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File: BoC_-1_11.png (7.97 MB, 4090x2618)
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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/yd3KbdCZ

With a few gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Turn 11 begins!
>>
GOD ACTIONS
Catarina
3 hexes claimed.
Though they lack the dexterity for the task, your Wolfmen try their level best to carve out stones for more easy assembly, to
mixed results. Stonecarving (you need to level your General Tech up to Oltar Age (i.e. 10) to be able to develop Masonry, so just treated this as a General progress tech) developed.
Though many Wolfmen balk at the idea of ingesting milk well into adulthood, and from another species entirely no less, some grow to enjoy the taste and the health benefits, when the beverage is drunk in moderation, speak for themselves. Milking developed.

Daemupochu
Epoch missed, 2 Major Actions saved for the next epoch.

Drakatron
While you rather dislike sharing the tips and tricks of the trade you’ve accumulated, you suppose it’s for a worthy cause, if it will allow you to accumulate treasure of the more physically valuable variety. Thus you educate a small number of your Sharpclaws, who quickly disseminate the knowledge further among the rank and file. Pillager Doctrine developed.
Girded for war and eager to loot and pillage, a force of Sharpclaws sally forth from your southernmost settlement, ready to enrich themse-er, the great and might Drakatron! Sharpclaw Mob Unit created.

Ejpto’Jsjt
Epoch missed, 2 Major Actions saved for the next epoch.

Ervenbloud
While your people have always been able to communicate well enough to manage in the day to day, as their population grows, and the complexity and interconnection of their lives along with it, so to does their language to compensate, the scraping, hissing vocalizations of the Magma Spawn undergoing a transformation into true speech. Cinder Speak developed.
As the population grows and the tunnels become more crowded, some begin to travel farther afield, fascinated by the strange new flora and fauna found far from home, so uniquely different from anything they would have seen had they chosen to remain in the warmth and safety of their volcanic tunnels. Cave Exploration developed.
>>
Harbour
While one needs careful practice to handle these newly knapped knives safely, lest they find them self unbonded from their fingers, the utility they provide in skinning hunted beasts, or taking apart that which might otherwise be beyond the relatively mundane strength of your people is undeniable. Knives developed.
It is also undeniable, however, that the sharpness of these tools might be turned to more offensive purposes. Strongly affixed to a sufficiently sturdy length of wood, they serve as both a fine walking stick and a deterrent with a deadly sting to many of the predators that stalk the snowy wastes beyond the Bondsglade’s mountainous aegis. Spears developed.

HuĂĄng
The crocodile, though not so intimidated as to be fully cowed by your words and threats, at least seems receptive, eyeing you with a cold and calculating gaze as it lurks beneath the frothing river water. Zaraave’s Obstinance is now 1/3.
Transformed by her time spent cultivating with you, Heliodos slumbers atop your shoulder, a great deal smaller, though no less powerful for it, and with only faint hints of her former reptilian visage still remaining, accenting her more humanoid shape. For no, she slumbers, storing how energy in preparation for her waking. Or perhaps she’s just taking a nap. Jade Beauty Heliodos (1/?) developed.
(Ima be real, a Develop like Exquisite Technique needs a bit more fluff justification, and some DI, so just gonna refund the MA for now.)

Laqura
Enlightened to the ways of aquaculture by their deity, the Granchpolpo and their Pallipod companions take to tending the great piscine schools like
well, fish to water. Though it takes a bit of time to convey to the Pallipods that their handlers do not simply want the fish caught or eaten, after a few hours the intelligent cephalopods make fine herders alongside the Granchpolpo themselves, and over the new few years your people perfect the tending of schools large enough to blanket portions of the reef and handily feed even the growing population of Tidemark. Aquatic Herding developed.
In fact, with such an abundant, mobile source of food, some of your people dream of travelling beyond the reefs, to more exotic locales. And where could be more exotic then astride the back of your placid new friend. Though there is some friction that you yourself need to smooth over with the local wildlife, Godomoloke itself seems more then happy about the prospect of new houseguests. Coralback built.
>>
Laurelios
Though some Shades cannot help but find the bone accessories barbaric and simplistic, far beneath their (perceived) station, others find the
simplistic accoutrements to lend them the mien of a noble savage, whatever that means. Bone Charms developed.
Inspired by what he has become, yet equally horrified by what he once was, Arbaldo attempts to spread his recovered consciousness to some of the other Shades surrounding him. For the time being, however, his entreaties seem to fall of deaf ears, his fellows, thoroughly enthralled by the call of the crown. Hero (1/?) developed.

