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You see his face. Sharp razor slit eyes etched onto a hulking creature’s giant head, which would give children across the galaxy vivid nightmares, stare into your soul. It produces no feeling of horror or fear, nor any other natural response, because you know him. Those eyes that are locked onto yours are dulled, empty, lifeless. The vacant glare causes your heart to wither in your chest. It was you, you did this, you killed your closest friend. A man who has saved your life, and you killed him. Now his face is slack, muscles relaxed, and his eyes are barren; all that vigour and life that he carried around with him is forever gone, never to return.

It was your choice to kill him. Sith Lord Yvalok presented the options to you. During your months on Lao training as a Sith Acolyte you, Vulfstahn a child of the extinct Sith people, have shown a wild potency with the Force which is unequalled by your supposed peers. This rare talent caught Yvalok’s eyes and has him captivated with your development, wanting nothing more than to see you flourish. The ancient human decided to gift you hate through a choice: slay Urr’tal in a duel or watch as Yira gets gangraped. You gave the withered husk of a Human your answer. With a slash of your sword, you betrayed Urr’tal, ending all the myriad great possibilities he could have achieved in his prodigious lifespan.

The Sith Lord that would be nothing but a frail old man if not for his mastery of the dark side of the Force stands above you as thick red ichor spews from the Whiphid’s severed neck. Forced onto the hard durasteel floor by a burst of lightning, you are enveloped by the growing pool of your friend’s blood. His decapitated head rests in front of you, not able to steal your eyes away from the lifeless face as his matted fur stains from his bleeding. Yvalok monologues and lectures, but you can’t hear him. The unblinking eyes have stolen your world.
>>
With a blink, your mouth stops recounting the vision of the past that haunts your waking moments. Before you sits a stunned Yira, her freckled face, never without a large grin, is missing her trademark smile. All colour has drained from her face, leaving a ghostly pale hue. Horror has replaced the glowing happiness that once radiated from her without end. Her amber eyes are wide, panicked, unable to fathom the words that have left your lips. Yira sits still, locked in position, just trying to understand the words that she has heard.

“But I… I-I didn’t do anything.” Yira stammers as her eyes begin to well with coming tears and her mouth quivers, “Yvalok had no reason… Vulfstahn, not me...”

Her words trail off into nothingness as the shock overwhelms her. She tries to comprehend that something utterly awful was about to befall her, and she had no idea, no ability to avoid it. Caused by nothing more than a simple association with you. The weak dam of self-control breaks, and the tears begin to fall. You watch as Yira sobs, not knowing the correct response, whether your touch would repel or conform her. In the end, you gently wrap her in your embrace, giving her the ability to flee from the hug if she wishes to reject it. Yira buries her head into your chest and weeps as you awkwardly hold her.

Holding the crying girl in your arms, you feel her warmth as your hand strokes her back. You can’t remember the last time you were hugged before arriving at the academy, unsure if the gentle strokes on her back should be only used on pets or if Humans also find comfort in it. Yira is not elegant with these tears; they are not dainty and poised but ugly and raw. Her chest heaves, and her face is stained. You murmur weak words of support, feeling utterly out of place.

As Yira cries, you gaze at the screen on your wall, which mimics a viewport from a ship of old. Countless stars stare back at you with their brilliant brightness. Nearer by is a small spec of a planet, which the ISS Glorious Gallows, your vessel, speeds by. The Star Destroyer, on which you are a passenger, is ferrying you to the front so you can fulfil your contribution to the war effort. It is a chance for all members of the Sith Empire to prove their worth through deed.
>>
As a sister ship races past, your view of the emptiness of space, peppered with tiny shining jewels, is replaced by a grand war machine that can burn entire planets. Heavily armoured metal layers form the exoskeleton of the mighty predator, protecting vital organs and crew members. The nearby star illuminates the dull gunmetal grey with a bright, shiny hue. It passes, in a ravenous hurry to join with the bulk of its siblings, waiting at the border between Republic Space and the Sith Empire poised to strike. Returned is the void of space, so empty and barren.

Wordless, you ask yourself, are the Sith right? Should they have sacrificed Urr’tal, a promising student, to further your supposed growth? If taken to the logical conclusion, then wouldn’t the Sith whittle themselves down to the point where the Jedi would outnumber them to the degree where the single Sith’s strength is unable to win against the simple weight of numbers? But then, what if there is a point at which we should sacrifice the weak to make those who shine glow ever brighter, or is it a waste of life and potential? Urr’tal wasn’t even weak, far from it, it is just sacrificing everything in the pursuit of perfection. Can’t everyone play their part rather than carelessly discarding all if they aren’t the best?

>The Sith are right, the weak are just there to feed those who can be great. We don’t need the number of the Jedi.
>The Sith are wrong, everyone can play a part, by culling our own number we are robbing ourselves of strength and future potential.
>>
Hi, been a while, life got in the way. Here's the archive. As a reminder last thread:
>You became a Sith Acolyte
>Made friends with Yira and Urr'tal
>Showed great power with the Force, due to very successful dice rolls
>Made enemies with Murl and Thang
>Sith Lord Yvalok took interest in you
>Forced you to choose between Yira and Urr'tal to get you to hate him
>Now you are getting sent to the front to perform a mission with the other Acolytes for the Sith Empire

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sith%20Ascendant
>>
>>6335409
Yeah, we're back!
Whoooo!

Fuck the old man.

>The sith are wrong
Taken to it's extremes, the sith walk a path of perfection over everything. You'd need an utter Ego to think you were the one to reach that.

Dead weight does need shedding, but extinguishing potential is just wasteful
>>
>>6335409
>The Sith are wrong, everyone can play a part, by culling our own number we are robbing ourselves of strength and future potential.
We’re so Barack.
>>
>>6335409
>The Sith are wrong, everyone can play a part, by culling our own number we are robbing ourselves of strength and future potential.
grey jedi path begins
>>
>>6335481
No. I hate the idea of grey jedi, no it's stupid and retarded.

They are just dark jedi. That's it.
>>
>>6335409
>>The Sith are wrong, everyone can play a part, by culling our own number we are robbing ourselves of strength and future potential.

>>6335485
would it be accurate to call the sith the side of emotion and the the jedi the side of logic?
how ever you say it, would so called dark or grey jedi be the balance between the two?
>>
>>6335579
interesting thing depending on the era of the franchise.

The original interpretation is Buddhist in nature because George thought that was cool and it was trendy while he was making the franchise. The Light side is being in balance with the universe, satisfied and content with your place in it, allowing life to just kinda push you along while you murder your ego type detail.
Jedi as an organisation were depicted as monks, primarily, who sought wisdom in harmony with the world.

The sith with their dark side antics are not Enlightened, nor are they at peace, there isn't a "dark side" in this framework, there is "Good and balanced" or "A cancerous infection". Sith in the old paradigm are those people that didn't let go of their ego, and because of it they keep feeding themselves to their darkest impulses for power. The dark side is not Good for anyone, it isn't a valid worldview or moral ponderance, it's an infection and corruption willingly taken in for shortsighted but significant gains.

Because people are retarded, they saw this and went "Hmm, but the darkside is clearly stronger [which it isn't by the way]. And power isn't inherently moral, it's how it is used that is moral or not, so why not use these emotions for the betterment of the world, because being an unfeeling sage sounds both bad and hard".
So then you get the Revan, Starkiller, Mara Jade types who use their passions and their rage and their ego to use the force but serve the greater good [after they stop being purely sith/sith adjacent] and this gives fuel to criticise the Jedi for not using this obvious resource.

Anyway, before I get dragged off tangent, There's a new interpretation born out of a rejection of "there is clearly good and evil, Balance and Imbalance" which is now prevalent in disney Star wars.
That of "Grey" morality which posits that the Lightside is Peaceful and nurturing while the darkside is Powerful and destructive but addicting and each draws on different parts of the personality [the suppression of self for light and the passion for dark] and if you're REAAAAAALLY good, then you can use both together, interchangeably to get the benefits of both and none of the downsides.
This is not even accounting for the section of people who think grey jedi just means "A jedi who disagrees with the Council" or "Jedi but you shouldn't achieve sagedom by sacrificing your emotions with rigid self discipline".

In short, it's easier to call the darkside the side of Emotional self destruction and the lightside of Balanced enlightenment.
as evidenced by luke you don't even need to be emotionally repressed to master the light, you just need to not fall into your every urge and uphold a good morale standard/Mindset. Dude loves his sister and his friends [and wife] wholeheartedly.
>>
>>6335591
fascinating
by that logic a dark or grey jedi would be someone who tries to serve and maintain the balance while not killing the emotions outright?
not deadening emotions or ego but rather using more positive aspects of emotion to focus themselves IE (anakin's outrage at slavers compared to Obiwans more restrained anger at the enslaved twi'leks during the clone wars episode)?
where as Luke was a pure light jedi who mastered the light side of the force his anger and annoyance (similar to anakin who couldnt reign it in) allowed him to use the force more effectively than the more passive jedis who came before?
>>
>>6335596
Jedi as Monks, and later depictions as Jedi as Samurai place their way as "the way" to do lightside.
And they decided thousands of years ago that attachments were easy infiltration points for emotional weakness. A model jedi therefore was disconnected with the galaxy but still served to help it.
They want nothing, but they fulfil the needs of the galaxy so as to prevent or end suffering, cue their role as Peace makers and guardians. That's the ideal. In reality that meant that most of them were heros who desired to help the world and used the force through a combination of mental discipline and the serenity they cultivated. They were calm to use their powers, and trained themselves to stay calm in stressful situations. Hence why the advice to kill them or render them powerless was to make them terrified and panicked.

This isn't the ONLY way, and it's something of a theme in most media that the jedi are that old an order that their teachings and approach to problems hasn't adapted. It's an ossified and reclusive order at the end who can't adapt or see the danger until their enemy kills them all to a man. "Wait and see" what happens, "don't get over eager to correct injustice" and "trust the will of the force".

Luke isn't a "Jedi" so much as "An inheritor who has reborn the title". His understanding of their Philosophy is remedial, his training incomplete and his approach is self determined.
He's taken the name of the once defenders of peace and is building up a new organisation to carry their message, with minor implications that his new living philosophy is the rebirth needed for the new galaxy.
Anyway media analysis aside, He's an impulsive little bastard who never shies away from evil but it's kinda clear and distinct that while he does let his emotions guide him he doesn't let them rule. EP 6, the throne room he was really letting his hate and anger and fear out because old Vader was going on about "well I'm gonna kill your sister if you don't stop me". That moment of emotional outburst? Dark coded. That time at the start of the film where he choked people to get inside and threaten Jabba, dark coded.

These things didn't make him powerful, they were just that he's an emotional man without decades of practice controlling himself.
And as expanded media goes on, he still spouts buddhist beliefs about the value of a life, not raising his hand to take a life unless it saves another, right action, right thought.

I suppose that's the biggest difference between new and old Jedi, that one's very open that they should listen to their feelings and instincts without letting them rule their actions while the other is a reclusive apolitical insitution that doesn't want to make things worse by overbearing action. The discipline led them to stop, consider, ponder and move too slowly to events that require a quick reply.

----
Dark Jedi is a catchall term for a force user who uses the darkside.
>>
>>6335619
most famous force users in the galaxy for several thousand years, most people can't tell the difference between one space wizard and another.

"Grey jedi" as my rambling should ideally have already expanded on, are just the deranged construction of fans and later writers who think that "it's not mainstream jedi, but they still do good". It has multiple definitions, like the one I just gave, or "Uses the dark side of the force for good" like you say or "Thinks that your emotions shouldn't be so restricted" or "political maverik".

According to some of these labels, Luke skywalker and Qui-gon Jin are grey jedi. It's all just a dumb label and it pisses me off something chronic.

the way they use and practice the force doesn't actually differ that greatly from the old Jedi, it's just how willing they are to use their abilities for the common good.

To cut all this down to a TLDR:
Grey as a classification is stupid fan-headcannon with no concrete meaning, usually flouted at the best way to do morality.

Lightsided users can disagree on a lot, but generally wish to live in harmony with the force and limit or abolish the suffering of the world [directly or through institutional means]

Darksiders use their passions and ego to force the force into action for their self satisfaction, Vader being ruled by his fears and reliable hate, and Sidious ruled by sadistic egomania. They and their desires are all that matter.
>>
>>6335409
>The Sith are right, the weak are just there to feed those who can be great. We don’t need the number of the Jedi.
We don't need a vast empire, but they are still stupid to obsess over perfection to the point that they lose good soldiers simply to "inspire" better ones. RIP Urr'tal, you were a real one.

>>6335591
>>6335619
>>6335623
Not to get too far into the weeds, but I think it's inevitable that when you try to introduce monastic Buddhism to a wide array of people, then the many people who do not jive with monastic Buddhism are going to also not jive with the internal logic of the setting. it's not good or bad, necessarily, but the original vision was never going to hold across many many creators who lacked that same spiritual or philosophical viewpoint. I think a detached, dispassionate approach to "heroism" was in particular never going to survive prolonged contact and permutation by the passionate semi-secularized populism of America and its media landscape, where badass "cowboy cop" characters are perennially in-vogue and their most popular strain of spirituality is Charismatic Apocalyptic Christianity.
>>
>>6335666
It probably was inevitable. And I'm not even that opposed to different strains of "lightside" ideology.

The jedi are only one cult after all.
But "if we just accept evil imbalance then we can do so much more good" is such a baseline failure to comprehend theme or mechanic that its baffling.
>>
>>6335688
Moral relativism and consequential, respect for hotheaded passion, and a tendency towards dualism will do that.

>>6335407
Oh, and btw: welcome back, QM! I'm very happy to see this quest return.
>>
>>6335409
>The Sith are wrong, everyone can play a part, by culling our own number we are robbing ourselves of strength and future potential.

While I personally think the rule of two is dumb, I think in character Vulfstahn must be thinking that this was a waste of potential. Its one thing to cull the weak and another to just throw potential away.

Maybe in the future we can drink the sith koolaid but I don't think he'd be too happy about being toyed with.
>>
>>6335409
>The Sith are wrong, everyone can play a part, by culling our own number we are robbing ourselves of strength and future potential.
>>
>>6335409
>The Sith are right, the weak are just there to feed those who can be great. We don’t need the number of the Jedi.

Missed voting in the last thread but not having some sort of visceral emotional reaction or impulse in the face of what happened last thread seems really detattached.
>>
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Once again, you see Urr’tal’s face that often reappears like a haunting phantom. His death was pointless, an utter waste. You’ve learnt nothing from it; you were not magically granted strength by the anger Yvalok inflamed. There was always both passion and drive; you managed to defeat Thang in a hard-fought duel, and your innate gift with the Force is unequalled. You need teachers and allies; you do not need artificial enemies. Growing up a freakish street rat was more than enough to embed a desire to succeed and push yourself to greater heights. Urr’tal’s death was an utter waste of life and has only caused you to fantasise about slaying Yvalok.

There are countless billions, possibly trillions of sentients in Sith space that are lesser to you right now. They are not useless; they together can affect change more than their individual components. For example, you will never work construction on one of the grand shipyards. That is their role, minor on a personal level, but together they can achieve incredible feats. More than simple fodder. And Urr’tal was so more than a regular pleb doing their bit. He could have easily grown into a potent Sith, and who knows if he would have had a metaphorical growth spurt and surpassed you.

Yira stiffens under your grip, feeling a tightening squeeze as the rage inside increases with fervour. Noticing it, you slacken your grip, allowing her to resettle into your arms as she leans into you. Bringing lips close to her ear, you gently apologise, telling Yira that you won’t allow any harm to befall her. Her arms grip around your chest like a vice, holding onto you for protection and comfort. Fingers clutch into your robe as the more muted tears wet your dark robes.

Time passes, and you notice her stillness begin to change as Yira takes deep, rhythmic breaths, her arms rest limp. Slowly, with the greatest care, you try to move away to see if she is sleeping like you suspect. Mascara has run down her cheeks, colouring the tearstains a faded black. Gently, you extricate yourself from her, leaving her completely asleep in your bed. You watch her with a smile on your face as she peacefully dreams about a simpler, happier world. Pulling the covers over her, you allow her to rest comfortably, now conscious that your actions of watching your friend sleep could be viewed as creepy and strange.

Distracting you from Yira, your droid, C2-9O, a golden centipede embedded with bright red gems, squeezes your arm. For the most part, it sits upon your wrist acting as a piece of inert jewellery, but with this indication, it tells you that a message has been sent your way. Withdrawing an arm from your cloak, C2 projects an image out of his central eye. Lord Tyus is summoning you. Your mission for the Sith Empire was drawn up by Sith Lord Tyus; you, along with a number of other students, are to retrieve a valuable Sith artefact from an age long passed.
>>
Exiting the room, you spare a last glance at Yira before switching off the dimmed lights and locking your room behind you. Reaching a conference room where this meeting shall take place, you only see four other Acolytes, no Lord Tyus yet. Murl, a very handsome human and a would-be assassin, averts his gaze, doing his best to ignore you. He, along with seven other students, ambushed you. Meaning for your death, but you and Urr’tal killed all but him and Thang in the hallway of the ziggurat on Lao. Ryn Sol is Chagrian. As is customary for his species, he’s an ugly being, and you’ve spent little time with him, apart from the occasional passing greeting.

The woman with skin whiter than porcelain is Seyra, Arkanian Offshoot. Whenever you’ve interacted, she’s been fiercely competitive, never missing a moment to boast of her own achievements. Furthermore, she has a poised beauty that wouldn’t look out of place in any royal court. Finally, there is Garllan, a Sullustan whom you’ve never work together with before. Like all Sullustans, his face is flabby with repulsive cheek folds, and his eyes are pure black spheres; the entirety of the species looks like a failed mutation between man and fish. His repugnance is only amplified by sitting near Seyra and somehow makes Ryn Sol look somewhat normal.

They all sit at the table, which hosts a large holoprojector. The seat at the head of the table sits empty, waiting for Lord Tyus to arrive. You’ve interacted a fair bit with the Gand Sith Lord; he was the one who recognised you as the long extinct Sith species. Fascinated by you, a living artefact, he traded a favour for scans of your biology. A favour you redeemed straight away, his apprentice Hela has been giving you private lessons since. If not for her, you would have lost your duel against Thang.

You sit next to (feel write in how you act with them) …
>Murl, you mock him for the failed assassination attempt. Let him know that he is going to die during this mission from some terrible accident.
>Ryn Sol, has remained neutral between squabbles. Somewhat skilled in both the Force and swordcraft, but his true talent comes from the selling of rumours for the right price.
>Seyra, you wonder if she’s going to be as challenging to interact with as usual, or if she is just going to be focused on the incoming mission.
>Garllan, he has always remained in the background. Keeping him to himself, avoiding the notice of anyone. From what you’ve seen, he’s been completely unremarkable. It could be an act, but it also could be him just being nothing special.
>>
>>6335937
>Sit between Ryn and Seyra

>Murl deserves a simple expression without any inflection: "I've just had to kill a friend. This does not bode well for a man who's ambush of 9 left two survivors amongst it's attackers."

If he tries to correct the number, he's still admitting it happened. Idiot.

>Turn your attention to Ryn Sol. "What'd you know about the planet we are going too?"
Let him demonstrate his value to the others. He may be useful, he may not.

>Ignore the rest beyond a polite acknolwedgement that they are present.
>>
>>6335934
>creepy and strange
We are the least weird Soth around. Our classmates were about to be drafted into a gangrape. We're practically a paragon, kek.

>>6335937
>Ryn Sol
Access to the rumor mill is imperative.

>Address Murl
We expecr him to be in his best behavior. If he lets his misguided spite get in the way of the mission, we'll take out our rage on him. We have plenty to spare. It won't be as quick as it was for his co-conspirators.
>>
>>6335945
+1
i like the idea of giving a wrong number and if he corrects us all it does is prove how deadly we are in front of the others
>>
>>6335937
>Sit between Ryn and Seyra

I don't like the idea of warning Murl, but the part about tricking him into to admitting is clever
>>
>>6335937
>>Garllan, he has always remained in the background. Keeping him to himself, avoiding the notice of anyone. From what you’ve seen, he’s been completely unremarkable. It could be an act, but it also could be him just being nothing special.

Probe him with conversation to find wither he is biding his time in the shadows, or just simply dull or antisocial.
>>
By The Force, it returns!
>Between Ryn Sol & Garllan
MURL LIVES! That means we can take our time with him when the time comes...
>>6335945
+1 to the Murl & Ryn Sol write-ins.
>Ask Garllan for any insights into our mission.
>>
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You slot yourself between Ryn Sol and Seyra, sinking into the padded chair designed for top officers during meetings that could go on for hours. Ryn gives you a half-hearted nod with his customary stony face before returning to the study of the control interface housed in the right arm of the chairs. Seyra doesn’t even spare you a glance as she waits for the arrival of the Sith Lord. You focus your eyes on Murl and glare, expressing your foul mood without word. Murl rolls his eyes to your challenge and then looks elsewhere, not battling you for dominance but not cowering either.

Despite shrinking from your challenge, he irritates you just by existing. There’s a hunger in your skull to climb the table and smash his crown into the wall until both shatter. Since Urr’tal, the most trivial of annoyances, has your blood boiling. Barking, you sever the silence, “Yvalok made me kill a man, a friend, Murl. I want you to think about that and how you ambushed me with nine men. Nine. And how those nine men failed and died. Apart from you and Thang, who scurried away like vermin.”

Murl’s pretty face turns to a poor facade of shock, and replies with a tone out of a pantomime, “Me doing something like that? I think you’ve got the wrong person. You see, I’ve always admired you. See, I don’t know how you get up every morning and catch the reflection of your face in the mirror and carry on. You’re a much braver man than I.”

“We are going to have so much fun on this mission,” You smile a savage grin at the man.

“Counting down the days.” Murl shoots you a sly smile, then runs a hand through his hair.

Focusing on your breathing, the anger slowly wanes. Turning to Ryn Sol, you speak in a much more measured tone, “Do you know anything about the planet we’re being sent to?”

“There’s no singular planet. The Jedi Knight and his Padawan have started a journey to Coruscant carrying some Sith artefact, and we are going to have to intercept them and retrieve it. If you want, you can take the Knight while I try to snatch whatever the artefact is. There’d be a lot of glory in that for you. I would be surprised if a Sith Lord or Darth didn’t pluck you out of the academy if you achieved that.” The blue-skinned Chagrian muses.
>>
Seyra cuts into the conversation before you can reply, “I want the Padawan alone. I’ll strip their Lightsaber from their dead hands.”

“I think if we do manage to kill either, there’ll be a following fight over who gets the spoils of the kill. But our focus should be on the artefact, rather than chasing our own goals. Lightsabers are rare, but ancient artefacts are unique. Coming back in failure would likely leave us unable to enjoy our personal spoils, so focus on our goal. If one fails, we all do.” Ryn chides Seyra in a tone that speaks of his tiredness.

Seyra pouts, then rests her hand on her chin as she studies you, looking striking as she does so. Annoyed at this, you ask, “Yes?”

“So, I’ve seen you and Yira around each other a lot,” Garllan’s face lights up with a lurid grin as Seyra speaks. “I’ve been wondering, are you using her or is she using you?”

“None of your business,” You reply forcefully, defensive and sharp, unhappy with the topic of conversation.

“Oh, so it is Yira that is using you. That’s so disappointing Vulfstahn.” Seyra fails to hide an amused smile behind a hand.

As your eyes narrow, and your mouth opens to snarl out a reply, the doors hiss open to reveal Lord Tyus and Hela. You shoot a subtle smile to your secret teacher, one which she ignores. With a brisk pace, they march to their seats with purpose. The short Gand struggles on his chair and lets out a growl of displeasure. Tapping a series of commands into his console, a map of the fragmented galaxy springs from the holoprojector. Two circles appear around the planets Ploo and Coruscant.

The Gand speaks with haste, not allowing the room to settle. “Jedi Knight Garmnar has found an item belonging to an ancient Sith on the planet Ploo and is taking it to Coruscant. Once there, we will not be able to reach it. You shall retrieve it for me. The item is a vibrant red crystal. He will be travelling down the Hydian Way. We have yet to determine who it belongs to, but the site is over ten thousand years old. You will get it for me, get it for me or flee to the Jedi because I will teach you how close someone can be to death and kept there.”

He continues, “For this mission, you will be gifted resources to spend to achieve this goal. I am called elsewhere, and Hela will be with me, so this is all on you. Bring it to me, that is all I desire; the Jedi are obstacles, not targets. Garmnar is about to set off on a massive grand liner, travelling to their capital, carrying passengers and goods. It is an enormous ship, he hopes to hide in it, and it has sizeable defences and a security force for a civilian ship. You are not allowed to carry weapons on your person; only security forces and licensed bodyguards can. There will be a single planetary landing on Arkania before Coruscant. Passengers will be ferried off and on by smaller shuttles through each system it passes.”
>>
As he finishes, a list of items and a total budget appear for you to pick from. You were once the freak without friends, bullied at every opportunity. Through joining the Sith, your eyes have been opened to the greatness you can achieve. You need to let go of this awkward, insecure man and reinvent yourself into someone more assertive and confident, in line with your potential. You decide you will take charge of the mission, they won’t challenge you unless you decide something stupid.

You have 15 resource points to spend
>Pirate Ambush (15 pts) – A pirate fleet will attack the ship and disable it. They will send a large boarding party, which will be split between plunder and those under your directives.
>Devastating Bomb (7 pts) – A powerful bomb will be planted on the ship. It will cause severe damage to the systems, taking much of the ship offline until the Republic Navy arrives to assist the damaged vessel.
>Sabotaged Hyperdrive (6 pts) – The hyperdrive will break down due to technical issues, giving you a few hours of the ship being unable to jump out of the system.
>Diversionary Pirate Raid (7 pts) – Hire a second pirate crew to stage a raid in a nearby trade lane to draw away Republic patrols
>Hire Gang (5 pts) – A gang aboard the ship will be under your command, able to cause havoc or attack the Jedi.
>Bribe Port Officials (3 pts) – By bribing a single official, you get a single item. It can be things such as a passenger manifest, a passcode to a locked door, or information on security.
>Local Bombs x3 (5 pts) – You have three bombs that can be installed around the ship; they will kill personnel, but catching Jedi with a bomb will be hard due to the Force warning them.
>Place an Inside Man (5 pts) – A mid-level crewman will be on your payroll and will work with you the entire time. He will use ship systems to assist you in any way that he can get away with.
>Slice Security Feeds (3 pts) – All security cameras around the vessel will be linked to your datapads.
>Heavy Weapons Cache (4 pts) – Hidden in the ship will be a cache holding armour and personal weapons of all kinds.
>Dead Drop Shuttle (6 pts) – Hidden on board the vessel will be a shuttle that will extract you or any item you place in it. Due to its high speed and stealth features, it will not be intercepted.
>Bribe Local Authorities (2 pts) – A guard will look the other way for one instance.
>>
>>6336886
>Place an Inside Man (5 pts) – A mid-level crewman will be on your payroll and will work with you the entire time. He will use ship systems to assist you in any way that he can get away with.
>Slice Security Feeds (3 pts) – All security cameras around the vessel will be linked to your datapads.
>Dead Drop Shuttle (6 pts) – Hidden on board the vessel will be a shuttle that will extract you or any item you place in it. Due to its high speed and stealth features, it will not be intercepted.

