[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: cqf.png (2.05 MB, 2140x1187)
2.05 MB
2.05 MB PNG
“The Southlands.” That’s what the races of the Northwest call them, as if they were one place—a realm unified under a single nation or people. In truth, the Southlands are a molten mosaic of humans, beastmen, and sundry others flowing over and through each other in coexistence and in conflict. The land itself is a tapestry of desert and jungle, of low savannah and high plateau, where even the Race of Man is far from uniform: the hides of the humans here range from a ruddy tan to a deep blue-black that nearly equals the Drow of Wevenore.

Not that you got to see much of it.

You are James Efron, Senior Initiate of the Hawksong Mages’ Tower. At your age—twenty-three—you really ought to be a Mage Apprentice. You should be studying in some stuffy laboratory back home in the big city like Izirina Henzler, or maybe taking a practicum under some smaller adjunct Associate Tower like your old pal Testa. But nooo, you craved a life of action, of adventure! ‘<Fireball> is meant for the field!’ you used to boast of your favourite spell. So you’d taken the field, first as a formal Field Researcher and then later as a freelance adventurer-for-hire.

And that had led you here. To the Southlands. To this dungeon.

It isn’t the cool kind of dungeon, full of monsters to kite and <Chain Lightning> for coin, alas. It’s the kind where Southrons store their prisoners-of-war, for that seems to be the size of your sad situation: a prisoner, at the beginnings of what is shaping up to be a full-scale intercivilizational conflict.

The Men of the South may be myriad, but tensions between their ilk and the fairer folk of the Northwest—your homeland, Hawksong’s aegis—have been a unifying cause as of late, and not only for the human races. Relations have been fraying since before you were born, when a sinister cabal of dark-skinned demon-worshippers staged a terrorist attack on the Mages’ Tower itself, assassinating the Archmage and destroying the much-beloved Eternal Fountain.
>>
File: ahJmoSX.png (1.28 MB, 1000x1796)
1.28 MB
1.28 MB PNG
For a couple decades, tensions had been limited to trade friction and limited immigration. In recent years, though, certain factions of caravan-traders and their princely backers had shifted their approach from gouging prices to gouging eyes, so to speak. That is to say: border raids by blackmen and beastmen had been striking northern trade outposts with alarming regularity, with organization beyond the capability of bandit bands, and better equipment than they ought to have been able to scavenge.

And so there’d been work for adventurers, protecting those who would brave the hostile natives to do business with those few sultans and sheikhs still willing to trade rare spell-components, luxury goods, and foodstuffs from the South for Northern food, gold, and Dwarven technology. And so, chasing coin and the old thrill of your youth, you’d followed the opportunity south.

And so, you’d determined the truth of the rumors for yourself.

You’d arrived in Chiffchaff to support a garrison and patrol the outskirts of the outpost for signs of trouble. You’d expected maybe some sabre-rattling camel-riders, or a few exotic animal-headed savage furry-folk with a dangerous proclivity for homophagy. You’d found both, but so much more: gnolls equipped with strange, stony armour, commanded by strange Southman sorcerers. The dwarven technology the Southlands had purchased had not gone to pot in the absence of regular cultural exchange: rather, they had augmented it in unwholesome fashion with the nefarious and reckless demon-magic of the Southron mages in their Black Tower, producing infernal artillery that blasted apart wooden palisades and <Shield> spells alike.

They weren’t there for robbery or for ransom. They had arrived in numbers suitable for invasion, for conquest. And they’d done it, too. You, as with the other adventurers and the garrisoned militia, had been woefully inadequate to stop them swarming over you like so many black ants over a zebra carcass out on the plains.
>>
>>6320523
Now you lie shackled beneath the town you’d been sent to protect: once called Chiffchaff by the colonists, it is now known to its new management as Al-Duarah.

For the last year, you’ve shared a cell with your party’s dwarven axeman, Brorfor Granitechest. Of course, in his current condition, he’s unlikely to be doing his duties as frontliner in the near future… assuming you ever get free. Still, it’s a better fate than your other fighter, your fellow Northman, Tyson Handler. Handler had fallen ill with a fever, made worse by this damnable region’s oppressive heat, until finally his miserable wailing had grown intolerable to the guards, and they’d hauled him out. You’d hoped, for a time, that they’d seen sense and taken him to a healer… but he never came back. You’ve since come to suspect that the giggling gaolers of this awful place simply butchered and ate him.

And that’s to say nothing of your party’s female members, Enid and Denise. The Southrons seem to take a strong stance against the intermingling of the sexes—ha! Imagine employing maneaters as mercenaries while pretending at morality!—and so have stowed the distaff members of your adventuring company elsewhere. You haven’t seen them in many months, and fear for their fate.

Only in your dreams are you free—you shaggy face shorn of this prisoner’s beard, your wrists unburdened by chains, your future still bright. In your dreams you are with her again: with Zith-Zi. You and she had parted on bad terms—not your first fight, no, but probably your worst. You only wanted the best for her: safety, stability, the sort of proper civilized life that a goblin girl like her could never have dreamed of.
>>
Even now though, as a ‘nilbog’, Zee couldn’t seem to settle down: she couldn’t tame her tongue, or resist the urge to roam. It seemed every time you turned your back she was off gallivanting somewhere: the Goblin Wastes, or the deep-country and high-mountains on the border of the Bloodrise Mountains.

It was a sticking point for your folks. They could just BARELY accept you seeing a demihuman, since she was (apparently) some bastard half-human sired by an errant nobleman of the much-beloved and sadly-collapsed House of Yosef. And as for you…

You loved her. You still love her. It’s why you dream of her—of the life you could have had, if you’d never come to this dark and Hellish place, far from the Gods of Light and the Paladin Kings’ Pax Argentum—the Silver Peace of the Northwestern Realms. But inevitably, every dream ends, and you wake: bearded, emaciated, shackled, caged, doomed, and damned, across from a grumbling dwarf with a ruined leg, while the marching feet and South-Common commands up above attest to a renewed offensive in the making—a war on your own lands, your people.

And without Zith-Zi.

You can only thank the Gods Above for that. If you have any solace, it’s that you spared her the Southlands.

>>
File: sisters zi.png (344 KB, 901x895)
344 KB
344 KB PNG
Welcome back to Cambion Quest!

For those of you just joining us, or who need a refresher—or who just want to vote—the previous threads in this quest can be found at:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=ReptoidQM , as can its predecessors in this setting. This quest follows the split-self sisters Zith-Zi and Carazzi ‘Cara-Zi’ Yosef, a demon-tainted goblin girl split in two by a <Clone> spell, with each half transformed by time, circumstance, and esoteric magic.

This quest was intended to only last a few threads, but I’ve come to really enjoy the unexpected turns it’s taken, and the writing of such dynamic characters. I hope you’ve been enjoying it as well!

This will likely be our final thread. Thank you all for joining me on this wild ride. Let’s do our best to give ZZ and CZ a happy (or at least interesting) ending, shall we?
>>


You
are Carazzi Yosef, the purified and perfected shadow of a transformed ex-gobliness. About six or seven years ago now, a mage pal of yours separated you into two parts: Zith-Zi, the real and original ‘you’, became a pretty pink ‘nilbog’, while you embodied the ugliest aspects which she had abandoned. You were ‘born’ a deformed freak, greener and wartier than even other goblins, with a burning heart of Hellfire that drove you to lust, wrath, envy, and instability.

You were—are—a cambion, the secret spawn of a half-reptilian, half-human occultist’s demon-fueled gender-bending tryst with Mama Yen-Zi decades ago. Only with the help of your friends and family did you go on the long and winding journey which led you down from New Goblintown and to the far-flung Orient—the Eastlands—where you and your sister built a strange little found-family of freaks and weirdos, seized control of an ancient dungeon and its aeons-old forge, and found a way to use it to remake you into a transcendent being.

For the first time in your short life as an independent being, you have known peace.

But now, that peace is broken—shattered as the black-glass interface of your dungeon’s magical bio-spiritual ‘forge’ following your failed attempt to use it to bring back the dead. You meant well—really!—but sometimes good intentions and the whisperings of the Dark Gods aren’t enough, you suppose.

You did your best to make it right, using astral projection and the Akashic Record to locate your old demon-buddy Maladoo and his gaggle of teenage companions. While ZZ was off solving some sort of medical mystery in a Far Eastern court, you and some of the reawakened proto-Dwarven goblins who built this place worked with your fellow occult apprentice and reforged monster Dura of Steelwood—now a pretty pink ‘porc’—to repair what the botched resurrection had wrecked. When the members of Maladoo’s gang arrived, Frederich Johannes and Vel Dinh proved most adept assistants, with cost-saving connections and useful skills to bring to bear.
>>
>>6320538
But they’d also brought news from the Southlands. News that changed everything.

Jimmy—James Efron, your other half’s humie squeeze—was in trouble. If he was even alive, he was a captive of the Southrons, who were apparently mobilizing actual ARMIES against the Northwestern Realms of the Paladin King—well, Paladin Queen right now, technically. The rest of the Maladoo Gang was still down there, helping a platoon of paladins (or something like that) battle back their forces… and Chiffchaff, the little trading-town with the funny name where Jimmy’s party had gone adventuring, was occupied by that army—an army of dark-skinned demonists and cackling hyena-men.

“…Shit.”

Needless to say, Zith-Zi hadn’t taken the news well when she came back. It had hurt you dearly to see her wide smile collapse into ruin upon her return. What made it worse was that the forge still isn’t fixed (Johannes and Vel are still working on it right now), and you’re down a frontline fighter (Murbal the half-orc had run off somewhere in shame and despair when you’d failed to bring back her dead little brother).

She’d stared, eyes wide, nostrils flared, fingers twitching with strangling intent as you listed the litany of woes, and when you’d told her the tale of James Efron’s fate, she’d screamed a string of slurs in every language she knew and stormed off to lock herself in her room, alone.

You know not all of this is your fault, exactly, and you’ve made major strides toward setting right what went wrong, but even so… ZZ trusted you with Patmo-Shoka while she was away, and you can’t help but feel you made a real mess of it. The timing couldn’t be worse, either: right about now, a fully functional forge capable of remaking a warrior into a super-soldier would be MIGHTY handy.

“Fuck.”
>>
File: the monstrous regiment.png (26 KB, 1837x253)
26 KB
26 KB PNG
>>6320539
Now you and the rest of the Monstrous Regiment can only await your leader’s emergence and instructions. You know your soul-sister as well as yourself—you were once one, after all—and you know her heart will lead you south, to save (or at least avenge) her lover.

You share something of that urge—you’d worked hard to bury the sense memories and sentiments, but you were Jimmy’s lover too, once, sort of. You were a part of Zith-Zi when the relationship first started, and if your memories of your time as a unified Zi are hazy and half-formed, the clearest among them are those tied to lust, and to love, and to violence.

You remember the shared escapades and adventures—in the wilderness, the crypts, in the pubs to celebrate successes, in the bedrolls on the road and beneath the sheets of more civilized spaces.

You can remember how your—her—heart stirred when Jimmy would run his knuckles gently across her jaw, tilt her head up, and stare into her eyes.

But here, and now, as you are? You think…
>You ought to head out immediately—or as immediately as feasible—to go save Jimmy
>You should first finish fixing the forge, and attempt to use it for an added edge… Even if it means a delay
>You ought to be gearing up and recruiting for the adventure ahead—you have coin for equipment and reinforcements, after all
>You ought to check on the Monstrous Regiment’s morale, and make sure your ‘contractors’ are all on board
>Write-in
>>
It seems our two options are to wait here awhile to repair the forge and build an army big enough to help invade Chiffchaff.

Or we go there immediately with a small force and try to rescue jimmy covertly.

If we wait jimmy could die in prison making liberating Chiffchaff pointless. I actually wonder why the southern's haven't tried to ransom him to his apparently rich family. Hopefully they aren't planning on sacrificing their prisoners in some demon ritual to push back the paladin.

Our best bet for jimmy actually surviving is to go there now with some of the forces we have on hand.
>You ought to head out immediately—or as immediately as feasible—to go save Jimmy
>>
>>6320546
>You ought to head out immediately—or as immediately as feasible—to go save Jimmy
Even before the forge broke it always had a sky high failure chance, not worth waiting for it now.
Stealth mission.
>>
>>6320546
>You ought to check on the Monstrous Regiment’s morale, and make sure your ‘contractors’ are all on board
>>
>>6320546
>You ought to head out immediately—or as immediately as feasible—to go save Jimmy
>You ought to check on the Monstrous Regiment’s morale, and make sure your ‘contractors’ are all on board

We’re not going to save the world. We’re not going to save chiffchaff and repeal the invasion on our own. We just want Jimmy, and maybe whoever’s left along with him that we can bring out safely.

In that case, speed and surprise is our biggest ally. Inform our company. They can opt in or out.
>>
>>6320537
>This will likely be our final thread
I felt I read that 3 or 4 time... In cambion quest
>>
>You should first finish fixing the forge, and attempt to use it for an added edge… Even if it means a delay
>>
>>6320763
[What can I say? I expected this to last 4 to 8 threads. I have nothing planned after the rescue arc and epilogue, though. With how long threads stay on the board now, I am pretty confident we won't need a tenth, though!]
>>
File: carazzi by zoel (1).png (680 KB, 2160x2700)
680 KB
680 KB PNG
>>6320764
>>6320746
>>6320742
>>6320624
>>6320559
“I figure we oughtta just go, ya know? Like, the forge is already, uh… like, not the most reliable fer fuckin’ around with non-gobs to begin with, even if we wait. And what if the Southmen decide to, like, execute or sacrifice him or something in the meantime?!”

You look across the table you are sharing with Ayla and Veigar. The three of you are enjoying a selection of snacks they brought back from their recent journey to the east: tangy fermented vegetables rolled in rice and seaweed and dipped in some kind of fish sauce, some barbecued pig ribs, and some golden flower-shaped biscuits soaked in honey, accompanied by Dura’s heart-fruit herbal tea. The two of them chew and sip thoughtfully as you conclude what has become a rather long rant about your preferred approach to Jimmy’s liberation: an urgent extraction, without delay.

“You make a lot of sense,” Veigar says levelly, though you aren’t blind to his nervous glance towards your sensei, Ayla, who continues to masticate a while longer.

“Agreed,” she finally says, once she’s swallowed her food and washed it down with her own cup of tea.

You breathe a sigh of relief. These two are some of the smartest people you know. If they say you’re making sense, you can truly trust your instincts are rooted in good sense rather than residual emotionality. You’ve come a long way in that regard: prior to the forge transforming you inside and out, you wouldn’t have even thought to double-check that!

“THEY should heed your advice when THEY go.”

Veigar winces at Ayla’s pointed words, which take you a moment to parse. Even when you do, you find yourself confused.

“H-huh? Whaddaya mean?” you ask, looking between the two. “You guys are gonna come, too, right? I mean… ya GOTTA! This is Jimmy! He was YOUR friend before me ‘n ZZ even met him!”

“Izirina’s friend. Ezreal’s friend.” Ayla sets her cup down with a crack and thump, staring you down. “Not ours. Zith-Zi’s boyfriend, for that matter—not yours.”
>>
File: ayla (2).jpg (4.75 MB, 2480x3508)
4.75 MB
4.75 MB JPG
>>6320804
You laugh nervously, and look to Veigar for help in persuading his wife-or-whatever. Instead, you find a more sympathetic restatement of the same:

“When I was created and named by, ah, the OTHER me… it was to live my own life. Not HIS. Ayla and I are our own people. By necessity, we’re cut off from the rest of mankind—and elvenkind, for that matter—by what we are. We don’t intervene in world affairs like these. We can’t, even for a friend like Efron. It would draw attention to us.”

“Well, uh, that’s…” You swallow what you were about to say, modulating your initial outrage. “But Jimmy’s still important to ME. -I- gotta go.”

“No,” Ayla says sternly, “you DON’T, actually. And you shouldn’t.”

She snaps her fingers and traces a symbol in the air, and a small spark materializes and travels a winding path towards you. You flinch in startlement for a moment, but it is no attack: the cantrip only alights upon your abdomen, like a firefly, before flickering out.

“Don’t forget, you’re carrying our child,” Ayla reminds you, her eyes flashing dangerously. “What part of our agreement makes you think it’s okay to take them into a warzone?”

The accusation skewers you, stammering, in place. There’s no way she can be serious, is there? She and Veigar can’t expect that just because you agreed to be a surrogate for their weird Dark God–approved Master Race baby, you’re going to just bail on Jimmy’s rescue mission?

“I’m not joking, Carazzi. You agreed to follow our instructions in regard to this pregnancy, remember?”

Veigar reaches across the table to gently place his greenish fingers over your own, drawing still more irritation from his cambion paramour. Wisely, he quickly withdraws the gesture, but his expression remains gentle, as he tries to soften her words:

“We can transport the Regiment to the Southlands… or the outskirts, anyway. Neither of us have been to Chiffchaff, but we could transport the team to Turtledove or somewhere else nearby. We’ll gladly offer assistance…”

Ayla finishes: “At a distance, where we—and OUR child, Carazzi—will be safe, from Southern soldiers AND Paladin zealotry. If you want our help at ALL, you’ll follow our lead.”
>>
>>6320805
You chew on this development for a while after brunch. You know Dura is on board—privately, you’re pretty sure the porc has a thing for you. You don’t doubt for a moment that you could spin this in a way that would appeal to Empy—that is to say, the amorphous hundun demigod called by his flock of Unseelie fairy-friends ‘The Naked Emperor’, with whom you’ve had an undefined but very tentacular tryst or two. Khorine’s been pretty clingy with ZZ, so you mentally count her in, too.

But as for Yeb-Uit and An-Yii, your Regiment’s OGs (original goblins)?

“Sure,” says Yeb, as ever a male of few words.

“SURE?” demands An, your team’s medical expert, incredulously. “It’s a war! Between paladins and demons! What part’ve that says ‘this is a problem for goblins’?”

Yeb-Uit just shrugs his forge-broadened shoulders, offering no justification. Perhaps he feels a debt for his multiplied strength and speed, and his reinvigorated youth. Maybe he just wants to test out his fancy new body and soul. You couldn’t say for sure, nor do you pry—it’s enough to know he’s with you, for which you’re grateful. But as for An-Yii…

“I signed up for this to do some adventurin’, an’ mostly for money to fix up New Goblintown. REMEMBER? Where we LIVE? Where people NEED us?”

The goblin-girl places her hands on her hips, giving you a reproachful look. “Now, I’m happy you’re… like you are now, rather than how you were before. But I need assurances, ‘cause where I’m standin’, I ain’t seen a whole lotta good comin’ my way, or New Goblintown’s way. Shit, I ain’t even seen me get PAID yet.”

Yeb-Uit’s face shifts slightly as, with an apparent start, he realizes the same is true of him.

At least Chang Lanseoul is easy to persuade. The Eastering came back with Zith-Zi from his hometown—some place called Durumiho Wangguk, or ‘Crane Lake’—and apparently pledged some sort of life-debt to your sis while they were out there getting her all fixed up.

“My sword is at your disposal, milady,” he says with a deep bow. “Myself and Lady Yeong-baek owe a great debt to your sister, Lady Zith-Zi, which we can never repay. I am pledged by honour and by my master’s word to serve her until death.”

“Oh, uh, cool…” You clear your throat. “We’re gonna try ‘n avoid that last bit, if it’s all the same.”

“Of course.” He smiles a gentle smile as he stands up. “Though all the same, I believe Yeong-baek should remain here, if I could beseech your continued hospitality?”

“Oh, uh… yeah, I guess that’s prob’ly fine…”
>>
>>6320807
The Maladoos are all in, too, of course, but Vel Dinh points out a valid consideration which you’d overlooked:

“I’m not much of a fighter to begin with. My battles lay in the library!” She says this proudly, which strikes you as pretty dumb, though you don’t say so. “I also need to keep working on the forge, and I can’t finish without Freddie’s help.”

“Awww,” Frederich Johannes moans, crestfallen. “But I wanna go fight alongside the Paladins, Vel! It’s… it’s the PALADINS!”

“It would slow down progress considerably,” Vel addresses you both. “Your engineering acumen is absolutely vital.”

By the same token of divergent duty, the Blueberry Brigade—that is to say, the surviving blue-tinged goblinoid warriors who lay in suspended animation here in Patmo-Shoka for untold centuries—also show no willingness to leave on an ‘away mission’. Brand-Hrok is the youngest and greenest—metaphorically, not physically—and you’re pretty sure you could convince him to come, but you aren’t sure the others have any inclination to abandon their eternal post as defenders of this place.
>>
File: Hundun_finish_nobg.png (582 KB, 2000x2000)
582 KB
582 KB PNG
>>6320808
So it is that when you arrive at Zith-Zi’s door, you hesitate to knock. You have about about equivalent amounts of good news and bad: with Xoldur and Murbal dead and gone respectively, Ayla and Veigar paranoid about paladins, An-Yii trying to haggle some sort of deal, and the Maladoo twosome busy refitting the forge, you’d have… ZZ, you, Dura, Khorine, Empy, three gyrfalcon fairies, Yeb-Uit (you think?), and Chang Lanseoul. For a small-scale stealth mission that might be enough, you guess… but Ayla and Veigar won’t even teleport your crew close unless you agree not to participate in any battles when you get there!

What are you gonna do about this? ALL of this?

Ayla & Veigar:
>Accept Ayla’s terms in exchange for teleportation and indirect aid
>Refuse their terms—you need to do whatever it takes to save Jimmy

Yeb-Uit & An-Yii:
>Offer a generous advance to An-Yii & Yeb-Uit to ensure they attend
>Agree to move New Goblintown here to Steelwood if they come along
>Leave well enough alone—they’ll come, or they won’t

Chang Lanseoul & Yeong-baek:
>Chang is good enough—Yeong-baek can stay put in Patmo-Shoka
>You need all hands on deck—if Yeong-baek has useful skills, she should come, too

Frederich Johannes & Vel Dinh:
>Forget the forge—bring them both!
>They should stay put and keep working here

Write-in arguments or negotiations are valid for each of these, too. Leaving behind any of the party members who I’ve listed is also allowed—you don’t NEED to bring Dura, Khorine, The Naked Emperor, or the Unseelie ‘gyrfairies’, but please specify if you don’t want to bring them, and why.
>>
>>6320809
>Refuse their terms—you need to do whatever it takes to save Jimmy.

If alya and veigar refuse to fight in order to protect their secrecy but they also refuse to allow cara to join the fight as well. They can get bent, these bozo's cant seriously believe that taking two weeks off our journey is worth losing cara zi as a fighter.

>Agree to move New Goblintown here to Steelwood if they come along

We have dura's potions so we don't really need an-yi's med kits. but yeb might be useful especially if he obtains a useful spell. We did promise to help out the people of goblin town, I guess the people of goblin town, can help the blue goblins safe guard the base while we are gone.

We do need to save our money, need to see if we can buy anti-demon weapons or charms for our crew while on the road to Chiffchaff

>You need all hands on deck—if Yeong-baek has useful skills, she should come, too

I think chang is downplaying yeong's usefulness. She is a skilled spell caster and can transform into a giant crane and can carry people on her back. If chang is worried about her protection. We can lend yeong our vajra for this mission. She has 4 in religion and can manipulate divine magic, she can can probably quickly figure out all its uses.

>Forget the forge—bring them both!

The forge doesn't help us in this mission and freddy and velma might have information about the enemy forces in the area.
>>
>>6320905
>We do need to save our money
[Oh, right! For the record, you have 92 points of unspent wealth right now.]
>>
>>6320809
>Accept Ayla’s terms in exchange for teleportation and indirect aid
a pain in the ass, but that's the only way we can quickly get there

>Offer a generous advance to An-Yii & Yeb-Uit to ensure they attend

>Chang is good enough—Yeong-baek can stay put in Patmo-Shoka

>They should stay put and keep working here
>>
>>6320809
>Accept Ayla’s terms in exchange for teleportation and indirect aid
Not much choice if we want to get there in a reasonable time.

>Agree to move New Goblintown here to Steelwood if they come along
Pay them on top of that too. 92 wealth saved up, no reason not to. Pay An more since yeah part of Yeb's payment is the forge treatment he got.

>Chang is good enough—Yeong-baek can stay put in Patmo-Shoka
If they don't think she's a good combatant I believe them.

>Forget the forge—bring them both!
Not in a hurry to get it working again.
>>
>>6320809
Ayla & Veigar:
>Accept Ayla’s terms in exchange for teleportation and indirect aid
Teleporting in and out is too good to pass up.

Yeb-Uit & An-Yii:
>Offer a generous advance to An-Yii & Yeb-Uit to ensure they attend
We have a lot of money but moving an entire town is a big deal. There’s maintenance and all that,

Chang Lanseoul & Yeong-baek:
>Chang is good enough—Yeong-baek can stay put in Patmo-Shoka
If Chang says she should stay here, that’s enough evidence of her skills not being applicable to our current circumstances.
Frederich Johannes & Vel Dinh:
>They should stay put and keep working here
Worst case scenario, we need it up again for Jimmy. Help Tips and Veigar out.

Emperor and his troupe is… loud. He’s probably a good distraction if shit hits the fan. I think we should have him on standby.

>>6320746
>>
File: pending.png (12 KB, 529x260)
12 KB
12 KB PNG
[Hmm, interesting. I'll return tomorrow evening to see if the tie(s) are broken, and roll if needed.]
>>
>>6321056
>>6321050
>>6321036
If Cara can't fight and Yeong-baek isn't coming. Our ONLY real spell caster is going to be Khorine.

Meanwhile the southerners have enough mystical power on their side to stalemate the paladin order.
>>
>>6321110
I mean if your goal in bringing the couple is to out-mystic the Southlands, not even Ayla and Veigar can match an army. We're not going there to win a war, we're going to quietly spring Jimmy and hustle on out.
>>
>>6321110
Having a magic user could come in handy while sneaking around.

I’ll amend this. Khorine could be on the team. >>6321056
>>
>>6321205
[The people on the final list of 'gimmes' are a given. That includes Khorine, unless people opt to leave her behind.]
>>
>Agree with Ayla
>Pay Advance
>Just Femboy no gay Femfem
>Fix the forge
>>
>>6321339
>Just Femboy no gay Femfem
hello there, soj
>>
>>6321364
Sojourner draws too much juicy ladyass, especially svelte courtly lady-ass, to turn down a Yeong-baek.
>>
File: kamunu (3).png (2.71 MB, 3321x2894)
2.71 MB
2.71 MB PNG
>>6321364
>>6321372
[The duality of man.]

>>6321339
>>6321056
>>6321050
>>6321036
>>6320905
[Locked and writing!]
>>
>>6321402
“...So, like, that’s what I figure. We pay An-Yii ‘n Yeb-Uit, since they’ve been waitin’ an’ all—AND it’s a helluva lot cheaper ‘n faster than movin’ a whole-ass town in here! Chang seems pretty tough, but his girl’s a l’il twiggy, so she can hang here with the Blueberries. Empy ‘n the gyrfairies oughtta be good enough for backup, anyway... But they’re a little loud, so maybe we have ‘em hang back ‘n wait for a signal?”

Zith-Zi doesn’t say much as you rattle off your thoughts, which tangle up in themselves and in your urge to set things right and prove your improved ability. She is preoccupied with running her pink fingers over her white-furred winter-wolf cloak, newly refitted with regalia from her trip to Crane Lake. She seems a lot calmer than when she first came back, at least—which gives you a false sense of security until she speaks up:

“And yer gonna wait in the back with them, ‘cause you went ‘n decided to get pregnant.”

You wince a little. ZZ’s voice is level but low, and you recognize the roiling resentment in her feytouched aura.

“Well, like, it just seemed like a nice thing ta do fer ‘em, after all they did fer us, ya know?”

“For YOU.”

Zith-Zi stands up suddenly, causing Hershy to flutter off her shoulder to his perch, where he stares down with his bulging, froggy eyes as your other half stares you down.

“We came all this way for YOU, CZ. All this shit... To give YOU that body you wanted, to make YOU safer, and stronger, and to get rid of YOUR dick. Runnin’ up the forge, riskin’ our lives—shit, KILLIN’ Copperbelt—for YOU. An’ the moment you’re all powered-up, you break the thing—”

“W-well, like, Johannes ‘n Vel are gonna fix it up!”

“—and you’re not even gonna use that power to help save Jimmy?”

You bite your tongue before you snap back. Zith-Zi's spiritual energies are ablaze, unstable and flaring every which way. She doesn’t mean it, or at least doesn’t mean it how it’s coming across. She’s just worried for her boyfriend. You get that—you DO, more than anyone else ever could, because she is a part of you.

“I’ll be there,” you promise. “I just... can’t be a frontliner this time.”

Zith-Zi's jaw grinds. Her nostrils flare. You can tell she wants to say something mean, something fierce... but instead, she sighs, turning away and waving you off.

“Fine.”

“Fine?”

“FINE,” she repeats, louder. “It’s a good enough plan. Makes sense. Go round ‘em up ‘n get ready.”

“...Right now?”

She rounds on you, green eyes nearly aglow, and snaps: “We’re payin’ the price for Ayla to get us there fast, ain’t we? So stop draggin’ ass an’ GO!”

You hurry out, shutting the door behind you. You wait there for a moment, meditating on your breathing before finally exhaling a long, loud sigh as you slide down the cool stone.

...
>>
Sisterly Bond bonus reduced by 2 to 7 as a result of the last few choices in Volume 8 and now.
>>
>>6321421
...

You
take a while to stop buzzing after your little ‘altercation’ with CZ. You realize on some level you were perhaps a little unfair, but on another level... WERE you? It’s not all on your doppelganger, what’s gone down since leaving New Goblintown, but sometimes it does feel like it’s been one never-ending cascade of consequences and complications between you and any sense of stability.

(Is this what Jimmy was on about? Is this why he wanted you to give up the life—to settle down?)

When you step out of your quarters, you’re pleased to see that CZ has at least done as you asked. The whole Regiment is there, give or take a Yeong-baek.

Away party consists of:
Zith-Zi
Carazzi Yosef*
An-Yii
Yeb-Uit
Khorine
Ayla*
Veigar*
The Naked Emperor*
Three Unseelie ‘Gyfairies’*
Chang Lanseoul
* Asterisk indicates they’re in reserve, not going directly into the conflict zone.

Current funds after advances were paid to An-Yii & Yeb-Uit: 52
If either sister ever took a Mercantilism skill, it would have been reduced.

You spare a glare for Ayla and Veigar, but only the latter does you the courtesy of withering a little—Ayla stands proud and imperious, like she thinks SHE’s the Big Boss around here. You feel another flare of irritation as you remember why you never liked the Henzlers to begin with, but you suppress it when you see CZ’s expression. As annoyed as you are right now—as fearful as you are for James Efron, if you’re being real—it was on YOUR initiative that you prioritized ‘Carazzi Yosef’ over all the rest of it… And ‘Sensei Ayla’ made good on helping her, whatever her other faults.

(But after this mission, you’re going to have WORDS with that hedge-witch bitch about issuing ultimatums to you and YOUR sister...)

“Aight!” you say aloud. “You’ve all been briefed? Good. The way I hear it, Jimmy—Efron—has been down south for months ‘n months already. So! We ain’t wastin’ any more time here.”

A chorus of agreement, at various pitches of enthusiasm, follows. The hundun in particular is elated, as it espouses to its entourage of falcon-fairy friends:

“Oh delight! Oh delicious dalliances in exotic locales! Just when we’d begun to grow weary of the local fare!”

(Huh. Well, you guess you can see why the overgrown dumpling might’ve gotten bored holed up in the dungeon for over a month, yeah. Hells Below, you can even relate! After all: hating sitting still is what you an Jimmy fought about... When you last saw him...)
>>
>>6321423
“Now,” you continue, “the only question is where we’re gonna embark from. It’s gotta be somewhere where at least one’ve us has been before, or else Ayla can’t <Dimension Door> us there anyway.”

“Correct,” Ayla chimes in.

“Don’t interrupt me, Henzler! I won’t tell ya twice!”

Seeing Ayla seethe at her long-renounced surname takes the edge off your earlier irritation a little, and so you continue at a more even tempo and temperament:

“The way I see it, we got two options! Option one: Turtledove.”

“Ooo, that’s where Testa is, right?” CZ asks.

You shoot your clone a pointed look.

“R-right, no interruptions. Sorry, ZZ.”

You sigh and shake your head, but carry on, explaining: “That’s correct! It ain’t properly ‘south’ south, but it’s pretty damn close, and we have a contact there! It’s also got a lot more resources on hand, bein’ a trade-port and havin’ a local Mages’ Tower… Though it’s a pretty rinky-dink one. Mainly deals with enchanted clothing ‘n shit. BUT, where you have magic ‘n money, you got info and equipment, you can bet yer ass.”

“But also way more humans,” Veigar says, wincing as you turn your glower upon his interrupting ass but continuing nevertheless. “Potentially Paladins…”

You want to chew the green dweeb out for being the THIRD godsdamned interruption in a row… But damn it all, he’s right.

“Well… Option two’s not perfect either. Seems the Maladoos—of which we have two handy to grab some mental coordinates off’ve—have been holed up in some private tower, owned by, uh…”

“Vincent Al-Ghul,” provides Vel Dinh from the back of the crowd.

“He’s, uh… a really UNIQUE guy,” Frederich Johannes adds, with his tone saying volumes. “I guess he’s from the North, but inherited this creepy old castle on the inner edge of the Shieldwall Mountains, full of—”

“ALLEGEDLY full of,” Vel interjects sourly.

“—ghosts,” Johannes finishes. “But hey: it’s not under siege any MORE! The Paladins already pushed forwards. And our friends are there! Maybe they could help?”

“You really think, like, NORVILLE would help us?” CZ asks skeptically. “I like the guy ‘n all, but, uh…”

“You’d be surprised,” Vel says darkly. “Being out there in the thick of war? It… AWAKENED something in him. Some kind of… killer instinct.”

“Yeah,” Johannes groans glumly. “Cyrene noticed, too…”

You blink a few times at the pair of humans, unsure what to make of their dumb teenage drama.

“Well,” you conclude, “the way -I- see it—which is what counts, anyway—we oughtta go with…”

>The border-town of Turtledove
>Castle Al-Ghul
>Actually… What if you found where Martyn Meadowgrass was? He’s been to the Southlands…
>>
>>6321424
>The border-town of Turtledove
Castle Al-Ghul seems like a whole god damn sidequest and Martyn would not help us after that parting.
>>
>>6321424
>Castle Al-Ghul
>>
>>6321424
>The border-town of Turtledove
Testa’s a friend. A friend of a friend, at least. Good enough.

>>6321056
>>
>>6321424
>Castle Al-Ghul.

Avoiding people who know them and potential paladin patrols. Is Veigar and Alya main goal. I imagine that making our base turtledove will mothball them even further. And I can't imagine the Emperor can go wandering around in public city streets.

Castle al_ghul is closer to our destination, and is more private.

Me>>6320559
>>
>>6321804
>>6321600
>>6321529
>>6321451
[A tie, huh? We'll hood our for a tiebreaker, and roll for it if none emerge in time.]
>>
Rolled 1 (1d2)

>>6321827
[Writing!]
>>
File: zith-zi by zoel rqm edit.png (1.91 MB, 2160x2900)
1.91 MB
1.91 MB PNG
>>6321827
>>6322005
Turtledove had been your decision. It had its own share of hindrances associated, of course, but so did the other option. CZ had appeared about to interrupt you, but thought better of it, and by the time you are all packed up and ready to go, she’s positively excited.

“Do ya think Testa’ll like the new me?” she asks eagerly. “Ooo! I KNOW she’ll like the new you!”

“That a crack about the scars?”

“Wh—no! I meant ‘cause ya got that snazzy cloak ‘n that oriental skirt ‘n shit!”

You steal a glance down at your new duds and puff up your chest in pride. “Ya think so?”

“Oh yeah!” CZ grins and nods. “She’s all about that, uh, sar-toh-ree-al shit!”

While you’ve never been a ‘girly girl’ by the standards of mankind—not at all like Nicolette Testa herself—you admit some satisfaction at that thought, even if you’re pretty sure your sis is buttering you up to get back in your good graces. Testa is more of a friend-of-a-friend in all honesty, and in the past has been more of a frenemy, but over the years apart you’ve managed to grow a little fonder of one another. At the very least, her fashion sense is something you can’t deny, nor is her loyalty or ability to keep a secret.

(And speaking of secrets…)

“That pet hundun of yers is gnna have ta lay low,” you tell Carazzi.

“Huh?” She blinks, then chuckles. “Oh, duh, because of the whole…”

“Bein’ a giant freaky monster?”

“…I was gonna say bein’ the descendant of a Dark God.”

“Yeah,” you agree, “that too.”

“I don’t think that’ll be a problem,” CZ assures you. “They’ve all been pretty well-behaved! Well, like… as far as I KNOW.”

(…Huh?)

“A-anyway, let’s go!”

You give your sister a look, then sigh as she keeps her cool and remains clammed up. Whatever… how bad can it be?

You heft your pack, she hefts hers, and with your two chimeric drakes in tow you join the rest of the away party and pass through the portal which Ayla has prepared, and into the low, dry heat of a southerly night.

>>
File: Spoiler Image (248 KB, 503x404)
248 KB
248 KB PNG
>>6322042
Meanwhile, across the patchwork of splintered and schismatic settlements that is the Steelwood, evening has only just begun. Human women call their children in from their playtimes with uncommon urgency. Men stand guard with rusty relic-weapons or freshly purchased pikes and hatchets, and eye the woods. Still elsewhere, in the deeper woodlands, the half-human mongrel elves of the local clans raise prayers to their ancestors’ gods and invoke their Seelie spirit-guardians against the threat which has all the piecemeal peoples paralyzed of late.

It is not the orcish warband who stalk the hills to the north, occasionally daring raids on settlements when times are tough. They have been quiet of late.

It is not the bruised and black-eyed chittering child-things which plucked and picked at the abandoned battlefields of old, and which once haunted the dreams of young children and their parents. They seem to be gone entirely, for which the locals are glad.

It is not even the wolves of winter, who have retreated many months ago with the coming of spring. They will return from the Orcwilds and deepwoods, but not for many months, for that is their cycle.

No, there is a new nightmare in the Steelwood nights. It comes singing lovely songs, whistling on unseen wings. It is accompanied by an ominous omen: an eclipse of the moon, as if by another heavenly sphere. Some say it has tentacles, and others say it has talons. It has been said it has a sharp and jagged beak, like a great shrike, and massive paws like a lumbering bear. Some say it is the one who sings; others say it is orbited by spectral emissaries or envoys. The humans deem it demonic; the elves say it is Unseelie.

Only one easily overlooked individual, who has been waiting out the winter and working off the debt incurred for shelter during that time, knows its true nature, its origins, and where it might be found when it is not terrorizing travelers, collecting ransoms of alcohol or entertainment, or flattening fields of crops in unusual and occult-looking arrangements.

Martyn Feurmeadhoin—Meadowgrass, to those who call the Bwbachod ‘halflings’—hears the rumours, and is forced to decide what, if anything, he ought to tell the people of Steelwood about the strange visitor which has come among them these last few weeks.
>>
>>6322043


You
are practically blasted off your feet by the climatic clash between Steelwood’s early-spring chill and the comparatively sweltering and summery weather of the realm outside Turtledove. Even under the light of the moon, the rugged turf here still carries the heat of the sun; Veigar once told you how ‘Holy Sol’ sails low and lingers long here most days, bathing the ochre soil and reddish rocks so that grass grows in broken, water-hoarding clumps of precious shade beneath ancient—yet still small, gnarled, and knotted—grey trees with waxy, light-green leaves.

“Oh my! How exotic—and yet it reminds me of home. Is it not so, my little friends? Or maybe it IS not so… Maybe I’ve been here before, in another life? My, what a twist that would be—me, indigenous to such a queer place!”

Something in The Naked Emperor’s muddled musings must stimulate his Unseelie servants’ poetic inclinations, because they burst out into a song to accompany it. It’s lovely, as all fairy songs ever are, but you see the vein threatening to pop out of your other half’s pretty pink forehead, and you hastily hush them.

“What part of stealth… fuckin’… MISSION… do you chumps not GET??”

You grimace a little, for even in the torrent of tumultuous and ephemeral emotions which characterize Empy’s aura, you can see anger flare at being spoken to like that by your sis. You know it’s a product of stress—she always gets like this when things are especially dicey or when she feels disrespected—but you don’t think a hundun used to being called ‘Emperor’ is going to suffer it long-term. You jump between them, interjecting yourself and providing a diversion:

“Hey, Ayla, how ya feelin’?”

“Exhausted,” Ayla admits, supported by dutiful Veigar and holding aloft the faintly glowing vajra-wand which you seized from a certain lich’s collection. “If I didn’t have this, there’s no way I could have transported so many all at once…”

Vajra: Exact stats unknown, but this double-headed club of a wand can shoot bolts of lightning doing 2d8 damage, provide some sort of protection to its wielder, and is a powerful recharging mana-battery for mages.

“…especially not goblins,” the winded witch finishes.

“Well excuuuse us fer bein’ khoblis-proof,” An-Yii retorts with a roll of her eyes. “It might not be a bad thing ta BE, if we’re fightin’ demonists.”

“Ain’t wrong,” Yeb-Uit agrees.

“Yeah, that’s true,” you chime in, with an eye towards Empy’s bristling array of spines and spikes, and ZZ’s crossed arms and wide, bossy stance. “Like, there’s lotsa times two people can both be sorta right ‘n sorta wrong, right? Life’s, like… funny that way.”
>>
File: veigar (2).jpg (4.14 MB, 2480x3508)
4.14 MB
4.14 MB JPG
>>6322064

Zith-Zi at least seems to take your meaning, huffing and turning away to survey your destination. You gravitate to Empy—who isn’t exactly your boyfriend, or even a BOY, but even so—and smooth down his spines until he’s flat and faintly gelatinous once more.

Turtledove itself has changed since you last saw it. It’s still a little patch of greenery amidst all the brown, sandwiched between the foothills of the brown mountains beyond and thus trapping rain and tapping mountain streams to slake the thirst of plants, animals, and people. Where once it was a welcoming little oasis for those few traders still doing the south-north schlep, though, it is now armoured-up: wooden walls with spear-like points have been erected on the side facing the north, and a bigger barricade of imported timber and local stone blocks off the southern pass entirely.

“Huh,” you comment, “guess they don’t want any of what they’re sellin’ anymore…”

Khorine, meanwhile, hews closer to Zith-Zi and looks down with her oblong-pupiled eyes wide, and asks: “Zith-Zi, did you not say this was a SMALL settlement…?”

“I would not call it overly large,” Chang comments neutrally.

“Well it ain’t no Hawksong or River’s Mouth,” ZZ agrees, “but it’s definitely grown…”

When last the two of you visited, Turtledove was a town on the outs, in all honesty. With such limited trade between the Southlands and the Northwestern Realms, there was little purpose for such a port. Now, though, it is a curious contradiction: with open war on the horizon, it has exploded, such that shanties, shacks, and many a tent have spilled out beyond the smaller wooden wall, and lanterns are still alight in many quarters as people go about their business.

“Garrisoned soldiers can become a captive market, in a prolonged campaign,” Chang notes.

“Like a bandit camp economy, ey?” ZZ sniffs. “Been there.”

“Testa must be thrilled, at least,” Veigar says with a rueful smirk. “She always did like a big, strong man in uniform… Poor Pearce.”

While your wizard-friend reminisces about his school days, ZZ approaches you and nods for a sidebar. You join her, eager to prove yourself.

“Whaddaya figure?” she asks. “I mean, obviously we can’t bring the hundun, but I figure we can maybe gather some intel, if it’s just a few of us… See what’s goin’ down, who to watch out for. Recon.”

You consider this, grateful even to be asked after everything, and suggest…

>Who will you bring? Who will stay?
>What instructions will you give those who remain outside Turtledove? Will you have any sort of signal for them?
>What is your objective: go straight to Testa, or roam around the night-markets and alehouses?
Remember CZ’s spell-list includes Transmogrify now…
>>
>>6322043
Oh right the hundun is rather mischievous like that. Hope it hasn't killed anyone.

>>6322065
Let's bring uuuuuh
Not Veigar, he might want to see Testa but he'd want to expose his existence less from what he's said in the past. Ayla stays behind too because she's a huge antisocial bitch. Gobs should probably stay back since they don't have the best reputation. I guess that leaves CZ, ZZ, Chang, and Khorine? Maybe a single Gyfairie too that we can send back to the external group in case of emergency? Since they're essentially invisible.

>Right to Testa
>>
>>6322091
>+1
>>
>>6322091
Supporting that.

Missed the vote to beeline for Norville.
Too bad.
>>
>>6322065
>Roam around the night-markets and alehouses
I like roaming (mainly just curious if we’ll see an old friend), but if we do go with Tessa, trolling her with with shapeshifting the build of Pierce seems like a wonderful way to surprise her with how we changed.
>>
>>6322289
>>6322164
>>6322133
>>6322091
[Locked and writing!]
>>
>>6322408
You and ZZ decide it best not to leave Empy and his crew to their own devices… You know, just in case. After some Elftongue arguing back-and-forth, you requisition one of the gyrfairies—‘Jhaan’, apparently?—to tag along invisibly, to serve as a messenger pigeon in the event of an emergency. The other two stay with their big blobby boss, as well as Ayla and Veigar.

(Ayla because she’s, uh, not the most social… and Veigar to look after Ayla.)

Yeb and An remain behind too, being gobs and all. Goblins only have a marginally better reputation than orcs or Southmen these days, and you decide it best not to chance it. Sure, you could probably <Transmogrify> them, but with their spell resistance being a lot less flexible than your own, you aren’t sure how well the disguises would stick—or when they would slip. Best not to chance it. By the same token, you sadly leave Nermal behind—the desert air isn’t agreeing with the amphibian, and they’re a pretty distinctive (and kind of disgusting, in a cute way) creature to be bringing into ‘civilized society.’

“So what, just you, me, Chang, ‘n the kid?” Zith-Zi asks.

“It’s not like we’re plannin’ ta run inta any trouble, right?”

“We never PLAN on it,” ZZ huffs. “But aight, fair. Just a straight shot to Testa. Everyone got that?”

And so it goes: the four of you—five counting Jhannie-boy, six with Hershy—head into Turtledove under cover of night.

The atmosphere here does indeed bring to mind the bandit-gatherings with which you and ZZ are familiar. The bulk of the populace is human or halfling—or maybe gnome? You can never tell with those little guys. The humans are primarily Northmen: pale ruddy skin, blue or green eyes—but a rougher sort than you usually see. There are soldiers, sexpots, and suspicious salesmen aplenty, soliciting all sorts of things from one another… and from you.

“Heeey little ladies~” slurs one drunkard in official-looking medium-light leather and mail. “You lot camp followers? How much to follow me back to my place, huh?”

“…You mean me?” You point at yourself and feel your face flush at the unfamiliar attention. “Oh, uh, thanks, but like—”

“More’n you can afford, fucko,” snaps ZZ, stepping protectively into place with a flourish of her cloak and a lifting of her lip.

“Aww, don’t say that,” he coos condescendingly, leaning down and grinning wide. “I know a full-sized human’s a BIG ask, but I can be gent—AAH!”

The unfortunate man makes the mistake of reaching out with a hand, which Chang swiftly intercepts. He grasps the man’s wrist in a delicate hold, but with a shift in his finger does something that pings your mage’s sense, and sends a spike of bluish-white frost racing up the stranger’s arm.

“Milady said no, good sir,” the flowery Eastman says softly, with a kind smile. “Please, do not make her repeat herself.”
>>
>>6322432
You all hurry on, with Khorine in particular obviously overwhelmed by the onslaught of sights, sounds, and smells.

“I’ve never been around so m-many people,” she says, little ears twitching nervously in every direction.

“Well this is jus’ the outside,” you explain, “so it’s gonna be a lot busier INSIDE.”

Khorine goes pale, and ZZ elbows you in the ribs.

“O-oh! But, uh, also, ya know, less rowdy. They prob’ly got guards ‘n shit…”

And speaking of inside, you shortly arrive at the gates to Turtledove proper—which, as it turns out, has a gate! Or, well, an opening in the wall, guarded by a better class of armoured Northman. The four-to-six of you queue up for processing, and even at this time of night the processing entering and exiting is such as to make it take a while.

“No Paladins, though,” your sister points out.

“How can ya tell?” you ask, a little nervous even now that you aren’t TECHNICALLY a demon, and shouldn’t show up as such on a casting of <Detect Evil>.

“No big fuckoff gryphon, for one,” she says, with a shiver. “Plus, those metal-plated motherfuckers like their shining silver armour. These’re just… regular-ass soldiers. Shouldn’t be much worse than town guards back in Hawksong.”

“Oh, okay,” you say, as if you have any experience with THOSE sorts of humies, either.

After something like ten to twenty minutes, you arrive before the entrance and stand beneath the gaze of the tall town guards—or garrisoned soldiers on guard duty, or whatever these guys are. You might not have brought any gobs or globsters, but they still look surprised to see you, and not especially impressed.

“Got a bunch of foreigners, Franz.”

“Let’s see… Easterling, gnome, halfling, and… a sheep-girl?”

“Goat-girl,” ZZ corrects.

“FAUN,” Khorine bleats angrily.

“I’m, uh, not…” You hesitate. “Well, I guess I could be a halfling…”

The guards—and your friends—all look at you strangely. You clear your throat and tug at your high, oriental collar.

“State your business,” says the one whose friend called him Franz—a black-haired and grey-stubbled man with tired eyes to match his burgeoning beard. “But just to let you know: adventurers without a royal writ are to wait BEHIND the gate. Her Majesty’s orders.”

“Huh?” Zith-Zi balks. “Whyzat?”

“Too damn many of you lot have been showing up spoiling for a fight,” Franz’s friend says. “It’s a disturbance to the public order! A nuisance!”

“Plus, you’re outside the chain of command and might kick stuff off,” Franz adds.

“Or sell us out to the Southies,” friend-of-Franz says snidely. “Adventurers aren’t loyal to naught but coin. Everyone knows.”

You and ZZ exchange a look, and decide it best to…
>Let ZZ and Chang talk your way inside [what do you say?]
>Put on the <Charm> with some Mentalism
>Distract the guards while someone slips inside [who?]
>Write-in
>>
>>6322433
>Put on the <Charm> with some Mentalism
Love me a bit of Charm and Mentalism play
>>
>>6322433
>Put on the <Charm> with some Mentalism
Since we don't have proof of ZZ's noble heritage.
>>
>>6322433
>Put on the <Charm> with some Mentalism
>>
>>6322433
>>Put on the <Charm> with some Mentalism
>>
>Put on the <Charm> with some Mentalism
We aren't the droids you're looking for.
>>
Rolled 11, 2, 19 = 32 (3d20)

>>6322575
>>6322536
>>6322529
>>6322480
>>6322464
“I got this.”

ZZ doesn’t argue with you, though you can see some uncertainty in her green eyes. Instead, she takes a step back as you both literally and metaphorically step up to make yourself useful.

“Hey~”

Almost immediately, Franz clucks his tongue and shakes his head. “You can drop the tone. I got a wife back home that’s twice the woman you are—literally, little lady. You won’t be the first one to try that tack, but it won’t work.”

“Aww, don’t be like THAT,” you say as slyly as you can—which, admittedly, still isn’t especially sly.

(You may be a succubus’ spawn, but you aren’t exactly experienced at this whole… seduction thing, okay?? You spent most of your short life looking freaky, and from what you remember of being Zith-Zi, you/she always took the direct approach to getting laid!)

“Being what?” Franz asks boredly. “Loyal? Professional?”

His friend is sniggering at you now, and you feel a flush rising up your neck and to your cheeks. You empty yourself of your embarrassment, though. Your friends are counting on you! If your newfound charm is letting you down… well, you still have your old <Charm> up your allegorical, arcane sleeve!

Rolling Carazzi Yosef’s Mentalism, 3d20…
>>
>>6323017
You reach out a tendril of your aura and slide its slender sorceries up Franz’s spine and into the stem of his brain, where his spirit anchors to his senses and mixes with his memory. There you find what you need: a wife to whom he is indeed quite dedicated, but also… a daughter.

Subtly, you shapeshift your eyes a titch larger, adjusting their hue from your (super)natural golden default to something flecked with hazel. Your facial proportions adjust, too, as you turn your head up—not enough to notice, except subconsciously. You pluck the heartstrings of sympathy, voice raising an octave and register adjusting to evoke the familiarly familial.

“I’m sorry… I didn’t mean to imply anything. It’s just… I don’t know what else to do.”

“You could turn around and go home,” Friend-of-Franz scoffs.

“It’s just that we traveled all the way from Blackpine, looking for… for our father.”

Like a lockpick clicking into place, you feel the catch-and-rattle of something in Franz’s mind. His posture loosens; his expression shifts.

“Your father…?”

“He… he’s a trader, sir,” you lie. “I know that trade’s not, um… you know, ELGAL, but things have been hard lately, and goods from the Southlands still sell for a shiny silver or two, you know… And after the winter, and what happened to our farm…”

“Your farm?”

“Bandits,” you say sadly of your non-existent family farm. “They were extorting us for so long, and when we couldn’t make the payments… well, that was it. We had to move from—”

(Fuck! What’s a name? You dig a little deeper in Franz’s mind.)

“—well, you’ve probably never heard of it, but it’s this place called Titmouse?”

“TITmouse?” Franz’s friend groans. “Seriously? That’s the best you could come up with?”

“My cousin’s from Titmouse,” Franz growls. “It’s a fine town—honest folk. Hit hard by the dragon attacks… Banditry’s been a problem ever since.”

“Oh, uh… sorry, Franz. I didn’t mean anything by it…”

Franz waves off his companion’s apology and turns back to you.

“Tell me more,” he asks you, “please, Miss…?”

“Youngtree,” you provide, with a quick glance to an impressed-looking Zith-Zi. “Uh, Cara Youngtree.”

From there you spin a story of a halfling farmer family, down on their luck and forced into grey-market shenanigans by the desperate need to keep their family alive and well through the winter. You, of course, are the demure daughter of the family’s honest, hardworking patriarch, whose search for a stable livelihood carried him north to Blackpine—a region you can speak about with more confidence, without plumbing about in the man’s brain for particulars—and then into joining a merchant caravan that aimed to secure Southerly specialty goods currently under embargo, for resale.

Rolled a 19...
>>
>>6323030
“When we heard about, um, you know… WAR… Mama just got so worried, and… as the eldest daughter, I just…”

You begin to sniffle, and Franz rummages around to produce you a handkerchief with which you dutifully blow your nose.

“Please, I don’t have much after hiring these nice people, but if you could just let us ask around inside, I’ll give you all I have. Any information I can find—ANYTHING—whether he’s alive or… o-or…”

“Now hold on—” Zith-Zi interjects at that, eyes widening.

“Your companion’s right,” Franz says, standing up and shaking his head. “We can’t take bribes. But… well, if you’re not here to adventure, I see no reason why you can’t go set your mind at ease. And you’d best take your adventurer friends; there are some ruffians in this mix, and make no mistake.”

Success!

Zith-Zi leans back, face neutral but her aura awed.

“Thank you, sir! Thank you so much!”

As the party passes through the gates, you spare Zith-Zi a wink. She returns it with a spreading smile and an unmistakable spark of pride in her eyes.

>>
>>6323031


Thanks to your sister—and gods be DAMNED, what a show SHE put on!—you and your Regiment are allowed entry into the Turtledove with which you’re more familiar: not shacks and tents, but old structures of baked-clay bricks and stacked stones, dating back decades or centuries, hidden behind patched plastered facades. It’s still a changed place in its character, though, even if more recognizable structurally.

Where inns once sat empty, and taverns ran dry, war has brought opportunity back to those hardy frontiersmen who stayed here through the elan years, like dried moss clinging fast to a rock and awoken by an unexpected rain. The beige-brown hobbits who seem indigenous to the area are bustling here, there, and everywhere, underfoot yet nimble enough to avoid being trod upon by the soldiery and admitted adventurers. By their numbers, the humies must occupy every available room and then some. Most are males, and smell as expected for men on campaign—which is to say, not great, but a good sight better than goblins. They’re better behaved in here, though, despite that Franz guy’s warning—probably for fear of being kicked out by the Paladins.

You finally spy a few of their overly-shiny ilk here: Northmen in silvered armour bearing the royal crest of Hawksong—a sword crowned with a solar disk, brocaded by the spread wings of a great bird of prey. Your eyes dart about for signs of their famed bird-faced lion mounts, but you can breathe easy: if they brought gryphons, they must be stabled elsewhere at the moment. You still steer clear as you lead your little legion on a straight(ish) shot to a building you couldn’t mistake if you wanted to.

The Mage’s Tower of Turtledove is less than a quarter of the height of the big fuck-off white spire in Hawksong, but even amidst this newly-reinvigorated milieu, the gaudy structure remains the biggest and boldest attraction in the area. It’s a different colour than the last time you saw it, but that’s nothing new: you’ve been here maybe three times in your life, and seen three entirely different and equally-loud paint-jobs—pink, purple, and once a baby-blue like a clear noon sky.

Right now, its fine filigree is silver, and its walls a pristine white flecked with shimmering shards of diamond reflectivity that cause it to sparkle and glimmer from every angle, as if advertising: yes, we have a Tower here, too, and it’s just like the one back home!

(As if the newfound patriotism of the flapping flags doesn’t make it obvious they’re trying to go for a home-away-from-Hawksong thing already…)

Even the door—once a lustrous gold—now shines with sterling silver, and its knocker resembles the head of one of those awful chimeric mounts which the Royals and their pet paladins prize so dearly. With a dismissive snort, you seize the knock and slam it a couple times.
>>
>>6323051
One of the little, light-brown locals opens up after a couple moments, and she immediately is taken aback—first by your party, and then by you in particular—pink, pointy-eared, shortstack you.

“Welcome to—Oh! You must be…”

“ZITH-ZIIII! Omigoooods, long time no see!”

The reason for the door-hobbit’s recognition comes rushing towards you, scooping you up in a hug. She, of all creatures in creation, looks the most like you—more than your own clone—and that’s no coincidence. Despite the affinity which binds the two of you, you dangle awkwardly like a cat being picked up by the scruff as she swings you around—of the several more subtle differences between you two pink-and-pretty nilbogs, one not-so-subtle one is that Nicolette Testa still has a solid foot of height on you.

After a couple ‘appreciative’ slaps on the back to approximate a hug, Testa gets the hint that she should set you down. You make hasty introductions of the others, and count yourself lucky that you brought Chang and not someone more like Xoldur (poor bastard…) since Chang is too effeminate to engage the boy-crazy broad’s homing instinct for hunks.

“But you MUST tell me what you’ve gotten up to these last… what has it been now? Two years? Three?” Testa says, as she—despite your protests—instructs her servants to bring out her ‘special occasions’ tea set and to boil the pot.

You sigh as you settle in, knowing that you won’t get out of here without at least a LITTLE chat, and you deign to share…

>The story of Sunset Lake—of the mysterious monsters you caught, tracked down, and more-or-less massacred
>The story of your eastern adventures—on the steppe, in River’s Mouth, and finally Crane Lake
>The whole story of the forge—of being kidnapped by an Ettercap, rescued by Carazzi, and rewarding her with her new body
>Keep all that close to the chest, and share a story from before the Regiment or New Goblintown… of the last adventure you went on with Jimmy and your old party
Please choose only one.
>>
>>6323052
>The story of your eastern adventures—on the steppe, in River’s Mouth, and finally Crane Lake
Explains Chang and also lays out our certified badass credentials.
>>
>>6323052
>The story of your eastern adventures—on the steppe, in River’s Mouth, and finally Crane Lake
>>
>>6323052
>>Keep all that close to the chest, and share a story from before the Regiment or New Goblintown… of the last adventure you went on with Jimmy and your old party
This could tie nicely to our ask.
However,
>>6323092
got a solid point about "Badass Cred"
>>
>>6323092
>>6323102
>>6323163
[I have D&D tonight, so we'll lock and write now!]
>>
>>6323306
There’s no shortage of tales you could tell, thanks to the rather eventful couple of years you had. Even before forming the Monstrous Regiment, you and Jimmy had yourselves more than a few adventures of note—adventures you’re more than a little nostalgic for now, with Jimmy in chains or…



You set that thought aside. Better not to think about the old days just yet. Thinking about those times, when the man himself is still beyond your reach, it’s… too much. And anyway, this is Nicolette Testa you’re dealing with. You know Testa. You know what she’s like, what she values. Testa isn’t an adventurer—she doesn’t know that life, and certainly doesn’t care about the nitty-gritty of it.

“You want a story, huh?” You lean back. “Well have I got a story for you. See, me ‘n my new adventurin’ crew, we’ve been out east. FAR east. Ever heard of a little place called Shuǐmén?”

Testa gasps, and leans forward. “You’ve been to one of the Three Sacred Treasures? Oh my gods, JEALOUS!! I’ve always WANTED to go. Is it as beautiful and exotic as they say?”

“Hm? Oh yeah, I guess so…” You steal a quick glance at Chang. “But it’s got nothin’ on this other place we went. Ever heard of Durumiho Wangguk, the imperial city of the Dawnlands? The Frozen Lake of Cranes and Blue Flowers?”

“I can’t say I have, but it sounds POSITIVELY fascinating. Is that where you found, Mister, uh…?”

“Chang,” he reintroduces himself, setting his teacup down daintily, and bowing before your host. “Chang Lanseoul, milady. And yes—I am a Knight of the Order of the Blue Flower. Albeit, ah…”

“Albeit in exile,” you finish for him with a knowing grin, “for charmin’ his way into the chambers of the heavenly bride of the King of Cranes.”

Testa, despite not knowing who any of these people are, gasps again, while Chang subtly cringes behind his slim, stoic smile. “Oh my! That sounds like a JUICY story.”

“It really fuckin’ is,” you agree, “an’ it’s the story of how I nearly died, fixed myself up, ‘n got these scars. It’s got two emperors, fairies, angels, a motherfuckin’ LICH… an’ a whole lotta romance.”

NOW you have her. If there’s one thing Nicolette Testa loves above all else, it’s love itself. Drama, passion, the aesthetic of it… and for your money, MAKING love, too, which is to say she’s sort of a hoe. But she’s a hoe you have hook, line, and sinker now, and so you reel her in.
>>
>>6323324
You spin a lightly-embellished and only soemwhat-censored yarn for your fellow nilbog. It starts with Ziwei Bo’s Emporium of Wonders, and icarries you to the steppe to the realm of the Naked Emperor, where Carazzi—who blushes and chuckles nervously at the telling of it—charmed a wild and terrible monster-king and his fairy court with song and dance and quick thinking, won his aid in defeating a wicked wizard, only for you to be struck ill by his final spells.

