You live in Salmon, Idaho. Your small town has heard some disturbing rumors from the South that an army of mysterious robots has been killing and kidnapping people, and you've been chosen to go to Boise to investigate the truth and report back.First, who are you?Your name:>Write-inYour sex:>Male>FemaleYour age:>Write-inYour SPECIAL (assign 40 points):>Strength>Perception>Endurance>Charisma>Intelligence>Agility>LuckYour Tag skills (choose 3):>Small Guns>Big Guns>Energy Weapons>Unarmed>Melee>Throwing>Stealth>Steal>Traps>Speech>Barter>Medicine>Science>Repair>Lockpick>Gambling>OutdoorsmanYour background (affects starting gear and character interactions):>Hunter>Doctor's assistant>Tradesman>Trader>Junkie>Write-inYour traits:>Write-in>None
>>6313302Your name:>Jeb TwainYour sex:>MaleYour age:>25Your SPECIAL (assign 40 points):>Strength: 3>Perception: 7>Endurance: 4>Charisma: 3>Intelligence: 6>Agility: 7>Luck: 10Your Tag skills (choose 3):>Small Guns>Stealth>MedicineYour background (affects starting gear and character interactions):>JunkieYour traits:>Bloody Mess
>>6313302Your name:>Ted KazadorYour sex:>MaleYour age:>31Your SPECIAL (assign 40 points):>Strength: 5>Perception: 7>Endurance: 6>Charisma: 3>Intelligence: 9>Agility: 5>Luck: 5Your Tag skills (choose 3):>Outdoorsman>Science>TrapsYour background (affects starting gear and character interactions):>EngineerYour traits:>Jurry RiggingRobots eh? Sounds industrial.
>>6313302>Name: Hink Maize>Sex: Yes>Age: Old enough... to partySPECIAL:>Strength: 5>Perception: 5>Endurance: 5>Charisma: 2>Intelligence: 5>Agility: 9>Luck: 9TAG:>Small Guns>Speech>LockpickBACKGROUND:>JunkieTRAITS:>Jinxed
>>6313302Are we just creating a single investigator, or are we gathering together a small party?
>>6313368This. Consequences will never be the same.
>>6313386You're a lone traveller to start, but you may encounter new friends later.
Your name is Ted Kazador. You are your town's engineer, responsible for keeping the water pump, irrigation system, and electric lights working. People will often come to you to machine replacement parts for their guns and tools. You enjoy spending time in your shop tinkering with ancient computers as well. Repairs aren't a full-time job in a town this small, so you also occupy your time hunting deer and geckos in the woods.Tag skills: Small guns, Science, OutdoorsmanTraits: Bloody Mess, JinxedSPECIALSTR: 4PER: 7END: 5CHA: 3INT: 7AGI: 7LCK: 7Gear:10mm pistol, 48 JHP rounds, single-barrel shotgun, 20 shells, 3 stimpaks, sharp knife, leather jacket, Pip-boy, 200 caps.There are two ways you can take to get to Boise. You could follow the Salmon river through the mountains, or take the road south and go around the mountains along the highway. The first path will be safer from raiders, but you will be more likely to run into dangerous wildlife. The second path will take you through some more populated towns, so you may learn more. You may also find a caravan to travel with.>Go through the mountains>Go around the mountains
>>6313984>Go through the mountainsWe don't have outdoorsman for nothing
You say your goodbyes in Salmon, gather your gear, and hit the road. The townsfolk put together plenty of food and water for you so you won't need to spend time hunting while you travel. You set out in the early morning and follow the old road to the southwest. As you enter the woods, the road becomes more overgrown and less intact. You find yourself relying on your Pip-boy's map program to navigate. When night falls, you make camp inside a rock formation.You leave early the next morning and continue through the wilderness. This day is also uneventful and you encounter no man or animal. You make camp in the evening atop a cliff, with the ancient road zig-zagging down below. It's probably safe, but you avoid a fire anyway and go to sleep....A rustling sound wakes you in the dark. In the dim moonlight, you can just make out a large silhouette rifling through one of your bags. The sound and shape are unmistakeable: a yao-guai. Either the mutated bear hasn't noticed you yet, or it's just more interested in the dried meat in your bag. Your guns and other bags are within your reach. You lay silently, thinking of what to do.>Grab your shotgun and shoot it in the head>Grab everything you can and climb down the cliff>Stand up, make noise, and try to scare it off>Stay quiet and hope it goes away