For a total of 14 points
>>
>>6336905
It's a plan, but we need to be aware that the other members of the team are our enemies.
And they can well and truly steal the ship before us. Maybe trap it behind a pass code or something?
>>
>>6336915
this is me,

So by their route, we can join up on Corsin but it is probably better to join on Ploo properly.
Enter as either guests or repair crew, then use the manifests to find our jedi's luggage.

Weapons can be aquired from security forces
>>
>Sabotaged Hyperdrive
Provides us time & opportunity.
>Slice Security Feeds
Makes sure the Jedi can't slip away without us knowing, & we can find the opportune time to strike without direct observation.
>Dead Drop Shuttle
To escape without pursuit, or having to jump from planet to planet through stowing away & grand theft starship.

We won't have lightsabers it sounds like, so our approach should be to kill the padawan first in order to take theirs, then we can engage the knight personally. Unless Seyra really wants to die trying while we wait & risk being unable to get the blade.

Alternatively, skip the Dead Drop Shuttle:
>Bribe Port Officials x2
For flechette launchers to allow two of us the opportunity to get an easy kill on the Jedi. Might end up being used against us though.
>>
>>6336885
> are you using her or is she using you?
Baka, we're using each other for different purposes. It's call "a relationship." maybe not a romantic one, but mutualistic

>>6336886
>Place an Inside Man (5 pts)
>Heavy Weapons Cache (4 pts)
>Dead Drop Shuttle (6 pts)
>>
>>6336905
+1 to this plan but we should do as >>6336915
suggested and plan on someone trying to steal the ship before us
>>
>>6337026
i personally think Yira is a bit naive to be a truly valuable relationship for a sith but she is loyal after learning what we saved her from so id say we view her more like a younger sister/friend
too naive to be useful truly but we know she will always have our back
plus we can mold her into whatever we want down the road
>>
>>6336915
>>6336905
+1
>>
>>6337029
She also tipped us off to the ambush and saved our life.
>>
>>6337029
>i personally think Yira is a bit naive to be a truly valuable relationship for a sith

So just go for maximum exploitation then, use and abuse baby.
>>
>>6336905
+1
>>
Why is Mandalore not in Mandalorian Space on that map? Massive Mando L if true.
>>
>>6337283
everywhere and nowhere is mandalorian space.
>>
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>>6337283
I guess you can't see it but there's circle showing Mandalorian Space that I've gone over in white. So Mandalore is within Mandalorian Space. Not that I like Mandalorians apart from in the Old Republic Era ones.
>>
“First of all, we need the security feeds. We need to see where the Jedi are and what’s going on around us. Situational awareness will be paramount on a ship so large with so many variables.” You hurry to begin speaking, making sure no one is able to derail your lead. For the item you wish to purchase, you add an explanation to let them know you have given thought rather than rashly picked options at random. “I also want an inside man. If a door needs to be opened, he can do it. If we interact with low-level workers, he can overrule their decisions and brow beat them. Working with this person will allow us to accomplish so many different things. Finally, I want the escape shuttle. As soon as we get the amulet, we need to get out of Republic space. I don’t want to get caught by a Republic Navy patrol after wrestling the artefact off two Jedi.”

You finish and look around the table to see if they will accept your lead. Ryn Sol shrugs, “I am happy with that. We will be able to move fast and out of sight, while knowing what is going on within the ship.”

“If Ryn is happy, so am I.” Murl shoots you a grin that is ever so condescending.

“So, how will we get this crystal? It will be the five of us against a Jedi Knight and Padawan. I don’t see how we can take it off them without a fight. And if we get into a fight, I don’t think the odds are in our favour. If it were two Padawans, then yes, we have got this, but a Knight? I think that is an awful risk. We should take explosives or hire some fodder to assist us.” The words of caution come from the Sullustan; you’re not surprised to hear those timid words from the student who has spent much of his time hiding in the shadows.

“Don’t worry Garllan,” An energised Seyra chimes, “Vulfstahn seems to have a plan. I say we trust our supreme leader. And if his plan happens to have a Jedi Knight-shaped hole, I’m sure he’ll fix it.”

“It sounds like the majority of you agree with Vulfstahn. I shall let you prepare in whatever manner you think is best. We will meet up with the fleet at Contruum Shipyard in a couple of days. Soon after, the Third Sith Fleet will charge into Republic Space, meeting the Republic Navy guarding the system. As soon as battle is met, those who have missions behind the enemy lines will use the chaos to break through the blockage to reach their destination. If you have any sensible questions, contact me, and I will assist. Remember, I want you to succeed more than anyone else.” With that, Lord Tyus and Apprentice Hela stand up and exit the room.
>>
Murl hastily follows suit, not wanting to be stuck in a room with you. Ryn Sol turns to you, “I do agree with your suggestions. The sliced security feeds will be a boon in tracking down Garmnar, and having someone on the ship backing us up along the way should make this a much easier task.”

Garllan has also slipped out, but Seyra stays seated at your side. “If the ship is landing on Arkania, we could use it somehow, considering I’m an Arkanian. We could use our man aboard the ship to say you guys are my guards and pretend I’m an heiress or something. That way, you could carry weapons past security. Or we could do something else, I’ve not thought too in depth about it.”

“That could work,” You half-heartedly agree, running over some other ideas in your head.

“We have got several days to plan this out and come up with ideas. When it is closer to the date, we can make our final plan,” Ryn adds with a nod of his head that sways the horns attached to his skull. While he talks, you find your eyes rest on Seyra. Her curves are hidden by the thick black robes, but her face is one that any statue of beauty would be jealous of. Seyra’s elfin ears protrude from her snow-white hair, which match her unblemished porcelain skin. It is no wonder why you overhear your fellow Acolytes discuss her so often. Arguing who they’d prefer, her or Velka, most typically proclaim both at the same time.

Ryn gives a subtle nudge, bringing you back to reality. You avert your gaze, trying and failing to play it off. Seyra politely pretends not to notice or simply doesn’t care enough to produce a reaction. “We’ve got a couple of days. Let’s do some sparring. I need to be ready for the Jedi if I’m getting a Lightsaber, and I should really see if you are as good as everyone seems to think. I promise to go easy on you. For the first round. Maybe.”

“I want to see if there are clothes on the ship we can use as disguises; going in all black Sith robes is not the smartest idea.” Ryn Sol shuts her down, “If we want to do the heiress idea, then we’d need to find something fitting on this warship. And I want to study the interior of the ship.”

>Meet Seyra’s challenge – Train with her, it will help you to properly gauge her strength and get to know her.
>Costumes and disguises – Go with Ryn Sol, to see if you can procure some disguises for this mission.
>Study the ship – Join Ryn, studying the schematics of the ship to get the layout and to see if there’s something worthwhile.
>Write-in (do what with who?)
>>
>>6337339
>Costumes and disguises – Go with Ryn Sol, to see if you can procure some disguises for this mission.
Shopping trips are fun, and a SHIPping trip with Seyra is an awful idea. I don't care if she's a sexy albino elf, she was just talking about how if she were to get our attention and affection, she'd use it against us. Which, sure, any Sith would, but she's more dangerous and an unknown variable.
>>
>>6337339
>Meet Seyra’s challenge – Train with her, it will help you to properly gauge her strength and get to know her.
>>
>DISGUISE
We have a few days afterall, & Ryn Sol can study the schematics of the ship on his own before reporting back to the rest of us with his findings.
As for Seyra, she might attempt to poison or otherwise surrepticiously weaken us before the mission in a spar. If we're really worried about getting Sithussy besides what we already have lined up but haven't bothered with, mogging the Jedi & Murl on this mission will get us there.
We need to task Garllan with procuring flechette launchers to aid us against the Jedi, since he'll otherwise be useless it would seem, & it was a sound suggestion.
Murl won't listen to us since he knows only one of us is surviving this mission. Tell Seyra that to prevent him being dead-weight, she should convince him to figure out how to sabotage the hyperdrive without catastrophic failure that could endanger us all.
>>
>>6337372
>Murl won't listen to us since he knows only one of us is surviving this mission. Tell Seyra that to prevent him being dead-weight, she should convince him to figure out how to sabotage the hyperdrive without catastrophic failure that could endanger us all.
This is a grand idea.

>>6337339
>>6337345
Adding that to my vote.
>>
>>6337372
>Support
Fletchette launchers are good ideas.
Make sure the models have a "none lethal option" to get past any regulation on lethal weapons aboard.
>>
>>6337372
+1
>>
>>6337339
>>Costumes and disguises – Go with Ryn Sol, to see if you can procure some disguises for this mission.

>>6337372
Will support if valid.
>>
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>>6337372
That's quite a lot to do in a single post, Seyra will be need convincing to convince Murl. Taking specialty weapons from the armoury, such as flechette launchers won't be free. And some disguises will cost. Assuming this is winning, I might cut off the Seyra part for another update if that's cool.
>>
>>6337526
We don't need to follow her doing things.
We just gotta tell the others to do something so they should be being useful
>>
To clarify, the disguises should aid us with Seyra's idea of being an Arkanian Aristocrat with armed guards.
>>
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“Sparring at this time, when we are days away, is just foolish. What if we hurt each other? It is not a time to pick up an injury. Let’s work towards our mission.” You reject Seyra and then turn to Ryn Sol. “Yeah, let’s look at what we can get. I do like the idea of us acting as guards to Seyra; that was a good plan. When they don’t recognise us, we can talk to our man on the inside to convince the guards, and Seyra can act spoiled and offended.”

Seyra interjects with a scowl upon her face, “So instead of testing yourself like a true Sith, you want to play dress up with Ryn? I didn’t know you were such a coward. I did suspect it though.”

Fighting back a venomous retort or a loud sigh, you try to ignore her words, “So, what I was thinking for you, Seyra, as you had that excellent idea of us pretending to be your guards, maybe you could work with Murl to come up with a plan to knock out the hyperdrive. If we don’t drag Murl into our plans, he’s just going to be dead-weight, and I think you’d be the best one to convince him.”

The ugly mood on Seyra’s face grows darker and her voice grows loud, but despite it, she still looks stunning. “So, you want me to play seductress to Murl and work with him on the most ignoble part of the mission? Sure, let me batter my eyes at him and get too close, drop subtle hints that I might want him. Aren’t I just so lucky to be pretty? I’m leaving, give me something fun to do, where I can earn glory and reverence to my name, we’re Sith, or I’m doing my own thing.”

You burst from your chair as Seyra storms out of the room. “Get back here.”

“Make me. If you want to be our supreme leader and have us follow your every command, earn it. Show us you are the strongest. But wait, you’ve just wimped out.” Seyra disappears from sight into the corridor. Before the door closes, you hear, “I’m going to prepare snatching a Lightsaber from the corpse of a Jedi. Let me know if you feel man enough.”
>>
Your already crimson complexion grows even redder, and you calm yourself with slow, deep, rhythmic breaths. “Great, that’s great. We’ll deal with her later. Anyway, Garllan should see if there are flechette launchers in the armoury. We can see just how good Jedi are at deflecting a hundred rounds fired at their face.”

“Solid plan,” Ryn Sol concurs, and you call Garllan, informing him of his task. Unlike Seyra, he takes it well and seems excited to get his hands on such an explosive weapon.

You and Ryn have made your way to the intelligence hub, figuring it would be here where you’d store disguises for infiltration. Intelligence officers Oman and Cu greet you and take you to where the disguises are stored. There’s a wide selection of regular clothes that are commonplace across the galaxy; there are also rags and expensive garbs adorned with finery. Most importantly, there are a few suits of matching armour, perfect for playing the bodyguard role. The armour isn’t like other sets throughout the ship; it isn’t the typical Sith armour that is used across the Empire. It is commercial and available across the galaxy.

Cu, the young captain who hides her red hair under an officer’s cap, asks, “So was this the sort of thing you were wanting? Unmarked armour, classic helmets that hide the face. You’ll look like any well-equipped mercenary across the galaxy.”

At least this is easier than before. “Yes, that’s great. If we could have four of them that’d be amazing.”

This time, Oman speaks, “They are yours, for a price, of course. We can’t just give these away to anyone. We have our own needs, and others may require them for their own missions.”

C2 gives you a prolonged squeeze of your arm; you’ve got a call incoming. Removing your wrist from your robes, C2 projects Garllan’s face. “Hey, Vulfstahn, yes, we can get flechette launchers, but the quartermaster said speciality weapons will cost us. We had some credits left, the ones that were assigned to us. Why not spend it here?”

“Give me a minute, Garllan, we’ve got something here that might also cost us some money. Let me think it over.” He gives you a smile and disappears. At least he is easier than others.

“Is there anything else we can get from you that won’t cost us?” Ryn Sol inquiries.

“Sure, most of the clothing here is free, but if you want armour, then it’ll cost. You can pretend to be more, umm, low-end mercenaries,” Cu shrugs weakly, unsure if she is being helpful. She goes to pick out some items and returns, they look like the apparel of street thugs, not that of would-be guards of an Arkanian Aristocrat.

Ryn scowls at the clothing, “I don’t like it, but it might have to do. Vulfstahn, thoughts?”

“Give me a moment to think on it,” You reply, starting to feel the weight of the mission on your shoulders already.
>>
“Sure, let me look for something for Seyra. She also needs an outfit to play her part.” Minutes later, he returns with a slight smirk, holding two outfits, “So I was thinking, if you wanted to irritate her in return for her outburst, you could get her to wear something like this. It shows more skin. She will hate it, but it isn’t rare for daughters of aristocracy to be adventurous in what they wear. Or we could go with something more elegant and proper. Your decision Vulfstahn.”

Too many decisions, you only have the credits remaining to get either the guns or the armour. You could use your own credits won in Velka’s class, but that’ll put you out of pocket for the team.
>Get the Armour – The most important thing is looking the part, you don’t need fancy weapons to kill the Jedi, you’ve got numbers on your side.
>Get the Flechette Launchers – This will be your greatest challenge yet. You want real firepower by your side.
>Out of Pocket – Burn your savings to get both for everyone, what’s the point of credits if you don’t use them?
Regarding Seyra
>Stay Respectful – Get her something that she won’t be angered by.
>One Good Turn Deserves Another – She wanted glory, now she’ll get attention, just not the kind she craves.
>>
>>6337719
>>Get the Flechette Launchers – This will be your greatest challenge yet. You want real firepower by your side.
>Stay Respectful – Get her something that she won’t be angered by.
less armor for our fellow sith and more firepower to take out the jedi. Use our credits elsewhere.
>>
>>6337719
>Get the launchers
>One good turn deserves another

Now normally I'd choose the path of cooperation and peace. This is not sith.
But if we are in charge, we are in charge. Those who fall in line get their benefits, those who oppose us get hampered.

This will make us enemies. so what? They were never our friends to begin with
>>
>>6337750
As a point, We need to pick a leadership style and then stick to it.

Flip flopping doesn't breed certainty.
>>
>>6337719
>Get the Armour – The most important thing is looking the part, you don’t need fancy weapons to kill the Jedi, you’ve got numbers on your side.

>One Good Turn Deserves Another – She wanted glory, now she’ll get attention, just not the kind she craves.
>>
>>6337751

We've had a long record of outburst and spiteful retribution against those who insult us. We're only respectful to those who respect us.
>>
>>6337719
>Get the Armour
>One Good Turn Deserves Another
I don't think this team deserves our money, and if she wanted to have a say in her costume she shouldn't have run off.

Pretty sure she is going to team up with Murl to get the lightsaber (and kill us...)
>>
>>6337719
>Get the Flechette Launchers – This will be your greatest challenge yet. You want real firepower by your side.
>>6337750
i like the idea of being a highly pragmatic sith as opposed to one who is ruled by emotion and paranoia so let me offer this
>buy both outfits for Seyra test her with the skimpy outfit and then offer the proper outfit if she learns her place
if she takes the better outfit it proves she if vain and doesnt think she can survive this mission dressed poorly making others doubt her skill
this will also get her back for doubting our skill in combat while showing the others that we reward those who fall in line and demean those who try to side step us
>>
>Get the Armo(u)r x4
Bri'ish detected
>Get the Flechette Launchers x3
>Get the Skimpy Outfit

The armor is more vital as a disguise than as intended, & Seyra doesn't need a set. Unfortunately, Murl does. However, we should only be arming ourselves, Garllan, & Ryn Sol. Not that I trust them, but they aren't hostile like the others, & Seyra can attempt to live up to her claims against the Jedi. Can't let the disrespect go unanswered when it comes to the outfits. If we have to cut into our funds so be it, but limiting our purchases should leave us with some leftover. After the mission we can keep the armor, flechette launchers, Jedis' lightsabers, and critically, WE CAN LOOT THE VAULT WHILE WE'RE AT IT.

So order of priorities here:
1- Get the Artifact
2- Kill Murl
3- Get Lightsabers
4- Kill Jedis for Street Cred
5- Nab Loot
>>
>>6337719
>Out of pocket
This mission is on our heads as we've taken the lead, and any failures will be put directly on us - we should maximize our chances of success. There's always more credits to be made
>One good turn deserves another
We could use that attention for a distraction or to aid infiltration, or keep her occupied while we steal the glory. Make her a false promise to play along.
>>
>>6337719
>Get the Armour – The most important thing is looking the part, you don’t need fancy weapons to kill the Jedi, you’ve got numbers on your side.
>One Good Turn Deserves Another – She wanted glory, now she’ll get attention, just not the kind she craves.
>>
>>6337809
you convinced me.

>Adding armour to >>6337750


>>6337801
there's nothing especially pragmatic about forgiving slights and challenges to our leadership.

She insulted us, then refused an instruction and shot back "make me".
So make her do something uncomfortable.
>>
Oh hey, sith quest is back. And with SPACE WAR no less. Well, spy things for now, but perhaps WAR later.
>>6336885
>Oh, so it is Yira that is using you.
Yeah, true. Hopefully Yira can graduate from her pet/stressball status and become useful eventually.
>>6337719
>Out of Pocket
>One Good Turn Deserves Another
Down to burn cash for the sake of the mission, not down to endure disrespect. I think that's as "nice" as sith can afford to be. "Keep in your lane and this guy is okay to work for". Probably going to have to beat the absolute shit out of Seyra before, during or after the mission, but what can you do.

Best plan for nabbing the crystal is probably somehow taking the padavan hostage. That's the weak point of them light side users, right? (And of the main character)
>>
>>6338076
A pet/stressball is also a useful thing to its owner, so...
>>
>>6338081
Only if its a working animal.
Otherwise it's a liability that soaks up resources.
>>
>>6338087
The health benefits of a pet are well-documented. For a sith, forming attachments and getting overly invested in them is actualy pretty on-brand, too, and de-stressing with a pet (or sex-pet) can stop us from seething ourself into earlier cardiac arrest, too.
>>
>>6338104
Can we get a Xeno Nerd Species to fact check this? 'Yuge if true.
>>
>>6338104
The health benefits of-
My guy, do you wanna say that to the last guy we had an attachment too?

When people say "I hope she is useful" it usually means in a way that provides actual support not equivalent to a puppy or a prostitute. Because we can buy those things.
>>
>>6338117
Well, she's also force sensitive, has some combat training, and can go undercover. So like a really skilled geisha, or some sort of cyberpunk battle-ho who also has a sense of personal loyalty to us.
>>
>>6338120
correct, she has those things, which is what we want her to be able to do.
The issue comes if she has all those features but can't use them effectively against the other sith.

I don't care if we get a level 20 sword-mage, if she can't keep up with the level 60 sword-mages we keep throwing her at. She needs to either keep up without being a parasite or she needs to not be a massive liability.

Her only useful feature thus far is rough parity with a standard acolyte and a sense of personal obligation to us.
>>
So what's stopping us from training her as our own personal Shadowhand / Sith Apprentice / Bang-Maid once we ourselves get everything we can out of Hela?
>>
>>6338122
I'd argue that with the way master Sith behave, we're honestly better off making sure anyone we want to keep around as a genuinely close confidant is bad at being a Sith, and just skilled enough to not get ganked or captured by random schmos. An equal to us in space wizardry, following the same dysfunctional and selfish path, is more of a liability. A well-armed sociopath you can control, but contrast, is just like... A cat. Who doesn't like cats?
>>
>>6338125
Not much, Cost of training [time/secrets/materials], permission from the Lord we're going to be serving under, taking a person we have a vested interest in with us which leaves us open to exploitation.

Kinda negligible all told.
>>
>>6338127
While you aren't WRONG there's something to be said about deliberately surrounding yourself with weaklings.

but I guess that's a difference between confidants and reliable agents.
>>
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Looking between the two outfits, you remember her earlier defiant insubordination due to her task being boring. Your hand stretches out to the more revealing article of clothing. A grin grows across your face, already tasting her public humiliation on your lips. Next time she thinks about undermining you publicly, she will remember that you will not just sit idly by. If people test you, there will be a price to pay. And if she wants to escalate things, then you are more than willing. She may be one of the best students, but you are head and shoulders above the rest.

“We’ll get this as a little present for Seyra.” You shake the fabric that can barely be called an outfit. “And we will get the armour for rest of us. We need it to look the part; it is as much a defence as it is a disguise. We cannot have people thinking we are unprofessional local gangers. They would watch us like viperhawks.”

“Agreed,” Ryn Sol nods, affirming your choice.

Continuing, while calling Garllan, adding him to the conversation. “We will also purchase the flechette launchers. I have some money that will cover the cost for them. This is my mission; I have taken charge of it, and I will see it succeed. Garllan, I will transfer the credits to you now.”

“Thanks boss,” Garllan’s hologram replies before winking out of existence.

Enjoying his deference, you beam a grin, and Ryn Sol speaks. “That is surprisingly generous. But I see your logic, if we succeed, the king’s share of the glory goes to you.”

“There will certainly be enough glory for everyone involved, considering we will run into two Jedi.” You promise. He needs to be invested in your shared success.

“Quite, talking about the team. Murl is going to be a pain to deal with. If you cannot get Seyra to convince him to take down the hyperdrive alone, and away from us, I do worry about him pointing his blaster at our backs. And Seyra will also be fun to deal with.”

“We will do the best we can.” You say with iron in your voice.

Ryn Sol leaves you with these final words: “Think about a secondary plan, one that you do not share with everyone in the team. One where a team member or two has an accident and does not return.”
>>
>>6338131
We can have both, but they don't need to be the same person.
>>
A holoscreen flashes in the corner of your eyes, and some easy film plays silently. Yira stands before you with hands on her hips, brimming with energy like her old self. “So, three others and I are being sent to the heart of the Republic; we have been ordered to give Senator Yaloe an early retirement.”

“How do you feel about it?” You ask gently, unsure of how you can support her when you are in an entirely different sector.

“Great, this is my chance to shine. I know I’ve not been the best student so far, but your lessons have really helped me. I want to show everyone the new and improved Yira.” Yira is right that she has made progress, but to the upper middle of the class. Not at the top with you, Thang, and Seyra. She just wasn’t lucky enough to be gifted with natural talent.

Bouncing on her feet, she brings her fists to her face, mimicking a boxer. She throws a double jab and a right hook. You fall onto her bed, pretending that the blows connected. A cute giggle rings out as she looks down at you. Putting her hands up, she celebrates the knockout in front of an invisible crowd. All the while with a broad smile on her face. It warms your heart to see she wasn’t broken by the news, that she can recover so quickly. Mimicking a ring announcer, you broadcast her victory, “Sith Lord Yira has won the Sith heavyweight galaxy title. Can anything stop her?”

Yira joins you on her bed and slightly turns up the volume as she leans against you. She announces, “When I’m a Sith Lord, I’m going to have a planet all to myself… Actually, we can share it, half-and-half. I don’t mind sharing.”

“Hmm? Tell me about the planet. What’s on it?”

“It’ll have all the boring research stuff and treasures, but I want a nice warm beach. White sand and crystal-clear water. This ship is so cold.” She then wraps her arms around you, giving you a tight squeeze, “You’ll have to be my heater for now.”

Happily accepting her embrace, you enjoy the feeling of a girl’s body pressed against yours as your cheeks begin to go ever so slightly redder. “Tell me more about this planet.”

“We’ve got a nice winter cabin, large fireplace, built into a mountain. Made from wood, it has to be cosy.”

“Uh-huh.” You give her a slight, playful squeeze.

“And a lightly forested area, we can walk through. Nothing like Lao, have the trees spaced out a bit. What do you want on our planet?”

“Apart from an underground lair? I think what you’ve said sounds wonderful, you’ll find me on the beach.”
>>
“How about after this, we go somewhere. Lessons will be on hold for a while, and we’ll get rewarded. We could go somewhere away from all this and just have fun?” Yira looks at you with imploring green-grey eyes.

Yira’s thoughts have completely left behind the reality that she is a Sith, and she will need to continuously push herself. “Maybe, let’s talk about it when we get there. Instead, I think using the extra time to reinforce your training will really help.”

“Yes, daaaaad, I will make sure to do my homework and study hard. No fun for poor Yira until she’s the top of the class.” Sticking out her tongue in protest and defiance. Deflated, she snuggles into you and groans, unhappy with your words. Yira really is a bundle of joy, not focused and serious, but someone who just allows you to relax and have fun. It is nice to have an escape from being a Sith all of the time and just be a person now and again. As you watch the bad movie, she steals your personal space, occasionally poking you and demanding your attention to be focused on her.

