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Threads 1, 2, 3, 4, 5: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
_
Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 1/6 Infiltrator 2/6 Scrounger 2/6 Tactician 2 /6| Jotun 1/4
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
_
UNSC Skidbladnir (Razor Class Prowler)
UNSC Skidbladnir Crew Qualities: Eclectic
UNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta Coste
Spartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)
_
Current Mission: Mission 5: Operation: HVITSERK....Pending Completion/Result Calculation
Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands...Success
Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"....Success
Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself....Success
Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships). 3/5 (UNSC Shinigami, UNSC Dogfish, UNSC Uppercut)....Success
Secret Objective 1: [File Decrypted] . Capture Whiteshirt's Halcyon & Experimental Exo-Skeleton Power armor
Secret Objective 2: [File Decrypted] . Reach the Bottom of the [???] Ruins and bring back a souvenir, or several
War Effort & Personal Rewards + advancements to Preferred Candidate Sven-033's Diplomat, Infiltrator and Tactician Advancement paths pending Mission After Action Report
__

The smell of dried blood lingered on your upper lip as you laid flat and prone against the medical table, eyes tracking the numerous programs flashing above your eyes as the AI Rita ran what amounted to a diagnostic scan of your head, checking your brain activity and neural patterns for any abnormalities or damage. Checking yourself and Shika in to the medbay was the first thing you did once you'd been shuttled over from the Lawrence of Arabia to your own ship.
Cont
>>
>>6337319

The brain damaged prisoner served as a good smoke screen to keep your fellow Spartans from worrying for either of your health. As expected, poor bastard didn't come back with a clean bill of health and Rita had him sedated so she could perform invasive surgery to fix the worse of the damage

The diagnosis for Shika and yourself was more complicated, and had gotten Rita excited and thrown her into what you'd describe as a scientific fervor.

"No lasting damage or neural scarring" She'd explained, thumbing her holographic fingers of light over the rosary beads wrapped around her wrist as she read out the diagnostics flashing across her eyes "But there have been changes, which in of itself is concerning. New connections have been made, both of your synapsis have undergone adjustment and rerouting"

"That is concerning" Shika agrees which, as she is the Spartan's resident bone saw and medic is in of itself cause for concern "How extensive of a rewrite are we talking about here?"

"Hard to tell. Its subtle. Akin to the subliminal training performed during Cryosleep" Rita explains and you nod along, latching onto the term you understand. It was the same thing that Halsey had used to get you all ready for MJOLNIR, that made sense "Which would explain the Lieutenant's lapse of consciousness and why the information assumedly implanted into his psyche was more extensive than your own, primarily sensile and perception based alterations"

"It affected different areas of our brain differently" Shika, cupping her chin explained even though the projection of the affected areas of both of your grey matter was being projected in front of the medical charts and readouts that Rita had displayed throughout her inspection "Your Wernicke's Area and Frontal Lobe, My Visual and Auditory Areas"

"And my short term memory also took a bigger hit than yours, if I'm remembering what the temporal lobe is responsible for" You speak up and Shika nods, eyes gleaming with the pride only siblings could share "Would explain my blackout. Guessing however they beamed this into our heads, she and I were given different programs"

"And this is only what I've been able to detect. It is possible there are more subtle or dormant changes than my equipment and examination have detected" Rita explained, with a look of guilt passing across her face "I would posit, that the damage is only as minor and temporary, because of the effects of your augmentations. In layman's terms"

She turned to face the Einherjar in a medically induced Coma.

"We already survived having our brains rewired once" Shika interrupts "Our minds were just better equipped to adapt to and handle it than an unaugment person"

"Precisely" Rita says with a nod "Which is why the both of you are still of sound mind and body, no lasting or permanent damage done as far as our current level of technology can detect"
Cont
>>
>>6337320

"So we have a clean bill of health then, Sister?" You ask the holographic Nun as you sit upright and crack your neck

"We should be" Shika answers before she can, and Rita nods along

"I will insist on regular checkups, to record the healing process for posterity, as minute as it will be" She tells you and that is a request you can easily agree to.

"If I blackout again, you'll be the first to know, Rita" You tell her as you swing your legs off the med table and slide off of it, feeling exposed without your power armor "Shika..."

"I know, I'm free to return to duty. Thanks for the check up, Rita" She says kindly as she follows a step behind you out of the operating theater

"Check and make sure Daisy has gotten Whiteshirt's suit stowed away" You tell her, lowering your voice conspiratorially, and she nods "Might be based off Project: Rhodes, but, Halsey will want to see the work the Einherjar were able to do with scrap, hope and a dream"

"While pressed for time" Shika adds, voice barely audible as the two of you watch lockstep with eachother "Almost reminds me of..."

"My looting habits?" You ask and she just smiles

"Your words, not mine, Sven" She teases, punching your shoulder "Glad neither of us got labeled for medical discharge"

"Discharge" You repeat, wondering if anything could get an active Spartan discharge short of being killed in action. And, while on that train of thought, realized that you were trying to make certain of that with the Washouts. But they'd appreciate it, they all wanted to get back into service. in the field. it was what you were trained for. Made up into. To be the perfect soldiers. Having that stolen from your, robbed from you it...it just wasn't right.

"Would've fought it tooth and nail, if we had been" She adds, before pulling off her usual disappearing act. Made easier since neither of you were in MJOLNIR.

Once you exited slipspace, you were scheduled to rendezvous with the rest of the wolfpack and talk shop. Every Captain would have their own after action report, but you wanted them all to be accurate to the action of the day. And while you'd insisted on and set up the joint meeting, it was an easy bet that there'd be questions concerning the capture of the Halcyon and the activities on the unclaimed world.

And until ONI and Command received the urgent message you'd sent, detailing what had been found on the world and recovered from Whiteshirt's ship and the request you'd sent to Stanforth asking for permission to keep his exo-skeleton in the Spartan-II programs hands, you were the one who had the final call to decide who was in the need to know.

What they needed to know, you had the whole slipspace to jump to decide. But on that first night, as you hit your bunk, you suffered a nightmare. The first you'd had since the early days of training.

A dream of

>Ragnarök

>Boot Camp

>What could've been

>The Future
>>
>>6337321
>What could've been
I wouldn't be shocked if our chat with Mom is still lingering in the back of Sven's mind.
>>
>>6337321
>Ragnarök
Genetic memories let's go!
>>
>>6337321
>Ragnarök
>>
>>6337321

>Ragnarök

What could've been is tempting, but this fits a bit better, I think.
>>
>>6337321
>Ragnarök
Baaah, that's just too tempting an offer, especially after we learned that the gray matter's been jumbled up a bit.
>>
>>6337321
>Ragnarök

Lets see what the end looked like.
>>
>>6337321
>What could've been
>>
>>6337321
>>The Future
I LOVE existential dread! I LOVE the sensation of powerlessness at the unknowable infinite of variables that is life's possibilities!
>>
>>6337321
>Ragnarök
>>
>>6337321
>The Future
This is the way the world ends.
>>
File: shepherd-excuse-me.gif (149 KB, 220x123)
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>>6337321
>Ragnarök
Time to get our commander Shepard on
>>
>>6337321
>>What could've been
>>
>>6337290
The fantastic analysis will never help Daisy or Purple Team and i say this with a 100% certainty, 404....but thank you for the compliment. If nothing else this is an excellent set up for a tasty (and tragic!) group social interactions when the Purple Dragons find more of this ruins.

Now back to the war, after the business of this victory is dealt with (i am sure more than one anon is interested in seeing how Vali can interact with the recovered artifacts before they are taken from our hands) we have to pick between OPERATION: TANGLED-HAIR or OPERATION: DANELAW. With hopefully.....dare i say offering theories to consider to High Command before going ? Such has ONI not having done the homework when it comes to actually understanding and searching for the religious part, ceremonies, sacrifices and rituals of a death cult like the Einherjar..... or the Einherjar being awfully familiar with the alien ruins found .....
>>6337321
>Ragnarök
Nightmare ? Some side effects from the ruins are here to stay it seems. I wonder if someone will hear us beside Rita. A sea of dead Einherjar and Aliens, while they try play gods over New Noregr .... could happen. Or perhaps no.
>>
>>6337321
>What could've been

hopefully we dodged a flood release
>>
>>6337321
>What could've been
it ain't gonna win but damn it I'm interested.
>>
>>6337321
>What could've been
>>
>>6337319
Hmm I think this only 2nd time we completed a mission with all objectives including secret ones so nice we did amazing here.

>>6337321
We probably want to keep S2 a secret since it broke too many regulations. But atleast explaing a super soldier unit with specialized equip could be enough.
Vali might actually be more explainable since it's just a VI created using covenant data.
>>
>>6337321
>Ragnarök
sign me up for the prothean beacon experience
>>
If I could add one weapon to Sven's kit, just as a flight of fancy, multi-lock-micro-missile-launcher. Back or shoulder mounted. Just a ton of fwipfwipfwipfwipfwip bangbangbangbang. Cause it's cool. Like a missile launcher had a baby with a shotgun.
>>
Quick vote count for help 404
- What could've been 6
- Ragnarök 8
- The Future 2


>>6337818
I am not sure, i think we did pretty well in most missions alongside looting just about everything we could. Really Halsey has only complained about MJOLNIR battle damage. And i guess in the COLLATERAL DAMAGE operation, Nesta blasted a tortoise-worm priest on Alpha Corvi alongside his Svalfatar guards that James and Innies could have captured. But that would have been complicated to do with how many Covenant forces where being deployed for capture Black Reef in their attempt to swarm the defenses of the Innies militia there. So i think it was a good call (realistically that could have been only tried if the Black Reef Innies Militia was far more numerous in numbers; but a lot of them where already dead in the fights inside the caverns and in the desperate defense of Black Reef). And we didn't have time to take with us on the Leviathan submarine/ship, the Covenant tank Shika managed to grab from the alien military camp. Only so much you can grab when hundreds of them get angry and want to kill you (we could have tried grabbing the tank, but more Covenant would have arrive after us making a mockery of their siege camp, and drowning hundreds of their troops. And we only had a portion of Purple Team with us at the lab, plus security squad Skua. If we took some marines squads alongside that Scorpion it might have been possible. But eh its alright).

>explanation
We don't have to explain anything to the captains of this Wolfpack. It's already above the majority of their pay grades. There is Mahmoud that knows already something about Spartans, but thats because High Command allowed him to know quite before this mission. So no worries for us.

>it's just a VI created using covenant data.
Thats not how we talk of our 2nd hand crafted creation ! That we made with the help of our other two brother geniuses (Dimas, Mike) after brainstorming and experimenting together for months on unknown alien technology and prime ONI viruses and malware. Narfi would shake his feline digital head in hearing such an heartless comment on his slightly crazed and bloodthirsty sibling...
>>
[ Rebooting....Monitor 404TormentedCache, Back Online ]

Internet crapped out on me again, so I'm a bit late.

>>6337941
Thanks for counting it for me, double checked and your count checks out.

Also it was Grace who exploded the San'Shyuum on Alpha Corvi 2 Not Nesta. But anyways

You'll dream of Ragnarok

[ Decision made ]
[ Proceeding.... ]

Also, Sven's AP upgrades and the AAR report should come in the update after this one. Sorry it keeps getting pushed back, but writing after action reports both takes a lot of energy out of me and also I feel there should be at least one more vote between then and the update with it. If that makes sense
>>
The crashing of the waves, the silence of the wind heralds the end of days. The sky is darkened, besotted with clouds of ash and filth. The mountains crumble, the earth itself trembles and upheaves as though it gasps for its final breath. The air wavers with the heat of funerary pyres vaster than the sea and taller than the skies. Death surrounds you and circles overhead, shadowing you with its great carrion wings. The stars wink out and fade to black and the sun gutters like a untended fire. All is coming to an end. The pen leaves the page bereft of ink and meaning, pulling away as the story of all things and lives is suddenly snuffed out. But in the last flickers of the candle light, as the conclusion of everything dries and comes to be, the final battle of the last war rages.

Ragnarök has come. Like flood waters bursting from a cracked dam, this had all been foretold. Preordained. The end had been unavoidable, despite all attempts to thwart its arrival and then to stall the looming doom that rose like a mighty wave to sweep the world, all worlds clean and devoid of life and purpose. The face of the enemy was unknown, vague and smeared in the dream memories, but you knew, even if it was futile and doomed to fail, that you had a duty to stand in its way, spit defiance and fight to the last breath to slow its unrelenting march for but a few moments longer. Betting everything on a faint glimmer of hope that this doomed defense would open the path for what small, victory could be achieved. And it would be. You and all the other soldiers on the wall would gladly give their lives, minds and souls to ensure it would come about. It was the duty and responsibility of a soldier.

The cloud glutted sky was rent asunder, as if cleaved in two by a great burning blade. And out of the fissure poured all of the thralls of Hel, descending upon the darkened world like a swarm of crows over the battlefield. The sea raged and swelled, rising higher and higher as it battered against the wall, a living, hateful thing. In one moment, it was the wine dark see, seeking to crush and pull under the fortress, in the next an army of the damned and dead besieging the citadel and attacking it with all the cunning and tenacity of man, and for a flicker of consciousness, it was a great, Levithan thing of writhing tendrils and seething flesh. The ash clotted sky lit aflame, and the sight of the horizon being consumed in a firestorm lifted your spirits and your hope as the sea and army of Hel continued their assault, even as the conflagration swept across their lines and expanse. They did not relent, even as the very ground they stood on was melted into rainbow hued glass and the waters they sailed across were transmuted to great clouds of flesh searing steam.

This fortress would be your tomb.
Cont
>>
>>6338055

But you had been aware of this from the start, as were the faceless soldiers who stood beside you. Sometimes, when you glanced their way, they were vikings. Other times they were Spartans in Mjolnir covered in suit, hiding their ID tags and numerical designations, and rarely, they were warriors wearing armor as alien to your eyes as the Covenants own.

Whoever they were in the moment, for every a hundred foemen they cut down, one would fall. And the enemy was infinite, in number and strength. This was a last, defiant stand. Doomed from the start. A skirmish in the dying days, a last stand like countless others in the final push of a war that's outcome had already been decided. Your side would lose, but so would the enemy. You stood and fought, and would die, probably in agony, to make certain it would be a draw. And, it felt like a real fight, every movement strained muscles, worn out from days, weeks, months, perhaps years or decades of fighting. Old scars and new would ached and pained movements, slowed parries, weakened guards. The sword or gun in your hand, would blunt, would jam, would break and be replaced by what could be grabbed and taken from the hands of the dead.

Retreat. Fall back. Reinforce. The wall had been broken, yet you fought on, pulling back to the next defensive line as the enemy pursued just a step behind. Draugr, Covenant, Einherjar, Spartan, faceless shadows and shapeless mists, they all blurred together and became little more than a shadow of impending doom. Adrenaline flowed, blood poured, your heart hammered then just as suddenly stilled. Shouts, wordless and muffled rung in your ears as the air boiled, as the dead rose, as the walls fell, as your sword broke, as your rifle jammed, as you retreated, fell back and reinforced.

Defend. Fail. Pull back. Fight, Fail, lose, refuse to surrender. Reinforce. Reinforce. You knew the signs of a lost battle, knew the rhythm, the cadence. Like a dance. Like coloring between the lines. It could be done subconsciously, fighting like this, performing a last stand to by time. It was what happened in between the mechanical actions, the loop of defeat and stubborn refusal to give up and surrender, that made this a nightmare, more than the calm acceptance that this was a death march, that this was the end of days, that you were fighting a Ragnarök. Glimpses, flashes of horror, of burnt corpses, mangled by shrapnel, torn asunder by bullets and explosives, injured squad mates, left behind or put out of their misery. The moments of the worst aspects of war, and worse. Far worse, nightmare delusions and impossibilities. Things you couldn't make sense of, even in a dream. Colors, shapes, sounds that could not exist in human perception or understanding. And pain, very real pain, worsened by growing fatigue and exhaustion.
Cont
>>
>>6338056

Fight. Fall back. Fall back. Hold the line. Hold the line and die. Then you were back on the wall, the first wall. A hole in your chest where your heart had been, replaced by sparking wires and turning gears. And with the crushing knowledge of what was to come. It was a grueling campaign of looping time, against a superior enemy. The routine, the endless struggle, was ended by a storm of super heated air and plasma. And once more you were on the wall, more machine than before. The battle fast forwarded, repeated, and no matter what you did, the outcome was the same. It always would be. Like Ragnarök, this day was always destined to come, but no matter how many times you died, how many times the fortress fell, how many lives were lost, you kept fighting and struggling to last even a second longer.

Why? Because every seconded counted. But what was the goal? You knew there was a plan, to turn the tide, but what was it.

The realization that you did not know why you were fighting, what you were fighting for, broke the nightmare and let you escape from the loop of failed defenses, constant retreat. And all you were left with were a jumbled of fast to fade memories and flashes of nightmarish visions and horrors you'd dreamed up. And the sweat soaking into your bed.

What an awful dream. Fighting from an unwinnable position, fighting in a war already lost, witnessing the end of days from the front line. You got out of bed, and found an incomplete sketch book and flipped through the drawings inside of it until you found a clean page and began to sketch what you could remember from the dream.

A wall. A flood sea. An army of the dead. Covenant soldiers fighting through deserts of molten and burning glass. Spartans, crippled and dead, revealing wires and gears inside of them rather than flesh and blood. First person points of view, some with the Mjolnir HUD overlay, some without, of the more gruesome dream deaths you'd suffered through. Melted alive by plasma, impaled by an energy sword, crushed under a pile of marching bones, shot against a wall execution style, falling into the sea, being eaten alive by crows and Tengu or Jackals as most of the military had come to call them...

You stopped drawing, losing the last of the passing memories of what you dreamt, as you drew the close up face of a Svartalfar, their mandibles spread open to mimic a human corpse's rictus grin. That'd helped to ease the lingering feelings of panic and dread, but the exhaustion remained. Hadn't gotten a good nights sleep. You'd work out the fatigue with exercise. Sparring, probably.

At least there were still a few days of subspace travel before you were scheduled to meet with the other ship captains, the official end Operation:HVITSERK and tie it up with a neat bow. That was a small mercy. You'd have hated to have to go to that meeting tired, grumpy and with little patience for bullshit.
Cont
>>
>>6338057

All three of which you had in spades after that nightmare and restless night of sleep. Must've been stress related. Or an after effect of the ruins. Should see Rita about it, once you'd finished with your morning routine...

>Just share information the Captain are already authorized to know

>Explain exactly what Vali was and what exactly your kill shot was.

>Explain why you and the other prowlers lagged behind, and the ruins that may belong to an ancient, alien civilization.

>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt

>Write in option

Also, tomorrow is Wednesday. So chances are I won't have time to write cause I'll be running Cyberpunk for my friends
>>
>>6338058
>>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt

>Just share information the Captain are already authorized to know
honestly breaking oni's "trust" by immediately whistle blowing is not a very good idea. reflects poorly on halsey and just give ammunition to her enemies.
>>
>>6338058
>Just share information the Captain are already authorized to know
>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt
>>
>>6338058
>Just share information the Captain are already authorized to know
>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt


someone's nightmares are more like a memory from the past of the Forerunner-Flood war
>>
>>6338063
+1
>>
>>6338058
>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt
Seems kinda redundant to vote for both the first and last option. And fun fever dream.
>>
>>6338058

https://youtu.be/PCpi1sZEZ1U?list=RDPCpi1sZEZ1U


>Just share information the Captain are already authorized to know.

>Write in: Apologise for the lack of clarification.

The other captains fought well and had our back, even those who didn't really trust us. They probably don't need the apology for how much of this OP wound up under black ink, but they'll probably appreciate the courtesy.
>>
>>6338058
>>Explain why you and the other prowlers lagged behind, and the ruins that may belong to an ancient, alien civilization.

actually while we cant explain vali and spartans. The ruins tevhnically arent classified yet.
>>
>>6338058
>Just share information the Captain are already authorized to know
So the dream was Sven's brain struggling to make sense of implanted memories from the Forerunner-Flood war, yeah? I'm sure that won't negatively impact his mental state.
>>
>>6338058
>Just share information the Captain are already authorized to know

>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt
>>
>>6338058
>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt

>Just share information the Captain are already authorized to know
>>
>>6338058
>>Just share information the Captain are already authorized to know
>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt
>>
>>6338058
>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt

That was not good.
And it explains if some Einherjar couldn't keep it together in the ruin complex beyond their zealotry, being brain blasted with PTSD of an apocalyptic war might be overwhelming. We really need to get a brain scan at least. And i would insist on telling our fellow spartans too, if we have time .... sooner or later they will want to talk about it. I don't think Daisy and Naomi would just stay silent, same for Shika (if she had any similar symptoms to us, she would be the first to go have a brain scan from Rita).

>>6338023
Np and thank you for correct me. I can't remember all the details time to time.
>>
>>6338058
>Explain why you and the other prowlers lagged behind, and the ruins that may belong to an ancient, alien civilization.
>>
>>6338457
>And it explains if some Einherjar couldn't keep it together in the ruin complex beyond their zealotry, being brain blasted with PTSD of an apocalyptic war might be overwhelming. We really need to get a brain scan at least. And i would insist on telling our fellow spartans too, if we have time .... sooner or later they will want to talk about it. I don't think Daisy and Naomi would just stay silent, same for Shika (if she had any similar symptoms to us, she would be the first to go have a brain scan from Rita).

Your staggering inability to read is amazing cause we literally just got a brain scan in the update before this one.
>>
>>6338509
Oh no i remember reading that now that i think about it. I think I just got confused with Sven saying "Should see Rita about it, once you'd finished with your morning routine..." at the end of the update . I probably should have said another brain scan instead. My bad lol
>>
>>6338063
>>6338058
>Support + tell the Captains they all fought bravely it's a shame how only the people in this room and a few other's will know of their bravery and the bravery of the ones we lost.
>>
Realized that, since its Thanksgiving, today's update might come out late, or depending on how long family dinner lasts/ if I get drink too much, might need to be put off for another day. I'll do my best to avoid that, but the holiday might throw a wrench in the plan so I'm warning you all now.

Oh. And if you celebrate, I hope your thanksgiving goes well. Now I'll be going back to sleep, as I literally woke up realizing that turkey day might get in the way of the quest
>>
>>6339071
Happy Thanksgiving, hoss.
>>
File: 1742692843761341.png (1.8 MB, 1499x1197)
1.8 MB
1.8 MB PNG
Rebooting....Monitor 404TormentedCache back online

Sorry about that, ate too much turkey and slept like a rock. Sorry to make you wait two days, and that I might not be able to fit in the AAR/ AP level ups in this update (Having a hard time finding where to fit it)

10 Votes to listen to the more experienced captains review and speak up only when its apt

10 Votes to just share information the captains are authorized to know

1 Vote to apologize for the lack of clarification

2 votes to explain why the prowlers lagged behind

1 Vote to commend the captains for their bravery

Very clear agreement to keep things need to know, and listen to the senior captains battle/ strategic review and only add your own thoughts/ perspective when necessary

[ Decisions made ]
[ Proceeding.... ]

>>6338183
Love that song, also listened to it while I was writing the last update

>>6339337
Thanks, hope you all had a good time to
>>
"...Commander Guy Merle of the UNSC Dogfish has been confirmed as a casualty of war, he died at his station. And, from the accounts of the Dogfish's surviving crew, much of the reason for their survival can be attributed to the Captain and his bridge crew refusing to leave their posts while they had the chance to and when death became inevitable, persisting to fulfil duty and oath until their final moments" The Injured Captain Teddy Therkelsen reports gravely "The crew of thirteen has been reduced to three survivors"

"I thought we'd fished out, in total, six of her crew from that wreck" Captain Adam Crash cuts in

"Unfortunately" Teddy continues, somberly "Three died on the operating table. Shock. Blood Loss. And Head Trauma. They lived long enough to get their affairs in order, but even with AI assistance, there was nothing that could be done"

The conference call goes silent, out of respect, giving a second for each of the Dogfish's officers and lost crew before the talks are restarted

"The UNSC Shinigami is confirmed to have been lost with all hands, accounting for the majority of friendly causalities suffered in the ambush" Captain Violet Row reads off "Seven hundred and one UNSC Naval Personal, consigned to the black"

"They went out swinging, Captain Kase Toru lived up to his reputation, in the end" is the brief eulogy spoken by Captain Ford Reed "The UNSC Uppercut was successfully evacuated, with minimal loss of life despite the loss of the ship"

"I will be recommending Commander Jiang Song for commendation and promotion, owe her that much for getting us out of the fire" Commander Markus Kraus feels the need to put to record "And, I would advise the other captains who took part in the action to do the same"

"I believe all of us will receive honors for this action" Captain Reginal White starts, leading the group call into the strategic summary of the space battle "Our results were nothing short of spectacular, we flew in blind and outnumbered, our K/D ratio beggars belief, we were outnumbered and certainly outgunned. But our total losses account for less than twenty five percent of our deployed forces, only three ships in total"

There is a pause, broken only by murmurs of agreement. Viewing the results of the battle detached from the actual action, raises the group spirit and morale, even if the minimal losses sustained had just been somber point of the discussion"

"Lieutenant Askeland" White continues "Don't let it go to your head. Your strategy worked out this time, phenomenally well"

"It was nothing short of inspired, really" Valerie Forester compliments "If this wasn't a covert action, I'm sure you'd be scheduled to give a lecture on this engagement, in a few years time"

"It might have only worked due to the loose leash you gave us, and the collective experience of the captains put under your command" White just has to dissect and shift the credit for the stunning victory away from you and your shieldwall tactic "However"
>>
>>6339803

"I cannot in clear conscious claim that your novel strategy did not influence the result" He continues, stubbornly and through gritted teeth "Even if the winning move that knocked out the enemy's Halcyon was reckless"

"You say reckless, I say the sort of Ballsy we need in command if we're to win this war" Captain Adam Crash retorts "Though, before we mired in the details, I need to ask, what exactly was your kill shot"

"Need to know basis, Captain. Unfortunately. It involved classified troops and materials" You answer plainly and bluntly

"Highly classified" Captain Masud Mahmoud provides a bit of support "Its a level of clearance beyond even my paygrade"

"Moving on" Captain Armand Martin, pushing the conversation away from sensitive details begins "We'll review the battle in stages, give us all a chance to provide the others our perspective for each ship's individual after action reports, so Command can have a clear and complete picture of the engagement"

"And can study what worked of my strategy" You fill in the blanks "At least, for anyone in the chain of command with the clearance to remove the black ink that'll be covering most of the official report"

"Obviously" Commander Louis Parker casually remarks "This was a big win, I wouldn't be surprised if, as the commander of the wolfpack, you get more than just one medal with that stun you pull"

"Or a single rank up" Commander Mary Jagd asks

"This is no time for pageantry" Captain Reed barks "keep it on topic. I believe, Therkelsen, Song and Kraus should be given the floor first, considering they took part in the Askeland's opening gambit. If there is any disagreement, let it be known now"

Not one of the officers says aye or raises a complaint, and so the review begins, with the still bed bound Therkelsen starting off with his tactical analysis of the battle and perspective of it, giving his reasoning for the actions he took and the maneuvers he performed throughout it. And you treat it like one of Deja's lessons, listening closely and memorizing everything he says, taking notes on any on the fly decision or long play strategy he employed that stood out as remarkably clever or tactically sound, only stopping from taking notes when one of the other commanding officers asks for your opinion on one or multiple factors of the skirmish as the each of them gets a chance to give their point of view of the events and to provide their unique perspective on the battle, both tactically and personally.

Which makes this talk all the more informative, and thus useful as you find something worth writing down in each of their accounts of the battle, crossing off a few lines as some questions you had are answered by another Captain's statement and review of the action. Notes that will make the Skidbladnir's after action report as detailed and informative as it can be. Which is why, later on, you'll be having a more private discussion with the three other Prowler Commanders.
Cont
>>
>>6339804

They wouldn't have much to add, concerning the "extra credit" part of the operation, but getting as clear a picture as possible for Command of every aspect of the deployment was a priority of yours.

Your pen stalled over the page, as Mary Jagd recounts the final moments of the Shinigami and the UNSC Lap Pet's efforts to draw fire off of the Charon-Class Frigate. That ultimately failed. You shut your eyes. Losing only three ships in the engagement, still meant you lost three ships in the fight no matter how incredible losing "only" three ships was. You'd jumped in blind, fought outnumbered, and only lost three ships. That was something to be proud of but...if it was a ground op, and you'd lost three Spartans. Could you still hold your head high.

You pushed the question out of mind, and pressed the tip of your pen down onto the page and got back to recording the small details of the engagement. No time to wasted wondering about what ifs or beating yourself up for not achieving an impossible "perfect" victory. There was work to be done

>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...

>Make a personal request to one of the other captains and Stanforth to permit them to assist in the next operation of the Skidbladnir and her crew (Who and which ship?)

>Before you write your own after action report, see what intelligence was taken from the captured Einherjar

>Write the AAR and Prepare for your next mission.

>Write in option

So I started writing the AAR, but then I got really woozy and light headed, so I had to cut it short and push it off onto the next update. Really sorry about that.
>>
>>6339805
>Make a personal request to one of the other captains and Stanforth to permit them to assist in the next operation of the Skidbladnir and her crew (Captain Teddy Therkelsen of the UNSC Sucker-Punch)
>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...
Teddy's got experience with the Einherjar, which will be invaluable if we're gonna be dealing with them for the time being. Not to mention his demeanor reminds me of Mendes in a way, so I feel like he might be a good mentor for Sven as an Officer.
>>
>>6339811
*Mendez
>>
>>6339805
>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...
>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
>>
>>6339805
>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...
>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
Captain White's such a petty shit stain of a man.
>>
>>6339805
>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
No worries about the AAR, it's a big chunk of writing to get through. We did a LOT on this mission.
>>
>>6339805
>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...
>Before you write your own after action report, see what intelligence was taken from the captured Einherjar

Stop being drunk all the time 404
>>
>>6339842
I've been dry, actually, didn't even have a cider at dinner. However, I did realize the cause of my light headedness. I'd completely forgotten to eat today. Some left over turkey fixed the issue
>>
>>6339849
what type of gravy and potato's you got?
>>
>>6339853
Gravy was the bagged kind, unfortunately. No one could be fucked to make turkey gravy and I've always fucked it up when I tried to

And I was in charge of the mashed potatoes. Yukon Golds, with lots of good butter and sour cream mixed in while mashing them, seasoned with a spice blend. Way I've been doing it ever since mashing duty fell to me, since before then the standard procedure in my family was salt, pepper and a little but and a dash of milk added to Russets. Family liked my method, so I've been in charge of potatoes for years. Would've added some aged sharp cheddar if I had it, but, I'd gotten hungry waiting for them to boil so that wasn't in the cards
>>
>>6339858
Lmao, We all make the mistake of getting hungry during the cooking process. Also damn, the Turkey gravy was fucked up? I can understand it. I've had some family think it should be burnt.
>>
>>6339805

>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...

>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
>>
>>6339813
>>6339818
>>6339805
>support these anons

Sorry other anon I don't think we need any other help to deal with the other vikings. And desu I'm hoping we can get another covvie ship. I wonder how John's OP went.
>>
>>6339906
In my eyes, it's less about needing help and more about setting ourselves (and the other Spartans) up for success. I also think that Teddy has some shit he could teach Sven given how well they seem to work with each other, but I digress.
If we go out of our way to work with established Officers more often, that helps to further set the precedent for Spartans working with Command as peers, not just pieces on the board.
Every Spartan is a born leader on top of being a purpose-made killing machine, but the latter tends to overshadow the former in terms of what Command cares about (for obvious reasons admittedly).
Mind you, I'm not saying every Spartan should be getting a commission and leading in that capacity, but I do think it's important that their strategic acumen and leadership qualities be not only leaned on, but cultivated further by those in charge of the war effort.
>TL;DR: We should establish working relationships with established officers so every Spartans can be all they can be
>>
>>6339805
>>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
>>
>>6339805

>Before you write your AAR, see what intel was taken from the captured Einherjar.

>Make a personal request to Mahmoud to assist with the next op.

I'd go with Teddy, but guy is going to be in mad bey for a while.
>>
>>6339940
Sure but I think that should be when we hit the covvie. Plus I think showing command that we can do things with 10 to 1 odds will help us too.
>>
>>6339805
>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...
a small honor to give them. Both of our pilots will be good with it

>Before you write your own after-action report, see what intelligence was taken from the captured Einherjar
Might as well just add everything we can to the AAR, including spartans experience on boarding Whiteshirt ship, and Spartans and Marines experience on the world.
>>
>>6338183

This >>6339954 is me as well. Was phone posting.
>>
Rebooting...Monitor 404TormentedCache, back online

Didn't meant to this so late, but I lost track of time while watching some stuff on netflix.

Sorry to keep putting off the AAR and AP level ups (For Diplomat, Infiltrator, and Tactician) , but I am certain they'll come the update after this one. Just don't have enough gas in the tank tonight to do it, did last night, but well, my dumb ass forgot to eat and got lightheaded right when I was starting to write it. Hopefully nothing tomorrow gets in the way!

2 votes to request additional support next op
L
+ 1 votes Teddy/ The Sucker Punch
L
+ 1 votes for Mahmoud/ Lawrence of Arabia

7 Votes to memorialize the dead in a small way through your dropships

9 Votes to check the intel extracted from the captured Einherjar

Alright so Einherjar Torture Intel shares 6 votes with memorializing the casualties of the skirmish, so I'll combine the two

[ Decisions made ]
[ Proceeding..... ]
>>
Luckily, the ONI operatives amongst your crew had their ways in extracting intel from prisoners like the Einherjar, who'd prefer to chew off their own tongues than to talk. Probably highly classified means, most likely chemical. Didn't matter how they had done it, because what they had gotten out of the captives was enlightening and allowed a clearer and more complete picture to be painted about exactly what the Einherjar's plans were. Or at least the part of plans the survivors were privy to. Whiteshirt was looking for a weapon, or an ally. Had promised a change of fortunes. His officers that had gone unaccounted for, had cut contact and vanished the moment they began investigating the ruins. You got a few interviews from the non combatants who you'd convinced to come into custody quietly, that when collaborated with the new intel, leads you to believe Whiteshirt or at least the woman he'd come to see as his personal Godi, had sought out this remote world.