Lithic
Vulkan is certain he’s on the right track. He’s even made a wheel big enough! Unfortunately, no matter what he does, so far he finds little success in forcing the wheel the move, the water seemingly lacking the force and even his own geomantic abilities lacking the heft needed to rotate something so large. Water Wheel Develop Spell failed, 1 DI refunded.
Though small in individual plot size and yield quantity, the bowl farms of your people provide crops of unmatched size and quality, the excess of nutrients concentrated into each bowl-shaped farm and the careful tending by each of the patient Petrosapien farmers allowing every plant to flourish with a vigour unmatched by what can be found in their wild counterparts. Farming developed.
Though to most, applying themselves such back-breaking labour to acquire a mere delicacy would seem like utter madness, to your hard-headed, patient people such persistence is simply common sense. With a single-minded determination they bore their way into the earth, utilizing every scrap of knowledge at their disposal until, at last, after weeks of digging, they come across a mineral deposit capable of sating them, their hard work rewarded with a hearty meal. Now on to the next one! Mining developed.

Lys
At long last, a labour of love centuries in the making bears fruit, Daleth emerging fully formed from the warmth of your light filled with care, purpose, and a desire to protect the Liten who peacefully roam your lands that mirrors your own. In devotion to that solemn duty they surpass, perhaps, even you. Daleth created.
Inspired by the flowing beauty of their voices as they are raised up in song, and the necessity of communicating with their many neighbours, the Liten develop a language all their own, lilting, lyrical and beautiful in equal measure. Chimesong developed.
>>
MakrĂłpnoos
Caught off guard, and seemingly still tender after shaking off some unknown injury, you’re able to catch the massive red monster by surprise, your fist cracking several scales along its flanks as you evade its off-kilter retaliatory blow. Rojodaz’s Vitality is now 15/25.
Hardy and hard-headed in equal measure, this new breed of Aurodox, somehow even sturdier then the other, more mundane varieties, proves difficult to bring to heel, even for the most experienced breeders and handlers of Aurodox. Though it will likely take some ingenuity to bend these stubborn creatures to their will, the rewards, your people hope, will be commensurate with the task. Hardtusk Aurodox (1/2) developed.
With news of violence brewing to the West, your people begin to undertake drills, readying themselves for fights against deadlier foes then mere wild beasts. Though truly advanced formations and tactics are still beyond them, this training will, with any luck, prepare them for pitched combat, at least where those less or equally trained are concerned. Tactics developed.

Mortrose
Sickly, necrotic green now replaced with cold, merciless blue, and blocky stone replaced by smooth ceramic, the newly dubbed (by yourself, of course) Consecrators serve your servants well during a smattering of test-firings, reducing any creature foolish enough to saunter into your mindless minions’ line of sight to less then dust. Even their spirits are rent asunder by the cold, unfeeling beams fired by equally cold, unfeeling soldiers. Consecrators created.
Marked by your scrawl, the pieces of your hoard that you so graciously allow to walk free (by a given definition of the word, anyways) find their path in “life” set before they are even truly “born”, imbued with purpose and intent that cannot be denied. Wyrmscrawl developed.

Mutare
2 hexes claimed.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.

Rojodaz
(OP will process this later.)
>>
The Beast
Distracted by your singing, the massive white cetacean turns its attention away from the Marines, coiling closer and closer
unfortunately, based on the irritation in its beady eyes and the deep, rumbling call that begins to drown out your own song, you suspect the Primal is less enthralled and more displeased.
Yet even as the looming, iceberg sized monster drifts closer, your divinity and the boy’s unique gift intertwine, forming something with which you might, perhaps, be able to bring this beast over to your side, so that the tragedy of your strange dance partner might never be repeated. Ichor Conversion (3/?) developed.
Though still only found in relatively small quantities outside of the harsh, stinging storms where even the hardiest of your people fear to tread, those enhanced by your Ichor are, for reasons beyond even you fascinated by the grainy white mineral, its taste and texture awakening
something in them. In short order many have harassed small hoards of the stuff, guarding it zealously so that they might be able to take a lick or three on a rainy day. Mineral Gathering developed.

The Door
1 Portal constructed.
Though still limited by the equally limited number of universally recognized symbols, the writing, such as it is, is a big leap forward for your Sestans in terms of cataloguing and keeping track of the wide variety of different goods and tools they’ve accrued over the years, helping them to jog their memory or inform future descendants where even their steel-trap minds come up short. Writing & Bookkeeping developed.
As soon as the first sign is created it’s already over. Your people take to the metaphorical arms race with a zeal that surprises even you, dozens of little tricks and tactics falling in and out of fashion as canny shop owners attempt to draw in equally canny Sestans customers, along with any poor, uncivilized saps that wander too close and find themselves mesmerized by your people’s superior signage. Signboard & Advertisement developed.