The time of the mission is soon approaching. One final scene before it begins, what does Vulfstahn do before setting off? (If you want two scenes, I can do that, but no more)
>Last Minute with Hela – Hela has been teaching you privately; get in one final session before you go.
>Hangout with Yira – Do (Write-In) with Yira.
>Mould Yira – Yira isn’t bad, but she isn’t you. Begin the slow process of moulding her into something more useful. (Mould her into what?)
>Secret Planning with (Write-In) – You come up with a secret plan to harm some of your fellow Sith.
>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.
>Write-in
>>
>>6338159
>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.
I'd like to mould Yira but this seems more pressing.
Lets present her with her choice of outfits and try to earn her respect and get her to deal with Murl
>>
>Assign numbers to the team, everyone's comm devices, their armor, & the flechette launchers to better coordinate the mission; secretly rig Murl's designated launcher to explode upon firing
>Give Seyra the Spar she asked for; tell her that if she wins, she gets to take on the Jedi & take credit for the kill, but if she loses she'll have to wear the outfit you picked out & convince Murl to sabotage the hyperdrives
>>
>>6338193
If need be we can give Seyra dibs on the Jedi's lightsaber as well as an incentive should she win the spar
>>
I can't wait to reunite Murl with Halaben
>>
>>6338159
>Make Seyra

Secure our authority.
I approve of marking the armour and the guns, but I don't like sabotaging his weapon.
Has too many ways to, pun intended, backfire.

Also, Seyra is an idiot. "Hurr durr, you want me to seduce the retard". That's what you think we think of you, [or its a complex facade you are putting up] but in reality, We just want results.

If that's the only way to get results, then bully for you
>>
>>6338159
Yira either genuinely likes us or sees us as her best possible security guarantor. And she's cute. I'm sold.

>>6338193
+1
>>
>>6338159
>>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.
>>
>>6338159
>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.
>>
>>6338159
>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.
>Last Minute with Hela – Hela has been teaching you privately; get in one final session before you go.
>>
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Vulfstahn is such a blushing maiden when it comes to Yira, cute. Oh well, no time for him to find out what sex is, we have a crew to tard wrangle.

You know, unless Ryn is playing some sort of a long con, he seems like a fine minion to have, maybe we should plan with him to kill Murl. Because we going to have to kill him. You don't let shit like that slide. But I think I have an even better idea.
>>6338159
>Make Seyra
Secure authority, this bitch seems to be into power and nothing else.
>Secret Planning with Seyra
Her seduction would make killing Murl way easier. We can promise her glory or a lightsaber or whatever, but we gonna need her help to backstab Murl, since they're (seemingly?) gonna be on the same team during the operation.
We have a list of people to kill, and there's no time to start like the present.
>>6338163
>I'd like to mould Yira
Speaking of, shouldn't she spec into a mage? No way she could pull off some super spy build, she's not evil/cunning/hot enough for that I'm pretty sure. But it is mentioned that it's her talent with the force(and MC's handholding) that's carrying her. Mage build then? Maybe she sould learn some esoteric force powers.
>>
>>6338159
>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.
>>
>>6338418
>Speaking of, shouldn't she spec into a mage?
You can certainly push her training in that direction if you want. That being said Vulfstahn already covers the niche, he's very good at swordsmanship due to your rolling last thread but using the Force is where he shines.
>>
>>6338159
>Make Seyra – Seyra challenged your authority, she said if you wanted to be the boss, you would need to prove it. Prove to her why she should follow your orders.

can't tell if new vote or voted already.
>>
“Training room, 30 minutes.” You directly demand over a holocall to Seyra with no preamble.

A wolfish smile grows ear to ear on the holoprojection. She speaks no words, but the grin was more than enough of a reply. With a click, she disappears.

With space at a premium on this goliath designed for war, it is impressive that there is even a room dedicated to such things, no matter how sparse and empty the training room is. Going to the local armoury, filled with non-lethal training weapons, you grab a blunted blade. Giving it a good heft, you evaluate the weight and balance of the blade. It feels good to have a weapon in your hand; it fills you with the sensation of power and strength. You feel her through the Force. Locating beings is a skill you have yet to master, but she’s calling the Force, violating it, and pouring it into herself. Charging herself with the energies stolen from the Force to empower herself.

Entering the correct training room, you spot Serya waiting for you. No longer garbed in bulky robes that could get caught and snagged, she instead wears a tight vest and leggings that hug her ample curves. Seyra’s whistling blade slices into the air as she warms up for your contest. Her sapphire eyes watch you with a ravenous intensity, never for a second letting you leave her sight. A smile on her lips that speaks of the victory she knows is inevitable, this duel itself is simply a formality for the obvious outcome. Both utterly beautiful and incredibly intimidating, like an angel of love and war. Captivating.

“What made you change your mind? Did your little whore cheerleader make you believe your own banthashit?” Seyra calls out across the small arena, enjoying the words leaving her mouth.

“You know, I didn’t want to hurt any of my teammates before the mission. I wanted everyone at their best. So you could perform for me. But I am going to hurt you for that.” You promise icily.

Seyra’s grin grows ever wider, and her tone turns as if chiding a child, “No, no, you won’t.”
>>
“If I win, you do everything I say for the entirety of this mission. No more being a bitchy brat and deciding the tasks I set you are beneath you. You will be mine to command how I see fit. I give an order, and all I will hear is: yes sir.”

“Not that it will happen, but sure, anything you want.” Seyra laughs at the idea of losing to you. “If I win, you can keep ordering everyone around, but me. I keep all spoils, every single thing. And I’ve started to learn how to read and dominate minds. You will let me practise on you. I need someone who is not blind to the Force. And it will be interesting to read your private secrets you dare not speak. After all, the weak should not hide anything from their superiors.”

“That seems hardly equal.” You scowl at the Arkanian.

“Oh, already scared? Thinking about backing down?” Seyra lets out a performative mocking laugh. “Now it has got slightly real, you’re not that tough Sith warrior anymore, and now worriedly haggling over terms.”

An incredulous smirk forces its way to your face, you know she’s baiting you, but you just don’t care. “You know what? Fine, let me show you just how beneath me you really are.”

The pair of you erupt with blinding speed, leaping at each other with frenzied slashes. Blade strikes blade, sending explosions of sparks from the impact. You rip the Force from the world around you, filling yourself with the divine power. Seyra matches you, blow for blow, with a visage of wicked ecstasy. In the flurry of blows, the pair of you focus on speed, trying to outdo the other, to break each other under the withering rain of strikes. All you need to do is slip through her guard once to land a wounding blow.

Seyra backs off with an elegant leap, which has her long white hair billowing. She felt it too, you were faster, she was beginning to slip. Leaping yourself, you bounce around her from different angles, lashing out with destabilising strikes. But she isn’t a practitioner of Ataru like you, the Form built for speed and agility, Seyra pledged herself to Juyo. Unable to beat you at your own game, she plays her own. Wild jagged strikes slam against your blade, with similar speed to your but backed with a ferocious, violent power. Your rhythm is broken by the irregular timing of her blows and the strength behind them, forcing you on the defensive.

Ataru isn’t built for defence, its defence is in speed and offence. Your parries become wild and desperate, frantic and panicked as you can feel the fight slipping away. With an upward parry, you bring her sword above your head and lash out with a scything kick. Bone slams into bone as your shin collides with her ribs. Panic flares in her eyes as her legs go weak and begin to give. She manages to half recover to defend the following attack, but does so poorly, and is forced out of place.
>>
You trap Seyra’s sword and grab her by her vest, pulling her close to you. Letting her see your malicious smirk of victory. Seyra retorts with her own violent grin, a wildfire blazing in her eyes. You feel alive, energised, like you were born for this. And you can tell she feels the same way, too. Seyra’s head snaps back and slams forward, impacting her forehead against your nose. Stumbling back, stunned, your nose explodes with pain and blood. Red ichor streams from your broken nose onto your equally red skin, obfuscating the wound. Some of that blood has marred Seyra’s flawless skin with a vibrant crimson. Seyra wipes the blood with her index finger and brings it to her tongue. Tasting the blood like a predator savouring prey, her sapphire eyes locking onto yours with feral delight.

>Overpower her with the Force – Your swordsmanship is eclipsed by your oppressive command of the Force. While this duel has been with blades only so far, you will break the taboo, and you will use the Force to defeat her. (Auto-win)
>Continue the Duel with blade – Keep to the spirit of the duel, you will not use the Force as a clutch. (When I ask, roll 3 d20s, target 16)
>>
Rolled 10, 3, 2 = 15 (3d20)

>>6338670
>Continue the Duel with blade – Keep to the spirit of the duel, you will not use the Force as a clutch. (When I ask, roll 3 d20s, target 16)
She will obry more readily if she can't weasel out of the loss on a technicality.
>>
>>6338671
Oh, woops, just saw the "when I say" bit. Sorry, QM, got my blood up.
>>
>>6338670
>Overpower her with the force
What, you want to be fair? Power wins.
>>
>>6338672
>>6338671
Its cool, I also wanted 3 different rolls of 1d20, so each by a different person. Just don't want rolls at the moment to influence votes.
>>
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>>6338127
>>
>>6338670
>Continue the Duel with blade
>>
>Force-Mog her into the floor/ceiling/floor again/ceiling for even longer
>>
>>6338670
>Continue the Duel with blade
>>
>>6338670
>>Overpower her with the Force
Yeah no, we're not getting a 16 on 3d20. Would rather not have this bitch practice mind control on the main character. People who vote for risking it on this DC are either insane or into humiliation lol.
>>
>>6338670
>Continue the Duel with blade – Keep to the spirit of the duel, you will not use the Force as a clutch. (When I ask, roll 3 d20s, target 16)
>>
>>6338961
It's better than even odds.
>>
>>6338670
>Overpower her with the Force – Your swordsmanship is eclipsed by your oppressive command of the Force. While this duel has been with blades only so far, you will break the taboo, and you will use the Force to defeat her. (Auto-win)
Were Sith. Were allowed to be underhanded.
>>
>>6338670
>Continue the Duel with blade – Keep to the spirit of the duel, you will not use the Force as a clutch. (When I ask, roll 3 d20s, target 16)

Gotta grind to win.
>>
>>6338670
>>Overpower her with the Force – Your swordsmanship is eclipsed by your oppressive command of the Force. While this duel has been with blades only so far, you will break the taboo, and you will use the Force to defeat her. (Auto-win)
>>
Votes are equal, next vote wins as I might need to collect rolls. If no additional votes in 2 hours, I'll roll for the choice.
>>6338961
Slightly under 60% chance of success.
>>
>>6339063
>Slightly under 60% chance of success.
Yeah, that's horrid. Flipping a coin on getting mind controlled/mind read by an ontologically evil purely hostile creature.
Let's see the last vote then.
>>
>>6339064
Fair
>>
>>6339064
Giving up our mind, secrets AND all spoils too.
>>
Rolled 1 (1d2)

>>6339063
1 for Force
2 for Blade
>>
Rolled 3, 7, 7 = 17 (3d20)

>>6339064
My rhinking, as mentioned, is that beating her "fairly" stands a better chance of getting her to actually obey us, rather than encouraging her to join Murl on Team Seethe and backstab us mid-mission.

>>6339082
So it goes. Oh well. I wonder if we would have won?
>>
>>6339107
Hm. Maybe it's for the best. The Force guides us down the path were meant to follow, kek.
>>
>>6339107
Maybe, but also the point is to win. And by winning, you reenforce that you can win against them again.

And if you beat them hard enough, they never expect to be able to beat you without a supreme advantage. Which they never have if you continue to appear strong
>>
>>6339107
>>6339109
>Rolled 3, 7, 7 = 17 (3d20)
That would have been an embarrassing set of rolls.
>>
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You and Seyra stare at each other, paused, catching your breath while watching for the slightest twitch. The room around you is a blank canvas with no features; with a press of a button, sections of the floor and walls can be altered to give a more broken-up battlespace. The more surfaces there are, the better you fight with Ataru, you can use them as springboards for your subsequent attacks. Reaching out with a groping, invisible limb, it snakes to the control panel and depresses the switch. A low hum of working machinery is born as the world around you begins to change. Pillars sprout from the ground, growing upward like synthetic trees, and parts of the floor depress to form sloped sections.

“A change of terrain won’t save you, Vulfstahn.” Seyra sing as she begins to skip towards you with a proud gait.

“Save me? I was just making our surroundings a bit more interesting; a bland emptiness doesn’t really do it for me. But I can revert it if you ask nicely and bat those pretty eyes for me.”

Seyra gives a shake of her head, rejecting your idea with scorn. “Oh, Force no, I do not want to hear any excuses after I win. But then, as I will be playing with your mind, I don’t think you will ever think a bad thing about me again. I will make you as obedient to me as your trollop is to you.”

The Arkanian Offshoot launches herself at you. You dodge to your left and bounce off the side of a pillar, throwing yourself upwards on top of a raised platform. Racing like a possessed demon, Seyra follows and unleashes a whirlwind of steel towards you as you try to hack at her. Precariously balanced, you jump backwards onto another raised ledge in a short retreat. As you land, you throw yourself forward into Seyra, who charged after you. Colliding in the air, you slam into her, sending her tumbling to the floor. Diving down like a hawk onto helpless prey, you follow her to land a finishing blow.

Using the momentum of her fall, Seyra tumbles out of reach before leaping upon you. Without a second to breathe, you dodge and parry, fighting hard to block the savage slashes and pinpoint strikes. Stepping into your guard, Seyra tries to hack her blunt blade into your chest, only to be denied with a weak parry. Stepping back to create space between you, you trip. The slash was not meant to harm you, but to hide her foot hooking your ankle. Her heel plummets down upon your sprawled form, landing a bone-shattering blow on your chest.
>>
Before Seyra lands a second attack, this time with her sword, you hurriedly flee. Back to your feet again, you glare her down. Seyra is good, exceptionally good. You do not know who will win this duel. And you can’t lose, you will not have her alter your mind, no matter what. She will destroy you and turn you into her sycophantic slave with no pride or aspirations. Losing here would mean everything you’ve built up to this point would be over. But it is alright, it may have been a close-run fight, but you have yet to unleash your greatest strength.

You feel the Force in you, it burns like a holy pyre. Filling you with primordial energy, which tickles your every inch with a supreme power. Drawing on your anger, hate and fear, you guide the energies to your outstretched hand. A titanic shockwave fires towards Seyra, as if launched from a primitive cannon. For a split second, Seyra sees it in her brilliant blue eyes. In a vain defence she tries to create a shield to block the blow. Like all defences under a determined assault, it breaks, shattering into nothingness. The wave of energy throws Seyra into a raised column. She lies crumpled there like a marionette with its strings severed. Her hair creates a curtain of pure white, blocking her face.

Standing over Seyra, your sword hand hangs limply, not needing the weapon anymore, you have a better one. You watch her unmoving form for a couple of seconds until there is a weak twitch. Belatedly, she raises her head to see you through her veil of hair. With a hand, you control her weak body, lifting her floating figure towards you. Seyra tries to call upon the well of power within herself, but it is of no use. Like a man dwarfs an ant, your power overshadows Seyra’s. Trying to fight your psychic grasp, she tries to flail, but you’ve got complete control over her. She fails to do anything more than blink her eyes.

Bringing your sword to her neck, to gently graze the metal against flesh. The cold blunted steel caresses her throat, a wordless threat. With it, she stops, no more fighting against your strength. It is useless. Seyra has lost. Submitting to your mercy. You study the helpless damsel in distress. Despite her loss, you still see that unrelenting fire in her eyes. To her, this is just a setback, a moment of temporary embarrassment, not the end. That is, unless you decide here, with none of the Sith Lords around, that this will be the site of her demise.
>>
Drawing your blade from her neck, a whisper of relief flickers on her face, only for her to quickly replace it with her iron glare of defiant determination. “When you said earlier, make me, you meant this, right?”

“You cheating? No, I didn’t mean that.” She smirks at you, very confident for someone so helpless.

“You are complaining about a Sith cheating? You’d best join the Jedi, or you will be doing a lot of complaining. And I don’t remember you saying swords only.” Seyra blows a strand of hair out of her face, but doesn’t say anything, so you continue. “You accept my victory? I can continue if you want, but I don’t think that would go well for you.”

Looking at your sword for a couple of seconds, she surges with power, trying to burst out of her invisible hovering prison. But the vice grip that traps Seyra doesn’t move. Giving you a hurt and angry look, she bows her head in ashamed deference, “Yes, Vulfstahn, you have beaten me this time. With trickery. Next time, I know you will never keep a duel honest. And we fought with blunted swords, in an artificial environment, a real fight to the death would have been so very different. So yes, this time, under these circumstances you have won. Until the end of this mission, I’m yours to command.”

The final words bring her pain, but she speaks them nonetheless. With her here, in your grasp, helpless, you could end it. Remove her head from her shoulders with hacking blows from the blunted edge. No one would know. Or you could extract some greater price from her; the captured princess is in no position to bargain.
>Do it – Kill her now, no future rival, just a dead body left abandoned in a training room.
>Task her to kill Murl – Murl will be expecting you, what he’ll expect is Seyra doing the deed (when and how?)
>Free her – Seyra has submitted and accepted your demands, show her mercy.
>(Write-in)
>>
>>6339225
>You will convince or coerce Murl into his role. You have no prize entitled to you, so you will return from the mission richer in experience only.

>However, If Murl completes his objective in the hyperdrive, then I think his head would gain more value than a lightsaber crystal to me. Understand?

Once she's accepted that, I have one last question to ask her.
>You've figured out the trick to reading minds Hmm? Why don't you share with the class?
Extract everything we can, while we can.
>>
>>6339225
>Free her – Seyra has submitted and accepted your demands, show her mercy.
>>
+1 to:
>Coerce her into teaching us Telepathy
I'd rather not make an enemy of her if it can be helped, so:
>Admit she's the better duelist, thus she should be the one given the first opportunity to take on the Jedi
>She must convince Murl to sabotage the hyperdrives to get that guarantee, whether through barter, seduction, persuasion, or guile
>>
>>6339262
I'm fine flattering her skills, but I want to align her incentives with ours.

That is "mission success" and "dispose of Murl when his usefulness is at an end" And the way to do that is to take away any way to get what she wants, except by our permission
>>
>>6339225
supporting >>6339242
>You will convince or coerce Murl into his role, by any means necessary.
>You've figured out the trick to reading minds Hmm? Why don't you share it with c̶l̶a̶s̶s̶ ME?

but I think we should save killing Murl for ourselves, without her involvement or as a witness. We will lay a trap for him later, by our own hand, or take the opportunity when it presents itself.
>>
>>6339279
I can respect the desire to kill with your own hands. Not sure I see the value beyond satisfaction
>>
>>6339225
>Task her to kill Murl – Murl will be expecting you, what he’ll expect is Seyra doing the deed (when and how?)

This is best IMO as she can can Murls trust by plotting to kill us and then backstab him. It keeps our hands clean. Signifies that Murl is far enough beneath our notice that we don't have to personally be involved. If she fails then her life will be forfeit (she can choose either her own life or Murls)
>>
>>6339262
I would prefer to deal with Murl, Thang, Yvalok, & Halaben's comatose body ourselves if at all possible.
>>
>>6339280
Satisfaction from personally enacting our revenge would grow us as a Sith, and Murl is pretty high on the kill list of those who've done us dirty. Seyra doesn't deserve the pleasure.
>>
>>6339287
I don't think the threat is a valuable move here.
She clearly thinks she can win a proper fight, and an ultimatum of "keep your life by killing him" will just have her turn the hapless rube into an ally. Then this "fake" ambush will become a real one quickly.

Give a carrot along with a stick.
And, you know, I still rate that getting tips on mental influence for us now is a good use of our leverage, so that no matter what we have prospered from this encounter.

>>6339298
eh, don't know the reliability of that statement buddy.
>>
>>6339225
>Admit she's the better duelist, thus she should be the one given the first opportunity to take on the Jedi
>She must convince Murl to sabotage the hyperdrives to get that guarantee, whether through barter, seduction, persuasion, or guile. After he has done that she'll kill him however she wants
>>
>>6339242
+1
>>
>>6339225
>You will convince or coerce Murl into his role. You have no prize entitled to you, so you will return from the mission richer in experience only.
What a shame MC has already invested money into the plan that requires her. Killing Seyra here would be good.
I wonder why the "free her" option exists lol. Trap option I guess?
>>6339242
Not sure if promising a duelist a lightsaber crystal is good future investment. It's not like Seyra will ever going to be anything other than a hostile. Just like any other person here.
>>
>>6339463
>I wonder why the "free her" option exists lol. Trap option I guess?
Hot girl is defenceless and at your mercy, extracting more concessions from her is unchivalric. Maybe Vulfstahn is a sucker for beautiful women, there are worse things to be.
>>
>>6339463
Counter argument.

They will get a lightsaber eventually, and there are two up for grabs.
This can be a way of reinforcing "obedience is rewarded, Defiance is punished"
>>
As it seems youve voted for a mix of these
>>6339242
>>6339262
If you are saying she's the better duelist, is that something Vulfstahn really believes? Because admitting she's better and him believing it would be quite a different context than him lying to trying sway her.
>>
Peanut gallery here, respect Seyra's drive and ambition and we'll likely develop a decent relationship if we turn the struggle and submission aspect into something resembling comradarie that we can use weither it's to use her, ally with her or fuck her. Alternatively turn her vainglorious attitude on her and break her into something more manageable.
>>
>>6339501
>If you are saying she's the better duelist, is that something Vulfstahn really believes?
I'd say believes, purely based on the duel. And maybe a dose of paranoia.
>>6339508
>decent relationship
See, I have issue with this line of reasoning. I assume that those people aren't the kind of characters who can totally become cool if only vulf shows them a little respect. Regardless of words spoken, Seyra is probably going to be mad forever wich will inevitably culminate in a fight to the death.
Last thread refusing to be an edgelord *ONCE* has lead into an instaloss. Granted that was directly refusing a senior edgelord, not merely being decent to an acolyte like Seyra, but I feel like that was communication from QM about how you're supposed to play this.

Hey, that might be just a me issue. If you guys have a plan to be a nice sith I'm down to get outvoted.
>>6339486
>They will get a lightsaber eventually, and there are two up for grabs.
You know, true. Rematch might actually come as soon as she gets it.
>>
>>6339501
I don't know. She's a good duelist, possibly better than us but I don't know, probably on par.
I lean to just flattery.

>>6339516
Loyalty cannot be assumed with these bastards, so you have the right of it.

If the rematch is that fast, then we will simply have 2 lightsabers.
>>
>>6339225
>You will convince or coerce Murl into his role. You have no prize entitled to you, so you will return from the mission richer in experience only.

>However, If Murl completes his objective in the hyperdrive, then I think his head would gain more value than a lightsaber crystal to me. Understand?

>Admit she's the better duelist, thus if she performs well and we are able to secure the lightsabers she covets, we will share with her
Only of we get more than one, though. Siths gotta Sith.
>>
“So, will you convince Murl to take down the hyperdrive? The task that was beneath you before.” You ask to confirm her intent.

“If that is what you want me to do, then sure. It is your show, and I’ll play my part even if you cheated. Unless you ask me to do anything stupid, like make my way across the ship while you head for the evac shuttle.” Seyra replies in an uninterested cadence, the duel is done. This parley is simple, dull compared to the heart-pounding battle for supremacy.

“Doing your task won’t reward you with any riches apart from experience. But if you were to go beyond what I ask, and Murl completes his objective in the hyperdrive. Then I think his head would gain more value than a Lightsaber crystal to me. Understand?” This arouses her from her disinterest.

A mix of cruelty and thrill overtakes her features, “It could happen. It is a very dangerous mission. But don’t you want to see him beg for his life as his skin goes a beautiful chalk white while he bleeds out? Or is it because we both know I would have beaten you if not for your crutch?”

“Ideally, I would like to be involved, but I think he will be on constant alert with me. And maybe you would have got me, it was close. You are clearly amazing and I… I fear and think you might be better than me.” You admit with pain in the hopes to stroke her ego.

“Thank you for that, Vulfstahn.” She shoots you a supremely pleased grin, a reward for your honesty, savouring your submission. Then Seyra sceptically questions you, “And for this, I get one of the Jedi’s Lightsabers?”

“Yes.”

“Then I look forward to my new toy.” She bites her lip sultrily, her eyes distant – picturing the kill, the weapon, or possibly both. The tight vest clings to her like a second skin, accentuating every curve with promises of danger and desire. Looking every bit like a succubus, transparently wicked but so beautiful, so tempting, it might just be worth damnation. Returning from her daydream, she scowls at you gawking at her enchanting exquisiteness. “Vulfstahn, would you be ever so kind as to let me down?”

“As I’ve got you here, I wanted to ask you one more thing.” Seyra’s face grows stony, fearing your following words. “You’ve figured out the trick to reading minds, hmm? Why don’t you share with the class?”

“I would love to,” She says in a tone that contradicts the words, “It sadly takes a while to learn. I could show you later how to read minds and alter them, after we return. But maybe you want Lord Velka to teach you. To force thoughts or emotions into someone’s head, you must have it done to yourself. That’s how she taught me. And she’s not gentle with it.”

“When we have time later, we shall return to this topic.” Seyra nods her head in agreement, and you let her float to the floor; your psychic shackles release the prisoner.
>>
Today is the day when the Third Sith Fleet will smash into the Republic Navy’s defensive force. You have spent it with Yira again, like usual, sitting by a view screen, the pair of you watch the armada collecting its last few members before the assault. She clings to you like a limpet, and you have one arm around her waist as you observe the titanic vessels of war waiting for battle. A siren sounds, alerting all souls aboard to get to their stations. Wishing Yira well, you turn to walk to your transport shuttle.

“Vulf, wait,” Yira calls out with a timid face of indecision. “I just wanted to say…”

There’s a pause, and she looks everywhere but at you. Taking a deep breath, she musters her strength to say what she wants. Standing on her tiptoes, she reaches up to you and gently places a nervous kiss on your lips. Withdrawing, her cheeks are a bright, embarrassed red. Infectious, it has spread to you, as you feel the heat in your own cheeks. As fast as the kiss was, she is even faster. Yira runs away and disappears from sight before you can utter a word. Making your way to the shuttle taking your group to Arkania, you wear a goofy grin from ear to ear, replaying the scene again and again.