You tell her the tale of how fortune brought you and Chang together, of a noble knight and an ailing king, of a love triangle the nearly ended an ancient and heavenly dynasty, and how from the ashes of their misery a new life and love blossomed: of how you saved his master’s life, your own life, and the life of Chang’s wife—the Crane King’s angelic ex—and their soon-to-be-born baby from courtly intrigue in the Far East.

Needless to say, there’s hardly a dry eye in the house when you’re done, and nobody’s quite as moved as Testa herself.

“What a beautiful story,” she gushes.

She dabs at her eyes with a napkin, then delicately blows her nose. With a flourish of her wrist and a quick incantation, she Prestidigitates the cloth clean, before tucking it into her rich purple robes.

“And now, Mister Chang, you’re returning the favour, are you?” she asks him. “She saved your love, and now you mean to save Zith-Zi’s—is that it?”

“You could say so,” Chang agrees. “I am indebted and pledged to Lady Zith-Zi’s service, and shall do as she requires of my humble self, even unto death.”

“How chivalrous,” Testa nearly swoons. “Well, after a story like THAT, I simply MUST offer my own services.”
>>
>>6323327
You blink at that, taken off-guard. You’d expected a strong reaction, but not THAT strong. “Really? You mean, uh, direct-like?”

“Of course!” Testa stands up, striding toward you. “You’ll need all the help you can get! Just say the word, and it’s yours!”

She hesitates a moment, looking ambivalent, and then hastily amends: “Well, it’s not ACTUALLY my Tower, EXACTLY, so… I can’t just GIVE AWAY anything of Master Gartner’s, but anything I can provide is yours!”

Because you chose the option with the most appeal to Testa, you scored an automatic success in securing her aid!

What exactly do you want? Choose as many as you would like, though some may come with complications or caveats.

>Information—what does she know about these Southmen that invaded Chiffchaff? What exactly has she heard?
>You need magic items—she can’t provide them for free, but she can offer a discount, surely?
What do you have in mind? If you choose this one, specify.
>She’s a mage, and a feytouched mage at that—can she hook you up with one of the local fey spirits as a guide?
>You’re going up against demonists and whatever else… Loathe as you are to ask, could she make introductions to a Paladin?
>Testa’s an adept illusionist, and you have a crew containing some unusual allies—can she help you sneak them through Turtledove and to the front?
>Write-in
>>
>>6323328
>She’s a mage, and a feytouched mage at that—can she hook you up with one of the local fey spirits as a guide?
We've got a very Fey friendly party.
>>
>>6323328
>Information—what does she know about these Southmen that invaded Chiffchaff? What exactly has she heard?
>She’s a mage, and a feytouched mage at that—can she hook you up with one of the local fey spirits as a guide?
>>
>>6323328
>Information—what does she know about these Southmen that invaded Chiffchaff? What exactly has she heard?
>You need magic items—she can’t provide them for free, but she can offer a discount, surely?
What do you have in mind? If you choose this one, specify.
Some kind of illusion trinket. Make us less likely to be seen or detected. And some kind of healing potion or item in case Efron is a little too close to death’s door.

>She’s a mage, and a feytouched mage at that—can she hook you up with one of the local fey spirits as a guide?

>>6321600
>>
>>6323328
>>Information—what does she know about these Southmen that invaded Chiffchaff? What exactly has she heard?
>Testa’s an adept illusionist, and you have a crew containing some unusual allies—can she help you sneak them through Turtledove and to the front?
>>
>>6323392
>>6323553
>>6323722
>>6323734
[Locking for info and fairy friends!]
>>
>>6323779
“The first thing we need is information,” you say, “and the second is a guide.”

Information, alas, is in short supply. Testa provides what she can, which is more than you had before, but it’s less than you’d like.

“Most of what I’ve heard is from returning adventurers,” she explains. “Before, you know, the whole ‘war’ thing, it was pretty much only freelancers like them that took the mountain pass… Even though they weren’t supposed to. Not that I’m judging—I’m glad! The Southlands have the BEST fabrics, besides maybe Wevenore spider-silk, and that’s even HARDER to get, somehow, even with us trading with the dark elves now... Raffia, barkcloth, kapok… Not to mention the dyes! I can use magic to APPROXIMATE indigo-blue, but it’s just not the SAME as the natural sort, you know? And there’s some BEAUTIFUL purples, reds, even this one type of mud that makes a really vivid yellow when you—”

“Testa.” You stare at her, dumfounded. “You think I give a shit about fabrics ‘n dyes?”

Testa gestures to your new, oriental attire. “Well excuse ME for assuming you’d finally learned how to dress yourself!”

(You’re beginning to remember why it took a magical rite of attunement to make you and Nicolette Testa get along…)

“Anyway, my master had been employing small teams of adventurers to go beyond the border to fetch us some things like that… You know, many Southrons didn’t care much about the feud, either, even after that nasty business with Prince Alexos. They were as eager to trade with us as ever, once you got past the patrols and managed to meet with them! But then, something changed. I suppose Hanif Sultan must have gotten a new… General or captain-of-the-guard or what have you.”

“Wait wait wait, slow down a sec… Hanif Sultan is who, now?”

Hanif Sultan, it turns out, is the local lord just south of the mountains, and it’s his turf that Testa’s master’s mercs do their trading with. According to those same adventurers—those who managed to return, which wasn’t all of them—the army that marched on them and chased them back to the Northwest wasn’t just significant for its armoured gnoll shock troops, but for its human composition.
>>
File: SkyBlock_armor_adaptive.png (13 KB, 550x1165)
13 KB
13 KB PNG
>>6323794
The old guard could be easily paid off or evaded with knowledge bought from the others, and were of the sandy-brown hue more common to the region in halfling and humans alike; the new crew were led by what the Northwest calls ‘blackmen’, a human subrace with woolly hair like a sheep and skin dark as a Drow’s, from the real deep South… And these new humies were serious business.

“Of course, adventurers ALWAYS say things like that, when they lose—YOU know, Zith-Zi, I’m sure. ‘They were as tall as giants’, ‘they were obviously trained warriors’, and on and on. I’m sure SOME of it is exaggeration, but the bit that piqued MY interest was the enchantments.”

“Enchantments?”

You’d heard by way of CZ what the Maladoos had seen, in the siege of Castle Al-Ghul: that the gnolls were clad in strange, stone armour. Apparently, that was also true of their blackman officers, and spellcasters among the adventurers had identified these all as being enchanted.

“Like the, uh, ‘infernal artillery’?” CZ asks.

“Not quite,” Testa corrects, “or at least nobody SAID as much. Honestly, while I haven’t encountered it before, demon-powered weapons are nothing new in the Southlands. They’re sort of infamous for those! But that sort of thing usually amounts to trapping an imp in the base of a cannon and having it summon hellfire to launch—it’s barely better than an elemental, except of course that you don’t need to continually recast Summon Elemental, and it can operate a bit more independently. But this was… Something new. If you believe them, the armour actually shifted and moved on its own, reforming to block and deflect attacks. Some of them even said the ARMOUR seemed to be moving the GNOLLS… Like, it was as if when a blackman issued an order, the gnolls would move to follow it right away, as if they’d all received the command instantly. Even faster, maybe, because can you IMAGINE how many times you’d need to repeat yourself for a GNOLL to understand? Ha!”
>>
>>6323795
“Surely that could just be more Dark Magic?” Khorien chimes in.

“Maybe,” Testa says with a shrug, “but the Paladins couldn’t just smite them into oblivion, so…”

So: a new guard of unfamiliar humans with an army of beastmen in enchanted armour that let them defend and attack with unparalleled coordination and response time… And they were unexpectedly aggressive, and not easily handled even by divine Paladin power.

(Yeah… Better to avoid taking all THAT head-on, then.)

“Hey Testa, you’re a mage. An’ a nilbog, like me—”

“Well, not EXACTLY like you, but…”

“If you bring up height, I’m bringin’ up bust,” you warn her.

Testa pouts, but stops talking. You take this for a victory.

“We need a guide, someone to get us to Chiffchaff… Someone who knows ways off the beaten path.”

“Adventurers aren’t really coming and going anymore,” Testa laments. “All the freelancers have either fled or been pressganged by the war effort.”

“I wasn’t exactly thinkin’ an adventurer... Ya know any of the local fairies?”

Testa’s button nose wrinkles at the query, which both lets you know you’ve got an option, and that you might not like it.

“There are some catfolk and foxfolk we trade with sometimes, and they pray to these… THINGS, these horrible little creatures they call ‘mephits’. I SUPPOSE they must be fairies—those genie sorts of fairies, like you and Tips said you ran into in the Goblin Wastes years ago, remember that?”

You do indeed remember that adventure: encountering the Asherati race of sand-elves and their elemental fairy patrons. They’d made the goblins wait at the base of their mountain, where you’d been accosted by giant vultures and other wasteland monsters, rather than letting the likes of you onto their sacred stones—or, well, your other half, when she was still greenskinned Cara-Zi rather than styling herself ‘Carazzi Yosef’, but also An-Yii and Yeb-Uit.
>>
File: maybe mephit.png (590 KB, 590x819)
590 KB
590 KB PNG
>>6323797
“So they’re pricks, then?”

“They are… Not fond of foreign trade, no. Once I went to go meet with them, to negotiate better prices, and they were rather surprised that I could see them, and positively OFFENDED when they realized I didn’t speak the Feytongue… As if simply because I’ve been turned into a nilbog, I ought to have some sort of affinity! Really!”

“Didja get yer discount?” CZ asks.

“No,” Testa huffs, “I did NOT. They declared me ‘unworthy of the precious treasures of the arid places’, according to my translator, and then they summoned up a sandstorm and disappeared.”

Well, you can see how that might be a problem. Nilbogs are a new race—if you even count as such, when it’s literally just you and Testa, and MAYBE sorta kinda CZ and Yeb, though they’re a lot less fairy-flavoured. Unlike Testa with all her fancy Tower education, though, you DO know a bit of Elftongue, which was near enough to the ancestral fairy jibber-jabber to get through to The Naked Emperor’s crew. And better yet, you’ve got…

“…Why are you looking at me like that?” Khorine asks.

Do you have any other questions for Testa?
>Yes [write-in]
>No

By now, it’s quite late—what will you do?

>Sleep here tonight, and see about purchasing some equipment in the morning, when the market opens
>Slip up into the mountains to go see about contacting the mephits under cover of darkness
>If the local fairies are a problem, maybe this calls for a more occult option… Carazzi can take a crack at that
Write-in
>>
>>6323795
>If you believe them, the armour actually shifted and moved on its own, reforming to block and deflect attacks. Some of them even said the ARMOUR seemed to be moving the GNOLLS… Like, it was as if when a blackman issued an order, the gnolls would move to follow it right away, as if they’d all received the command instantly.
Oh boy, sounds like they found shoggy.


>>6323798
>Yes [write-in]
We might be able to talk to them - Jhaan certainly can. Any other tips she might have for dealing with them?

>Slip up into the mountains to go see about contacting the mephits under cover of darkness
>>
>>6323798
>>Slip up into the mountains to go see about contacting the mephits under cover of darkness
>>
>>6323795
>If you believe them, the armour actually shifted and moved on its own, reforming to block and deflect attacks.
Atlas, is that you ?
>>6323798
>Slip up into the mountains to go see about contacting the mephits under cover of darkness
>>
>>6323886
>shoggy
[Not quite...]

>>6324072
>Atlas
[I saw it immediately, but it'a actually a setting element I've been planning for years...]
>>
>>6324132
>[I saw it immediately, but it'a actually a setting element I've been planning for years...]
kek, it's not like the other qm invented the concept of moving magical armor, but still
>>
>>6323886
>>6323984
>>6324072
[Locked and writing!]
>>
File: images.jpg (13 KB, 225x225)
13 KB
13 KB JPG
>>6324452

“Fairies may be annoying little shits sometimes, but between Khorine and, uhh…”

“Jhaan,” Khorine provides.

“Yeah, between Khorine and John, we can handle this ‘mephit’ guys, easy.”

“If you say so,” replies Testa, showing absolutely no indication she believes you.

You roll your eyes, immediately defensive, but force your pride down. “Well, if such hardcases, maybe you can give us some pointers, huh?”

“Oh, you know what fairies are like, I’m sure… The beastmen are much more reasonable, in their way.” Testa’s face brightens immediately as she recalls. “And they’re SOOOO cute!~… But, ahem, DON’T call them that. They take offence, for some strange reason.”

You arch an eyebrow, and make a mental note—not that you’re terribly inclined to start complimenting random beastmen. Apart from that tidbit, Testa can tell you little more about their culture, save that they seem to prefer to meet in the rocky areas of the mountain, that they speak the southern trade-tongue (which you barely do, unfortunately), and that their North-Common is passable enough for barter (about as good as your South-Common, then). Apparently they prefer to meet up low down along the mountains as opposed to in the valley below, but Testa reckons that they must live in the desert on the other side by their style of dress, and by the goods they bring to trade.

“They have these lovely little baubles which can ONLY come from The City of Glass.”

“The what now?” Carazzi asks, as if reading your mind.

“One of the great cities of the South, or so they say. Nobody from the North has ever been there, but out amidst the sand there’s allegedly a city ruled by some Southron sorcerer or other, made with mysterious magic so that it is ENTIRELY made of clear and coloured glass! It’s supposed to be beautiful…”

Testa sighs dreamily, imagining it.
>>
Rolled 73 (1d100)

>>6324466
“Besides that, it’s the usual stuff: ore and minerals from out in the desert, and the usual sundries from the south that get passed back and forth. No fruits, though, and many more dried geckos and snakes than anyone would ever want—ugh!”

(You’ve been known to eat a reptile or two, as a matter of fact… But admittedly, not since you developed a taste for better fare. Testa's not wrong to think that probably indicates they're living somewhere less-than-pleasant.)

As for the mephits, Testa can offer little besides what she already shared, and a physical description: “Like hairy little creeps, with black eyes and long noses and these AWFUL wings… Not cute at ALL!”

With little else to go off of, and no time to waste, you thank Testa for her help and set out with your fellow nilbog in tow, that very same night. Testa whines, but Testa is wont to whine—you learned that about her ages ago, and expected nothing less. It’s still one more mage for the Regiment, at least for this one critical mission, and you won’t say no to that!

>>
>>6324467


The Regiment—plus Testa—creeps through Turtledove under cover of darkness. The guard presence is light around Gartner’s Tower, presumably because even the Paladins trust that a pair of mages can handle themselves when it comes to riffraff, which works to your advantage. You and the crew are able to use the darkvision or low-light vision which most of you possess to navigate the outskirts of the settlement, evading any questioning by the guards…

Well, until you reach the wall.

The stone wall on the south side of the settlement is much more imposing than the wooden one on the north, and better-guarded as well. Instead of a smattering of bored and tired looking soldier-types, there is a much better-drilled crew whose chestplates are polished to a shine to really show up their Hawksong heraldry. Presumably, they’ve done this at the instruction of the pair of Paladins who are with them… And accompanied by a gryphon.

You can feel the psychic shock and the bolt of primal terror shoot through Zith-Zi without even turning to her. It’s buried in your bones, too, and the self-same shock shoots up your cloned-and-refined spine. Thanks to your ascended state, you’re able to empty yourself of that anxiety quite quickly, but ZZ isn’t so lucky.

“Fuckin’ creepy-ass giant-ass motherfuckin’ cat-birds… Ugh, I HATE those things!”

“What?” Testa laughs. “Really? -I- think they’re gorgeous. Majestic!”

“Yeah, well you ain’t bite-sized, are ya?!”

“I thought you didn’t want to bring up height, Zith-Zi?”

“Top-tier tits ain’t gonna do shit about a beak the size of my head, now, are they?!”
>>
>>6324477
While the two of them bicker, you consider your approach. Mentalism worked well on the guards at the gate… But you have reason to suspect the warriors of the Holy Order of Hawksong, renowned for their demon-busting ability, might be less susceptible than the rank and file. That you won’t ping as a being of Pure Evil anymore is a boon, but it’s not like they’re letting normal humies through, either… Not without a ‘royal writ’.

(Heh, shame you can’t get one in the name of ‘Carazzi of House Yosef’, huh?)

The wall isn’t all-encompassing, though, nor evenly patrolled. You and the Regiment could sneak around the side and up over the rougher rocks at the canyon’s edge, but it would be rough going, and a longer hike. Testa is pretty sure these beastmen keep a camp locally, but she’s always taken the once well-trafficked roadway through the mountains—you’d be relying on your survival skills to find them and to navigate the treacherous terrain without map or memory or go off of.

(And only yours, too, since Yeb’s waiting back behind you… Although maybe Khorine can help?)

You can’t stay crouched here all night, though. You have to try SOMETHING. But what?
>Fuck it—go around the wall and up the side of the Shieldwall Mountains. You’re no stranger to outdoorsy shit in arid areas!
>Just because the Paladins are resistant to mental shenanigans, doesn’t mean their lackeys are—maybe you can brainwash one into letting you through?
>Say… Testa’s an illusion and enchantment mage, and you ARE a Yosef… Maybe you could forge a write and bluff your way through?
>Write-in
>>
>>6324478
>Say… Testa’s an illusion and enchantment mage, and you ARE a Yosef… Maybe you could forge a write and bluff your way through?
Voting this for the future drama it sets up.
>>
>>6324478
>Fuck it—go around the wall and up the side of the Shieldwall Mountains. You’re no stranger to outdoorsy shit in arid areas!
mentalism on a lackey could be sniffed out and I'm sure that bluffing through an illusion would be a hard roll against them
>>
>>6324478
>>Say… Testa’s an illusion and enchantment mage, and you ARE a Yosef… Maybe you could forge a write and bluff your way through?
>>
>>6324562
>>6324661
>>6324665
[Locked!]
>>
File: kamunu zi.png (774 KB, 2000x2000)
774 KB
774 KB PNG
>>6324961
“I ain’t goin’ near that monster, I’ll tell ya THAT for free.”

“Well we have to get past them SOMEHOW, Zith-Zi. Be reasonable.”

“I could lead us up the mountain. As a Disciple of the True Fey, I am at home in all Mother Nature’s wild places.”

“See, the kid knows what’s up! Steers us wide an’ clear of those UNnatural-ass gryphons.”

“HIKING? In THESE robes? And look at how STEEP it is. I refuse! It simply WILL not do.”

“Well who fuckin’ asked you ta come, huh?!”

“YOU did!”

“Uh, hey guys?”

“Did I? Way I ‘member it, your ass just volunteered.”

“ZZ? Testa?”

“You asked IMPLICITLY, you ungrateful little—”

An exasperated Chang finally clears his throat, politely but firmly putting an end to the hushed-but-harsh exchange of barbs, and says: “Miladies, I believe Lady Yosef is trying to attract your attention.”

You give him a grateful look, and then turn to the other eyes glowing faintly in the dusk, all focused on you—Zith-Zi’s green, Testa’s blue ones, and Khorine’s orangish-brown. Two more shimmer at the edge of perception: Jhaan the gyr-fairy, phased half-in and half-out of the Prime Material Plane, awaiting instructions. Poor Chang alone lacks the eyes to see clearly in the shadows—one more reason to avoid a trek along the night-blackened Shieldwall’s steepest and least-steady goat-paths.

“Lady Yosef?” repeats Testa.

“Y-yeah,” you say, “It’s, like, this thing I’ve been tryin’ out, ya know? ’Cause me ’n ZZ—”

“Mama Zi got herself knocked up by some slummin’ noble, turns out,” Zith-Zi quickly interjects. “No biggie. Probably happens all the time, when ya think about it.”

Testa wrinkles her nose. “A nobleman and a GOBLIN? I don’t know about THAT…”

Before this can provoke another fight—as you know damn well it will—you launch into your pitch:

“Well, either way, it happened the once, an’ now that I’m all purified ’n whatever, maybe it’ll be a bit more believable?”

“Well, there’s one problem with that,” Testa points out. “The House of Yosef is defunct, twice over. EVERYONE knows that. It was QUITE a big deal—first that dreadful business with the murders of Lord Isaac Yosef and his family, and THEN that Sir Heinrich Yosef was still alive, and then he went MISSING and…”

Testa’s eyes widen, and her glossy lavender lips form a little ‘o’.

“Oh my gods, THE GREEN KNIGHT is your FATHER??”

You exchange a look with ZZ, who shrugs. He’s not, of course, but it’s certainly a more auspicious paternity than a shapeshifted snake-lady and her pet succubus who maybe might have been the one to do all those 'dreadful murders'. At the very least, it’s much more useful for your current purposes.

“Uh… Yeah!”
>>
File: heinrich irinnile.png (5.33 MB, 2480x3508)
5.33 MB
5.33 MB PNG
>>6324987
“That’s amazing!” Testa gushes. “Oh, but it’s a shame you’re illegitimate… You’d be the heirs to probably THE most storied noble-house in all of Hawksong—besides the Royal Family, of course.”

“…And ya figure they’d let us through the gate, if they knew that?” ZZ asks, scratching her head and clearly giving the plan some serious consideration.

“Oh, they’d HAVE to!” Testa’s smile shrinks slightly. “But they wouldn’t just take our word for it, of course… We’d still need documentation.”

You nod excitedly. “Yeah, but you can do illusion ’n enchantment ’n shit, right?”

Testa’s eyes bug out a little. “You want me to FORGE a fraudulent document? LIE to PALADINS?”

ZZ crosses her arms. “It’s that or take a hike.”

Testa looks up at the sheer cliff-face one more time, and then with grim certitude concludes: “Forgery it is.”

Zith-Zi happens to have parchment and ink handy for Testa to work her magic on, emulating a flowing cursive. Some hastily-nabbed candle-wax from a hovel’s window, plus some arcane augmentation, serves to make you a wax seal which is (you hope) authentic enough to pass muster. You all lean in to admire the results, with Testa going so far as to produce a little <Light> for Chang, who nods politely even as you sense his confusion—the Easterling may speak the Commontongue of the Northwest rather well, but he clearly has no clue how to authenticate a royal writ from Hawksong.

(Neither do you, for that matter, but Testa seems to think it’s good to go, which is good enough for you!)

Together with the team, you slide out of the shadows and back into the intermittent and uneven light cast by torches mounted and in-hand. You feel a familiar spike of terror in ZZ’s heart as you near the pair of Paladins manning the gate—or, more pertinently to her panic, the gryphon, whose great feathered head turns to regard you archly as you approach—not in your petite “halfling” form now, but taller, like when you first visited River’s Mouth.

(Good thing you got it with those slits to let it shift around your form, rather than splitting open at the seams…)

“Halt,” says the older of the metal-shelled knightly-types, holding up his gauntleted hand. “It’s a little late for… whatever this is. State your name and business.”

(Moment of truth time… or rather, a moment of falsehood with a GRAIN of truth and a dash of magic.)

“My name’s Carazzi Yosef,” you say. “Uh, of House Yosef. You know, the… uh. That one. With the money, and the, uh… Green Knight?”

That gets the attention of the man’s younger companion, whose blond hair gleams as a golden accent to his silver armour.

“I beg your pardon, but that’s impossible.”
>>
Rolled 5, 20, 15, 16, 4 = 60 (5d20)

>>6324988

“Well, I’m, like...” You giggle nervously, and you don’t need to fake your anxiety in the slightest. “Ya know… a bastard? Just got, like, discovered 'n confirmed 'n shit.”

“And you’ve been… Where, exactly, all this time?”

You start to flounder, mouth hanging open as you struggle to come up with the backstory you’d neglected to flesh out. Luckily, Chang again comes to your rescue.

“Lady Yosef has been a guest of my master, Pae-ryeong-gun, in Durumiho Wangguk… To the east of your most hospitable and magnificent realm.”

“Well, that’d explain the clothes,” the elder Paladin notes neutrally, giving you a once-over that tingles unsettlingly—evidence of some passive scanning-spell, most probably the Paladins’ famed <Detect Evil>.

“And the company,” his junior adds, less neutrally.

“Even so…”

“I promsie, I'm like... Totally legit! Look, I got this writ that says so—that me ’n, uh, my adventurin’ party here are allowed to head south. Kinda a hush-hush secret mission thing, ya know? From, like, the tippy-top!”

The Paladins look suspicious, and their gryphon’s squawk sounds unsettlingly hungry. You hurriedly produce the scroll which Testa had so freshly enchanted, and offer it up as proof…

Rolling 3d20 for Testa’s Material Enchantment, +1 bonus die for her skill in Illusion, +1 for Chang's Diplomacy…
>>
File: theral irinnile ekaterine.png (1.09 MB, 2000x2000)
1.09 MB
1.09 MB PNG
>>6324992
You and the Regiment all hold your breaths as the Paladins silently stare down at the scroll, and it’s seal. With great delicacy, they place their steel-clad hands upon it, and produce a brief spike of magic. Testa’s own arcane energies tense up like a clenching sphincter—probably ALSO occurring…

Natural goddamn 20: critical success!

…But you all breathe out in great relief as her illusion-enchantment responds in kind, ‘verifying’ the ‘authenticity’ of your extremely fraudulent royal writ, to the Paladins’ apparent satisfaction. The elder human nods his salt-and-pepper head , breaking the seal and unfurling it to scan its contents. His younger companion peers over his pauldron to read along, and his eyes widen as he does so.

Finally, the more aged warrior rolls the scroll back up and, with surprising reverence, returns it to you. You take it back, murmuring a thanks. You never expected a Paladin to be looking at you quite like these two are now—not as a Hellish pest to smite, but rather as someone f great importance, meriting utmost respect.

And you SURE never expected them to BOW, but gods-be-damned if that ain’t exactly what the old humie’s doing!

“Praise be to Marese, and glory be Moroth’s!” He looks up at you—now blushing at the joy and wonder in his expression and his aura. “It’s a miracle… A true miracle!”

“I am?” You cough. “I mean, uh, it is?”

“What else can it be?” The paladin slowly rises, still focused on you and you alone. “In our time of need, as the Southron’s turn their demons and their monsters upon us and threaten civilization itself, House Yosef is returned to us, bearing the banner of Hawksong… And wearing GREEN no less.”

“Huh?” You blink. “Oh, you mean, like…”

“Not the Green Knight I would have expected,” jokes the younger Paladin, “but the letter’s legitimate, and you obviously wouldn’t be here if you couldn’t handle yourselves.”

You laugh nervously at that.

“We are at your service, Lady Yosef,” the older Paladin says, standing at parade-readiness. “Whatever you need, we shall provide, to the best of our abilities.”

(Oh… Oh damn!)

Do you need anything from these Paladins?
>Yeah, actually…
>>How about an escort?
>>How about a gryphon?
>>How about one of those fancy swords?
>>How about…[write-in]?
>Nah, just keep doing what you’re doing (and don’t ask any more questions, please)

As you reply to the paladins, you return the scroll to Zith-Zi, who places it in her pouch. Split down the middle though it may be, the falsified seal is still seated upon it, exhering to the exterior. It is the seal of…
>Queen Ekaterine of Hawksong, the so-called ‘Paladin Queen’
>Prince Consort Long Wang of Hawksong… Or, as he is known in other quarters, to a select few, The Copper Dragon King of Bloodrise
>>
>>6324997
Based Testa coming through for us with that nat 20

>How about a gryphon?
We're gonna help ZZ overcome her trauma with shock therapy.

>Queen Ekaterine of Hawksong, the so-called ‘Paladin Queen’
I don't think they'd have been so excited for a letter from Extensive Dong
>>
>>6325020
[To clarify, their enthusiasm and willingness to aid will not be affected.]
>>
>>6325027
I'm too invested now to change.
>>
>>6325047
[Totally fair! I just wanted to be clear that it won't retroactively invalidate the 20.]
>>
>>6324997
>How about a gryphon?
I gotta try one

>Queen Ekaterine of Hawksong, the so-called ‘Paladin Queen’
>>
>>6324997
>>How about a gryphon?
>Queen Ekaterine of Hawksong, the so-called ‘Paladin Queen’
>>
>>6324466
Is Jhan… Jan? As in the polish name “Jan” (pronounced Yarn?)

>>6324997
>>How about an escort?
>>How about a gryphon?
We’re scouting the chiffchaff. Could use an aerial view.
>Queen Ekaterine of Hawksong, the so-called ‘Paladin Queen
I think this is a safer bet. House Yosef does concern her directly.

>>6323722
>>
>>6325273
>Is Jhan… Jan? As in the polish name “Jan” (pronounced Yarn?)
[I got it from a random elf name generator's outputs, desu, so I gave it little though. In my head I've been pronouncing it a little like the Martian Manhunter's name, something like 'Zhuh-ahn']

>>6325273
>>6325127
>>6325053
>>6325020
[Locked and writing!]
>>
>>6325463
While your friends all whisper about what they might want, your eyes fall again to the split-apart seal upon the falsified document which bought you this opportunity. The sword, halo, and eagle-wings somehow speak to you in that moment—not LITERALLY or anything like that, but to your spirit…

To a dream, dreamt every few knights for many a year…

To a mysterious echo of an armoured ancestor, now a little less distant.

Your gaze moves from the wings upon the wing to the shifting wings of the great beast behind and between the two silver-clad holy warriors before you. Somewhere deep inside you, you feel a sudden, mighty need—not <WANT>, thank the Dark Gods Below and Beyond, but something else.

“Oh no. No fuckin’ way. I’m serious, CZ…”

Zith-Zi has cottoned on to your sudden impulse, before you even speak it, and she is NOT pleased.

“Aww, c’mon ZZ, doncha think it’d be handy? Think of, like, the aerial recognizance!”

“I don’t believe that’s the word you mean to use, milady,” Chang gently corrects.

“WE already got, uh, John or whatever for that!”

“I don’t think that’s how you say his name,” Khorine interjects.

“I don’t’ fuckin’ CARE!” ZZ crosses her arms and narrows her eyes. “I ain’t getting’ on no godsdamned gryphon! Not even for Jimmy!”

You fix her with your best ‘little sis’ puppydog eyes, made a little awkward by your being so much taller than your other half at the moment. What she lacks in height, though, Zith-Zi makes up for in stubbornness… But then again, you’re something of a Zith-Zi[/green[ yourself, when you get right down to it.

>>
File: images.jpg (11 KB, 225x225)
11 KB
11 KB JPG
Rolled 8, 17, 13, 15 = 53 (4d20)

>>6325468
Rolling for Carazzi’s Mentalism + Khorine’s Handle Animal.
>>
Rolled 13, 13, 12, 10, 14 = 62 (5d20)

>>6325469



“AaaaaaAAAAAH fuckfuckFUCKFUCK mother-goddamn-ass-shit-FUCK!”


“ZZ, c’mon, she ain’t even barely off the ground!”

“And she’s only a LITTLE creature, anyway, by the standards of her race.”

“Great, so it’s gonna shred me before it eats me? Awesome. Spec-fuckin’-tacular!”

Despite your better judgement, CZ, Khorine, and Testa had conspired to stage a mutiny against your wise counsel. With trickery and manipulation—which is to say, a lot of bitching—they’d eventually brought that simp, Chang, around tot heir side. Finally, the four of them and worn you down in turn… And they’d gotten their gryphon.

You’d at least negotiated a sort of compromise, taking advantage of the Paladins’ own reticence to part with one of their precious beasts to make the case for a small model: a female. Among eagles, the female is the larger, but gryphons seemingly take more after their lion aspect in that regard, lacking both the bold white feathers of their fellows and their greater muscularity.

“Matilda’s a lean one, but quick as a whip,” the blonde knight had cautioned you. “And young, too. She’s, ah… Spirited.”

Now, a ways down the road and out of sight of the Paladins, you realize that Sir Whatshisnuts was underselling the damnable cur of a cat-bird. Even with Carazzi pulling a mind-whammy on the monster to help calm it down, and Khorine cooing to it and proffering it food from her pack, ‘Matilda’ is a menace. It takes you the better part of an hour to get her to accept an unfamiliar rider in her saddle, an accessory she periodically tries to shake off or roll out of. When she DOES accept you, she immediately launches upwards in wing-aided jumps of joy that fill you with the absolute opposite emotion, clearly assuming you’re taking her for some unexpected night-time exercise.

(Well, you guess you technically ARE, but you’d rather do just about anything else…)

Jhaan, manifest once more and fully visible to your barely-trained eye, floats in the air and watches you with those midnight eyes of his (or hers?), plainly amused. Reactions down on the ground range from mirroring the gyrfairy to sad sympathy. Even Carazzi and Hershy—HERSHY! Your own goddamn drake!—are giving you pitying looks.

“No way,” you growl, seizing handfuls of fur and feathers and eliciting a squawk. “No. Fuckin’. Way.”

Rolling Leadership + Animal Handling for Zith-Zi…
>>
>>6325473
14…

skreeee!
“aaaaaaaaHHGHH--!”
thump!

…is a failure

In the end, CZ mounts up on the asshole aerial animal she acquired—a green knight on a noble steed. You, meanwhile, brush the red-brown dust off your white-wolf cloak and stick to the little feathered fucker who settles upon your shoulder, instead.

“Hmph. Hershy’s better anyway.”

“Well… Yeah,” Carazzi admits, soothing the eagle-headed horror. “But Tildy ain’t half-bad, either. Isn’t that right, girl?”

chirrrup~

But the 17 for CZ and Khorine is a success!

You scoff at the saccharine scene of your sister snuggling the savage, then turn your attention from your humiliation at the talons of that terror and back to the task at hand. While ‘Tildy’ might not accept your direct command, she seems to obey CZ well enough. If your soul-sister can keep that up, you can see the value in a 250-pound flying furball… Especially in expediting your alliance with these mephitis or whatever.

“We can avoid the hike altogether, this way!” Testa enthuses, and then with a sidelong look at you adds: “Well, some of us can.”

You flip the other nilbog an entirely different form of bird, and the sartorial sorceress sticks out her tongue at you in response.

“..Could make for a faster extraction for Jimmy, though, yeah,” you admit, and grudgingly add: “Good work, CZ. Kid.”

Khorine hides a smile at your praise, while Carazzi basks in it, such that she practically glows astride her new gryphon.

“But, uh… If yer not ridin’ Tildy, who IS gonna come with me?”

The gryphon can reasonably carry up to two people of your sundry sizes. Jhaan can fly all on their own, of course, as can Hershy, but for the rest of you…

>Gryphon or no gryphon, you’re all sticking together even if it takes you longer—you’ve already split the party once tonight!
>Speed IS of the essence, so you’ll send (along with Carazzi)…
>>Khorine, being a Feycraft-practicing god-botherer and all
>>Chang Lanseoul, since he’s a charmer and a courtly diplomat
>>Testa, on account of she knows these shmucks already
>>Yourself, swallowing your fear and pride to do what a Boss ought to do

Do you have any special instructions for how to approach this?

>Offer your gold and gems—they’re traders, right?
>Appeal to their fairy friendship—you’re all fair folk, sort of kind of
>Sew fear about the intentions of this demonic Southron legion
>Write-in

>>6325468 (You)
damn, that's my first formatting fuck-up in a while, I think...
>>
>>6325480
>Speed IS of the essence, so you’ll send (along with Carazzi)…
>>Khorine, being a Feycraft-practicing god-botherer and all
A good start to the negotiations

>Offer your gold and gems—they’re traders, right?
>>
>>6325480
>Speed IS of the essence, so you’ll send (along with Carazzi)…
>Khorine, being a Feycraft-practicing god-botherer and all
>Testa, on account of she knows these shmucks already

>Offer your gold and gems—they’re traders, right?
>>
>>6325480
>Speed IS of the essence, so you’ll send (along with Carazzi)…
>>Khorine, being a Feycraft-practicing god-botherer and all
They earned the gryphon’s trust. Probably best we use that.

Everyone else on foot. We need testa if we want to negotiate anything worthwhile. CZ and Khorine’s there just to scout and overwatch.

>>6325273
>>
>>6325480
>>Speed IS of the essence, so you’ll send (along with Carazzi)…
>>>Khorine, being a Feycraft-practicing god-botherer and all
>>
>>6325612
>>6325595
>>6325590
>>6325482
[I'm a bit wiped from work, and so while I will likely update tonight, it'll be after a nap. In the meantime, any feedback on the arc, favourite characters or beats, etcetera would be appreciated, and I'll do my best to answer any questions left here as well!]
>>
>>6325872
I like the Testa reunion
>>
Rolled 14, 14 = 28 (2d20)

>>6325891
[I'm glad to hear it! It's fun to write her again, too.] it's been a long time coming, as I always intended to bring her back for this quest

>>6325872
[And now, without further ado...]
>>
>>6325901


As it turns out, THAT means you and a certain faun whom you nearly eviscerated upon your first encounter back on Bloodrise are now sailing uncertainly through the star-spangled skies of an entirely different mountain range, half a world away. If Khorine feels any kind of resentment towards old-you or new-you, it doesn’t stop the teenaged goat-girl from clinging close, arms around your waist and horned head pressed against your back as you steer Tildy toward your destination: a corrie amidst the jagged umber of the Shieldwall’s north-western expanse, where the mortal servants of the so-called ‘mephits’ maintain a periodic presence.

“Don’t tell me yer scared a gryphons, too?” you shout over your shoulder and over the rushing wind. “You were doin’ so good, before!”

“I’m NOT afraid of gryphons!”

Khorine’s protest is undermined by the frantic, caprine cry she emits as Tildy dips into a dive, sailing down a swell of air with a gleeful spiral before spreading her eagle-wings wide and rising anew.

“…I’m afraid of HEIGHTS.”

“But yer from a mountain,” you point out.

“THAT is NOT the same as THIS, Carazzi!”

A few short weeks ago, you might have found the faun’s fear deliciously distracting, but just as Bloodrise Forest and Shieldwall skies are worlds apart, so too are then and now. In the present, you find yourself focused but frustrated—darkvision only extends so far before it fogs and fades to black. Luckily, the pure-black eyes of the True Fey are not subject to the same limitations, or so you must assume, for the gyrfalcon that suddenly appears alongside you soon cries out in a victorious alert which your new mount quickly echoes.

(Of course, you then have to dissuade Matilda from chasing and eating Jhaan, but that is a much smaller obstacle.)

Rolled Survival for Carazzi and Khorine…

14 is a success under the circumstances, and with aid!


Again, your she-gryphon descends, this time with greater control and less shivering from your rear-mounted beast-girl. You land upon a patch of stone that seems carved out into a great bowl amidst jagged, finger-like outcroppings. Between the ‘index’ and ‘ring’ fingers, there is a steep and winding path that, if you had to guess, leads down to the sadly abandoned roadways trafficked by traders before the war. Like many small divots in the Shieldwall, this place is enlivened by ferns and olive trees, and small yellow and blue flowers closely clustered in humble but natural bouquets; here, the plants seem especially lush and productive, thanks to the trickling of a secretive spring that splits the stone.

This, in turn, explains the tents.
>>
File: a-beard-fennec2.jpg (199 KB, 1206x1542)
199 KB
199 KB JPG
>>6325906
At first blush, the tents of the traders are not so dissimilar from those favoured by the nomadic raiders of your half-remembered Zith-Zi youth. As you and Khorine creep closer, though, you can see they have more of the permanence of the Steelwood Orcs’: rocks and timbers have been erected to form a triangular base for each of them in lieu of simple stake-and-line setups, and extra layers of patched and reinforced tarp add insulation and weather-proofing against the chilly night winds. Beaten paths lead to and from the mouths of each, intersecting with one another and connecting up to the road below—signs of frequent and consistent use—and barrels and crates attest to ongoing storage.

“They’re still here, then?” Khorine asks.

“Yup.” You dip your finger into an empty stew-pot to sweep the edge, sucking the tip and tasting residue of recent cuisine. “Had dinner a few hours back.”

Hershy climbs up and over your shoulder, croaking a protest, and you dip your finger again to give the old drake a taste, too. He likes it a lot less, but his face amuses you. It IS pretty herbal, and proper spicy even as a fading after-taste of the actual meal—but hey, he asked!

“What do we do, now that we’ve found them?” Khorine asks. “Should we go get the others?”

Before you can answer, another voice pre-empts you.

“Marhaban?” comes a muted query from a tent across the way, its flap half-flipped. “Man hunaaka? Taha, hal hadha sawtuka alladhi asma‘uhu?”

You turn to Khorine, who shrugs—this isn’t Elftongue or any relative thereof, it seems. Probably South-Common, then, or maybe some local Beast-tongue. Well, you don’t speak either of those, but you DO have one universal greeting handy: the jingle-jangle and tinkle-crinkle of a big bag of gold and jewels, fresh from Ziwei Bo’s Emporium and the vaults of the Craen Lake king!

“We’re here ta trade!” you announce.

A pair of huge, tawny ears, fluffy with fur inside and out, rise up from the tent entrance at the sound of your booty—and perhaps even at the word ‘trade’; if these beasties speak any North-Common, it’s gotta be a word like that, right? Whatever the incentive, a face soon emerges, and then a body, both belonging to a robe-wrapped little fox-woman with deep-blue, almond eyes and a golden coat.

(And holy HELLS, Testa wasn’t kidding—these fuckers are CUUUUTE!)

The petite foxy is smaller even than a goblin—well, maybe not An-Yii—but with an oversized and plushly pelaged face, with eyes to match the ears and a little twitching nose. She approaches cautiously and then, startled by your gryphon, dives back into the tent.

“Hey…”
>>
Rolled 10 (1d20)

>>6325907
A moment later, she emerges again but pushes before her an apparent family member or mate—a male of the race, a little larger but still not especially fearsome, even with a thin, straight-bladed knife strapped to his hip in an ornately embroidered sort of scabbard.

“Anta... min ash-shamal?” the fox-man asks, unintelligible to you but with obvious confusion as he looks between the two of you. “Rubamaa min ash-sharq ash-shamaali?”

You nudge Khorine, who stammeringly spits out a few uncertain words of the language shared—or partly shared, at least—by most of the Fair Folk who worship the Wild Gods:

“Udos orn'la saph ulu Wuzul mei'q xuil dos... Belaern lu'se'visos?”

You brought no diplomats, and conflict has made the traders wary, but bringing a beast-girl who can speak some Elftongue wasn’t a bad idea, nor was money! 1d20, DC 12!
>>
>>6325908
fuck
>>
>>6325908
The adorable locals tilt their big noggins sideways and chatter amongst themselves before mustering a reply. To you, it sounds near-enough to whatever-the-fuck Khorine just said, but the goat-girl looks roughly as disoriented as the smaller beasties. They go back and forth like this a few times, with increasing twitchiness of the ear and—in Khorine’s case—stamping of her hoof.

“No, no, uh… Naut whol l'trezen hosse! Whol udossa! Uns'aa lu'ussta abbil ph'naut nesstren dal l'trezen!

The female fox yelps and snaps her cutesy-wutesy widdle jaws, and points up into the air from the direction you came, reverting to the OTHER tongue she first spoke, and saying: “Lakinaka ta’ti min ash-shamal. Nahnu na‘lamu anna hadha haqq!”

“Not goin’ great?” you hazard.

Rolled a 10—failure.

Khorine turns back to you, face red with annoyance and embarrassment alike, declaring:

“They must not speak the same dialect of Feyspeech as I was taught!”

Though a moment later, she admits abashedly, kicking a nearby stone as she does so:

“O-or I don’t speak it qu-quite as well as I thought…”

“What’s the hold up, exactly?” you ask, peering past her at the hopping-mad female and the wary male.

“I can’t EXACTLY say I don't udnerstand their objection, but the biggest problem is that they think we work for the army, or are scouting for the army, or maybe that we just will resell whatever we buy to the army for better prices?”

Even as Khorine explains this, her confidence falters. It’s telling that she may or may not have even gotten across that you want a guide, rather than to buy goods. Furthermore, it’s clear from the foxfolk's auras that mistrust is at the centre of it. By now the commotion has begun to attract a small crowd: mostly more foxes half-out of their tents, though there are a couple grey, stripey cats closer to a human's or hobgoblin's size as well, and you sense at least one dissimilar aura at the back of the camp, parked amidst a little copse of fruit-trees in the heaviest-duty tent, almost more a cabin with its many wooden support-struts along each side.

“Hey,” you say, “I got an idea…”

>Leave Khorine here to stall for time while you go get Zith-Zi and lead them here
>Pour out some ‘free’ gold and jewels, to buy goodwill with a gesture but without guarantee
>Have Jhaan take over—perhaps the appearance of a True Fey will solidify your credibility
>Go to the big dog—the apparent Boss in the back—and knock on the door
>Mentalism hasn’t failed you yet… Well, BARELY ever! Just use that, Charm ’em!
>Write-in
>>
>>6325911
>Have Jhaan take over—perhaps the appearance of a True Fey will solidify your credibility
Too many dang languages to deal with, everyone should just hurry up and speak good Queen's Hawksongian already.
>>
>>6325911
>Have Jhaan take over—perhaps the appearance of a True Fey will solidify your credibility
>>
>>6325911
>Mentalism hasn’t failed you yet… Well, BARELY ever! Just use that, Charm ’em!
These are the friends you are looking for….

God I love mentalism.
>>
>>6325911
>Mentalism hasn’t failed you yet… Well, BARELY ever! Just use that, Charm ’em!

our mentalism is pretty reliable, And jhaan is an unseelie there is a risk that the bestmen will be able to tell the difference.
>>
>>6325976
me>>6321804
>>
>>6325911
>Have Jhaan take over—perhaps the appearance of a True Fey will solidify your credibility
If that doesn’t work, then use our charm.

>>6325595
>>
>>6325989
+1
>>
File: vote locked.png (4 KB, 680x45)
4 KB
4 KB PNG
>>6326005
>>6325989
>>6325976
>>6325933
>>6325928
>>6325914
[Locked and writing!]
>>
File: jhaan.png (612 KB, 792x595)
612 KB
612 KB PNG
Rolled 7 (1d100)

>>6326277
“Jhaanie’s, like, a thousand or whatever, right? They prob’ly speak the real old fairy language from way back when! I bet”

Khorine is miffed to relinquish her role to the steppe-fairy, but she cedes without any argument save for some mutterings about how she totally could have done it. You, in turn, don’t argue with that. Teamwork. While you’re both getting out of the way, Jhaan does as you say, whether he (?) wholly understands your words or not: the feathery fairy appears as if from thin air, making himself visible to the shocked assembly of animal-people.

“Rūḥun muqaddasah!”

“Min ash-shamāl? Lam ara mithla hādhā min qabl...”

“Hal yumkinu an nakūna wāthiqīn annahu laysa shayṭānan?”

“Ayyuhā al-aḥmaq, unẓur ilā ‘aynayhi! Ushumm al-hawā’, ataḥissu bidhālika al-wakhz? Innahu ṭiflun li-ālihat al-ḥurriyyah!”


You wait, tamping down anxiety and keeping your body language friendly, as fox-boys and cat-men babble in their local language. The tone and collective qi feels less like alarm than like awe, however, a promising start!

Eventually, one of the cat-men, wearing a funny little hat and sash over an otherwise naked (and VERY fluffy, squishable-looking) body is brought forward. He stares up at Jhaan, who is floating there looking bemused. His tail flits nervously near the blunt tip, and the cat-man bows low, turning palms inwards and pressing his furry forehead to the sand-swept stone of the Shieldwall.

“Gi sil'in athiyk d'l'Phraktos d'Duul'ssom, vel'bol silara dos ulu udossta ib'leua delmah?”

Your untrained ear is not so tinny that you can’t tell that the beastman has shifted from the somewhat harsh and throaty trade-tongue of the South to the musical, lilting language of the True Fey. You nudge Khorine and ask her what he said.

“He wants to know why we’re here?”

“You didn’t tell ’em?”

“I TRIED!”

“Okay, okay. Well, uh, tell Jhaan to tell Mittens there that we’re here ta pay ’em for a guide to Chiffchaff… Someone who knows the lay of the land, an’ who can tell us a bit more ’bout what’s goin’ down.”
>>
>>6326301
Khorine relays this to Jhaan, who giggles at her pronunciation, much to the faun’s further humiliation, but nods and relays it thus:

“L'heethir'ku wun to'ryll zhah natha yornurn c'nros, vel'uss ussta kar'et uriu morfel abbilen d'. Il lac'na ulu dormagyn ilta dalninil's m'ranndii, xor folbol saph nindel... Usstan joros nindel dos xxizz. Yewl natha bekea mrigg, ulu nau'thal mina ulu vel'klar rivvin morfeth thalack harl. Gi, lu'nind orn yaith dos, ka dos saph.”

“…Izzat the right thing, what he just said?” you ask Khorine again.

“How should -I- know?” she bitterly retorts.

Whatever the exact phrasing, it seems to produce better results than last time: greedy, beady eyes turn to your coin purse with a lot less suspicion than they bore before. Suddenly, the loud-mouthed little fox-girl is fighting off all comers, eager to secure your loot for herself and her male companion.

“We good, good traders!” she insists with a sharp-toothed little grin. “Laqad kāna akhī bayna qawmi al-ḍibāʿ min qabl... bal najā ayḍan! Hādhā akthar mimmā yastaṭīʿu ayy shakhṣin hunā an yaqūlah.”

You run your fingers through your hair as the yappy little cutie reverts to South-Common in her excitement and shoves the male forward. He looks nervous, but nods at… whatever she just said.

(Ugh, why can’t everyone just speak ONE Commontongue? Or better yet, Goblang! THAT, you understand!)

“Jhaan…?”

Jhaan via Khorine manages to relay that the pair of pint-sized porters have (allegedly) traded with the gnolls before, and lived to tell the tale, something they claim nobody else here can say. When a burly-looking cat-man steps up, ears pressed back and flexing his claws with a snarl, you turn to Jhaan yet again and get another option: the cat-man insists he is the better fighter, the more experienced guide, and that the situation down below is one of such hostility and danger and that he is more valuable than a small, weak, and flighty pair of foxes who happen to have met the cackling hyena-folk before.

“Hmmm…”

The cat-in-the-hat also speaks up, and after the same old song-and-dance of translating a translation, you learn he's ALSO willing to offer his services. He's older, less martial, but perhaps a little wiser and more measured... And he'll do it for cheap, out of loyalty to the True Fey.

“It’s a good thing they don’t know that Jhaan’s…” Khorine has the good sense not to say ‘unseelie’ aloud, just in case, though you sense a pang of guilt flash across the surface of her spirit, at working with such beings to deceive a fellow Feycraft follower.

What will you do?
>Take the pair of fox-folk for 25 points of wealth
>Take the burly cat-man for 20 points of wealth
>Take the old cat-man for 10 points of wealth
>Hey, what about those, uh… Mephits?
>Write-in [create a fennec fox or snow leopard furry OC! Don’t make it too ridiculous. more abilities means more expensive!]
>>
>>6326306
>Take the pair of fox-folk for 25 points of wealth
Jesus those prices, wouldn't even consider this if we weren't at the end.

Really should have put levels into merchant I guess.
>>
>>6326306
>Take the old cat-man for 10 points of wealth
>>
>>6326306
>Take the old cat-man for 10 points of wealth
We KNOW we can communicate with this one.
>>
>>6326306
>Take the old cat-man for 10 points of wealth
He’s loyal. Good enough.

>>6325989
>>
>>6326366
>>6326394
>>6326441
>>6326494


When your [greeen]sister[/green] returns with Khorine, astride their awful new animal companion, they are not alone. The gryphon labours heavily under the additional occupant as it approaches, dipping and wobbling erratically and very nearly faceplanting upon its arrival on the dawntouched, golden face of the Earth.

“Aww, I’m sorry Tildy. Ya okay, girl?”

sqwaaak

You step up, cutting a wide arc around Matilda the gryphon’s oh-so-noble jaws, to where CZ, the kid, and their new companion dismount and gather. They’ve brought with them some local breed of catman, with snow-pale face around his eyes and muzzle and a certain cloudiness about the eyes—an old boy.

“Who’s this, then?” you ask.

The aged cat-man steps forwards and presses his paws together, before rotating each wrist in opposite direction and bobbing his head slightly, so that his beaded hat shifts. “Barakāt ālihat al-ḥurriyya ʿalaykum ayyuhā al-ghurbāʾ,” he says.

Yous quint, mouth moving as you silently repeat the phrase, working out the meanings from the smattering of Southtongue you can recall from trading booty and captives a lifetime ago, out in the Goblin Wastes. ‘ālihat al-qānūn is what the Southron humans call THEIR gods, so ālihat al-ḥurriyya is presumably the fairy-gods worshiped by wild beastmen like Khorine, and this guy… The rest, you’re pretty sure, is greetings and well-wishes.

“My name a Bhislani of the Numūr al-hiḍāb,” he adds. “I am guide for you, take you to your husband.”

You blink a couple times, then feel your cheeks heat up. HUSBAND?? To avoid letting your flusterment show, you turn your attention to your split-self and your… Khorine.

“So this Bhislani Al-Hidab geezer’s seriously the best the had?”

“He is the most loyal to the Bonum Chaoticum, and so the most trustworthy,” Khorine replies, quick and a little defensive.

“Best value fer money,” CZ admits. “ZZ, if you’d a heard what they were askin’…”

“Tell me.”

(Carazzi does so. She was right.)

“Holy fuckin’ SHIT,” you say, and turn your eyes to Bhislani. “10 points for this guy??”

Current wealth: 82 points.

You glare at Jhaan, who had appeared in the interim, and who withers back down to falcon-form under your glower. Carazzi and Khorine are quick to the fairy’s defence, though, explaining:

“We didn’t wanna stick around ‘n haggle, in case a mephit showed up!”

“The language barrier was… unexpectedly difficult, even for ME, and I’m—”

“‘N like, from the way Khorine told it, base don how Jhaan told it, based on how BHISLANI here told it, it’s like… SUPER dangerous, even ta Southies ‘n furries ‘n shit.”

“We didn’t have many other options…”
>>
>>6326518
They ain’t wrong, but still… That’s as much as you could get a seasoned warrior in his prime hired on for a mission, back in the Northwest! It’s tough to imagine this creaky old feline being worth half that.

“You know any magic, Stripes?” you ask him.

“Ah, ‘Stripes’?” he asks, then kindly corrects you: “No no, ibn al-ʿamm al-qazam al-ṣaghīr, my name a Bhislani. I am a know a some little, little little…”

The way he pinches his fuzzy fingers together so the half-retracted claws nearly touch makes your stomach churn, the way it always des when you’re worried you’ve been tricked or scammed. You quickly snatch back the coinpurse you left in Carazzi’s care, and she gives you an apologetic look, but you sigh and shake your head.

“You know the area well, though?”

Bhislani Al-Hidab bobs his head in a nod.

“Good enough. Welcome to Al Fawj al Bashʿ, Stripes.”

“…The Ugly Soldiers?” he repeats, confused.

“Somethin’ like that,” you sigh.

You’ve secured your guide to Chiffchaff, a gryphon for aerial extraction, and the sort of official permissions that might come with Paladin aid, in a pinch… Though kicking off a wholescale war when Jimmy’s still in Southman hands is far from ideal. A quick, clean extraction is still your best bet, but Bhislani Al-Hidab here informs you that on foot, you’re looking at a two-day trek even from where you are now…

What’s the plan?

>Camp here tonight, and send CZ back on her gryphon to go get the others. When Ayla’s got her juice back, she can teleport to you, then teleport a small squad closer to Chiffchaff straight away by picking Bhislani’s brain.
[Small force, no more than four people, faster]

>Take your time and save your sorcery by beginning the travel on-foot—CZ can send an akashic message (or whatever) to Ayla, and they can meet you up on the road
[Full force, takes two days, good chance of random encounter]

>Write-in
[Well thought-out approaches score bonus benefits!]
>>
>>6326519
>>Write-in
Mental ping to Maladoo And Finale Form Chad Norville to join us
>>
File: the monstrous regiment.png (31 KB, 1842x298)
31 KB
31 KB PNG
[Oh, and here's the updated Regiment roster, plus contractors and allies, though keep in mind your away party consists of >>6321423 plus Testa, Matilda, and Bhislani, and of those, An-Yii, Yeb-Uit, Ayla, Veigar, Empy, and two of your gyrfairies are back behind Turtledove and the Shieldwall Mountains at the moment.]
>>
>>6326519
>Camp here tonight, and send CZ back on her gryphon to go get the others. When Ayla’s got her juice back, she can teleport to you, then teleport a small squad closer to Chiffchaff straight away by picking Bhislani’s brain.
Smaller team to scope out the situation and rescue themselves if possible, if not they can prepare until the main force arrives in 2 days.
>>
>>6326519
>Camp here tonight, and send CZ back on her gryphon to go get the others. When Ayla’s got her juice back, she can teleport to you, then teleport a small squad closer to Chiffchaff straight away by picking Bhislani’s brain.
>>
>>6326677
>>6326660
>>6326535
[Locked and writing!]
>>
>>6326922
You make the decision to make camp. Dawn is coming, which makes it tough for someone feytouched like you or the beastmen in your party to sleep, but there’s nothing else for it. Chang is flagging, though he chivalrously refuses to so much as sit down until you give the order to rest. You force yourself—and the others—to follow suit. Though your biological clocks might try to align with the local time, you know that all the way back in Steelwood, it would be the middle of the night. The ache behind your eyes and in your bones attests to this, and you know you’ll be no good to Jimmy if you and your Regiment arrive exhausted.

“Alright, everyone! Time ta make camp. Get some shut-eye—even if you can’t sleep, it’s fine. Trust me: even if you just rest yer eyes and slow yer breathin’, that’ll get ya half-way to rested.”

CZ, though, has other ideas.

“I’m not, like, really tired or nothin’,” she says, “an’ anyway, Ayla taught me this whole meditative breathin’ thing, right? I can get my rest while I’m awake, ‘n I figure me ‘n Tildy can head back ta bring the others up to speed.”

Huh. You didn’t know CZ could do that… But then again, she’s been full of surprises ever since the forge got finished with her, for both good and ill.

“Chan taught me somethin’ like that, back at Crane Lake,” you say, feeling a sudden urge to assert yourself. “Got this new pep in my step for if things get dicey at Chiffchaff.”

“Oh? Cool! I hope I get ta see it!... or, uh, ya know, NOT, since that’d mean…”

It’s honestly still a little unsettling, to see your own shadow so transformed… But you’re proud of CZ, too, of course. Seeing her still slip into embarrassed giggling like this over a faux-pas just serves to remind you she’s still your soul-sister. You’re happy to take her up on her offer.

“Memorize where we’re at, so Ayla can teleport ya back here,” you command. “Then, it’s game-time. We’re goin’ in direct-like, small squad.”

“Got it, ZZ!”

>>
File: carazzi.png (3.12 MB, 3282x3541)
3.12 MB
3.12 MB PNG
>>6326936


You
sometimes surprise yourself, with how easy things come to you now. Techniques martial, magical, and meditative which were a struggle for demogoblin cambion Cara-Zi are child’s play to Carazzi Yosef!

(And a good thing, ‘cause you still have plenty of fuck-ups to fix, and a Jimmy to save.)

You find yourself thinking about this as, thighs clamped around your airborne steed’s sides, you sail under the Shieldwall’s shadows and into the light of a brand new day. You pass over Turtledove, more bustling than ever inside and outside its walls as the humans and halflings rise and shine in great numbers. Those Paladin guys are probably heading to bed, though, going against their diurnal nature just as Zith-Zi is for the sake of war. You imagine one of them—maybe the cute blondie—looking up out of his window and seeing the silhouette of you and your gryphon…

A Green Knight of House Yosef. A miracle, they’d called you!

The way they’d looked at you… You’ve never felt quite like that. You’ve been wanted and desired—sometimes more naturally and sometimes SUPERnaturally—but never RESPECTED before. Not like that, anyway. Those humies thought you were, like, a HERO!

When you close your eyes, slow your breathing as you were taught, and slip half-way into the collective unconscious: the Dreamscape.

“How peculiar… I never would have thought I would see the day.”

Though nestled within your own unconscious mind rather than risking the attention of angels or other agents of light, you are startled to hear an unfamiliar voice. You fear you’ve been discovered somehow, and scramble to explain your presence and nature in this place, but as a form half-shapes itself from the foggy haze of daylight on the inside of your third eye’s hidden lid, you recognize the shape, and then the voice.

“Heey, yer that, uhh… Knight guy!”

“Indeed,” speaks the tinny voice from within the memory of a full-face helm, “I am he.”

He, in this case, is the same ghostly ancestor—but not a ghost! He was very insistent on that point—who you last saw on a mud-splattered, tear-stained night, beneath a footbridge near Sunset Lake. It had been after your abortive attempt at an amorous encounter with a certain thick-brogued, thick-thighed dwarven boat-captain. You’d lost control of your unholy urges and made a mess of things, before retreating to a place suitable for the monster you knew yourself to be.
>>
File: 1730410086882975.png (205 KB, 500x500)
205 KB
205 KB PNG
>>6326938
“You have changed, little one. Grown up.”

“Huh? Oh!” You titter nervously. “Uh that’s… I do that. Shapeshiftin’. I got better at it, even since we last talked, uh… Sir Yosef, right?”

That was how this same spirit—or memory, or echo, or whatever this guy is—had made himself known to you when you encountered him in your unconscious. He does so again, here and now, almost word for word:

“I am what I am, just as you are: a knight of House Yosef. The embodiment of our ideal—our best self, our calling to greatness, and to goodness. The calling which you now follow.”

“Hey, wait a minute now,” you blurt out, “I ain’t no knight!”

“That isn’t what you told those Men of the Holy Order.”

“Well yeah, but that was like… Bullshit! That writ was totally fake.”

“But what it claimed was nevertheless the truth,” asserts the suit of astral armour. “Is your bloodline not true, made pure? Are you not even now astride a gryphon—the very symbol of our Paladin King, made manifest in flesh and bone?”

“Well, I mean… I GUESS, but—”

“You ARE of House Yosef. You ARE here to serve a noble cause: the salvation of a good man of Hawksong nobility from a terrible fate at the hands of demons and Darkness. You ride a Paladin’s mount, possess a holy weapon.”

“Huh? What do you… Oh, the vajra or whatever?”

The non-corporeal knight doesn’t answer, but rather continues on his pronouncements, declaring “A time of great peril is upon the world. The Race of Man turned in upon itself by malevolent forces inside and out. In such times, so uncertain, the people require exemplars. They need heroes, who can make miracles and save their spirits—their sense of hope, for peace in the present and a glorious tomorrow.”

“That’s, uh…”

That sounds insane to you—UTTERLY insane, as crazy as anything Ayla ever cooked up about this ‘master race’ baby up in you, for sure. You’d sort of assumed it was the demon-juice driving her more intense ambitions, but then, what’s THIS guy’s excuse? Are Yosefs just LIKE this?

