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File: civ thread.png (3.77 MB, 859x2947)
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Pick race and location
>>
>>6323590


LORE:


The Ancient Solaris Empire fell not too long ago, after a long decline where its currency was devalued by mixing the gold and silver with less valuable copper, until the currency became worthless - unless you can prove it is ancient enough to be solid gold or solid silver, all Solaris Empire currency from the past few decades are basically considered fancy looking copper coins now that the empire fell.

Amidst the ashes of the empire, monsters and barbarians thrive, occupying cities that were once bastions of civilization, to ransack, rape and pillage.

Very few civilized races still hold any amount of land, mostly deep inland where sea monsters and barbarian warships can't reach.

The barbarian humans are unable to form a politically united front and the various tribes continue to wage war against each other.

One can no longer concern oneself with matters of imperial scale, at least not until smaller units of government can be secured and organized.

We will start at this local level, organizing at most a handful cities or so, to try and beat the odds.

Your choice of race and location will determine how our gameplay will look like.
>>
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>>6323590
>>6323593
>>
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>>6323593

The old borders in your region look like this:

ZRAK encompass a large swamp and an island. It also has some moutains. It had a couple big cities north and south of the swamp by the river mouths, but no more.

TARIK has a big forest. No big cities.

MIRNVAL has a forest and some moutains. There were some mining towns around.

VORAK was largely desolated plainlands, with only a bunch of herders living there.

These borders don't mean much anymore, though.

This was a fairly isolated province.
>>
>>6323594

If you don't wanna play don't play.
>>
>>6323597


If you want you can choose a location on the map to start.


Some factions known to exist in the region (you can be one of them if you want, or any other newcomer):


Ironfang Gnolls. Somewhere in one of the forests.

The Keepers. There was once a lighthouse on that small island. It was probably raided. Maybe someone still lives there.

Lizardmen. In the swamp there is a tribe of lizardmen.

Abandoned Dwarvish Fortress. There was a dwarvish fortress in the mountains. It is probably abandoned by now.

Cattle Herders. They have some horses and might be able to defend their lands.

A Druid named Bearcaller. A druid that just loves bears.
>>
>>6323600


In the ruins of the northern city there are a bunch of undeads. The city was called Zrakopolis.

The southern town was ransacked and burned by barbarians. Something might have survived the blaze, but other than occasional scavengers, no one lives there.

There are vast cave networks all over the place. Some house creatures that fear the light.
>>
Alright, now I need a point of view to continue the story. Please select a race and location already.
>>
Whew lads, no takers?
>>
>>6323600
MIRNVAL has a forest and some moutains. There were some mining towns around.
Trolls
>>
>>6323748


Gruk sniffs the air for the twentieth time that day.

"I smell elves, boss!"

"For the twentieth time, Gruk, there are no elves round here. If you tell me about elves again I'm gonna fix your nose!", you say, raising your fist, to what Gruk flinches. "Concentrate on finding food, you worthless sack of shit."

You really hate it how some trolls are born with special abilities. Gruk's thing is his big nose, he can smell better than a dog. He smells worse than a dog, though.

"Alright, boss! Ignoring the elves. There's a bunch of deer in the forest and some mountain goats on the opposite direcion. There's also an el... I mean, nuffing sir. Just plain ol food."

"Well, let's go catch some deer."

You have nine trolls with you, counting Gruk, although he's pretty much worthless in combat. The others are merely decent.

As for you, your thing is you get Really Big. Like, incredibly huge. You're almost twice the size of the average troll, and trolls are already quite big.

Problem is you have to eat a lot. And your trolls are incompetent. Too incompetent to bring you enough food. So to not starve, you need to keep hunting.

Eight trolls stand in ambush. Then you and Gruk come running from the opposite directiona and scare the deer.

As they bolt past your troll, they manage to snag a few of them.

"Uhuhuu! We ain't starving tonight, boys! Remember to bring some of the kill home, the girls are probably starving too."

Despite the voracious hunger, the trolls control themselves to not eat all the food. They bring about half back to the settlement.

It was enough food to stave off starvation. But far from enough to make you really satisfied. The next day you're back hunting.

"We gotta find more food, Gruk. Tribe be growing, yung uns be roaming and finding nuthin. Do we need to pack our shit and move again?"

"I smell... cave... mushrooms... spiders... bats... lotsa food boss! Underground!"

"Underground? Hmmm.... lotsa food you say? Let's check it."

You find a cave entrance that is barely big enough to fit you. Inside, you find a treasure trove of edible mushrooms. They make your tummy feel funny, and your vision a bit blurry. Other races would probably consider them poisonous, but they are edible enough for you.

After shoving many a mouthful of mushrooms into your big mouth, you remember the girls.

"Quick, someone bring the girls and the yung uns here."

