Threads 1, 2, 3, 4, 5: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20ReportsActive Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0_Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 1/6 Infiltrator 2/6 Scrounger 2/6 Tactician 2 /6| Jotun 1/4Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?_UNSC Skidbladnir (Razor Class Prowler)UNSC Skidbladnir Crew Qualities: EclecticUNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta CosteSpartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)_ Current Mission: Mission 5: Operation: HVITSERK....Pending Completion/Result Calculation Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands...Success Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"....Success Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself....Success Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships). 3/5 (UNSC Shinigami, UNSC Dogfish, UNSC Uppercut)....Success Secret Objective 1: [File Decrypted] . Capture Whiteshirt's Halcyon & Experimental Exo-Skeleton Power armor Secret Objective 2: [File Decrypted] . Reach the Bottom of the [???] Ruins and bring back a souvenir, or several War Effort & Personal Rewards + advancements to Preferred Candidate Sven-033's Diplomat, Infiltrator and Tactician Advancement paths pending Mission After Action Report __The smell of dried blood lingered on your upper lip as you laid flat and prone against the medical table, eyes tracking the numerous programs flashing above your eyes as the AI Rita ran what amounted to a diagnostic scan of your head, checking your brain activity and neural patterns for any abnormalities or damage. Checking yourself and Shika in to the medbay was the first thing you did once you'd been shuttled over from the Lawrence of Arabia to your own ship.Cont
>>6337319The brain damaged prisoner served as a good smoke screen to keep your fellow Spartans from worrying for either of your health. As expected, poor bastard didn't come back with a clean bill of health and Rita had him sedated so she could perform invasive surgery to fix the worse of the damageThe diagnosis for Shika and yourself was more complicated, and had gotten Rita excited and thrown her into what you'd describe as a scientific fervor."No lasting damage or neural scarring" She'd explained, thumbing her holographic fingers of light over the rosary beads wrapped around her wrist as she read out the diagnostics flashing across her eyes "But there have been changes, which in of itself is concerning. New connections have been made, both of your synapsis have undergone adjustment and rerouting""That is concerning" Shika agrees which, as she is the Spartan's resident bone saw and medic is in of itself cause for concern "How extensive of a rewrite are we talking about here?""Hard to tell. Its subtle. Akin to the subliminal training performed during Cryosleep" Rita explains and you nod along, latching onto the term you understand. It was the same thing that Halsey had used to get you all ready for MJOLNIR, that made sense "Which would explain the Lieutenant's lapse of consciousness and why the information assumedly implanted into his psyche was more extensive than your own, primarily sensile and perception based alterations""It affected different areas of our brain differently" Shika, cupping her chin explained even though the projection of the affected areas of both of your grey matter was being projected in front of the medical charts and readouts that Rita had displayed throughout her inspection "Your Wernicke's Area and Frontal Lobe, My Visual and Auditory Areas""And my short term memory also took a bigger hit than yours, if I'm remembering what the temporal lobe is responsible for" You speak up and Shika nods, eyes gleaming with the pride only siblings could share "Would explain my blackout. Guessing however they beamed this into our heads, she and I were given different programs""And this is only what I've been able to detect. It is possible there are more subtle or dormant changes than my equipment and examination have detected" Rita explained, with a look of guilt passing across her face "I would posit, that the damage is only as minor and temporary, because of the effects of your augmentations. In layman's terms"She turned to face the Einherjar in a medically induced Coma. "We already survived having our brains rewired once" Shika interrupts "Our minds were just better equipped to adapt to and handle it than an unaugment person" "Precisely" Rita says with a nod "Which is why the both of you are still of sound mind and body, no lasting or permanent damage done as far as our current level of technology can detect"Cont
>>6337320"So we have a clean bill of health then, Sister?" You ask the holographic Nun as you sit upright and crack your neck"We should be" Shika answers before she can, and Rita nods along"I will insist on regular checkups, to record the healing process for posterity, as minute as it will be" She tells you and that is a request you can easily agree to."If I blackout again, you'll be the first to know, Rita" You tell her as you swing your legs off the med table and slide off of it, feeling exposed without your power armor "Shika...""I know, I'm free to return to duty. Thanks for the check up, Rita" She says kindly as she follows a step behind you out of the operating theater "Check and make sure Daisy has gotten Whiteshirt's suit stowed away" You tell her, lowering your voice conspiratorially, and she nods "Might be based off Project: Rhodes, but, Halsey will want to see the work the Einherjar were able to do with scrap, hope and a dream""While pressed for time" Shika adds, voice barely audible as the two of you watch lockstep with eachother "Almost reminds me of...""My looting habits?" You ask and she just smiles"Your words, not mine, Sven" She teases, punching your shoulder "Glad neither of us got labeled for medical discharge""Discharge" You repeat, wondering if anything could get an active Spartan discharge short of being killed in action. And, while on that train of thought, realized that you were trying to make certain of that with the Washouts. But they'd appreciate it, they all wanted to get back into service. in the field. it was what you were trained for. Made up into. To be the perfect soldiers. Having that stolen from your, robbed from you it...it just wasn't right. "Would've fought it tooth and nail, if we had been" She adds, before pulling off her usual disappearing act. Made easier since neither of you were in MJOLNIR.Once you exited slipspace, you were scheduled to rendezvous with the rest of the wolfpack and talk shop. Every Captain would have their own after action report, but you wanted them all to be accurate to the action of the day. And while you'd insisted on and set up the joint meeting, it was an easy bet that there'd be questions concerning the capture of the Halcyon and the activities on the unclaimed world. And until ONI and Command received the urgent message you'd sent, detailing what had been found on the world and recovered from Whiteshirt's ship and the request you'd sent to Stanforth asking for permission to keep his exo-skeleton in the Spartan-II programs hands, you were the one who had the final call to decide who was in the need to know. What they needed to know, you had the whole slipspace to jump to decide. But on that first night, as you hit your bunk, you suffered a nightmare. The first you'd had since the early days of training.A dream of>Ragnarök>Boot Camp>What could've been>The Future
>>6337321>What could've beenI wouldn't be shocked if our chat with Mom is still lingering in the back of Sven's mind.
>>6337321>RagnarökGenetic memories let's go!
>>6337321>Ragnarök
>>6337321>RagnarökWhat could've been is tempting, but this fits a bit better, I think.
>>6337321>RagnarökBaaah, that's just too tempting an offer, especially after we learned that the gray matter's been jumbled up a bit.
>>6337321>RagnarökLets see what the end looked like.
>>6337321>What could've been
>>6337321>>The FutureI LOVE existential dread! I LOVE the sensation of powerlessness at the unknowable infinite of variables that is life's possibilities!
>>6337321>The FutureThis is the way the world ends.
>>6337321>RagnarökTime to get our commander Shepard on
>>6337321>>What could've been
>>6337290The fantastic analysis will never help Daisy or Purple Team and i say this with a 100% certainty, 404....but thank you for the compliment. If nothing else this is an excellent set up for a tasty (and tragic!) group social interactions when the Purple Dragons find more of this ruins.Now back to the war, after the business of this victory is dealt with (i am sure more than one anon is interested in seeing how Vali can interact with the recovered artifacts before they are taken from our hands) we have to pick between OPERATION: TANGLED-HAIR or OPERATION: DANELAW. With hopefully.....dare i say offering theories to consider to High Command before going ? Such has ONI not having done the homework when it comes to actually understanding and searching for the religious part, ceremonies, sacrifices and rituals of a death cult like the Einherjar..... or the Einherjar being awfully familiar with the alien ruins found .....>>6337321>RagnarökNightmare ? Some side effects from the ruins are here to stay it seems. I wonder if someone will hear us beside Rita. A sea of dead Einherjar and Aliens, while they try play gods over New Noregr .... could happen. Or perhaps no.
>>6337321>What could've beenhopefully we dodged a flood release
>>6337321>What could've beenit ain't gonna win but damn it I'm interested.
>>6337319Hmm I think this only 2nd time we completed a mission with all objectives including secret ones so nice we did amazing here.>>6337321We probably want to keep S2 a secret since it broke too many regulations. But atleast explaing a super soldier unit with specialized equip could be enough.Vali might actually be more explainable since it's just a VI created using covenant data.
>>6337321>Ragnaröksign me up for the prothean beacon experience
If I could add one weapon to Sven's kit, just as a flight of fancy, multi-lock-micro-missile-launcher. Back or shoulder mounted. Just a ton of fwipfwipfwipfwipfwip bangbangbangbang. Cause it's cool. Like a missile launcher had a baby with a shotgun.
Quick vote count for help 404- What could've been 6- Ragnarök 8- The Future 2>>6337818I am not sure, i think we did pretty well in most missions alongside looting just about everything we could. Really Halsey has only complained about MJOLNIR battle damage. And i guess in the COLLATERAL DAMAGE operation, Nesta blasted a tortoise-worm priest on Alpha Corvi alongside his Svalfatar guards that James and Innies could have captured. But that would have been complicated to do with how many Covenant forces where being deployed for capture Black Reef in their attempt to swarm the defenses of the Innies militia there. So i think it was a good call (realistically that could have been only tried if the Black Reef Innies Militia was far more numerous in numbers; but a lot of them where already dead in the fights inside the caverns and in the desperate defense of Black Reef). And we didn't have time to take with us on the Leviathan submarine/ship, the Covenant tank Shika managed to grab from the alien military camp. Only so much you can grab when hundreds of them get angry and want to kill you (we could have tried grabbing the tank, but more Covenant would have arrive after us making a mockery of their siege camp, and drowning hundreds of their troops. And we only had a portion of Purple Team with us at the lab, plus security squad Skua. If we took some marines squads alongside that Scorpion it might have been possible. But eh its alright). >explanation We don't have to explain anything to the captains of this Wolfpack. It's already above the majority of their pay grades. There is Mahmoud that knows already something about Spartans, but thats because High Command allowed him to know quite before this mission. So no worries for us. >it's just a VI created using covenant data.Thats not how we talk of our 2nd hand crafted creation ! That we made with the help of our other two brother geniuses (Dimas, Mike) after brainstorming and experimenting together for months on unknown alien technology and prime ONI viruses and malware. Narfi would shake his feline digital head in hearing such an heartless comment on his slightly crazed and bloodthirsty sibling...
[ Rebooting....Monitor 404TormentedCache, Back Online ] Internet crapped out on me again, so I'm a bit late.>>6337941Thanks for counting it for me, double checked and your count checks out.Also it was Grace who exploded the San'Shyuum on Alpha Corvi 2 Not Nesta. But anywaysYou'll dream of Ragnarok [ Decision made ] [ Proceeding.... ] Also, Sven's AP upgrades and the AAR report should come in the update after this one. Sorry it keeps getting pushed back, but writing after action reports both takes a lot of energy out of me and also I feel there should be at least one more vote between then and the update with it. If that makes sense
The crashing of the waves, the silence of the wind heralds the end of days. The sky is darkened, besotted with clouds of ash and filth. The mountains crumble, the earth itself trembles and upheaves as though it gasps for its final breath. The air wavers with the heat of funerary pyres vaster than the sea and taller than the skies. Death surrounds you and circles overhead, shadowing you with its great carrion wings. The stars wink out and fade to black and the sun gutters like a untended fire. All is coming to an end. The pen leaves the page bereft of ink and meaning, pulling away as the story of all things and lives is suddenly snuffed out. But in the last flickers of the candle light, as the conclusion of everything dries and comes to be, the final battle of the last war rages.Ragnarök has come. Like flood waters bursting from a cracked dam, this had all been foretold. Preordained. The end had been unavoidable, despite all attempts to thwart its arrival and then to stall the looming doom that rose like a mighty wave to sweep the world, all worlds clean and devoid of life and purpose. The face of the enemy was unknown, vague and smeared in the dream memories, but you knew, even if it was futile and doomed to fail, that you had a duty to stand in its way, spit defiance and fight to the last breath to slow its unrelenting march for but a few moments longer. Betting everything on a faint glimmer of hope that this doomed defense would open the path for what small, victory could be achieved. And it would be. You and all the other soldiers on the wall would gladly give their lives, minds and souls to ensure it would come about. It was the duty and responsibility of a soldier.The cloud glutted sky was rent asunder, as if cleaved in two by a great burning blade. And out of the fissure poured all of the thralls of Hel, descending upon the darkened world like a swarm of crows over the battlefield. The sea raged and swelled, rising higher and higher as it battered against the wall, a living, hateful thing. In one moment, it was the wine dark see, seeking to crush and pull under the fortress, in the next an army of the damned and dead besieging the citadel and attacking it with all the cunning and tenacity of man, and for a flicker of consciousness, it was a great, Levithan thing of writhing tendrils and seething flesh. The ash clotted sky lit aflame, and the sight of the horizon being consumed in a firestorm lifted your spirits and your hope as the sea and army of Hel continued their assault, even as the conflagration swept across their lines and expanse. They did not relent, even as the very ground they stood on was melted into rainbow hued glass and the waters they sailed across were transmuted to great clouds of flesh searing steam. This fortress would be your tomb. Cont
>>6338055But you had been aware of this from the start, as were the faceless soldiers who stood beside you. Sometimes, when you glanced their way, they were vikings. Other times they were Spartans in Mjolnir covered in suit, hiding their ID tags and numerical designations, and rarely, they were warriors wearing armor as alien to your eyes as the Covenants own. Whoever they were in the moment, for every a hundred foemen they cut down, one would fall. And the enemy was infinite, in number and strength. This was a last, defiant stand. Doomed from the start. A skirmish in the dying days, a last stand like countless others in the final push of a war that's outcome had already been decided. Your side would lose, but so would the enemy. You stood and fought, and would die, probably in agony, to make certain it would be a draw. And, it felt like a real fight, every movement strained muscles, worn out from days, weeks, months, perhaps years or decades of fighting. Old scars and new would ached and pained movements, slowed parries, weakened guards. The sword or gun in your hand, would blunt, would jam, would break and be replaced by what could be grabbed and taken from the hands of the dead.Retreat. Fall back. Reinforce. The wall had been broken, yet you fought on, pulling back to the next defensive line as the enemy pursued just a step behind. Draugr, Covenant, Einherjar, Spartan, faceless shadows and shapeless mists, they all blurred together and became little more than a shadow of impending doom. Adrenaline flowed, blood poured, your heart hammered then just as suddenly stilled. Shouts, wordless and muffled rung in your ears as the air boiled, as the dead rose, as the walls fell, as your sword broke, as your rifle jammed, as you retreated, fell back and reinforced. Defend. Fail. Pull back. Fight, Fail, lose, refuse to surrender. Reinforce. Reinforce. You knew the signs of a lost battle, knew the rhythm, the cadence. Like a dance. Like coloring between the lines. It could be done subconsciously, fighting like this, performing a last stand to by time. It was what happened in between the mechanical actions, the loop of defeat and stubborn refusal to give up and surrender, that made this a nightmare, more than the calm acceptance that this was a death march, that this was the end of days, that you were fighting a Ragnarök. Glimpses, flashes of horror, of burnt corpses, mangled by shrapnel, torn asunder by bullets and explosives, injured squad mates, left behind or put out of their misery. The moments of the worst aspects of war, and worse. Far worse, nightmare delusions and impossibilities. Things you couldn't make sense of, even in a dream. Colors, shapes, sounds that could not exist in human perception or understanding. And pain, very real pain, worsened by growing fatigue and exhaustion.Cont
>>6338056Fight. Fall back. Fall back. Hold the line. Hold the line and die. Then you were back on the wall, the first wall. A hole in your chest where your heart had been, replaced by sparking wires and turning gears. And with the crushing knowledge of what was to come. It was a grueling campaign of looping time, against a superior enemy. The routine, the endless struggle, was ended by a storm of super heated air and plasma. And once more you were on the wall, more machine than before. The battle fast forwarded, repeated, and no matter what you did, the outcome was the same. It always would be. Like Ragnarök, this day was always destined to come, but no matter how many times you died, how many times the fortress fell, how many lives were lost, you kept fighting and struggling to last even a second longer.Why? Because every seconded counted. But what was the goal? You knew there was a plan, to turn the tide, but what was it. The realization that you did not know why you were fighting, what you were fighting for, broke the nightmare and let you escape from the loop of failed defenses, constant retreat. And all you were left with were a jumbled of fast to fade memories and flashes of nightmarish visions and horrors you'd dreamed up. And the sweat soaking into your bed. What an awful dream. Fighting from an unwinnable position, fighting in a war already lost, witnessing the end of days from the front line. You got out of bed, and found an incomplete sketch book and flipped through the drawings inside of it until you found a clean page and began to sketch what you could remember from the dream. A wall. A flood sea. An army of the dead. Covenant soldiers fighting through deserts of molten and burning glass. Spartans, crippled and dead, revealing wires and gears inside of them rather than flesh and blood. First person points of view, some with the Mjolnir HUD overlay, some without, of the more gruesome dream deaths you'd suffered through. Melted alive by plasma, impaled by an energy sword, crushed under a pile of marching bones, shot against a wall execution style, falling into the sea, being eaten alive by crows and Tengu or Jackals as most of the military had come to call them...You stopped drawing, losing the last of the passing memories of what you dreamt, as you drew the close up face of a Svartalfar, their mandibles spread open to mimic a human corpse's rictus grin. That'd helped to ease the lingering feelings of panic and dread, but the exhaustion remained. Hadn't gotten a good nights sleep. You'd work out the fatigue with exercise. Sparring, probably. At least there were still a few days of subspace travel before you were scheduled to meet with the other ship captains, the official end Operation:HVITSERK and tie it up with a neat bow. That was a small mercy. You'd have hated to have to go to that meeting tired, grumpy and with little patience for bullshit. Cont
>>6338057All three of which you had in spades after that nightmare and restless night of sleep. Must've been stress related. Or an after effect of the ruins. Should see Rita about it, once you'd finished with your morning routine...>Just share information the Captain are already authorized to know>Explain exactly what Vali was and what exactly your kill shot was.>Explain why you and the other prowlers lagged behind, and the ruins that may belong to an ancient, alien civilization. >listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt >Write in option Also, tomorrow is Wednesday. So chances are I won't have time to write cause I'll be running Cyberpunk for my friends
>>6338058>>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt>Just share information the Captain are already authorized to knowhonestly breaking oni's "trust" by immediately whistle blowing is not a very good idea. reflects poorly on halsey and just give ammunition to her enemies.
>>6338058>Just share information the Captain are already authorized to know>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt
>>6338058>Just share information the Captain are already authorized to know>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its aptsomeone's nightmares are more like a memory from the past of the Forerunner-Flood war
>>6338063+1
>>6338058>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt Seems kinda redundant to vote for both the first and last option. And fun fever dream.
>>6338058https://youtu.be/PCpi1sZEZ1U?list=RDPCpi1sZEZ1U>Just share information the Captain are already authorized to know.>Write in: Apologise for the lack of clarification.The other captains fought well and had our back, even those who didn't really trust us. They probably don't need the apology for how much of this OP wound up under black ink, but they'll probably appreciate the courtesy.
>>6338058>>Explain why you and the other prowlers lagged behind, and the ruins that may belong to an ancient, alien civilization.actually while we cant explain vali and spartans. The ruins tevhnically arent classified yet.
>>6338058>Just share information the Captain are already authorized to knowSo the dream was Sven's brain struggling to make sense of implanted memories from the Forerunner-Flood war, yeah? I'm sure that won't negatively impact his mental state.
>>6338058>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt >Just share information the Captain are already authorized to know
>>6338058>>Just share information the Captain are already authorized to know>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its apt
>>6338058>listen to the more experienced Captains' review of the battle and their strategy, and only add your thoughts and point of view when its aptThat was not good. And it explains if some Einherjar couldn't keep it together in the ruin complex beyond their zealotry, being brain blasted with PTSD of an apocalyptic war might be overwhelming. We really need to get a brain scan at least. And i would insist on telling our fellow spartans too, if we have time .... sooner or later they will want to talk about it. I don't think Daisy and Naomi would just stay silent, same for Shika (if she had any similar symptoms to us, she would be the first to go have a brain scan from Rita).>>6338023Np and thank you for correct me. I can't remember all the details time to time.
>>6338058>Explain why you and the other prowlers lagged behind, and the ruins that may belong to an ancient, alien civilization.
>>6338457>And it explains if some Einherjar couldn't keep it together in the ruin complex beyond their zealotry, being brain blasted with PTSD of an apocalyptic war might be overwhelming. We really need to get a brain scan at least. And i would insist on telling our fellow spartans too, if we have time .... sooner or later they will want to talk about it. I don't think Daisy and Naomi would just stay silent, same for Shika (if she had any similar symptoms to us, she would be the first to go have a brain scan from Rita).Your staggering inability to read is amazing cause we literally just got a brain scan in the update before this one.
>>6338509Oh no i remember reading that now that i think about it. I think I just got confused with Sven saying "Should see Rita about it, once you'd finished with your morning routine..." at the end of the update . I probably should have said another brain scan instead. My bad lol
>>6338063>>6338058>Support + tell the Captains they all fought bravely it's a shame how only the people in this room and a few other's will know of their bravery and the bravery of the ones we lost.
Realized that, since its Thanksgiving, today's update might come out late, or depending on how long family dinner lasts/ if I get drink too much, might need to be put off for another day. I'll do my best to avoid that, but the holiday might throw a wrench in the plan so I'm warning you all now.Oh. And if you celebrate, I hope your thanksgiving goes well. Now I'll be going back to sleep, as I literally woke up realizing that turkey day might get in the way of the quest
>>6339071Happy Thanksgiving, hoss.
Rebooting....Monitor 404TormentedCache back online Sorry about that, ate too much turkey and slept like a rock. Sorry to make you wait two days, and that I might not be able to fit in the AAR/ AP level ups in this update (Having a hard time finding where to fit it)10 Votes to listen to the more experienced captains review and speak up only when its apt10 Votes to just share information the captains are authorized to know1 Vote to apologize for the lack of clarification2 votes to explain why the prowlers lagged behind1 Vote to commend the captains for their braveryVery clear agreement to keep things need to know, and listen to the senior captains battle/ strategic review and only add your own thoughts/ perspective when necessary [ Decisions made ] [ Proceeding.... ] >>6338183Love that song, also listened to it while I was writing the last update>>6339337Thanks, hope you all had a good time to
"...Commander Guy Merle of the UNSC Dogfish has been confirmed as a casualty of war, he died at his station. And, from the accounts of the Dogfish's surviving crew, much of the reason for their survival can be attributed to the Captain and his bridge crew refusing to leave their posts while they had the chance to and when death became inevitable, persisting to fulfil duty and oath until their final moments" The Injured Captain Teddy Therkelsen reports gravely "The crew of thirteen has been reduced to three survivors""I thought we'd fished out, in total, six of her crew from that wreck" Captain Adam Crash cuts in"Unfortunately" Teddy continues, somberly "Three died on the operating table. Shock. Blood Loss. And Head Trauma. They lived long enough to get their affairs in order, but even with AI assistance, there was nothing that could be done"The conference call goes silent, out of respect, giving a second for each of the Dogfish's officers and lost crew before the talks are restarted"The UNSC Shinigami is confirmed to have been lost with all hands, accounting for the majority of friendly causalities suffered in the ambush" Captain Violet Row reads off "Seven hundred and one UNSC Naval Personal, consigned to the black""They went out swinging, Captain Kase Toru lived up to his reputation, in the end" is the brief eulogy spoken by Captain Ford Reed "The UNSC Uppercut was successfully evacuated, with minimal loss of life despite the loss of the ship""I will be recommending Commander Jiang Song for commendation and promotion, owe her that much for getting us out of the fire" Commander Markus Kraus feels the need to put to record "And, I would advise the other captains who took part in the action to do the same""I believe all of us will receive honors for this action" Captain Reginal White starts, leading the group call into the strategic summary of the space battle "Our results were nothing short of spectacular, we flew in blind and outnumbered, our K/D ratio beggars belief, we were outnumbered and certainly outgunned. But our total losses account for less than twenty five percent of our deployed forces, only three ships in total"There is a pause, broken only by murmurs of agreement. Viewing the results of the battle detached from the actual action, raises the group spirit and morale, even if the minimal losses sustained had just been somber point of the discussion""Lieutenant Askeland" White continues "Don't let it go to your head. Your strategy worked out this time, phenomenally well""It was nothing short of inspired, really" Valerie Forester compliments "If this wasn't a covert action, I'm sure you'd be scheduled to give a lecture on this engagement, in a few years time""It might have only worked due to the loose leash you gave us, and the collective experience of the captains put under your command" White just has to dissect and shift the credit for the stunning victory away from you and your shieldwall tactic "However"
>>6339803"I cannot in clear conscious claim that your novel strategy did not influence the result" He continues, stubbornly and through gritted teeth "Even if the winning move that knocked out the enemy's Halcyon was reckless""You say reckless, I say the sort of Ballsy we need in command if we're to win this war" Captain Adam Crash retorts "Though, before we mired in the details, I need to ask, what exactly was your kill shot""Need to know basis, Captain. Unfortunately. It involved classified troops and materials" You answer plainly and bluntly "Highly classified" Captain Masud Mahmoud provides a bit of support "Its a level of clearance beyond even my paygrade""Moving on" Captain Armand Martin, pushing the conversation away from sensitive details begins "We'll review the battle in stages, give us all a chance to provide the others our perspective for each ship's individual after action reports, so Command can have a clear and complete picture of the engagement""And can study what worked of my strategy" You fill in the blanks "At least, for anyone in the chain of command with the clearance to remove the black ink that'll be covering most of the official report""Obviously" Commander Louis Parker casually remarks "This was a big win, I wouldn't be surprised if, as the commander of the wolfpack, you get more than just one medal with that stun you pull""Or a single rank up" Commander Mary Jagd asks "This is no time for pageantry" Captain Reed barks "keep it on topic. I believe, Therkelsen, Song and Kraus should be given the floor first, considering they took part in the Askeland's opening gambit. If there is any disagreement, let it be known now"Not one of the officers says aye or raises a complaint, and so the review begins, with the still bed bound Therkelsen starting off with his tactical analysis of the battle and perspective of it, giving his reasoning for the actions he took and the maneuvers he performed throughout it. And you treat it like one of Deja's lessons, listening closely and memorizing everything he says, taking notes on any on the fly decision or long play strategy he employed that stood out as remarkably clever or tactically sound, only stopping from taking notes when one of the other commanding officers asks for your opinion on one or multiple factors of the skirmish as the each of them gets a chance to give their point of view of the events and to provide their unique perspective on the battle, both tactically and personally.Which makes this talk all the more informative, and thus useful as you find something worth writing down in each of their accounts of the battle, crossing off a few lines as some questions you had are answered by another Captain's statement and review of the action. Notes that will make the Skidbladnir's after action report as detailed and informative as it can be. Which is why, later on, you'll be having a more private discussion with the three other Prowler Commanders.Cont
>>6339804They wouldn't have much to add, concerning the "extra credit" part of the operation, but getting as clear a picture as possible for Command of every aspect of the deployment was a priority of yours.Your pen stalled over the page, as Mary Jagd recounts the final moments of the Shinigami and the UNSC Lap Pet's efforts to draw fire off of the Charon-Class Frigate. That ultimately failed. You shut your eyes. Losing only three ships in the engagement, still meant you lost three ships in the fight no matter how incredible losing "only" three ships was. You'd jumped in blind, fought outnumbered, and only lost three ships. That was something to be proud of but...if it was a ground op, and you'd lost three Spartans. Could you still hold your head high.You pushed the question out of mind, and pressed the tip of your pen down onto the page and got back to recording the small details of the engagement. No time to wasted wondering about what ifs or beating yourself up for not achieving an impossible "perfect" victory. There was work to be done>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...>Make a personal request to one of the other captains and Stanforth to permit them to assist in the next operation of the Skidbladnir and her crew (Who and which ship?)>Before you write your own after action report, see what intelligence was taken from the captured Einherjar >Write the AAR and Prepare for your next mission.>Write in optionSo I started writing the AAR, but then I got really woozy and light headed, so I had to cut it short and push it off onto the next update. Really sorry about that.
>>6339805>Make a personal request to one of the other captains and Stanforth to permit them to assist in the next operation of the Skidbladnir and her crew (Captain Teddy Therkelsen of the UNSC Sucker-Punch)>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...Teddy's got experience with the Einherjar, which will be invaluable if we're gonna be dealing with them for the time being. Not to mention his demeanor reminds me of Mendes in a way, so I feel like he might be a good mentor for Sven as an Officer.
>>6339811*Mendez
>>6339805>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
>>6339805>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...>Before you write your own after action report, see what intelligence was taken from the captured Einherjar Captain White's such a petty shit stain of a man.
>>6339805>Before you write your own after action report, see what intelligence was taken from the captured Einherjar No worries about the AAR, it's a big chunk of writing to get through. We did a LOT on this mission.
>>6339805>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...>Before you write your own after action report, see what intelligence was taken from the captured Einherjar Stop being drunk all the time 404
>>6339842I've been dry, actually, didn't even have a cider at dinner. However, I did realize the cause of my light headedness. I'd completely forgotten to eat today. Some left over turkey fixed the issue
>>6339849what type of gravy and potato's you got?
>>6339853Gravy was the bagged kind, unfortunately. No one could be fucked to make turkey gravy and I've always fucked it up when I tried toAnd I was in charge of the mashed potatoes. Yukon Golds, with lots of good butter and sour cream mixed in while mashing them, seasoned with a spice blend. Way I've been doing it ever since mashing duty fell to me, since before then the standard procedure in my family was salt, pepper and a little but and a dash of milk added to Russets. Family liked my method, so I've been in charge of potatoes for years. Would've added some aged sharp cheddar if I had it, but, I'd gotten hungry waiting for them to boil so that wasn't in the cards
>>6339858Lmao, We all make the mistake of getting hungry during the cooking process. Also damn, the Turkey gravy was fucked up? I can understand it. I've had some family think it should be burnt.
>>6339813>>6339818>>6339805>support these anons Sorry other anon I don't think we need any other help to deal with the other vikings. And desu I'm hoping we can get another covvie ship. I wonder how John's OP went.
>>6339906In my eyes, it's less about needing help and more about setting ourselves (and the other Spartans) up for success. I also think that Teddy has some shit he could teach Sven given how well they seem to work with each other, but I digress.If we go out of our way to work with established Officers more often, that helps to further set the precedent for Spartans working with Command as peers, not just pieces on the board.Every Spartan is a born leader on top of being a purpose-made killing machine, but the latter tends to overshadow the former in terms of what Command cares about (for obvious reasons admittedly).Mind you, I'm not saying every Spartan should be getting a commission and leading in that capacity, but I do think it's important that their strategic acumen and leadership qualities be not only leaned on, but cultivated further by those in charge of the war effort.>TL;DR: We should establish working relationships with established officers so every Spartans can be all they can be
>>6339805>>Before you write your own after action report, see what intelligence was taken from the captured Einherjar
>>6339805>Before you write your AAR, see what intel was taken from the captured Einherjar.>Make a personal request to Mahmoud to assist with the next op.I'd go with Teddy, but guy is going to be in mad bey for a while.
>>6339940Sure but I think that should be when we hit the covvie. Plus I think showing command that we can do things with 10 to 1 odds will help us too.
>>6339805>But still, find some way to immortalize those who gave their lives in the engagement. They deserve at least that much. Your Pelicans need their callsigns still...a small honor to give them. Both of our pilots will be good with it>Before you write your own after-action report, see what intelligence was taken from the captured EinherjarMight as well just add everything we can to the AAR, including spartans experience on boarding Whiteshirt ship, and Spartans and Marines experience on the world.
>>6338183This >>6339954 is me as well. Was phone posting.
Rebooting...Monitor 404TormentedCache, back online Didn't meant to this so late, but I lost track of time while watching some stuff on netflix.Sorry to keep putting off the AAR and AP level ups (For Diplomat, Infiltrator, and Tactician) , but I am certain they'll come the update after this one. Just don't have enough gas in the tank tonight to do it, did last night, but well, my dumb ass forgot to eat and got lightheaded right when I was starting to write it. Hopefully nothing tomorrow gets in the way! 2 votes to request additional support next opL + 1 votes Teddy/ The Sucker Punch L + 1 votes for Mahmoud/ Lawrence of Arabia7 Votes to memorialize the dead in a small way through your dropships9 Votes to check the intel extracted from the captured EinherjarAlright so Einherjar Torture Intel shares 6 votes with memorializing the casualties of the skirmish, so I'll combine the two [ Decisions made ] [ Proceeding..... ]
Luckily, the ONI operatives amongst your crew had their ways in extracting intel from prisoners like the Einherjar, who'd prefer to chew off their own tongues than to talk. Probably highly classified means, most likely chemical. Didn't matter how they had done it, because what they had gotten out of the captives was enlightening and allowed a clearer and more complete picture to be painted about exactly what the Einherjar's plans were. Or at least the part of plans the survivors were privy to. Whiteshirt was looking for a weapon, or an ally. Had promised a change of fortunes. His officers that had gone unaccounted for, had cut contact and vanished the moment they began investigating the ruins. You got a few interviews from the non combatants who you'd convinced to come into custody quietly, that when collaborated with the new intel, leads you to believe Whiteshirt or at least the woman he'd come to see as his personal Godi, had sought out this remote world.Why. You only got rumors. But Whiteshirt ignored the panicked calls from the CEO of Woden Hal when he'd left New Noregr. And that he hadn't broken with Jormungandr. According to the highest ranked officer who Coste hadn't been gentle with, they'd taken the flight to search for the Covenant and try to get into contact after the loss of the COM station. Your own handiwork during Operation: Dark Forest. And that had been their primary objective, at least to start with. Whiteshirt had, according to both the "press ganged" Civilians and the captured, though admittedly low ranked officer, gone more bat shit insane than was the standard for the Einherjar. A drastic shift in personality, that apparently resulted in him flying off course and into unknown space. To the place he would die. And to wire and weld himself into a jury rigged, experimental bastard version of the Rhodes Exoskeleton, that also hadn't been good for his psyche. Blood Poisoning and Pain killers strong enough to make a Spartan woozy would do that to any man, even one as focused and disciplined as Whiteshirt was. According to his equally mentally unwell subordinates. He'd been convinced by his Godi, who, had gone down to the planet when reports of the ruins had come back from the initial scouting patrols, who had gone looking for water. She'd known that the ruins would be there, gave near exact coordinates to them, only missing them by a few clicks in either direction And she was the last one on the line before they'd entered the temple. Presumably, she lead that human sacrifice your team found the end result of. Crazy bitch. But unless she could survive a nuclear yield that could wipe New Alexandria off the map and the resulting radioactive fallout, not even accounting for the collapse of the underground facility, she was most assuredly dead and buried. Also probably vaporized into radioactive dust.But she had known they'd be there. And Whiteshirt had a reason to trust her. Cont
>>6340574Which meant they, and Jormungandr had a reason to believe the site would give them the winning ticket they were looking to get punched. And every soldier who'd had the internal clearance to know the official plan to try and contact the Covenant, talked about it like it was plan B.That wasn't good and demanded further investigation. But, unfortunately, none of the prisoners in your possession were trusted enough to be told the details and kept up to date. They just knew there'd be something here that could turn their personal war with the UNSC around. Whether that was the Covenant or an ancient alien civilization warehoused weapon of mass destruction, didn't matter much. It was a gamble on a desperate hope. And against all odds, the lunatic who claimed she knew where to find the later hadn't been lying or entirely delusional.Which is nearly as bad as the confirmation that the Einherjar had indeed been trying to reach the Covenant. Luckily they were stopped before they could meet them face to face and doom their world and who knows how many others. But the fact they'd gone looking for this hitherto undocumented and unknown ruin of an unknowably ancient alien civilization, was a new tangle and if Jormungandr had signed off on the expedition.That meant that the Einherjar were likely aware of other, similar sites, artifacts or records. Coste had told you, with her hands scrubbed clean after a long day's work pulling teeth and breaking bones, that she thought she could squeeze a little more intel out of the coherent prisoners if she was given time and given a less tight leash. Rita didn't like her methods, which confirms that her methods are probably chemical. Some kind of drug, a truth serum of sorts.But you didn't think they had anything important left to tell, none of them had the importance of rank to be told anything valuable beyond what they'd already told you. And what they told you would be included in your report, which would be blotted out with a thicker coat of black ink than the rest of the groundside portion of the op. But there's something you need to do first. Its been bothering you. Distracting you. The dead deserve some kind of memorial. You kept going back to thinking how to immortalize those who had given their lives in the engagement. Who'd sold their lives to make sure the Covenant wouldn't get a map to Humanity's colonies dropped on their collective laps.And, as you looked down at the glowing screen of the datapad you'd started the after action report for the mission on, you remembered that your prowler's pelicans hadn't been given official call signs yet. And both Chen Tian and Tor Ostrum had more than earned the recognition themselves.It was a small gesture but, it was a way to keep the honored dead's memory alive. And it was a fun brainteaser to figure out what callsigns would do that and also reflect well on the pilots themselvesCont
>>6340575 [ 1st Callsign: Chen Tian. 2nd: Tor Ostrum ] [Chosen call sign will also select the Pelicans' Nose Art] >Reaper Spirit & Doghouse >Phoenix & Midnight Flyer>Harakiri & Last Stand>Pyre & Queensbury >Write in option
>>6340576>Reaper Spirit & DoghouseStraightforward but fits a memorial. I feel
>>6340576>Reaper Spirit & Doghouse
>>6340576>Reaper Spirit & Doghouse Pretty easy choice IMO.
>>6340574>>6340575This all but confirms the theory I made, the ONI missed out on the religious aspects of the Einherjar. They were only looking at the terrorist aspect of theirs. And i just knew there was a priest/priestess somewhere here !! Now lets make a theory guys : how much do we believe that the clergy of this death cult only concerns themselves with the esotheric and religious aspects of their religion (that the ONI didnt look into) ? Because i am starting to believe they are also smart and not just very charismatic. I wouldn't be surprised if she teleported from the outpost ruin complex to somewhere else !And also this info confirms that the Einherjar had fallen for the scheme of the Covenant. Two theories confirmed. Good.Actually three... because there is probably a ruin complex in New Noregr. The priestess familiarity and experience with them shows it self aboundantly clear in the info gained.>>6340576>Reaper Spirit & DoghouseI like it
For the AAR in the end, we can probably emphasize the concern of this lack of info. And suggest concentrating new efforts to find out more about the Einherjar religious aspects.And we can keep in mind the possibility of that priestess being alive.
>>6340566Checked>just trust bro, The level ups are coming. I swearI see through your jedi lies QM.>>6340576>Reaper Spirit & Doghouse
>>6340576>>Reaper Spirit & Doghouse>>6340600now we have to decied if going to our home world is more important then grabbing the CEO first
Update is going to take a bit. Think I can do it today. But I'm experiencing a few technical difficulties on my end rn
>>6341124ONI put a virus in his device.