“Leave lesser men—and women, I suppose—to their small, peaceful lives,” the knight answered your unspoken inquiry. “Ours is the grander purpose of making such lives possible. Is that not why you invoked the name of our house, and revived its memory?”
>>
File: hmm.png (2.82 MB, 2836x4000)
2.82 MB
2.82 MB PNG
>>6326939

You struggle to formulate an adequate answer. You’re no Knight of Light or whatever—just a few days ago, you were sifting through the Akashic Record of the Dark Gods, for Hell's sake! And yet, even now, the silhouette taking shape within your subconscious looks less like the knight you encountered in the memory of your inception, when last you spoke—it's shorter, slimmer, a little curvier. And the voice… without you realizing it until just now, the register had slipped, shifted. The octave had elevated, its tone no softer but the lilt higher, a clarion call echoing a woman’s voice rather than a man’s.

In your own voice, the spectre of your ancestors asks: “Is that not why you have come here, O Green Knight?”

>Hells no! Picking the name ‘Yosef’, pretending to be a knight or whatever… It’s all just a means to an end! You’re a follower of the Dark Gods!
>While Darkness has been a useful ally, you have to admit it: you kind of LIKE shining bright, in the light. You don’t know about being some noble knight, though…
>Though it feels weirdly dirty to admit it, you really like this whole ‘Miraculous Lady-Knight Yosef’ thing… Maybe you’ll give it a try?
>Write-in
>>
>>6326941
>Though it feels weirdly dirty to admit it, you really like this whole ‘Miraculous Lady-Knight Yosef’ thing… Maybe you’ll give it a try?
Never forget how the Nothic screwed us over.
>>
>>6326941
>While Darkness has been a useful ally, you have to admit it: you kind of LIKE shining bright, in the light. You don’t know about being some noble knight, though…
>>
>>6326942
>Never forget how the Nothic screwed us over.
I forgot the specifics now, what was it again ?
>>
>>6327048
We made a deal with it when fighting the Ettercap and it didn't give us shit. Just called Veigar and Ayla over after the fight was already done.
>>
>>6327048
Secondborn child gets to be his
>>
Didn't we promises ayla we wouldn't join in on any of the fighting?

if we take up the mantle of the green knight, brandish the vajra and wade into battle. We would be breaking our agreement with her.
>>
Rolled 2 (1d2)

>>6326942
>>6327047
[Well, it's been 29 hours, so I suppose I'm rolling for it!] Feels weird on such a pivotal choice...
>>
>>6327480
“I… I can’t.”

“Can’t?” the green-clad mirror image recoils as if slapped. “You mean to say that you would shirk the call of duty? Refuse to do that which must be done, at this most pivotal of moments?!”

“Uh?” You smile a nervous, lopsided smile. “Kinda? I mean, like… Yeah?”

The chivalrous spirit glares at you with your own eyes. It’s an experience unnerving similar to when you upset Zith-Zi, and so you do your best to explain yourself a little better. That feels weird, too—this is just some ancestral memory, right? inherited from a parent you never met, who didn’t even care about any Yosef shit?—but it still feels like the right thing to do. It should help to put your own thoughts in order, if nothing else.

“It’s not like I’m, ya know, super attached to the Gods of Darkness or nothin’,” you confess, for you well recollect the transaction and circumstantial nature of their aid. “An’ bein’ a bright-‘n-shiny knightly-type sounds sorta’ neat. I mean, imagine it: ‘Lady-Knight Carazzi Yosef!’”

You beam broadly, allowing yourself to indulge in the idea, even as the embodiment of that ideal stares at you, face wrought with confusion and distaste.

“Then why?”

Lots of reasons spring to mind. For one thing, you’ve promised one or two of your kids to the Dark Gods, and even if you’re a surrogate to the first and the second is purely hypothetical, you are pretty sure the Gods of Lights won’t much care for that. Even if they did, you KNOW Ayla sure as shit won’t, and the first kid is—as she’s made clear, and you’re happy to oblige—really HER kid, and Veigar’s. As part of that same arrangement, you already promised not to fight on the frontlines; taking up the vajra and riding Matilda into pitched battle KIND of goes against that. You value them—and the whole motley milieu of the monstrous Regiment in general—too highly to risk their estrangement for some long-lost legacy and the appreciation of Hawksong humies.

“Sorry, uh, sir or ma’am, or whatever,” you say to the spectre. “I made promises I gotta keep. This ‘shining knight’ shit? It’s nice… But it ain’t for me. I’m not here for some human war… I’m here for my friends, ‘n my family.”

“I see.”
>>
>>6327491
You half-expect a tirade of accusations, of ridicule. You expect the Green Knight to coerce and conscript you, or to shame you for your decision. A part of you even feels you deserve it, somehow, though you swiftly empty yourself of that. Calm and steady, you meet the knight’s gaze, finding again the empty visor of a human-height, masculine figure.

“The path of chivalry is not one that a man can be forced to follow,” it declares. “Of all the reasons to refuse it, duty to one’s kin and clan is among the most noble.”

The empty armour begins to fade within the field of dreams. You breathe a small sigh of relief.

“Just know this, Lady Yosef…”

The armour lifts its head, and you feel the weight of ages—past, and perhaps future—settled upon you as it speaks final words of warning:

“With each generation that refuses the call, it will grow louder. Each parent who chooses ease condemns their child, or their grandchild, to hardship. The armour which is left to rust grows heavier, and heavier, with the passage of time. House Yosef will answer the call, even if you do not.

Suddenly alarmed, you open your eyes and banish the sight and sounds of Sir Yosef. Finding yourself once more atop Tildy, you glance down at your abdomen, and at the spark of new life inside it.

>>
>>6327492


You
watch CZ sail away on that abominable chimeric creature of hers, until the silhouette becomes an imperceptible fleck against the gold-and-blue. Only then do you turn away, and begin to join the others in making camp. You can see the weariness of time and travel in their movements, and on their faces.

(Well, not Testa so much. She’s just shirking, ‘til you kick her ass into motion!)

Despite this, none of you find sleep easily. There’s the fairy bullshittery keeping you up—like Khorine and Testa, too—and for Bhislani, this is just morning.

“I must admit, milady, this the furthest I have yet traveled from my home,” Chang admits, when you ask him why HE isn’t resting, to which he adds: “And there is also the threat of our enemy, whom we shall soon face.”

“Well, don’t expect no big heroic clash of armies or any’ve THAT shit,” you remind him. “This is a clean in ‘n out operation… Like you n your bird-girl, huh?”

“Milady, please…”

“Aaah, learn ta take a joke, Chang!”

“Yes, milady.”

You crawl into your bedroll, squeezing your eyes shut against the sun and doing your damnedest to ignore your artificially-acquired instincts. Eventually…

>You find rest, without further conversation [skip scene]
>You chat with Chang… About Jimmy. Chang’s big on romantic shit, and you still have a whole mess of feelings to work through.
>You bother Bhislani—what does he know about this army, anyway? These gnolls, and black-skinned captains working for the Sultan?
>You join Jhaan—staring out at the sun—and ask what exactly an Unseelie even IS, exactly, and what they think about all this fell magic down South
>Go for a stroll with Khorine—a bit of scouting the scenery and learning the terrain could be handy, and she seems antsy
>Write-in
>>
>>6327494
>You bother Bhislani—what does he know about this army, anyway? These gnolls, and black-skinned captains working for the Sultan?
New character!
>>
>>6327480
yes, I expected at least a third anon to vote by monday
>>6327494
>You bother Bhislani—what does he know about this army, anyway? These gnolls, and black-skinned captains working for the Sultan?
>>
>>6327494
>You bother Bhislani—what does he know about this army, anyway? These gnolls, and black-skinned captains working for the Sultan?

Damn, missed the knight vote.
>>
>>6327634
I would have voted, but their wasn't a consensus on cara's future actions.

We agreed to Ayla decision to not take part in any fighting. (a bad decision in my opinion but whatever.)

But the mantle of the green knight is all about fighting, specifically fighting demons undead and other monsters. If we aren't gonna fight then embracing the mantle would be useless for us.
>>
>>6327880
[In fairness, it would have offered up mid-term and long-term opportunities beyond just the rescue mission, for CZ and her kid(s), but so too does NOT become a defender of the realm. C'est la vie!]

>>6327553
>>6327634
>>6327742
[Anyway, locking and writing!]
>>
>>6327956
Bhislani Al-Hidab is wide awake when you locate him. He’s only a short distance from your camp, kneeling in the dust with his back to you and his face to the sun. Squinting against the light, you wait for it to climb just a little higher before you clear your throat, and get the grey-and-white catman’s attention.

“I interruptin’ somethin’?”

“Prayers to Sha-Hamash,” answers Bhislani. “I thank him for labouring to bring us his light, as I do each day.”

At least, that’s how you interpret his answer—Southtongue isn’t your strongest suit, and Khorine already made it clear that the local fey dialect is a crapshoot. You’ve never heard a fey-follower call the sun-god that name, either, but you can piece it together from context.

“I guess we oughtta be grateful for it, huh?” You hold your hand above your eyes and squint ones more up at the light before turning away. “What with all the demons ‘n shit? You god-both—uh, pious-types must hate that shit, huh? Livin’ next ta humans who worship demons or whatever?”

Bhislani looks at you. His cat-like facial-features making his expression tough to read, but you get the sense he is perplexed.

“Human not worship demon,” he says, speaking the tongue with which you’re more familiar, presumably for clarity.

“Oh yeah?” You raise an eyebrow. “That’s not what the other ones say—you know, the pink ones, the Northmen?”

Bhislani shrugs, as if to say ‘what do humans know, about anything really, even one another?’ You guess that might apply to you, too, to your annoyance—you’re plainly ignorant of the situation’s specifics.

Well, time to rectify that, then, since you can’t sleep anyway.

Bhislani explains the situation in digestible bites. There’s no small amount of fiddly translation-work, though Jhaan hovers closer to help with that much, for the fallen fairy is plainly interested as well.

“Human are many types, many many many,” the local beastman tells you. “Them who is here, they do not pray to sun and moon, but they are honouring of ancestor—ours and theirs. They who are like your djinn here, a name Jhaan? They are given gift for favours. But human MOSTLY no pray… They ask ancestor for advice.”

“Like… Old people, or readin’ books, or…?”

“Dead ancestor, summon up,” Bhislani explains.

You grimace, feeling the phantom of the burning, uncomfortable itch which lingered under your skin for more than a month after your LAST encounter with such a spellcaster. Necromancy!

(Ballsy move, considering what Death tends to do to people who mess with his domain...)
>>
>>6327987
“What about the demon artillery or whatever?”

You clock Bhislani’s blankness of expression is incomprehension, not just feline face-muscles failing. Jhaan shrugs—the True Fey have no word for ‘artillery’, you guess. You settle for making sound effects and expanding your hands out in pantomime of an explosion, though the motion annoys slumbering Hershy.

“Ooooh! Madāfi. Mm, yes, they come from far down south and east… Ar-rijāl as-sūd. Men with nighttime skin, black black.”

“An’ they’re new here, right?” You feel on firmer footing now, as Bhislani nods. “What do you know about ‘em? Their weapons?”

“They no worship demon either, no,” the catman carifies. “Slave them, make them work… No pray, no honour. USE them. And the As-sūd not NEW new. Just not live here—come here often, when human fight war. They big, fighters with strong arm, good weapon. The rijāl aṣ-ṣaḥrāʾ who live here pay them good, for fight other human, or specially for fight al-ghīlān—the hyena-man.”

“…Huh?” You’re lost again, to your frustration. “I thought the black humies ‘n the gnolls were on the same side?”

“Normal, no, NEVER,” Bhislani says emphatically. “Al-ghīlān—what you are call a ‘gnoll’—has no friend, none ever. THEY are like a demon from Jahannam, always full of hunger and hatred for all. They live in foul places, and stalk across the world, eat up EVERYONE. The very-black human come here in past often to drive them away…”

The old cat’s ears fold back, a sign that even you recognize as signalling distress.

“‘Til now, huh?” you hazard.

Bhislani nods.

“The pale-skin human from North make his sand-skin brothers nervous. I not surprise to see him call out to the very-black man, to come with his black iron, and demon weapon. But this time, they come with NEW weapon, NEW slave… Al-ghīlān who do what they say. They were strange thing to see, too—move together, no fight for rank or meat. And no As-saʿālī!”

“No what now?” you ask, head beginning to hurt.

“Ah, the… There are the women, who are like an… An Ilf, like the one on gryphon. They are woman of the hyena-men. They lead them. Instead of them, these gnolls have men this time—human men, the black-skin men-of-war. But THEY are strange, too… Quiet, except to give orders. And then their leader is most strange thing of all!”

You and Jhaan both lean forward now. “You’ve seen these guys’ leader? Like, the main one? And it ain’t… Uh, Hanif Sultan or whoever?”
>>
>>6327988
“Maybe he work for Sultan,” Bhislani admits. “I am not to know of how humans do. But in the field, he is one of Sultan’s people—a man of sand, with the light skin, and thin beard. But he dresses like the black human, and the black human turn to him for advice. He is the one that when their weapon is to fail, he fix, or give them new weapons, NEW new. It is him who is king now, in Al-Duarah… What the pale-skin human who made the place call ‘Chiffchaff’. It is HE who is master of the black man and the ghūl bi-raʾs ḍab!”

“Do you know his name? Where he came from… What he can do?”

“Only what I say to you,” Bhislani admits. “Sometimes, abnāʾ al-ʿumūma aṣ-ṣighār—ah, you call them ‘fox-men’—they go among Al-ghīlān. Fox and hyena is like cousin, and when they are not so hungry, As-saʿālī sill sometimes trade for nice things. But the gnolls have none of their queens now with them, and the black human here are so strange as well… None of our little cousins will go to them. They have been afraid.”

Do you have any other, more specific questions for Bhislani about the enemy? About the region or its peoples?
>Write-in if so
>No
Feel free to ask for clarification on any points here that got jumbled by dialect and diction, too.
>>
>>6327991
>Why do you think the southerners decided to attack, since until now both them and the northmen were just raiding each other ?
>>
>>6327991
Ok so just to make sure I understand:
The sand people live here and have a tradition of using speak with dead to consult their ancestors.
The black people come from even more south and have a tradition of enslaving demons and coming up here for mercenary work.
The gnolls are traditional gnolls, evil and eat everything. Enemies to everyone, blacks often come up to fight them.
Now though the blacks are here to fight the paladins, and instead of demons they've somehow enslaved the gnolls.
The gnolls enslaved this way are acting weirdly compliant, and their normal queen leaders have been replaced by more blacks who are also oddly compliant.
They're all lead by a sand who dresses like the blacks, he distributes all the weaponry and the orders.

That all correct?
Also what is ghūl bi-raʾs ḍab?
>>
>>6328060
>That all correct?
[You pretty much got it all! though certain of the particulars may be at least partly biased by the presenter

>Also what is ghūl bi-raʾs ḍab?
[Just a poetic flourish on my part and on Bhislani's: "ghoul with a hyena's head", just another name for the gnolls, who are more commonly called "ghūl" or "al-ghīlān" by Southlanders -- literally "ghouls".] longtime readers will remember that the Dragonborn Antipaladin also encountered a race of dogheaded people with a similar name...
>>
So for me :
Black people are Black Dwarf from Warhammer old word, industrial revolution using demonbound.
They used demonbound exoskeleton/some kind of Mind Control on the gnolls
>>
>>6328105
[Maybe not quite Industrial Revolution level... But you'll see!]
>>
>>6328065
>spoiler
Uh, the telekinetic guy? Shiiieeeeet
>>
>>6328053
[I'll do my best to answer this...]

>>6328188
>>6328105
>>6328060
[...and treat these as 'no' votes as far as having other questions. Writing!]
>>
>>6328384
You think you have a clearer picture in your mind now, of what you’re up against: a bunch of weird (maybe mind-whammied?) blackmen and hyena-men, all operating under one suspicious mechanist motherfucker.

(A single point of weakness? It wouldn’t do to jump to conclusions, but… Hmm…)

“One thing’s still buggin’ me,” you say aloud.

“Bug-ging?” Bhislani Al-Hidab repeats, ear pivoting forward as he tries to understand.

You wave off his confusion, not willing to bother with a cultural translation. “Nevermind, Stripes. I’m just wonderin’… Why now? Why’d the Southmen—the ‘sand-skins’, and the ‘very-black men’—strike now? For YEARS now, it’s just been border raids, trade blockades… An’ suddenly, BAM, they call in these blackmen and their armoured-up gnolls an’ take Chiffchaff? Spark a full-ass war?”

Bhislani gives the same shrug—the ‘who knows why humans do what they do?’ shrug. Seeing you’re not satisfied with this, and conscious that you’re paying him for his wisdom, he offers up a best guess:

“Many more pale men from north are come to border… Building up, and up. Many Paladins, Al-ṣalībiyyūn. Invaders, soon? There was scout, also… Testing? As the men of the sands do with their black brothers, so too do the men from the north do with—”

“—with adventurers.” You finish Bhislani’s thought.

It’s a grim realization, which boses ill from Jimmy Efron—YOUR Jimmy Efron. As a captive, he’s no doubt regarded as an unlawful aggressor—less than a soldier, but still an invader. Was it the influx of adventurers which provoked this sudden aggression—fear of imminent assault leading to a pre-emptive, desperate first strike? If so, how might desperate men—men who deal with gnolls, demons, and the undead—treat such a prisoner?

(Though even so, the description of the odd behaviour among the black Southrons and the gnolls alike is still itching the same part of your brain that you were working back at Crane Lake, trying to save it comatose king from his mistreated sister-wife…)

You put aside your suspicions and turn away from Bhislani. The mystery can wait. For now, you look to the stretch of sky where CZ disappeared, and all but pray—ha! as if gods have ever listened to goblins?—that she’ll be back soon.

Jimmy might not have much time.

>>
>>6328391


You
descend from the sky to find the remainder of the Regiment right where you parked them. Ayla and Veigar are at rest, she with a mysterious and occult-looking tome in her hands, laying back against him, who is in turn laying against a rock and reading over her shoulder with his fingers in her hair. You expel a surge of envy and of longing—the sort of <WANT> which would once have led you to distraction or despair.

You’re no shining knight, but nor are you a hungry ghost. Not anymore.

Even so, you have to admit to a little surge up happiness when you spot Empy and his other gyrfairies—you have no clue what these two are named—a short distance away. The fairies are falcon-shaped, flitting to and from their amorphous master, who hops and slithers where they call. Bypassing the happy couple, you land Matilda clsoer to them—the fairies chirp and chatter in alarm, and scatter, but the hundun manifests manifold eyes and gazes upon what you’ve brought back in naked wonder.

“Oh ho! There truly are no shortage of strange and spectacular creatures in this land. What is THIS exotic thing called, Miss Yosef?”

“This is Tildy,” you answer cheerily, patting her flank as you hop down from your mount. “She’s a gryphon. An’ she’s not really exotic, actually. She’s from the North.”

“Well she is exotic to me, who is from another north entirely!”

The Naked Emperor manifests her beak, her paws, and finally her wings, all bulging out at odd angles from a still-spherical blob of a body. Even kept tame by your <Charm>, Tildy screeches in alarm at the sight, and you’re forced to expend more magic to keep her from bolting up and away.

“Have you heard of scorpions?” asks Empy, ignorant or indifferent to the alarm he just caused, and already reshaping his limbs into great, snapping claws and a whipping tail.

“Oh, uh, yeah, one time I… Well, ZZ, at the time, but me ‘n her were—”

“Or what of Jerboas?”

Before you can finish your answer, the excitable Emperor of the Steppe is rising on thin limbs with muscular thighs, up and up, until he totters over.

“Hm, well… I assure you, they move rather more gracefully, when they do it. I wonder why? I wonder how? Perhaps I ought to take one apart, and to see how it works.”

The gyrfairies shriek in musical agreement with this plan. You sigh, and give Empy a good-natured pat on the flank, which ripples his—its—surface. You like the hundun—like him a LOT—but you recognize that it’s in no state to really listen right now, and so you take Tildy and go to see the remaining pair: An-Yii and Yeb-Uit.
>>
>>6328403
“It’s weird, ain’t it?” An-Yii comments, when you find the goblin medic and the forge-enhanced archer looking down at the small city that Turtledove has become.

“What is?”

“This. THEM.” She gestures down at the humans. “Gobs live like this ‘cause we gotta, when we’re allowed ta live in big groups at all without getting’ harassed ‘n shit.”

“Or with family,” Yeb-Uit adds with the air of one who knows, and with a tinge of something like longing or regret shimmering across his sparkly-new spirit.

“Well these humies ain’t family, or friends, are they?” An-Yii points out. “Ain’t nobody forcin’ ‘em to live like this, neither. Why’re THEY doin’ it?”

“…Logistics?” Yeb hazards a guess.

An-Yii arches a brow. “You even know what that means, Yeb-Uit? Or did you jus' hear it some place?”

Yeb grunts noncommittally, and returns to his more comfortable state of quietude.

“I’m jus’ sayin’,” An continues, “seems ta me it’s a case of ‘shitty slummy goblin behaviour’ when WE do it, ‘logistics’ when THEY do it. I know New Goblintown was necessity to, but ya know… I don’t think I’d wanna have to live with these big-ass humies even if we could. Not with none’ve ‘em—elves or halflings neither. We’re better off on our own.”

What do you think of that?
>You tend to agree. You’ve enjoyed your time in the woods, the steppe, the desert, and underground in Patmo-Shoka—away from the wider world and its peoples, with only those you choose.
>You disagree. You might not need to feed on the emotions of others, you might not want to be anyone’s knight… But now that you CAN live a normal life in polite society, you still intend to try.
>Write-in
Another vote with implications for Carazzi's future, btw...
>>
>>6328405
>You disagree. You might not need to feed on the emotions of others, you might not want to be anyone’s knight… But now that you CAN live a normal life in polite society, you still intend to try.
We're not gonna knock it before we try it. Maybe we won't like living in society but we'll give it a chance at least.
>>
>>6328405
>You disagree. You might not need to feed on the emotions of others, you might not want to be anyone’s knight… But now that you CAN live a normal life in polite society, you still intend to try.
>>
>>6328405
>>You disagree. You might not need to feed on the emotions of others, you might not want to be anyone’s knight… But now that you CAN live a normal life in polite society, you still intend to try.

It's mostly a matter of "Integration"
Our New-new-goblinton can have non-gobbos. It can be a nice place to live. For everyone, respectfully.
>>
>>6328470
>>6328512
>>6328560
[Locked and writing!]
>>
>>6328883
“I dunno…”

Two big pairs of goblinoid eyes turn upon you as you speak up, interrupting the one-sided and half-hearted quarrel. Immediately, your face heats up, but you feel more confident since your transformation, and so you press on.

“I think it could be nice, ya know? Like… Why knock it before ya try it?”

“Easy fer you ta say, NOW.” An-Yii sniffs. “You can look like whatever, blend right in. But what about us? On top of everything else, we all KNOW what humans are like when things get crowded ‘n there’s gobs around ta blame every little thing on.”

“Maybe,” you say, “but like… What about Patmo-Shoka? It’s full’ve all kinds’ve people, ‘n we all get along.”

An-Yii looks at you in utter confusion. “We do? Since when?”

“Well we don’t kill each other,” Yeb-Uit notes. “That’s a start.”

“R-right!” It feels a little like faint praise of your idea, but you use it as a wedge. “Like, okay, maybe we can’t all just blend on inta humie civilization, but humies can fit in ours, right? Like… What if we had a NEW New Goblintown, but instead of just goblins it was… All’ve us? That’s already kinda what we’re doin’, ain’t it?”

“You’ve gone ‘n gotten ambitious,” Yeb says approvingly.

An-Yii glowers at her lover, giving the rejuvenated old (demo)gob a swat on the arm, before she turns back to you. “More like gotten goofy, if ya ask me. GoofiER. Don’t forget how we all ended up in the FIRST New Goblintown, huh?”

“Yeah, ‘xactly!” Your agreement startles An-Yii. “You ‘n Yeb were enslaved by hobbos, right? Fellow goblins, jus’ like y—like us! Which just goes to show—”

“Goes ta show what? Huh?” An-Yii interrupts angrily. “What it’s shit all over? Well, better ta be safe in our own shit than at the mercy of… Of them!”

The medic again gestures to the human habitation below.

“At least our own kind won’t pretend they’re any better’n the rest of us, just because of what we are… Where we’re been.”
>>
>>6328907
You frown, but don’t say anything more. You recall the time you infiltrated An-Yii’s dreams, seeing what she’d endured out in the wastes, and realize your equivocation of Gob and Man has struck a nerve. She well knows the cruelty of goblin society in the Wastes… And yet, she seems invested in trying to improve it, and has convinced herself that to do that, your kind—her kind, really, since you’re now so changed—can only achieve that through separation and self-sufficiency. Beneath it, though, you sense the painful truth: a self-loathing that feels familiar, and a wounded pride in need of redemption.

Yeb-Uit must see that, too, even if he lacks your empathic sense—and shit, after going through the forge, he might NOT lack that! He looks to you sympathetically, giving a nod that shows that he, at least, understands; so too does he signal that you should go, though, and give An a moment to recollect her composure.

You wind your way back to Ayla and Veigar, still snuggled up in their study-session. As your sensei senses you approaching, she shuts her book without even looking up first.

“Is it time?” Veigar asks, readying to stand despite Ayla’s quiet whine of spousal dissent.

“Nah, keep restin’,” you say, plopping down beside them. “Gonna need all yer qi. We’re teleportin’ everyone forwards, then jumpin’ a few of us forward AGAIN, right up close ta Chiffchaff.”

“But not YOU.”

You meet your master’s fierce, blazing gaze, and nod.

“I ain’t playin’ ‘big hero’, don’t worry.”

Veigar clears his throat, dispelling the tension, and asks: “Then who? Zith-Zi must have a plan?”

>>
>>6328909


“Alright, Regiment!” you bellow, in your biggest Boss voice. “Here’s the plan: we’re facin’ a khoblis cunt—some Southron artificer with sand up his crack about adventurers! He’s maybe workin’ for Hanif Sultan, the local humie high-hat in charge’ve this dustbowl! He’s got a bunch of spooky, silent-like men ‘n monsters under him with demon-cannons and adaptive armour, which means WE gotta adapt in kind! We don’t know a lot more’n that, but we DO know Jimmy’s in Chiffchaff—or Al-Duarah, whatever, fuck politics—‘cause ain’t nobody been in or out since the Pallies forced the Blackies back, ‘n they hunkered down… Well, except some limited gnoll-patrols.”

The whole away-team is assembled before you now. You barely managed to squeeze in a few snores before the <Dimension Door>’s unholy glow attested to Ayla’s arrival, with CZ and ‘Empy’ and all the rest in tow. You survey them now, and see a mix of expressions—disinterest from the haughty Henzler hedge-witch, compassionate concern upon her minty man’s mug, and a mix of reticence and stoic acceptance upon all the others’.

“Any questions?”

“Yeah, one here. How do we know they didn’t just kill or eat him?”

Your jaw grinds and your ass clenches, and you fix An-Yii with a glare so powerfully pissed that even the snarky sawbones shrinks back and mutters a soft ‘sorry’.

“Right!” you say, a little more terse than before. “Since there ain’t no REAL questions, here’re your marchin' orders…”
>>
>>6328911

You’re going in a small squad. You can either take Ayla, or a letter with her seal upon it, which when broken will notify her to summon you to where you left her. Either way, she has 5 MP right now, and you can transport one party member per point; Hershy doesn’t count because he’s so small, and An-Yii and Empy count double, due to spell resistance and sheer size, respectively. Bringing CZ will provoke a confrontation with Ayla, depending upon your destination and plan. Ayla and Veigar will only agree to interact directly with humans if CZ uses up MP to cast <Transmogrify> first, to hide their identities.

Who do you choose?
>Zith-Zi
>Carazzi
>Yeb-Uit
>An-Yii
>Hershy
>Khorine
>Ayla
>Veigar
>Chang
>Empy
>Testa
>Matilda
>Bhislani
>Jhaan (can add up to two more gyrfalcon fairies as desired)

Choose an initial teleportation destination, from those places which Bhislani is familiar with:
>The road nearest Chiffchaff, as originally planned…
>>By night, for infiltration and exfiltration
>>By day, for confrontation and negotiation
>Hanif Sultan’s camp, centred upon an oasis and home to ‘sand-men’… Maybe you can learn more about what’s going on with their mercs
>A place he calls ‘Sahl Al-rufāt’—the Boneyard—where the gnolls once made camp before this war… CZ knows <Speak with Dead>, after all…
>Write-in [feel free to pitch another approach]

What should the others do?
>Stay put as a waypoint, and build a defensive camp
>Approach the old-fashioned way, to serve as back-up
>Go check out one of the other destinations [which one?]
>Write-in
>>
>>6328913
>Zith-Zi
Obviously
>Hershy
Free real estate
>Chang
The faita
>Bhislani
He better be putting in work after getting paid 10 points for this job.
>Testa
Illusion mage
>Yeb-Uit
Sneaky nugob
>Jhaan and the other 2

>The road nearest Chiffchaff, as originally planned…
>>By night, for infiltration and exfiltration

>Go check out one of the other destinations [which one?]
>A place he calls ‘Sahl Al-rufāt’—the Boneyard—where the gnolls once made camp before this war… CZ knows <Speak with Dead>, after all…
CZ can work her magic since we're leaving her behind, and a graveyard shouldn't be risky enough to make Ayla object.
>>
>>6328929
Wait I meant to delete Jhaan and the other 2 from that, somehow I only deleted the justification comment.
>>
>>6328929
>+1
>>
>>6328932
+1
>>
>>6328929
>>6328932
>>6328960
>>6329041
[Locked and writing!]
>>
>>6329256
You split the Southland Squad into two smaller teams. You will lead Red Team, obviously, with Hershy tagging along as always, Chang handling any frontline fighting, and Testa and Yeb-Uit doing their best to ensure no such combat occurs. Bhislani will come, too—he damn well BETTER, in fact, since he cost you10 whole points! And anyway, he’s fluent in the local language; while a quick in-and-out under cover of darkness is ideal, you never know when you might need to talk your way out of trouble.

CZ, meanwhile, might not be able to fight thanks to this dumb surrogate pregnancy scheme she’s running with Ayla and Veiagr, but she’s proven useful in other ways. Leveraging her shapeshifting to scam her way past the paladins was a good shout, even if you can’t stand the gryphon she got out of the deal. Your talk with Bhislani got you thinking about the potential for her new <Speak with Dead> spell, too… And where better to use it than the Boneyard?

“It is more proper to say ‘Plain of Crumbling Remains’,” Bhislani explains. “It is out where desert gives way to yellow-brown grass, dead under the heat, and the wide trees which give one shade. Here is where the As-saʿālī—the Hyena Queens—make their home, in days before these, drinking blood of enemies from their own skulls.”

“Oh, uh…. Neat?” says CZ uncertainly.

“Just see what those skulls have ta say about what happened to the queens, ‘n their fleabitten subjects,” you order. “That is, if AYLA is okay with that?”

Ayla thinks for a second, then nods. “It actually sounds rather fascinating.”

“Agreed,” Veigar chimes in.

That raises an eyebrow or two from you. Tips was never keen on blood and gore and all that shit… Maybe Veigar’s not quite so similar to his creator as you’d suspected?

“Take An-Yii ‘n the fairies. We’ll send a signal if we need an emergency ‘port out of Chiffchaff.”

“Got it, ZZ!”

You pause a moment for An-Yii and Yeb-Uit to say their goodbyes. It no dramatic affair or anything; rather, you think you catch a few harsh words from the female, while the male of the pair merely nods along obligingly, half-listening.

(Well, that’s men for ya… Heh, though with An-Yii, you kind of get it.)

He rejoins Red team, and Ayla again casts her signature spell. You spare a final nod with Green Team’s defacto leader—‘Lady Carazzi Yosef’—and step through another <Dimension Door> and into the vicinity of Al-Duarah.
>>
>>6329290
Emerging from the magical portal, you find that the terrain is little changed. It’s less rocky than nearer to the Shieldwall, flat and barren in stretches, while ripples of golden-green move like the sea’s waves in the subtle breeze. Wide-splayed desert palms explode up here and there, usually solitary things or small gaggles of greenery; up close, even these look sickly and dry; touching their lower leaves, you find they are brittle, and break away.

“It is the season,” Bhislani says, as if to assure you. “They will return to life when the rains come.”

“Don’t really care,” you shoot back.

You flick some fragments of foliage off your fingers, then rubbing the oily secretion off on the oddly-hairy tree-trunk. The almost mammalian grease and fur reminds you of the twisted Unseelie grove outside Patmo-Shoka; you aren’t sure if it’s a good omen or a bad one. You and CZ has split into a Red and Green team back then, too… Back when the Ettercap who once owned your dungeon home had captured you and your crew.

“This time’ll be different,” you promise yourself under your breath.

Right now, Red Team is rested and ready—as much as they’re going to get, anyway—but it’s still late afternoon. The sun is high, the tawny sand is hot, and the beasts and the birds seem few and given to laggardly lazing. You see a few springing streak-eyed antelope shoot right by a lanky-looking thing that might be a cat or again might be a dog, but it fails to do more than watch them go, panting in the shade of one of the half-dead trees.

“We wait for night?” Bhislani confirms. “It is daytime when the wise creature rests, in this season.”

“Maybe, but even if the gnolls have got low-light, we’ll be way more visible by daylight, and from a lot further away,” you point out. “Plus the humies won’t be able to see shit.”

Bhislani makes a rumbling sound that you take for approval, and nods.
>>
>>6329292
“What shall we do until then, milady?” asks Chang, falling in just a step behind you, like a loyal lieutenant.

“Could scout it out, get a sense of the exterior to plan an enter ‘n exit?” suggests Yeb-Uit.

Testa IS adept at illusions. Bhislani indicates he knows a few tricks along those lines, too, and you’ve got a good eye for traps. It might not be a bad idea… Though if the enemy is garrisoned and resting by day, there will be many more about than later, when some are on an evening patrol.

“Or we could go where the impala go,” Bhislani suggests. “They are good for find water… Where there is water, there will be well.”

“We have enough water already, don’t we?” Testa asks, confused.

“Where one finds water, one finds those who are sent to fetch it,” Chang says sagely, to Bhislani’s approving nod.

You could see about spying on the enemy… Maybe even seize one for interrogation, or do something with their water source? Hmm…

>Scout the outskirts of Al-Duarah
>Check out the watering-hole
>Find somewhere to camp out and just wait for evening to arrive
>Make some other preparation [what?]
>>
>>6329293
>Scout the outskirts of Al-Duarah
We're trying stealth first, poisoning their water will put them on alert, and capturing someone might too.
>>
>>6329293
>Scout the outskirts of Al-Duarah
>>
>>6329362
>>6329437
[Writing!]
>>
File: Red Team.png (10 KB, 1839x87)
10 KB
10 KB PNG
>>6329529
You consider the well (or watering hole, or whatever) only briefly.

“Nah, nabbin’ anyone or fuckin’ with their well will only put ‘em on alert. We’re gonna scout the perimeter.”

After all, you’re going in soon anyway—better to know what you’re up against!

Bhislani leads your small force along the well-worn goat-path that serves as a trade-road here—simply one strip of turf flattened by feet and rolling wheels, where grass no seeks to grow—and to a branch. This is, as you discover, the closest he has been to Chiffchaff, himself.

“We are closer to the djinni than our little fox cousins, and bigger, stronger. The mountains are in our bones. But they? They are the ones who trade, and journey through low places. I come here as a young man, to travel with caravan and to guard, but I am no going into town before…”

He knows the road that leads to the outpost, and Yeb-Uit knows how to navigate, so that serves well enough. Even if the cat-man had known Chichaff when it was in Northman hands, though, you strongly suspect he’d not have recognized it now, though.

“What the actual motherfuckin’…?”

You and Red Team approach from over a low hill and tuck yourself behind an outcropping of rock, to gaze out at the captured trading post, and see nothing like what you expected. You’ve never been to the Southlands before, not even a short jaunt like this a few days’ travel past the Shieldwall Mountains, but you thought you had some idea what to expect: something like Turtledove, either the old one or the new one, perhaps. You expected clay-silt structures, rammed earth or sun-dried bricks. And you DO see those, true… Where you see structures at all.

Most of them, however, are hidden behind the solid wall of grey stone which encircles the whole of the tiny town.

It looks utterly alien, out-of-place. There is no soil or stone of such a hue anywhere nearby; the rock which you hide behind, like all the others around here, is a sandy and gritty red think, veined with black and gold at times, but never such a slate grey shade. It is studded with squat towers, partly wooden but leaning up to and embracing just of the same, eerie-smooth stonework. Near the base of each tower is an apparent entrance into foreboding Al-Duaraah; near the rounded top of each of thee three towers some sort of strange, black ovoid shape, set into the stone. More black shapes, lumpy and bulky in more slate-grey, move atop those towers: human guards, of the ‘very black’ deep-south mercenary sort which Bhislani described.
>>
>>6329543
Technically, it’s your other half who is the more adept at concealment and stealth. Even so, you’re not awful at it—light footfalls thanks to your small size make a world of difference. A bright white wolf-pelt shining with golden rewards from Crane Lake do little to improve that, though, which is where Testa comes in, Bhislani.

“<Prestidigitation>,” whispers your fellow nilbog, twiddling her bright-pink fingers.

“<Trackless Step>,” prays the cat-like contractor, pressing his padded palms together and bowing his head to invoke his Chaotic Good gods.

Nicolette Testa’s MP: 4/5
Bhislani Al-Hadib’s MP: 2/3


By their combined sorceries, your colours are dimmed and dirtied, and your passage made silent. You and your crew approach the wall, leaving nary a footprint to indicate your presence. You still have to time your approach to avoid attracting attention, and to take a wide way around that involves several stops where you duck behind more stones, or dive into thorny shrubbery which threatens to entangle you.

“This used to be easier on the knees,” you gripe to yourself as you squat in one such space, waiting for the dark-skinned human’s head to turn away once more.
>>
>>6329544
There are few guards, and from their placid movements and lack of organized patrol, you determine that they’re not exactly on high alert. Up close, the wall is a little less imposing, too: still an unexpectedly-elevated enclosure and a barrier to your entry, sure, but not insurmountable. Youa re a professional adventurer: you have rope, and the athleticism to rappel, if it comes down to it. With the illusory enchantments helping to hide your sight and sound, Red Team might even be able to enter one of the towers at the base, and simply enter in at ground level.

Bored and barely-attentive guards are still guards, though. Climbing the wall without taking one down first will require perfect timing, and run the risk of alerting the garrison. And there IS a garrison, lest you forget: three stone-clad Southrons didn’t capture Chiffchaff, or stalemate the Paladins. Going in at ground level means evading the guards above, but going in blind at ground-level, not knowing what you’ll find behind the dark grey barrier of the strange, rocky wall. On top of all THAT, there’s another complication:

“Zith-Zi, those black stones up there…”

“Yeah,” you agree grimly, “I see it.”

Now that you’re a little closer, your magical senses can detect the faint tingle and shimmer of an enchantment at work—not Testa’s, nor Bhislani’s, but something centred upon those oval shapes atop the wall. You don’t know what KIND of magic is at work, not from this far away, but chances are it’s something protective.

(A ward? An alarm? Something else? You don’t really want to find out…)

What will you do?
>Write-in an approach—who you send, what each person is to do, whether you wish to rappel the wall, go in low, wait to ambush someone exiting, avoid or take down guards, etc…
>>
Can we get a drawing/sketch of the situation?

Can Testa Major Illusion a Gryffon? A Dragon?
>>
>>6329545
We're not really a mage - we have some mana and that's it. Testa and maybe Bhis are far more qualified - either of them know what that enchantment is?

If not, or it's not an alarm that we'll trigger, we can rapple the wall with Bhis and Yeb while Testa casts some kid of shroud or shadow spell to keep us from being seen. Once the rapple rope is in place Chang and Testa can come up while we keep a lookout for lookouts.
>>
>>6329702
>Can we get a drawing/sketch of the situation?
[You ask much of your humble, artistically-inept QM... It's not to scale or precise in style, but I hope the attachment helps.]

>Can Testa Major Illusion a Gryffon? A Dragon?
[Probably not a convincing one. Her specialty is in placing glamours and aesthetic effects upon objects, such as the minor camouflage she has afforded you, or forging that scroll and seal. She can make objects appear as different ones within reason, enhance or diminish their qualities, and can even perform acts of mending and transmutation, though the latter doesn't generally last forever. She can enchant equipment with temporary elemental effects, and has pretty good aim with Magic Missile, plus she has Guiding Bolt to make an enemy glow and draw attacks towards them. She CAN try to manifest a big animal, but there is a very good chance the enemies will see through ti as an illusion...] which isn't to say that couldn't still be used to distract or misdirect

>>6329717
>shroud or shadow spell to keep us from being seen
[This is more within her capabilities.]

>either of them know what that enchantment is?
[Not from this distance, and Bhislani isn't super qualified in that regard, though he (and/or Chang) could help her.]
>>
>>6329730
hmm
>>6329545
maybe we could send one rappeling while the others ambush a guard but we'll have to time it
>>
>>6329730
So for me the main thing would be distracting one of the guards long enough to allow us to climb.
What about Guiding Bolt + Magic Missile one of the guard, drawing attention while we climb another tower?
Or, like that "faulty big illusion thing" so the guard looks the other way while we quickly climb?
>>
[So I believe I'm looking at...
>>6329717 illusory distraction to enable a rappel
>>6329874 time an ambush and rappel quietly
>>6329985 blast a guard with magic OR distract with illusion, then rappel
Is that right? If so, >>6329985 may need to clarify their vote preference for attacking or evading the watchmen.]
>>
>>6330080
Distraction.
>>
>>6330084
[Alright, locking now, and writing soon!]
>>
Rolled 1, 6, 9, 9 = 25 (4d20)

>>6330080
>>6330284
You aren’t about to get caught, but nor are you eager to abandon this plan. The wall is a formidable obstacle, but this only strengthens your resolve to scout out Chiffchaff/Al-Duarah in advance. The captured colonial post is entirely hidden from your view, which makes the interior a total unknown—an unacceptable risk if you want to steal back Jimmy’s freedom later without unpleasant surprises.

“We’re goin’ over,” you say.

“But how, without alerting the guards?” Testa whines.

You shoot her a crooked smirk. She blinks, and then point at herself with both hands. “Who, me?”

Nicolette Testa is, indeed, you best bet. If you’d brought Ayla—and if she had any mana left—perhaps she could teleport you in or <Summon> you a distraction. If you’d brought the Naked Emperor’s fairies, they could go invisible or transform into a bird to slip by. As it is, though, you have oen major infiltration asset aside from your own years of dungeoneering experience: an adept Mage Apprentice specializing in illusion and enchantment. You intend to make the most of that.

“But I don’t even KNOW any powerful illusions like that!” she protests. “That’s a fairy thing! What about Mister Al-Hadib?”

“I am no Disciple, only one who does honour,” he says.

“C’mon Testa, don’t wimp out on us now,” you cajole her. “You must have SOMETHIN’!”

Testa huffs, but after a moment she nods, and rolls up her fashion-forward robes’ shimmering-twilight sleeves.

“Just don’t say I didn’t warn you… <Minor Image>!”

Rolling 3d20 Illusion for Testa, +1d20 bonus for general Arcana...
>>
>>6330307
oh boy
>>
>>6330307
>>6330311
From the mage-girl’s tower-trained fingers spring sparkles, forming into a starlike constellation in the shape of some sort of great, winged monstrosity. Unfortunately, this takes shape in the open air RIGHT above you and your party.

Nicolette Testa’s MP: 3/5

“What the fuck are you doing?!” you demand in a harsh hiss.

“What you ASKED me to!” Testa growls back.

“I meant over THERE, so we can move in without being SEEN, dumbass!”

“I can move it after I summon it,” she counters, “but only after I—oh, drat! Now you’ve made me lose concentration!”

The sparkling, half-formed silhouette that was taking shape fizzles out with a series of small pops, like those ‘fireworks’ displays you’ve seen the dwarves put on in the Smithing District of Hawksong on special occasions. It’s a lot smaller and less spectacular than what their explosive admixtures can achieve…

Rolled a 1, with no successes. Critical failure.

…But it’s enough that all of your heads snap to the nearest of Al-Duarah’s three parapets, where your twitching ears pick up the distant sound of a Southron shouting.

“Miladies,” Change says solemnly, “I believe we’ve been spotted.”

“Naaah, ya don’t fuckin’ say?!”

Testa shrinks under your glare. You have no time to chew her out, though, nor would it be productive. It was your stratagem in the end, and as the Boss in charge, it’s your job to think fast to recover from the failure. You hear the grinding of stone and turn to see the gate at the base the watchtower opening up, and several hunches and loping figures emerge. They are clad entirely in the deep granite-grey which the walls are carved from, and which the Southman still up top in the Tower is wearing, but their inhuman builds and elongate faces—even armoured in the same stony shell—attest to a beastman’s muzzle. They clutch broad-tipped spears, war-clubs, and black-iron swords. You can’t hear the watchman shouting anymore, but he’s looking over the field, in your general direction; at his apparent order, and all in eerily-coordinate tandem, the gnolls set out, bashing bushes and shaking trees as they approach you in a wide arc.

Twelve feral fighters in heavy armour are sweeping towards you, trying to flush you out. What will you do?
>Retreat towards the road, under cover of Bhislani and Testa’s magic [lower DC, lose your chance to scout in advance
>Try to use this alarm anyway, slipping through their net and towards the open gate [higher DC…]
>Lay in wait to ambush whichever sorry sod finds you—quick and quiet, hopefully without detection [quite doable…]
>Split up—some of you [who?] will serve as a distraction while others [who?] sneak over the wall
>Write-in
>>
>>6330313
>Lay in wait to ambush whichever sorry sod finds you—quick and quiet, hopefully without detection [quite doable…]
Emergencies like this are why we brought Chang. Hopefully we can infiltrate after the net has passed over us.
>>
>>6330313
>Lay in wait to ambush whichever sorry sod finds you—quick and quiet, hopefully without detection [quite doable…]
in for a penny, in for a pouding
>>
>>6330357
>>6330432
[Alright, locked and writing!]
>>
>>6330803
You think fast. Running is an option, but only for some of you: you and Chang, MAYBE Yeb-Uit or the old stripey tomcat… DEFINITELY not Testa. The nilbog Mage Apprentice has skills—not that you’re especially inclined to give her credit for them right about now—but cardio surely ain’t one of ‘em, and she insisted on coming out her in what amounts to a fancy dress. She’s be torn apart by tooth and claw, IF she’s lucky. And if not…

Well, you’re not about to let any of that happen.

“Towards the wall, then?” Chang suggests, speaking quickly but still with his usual calm. “If we break through their numbers with speed—”

“We can get spotted on the wall, an’ drop down into a mess of these mutts,” Yeb concludes, with his own, rather more realistic brand of stoicism under fire.

Chang nods his assent, rather than arguing out of pride. Yeb-Uit is surprised by that, as well he might be—it’s very un-goblinlike behaviour. Your’e grateful, though: you have a plan, and you don’t have time to shout down any dumb ideas.

“We’re stayin’ put,” you say, with a mirthless smirk. “They wanna come lookin’ for us? Fine. They’ll find us… But not before WE find THEM. Testa?”

“R-right! Leave it to me, Zith-Zi!”

“Just don’t fuck it up this time,” you warn her sternly.

Luckily, Testa’s able to reinforce the general muted drabness which she earlier placed upon you rather more effectively than she was able to affect her <Minor Illusion>. As for that failed distraction, it still serves SOME purpose: the Southrons know you’re here, but they have no reason to believe you’d be announcing your exact location, and so they continue to fan out threshing the weedy plants and peeking around boulders all over the area, rather than converging upon your location all at once. You all hold your breaths, hunkering down with weapons drawn; your radiant saber remains ‘sheathed’, unignited, lest you spoil the surprise.

Rolling 1d4-1 to see how many gnolls are nearby when you’re forced to spring your trap…
>>
File: gnoll.png (909 KB, 510x925)
909 KB
909 KB PNG
Rolled 1 - 1 (1d4 - 1)

>>6330808
woops
>>
>>6330809
For a long time, you squat there in the bushes. So silent are you and your crew that you can even hear the faint snuffling of the hyena-headed ghouls’ snouts, and their slow, even breathing. Shulani’s fur stands up on end, and the old catman smooths it back down, but the worry remains plain in the tilt of his ears, the involuntary flicker-flit of his tail-tip. You grab it, holding it still; he wheels around, eyes wide with shock and outrage, but you silence him pre-emptively with a finger to your lips; he nods, understanding.

And then…

Rolled 1… Minus 1.

…The gnoll leaves. You all stay stock-still few a few more minuets, awaiting the drop of the proverbial hammer—or maybe a literal warclub—but none comes. You eventually dare to pop your pretty pink face up out of the bushes, and see that—holy fucking shit—the gnolls are gone! Or, well, not gone… But they passed you right by.

“It is wrong,” Bhislani says worriedly. “It is not right.”

You release his tail and look at him incredulously. “Yer complainin’?!”

“The ghoul is a ravenous creature, laughing in madness. Not silent. Not… Like this.”

“We already knew they were weird gnolls,” Yeb-Uit notes.

“The goblin’s right,” Testa concurs. “We should just be glad our spells held—no tracks, no scent. We’re safe! Now let’s get out fo here, before they come back.”

“No.”
>>
>>6330820
Testa turns to you, as do the others.

“No?” she squeaks.

“No,” you repeat, and turn again to the wall—towards the pull of your heart, towards Jimmy, somewhere, still alive… Still waiting for you. “We have a job ta do.”

“Zith-Zi, PLEASE,” Testa pleads with you. “We don’t know what those gems do, and they know we’re here now. Going in while they’re on high alert is going to get us killed! That won’t save Efron!”

“And you figure they’re gonna drop their guard at night?!” you snap. “After that shit you just pulled!”

“You TOLD me to do that!” Testa snaps. “Maybe I messed up the spell—”

“MAYBE?” you scoff.

“—but either way, they were going to know someone was here! But can we at least wait until they think that we’ve left?”

“You mean give ‘em more time to prepare?” you snort.

But you can tell: the others are worried, too. Well, except maybe Chang.

“I owe you my life, and the life of my love and of my master,” he says. “I go where you go.”

To your shock, Yeb-Uit agrees, with a simple, silent nod.

“Heh, goblin courage?” you rib him. “Thought that was one a’ them ozzy-morons or whateve?”

“Dunno’ what an ozzy is, but I’m in,” he reiterates aloud.

Testa and Bhislani share concerned looks at this apparently-suicidal course of action. Maybe they’re even right. But then again… Maybe this is just the opportunity you’ve been hoping for.

What will you do?
>Send the others to safety, but you’re going in [specify who you bring, and whether you go for the gate, over the wall, try to target the Southman in the tower, or investigate the enchanted black stone]
>The worry-worts are right: you’re lucky you didn’t get mobbed. You learned a little already—now it’s time to go.
>Guerilla tactics might work to your advantage—maybe you can take down a few gnolls and start thinning their numbers with sneak-attacks, and learning more about your foes.
>Write-in
>>
>>6330809
basedbasedbasedbased

>>6330821
>Send the others to safety, but you’re going in [specify who you bring, and whether you go for the gate, over the wall, try to target the Southman in the tower, or investigate the enchanted black stone]
Target the Southman, no point in completely hiding our presence anymore. Maybe he has some answers we can interrogate him for.

Also Testa going back I can understand, but Bhis? 10 whole points and it doesn't even cover hazard pay? Weak.
>>
>>6330834
[Sorry: I should have specified that you can bring them, too, but that it would require a Leadership roll. Yeb & Chang (and Hershy) don't. I somehow forgot to include that option.]
>>
>>6330848
In that case I'd like to try and keep them.
>>
>>6330861
>+1
going with this
>>
Rolled 1, 11, 15, 1, 2 = 30 (5d20)

>>6330861
>>6330877
To say you’re frustrated would be to understate it. Testa’s reticence, you sort of understand., but Bislani?!

“What, 10 points don’t even cover hazard pay, Stripes?”

Bhislani’s tail flicks, and he lowers his head slightly, rubbing his paws together as he considers how to frame his objection. “I live longer if no take a risk without need, yes? ‘Curiosity killed the cat,’ the wise ones say.”

“We KNEW there was a risk goin’ in,” you remind them both. “This wasn’t ever no easy gig!”

“Yes, Zith-Zi, but there are risks and there are STUPID risks,” Testa explains, as if to an infant—as if YOU don’t know WORLDS more about risks than this sheltered Hawksong chick ten-or-so years your junior!

“I know that,” you growl, keeping your temper under control, “but there’s also NECESSARY risks. We ain’t gonna get another shot at scouting like this, an’ without scouting, the BIG push tonight might be an even BIGGER risk.”

The two would-be deserters consider your words separately, chewing upon them and tasting their merit. You are antsy, eager for them to reach a resolution—right now, targeting a single Southron could net you a captive to interrogate, or even early entry. The longer you wait, the greater the risk of losing that chance—maybe even of being spotted, if the gnoll-patrol doubles back.

“Look, we ain’t got all day,” you snap. “Just… Just TRUST me, would ya?!”

Leadership roll! 5d20, thanks to your bonus from Sense Motive. Graduated DC 12/15/18.
>>
>>6331084
Testa’s expression belies a distinct LACK of trust, at least in the mission. In truth, the two of you have never been especially close. Before the fairy-rite that made you pink and gave Testa pointy ears, you’d even say that she sort of hated your guts—something probably not helped by the way you’d picked on her. In retrospect, you aren’t sure WHY you targeted Testa specifically for harassment. You were still playing unknowing host to a certain demonic spark at the time… Was that it? Was it envy, sicne she was Jimmy’s childhood friend, and so pretty in a conventionally human way?

(Considering the way your other half looks at women sometimes… Was it LUST? No, no way, you were never like THAT… Were you?)

Whatever it was, it wasn’t enough to prevent Testa from stepping up to help make you the you you are today. Between that and the sense of kinship which emerged from your mutual transformation into a heretofore unknown race—"nilbogs” never existed, until that day, and as it stands there’s still only the two of you—you found your old rivalry giving way to a sense of communion. Maybe that’s why, after a moment, Testa nods.

“Okay,” she says. “I’ll trust you, Zith-Zi. But if things turn on us, we’re out, okay? Promise me.”

Bhislani has none of the baggage of Testa, for good or for ill, but the white-muzzled old furball seems to see this as an acceptable compromise. He, like Testa, awats your confirmation. Grudgingly, you offer it up:

“Alright, I get it. If it comes to cuttin’ and runnin’, or dyin’…”

You trail off there, unwilling to commit to your own abandonment of the field. You aren’t sure what you’ll do yet, when it comes time. You merely acknowledge that if Testa and ‘Stripes’ want to take off… Well, that’s their prerogative, and you can’t stop them. You can just be glad that they’ll take the next step alongside you.

15: moderate success! Testa and Bhislani will accompany you for your plan’s next step, though a morale check may be necessary if there is another setback or danger becomes more immediate.

And on the subject of that next step…

“With our cover kinda blown, there ain’t no point in playin’ this totally roguelike,” you reason, as you and Red Team approach the wall cautiously. “Whatever that big black rock up there does, I bet it still needs that big black humie ta do somethin’ ABOUT it. Why else post him?”

“So we target the man,” Chang says.
>>
>>6331092
Yeb-Uit produces his genuine elvencraft adventurer’s bow—your gift to him, after the winter wolf debacle—and notches an arrow. “Aight.”

“Hold on,” Testa whispers urgently. “Mister… Uit, was it?”

Yeb-Uit sniffs, stifling a smirk at the typical humie habit of mistaking the goblinoid suffix for some kind of surname, but nods.

“Why don’t I cast <Guiding Bolt> instead?” suggests the nilbog mage.

“…What’s it do?” Yeb asks, with the also-typical goblinoid suspicion of spellcasters and their art.

“It will light him up with a glow and draw projectiles towards him… AND it will sting a little, too.”

“A glow??” Yeb-Uit looks to you. “Gonna give us away.”

“Zith-Zi just SAID we’ve been detected and that total stealth isn’t possible,” Testa protests, turning to you. “Better that we make SURE he’s taken down in a single shot, than risk him sounding the alarm. I can just cancel the spell out after we’re sure he’s… You know.”

“Dead,” Yeb-Uit says bluntly. “Just say ‘dead’.”

“Do we want this man dead, though?”

All of you turn now to Chang, who is resting his shapely face upon one hand, deep in thought.

“Whaddaya mean by that, pretty-boy?” you ask. “You figure we can take him alive?”

“I could,” he asserts. “<Step of the Wind> could carry me up the wall… Both of us, if you wish to accompany me, milady.”

“I can follow,” Bhislani says, less eager than the Easterling but plainly more worried about failure and its consequences than about conserving his magical energies—something he and Testa again seem to have in common, as well. “<Cat’s Grace> will allow this thing.”

As Boss, it falls to you. So, Zith-ZI—what’s the plan?
>Just have Yeb-Uit pop off an arrow-he’s a good archer, and you want to conserve the otehrs’ MP
>Guiding Bolt and an arrow for maximum chance of a quick, lethal success
>You want him alive—you’ll lead in the close-quarters stealth strike-force!
>Write-in
>>
>>6331094
>You want him alive—you’ll lead in the close-quarters stealth strike-force!
We have questions.
>>
[While I'd hoped to get a second post in on the stat holiday, it doesn't seem fair to go ahead with one vote, so I'll hold off until tomorrow.]
>>
>>6331247
Pretty rare to get this day off I think, might just be us.
>>
>>6331094
>You want him alive—you’ll lead in the close-quarters stealth strike-force!
Yeb and catman and testa stay behind and establish a signal for the guiding bolt. If things go wrong and we cant capture him, use the guiding bolt to kill him.

It’s been a long read.>>6326494
>>
>>6331094
>You want him alive—you’ll lead in the close-quarters stealth strike-force!
>>
Rolled 14, 2, 20, 13, 20, 13, 14 = 96 (7d20)

>>6331322
>>6331270
>>6331106
“Chang’s right. We need whatever answers we can get, as fast as we can get ‘em. We’ll take him alive.”

“But… That’s even riskier, Zith-Zi.”

You flash Testa a hard little smile—genuine, though—and remind her: “But not a STUPID risk.”

Testa digests the argument. After a couple seconds, she either realizes the same thing you have—that this is lower risk than a full infiltration, faster and cleaner—or she simply gives up and trusts you. Either way, you get the outcome you want: she places her trust in you, with a sigh and a nod.

“What do we do, then?” she asks.

“You ‘n Yeb-Uit stay down here. If we give a signal, you fire off that spell’ve yours, and Yeb shoot an arrow right after it.”

“What’s the signal?”

“Huh?” you blink. “How ‘bout: ‘Kill this Southron sumbitch’? Howzat?”

“Really?” Testa scoffs. “That’s so…”

“Simple.” Yeb-Uit nods. “I like it.”

“Thought ya’ might, ‘Mister Wheat’.”

You both snigger at your in-joke, while Testa—confused but able at least to tell the joke is at her expense—huffs.

“Just hurry up already!”

The mage ain’t wrong: time is a-wasting. You beckon to Chang and the catman, and together you group up.

“<Cat’s Grace>,” incants Bhislani.

Chang, of course, says nothing. He merely closes his eyes a moment. He breathes in once, breathes out once. You follow the human’s lead, just like he taught you back at Crane Lake, during your convalescence and after your sparring session. Chang won that one, true. He also still has a lead on your sword-skills—probably helps that he’s almost twice your height, younger, and a guy, but WHATEVER. You still learned the <Step of the Wind> in only a week—impressive turnaround time, you’re told, for it took Chang Lanseoul several years.

“Granted, I was a child at the time,” he'd added.

“Aaaah, shaddup,” you growl under your breath, and then you <Step> forwards.

Zith-Zi’s MP: 1/2
Chang Lanseoul’s MP: 2/3
Bhislani Al-Hadib’s MP: 1/3

Rolling 3d20 Athletics each for ZZ and Chang; DC 10/13/16. Bhislani gets 1d20 at the same DC. They will ascend the surface either way, but if anyone who gets a 10 can get an attack off; if they beat DC 13, they do so at a lower DC, and if they beat 16 it’s an instant critical!
>>
>>6331649
Aw yeah I knew the dice would be with us.
>>
>>6331649
>>6331664

<Step of the Wind> is a curious technique—somewhere between the much-prized silent and somatic component-free spellcasting that the Hawksong-trained mages of the Northwest spend a lifetime mastering and a martial technique. When you first learned the methdos, it reminded you at once of CZ’s meditations with Ayla (unsurprising, considering her sensei is so obsessed with Oriental shit) and the way she described her innate Infernal abilities. Through concentrated breathing and muscle flexion alone, you channel your energies—your lifeforce, or mana, or [i[qi, or whatever-the-fuck—and use it to push off the ground and up into he air. T’s not flight, exactly, but as you lunge forwards, you fleet feet don’t exactly touch the ground, either. Rather, as the name implies, you step lively upon the dusty southern air itself, at speeds no nilbog has ever sped before.

(It is, admittedly, fun as fuck.)

You afford yourself little time to enjoy the still-novel sensation, though. You’re on the clock, and under some serious pressure. You focus in as you rapidly approach the smooth, grey surface of Al-Duarah’s enigmatic defences. At the speed you’re traveling—dozens of yards in a single step, a single SECOND—a single sloppy step would see you splattered.

Luckily, you don’t have a sloppy bone in your body. Not sober, anyway!

Neither does Chang, evidently. The taller human male keeps pace with you with elegant ease, hitting the barrier at the exact same instant. In perfect synch, you adjust your trajectories, kicking off the air itself into a half-flip that would allow a slower sprinter to flip off the wall in spectacular fashion. For you two, however? Your crash down in a crouch upon the grey stone—slightly segmented, you notice up close, with subtle brickwork uncannily interlocked such that you can hardly see the seams even inches away. Before you can spare more than a momentary glance, you’re shooting up that sheer surface with the momentum of your earlier advance, weightless as a feather and fast as a dwarven bullet.

It's less than five seconds before you crest the twenty-foot-tall wall, blitzing right by the strange black stone and up into the air above the crenelated bartizan and its watchman.
>>
File: kpop femboy supremacy.png (105 KB, 260x266)
105 KB
105 KB PNG
>>6331668
The ‘very black man’ is, to your eye, more of a deep brown, made darker and more imposing by his heavy suit of interlocking armour—like a matte suit of plate, stony like the gnolls’ and studded with bolts and rivets of shining black iron, and covering even his face aside from a checkered Southron head-wrap and a small space for his jade-dark eyes. He’s tall—taller than Chang, anyway—and if he’s prancing around in chunks of rock he must be a big boy. Worse, though he’s the furthest thing from a dwarf, he’s armed with one of those bearded bastards’ new-fangled firearms, or some local equivalent. Seeing you soaring up into his stony crow’s nest, his eyes open wide, and he raises the alchemical implement to open fire.

