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>>
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Select your character!

>Human male fighter (Japan)
>Human male fighter (Undead)
>Human male fighter (Archer)
>Human male fighter (Female)
>Human male fighter (Bandit)
>Human male fighter (Crusader)
>>
>Human male fighter (Undead)
Our goal? To find a way to get our dick back.
>>
>>6331629
>Human male fighter (Undead)
>>
>>6331630
>Human male fighter (Bandit)
BrigandGODS rise up
>>
>>6331630
>>Human male fighter (Crusader)
WE WILL TAKE your fantasy equivalent of JERUSALEM!! DEUS VULT!
>>
>>6331630
>Human male fighter (Crusader)
Because Leper Knight died.
>>
>>6331630

>Human male fighter (Undead)

Playing as a rogue skellie might be amusing
>>
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>Human male fighter (Undead)

You're dead tired.
Some ̶p̶e̶a̶s̶a̶n̶t̶ Master has interrupted your eternal rest.
You just want to lie down, but he orders you to rise and pick up a weapon, you're compelled to obey.

>bec de corbin
>bardiche
>>
>>6331654
>bec de corbin
Can't go wrong with a crow's foot.
>>
>>6331654
>bec de corbin
>>
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>>6331654
>bardiche
>>
>>6331657
>>6331654
Based Mount and Blade reference compels me to vote for anon.
>>
>>6331654

>bec de corbin

We are GRUMPY!
>>
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>bec de corbin

You select the Bec De Corbin, a weapon you favoured in life for its bone crunching power.
Unbearably, you rise from your sarcophagus. You're in a crypt. The risen dead shuffle about dragging any remains they can find to this room.
Master disregards you and helps himself to your grave, tossing aside your father's sword and sister's necklace like trash. Your bardiche, he gives to a zombie.

Without orders you're not compelled to take any action.

>Wait
>Hide
>Wander off
>Talk to the dead
>Talk to Master
>>
>>6331662
>Talk to Master
>>
>>6331662
>Talk to Master
What's up homeslice?
>>
>>6331662
>Talk to the dead
Hello fellow Human Male Fighters. Who is this prick looting the family tomb?
>>
>>6331674

Support. I sort of feel like we should gank Master right off the bat, what the fuck is his problem?
>>
>>6331662
Rebury your father's sword and sister's necklace with care. It might be trash to the asshole Master but it's a family keepsake that is precious to us.
>>
>>6331662
>Talk to dead
*Points at Master* What's his problem?
>>
>>6331682
+1
>>
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You wait, then when Master moves on you quietly rebury the items in your sarcophagus.
Warriors are always buried with their weapons, but you did not know you would be interned with these keepsakes.
Your Will has increased to 4
>>
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It's laborious, but you're somehow able to emit a Nazgûl voice from inside your skull. You try speaking to your undead fellows, "Who goes there?" Most of them can only provide a fraction of a sentence. "Can't rest" "Must go" "I'm Killed" "Save your strength", some a non verbal. Those with tasks can't stop working to talk to you. Eventually you find a zombie as articulate as yourself.
"I was Krom, woodcutter."
You points at Master What's his problem?
"Somon. The Necromancer who raised us to undeath. We haven't much time to speak."

Ask what?
>write in
>>
>>6331692
>Why is he robbing my family tomb? What does he want?
>>
>>6331692
tell him the flesh is weak and the bone is strong
>>
>>6331692
>Catch the game last night?
But really
>Why has Somon raised me?
>>
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>"Why is he robbing my family tomb? What does he want?"
"A black knight sent him to make undead. They are making an army."

>"Why has Somon raised me?"
"Warriors are raised first. No doubt he will use you to kill."

Before you can talk more, he wanders off and acts like the other undead. Not soon after Somon finds you.
"Do not wander off." he snaps, "Your mind should be at least partially intact, so you should have no problem with complex tasks. Go out and find me some provisions." With little choice, you ascend from the crypt.

>Hunt
>Steal
>Find a village
>>
>>6331706
>Find a village
>>
>>6331697
>the flesh is weak and the bone is strong
The MIND is strongest
>>
>>6331706
find a village
>>
>>6331706

>Find a village

Warn the local dummies that they’re about to get slaughtered if they stay put and then loot their stuff when they run?
>>
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If you reveal yourself to villagers, your ̶s̶o̶ ̶c̶a̶l̶l̶e̶d̶ Master might be exposed which is ̶g̶o̶o̶d̶ bad. You need to get supplies.
Necromancers were few and far between in your time. The church upon your crypt was destroyed a long time ago but you know if you follow the stream you will eventually reach a village. You can walk indefinitely, you feel very tired mentally but feel zero fatigue.
When you reach a village you find Orcs are attacking! You used to protect the commoners from beasts like these. Only some hapless militia are there to fight them.