>>6341127they dont want the AAR being seen by usman ONI is a bunch of hatters
[ Rebooting...Rebooting...Monitor 404TormentedCache back online ] So I was wrong about the problem being easily fixed and being able to get the update out yesterday, but it is fixed now. Feels bad to take so long to call a vote with a complete consensus...8 Votes for Reaper Spirit & DoghouseSo the Pelicans on the Skidbladnir + their pilots will recieve the callsigns Reaper Spirit and Doghouse, to honor the UNSC Shinigami & the Dogfish and their crew [ Decision Made ] [Proceeding..... ] And the AAR and the upgrades for Diplomat, Infiltrator and tactician will come this update even if it kills me>>6341127>>6341150Fucking feels like it some times
>>6341452>And the AAR and the upgrades for Diplomat, Infiltrator and tactician will come this update even if it kills meGood luck
"Reaper Spirit" Chen Tian repeated as the technicians copied the stencil you'd sketched onto the wings and nose of his Pelican, that was currently undergoing repairs from the extreme evasive and daredevil maneuvers he'd pulled to get the team safely aboard Whiteshirt's Halcyon. It was a testament to his skills as a pilot that he'd even gotten past the point defense, and a real display of them that he was able to buzz it and fly back minus one of his bird's wings."A two part honor, one for the valor displayed by the UNSC Shinigami, her captain and her crew. And the death defying maneuvers you pulled off in the same fight, Warrant Officer" You tell him, and the hotshot grins, half his smile covered by medical gauze and bandages. The burns from collar to chin aren't the only scars he's gotten flying now"You were impressed then? Lieutenant?" He asks, tracing the hand of his arm that isn't in a sling over the dried paint, admiring the skull faced death racing along its side, carried aloft by burning wings atop a missile, scythe raised and ready to reap "It's a rare accomplishment, Chen, you should pin a medal to your chest to memorialize it" You answer, nodding as you watch the mechanics do their work "Both this bird and the Shinigami flew into certain death, to complete the mission""Difference is, I made it back to my roost" He says with no sign of his usual cocky attitude or hotshot air, as he stands eye to eye with the reaper drawn on the side of his dropship "Is it just me, or does this bag of bones have my scars""Its your call sign, might honor the Shinigami, but its all you, Warrant Officer" You tell him, nodding to affirm that he wasn't just seeing a resemblance in the specter of death drawn on his Pelican "And Doghouse? Guessing that's for the Dogfish and my co-worker?" He asks, after a few moments of quiet contemplation staring at what you'd meant to be his own grinning skull"Yes. He's gotten under some scrutiny for his background and lax behavior" You tell him "But even a dog sent to its house is trusted, adored. He's got""Gumption. Brass balls flying a civie ship at a Covenant Warbird" Chen Tian lists off"Good work ethic and the right outlook for a military pilot" You answer, admitting silently that Chen's choice of compliments were just as fitting as you look at the chained bulldog adoring the underside of Tor Ostrum's Dropship's wing "And I passed it by Ostrum first, wouldn't saddled my pilots with a callsign they didn't like""Half the fun of a callsign is getting one for something the boys back at the barracks busted your balls for" Chen Tian admits, speaking casually, as at the moment the both of you were technically off duty despite officially running inspections on Reaper Spirit's repairs. They were just getting to the nose of Ostrum's bird now, drawing a snarling dog's face on its under carriage. You just shrugged your shouldersCont
>>6341515After a few moments, the warrant officer breaks the silence"Do Spartans have callsigns?" "We've got numbers" _ After Action Report: Fleet Action in Unclaimed Space. Codenamed Operation: HVITSERK Eighteen UNSC Naval Warships were formed into a temporary wolfpack to pursue the terrorist codenamed Whiteshirt, one of the predominant leaders of the Einherjar Insurrectionist group. This search and destroy operation was ordered by Vice Admiral Stanforth after forward observation drones and scout patrols had noted the absence of the Einherjar fleet rallying at an illegal asteroid colony, and were quickly determined to have retreated towards projected Covenant lines.Requiring an immediate response, Stanforth assigned the closest vessels under the command of recent graduate of Reach's Naval Officer Academy, one Sven Askeland who had quickly been promoted to Lieutenant not long after their Graduation and given command of the UNSC Skidbladnir, a Razor Class Prowler Stealth Corvette. This assignment was given in spite of the other commanding officers having more experience and being of higher rank than Askeland.The final tally of the fast response squadron was eighteen battle ready vessels. Four Prowlers, Three Razor Classes. The previously mentioned UNSC Skidbladnir, the UNSC Black Shuck captained by Commander Jerome Hunt of the Prowler corps, The UNSC Dreaming Deep Captained by Commander Obara Rika also of the Prowler Corps, and one Sahara Class Heavy Prowler, the UNSC Lawrence of Arabia commanded by Captain Masud Mahmoud of the Prowler Corps. Six Corvettes. Two Mako Classes, the UNSC Blacktip and the UNSC Dogfish, captained by Commander Adriana Del Cid and Commander Guy Merle respectively ; The latter having recently been promoted to his position and command, The former volunteering when she had heard their targets were Einherjar aligned. Three Lancer Classes, taken from the blockade around the rebelling colony New Noregr, The UNSC Sucker-Punch, UNSC Uppercut, and the UNSC Guandao, Captained by Captain Teddy Therkelsen, Commander Markus Kraus and Commander Jiang Song. The three formed a unit lead and centered around Captain Therkelsen. Rounding out the Corvettes was the previously Colonial Military Authority Vessel, the newly drafted UNSC Who Watches The Watchman, the squadrons sole Scholte-Class Missile Corvette, who had remained under the command of the newly enlisted Commander Louis Parker, who had also been drafted from the CMA. Two Sloops, Both Cerberus Class. The UNSC Mangy Dog, Captained by Captain Reginal White. And The UNSC Lap Pet lead by Commander Mary Jagd.Cont
>>6341517Four Frigates.Two Charon Classes, The UNSC Shinigami under the command of the Captain Kase Toru and the UNSC Midday Stroll, Captained by the newly ranked up Captain Valerie Forester, being both her first command posting and the Midday Stroll's first Sortie. Two Paris Class Heavy Frigates, The UNSC Chickamauga that had recently had its captaincy transferred to Captain Ford Reed; former commanding officer of Valerie Reed prior to her promotion to captain. And the UNSC Christmas Card, and its captain, Captain Adam Crash. Rounding off and providing the majority of the Squadron's mass and firepower were two Destroyers. The Halberd Class Light Destroyer The UNSC Crystal Clear Heart, that is the third ship captained by the "unkillable" and "Unlucky" Captain Armand Martine. And the Diligence Class Light Destroyer The UNSC Blue and Royal, that had prior been decommissioned and used as an informational exhibit, before it was retrofitted and returned to service under the command of recently promoted Captain Violet Row.The UNSC Skidbladnir was the first to arrive, and Lieutenant Askeland hailed each ship as they arrived to the rally point, speaking with each captain individually and in turn. And notes the unprofessional and aggressive behavior of Captain White, who voiced concerns about the Lieutenants age and experience as well as his suspicions of the Askeland's competency as an officer and tactician. A position that was shared but more professionally by Captain Reed, who'd offered to assist in transferring the command to a more battle tested and veteran commander, which Askeland refused. Lieutenant Askeland would have it on record that Captain White should seek therapy for his temper problem. The last ship, The Crystal Clear Heart, reached the Rendezvous Point on January 9, 2526, 1315 Hours (Military Calendar). With assistance of the Skidblandir's assigned AI, Rita, Lieutenant Askeland has a pre-prepared battleplan ready for the joint strategy conference held between the squadron's members prior to sortieing out [ Link to Askeland's "Shield Wall" formation and deployment ] [ Link to Ship Positioning and Tactical maps and overlays of the engagement ] The Strategy was untested and the brain child of Askeland himself, having heard suggestions from members of his crew, primarily soldiers and battlefield officers. Askeland dubbed it his "Shield Wall" inspired by his heritage and the non-standard corvette screen employed. The most interesting and novel aspect of the strategy was the positions of the destroyers, with the UNSC Crystal Clear Heart flying over the enemy ships beyond their detection range until given a signal while the Blue and Royal acted primarily as a diversion while the Corvettes, Sloops and Frigates provided the majority of the firepower.Cont
>>6341518Before presenting his strategy, Lieutenant Askeland gave a speech before allowing the other captains to present their own alternative tactics. [ See attached audio file ] [ Classified Audio Excised ] .After some debate, Askeland's strategy was chosen with complete agreement from the gathered officers, with Therkelsen's proposal being considered to likely to draw Covenant attention, Forester's too by the book and thus more readily countered and anticipated., and Kase's going beyond the pale with its suggested employment of suicide bombers, and the other proposals being incomplete and not seriously consideredBefore giving the command to depart in formation, Lieutenant Askeland informed the officers under his command of a risky "Kill Shot" Strategy involving a daring boarding action against the enemy flagship to end the battle quickly and decisively. Which was met with skepticism by the officers, and Askeland explained the Kill Shot would only be attempted if he got an opening and regained the confidence of his temporary subordinates by establishing an official chain of command. Placing Captain Therkelsen as second in command, Captain Mahmoud in Third and Captain Crash in fourth. With the chain of command clarified and established, the wolfpack commenced its hunt. The UNSC Skidbladnir flew out of formation, shadowing the Crystal Clear Heart, while the remaining three prowlers performed scouting actions ahead of the squadron that remained in the initial battleline of the "Shield Wall" Deployment for the duration of the search for Whiteshirt's fleet locationJanuary 13, 0230 hours, Lawrence of Arabia confirmed the presence of the Einherjar fleet in orbit above a previously undocumented life bearing planet. Askeland tasks Therkelsen, Kraus and Jiang to bait the defensive line the Insurrectionist fleet had established around the world into breaking their formation, ordering the Lancers to full burn advance towards the enemy positions and act like a lost patrol group, knowing the aggressive tendencies of the Einherjar group would make it difficult for them to refuse an open challenge.The three lancer class corvettes carried out their orders flawlessly, the Sucker Punch and Guandao opening fire from extreme distance and threatening the unarmored and defenseless transports behind the Insurrectionists' defensive line. Two stolen Lancer Class fast attack corvettes were confirmed amongst the Einherjar fleet during their initial response, which, even at lowest estimates, outnumbered Askeland's fleet easily.A heavily modified Halcyon Class Light Cruiser, presently under investigation for the exact means of acquisition the Einherjar had used to take possession of, was identified as Whiteshirt's location and present flagship. And lead the pursuit of the Sucker Punch, Uppercut, and Guandao.Cont
>>6341519Askeland ordered the squadron to begin long range bombardment and focus their fire on the advance screen proceeding the enemy Halcyon into the fray, aiming to deprive it of its escort and primary defenses. Specifically, the Lieutenant ordered that the Einherjar's lighter craft be marked as priority targets. They navy squadron under Askeland's command began the engagement from a remarkable distance, yet retained impressive accuracy ratings across the board during the early stages of the skirmish. In their retreat back to the friendly formation, the UNSC Suckerpunch and UNSC Guandao took non insignifigant damage before they reached the neutral zone and proceeded back to the "Shield Wall" screen. The UNSC Blue and Royal was tasked with distracting and acting as the primary target for the slowly approach enemy Halcyon. During these early bombardments The UNSC Chickamauga confirmed the first kill of the engagement, taking out an "Einherjar Original" heavily modified Corvette of indeterminable origin, first crippling it with missile strikes before confirming the kill with a follow up strike. Shortly thereafter, the UNSC Midday Stroll destroyed one of the enemy Lancers, showing amazing coordination with the corvettes in the allied screen to create an opening to "Flick Fire" a MAC Round through the nose of the vessel as it pursued the UNSC Uppercut, and lacking time to perform evasive maneuvers, the enemy craft was split in half. The Uppercut took damage and lost response from several sensorsCaught off Guard, the rebel forces fall and hold back, unsure of the effective range of the squadron and awaiting reinforcements, that are confirmed to have included Charon and Stalwart Class Frigates thought lost in prior engagements with the terrorist group. Knock off stealth corvettes, whose existence had been suspected but unconfirmed in recent Einherjar actions, were sighted, lacking the advance stealth ablative coating of ONI Prowlers and easily tracked. The UNSC Mangy dog pursued one such vessel and engaged itThree more hostile ships were confirmed destroyed during the initial stages of the skirmish, of undetermined classes and classifications.Askeland, observing the battlefield from "overhead", ordered a continuation of the bombardment, as both sides exchanged missile fire with hits being equally scoured by friendlies and hostiles. The Einherjar's MAC capable ships entered into effective range, instances of them using the less "valuable" ships in their formations as shields against the Wolfpack's own MAC Rounds to survive the impact by way of reducing their lethal velocity with a sacrificial pawns.Four more enemy vessels were confirmed loss as Whiteshirt's screen closed the distance, and several more were several damaged or nearly crippled. Despite losing nine ships, the Insurrectionist fleet still outnumbered Askeland's squadron. Cont
>>6341520The Suckerpunch, Guandao, Uppercut, Dogfish, Blacktip, and Who watches the Watchmen advanced to engage the rebel fleet, whose charge was lead by the remaining enemy lancer. The UNSC Lap Pet and UNSC Shinigami trailed closely behind the group. The Uppercut and Guandao engaged the enemy Lancer in pitched battle, and terminated it in a quick, effective, and brutal exchange of fire, using the captains experiencing in fighting alongside the other to effectively disable and destroy the hostile corvette, with the Uppercut barely limping away from the brief engagement while the Guandao had its portside armor effectively stripped away following a suicide bombing performed by a former Civilian Craft.The Lap Pet and Shinigami cover the Uppercut and Guandao's retreat, before engaging the furthest out of the enemy Charon Classes, aided by the Sucker Punch who harassed the larger vessel and prevented use of its MAC by disabling key sensors with precise coilgun fire. Who Watches the Watchmen, Blacktip and Dogfish fill the positions left by the retreating Uppercut and Guandao, directly engaging the enemy screen while the Blue and Royal kept the Halcyon's attention away from the squadron's smaller and less durable ships with sustained autocannon fire and missile barrages.The Dogfish was lost, having attempted evasive maneuvers after receiving heavy damage to its bow and engines, moving into the path of an unnoticed suicide bomber. Guy Merle and his subordinate Officers were the first friendly causalities in the engagements, with reports from surviving crew confirming they'd remained out their post until their lives were lost, leading the evacuation efforts despite great and ultimately fatal risk to themselves The UNSC Christmas Card and Chickamauga scrambled their Longsword fighters to attempt to draw fire off the dead in the water Dogfish, that was continuously assaulted by the Einherjar craft. Liutenant Askeland propose the pilot Cole Cobbett be given post humorous honors for his selfless act of giving his life to disable the weaponry of one of the enemy ship's assaulting the listing Dogfish and allowing Who Watches the Watchmen to safely retaliate and destroy the offending craft.Commander Del Cid ordered the Blackflish to provide cover for the drifting Dogfish, allowing it to remain in take by taking the fire intended for the helpless ship by placing themselves in front of it. The eleventh enemy casualty was secured by the Shinigami, who after a pitched battle against the Charon they, the Lap Pet, and the sucker punch had been engaged with, shot a MAC round through its center, disabling it. All three ships had suffered moderate damaged during the battle against the enemy frigate. The Uppercut and Guandao rally and return to the fight, as the Mangy Dog reaches behind enemy lines to engage the Einherjar's "Prowler"Cont
>>6341521The Blue and Royal takes a glancing blow from the Halcyon's MAC, during the prolonged fire fight against it, now assisted directly by the Midday Stroll, Christmas Card and Chickamauga. The Shinigami is heavily damaged, as the remaining enemy frigates focus attention on it, believed to have gotten as positive id the Shinigami and knowing the reputation of the captain, recognized them as a greater threat. The Lap Pet attempted to draw fire from the Shinigami, to no success.Enemy Fighters and Bombers confirmed to have left the Halcyon's hangars to engage the Longsword squads sent by the Christmas Card and Chickamauga The Crystal Clear Heart reached position to pin the Halcyon between itself and the Blue and Royal and request permission to proceed to the next part of the "Shield Wall" strategy. The Skidbladnir confirmed and sent an order to cease firing on the Halcyon, as Askeland sought an opening to perform his "Kill shot"The arrival of the Crystal Clear Heart and the concentration of firepower focused on the enemy Halcyon allowed the Christmas Card to disengage with the cruiser and support the outnumbered Shinigami. Who Watches The Watchmen is forced to retreat after expending all of its missile pods, and is covered by the now heavily damaged Blacktip, who remained guarding the Dogfish. The Uppercut and Guandao rally to the Blacktip side. Kraus determines shortly thereafter that the Uppercut can no longer fight nor support life and signals he will evacuate his ship. The Guandao, nearly disabled herself, provides security to the Uppercuts escape pods while the Blacktip scans the wreck of the Dogfish for survivors.The Christmas Card reaches the Shinigami and alongside the Suckerpunch and Lap pet, provide what support they are able to. At this point, scans from the Skidbladnir confirm that the Shinigami should not have been functional, having suffered multiple hull breaches and fires across most of its deck, having less than a quarter of its armor remaining. The Dreaming Deep and Lawrence of Arabia ambush the Prowler Pursued by the Mangy dog from behind.The Shinigami performed highly aggressive maneuvers, setting a collision course with the most heavily damaged of its attackers, focusing fire with the Christmas Card, Suckerpunch and Lap Pet, having baited the enemy vessel into evasive manuvers for a ramming maneuver. Kase Toru with the assistance of Mary Jagd, secured his last confirmed career kill, synchronizing their ships' MACs to land simultaneous shots on the hostile Stalwart, breaking it into two piecesCont
>>6341522The last act of the Shinigami is to return fire upon the remaining Einherjar frigates. Captain and crew remain at their posts as the internal fires spread and the remaining enemy Stalwart and Charon finish off the crippled Shinigami. The last broadcast of the Shinigami was a traditional death poem penned by Captain Kase Toru, included in this report [ Audio File, cleaned and enhanced ] . The Midday Stroll altered course to assist the remaining ships and take the Shinigami's place in their unit.Shortly after, Askeland ordered the Blue and Royal and Crystal Clear Heart to cease firing upon the Halcyon. Insufficient clearance, access denied. Presenting unclassified details. A Pelican Drop ship departed the Skidbladnir, carrying a strike team of highly trained and veteran special forces. Warrant Officer Chen Tian, a survivor of Alpha Corvi II, flew them to the enemy flagship and successful landed and disembarked the strike team onto the Halcyon Cruiser, before being forced to retreat due to enemy point defense and fighters, evading and returning allied lines despite taking heavy fire in the process; Escorted by longsword ship fighters, two of which make it back to the safe zone with the damaged Pelican.As the Fireteam proceeded aboard the enemy craft, the squadron was informed to cease their attack on the enemy cruiser. The enemy mock prowler was confirmed destroyed shortly thereafter, by the Mangy Dog. The Blue and Royal glances another enemy MAC round fired from the Halcyon. The Christmas Card cripples the remaining enemy stalwart, the Sucker Punch loses its engine, Therkelsen refuses to retreat and performs a "Core Shot" on the last of the hostile frigates, the Charon, flying on a collision course before firing its MAC at point blank ranges in astronomical terms. A display of the captain's well known aggressive tactics. The Skidbladnir is contacted by the Striketeam, who confirm the death of Whiteshirt and capture of the Halcyon. Lieutenant Askeland orders the venting of the Cruisers atmosphere, securing the cruiser and returning it to UNSC hands.The remaining Einherjar warships and fighters are disabled, having been thrown into confusion with the loss of their flagship unable to put up any resistance as the squadrons remaining fifteen member strike and destroy them before they can rally and formulate a counterstrike.Lieutenant Askeland gets into contact with the civilian craft that had been behind the Einherjar formation and confirms that they'd been unwilling participants, press ganged and forced to fulfill support roles for the generals fleet. One Thora Carling, risking retribution by the remaining Einherjar elements hiding cowardly amongst the civilians, informs the Lieutenant of which ships are harboring and are commanded by Einherjar members, that had remained behind the threaten and attempt to force the surviving captives of the terrorist Whiteshirt to act as meatshields and suicide bombers.
>>6341523Thora Carling and the surviving prisoners are safely rescued and taken into UNSC custody for treatment and protection from retaliation by other Einherjar elements.The Skidbladnir, Lawrence of Arabia, Dreaming Deep, and Black Shuck remain behind to observe for Einherjar activity on the undocumented world, and confirm--- Error. Error. Error... Data retrievedRuins. Unknown origin. Possibly Alien. Ancient. Not Covenant Anomalous Mental effects observed. Language implantation. Hallucinations. temporary additional senses/ perception alteration. Impossible distance traveled by Spartan fire team, observed and recorded on helm cams.Einherjar presence confirmed on the surface of the site. No trace found inside the facility beyond strange altarsTechnology recovered intact and functional [See File: BIG GUN ]Professional opinion as a Spartan. This is heavier firepower than anything the Covenant Field. Surviving Einherjar rebels interrogated. Suspect the Einherjar leadership KNEW this would be here. Advise extreme caution in handling the remaining elements of the group--- ONI Anti Virus Online, purging document and system hosting downloaded files, address forwarded to [-----] __ Operation: HVITSERK Primary Objective 1: SUCCESS! War Effort: Human Technology and Navigational Data remain out of Covenant Hands, keeping several nearby colony worlds from being discovered by the enemy Primary Objective 2: SUCCESS! War Effort: Einherjar Morale plummets to the lowest it has ever been with the loss of the majority of their ships and remaining trained fighters. BONUS! With the survival of the Non Combatants, the local support for the Einherjar plummets Secondary Objective : SUCCESS! War Effort: UNSC Property, Equipment, Munitions and ships returned to the war effort. Einherjar lose access to Military firearms and gear Optional Sub Objective! SUCCESS! War Effort: The surviving captains trust Sven-033, and the surviving ships have increased aptitude in "Hopeless" Situations. Shipwide: The crew of the Skidbladnir makes progress towards advancement, loyalty to their captain has improved across the board. Personal: Sven-033 has proven himself a more than able commander, proving his leadership abilities as a Naval Officer. Promotion/ Quality: Officer Improvement, hastened Progress to ? benefits advanced Secret Objective 1: SUCCESS! War Effort: An intact and modified Halcyon has been returned to UNSC possession. A branch of the Rhodes project has been recovered and is under going testing by both Project Rhodes and the Spartan Project to determine its effectiveness. A side path of Project Rhodes and Spartan-II has begun Secret Objective 2: SUCCESS! War Effort: "Forerunner" Technology secured. Research Project group unlocked: Forerunner , . Research Project: Forerunner Language, started and advanced by 5%. Research project: Study artifacts, Begun. Cont
>>6341524 Advancement Path Diplomat has progressed to Rank 2 Previous effects remain New/ Additional effects: Sven-033 becomes more charismatic and improves his diplomatic abilities/ intuition further, learning more methods/ approaches and can choose between 2 when applying AP Diplomat, and additional bonuses/ options when mixing it with Certain Qualities. Sven may occasionally fast talk his way out of bad situations Advancement Path Tactician has progressed to rank 3 Previous effects/ AP interactions remain New/ Additional effects: Sven's Tactical Sense and Instinct increased, Sven's Leadership abilities increased even further. Complex/ Risky strategies of Sven's are easier to pull off/ less difficult. Sven can anticipate the actions of an enemy commander/ officer with less or no Tactician AP. [Quality: Maverick interaction ] Maverick Bonuses/ Debuffs become more common for Officers/ troops under Sven's command, and Ships under his command can now also benefit from these bonuses. Sven can occasionally perform a "Daredevil" Maneuver or Tactic that doubles effective maverick bonus if successfully pulled off. [ Quality: Inspiring: Interaction ] Immediate friendly morale gain/ enemy morale loss increased and becomes more likely to proc, Troops under Sven's command may perform final stands without his direct encouragement/ command. Ship, Officer and troops under Sven's command become loyal to Sven faster. [Quality: Wunderkind. Interaction] Sven can anticipate the actions of enemy commanders/ officers with tactician AP equal to his level and adapt to unknown enemies/ circumstances more readily Advancement path Infiltrator has progressed to rank 3. Previous effects/ AP interactions remain New/ Additional effects: Sven automatically avoids basic security measures. Sven's stealth abilities improve again. Sven can infiltrate through tighter security/ more difficult paths and unlocks more options/ opportunity to infiltrate and the ability to do so in more heavily guarded/ secure sites. Sven's prowess as a scout improves. Sven can ignore 1 failed infiltration result once per mission __>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)>Proceed to Operation: Tangled-Hair (Locks off Operation: Danelaw. Danelaw will undertaken by ODST/ ONI Assassins) >Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw) Tried something different with this AAR, since it wasn't really a Spartan op. Also, Sven is going to get that Promotion soon, since his/ your tactics+leadership did perform really Fantastically in HVITSERK
>>6341525>>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)Always nice to see things laid out in black and white, ONI ink notwithstanding. Also good to see the crew is warming up to the Spartans a little more. Anyways...I think we've done more than enough to set the stage for the established spooks and special forces to stamp out the Einherjar. Now we can focus on doing the impossible and kicking alien ass.
>>6341525>>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)This is probably what gets us involved with silent storm and unlike John we are trained to deal with politics and can hopefully spot the snake for what he is.
>>6341525>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)Time to focus on real enemy
>>6341525Losing only 2/3 ships against the odds we did is wild including the recovered data/and the Cruiser but man does it hurt to know we've lost bodies when the covenant are knocking at our doors. >Troops under Sven's command may perform final stands without his direct encouragement/ command.To those who fight and die, we remember. Humanity shall not go into the night without a fight. >>6341525I honest gotta say we finish off Danelaw.>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)there might be more ties to the Forerunner and the Oracle is still missing.
>>6340687Correct. We have to put them down. The Einherjar have shown again and again, how adaptable they are. They are not a little snake, but an hydra. Its time we strike at it where it truly hurts, and not only at their regrowing heads. Because they can create war leaders for replace their commanders deaths. But can they replace the ones that do the rites, rituals and sacrifices?Either purging the new*** Einherjar leadership in our homeworld at war with the UNSC and CMA, one by one, until this cult is truly dead or going to an apocalypse bunker of a weapons corporation. Both makes for cool missions, and they need to be put down soon. But I want to confirm theories about Einherjar i and others have made, and that means we want our boots on the ground back home. Even if securing an entire arsenal of weapons and probably a secret factory is not bad either.*** i have a theory that while military/political Einherjar leadership changed (thanks to us :) !), the religious priesthood leadership are still much alive. I assume they have remained the neutral party in in the internal politics and brief civil wars of the death cult. They have been clearly an elusive element to the UNSC and ONI. >>6341525>>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)Home sweet home.Time to do that travel Dad always did with those group of youngsters....
>>6341525>>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)there has to be something from the forerunners here their no way in hell their isnt espcially since Einherjar knew of the ruins we were just at which means they had/have something in their hands
>>6341520>During these early bombardments The UNSC Chickamauga confirmed the first kill of the engagement, taking out an "Einherjar Original" heavily modified Corvette of indeterminable originThey keep surprising us. Their scientific and technical capabilities are improved again and again. Their own prowlers, their red pills, their attempt at modding an exo, cyborg Whiteshirt, improved explosives, modified weapons and armors etc...the list keeps going. >>6341546Indeed, they have secrets. Secrets that we have not seen. I do not think any amount of ODSTs squads dropped on New Noregr would matter. Not only Einherjar regulars are professional trained soldiers, they would be able to buy time for the cult to go away in suicidal attacks supported by religious fervour. Sven deep experience against the Einherjar is needed here, the fact he is a native helps further. James here has done BLOODAXE, so he is also experienced with New Noregr. The Purple Dragons are the best pick possible to send.
>>6341525>Accept Request for Spartan Deployment against Covenant Aggression (Locks off both Tanglehair and Danelaw)
>>6341525Really liked the format on the AAR, 404.>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)I don't think we can afford to leave the job half completed and going back now to fighting the covies -- as important as that also is -- would leave cleaning house on the Einherjar support network to the guys who managed to keep fucking up suppression and removal of it in the first place. We already prevented the Covenant from nabbing nav data so we have a little bit more time to burn on ensuring our backyard stays clean which will help the war effort longer term.
>>6341525>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
>>6341525>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)It'll be 'good' to be home.Given Sven's penchant for STEAL-ing enemy materiel, d'you think ONI will actually ratify the moniker 'Varengian' eventually?
>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)
>>6341525>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)Might as well take the opportunity to go and clean up old home.
>>6341525>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)I'm tempted to vote for fighting the Covenant but we're close to finishing off the Einherjar so we might as well.
>>6341525>Proceed to Operation: Danelaw (Locks off Operation: TANGLED-HAIR. Tangled Hair will be undertaken by ODST)We're only 3/4th's done. That's half assing it. Always full ass a job. Who knows, maybe we'll get a functional research post in some Forerunner ruins out of it for ONI too.
Should be able to get the update out in a few hours. Ran a long session of Cyberpunk yesterday. Lots of Netrunning.
>>6342527see this is why they need to make their own dumb AIalso question since the Helcyon we captured was modified by human hands does that mean we insta unlocked the helcyon refits or do we still need to research it
>>6342527What about the AI beyond the wall? Did you listen to them being friends?
Rebooting...Monitor 404TormentedCache, back online So a few hours turned to several, my bad, sister asked me to help pick up some furniture and time ran away from me from there. My bad, didn't want to make you all wait effectively 2 days for an update, but real life had other plans4 Votes for Spartan op against Covenant aggression 11 Votes for Operation DanelawEasy majority for continuing to Operation: DanelawSven is going home. Probably a much more violent Homecoming than Daisy's would've been.... [ Decision made ] [Proceeding... ] >>6341588thanks!>>6341551They're also the terrorist equivalent of Roaches.>>6342529Well Whiteshirt's Halcyons upgrades were mostly of the "Weld more weapons on it" rather than the overhaul Red Flag brought to the Halcyon>>6342576I've plans for the party's netrunner if they ever dip their toes in the blackwall. Evil, fucked up plans
>>6342706>I've plans for the party's netrunner if they ever dip their toes in the blackwall. Evil, fucked up plans>"Hello yes your cyberdeck has virus [indian folk music earrape]"
>>6342706>I've plans for the party's netrunner if they ever dip their toes in the blackwall. Evil, fucked up plansEldritch cyberdemon uploads 10 gazillion yottabytes of Johnny Silverhand x Kerry Eurodyne erotic fanfiction directly into his brain.
Command wants Operation: IRIMINISUL wrapped up. They want the Einherjar neutralized and left in the past. Stanforth made this clear when you forwarded the after action report for HVITSERK, unredacted, before ONI got to blotting it out and classifying it into an official story that didn't reveal the existence of the Spartans or the real reason for investigating the unclaimed world. You'd asked for updates concerning the other, ongoing Spartan missions. He could tell you nothing except that Operations: Dreamcatcher and Home Alone were still underway and that he'd received a report that Operation: Trick-or-Treat had been successful. You didn't like not knowing the status of your Spartans, but there was nothing that could be done. You trusted them to win and succeed in their missions, but that didn't mean you enjoyed being in the dark. Not that the Vice admiral had anyway of telling you, considering the nature of Dreamcatcher and Home Alone, but it wasn't a good feeling to be left wondering if soldiers under your command were thriving or dying."Sir Permission to speak freely" You recall asking your superior officer, once he'd finished reading through your AAR of HVITSERK, and had received permission "It sounds like we're rushing to end IRIMINISUL and the Einherjar threat""You'd be correct, Lieutenant" He'd answered "Spartans are needed on Covenant fronts, and it has been decided that your recent efforts in crippling the insurrectionist group, have succeeded beyond expectations"Now that was something to be proud of. However, you couldn't help but push the envelope a little"Sir. It sounds like command thinks they don't need Spartans to finish off the Einherjar" "That is proof of your effort, and the results they'd gotten" He'd replied, sounding nearly as proud as you felt, which just made your pride swell and grow "The Office of Naval Intelligence and the Admiralty are of the mind that your and your Spartans should be reassigned to the main front"While you didn't know if John's team had caught Stanforth a second Persephone or if Last Lighthouse had been reduced to a ball of molten glass."Sir, you wouldn't tell me this unless the decision had been finalized" You asked and received your answer "Where are we being redeployed?""New Noregr. Recent events" He'd started, you knew that you'd been the source of most of the new intel he'd been mentioning "Has convinced them that a Spartan presence may be required to corner Jormungandr, prior attempts at capture or termination have been wholly unsuccessful"That was the professional way of saying, he'd killed every assassin and strike team they'd sent to cut the serpent's head. You weren't sure why ONI still thought that'd work after Fenrir and later Herfjötur had been removed from the picture. Worked for most Rebel groups, not extremists like the Einherjar.Cont
>>6342721"Even though they've been bleeding support and numbers, Sir?" You asked, at the moment, surprised that you'd get to finish the job you'd started "I've read the reports, they've next to no morale, no friends and they've seen more desertions and breakaways than they've had recruits, their best remaining officers have all gone to ground. Effectively, they've been fractured beyond recovery""We want to be thorough, Spartan" was the Vice Admiral's answer "And we believe, as the Spartans with the most experience combating the Einherjar, Purple team's presence will be required on the ground. Latest Intel has confirmed that Jormungandr is willing to do whatever it takes to deny the UNSC control of New Noregr. I believe I do not need to explain further, Sven. You know how far they're willing to go""Understood, Sir, the Skidbladnir can head out immediately. We should all be fighting ready when we get into system""You'll be debriefed then, Lieutenant. Your squad will be part of a Covert action carried out alongside the first, concentrated push to take back control of the colony, but the conventional armed forces" "Sir one last thing. If I may ask, whose been put in charge of Operation Tangledhair?" You'd asked, before the communication could be cut."It's being handed over to the ODST, the thirteenth. Tangledhair was considered lower priority than Danelaw" Helljumpers. John and James both had run into some "issues" with ODST before. You hadn't had any experience with them, outside of Nesta's near obsession with them during Boot. But you knew about the Thirteenth. They had history with the Einherjar, and had been Commands former answer for any of their activity. They'd been more effective than most, but less effective than Spartans. This meant more than one of them had been given the "lead role" in the Einherjar's Infamous recorded executions. They'd also gotten a court martial or two for what had been listed in the official documents as "excessive civilian causalities", which was probably why they'd been taken off of New Noregr and sent after Arms Dealers. It was bad for optics, now that the locals no longer held the Einherjar in high regarded.They probably wouldn't have gotten along with you, if they heard your accent. Or surname. Might've lead to an attempted fragging. Which would've ended very poorly for the thirteenth, even if you kept your cool. Spartans didn't take kindly to one of their own being threatened and your dragons were awfully inventive and clever, even for Spartans. It was the right move to reassign them to Tangledhair once the decision had been made to bring Purple Team into play on New Noregr.The Einherjar had already lost They'd been reduced to a shadow of their former self, and had been steadily losing the fight inside of them. The hearts and minds of the people were slipping out of their fingers, even on the homefront. Operation:Danelaw would just be putting down a sick dog. Cont
>>6342722>Ask about Operation: Trick-or-Treat before your debrief for Operation:Danelaw. Stanforth had assured you there'd been no Spartan losses, but knowing was part of your job.>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr>Write in option
>>6342723>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above New NoregrKnowledge is power. And olive green is going to be too visible, I'd wager.
>>6342723>>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.Snow bunnies, they say. No idea what that means, Sven has.>>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregrIt'd be nice to know if the Einherjar have been quiet and staying on the ground or if they've been probing and trying to find a way out recently. If they've been going to ground harder, that is an extremely alarming sign.
>>6342723>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above New NoregrOne for Sven mental health and the otehr for the mission.
>>6342723>>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr
>>6342723>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
>>6342723>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr
>>6342723>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.good>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.beautiful winter camo.I think we can order Soren and Vali to get us the info we want from the civilian settlements on ground. Subtly. They did an excellent job on Black Sands, they can do so again in New Noregr before we hit the ground. Its time for an hunt, the sick dog here still carries a disease to extinguish and we do not know its hidey hole. And we want its secrets.
Wonder if Sven will finally get to visit those mines up in the mountains or the quarries he wasn't allowed to as a kid. I'm guessing some Einherjar shit went on in those places.>>6342723>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.We thinking Epsilon Winter or Silent Snow? >Write in option>Ask Stanforth to forward you any available reports on those failed operations to take out Jormungandr. You want to know what caused those ops to fail so you can avoid making similar mistakes and learn more about your adversary.Maybe we can Wunderkind our way into seeing a pattern. Has it just been poor planning, preparedness or intelligence? Is it because of Jormungandr's intelligence or luck? Or something else like a traitor inside the UNSC tipping off Jormungandr.Might be a good idea to avoid interacting with the blockade more than necessary in that case.
>>6342723>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregrSocial link with Daisy and info dump. Might not be necessary but I wanna see it.
>>6342754Epsilon Winter for sure. Helps break up our silhouette a lot better than just a flat monotone paintjob, especially in a winter forest like I assume we're about to be operating in.>>6342722>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
>>6342754>mines up in the mountains or the quarries he wasn't allowed to as a kidI am assuming we will need to go there for find the actual cult heart. The world settlements i believe are just their recruitment centers, not where they truly command. Their temple must be in a remote place for never have been found so far. Like, as it was not found by the colony ships coming here in the colony past either (unless someone lied to the UEG all that time ago.... could explain something. Its not like dad and mom ever told us of Einherjar or its true origin). And then by all the ships that came after and that are here today. Perhaps js the nature of New Noregr being so rich in minerals that provides a sort of "shielding" for the heart of the Einherjar ? From scanners from orbit or the sky i mean. Could be a dumb theory. Maybe is some stealth coating of the forerunners instead. Epsilon winter is close to what draw anon made. So that one. Its also perfect for the terrain and biomes of New Noregr. >>6342831New Noregr is cold, mountainous and with lots of forests so thats more or less what we will operate in most likely, the Camo just fits. The main product of the world beside exporting terrorist death cultists, is varied mineral ores. The mines are specified to be rich in them. Ensuring New Noregr returns to export at full production those ores is certainly helpful for the war effort. It does also help UNSC and CMA to have another friendly world to count upon for resupply, repair and mainteneance. Maybe even recruit and reinforcement (though with the all the conflicts done here recently the UNSC and CMA might want to wait a bit before giving such order. The Einherjar also recruited a lot before losing so much because of us).>>6342723404 a question. Dont feel obligated to answer if Sven wouldn't know. Was New Noregr found like this when it was colonized or it was partially terraformed by the UEG first ? As in with the biomes we know it has (mountains, forests, cold climate, lakes, fjords etc..).
>>6342723>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.>Confide in Daisy about your mixed feelings in returning home, since she'd been close to deserting before you'd talked some sense into her.
>>6342723>Before getting debriefed for your mission on the ground, use your officer status and rep from HVITSERK to get some Intel from the blockade stationed above new noregr>Make some preparations of your own, and have the armor of all of your squad painted in Winterized Camo over the refractive coating.
Rebooting...Monitor 404TormentedCache, Back online 8 Votes to winterize your squad's Mjolnir armor7 Votes to gather intel before the debrief8 Votes to confide in Daisy1 Vote to get info from Stanforth about the unsuccessful hits on Jormungandr Alright, so there is a tie, but I think there's enough time for Sven to put in the order to get winter camo put on 12 suits of Mjolnir and confide with Daisy, and half the total of both those choices are in the same vote. And it'll mean I don't need to flip a coin on this! [ Decisions made ] [ Proceeding...] >>6342873The former. It even has some native fauna, including alien "goats"Also, yeah, I had Epsilon Winter in mind when I wrote the choice to put some camo on your armor.
It was rare to see Daisy out of her armor. It was rare to see any Spartan out of their armor. And if you had to guess, you were the Spartan who was out of their suit of Mjolnir the most often and regularly, due to your rank. There were aspects of officer life that were complicated by wearing half a ton or roundabout as much powered armor. They were also complicated by your age, height and generally intimidating aura, but less so than the Mjolnir system tended to, since the armor made it difficult for subordinates and superiors to see you as, well, human. Not that you particularly cared.Mjolnir was like a second skin, and even you only took it off when it was absolutely necessary to get things done and do your job. Daisy, clearly didn't like having it off anymore than you did, as she was scratching the back of her bare arm nervously as she watched her suit get painted over, the olive green refractive coating getting hidden under a fresh layers of winterized camo. Except for the personalization you'd given her suit, which in her case, besides her serial number was the pouting face of a teddy bear right. Apposite of her Spartan ID on her armor's chest piece.You were sitting down beside her, arms slack and hanging, both of you were in your sweats, fresh from the sparring ring. You'd won, but she'd made you fight for that victory. "Halsey might be more upset about you changing the paint job than she has been about you testing the limits of Mjolnir every op" She suddenly said, lifting up her head, sea glass blue eyes piercing your own, brighter ice blue eyes."She is protective of her creations" You tell her "But I don't think she'd complain about the use of camo""Wonder if that includes us" She sighed and you pushed a hiss of air through your teeth "Don't worry, not going to start, just thinking outloud""More than she lets on, I think" You answer, starting down at your hands as both you and Daisy stop talking for awhile, before you speak up "But, I think I understand your perspective better now""Hm?" She none verbally asked, eyes dull and unfocused before they sharpened and brightened as she understood what you meant "Well too late to go AWOL now, Big Guy", her fist met your shoulder with a thud as she chuckled "You've got to set an example as our superior officer, can't have you turning runaway. Especially after we agreed to bide our time about this""Heh, well I wasn't gonna go that far, but" You say, trying to find the right words as you watched the paint dry on the dozen Mjolnir suits, prepped and ready to be fitted on by the Skidbladnir's team of technicians "I understand why you were pushed to that breaking point along with Oscar, Ralph and Joseph, now that I'm back...""Back home?""YeahAnother awkward silence."Well, I think you've got a cleaner homecoming than any of us will get" Daisy says to break the silence, leaning back and staring at the light in the ceiling "Considering..."Cont
>>6343173"James crippled my father and I deafened my mother" You say before it can get awkward again "Yeah, don't have to worry about how they'll react, unlike you do. They'll both probably be put before a firing squad""Sorry, I didn't mean to...""I've made peace with it. They've reaped what they've sown, more literally than the rest of them" You assure her, even though your head is bowed and you slouching forward, eyes shut in quiet thought, before growling in frustration "No, that's no entirely true. But I've accepted it. And its more that"You didn't know how to put it into words"You've returned as an invader. Yeah, that has to be a tougher pill to swallow than anything else, including having to put down your own parents" Daisy figures it out for you, and you're grateful for that"Yeah" You sigh "It'll be like any other mission but, its just. I didn't think that...I hoped I wouldn't be the first Spartan to go home. You deserved it more, you were actually homesick and I've...I don't know. I just didn't think about it too much until now, outside of how they've turned their faith into a weapon and perverted it. They were just targets and objectives. It was a bit harder to ignore with my mom, but I can't ignore it now that...""You're home and forced to face everything?" She asked, kicking your leg gently to set your thoughts back on course"Yeah" You nod along "I think that sounds right. Didn't even remember her face, you know. Didn't recognize her. Made it easier, maybe""You remember more than I do, more than the rest of us probably. But I don't think I'd be keeping it together as well as you are, if I was in your shoes, Sven" Daisy says softly, quietly as you bow your head and she leans her shoulder against you "You've always been an ice cube, even compared to rest of us.""Not always, had temper problems at the start of training" You chuckle, but your head still feels like a tangled ball of yarn that keeps getting more knotted the more you pull at and try to decipher your feelings. They didn't cover this in training, but then again, they wanted the perfect soldiers. You're just a bit more emotional than some of the others ended up being."You know what I mean" Daisy said with a click of her tongue "You've always been calm, in control no matter what's going on. So I know you're hiding more inner turmoil than you're showing""The mission comes first" You groan, sitting up straight and crossing your arms "But not sorting whatever this is out will just jeopardize the mission""Exactly. We've got to figure out the issue, before it becomes a problem" Daisy agrees "We might not be able to fix it, but confronting it will be a lot more effective than running away from it. I know you'd do the same for me, if it was my home that'd become a mission objective"Cont
>>6343175"You're the only one, even in purple team that'd understand" You start, admitting why it was you'd followed her to watch paint dry "We're not supposed to feel conflicted, ever. And Rita wouldn't...she isn't a Spartan. I need to talk to a Spartan, a friend, a sister"Daisy smiled and she almost looked like an angel, despite, like you, being a weapon of war. "So, Sir" She says with a smile too gentle for a Spartan "Tell me exactly what is your major malfunction, and don't pussyfoot around the issue. Just get it off your fucking chest before it gets worse, before it becomes a problem. It'll be better for you, healthier too"If only it was that easy. And when Daisy saw you weren't going to vent your frustration, she gave a little more assurance. "Promise I won't tell a soul and ruin your tough guy rep"You smirked. Somehow, getting teased made it easier to untangle the mess in your head and the knots in your chest, in your heart"I don't know. Its complicated. Its irritating. Its pissing me off, I...">"Hate that its gone this far. This shouldn't have happened. No of it. We're fighting a war for survival and these idiots are trying to kneecap us. And they'll keep trying. They're brainwashed fanatics, all of them. My parents were no better than the people who abducted me. At least what we went through had purpose! The Einherjar are just making everything worse">" I've become the conqueror of my own home. I'm sure if this was in ancient times, I'd be remembered as a betrayer. The Varangian who had returned at the head of a warhost. And worse, I don't care. I haven't cared, that I've been killing people who I might've known as a kid. It just doesn't register. None of it has Maybe you had a point, right after ASTER">"Know that nothing can be done. That it has to be done. But I know that it isn't that simple. I'm the one unlucky bastard in the program to be indoctrinated twice, so I know, that they weren't just xenophobic terrorists, at least not at the beginning. Now, well, they've dug their grave haven't they?">"I don't know. Maybe I just wish there was someway to make them see reason. Deprogram them. Make them fight the real enemy instead of us But it'd never worked. Too much bad blood. Not sure if even the Covenant will mend the bridges that have been burned">"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it">Write in option
>>6343176>"I've become the conqueror of my own home. I'm sure if this was in ancient times, I'd be remembered as a betrayer. The Varangian who had returned at the head of a warhost. And worse, I don't care. I haven't cared, that I've been killing people who I might've known as a kid. It just doesn't register. None of it has Maybe you had a point, right after ASTER."I'm sure Sven of all people would have noticed the growing disconnect between himself and his people despite his insistence on keeping their traditions alive. He most certainly never felt bad about neutralizing any innies from his neck of the woods.
>>6343176>>Write in option> My identity is torn. When you're a kid, your home is your home, right? And then they took us away and we never really had a chance to come to terms with losing our home. I mean, we made a new one, but the old one is still there, you know? It never went away. You remember when you're with your family, with your friends, running out to that tree in the yard, things like that. And then in an instant it's gone and we are running laps and shooting guns, and all you want to do is go back to the old home, like you, Daisy. Little by little booty camp becomes the new home and Halsey becomes your mother and Chief Mendez your father but it's never the same. And then you're coming on back, and the new home competes with the old home, and you mourn for the place - the identity - you can never go back to. More than that, you start to wonder what you are more - Are you Sven Askeland, child of Einar and Ingrid, or are you Sven 033, Lieutenant of Spartans? And even more than that, Daisy, You come back as an invader. Are you going to burn your home yourself? Are you just going to cross your fingers and hope it gets missed as it gets hit from orbit? Would you even care if it did? It's a lot to think about.
>>6343214"Booty camp" A beautiful post slain by an ugly typo. On the other side, that image is hysterical.
>>6343176>>"Know that nothing can be done. That it has to be done. But I know that it isn't that simple. I'm the one unlucky bastard in the program to be indoctrinated twice, so I know, that they weren't just xenophobic terrorists, at least not at the beginning. Now, well, they've dug their grave haven't they?"beautiful>>6343160thanks for the info
>>6343176>Write in option"I hate that the person I am, not because of any specific event. I am-WE are tools to be used as the UNSC fits, and I am perfectly fine with that. But I also feel like something in me...isn't working. I still remember the love I had for my parents when I was young, it was the kind that made everything in the world feel right.""I was born to some of the leaders of the very death cult we are putting down, and I hate that while I know this must be done, I still sympathize with the very people we are killing. People I might have known, people I cared about and that I loved. I feel like I am broken, because I can do this, while also knowing I could never hurt you or our brothers and sisters. Because saying that feels like a lie, when I would have likely said the same before we became part of the Spartan project""In a way, whenever the crew look at me, you and the dragons, I don't feel like their stares of slight fear and apprehensiveness are just from our stature. I always feel like their judgmental stares are able to see part of our true selves. And that if they ever learn of what we truly are, their stares would change to disgust, and that it is right for them to do so, because nothing human is meant to feel like I do. Because we were broken into tools, in a way no human ever is meant to be. And that makes me feel terribly, terribly alone. And terribly, terribly scared of losing you and the others. Because you and the others are the only things I still feel love for. That makes me at least partially human still, that makes the world feel right."
>>6343176>"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it"IIRC we did in-character have this conversation with Halsey, didn't we? One of the early 1 on 1s with her.
>>6343176>"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it"
>>6343176>>Write in option>"Never got chance to even consider my own path, my destiny was to always be someone's perfect little soldier; either it was as the UNSC's perfect super soldier, or my parents death cult soldier i never had a choice, its why i guess im more okay being a spartan then the rest of the class is, that said i do wonder if i could have been alowed to choose my own path how i would have done as an artist."