Why. You only got rumors. But Whiteshirt ignored the panicked calls from the CEO of Woden Hal when he'd left New Noregr. And that he hadn't broken with Jormungandr. According to the highest ranked officer who Coste hadn't been gentle with, they'd taken the flight to search for the Covenant and try to get into contact after the loss of the COM station. Your own handiwork during Operation: Dark Forest. And that had been their primary objective, at least to start with. Whiteshirt had, according to both the "press ganged" Civilians and the captured, though admittedly low ranked officer, gone more bat shit insane than was the standard for the Einherjar. A drastic shift in personality, that apparently resulted in him flying off course and into unknown space. To the place he would die. And to wire and weld himself into a jury rigged, experimental bastard version of the Rhodes Exoskeleton, that also hadn't been good for his psyche. Blood Poisoning and Pain killers strong enough to make a Spartan woozy would do that to any man, even one as focused and disciplined as Whiteshirt was. According to his equally mentally unwell subordinates.

He'd been convinced by his Godi, who, had gone down to the planet when reports of the ruins had come back from the initial scouting patrols, who had gone looking for water. She'd known that the ruins would be there, gave near exact coordinates to them, only missing them by a few clicks in either direction And she was the last one on the line before they'd entered the temple. Presumably, she lead that human sacrifice your team found the end result of. Crazy bitch. But unless she could survive a nuclear yield that could wipe New Alexandria off the map and the resulting radioactive fallout, not even accounting for the collapse of the underground facility, she was most assuredly dead and buried. Also probably vaporized into radioactive dust.

But she had known they'd be there. And Whiteshirt had a reason to trust her.
Cont
>>
>>6340574

Which meant they, and Jormungandr had a reason to believe the site would give them the winning ticket they were looking to get punched. And every soldier who'd had the internal clearance to know the official plan to try and contact the Covenant, talked about it like it was plan B.

That wasn't good and demanded further investigation. But, unfortunately, none of the prisoners in your possession were trusted enough to be told the details and kept up to date. They just knew there'd be something here that could turn their personal war with the UNSC around. Whether that was the Covenant or an ancient alien civilization warehoused weapon of mass destruction, didn't matter much. It was a gamble on a desperate hope. And against all odds, the lunatic who claimed she knew where to find the later hadn't been lying or entirely delusional.

Which is nearly as bad as the confirmation that the Einherjar had indeed been trying to reach the Covenant. Luckily they were stopped before they could meet them face to face and doom their world and who knows how many others. But the fact they'd gone looking for this hitherto undocumented and unknown ruin of an unknowably ancient alien civilization, was a new tangle and if Jormungandr had signed off on the expedition.

That meant that the Einherjar were likely aware of other, similar sites, artifacts or records. Coste had told you, with her hands scrubbed clean after a long day's work pulling teeth and breaking bones, that she thought she could squeeze a little more intel out of the coherent prisoners if she was given time and given a less tight leash. Rita didn't like her methods, which confirms that her methods are probably chemical. Some kind of drug, a truth serum of sorts.

But you didn't think they had anything important left to tell, none of them had the importance of rank to be told anything valuable beyond what they'd already told you. And what they told you would be included in your report, which would be blotted out with a thicker coat of black ink than the rest of the groundside portion of the op.


But there's something you need to do first. Its been bothering you. Distracting you. The dead deserve some kind of memorial. You kept going back to thinking how to immortalize those who had given their lives in the engagement. Who'd sold their lives to make sure the Covenant wouldn't get a map to Humanity's colonies dropped on their collective laps.

And, as you looked down at the glowing screen of the datapad you'd started the after action report for the mission on, you remembered that your prowler's pelicans hadn't been given official call signs yet. And both Chen Tian and Tor Ostrum had more than earned the recognition themselves.

It was a small gesture but, it was a way to keep the honored dead's memory alive. And it was a fun brainteaser to figure out what callsigns would do that and also reflect well on the pilots themselves
Cont
>>
>>6340575

[ 1st Callsign: Chen Tian. 2nd: Tor Ostrum ] [Chosen call sign will also select the Pelicans' Nose Art]

>Reaper Spirit & Doghouse

>Phoenix & Midnight Flyer

>Harakiri & Last Stand

>Pyre & Queensbury

>Write in option
>>
>>6340576
>Reaper Spirit & Doghouse
Straightforward but fits a memorial. I feel
>>
>>6340576

>Reaper Spirit & Doghouse
>>
>>6340576
>Reaper Spirit & Doghouse
Pretty easy choice IMO.
>>
>>6340574
>>6340575
This all but confirms the theory I made, the ONI missed out on the religious aspects of the Einherjar. They were only looking at the terrorist aspect of theirs. And i just knew there was a priest/priestess somewhere here !! Now lets make a theory guys : how much do we believe that the clergy of this death cult only concerns themselves with the esotheric and religious aspects of their religion (that the ONI didnt look into) ? Because i am starting to believe they are also smart and not just very charismatic. I wouldn't be surprised if she teleported from the outpost ruin complex to somewhere else !

And also this info confirms that the Einherjar had fallen for the scheme of the Covenant. Two theories confirmed. Good.
Actually three... because there is probably a ruin complex in New Noregr. The priestess familiarity and experience with them shows it self aboundantly clear in the info gained.

>>6340576
>Reaper Spirit & Doghouse
I like it
>>
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For the AAR in the end, we can probably emphasize the concern of this lack of info. And suggest concentrating new efforts to find out more about the Einherjar religious aspects.

And we can keep in mind the possibility of that priestess being alive.
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>>6340576
>Reaper Spirit & Doghouse
>>
>>6340576
>Reaper Spirit & Doghouse
>>
>>6340566
Checked

>just trust bro, The level ups are coming. I swear
I see through your jedi lies QM.

>>6340576
>Reaper Spirit & Doghouse
>>
>>6340576
>>Reaper Spirit & Doghouse

>>6340600
now we have to decied if going to our home world is more important then grabbing the CEO first
>>
Update is going to take a bit. Think I can do it today. But I'm experiencing a few technical difficulties on my end rn
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>>6341124
ONI put a virus in his device.
>>
>>6341127
they dont want the AAR being seen by us
man ONI is a bunch of hatters
>>
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[ Rebooting...Rebooting...Monitor 404TormentedCache back online ]

So I was wrong about the problem being easily fixed and being able to get the update out yesterday, but it is fixed now. Feels bad to take so long to call a vote with a complete consensus...

8 Votes for Reaper Spirit & Doghouse

So the Pelicans on the Skidbladnir + their pilots will recieve the callsigns Reaper Spirit and Doghouse, to honor the UNSC Shinigami & the Dogfish and their crew

[ Decision Made ]
[Proceeding..... ]

And the AAR and the upgrades for Diplomat, Infiltrator and tactician will come this update even if it kills me

>>6341127
>>6341150
Fucking feels like it some times
>>
>>6341452
>And the AAR and the upgrades for Diplomat, Infiltrator and tactician will come this update even if it kills me

Good luck
>>
"Reaper Spirit" Chen Tian repeated as the technicians copied the stencil you'd sketched onto the wings and nose of his Pelican, that was currently undergoing repairs from the extreme evasive and daredevil maneuvers he'd pulled to get the team safely aboard Whiteshirt's Halcyon. It was a testament to his skills as a pilot that he'd even gotten past the point defense, and a real display of them that he was able to buzz it and fly back minus one of his bird's wings.

"A two part honor, one for the valor displayed by the UNSC Shinigami, her captain and her crew. And the death defying maneuvers you pulled off in the same fight, Warrant Officer" You tell him, and the hotshot grins, half his smile covered by medical gauze and bandages. The burns from collar to chin aren't the only scars he's gotten flying now

"You were impressed then? Lieutenant?" He asks, tracing the hand of his arm that isn't in a sling over the dried paint, admiring the skull faced death racing along its side, carried aloft by burning wings atop a missile, scythe raised and ready to reap

"It's a rare accomplishment, Chen, you should pin a medal to your chest to memorialize it" You answer, nodding as you watch the mechanics do their work "Both this bird and the Shinigami flew into certain death, to complete the mission"

"Difference is, I made it back to my roost" He says with no sign of his usual cocky attitude or hotshot air, as he stands eye to eye with the reaper drawn on the side of his dropship "Is it just me, or does this bag of bones have my scars"

"Its your call sign, might honor the Shinigami, but its all you, Warrant Officer" You tell him, nodding to affirm that he wasn't just seeing a resemblance in the specter of death drawn on his Pelican

"And Doghouse? Guessing that's for the Dogfish and my co-worker?" He asks, after a few moments of quiet contemplation staring at what you'd meant to be his own grinning skull

"Yes. He's gotten under some scrutiny for his background and lax behavior" You tell him "But even a dog sent to its house is trusted, adored. He's got"

"Gumption. Brass balls flying a civie ship at a Covenant Warbird" Chen Tian lists off

"Good work ethic and the right outlook for a military pilot" You answer, admitting silently that Chen's choice of compliments were just as fitting as you look at the chained bulldog adoring the underside of Tor Ostrum's Dropship's wing "And I passed it by Ostrum first, wouldn't saddled my pilots with a callsign they didn't like"

"Half the fun of a callsign is getting one for something the boys back at the barracks busted your balls for" Chen Tian admits, speaking casually, as at the moment the both of you were technically off duty despite officially running inspections on Reaper Spirit's repairs. They were just getting to the nose of Ostrum's bird now, drawing a snarling dog's face on its under carriage. You just shrugged your shoulders
Cont
>>
>>6341515

After a few moments, the warrant officer breaks the silence

"Do Spartans have callsigns?"

"We've got numbers"
_
After Action Report: Fleet Action in Unclaimed Space. Codenamed Operation: HVITSERK

Eighteen UNSC Naval Warships were formed into a temporary wolfpack to pursue the terrorist codenamed Whiteshirt, one of the predominant leaders of the Einherjar Insurrectionist group. This search and destroy operation was ordered by Vice Admiral Stanforth after forward observation drones and scout patrols had noted the absence of the Einherjar fleet rallying at an illegal asteroid colony, and were quickly determined to have retreated towards projected Covenant lines.

Requiring an immediate response, Stanforth assigned the closest vessels under the command of recent graduate of Reach's Naval Officer Academy, one Sven Askeland who had quickly been promoted to Lieutenant not long after their Graduation and given command of the UNSC Skidbladnir, a Razor Class Prowler Stealth Corvette. This assignment was given in spite of the other commanding officers having more experience and being of higher rank than Askeland.

The final tally of the fast response squadron was eighteen battle ready vessels.

Four Prowlers, Three Razor Classes. The previously mentioned UNSC Skidbladnir, the UNSC Black Shuck captained by Commander Jerome Hunt of the Prowler corps, The UNSC Dreaming Deep Captained by Commander Obara Rika also of the Prowler Corps, and one Sahara Class Heavy Prowler, the UNSC Lawrence of Arabia commanded by Captain Masud Mahmoud of the Prowler Corps.

Six Corvettes. Two Mako Classes, the UNSC Blacktip and the UNSC Dogfish, captained by Commander Adriana Del Cid and Commander Guy Merle respectively ; The latter having recently been promoted to his position and command, The former volunteering when she had heard their targets were Einherjar aligned. Three Lancer Classes, taken from the blockade around the rebelling colony New Noregr, The UNSC Sucker-Punch, UNSC Uppercut, and the UNSC Guandao, Captained by Captain Teddy Therkelsen, Commander Markus Kraus and Commander Jiang Song. The three formed a unit lead and centered around Captain Therkelsen. Rounding out the Corvettes was the previously Colonial Military Authority Vessel, the newly drafted UNSC Who Watches The Watchman, the squadrons sole Scholte-Class Missile Corvette, who had remained under the command of the newly enlisted Commander Louis Parker, who had also been drafted from the CMA.

Two Sloops, Both Cerberus Class. The UNSC Mangy Dog, Captained by Captain Reginal White. And The UNSC Lap Pet lead by Commander Mary Jagd.
Cont
>>
>>6341517

Four Frigates.Two Charon Classes, The UNSC Shinigami under the command of the Captain Kase Toru and the UNSC Midday Stroll, Captained by the newly ranked up Captain Valerie Forester, being both her first command posting and the Midday Stroll's first Sortie. Two Paris Class Heavy Frigates, The UNSC Chickamauga that had recently had its captaincy transferred to Captain Ford Reed; former commanding officer of Valerie Reed prior to her promotion to captain. And the UNSC Christmas Card, and its captain, Captain Adam Crash.

Rounding off and providing the majority of the Squadron's mass and firepower were two Destroyers. The Halberd Class Light Destroyer The UNSC Crystal Clear Heart, that is the third ship captained by the "unkillable" and "Unlucky" Captain Armand Martine. And the Diligence Class Light Destroyer The UNSC Blue and Royal, that had prior been decommissioned and used as an informational exhibit, before it was retrofitted and returned to service under the command of recently promoted Captain Violet Row.

The UNSC Skidbladnir was the first to arrive, and Lieutenant Askeland hailed each ship as they arrived to the rally point, speaking with each captain individually and in turn. And notes the unprofessional and aggressive behavior of Captain White, who voiced concerns about the Lieutenants age and experience as well as his suspicions of the Askeland's competency as an officer and tactician.

A position that was shared but more professionally by Captain Reed, who'd offered to assist in transferring the command to a more battle tested and veteran commander, which Askeland refused.

Lieutenant Askeland would have it on record that Captain White should seek therapy for his temper problem.

The last ship, The Crystal Clear Heart, reached the Rendezvous Point on January 9, 2526, 1315 Hours (Military Calendar).

With assistance of the Skidblandir's assigned AI, Rita, Lieutenant Askeland has a pre-prepared battleplan ready for the joint strategy conference held between the squadron's members prior to sortieing out

[ Link to Askeland's "Shield Wall" formation and deployment ] [ Link to Ship Positioning and Tactical maps and overlays of the engagement ]

The Strategy was untested and the brain child of Askeland himself, having heard suggestions from members of his crew, primarily soldiers and battlefield officers. Askeland dubbed it his "Shield Wall" inspired by his heritage and the non-standard corvette screen employed. The most interesting and novel aspect of the strategy was the positions of the destroyers, with the UNSC Crystal Clear Heart flying over the enemy ships beyond their detection range until given a signal while the Blue and Royal acted primarily as a diversion while the Corvettes, Sloops and Frigates provided the majority of the firepower.
Cont
>>
>>6341518

Before presenting his strategy, Lieutenant Askeland gave a speech before allowing the other captains to present their own alternative tactics. [ See attached audio file ] [ Classified Audio Excised ] .

After some debate, Askeland's strategy was chosen with complete agreement from the gathered officers, with Therkelsen's proposal being considered to likely to draw Covenant attention, Forester's too by the book and thus more readily countered and anticipated., and Kase's going beyond the pale with its suggested employment of suicide bombers, and the other proposals being incomplete and not seriously considered

Before giving the command to depart in formation, Lieutenant Askeland informed the officers under his command of a risky "Kill Shot" Strategy involving a daring boarding action against the enemy flagship to end the battle quickly and decisively. Which was met with skepticism by the officers, and Askeland explained the Kill Shot would only be attempted if he got an opening and regained the confidence of his temporary subordinates by establishing an official chain of command. Placing Captain Therkelsen as second in command, Captain Mahmoud in Third and Captain Crash in fourth. With the chain of command clarified and established, the wolfpack commenced its hunt.

The UNSC Skidbladnir flew out of formation, shadowing the Crystal Clear Heart, while the remaining three prowlers performed scouting actions ahead of the squadron that remained in the initial battleline of the "Shield Wall" Deployment for the duration of the search for Whiteshirt's fleet location

January 13, 0230 hours, Lawrence of Arabia confirmed the presence of the Einherjar fleet in orbit above a previously undocumented life bearing planet. Askeland tasks Therkelsen, Kraus and Jiang to bait the defensive line the Insurrectionist fleet had established around the world into breaking their formation, ordering the Lancers to full burn advance towards the enemy positions and act like a lost patrol group, knowing the aggressive tendencies of the Einherjar group would make it difficult for them to refuse an open challenge.

The three lancer class corvettes carried out their orders flawlessly, the Sucker Punch and Guandao opening fire from extreme distance and threatening the unarmored and defenseless transports behind the Insurrectionists' defensive line. Two stolen Lancer Class fast attack corvettes were confirmed amongst the Einherjar fleet during their initial response, which, even at lowest estimates, outnumbered Askeland's fleet easily.

A heavily modified Halcyon Class Light Cruiser, presently under investigation for the exact means of acquisition the Einherjar had used to take possession of, was identified as Whiteshirt's location and present flagship. And lead the pursuit of the Sucker Punch, Uppercut, and Guandao.
Cont
>>
>>6341519

Askeland ordered the squadron to begin long range bombardment and focus their fire on the advance screen proceeding the enemy Halcyon into the fray, aiming to deprive it of its escort and primary defenses. Specifically, the Lieutenant ordered that the Einherjar's lighter craft be marked as priority targets. They navy squadron under Askeland's command began the engagement from a remarkable distance, yet retained impressive accuracy ratings across the board during the early stages of the skirmish.

In their retreat back to the friendly formation, the UNSC Suckerpunch and UNSC Guandao took non insignifigant damage before they reached the neutral zone and proceeded back to the "Shield Wall" screen. The UNSC Blue and Royal was tasked with distracting and acting as the primary target for the slowly approach enemy Halcyon.

During these early bombardments The UNSC Chickamauga confirmed the first kill of the engagement, taking out an "Einherjar Original" heavily modified Corvette of indeterminable origin, first crippling it with missile strikes before confirming the kill with a follow up strike. Shortly thereafter, the UNSC Midday Stroll destroyed one of the enemy Lancers, showing amazing coordination with the corvettes in the allied screen to create an opening to "Flick Fire" a MAC Round through the nose of the vessel as it pursued the UNSC Uppercut, and lacking time to perform evasive maneuvers, the enemy craft was split in half. The Uppercut took damage and lost response from several sensors

Caught off Guard, the rebel forces fall and hold back, unsure of the effective range of the squadron and awaiting reinforcements, that are confirmed to have included Charon and Stalwart Class Frigates thought lost in prior engagements with the terrorist group. Knock off stealth corvettes, whose existence had been suspected but unconfirmed in recent Einherjar actions, were sighted, lacking the advance stealth ablative coating of ONI Prowlers and easily tracked. The UNSC Mangy dog pursued one such vessel and engaged it

Three more hostile ships were confirmed destroyed during the initial stages of the skirmish, of undetermined classes and classifications.

Askeland, observing the battlefield from "overhead", ordered a continuation of the bombardment, as both sides exchanged missile fire with hits being equally scoured by friendlies and hostiles. The Einherjar's MAC capable ships entered into effective range, instances of them using the less "valuable" ships in their formations as shields against the Wolfpack's own MAC Rounds to survive the impact by way of reducing their lethal velocity with a sacrificial pawns.

Four more enemy vessels were confirmed loss as Whiteshirt's screen closed the distance, and several more were several damaged or nearly crippled. Despite losing nine ships, the Insurrectionist fleet still outnumbered Askeland's squadron.
Cont
>>
>>6341520

The Suckerpunch, Guandao, Uppercut, Dogfish, Blacktip, and Who watches the Watchmen advanced to engage the rebel fleet, whose charge was lead by the remaining enemy lancer. The UNSC Lap Pet and UNSC Shinigami trailed closely behind the group.

The Uppercut and Guandao engaged the enemy Lancer in pitched battle, and terminated it in a quick, effective, and brutal exchange of fire, using the captains experiencing in fighting alongside the other to effectively disable and destroy the hostile corvette, with the Uppercut barely limping away from the brief engagement while the Guandao had its portside armor effectively stripped away following a suicide bombing performed by a former Civilian Craft.

The Lap Pet and Shinigami cover the Uppercut and Guandao's retreat, before engaging the furthest out of the enemy Charon Classes, aided by the Sucker Punch who harassed the larger vessel and prevented use of its MAC by disabling key sensors with precise coilgun fire.

Who Watches the Watchmen, Blacktip and Dogfish fill the positions left by the retreating Uppercut and Guandao, directly engaging the enemy screen while the Blue and Royal kept the Halcyon's attention away from the squadron's smaller and less durable ships with sustained autocannon fire and missile barrages.

The Dogfish was lost, having attempted evasive maneuvers after receiving heavy damage to its bow and engines, moving into the path of an unnoticed suicide bomber. Guy Merle and his subordinate Officers were the first friendly causalities in the engagements, with reports from surviving crew confirming they'd remained out their post until their lives were lost, leading the evacuation efforts despite great and ultimately fatal risk to themselves

The UNSC Christmas Card and Chickamauga scrambled their Longsword fighters to attempt to draw fire off the dead in the water Dogfish, that was continuously assaulted by the Einherjar craft. Liutenant Askeland propose the pilot Cole Cobbett be given post humorous honors for his selfless act of giving his life to disable the weaponry of one of the enemy ship's assaulting the listing Dogfish and allowing Who Watches the Watchmen to safely retaliate and destroy the offending craft.

Commander Del Cid ordered the Blackflish to provide cover for the drifting Dogfish, allowing it to remain in take by taking the fire intended for the helpless ship by placing themselves in front of it.

The eleventh enemy casualty was secured by the Shinigami, who after a pitched battle against the Charon they, the Lap Pet, and the sucker punch had been engaged with, shot a MAC round through its center, disabling it. All three ships had suffered moderate damaged during the battle against the enemy frigate. The Uppercut and Guandao rally and return to the fight, as the Mangy Dog reaches behind enemy lines to engage the Einherjar's "Prowler"
Cont
>>
>>6341521

The Blue and Royal takes a glancing blow from the Halcyon's MAC, during the prolonged fire fight against it, now assisted directly by the Midday Stroll, Christmas Card and Chickamauga. The Shinigami is heavily damaged, as the remaining enemy frigates focus attention on it, believed to have gotten as positive id the Shinigami and knowing the reputation of the captain, recognized them as a greater threat. The Lap Pet attempted to draw fire from the Shinigami, to no success.

Enemy Fighters and Bombers confirmed to have left the Halcyon's hangars to engage the Longsword squads sent by the Christmas Card and Chickamauga

The Crystal Clear Heart reached position to pin the Halcyon between itself and the Blue and Royal and request permission to proceed to the next part of the "Shield Wall" strategy.

The Skidbladnir confirmed and sent an order to cease firing on the Halcyon, as Askeland sought an opening to perform his "Kill shot"

The arrival of the Crystal Clear Heart and the concentration of firepower focused on the enemy Halcyon allowed the Christmas Card to disengage with the cruiser and support the outnumbered Shinigami. Who Watches The Watchmen is forced to retreat after expending all of its missile pods, and is covered by the now heavily damaged Blacktip, who remained guarding the Dogfish. The Uppercut and Guandao rally to the Blacktip side. Kraus determines shortly thereafter that the Uppercut can no longer fight nor support life and signals he will evacuate his ship. The Guandao, nearly disabled herself, provides security to the Uppercuts escape pods while the Blacktip scans the wreck of the Dogfish for survivors.

The Christmas Card reaches the Shinigami and alongside the Suckerpunch and Lap pet, provide what support they are able to. At this point, scans from the Skidbladnir confirm that the Shinigami should not have been functional, having suffered multiple hull breaches and fires across most of its deck, having less than a quarter of its armor remaining. The Dreaming Deep and Lawrence of Arabia ambush the Prowler Pursued by the Mangy dog from behind.

The Shinigami performed highly aggressive maneuvers, setting a collision course with the most heavily damaged of its attackers, focusing fire with the Christmas Card, Suckerpunch and Lap Pet, having baited the enemy vessel into evasive manuvers for a ramming maneuver. Kase Toru with the assistance of Mary Jagd, secured his last confirmed career kill, synchronizing their ships' MACs to land simultaneous shots on the hostile Stalwart, breaking it into two pieces
Cont
>>
>>6341522

The last act of the Shinigami is to return fire upon the remaining Einherjar frigates. Captain and crew remain at their posts as the internal fires spread and the remaining enemy Stalwart and Charon finish off the crippled Shinigami. The last broadcast of the Shinigami was a traditional death poem penned by Captain Kase Toru, included in this report [ Audio File, cleaned and enhanced ] . The Midday Stroll altered course to assist the remaining ships and take the Shinigami's place in their unit.

Shortly after, Askeland ordered the Blue and Royal and Crystal Clear Heart to cease firing upon the Halcyon.

Insufficient clearance, access denied. Presenting unclassified details.

A Pelican Drop ship departed the Skidbladnir, carrying a strike team of highly trained and veteran special forces. Warrant Officer Chen Tian, a survivor of Alpha Corvi II, flew them to the enemy flagship and successful landed and disembarked the strike team onto the Halcyon Cruiser, before being forced to retreat due to enemy point defense and fighters, evading and returning allied lines despite taking heavy fire in the process; Escorted by longsword ship fighters, two of which make it back to the safe zone with the damaged Pelican.

As the Fireteam proceeded aboard the enemy craft, the squadron was informed to cease their attack on the enemy cruiser. The enemy mock prowler was confirmed destroyed shortly thereafter, by the Mangy Dog. The Blue and Royal glances another enemy MAC round fired from the Halcyon. The Christmas Card cripples the remaining enemy stalwart, the Sucker Punch loses its engine, Therkelsen refuses to retreat and performs a "Core Shot" on the last of the hostile frigates, the Charon, flying on a collision course before firing its MAC at point blank ranges in astronomical terms. A display of the captain's well known aggressive tactics.

The Skidbladnir is contacted by the Striketeam, who confirm the death of Whiteshirt and capture of the Halcyon.

Lieutenant Askeland orders the venting of the Cruisers atmosphere, securing the cruiser and returning it to UNSC hands.

The remaining Einherjar warships and fighters are disabled, having been thrown into confusion with the loss of their flagship unable to put up any resistance as the squadrons remaining fifteen member strike and destroy them before they can rally and formulate a counterstrike.

Lieutenant Askeland gets into contact with the civilian craft that had been behind the Einherjar formation and confirms that they'd been unwilling participants, press ganged and forced to fulfill support roles for the generals fleet. One Thora Carling, risking retribution by the remaining Einherjar elements hiding cowardly amongst the civilians, informs the Lieutenant of which ships are harboring and are commanded by Einherjar members, that had remained behind the threaten and attempt to force the surviving captives of the terrorist Whiteshirt to act as meatshields and suicide bombers.
>>
>>6341523

Thora Carling and the surviving prisoners are safely rescued and taken into UNSC custody for treatment and protection from retaliation by other Einherjar elements.

The Skidbladnir, Lawrence of Arabia, Dreaming Deep, and Black Shuck remain behind to observe for Einherjar activity on the undocumented world, and confirm---

Error. Error. Error... Data retrieved

Ruins. Unknown origin. Possibly Alien. Ancient. Not Covenant
Anomalous Mental effects observed. Language implantation. Hallucinations. temporary additional senses/ perception alteration.
Impossible distance traveled by Spartan fire team, observed and recorded on helm cams.
Einherjar presence confirmed on the surface of the site. No trace found inside the facility beyond strange altars
Technology recovered intact and functional [See File: BIG GUN ]
Professional opinion as a Spartan. This is heavier firepower than anything the Covenant Field.
Surviving Einherjar rebels interrogated. Suspect the Einherjar leadership KNEW this would be here.
Advise extreme caution in handling the remaining elements of the group---
ONI Anti Virus Online, purging document and system hosting downloaded files, address forwarded to [-----]
__
Operation: HVITSERK

Primary Objective 1: SUCCESS! War Effort: Human Technology and Navigational Data remain out of Covenant Hands, keeping several nearby colony worlds from being discovered by the enemy
Primary Objective 2: SUCCESS! War Effort: Einherjar Morale plummets to the lowest it has ever been with the loss of the majority of their ships and remaining trained fighters. BONUS! With the survival of the Non Combatants, the local support for the Einherjar plummets
Secondary Objective : SUCCESS! War Effort: UNSC Property, Equipment, Munitions and ships returned to the war effort. Einherjar lose access to Military firearms and gear
Optional Sub Objective! SUCCESS! War Effort: The surviving captains trust Sven-033, and the surviving ships have increased aptitude in "Hopeless" Situations. Shipwide: The crew of the Skidbladnir makes progress towards advancement, loyalty to their captain has improved across the board. Personal: Sven-033 has proven himself a more than able commander, proving his leadership abilities as a Naval Officer. Promotion/ Quality: Officer Improvement, hastened Progress to ? benefits advanced
Secret Objective 1: SUCCESS! War Effort: An intact and modified Halcyon has been returned to UNSC possession. A branch of the Rhodes project has been recovered and is under going testing by both Project Rhodes and the Spartan Project to determine its effectiveness. A side path of Project Rhodes and Spartan-II has begun
Secret Objective 2: SUCCESS! War Effort: "Forerunner" Technology secured. Research Project group unlocked: Forerunner , . Research Project: Forerunner Language, started and advanced by 5%. Research project: Study artifacts, Begun.
Cont
>>
>>6341524

Advancement Path Diplomat has progressed to Rank 2
Previous effects remain
New/ Additional effects: Sven-033 becomes more charismatic and improves his diplomatic abilities/ intuition further, learning more methods/ approaches and can choose between 2 when applying AP Diplomat, and additional bonuses/ options when mixing it with Certain Qualities. Sven may occasionally fast talk his way out of bad situations

Advancement Path Tactician has progressed to rank 3
Previous effects/ AP interactions remain
New/ Additional effects: Sven's Tactical Sense and Instinct increased, Sven's Leadership abilities increased even further. Complex/ Risky strategies of Sven's are easier to pull off/ less difficult. Sven can anticipate the actions of an enemy commander/ officer with less or no Tactician AP. [Quality: Maverick interaction ] Maverick Bonuses/ Debuffs become more common for Officers/ troops under Sven's command, and Ships under his command can now also benefit from these bonuses. Sven can occasionally perform a "Daredevil" Maneuver or Tactic that doubles effective maverick bonus if successfully pulled off. [ Quality: Inspiring: Interaction ] Immediate friendly morale gain/ enemy morale loss increased and becomes more likely to proc, Troops under Sven's command may perform final stands without his direct encouragement/ command. Ship, Officer and troops under Sven's command become loyal to Sven faster. [Quality: Wunderkind. Interaction] Sven can anticipate the actions of enemy commanders/ officers with tactician AP equal to his level and adapt to unknown enemies/ circumstances more readily

Advancement path Infiltrator has progressed to rank 3.
Previous effects/ AP interactions remain
New/ Additional effects: Sven automatically avoids basic security measures. Sven's stealth abilities improve again. Sven can infiltrate through tighter security/ more difficult paths and unlocks more options/ opportunity to infiltrate and the ability to do so in more heavily guarded/ secure sites. Sven's prowess as a scout improves. Sven can ignore 1 failed infiltration result once per mission
__

>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)

>Proceed to Operation: Tangled-Hair (Locks off Operation: Danelaw. Danelaw will undertaken by ODST/ ONI Assassins)

>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)

Tried something different with this AAR, since it wasn't really a Spartan op. Also, Sven is going to get that Promotion soon, since his/ your tactics+leadership did perform really Fantastically in HVITSERK
>>
>>6341525
>>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)
Always nice to see things laid out in black and white, ONI ink notwithstanding. Also good to see the crew is warming up to the Spartans a little more. Anyways...
I think we've done more than enough to set the stage for the established spooks and special forces to stamp out the Einherjar. Now we can focus on doing the impossible and kicking alien ass.
>>
>>6341525
>>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)

This is probably what gets us involved with silent storm and unlike John we are trained to deal with politics and can hopefully spot the snake for what he is.
>>
>>6341525
>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)

Time to focus on real enemy
>>
>>6341525

Losing only 2/3 ships against the odds we did is wild including the recovered data/and the Cruiser but man does it hurt to know we've lost bodies when the covenant are knocking at our doors.

>Troops under Sven's command may perform final stands without his direct encouragement/ command.

To those who fight and die, we remember. Humanity shall not go into the night without a fight.

>>6341525
I honest gotta say we finish off Danelaw.

>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)

there might be more ties to the Forerunner and the Oracle is still missing.
>>
>>6340687
Correct. We have to put them down. The Einherjar have shown again and again, how adaptable they are. They are not a little snake, but an hydra. Its time we strike at it where it truly hurts, and not only at their regrowing heads. Because they can create war leaders for replace their commanders deaths. But can they replace the ones that do the rites, rituals and sacrifices?

Either purging the new*** Einherjar leadership in our homeworld at war with the UNSC and CMA, one by one, until this cult is truly dead or going to an apocalypse bunker of a weapons corporation. Both makes for cool missions, and they need to be put down soon. But I want to confirm theories about Einherjar i and others have made, and that means we want our boots on the ground back home. Even if securing an entire arsenal of weapons and probably a secret factory is not bad either.


*** i have a theory that while military/political Einherjar leadership changed (thanks to us :) !), the religious priesthood leadership are still much alive. I assume they have remained the neutral party in in the internal politics and brief civil wars of the death cult. They have been clearly an elusive element to the UNSC and ONI.

>>6341525
>>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
Home sweet home.
Time to do that travel Dad always did with those group of youngsters....
>>
>>6341525
>>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)

there has to be something from the forerunners here their no way in hell their isnt espcially since Einherjar knew of the ruins we were just at which means they had/have something in their hands
>>
>>6341520
>During these early bombardments The UNSC Chickamauga confirmed the first kill of the engagement, taking out an "Einherjar Original" heavily modified Corvette of indeterminable origin
They keep surprising us. Their scientific and technical capabilities are improved again and again. Their own prowlers, their red pills, their attempt at modding an exo, cyborg Whiteshirt, improved explosives, modified weapons and armors etc...the list keeps going.