Red light colours the interior of your vessel, and your four compatriots wait for you there. Four sets of powered K8-12 armour, the hue of a dark blue matching the deepest depths of an ocean, stand at attention waiting to be worn. Besides them are matching flechette launchers. Four shots per gun, each with sixteen rounds of large cylinders for ammunition. Razor-sharp vibroblades hang from the wall, under them a secondary blaster-pistol. Locked in a transparent display case, sits eight plasma grenades. For Seyra, there’s a single vibroknife and a concealable pistol.

Murl speaks as you wait for the fleet’s hyperspace jump to the neighbouring system. “I have been thinking, we don’t like each other Vulfstahn. We will get in each other’s way the entire mission; it won’t be productive. How about I disable the hyperdrive? Since we will be separated, we can focus on our tasks rather than each other. Regarding the hyperdrive, it won’t be out for long on a ship of that size, maybe a couple of hours. With the security, engineers and redundant systems, it won’t be permanent. Also I might need someone to help me out with it.”
>>
Seyra gives you a covert wink that no one else sees. Hiding a grin that wants to burst from beneath, “Great idea. As we are all here, here’s the plan.”

Your mission: To retrieve an ancient Sith artefact from Jedi Knight Garmnar and his Padawan. You will board the massive ship at Arkania as guards for Seyra, who will be playing the role of an Arkanian noble. It must be obtained before the vessel reaches Coruscant, which will take four days.
Your resources:
A Man on the Inside – A mid-level crewman is on your payroll and will work with you the entire time. He will use ship systems to assist you in any way that he can get away with.
Sliced Security Feeds – All security cameras around the vessel will be linked to your datapads.
Dead Drop Shuttle – Hidden on board the vessel is a shuttle that will extract you or any item you place in it. Due to its high speed and stealth features, it will not be intercepted.

What is your general plan?
>(Write-in)
>>
>>6339663
>We will enter the ship by foot, the man on the inside will tell us where the Jedi are quartered and if they have any cargo onboard.

Murl, with his excellent ideas, will go with someone to the hyperdrive. Suggest Ryn Sol so that Murl can push back with his own suggestion, subconsiously putting more stock in her because we didn't suggest it.

Once we have checked the cargo for our target, if we don't find it we regroup and hit the jedi, who are probably either going to investigate or trying to keep the most amount of people safe. Maybe have a distress call sent to them via midshipman to lure into a trap?
Either way, once we've killed them we'll either have the artifact or we will have to trust in the force senses to find it.

Inform the team that our exfil is in a cargo bay near the back of the ship, but it's actually towards the front. Keep the location secret until it's time to leave.

We intend to Leave via the dead drop shuttle, with two dead jedi and the artifact.
>>
>>6339690
+1, solid thinking.
I would say suggest Ryn Sol or Garllan, so that he chooses Seyra by default via reverse psychology & whatever they've discussed prior.
Once the Jedi are both dealt with, we should loot the cargo hold if possible before making our escape.
Did we end up sabotaging Murl's flechette launcher?
I also wasn't expecting full-blown power armor, this might be a cake walk. We need to check our own equipment over for bugs/traps before we put it on.
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>>6339727
good call to check our armour over.
And. . you know, getting a list of really valuable items that we can pocket and fuck off with from the cargo while we are there may be an idea.

Make that a tertiary objective but every bit helps.
>>
>>6339516
Look I'm not saying well be a 100% cool with her, she strikes me as someone on a ego trip and with the feedback loop the sith operate on its pretty cooked to think any of our relationships, even the wholesome ones will work for one reason or another. And don't get me wrong I'm on the same the same mindset of not fucking around when it comes to the Sith ethos, I just think Seyra will be valuable as at least a temporary ally if not asset.
>>
>>6339690
+1
>>
>>6339662
Cute.

>>6339663
I will +1 >>6339690

>>6339747
This is why I think it's fine that Yira is seemingly a mediocre Sith.
>>
>>6339877
>This is why I think it's fine that Yira is seemingly a mediocre Sith

End of last thread literally proved how fallible a weakness she can be for us and how others will use that for their own ends weither it be disciplining, sadism or revenge.
>>
>>6339882
yeah, but the alternative is to just accept living a miserable life alone forever because evil wizards said so. I refuse to let this shitty old man cuck us out of even attempting to find happiness.
>>
>>6339884
Fair enough then though I'd at least like someone who is less of a weakness.

look I prefer Seyra okay! but she has issues and I get that a big problem.
>>
>>6339727
>Did we end up sabotaging Murl's flechette launcher?
No, taking apart a gun as complex as that and planting a bomb in it, then putting it back together was a bit out of scope.

Not really important, but how much are you humiliating Seyra with the outfits? What were you imagining?
>>
>>6339997
Imagine a low cut Gymnasts leotard with two trails of light fabric that could conceivably cover the back of her legs if she stood still.

Breezes or the pressure of walking past her would make it ruffle and flap, which I imagine would be incredibly irritating.
And heels, with a faintly sabotaged bit of the sole, so she can feel the depression.
And a purse.

Visibly embarrassing, tactile wise very distracting and hard to ignore.
Little storage capacity and hard to hide anything or he taken seriously.
>>
I'm up for that as long as it doesn't get in the way too much when she fights the Jedi. We're the only two solid contenders for going up against a full-fledged Jedi Knight, whereas Ryn Sol, Murl, & Garllan can handle the Padawan most likely. If we can separate them though, we should go blitz the Padawan & yoink their lightsaber while Seyra takes her shot at the prize.
>>
>>6340040
Just slip the shoes off and all that's at risk is her fabric train.

And light fabric is notoriously easy to tear.
>>
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>>6339997
Perfectly normal and very legitimate Arcadian royal attire. That's all. :^)
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>>6339997
>What were you imagining?
Like a "normal" space fantasy fit? Boob window and mini skirt included obviosly. That'd only be slightly worse than what the orange one was rocking.
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>>6339997
Pic related though I suppose it's more about shame and/or extenuation of her attractiveness.
>>
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>>6340131
Alternatively this.
>>
>arguably more invested in playing dress up on the evil woman than the life-or-death mission
B-based?
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>>6340135
Its easier to think about then planning out a mission, it's why I try to avoid votes like the last as most people find them too much effort. But I did it because wanted to understand what you generally wanted to do.
>>
>>6340135
I mean, I had a good plan. It's a really good plan.
With flexibility to work around.
>>
I've been thinking about what they could do for the upcoming game Jedi "3" (The Cal Kestis Saga), whatever it will be titled. I'd prefer to keep this spoiler free for anyone who's only played the first one (I've only played part of the second). I like the idea of the different saber stances, & especially switching between them as special moves mid-combo. With enough variations though, it would get ridiculous pretty quickly.

I was thinking that the Ninth Sister should come back through the cybernetics available at Imperial Center, & serve as a sort of Mr. X / Nemesis / Ghost from Spelunky type of character initially until she can be beaten again, at which point Cal could take her lightsaber with him. At that point he would have the ability to go bonkers dual-wielding doublesabers, as well as other mixup possibilities with two modular blades. Other elements could be a custom Shoto Saber that could function similarly to his main Lightsaber, with a Double-Shoto functionality & even being able to split it into Dual Lightdaggers/Lightknives. Could also focus both crystals through one emitter with an adaptable guard that would turn it into a Lightwhip. Add in a Holdout Blaster Pistol to be used telekinetically, or just the Heavy one he already carries in the sequel.

BD-1 could serve more combat utility as well with a built-in Holdout Blaster, Stunprod, & Detonator Launcher. Set the blaster to stun, light blaster, or overcharge/singleshot. Stunprod could be set to interrupt combos hitting you or act as a passive defense for one hit, stunlock enemies, or short-circuit droids. Detonator Tube could hold HazeDets that emit infrared-masking smoke that only Force Sight can see through, StunDets that act as flashbangs + ion pulses vs droids, or classic ThermDets/Thermal Detonators that act like a miniature nuke. All of these would be limited use in-between rests based on a number of charges.

More ship customization like the tint & pane pattern of the transparisteel viewport, terrariums & aquariums, seating, crew quarters, paint jobs, etc. Disguises for Cal would be kool too.

I'm curious what you anons think would be too much lightsaber stance variation wise. How many blades should he be able to telekinetically throw around at once? Is dual-wielding doublesabers too ridiculous?
>>
>>6340501
Is dual-wielding doublesabers too ridiculous?

My wrists hurt just thinking about that so unless the issue of locomotion and focus is an issue the answer is yes.
>>
>>6340539
I think so as well, but what other stances would be worthwhile? Between 3 modular sabers like that, the possible combinations would be nearly limitless. Single + Shoto, Double + Lightwhip, Lightknives + Telekinetic Blaster, Guard/Tonfa Shoto + Crossguard Longsaber, etc. Could add a 3rd crystal to the main one & add even more functionality like a fullblown Greatsaber/Lightclub, Forked, or Trident-emitters.
>>
>>6340539
have you ever thought about dual wielding dual whips? one whip on each end in each hand?
>>
>>6340558
I mean I can't claim to have much input besides my prior comment I didn't really get into the first one though I should really finish it sometime.

>Daisho + Shoto
I kinda like this idea, speaking of droids I like the idea of ours being an modified for posion or Intrigue at some point.

>>6340559
I have However dual flails are almost as bad and I can confirm that with first hand experience.
>>
>>6340539
it's like duel weilding staffs. So yeah

>>6340501
In the second game he haaaas;
Standard single, double bladed, standard + shoto, standard + gun, Crossguard.but only slots for 2.
Cowards.
>>
>>6340559
Dual Double Lightwhips? Sounds like absolute suicide.

>>6340590
At the very least we should be able to switch freely between ALL of our stances at any time, in addition to switching stances mid-combo.

>>6340561
That could be dope having a dart launcher on BD-1 as well, I'm thinking of a diamond-shaped weapon arm dropping down with all four devices on it. (holdout blaster, shockprod, detonator tube, dart launcher) Could have flechettes, sleepy darts, & kaminoan saberdarts.
>>
You look at Murl, pretending to mull over his supposed plan. After a couple of prolonged seconds, you make the decision, “I guess it is the best way to get some use out of you. But if you were scared of me, you should have just said. If you aren’t capable of doing it alone, then Ryn Sol should be able to give you a hand. Garllan, Seyra and I will focus on the other tasks.”

Murl quickly replies before anyone can agree, “I think Seyra would be best suited, she’s amazing with the Force and in combat. If you want this job done, it only makes sense.”

“Seyra?” You ask your fellow conspirator.

“It works for me.” Seyra acts disinterested, but you know the anticipation revelling in her mind.

“It is sorted then. When we enter the ship, the first thing we will do is check the cargo. If we don’t find the artefact there, then we’ll regroup and hit the Jedi. They will likely either investigate or protect the people. With the midshipman under our command, we could get him to direct them into an ambush of our choosing by using their obsession with protecting the weak. Once we’ve killed the pair of them, we will have the artefact, or the Force will lead us to it as a reward for our victory. After our success, we will exfil with our stealth shuttle that is hidden in the rear of the ship.” You finish your plan, ending with a lie, then ask them a question, “Is there anything you don’t understand?”

“No, sir”, Garllan replies with a salute, and surprisingly not in a mocking tone.

Breaking away from the group, you examine your bulky armour. It is a nice suit, you can see why it costs all those credits. It is hazmat-sealed, with a limited oxygen supply, allowing you to survive nerve agents and the harsh void of space. But this study of your armour isn’t just to marvel at the technological achievements packed into such a small vessel, it is to make sure nothing has been tampered with. That there are no traps, bugs or bombs hidden in the suit of armour. With a final check of the K8-12, you see nothing that would raise alarms; if there is a hidden surprise, you have missed it.
>>
Seyra reappears, her face a storm of murderous fury, clutching a scrunched-up ball of cloth as if it were evidence in some backwater courtroom drama. Her eyes blaze with that signature Sith fire, but underneath lurks a flicker of something else. “What is this? Do you expect me to wear it? This isn’t a dress – it’s a fucking invitation for every scumbag in the sector to stare. I’m meant to look like a noble, not a whore.”

“This is a reminder; you rejected my lead once. And this is your reward. Enjoy,” You remember Seyra’s harsh rejection of your authority.

“And what makes you think I’d ever wear this?” Seyra hisses through a face of unfettered rage.

You meet her glare with a slow, predatory grin, the kind that says you hold all the cards. “Because we’re locked in this shuttle, engines hot and ready to punch through the veil into enemy space. No pit stops, no swapping outfits mid-jump. It is either you wear it, or you wear your Sith robes in Republic Space while we search for Jedi.” The words hang in the air, heavy as the tension coils between you. With a pregnant pause developing, you smirk back at the face of pure fury, knowing that she’s lost this battle.

Seyra’s mouth parts in stunned silence, her fiery retort dying on her tongue as the reality sinks in. Panic flickers across her face, sharp and unbidden; she whips her head around the cramped cabin, scanning for any loophole – a spare jumpsuit, a forgotten cloak, anything to dodge this humiliation. But the shuttle was stripped bare for the mission: consoles blinking, weapon crates secured, no mercy in the sterile confines. But there is nothing to save her, only the four other Sith who do not come to her aid. Finally accepting she’s been defeated, Seyra angrily stomps out of the room, her boots thudding against the deck plating as if this protest does anything other than widen your smile.

All stop their actions - you leaning against a console, Murl pausing mid-wipe on his blaster barrel, Garllan freezing with a harness in hand, Ryn looking up from his datapad - all staring at the door she disappeared through. The air thickened with unspoken hunger. You wait, breaths held, imagining what she’d look like emerging from that alcove, stripped down to the humiliating scraps you have chosen.

The door hisses open again after what feels like an eternity, but is probably only a few short minutes. A shy and angry Seyra returns, stepping into the light of the cabin with her shoulders hunched and arms wrapped tightly around her torso, as if it could shield her immodesty. Her face burns crimson, eyes locked on the floor, but the anger simmers beneath, her jaw clenched so tight you could hear her teeth grind. She stops a few paces in, one hand clutching the purse like a lifeline.
>>
Your eyes rake over her from head to toe, and it is even better than you’d imagined. The fabric clings to her like a second skin, deep crimson with gold accents that scream opulence but whisper lustful sin. It plunges low between her full breasts, the neckline dipping so far it barely contains the swell of her chest as they shift with each step, leaving acres of pale, flawless skin exposed to the recycled air. The fabric was sleek, shiny, stretched taut over her curves - her hips, her butt, every inch screaming for attention.

Two flimsy trails of light fabric dangle from the back, meaning to hide her rear only if she stood perfectly still. But she isn’t still. The heels forcing her hips to sway with each careful step. As she moves, they flutter uselessly, flapping against her legs like teasing whispers, exposing the smooth, pale skin beneath with the sway of her walk. As she takes a hesitant step forward, the panels flutter up with the slightest breeze from the vent overhead, fluttering against her thighs and exposing the tight curve of her cheeks, which are groped tightly by the thin, straining fabric. She freezes, different cheeks flushing a deep red that clashes with her snow white pallor, and slaps a hand down to pin the fabric in place. It doesn’t help; the motion only makes it billow again, teasing glimpses of the smooth, toned flesh beneath sculpted from years of brutal training.

Seyra sees something and sprints to Garllan, her face ablaze. The Sullustan is hidden in a shadowy corner of the room, fumbling with a dataslate that he obscures with his black cloak, which seeps into the darkness. He was trying to take a picture on the device. With a swift and brutal kick, her shin smashes between Garllan’s legs, lifting the disgusting-looking creature off his feet. Garllan lands with a thump as he curls into a protective ball while cupping his destroyed groin. Involuntary wretches echo through the silence as she glares down at his shivering form with unadulterated hate.

Pulverising stomps batter Garllan into the floor as blood leaks from wounds opening as he is slammed into the metal hull and Seyra’s lacerating high heel. You and Murl grab Seyra and drag her off Gallan before the attack becomes deadly. Seyra shrugs you off as Ryn Sol applies Bacta to the twitching Sullustan. Incandescent with rage, Seyra storms off to the belly of the shuttle, refusing to be further demeaned and is driven to killing someone. Purple blotches swell under Garllan’s pale and clammy skin, weak, pathetic groans slip from his lips. He’s not dead, and with the healing gel, he should be fine by your time of arrival, or close enough. He isn’t very important to your plan. After it is all done, you stand around the aftermath of the brutal assault, releasing a mirthful chuckle, finding humour in the scene.
>>
>>6340763
I feel like a point has been made here.

Either about authority, power, or the importance of discretion.
Most importantly, that was really funny.
>>
>>6340769
Agreed, should probably give her a quiet compliment later/after the mission that she genuinely looked good but to not pull defiance again when we are in charge.
>>
>>6340772
Contain your thirst.
>>
TOK KEK
>>
>>6340775
Never!
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>>6340778
first, you're a sith. Be open and direct about your compliment.

second, don't compliment her on the humiliation costume we gave her.

third, do not Tell her to not defy us again, we already did that. Repetition weakens our image and standing.
>>
>>6340782
1. I would but the focus clearly made her violently uncomfortable so I was aiming to replicate the response we triggered.

2. Fine, thirst contained

3. Good point
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>>6340783
Christ I was on bathsalts, I meant not trigger her violent response by not being at least slightly private with the compliment.
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>>6340843
Nigga what? You were on bathsalts? You get that shit from Bath & Bodywork?
>>
>>6340844
Nah I get that shit from Crait
>>
>>6340772
Bro, she knows she's pretty. She is, in fact,a bit miffed about it, which is why she defied our command to begin with. She wants respect as a warrior.

>>6340782
+1 to this sentiment.
>>
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Like an animal within a shell, your shuttle lies dormant inside the Star Destroyer, waiting for the docking bay doors to silently open. The ISS Glorious Gallows is different; a translucent blue bubble springs to life, encasing the ship in a protective layer. Within the monster is an entire star, and it feeds this enormous aegis. It is locked prisoner with the massive yet tiny reactor; instead of a star’s enormous size, it is compressed, miniaturised, and screaming to be set free, held in place only by a massive magnetic field and layers upon layers of protective shielding.

Ships across the fleet copy the action in sync. Power is fed into weapon capacitors, charging them up, preparing them to unleash ruin upon all who would dare to resist their incredible might. Finally, the hyperdrives hum with a violent war cry as they prepare to rip through the fabric of spacetime. Sitting at the tip of the arrow of hundreds of ships, leading the Third Fleet are two identical super battleships. Within the Unrelenting Will, the first of its class, is Darth Exanimus. With a flick of his hand, a signal goes out to the fleet; their linked hyperdrives flare up in union with reality-bending powers and thrusts the fleet into hyperspace.

With a shuddering jump echoing through the shuttle as the masses of metal tethered to each other tear through the rules of reality, you feel the translation from realspace to this alternate dimension. You hurriedly complete slipping into your armour. Cool, regulated air is pumped into the suit, keeping a pleasant, controlled temperature. The helmet, which thoroughly protects your head, illuminates the interior of the mask and shows concise but comprehensive information about the world it detects. Your fellow Sith mimic your actions, preparing for the realspace reversion. With a judder, you are catapulted into the real world.

With a blinding flash, an entire fleet bursts into the Von-Alai system in unison. Madness erupts instantly. Turbolaser cannons unleash a wall of plasma, each individual blast strong enough to level entire cities. Mines at the jump point, collide with the Star Destroyers at the lead of the formation. Shredding their shields as if it were nought but child’s play with a bright yellow supernova of fire. Some of the unlucky ships aren’t just missing their shields; the explosions have annihilated millions of tons of protective durasteel as well as the souls on board they failed to protect. Millions of man-hours worked to craft these supremely complex ships, gone, wasted. Not to mention the thousands of bloodlines ended before they could even react.
>>
Plasma streams across the void, slamming into oscillating shields at the glow and shiver with strain. Torpedoes rocket out of innumerable tubes, dodging and weaving to escape the torrent of laser cannons shot, trying to pluck them from space. Most get shredded by the emplacements, but they are inevitable, there are just simply too many. They burrow through shields and armour to deliver their immense payload. Sith carriers open their hulls to spew the prepared fighters housed in their guts. The Republic’s starfighters aren’t so fortunate to be expecting the battle; when they eventually leave their motherships and the planet below, they will meet the overwhelming swarm of Sith interceptors. Drip feeding the storm of tiny fighters that have already permeated the battlefield.

It is madness and death. You can feel it in the Force, so many lives gone in just a single heartbeat. It leaves you unsteady in your seat as tragedy only builds with intensity and scale. In the silent vacuum of space, the Glorious Gallows opens her hangars to the lonely void. Automated systems eject the shuttle as its own engines blaze to, like tiny gnats compared to the vast exhausts of the capital ships that will roast you like a bug if you get too close. The computer pilot has your shuttle racing past the battle, taking the long way around the planet to enter the Republic’s hyperspace lanes without being swatted out of the sky. Looking at a false viewport, you see the inferno slowly shrink, then altogether disappear as your shuttle enters hyperspace of its own impetus.

After a couple of long hours jumping in and out of hyperspace, you see your target. A large lumbering half cargo ship, half cruiser. Looping around Arkania, an icy and mountainous planet, you travel towards the vessel as if launched from the planet itself. The system is filled with bustling traffic owing to the large amount of trade stemming from the planet. Making the final approach into the opened maw of a loading bay. Patiently, your shuttle waits in line to be guided into its own landing spot, decided by the ship’s automated docking control algorithm.

Just before the shuttle doors open up, to allow you to step onto the ship, you call the midshipman that you have bought. “This is Vulfstahn, do you read me? I believe you are my contact.”

“Welcome, Vulfstahn, glad to have you aboard. You can call me…” There’s a decent pause before he resumes, “Eyes. I can see where you are. I will keep my eyes on you and help with anything you need. Just let me know how I can help.”

“Excellent, well, Eyes, I’ve got a task for you off the gate. We are boarding this ship, disguised as a noble and her bodyguards. Of course, we don’t have the clearance. Once we kick up a fuss, contact the guards we are dealing with and tell them to let us through.” You assign Eyes his first task of the mission.

“Can do boss.” And then your comrade goes silent.
>>
Huddling around Seyra, you file out of the ship, creating a barrier between her and anything that would approach. Your visor-clad face and your heavy weaponry create an imposing figure, shepherding people away. Seyra looks into the mass of people mortified by her current state of dress, she freezes with wide panicked eyes, wanting to be anywhere but here. Before she is noticed by the crowd, you talk to her privately over the communicator hidden in her ear. “You are playing the role of a bratty nobleman’s daughter. Act like it, don’t fuck up my mission.”

Seyra’s face withers with understanding and moulds into disgusted determination. She walks forward, her chin held high, wearing a guise of corrupted elegance. Her heart hammers from the indignity and public humiliation in front of the dregs of the galaxy. The heels sound against the floor, commanding attention from the diverse crowd. And once they see her, they are trapped. Twin tails flutter as she struts forward, rewarding every lustful gaze with the sight of the thin leotard riding high, tightly nestled deep between her openly displayed curves, revealing almost every inch of skin to the crowd. With each step, Seyra’s chest bounces through the delicate fabric straining over heavy mounds in a choreographed manner, exposing so much of her sculpted body that it tricks the mob that if they stare long enough, they will see more slip out from beneath the leotard.

Eyes follow Seyra’s every step, groping and molesting her. Awakening a potent carnal desire in the hungering crowd. The horde begins to close in on you despite your heavy weaponry, to get a better view of Seyra. Your helmet begins to record her near-naked form, her alabaster skin contrasting with the deep crimson dress stretched taut over her provocative body. It could be a good humiliation tool for the future or just something you enjoy alone. Degradation and shame stain her pale cheeks a slight pink from the way her body is laid bare and paraded to the masses as a celebration of mortal beauty, only hiding her very most private spots and barely doing even that. You and the rest the of your cohort begin to shove your way through the multitude of aliens to reach the arrival security.

Shoving your way through the queue, tired guards spring to alert as they see heavily armed intruders. You tell them who you are pretending to be and Seyra’s supposed family name, and that alleviates some tension but doesn’t solve the clearance issue. When they tell you they don’t have your party on the manifest, Seyra explodes in an outrage, pretending to be every bit the young rebellious noble she is dressed as. One timid officer suggests a full body search, mainly focused at Seyra, which you instantly shoot down. The lead security guard puts a finger to his ear as he hears the voice of your man subverting the crew. And like that, you are let through security, garbed in cruel weapons that could ravage hordes of civilians if you so wished.
>>
“Hey Eyes, do you have a location on the Jedi?” You ask your secret ally.

“No, they’ve arrived under different names, and I’ve not been able to spot them. For now, I suggest you search for them to find what names they are using and which cabins they’ve booked.”

Ryn Sol suggests, “I will scan the vid feeds for them.” Your hidden droid, C2-9O, twitches beneath your exoskeleton, telling you he will be doing the very same thing but better than his meatbag competition.

Deciding to split up to cover more ground, who do you go with and where?
>Passenger Bar – It is not rare for Jedi to enjoy their drink, and it is a good place to collect rumours, they could be there.
>Cabins Quarters – Search where the bulk of the passengers are, the only issue is the sheer number of souls.
>Starlight Promenade – This is where the elite passengers go to socialise, maybe if these Jedi have a finer taste they could be hidden there.
>Write-in
>>
>>6341045
>Write-in
I say we play into Seyras role and have her hit the bar and promenade on some sort of "down with commoners" thing, there is a not zero chance that a impressionable padawa will want to take a peek at the scandalous noble brat even if it'd curiosity. The harder one to pin down will be their master but if the student is easier that gets much easier.
>>
>>6341045
>Promenade
>>
>>6341055
No, wait. Stick to the plan.

Instead we have the group collectively go through the Promenade like >>6341051 suggests.

If we get no bite, we leave and split between "Hyperdrive duty" and "cargo raid" with Ryn and G-man with us at cargo.
The thing here is to keep our spiritual senses open for anything that triggers them. This may alert them but it could also draw them in.
>>
>>6341051
+1
>>
>>6341051
This checks. Let's give it a go. +1!

>>6341045
>>
Whoever is into humiliated evil women in this thread is eating good.
>>6341045
>Cabins Quarters
I have no clue if we're working with full monk jedi or jedi lords of the old republic. The lack of intel really sucks. We don't even know what kind of personality the jedi has. Maybe he won't even fall for the fake distress signal from Eyes. The smart thing for them would be to lay low in their cabins probably? We know jack shit, this operation is vague as hell, let's just hope Eyes asspuls some info for us with the cameras.