>>6343176>Write in option"At the edge of my mind a doubt, this might be my fault. When I was taken, long ago... I didn't go quietly I might shock you to hear. Oh i went down like everyone but I made the spooks work for it and I went down loud. My mother and father may have noticed a UNSC spook ship slipping away and taken that as a decloration of war in of itself... what if I was the tipping point for them?">"Always knew it'd come to this. Halsey told me once, back when I wasn't with the program, that the insurrection would cause the end of us. Of all humanity. That was the way we were heading, before the Covenant showed up. And the Einherjar proved it, without a shadow of a doubt. But they aren't the only ones living on New Noregr, and they weren't the only ones to die for it""I'm not mad that she was right, I'm disapointed in humanity."
>>6343176Backing >>6343311
>>6343176>>6343214+1
>>6343176>" I've become the conqueror of my own home. I'm sure if this was in ancient times, I'd be remembered as a betrayer. The Varangian who had returned at the head of a warhost. And worse, I don't care. I haven't cared, that I've been killing people who I might've known as a kid. It just doesn't register. None of it has Maybe you had a point, right after ASTER"There's nothing left for Sven on New Noregr. Reach is Sven's home now.
>>6343522>There's nothing left for Sven on New Noregr. Reach is Sven's home now.Home is where the waifu heart is.
>>6343176supporting this>>6343263
>>6343311Supporting
>>6343263i support this write-in
Going to let this particular vote cook for a bit longer, since its looking pretty closer right now from a glance, so it feels right to give you guys some more time mulling it over>>6343216>Booty CampMendez in short shorts
Looking like I won't be able to end the vote today, so I'm going to leave it open longer than I'd originally planned (A few hours). Sorry to do this, update will have to wait till tomorrow, just too busy today. Thought I'd have enough time free to fit in an update, but I was wrong. Sorry again lads
>>6343924I blame HIGHCOM for stacking so many doodies, I mean, duties on this dude.
Rebooting...Monitor404TormentedCache, back online Didn't know we were doing Maintenance now, that was an unwelcome surprise. Shouldn't have anything get in my way today, so lets get the ball rolling2 Votes for "I've become the conqueror..." 2 Votes for "My identity is torn..."1 Vote for "Know that nothing can be done..."3 Votes for "I hate that the person I am..."5 Votes for "Always knew it'd come to this..."1 Vote for "Never got a chance to even consider my own path..."3 Votes for "At the edge of my mind a doubt"Bit of a messy once, very close, especially for the write ins. So Sven will tell daisy that "I always knew it'd come to this"...etc. I'll See what I else I can work in, if anything, without being unfair [ Decision made ] [ Proceeding... ]
You suck in a breathe of air through your teeth, rock your head side to side and slump, going slack from your shoulders to your toes. Releasing tension you hadn't noticed had been building and coiling inside of your body. And when your sigh ends you, lift yourself up, mind cleared and thoughts clarified."I always knew it'd come to this" Grimly, you admit, looking ahead at the golden reflection shining in the visor of your Mjolnir, confronting yourself through the distorted, discolored mirror it offers "Halsey told me once, back when I wasn't with the program""Early days. When it was a coin flip if you'd go berserk and give the instructors a few permanent reminders of their time with the program" Daisy tries to lighten the mood. And it works, you can't help but to smirk"Would it surprise you to know I didn't go quietly?" You chuckle, before realizing how vague and distant the memories of that turning point and most important moment if your life had become. You think the pick up team got you by water. A lake. Or was it a river and were you mixing up the details from one of the first wilderness survival courses they put the class through. "But Halsey" You said, rerailing the conversation as Daisy went slack, head slumped in barely perceptible disappointment "During one of the private lessons she gave me, I think the first actually, she told me the purpose of the program""Did you understand it then? We're a bright bunch of brats" Daisy asks and you nod slowly"Understood enough to satisfy her" You answer with a light shrug "Enough that she asked me the threat we were supposed to meet, to fight. The reason for all of it"You lifted your head, and hear your younger self's words echo. Other Humans."I answered right, and she told me that the insurrection would be the end of us all. Of all humanity"Daisy doesn't respond, just stares ahead, listening as you turn in her direction. It wasn't as if it was news to her, before the Covenant showed up, the insurrection were your primary targets. They were who you'd been trained to combat, the enemy you'd been built up to beat." That was the way we were heading, before the Covenant showed up" You continue and she dips her chin down in a short, quick nod , you knew she understood that the Covenant had been a game changer, a board wipe effectively. Every Spartan did "And the Einherjar proved it, without a shadow of a doubt""Bet it rests easier on the conscious, though, having an inhuman threat to throw your child soldiers against" She remarks with a hot tempered snort. The two of you probably would have another spar. Daisy's head didn't cool just from talking and this was a sensitive subject"Whose to say. We've got our duty and our mission" You answer coolly, knowing how best to defuse Daisy's temper. Nesta was another story "But the Einherjar aren't the only ones living on New Noregr, and they certainly weren't the only ones to die for it"Cont
>>6344224"And is that what's troubling you?" She asks you, as a fellow Spartan, rather than a superior officer. As a friend. As a sibling in all ways that mattered."Don't like it. They didn't ask to be collateral damage and had no stakes in the conflict between the local extremists and the UEG" You say as you move to stand, but stop halfway to standing "Shouldn't have gotten caught in the crossfire. Guess I'm just a bit disappointed in humanity. This has always been our purpose, to protect mankind from ourselves. The Covenant just gave us a clearer target""Got to ask, Sven, do you believe that's true? I mean, we do. The doctor must have, but""You mean the people who rubberstamped and signed off on everything?" You ask"The armchair generals and politicians, who you so often grouse about when no one higher in the chain of command is listening">"Hell no, but that doesn't change anything. Its our cause and what we were made for. Insurrectionist, Covenant. The enemy doesn't matter. We fight, kill and will die for humanity's sake. Nothing else matters">"I believe it. Otherwise everything we've gone through to get here would be pointless. And I at least can't imagine myself ever becoming a Civilian">"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans">"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much">Write in option Sorry to make you wait a day, but yesterday really kicked my ass. And then I woke up to find that 4chan was like, twenty minutes away from going offlineAlso hope that you're enjoying Sven's therapy session with Daisy.
>>6344208So many write insA welcome surprise>>6344226>yesterday really kicked my assThe wait is not an issue. You are good now ?>Also hope that you're enjoying Sven's therapy session with Daisy.Very much so!
>>6344226>"I believe it. Otherwise everything we've gone through to get here would be pointless. And I at least can't imagine myself ever becoming a Civilian">"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"
>>6344226>"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans">"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"ONI turned us into weapons, but Halsey and Shark Eyes kept us human.
>>6344226>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"ONI can't keep getting away with it.
>>6344226>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"Daisy's best girl stocks keeps rising in this quest
>>6344226>>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"
>>6344226>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans"Damn, these are real good answers. I think a combination of most any fit pretty well considering our choices thus far.>Sorry to make you wait a day, but yesterday really kicked my ass.All good QM, real life comes first. Keep yourself happy and healthy first, everything else is secondary.>Also hope that you're enjoying Sven's therapy session with Daisy.It's been a long time coming IMO. I'm glad we managed to grab her along with James and Jorge for our canon team members. Two firebrands, two cool doods, and two big boys with big hearts.
>>6344226>>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much">"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end"i still say the "lore" of the insurrection ending humanity is bullshit. it is only true because a fractured humanity would be destroyed far easier by the covenant but they didn't know that.
>>6344226>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"Halsey shouldnt be the only made to pay for warcrimes in creating teh Spartans
>>6344226>>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">>"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"
>>6344226>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"I like to think Sven's perspective on ONI is that he's using them as much as they're using him.
>>6344226>>"I trust Halsey. I trust Mendez. I trust Stanforth. I do not and never will trust ONI. They don't see us as human, not really. But, as far as they're concerned, they got what they wanted in the end">"No. And that's why we're going to bite them in the ass once they can't toss us aside. Don't think I forgot about the promise I made to you, when you got Homesick, Daisy. We get to the end of this, they will pay. I can promise you that much"Those three we do believe, the rest we will take down. one way or the other.
>>6344226>"Doesn't matter. I don't split hairs over. Don't doubt they wanted a weapon, but I'm more concerned with soldiers they got. You. And everyone else. Whatever we may be, we aren't toys or attack dogs. We're...You're my Spartans"I dunno. If it wasn't for ONI, Sven would be some terrorist and probably dead right now instead of being a Spartan. On some level, he has to realize that even if he knows what was done to him was wrong. He never would have met the others, he wouldn't have such a noble and worthy purpose, and humanity would be screwed. So in a weird way, I imagine he would be thankful for being abducted (John in the books actually internally expressed gratitude lol). I think it could be a nice moment of character growth to consciously choose not to be driven and defined by feelings of resentment, which drove him largely as a child.But I guess ONI has been depicted at times in this universe as a bit darker than they are in some of the books, so whatever.
>>6344483Spartans like Sven and Nesta might be okay with how things turned out for themselves but that doesn't mean ONI should get away with it.
[Rebooting....Monitor 404TormentedCache, back online] Didn't mean to do this so late in the day, but I fell down a spec evo rabbit hole.1 Vote for "I believe it...etc"10 Votes for "I trust Halsey...etc"8 Votes for "No...etc"3 Votes for "Doesn't matter...etc"Looking like a combo of "I trust Halsey/Mendez/ Stanforth...etc" and "No....etc"are the winning selection [ Decisions made ] [ Proceeding... ] >>6344230Yeah I'm good, thanks for asking.>>6344243Trying to, but holidays have me stressing.
Now wasn't that a loaded question. And one with an annoying amount of answers. You mull over your thoughts, treating the question like a bomb needing defusing. No matter what was said between you and Daisy in the maintenance bay would stay between the two of you. Rita, despite being an ONI AI wouldn't snitch and Smart AI's like her were usually incredibly adept at following the word of an order against the spirit of it. Maybe that's one reason you got along with AI so well, both you and them seemed to have an instinct to bend the rules when it suited you. And thinking about Rita, knowing her Donor had been a part of the program, and knowing enough to know that her guilt and protectiveness was likely inherited, at least partially, from that now dead scientist, you find your answer. In part."I trust Halsey" You say firmly, conviction as strong as the body training and Aster had given you, and when you think about that, the scent of a Sweet Williams cigar blows across your memory, blue grey smoke "I trust Mendez. I trust Stanforth. I do not and will never trust ONI""I can agree with most of what you said" Daisy says, eyes shut, listening for eavesdroppers as you had your one on one "Don't know if I agree everything, yet"She meant Halsey. Couldn't blame her. She understood that it was a necessary evil, but you couldn't fault her for holding some resentment towards the doctor. She wasn't as close to Catherine as you were, and going through ASTER had nearly pushed her to do the unthinkable and consider deserting. And knowing Daisy, it'd take awhile for her to forgive Halsey for ASTER, even if she went into it willingly. You'd lost too many to the surgery. And thinking about that ordeal, makes the next few words flow out of your mouth "They don't see us as human, not really""They're not the only ones" Daisy comments idly, still listening intently for any unwarranted background noise "Took until they saw us in out of our armor in the mess for your crew to notice we weren't robots. But I get what you mean, those Spook fucks just think we're guns that can march by themselves"That seemed to be the first guess people made when they first met a Spartan. That, or mistaking you for an enemy combatant and opening fire. So far it was about fifty fifty. "And as far as they're concerned, they got what they wanted in the end" You sigh and Daisy clenches her jaw, brow furrowing with anger"Don't need to remind me" "It'll bite them in the ass" You chuckle "They need us and won't be able to toss us aside just like", finger snap for emphasis "That. And they won't be able to keep us classified for long. Innies already tell ghost stories about us. They can't get every soldier we run into on the ground to keep their mouths shut"Cont
>>6344866"Yeah, I remember the plan you laid out. Become heroes. Win the war. Whistle blow" Daisy says, eyes opening to narrow lines were you can only see the color of her blue eyes "Don't think its going to be as easy as we thought back then""Fuck no" You bluntly admit "But its still the only plan we have to get you, Ralph, Oscar and Joseph your homecoming. We just have to get to the end of this""Just have to survive""Just have to survive"There's a brief, but heavy silence. The odds aren't good but wouldn't be the first longshot either of you had pulled off."And if you don't make it to the end" You say, plopping your hand on top of her head, covering it and ruffling her hair in the way you know she hates "I'll make them pay in your stead, that I can promise"Don't make a girl a promise if you know you can't keep it. It was like Catherine was in the room, repeating that just over your shoulder. A not so subtle threat.Daisy yelled a colorful stream profanity as she smacked your hand away and off her scalp, and the two of you, naturally as breathing, started exchanging blows and punches in a light sparring session; Being careful not to damage the sensitive equipment around you. Her hair was enough of a mess to be a breech of regulations.And after hopping back to avoid a uppercut she snuck in under an elbow strike feint, she caught you off guard with a question that left you momentarily stunned"And what about you Sven, if you don't "Make it" and I do, what will I have to do?" She asks, earnestly, while not holding back or relenting in the sequence of strikes you're now forced to block and guard instead of retaliate against or counter as you think it over>"Live.">"Don't let them make me a piece propaganda.">"Avenge me, of course">"I don't intend to die">"Name a kid or gun after me, I guess">"That's a cheap trick, Daisy">Write in optionThinking next update will be the debrief & the loadout+ team vote for Operation: Danelaw. Could be wrong though, like I was with the much delayed AAR for HVITSERK...repeatedly
>>6344870>"Live."
>>6344870>>Write in option>"Me? I'll be the only LIVING person to enter Valhalla."We can't die. We already promised we wouldn't. I think.
>>6344870>"Live.">"Name a kid or gun after me, I guess"
>>6344870>"Live."Much as I want our legacy preserved without ONI interference, I couldn't rightly ask that of somebody like Daisy, especially not in the circumstances posed in the question.
>>6344870>"Live."Cursed as fuck imperative to give, let's do it
>>6344870>"Live."Ther Worst the greatest blessing
>>6344870>"Live."Reminds me of the Prototype episode of HL. Be human.
>>6344870>"Live."No heroic sacrifices. No digging two graves.
>>6344870>Write in option"Burn my body and scatter the ashes over the Fjords, don't mourn me laugh and find joy, tell others of my Saga and most importantly 'Live'.https://youtu.be/j0KnBHHOJ0k^ I want these vibes when we finally croak!But lets be real we're getting brain scanned and archived for a Smart AI template."A mind is a terrible thing to waste" https://www.youtube.com/shorts/RlQRLy-RmQs
>>6344943>Iskander vibes at our death.Based.
>>6344943Speak for yourself. I personally want the most tragic yet oddly cathartic vibes possible when we go out. In essence...https://www.youtube.com/watch?v=JGkHrSa083U
>>6344951>"Nesta's dead. She didn't make it...">Places another brick of C-12 onto her "funeral pyre"Nah but I doubt Sven would go out like that, effectively just committing suicide.
>>6344943+1You know what yeh lets go full iskander
>>6344870>>"Live."
>>6344870>"Live."We are definetly getting an interesting answer back
>>6344870>>"Name a kid or gun after me, I guess"The SVN Rifle would be a sight to see
>>6345248>Why does it have an integral grenade launcher?>It's what he would have wanted.
>>6345325>What sort of moron designed a 20 mm autocannon to be shoulder fired?>A big one.
>>6344870>"Live." ".....though if you can, I'd like for you to not let them make me a piece of propaganda. If I die, then you have to blow the whistle once this is all over."
[Rebooting....Monitor 404TormentedCache, Back online] Meant to do this much earlier in the day, but had to take a nap cause I was really tired for one reason or another10Votes for "Live."L + 1 vote for "Though if you can...etc"1 Vote for "Me? I'll be the only LIVING person to enter Valhalla"2 Votes for "Name a kid or gun after me, I guess"2 votes for "Burn my body and scatter the ashes over the Fjords, don't mourn me laugh and find joy, tell others of my Saga and most importantly 'Live'."Sven's answer to Daisy's question is going to be a simple order.Live [Decision made] [Proceeding....] >>6344943>>6344951Like the way both you think>>6344970Don't make me cry man>>6345248>>6345325>>6345327Lmao
>>6345828You pause taking a moment to look over her face, still smiling but now it lacked the warmth and the life that so exemplified her. Reaching down you close her glassy eyes.Shed sensed the cloaked elites coming...but she shot the one going for you rather than the one at her own. Sure enough both were dead now a broken neck while the other had its head tore clean off...But there she lay, heart in two just as yours was. A dragon slainA friendA sisterNesta The edges of your vision began to turn blurry, they began to turn red but you felt cold...But the blood on your hands was still hot.
>>6345848Good things Spartans never die, right fellas?
>>6345862Hell yeah, friend.
Blocking a palm strike aimed for you throat with the back of your hand and taking hold of Daisy by her wrist and sidestep, twisting and redirecting her forward momentum towards the ground. Flipping her, you step back to get some breathing room, slipping easily into a judo stance as she rolls off her back and launches back to her feet. You don't let her take the imitative this time, and as you close the distance with a single lunging step, pouncing on her, the answer to her question comes to mind immediately as you adjust your footing and change from a grappler's position to a pugilists.There can only be one answer. There's only one thing you'd wish for, after you've passed onto the Valhalla. And that's to be made to wait. For those left behind to continue fighting and live on. Something that would be just as much of a burden as it'd be a blessing."Live." is what you tell her as Daisy, expecting boxing, lifts up her arm and forgets to watch your legs, choosing to try and cut off your advance with a high kick, karate. Counter with Capoeira's rasteira technique. Hook your foot around her anchor leg, sweep, advance now that she's lost her footing. Elbow to collar, push her to the ground, pin her with Aikido's Nikyo pin. Once she catches her breath again after your follow up elbow strike force it out of her, Daisy looks up at you, red in the face, wincing."Gave you an opening without realizing it. Were those moves ne" She says, wincing as she sits up, a hand on her chest from where you'd landed your only direct strike in the spar"They weren't. Just incorporated a little aikido, and changed up my sequence to counter what you threw at me" You answer honestly "Then it came down to reach and strength, which you have both in spades" She chuckles before her eyes dim and her smile shrinks "Live, huh. You die and you just want me to keep on living""More or less" You say with a shrug "Might be a bit of a hard ask, but its an official order, Spartan""That's an abuse of authority, sir" Daisy jokes as you help her off the ground "File a complaint, then" You chuckle, dusting off her shoulders "Its my last, dying wish. For you and the others to keep on living""And that means what exactly, keep on fighting to good fight?" She asks, casually as the two of you walk to leave the workshop"It means don't do anything stupid if you see me get my head blown off, no heroic sacrifices" You tell her "Get to the end of the war, live the life you weren't allowed to""You mean don't interrupt your last stand if you choose to hold the line and recreate Stanford Bridge" She wryly translates, punching your shoulder"Stanford bridge, or Benkei's standing death" You muse as you walk vaguely toward the hangar bay "And I am being serious, if I die, you've got a responsibility to keep on living. Whatever that means to you"That makes Daisy stop and think, eyes shut.Cont
"House on the beach. Big, friendly, dumb dog" She wistfully lists off "Somewhere peaceful, not sure what I'd do with myself but I think that's the sort of place I'd like to settle down, if I can ever leave the military. What about you? Not that I can imagine you wanting to leave the service"You frown. The answer is simple. Images of fjords winding between solemn cliff faces, ice caped peaks piercing the sky taller than anything manmade, old growth forests left to grow dark and mysterious, valleys that stretch on and on as empty expanses where one's only company is the wind and wild life, mist swept coasts lines as jagged as shark teeth and as rugged as their hide. The landscape of your birthplace. The memories of a childhood mostly faded away and forgotten."We're heading down there now" You quietly answer, adjusting your officer cap with your thumb as you enter the hangar."Lieutenant, Petty Officer, glad you could finally join us" You're greeted by Captain Masud Mahmoud, who'd been reassigned to the same theater and given the job of delivering your marching orders by ONIYou snap to attention, you and Daisy both saluting"Sir!" Both of you answer, in perfect sync as you get your first look at the man in the flesh. His heritage is clear in his complexion, even though its been paled by long service in the stars, on the decks of warships. He wears a well groomed and shaped beard, flecked salt and pepper, but has shaved his head. The crown of his skull and scalp are scarred, telling you he survived getting his helmet blown off by a sniper round during a field deployment. He had to have gotten it after he'd joined ONI, but before he transfered to the Prowler Corps. His eyes were sharp, focused, reminding you of a falcon's. Grey blue, one with a drooping lid from a secondary scar, this one from shrapnel. Injury from a fragmentation grenade. He had the "Sea legs" of a career navyman, but one of his legs had been replaced with metal, but only one, unlike the Skidbladnir's Bari Cook, who'd had both of his amputated and replaced with reliable steel.And, as you lowered your arm, you noticed that Captain Mahmoud was missing two fingers on his right, dominant hand and was wearing a rainbow of campaign ribbons and a respectable amount of medals. His eyes met yours, followed their gaze and then flicked to the medals you'd pinned back to your chest during your walk over to the hangar. They lingered on the Military Star, Legion of Honor and Colonial Cross Operation: Flyswatter had earned you. And gave a quiet, but respectful nod of acknowledgement. And even though pride commeth before the fall, you couldn't wipe the smile off of your face or stop yourself from thrusting out your chest"I see the two of you found time for a quick workout" He said with an oddly coy looking smile, like he was in on some joke you weren't aware off. None of the other eleven Spartans present seemed to get it, so you assumed you just misread his expression and ignored it
>>6345870"But now that every operative is present, I shall begin the debriefing for Operation: DANELAW" He carried on, moving on as he touched a few buttons on a console, which then projected a topographical map of the mountainous region of New Noregr, which dominated most of its landmass. As he pivoted and turned on his heel, the map zoomed in and new windows and overlays appeared as it projected an underground scan of a network of mining tunnels."The office of naval intelligence included a report on the Einherjar faction and their current leader Jormungandr, what little they were able to confirm about the cultivated myths surrounding the man" He explained "What we know for certain, is he is that he is one of the founding members of the current incarnation of the terrorist group, a close confidant of Einar and Ingrid Askeland. From what we can confirm of his background, he was a miner and civil engineer turned extremist and was responsible for several Einherjar attacks on UNSC personal during the group's early activities, and when they expanded their operations, he became their go to leader on the ground"A picture of Jormungandr's face, as well as his identity as one Halvor Thorstad appeared on the holographic display. He was a walking pile of scars, and had eyes like a rabid dog."And was responsible for approximately forty percent of their terrorist attacks" He continues to explain "And, until recently, had been personally leading the remaining Einherjar on New Noregr from the front lines, but a mixture of growing resentment from the local colonists, and several ill advised and failed assassination and kidnapping attempts, he's closed rank and gone to ground. Confirmed sightings have been few, far between and spread out across the colony""Shit" Nesta hissed through her teeth, just quiet enough that the visiting Captain did not hear her curse. But you thought the same when you heard him say that. A highly mobile target was hard to pin down and corner, especially one who'd managed to outrun and outwit ONI for years"Available intel, suggests he is sheltering and traveling under the surface, primarily within the mining tunnels, using a mixture of access shafts, militances tunnels and civilian metro lines to travel freely across the colony, from theater to theater. It is also likely he is using a number of body doubles, and could very well have remained at the highly fortified base of operations the Einherjar have established in the colony's primary quarry, where they had relocated to after" Captain Mahmoud pauses "Operation: Red-Axe decommissioned their primary training site and took out Askeland"Cont
>>6345871"Presently, there are two unconfirmed sightings of the target, in two different fronts of the ongoing hostilities. Your Mission, Spartans is to act as our Foxhounds. The ground forces will perform a joint push on both the possible locations of the real Jormungandr, while you infiltrate behind enemy lines, and either catch him in his retreat or track him to his base" He continues "This is a highly covert operation, your field presence will be obscured from arrival to departure. The only support you can expect, will be a planned raid by ODST on their main base, which is itself a diversionary tactic to lead the enemy to believe that's our winning play and the massed assaults were in a part a distraction for the drop troops benefit""So, if I understand correctly, Captain. We're going to infiltrate the tunnels our target have been using to move freely and then either cut him off or hunt him down were they connect in the mines?" You ask"Correct, Lieutenant" He says "You've orders to deploy a single fire team with two others on standby to provide assistance or reinforcements as necessary, but the brass is of the opinion you'll only need four spartans or even less. You'll receive a signal when the ODSTs are being deployed to the field. I'll leave the finer details of the operation to you, Askeland. Brass had opinons on which Spartans should be deployed, but I trust your expertise"But since he hadn't left to be shuttled back to his own ship, it seemed the captain was curious to see who you'd pick for your team>James, Jorge, Nesta>Shika, Daisy, Solomon>Naomi, Anton, Malcom >Illya, Cal, Jorge>Write in option
>>6345848This made me cry. But I liked it, good stuff anon
>>6345872>Shika, Nesta, JorgeBetween the classic lineup, I think we got a good mix of TEMPO and defense going.Besides, this kind of unconventional approach feels like it was tailor made for the original Dragons.
>>6345872>James, Jorge, NestaFeel like it would be a missed opportunity to go on a mission with the original 4.
>>6345872Anton: for infiltration Nesta: for the tingle when they try to drop the mine on us or flood itJames: for familiarity
>>6345870>"I see the two of you found time for a quick workout" He said with an oddly coy looking smile, like he was in on some joke you weren't aware off. None of the other eleven Spartans present seemed to get it, so you assumed you just misread his expression and ignored itGood sir, that is our sister. And not the waifu kind. She was watching the whole time though we just didn't see her, trust.>>6345872>>Write in option>Shika, Nesta, NaomiSince we have two "reactive" teams on standby I figure it'd be nice to have the general bases covered in all of them. Meaning Solomon and Jorge are both available to be on either for a tank. And it saves people with some command experience for each team as well with Jorge and Cal. Call led a team, right? Or was it Daisy? Maybe Naomi? I'm getting lost in the sauce already.>>6345886Fuckin space king kek. That art is badass though. Nice find.
>>6345872>Shika, Nesta, JorgeNaomi and James can head up the other two teams.
>>6345872>Write in option>James, Nesta, DaisyJames for Pathfinder (sounds amazing for navigating tunnels).Nesta for Danger Sense (booby trapped tunnels sound like a nightmare).Daisy for being an infiltrator and small enough to squeeze through tight spots. We could go with Shika, but Daisy's extra aggression sounds useful to push through resistance.Green Team excels at operating in urban environments, so reckon we should have them on standby in case the target slips out from one of the metro lines or something. Happy quest anniversary!
>>6345872Supporting >>6345908
>>6345872>>James, Jorge, Nesta
>>6345908>>6345872supportAggression duo and cool headed bro. I want us to pierce through any resistance this death cult might summon for arrest our advance. Be Einherjar regulars, New Noregr militia or even some modded Rhodes exos. I think we should be more than capable to avoid injuries or battle damage, or at best come out with something minor. Shika shouldn't be needed here. Even if Jormungandr managed to have their priesthood weaponize artifacts of the precursors, they wouldn't be ready to fight spartans. Of course that theory and other theories on the Einherjar, still need to be confirmed. We are about to find out.>>6345871>A picture of Jormungandr's face, as well as his identity as one Halvor Thorstad appeared on the holographic display. He was a walking pile of scars, and had eyes like a rabid dog.Controlled religious madness or PTSD ? Your call Dragons.....
>>6345872>James, Nesta, Daisy
>>6345872>>6345908Backing, this is a good composition for the tunnels.And look at that, 1 year of running since your first post. Congrats 404.
So as the Commanding Officer onboard his vessel, does Sven carry a service weapon while he's in his service uniform?I know it might be a little gauche for a Lieutenant, but it is wartime and we are part of an experimental special forces detachment after all.
>>6345872>James, Jorge, Nesta
>>6345872>>James, Jorge, NestaOGs back together by the by 404, does ONI do psych profiles on terrorists like the CIA does irl? more specifically would it be possible to openly challenge and bait Halvor to a Holmgang? (I realise we're supposed to be covert, but I think it could be a fun time)
[ Rebooting...Monitor 404TormentedCache, back online ] 2 Votes for Shika, Nesta, Jorge4 Votes for James, Jorge, Nesta1 Vote Anton, Nesta, James1 Vote for Shika Nesta Naomi5 Votes for James, Nesta, DaisyAnd by 1 vote, the team comp for Operation Danelaw will beSven-033, James-005, Nesta-097, and Daisy-023 [Decision made ] [Proceeding... ] >>6345886rad>>6346201I assume. Even if Sven could probably kill someone quicker than a bullet if they got within arms reach of him cause, ya know.>>6346280I figure they would. And no on the Holmgang, if the Einherjar were honorable, they wouldn't still be a problem/ pain in the UNSC's collective ass
>>6345908>>6346024Oh shit, has it really been one year? Wish I had some champagne to pop to celebrate. Might need to go buy something to drink tomorrow to usher in the quest's 2nd year!
>>6346318>Oh shit, has it really been one year?12/12/24 was your first OP. I still remember when you were posting ideas in the QTG. Good times.>Might need to go buy something to drink tomorrow to usher in the quest's 2nd year!I'll join you in spirit. Fuggin pneumonia got me good.
"James, Nesta, Daisy, you're with me. Suit up and head to the armory" It isn't a tough call to make. James is an excellent pathfinder, and having him on the team will solve the problem of navigating your way through undocumented and unmapped tunnel networks. And those tunnels are most likely boobytrapped, wired to collapse, flood or simply mined. That's were Nesta comes in, with her sixth sense for danger, she'd be the canary to warn the team of any danger that escape James' notice. And Daisy, well, she was the best infiltrator the Spartans had. You'd been picking up some of her tricks but you weren't anywhere near her level of expertise. And while she wasn't as "compact" as, say, Shika, she could still squeeze into tighter places than any other Spartan on the team.You glanced to the visiting Captain. Mahmoud stroked his beard, his expression revealing nothing of his thoughts or his opinions except a vague approval. He didn't know about the specialties of your spartans, but he had to have recognized the names if his clearance level was high enough to read up on their prior deployments. If he knew what they were individually capable of, he kept his lips sealed"The rest of you, will remain on standby for deployment. Once we've shuttled down, put on your Mjolnir and station yourselves at the armory" You order the eight Spartans staying behind on the Skidbladnir, before turning on your heels and marching back to the portion of the Prowler that had been set aside for storage, maintenance and equipping of the Mjolnir armor. And, now of all times you couldn't help but to wonder what the Einherjar would think if they knew the name of the Spartans greatest weapon and advantage. An unstoppable spear and unmovable shield wrapped up in one package. If only RND could figure out how to adapt the Covenant's energy shielding, then the unmovable shield part would actually be true. "Getting cold feet coming back home after a long field trip, Fangs?" Nesta asks, jabbing her elbow into your side as you start dressing down to get into your suit "Can't say I'm envious. I'd rather be put in a body bag than go back to shithole they pulled me out of""Should ask James, he knows the lay of the land better than I do" You say as you pull your shirt over your head and roll your shoulders before tossing it to the groun; already having put your medals back in their cases for safe keeping, striding up to your power armor as you finish taking off everything and anything that'd get in the way"Oh come on, you have to have some thoughts, you're a big thinker, Sven" Nesta continues to press"Nesta, leave him be, the last thing on the Lieutenants mind is if he's feeling homesick" James cuts in as Nesta throws off her boots "What would you think if you were in his shoes?" Daisy asked "Besides noticing an improvement in hygiene?" Cont
>>6346341"I'd already be on the ground, doing as much damage as I could" The other Spartan girl answered chipperly "Besides, a bit of gossip helps ease the pre mission jitters. And Hah Hah, Daisy. Didn't know they had a Comedian Camp back at Reach" "Could've gone about it more delicately Nesta" James scolds her and Nesta just throws one of her boots at him "Though, that's a bit out of your area of experience, isn't it""Fuck off, Bombrat, I was trying to be nice"You wondered if Nesta realized this sort of banter was a much greater cure for the pre drop jitters than any small talk the two of you could've had about your feelings about the mission. And, you couldn't help but to be amazed no matter how often you had it put back on, how the components and pieces of the Mjolnir system fitted over you like a puzzle. The technicians didn't waste a second help you getting back in the suit, which, this might've just been a bit of artist ego speaking, looked a lot nice in winter camo than the unpainted, gold green refractive coating the armor came off the production line with.Clenching and unclenching your fists, you put the armor through a few quick stress tests, shadow boxing and stretching while you waited for James, Daisy and Nesta to get suited up, before you picked up the rest of your equipment "Think I prefer the new look" You say out loud as Nesta steps down, helmet under her arm"Too sparkly and clean for me, think we have enough time for scrimshaw?" She asked, eyes sparkling as she asked for permission to deface Military property, without actually asking for it"Why are you so obsessed with cutting fangs into your visor, I could get you a bow if you wanted, Crazy" Daisy joked as she hopped down, James was still suspended, getting the outer layer of his powered armor set in place"Cause it'd help with intimidation" Nesta answered, wagging a finger "Like you need any help being intimidating" James chuckle as his shoulder pads would fitted "And, I agree with Sven, the new look is nice""See? And you know if you carved up your helmet, it'd come out of all our paycheck" You joke, and get a laugh from all three of them. Since Spartans weren't on a payroll and wouldn't want to be. For you, you'd seen first hand what trying to live a normal life would do to a Spartan, mentally, with Soren. No challenge. No thrill. No goal or objectives. Sounded like a worse hell than war. Cont
>>6346342>Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments>Primaries: SRS99-AM sniper rifle & MA5B Assault rifle. Secondary: M6C/SOCOM. Melee: Pattern-2 Composite Sword. Grenades: x4 Napalm, x2 Fragmentation, x 1 Plasma. Armor MJOLNIR Mark IV + UA attachments>Primaries: M7 SMG (Silenced) & MA5K carbine. Secondary: Narq-Dart Pistol. Melee: Kukri. Grenades: x2 Smoke, x2 Napalm, x 3 fragmentation Armor MJOLNIR Mark IV + UA attachments>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments>Write in option>>6346329Ooof, sorry to hear that. If I can get my hands on some rum , I'll drink to your health.But man, where does the time go?
>>6346343>Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachmentsNo better place for a shotgun and UA than tunnel ratting it up. Glad we get to bring a plasma grenade with us too, that'll throw whoever unlucky enough to catch it for a loop.>Ooof, sorry to hear that. If I can get my hands on some rum , I'll drink to your health.All good, and thanks. Rum is sounding pretty damn good. Gonna have to pick some up soon as I finish coughing my lungs out.>But man, where does the time go?Dunno but I won't complain with how fast it went thanks to the quality content you've been putting out. No liquor but I've got a shot of cough medicine before I crash. To another year.
>>6346343>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachmentsI want everybody deafened and concussed before they die.
>>6346343>Primaries: M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.Part of me wants to take the narq-pistol, but we're not really going to need much more intel after this, I feel.Also, sword because we should probably grab that AP ASAP if we're going with Bladebreaker.
>>6346343>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachmentsExplosions in confined spaces can only end well for us.
>>6346343>>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments
>>6346343>>Primaries: M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.
>>6346343>Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments
>>6346343>Primaries: M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.
>>6346343>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachmentsWe have over pressure protection, They really shouldn't beyond the most basic stuff.
>>6346531The only real concern is maybe causing a tunnel collapse, but the hottest thing we'd be running is frags, not HE.Besides that, the tunnels themselves should probably be built to withstand a little bit of indiscriminate explosives if they were meant for serious mining.
>>6346343>Primaries: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments
[ Rebooting...Monitor404TormentedCache, Back online Couldn't get any rum, unfortunately.2 Votes: Primaries: M45E Shotgun & M392 DMR. Secondary: M6D magnum. Melee: Combat Knife. Grenades: x4 Flashbangs, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments5 Votes for: M319 grenade launcher & M739 SAW. Secondary: M6D magnum. Melee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor MJOLNIR Mark IV + UA attachments3 votes for M45E Shotgun & M392 DMR. Secondary: M6C/SOCOM. Melee: Melee: Pattern-2 Composite Sword. Grenades: x2 Flashbangs, x2 Smoke, x 2 Fragmentation, x1 Plasma . Armor MJOLNIR Mark IV + UA attachments.Primaries: M319 grenade launcher & M739 SAWSecondary: M6C/SOCOMMelee: Pattern-2 Composite Sword. Grenades: x 4 fragmentation, x2 flashbang, x 1 plasma. Armor: MJOLNIR Mark IV + UA attachments/ Supplemental ArmorSpecial: N/A [ Decision Made ] [ Proceeding.... ]
You wasted no time in the armory, having already planned out your kit before you stepped foot into it. As such, your kit had already been prepped and laid out, waiting to be collected and taken to the field.On this mission, firepower was what you needed. Einherjar preferred death to retreat and would make your team fight for every inch of ground in those tunnels. A shotgun would be effective, tunnel fighting was the worst of both urban and trench warfare, the natural habitat of the shotgun. However, in this circumstance you'd decided the ever reliable M45E wouldn't cut it. What you wanted was a high rate of fire and large magazine capacity. A light machine gun. And taking into account the standard of body armor worn by the Einherjar and the favor towards CQC tactics, the M739 Light Machine Gun would fit your needs perfectly. A Squad automatic Weapon, with a standard issue drum magazine holding seventy two 7.62x51mm full metal jacket, armor piercing rounds. Wasn't as devastating as Jorge's preferred M247, but that didn't mean it was a peashooter. Jorge just liked his guns big as they came.And to further increase your firepower and versatility, a M319 grenade launcher would be the perfect fit in your arsenal. Couldn't go wrong with a grenade launcher, though considering the type of environment you'd be fighting in, you'd have to use it carefully. Restrict yourself to less than lethal alternatives unless you were sure the roof over your head would hold. Which meant, you'd also be bringing around a harness to hold the additional shells for the launcher, but you didn't need to worry about the increased weight.For a sidearm, a M6D magnum, already loaded and laid out in a holster besides additional magazine would do nicely. Nothing fancy about it, but one could never go wrong with a magnum that could punch a whole through a bodyplate at range. And while a shorter combat knife would be the common sense pick for the sort of cramped engagements you could expect, you'd decided on the Pattern-2 Composite longsword instead. It'd bring an element of surprise, no one expected a modern soldier to be carrying a sword. And the longer, heavier blade, reinforced for your personal use would allow you to dispatch targets before they got close enough to turn themselves in a Martyr with an explosive show of faith.But, more than a sword, the secret you'd managed to keep your hands on since Alpha Corvi II, a fully functional Covenant Plasma grenade, was the real trick up your sleeve. But, besides it and the ammunition for the M319, you were also going to bring four frag grenades and two flashbangs. If there was such a thing as too many grenades, you hadn't found the limit yet.James, was of a similar mind, judging from the amount of explosives he had gathered. Grenades, shaped charges, and rockets. It was, lacking a better word, ballsy to bring a M41 SPNKr into a close quarters engagement, but you trusted James to know how to handle his explosivesCont
>>6346860He was the better demolitionist between the two of you, by a narrow lead. Besides the heavy artillery, he chose a MA5B assault rifle with armor piercing, tracer and shredder rounds, a M6C/SOCOM Pistol and a Bowie style combat knife, which you knew would see more use in cutting wires and detcord than CQC this mission.Nesta, for the first time since Dark-Forest, had found an excuse to field another honest to the aesir flamethrower. the same model to, a M6634 flamethrower that stuck out on her armor like a sore thumb due to its lack of camouflaging. And with Mjolnir, it didn't slow her down, in fact she brought two extra fuel cannisters, that she could carry with ease in her powered armor. And, unusually, considering she favored blunt solutions to her problems and any obstacles in her way, She picked out a M7S SMG. And only one of them. More expectedly, she forwent a sidearm in favor of using the space on her hip to secure more throwing knives, and only left space on her harness for two napalm grenades. She picked out a karambit style combat knife, two of them, in fact.Daisy's kit was probably the most standard, equipment wise. A M45E Shotgun and M392 DMR. The same model of pistol as James took, and a no thrills, standard combat knife. Besides the frag grenades she took from James' hoard of explosive ordinance, most of her gear by weight was infiltration tools and support gear. Lockbreakers, a Medkit, Motion Sensors, Trackers, military grade climbing rope and some basic survival gear. She was prepared for the worst case scenario of this mission turning into a long hunt.And just like that, your team was ready. Ready to head into the fight. The fight on New Noregr. Your birthplace. Despite your heart to heart with daisy, your chest tightened as you faced the facts. But it didn't matter, really, that this was the place you were born. What mattered was the mission and its success. What mattered was putting down the Einherjar once for and all, like a sick dog. Then maybe New Noregr would know peace, and you could go back to fighting the real enemy instead of a pack of fanatics who'd prefer mutually assured destruction over compromise and peace.They'd dug their grave, long ago. Now it was Purple Team's job to put them into the dirt, once and for all. ONI gave Thorstad the codename, Jormungandr, after the world serpent. But he was about to know what real dragons looked like, but even as you were pumping yourself up, a small voice in the back of your head couldn't help but to commentRather than fairhair, I've become Nidhoggr. But, as quickly as that sense of doubt appeared, you quashed it. You'd been a dragon much longer than you'd lived on New Noregr, there was no shame in being one now.Cont
>>6346861__Mood Music: https://youtu.be/PU9W8YmRNmY Mission 6: Operation: DANELAW Difficulty: Normal CAMPAIGN: Operation: IRIMINSUL Primary Objective: Eliminate the Einherjar leadership, remove the group from their base of power, and end the threat they pose to humanity once and all. Secondary Objective: Bring Jormungandr into Custody and to Justice Optional Sub-Objective: Finish the mission before the ODST arrive Optional Sub-Objective: Complete the mission without being detected Secret Objective 1: [File Encrypted] Secret Objective 2: [File Encrypted] Secret Objective 3; [File Encrypted] Secret Objective 4: [File Encrypted] ___>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr>Give your bridge officers their standing orders, and a contingency plan to follow as to when to deploy the two other teams of Spartans>Have Doghouse drop your team in the wilderness, to reduce the chance of being detected and to scout for possible Guerilla paths leading to their stronghold >Have Reaper Spirit hot drop your team in one of the two population centers where the fighting is taking place, to get direct access to the metro tunnels>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare >Write in option
>>6346844Shit, just noticed I accidentally listed the M6C/ SOCOM as your secondary rather than the M6D Magnum on the count, but I got it right in the update which is what counts
>>6346862>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare Both of these seem like fun options
>>6346862>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr.>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare Boogeyman opportunity here. Could backfire and stiffen resistance, but there's an opportunity here.
>>6346862>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr.>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfareSure why not. This is fun and could unlock boogeyman again.
>>6346862>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner JormungandrJames and Nesta are really bringing the kill to killteam. While I like the Maverick option, it seems like it kinda auto-fails the no detection sub-objective. Even if they don't figure out where it's coming from they'll think something's up, surely.
>>6346862>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr>Give your bridge officers their standing orders, and a contingency plan to follow as to when to deploy the two other teams of SpartansI want everybody doing jumping jacks and burpees and shit while we're gone. The bridge crew, the rest of our Spartans, the cooks, the pilots, the repair techs, EVERYBODY.
