So, this goes first you type what we would what (can be anything. literally from a wizard in a world made of weed where you dungeon endlessly or that you are a literal rock.) After that we decide what goes nextFIRST COME FIRST SERVEif you are unsure of what to do look at the OP postFIRST COME FIRST SERVE ALWAYS
>>6311870my op is a bit more chopped up then i would like. Just post what our world, who we are should be.Can be as simple as the word "me" or the city "New York" to full paragraphs of fluff
>>6311873and yes i mean literally saying our player is "new york" as in, not the name (although there name would be new york, in theory) but that you would be playing as new york, in theory, in literally new york, doing whatever the fucki think im over-complicating this a bitJUST WRITE SOME TEXT FOR ME TO PUT IN THE BOX
>>6311880In a world scorched by deadly solar heat, people are forced to remain indoors by day. At night, desperate individuals knock on your door seeking refuge — but not all of them are human. Some emerge from underground as “Visitors,” creatures that mimic human appearance. Each day you gain a new clue broadcast by the news, and by inspecting signs like flawless teeth, bloodshot eyes, or dirt under fingernails, you must decide who to let in and who to eliminate. Let in a Visitor, and they may kill your guests during the night. Refuse shelter? You risk being attacked by a lone Intruder. Every decision could mean life or death.
>>6311905So here's what we got.I'll post the classes. Some seemed fun.
>>6311905>>6311907We will start start off on the class it gave us, the guardian class.
>>6311880YOU ARE A MIT AIA FAN, A LEGEND OF BRAZILIAN 70S FUNK MUSIC, AND YOU TRIED TO REVIVE HIM IN THE FAVELA WHERE YOU LIVE WITH A PENTAGRAM, THINGS TOOK A BAD TURN AND YOU OPENED A PORTAL TO HELL! ALL THE PEOPLE IN THE STATE OF RIO DE JANEIRO GOT POSSEEESSED! IT'S UP TO YOU TO FIND A WAY TO STOP THE HELL INVASION!
>>6311905>>6311907>>6311910(there were more classes but i couldnt fit them all so I just didn't include the usual "basic" fighter stuff)here's what we gotFIRST POST FIRST SERVE
>>6311913heres a better imagewe have something in our inventory that is worth 3092.93k gold (its a statue?? i think it fucked up) its the only thing we have. usually we have lockets for story or something that cost 17gold. One time I had a gauntlet that was magical or technological or something and I had no idea how to activate it. Other times a weedpipe or w/e. It says I can salvage it or use it or interact
>>6311918Here's the inventory. I did not accept (conceptually) the laser rifle it said in the beginning of the story so it isn't listed there.It says I can use/consume, salvage, favorite, or drop it.
Sorry for the spam. Getting the hang of this. FORGOT TO REPLY TO THIS GUY>>6311911Too late, bro. Seemed fun
>>6311920For stats, spend 5 points on Intelligence, 3 points on cunning, and 2 points on charisma.
>>6311925donedon't think it requires a photo.
Try talking to old gauntlet woman about what is going on. Though if that can't be done, then go back to that text on the bottom right and type "Look around if there's something that caught at your eye"
>>6311935We lost 4 viligance, 8 hope, and gained 2 encroachment. a new location was mentioned (tunnels beneath the transit station). This one is clickable to the "add it" (the game makes things on the fly and this will cause the game for it to consider it a "static character" at least thats what i think, so in theory, it helps the ai know what is consistent and what is filler. Usually you can click on multiple of these. The only ones that are different are when you complete a quest (it forwards it) and sometimes we get quicktime events (which always have (3 choices) one of them being quite silly)( quite fun) so i will let you guys select what should be remembered and when to take quick time events or progress the story. I SHOULD HAVE in my original show what was missed (there was a few clickables) but this game is so open ended, it will not matter (as we can do whatever we want) but it wouldve made it a bit more "stable"So, yes there are clickables after every turn that will add info. Only when we complete a quest and quicktimes does it pass the turn so tell me what to click
heres some help on the clickableslike i said, clicking on them wont forward the story at all but quicktime events and completing quests always give more dialoguethere are some missing in the photo but its to give you an idea
>>6311944OH and clicking on an item (the blue one) will always "own it" (youll put it in your inventory) you can tell me to equip it or whatever. as you can do a few things with it