>>6341051
I think it's a bad idea to further stress Seyra's acting capabilities. She's a direct kind of person and a duelist, so I'm gonna assume she's not the best actor if she has to keep her thing up long term. Her anger outbirst worked well at the checkpoint, but that was probably just her channeling the anger she's already feeling.
>>
>Cargo Hold
We can search for a needle in an ever-shifting haystack or we can just look for what we came for. I highly doubt the Jedi have left the artifact unguarded, but if they have, fantastic. If not, we'll run into them & shred them with a wall of flechettes out of four launchers. If the artifact & the Jedi aren't there, we know for sure it's in their cabin or on their person. As for what we'll do if confronted by any crew aboard while we're snooping around the hold, we'll DEMAND that they keep a close eye on a particular (random) crate that supposedly is valuable cargo belonging to our charge here. We can also loot right off the bat. Failing to find our target(s), we then split-up, with Murl "guarding" Seyra as they go for the hyperdrives on some stroll on her whims, while the rest of us secure "her" quarters in the cabins & look for the Jet-Eyes.
>>
>>6341045
>Starlight Promenade
Seyra might be able to do some shopping. Surely she isn't going to fight a Jedi in her current outfit. Also provides an end to her shame, we've made our point.

>>6341058
I think the plan is what we do after we identify where the Jedi are located.
>>
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“So, we will be searching for needles in a haystack? Well, that’s great. It is not like we’ve got a time limit.” You huff down the channel, as your helmet stops any sound from escaping to be overheard by the public. C2 drums his legs on your scarlet skin, telling you not to worry, he will find Garmnar.

“Are we splitting up?” Garllan innocently asks, “We will cover more ground that way.”

“Makes sense-” Murl begins, but is swiftly interrupted.

“If a security guard sees us alone, covered in armour, wearing all kinds of weaponry. There will be questions starting with why we are here, rather than guarding the princess.” You state, reminding them that they can’t stroll around this ship with weapons without a reason. “Down the line, when we are more rushed, we can either split up, or we can remove our armour or whatever.”

Seyra stays silent, avoiding speech, knowing the peaked ears that surround you will catch her words. So instead, Seyra stands silently as strangers from all corners of the galaxy lewdly admire her provocatively displayed body, objectifying the once proud Sith Acolyte. A man comes over, trying to engage her in conversation, the first step in his plan to bed her. He is not the first, nor will he be the last. As he approaches, getting too close to your ward, you violently shove him to the ground and point your cannon at the prone fool. The speakers let out a deeper, more mechanical repetition of your words, “Get any closer and I will turn you into bloody paste.” His courage and lust forgotten, overtaken by fear, he flees into the crowd, disappearing between milling bodies.

“We will hit the bar, see if we can spot one of the Jedi, if not, then we search the promenade. Failing that, we will come up with a new strategy.” You declare to the team, wondering if you should fail, will the other Acolytes betray you with a vibroblade in your back?

Marching to the bar, you can tell Seyra is absolutely livid. Seething in silence with barely contained anger, ready to explode like a pressure cooker filled with nails. For one to be a Sith Acolyte means you are more than the normal layman; you are something utterly precious. One in a trillion is not an underestimate. And for Seyra to become one of the best students further raises her above even the gifted. Despite all of that, she’s here, in front of these lesser beings, wearing something she’d find disgusting in the best of circumstances. It clings to Seyra’s every curve and crevice so tightly that it loudly displays what her naked body looks like under the tiny scraps of cloth. Letting them burn the image of her figure’s natural beauty barely hidden by so little into their minds as a permanent keepsake.
>>
Entering the bar, you go to order a drink for your ward. You would order one for all your companions, but it wouldn’t look the part with bodyguards drinking on the job. Maybe you could get away with it if not for all the male attention of the canteen being directed at Seyra. She sits at a table, with her naturally perfect posture enunciating her large breasts that are only covered by the smallest fabric, most of her perfectly flawless marble-white chest freely exhibited to the onlookers. Her cheeks are rosy, red from the concoction of unrelenting rage, deep humiliation and immense shame.

Arriving back at the table, Seyra snatches her drink from you, spilling half of it on the table, not that she cares. This is her only acceptable form of displaying how extremely furious she is at having to endure this humiliation. Glaring at you through her scowl, Seyra’s deep blue eyes bore into you, promising you reciprocal suffering as they sing of violence and murder on the verge of being released. She will not simply submit to this punishment and proclaim you the victor.

Guarding Seyra, you and the others form a broken shield around her table that is recessed into the wall. A number of men and a few women approach, but you collectively rebuff them roughly before they have a chance to verbalise their imagined pickup lines and conversation starters. You watch the ever-shifting people flowing in and out of this twenty-four-hour bar, trying to spot either the Jedi Knight or his apprentice from the crowd. As time continues to pass you by, the more of a mistake you think you have made in deciding here first.

Interrupting your scanning of faces, Ryn Sol’s voice speaks to you over a private line. “I think we might have made a mistake with Seyra’s dress. I can’t see her forgiving us, ever. I think it might be worth not bringing her back with us, if you catch my drift. Not that it should affect anything, but I’ve heard Thang apparently is quite smitten with her. Just think about it, and if you decide to do anything, you’ve got my support.”
>>
Deciding that you will not find the Jedi here, you tell your fellow Sith that you think it is time to go and search the following location. All are in assent apart from one, Seyra. She is hunched over, trying to hide her breasts under crossed arms and bad posture. Her legs are tightly welded shut, hiding just how narrow the strip of fabric is between them. No longer wearing a mask to conceal her rage, letting it sit fiercely on her face. Seyra is trembling with pent-up fury, and the glass in her grip grows fracture lines. “I am not moving a single inch, not a single step. I’m fucking done with having everyone leer at me like I’m some high-end prostitute. I’m not doing this anymore. I don’t care. I’m not some whore to be used as bait. I’m going to go into the toilets and strangle some bitch to death so I can put on some real fucking clothes.”

As you look around in panic, unsure how to deal with Seyra’s growing meltdown. Then you see a young, shaggy man walk over to you in a falsely confident strut. He is no older than any of you, with patchy stubble around his jaw. You can feel there is something different with him through the Force, or something in the Force that is telling you there is something about him, be it him or the Force, it matters not. It must be the Padawan. He is a Pantoran, with his skin the colour of the ocean and his hair a vibrant purple. His eyes are locked on the inconsolable Seyra.

>Convince Seyra to Continue – Convince her to continue her performance as this stuck-up noble just a little longer.
>Give him Seyra’s Contact – Leave with Seyra now and give him her contact information so they can meet later.
>Write-in
>>
>>6341259
>Write-in
"Good the padawan is here, play the part a moment longer and you can put on real fucking clothes and get what you wanted, be miserable "oh daddy doesn't let me do anything, these guards keep me trapped from real life""oh if only a shining knight would save meeee..."
>>
>>6341259
>"You've already struck gold Seyra. Padawan incoming, Pantoran. Get his name and room number, then we'll get you proper clothing. It's served it's purpose.

Either agree to follow him to his room, or get him to accompany us to the cargo hold while you get some more. . fitting garments. He's already half the task."

I would feel bad or that we've miscalculated. But I don't think we have. She's either going to hold a grudge but work through it or she's gonna die. I'm not sure I trust Ryn's assessment of the situation.
>>
>>6341263
Ryn is playing the situation, probably betting on a few horses.
Garllan seems genuinely a follower rather than a leader.

mmm we probably could have gone lighter on the dress. But the lesson remains to the rest of the people with us on the mission.
>>
>>6341264
Probably but the points been made and we'll have to lead with the consequences, best at this point is probably getting her out of these clothes and not objectifying her again unless absolutely necessary.
>>
>>6341259
>Convince Seyra to Continue – Convince her to continue her performance as this stuck-up noble just a little longer.
>>
>>6341266
Yeah. Hindsight is 20/20, not going to the most populated area of the ship probably would have made her less mad.

But also, it worked. We hooked our fish on the first go. Best result is once we split the pair off from us, she kills murl anyway and we reward her with the lightsaber crystal. And that makes her Humiliation worth it. Though I think her race is known for its utter arrogence and demands for apology when offence is caused.

Carrot and stick, see what works.
>>
>>6341259
>>6341263 +1

>>6341264
Ryn is playing the situation, but he is also quite possibly correct. She is MAD.
>>
>>6341274
Mad enough to warrant breaking our word?
>>
>>6341264
Ryn strikes me as someone who is happy to sit back and let others thin the herd of rivals and make character studies of those who survive, low-key next to maybe Yira he's going to be one of the more dangerous sith down the line in our generation.

>>6341273
Didn't she want the whole lightsaber? Anyway given what we've seen so far her retaliation with be frontal and aggressive and I'm less concerned about that until she has what she wants.

>>6341278
We agreed that she'd get a lightsaber, not that she'd come back alive or intact, not that I'm personally inclined to that line of choice right now.

God I hope the lightsaber can salvage this with her
>>
Essentially +1 to what's been written-in.
>"That's the Padawan, play the role long enough to get his cabin & commlink number, if you can go back with him even better. After that we'll get you whatever clothes you want, the attention has drawn who we needed."
>>
>>6341278
Our... Word? We're a Sith.

The only reason anyone has to keep their word in our crew is personal attachment I don't care if she's a pale big titty psycho goth chick who we can humiliate fetishistically, I'm not personally very attached, startegically for personal gain, or out of fear. She is obeying us because we proved we could kill her if she didn't, and because we can get her a lightsaber maybe. She is only wearing teh outfit even after promising to do whatever we said because she would fail the mission and die otherwise, and wouldn't get a lightsaber. As soon as she has a lightsaber, and is in a position to kill us without retaliation (like an ambush or backstab), she will do so unless she feels personal attachment to Vulfstahn.

Tell me, anons, do you think she feels any personal attachment to Vulfstahn right now? The guy who beat her in a duel in a way she found underhanded, forced her to agree to follow his commands, tricked her into playing honeypot but sweetened the deal to make her think maybe they could get along... And then immediately sexually humiliated her in front of her peers and hundreds of randos while smirking and filming her with a half-chub the whole time?

I have no idea what we could do to make her not want us dead now. I did not realize how badly the disparate choices we made (sexy outfit, beating her in combat, then going to the busiest area) would compound, but we are essentially her personal nemesis right now.
>>
>>6341259
>Write-in
Let her choose (as a peace offering)

She should definitely try to read his mind and find out where the artifact is...
>>
>>6341325
>Tell me, anons, do you think she feels any personal attachment to Vulfstahn right now?
>What is hatefucking

(More) Seriously though you have a point, we are likely near the top of her shit list unless their is other stuff going on we are unaware of for her.
>>
>>6341335
+1
>>
>>6341335
sorry to clarify, I mean "read his mind" when we take him out (either now or later). If the vote wins for her to just get his details then we don't want to tip him off that we're sith. But I'd honestly be surprised that a padawan wouldn't be at least able to recognize that we're force sensitive...
>>
>>6341335
I'm a bit concerned the peace offering will look like a concession in the face of her anger will look less like pragmatism and more like weakness which in turn lead to more insubordination.
>>
>>6341371
This. We can't waffle constantly. It makes us look weak. Yira might be using us, but we can be commensal with such a user. Not so with someone who already made it clear she only respects force.
>>
>>6341259
>>6341263 +1
>>
>>6341373
See you say that but the thing with Yira is we have NO read on why she's made it as far as she has or even why she is still around even as a middling sith, part of it could be us true but the thing that still disconcerting me is how quickly she gravitated towards us.

And as far as symbiosis goes Seyra could make a great competitive rival and better yet she is predictable since she is so easily commanded by her vanity and bloodlust.
>>
>>6341325
If you make deals and break them, you don't get a rep for reliably upholding your word.
Such a thing is useful. But if it's more useful to break our word then we should do that.

>>6341335
No, that's just going to display weakness and she's not nearly calm enough to think straight.
>>
If we can grab/track the padawan who should lead the Interrogation? I'd like to say Seyra so she can blow off some steam but given her state of mind and bloodlust I'm not sure that's a good idea.
>>
>>6341263
+1
>>
>>6341337
Hatefucking only happens if she also thinks we're hot, and we are are weird freaky alien.
>>
>>6341645
I mean Yira might find us attractive so who knows, but sure we be a weird freaky alien.
>>
My ethernet cable to my computer has shat the bed, good chance of no update.
>>
>>6341665
No chance of getting a new one?
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>>6341667
Right now? No. Late on my end.
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>>6341670
Damn
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>>6341665
>>6341670
Sorry to it, QM. See you soon, hopefully, and thanks for running!
>>
That was a fucking slog, its working after an hour. Might shit out a bad update.
>>
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>>6341681
I'll take a "shit" update over no update.
>>
“Seyra, that’s the Padawan. He’s coming over. I know this has been shit, but you’ve been amazing. I mean, look, it has worked; we couldn’t have done this without you. Only you could have done this. This is all you. Make it worth it, complete this trap. Let him fall under your spell, and then we can find out where this Sith artefact is. Once we get it, you can kill the Jedi with your own hands if you want.” You babble anything complimentary to keep her in her seat; she can’t screw this up by doing something stupid. “Let’s get this done, and we can get you that Lightsaber and some real clothes.”

Glaring up at you, she shoots you with a stare that contains nothing but venom, then gives an ever-so-slight, almost imperceptible nod. Relief loud in your voice, “Great, wonderful, handle him in whatever way you think is best. I’d advise, at a minimum, getting his name and the room he is staying in. If you could get him alone somewhere private, that’d be amazing. We’ll intercept him, telling him to get lost, and that’s where you can come in.”

As the Jedi approaches, you and Murl step towards him, creating a living barrier between him and Seyra like you have done to so many people already. In a gruff voice, mimicking a galaxy-weary mercenary, “Beat it kid, the lady doesn’t want any visitors.”

But unlike the other times, Seyra calls out in a soft tone over the low din of the bar, “No, it’s okay, Vulfstahn, let him through. There’s something different about him.”

The dishevelled Jedi sits across from her on the curved sofa, holding two drinks, offering one to her after an audible gulp, “Here, it looked like you needed one. I’m Hamlor.”

“Thanks Hamlor,” Seyra replies with a weak, pained smile, showing the cracks of interest in the young man. “Seyra.”

“So, Seyra, what’s got you down? I’m always willing to offer anyone a helping hand.” The fledgling Jedi asks as he takes a sip of his drink.

“It is daddy, he is soooooo controlling. It is like every bit of my life is micromanaged by him. Go to this school, wear this, meet my business partners, do not use contractions. It is like I am an object in his sculpture of a perfect life. There is no space for me to be myself. Why can I not make my own decisions? I have been an adult for years.” Seyra whines to the Jedi as he fights a losing battle against the gravitic pull, which draws his gaze to her sizable chest.
>>
“Yeah, I know the feeling,” Sighs Hamlor, his frustration with his own life evident. “My Ma- my boss basically has me at his beck and call, and I have no say, no creativity. It makes me feel like a slave sometimes.”

“You are not a servant, are you?” Seyra asks with an open level of disgust, trying to bait out his real role.

“No, no, I mean, there are moments when I feel like that. Not to boast, but what I do is pretty important,” Hamlor smirks mysteriously, as he eyes his drink.

The spoiled Seyra forgets her worries, now interested in the enigmatic figure before her. She leans over to him, letting out a loud whisper. “So, what do you do then?”

Hamlor performatively looks around the room, then looks at her with a grin. “I’m a Jedi.”

“No way.” Seyra’s eyes light up as she lets out a shocked gasp.

“I promise you.” An arrogant smile covers his face, seeing how fascinated Seyra is by him.

“Then what are you doing here, Mr Jedi?” She teases, not fully believing his words but interested enough to entertain the possibility.

“My Master and I went to this dig site to collect this ancient gem. He is carrying it around as if it were worth a planet’s weight in gold. Apparently, it still has some connection to the Force despite being thousands of years old.” He shrugs, uninterested in his master’s mission.

The excitement of a schoolgirl breaking the rules washes over her face. “I have always been fascinated with Jedi, you know, since I was little, I used to dream about… No, you are lying, I know you are. If you really are a Jedi, prove it.”

“I can’t,” Hamlor says with regret. Then his eyes light up as he mentally strips her of the final small piece of fabric, “Not in front of people. I could show you somewhere more private.”

His words hang, and Seyra’s eyes glow with excitement, then scowls as she refocuses her gaze on her armoured protectors, “I would love to, but sadly, my friends are a bit controlling.” Leaning further in, Seyra whispers into his ear, “Give me your room number.”

A blush creeps over his face, and he quickly answers. Drunk with joy and lust, he stands up and says, “See you soon, don’t be a stranger. You guys are doing a good job, really intimidating.”
>>
With him gone, Seyra’s mask slips and disgust is evident. She asks for you to give her a moment, and she slips off to the bathroom. Coming back, she finds you all deep in conversation. Unlike before, Seyra looks relaxed and contented, like the weight of the world has been taken off her shoulders, and all humiliation from before is forgotten. Ryn Sol is busy telling everyone, “I’ve not found the Jedi Knight yet. Searching this entire ship using just vidfeeds is going to take ages.”

“I’m going to Hamlor’s room. I’m going to carve every piece of information out of him, then I’m going to kill him. Finally, I’m going to decorate his room with his body for his master to find. While I do that, one of you will get me some clothes. And let me be clear, I mean real clothes, you provide me with something like this again, I’ll kill whoever hands it to me.” Seyra says ever so sweetly. “Also, we should be going right now. Security will be here soon.”

>Go with Seyra – Stand guard outside the room while she has fun, Jedi Knight Garmnar might return when she’s doing the deed.
>Get Seyra something to wear – This could signal to Seyra that you won’t mess with her anymore, without reason.
>Prevent Seyra Going – Have Hamlor meet Seyra somewhere his master couldn’t find him.
>Wait here - If security is coming, so too might a Jedi Knight.
>Write-in
>>
>>6341696
>Write-in

Give her something decent and more to her liking but not obtrusive to the mission and then use a long coat to play the seduction angle. (he'll think she's naked etc.) Go with her to the Interrogation after she's gotten in and have our droid on watch duty more to keep her on track then anything else since we may need more info and I don't trust her to not get lost in the sauce of her passion.

Ryn and eyes need to be on camera scrub and master ID duty particularly on cameras around Hamlors room.

>Security will be here soon
Oh for fucks sake.
>>
>>6341696
>Go with Seyra – Stand guard outside the room while she has fun, Jedi Knight Garmnar might return when she’s doing the deed.
We can also make sure she doesn't do anything stupid, or rescue her if Ham-Lord proves less incompetent as a Jedi than expected.
>>
>Get Clothes
>Have Midshipman + Ryn Sol search for the Jeteye
>Once she's done, she splits up with Murl while the rest of us wait in ambush for the Jedi to check on his Paddlewand
>>
>>6341696
>Go with Seyra – Stand guard outside the room while she has fun, Jedi Knight Garmnar might return when she’s doing the deed.
Assign Murl to go clothes shopping (since he did ask for Seyra to assist him)

>>6341698
>Ryn and eyes need to be on camera scrub and master ID duty particularly on cameras around Hamlors room.
>Security will be here soon
He'll need to scrub cameras around our current location and the bathroom. We don't want to be linked to what Seyra just did and if the Padawan dies before we find the Master (which is what Seyra is intending) then we don't need footage of his final moments being with us in the bar.

Seyra should use her force skill to read his mind when they are alone to find out where the artifact is

>>6341685
thanks for making the effort
>>
>>6341738
good point us being ID'd will be a problem at the very least while we're here and at worst in the future, +1.
>>
>>6341696
>>6341738 +1
>>
>>6341738
+1 to the addendums, adding to >>6341699

>>6341696
>>
>>6341699
I'm Willing to bet good money he'll have a lightsaber.
>>
>>6341696
>>Get Seyra something to wear – This could signal to Seyra that you won’t mess with her anymore, without reason.
>>
>>6341738
The gem is with the jedi master.

>>6341696
>We should stand guard
>Send the sullestian to get proper clothes.
>>
https://www.youtube.com/watch?v=OoDscNXA-v8

A relevant and short video that offers some ideas for lightsaber combat
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>>6341831
I use the barrier idea, because if not you could give every high ranking Sith or Jedi brain hemorrhages before they could react.
>>
>>6341815
yeah based on what the padawan said about the master treating it as very valuable, I don't think it is in storage or in the room, but we need a way narratively for QM to tell us

At the least through this interrogation we'll confirm it, and maybe know their room number, and can then use video feeds to find out.
But surely the master is connected enough to his padawan that he'll feel it through the force that his Padawan is being murdered, so I think standing guard is the best way to catch him incoming.

I don't really want Murl around so there isn't an opportunity to shoot us in the back while we're going to be distracted (and maybe wounded? who knows how the dice will roll)
>>
“Murl, as you are scared to be around me, go get Seyra some proper clothes. The rest of us will go with Seyra to pay Hamlor a visit.” You bark down the comm channel, and Murl scurries off deferentially. “Ryn, Eyes, scrub the cameras. We don’t want the Jedi Knight to know we were the last to talk to Hamlor before his untimely end.”

The four of you leave the bar with a casual gait. Running away from dead bodies tends to get people suspicious. Reaching the intership elevator, you stand patiently waiting for the doors to open. Eyes that stick to Seyra, watching the sway of her hips and the jiggle of her breasts, don’t seem to be angering her as they did before. With the kill, or kills, she did in the toilet, and the mission picking up pace, her mind is only focused on the nearing task. As the doors silently slide open, a gaggle of loud security guards bursts out of the opening doors. Their weapons are cradled in their hand, ready to be fired. Imperceptibly, you readjust your grip on your flechette launcher, prepared to fire one of the barrels into the armoured collective.

They rush on past you, only sparing a single glance to drool at Seyra. Relaxing in your suit, your shoulders drop, and your pounding heart slows to a more regular beat. Garllan nervously chuckles over the group channel, “Thought we were going to go loud there.”

Ryn Sol splits off to work on the cameras, leaving you and Garllan to protect Seyra. She leads the two of you down a long corridor lined with countless doors. Arriving before Hamlor’s door, Seyra reaches into her purse and collects an impossibly sharp vibroknife, then shoves her purse into your chest. Stretching as she prepares to kill her first Jedi, giving you quite the sight as the fabric digs into her chest. Seyra may have hated the public exposure, but the rest of the team found it an enjoyable morale booster.

“Do you need any help?” Garllan asks, something you too would have if you didn’t already know her answer.

“No, I don’t need help killing this retard.” Seyra growls protectively over her kill.

With a knock at the door, the pair of you disappear around a nearby corner, listening in but out of sight. As the door opens, you hear the recognisable voice of Hamlor, his excitement clear in his inflection, not that you would blame him. They share a quick word, and then Seyra is led into the room by her ecstatic host. The door slides shut behind the two. You and Garllan go to the door and stand sentry, waiting either for Seyra’s distress call or the Jedi Knight’s return. That is, if he isn’t in the room next door, if that is the case, you don’t think this will end very well with him having the initiative.
>>
Painful minutes pass as the pair of you stand simply waiting for something, anything. But there is nothing but the occasional passenger passing to or from their room, staring at the two of you with confusion. Studying your visor, you see the information of the cannon you hold to your chest, all kinds of details are listed, but the most important one of all is that status description: Functional. If the gun is faulty in any way, your duel with a Jedi would be very quick, to say the least. Looking over to Garllan, your confidence doesn’t grow. If you were to fight alongside any of your fellow Acolytes, you believe he would be the most useless.

Seyra’s voice interrupts the worried voices in your head. “Vulfstahn, can you come in here?”

“Keep watch,” You order Garllan, as you enter the room.

A once-pristine bed is soaked red, the stain impossible to remove. But the blood isn’t just limited to the bed; it coats the walls, the ceiling, and even Seyra. The colour of his ichor matches the crimson on her dress; it is as if the blood has extended the fabric and gifted her some modesty as it painted her pale flesh. Lying utterly still in the centre of the bed is the Pantoran, his neck slit from ear to ear. Multiple other deep blade wounds have been gored into his body and face. Sitting beside the corpse is a smiling Seyra, her grin so wide you would think she has won the lottery.

Nestled between her breasts is a ruby rose, attached to a string, forming a necklace. As soon as you entered the room, you could feel its presence; there is no hiding something that strong in the Dark Side at such close proximity. In one of Seyra’s hands is a rod of metal with switches and dials, a Lightsaber. On her face is an extremely smug grin that can’t be shaken. The smirk still strong on her lips, she begins to speak, “Looks like I, almost alone, have completed this mission. Next time, try to be more useful”

As Seyra laughs, you stare at the sculpted red crystal, dumbfounded, “How?”

“His master has gone to check out the bodies at the bar. He was worried that it could be related to this gem. So, he gave it to poor Hamlor for safekeeping.” She prods the body, infectious mirth beaming from her face. “Just in case he didn’t return, with instructions to run to Coruscant if he too is caught by the disturbance in the Force.”

“Oh,” Is all you can dumbly manage. That was very fortunate.
>>
“Yeah, I think we should move. I’m pretty sure his master would have felt his dead Padawan in the Force and is racing back here.” Seyra speaks as she withdraws an unmarred robe from Hamlor’s wardrobe and slings it over her shoulders. “Don’t think we will win a fight in a claustrophobic room against a fully trained Jedi. I really don’t feel good about staying here. Oh, also, maybe still have Murl meet us here. He could welcome the Jedi. Also, if you can think of some reason to give to Garllan to stay here, that would also be funny.”

>Stay and Ambush – If the Knight is on his way, then you can lay an ambush with your flechette launchers and grenades.
>Flee – A fully trained Jedi in on his way, there is no doubt about it. And you don’t want to take this fight in this small room.
>Demand the Artefact off Seyra – This is your mission and the prize should reflect that, snatch it from her.
>Write-in
>>
Sorry if this has felt too easy but as it was putting together in my head it felt right.Also, it is far from over right with a Jedi Knight racing towards you.
>>
impossible to remove. But the blood isn’t just limited to the bed; it coats the walls, the ceiling, and even Seyra
Jesus christ, I love this psycho.

>>6342128
Damn it, she's holding a lot of cards right now, we should probably play along and watch out for the lightsaber.
>Write-in
Murl and Garllan can "meet us here" while we exfil through the vents or something, Ryn can go warm up the ship, offer Eyes bonus pay for getting Murl's death on camera.