The Highlander
R.I.P.
>>
The Whisper
Unfortunately, combined with the overwhelming rush of divinity that pours forth in a torrent the blade’s spark, this undertaking proves altogether too much for poor Serrel, who finds himself breaking apart under the strain before the spell fizzles out, its potential tragically unrealized. Blade of Aegus Develop Spell failed, 1 DI refunded.
Utterly average in every way, Theobald nevertheless charges into battle at the God King’s request. But with the massive red hunter now alerted the crowned god’s assault, his blade and mighty Gliraximum’s gnashing teeth find little purchase in their target. Rojodaz’s Vitality is now 15/25.
The conditions met, a royal covenant grows, the farseer and kingmaker finding that yet another is elevated to join their ranks, however unworthy he might believe himself to be of the honour. Royal Allegiance Pantheon developed.
Ser Greg, meanwhile, reaps a grim toll among the violent species of lizardmen, though the spines that burst out from their bodies whenever they die inflict a great deal of pain upon the stalwart knight as well. Greg the Green’s Vitality is now 3/7.
>>
tsss
Your marauders attack the settlement with wild abandon, though as a green-plated knight is set among them like a hawk among (very spiky) doves, their numbers begin to quickly dwindle.
Clearly blessed by tsss, these sharp stones, made even sharper by repeated beatings, prove useful for a variety of tasks around the Kikka camp. Furthermore, while still quite stabby, these sharpened rocks prove much LESS stabby, not to mention splintery, then the sablewood, a quality that, while typically rather blasphemous, proves a bit more useful for the sorts of tasks that do not typically involve any stabbing of one’s self. Knapping developed.
Though it tastes gritty and metallic, your people happily gulp it down anyway, considering it comes from a bounty of water your people would previously have never even conceived of. These wells, relatively shallow and filled with unpleasant tasting water though they may be, are both a proverbial and literal oasis in the desert for the Kikka, saving them from tense trips to the local watering hole, where they needed to be one the constant lookup for creatures that might decide they want a snack to go with their afternoon drink. Well Digging developed.

ÏŸ-Arkatassus
Imbued with a touch of your own assimilating qualities, the speech of those Sauria sworn to you seems to sprout from the lips of those who hear it with a will of their own, spreading throughout a crowd or community with a speed and alacrity that would alarm even their originator. Inescapable Rhetoric developed.
Though it is a great and mighty (and mostly cactus related) undertaking the remodel their village into something a bit less sprawling and a bit more civilized, especially considering many of your people are thoroughly sun addled, eventually after much sweat, blood, and (for some reason) theological debate the settlement is finally put into order. City Planning developed.
>>
Rolled 9, 3, 10, 10, 10, 7, 9 = 58 (7d10)

PRIMAL ACTIONS
Arktikana
Letting out a rumbling, sonorous cry that cracks the surrounding ice, the massive cetacean plows through the shore, freezing water rushing in its wake as it attempts to ram into the source of the irritating song (Arktikana attacks, it rolls the first and second die).

Duplocuta
R.I.P.

Jollibom
Its wandering interrupted, the white-and-blue ursine puffs up, muscles bulging as the markings on its torso seem to form a snarling face, and an earth-shattering roar of rage blasts forth from between the bear's long, gleaming white canines (Jollibom activates Threat Display, it rolls the third and fourth die).

Quarenicis
The sand vibrates with greater intensity, plumes of it sent adrift in the air by the force of the shaking before a massive tan worm explodes up from beneath, dunes collapsing into a great pit with its undulating form at the epicenter as it coils around its prey, mouth unfolding into more then a dozen toothy mandibles as it attempts to bite (Quarenicis resurfaces, all Units on its hex must make an Agility roll against a DR/6 of 1, and attacks, it rolls the fifth die).

Zaraave
Though it seems, for a moment, to consider the terms offered to it, massive crocodilian instead chooses to surge out of the water, jaws snapping as it attempts to snag its spiny prey and drag it into the depths (Zaraave attacks, attempting to grapple and drag its target back into the water, it rolls the sixth and seventh die).
>>
File: luoluofeng-.jpg (459 KB, 1920x1080)
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Rolled 3, 7 = 10 (2d10)

>>6315118
>Convert Zaraave [UI]
"Picture it in your mind, Zaraave" HuĂĄng whispers softly, yet audibly.
"A family of your own. A sect wherein you protect and are protected. Ah, and most important of all: a hot, scalding bath you can immerse yourself in for as long as you may wish! Too small for you now, but with my aid, you and Heliodos may just fit in"
From any other, the last would be an obscene proposal. From the Mount Ao sectmaster, it was as honest and proper a proposal as any could make. Such was the thickness of his skin, it was said the sect's walls were made of donated patches of it.
>>
Rolled 7 (1d10)

>>6315135
>>6315131
>Zaraave's attack resistence
>>
Rolled 1 (1d10)

>>6315131

> Fortitude roll against Zaraave's attack

There is much shouting about the possibility of rides from tsss as the massive reptile clamps down on him, though to Huang's relief it is largely directed at the inside of the creature. Relief quickly turns to concern that his newest possible disciple might choke to death on tsss first though.
>>
>>6315127

> Rabble Riders Run Away! Move to (13,19), back to the Door!