Now, you’ve seen ‘guns’ at work, given the kind of work you do. Usually, they’ve been wielded by your allies, to terrible effect. More rarely, you’ve been on the receiving end—or rather, your forces have. It’s a rare adventurer whose armour or enchantments can withstand the forces of their deadly little projectiles, which you’ve seen punch through plate at close range, and scramble organs beyond even a cleric’s abilities to ameliorate. One thing you’ve NEVER seen is anyone out-speed one of the fucking things.

But then again, they weren’t you.

You’re Zith-motherfucking-Zi. You might not be some child prodigy like Chang, but you’re no slouch, either. You’re the badass boss bitch that rose up from the dirt of the Goblin Wastes to best bands of bandits, transcended your own origins, and assembled the adventuring party that conquered Pato-Shoka and the Emporium of Wonders! You’re the goddamned Hero of Crane Lake! And you as shit aren’t about to get taken down by some mangy mutts or their Southie handler, gun or no gun!

“Get that shit out of my GODDAMNED FACE!”

vwoooom!

Natural 20! Instant critical success!

With a flick of your wrist, the radiant saber of the ancient ancestors of goblin and dwarf alike springs to deadly life, and swiftly severs the Soutman’s stone-clad hand from its wrist. His eyes were already wide, but now his pupils go small—pinpricks of pain and terror. He takes in a hissing breath, and beneath his face-coverings you see the shift of his jaw as he opens his mouth to scream…

Chang Lanseoul also scores a nat 20! Critical success!

…But he never gets the chance.
>>
File: zz sweep.png (447 KB, 1125x756)
447 KB
447 KB PNG
>>6331670
Before the Southman can utter a single strained syllable of agony or alarm, Chang’s Blue Flower Blade touches down daintily upon his crown. It doesn’t cut through him—though you have no doubt that your flowery femboy follower could have cleaved him in twain even if there’s a helmet under that towel, given his sheer skill—but rather graces his gourd just long enough to impart its icy enchantment upon the too-slow sniper. Two more quick thrusts penetrate small gaps in the armour, shilling the chinks in the now-cold stone and freezing the fucker solid where he stands. He totters back a single step as unconsciousness and shock claim him, before the Crane Lake cold catches him, staggering but statue-like in his stillness.

You and Chang land on either side of your target, admiring your work for a moment with silent respect for one another’s craft. Then, with a start, you spina round, gripping the wall in alarm as you look to see where the fallen firearm tumbled down to, all-but-paying it is still intact…

Bhislani rolled a 14: success!

…Only to see that the beastman, while less swift than you or the flower knight, was not so far behind. His padded paw clings to the top of the tower, the old cat dangling there without apparent discomfort. In his other hand, he clutches the Southman’s gun, with the unfortunate soldier’s gauntled hand still attached in a true death-grip.

Your successes were such that no attack rolls were necessary! The Southman is unconscious, raised no alarm, and you have his gun!

“Heh, not bad, Stripes!”

“Most gracious thanks, muḥāribah. You impress, also.”

Bhislani hauls himself up into the watchtower to join you and Chang, taking the weight off the old bones of his shoulder no doubt. You know from personal experience that temporary enchantments can only do so much against the vagaries of age. Still, you’ve gone above and beyond both the walls of Al-Duarah and your own expectations!

The question is… What now?
>Quit while you’re ahead—grab the guardsman and his gun and GTFO
>Take a moment to examine the enchanted stone—or gem, or whatever it is—that’s set into the tower, just below your perch
>Take stock of Chiffchaff’s interior—try to get a sense of numbers, or likely locations for the prisoners, or maybe even to spot this sandy-man who’s supposed to be the Big Boss around here
>Write-in
>>
File: ai approximation.png (2.7 MB, 1024x1536)
2.7 MB
2.7 MB PNG
[Bonus: I had AI take a stab at my vision. Apart from the weird gloves, it did okay!]
>>
>>6331671
>Take a moment to examine the enchanted stone—or gem, or whatever it is—that’s set into the tower, just below your perch
Just a little bit, right? A brief peekaroni?

>>6331678
That is some very heavy armor, Chang still could have bisected him through it? Damn.
>>
>>6331671
>Take a moment to examine the enchanted stone—or gem, or whatever it is—that’s set into the tower, just below your perch
>>
>>6331690
>That is some very heavy armor, Chang still could have bisected him through it? Damn.
[I was chatting with the QM of Devil & Instructress (>>6315850) the other day, and arrived upon the conclusion that apart from huge monsters like The Naked Emperor, Chang Lanseoul is probably among the five most skilled melee combatants to be shown fighting across all my quests in this setting.]
>>
>>6331671
>>Take a moment to examine the enchanted stone—or gem, or whatever it is—that’s set into the tower, just below your perch
>>Take stock of Chiffchaff’s interior—try to get a sense of numbers, or likely locations for the prisoners, or maybe even to spot this sandy-man who’s supposed to be the Big Boss around here
Both of them. We had a double crit, let's capitalize as much as possible.

Even questionning if we are lucky enough to be close to Jimmy boi's tower, to get back a couple stairs, grab him, get out.
>>
>>6331671
>Take stock of Chiffchaff’s interior—try to get a sense of numbers, or likely locations for the prisoners, or maybe even to spot this sandy-man who’s supposed to be the Big Boss around here
Catman gets the frozen guard out. Chang and ZZ will be exploring.

>>6331270
>>
>>6332040
>>6331787
>>6331735
>>6331690
[Locked and writing!]
>>
Rolled 3, 5, 5, 17 = 30 (4d20)

>>6332070
You’ve made much better time than you expected to, and nobody’s around. You again recall Testa’s tantrum down in the bushes below, and consider an early exit, but that consideration doesn’t last long. Honestly, being up here and in the clear, it would be a stupid risk NOT to press your luck just a little. It’s only gambling when the odds are out of your control, after all; right now, you feel very much IN control, and one thing still bugs you.

“You mean to locate your lost love, then, Lady Zith-Zi?”

“My—? Oh! Oh, shit. Uhh…”

You spare a guilty glance down at captured Chiffchaff below. There are narrow lanes of the sorts of houses you had earlier expected—packed clay and mud on wooden frames, seeming to rise up from the dirt below as if they grew out from it naturally to fill the space between the timbers. You chew your cheek, but the emerging patrols of men and gnolls discourage more than this single sweep before you duck back down below the ramparts.

“Not… Not yet,” you mutter bitterly. “This is a fact-finding mission. The troops down there… We’re not match for their numbers, an’ we already know that.”

“But we could perhaps locate the jail where—”

“Focus, Chang!”

Chang Lanseoul bows his head in apology and promptly zips his lips toa wait further instruction. Rather than taking your trio deeper into Al-Duarah, you instead return your attention to the wall you just ascended—specifically, the shiny black oval disc set near the bartizan where your Southie sniper sat.
>>
>>6332075
Up close, you can see it’s no mere rock, nor even the gemstone which Testa took it for—or rather, it’s both, but not JUST that. The shiny black stone reminds you of onyx, or perhaps knapped black flint oiled smooth. The chunks cracked and sheared out of the stone are not random break-points, though, nor the sorts of cuts that bring noble ladies’ wedding-presents to life in the lands of the Northmen; rather, they work to reveal the crude but unmistakable effigy of a humanoid face.

Shuddering with discomfort, you pull back as soon as you recognize the sight. You nearly bump into Bhislani, for the curious cat has come close and bent over the crenellations as well, to get his own eyeful of the queer, enchanted object.

“Hey, watch it!”

“Apologies, very much so,” he says, though the catman’s mumbled tone sounds distracted, and his eyes don’t stray far from the object. “What is it?”

Bhislani Al-Hadib rolls Feycraft at a disadvantage; 3, failure.

You grimace at the question, since you lack an easy answer. You don’t have your Trapfinder anymore—it was busted up and disenchanted back in Ziwei Bo’s base of operations, and you’ve not yet had time to spend the money needed to repair it.

“Bad news,” you say simply, ’cause it doesn’t take a khoblis to determine THAT much.

Zith-Zi rolls Trapfinding without equipment bonuses; 5, 5. Failure as well.

“It’s… A face.”

You turn to Chang and blink a couple of times. You’re about to hit the solemn swordsman with another “no shit,” but the serious expression upon his own fair face stops you.

Chang Lanseoul rolls a 5 and a 17 on his Arcana check: success!

“A living face,” he continues slowly.

“L-living?” You can’t help but stammer, eyes darting back in alarm to the stony expression inset in the wall.

“Perhaps I speak too poetically,” Chang Lanseoul admits, but his frown doesn’t fade, and you can see his eyes faintly shimmering with trained mage’s sight. “But it is… aware. And it is no decapitated head. It watches, though it has no eyes… And though it has no mind, it understands. Or something does, somewhere...”

So it’s no mere focal point for a semi-permanent alarm spell, then. Rather, if what Chang says is true—and you have no reason to suspect the human is given to speculation or exaggeration—then this facsimile-of-a-face is watching the walls and transmitting what it sees to someone.

“…Or everyone.”
>>
>>6332085
Unpleasant intuition arrives all at once: these Southmen command their ghoulish beastie-boy slave-soldiers with precision beyond the ability of shouted orders. They and the gnolls wear suits of stony plate the same shade as the walls themselves. All of it points to magic at play—magic that allows them to coordinate instantly, with few words or without words at all!

Bhislani seems to arrive at the same conclusion as you do. He streaks towards the wall, peeking out into the field. His tail lashes back and forth, and you find your hand upon your rad-saber once again, as if that would do you any good… But to your relief, you see no telltale turning-back of the catman’s furry ears to indicate stress.

“They are still seeking,” he says softly. “They have not turned back around.”

“We must’ve been so damn fast we blitzed right by the face without anyone spotting us,” you say, with a mix of pride and pacified panic. “If we’d been a bit slower…”

“…The whole garrison would have been upon us in an instant,” Chang agrees. “Shall we go, then?”

>Yes—get out while the getting is good!
>Take a moment to try to smash the face, breaking a hole in their surveillance [Swordsmanship with a +1d20 Trapfinding bonus, standard DC]
>Try to disable it more subtly—magically—so it doesn’t tip the Southrons off to what you’ve done [Trapfinding bonus with aid from Chang’s Arcana, higher DC]
>Dislodge the disc and steal the face away, for CZ and the hedge-mages to examine later [???]
>With these sorts of defences, you really might not be able to breach the defences a second time… You’re going to have to push deeper and save Jimmy yourself, right now
>Write-in
>>
>>6332086
>Try to disable it more subtly—magically—so it doesn’t tip the Southrons off to what you’ve done [Trapfinding bonus with aid from Chang’s Arcana, higher DC]
breaking it will alert them, so we either do this or gtfo
>>
>>6332086
>Try to disable it more subtly—magically—so it doesn’t tip the Southrons off to what you’ve done [Trapfinding bonus with aid from Chang’s Arcana, higher DC]
If we fail this we should try to dislodge it, I'm sure Veigar and Ayla will be able to devise some countermeasures.
>>
>>6332086
>>Try to disable it more subtly—magically—so it doesn’t tip the Southrons off to what you’ve done [Trapfinding bonus with aid from Chang’s Arcana, higher DC]
PLUS
>With these sorts of defences, you really might not be able to breach the defences a second time… You’re going to have to push deeper and save Jimmy yourself, right now
>>
>>6332213
+1
Wishful thinking on my part but I think if we break the black face thing it would shut down the armor all together. They probably have a backup or an auxiliary branch, though.
>>6332040
>>
>>6332296
There were multiple stones, weren't there? One per tower, I think.
>>
Rolled 7, 14, 6 = 27 (3d20)

>>6332137
>>6332140
>>6332213
>>6332296
It’s not a tough call to make. While dashing or deactivating the faux-face will surely alert the army inside, you can’t just LEAVE it. You and Chang have proven yourself more than the equal of any individual southern grunt, but not of a whole garrison, which means you’re going to need to come back this way. There are at LEAST two more of these not-quite-alive faces watching from the walls—you saw glimpses of more black ‘stones’ or ‘gems’ in the same position below the other two watchtower tops—and you need to know how to bypass them with more than luck and speed. After all, only the two of you know how to perform the <Step of the Wind>, which leaves the rest of you highly visible.

“Let’s stake ‘em down, Chang.”

“As you wish, milady.”

Rolling 3d20, DC 17…
>>
>>6332458
Unfortunately, the black stone proves to be made of sterner stuff than the black man who Bhislani keeps propped-up.

“The enchantment is rather formidable…”

“You can say that again,” you grumble.

“Would that do any good, milady?”

“Chaaaang…”

You grit your teeth as you try every trick in your repertoire, and the Eastman’s as well. Without your trapfinder, you can’t discern obvious weak-points in the enchantment, though. Chang’s own magic sword is little use, and none of his swordsman ‘spellcraft’ can channel his qi in any useful fashion.

Rolled a 14; failure!


In the end, you are forced to admit defeat. In your sheer frustration with the failure, you consider smashing the stony sumbitch after all, or simply using your rad-saber to slice it clean off to take away and investigate later…

“Zi! Chang!”

…But it’s then that Bhislani alerts you that the moment has passed. You’d been as careful as you could to stay out of the line-of-sight of the artificial visage, but your efforts to disable the magical device have finally attracted attention from those down below. At least, that’s your best guess for why the gnolls have all turned around and started back towards the wall at speed. In truth, any number of explanations are possible—the face might have spotted your fumbling fingers brushing just at the edges of its ‘vision’, or perhaps someone tried to magically contact the Southron whose hand you lopped off and found him unresponsive. Whatever the case, your window of opportunity is closing quite quickly.

“Form both sides,” Chang confirms, stealing a peak inward, at the no-longer-restful Al-Duarah occupants. “They are moving to close off all escape routes, milady. They’ll be upon us in force quite shortly.”

“Fuck,” you whisper.

Then, remembering that the time for stealth is at an end, you repeat at greater volume: “FUCK!”

Your heart is beating fast, and you’re vibrating with nervous energy—irritation and alarm in equal parts. You have mere moments to choose a course—what will it be?

>Signal Testa and Yeb-Uit to make their escape, since the gnolls will be passing right by them; you’ll follow after them the old fashioned was [means THEY have the teleportation-enabled letter]
>Teleport out—you have the intel, the Southman, and your own life to look after, after all [means YOU have the teleportation-enabled letter]
>Have someone stage a distraction while the rest of you group up and teleport out [specify who stays behind; most options entail a Leadership check]
>Stand and fight with all your friends—uh, and Bhislani, you guess—because you’ll be damned if you leave anyone at the mercy of gnolls!
>Fuck it—use the stone face to signal the mysterious mastermind of Al-Duarah’s stone-clad invaders, and attempt a parley
>Write-in
>>
>>6332466
We can't wind step down the wall and teleport out as a group with everyone?

>Stand and fight with all your friends—uh, and Bhislani, you guess—because you’ll be damned if you leave anyone at the mercy of gnolls!
>>
>>6332466
We’re all gonna get out with one letter. We’ll still need to trek all the way back here for Jimmy.

>Have someone stage a distraction
Chang, pick up that gun and shoot. Catman and ZZ throw the frozen guy off the balcony. Drop him on their heads if possible. If not, use him as a barricade.

Testa, illusion to hide and hold your ground. We’re coming and we’re gonna use the letter.

>>6332296
>>
>>6332548
>+1
>>
>>6332532
[They will see you running down the wall and attack you with ranged weapons most likely. Some are also close enough to Testa and Yeb that a fight will break out by the time you reach them.]

>>6332548
[This is viable, but will kill hour captive, to be clear.]
>>
>>6332568
I figured it’s an acceptable loss to keep us alive.
>>
>>6332570
[Entirely reasonable!]

>>6332564
>>6332548
>>6332532
[Locked and writing.]
>>
Rolled 14, 15, 5 = 34 (3d20)

>>6332791
“Chang, you know how ta use a gun?”

“I have never done so before, milady, but I believe I can learn…”

“Well learn fast. Grab it ‘n start shootin’. Aim, pull the trigger. If it’s like dwarven ones I’ve seen, the Southron should have bullets on ‘im, probably a stick for shovin’ em in with powder… And speakin’ of the Southie, Bhislani! Drag the big humie over here. We’re gonna drop his heavy, rock-wearin’ ass on his pals.”

“Won’t this thing kill him?”

You grimace. It’s not that you care about killing some dumb human shmuck who stepped to you and yours (well, technically YOU stepped to HIM, but WHATEVER). It’s that you worked so hard to score yourself a hostage who you could question. You’ve learned plenty already—about the defences of Jimmy’s captors, their weapons and tactics and the source of their uncanny coordination—but there’s still more you need to know.

“Small price at pay for our lives.”

Bhislani Al-Hidab doesn’t argue. You move to help him, for a big black human in his suit of semi-solid stone is no light work to shift even over a short distance. Though still alive for the moment, the Southman’s all dead weight, and time is of the essence. At least there’s no real need to signal Testa—in the absence of orders, you trust the illusionist-enchanter to hunker down as invisibly as possible and to hold her ground—you have the letter that can teleport your crew back to Ayla, after all, and she won’t get far on foot without you!

You and Stripes arrive at the low crenelations at the inner edge of the wall. Down at the base of the tower, a small squad of gnolls and men have massed up. The exchange no words—at least, none that you can hear—and the shuffling and clattering of their grey, rocky plates and heavy footfalls is unsettling on its own. It’s like being attacked by… By living MACHINES, or something.

“Not livin’ for long, though,” you mumble.

“I am begging of your pardon, Miss Zith-Zi?”
“Forget it, fuzzball. Just heave—NNG, gods 'n goddamned demons, this fucker’s hefty—an’ HO!”

Rolling 3d20 Athletics to hurl the frozen gunman over the edge and onto some enemies. DC reduced to 12 for the clever write-in!
>>
Rolled 4 (1d20)

>>6332795
With the combined strength of you and your native guide, you haul the one-handed blackman up onto the ledge, and then shove his ass over and onto his allies. He tumbles down like a sack of bricks, but even heavier. You see the human commander of the little battalion look up, and his white eyes widen, but he has no time to step back or sound an alert, even with whatever magical mechanism they have to communicate to their conscripted hyena-heads.

Rolled a 15: success!

There is the crash of stone on stone, and beneath it a sickening squish of mulched flesh. You don’t stick around to admire your work, but even with a quick glance you can tell you splattered the head human down below and at least a couple gnolls, and created a messy pile-up right at the door to the watchtower; they’ll have to shift all those rock-covered corpses, or find another way around. It won’t buy you a TON of time, but it’s better than nothing.

“CHANG! Why ain’t I hearin’ cover-fire for Yeb ‘n Testa?!”

“Milady, I apologize most profusely, but my humble self was been unable to locate the powder or stick which you described before you took the man’s body away—only the ‘bullets’. And as for the one in the barrel… I am not sure that I understand.”

“Ugh, motherfuckin’… Here, lemme see that!”

You snatch the southern shooting-stick from the Eastman’s dainty hands, and look it over. You’re no mechanist or alchemist, and you’ve never used a gun yourself, but you get the basic idea. This one, however…

“Wait… What? The fuck is THIS shit?”

Chang’s not wrong: this firearm is fucked up. Or, well, foreign, unfamiliar. It has a bullet in the barrel already—a little round lump of jet-black metal—but there’s no powder packet, nor a wick or fuse or flint or anything ELSE to start a spark. And yet, it SMELLS like smoke—no, not just any smoke, SULFUR. Not being an idiot, you empty the barrel of its loose charge before you peer down it, and there your untrained mystic sense picks up a trace of enchantment: a queer, squiggly glyph charged with the unmistakable energy of something Infernal.

“Right, demon shit,” you recall. “This thing… it ain’t alchemical at all! It’s just been charged up with some hellfire or somethin’!”

“Yes,” Chang agrees, nose wrinkling slightly. “I noticed that. But then how—”

KA-KRAK-KOOM!

Rolling 1d20, DC 16, for untrained Firearms usage…
>>
>>6332803
Rolled a 4: missed

Your shot goes wild, raising a small puff of dust between two of the gnolls rushing towards the wall from the outside. They don’t stop or slow to check it out—if they’re brainwashed or whatever, it must have affected their self-preservation.

(Or they don't think you can hit 'em... Furry fuckers!)

The gun barrel glows hotly at the tip, which billows brimstone, and a little black gem on the side shines cherry-red. You reach out your hand and beckon with your fingers without looking away; Chang understand s the assignment, dropping a bag of bullets in your palm. You extract one, load it, and—

klik! thrum-umm.
klik! thrum-umm.


—and nothing. You shake the shooter a few times and try again, but nothing happens. The reddish gem still glows bright, but less so; you intuit that the weapon is probably still cooling off, and can’t fire as rapidly as you’d like. You swear in every one of the languages you know, and hand it and the bullets back to Chang Lanseoul.

“When it lets ya use it, fire again! Just drop a bullet in, aim, pull the trigger.”

“Yes, milady.”

Chang’s going to have to run and gun, though. You can hear movement to either side: watchers on the wall are coming from the other two towers. Your qi-technique has long expired, but you aren’t about to be precious about your energies right now. You can rest later, and you’d very much rather that rest wasn’t the permanent sort.

Zith-Zi’s MP: 0/2
Chang Lanseoul’s MP: 1/3
Bhislani Al-Hidab’s MP: 0/3


With <Step of the wind> and <Cat’s Grace> once more active upon you and your infiltration team, you leap over the edge of the tower and sprint back down the side at speed. The gnoll-patrol is coming back the other way, and instantly the six closest hyena-men adjust their trajectories to aim for you. Unfortunately, that means there’s a very real chance of them straight up tripping over your hidden allies, too, and you wouldn’t count on the old gobbo beating back a burly beastman in a melee… To say nothing of Testa.

Testa’s Illusion + 1 for Yeb-Uit’s Survival, DC 14…
>>
Rolled 17, 19, 6, 15 = 57 (4d20)

woops, forgot dice
>>
Rolled 10 (1d20)

>>6332808
one more for soothing else
>>
Rolled 16, 11 = 27 (2d20)

>>6332807
>>6332808
>>6332809
19 for Testa & Yeb-Uit: successful hide check!

The goblin and nilbog stay hidden, or else the gnolls have simply decided not to bother with them and to prioritize. There is a flash of sun on steel to your left as Bhislani yanks his curving cat-sabre from his belt. To your right, Chang takes aim with the gun…

KA-KRAK-KOOM!

With a 10, Chang fails to hit however.

“Apologies, milady!”

“Fuckin’… just use yer sword, you shmuck!”

Chang obliges; with such speed you can hardly track it, he takes one hand off the pilfered pea-shooter and produces his magic straight-sword from his sheathe with a blue flash and a chill wind.

Unfortunately, not every gnoll is beholden to melee alone: one, at least, has the werewithal to produce a bow and notch a black-tipped arrow, which it looses in turn…

Rolling 2d20 for the gnoll, against Chang. DC 18 thanks to Step of the Wind and light armour.
>>
>>6332813
Chang easily pirouettes out of the way of the incoming arrow, losing only a single step which he rapidly regains with his long, human legs.

Gnoll misses!

You and your boys are on a collision course with a four gnolls, wielding war-clubs and swords. Two more are shifting to flank with bows and arrows, to pin you down or take potshots. Of course, Yeb-Uit and Testa are presumably still parked in a bush towards the back of the formation…

What will you do?
>Engage in melee—carve a path to your other allies!
>Try to avoid attack and beeline it to your buddies for a quicker escape
>Bait them and draw them together, then signal Testa and Yeb-Uit to light them up
>Write-in [clever strats beget bonuses!]
>>
>>6332816
>>Engage in melee—carve a path to your other allies!
>>
>>6332816
>Engage in melee—carve a path to your other allies!
Call for Yeb and Testa to take out the archers - Yeb's hidden so he should be able to stealth snipe one, and Testa might be terrible but surely she can blind or cast darkness around the other one. We're rank 4 and Chang's 5 in sword, so if we don't have to worry about arrows melee should be easy. Hell, if Yeb and Testa finish their side early we might be able to flank.
>>
>>6332816
>Engage in melee—carve a path to your other allies!
>>
>>6332917
I like the Testa idea but I don’t know if Yeb should take a shot because they’ll be able to figure where it came from.

>>6332816
>Engage in melee—carve a path to your other allies!
Testa use illusions and whatnot to help.
Yeb, take the shot only when we can reach him. And catman, stay behind us.

>>6332548
>>
>>6332988
>>6332918
>>6332917
>>6332835
While you would have a fairer fight with the aid of your ranged supporters, you fear the risk would be—as Testa would say—a stupid one. You and Chang are skilled sword-slingers, able to hold your own even outnumber—or so you certainly hope. Yeb-Uit and Testa, while adept in their own arts, would be giving away their position and risking death if they attracted the adversaries’ attentions. You would appreciate Testa’s illusory aid, at least, but without any way to signal for such without running the same unacceptable risk…

“Looks like we’re on our own.”

“If we fight together, milady, how can we be on our own?”

You snort and roll your eyes at the sappy swordsman, then turn them towards Bhislani. The catman’s pupils are huge and black, his sword is raised and his sword-sharp canines bared. Your beastman is smaller, older, and unarmoured, yet he too stands ready to fight. A part of you wishes to order him to hang back, but you know that, too, would be folly: predators like these hyena-headed ghīlān are exactly the sort to target the obvious easy prey first, to thin your numbers.

“Aight then,” you say through a forced, bitter smile. “Together, then.”

The three of you crash into the pack of armoured gnolls almost as one.

>>
>>6333015



It takes you and Green Team take many hours to reach the place which the natives call Sahl Al-rufāt: The Plain of Crumbling Remains or, as you have taken to abbreviating it, The Boneyard. This is in spite of flight: you ride there astride Tildy with Khorine clinging close and Nermal slung across the catbird in front of you, while Veigar whips up some <summoned> air elementals to buoy him and Ayla. Jhaan and the other two gyrfalcon fairies fly in formation with the once-more winged Naked Emperor… And, much to her vocal displeasure, An-Yii.

“Aaaah! Ah fuck, nope, noooo no no no…”

You’re not sure if the goblin medic is more frightened by the experience of flying or more specifically by the fact it’s Empy carrying her. Either way, you have few other options available: Tildy can only really carry two for any length of time, elementals are affected by goblin spell resistance, and leaving her alone was obviously unacceptable. After the first hour—and emptying her stomach onto the ground far below—she enters into a sort of calm catatonia, though An’s fear remains palpable—you would have said delicious not so long ago—until you arrive.

The Boneyard is well-named, whichever name you give it: there are indeed crumbling and rotting remains of many a carcass here, half-sunken into the soft soil. When you land your gryphon, she squawks and immediately has to struggle to free her feet; when you yourself hop off, you are careful to do so upon a patch of land where the skeleton—one of some strange animal you don’t recognize, huge and tusked like a boar but more—rests entirely above the ground.

“Quicksand,” An-Yii whines. “Of course.”

You eye the treacherous turf with wary eye. There are areas of the Goblin Wastes like this, too, though not many, and none quite so… Sticky. Tildy is still picking the clinging clay of the local soil out from between her toes and off her tufted lioness tail. Despite this, it hardly looks different from the more trustworthy patch which supports your weight and that of Khorine. Between you and Khorine, you probably have the survival skills to navigate it, mind…

“I can summon some earth elementals to help, as well,” Veigar adds.

…And Empy’s fairies can flit about willy-nilly, pretty much however they like, never needing to touch down upon the ground. All that is to say you have options which would allow you to navigate the unsteady expanse, between the ribs and the rocks, the stones and the skulls, and to find the dead with whom you would <speak>.

Question is: who or what are you looking for, exactly?
>One of the gnolls’ sapient victims—a human or some other local
>One of these savage hyena-queens which Bhislani Al-Hidab was telling you about
>A fellow follower of Darkness—you’re not very devout, but you’re hoping for some solidarity
>Write-in

What is it you mean to ask of the dead?
>Write-in
>>
>>6333015
Woah cliffhanger

>>6333035
>One of these savage hyena-queens which Bhislani Al-Hidab was telling you about
Surely such spiteful creatures would wish revenge on those who deposed them.

Make sure everyone uses the buddy system, quicksand is no joke.
>>
>>6333035
>One of these savage hyena-queens which Bhislani Al-Hidab was telling you about
>>
>>6333035
>>One of these savage hyena-queens which Bhislani Al-Hidab was telling you about
>>
>>6333070
>>6333224
>>6333259
[Locked and writing!]
>>
File: oops formatting error.png (17 KB, 640x102)
17 KB
17 KB PNG
>>6333303
You came here seeking an advantage over the gnolls’ new master, whoever that Southman may be. Given that, you know exactly what you need: one of the former mistresses!

“Okay, so, uh… Like, fan out or whatever! We’re lookin’ fer a lady’s skull. One a’ the locals, not one of their, like… Victims or whatever.”

“Hm… One of the As-saʿālī? That could work.” Ayla looks thoughtful. “They’ll probably have some spite for the ones who overthrew and replaced them.”

“Victims are a lot more common, though.”

It’s An-Yi who speaks up. She kneels down to grab a nearby one, pulling up a humanoid forearm with rotting ligaments still holding the smallest two fingers in their original place. She brings it close to her face, then throws it away, evidently adept enough in the medical arts to recognize it as other than what you’re looking for.

“How do you know this is anything more’n a midden?” the gobliness asks you pointedly. “Most people don’t dump their dead ‘n their food in the same big hole.”

“Goblins do,” you point out.

“When we HAVE to,” she counters.

You wince a little at how quickly she’s poked a hole in your plan. Pivoting in place upon your solid footing, you find a squelching, silty yellow-brown expanse, shorn of true trees but mossed with pale mats of wiry grass and knotty outcroppings of sun-bleached root. Where water pools, it sits clouded and ochre, dotted with mats of scum and framed by low clusters of thorny, splayed acacia—shrub-trees that somehow look both dead and alive, their canopies sparse for want of rain but tenacious all the same. It’s a foreboding place, one you need to know to navigate.

“It’s a perfect hideout for a bunch a’ bandits,” you say aloud. “They woulda spent lots a’ time here… They’d get attached. It’s the best shot we got.”

“if you say so,” An-Yii says; though still apparently unconvinced, she side-eyed The Naked Emperor, and plainly doesn’t look forward to flying back out of here.

“Oh how delightful, how morbid and how horrid! A scavenger hunt. When last have I undertaken such a search? I cannot say, which makes it all the greater challenge!”

You smile to see that the hundun in question is a little more supportive of your strategy, at least.

“Alright, Green Team… Fan out!”

Rolling. 3d20 is the highest relevant stat here (Ayla's Divination), but Carazzi's and Khorine's Survival and Feycraft/occultism help as well, and An-Yii's Medical is going to be useful for identifying half-buried bones. DC: 11/14/16.
>>
>>6333308
Your team does what you tell them to. You make sur they all follow the buddy system, of course, and even split up your resident hedge-mage power-couple so multiple people can benefit from their elementals, who form solid platforms to serve almost as rafts through the quick sand—that shit’s no joke! You for your part, partner up with An-Yii, for you find yourself impressed by her keen eye when it comes to identifying the anatomy of the recently deceased.

(She’s still visibly uncomfortable around you, even now, though…)

Here and there, stands of reed and bulrush shoot up, roots sunk so deep in the muck you’d lose a boot if you tried to follow a trail between them. Being fond of your boots—you bought ‘em on your first visit to River’s Mouth!—you endeavor to avoid that.

14…

“Hey, there’s something over here!” calls out Khorine, grabbing both yours and An-Yii’s attention.

You both gingerly hop, skip, and jump your way from one raised outcropping to another, head in her direction. The rest of Green team converges as well, on what turns out to be the charred remnants of some kind of campfire. It is surrounded by half-gnawed bones: some massive and animal, some obviously human. Ayla shuts her eyes and moves her hands through the air above tit, while An-Yii inspects the meal’s remains.

“This is recent,” Ayla confirms, when her eyes open again.

“The energies here are… Disrupted.” Khorine shivers, clutching her ‘staff’ of Bloodrise pinewood closer. “More than the rest of this awful place, I mean.”

“I can tell ya why, too.” You all look to An-Yii, who holds up a skull.

It’s a snouted skull, almost but not-quiet canid. It is broad and robust, built like an iron vice—cheekbones flared, the whole structure squared off and squat rather than sleek, and lined with thick, blunted teeth and monstrous, bone-cracking carnassials, and plays host to a huge sagittal crest sweeping from brow to nape.

(Or so An-Yii tells it. You know a spell to speak with the dead, but it doesn’t mean you know your bones!)

“Did they… Eat their own?” Khorine whimpers softly.

“How far they’ve fallen,” Veigar murmurs, looking a little troubled. “These were… Are… Cousins of the fair folk. Even the Unseelie wouldn’t… Oh! I beg your pardon.”

“Oh? Oh, you mean me and my companions! No offence taken at all, Mister Mious Van Houtzmann. Why, you’re something of an Unseelie yourself, are you not?”

“Don’t call me—Nevermind.”

“Yer only half-right anyway,” An-Yii interjects, getting the boy and the blob back on task. “See here? the bite-pattern’s too dainty for the teeth. This was a gnoll, but it wasn’t a gnoll who ate it. At least… Not the same kind’ve gnoll.”

15…

“A queen,” you say, recalling how the catman elder had described the females of the ghoulish race as being elfin in appearance. “We’re on the right track!”
>>
>>6333327
Here, the sinking-sands of the Boneyard give way to drier humps in a logn line, like cresting vertebrae of a buried body bigger even than a dragon’s. Rises of slaggy rock break the ever-present mire enough for a clan to squat and squabble, at least until the hunger grows too great. Buzzing clouds of flies roam above sticky bloodstains and slick heaps of fur and feathers which attest to recent occupation… And vultures, whom you hate with a lifelong passion from your days in the Wastes as both ZZ and as yourself, gather in the thorny crowns, waiting for some unfortunate soul to slip beneath the surface and join the stinking bounty of the Boneyard.

“Not today, ya feathered fucks,” you say under your breath as you step with still-greater care.

Past the bare-headed sentinels in their leaf-stripped trees, you find your next direct evidence for violence against—rather than inflicted by—gnollkind. The hyena-man remains in this place are less crumbling than they are crushed, broken in places by blunt impact or scraped in places by the passage of sharp edges where deadly blades impaled organs which the vultures have long since relieved their owners of. Greasy black smears attest to the carnage, but what REALLY paints the picture of what happened here are those skeletons which show signs of being singed, or whose skulls show small holes through front or back.

“Hey, these holes… They ain’t arrows, are they?”

“Bullet-holes,” An-Yii confirms grimly. “Seen these on—in—gobs that attacked a dwarven corpo-caravan one time.”

These gnolls died at human hands—Southman hands, specifically. This, then, is where it happened: whatever changeover of power led to some ‘sand-skinned’ humie leading the hyenas, in place of their pack’s resident queen… And soon enough, you find where her truest loyalists must have made their last stand.
>>
>>6333330
Across the last rise, you see it: the hunting lodge of the hyena-people. It is not merely some sprawl of scavenged timbers tangled up with hides. Instead, crouched amid the reed-beds and thrust up from the muck is a palace wrought not of stone nor worked wood, but of jigsawed bones—great arcing pillars like no animal with which you are familiar, chalk-white and as thick around as a cauldron. The walls are rib-cages interlocked into jagged parapets, festooned here and there with ragged nests of vulture-feathers and the knotted cords of trade-carpets in faded sapphire and old-blood red. At the apex, where a broken spinal column stoops over the entrance like a gate-arch, great blunted tusks—they must be twelve feet long!—protrude outwards, each wrapped in silver thread and hammered copper, hung with beads, glass, gems, and coins with holes drilled through to hang them. Scraps of vivid cloth, cloaks and veils and grave-shrouds, quiver like half-mast flags in the slow desert wind, as if the hyena-folk’s ossuary abode were in mourning for the cannibal-clan’s fallen ‘empire’.

…and 18. Total success!

Inside the grave-palace of the hyena-headed ghouls, you find your grisly prize. She is still seated upon her throne—a throne of bone, to no one’s surprise. She alone is unrotted, yet-fleshed, untroubled by time or by her fellow eaters-of-the-dead. Though nearly naked, blood-and-dye painted across her rich brown skin like a true brute—not unlike an orc, you suppose, though in their cold climes they wear rather more clothing—she was unmistakably an elf. She was taller than other elves, more muscular, but no less beautiful for all her monstrosity: all elves are a little androgynous, but here it takes a form familiar to you, not sexless but OVERsexed. Her bare breasts, though pierced by blade, are full, and her hips are wide; but so are her shoulders, belonging to a woman who could no doubt crush a skull with a warclub as surely as any man of her considerable height. Her long, powerful limbs are adorned gaily in bangles and bracelets, her nails shaped into wicked claws that only upon closer inspection are found to be fashioned of metal. Even now, the gnoll-queen rests in what almost looks like regal repose… or would, if her head were not missing from her shoulders.

“No skull, then,” you joke, to break the fearful tension which has filled Green Team. “Guess we better give up ‘n go home, huh?”

Nobody laughs. You swallow, and approach the decapitated evil empress of a petty fiefdom, taken by greater violence than ever her beautiful and powerful hands could dole out.

What do you intend to ask her?
>Write in
Nobody really answered this part of the prompt last time… I’m not sure if you folks missed it or weren’t sure what to ask, but I’m going to leave this open again.
>>
>>6333331
>Channel inner Zith Zi
'Sup ya baddest bitch of bad bitches. We're here to kinda-avenge you. What can you say about your tormentors?
We're interrested in fighting method, recent changes in tactics and equipments, eventually offer they made (or didn't) and how they took control of your gnolls."
>>
>>6333331
>Write in
I did totally miss this in the last vote. Assuming we’ve got the 5 question limit:

>How can we avenge you?
>Can you describe the course of events that lead to your death?
>What do you know about the magic and technology of the Southerners?
>Did you leave behind arms or allies that could aid us?
>What else do you think we should know?
>>
>>6333361
>+1
for the mood and main question, but also supporting >>6333407 for more
>>
>>6333725
>>6333407
>>6333361
[Alright, locking! Will start writing after a snack and some Urusei Yatsura.]
>>
>>6334098
The resurrection of the Hyena Queen’s spirit is the easy part…

Carazzi Yosef’s MP: 2/3

…Well, mostly easy. <Speak With Dead> is a new spell, and the last time you used it, the end results were not exactly all that you’d hoped for. Even with this in mind, though, you’re less worried about bringing back this beat-elf babe than what you’re going to say to her once she’s back. You’re stressing over it the whole time you speak the spell.

You move your hands up the outline of her body to where her absent head should sit above those powerful shoulders and bloody neck which attest to its absence. From ectoplasm and psycho-spiritual residue does the shape of an angular elven face take shape, with long, sharp ears; her undeniable elegance is offset by jagged impalements of sharpened bone and metal studs through nose, eyebrow, lop, and along both ears, and by stripes and spots of symmetrical scarification, but all this only serves to make the gnoll-elf all the more intimidating. You meet the piercing eyes of the As-saʿālī, close enough to kiss her and with her head between your hands, and find yourself stunned into silence for a moment.

This, truly, is the baddest bitch you’ve ever goddamn seen in your whole fucking life.

When the Hyena Queen speaks, it’s with a deep but melodious voice, feminine in the way of a trained opera singer, and with a clear fairy cadence in astonishingly-elegant intonation. You can only understand it because of a caveat of your casting, but even if it were elfin gibberish, it would be like music:

“Why have you summoned me back from beyond the veil?”

Half-way between screaming and swooning, you keep it together only by dint of your ability to empty those emotions. In that meditative state of mind, knowing that your concentration can only last so long, awe gives way to recognition, and then to realization.

A bad bitch who dominates the dregs of some awful patch of ecosystem? You know exactly how to deal with such a creature… Because you are such a creature yourself!

You take no step back, but rather cross your arms and affect your best Zith-Zi impression—made all the easier for having lived the role for over two decades:

“Ain’t sure yet. Maybe ta avenge yer sorry ass. Maybe not. That’s up ta YOU.”

“Carazzi,” Khorine bleats in alarm, “what are you DOING??”

You wave her off without turning around, never breaking eye contact with the summoned spectre of the beheaded barbarian. The Hyena Queen’s translucent eyebrow twitches. She searches your face. Almost comically, she turns her nose up to sniff the air like a dog. You hold your ground, giving nothing away, and eventually the irritation fades from her face, giving way to something between confusion and a terse respect.
>>
>>6334137
“You should not have brought me back,” she admonishes you—weird!—but then goes on to add, “but since you have, render your queries. I will oblige you, to avenge my fallen sons and brothers.”

You don’t say ‘thank you’, because ZZ would never. You just get right down to it:

“How’d they fall?”

The Hyena Queen snorts. Your eyes dart to the bullet-pierced braincase of the nearest gnoll skeleton.

“Right, dumb question.” You clear your throat, returning to character. “Lemme rephrase that: how’d you get yer asses handed to ya so bad? I thought you ghouls were s’posed ta be terrors of the south, or some shit?”

At this, the cannibal queen’s expression—nay, her whole face—wobble and fade, in and out. You panic a little, fearing the spell has failed, but in a moment the odd effect stops, and her vexed frustration gives way to one of grimacing grief and terrible fury.

“We were betrayed!” she barks, her fairy-tongued babe-baritone giving way to something more feral. “Under flag of faith! Of truce! Butchered like beasts!”

You manage to hold your tongue about the hypocrisy of the hyena-men complaining about butchery, or about their technically being a SORT of beast. You cohort does not, though.

“Faith?” Veigar murmurs behind you. “They followed a god?”

“Perhaps a Dark one,” Khorine sniffs snootily.

“Tell me how it happened,” you command. “We know they used guns at least… An’ we know that they’ve got some kinda… Demon-magic or somethin’, to control your clan.”

(You don’t NECESSARILY know all that, to b fair, but these were the strong suspicions which ZZ was operating when Red Team split from Green.)

“Not Infernal magic,” the Hyena Queen corrects you, “nor necromantic arts. We have ever been adept at counteracting such petty powers. Lesser shades and the living dead break and shatter before the might of the Ghouls of the Grave-Gods!”

“You mean…?” Ayla begins.

“Oh!” Veigar. “But that’s… You don’t mean to say that you’re… Some sort of rot-cult?!”

“…Whuzzat now?” You can’t help but break character and eye contact at that, turning to your sensei and the clone of your creator.

“Among my—among the Sylvan Elves, there are those who serve the Fairy God of Decay… Of rot and, and fungus… And scavengers…”

“Yes.”
>>
>>6334139
You all turn to the Hyena Queen, who smiles a proud smile worthy of any Paladin.

“My people may be feared and despised, but ours is a vital role—a proud duty, carried on from ancient days, since The Emperor of Entropy and Lord of Endings brokered the Great Peace between the Gods Above and the Gods Below. It is by our strength that balance is maintained between Good and Evil, between Life and Death.”

“By EATING people?!” Khorine can’t help but cry.

The Hyena Queen’s grins spreads wide, and her piercing eyes and beautiful face peel back for a moment to reveal the perfect bones befitting a fairy empress.

“When duty requires it.. Or hunger.”

Khorine looks like she’s going to be sick, but you can’t spare the goal-girl much concern right now. Instead, you refocus the conversations, steering back to the reason for the ghoul’s summoning: “So yer sayin’ you met yer murderers… The ones who betrayed ‘n kill ya… Under some kinda fairy pact?”

“Nay,” the Hyena Queen replies, grin falling away and the mask of unlife returning. “Those who serve the spirits of rot are necessarily closer to the borders of OTHER fair-folks’ prosperity… At times, we must meet and even work with those who serve the balance from the OTHER side.”

“So the magic used to enslave your people wasn’t demonic,” Ayla intuits. “It was Dark.”

The Hyena Queen nods her ghostly head grimly, then hesitates.

“Nay,” she says again. “They were servants of The Dark Ones… But the magic which they employed was… I cannot say from whence it came. It was… Alien. Foreign. They wielded a black stone which seemed to move on its own, springing forth to form shackles which seized… Chains which captured. They defended themselves with armour which moved faster than thought, shields that moved to protect the wielder on their own. Their aim was uncanny, with firearm… And with falchion.”

(Hence the beheading, you assume.)

“Doesn’t seem like there’s a lotta honour among death cults,” An-Yii notes sardonically.

“They broke the code,” The Hyena Queen snarls. “They must be punished! Picked clean, bones broken and burned, ash scattered to the winds! Their lines wiped out, Man and Serpent alike!”
>>
File: Spoiler Image (22 KB, 300x378)
22 KB
22 KB JPG
>>6334140
A chill befitting your graveyard environs, yet ill-suiting the Southlands, falls upon you and your team. Forgetting again your ZZ-lite façade, you ask:

“H-hey, whaddaya mean by that? I thought… It was Southrons that got ya, right? Real black-skinned human guys?”

“Some of their servants were of that breed,” the Hyena Queen agrees.

“Some,” Ayla repeats, barely a whisper.

“Not all,” the Hyena Queen confirms. “Their leadership were half-breeds… Mongrels of Man and Snake. Servants, they said, of the Old Ways of the Serpent Priesthood, or those creeping servants of Darkness who dwell below the world, and who faced a dread threat which required alliance and aid to beat back for the benefit of all… Of the balance. In truth, they sought to shatter our pack, to bind our strength…”

…And to wield it against the North, and the Paladins. You look back at Ayla, whose flashing eyes crackle with conflicting emotions that her face remains empty of. Unlike you, the calm only goes skin-deep—scaly skin, up close. She, like you, has a history that involves such half-blooded reptilian people, serving just such a mission. Neither of you would exist if not for that… But neither would either of you suffered the curse of being cambion.

Your past, it seems, has slithered back to bite you… And right now, James Efron is trapped in those constricting coils.

Even as you grapple with the implications of all this, the Hyena Queen’s face begins to wobble wavily once more, fading away bit by bit. Your attention snaps to her once more, and you try to focus you qi… But it’s not enough. One can only hold a spirit so long with such a spell, especially one unwilling.

“H-hey! Wait a minute, wouldja? What about, like… Revenge or whatever?!”

“Vengeance for my clan… Blood for my blood… Payment unto death!”

“Yeah!” you encourage the flagging ghost. “All that shit!”

“Yes… You must do what I could not… You must bring low the betrayers!”

“Then give us somethin’ to help us do the job!”

And so she does. In the end, as her last act before returning to Death’s Domain, she offers you…

>The location of the nearest gnoll-pack besides her own, to join your fight
>An amulet to invest in you the spirit of her rot-god’s divine charge, to transform you into a beast of vengeance
>A spear tipped with the great fang of an ancient ancestor, which can pierce stone and spirit alike
>>
>>6334141
>An amulet to invest in you the spirit of her rot-god’s divine charge, to transform you into a beast of vengeance
We've already got plenty of sweet weapons, and there's no way a pack of gnolls will get along with our existing crew.
>>
>>6334141
>An amulet to invest in you the spirit of her rot-god’s divine charge, to transform you into a beast of vengeance
we invested in natural weapons anyway, might as well
>>
>>6334140
>They wielded a black stone which seemed to move on its own, springing forth to form shackles which seized
I blame you QM for refusing our Snake Control to fetch Shoggoth from the sea. It was a perfectly good and workable write-in.


>A spear tipped with the great fang of an ancient ancestor, which can pierce stone and spirit alike
Good weapon for Carazi, able to strike true even their weird armors
>>
>>6334285
[It's not rhe Shoggoth.]
>>
>>6334360
Damn. It clicked in my head and made plenty sense : plans in motion of the Dark Gods, black thing that seemingly change shape...
>>
>>6334412
I think it's dwarf tech fused and enchanted with the serpent priest magic skills at Alchemy, Mentalism and divination.

When theral fought the serpent priest fresh-weavers who were sent to clean up the old base, they had a whole dwarf golem under their command.
>>
>>6334458
real oldheads will remember how they came by it...

>>6334188
>>6334251
>>6334285
[Locked and writing!]
>>
>>6334626
“Yes… You are right, foreigner. Though it aggrieves me to invest me charge in a necromancer—”

“Eh heh heh… A necromancer? Me? Aww, naw, I’m just, like… A hobbyist or whatever.”

The look which the ghoulish ghost gives you reminds you that the Hyena Queen surely did not mean this as a compliment. You swallow hard, and shut up.

(Even if she IS kinda hot when she glares like that…)

“I will place my trust in you, to do what must be done, for there is no one else now who can… And I must now go to my final rest, in the Happy Hunting Grounds of the Feywild.”

(Hey, ain’t that where Xoldur went, after he kicked it? Huh… Small afterlife!)

While you’re considering post-mortality and the great beyond, The Queen of the Boneyard Gnolls reaches out an arm. This startles you, somewhat, because you only know <Speak With Dead>, not <Reanimate Dead> or anything like that. What surprises you even more, however, is when the ectoplasmic essence of her gorgeous face shifts shape into the twisted visage of a howling, cackling hyena, and then lunegs forth. You cry out and stumble back, reaching for the spear which you set against the side of her skeletal seat, but there is no need: it isn’t an attack. Rather, the cackling hound-head dissipates first into a swirl of translucent, semi-corporeal mist, and swirls up and around the long, strong arm of the savage sovereign who once wore it. It coalesces in her outstretched palm into a single, sharp fang—a jagged, gem-like tooth of a most uncanny shimmer and shine.

“Uh…”

You look at Ayla, who says nothing but looks intensely curious. You turn to Veigar, who shrugs, then nods—he must see no danger in it. You glance briefly at Khorine, who is pale as a ghost herself and shaking her horned-and-pigtailed head… But then again, you sort of expected that reaction, and you reckon it’s more based in faith than in practical magic.

You take the tooth. The bronze-skinned arm falls limp and lifeless once more. You stare down at the curious charm. You can feel the magic hidden within: transmutation, life magic… Something else, on the edge of Darkness and of Light alike. It calls out to you with the force of frenzy, reminding you of the demogoblin wild-side you left behind. This frightens you, but then again, it also feels… Right. More right than the Green Knight.

Acquired an artefact: Amulet of the Hyena Queen

On a whim that feels faintly fated, tuck into down your collar and between your tits.

“…Seriously?” asks An-Yii.

“What? These oriental dresses don’t got no pockets.”

>>
File: uh oh.png (1.05 MB, 787x592)
1.05 MB
1.05 MB PNG
>>6334646


With <Step of the Wind> on your side, you and Chang Lanseoul strike first. You both find purchase upon your enemies’ exteriors, but to your shock, your Patmo-Shokan energy-sword sings out almost in agony as it is deflected by the stone—the first such armour to ever serve as any impediment to the radiant forces of your immaterial weapon!

12 for Zith-Zi…

Luckily, Chang’s ensorcelled steel has more luck. It doesn’t carve through solid rock—you still suspect he COULD do so, mind you—but the hound-like hellions’ helms are not entirely one piece with the armoured collars around their necks. With expert precision to match his augmented speed, the flower-knight twists his wrist to bring his blue-edged frost-blade up between the two, and then suddenly scythes it sideways. With a yelp—the first and thus far only exclamation these animal-people have uttered—one of the four hyena-men is no more.

But 17 to hit and 10 damage from Chang Lanseoul and his Blue Flower Blade!
Which, for the record, deals 1d10 physical damage and 1d6 frost

Unfortunately, with your own ranged support in hiding, Chang—oh, and Stripes—are all outnumbered and soon under fire.

An 18 and a 17 to hit
A 2 and a 4 for damage!
Chang Lanseoul’s HP: 24/30


Fire is focused upon Chang, which is understandable but still also kind of annoying. What, you miss one attack and they deem you less than a threat?! You don’t have long to seethe, though, because the other three gnolls are almost immediately upon you—one each for you and Bhislani, while Chang is assigned one of the survivors as well.

19 versus Zith-Zi—hit!
Zith-Zi’s HP: 26/30

3 versus Bhislani Al-Hidab—miss!


You go from bemoaning your belittlement to bitching about being beaned with a big-ass stone-and-bone war-club. It’s a glancing blow, as you <step> lively to avoid a direct impact, but it still rattles your gourd and forces you to grapple with the irony. The old catman proves there’s more to his <Cat’s Grace> incantation than merely springing up sheer surfaces, too: between his agility and the fact that he was already a few steps behind, he is able to back-pedal into a back-flip, which carries him away from a chopping cleaver.

“Aaah!”

…But then, there’s Chang.

18 to hit Chang Lanseoul, and 11 damage
Chang Lanseoul’s HP: 13/30
>>
>>6334676
The gnoll up against your Eastman has a jagged-edged, queerly curved local blade of the Black Man’s black iron. You don’t know if it’s an (un)lucky hit or the weapon itself which draws so much blood from the poor humie, but even stoic ol’ Chang can’t help but cry out as that wicked weapon rips through him. You wince to see it, especially because the hyena-man in question doesn’t stop there, but silently steps forth to swing again, and again. Chang falls back into a defensive stance and then thrusts forth with an—

“<Ice Enervation STRIKE!>”

(…apparently…)

But this time the beastly brute bats the bluish blade away with a backswing and raises his sword high before bringing it down. Chang <steps> back swiftly, avoiding a blow that really COULD cleave a man in two, and make no mistake. You whoop appreciatively, mostly glad the pretty boy is still with you, even if you know he must be running on empty qi-wise.

Chang Lanseoul’s MP: 0/3

You’re in the same boat, of course, but then you’re not used to having much magic (or whatever) to use, anyhow. And you know what?

Zith-Zi rolls a 20! Critical hit!
11 damage!


“Who needs magic, anyhow?!”

The gnoll whose groin you just pierced through up into his guts with your flickering lance of light offers no reply, save for a couple nervous chuckles that—understandably—don’t exactly sound congratulatory.

Bhislani misses with a 10…
Gnoll hits him with a 19!


A yowl of utter agony erupts from your other side, and you see Stripes—Bhislani—staggering back, barely holding fast to his blade. The vat-man’s stylish belt and open tunic have fallen away from him, and the fur coat he ‘wears’ underneath is now truly striped by a wide, gushing streak of red. His blue-green eyes are open wide as saucers in shock, and for a moment you think he’s been slain in a single blow.

Looking more closely… You weren’t far off the mark.

Bhislani takes 13 damage
Bhislani Al-Hidab’s HP: 2/15
>>
File: local specialty.png (261 KB, 1049x555)
261 KB
261 KB PNG
>>6334678
You grit your teeth and leap to help him, but before you can energy-shank the mother-fucking monster who tried to skin your native guide, you catch an arrow in your own damn flank from one of those beast-man bowmen.

18 against Zith-Zi—hit!
8 damage.
Zith-Zi’s HP: 18/30

15 versus Chang is a miss though, thanks to his <Step of the Wind> and light armour


It’s BAD, too—or at least it FEELS pretty fucking rough. You can’t slow down and stop to check—not if you’re all going to make it out of this alive. You’re more skilled than these ghoul-guys, but even after you killed two of them, it’s still four on three.

(Four on two if Bhislani goes down or turns tail, which frankly you couldn’t blame the felid for right about now…)

There’s more on the way, too—way more, if you had to guess.

(But then again… You have a few assets in reserve, yourself, doncha?)

>Deploy Hershy to harry the hyena-men with fire
>Shout out to Testa and Yeb-Uit to take out those archers
>Tough it out—just keep fighting!
>Make a break for the bushes, and hope you don’t get killed before you can teleport out
>Surrender
>Write-in
>>
File: Spoiler Image (84 KB, 607x598)
84 KB
84 KB PNG
Rolling in a room is easier for big battles like this.
>>
>>6334680
>Shout out to Testa and Yeb-Uit to take out those archers
Damn they hit hard in melee
Shoulda called in Testa and Yeb from the start
>>
>>6334680
>Deploy Hershy to harry the hyena-men with fire
>>6334681
was gonna ask for the dice. wtf, the beasts have managed lotsa high rolls
>>
>>6334713
>>6334734
[Now you see why the Reptilians wanted to control them.]
>>
>>6334680
>Deploy Hershy to harry the hyena-men with fire
>Shout out to Testa and Yeb-Uit to take out those archers
>>
>>6334680
>Deploy Hershy to harry the hyena-men with fire
>Shout out to Testa and Yeb-Uit to take out those archers
I think it’s high time we play our cards. Chang and catman are in pretty bad shape.

>>6332988
>>
>>6334957
>>6334781
>>6334734
>>6334713
There’s no time to play coy anymore—you need to play all the cards in your hand… And on your shoulders.

“Hershy!”

croak?

“Light ‘em up!”

crrrOAK!

You feel the subtle pressure of your oldest and dearest companion kicking off from your shoulder, where the white-bearded chimera-drake has been nestled amongst the fur of your wolfen cloak. With a few flaps of his glimmery, golden wings, the little critter catapults up into the arc. The wings fold in, the drake comes down. He opens his mouth, and fire bursts forth…

Two dice for Firebreath; +1 for Zith-Zi’s Handle Animal skill.

Highest roll: 14. Miss!


The gnolls might lack natural self-preservation in their current state, but whatever distant mind or stoneborn will animates their actions has common sense enough to turn their broad, armoured backs to the fire, and thus shield their flesh. The stone glows red with the petty dragonflame, but doesn’t melt, let alone burn, and pain cannot stop the wearers. It DOES buy you some respite, though.

“Yeb!” you bellow. “Testa!”

There is a rustle in the nearby shrubbery, and from betwixt the branches—half of them fading with Nicolette Testa’s abandoned concentration, as a matter of fact—the goblin and the nilbog burst forth. They face opposite directions and individual opponents, making the most of the time you buy them to launch their respective projectiles. For Testa, this means…

“<Magic Missile!>”

…While for Yeb-Uit, it’s a rather more material sort.

Testa upcasts to do more damage. Magic Missile already ignores armour, at least, and has a reduced DC of 12, but only does 1d4 damage per point of MP spent.

(Nicolette Testa’s MP: 1/4)

She rolls an 18 to hit, and 6 damage. A gnoll bowman is slain!

Yeb-Uit fires an arrow; less fancy, but he’s good at it and bolstered by the Genuine Elven-Grade Adventurer’s Bow™ which you bought him in Volume 6!

His 16 would normally be a miss… But with the element of surprise, he hits

But only does 1 damage.


From Testa’s outstretched fingers burst two motes like twinkling stars, which wind their way through the air with even greater elegance than Hershy’s own flight. Both bow-beasts had been occupied until that point with tracking your feathered friend’s flight; the one whom the <magic Missiles> find probably never even discovers he’s dead before they slip under his collar and explode him inside his armour. The other one is a little bit more alert after that, though, and manages to move before Yeb’s arrow can do more than slip past its face, opening a thin gash…

At which point, of course, the hyena-man looses his own arrow in turn.

The gnoll bowman rolls an 18 to hit, piercing Yeb-Uit’s light armour and dealing 6 damage!

Yeb-Uit’s HP: 24/30
>>
File: hershy mvp.png (449 KB, 942x639)
449 KB
449 KB PNG
>>6335188
The resultant chaos serves as little distraction to the gnolls still engaged in melee. As the one bears down on Bhislani, the catman shrinks back…

Leadership test: Failed.
Morale: Broken.


The catman drops his sabre and falls to all fours, evidently hoping that his magic-enhanced alacrity will carry him away from death…

Gnoll rolls a 1 and a 6 vs Bhislani: critical fail!

…And damned if he doesn’t. The ghoulish creature leaps forwards almost instinctively to shred the spine of its fleeing foe, but in his hurry, the gnoll trips over some stray stone and tumbles down to the ground in a heavy heap. It immediately begins to right itself, of course…

“As if, asshole!”

…But the hyena-man didn’t account for you leaping upon its back and stabbing your rad-saber into a gap near the beast’s shoulder.

Zith-Zi scores a hit with a 19 and deals 4 damage

You have no time to be smug about it, though. Despite the damage you’ve surely dealt the thing, it starts to rise to its feet anyway, with you still on top of it! You let out a yelp which you hope nobody heard—it wasn’t especially Boss Bitch—and cling on if only to avoid falling on your ass. The gnoll reaches over his shoulder, its hunched posture precluding the beastman from reaching you with its claws as you evade the clumsy clawing… At least, at first.

Then, the armour starts to shift beneath you.

“Ah fuck, forgot about THAT…”

You’d been warned that the beastboy’s armour was adaptive, and now you see some of that action firsthand, in a more obvious way than perhaps it had been employed before. The plate upon which you sit shifts upwards and sidelong, towards the gnoll’s left shoulder, while the hyena reaches for you with his right arm. You twist around and ready your rad-saber to swing for his wrist, hoping to replicate your feat of dismemberment from atop the wall, but the awkward jostling spoils your art. The huge hand approaches your wide eyes; you pull your face back, but the gnoll seizes a handful of your reddish hair.

You scream in pain and outrage—you’re fond of your hair, and even fonder of being alive! Luckily, before either locks or life can be ripped away, a hissing missile of loyal, royal gold comes careening down from the sky with a fearsome

cro-oa-OAAAK!

Hershy rolls 17, is technically ‘flanking’ with you.

Hit!


Hershy’s tiny talons and weak little jaws don’t seem to do much to the gnoll, but even at less than two pounds, all the force aimed square at the furry’s face is enough to throw off his aim… Time enough for a

“<Guiding Bolt!>”

and a subsequent

twukk!

Testa hits with her spell, deals 4 damage; Yeb-Uit hits, too, deals 5!

Gnoll swordsman is slain!
>>
File: round two.png (66 KB, 545x502)
66 KB
66 KB PNG
>>6335189
The towering terror upon which you cling like a tick now totters. You tumble off as it topples backwards, narrowly avoiding being splattered flat by the force of the gnoll’s collapse. Its entire form is shining bright with the twinkling magic of the world’s only other pink-skinned nilbog who, though clearly exhausted, throws up a peace sign and shoots you a wink. You glance back down, noting that the killing blow might just as well have been Yeb-Uit’s arrow, which entered the beastman’s right eye; nevertheless, you throw them both a thumbs-up, which Yeb-Uit just about returns…

Yeb-Uit takes 4 damage from the final bowman!

Yeb-Uit’s HP: 20/30


…before the one remaining bowman in range reminds him rudely of his presence.

“Yeb!” you can’t help but shout, as you scramble to your feet and start towards him. In a blur of blue, though, someone else beats you to the punch, and cuts right to the chase…

Chang Lanseoul has slain his own opponent already, and now scores a natural 20 against the final bowman, dealing a whopping 18 damage!

You slow down to a stop as you stare at the sight before you: the effeminate Eastman in the flowering blue accoutrement has only a few hairs out of place as he sheathes his sword, standing on the opposite side of the gnoll. A trail of blue-white traces his path from one beheaded beastman and straight through the one who just took a shot at your archer ally. You narrow your eyes and approach the still-standing, yet utterly motionless, bow-beastie. On a hunch, you give him a tap…

krik… KRAK!

…and step back as the gnoll falls apart into pieces: one to the left, and one to the right, with a sprinkling of blood-red snow falling between the two.