"I think I prefer you in red to the dress"
>>
>>6342136
Also we should act as if there's a complication with either the Interrogation or finding the artefact.
>>
>>6342128
>Stay and Ambush – If the Knight is on his way, then you can lay an ambush with your flechette launchers and grenades.
>>
>>6342136
+1 to plan, not to the pick-up line (or flattery)

>Damn it, she's holding a lot of cards right now, we should probably play along and watch out for the lightsaber.
I'm hoping she's high enough on the victory to not risk it by killing us, and also might see the wisdom in the honeypot approach because it got her so much glory.

I'm also hopeful that our being such a cunning schemer with a successful plan will get us glory of our own, with our masters.

>>6342128
>Flee – And set Murl and Garllan up
>>
>>6342165
>not to the pick-up line (or flattery)
Boo!

>I'm hoping she's high enough on the victory to not risk it by killing us,
See I think it's the inverse, she's more likely to be so high on her own supply that she thinks she can take us with a newly acquired lightsaber we can't counter with Vibrosteel.

>might see the wisdom in the honeypot approach because it got her so much glory
See I hope so but I'm not entirely certain that will mix with the level of ego bruising she took, if things come to a head at some point with her we may have to lay out that had she not swallowed her ego under our command none of this could of worked and that every female sith teacher is using their body to their own advantage anyway.

I'm thinking the more levelheaded and pragmatic masters will see the masterminding for what it is, this was pulled off on our leverage and not through any singular effort on the part of ourselves or companions and the other assets we had on command as well.
>>
Tricky situation here. Clearly she earned the artifact (that none of us are keeping anyway) & the lightsaber. I would love to get the Jedi's lightsaber for ourselves, but I would rather not risk losing the artifact & having him run-off.

>>6342128
"that would also be funny" KEK yeah it would, but he could be slightly useful to us as a meatshield against the Jedi.

>>6342136
+1 to the dialogue here.

My proposal:
>"L MAO yes, it would, but he could be of some small use to us still."
>"Garllan, you & I are headed to the cargo bay, we have a lead on the artifact."
>"Murl, forget about the dress, we need a hand subduing the Padawan, he's disarmed but knows Teras Kasi, get here NOW so we can keep him contained to his cabin before we finish him off quietly."
>"Eyes, extra credits will come your way if you record the poor bastard in our party's death by the Jedi in detail, he's headed to the padawan's cabin now. Guide me through the corridors to the cargo bay without running into said Jedi or security."
>"Seyra, you crimson goddess, you may just get the Jedi himself. Make your way through ventilation to the cargo bay where we'll distract & ambush him. We'll see if he can dodge flechettes without catching your blades in his back."
>Leave Immediately with Garllan, talk on the way:
>"Ryn Sol, patch through to the speaker for that cabin. When the Jedi enters, tell him the artifact thieves are escaping through the cargo bay, then we'll ambush him there. Work with Eyes to direct all security away from cargo with false leads."
>>
One last thing, have Eyes notify us right before the Jedi reaches Murl so we can shit talk him over the comms before he bites it.
>>
>>6342172
I think Murl is going to be looped in by Garllan the moment we move, better to ditch him as well since he has proven to be weak enough to side with Murl everytime.

That Aside, I think it might be good to keep Eyes on our Intel payroll.
>>
Oh, last thing I should add/clarify. When we get to a good spot in cargo for an ambush with a ventilation access point, we'll tell Garllan this is where the intel is pointing to for the artifact. While he starts searching every crate (uncovering loot & being distracted/an obvious distraction for when the Jedi gets there), we'll hang back in the shadows & say we're coordinating the rest of the team. Once the Jedi arrives & ices him, we'll throw his body at the lightsider & detonate his grenades as he makes impact. Then we're free to loot the lightsaber & anything worthwhile that Garllan uncovered in the crates without having to watch our back from Seyra while getting bogged down looting.
>>
>>6342186
Nice plan but even Seyra thinks we can't tale a knight weither thats a excuse or not our odds of mission success go down dramatically if we confront them.
>>
>>6342128
>Stay and Ambush – If the Knight is on his way, then you can lay an ambush with your flechette launchers and grenades.
>>
>>6342128
>Flee – And set Murl and Garllan up
>>
>>6342128
>Demand the artifact
>Get murl to meet us here.

Do not. Compliment. The psycho.
Anyway, can't think of how to get the saber off her without killing her
>>
>>6342287
Try complimenting her in her moment of glory where she holds all the cards and is clearing enjoying herself ( ͡° ͜ʖ ͡°).
>>
>>6342288
She holds most of the cards.
We still.hold a shotgun and a greater mastery of the force.

A lightsaber isn't going to help against a flettchete launcher. It's why we bought them.

I like ambush in the cargo hold, but if you fuckers taint Vulfastahn with a hesitation to kill this unreliable nutcase, I am going to be displeased
>>
>>6342292
Aside which, we should keep hold of the Relic to keep it hidden.
She should get rummaging through the cabin for a coat.

>>6342196
And you should think of the glory and the second lightsaber.

Oh! And! If Murl survive this shit, I'm for taking her lightsaber off her. Forcefully.
>>
>>6342292
You seem upset, the lightsaber doesn't need to do damage when a simple force push can repel the projectiles (In theory anyway).

>kill this unreliable nutcase
To be fair she has done everything we wanted after the duel, upset and need to dangle the carrot for her aside.

>I'm for taking her lightsaber off her. Forcefully.
Not entirely opposed if it comes to it, though I hope it doesn't
>>
>>6342301
Not upset, more like "paranoid". I can just see us juggling this ball of fire and trusting that it only means we'll when it suggests a oil bath.

>She has done everything we ask.
Your not wrong, but I can't trust that. I'll pose that if she hands over the gem, she's of her word. The real test would be the lightsaber but that isn't a subject we want to push at this moment.

The deal was murl dead. By her hand, but I'm willing to waive that so long as he is dead.
>>
>>6342303
I mean playing with fire is kinda the fun but to each their own. I doubt she would give the lightsaber even if she really wanted our trust given the significance she places on it for whatever reason.
>>
Eh, let her have the lightsaber. Let's just ensure Murl stays behind and dies.
>>
>>6342494
She can keep the lightsaber when he's dead.

if he survives I want a recoup on the investment, because that's what we said. [and hopefully has the power to enforce]
>>
>>6342500
An energy sword can't save you from telekinesis.
>>
>>6342514
And Telekinesis can't protect us from mind domination. We can play rock-paper-force until the mission ends but she is up there with us in terms of potency.
>>
>>6342524
I think her mind domination requires ore effort or proximity than our telekinesis, since she didn't use it to escape us during our duel.
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>>6342545
Probably a bit ritualistic or requires Assistance (I.E Narcotics) maybe even both. As much as I shitpost my interest in her I think we'll need to be cagey around her particularly when it comes to vulnerable situations.
>>
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A wicked grin mirrors Seyra’s as you conspire together, planning early ends for the rest of your team. “I’ve got an idea. Listen to this.”

Pressing a button on your wrist, you connect with Murl, Garllan and your local speakers, allowing Seyra to eavesdrop on the call. “Murl, this is Vulfstahn. Forget the clothes. Hamlor is a bitch to restrain and interrogate simultaneously. Give us a hand. Garllan, keep an eye out. I don’t want to get interrupted while we are asking our prisoner questions.”

Both Acolytes answer with affirmatives, and Seyra wears a mischievous grin, enjoying the betrayal. Seyra purrs, “That was very cold-hearted of you. What did poor Garllan do?” She then lets loose a girlish giggle and continues, “Now, how do we get out without them noticing?”

“You ever seen a holofilm?” You ask, nodding at the vent in the ceiling.

With dexterous care, you unscrew the vent using the Force. It would be trivial to rip off the grate, but you do not want to leave evidence of your escape method. As you make your exit, you tell Eyes your plan and that you will provide him with extra credits if he records Murl’s death and sends the video file to you. The news that you are going to indirectly kill two of your four compatriots unnerves the man, but fear of you keeps him from having loose lips. You also share the news with Ryn Sol; he, too, is working with the cameras and could give away the Jedi’s approach. He seems nonchalant about your plan, which is a positive sign.

Finishing your task, you leap into the vents assisted by the Force. Stretching out a hand through the entrance, you pull Seyra up into the vents to join you. Before you scurry off, you reattach the grate as if you have never been there. The pair of you begin to shuffle through the claustrophobic ventilation system; an odd clang sounds every now and then as your armour hits the steel prison. You call Ryn Sol again, “I’m sending you the coordinates to the shuttle. Prep it for extraction, as soon as we take a step aboard, I want you to fly us out of here.”

There is a pause before he replies, “This is not the location you previously provided for the escape shuttle. How can I be sure this isn’t another trick and this time I’m the fool?”

“If you want to go to the original location, you are free to do so. But I’m telling you that’s really where the ship is. I lied so no one could grab the crystal and leave without me.” The words leave Ryn Sol sceptical and silent as he tries to measure the two scenarios against each other.
>>
As you continue your journey through the bowels of the ship, Seyra tells you, “You know, throughout the day I was planning to get my retribution after all the humiliation you put me through. I was going to kill Murl, and instead of sabotaging the hyperdrive, I was going to rig it to blow. That way, I was going to take my revenge on you and punish this ship; after that, I would have taken things as they came. I knew I wouldn’t be able to get the amulet back, but it was going to be worth it.”

“Oh, makes sense, I guess, if you aren’t worried about Tyus.”

“Were you planning to kill me? Are you still thinking about it?” Seyra asks, amused by her own question.

“If you killed Murl and did what I told you, I wasn’t planning on it. But I was wondering if you were going to force my hand after the dress.”

“Well, the mission isn’t over Vulfstahn. Who knows, I could have something waiting around the corner.” She says in a sing-song tone.

“I doubt it, due to our luck, I don’t think any plans you have would have survived.”

“Perhaps.”

A burst of static rings in your helmet; it’s Murl. “Where the fuck are you, and why is Hamlor dead?”

“Guys, what’s happening?” Unlike Murl’s anger, Garllan’s words contain only fear.

“I thought you’d want to meet the Jedi Knight, just wait there. He’s almost on you.” You tell them down the radio.

The line goes dead, and your helmet shows the view of the two trainee Sith glancing at each other in an empty hallway. Then it isn’t quite so empty, a Wookie is hurtling down the corridor with a rod of polished silver in his clawed hand. Garmnar throws himself at an odd angle before Garllan and Murl squeeze their triggers. The entire corridor explodes as thousands of barbed projectiles race down the empty space. Garmnar’s preternatural dodge took him mostly out of the blast radius, despite his skill, a few spears have ripped into his flesh and embedded themselves deep within his body.

Garmnar’s Lightsaber springs to life with a vibrant emerald green of a forgotten forest. Garllan’s gun gets violently ripped from his hands, flying out of reach. Being disarmed of his most potent weapon, Garllan drops to the floor with his hands over his head in submission, forgetting his blaster pistol and vibroblade. Murl isn’t as much a coward; he tries to pull the trigger again, but the Wookie’s blade of burning plasma has cut through his arms. His hands gripping his gun fall to the floor as he looks dumbly at his two stumps. Still moving with the fluidity of his attack, Garmnar kicks Murl into a wall with his tree trunk-like legs and Murl crumbles unconscious or dead.
>>
“Wow Garllan is a pussy,” Seyra chuckles with incredulity, “He didn’t even put up a fight. What do you want to do about the Wookie? Go for broke and try to ambush him at a place of our choosing, or shall we just take the win?”

As you think about a reply, sirens wail in unison around the ship. A voice over the speakers tells the passengers to return to their rooms, that there are Sith aboard, and that the security forces, assisted by a Jedi, will be hunting them. Around the vessel, guards stand at alert with their weapons taken off safety, ready for a fight. Seyra posits, “Or we could wait this out until the ship is no longer at full alert.”

>Big Game Hunter – Set an ambush for the Wookie Jedi, what’s the ambush and where(write-in)?
>Exfil Victorious – You’ve already won, get out of here now while you can.
>Wait Them Out – No one knows you are in the vents, either slip out into an empty room or stay here and wait.
>>
>>6342564
>It's a Wookie
Man I miss Urr'tal, if he was her we'd have way better odds with Seyra and us.

>Exfil Victorious – You’ve already won, get out of here now while you can.
We are on a timer.

>“Well, the mission isn’t over Vulfstahn. Who knows, I could have something waiting around the corner.”
Oh God violence and threats are her love language.
>>
>>6342564
>Exfil Victorious – You’ve already won, get out of here now while you can.
>>
>>6342566
Also we should probably be clear with Ryn and Seyra, we had long standing beef with Murl and Garllan. We don't have to have that with them if they don't cross us.
>>
>>6342564
>Exfil Victorious – You’ve already won, get out of here now while you can.
they'll sense us out with The Force if we give the Jedwookie time.

>>6342579
She'll regard this as pleading for a truce, and it's very clear that she respects competence and danger more than camaraderie and stable alliance.
>>
>>6342564
>Exfil Victorious
>>6342579
seconding
>>
>Exfil
Garllan didn't need to die, but he would have told Murl what we were up to if he was in the loop. He was also useless.
>>
>>6342609
I'm not even sure he'd flip to Murl, knowing how deadly we and Seyra are and that he'd be risking our wrath. Garllan's death served two purposes as I see it:
>sold the con to Murl to ensure his death
>hopefully helped sate Seyra's rage and bloodlust a little, since he was the one who tried to upskirt her and got shitstomped for it on the ride over
>>
On the other hand if exfilling is too difficult it may be easier to play stowaway love birds if we can hide the gem but that should really be a last ditch attempt if we can't get off in time though the knight will likely just be able to find us.

>>6342605
I mean I can see where you are coming from, I just thought we should say Murl fucked around and found out, neither of them have to do that if they listen to us.
>>
>>6342564
>Big game hunter

Get the bastard into a kill zone near the cargo bay.

Sorry Garllan. I didn't want you to get clapped but. . Eh
>>
>>6342564
>Exfil Victorious – You’ve already won, get out of here now while you can.
Take the win, her words not mine
>>
>>6342579
Hmm, I feel like we can phrase this better.

>Murl tried to kill me, Garllan was expendable.
>At current I don't have any reason to kill either of you, One supported my command with a keen eye, the other did as she was directed despite 'personal hardship'. Now we leave with our goal and a lightsaber to collect the reward of the dark lord. So long as the team pulls their weight and does not act against their interests, I think the trip home will be smooth.

I want to hunt the jedi for his light sword. But if people want to bail while ahead then so be it.
>>
>>6342640
Oh and uh. . Can we use the force to hit the pins on our erstwhile colleagues belts?

We can see em, maybe we can visualise the move from across the ship.
Would prevent them yapping about us later, might even hit the jedi.
>>
>>6342640
>>6342613
This is something good to tell Ryn, methinks. Seyra I still fear will interpret it as weakness.
>>
>>6342641
Mega-Brain move, +1
If it succeeds, we head back to lot the dead Jedi / finish him off.
>>
>>6342634
Change my vote to
>>6342641
Back up this anon, I have been convinced
>>
>>6342564
>>6342641
yeah if we have a chance at actually killing Murl and Garllan by exploding some grenade that would be good (to stop them from spilling the beans that we have an escape pod, even if they don't know where it is).

but assuming that it won't be that easy to kill the Jedi I'd go with
>Exfil Victorious
>>
>>6342564
>Exfil Victorious – You’ve already won, get out of here now while you can.
>>
>>6342564
>Exfil Victorious – You’ve already won, get out of here now while you can.
>>
>>6342640
Oh fuck that's way better than my Vaguery, good work anon.

>>6342641
Fuck it +1 and I'll change my vote >>6342566 here to Big game hunting, the other thought is Seyra is probably the best front line engager so we can pull force shenanigans while we deal with the security (I.E: Redirecting Flechette shrapnel and counter forcing, taunt the wookie with the death of their padawan etc.)

WE JUST NEED TO 4D CHESS THIS FIGHT AND NOT DIE!
>>
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>>6342564
>>Exfil Victorious – You’ve already won, get out of here now while you can.
We're two down. Wookie is wounded by flechettes, but it's a fucking wookie. Those apes are build to tank this kind of shit. We've got two more guns and a crazy woman with a lightsaber, but that'd be a dicy fight.
I assume an actual jedi clears Seyra with the blade and Vulf with the force if we are to compare power levels?

>Garlan is alive
Cool I guess? Who cares.
>Murl is maybe alive.
Sucks. At least he's armless.
>Seyra is alive and up-armed. Didn't kill Murl and recieved the reward anyway.
Sucks. She has potential, which is bad for Vulf.
Considering the personal money spent, this mission could have gone better.

>>6342127
>“Looks like I, almost alone, have completed this mission. Next time, try to be more useful”
Kek. No way she would have thought of this plan without being forced into it, but I fucking bet she's gonna take all the credit. Is there a good angle to shank her in the vent?
>>
>>6342697
She knows it wasn't just her, she practically admits as much in the vents, If she takes the credit that is a matter for later when we don't have a passed off Jedi Wookie on our ass.
>>
>>6342564
>Exfil Victorious – You’ve already won, get out of here now while you can.

>>6342666
Satanic Trips
>>
Back when we asked Seyra about dominating minds she mentioned Velka taught her by example, I am almost certain she's going to pull something after we exfil when our guard is down, probably through attempted seduction given Velka's whole deal is pheromone control.
>>
>>6342697
We mig5ht find somett5hing worth stealing from the cartoon bay on the way out.

But we do need to the the onre to present the Relic. And assign the glory. We led. Seyra killed the padawan and was bait, and Ryn Sol was "instrumental" in keeping tabs on our targets movements. Gotta throw in something for his support.
>>
Sorry, no update tonight.
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>>6342999
No worries. QM. Nice trips!
>>
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“No, we should leave, now. We are on a time limit here, and we’ve already succeeded. Going for the Wookie Knight gives us a chance of snatching defeat from the jaws of victory.” You answer your snow-white companion. “But there is one thing I want to try. Watch the holofeed.”

Seyra looks at you expectantly while you call up the image of Murl and Garllan within your helmet. As the view zooms in on Murl’s unconscious form, which lies next to Garllan, who is being interrogated by the fearsome Jedi. The Wookie is snarling, spittle flies from his savage maw as he fights an impossible effort to not unleash his fury on his captives after seeing Hamlor’s ruined and desecrated body. Miming the action with your hands, you reach out through the Force, to grope at the grenade attached to Murl’s waist. The distance steals your practised ability; this is new to you. Before it has always been within sight, not transmuted through a screen. Nothing happens; you can’t feel it.

Taking a deep breath, you close your eyes and feel the world around you, not the one made of flesh, metal and matter. But the world that exists in the dimensions of the Force. You feel the life inhabiting the bodies around you and even the Force that hides in the inert metal skeleton of the ship. Looking at the grenade again, you try once more to grab it through the vastness of the vessel, to touch it, to activate it. It isn’t a herculean task you can force; it’s a skill that requires finesse. Pressing your thumb down, as if touching the detonator, the sphere lights up.

Garmnar see it, but he sees it too late. The only thing he has time to do is raise a hand that conjures a protective field. A ball of light rips out, engulfing the two Acolytes in its embrace. Turning them into burning husks as the explosion of plasma gnaws at their flesh and bone. The only thing that remains are two eviscerated collections of charred skeletons flung across the hallway. Scorch marks mar the hardened durasteel, leaving lasting scarring as evidence of what has taken place. A roar rips from the furious Wookie’s throat, raging at his failure, at the two foul beings he was robbed of enacting his revenge upon. Garmnar looks through the camera embedded into the wall and into your eyes, then the feed dies.

Seyra lets loose an impressed whistle, “You are full of tricks. I wouldn’t have even thought about that. I have a lot to learn.” The last words that leave her mouth comes out in a growl of frustration.
>>
You take the compliment and continue your journey, crawling through the bones of the ship. As time passes and you make your slow progress, you tell Seyra and allow Ryn Sol to hear, “You know Murl tried to kill me? Before on Lao”

“Sure.” Seyra replies uninterested in the statement, as if it were the most mundane thing ever.

“And Garllan was useless.”

“And a fucking coward, at least fight to the end rather than meekly accept whatever fate others would foist upon you.” Seyra shakes her head in disgust.

“Exactly, I don’t have an issue with either of you. There’s no reason for me to kill you. Ryn, you’ve followed my orders and supported me. Seyra, despite your personal hardships, you’ve done as directed and got us to where we are now. With the relic in hand and a Lightsaber as a trophy. When we return, we will be rewarded by the dark lords. If we all pull our weight and don’t fall to petty schemes, I think the trip home will be smooth.” You promise your two allies, in an attempt to calm their nerve. If they fear you will continue on your spree, they might act rashly and try to end you before you get them.

“I’m happy for us all to return and bathe in our deserved glory,” Ryn Sol tells you, not that you expected him to fight against your words.

Seyra replies with a derisive snort, “Oh great, I now trust you Vulfstahn. After you killed two of our companions. You definitely won’t kill me now. I’m so glad. I hope we can be best friends and tell each other all our most treasured secrets. I don’t think you will kill me, at least until we get to our shuttle, as it could jeopardise escaping safely. When we are on the shuttle, it is a different matter. Give me one good reason I should give you, a fellow Sith, my trust.”

Thinking on her words, you come to a dead end; there will be no more travelling down this ventilation line. Not far from your destination, the Sith stealth ship ready to carry you to freedom. The pair of you drop down from the ceiling into a dark and empty janitor’s closet; together, you make it cramped and claustrophobic. The room’s door leads to a hallway that takes you to your ship. But between you and the docking bay is a platoon of armoured security blocking anyone from traversing through, spotted by the sliced feeds. A portion of the team is searching local locations in an attempt to flush you out. Staying here will not keep you hidden for long.

>Kill and Run – Kill them, and run to your ship. You should be able to do it before the Jedi Knight intercepts you.
>Disguise and Bluff – Try to disguise yourselves and bluff your way through the blockage. If you pull it off, you will escape without alerting the Knight.
>Return to the Vent – Go back into the vents and try to find another way around which is safer. This will take time, and you don’t want to give time to a Jedi hunting you.
>Write-in
>>
>>6343441
>Tell the midshipman to trigger an alarm or sighting somewhere closer to the engines.

>"Give one good reason to trust you"
Dead fools don't learn lessons.
I've promised you your saber for Murl's death, and I'm going keep that promise.
I've promised Murl that I was going to kill him. I kept that promise.

You should never trust in my benevolence. You should trust in serving my interests being profitable.
>>
>>6343441
>Write-in
Trigger alarms in the sections we were planning to hit, and a bomb threat in the cargo bay and/or the hyperdrive.

Jedi is likely either attuning to us or is already done with that so we need to not fuck around anymore and the less we leave a footprint in the force right now the better.

>Give me one good reason to trust you.
A Sith alone is formidable, Sith together can conquer the galaxy.

yeah she is going to try to dominate us or Ryn when we're off this ship
>>
>>6343452
Another thing we can tell them while we wait for the security officers to move out the way.

While I could kill you, what do I gain out of it? I've just told you both I won't, so continuing at this point would just make me a liar for no appreciable advantage.
I don't care for the material possession you have, because I already allowed for it to fall into your hand before we left for the mission.
And I surely benefit from two witnesses to my ruthlessness and will. Right?

Or if you are of the minimalist bent, don't even try and sound persuasive!
"One good reason to trust you: You haven't caused me an Issue Yet."

Threat and promise all in one
>>
>>6343452
>>6343475
+1 to both, the more succint the better.
If the security team don't fuck off upon hearing the misdirection, we blitz them.

Lastly, tell Eyes that he's done very well to earn your favor, & you'll be paying him generously in the future for further work if the stars align again as they did.
>>
>>6343441
>>6343452
Agree with triggering an alarm somewhere as a distraction

>"Give one good reason to trust you"
You're both more useful to me alive than dead.
Also losing a couple of squad members on the mission is likely acceptable, but having an 80% casualty rate will make me look incompetent.
>>
>>6343518
Supporting this argument
>>
>>6343518
Small quibble but use "us" instead of "me" for two reasons, the first being it includes both Seyra and ryn as incompetents should there be further ""Casualties"" secondly it will deflect our own personal glory grabbing and make it seem more like a equal arrangement.
>>
>>6343441
>Trigger alarms in the sections we were planning to hit, and a bomb threat in the cargo bay and/or the hyperdrive.
>>6343477 +1
>>
>>6343441
>>Tell the midshipman to trigger an alarm or sighting somewhere closer to the engines.

>"Give one good reason to trust you"
The war needs many sith, not just one
I would actually enjoy seeing you drenched in red again
no this is not horny
>>
>>6343576
+1
This is only kinda horny, she fucking loved that shit and we know it.
>>
I think we could actually add on a few reasons why we've earned a level of trust here, though I think they should be expressed off comms.
>We could have killed her after our duel or otherwise done her dirty.
>We could have gone further with the dress We all know this is a lie
>We agreed to get her and got her the lightsaber she wanted and let her vent her frustrations on the Padawan (and whoever else she killed)
>>
>>6343594
true, i just dont want to serenade her with our list
>>
>>6343597
But Anon...Thats just her flirting like her psychotic self
>>
Just want to say, i appreciate the effort you put in your replies.
>>
>>6343452
+1

>>6343441
>>
>>6343627
Good quests deserve good thought out posts.
>>
>>6343627
Quality writing evokes a desire to contribute.
>>
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“Eyes, you still there?” You ask into your helmet.

“Yes, how can I help you?” Answers the disembodied voice.

“I want to create a new alarm; a system warning is fine. Something to relocate these guards, so I can sneak by them. Make them go check on something and get out of our way. I don’t want the Kedi to catch us.” Relaying your idea, before finishing with, “You’ve served us well. If you ever make your way to Sith space, reach out to me. I would be happy to employ your services again.”

The man chuckles into his mic, “Thank you very much. If that ever happens, I will make sure you are the first person I contact. I’ll get on with spoofing a false-positive in a way that won’t be traceable. Give me a minute.”

Giving a quick glance to the security feeds, making sure there is nothing to cause alarm, your eyes return to Seyra. Despite her form being hidden beneath a thick cloak, her beauty remains radiant. Her face is one sculpted for an angel with the same marble white like a statue of beauty personified, piercing blue eyes that glow with wicked intelligence, and long, sharp ears that point out of her flowing hair. Thankfully, Seyra can not see your eyes hidden behind the visor, but you think she might suspect something by the way she glares at you.