>>6314783>Stand up, make noise, and try to scare it off
You quickly stand up and shout at the yao guai. You put your arms in the air to seem bigger and fire a few shots into the air with your pistol. The bear roars at you and stands on its hind legs. It drops forward again and approaches you, roaring inches from your face.It doesn't seem very intimidated by you, so you turn around and dive down the slope towards the cliff. There is a tree growing out off the top of the cliff face, and you grab it as you roll off the edge. You climb the trunk further out and wait. The yao guai can't reach you here, and soon enough it turns its attention back to your rations. You dropped your pistol somewhere while escaping it, so you can't do anything but wait for it to go away. After ten or twenty minutes of tearing open your bag, it slowly wanders away. When you're sure it's gone, you carefully climb back up. It's a little lighter now and you can see better. It looks like all your food is gone, but you still have water. You find your pistol in the grass near the edge and pack up your things.It's now light and you set off down the road. You know there's a little town of a few dozen inhabitants ahead called Stanley, you'll be able to buy some food there....You reach Stanley and a man with a rifle stops you. You explain that you're a traveler from Salmon and you want to buy some supplies for your journey. One of the other townsfolk recognizes your face, and the man lets you pass. You enter the bar/general store, where you find the owner, Katrina. You remember from the last time you were here that she loves gossip and rumors. You tell her about your brush with death in the forest and ask for something to eat. She brings you out a meal of stew and bread and offers you a discount if you tell her the story. As you eat, you recount your ursine encounter with a bit of dramatic flair. The other two patrons in the bar listen too. When you're finished, you ask if they've heard the rumors of the robots kidnapping people. One patron says that the robots take people's brains to make into more robots. Katrina says she heard the robots look just like people, and they make copies of people to infiltrate towns. But everyone agrees they've been attacking the areas to the southeast. You tell Katrina that you need to buy some food for your journey as well. Boise is two days' walk from here.>buy 2 days of food (-20 caps)>buy 3 days of food (-30 caps)>buy 4 days of food (-40 caps)It's currently midday.>Stay in Stanley for the night (-10 caps)>Leave soon
>>6315210The trek from Stanely to Boise lasts about 2 days according to Google Maps Vaultec or something. Still, I say we buy 3 days worth of food in case something delays Ted ans if not, maybe we could sell the extra food once we reach Boise.>buy 3 days of food (-30 caps)
>>6315326Sounds good. +1>Leave nowSorry for not keeping with the thread OP, the jannyjeets got me and I dutifully served out my jeetban. I'm back now, but who knows when the jeet menace will strike again?
Rod SteelMale37Strength 10Endurance 30Unarmed, stealth, lockpickShoe SalesmanAlways ready to deliver
You decide to leave town while you still have daylight and you buy some oat bars and dried meat from Katrina for the journey. This plus the meal leaves you with 160 caps. She warns you to keep an eye out for rats when you pass through the abandoned part of the town.You spot a few rats and pig rats while walking among the crumbling pre-war buildings, but you keep your distance and they keep theirs. You make your way along the mountain road and find an old gas station as it's getting dark. You take shelter inside and sleep....The next morning you set off again. The trek is uneventful and you come to the town of Bear Run in the evening. Inside the Bear Run Hotel a chubby man welcomes you and asks if you're here to stay the night. He tells you the price is 14 caps.>Stay>Haggle>Do something else
>Haggle"Industrial society was a mistake. Just one town over it's only 8 caps."