(Fuckin’ KNEW it!)

Hershy lands on your shoulder as a shaken, shivering Stripes slinks back with his tail between his knobbly old-man knees. You’ve all made it out alive, which is a feat in and of itself—these al-ghilan assholes hit HARD!

“We should l-leave,” Bhislani pleads. “Please, missus, we m-must… We must return to your friends, and leave this place.”

You can’t really argue with that. More forces will be here momentarily. But still, you ARE an adventurer…

What will you do?
>Loot the dead first [percentage roll to see if you get away in time]
>Leave now [no loot except the one gun you got, guaranteed teleport out]
>>
>>6335191
>Loot the dead first [percentage roll to see if you get away in time]
fuck it
>>
>>6335191
>Its entire form is shining bright with the twinkling magic of the world’s only other pink-skinned nilbog who, though clearly exhausted, throws up a peace sign and shoots you a wink
The magical girl moment

>Chang Lanseoul has slain his own opponent already, and now scores a natural 20 against the final bowman, dealing a whopping 18 damage!
Damn, he could beat Theral

>Leave now [no loot except the one gun you got, guaranteed teleport out]
Their weapons and armor are way too heavy to loot, and from the state of them I doubt they're given valuables to carry around. They're more drone than sentient being right now, why would their leadership bother giving them anything nice?
>>
>>6335191
>Leave now [no loot except the one gun you got, guaranteed teleport out]

The armor could be used against us if we steal them and from what I can tell only that guy from earlier has a gun so it’s not really worth it.

>>6334957
>>
>>6335191
>>Loot the dead first [percentage roll to see if you get away in time]
>>
Am >>6334781
>>
>>6335236
>>6335247
>>6335299
>>6335314
[Looking like a tie... We'll see if it breaks by the time I get home!]
>>
Rolled 1 (1d2)

>>6335395
[Nope. Alright, rolling!]
>>
Rolled 84, 31 = 115 (2d100)

>>6335669
You look to the walls, where shapes move along the narrow ramparts. Nobody’s licking off shots yet, which means the infernal arms must be in short supply—you’re glad you grabbed one! You lost your other ‘loot’ though: the big humie who you used as an impromptu drop-stone trap. You’re loathe to leave with only this, and sicne you have a few moments before more gnolls are upon you or the defenders send out another force to capture you…

“Were goin’… But first, grab everything that ain’t nailed down!”
>>
File: 12 sided die.png (138 KB, 591x561)
138 KB
138 KB PNG
Rolled 9, 12, 20, 12 = 53 (4d20)

>>6335670
Now, you don’t’ exactly expect these shaggy shock-troopers to be equipped with any coin-purses or rare relics, but if your theory is correct that the gnolls are being directed by way of some sorcery inside their rocky carapaces, you want to be able to set your mage son that. As such, your first priority is prying helmets off the hounds who you and your crew felled. Their weapons, too, are useful—their bows are nearly as good as Yeb-Uit’s elvencraft on, and their strange swords have proven their deadly edge.


Gained: two bows and quivers (1d8 damage), two Southron throwing swords (1d10, can be used in melee or thrown), one gnoll bone-cleaver (1d10, ignores light armour) and one gnoll warclub (1d10, chance to daze).
Discovered implicitly, since I know anons will ask, is the special racial perk of the gnoll warriors: Bone-Crusher, which increases the die of any thrown or melee weapon they wield by 2 and adds a flat +1

These straightforward acquisitions aren’t all you obtain, though, and the last treasure might be the best… You think?

“What the…? What even IS this?”

Rolled 84 for treasure

Whatever the strange grey-brown dodecahedron is, it’s magic—even tapped of spell-juice, your passive magic-sense can ping that. You can’t identify it, nor does Testa seem to be in any shape to do so, but as you turn it over in your hands, you can see that it has strange runes on it… Runes that you recognize as being dwarven!

…Which you can SPEAK somewhat fluently, but can’t read, since you can just barely read and write even in North-Common.

“Fuck it,” you say, and pocket the valuable-looking bauble anyway.

After all, magic's magic, and you bet the big beastman was given it for SOME purpose worth investigating.

Unfortunately, it seems your finding that weird rock was the final straw—or your luck just coincidentally runs out—because it’s then that the Southmen on the wall finally open fire.

KA-KRAK-KOOM!
KA-KRAK-KOOM!


31 on your roll to see if you escape in time: failed
>>
Rolled 4 (1d5)

>>6335673
One miss… And one critical hit. let’s see who the unlucky member of Red team is…
1 for ZZ, 2 for Chang, 3 for Bhislani, 4 for Testa, 5 for Yeb-Uit
>>
Rolled 1, 3, 1 + 12 = 17 (3d4 + 12)

>>6335674
Damage roll
>>
>>6335673
>>6335674
>>6335675
You duck just in time to feel a bullet pass through the air where your head was a moment ago. You’re sued to combat, so while your heart’s pumping a little faster, you’re not exactly terror-stricken, and certainly not so startled that you can’t hurl a few slurs at the black-skinned humans sons-of-bitches, with a Boss Bitch voice which your’e sure they can hear even all the way over there.

“Heh, guess they don’t teach these assholes how to shoot those things, huh?” you say, and turn to the others…

Who are all staring at Red Team’s mage.

Who didn’t duck.

Nicolette Testa’s HP: -7/10

Your mouth goes dry, unable to form words. Testa is flat on her back, dark blood blackening the already-reddish soil in a huge and spreading pool. Her face—so much like your face, the only other nilbog-pink mug on the gods’ green earth—is still unblemished, so much so that you allow yourself a stupid moment of hope. Her mouth even moves a little, though no words come out—just a pitiful squeak. You very nearly laugh, and make to mock her for making a mountain out of a molehill—she must be alright, right?

But then again, she IS missing a chunk of her cranium, from beneath the pointy hat which was blown off of her head.

And you can see brain, amidst those well-coiffed lavender-streaked ringlets of hair, now going red as yours and accessorized with fragments of bloody skull.

Chang is at her side in an instant, crouching above her. You think it’s an instant, anyway—all sense of time is gone, suddenly. You feel like you must be a sitting god-damned duck of a target, but no more shots come, so it can’t be more than a moment, surely?

There’s even… There’s even still light in her eyes… In her blue eyes… In Nicolette Testa’s blue, dying eyes.

“…Zi! Zith-Zi!”

Yeb-Uit slaps you, hard. You stare at him, and then with a roar of misdirected grief you slug him in the face, decking him. Yeb gamely takes it, just rubbing his face and regarding you solemly.

“We gotta go,” he says.

“What?! No, we gotta… We gotta make these Southron motehrfuckers… We gotta make them PAY for… For…”

Yeb-Uit looks at you pityingly, and just says: “Zi.”

You take a shuddering breath. He’s right. this isn’t your first brush with death—not even lately. You remember your apprentice—your first ever sword-student, the Steelwood orc who you taught your techniques, laid low by lich shit because you decided to rob an undead super-wizard. And now… Testa, who came along to help you, stuck around to steal some shit…

(FOCUS, ZITH-ZI! FUCK!)

“We need someone with some magic, to activate the letter.” Your voice sounds distant, not your own. “I’m out. Chang?”

“I am exhausted of such qi that I can use for techniques, milady.”

“Bhislani?”

The catman shakes his head.

“I got some,” says Yeb-Uit.
>>
>>6335682
You blink, then laugh. A goblin with magic is such an absurd idea, you forget for a moment that the forge fixed him up, made him young and spry… And probably magical, too.

“Well fuck,” you say, “do ya know how ta work it?”

“I can try,” he says.

You take out the envelope which Ayla left in your cared, stamped with a wax seal depicting a pair of snakes soiled around a burning bush. You don’t know what to make of it, nor do you care—you just know it needs to be broken, with a pulse of magic, to get you all outta here.

You hesitate only a moment, before you grab Testa, too.

“We ain’t leavin’ nobody behind,” you assert.

Nobody, not even gob-practical and Waste-bred Yeb-Uit, argues the point.

>>
>>6335682
Oh shit she only had ten? She was doomed after being chosen with a damage mod of +12.
>>
>>6335683


You
and the rest of Green Team decide to settle in within the less-than-cozy confines of the old bone temple—or whatever it is—where you found the Hyena Queen. Given how unenthusiastic Khorine is at THAT, you and Veigar take it upon yourselves to at least bury the bodies… For a given value of ‘bury’.

“I see why these gnolls liked livin’ next ta quicksand,” you say as one of his <summoned> elementals consigns the last of the bodies to the sinking soil, to be quickly by the unsteady earth. “Ya know… When they were alive, I mean.”

“I’ve noticed that cultists of the rot-gods seem to like such environs,” Veigar notes, as he stares at wear the queen herself sunk from sight. “When I—when EZREAL, I mean—went to rescue the Dragon King’s son from where the Kuttralas Cult held him, they were tasked with disposing of the dead, too… But still, to see an elf living like this…”

“Well, you ain’t livin’ too traditional, neither, are ya?”

Veigar’s mint-green face shifts between several expressions—alarmed, thoughtful, disgusted, amused, and finally ruefully reflective.

“A sort of Unseelie yourself…”

You open your mouth to reply to him, but a series of popping and snapping sounds—like sparks from a fire—accompanied by the familiar sensation of two lifeforces tied tight to your own alerts you that Zith-Zi and Nicolette Testa have returned with the rest of Red Team. You tell Veigar as much, and together you make your way back to see how it went.

The answer is… Not entirely what you would have hoped for.

“Oh fuck,” you gasp.

You see Zith-Zi cradling Testa’s head in her by-now bloodied lap. She’s covered in the deep dark, gooey gore, staining her white winter-wolf cloak and ruining her fancy new Easterling outfit. You just know Testa would hate to see it, and would be cleaning her up with one of those petty <Prestidigitation> spells or whatever… If she was able.

Everyone looks pretty rough, to be honest. A couple people have broken-off arrows sticking out of them. The catman has collapsed and crawled to a wall to prop himself up, where he draws long, slow breaths and shuts his eyes, then begins to murmur strange fairy prayers. Ayla stands at a distance, expression impassive—she offers no aid, but then you’re not sure she could do much even if she wanted to. What CAN anyone do, besides a healer?

With Dura back at base, that means it’s all on An-Yii.
>>
>>6335690
You approach the goblin medic gingerly, swallowing and emptying out your fear and sorrow. Nobody needs you wailing or demanding explanations, and none of your skills are tailored for healing, either. You want to know what happened—obviously, duh—but now is not the time. You control yourself, and eavesdrop instead.

“So?” ZZ croaks, voice brusque even as her aura is spiking and swaying with bolts of anger and self-blame. “Is it as bad as it look?”

An-Yii scoffs, not dignifying the question with an answer. Zith-Zi really MUST be feeling this loss, too, because she doesn’t lay into An for the disrespect.

“…Can you keep her alive?”

An-Yii sighs, and says: “Yeah, for a while. Not permanently. I’d have ta pretty much hover over her, keepin’ an eye on her, treatin’ her ‘til we get back home…”

“An’ we could fix her back there, then?” Zith-Zi is quick to ask, as her aura suddenly coalesces around the desperate hope.

“Doubt it,” An-Yii says bluntly. “I mean, shit, what do I know about that forge? But it’s killed healthy people, like Copperbelt. It’s still bein’ fixed. Dura’s potions could maybe help prolong the… Situation, ‘til we could try, but… Shit, Zith-Zi, I don’t know if she’s gonna make the night as-is, an’ if she DOES, that’ll take time ta set up ‘n do right. Still not a guarantee, neither.”

ZZ doesn’t say anything. She doesn’t need to. You’re in the middle of a rescue mission, and the guys—REPTOIDS, even!—who presumably shot Nicolette Testa have been tipped off to your presence. Things just got even MORE urgent than they were before. You can’t afford to waste time on something like that, not without putting James Efron—Jimmy, your Jimmy—in even greater danger.

“You got anything fer this?” you whisper to Veigar, who has slipped into position beside you to watch as well.

“I… No. Maybe?” He chews his lip, and you see tears wetting his eyes—makes sense, this being one of Tips’ oldest friends, and thus an old pal of Veigar’s by proxy. “Not with the magic I have right now. Not with so little time to… Augh!”

“Carazzi can do it.”

You both turn to the voice which spoke up: Ayla. Her face is still stony, but her eyes are brightly ablaze, and rivers of tears are running down her cheeks. You’re surprised to see it, honestly: Ayla can be emotional, sure, but almost always about close kin, or her pet project. Not about, like… Regular people.

“She… She was the first girl who was ever kind to me,” your teacher says softly. “To Izirina, but… I remember it. She was my first female friend”

Ayla reaches into her bag and produces the vajra, that glittering diamond-studded golden sceptre which you stole from the Emporium of Wonders, replete with holy magic enough to power a spell…

(But what fuckin' spell??)
>>
>>6335691
“Ayla, I don’t, uh… Like, I wanna help, don’t get me wrong, but…”

“Transmogrify plus Monstrous Regeneration,” Ayla interrupts you, rattling off the spells like second nature, then looks to Veigar. “Plus Clone.”

“Ayla...” Veigar’s tone is sympathetic, but sad, and with a hint of warning beneath the mourning.

“Plus the Rite of Attunement to transport the soul to the new body, once it’s created.”

Khorine, who had been hovering at the back of the group, now bleats in alarm as the demoniac hedge-witch transfixes her with her baleful, burning eyes.

“I don’t… I’m not sure I can—”

“Veigar will show you, and you WILL perform it adequately.”

By now, even those attending to dying Testa have taken note of Ayla’s commands. With the heat and sense of Hellish high-emotion roiling off her like a contagion, it’s hard to miss.

“Yer talkin’ ‘bout keepin’ her alive… Long enough to transfer her soul into a clone.” Zith-Zi shifts her eyes from Ayla to Veiagr, trusting her old friend—a clone himself—over his witchy woman. “Is it possible?”

“Maybe,” he confesses. “But Zith-Zi… Doing this with amateurs—ah, no offence, Khorine and Carazzi—but with first-tiemrs at the Rite, under these circumstances, with this sort of time constraint, it’s…”

ZZ glares at him expectantly.

“Maybe,” he sighs. “I really don’t know. We can try.”

You all understand the stakes: this is an uncertain procedure. It will take time, abundant energy. It may not even work, and if it doesn’t… Well, you can’t help but flash back to the forge, to Xoldur, to his body being all-but-vaporized and the precious treasure at the heart of Patm-Shoka exploding.

What will you do?
>Have An-Yii tend to Testa, keeping her clinging to life until Ayla can teleport them to Patmo-Shoka
[even if it works, you will lose access to both characters until the quest’s end; nobody else will get healing]

>Forget it… Make her comfortable until she passes, then have An-Yii focus on patching up everyone else
[The rest of the party gets healing, An-Yii is available for the rest of the mission, but Testa dies]

>Try to save Testa with this experimental procedure which Ayla has cooked up
[nobody else gets healing right away; end result is unknown; no guarantee of success, failure may have dire consequences]

>Write-in
[Make it good.]

>>6335686
The guns do 3d4, and on a crit they do the full base damage plus the roll. A gun not unlike this essentially one-shotted The Dragonborn Antipaladin with a crit one time and put him into days of medical convalescence, and that dude is an actual supersoldier... Whereas Testa is largely a noncombatant.
>>
>>6335692
>Try to save Testa with this experimental procedure which Ayla has cooked up

Didn't Tips specialize in healing magic? Did whatever workaround Veigar uses to cast despite being part goblin rob him of that? I thought he could heal just about anything that isn't crazy rare like Bo's curse or Yeong-baek's.
>>
>>6335702
[Veigar is out of MP, and the vajra was depleted to enable everyone to teleport around a bunch. Even with full MP, it would have been a gamble whether his best healing spell (Monstrous Regeneration, which he can cast on other people unlike early-quest CZ) could safely heal a lethal gunshot to the brain, and that's BEFORE she was moved and continued to bleed out... And it would take him out of the action, because it wouldn't be an instant fix.]

Testa not being straight-up instantly dead is me offering a small gimme because of the circumstances. She is VERY badly off.
>>
>>6335707
Can we sacrifice the vajra to let him do it? I think that was offered before, permanently draining it for a greater result. If so, do that, otherwise Ayla's plan.
>>
>>6335740
[I will allow this, though it still doesn't 100% guarantee success by any means, and the vajra will be lost in the attempt either way.]
>>
>>6335682
>Nicolette Testa’s HP: -7/10
fuck my greenger life
>>6335692
>Try to save Testa with this experimental procedure which Ayla has cooked up
Time to roll the dice, I'm not letting her die like this
>>
>>6335740
Monstrous regen doesn’t have the best track record. We cured Nenaias’ eyes once but jumping from a pair of eyes is to a brain is pretty big.

>>6335692
>Try to save Testa with this experimental procedure which Ayla has cooked up

Go for it. There’s more to Testa than a body.

From what I remember, clone is just a body. It doesn’t split the consciousness or soul like that time against the unseelie queen or something.

>>6335299
>>
>>6335702
>>6335753
>>6335791
[Alright, locked and writing!]
>>
Rolled 10, 15, 2, 8, 1 = 36 (5d20)

>>6336064
Veigar and Ayla go back and forth, but their debate is both literally and figuratively over your heads. You follow it with your eyes, and try to comprehend the stakes and rationale for the disagreement.

“We have no idea what this would do to her, Ayla. The ‘nilbog’ body I already so highly derived and admixed—”

“By you.”

“By HIM.”

“You can do anything Ezreal can, Veigar. You can do MORE.”

“Ayla… Please, this is someone’s LIFE.”

“not for long. Do you have a better plan?”

“We could… Could drain the vajra, use its power to channel into Monstrous Regeneration and then—”

“Monstrous Regeneration is for restoring limbs, maybe organs. It isn’t intended for neural tissue.”

“You think -I- don’t understand that?!”

“Then you understand why we have to do this my way.”

You exchange a look with your soul-sister. You aren’t sure what ‘neural tissue’ is, exactly, but you can guess, since there’s one sort of ‘tissue’ that’s obviously in need of repair right now. For that matter, it makes sense—<Monstrous Regeneration> is kind of like how your distant troll cousins heal up, and decapitation and brain-destruction is the best way to slay one of them.


“Ayla, please, be RATIONAL. You’re the one suggesting that we use Monstrous Regeneration to—"

“As triage, until we can move her lifeforce over to the new body.”

“The Rite won’t CREATE a new soul—it will SPLIT it. DILUTE it.”

“Then it’s a good thing that my beloved is the only man on Earth who can make a soul, isn’t it?”

“Not… Ugh, Ayla, you aren’t LISTENING. You always get like this when—”

“I’ll do it.”

You clasp one of Testa’s disturbingly cold-and-clammy hands; ZZ holds the other. Both of you are united in this course. Ayla might be a little ‘off’ sometimes, but she’s never done wrong by you, and she clearly cares about Testa. If she thinks this will help her—if YOU can be of help to the girl who helped make you and Zith-Zi what you each are today—you’ll do it.

“I have to try,” you say softly.

Veigar doesn’t say anything else for a moment. Ayla doesn’t either, though she stares at him. Eventually he hangs his dark-haired head and sighs melodramatically, before beginning to roll up his elven cloak’s star-spangled sleeves.

“Alright,” he says, “then we’ll do this right.”

Khorine erects a <Sanctuary> spell—just to make sure you remain unbothered while you work, and undetected by any Dark divination. You can’t have any distractions—not now. It’s a struggle to rest (as you know you must to recover your arcane energies) with the knowledge that An-Yii is stained her smock and expending every bandage in her collection to keep Nicolette Testa on this side of Death’s Domain...


But you are a Void Vessel. You manage.

Rolling An-Yii’s Medical, bonus for Veigar’s aid…
>>
Rolled 10, 12, 2, 17, 17 = 58 (5d20)

>>6336072
A 1, 2, 8, 10…

And a 15. Very narrow success!


When you open your eyes and uncross your legs, it is because you sense An-Yii’s approach. In the Priem Material Plane, she looks as haggard as her flagging life-energies indicated in her aethereal dimension. She is coated in gore, and her medical kit’s contents are scattered around on the unrolled blankets when have been spread like a funeral-shroud awaiting its occupant… The pink-skinned, cherub-faced nilbog with the mummified scalp.

“All yers,” An grunts weakly, and then flops face-first onto the floor with a groan.

You smile a little at that. An-Yii may be a bit of a bitch—or ‘droll and of flat affect’, as Martyn Meadowgrass once politely put it—but she’s a damn good doc, and she cares abut others more than she lets on.

You stand up, walking past Zith-Zi and towards your patient. Your sister’s greenish eyes flicker to you, then back to Testa. You believe you were in meditative quasi-slumebr for a good six-to-eight hours, but ZZ hasn’t moved sicne before you shut your eyes—she’s stayed right there, watching every moment. Khorine, too, continues to murmur and to hold her twiggy staff high, projecting the protective spell that shields you all from distractions you can ill afford right now.

You kneel next to Testa, looking down upon her slightly-raised head, propped up by a bedroll. Veigar does likewise.

“You didn’t get any rest?” you ask.

“I’m not the one performing the procedure,” he reminds you.

Yous wallow. “Wouldn’t, uh… Like, wouldn’t it help ta have more qi to throw at this?”

Veigar shakes his head, and opens his mouth. He shuts it, expression vexed,a s if considering whether tos ay what’s on his mind.

“Too much aura could actually… The growth would be perhaps more than her skull could…”

Your face must betray you, because he clams up, and with an apologetic and joyless smile, he simply says: “No. And what I have, I need for... The next step."

You take a deep breath, steady your nerves, and look back down at Testa. You place your hands gingerly upon her head; even unconscious, she gasps and shivers. Veigar beckons, and two of the three gyrfairies who accompanied you here—Jhaan and someone else—hold her limbs down.

“Focus,” Veiagr speaks softly, soothingly, but with professorial precision of his syllables. “Extend your aura into and around her own, Carazzi. Feel her like SHE was a part of YOU…. And then, begin to heal ‘yourself’.”

Rolling Biological Manipulation, bonus for Veigar’s aid.
>>
>>6336074
Technically, this is the second time you’ve cast <Transmogrify>—the first being upon the baby growing in you sparkly new womb. It’s sure not the first time you’ve cast <Monstrous Regeneration>, but you’ve never really felt like you were ‘casting’ it before—not like with other spells. It just came natural to you as a ‘demogoblin’, intrinsic and instinctual. It feels like thinking about your breathing, your heartbeat, your digestion…

But here again, Ayla’s oriental meditation techniques come in handy. You’ve done THAT before, too.

Double 17: success!

With <Transmogrify>, you ease your own regenerative abilities into Testa’s bullet-opened braincase, and the mangled tissue within. It really is a miracle of medicine that An-Yii was able to keep her alive, you realize. If it’s the qi that animates a humanoid body, it’s the brain that directs a lot of what that body does to actually function. You don’t know what all the different parts do, but the flow of her energy has abandoned sections, where the Lord of Endings’ tendrils have crept in and began to claim tissue. You’d need better necromancy than you have at your disposal to bring this back it its original state, and even <Monstrous Regeneration> is only a blunt instrument for such a precise task: you can fill in ‘neural tissue’ or whatever, plug up bleeding and bring back her blood levels, but the delicate interconnectedness of the meat and mana within is far beyond your ability to micromanage, even with magic.

You begin to fear that you will fail. You empty yourself of that emotion immediately, and press on anyway. Veigar’s hand rests on your shoulder, and you allow the comfort and courage which Tips always engendered to take panic’s place.

“Good,” the clone of your creator whispers. “You’ve done well, Carazzi.”

You can’t help but titter a little at that, and you feel your cheeks warm. Ayla’s glare and the grim circumstances keep you honest… Even if you wouldn’t say no to a LITTLE more praise from a cute green-skinned mage-boy. You suppress that silly impulse, though, and stand up, step back.

“Khorine, to me, please.”

The goat-girl lets down the <Sanctuary>, her arms trembling with the exertion. Even in spite of her obvious exhaustion, she does as Veigar asks.

“Zith-Zi, you too.”
>>
>>6336086
Your soul-sister is surprised, but she stands up, and quickly joins the others.

“Me?” she asks slow as she approaches, forcing her eyes away from your fallen friend. “What the fuck am -I- s’posed ta do. Pretty sure Prismastic Spray—”

“PrisMATic Spray,” Veigar corrects.

“Pretty sure the ONLY spell that I ALMOST know ain’t no fuckin’ good here,” ZZ finishes irritably.

“I… Can’t perform Feycraft, remember?” Veigar smiles bitterly. “I’m… Less than even Unseelie in that regard.”

“Oh, don’t say THAT!” Khorine gasps.

“It’s true,” he says resignedly. “I can guide you in the <Rite of Attunement>, and make the <Cloned> body to attune her TO… One with an intact mind. But the provision of a vitalizing force… And especially of the engrammatic imprint, or ‘soul’… That can’t come from me, not directly. I can shape and form it, but…”

“Yeah, okay, shut up,” ZZ waves him into silence. “I don’t understand none a’ that nerd shit anyway, but I get it. I’m… I’ll do whatever I can. But, uh… You know I ain’t exactly dancer, or a singer, or…”

An idea strikes you then. You are standing back right now, Veigar having been wary about integrating your own energies—and Ayla agreeing, because you carry her child, and the Rite of Attunement affects participant and audience alike, should they be too close when the ritual is performed. Wtaching with you, though…

“My oh my, I’ve never attended an operation before! I dare say, medical theatre could easily substitute for the regular sort. The blood and threat of death really liven up the performances, is it not so?”

…Are the gyrfalcon fairies, and their Naked Emperor. Sure, they’re Unseelie… Empy’s even a little Dark, being descended from a certain creepy Divine Feminine chick… But that’s a lot of untapped mana, right?

>Suggest they participate in the final Rite
>Say nothing
>Join in yourself—screw Ayla’s angst, you wanna do everything you can to help
>>
>>6336087
>Say nothing
Veigar literally said too much mana means cancer or something like that. So probably not a good idea.

>>6335791
>>
>>6336087
>Suggest they participate in the final Rite
If it's too much Veigar can object, but Empy is a demigod and also very life-coded so it might get some kind of bonus.
>>
>>6336074
>A 1, 2, 8, 10…
>And a 15. Very narrow success!
I'd be lying if I said that 1 didn't scare me at first
>>6336087
>Say nothing
>>6336157
dunno anon, maybe 1 gyrfalcon at best
>>
>>6336152
>Veigar literally said too much mana means cancer or something like that.
[This was probably on me for lack of clarity, but that was for using Monstrous Regeneration. On a failed roll you risked overgrowing her brain and exploding her skull]
>>
>>6336152
>>6336157
>>6336162
You decide not to speak up about this idea. After all, Veigar said this was a delicate operation. You get the sense that, even if a hundun could offer a lot of extra life energy for such a procedure, there may be as much risk in overabundance as in absence… And who’s to say what affects such dark and fey-forbidden influences might have upon a Chaotic Good rite?

Khorine looks up wonderingly, and Zith-Zi with almost comical focus and an embarrassed blush in her cheeks, as Veigar leads them through the lively steps and twirls of the first rotation of the <Rite of Attunement>. It’s a Rite which you only vaguely recall, and yet it evokes something in you—a powerful yearning for a need as yet unmet.

Veigar’s voice raises in a lilting melody—Tips always DID have the elven gift of song, even if he rarely used it for anything other than magic, and it seems his clone shares this gift even in the absence of the original’s fairy flavour.

“Belbau nossta ulu uns'aa ghil!

Ori'gato uns'aa el lu'tlu rosin 'sohna, 'sovah, xondyerna lu'k'olah.

Ori'gato uns'aa dro ghil lu'nin; ori'gato nindol k'lar lu'draeval dro wun uns'aa, mziln.

Ori'gato uns'aa ssinssrigg, lu'tlu 'che, erl'eleeus 'zil l'dalhar wun nind ilhar, lu'tlu rosin natha seke ligah

d'nindol sel thac'zil, dalninuk ulu nindel vel'bolen dron lu'dalninil ulu nindel vel'bolen elar!”


The words itch in your ears and make you squirm. You try to dump the discomfort, to empty yourself of the peculiar feeling, but you can’t. You grab handfuls of your dress, and struggle to keep your breathing even. This… This feels like <WANT>! It can’t be, though… You’re done with all that shit, surely? You’re purified, now… Clean, free!

“Miss Yosef, are you quite alright?” asks Empy.

“N… Y-yeah. I jus’ need some air.”

“Why, there’s plenty here already is there not? Although I admit it’s a little putrid, what with all the death and decay which—Miss Yosef?”

You’re already running, lifting your feet lively and hiking up your dress to avoid getting it unduly mucked up. You shift your shape for longer legs, to spare the fabric and carry you further. You don’t sense anyone follow—they’re all occupied with the ritual at hand, and cannot spare a cambion their attention… or perhaps, without realizing, you’ve slipped beneath their notice as you used to, exploiting your psionic ability to suppress your presence.

(But why? What’s happening to you?!)

>>
Rolled 10, 13, 7, 20 = 50 (4d20)

>>6336327



You
feel like an idiot, prancing about like some namby-pamby Sylvan shmuck, croaking out your best attempt at the beautiful lyrics to this ancient, sacred song. At least, unlike the last time,you’ve learned enough of the root-language to understand the gist of the gobbledegook:

‘Give birth to me here! Let me die and be born again, anew, fresh and clean.

Let me alive here and now; let this location and time live in me, also.

Let me love, and be loved, embraced as the child in their mother, and be born a true native of this new land,

Brother to that which lives and sister to that which dies.’

You look down at Nicolette Testa. With her aid—and Tips’—you were born anew. Cara-Zi—Carazzi—was born in that moment, too, separate from you. And now, there, your third soul-sister lays dying. You steel yourself against embarrassment, and raise your voice while you step yet more lively.

You’ll look and sound as stupid as you have to, if it saves her life!

Veigar unhooks his hand from yours, and you and Khorine—still brazenly crushing on the green twink—look towards him. He shakes his head, and nods towards Testa; he mouths the words ‘keep dancing,’ and so you do. You dance around she, and he, for Veigar steps into the circle which you and the fairy-worshiping faun trace, bathed in the song of his race’s creators—they True Fey, the Celestial Gods Above.

Veigar raises his hands and moves them in strange patterns, intoning another spell. It become an underlay to the Rite’s song, another instrument in a swelling orchestra. It is at odds, at first, yet Veigar’s voice makes it mesh. You recognize this incantation, too, though you know not the words’ meaning—it is in the secret language of the sorcerer, with a meaning outside spoken word.

He casts <Clone>.

Testa’s body shudders and heaves. Her flesh seems to shift, as if trying to rip away from her skeleton. Sickeningly, it brings to mind Xoldur’s death, when the lich Ziwei Bo ripped his heart from his chest. Nothing tears away from testa, though—she half-hovers, as if suspended by her sternum from an invisible thread which ties her to Veigar’s raised hands. Those green fingers move as if manipulating clay and, indeed, something like clay takes shape between them: a lump of red-pink stuff, malleable and amorphous, like a hundun in miniature. It grows outwards, larger, and from its mass form lumps, then limbs. Something like a miscarried fetus takes shape in the open air, then grows and expands, ages rapidly and extends. You almost stop singing to simply stare, but a quick and desperate look from Veigar reminds you of your responsibility; you continue, and so does he.

A replica of Testa takes shape: a <Clone> body.
>>
now that’s a clutch.
>>
Rolled 13 (1d100)

>>6336352
>>6336355
With trembling arm, struggling under the weight for his scholar’s physique even in spite of Testa’s slim figure and nilbog size, he sets her down. Only now do you see that the two Testa’s are subtly distinct—aside from one being naked, you mean. The new Testa is a bit more muscular, a touch larger. Her nails don’t just lack the manicured shape and painted-on pastel of the original’s: they’re claw-like, her twitching fingers strong and savage-looking. Her blonde hair isn’t accented with dye like the original’s is, but nor is it all one shade: towards the end, her elongated locks fray and frizz, and darken with spots and speckles of black.

(…Like a hyena’s pelt.)

You can’t stop to ask Veigar what it all means, exactly, or if it’s an issue. The Rite must continue, and so too must the mage. He kneels between the two Testas at then, to your shock, leans down as if to kiss the comatose original. You steal a glance at Ayla, to see how she’ll react, but the demon-witch is gone. You look back, and find yourself even more startled to see Tips’ goblinoid doppelganger lifting his head with blood smeared across his sealed lips, and bubbling from one corner; the original Testa’s body has had her throat pierced in several places, leaving a lampreylike ring of pricked-open holes. Veigar lowers his head and raises his hands, and the blood pools into a levitating globule.

(This… This did NOT happen last time you did this Rite.)

Khorine’s voice trips as she takes notice of the same grisly sight which you have beheld. The goat-girl opens her mouth to scream—

Natural 20 on Leadership roll

—but stops when she meets your eyes, sees your face. You haven’t stopped singing, so neither shall she. You haven’t stopped dancing; she lifts her hooves and continues the circle. Khorine’s face is pale, she is plainly horrified and quite possibly over her brief infatuation; she at least understands, as you do, why Veigar felt himself Unseelie.

(But shit, he’s still Seelier than you!)

You don’t know hat he’s doing or why, but Tips is Tips. You trust Veigar as much as you trust Ezreal. And at any rate, stopping something like this half-way can only be worse than whatever-the-fuck is already in motion, right?

Finally, the big roll! 1d100, lower is better.

Base rate of total success for something like this: 25%.

+5% for each point of Feycraft know-how at play from the most knowledgeable participant, Veigar (35%)

+5% for each suitable assistant, 10% if they know Feycraft like Khorine (15%)

+10% for CZ's earlier aid and successful roll

85% chance of total success. On an 86-95, partial success with complication. On a 96-100, failure.

If Khorine's morale had faltered, it would have cut the odds in half and some complications would have been guaranteed
>>
>>6336362
Veigar whispers unheard words to his blob of blood, and it begins to glow. He reaches out into the air, grabbing at motes of fire and lightning which form there. The pressure in the air intensifies, then abates, water and earth from the Bneyard rise up to join the swirling elemental halo around the bloody mass, and then vanish inside, and the glow becomes still greater. Then, with a cry unintelligible to your untrained ears, Veigar gathers it all up in his palms and slams his hands down, hard, upon the new and improved (?) Nicolette Testa.

13: total success

The naked nilbog’s eyes open wide, and she screams silently. There’s no air in her lungs yet—nothing to cry out with. You stop dancing, ready tor ush to her aid, even as you realize what a foolish thing this is to do—what do you know from healing? You look to An-Yii, but the goblin-girl just frantically shakes her head—she’s a medic, not a mage.

Before you can scramble your forces further, Testa-Two takes a sharp intake of breath, with a gurgling wheeze. When she opens her mouth, sound comes out this time:

“HOLY SHIT!”

You snort, unable to help yourself. That response seems about right, and mirrors your own feeling.

“How do you feel?” asks Veigar softly.

Testa—for indeed, it must be Testa, right?—looks around in confusion for a moment. Her eyes lock onto her old body—no longer breathing, throat a bloody mess, head bandaged. She blinks blearily at her unfamiliar surroundings—the foreboding, skeletal lodge, the vulture-blighted bog. She catches your eyes, a question in hers; you have no answer, save for relief to see that WHATEVER just happened, it seems to have worked.

“Um, Tips?”

“Veigar,” he corrects her.

“Veigar,” she says softly, “do you think you could remove your hands from my…?”

Veigar looks down at his hands, still upon Testa’s admittedly-modest bosom, and with a string of apologies and a deep blush which colours his green cheeks a dark brown, he falls away, holding his hands up high as if in surrender.

This time, you don’t bother holding back your laugh. You laugh, in fact, until you very nearly cry, Boss Bitch or not.

...
>>
>>6336372
In the wake of Testa’s healing-turned-transformation, your party takes some time to indulge in proper rest. It’s not an option—you HAVE to. Even those who have already rested prior need some time to recover from what they’ve seen and done, and to prepare for what’s to come.

What does ZZ do?
>Apologize to Testa, and see how she’s feeling
>Take Veigar aside and ask what the FUCK all that was, with the blood
>Check in on Khorine—the kid seems shaken
>Go find CZ—where did she go? When did she even leave?
>Write-in

CZ, meanwhile, has experienced something rather alarming. She’s taking a moment…
>Alone
>With Sensei Ayla, her fellow clone-Cambion of Irinnile
>With The Naked Emperor, her monstrous lover
>With Nermal, who has seemingly taken a liking to this place
>With Zith-Zi, her other half (requires ZZ choose to go looking for her, too)


Also, any thoughts on the Southland saga so far, include the reptilian reveal, the fight, the rite, the hyena queen, etc. would be much appreciated! Just taking the temperature.
>>
>>6336379
>Apologize to Testa, and see how she’s feeling
>With Sensei Ayla, her fellow clone-Cambion of Irinnile
I do wish CZ found her courage and decided to heal Testa
>>
>>6336390
[But anon, she did heal Testa! Or do you mean you wish the prior vote had gone differently, and she and the Naked Emperor's Unseelie had joined in?]
>>
>>6336379
>Apologize to Testa, and see how she’s feeling
>Go find CZ—where did she go? When did she even leave?
Khorine will probably be fine. Testa’s back as far as I’m concerned. Unless its a spiritual and cultural thing and in which case yeah tough shit.

>With Sensei Ayla, her fellow clone-Cambion of Irinnile
Ayla then ZZ.
>With Zith-Zi, her other half (requires ZZ choose to go looking for her, too)

My guess is the rite kinda fucked up the whole empty vessel thingy and bits of emotion starts to leak through. How permanent this is that’s probably up to Ayla to figure it out.

Also, any thoughts on the Southland saga so far, include the reptilian reveal, the fight, the rite, the hyena queen, etc. would be much appreciated! Just taking the temperature.
I think it’s pretty good having both ZZ and CZ back in the saddle.

The reptilians I figured was gonna show up sooner or later since green only obliterated a FOB of the old serpents. I don’t know about the onyx armor thing, though. I don’t think it showed up in Dragonborn or seekers. The fight was a nice payoff to the hints of Chang being a good fighter and of course the testa being shot for greed part. Hyena queen and her sect was an interesting tidbit. Death cults like the one in eternalgreen clearly exists in the setting and seeing another one dedicated to burial and corpse disposal was a nice reveal. The rite I can’t say. It’s been a really long time since Seekers and just about the only thing I could parse is

1)Veigar probably cut off the ‘splinter’ and kept like the 80% in the new body.
2)it fucked with CZ’s empty vessel nature and now she has bits of her previous thread 1 self again.

Its a decent storyline overall. I prefer it to the “Lake mystery + At Patmo shoka” and maybe “Lake mystery” alone.

>>6336152
>>
>>6336327
>The words itch in your ears and make you squirm. You try to dump the discomfort, to empty yourself of the peculiar feeling, but you can’t. You grab handfuls of your dress, and struggle to keep your breathing even. This… This feels like <WANT>! It can’t be, though… You’re done with all that shit, surely? You’re purified, now… Clean, free!
hmh
>>6336379
>Apologize to Testa, and see how she’s feeling
she was under our care, afterall

>With Sensei Ayla, her fellow clone-Cambion of Irinnile

>Also, any thoughts on the Southland saga so far, include the reptilian reveal, the fight, the rite, the hyena queen, etc. would be much appreciated! Just taking the temperature.
I'm surprised their infiltration is going that deep even in a remote place like this. it was nice meeting the strongwoman queen and I'm glad we didn't fuck up in any part of the ritual
>>
>>6336379
>Apologize to Testa, and see how she’s feeling

>With Sensei Ayla, her fellow clone-Cambion of Irinnile
Probably knows best what happened to us, aside from Veigar. Maybe it was the kid we're preggers with?
>>
>>6336758
>>6336700
>>6336610
>>6336390


You
keep going for quite a while before you stop running. That only makes sense, you suppose, since you have no idea who or what you’re running from. Why should the <Rite of Attunement>, the ritual that birthed the Carazzi you are today, be scary?

(…Maybe because it didn’t created the you you now are. It created the OLD you. It made a monster.)

You skid to a stop at the edge of the quicksand marsh, pinwheeling your arms a little as you come to an abrupt halt just shy of one such dirty death-trap. You rebalance yourself, finding a place both literally and metaphorically more steady, and pop a squat, staring out into the marshy Boneyard. There, you sigh a soul-deep sigh, suddenly aware of how stupid and weird you’re being.

“It’s quite natural, actually.”

You jump a little at the sudden presence. Or, well, not sudden. Ayla must have been following close on your heels. You were just distracted, caught up in…

“Hey, sensei,” you say, turning back to your morbid meditations. “What’s natural? I jus’, you know…”

“‘Needed some air.’” Ayla steps a little closer, but doesn’t squat or seat herself, nor turn to face you directly. “I heard.”

The two of you stare out in silence for a second, before you break.

“Okay, what HAPPENED back there? I suddenly felt… Felt like…”

You half-expect Ayla to finish your sentence. More than half of you wishes she would. You don’t WANT to say it aloud—give it power. But she doesn’t. Your master, cousin, and fellow Cambion of Irinnile merely waits.

“…Like before,” you finish in a whimper.

Ayla nods.

“Why do you think that was, Carazzi?”

You scratch your head, alarmed to find a horn has sprouted from your forehead during your headlong sprint. You push it back down, willing your skull to subsumed and reabsorb the errant protrusion.

“It was the Rite, right?” You glance over at her, but Ayla gives no answer away. “Like… It made me, ‘n with ZZ there, ‘n me there too, ‘n even Testa… Maybe even you… Emotion started ta flow back, like how I felt the forge? Like it was…”

You swallow. This is the bit you’re afraid to make real: that it was reverting you, undoing what you’ve done. Like your toes might fuse into claws, your pretty new face sprout tusks. Your horns are already sprouting on their own… What if you dick does, too? What if your <WANT> returns, full force, and you lose this sense of peace you worked so hard to achieve—right as you were beginning to consider joining polite society!

“You’re wrong.”

Ayla’s reply is characteristically blunt, tone bland, and it explains so little that you can’t even take relief in its rejection of your great and terrible speculation. You can only blink, and ask: “Whaddaya mean?”
>>
>>6336773
“You aren’t reverting to your more… Infernal inclinations. You haven’t lost anything. It’s… Actually the opposite, kind of.”

Ayla sighs, rubbing her forehead. You peer into her aura and realize, with a start, that SHE’S embarrassed. She catches you staring, and shoots you a glare, but there’s no sparking-eye action—no real animosity.

“How much do you know about succubi and other ‘desire demons’, Carazzi?”

“Huh?” You scramble to recall what you’ve been taught—by Tips, by Maladoo, by Ayla herself. “We’re—they’re—kinda… Well, first off, all demons are ‘desire demons’.”

“Correct.”

You take some small pleasure in the praise, and continue on: “Demons have a natural kinda lean towards specific stuff that they w-want. That’s then sorta, like… Shaped or directed by the summoner ‘n the ritual, ‘n can change over time, but usually jus’ gets more ‘n more of, like… The same. Like, the hunger grows, ‘n gets more intense.”

“And what do you suppose that means for us?” Ayla asks. “Why was Irinnile summoned—our demon ‘mother’? What was her summoner like?”

You laugh nervously, feeling like this is a trick question.

Ayla looks at you again, and tilts her head. “Surely you’ve delved into the Akashic Record to see something of our origins? It was one of the first things I did, once the Nothic taught me how.”

“Yeah,” you confess, a little less embarrassed now that you know she did the same. “I mighta had a l’il lookie…”

You’d seen the scene which had repeated in your dreams—the motif of the cellar, the goblin, the male-female figure of your human-Reptilian occultist ‘father’ in a false and orc-like form which your own demogoblin face had so closely resembled. You’d learned a little of the lizard-lady’s purposes in Hawksong, when you were spawned: probably doing sinister anti-human shit not unlike the snakey Southron boys you’re about to go up against.

“What do you think Irinnile was shaped into? What her summoner desired?”

Ayla’s question evokes your final memory of the shade of Irinnile which had existed within you, embodied and reified by your green shirin trip with Marty back beneath Patmo-Shoka, before the forge.

“She said… I mean, uh, I think she wanted… Love?” You feel a little weird saying it. “Like, that’s super weird fer a snake-chick, I guess? But Iri seemed hung up on that.”

Which you GET. You wanted that for the longest time, too. Denied intimacy but needing heightened emotion to survive, you’d chased and clung to any scrap of affection you could get for your entire independent existence. You ate it up like a glutton, lost control like an addict. Only with the adoption of the Paragon Path of the Pure Self, the Way of the Void Vessel, did you lose that sense of persistent incompleteness and need to be filled with another’s emotional essence.
>>
>>6336774
“But that’s not what I felt back there, at the… Ya know, who Testa thing.” You frown. “I wasn’t thinkin’ horny thoughts or, uh, hungry ones, or anythin’ like that.”

Ayla quirks an eyebrow, and asks: “Did you look beyond your own conception, and your mother’s pregnancy? To what work the reptilian did before Irinnile was summoned? To who ACTUALLY summoned her, and to what OTHER uses the succubus was put?”

“Well, uh…”

No, not really. You’d mostly stuck to the cellar, and the events right around then and there. It wasn’t for pervy reasons—honest!—but the events of the dream and he particulars of how you came to be were your main focus.

“Well, I did.” Ayla takes a breath, and begins to recite as if by rote: “Irinnile the Succubus was summoned by a human man, decades dead now, named Bianchi. He was a petty, vain, and greedy young man who thought his minor, provincial noble-house had been terribly wronged, and wished to reclaim some of their lost splendour for his own glorification and profit; he thought to have a succubus summon replicas of lost treasures.”

You pivot towards your sensei and cross your legs, looking up at her and absorbing this history.

“The Infiltrator who called herself a variety of names did as her title suggests and infiltrated that ritual to steal the demon’s power for her own. She slew the others involved, and did so. She sought some individual benefit as well, and certainly no small amount of…” Ayla’s face twists up. “…Of personal PLEASURE. But primarily, she seemed to be motivated by a deeply-embedded sense of self-loathing, personal insufficiency, and loneliness.”

You gulp, feeling a pit in your stomach and a pain in your heart. Iri had said something about that, too, you recall. You nod, wondering where Ayla’s going with this.

“As I gather you already know, she did the work of the Dark Gods and their reptilian priesthood. This involved no small amount of murder, including of my—of Izirina Henzler’s birth parents and grandfather, the members of House Yosef. It also should have involved killing ‘Izirina’ herself—really, Rebecca Vaz-Yosef. But she did NOT, obviously. She enacted a chimeric curse upon her… Deformed her internally with demon magic to prevent her from having children, which in turn… Unintentionally created me.”

You give her a sympathetic, sad half-smile, s if to silently say ‘I know that feel, succ-sis’.
>>
>>6336775
“The name ‘Izirina’ is actually the name which a previous Reptilian Infiltrator used,” Ayla explains, her tone implying—as it sometimes does during her lectures, that this is the important part. “It was the alias of her mother. And during her mission she obtained a certain feathered chimera drake, who she left in the trust of her goblin lover before she went to complete her extinction of House Yosef on behalf of the Dark Gods. She gave that drake a meaningful name, too: Hirschel, after her biological father, Hirschel Yosef.”

A feathered chimera-drake… Named Hirschel? Your eyes widen. “You mean Hershy??”

Ayla doesn’t nod, but nor does she correct or contradict you. Instead, as if she needs to get it all out, she carries on, voice speeding up, tone clipped: “She had another child, as you know—her only INTENTIONAL offspring, as I understand it, and the only one she birthed herself. She used the succubus’ magic to modify him before he was born, to carry on her legacy and gain acclaim which she—being of lowly birth and outsider status—could not.”

“Yeah, the Dragon King of Bloodrise,” you snigger a little. “Biggus Dickus of Hawksong.”

“Every single thing she did,” Ayla concludes, “was motivated by a desire to kinship. Family. Connection. For someone like her. Not sex for its own sake, or romance for its own sake, or CHILDREN for their own sake. Perhaps without every realizing the depth of her obsession, she chased that sense of… Of needing to BELONG, to MATTER to other people.She mirrored and reproduced it in her demonic accomplice and those she touched.”

Ayla holds up a finger on one hand: “The Dragon King with his many wives and children, and his burgeoning empire of a half-dozen races.”

She holds up another: “Izirina Henzler, who chases her adoptive mother’s unattainable approval and cannot let go of… Of Ezreal. So afraid of losing more connections that she fails to form them, and once they’re formed clings to them so tightly that she, or they, might snap.”

Ayla shudders a little and, without elaboration simply adds: “Me, her shadow-self.”

“Right,” you say softly.

Ayla then holds up a third finger, and adopts the listen-now tone-of-voice once more: “Zith-Zi, who forms bandit gangs and goblin settlements… Joins adventuring parties… Changes herself for the one she loves… Forms ‘Monstrous Regiments’ and adopts motherless orcs and orphaned fauns… Travels to a warzone to save James Efron.”

(Ooooh! Yeah, that makes sense, you guess.)

Zith-Zi's cambion. HER shadow-self, who was born from the darker aspects of this need.”

(…Oh.)
>>
File: Spoiler Image (4.55 MB, 3168x2800)
4.55 MB
4.55 MB PNG
>>6336776
“The Rite of Attunement is an ancient ritual that does more than modify a body,” Ayla says. “It brings people and places together, and binds them as one. It creates community… It creates family from those who participate in it.”

You feel something hot on your face, and raise a hand to wipe it away, only to realize you’ve begun to cry. Yous ee that Ayla is doing likewise—Ayla who so jealousy guards her clone of Izirina Henzler’s own Tips, who has been hounding and harassing you over her surrogate baby, who has been pursuing this distant dream of a non-demonic offspring for Dark Gods know HOW long.

“It hurts us because it’s the cure for what we are, the hole in our hearts… Our reason for being. We’re all of us—even ‘Long Wang’ or ‘Theral’ or whatever that absurd lizard wants to call himself—the echo of that lonely ambition. We are that lack... That sense of aloneness, embodied. Forever.”

You both fall silent after that, save for your sniffling. You both politely ignore the other wiping your snot n your sleeve—Testa can probably <Prestidigitate> that away, if all went well with the Rite which neither of you can bare to witness without joining, and which perhaps neither can truly survive.

How do you feel now, knowing what has been placed, perhaps immutably, at the core of your being?
>You despise the Infiltrator and the succubus who made you this way—this is their fault!
>You wish you were never born to begin with—you are, after all, a mistake twice-over
>You feel bad for those who came before you… You wish you could tell them they were loved
>Write-in

Do you have anything to say to Ayla, or to ask her?
>Is she REALLY sure she wants to have a kid, knowing all this—the basis for her obsession?
>Maybe… Maybe you SHOULD try the Rite, or she should try becoming a Void Vessel? There has to be a way to fix this flaw!
>If she understands all that, then she must understand why… With your new amulet and all… You have to join the fight, to save and protect your family.
>Write-in
>>
>>6336438
The latter- it would’ve been nice

>>6336777
>You feel bad for those who came before you… You wish you could tell them they were loved
;_;
>If she understands all that, then she must understand why… With your new amulet and all… You have to join the fight, to save and protect your family.
>Do you hate her? The original Izzy?
>>
>>6336777
>You feel bad for those who came before you… You wish you could tell them they were loved
Shit didn’t pan out. It happens. It nearly happened with Testa.

>If she understands all that, then she must understand why… With your new amulet and all… You have to join the fight, to save and protect your family.
Not as a first resort, obviously, but if it comes down to it. Will she let us? Will she and Veigar go, too?

>>6336610
>>
>>6336777
>Write-in
None of those really fit - the Infiltrator didn't mean to, we're pretty happy these days so it's not like we wish we hadn't been born, and the others seem to be doing pretty hot too considering Theral's empire so not much reason to feel bad for them. I guess I'm not sure. Relieved, now that we know and can deal with it?

>Maybe… Maybe you SHOULD try the Rite.
We're always interested in self improvement.
>>
>>6336777
>You feel bad for those who came before you… You wish you could tell them they were loved

>If she understands all that, then she must understand why… With your new amulet and all… You have to join the fight, to save and protect your family.
>>
>>6336830
>>6336809
>>6336785
>>6336781
It’s you who speaks up first, in the end, as a needling question forces its way up and out of you:

“Do ya hate her?”

Ayla looks to you in confusion, sniffling once more before affecting, comically, the same steady tone as usual: “Who? Irinnile, her summoner, or Izirina Henzler?”

“Uh,” you think for a second, “any of ‘em?”

Ayla exhales through her teeth, an almost-reptiloid hiss.

“Yes, obviously,” she answers. “Don’t you?”

You shake your head, to Ayla’s alarm and amazement.

“Maybe it’s ‘cause I’m, ya know, not like I used ta be no more, but… Nah. Not really. Hoenstly, I kinda feel BAD for ‘em.”

“Bad? For THEM?”

“Well, maybe not Izzy,” you allow. “She’s livin’ her best life with her boyfriend ‘n their wife, or however that weird complicated shit works. Kinda like yer livin’ YER best life, right? You got Veigar, ‘n a kiddo on the way…”

You pat your belly to punctuate your point. Ayla scowls, but it’s half-hearted; her eyes soften when they fall to your abdomen, and the spark of a soul within.

“Like, it’s shitty they did all that, but this snake-lady ‘n Iri didn’t really even know what they were doin’, did they?”

You look back out towards the bog now, at the sinking wreckage of the dead, picked clean by birds and bleached by sun. Their souls are long passed on to Death’s Domain, ignorant of their ultimate fate.

“All’ve us… Like, I know what yous aid, about us bein’ made out of that sad shit, ‘n pain, ‘n loneliness or whatever but… When I’m with you, or ZZ, or Empy even… Ever sicne the forge, especially… I don’t feel so alone, ya know? ‘N I bet the Dragon King don’t, either, when he’s with all his side-chicks ‘n weird bug-kids.”

Ayla’s frown returns. “It isn’t the same. It’s not… We’ll never be satisfied. None of us. I know it. I FEEL it. Don’t you? What they have… We never will.”

Ayla’s emotions still roil through you, as if they were your own, but you’re aware of it now. It takes some effort, but you calm the turmoil. You long to have what the Rite can offer, yes… But you won’t forget what you’ve achieved without it, or discount it.

You shrug, and say: “Shit happens. I guess… I'm not sure how I feel. Relieved, maybe, ‘cause I know that these problems ain’t MINE, really. They’re just like ya said: an echo, somethin’ that belonged to someone else, ‘n they’re gone, ‘n I’m here. Livin’ my own life, ‘n rememberin’ theirs now, but without all that bullshit bagagge.”
>>
>>6337046
Ayla shifts uncomfortably as she digests your perspective. Perhaps it feels like a rebuke to her, as if you’ve called her out. You don’t mean it that way, necessarily, but… Maybe she SHOULD think about that envy, that bitterness she’s feeling? Maybe one day, she SHOULD try out the forge, or the Rite, or find some other way to get where you’ve gotten?

“I guess… I just wish they’d gotten to know what this feels like. ‘Cause in a roundabout way, ya know, they won: we’re sharin’ their stories, livin’ their legacy. An’ me?”

You look to your sensei, your fellow cambion freak-of-nature, and smile.

“I love that I got to exist.”

Ayla scoffs, but you see and sense her mind turn thoughtful. It’s tough for a demonic entity to accept such a conclusion, to be satisfied—you KNOW it is. But you also know it’s possible. You hold out hope that one day, some way, Ayla will arrive where you now find yourself.

…But there is one other matter to discuss.

“Hey,” you say, “since you bring up, uh, like, the whole ‘need fer community n family’ thing… ‘N sicne I got this amulet which only I can use ‘n all…”

“You want my permission to risk your life—and my child’s life—in battle.”

“Not as a first resort or nothin’!” You throw up your hands placatingly. “But, like… If it comes down to is, are ya gonna try ta stop me?”

“No,” Ayla admits after a moment. “After seeing Testa nearly…”

Ayla starts to choke up again, but stops herself, instead turning to you with iron in her spine and fire in her eyes.

“If it’s to save them, Veigar and I may even join you.”

>>
>>6337047



“This is totally weird, right?”

“Well, uh…”

You and Testa both stare down at… Testa. The OLD Testa, brain-damaged by a bullet, barely held together long enough to duplicate, with her soul transferred—maybe?—into the new iteration. She’s dead now, properly, either thanks to the ritual, or the stoppage of efforts to keep her alive, or Veigar tearing open her fucking throat with his goddamned TEETH like an ANIMAL…

(You had that mess bandaged up and tied off with a cloth choker, because otherwise this would be even weirder)

…But dead. But also not? Because here she stands, side by side with you, at her own funeral.

“Yeah,” you confirm, “it’s really fuckin’ weird. Why’re we doin’ this again?”

“Well I’m not going to just let you dump my body in some quicksand without even the dignity of a few words!”

“Testa,” you say, “yer RIGHT fuckin’ HERE. Yer not DEAD.”

But you both know that it’s not hat simple. Neither of you is an expert in soul-magic or the <Clone> spell—shit, you barely know ANYTHING about magic!—but you’ve seen its other outcomes. Ayla isn’t Izzy. Veigar isn’t Tips. And CZ… She ain’t you.

Nicolette Testa is dead. Long live… Nicolette Testa, now a little taller than her original human height, a darker shade of pink than she was as a nilbog, with sharper canines and sportsman shoulders, and hyena highlights.

And something changed, forever, in her soul.

“Look, uh… I’m sorry, aight?”

Testa looks at you, raising her eyebrows.

“You were in my care. I got ya killed. ‘N now…”

“Now I need to adjust my foundation and change my entire wardrobe,” Testa whines, stomping her foot. “AGAIN!”

“I feel like yer not really takin’ this seriously,” you point out, a little miffed now. It took you a whole-ass HOUR to work up to this apology!

“Zi,” Testa smirks a little, and places a hand on your shoulder. “I volunteered to come out here.”

“Not ta stick around when the bullets started flyin’, for the sake of… Of…”

(Of a little more loot! Of greed! Of stupid, stupid, Wastelander-adventurer scavenger-ass habit!)

“Yes, well… Don’t let it happen again, alright?”

It boggles your mind how cool Testa is being about this. You honestly would rather she slug you, or slap you, or shout at you. You can’t demand that, though. Trying to force the chick you got shot to make You feel better would be… Well, you’re just not going to do that.

Instead, you turn back to the body, and to Veigar, who clears his throat.

“Shall we?” he asks.

“Hold yer horses, greenie,” you snap. “We were havin’ a moment!”

But the moment has passed, and a new one has begun.
>>
>>6337075
Each of you takes turns, saying a few words about the Testa who was.

“She was –and still IS, for the record—a wonderful friend, always upbeat and eager to help those she loves,” says Veigar.

“Heh, even those she barely just tolerates,” you say, giving the still-living Testa a nudge with your elbow.

“Don’t push it, you brat,” Testa says. “And I notice nobody ahs yet mentioned her IMEPCCABLE eye for design, and colour theory? Or her ASTONISH skill in the arts of enchantment and illusion? Or how she always lit up every room she entered, as if adding colour to the world itself? Or how BEAUTIFUL she was, how uncannily YOUTHFUL and FEMININE? How someone so talented and tremendous and WONDERFUL was taken too soon, and had SOOO much more life to live?!"

Veigar stares at her. “Testa, is this all just an excuse to get us to… Fawn over you?”

“Well, that’s what people DO at funerals, isn’t it?” Testa demands. “It only seems fair that if I have to live through my own horrific demise, I should get to experience THAT!”

“Okay, that’s it!” You explode. “We’re done here!”

You surge forward and, with a shove and to several exclamations of outrage form the Testa-who-survived, you shove the corpse of the one left behind into the quicksand. Behind you, the buzzards squawk in protest.

(You spare a single <Prismatic Spray> to fend them off.)

“Happy?” you demand.

Testa sighs melodramatically, resting her cheek on her hand. “It will have to do, won’t it?”

Nicolette Testa’s Morale: Low -> Medium

Another argument is avoided by the return of your sister and your cousin. CZ and Ayla both look deep in thought and… Shit, have they been crying?

“Where have you two been?” you ask, trying to be casual. “Everything, ya know… Okay?”

Carazzi nods, with a genuine smile. Ayla drifts to Veigar, grasping for his hand, and offers a quick nod of her own. Veigar looks to you, expression questioning. You lift your own eyebrows and shrug slightly; ‘how the fuck should I know what’s going on with these two?’
>>
>>6337076
Matters here are mostly settled, you think. they’re at least as settled as they’re going to get, and Jimmy’s fate remains in flux. You’ve alerted the garrison to your presence, and failed to deactivate their defences. A quiet in-and-out now seems unlikely.

You have an infernal firearm, several black-iron weapons, and a mysterious twelve-sided stone… Thing. Khorine has been maintaining a <Sanctuary> to shield you, but it’s exhausting all her magic, and soon your protection from scrying will expire… Assuming nobody got a glimpse of your Regiment while she and you were busy singing and dancing Testa back to life.

Bhislani, Chang, and you are all injured… Though Testa, technically, isn’t any more. Weird to think about it that way: the dead chick is now healthier than ever. Real lich shit, to be honest…

What will you do?
>Stick it out here a little longer—examine the cube, give An-Yii time to heal everyone and Khorine time to recover MP, even if it risks discovery
>It’s time to attack Al-Duarah in earnest—you have a boyfriend to rescue!
>Write-in
>>
>>6337075
>Veigar isn’t Tips
Ok, he kinda was though, they've just had time to grow into different people. Ayla and CZ are both different cases where they were demonic essence riding along with the originals that got separated with the rite, but that shouldn't be the case with Testa.

>Stick it out here a little longer—examine the cube, give An-Yii time to heal everyone and Khorine time to recover MP, even if it risks discovery
Testa may be healed but the rest of us got worked the fuck over.
>>
>>6337075
>Nicolette Testa is dead. Long live… Nicolette Testa, now a little taller than her original human height, a darker shade of pink than she was as a nilbog, with sharper canines and sportsman shoulders, and hyena highlights.
I wonder if the psychic presence of the queen influenced her new body
>>6337077
>Stick it out here a little longer—examine the cube, give An-Yii time to heal everyone and Khorine time to recover MP, even if it risks discovery
>>
>>6337077
>Stick it out here a little longer—examine the cube, give An-Yii time to heal everyone and Khorine time to recover MP, even if it risks discovery
Let’s not get ourselves or Testa killed again.