Returning to your previous conversation, “I’ve promised you I won’t kill you unless you betray me. Check my track record. I promised Murl I was going to kill him – he’s now dead. I promised you a Lightsaber – you have one around your waist. You have nothing I need, I have no reason to kill you unless I wanted zero competition and was on an insane goal to kill every Sith to prove myself as the greatest ever. You have shown how useful you are. Without you, this would have been a very different mission. I want to use you in the future, and I have shown that when you work with me, there’s profit to be had. Finally, if you haven’t forgotten, I did have a chance to kill you earlier, on the Glorious Gallows. You are still here.”

Seyra scowls, then chews her lip as she thinks, replying with a hint of weariness, not trusting you or the words forming on her tongue. “Maybe those are all good reasons, but I don’t trust you. Not fully. But enough for now, for this mission. I will accept your argument, if not only to shut you up.”
>>
With a sigh, you shrug, it is the best you are going to get from her. She then continues as you watch the guards, beginning to leave the area for Eyes’ diversion. “Maybe you are truthful, not because of honour or self-interest, but because you have a soft spot for pretty women. As soon as Yira saw your strength, she has been stuck to you like glue. You’ve practically adopted Yira as your pet, despite her being utterly useless. You wouldn’t discard her like you did Garllan, who was equally so.”

Seyra looks at you with an evil smile, “You’re lucky I’m not like Yira, because if I were, I would make you worship me. I would become the centre of your entire world, and you would love it. I know your eyes have been glued to me behind that helmet since the second this mission started. And it is so funny the way you chose to get back at me, it was to force me to wear something so humiliatingly revealing. I am sure you took no perverse joy in it at all. Oh, it looks like we are good to go, the guards have gone.”

Dumbly looking at the Offshoot, you take a moment to process the quick change in conversation, then your eyes snap to the security footage showing you that there is no one blocking your way to the shuttle. The pair of you burst out of the closet and race down the hallway, into the frozen hangar. Ships stand empty and dormant, they are of all sizes, shapes and roles. Nestled into a corner is a small vessel, darker than the night; it pulls light into the ship and consumes it. It is an irregular shape, smooth and spherical, like a teardrop of utter blackness.

The ship’s gangplank is down, waiting for its final two crewmembers. As soon as you and Seyra enter the shuttle, it begins to close the door behind you and springs to life. With a hiss, a door opens for you into the belly of the ship as the vessel rises into the air and rockets out of the exposed hangar. Within a moment, all scanners lose the tiny blip that blends into the shadow of space. Letting out a loud whoop, you celebrate your successful mission as you free your head from your helmet. Seyra, too, shares in the celebration in a proud but muted manner. Ryn Sol appears with a pleased grin on his face.
>>
“We’ve done it.” Ryn Sol declares, “Got the relic, got a Lightsaber, and we did it in without a scratch on us. Sorry, I couldn’t be more useful, guys. Seyra and Vulfstahn, you’ve really impressed me.”

“Thank you, and it is ok, I’m just special.” Seyra says, attempting to steal all the credit. Suppressing a laugh at the sheer arrogance, all you do is shake your head.

As your vessel flies through space, returning to the Sith Empire where you can deliver your prize. No longer do you wear the bulky armour, but your free-flowing robes. The journey will take a standard day with the ship’s impressive hyperdrive as it weaves in and out of hyperspace. Dancing through congested space lanes, without letting them know that you were ever there in the first place. As you sit in your quarters, you decide how to spend the time.

>Call Yira – See how she is performing on her mission.
>Interact with Seyra – Ask her to teach you how to read and dominate minds.
>Study the War with Ryn – See what has happened since the great push.
>>
>>6343923
>Study the war with Ryn.
>Analyse the Mission we've just had in hindsight

We want to see if there is anything we didn't notice at the time that could have tipped us off or been used better.

Hmm, decide how to chop up credit wouldn't go amiss. The sith lord cares for nothing beyond results, so maybe keep it simple with "We planned/lead it and cut off the two captured loose ends, Ryn Sol manned the scanners to keep eyes on target and the jedi, Seyra was prime bait and killed the padawan"

simple, easily divisible credit that everyone should enjoy.
And I wonder what the reward for the success we are entitled too?
>>
>>6343922
>you’re lucky I’m not like Yira, because if I were, I would make you worship me. I would become the centre of your entire world, and you would love it.
>She says after her opening bet for the duel was making us mind dom'd by her
This goddamn woman is a liar and she knows it.


>Interact with Seyra – Ask her to teach you how to read and dominate minds.
Violent force seggs
Seriously though do an exchange on force skills, she wants to learn and so do we, also even just creating the implication of a genuine relationship will hopefully build a bridge.


>>6343927
last thread it was mentioned the higher level apprentices get better quarters and priviliges, its likely we'll ascend to another tier.
>The sith lord cares for nothing beyond results
This is a current problem, Seyra has the prime position to steal all the glory, having both been the lynchpin for our success and has in her possession every Item that tells them ''I actually did the Job'''.
>>
>>6343936
you know, that's right. We should rectify that.

Amending >>6343927
>Have the Relic from her, for safe keeping. Then do the other shit.

Missions not over, you still do as we say.
>>
>>6343939
Likely demanding it from her point blank will likley at least lead to an argument and at worse a confrontation where she has a lightsaber, if we are goint to try and take it from her we should either a) create a situation where she is more ameniable to the idea or b) where its not a priority for her.
>>
>>6343941
ideas?

We have in our corner, her promise, Our strength in the force, the fact that it is going to be given over in a day anyway, Our charisma. . .

Huh, there's another thought. An artifact strong in the darkside, in our hands, for a day only?
Maybe we should meditate with the relic, before we have ot give it up?
>>
>>6343923
>Interact with Seyra – Ask her to teach you how to read and dominate minds.
>>
>>6343922
>Maybe you are truthful, not because of honour or self-interest, but because you have a soft spot for pretty women.
Guily, since that is indeed the main rationale of the voters who control Vulf. kek, she got our number.

>>6343923
>Call Yira – See how she is performing on her mission.
I don't know that Vulfstahn has much reason yet to care about the broader Sith-Republic war, really. and I know which pretty woman I personally have a soft spot for, thank you very much.
>>
>>6343943
The best I've got is admittedly Pretty lewdstrip her using the force when we're alone and that includes the crystal, whatever happens next will likely have the crystal as the last thing on her mind.

1.If she's embarassed or shocked, we have entirely caught her off guard and can proceed however we wish. If she plays into immediately, we need to proceed with more caution as I suspect mind domination may be attempted.


>Huh, there's another thought. An artifact strong in the darkside, in our hands, for a day only?
Huh there's a less lewd Idea, Force meditate with her and it, given our different specilisations we may be able to give her insights on what it can teach us both.
>>
>Ryn Sol / War
>Group Meditation Sesh with the Artifact / All Three of Us
Comms might distract or draw attention to Yira & get her into a bad situation.
>>
>>6343953
Hm, fair. I (>>6343950) can back group meditation, too.

>>6343951
100% NOT backing more sexual humiliation of the psycho who we seemingly just barely have on-side. We can just point out that we were the one who planned and organized the whole op. Who holds the artifact is immaterial.

>>6343923
>>
>>6343951
Dude. Please calm your fuckin dick.
Drink water, this thirst is unbecoming.

I would want to rope in Ryn Sol as well. Build bridges with the secret keeper as well as the psycho bitch.
>>
>>6343955
The point is less humiliation and more shock & awe to take her off guard, her general aggression and aptitude for violence means people hesisitate or second guess aggression with her and that plan would utilise that.

>the psycho who we seemingly just barely have on-side.
I just want to point out that every time we have engaged with the darker more emotionally charged ideas we or she have had she has responded positively or at least acknowledged it whereas when we have shown restraint or distance she's been disinterested or disdainful. She's psychotic but she's also driven by a genuine passion that revels in her own power in the dark side and clearly sees no point in being dispassionate about ones interests or desires outside of mind games and power struggles.

>Who holds the artifact is immaterial.
I really think this will turn into a he said she said thing if we don't address it before we get back, sure we can claim it but she'll have the physical symbols of success on hand and those aren't quite as Immaterial as you say.

>>6343963
I can unironically say only 25% of this was thirst at most and I'm genuinelly trying to work the angle.
>>
>>6343968
>The point is less humiliation and more shock & awe to take her off guard
But it is just one more act of humiliation that is sexual in nature. If we success, she will be naked and at our mercy, and Vulfstahn will stare at her with a raging erection, as he's been sort of doing the whole mission, and she will be aware of this and hate it.

>every time we have engaged with the darker more emotionally charged ideas we or she have had she has responded positively or at least acknowledged it
She has reacted very negatively every time the specific impulses we've indulged involved her body, from storming off when we suggested she seduce and manipulate Murl to nearly stomping a man to death and then later losing her shit over the whole situation with the sexy outfit.

>I really think this will turn into a he said she said thing if we don't address it before we get back
Then we'll prove ourselves again in the future. We'll have no shortage of opportunities.
>>
>>6343972
While I agree with not engaging in more sexual Humiliation, because come on now, I'm not willing to take the risk in "we'll just prove ourselves more in the future"

We earned this now, our reward should be now.
>>
>>6343972
I didn't say leave her powerless. But I see your point though I feel a lack of parralel compliments [I.E looking better in blood to the dress] didn't help to deemphasis the humiliation rather than attraction.

>She has reacted very negatively every time the specific impulses we've indulged involved her body
Because every specific impulse you've outlined has been explicitly at her cost to a group of men and by a group of men she either largely or entirely considers beneath her, to be honest while I see the point I'm not convinced it converts to the same humiliation one on one with Vulf who has shown impressive aptitude with the force and planning and in the hypothetical would be basically hitting on her in some way.

>Then we'll prove ourselves again in the future. We'll have no shortage of opportunities.
While I can appreciate that, we are explicitly if not lowkey letting her get away with stealing what is rightfully the groups success, that can be interpreted a lot of ways especially since our masters care little for any nuance that doesn't effect the results of the operation.
>>
>>6343980
She just explicitly acknowledged that she knows we're attracted to her, and teased us for it. She considers it a weakness. She's right, anons behave irrationally around a big titty goth girl.
>>
>>6343983
>spoiler
Sure, if we let it rule us. Yeah I know I'm guilty, more because she is crazy and I love crazy chicks in fiction.

I put that acknowledgement and teasing as why I put forward what I did, it forces the issue between her and Vulf to a resolution and whatever that entails. And as another Anon said she gets him, likely in a way Yira doesn't.

I want her and Vulf to make each other worse people and better Sith
>>
>>6343923
>Study the War with Ryn – See what has happened since the great push.
>>
>>6343923
>Interact with Seyra – Ask her to teach you how to read and dominate minds.
>>
>>6343923
>>Study the War with Ryn – See what has happened since the great push.
>>
>>6344078
>>6344070
>>6344042
No interest in meditating with the artifact?
>>
>>6344292
If we follow the aggregate, doing force stuff wins with a clarification weither it's with Seyra or as a collective and if the artefacts involved.
>>
>>6344307
I see Study the war with Ryn winning.

>Study the War with Ryn
>6344042
>6344078
>6343953 (Also Group Meditation Sesh)
>6343927


>Interact with Seyra
>6343936
>6343944
>6344070


>Group Meditation Sesh
>6343953
>6343955
>>
>>6344313
I suppose if you draw the distinction that Group meditation isn't a similar grouping that's fair.

A shame we've likely missed a chance to learn about the crystals secrets then.
>>
>>6343927
Supporting this.

Can we move on from the humiliation fetish and thirst? op seems desperate enough to work it into several posts, don't need encourage it.
>>
>>6344313
927 was amended to "getting the artifact back"

But thanks for reminding me.

>>6343927
>Change to group meditation

Puts group meditation at 4, 1 decisive advantage
>>
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Passing through the ship like a living shadow. C2 slithers under your robes, the colour of night, bored, wanting to do something to pass the hours. As you enter the ship’s central, large room, you see Ryn Sol hunched over a chair, looking at a holoprojector that displays the different colours of the independent nations mapped across the galaxy. This projection shows a galaxy with a vastness you can not even comprehend. Trillions of lives are hidden within the smallest spec. Even a simple sector holds such complexities and marvels that you would not even begin to understand, except for anything but brief descriptors.

“Hi,” Ryn speaks out as you creep up on the blue-skinned man.

“Hey, how’s it going?” You ask, then clarify, “The war, I mean.”

“The Third Fleet won at Alpheridies but has been shredded in the process. The initial plan was to continue deeper into Republic space, but too many ships have suffered critical damage. A few ships did continue deeper, but not much further. Disappointing really, all that expended for a single system. Yes, the Republic’s fleet has been heavily damaged, and they’ve lost a couple of worlds, but it wasn’t what was hoped.” Ryn looks at the image mournfully.

Running a hand over your head, you pace in disappointment at the news. “Attrition isn’t a game we want to be playing. The Republic controls the Core and outnumbers us a hundred to one. We need a breakthrough, a real one.”

“Yes, and the news doesn’t stop there. Umbara is being invaded by the 22nd, 38th and 31st armies. The fighting is intense, and every continent is ablaze. Shield generators are holding, so orbital bombardments are not happening. I do not know how it will turn out. There are reports that the 2nd fleet lost at Tirahnn, not only lost, but there are rumours that the Republic is pushing into Taanab.”

“It can’t fall,” You say with desperation rather than belief.

Ryn solemnly agrees, “It mustn’t, if it does fall, we will be pushed out of the Inner Rim and soon into the Mid Rim. It is our anchor.”

“You think we will be redeployed?” You asked, as you intensely gaze at the troubling display, as if you could glean something positive hiding in the map.

“Who knows. Possibly, but pouring Sith Acolytes into a war isn’t a common occurrence. I think the First Fleet might get deployed to the front, to stabilise the Taanab area.” Ryn replies as he plays with his Lethorn.
>>
The pair of you sit in silence as you look at the map. Before all this turmoil, the galaxy was whole. Standing in unison, with all living beings under one loose central government. No longer is the galaxy in such a state. The map has been ripped into five different entities for the last one hundred and thirty-two years. What changed the galaxy in such a stark and irrevocable way was the Great Plague. It was first found on Coruscant, incubated and hidden from the world beneath the great layers of civilisation buried under the surface. It festered there and mutated, travelling quickly across the lower levels before stretching its reach up.

Like a wave, it crashed upon the centre of the galaxy, its pestilence embraced all. The galactic capital died. Flesh rotted on bone, as skin turned a fetid green. Pustules erupted on once healthy flesh, marking the being for death. Despite all the wonders of modern medicine, there was no cure; it still escapes today’s scientists. Poor and rich both suffered the same fate, there was no way to escape it. The sickness did not stay on Coruscant. As feverish panic engulfed the citizens, they looked for ways to flee and with their flight, the plague followed.

World after world was afflicted with death. Corpses littered every street, filled every home. The entire galaxy came to a halt. Far-off systems closed their borders and mined their hyperplanes in a failed attempt to ward off the illness. Desperately seeking succour, people always found a way through the cracks into these locked castles. Commercial ships no longer travelled between sectors in fear of contagion, so those dependent on imports starved en masse. Floating cites reliant on trade fell from their high perch into gas giants below.

With this utter destruction of the galaxy and the loss of seventy-two percent of the population, the five new nations emerged. At the galactic north is the Holy Theocracy of Mantell, the first nation to form in the wake of the ruination. Started by unaligned Force users that saw visions of both life and death. They rallied people around them, letting them know that it was their sins that caused this and only with their worship will they survive this divine punishment. At the centre of the galaxy remains the Republic, slow to reform, but with the control of the Core, it was inevitable. They control the most populous planets and the greatest centres of commerce. Their size on the map doesn’t show the extent of their dominant power.
>>
The Sith Empire also rose during this turmoil, centred around Ossus. They swiftly expanded, controlling much of the slice, becoming the second power of the galaxy. At the very south of the galaxy is the Collective. Initially, they rejoined the Republic, but due to tighter centralisation, they broke free as one patchwork nation of independent states. Sandwiched between the Sith and the Collective are the Hutts, once they were greater, but they were squeezed by their neighbours, and their rule seems to be ebbing through their fingers with no solution at hand.

“What is your goal, Ryn?” You ask your companion as your eyes glaze over.

“With what?”

“Being a Sith, what do you want to get or accomplish? What drives you?” You continue with the overly personal line of conversation.

“I want to know more, about everything. I want to unwrap the secrets of the galaxy, unravel the connecting fibres. I hunger for true knowledge.” He flatly tells you with no hint of misdirection in his voice.

The conversation meanders on as time passes and the vessel gets closer and closer to Sith space. Finally, you pass through a system littered with debris and shattered hulks; with a final jump, you’ve escaped the Republic. Watching from the cockpit, you see a jungle planet that grows as your shuttle descends upon the world. It is Lao, the home of your academy. As it gracefully falls from orbit, towards the ziggurat that sticks out like a saw thumb from the grand forests encasing it. If you want to take the relic from Seyra, this is your last chance.

>Mine – You can up with the plan, Seyra had only to enact it. The glory should go to you.
>Sharing is Caring – She has earned the bulk of the glory; without her, it would have been a very different mission.
>>
>>6344344
>Catholic coded force nation
Not sure how I should feel about this

>>6344345
>Mine – You can up with the plan, Seyra had only to enact it. The glory should go to you.

I put my half a shitpost plan up but I'll honestly back another attempt if I think it's got good odds, she knows what cards she's holding against us and I really doubt she'll willingly give up the crystal without some level of resistance or distraction.
>>
>>6344345
>Sharing is Caring – She has earned the bulk of the glory; without her, it would have been a very different mission.
>>
>>6344345
>Sharing is Caring – She has earned the bulk of the glory; without her, it would have been a very different mission.
>>
>>6344345
>Mine

You had your lightsaber, The glory is ours.
Time, effort, money and leadership.
>>
>>6344370
>>6344356
I don't see the value judgement playing out here.

What's the gain?
>>
>>6344374
Avoiding an unnecessary confrontation with a lightsaber-wielding psycho who can out-duel us. We all have our skill-sets, and all want recognition. I think that after our chat with Ryn, he seems like the type of guy who is Seyra tries to steal credit, and we point out we ALL deserve EQUAL credit, he'll pragmatically agree to get his slice of reward pie.
>>
>>6344376
>We point out we ALL deserve EQUAL credit, he'll pragmatically agree to get his slice of reward pie.
And then the masters will award Seyra the credit anyway because competition breeds excellence or they want to cultivate our spite to deepen our connections to the darkside.
>>
>>6344377
Sure, but they'll know we're still too useful and effective to throw aside as they would a Yira or an Urr’tal. We eliminated an enemy and a rival and scored them an artifact, as as long as the spiteful old bastards know that, they can pretend not to all they want.
>>
>>6344378
I think you put way too much stock in the value you percieve us having and none of your response actually squares the intial problem that Seyra will get all the credit if she has the cards she holds right now.
>>
>>6344384
We're the only descendant of the Sith race they know, we're the best of our class at actually using The Force, and the main benefit of credit is recognition hat we're likely to receive anyway. That's my logic. You're free to disagree with it, but >>6344374 asked.
>>
>>6344345
>Mine
>>
I thought group meditation had won out.
Interesting explanation of the state of the galaxy.
Ryn Sol is likely wary of us considering Garllan being sacrificed for no real gain, but he seems like someone we could work with in the future.
Seems like the plague could have been something created by the Sith themselves, or perhaps the Yuuzhan Vong, depending on where we are in time.
What do we know of the Sith Order we find ourselves part of?
I think the best way to handle it is to all approach the masters together, & if Seyra tries to steal all the glory we'll simply force grip her & explain then & there that we allowed her to play the role she did before we hand the relic over to the masters via TK ourselves.
>>
>>6344345
>Mine
she gets her lightsaber, we get the recognition of completing a successful mission.

she can't out-fight us if we use the force like we did in our previous duel
>>
>>6344345
>Mine – You can up with the plan, Seyra had only to enact it. The glory should go to you.
>>
>>6344419
>>6344423
Pretty sure given the aptitude we've displayed during the mission and our previous duel she'll see it coming this time, I'm not saying it can't work but I am saying it's going to be a lot harder to bulldoze her with it.

God forbid she managed to learn something from the Artifact while we were talking to Ryn

>Seems like the plague could have been something created by the Sith themselves, or perhaps the Yuuzhan Vong, depending on where we are in time.
Let's be honest either could be, given it has no cure I'd bet money on the Vong even though I'm not a huge fan of them.
>>
>>6344376
We still have a gun. With flettchets.
Don't be afraid of violence against a peer
>>
>>6344292
I wanted to do it after we actually know what we are fighting for.

>>6344345
>>Sharing is Caring – She has earned the bulk of the glory; without her, it would have been a very different mission.
>>
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>>6344345
>Mine – You can up with the plan, Seyra had only to enact it. The glory should go to you.
between the threatened gang rape and this mission I think this image is relevant. when combined with the player's tendency to simp for all female characters leaves a very bad taste in my mouth but this is the fate of all sith quests
>>
>>6344472
Too late for that.
>>
Roll a single 1d100 for your ambush attack, target 65 or above. If you fail roll me three lots of 1d20s.
>>
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Rolled 92 (1d100)

>>6344529
>Ambush attack
Oh...
>>
Huh...I just wanted crazy toxic Sithfu
>>
>>6344530
How did you think you were getting off her? She's not giving it up after everything that's happened. So your best bet is to slam her skull against a bulkhead with all your might before she can react.
>>
>>6344533
Cowabunga it is then.
>>
Did that vote win out?
I was in opposition.
>>
>>6344537
This is how I counted it.

>6344349
>6344372
>6344387
>6344423
>6344427
>6344507
>Mine

>6344356
>6344370
>6344419
>6344472
>Sharing
>>
>>6344530
>>6344529
Yeah, that's fine.

Sith really aren't much for this diplomacy thing.
If it kills her, we may need to have another think about our stratergy of talking to others. Maybe lean in to just outward threats.
>>
>>6344587
It depends on the person. True allies will be extremely rare so we have to be picky. Seyra is not one that we could have ever let our guard down around. Scorpion and the frog.
>>
>>6344592
yeah, I'm just considering optics.

So we killed Murl, and Garl, for evident reasons. then we slammed seyra's head into the wall to take the relic.
If she dies we're taking the saber too, but if not just the relic.

Hmmm. So assuming she doesn't die, lets spin this out a bit.
She's gonna be angry at us doming her, and keeping the lions share of the glory for ourselves. As >>6344377 put it, they might not give any to the unexceptional.
But we didn't kill her, which she'll attribute to simping, which she may try to exploit? Her race is known for arrogance and genetically modified intelligence. Might infer that she didn't die because she hasn't given us cause yet.

Ryn Sol seems more intuitive, He'll probably take that lesson about "what constitutes a killable offence" even if she doesn't. Likely going to spend his time and his efforts on staying out of our way until he feels confident enough to strike out.
>>
My eyes ache, I'll update tomorrow and rest them today.
>>
>>6344592
Seyra admittedly likely requires a large investment to get on side in any meaningful way but even then will follow her own agenda when it came down to things, the mission has been an excellent guide on how we can try and manage her so far, weither that changes after this we'll have to see.

>>6344608
>But we didn't kill her, which she'll attribute to simping, which she may try to exploit?
Seyra really only has two modes her arrogance really pivots her towards, full frontal aggression or domination & while I am obviously biased I genuinely think playing into the simp/romance/lust angle would work against her as a tactic, she's said it herself she would make her our world if she was like Yira and that our attraction is a weakness so why not ay to that assumption and possibility that she can do that.
>>
>>6344645
>Seyra really only has two modes her arrogance really pivots her toward
If she survives, big if, there's no coming back from this decision. Letting her keep it was the olive branch after everything, and now at the final moment you snatched it away by dashing her brain across the ship interior.
>>
>>6344645
>why not ay to that assumption and possibility that she can do that.
Because I like Yira substantially more as a romantic lead, and very much as tired of the dynamic Seyra provokes in these votes. I still didn't want her to die, though... Why couldn't anons just share?
>>
>>6344651
Oh.
Oh well.

>>6344654
Meh, didn't realise this would kill her. But honestly I don't care. Do you, really?
>>
Well, whatever we do better be final rather than half-assed. Either we piss her off & make a powerful enemy akin to Thang or worse, or we gain her interest. Our rep with Ryn Sol is likely shot though. What's more, ruthlessness will be rewarded, but excessive casualties won't be. A shame, because Ryn Sol & Seyra could have both been tenuous allies, & Garllan a decent minion.
>>
At the very least, can we act in the following way if we're locked in to the Force Robbery option?
>Ask if she intends to take credit for the achievements of the team as a whole
>If so, TK grip her, & tell her we promised her the lightsaber, not the artifact
>Yoink said artifact
>Bonk her against the bulkhead if she decides to lash out
>>
>>6344684
That'd be nice.

But it's that or kill
>>
PS: We really should have taken the opportunity to meditate with the artifact, group or solo. I doubt we'll have a chance once it's in the hands of the academy masters. I suppose we can still ask since we brought it back. Who knows what it could unlock.
>>
>>6344651
Yeah the moment the roll came up it clicked, maybe simping for the L would have been better, maybe we'll get toxic interest, we'll see.

>>6344684
Pretty much what I'm hoping for. If we get the opportunity to access the artefact, it could be a decent olive branch though I don't know how successful it would be, Ryn would be on board at the very least considering he's ambition for knowledge at least.
>>
>>6344684
Altering a vote at this point seems like it would open a can of words. Everyone would need to agree or people will undoubtedly get upset.
>>
>>6344707
>can of words
worms
>>
This is the challenge of sith quests. Players want to be sweet and reasonable which sith 100% are not. I give it another thread before players interpret the sith focus on passion as "I need to have a harem"
>>
>>6344740
Yeah, being reasonable is the move I've been trying to make but. . You know. Apes only react to violent.
>>
>>6344742
My point is that if we're really a sith we're not gonna be super sweet and considerate, which quests players still usually try to force
>>
>>6344664
>But honestly I don't care. Do you, really?
Yes. I like her as a character, I just don't want to constantly obsess over her.