Half your trolls depart, and within a day your tribe has relocated to the cave.

"We have a good thing here, boss. We can expand the shrooms. Farm them. Enough food to feed dozens of trolls."

"Dozens you say... hmmm.... then we stay."

You still go out hunting every damn day, but at least the yung uns have something to munch while you don't bring back the meat.

Then one night a dark elf simply pops up from a hole. You try to grab it but it makes some acrobatics and lands far away.

"Come here elf! I promise not to eat you alive!"
>>
Rolled 41, 26, 18, 70, 11, 79, 88, 84, 7, 70, 10, 37 = 541 (12d100)

>>6323754
The elf says, in a broken Giant dialect - the language the trolls share with the big giants:

"I've been banished from my home. If you allow, I will help you find food. Otherwise I will have to challenge you to a duel for the leadership of the tribe."

Duel? This elf is out of its mind! Still... the old chief said anyone can challenge the chief for leadership. That was pretty much the only rule. It is to ensure the very strongest will rule always. And strength always fades, sooner or later. Is your strength fading?

"Don't make me laugh, you flimsy thing. If you can find food, then help Gruk. If you don't bring me food, then you will be the meal."

The elf brings lots of animals to you everyday. The food is clearly poisoned, but your stomach doesn't care. Food is food. So you don't eat the elf, for now.

"Boss, I've found three tribes nearby.", says the elf, "some dwarves, some humans and some forest elves."

"Elves? In my forest? I can't allow it. Prepare for war, we will kill them all."

"I hate the elves as much as anyone else,", says the elf, "but they have longbows. We better prepare for a tough fight."

"There is not much preparing to do, elf. We just charge them and eat them."

"But what if we could send other tribe to attack them first? Or murder their leader with poison?"

"Hmmm... you think too much, elf... but maybe..."

> Try to pit the dwarves against the elves
> Try to pit the humans against the elves
> Try to get the elf leader poisoned
> Just charge the elves, don't think too much
> Write in


In any case roll 12d100.
>>
COMBAT RULES:

Each side Rolls 12d100. We run up to three combat turns with each roll.

First 3d100 are your to hit chance. It is usually DC 70, but can have modifiers. Each success enables one damage dice. Critical hits (100) double the damage. (+1 to hit gives +10 bonus to reach the attack DC).

Second 3d100 are your damage dealt. Varies according to unit. It is a percentage of their maximum damage, rounded UP. Ex. Swordsmen have 3 damage and you roll 66. It is rounded to 2 damage.

Third 3d100 are your defense rolls. It is usually DC 70, but can have modifiers. Each success means you defended one hit. If that particular hit you defended was a miss, it carries over to another hit.

Last 3d100 are your defense effectiveness. It is a percentage of your maximum defense, rounded UP. Example swordsmen have 4 defense against arrows and roll 74. It is rounded to 3 defense.

Combat is treated as simultaneous, unless you have an ability that makes you strike first, like First Strike or Firebreath.

============

Your current troops:

Boss Troll: Melee 10, Defense 3, Hit Points 15, Regenerates 1 HP per combat turn.

(8) Troll Spearmen: Melee 4 Defense 3, Hit Points 4, Regenerates 1 HP per combat turn.

Gruk: Melee 1 Defense 2, Hit Points 3. Regenerates 1 HP per combat turn. Special Ability: Supersense: Smell

Elf: Melee 4 Ranged 8, Hit Points 6. Magic Points 15. +1 to hit. Spell Known: Life Drain (cost 5, base strength 5, +1 per 2 mana spent, damage dealt regenerates elf)
>>
Rolled 41, 40, 1, 79, 17, 77, 88, 3, 94, 73, 3, 28 = 544 (12d100)

>>6323755
>> Try to pit the humans against the elves
>>
Rolled 34, 86, 92, 37, 22, 94, 40, 3, 83, 48, 84, 23 = 646 (12d100)

>>6323962

"Do it if you can, elf."

"Will do, boss, will do."

The elf stalks the humans for a few weeks. They number about a thousand - a small clan. They only have spearmen to defend themselves. The elf manages to kidnap a child and blame it on the elves, by leaving a trail straight into their territory.

The child is then discreetly brought to your territory. It's a baby boy!

> Raise the child amongst the trolls
> Release the child into the wilderness
> Eat the child
> Write in

The elf reports that the humans attacked the elves, who defended themselves. He was able to probe their defenses. They have a small amount of swordsmen, probably well trained. The elf settlement has about five thousand elves - a decently sized village, almost a small town.

=========

COMBAT

(you rolled for the humans)

16 human spearmen (melee 1 defense 2 HP 1)

vs

24 elvish swordsmen (melee 4 defense 2, +2 to hit, HP 1)

To hit: Humans missed all hits

Elves: elves missed all hits

=======

It is a shitshow, swords and spears clashing against shields, but in the end of the day everyone is exhausted but no one is dead!

