773
Plus one.
>>
>>6311762
>> Comprehend Languages
> Staff Master - when using a specially prepared staff, your spells are Far more powerful.
>>
>>6311771
>+1
>>
>>6311771
>>6311773
>>6311833
>>6311859
>>6311898


"What is going on?", you ask on the new village you just arrived, upon seeing the villagers training with spears.

"It is the orcs, lad. There has been reports of them attacking many nearby villages. We'd rather not be the next one, so the mayor ordered we prepare with weekly drills. But pray tell, you look too young to be needing a walking stick. What's the deal with that big staff?", says an old man sitting by the well.

"I'm a translator.", you say, "The staff helps understand other languages using magic."

"Oh, that's rather impressive young man. Maybe the priest has some kind of job for you."

"Why the priest?"

"The old fool believes the orcs can be reasoned with. But no one knows orcish around here. However, if you could translate with you magic, perhaps we could reach some agreement with the creatures."

"Would you know if anyone in this village knows anything about magic?"

"Well, the mayor's father was a magician. Maybe he still have some stuff from him, though those would be heirlooms. There is also the apothecary, she knows a trick or two."

"Thanks, old man!"

> Head to the temple
> Head to the mayor's house
> Head to the apothecary
> Write in
>>
>>6312050
> Head to the temple
>>
>>6312059
Plus one.
>>
>>6312050
>Head to the temple
>>
>>6312050
> Head to the temple
We can hassle the mayor or apothecary after we save their village.
>>
>>6312050
>> Head to the apothecary
>>
>>6312059
>>6312287
>>6312404
>>6312407
>>6312419


Figuring it is better to sort out this mess with the orcs first, you decide to head to the temple.

It isn't hard to find - it has a tall obelisk adorning it.

You enter the temple and find a cult going on. The priest talks inflamed about the need to solve conflicts peacefully and that bloodshed is never a good option. He is elderly, seems to be in his seventies.

You're sure he has seen his share of bloodshed in such a long life.

You wait until the cult is done and the people disperse and go talk to the priest.

"I heard you need someone to translate with the orcs. I believe I could help with that."

"Oh really? Where did you learn orcish?"

"I didn't. I have magic that can allow me to understand them."

"I see. I'm Father Johnson. I've been advocating for a peaceful solution for quite some time. Most see it as suicidal. But if you are brave enough, we could assemble a small team and parley with the orcs. The last guy we sent was killed, and that is why the mayor is in such a foul mood. But I'm sure it was a misunderstanding. What do you think?"

> I'm willing to do it, bu what is in it for me
> We'll need a way to get out of dodge if things go south
> It sounds way too dangerous, I'm out of here
>>
>>6312469
>We'll need a way to get out of dodge if things go south



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