>>6336785
>>
Rolled 73 (1d100)

>>6337115
>Ok, he kinda was though, they've just had time to grow into different people.
I refer you to the discovery which Tips and Izzy prime made about souls and their effect on living beings... And remind you that both Tips iterations have had their souls altered or replaced since they split, in plus of physical and hormonal changes...
>>6337161
>I wonder if the psychic presence of the queen influenced her new body
And to you, anon, I would say good thinking. The key is in the 'lyrics' of the Rite of Attunement!
>>6337471
>Let’s not get ourselves or Testa killed again
[We can only hope. Writing!]
>>
Rolled 12, 17, 1, 7 = 37 (4d20)

>>6337758
The party remains in place a little longer. If the Boneyard is ruinous environ and home to those awful birds which you both despise on principle, it also at least has shelter from the harsh southern sun—‘Holy Sol’ flies low over these lands, and lingers long, while its soil is as dark as the human-folk (and elves, you guess) and absorbs and stores that heat well into the evening. In light of that, camping beneath a canopy of behemoth bones and upon moist soil actually keeps you somewhat cool!

“Still stinks like shit, though.”

“More like corpses, doncha think?”

“I was bein’ col-oh-ki-al, CZ. OBVIOUSLy it’s gonna be corpses.”

“Oooh, right. Gotcha!”

While you and your other half shoot the shit, An-Yii attends to the Regiment’s recouperation. Between that and Testa’s tending earlier, she’s used up more than half her upgraded kit, but it’ll be well worth it to keep your promise to the recently-mangled mage-girl:

Nobody else dies.

Rolling An-Yii’s Medical skill. 4d20, DC 15. She’ll heal at least 1d8+4 to each injured party member, and each additional success she'll add an extra roll of 1d4 since you're taking your time and resting.
>>
Rolled 1 + 4 (1d8 + 4)

>>6337764
[Blue]Base healing...[/blue]
>>
Rolled 4 (1d4)

>>6337765
Bonus...
>>
Rolled 18 (1d20)

>>6337766
>>6337765
>>6337764
You try not to begrudge An attending first and foremost to her fuckboy; after all, Yeb saved your bacon more than once in recent memory, and YOU’RE here for YOUR fuckboy, so fair’s fair.

Yeb-Uit’s HP: 29/30

By the time she’s done, he looks almost good-as-new. You envy the old gob his newfound youth and vitality—even if you’re still younger and hotter, thank you very much. You remember what that initial surge was like, after getting nilbogged: like being born again!

Nicolette Testa’s HP: 15/15

(Testa got it twice over, lucky bitch…)

Admittedly, you make a pretty fine recovery, yourself, so some of the ol’ magic’s still there, even over half a decade later.

Zith-Zi’s HP: 27/30

Others are… Less lucky. Bhislani looks about as good as you can expect from an old beast-boy like him after a fight like that, though he’s staying at the outskirst fo your little group, and you get the sense he’s have tucked tail and run by now if it wouldn’t mean navigating the Boneyard alone…

Bhislani Al-Hidab’s HP: 11/15
Bhislani’s Morale: Very Low


And then there’s Chang… Poor bastard got roughed up pretty bad, out at Al-Duarah. He did work chopping through gnolls left-and-right, but the human paid a price in blood, and he hasn’t yet recollected on that particular expenditure, so to speak.

Chang Lanseoul’s HP: 22/30

“I swear to you, Lady Zith-Zi: I am prepared to fight, and even to die!”

You cringe a little at the earnest chivalry of the flower-knight, and again at the way he shifts his bow slightly to accommodate for his bandaged wounds, and avoid reopening them. Still, the man moves almost as gracefully as an elf, even in this state.

“Let’s stick ta the fightin’ part fer now, huh?” you joke. “Pretty sure Veigar’ll throw a conniption if we make another clone.”

Viegar huffs at that, but Chang answers with stone-faced solemnity.

“I shall not inconvenience our mages any more than I must, of that I swear.”
>>
>>6337768

Veigar softens a little at that. “Well, it’s not like I wouldn’t… In fact, Mister Chang, if you’d like I could spare some magic for a <Cu—”

Before Veigar can finish the phrase or summon his spellcraft, Yeb-Uit comes running at him, leaning forward, and tackles the green-skinned caster’s mid-section. You and Chang both stare in stunned silence at the unexpected attack.

“Yeb, what the fuck do you think you’re—?!”

Just as Veigar was cut off, so are you. In your case, it’s not by an attack, but by a realization—there is a ripple, a brief and quick-smothered disturbance, in the quicksand opposite where Veigar was standing a moment prior. You instantly recognize what Yeb-Uit’s viligance narrowly averted: an assassination.

“DUCK.”

You don’t need to be told twice—or even once, frankly. On instinct, you’re already dropping flat and reaching for your weapon of choice:

>One of your throwing-knives
>Your rad-saber
>Actually… Prismatic Spray





You
are chatting with Empy—half-flirting, really—about your experiences down South when it all goes down. You’d been bonding over the new sights and sounds, and giggling as the hundun shifts the shapes of various animal extremities he’s seen in, including mimicking bits-and-bobs of your new gryphon, when suddenly:
“Yeb, what the fuck do you think you’re—?!”


“DUCK.”

You turn towards your shouting sister (and Yeb) in time to see a small shape—bigger and a bullet, smaller than an arrow, too fast to tell much else—whiz right through the stop where Veigar’s handsome face just was.

“Ah, some excitement at last, I see!”

There are whoops and bird-like shrieks of glee from the gyrfairies, who spin in circles around their Naked Emperor and then shrink into bird form and begin whorling in search of something to strike at. You can’t say you share their excitement, because you understand immediately what this means: you’ve been found out.

Rolled a 73: the leader of the Al-Duarah Infiltration Squad has divined your location, and sent…

You look around everywhere you can, for any sign of what’s attacking. Your mundane senses are no good, and even your passive empathic sense pings zip and zilch.

“Damn… Okay, okay, I got this.”

Select up to two compatible options
>Focus in with your mentalism and occultism
>Conceal yourself, to reverse-assassinate these sneaks
>Grab a weapon [specify: spear, gun, vajra, or one of the other recently-looted Southron weapons?]
>Use your Fear aura in hopes to throw them off
>Activate the Amulet of the Hyena Queen
>Hop on Tildy for aerial supremacy
>Write-in

You can also specify one order which ZZ has time to shout
>>
>>6337784
>Your rad-saber
Considering CZ can’t find them physically or mentally currently a throwing weapon isn’t that useful. Keep this in reserve in case they rush us.

>Focus in with your mentalism and occultism
Take a bit more time to find out where they’re shooting from. We have empy and his court to throw at them.
>>6337471
>>
>>6337784
>One of your throwing-knives
Need to be ready to strike at any range.

>Use your Fear aura in hopes to throw them off
>Hop on Tildy for aerial supremacy

Dang, I hoped they'd be too busy to avenge a handful of guards.
>>
>>6337784
>One of your throwing-knives
on one hand, not even cz can found them yet. on the other, if we spot something we can strike at a distance

>Focus in with your mentalism and occultism
>>
>>6337825
>>6337871
>>6337892
[Locked and writing!]
>>
>>6338161
You need to know what you’re dealing with before you or the rest of the Regiment can respond properly. That the entity (or entitIES?) attacking you eludes your immediate attention tells you they’re using magic, to start with… And that give you a good starting point, since YOU sue magic to hide from others, too!

Highest roll of CZ’s Occultism + Mentalism: 17.

You slow your pulse and breathing, and enter the same state of mental haze that allows you to fog the conscious perception of hapless humanoids. It’s sort of like dipping a toe into eh Dreamscape, actually, and one you’re in…

Success!

(HA! A ripple!)

“ZZ! On your left!”

“RAAH!”

Unfortunately, it isn’t only your soul-sister who hears your cry. The presence you felt flickers out of the way of the knife she lets loose. Instead, it cuts into Yeb-Uit, who lets loose a pointed goblin profanity.

Critical fumble for ZZ.

Yeb-Uit’s HP: 28/30


Zith-Zi winces, and starts to mouth what might have been an apology or a warning to pay better attention; you never find out, though, because she’s cut off by Yeb-Uit raising his bow towards her and notching an arrow.

“Oh come on, Yeb, it wasn’t even that bad a—HEY!”

ZZ flinches as the arrow is loosed, slicing right past her cheek with nary an inch to spare. There, it meets another object which launches up and out from the quicksand, right where the last impact hit a moment ago… And impales it.

Critical failure on an enemy attack—instant death due to low HP.

You catch a clear look at it for only a moment, registering it as… Some sort of weird bug? It’s something the size of an apple, with an eye like a blackberry’s clustered fruit, surrounded by a ‘body’ like matted hair, carried upon a fly’s translucent wings.

“…The fuck?” you and ZZ mutter as one.

Another hairy black thing buzzes by Zith-Zi and Yeb-Uit both. Now alerted to the danger, they are both able to duck and dodge without being tipped off by anyone else, and you are able to get a better view of their assailant’s method of assault: a single horn jutting up from above the compound eye, dripping with venom.

“Thizz izz mozzt annoying. I wazz not told that there would be other occultizztzz involved.”

The voice you ‘hear’ is in your head—like Empy’s like the Dark Goddess’, but grating in a way not even the latter’s intimidating presence can be. It’s like the whining of a thousand mosquitos right inside your pinty, elfy ears! You grit your teeth so hard you hear a crack, and grab your head, trying to force it out…

Mentalism + Occultism roll! Highest result: 9.
Failure
>>
>>6338210
Unfortunately, you’re so distracted by this that you lose track of the half-invisible presence you’d been tracking: the source of the voice.

“The Zznake demandzz your deathzz… And my impzz, they hunger. Me a good witch, and die zzo the rezzt can do likewize.

You barely register the words, and certainly are in no state to respond to them. Worse, the buzzing in your head is drowned out by the increasingly-proximate equivalent in the material world. Luckily, though, you’re not alone.

“Miss Yosef, I do believe it’s time to—as they say—‘get your head in the game.’”

You feel a hand the size of a giant’s claps around your waist, and briefly panic before you realize it is extended from a friendlier monster than you initially expected: YOUR monster, The Naked Emepror. The hundun lifts you out of the way as five more of the swarming, horned fly-guys come crashing into his hundun bulk; three bounce off, while two manage to stab into the blobster, embedding their heads in its bulk. There, they squeeze themselves flat against it and inject the entirety of their interior into its flesh.

“Oh ho! Now that’s… Tingly. Is this what being envenomed by someone ELSE feels like?”

You blink. “You’ve envenomed yerself before?”

“Oh, delightful! You’ve snapped out of your stupor!” the hundun sets you down, patting your head before withdrawing the spontaneously-generated limb back into its dumpling-round main body.

“But yes yes, rest your head Miss Yosef: I am quite accustomed to toxins, imbibed or otherwise. Ha ha!”

The Naked Emperor takes 6 damage but resists the secondary effect.
Empy’ HP: 44/50


You’re glad to hear that your courteous companion is okay, and grateful for its aid, but now’s no time for sentimentality: “It’s… Some kinda demon! It’s cloakin’ itself.”

“Which makes you something of a priority target, hm?”

“She’s not our only witch,” snarls Ayla.
>>
>>6338220
The temperature in the already-warm bog turns up a few notches, humidity roasted away and the ambient death-scent replaced by ozone and brimstone. Ayla rises up into the air as she spreads her arms like wings, and then with a reverberating incantation and a crack of thunder, she points both hands at an apparently-empty patch of air…

Ayla rolls 15 for her own scan for the enemy, and 15 to hit: success on both!
She roll 24 damage!


…And in an explosion of blue and golden light, a larger shape comes tumbling out of the air and down to the ground. There, it sits smoking: a massive and unslightly bugaboo of a bug covered in blueblack fuzz. It has a face like a split-in-two bird-skull framed by frizzy hair, and from behind that skull-mask rise two long, jagged horns. Its hunched body is bloated and bulging in some places, skeletal and elongated in others, and from its rear extends a segmented tail ending in an ichor-dripping devil-fork.

“ZzzzzzZZZZOO unfair! Two?! The Zznake azzkzz too much!”

You are again assailed by the psychic assault of the demon’s voice. It is less intense than the last time, but it precludes immediate action from you or your cohort, and that gives the creature a chance to rise on fast-beating wings—wings each bearing, queerly, a piratical skull and crossbones symbol. With a flick of its wrist, it directs the circling swarm of those berry-eyed and horn-headed hairballs to fly at virtually all of your party at once, like a storm of especially large and unpleasant hailstones.

Being swing swords, sticks, spells, and swatting hands. Some shout in rage; others, like Ayla scream in pain. One of the gyrfairies—the one named Jhaan, you’re pretty sure—tumbles from the sky in a losing wrestling match against a brazen bug shoving its stinger into the gyrfairy’s throat; the fairy rips it away and clutches the swelling, oozing site of impact.

The Lord of Flies uses its special attack <Plague of Flies!> Every single member of your party takes one attack one them from a petty fly-imp. Most miss, but some take damage. Including…

Yeb-Uit’s HP: 27/30
Ayla’s HP: 20/25
Veigar’s HP: 22/25
Jhaan’s HP: 4/10
Jassin’s HP 8/10 one of the other gyrfalcon fairies

and…


krroaak!

“Nermz!”

Nermal’s HP: 16/20
>>
File: yowza.png (46 KB, 327x779)
46 KB
46 KB PNG
>>6338222
It’s a true pandemonium in the Boneyard as the freakish flies buzz and swoop. Buzzards scatter, screaming in terror from the sight. Many of your friends and family have been pierced by the putrid pests, and while some rip them away before they can inject their infernal payload, others are less lucky… including Ayla, who you get the sense the insectoid devil takes particular delight in avenging itself upon, from how the swarm focused especially upon her.

And you? You look to your better, bossier half.

“ZZ?!”

“I know, I know! I’m thinkin’!”

The Lord of the Flies has taken 24 damage. Its total health is unknown but it is a boss monster, and thus requires at least a few separate hits to kill. It is a True Demon, and is thus immune to mundane weaponry, and probably immune or resistant to one or two elements (most often fire). Aside from <Plague of Flies>, you know it’s capable of a five-fly direct bombardment (what it used on Empy), has horns and a stinger (probable natural weapons), can conceal itself from the senses and assault your mind with a psychic attack that can render you helpless to attack.
In addition, the following people have been poisoned so far, with effects yet unknown:

Ayla
Nermal
Jhaan
Jassin

You can issue specific orders to any character in the party; those you don’t give specific instructions to will simply default to defending themselves against assault and taking what shots they can at the Lord of Flies when possible.


What are ZZ’s general orders?
>Focus fire on the bug-boss!
[Increased likelihood of hitting the main demon; increased chance of being hit by the fly-imps]

>Thin the swarm!
[Fewer attacks on the main demon, but will slightly increase difficulty of attacks against your party]

>Duck and cover!
[No attacks, greatly increased difficulty to hit your allies; An-Yii will get a chance to try to cure the envenomed, Khorine will try to establish a <Sanctuary>]

Does ZZ issue specific orders to anyone else, or take a specific action herself?
>Write-in
>>
>>6338223
>Thin the swarm!
>[Fewer attacks on the main demon, but will slightly increase difficulty of attacks against your party]
rn he can harass everyone in our party
>>
[Oh, and everyone except Ayla (who spent 2 MP for an amped up lightning-bolt) has full MP.

[Also, to be clear, write-ins and split squadrons are allowed for the general order.]

Ayla's MP: 8/10
>>
>>6338223
>Thin the swarm!
[Fewer attacks on the main demon, but will slightly increase difficulty of attacks against your party]
Chang, defend Ayla.
ZZ, defend An Yii.
CZ, defend Yeb.

Ayla, keep hitting the main guy. Everyone else go for the swarm.

>>6337825
>>
>>6338223
>Duck and cover!
If Sanctuary goes up they can't really do anything?
>>
>>6338223
[No attacks, greatly increased difficulty to hit your allies; An-Yii will get a chance to try to cure the envenomed, Khorine will try to establish a <Sanctuary>]
>>
>>6338453
>>6338375
>>6338346
>>6338298
[Looking like a tie so far! Remember to backlink 1post IDs, or they'l ne dropped in the event a tie needs breaking.]
>>
>>6338492
[Alright, no backlink for >>6338453 and no tiebreaker means I'm locking and writing for
>Thin the swarm!
and since nobody but >>6338346 offered specific orders, we're doing that.]

[Writing!]
>>
>>6338812
“Right,” ZZ says after a moment, “here’s the plan: Chang on Ayla; Ayla on the big guy.
I got An, CZ guards Yeb.”


“Huh?” Yeb blinks. “What do I need a guard for?”

“For pickin’ off the lil buggers. You got fancy new bow ‘n bod, docnah? Time to put ‘em to work! ‘N that geos for everyone else, too:thin the swarm!

Yeb-Uit can’t argue with that, and you snap to it. Scrambling for your three-pronged spear would afford you a little more distance from the dastardly imp-things, but that would mean leaving your assigned archer unattended, and anyway, you’re better with your bare hands, anyway… or rather, with the

“Fist of the Green Dragon!”

Yeb-Uit snorts at your shouting of your attack name, but that’s just because Ayla never taught Him the value of a good fājìn. it may not be strictly speaking NECESSARY, but it’s helpful for focusing your mind, and therefore qi. Right now, it signals the swelling of your dainty little elfin fingertips into big meaty hooks meant to rip and tear until the job is done.

“Time ta get ta work!”

Rolled a 19 to hit; success!
Rolled a 1 for damage; sufficient to kill an imp!


One of the hairballs comes careening dwn at Yeb-Uit almost immediately, but you leap into the air and catch it with a stinging slap that slams it into the ground. Before the horned horror can wobble to its all-too-abundant legs, you slap your other hand down, splattering its toxic ichor across the ground.

(Heh. Just like any other bug!)

Yeb-Uit is diligent enough not to waste the time you’ve bought him, and cognizant that a section of the swarm has focused in on both of you—guess the fly-lord must have been listening in on ZZ’s orders, too, huh? Luckily, Zith-Zi didn’t pick an MVP at random, and Yeb-Uit is quick to show exactly why he was given a guard.

Yeb-Uit rolls a nat 20 and a 15: critical hit!
He deals 13 damage spread across multiple targets!


With his forge-strengthened muscles, Yeb-Uit draws back and lets loose the string of his elvencraft (well, ‘elven-GRADE’) bow again and again. He says nothing, barely even breathing, and you can sense it in his new soul’s aura: he’s in the ZONE. Each and every arrow finds its mark: one, two three, four… FIVE, SIX, SEVEN, EIGHT…!

“Nine! TEN! ELEVEN! TWEEEEELVE!” you can’t help but whoop. “Holy fuckin’ shit, Yeb-Uit, what’re we feedin’ ya!”

Yeb-Uit glances over his shoulder and, with conspicuous casualness, reaches into his quiver and draws one more arrow, with which he skewers and bombarding bug out of the air beside you.

“Mostly An-Yii, lately,” he answers.

(You can’t help it: you swoon a little. THAT was fuckin’ badass!)
>>
File: 251357.jpg (94 KB, 400x558)
94 KB
94 KB JPG
>>6338847
Unfortunately, your other half is having a harder time of defending An-Yii.

13 to hit: ZZ misses.
8 and 2 against her and An-Yii: fly-imps also miss.


Her rad-saber, lit-up, serves almost like a beacon to the bugs, but they nimbly avoid every hasty swing and swat. An-Yii all but cowers behind her, clutching a surgical knife like a dagger, but with very little training behind it and no real effort to use it—it’s for show, and for comfort, while Zith-Zi is providing the actual defence. At least it keeps a few of the bug-demons busy, and nobody’s getting hurt?

The Naked Emperor rolls a 16 to hit and 7 damage

Empy is protecting his fallen fairy-friends as they right themselves, and shroud your group in flickering fairy-fire, drawing and distracting the hairy horde of insectoid irritants still further. You half-expect Testa to follow their lead with her own illusion spell, but she surprises you:

“Mister Bhislani, if you please?”

Bhislani, too, surprises you: the old cat-man has been cowering, clutching his sword in much the same manner as An-Yii. Called to action by the newly-reborn nilbog, though, he swallows his fear and steps in to shield her against attack.

ZZ’s Leadership test: 18, versus a current DC of 18 to prevent his panic. Success!
Natural 20! He does 16 damage!


The old furball does good work, too, cleaving through the lumpy little fuckers like he was chopping up fruit and giving the mage-girl a clear shot.

“Ayla! Follow my lead!” Testa shouts. “<Guiding Bolt!>”

Testa hits

A flickering golden bolt blasts through the air like a spotlight, illuminating the sneaky sumbitch at the heart of this unpleasant infestation. The damage dealt to the screeching ’sect is pretty minimal to your eye, but that—as you quickly realize—was not the point.

The Lord of Flies cannot go invisible while illuminated by Guiding Bolt!
Demonic concealment: negated!
The Lord of Flies takes 1 point of damage!

Nicolette Testa’s MP: 4/5
>>
File: final-fantasy-sion.gif (73 KB, 220x168)
73 KB
73 KB GIF
>>6338853
“Unfair! Unfair!” the demon protests. “Too many wizzardzzzz!”

While you initially hope the Hellish creature’s tantrum will prevent it from making another play, the bug-boss is obviously (and unfortunately) not so stupid. It is well aware it’s been lit up for all the world to see, and it is ESPECIALLY concerned about Ayla’s angry eyes upon it. With most of its swarm already occupied, the demonic assassin is forced to take matters into its own claws, and in a desperate lunge it shoots forward, propelled by the furious beating of its crossbones-marked wings.

“ZZZZUFFERRRR!”

Chang rolls Swordsmanship with a bonus d20 for Chivalry when defending a woman:
16: he hits
11 damage


shiiiing

“That’s correct,” Chang says solemnly, “anyone who would strike a lady deserves to suffer.”

“Nnnn!”

There is a flash of blue light and a cold breeze, and the fly-lord stops in its tracks, as if frozen.

The Lord of Flies critically fumbles, giving Chang another free hit.
12 damage.


click

You never even see the Crane Lake swordsman unsheathe his blade, and you only barely catch him returning it to its sheath. The evidence of his speedy swordplay is self-evident, though: both of the bug-boss’ wings are fluttering in the air now, like leaves fallen from an especially ugly tree.

“Lady Ayla, would you do the honours?” he asks.

Ayla sneers cruelly, lifting her hands and beginning to speak a word of power, but before she can, Veigar intervenes:

“<Steal Life>,” he says.

Veigar rolls a 14…
Guiding Bolt lowers DC of ranged attacks.
Hit! He does 6 damage


The demon spasms, twitching violently as it tries to escape, but an unseen force shrivels it even as its skin breaks and chitin crumbles. Its skull-mask face splits, revealing several stabbing proboscises, which try and fail to avenge its own blood loss—or perhaps ichor abandonment?—as its fiendish fluids flow towards Veigar’s outstretched hand and gather in the palm of his greenish hand. He clasps the clotting ectoplasm…

The Lord of Flies is slain!

…and the enemy collapses in a bubbling heap, and begins to fade away. Its body obliterated, the Lord of Flies is returned to the circle of Hell which spawned it, and its impish allies scatter, screaming; one by one, they pop out of existence as well.
>>
File: 212652.jpg (135 KB, 813x1185)
135 KB
135 KB JPG
>>6338855
“…Well shit,” you say, when you’re sure the coast is clear. “Uh, go team?”

“I had him,” Ayla insists, crossing her arms and giving Veigar a sour look.

“I know you did,” he assures her, “but you should save your magic for the <Dimension Door>.”

Ayla can’t really argue with that, it sems… or, at least, you assume that’s why she winces at first. Then, though, you see her clutch her chest.

“Hey, uh… You okay, Sensei?”

Ayla’s only answer is a wheezing, choking sound and a failing arm. Chang is quick to catch her, and Veigar shoulders him aside once Ayla’s been laid down upon the ground. By now, everyone else is gathering around as well.

“The fuck is goin’ on now?!” Zith-Zi demands. “I thought we won!”

krooak

Your ears twitch, and your eyes snap to your amphibious familiar. Tildy is making high keening sounds and scrambling to get away from the thrashing, frothing lake-drake. As much as you’re ambivalent about them—and loyal to your succ-sis and sensei—you can’t help but rush to your weird, gross pet’s side. There, you carefully roll the creature over, and see where the fly-imp stung them a great goitre has swelled up and turned an angry red.

“Uh, guys?”

“The poison,” An-Yii gasps.

“Ah, that WOULD explain this, wouldn’t it?”

You look towards The Naked Emperor, and the hundun extends a bord-like leg and points a scaly talon at where two of his falcon-fairies are similarly clutching at their bug-bites, scratching and thrashing, while their already-inhuman complexions turn a most-unhealthy red-purple.

“Well… Stop it, wouldja?!” Zith-Zi commands.

Of course, Veigar and An-Yii are already on it… But the effects are worryingly rapid, and the ailment unknown and obviously Infernal as well as alchemical. You cradle Nermal, finding that you regret bringing the poor thing here… But despite your misgivings, you understand well that they’re last on the list of beings to treat.

“Hold on, lil buddy…”

kerrr…

All you can do is watch, and wait.

>>
Rolled 2, 8, 10, 17, 19, 14 = 70 (6d20)

>>6338861
Actually, let's roll this one here...
>>
File: Spoiler Image (65 KB, 502x748)
65 KB
65 KB PNG
Rolled 1, 2 = 3 (2d4)

>>6338868
You can’t help but echo the abyssal asshole who you and your Regiment just sent crying all the way back to the Pit Below: this is fun-FUCKING-fair! You won, and yet now you’re pacing the grave-dirt o the Boneyard, waiting to see if a few little horn-pricks are going to put your resident teleporter—and blasteriest caster—out of commission.

(…Or worse, but you REFUSE to think like that right now.)

“Hey, ZZ, don’t sweat it,” CZ says, still cradling her uglier-than-ever mutant drake like a big baby. “Veigar’s, like… A master of chimeric life-magicky shit, right? ‘N An-Yii’s delat with venoms ‘n all that crap before, too!”

“Why ain’t YOU swetain’ it?” you demand. “How can you be so… Calm?!”

CZ looks at you apologetically. You groan, knowing what she’s going to say before she says it.

“Void Vessel,” you both say at once.

Your one-time shadow-self shrugs, now altogether more composed than you can seem to manage. It shames you, a little, and you force yourself to stop padding the ground like some dog that needs to take a piss. You stand still, and wat…

...And wait…

“You’re tapping your foot, Zith-Zi,” Khorine notifies you.

“I KNOW THAT! YOU THINK I DON’T KNOW THAT?!”

Khorine shrinks back a little, and you wince, and sigh. “Hey, kid, I’m sorry, I’m just…”

Khorine nods, and returns to maintaining the <Sanctuary>, lest you be scried and struck-at again while the healers do their thing. You’re all worried, of course… But for you, there’s the added element of being Boss, and this whole expedition being for your boyfriend. Your still-imprisoned boyfriend

(Hang on, Jimmy… Just a little longer.)

You practically leap at Viegar and An-Yii when they approach. You look to them expectantly; Veiagr avoids your eyes, going to Carazzi to take her drake off her hands. An-Yii gives a small nod; your heart flutters.

“How bad?”

Between An-Yii and Veigar’s Medical and Life Magic skills, they got a 19 and 17: Two successes!

“Well,” An says with a sigh, hands on her hips, “nobody’s gonna die or nothin’, but… Well, most of em aren’t gonna be ‘xactly fightin’ fit, neither. Not for least a good day or two.”

“A DAY?!”

“OR two,” An-Yii repeats,e xpression stern now. “Freakin’ out ain’t gonna make it go faster, either. Lucky that Veigar got that ectoplasm shit when he did, or we’d be even worse off.

You force yourself to calm down, and listen to the full report.

rolling to see who is least-affected; combat rolls attached for those who care
>>
>>6338871
Luckily, it’s Ayla (and Nermal you guess, which is at least a visible relief to CZ) who make the fastest recovery. Neither looks good, but the docs are able to bring down their fever, stop their thrashing and scratching, and bring them back to lucidity.

“It was terrible,” Ayla admits, still sweating in a way you never expected a technically reptilian demon-thing with the ability to light her hair on fire COULD sweat. “Like centipedes were creeping through my veins and airways… Under my skin…”

You shudder even to think of it, but still… “Yer good now, though?”

Ayla nods. You know it’s a lie, but she nods anyway. Better than the hundun’s Unseelie thugs, who are still shaking and shuddering through—apparently—an affliction of internal, infernal creepy-crawlies.

Jhaan and jassin, the gyrfalcon fairies, are unable to take actions or defend themselves for 24-48 hours.

Nermal and Ayla can act normally, but the DC of all their rolls is increased by 2 for the same duration.


“We need to press on,” Ayla rasps, voice still hoarse. “They know where we are… The Sanctuary can’t last forever.”

“It won’t keep out gnolls or Men, either,” Veigar adds, returning from tending to the convalescing gyrfairies.

“Not even half-lizard men?” CZ asks hopefully.

“No,” Ayla affirms. “It’s why they create them… The Reptilians. They breed them to slip beneath detection and through protections which can stop pure children of Darkness.”

“Oh.”
>>
>>6338881
“There’s something else,” Ayla adds, meeting your eyes with a grim expression. “Summoning a powerful demon like that, and binding it… Is easiest with a sacrifice.”

It take you a moment to register what she’s saying. When you do, it’s like centipedes under YORU skin.

“They’re killin’ ‘em,” you realize. “The hostages… Or prisoners, or whatever. They’re usin’ ‘em for material, to add demons to their forces.”

Was this always their plan? Or was it an act of urgency, brought on by your earlier assault?

(Which prisoner did they kill, to send that skull-headed bug-bastard? Did you… Could it be that Jimmy is already…?)

“We need ta go RIGHT fuckin’ now,” you snap.

“Yes,” Ayla agrees, forcing herself to her feet.

Veigar is immediately upon her, stopping her from moving too quickly, and giving you both a pointed look.

“The ones who got stung need our attention if they’re going to recover properly.”

“Veigar, now is not the TIME,” Ayla argues.

“It’s EXACTLY the time,” he insists. “We have you stable, but we don’t know hat the long-term effects are, if the infection—or curse, or WHATEVER you would classify this as—returns.”

You need to make a choice, then: who to bring, and who to leave behind.

Who will you bring with you for the final (?) assault on Al-Duarah?
>ZZ
>Hershy
>CZ
>Nermal (afflicted)
>Matilda
>Veigar (healer)
>Ayla (afflicted)
>Yeb-Uit
>An-Yii (healer)
>Chang Lanseoul
>The Naked Emperor
>Saleh the Gyrfalcon Fairy
>Bhislani (low morale)
>Khorine (providing sanctuary)

Also: do you keep the vajra charged up so you can use it for offence and defence, or expend its energies for the day to restore Ayla’s MP, offsetting the cost of <Dimension Door>?
>Drain the vajra
>Use Ayla’s MP
>>
>>6338883
>ZZ
>Hershy
>CZ
>Matilda
>Yeb-Uit
>Chang Lanseoul
>Bhislani (low morale)

>Use Ayla’s MP
we bring the vajra to help us and leave Ayla with the rest of the group
>>
>>6338883
Damn it, they're taking our little scouting foray way too seriously!

Or with a reasonable amount of seriousness given we're about to break in again.

>ZZ
>Hershy
>CZ
>Matilda
>Yeb-Uit
>An-Yii (healer)
>Chang Lanseoul
>The Naked Emperor
>Saleh the Gyrfalcon Fairy
>Bhislani (low morale)
>Ayla (afflicted)

>Use Ayla’s MP
She's got 10, she can handle it. Leave the vajra with Khorine so the defending group can use it if attacked.
>>
>>6338883
Since we already lost the element of surprise we might as well bring all the help we could get.
>ZZ
>Hershy
>CZ
>Nermal (afflicted)
>Matilda
>Veigar (healer)
>Ayla (afflicted)
>Yeb-Uit
>An-Yii (healer)
>Chang Lanseoul
>The Naked Emperor
Two teams; the main assault force and airborne.

I recall something about the gryffon heing able to carry the weight of two humans. Airborne is Matilda with CZ, Anyii and Ayla on it and the Emperor. Emperor is there to distract while Ayla will be sending her spells like artillery. If things go wrong, fly away and have Anyii treat her wounds.

Everyone else is on the ground.

These three along with Testa, find somewhere else to stay and get sanctuary up. And keep an eye on Khorine. Keep him safe.

Saleh the Gyrfalcon Fairy
Bhislani
Khorine

>Use Ayla’s MP
8/10 isn’t bad.

>>6338346
>>
File: tentative.png (19 KB, 474x303)
19 KB
19 KB PNG
>>6328913
>>6339270
>>6339015
>>6338986
[I'm going to leave this vote open a little longer just because I fear I may have been unclear, because of the way the choice is being phrased by some anons... if you use Ayla's MP and don't refresh her by draining the vajra, and you also bring her, you are bringing an Ayla with very little MP (probably no MP, given how many other people you want her to teleport). That means an ailing Ayla who can't sling spells.]

[Remember, per >>6328913 ...
you can transport one party member per point; Hershy doesn’t count because he’s so small, and An-Yii and Empy count double, due to spell resistance and sheer size, respectively.
...so with your current "100% selected" characters, you're looking at spending 5 MP; bringing Ayla would cost an additional 2 MP, Empy would cost 2 MP, and Bhislani and Ayla herself would be 1 MP each, for a total of 11... More than Ayla can take even if you give her a bit of time to rest up to full before going.]

[Also...
>Nicolette Testa
I totally forgot to put her on the list! >>6339270 caught it, but I just want to clarify if anyone else intends to bring her.]
>>
>>6339288
[This isn't meant to steer anyone, and I apologize for the delay, but this is the big final climactic battle of the quest... Better to make sure you're all going in fully informed eh? Anyone who dies here is highly unlikely to get a "mulligan," and if you party-wipe, there will be no necromancy or cloning effort either.]
>>
>>6339288
Ok - I didn't realize it would be so much of a drain - she's more flexible than the vajra, drain it.

Also bring Testa
>>
>>6339288
I'm surprised anons voted to bring her and not drain it, kek
>>6339316
>Ok - I didn't realize it would be so much of a drain - she's more flexible than the vajra, drain it.
remember that her dc for combat is 2 points higher due to the affliction
>>
>>6339288
Oh, right, I completely forgot about the teleport cost.

I’ll amend this, this. >>6339270
>ZZ
>Hershy
>CZ
>Chang
>Matilda
>Ayla
>Veigar
>Yeb

Teleport should be 6+2 =8
And use the Vajra to refresh.

Everyone else stays with khorine.
>>
>>6339335
Wait, shit, that would go over since Ayla needs to teleport twice. Hm.

How much does the Vajra heal back her MP?

I was thinking we just use Ayla to summon as many of our guys as possible.
>>
>>6339340
[Draining the vajra for 24 hours will restore one magic b up to 10 MP.]
>>
>>6339335
Mhm. Alright. I’ve got this now. Ayla’s the lynchpin behind everything. We shouldn’t have her near the fighting at all.

First teleport

>ZZ
>Hershy
>CZ
>Veigar (healer)
>Ayla (afflicted)
>Yeb-Uit
>Chang Lanseoul

8 MP. Use Vajra to get it back to 10.

>The Naked Emperor
>Testa
>An Yii
>Ayla

7 MP. She should have 3 left.
Testa and Yeb keep her safe and hidden.

Everyone else is the main assault force.

I don’t think Matilda’s that useful considering she can only carry two people. She’s okay for getting Jimmy out of the castle but we can’t really drop an element off.
>>
>>6339546
Actually, have An Yii with her, too.
>>
File: hmm.png (29 KB, 732x482)
29 KB
29 KB PNG
>>6338986
>>6339015
>>6339316
>>6339335
>>6339340
>>6339546
>>6339550
[Alright, I'm going to lock it and start writing soon! Tomorrow I may or may not have time to update, but tonight I will, for sure. Since the majority seem to now be favouring the Vajra's drain, and >>6339015 implicitly backs a second teleport by dint of the number of people being teleported, we're going to go for an initial port of:
>ZZ
>Hershy
>CZ
>Matilda
>Ayla
>Yeb-Uit
>Chang
Then a drain of the vajra, and sending Ayla back to grab:
>Bhislani
>Veigar
>Maybe other people if needed, based on a future vote
or on her own impetus if CZ & ZZ are unavailable to ask
Does that seem fair? Speak now, or forever hold your peace!]
>>
>>6339736
[Locked!]
>>
>>6339736
>>6339775
It’s kind of funny: in the time you have had the vajra, you’ve had precious little opportunity to actually examine or deploy the holy relic for its intended purpose. You’ve seen it shoot lightning—felt its sting, even—and you’ve heard that the strange mace-sceptre-wand-thing can even provide some sort of diamond-hard defence, and yet it’s just more useful as a glorified magic-storage device!

“Speakin’ of magic doodads that do who-the-fuck-knows-what,” you fix Veigar with a squinted gaze. “Weren’t you s’psoed ta be figurin’ out that stone cube?”

“Cube?” Veigar blinks, seemingly genuinely confused. “Oh! You mean the dodecahedron.”

“So you recognize it after all, huh? What’s a ‘doder-ca-tron’ do, then?”

“No, a dodecahedron is any prism with twelve—” Veigar stops, seeing he’s losing you, and understanding that there’s no time to waste. “Yes, well… Before that demon saw fit to INTERRUPT us , I’d actually made some progress towards deciphering the device’s purposes.”

“WE did, you mean,” Testa interjects, hip-checking the green wiz-kid aside and butting into his explanation with a wolfish grin and the twelve-sided object in hand. “It’s got an elemental and spatial ENCHANTMENT on it, and enchantment is MY specialty.”

“I thought it was illusion?” CZ interjects, looking up rom where she’s soothing her groaning, ailing familiar, while Khorine readies that terrible new Hawksong-bred bird-cat for departure.

“It’s both,” Testa asserts, “but ESPECIALLY enchantment.”

“Okay, fine, whatever,” you cut to the point, “what’s it do?”
>>
>>6339793
“I believe it—and devices like it—are at the heart of the black stone magitechnology which the two of you described Red Team encountering during your first skirmish outside Chiffchaff,” Vegair explains.

“If you take the time to attune it to worked stone, carved with the same runes, you can make it move,” Testa says. “Not just move, either: you can make individual bricks, or bits, shape themselves into different structures.”

“Like makin’ an instant wall,” you realize.

“Or a suit of armour that you can carry its own weight!” Testa adds, excited at the wearable application. “The only problem is, um… Well, You know those black faces you saw up on the wall? Well, those were sort of like… A node that sends information back to some central magical device like this dodecahedron but… Better. A main ‘control node’ that sees through them and directs other objects.”

“This device is a secondary node in that network,” Veigar cautions. “It can be seen through… Sensed. It probably helped to locate us. Conversely, we can’t reverse the process to see through the central node, and anything you attune to this—”

“—Can also be controlled by the main node.”

You scowl at the twelve-sided not-a-cube, with its inscrutable runes. Staying to retrieve it was the dumbest thing you ever did, you find yourself thinking… Up until an idea strikes, and from frown turns upside down and spreads out, serpent-sinister as ‘dear old dad’, or the fork-tongued cunty cousins who you’re about to come down on like a ton of bricks.

“We already lost the element’ve surprise anyhow. So fuck it—let’s go loud.”

>>
>>6339795


You
give Nermal’s slimy surface one last stroke, before entrusting the sad and sickly salamander to a less-than-fully-enthusiastic Khorine.

“Sorry ‘bout this,” you say. “I know you ain’t a fan a’ Dark shit…”

“Zith-Zi… Both of you, all of us, rather… It’s all made me see that life, and nature, aren’t so simple.” Khorine says. “It’s not black and white. What has been born tainted by Darkness can be made whole, by Light.”

You reflect on your own role as a teachable example of this principle. You’re not exactly Light in a Seelie, angelic, Paladin sense… But now’s not the time to quibble. Instead, you hug the startled faun, say your farewell, and trade one pet for another.

“C’mon, Tildy. Go-time!”

squawk!

Ayla and the members Team One—Red and Green divisions don’t really apply here—have gathered just outside the Hyena Queen’s bone palace, which still serves as the centre of the <Sanctuary> which Khorine will stay to maintain while An-Yii administers healing to those who need it.

“<Dimension Door!>”

Of the afflicted, only Ayla teleports with this squad, and only for a moment if all goes well. ZZ and you-and Hershy and Tildy—plus your favourite (demo?)goblin archer and femboy flower-knight step through her portal and behold the wall-ringed staging-base now known as Al-Duarah. The plan is still the same, give or take a few changes that your magically-split sis has filled you in on.

“They know we’re comin’, but we know they know,” as Zith-Zi had put it, “an’ they don’t KNOW we know, ya know?”

“Right!” you had replied, as the others scratched their heads and looked between each other,

Here and now, ZZ enacts that new plan, starting with an instruction to your instant-transmission lynch-pin for the whole operation: “Ayla, you hang back, drain the vajra, ‘n be ready to bring back-up or get us the fuck outta’ here. Stay outta the scrum,an’ SAVE YER JUICE.”

Ayla nods, still looking a little green around the gills for direct combat anyhow.
>>
>>6339809
Zith-Zi turns around glaring at the town-formerly-known-as-Chiffchaff like it owes her money… or maybe, a certain captured boyfriend, who you sense she’s more worried about than ever. There are enemies awaiting you now—not the lazy rampart-emanderers which she descriebd before, but full on gnoll-patrols roaming the surrounding area, and many a blackman—correction, black-SNAKE-man, as it turns out watching from the walls, gun in hand. She lifts her hand, and with a chop of her arm orders you all:

“Monstrous Regiment… MARCH!”

You all make your move, as per the new plan which is…
>An aerial attack from above, with you, Hershy, and Yeb-Uit riding Matilda while he uses the captured gun to take out the watchman on one tower, and you and he get the gate open
>A diversionary tactic and stealth entry, with Team One exploiting the dodecahdron’s ‘secondary node’ characteristics to draw attention to one area while you and ZZ slip inside the back gate
>A direct assault on the wall: the rest of Team One will hold off the enemy while you try to attune this dodecahedron to the black stone fortification, and then straight up collapse a section with a magic command
>A (faux-)diplomatic approach: call for a parley, using the dodecahedron as leverage and demanding to see the reptoid in charge
>Write-in
>>
>>6339810
>An aerial attack from above, with you, Hershy, and Yeb-Uit riding Matilda while he uses the captured gun to take out the watchman on one tower, and you and he get the gate open
The paladins aren't here in force yet, they shouldn't have countermeasures to flying.
>>
>>6339810
>An aerial attack from above, with you, Hershy, and Yeb-Uit riding Matilda while he uses the captured gun to take out the watchman on one tower, and you and he get the gate open
>>
Rolled 13, 7, 14 = 34 (3d20)

>>6339867
>>6339935
‘March’, in this instance, is a little less than literal. Much of the Regiment enters into something more akin to a skulk, while you and Yeb-Uit hop aloft your gryphon, Matilda, and sail skywards.

“Won’t that make us a big target, though?” you’d worriedly asked when the idea was first proposed.

“The Pallies ain’t here in force yet,” ZZ had countered. “These shmucks won’t be expectin’ an aerial attack!”

It had seemed reasonable enough to you at the time. Even now, you don’t object or divert from the Boss-plotted course which your sis has sent you on. After all, you’re soaring high in the sky, well outside arrow range and over and above where most Men would think to look. However, there are two problems which you soon discover with Zith-Zi’s line of reasoning—ones that now become all too apparent.

One: they’ve already scried you and your crew, and they know you have flyers, so they are, in fact, keeping one eye on the sky.

Two: bullets from an infernal gun fly a hell of a lot further than arrows.

“Heh, get it?” you ask Yeb-Uit. “A HELL of a lot further?”

KA-KRAK-KOOM!
KA-KRAK-KOOM!

(Yeb doesn’t respond, but you’re pretty sure he gets it. He’s just busy returning fire.)

KA-KRAK-KOOM!

Rolling Matilda’s 3d20 flight; on a success, the initial attacks on you will fail by default.
>>
Rolled 5, 9, 13, 14, 8, 14, 2 = 65 (7d20)

>>6340249
Failed to dodge. Enemy rolls: 2 x 2d20, DC 16 due to his light armour. Yeb-Uit’s shot in turn is a 3d20, DC 18; he uses his Archery at a slight disadvantage for an unfamiliar weapon, and they have that thick stone plate which is effective even against a gun until you’re very close.
>>
>>6340249
>>6340250
Miss!

Miss!
Miss!


It’s an aerial stalemate. Tildy is twisting in panicky tilts and twirls—ungainly, unintentional on your part, and far-from-helpful when Yeb-Uit is already trying to aim and fire a weapon with which he has little familiarity.

“Fuck,” you hear him mutter, as he struggles to reload the weapon without dropping his bag of bullets, pilfered by ZZ and provided with his weapon.

Luckily, the same erratic flightpath seems to spare you the volley fired by the black-clad (half?)humans below. They’re already reloading, though and the alarm has been raised. Your original plan—well, ZZ’s—was to take out a couple sentries from above, then land and open one of the three tower-base gates from inside with minimal melee engagement. Now, however, it seems naïve to expect there won’t be more interference: you can already see gnolls and snakey Southron boys scrambling to your section of the wall.

(well, they say no plan survives first contact with the enemy, don’t they? Guess this is what they mean…)

What will you do?
>Stick to the original plan even so: keep up in the air while Yeb-Uit takes another shot or two
>Dive down and engage directly [specify what weapon you use: natural weapons, one of the pilfered Southron weapons, the spear, the amulet, a spell, etc.)
>Actually… Maybe if you kite them, you can serve as a distraction, and signal the others to enter while you draw fire
>Signal Ayla, instead, to <Dimension Door> in Team Two for backup [specify who , specifically, you want to join the fray]
>Write-in
>>
>>6340249
Ah shit, didn't think their primitive guns would be accurate that far up.

>Actually… Maybe if you kite them, you can serve as a distraction, and signal the others to enter while you draw fire
Try flying even higher?
>>
>>6340257
>Dive down and engage directly (the spear)
let's make use of the impact to skewer some sentries
>>
>>6340257
>Dive down and engage directly [specify what weapon you use: natural weapons, one of the pilfered Southron weapons, the spear, the amulet, a spell, etc.)
Spear

Chang and the others start climbing the walls. We need to stack as many people up there as soon as possible. Main gate is a threshold and we’re not gonna win there.

>>6339335
>>
Rolled 16, 10, 9, 5 = 40 (4d20)

>>6340259
>>6340292
>>6340344
Your first instinct is to rise higher, out of their range… But that is a delicate thing to do, if you ALSO intend to stay within a range where YEB can fire and be effective. No, if you can’t get the drop on them, then you need to really GET THE DROP on them, if you know what I mean.

skreeeeeYAW!

Tildy howl-shrieks fiercely as you direct her downwards and shift forward your spear. She does not hesitate to enter battle—Hawksong’s Mages Tower does not breed its emblematic chimeric creations that way. Nor do the Paladins of the Holy Order teach fear into them; rather they have apparently found a way to instill in them a desire for glory.

Yeb-Uit clings for dear life to you and the bird-cat both, pressing you down beneath him in his desperate bid to not fall off with the sudden swing in momentum. Aside from being kinda cozy, you also don’t much mind this from a practical perspective—it leans his weight, as well as your own and Tildy’s, into your attempt to impale a man upon your spear. It holds your arm a little steadier, even, though it makes it a little harder to adjust your aim to squeeze between the slabs of magically-shaped stone that make up the sections of the Southron stone-plate.

Rolling Tildy’s Flight plus 1d20 for CZ, DC educed from 17 to 15 for the clever combo of a dive and a spear into an airborne cavalry-charge.
>>
Rolled 3 (1d8)

>>6340399
16: hit!
>>
Rolled 19, 9, 19, 18, 13 = 78 (5d20)

>>6340399
>>6340400
You come down on the Southron like a ton of bricks with a big firepoker in the midst of it, and the three points of your spear are the site which all that weight descends upon. You fail to find purchase, for those points, however—they hit the stone proper, and if you weren’t a gob you’d think it a miracle that the spear didn’t break with how it bent. The weight was still the weight, though: it pushed the man back and down and crunched him into the ground when the rets of your Yeb/Carazzi/Tildy sandwich smushed him. When you’ve all righted yourselves, you look down at his crunched and crumbled armour and wonder if the lizard/person inside was alive or dead.

KA-KRAK-KOOM!

Unfortunately, he wasn’t alone up here.
>>
Rolled 1, 2, 3, 2, 1, 4 = 13 (6d4)

>>6340401
>>
>>6340401
>>6340403
The simultaneous crack of two brimstone-reeking guns at once deafens your sensitive ears momentarily. You whine, clutching your head and shutting your eyes, before remembering where you are: still alive, but in the line of fire, if more shots go off! Your eyes snap open and you look up to see what exactly happened…

Simultaneous hits by Yeb-Uit and the still-standing Reptilian Infiltrator on the roof.
Yeb-Uit’s HP: 20/30
Reptilian Infiltrator: Slain


Yeb-Uit’s arm is dripping dark brown blood as he grips at the place where a bullet went by—and a little bit through—him. He got his own shot off as well, though, and the Southron—or Reptilian infiltrator—got the worst of it. Yeb’s own shot had been a gun-shot, and at this close of range, that’s enough to end the dark-skinned lizard-hybrid—the black stone was blasted apart. One thing you notice about this rocky armour: when it fails, it fails HARD, and without a magic do-decker-whatever, you are NOT fixing this armour with a hammer to bang it back out.

Now that you’re here, though… What to do? Enemies are still converging on your point of arrival, en masse. You can bottle-neck them on either side, and standing back-to-back you can fight fewer of them at a time… But you’ll still be only three, swamped by the press of especially the mind-controlled gnolls who could be made to drown you in their blood and numbers…

croak!

“Right, sorry Hershy—four’ve us.”

“It’s that or give up the gate,” suggests Yeb-Uit through gritted teeth. “Just signal ‘em down there to come up.”

Chang and ZZ both certainly can, as they proved on their first foray into the occupied town: their Crane Lake wind-step thingie can get them up here in a flash. From there, you could descend instead of opening the gate…

(But without an open gate, only two of you can escape by Tildy’s wings; the others would need to hope they leave with enough qi to <Step> back up and over the wall to the outside.)

What will you do?
>Hold hear just long enough for the others to <Step of the Wind> up the wall and into town
>Rush to get the gate open, risking immediate confrontation to ensure you have an easy exit later
>Write-in
>>
Also, to geek out as an author for a sec here, this scenario/scene is one I've been literally trying to find a way to use since the end of Reptilian infiltrator Quest, if players had opted for my once-pitched Reptilian Exterminator Quest (which would have starred a younger Green Knight Heinrich Yosef teaming up with mercs, Paladins, and Southland locals to slay the shapeshifting occult reptilian threat in an ironic reversal of CZ & ZZ's "dad" and her quest..
>>
>>6340404
>Rush to get the gate open, risking immediate confrontation to ensure you have an easy exit later
There's no way the exit will go that smoothly.

>>6340405
I shudder at the thought of our poor first MC having to face these guns.
>>
>>6340404
>Rush to get the gate open, risking immediate confrontation to ensure you have an easy exit later
>>
>>6340404
>Hold hear just long enough for the others to <Step of the Wind> up the wall and into town
We’re not here to just free jimmy alone. There’s probably a couple more prisoners, adventurers, people that could help us if we reach them in time. They’ll be useful backup if we arm them. At the very least they’ll make for good meat shields.

>>6340344
>>
Rolled 75 (1d100)

>>6340408
>>6340437
>>6340498
[Locked and writing!]
>>
>>6340628
“Down the tower! We gotta get that gate open!”

“Right.”

squawwwk!

croak.


You would love to wait for back-up, and to simply snatch up your sort-of-metaphysically-speaking ex-boyfriend and go… But he’s not alone, is he? There’s no way on Earth you’re going to smoothly extract James Efron AND a whole load of other P.O.W.-types without opening an expansive egress in advance. The original plan, even with Yeb-Uit injured and your cover blown, is still the best one you’ve got.

The tower which the reptilian agents have erected with their enchanted rocks is a narrow space, requiring one to descend a ladder downwards. The same bottleneck that would have provided you a defensive advantage now prevents you from riding Matilda downward, or Yeb-Uit getting a clear shot off past you. Hershy, at least, perches upon your shoulder-pad, lending you moral support AND adding the comfort of a instant close-quarters flame-dispenser to that already at hand in the form of your trusty fishing-spear.

Roleld a 75…

Luckily, there’s nothing to be so anxious about. Well, okay, maybe not NOTHING—you can hear the clatter and grind of stone-plate approaching, but you reach the base of the tower before the foe-forces do. There, you produce the twelve-sided rune-stone which Zith-Zi had looted from a gnoll-corpse.

“It’s gotta be the key,” she’d said, once the device’s enchantments were explained to her. “Why else give some beastman mook something’ like this? It opens ‘n closes the door. Prob’y pre-attuned or whatever, too.”

Everyone had agreed that it was a rational-enough interpretation, and so you brought the odd object along. Now, you just have to hope that you can figure out how to work its mechanisms, without the requisite literacy to read the runes, and under the three pressures of time, anxious peers, and imminent attack.

“C’mon… C’mon, Carazzi!”

Rolling Occultism…
>>
Rolled 3, 1, 19, 16 = 39 (4d20)

woops
>>
>>6340630
>>6340631
Rolled a 1…

It’s a struggle, under such constraints and with Yeb-Uit’s (and Tildy’s, and Hershy’s) eyes on you. The thunder of a small army’s footfalls shake crumbs of crumbling masonry loose, like a light grey rain upon the jade-green eastern silk of your attire. Your nerves are shot. You’re well-aware that even with all of Team One at once, this won’t be an easy fight—there’s no way you, Yeb, and a couple animal companions will win if these gnolls all crash upon you with killing intent.

(Well, maye with that amulet…?)

…and a 19!

Luckily, it doesn’t come to that. You empty yourself of the anxiety and ignore the alphabetical glyphs in favour of following the liens of power which—yes!—do indeed connect dodecahedron to door and vice versa. You speak Dwarftongue barely better than you read it, but one word you DO know—at least, in its archaic proto-dwarven form, spoken by the blue-skinned goblins of ancient Patmo-Shoka—is the word for ‘open’, because it’s how you get in and out of your own quarters each night!

shhhh-kk-kk-kk

The same word works its wonders here too, once the closest symbolic equivalent to your own ‘button’ back home is pressed against the interior of the gate. A tingle of magic bounces back and forth, reverberating through your own arm and aura, and the ‘gate’—really more of a slab of barley-differentiated slate stone—begins to dismantle itself, smooth bricks sliding past one another and into the wall so as to create a big, open space.

You feel Yeb-Uit’s hand clasp and squeeze your shoulder—the one Hershy’s not on.

“Good work.”

(Hehehe… Hell yeah it was! Praise me more~)
>>
>>6340641
croak!

Form your other shoulder comes a less-reassuring sound, though: a caution, not a congratulation, in the form of your old feathered friend’s croak. You turn to see breathless gnolls, silent save for the wheezing of their involuntary exertions, swarming toward you and Yeb-Uit. Each is equipped with the same stone armour to protect their vitals, and armed with the black-iron weapons or cruel clubs of bone.

The slave-army is almost upon you… The captured, brainwashed rot-cult of the Hyena Queen. These savages, though far from ‘good’, aren’t here voluntarily. The fearsome beastmen have been kidnapped from the Boneyard by their betrayers—as you now know for certain, thanks to their decapitated queen—and have been made to fight you against their will.

They’re no less deadly for this, though. They outnumber your forces by a dozen to one, and they were chosen for the ‘honour’ of being weaponized with good reason: the same reason the other Southrons have long feared their crushing jaws and cackling laughter, long before any reptoids washed their brains or whatever.

What will you do?
>Signal Chang and ZZ to charge in—it’s time to invade Al-Duarah!
>The gate is open, but you’re not confident you can hold here—retreat back, kiting the forces out into the open and into an ambush
If choosing either of these options, specify if you signal Ayla to bring any other Regiment forces to bear
>Attempt to use the dodecahedron to interfere with the gnolls’ helmets, and the amulet to assume a more gnoll-like shape—maybe you can liberate them, too?
This is a high-DC Mentalism check and will cost MP; on a failure, you , Yeb, Hershy, and Matilda will face the first wave on your own.
>Write-in
>>
>>6340642
>The gate is open, but you’re not confident you can hold here—retreat back, kiting the forces out into the open and into an ambush
From encounter 1 we learned we do not wanna face these dogs head on. We must be leaves in the wind.
>>
>>6340642
>>6340725
>If choosing either of these options, specify if you signal Ayla to bring any other Regiment forces to bear
Forgot this, it looks like we already have all the fighters here so not yet.
>>
>>6340731
[Bhislani and especially The Naked Emperor (50 HP, hugely strong, regenerates, resistant to mundane weapons) are probably the best fighters you haven't brought; Testa just got an upgrade and has good support spells, and technically Khorine can essentially set up a semi-impregnable base with <Sanctuary> as needed.]
>>
>>6340642
>The gate is open, but you’re not confident you can hold here—retreat back, kiting the forces out into the open and into an ambush
no need for reinforcements yet
>>
>>6340849
Oh man why didn't we take Empy?
Still save them unless things go to shit immediately.
>>
>>6340642
>Signal Chang and ZZ to charge in—it’s time to invade Al-Duarah!

>>6340498
>>
>>6341161
[I'm interpreting this as a vote against teleporting in reinforcements, too, sicnce you didn't specify.]
>>6340725
>>6340731
>>6340861
[As such:
>We're pulling back and engaging in Guerilla warfare
>But we're doing with with just Team One
Locking now, and writing soon!]
>>
>>6341188
Yeah, don’t call them in yet
>>
>>6341188
>>6341193
You’re not ready to call in your own ‘big guns’ just yet—not for these measly musketeers and mad dogs! Nor, though, are you so confident that you can take them all on in a head-on collision-course style of smackdown. One thing you SURE can’t do is hold back, trying to save the lives of a much of beastly, corpse-chomping strangers. No, when in doubt, the urest course of action an adventurer can take is:

“RUN!”

You don’t need to tell Yeb-Uit twice. He, like you, is a goblin—a scion of that most ignoble race known for their self-preservation instincts above all others! He may be bolder now that the Patmo-Shokan forge has made him young and spry again, but that salt-and-pepper archer would presumably like to keep that hot new bod, because the moment you shout the word, he’s off like a speeding bullet from his own pilfered firearm.

And you, hopping atop Tildy, are even faster… But also, unfortunately, far more conspicuous.

Yeb-Uit gets a 16 to his untrained Atheltcis to escape; Goblins are inherently advantaged at scampering way, however, so it’s a pass!

Matilda’s Flight roll comes up 9, 7, and 1 though: critical fail!


thwip!
Sqwa-AWWK!


1 damage.
Matilda’s HP: 19/20


It’s a glancing blow, and with an arrow rather than a bullet thankfully, but it causes your young gryphon to veer suddenly sideways, away from the direction you’d meant to kite the carrion-eaters. Rather than following you into an ambush, you’re leading the force of a couple dozen hyena-men—and possibly a handler or two, though you can’t be sure while you’re focused on calming down your bird-cat—in a totally different direction… AWAY from the rest of Team One.

“Uuugghh…”

>>
>>6341214


You
are peering out from your hiding place amongst the low, thorny bushes and jutting sandstone slabs outside the captured town when the gunfire begins. You feel your chest tighten a little, as the unbidden memory of Testa’s exploded-open skull appears before youre mind’s eye, but you force yourself to focus—you have no time for fear. Your faith is rewarded when your squinting eyes behold the opening gate of Al-Duarah, and you give Chang lanseoul’s nearby thigh a friendly slap.

“Didn’t I tell ya so, Chang?”

“You said nothing, lady Sith-Zi. You merely tapped your foot and chewed your lip,a nd were otherwise silent.”

“Never doubted ‘em for a second,” you lie brazenly, ignoring the sass-back. “But… Hey, what the fuck?”

You’d outlined a few options for what would happen next, before sending CZ and Yeb-Uit in. The first, best priority was to take the forces out fast enough that you could punch through—with or without calling for back-up, depending what kind of resistance your Regiment met. The second, less ideal but perhaps more likely scenario, was that they massed up and you eld them out, took them one onesie-twosie from cover, and then snuck in once their forces were scattered.

What you DIDN’T plan for was Yeb-Uit sprinting your way all alone, while a small army chased after your sister and her creepy-ass chimera-mount—and Hershy!—shooting arrows all the way!

“What the fuck happened?!” you demand, seizing Yeb-Uit by his broad, shoulders and shaking him.

The old Wasteland archer simply shrugs. He has no answers for you—it’s just how things went, you guess.

“Fuck…” You hold your hand over your eyes and peer into the mass of black stone. “They got a gunner, too… And more’n a few archers.”

But on the other hand… The gate to Al-Duarah is still open, revealing captured Chiffchaff inside the lizard-build walls. It hasn’t been reinforced yet, either: those closest to the entrance have all seemingly sprinted after the girl on the gryphon.

“Won’t last long,” Yeb comments, as if reading your mind

(…He can’t do that now, can he?)

The old boy’s right, though: there's no way the enemy is so stupid (or that you're so lucky) that they're going to leave the door wide open and unguarded for more than a minute or two, tops, before someone falls back, or someone is sent to close and guard it from the troops still stationed within.

What will you do?
>Attack the pursuers from behind, to save CZ
>Go through the gate while the getting is good—you, Yeb, and Chang
>Signal Ayla to send some back-up [who? to where?]
>Write-in
>>
>>6341215
>Go through the gate while the getting is good—you, Yeb, and Chang
>Signal Ayla to send some back-up [who? to where?]
Get Empy to help out CZ
>>
>>6341331
>+1
>>
>>6341215
>Attack the pursuers from behind, to save CZ
>Signal Ayla to send some back-up [who? to where?]
Emperor. Here. To deal with the group.

I don’t think we should be leaving a group of the gnolls out here. Sooner or later they’ll come across Ayla and in that case we’re fucked.

>>6341161
>>
>>6341331
>>6341351
>>6341488
[Locked and writing!]
>>
Rolled 18, 14, 11, 19 = 62 (4d20)

>>6341668

“We’re goin’ in, boys.”

Chang Lanseoul and Yeb-Uit both nod, but Yeb-Uit is the first to voice the obvious concern that one might have with this plan—well, besides the possibility of capture-or-worse within:

“What about Cara-Zi?”

“Yes… I rather worry about lady Ayla, as well. The gnolls may well go looking for where Mister Yeb-Uit ran off to, and find her in our stead.”

You scoff. “Whaddaya chumps take me for, some rookie?”

You scan the outskirts until you spot the specific berry-bush and small outcropping which Ayla was assigned for a waypoint. Hopeful that she’s watching for you, you raise your arm high and flash her a big ‘o’ of a hand-signal signal to call in the arguably most intimidating member—well, contractor—in your Team Two.

“There, happy?” you ask the two males. “Now c’mon—while the getting’s good!”