>>6341546
Indeed, they have secrets. Secrets that we have not seen. I do not think any amount of ODSTs squads dropped on New Noregr would matter. Not only Einherjar regulars are professional trained soldiers, they would be able to buy time for the cult to go away in suicidal attacks supported by religious fervour.

Sven deep experience against the Einherjar is needed here, the fact he is a native helps further. James here has done BLOODAXE, so he is also experienced with New Noregr. The Purple Dragons are the best pick possible to send.
>>
>>6341525
>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)
>>
>>6341525
Really liked the format on the AAR, 404.

>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)

I don't think we can afford to leave the job half completed and going back now to fighting the covies -- as important as that also is -- would leave cleaning house on the Einherjar support network to the guys who managed to keep fucking up suppression and removal of it in the first place. We already prevented the Covenant from nabbing nav data so we have a little bit more time to burn on ensuring our backyard stays clean which will help the war effort longer term.
>>
>>6341525
>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
>>
>>6341525


>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)

It'll be 'good' to be home.

Given Sven's penchant for STEAL-ing enemy materiel, d'you think ONI will actually ratify the moniker 'Varengian' eventually?
>>
>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
>>
>>6341525
>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)

Might as well take the opportunity to go and clean up old home.
>>
>>6341525
>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
I'm tempted to vote for fighting the Covenant but we're close to finishing off the Einherjar so we might as well.
>>
>>6341525
>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
We're only 3/4th's done. That's half assing it. Always full ass a job. Who knows, maybe we'll get a functional research post in some Forerunner ruins out of it for ONI too.
>>
Should be able to get the update out in a few hours. Ran a long session of Cyberpunk yesterday. Lots of Netrunning.
>>
>>6342527
see this is why they need to make their own dumb AI

also question since the Helcyon we captured was modified by human hands does that mean we insta unlocked the helcyon refits or do we still need to research it
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>>6342527
What about the AI beyond the wall? Did you listen to them being friends?
>>
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Rebooting...Monitor 404TormentedCache, back online

So a few hours turned to several, my bad, sister asked me to help pick up some furniture and time ran away from me from there. My bad, didn't want to make you all wait effectively 2 days for an update, but real life had other plans

4 Votes for Spartan op against Covenant aggression

11 Votes for Operation Danelaw

Easy majority for continuing to Operation: Danelaw

Sven is going home. Probably a much more violent Homecoming than Daisy's would've been....

[ Decision made ]
[Proceeding... ]

>>6341588
thanks!

>>6341551
They're also the terrorist equivalent of Roaches.

>>6342529
Well Whiteshirt's Halcyons upgrades were mostly of the "Weld more weapons on it" rather than the overhaul Red Flag brought to the Halcyon

>>6342576
I've plans for the party's netrunner if they ever dip their toes in the blackwall. Evil, fucked up plans
>>
>>6342706
>I've plans for the party's netrunner if they ever dip their toes in the blackwall. Evil, fucked up plans
>"Hello yes your cyberdeck has virus [indian folk music earrape]"
>>
>>6342706
>I've plans for the party's netrunner if they ever dip their toes in the blackwall. Evil, fucked up plans
Eldritch cyberdemon uploads 10 gazillion yottabytes of Johnny Silverhand x Kerry Eurodyne erotic fanfiction directly into his brain.
>>
Command wants Operation: IRIMINISUL wrapped up. They want the Einherjar neutralized and left in the past. Stanforth made this clear when you forwarded the after action report for HVITSERK, unredacted, before ONI got to blotting it out and classifying it into an official story that didn't reveal the existence of the Spartans or the real reason for investigating the unclaimed world. You'd asked for updates concerning the other, ongoing Spartan missions. He could tell you nothing except that Operations: Dreamcatcher and Home Alone were still underway and that he'd received a report that Operation: Trick-or-Treat had been successful. You didn't like not knowing the status of your Spartans, but there was nothing that could be done. You trusted them to win and succeed in their missions, but that didn't mean you enjoyed being in the dark. Not that the Vice admiral had anyway of telling you, considering the nature of Dreamcatcher and Home Alone, but it wasn't a good feeling to be left wondering if soldiers under your command were thriving or dying.

"Sir Permission to speak freely" You recall asking your superior officer, once he'd finished reading through your AAR of HVITSERK, and had received permission "It sounds like we're rushing to end IRIMINISUL and the Einherjar threat"

"You'd be correct, Lieutenant" He'd answered "Spartans are needed on Covenant fronts, and it has been decided that your recent efforts in crippling the insurrectionist group, have succeeded beyond expectations"

Now that was something to be proud of. However, you couldn't help but push the envelope a little

"Sir. It sounds like command thinks they don't need Spartans to finish off the Einherjar"

"That is proof of your effort, and the results they'd gotten" He'd replied, sounding nearly as proud as you felt, which just made your pride swell and grow "The Office of Naval Intelligence and the Admiralty are of the mind that your and your Spartans should be reassigned to the main front"

While you didn't know if John's team had caught Stanforth a second Persephone or if Last Lighthouse had been reduced to a ball of molten glass.

"Sir, you wouldn't tell me this unless the decision had been finalized" You asked and received your answer "Where are we being redeployed?"

"New Noregr. Recent events" He'd started, you knew that you'd been the source of most of the new intel he'd been mentioning "Has convinced them that a Spartan presence may be required to corner Jormungandr, prior attempts at capture or termination have been wholly unsuccessful"

That was the professional way of saying, he'd killed every assassin and strike team they'd sent to cut the serpent's head. You weren't sure why ONI still thought that'd work after Fenrir and later Herfjötur had been removed from the picture. Worked for most Rebel groups, not extremists like the Einherjar.
Cont
>>
>>6342721

"Even though they've been bleeding support and numbers, Sir?" You asked, at the moment, surprised that you'd get to finish the job you'd started "I've read the reports, they've next to no morale, no friends and they've seen more desertions and breakaways than they've had recruits, their best remaining officers have all gone to ground. Effectively, they've been fractured beyond recovery"

"We want to be thorough, Spartan" was the Vice Admiral's answer "And we believe, as the Spartans with the most experience combating the Einherjar, Purple team's presence will be required on the ground. Latest Intel has confirmed that Jormungandr is willing to do whatever it takes to deny the UNSC control of New Noregr. I believe I do not need to explain further, Sven. You know how far they're willing to go"

"Understood, Sir, the Skidbladnir can head out immediately. We should all be fighting ready when we get into system"

"You'll be debriefed then, Lieutenant. Your squad will be part of a Covert action carried out alongside the first, concentrated push to take back control of the colony, but the conventional armed forces"

"Sir one last thing. If I may ask, whose been put in charge of Operation Tangledhair?" You'd asked, before the communication could be cut.

"It's being handed over to the ODST, the thirteenth. Tangledhair was considered lower priority than Danelaw"

Helljumpers. John and James both had run into some "issues" with ODST before. You hadn't had any experience with them, outside of Nesta's near obsession with them during Boot. But you knew about the Thirteenth. They had history with the Einherjar, and had been Commands former answer for any of their activity. They'd been more effective than most, but less effective than Spartans. This meant more than one of them had been given the "lead role" in the Einherjar's Infamous recorded executions. They'd also gotten a court martial or two for what had been listed in the official documents as "excessive civilian causalities", which was probably why they'd been taken off of New Noregr and sent after Arms Dealers. It was bad for optics, now that the locals no longer held the Einherjar in high regarded.

They probably wouldn't have gotten along with you, if they heard your accent. Or surname. Might've lead to an attempted fragging. Which would've ended very poorly for the thirteenth, even if you kept your cool. Spartans didn't take kindly to one of their own being threatened and your dragons were awfully inventive and clever, even for Spartans. It was the right move to reassign them to Tangledhair once the decision had been made to bring Purple Team into play on New Noregr.

The Einherjar had already lost
They'd been reduced to a shadow of their former self, and had been steadily losing the fight inside of them. The hearts and minds of the people were slipping out of their fingers, even on the homefront.

Operation:Danelaw would just be putting down a sick dog.
Cont
>>
>>6342722

>Ask about Operation: Trick-or-Treat before your debrief for Operation:Danelaw. Stanforth had assured you there'd been no Spartan losses, but knowing was part of your job.

>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.

>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.

>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr

>Write in option
>>
>>6342723


>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.

>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above New Noregr

Knowledge is power. And olive green is going to be too visible, I'd wager.
>>
>>6342723
>>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
Snow bunnies, they say. No idea what that means, Sven has.
>>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr
It'd be nice to know if the Einherjar have been quiet and staying on the ground or if they've been probing and trying to find a way out recently. If they've been going to ground harder, that is an extremely alarming sign.
>>
>>6342723
>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above New Noregr

One for Sven mental health and the otehr for the mission.
>>
>>6342723
>>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr
>>
>>6342723
>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
>>
>>6342723

>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr
>>
>>6342723
>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
good

>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
beautiful winter camo.

I think we can order Soren and Vali to get us the info we want from the civilian settlements on ground. Subtly. They did an excellent job on Black Sands, they can do so again in New Noregr before we hit the ground. Its time for an hunt, the sick dog here still carries a disease to extinguish and we do not know its hidey hole. And we want its secrets.
>>
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Wonder if Sven will finally get to visit those mines up in the mountains or the quarries he wasn't allowed to as a kid. I'm guessing some Einherjar shit went on in those places.

>>6342723
>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
We thinking Epsilon Winter or Silent Snow?

>Write in option
>Ask Stanforth to forward you any available reports on those failed operations to take out Jormungandr. You want to know what caused those ops to fail so you can avoid making similar mistakes and learn more about your adversary.
Maybe we can Wunderkind our way into seeing a pattern. Has it just been poor planning, preparedness or intelligence? Is it because of Jormungandr's intelligence or luck? Or something else like a traitor inside the UNSC tipping off Jormungandr.
Might be a good idea to avoid interacting with the blockade more than necessary in that case.
>>
>>6342723
>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr
Social link with Daisy and info dump. Might not be necessary but I wanna see it.
>>
>>6342754
Epsilon Winter for sure. Helps break up our silhouette a lot better than just a flat monotone paintjob, especially in a winter forest like I assume we're about to be operating in.
>>6342722
>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
>>
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>>6342754
>mines up in the mountains or the quarries he wasn't allowed to as a kid
I am assuming we will need to go there for find the actual cult heart. The world settlements i believe are just their recruitment centers, not where they truly command. Their temple must be in a remote place for never have been found so far. Like, as it was not found by the colony ships coming here in the colony past either (unless someone lied to the UEG all that time ago.... could explain something. Its not like dad and mom ever told us of Einherjar or its true origin). And then by all the ships that came after and that are here today. Perhaps js the nature of New Noregr being so rich in minerals that provides a sort of "shielding" for the heart of the Einherjar ? From scanners from orbit or the sky i mean. Could be a dumb theory. Maybe is some stealth coating of the forerunners instead.

Epsilon winter is close to what draw anon made. So that one. Its also perfect for the terrain and biomes of New Noregr.

>>6342831
New Noregr is cold, mountainous and with lots of forests so thats more or less what we will operate in most likely, the Camo just fits. The main product of the world beside exporting terrorist death cultists, is varied mineral ores. The mines are specified to be rich in them. Ensuring New Noregr returns to export at full production those ores is certainly helpful for the war effort. It does also help UNSC and CMA to have another friendly world to count upon for resupply, repair and mainteneance. Maybe even recruit and reinforcement (though with the all the conflicts done here recently the UNSC and CMA might want to wait a bit before giving such order. The Einherjar also recruited a lot before losing so much because of us).

>>6342723
404 a question. Dont feel obligated to answer if Sven wouldn't know. Was New Noregr found like this when it was colonized or it was partially terraformed by the UEG first ? As in with the biomes we know it has (mountains, forests, cold climate, lakes, fjords etc..).
>>
>>6342723
>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.

>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>>
>>6342723
>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr

>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
>>
Rebooting...Monitor 404TormentedCache, Back online

8 Votes to winterize your squad's Mjolnir armor

7 Votes to gather intel before the debrief

8 Votes to confide in Daisy

1 Vote to get info from Stanforth about the unsuccessful hits on Jormungandr

Alright, so there is a tie, but I think there's enough time for Sven to put in the order to get winter camo put on 12 suits of Mjolnir and confide with Daisy, and half the total of both those choices are in the same vote.

And it'll mean I don't need to flip a coin on this!

[ Decisions made ]
[ Proceeding...]

>>6342873
The former. It even has some native fauna, including alien "goats"

Also, yeah, I had Epsilon Winter in mind when I wrote the choice to put some camo on your armor.
>>
It was rare to see Daisy out of her armor. It was rare to see any Spartan out of their armor. And if you had to guess, you were the Spartan who was out of their suit of Mjolnir the most often and regularly, due to your rank. There were aspects of officer life that were complicated by wearing half a ton or roundabout as much powered armor. They were also complicated by your age, height and generally intimidating aura, but less so than the Mjolnir system tended to, since the armor made it difficult for subordinates and superiors to see you as, well, human. Not that you particularly cared.

Mjolnir was like a second skin, and even you only took it off when it was absolutely necessary to get things done and do your job. Daisy, clearly didn't like having it off anymore than you did, as she was scratching the back of her bare arm nervously as she watched her suit get painted over, the olive green refractive coating getting hidden under a fresh layers of winterized camo. Except for the personalization you'd given her suit, which in her case, besides her serial number was the pouting face of a teddy bear right. Apposite of her Spartan ID on her armor's chest piece.

You were sitting down beside her, arms slack and hanging, both of you were in your sweats, fresh from the sparring ring. You'd won, but she'd made you fight for that victory.

"Halsey might be more upset about you changing the paint job than she has been about you testing the limits of Mjolnir every op" She suddenly said, lifting up her head, sea glass blue eyes piercing your own, brighter ice blue eyes.

"She is protective of her creations" You tell her "But I don't think she'd complain about the use of camo"

"Wonder if that includes us" She sighed and you pushed a hiss of air through your teeth "Don't worry, not going to start, just thinking outloud"

"More than she lets on, I think" You answer, starting down at your hands as both you and Daisy stop talking for awhile, before you speak up "But, I think I understand your perspective better now"

"Hm?" She none verbally asked, eyes dull and unfocused before they sharpened and brightened as she understood what you meant "Well too late to go AWOL now, Big Guy", her fist met your shoulder with a thud as she chuckled "You've got to set an example as our superior officer, can't have you turning runaway. Especially after we agreed to bide our time about this"

"Heh, well I wasn't gonna go that far, but" You say, trying to find the right words as you watched the paint dry on the dozen Mjolnir suits, prepped and ready to be fitted on by the Skidbladnir's team of technicians "I understand why you were pushed to that breaking point along with Oscar, Ralph and Joseph, now that I'm back..."

"Back home?"

"Yeah

Another awkward silence.

"Well, I think you've got a cleaner homecoming than any of us will get" Daisy says to break the silence, leaning back and staring at the light in the ceiling "Considering..."
Cont
>>
>>6343173
"James crippled my father and I deafened my mother" You say before it can get awkward again "Yeah, don't have to worry about how they'll react, unlike you do. They'll both probably be put before a firing squad"

"Sorry, I didn't mean to..."

"I've made peace with it. They've reaped what they've sown, more literally than the rest of them" You assure her, even though your head is bowed and you slouching forward, eyes shut in quiet thought, before growling in frustration "No, that's no entirely true. But I've accepted it. And its more that"

You didn't know how to put it into words

"You've returned as an invader. Yeah, that has to be a tougher pill to swallow than anything else, including having to put down your own parents" Daisy figures it out for you, and you're grateful for that

"Yeah" You sigh "It'll be like any other mission but, its just. I didn't think that...I hoped I wouldn't be the first Spartan to go home. You deserved it more, you were actually homesick and I've...I don't know. I just didn't think about it too much until now, outside of how they've turned their faith into a weapon and perverted it. They were just targets and objectives. It was a bit harder to ignore with my mom, but I can't ignore it now that..."

"You're home and forced to face everything?" She asked, kicking your leg gently to set your thoughts back on course

"Yeah" You nod along "I think that sounds right. Didn't even remember her face, you know. Didn't recognize her. Made it easier, maybe"

"You remember more than I do, more than the rest of us probably. But I don't think I'd be keeping it together as well as you are, if I was in your shoes, Sven" Daisy says softly, quietly as you bow your head and she leans her shoulder against you "You've always been an ice cube, even compared to rest of us."

"Not always, had temper problems at the start of training" You chuckle, but your head still feels like a tangled ball of yarn that keeps getting more knotted the more you pull at and try to decipher your feelings. They didn't cover this in training, but then again, they wanted the perfect soldiers. You're just a bit more emotional than some of the others ended up being.

"You know what I mean" Daisy said with a click of her tongue "You've always been calm, in control no matter what's going on. So I know you're hiding more inner turmoil than you're showing"

"The mission comes first" You groan, sitting up straight and crossing your arms "But not sorting whatever this is out will just jeopardize the mission"

"Exactly. We've got to figure out the issue, before it becomes a problem" Daisy agrees "We might not be able to fix it, but confronting it will be a lot more effective than running away from it. I know you'd do the same for me, if it was my home that'd become a mission objective"
Cont
>>
>>6343175

"You're the only one, even in purple team that'd understand" You start, admitting why it was you'd followed her to watch paint dry "We're not supposed to feel conflicted, ever. And Rita wouldn't...she isn't a Spartan. I need to talk to a Spartan, a friend, a sister"

Daisy smiled and she almost looked like an angel, despite, like you, being a weapon of war.

"So, Sir" She says with a smile too gentle for a Spartan "Tell me exactly what is your major malfunction, and don't pussyfoot around the issue. Just get it off your fucking chest before it gets worse, before it becomes a problem. It'll be better for you, healthier too"

If only it was that easy. And when Daisy saw you weren't going to vent your frustration, she gave a little more assurance.

"Promise I won't tell a soul and ruin your tough guy rep"

You smirked. Somehow, getting teased made it easier to untangle the mess in your head and the knots in your chest, in your heart

"I don't know. Its complicated. Its irritating. Its pissing me off, I..."

>"Hate that its gone this far. This shouldn't have happened. No of it. We're fighting a war for survival and these idiots are trying to kneecap us. And they'll keep trying. They're brainwashed fanatics, all of them. My parents were no better than the people who abducted me. At least what we went through had purpose! The Einherjar are just making everything worse"

>" I've become the conqueror of my own home. I'm sure if this was in ancient times, I'd be remembered as a betrayer. The Varangian who had returned at the head of a warhost. And worse, I don't care. I haven't cared, that I've been killing people who I might've known as a kid. It just doesn't register. None of it has Maybe you had a point, right after ASTER"

>"Know that nothing can be done. That it has to be done. But I know that it isn't that simple. I'm the one unlucky bastard in the program to be indoctrinated twice, so I know, that they weren't just xenophobic terrorists, at least not at the beginning. Now, well, they've dug their grave haven't they?"

>"I don't know. Maybe I just wish there was someway to make them see reason. Deprogram them. Make them fight the real enemy instead of us But it'd never worked. Too much bad blood. Not sure if even the Covenant will mend the bridges that have been burned"

>"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it"

>Write in option
>>
>>6343176
>"I've become the conqueror of my own home. I'm sure if this was in ancient times, I'd be remembered as a betrayer. The Varangian who had returned at the head of a warhost. And worse, I don't care. I haven't cared, that I've been killing people who I might've known as a kid. It just doesn't register. None of it has Maybe you had a point, right after ASTER."
I'm sure Sven of all people would have noticed the growing disconnect between himself and his people despite his insistence on keeping their traditions alive. He most certainly never felt bad about neutralizing any innies from his neck of the woods.
>>
>>6343176
>>Write in option

> My identity is torn. When you're a kid, your home is your home, right? And then they took us away and we never really had a chance to come to terms with losing our home. I mean, we made a new one, but the old one is still there, you know? It never went away. You remember when you're with your family, with your friends, running out to that tree in the yard, things like that. And then in an instant it's gone and we are running laps and shooting guns, and all you want to do is go back to the old home, like you, Daisy. Little by little booty camp becomes the new home and Halsey becomes your mother and Chief Mendez your father but it's never the same. And then you're coming on back, and the new home competes with the old home, and you mourn for the place - the identity - you can never go back to. More than that, you start to wonder what you are more - Are you Sven Askeland, child of Einar and Ingrid, or are you Sven 033, Lieutenant of Spartans? And even more than that, Daisy, You come back as an invader. Are you going to burn your home yourself? Are you just going to cross your fingers and hope it gets missed as it gets hit from orbit? Would you even care if it did? It's a lot to think about.
>>
>>6343214

"Booty camp"

A beautiful post slain by an ugly typo. On the other side, that image is hysterical.
>>
>>6343176
>>"Know that nothing can be done. That it has to be done. But I know that it isn't that simple. I'm the one unlucky bastard in the program to be indoctrinated twice, so I know, that they weren't just xenophobic terrorists, at least not at the beginning. Now, well, they've dug their grave haven't they?"
beautiful

>>6343160
thanks for the info
>>
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>>6343176
>Write in option

"I hate that the person I am, not because of any specific event. I am-WE are tools to be used as the UNSC fits, and I am perfectly fine with that. But I also feel like something in me...isn't working. I still remember the love I had for my parents when I was young, it was the kind that made everything in the world feel right."
"I was born to some of the leaders of the very death cult we are putting down, and I hate that while I know this must be done, I still sympathize with the very people we are killing. People I might have known, people I cared about and that I loved. I feel like I am broken, because I can do this, while also knowing I could never hurt you or our brothers and sisters. Because saying that feels like a lie, when I would have likely said the same before we became part of the Spartan project"
"In a way, whenever the crew look at me, you and the dragons, I don't feel like their stares of slight fear and apprehensiveness are just from our stature. I always feel like their judgmental stares are able to see part of our true selves. And that if they ever learn of what we truly are, their stares would change to disgust, and that it is right for them to do so, because nothing human is meant to feel like I do. Because we were broken into tools, in a way no human ever is meant to be. And that makes me feel terribly, terribly alone. And terribly, terribly scared of losing you and the others. Because you and the others are the only things I still feel love for. That makes me at least partially human still, that makes the world feel right."
>>
>>6343176
>"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it"
IIRC we did in-character have this conversation with Halsey, didn't we? One of the early 1 on 1s with her.
>>
>>6343176
>"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it"
>>
>>6343176
>>Write in option
>"Never got chance to even consider my own path, my destiny was to always be someone's perfect little soldier; either it was as the UNSC's perfect super soldier, or my parents death cult soldier i never had a choice, its why i guess im more okay being a spartan then the rest of the class is, that said i do wonder if i could have been alowed to choose my own path how i would have done as an artist."
>>
>>6343176
>Write in option
"At the edge of my mind a doubt, this might be my fault. When I was taken, long ago... I didn't go quietly I might shock you to hear. Oh i went down like everyone but I made the spooks work for it and I went down loud. My mother and father may have noticed a UNSC spook ship slipping away and taken that as a decloration of war in of itself... what if I was the tipping point for them?"

>"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it"
"I'm not mad that she was right, I'm disapointed in humanity."
>>
>>6343176

Backing >>6343311
>>
>>6343176
>>6343214
+1
>>
>>6343176
>" I've become the conqueror of my own home. I'm sure if this was in ancient times, I'd be remembered as a betrayer. The Varangian who had returned at the head of a warhost. And worse, I don't care. I haven't cared, that I've been killing people who I might've known as a kid. It just doesn't register. None of it has Maybe you had a point, right after ASTER"
There's nothing left for Sven on New Noregr. Reach is Sven's home now.
>>
>>6343522
>There's nothing left for Sven on New Noregr. Reach is Sven's home now.
Home is where the waifu heart is.
>>
>>6343176
supporting this>>6343263
>>
>>6343311
Supporting
>>
>>6343263
i support this write-in
>>
Going to let this particular vote cook for a bit longer, since its looking pretty closer right now from a glance, so it feels right to give you guys some more time mulling it over

>>6343216
>Booty Camp

Mendez in short shorts
>>
Looking like I won't be able to end the vote today, so I'm going to leave it open longer than I'd originally planned (A few hours). Sorry to do this, update will have to wait till tomorrow, just too busy today. Thought I'd have enough time free to fit in an update, but I was wrong. Sorry again lads
>>
>>6343924
I blame HIGHCOM for stacking so many doodies, I mean, duties on this dude.
>>
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Rebooting...Monitor404TormentedCache, back online

Didn't know we were doing Maintenance now, that was an unwelcome surprise. Shouldn't have anything get in my way today, so lets get the ball rolling

2 Votes for "I've become the conqueror..."

2 Votes for "My identity is torn..."

1 Vote for "Know that nothing can be done..."

3 Votes for "I hate that the person I am..."

5 Votes for "Always knew it'd come to this..."

1 Vote for "Never got a chance to even consider my own path..."

3 Votes for "At the edge of my mind a doubt"

Bit of a messy once, very close, especially for the write ins. So Sven will tell daisy that
"I always knew it'd come to this"...etc. I'll See what I else I can work in, if anything, without being unfair

[ Decision made ]
[ Proceeding... ]
>>
You suck in a breathe of air through your teeth, rock your head side to side and slump, going slack from your shoulders to your toes. Releasing tension you hadn't noticed had been building and coiling inside of your body. And when your sigh ends you, lift yourself up, mind cleared and thoughts clarified.

"I always knew it'd come to this" Grimly, you admit, looking ahead at the golden reflection shining in the visor of your Mjolnir, confronting yourself through the distorted, discolored mirror it offers "Halsey told me once, back when I wasn't with the program"

"Early days. When it was a coin flip if you'd go berserk and give the instructors a few permanent reminders of their time with the program" Daisy tries to lighten the mood. And it works, you can't help but to smirk

"Would it surprise you to know I didn't go quietly?" You chuckle, before realizing how vague and distant the memories of that turning point and most important moment if your life had become. You think the pick up team got you by water. A lake. Or was it a river and were you mixing up the details from one of the first wilderness survival courses they put the class through.

"But Halsey" You said, rerailing the conversation as Daisy went slack, head slumped in barely perceptible disappointment "During one of the private lessons she gave me, I think the first actually, she told me the purpose of the program"

"Did you understand it then? We're a bright bunch of brats" Daisy asks and you nod slowly

"Understood enough to satisfy her" You answer with a light shrug "Enough that she asked me the threat we were supposed to meet, to fight. The reason for all of it"

You lifted your head, and hear your younger self's words echo. Other Humans.

"I answered right, and she told me that the insurrection would be the end of us all. Of all humanity"

Daisy doesn't respond, just stares ahead, listening as you turn in her direction. It wasn't as if it was news to her, before the Covenant showed up, the insurrection were your primary targets. They were who you'd been trained to combat, the enemy you'd been built up to beat.

" That was the way we were heading, before the Covenant showed up" You continue and she dips her chin down in a short, quick nod , you knew she understood that the Covenant had been a game changer, a board wipe effectively. Every Spartan did "And the Einherjar proved it, without a shadow of a doubt"

"Bet it rests easier on the conscious, though, having an inhuman threat to throw your child soldiers against" She remarks with a hot tempered snort. The two of you probably would have another spar. Daisy's head didn't cool just from talking and this was a sensitive subject

"Whose to say. We've got our duty and our mission" You answer coolly, knowing how best to defuse Daisy's temper. Nesta was another story "But the Einherjar aren't the only ones living on New Noregr, and they certainly weren't the only ones to die for it"

Cont
>>
>>6344224

"And is that what's troubling you?" She asks you, as a fellow Spartan, rather than a superior officer. As a friend. As a sibling in all ways that mattered.

"Don't like it. They didn't ask to be collateral damage and had no stakes in the conflict between the local extremists and the UEG" You say as you move to stand, but stop halfway to standing "Shouldn't have gotten caught in the crossfire. Guess I'm just a bit disappointed in humanity. This has always been our purpose, to protect mankind from ourselves. The Covenant just gave us a clearer target"

"Got to ask, Sven, do you believe that's true? I mean, we do. The doctor must have, but"

"You mean the people who rubberstamped and signed off on everything?" You ask

"The armchair generals and politicians, who you so often grouse about when no one higher in the chain of command is listening"

>"Hell no, but that doesn't change anything. Its our cause and what we were made for. Insurrectionist, Covenant. The enemy doesn't matter. We fight, kill and will die for humanity's sake. Nothing else matters"

>"I believe it. Otherwise everything we've gone through to get here would be pointless. And I at least can't imagine myself ever becoming a Civilian"

>"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans"

>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"

>Write in option

Sorry to make you wait a day, but yesterday really kicked my ass. And then I woke up to find that 4chan was like, twenty minutes away from going offline

Also hope that you're enjoying Sven's therapy session with Daisy.
>>
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>>6344208
So many write ins
A welcome surprise


>>6344226
>yesterday really kicked my ass
The wait is not an issue. You are good now ?

>Also hope that you're enjoying Sven's therapy session with Daisy.
Very much so!
>>
>>6344226
>"I believe it. Otherwise everything we've gone through to get here would be pointless. And I at least can't imagine myself ever becoming a Civilian"

>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"
>>
>>6344226
>"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans"
>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

ONI turned us into weapons, but Halsey and Shark Eyes kept us human.
>>
>>6344226
>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"
ONI can't keep getting away with it.
>>
>>6344226
>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"

Daisy's best girl stocks keeps rising in this quest
>>
>>6344226
>>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"
>>
>>6344226
>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"
>"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans"
Damn, these are real good answers. I think a combination of most any fit pretty well considering our choices thus far.

>Sorry to make you wait a day, but yesterday really kicked my ass.
All good QM, real life comes first. Keep yourself happy and healthy first, everything else is secondary.
>Also hope that you're enjoying Sven's therapy session with Daisy.
It's been a long time coming IMO. I'm glad we managed to grab her along with James and Jorge for our canon team members. Two firebrands, two cool doods, and two big boys with big hearts.
>>
>>6344226
>>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"

>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"
i still say the "lore" of the insurrection ending humanity is bullshit. it is only true because a fractured humanity would be destroyed far easier by the covenant but they didn't know that.
>>
>>6344226
>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"

Halsey shouldnt be the only made to pay for warcrimes in creating teh Spartans
>>
>>6344226
>>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"
>>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"
>>
>>6344226

>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"

I like to think Sven's perspective on ONI is that he's using them as much as they're using him.
>>
>>6344226
>>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"

>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"

Those three we do believe, the rest we will take down. one way or the other.
>>
>>6344226
>"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans"
I dunno. If it wasn't for ONI, Sven would be some terrorist and probably dead right now instead of being a Spartan. On some level, he has to realize that even if he knows what was done to him was wrong. He never would have met the others, he wouldn't have such a noble and worthy purpose, and humanity would be screwed. So in a weird way, I imagine he would be thankful for being abducted (John in the books actually internally expressed gratitude lol). I think it could be a nice moment of character growth to consciously choose not to be driven and defined by feelings of resentment, which drove him largely as a child.

But I guess ONI has been depicted at times in this universe as a bit darker than they are in some of the books, so whatever.
>>
>>6344483
Spartans like Sven and Nesta might be okay with how things turned out for themselves but that doesn't mean ONI should get away with it.
>>
[Rebooting....Monitor 404TormentedCache, back online]

Didn't mean to do this so late in the day, but I fell down a spec evo rabbit hole.

1 Vote for "I believe it...etc"

10 Votes for "I trust Halsey...etc"

8 Votes for "No...etc"

3 Votes for "Doesn't matter...etc"

Looking like a combo of "I trust Halsey/Mendez/ Stanforth...etc" and "No....etc"

are the winning selection

[ Decisions made ]
[ Proceeding... ]

>>6344230
Yeah I'm good, thanks for asking.

>>6344243
Trying to, but holidays have me stressing.
>>
Now wasn't that a loaded question. And one with an annoying amount of answers. You mull over your thoughts, treating the question like a bomb needing defusing. No matter what was said between you and Daisy in the maintenance bay would stay between the two of you. Rita, despite being an ONI AI wouldn't snitch and Smart AI's like her were usually incredibly adept at following the word of an order against the spirit of it. Maybe that's one reason you got along with AI so well, both you and them seemed to have an instinct to bend the rules when it suited you. And thinking about Rita, knowing her Donor had been a part of the program, and knowing enough to know that her guilt and protectiveness was likely inherited, at least partially, from that now dead scientist, you find your answer. In part.

"I trust Halsey" You say firmly, conviction as strong as the body training and Aster had given you, and when you think about that, the scent of a Sweet Williams cigar blows across your memory, blue grey smoke "I trust Mendez. I trust Stanforth. I do not and will never trust ONI"

"I can agree with most of what you said" Daisy says, eyes shut, listening for eavesdroppers as you had your one on one "Don't know if I agree everything, yet"

She meant Halsey. Couldn't blame her. She understood that it was a necessary evil, but you couldn't fault her for holding some resentment towards the doctor. She wasn't as close to Catherine as you were, and going through ASTER had nearly pushed her to do the unthinkable and consider deserting. And knowing Daisy, it'd take awhile for her to forgive Halsey for ASTER, even if she went into it willingly. You'd lost too many to the surgery.

And thinking about that ordeal, makes the next few words flow out of your mouth "They don't see us as human, not really"

"They're not the only ones" Daisy comments idly, still listening intently for any unwarranted background noise "Took until they saw us in out of our armor in the mess for your crew to notice we weren't robots. But I get what you mean, those Spook fucks just think we're guns that can march by themselves"

That seemed to be the first guess people made when they first met a Spartan. That, or mistaking you for an enemy combatant and opening fire. So far it was about fifty fifty.

"And as far as they're concerned, they got what they wanted in the end" You sigh and Daisy clenches her jaw, brow furrowing with anger

"Don't need to remind me"

"It'll bite them in the ass" You chuckle "They need us and won't be able to toss us aside just like", finger snap for emphasis "That. And they won't be able to keep us classified for long. Innies already tell ghost stories about us. They can't get every soldier we run into on the ground to keep their mouths shut"
Cont
>>
>>6344866

"Yeah, I remember the plan you laid out. Become heroes. Win the war. Whistle blow" Daisy says, eyes opening to narrow lines were you can only see the color of her blue eyes "Don't think its going to be as easy as we thought back then"

"Fuck no" You bluntly admit "But its still the only plan we have to get you, Ralph, Oscar and Joseph your homecoming. We just have to get to the end of this"

"Just have to survive"

"Just have to survive"

There's a brief, but heavy silence. The odds aren't good but wouldn't be the first longshot either of you had pulled off.