>>6346862>Before leaving the Skidbladnir, get tactical advice from Soren and hear his plan on how to corner Jormungandr>[Maverick] Have the Skidbladnir broadcast parts of the Völuspá down to the Colony as a form of psychological warfare
[ Rebooting...Monitor 404TormentedCache, Back online ] Meant to do this earlier, but I lost track of time while catching up on some reading.6 Votes to hear Soren's plan to Corner Jormungandr4 Votes to do a bit of Psychological Warfare1 Vote to leave your officer with standing orders + contingency plansSo, Sven will listen to Soren's tactical advice and do a bit of PSYWAR [ Decisions made ] [Proceeding....] >>6346986lol
>>6347239"Sir" Soren greets, but before he can stand to salute, you signal him to be at ease as you enter the crew quarters, fully armored. Some of his fellow crewmen glance your way, and you can hear them trying to be subtle with their chatter and gossip, but from what you picked up from their hushed conversations there was nothing to be concerned about. They seemed to have accepted Soren in their rank, at least. They disperse and leave the area when it becomes obvious you came here for a private conversation rather than a surprise inspect"Soren, trust you've finished reviewing our plan of action" You say, standing beside him as his eyes sharpen and he nods, lifting his undeformed hand and motioning to the datapad laid out on his bunk "I have, didn't have much time to adjust it, but I've patched up every hole I could, Sir, and hammered out the finer details. Made the tactics Spartan worthy" He answers enthusiastically, and a smile twitches under your helmet. Its good seeing so energetic and mobile. Purpose and better medical care had done wonders for him, even if they couldn't fix what ASTER had broken."They left a lot for us to figure out on the fly, gave us only a framework for our COA" You tell him and Soren gets a look on his face that you'd gotten familiar with during training, he didn't say anything but you knew he didn't appreciate the blank spaces the original mission planner had left for him to fill, and probably thought it was half baked because of it. Couldn't blame him, really. "It wouldn't have been an obstacle for us, so at least they know the level Spartans operate on" He continues, carefully picking up the datapad to avoid crushing and breaking it with just his normal grip strength "But, better to go in with a plan than a concept of one""Sounds like you've made more sweeping changes than just patching up the leaks, Soren" You notice and point out, and he smiles "Too simple and reliant on luck" He spat like it was a mouthful of mud "Get in the underground, block or pursue the target. Any jarhead could do it, but there was too many variables, too much room for errors. We have a chance to set the board, so I say take it""I'm listening, what's your master plan, sixty six?" You ask and his eyes light up"I've flipped through the target's psyche profile. He's cultivated a brute reputation, but he isn't an idiot. He has to have fallback plans and contingencies, just hunting him like a rat will just give him a chance to deploy them" Soren, explained, rapidly, eyes flicking as he scrolled down his datapad, bringing up a number of files from the target's dossier "However, he can't show cowardice, it'd have weakened his position and hold over the remaining loyal elements of the Einherjar, now, when they're crumbling, one misstep and leadership slips through his fingers""So instead of being reactive, you want us to be proactive, jostle him to get the response we want?" You ask, already seeing the plan he's laying outCont
>>6347251"Sharp as ever Sir. The Insurrectionists have a vague awareness of the existence of Spartans, we're like ghost stories to them, boogeymen. And, unlike your standard rebel group, the Einherjar have personally experienced what it means to be a Spartan's Target" He continues, waving his deformed, claw like hand as he talks "And have tried to develop counter measures. We can assume they have stockpiled what they have left just in case. So in the eyes of his troops...""Jormungandr would have no reason to retreat, and he'd know he'd have no other options. His position is unstable, crumbling" You fill in the blanks"Exactly. He has to project an image of strength, dominance and authority, or else what forces he have will splinter or mutiny" He says "If he's attacked during travel, he'd have an excuse. It was his plan, he was leading the enemy into a trap, something like that. But a direct challenge, would weaken his base. He's only leading now because he had a reputation as both an effective leader and soldier, a reputation of victory the faction could rally to and reunify under. So, you should scrap most of the original plan, and force Jormungandr into a no win scenario. Force him into a checkmate""Lure him into an open confrontation, where he can't back down or fall back to a more advantageous position. That's the plan?" You ask, just to be a hundred percent certain that is what Soren is suggesting"Exactly. His power base is hanging on by a thread, they've lost local support and morale is pitiful. It'd take only a little bad PR for the surviving Einherjar to toss him to the curb and turn their backs on him, and if they do that, they lose. None of the other high ranking members have half of his tactical expertise or battlefield experience" He concludes "If I was the one leading the mission, I'd get back in Contact with the Lawrence of Arabia, and send half the squad down with the ODSTs and have the other two Spartans apply pressure to force Jormungandr into the open, where all eyes will be on him""And he'll have to be on his best behavior, then, the fireteam can regroup and put him in the ground" You nod along, liking the plan. It had merit, momentum and if carried out effectively, would be decisive. Jormungandr would be forced into a corner, with no way out. Either he lose his command or he faces a superior enemy outside of his element and without the countermeasures he had in place. But it was also risky, if he didn't act as planned or play along, the plan could fall apart. Could make the mission more complicated."Might not act like we want him to, but, intel hasn't looked beyond the curtain. The Einherjar use the Edda's as ciphers. Different parts of the poems communicate different messages, that are pretty easy to figure out if you know their beliefs" You think out loud, fitting together the last pieces of the puzzleCont
>>6347252"Psychological warfare. That's the answer. Jormungandr is fighting a losing battle, he knows it, his troop know it, but he has a homefield advantage":"But, their morale is failing, they're barely maintaining internal cohesion already" Soren builds off what you gave him, rubbing his chin "Sustained, repeated losses and being put in an unwinnable situation, has to have worsened their mental stability, to. And they are religious fanatics. Hearing the wrong message at the right time, would be destabilizing, throw them into a panic and force Jormungandr to take risks he otherwise wouldn't just to maintain control. Might even force him to act openly, rather than from the shadows""Before my team departs, start broadcasting the verses and stanzas from the Völuspá that I designate, put it on a general, broadband frequency, I want it to hit as many receivers as possible to maximize the chances that our targets hear the message and get twitchy" You order and Soren flashes a feral grin"Aye aye, sir. And good luck down there, not that you need it. It'll take more than they have to kill a Spartan, let alone Sven-033" He says and gets back to work immediately and enthusiastically, functional hand blurring above the screen of his Datapad as he compiles the necessary data to start the terror broadcast the two of you had just devised. >Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate>Have Doghouse drop your team on the outskirts of one of the UNSC controlled population centers, and enter the tunnels from there. Between you and James, you have enough explosives to blast any collapsed tunnels wide open >Have Reaper Spirit fly into the mountains, in Einherjar controlled airspace, and infiltrate through the mines there to have an easier time heading off Jormungandr if he runs for homebase>Write in option
>>6347253>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnelsWe're going to have to be smart about this, also if something goes wrong Soren will blame himself so have a plan in mind for that.>Write inReally try to think back, places our parents took us, secret places....or where we were taken from
>>6347253>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmateI trust Soren but we should cooperate with Mahmoud properly instead of going ask for forgiveness.Nesta gets her wish of fighting with ODST atleast. Just a question if the rolls make them an ass again.
>>6347253>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate.>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnels.Write in:>Give your bridge officers their standing orders.Run scans on the planet, cross-checking with the readings that led us to the Ruins in the previous operation and listen to comms traffic to try and locate the Einherjar priesthood for capture.
>>6347253>Inform Captain Mahmoud of the change of plans and ask for his cooperation in forcing Jormungandr into a checkmate>Follow Soren's plan to the letter, and Send Nesta and James with the ODST, while you and Daisy hit the tunnelsSoren's plan just about ensures the political breakup of the Einherjar as an organized force regardless of how hitting that CEO goes so that's pretty good.
>>6347253support >>6347265
>>6347253I'll back this guy >>6347265
>>6347265>>6347253Support Never know whats under New Noregr soil....
>>6347265>>6347253+1
>>6347265+1 the write in is great.And decent odds it's one of our secret ibjectives
[ Rebooting...Monitor 404TormentedCache, Back online ] Meant to do this in the morning, but I crashed and woke up in the middle of the night. Tomorrow is Wednesday, so there won't be an update tommorrow. Also new Captcha is ass9 Votes to follow Soren's plan to the letter1 vote to try and remember your early childhood8 Votes to update Captain Mahmoud/ The Lawrence of Arabia about 6Votes to give your bridge standing ordersAlright, so for Danelaw, Sven is going to follow Soren's plan to the letter, sending Nesta+ James to drop with the ODST, update Mahmoud about the change of plans and ask for his cooperation in following the new plan, before telling his bridge to scan the planet and check Comms traffic to try and find any leaders of the Einherjar who went to groundwew [ Decisions made ] [ Proceeding... ] >>6347286He is a clever cookie>>6347260The difference in personality / conduct between James and Nesta might give those poor helljumpers whiplash. Especially if they realize James was the one who was part of the last "incident" between Spartans and ODST on New Noregr
"Rita, have Ensign Kon hail the Lawrence of Arabia, inform Captain Mahmoud there has been a change of plans on our side" You say as you leave Soren to his work and duty, but not before noticing the look of pride in his eyes as he sees you're adopting and following his gameplan down to the letter "And he'll be hosting two Spartans, and we'd request he swaps two of the ODST from his compliment out for them. Tell him its -005 and -097, and we'd request they accompany his hell jumpers" "He could easily refuse the request" Rita warns, speaking through the Coms in your helmet, dialing into its secure frequency "Do you have a back up plan, Lieutenant?""He could, but won't. Captain Mahmoud knows the score and is one of the few ranking officers aware of both our existence and what we're capable of" You tell her and you mentally picture the nun she uses for her avatar passing the string of rosary beads between her fingers in thought, as you stop and wait to hear confirmation"Ensign Kon confirms that the Lawrence of Arabia has accepted both of your requests, and that her captain wants an explanation of how, exactly, the pre discussed plan has been altered" The AI informs you, sounding pleasantly surprised that she was wrong in her prediction "And I believe, as a soldier, you'd be able to put it into terms Captain Mahmoud would better understand""Transmit that we're planning on cornering the target and forcing him into an unwinnable engagement to preserve his position and reputation. That the new plan is to force Jormungandr into a checkmate, putting him into a position he can't weasel his way out of like he did the prior assassination & capture attempts" You lay out clearly as you imagine Rita nodding along "You've read his psyche profile, haven't you Sister?""What little of it was confirmed and not mere conjecture by psychologists examining a subject based off of combat footage and propaganda broadcasts" she corrects "But from the data on hand I believe Soren's plan to be...feasible. And I shall tell Captain Mahmoud as much""So you'll back me up when we tell the Captain that Jormungandr can't refuse a direct challenge?" You ask"You of all people should know, Sven, that AI can multitask effectively" Rita says, a lilt of laughter to her tone "he's signed off on the change of plans, with an aside that, in his own words "This sort of high risk maneuver is exactly what Spartans were trained to do" "See, nothing to worry about, Mahmoud knows us, but now that its a certain thing..." You start"I've already updated Nesta and James on their new deployment vector, and I do not need to tell you -097's reaction to the change" Rita cuts you off "The board is set, Varangian""Not yet it isn't. Can't leave my ship before giving a few last minute orders" You tell her "Sorry to keep stringing you along"Cont
>>6347933"I appreciate the concern, Lieutenant, but idle hands are the devil's tools are the devil's plaything" She kindly brushes aside your apology "And I enjoy trying to predict your train of thought during these talks"Rita enjoyed talking to people, not just you. She was probably the friendliest volitional AI you'd ever met. That you'd only met two and the other was pretty egocentric, wasn't important"You worry about us so much, I figure I have to repay the favor, Sister. As for the orders, have Kon monitor outgoing comm chatter & traffic, her priority will be searching for any Einherjar leaders who'd gone to ground and went into hiding" You tell her as you resume walking and double time for the hangar "and have Ensign Kobal run a continuous scan of the planet, multilayered and on several different spectrums, to keep us updated. If he finds anything out of the ordinary, patch him into my Comms directly ""And is that the last of your "Last minute" orders, Sven?" She asks"Should be, I trust the bridge to run a tight ship while I'm gone, keep the crew busy and combat ready" You answer and she cuts the line, leaving a brief buzz of static in your ear before you turn off the channel and enter the hangar. Daisy is standing at attention, shotgun in hand. Must've just missed Nesta and James before they shuttled over to the Lawrence of Arabia "Didn't know it was her birthday, you should've heard her when the order came down and she heard she'd be doing an "Propah" orbital drop" Daisy chuckles "Alongside ODST no less. She was practically vibrating with excitement""Have to do something nice for my Spartans every now and again" You tell her as you lead her to your own ride down to the colony below, that'll be a lot less bumpy and potential lethally than James and Nesta's will be"Every now and again? You're always doing right by us, Sir" Daisy tells you, and you're touched, you really are. But there's no time to continue your heart to heart, you've got a job to do. Now is the time to focus on the mission and the target"I know any Spartan would do right by me" You tell her, stoically before leading into the mission "You and I are still going down to the tunnels, but Soren and I have tweaked the details"Daisy perked up as she heard the Washout's name be brought, but her rapt attention was on you and the change in tactics for the mission.
>>6347934>Take a risky flight with Reaper Spirit over New Oslo, airborn drop in a warthog and ride like hell into the metro system amidst the ongoing urban fighting >Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them >Land in the wilderness and hike into one of the areas ruined by rioting or fighting, planning to blast your way into the tunnels from an access point the Einherjar had collapsed. >Have Daisy decide your method of landing and infiltration. She is the expert, after all >Write in option
>>6347935>Have Daisy decide your method of landing and infiltration. She is the expert, after all.Since we're being nice...
>>6347935>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them Leaked helmet cam footage of us steamrolling innieshits in tunnels with Daisy is good for moral. And good to freak young Laskey out if you include him and the attack on Circinius IV. Also holy shit yeah this new captcha sucks.
>>6347935>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with themIt's a good plan, no reason to deviate from it just yet.
>>6347935>>Land in the wilderness and hike into one of the areas ruined by rioting or fighting, planning to blast your way into the tunnels from an access point the Einherjar had collapsed.The last place someone expects anyone to come from, the closed door behind them.>>6347951>Leaked helmet cam footage of us steamrolling innieshits in tunnels with Daisy is good for moral.>"Goddamn is this a horror movie from the bad guy's perspective? The fuck is this turbo killsquad shit? IS THAT A FLAMETHROWER!?!"
>>6347935>Have Daisy decide your method of landing and infiltration. She is the expert, after all
>>6347935>Have Daisy decide your method of landing and infiltration. She is the expert, after all.
>>6347935>>Have Daisy decide your method of landing and infiltration. She is the expert, after all
>>6347935>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
>>6347935>>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
Currently a tie between Cloak & Dagger and Daisy's choice. But I need to get some sleep cause my cyberpunk game last FAR longer than it should, so voting remains open
>>6347935>>6348488>Have Daisy decide your method of landing and infiltration. She is the expert, after all
>>6348488>>Take the cloak and dagger approach with Doghouse, and remembering the exact wording of your orders, get in touch with the local UNSC ground forces and coordinate a push into the underground with them
>>6348611>>6348639lol
>>6347958>>6347935>>Have Daisy decide your method of landing and infiltration. She is the expert, after allSwitching to this
[Rebooting....Monitor 404TormentedCache, Back online] Slept in longer than I'd meant to, sorry bout that, lets get moving. 4 Votes for Cloak&Dagger7 Votes for trusting Daisy's intuition 1 vote for a wilderness landing Daisy is stepping up to the plate! [ Decision made ] [Proceeding...] >>6347951>>6347960That's fucking hilarious>These new Slasher flicks are so unrealistic, whose idea was it to make the main bad guy so fucking huge. What's next years summer blockbuster, Turbokill Squad vs Alien cultists, get real
"Check the map data downloaded into your HUD, it includes municipal maps, metro lines, geological survey data, and up to date subsurface scans charting out the mining sites taken over by the Einherjar" You tell Daisy, gesturing to her helmet "Before we get into orbit, I want our LZ and Infiltration point decided. Evac to if you can swing it""On it, shouldn't take me long, might have it figured out by time we leave the Skidbladnir" She promises and you trust her to provide results as she falls in behind you, and follows you up the extended ramp of the Pelican. You'd decided of the two, Tor Ostrum would be the best choice to fly on a covert mission, and it left the more daring and technically skilled Chen Tian in reserve in case reinforcements needed to be hot dropped directly into the action."Doghouse, you're getting out of the kennel, bring us in on elliptical approach, counter clock wise and away from the blockade, lets not step on anyone's shoes or get in the way of the on going action too much" You bark into the pilot's compartment, and smell a trace of tobacco smoke followed by burning leather as Ostrum, quite obviously ignoring a number of anti smoking safety regulations, stamps out a cigarette on his seat and gives a hurried thumbs up, coughing as he goes through the motion of the getting the bird ready to fly.And before you've finished sitting down and strapping yourself in, Daisy pings you with an updated data packet. That was quick, even for her"Ostrum, speed up our approach and prepare for a descent on these coordinates" You start, before you even look at her handiwork to see where you'll be heading. It was a remote, privately owned mine. A rarity on Colonies like New Noregr. And if the manifests that accompanied the aerial view of the property lines were accurate, there was an obvious reason for that. The lonely old mine was a strip of hard bedrock that had absolutely no industrial or military value, because what the owners had been mining from their land wasn't Titanium, Platinum, Iron, Tungsten or even any of the noble gasses."Daisy am I reading this right? It's crystal mine?" Labradorite. Sunstone . Amethyst. Fossilized amber and at least a dozen more gemstones, none particularly uncommon place or valuable, and easily grown in a lab conditions. It was no wonder the family had held onto their property rights, it was completely useless"Keep reading" She tells you and your eyes flick across the documents she included beside the aerial view map and then, you saw it, before you brought up the second map "The ongoing rebelling caused a bit of localized seismic activity. The owners of the mine sent a warning to their employs. Their tunnel had collapsed over one of the waster water lines""Wasn't reported to the CAA or any local authorities, must've been a recent collapse" You hum as you review the drawn out plan your teammate had provided to youCont
>>6348805"Too recent for anyone but the owners and employees to know" Daisy says, like the cat that has caught the mouse by the tail "That waterline connects to the sewer systems, and industrial outlets. It can take us nearly anywhere across the colony, including..."She flicks her fingers, you eye the file and watch as it opens"The metro line and the deeper mining operations" She finishes "We'd have a straight path to our target, no matter where he runs or hides""Excellent work, Daisy" You compliment as she sits down "Ostrum...""Putting in the coords now, sir" He says back "going to be an easy midday walk, if I'm reading them right, our landing zone is outside of the two live combat zones, might need to mark this down as shore leave""Don't get your hopes up, even the easiest mission on paper can get complicated, fast" Daisy warns and you glance to the pilot's seat to see Ostrum checking his service pistol's magazine. If things did go south, at least Doghouse would be prepared. He didn't have the best marks in the firing range of your crew, but he wasn't the worst. He just needed to stop trying to quick draw and learn how to aim and line up the shots after the first one. Sneaking into the mine would be child's play. The owner was sheltering on their property and the workers had been given leave after the recent cave in. Daisy couldn't have picked a better infiltration site. There was practically no chance of your team being discovered, which meant you could land on the flat surface of the mind. It was sturdy, stable ground. Pure Limestone for more than a mile. The tricky part was figuring out how to pin down the target's location and get Jormundangr's attention. Nesta and James were going to drop shortly after you and Daisy put your boots to the ground. >Head towards their main base, and wait until the ODST drop to pounce on the reinforcements or troops leaving to warn the other cells of the attack>Leg it to the nearest city and start picking off local leaders and using them to lure out the target>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ] >Write in option
>>6348806>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]
>>6348806>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ] Imagine believing that you're rushing to rescue some of your fellow innies in some dark tunnels only to be met by pic related
>>6348806>>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ]
>>6348806>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)Some leg work now to funnel him into a proper kill zone later.
>>6348806>>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine) >>>[Maverick] Spoof a distress signal, using the codes Ensign Kon had cracked, to lure the closest Einherjar patrols into an ambush, to gather intel [ DC 16. +3 Infiltrator +1 Convincing act (Maverick) ] A before B
>>6348806>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)
>>6348792>What's next years summer blockbuster, Turbokill Squad vs Alien cultists, get realzoz. At least none of the studio execs are in the back hitting lines of nose candy. Then what? Not only are there aliens, but zombies, too? Shenanigans.>>6348806>>6348821Sure I'll back this. Set up some det packs to ensure they're either caged where we want or dead if they're where we don't want.
>>6348821Backing.Maxim #31: Only cheaters prosper.
>>6348806>>6348821Backing.
>>6348806>>6348821Backing this!
>>6348806>>[ Scrounger+ Grenadier] Cut off as many escape routes as you can, planting explosive charges all along the underground of the colony (DC 12. +5 Grenadier. Explosives Charges Salvaged from Crystal Mine)
>>6348821>>6348806>SupportMakes the distress callout seem more realistic.
[Rebooting....Monitor 404tormentedcache, back online] Sorry I'm late, fell asleep early and slept like a rock.3 Votes for [ Maverick ] 3 Votes for [ Scrounger + Grenadier]6 Votes for ComboSo planting bombs and then luring the enemy into an ambush wins, There'll be an addition vote before the roll on the distress signal, just to specify where/ how you integrate the detonations into the ambush, which will effect the outcome if it succeeds or fails. That is just what makes sense to me, in the moment. [Decision made] [ Please roll 1d20+5. DC 12. Best out of 3 ]
Rolled 12 + 5 (1d20 + 5)>>6349278
Rolled 9 + 5 (1d20 + 5)>>6349278
Rolled 2 + 5 (1d20 + 5)>>6349278
>>6349282[ Success! ]And going exactly 5 over the target number, nice [ Proceeding...] >>6349284Scary...
The landing site is absolutely silent. Absolutely isolated. The only sign of civilization being the fence line marking out the mine's boundary line and the on site buildings and machinery, all of which had been put under lock and key. You don't land immediately, instead opening the hatch as the Pelican hovers over the area and then taking out the still active cameras and generator lines feeding power to the more bullet proof security measures around the worksite. It takes a matter of moments to cut off every feed and silent alarm that could've lead a curious civilian wandering into your ongoing mission. That'd complicate things in a bad way. They'd probably notice their security cameras losing connection and their feeds turning to static or black screens, and get automated reports of the damage Daisy caused with her rifle, but that could be written off as a skirmish of the still ongoing fighting or a secondary collapse. No reason to investigate or leave the safety of their much more heavily fortified homes.Which meant that Doghouse wouldn't have to get his hands dirty, if the owner was a gun enthusiast, like you faintly recall most of the New Noregr natives being."Safe to touch down, land us on the parking lot and watch the perimeter. If you need to scramble and get in the sky, we'll rendezvous at one of the possible Extract points" You tell Ostrum as he brings the Pelican around to land ontop of the mine "Daisy, secure the perimeter once we disembark, I need to do a bit of salvaging"She nods once and both of you hop off the extended ramp before the shuttle can fully land. Daisy immediately sets out to patrol the perimeter and check for any alarms you might've missed with a bird's eye view, while you search around for the right tools for the job. You hadn't brought any C-12 or any other kind of remote detonated explosive charge. James had, but splitting the fireteam down the middle had been a last minute call. So you had to improvise. Luckily, you were good at improvising. Very good. While Daisy made certain every Camera was taken offline, you checked the storage buildings with the heaviest security. Heavy enough to keep any desperate rebel or bored school kid from getting their hands dangerous mining equipment, but not enough to draw suspicion from the local authorities. And certainly not locked up tightly enough to keep a Spartan from getting their hands on them. Before breaching the door by way of a powered armored boot slammed firmly into its center, you flick off the safety of your pistol. You might not be much older than the delinquents the magnetized bar and keycode were intended to deter, but you had elite military training. And knew there'd be more security inside, intuition that had never lead you wrong before. It takes three solid, full power kicks to snap the bar keeping the door in place off completely, and one more to buckle the already bent steel completely inwards. Cont
>>6349321And then it is as simple as shooting out the well hidden, wall mounted security cameras, flicking the reticle in the middle of your HUD corner to corner, before walking in, and using the last bullet in the magazine to stop the silent alarm, connected to a small wire embedded in the wall. It was meant stop thieves, not a military assault. Reloading your side arm, you flick the safety on, holster it and walk into the room like you own it. It takes all of ten seconds to find where the good stuff was kept. C-7. C-10. A climate controlled room, locked behind a pressure sealed vault door. Bit too heavy for even you to boot down. But, luckily, it was simple to open up. The lock mechanism was in the wall beside it. And the wall was much more fragile. A punch later, a handful of wires torn out, and a pressurized hiss telling you'd disabled the right electronics and you could lift and move the door out of the wayAnd what you found behind it, surpassed expectation. Whistling in delight, you told Daisy the good news"We've got C-12 and Thermite, was expecting to find just some C-7 and C-10 if we were lucky" You radio over, and know she understands what that means"Think the owner was just sympathizer or a rebel themselves?" She asks anyways and you shrug"Wouldn't store this kind of ordinance if he was just sympathetic to the cause" You answer, fortunately the site had been remote so the stash hadn't been opened and taken by his compatriots "Then again he could've gotten these explosives when they fell out the back of a truck""I'm sure that's exactly what happened, Sir. Just happened to find military grade explosives on the side of the road" She quips "How much did you find""Enough to do some serious demolition work" You answer, as you move through the room, picking out the right explosives for the job and enough for both you and Daisy to carry "Sure they won't miss it""Can't exactly complain that you were robbed and all they took were your stolen bombs" She jokes, as you hear two gunshots ring out "Not that they'll know who took them. Site secure and confirmed dark""Where were the cameras we missed?" You ask as you carry the explosive charges out of the storage wing, and see Daisy prone on one of the roofs"Tucked under the awning, watching the mine entrance and processing route" She answers, waving a hand before hopping down to ground floor and appraising your haul " "Serious Demolition Work", huh? That's enough to level half the godamn colony Sven""Exactly, if it wasn't able to do even that much damage it wouldn't be serious demolition" You answer "Take half of it, once we've breached the water line, we'll need to hit a dozen or more locations and wire the charges to go off simultaneously" Cont
>>6349322"That'll cut down the variables we'll need to deal with, reduce enemy mobility and the number of viable escape routes they can use" Daisy says as you hand off her half of the explosive payload "But that's too textbook for you Sven, there's another layer to this strategy that'd give Mendez a few new gray hairs""I think he'd approve. Always weigh the deck in your favor, it isn't cheating if you win" You tell her as you walk to the mine entrance, enhanced night vision letting you walk into it without flicking on the lights and leaving anymore signs of your passing "And yeah, collapsing as much of the colony's infrastructure as necessary is simply stage one of the plan, the next part is luring hostiles into an ambush, update our intel""That's the last piece of the puzzle. Explains why you took the time to scare the crap out of them before we even entered the field" She says in an approving tone, before sarcastically adding "Was wondering if you'd just wanted to act like a horror movie villain for the mission , to shake things up a little and challenge yourself""Psychological warfare gets results, if you employ it correctly" You chuckle as you hold up a fist, and double check the map to make sure you're heading in the right direction"Apocalyptic transmission, a spoofed distress signal after explosions go off under their feet. Yeah, it'll be damn effective, Sven. Sometimes you really are the devil, Sir" Daisy says, taking the lead and setting a nav marker at her feet to find your way back to the mine entrance.And as you climb down the shaft of a depowered elevator, you watch the timer you set until the deployment of the other half of the fireteam and the ODST they'd be dropping through orbit with. 1335 hours. Less than thirty minutes away. It should be more than possible to set the charges, start and finish the ambush before they break atmosphere, but you'd be cutting it close. >Precisely collapse the tunnels to create a kill box where every remaining route has to run to, and fake a call for reinforcements against an "ODST" raid>Focus your demolitions on the metro lines and sewer system and try to catch a big fish by setting up your ambush under a street you'll drop from under the feet of an Einherjar Platoon.>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa >Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them>Write in optionDC will remain set to 16, but you may be able to get additional bonuses to the roll with clever write ins
>>6349323>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on themSomeone else is gonna have to come up with clever shit. I'll back a solid write in.
>>6349323>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them>Write in option: Set up some defensive positions for Daisy and our Self since the Einjar do have weapons that can damage Mjolnir
>>6349323>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them
>>6349323>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa.>Set up a sequence of spoofed distress signals, delaying the blasts to try and catch as many hostiles as possible in them the explosions, so they'll ignore the real distress call the unlucky SOBs will put out when you and Daisy pounce on them."They're in the tunnels! By the Aesir, they've got us pinned! Taking heavy casualties, there're ODSTs in the tunnels!"
>>6349323>>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versa
>>6349521Addendum:"We're holding at [X], but not much longer unless reinforced."Dress it up however, but we should absolutely dress a killing field: Set up defensive positions, a fatal funnel, the whole nine yards.
>>6349323>Try to keep collateral at a minimum and set up the ambush in the Mines controlled by the Einherjar, after cutting of their access to urban sprawl and Vis versai do like a free-fire zone
Feeling under the weather this morning. So the voting period will likely be extend past yesterday's cut off point, but I'll be back to write later unless I get worse rather than better as the day goes on. But I figured I should warn you since I hadn't been able to the last two days when I was late cause I slept like a hibernating bear. If I end up not feeling well enough to write today, I'll let you guys know. But hopefully it won't come to that
>>6349804Still not feeling well. think I'm going to have to rain check the update today. Sorry lads. Vote will stay active
>>6350056No worries, 404. Shit's been going around this season, keep yourself healthy. I can't return the drinking favor for another week yet so no getting sick. I'm still fuming for that damn rum.
[ Maintenance Protocols Complete ] [ Rebooting...Monitor 404TormentedCache Back online ] Really sorry to skip a day, but I just felt awful yesterday, woke up with a persistent headache, then when it went away it, the first thing I ate (Left Over Chinese) gave me stomach aches. Got double tapped. But I feel better now, right as rain4 Votes to set up a sequence of spoofed distress calls and delayed blastsL+1 vote for "They're in the tunnels...cont"+ the addendum 1 Votes to set up a defensive position3 Votes to try and keep collateral to a minimumSo, Sven + Daisy will spoof a sequence of distress calls to bait Einherjar forces into several traps, as a gamble to get them to ignore the very real distress call of the group they'll ambush [ Decision made ] Please roll 1d20+4 . DC 16. Best out of three >>6350060I could go for a Dark and Stormy, or just a ginger ale with some lime, desu
Rolled 1 + 4 (1d20 + 4)>>6350253
Rolled 23 (1d100)>>6350253>>6350255Oh fuck
>>6350257Okay im stupid
>>6350255Still got 2 rolls to go, isn't looking good. But a 20 would cancel this out
>>6350253
Rolled 14 + 4 (1d20 + 4)>>6350253
Rolled 8 + 4 (1d20 + 4)>>6350253
>>6350255 Error Code: RED! A critical failure is predicted! All members of Faculty, take cover! Critfail, and under target by 11.Something fun is about to happen Proceeding...
The plan goes smoothly. The breach into the waterway went undocumented by both sides. It is a vulnerability that the UNSC and Einherjar are both blind. A massive one, that could cripple either the defenders or the attackers if they became aware of it. It is a highway across the targets you've selected for demolition, and the pipeline is large enough for both you and Daisy to sprint down it, only breaking stride to breach and enter the site of the next charge to be planted and left behind, wired and placed on one of several frequencies you hold the switch for.And piggy backing off the transmitter, you create a number of dummy distress calls, using Einherjar channels and codes to break into their secure communications, leaving behind bait to draw them in. It took a bit of tinkering, but you'd managed to fix motion sensors to send a silent alarm down the daisy chain of bombs, so you can detonate them out of sequence and when they've baited in the enemy, to take out as many hostiles with the trap as you could and as a bonus make them hesitate to respond to distress calls without verifying their authenticity.Which was the key to making sure by time they're aware they had an intel leak, they'll be too late to counter and move Jormungandr out of check mate. That was the plan. It was a good plan. If you had John's luck, it would've remained a good plan. But there was one variable you couldn't squash. And it became a strategy derailing snag, immediately.Godamn Einherjar Ingenuity. The UNSC IFF system functions based off of the Neural interface every serviceman and woman is required to have implanted. This includes Spartans. Einherjar like to desecrate the dead, whether it be through blood eagle or just mangling enemy corpses to leave messages. No one had tried to salvage a neural interface before, let alone take one apart and pull out the parts responsible for live identification. And then reverse engineer them into a functioning scanner. You hadn't expected it, it was an unknown variable. Just like the waterline breach you used to get access to the colony's underground. And it was bad enough complication to foil the entirety of your carefully crafted scheme to get intel. To reduce enemy numbers. To figure out where the target was, and where you could corner him. All gone up in smokeCause no one considered that a hostile force could salvage the necessary parts to jury rig their way into the IFF from the bodies and gear of their victims. And the Einherjar's reputation for savagery, just made it easier for them to get away with it. But, there was a third unknown, that returned the ball to your and Daisy's court.Spartan ID and service codes were unknown to the Einherjar. That made them hesitate, and that stopped you from being the ones getting ambushed. They'd gotten false tags themselves, but they didn't account for the superb night vision of augmented Spartans.Cont
>>6350278It'd have worked on any other soldier in the UNSC. They, like you, had just gotten unlucky. But not as unlucky. They were in an advantageous position, they had the high ground, cover and free firing arcs. You and Daisy were squeezed into an access tunnel, the way forward being an open metro tunnel and the way back being cramped. Either way you'd be sitting ducks. And the rebels arguing about what your uncommon service numbers meant, would be free to open fire at any time.Seconds to act. None to plan. >Create a distraction by setting off the nearest charge, and use it to get into cover before the Einherjar can start shooting (DC 15. +5 Bulwark. +2 SQ: Spartan-II) >Peek out from the tunnel and make good use of your grenade launcher, covering Daisy as you force the enemy to target you (DC 14: +5 Grenadier, -3 Enemy is well entrenched)>[Maverick] Do something stupid and try to trick the Einherjar into thinking you're friendly (It won't work, but it'll give Daisy time to circle around)>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)>Write in option
>>6350279>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)Oorah
>>6350279>Create a distraction by setting off the nearest charge, and use it to get into cover before the Einherjar can start shooting (DC 15. +5 Bulwark. +2 SQ: Spartan-II) Wow, that could have been way worse.
>>6350279>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)Einherjar have a noted vulnerability to getting their shit pushed in by charging giants
>>6350279>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)>Write in option>[Grenadier] Use the couple of seconds you have to cook one of your flash grenades, throw it, and let it detonate before breaking cover in the next instant.
>>6350279>>Peek out from the tunnel and make good use of your grenade launcher, covering Daisy as you force the enemy to target you (DC 14: +5 Grenadier, -3 Enemy is well entrenched)I HATE THIS CAPTCHAAAAAAAAAAAAALets kill some Einherjar
>>6350279>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)>Write in option>[Grenadier] Lead with a flashbang to buy some extra time.When everything goes wrong, sometimes the good old bumrush and committing to your bad decisions, is exactly the right play.Let's do something crazy. Let's bring a sword to a gunfight and win.
>>6350328Also, proc Jotunn's Rage.This is a tall enough order to warrant the extra die I think.
>>6350279>Just charge their position, they might have planned for Spec Ops, but they haven't planned for Sven (DC 20. +5 Brawler, +5 Bulwark +1 Giant, +2 Spartan-II. -5 Running through a kill zone)
>>6350328>>6350331+1You know what yeh CHARGE!
>>6350279>[Maverick] Do something stupid and try to trick the Einherjar into thinking you're friendly (It won't work, but it'll give Daisy time to circle around)
Rebooting...Monitor 404TormentedCache, back online Tis the season, hope you all have a merry christmas eve and day. I'll do my best to fit in updates, but, it is the holidays so that may not be in the cards. 6 Votes to charge their positionL + 3 votes for [Grenadier] Write inL + 2 votes to pop [Jotun's rage]1 Vote for [Maverick]1 Vote to Create a distraction1 Vote to peek and fire a few grenades I'll throw in the flashbang addition to Charging the Einherjar's position, and since it is clever, give an additional +1 bonus to the roll [ Decision made ] [Please roll 1d20+9. DC 20. Best out of 3 ]
Rolled 11 + 9 (1d20 + 9)>>6350580'Tis the season!
Rolled 7 + 9 (1d20 + 9)>>6350580
>>6350580Fuck you and your ambush
Rolled 4 + 9 (1d20 + 9)>>6350591Fucked up the roll baka
>>6350582 [ Success! ] And right on the target to! [ Proceeding...]
Calculations swim across your vision, in an instant you measure the distance and set the pace you'll need to cross it, adjusting for the degree of the incline you'll have to climb and the length of your stride. Your hand is already clasped around one of the two flashbangs secured at your waist. The only confirmation needed to be given is a quick glance back at Daisy. The two of you are in sync, aided by the increased connectivity of your Mjolnir systems. It is almost like having a second body. She knows what she needs to do with the distraction you'll provide. Break cover, provide supporting fire and flank around while you take them on head on. Nothing needs to be said, no signals need to be made or callouts given. With a thought, you mark each of your targets based off their false IFF tags and crouch down. From an outsider's perspective, this level of teamwork and cohesion might seem almost telepathic.And the speed and reactions would appear supernatural. The Flashbang in your hand is done cooking. With a swing of your arm, its sent sailing overhead as you break from cover and force the air out of your lungs in a guttural warcry, another diversion to keep their attention down on you. You shoot out across the empty metro like a bullet, tracer fire lighting up the darkness around you as you break out into a dead sprint, instinctively and reflexively clearing obstacles like you were running an obstacle course rather than dodging gunfire across an open killzone.Outside your range of vision, Daisy makes her move, her friendly green tag zipping between cover as you shrug off small arms fire. And the mental timer counting down hits zero as you reach the bottom of the hill. A bark of rifle fire, the flashbang bursts, tell tale pings of ricochets surround you as you climb the include at a world record sprint pace, both feet leaving the ground as you practically gallop up the steep surface of piled dirt and sandbags.You leap, clear the barrier and land directly in front of the Einherjar ducked behind it. Jury rigged flame thrower, reeking of spilt fuel. Daisy punctured the tank right before the flashbang went off. Redirect the nozzle with the back of your hand, palm strike the jaw of its operator as they rise. Fracture straight down the center, followed by a dislocation. They don't hit the ground before you take your second step, eyes tracking the nearest hostile and threat as they fumble with a stripped MA2B, already mag dumping half their magazine into the barricade of sandbags behind you.You close the distance, hand shooting out and gripping their wrist. Pivot, turn, snap. They scream, finger curled and locked on the trigger, spraying bullets as you twist their body around and toss them to the ground. Reflexively, those closest recoil and stumble. One tripping on a leg perforated by friendly fire. Daisy takes her shot and sinks a burst through his eye socket. Cont
>>6350600The back of his head explodes as you stomp your heel down on the throat of the accidental team killer to finish them off and shut them up. You hear the all too familiar sound of M45E Shotgun racking as the enemy fall back and try to get away from you, firing into the dark as they lose their fortified position in a moment.Halting the reflex to turn your head to see where the sound came from, you pick out the gunner's location before the can pull the trigger. You have a faster reaction, drawing and swinging the pattern-2 composite sword sheathed at your side in one fluid motion as you turn. Not to face the enemy, but to dodge and avoid the blast of the shotgun they drop as you sever their arm at the elbow. Ears ringing from the near miss, you hear a metallic ping, and the enemy in front of you has an exit wound in the exact center of their forehead. Daisy is hanging off a concrete pillar, holding herself up with her legs as she takes potshots at the Einherjar, who are still opening fire in your general direction, missing most of their shots. They had lost a third of their number in a single explosive burst of violence that occupied the span of a few seconds.Fight wasn't done. You slid behind temporary cover of magazine cases and scan the battlefield, swiveling your head around. The Einherjar had given up their advantageous position and were back peddling towards a closed maintenance hatch, shouting out to their fallen comrades as they tried to keep you in their sights, having completely lost track of the other lethal threat they were staring downDaisy shot another in the leg as you stepped out of cover and begin to advance rapidly on their location, sweeping your sword in front of you before bringing it to rest at your side. You imagined, through whatever jury rigged system they were using, that they could only see you by your service ID and a vague, dull yellow outline. But, no matter how much they could see of you, your entrance had terrified them enough to stop any of them from having the presence of mind to report a hostile contact back to their superiors. There was a chance to get that intel you were after, right now. But it was going to be...testy. Einherjar were unpredictable. And liable to throw themselves into a meatgrinder head first. But, judging from their reactions, none of these ones were on their berserkergang cocktails. But that didn't mean they wouldn't do something suicidal.And they immediately prove that as the biggest of the seven remaining would be ambushers throws themselves at you, as his pals reach a hardened case you recognize intimately. They're trying to get to a rocket launcher they had stored behind their position. Clever. Lead with a big, loud distraction. They were trying the same trick you'd pulled. Cont
>>6350601You flip your sword around, adopting a reverse grip, and thrust the hilt into the gut of the charging Einherjar as you countered charged, knocking the air out of their lungs and cracking a few of their ribs with one quick jab. They double over, you snake an arm around their neck and pull them down and in closer to your body. They shudder as, in a moment of panic, one of the other six opens fire, having just smacked the magazine back into place. The man in your grip tense and goes slack. You drop him and duck, side stepping as Daisy pings the second accidental team killer on your HUD and takes a snap shot a moment later. That reduces the count of possible prisoners down to just five. Three of them are fumbling with the case. Your flick your eyes between the two groups, having turned shoulder forward towards them to have its guard absorb the following three rapid fire bursts of bullets aimed at where you head had been a moment ago. Daisy marks another target, the rebel fumbling with the latch of the rocket's case. You hear a pin pull. You see the eyes of the would be rocketeers go wide as one of the two you'd been advancing on pulls the pins on the improvised pipe bombs duct taped to their combat vest.As expected of the Einherjar. The Stupid Suicidal Bastards. [ Please roll 1d20+ 6. Best out of 3 [+5 Brawler, +1 Giant. DC reduced by SQ: Spartan-II by 7 (from 20), to 13]
Rolled 9 + 6 (1d20 + 6)>>6350603Of course we'd get allahu snackbar'd.
Rolled 16 + 6 (1d20 + 6)>>6350603
Rolled 8 + 6 (1d20 + 6)>>6350603Oh no, cave in
>>6350614 Success! 9 Over Target number. Very nice Proceeding...
Especially since those pipe bombs are shoddily wired. Not poorly made, but whoever was in charge of linking them to a single pin pull mechanism didn't put much thought towards field functionality. They're all bundled and bunched together, if the trigger hadn't already been put into action, you could've disarmed it with the blade in your hand. Too late now. You feel ice water seep into veins and the world start to slow down and fast forward simultaneously. Of all the benefits of Project Aster, Spartan time might be the best. You react, moving even faster than you can consciously, and take hold of the bomber, ducking down and rolling them over your shoulders and down your back. Heart pounding like the beat of a war drum, you hear the fuse burning as you toss him over and back. Standing, rocketing back upright, you add a bit of momentum to his descent. Enough to make him bounce when he drops. Enough to speed up his roll down the incline you'd cleared moments prior. That puts just enough distance for you to scramble out of the blast radius and put some cover behind you and the incoming explosion. You feel the pressure wave at your back as you crouch and slide behind the back of the barricade, getting up close to the last four Einherjar as smoke and heat fills the air, rippling as shrapnel from the bombs and what's left of the would be martyr zip through the air, piercing the sandbags at your back and denting the magazine cases stacked on top of them.The sight of you, no much closer and still very much in one piece, startles the remaining combatants for a moment. More than enough time to cut down their numbers from four to two. Daisy didn't hesitate to take her shot, only taking enough time to readjust her aim as her target ducked down instinctually when they saw their friend turn suicide bomber. You stop the last Rebel with a gun in his hands from shooting by pinning them to the Metro Wall with the tip of your sword, stabbing it through their shoulder with enough force to slice clean through their bone. Then, before he can even gasp in pain, you tear the gun from his hands, an undoctored MA5B Assault Rifle, clear the chamber and press its barrel to the back of one of the two survivors head. "Don't try anything" You warn.He doesn't listen, he thinks he's fast enough to catch a Spartan off guard. You see him reaching for his knife before he can finish the thought. It and any others he might've had escape his skull at terminal velocity, splattering across the rocket container he'd scrambled over to.You turn your reticle over the fighter who just had his comrade's body slump onto him. She doesn't look much older than you are. Might even be the same age. Scared, blue eyes stare back at you, then turn to the sidearm still holstered at her side. She'd dropped her primary weapon when you jumped their barricade. You drop the reticle, and stare her down. She glances to her buddy you stuck to the wallCont
>>6350629"Suicide is a coward's way out. Cowards will never seen Odin's hall" You tell her in your native tongue. She pulls her legs to her chest and shuts her eyes, as if you're a bad dream she can just wish away. The other survivor curses her for it, calling her a coward for not taking her own life or throwing it away making the same mistake the last guy did. All in all, this was a very successful engagement. Neither you or Daisy were injured and a minimal amount of ammunition was expended. And you'd secured two prisoners, turning around what could've been a deadly ambush. Especially if they had thought to break out the rocket launcher to start instead of grabbing it when they realized they were fighting something much more lethal than they were expecting. >Leave interrogation to Daisy, and collect the jury rigged system they'd used to track your IFF signals >Focus your intel gathering efforts on the girl, she's obviously a rookie. She might not have much to tell you, but she will talk>But the screws on the braver of the two and see if he knows anything about where you might find your Target>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices. >Write in option Sven is very well trained at handling Suicide Bombers a
>>6350631>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices. I'd imagine it's pretty easy to deal with suicide bombers when you can think and move faster than their fuse can burn.