The humans retreat!

"Man, these humans are incompetent."

> Attack the elves
> Attack the humans
> Ignore them for now
> Write in


If you choose to attack, roll 12d100.
>>
Rolled 25, 49, 96, 45, 10, 31, 30, 26, 79, 50, 93, 14 = 548 (12d100)

>>6324394
>> Raise the child amongst the trolls
> Attack the humans
>>
>>6324553
Double this, here's dice .
>>
Rolled 53, 94, 27, 24, 14, 67, 30, 96, 27, 38, 84, 58 = 612 (12d100)

>>6324553
>>6324394
>>6324584
Mistyped
>>
>>6324553
Triple this (:
>>
Rolled 90, 30, 21, 19, 58, 69, 27, 25, 42, 59, 39, 6 = 485 (12d100)

>>6324606
Wugh
>>
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>>6324607
>>6324586
We trolls is gud atz foighting and imti-intimsi- lettings people's know we'll gobble em before they can run.
>>
Rolled 81, 88, 17, 100, 53, 60, 5, 42, 10, 63, 77, 100 = 696 (12d100)

>>6324553
>>6324586 gonna go with this one as it is the highest value
>>6324607


You take your trolls and attack the humans!

"Today we dine human meat, boys!"

=========================

COMBAT

To hit: humans land hit 2 and 3

Turn 2: Hit 2 deals: 16*22% = 4 damage.

You: trolls land hit 2

Turn 2: Hit 2 deals: 51*14%= 8 damage.

Defense: humans defend hit 3

You: trolls defend hit 2

Turn 2: trolls defend: 29*84% = 25 damage.

Trolls take no damage!

Humans take 8 damage! 8 spearmen fallen!

Turn 3: Humans Hit 3 deal 8*23% = 2 damage.

Times is up!

The humans light some torches and drive the trolls away!

RESULT

8 human spearmen dead

1 troll mildly inconvenienced

RAID SUCCESSFUL!

You pillage:

the corpses of the fallen
a bunch of livestock


===========


Returning home from the successful raid carrying a bunch of cows and sheep and goats, you think to yourselves - these humans are way too weak. If we go back there, there is a good chance we can wipe them all.

They are alert now, however, and might summon some kind of militia.

We gotta be prepared.

> Find the biggest yung uns and prepare them for war
> Return there and subjugate the humans so they feed us
> Return there and pillage the humans again
> Leave the humans be for now (choose something else to do)
> Write
At home, the people report sigthing some elves! Maybe they realized we're aware of them and are planning an attack!

We should do something about it.

> Leave some of your trolls on patrol duty (how many)
> Tell the yung uns to patrol and protect the girls
> Go talk to the elves maybe you can negotiate
> Raid the elves preemptively
> Write in

If you choose to fight, roll 12d100.
>>
>>6324646
>> Leave the humans be for now (choose something else to do)
Explore more of the underground.

> Go talk to the elves maybe you can negotiate
Humies are dumb and cut down too many trees.
>>
>>6324646

We did good taking from the humans, but we need to be careful from here on out. These are just veal-a-jars, squishy humans with pointy sticks, but more will come... more will always come. And they will have blades that bite, shells that crack teeth and fang.

Worse of all. That forsaken light. The flame that curses the flesh of all troll kind.

No, it is best to take our gains as we have them for now.

>Explore further underground
>>6324663
Now this trol gets it.

Also
>Carve out a big pit in the ground or caves and put the corpses in there that we don't immediately eat, cover with tree branches. BOOM : Troll Fridge.
>>
>>6324663
>>6324672

Entirely forgetting about the humans, you decide to create a way to preserve the food! You notice the depths of the caves are really cold, and in a bout of genius, you decide to store your uneaten food there! You hide it with logs you ripped from the forest.

It does last longer before rotting, but a bunch of weird spiders keep chewing it.

You decide to investigate the spider, and the elf comes with you. As you delve deeper they're bigger and bigger. You smash and eat then, then grab the bigger ones and carry them back.

When you find a spider about your own size, it's accompanied of a dark elf female that is wearing basically nothing.

"Malkaran, you've been banished! You can't come here anymore!", you hear her saying. Strangely, you can understand her voice.

You try to smash the big spider, but you just don't feel like it. Strange...

Spooky wizard stuff!

"We were just hunting some spiders."

"You Heretic! Spiders are sacred! Are there no depths to which you won't sink?"

"I was born in the deepest chamber. No there aren't."

She laughs.

"Regardless, you can't advance any further. If you step one inch beyond the Parley Zone, my warriors will kill you, royal blood or not."

Royal blood?

"Fair warning. I will return."

"Please, boss, let's go.", he says to you.