"And if you don't make it to the end" You say, plopping your hand on top of her head, covering it and ruffling her hair in the way you know she hates "I'll make them pay in your stead, that I can promise"

Don't make a girl a promise if you know you can't keep it. It was like Catherine was in the room, repeating that just over your shoulder. A not so subtle threat.

Daisy yelled a colorful stream profanity as she smacked your hand away and off her scalp, and the two of you, naturally as breathing, started exchanging blows and punches in a light sparring session; Being careful not to damage the sensitive equipment around you. Her hair was enough of a mess to be a breech of regulations.

And after hopping back to avoid a uppercut she snuck in under an elbow strike feint, she caught you off guard with a question that left you momentarily stunned

"And what about you Sven, if you don't "Make it" and I do, what will I have to do?" She asks, earnestly, while not holding back or relenting in the sequence of strikes you're now forced to block and guard instead of retaliate against or counter as you think it over

>"Live."

>"Don't let them make me a piece propaganda."

>"Avenge me, of course"

>"I don't intend to die"

>"Name a kid or gun after me, I guess"

>"That's a cheap trick, Daisy"

>Write in option

Thinking next update will be the debrief & the loadout+ team vote for Operation: Danelaw. Could be wrong though, like I was with the much delayed AAR for HVITSERK...repeatedly
>>
>>6344870
>"Live."
>>
>>6344870
>>Write in option
>"Me? I'll be the only LIVING person to enter Valhalla."
We can't die. We already promised we wouldn't. I think.
>>
>>6344870
>"Live."
>"Name a kid or gun after me, I guess"
>>
>>6344870
>"Live."
Much as I want our legacy preserved without ONI interference, I couldn't rightly ask that of somebody like Daisy, especially not in the circumstances posed in the question.
>>
>>6344870
>"Live."
Cursed as fuck imperative to give, let's do it
>>
>>6344870
>"Live."

Ther Worst the greatest blessing
>>
>>6344870
>"Live."
Reminds me of the Prototype episode of HL. Be human.
>>
>>6344870

>"Live."

No heroic sacrifices. No digging two graves.
>>
>>6344870
>Write in option
"Burn my body and scatter the ashes over the Fjords, don't mourn me laugh and find joy, tell others of my Saga and most importantly 'Live'.

https://youtu.be/j0KnBHHOJ0k
^ I want these vibes when we finally croak!

But lets be real we're getting brain scanned and archived for a Smart AI template.
"A mind is a terrible thing to waste"
https://www.youtube.com/shorts/RlQRLy-RmQs
>>
>>6344943

>Iskander vibes at our death.

Based.
>>
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>>6344943
Speak for yourself. I personally want the most tragic yet oddly cathartic vibes possible when we go out. In essence...
https://www.youtube.com/watch?v=JGkHrSa083U
>>
>>6344951
>"Nesta's dead. She didn't make it..."
>Places another brick of C-12 onto her "funeral pyre"
Nah but I doubt Sven would go out like that, effectively just committing suicide.
>>
>>6344943
+1

You know what yeh lets go full iskander
>>
>>6344870
>>"Live."
>>
>>6344870
>"Live."
We are definetly getting an interesting answer back
>>
>>6344870
>>"Name a kid or gun after me, I guess"
The SVN Rifle would be a sight to see
>>
>>6345248
>Why does it have an integral grenade launcher?
>It's what he would have wanted.
>>
>>6345325
>What sort of moron designed a 20 mm autocannon to be shoulder fired?
>A big one.
>>
>>6344870
>"Live." ".....though if you can, I'd like for you to not let them make me a piece of propaganda. If I die, then you have to blow the whistle once this is all over."
>>
[Rebooting....Monitor 404TormentedCache, Back online]

Meant to do this much earlier in the day, but had to take a nap cause I was really tired for one reason or another

10Votes for "Live."
L
+ 1 vote for "Though if you can...etc"

1 Vote for "Me? I'll be the only LIVING person to enter Valhalla"

2 Votes for "Name a kid or gun after me, I guess"

2 votes for "Burn my body and scatter the ashes over the Fjords, don't mourn me laugh and find joy, tell others of my Saga and most importantly 'Live'."

Sven's answer to Daisy's question is going to be a simple order.

Live

[Decision made]
[Proceeding....]

>>6344943
>>6344951
Like the way both you think

>>6344970
Don't make me cry man

>>6345248
>>6345325
>>6345327
Lmao
>>
>>6345828
You pause taking a moment to look over her face, still smiling but now it lacked the warmth and the life that so exemplified her. Reaching down you close her glassy eyes.

Shed sensed the cloaked elites coming...but she shot the one going for you rather than the one at her own. Sure enough both were dead now a broken neck while the other had its head tore clean off...

But there she lay, heart in two just as yours was.

A dragon slain

A friend

A sister

Nesta

The edges of your vision began to turn blurry, they began to turn red but you felt cold...

But the blood on your hands was still hot.
>>
>>6345848
Good things Spartans never die, right fellas?
>>
>>6345862
Hell yeah, friend.
>>
Blocking a palm strike aimed for you throat with the back of your hand and taking hold of Daisy by her wrist and sidestep, twisting and redirecting her forward momentum towards the ground. Flipping her, you step back to get some breathing room, slipping easily into a judo stance as she rolls off her back and launches back to her feet. You don't let her take the imitative this time, and as you close the distance with a single lunging step, pouncing on her, the answer to her question comes to mind immediately as you adjust your footing and change from a grappler's position to a pugilists.

There can only be one answer. There's only one thing you'd wish for, after you've passed onto the Valhalla. And that's to be made to wait. For those left behind to continue fighting and live on. Something that would be just as much of a burden as it'd be a blessing.

"Live." is what you tell her as Daisy, expecting boxing, lifts up her arm and forgets to watch your legs, choosing to try and cut off your advance with a high kick, karate. Counter with Capoeira's rasteira technique. Hook your foot around her anchor leg, sweep, advance now that she's lost her footing. Elbow to collar, push her to the ground, pin her with Aikido's Nikyo pin. Once she catches her breath again after your follow up elbow strike force it out of her, Daisy looks up at you, red in the face, wincing.

"Gave you an opening without realizing it. Were those moves ne" She says, wincing as she sits up, a hand on her chest from where you'd landed your only direct strike in the spar

"They weren't. Just incorporated a little aikido, and changed up my sequence to counter what you threw at me" You answer honestly

"Then it came down to reach and strength, which you have both in spades" She chuckles before her eyes dim and her smile shrinks "Live, huh. You die and you just want me to keep on living"

"More or less" You say with a shrug "Might be a bit of a hard ask, but its an official order, Spartan"

"That's an abuse of authority, sir" Daisy jokes as you help her off the ground

"File a complaint, then" You chuckle, dusting off her shoulders "Its my last, dying wish. For you and the others to keep on living"

"And that means what exactly, keep on fighting to good fight?" She asks, casually as the two of you walk to leave the workshop

"It means don't do anything stupid if you see me get my head blown off, no heroic sacrifices" You tell her "Get to the end of the war, live the life you weren't allowed to"

"You mean don't interrupt your last stand if you choose to hold the line and recreate Stanford Bridge" She wryly translates, punching your shoulder

"Stanford bridge, or Benkei's standing death" You muse as you walk vaguely toward the hangar bay "And I am being serious, if I die, you've got a responsibility to keep on living. Whatever that means to you"

That makes Daisy stop and think, eyes shut.
Cont
>>
"House on the beach. Big, friendly, dumb dog" She wistfully lists off "Somewhere peaceful, not sure what I'd do with myself but I think that's the sort of place I'd like to settle down, if I can ever leave the military. What about you? Not that I can imagine you wanting to leave the service"

You frown. The answer is simple. Images of fjords winding between solemn cliff faces, ice caped peaks piercing the sky taller than anything manmade, old growth forests left to grow dark and mysterious, valleys that stretch on and on as empty expanses where one's only company is the wind and wild life, mist swept coasts lines as jagged as shark teeth and as rugged as their hide. The landscape of your birthplace. The memories of a childhood mostly faded away and forgotten.

"We're heading down there now" You quietly answer, adjusting your officer cap with your thumb as you enter the hangar.

"Lieutenant, Petty Officer, glad you could finally join us" You're greeted by Captain Masud Mahmoud, who'd been reassigned to the same theater and given the job of delivering your marching orders by ONI

You snap to attention, you and Daisy both saluting

"Sir!" Both of you answer, in perfect sync as you get your first look at the man in the flesh. His heritage is clear in his complexion, even though its been paled by long service in the stars, on the decks of warships. He wears a well groomed and shaped beard, flecked salt and pepper, but has shaved his head. The crown of his skull and scalp are scarred, telling you he survived getting his helmet blown off by a sniper round during a field deployment. He had to have gotten it after he'd joined ONI, but before he transfered to the Prowler Corps. His eyes were sharp, focused, reminding you of a falcon's. Grey blue, one with a drooping lid from a secondary scar, this one from shrapnel. Injury from a fragmentation grenade. He had the "Sea legs" of a career navyman, but one of his legs had been replaced with metal, but only one, unlike the Skidbladnir's Bari Cook, who'd had both of his amputated and replaced with reliable steel.

And, as you lowered your arm, you noticed that Captain Mahmoud was missing two fingers on his right, dominant hand and was wearing a rainbow of campaign ribbons and a respectable amount of medals. His eyes met yours, followed their gaze and then flicked to the medals you'd pinned back to your chest during your walk over to the hangar. They lingered on the Military Star, Legion of Honor and Colonial Cross Operation: Flyswatter had earned you. And gave a quiet, but respectful nod of acknowledgement. And even though pride commeth before the fall, you couldn't wipe the smile off of your face or stop yourself from thrusting out your chest

"I see the two of you found time for a quick workout" He said with an oddly coy looking smile, like he was in on some joke you weren't aware off. None of the other eleven Spartans present seemed to get it, so you assumed you just misread his expression and ignored it
>>
>>6345870

"But now that every operative is present, I shall begin the debriefing for Operation: DANELAW" He carried on, moving on as he touched a few buttons on a console, which then projected a topographical map of the mountainous region of New Noregr, which dominated most of its landmass. As he pivoted and turned on his heel, the map zoomed in and new windows and overlays appeared as it projected an underground scan of a network of mining tunnels.

"The office of naval intelligence included a report on the Einherjar faction and their current leader Jormungandr, what little they were able to confirm about the cultivated myths surrounding the man" He explained "What we know for certain, is he is that he is one of the founding members of the current incarnation of the terrorist group, a close confidant of Einar and Ingrid Askeland. From what we can confirm of his background, he was a miner and civil engineer turned extremist and was responsible for several Einherjar attacks on UNSC personal during the group's early activities, and when they expanded their operations, he became their go to leader on the ground"

A picture of Jormungandr's face, as well as his identity as one Halvor Thorstad appeared on the holographic display. He was a walking pile of scars, and had eyes like a rabid dog.

"And was responsible for approximately forty percent of their terrorist attacks" He continues to explain "And, until recently, had been personally leading the remaining Einherjar on New Noregr from the front lines, but a mixture of growing resentment from the local colonists, and several ill advised and failed assassination and kidnapping attempts, he's closed rank and gone to ground. Confirmed sightings have been few, far between and spread out across the colony"

"Shit" Nesta hissed through her teeth, just quiet enough that the visiting Captain did not hear her curse. But you thought the same when you heard him say that. A highly mobile target was hard to pin down and corner, especially one who'd managed to outrun and outwit ONI for years

"Available intel, suggests he is sheltering and traveling under the surface, primarily within the mining tunnels, using a mixture of access shafts, militances tunnels and civilian metro lines to travel freely across the colony, from theater to theater. It is also likely he is using a number of body doubles, and could very well have remained at the highly fortified base of operations the Einherjar have established in the colony's primary quarry, where they had relocated to after" Captain Mahmoud pauses "Operation: Red-Axe decommissioned their primary training site and took out Askeland"
Cont
>>
>>6345871

"Presently, there are two unconfirmed sightings of the target, in two different fronts of the ongoing hostilities. Your Mission, Spartans is to act as our Foxhounds. The ground forces will perform a joint push on both the possible locations of the real Jormungandr, while you infiltrate behind enemy lines, and either catch him in his retreat or track him to his base" He continues "This is a highly covert operation, your field presence will be obscured from arrival to departure. The only support you can expect, will be a planned raid by ODST on their main base, which is itself a diversionary tactic to lead the enemy to believe that's our winning play and the massed assaults were in a part a distraction for the drop troops benefit"

"So, if I understand correctly, Captain. We're going to infiltrate the tunnels our target have been using to move freely and then either cut him off or hunt him down were they connect in the mines?" You ask

"Correct, Lieutenant" He says "You've orders to deploy a single fire team with two others on standby to provide assistance or reinforcements as necessary, but the brass is of the opinion you'll only need four spartans or even less. You'll receive a signal when the ODSTs are being deployed to the field. I'll leave the finer details of the operation to you, Askeland. Brass had opinons on which Spartans should be deployed, but I trust your expertise"

But since he hadn't left to be shuttled back to his own ship, it seemed the captain was curious to see who you'd pick for your team

>James, Jorge, Nesta

>Shika, Daisy, Solomon

>Naomi, Anton, Malcom

>Illya, Cal, Jorge

>Write in option
>>
>>6345848
This made me cry. But I liked it, good stuff anon
>>
>>6345872
>Shika, Nesta, Jorge
Between the classic lineup, I think we got a good mix of TEMPO and defense going.
Besides, this kind of unconventional approach feels like it was tailor made for the original Dragons.
>>
>>6345872
>James, Jorge, Nesta

Feel like it would be a missed opportunity to go on a mission with the original 4.
>>
>>6345872
Anton: for infiltration
Nesta: for the tingle when they try to drop the mine on us or flood it
James: for familiarity
>>
>>6345870
>"I see the two of you found time for a quick workout" He said with an oddly coy looking smile, like he was in on some joke you weren't aware off. None of the other eleven Spartans present seemed to get it, so you assumed you just misread his expression and ignored it
Good sir, that is our sister. And not the waifu kind. She was watching the whole time though we just didn't see her, trust.

>>6345872
>>Write in option
>Shika, Nesta, Naomi
Since we have two "reactive" teams on standby I figure it'd be nice to have the general bases covered in all of them. Meaning Solomon and Jorge are both available to be on either for a tank. And it saves people with some command experience for each team as well with Jorge and Cal. Call led a team, right? Or was it Daisy? Maybe Naomi? I'm getting lost in the sauce already.

>>6345886
Fuckin space king kek. That art is badass though. Nice find.
>>
>>6345872

>Shika, Nesta, Jorge

Naomi and James can head up the other two teams.
>>
>>6345872
>Write in option
>James, Nesta, Daisy
James for Pathfinder (sounds amazing for navigating tunnels).
Nesta for Danger Sense (booby trapped tunnels sound like a nightmare).
Daisy for being an infiltrator and small enough to squeeze through tight spots. We could go with Shika, but Daisy's extra aggression sounds useful to push through resistance.

Green Team excels at operating in urban environments, so reckon we should have them on standby in case the target slips out from one of the metro lines or something.

Happy quest anniversary!
>>
>>6345872
Supporting >>6345908
>>
>>6345872
>>James, Jorge, Nesta
>>
>>6345908
>>6345872
support

Aggression duo and cool headed bro. I want us to pierce through any resistance this death cult might summon for arrest our advance. Be Einherjar regulars, New Noregr militia or even some modded Rhodes exos. I think we should be more than capable to avoid injuries or battle damage, or at best come out with something minor. Shika shouldn't be needed here. Even if Jormungandr managed to have their priesthood weaponize artifacts of the precursors, they wouldn't be ready to fight spartans. Of course that theory and other theories on the Einherjar, still need to be confirmed. We are about to find out.


>>6345871
>A picture of Jormungandr's face, as well as his identity as one Halvor Thorstad appeared on the holographic display. He was a walking pile of scars, and had eyes like a rabid dog.
Controlled religious madness or PTSD ? Your call Dragons.....
>>
>>6345872
>James, Nesta, Daisy
>>
>>6345872
>>6345908
Backing, this is a good composition for the tunnels.

And look at that, 1 year of running since your first post. Congrats 404.
>>
So as the Commanding Officer onboard his vessel, does Sven carry a service weapon while he's in his service uniform?
I know it might be a little gauche for a Lieutenant, but it is wartime and we are part of an experimental special forces detachment after all.
>>
>>6345872
>James, Jorge, Nesta
>>
>>6345872
>>James, Jorge, Nesta
OGs back together
by the by 404, does ONI do psych profiles on terrorists like the CIA does irl? more specifically would it be possible to openly challenge and bait Halvor to a Holmgang? (I realise we're supposed to be covert, but I think it could be a fun time)
>>
[ Rebooting...Monitor 404TormentedCache, back online ]

2 Votes for Shika, Nesta, Jorge

4 Votes for James, Jorge, Nesta

1 Vote Anton, Nesta, James

1 Vote for Shika Nesta Naomi

5 Votes for James, Nesta, Daisy

And by 1 vote, the team comp for Operation Danelaw will be

Sven-033, James-005, Nesta-097, and Daisy-023

[Decision made ]
[Proceeding... ]

>>6345886
rad

>>6346201
I assume. Even if Sven could probably kill someone quicker than a bullet if they got within arms reach of him cause, ya know.

>>6346280
I figure they would. And no on the Holmgang, if the Einherjar were honorable, they wouldn't still be a problem/ pain in the UNSC's collective ass
>>
>>6345908
>>6346024
Oh shit, has it really been one year? Wish I had some champagne to pop to celebrate. Might need to go buy something to drink tomorrow to usher in the quest's 2nd year!
>>
>>6346318
>Oh shit, has it really been one year?
12/12/24 was your first OP. I still remember when you were posting ideas in the QTG. Good times.
>Might need to go buy something to drink tomorrow to usher in the quest's 2nd year!
I'll join you in spirit. Fuggin pneumonia got me good.
>>
"James, Nesta, Daisy, you're with me. Suit up and head to the armory" It isn't a tough call to make. James is an excellent pathfinder, and having him on the team will solve the problem of navigating your way through undocumented and unmapped tunnel networks. And those tunnels are most likely boobytrapped, wired to collapse, flood or simply mined. That's were Nesta comes in, with her sixth sense for danger, she'd be the canary to warn the team of any danger that escape James' notice. And Daisy, well, she was the best infiltrator the Spartans had. You'd been picking up some of her tricks but you weren't anywhere near her level of expertise. And while she wasn't as "compact" as, say, Shika, she could still squeeze into tighter places than any other Spartan on the team.

You glanced to the visiting Captain. Mahmoud stroked his beard, his expression revealing nothing of his thoughts or his opinions except a vague approval. He didn't know about the specialties of your spartans, but he had to have recognized the names if his clearance level was high enough to read up on their prior deployments. If he knew what they were individually capable of, he kept his lips sealed

"The rest of you, will remain on standby for deployment. Once we've shuttled down, put on your Mjolnir and station yourselves at the armory" You order the eight Spartans staying behind on the Skidbladnir, before turning on your heels and marching back to the portion of the Prowler that had been set aside for storage, maintenance and equipping of the Mjolnir armor. And, now of all times you couldn't help but to wonder what the Einherjar would think if they knew the name of the Spartans greatest weapon and advantage. An unstoppable spear and unmovable shield wrapped up in one package. If only RND could figure out how to adapt the Covenant's energy shielding, then the unmovable shield part would actually be true.

"Getting cold feet coming back home after a long field trip, Fangs?" Nesta asks, jabbing her elbow into your side as you start dressing down to get into your suit "Can't say I'm envious. I'd rather be put in a body bag than go back to shithole they pulled me out of"

"Should ask James, he knows the lay of the land better than I do" You say as you pull your shirt over your head and roll your shoulders before tossing it to the groun; already having put your medals back in their cases for safe keeping, striding up to your power armor as you finish taking off everything and anything that'd get in the way

"Oh come on, you have to have some thoughts, you're a big thinker, Sven" Nesta continues to press

"Nesta, leave him be, the last thing on the Lieutenants mind is if he's feeling homesick" James cuts in as Nesta throws off her boots

"What would you think if you were in his shoes?" Daisy asked "Besides noticing an improvement in hygiene?"
Cont
>>
>>6346341

"I'd already be on the ground, doing as much damage as I could" The other Spartan girl answered chipperly "Besides, a bit of gossip helps ease the pre mission jitters. And Hah Hah, Daisy. Didn't know they had a Comedian Camp back at Reach"

"Could've gone about it more delicately Nesta" James scolds her and Nesta just throws one of her boots at him "Though, that's a bit out of your area of experience, isn't it"

"Fuck off, Bombrat, I was trying to be nice"

You wondered if Nesta realized this sort of banter was a much greater cure for the pre drop jitters than any small talk the two of you could've had about your feelings about the mission.

And, you couldn't help but to be amazed no matter how often you had it put back on, how the components and pieces of the Mjolnir system fitted over you like a puzzle. The technicians didn't waste a second help you getting back in the suit, which, this might've just been a bit of artist ego speaking, looked a lot nice in winter camo than the unpainted, gold green refractive coating the armor came off the production line with.

Clenching and unclenching your fists, you put the armor through a few quick stress tests, shadow boxing and stretching while you waited for James, Daisy and Nesta to get suited up, before you picked up the rest of your equipment

"Think I prefer the new look" You say out loud as Nesta steps down, helmet under her arm

"Too sparkly and clean for me, think we have enough time for scrimshaw?" She asked, eyes sparkling as she asked for permission to deface Military property, without actually asking for it

"Why are you so obsessed with cutting fangs into your visor, I could get you a bow if you wanted, Crazy" Daisy joked as she hopped down, James was still suspended, getting the outer layer of his powered armor set in place

"Cause it'd help with intimidation" Nesta answered, wagging a finger

"Like you need any help being intimidating" James chuckle as his shoulder pads would fitted "And, I agree with Sven, the new look is nice"

"See? And you know if you carved up your helmet, it'd come out of all our paycheck" You joke, and get a laugh from all three of them. Since Spartans weren't on a payroll and wouldn't want to be. For you, you'd seen first hand what trying to live a normal life would do to a Spartan, mentally, with Soren. No challenge. No thrill. No goal or objectives. Sounded like a worse hell than war.
Cont
>>
>>6346342

>Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments

>Primaries: SRS99-AM sniper rifle & MA5B Assault rifle. Secondary: M6C/SOCOM. Melee: Pattern-2 Composite Sword. Grenades: x4 Napalm, x2 Fragmentation, x 1 Plasma. Armor MJOLNIR Mark IV + UA attachments

>Primaries: M7 SMG (Silenced) & MA5K carbine. Secondary: Narq-Dart Pistol. Melee: Kukri. Grenades: x2 Smoke, x2 Napalm, x 3 fragmentation Armor MJOLNIR Mark IV + UA attachments

>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments

>Write in option

>>6346329
Ooof, sorry to hear that. If I can get my hands on some rum , I'll drink to your health.

But man, where does the time go?
>>
>>6346343
>Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments
No better place for a shotgun and UA than tunnel ratting it up. Glad we get to bring a plasma grenade with us too, that'll throw whoever unlucky enough to catch it for a loop.
>Ooof, sorry to hear that. If I can get my hands on some rum , I'll drink to your health.
All good, and thanks. Rum is sounding pretty damn good. Gonna have to pick some up soon as I finish coughing my lungs out.
>But man, where does the time go?
Dunno but I won't complain with how fast it went thanks to the quality content you've been putting out. No liquor but I've got a shot of cough medicine before I crash. To another year.
>>
>>6346343
>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments
I want everybody deafened and concussed before they die.
>>
>>6346343


>Primaries: M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.

Part of me wants to take the narq-pistol, but we're not really going to need much more intel after this, I feel.

Also, sword because we should probably grab that AP ASAP if we're going with Bladebreaker.
>>
>>6346343
>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments

Explosions in confined spaces can only end well for us.
>>
>>6346343
>>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments
>>
>>6346343
>>Primaries: M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.
>>
>>6346343
>Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments
>>
>>6346343
>Primaries: M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.
>>
>>6346343
>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments

We have over pressure protection, They really shouldn't beyond the most basic stuff.
>>
>>6346531
The only real concern is maybe causing a tunnel collapse, but the hottest thing we'd be running is frags, not HE.
Besides that, the tunnels themselves should probably be built to withstand a little bit of indiscriminate explosives if they were meant for serious mining.
>>
>>6346343
>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments
>>
[ Rebooting...Monitor404TormentedCache, Back online

Couldn't get any rum, unfortunately.

2 Votes: Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments

5 Votes for: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments

3 votes for M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.

Primaries: M319 grenade launcher & M739 SAW

Secondary: M6C/SOCOM

Melee: Pattern-2 Composite Sword.

Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma.

Armor: MJOLNIR Mark IV + UA attachments/ Supplemental Armor

Special: N/A

[ Decision Made ]
[ Proceeding.... ]
>>
You wasted no time in the armory, having already planned out your kit before you stepped foot into it. As such, your kit had already been prepped and laid out, waiting to be collected and taken to the field.

On this mission, firepower was what you needed. Einherjar preferred death to retreat and would make your team fight for every inch of ground in those tunnels. A shotgun would be effective, tunnel fighting was the worst of both urban and trench warfare, the natural habitat of the shotgun. However, in this circumstance you'd decided the ever reliable M45E wouldn't cut it. What you wanted was a high rate of fire and large magazine capacity. A light machine gun. And taking into account the standard of body armor worn by the Einherjar and the favor towards CQC tactics, the M739 Light Machine Gun would fit your needs perfectly. A Squad automatic Weapon, with a standard issue drum magazine holding seventy two 7.62x51mm full metal jacket, armor piercing rounds. Wasn't as devastating as Jorge's preferred M247, but that didn't mean it was a peashooter. Jorge just liked his guns big as they came.

And to further increase your firepower and versatility, a M319 grenade launcher would be the perfect fit in your arsenal. Couldn't go wrong with a grenade launcher, though considering the type of environment you'd be fighting in, you'd have to use it carefully. Restrict yourself to less than lethal alternatives unless you were sure the roof over your head would hold. Which meant, you'd also be bringing around a harness to hold the additional shells for the launcher, but you didn't need to worry about the increased weight.

For a sidearm, a M6D magnum, already loaded and laid out in a holster besides additional magazine would do nicely. Nothing fancy about it, but one could never go wrong with a magnum that could punch a whole through a bodyplate at range. And while a shorter combat knife would be the common sense pick for the sort of cramped engagements you could expect, you'd decided on the Pattern-2 Composite longsword instead. It'd bring an element of surprise, no one expected a modern soldier to be carrying a sword. And the longer, heavier blade, reinforced for your personal use would allow you to dispatch targets before they got close enough to turn themselves in a Martyr with an explosive show of faith.

But, more than a sword, the secret you'd managed to keep your hands on since Alpha Corvi II, a fully functional Covenant Plasma grenade, was the real trick up your sleeve. But, besides it and the ammunition for the M319, you were also going to bring four frag grenades and two flashbangs. If there was such a thing as too many grenades, you hadn't found the limit yet.

James, was of a similar mind, judging from the amount of explosives he had gathered. Grenades, shaped charges, and rockets. It was, lacking a better word, ballsy to bring a M41 SPNKr into a close quarters engagement, but you trusted James to know how to handle his explosives
Cont
>>
>>6346860

He was the better demolitionist between the two of you, by a narrow lead. Besides the heavy artillery, he chose a MA5B assault rifle with armor piercing, tracer and shredder rounds, a M6C/SOCOM Pistol and a Bowie style combat knife, which you knew would see more use in cutting wires and detcord than CQC this mission.

Nesta, for the first time since Dark-Forest, had found an excuse to field another honest to the aesir flamethrower. the same model to, a M6634 flamethrower that stuck out on her armor like a sore thumb due to its lack of camouflaging. And with Mjolnir, it didn't slow her down, in fact she brought two extra fuel cannisters, that she could carry with ease in her powered armor. And, unusually, considering she favored blunt solutions to her problems and any obstacles in her way, She picked out a M7S SMG. And only one of them. More expectedly, she forwent a sidearm in favor of using the space on her hip to secure more throwing knives, and only left space on her harness for two napalm grenades. She picked out a karambit style combat knife, two of them, in fact.

Daisy's kit was probably the most standard, equipment wise. A M45E Shotgun and M392 DMR. The same model of pistol as James took, and a no thrills, standard combat knife. Besides the frag grenades she took from James' hoard of explosive ordinance, most of her gear by weight was infiltration tools and support gear. Lockbreakers, a Medkit, Motion Sensors, Trackers, military grade climbing rope and some basic survival gear. She was prepared for the worst case scenario of this mission turning into a long hunt.

And just like that, your team was ready. Ready to head into the fight. The fight on New Noregr. Your birthplace. Despite your heart to heart with daisy, your chest tightened as you faced the facts. But it didn't matter, really, that this was the place you were born. What mattered was the mission and its success. What mattered was putting down the Einherjar once for and all, like a sick dog. Then maybe New Noregr would know peace, and you could go back to fighting the real enemy instead of a pack of fanatics who'd prefer mutually assured destruction over compromise and peace.

They'd dug their grave, long ago. Now it was Purple Team's job to put them into the dirt, once and for all. ONI gave Thorstad the codename, Jormungandr, after the world serpent. But he was about to know what real dragons looked like, but even as you were pumping yourself up, a small voice in the back of your head couldn't help but to comment

Rather than fairhair, I've become Nidhoggr. But, as quickly as that sense of doubt appeared, you quashed it. You'd been a dragon much longer than you'd lived on New Noregr, there was no shame in being one now.
Cont
>>
>>6346861
__
Mood Music: https://youtu.be/PU9W8YmRNmY

Mission 6: Operation: DANELAW
Difficulty: Normal
CAMPAIGN: Operation: IRIMINSUL

Primary Objective: Eliminate the Einherjar leadership, remove the group from their base of power, and end the threat they pose to humanity once and all.
Secondary Objective: Bring Jormungandr into Custody and to Justice
Optional Sub-Objective: Finish the mission before the ODST arrive
Optional Sub-Objective: Complete the mission without being detected

Secret Objective 1: [File Encrypted]
Secret Objective 2: [File Encrypted]
Secret Objective 3; [File Encrypted]
Secret Objective 4: [File Encrypted]
___

>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr

>Give your bridge officers their standing orders, and a contingency plan to follow as to when to deploy the two other teams of Spartans

>Have Doghouse drop your team in the wilderness, to reduce the chance of being detected and to scout for possible Guerilla paths leading to their stronghold

>Have Reaper Spirit hot drop your team in one of the two population centers where the fighting is taking place, to get direct access to the metro tunnels

>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare

>Write in option
>>
>>6346844
Shit, just noticed I accidentally listed the M6C/ SOCOM as your secondary rather than the M6D Magnum on the count, but I got it right in the update which is what counts
>>
>>6346862
>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr

>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare

Both of these seem like fun options
>>
>>6346862

>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr.

>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare

Boogeyman opportunity here. Could backfire and stiffen resistance, but there's an opportunity here.
>>
>>6346862
>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr.

>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare

Sure why not. This is fun and could unlock boogeyman again.
>>
>>6346862
>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr
James and Nesta are really bringing the kill to killteam. While I like the Maverick option, it seems like it kinda auto-fails the no detection sub-objective. Even if they don't figure out where it's coming from they'll think something's up, surely.
>>
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>>6346862
>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr
>Give your bridge officers their standing orders, and a contingency plan to follow as to when to deploy the two other teams of Spartans
I want everybody doing jumping jacks and burpees and shit while we're gone. The bridge crew, the rest of our Spartans, the cooks, the pilots, the repair techs, EVERYBODY.
>>
>>6346862
>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr
>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare
>>
[ Rebooting...Monitor 404TormentedCache, Back online ]

Meant to do this earlier, but I lost track of time while catching up on some reading.

6 Votes to hear Soren's plan to Corner Jormungandr

4 Votes to do a bit of Psychological Warfare

1 Vote to leave your officer with standing orders + contingency plans

So, Sven will listen to Soren's tactical advice and do a bit of PSYWAR

[ Decisions made ]
[Proceeding....]

>>6346986
lol
>>
>>6347239
"Sir" Soren greets, but before he can stand to salute, you signal him to be at ease as you enter the crew quarters, fully armored. Some of his fellow crewmen glance your way, and you can hear them trying to be subtle with their chatter and gossip, but from what you picked up from their hushed conversations there was nothing to be concerned about. They seemed to have accepted Soren in their rank, at least. They disperse and leave the area when it becomes obvious you came here for a private conversation rather than a surprise inspect

"Soren, trust you've finished reviewing our plan of action" You say, standing beside him as his eyes sharpen and he nods, lifting his undeformed hand and motioning to the datapad laid out on his bunk

"I have, didn't have much time to adjust it, but I've patched up every hole I could, Sir, and hammered out the finer details. Made the tactics Spartan worthy" He answers enthusiastically, and a smile twitches under your helmet. Its good seeing so energetic and mobile. Purpose and better medical care had done wonders for him, even if they couldn't fix what ASTER had broken.

"They left a lot for us to figure out on the fly, gave us only a framework for our COA" You tell him and Soren gets a look on his face that you'd gotten familiar with during training, he didn't say anything but you knew he didn't appreciate the blank spaces the original mission planner had left for him to fill, and probably thought it was half baked because of it. Couldn't blame him, really.