>>6350631>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
Nice!>>6350631>>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
>>6350631>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.>Collect the jury rigged system they'd used to track your IFF signals.Even if we're done with the Einherjar after this, that's still a security leak we should plug.
>>6350631>>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.>>Collect the jury rigged system they'd used to track your IFF signals.I expect them to not reveal a thing, even with the whole Einherjar cult crushing and dying in its homeworld. The recruit will be probably socially forced to not talk by others. If we had time she could be put aside and interrogated, but we need to force Jormungadr to fall willingly in our trap as soon as we can. This is a golden occasion that he cant ignore. Also Einherjar constant adaptation and tech experimentation keeps surprising. One more reason to clean home properly.Now after we are done. Could we just leave these prisoners here, marked and tied ? Then again we could put them in a bait position since we are using their voices. Or throw them in a difficult place to reach.
>>6350727Yeah, that works.Maybe stick 'em under some rubble to act as bait.They're not going to go anywhere if we tie them up and stick them under some big things of concrete each.And when we're done, we can just gag them. Or the kid anywhere. Wannabe hero will probably bleed out on his own.
>>6350631>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices. >Collect the system they used to track us.
>>6350631>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.>Collect the jury rigged system they'd used to track your IFF signals.
>>6350631>>[Maverick+ Jotun] They're both grunts, they won't know anything. But they can still be useful. The distress call will be much more believable with familiar voices.
[ Enacting Holiday festivities Protocol... [Merry] [Christmas!] [ Monitor 404 TormentedCache Back online Found the time to slip in an update today, since the holidays meant the usual cyberpunk session was called off this week.8 Votes for [Maverick+Jotun]4 Votes to secure the Jail broken IFF system So Sven will use the prisoners to make his trap more effective and I'll throw in collecting the jury rigged sensor system, since half of you included it and reasonably, Sven could pick it up while doing the other stuff [ Decisions made ] [ Proceeding..... ]
"Going to start putting the screws on them?" Daisy asks, as she climbs down the concrete support she'd been using as a sniper's nest as you look down at the prisoners and mentally review the brief battle you'd just won. These were grunts. They lacked the usual discipline of the Einherjar. A sure sign of their slacking recruitment and training standards. They employed fodder, but without their drugs and training, without the hope of victory to be one at the cost of their lives, and morale crumbling across the board they must've been forced to scrape the bottom of the barrel. That'd explain why they'd send a rookie whose nerves would break like the blue eyed girl out into the field and why the rest of the group weren't able to hold the line due to the small hiccup of a yelling super soldier breaking their lines"No point, they're grunts" You reply, speaking in English "They won't have any useful intel, get down here and help me find the sensor they jury rigged""Haven't shot them yet, so you have a different plan for them" She correctly notices as you start dragging the bodies into a pile, covering one of the explosive charges you were carrying with them and splaying them out to make it look like they had died holding the line and where overrun. Setting a scene like a painter prepares a canvas."Distress calls are more believable when you hear a familiar voice on the other end" You tell her, crouching down as the critically injured half of the duo starts thrashing, catching onto your ploy as he tries to stop himself from screaming out in pain from the sword currently stuck in his arm. He must know enough english to have overheard you talking to Daisy. That's a potenital complication. Easily solved."Cold as Ice, Lieutenant" Daisy remarks as she jogs up to your position "Can't argue against the effectiveness of the idea, however"She pauses, stopping to glance down at the younger of the duo, the girl curled up staring at two metal giants dragging what had moments ago been her friends and comrades into a pile of corpses. You breathe in, squashing the thought that the civilians on Alpha Corvi must've seen sights similar to this before the world was over run completely. Breathe out, and any sense of guilt is gone."Must be my blood" You answer back wryly as you turn to the girl, and tap on her radio as she freezes, like a Moa in headlights "She's just a kid, like we were" Daisy says sadly and you give a nod in acknowledgement"Were? Just because we graduated doesn't change our age, Daisy" You say, rising as the one with enough fight in him to keep his mouth shut squirms, trying to free his arm or pull himself down the blade enough to reach the grenades still strapped to his buddy's corpse. Now for the finishing touchCont
>>6351012You hold your hand out, Daisy hands you her knife, and you bury it to the hilt in his throat. That's the straw that breaks the camels back. The girl starts screaming, begging and crying for help, covering her head as she pushes herself against the wall, losing all sense of reason. Breaking. "Still Frosty?" You ask Daisy, as you hand her back her combat knife"Ice cold, Sir" She answers with a nod "Think this is what we're looking for"A dozen jury rigged transmitters, ugly things, with neural chips still coated in dried blood stuck into them. They were inelegant, but they worked. They were wired into the back of the masks the Einherjar wore, cut into lenses welded over the eyeholes. Even in the end they were still adapting. If only they didn't keep fighting, if only they'd taken the offer. if only they weren't so deadset on dragging the rest of humanity down with them."Stupid Suicidal Bastards" You mutter under your breathe, and shut your eyes. This had run down the clock more than you'd liked. You'd have to move quick to get that Intel. James and Nesta needed it. And getting it before they dropped was key to your plan. Didn't have time to think about "What ifs" "Stow away that gear, command will want to see it", you motion to the jury rigged sensors "Figure out how to turn them off, and we'll continue down the list"Daisy gives a thumbs up, and your back into the tunnels heading towards the next target. The plan goes off without a hitch after that. No more complications or surprises. The traps work as intended. The bombs go off, and the Einherjar start hesitating to answer distress calls, and you keep the waters muddied by setting off a few of the "duds" they don't investigate.This means the forces on the ground pull out of the tunnels, either realizing they're compromised or thinking the underground has been overrun by special forces. Except for one of the last bogus distress calls. The only real one in the chain.Seems that rookie joined because it was part of the family business, and her father couldn't stand listening to her crying, knowing she was in danger, hearing her yell for him, her voice growing hoarse and ragged. So he ignored his standing orders to stop responding to distress calls and lead a strike team back into the tunnels, all but officially breaking his faction away from what was left of the Einherjar. You listened in to him shouting orders while trying to get his daughter to respond, Daisy having decrypted the frequency a few minutes ago. The two of you were waiting back at the metro tunnel, having snuck back in through a different direction, waiting to ambush your new high priority target. There wasn't much time before the other half of the team were deployed. Had to do this quick and clean. Cont
>>6351013>Drop behind the Officer's strike team and pick them off one by one as they fan out to secure the area (DC 14. +3 Infiltrator, +1 Fire support (Daisy), +5 Brawler. -2 Enemy is on high alert. DC reduced by 7 (from 21) by SQ: Spartan-II) > [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.>[Grenadier] Cut the Officer off from his team by collapsing the way in to the metro behind him as he rushes to his child (DC 15. Grenadier +5) >Follow the officer back to his post, and see if there isn't a bigger fish waiting for you there (DC 11. Infiltrator +3, SQ: Spartan-II +2)>Write in option
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.
>>6351014>> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.because it's Christmas, he gets a Chancealso I wonder if our cat is setting up Yuletide for Class 2
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.I'm feeling festive.
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.got to be nice on christmas
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.Surrender is always better than killing. Who knows guy might know about Forerunner site.
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.There's no way the Christmas spirit bites us in the ass. It's not like these terrorist pagans spit in the face of God and decency or anything like that.
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.And today we're all brothers...
>>6351014>[Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.>Write-in >"Daisy, secure the recruit and put her out of sight for now. Stay ready : Jormungadr cannot allow a renegade commander to live."I am feeling mildly generous. I would just kill or forcefully capture any Einherjar in sight usually. This officer does sound desperate enough. Like that civilian leader in the previous mission. But only he sounds desperate. What of his strike team ? Maybe they did not quite get it, that they are suddenly leaving the death cult. Eitherway. If Jormungadr ignored so far this distress calls, plus what James and Nesta are doing, it means what was hit by us was all troops that he can afford to lose. But he cant ignore an officer of his ..... just going away on his own from his post. He actually needs to kill him. Though would an officer spill out the actual deep secrets of the death cult ? Maybe. Maybe no. Its their religion (even if a death cult) in the end. Jormungadr cant afford to think on this essential question, and he cant afford an officer turning traitor. Merry Christmas !!
>>6351143We do have his daughter hostage.
>>6351143>What of his strike teamWouldn't regular Einherjar frag this officer for insubordination? They're joining him in disobeying orders and heading back into the tunnels to rescue his daughter. I don't want to assume, but it makes me think this strike team is a bunch of confused, scared rookies, or some veterans more loyal to this officer than the cause.I suppose they could also just be bloodthirsty and leaping at an opportunity to potentially shoot something, but I doubt you'd bring along a bunch of drug-crazed fanatics with itchy trigger fingers to find your daughter lol
>>6351014> [Diplomat] offer the now renegade commander an out, all he has to do is talk and you'll accept his surrender, and get him and his daughter out of the fighting.Don't you feel MERRY? Don't you feel JOLLY? Don't you feel a little FESTIVE?
Rebooting...Monitor 404TormentedCache, back online Hope all of you had a very jolly Christmas. I know I did. And for some reason, literally every present I was given was booze. I had other things on my list, but everyone just individually decided to get me liquor. Rum, Scotch, I asked for that, but I also got Cognac and Mead which was not on my xmas list. Haven't drank any of it yet and I'm happy with my gifts but it is a bit funny, well actually its really fucking funny cause of how dumbfounded everyone was when I kept unwrapping bottle after bottle of spirits. That was fucking hilarious actually.don't really need to count this, since its unanimous, but for posterity 9 Votes for [ Diplomat ]1 Vote to tell Daisy to secure the recruit and keep them out of sightSo rather than pouncing on the officer, Sven will attempt a diplomatic approach [ Decision made ] [ Proceeding... ] https://youtu.be/HPdHkHslFIU
[ Adjusting Perspective... ] Everything had gone to hell since the Askelands got disappeared. Everything was falling apart. The homefront was crumbling. The homeworld was under siege, there was fighting in the streets. It wasn't supposed to come to this. Thorstad bought them some time coming back, but their off world forces had vanished into thin air. They were supposedly on a top secret mission, but if they succeeded or not didn't matter. Not anymore. They'd come back to find New Noregr in rubble and ruins. There was no victory to be won now, Sol had gotten them cornered. Gundersen had thought death in battle would've been a glorious thing, he'd spent his life fighting to free his colony and others from the yoke of the inner sphere, but now...It had all gone so wrong. At some point he'd ended up shooting more deserters than he had the enemy. Brothers, Sisters, Friends. The cause was falling apart. They had lost faith, Thorstad had told him but every time he had to be told that there was still a chance, that they could keep the good fight going, the less he believed his old commander. Something had broken when the Askelands got taken out, the spirit or will of the Einherjar, something intangible. Whatever it was, the absence of it had shattered the Einherjar.And now, Gundersen couldn't help but think the ones who got out earlier and went to ground wherever they'd been deployed had been the smart ones. Even their neighbors looked at them like they were rabid dogs now, and the only recruits they could convince to replace the increasingly staggering losses were.Were New Noregrs own children. Einar had made it a choice. Thorstad made it an order. Geir Gundersen had been proud when his darling little Heidrun took the oath beneath the ash tree and got her war mask. He still believed there was a way to win then, that Ingrid would rile the cowards back into the fight, that Beckett would return with fleet and army. That the people would remember all they'd sacrificed for them, rather than turn their backs just because of a few mishaps.Mishaps. That's what Thorstad called them. Geir couldn't think of them as little accidents, not anymore, not when he's had to use the same axe dulled on the necks of the occupiers on the backs of his own brothers. His own soldiers. He didn't know when he'd gotten tired of fighting, when he to loss faith and hope. He might've held on longer than his men, who only now that they're marching to a battle they may yet win have seen the light return to their eyes, but he isn't sure.What he does know, is that he's gave up on the war against Sol when he heard his brave Heidrun wailing out and crying, crying like a child. But, she is just a child, that voice of doubt reminded him. A child you armed and taught to fight and then pushed into battle like so many others daughters and sons. So why is it that you only care when it was your own child sent out to die?Cont
>>6351573He didn't have an answer. And he knew he was a hypocrite. A coward. But Thorstad would lead them all to their graves, Heidrun was only fourteen. She had so much less to live for. It wasn't hard to convince his men to silently quit the fighting, it wouldn't be the first time the cause had gone to ground and went dormant for a few years. They could still fight. Maybe that was a lie, but it didn't matter. If Thorstad learned they weren't going to keep on fighting and dying for a lost battle, they'd be made examples of. Didn't matter that Gundersen had fought under him, didn't matter that most of the fighters they had left were scared kids, if there insubordination was found, they'd have to die. They'd deserve it to, for giving up on New Noregr, throwing down their rifles and cowering just because death was certain.Geir knew he was damming himself to Hel but, the father had beaten the soldier, the warrior in his heart, and if he'd die saving his daughter from a senseless death, from dying, tortured in the dark, scared and alone with the animals the UEG had unleashed upon his home, he was sure that he might be able to argue his case at the gate to Odin's hall. And maybe, save and preserve a little hope for the long winter to come."Fan out" The tired officer ordered, flicking his arm down as he brought down his night vision goggles, the last few old men in his platoon following orders and marching into the dark. And, gods, he could hear here, whimpering like a beaten dog, just up ahead. But he restrained himself. Morale was low. His men would break if they saw him lose composure, he knew they were on the edge, just like him of deserting outright. He couldn't even call out to her, for fear of alerting the enemy he knew to be lying in wait, just up ahead, just out of view."Ain't seeing no bombs, doesn't fit the modus operandi of our underground Gasts" Vidar hissed through darkness, lifting up a open hand for clear as Geir and the rearguard slowly advance through the now confirmed sage passage "They knew, Geir, they knew"His throat felt dry as sandpaper, his daughter's crying grew louder, nearer. He wanted to run up to her, take her in his arms. But he had to be cautious. One wrong step and. He shut his eyes and shut out the thought. He'd forsaken his duty as a soldier for that of a father. Thinking about worst case scenarios helped no one, least of Heidrun."Advance, slowly. We're close. Can't make mistakes now" He said, until the blood in his veins flash froze as he heard the quiet, defeated sobbing of his daughter turn shrill and loud"NO! NO! NO! LET ME GO! MAMA! MAMA SAVE ME! DON'T TAKE ME! SOMEONE! I DON'T WANNA DIE""Hold fire" He hissed, surprised by the shakiness of his own voice, how hoarse it sounded "Dammit hold fire! That's my little girl"Cont
>>6351574They didn't get a chance to reach her position, for she was suddenly, bodily dragged from the broken perch he had sent her to keep her safe and out of the worst of the fighting. He could see bodies, broken in ways the weapons of men couldn't, as a shadow emerged, silent as a winter night as Vidar wrestled the gun out of the arms of Magni, who'd lost his nerves and nearly mag dumped at the first sign of movement. The...thing dragging his daughter could not be a man. They were too quick, the motions too precise, sharp and efficient for a man, but too dexterous and smooth for a robot. Military discipline and reason both fled his mind, as Geir was unable to believe that the unnaturally light on his feet giant could be anything but a Troll that had pulled itself out of the pages of a storybook. No man could grow to be so tall, so vast. It couldn't be a man. His mouth grew drier, as he scoped in one the Troll covered in strange, alien armor unlike anything he'd ever seen, its camouflage pattern perfect for the environment of New Norger."Halt!" He called out, and heard the raspy cry of a scared child. That was no human, could it even understand him. He'd expected ODST, not an armored giant. "Drop your weapons" The stranger spoke in oddly accented Norwegian, lifting up his daughter with all the ease of picking up a doll from the ground. Heidrun froze, unable to even scream in fear as the towering brute held her aloft, one massive hand wrapped around her neck. Geir had never realized how fragile, how delicate it looked "You have five seconds"They only needed three. The unspoken threat was clear"Give me..." Geir found himself speaking"Your daughter?" The giant asked, a thumb moving across her throat as her father had to hold himself back from rushing the beast "All she'll do is die somewhere else on the battlefield. And all you'll receive is a summary execution"Vidar eyes flicked to the rifle he'd tossed down, Geir held up his hand"Why keep her alive, lure me here then?" He asked, grasping onto whatever hope he could "Did you just want to watch me squirm, you heartless troll""I'm not a sadist. You came prepared. But knew when you were outmatched. You're smart. You should realize there is only one winning play here" The unnaturally calm stranger explained "You'll get your daughter back, all you have to do is talk"They were UNSC. No one called Thorstad that expect for the dogs of sol. "And?" Geir sold his soul with a single word. But none of his men put him down like the dog he'd become."And I'll accept your surrender, and get both you and your daughter away from the fighting" They said as Magni moves, and a bullet ripped through the air to shoot the lenses off of his night vision goggles "its the only way out you have. Start talking"Heidrun started choking. It didn't even look like the monster of Sol had so much as flexed his fingers. Geir didn't think they could've killed it, even if they hadn't dropped their rifles
>>6351575"What do you want to know?" The words spilled out of him, rapidly, and Heidrun dropped to the ground, gasping for air"Everything you know", The giant didn't not move away from his cowering child, simply looming like a creature of ghost stories above her, shadowing her and watching Geir like a hawk. There was no warmth or humanity in his voice.Geir bowed his head. And started talking __ [ Adjusting perspective, returning to Preferred Candidate Sven-033... ] Jormungandr had a bit of Loki's spirit in him. He was crafty, you'd give him that. It explained why he'd been able to slip the previous attempts on his life. Besides body doubles and the latest in Einherjar innovations, Jormungandr's secret to being seemingly everywhere and nowhere was surprisingly simple.When he wasn't needed for a injection of morale or to draw away UNSC attention from one front in the war raging across New Noregr, he wasn't present in any of the battlegrounds, nor was he hiding in the tunnels or mines. He wasn't hiding in the last holdouts the Einherjar had in the mountains and mines.He simply took off his mask and went to ground out in the country side, in the woods where the Einherjar, very cleverly, avoided and kept the focus on the cities and the mountains. And when he was needed, he'd emerge back on the frontlines, lead a few skirmishes, then quietly swap with a body double and escape through the tunnels, heading vaguely towards the mountains.When he's actually simply been camping out in the nearly completely untouched wilderness. New Noregr was a mining colony. It was almost insulting how simple of a trick it was. But you couldn't deny its effectiveness. There simply wasn't enough civilization out that way to notice a warlord out hiding in the sticks. It was deceptively clever for how basic of a strategy it was. If it works, it isn't stupid. You think Mendez told you that once. Or it might've been Jerome. It was a pretty common adage, after all. You'd need to get this intel back up to James and Nesta, preferably before they dropped. And you'd also need to adapt your own gameplan, now that you knew what you knew."It's almost cute" Daisy muttered, as the two of you stood over the surrendered Einherjar, as the two Gundersens embraced and held eachother, and you couldn't easily tell which between the father or daughter looked more shell shocked "Think you can really...""Keep my promise to them?" You ask before she can finish, and you nod "I'll find a way to, I don't go back on my word""I hope you're right, Sven" She says, still wistfully watching the father daughter reunion. Cont
>>6351576>Use Gundersen to get his entire garrison to surrender, and use that to force Jormungandr to come out of the woods and into the open>Wait until James and Nesta drop and for their assault on the Einherjar's base to draw any reinforcements, and then force Gundersen to denounce Jormungandr on a public broadcast>Make Gundersen lead you to Jormungandr's safehouse>Lure Jormungandr into the tunnels by mocking him and the other loyal lieutenants under him about his piss poor leadership skills>Write in option Oh! Also got a badass skull glass with the rum I got for Christmas. Which made me think of the Halo skulls lol
>>6351577>Lure Jormungandr into the tunnels by mocking him and the other loyal lieutenants under him about his piss poor leadership skillsHiding out in the sticks, using child soldiers and body double. All he needs is a black suit and Jormungandr would fit right in with ONI.I got a setesdal sweater. Very cozy, and thematically appropriate for the quest considering we're on New Noregr.
>>6351577>Make Gundersen lead you to Jormungandr's safehouse>have 2nd squad hot drop on him.
>>6351577>Lure Jormungandr into the tunnels by mocking him and the other loyal lieutenants under him about his piss poor leadership skills
>>6351577>Use Gundersen to get his entire garrison to surrender, and use that to force Jormungandr to come out of the woods and into the open>Wait until James and Nesta drop and for their assault on the Einherjar's base to draw any reinforcements, and then force Gundersen to denounce Jormungandr on a public broadcastMore lives saved and lets us keep our promise to Gundersen.
>>6351619Yeah, backing this.Let's hammer the worm on the child soldiers as well.
>>6351574Hey, Heidrun is Sven's age. Wonder if they've met before and he just doesn't recognize her on account of time and all the indoctrination.>>6351577>Make Gundersen lead you to Jormungandr's safehousePersonally I'd rather we keep them uneasy and uncertain than give them a clear target to be angry at, especially if turns out they've got leverage like prisoners or bombs in civilian areas.The thought of him getting bagged without knowing exactly what's going on is also amusing to me.>>6351621Whoa, let's not go that far. Child soldiers are good when we do it.
>>6351668For a given value of 'good'.Best you can say in our case is we were given every tool and opportunity to succeed.All Jormungandr is doing is treating the colony's future as cannon fodder.Really, it shouldn't be a hard sell to get Gundersen's garrison to surrender. Especially if they've already had a desertion problem.
>>6351668>Hey, Heidrun is Sven's age.DamnWith New Noregr being an Outer Colony it might be possible if they are from the same settlement.>>6351577>Wait until James and Nesta drop and for their assault on the Einherjar's base to draw any reinforcements, and then force Gundersen to denounce Jormungandr on a public broadcastWhat will Jormungandr do
Rebooting...Monitor 404TormentedCache, back online 2 Votes to Lure Jormungandr into the tunnels2 Votes to hit Jormungandr's safe houseL + 1 votes to have James and Nesta hot drop on it with the ODST2 Votes to force the entire garrison to surrender and draw out Jormungandr that way 3 Votes to wait until James and Nesta drop, then talk shit about Jormungandr on a public broadcastThis came very close to being a four way tie. But the winning vote it to wait for the 2nd half of the team to drop and draw away enemy reinforcements, before having Gundersen denounce Jormungandr through a public broadcast.Would've mixed options if they weren't mutually exclusive and they had a two way tie, this time aroundBut anyways [Decision made] [Proceeding....] >>6351586Nice! I still haven't gotten into any of my liquor >>6351668>>6351847Sven could barely recognize his own mother by the time he graduated, ya know...>>6351586>>6351668He's going to get hit with a cease and desist in the form of ONI's largest child soldier.
James and Nesta were going to be entering the field soon, orbital dropping as close to the Einherjars' main base as possible. You'd briefly considered using what little time there was before they were deployed and joined the fight seeing if you could leverage a full surrender from Gundersen's troop, but had decided on your own that it was too risky. Too many variables and unknowns to chance it, so you killed the idea before even passing it by Daisy. Instead, you decided to hold position and wait until the rest of your team went active.Policing their weapons, you kept them into a tight circle and kept them in your sight, having Daisy keep out of sight to put a threatening shot near their heads if they made any sudden movements or started acting like they were planning on doing anything suicidally stupid, like trying to escape or try and leverage their superior numbers against you. Thankfully, the soldiers under Gundersen's command were still loyal to him, and disciplined enough to go along when he surrendered instead of fighting to the last or putting a bullet in the back of his head like they'd normally do. They'd lost their warrior spirits and had their fight snuffed out, why? Might've just been because war had come home and they weren't able to handle seeing their world be turned into a battleground, like they had done to other worlds across the outer colonies."Just a few minutes now" Daisy hummed across the comms as you stared down the prisoner with the most fire left in his eyes "And then you'll have our new friend shittalk his old boss"You don't speak but give her a confirmation with one of the many subtle signals that the Spartans had learned or developed across training."Didn't you use the same trick at Alpha Corvi II? When you and Jorge fought them off with the surviving guards", You lean back and think back to that part of Operation: Collateral Damage. It had worked then, would probably work now. But that Mission had barely been able to be considered a strategic success. The UNSC...Humanity had lost a planet. At least the stakes now weren't so high."I did" You say, proudly "Not everyone came out of it alive, but it worked""Think he'll take the bait? He might be an Einherjar, and more meat than brain" Daisy says as she passes a red dot sight over the heart of the Einherjar you've been watching the closest "But he's long lived for a terrorist""He'll have to" You reply, the two of you speaking in Japanese to avoid the Einherjar picking up your side of the conversation "If he doesn't answer, he'll lose what support he has left. And will have lost either way""Bang" She said, as she flicked the laser sight off and switched targets. A minute or two later, you were notified that the Lawrence of Arabia was on the last steps to drop its squad of ODST plus James and Nesta down to the planets surface. Cont
>>6352052A few minutes after, eight new, yellow friendly signatures appeared a few klicks from your location. All of them had survived orbital entry. You remembered how Nesta thought the risk of sudden, fiery death on every deployment was one of the benefits of being an ODST. She'd always wanted to drop feet first into hell, she was probably having the time of her life out there in the mountains, first into the breach burning everything that crossed her line of sight. Those poor ODST were probably fighting for their lives just to keep up with the pace she set."James, Nesta, glad to have you down in the dirt" You make contact, with your Spartans. No reason to talk with the ODST, they had their own chain of command and wouldn't be able to meet your standards or achieve what a Spartan could "Cause as much damage as you can, hit them with maximum force""When we finish our scenic hike, we'll be sure to do that Sven. Hell of a rush, shooting through atmosphere like a bullet" Nesta, still breathless replies "Wish you were there to experience it, sadly I don't think they make drop pods in your size""Heard reports that you and Daisy have been busy with demolitions, and figured out where our Target has been hiding" James speaks up, having been separated from Daisy during the drop "All the intel you got, checked out. But considering you just repeated our old orders, you must've added onto them""Correct, deep minded as always, James. I need you to make sure the enemy is able to call for reinforcement, and that means holding Nesta and the tagalongs back so they can get the distress calls out" You tell him, and hear Nesta click her tongue"Yeah I'm just a rapid dog, barely trained. Kindly go fuck yourself, sir, I might enjoy a spot of ultra violence but I can rein it back. You know I can" She smart asses back and you can tell James shook his head hearing her say that "The ODST will be the ones we'll need to watch out for, right James""Right, though I'd also remind you that you're lucky Sven is team leader. Anyone else, and you'd get demerit" He smartly reprimands her, and a moment later you can just hear Nesta mockingly repeating "And that would've made me write one up, get serious, Nesta""There's enough time to give you both a bollocking, we need to regroup before we can attack" She snaps back, but only gets one or two more jabs in against either of you before she shapes up and cuts the chatter and starts acting professionally, once she considers that the mission has properly begun. She doesn't say a word to the ODSTs accompanying her, not even while she's acting a little insubordinate and snappier than usual. And you only overhear James giving one or two pointers to the ODST who landed near him. And outside of Nesta's original outburst and following smart assing, the two of them operate silently. And if the ODST are worth their reputation they are to.Cont
>>6352053"Gundersen" You say, speaking in your mother tongue and making the girl you now know is named Heidrun start and shrink in on herself as if you'd just smacked her "When you receive orders to redeploy your forces, do not respond to the call, and connect to a public frequency and broadcast a message for me, word for word"You crack your neck, and signal Daisy to emphasize what would happen if he didn't go along with your plan. A red dot flickered across Heidrun's head, before blinking off."Bang" Daisy said quietly, having been keeping herself occupied by scoping in on the prisoners and lining up killshots while waiting for the mission to proceed. Gundersen doesn't need anymore pressuring to comply."Halvor Thorstad, is a traitor to the Einherjar cause. He has failed as a leader, and is leading our people to ruin. His acts of desperation, are accomplishing nothing but squandering the next generation and destroying our home. We are on the brink of defeat, and he is too blame. He should have been allowed to be given the reins of command, nor the authority to waste lives and resources fighting a war that had already been lost. A war he has brought to our home, that he has allowed to take the lives of our sons and daughters. He is unworthy of the authority entrusted to him, he has been killing his own men to maintain his position and is willing to sell out the entire colony and everyone in it to keep his power and keep fighting. He has done away with loyal men and women, to tighten his grip on power, and is recruiting children too young to enlist in the military to shore up his forces and replace the soldiers he's lost through sheer incompetence or sold to remove supposed threats to the power entrusted to him by the original leaders of our resistance. It is because of him that we are on the brink of disaster, it is because of him our home is burning, it is because of him that we are under siege, it is because of him the occupation of New Noregr has turned violent and bloody and..."You listen as Gundersen reads off from the speech you'd prepared for him, which is interrupted by the occasional tactical call outs exchanged between James and Nesta as they move through the Einherjar's MOB, with your earlier sabotages delaying any reinforcements the enemy could receive and preventing them from easily responding to any distress signals the Target sends out. As you close the tunnels off behind them with the remaining charges you and Daisy set.Jormungandr moves into checkmate, as several of the soldiers with Gundersen receive orders to silence him permanently, but they don't receive them as you'd policed their radios and had been waiting for just that call. And when they don't respond, and his garrison doesn't confirm him bagged and tagged, that chatter goes silent. Cont
>>6352054And with most of his forces stuck in the mountains or in the tunnels heading to them, he doesn't have any choice but to go out and try to end the broadcast personally.Now, all that's left is to choose where he'll die.>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.>Take Gundersen to a UNSC base and get some back up of your own.>Make it a public execution and take Gundersen topside and pull the Target into the local fighting>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy>Write in option
>>6352055>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy.Leave the prisoners at a third, tied up.
>>6352055>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy
>>6352055>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.Daisy and Sven are both good at this kind of thing. Might as well lean into it.
>>6352055>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.Infiltrator rank up huh yeh. Weve preped this ground too no need to leave it.
>>6352055>>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.
>>6352055>>Remain in the Metro tunnels, and remain out of sight with Daisy until you can confirm the target's presence.Wire the place with overlapping claymores or equivalent - instant ambush, where the explosives do all the work. If you do it right, you can even leave a safe spot in the killzone where the subject is untouched but all his guards die.
>>6352055>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy.
Having a bit of a rough day today. So the update might be delayed awhile. If I don't think I'll be able to write one at all today, I'll tell you guys.
>>6352055>>Piggy back Gundersen's broadcast, split it and raise the odds you'll catch the Target by having it broadcast from two locations, one you'll watch and one for Daisy
Unfortunately, I'll have to miss today's update. Can't find the time to sit down and I'm too stressed at the moment to write if I could. I'll get it out tomorrow, maybe put out two updates to make up for it but I can't make any promises.
>>6352335No worries man. Take your time and recoup, we'll be here.
Rolled 2 (1d2) [Rebooting...Monitor 404TormentedCache, Back online ] Really sorry to make you guys wait practically 2 days. Woke up feeling like shit after a shitty yesterday. 4 Votes to separate from Daisy, to improve chances of catching the target4 Votes to remain in the metro tunnel and out of sightPerfect tie, straight down the center. Gonna tie break it since the delay has already been so long 1 = Piggy back the broadcast2= is stay in the metro tunnel
>>6352683Alright, so Sven won't split up from Daisy and will stay at location, but not attack until the target's presence is confirmed [ Decision made ] [ Proceeding....]
You move the prisoners out of the open, to a visible but highly defensible location. Daisy is in charge of hiding the bodies. The newly surrendered Einherjar remain obedient, which does put you on edge. So you never turn your back on them. Even with non existent morale and being unarmed, it isn't normal for the Einherjar to act so meekly, so you treat them as if they're still a threat. They wouldn't be able to hurt you or Daisy with just their fists and legs, but they could ruin the plan and make things difficult. Complicate and extend the mission.You leave Gundersen a note to read, but allow him to go off script to make the message more believable. He knows you speak Norwegian and that your aren't alone in the darkness. He doesn't realize that its only Daisy down here with you, he probably mistook her for multiple members of your team. In the best of circumstances, its difficult for others to tell two Spartans apart from one another, in a high stress situation like they're going through, well, you might as well be twelve feet tall and backed up by a battalion of Spartans.A clean Thousand. If you had those numbers, the Covenant might think twice pushing further into human space. But, that just isn't viable. In a number of ways.You climb up the support pillars and join Daisy on unused maintenance walkway inaccessible from the ground, imagining the work load old Shark Eyes would have if Halsey managed to find over a thousand candidates for class two. It was a daydream far removed the realm of possibility, especially since the current success rate of Project Aster still hovered around forty percent as far as you knew. That'd be a lot of dead trainees."Something on your mind, Sir?' Daisy signs, but that is the politer interpretation of her hand signs. You sign back a confirmation, and hold up an upside down V. A symbol in purple team that's shorthand for Project Aster and everything that resulted from it. She nods slowly, understanding, and gives you a pat on the back as you pass her by as you get into position. Each of you take one of the far sides of the walkway, where you'll have clear sight over the entirety of the empty Metro line and open lines of fire, overlapping in the center. James reports an injury on his side of the Operation. One of the ODST fell for a classic Einherjar ploy, playing dead with an unpinned grenade in their hand. They were alive, but out of the fight. Having half your arm blown apart and metal and bone shrapnel lodged in your chest, throat and skull would do that. James tried to warn her, but was too late on the draw for once. That left him with a team of royally pissed off ODST and the dragons' resident firebug, in an enclosed combat zone with few to no escape vectors on the enemy's end. It was almost enough to make you pity the Einherjar, but you knew James would keep his team in check and in line. Even for a Spartan, he had a cool head and a seemingly bottomless well of patience.Cont
>>6352719And Nesta was about as dangerous as an unexploded IED, fortunately, she was one that would only ever explode in the enemy's face. "Movement" Daisy reported, as you thought about the brother and sister kilometers away, fighting their own fight "They're moving in bursts, trying to trick any motion sensors. Irregular rhythm. Heading down your side""Visual Confirmation" You tell her, adjusting the position of your grenade launcher over the railing and squinting to try and make out details. They had night vision attachments on their helmets. A mix of UNSC gear and homemade equipment spliced in. They weren't moving in one group, but slowly trickling into the metro with random, scuttling movements. That would trick cheaper motion trackers, but the MJOLNIR System? Even if they stood perfectly still, there would still show up on the Thermals. Daisy spun around, completely silent as she chose a spot and waited for one of them to wander into her sights as you counted heads.And they really wanted Mr Gundersen dead and buried, yesterday. They'd sent an entire platoon after him. You'd counted forty. A less experienced operative, might have assumed that meant the Target was present. But Jormungandr was still playing hooky. He had picked his body doubles well ; Even up close, they'd pass as him and with flying colors. The mask shelped, but being of the same build and height before surgery made them facial clones of the man, was the real reason they were so effective.But, this one had missed one detail. An easily overlooked one, but your eyes were sharp and well trained. You'd done your homework. Watched Jormungandr in action, from recovered combat footage logs and seen him in the field. Somewhere during his career as a terrorist warlord, he'd gotten an untreatable limp. It was slight, unnoticeable most of the time. Except when he had to stay on the move and be quick on his feet. Something he might not have even noticed himself. Which meant it was something his double never trained to mimic. You sigh heavily"Target not present" You hiss through your teeth. The audacious son of a bitch was faking the personal execution of one of his more trusted subordinates. It was almost impressive, in its own way."Son of..."Daisy mutters, cutting herself off to keep COMMs clearBut, this set back did provide a couple of new opportunities. Most setbacks could be turned into an advantage, in your experience....Cont
>>6352721> [Grenadier] Wait until the double gets into the metro tunnel, then start hammering the route they're taking in with grenades to collapse it, and attempt capture the double to lure the real Jormungandr into the open [DC 14 +5 Grenadier] >"Daisy, collect the high value prisoners and relocate them, I'll provide a distraction", then hop down and engage the enemy in CQC [DC 20. +1 Giant, +5 Brawler/ Swordbreaker, +2 SQ: Spartan-II]>[Maverick + Tactician (3)] Actually, the Einherjar sent to capture Gundersen had a couple of less than lethal weapons. They were probably intending to capture him to execute somewhere public. Order Daisy to remain on Standby, and follow them to the surface. Jormungandr would have to make an appearance if "He" suddenly died in front of a crowd...>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II] >Write in option
>>6352722>[Maverick + Tactician (3)] Actually, the Einherjar sent to capture Gundersen had a couple of less than lethal weapons. They were probably intending to capture him to execute somewhere public. Order Daisy to remain on Standby, and follow them to the surface. Jormungandr would have to make an appearance if "He" suddenly died in front of a crowd...Jor is primary target so need to draw him out. Tactician is pretty high so this should work.
>>6352722>>[Maverick + Tactician (3)] Actually, the Einherjar sent to capture Gundersen had a couple of less than lethal weapons. They were probably intending to capture him to execute somewhere public. Order Daisy to remain on Standby, and follow them to the surface. Jormungandr would have to make an appearance if "He" suddenly died in front of a crowd...This is gonna be risky
>>6352722>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]There's potentially a big pay off going to the surface, but it could endanger civilians and risk our opsec.Meanwhile we have an opportunity to create a legendary innie nightmare here. There are a bunch of rumors and horror stories about Spartans that are spread around amongst innie circles that we need to contribute to lol.
>>6352722>"Daisy, collect the high value prisoners and relocate them, I'll provide a distraction", then hop down and engage the enemy in CQC [DC 20. +1 Giant, +5 Brawler/ Swordbreaker, +2 SQ: Spartan-II]Gundersen could be valuable as a puppet or catspaw to lessen the bloodshed by making surrender an actually attractive option to any civvies that drank the kool-aid or other Einherjar who are basically out of morale.He may also be able to get us the priesthood and\or the potential ruins here. Little too valuable to risk.Write in: Throw a Frag or two ahead of us to break their formation and soften them up.
>>6352722>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]40 Einherjar shitting their pants, and dying, instead of bringing Gunderson to its execution ground. What will Jormungandr do. Send 40 more ?
>>6352722>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II] I'm not big on that Maverick option. Seems unnecessarily complicated and risky for something that can be achieved more easily in other ways. Keep it simple, stupid.
>>6352722>>Take out the bodydouble and take a page out of Shika's book and strike the rest of them from the shadows and retrain the fear of the dark into them [DC 16. +3 Infiltrator +1 Fire Support (Daisy), +2 SQ: Spartan-II]
[ Rebooting Monitor 404TormentedCache, back online ] Early warning, New years eve and day might keep me from updating the quest on those days. I'll try not to let them get in the way, but considering I might still be running Cyberpunk on the eve (players haven't given me a straight answer on if they've plans for that day), it isn't looking likely that I'll put out an update tommorrow. We'll see about new years day, no promises either way on that front, especially since I do intend to invite the new year with a few drinks.Anyways2 votes for [ Maverick + Tactician]4 votes to take out the double and strike from the shadows1 vote to order Daisy to secure the high value prisonersTime for these Einherjar to meet the Boogeyman [ Decision made ] [ Please 1d20+8. DC 20. Best out of 3 ] ]
Rolled 16 + 8 (1d20 + 8)>>6353019
Rolled 20 + 8 (1d20 + 8)>>6353019No whammies.
Rolled 4 + 8 (1d20 + 8)>>6353019Horror villain time hell yeh
>>6353026There's going to be some pants-shittingly terrifying audio escaping this ambush into the Einherjar comm-network.
>>6353034Grade A slasher movie material. It's gotta be leaked to freak the shit out of innies and academy students.