>Master needs supplies
>Attack the orcs (temporary -1 Will)
>>
>>6331722
>Attack the orcs (temporary -1 Will)
We're undead but human we remain, down to the marrow of our bones.
>>
>>6331722
>Attack the orcs (temporary -1 Will)
>>
>>6331728
+1
>>
>>6331722
>Attack the orcs (temporary -1 Will)
>>
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>>6331728
supported.
>>
>>6331722
>>Attack the orcs (temporary -1 Will)
bones remember what the mind forgets
>>
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They must be stopped! You charge into the fray!
The orc growls "The dead fight!" and whirls to engage you. You recall all your combat skills, your body knows what to do.
Things are a bit different now. 1: You don't weigh very much and don't get tired, you're now a very agile fighter.
2: You don't bleed, certain attacks that would normally be fatal are now harmless.
Obviously this orc doesn't fight skeletons often, but you've killed dozens of orcs.

WILL: 3/4

Roll 1d100. Only the first roll counts.
If you roll over 50 the orc takes 1 damage
Below and you both take 1 damage
>>
>>6331739
oooh a draw, what an honour!
>>
Rolled 57 (1d100)

>>6331741
>>
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>>6331743
*Crack* He's no match for you! This feels a bit different. It's not just battling evil, you feel a ̶s̶t̶r̶a̶n̶g̶e̶ compulsion to kill.

Roll 1d100.
>>
Rolled 3 (1d100)

>>6331746
Rollen
>>
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Accursed luck! He gets a clean hit on you before you take him down. Killing feels good.

WILL 2/4

It's getting hard to concentrate. Harder to think about things unrelated to getting Master's supplies. There's one orc left.
The militia men are shouting something about the undead.

>Fight!
>Withdraw
>>
>>6331750
>Withdraw
>Loot the orc though
>>
>>6331752
+1
>>
>>6331753
supported.
>>
>>6331750
>>Fight!
>>
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On second thought better not stick around. You quickly loot the D'orc, grabbing his coins and sword. Then bolt for the mill and make off with a sack of flour. Mission success. The villagers will probably be fine.
By nightfall you've made it back to the crypt and throw the sack at Somon's feet.
"Flour??? Imbecile! How am I supposed to bake bread in a CRYPT!" He eats a small handful anyway. He finally looks at you and sees you're injured. "You are damaged. Why?" He suffuses you with dark magic, restoring you.
WILL 4/4

>Truth
>Lie (-1 Will)
>>
>>6331768
>Truth
We killed an orc to get supplies, sort of, kind of.
>>
>>6331768
Truth
>>
>>6331769
>>6331772
A clever truth. We killed the orc for it's supplies.... ~~which it had not yet taken from the human village.~~
>>
>>6331769
+1
>>
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"I fought a fierce orc and slew him." You decline to mention you showed yourself to the village.
Solom's eyes widen a little. "You are quite articulate... Good. You will make an adequate lieutenant while I establish my power..."
He puts you on guard duty in the entrance, and authorises you to command the other undead for defence purposes. You stand for hours thinking about the world you've awoken to, how are monsters threatening villages? Where are the king's men? The crypt door swings open wide and a lone ̶p̶a̶l̶a̶d̶i̶n̶ intruder enters boldly. He must die.

>Fight
>Call reinforcements
>Warn him (-1 Will)
>>
>>6331811
>Call reinforcements
oh hell naw
>>
>>6331811

“My master Solon is very dangerous, only a team of FOUR heroes could possibly defeat him!! he also sleeps from 3am to 10am, and has a sweet tooth!”

> basically, bluff a bit and kick the can down the road
>>
>>6331811
We can "command undead for defense purpose" right?
I'd love to
>Call reinforcement and Defend the Lone Paladin toward Master's location
>>
>>6331830
If doable, this. If not, >>6331828 is also good.