"It wouldn't have been an obstacle for us, so at least they know the level Spartans operate on" He continues, carefully picking up the datapad to avoid crushing and breaking it with just his normal grip strength "But, better to go in with a plan than a concept of one"

"Sounds like you've made more sweeping changes than just patching up the leaks, Soren" You notice and point out, and he smiles

"Too simple and reliant on luck" He spat like it was a mouthful of mud "Get in the underground, block or pursue the target. Any jarhead could do it, but there was too many variables, too much room for errors. We have a chance to set the board, so I say take it"

"I'm listening, what's your master plan, sixty six?" You ask and his eyes light up

"I've flipped through the target's psyche profile. He's cultivated a brute reputation, but he isn't an idiot. He has to have fallback plans and contingencies, just hunting him like a rat will just give him a chance to deploy them" Soren, explained, rapidly, eyes flicking as he scrolled down his datapad, bringing up a number of files from the target's dossier "However, he can't show cowardice, it'd have weakened his position and hold over the remaining loyal elements of the Einherjar, now, when they're crumbling, one misstep and leadership slips through his fingers"

"So instead of being reactive, you want us to be proactive, jostle him to get the response we want?" You ask, already seeing the plan he's laying out
Cont
>>
>>6347251

"Sharp as ever Sir. The Insurrectionists have a vague awareness of the existence of Spartans, we're like ghost stories to them, boogeymen. And, unlike your standard rebel group, the Einherjar have personally experienced what it means to be a Spartan's Target" He continues, waving his deformed, claw like hand as he talks "And have tried to develop counter measures. We can assume they have stockpiled what they have left just in case. So in the eyes of his troops..."

"Jormungandr would have no reason to retreat, and he'd know he'd have no other options. His position is unstable, crumbling" You fill in the blanks

"Exactly. He has to project an image of strength, dominance and authority, or else what forces he have will splinter or mutiny" He says "If he's attacked during travel, he'd have an excuse. It was his plan, he was leading the enemy into a trap, something like that. But a direct challenge, would weaken his base. He's only leading now because he had a reputation as both an effective leader and soldier, a reputation of victory the faction could rally to and reunify under. So, you should scrap most of the original plan, and force Jormungandr into a no win scenario. Force him into a checkmate"

"Lure him into an open confrontation, where he can't back down or fall back to a more advantageous position. That's the plan?" You ask, just to be a hundred percent certain that is what Soren is suggesting

"Exactly. His power base is hanging on by a thread, they've lost local support and morale is pitiful. It'd take only a little bad PR for the surviving Einherjar to toss him to the curb and turn their backs on him, and if they do that, they lose. None of the other high ranking members have half of his tactical expertise or battlefield experience" He concludes "If I was the one leading the mission, I'd get back in Contact with the Lawrence of Arabia, and send half the squad down with the ODSTs and have the other two Spartans apply pressure to force Jormungandr into the open, where all eyes will be on him"

"And he'll have to be on his best behavior, then, the fireteam can regroup and put him in the ground" You nod along, liking the plan. It had merit, momentum and if carried out effectively, would be decisive. Jormungandr would be forced into a corner, with no way out. Either he lose his command or he faces a superior enemy outside of his element and without the countermeasures he had in place. But it was also risky, if he didn't act as planned or play along, the plan could fall apart. Could make the mission more complicated.

"Might not act like we want him to, but, intel hasn't looked beyond the curtain. The Einherjar use the Edda's as ciphers. Different parts of the poems communicate different messages, that are pretty easy to figure out if you know their beliefs" You think out loud, fitting together the last pieces of the puzzle
Cont
>>
>>6347252

"Psychological warfare. That's the answer. Jormungandr is fighting a losing battle, he knows it, his troop know it, but he has a homefield advantage":

"But, their morale is failing, they're barely maintaining internal cohesion already" Soren builds off what you gave him, rubbing his chin "Sustained, repeated losses and being put in an unwinnable situation, has to have worsened their mental stability, to. And they are religious fanatics. Hearing the wrong message at the right time, would be destabilizing, throw them into a panic and force Jormungandr to take risks he otherwise wouldn't just to maintain control. Might even force him to act openly, rather than from the shadows"

"Before my team departs, start broadcasting the verses and stanzas from the Völuspá that I designate, put it on a general, broadband frequency, I want it to hit as many receivers as possible to maximize the chances that our targets hear the message and get twitchy" You order and Soren flashes a feral grin

"Aye aye, sir. And good luck down there, not that you need it. It'll take more than they have to kill a Spartan, let alone Sven-033" He says and gets back to work immediately and enthusiastically, functional hand blurring above the screen of his Datapad as he compiles the necessary data to start the terror broadcast the two of you had just devised.

>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels

>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate

>Have Doghouse drop your team on the outskirts of one of the UNSC controlled population centers, and enter the tunnels from there. Between you and James, you have enough explosives to blast any collapsed tunnels wide open

>Have Reaper Spirit fly into the mountains, in Einherjar controlled airspace, and infiltrate through the mines there to have an easier time heading off Jormungandr if he runs for homebase

>Write in option
>>
>>6347253
>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels
We're going to have to be smart about this, also if something goes wrong Soren will blame himself so have a plan in mind for that.

>Write in
Really try to think back, places our parents took us, secret places....or where we were taken from
>>
>>6347253
>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels

>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate


I trust Soren but we should cooperate with Mahmoud properly instead of going ask for forgiveness.

Nesta gets her wish of fighting with ODST atleast. Just a question if the rolls make them an ass again.
>>
>>6347253

>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate.

>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels.

Write in:

>Give your bridge officers their standing orders.

Run scans on the planet, cross-checking with the readings that led us to the Ruins in the previous operation and listen to comms traffic to try and locate the Einherjar priesthood for capture.
>>
>>6347253
>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate
>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels
Soren's plan just about ensures the political breakup of the Einherjar as an organized force regardless of how hitting that CEO goes so that's pretty good.
>>
>>6347253
support >>6347265
>>
>>6347253
I'll back this guy >>6347265
>>
>>6347265
>>6347253
Support
Never know whats under New Noregr soil....
>>
>>6347265
>>6347253

+1
>>
>>6347265
+1 the write in is great.

And decent odds it's one of our secret ibjectives
>>
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[ Rebooting...Monitor 404TormentedCache, Back online ]

Meant to do this in the morning, but I crashed and woke up in the middle of the night. Tomorrow is Wednesday, so there won't be an update tommorrow. Also new Captcha is ass

9 Votes to follow Soren's plan to the letter

1 vote to try and remember your early childhood

8 Votes to update Captain Mahmoud/ The Lawrence of Arabia about

6Votes to give your bridge standing orders

Alright, so for Danelaw, Sven is going to follow Soren's plan to the letter, sending Nesta+ James to drop with the ODST, update Mahmoud about the change of plans and ask for his cooperation in following the new plan, before telling his bridge to scan the planet and check Comms traffic to try and find any leaders of the Einherjar who went to ground

wew

[ Decisions made ]
[ Proceeding... ]

>>6347286
He is a clever cookie

>>6347260
The difference in personality / conduct between James and Nesta might give those poor helljumpers whiplash.

Especially if they realize James was the one who was part of the last "incident" between Spartans and ODST on New Noregr
>>
"Rita, have Ensign Kon hail the Lawrence of Arabia, inform Captain Mahmoud there has been a change of plans on our side" You say as you leave Soren to his work and duty, but not before noticing the look of pride in his eyes as he sees you're adopting and following his gameplan down to the letter "And he'll be hosting two Spartans, and we'd request he swaps two of the ODST from his compliment out for them. Tell him its -005 and -097, and we'd request they accompany his hell jumpers"

"He could easily refuse the request" Rita warns, speaking through the Coms in your helmet, dialing into its secure frequency "Do you have a back up plan, Lieutenant?"

"He could, but won't. Captain Mahmoud knows the score and is one of the few ranking officers aware of both our existence and what we're capable of" You tell her and you mentally picture the nun she uses for her avatar passing the string of rosary beads between her fingers in thought, as you stop and wait to hear confirmation

"Ensign Kon confirms that the Lawrence of Arabia has accepted both of your requests, and that her captain wants an explanation of how, exactly, the pre discussed plan has been altered" The AI informs you, sounding pleasantly surprised that she was wrong in her prediction "And I believe, as a soldier, you'd be able to put it into terms Captain Mahmoud would better understand"

"Transmit that we're planning on cornering the target and forcing him into an unwinnable engagement to preserve his position and reputation. That the new plan is to force Jormungandr into a checkmate, putting him into a position he can't weasel his way out of like he did the prior assassination & capture attempts" You lay out clearly as you imagine Rita nodding along "You've read his psyche profile, haven't you Sister?"

"What little of it was confirmed and not mere conjecture by psychologists examining a subject based off of combat footage and propaganda broadcasts" she corrects "But from the data on hand I believe Soren's plan to be...feasible. And I shall tell Captain Mahmoud as much"

"So you'll back me up when we tell the Captain that Jormungandr can't refuse a direct challenge?" You ask

"You of all people should know, Sven, that AI can multitask effectively" Rita says, a lilt of laughter to her tone "he's signed off on the change of plans, with an aside that, in his own words "This sort of high risk maneuver is exactly what Spartans were trained to do"

"See, nothing to worry about, Mahmoud knows us, but now that its a certain thing..." You start

"I've already updated Nesta and James on their new deployment vector, and I do not need to tell you -097's reaction to the change" Rita cuts you off "The board is set, Varangian"

"Not yet it isn't. Can't leave my ship before giving a few last minute orders" You tell her "Sorry to keep stringing you along"
Cont
>>
>>6347933

"I appreciate the concern, Lieutenant, but idle hands are the devil's tools are the devil's plaything" She kindly brushes aside your apology "And I enjoy trying to predict your train of thought during these talks"

Rita enjoyed talking to people, not just you. She was probably the friendliest volitional AI you'd ever met. That you'd only met two and the other was pretty egocentric, wasn't important

"You worry about us so much, I figure I have to repay the favor, Sister. As for the orders, have Kon monitor outgoing comm chatter & traffic, her priority will be searching for any Einherjar leaders who'd gone to ground and went into hiding" You tell her as you resume walking and double time for the hangar "and have Ensign Kobal run a continuous scan of the planet, multilayered and on several different spectrums, to keep us updated. If he finds anything out of the ordinary, patch him into my Comms directly "

"And is that the last of your "Last minute" orders, Sven?" She asks

"Should be, I trust the bridge to run a tight ship while I'm gone, keep the crew busy and combat ready" You answer and she cuts the line, leaving a brief buzz of static in your ear before you turn off the channel and enter the hangar. Daisy is standing at attention, shotgun in hand. Must've just missed Nesta and James before they shuttled over to the Lawrence of Arabia

"Didn't know it was her birthday, you should've heard her when the order came down and she heard she'd be doing an "Propah" orbital drop" Daisy chuckles "Alongside ODST no less. She was practically vibrating with excitement"

"Have to do something nice for my Spartans every now and again" You tell her as you lead her to your own ride down to the colony below, that'll be a lot less bumpy and potential lethally than James and Nesta's will be

"Every now and again? You're always doing right by us, Sir" Daisy tells you, and you're touched, you really are. But there's no time to continue your heart to heart, you've got a job to do. Now is the time to focus on the mission and the target

"I know any Spartan would do right by me" You tell her, stoically before leading into the mission "You and I are still going down to the tunnels, but Soren and I have tweaked the details"

Daisy perked up as she heard the Washout's name be brought, but her rapt attention was on you and the change in tactics for the mission.
>>
>>6347934

>Take a risky flight with Reaper Spirit over New Oslo, airborn drop in a warthog and ride like hell into the metro system amidst the ongoing urban fighting

>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them

>Land in the wilderness and hike into one of the areas ruined by rioting or fighting, planning to blast your way into the tunnels from an access point the Einherjar had collapsed.

>Have Daisy decide your method of landing and infiltration. She is the expert, after all

>Write in option
>>
>>6347935

>Have Daisy decide your method of landing and infiltration. She is the expert, after all.

Since we're being nice...
>>
>>6347935
>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
Leaked helmet cam footage of us steamrolling innieshits in tunnels with Daisy is good for moral. And good to freak young Laskey out if you include him and the attack on Circinius IV. Also holy shit yeah this new captcha sucks.
>>
>>6347935
>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
It's a good plan, no reason to deviate from it just yet.
>>
>>6347935
>>Land in the wilderness and hike into one of the areas ruined by rioting or fighting, planning to blast your way into the tunnels from an access point the Einherjar had collapsed.
The last place someone expects anyone to come from, the closed door behind them.

>>6347951
>Leaked helmet cam footage of us steamrolling innieshits in tunnels with Daisy is good for moral.
>"Goddamn is this a horror movie from the bad guy's perspective? The fuck is this turbo killsquad shit? IS THAT A FLAMETHROWER!?!"
>>
>>6347935
>Have Daisy decide your method of landing and infiltration. She is the expert, after all
>>
>>6347935
>Have Daisy decide your method of landing and infiltration. She is the expert, after all.
>>
>>6347935
>>Have Daisy decide your method of landing and infiltration. She is the expert, after all
>>
>>6347935
>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
>>
>>6347935
>>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
>>
Currently a tie between Cloak & Dagger and Daisy's choice. But I need to get some sleep cause my cyberpunk game last FAR longer than it should, so voting remains open
>>
>>6347935
>>6348488
>Have Daisy decide your method of landing and infiltration. She is the expert, after all
>>
>>6348488
>>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
>>
>>6348611
>>6348639
lol
>>
>>6347958
>>6347935
>>Have Daisy decide your method of landing and infiltration. She is the expert, after all
Switching to this
>>
>>6347935
>Have Daisy decide your method of landing and infiltration. She is the expert, after all.
>>
[Rebooting....Monitor 404TormentedCache, Back online]

Slept in longer than I'd meant to, sorry bout that, lets get moving.

4 Votes for Cloak&Dagger

7 Votes for trusting Daisy's intuition

1 vote for a wilderness landing

Daisy is stepping up to the plate!

[ Decision made ]
[Proceeding...]

>>6347951
>>6347960
That's fucking hilarious
>These new Slasher flicks are so unrealistic, whose idea was it to make the main bad guy so fucking huge. What's next years summer blockbuster, Turbokill Squad vs Alien cultists, get real
>>
"Check the map data downloaded into your HUD, it includes municipal maps, metro lines, geological survey data, and up to date subsurface scans charting out the mining sites taken over by the Einherjar" You tell Daisy, gesturing to her helmet "Before we get into orbit, I want our LZ and Infiltration point decided. Evac to if you can swing it"

"On it, shouldn't take me long, might have it figured out by time we leave the Skidbladnir" She promises and you trust her to provide results as she falls in behind you, and follows you up the extended ramp of the Pelican. You'd decided of the two, Tor Ostrum would be the best choice to fly on a covert mission, and it left the more daring and technically skilled Chen Tian in reserve in case reinforcements needed to be hot dropped directly into the action.

"Doghouse, you're getting out of the kennel, bring us in on elliptical approach, counter clock wise and away from the blockade, lets not step on anyone's shoes or get in the way of the on going action too much" You bark into the pilot's compartment, and smell a trace of tobacco smoke followed by burning leather as Ostrum, quite obviously ignoring a number of anti smoking safety regulations, stamps out a cigarette on his seat and gives a hurried thumbs up, coughing as he goes through the motion of the getting the bird ready to fly.

And before you've finished sitting down and strapping yourself in, Daisy pings you with an updated data packet. That was quick, even for her

"Ostrum, speed up our approach and prepare for a descent on these coordinates" You start, before you even look at her handiwork to see where you'll be heading. It was a remote, privately owned mine. A rarity on Colonies like New Noregr. And if the manifests that accompanied the aerial view of the property lines were accurate, there was an obvious reason for that. The lonely old mine was a strip of hard bedrock that had absolutely no industrial or military value, because what the owners had been mining from their land wasn't Titanium, Platinum, Iron, Tungsten or even any of the noble gasses.

"Daisy am I reading this right? It's crystal mine?" Labradorite. Sunstone . Amethyst. Fossilized amber and at least a dozen more gemstones, none particularly uncommon place or valuable, and easily grown in a lab conditions. It was no wonder the family had held onto their property rights, it was completely useless

"Keep reading" She tells you and your eyes flick across the documents she included beside the aerial view map and then, you saw it, before you brought up the second map "The ongoing rebelling caused a bit of localized seismic activity. The owners of the mine sent a warning to their employs. Their tunnel had collapsed over one of the waster water lines"

"Wasn't reported to the CAA or any local authorities, must've been a recent collapse" You hum as you review the drawn out plan your teammate had provided to you
Cont
>>
>>6348805

"Too recent for anyone but the owners and employees to know" Daisy says, like the cat that has caught the mouse by the tail "That waterline connects to the sewer systems, and industrial outlets. It can take us nearly anywhere across the colony, including..."

She flicks her fingers, you eye the file and watch as it opens

"The metro line and the deeper mining operations" She finishes "We'd have a straight path to our target, no matter where he runs or hides"

"Excellent work, Daisy" You compliment as she sits down "Ostrum..."

"Putting in the coords now, sir" He says back "going to be an easy midday walk, if I'm reading them right, our landing zone is outside of the two live combat zones, might need to mark this down as shore leave"

"Don't get your hopes up, even the easiest mission on paper can get complicated, fast" Daisy warns and you glance to the pilot's seat to see Ostrum checking his service pistol's magazine. If things did go south, at least Doghouse would be prepared. He didn't have the best marks in the firing range of your crew, but he wasn't the worst. He just needed to stop trying to quick draw and learn how to aim and line up the shots after the first one.

Sneaking into the mine would be child's play. The owner was sheltering on their property and the workers had been given leave after the recent cave in. Daisy couldn't have picked a better infiltration site. There was practically no chance of your team being discovered, which meant you could land on the flat surface of the mind. It was sturdy, stable ground. Pure Limestone for more than a mile.

The tricky part was figuring out how to pin down the target's location and get Jormundangr's attention. Nesta and James were going to drop shortly after you and Daisy put your boots to the ground.

>Head towards their main base, and wait until the ODST drop to pounce on the reinforcements or troops leaving to warn the other cells of the attack

>Leg it to the nearest city and start picking off local leaders and using them to lure out the target

>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)

>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]

>Write in option
>>
>>6348806
>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]
>>
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>>6348806
>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]
Imagine believing that you're rushing to rescue some of your fellow innies in some dark tunnels only to be met by pic related
>>
>>6348806
>>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]
>>
>>6348806
>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)
Some leg work now to funnel him into a proper kill zone later.
>>
>>6348806
>>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)
>
>>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]

A before B
>>
>>6348806
>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)
>>
>>6348792
>What's next years summer blockbuster, Turbokill Squad vs Alien cultists, get real
zoz. At least none of the studio execs are in the back hitting lines of nose candy. Then what? Not only are there aliens, but zombies, too? Shenanigans.

>>6348806
>>6348821
Sure I'll back this. Set up some det packs to ensure they're either caged where we want or dead if they're where we don't want.
>>
>>6348821

Backing.

Maxim #31: Only cheaters prosper.
>>
>>6348806
>>6348821
Backing.
>>
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>>6348806
>>6348821
Backing this!
>>
>>6348806
>>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)
>>
>>6348821
>>6348806
>Support

Makes the distress callout seem more realistic.
>>
[Rebooting....Monitor 404tormentedcache, back online]
Sorry I'm late, fell asleep early and slept like a rock.

3 Votes for [ Maverick ]

3 Votes for [ Scrounger + Grenadier]

6 Votes for Combo

So planting bombs and then luring the enemy into an ambush wins, There'll be an addition vote before the roll on the distress signal, just to specify where/ how you integrate the detonations into the ambush, which will effect the outcome if it succeeds or fails. That is just what makes sense to me, in the moment.

[Decision made]
[ Please roll 1d20+5. DC 12. Best out of 3 ]
>>
Rolled 12 + 5 (1d20 + 5)

>>6349278
>>
Rolled 9 + 5 (1d20 + 5)

>>6349278
>>
Rolled 2 + 5 (1d20 + 5)

>>6349278
>>
>>6349282
[ Success! ]

And going exactly 5 over the target number, nice

[ Proceeding...]

>>6349284
Scary...
>>
The landing site is absolutely silent. Absolutely isolated. The only sign of civilization being the fence line marking out the mine's boundary line and the on site buildings and machinery, all of which had been put under lock and key. You don't land immediately, instead opening the hatch as the Pelican hovers over the area and then taking out the still active cameras and generator lines feeding power to the more bullet proof security measures around the worksite. It takes a matter of moments to cut off every feed and silent alarm that could've lead a curious civilian wandering into your ongoing mission. That'd complicate things in a bad way. They'd probably notice their security cameras losing connection and their feeds turning to static or black screens, and get automated reports of the damage Daisy caused with her rifle, but that could be written off as a skirmish of the still ongoing fighting or a secondary collapse. No reason to investigate or leave the safety of their much more heavily fortified homes.

Which meant that Doghouse wouldn't have to get his hands dirty, if the owner was a gun enthusiast, like you faintly recall most of the New Noregr natives being.

"Safe to touch down, land us on the parking lot and watch the perimeter. If you need to scramble and get in the sky, we'll rendezvous at one of the possible Extract points" You tell Ostrum as he brings the Pelican around to land ontop of the mine "Daisy, secure the perimeter once we disembark, I need to do a bit of salvaging"

She nods once and both of you hop off the extended ramp before the shuttle can fully land. Daisy immediately sets out to patrol the perimeter and check for any alarms you might've missed with a bird's eye view, while you search around for the right tools for the job. You hadn't brought any C-12 or any other kind of remote detonated explosive charge. James had, but splitting the fireteam down the middle had been a last minute call. So you had to improvise. Luckily, you were good at improvising. Very good.

While Daisy made certain every Camera was taken offline, you checked the storage buildings with the heaviest security. Heavy enough to keep any desperate rebel or bored school kid from getting their hands dangerous mining equipment, but not enough to draw suspicion from the local authorities. And certainly not locked up tightly enough to keep a Spartan from getting their hands on them.

Before breaching the door by way of a powered armored boot slammed firmly into its center, you flick off the safety of your pistol. You might not be much older than the delinquents the magnetized bar and keycode were intended to deter, but you had elite military training. And knew there'd be more security inside, intuition that had never lead you wrong before.

It takes three solid, full power kicks to snap the bar keeping the door in place off completely, and one more to buckle the already bent steel completely inwards.
Cont
>>
>>6349321

And then it is as simple as shooting out the well hidden, wall mounted security cameras, flicking the reticle in the middle of your HUD corner to corner, before walking in, and using the last bullet in the magazine to stop the silent alarm, connected to a small wire embedded in the wall. It was meant stop thieves, not a military assault. Reloading your side arm, you flick the safety on, holster it and walk into the room like you own it.

It takes all of ten seconds to find where the good stuff was kept. C-7. C-10. A climate controlled room, locked behind a pressure sealed vault door. Bit too heavy for even you to boot down. But, luckily, it was simple to open up. The lock mechanism was in the wall beside it. And the wall was much more fragile. A punch later, a handful of wires torn out, and a pressurized hiss telling you'd disabled the right electronics and you could lift and move the door out of the way

And what you found behind it, surpassed expectation. Whistling in delight, you told Daisy the good news

"We've got C-12 and Thermite, was expecting to find just some C-7 and C-10 if we were lucky" You radio over, and know she understands what that means

"Think the owner was just sympathizer or a rebel themselves?" She asks anyways and you shrug

"Wouldn't store this kind of ordinance if he was just sympathetic to the cause" You answer, fortunately the site had been remote so the stash hadn't been opened and taken by his compatriots "Then again he could've gotten these explosives when they fell out the back of a truck"

"I'm sure that's exactly what happened, Sir. Just happened to find military grade explosives on the side of the road" She quips "How much did you find"

"Enough to do some serious demolition work" You answer, as you move through the room, picking out the right explosives for the job and enough for both you and Daisy to carry "Sure they won't miss it"

"Can't exactly complain that you were robbed and all they took were your stolen bombs" She jokes, as you hear two gunshots ring out "Not that they'll know who took them. Site secure and confirmed dark"

"Where were the cameras we missed?" You ask as you carry the explosive charges out of the storage wing, and see Daisy prone on one of the roofs

"Tucked under the awning, watching the mine entrance and processing route" She answers, waving a hand before hopping down to ground floor and appraising your haul " "Serious Demolition Work", huh? That's enough to level half the godamn colony Sven"

"Exactly, if it wasn't able to do even that much damage it wouldn't be serious demolition" You answer "Take half of it, once we've breached the water line, we'll need to hit a dozen or more locations and wire the charges to go off simultaneously"
Cont
>>
>>6349322

"That'll cut down the variables we'll need to deal with, reduce enemy mobility and the number of viable escape routes they can use" Daisy says as you hand off her half of the explosive payload "But that's too textbook for you Sven, there's another layer to this strategy that'd give Mendez a few new gray hairs"

"I think he'd approve. Always weigh the deck in your favor, it isn't cheating if you win" You tell her as you walk to the mine entrance, enhanced night vision letting you walk into it without flicking on the lights and leaving anymore signs of your passing "And yeah, collapsing as much of the colony's infrastructure as necessary is simply stage one of the plan, the next part is luring hostiles into an ambush, update our intel"

"That's the last piece of the puzzle. Explains why you took the time to scare the crap out of them before we even entered the field" She says in an approving tone, before sarcastically adding "Was wondering if you'd just wanted to act like a horror movie villain for the mission , to shake things up a little and challenge yourself"

"Psychological warfare gets results, if you employ it correctly" You chuckle as you hold up a fist, and double check the map to make sure you're heading in the right direction

"Apocalyptic transmission, a spoofed distress signal after explosions go off under their feet. Yeah, it'll be damn effective, Sven. Sometimes you really are the devil, Sir" Daisy says, taking the lead and setting a nav marker at her feet to find your way back to the mine entrance.

And as you climb down the shaft of a depowered elevator, you watch the timer you set until the deployment of the other half of the fireteam and the ODST they'd be dropping through orbit with. 1335 hours. Less than thirty minutes away. It should be more than possible to set the charges, start and finish the ambush before they break atmosphere, but you'd be cutting it close.

>Precisely collapse the tunnels to create a kill box where every remaining route has to run to, and fake a call for reinforcements against an "ODST" raid

>Focus your demolitions on the metro lines and sewer system and try to catch a big fish by setting up your ambush under a street you'll drop from under the feet of an Einherjar Platoon.

>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa

>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them

>Write in option

DC will remain set to 16, but you may be able to get additional bonuses to the roll with clever write ins
>>
>>6349323
>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them
Someone else is gonna have to come up with clever shit. I'll back a solid write in.
>>
>>6349323
>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them

>Write in option: Set up some defensive positions for Daisy and our Self since the Einjar do have weapons that can damage Mjolnir
>>
>>6349323
>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them
>>
>>6349323

>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa.

>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them.

"They're in the tunnels! By the Aesir, they've got us pinned! Taking heavy casualties, there're ODSTs in the tunnels!"
>>
>>6349323
>>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa
>>
>>6349521

Addendum:

"We're holding at [X], but not much longer unless reinforced."

Dress it up however, but we should absolutely dress a killing field: Set up defensive positions, a fatal funnel, the whole nine yards.
>>
>>6349323
>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa
i do like a free-fire zone
>>
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Feeling under the weather this morning. So the voting period will likely be extend past yesterday's cut off point, but I'll be back to write later unless I get worse rather than better as the day goes on. But I figured I should warn you since I hadn't been able to the last two days when I was late cause I slept like a hibernating bear.

If I end up not feeling well enough to write today, I'll let you guys know. But hopefully it won't come to that
>>
>>6349804
Still not feeling well. think I'm going to have to rain check the update today. Sorry lads. Vote will stay active
>>
>>6350056
No worries, 404. Shit's been going around this season, keep yourself healthy. I can't return the drinking favor for another week yet so no getting sick. I'm still fuming for that damn rum.
>>
[ Maintenance Protocols Complete ]
[ Rebooting...Monitor 404TormentedCache Back online ]

Really sorry to skip a day, but I just felt awful yesterday, woke up with a persistent headache, then when it went away it, the first thing I ate (Left Over Chinese) gave me stomach aches. Got double tapped. But I feel better now, right as rain

4 Votes to set up a sequence of spoofed distress calls and delayed blasts
L
+1 vote for "They're in the tunnels...cont"+ the addendum

1 Votes to set up a defensive position

3 Votes to try and keep collateral to a minimum

So, Sven + Daisy will spoof a sequence of distress calls to bait Einherjar forces into several traps, as a gamble to get them to ignore the very real distress call of the group they'll ambush

[ Decision made ]
Please roll 1d20+4 . DC 16. Best out of three

>>6350060
I could go for a Dark and Stormy, or just a ginger ale with some lime, desu
>>
Rolled 1 + 4 (1d20 + 4)

>>6350253
>>
Rolled 23 (1d100)

>>6350253

>>6350255
Oh fuck
>>
>>6350257
Okay im stupid
>>
>>6350255
Still got 2 rolls to go, isn't looking good. But a 20 would cancel this out
>>
>>6350253
>>
Rolled 14 + 4 (1d20 + 4)

>>6350253
>>
Rolled 8 + 4 (1d20 + 4)

>>6350253
>>
>>6350255
Error Code: RED! A critical failure is predicted! All members of Faculty, take cover!

Critfail, and under target by 11.

Something fun is about to happen

Proceeding...
>>
The plan goes smoothly. The breach into the waterway went undocumented by both sides. It is a vulnerability that the UNSC and Einherjar are both blind. A massive one, that could cripple either the defenders or the attackers if they became aware of it. It is a highway across the targets you've selected for demolition, and the pipeline is large enough for both you and Daisy to sprint down it, only breaking stride to breach and enter the site of the next charge to be planted and left behind, wired and placed on one of several frequencies you hold the switch for.

And piggy backing off the transmitter, you create a number of dummy distress calls, using Einherjar channels and codes to break into their secure communications, leaving behind bait to draw them in. It took a bit of tinkering, but you'd managed to fix motion sensors to send a silent alarm down the daisy chain of bombs, so you can detonate them out of sequence and when they've baited in the enemy, to take out as many hostiles with the trap as you could and as a bonus make them hesitate to respond to distress calls without verifying their authenticity.

Which was the key to making sure by time they're aware they had an intel leak, they'll be too late to counter and move Jormungandr out of check mate.

That was the plan. It was a good plan. If you had John's luck, it would've remained a good plan. But there was one variable you couldn't squash. And it became a strategy derailing snag, immediately.

Godamn Einherjar Ingenuity. The UNSC IFF system functions based off of the Neural interface every serviceman and woman is required to have implanted. This includes Spartans. Einherjar like to desecrate the dead, whether it be through blood eagle or just mangling enemy corpses to leave messages.

No one had tried to salvage a neural interface before, let alone take one apart and pull out the parts responsible for live identification. And then reverse engineer them into a functioning scanner. You hadn't expected it, it was an unknown variable. Just like the waterline breach you used to get access to the colony's underground. And it was bad enough complication to foil the entirety of your carefully crafted scheme to get intel. To reduce enemy numbers. To figure out where the target was, and where you could corner him. All gone up in smoke

Cause no one considered that a hostile force could salvage the necessary parts to jury rig their way into the IFF from the bodies and gear of their victims. And the Einherjar's reputation for savagery, just made it easier for them to get away with it. But, there was a third unknown, that returned the ball to your and Daisy's court.

Spartan ID and service codes were unknown to the Einherjar. That made them hesitate, and that stopped you from being the ones getting ambushed. They'd gotten false tags themselves, but they didn't account for the superb night vision of augmented Spartans.
Cont
>>
>>6350278

It'd have worked on any other soldier in the UNSC. They, like you, had just gotten unlucky. But not as unlucky. They were in an advantageous position, they had the high ground, cover and free firing arcs. You and Daisy were squeezed into an access tunnel, the way forward being an open metro tunnel and the way back being cramped. Either way you'd be sitting ducks. And the rebels arguing about what your uncommon service numbers meant, would be free to open fire at any time.

Seconds to act. None to plan.

>Create a distraction by setting off the nearest charge, and use it to get into cover before the Einherjar can start shooting (DC 15. +5 Bulwark. +2 SQ: Spartan-II)

>Peek out from the tunnel and make good use of your grenade launcher, covering Daisy as you force the enemy to target you (DC 14: +5 Grenadier, -3 Enemy is well entrenched)

>[Maverick] Do something stupid and try to trick the Einherjar into thinking you're friendly (It won't work, but it'll give Daisy time to circle around)

>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)

>Write in option
>>
>>6350279
>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)
Oorah
>>
>>6350279
>Create a distraction by setting off the nearest charge, and use it to get into cover before the Einherjar can start shooting (DC 15. +5 Bulwark. +2 SQ: Spartan-II)
Wow, that could have been way worse.
>>
>>6350279
>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)
Einherjar have a noted vulnerability to getting their shit pushed in by charging giants
>>
>>6350279
>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)
>Write in option
>[Grenadier] Use the couple of seconds you have to cook one of your flash grenades, throw it, and let it detonate before breaking cover in the next instant.
>>
>>6350279
>>Peek out from the tunnel and make good use of your grenade launcher, covering Daisy as you force the enemy to target you (DC 14: +5 Grenadier, -3 Enemy is well entrenched)

I HATE THIS CAPTCHAAAAAAAAAAAAA
Lets kill some Einherjar
>>
>>6350279

>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)

>Write in option

>[Grenadier] Lead with a flashbang to buy some extra time.

When everything goes wrong, sometimes the good old bumrush and committing to your bad decisions, is exactly the right play.

Let's do something crazy. Let's bring a sword to a gunfight and win.
>>
>>6350328

Also, proc Jotunn's Rage.

This is a tall enough order to warrant the extra die I think.
>>
>>6350279
>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)
>>
>>6350328
>>6350331
+1

You know what yeh CHARGE!
>>
>>6350279
>[Maverick] Do something stupid and try to trick the Einherjar into thinking you're friendly (It won't work, but it'll give Daisy time to circle around)
>>
Rebooting...Monitor 404TormentedCache, back online

Tis the season, hope you all have a merry christmas eve and day. I'll do my best to fit in updates, but, it is the holidays so that may not be in the cards.