>>6353026We're gonna unlock boogeyman AP with this. Naisu
>>6353026welcome to nastrond, fellas
[ Warning! Warning! General Warning in place! Preferred Candidate has achieved a critical success! ] CRITICAL SUCCESS! And eight over Target. Time for Sven to show these innies they should've stayed afraid of the dark.>>6353034>>6353036>>6353037>>6353038Mood Music: https://youtu.be/P1VypUBTi3o
The gears inside of your head were spinning rapidly as you measured the distance between each target and the generous blind spots surrounding each of them, even with the benefit of night vision gear. A plan came together instantly. A little voice in the back of your head urged, no, more advised really for you to take a page from Shika's book and hit the kill squad from the shadows. Pick them off one by one. You couldn't hold a candle to Purple Team's resident ghost when it came to stealth killing, but that didn't mean you couldn't play ninja and sow terror. Psychological warfare was too effective a tool to not keep in your arsenal. You flicked up a hand and jabbed a finger down, before vaulting over the railing, knowing that Daisy saw the signal and was already scoping in on the target you designated. You didn't land on your feet, but instead tumbled acrobatically, leaning & rolling forward, smothering most of the noise the fall would make and getting back on your feet in one smooth motion, staying crouched, you stowed your grenade launcher and gripped the hilt of your combat sword as you crept forward, moving at a brisk pace towards the closest hostile.He'd strayed too far from the herd, and now would be dragged into his grave. Daisy waited for her signal to pull the trigger, take her shot and empty the contents of the fake Jormungandr on the metro railline. You gave it to her, rising as the soldier you picked out to be the first to die turned, lifting up his hand to confirm the presence of his own target. With a fluid motion, you silently drew your sword and snaked your free arm around his neck. With a tug, he fell back and you slammed him against the tip of your blade, pushing it through his sternum with minimal resistance. The tip of the blade pressed against his battleplate, as his call out turned to a gasp and gurgle.Red dots swarmed your position as you dropped the flopping corpse, and faded back into the shadows. The body double made a judgement of error and turned completely, scanning the area around his first casualty as you circled around.Daisy threaded a bullet between the gap of his mask and combat helmet, hitting through the thinnest part of the helmet. Sparks flew, the speakers of his helmet's internal radio whining as a thin trickle of blood fell down the side of his neck. Gundersen's daughter shrieked, and you could hear her fighting, struggling to get out of her father's arm and break into a dead sprint away from the sounds of combat.These both provided you ample distraction to continue racking up kills. You saw Daisy's friendly dot drop down to your level on your motion tracker as you slipped behind the spread thin enemy formation. The shock of seeing their leader get dropped like a sandbag made and the sudden scream echoing through the metro tunnel, kept them from closing rank. Just long enough for you to rush through the gaps.Cont
>>6353076Leaping from a crouching position , you threw yourself on top of the next target, behind the two directly behind the now dead body double and gave him enough time to yell in surprise before you gripped the underside of his helmet and used it as a hold to slam his head against the ground. Once, twice, three for good measure. You made sure to put enough oomph into the slams to scramble his brains and shatter the back of his skull. One of the two men behind you turned and you heard him choke on his own blood through the radio on the dead man under you. You fell to your side and rolled. They'd be looking at eye level for the danger that was cutting through their ranks. A dangerous mistake that'd be ultimately lethal. Daisy dropped the other hostile at your back, who'd gotten wise and figured out they were being shot from a forward position. Didn't help him. She closed the distance and introduced him to quadruple ought shot, straight to center of mass.Whatever model of body armor he was wearing, wasn't enough to stop the all mighty 0000 from putting a hole in his torso. The sudden death of the vanguard and loss of the leader, kept the platoons eyes forward as the more disciplined and cool headed of the pack started shouting to pull back and regroup at a more defendable location.But you were already behind their lines, having scrambled under their field of view before rising up"What in Hel's name is" Your third victim manages to yell out as you stand up in front of him, a sudden rising wave of shadow and violent intent that crashed into him. Whatever he was going to say is cut short, as you decapitate him, pulling his neck against the bare edge of your blade and tearing off his head with a wrench of your arm. In the same motion, you step back and pitch it over the heads of the cluster of Einherjar he'd been leading, sending flying into the chest of the one in the middle of the formation."Baggi! They're already closing in!" He yells out, panicked and sweeping his rifle, a red dot appears under his chin and you go slack, falling to the side as the others in front of you turn just in time to see the canary get a bullet in the throat. He chokes, clutching his neck, eyes wide and tracking you. His friends don't catch on and turn completely around. Safeties turn off.You give them the push to pull the trigger by slipping around the side and behind their flank, stabbing them through the back of their thigh, pinning them to the ground. You don't need to finish them. Hair triggers and frayed nerves do the rest as you roll behind cover, this being one of the concrete support pillars.And the burst of fire sets of a chain reaction. Even with night vision sights, they're shooting blind.Cont
>>6353078 Before the rest of the advance force can tell what's happening to the first wave, you drop your sword, ready your grenade rifle and scope into the center of the circle backing towards daisy, yelling "Contact" as they shoot where they think their invisible attacker had gone.The grenade round bounces at their feet, and they're sent airborne as it goes off, a flash of light and thundering boom roaring through the tunnel. That's a little more than a fourth of them down. You look in the direction of Daisy's dot on your tracker and swing your arm down, ordering an advance as you load a flashbang into the launcher as you crouch down and retrieve your sword. "Ambush! Somethings out there! Can't see it! Its moving too fast!" "Fall back! Back to the tunnel! Our vanguard has been wiped out, fall back!""They tore his head off! Killed Ebbe with it! I saw it! It is human, it can't be!"You decided on the third to be the next to die and flick your wrist up, hip firing the flashbang as you sprint towards him, slipping between a dozen other bodies to reach him. The flash blinds them, all they see is a black mass followed by a rush of movement and a loud bone shattering crack as you knee the panicking soldier in stomach, hard. She crumples, you grab her by the back and snap her back over your knee, tossing him down behind you without breaking your stride"There! Its behind us! Its gotten behind us! What the hell is that! What moves like that?""Aesir! It snapped her in two! It barely even..."Daisy brings the total kill count up to fourteen as she shuts up the soldier who comes closest to placing you in their sights, shooting them twice. First shot in the knee, second in the lungs. Most of them are still blinded from having a flashbang go off over their heads while their night vision visors were down. You just had to pick off the ones who had quick enough reflexes to look away or shield their eyes.Fifteen. You javelin your sword through the air and catch it as it buries itself half way to the hilt into the unarmored armpit of an Einherjar. Beneath the barking of assault rifles being blind fired into the dark, his death rattle is heard clearly as you press the blade deeper until it's hilt deep and has pierced his lungs. You pull the blade out, by kicking the corpse its stuck in with enough force to give it air time, sending the dead body bouncing back to enemy lines.And then you're back in the shadows, as Daisy moves up, taking full advantage of her prey turning their backs to her. She doesn't waste any movements. She has five shells left loaded in her shotgun, and she pumps them in the exposed backs of the Einherjar who'd wipped around as they watched one of their number suddenly die and be "Tossed" through the air like a ragdoll.Cont
>>6353080Nearly half of them are dead, before they are even sure of where they're being attacked from. You let the two to make twenty see you as you step over the sand bags they'd thrown themselves behind after being flash banged"A troll! Its a troll!"You grab them by their throat before they can bring their rifle to bear and lift them from the ground, and snap their neck with a clench of your fist. You drop them, as unlucky number twenty struggles to keep his gun level as you turn and grab his head with both hands, sticking your sword in the sandbag behind him as you push him to the ground and apply pressure. and keep applying it until you feel the skull between your fingers crack and feel him go slack under you. It doesn't take long, they're dead before the rest can aim in your direction. Daisy keeps up the pressure as you duck down, avoiding a hail of gunfire in your direction as she lines up her shots, prioritizing the enemy who've brought their night vision goggles back down as you calmly attach the magazine to your M739 SAWCloser to thirty confirmed kills than twenty now. All it the span of a few moments. Call that thriving in chaos. "Did we get it?""It has to be dead, we put enough lead in it to take down a gods damn scorpion main battle tank!""What the hell. What the hell is it, did you see the size of it? Did the UNSC release a godamn bear down in the the...""No bear, no bear moves like that, or is that fast. Its some kind of machine or a...I don't know what the fuck! keep firing, don't take any chances"You bludgeon the smartest of the bunch over the head with the butt of your saw. They'd focused on your last known location, the sandbags in the middle of the line. That let you flank them, again. You may not be a ghost, but you make a pretty effective Bogeyman. The sudden clang of stock meeting helmet and buckling it and the bone underneath, gets the Einherjar who'd relaxed too soon to turn to face you.You open fire, and sweep the floor. They're wearing scavenged Marine BDUs. It isn't nearly enough protection at this close of range. The flashes of gunfire lights gives the quarter that's left of them the first clear glimpse of what they're fighting, as you push the kill count over thirty, full autoing the circle of five Einherjar that had turned and opened fire on where they thought you'd been.Less then ten now. Then the tell tale snap of the M392 tells you that Daisy has reduced their numbers from eight to six, moving up and flicking onto their heads without missing a beat or step. Those six, forget their training and choose flight over fight. Can't blame them, they just saw thirty four soldiers die in the dark in the span of a few, frantic minutes. Terror is the right response. cont
>>6353081>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside">Grab the radio of the last one you killed and send a message of your own back to the Einherjar>Tell Gundersen to get back to broadcasting, and splice in a few audio clips from the one sided slaughter you'd just committed.>Leave no survivors. Leave it up to their imagination what wiped out an entire platoon of terrorists.>Write in option Local Innies eat shit and fucking die. More at eleven.
>>6353081>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"Daisy should be enough to follow them. Gotta keep our promise
>>6353083>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"Brutal. Very fun, nothing better than turning innies into red mist. I bet Emile would be a fan.
>>6353083>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"I don't think Gundersen's unit will be trying anything after that, hey.
>>6353083>>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside">Grab the radio of the last one you killed and send a message of your own back to the Einherjar"the mountain belongs to the Jotnar and your Bones belong to me"
>>6353083>"Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"Let's keep this horror movie rolling.
>>6353103Seconding this *excellent* write in.
>>6353083support>>6353103now thats a fucking massage
>>6353103>>6353083support hahaha this is perfect, Jormungandr and the rest will feel fear in their bones
>>6353103+1
>>6353083>Supporting >>6353103
[ Rebooting....Monitor 404TormentedCache, back online ] Happy new years. Luckily for you, my celebrations didn't fuck me up enough to make me call in sick. Didn't even get a hangover.9 Votes for "Daisy, follow them back home. I'll get our turncoat somewhere safe, we'll regroup outside"6 votes for Grabbing the radio of the last one you killed and send a message of your own back to the Einherjar+ 6 votes for "The Mountain Belongs to the Jotnar and your bones belong to me"Complete agreement to tell daisy to track the survivors while you relocate the prisoners. And also, Sven will act like a spooky motherfucker and tell the Einherjar "the mountain belongs to the Jotnar and your Bones belong to me" [ Decisions made ] [Proceeding....]
You jerk your shoulder in the direction of the retreating soldiers, and turn around as you give Daisy her orders "Daisy, follow them back home."She nods, and quickly covers the distance and the carnage left behind by the brief but bloody engagement, only slowing her stride to shoot your a question of her own, "And while I track them, what will you be busy with, Sir?"You kneel down to pick up the still active radio from the body of the last of the Einherjar platoon to die, and tell her "I'll get our turncoat somewhere safe, we'll regroup topside. Good hunting""Always is" She says, and watches for all the seconds it takes you to confirm that the radio is still transmitting two ways "Try not to scare them so much they turn to suicide""Can't promise that Spartan, I'm told can be downright terrifying" You chuckle before lowering your voice and holding the radio up as she sprints off after her targets. Lowering your voice as deep as it'll go, you send a message of your own back to the Einherjar command. Bear like, thunderous, like a storm head rolling in over the mountains or the distant crash of an incoming avalanche, powerful and resounding. The tone and bass of your voice alone is enough to sound like a deadly threat."Who is this? What did you run into down there? Is it Special forces? ODST? Answer me! How many of you are alive? Are the unidentified hostiles still active or have they been...""The Mountain belongs to the Jotnar" You tell them, speaking Norwegian and probably sounding like some monster of myth that dragged itself out from the pages of fairytale. There was a pause, and you heard the speaker on the other end audible swallow, and trying to maintain composure and military discipline, questioned with a slight stutter"W..who the hell do you think you are? Is this some kind of joke? Don't think you can scare me with a voice changer. We're religious not..."They put on a tough guy front, but you can hear the rising dread and panic in their voice. They're trying to look in control so their subordinates don't buckle under the strain of hearing an entire platoon of their men get wiped out, combined with the fear of the unknown factor of what could've done it"and your bones belong to me" You warn, deciding to go all in on the horror movie monster act. And the gamble paid off, as the man on the other end of the radio sucks in a breath through his teeth, probably to stop himself from whimpering in front of his own soldiers"You...that means nothing, you don't scare me. You're just a shadow. a coward, an assassin a...a" He tries to regain his footing, but he's let the mask slipped and you can hear his troops yelling at him to turn off the radio"I'm coming for what is owed to me" You say, and then, to stop the transceiver from picking up the chuckle you weren't able to hold in, crush the radio in your hand. All the terrorists on the other end will hear is a high pitched static whine. Cont
>>6353722"Up" You command, as you toss the radio away and gesture with your grenade launcher "We're moving""Where?" Gundersen asked as he stared into your visor to avoid having to look at what had happened to platoon that had been sent to take his head"A more secure location. Up" You answer and repeat, gesturing again with your weapon. The other prisoners can't help but stare, at the blood splattered on your armor and the broken bodies it had spilt from. Gundersen squared his soldiers and stood up, lifting his nearly catatonic daughter and mustering what was left of his bravado to keep his trembling legs from going out beneath him."I thought you were going to leave me to die here" He said after walking a few, hesitant steps forwardThat would've broken the promise. "Our intended target didn't appear, and your compliance won you protection" You tell him as you push him forward lightly, careful not to put too much force behind the shove to keep him on his feet "That was our deal""Surprised you kept it" He says, as his men follow in mute horror, marching lockstep to keep themselves from turning around "You surrendered. I don't let my prisoners die", is the answer you give him as you turn and wave your hands, pushing the soldier who had been the most ready to pick a fight when you cut the deal with his CO but who was now struggling even to look in your direction after seeing you in action. And as you march them out of the metro, the COMM in your helmet comes to life."Einherjar are fighting tooth and nail over here" Nesta says, as you hear the distinctive roar of a flamethrower "Didn't know they were this apt at defense""We've got them in a corner" James says, and a glance towards their direction shows they've been split up again "Nesta followed them into the tunnels, I'm going after their leaders in their bunker""Cornered? Maybe on your end, down here they're in the walls!" Nesta laughs and you can tell she is in her element from the sheer amount of audio clutter coming from her end. She's in the thick of the fight and that flamethrower of hers was probably the best tool for the job, flushing out rats in the tunnels."I see you're having fun redcap, but do you have the situation under control?" You ask "As controlled as a wildfire, Sven" She says casually, as you hear the metallic thud of her tossing away the emptied canister of her flamethrower "VIPs are giving us a bit of trouble" James reports "She's got the grunts pinned down but, the officers are using every tool in the box to hold the line against us"That could've meant anything when it came to the Einherjar. Their bootleg copies of the prototype Project: Rhodes exoskeletons. The last reserves of their combat drugs. A nuke wired to blast the whole mountain down to sea level. Anything was possible. "What's the snag, James?" You askCont
>>6353723"Heavy armor, Heavier weaponry" He calmly responds as you hear what is unmistakably a rocket firing, the hiss of its propellent drowning out the voice of your brother "Noticeably less armor now""Tanks or exoskeletons?" You press, heart rate picking up"Tanks. Just one now. Don't know how they got them down here" He answers and you figure that they probably disassembled them and putt hem back together under the mountain, "and I don't want to jinx myself but...""You're expecting to meet the Titan of Rhodes again?" You ask "That's just the way this mission seems to be going, Sir" He says and you hear the rattle of a machine gun "Keeping them occupied, ODST are trying to breach the bunker, but I'm running out of ordinance and there's still one tank left hunting me. I'm open to suggestions, Sven""You didn't think to tell me you were tangoing with two scorpions!?" Nesta suddenly snapped "Stay in one piece for a minute more and I can fry those bastards""I had it handled" James says "until I ran out of rockets. Tanks aren't that effective in enclosed spaces. The remaining armor is beaten up, got her limping""Dumbass!" Is Nesta's "calm" reply The infuriating thing was that there was logic to his reasoning. They'd be lacking in maneuverability and couldn't use their main gun without risking dropping the roof on themselves or damaging the turret from too close detonations. That didn't mean he didn't take what seemed like the riskiest option in staying back to duel two scorpions. You'd have to hit him for that later>"Nesta, double time to his location and get James out of the mess he's in">"You still have grenades, right? If you get it out in the open I know you can land one directly in the pilot's seat...">"Fall back, James. Let the ODST handle the bunker. You've already halved the resistance they'll meet on their way back out">"Get to a safe location, both of you. I'm sending the second team to support your assault">Write in option
>>6353724>"Nesta, double time to his location and get James out of the mess he's in"Anybody else and I'd half a mind to chew them out for something this reckless, but James is about as cool under pressure as we are. Once Nesta helps him mop up that last tank, they can stick together as they clear out the rest of the compound.
>>6353724>"Nesta, double time to his location and get James out of the mess he's in"If Rhodes exo suits do show up her flamethrower will be invaluable in dealing with them. Worst case, we can still call down our second team.
>>6353724>>"Nesta, double time to his location and get James out of the mess he's in"
>>6353724>"Get to a safe location, both of you. I'm sending the second team to support your assaultNo need to be forceful when we still got other teams to clinch things. Would be great help if exoskeleton appear too.
>>6353724>"Nesta, double time to his location and get James out of the mess he's in">Write in:"If you find any of the civilian priesthood - take them alive.
>>6353724I don't know if this is practical, but I like crazy. >Write in option>Order a Shrieker missile barrage on the mountain from the Skidbladnir. It won't do much more than superficial damage, but it'll shake the underground fortifications and create a few critical seconds of chaos and confusion amongst the tank crew. James can use this to either take out the tank with a grenade, immobilize it by targeting its tracks, or even commandeer it to use the firepower for himself (which would help breach the bunker and deal with any other surprises).Basically a manmade earthquake to give James a window to do something while everyone else can take cover.Also making the entire fucking mountain shake after we said it belonged to the jotnar would be kinda poetic lol.
[ Rebooting...Monitor 404TormentedCache back online ] Doing this a bit later than I'd like, but I needed a nap. Sorry amigos.5 Votes for "Nesta, double time to his location and get James out of the mess he's in"L + 1 vote to secure any religious figures/ officers1 Votes "Get to a safe location, both of you. I'm sending the second team to support your assault"1 vote to missile strike the mountains with the SkidbladnirSven's orders will be "Nesta, double time to his location and get James out of the mess he's in" [ Decision made ] [ Proceeding.... ] >>6353778I can just imagine how this would look to the ODST if this option had won.>Second time ODST get deployed to New Noregr with Spartans>First time they lose most of their men and the survivors get the tar beaten out of them by the Spartans>This time the Spartans' CO fucking bombs their location
But to be able to hit him, he'd need to get out of this alive. You didn't doubt his ability to take out an already damaged Scorpion without any heavy explosives of his own, but what kind of officer and brother would you be if you didn't weigh the odds as heavily in his favor as possible. There was absolutely no reason to take a gamble that could cost a Spartan their lives."Nesta" You say, and hear the pilot light click off on her end, and shouting voices you don't recognize about the "Freak" running from the fight & leaving them behind as you could hear her sprinting full bore. She didn't even wait to hear her orders to get to her fellow dragon's side to back them up and pull them from the fire. That was what you expected of your Spartans. And Purple team most of all. The ODST were special forces themselves, elites. Might not have been good as Spartans, but they should be able to handle the situation down there on their own. You didn't need to say anymore, but you had to make sure her orders were complete and delivered in full. That was just part of an Officer's job and duty."Double time to his location, and get James out of the mess he's in. James" You continue, keeping your prisoners always in your sight as you relay the other half of your orders"Yes sir?" He asks, as you feel ice slowly trickle into your veins as the rattling of machine gun fire pitting and ricocheting off concrete bleeds into the COMMs "Stay on the move, Stay alive. Those are your orders, Spartan" You tell him as you turn off the frequency, knowing you wouldn't be able to stay focused and keep your head on straight if you had to listen to him facing down a main battle tank without enough firepower to take it down."Spartans. Is that what you're called?" One of the Einherjar, the one Daisy had to shoot the goggles off of to make him comply asks. You fix him with your stare and loom silently over him, and push him forward with the butt of your grenade launcher"Keep moving", and that is a command that doesn't need to be repeated. They had something rare amongst the Einherjar, a functioning survival instinct. And this one at least didn't want to receive a hands on experience of your CQC technique. He and none of the others give you any trouble as you lead them on the safest route out of the tunnels and back up to the mining complex. You don't miss how more than few of them seem to recognize the area. And securing them is as easy as leading them to the storage room you emptied of mining charges and "locking" the door with the heaviest thing you can move.It'd take more than all the muscle they have together to get it to budge. And the warehouse was built to withstand its "mining equipment" accidentally detonating, so they're safe and secure from any outside threats. "Only one of you?" Ostrum asks from the pilot's chair of his PelicanCont
>>6354140"Don't need to walk on glass, Doghouse, Daisy is alive" You tell him and hear the pilot let out a huge sigh of relief "Just needed to split up. Going to regroup with her now""Need a lift, Captain my Captain?" He asks and the engines of the dropship start up. You shake your head"No. I'll draw less attention on foot and I need you playing watchdog here""Aye Aye, Sir", and then there's nothing more to be said. Could've requested a warthog from the Skidbladnir's hangar, but that would take time. Better to go on foot and hoof it. Less likely to get noticed that way. "Group broke up" Daisy reports as you're halfway done hiking down from the mine "Half of them deserted, the other are returning to their base. You've gotten them jumping at shadows now, heard a few calls of some of their checkpoints scattering just because they thought the monster from the metro had come to chew up their bones"You smirked. The broadcast would've already put them on edge, and whatever leaked from that one on one chat you must've frayed what was left of their nerves"Nice touch, by the way" She continued "My targets are heading off the grid, I could keep tracking them into the woods but...""You'd be walking into enemy territory alone" You say, picking up your pace as you hurry down the hill "Risky, considering the sort of firepower the Einherjar have fielded before. But if you wait, we might lose their trail""We might, but I don't think it's too great a risk", you were getting close to civilization already, could smell the smoke, hear the gunfire "I mean, losing the trail. Einherjar fucks always bring out the heaviest weaponry they've got""It's a winning strategy against anything but Spartans" You couldn't help but to feel a bit of pride about that >"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy">"Wait for me, I'll get a ride. Update me if any Einherjar leave their forest">"Hold location. Lets get some back up from the Skidbladnir first. Our target might have a few surprises waiting for us...">"...go in, flush them out, I'll cut a route through the nearby settlement, we'll regroup in an ambush">Write in option
>>6354141>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"She's one of our best infiltrators, I think she'll be able to avoid any sort of retaliation if necessary. Should probably wait to call down our back up for an emergency, and I'm personally not comfortable committing a Spartan who isn't specialized for it to a solo assault on a fortified bolt hole.
>>6354141>>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
>>6354141>>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"now their running scared
>>6354141>"Keep up the pursuit, I'll catch up. Might not be a ghost, but you're good at getting where you shouldn't be, Daisy"
[ Rebooting... Monitor 404TormentedCache, Back online ] 6 Votes to tell Daisy to resume pursuit And everyone is in agreement Daisy should keep up her hunt. Could've called this earlier, but i need to finish up prep for my cyberpunk game [ Decision made] [ Proceeding...]
"Keep up the pursuit", it wasn't a hard call to make, Daisy was the Spartan's infiltration specialist , she might not have been a complete ghost like shika was, but she was still good and that was compared to other Spartan "I'll catch up. You might not be our resident ghost, but you're still good at getting in places you shouldn't be, Daisy""Yeah, already spotted the perimeter they set up around the wood line. Looks like military grade motion trackers" She said "So, I'll scout ahead and mark the trail for you""That's the plan. Follow the targets and disable or mark the security they have set up in the woods" You tell her as you consider the options of how to reach her, as quickly and covertly as possible. Einherjar wouldn't miss a Pelican roaring over the horizon towards them, which is why you didn't take Doghouse out for a stroll."Simple job, see you when you get here, Sven" She says and then goes silent, leaving you alone on the country road leading away from the mine and towards the nearest settlement. You could follow it to the woods, but that wouldn't be the quickest route. There'd be little chance of getting spotted by hostiles or friendly but it'd keep you and Daisy separated the longest. Cutting through the settlement would cut down time, but you'd be sprinting through an open warzone but there was also the chance you could "requisition" a military escort or just lift the keys to one of their cars. That'd cut travel time down even more but you'd risk getting into a fire fight or putting the Einherjar further on alert.There was a natural waterway nearby. Sparsely populated, skirted a lake that lead directly to the forest's edge. Remote, and would only take a slight detour to reach it, and it'd slice the distance you needed to walk considerably. And that's if you didn't found a civilian ship to just boat down the lake to reach the deeper woodland quicker.You stopped, as your turned away from the lake and noticed that burnt out remains of several vehicles. Military and retrofitted civilian cars, with armor and guns welded to them. They'd been abandoned but they didn't looked completely destroyed from here. It'd take some grease monkeying, but you could probably get one of the chassis in working order and moving. You'd just need to take what parts still worked from the other wrecks and use them to replaces what's been broken or shot out in the wreck that took the lightest beating. Wouldn't be to hard, bit more of a challenge than hotwiring a warthog or mongoose. Just some quick field repairs and you'd reach Daisy's location in no time....Cont
>>6354594>Just follow the road to the rally point, its the longest route but there's no chance of complications>Cut through the settlement and fighting, quick but dirty and you're likely to have to fight your way out>[ Infiltrator ] Skirt the lake and see about getting a boat, might run into some locals but you'd be able to slip behind Einherjar lines>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind) >Write in option Sorry for the short/ 1 post update. Got rushed by IRL stuff.
>>6354596>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)How could I resist the opportunity to create the Spartan-mobile?!
>>6354596>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind) Remember the golden rule of Warthog driving: Brake for nobody.
>>6354596>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
>>6354596>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind) Franken Hog
>>6354596>>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind)
>Sven gets into a car>nat 1 on the Scrounger roll>the tires blow out under his weight>>6354596>[ Infiltrator ] Skirt the lake and see about getting a boat, might run into some locals but you'd be able to slip behind Einherjar linesA chance to be a proper Viking, perhaps inspired by Ragnar's ballsy move to sail up the Seine.
>>6354661eh weve done that already when turning our tank into a boat.
>>6354596>[ Scrounger ] Piece together a working vehicle with the scraps and drive it to the mission objective (DC 12. +2 Scrounger. +2 Wunderkind) I bet Sven could strip out a tire lug by hand.
>>6354596>>[ Infiltrator ] Skirt the lake and see about getting a boat, might run into some locals but you'd be able to slip behind Einherjar lines
[Rebooting Monitor 404tormentedcache, back online ] Got around to this really late, my bad. I ate a lot of cheap sushi and went into a food coma8 votes for [ Scrounger ] 2 votes for [ Infiltrator ] Field repairing a junk car is the winning choice [ Decision made ] [ Please roll 1d20+4. DC 12. Best out of 3 >>6354661Imagine the marines, when Spartans get declassified, hear they're huge, think its exaggeration. Then see Sven using a grunt as an improvised projectile at their commanding elite Or if our boy survives really late into war, going toe to toe with a hunter.
Rolled 1 + 4 (1d20 + 4)>>6355036New Vegas crashed on me at the perfect time it seems.
Rolled 3 + 4 (1d20 + 4)>>6355036>>6355038Ha
Rolled 13 + 4 (1d20 + 4)>>6355036Yikes.>>6355039YIKES.No pressure.
>>6355038>>6355039>>6355040Damn.
>>6355038 Error Code: RED! A critical failure is predicted! All members of Faculty, take cover! Oof, crit fail and seven below target. Fortunately, this isn't as bad as it could've beenGood thing winterized your Mjolnir armor and camouflaged it... [ Proceeding... ]
>>6355038Oh. This is about to be a LEGENDARY shitbox.
>>6355043The shittiest shitbox to ever shitbox.And somehow, Perun could still get the UNSC to procure it.
>>6355044If there's anything left resembling a motor vehicle after this op, I say we have it flown back to the Skidbladnir for further retrofitting.I'm sure Dimas would love an eternal project car.
https://www.youtube.com/watch?v=gkBqVVbnZ1c
Best course of action would be to focus on the UNSC hardware left to rust in the snow. Its what you're more familiar with and there won't be an issue of incompatible parts. Not to mention, the M12 Warthog was built tough and to last. And that simple fact means you don't need to be doing a mechanic's job for hours looking for working components. Just need to strip and salvage the intact hogs and put them back together in a frankenhog. And if it doesn't break apart or sent back to the scrapyard, there is the added bonus of being able to add it to the Skidbladnir's garage.You move swiftly, picking out which M12 are still intact enough to be worth ripping apart for their engines and which have wheels that weren't completely blown apart into shredded rubber. This must've been the sight of one of the larger skirmishes after the protests turned into a outright rebellion and the UNSC military had to come to support the outgunned and overrun CMA forces. Modified Civvy Cars and repainted stolen military vehicles were rotting in the open field alongside the UNSC's finest war machines. They'd even brought in tanks to the fight, judging from the blast craters left across the battlefield and the treads preserved in frozen mud. Must've been one hell of battle, judging from the totaled wrecks they neither side had bothered to salvage or reclaim.But one or the other had bothered to cut fuel lines, tear off tires and shoot most of the engine blocks full of wholes. Couldn't fault them for that, deny the enemy resources without having to risk your necks going through the trouble of towing the cars back to base. You could be mad about it, and dented the side of one of the Hogs that had anything electronic torn out and sawed through, rendering the otherwise pristine LRV little more than a glorified hunk of scrap metal.Cursing "Helvete" under your breath, you roll over the hog to start working on its undercarriage. It might've been broken beyond repair, but its tires still looked serviceable. Treaded and properly fitted. Just needed to pull them off and put them on a M12 that could actually drive. The Franken hog, patent pending, wouldn't be the prettiest LRV in the service. And might not survives its initial test drive, but there was still a chance you'd find enough parts to get it to limp along long enough to regroup with Daisy. It'd be a hack job, but it'd work. So long as you could find all the right parts to get one of these sabotaged Pigs chugging through mud and snow again, that is. Ping! And some utter kukk just put a sniper round through one of the M12 you were hoping to gift a brand new set of intact tires. Didn't sound like any of the in service UNSC rifles. You'd hit the ground and stopped moving, waiting for a follow up shot or chatter to tell you were it had come from.You'd gotten distracted admiring the tires.Cont
>>6355057 And the changes in the acoustics created by the field of wrecked machines, made it next to impossible to trace the echo back to the snipers nest. But, you weren't at a complete disadvantage. That shot was meant to flush you out. They hadn't seen you. Must've heard the noise of you kicking the M12 and then rolling it on its side. They were playing head games, expecting that the job of looking for useable parts in a graveyard like this to fall to the rookies or fuckups who wouldn't keep cool under fire.Crouching down to check the condition of the wire cut hog's undercarriage, had gotten you out of his sight when he swung his scope to check on the crashing sound you'd made. They were probably scanning the surroundings, looking for exposed targets or any other disturbances in the stillness of the scrapyard. And considering the position of New Noregr's sun, they was a chance they didn't have the right scope to avoid snow blindness. But you couldn't be sure of that advantage. What was a sure advantage, was that you had camo. That might've stopped them from putting a round in you when you'd kicked the hog that was now serving as improvised cover hard enough to dent the armor. They'd been quick on the draw. That either meant they weren't calculating for fall off and wind interface, or they were a good enough shot they did it nearly Spartan quick. They also probably had a spotter, checking the direction they weren't scoped in on. Yep. It was already going to be a headache to get this project off the ground, this additional hiccup just made it worse in too many ways to count.They weren't rookies. And judging from where the bullet hit, they had the advantage of high ground and view of most if not all of the scrapyard. Camouflage would work to an extent, but they could've had thermal or infrared scopes. And no amount of camo would stop them from noticing the noise bashing together a working M12 would make, even if you took your sweet time with the repairs. And even if they never spot you long enough to put a round into your power armor, they could easily put one through the engine of the frankenhog you were creating. Wouldn't be able to start from scratch again, only had one chance to put together a working LRV from this pile of rust and scrap and even you, coolheaded as you are, had limits to your discipline and calm. You'd blow your top if they wrecked the hog you'd put so much effort into getting running again.Cont
>>6355058>Just wait. It'll waste time but their patience can't be limitless.>Risk the worse case scenario, and try to covertly put together the Frankenhog (DC 14. +3 Infiltrator, +2 Winter Camo, -2 Being hunted by an enemy sniper. DC reduced by 7 (From 21) via SQ: Spartan-II>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-II> Write in option >>6355043>>6355044>>6355046Oh it'll be a fixer upper for sure lol>>6355055Lmao>Spartan-033 capturing an insurrectionist rabble rouser approx.: 25xx
>>6355059>>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.I wonder how high we can get our voice to go here.
>>6355059>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-IILet's just deal with the complication.
>>6355059>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
>>6355059>> Write in option>Tear away one of the car doors from the Frankenhog, and use it has a improvised shield. Then go and kill that sniper.The sniper rifle, this death cultist is using seems capable to dent the Frakenhog plating. A piece of the car should be a serviceable shield for a few shots, then we get in contact and kill the guy. Simple enough. Especially since we can understand better his position the more he shots at the "shield".This is still risky.I don't think the sniper is alone (this is Einherjar central) but we don't have time. The longer this goes on, the more New Noregr is turned to ashes because a death cult refuses to die. Jorgumundar needs to be captured, and if we don't intervene this guy can keep shooting at the Frankenhog if he feels like it. Though making this car work afterwards, sounds difficult. All this vehicles, civie or military, are damaged and kinda Frankenstein already. Especially Einherjar ones, they are all about modding and adapting tech. And while Sven is a genius, he is more on the explosives and AI kind of genius than with cars.
>>6355059>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-IIKill the bastards.
>>6355059>Toss a rock, track the shot then drop a grenade on their heads (DC 16. +5 Grenadier, +1 Jotun, -2 being hunted by an enemy sniper, DC reduced by 7 (From 23), Via SQ: Spartan-IIThink fast chucklenuts.
>>6355059>>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.
>>6355059>[ Maverick ] Shout in Norwegian "Jævels! You're shooting at your own side! I was given orders to search for working components! I'll have you flogged for this, you Svenskjævel" and hope it gets them off your back.Think fast, talk faster>>6355044>Legacy Of The Toyotas: Technicals During The UNSC-Covenant War
[Recharge Complete ] [Rebooting...Monitor 404TormentedCache, back online] Really, really sorry to make you all wait practically 2 days here. But I just had zero energy and couldn't get myself out of bed until a few hours ago. No idea why, I didn't do nothing, I just felt spent. Feeling better now thoughAlso, as an aside, the mobile captcha is the fucking worst, holy shit. 5 Votes for [ Maverick ] 3 Votes for dropping a grenade on their head1 Vote for charging the sniper nest with an improvised shieldLets see how good Sven's bullshit artists skills are. They didn't teach that in basic. [ Decision made] [Proceeding...] >>6355094 >he is more on the explosives and AI kind of genius than with cars.Correct
Creating a distraction. That could work, but that's betting on them being twitchy enough to fire at the first noise they hear. They've proven they aren't that green. They waited for their first shot, used it to try and lure out their unseen target. That wasn't the sort of strategy a sniper fresh from the marksman course would think to do. They're confident enough in their accuracy to bend the rules. Rookie Snipers, like any newly trained specialist, tend to be rigid and stick to whatever handbook they were taught by. Throwing a rock at one of the wrecks would trip up a lesser marksman. One who was on edge, afraid they'd be spotted and crowned by a counter sniper. But they have no reason to be antsy, they rule this scrapyard and from where they're standing have a trespasser dead to rights.You have faster reaction times, but drawing their attention with a rock would just alert them to your position. Dodging a sniper round at an unknown range, would take more luck than skill or speed. And depending on the distance, any grenade you could fire or toss would have too far an arc to travel and they'd be able to abandon their post before it landed. But, even so doing that is the best and only plan you have.If you were treating this like a firefight. They'd taken a shot to try and get a reaction, flush out a target. Throwing a stone would give them that, make them reveal their location. But you had an advantage. They hadn't spotted you. You were camouflaged. All they know is that someone made hit then rolled over an M12. They couldn't have confirmed you were a hostile contact. That was as much of warning shot as it was a flushing shot. And the second you realize this, you realized you had one other option available. It was a risky play. And a stupid idea. But that didn't mean it wouldn't work. It was far enough outside of the box that it could be pulled off, but you had to be quick and do it without hesitation. You smack the side of the undriveable M12 you're hiding behind, to purposeful draw the sniper's attention back over to it and then take a quick sharp breath.And scream your lungs out, talking a bit like an officer but keeping it unprofessional, aiming to sound like the sort of instructors they had to have teaching the Einherjar recruits before James took out their training camps. It is a razor thin line to balance, sounding to much like a drill instructor would tip them off that you're UNSC trained, but sounding too civilian and they'd think you were a looter and shoot you anyways.Time to roll the dice."Jævels!" The curse echoes across the scrapyard "You're shooting at your own side!"You wait a second. And don't hear the unmistakable report of a sniper fired from range. Good. That meant this might actually work. Just had to finish pulling the wool over their eyes..."I was given orders to search for working components!" You shout, kicking one of the tires you'd managed to loosen to make it roll out into the open.Cont
>>6355689It isn't shot. And the silence from deeper in the scrapyard is telling. Now to put all the cards on the table. This would either get them off your back or put you directly in their sights."I'll have you flogged for this, you Svenskjævel!" You yell, and wait for a few moments. A glare flashes. That's morse code. They signal "Sorry. Taking. No. Chances" And then "Til Valhalla". And, you know you've gotten free reign to take every Hog here to the chopshop. They bought the bluff that you were a higher ranked rebel than they were, and like any good sniper, turned their back on the vector that had been confirmed safe and secure. That would limit you from some part of the scrapyard, but there were enough broken down M12s around that made that a nonconcern.Now to get to work. Vehicle Maintenance is your forte, but you'd been taught how to keep equipment running and stop it from breaking down. And how to make it start running again. The Chassis with the most working electronics, happened to be the one with the least amount of intact armor and a busted turret, but its engine had been blown apart in parts, making it easy to rip out and replace with a nearly undamaged one, then for lack of wrenches, hand tightening the parts and bolts. Had to substitute the belts in it for replacements from a half dozen different sources, not all of them Warthogs but all of them up to the UNSC standard. It had one working headlight, and the breaks were loose even after replacing them. But it turned on with a bit of hot wiring. The engine didn't sound like a Hog should and it sputtered enough to be concerning, but less so than the black smoke that it coughed out from its exhaust and hood. The suspension need a few parts, and it wasn't as sturdy as a M12 is off the production line. You'd call it bouncy. Tires fit in well, but the axels were loose and to make sure you had some amount of protection in the cab, you'd strapped a few plates over the damaged chasis, held in place with duct tape and far too much confidence in your handiwork.It was liable to fall off if you hit too hard a bump in the road, but it'd at least offer some protection from small arms fire while you were behind the wheel.Which had been stripped to bare metal. It was probably the ugliest Warthog in service. But it was operational. Just barely. But it drove. You had to act as a counterweight to stop it from bouncing and rolling once it picked up some speed and when it hit speed, it started spewing out geysers of super heated steam from under the hood, but by the gods it drove. It wasn't a pleasant ride. It was bumpy, especially when you got off road. Which taught you just how much air time the Frankenhog could get and that if it didn't roll, it'd need a few whacks on the engine to get running again once it hit the ground with all the grace of falling brick. Cont
>>6355690"Sven. What the hell is that" are the kind words Daisy has to share when your revived M12 comes rolling towards the forest, hissing with steam and guttering with smoke "How is that even still running? Did you pull it out of a junkyard""Built it from battlefield scrap" You tell her as you try and figure out which wires to snap to get it to stop and turn off "Had to do a bit of fast-talking to get it out of there in one piece""More like battlefield Crap. And I don't want to know how you got that piece of junk running, it isn't important to the mission. Sir" She says, in a tone you know to mean that she isn't interested in the ongoing shenanigans. You'd heard it often during Boot, when you got bored and creative during down time "I'll spare you for now, no time to brag about it, you're right. Hop in" You tell her and Daisy looks the Frankenhog up and down, and you can feel the withering look behind her helmet"Can this thing even survive going into the forest?" She asked, smacking it on the side "You've ducted taped armor to it, and it sounds like a dying animal. It isn't exactly a...subtle machine anymore, Sven" "When is a hog ever subtle?" You counter"Touché. But it is missing its gun"She had a point there...>Ditch the Frankenhog and head into the forest on foot (DC 21. +3 Infiltrator, +2 Daisy's leading. +2 SQ: Spartan-II, +1 Camouflaged. Difficulty reduced by 7 (From 28) via SQ: Spartan-II + Armor MJOLNIR Mark IV ) >"I've got a SAW. You drive. I'll gun down any resistance we run into. (DC 16. +1 Jotun, +2 Spartan-II, -2 Bumpy ride)>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer >Write in option The Frankenhog LIVES. It probably doesn't want to. But it LIVES
>>6355691>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closer
>>6355691>[Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closerIf she actually survives this mission, I want the Frankenhog dragged back to the Skidbladnir. This thing is the pinnacle of redneck engineering, and every mechanic should be able to learn something from looking at this beast.
>>6355691>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))
>>6355691>[ Infiltrator/ tactician] Drive the hog until you reach the edge of Einherjar lines, then ditch it and study the enemy's security a bit closerJalopyhog.
>>6355691>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick))Til Valhalla, Frankenhog!
>>6355691When Halsey wanted a ride, we brought her a tank. Then we go and get this shit heap for Daisy. Girl is mad.>[ Grenadier + Maverick ]. "We'll use it as a distraction. Send it off on a high note and make it its own funeral pyre [Rig the hog to explode and send it screaming into Einherjar lines. (DC 22 . +5 Grenadier, +3 Obvious target (Maverick)) terrorists on the receiving end of a car bomb for a change
>>6355720IP changedSLaIWTbA ID is me
>>6355691>>"I've got a SAW. You drive. I'll gun down any resistance we run into. (DC 16. +1 Jotun, +2 Spartan-II, -2 Bumpy ride)
Update should come later in the day. Yesterday was Cyberpunk day, but for whatever reason it feels like I got hit by a bag of hammers in my sleep. Think I can power through it, hoping the muscle ache will be gone later today, but I figured I should warn you guys in case the opposite happens and it gets worse and keeps me from writing.
[ Rebooting...Monitor 404TormentedCache ] So pain went away pretty early in the day, but I had to stay hyper focused on stuff I needed to do around the house and when it was done, immediately passed out. Didn't mean to make you wait this long, so my bad.3 Votes for [ Grenadier+ Maverick ] 4 Votes for [ Infiltrator ] 1 vote to act as the Frankenhog's turret while daisy drivesSo Sven + Daisy will advance to the edge of enemy territory and see what level of security the enemy has before getting any closer [ Decision made ] [ Proceeding....] >>6355720lol
"Won't need it, it won't see combat. Not today. It can still do recon just fine" You tell her, patting the scorched side of the hood. Daisy checked over her shoulder and then vaulted into the passenger side. She doesn't need to say a word for you to know that she is still skeptical that the patched together hog can even roll to enemy lines. Pressing the hot wires back together, there is a concerning pause and you're very aware of your fellow Spartan's staring at you in absolute silence until with a shudder and a jolt the Frankenhog roars back to life."It shouldn't be smoking like that" She said quietly as you shifted the gears and took your foot off the break, quickly adjusting to how floaty the repaired M12 drives as you spin the bare wheel and bring it over to the forest line, ignoring the dirt road that had been cut through it. Daisy doesn't air any of her suspicions or criticisms of the ride, but she does hang onto the side for stability and looks poised to bail out the moment it starts to tip over or sputter to its final stop. Thankfully, despite how much every part of the Warthog complains, the noises it makes as it crawls through undergrowth and over ditches is thankfully smothered by the forest itself and the thick blanket of snow shrouding it. You're focused on keeping the M12 on all four tires, and the engine from overheating and melting itself through the Chassis. Daisy is alert, focused on the empty woods ahead, finger hovering over the trigger of her DMR as she scans the surroundings looking for signs only she knows. Steam roils over the surface of the hood, ice crystal forming just to melt as you drive through the forest, replacing the black smoke that had been spitting out of the engine at irregular intervals. The Hog starts to quiet down, finding some equilibrium with its mismatched components as you fully adjust to steering through the uneven terrain of the forest. You don't give put it to full throttle. You know your luck isn't good enough to gamble on it staying in one piece if you pushed it to its speed limit. Its fast enough as is. No reason to make noise or risk the engine falling apart. Daisy smacks the side of the car and slices a finger across her wrist. Spartan lingo for entering enemy territory. Easing off the pedal, you press down the breaks and, reacting quickly, spin the wheel to drift the Frankenhog through the snow, sending up a cloud of the powdery stuff as Daisy easily leans out of the side and sticks her landing.You look over at her as she holds up an open hand, thinks for a second, then closes it into a fist. You hold position as she vanishes into the trees.A series of taps on a tree. All clear sign. You snap the hot wires and leave the M12 to cool down, hopping out of it and jogging up to Daisy, crouching down to join her behind a fallen tree.Cont
>>6356456"Motion sensors, paired" She points out, at disguised boxes covered in leaves and piles of snow "They're layered and overlapping. Prevents false alarms from the local wildlife""Any thermals?" You ask and she peeks off the cover "That boulder just in front of us would be the perfect cover for one" She answers after studying the forest ahead for a few seconds "It lines up with all the motion sensors and is far enough away to cover multiple approaches. It's where I'd place one, if we were on defense"You nodded. Daisy was rarely wrong when it came to matters of security and breaking through them. That rock would also be where you'd put a thermal camera. You'd also place enough C12 to blow it and anyone who tampered with it to pieces."If security has this many failsafes, this probably is an area that isn't patrolled regularly. You got the motion trackers marked?" You ask and she nods, and signs "follow me". And you trace her exact foot placement going forward as both of you duck and avoid the invisible sight of the motion sensors, keeping low to the ground so the Mjolnir armors can cool down enough to hide the heat signature of its temperature regulating gel layer."See the thermal?" You ask, as you skirt around the boulder, eying as Daisy scopes in on it and gives a thumbs up.You give her the signal to take it out. And the bark of her DMR breaks the silence of the woods. A few shards of glass fall."Camera out" Daisy reports and you wonder for a moment if her marksmanship had gotten better"Keep skirting the edge" You tell her, directing her to circle around counterclockwise while you go around the clockwise flank of the boulder "I'd bet my Colonial Cross they've mined the field"Better safe than sorry. Getting past the first layer of defense, you find the first signs that you're in enemy territory when you come across an empty campsite. It hadn't been abandoned for long. There was a bag of rations still steaming in a boiled out pot of water. And, the equipment and tents they'd left behind had been booby trapped. From the ammo boxes to the bedrolls. "Must've heard the bone-eater was coming" Daisy jokes but that is probably exactly what happened. Since they bothered to rig their camp to blow, these weren't deserters. They must've fallen back and retreated deeper into the forest, to shore up and tighten their defenses"Covered their tracks. But the snow is thinner in that direction" You point out, and she nods. That means that's where they ran, giving you directions towards Jormungandr's bunker. "We'll likely have to start dodging patrols soon. If they still have the manpower", your teammate explains as she moves ahead "And, if they still have explosives...""Non issue. Might not have Nesta's quirk but I know a minefield when I'm about to step into one" You assure her as you repeat her steps through the snow.Cont
>>6356457And both of you freeze and drop to the ground, going prone as an all too familiar noise breaks the silence. A Scorpion rolls through the woods, a couple of a dozen meters ahead, crushing through the trees. It hadn't spotted you. They had a tank patrolling the woods. And judging from how it looked like it'd been gutted out and re-armored with welded metal plates and pieces of other vehicle's armor, they had made a junkyard car of their own. Or, rather, Junkyard tank. It might've been ugly and less armored than it should've been, but it was still a tank. And a Tank was something that had to be respected. Especially since neither you or Daisy had a rocket launcher like James did when he ran into Einherjar armor. But, it wasn't as heavily armored as it was supposed to be. And it was missing its cabin cage entirely.It wasn't an obstacle you couldn't clear. It was just a highly dangerous and unexpected element. Daisy glances in your direction, knowing what you're thinking obviously and waiting to see if you'd actually try to take out the Junkscorpion. When the heaviest firepower between the two of you were the grenades you were....Oh.Your hand shot down to where you had hidden the Covenant Plasma Grenade alongside the other, standard issue grenades that were not highly sought after alien technology. That'd work. Einherjar had absolutely no countermeasure against Covenant weaponry...>Don't do anything risky. Wait out the tank and keep up the stealthy approach when you reach the target's compound. >Wait for the tank to pass and pick up the pace and go loud. If they have that kind of firepower around the target, you need to be a little more daring. >Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]>Signal Daisy to hold her position, and then sprint into the open and lob the plasma grenade directly at the driver (DC 18. +5 Grenadier. SQ: Spartan-II removes reaction time based penalty) >Write in option
>>6356458>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]Spartans do their best work together, this is known.