>>6316098>Haggle
You try to haggle with the hotel owner and cite the lower price of the hotel in Stanley. The owner suggests that you go there if you prefer their prices. He rants some more about the various costs of running his business and about profit margins, and says if he lowered his prices he'd be losing money. You're about to relent and pay the 14 caps, but he interrupts you with a suggestion."Listen, if you can't afford it, how about you do a little job for me? I'll pay you good cash for it.""Alright, let's hear it.""There's one of those communists from out west in town. He's been standing on a crate in the main street preaching about how oh so evil the business owners are, how the workers are oppressed, how capitalism caused the great war, and other fucking nonsense. They sent him here to do it, to gather some support so they can take over the town. Plenty of people here hate him of course, but some of the poor are starting to listen. Do you know what it's like living under the commies? We've had people fleeing from them come here, none of their stories are good."He starts to rant about taxation, wealth redistribution, and profit incentives, but you cut him off and ask what he actually wants you to do."You're from out of town. I want you to get rid of him. You can figure out how, but as long as you stop what he's doing and no one can trace it back to me.""Let's get this straight, you want me to kill him?""Oh no, I want you to get rid of him. Well, killing him would work. Trust me, he deserves it. But I meant get him out of town. Scare him off maybe, or tell him some lie. Hell, you could just break his jaw so he can't speak."He lowers his voice."But if you do decide on... killing him, now I wouldn't be against that, but he should disappear, understand me? No body lying in the street, no witnesses, no gunshots, no pools of blood in his room. He just skips town without paying his bill, and no one thinks about him again. If you make him into a martyr, I won't pay you. But get it done right, and 400 caps are yours.">Agree>Decline>Ask for more>Report him to the sheriff>Threaten to report him to the sheriff if he doesn't pay you
>>6316416"Oversocialized manchildren chasing power through pity, all wihle fueling the very machine they decry? Consider him vanished. 400 caps it is.">Accept>[First, however, I need to verify that he really is what the man claims he is.]
>>6316423+1, but also:>HaggleIf he can't at least offer up more caps, he should hand over a .22 or something that we could quietly do the job with. Also,>Ask about Communists from out West
You agree to do it, but ask for 500 caps instead."Alright, alright." he says. "You can stay the night free too. But you only get the money once it's done.""What else do you know about those communists?""You haven't heard of them? They control parts of Oregon and Washington. Once they take over a city, they put a wall up around it to keep people in. They draw people in by blaming the great war and all other evils on capitalism, and promising something different. All they have to do is promise though because once they take power no one can do shit about them. They send their people to towns all over like here to gain support. Anyway, enough talk. Get some sleep, you have a job to do tomorrow. The name's Jackson by the way."...The next morning you walk to the main street. You find the communist easily, a small crowd is gathered around him. Some are heckling him with insults, others listen silently to what he has to say. You listen for a while as he talks about Marxist theory. Jackson was telling the truth, he's definitely a communist. You use the time to think about your approach.>Pose as a fellow communist and lure him out of town to kill him>Pose as a fellow communist and convince him to leave to proselytize in another town>Provoke him into a fight so you can break his jaw>Intimidate him into leaving>Find a wire to make a garotte, then tail him when it's dark>Find out where he's staying and sneak in at night>Reconsider>Write in
Sending the reprobate to another town would merely serve to further spread its infantile ideology. The only language leftists understand is violence.>A physical brawlWith 4 STR we are far from a weak soiboy, but a showdown in front of a crowd doesn't maximize our advantage.>Social engineeringWith 3 CHA we are not confident in our ability to engineer a scenario to clear the creature out of town or intimidate a dyed in the wool ideologue who gets heckled daily.>A garotteThis is better, but, again, is an unnecessarily risky approach with far too many variables.>Write-inPoison would be the best approach here. The wild-eyed raving man is already half-crazed. A cocktail of deadly nightshade in his breakfast would cause delirium and even more insane ramblings the next day, discrediting his beliefs. If we're lucky, someone else might break his jaw first; otherwise, we will swoop in as a friend to help guide the raving lunatic out of town where our 10mm will take care of the rest. To that end, we will have to establish ourselves as a friendly face today.+>Pose as a fellow communist and poison him, then lure him out of town to kill him.
>>6317063Interesting plan. We can start out as a curious comrade who's family worshipped the Manifesto over the years, & inquire further about the commies out West; whether or not they are connected to the Soviets or Chicoms, what strain of theory they follow, etc.