"Boss? You take orders of this ugly thing?", she cackles.

That was not necessary. What a bitch!

So there is a zone... where you can't smash things? Because of magic? And there are warriors hiding?

This is all so confusing...

> Muster all your cunning to kill the elf bitch
> Retreat back with the elf, who apparently is called Malkaran and is royalty
> Ask something from the elf bitch (specify)
> Write in
>>
>>6324741
> Retreat back with the elf, who apparently is called Malkaran and is royalty
> Ask something from the elf bitch (specify)

Why your spiders sacred?
>>
>>6324806


"Why your spiders sacred?"

"Our goddess is the Spider Mother Goddess, troll. Her sacred animal is the Spider, thus it is sacred to us. What gods do trolls even worship?"

"I don't even know what a god is."

"Something very powerful. Something capable of creating the trolls themselves."

"Hmm... maybe we have a Strong Troll God. What do we do if we have no Gods?"

"You build a sacred place and make sacrifices until a god appears."

"I might try it later."

You then retreat back with the elf.

Once you're back with the tribe, eating some giant spiders, you remember what the elf said about gods.

You then find a big flat stone and place it inside the cave.

"What is that, Boss?", asks Gruk.

"I'm going to sacrifice to the gods!"

"Oooh! Can I do it too?"

"Sure sure. Watch."

You grab a still alive spider you hauled from the caves.

"I sacrifice this spider to the Troll God!", and you kill it with a stone on top of the altar.

"What do we do now?"

"Well, I guess we eat the spider."

You continue to sacrifice spiders to the troll god until one day you have a vision!

"I am Karpav, the god of the trolls! I see your devotion! I will grant you one boon! What do you want?"

> Give us a powerful shaman to perform your rites
> Make me even stronger so that I can kill in your name
> We need more food, can you help us with that?
> Write in
>>
>>6325383
>> Give us a powerful shaman to perform your rites
>>
>>6325422

"Give us a powerful shaman to perform your rites"

"Whoever wants to be my shaman must go on a pilgrimage, to retrieve one of my sacred relics! I've battled many foes and left my mark in many places before I ascended into godhood! A shaman must learn at least a piece of the lore. Find one brave young troll willing to do it, and I shall guide him! Take this! Give it to the annointed!"

A drop of black sludge-like tar falls into your hand. You don't know where it came from, but it is sticky.

"What is this for?"

"You can hear me but you can't see me. If one eats this, they will be able to see me! But beware... their sanity might leave them."

> Have bossman eat the thingy
> Find a strong yung un and feed it to it
> Ask amongst your warriors for a volunteer
> Give it to the baby human
> Give it to the elf
> Make a gruel meat soup and share it with the whole tribe
> Write in
>>
>>6325472
>> Find a strong yung un and feed it to it
>>
>>6325476


You feed the weird thing to a yung one. He starts screaming and acting erratically, You beat him up a little and ask him what is he seeing.

He says he sees spiders everywhere on the walls, a hole in the ceiling and a huge troll on fire in the sky, gazing straight at him.

"Talk to him."

"What should I say?"

"What do you think?"

"Flaming troll in the sky! How come you don't die in the fire?"

He falls to his knees and starts crying after a few moments.

"What did he say?"

"He said I must travel to the frozen north to retrieve his sacred spear... or jump into a live flame to receive the mark!"

"What will you choose?"

"I don't want to jump into the fire!"

"Then go fetch the thingy"

"I am scared!"

You slap him in the face.

"Trolls never scared. We are the fear. Others fear us."

"You're right boss! I'm gonna go find that spear!"

Saying that he just leaves the cave and starts walking.

"Hey!"

"What?"

"North is there."

You point to the opposite direction he was going.

"Oh! Thanks boss!"

Something tells you you won't be seeing him in a long while.

What will you do in the mean time?

> The tribe always needs food. Steal more food from the humans.
> Attack the humans, force them to grow your food.
> Attack the elves, such a big city must have a lot of food
> Just eat more spiders all day
> Find a new cave for your tribe, this region too crowded
> Go ask the dark elves for some food
> Avoid everyone, just look for food in the wilderness
> Write in
>>
Rolled 6, 41, 64, 87, 21, 6, 9, 35, 44, 10, 24, 96 = 443 (12d100)

>>6325483
>> The tribe always needs food. Steal more food from the humans.

I assume this is like an attack so rolling
>>
>>6325511


eh, if you go through with it you don't land a single blow with this roll. I will wait at least for more rolls.
>>
Well, I waited enough, no one rolled. Should I go with your roll anyway, or do you want to roll again?
>>
Rolled 95, 26, 33, 32, 15, 19, 80, 73, 77, 6, 100, 19 = 575 (12d100)

>>6325703
Let's add more dice to the pot.



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