>>6344707
In fairness, I think it's clear people voting to take the artifact were in many cases not panning to do so through lethal violence. I didn't vote that way, but my two cents is that the approach Vulf would take was not very telegraphed
>>
>>6344707
I suggest locking a vote once you've finished tallying on a vote and starting write, so player know vote time is over.

I'd love to have that write-in but it is what it is. I'll agree a violent confrontation wasn't what I imagined but given where we are and the implied timeframe before we land that makes a lot more sense in retrospect.

>>6344740
See I'm all for the violence and I never really was going to push a harem but monogamy for a sith always seems weird when the culture pushes Intrigue and powerplays, like don't fuck every woman in sight but not using sex as a weapon seems always strange to me. Say what you will about what Yira was threatened with but that was a incredibly fucked up threat that fits under the purview of the Siths Ideology.

>>6344745
I'll tone it down Anon.
>>
Ok, as it wasn't clear, I'll do a vote to clarify this:

Seyra, will not give you the artifact without you employing violence. She feels she has earned it and is strong enough to stand up to you.
Your trio is about to land on Lao and present the relic to Lord Tyus.
Your roll only covers an ambush attack, if you want to fight her without trying to ambush her you'll need to roll for combat.


What are you doing?
>Smash Seyra's skull into a bulkhead as she is about to leave the ship(Auto-success >>6344530 )
>write-in
>>
>>6344759
Nobody gets to keep the artifact. We earned it as a team. The person who simply holds on to it and hands it over shouldn't get credit anyway, right? So who cares?
>>
>>6344759
If we're voting to force it gone? KILL HER. CRUSH THE BULKHEAD!
>>
>>6344761
The issue is she has suffered deep and burning humiliation due to the Dress to the point of psychotic rage and she feels entitled to the success in return for it, theres no real way to talk her down from that due to her ego making such a humble and pragmatic mindset you're approaching this with impossible to consider.
>>
>>6344771
I'm actually trying to discuss this with the players, not with her. To me it seems asinine
>>
>>6344759
Hmm.

Weirdo ego tripping violence woman's life.
I don't. . . Really care about her life.

But on the other hand, killing her would be for basically nothing. We'll just plead our case to the sith.

>Find a telecoms device, and report to Lord Tyrus/helen first about our success. Reframe the approach, angle our story first. "Seyra is coming now to hand it off to you"

Preserves her existence and our gain.
>>
>>6344775
It could mean basically nothing in the grand scheme of things.

But I really hate the idea of her stealing the hard work we put in as her own.
>>
>>6344776
+1 to this plan

>>6344759
If it must be a confrontation, I vote to just force-grab her from behind right as we arrive before our masters, and take it from her then. if she's as helpless against our PK as others think, that will be a good show of force for her and everyone else.
>>
>>6344775
I mean, you're not wrong, I am tempted to go back on it and change my vote because I am interested in her as relationship, however we are ABSOLUTELY not beating the simp allegations if we do and she will hold that however us as the smug psycho she is as she likely reaps the rewards of our success and I can't really say thats worth it and as much as I like her psycho shit it should not set the precedence of being at cost.

If Ryn loses a chance to learn from the Artefact it will likley also mean his Ire and add to the dysfunction down the line.

>>6344776
I wish we'd done this before this earlier, fuuuuck.
>>
>>6344759
+1 >>6344776
I like it, it's subtle, plays the angle and frankly I just hope it works, if it doesn't whatever comes next is whatever comes next be it a fight, her win or snatching what we can from a shitshow.

I don't want to kill her but her position is clear, if it comes to a fight I have an additional writeup but I will save it for later and I hate I wrote it.
>>
>>6344776
>>6344759
+1
If QM says this is possible then I support
>>
Now I'm wondering getting the second lightsaber would have made this less of an issue.

Oh well.
>>
>>6344759
I had never intention of simping for Seyra, but I feel like killing her now, eventually we will have too, would close of some potential interesting storylines like her inevitable revenge for us "cheating" and the humiliation, or us learning how to dominate minds from her. I just don't have a good write in and we can't get the artifact without attacking her, not that I wanted to take it from her in the first place
>>
>>6344932
Vote with us in the subtle undermining camp.
>>
>>6344759
>Smash Seyra's skull into a bulkhead as she is about to leave the ship(Auto-success >6344530 )

Lets get it done. No need to keep her as an ally because she's crazy hot
>>
>>6344776
+1. We can still use her to our benefit.
>>
>>6344776
+1, & make sure Seyra & Ryn Sol overhear the transmission
>>
Outside of murder how should we try and manage Seyra in the future? the dress obviously caused an issuemostly because we didn't moderate it admittedly and now that she has a lightsaber she's confident enough to not take shit from us.
>>
The stealth ship descends from the sky at breakneck speeds, which you are unable to feel in the protected cabin. Finally, it touches down with ceremonious grace, the only way you know is an alert that pings through the ship. Ryn Sol is fiddling with the equipment, longingly looking at the armour and caressing a weapon. Seyra has a skip in her step as she rushes to the entry port. Leaning against one of the reinforced walls, you watch her waiting to burst from the ship to proudly display the trophy. There is a strong part of you that wants to stop her, to steal the relic from her and take it in your own possession. After all, it was your plan, and she’s got herself a Lightsaber.

As soon as the door automatically opens, Seyra leaves the climate-controlled vessel for the hot embrace of the sun that hangs high above Lao. The port’s ceiling doors, which are wide open to take you deep in its embrace, and with a sound of steel on steel, they begin to close with a screech. Bringing your arm up, as if looking at your watch, C2 scurries out from within your robe. By pressing a few gem-encrusted buttons on his back, you call Lord Tyus. The holographic face of the Sith Lord appears, and you speak, “Greetings, Sith Lord Tyus, I hope all is well. We have retrieved the artefact for you. Seyra is on her way to deliver it to you now.”

The Gand’s bizarre face warps with an emotion you can not read off his very alien face, “Excellent, I have been waiting for news of your mission. To hear you’ve achieved it so quickly is very impressive.”

“Thank you, master.”

“And don’t have Seyra just deliver the relic, I want all of you there so I can dull out rewards and get a correct account of the mission.” With that, Tyus ends the call, the hologram dissipating into nothingness.

“You heard that, Ryn?” You ask the Chagrian.

“Most of it. Let’s get going and catch Seyra up.”

The two of you join Seyra and tell her about the call. She doesn’t look the most pleased with the information, but she accepts the recount. Walking as a trio, you enter the campus grounds, and it is devoid of life. Most students are still far away from this planet, working on their part to support the Sith war efforts. The only residents who haven’t disappeared in large numbers are the servants who still scurry around the buildings, performing their duties across the site. Like pests infesting a city, they try to hide in shadows, out of sight, in an attempt to avoid any greater beings’ ire.
>>
Entering the ziggurat, you are once again shielded against the harsh star spewing its luminous rays. As you walk through the building, you see the recognisable freckled face with shining green eyes. Yira launches herself at you, and you catch her small form in a hug. Seyra and Ryn Sol part, giving themselves space from you and Yira. Beaming up at you is a goofy grin that is ever so happy to see your return. You want to stay here and ask her everything about her mission and tell her the tale of yours. But Tyus is expecting you, and you don’t want to rush the reunion. Ending the interaction, you tell Yira that you’ll call her later when you are free.

Continuing deeper into the building, leaving your human friend behind you, you approach the grand doors that lead to Lord Tyus’ lair and laboratory. Seyra raps her knuckles on the black granite entrance. Slowly, the doors scrape open against a worn floor, scarred with signs of repeated entry. Making your way to the heart of the sanctum, you spot Tyus sitting on a throne with Hela standing slightly behind him. Before the steps that lead up to the small Gand sitting on his comically large throne, Seyra falls to one knee and produces the crystal rose from under her robes. You and Ryn Sol flank her and mimic the bow.

Lord Tyus asks you to recount the mission, wanting to know the details of how you procured him this amulet. Seyra speaks for the three of you, and surprisingly, she does not lie. Maybe she exaggerates her role slightly now and then, but not to the degree where you would argue and bicker with her. You suspect that she is so truthful because she is here, in Tyus’ chamber, believing that lies would not be welcome in his hall. Especially when there are two other eyewitnesses that could content with different stories. Lord Tyus sits still, intently listening to the story as Hela retrieves him the amulet from Seyra. The only thing that is omitted is how Murl and Garllan were left to face the Jedi Knight alone.

“Very well done, younglings, you’ve achieved an impressive task. And as is right, you shall be rewarded. As you have played different parts in this saga, you will be rewarded according to your actions.” Tyus dictates from up high to his kneeling subjects. “Seyra, the majority of the mission was completed with your actions, so as is right, you shall receive the greatest reward. The stealth shuttle is yours without strings; use it as you wish. Ryn Sol, while you played a role, it was a small one. Your actions were lacking. For that, you shall only receive some credits.”
>>
“Vulfstahn, you were the mastermind behind it all, guiding Seyra and planning the task. You, like Seyra, were instrumental; in return, you will receive a suitable gift.”

>Sith Armour – You will be gifted with a Sith warsuit or robes made from armourweave.
>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.
>Skeleton Key – A droid module which will allow them to unlock nearly any locked door.
>>
>>6345260
>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.
Seems the most valuable
>>
>>6345260
>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.

>The stealth shuttle is yours without strings
Goddamit she gets autonomy.
>>
>>6345284
yeah the stealth shuttle is arguably way better than our options
>>
>>6345260
>>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.

I'd take force powers over a ship any day, gimme. Maybe we can use her jubilant attitude to get her to spill more about mind manipulation to learn even more.
>>
>>6345293
Inarguably I'll say, it alone facilitates the ability to acquire any of our rewards independently and her own agendas offworld with subtlety and independence from our masters patronage.

It is what it is at this point but boy am I green with envy over what we could have done with it. Hopefully we can still forge some sort of agreement with her to use it but I imagine her cost will be steep.

Yiras still alive but I'm curious why she's so happy.
>>
>>6345260
>Sith Armour – You will be gifted with a Sith warsuit or robes made from armourweave.
>>
Is the Sith Armor made of Cortosis, Phrik, Beskar, or some sort of lightsaber-resistant Sith Alchemical Steel? Otherwise I see little use for it.
As for the skeleton key module, we can unlock most things through the Force, & I doubt the most secure doors in the galaxy are locked through means other than the Force anyway.

>>6339662
"Red light colours the interior of your vessel, and your four compatriots wait for you there. Four sets of powered K8-12 armour, the hue of a dark blue matching the deepest depths of an ocean, stand at attention waiting to be worn. Besides them are matching flechette launchers. Four shots per gun, each with sixteen rounds of large cylinders for ammunition. Razor-sharp vibroblades hang from the wall, under them a secondary blaster-pistol. Locked in a transparent display case, sits eight plasma grenades. For Seyra, there’s a single vibroknife and a concealable pistol."
So we should still have a couple plasma grenades, the armor, a flechette launcher with extra ammo, & a blaster. We can ask if Ryn Sol wants to hold on to his own set of the same gear, & if not, sell the extra armor back to the black market types on the planet to have a few credits in our pockets again.
>>
So IF the scroll should win should we share whatever we gain with Ryn? Also what force power should we get? My instinct is to say hard counter mind domination but honestly there's a lot out there that could be useful.

Battle meditation is some OP bullshit and I hope to God QM doesn't include it unless its nerfed to hell
>>
>>6345260
>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.
We sagemaxxing now.
>>
>>6345341
>should we share whatever we gain with Ryn?
No, hold the knowledge as a bargaining chip with Seyra. Ryn, like Seyra, will need to earn it. Share it freely with Yira, though.
>>
>>6345345
Yeah that's fair
>Share it freely with Yira, though
I mean I might just be starting to get paranoid but Seyra had a point about how quickly she latched onto us and that makes me nervous about freely sharing stuff with her.
>>
>>6345346
She latches onto us because she's using us for resources and protection. Sharing resources with which she can make herself more useful, and reciprocate by protecting us, is in both our selfish interests. She's a Sith trainee, so Yira isn't hoping to be a genuinely "good" person, but I don't believe she's looking for an opportunity to kill us.
>>
>>6345349
Not yet anyway, I guess I'm just cautious due to her not being as open as others, like outside of the attachment she's fostered with us we know Jack and shit about her in any meaningful way and that involves her preffered methodology as a sith.

Say what you want about Seyra but she wears that shit on her sleeve.
>>
>>6345260
>Scrolls from Time Past
We're an actual sith-boi, so we may as well be the best force user of our generation
>>
>>6345260
>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.
>>
>>6345260
>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.
>>6345341
>>6345345
>>6345346

I think we should only use it as a bargaining chip for Seyra, Yifa and/or Ryn once we have fully mastered it, and figured out some potential weaknesses, and if it isn't actually too powerful, we can always play it up to make it seem more interesting
>>
>>6345418
Oh yeah, that goes without saying, I thought: we learn it first, then teach.
>>
>>6345418
That's pretty sensible better/more innovative applications can be kept for our own ends or further bargaining.
>>
>>6345260
>Scroll

KNAWWLEDGE

>>6345299
I'm not that torn up about it. She isn't getting anything unique
>>
>>6345260
>>Scrolls from Time Past – You will receive a reproduction of an old scroll detailing a Force power.
>>
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“I think this will suit you, Vulfstahn,” The Gand declares.

A scroll slithers out of a cabinet filled with rolls of protected parchment. It scrapes against the shelf as it escapes its housing and floats into the air. It then slowly hovers towards your kneeling form before dropping into your outstretched palm, hungrily waiting for your prize. The scroll is housed in a copper cylinder that has turned green with age, with a few ruddy sections eking of its original colour long forgotten by time. Cold metal warms against your scarlet skin, and you ache to look within the metal casing, to see the secrets hidden within.

“It is a duplicate of a scroll from a long-dead Sith, describing his eternal suffering. You will find some kinship between yourself and him, even if it is just superficial.” Lord Tyus days, then speaks to all three of you. “Enjoy your rewards, use them to leverage the betterment of yourselves. Now leave.”

In a practised unison, the three of you reply, “Thank you, master.” And retreat out of his abode into the wider temple. Not able to contain your interest any further, you withdraw the scroll from its protective housing and read the title of the work. The Path of Unfettered Pain – By Darth Sion. After stealing a quick glance at the text, you hurriedly return it to its sheath so neither Ryn Sol nor Seyra can steal a glance. At least for now, you shall keep the secrets within hidden from prying eyes. You do not want others to know of the powers you hope to unlock and wield.

The three of you separate, wanting to do your own thing, and are no longer bound together by the mission’s requirements. You make your way through the long hallways until you are before a accustomed door. With a knock, you see a familiar human. Yira welcomes you to her room, which has been like a second home for you. She tells you about her mission, how she, along with her team, poisoned a senator by slipping a toxin into his drink while he was at a resort for the elite. She played the waitress who handed him the poisoned chalice.

Yira remains very proud of herself and puffs up her chest to extol her achievement. From listening to her story, she was only the final piece in her team’s collaborative work. But you do nothing to cut her down and allow her to enjoy her success. After she finishes compliment fishing, and receiving plenty of them, she begins to question you about your mission. She rests her head in her hands listening with intense interest. Yira’s questions are ceaseless, there is always something more she wants to know. And you are ok with humouring her despite your own desire to peruse the ancient Sith knowledge.
>>
As the days pass you hear rumours of Sith being deployed to Umbara, to win the battle of the vital planet. But that’s not the only place Sith are being requisitioned to. The First Fleet, the guardians of the interior empire, which only deploys in desperate times, has seen off the Republic counter-invasion at Taanab. While it was a clear victory, the Republic’s fleet retreated before it was eviscerated beneath the firepower of the fleet and the planetary defences. There is talk about a quick counterblow to reclaim the abruptly lost worlds. You know not if the words you hear are true or if they will affect you. But it doesn’t matter, what will be will be, for now you shall study your scroll.

Replicated characters of The Path of Unfettered Pain, are jagged like someone used a knife to carve a novel into stone. The words are abrupt and few in number, yet there remains something poetic about the text. The way pain sings into Sion’s skull, rewriting his mind into a conduit of terrible agony. Despite the curse, he persisted long after death should have claimed him from this world and carried him into the next. He used his agony to force his body to continue on when wounds should have broken it. Your gift with healing is different, it isn’t you controlling your ruined flesh with your will but mending the wounds that have been inflicted upon you.

Spending many hours in your shower, you carve lines into your flesh from which blood soon escapes, painting you a deeper red with the ichor. The pain is strong, but you are stronger; your will bends pain into fuel for your divine power, and with time, your wounds sew shut. With the passing of days, it becomes easier as you imbibe the teachings, but the process is never quick. Each session is a personal battle in which you must win, or enough of your lifeblood will leak out, leaving you a desiccated husk. Your self-inflicted torture leaves no scars, no ugly marks of ruined flesh like Sion. This power is different from his, not as powerful but you are no slave to it. Unlike him you do not need to make your every moment agony to sustain your lifeforce. Scion could take the most crippling blows and continue, you can only repair over elongated periods of time. You wonder where this power of yours will develop.

It is the early morning, and you creep to the lower levels of the sanctum to meet Hela for your regular lesson. You sneak through secret pathways taught to you by the Twi’lek to hide these covert sessions. Entering the bunker containing so much of Lord Tyus’ accumulated wealth, you are fortunate to be given such a rare privilege. But never have you thought about stealing or perusing his collection, to do so would incur a punishment you would not be able to comprehend. Biting the hand that feeds you only causes the mad dog to be euthanised.
>>
Something tickles you ears as you step foot down the long central corridor. The whisper is rhythmic, far-off, distant, and barely audible. You think there is a constant beat of a drum underpinning the sound, but it is far too quiet for you to be certain. Your natural curiosity pulls you towards the origin of the sound. This section isn’t carved from the smooth, polished marble that makes up the ziggurat; instead, the surfaces are black stone, uneven, as if excavated by hand and pick. The doors are the only modern construction, even the lighting is cast by hanging lamps that suspend crackling orange flame.

With each following step, it grows. A war drum is being banged with a staccato sequence, each strike is accompanied by a muffled word in a chant that is just out of reach. You can feel the promised power contained within each thump, promising something grand. Your curiosity still remains, but a more powerful emotion has taken primacy, fear. This is not some alien music but a ritual of old Sith magic that you are intruding upon. Despite all your instincts screaming at you, telling you to run, you can not. Your feet are not your own, the sirens spell has you in its grasp. There is no freedom from this, you are a slave to this ancient song.

A blastsealed door is violently thrown off its hinges, ripped from its mount by pure unfettered Dark Side energy. Sparks spew from ripped wires, giving some more light to the rapidly darkening lair that is being plunged into shadow. The words are now loud, audible commands in a long dead tongue that has never graced your ears. With every foreign syllable the war drum loudly bangs to enunciate and enshrine the beat. One step after another, you are prisoner, only able to watch, not to do. A guest in your own body.
>>
The darkness has swallowed everything, the light is dead and you are blind. Lanterns holding the fire have been extinguished, devoured by the chant. The only thing that remains is the song which is getting louder and louder, building to a feverish din that is splitting your skull apart. Turning the corner, you can see it. A crystal that glows with a potent vibrancy that wants to break the scarlet cocoon. The harsh light scalds your eyes, but you can not even blink, you are a passenger in your own body. It hovers above the ground, in the air, building with a fierce power to a colossal crescendo. Beneath the hovering red star is the shattered body of a Sith Lord, Tyus. His arms have been ripped back on their joints hanging limply at very wrong angles and tubby legs are twisted into unnatural shapes. The Gand’s death was painful.

A thousand discorporial male voices make up the war chant that echoes in your skull. Then one more voice joins the masses, your own. Marionetted by this greater power, you unwillingly partake in this ritual as it steals everything but your thoughts. Tears from the harsh star trickle down your cheeks. Your arms, piloted by the crystal, reach out to grasp the glowing gem. To take it in your hands and complete the eldritch ceremony. You command no power, you can’t even begin to call upon it. Your mind is dulled and numb, floating in a conjured haze. A single word, a sneer, ripples through the cave as your hands make contact with the beacon of unrelenting energy.

“Mongrel.”

You stand atop a mound of bodies, savage wounds gored into them all. The desert planet is stained red from all the blood seeped into the sand. Deep fires burn in the distance as wrecked enemy war machines lay dead and lifeless. Your people wear wounds of their own, but they live unlike the invaders. With a roar, you cry victory. Below your feet are the strange aliens, long conical heads with two eyes stalks protruding. They taught you so much, thinking you were a fool, guiding you into becoming their perfect slaves. Now the very final remnants of their fetid invasion force flee back into the stars. You will not forget their lessons, you will wield them with greater skill and potency than they could ever dream of. Then your breath is driven out of your lungs as a sharp fire burns in your back. Falling into the pile of corpses, you join them as the world turns to night.
>>
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I think it is a good time to end the thread. I'm going on holiday Saturday, and 4chan might be banned soon in the UK. I don't plan to move back to Ireland any time soon. So bit unsure what will happen with the quest.

Hope you've enjoyed the quest, Ive enjoyed your input. It really drove me to keep a consistent schedule.

Let me know what you liked, what you didn't. What you want to see and what you don't. So next thread can be better.

Also, late I'll write down my plan on what would have happened if you decided to kill Seyra as it would have diverged the story.
>>
Oh and I've archived the thread, so it won't disappear into the ether.
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sith%20Ascendant
>>
>>6345815
Thanks for running Bored, Be safe and I look forward to seeing you next quest/thread.
>>
>>6345811
>Force healing through self flagellation
2edgy4me

>>6345815
Fuck, that final post was really good, I like that the force can be almost elderitch in your take on it. I'll admit I'm going to be pissed if you can't run this or something else again.

>Good
Concise action scenes, Characters who are interesting to hate or like, you write with momentum and focus that isn't overly granular in its detail that keeps things moving.

>The bad
It can feel like you gloss over things to keep things going while this keeps things going, it does mean some clarity and character is lost. the only real stumbling block is the Bulkhead incident which you cleared up admittedly quite well.

Thanks for running it was great.
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>>6345815
"Crow-Magnum" KEK

Was that the Holocron of King Adas?
I'm curious as to what we've been taught about the Sith Empire we are part of.

There's very little to criticize, but quite a bit to praise. The twists & turns have kept me on my toes so to speak, the drastic & unforeseen consequences to our actions have been KINO as fr*ck, & the action scenes are well-described. I also like how actual (sometimes near-)human emotion has played a major role, rather than everyone being one-dimensional megalomaniacal types.

As for what I would like more of:
Lightsaber Variants & Styles/Forms being factored into combat with various bonii/malii
The Force Adept Theocracy getting some time in the limelight (are they based on the Imperial Knights?)
REVENGE
Further identifying what Vulfstahn will seek to achieve once he holds a position of power
Esoteric Force Abilities
Fleshing out of the Sith Empire's Hierarchy / Timeline / Origins
Resurrecting Urr'tal through Sith Rituals to serve as our bodyguard in a Sith Golem type of vessel
Finding out more about our origins
Seyugi Dervishes
Maladian Assassins
Mecrosa Order
Bando Gora
Wardens of the Sky
Matukai
Zal Shey
Zeisson Sha
Teepo & Grey Paladins
Potentium Heretics / Grey Jedi
Dark Zeffo Sages / Tor Valum
Darth Tenebrous' Maxi-Chlorians
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>>6345815
A VPN solves many problems.
Use Opera for inbuilt or get your own
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>>6345815
I'd like to see a bit more the larger setting you have in mind, maybe some characters from the war front and the larger non-sith population.

Also establishing Vulfs ambition as a sith and a bit more of what we can do.

Also building a relationship with Seyra.
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>>6345901
As others have said, the pacing is tight and clean.
I've personally quite enjoyed the constant strategizing we were doing, the paranoia and double checking only for the most recent of these events to be a nothing burger because we failed to account that she wouldn't lie to the Sith.

Of things to see, Seeing how the hierarchy of the empire shakes out might be nice, just a detail for us to savour or plot to advance through.

I'm not quite sure how Vulf is going to develop along his paths to power, but I'm interested in seeing it.
The sith using black magic and ritual is a cool detail that is usually overlooked in other media. They are dark wizards, not monks
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>>6345815
Be free my Britbong QM. also VPNs are an alternative.

Merry Christmas and Happy Holidays!
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>>6345942
>>6345901
Most VPNs and Tor nodes are blocked on 4chan.
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>>6345837
>Was that the Holocron of King Adas?
>I'm curious as to what we've been taught about the Sith Empire we are part of.
It wasn't a holocron, it was an item like a crystal rose with petals splayed outwards instead of a pyramid. About what you've been taught of the Sith Empire, to you its just been a place where youve lived all your life. From a pleb point of view its not too dissimilar from any other place in the galaxy, apart Holy Theocracy of Mantell and some placed in the Collective. You have jobs, you get paid, you give tax to the state. Sith are discouraged from killing each other, but it is allowed. There is a triumvirate at the very top.
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>>6345980
>Sith empire is a Triumvirate
Typical sith, what was the deal last thread when you highlighted Seyra looking at us and Yira was she studying our behavior or something else?
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>>6345984
sith are a pyramid scheme all the way down.

>>6345961
I'm disturbed that this is true. Fuck, I need to find one that works if the Gov is gonna keep being tyrants
>Nay08
thanks captcha
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>>6345984
>what was the deal last thread when you highlighted Seyra looking at us and Yira was she studying our behavior or something else?
Who knows?
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>>6346050
Fine keep your secrets ( ͡° ͜ʖ ͡°) If shes been following Vulf, shes not beating the allegations of toxic best girl.

Was Murl planning anything during the mission also how fucked were the odds against the Wookie?
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>>6346135
>Was Murl planning anything during the mission also how fucked were the odds against the Wookie?
He was focusing about how to survive really. He did think about killing Vulfstahn with grenades stacked against his room after the mission was over. If a breach happened he'd be wearing his suit which would allow him to survive the vacuum. The Jedi Knight was levels above you, you'd need to do a lot to beat him. And if he caught up to you without being seriously wounded or ambushed then all you could hope for is running.
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>>6346159
Good riddance, golreat to know we gauged our depth level pretty well when it came to fighting Jedi.

Any big plans if you can continue this?
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>>6346264
>Any big plans if you can continue this?
>A relic has just killed a sith lord to be taken by Vulfstahn
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>>6346359
I'm not even sure that was real and not a illusion or some kind of waking dream.
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>>6345815
downright dystopian



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