If you stuck the grenade to the articulation points on the turret you could probably disable the thing's ability to aim or even fire the main gun. Alternatively if you timed it right and had correct positioning you could stick it to the underside of the tank, which most often tends to be the least armored part. Most tanks are designed with the idea that it WON'T roll through a mine field after all.
>>6356458>>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]Time for Einherjar to understard the fear of fucking aliens.
>>6356458>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]Why not? This is the best target for a plasma grenade we've seen so far and a better one likely won't eventuate.
>>6356458>Don't do anything risky. Wait out the tank and keep up the stealthy approach when you reach the target's compound. I'd rather keep the plasma grenade handy in case we run into a Rhode's penitent engine. It being brought up earlier when talking with James makes me think one will be sprung on either us or him and Nesta.>>6356463>which most often tends to be the least armored partIn this specific case the least armored part of this Scorpion is it's open driver's compartment. If you're gonna call a shot might as well just stick the driver's head.
>>6356458>>Signal Daisy to hold her position, and then sprint into the open and lob the plasma grenade directly at the driver (DC 18. +5 Grenadier. SQ: Spartan-II removes reaction time based penalty)bet you can't stick it!https://youtu.be/a9U-1NG9a5s
>>6356478>In this specific case the least armored part of this Scorpion is it's open driver's compartment. If you're gonna call a shot might as well just stick the driver's head.I figured we might want to "ask" him for specific directions to the bunker.
>>6356458>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]
>>6356478LolI do wonder if they have modded them again. Chances are high. Though I think it might be more than one this time. Whiteshirt hit the road and took one for himself, but here at home they could have done more with what secret manufactory capability they have. Alongside visible clear technical and scientific skill. And no shortage of metal resources.I don't expect Jormungadr to have fused himself to one though. Last thing the death cult leader needs now is looking like a cyborg out of a ONI lab. Most likely it will be his huskarls or huskarl "champion"'s.Even so I think its best we eliminate this junk tank now. Even if the Rhodes exo or exo's around here got modded more, this is a dangerous unit close by. Good chance Jormungadr will call all reinforcements he can call here when he understand we are at his door step.>>6356458>Roll Daisy the alien grenade, and create a distraction for her to use it to disable the enemy armor [ DC 16. +5 Bulwark, +1 Jotun, +2 SQ: Spartan-II, -3 It is a fucking tank you're tangoing with. DC lowered by 7 (From 23) Due to SQ: Spartan-II ]Be quick about it.
[ Rebooting monitor 404TormentedCache, back online ] 6 Votes to distract the tank so Daisy can disable it1 Vote try and plasma the tank yourself1 vote to try and get the plasma grenade on the underside1 vote to not risk it and stay stealthyMajority wants to act as a distraction so Daisy can score the kill.Aight [ Decision made] [ Please Roll 1d20+5. DC 16. Best out of 3
Rolled 15 + 5 (1d20 + 5)>>6356857
Rolled 13 + 5 (1d20 + 5)>>6356857
Rolled 2 + 5 (1d20 + 5)>>6356857
>>6356860 [ Success! ] Counting up to twenty on the dot. Going 4 over the target [Proceeding...] >>6356876Spooky...
Rolled 13 + 5 (1d20 + 5)>>6356857Man, Not another nat one please.
But there was only one chance. A single grenade. If it missed or stuck but didn't disable the tank, that was it. And it wasn't easy slipping covenant contraband off the battlefield. Command wanted every piece of their technology they could find. And it wouldn't be as simple as tossing the grenade. Even if it was a total unknown to the tank crew, they'd be morons to not try and evade a glowing blue ball of fire. Need a distraction. Luckily, you were great at distractions.Pulling the alien grenade from the mag strip holding it in place besides the standard issue frags you were carrying, you palmed it and pressed it lightly in the snow. Good, the snow fall had hardened and iced up a bit. You rolled the very dangerous device over to Daisy. Her arm shot out and grabbed it before she looked to see what you passed her. You got up into a crouch, falling into a sprinter's form as Daisy held up the grenade and you communicated the only order she need with a quick gesture at the unarmored cabin. She nodded. That was all the signal you needed. Kicking up a cloud of frost and snow, you went off like a bullet, getting the enemy armor's attention with a burst of 7.62x51mm fired from the hip as you ran at them across the open snowfield. They turned immediately and you almost wished the driver wasn't wearing a full face mask if only to see the look on his face when he saw a giant coming out of the woods with a screaming SAW in their hands. Now came the difficult part, evading their armor as Daisy looked for her opening. Their turret was manned, looked like they'd replaced the gun with an Einherjar custom, and that meant you couldn't risk getting winged. For all you knew, they had loaded it with armor piercing or explosive rounds. Incendiary was also a possibility. But you bet they were firing explosive rounds.You swung your weight to the side, shoulder first, leaning as you sprinted and letting the momentum pull you in a wide arc around the side of the tank. The ground behind you exploded, baseball sized holes expanding into craters as the gun pounded and snow and ice shot up into the air as white geyser. Explosive ammunition it was! That was a bet you hadn't wanted to win! The Junkscorpion turned slowly, to keep you in the gunner's firing arc. Not that he could keep up with a Spartan, but he was coming close. And once they got a look at your speed, well, they start shooting where you were going to be instead of where you had been. Had to take a risk. Swinging back up right, you sent a hail of bullets at the turret and machine gunner. To the Gunners credit, he didn't duck or stop firing, but he underestimated just how sharp your reflexes were. He spun the gun around, hands gripping hard as he pressed the triggers, but you'd already changed course. Swerving on a pin, you pivoted hard and used your mass and momentum to throw yourself in the other direction, staying light on your feet and only losing a bit of speed.Cont
They snapped around, the main gun slowly shifting as they tried to catch you before you got past minimum firing range. Machine gunfire snaked behind you, clouds of frost and ice erupting behind you and powdering your armor as the LMG and returned fire, the zig zag of your evasive maneuvers throwing off your aim. But you weren't trying to be accurate, hitting your target wasn't the objective.Keeping them exposed and out in the open was. So long as the driver and gunner both kept their eyes on you, Daisy would finder her opening. But, your own openings to dodge gunfire were getting slimmer and slimmer the closer you got. And the magazine in your gun was about to run dry. In that instant, you came up with a plan, calculated the shots you had left and counting them down made them count. Didn't make the last window. One of the rounds went off right behind your foot. The shockwave rippled and slammed into your leg, shrapnel and rock pounded your back. Armor caught most of it, and the blast rolled over you as you instinctively went limp and twisted so the heaviest parts of your armor would absorb the explosion. The force rippled through you, past armor and muscle and rattled your teeth in your skull. But, despite having a bomb go off right behind your feet, you didn't get thrown off of them or into the air and kept your footing. And kept running.Three rounds left. SAW goes click. You drop it, and still running drew the sword sheathed at your hip. Now that really scared the Tank crew, as they watched you leap onto their treads and take a few swings at them. You missed on purpose, and they reacted just as you needed them to, trying to shake you off with rapid movements.And then, the signal to disengage came, as you heard the sound of Plasma super heating the air and boiling through it. You hopped off and started running for the treeline. And then, right behind you, a wave of heat and the sizzle of the grenade fusing with metal. One of the Driver or gunner screamed. Daisy must've stuck the grenade directly to them. The thought of having a plasma grenade stick and burn through your skin and flesh, wasn't one you dwelled on, you shook it off and kept sprinting. The fireball followed, the snow around the tank melting. You twisted around, reaching for your side arm. No movement from gunner or driver. The chain reaction got them both, frying them as it cooked a hole through the control panel. Their corpses were still there, partially and had been fused to the tank through the intense heat of the grenade going off.Wasn't a pleasant sight. But, you expected it. They had no idea of knowing what killed them"Damn fine throw, Daisy" You praise your teammate as you collect your LMG and reload it "Was getting worried I'd have to take a few hits for you to get an opening""Took a chance" She says, emerging from the treeline as black smoke starts to rise from the disabled scorpion "When you nearly took one, surprised that didn't knock you off your feet"
>>6356902"I've had closer brushes with explosives" You tell her "Don't think it even bruised me""Aster really made a monster of you, didn't it, Sven?" She chuckles "I don't think any of the rest of us could shrug off a blast like that. What were they firing at you? Didn't match up to any standard ammunition types""Probably an original design, intended to counter power armored super soldiers. But they only had rumors to go off of. So it didn't work" You tell her, sighing through your nose as you realize that any unspent ammunition they had aboard got cooked with the crew"Lucky us. Seems like John hasn't hogged all of the luck of the class after all" She jokes as she considers the column of smoke "we should pick up our pace, Sir. They're going to take take notice of the smoke"You nod, "All that's left to do is to reach our target. Double time, Spartan. No time to waste on chit chat now"> [ Maverick+ Tactician] Obscure your approach by setting a few fires with the incendiary rounds of your grenade launcher, making it seem like the compound is being attacked by a much larger force and from multiple angles, and then pick the easiest route into the base>When you find the compound, attempt to sneak inside, prioritizing taking out sentries and cameras (Path Difficulty: NORMAL: First DC 13. +3 Infiltrator, +2 Daisy's area of expertise, DC reduced by 7 (From 20) via SQ: Spartan-II )>Once you've confirmed the targets location, stage a full frontal assault to stop him from slipping away (Path Difficulty: HEROIC First DC 18. +5 Bulwark, +1 Fire support (Daisy), +2 Spartan-II, +1 Jotun. -4 outnumbered and outgunned. DC reduced by 7 (from 25))>[ Maverick ] Set the scene and conclude your covert terror campaign, creating a diversion for Daisy to slip past and secure the target + scaring as many of the defenders into fleeing as you can >Write in option
>>6356903> [ Maverick+ Tactician] Obscure your approach by setting a few fires with the incendiary rounds of your grenade launcher, making it seem like the compound is being attacked by a much larger force and from multiple angles, and then pick the easiest route into the base
>>6356903>> [ Maverick+ Tactician] Obscure your approach by setting a few fires with the incendiary rounds of your grenade launcher, making it seem like the compound is being attacked by a much larger force and from multiple angles, and then pick the easiest route into the base
>>6356903> [ Maverick+ Tactician] Obscure your approach by setting a few fires with the incendiary rounds of your grenade launcher, making it seem like the compound is being attacked by a much larger force and from multiple angles, and then pick the easiest route into the baseDon't forget to grab the SAW.
>>6356903>>When you find the compound, attempt to sneak inside, prioritizing taking out sentries and cameras (Path Difficulty: NORMAL: First DC 13. +3 Infiltrator, +2 Daisy's area of expertise, DC reduced by 7 (From 20) via SQ: Spartan-I
>>6356903>> [ Maverick+ Tactician] Obscure your approach by setting a few fires with the incendiary rounds of your grenade launcher, making it seem like the compound is being attacked by a much larger force and from multiple angles, and then pick the easiest route into the basethose poor innies are about the meet the jolly green giant of the mountains
>>6356903>[ Maverick ] Set the scene and conclude your covert terror campaign, creating a diversion for Daisy to slip past and secure the target + scaring as many of the defenders into fleeing as you can
>>6356902>Scare tank crew with sword... And having to miss on purpose.Fuck, why were we having to do Daisy's job? We could have killed them both and had a tank to add to our collection.
[ Rebooting... Monitor 404TormentedCache, Back online ] 5 votes for Maverick + Tactician 1 Vote for stealth infiltrating the compound2 votes for maverick So you'll obscure your approach by setting a few fires and creating some additional smoke columns. [ Decision made ] [ Proceeding...] >>6357256And it Would've been a higher DC to actually do that. Much higher. Swinging from the treads would've made any hits that did land not immediately lethal, so he'd have to get on the body of the tank instead to land lethal blows and the crew would've basically gotten a free shot on Sven if that had been a write in option and won. The option that did win was to act as a distraction and get the tank to move to the right angle/ position for Daisy to stick the driver from a distance (Which I'm sure we've all done in Halo before, the Hail Mary plasma toss that you don't expect to land but it does). Any write ins to capture the Junkscorpion would've bloated the DC, no matter the method (Unless you guys came up with a really clever one)
You had a plan that was left unspoken. The smoke column rising from the wrecked Scorpion would put the Einherjar on alert, but that could be turned to your advantage. Easily. Communications were already scrambled, due to the constant broadcasts from the Skidbladnir and the transmission cluttering the channels from scared troopers jumping at their own shadows or orders being shouted down to try and keep discipline in their ranks. After the failed attempt on one of their own traitorous officers and the horror show you put on down in the Metro tunnels, they were confused and afraid. And that meant they wouldn't be able to tell what was a real threat and what wasn't.So you start setting fires. You had brought incendiary rounds with your grenade launcher and hadn't fired any of them, so whenever you saw anything that looked flammable enough to send a pillar of smoke into the sky, you shot a round at them and let them burn. Daisy caught on quickly, and so didn't question why you were setting forest fires all along your march deeper into enemy territory."Footprints, three sets" She says, breaking the silence as you arc another incendiary grenade at pile of logs gathered and left to dry in what had been another camp recently abandoned and left unmanned "Heading north. We're heading in the right direction""Good" You say, watching the timber catch and start to burn "We've got them running on home""They probably think an army is marching on their doorstep" Daisy says, which is what you've planned and wanted them to believe. It was a viable tactic, obscuring ones' number and the location of their troops "Which means all their forces are going to be protecting are target""And won't know where we'll be coming from, and if they're expecting an army, they'll miss two soldiers or think we're just scouts" You tell her, as, walking along and seeing a buggy or jeep that they'd left behind when it wasn't useful for mounting a defense, and dropped a grenade on its empty bed.Daisy looked at you."Starting to worry Nesta's worst habit has started to rub off on you, with how many fires you've started" She bluntly comments and you smile"We're dragons. Fire is our friend" You tell her "And it has a purpose""I know, but it would be concerning to read on any other soldiers psyche profile" She counters and you admit, you'd be weary of using a marine who used as much incendiary ammunition as you have. But it was different for Spartans. And Nesta. She had an almost unnatural ability to guide flame and lead fires she started. Which meant her, probable, pyromania wasn't something you considered to be concerning."Can't argue with that, but the more smoke there is, the bigger our smoke screen" You add and she nodsCont
>>6357297"I'll just have to keep a close eye and make sure you don't go pyro like Crazy" Daisy chuckles and you leave the burning logs and truck behind as you advance deeper into enemy territory, finding no resistance as the illusion of an attacking army drives the Einherjhar back to their base and makes them tighten their defense And it isn't long until you find the compound where the target should be hiding. And confirm a worst case scenario""Rhodes" Daisy says through gritted teeth, having been one of the few Spartans to go toe to toe with one of the exoskeletons, and the Einherjar's reverse engineered version that Whiteshirt had welded himself into. But [AP Jotun Interaction. Sven Notices something...unnerving ] [ Artificial Artisan + Quality Wunderkind interaction, Sven notices a vulnerability ] The pilots of the two exoskeletons stomping around the perimeter of the barbed wire, probably electrified fence. Well, they were corpses. The way their skin had turned blue white and the way they were slumping and hanging in the open cockpits, were clear signs of it. As was the ice crawling up their faces and fingers. Like cybernetic Draugr. It was a gross sign of desperation, and mad science that you didn't think existed outside of bad holo vids. And, knowing what you did about artificial intelligences and the exoskeletons the Einherjar had made based of the Project: Rhodes data. You had a sinking feeling that those bodies were being used as primitive smart AI. Not a full construct or brain scan, but judging from how their heads were shaved and how many wires were ran under their skin, their neurons were being kept artificially active and being used as wetware for a program, probably an illegal, military non volitional AI to piggy back off of and have its processing power and intelligence boosted. If you were right, then you were looking at possibly the worst atrocity committed by the Einherjar or insurrectionists at large and an insult to every Volitional AI and their donors. "Those pilots are dead' You say quietly, voice like cracking ice. Daisy clenches her hands into fists"Sick fucks" She mutters, and you nod in agreement but you can't stop yourself from grinning. Because, while that does remove a human failure point in the design and is a frugal way to make a AI capable of fighting and working like a soldier, it replaces it with a brand new vulnerabilityA Vali sized hole in their armor. Luckily, you'd brought a fork of the program with you. Just in case you needed to send a part of the colony back to the stone age with a cyberattack. The problem would be implanting the chip into the Draugr mech. But, out of all the Spartans, you were probably the one best equipped to go toe to toe with one of those exoskeletons. There were two them present, carrying some real heavy artillery, but if you could jailbreak and take control of one of the platforms...Cont
>>6357298"I'd suggest we keep out of their sight. Those suits are no joke' Daisy warns. It would be a winning play to try and get one of those Draugr mechs on your side, but it was also a very risky plan. Even for a walking tank like yourself.>Follow Daisy's advise and just sneak into the compound, avoiding the exoskeletons piloted by corpses (Path Difficulty: EASY. First DC 8. +3 Infiltrator. +2 Daisy's area of expertise. -2 Enemies are on high alert) >Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)>If they're being driven by Dumb AIs, then disabling them is as easy as taking at their data crystal. And that can be done with a well aimed shot, or grenade (DC 22. +1 Jotun, +5 Grenadier, +1 Fire Support (Daisy))>If they're being controlled by Dumb AI, then it'll be easy to lure them away. You'd guess they working off of simple, security Ai , so they'd react and pursue any perceived threat (DC 12. Bulwark +5, +2 SQ: Spartan-II)>Write in option
>>6357302>>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)Worse case scenario is we take a licking and end up disabling them anyways.
>>6357302>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)
>>6357302>>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)i mean dont get me wrong ONI and the UNSC have done some fucked shit but not turn someone into a servitor type shit
>>6357302>Follow Daisy's advise and just sneak into the compound, avoiding the exoskeletons piloted by corpses (Path Difficulty: EASY. First DC 8. +3 Infiltrator. +2 Daisy's area of expertise. -2 Enemies are on high alert) I don't think it's necessary to fight them. If we do our infil is slowed down and Jormungandr has a chance to slip away. If we don't I suppose our smoke screen won't be as effective if they don't think there's actually an advancing force?
>>6357302>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)Risky, but I like it. This works, we can completely gut their infosphere.
>>6357302>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)Secret Objective potential?>Activate Jotunn's RageNow seems like a good time
>>6357302>Follow Daisy's advise and just sneak into the compound, avoiding the exoskeletons piloted by corpses (Path Difficulty: EASY. First DC 8. +3 Infiltrator. +2 Daisy's area of expertise. -2 Enemies are on high alert)
>>6357302>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers)Pretty sure getting those exoskeleton is one of the secret objectives
>>6357302>>If they're being controlled by Dumb AI, then it'll be easy to lure them away. You'd guess they working off of simple, security Ai , so they'd react and pursue any perceived threat (DC 12. Bulwark +5, +2 SQ: Spartan-II) >>Write in option>Lure the Exoskeletons away, and disable them. Tripwire to a steep slope or into a natural pit. Easy as pie to Vali them when they're down.
>>6357302Incredible. I had no doubts they would mod the exos further but this is something else. I was thinking they would try add more cybernetics, a fully enveloping armor plating for cover the soldier, maybe some built in auto-injectors for drugs. A difficult task, but it would make it easy for their soldiers to keep living from all the butchery they had gone through for be in a Einherjar modded Rhodes.But instead they cut out the human element completely. Was it too expensive to keep them alive ? Did everyone else not have the guts of Whiteshirt to do it ? Or are these corpses of traitors instead of volunteers ? The Einherjar successfully managed to transform their experimental Rhodes-Cyborgs in a Draugr-Mech driven by a military or security AI of some kind. Something troubling .... but it does put a light even more on the fact in the Einherjar ranks there are skilled technicians, engineers and mad scientists of some kind. Now how exactly an Outer Colony death cult educates and develops people like that ?>Tango with the Rhodes exoskeletons and try to plant Vali onto one of them (Path Difficulty: Heroic. First DC 20. +5 Brawler, +1 Giant . Qualities Giant and Spartan-II cancel out negative modifiers).This is an excellent opportunity. For strike directly at the AI of the compound, and capturing two Rhodes modded so much that they have become their own thing at this point.There is some pros and cons to this though :- 1 this fight will happen in seconds, Sven has no intention to be a tester for whatever anti-infantry and anti-tank guns these two carry. Still seconds are enough to sound an alarm for this entire Einherjar compound. - 2 Vali can spread to anything the Einherjar AI of the compound is connected, basically giving them a serious blow without shooting a bullet yet ; but Vali is rabid and frequently leaves a trail of destruction behind. We can probably tell him to just go for the AI and disable all Draugr-Mechs. Unless we want our creation to talk with us from corpses lol. Even if that ..... is an excellent possible way to improve terror and fear tactics on our foes (and get that boogeyman trait) hmm...- 3 Jormungandr might decide to have a dictator moment if he is scared enough (despite being likely surrounded by a ton of his men), and ritualistically kill himself. But Vali could tell us where he is by killing the AI of the compound, giving us some time to reach him and capture him instead.
>>6357542Have all the Draugr-mech Cyborgs chant something really creepy in unison, all over the base. Perhaps improvise an epic poem about the inevitability of their doom, how their bones will be chewed, and they will be found wanting, like all who war upon the defenseless. That their damnation is just.
[Rebooting...Monitor 404TormentedCache, Back online] 8 Votes to Tango with the Rhodes2 Votes to follow daisy's advice1 vote to activate Jotun's rage 1 vote to lure the exoskeletons awayL + 1 vote for the write in addition So you're going to throw hands with two dead men [ Decision made ] [ Please roll 1d20+6. DC 20. Best out of 3 ]
Rolled 5 + 6 (1d20 + 6)>>6357673
Rolled 14 + 6 (1d20 + 6)>>6357673Abominations
Rolled 1 + 6 (1d20 + 6)>>6357673End them
>>6357698 Error Code: RED! A critical failure is predicted! All members of Faculty, take cover! Critfail, and 13 under target. OOOF [Proceeding...]
>>6357698AAAAAAAAAAGHH NO!!!!!!!! :(((((((((
never rolling again...............
Fortune favors the bold. Deciding to take the chance, you break from cover and charge the rhodes exoskeletons, sprinting across the open ground and towards the closest of the two walking tanks. And, immediately realize one missed calculation in your plan. Non volitional AIs, while not as adaptive or intelligent as their volitional counterparts and only being designed to perform a set task/ purpose, had an advantage over you that you hadn't accounted for.Reaction time. Command prompts sent through the system could be carried out nigh instantaneously. A Spartan's reflexes and reaction times were super human, almost beyond it when paired with "Spartan time". And it was only because of Spartan time you'd made this realization before being hit with the consequences. And understood why they'd trusted dumb, security AI boosted by a biological components in the driver's seat. Cutting out the human element entirely, excising it, allowed the exoskeletons to reach their top performance in a way that would've shredded the pilot in the occupant if they were alive.It was a similar solution to the one the program had found for MJOLNIR. It needed to be worn by soldiers tough enough and fast enough to not be crumpled like paper by it. The Einherjar had simply come to the same conclusion, but lacking the resources or time to train super soldiers, and taking off the safeties and failsafes for their version of Rhodes, simply reduced the pilots to glorified RAM sticks.Which meant, that faster than you could react, your target spun around, moving in a way that would have completely severed its pilot spine and did twist the corpse in half, to bring its heavy artillery to bear, the second turning and moving to engage, storming through the snow. This was more than enough reason to panic. But you kept your cool and stared down the industrial rail spiker and put into motion the only plan that could keep you from being skewered instantly. Breathing out, you reigned in the natural fear response and trusted the instincts that had been hammered into you at boot camp. And the ones you'd honed yourself once you'd realized just how easy of a target was. You knew how to take hits, how to take a beating.Having a nearly arm length spike shot through you, was more than even you could shrug off but you weren't standing naked in its crosshairs.You had MJOLNIR. It wasn't a hammer, but it was a damn effective shield Monitor 404TormentedCache has taken the liberty of activating the preferred candidate's once per mission Bulwark: Unbreakable active power. incoming damage completely nullified. You twisted, throwing your weight with your shoulders and braced for impact. A god awful noise rung in your ears. Nails on chalkboard, Bare breaks on tires, propeller blades shearing. An industrial saw carving through metal. Sparks lit up your vision as the mining probe shot out like it had been launched from a railgun.Cont
>>6357715It cut straight through the upper armor on your chest, shearing a trench straight through the surface. revealing the plain titanium alloy beneath as it punched through it. The plate would still hold, still provide protection, but just being glanced by the thing knocked the air out of your chest. Luckily your ribcage was reinforced. Movement on the motion tracker, behind the fence. Had to be quick. There was absolutely no room for error. Couldn't make another fumble like that, had to be sharp, had to plan for every detail. Had to be quick. No time to think about how close you came to being staked like Dracula.Couldn't run. Couldn't retreat. Had to fight. Had to win. Adrenaline surging through your veins, you saw the mech move in slow motion, fast forwarding as you swung your shoulders back and lowered your center of mass, resuming your charge. The base had been alerted, and both Rhodes had engaged. This was going to be dicey. [ Current Success in combat: 0 ] [ Enemies to beat: Two Rhodes Exoskeletons, reinforcements arriving shortly ] Team Status: Sven & Daisy uninjured Negative modifiers reactivated Modifiers: Bulwark +5, + 1 Jotun, +1 Fire Support (Daisy, ignoring orders to stand by), +2 SQ: Spartan-II, -3 Outmaneuvered Total bonus +6 Please Roll 1d20+6. DC 18. Jotun's rage can be activated Once again, Sven's Mjolnir armor is put through the wringer.
Rolled 10 + 6 (1d20 + 6)>>6357716Activate Jotun's Rage.
>>6357716activate Jotun's rage
>>6357716Ah, best of 3 of course
>>6357716I also agree with Jotun's rage. Not gonna roll though.
Rolled 6 + 6 (1d20 + 6)>>6357716Activate Jotun's rage. GET ANGRY!
Rolled 5 + 6 (1d20 + 6)>>6357716JOTUN RAAAAAAAAGE
Rolled 4 (1d4) Jotun's rage, activated
>>6357719>>6357746 [16+4 = 20 ] [Success!] Going 2 over the target! Was sweating there for a second, enough that I made myself a rum cocktail to ease my nerves [ Proceeding...] Fight/ Mood Music: https://youtu.be/JFYVcz7h3o0
>>6357746>>6357752This is a whole lot of bad luck that feels eerily too close. That 4 really saved us from the damnation i unleashed....
Something got the draugr in metal's attention. Rifle fire. DMR. From behind. It was Daisy. She was supposed to hold position. But hero that she was, she saw you nearly get turned into a Spartan Shishkebab and took action. The burst of fire she sent center of mass into the chest of the wetware components of the Rhodes, didn't do any damage. But it did alert that Security AI that there was an additional threat and cause it to pause and turn its primary cameras, that being the dead eyes of the man it was plugged into, to search and identify the threat. The big blip marking the other Rhodes exoskeleton changed trajectory. The two suits were linked. That was bad and good news. That meant you only needed to inject Vali's viral code into one of them. But it also meant they were in sync and effectively one incredibly dangerous, incredibly hostile entity.It took all of half a second for the distracted Rhodes to get their head back in the game. But a second was all you needed, when the threat of your little sister getting a metal stake slammed through her chest was now on the table. It only took a momentary lapse in focus, to picture that absolute worst case scenario. And without effort, every ounce of anger you could squeeze out of yourself burst out, adrenaline flooding your veins as you called gave your already heightened reflexes a kick in the pants and supercharged the adrenaline rush you were already in the throws of.Now, the Rhodes was the one on the backfoot. It felt like ice had crawled into your veins, the world was slowed to a crawl by your perceptions, you could almost predict the remote piloted exoskeletons next move. Fully abusing Spartan Time, and your reflexes combined with the magnification to them brought about by the link you had with your power armor, you charged full tilt at the monstrosity clambering towards you.Too close to dodge it the metal stakes it shot at you. Didn't need to. The UA attachments on your armor had a purpose. And were meant to take the brunt of the abuse you regularly put your MJOLNIR through. Couldn't hesitate. Hesitation would put Daisy in danger. Hesitation meant death. Act. Act. Move. Sparks shot from your armor as the launched spikes gouged through armor and shot into the earth, the Rhodes adjusting its firing solutions and adjusting its position with micro adjustments as you cleared the distance. Your heart was thrumming, beating too fast, straining to give you everything it had. Your muscles burned. But your mind was clear, focused. You'd achieved step one. Reach the target. It swung an arm, aiming to knock you to the ground. You leapt and slammed a foot down. The servos and hydraulics screamed inside of the suit. You weren't sure if it was the MJOLNIR or the Rhodes. You breathed out, cold fury and adrenaline fighting back as you centered yourself. And ran through the sequence of moves you'd need to go through to bring this colossus to its knees. Cont
>>6357769 [ Current Success in Combat: 1 ] [ Enemies to beat: Unchanged, reinforcements drawing closer ] [ Team Status: Sven & Daisy Uninjured ] Modifiers: +3 Jotun's Rage, +1 Giant, +5 Brawler, +2 SQ: Spartan-II, -4 Wrestling a colossus Total Bonus: +7 DC is reduced by Special Qualities: Giant and Spartan-II, and Equipment: MJOLNIR Mark IV, by a total of 14 Final DC is 16 Please roll 1d20+ 7. DC 16. Best out of 3
Rolled 2 + 7 (1d20 + 7)>>6357770
Rolled 6 + 7 (1d20 + 7)>>6357770
>>6357772AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>6357772>>6357774What the fuck is up our rolls today?
Rolled 12 + 7 (1d20 + 7)>>6357770Nah we win these
>>6357779Imagine being a Zealot thinking you have the Arch Demon cornered and he just says "Nah, I'd win"Ahemanyways Success! 3 over target. Rhodes is really being accurate to what I pictured went on in Blackbeard and on the boarding of whiteshirt's Halcyon. [ Proceeding...]
The corpse in front of you didn't matter, except for its head. Couldn't just reach out and pluck it off. AI must've been programed to defend it. Had to take that into account. Couldn't damage the frame too much. That'd be counter productive. Didn't know how to wrestle with a mech. But you learned the best through hands on classes. You saw it, the moves to take and in what order. First, press down with all your weight, hold the arm pinned. Then, grab the one operating the rail spiker, and push it up and over your head, avoiding getting brained by a nail meant to fasten industrial minetracks into bedrock. Hold. The resistance was greater than you expected it to be. The suit was trying to press you between its two arms. But you couldn't exert your full strength. Too much and you could damage its internals.Hop off the arm, keep a hold onto its firing arm. You winced, feeling the strain in your arms as the muscle fibers were stretched to their limits. Blood rushed your head and down your arms. You were sweating. It was taking everything you had and more to keep the suits arm from moving, from pulling the trigger on the spike and goring a hole through your side. But that was just the sort of thing you were trained to do. To give more when you'd given your all. To fight until your objective was complete. And right now, that was peeling open this suit like a ration tin and slotting in your personal digital devil into its system.Had to find an opening. Luckily one presented itself. It tried to punch you off, to shake your grip and free its firing arm. That punch was what you needed. So you took it. Tanked it. Felt your brain rattle in your skull as hairline cracks ran across your visor. Didn't have time to think. Just time to pull. A move you'd memorized and all but branded into your muscle memory. One of the foundational throws of judo.Even you might not be strong enough to pull this off. Even backed up by MJOLNIR, even with all the adrenaline. Even though if you couldn't you'd be up shits creak and Daisy would in danger. It was that last point that gave you the push to achieve a feat of strength that should've been impossible. The Rhodes suit's legs left the ground and lift into the air as you turned, twisting with your hips and with every fiber of muscle in your arms, back and legs. THREW IT TO THE GROUND That...shouldn't have been possible.Step two. Complete. You took another piston powered sucker punch to the chin. If your spine had been reinforced, that would've been fatal. But with your augments and lifetime of taking hits, all it did was give you a crick in your neck. Now, to finish this. Your glared down at the grey head hanging limply by its neck, as your arms and the servos in the machine you where holding back screamed in unison Cont
>>6357794 [ Current success in combat: 2 ] Damage taken greatly reduced due to Bulwark: Unbreakable and MJOLNIR Mark IV. And Prevent Sven from being wounded Sven is lightly injured Daisy is Uninjured Enemies to beat: Unchanged. Reinforcements arriving... Modifiers: + 2 Jotun's Rage, +1 Giant, +2 Spartan-II, +1 Jotun, . -4 Wrestling a colossus Total Bonus: +2 DC reduced by Wunderkind and Artifical Artisan, for a total of 10 (4 Wunderkind, 3x2 For Artificial Artisan) Final DC is, 10 Please roll 1d20+2. DC 10. Best out of 3
Rolled 13 + 2 (1d20 + 2)>>6357795I'm not trapped in here with you!
Rolled 1 + 2 (1d20 + 2)>>6357795come on nat 20
>>6357800jesus fuck. I hope the next person that rolls gets a nat 20 too bail us out.
>>6357795Rolling here we go
still need 1 roll
Rolled 15 + 2 (1d20 + 2)>>6357795This is reminding me of that string of bad luck in the Wolfpack quest with the d20 system>>6357800Even the Master Chief had bad days.>>6357803I guess I'll take that roll for you.
>>6357780>Imagine being a Zealot thinking you have the Arch Demon cornered and he just says "Nah, I'd win"I would say this applies to the Einherjar too at this point. The religious zeal is also there.>>6357800.... I guess they really built these new Draugr Rhodes well. Not a 20. I don't think we have a good chance to capture Jormungandr anymore. At least for today.
>>6357810It is making this a very intense combat, at least>>6357800 Error Code: RED! A critical failure is predicted! All members of Faculty, take cover! Critical failure and 7 under target. [ Proceeding...] >>6357812Remember this fight is going at Spartan speeds.
>>6357812At least the DC wasn't so high. One silver lining, I guess...
>>6357815I know.That's why it makes it dangerous to fight these things; they are keeping up. And why, unless Jormungandr is full of himself in the seconds that are passing, the question will be, does he either flee or act in front of seeing this superhumans fight from a screen? He is the pinnacle of zealotry and crazy at their pyramid, so anything goes.>>6357817yeah
Rolled 10 + 2 (1d20 + 2)Y'all fucking crazy with these rolls. Stop being shit.>>6357795Observe
Just needed to see what they had under the hood. You reached forward, to grab the jaw as a lever and rip off the upper half of the skull to check the inside of it for a port you could tap Vali into. And as you reached, a rush of cold air washed over your face. Your visor had cracked. You blinked rapidly, A flattened bullet fell through the hole and singed your chin. You'd gotten headshot. Helmet stopped the bullet. But that realization froze you for a second. Long enough for Colossus under you to toss you. The air was forced from your lungs. It had swung you off. Third time the charm, it seemed. Your tasted blood. If you hadn't been wearing armor, your ribcage might've collapsed even with the augments.You hit your back, hard, rolled backwards and found your footing, shooting up and trying to find the Rhodes suit. It was moving fast enough to keep up with you. To anyone else it'd look like a blur of motion and sudden violence. But you saw it, barreling towards you, its wetware in the form of a cyberized corpse dangling from the cockpit as it moved across the snow like a wild animal, no longer abiding an upright posture or human gait. And behind it, sharpshooters. Einherjar troops with specialized sighting masks, the scopes integrated into the face shielding they wore to increase precision. That explains how one landed a one in a million shot on a Spartan in motion. A headshot at that. Ignoring the stabbing pain in your stomach, you squared up against the charging machine and spat blood against your broken visor. And then bullets rained on you. Caliber was too weak to damage MJOLNIR and the fall off made them barely feel like pokes as you picked up speed and stormed forward, focused on your target. Daisy was still in danger. The goal was within reach. No time to worry about minor details like being the target of massed, sustained fire. The Rhodes Suit was blocking the majority of the bullets the marksmen sent your way anyways. Just needed to reach and crack open its skull, and then it was as easy as slotting in a chip. And the ball would be in your court, and you'd have a massive advantage over the enemy.Just had to crack open the skull and wire in Vali. Simple, right? Would be if that skull wasn't protected by an opponent that was bigger and meaner than you were. Reminding yourself to avoid the stakes, you picked up your pace and moved to ram and tackle the big bastard back to the ground. Current success in combat: 2 Bulwark 5 + Prestige path Unbreakable. Reduces damage to Sven greatly to Minorly Injured Sven is Minorly Injured. Daisy is injured Enemies to beast: The Rhodes and their backup, presently five Einherjar marksmen, more reinforcements arriving on scene shortly Modifiers: +1 Jotun's Rage, +1 Giant, +5 Brawler, +2 Spartan-II, -4 fighting a colossus Total Bonus: +5 DC 15 Please roll 1d20+5. DC 15. Best out of 3
Rolled 5 + 5 (1d20 + 5)>>6357824SAVE US RNGSUS
Rolled 5 + 5 (1d20 + 5)>>6357824PLEASE PLEASE PLEASE PLEASE
>>6357830AHHHHHHHHHH
Rolled 16 + 5 (1d20 + 5)>>6357824
>>6357824Open visor. And who knows how many Einherjars are coming from the compound. Yeah this is becoming grim even for a supersoldier. >>6357833Fucking finally a good roll. Two nat 1s where demolarizing me.
>>6357833thank you
>>6357833 Success! Six over the target, That's two success there. [ Proceeding...]
>>6357837Ohand remember the special effect of Brawler: Open Hand.Guess what Sven just got his hands on! And yeah, that -4 penalty would've been even nastier without Open Hand
You know what ? I thought Vali should disconnect this things before. But now i think, Vali should actually use these Draugr Rhodes on this fuckers. The Einherjar actually deserve it for what they are, and this shitty rolls. Give them a taste of their medicine.
And just tackling it is what you want the AI to think you're doing. Its Non Volitional, Dumb in layman's terms, even with the boost of a freezer burned brain adding to its processing power. And that meant it couldn't adapt like a real soldier or Volitional AI could. It was restricted by purpose and programming. It was basically just a mobile, automated security system. And that meant it could only anticipate and react to counter what it saw. And that was exactly the sort of vulnerability you needed. It would be difficult to exploit, as it was currently in combat ready mode. But you only needed a moment. One movement, hidden under what seemed like just another aggressive charge to keep up the fight and pressure it. It had to know what you were trying to do, disable it by taking out its fancy new wetware.It didn't need to know the particulars to function. And that to was a weakness. Running headfirst into a wall of metal, was pleasant, even underneath padding and armor. The impact made more of your visor crack and flake away. Narrowly missing being shot through the leg, you struggled against and pushed back against the Rhodes Suit as it tried to press you and crush you like a hydraulic vice. But now that you were too close for it to line up a shot, and having learned from the last clash, it didn't try to shoot, instead using the arm holding the stake driver to exert force down and against your body, trying to snap your bones and pummel you to the ground. The Ai was probably getting frustrated that you weren't dying like its programming told it you should have done in the first brawl you had with it.And that is the last piece to the puzzle you needed. The vulnerability of the extent of its capabilities as a Dumb AI, the weakness of only examining enough to carry out its task. And the growing backlog of error messages and attempts to right the discrepancy of the intruder that had taken multiple lethal hits but kept on fighting.That would, effectively distract it. Slow its processes. And thus its reaction time. Combining knowledge of AI and physical prowess together, you made you move.And bent the mechanical arm holding the stake shooter and tore the gun from it and turned it on the marksman as you pulled the Rhodes forward and let it fall from the force it had been slamming against you.One less marksman to worry about, pinned to the concrete barrier. The other four, froze. A natural reaction to seeing their trump card man handled and the heavy weaponry they strapped to it turned against them. And that hesitation, the moment where they doubted if firing on you would make any difference.Gave you the golden opportunity you'd been waiting to pounce on. The Rhodes turned, cutting a semi circle through the frost and dirt, and tried to rip the gun from your hands. It only considered the head of the corpse it was piggy backing off of to be vital to operation. Cont
>>6357847It didn't consider the twitching nerves that transmitted its signals to the machines itselfYou put a pin in that. Or rather an arm's length rail spike straight through the spine of the corpse. It would only disable the mech until the AI realized it had lost a vital function. It take seconds for it to assume direct control. Probably wouldn't put a dent in its operations. But it did buy you time. A few seconds. Which was more than enough for a Spartan to get to work.Couldn't get distracted like last time. You had to focus, even if it meant getting the next shot straight through your skull. You stabbed a thumb into the eye socket of the corpse and got ready to work quickly, hand already reaching for the chip containing Vali.Just had to pop the can and shove them in. Bullets pinged off of you, and you could hear Daisy fending off the other exoskeleton, preventing it from interfering. Current Success in Combat: 4 Team Status: Sven, Minor Injuries. Daisy, Injured Enemies to beat: 4 Marksman, 2 Rhodes Exosuits, Reinforcing... Modifiers: +1 Jotun, +1 Giant, +2 Spartan-II. Wrestling with a colossus negative modifier temporarily halted due to (SPINETAPPED) condition) Total Bonus: +4 DC reduced by Wunderkind and Artifical Artisan, for a total of 10 (4 Wunderkind, 3x2 For Artificial Artisan) Final DC is 10 Please roll 1d20+4. DC 10. Best out of 3
Rolled 15 + 4 (1d20 + 4)>>6357848
Rolled 5 + 4 (1d20 + 4)>>6357848don't you dare do it again
Rolled 9 + 4 (1d20 + 4)>>6357848FINISH THEM
>>6357853Thank you !!! Vali start the slaughter !!!
>>6357853 SUCCESS! And shooting 9 over target! [ Proceeding...] https://youtu.be/AnLuKx_c7Ds this seems fitting.