Rolling Yeb-Uit’s Survival, +1d20 for each ally with Athletics, to see how quickly and quietly you slip inside…
>>
>>6341669

You have to hand it to CZ: she puts on a hell of a show on that gryphon of hers. The gnolls and their half-Man handlers don’t pay you and your small squad any clue as you creep close. Knwoing the trick of the black face atop the tower, you shift your approach sideways, until the three of you are flat against the dark wall, and then scoot sideways with Yeb-Uit at the lead. His big, ragged-edged goblin ears twitch and pivot at every sound above or ahead, and you all put your trust in his senses and your speed.

Rolled a 19: success!

It pays off: you slip inside Al-Duarah without issue, beneath the notice of snake-man, hyena-head, or shiny black mask.

Once inside , you geta ground-level glimpse of what you’d only fleetingly seen from above, last time you were here: more traditional local architecture of build-up clay, and occasionally fired red-brown brick, mingled with more obviously Northwestern architecture which would look hilariously out-of-place even the narrow lanes were NOT being slowly patrolled on padded foot by beastmen in black-rock harness and helm.

“Fuckin’ hell, they really upped security, huh?”

“Well, we ARE invading them, I suppose,” Chang notes.

“Well, they started it!”

You say this, but in truth, you don’t really know enough about the geopolitics of bumfuck-whocaresville in southern Whereverthehell province to say if they did, or not. You’re no fan of lizardmen, but you also aren’t a traditional enemy of their ilk. All you know is that right now, they have your Jimmy held hostage, and you mean to retrieve him!

As you proceed through captured Chiffchaff, though, you see that not every denizen have been driven out or imprisoned, though: human faces peek out of houses sometimes—usually those of women or children—to watch the gnolls depart. They are too pale to be the “very black” half-humans (and/or mercenaries? You aren’t sure they dark-brown mercs are ALL snake-men), though many of them are a shade too beige to be your average Northwesterner, either.

“We know where we’re goin’?” asks Yeb-Uit.

“Of course,” you lie.

Yeb makes a sound of recognition—though you recognize he doesn’t buy it—and continues to follow your lead. You catch a glimpse of one of the light-skinned humies again, ducking around a corner to avoid the whelp’s eyes as their fair-haired mother pulls the brat back. You narrow your eyes as you peek back out, an idea creeping into your mind.

“Asking the humans hear for aid could put us—or them—at risk,” Chang notes.

“I didn’t day shit,” you protest, though that IS what you were considering.
>>
>>6341676
These female humans and their spawn surely know the town well—including where the men are being kept…

(…or if they’ve all been killed…)

…and can advise you how to free them. Hells Below, they even have an obvious incentive to aid you! However, you’re not naïve: Chang’s right. These people are being corralled by fear, for themselves or for their male loved ones. They could sell you out to save their skins or in a bid to buy favour—you’ve done worse, in similarly-dire circumstances.

What will you do?
>Try to get help from the locals of Chiffchaff
>Keep searching on your own [specify if you have a strategy]
>Write-in

What are you looking for, anyway?
>Uh, the jail obviously! You have to free James Efron!
>Duh, the Big Boss of these shitters! You cut off the head, you kill the snake!
>Write-in
>>
>>6341677
>Try to get help from the locals of Chiffchaff
We can gag and tie them up before we leave if we're worried they'll alert the gnolls.

>Uh, the jail obviously! You have to free James Efron!
If even the streets have frequent patrols the big cheese is gonna have a whole platoon.
>>
>>6341677
>Keep searching on your own[this was a notherner town before, so the design of the jail must be similar to the ones we've seen there]

>Uh, the jail obviously! You have to free James Efron!
>>
>>6341711
+1

>>6341488
>>
>>6341687
>>6341711
>>6341807
[Locked and writing!]
>>
>>6342191
As you’re debating the ethics—well, mostly the practicality—of tying up and aging the humies after you ask them for directions, a different idea strikes you. It’s easier, less risky, and has fewer moving parts, which makes it altogether a better way to locate Jimmy, and it all hinges on two simple facts:

One: this is a Northman settlement, not an indigenous Southron one

and

Two: you have been in many a Northman jail

“Nevermind all that,” you tell the boys. “Follow me.”

You can practically see Yeb-Uit and Chang Lanseoul exchange a look without so much as turning to check. You also know, though, that they’ll follow you… And follow they do, as you plot your course in your head.

All across Hawksong and throughout its attendant mayoralties and subject baronies, you’ve done time. It was never a LOT of time—just until you made bail—as it was generally for drunk and disorderly conduct, and occasionally for a bit of public indecency or an assault.

It was almost always during a post-adventure debauch with Jimmy and the old gang. Sometimes, much to his rich-bitch parents’ vocal displeasure, The Young Lord Efron even did the time (and the crime—hence the indecency) with you.

(…Fuck, you hope he’s okay.)
>>
>>6342198
The main thing to take away from this, here in Chiffchaff, is that you have some idea of where to go. Northwestern humans have certain tendencies in their city planning, which any mischief-maker can take advantage of. The two most common places for any jail, gaol, dungeon, or holding ell are next to the administrative centre (for trials and public judgements) or near a guard-garrison (to intimidate inmates and contain the potential for breakouts). Now, this is an outpost intended for trade—well, WAS one—and as such you doubt the population as ever so great as to warrant a big-ass administrative centre. Furthermore, you doubt they could spare the forces to distinguish between town-defence and local law-enforcement; if they could manage that, they wouldn’t need to hire adventurers like James Efron to begin with.

Clever write-in: automatic success!

You find just such a guard-station a few blocks in from Chiffchaffs new Al-Duarah defences. It’s butted up against a wall barely taller than you are, rendered pitiful and petite next to the monolithic constructions magically-erected by the occupying force.

“Heh, told ya I knew where I was goin’!” you say with a grin, elbowing Yeb.

“Excellent work, milady.” Your grin grows at Chang’s compliment, but slips into a scowl as he asks: “but what about he guards?”

True to the Eastman’s infuriating observation, there are indeed guards posted here: a few milling blackmen, mostly. You think there’s three of four—in their armour, with their heads wrapped and only eyes showing, you find it hard to tell them apart. You only ever see two at once, at least… But you would also estimate there to be six or seven gnolls standing like statues, like golems awaiting orders.

“I’m getting’ to that part,” you snap back. “Now, here’s the plan…”

>>
Rolled 6, 1, 9 = 16 (3d20)

>>6342200


KA-KRAK-KOOM!

You yelp and kick your boots against Tildy’s side to spur the gryphon on to greater height. Rising out of range is the surest way to stay safe, after all. Peering down, you’re both gratified and a little alarmed to spy a flash of pink and a familiar aura: your sister, flanked by Chang and Yeb, is going in! It’s good they’re making the most of your distraction, but it also requires that you dip lower again, fighting your instincts all the way; if you’re TOO hard a target, your pursuers might give up the chase and turn back around, and trap ZZ and the guys inside!

skreee!

Tildy, at least, is delighted when you wheel around and dive low, strafing the hunting-hounds and their reptoid masters. The gnolls don’t so much as flinch, but the dark-skinned snake-men duck and cower at the cat-bird’s meteoric approach.

“Ha! What, scared of lil old Tildy??”

thwip
thwip
Thwip


Of course, they also open fire.

“Fuck!”

Flight roll...
>>
Rolled 2 (1d3)

>>6342204
Critical fail! Ouch. Rolling to see how many attacks auto-hit...
>>
Rolled 6, 4, 12, 5, 9, 16 = 52 (6d20)

>>6342205
Rolling for the last one to see if it hits, plus the others to see if they crit...
>>
Rolled 2, 7 = 9 (2d8)

>>6342207
No crits, only two hits. Rolling damage.
>>
Rolled 1, 13, 10, 14, 14, 17, 6, 8, 1 = 84 (9d20)

>>6342204
>>6342205
>>6342207
>>6342208
skreee-aaw!

Matilda’s second shriek is a lot less excited, and you can feel the pain lance through her across your empathic link as stone (or bone?) arrow-tips drive lances of local wood into her flank.

Matilda’s HP: 10/20

You force her up—the gryphon doesn’t resist so much now—but are alarmed when you look back. One of the probable lizard-hybrids has turned his cowardly crouch into a popped squat with a braced knee, and is lining up a shot with one of those fearsome fiend-powered firearms of theirs.

KA-KRAK-KOOM!

Rolling…
>>
Rolled 8 + 1 (1d10 + 1)

>>6342213
...
>>
Rolled 5 (1d6)

>>6342215
...
>>
>>6342213
>>6342215
>>6342216
You wince and shut your eyes at the sound, guiltily grabbing at Tildy’s thin, feathered mane. Did you get your gifted gryphon ‘got’, killed in the line of unofficial duty on this rescue-raid? Or are you a second away from registering your own formerly-goblin guts being blasted open and exposed to the rushing air?

Reptilian Infiltrator: slain

You open your eyes when you sense something altogether unexpected, though: one life leaving this plane to Death’s Domain, and another—large, in charge, and INTIMATELY familiar—taking its place.

“Empy!”

Ayla’s MP: 8/10

The Naked Emperor—massive lump of undifferentiated tissue that it/they/he (???) is, has come to your rescue! If Tildy’s drop was ‘meteoric’, then the hundun’s is doubly so, and far more literal: the impact of the overgrown dumpling of a demigod has crushed the gunman pancake-flat in spite of his armour, and a half-dozen mismatched limbs are menacing the mass of gnolls—a suckered tentacle here, a chitin-lined whip there, a jabbing unicorn horn to one side and a swiping bear-paw on the other with a half-formed mouth snarling just above it.

The Naked Emperor is a boss monster with multi-attack…
But it missed all its other attacks, except the 17.


“Pardon me, good fellows. I seem a mite rusty with all these… Give me a moment, and I’ll get back into he swing of things, I’m certain!”

You know damn well those mind-controlled gnolls won’t be scared off, though. They can’t be, since their bodies aren’t moving of their minds’ own volition. If Empy doesn’t get help quick he’ll be mobbed… And while he is better-suited to fight off a small army on his own than any other member of team One OR Team Two, you still feel a pang of fear for him. Gnolls, youv’e been told, hit HARD.

What will you do?
>Harry them from the air as best you can—use Hershy’s flame and Tildy’s talons
>Land and join Empy in the melee yourself, with your animal companions as well
>Shout at Empy to take to the air and follow you towards the town—you’ve bought enough time
>Call upon Ayla to lend her own spells to the battle
>Write-in
>>
>>6342221
>Write-in
Matilda’s still good. Charge with the spear again. We need to chip them down. If she takes one more wound then we dismount and have her leave combat.

>>6341807
>>
>>6342221
>>6342278
Backing this, the dive bomb worked wonders before, why stop.
>>
Rolled 5, 7, 9, 1 = 22 (4d20)

>>6342353
>>6342278
“Tildy, ya good?”

sqwaaareeee!

You don’t know a damned THING about what gryphon (eagle, you guess?) calls mean, you can sense that Matilda is good to go, in spite of the embedded arrows with their shafts dripping blood. The Paladins truly taught these things NO fear—you’re beginning to wonder if your <Fear> AURA would even affect one! Gald that she’s on your side, you again lay your spear forwards, braced with strong arm, and divebomb yet again—if it ain’t broke, don’t fix it!

4d20, DC 15, as established earlier this thread!
>>
Shit, that’s annoying.
>>
>>6342562
Oh god we're getting bad luck at a bad time
>>
>>6342562
You plummet down towards the gnolls, aiming to crash into one or more of the clustered creatures before they can truly mob and maim The Emperor. Unfortunately, you are perhaps TOO eager: you and Tildy miss your shot, landing directly in front of your intended target but ALSO failing to hit the nearer one. Tildy tries to adjust, but swoops up and right into an overhead chop from a club that’s half-way to being a bone axe.

Critical fumble on the charge due to a nat 1 and no successes. 5 damage to Carazzi!
Carazzi Yosef’s HP: 27/30
Damaged reduced by 2!


You count yourself a wise cambion indeed, to have switched from your pretty dress and human-sized form to a pint-sized package that can squeeze into your Blueberry Brigade suit of awesome ancient armour.

You must have cried out, because you hear—and feel—echoes of your own alarm in Empy. You’re unclear how emotions even work for the hundun—does it even actually care about you, or does it reflect your won affection back… Like a demon?

croooaaak!

One friend you can always count on to care, though—sicne before you were born, even, EITHER time it happened!—is Hershy. Good old ‘Hirschel’, a you guess he’s actually been named this whole time… Your OTHER gift from dear old ‘dad’ and ‘auntie’ Irinnile. One of the clearest memories you have of life before—as in BEFORE you were separated from the other you—was of Hershy.
>>
File: 1648265190084.png (1.07 MB, 1282x1866)
1.07 MB
1.07 MB PNG
>>6342587
“Where’d we meet him, Mama?”

You’d asked because you had never known a time without his feathered body curling up to you each night, sharing his dragonfire-warmth on cold dirt-plains nights beneath the great empty sky. By day, you’d watch him soar those skies—you were doing so then, when you’d asked Mama Zi the question.

“He was… He belonged to yer father,” Mama Zi—Yen-Zi was her actual name—had said.

You’d been astonished to hear this, not least because, in spite of your pestering, this was the first time your mother had ever spoken of your father. HA! Your ‘father’.

“He—HIS name was Zithra,” Mama Zi told you. “He was… Half-human.”

“Half human?” you’d asked. “Half that and half WHAT?”

“You know, I was never really sure,” Mama Zi had admitted, looking wistful.

“But what’d he LOOK like, Mama?”

“He… He looked like someone special. Right from the first time I ran into him.” She’s snorted, unable to hide a smile and a blush, much as she’d have rather. “He always did, too. No matter what else he looked like. And he looked like TROUBLE—which was true, too, believe you fuckin’ ME. Ooooh, Zithra—if that even WAS your real name!”

Hershy had swooped down with a curious croak, wondering what all the hubbub was about—Mama Zi’s voice had gotten pretty loud toward the end. The chimera-drake alighted upon you, though, to your squealing delight. He realized too late his mistake, but as you grabbed him by his squishy midsection and began to play with his wings, the fire-breathing superpredator-in-miniature has simply whined and let you do you thing.

Mama Yen-Zi looked down on that, at grudging tolerance and childlike glee. With the benefit of hindsight, you realize now that you and your pet were all she had left of Zithra—Irinnile’s host, anonymous Reptilian Infiltrator, and the woman whom your mother had loved, and missed, and named you—named Zith-Zi—for.

Your ‘father’ had left, and Yen-Zi could never say where or why, or if he’d ever returned. Hawksong had driven her out while you were still in her belly, after all. But if Zithra had left her, Hershy stayed with her, and so did you… And so, too, has Hershy always been by your side, since the day your mother died, and you two remnant-reminders, without anyone to remind any more, were on your own.


Hershy uses firebreath! Rolls an 18 and does 2 damage each to three of the gnolls at the front of the pack.
>>
>>6342592
You hear a few hoots and hics of alarmed laughter escape the hyena-headed slave-soldiers, including the one who hit you. They can feel the pain, but can’t draw back—the gnolls are not ALLOWED to draw back by their enchanted armour, but their Reptilian handlers. Even as their faces recoil and they can’t bring themselves to bite at you, they nevertheless draw nearer. Hershy springs forwards, fierce, tiny teeth bared. He can’s make more flame, but he spreads his little wings wide in a threat display. The feathered drake makes a rattling, croaking sound that peters to a squeaky hiss as he realizes that this, too, is not going to frighten off the furry beastmen now looming over the two of you, with mongrel mitts full of sword, and club, and cleaver.

croak

“HERSHYYY!”

Hershy takes 6 damage

Hershy’s HP: 4/10



As all three gnolls rain down coordinated blows upon delicate-boned little Hershy, you jerk forward, but find your body pinned udder Tildy, who’s still on her side and atop you. The pain doesn’t even register—it’s just an inconvenience, a temporary and easily-forgotten thing, next to the horror you feel as you see Hershy’s form crumple and his golden feathers dyed red.

You see red yourself—frenzy is in your eyes and hysterical Hell-monster strength is what frees you, allowing you to grab your dropped spear and to hurl it right through the visor of one of the scorched beastmen, who grips at it with both hands before some force stifles his yips of pain and forces his hands to grope for his fallen sword. You launch yourself at the three-pronged pole embedded in his eyes, and deliver a leaping kick that shoves it further into his skull, ending the malevolent puppetry there—the armour, evidently, cannot force forwards a corpse.

Another gnoll crit-failed, though, here interpreted as you getting free a little early and finishing him off.

However, The Naked Emperor takes two hits on his side, since he wasn’t rescued and didn’t make an escape.

Empy’s HP: 28/50
>>
File: the fall and rise.png (48 KB, 476x508)
48 KB
48 KB PNG
>>6342594
“Ooo, I haven’t felt this tingle since we faced off with that dreadful, um… Oh, you know, the undead one, with the lovely fireplace!”

“…Ziwei Bo's?”

“Yes, THAT’s the chap! Oh, I haven’t felt so delightfully close to death since then! In fact, I dare say this might be better.”

“Yer EXCITED ‘bout that??”

“Never fear—there’s much more I’d like to live for, first, Miss Yosef.”

The Naked Emperor scores a nat 20! Critical hit for 18 damage, split between two gnolls who are both slain.

The crowd is thinning out now. For a blessed moment, you think that both of the Southron-Reptilian gunners are gone, but then you spy one still up, at the back of the melee, trying to line up a shot. As the gnolls seem to receive some silent signal and part to open up a path for a clear shot, you realize that The Emperor is the obvious target… And that you won’t be able to jog all the way over there (under threat of gnolls on all sides, no less!) in time to stop the gunman’s shot.

What will you do?
>Try to startle the gunman with a blast of <Fear>
>Activate your amulet, adding strength to your body and making you the bigger target
>Sick Tildy on him—let the gryphon handle it!
>Just focus on defending yourself and Hershy from the still-standing gnolls closest to you
>Write-in
>>
>>6342587
man, our luck has been dogshit recently
>>6342597
>Sick Tildy on him—let the gryphon handle it!
we're already in the melee, so let it distract the shooter while we deal with the herd.
>>
>>6342597
>Activate your amulet, adding strength to your body and making you the bigger target
Might need Matilda for an aerial escape, and Empy just took half his HP in a single turn so we need to pull out all the stops.
>>
>>6342597
>Sick Tildy on him—let the gryphon handle it!
Give her the amulet and activate that. We need her fast and we need her strong.

>>6342278
>>
Rolled 16, 4, 19 = 39 (3d20)

>>6342662
>>6342621
>>6342615
You are pretty stuck in right now, with ample attention on you and your fire-breathing friend…. But you know one member of your little entourage who’s spoiling for a fight, and currently has no sword at her throat.

“Tildy? Get ‘im, girl!”

skreee-AWW!

You duck down to allow your gryphon to leap over your shoulders. She lifts a little higher with a single powerful beat of her wings, then glides just out-of-reach of the rows of swinging swords-and-such brandished by the basement below. The Southron-Reptoid screams in genuine terror as come careening towards him…

KA-KRAK-KOOM!

…and he fires.

Flight roll to see if she closes the distance fast enough; DC 14 thanks to the instinctive Reptilian terror of gryphons (which poor ZZ inherited)
>>
Rolled 4, 11, 7 = 22 (3d20)

>>6342958
Success! Rolling Natural Weapons first...
>>
>>6342959
Failure to hit, alas, with a 11.

Matidla the gryphon crashes down upon the frightened reptoid, bowling him off his feet. He is bowled over, but is cleared trained for that armour; he’s up on his feet and scrambling away, trying to gain distance as Tildy chases after.

…Which, of course still leaves you and Empy (and brave little Hershy) alone with the gnolls again.

“May I have this dance, Miss Yosef?”

“Heheh… Well, we ain’t got much choice, do we?”

You plant your spear in the ground and use it as a fixed point to swing around in a head-height kick that clocks one gnoll so hard his neck audibly snaps inside his rocky helmet. Another hyena-headed ghoul-guy leapfrogs over his fallen friend to avenge him—rather, you suppose, to unthinkingly do the bidding of their shared master—but fails either way.

Nat 20: Critical hit! CZ deals 7 damage. The already-wounded gnoll is slain!

Your centrifugal force carries you around and behind your spear, just beyond the reach of his air-cutting chop, and you let go of the pole at that moment and launch yourself up atop The Emperor thereafter.

“Nyah ny—AAH!”

A gnoll bowman hits!
Or would have, if not for Carazzi’s Yakh-Yubhian ‘boglin’ armour.


Your taunt is cut off by a more traditional missile, launched from the back of the pack. Luckily, the gnoll-shot arrow that hits you bounces off your Patmo-Shokan breastplate. It interrupts your taunting, though, and that sense of inbalance is only worsened as The Naked Emperor rolls forward on an array of limbs that form and melt away in rapid succession. The hundun drags itself forward like a freight-cart, rolling along in a surprisingly-swift course that tramples over and crushes beneath him three more of the hyena-men. Even as they die beneath The Emperor’s girth and its ephemeral arsenal of animal armaments, though, the brainwashed beastie-baddies get their get-back.

The Naked Emperor scores three hits of 12 damage each. Three gnolls are slain!
He takes two hits, though, for a total of 15 damage
Empy’s HP: 13/50
>>
File: Spoiler Image (36 KB, 400x452)
36 KB
36 KB PNG
>>6342969
Like you, Empy can regenerate, but not while under constant pressure, and not without breaking his assault. Of course, you could help with that—having helped heal and revivify the dying Testa, you now know how to chain <Transmogrify> and <Monstrous Regeneration> into a (admittedly quiet costly) curative… And he IS doing work! Of the fifteen-or-twenty gnolls which originally besieged you, eight lie dead or dying, broken beyond the enchanted armour’s ability to manipulate. Another is fleeing your newest pet as Tildy delights in tormenting the poor bastard. Another is freshly scorched with dragon-flame. It’s easier to count them now, from your perch atop your large-sized lover, and you see six more yet to beat back…

But unfortunately, by their own initiate or that of their unseen puppeteer, four of the six are keeping their distance and drawing bows… And Empy’s myriad lacerations and embedded weapons are beginning to slow even the demigod down.

“Hmm… I’m rather less fond of THIS sensation. What even is it, do you think?”

“Uh,” you blink. “Real bad motherfuckin’ pain??”

“Ah, yes. That must be it. I rather prefer some of the other things I’ve felt, if I’m to be entirely honest with you.”

The big blob is oozing blood from sores that fail to seal, and several half-lopped limbs fail to fold back into the Dark Fey’s flesh, but rather drag limply and sadly behind it.

You’re not sure The Naked Emperor would withstand a full volley of arrows right now.

What will you do?
>Okay, amulet time—you need Hyena Queen power to finish these furry fucks!
>Order Empy to retreat, while you pump the hundun full of healing [2 MP, heals 2d6 HP and restores full functionality of natural weapons)
>Actually… You have a ranged attack, too, doncha? You cast <Energy Drain!> [2 MP to make it a multi-target attack, though you may recoup some MP if it hits]
>Try good ol' Mentalism—some <Charm> might be able to break the helmets' hold on them, if you really amp it up [2 MP, DC ???]
>Write-in
>>
>>6342970
>Okay, amulet time—you need Hyena Queen power to finish these furry fucks!
2d6 healing is, at max, less damage than Empy took this turn alone. We're storming a fortress, allies will die if we hold back.
>>
>>6342970
>Okay, amulet time—you need Hyena Queen power to finish these furry fucks!
while I'd like to gamble with the drain, there's still the guards at the jail + reinforcements, so let's do it now
>>
[I will either post later tonight or tomorrow -- D&D fell through, but me and a bud are going to catch a punk show and watch some old anime.]
>>
>>6343340
>catch a punk show and watch some old anime
Based
>>
>>6343340
nice. I'm curious about the animes you'll be watching
>>
>>6342970
>Okay, amulet time—you need Hyena Queen power to finish these furry fucks!
While I prefer to give him the amulet it does say it will transform the wearer into an avatar of rage or something like that. I’d rather have CZ do it and not risk friendly fire.

>>6342662
>>
>>6343344
[It was!]

>>6343389
[We watched Doomed Megalopolis and then the new Kinnikuman Origin anime.]

>>6343392
>>6342986
>>6343035
[Locked and writing!]
>>
File: 51cYw8zF8qL._AC_UY1000_.jpg (48 KB, 423x1000)
48 KB
48 KB JPG
>>6343745
“Okay, amulet time.”

You don’t need to reach down into your full-body silver suit to fetch the enchanted, tooth-shape crystal which the Hyena Queen bestowed upon you. For one thing, you pretty much had to shapeshift your tits away to squeeze into this armour, anyway; for another, and unlike your green oriental-style dress, the Patmo-Shokan armour has POCKETS!

(Of course, you sadly must shed that, too, for what comes next)

“Oh my! Well, I did once say you’d make an excellent Naked Empress, didn’t I?”

Empy materializes an eye upon a long snail stalk, which periscopes up to peer at you. Slimming down your frame to shimmy easily out of your attire, you are indeed naked again as the day you were cloned into being, if rather more fetching. Since acquiring this ‘perfected’ form, you’ve spent many an evening observing yourself to great satisfaction in the mirror, as well as playing with proportions. You’ve been leggy and lithe like an elf, chesty and thick-hipped like your original form, and everything in between, before finding yourself most comfortable in a sort of average of all the options—all the cute, feminine ones, anyway. Shorn of your ‘manhood’ you were long afflicted with, you’ve found yourself loathe to return to any form especially mannish or muscular.

(Heh… Well, you guess you’re still not doing that now, technically, huh?)

You squeeze the sharp-edged amulet until it presses into your palm, and pierces it. The sting and trickle of warm blood awakens the amulet’s energies—as somehow, supernaturally, you knew would be the case. That howling hyena-head had gifted you not only the amulet, but the knowledge to sue it—and an understanding of what that suage would mean:

You become not a man, but a beast.
>>
Rolled 18, 2, 20, 19, 3 = 62 (5d20)

>>6343764
Your lower jaw just forward, and fills with sharp teeth—a familiar sensation, made less so when your upper jaw and skull deform and grow to match it, and when thickened ligaments and musculature form around a rising rest of bone somewhere behind your eyes and above your ears. Your red-brown hair grows long and shaggy, spreading to hang, cloak-like, over your neck and shoulders and to cover the subtle swell of your broadening, muscularizing chest. Your shoulders, too, widen—wider than the headless Hyena Queen’s were, and at odd angles more akin to her male kin, as you lurch forward into the same hunched stance. You grow larger than either, as well—so large that you have to hop off of Empy lest you impede the hundun’s own movements, and you keep growing once you hit the ground. Your leg-bones snap and reset, extend and elongate, and you fall into a loping, semi-quadrupedal stance upon powerfully-corded ape-like arms ending in blunted claws.

Between hunduns and hyena-men, are more resemble the latter—their fallen monarch, in therianthropic war-form—except that you doubt her fur was so ruddy, or her exposed skin so crocodilian, or that she ever had curving horns atop her head.

The Amulet of the Hyena Queen is activated!

The gnolls seem to recognize you on some level, even with your form distorted from their late leader’s, and in spite of the enslaving enchantment upon their mind. You sense spikes of hope and fear from them, and nervous titters and yips break through in staccato bursts from amongst their ranks. You feel bad for them, on level… But not bad enough to risk yourself or Empy and Hershy and all your other friends by taking it easy on them.

And right now, feeling that surge of beastly instinct in your gut, bubbling and broiling like an internally-distilled shot of liquid courage and accompanied by a truly killer appetite, you don’t <WANT> to.

You open your mouth to apologize, but all that comes out is a cackling, mad dog laugh.

Rolling Natural Weapons + half of Biological Manipulation…
>>
File: gnoll.jpg (54 KB, 542x600)
54 KB
54 KB JPG
Rolled 10 + 10 (1d10 + 10)

>>6343767
Natural 20: Critical hit!
Natural Weapon DCs are reduced by 3, and damage dealt by natural weapons increases from 1d5 to 1d10!
In addition, in this form Carazzi gains multi-attack, so her 19 and 18 are also hits!
>>
Rolled 10, 9, 17, 10 = 46 (4d20)

>>6343769
What happens next is a blur of sensory experience. You THINK you could stop it, if you wanted to… But you don’t. You have to admit that a part of you missed this—the feeling of frenzy, of power and of dominance. Its discomfiting how much delight you find yourself taking as you disarm the first gnoll—first figuratively, then literally—and then wield him like a club to smash and scatter the rest of the stone-clad pack. The hyena-men (or their handlers)a re cognizant enough to am arrows at you, but not fast enough to fire them before limbs or hole bodies are hurled their way; they duck to avoid the impact, but by the time they right themselves and make to aim again, you are upon them.

Natural Weapons can be rolled in lieu of Athletics and other physical checks of that nature—Carazzi is faster and stronger in this form.

Carazzi can comfortably wield medium and large-sized weapons in this form, and benefits from the Bone-Crusher perk of the gnolls.


By the time you are done, four of the six gnolls lay dead, black-armoured limbs jutting out at odd angles from pooling blood, like a mirror of their Boneyard bogs back home. Even now, though the two you fail to reach do not retreat—CANNOT retreat. They laugh madly, struggling against their own armour as it forces them to go against their own instincts and attack you…
>>
>>6343775
>>
Rolled 7 + 1 (1d12 + 1)

>>6343777
trying that again
>>
Rolled 19, 7, 19, 3, 15, 3, 6, 4, 6 = 82 (9d20)

>>6343778
>>
Rolled 4, 13, 18 = 35 (3d20)

>>
>>6343769
Damn we're yas queen slaying
>>
>>6343778
>>6343777
>>6343775
>>6343781

You reach out with a powerful forelimb to intercept one of them, grabbing the beastman’s chest in an oversized hand and smashing him down to the ground before rolling him forward. His fellow furry hops over his tumbling, ragdoll form, though, and while keening and cackling in helpless horror at his own actions, he hacks at your flesh. You howl in joy and agony—a berserker’s terrible song.

Carazzi Yosef’s HP: 30/40
(She also has ten temporary HP in this form. Her HP will revert to 20/30 when she turns back.)


You wheel around, grinning ghoulishly, as you make to return the favour, but you unfortunately don’t get the chance: The Naked Emperor, unburdened by anymore arrows thanks to your slaughter of the archers, reaches out with limbs like mantid scythes and elongated effigies of long-beaked bird-heads upon half-formed, half-plucked bodies, among many other animal imitations you cannot recognize. In a barely-describing carnage like a whole menagerie let loose, he tears apart both remaining gnolls.

You slew four gnolls. The Naked Emperor killed two more...


“Hoho, well… What can I say, Miss Yosef? Your enthusiasm is infectious!”

You’re still surging with that same ‘enthusiasm’, too. You take deep, open-mouthed gasps of the hot southern air, inhaling particles of dust and blood and salivating at the scent. Your crane your neck, looking for more meat to rip and tear, additional bones to break; you spy Tildy, having caught up to her own quarry, pecking and clawing at the disarmed, cowering gunner. Something not quite a phallus, yet phallic, hangs heavy between your knees, but you pay it hardly any heed a you lope over; your mount squawks in alarm at your appearance and spreads her wings in a threat-display that mirrors Hershy’s own earlier—complete with being quite cute, now that she’s smaller than you.

Smaller, and scared.
>>
>>6343788
You take a pause—a brief moment of lucidity shining through the familair-unfamilair battle-madness. You look down upon your left hand—or perhaps ‘paw’ is more appropriate right now?—pierced and transfixed by the embedded amulet which has lent you this potent power and horrifying form.

The skirmish is won, but more soldiers will soon be dispatched if you stay out here, especially in so conspicuous a form… And win or lose, you prospect excites you to an uncomfortable degree. Additionally, it means keeping the focus out here—not on Zith-Zi and her boys inside.

(But what if she needs you? What about rescuing Jimmy? And what will staying in this form do to you, if you fully embrace it?)

What form will you maintain?
>Keep using the amulet until the form wears off on its own
>Transform back to normal
>Write-in

What will you do next?
>Interrogate the surviving Southron—or should you say, Reptilian infiltrator? [specify questions]
>Kill him and howl a challenge—you’ll stay out here as a distraction
>Forget him and head inside—ZZ may need you
>Write-in
>>
>>6343790
>Keep using the amulet until the form wears off on its own
Alarm is up - we need to distract as long as possible from ZZ's antics.

>Kill him and howl a challenge—you’ll stay out here as a distraction
>>
>>6343790
>Keep using the amulet until the form wears off on its own
>Kill him and howl a challenge—you’ll stay out here as a distraction
Use the pile of bodies are as a makeshift pavise against the arrows and gunfire. We and Emperor will be holding the line.

>>6343392
>>
>>6343769
damn, we eating good
>>6343788
>Something not quite a phallus, yet phallic, hangs heavy between your knees, but you pay it hardly any heed
big c time
>>6343790
>Keep using the amulet until the form wears off on its own

>Interrogate the surviving Southron—or should you say, Reptilian infiltrator? [how many hyenas are left in this town ?]
>>
File: Spoiler Image (60 KB, 686x386)
60 KB
60 KB JPG
>>6344022
>big c time
>>
>>6343894
>>6343895
>>6344022
You take deep heaving breaths, appreciating the way this form accentuates your senses—especially the coppery tang of blood. It really IS a lot like the ‘bad old days’ from before the forge. It’s funny thing, though: while you’d never want to undo what Patmo-Shoka did for you, having the option to indulge yourself on command is an altogether different experience than being forced into it by circumstance!

Yeah, you think you’re gonna stay like this just a while longer… But that does leave you with one other consideration: what to DO with this power?

“You seem reflective, Miss Yosef. Do you have a plan fomenting?”

crunch

Perhaps it’s the rush of so much testosterone. Perhaps it’s more of that strange nostalgia—the permission granted by your brutish new form. Maybe it’s the ghost of the Hyena Queen herself, taking revenge through you as her departing spirit had hoped. Maybe it’s revenge for your own damn self, and for Hershy. Whatever the cause is, you spare nary a thought before seizing the serpent-cultist, plucking his turban and helm from his head, and crushing the half-man’s head between your bone-breaking hyena-teeth.

“I see,” says The Naked Emperor, apparently quite unbothered by your savagery verging on cannibalism. “Well, I must say, I do appreciate the particulars of this plan. It’s rather more dynamic than I expected! Perhaps we could erect some sort of makeshift pavise, or—”


“GUUUURRRRRURURURU!”


You don’t answer Empy directly, but rather, turn your head towards the ramparts and bellow a reverberating roar towards the companions of the now-headless Reptilian Infiltrator in your clutches, who you hold aloft like a banner of challenge.

It isn’t long before your call is answered—by gunfire, and arrow, and yet more hyena-men and handlers. It’s a risk even as it’s a rush, and yet you find yourself more exhilarated than afraid.

(You just hope ZZ is having as much fun as you are…)

>>
>>6344320


“Heh, told ya I knew where I was goin’!”

“Excellent work, milady. But what about he guards?”

“I’m getting’ to that part!... Now, here’s the plan—”

“GUUUURRRRRURURURU!”

You and the boys all freeze at the terrible sound, hands tightening on your weapons. A moment later, your ear twitches at approaching thunder, and you grab both males by their wrists and haul ass into the nearest narrow ‘alley’—really, a space between buildings so tight that the brickwork buildings might as well be Hawksong-style apartment-blocks. You narrow your eyes as, for your hidden position, you spy a small battalion of gnolls loping through the streets in the direction of the warbling howl.

“The fuck was that?” Yeb-Uit asks when they pass.

“CZ,” you say simply. “Must’ve used that amulet.”

“Can she truly handle so many enemies alone?” Chang frets.

“Who says she’s alone?” you counter. “Anyway, stop fussing, ya pansies! Whaetevr she’s up to, she just bought us our ‘in’!”

“…Thought ya had a plan already?” Yeb-Uit asks, quirking a brow.

“Yeah? Well, who says this ain’t part of it, huh?!”

Chang and Yeb exchange a look, but neither challenges you, and soon enough you squirm out of your hiding-space, brush off your wolf-cloak, and…

>Take advantage of the commotion to strike hard and fast, direct-like—no more need for stealth, since they can’t spare reinforcements right now!
>Create a commotion near one entrance, while you slip in through a window—you have just the idea how to do it
>Ambush a ‘blackman’ and force him to take you to where they’re keeping their POWs
>Write-in
>>
>>6344325
>Write-in
Wait. Observe. A small pack is still a group of very well armored soldiers.

If they’re not gone soon then make a distraction.

>>6343895
>>
>>6344325
>Take advantage of the commotion to strike hard and fast, direct-like—no more need for stealth, since they can’t spare reinforcements right now!
We got Chang, we can force things.
>>
>>6344325
>Take advantage of the commotion to strike hard and fast, direct-like—no more need for stealth, since they can’t spare reinforcements right now!
>>
>>6344325
>>Take advantage of the commotion to strike hard and fast, direct-like—no more need for stealth, since they can’t spare reinforcements right now!
Caught up in a couple days from Testa's almost death.
Those dice were swingy...

Is the Amulet a one-time thing? I sure hope our Empty Vessel can clone this kind of templates...
>>
>>6344739
>>6344457
>>6344388
>>6344367
[Locked and writing!]
>>
>>6344751
“We hit ‘em now, fast and hard.”

You
have no idea how long that amulet will last, or if it’s a one-and-done. If CZ is buying you time, you’re damn well going to take it—no squander it waiting and watching!

“These al-ghilan are still a formidable force, even in a relatively small pack,” Chang notes.

“More’n you can handle?” you taunt him.

“This humble servant will do whatever is in his power,” Chang promise, bowing his hea dna closing his eyes.

“That’s more like it! Yeb?”

“Yep,” the gob replies succinctly.

With a hum and a thrum, you flick your rad-sword’s lethal light to life, and force your grimace into a grin, for a Boss must be confident.

“Alright then, boys,” you growl, “let’s boogie.”

Yeb-Uit is the first stag of your plan, for he has the best ranged option. The fewer hits you take for each one you dish out, the better. It’s simple Wastelander tactics: when you can take without killing, that’s safest; if you can’t avoid killing, avoid fighting…

And if you can’t avoid fighting, then by all the misbegotten and useless ‘gods’ above and below, do NOT fight fair.

thwip!

Yeb-Uit rolls 18; hits!
4 damage


The sound of your archer’s arrow is quiet, but the thumping and banging that results is anything but. Yeb-Uit’s victim was to be one of the Southrons—or reptoids—and you can tell he hit his mark by the screaming—it doesn’t sound like a gnoll, and you’ve not yet heard one of the hyena-heads properly emote even in death. That said, you DO hear the beastmen moving now: mobilizing to slam shut the window’s shutters and to lock down the doors, no doubt. When one move to lock your particular portal, though—

vrrm—thrum—VSSHHH!

—well, let’s just say that neither hinge nor hyena can block a blade made of pure radiant energy.

Zith-Zi rolls a 19; hits!
She deals 7 damage!
and unlike Yeb-Uit’s arrows, the rad-saber ignores damage reduction from armour

The moment you ‘unlock’ the door, the larger-bodied Chang Lanseoul, kicks it open, with such force that the still-standing corpse of your kill goes flying backwards toward the poor black bastard still picking Yeb’s arrow out of his arm. You see his greenish eyes go wide—wide enough to see his pupils thin to serpentine slits—and he scrambles for his firearm in spite of his injuries.
>>
>>6344765
“Chang!”

“Yes, milady!”

The Knight of the Blue Flower surges forwards. It seems the lizards don’t half-ass their drills, though, because the gunner has his black iron barrel leveled and his finger on the trigger before even the agile Easterling can reach him. With a by-now familiar bang, he bloodied your chivalrous companion…

Chang Lanseoul’s HP: 18/30

…and in the process, spoils his sword-art.

Chang’s own highest roll is an 8: he misses

“Motherfucker,” you snarl, and step up to aid the Eastman.

Before you can, though, another gnoll rounds the corner. It looms larger in the doorway, having to duck head and humped back to lunge through the human-sized frame. Without word or even a cackle, it comes cashing towards the two of you, to serve as sword and shield for the snake-worshiping simp. You raise your beam-blade up to defend yourself, but suddenly a cloud of wood-splinters and dust explodes into the air between the two of you.

KA-KRAK-KOOOM!

Yeb-Uit’s attempt to sue his own gun critically fails!

You scream in frustration and pain as you turn your watering eyes and ringing ears away from the commotion, and just barely manage to drop out of the way of the sideways sword-swing that chops through the air where you stood. You roll over, bring your knees up, and prepare to literally leap back into the fray…

Xiě Hè Xí… <Blood Crane Strike!>”
>>
File: initial ingress.png (38 KB, 691x392)
38 KB
38 KB PNG
>>6344766
Chang Lanseoul rolls a 19, and uses one of his qi abilities!
The Gnoll Warrior and the Reptilian Infiltrator take 7 damage each!


A red spectre on fanned wings sweeps through the clear, clearing it of dust and debris and sweeping right between the two still-living Southrons. At first, you think the attack has missed… But then, yet more yet explodes from the gunner, who hisses out a final, reptilian death-rattle as his eyes roll upwards and he falls face-down. The gnoll, too, totters forward a moment later… But only above the abdomen, where the bloody bird found and exploited a gap in the armour to cleanly cleave the beastman’s body.

“Well shit… Why didn’t ya do that before, Chang?!”

Chang Lanseoul’s HP: 17/30
Chang Lanseoul’s MP: 2/3


You see the swordsman hand off-hand slip away from his blue-tinted blade, frozen blood red between his fingers. Evidently, the ability does not come free, nor cheap.

“Apologies, milady.”

“Nah,” you mutter, “I’m the one who… Ugh, forget it. Yeb, get in here!”

You hear the huffing and thumping of Yeb-Uit hopping down from his sniper’s perch to join you inside. You keep an ear out for any OTHER steps from outside, but it’s as you had suspected: though the prison-guards were obviously assigned to this place, all other reinforcements have been sent to secure the walls or stop your sister’s roaring rampage beyond the ramparts.

The room you’re in has the appearance of an office, or a breakroom, or both. It’s almost domestic, and absurdly mundane for a far-flung foreign dungeon with two dead monsters and a reptilian infiltrator’s corpse cluttering up the place; these oddities aside, it could be any guard-station from the area around Hawksong. There is a small, admittedly somewhat queer teapot-looking thing and a cup full of oily black liquid on the table; you give it a sniff, finding it acrid and cold, long abandoned in favour of focus on the fighting. Alla round you are cupboards, a wash-basin, a mirror cracked by combat…

“Could loot the place,” Yeb-Uit suggests, having arrived and found you scrutinizing the surroundings. “Maybe they got potions or somethin’?”

“No more of the gnolls have come up to save those whom we just defeated,” Chang notes. “They’re likely reinforcing their position below. Swiftness may be our best opportunity to avoid further injury.”

Both are waiting for your next command.

>Onwards and downward—to the dungeon!
>Stay a while, and loot the place for resources
>Actually, you have a better plan… [write-in]
Remember: writing in a strategy will often score you bonuses and benefits!
>>
>>6344767
>Actually, you have a better plan… [write-in]
Both? Yeb's bow won't be too useful indoors in case there's more guards in the dungeon, so he can stay up here, loot, and keep an eye on the situation outside to prep our escape. On the other hand, if enemies try to retake the building he can retreat down and warn us.
>>
>>6344766
>Yeb-Uit’s attempt to sue his own gun critically fails!
zam
>>6344767
>Onwards and downward—to the dungeon!
>>6344773
>Both? Yeb's bow won't be too useful indoors in case there's more guards in the dungeon
even if that's the case he still can melee, if not with a weapon he has, he can loot a sword or something and catch-up with us
>>
>>6344773
I like this one. +1
>>
Rolled 9, 15 = 24 (2d20)

>>6345012
>>6344966
>>6344773
“We’re doin’ both,” you declare.

“Ding both of… What?” Chang asks, confused.

(Right, you guess that internal debate was half in your head, huh?)

“Lootin’ AND goin’ down. Yeb-Uit’s no good in close-quarters anyway.”

“Hey,” the old boy glares.

“LESS good,” you mollify him.

“Well—”

“Like WAAAAY less fuckin’ good than me or Chang.”

“Hey!”

Despite his objection, Yeb-Uit can’t really argue facts: you’re a skilled swordswoman, and Chang’s one of the best you’ve ever seen swing steel. Yeb, meanwhile, is vigilant, and thus well suited to keeping an eye on the situation outside. In a battle like this, things can change fast; if shit starts going South, he can pop down to warn you, or at the very least cover your ass so you don’t get one of these weird, jagged-ass black iron blades up it.

“Yeah, okay,” the de-aged old male accepts. “That makes sense.”

“Plus,” you say with a flicker of a grin, “first gob on the loot gets the best shit. Everyone knows.”

Yeb-Uit returns your smirk with a Goblin Waste gleam in his eyes. It’s true: where you two come from, everyone DOES know.
With one the exit and another twinkling with avarice, Yeb-Uit sets to work searching the corpses and cupboards. You and Chang make haste on your own mission: onwards,a nd downwards, into the dungeon.

RollingTrapfinding
>>
>>6345297
You begin to descend the stairs, a straight-shot down into the dark. Your nilbog vision is unimpeded, save for saturation—colours, as usual, begin to fade away with the light.

You’d normally think nothing of this, of course, but it strikes you that humans don’t have the same advantages as you—even Chang Lanseoul, for all his chivalry, must let you take the lead as he feels his way along. Beastmen don’t typically have true darkvision like your kind, but they do often have eyes that do better in low-light conditions than Man, and you hastily hypothesize that reptilians must be more of the same—the fork-tongued fuckers live under the Earth, after all.

And yet none of your kind—not beasts, not lizards, not even goblins—like to live like that. Colour and depth of field are such fundamental advantages that anyone operating down in this dungeon would surely rather see properly.

(…So why’s it so dark?)

Chang doesn’t speak when you place a hand on his abdomen, signalling silently for him to hold on. You narrow your eyes at the steps just before you. Without a torch, it’s tough to tell, but there’s something… OFF about them. The texture is unusually smooth, the size and shape peculiar in its perfection compared to the worn clay composition of those which came before, and which you stand on now. And at the bottom… That subtle gradation continues for several feet.

(Oh… Oh shit!)

15: success for Trapfinding!

You prevent yourself from gaspinga s you realize what you’re seeing, in grayscale that half-hid the incongruity: a sheet of that weird, enchanted black stone! Either from the armour, or the walls, or somewhere else, it’s been taken and repurposed into a covering for the next few steps and the space just beyond… And if you were a gambling girl, which you kind of sort of are after a drink or ten, you’d wager that this apparatus is a fancy, enchanted equivalent to the old ‘greased steps with a spike pit at the bottom’ set-up.

That is to say: one more step forward and you’ll trigger the trap, causing the steps to suddenly shift and send you plummeting ten feet not whatever-the-fuck the sheet of stone at the base is going to turn into. Quite possibly, in keeping with tradition, just plain old deadly-ass spikes.

The question is: what will you do about it?
>Call the trapmaker out—they’re not going to get you, so they might as well surrender!
[Initiates negotiation—if they don’t take the chance to do something else, instead…]
>Leap over the trap, all athletic-like—it’s not THAT far a leap, and even if you don’t quite make it, it might surprise them enough that they’ll fail to spring the trap in time
[Athletics roll; failure incurs damage and disadvantages]
><Step of the Wind> your way along the wall to avoid the stairs altogether
[ZZ and Chang each spend 1 MP for an auto-success]
>Write-in
>>
>>6345313
>Leap over the trap, all athletic-like—it’s not THAT far a leap, and even if you don’t quite make it, it might surprise them enough that they’ll fail to spring the trap in time
I like our chances at Athletics 3, if Chang has less than that he should Step of the Wind.

Wondering if the trapmaker is even here - is the black stone so quickly mutable that something like this can be made on such short notice? Or has it been in place for a while and the armor/equipment of the guards here use a sympathetic signal to keep it from triggering? If the stone really can form into lethal spikes in the time it takes us to fall ten feet, and warp from steps into a slope before we can react, what kind of shaper would we be facing here? Surely not one we've run into yet, or we presumably would have dealt with the armor on the guys we fought going porcupine mode and doing other crazy shit.
>>
>>6345313
>Leap over the trap, all athletic-like—it’s not THAT far a leap, and even if you don’t quite make it, it might surprise them enough that they’ll fail to spring the trap in time
>>
>>6345313
>>Leap over the trap, all athletic-like—it’s not THAT far a leap, and even if you don’t quite make it, it might surprise them enough that they’ll fail to spring the trap in time
Use it to get the fall (heh) on the ennemy
>>
Rolled 14, 11, 13, 14, 10, 11 = 73 (6d20)

>>6345361
>>6345390
>>6345497
“Hey, Chang, ya feelin’ limber?”

“Apart from the still-healing sword-slashes, bruises and the new bullet hole… Yes, milady.”

“Nobody likes a whiner, Chang.”

<Step of the Wind> might see you through without much issue, true, but who knows what awaits you on the other side of this trap? Obviously someone’s got another one of those twelve-sided shit-disturbers, to turn a wall or someone’s armour into even a relatively basic trap like this in such short order. You might need the magic on the other side. So for now…

“One, two, three… JUMP!”

3d20 each for ZZ and Chang’s respective Athletics!
>>
Rolled 6, 6 = 12 (2d6)

>>6345759
You both spring forth on your signal. Chang isn’t the only one injured, either, though Dura’s potions and An-Yii’s attentions helped patch up the worst of your own injuries. Chang is obviously the more impeded of your pair: you can see red seeping into the blue and white of his Crane Lake robes where several wounds from your last visit have reopened to mingle their blood with that of his newer ones. His grits his teeth and bares it, but it’s unavoidable: he isn’t at his best.

You, on the other hand, are pushing thirty and three feet tall, which presents its own host of problems.

“FuuuuUUAAUGH!”

14 was the highest roll for both sets of rolls.
Failure!


You at least avoid the steps themselves, landing on the pad at the base of the stairwell. For a moment, you dare to hope that you dodged whatever mechanism was meant to detect your passage and injure an interloper...

k-klunk
Shhhhick!


…But you also know, in your heart of hearts, that you ain’t ever been THAT lucky in your whole damn life.
>>
>>6345760
Before you can so much as take a step, a quiet clunk precipitates the sound of smooth stone surfaces sliding against one another. The entire platform configures in an instant, slabs tilting and twisting beneath your feet. You attempt to leap away is spoiled by this motion, which catches upon your boots and ensnares Chang Lanseoul’s bloodied robes, while other slabs fracture and angle themselves like the teeth of great gears and begin to twist and tear into you both—not to impale, but rather to rip and tear like the jaws of some half-buried subterranean monstrosity.

grrrrARARAR-kk-kk-grrr-kk-grrrAAAR-kk-KK!

Zith-Zi’s HP: 15/30

It’s agony, but your small size at least allows your to squirm free more easily, though at no small cost to your wardrobe: your courtly clothes and winter wolf cloak are shredded and stained by the awful experience. Again, though, Chang has the worst of it: his own robes are more of an all-over affair, and the same loose and flowy functionality that normally affords the swordsman so much agility here only hampers him, as does his superior size. Youa ctually have to reach own and wrench him free before he’s torn entirely to shit…

Chang Lanseoul’s HP: 5/30

…And it still ain’t pretty.
>>
>>6345764
“I’m… Sorry, lady Zith-Zi. I’ve… Aah..!”

“Shh. Jus'… Just shaddup, will ya? Yer gonna be fine. You're gonna be just—”

You abruptly cease your (admittedly asinine) assurances at the sound of a by-now familiar ‘click’ behind you. In your pain and dismay, you made the grave tactical error of forgetting about the bastard who SET the trap. That asshole, whose malevolent magical mechanism just all but tore YOU a new asshole, now has a loaded gun trained on you.

“Stay where you are,” he orders, in a heavily-accented butchery of North-Common. “You have lost.”

“That a fact?” you force out a response, through grinding teeth.

“You have,” insists the snake-sucking Southron. “And since you are here, you will drop your weapons, raise your hands above your head, and march into the cell, so we can ask you questions.”

“Oh yeah?”

“Yes!”

Admittedly, this is NOT an ideal situation. You came here to free Jimmy from jail, not to join him here! You do have your Thieves’ Tools hidden in your shorts, though… You’re rusty but, in a pinch, you could maybe sneak out of the cell once you’re in, and have asked some questions of your own.

(But that’s a big fuckin’ maybe!)

A few other options exist but none is anything other than a huge risk, and you know it. You have to decide fast, too—Southie ain’t gonna wait forever for you to make up your mind!

What will you do?
>Prismatic Spray! Blind and/or blast him!
>Attempt <Step of the Wind> to get to him before he can fire
>Maybe Chang can spare a BIT more blood for that thing he did up top…?
>Stall for time—there’s no wait Yeb didn’t hear you scream, right?
>Surrender… Or, well, pretend to, for now…
>Write-in
>>
>>6345759
>>6345760
Oh my actual god those rolls

>Surrender… Or, well, pretend to, for now…
Let's hope he doesn't know how to frisk
>>
>>6345765
>Prismatic Spray! Blind and/or blast him!
>>
>>6345765
>Surrender… Or, well, pretend to, for now…

Chang’s in bad shape. We still got prismatic spray if we need it.

>>6344367
>>
>>6345765
>>Prismatic Spray! Blind and/or blast him!
>>
[I'm busy for a couple days hosting holiday festivities. Please pardon the delay!]
>>
>>6346198
See you soon.
>>
>>6346198
Happy hannoukah rqm
>>
>>6346227
>>6346356
[Thanks for the well-wishes! it's been a bit of a doozy of a weekend. I had a great time with company, but an aunt with whom I was very close unexpectedly died of a brain aneurysm... Gonna try and write an update tonight, but depending on how the words flow, I may delay to tomorrow. I'll try my best!]
>>
Rolled 1 (1d2)

>>6345820
>>6345855
>>6345996
>>6346073
You are torn. Chang’s in terrible shape, for one thing. For another—more important, and more embarrassing to admit even to yourself—you have a far from fantastic history with <Prismatic Spray>. It wasn’t a spell you were taught, after all; rather, it was something that spontaneously manifested from the fairy-magic used to turn you from a goblin into a nilbog. The first time you ever cast the spell was in a fit of desperation, to save CZ’s life on an expedition with Tips, years ago. Sicne then, you’ve attempted to cast the spell a couple dozen times, with a success rate of less than one-in-four. The magic words of the arcane incantation appeared in your head way back then, but even to this day your tongue trips over the syllables with the ill-grace of an hours-old antelope.

Why didn’t you ever get lessons? Pride in your existing skills? Suspicion of sorcery from your goblin upbringing?

(Simple embarrassment, to be seen struggling?)

Whatever the reason, it’s ego and frustration that even makes you consider it now. If you shoot your shot, and it goes to shit, the Southron will be shooting HIS shot next. You have one chance—one middling, mediocre chance—to take him out. If he misses his own shot, you can bridge the distance before he fires again, you think…

But recalling the fate of Nicolette Testa’s first body, condemned to the Boneyard’s quicksand with a huge hole in her head, you have all too clear an idea of what will happen if this Southie is a better sharpshooter than you are a khoblis.

Tied vote! Rolling a tiebreaker…
>>
>>6347088
Your balled up fist loosens up and relaxes, ready for somatic spellcasting components. You take a deep breath…

And then let it out, in a long, angry exhalation.

Rolled a 1: Surrendering!

It’s the image of Jimmy—James Efron, the man you’re here to save—that stays your hand. You don’t twiddle your fingers or hurl any hocus-pocus because, above all else, failure means probable death for not just you, or even Chang and Yeb-Uit, but also for Jimmy. If Ayla’s theory about these dark-skinned serpent-servants sacrificing captives to summon their demon pals is accurate, then you need to prioritize finding him… And this is the surest way to do that.

“Alright,” you say sourly.

“Lady Zith-Zi!”

You don’t look to Chang Lanseoul. Instead, moving slowly and deliberately, you turn around. You hold up your rad-saber sideways, beam-blade extending harmlessly to one wide, and with a click you flick it off. It drops with a clatter from your now-empty hand, which you keep upraised and empty. Chang, to his credit, says nothing more: he accepts your judgement as his Boss, his true lady’s savior, and as the woman to whom his lord pledged his services. His own sword, clangs upon the floor next.

The Southron approaches slowly, warily, firearm ever-levelled at the two of you. He seems to intuit you as the more intimidating target, despite being so much smaller and a woman; you suppose you don’t look nearly so ragged as your flower knight companion. You ready for him to frisk you, wishing you had a god to pray to for protection, that he won’t for your thieves’ tools… But, as it turns out, you needn’t worry.

“Turn around, and step into the cell!”

You begin to do as he demands, but when you make to move, the man’s firearm immediately jerks towards you, and you stop.

“What’s the big idea?!” you demand.

“Not you,” the blackman curtly corrects. “Him. This is the man’s jail.”

You narrow your eyes, looking first to Chang and then down the hallway. The prisons here aren’t co-ed, even under a siege? Weird, but that means this IS where your Jimmy’s being kept. You’re almost there, ALMOST FUCKING RIGHT GODDAMNED THERE!

“But you said—!"

The Southman’s finger shifts. The barrel of his infernal weapon begins to glow red, as to etched symbols and sigils along the side. You clam up, and stop yourself from taking another step forward.

“Lady Zith-Zi,” Chang says softly, “it’s going to be alright.”
>>
>>6347100
You nod, not trusting yourself to speak without peppering it with angry profanity and spoiling your gambit. You watch as Chang Lanseoul, Knight of the Blue Flower, surrenders his honour for your sake—as he spilled so much of his and others’ blood for your sake—and strides down the hall and into he waiting ‘embrace’ of two more gnolls who emerge, in eerie silence, to escort him away. Only when they round the corner do you turn back to the Southman who, alas, has bested you.

“So I guessin’ there’s a lady-jail, then?”

“Yes. Up now, the way you came.”

This man’s armour is a little less bulky, you find; his figure underneath must be a tad slimmer. Maybe younger. His eyes don’t look lizard-lie, though in the monochrome gloom of darkvision it is tough to tell. Despite no obvious signs of mixed heritage, you see a ‘dodecahedron’ affixed to his hip by several loops of cord—he IS the trap-setter who stopped your advance with his damnable shifting spikes. You briefly consider grabbing for it, but he has you march up ahead of him.

One thing strikes you, though, as you go back up the stairs: the rock-armoured gunman has said nothing of Yeb-Uit. These assholes can see through each other’s yes, from what you understand—or at elast communicate details of their encounters near-instantly through their helmets—but Yeb’s shots were fired through the window and in rather haphazard fashion; thereafter, every gnoll or lizard-adjacent humie who’d borne witness to his misfire was summarily slain.

Are they actually ignorant of his presence up top? AN dhow can you use this to your advantage
>Have Yeb-Uit surrender, too—an extra ally for Chang and Jimmy can only be to heir advantage,a dn you don’t want to risk their safety
>Signal Yeb-Uit to shoot the guy behind you as soon as you see him—he can free you, then you can free Chang and Jimmy!
>Direct Yeb-Uit wordlessly to flee—to go regroup with the others, and to report what happened, so that backup can come spring you
>Write-in
>>
>>6347101
>Signal Yeb-Uit to shoot the guy behind you as soon as you see him—he can free you, then you can free Chang and Jimmy!
Now I'm glad we left him up there. Hopefully he's found a potion for Chang.
>>
>>6347101
>Signal Yeb-Uit to shoot the guy behind you as soon as you see him—he can free you, then you can free Chang and Jimmy!
>>
>>6347101
>Signal Yeb-Uit to shoot the guy behind you as soon as you see him—he can free you, then you can free Chang and Jimmy!
We might as well use the only advantage we have right now. The longer we take the more time CZ and emperor has to buy for us

>>6345996
>>
>>6347058
Wow. This suck. Condoleances.
>>
>>6347101
>>Signal Yeb-Uit to shoot the guy behind you as soon as you see him—he can free you, then you can free Chang and Jimmy!
>>
Rolled 17, 8, 11 = 36 (3d20)

>>6347263
>>6347189
>>6347184
>>6347117
It takes real effort to stifle your smirk, and you’re glad your back is to the southern shooter, even if it unfortunately ALSO means you have his boomstick between your shoulder blades as well. This idiot doesn’t know about Yeb-Uit! And yeah, okay, sure: if Yeb misses his mark, you just might be dead, but your shot of getting Jimmy back intact is even DEADER if you delay too much. Slipping out of prison was also an option, sure, but it’s a much less viable one now that you know that chicks and dicks are kept in separate facilities.

So it is that the moment your march takes you topside, and you see the whites of Yeb-Uit’s eyes, you shout:

“Shoot!”

and duck.

A moment after that, two by-now-familiar cracks explode in swift sequence. You crouch with your fingers in your big ears to avoid going deaf, but the sulfur stench of the infernal apparatuses fills the space, making your eyes water. You wipe them with a sleeve, and then stand up to see what has transpired.

3d20 for Yeb-Uit; DC of 18 reduced by ZZ’s leadership bonus due to her planning and order, and damage reduction from the armour is eliminated by the close quarters.
>>
Rolled 4, 2, 2 = 8 (3d4)

>>6347441
Hit! Rolling damage...
>>
Rolled 18, 4 = 22 (2d100)

>>6347442
You’re not too proud to breathe a sigh of relief when you see that your gamble paid off: Yeb-Uit is still standing, smoke rising from the muzzle of his stolen gun. Behind you, you hear a gurgled grunt, and then one big thump which gives way to many smaller ones: the sound of an armoured adversary tumbling down the stairs. You spare him only a brief and sidelong glance before turning back to Yeb-Uit.

“Tell me ya got potions,” you snap, as if a stern command could affect his success retroactively.

(Ha! Like fate’s ever been so kind?)

Two rolls on the loot table...
>>
>>6347444
Rolled 18, 4…

Yeb-Uit’s own subtle smirk shifts abruptly downwards into a stiff-lipped expression of forced neutrality. You groan, recognizing the look immediately.

“What, fuckin’ NOTHIN’?”

“Next to it,” he confesses. “got some tea, some weird little bread… Things.”

“Scones?” you ask.

Yeb-Uit looks at you strangely, and asks, “What’s a ‘scone’?”

“Nevermind.”

(Jimmy’s folks are big into scones with their tea…)

“C’mon,” you change the subject. “Grab… Whatever-the-fuck you got, an’ lets go.”

“…Down there?”

“Damn right ‘down there’,” you say, as you ho down a few steps and grab the unconscious—soon-to-be-dead—human’s gun, his pouch of man, his magic twelve-sided whatever-it’s-called and—of course—your rad-saber and the Blue Flower blade. “They grabbed Chang, but this is the place—this is the men’s prison!”

“You’re hurt, though,” Yeb-Uit points out, “and they’ll have heard that… Seen it too, through that guy’s armour.”