6 Votes to charge their position
L
+ 3 votes for [Grenadier] Write in
L
+ 2 votes to pop [Jotun's rage]


1 Vote for [Maverick]

1 Vote to Create a distraction

1 Vote to peek and fire a few grenades

I'll throw in the flashbang addition to Charging the Einherjar's position, and since it is clever, give an additional +1 bonus to the roll

[ Decision made ]
[Please roll 1d20+9. DC 20. Best out of 3 ]
>>
Rolled 11 + 9 (1d20 + 9)

>>6350580
'Tis the season!
>>
Rolled 7 + 9 (1d20 + 9)

>>6350580
>>
>>6350580
Fuck you and your ambush
>>
Rolled 4 + 9 (1d20 + 9)

>>6350591
Fucked up the roll baka
>>
>>6350582
[ Success! ]
And right on the target to!
[ Proceeding...]
>>
Calculations swim across your vision, in an instant you measure the distance and set the pace you'll need to cross it, adjusting for the degree of the incline you'll have to climb and the length of your stride. Your hand is already clasped around one of the two flashbangs secured at your waist. The only confirmation needed to be given is a quick glance back at Daisy. The two of you are in sync, aided by the increased connectivity of your Mjolnir systems. It is almost like having a second body. She knows what she needs to do with the distraction you'll provide. Break cover, provide supporting fire and flank around while you take them on head on. Nothing needs to be said, no signals need to be made or callouts given. With a thought, you mark each of your targets based off their false IFF tags and crouch down.

From an outsider's perspective, this level of teamwork and cohesion might seem almost telepathic.

And the speed and reactions would appear supernatural. The Flashbang in your hand is done cooking. With a swing of your arm, its sent sailing overhead as you break from cover and force the air out of your lungs in a guttural warcry, another diversion to keep their attention down on you. You shoot out across the empty metro like a bullet, tracer fire lighting up the darkness around you as you break out into a dead sprint, instinctively and reflexively clearing obstacles like you were running an obstacle course rather than dodging gunfire across an open killzone.

Outside your range of vision, Daisy makes her move, her friendly green tag zipping between cover as you shrug off small arms fire. And the mental timer counting down hits zero as you reach the bottom of the hill. A bark of rifle fire, the flashbang bursts, tell tale pings of ricochets surround you as you climb the include at a world record sprint pace, both feet leaving the ground as you practically gallop up the steep surface of piled dirt and sandbags.

You leap, clear the barrier and land directly in front of the Einherjar ducked behind it. Jury rigged flame thrower, reeking of spilt fuel. Daisy punctured the tank right before the flashbang went off. Redirect the nozzle with the back of your hand, palm strike the jaw of its operator as they rise. Fracture straight down the center, followed by a dislocation. They don't hit the ground before you take your second step, eyes tracking the nearest hostile and threat as they fumble with a stripped MA2B, already mag dumping half their magazine into the barricade of sandbags behind you.

You close the distance, hand shooting out and gripping their wrist. Pivot, turn, snap. They scream, finger curled and locked on the trigger, spraying bullets as you twist their body around and toss them to the ground. Reflexively, those closest recoil and stumble. One tripping on a leg perforated by friendly fire. Daisy takes her shot and sinks a burst through his eye socket.
Cont
>>
>>6350600

The back of his head explodes as you stomp your heel down on the throat of the accidental team killer to finish them off and shut them up. You hear the all too familiar sound of M45E Shotgun racking as the enemy fall back and try to get away from you, firing into the dark as they lose their fortified position in a moment.

Halting the reflex to turn your head to see where the sound came from, you pick out the gunner's location before the can pull the trigger. You have a faster reaction, drawing and swinging the pattern-2 composite sword sheathed at your side in one fluid motion as you turn. Not to face the enemy, but to dodge and avoid the blast of the shotgun they drop as you sever their arm at the elbow. Ears ringing from the near miss, you hear a metallic ping, and the enemy in front of you has an exit wound in the exact center of their forehead. Daisy is hanging off a concrete pillar, holding herself up with her legs as she takes potshots at the Einherjar, who are still opening fire in your general direction, missing most of their shots. They had lost a third of their number in a single explosive burst of violence that occupied the span of a few seconds.

Fight wasn't done. You slid behind temporary cover of magazine cases and scan the battlefield, swiveling your head around. The Einherjar had given up their advantageous position and were back peddling towards a closed maintenance hatch, shouting out to their fallen comrades as they tried to keep you in their sights, having completely lost track of the other lethal threat they were staring down

Daisy shot another in the leg as you stepped out of cover and begin to advance rapidly on their location, sweeping your sword in front of you before bringing it to rest at your side. You imagined, through whatever jury rigged system they were using, that they could only see you by your service ID and a vague, dull yellow outline. But, no matter how much they could see of you, your entrance had terrified them enough to stop any of them from having the presence of mind to report a hostile contact back to their superiors.

There was a chance to get that intel you were after, right now. But it was going to be...testy. Einherjar were unpredictable. And liable to throw themselves into a meatgrinder head first. But, judging from their reactions, none of these ones were on their berserkergang cocktails. But that didn't mean they wouldn't do something suicidal.

And they immediately prove that as the biggest of the seven remaining would be ambushers throws themselves at you, as his pals reach a hardened case you recognize intimately. They're trying to get to a rocket launcher they had stored behind their position. Clever. Lead with a big, loud distraction. They were trying the same trick you'd pulled.
Cont
>>
>>6350601

You flip your sword around, adopting a reverse grip, and thrust the hilt into the gut of the charging Einherjar as you countered charged, knocking the air out of their lungs and cracking a few of their ribs with one quick jab. They double over, you snake an arm around their neck and pull them down and in closer to your body. They shudder as, in a moment of panic, one of the other six opens fire, having just smacked the magazine back into place. The man in your grip tense and goes slack. You drop him and duck, side stepping as Daisy pings the second accidental team killer on your HUD and takes a snap shot a moment later. That reduces the count of possible prisoners down to just five. Three of them are fumbling with the case. Your flick your eyes between the two groups, having turned shoulder forward towards them to have its guard absorb the following three rapid fire bursts of bullets aimed at where you head had been a moment ago.


Daisy marks another target, the rebel fumbling with the latch of the rocket's case. You hear a pin pull. You see the eyes of the would be rocketeers go wide as one of the two you'd been advancing on pulls the pins on the improvised pipe bombs duct taped to their combat vest.

As expected of the Einherjar. The Stupid Suicidal Bastards.

[ Please roll 1d20+ 6. Best out of 3 [+5 Brawler, +1 Giant. DC reduced by SQ: Spartan-II by 7 (from 20), to 13]
>>
Rolled 9 + 6 (1d20 + 6)

>>6350603
Of course we'd get allahu snackbar'd.
>>
Rolled 16 + 6 (1d20 + 6)

>>6350603
>>
Rolled 8 + 6 (1d20 + 6)

>>6350603
Oh no, cave in
>>
>>6350614
Success!

9 Over Target number. Very nice

Proceeding...
>>
Especially since those pipe bombs are shoddily wired. Not poorly made, but whoever was in charge of linking them to a single pin pull mechanism didn't put much thought towards field functionality. They're all bundled and bunched together, if the trigger hadn't already been put into action, you could've disarmed it with the blade in your hand. Too late now. You feel ice water seep into veins and the world start to slow down and fast forward simultaneously.

Of all the benefits of Project Aster, Spartan time might be the best. You react, moving even faster than you can consciously, and take hold of the bomber, ducking down and rolling them over your shoulders and down your back. Heart pounding like the beat of a war drum, you hear the fuse burning as you toss him over and back. Standing, rocketing back upright, you add a bit of momentum to his descent. Enough to make him bounce when he drops. Enough to speed up his roll down the incline you'd cleared moments prior. That puts just enough distance for you to scramble out of the blast radius and put some cover behind you and the incoming explosion. You feel the pressure wave at your back as you crouch and slide behind the back of the barricade, getting up close to the last four Einherjar as smoke and heat fills the air, rippling as shrapnel from the bombs and what's left of the would be martyr zip through the air, piercing the sandbags at your back and denting the magazine cases stacked on top of them.

The sight of you, no much closer and still very much in one piece, startles the remaining combatants for a moment. More than enough time to cut down their numbers from four to two. Daisy didn't hesitate to take her shot, only taking enough time to readjust her aim as her target ducked down instinctually when they saw their friend turn suicide bomber. You stop the last Rebel with a gun in his hands from shooting by pinning them to the Metro Wall with the tip of your sword, stabbing it through their shoulder with enough force to slice clean through their bone. Then, before he can even gasp in pain, you tear the gun from his hands, an undoctored MA5B Assault Rifle, clear the chamber and press its barrel to the back of one of the two survivors head.

"Don't try anything" You warn.

He doesn't listen, he thinks he's fast enough to catch a Spartan off guard. You see him reaching for his knife before he can finish the thought. It and any others he might've had escape his skull at terminal velocity, splattering across the rocket container he'd scrambled over to.

You turn your reticle over the fighter who just had his comrade's body slump onto him. She doesn't look much older than you are. Might even be the same age. Scared, blue eyes stare back at you, then turn to the sidearm still holstered at her side. She'd dropped her primary weapon when you jumped their barricade.

You drop the reticle, and stare her down. She glances to her buddy you stuck to the wall
Cont
>>
>>6350629

"Suicide is a coward's way out. Cowards will never seen Odin's hall" You tell her in your native tongue. She pulls her legs to her chest and shuts her eyes, as if you're a bad dream she can just wish away. The other survivor curses her for it, calling her a coward for not taking her own life or throwing it away making the same mistake the last guy did.

All in all, this was a very successful engagement. Neither you or Daisy were injured and a minimal amount of ammunition was expended. And you'd secured two prisoners, turning around what could've been a deadly ambush. Especially if they had thought to break out the rocket launcher to start instead of grabbing it when they realized they were fighting something much more lethal than they were expecting.

>Leave interrogation to Daisy, and collect the jury rigged system they'd used to track your IFF signals

>Focus your intel gathering efforts on the girl, she's obviously a rookie. She might not have much to tell you, but she will talk

>But the screws on the braver of the two and see if he knows anything about where you might find your Target

>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.

>Write in option

Sven is very well trained at handling Suicide Bombers a
>>
>>6350631
>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
I'd imagine it's pretty easy to deal with suicide bombers when you can think and move faster than their fuse can burn.
>>
>>6350631
>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
>>
Nice!

>>6350631
>>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
>>
>>6350631

>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.

>Collect the jury rigged system they'd used to track your IFF signals.

Even if we're done with the Einherjar after this, that's still a security leak we should plug.
>>
>>6350631
>>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
>>Collect the jury rigged system they'd used to track your IFF signals.

I expect them to not reveal a thing, even with the whole Einherjar cult crushing and dying in its homeworld. The recruit will be probably socially forced to not talk by others. If we had time she could be put aside and interrogated, but we need to force Jormungadr to fall willingly in our trap as soon as we can. This is a golden occasion that he cant ignore. Also Einherjar constant adaptation and tech experimentation keeps surprising. One more reason to clean home properly.


Now after we are done. Could we just leave these prisoners here, marked and tied ? Then again we could put them in a bait position since we are using their voices. Or throw them in a difficult place to reach.
>>
>>6350727

Yeah, that works.

Maybe stick 'em under some rubble to act as bait.

They're not going to go anywhere if we tie them up and stick them under some big things of concrete each.

And when we're done, we can just gag them. Or the kid anywhere. Wannabe hero will probably bleed out on his own.
>>
>>6350631

>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.

>Collect the system they used to track us.
>>
>>6350631
>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.

>Collect the jury rigged system they'd used to track your IFF signals.
>>
>>6350631
>>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
>>
[ Enacting Holiday festivities Protocol...
[Merry] [Christmas!]
[ Monitor 404 TormentedCache Back online

Found the time to slip in an update today, since the holidays meant the usual cyberpunk session was called off this week.

8 Votes for [Maverick+Jotun]

4 Votes to secure the Jail broken IFF system

So Sven will use the prisoners to make his trap more effective and I'll throw in collecting the jury rigged sensor system, since half of you included it and reasonably, Sven could pick it up while doing the other stuff

[ Decisions made ]
[ Proceeding..... ]
>>
"Going to start putting the screws on them?" Daisy asks, as she climbs down the concrete support she'd been using as a sniper's nest as you look down at the prisoners and mentally review the brief battle you'd just won. These were grunts. They lacked the usual discipline of the Einherjar. A sure sign of their slacking recruitment and training standards. They employed fodder, but without their drugs and training, without the hope of victory to be one at the cost of their lives, and morale crumbling across the board they must've been forced to scrape the bottom of the barrel. That'd explain why they'd send a rookie whose nerves would break like the blue eyed girl out into the field and why the rest of the group weren't able to hold the line due to the small hiccup of a yelling super soldier breaking their lines

"No point, they're grunts" You reply, speaking in English "They won't have any useful intel, get down here and help me find the sensor they jury rigged"

"Haven't shot them yet, so you have a different plan for them" She correctly notices as you start dragging the bodies into a pile, covering one of the explosive charges you were carrying with them and splaying them out to make it look like they had died holding the line and where overrun. Setting a scene like a painter prepares a canvas.

"Distress calls are more believable when you hear a familiar voice on the other end" You tell her, crouching down as the critically injured half of the duo starts thrashing, catching onto your ploy as he tries to stop himself from screaming out in pain from the sword currently stuck in his arm. He must know enough english to have overheard you talking to Daisy. That's a potenital complication. Easily solved.

"Cold as Ice, Lieutenant" Daisy remarks as she jogs up to your position "Can't argue against the effectiveness of the idea, however"

She pauses, stopping to glance down at the younger of the duo, the girl curled up staring at two metal giants dragging what had moments ago been her friends and comrades into a pile of corpses. You breathe in, squashing the thought that the civilians on Alpha Corvi must've seen sights similar to this before the world was over run completely. Breathe out, and any sense of guilt is gone.

"Must be my blood" You answer back wryly as you turn to the girl, and tap on her radio as she freezes, like a Moa in headlights

"She's just a kid, like we were" Daisy says sadly and you give a nod in acknowledgement

"Were? Just because we graduated doesn't change our age, Daisy" You say, rising as the one with enough fight in him to keep his mouth shut squirms, trying to free his arm or pull himself down the blade enough to reach the grenades still strapped to his buddy's corpse.

Now for the finishing touch
Cont
>>
>>6351012

You hold your hand out, Daisy hands you her knife, and you bury it to the hilt in his throat. That's the straw that breaks the camels back. The girl starts screaming, begging and crying for help, covering her head as she pushes herself against the wall, losing all sense of reason. Breaking.

"Still Frosty?" You ask Daisy, as you hand her back her combat knife

"Ice cold, Sir" She answers with a nod "Think this is what we're looking for"

A dozen jury rigged transmitters, ugly things, with neural chips still coated in dried blood stuck into them. They were inelegant, but they worked. They were wired into the back of the masks the Einherjar wore, cut into lenses welded over the eyeholes. Even in the end they were still adapting. If only they didn't keep fighting, if only they'd taken the offer. if only they weren't so deadset on dragging the rest of humanity down with them.

"Stupid Suicidal Bastards" You mutter under your breathe, and shut your eyes. This had run down the clock more than you'd liked. You'd have to move quick to get that Intel. James and Nesta needed it. And getting it before they dropped was key to your plan. Didn't have time to think about "What ifs"

"Stow away that gear, command will want to see it", you motion to the jury rigged sensors "Figure out how to turn them off, and we'll continue down the list"

Daisy gives a thumbs up, and your back into the tunnels heading towards the next target.
The plan goes off without a hitch after that. No more complications or surprises. The traps work as intended. The bombs go off, and the Einherjar start hesitating to answer distress calls, and you keep the waters muddied by setting off a few of the "duds" they don't investigate.

This means the forces on the ground pull out of the tunnels, either realizing they're compromised or thinking the underground has been overrun by special forces. Except for one of the last bogus distress calls. The only real one in the chain.

Seems that rookie joined because it was part of the family business, and her father couldn't stand listening to her crying, knowing she was in danger, hearing her yell for him, her voice growing hoarse and ragged. So he ignored his standing orders to stop responding to distress calls and lead a strike team back into the tunnels, all but officially breaking his faction away from what was left of the Einherjar.

You listened in to him shouting orders while trying to get his daughter to respond, Daisy having decrypted the frequency a few minutes ago. The two of you were waiting back at the metro tunnel, having snuck back in through a different direction, waiting to ambush your new high priority target. There wasn't much time before the other half of the team were deployed. Had to do this quick and clean.
Cont
>>
>>6351013

>Drop behind the Officer's strike team and pick them off one by one as they fan out to secure the area (DC 14. +3 Infiltrator, +1 Fire support (Daisy), +5 Brawler. -2 Enemy is on high alert. DC reduced by 7 (from 21) by SQ: Spartan-II)

> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.

>[Grenadier] Cut the Officer off from his team by collapsing the way in to the metro behind him as he rushes to his child (DC 15. Grenadier +5)

>Follow the officer back to his post, and see if there isn't a bigger fish waiting for you there (DC 11. Infiltrator +3, SQ: Spartan-II +2)

>Write in option
>>
>>6351014
> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
>>
>>6351014
>> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
because it's Christmas, he gets a Chance
also I wonder if our cat is setting up Yuletide for Class 2
>>
>>6351014
> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
I'm feeling festive.
>>
>>6351014
> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.

got to be nice on christmas
>>
>>6351014

> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.

Surrender is always better than killing. Who knows guy might know about Forerunner site.
>>
>>6351014
> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
There's no way the Christmas spirit bites us in the ass. It's not like these terrorist pagans spit in the face of God and decency or anything like that.
>>
>>6351014

> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.

And today we're all brothers...
>>
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>>6351014
>[Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
>Write-in
>"Daisy, secure the recruit and put her out of sight for now. Stay ready : Jormungadr cannot allow a renegade commander to live."


I am feeling mildly generous. I would just kill or forcefully capture any Einherjar in sight usually. This officer does sound desperate enough. Like that civilian leader in the previous mission. But only he sounds desperate. What of his strike team ? Maybe they did not quite get it, that they are suddenly leaving the death cult.

Eitherway. If Jormungadr ignored so far this distress calls, plus what James and Nesta are doing, it means what was hit by us was all troops that he can afford to lose. But he cant ignore an officer of his ..... just going away on his own from his post. He actually needs to kill him. Though would an officer spill out the actual deep secrets of the death cult ? Maybe. Maybe no. Its their religion (even if a death cult) in the end. Jormungadr cant afford to think on this essential question, and he cant afford an officer turning traitor.

Merry Christmas !!
>>
>>6351143

We do have his daughter hostage.
>>
>>6351143
>What of his strike team
Wouldn't regular Einherjar frag this officer for insubordination? They're joining him in disobeying orders and heading back into the tunnels to rescue his daughter. I don't want to assume, but it makes me think this strike team is a bunch of confused, scared rookies, or some veterans more loyal to this officer than the cause.

I suppose they could also just be bloodthirsty and leaping at an opportunity to potentially shoot something, but I doubt you'd bring along a bunch of drug-crazed fanatics with itchy trigger fingers to find your daughter lol
>>
>>6351014
> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
Don't you feel MERRY? Don't you feel JOLLY? Don't you feel a little FESTIVE?
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Rebooting...Monitor 404TormentedCache, back online

Hope all of you had a very jolly Christmas. I know I did. And for some reason, literally every present I was given was booze. I had other things on my list, but everyone just individually decided to get me liquor. Rum, Scotch, I asked for that, but I also got Cognac and Mead which was not on my xmas list. Haven't drank any of it yet and I'm happy with my gifts but it is a bit funny, well actually its really fucking funny cause of how dumbfounded everyone was when I kept unwrapping bottle after bottle of spirits. That was fucking hilarious actually.

don't really need to count this, since its unanimous, but for posterity

9 Votes for [ Diplomat ]

1 Vote to tell Daisy to secure the recruit and keep them out of sight

So rather than pouncing on the officer, Sven will attempt a diplomatic approach

[ Decision made ]
[ Proceeding... ]

https://youtu.be/HPdHkHslFIU
>>
[ Adjusting Perspective... ]

Everything had gone to hell since the Askelands got disappeared. Everything was falling apart. The homefront was crumbling. The homeworld was under siege, there was fighting in the streets. It wasn't supposed to come to this. Thorstad bought them some time coming back, but their off world forces had vanished into thin air. They were supposedly on a top secret mission, but if they succeeded or not didn't matter. Not anymore. They'd come back to find New Noregr in rubble and ruins. There was no victory to be won now, Sol had gotten them cornered. Gundersen had thought death in battle would've been a glorious thing, he'd spent his life fighting to free his colony and others from the yoke of the inner sphere, but now...

It had all gone so wrong. At some point he'd ended up shooting more deserters than he had the enemy. Brothers, Sisters, Friends. The cause was falling apart. They had lost faith, Thorstad had told him but every time he had to be told that there was still a chance, that they could keep the good fight going, the less he believed his old commander. Something had broken when the Askelands got taken out, the spirit or will of the Einherjar, something intangible. Whatever it was, the absence of it had shattered the Einherjar.

And now, Gundersen couldn't help but think the ones who got out earlier and went to ground wherever they'd been deployed had been the smart ones. Even their neighbors looked at them like they were rabid dogs now, and the only recruits they could convince to replace the increasingly staggering losses were.

Were New Noregrs own children. Einar had made it a choice. Thorstad made it an order. Geir Gundersen had been proud when his darling little Heidrun took the oath beneath the ash tree and got her war mask. He still believed there was a way to win then, that Ingrid would rile the cowards back into the fight, that Beckett would return with fleet and army. That the people would remember all they'd sacrificed for them, rather than turn their backs just because of a few mishaps.

Mishaps. That's what Thorstad called them. Geir couldn't think of them as little accidents, not anymore, not when he's had to use the same axe dulled on the necks of the occupiers on the backs of his own brothers. His own soldiers. He didn't know when he'd gotten tired of fighting, when he to loss faith and hope. He might've held on longer than his men, who only now that they're marching to a battle they may yet win have seen the light return to their eyes, but he isn't sure.

What he does know, is that he's gave up on the war against Sol when he heard his brave Heidrun wailing out and crying, crying like a child. But, she is just a child, that voice of doubt reminded him. A child you armed and taught to fight and then pushed into battle like so many others daughters and sons. So why is it that you only care when it was your own child sent out to die?
Cont
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>>6351573

He didn't have an answer. And he knew he was a hypocrite. A coward. But Thorstad would lead them all to their graves, Heidrun was only fourteen. She had so much less to live for. It wasn't hard to convince his men to silently quit the fighting, it wouldn't be the first time the cause had gone to ground and went dormant for a few years. They could still fight. Maybe that was a lie, but it didn't matter. If Thorstad learned they weren't going to keep on fighting and dying for a lost battle, they'd be made examples of. Didn't matter that Gundersen had fought under him, didn't matter that most of the fighters they had left were scared kids, if there insubordination was found, they'd have to die. They'd deserve it to, for giving up on New Noregr, throwing down their rifles and cowering just because death was certain.

Geir knew he was damming himself to Hel but, the father had beaten the soldier, the warrior in his heart, and if he'd die saving his daughter from a senseless death, from dying, tortured in the dark, scared and alone with the animals the UEG had unleashed upon his home, he was sure that he might be able to argue his case at the gate to Odin's hall. And maybe, save and preserve a little hope for the long winter to come.

"Fan out" The tired officer ordered, flicking his arm down as he brought down his night vision goggles, the last few old men in his platoon following orders and marching into the dark. And, gods, he could hear here, whimpering like a beaten dog, just up ahead. But he restrained himself. Morale was low. His men would break if they saw him lose composure, he knew they were on the edge, just like him of deserting outright. He couldn't even call out to her, for fear of alerting the enemy he knew to be lying in wait, just up ahead, just out of view.

"Ain't seeing no bombs, doesn't fit the modus operandi of our underground Gasts" Vidar hissed through darkness, lifting up a open hand for clear as Geir and the rearguard slowly advance through the now confirmed sage passage "They knew, Geir, they knew"

His throat felt dry as sandpaper, his daughter's crying grew louder, nearer. He wanted to run up to her, take her in his arms. But he had to be cautious. One wrong step and. He shut his eyes and shut out the thought. He'd forsaken his duty as a soldier for that of a father. Thinking about worst case scenarios helped no one, least of Heidrun.

"Advance, slowly. We're close. Can't make mistakes now" He said, until the blood in his veins flash froze as he heard the quiet, defeated sobbing of his daughter turn shrill and loud

"NO! NO! NO! LET ME GO! MAMA! MAMA SAVE ME! DON'T TAKE ME! SOMEONE! I DON'T WANNA DIE"

"Hold fire" He hissed, surprised by the shakiness of his own voice, how hoarse it sounded "Dammit hold fire! That's my little girl"
Cont
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>>6351574

They didn't get a chance to reach her position, for she was suddenly, bodily dragged from the broken perch he had sent her to keep her safe and out of the worst of the fighting. He could see bodies, broken in ways the weapons of men couldn't, as a shadow emerged, silent as a winter night as Vidar wrestled the gun out of the arms of Magni, who'd lost his nerves and nearly mag dumped at the first sign of movement.

The...thing dragging his daughter could not be a man. They were too quick, the motions too precise, sharp and efficient for a man, but too dexterous and smooth for a robot. Military discipline and reason both fled his mind, as Geir was unable to believe that the unnaturally light on his feet giant could be anything but a Troll that had pulled itself out of the pages of a storybook. No man could grow to be so tall, so vast. It couldn't be a man. His mouth grew drier, as he scoped in one the Troll covered in strange, alien armor unlike anything he'd ever seen, its camouflage pattern perfect for the environment of New Norger.

"Halt!" He called out, and heard the raspy cry of a scared child. That was no human, could it even understand him. He'd expected ODST, not an armored giant.

"Drop your weapons" The stranger spoke in oddly accented Norwegian, lifting up his daughter with all the ease of picking up a doll from the ground. Heidrun froze, unable to even scream in fear as the towering brute held her aloft, one massive hand wrapped around her neck. Geir had never realized how fragile, how delicate it looked "You have five seconds"

They only needed three. The unspoken threat was clear

"Give me..." Geir found himself speaking

"Your daughter?" The giant asked, a thumb moving across her throat as her father had to hold himself back from rushing the beast "All she'll do is die somewhere else on the battlefield. And all you'll receive is a summary execution"

Vidar eyes flicked to the rifle he'd tossed down, Geir held up his hand

"Why keep her alive, lure me here then?" He asked, grasping onto whatever hope he could "Did you just want to watch me squirm, you heartless troll"

"I'm not a sadist. You came prepared. But knew when you were outmatched. You're smart. You should realize there is only one winning play here" The unnaturally calm stranger explained "You'll get your daughter back, all you have to do is talk"

They were UNSC. No one called Thorstad that expect for the dogs of sol.

"And?" Geir sold his soul with a single word. But none of his men put him down like the dog he'd become.

"And I'll accept your surrender, and get both you and your daughter away from the fighting" They said as Magni moves, and a bullet ripped through the air to shoot the lenses off of his night vision goggles "its the only way out you have. Start talking"

Heidrun started choking. It didn't even look like the monster of Sol had so much as flexed his fingers. Geir didn't think they could've killed it, even if they hadn't dropped their rifles
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>>6351575

"What do you want to know?" The words spilled out of him, rapidly, and Heidrun dropped to the ground, gasping for air

"Everything you know", The giant didn't not move away from his cowering child, simply looming like a creature of ghost stories above her, shadowing her and watching Geir like a hawk. There was no warmth or humanity in his voice.

Geir bowed his head. And started talking
__
[ Adjusting perspective, returning to Preferred Candidate Sven-033... ]

Jormungandr had a bit of Loki's spirit in him. He was crafty, you'd give him that. It explained why he'd been able to slip the previous attempts on his life. Besides body doubles and the latest in Einherjar innovations, Jormungandr's secret to being seemingly everywhere and nowhere was surprisingly simple.

When he wasn't needed for a injection of morale or to draw away UNSC attention from one front in the war raging across New Noregr, he wasn't present in any of the battlegrounds, nor was he hiding in the tunnels or mines. He wasn't hiding in the last holdouts the Einherjar had in the mountains and mines.

He simply took off his mask and went to ground out in the country side, in the woods where the Einherjar, very cleverly, avoided and kept the focus on the cities and the mountains. And when he was needed, he'd emerge back on the frontlines, lead a few skirmishes, then quietly swap with a body double and escape through the tunnels, heading vaguely towards the mountains.

When he's actually simply been camping out in the nearly completely untouched wilderness. New Noregr was a mining colony. It was almost insulting how simple of a trick it was. But you couldn't deny its effectiveness. There simply wasn't enough civilization out that way to notice a warlord out hiding in the sticks. It was deceptively clever for how basic of a strategy it was.

If it works, it isn't stupid. You think Mendez told you that once. Or it might've been Jerome. It was a pretty common adage, after all. You'd need to get this intel back up to James and Nesta, preferably before they dropped. And you'd also need to adapt your own gameplan, now that you knew what you knew.

"It's almost cute" Daisy muttered, as the two of you stood over the surrendered Einherjar, as the two Gundersens embraced and held eachother, and you couldn't easily tell which between the father or daughter looked more shell shocked "Think you can really..."

"Keep my promise to them?" You ask before she can finish, and you nod "I'll find a way to, I don't go back on my word"

"I hope you're right, Sven" She says, still wistfully watching the father daughter reunion.
Cont
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>>6351576

>Use Gundersen to get his entire garrison to surrender, and use that to force Jormungandr to come out of the woods and into the open

>Wait until James and Nesta drop and for their assault on the Einherjar's base to draw any reinforcements, and then force Gundersen to denounce Jormungandr on a public broadcast

>Make Gundersen lead you to Jormungandr's safehouse

>Lure Jormungandr into the tunnels by mocking him and the other loyal lieutenants under him about his piss poor leadership skills

>Write in option

Oh! Also got a badass skull glass with the rum I got for Christmas. Which made me think of the Halo skulls lol
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>>6351577
>Lure Jormungandr into the tunnels by mocking him and the other loyal lieutenants under him about his piss poor leadership skills
Hiding out in the sticks, using child soldiers and body double. All he needs is a black suit and Jormungandr would fit right in with ONI.
I got a setesdal sweater. Very cozy, and thematically appropriate for the quest considering we're on New Noregr.
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>>6351577
>Make Gundersen lead you to Jormungandr's safehouse
>have 2nd squad hot drop on him.
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>>6351577
>Lure Jormungandr into the tunnels by mocking him and the other loyal lieutenants under him about his piss poor leadership skills
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>>6351577

>Use Gundersen to get his entire garrison to surrender, and use that to force Jormungandr to come out of the woods and into the open

>Wait until James and Nesta drop and for their assault on the Einherjar's base to draw any reinforcements, and then force Gundersen to denounce Jormungandr on a public broadcast

More lives saved and lets us keep our promise to Gundersen.
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>>6351619

Yeah, backing this.

Let's hammer the worm on the child soldiers as well.
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>>6351574
Hey, Heidrun is Sven's age. Wonder if they've met before and he just doesn't recognize her on account of time and all the indoctrination.

>>6351577
>Make Gundersen lead you to Jormungandr's safehouse
Personally I'd rather we keep them uneasy and uncertain than give them a clear target to be angry at, especially if turns out they've got leverage like prisoners or bombs in civilian areas.
The thought of him getting bagged without knowing exactly what's going on is also amusing to me.

>>6351621
Whoa, let's not go that far. Child soldiers are good when we do it.
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>>6351668

For a given value of 'good'.

Best you can say in our case is we were given every tool and opportunity to succeed.

All Jormungandr is doing is treating the colony's future as cannon fodder.

Really, it shouldn't be a hard sell to get Gundersen's garrison to surrender. Especially if they've already had a desertion problem.
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>>6351668
>Hey, Heidrun is Sven's age.
Damn
With New Noregr being an Outer Colony it might be possible if they are from the same settlement.

>>6351577
>Wait until James and Nesta drop and for their assault on the Einherjar's base to draw any reinforcements, and then force Gundersen to denounce Jormungandr on a public broadcast
What will Jormungandr do
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Rebooting...Monitor 404TormentedCache, back online

2 Votes to Lure Jormungandr into the tunnels

2 Votes to hit Jormungandr's safe house
L
+ 1 votes to have James and Nesta hot drop on it with the ODST

2 Votes to force the entire garrison to surrender and draw out Jormungandr that way

3 Votes to wait until James and Nesta drop, then talk shit about Jormungandr on a public broadcast

This came very close to being a four way tie. But the winning vote it to wait for the 2nd half of the team to drop and draw away enemy reinforcements, before having Gundersen denounce Jormungandr through a public broadcast.

Would've mixed options if they weren't mutually exclusive and they had a two way tie, this time around

But anyways

[Decision made]
[Proceeding....]

>>6351586
Nice! I still haven't gotten into any of my liquor

>>6351668
>>6351847
Sven could barely recognize his own mother by the time he graduated, ya know...

>>6351586
>>6351668
He's going to get hit with a cease and desist in the form of ONI's largest child soldier.
>>
James and Nesta were going to be entering the field soon, orbital dropping as close to the Einherjars' main base as possible. You'd briefly considered using what little time there was before they were deployed and joined the fight seeing if you could leverage a full surrender from Gundersen's troop, but had decided on your own that it was too risky. Too many variables and unknowns to chance it, so you killed the idea before even passing it by Daisy. Instead, you decided to hold position and wait until the rest of your team went active.

Policing their weapons, you kept them into a tight circle and kept them in your sight, having Daisy keep out of sight to put a threatening shot near their heads if they made any sudden movements or started acting like they were planning on doing anything suicidally stupid, like trying to escape or try and leverage their superior numbers against you. Thankfully, the soldiers under Gundersen's command were still loyal to him, and disciplined enough to go along when he surrendered instead of fighting to the last or putting a bullet in the back of his head like they'd normally do. They'd lost their warrior spirits and had their fight snuffed out, why? Might've just been because war had come home and they weren't able to handle seeing their world be turned into a battleground, like they had done to other worlds across the outer colonies.