You consider poisoning him. You don't have any poison, but you could probably buy some rat poison at the trader without seeming suspicious. You also consider making poison yourself with nightshade, but it might take more than a day to find and process the flowers.The communist finishes his speech and goes into the tavern not owned by Jackson. Looks like he's taking a break. You take your chance and follow him. He takes a table in the corner after ordering a beer and sandwich. You walk up and introduce yourself under a false name. You tell him that you were impressed by his speech, and it's nice to see someone standing up for the poor and oppressed. He thanks you and invites you to sit down. He tells you his name is Peter. You ask about where he comes from, and he tells you about the communists in Portland and Seattle. He says the revolution has been spreading, and it's only a matter of time before they free the workers of the world."It must be nice to live out there."His smile slips for a moment."Well, we've had some trouble because of kulak sabotage. But we'll root them all out soon enough, then things will get better.""Oh, I see.""So are you part of the struggle?">Yes, I have some like-minded comrades who live out of town. You should visit us some time.>No, but I'd like to be. Maybe we can talk about it over lunch tomorrow? Away from prying ears.>Write in
>>6317568>Yes, I have some like-minded comrades who live out of town. You should visit us some time.
I'm still telling my kids that this was the commie's speech in town the next day btwhttps://files.catbox.moe/leajz2.mp4
>>6317597Accurate+1 to out of town comrades, we can lure him away as an unaware travelling companion/pack mule on our way to investigate the robit rumors.
You tell Peter that you have some friends who formed a small commune a few miles to the north, and they would definitely be interested in helping him spread the revolution. He seems excited and insists on meeting them. You suggest taking him there today and he agrees. He buys you some lunch and you ask about how the revolution started out west, and whether they're connected to China or the Soviets. He says no, as far as they can tell no one from other continents has traveled or communicated with the Americas since the war. While you're eating, he explains how Vault 38 in Oregon was initially populated by a large number of left-wing academics and activists who had dissented over the war and criticised the US government for imperialism and witholding resources from the rest of the world. Those ideas were passed on to subsequent generations, and when the vault opened they set up a university and hospital for the surrounding wastelanders. Communist ideas were taught freely at the university while right-wing ideas were not. Many people came to the university seeking education or medical help, and the number of communists grew. Eventually there were enough communists to create new communities and overthrow existing ones, and these communities consolidated their power to form a Communist Union. One of the Union's main goals is the liberation of new surrounding communities, and the first step is to find local allies, which is Peter's mission.You soon set off together back along the road you took into Bear Run. As you walk, Peter asks how your friends found socialism. You tell him that some families in another town found and read books that had belonged to a pre-war professor, including Marxist literature. Most of your friends come from those families, you say.A few miles along, the road is surrounded by the forest. You stop and tell Peter to follow you off the road. You walk through the trees for a few hundred yards and stop. You point at nothing up ahead and tell him to look closely. He steps forward, trying to see something through the trees.>Shoot him in the back>Something else
>>6318049>Hit him in the head with the Minecraft Pickaxe, Trotsky-style(or just use our gun)>Loot>Return to town for the payout
>>6318353This
You don't normally use your knife on living creatures, but you decide not to risk someone hearing gunshots. You silently pull your knife and stand close behind him. You quickly grab his hair and stab the knife into his ear several times. He flails his arms but goes limp as the blade pierces his brain. Blood wells from the wound and soaks your hand. You search his corpse and take everything he has:>Set of clothes (bloodstained)>Pair of boots>Beret>9mm pistol>18 9mm rounds>168 caps>Swiss Army Knife>Copy of the Communist Manifesto>2 pencils>Sheets of paper>Some written lettersYou don't have a shovel so you can't bury him, but you drag the body between some bushes and cover it with some leaf litter. With everything packed in your bag, you set off back to town. There's a fresh bloodstain on your leather jacket, but given the dark color of the jacket and the various other stains and dirt on it, it should hopefully not stand out much.You arrive back at the Bear Run Hotel and tell Jackson that the communist decided to leave town suddenly. Jackson goes outside, and after a few minutes of checking the regular spots, returns and shakes your hand. He takes you aside to pay you the 500 caps and quietly advises you not to sell any of his possessions in town. You decide to ask what he knows about the rumors of robots kidnapping people. He tells you that a woman arrived in town recently who survived one of the attacks, and she's staying in the hotel.