You glance down at the armour of your fallen foe, and scowl. Yeb ain’t wrong—the element of surprise you just benefitted from is gone, now.

“Doesn’t matter,” you decide. “It’s now or never, as far as we know. The longer we dilly-dally, the longer our guys outside have gotta hold on for. We have to move.”

That’s that, at least: having said his piece, Yeb-Uit doesn’t argue it further. You’re grateful for that—more grateful still to see that the trap at the base of the stairs has stopped twisting and spinning its awful teeth, as if perhaps your looted quasi-cuboid has permitted your peaceful passage. When you return to the base of the stairwell, though, you’re one more faced with the shadowed shapes of gnolls, made monochrome by the subterranean darkness. Yeb-Uit fires another shot, but it only scatters them—they quietly dip out of the hall and into empty cells or adjacent hallways.

“It’s gonna be a slog,” Yeb-Uit diagnoses the situation. “They’re waitin’ to take us out as we pass.”

You give the old gob a glare, but it’s more out of annoyance that he’s right than anything else. You need to make another call, just to take a single step forward beyond where eyou left off… And now, you don’t have Chang.

>Use <Step of the Wind> to breeze past them while Yeb-Uit covers you… Though it means leaving Yeb behind for at least a little while
>Fight them together—one-by-one, step-by-step, side-by-side with Yeb-Uit
>Abandon this path—go topside, and try to find another ingress point
>Write-in
>>
>>6347448
>Abandon this path—go topside, and try to find another ingress point
They outnumber us, have the familiar ground, and are physical powerhouses. We need to at least surprise them.
>>
>>6347448
>Use <Step of the Wind> to breeze past them while Yeb-Uit covers you… Though it means leaving Yeb behind for at least a little while
we grab cheng and our guy fast
>>
>>6347448
>Abandon this path—go topside, and try to find another ingress point

Yeb can’t really support us when its dark and the hall has too many angles to be hit from anyways

>>6347189
>>
>>6347444
cool, 18!
... wait, e don't get shit?
>looks inside
oh, d100

>Use <Step of the Wind> to breeze past them while Yeb-Uit covers you… Though it means leaving Yeb behind for at least a little while
>>
>>6347500
>>6347505
>>6347602
>>6347608
[Yeesh, another tie, eh? I'll leave it for an episode of Wednesday, and then roll if I must.]
>>
>>6347854
We're very divided!
>>
Rolled 1 (1d2)

>>6347891
[So it would seem!]

>>6347854
[Rolling and writing.]
>>
>>6347893
You stare down the hall, a killzone illuminated solely by the faint light of your energy-weapon. Its radiant power casts dancing shadows that loom like so many mirthless hyenas—ghouls laying in wait, coordinated by distant eyes and unseen malefactor, meaning to end your quest here and now.

Or to descend upon Yeb-Uit, to tear the archer limb-from-limb if you leave him here


“GgghhhrrrrAAAH!” You stomp your foot, and flick your rad-saber back off, returning the cellblock to true darkness as you turn your back with a flourish of your half-ruined cloak. “C’mon, Yeb. We’ll find another way.”





You
and The Naked Emperor—and Hershy and Tildy, of course!—are as blessed as your forsaken kind can be, it seems. When reinforcements come, it is a smaller fighting force than you might have feared—smaller even than the last! Only a dozen warriors are deployed: ten gnoll warriors, directed by a pair of the definitely-humanoid, possibly-reptiloid Southrons who direct and deploy them

You hope that doesn’t bode ill for your sister’s force inside the walls…

You can spare little thought for Zith-Zi and company, though, for these forces move more cautiously, fanning out as they approach. A great many of the so-called al-ghilan take up bows. Their handlers, to your great surprise, don’t ready firearms to aid them—rather, you see that each of them is attired somewhat differently than the humanoid troops you’ve yet faced. Most notably—and worryingly—you see that each holds one of those occult polygons, like the one you yourself still carry, and used to open their gate. Even as they step outside, you see that entrance sealing shut, and your warbling hyena-howl becomes a guttural Goblang profanity.

“They’re trappin’ ‘em inside!”

“Or are they trapping us OUTside? Hm? I suppose one must regard it all as a matter of perspective!”

You groan. Now is decidedly NOT the time for Empy’s meandering musings through its molten mind. With these assholes playing strategic now, rushing the gate will mean being peppered with arrows. Pulling back could make you a less obvious target—especially if you shrink down—but guerilla warfare will neither guarantee your safety nor help secure Jimmy’s—and ZZ’s! And Yeb’s! And, uh, that Chang guy’s?—safe extraction.

Is it time to call in more reinforcements?
>Yes
[who? remember the MP cost to Ayla… Though calling on Ayla herself to use her combat magic is an option, too, if not a risk-free one!]

>No you can take them if you just… [pick one below]
>>…Stand and fight
>>…Shrink back down to normal
>>…Try something supernatural [like what? Keep in mind equipment and abilities]

>Forget this fight, you just need to get to ZZ!
[this means risking one hail of arrows to get inside]

>Write-in
>>
>>6347901
>Forget this fight, you just need to get to ZZ!
If they don't have rifles, can Empy fly us in outside of bow range?
>>
>>6347909
>can Empy fly us in outside of bow range?
[CZ would need to shed the Hyena Queen's form to facilitate it, but yes, The Emperor (or her new pet gryphon) could do so. They'd still get to take a few shots as you lifted off, but at a penalty.]
>>
>>6347946
Oh I forgot about Tildy. Uuuuh, can they work together to carry big CZ? If not I'd be ok to shed the form.
>>
>>6347954
[I'll allow the collaborative attempt, but it will make the trio and easier target and mean if either flyer gets hit, CZ drops.]
>>
>>6347954
you know, since it's allowed I'm supporting it just for the fun. even if one of them gets hit, depending on the drop we could still land on top of where the archers are, kek
>>
>>6347901
>No you can take them if you just… [pick one below]
>>…Stand and fight
Those reptile officers are the ones with the keys. Kill em and we can open the door again.

>>6347602
>>
>>6347954
>>6347990
+1
>>
>>6347972
Poggers
>>
File: chang ging morikoa38.jpg (156 KB, 1080x1350)
156 KB
156 KB JPG
>>6347954
>>6347990
>>6347996
>>6348022
[Alright, locked!]

[...However, the update may have to wait until later today or tomorrow. The funeral has caused some schedule upset. For now, please enjoy this art commissioned of our boy Chang by schiz of Devil and Instructress (>>6315850), along with his own swordsman character Ging.]

I would also like to encourage you to discuss your broader strategy for CZ and ZZ's approach, since it's looking like the vote is to unify their forces and complete the rescue together.
>>
>>6348244
Why does the bottom of the blade look like a fruit rollup?

As for strategy I dunno. Pray ZZ finished and we can all portal out? If she hasn't, rampage among the civilian quarters, try to avoid casualties but cause as much panic and commotion as possible to keep the enemy forces occupied.
>>
File: IMG_0302.jpg (109 KB, 800x800)
109 KB
109 KB JPG
>>6348269
Feder with a rolled tip. For sparring.
>>
>>6348269
>If she hasn't, rampage among the civilian quarters, try to avoid casualties but cause as much panic and commotion as possible to keep the enemy forces occupied.
[I'm to tipsy to write, but I wanted to gauge if this is general sentiment. It may inform the next update or two, and affect how CZ and the Monstrous Regiment are regarded thereafter in subsequent quests!]

>>6347954
>>6347990
>>6347996
>>6348022
[Thoughts?]
>>
File: phonto.jpg (799 KB, 1178x1224)
799 KB
799 KB JPG
>>
>>6348269
>>6348348

I don’t like the idea. The guards are literally hardwired to not give a shit unless the reptile officers or the obsidian faces tell them to. i don’t like the idea of CZ and emperor going inside the fortified town to begin with but it seems thats the direction we’re headed.

In that case, I’d rather those two stay in the town to hit-and-run instead of going inside the dungeons. Emperor is really fucking big and same goes for Tildy and Hyena CZ. I wouldn’t mind if they set fire to the main gates or some other military installation, though. Hell, if there’s an opening ambush them there. Just make sure once emperor and everyone else get inside the town we heal up a bit before doing so. We’re in bad shape.
>>
>>6348392
[kek]

>>6348398
>>6348269
[With these being the only responses, I'm going to operate on this assumption. I'll try to write soon. The death-relaetd angst caught up with me unexpectedly, though... To be frank, I haven't left bed much since the service, and my brain feels very foggy. Apologies to all of you for the delays of late. I'll try to gt back on track shortly.]
>>
>>6347954
>>6347990
>>6347996
>>6348022
“It don’t matter if they’re tryin’ ta trap her in or us out—we can’t let ‘em do it!”

“Oh! So we’re to join the soiree inside, hm? But… Oh drat, I didn’t bring anything to WEAR to a soiree!”

You aren’t sure if the big blob is kidding or no, but it doesn’t much matter: you can’t waste time reminding The Naked Emperor that it isn’t ever attired to begin with. Instead, you focus on establishing an empathic link with Matilda sufficient to summon the terrified chimera to you, and to command her reasonably effectively.

“Empy! We’re goin’ in by air, okay?”

“Ah, but… And forgive me for saying so, Miss Yosef, especially since you’ve recently become a lady and I believe it’s rude to say so to one, but you have become… Rather HEFTY as of late.”

You grin, the shift in your talisman-twisted visage nearly sending Tildy fleeing all over again.

“That’s what the gryphon’s for.”

The idea is to stay out range of the archers, exploiting the lack of gunmen to bypass an unnecessary altercation entirely. Once you’re inside… Well, you’ll let ZZ figure that the next step out when you find her! Loathe as you are to forsake your musclebound ‘hyena queen’ form before its power abandons you entirely, though, you really do need two other large-sized creatures to get you airborne… And that, unfortunately, proves to be an incredibly awkward endeavor. The gryphon is about as sacred of the hundun as she is of what you’ve become, but your mentalism and the Paladins’ efforts are enough to steel her resolve with minimal messing-about; even so, getting her to understand what you want, and to coordinate with the demigod is a whole old matter. Empy mimics the gryphon’s wings and claws, growing clawed legs appropriate to grasp your right shoulder around the armpit-area, and Matilda—eventually—does likewise for the left. Both begin to beat eagle-like wings, with Empy manifesting some just for this purpose.

“Well now, it seems I found something tow ear after all! Oh ho ho!”

“Empy,” you plead, trying not to turn it into a snarl in your currently, agitated and animalistic state, “focus!”
>>
Rolled 17, 4, 9, 10, 10, 5 = 55 (6d20)

>>6348712
The twinned wingbeats are uncoordinated at first, and you sail sideways as much as upwards. Hershy, fluttering along with you, croaks in confusion. You shout at your two aerial allies to correct course, and so they do, but overmuch—you hurtle in the other direction, dangling helplessly as they screech and laugh and jostle you as if they meant to tear you in two. Eventually, though, you get the pair coordinated enough to sail up and over the gnoll archers and their absolutely-befuddled, boggle-eyed officers. You can feel from here that they cannot quite believe, or comprehend, the absurd spectacle above them… But that doesn’t stop one of them from belatedly chopping a hand.

A valley of arrows follows.

Rolling six instances of 2d20. DC: 16 for your allies, 15 for you.
>>
Rolled 2 (1d3)

>>6348713
Only one roll is above the DCS. One hit! let's see who it's on...
>>
Rolled 7 (1d8)

>>6348714
CZ is hit! For how much, though?
>>
File: formatting fail.png (12 KB, 685x89)
12 KB
12 KB PNG
>>6348715
You and your flying circus must have REALLY thrown the reptoids for a loop—or else the jerky and haphazard flight path is tough even for the brain-whammied warriors to follow. Either way, what must be a dozen arrows whiff below or beyond you, missing their marks, before one finally manages to find your flesh.

“Hahah—OWW! Ooo, fuck, that smarts…”

Carazzi Yosef’s HP: 23/40
(will revert to 13/30 when her form changes back)


The pain is a small price to pay, though, to get you and Empy up and over the walls. Honestly, an arrow to either of the flyers would have been WAY worse—they might have dropped you!

The gate shutting shouldn’t be a problem, now that you’ve got flyers for extraction situated inside—you just need to find ZZ and them, maybe even with James Efron already secured, and soar on out of here.

(Now where are they…?)
>>
>>6348721
Rolled a 2 for Survival… Failed to find ZIth-Zi!

From up above, it was your hope to quickly spot your sister and her helpers, but you’re barely beyond the wall when, with a screech of dismay on one side and a grunt of exertion on the other, you start to descend. You kick out your legs to catch yourself, but you all still end up rolling into a big heap. You groan, your gnoll muzzle turning the sound into a snarl, and clamber up to your feet. Immediately, you look over your shoulder to the outside, to see if the freshly-deployed platoon is circling back to attack… But no, it doesn’t seem so. The gate remains shut.

(What’re they doing out there? Maybe they’re checking to see if you brought anyone else with you… But Sensei can handle herself, right?)

You can’t spare Ayla too much concern right now. If they aren’t returning to base to battle with you, then you reckon that the unseen eyes watching through the black faces on the wall will be sending someone else to ‘greet’ you shortly.

“…Which might be good! Maybe we can keep ‘em off of ZZ!”

“And it would be rude not to say hello to our hosts before we go find your sister, anyway.”

“Yeah,” you agree ambivalently, “that too.”

What will you do with your brief respite?
>Hide, and plan an ambush
>Heal yourself (and have Empy do the same)
>Go looking for ZZ immediately
>Go looking for the big boss, instead
>Just start smashing shit to make a scene
>Write-in
>>
>>6348713
I love it when a plan comes together.

>>6348726
>But Sensei can handle herself, right?)
With everyone we left with her in case of this scenario I sure hope so.

>Just start smashing shit to make a scene

Do a good enough job and it'll buy time both for us to heal and for ZZ to finish up on her end and even give her a clue on where to find us.
>>
>>6348726
>Go looking for the big boss, instead
if we're lucky he's in the same place a regular mayor is and we'd have the same of effect of smashing shit up x1000
>>
>>6348392
kek
>>
>>6348674
I really hope you are Okay. Grieving is hard.
>>6348726
>>Go looking for the big boss, instead
>>
>>6348777
>With everyone we left with her in case of this scenario I sure hope so.
[Technically, she's solo right now, though she can summon help as needed... At the cost of MP she could otherwise be using to teleport you all out, potentially]

>>6348890
>Grieving is hard.
[That it is. Thanks, anon!]

>>6348890
>>6348812
>>6348777
[Update coming soon-ish!]
>>
>>6349085
You eye up your surroundings—mostly humble little frontier homes, presumably either emptied out or with Northman colonists cowering inside. You COULD quite the scene here, but would the occupiers really even care? And would concentrating their forces right by the gate which you intend to use as your escape route even be ideal? No… But that does lead you to an even better idea.

“Ya know what, Empy? Yer right!”

“I am? Well, I suppose I must be! Why else would I have been appointed Emperor?” The hundun pauses—perhaps trying to recollect who, if anyone, actually appointed it. “What am I right about, though?”

“Yer right that we oughtta be good guests,” you rumble, feeling your bloodlust rising again. “Let’s go say ‘hi’ ta our host, huh?”

“Oooh, yes. That was quite wise of me, wasn’t it? And so considerate! Though… Perchance, do you know what sort of gift is customary for a visit in this land?”

And so, without even taking time to activate <Monstrous Regeneration>, the two of you and your chimeric companions set off towards the biggest and most central buildings you’d glimpsed during your time in the sky. Based on what you know of human habitation—and the universal tendency of top dogs more broadly—THAT has gotta be where you’ll find the Big Boss of this warband.

>>
>>6349104


You
and Yeb-Uit are at least a little less conspicuous for Chang Lanseoul’s absence, though that doesn’t mean you don’t miss the guy. You’re not being clingy or nothing, of course—nor do Jimmy or Yeong-baek have any reason to be jealous. He’s just a damn fine sword to have by your side, and you can’t help but worry about what they’re going to do to him now that you broke your word and escaped your own jailing.

(Just hold on, boys…)

Ocne you’ve exited the entrance to the jail, you immediate set about circling around the part of the building that’s above-ground. For all the darkness below, there is still a decent amount of building topside: facilities for the guards and other staff, you’d assume. It’s a bigger facility than you’d expect for such a small colony—almost like the pink-skinned humies with whom you’re more familiar had been EXPECTING to have to hold a lot of people. That’s sort of suspicious on its, but not really your problem; where the apparent human-on-human conflict intersects with your interests is that it means a lot of windows you an slip in through.

“Yeah, but they’re barred,” Yeb-Uit points out. “How’re ya gonna fit?”

“Unlike YOU, I didn’t get all embiggened by the forge,” you point out.

The medium-sized quasi-nilbog looks you up and down. He looks skeptical.

“Tits squish down,” you say, as if speaking to a child. “I know An-Yii doesn’t have a whole lot ta talk about up top but—”

“Ass,” he interjects bluntly. “And hips.”

You glare daggers, but Yeb-Uit simply shrugs as if to say ‘facts are facts, and you’ve got a fat ass,’ which just makes you glare even more angrily.

“I can still fit,” you say.

“Okay.” He doesn’t argue any further. “I can’t.”
>>
>>6349105
Now THAT gives you pause. You just avoided abandoning your archer to his own devices—you’re not about to ditch him now. If you aren’t going to go through a window, though, then you’ll have to enter through an actual, intended entrance… An obvious choke-point, most assuredly being guarded now. And any battle entered into right now surely means a confrontation with the beastmen holding Chang prisoner—or rather, holding him HOSTAGE. The hyena-men may or may not be dumb, but the lizard-people controlling them sure as shit aren’t. If you can’t free Chang in an initial assault, you’re walking right into a hostile negotiation.

“Fuck!” you hiss.

“Yep,” agrees Yeb-Uit.

Well, you have to do SOEMTHING. But what?

>Carve your way in with the rad-saber, hoping not to get caught until you’re already inside and up-close
>Having escaped their clutches, the last thing these guys will expect is for you to actually GO to the women’s prison… And there, maybe you can free some extra forces!
>Damn it… You can’t take either prison with just the two of you! It might be time to go for the head of the serpent, after all—the big boss!
>Write-in
The last option obviously regroups the two parties who have made it inside
>>
>>6349106
>Having escaped their clutches, the last thing these guys will expect is for you to actually GO to the women’s prison… And there, maybe you can free some extra forces!
Fuck it. Hopefully this one is considered lower priority and had the guards called away for CZ's rampage.
>>
>>6349106
>Having escaped their clutches, the last thing these guys will expect is for you to actually GO to the women’s prison… And there, maybe you can free some extra forces!
zz+empy distraction will also help us here
>>
>>6349106
>>Carve your way in with the rad-saber, hoping not to get caught until you’re already inside and up-close
we have a distraction, right? they must be busy somewhere else
>>
>>6349131
>>6349158
>>6349219
You and Yeb-Uit are still considering your options—which is to say, YOU are considering your options, while the old boy waits to hear what you’ll both be doing—when you hear the sound a second time:

“GUUUURRRRRURURURU!”

After a long pause of twitching ears and tilting heads, Yeb notes: “It’s closer, this time.”

You narrow your eyes and nod slightly. CZ’s in Chiffchaff. You aren’t sure what that means for the mission’s progress: are her forces so dominant that they’ve stormed on in to take the town? As delightful as that scenario is, dancing across your imagination, it seems… Unlikely, to put it mildly. Even if Ayla had teleported the whole damn Regiment in, she’d be all out of energy twice over, and your crew would still be outnumbered and (quite literally) outgunned. So what, then?

“It’s comin’ from that way,” Yeb-Uit adds with a nod, following to continued commotion.

You follow his gaze, and grit your teeth when you recognize your sister’s course takes her towards ‘city’ centre. Just like Northwesterners have a pattern to where they place their prisons, they have certain habits about where they situate their leadership. You’d considered the same course of action earlier, and so it’s only sort of a surprise that your shadow-self has struck upon the same idea… And impulsive, immature ‘Carazzi Yosef’ is more wont to go for broke than you are.

“Damnit, CZ,” you grumble, then turn to yeb-Uit and explain: “She’s goin’ for the Boss.”

“Us too?” he asks.

You shake your head. “Girl-jail first.”

You’re loathe to leave CZ alone, of course. You’re a little sour with her, lately, but she’s still your sister—MORE than your sister. She’s also not exactly alone, though—or, at least, you assume she isn’t, if she’s going in loud rather than quiet. You also seriously doubt how much help you and Yeb-Uit can be on your own… Which is why you intend to do some recruiting, first.

The two of you exploit the advantage of CZ’s (intentional?) distraction to dodge the few platoons of semi-human Southrons and brainwashed beastie-boys who pass through the streets. The women’s prison is an easy mark: the same guiding principles that denoted the likely location of guy-gaol apply here, too. The only difference is that this facility is a little more internal to the town, a great deal smaller, and little nicer by comparison: no underground tunnels or sunless cells for the chicks, apparently!

(Makes sense—your own proclivities aside, it tends to be guys that come out to shitholes like this, and to start shit in said holes over drinks, or pride, or women.)
>>
>>6349293
Up close, you start to wonder if this place even IS a jail, in fact. Nearer to the foundations, the architectural style—simplified and cheaply-built as it may be—remind you more of one of the rural chapels which you’ve seen in smaller towns on the outskirts of Hawksong’s aegis.

“What god?” Yeb-Uit asks.

“How in the Hells should I know?”

“Well, you’re datin’ a humie, ‘n they’re religious.”

You scoff. “You think I’d be bangin’ a god-botherer?”

Yeb-Uit shrugs. You turn back to the matter at hand, though for tactical purposes you DO take a moment to study the iconography. All the statues have been smashed, or beheaded, or simply removed to leave lightly-coloured places where dust has only recently begun to accumulate. Here and there though, you see symbols: swirling patterns like wind or water, wheels, wings. You recall your trip out to the steppe, to capture the hundun, and the humie priestess you ran into there—hadn’t she said something about a god of travel, or trade, or something like that?

It's Yeb-Uit who scopes out the place, being tall enough to crane his neck and look through one of the windows—glass-filled, a rarity in this colonial outpost, reserved for the ‘important’ places. You wait (im)patiently, until he ducks down and creeps back to report on what he sees:

“Five of ‘em, four regular ones and one… Uh, tall one. Plus the girls,” he says. “No gnolls.”

“How many girls?”

He holds up five fingers, though he adds: “Only three are alive.”

“…The fuck do you mean by that?”

Yeb-Uit glances back over his shoulder nervously—which says a lot already—and explains: “Two of ‘em are… Well, I ain’t an expert, but it looks occult to me. Big symbols, circles ‘n stars. Ayla-and-CZ kind of shit. Made with blood. Judgin’ by the state of the women, THEIR blood.”

You nod, saying nothing. That checks out, unfortunately: Ayla had SAID these Dark-aligned assholes were probably doing demon-summoning rituals using sacrifices to speed it up or beef up what they called up from the Hellish Realms.

“They’re preppin’ another,” Yeb-Uit adds. “Kinda looked like a knife-ear.”

Your eyes widen. An elf? You doubt it’s one of the gnoll-women—you’ve already seen how the lizards handled THEM, and Yeb would have no trouble distinguishing a huge brown super-woman even at a glance and from a distance. But you know a certain someone who might meet that description—know and LOATHE.

“Enid.”
>>
>>6349296
Yeb-Uit blinks, and stares in silent question. You don’t answer him. You don’t even have time to START describing your history with Enid Carstene—a human of distant, alleged eleven ancestry that manifested in the bright-eyed blonde being uncannily svelte and nimble in that way that elves—even half-bloods like Tips—tend to be. It was tough not to give credence to the theory, even if the braggadocious bitch had been the only source of information on the subject; her movements had a way of drawing the eye.

(Jimmy’s eye, especially. Fucking homewrecking CUNT!)

Still… Enid IS a member of your old adventuring party, from before New Goblintown and before the Monstrous Regiment. Much as you mistrust her intentions with your man, she’s a skilful rogue—better at it than you, if you’re being honest, albeit less effective with a blade. She has a smattering of other skills, too, which could prove useful…

Assuming she isn’t slain in a sacrifice to summon some sinister son-of-a-bitch from the Infernal Pit.

“What’s the play?” asks Yeb-Uit.
>Creep in quiet like while they’re performing the ritual—they’ll be distracted, and you can free the other two, first
>Interrupt the ritual straight away—save Enid and spoil their dark arts ASAP!
>Maybe you can stage a ritual of your own, actually… You’re not a follower of the Gods Above, but this is a despoiled temple, so maybe they’ll hear you out for revenge’s sake?
>Barge in brazenly—you’re here to make a bargain!
>Write-in
Specific strategies, tactics, or angles-of-approach are encouraged!
>>
>>6349297
>Interrupt the ritual straight away—save Enid and spoil their dark arts ASAP!
>>
>>6349297
>Creep in quiet like while they’re performing the ritual—they’ll be distracted, and you can free the other two, first
We're still pretty low on HP - let Yeb stealth archer them first while we recruit the future sacrifices.
>>
>>6349297
>Maybe you can stage a ritual of your own, actually… You’re not a follower of the Gods Above, but this is a despoiled temple, so maybe they’ll hear you out for revenge’s sake?
gonna need all the help we can get
>>
>>6349297
>>Interrupt the ritual straight away—save Enid and spoil their dark arts ASAP!
Power word : bullet to the head of the serpent-priest leading the ritual + rad-saber time
>>
>>6349371
>>6349419
>>6349528
>>6349714
Alright, locking in!
>>
Rolled 7, 7, 18 = 32 (3d20)

>>6349822
Though you’re both hurt, you can’t just allow this rite to continue uninterrupted… Not even if it IS Enid at the centre of it. After all, it’s going to summon a demon or something, and that’s more trouble for you! And, okay, MAYBE you also don’t especially want Enid to die. Not because you don’t hate her guts, obviously, but… Well, any help you can get right now would be appreciated. After all, it’s why you came here.

The plan is simple: Yeb-Uit will take a shot at the tall one, and then you’ll bust in and start slicing and dicing. You instruct him to use his gun, too; Yeb looks at it a little skeptically, clearly less comfortable with it than his bow, but you insist.

“The noise’ll help scatter ‘em an’ interrupt whatever-the-fuck they’re up to, even if you miss,” you say. “But don’t miss, aight?”

Yeb-Uit nods. You nod back, and turn away, creeping around the building, towards the door. You reach for your rad-saber, slipping its ‘shaft’ out from your belt and feeling its weigh in your palm. Your thumb shifts to the faintly-etched proto-Dwarven rune, and the activation-word sits silent upon your tongue as you wait for the sound that signals your entrance.

KA-KRAK-KOOM!

(…And there it is!)

Rolling 3d20 for Yeb-Uit’s Archery, +1 DC for unfamiliar weaponry, +1 DC for the awkward angle from his window, and -5 DC for the sneak attack.
>>
Rolled 3, 8 = 11 (2d20)

>>6349830
At the sound of the thundering gunshot and the shattering glass, you too explode into action. You grab hold of the door handle and swing it in a wide arc out ward, then roll forward and into the desecrated temple. The screams of female humans ring out, but the cloaked figures do not cry. At first you curse, fearing Yeb-Uit has missed his shot, but no…

Yeb-Uit rolls 18: hits! 8 damage

…That’s a dead snake-man, alright, and no half-breed. You eyes linger on the lizard-thing for what feels like longer than it is. You’ve seen these serpentine shitheads before, of course—you even saw your half-brother’s true form, when you bargained for New Goblintown. You’ve seen stranger, too—hunduns, and liches, and bird-men, and all kinds of other weirdness. Nevertheless, there’s something startling about the corpse, and profoundly unsettling it is own way: the elongated neck beneath the blasted-open braincase, the long and powerful limbs with their subtly inhuman proportions and dimensions? Well, yes… But no. That’s not quite it—or rather, there’s more to it, something ELSE.

Rolling 2d20…
>>
>>6349835
>tall one
Rolled 3 & 8…

Before you can work it out, one of the other robed figures comes charging at you, with a queerly-curved sword—almost like a crescent moon on the end of a more traditional sword. You take a step back, flicking the radiant saber to life even as you lift your arm; the defensive swipe transforms into a dick-to-chin cut that parts robes, flesh, and splits apart the Southron sword in one fell swoop, before the bastard before you flops backwards.

Zith-Zi rolls a nat 20: Critical hit! 9 damage: Reptilian Infiltrator is slain!

You look past the dark-skinned half-human, to smirk at a certain very confused, bound-and-shackled blonde with subtly elongated ears and startlingly blue eyes.

“Zith-Zi?!”

“I’m here ta rescue you,” you say smarmily. “Say ‘thank you’, Enid.”

Instead, the restrained rogue screams “Look out!” but (in typical ENID fashion), it’s too late.

Zith-Zi takes 7 damage

You stagger forward, breath knocked out of you by a blow from behind. Unexpected pain rips through you, the shock of the sensation more startling than the agony itself…

Zith-Zi’s HP: 8/30

…Though if you’re telling the truth, the pain’s pretty bad, too. It’s not enough to stop you spinning around to see the source, though. With wide eyes, you behold the scaly shithead whose dead body you just saw lying upon the ground. Your eyes flicker back to the creature’s corpse, and see it missing—an illusion!

The earlier roll was for Sense Motive and Vigilance, for ZZ and Yeb-Uit. Both failed; the Serpent priest succeeded his sneak attack with a 19.

“Sssurfacce sscum! You should not have come here!”

You return your attentions to the real Reptilian. He’s hurt, at least—badly, too. Black though his robes may be, the scattered light coming in through the broken window reflects off the wetness of seeping blood, and you can see it pooing below him, between his toe-claws.

“Yeah?” you reply, sicne this snake speaks proper North-Common at least. “Says who? You the Big Boss ‘round here?”
>>
File: Spoiler Image (32 KB, 614x324)
32 KB
32 KB PNG
Rolled 9 (1d20)

>>6349853
The reptoid doesn’t reply, though, except to lunge forward with a gurgling hiss, a ritualistic-looking dagger in-hand. You tut, annoyed at the professionalism—frankly, you’d hoped to get some condescending dark-priest monologue going, so you could extract more intel. But if it’s a whooping he’s wanting…

Zith-Zi rolls a 19 for Athletics: wins initiative!
She rolls another natural 20, and again deals 9 damage!
The Serpent Priest is slain!


…Well, you can do that, too. The robed reptile’s impressive stature topples like a try as you bridge the distance and, with a twirl and a leap and a single lash of your light-based weapon, you take him out at the knees. A shriek of pain and anger erupts, but is quickly silenced as you swing back around to face his fellows, and simultaneously slam a boot down upon the felled freak’s head; this time, the stomp makes real what the serpentine spellcaster’s illusion had only pretended at before.

“Alright,” you growl at the remaining three cloaked reptoids—all half-humans or at least human-sized and better-disguised. “Who’s next?”

Rolling their morale check…
>>
>>6349855
Phew
>>
>>6349855
THERAL'S SISTER SWEEP
>>
>>6349855
>>6349859
>>6349861
The three inhuman occultists linger but briefly, looking between one another, before they all break for the wide-open door. You laugh, loud and mocking, even as it warms your little nilbog heart to see three bigger, taller, stronger foes fleeing little old you. You laugh even LOUDER when Yeb-Uit’s firearm fires again, wondering if one more of the shifty, shiftless shits is dead on the dirt-road outside.

You’ll check later, when you’re done in here.

“How did you… What are you… WHEN did you…?!”

“Enid,” you say calmly, “shut the fuck up for a second and let me focus.”

Aside from Enid, there are indeed four other women similarly bound with steel shackles and tightly-tied ropes. Each of them, again like Enid, has had their clothing stripped from their bodies and cast into a corner; you’re cognizant enough of that, with no small envy for Enid’s taut tum and general pertness, though you satisfying yourself knowing that it didn’t save her skin in the way your ass did.

(Your NOT FAT ass, thank you very much!)

Two of the broads, though, are rather more bloodied. Their eyes—unseeing, unblinking—gaze up to the ceiling as if in unanswered prayer. Their skin ahs been scored with squiggly symbols, and elaborate patterns have been painted with their blood on the raised ritual-space where they’ve been laid down and opened up.

“What exactly went down here?” you ask.

“They were sacrificing us to summon demons,” Enid answers.

“Aside from the obvious, I meant.”

Enid purses her lips in a pout but, having just been liberated from the ritualistic ropework by your nimble fingers, she holds her tongue. Instead, it’s another woman who answers you: a pale one with dark hair and deep blue eyes:
“It began only a day ago,” she says. “Prior to that, we were… I believe the intent as to sue us as hostages, perhaps, or… For some other, less fatal purpose.”

You glance at the guy you gutted—a likely half-human, half-reptilian. You grimace a little as you realize one such likely purpose, but say nothing, because the dark-haired human continues:

“One was used to summon up something like… Like a big insect, a horrible, hairy fly the size of a man, and a smarm of smaller ones spilled out of her, and…”

“Oh, yeah, the fly-lord.” You offer a casual shrug and easy smile to the startled woman, as You finish untying her. “We did him already, don’t worry yer pretty little head over it, uh…”

“Denise Lilla,” she offers, “You must be Zith-Zi… I joined the party after you left, but I heard about you.”

“…Yeah? Like what?”

Before Denise can answer, Enid interjects: “She’s our new cleric, Zi.”
>>
>>6349900
“A cleric!” Your suspicious scowl splits into a grin of open relief, a you finally allow your posture to slump with the burning pain in your just-about-everything. “Thank fuckin’… Uh, whoever you worship. Can ya heal?”

“They took my holy symbol, so... Yes, but I’ll need some time to perform the ritual… And to leave this tainted place behind.”

Enid finishes untying the last woman—a hollow-eyed and tan-skinned woman who introduces herself softly as 'Nina'. To judge by her appearance and demeanour, she’s a lot less seasoned than the other two—most likely a local who got herself into trouble somehow. You arm the cleric with a sword while Enid takes up the ritual dagger of the full-blooded Reptilian ritualist; Nina, you let sort herself out with a candlestick, which she holds awkwardly.

“Zith-Zi, listen,” Enid insists upon your attention as you organize the survivors to move out.

“My ears are workin’,” you snap. “Walk ‘n talk. C’mon, they’ll be comin’ back with reinforcements. YEB?!”

“Still clear!” your ranged support shouts back from outside.

Despite your common-sense insistence on basic priorities, Enid does indeed yammer on as you strip the robes off the dead demon-summoners to repurpose into roughshod clothes for your rescues.

“The fly demon wasn’t the only one,” she tells you. “There was another… And the other was worse.”

“Worse how?” you ask warily. “You mean uglier, or…?”

“More powerful,” Enid answers.

“Oh yeah? You can tell that by lookin’?”

“Elvensight,” is Enid’s smarmy answer, to which you roll your eyes. “It was also, you know, bigger.”

“…How big we talkin’?” you ask.

“It was like a huge blue… Frog, or toad, sort of. Too big to fit through the doors, even… Until it changed, shrunk down into a human shape.”

You look to the double-doors you just crashed. With both of them open, you’re looking at a span that three our four humans could step through side-by-side.

“Well,” you say, “fuck.”

“Yes,” Enid agrees.

“Where’d it go?” you ask.

But Enid doesn’t know, though, nor does Denise. It turns out to be Nina who answers, explaining:

“I h-heard them saying a name, as they led her—I mean, i-it, outside. It’s the name of the man who lead this invasion, I think.”

So the other demon’s playing bodyguard for the Boss, or serving some specific purpose. You make a mental note of that.
>>
>>6349901
Once everyone's ready to get going, you set about making introductions between the shocked and scandalized humies and Yeb-Uit—well, except Enid, who might only be partly-human, and also already knew you from back when you, too, were a green-skinned goblinoid.

“Don’t worry,” you tell them, “he’s one of the good ones.”

Yeb-Uit snorts in amusement, but doesn’t contradict you. Neither do the others, seeing that you’re clearly considering what to do next.

You…
>Hunker down and heal first—it will take a while without a holy symbol, but you’re hurting
>Get moving right away—there’s no time to waste!
>Loot the temple a little—maybe you can find some holy shit to help heal up and to fight this demon
>Write-in

Your next stop is…
>The men’s prison—you have the back-up you need, now
>The Big Boss’ office—where it seemed CZ was headed
>Back out of Chiffchaff—you need more reinforcements before the final push
>Write-in
>>
>>6349901
>So the other demon’s playing bodyguard for the Boss, or serving some specific purpose.
RIP CZ

>Loot the temple a little—maybe you can find some holy shit to help heal up and to fight this demon

>The men’s prison—you have the back-up you need, now
Gotta retrieve and heal Chang ASAP
>>
>>6349903
>>Hunker down and heal first—it will take a while without a holy symbol, but you’re hurting
WHILE
>Yeb and Enid
>Loot the temple a little—maybe you can find some holy shit to help heal up and to fight this demon
THEN
Regroup and resplit : Enid + Zith Zi go Thief stuff their dungeon and free Chang While our Ranged DPS + our healer goes help the boss fight
>>
>>6349903
>Hunker down and heal first—it will take a while without a holy symbol, but you’re hurting

>The men’s prison—you have the back-up you need, now
picking the healing because we're dangerously low
>>
>>6349903
>Hunker down and heal first—it will take a while without a holy symbol, but you’re hurting

>The men’s prison—you have the back-up you need, now
We have a healer! Let’s get Chang back into action.

>>6347996
>>
>>6349903
>Hunker down and heal first—it will take a while without a holy symbol, but you’re hurting
And... Will back up the other anons with
>The men’s prison—you have the back-up you need, now
>>
>>6350156
>>6350152
>>6350140
>>6349924
[Locked and writing!]
>>
Rolled 1, 4, 2, 1 = 8 (4d6)

>>6350378
As antsy as you are—to save Jimmy, get Chang back, and to go back up CZ—you’re no impulsive idiot. You know damn well that barrelling in without a break is going to mean running yourself ragged, or being ripped apart without recourse. You and Yeb-Uit both need healing more than you need to hurry. Frankly, you really ought to be looting this temple, and would do if it wouldn’t mean an even LONGER lead-time before getting back to battle.

“We could split up,” suggests Enid.

“Yeah?” you mock. “Just split the party? How’s THAT usually work out for adventurers, HUH?”

“The party’s already split, sorta,” notes Yeb, only to immediately clam up under your glower.

“‘Xactly! An already-split party, split again? That’s fuckin’ STUPID. Hells Below, if I hadn’t done that back when it was you, me, ‘n Chang…”

You trail off, chewing your lip. You’re worried about the chivalric Easterling, almost as much as Jimmy—maybe MORE, in an immediate and practical sense, sicne the Southron snakes’ Big Boss doesn’t necessarily KNOW you’re here for James Efron, but they DO know Chang Lanseoul came here to help. You lay your fingers across his Blue Flower Blade, and feel its chill even through the gold-inlaid leather of the scabbard.

(Hold on, Chang… We’re coming!)

Denise and Nina putter about cleaning the holy altar and laying the Reptilians’ sacrifices to rest—something you’d deem a waste of time, except that the cleric in question assures you it’s necessary to properly sanctify the space for the best ritual results. Unable to sit still, you eventually stand up and join them, ignorant as you are of sacred rites and their prerequisites. Once lazy Enid and religiously-reluctant Yeb join in, too, many hands make (relatively) light work, and soon enough you’re holding hands and joining Denise Lilla in prayer to some aethereal asshole far from here, hoping Moroth’s light might shine down on your little rescue operation. You reckon that if for no other reason than you tidied up his kid’s (?) shrine… And that, with him being God of the Sword or whatever, he ought to appreciate you sticking yours through a few of his enemies.


Rolling 4d6 for healing…
>>
>>6350386

Admittedly, you DO feel better when all is said and done. The wound you incurred upon your back, while you were driving the Serpent Priest from the sacred space and the waking world alike, stings a lot less than it did before. You’re from from ‘as good as new’… But it’s not nothing, and a girl from the Wastes takes what she can get from the Powers That Be, which typically overlook your ilk altogether.

Yeb-Uit’s HP: 28/30
Zith-Zi’s HP: 15/30


“Right,” you say, rolling your shoulder. “Let’s go spring us some prisoners, ladies ‘n Yebs!”

>>
Rolled 5, 4 - 2 = 7 (2d6 - 2)

>>6350389


The buildings fly by in a blur, as you and your zoo crew crash through the town once called Chiffchaff as great speed. Even as the sole ground-bound member of your portion of the party, you manage to keep up: where Tildy and Hershy swoop and soar, and The Naked Emperor bounces and bounds along in an absurd and ever-changing locomotion, you find your temporarily-transformed state lends itself to a peculiar sort of lope that allows you to bound forwards at a blistering pace that is almost equivalent.

Now, as to whether it is faster than the uncannily-coordinated Southron soldiery can mass to block your path,w ell… That’s another matter altogether.

Rolling for the opposition forces…
>>
>>6350390
You skid to a stop as, rounding the final corner, you come face-to-face with seven soldiers whose presence proves your unspoken point. Six hyena-headed ghouls stand before a single humanoid, who hefts another of the dodeca-doohickeys and aims it like some symbol of office as he shouts:

“NO FURTHER!”

You can’t help but cackle at that, though part of it might be the amulet. What, like you came all this way and killed all their guys just to give up here? No fucking way. Already you’re drooling at that thought of chomping these chumps into chow with your sizeable snaggle-teeth. Empy and Tildy are right there with you, of course—and brave little Hershy, too!—but despite your beastwoman battle frenzy, you’re still cognizant enough to consider the unknown limit on how long you can stay in this suped-up shapeshifted state. The amulet’s energies aren’t endless, after all.

More than that, you know that these guys massing up means your distraction-gambit has been a great success… AND that, as a result, all attention is on you. That’s great for ZZ, but bad for actually breaking through to the Boss of these bastards.

What do you do?
>Split the party—have some stay and fight while the rest push past [who stays, and who goes?]
>Use some sort of spell or special item to turn the tide quickly [specify which]
>Try to shapeshift yourself some wings so you can all fly by… You’ve never done it before, but it should be doable, right?
>Fuck it—fight them to the bloody, bitter end! If nothing else, it will thin their numbers and keep them occupied while ZZ does her thing.
>Write-in
>>
>>6350386
>8 on a 4d6
This cleric sucks!

>Use some sort of spell or special item to turn the tide quickly [specify which]
Fear the guy with the gizmo - he probably has local control of the gnolls, if we can make him flee in fear they'll go with him.
>>
>>6350419
+1

>>6350152
>>
>>6350419
Sounds like a plan +1
>>
>>6350394
supporting >>6350419
>>
>>6350386
>Not a roll over 4 on 4d20
Panic
>d6
Calm.
>>6350389
Hey, RNJesus, can we trade the 1,1 from healing with the 5,4? Zith could use the 7 extra HP

Supporting fear plan
>>
Rolled 7, 3, 8 = 18 (3d20)

>>6350525
>>6350517
>>6350455
>>6350428
As gratifying sit is to know that you judged correctly the effect your little cross-town jaunt would have on the local forces, you can’t afford to fight them—not when you’re already injured, and don’t know how much longer you’ll even have access to the Hyena Queen’s precious power. You need to bypass these beasts and their hybrid handler… But how?

<Fear> could clear your path, you reckon, except that reaching out with your empathic sense, you already feel plenty of fear without your assistance! As when you first transformed, you sense that these males recognize the shape and spirit of their distaff sovereign in you, and quake to behold it—it’s just that the boots they’re quaking in preclude their acting on that panic.

(Well, not BOOTS. Their black stone armour lacks any actual beastie-booties, but, well… Nevermind!)

There’s only one among the seven enemies whose fear is less piquantly peaked, and that’s the human-shaped one with the polyhedron in hand. However, it occurs to you that this perhaps the only one you necessarily NEED to frighten, to scatter the whole lot! He IS the handler, after all.

“Move, ya mongrels,” you snarl through your exaggerated al-ghilan grin, “before we make a meal outta ya!”

“Oh, appetizers?” chimes in Empy, unintentionally (?) aiding your intimidation effort. “I must admit they don’t LOOK all that appetizing to me, but I HAVE worked up quite the appetite… One should never turn down a local dish without trying it first, is it not so?”

Rolling Mentalism…
>>
Rolled 11, 11, 1, 6, 9, 5, 5 = 48 (7d20)

>>6350717
You focus your <Fear> aura upon the black-skinned man at the back, but despite your best efforts and the Emperor’s aid, something hardens in the amber eyes visible between the tied-off turban and the high-rising gorget of the Southron’s specialized shell. Perhaps these servants of Darkness, who work with demons, are used to emotional assaults’ maybe even your air of terror can’t compete with whatever these guys’ bosses have threatened them with for failing.

Either way…

“Ihjum! Tahajjamu ʿalayhim—thabbituhum!”

Carazzi Yosef’s MP: 2/3
Result: failure!


…it’s no good. The dogs-of-war come charging en masse, leaping and clawing against their own instincts to pile upon you first and foremost. You snarl in consternation, and cross your arms before you to shield your face and abdomen, but they don’t wield their sword or clubs, nor even attack you with bows. Rather, they launch themselves with more height than they ought to be able to muster, muscular or not, burdened by all that black rock coating their bodies.

(Is the dody-keka-hexagon thingy actually moving the rock forward—hurling them like jet-black missiles?!)

As you sweep your arms out to knock them off of you, you find that whatever else the enchanted equipment is capable of, it has at least ONE capability of which you were until-no unaware—it can interlock! The stonebound bodies of the gnolls knit together, plates forming into a single ebony aegis that traps the tittering, whining hyena-men in place… With you at the centre of it all, unable to move a muscle!
>>
Rolled 5 (1d8)

>>6350724
“Now now, Miss Ysoef, one mustn’t be greedy—you did offer to share your supper, did you not?”

You’re happy to have a hundun’s help at beck and call, even if the air-headed demigod still seems oblivious to the danger and discomfort to which you’re presently being subjected. With many a mismatched appendages, The Naked Emperor reaches out to prey apart the shell the hyena-men have formed…

Not a single success on 7d20, and a nat 1…
Critical failure!


…but it’s then that you hear the snakey Southron shout, with malicious triumph on his no-doubt forked tongue:

“Ashwaak!”

…Which is how you learned, at great personal expense to you and your companion, the Southron word for ‘spikes’.

The stone armour explodes inward and outward into spikes! 1d8 damage to Carazzi and to The Naked Emperor!
>>
Rolled 11, 10, 20, 8, 12 = 61 (5d20)

>>6350726
Carazzi Yosef’s HP: 18/40
(will revert to 8/30 when her form changes back)

Empy’s HP: 8/50


You cry out as agony rips through. You are impaled from every angle. It’s a lot like that night with The Naked Emperor, actually, if the pleasure was replaced with pain. You can’t say it’s an improvement for you, and whatever his earlier fascination with the sensation, you get the feeling EMpy would rather the former as well.

skreeeeEEEYAW

croak!

Luckily, the two of you aren’t alone. Better yet, whether out of unexpected intelligence or the simple instinct to avoid impalement, Hershy and Tildy decline to launch themselves at the spiny shell in which you’ve been encased, but rather strike at the one directing the assault.

Rolling 2d20 for Hershy’s Firebreath, 3d20 for Matilda’s Natural Weapons; DC for the latter is reduced by 2 thanks to Hershy’s flames distracting the outnumbered Reptilian Infiltrator!
>>
>>6350729
While you can’t see what’s happening through the avalanche of animal-people atop you, you can feel the fresh spike of anxiety that accompanies the fwoosh of dragonfire from your golden-feathered friend. It proves enough to distract the poor, doomed bastard from the gryphon that careens into him, and you can practically taste the terror that accompanies a lizard-lad getting uncomfortably close with an amalgam of too ancestral enemies in one chimeric chassis…

crunch

…up until he stops feeling everything altogether.

Matilda scores a natural 20!
Reptilian Infiltrator: slain!


This doesn’t change your own circumstances, though: you’re still trapped in a dome of struggling savages and the dome of mind-controlling stone that binds you all together. Empy could probably extract you now, of course… But even for a big blobster like the hundun, that’s going to take a while. No WAY your transformation doesn’t time out before he can dismantle a literal block of rock brick by magic brick!

But then, you have some options of your own, don’t you?
>Try to use your own dodecahedron to dismantle the stone, and free the hyena-men as well
[Occultism roll to see how quickly you figure it out; grants you seven possible allies, and potentially a better understanding of the magical devices being used.]

>Cast <Energy Drain> on the captive gnolls, to replenish your own HP and MP, while Empy heals himself as well
[Carazzi heals 7d10 HP (up to max) with some spillover to allies, and restores herself to full MP; gnolls die]

>Write-in
>>
>>6350731
>Try to use your own dodecahedron to dismantle the stone, and free the hyena-men as well
I am feeling lucky and beneficent
>>
>>6350717
>>6350724
>10d20 and nothing....
CZ really is doomed

>>6350731
>Cast <Energy Drain> on the captive gnolls, to replenish your own HP and MP, while Empy heals himself as well
We'll heal 7 minimum. Also gnolls are hella evil.
>>
>>6350731
>Cast <Energy Drain> on the captive gnolls, to replenish your own HP and MP, while Empy heals himself as well
while the possibility of allies would be neat, we're at less than half hp while hunny is at 8
>>
>>6350731
>Cast <Energy Drain> on the captive gnolls, to replenish your own HP and MP, while Empy heals himself as well

Why not get some more HP.

>>6350428
>>
>>6350733
>>6350824
>>6350855
>>6350933
[Locked and writing! In all probability, this will be the last update before Christmas, so... Merry Christmas, Happy Holidays, and may 2026 treat you all well (though I'll probably post at least a couple updates between Xmas and New Years). I really appreciate you all playing, new and old alike!]

>>6320763
You may have been right, wise anon. I think we are looking at a Thread 10 in January
>>
File: for flow.png (582 KB, 764x674)
582 KB
582 KB PNG
Rolled 3, 7, 17 = 27 (3d20)

>>6351101
You can hear the muffled whines and nervous laughter of the gnolls who—having formed your trap—are now trapped themselves. Their muted fear, unlike their ability to escape or surrender, is not suppressed by their stone suits. There’s more than fear there, though: there’s hope, too. They are at your mercy—the mercy of a monster who resembles their mistress.

Unfortunately for them, though, you are NOT the Hyena Queen… And mercy, at this moment, is in short supply.

“<Energy Drain.>”

Gained 41 HP!
Carazzi Yosef’s HP: 40/40
(will revert to 30 when in her normal form)


The laughter stops and turned to quiet, shrill shrieks, guttural groans, and finally to boneyard silence. With borrowed strength, you break free in a shower of shrapnel, sending your familiars scattering, while The Naked Emperor forms a sort of keratinous shield and shouts:

“Miss Yosef! I’m glad to see you once more looking your best. How do you feel?”

You flex your fingers and properly appreciate the power pulsating within you. It strains against your spirit, trying to force its way free. It’s a lot—the lives of seven servants of the local semi-Seelie rot cult, all trapped within you and dissolving away. It’s intoxicating in fact, and makes you <WANT> more…

Gained: 1 MP per kill—7—plus an extra 4 MP from excess HP absorption
Carazzi Yosef’s MP: 9/3
SOUL OVERLOAD!
Rolling Mentalism
>>
File: rolls rolls rolls.png (10 KB, 201x205)
10 KB
10 KB PNG
>>6351119
[blue[Rolled a 17…
Success![/blue]

…but you know already that it’s more than you can safely handle. To hold all this energy—the delicious energy of life, the pain and terror which accompanied its ending—would threaten to undo your progress. In this form in particular, it would be so, SO easy to go back to the bad old days of ‘Cara-Zi: Chaotic Cambion’… And you can’t.

You won’t.

You unburden yourself instead. Gathering your small flock to you, you set about combo-casting <Transmogrify> and <Monstrous Regeneration> over and over. You do this to heal your helpers, but also to pour out the excess from your overfull vessel until it is empty once more—until you can think clearly, and feel serenity’s return.

2d6 rolled per ally…

Empy heals 5 HP.

Tildy heals 5 HP.
Matilda’s HP: 15/20

Hershy heals 7 HP!
Hershy’s HP: 10/10


“Well, don’t mind if I do… But if it’s quite alright with you, Miss Yosef, I may partake of my own supply, as well.”

The Naked Emperor casts <Monstrous Regneration> as well!
Low roll on 2d6: heals 4 more HP
Empy’s HP: 17/50
Empy’s MP: 5/8


“Wow,” you cannot help but blurt out, “you still got a ton a’ jucie left, huh?”

“You would know, Miss Yosef~”

“Huh? Whaddaya… Ooooh. Heh~”

A paired croak and beak-clack remind you that you have an audience, and a more important matter to attend to than flirting with an amorphous steppe-suzerain. This amulet really is making it harder to concentrate! However, the feeling of its fading effects is far from comforting right now—it reminds you, also, of the need for action!

You pass the fallen half-lizard half-man—now with half a head, after Tildy took a bite out of his only unarmoured area. Passing the past-tense partisan, you find yourself uncontested as you march right up to the manse which you took for the mayoral residence. Chiffchaff was hardly a metropolis, and Al-Duarah is no different, and so it’s no great palatial structure: just a big Northwestern-style house, its faded white paint peeling away from its incongruous edifice under Southern sun and sand. Its interior is likewise compromised: no longer a place of colonial administration, it has become a Dark pit for venomous vipers in Southron skins.

“Looks like they did a bit of redecoratin’, too,” you note, drawing Empy’s attention to the black masks peering down from above each door: unblinking stone faces, like those on the outside barriers. Here, they bare witness to your entrance into the captured colony’s seat of power, traded and faded though it may be. They do not stop you, though…

THAT, it seems, is left to a single slim blonde woman, in a puffy blue-green dress.
>>
>>6351127
She is seated upon a wicker chair with a puff-pillow cushion beneath her butt—something light, which she could carry to this pot. You wonder if she’s been waiting long, or but briefly. Did they predict where you’d come in, or only see you coming? Either way, she kept herself occupied: with bespectacled eyes, she browses a book even as you approach, and holds up a stiff finger to stop you.

“One second, ONE SECOND,” she pleads. “I’m just getting to the really good bit. The Sultan is finally going to kill her after all this stalling—she’s all out of stories, and he’s out of patience!”

“Yeah?” you snarl uncertainly. “Well I’m all runnin’ low on patience myself.”

The only thing that stops you simply bypassing or bullrushing the blonde is your second-sight—your magical sense. As soon a you entered, you could feel something off about her. Closer now, focusing upon her, you know more precisely what’s wrong with this chick:

She’s a demon. And not a weak one, either.

Seeing your expression, she sighs, dog-earing her page and snapping her book shut. As you watch, she opens her mouth, unhinging her jaw. With her other hand, she pries it wide, wide enough to fit the leatherbound tome. With her too-longue tongue, she pulls it back and down, deforming her throat until it simply… Disappears into her compact frame.

“I’ll have to finish it later, I guess,” she says sourly, and stands up. “Who’s first? Or will it be all at once?”

What do you do?
>Attack! [who, and how?]
>Parley [what do you say?]
>Have the others hold here here—you need to get past her, to her master!
>Write-in
>>
>>6351128
Oh. That’s probably the >>6349901 frog demon mentioned earlier.

Judging from the mosquito demon’s invincibility to non-godly weapons from before I don’t think we can hurt her much. Tily might be able to do it. Emperor definitely, but he’s a little hurt. I don’t know about the hyena queen form.

And the whole point of this place is to get Jimmy out, anyways. Liberating the town is secondary.

>Parley [what do you say?]
We’re only here to get a friend of ours out. Jimmy. Male. That’s the whole point of this attack. If you help us find where he is, you have my word I or any of my present company won’t attack you.

(If it really comes to it, ZZ or the rest of her guys can fight her instead. It’s company CURRENTLY present that we promise won’t attack her. Didn’t say won’t heal the people that will.)

>>6350933
>>
>>6351128
>Parley [what do you say?]
What are the terms of her contract? Any loopholes we can use to do our business while she gets to keep reading?
>>
>>6351164
>+1
>>
Merry Christmas everyone!

>>6351101
> I really appreciate you all playing, new and old alike
And we appreciate you RQM
>>
>>6351296
thanks, anon. desu was feeling a little demoralized from a spat in the QTG, so that means a lot

>>6351252
>>6351184
>>6351164
You rein in the excess aggression brought on by your transformed state. Some of it, too, comes from anxiety over the unknown time limit that you’re operating under before you lose its power altogether. Despite all that, though, you can’t help it: you’re afraid. Blondie here is no joke—you sense it in your bones, feel it in your reforged soul like an old wound’s ache… Like a pit cracking open to someplace dark and dangerous.

“L-look, we don’t gotta fight,” you say.

“We don’t?” Blondie seems genuinely confused by this claim.

“I don’t HAVE to do anything,” The Naked Emepror boasts, then in an aside to you adds: “Though, I was rather looking forward to a good brawl.”

“We just had one, Empy.”

“Yes, but this is a DIFFERENT one! I rather suspect this creature can put on a show.”

(That’s what you’re worried about…)

“We’re just wanna get our guy ‘n get out,” you try to explain to the blonde woman in the blue dress. “That’s the whole point of this, like, attack or whatever. If ya help us find him…”

Blondie rolls her eyes and groans. You don’t even get a chance to get to your clever loophole, whereby you’d hoped ZZ could strike a killing blow even if you couldn’t… Not that you’re really bound by demon-pact magic anymore, you guess?

“Oh, okay. I thought you were going to surrender, or leave. THAT would have worked. But this?” She gestures between the two of you, as if to indicate the discourse happening right now. “This won’t.”

“Yer contract won’t let ya, right?”

The demon seems surprised for a second, before smiling wryly.

“Mage, huh?”

“Somethin’ like that,” you admit. “There’s gotta be a loophole, right?”

“There usually is,” the woman agrees with a sigh. “Especially for someone well-read like me. My last few contracts ended… Well, let’s just say I didn’t experience ego-death. You know about ego-death, right?”

You nod. You do. You learned about it from Ayla, in passing. A demon who is slain, in the way you slew the fly-guy in the Boneyard, doesn’t die exactly. Rather, they’re sent back to the Hellish Realms to gradually reform, assuming they aren’t consumed and absorbed by something greater. Even if they reconstitute themselves and come back to the Prime Material Plane—as your sensei calls Earth during these sorts of lessons—they won’t share the memories of their past incarnations.
>>
>>6351309
“Anyway,” the demon-woman continues dourly, “the one who summoned me this time already knew enough about me to prepare for that. And he’s pretty well-read, hims—”

A queer expression dawns upon her face.

“That smug little snake, his name’s a PUN, isn’t it?! Of all the dumb…”

You exchange a look with Empy… or, well, you think you do. He isn’t really manifesting eyes right now. Giving the demoness a little wave, you grab her attention anew.

“Oh, right. Anyway, his demon pacts are built pretty tough. ‘You will obey my commands, and no one else’s. You will guard me and protect me whenever you become aware of danger to my person. You will not travel outside of this town without my express permission. You will answer my questions truthfully and fully, under pain of obliteration.”

“Well, all that’s fine, as long as ya—”

She holds up a hand again, shaking her head, and continues: “You will destroy anyone who interferes with my operations, which include the following: the war against the Northwest and the Paladin Queen; the conversion, subversion, or elimination of any humans, demihumans, or other mortals who interfere in this; the advancement of The Grand Design of the Dark Gods Beyond and Below.”

She says the last part with obvious distaste, as if the Dark Gods taste foul on even her demonic tongue… Or perhaps it’s envy? Dark Gods, unlike demons, are never bound by such promises as they make, and never make them under duress.

(Another way that you, too, are freer than she, sicne the forge.)

“Well,” you say after some thought, “us freein’ Jimmy won’t really, ya know, interfere with none a’ that, well it? Like, really? He’s just, like, ONE guy!”

“If he’s valuable enough to send a force like yours, then he’s a valuable hostage.” Blondie sighs again. “That’s the double-edged sword of being so knowledgeable about mortals and their world: I know stuff like that. And the wicked little lizard KNOWS I know it. The final clause was to ‘eliminate or drive out any intruders’ I encountered, and to ‘not let them leave with anything of value.’”

…And Jimmy, of course, is valuable. She’s just said as much.

What do you do?
>Punch a hole in her pact—you’ve spotted a loophole! [specify]
>Ask her something else—gather more info [what?]
>Agree to leave peacefully—you won’t leave town, obviously, but maybe that will be enough to allow her to return to reading and keeping watch here? [specify where you go next]
>Fuck it—fight time! [strategy is encouraged]
>Write-in
>>
>>6351309
>a little demoralized from a spat in the QTG
That hellhole is a bucket full of crabs and I go there as little as possible.

>>6351310
Dang, that is pretty tight. Why'd she agree to something so restrictive? Demons these days, no self respect. Hope she's at least getting something sweet out of it, other than the sacrifices they already performed.

Only loopholes I can maybe see would be playing those overly strong clauses against each other - they should be in order of priority, so if we can introduce a threat to her contractor she'd deal with that over us making off with Jimmy. It's not something we can leverage at the moment though, but maybe something we can use to leave town more safely.

>Agree to leave peacefully—you won’t leave town, obviously, but maybe that will be enough to allow her to return to reading and keeping watch here? [specify where you go next]
This should count as her driving us off? Hopefully our goal of pulling forces back to the palace was achieved as well. Rendezvous with CZ to touch base and decide next steps, head to the men's jail.

Tell the demon there are an unspecified number of our allies in the town who would happily kill her contractor and are very skilled fighters, so she'd better stay here and make sure he's protected.

Also what is his pun name?
>>
>>6351321
What if we convincingly lied to her that someone was going to assassinate him imminently, and so she's compelled to immediately attend to that?
>>
>>6351324
I couldn't think of a lie that was convincing enough.

Also, we came here to threaten and maybe kill the guy. If we force her to go to him, we're not making that goal any easier. Definitely don't want to be in a situation where he can directly command her to kill us. Hoping the best move here is to keep her palace bound while we escape.
>>
>>6351329
Yeah, I think you have the right idea... Hm hm hm
>>
>>6351321
>>6351324
We do have a loop hole, " the conversion, subversion, or elimination of any humans, demihumans, or other mortals who interfere in this"

emphasis on "any humans, demihumans, or other mortals"

The hundun is a true fey dark god hybrid and Carzzi is a an evolved void demon. Thus neither of us are mortals, humans or demihumans.
>>
>>6351384
Carrzi and the child she is currently caring is also apart of the Mother of dragons and the beholders direct agenda.

And they are two of the five leaders of the dark gods faction as a whole. Thus attacking or trying to eliminate carrzi would be in violation of the dark gods design.
>>
>>6351384
Good point - under those rules we do have impunity to interfere with DG plans, but that's only one clause. The problem one right now is driving out any intruders and not letting them leave with valuables. I can't think of a way to present ourselves as not intruders.

>>6351390
Another good point to bring up if she tries to attack us.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.