At the Eastern Reach the chaos of battle lulls for a moment as the might of Ser Greg crashes across the battlefield, choking, crushing and twisting Kikka to death, those Kikka who were out of reach diving for cover as spines fly wildly from the fallen. They peek out from cover and see Ser Greg, riddled with spikes, oozing from dozens of wounds, hunched over with pain. They hold their breath, surely nothing in this world could survive such a thing?

Ser Greg the Green straightens up, standing tall, unbroken. There is a long silent pause, then with much screaming and shouting the Kikka flee the town in a panic.
>>
Rolled 10 (1d10)

>>6315131
(Lost this when my computer overheated and forgot to re-input it.)

Legiad
Its outline blurry and indistinct, the creature(?) hovers overhead, blotting out the sun and casting the cultivators into darkness for a moment before descending upon them, a ravenous chorus that seems to pour out from countless throats a mere prelude to the brutal feeding frenzy that follows (Legiad attacks).
>>
File: Before and after.png (478 KB, 775x542)
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Rolled 3, 8 = 11 (2d10)

>>6315119
Drakatron strides confidently up to the anomalous entryway that earlier thwarted his efforts at Territorial Expansion, the sharpclaw mob falling in line as he passes through the town in which they have mustered.
>Unit Move: Drakatron to [32,21]
>Unit Move: Sharpclaw Mob to [32,21]

The arrogant dragon robot god steps up to the portal, presses his hand against it, and... Nothing. It refuses to budge. A second attempt, with a bit more force. Still nothing. A third attempt, nada.

"Oh, for the love of..." He turns to his minions. "Well? Time to prove you were worth the investment."

>Unit Interaction: Sharpclaw Mob Attacks The Door at [32,21]
(Rolling for Attack, currently under the impression that any situation that would call for rolling 0 dice or any negative value has you rolling 2 and taking the WORSE result so here goes.)

As the bumbling fools clumsily thwack their assortment of sharp things at the ends of sticks against the portal, Drakatron ponders is perhaps he's been neglecting their development, operating on a premature assumption of how easy it would be to just steal crap from others.

Clearly, the answer is to make them better at fighting, such that they can *then* steal crap in non-fighting fields.

>Major Action: Develop primitive Ranged Weapons
As some delightfully warlike minds begin incorporating fibers and sinews into their constructs that darts or arrows might be launched from a distance...

>Major Action: Develop Knapping
While others investigate the properties of certain mountain stones, that might make for marginally more refined weapons than current methods are producing.
>>
Rolled 10 (1d10)

>>6315127
>Develop [MA] - Chamberpots
>Preq-Tech: Pottery
> By placing their waste in pots and disposing of it outside of the village the Kikka reduce the spread of disease, and make things smell much better as well!
As the number of Kikka grows, all agree that something must be done about the smell. The time honored tradition has of course always been to relieve oneself wherever, whenever, then kick a bit of dirt or sand over it and move on. But as the number of people in the tribe grows ever larger, the frequency by which one kicks a bit of dirt only to find last week's deposit has increased to an unacceptable level. Fortunately there is a simple answer, put it in a pot and carry it away!

>Develop [MA] - Primitive Tanning
>Preq-Resources: Something with a skin, Salt, Clay, Sablewood
> By treating rawhide with salt solutions, animal fats, and sablewood bark a primitive leather is produced
It begins inauspiciously, with piss. Few Kikka live to old age, and those that do tend to be encouraged to make way for the youth, for their best stab years are behind them. Food and water are often scarce after all. So it is with Elder Crah, who helps butcher kills from the hunt in exchange for a few scraps of meat from each one. Until one day a band of youths dump a pot of piss onto him. Or try to anyway, for they miss their mark and instead soak the stack of rawhide pelts at his side. When the hubbub settles the elder sets to the unpleasant task of cleaning the hides, only to find the attempt to scrap them clean with a sharp stone is removing furs and hair as well. An ember of intuition glows in the elder’s mind, and thus begins a strange series of experiments, of salt and piss, discarded parasite infested brains and old animal fat lost in the salt pits. The youth claim he has gone mad in his old age, soft and dull. Crah is never appreciated during his life for the first leathers he creates, but he is the first kikka to die while wrapped warmly in a thick leather blanket.

>tsss stabs the crocodile rolling the first dice! and the last dice! and the middle dice!
tsss is very confused. tsss is pretty sure it should not be this dark. or wet. or have so many teeth. or the ground be a tongue. but tsss knows what to do!



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