You have leveled up! You have 20 skill points to invest, in increments of +5. Tag skills (Small Guns, Science, Outdoorsman) will gain double points.Current skill levels:>Small Guns: 35>Big Guns: 15>Energy Weapons: 15>Unarmed: 50>Melee: 40>Throwing: 30>Medicine: 25>Sneak: 25>Lockpick: 25>Steal: 20>Traps: 25>Science: 30>Repair: 20>Speech: 15>Barter: 10>Gambling: 35>Outdoorsman: 25Choose how to allocate your skill points.
>>6319079All into science
>>6319079>You have leveled up! You have 20 skill points to invest, in increments of +5. Tag skills (Small Guns, Science, Outdoorsman) will gain double points.>Current skill levels:>>Small Guns: 35>>Big Guns: 15>>Energy Weapons: 15>>Unarmed: 50>>Melee: 40>>Throwing: 30>>Medicine: 25>>Sneak: 25>>Lockpick: 25>>Steal: 20>>Traps: 25>>Science: 30>>Repair: 20>>Speech: 15>>Barter: 10>>Gambling: 35>>Outdoorsman: 25>Choose how to allocate your skill points.5 into small guns10 into science5 into traps
Read the letters, then burn themUse the pencils and paper to take down notes in your own hand about important details from the lettersBurn the Communist ManifestoBurn the Beret and clothes>Hold onto the swiss army knife and pistol for a while and sell them at a later date>828 capsBuy somethingWith an air compressor and a source of power we could rig up a liquid oxygen still for making oxidizer for explosives.There are plenty of pines in the area. We could maybe even start distilling turpentine and toluene for making TNT which is stable enough to sell to farmers with stumps to remove and local militias with communists to remove.
5 in Throwing, 5 in Science, 10 in OutdoorsmanBurn the Beret, Clothes, & Manifesto like the other anon said, but keep the letters for now, they could fetch a good price from anti-red militias if they have intel.
Maybe 5 in all our skills and 5 in traps?>Outdoorsman 5 (->35)>Small Arms 5 (->45)>Science 5 (->40)>Traps 5 (->30)
You gain +10 Small Guns, +20 Science, +10 Outdoorsman>Small Guns: 45>Big Guns: 15>Energy Weapons: 15>Unarmed: 50>Melee: 40>Throwing: 30>Medicine: 25>Sneak: 25>Lockpick: 25>Steal: 20>Traps: 25>Science: 50>Repair: 20>Speech: 15>Barter: 10>Gambling: 35>Outdoorsman: 35
You decide to dispose of the communist's clothes when you're out of town. For now, you speak to the survivor of the robot attacks. You introduce yourself and tell her that you're investigating the attacks and would like to ask some questions. She agrees and tells you that her name is Kira and she's from Burley, southeast of here, where she was the doctor's assistant. The town was suddenly attacked by dozens of robots. She didn't see how it started, but she saw that people had started running or fighting. The robots were of an unfamiliar model, and were humanoid. They had a laser built into one arm and some kind of stun weapon built into the other. The robots had surrounded the town to stop people escaping, but some of the townsfolk managed to fight their way out, and she was with them. Kira and two others were separated from the rest and fled, but the other two were killed by bandits on the road west. She hasn't seen or heard of any other survivors since then.>Ask her to join you>Thank her for the information and go to bed
Traps, my beloved...>>6319818>Ask her if she wants to returnOur mission is to go to Boise, find information on the robots, and, presumably, return to share the information. We were not tasked with destroying the robots or liberating any towns.
>Ask her to join us>Go to the market & see what we can spend our caps on
>>6313984Hey OP, why don't our SPECIAL stats match what >>6313368 said? I get that Jury Rigging wasn't a thing but why did it change fromS: 5 -> S: 4P: 7 -> P: 7E: 6 -> E: 5C: 3 -> C: 3 I : 9 -> I : 7A: 5 -> A: 7L : 5 -> L: 7(40) -> (38)
>>6319928I decided the numerical choices with multiple options are a compromise between the different responses, weighted towards the ones with more votes.