"Just a few minutes now" Daisy hummed across the comms as you stared down the prisoner with the most fire left in his eyes "And then you'll have our new friend shittalk his old boss"

You don't speak but give her a confirmation with one of the many subtle signals that the Spartans had learned or developed across training.

"Didn't you use the same trick at Alpha Corvi II? When you and Jorge fought them off with the surviving guards", You lean back and think back to that part of Operation: Collateral Damage. It had worked then, would probably work now. But that Mission had barely been able to be considered a strategic success. The UNSC...Humanity had lost a planet. At least the stakes now weren't so high.

"I did" You say, proudly "Not everyone came out of it alive, but it worked"

"Think he'll take the bait? He might be an Einherjar, and more meat than brain" Daisy says as she passes a red dot sight over the heart of the Einherjar you've been watching the closest "But he's long lived for a terrorist"

"He'll have to" You reply, the two of you speaking in Japanese to avoid the Einherjar picking up your side of the conversation "If he doesn't answer, he'll lose what support he has left. And will have lost either way"

"Bang" She said, as she flicked the laser sight off and switched targets.

A minute or two later, you were notified that the Lawrence of Arabia was on the last steps to drop its squad of ODST plus James and Nesta down to the planets surface.
Cont
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>>6352052

A few minutes after, eight new, yellow friendly signatures appeared a few klicks from your location. All of them had survived orbital entry. You remembered how Nesta thought the risk of sudden, fiery death on every deployment was one of the benefits of being an ODST. She'd always wanted to drop feet first into hell, she was probably having the time of her life out there in the mountains, first into the breach burning everything that crossed her line of sight. Those poor ODST were probably fighting for their lives just to keep up with the pace she set.

"James, Nesta, glad to have you down in the dirt" You make contact, with your Spartans. No reason to talk with the ODST, they had their own chain of command and wouldn't be able to meet your standards or achieve what a Spartan could "Cause as much damage as you can, hit them with maximum force"

"When we finish our scenic hike, we'll be sure to do that Sven. Hell of a rush, shooting through atmosphere like a bullet" Nesta, still breathless replies "Wish you were there to experience it, sadly I don't think they make drop pods in your size"

"Heard reports that you and Daisy have been busy with demolitions, and figured out where our Target has been hiding" James speaks up, having been separated from Daisy during the drop "All the intel you got, checked out. But considering you just repeated our old orders, you must've added onto them"

"Correct, deep minded as always, James. I need you to make sure the enemy is able to call for reinforcement, and that means holding Nesta and the tagalongs back so they can get the distress calls out" You tell him, and hear Nesta click her tongue

"Yeah I'm just a rapid dog, barely trained. Kindly go fuck yourself, sir, I might enjoy a spot of ultra violence but I can rein it back. You know I can" She smart asses back and you can tell James shook his head hearing her say that "The ODST will be the ones we'll need to watch out for, right James"

"Right, though I'd also remind you that you're lucky Sven is team leader. Anyone else, and you'd get demerit" He smartly reprimands her, and a moment later you can just hear Nesta mockingly repeating "And that would've made me write one up, get serious, Nesta"

"There's enough time to give you both a bollocking, we need to regroup before we can attack" She snaps back, but only gets one or two more jabs in against either of you before she shapes up and cuts the chatter and starts acting professionally, once she considers that the mission has properly begun.

She doesn't say a word to the ODSTs accompanying her, not even while she's acting a little insubordinate and snappier than usual. And you only overhear James giving one or two pointers to the ODST who landed near him. And outside of Nesta's original outburst and following smart assing, the two of them operate silently. And if the ODST are worth their reputation they are to.
Cont
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>>6352053

"Gundersen" You say, speaking in your mother tongue and making the girl you now know is named Heidrun start and shrink in on herself as if you'd just smacked her "When you receive orders to redeploy your forces, do not respond to the call, and connect to a public frequency and broadcast a message for me, word for word"

You crack your neck, and signal Daisy to emphasize what would happen if he didn't go along with your plan. A red dot flickered across Heidrun's head, before blinking off.

"Bang" Daisy said quietly, having been keeping herself occupied by scoping in on the prisoners and lining up killshots while waiting for the mission to proceed.

Gundersen doesn't need anymore pressuring to comply.

"Halvor Thorstad, is a traitor to the Einherjar cause. He has failed as a leader, and is leading our people to ruin. His acts of desperation, are accomplishing nothing but squandering the next generation and destroying our home. We are on the brink of defeat, and he is too blame. He should have been allowed to be given the reins of command, nor the authority to waste lives and resources fighting a war that had already been lost. A war he has brought to our home, that he has allowed to take the lives of our sons and daughters. He is unworthy of the authority entrusted to him, he has been killing his own men to maintain his position and is willing to sell out the entire colony and everyone in it to keep his power and keep fighting. He has done away with loyal men and women, to tighten his grip on power, and is recruiting children too young to enlist in the military to shore up his forces and replace the soldiers he's lost through sheer incompetence or sold to remove supposed threats to the power entrusted to him by the original leaders of our resistance. It is because of him that we are on the brink of disaster, it is because of him our home is burning, it is because of him that we are under siege, it is because of him the occupation of New Noregr has turned violent and bloody and..."

You listen as Gundersen reads off from the speech you'd prepared for him, which is interrupted by the occasional tactical call outs exchanged between James and Nesta as they move through the Einherjar's MOB, with your earlier sabotages delaying any reinforcements the enemy could receive and preventing them from easily responding to any distress signals the Target sends out. As you close the tunnels off behind them with the remaining charges you and Daisy set.

Jormungandr moves into checkmate, as several of the soldiers with Gundersen receive orders to silence him permanently, but they don't receive them as you'd policed their radios and had been waiting for just that call. And when they don't respond, and his garrison doesn't confirm him bagged and tagged, that chatter goes silent.
Cont
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>>6352054

And with most of his forces stuck in the mountains or in the tunnels heading to them, he doesn't have any choice but to go out and try to end the broadcast personally.

Now, all that's left is to choose where he'll die.

>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.

>Take Gundersen to a UNSC base and get some back up of your own.

>Make it a public execution and take Gundersen topside and pull the Target into the local fighting

>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy

>Write in option
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>>6352055

>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy.

Leave the prisoners at a third, tied up.
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>>6352055
>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy
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>>6352055
>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.
Daisy and Sven are both good at this kind of thing. Might as well lean into it.
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>>6352055
>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.

Infiltrator rank up huh yeh. Weve preped this ground too no need to leave it.
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>>6352055
>>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.
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>>6352055
>>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.

Wire the place with overlapping claymores or equivalent - instant ambush, where the explosives do all the work. If you do it right, you can even leave a safe spot in the killzone where the subject is untouched but all his guards die.
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>>6352055
>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy.
>>
Having a bit of a rough day today. So the update might be delayed awhile. If I don't think I'll be able to write one at all today, I'll tell you guys.
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>>6352055
>>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy
>>
Unfortunately, I'll have to miss today's update. Can't find the time to sit down and I'm too stressed at the moment to write if I could. I'll get it out tomorrow, maybe put out two updates to make up for it but I can't make any promises.
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>>6352335
No worries man. Take your time and recoup, we'll be here.
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Rolled 2 (1d2)

[Rebooting...Monitor 404TormentedCache, Back online ]

Really sorry to make you guys wait practically 2 days. Woke up feeling like shit after a shitty yesterday.

4 Votes to separate from Daisy, to improve chances of catching the target

4 Votes to remain in the metro tunnel and out of sight

Perfect tie, straight down the center. Gonna tie break it since the delay has already been so long

1 = Piggy back the broadcast
2= is stay in the metro tunnel
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>>6352683
Alright, so Sven won't split up from Daisy and will stay at location, but not attack until the target's presence is confirmed

[ Decision made ]
[ Proceeding....]
>>
You move the prisoners out of the open, to a visible but highly defensible location. Daisy is in charge of hiding the bodies. The newly surrendered Einherjar remain obedient, which does put you on edge. So you never turn your back on them. Even with non existent morale and being unarmed, it isn't normal for the Einherjar to act so meekly, so you treat them as if they're still a threat. They wouldn't be able to hurt you or Daisy with just their fists and legs, but they could ruin the plan and make things difficult. Complicate and extend the mission.

You leave Gundersen a note to read, but allow him to go off script to make the message more believable. He knows you speak Norwegian and that your aren't alone in the darkness. He doesn't realize that its only Daisy down here with you, he probably mistook her for multiple members of your team. In the best of circumstances, its difficult for others to tell two Spartans apart from one another, in a high stress situation like they're going through, well, you might as well be twelve feet tall and backed up by a battalion of Spartans.

A clean Thousand. If you had those numbers, the Covenant might think twice pushing further into human space. But, that just isn't viable. In a number of ways.

You climb up the support pillars and join Daisy on unused maintenance walkway inaccessible from the ground, imagining the work load old Shark Eyes would have if Halsey managed to find over a thousand candidates for class two. It was a daydream far removed the realm of possibility, especially since the current success rate of Project Aster still hovered around forty percent as far as you knew. That'd be a lot of dead trainees.

"Something on your mind, Sir?' Daisy signs, but that is the politer interpretation of her hand signs. You sign back a confirmation, and hold up an upside down V. A symbol in purple team that's shorthand for Project Aster and everything that resulted from it. She nods slowly, understanding, and gives you a pat on the back as you pass her by as you get into position. Each of you take one of the far sides of the walkway, where you'll have clear sight over the entirety of the empty Metro line and open lines of fire, overlapping in the center.

James reports an injury on his side of the Operation. One of the ODST fell for a classic Einherjar ploy, playing dead with an unpinned grenade in their hand. They were alive, but out of the fight. Having half your arm blown apart and metal and bone shrapnel lodged in your chest, throat and skull would do that. James tried to warn her, but was too late on the draw for once. That left him with a team of royally pissed off ODST and the dragons' resident firebug, in an enclosed combat zone with few to no escape vectors on the enemy's end. It was almost enough to make you pity the Einherjar, but you knew James would keep his team in check and in line. Even for a Spartan, he had a cool head and a seemingly bottomless well of patience.
Cont
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>>6352719

And Nesta was about as dangerous as an unexploded IED, fortunately, she was one that would only ever explode in the enemy's face.

"Movement" Daisy reported, as you thought about the brother and sister kilometers away, fighting their own fight "They're moving in bursts, trying to trick any motion sensors. Irregular rhythm. Heading down your side"

"Visual Confirmation" You tell her, adjusting the position of your grenade launcher over the railing and squinting to try and make out details. They had night vision attachments on their helmets. A mix of UNSC gear and homemade equipment spliced in. They weren't moving in one group, but slowly trickling into the metro with random, scuttling movements. That would trick cheaper motion trackers, but the MJOLNIR System? Even if they stood perfectly still, there would still show up on the Thermals.

Daisy spun around, completely silent as she chose a spot and waited for one of them to wander into her sights as you counted heads.

And they really wanted Mr Gundersen dead and buried, yesterday. They'd sent an entire platoon after him. You'd counted forty. A less experienced operative, might have assumed that meant the Target was present. But Jormungandr was still playing hooky. He had picked his body doubles well ; Even up close, they'd pass as him and with flying colors. The mask shelped, but being of the same build and height before surgery made them facial clones of the man, was the real reason they were so effective.

But, this one had missed one detail. An easily overlooked one, but your eyes were sharp and well trained. You'd done your homework. Watched Jormungandr in action, from recovered combat footage logs and seen him in the field. Somewhere during his career as a terrorist warlord, he'd gotten an untreatable limp. It was slight, unnoticeable most of the time. Except when he had to stay on the move and be quick on his feet.

Something he might not have even noticed himself. Which meant it was something his double never trained to mimic. You sigh heavily

"Target not present" You hiss through your teeth. The audacious son of a bitch was faking the personal execution of one of his more trusted subordinates. It was almost impressive, in its own way.

"Son of..."Daisy mutters, cutting herself off to keep COMMs clear

But, this set back did provide a couple of new opportunities. Most setbacks could be turned into an advantage, in your experience....
Cont
>>
>>6352721

> [Grenadier] Wait until the double gets into the metro tunnel, then start hammering the route they're taking in with grenades to collapse it, and attempt capture the double to lure the real Jormungandr into the open [DC 14 +5 Grenadier]

>"Daisy, collect the high value prisoners and relocate them, I'll provide a distraction", then hop down and engage the enemy in CQC [DC 20. +1 Giant, +5 Brawler/ Swordbreaker, +2 SQ: Spartan-II]

>[Maverick + Tactician (3)] Actually, the Einherjar sent to capture Gundersen had a couple of less than lethal weapons. They were probably intending to capture him to execute somewhere public. Order Daisy to remain on Standby, and follow them to the surface. Jormungandr would have to make an appearance if "He" suddenly died in front of a crowd...

>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]

>Write in option
>>
>>6352722
>[Maverick + Tactician (3)] Actually, the Einherjar sent to capture Gundersen had a couple of less than lethal weapons. They were probably intending to capture him to execute somewhere public. Order Daisy to remain on Standby, and follow them to the surface. Jormungandr would have to make an appearance if "He" suddenly died in front of a crowd...

Jor is primary target so need to draw him out. Tactician is pretty high so this should work.
>>
>>6352722
>>[Maverick + Tactician (3)] Actually, the Einherjar sent to capture Gundersen had a couple of less than lethal weapons. They were probably intending to capture him to execute somewhere public. Order Daisy to remain on Standby, and follow them to the surface. Jormungandr would have to make an appearance if "He" suddenly died in front of a crowd...

This is gonna be risky
>>
>>6352722
>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]
There's potentially a big pay off going to the surface, but it could endanger civilians and risk our opsec.
Meanwhile we have an opportunity to create a legendary innie nightmare here. There are a bunch of rumors and horror stories about Spartans that are spread around amongst innie circles that we need to contribute to lol.
>>
>>6352722

>"Daisy, collect the high value prisoners and relocate them, I'll provide a distraction", then hop down and engage the enemy in CQC [DC 20. +1 Giant, +5 Brawler/ Swordbreaker, +2 SQ: Spartan-II]

Gundersen could be valuable as a puppet or catspaw to lessen the bloodshed by making surrender an actually attractive option to any civvies that drank the kool-aid or other Einherjar who are basically out of morale.

He may also be able to get us the priesthood and\or the potential ruins here. Little too valuable to risk.

Write in: Throw a Frag or two ahead of us to break their formation and soften them up.
>>
>>6352722
>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]
40 Einherjar shitting their pants, and dying, instead of bringing Gunderson to its execution ground. What will Jormungandr do. Send 40 more ?
>>
>>6352722
>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]
I'm not big on that Maverick option. Seems unnecessarily complicated and risky for something that can be achieved more easily in other ways. Keep it simple, stupid.
>>
>>6352722
>>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]
>>
[ Rebooting Monitor 404TormentedCache, back online ]

Early warning, New years eve and day might keep me from updating the quest on those days. I'll try not to let them get in the way, but considering I might still be running Cyberpunk on the eve (players haven't given me a straight answer on if they've plans for that day), it isn't looking likely that I'll put out an update tommorrow. We'll see about new years day, no promises either way on that front, especially since I do intend to invite the new year with a few drinks.

Anyways

2 votes for [ Maverick + Tactician]

4 votes to take out the double and strike from the shadows

1 vote to order Daisy to secure the high value prisoners

Time for these Einherjar to meet the Boogeyman

[ Decision made ]
[ Please 1d20+8. DC 20. Best out of 3 ] ]
>>
Rolled 16 + 8 (1d20 + 8)

>>6353019
>>
Rolled 20 + 8 (1d20 + 8)

>>6353019
No whammies.
>>
Rolled 4 + 8 (1d20 + 8)

>>6353019
Horror villain time hell yeh
>>
>>6353026

There's going to be some pants-shittingly terrifying audio escaping this ambush into the Einherjar comm-network.
>>
>>6353034
Grade A slasher movie material. It's gotta be leaked to freak the shit out of innies and academy students.
>>
>>6353026
We're gonna unlock boogeyman AP with this. Naisu
>>
>>6353026
welcome to nastrond, fellas
>>
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[ Warning! Warning! General Warning in place! Preferred Candidate has achieved a critical success! ]

CRITICAL SUCCESS! And eight over Target. Time for Sven to show these innies they should've stayed afraid of the dark.

>>6353034
>>6353036
>>6353037
>>6353038

Mood Music: https://youtu.be/P1VypUBTi3o
>>
The gears inside of your head were spinning rapidly as you measured the distance between each target and the generous blind spots surrounding each of them, even with the benefit of night vision gear. A plan came together instantly. A little voice in the back of your head urged, no, more advised really for you to take a page from Shika's book and hit the kill squad from the shadows. Pick them off one by one. You couldn't hold a candle to Purple Team's resident ghost when it came to stealth killing, but that didn't mean you couldn't play ninja and sow terror. Psychological warfare was too effective a tool to not keep in your arsenal.

You flicked up a hand and jabbed a finger down, before vaulting over the railing, knowing that Daisy saw the signal and was already scoping in on the target you designated. You didn't land on your feet, but instead tumbled acrobatically, leaning & rolling forward, smothering most of the noise the fall would make and getting back on your feet in one smooth motion, staying crouched, you stowed your grenade launcher and gripped the hilt of your combat sword as you crept forward, moving at a brisk pace towards the closest hostile.

He'd strayed too far from the herd, and now would be dragged into his grave. Daisy waited for her signal to pull the trigger, take her shot and empty the contents of the fake Jormungandr on the metro railline. You gave it to her, rising as the soldier you picked out to be the first to die turned, lifting up his hand to confirm the presence of his own target. With a fluid motion, you silently drew your sword and snaked your free arm around his neck. With a tug, he fell back and you slammed him against the tip of your blade, pushing it through his sternum with minimal resistance. The tip of the blade pressed against his battleplate, as his call out turned to a gasp and gurgle.

Red dots swarmed your position as you dropped the flopping corpse, and faded back into the shadows. The body double made a judgement of error and turned completely, scanning the area around his first casualty as you circled around.

Daisy threaded a bullet between the gap of his mask and combat helmet, hitting through the thinnest part of the helmet. Sparks flew, the speakers of his helmet's internal radio whining as a thin trickle of blood fell down the side of his neck. Gundersen's daughter shrieked, and you could hear her fighting, struggling to get out of her father's arm and break into a dead sprint away from the sounds of combat.

These both provided you ample distraction to continue racking up kills. You saw Daisy's friendly dot drop down to your level on your motion tracker as you slipped behind the spread thin enemy formation. The shock of seeing their leader get dropped like a sandbag made and the sudden scream echoing through the metro tunnel, kept them from closing rank. Just long enough for you to rush through the gaps.
Cont
>>
>>6353076

Leaping from a crouching position , you threw yourself on top of the next target, behind the two directly behind the now dead body double and gave him enough time to yell in surprise before you gripped the underside of his helmet and used it as a hold to slam his head against the ground. Once, twice, three for good measure. You made sure to put enough oomph into the slams to scramble his brains and shatter the back of his skull.

One of the two men behind you turned and you heard him choke on his own blood through the radio on the dead man under you. You fell to your side and rolled. They'd be looking at eye level for the danger that was cutting through their ranks. A dangerous mistake that'd be ultimately lethal. Daisy dropped the other hostile at your back, who'd gotten wise and figured out they were being shot from a forward position. Didn't help him. She closed the distance and introduced him to quadruple ought shot, straight to center of mass.

Whatever model of body armor he was wearing, wasn't enough to stop the all mighty 0000 from putting a hole in his torso. The sudden death of the vanguard and loss of the leader, kept the platoons eyes forward as the more disciplined and cool headed of the pack started shouting to pull back and regroup at a more defendable location.

But you were already behind their lines, having scrambled under their field of view before rising up

"What in Hel's name is" Your third victim manages to yell out as you stand up in front of him, a sudden rising wave of shadow and violent intent that crashed into him. Whatever he was going to say is cut short, as you decapitate him, pulling his neck against the bare edge of your blade and tearing off his head with a wrench of your arm. In the same motion, you step back and pitch it over the heads of the cluster of Einherjar he'd been leading, sending flying into the chest of the one in the middle of the formation.

"Baggi! They're already closing in!" He yells out, panicked and sweeping his rifle, a red dot appears under his chin and you go slack, falling to the side as the others in front of you turn just in time to see the canary get a bullet in the throat. He chokes, clutching his neck, eyes wide and tracking you. His friends don't catch on and turn completely around. Safeties turn off.

You give them the push to pull the trigger by slipping around the side and behind their flank, stabbing them through the back of their thigh, pinning them to the ground. You don't need to finish them. Hair triggers and frayed nerves do the rest as you roll behind cover, this being one of the concrete support pillars.

And the burst of fire sets of a chain reaction. Even with night vision sights, they're shooting blind.
Cont
>>
>>6353078

Before the rest of the advance force can tell what's happening to the first wave, you drop your sword, ready your grenade rifle and scope into the center of the circle backing towards daisy, yelling "Contact" as they shoot where they think their invisible attacker had gone.

The grenade round bounces at their feet, and they're sent airborne as it goes off, a flash of light and thundering boom roaring through the tunnel.

That's a little more than a fourth of them down. You look in the direction of Daisy's dot on your tracker and swing your arm down, ordering an advance as you load a flashbang into the launcher as you crouch down and retrieve your sword.

"Ambush! Somethings out there! Can't see it! Its moving too fast!"
"Fall back! Back to the tunnel! Our vanguard has been wiped out, fall back!"
"They tore his head off! Killed Ebbe with it! I saw it! It is human, it can't be!"

You decided on the third to be the next to die and flick your wrist up, hip firing the flashbang as you sprint towards him, slipping between a dozen other bodies to reach him. The flash blinds them, all they see is a black mass followed by a rush of movement and a loud bone shattering crack as you knee the panicking soldier in stomach, hard. She crumples, you grab her by the back and snap her back over your knee, tossing him down behind you without breaking your stride

"There! Its behind us! Its gotten behind us! What the hell is that! What moves like that?"
"Aesir! It snapped her in two! It barely even..."

Daisy brings the total kill count up to fourteen as she shuts up the soldier who comes closest to placing you in their sights, shooting them twice. First shot in the knee, second in the lungs. Most of them are still blinded from having a flashbang go off over their heads while their night vision visors were down. You just had to pick off the ones who had quick enough reflexes to look away or shield their eyes.

Fifteen. You javelin your sword through the air and catch it as it buries itself half way to the hilt into the unarmored armpit of an Einherjar. Beneath the barking of assault rifles being blind fired into the dark, his death rattle is heard clearly as you press the blade deeper until it's hilt deep and has pierced his lungs. You pull the blade out, by kicking the corpse its stuck in with enough force to give it air time, sending the dead body bouncing back to enemy lines.

And then you're back in the shadows, as Daisy moves up, taking full advantage of her prey turning their backs to her. She doesn't waste any movements. She has five shells left loaded in her shotgun, and she pumps them in the exposed backs of the Einherjar who'd wipped around as they watched one of their number suddenly die and be "Tossed" through the air like a ragdoll.
Cont
>>
>>6353080

Nearly half of them are dead, before they are even sure of where they're being attacked from. You let the two to make twenty see you as you step over the sand bags they'd thrown themselves behind after being flash banged

"A troll! Its a troll!"

You grab them by their throat before they can bring their rifle to bear and lift them from the ground, and snap their neck with a clench of your fist. You drop them, as unlucky number twenty struggles to keep his gun level as you turn and grab his head with both hands, sticking your sword in the sandbag behind him as you push him to the ground and apply pressure. and keep applying it until you feel the skull between your fingers crack and feel him go slack under you. It doesn't take long, they're dead before the rest can aim in your direction. Daisy keeps up the pressure as you duck down, avoiding a hail of gunfire in your direction as she lines up her shots, prioritizing the enemy who've brought their night vision goggles back down as you calmly attach the magazine to your M739 SAW

Closer to thirty confirmed kills than twenty now. All it the span of a few moments. Call that thriving in chaos.

"Did we get it?"
"It has to be dead, we put enough lead in it to take down a gods damn scorpion main battle tank!"
"What the hell. What the hell is it, did you see the size of it? Did the UNSC release a godamn bear down in the the..."
"No bear, no bear moves like that, or is that fast. Its some kind of machine or a...I don't know what the fuck! keep firing, don't take any chances"

You bludgeon the smartest of the bunch over the head with the butt of your saw. They'd focused on your last known location, the sandbags in the middle of the line. That let you flank them, again. You may not be a ghost, but you make a pretty effective Bogeyman.

The sudden clang of stock meeting helmet and buckling it and the bone underneath, gets the Einherjar who'd relaxed too soon to turn to face you.

You open fire, and sweep the floor. They're wearing scavenged Marine BDUs. It isn't nearly enough protection at this close of range. The flashes of gunfire lights gives the quarter that's left of them the first clear glimpse of what they're fighting, as you push the kill count over thirty, full autoing the circle of five Einherjar that had turned and opened fire on where they thought you'd been.

Less then ten now. Then the tell tale snap of the M392 tells you that Daisy has reduced their numbers from eight to six, moving up and flicking onto their heads without missing a beat or step.

Those six, forget their training and choose flight over fight. Can't blame them, they just saw thirty four soldiers die in the dark in the span of a few, frantic minutes. Terror is the right response.
cont
>>
>>6353081

>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"

>Grab the radio of the last one you killed and send a message of your own back to the Einherjar

>Tell Gundersen to get back to broadcasting, and splice in a few audio clips from the one sided slaughter you'd just committed.

>Leave no survivors. Leave it up to their imagination what wiped out an entire platoon of terrorists.

>Write in option

Local Innies eat shit and fucking die. More at eleven.
>>
>>6353081
>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"

Daisy should be enough to follow them. Gotta keep our promise
>>
>>6353083
>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"
Brutal. Very fun, nothing better than turning innies into red mist. I bet Emile would be a fan.
>>
>>6353083
>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"
I don't think Gundersen's unit will be trying anything after that, hey.
>>
>>6353083
>>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"
>Grab the radio of the last one you killed and send a message of your own back to the Einherjar
"the mountain belongs to the Jotnar and your Bones belong to me"
>>
>>6353083

>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"

Let's keep this horror movie rolling.
>>
>>6353103

Seconding this *excellent* write in.
>>
>>6353083
support>>6353103

now thats a fucking massage
>>
>>6353103
>>6353083
support hahaha this is perfect, Jormungandr and the rest will feel fear in their bones
>>
>>6353103
+1
>>
>>6353083
>Supporting >>6353103
>>
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[ Rebooting....Monitor 404TormentedCache, back online ]

Happy new years. Luckily for you, my celebrations didn't fuck me up enough to make me call in sick. Didn't even get a hangover.

9 Votes for "Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"

6 votes for Grabbing the radio of the last one you killed and send a message of your own back to the Einherjar
+ 6 votes for "The Mountain Belongs to the Jotnar and your bones belong to me"

Complete agreement to tell daisy to track the survivors while you relocate the prisoners. And also, Sven will act like a spooky motherfucker and tell the Einherjar "the mountain belongs to the Jotnar and your Bones belong to me"

[ Decisions made ]
[Proceeding....]
>>
You jerk your shoulder in the direction of the retreating soldiers, and turn around as you give Daisy her orders "Daisy, follow them back home."

She nods, and quickly covers the distance and the carnage left behind by the brief but bloody engagement, only slowing her stride to shoot your a question of her own, "And while I track them, what will you be busy with, Sir?"

You kneel down to pick up the still active radio from the body of the last of the Einherjar platoon to die, and tell her "I'll get our turncoat somewhere safe, we'll regroup topside. Good hunting"

"Always is" She says, and watches for all the seconds it takes you to confirm that the radio is still transmitting two ways "Try not to scare them so much they turn to suicide"

"Can't promise that Spartan, I'm told can be downright terrifying" You chuckle before lowering your voice and holding the radio up as she sprints off after her targets. Lowering your voice as deep as it'll go, you send a message of your own back to the Einherjar command. Bear like, thunderous, like a storm head rolling in over the mountains or the distant crash of an incoming avalanche, powerful and resounding. The tone and bass of your voice alone is enough to sound like a deadly threat.

"Who is this? What did you run into down there? Is it Special forces? ODST? Answer me! How many of you are alive? Are the unidentified hostiles still active or have they been..."

"The Mountain belongs to the Jotnar" You tell them, speaking Norwegian and probably sounding like some monster of myth that dragged itself out from the pages of fairytale. There was a pause, and you heard the speaker on the other end audible swallow, and trying to maintain composure and military discipline, questioned with a slight stutter

"W..who the hell do you think you are? Is this some kind of joke? Don't think you can scare me with a voice changer. We're religious not..."They put on a tough guy front, but you can hear the rising dread and panic in their voice. They're trying to look in control so their subordinates don't buckle under the strain of hearing an entire platoon of their men get wiped out, combined with the fear of the unknown factor of what could've done it

"and your bones belong to me" You warn, deciding to go all in on the horror movie monster act. And the gamble paid off, as the man on the other end of the radio sucks in a breath through his teeth, probably to stop himself from whimpering in front of his own soldiers

"You...that means nothing, you don't scare me. You're just a shadow. a coward, an assassin a...a" He tries to regain his footing, but he's let the mask slipped and you can hear his troops yelling at him to turn off the radio

"I'm coming for what is owed to me" You say, and then, to stop the transceiver from picking up the chuckle you weren't able to hold in, crush the radio in your hand. All the terrorists on the other end will hear is a high pitched static whine.

Cont
>>
>>6353722

"Up" You command, as you toss the radio away and gesture with your grenade launcher "We're moving"

"Where?" Gundersen asked as he stared into your visor to avoid having to look at what had happened to platoon that had been sent to take his head

"A more secure location. Up" You answer and repeat, gesturing again with your weapon. The other prisoners can't help but stare, at the blood splattered on your armor and the broken bodies it had spilt from. Gundersen squared his soldiers and stood up, lifting his nearly catatonic daughter and mustering what was left of his bravado to keep his trembling legs from going out beneath him.

"I thought you were going to leave me to die here" He said after walking a few, hesitant steps forward

That would've broken the promise.

"Our intended target didn't appear, and your compliance won you protection" You tell him as you push him forward lightly, careful not to put too much force behind the shove to keep him on his feet "That was our deal"

"Surprised you kept it" He says, as his men follow in mute horror, marching lockstep to keep themselves from turning around

"You surrendered. I don't let my prisoners die", is the answer you give him as you turn and wave your hands, pushing the soldier who had been the most ready to pick a fight when you cut the deal with his CO but who was now struggling even to look in your direction after seeing you in action.

And as you march them out of the metro, the COMM in your helmet comes to life.

"Einherjar are fighting tooth and nail over here" Nesta says, as you hear the distinctive roar of a flamethrower "Didn't know they were this apt at defense"

"We've got them in a corner" James says, and a glance towards their direction shows they've been split up again "Nesta followed them into the tunnels, I'm going after their leaders in their bunker"

"Cornered? Maybe on your end, down here they're in the walls!" Nesta laughs and you can tell she is in her element from the sheer amount of audio clutter coming from her end. She's in the thick of the fight and that flamethrower of hers was probably the best tool for the job, flushing out rats in the tunnels.

"I see you're having fun redcap, but do you have the situation under control?" You ask

"As controlled as a wildfire, Sven" She says casually, as you hear the metallic thud of her tossing away the emptied canister of her flamethrower

"VIPs are giving us a bit of trouble" James reports "She's got the grunts pinned down but, the officers are using every tool in the box to hold the line against us"

That could've meant anything when it came to the Einherjar. Their bootleg copies of the prototype Project: Rhodes exoskeletons. The last reserves of their combat drugs. A nuke wired to blast the whole mountain down to sea level. Anything was possible.

"What's the snag, James?" You ask
Cont
>>
>>6353723

"Heavy armor, Heavier weaponry" He calmly responds as you hear what is unmistakably a rocket firing, the hiss of its propellent drowning out the voice of your brother "Noticeably less armor now"

"Tanks or exoskeletons?" You press, heart rate picking up

"Tanks. Just one now. Don't know how they got them down here" He answers and you figure that they probably disassembled them and putt hem back together under the mountain, "and I don't want to jinx myself but..."

"You're expecting to meet the Titan of Rhodes again?" You ask

"That's just the way this mission seems to be going, Sir" He says and you hear the rattle of a machine gun "Keeping them occupied, ODST are trying to breach the bunker, but I'm running out of ordinance and there's still one tank left hunting me. I'm open to suggestions, Sven"

"You didn't think to tell me you were tangoing with two scorpions!?" Nesta suddenly snapped "Stay in one piece for a minute more and I can fry those bastards"

"I had it handled" James says "until I ran out of rockets. Tanks aren't that effective in enclosed spaces. The remaining armor is beaten up, got her limping"

"Dumbass!" Is Nesta's "calm" reply

The infuriating thing was that there was logic to his reasoning. They'd be lacking in maneuverability and couldn't use their main gun without risking dropping the roof on themselves or damaging the turret from too close detonations. That didn't mean he didn't take what seemed like the riskiest option in staying back to duel two scorpions. You'd have to hit him for that later

>"Nesta, double time to his location and get James out of the mess he's in"

>"You still have grenades, right? If you get it out in the open I know you can land one directly in the pilot's seat..."

