Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. Your industry soars and the first of the friendly fleets have begun to probe from Mid Rim sector 63 in your own sector to hopefully soon relieve you. You're currently on patrol facing off against a small fleet of enemy ships made up of 4 battleships, 2 battlescruisers and 12 Heavy cruisers facing off against your veteran picket line of corvettes, destroyers, and several light cruisers along with your freshly converted semi guided missile cruiser. The enemies' lasers dance around the picket line as the push forward even as your missile cruiser comes to a stop and turns to give the enemy their broadside. There's several large flashes as all 12 of its missiles fire and burn fast toward the enemy capital ships. There is some swearing over comms as the missiles zip past the picket line and your strike craft but the pilots and captains are too busy dodging incoming fire as they loose their own torpedo strikes to give too much complaint.Could I get a 1d100 best of three pleasePast Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
Rolled 72 (1d100)>>6311951
Rolled 91 (1d100)>>6311951c'mon fried birbs. Previous rolls were terrible
Rolled 34 (1d100)>>6311951
The first of the munitions to strike home are the missiles from the cruiser faster and smaller than the torpedoes; what they lack in warhead size they make up for in accuracy and speed. You watch as twelve bright flashes riddle the front armor of one of the leading enemy battleships the first warhead destroying the armor and the next 11 one by one dig deeper into the enemy ships armor. The ship is gutted and looks more like swiss cheese than a warship as the last detonation happens. The picket line meanwhile turns and begins burning away from the enemy as their deadly payload of torpedoes begin to strike the leading wall of heavy cruisers destroying 6 of the ships in bright secondary explosions as their overpowered reactors detonate. Your strike group focus on the battleships that survived the missle strike and show off a little by purposefully aiming for their engines sending all three of the remaining ships sping out as torpedoes riddle them. The remaining heavy cruisers and the two battlecruisers manage to reform into a proper formation and keep burning in the direction of the jump point and therefore you. A report arrives informing you the missile cruiser should be reloaded shortly around the same time the torpedoes on the picketline should be ready.>let the missile cruiser target them alone>just hit them with everything
>>6312493>just hit them with everything
>>6312493>just hit them with everythingEnough to wreck them
>>6312493>>just hit them with everythingThere's no kill like overkill
Rolled 54 (1d100)>just hit them with everythingAlright overwhelming firepower it is can I get a 1d100 best of the three please
Rolled 57 (1d100)>>6312841tenderised chicken
Rolled 7 (1d100)>>6312841Okay let's do this
>>6312871I sat out a 120 second timer to roll a 7...
Rolled 49 (1d100)>>6312841