You offer to take Kira with you on your journey. She thinks for a moment and agrees, saying that there's nowhere else for her to go. Maybe this way, she'll get some revenge. You tell her to meet you here tomorrow morning ready to leave. You hurry to the market before it gets dark and shop around. A trader is selling a bolt-action hunting rifle for 500 caps, .308 rounds at 5 caps each, and some crude steel armor for 1000. Another is selling a pre-war robotics book for 200 caps. Another is selling stimpaks for 150 each. You have 828 caps, and you think you could get 250 for the 9mm pistol and ammo. The Swiss army knife might go for another 50. The pencils and paper together might get you 70.>buy the rifle and 20 rounds (600)>buy the book (200)>buy a stimpak (150)>sell something
>>6320282>buy the book (200)Know thy enemy.
>Book + StimpackHopefully we can get some armor in the near future.
>>6320282Rifle and stimmy the other guys are crazy
>>6320790We're already carrying a shotgun, you want to carry a .308 too?
>>6320856
>>6321105Well, I think this will quickly get out of hand when we are carrying a 'salt rifle, hunting rifle, shotgun, 10mm sidearm, 9mm fallback, and room clearing bullpup but fine. We have to get the book though, that's obviously an important relic. Put your drug addiction on hold and get the book and .308.
What kind of creatures should we be looking out for in irradiated Idaho? Wendigos? Meese? Canuckians?
>>6321478The most dangerous animal of all is man, probably.
Thinking that you need a weapon for longer ranges, you buy the rifle and ammunition for 600 caps and the book for 200. You considered buying a stimpak, but decided to get the other things instead since you already have three.An updated list of your inventory:>Caps (28)>Hunting rifle>.308 rounds (20)>Single shotgun>Shotgun shells (20)>10mm pistol>10mm JHP rounds (45)>9mm pistol>9mm rounds (18)>Sharp knife>Swiss army knife>Leather jacket (equipped)>Peter's clothes>Peter's boots>Peter's beret>Stimpaks (3)>Travel rations (1 day)>Water flasks>Robotics book>Communist manifesto>Peter's letters>Pencils (2)>Sheets of paper (14)>Pip-boyYou head back to the hotel and sleep for the night. In the morning you meet with Kira and prepare to leave for Boise. At the moment, she has no weapons. She tells you that she knows how to use a gun, but not very well. She doesn't have any other combat skills either.>Lend her the shotgun>Lend her the rifle>Lend her the shotgun and 9mm pistol>Lend her the rifle and 9mm pistol>Give her no weapon, she'll be no use in a fight anyway>Something else
>Lend the Shotgun & ShellsLess skill needed to hit something.
>>6321627>Lend her the shotgun and 9mm pistol
>Lend her the shotgunAt least wait until we're out of town to start flashing the 9mm around, good lord.
After a brief demonstration on how to reload it, you give the shotgun to Kira. The trip to Boise will take less than the whole day, and you set out early so you will have time to investigate in the afternoon. Outside the town, a caravan is getting ready to leave. You ask their destination and they say they are headed to Boise as well.>Safety in numbers, ask to travel with them.>Best to keep a low profile, travel alone.
>>6322239>Offer to join as guards for 100 caps, if not, go on our own.
test
Sweet, I can post again. +1 to the big brain idea.
>>6322252Maybe that is cheap for them or their going rate is higher. I would ask what they would pay for an extra two guns on the trip there and probably not try to negotiate because our charisma is only three
>>6323039No objections from me. It is only half a day though so I'm not expecting much, if anything.
You ask the caravan leader how much he'd pay for a couple more guards. He tells you that they're not looking for any extra guards, but you're welcome to travel with them if you're looking for protection. You politely decline and start walking ahead.Some time into the trek, the road passes through a field. Some wrecked pre-war vehicles are strewn around. You perceive some movement in the distance ahead, and quickly motion to Kira to get down behind the nearest car. You take her binoculars and peek over the car to take a look. You see two men hiding behind a rusty car about 400 yards ahead, occasionally looking out in your direction. They don't have binoculars and it seems they haven't noticed you. There is an overturned truck on the other side of the road, which may be concealing more of them. You guess that the caravan is half an hour to an hour behind you.>Head back to warn the caravan>Wait around here to warn the caravan when they get near>Take a wide detour to get past the men without being noticed>Approach them diplomatically>Attack
>Warn the Caravan>Offer to Scout Ahead/Loop Around
You should advertise this qst in the /QTG/ to get more voters looking at it.
>>6323992Good idea, thanks