>"Fall back, James. Let the ODST handle the bunker. You've already halved the resistance they'll meet on their way back out"

>"Get to a safe location, both of you. I'm sending the second team to support your assault"

>Write in option
>>
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>>6353724
>"Nesta, double time to his location and get James out of the mess he's in"
Anybody else and I'd half a mind to chew them out for something this reckless, but James is about as cool under pressure as we are. Once Nesta helps him mop up that last tank, they can stick together as they clear out the rest of the compound.
>>
>>6353724
>"Nesta, double time to his location and get James out of the mess he's in"
If Rhodes exo suits do show up her flamethrower will be invaluable in dealing with them. Worst case, we can still call down our second team.
>>
>>6353724
>>"Nesta, double time to his location and get James out of the mess he's in"
>>
>>6353724
>"Get to a safe location, both of you. I'm sending the second team to support your assault

No need to be forceful when we still got other teams to clinch things. Would be great help if exoskeleton appear too.
>>
>>6353724

>"Nesta, double time to his location and get James out of the mess he's in"

>Write in:

"If you find any of the civilian priesthood - take them alive.
>>
>>6353724
I don't know if this is practical, but I like crazy.
>Write in option
>Order a Shrieker missile barrage on the mountain from the Skidbladnir. It won't do much more than superficial damage, but it'll shake the underground fortifications and create a few critical seconds of chaos and confusion amongst the tank crew. James can use this to either take out the tank with a grenade, immobilize it by targeting its tracks, or even commandeer it to use the firepower for himself (which would help breach the bunker and deal with any other surprises).
Basically a manmade earthquake to give James a window to do something while everyone else can take cover.
Also making the entire fucking mountain shake after we said it belonged to the jotnar would be kinda poetic lol.
>>
>>6353724
>>"Nesta, double time to his location and get James out of the mess he's in"
>>
[ Rebooting...Monitor 404TormentedCache back online ]

Doing this a bit later than I'd like, but I needed a nap. Sorry amigos.

5 Votes for "Nesta, double time to his location and get James out of the mess he's in"
L
+ 1 vote to secure any religious figures/ officers

1 Votes "Get to a safe location, both of you. I'm sending the second team to support your assault"

1 vote to missile strike the mountains with the Skidbladnir

Sven's orders will be "Nesta, double time to his location and get James out of the mess he's in"

[ Decision made ]
[ Proceeding.... ]

>>6353778
I can just imagine how this would look to the ODST if this option had won.

>Second time ODST get deployed to New Noregr with Spartans
>First time they lose most of their men and the survivors get the tar beaten out of them by the Spartans
>This time the Spartans' CO fucking bombs their location
>>
But to be able to hit him, he'd need to get out of this alive. You didn't doubt his ability to take out an already damaged Scorpion without any heavy explosives of his own, but what kind of officer and brother would you be if you didn't weigh the odds as heavily in his favor as possible. There was absolutely no reason to take a gamble that could cost a Spartan their lives.

"Nesta" You say, and hear the pilot light click off on her end, and shouting voices you don't recognize about the "Freak" running from the fight & leaving them behind as you could hear her sprinting full bore. She didn't even wait to hear her orders to get to her fellow dragon's side to back them up and pull them from the fire. That was what you expected of your Spartans. And Purple team most of all. The ODST were special forces themselves, elites. Might not have been good as Spartans, but they should be able to handle the situation down there on their own.

You didn't need to say anymore, but you had to make sure her orders were complete and delivered in full. That was just part of an Officer's job and duty.

"Double time to his location, and get James out of the mess he's in. James" You continue, keeping your prisoners always in your sight as you relay the other half of your orders

"Yes sir?" He asks, as you feel ice slowly trickle into your veins as the rattling of machine gun fire pitting and ricocheting off concrete bleeds into the COMMs

"Stay on the move, Stay alive. Those are your orders, Spartan" You tell him as you turn off the frequency, knowing you wouldn't be able to stay focused and keep your head on straight if you had to listen to him facing down a main battle tank without enough firepower to take it down.

"Spartans. Is that what you're called?" One of the Einherjar, the one Daisy had to shoot the goggles off of to make him comply asks. You fix him with your stare and loom silently over him, and push him forward with the butt of your grenade launcher

"Keep moving", and that is a command that doesn't need to be repeated. They had something rare amongst the Einherjar, a functioning survival instinct. And this one at least didn't want to receive a hands on experience of your CQC technique. He and none of the others give you any trouble as you lead them on the safest route out of the tunnels and back up to the mining complex. You don't miss how more than few of them seem to recognize the area. And securing them is as easy as leading them to the storage room you emptied of mining charges and "locking" the door with the heaviest thing you can move.

It'd take more than all the muscle they have together to get it to budge. And the warehouse was built to withstand its "mining equipment" accidentally detonating, so they're safe and secure from any outside threats.

"Only one of you?" Ostrum asks from the pilot's chair of his Pelican
Cont
>>
>>6354140

"Don't need to walk on glass, Doghouse, Daisy is alive" You tell him and hear the pilot let out a huge sigh of relief "Just needed to split up. Going to regroup with her now"

"Need a lift, Captain my Captain?" He asks and the engines of the dropship start up. You shake your head

"No. I'll draw less attention on foot and I need you playing watchdog here"

"Aye Aye, Sir", and then there's nothing more to be said. Could've requested a warthog from the Skidbladnir's hangar, but that would take time. Better to go on foot and hoof it. Less likely to get noticed that way.

"Group broke up" Daisy reports as you're halfway done hiking down from the mine "Half of them deserted, the other are returning to their base. You've gotten them jumping at shadows now, heard a few calls of some of their checkpoints scattering just because they thought the monster from the metro had come to chew up their bones"

You smirked. The broadcast would've already put them on edge, and whatever leaked from that one on one chat you must've frayed what was left of their nerves

"Nice touch, by the way" She continued "My targets are heading off the grid, I could keep tracking them into the woods but..."

"You'd be walking into enemy territory alone" You say, picking up your pace as you hurry down the hill "Risky, considering the sort of firepower the Einherjar have fielded before. But if you wait, we might lose their trail"

"We might, but I don't think it's too great a risk", you were getting close to civilization already, could smell the smoke, hear the gunfire "I mean, losing the trail. Einherjar fucks always bring out the heaviest weaponry they've got"

"It's a winning strategy against anything but Spartans" You couldn't help but to feel a bit of pride about that

>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"

>"Wait for me, I'll get a ride. Update me if any Einherjar leave their forest"

>"Hold location. Lets get some back up from the Skidbladnir first. Our target might have a few surprises waiting for us..."

>"...go in, flush them out, I'll cut a route through the nearby settlement, we'll regroup in an ambush"

>Write in option
>>
>>6354141
>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
She's one of our best infiltrators, I think she'll be able to avoid any sort of retaliation if necessary. Should probably wait to call down our back up for an emergency, and I'm personally not comfortable committing a Spartan who isn't specialized for it to a solo assault on a fortified bolt hole.
>>
>>6354141
>>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
>>
>>6354141
>>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
>>
>>6354141
>>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"

now their running scared
>>
>>6354141
>>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
>>
>>6354141
>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
>>
[ Rebooting... Monitor 404TormentedCache, Back online ]

6 Votes to tell Daisy to resume pursuit

And everyone is in agreement Daisy should keep up her hunt. Could've called this earlier, but i need to finish up prep for my cyberpunk game

[ Decision made]
[ Proceeding...]
>>
"Keep up the pursuit", it wasn't a hard call to make, Daisy was the Spartan's infiltration specialist , she might not have been a complete ghost like shika was, but she was still good and that was compared to other Spartan "I'll catch up. You might not be our resident ghost, but you're still good at getting in places you shouldn't be, Daisy"

"Yeah, already spotted the perimeter they set up around the wood line. Looks like military grade motion trackers" She said "So, I'll scout ahead and mark the trail for you"

"That's the plan. Follow the targets and disable or mark the security they have set up in the woods" You tell her as you consider the options of how to reach her, as quickly and covertly as possible. Einherjar wouldn't miss a Pelican roaring over the horizon towards them, which is why you didn't take Doghouse out for a stroll.

"Simple job, see you when you get here, Sven" She says and then goes silent, leaving you alone on the country road leading away from the mine and towards the nearest settlement. You could follow it to the woods, but that wouldn't be the quickest route. There'd be little chance of getting spotted by hostiles or friendly but it'd keep you and Daisy separated the longest. Cutting through the settlement would cut down time, but you'd be sprinting through an open warzone but there was also the chance you could "requisition" a military escort or just lift the keys to one of their cars. That'd cut travel time down even more but you'd risk getting into a fire fight or putting the Einherjar further on alert.

There was a natural waterway nearby. Sparsely populated, skirted a lake that lead directly to the forest's edge. Remote, and would only take a slight detour to reach it, and it'd slice the distance you needed to walk considerably. And that's if you didn't found a civilian ship to just boat down the lake to reach the deeper woodland quicker.

You stopped, as your turned away from the lake and noticed that burnt out remains of several vehicles. Military and retrofitted civilian cars, with armor and guns welded to them. They'd been abandoned but they didn't looked completely destroyed from here. It'd take some grease monkeying, but you could probably get one of the chassis in working order and moving. You'd just need to take what parts still worked from the other wrecks and use them to replaces what's been broken or shot out in the wreck that took the lightest beating. Wouldn't be to hard, bit more of a challenge than hotwiring a warthog or mongoose. Just some quick field repairs and you'd reach Daisy's location in no time....
Cont
>>
>>6354594

>Just follow the road to the rally point, its the longest route but there's no chance of complications

>Cut through the settlement and fighting, quick but dirty and you're likely to have to fight your way out

>[ Infiltrator ] Skirt the lake and see about getting a boat, might run into some locals but you'd be able to slip behind Einherjar lines

>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)

>Write in option

Sorry for the short/ 1 post update. Got rushed by IRL stuff.
>>
>>6354596
>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
How could I resist the opportunity to create the Spartan-mobile?!
>>
>>6354596

>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)

Remember the golden rule of Warthog driving: Brake for nobody.
>>
>>6354596
>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
>>
>>6354596
>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
>>
>>6354596
>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
Franken Hog
>>
>>6354596
>>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
>>
File: brian-shaw.mp4 (2.37 MB, 720x900)
2.37 MB
2.37 MB MP4
>Sven gets into a car
>nat 1 on the Scrounger roll
>the tires blow out under his weight

>>6354596
>[ Infiltrator ] Skirt the lake and see about getting a boat, might run into some locals but you'd be able to slip behind Einherjar lines
A chance to be a proper Viking, perhaps inspired by Ragnar's ballsy move to sail up the Seine.
>>
>>6354661
eh weve done that already when turning our tank into a boat.
>>
>>6354596
>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
I bet Sven could strip out a tire lug by hand.
>>
>>6354596
>>[ Infiltrator ] Skirt the lake and see about getting a boat, might run into some locals but you'd be able to slip behind Einherjar lines
>>
>>6354596
>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
>>
[Rebooting Monitor 404tormentedcache, back online ]

Got around to this really late, my bad. I ate a lot of cheap sushi and went into a food coma

8 votes for [ Scrounger ]

2 votes for [ Infiltrator ]

Field repairing a junk car is the winning choice

[ Decision made ]
[ Please roll 1d20+4. DC 12. Best out of 3

>>6354661
Imagine the marines, when Spartans get declassified, hear they're huge, think its exaggeration. Then see Sven using a grunt as an improvised projectile at their commanding elite

Or if our boy survives really late into war, going toe to toe with a hunter.
>>
Rolled 1 + 4 (1d20 + 4)

>>6355036
New Vegas crashed on me at the perfect time it seems.
>>
Rolled 3 + 4 (1d20 + 4)

>>6355036

>>6355038
Ha
>>
Rolled 13 + 4 (1d20 + 4)

>>6355036

Yikes.

>>6355039

YIKES.

No pressure.
>>
>>6355038
>>6355039
>>6355040

Damn.
>>
>>6355038
Error Code: RED! A critical failure is predicted! All members of Faculty, take cover!

Oof, crit fail and seven below target. Fortunately, this isn't as bad as it could've been

Good thing winterized your Mjolnir armor and camouflaged it...

[ Proceeding... ]
>>
>>6355038
Oh. This is about to be a LEGENDARY shitbox.
>>
>>6355043

The shittiest shitbox to ever shitbox.

And somehow, Perun could still get the UNSC to procure it.
>>
>>6355044
If there's anything left resembling a motor vehicle after this op, I say we have it flown back to the Skidbladnir for further retrofitting.
I'm sure Dimas would love an eternal project car.
>>
https://www.youtube.com/watch?v=gkBqVVbnZ1c
>>
Best course of action would be to focus on the UNSC hardware left to rust in the snow. Its what you're more familiar with and there won't be an issue of incompatible parts. Not to mention, the M12 Warthog was built tough and to last. And that simple fact means you don't need to be doing a mechanic's job for hours looking for working components. Just need to strip and salvage the intact hogs and put them back together in a frankenhog. And if it doesn't break apart or sent back to the scrapyard, there is the added bonus of being able to add it to the Skidbladnir's garage.

You move swiftly, picking out which M12 are still intact enough to be worth ripping apart for their engines and which have wheels that weren't completely blown apart into shredded rubber. This must've been the sight of one of the larger skirmishes after the protests turned into a outright rebellion and the UNSC military had to come to support the outgunned and overrun CMA forces. Modified Civvy Cars and repainted stolen military vehicles were rotting in the open field alongside the UNSC's finest war machines. They'd even brought in tanks to the fight, judging from the blast craters left across the battlefield and the treads preserved in frozen mud. Must've been one hell of battle, judging from the totaled wrecks they neither side had bothered to salvage or reclaim.

But one or the other had bothered to cut fuel lines, tear off tires and shoot most of the engine blocks full of wholes. Couldn't fault them for that, deny the enemy resources without having to risk your necks going through the trouble of towing the cars back to base. You could be mad about it, and dented the side of one of the Hogs that had anything electronic torn out and sawed through, rendering the otherwise pristine LRV little more than a glorified hunk of scrap metal.

Cursing "Helvete" under your breath, you roll over the hog to start working on its undercarriage. It might've been broken beyond repair, but its tires still looked serviceable. Treaded and properly fitted. Just needed to pull them off and put them on a M12 that could actually drive. The Franken hog, patent pending, wouldn't be the prettiest LRV in the service. And might not survives its initial test drive, but there was still a chance you'd find enough parts to get it to limp along long enough to regroup with Daisy. It'd be a hack job, but it'd work. So long as you could find all the right parts to get one of these sabotaged Pigs chugging through mud and snow again, that is.

Ping!

And some utter kukk just put a sniper round through one of the M12 you were hoping to gift a brand new set of intact tires. Didn't sound like any of the in service UNSC rifles. You'd hit the ground and stopped moving, waiting for a follow up shot or chatter to tell you were it had come from.

You'd gotten distracted admiring the tires.
Cont
>>
>>6355057

And the changes in the acoustics created by the field of wrecked machines, made it next to impossible to trace the echo back to the snipers nest. But, you weren't at a complete disadvantage. That shot was meant to flush you out. They hadn't seen you. Must've heard the noise of you kicking the M12 and then rolling it on its side. They were playing head games, expecting that the job of looking for useable parts in a graveyard like this to fall to the rookies or fuckups who wouldn't keep cool under fire.

Crouching down to check the condition of the wire cut hog's undercarriage, had gotten you out of his sight when he swung his scope to check on the crashing sound you'd made. They were probably scanning the surroundings, looking for exposed targets or any other disturbances in the stillness of the scrapyard. And considering the position of New Noregr's sun, they was a chance they didn't have the right scope to avoid snow blindness. But you couldn't be sure of that advantage.

What was a sure advantage, was that you had camo. That might've stopped them from putting a round in you when you'd kicked the hog that was now serving as improvised cover hard enough to dent the armor. They'd been quick on the draw. That either meant they weren't calculating for fall off and wind interface, or they were a good enough shot they did it nearly Spartan quick. They also probably had a spotter, checking the direction they weren't scoped in on.

Yep. It was already going to be a headache to get this project off the ground, this additional hiccup just made it worse in too many ways to count.

They weren't rookies. And judging from where the bullet hit, they had the advantage of high ground and view of most if not all of the scrapyard. Camouflage would work to an extent, but they could've had thermal or infrared scopes. And no amount of camo would stop them from noticing the noise bashing together a working M12 would make, even if you took your sweet time with the repairs.

And even if they never spot you long enough to put a round into your power armor, they could easily put one through the engine of the frankenhog you were creating. Wouldn't be able to start from scratch again, only had one chance to put together a working LRV from this pile of rust and scrap and even you, coolheaded as you are, had limits to your discipline and calm. You'd blow your top if they wrecked the hog you'd put so much effort into getting running again.
Cont
>>
>>6355058

>Just wait. It'll waste time but their patience can't be limitless.

>Risk the worse case scenario, and try to covertly put together the Frankenhog (DC 14. +3 Infiltrator, +2 Winter Camo, -2 Being hunted by an enemy sniper. DC reduced by 7 (From 21) via SQ: Spartan-II

>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.

>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-II

> Write in option

>>6355043
>>6355044
>>6355046
Oh it'll be a fixer upper for sure lol

>>6355055
Lmao

>Spartan-033 capturing an insurrectionist rabble rouser approx.: 25xx
>>
>>6355059
>>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
I wonder how high we can get our voice to go here.
>>
>>6355059

>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-II

Let's just deal with the complication.
>>
>>6355059
>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
>>
>>6355059
>> Write in option
>Tear away one of the car doors from the Frankenhog, and use it has a improvised shield. Then go and kill that sniper.

The sniper rifle, this death cultist is using seems capable to dent the Frakenhog plating. A piece of the car should be a serviceable shield for a few shots, then we get in contact and kill the guy. Simple enough. Especially since we can understand better his position the more he shots at the "shield".

This is still risky.
I don't think the sniper is alone (this is Einherjar central) but we don't have time. The longer this goes on, the more New Noregr is turned to ashes because a death cult refuses to die. Jorgumundar needs to be captured, and if we don't intervene this guy can keep shooting at the Frankenhog if he feels like it.

Though making this car work afterwards, sounds difficult. All this vehicles, civie or military, are damaged and kinda Frankenstein already. Especially Einherjar ones, they are all about modding and adapting tech. And while Sven is a genius, he is more on the explosives and AI kind of genius than with cars.
>>
>>6355059
>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-II
Kill the bastards.
>>
>>6355059
>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
>>
>>6355059
>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-II
Think fast chucklenuts.
>>
>>6355059
>>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
>>
>>6355059
>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
Think fast, talk faster

>>6355044
>Legacy Of The Toyotas: Technicals During The UNSC-Covenant War
>>
File: 1736388713005888.jpg (35 KB, 638x270)
35 KB
35 KB JPG
[Recharge Complete ]
[Rebooting...Monitor 404TormentedCache, back online]

Really, really sorry to make you all wait practically 2 days here. But I just had zero energy and couldn't get myself out of bed until a few hours ago. No idea why, I didn't do nothing, I just felt spent. Feeling better now though

Also, as an aside, the mobile captcha is the fucking worst, holy shit.

5 Votes for [ Maverick ]

3 Votes for dropping a grenade on their head

1 Vote for charging the sniper nest with an improvised shield

Lets see how good Sven's bullshit artists skills are. They didn't teach that in basic.

[ Decision made]
[Proceeding...]


>>6355094
>he is more on the explosives and AI kind of genius than with cars.
Correct
>>
Creating a distraction. That could work, but that's betting on them being twitchy enough to fire at the first noise they hear. They've proven they aren't that green. They waited for their first shot, used it to try and lure out their unseen target. That wasn't the sort of strategy a sniper fresh from the marksman course would think to do. They're confident enough in their accuracy to bend the rules. Rookie Snipers, like any newly trained specialist, tend to be rigid and stick to whatever handbook they were taught by. Throwing a rock at one of the wrecks would trip up a lesser marksman. One who was on edge, afraid they'd be spotted and crowned by a counter sniper. But they have no reason to be antsy, they rule this scrapyard and from where they're standing have a trespasser dead to rights.

You have faster reaction times, but drawing their attention with a rock would just alert them to your position. Dodging a sniper round at an unknown range, would take more luck than skill or speed. And depending on the distance, any grenade you could fire or toss would have too far an arc to travel and they'd be able to abandon their post before it landed. But, even so doing that is the best and only plan you have.

If you were treating this like a firefight. They'd taken a shot to try and get a reaction, flush out a target. Throwing a stone would give them that, make them reveal their location. But you had an advantage. They hadn't spotted you. You were camouflaged. All they know is that someone made hit then rolled over an M12. They couldn't have confirmed you were a hostile contact. That was as much of warning shot as it was a flushing shot.

And the second you realize this, you realized you had one other option available. It was a risky play. And a stupid idea. But that didn't mean it wouldn't work. It was far enough outside of the box that it could be pulled off, but you had to be quick and do it without hesitation. You smack the side of the undriveable M12 you're hiding behind, to purposeful draw the sniper's attention back over to it and then take a quick sharp breath.

And scream your lungs out, talking a bit like an officer but keeping it unprofessional, aiming to sound like the sort of instructors they had to have teaching the Einherjar recruits before James took out their training camps. It is a razor thin line to balance, sounding to much like a drill instructor would tip them off that you're UNSC trained, but sounding too civilian and they'd think you were a looter and shoot you anyways.

Time to roll the dice.

"Jævels!" The curse echoes across the scrapyard "You're shooting at your own side!"

You wait a second. And don't hear the unmistakable report of a sniper fired from range. Good. That meant this might actually work. Just had to finish pulling the wool over their eyes...

"I was given orders to search for working components!" You shout, kicking one of the tires you'd managed to loosen to make it roll out into the open.
Cont
>>
>>6355689

It isn't shot. And the silence from deeper in the scrapyard is telling. Now to put all the cards on the table. This would either get them off your back or put you directly in their sights.

"I'll have you flogged for this, you Svenskjævel!" You yell, and wait for a few moments. A glare flashes. That's morse code. They signal "Sorry. Taking. No. Chances" And then "Til Valhalla". And, you know you've gotten free reign to take every Hog here to the chopshop. They bought the bluff that you were a higher ranked rebel than they were, and like any good sniper, turned their back on the vector that had been confirmed safe and secure. That would limit you from some part of the scrapyard, but there were enough broken down M12s around that made that a nonconcern.

Now to get to work. Vehicle Maintenance is your forte, but you'd been taught how to keep equipment running and stop it from breaking down. And how to make it start running again.

The Chassis with the most working electronics, happened to be the one with the least amount of intact armor and a busted turret, but its engine had been blown apart in parts, making it easy to rip out and replace with a nearly undamaged one, then for lack of wrenches, hand tightening the parts and bolts. Had to substitute the belts in it for replacements from a half dozen different sources, not all of them Warthogs but all of them up to the UNSC standard. It had one working headlight, and the breaks were loose even after replacing them. But it turned on with a bit of hot wiring. The engine didn't sound like a Hog should and it sputtered enough to be concerning, but less so than the black smoke that it coughed out from its exhaust and hood. The suspension need a few parts, and it wasn't as sturdy as a M12 is off the production line. You'd call it bouncy. Tires fit in well, but the axels were loose and to make sure you had some amount of protection in the cab, you'd strapped a few plates over the damaged chasis, held in place with duct tape and far too much confidence in your handiwork.

It was liable to fall off if you hit too hard a bump in the road, but it'd at least offer some protection from small arms fire while you were behind the wheel.

Which had been stripped to bare metal.

It was probably the ugliest Warthog in service. But it was operational. Just barely. But it drove. You had to act as a counterweight to stop it from bouncing and rolling once it picked up some speed and when it hit speed, it started spewing out geysers of super heated steam from under the hood, but by the gods it drove. It wasn't a pleasant ride. It was bumpy, especially when you got off road. Which taught you just how much air time the Frankenhog could get and that if it didn't roll, it'd need a few whacks on the engine to get running again once it hit the ground with all the grace of falling brick.
Cont
>>
>>6355690

"Sven. What the hell is that" are the kind words Daisy has to share when your revived M12 comes rolling towards the forest, hissing with steam and guttering with smoke "How is that even still running? Did you pull it out of a junkyard"

"Built it from battlefield scrap" You tell her as you try and figure out which wires to snap to get it to stop and turn off "Had to do a bit of fast-talking to get it out of there in one piece"

"More like battlefield Crap. And I don't want to know how you got that piece of junk running, it isn't important to the mission. Sir" She says, in a tone you know to mean that she isn't interested in the ongoing shenanigans. You'd heard it often during Boot, when you got bored and creative during down time

"I'll spare you for now, no time to brag about it, you're right. Hop in" You tell her and Daisy looks the Frankenhog up and down, and you can feel the withering look behind her helmet

"Can this thing even survive going into the forest?" She asked, smacking it on the side "You've ducted taped armor to it, and it sounds like a dying animal. It isn't exactly a...subtle machine anymore, Sven"

"When is a hog ever subtle?" You counter

"Touché. But it is missing its gun"

She had a point there...

>Ditch the Frankenhog and head into the forest on foot (DC 21. +3 Infiltrator, +2 Daisy's leading. +2 SQ: Spartan-II, +1 Camouflaged. Difficulty reduced by 7 (From 28) via SQ: Spartan-II + Armor MJOLNIR Mark IV )

>"I've got a SAW. You drive. I'll gun down any resistance we run into. (DC 16. +1 Jotun, +2 Spartan-II, -2 Bumpy ride)

>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))

>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer

>Write in option

The Frankenhog LIVES. It probably doesn't want to. But it LIVES
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>>6355691

>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer
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>>6355691
>[Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer
If she actually survives this mission, I want the Frankenhog dragged back to the Skidbladnir. This thing is the pinnacle of redneck engineering, and every mechanic should be able to learn something from looking at this beast.
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>>6355691
>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))
>>
>>6355691
>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer
Jalopyhog.
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>>6355691
>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))
Til Valhalla, Frankenhog!
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>>6355691
When Halsey wanted a ride, we brought her a tank. Then we go and get this shit heap for Daisy. Girl is mad.

>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))
terrorists on the receiving end of a car bomb for a change
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>>6355720
IP changed
SLaIWTbA ID is me
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>>6355691
>>"I've got a SAW. You drive. I'll gun down any resistance we run into. (DC 16. +1 Jotun, +2 Spartan-II, -2 Bumpy ride)
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>>6355691
>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer
>>
Update should come later in the day. Yesterday was Cyberpunk day, but for whatever reason it feels like I got hit by a bag of hammers in my sleep. Think I can power through it, hoping the muscle ache will be gone later today, but I figured I should warn you guys in case the opposite happens and it gets worse and keeps me from writing.
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[ Rebooting...Monitor 404TormentedCache ]

So pain went away pretty early in the day, but I had to stay hyper focused on stuff I needed to do around the house and when it was done, immediately passed out. Didn't mean to make you wait this long, so my bad.

3 Votes for [ Grenadier+ Maverick ]

4 Votes for [ Infiltrator ]

1 vote to act as the Frankenhog's turret while daisy drives

So Sven + Daisy will advance to the edge of enemy territory and see what level of security the enemy has before getting any closer

[ Decision made ]
[ Proceeding....]

>>6355720
lol
>>
"Won't need it, it won't see combat. Not today. It can still do recon just fine" You tell her, patting the scorched side of the hood. Daisy checked over her shoulder and then vaulted into the passenger side. She doesn't need to say a word for you to know that she is still skeptical that the patched together hog can even roll to enemy lines. Pressing the hot wires back together, there is a concerning pause and you're very aware of your fellow Spartan's staring at you in absolute silence until with a shudder and a jolt the Frankenhog roars back to life.

"It shouldn't be smoking like that" She said quietly as you shifted the gears and took your foot off the break, quickly adjusting to how floaty the repaired M12 drives as you spin the bare wheel and bring it over to the forest line, ignoring the dirt road that had been cut through it. Daisy doesn't air any of her suspicions or criticisms of the ride, but she does hang onto the side for stability and looks poised to bail out the moment it starts to tip over or sputter to its final stop. Thankfully, despite how much every part of the Warthog complains, the noises it makes as it crawls through undergrowth and over ditches is thankfully smothered by the forest itself and the thick blanket of snow shrouding it.

You're focused on keeping the M12 on all four tires, and the engine from overheating and melting itself through the Chassis. Daisy is alert, focused on the empty woods ahead, finger hovering over the trigger of her DMR as she scans the surroundings looking for signs only she knows. Steam roils over the surface of the hood, ice crystal forming just to melt as you drive through the forest, replacing the black smoke that had been spitting out of the engine at irregular intervals. The Hog starts to quiet down, finding some equilibrium with its mismatched components as you fully adjust to steering through the uneven terrain of the forest. You don't give put it to full throttle. You know your luck isn't good enough to gamble on it staying in one piece if you pushed it to its speed limit.

Its fast enough as is. No reason to make noise or risk the engine falling apart.

Daisy smacks the side of the car and slices a finger across her wrist. Spartan lingo for entering enemy territory. Easing off the pedal, you press down the breaks and, reacting quickly, spin the wheel to drift the Frankenhog through the snow, sending up a cloud of the powdery stuff as Daisy easily leans out of the side and sticks her landing.

You look over at her as she holds up an open hand, thinks for a second, then closes it into a fist. You hold position as she vanishes into the trees.

A series of taps on a tree. All clear sign. You snap the hot wires and leave the M12 to cool down, hopping out of it and jogging up to Daisy, crouching down to join her behind a fallen tree.
Cont
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>>6356456

"Motion sensors, paired" She points out, at disguised boxes covered in leaves and piles of snow "They're layered and overlapping. Prevents false alarms from the local wildlife"

"Any thermals?" You ask and she peeks off the cover

"That boulder just in front of us would be the perfect cover for one" She answers after studying the forest ahead for a few seconds "It lines up with all the motion sensors and is far enough away to cover multiple approaches. It's where I'd place one, if we were on defense"

You nodded. Daisy was rarely wrong when it came to matters of security and breaking through them. That rock would also be where you'd put a thermal camera. You'd also place enough C12 to blow it and anyone who tampered with it to pieces.

"If security has this many failsafes, this probably is an area that isn't patrolled regularly. You got the motion trackers marked?" You ask and she nods, and signs "follow me". And you trace her exact foot placement going forward as both of you duck and avoid the invisible sight of the motion sensors, keeping low to the ground so the Mjolnir armors can cool down enough to hide the heat signature of its temperature regulating gel layer.

"See the thermal?" You ask, as you skirt around the boulder, eying as Daisy scopes in on it and gives a thumbs up.

You give her the signal to take it out. And the bark of her DMR breaks the silence of the woods. A few shards of glass fall.

"Camera out" Daisy reports and you wonder for a moment if her marksmanship had gotten better

"Keep skirting the edge" You tell her, directing her to circle around counterclockwise while you go around the clockwise flank of the boulder "I'd bet my Colonial Cross they've mined the field"

Better safe than sorry. Getting past the first layer of defense, you find the first signs that you're in enemy territory when you come across an empty campsite. It hadn't been abandoned for long. There was a bag of rations still steaming in a boiled out pot of water. And, the equipment and tents they'd left behind had been booby trapped. From the ammo boxes to the bedrolls.

"Must've heard the bone-eater was coming" Daisy jokes but that is probably exactly what happened. Since they bothered to rig their camp to blow, these weren't deserters. They must've fallen back and retreated deeper into the forest, to shore up and tighten their defenses

"Covered their tracks. But the snow is thinner in that direction" You point out, and she nods. That means that's where they ran, giving you directions towards Jormungandr's bunker.

"We'll likely have to start dodging patrols soon. If they still have the manpower", your teammate explains as she moves ahead "And, if they still have explosives..."

"Non issue. Might not have Nesta's quirk but I know a minefield when I'm about to step into one" You assure her as you repeat her steps through the snow.
Cont
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>>6356457

And both of you freeze and drop to the ground, going prone as an all too familiar noise breaks the silence. A Scorpion rolls through the woods, a couple of a dozen meters ahead, crushing through the trees. It hadn't spotted you. They had a tank patrolling the woods. And judging from how it looked like it'd been gutted out and re-armored with welded metal plates and pieces of other vehicle's armor, they had made a junkyard car of their own. Or, rather, Junkyard tank. It might've been ugly and less armored than it should've been, but it was still a tank.

And a Tank was something that had to be respected. Especially since neither you or Daisy had a rocket launcher like James did when he ran into Einherjar armor. But, it wasn't as heavily armored as it was supposed to be. And it was missing its cabin cage entirely.

It wasn't an obstacle you couldn't clear. It was just a highly dangerous and unexpected element. Daisy glances in your direction, knowing what you're thinking obviously and waiting to see if you'd actually try to take out the Junkscorpion. When the heaviest firepower between the two of you were the grenades you were....

Oh.

Your hand shot down to where you had hidden the Covenant Plasma Grenade alongside the other, standard issue grenades that were not highly sought after alien technology. That'd work. Einherjar had absolutely no countermeasure against Covenant weaponry...

>Don't do anything risky. Wait out the tank and keep up the stealthy approach when you reach the target's compound.

>Wait for the tank to pass and pick up the pace and go loud. If they have that kind of firepower around the target, you need to be a little more daring.

>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]

>Signal Daisy to hold her position, and then sprint into the open and lob the plasma grenade directly at the driver (DC 18. +5 Grenadier. SQ: Spartan-II removes reaction time based penalty)

>Write in option
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>>6356458
>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]
Spartans do their best work together, this is known.
>>
If you stuck the grenade to the articulation points on the turret you could probably disable the thing's ability to aim or even fire the main gun. Alternatively if you timed it right and had correct positioning you could stick it to the underside of the tank, which most often tends to be the least armored part. Most tanks are designed with the idea that it WON'T roll through a mine field after all.
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>>6356458
>>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]

Time for Einherjar to understard the fear of fucking aliens.
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>>6356458

>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]

Why not? This is the best target for a plasma grenade we've seen so far and a better one likely won't eventuate.
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>>6356458
>Don't do anything risky. Wait out the tank and keep up the stealthy approach when you reach the target's compound.
I'd rather keep the plasma grenade handy in case we run into a Rhode's penitent engine. It being brought up earlier when talking with James makes me think one will be sprung on either us or him and Nesta.

>>6356463
>which most often tends to be the least armored part
In this specific case the least armored part of this Scorpion is it's open driver's compartment. If you're gonna call a shot might as well just stick the driver's head.
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>>6356458
>>Signal Daisy to hold her position, and then sprint into the open and lob the plasma grenade directly at the driver (DC 18. +5 Grenadier. SQ: Spartan-II removes reaction time based penalty)
bet you can't stick it!
https://youtu.be/a9U-1NG9a5s
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>>6356478
>In this specific case the least armored part of this Scorpion is it's open driver's compartment. If you're gonna call a shot might as well just stick the driver's head.
I figured we might want to "ask" him for specific directions to the bunker.



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