>>6331811
>>
>>6331811
>Warn him (-1 Will)
>>
Aw hell naw where is seeker quest 2
>>
>>6331811
>Call reinforcements
You guys need to take the minion pill
>>
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>>6331854
Who said there's gonna be a Seeker quest 2??? I want to know his name!
>>
Rolled 66 (1d100)

>Power attack [75]
>Power attack [75]
>Power attack [75]
>Power attack [75]
>>
>>6331811
Call reinforcements
>>
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>Call reinforcements

You let out a bloodcurdling shriek and the sound of wailing dead and dragging metal starts closing in.
̶H̶o̶p̶e̶f̶u̶l̶l̶y̶, haphazardously this will render the crypt's fire safety exit undefended and leave ̶t̶h̶a̶t̶ ̶l̶o̶w̶l̶i̶f̶e̶ Master exposed.
Unfortunately, being a human male PALADIN this intruder is not savvy in the finer points of attack vectors or tactics. From his perspective you're just some monster that made an evil screech. He attacks! He must die.

Reinforcements arrive next round

WILL 4/4

Roll 1d100, need 50
>>
Rolled 49 (1d100)

>>6332109
>>
>>6332112
An harder roll than a 50+ in all honesty
>>
>>6332109
C'mon baby!
>>
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>Rolled 49
You both take one damage. He's good with a sword, but 100 swordsmen have fallen before you! He does however have some holy magic. He uses his Lay on Hands power to restore his health to 3. The door behind you slams open and your terrifying undead minions surge in! Being the bad guy has its perks!

WILL 3/4
Roll 1d100, need 50
>>
Rolled 44 (1d100)

>>6332119
>>
>>6332124
Woof, anon.
>>
>>6332124
Another whiff. Somebody else roll, I'll just go to bed before I roll more lows.
>>
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You both take 1 dmg. WILL 2/4
Paladin takes 1 dmg from your minions.
He's hurting you! Obviously Paladins are a lot more threatening to you now that you're an undead! But he's outnumbered. He's looking to escape but it's too late! He should have run away as soon as the door opened, now he's doomed. Master will be pleased... ̶i̶f̶ ̶y̶o̶u̶ ̶f̶o̶r̶c̶e̶d̶ ̶y̶o̶u̶r̶s̶e̶l̶f̶ ̶t̶o̶ ̶h̶o̶l̶d̶b̶a̶c̶k̶ ̶h̶e̶ ̶m̶i̶g̶h̶t̶ ̶b̶r̶e̶a̶k̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶a̶n̶d̶ ̶e̶s̶c̶a̶p̶e̶.̶

>Slay him (become stronger)
>Spare him
>>
>>6332134
>Slay him (become stronger)
He's too weak and too foolish to be our salvation.
>>
>>6332134
Slay em
>>
>>6332134

>Spare him

We need to break free of our mind shackles!
>>
>>6332134
>Slay him (become stronger)
He is a Paladin, practically guaranteed paradise.
>>
>>6332134
>Slay him (become stronger)
>>
>>6332134
>Slay him (become stronger)
>>
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>Slay him
With his immense disadvantage you're able to finish him without risking further damage. He roars and fights to the to the last breath, before being overtaken. A telepathic command reaches you. "Bring me the body." You drag his carcass into the darkness.

You place him on a stone plinth before Solom. "Damaged again are you? No time to mend you, I need to raise this one immediately." He sets to work reanimating the corpse, leaving you to stand there (You were told to "not wander off" at some point). As you stand there you feel the dark energy fuelling your body grows stronger, perhaps killing makes you more powerful.

Choose an upgrade:

>+10% on combat rolls
>+1 damage on successful rolls
>Life steal attack (1 per combat)
>>
>>6332194
>+1 damage on successful rolls

Flexx McNasty in the bone zone.
>>
>>6332194
>>Life steal attack (1 per combat)
We'll need to have a way to heal that is not reliant on Master
>>
>>6332194
>+1 damage on successful rolls
>>
>>6332194
>+10% on combat rolls
Anything that helps you hit more is better.
>>
>>6332194
>Life steal attack (1 per combat)

Only option that gets us independent healing
>>
>>6332194
>Life steal attack (1 per combat)
>>
>>6332215

Support, we need to start working on a Plan B when Our Leader gets shanked
>>
>>6332194
>Life steal attack (1 per combat)
>>
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You feel a new technique in your bones. A life draining attack!
At bit magicky for a self respecting fighter, but as long as it involves attacking with your weapon.
Come to think of it, you used to know many techniques... looks like you don't recall "all your combat skills" after all. After Solom remembers you standing there he sends you to "guard the halls", a nice open ended order that affords you some freedom. You find Krom again, finally someone you can talk to.

Talk about
>Your past lives
>Necromancers/Undead
>State of the word
>>
>>6332285
>>Necromancers/Undead



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