The eye broke apart, cracking. It had been frozen solid. The whines of the machinery fighting against you, for a brief moment, seemed to rattle out of the slack jaw of the corpse you were mutilating. The thrashing and electronic signals pushed gasses out of its lung and up its throat, as servos shrieked and the joints screeched in the suits efforts to overpower you as you hooked your thumb into the eye socket of the corpse wired to it and pulled.It took barely any effort on your part to crack open the head. The wires and ports attaching it directly to the suit, that allowed the Dumb AI to interface with the corpse's artificially stimulated brain, had compromised the skull. It broke apart like cardboard with just a rough yank upwards, exposing the mangled brain. It was covered in lesions and scars, diodes and chips shoved in to replace dead and dying grey matter. Through the hole in your visor, a indescribable stench leapt down your throat. You nearly gagged as you pushed your hand forward, squishing through the twitching, live wired brain to find the data chip port that the AI had its matrix stuffed into. It was nailed to the brain stem, stimulating wires and wireless transceivers rising from it and embedding into the ruined brain or else meshed down into the spine to serve as a contact point between the connections wired into the corpse's spine."Sorry" You muttered, pitying the AI that had been sent at you as an attack dog, that had been made into part of this horrible weapon. And then you destroyed it, crushing the data shard containing its matrix with your thumb as you passed Vali's own data chip from between your middle and ring finger and slotted it in.There was a flash of blue sparks. The brain began to boil around your hand and the exoskeleton you were wrestling with seized and started to spasm as you Vali spread their viral programing and eradicated what remained of the original security AI. You used the bulk of the mech as cover, and a look behind you showed you that Daisy was doing the same as Vali had already gotten his fangs into the other Rhode's piloting AI and had frozen the suit in place. Bullets continued to whistle around you, as the Marksman where reinforced and the compounds flesh and blood security measures grouped at the gates, unsure of if you and Daisy were just the vanguard of a larger assault.And then, Vali decided to prove you wrong that those noises you heard earlier were just gasses escaping a corpseThe little shit somehow spoke through the corpse. Probably through the same system that kept its neurons firing.And the hybrid AI asked you simply"Command me. Wield me, as the righteous blade I was designed to be"That might've been the scariest thing besides plasma weaponry that you'd ever encountered on the battlefield. It was just wrong, disturbing on an instinctual level. It made your hairs raise and skin crawl, listening to a corpse missing half of its head speak and talk to youCont
>>6357870Luckily. It was just dead flesh being zapped. Like an elementary science project to make a dead frog twitch. The dead couldn't speak or fight. What was talking to you was just a corpse that had been recycled into primitive wetware. Not some kind of zombie, revenant or Draugr. Just the remains of some poor victim turned into just another weapon. "Glad to have you on the team again, Vali" You breathed out, shaking of the instinctive revulsion you felt talking to your AI through a electrically manipulated corpse.>"I'm letting you off the leash. Go wild. Kill every hostile in range">"Cover my and Daisy's retreat. And then on my signal, cripple the enemy's defenses">"Time for a counter attack" [Ride the Vali piloted Rhodes suit and attack the Einherjar at the compound gates] [DC 12. +2 Spartan_II +3 Fire support (Daisy, 2 Rhodes mechs) ]>" Vali. failsafe's 1 through 7 are now disabled. Any none UNSC aligned platforms and networks are considered viable targets. Burn every system you can connect to">Write in option
>>6357871These rolls are gonna give me a heart attack. Also Vali is a spooky shit. Love him.>" Vali. failsafe's 1 through 7 are now disabled. Any none UNSC aligned platforms and networks are considered viable targets. Burn every system you can connect to"This'll help stall any sort of organized action against us or a clean escape. Then we can send Vali's servitors in like a bulldozer. Wonder if this is a leaping off point for AI controlled combat drones.
>>6357871>"I'm letting you off the leash. Go wild. Kill every hostile in range"
>>6357871>"Time for a counter attack" [Ride the Vali piloted Rhodes suit and attack the Einherjar at the compound gates] [DC 12. +2 Spartan_II +3 Fire support (Daisy, 2 Rhodes mechs) ]Go, Sleipnir-I mean Vali
>>6357780>Imagine being a Zealot thinking you have the Arch Demon cornered and he just says "Nah, I'd win">an arbiter with a fuel rod cannon vs. sven with an unused charge of unbreakable in his pocketBut damn though. As it turns out, building exosuits as fast as a sedan and as heavy as house is really fucking dangerous when you turn off the safety protocols and redline the thing. I sure hope a completely inhumane intelligence organization won't get any funny ideas from this. I wonder if Sven is going to program "The Troll" dumb AI and build a robot buddy with Dimas' help in the ship for it to pilot. Wishful thinking. I just think it'd be really friggin dope to have a glorified kaiju fight between a Hunter and a bigass Killbot.>>6357871>>" Vali. failsafe's 1 through 7 are now disabled. Any none UNSC aligned platforms and networks are considered viable targets. Burn every system you can connect to"Shouldn't have hooked your toys up to the wifi, fuckos. Welcome back to the stone age, let's rock.
>>6357871>"Time for a counter attack" [Ride the Vali piloted Rhodes suit and attack the Einherjar at the compound gates] [DC 12. +2 Spartan_II +3 Fire support (Daisy, 2 Rhodes mechs) ]
>>6357871>>"I'm letting you off the leash. Go wild. Kill every hostile in range"
>>6357871>" Vali. failsafe's 1 through 7 are now disabled. Any none UNSC aligned platforms and networks are considered viable targets. Burn every system you can connect to."Write in:>But save and mark any interesting souvenirs you find.Maxim #1: Pillage, then burn.
>>6357871>"Time for a counter attack" [Ride the Vali piloted Rhodes suit and attack the Einherjar at the compound gates] [DC 12. +2 Spartan_II +3 Fire support (Daisy, 2 Rhodes mechs) ]If we let Vali loose in their network, wouldn't that destroy any valuable intel ONI might squeeze from it?
>>6357871>>"Time for a counter attack" [Ride the Vali piloted Rhodes suit and attack the Einherjar at the compound gates] [DC 12. +2 Spartan_II +3 Fire support (Daisy, 2 Rhodes mechs) ]NONE LEAVE THE SLAUGHTERHOUSE
[ Rebooting...Monitor 404TormentedCache, back online ] Out of rum cause of yesterday's "excitement" lol3 Votes to tell Vali to burn ever system they can connect to L+ 1 vote to save any interesting data 2 Votes to let Vali off his leash4 Votes to start a counter attackSven's counterattack! In theaters NOW! [ Decision made ] [Please roll 1d20+5. DC 12. Best out of 3 >>6357884Well, considering James lost an arm to a hunter, I've got ideas for Sven/ Purple teams first encounter with them...>>6357877They drove me to drink, they had me stressing lol. And its always fun when Vali comes out to play
Rolled 4 + 5 (1d20 + 5)>>6358153Come on Sven!
Rolled 5 + 5 (1d20 + 5)>>6358153Let's hope our luck has changed.
Rolled 6 + 5 (1d20 + 5)>>6358153go go go
>>6358154>>6358155>>6358156Huh. What are the odds of that? 4, 5, 6 in order. Unfortunately Failure But only by one and it isn't a crit fail this time. Would've been ridiculous if you guys got a third one so soon. [ Proceeding... ]
"Time for a counter attack" You order, knowing that Vali, even if he is a non volitional AI will understand. He's gnawing on the "Bones" of the security AI that had just gotten ripped out of the Exoskeleton. The suit moved to stand and you clambered onto its back, as the one daisy was hiding behind began to advance, and she continued using it as mobile cover, crouching behind it and shooting between its legs as it strode forward.Hanging onto the shoulder of the Rhodes Suit, you used it to stabilize the stake launcher as the Einherjar holding the compound's gates quickly realized that they had just lost their main advantage. But, it seems like Jormungandr had kept the cream of the crop himself. These were what was left of the Elite Guerilla force you cut your teeth fighting, they didn't fall back or panic fire. They just pulled down there masks and bit down on glass vials they pulled from their hands. Their berserkergang combat stims. Might've been the last of their supply. And then, with a howl. Not a cry. Not a shout. But an animalistic, rabid howl tearing through the votes of men ready to sell their lives to give their leader a few more crucial moments to plan or escape, the first row of Einherjar charged you and the mech Vali was piloting. You ducked down as they sprayed machine gun fire and start yipping like feral dogs as their mags ran dry and they either switched to their sidearms, pulled hatchets or just swung their rifles like clubs.Daisy killed some of them, but they had the advantage of numbers.They were surrounding you and even seeing one of their own get a arm length nail shot through their chest didn't slow them down. It barely slowed the one you shot down, until their body couldn't keep up with their fervor and fighting spirit and they dropped, blood gushing from the eyeholes of their goat styled mask. You pulled yourself up, perched and crouching on the top of the suit, as they threw themselves at its legs, trying to reach you as Vali swung the Mechs limbs at them. He was designed for cyberwarfare, actually fighting was new to him, even if he could conceptualize it and take pointers from the systems left behind from him burning out what was left in the machine of its former controller.Wasn't looking good, and the stake driver was now a liability, with how cumbersome it was. You dropped it, Vali caught it, and put a nail through an Einherjar that had taken a running leap at you and. You blinked, realizing what they had thrown as they jumped.That was a brick of C12.And he didn't have the detonator. Your eyes looked over the mob beneath you and towards the gate. A flash of red in the hands of the man who gave the order for the first row to take their bad medicine. Well. That was one way to knock down a giant.There was only a short window to defuse the bomb flying towards you, and you could see more than one way to disable it.Cont
>>6358164>Slide off the Rhodes back, and abandon it to fall back to Daisy's location, leaving it and the Einherjar pulling it down to go up in flames while you come up with a different strategy>Unsheathe your sword, and try to cut the brick of high yield explosive in half (DC 15. +2 Spartan-II, +5 Brawler (Swordbreaker), DC reduced by 7 (from 22) from SQ: Spartan-II>Disable the detonator by disabling its holder, draw your side arm and take a long shot (DC 12. +1 Jotun -1 firing outside of effective range) >Throw a grenade to knock the brick of its course and hope for the best (DC 18. +5 Grenadier) >Write in option
>>6358165>Unsheathe your sword, and try to cut the brick of high yield explosive in half (DC 15. +2 Spartan-II, +5 Brawler (Swordbreaker), DC reduced by 7 (from 22) from SQ: Spartan-II
>>6358165And I just realized I wrote Swordbreaker rather than bladebreaker. oops Oh, and tomorrow is Wednesday, so I'll be busy running cyberpunk so I probably won't be able to update tomorrow
>>6358165>>Unsheathe your sword, and try to cut the brick of high yield explosive in half (DC 15. +2 Spartan-II, +5 Brawler (Swordbreaker), DC reduced by 7 (from 22) from SQ: Spartan-IIThere is literally no other acceptable option.
>>6358165>>Unsheathe your sword, and try to cut the brick of high yield explosive in half (DC 15. +2 Spartan-II, +5 Brawler (Swordbreaker), DC reduced by 7 (from 22) from SQ: Spartan-IIBig explosion time
>>6358165>Unsheathe your sword, and try to cut the brick of high yield explosive in half (DC 15. +2 Spartan-II, +5 Brawler (Swordbreaker), DC reduced by 7 (from 22) from SQ: Spartan-IIEating even half a brick of C12 will be brutal if we fail but man it'll be cool.
Rolled 20 + 5 (1d20 + 5)>>6358165>Unsheathe your sword, and try to cut the brick of high yield explosive in half (DC 15. +2 Spartan-II, +5 Brawler (Swordbreaker), DC reduced by 7 (from 22) from SQ: Spartan-II>>6358153tsk tsk, just for the class.
>>6358196*Please* let this count.
>>6358237Nah, I don't want it too. I'm just being mean with my dice roll now for those 1'ers
Rolled 10 (1d20)>>6358237Don't open the box, Pandora. Behold.
>>6358237hahaha doesn't work like that. Just roll well when the DC arrives !>>6358241Happens to all !
[ Rebooting....Monitor 404TormentedCache, Back online ] One of my pals got me into Stargate, Teal'c is pretty cool.6 votes for trying to cut the C12 brick a now dead Einherjar threw at your faceits unanimous! [ Decision made ] [ Please roll 1d20+7. DC 15. Best out of 3 ] >>6358237Unfortunately, that isn't how it works
Rolled 16 + 7 (1d20 + 7)>>6358851
Rolled 9 + 7 (1d20 + 7)>>6358851
Rolled 17 + 7 (1d20 + 7)>>6358851
>>6358857[blue [ Success! ] [/blue ] 9 over target number, nice [ Proceeding...]
Calculate speed. Trace trajectory. The calculations draw themselves in the air as you eyeball the measurements of the arc and figure out all you need to know as Spartan Time kicks into overtime. Dropping your hand from the spike driver, it reaches for the sword sheathed at your hip and grabs it in a blur of motion. Moving up rather than retreating, with a flick of your wrist, Mjolnir draws the blade before you even think to unsheathe it.In perfect sync with the armor, you stand with one leg on the shoulder of the rhodes and watch the small square of C12 spin through the air, accounting for rotation and air resistance as you mentally command the Mjolnir you're wearing to react quicker than you could consciously. Meanwhile, Vali finds a solution to the barrier of bodies in front of the Rhodes suit and lifts up a leg to stomp and crush it down.There is a flash of silver, your arms rising and pulling the sword in an upwards slash. You track the path of the pattern-2 through the graph lines you mentally drew to catch the block of C12 before it got into detonation range. Lines which cut straight through its center, vertically, separating the C-12 brick into two equal halves. It could level an apartment block, but if it was cut in half there'd be a narrow safe zone right in the middle of the two pieces. Well, in theory. But you've worked with C-12 enough to know how it worked and reacted; Even if this was still a gamble, it was one you could safely bet life and limb on.You could almost hear the click of the switch being compressed, over the howling of the drugged up berserkers under you and the rattling of machine gun fire all around you. It was, with all the other clamor of battle, silenced instantly the moment the two halves detonated. The explosive force slammed against you, from both your right and left, keeping you held up as you stared through the corridor between the two separate blasts, a sliver of a slice between two walls of fire and steam. Vali didn't have to maneuver around or through the mob now. It was gone, outside of stunned, crippled survivors still gnashing their teeth, muscle twitching as they tried to shoot or grab with arms they didn't have anymore. Perfectly calculated through kinetic vision. You hadn't just cut through the C-12, but through the battlefield, creating a clear path to advance through."Vali, proceed" You, tapping the blunt of the sword's pommel on top of the Rhode's "head", as the ringing in your ears started to clear and you heard gunshots again. And saw less resistance in your way, as Daisy hadn't stopped shooting even as a pillar of fire erupted around you. She'd stayed ice cold and frosty, as you expected of your dragons. Cont
>>6358871And that smug looking officer, looked like he'd lost a few pounds down the leg of his trouser as, from his point of view, the exoskeleton his enemy had somehow taken control off and the robotic invader both just stormed through an explosion that could chew through battleship armor and continued their advance on his position without even slowing downThat, or he had just realized you weren't the only Spartan attacking his little fort out in the woods, as the Rhodes Daisy was treating as cover had reached the fence and was in the process of tearing it down, arcs of electricity dancing over and shooting over its frame. "Fall back"Was a command rarely if ever spoken by Einherjar commanders, so much so that the soldiers holding the gate, who had just watch their front line evaporate paused for a moment. As if they were unsure what to do when the order to retreat came down. The officer repeated himself, louder, his eyes stuck and locked on you as you stepped up and stood entirely on the Rhode mech's shoulder. "Fall Back!" It took a third bark to get his men to even acknowledge his existence. The new frontline shouldered their rifles, as smoke continued to billow around you and your ride into their base. >Throw caution to the wind and leap into their ranks and keep cutting a path forward (DC 12. +2 Bladebreaker *Brawler/ 2*, +2 Spartan-II, +1 giant. -2 Outnumbered )>Frag the officer (DC 16. +5 Grenadier, +1 High ground)>[ Infiltrator] Help daisy get through, by drawing attention to yourself and knocking out the generator powering the electric fence (DC 17. +3 Infiltrator, +5 Bulwark, +1 Jotun, -4 exposed )>Return fire and mow down the hostiles blocking your was with the SAW (DC 15. +1 Jotun, +1 Fire support (1 Rhodes Mech), +2 Spartan-II)>Write in option
>>6358872>>Throw caution to the wind and leap into their ranks and keep cutting a path forward (DC 12. +2 Bladebreaker *Brawler/ 2*, +2 Spartan-II, +1 giant. -2 Outnumbered )
>>6358872>[ Infiltrator] Help daisy get through, by drawing attention to yourself and knocking out the generator powering the electric fence (DC 17. +3 Infiltrator, +5 Bulwark, +1 Jotun, -4 exposed )
>>6358872>Frag the officer (DC 16. +5 Grenadier, +1 High ground)
>>6358872>Frag the officer (DC 16. +5 Grenadier, +1 High ground)All it will take to have them running around like headless chickens
>>6358872>Throw caution to the wind and leap into their ranks and keep cutting a path forward (DC 12. +2 Bladebreaker *Brawler/ 2*, +2 Spartan-II, +1 giant. -2 Outnumbered )
>>6358872>Throw caution to the wind and leap into their ranks and keep cutting a path forward (DC 12. +2 Bladebreaker *Brawler/ 2*, +2 Spartan-II, +1 giant. -2 Outnumbered )Grab that officer. We can get some intel out of him. It could even be Jormungandr.And we need an officer to question. We still want the priesthood and potential ruins.
>>6358931I think this is one of the last elite military leaders of the Einherjar cult. Probably a trusted right hand of Jormungandr himself, given he is commanding elite soldiers in a main compound (unless this is nothing short but the DOOR to their temple) where our target is found.And I feel like gambling: Jormungandr is already fleeing deep inside the mountains. In less than a minute, we have engaged and taken over two Draugr Rhodes, taken out the compound security AI, and are engaging and decimating the entire elite combat team sent out
>>6358851Did you never watch SG1 before? Its great
>>6358872>>Throw caution to the wind and leap into their ranks and keep cutting a path forward (DC 12. +2 Bladebreaker *Brawler/ 2*, +2 Spartan-II, +1 giant. -2 Outnumbered )>>Write in: if you see the officer, quick draw sidearm and headshot.Nothing like a little gun-fu.
Thinking I'm going to have to skip today's update. Went out to eat yesterday, and my stomach has been killing me ever since. So I've probably caught food poisoning. If my stomach cramps and pains clear, I'll write an update, but I really just want to stay lying down in bed rn
>>6359341Remember, shitting your pants is faster than waddling to the toilet. Dang though, dude.
>>6358872>>[ Infiltrator] Help daisy get through, by drawing attention to yourself and knocking out the generator powering the electric fence (DC 17. +3 Infiltrator, +5 Bulwark, +1 Jotun, -4 exposed )
[ Rebooting...Monitor 404TormentedCache, back online] feeling slightly better than yesterday, think I can write cause I'm not in "Curled in a fetal" position levels of stomach pain at the moment, still feeling woozy/ lightheaded. Can't promise a long update4 Votes to leap into meleeL+ 1 vote for gun fu3 Votes for [ Infiltrator] 2 votes to frag the officerClose race, narrow win to have Sven leap into the Einherjar ranks and RIP AND TEAR [ Decision made ] Please roll 1d20+3. DC 12. Best out of 3 >>6359347lol. And yeah, it sucks. Remind me not to eat octopus for awhile
Rolled 3 + 3 (1d20 + 3)>>6359724
Rolled 17 + 3 (1d20 + 3)>>6359724
Rolled 10 + 3 (1d20 + 3)>>6359724
>>6359730wow, we did it
>>6359730 Success! and zooming 8 over the target number, Nice, very nice [Proceeding...]
Rolled 19 + 3 (1d20 + 3)>>6359724
>>6359740i would have been very upset if that was a 20
Hesitation meant death on the battlefield. The lag between order received and carried out had doomed the Einherjars line. It was an exploit you were perfectly poised to take advantage of. Crouching down, the muscles in your legs, augmented and trained for explosive power, coil like springs as you mark your landing and take a flying leap. The Rhodes with Daisy tears open the electric fence, the floodlights illuminating the gate flicker, throwing shadows in your descent as you hit your target. Crushing the poor bastard you'd picked as your landing site to the ground, you keep crouched and lunge forward, stabbing the next nearest Einherjar through the torso. Piercing through his body armor and severing his spine, you stand and turn, using them to block an axe swing that had been aimed for the gap between your neck and back. You're surrounded by screaming, panicking soldiers as the lights flicker back on, dimmer than before as, with a flick of your arm, you toss of the corpse stuck to your sword and rise to your full height. Towering, Looming over them like a bear reared up on its hind legs, you stare down at the slack jawed terrorist through both the visor and hole in it. He gives a defiant yell, urging his comrades to charge. It turns to a gurgle as you, flipping your blade around into reverse grip open his throat. Stepping away, you create some distance and breathing room with wide swipes, the Einherjar who don't need chemical assistance to rush into battle against a powered armored giant staying wary and probing your defenses as they buy time for the others to screw on their heads and open fire or else screw open their pill bottlesAnalyzing the situation, the length of the blade in your hand will soon become more detrimental than it is advantageous. It is a bit too short to half sword, not the right shape or style for it either, but you've always been good at making do and improvising. And, you'd learned a few tricks from reviewing the footage of the energy sword wielding Svartalfar, from both your scraps with them and Nicole's encounter with that ambush on Ambition.Sliding your hand down to the middle of the blade and gripping it tightly, you start treating it more like a punch dagger. And to prevent yourself from becoming target practice, surge forward and engage the Einherjar you had kept at bay, directly. Punching the blade forward, you slam it into the chest of the rebel furthest out of formation. And then repeat the motion as he, defiantly and ultimately pointlessly, stabs his knife against your own chest plate. He drops and you turn, catching an axe aimed for your knee by its beard on the blunt side of your sword and twist it around; throwing its wielder to the ground. A follow up stomp puts them out of commission and fast tracks their ticket to Valhalla. Cont
>>6359767And then, you stand perfectly still. And turn to face the officer, the line is already breaking, backing away from you. Only the brave, courageous or just plain stupid few are still circling around you.The rest have finally followed their orders to fall back and retreat. It only took a Spartan scything through their ranks to get them to obey the chain of command, and the Officer doesn't seem to be moving from his position. His hands are trembling as they reach for his side arm, as he barks a command to "Form a line!", and those who haven't sprinted for the relative safety of the heart of the compound do obey.You can't help but to admire the show of backbone, and marvel at an Einherjar officer actually acting his rank and position. Moving from a guard, you block a knife strike aimed at your inner layer of armor and slide your hand back to the pommel, carrying the momentum and levering the strike to sever the offending arm at the elbow, before following up with a flick motion to split their neck vertically from their collar to their lip. It was at that moment bullets started to fly, and the three remaining Einherjar who had stayed engaged with you rush forward. A classic trick of there's. Pin down an enemy you can't beat in CQC so they become a sitting duck for your buddies who pulled the longer straws to shoot at, while you get riddled by the same bullets as their target.One that never worked on you. For obvious reasons>[ Bulwark Rank 5+] That caliber isn't enough to get through your defenses, your Mjolnir armor will hold. Dispatch the three would be martyrs and advance through the gate, ignoring the small arms fire pinging off your armor [ No damage for failing this check. DC 14. +2 Bladebreaker (Brawler rank halved), +1 Giant, +2 Spartan-II, +2 enemy is terrified of you]>[Giant] Lift one of your three attackers over your head and toss them at the firing line forming, pulling the pins on their grenades before hurling them [DC 17. +5 Grenadier, +1 Giant] >"Vali, some help would be appreciated". Having created an opening, fight with the exoskeleton stomping up to the gate [DC 9. +1 fire support (Rhodes mech) +2 Spartan-II] >[Diplomat] "We're hunting the world serpent, none of you need to die">Write in option
>>6359768>[Bulwark Rank 5+] That caliber isn't enough to get through your defenses, your Mjolnir armor will hold. Dispatch the three would be martyrs and advance through the gate, ignoring the small arms fire pinging off your armor [ No damage for failing this check. DC 14. +2 Bladebreaker (Brawler rank halved), +1 Giant, +2 Spartan-II, +2 enemy is terrified of you]We'll be their very own Vader in the hallway
>>6359768>[ Bulwark Rank 5+] That caliber isn't enough to get through your defenses, your Mjolnir armor will hold. Dispatch the three would be martyrs and advance through the gate, ignoring the small arms fire pinging off your armor [ No damage for failing this check. DC 14. +2 Bladebreaker (Brawler rank halved), +1 Giant, +2 Spartan-II, +2 enemy is terrified of you]> "I am Ripper... Tearer... Slasher... Gouger. I am the Teeth in the Darkness, the Talons in the Night. Mine is Strength... and Control... and Power! I AM SPARTAN"
>>6359768>>[ Bulwark Rank 5+] That caliber isn't enough to get through your defenses, your Mjolnir armor will hold. Dispatch the three would be martyrs and advance through the gate, ignoring the small arms fire pinging off your armor [ No damage for failing this check. DC 14. +2 Bladebreaker (Brawler rank halved), +1 Giant, +2 Spartan-II, +2 enemy is terrified of you][I am bulletproof.wav]
>>6359768>[ Bulwark Rank 5+] That caliber isn't enough to get through your defenses, your Mjolnir armor will hold. Dispatch the three would be martyrs and advance through the gate, ignoring the small arms fire pinging off your armor [ No damage for failing this check. DC 14. +2 Bladebreaker (Brawler rank halved), +1 Giant, +2 Spartan-II, +2 enemy is terrified of you]
>>6359768>[Giant] Lift one of your three attackers over your head and toss them at the firing line forming, pulling the pins on their grenades before hurling them [DC 17. +5 Grenadier, +1 Giant]I have to go for this Giant is one our best traits gonna use it to upgrade.
>>6359788I figure shoulder throwing a piece of construction equipment earlier will probably allow a shot at upgrading it after the Op.
>>6359768>[Giant] Lift one of your three attackers over your head and toss them at the firing line forming, pulling the pins on their grenades before hurling them [DC 17. +5 Grenadier, +1 Giant]I like this >>6359788I want to shoulder throw a Hunter at its buddy.
>>6359768>>[Giant] Lift one of your three attackers over your head and toss them at the firing line forming, pulling the pins on their grenades before hurling them [DC 17. +5 Grenadier, +1 Giant]Always a classic
>>6359768>>[ Bulwark Rank 5+] That caliber isn't enough to get through your defenses, your Mjolnir armor will hold. Dispatch the three would be martyrs and advance through the gate, ignoring the small arms fire pinging off your armor [ No damage for failing this check. DC 14. +2 Bladebreaker (Brawler rank halved), +1 Giant, +2 Spartan-II, +2 enemy is terrified of you]Kill them
[ Rebooting...Monitor 404TormentedCache, Back online ] 7 Votes for [ Bulwark ] L + 1 vote for I am ripper speech3 Votes for [ Giant ] So Sven is going to wade through gunfire, trusting his armor to absorb the damage while he dispatches the Einherjar still engaged in CQC with him [ Decision made ] [ Please roll 1d20+7. DC 14. Best out of 3 ]
Rolled 11 + 7 (1d20 + 7)>>6360237
Rolled 16 + 7 (1d20 + 7)>>6360237
Gonna be afk for a bit. Not long, maybe an hour or two
Rolled 12 + 7 (1d20 + 7)>>6360237>>6360242For this outrage I curse you, NATURAL ONE!
Rolled 12 + 7 (1d20 + 7)>>6360244I gotchu
>>6360245>No I said TWELVE!t. RNGesus, probably
>>6360241Sorry about that, anyways. [ Success! ] 9 over the target as well [ Proceeding.... ] >>6360244>>6360245that's kinda spooky
But the caliber they were carrying wasn't strong enough to penetrate Mjolnir armor. You'd caught them unprepared, once you planted Vali into the Rhodes. And all it'd take for the tides to turn would be a handful of the runners to have kept their cool under fire. If they were running for the armory, to resupply the officer and his men. That'd be trouble. Chance that Daisy breaching the fence would split their forces, but knowing the impression you tended to leave on others, you could expect to remain the center of attention.Breathing out, you step forward to meet the three hostiles charging to pin you down and buy their CO time to get his hands on some real firepower. He barely reacts to seeing you going off of his script, and leads the firing line, taking careful aim and trying to land a headshot to take advantage of the cracked visor you'd suffered in the start of the assault. You duck and weave, both his bullets and the spray from his comrades, as you gut one of the Einherjar as he threw himself on you. It did as much good as throwing himself under the treads of a Scorpion. Two left. Second to fall hit you from the side, taking some friendly fire to his legs before you finished the job with sideways thrust, slipping the blade under his ribcage. Didn't break your stride with a full body tackle. You strode forward, in a serpentine motion, swaying to avoid the shots that were aimed for the once piece of your armor that was compromised enough to not protect you from the bullets flying all around you.The third and last, tried to block your swing as he retreated back through the hail of bullets, miraculously avoiding the stream of lead surrounding him. It was a mistake to even try. And you cut through the metal handle of his axe and his skull, stepping past him and extracting your blade in one fluid motion, keeping pace as you advance to the gate. The headlights dim again, and you can see more enemy soldiers gathering at better defensive positions as the officer and his men stubbornly refuse to give up the line they'd drawn at the gate.His hands are still trembling, even as ducks behind a concrete divider to reload, even as he pops back up and full autos at your head, hitting your shoulder as you turn and pick up some speed. Two of his men break, and run further into the compound. "Mass fire!" He barks, blue eyes wild and panic. It takes training to be that disciplined. Shame he chose the wrong side and actively fought against the best interests of humanity. all of this was such a pointless waste of life, time and resources. Every bullet shot could've been sent the Covenants way. You hated them for it. Hated that they were keeping you away from the real war to put down their already doomed rebellion, just to remove a threat that could've blind sided the War effort at the worst possible time. You hated them for bringing war to New Noregr, and for all the atrocities they'd committed in the name of liberationCont
>>6360268But that didn't mean you couldn't admire the tenacity and honest courage and discipline they occasionally displayed. Even if it went against humanity's best interest, you could easily see yourself in the same position. Fighting a losing fight, but refusing to surrender even to the bitter end. Was he your future, staring down at you with a shaking handgun and defiant fury in his eyes?Click. He was out of ammo, help hadn't arrived. He was the last one in the gate. The rest had ran, their courage giving out in front of your relentless advance or else had been pinned to the ground or concrete walls by the mech Vali was learning to pilot behind you. He shut his eyes, tossed away his gun and looked you, nearly dead in the eyes as you ran through the fastest ways you could eliminate him as a threat in your head"Holmgang!" He said, looking surprised at himself that he said it. A desperate attempt to buy some more tie, invoking ancestral tradition against, as far as he knew, alien invader.>Ignore him, he's unarmed and isn't your target. Run and gun your way to Daisy's location (Combination of Sven's AP and Qualities Auto succeed this check)>"Vali. Shoot to wound" And keep the compound's eyes off of daisy, by charging at the largest group of Einherjar you're aware of (Path Difficulty: HEROIC. First DC: 16. +1 jotun, +5 Grenadier, +2 SQ: Spartan-II, -5 Heavily outnumbered (Not reduced because you aren't in CQC yet. DC reduced by 7 (From 23), via Spartan-II)>Humor him>"Counter offer. Surrender">Write in option
>>6360269>"Vali. Shoot to wound" And keep the compound's eyes off of daisy, by charging at the largest group of Einherjar you're aware of (Path Difficulty: HEROIC. First DC: 16. +1 jotun, +5 Grenadier, +2 SQ: Spartan-II, -5 Heavily outnumbered (Not reduced because you aren't in CQC yet. DC reduced by 7 (From 23), via Spartan-II)
>>6360269>Humor himFuck it, sure.
>>6360269>"Counter offer: Surrender."Assume this is a diplo option. If he goes for it, great.If not:>"Vali. Shoot to wound" And keep the compound's eyes off of daisy, by charging at the largest group of Einherjar you're aware of (Path Difficulty: HEROIC. First DC: 16. +1 jotun, +5 Grenadier, +2 SQ: Spartan-II, -5 Heavily outnumbered (Not reduced because you aren't in CQC yet. DC reduced by 7 (From 23), via Spartan-II)
>>6360269>Write in option>"Here is your duel." Cut his hands with your sword now, then grab him by his throat and choke him. Turn to the line of cultists "Anyone else ?"This man is desperate in ensuring we waste time. He knows it too, he would die in less than a second. But it's the time wasted before that duel, talking and making a circle around us that matter. Time given to his men for equip themselves further. For Jormungandr to run deeper. It's also quite likely he has more than one C-12 pack on his body, since he had a detonator.By looking at Holmgangs they were done usually days afterwards, not in the moment. Calling for one now is asking to make it for long has possible, since the cultists are all about their traditions. I assume his mouth will try to speak for say we are a niðingr, which matters little for us because his trachea will be in Sven hand. The point of that last petty act would be creating fervor in his men, showing we are dishonorable. Funny that isn't it ? Since he was ready to bomb his own soldiers with a C-12 for kill us, while away from direct melee combat. Too bad we can just cut him up a bit, grab him, then terrorize even more his men.The minutes are kicking by, and Vali already killed the AI here. We must hunt Jormungandr. The value of this officer, is okay has a prisoner. He is in charge of some of the last Einherjar elite troops. There is better captures, but its not entirely too bad for interrogation.
>>6360269>"Counter offer. Surrender
>>6360285Though for added effect we could instead drop our sword, while just choking him with one hand. And with our other hand we can just crash his hands instead. It would be slightly more "fair" hahaha.Even if i consider his hands a weapon. They can push a button.
>>6360269>>Headshot. He is beneath our attention. Once these were our traditions, but he has perverted them, and in so forsaken their protection. Run and gun your way to Daisy's location (Combination of Sven's AP and Qualities Auto succeed this check.)
>>6360269>Ignore him, he's unarmed and isn't your target. Run and gun your way to Daisy's location (Combination of Sven's AP and Qualities Auto succeed this check)
[ Rebooting Monitor 404Tormented Cache Back online ] 3 Votes to create a violent distraction for daist1 vote to humor him 2 votes to offer him a chance to surrender1 vote for here is your duel...cont1 Vote to regroup with daisyL + 1 vote to headshot him1 vote to ignore him very spread out vote this time, but ordering Vali to shoot to wound and making a lot of noise to give Daisy cover to slip deeper into the compound is the winning strategy [ Decision made ] [ Please roll 1d20+3. DC 16. Best out of three ]
Rolled 12 + 3 (1d20 + 3)>>6360645
Rolled 8 + 3 (1d20 + 3)>>6360645
Rolled 2 + 3 (1d20 + 3)>>6360645
>>6360646 Failure but only by 1. [ Proceeding... ] >>6360649Could've been a lot worse
>>6360650Is Jotunn's Rage off cooldown?
>>6360650This is divine punishment for not accepting the duel
Rolled 11 + 3 (1d20 + 3)>>6360645Hold on guys, I am late but I can handle this
>>6360651Still the same combat, so no
Rolled 6 + 3 (1d20 + 3)>>6360653fool!
>>6360655Kk, figured I'd ask.
Another bastardization of your culture and example of the Einherjar twisting it to suit their extremism. They were a death cult. The worst thing you could do was"Vali. Shoot to wound" You say, and step forward as the rail spike whistles over your shoulder and hits its target, pinning the officer by his thigh to the concrete barrier behind him. He manages to keep concious long enough to wail in pain and spit curses and insults your way as you walk past him, homing in on the largest group of Einherjar in the compound. It is a good defendable location, not far from the center, they've brought trucks around to serve as extra cover and mobile turrets. You palm a grenade and start running at themPulling the pin with your thumb, you angle you throw to land it in the largest mass of them. Then, you'll follow up with a round from your grenade launcher. Vali leads both of his mechs behind you, one damaged from the extreme voltage it took tearing down the fence for daisy, giving you so much needed support and fire power as purple team's expert infiltrator does her work.But, you immediately need to make a change of plans. One of the terrorists crowding behind their chokepoint in the center of the compound spots your grenade and yells a warning. And even manages to dive onto and cover it, shielding his comrades from the blast as you load your grenade launcher. And duck behind one of the cottages they'd turned into part of the compound as a hail of gunfire slams into it, splintering wood and pitting concrete as the Rhodes under your command catch up, holding up well despite their advance through withering suppressing fire. Now they'd know to look up and watch for grenades. Needed to rethink your approach. Fast. They'd only seen you fight in hand to hand and in CQC. And had just seen you charge through an open kill zone to try and frag their location. You pulled at the explosive round you'd loaded into your grenade launcher and replaced it with a smoke. If you played against their expectations, you could catch them off guard. Just long enough to exploit the advantage you created. It'd be a window too short for anyone without Spartan augments to use. But that'd just mean it'd be all the more unexpected. [ Current success in combat:0 ] Sven is minorly injured, Daisy is injured Enemies to beat: 40+ [ Modifiers: +1 Smokescreen, +1 Jotun, +2 Fire support (V-Rhodes), +2 Spartan-II, +5 Bulwark -5 Heavily Outnumbered DC reduced by 7 Due to Special quality Spartan-II (Former DC 24) Final DC 17 Final bonus: +6 Please roll 1d20+6. DC 17. Best out of 3
Rolled 8 + 6 (1d20 + 6)>>6360659
Rolled 13 + 6 (1d20 + 6)>>6360656Fool you say? FOOL THIS>>6360659
Rolled 11 + 6 (1d20 + 6)>>6360659good roll incoming
>>6360668 Success! Two over target. Nice [ proceeding... ] >>6360647>>6360662Wonder what the odds of you rolling 8 twice in a row are
>>6360671One in forty on a D20.
>>6360672Aren't repetitious results multiplicative rather than additive?
>>6360673Eh, probably. I'm not a math giga-brain, so that was my best guess.
>>6360674Beats me too lmao. I'm not a math tard.
You wait until your targets need to reload. Smartly, they don't all pause to swap magazines all at once, doing it in sections, and fire at both you and the rhode suits in groups over a little over than ten if you had to guess judging from the amount of bullets hitting or whizzing pass your cover.Perfect conditions for the new approach. Time to do Loki's work. Using the slanted roof of the cabin you're under as a ramp, you bounce and roll a smoke grenade over it. If you calculated the trajectory right, it should fall in front of their cover, too quick to be identified and too far to be a concern if they misidentify it as a fragmentation round. You count down the fuse and then slide out from the cover. White smoke is clouding the space between your targets and judging from the movement on your motion tracker and thermals they think you're flanking. They're not expecting you to resume your frontal assault. You send a burst of morse code through your COM to the Rhode suits, giving Vali Orders to knock out the flood lights before they can clear the smokescreen. The two mechs turn and pick out their targets as you pick out yours.And full auto fire at the Einherjar position, using your thermals to track them through the cloud of smoke and aiming for the group that had stood up to cover the flank they expected you to take. Which was where Daisy was sneaking past them. The sound of an unfamiliar gun clues the enemy in on your trick, seconds too late to save the lives of the squad that had broken cover.One. Two. Three. Four. Five. Six. That's seven hostile causalities counting the one who threw himself on top of the grenade. You ducked back behind cover, as the turrets switched from pounding the Rhode suits to trying to chew threw the building you were hiding behind. But, the fog lights were out and the smoke screen hadn't dispersed entirely yet. So Loki's work hadn't been cut short just yet. The turrets were behind welded on shielding, looked took thick for one of the rail spikes to punch through and knock out the gunner. Covered them from grenades thrown on top of the trucks. But they weren't completely covered. There was a small opening for the guns to get through and for the gunners to look through. You could thread a bullet through there. The M739 wasn't the right choice. Nor was going ape and ripping the gun emplacements off of the trucks, even if it would certainly be intimidating.No. This was the time for the Magnum to shine. You counted down the roar of gun fire, to the individual bullets ricocheting off the concrete of the cabin you were behind or exploding out from the logs, scattering wood chips in the air.They hadn't moved, and Vali had resumed their attack on the mass of Einherjar, Firing the weaponized industrial tools at their lines. And judging from the blips vanishing from your motion tracker, were getting results.Cont
>>6360676Another burst of morse code, and you order your AI to disable one of the trucks, so you only have to thread the needle once. If you'd counted right, they'd needed to let the gun cool in three, two... Current Successes in Combat: 1 Sven is minorly injured, Daisy is injured Enemies to beat: 39 Modifiers: +1 Smokescreen, +1 Jotun. +2 Spartan-II. Negative modifiers for being under heavy fire removed due to Bulwark rank, Outnumbered modifier temporarily disabled at the cost of fire support (hard to ignore two mini mechs stomping through your frontline), precision negative modifier removed through Jotun/ Spartan-II Total bonus +4 DC reduced by 7 (from 20) Final DC 13 Please roll 1d20+4. DC 13. Best out of 3
Rolled 3 + 4 (1d20 + 4)>>6360677
Rolled 5 + 4 (1d20 + 4)>>6360677biggus numberus
Rolled 15 + 4 (1d20 + 4)>>6360677
>>6360678>>6360679These rolls, man...>>6360680That's better.
Rolled 2 + 4 (1d20 + 4)>>6360677BIG IRON! BIIIIIG IRON!
>>6360680 Success! Six over target, extra degree of success! Proceeding...
One. You turn calmly around the corner, hold your breath and grip the back of your shooting arm by the wrist as you line up the sights with the small gap that you couldn't even push your fingers through. Shutting one eye, and waiting for the reticle on your shot through visor to catch up with your minute adjustments of aim you watch the human shaped blob of colors in your thermal swing. The barrel of their gun was just cooling down from red hot.You were quicker pulling the trigger. The heat signature dropped, a flash of a splash of color escaping from their face as they slumped over and slid down the bed. The Rhodes over turned the other truck and put arm length nails through the bed, killing the gunner. One of the other rebels broke cover and tried to climb up the back of the truck to replace the man you'd just shot through the head. Taking a few steps out of cover, you put a round through his knee and then one through his neck and moved forward.A missile shrieked through the air and impacted on one of the Rhodes suits. Disabling it and reducing it to a heap of smoking metal. You kept firing on any Einherjar who poked their heads out of cover.One. Two. Three. Four. Five. Six. Seven. That's nine with the gunner and his would be replacement you put down. With one loss on your side and thirteen confirmed kills, the battle was going in your favor. Even if you were still out numbered. Picking up speed, you slid under a concrete divider topped with razor wire and reloaded, twitching your head to the side to avoid a sniped round that penetrated your cover. It wasn't going to last as long as the cabin had. Had to move in quick.But, you'd closed enough ground that engaging in CQC was now back on the table. Daisy flashed her tag on your HUD. She'd reached the sniper who missed you by a few fingers, and was climbing up his perch. Taking out the biggest threat left before she proceeded to the target. Now that was a Spartan to rely on.Smacking the magazine into the back of your Magnum by smacking it on the divider, you stood into a crouch and got ready to sprint into the Einherjar lines. You'd use it until the magazine went dry, then you'd bring out the sword. That was the plan at least. And it probably wouldn't last too long. Current Success in Combat: 3 Enemies to beat: 29 One Rhodes unit lost Sven Minorly injured. Daisy Injured Modifiers: +1 Giant, +5 Brawler, +1 Jotun, +2 Spartan-II, +1 Fire support (Rhode suit) Total Bonus: +10 DC 22 Please roll 1d20+10. DC 22. Best out of 3
>>6360684
Rolled 10 + 10 (1d20 + 10)>>6360684>>6360685lol
Rolled 8 + 10 (1d20 + 10)>>6360684I swear I know what I'm doing.
Rolled 2 + 10 (1d20 + 10)>>6360684
>>6360686 Failure but only by 2 [ Proceeding...] >>6360688And it could've been a lot worse
Hopping over your cover. You rolled, got back on your feet and sprinted for their lines as the remaining Rhodes suit stomped through their cover, absorbing most of the fire as you ran for dead center of the mass of gathered Einherjar soldiers and."BURN HERETIC"Your eyes widened, and briefly you remembered the last time Napalm was involved in a fight against the Einherjar and swung around and. That was a flamethrower. That was an Einherjar in welded body armor, like a certain ancient outlaw from some earth prison colony Deja mentioned in one of her lessons, Ned something, was stomping towards you with a flamethrower that'd have made Nesta envious. MJOLNIR had a temperature regulation gel layer, but that didn't mean it was fireproof. And the refractive coating weakened lasers and plasma, not open flames and sticking Napalm.For once. You think you'd have preferred to be in ODST BDU rather than your power armor. And it was like a second skin by this point. Recovering from the shock of sudden facing down a flamethrower, who'd crawled out from the truck the Rhodes had treated like a rag doll and totaled, you swung your arm and the magnum it was holding around and the pyromaniac ducked behind cover, as your shot grazed the brace holding his fuel tank in place. And some of your armor caught on fire.You leapt and got behind a stack of sandbags, ripping one open to put out the fire crawling up your shoulders. Suppressing fire zipped over your head like a swarm of bees and the Rhodes mech stomped swung its arms around, trying to throw off a group of Einherjar who were trying to rip the corpse wired into it out of it. If that goes, Vali won't have any extra processing power to pilot the suit.Shit. A sniper rifle's report rang in your ears. And one of the terrorists crawling over Vali like ants dropped, missing half their head.Daisy got the sniper. That was a positive. But you couldn't focus on the positive, as a stream of flaming napalm flew out towards you as the pyro got brave enough to leave cover, spraying fire out in front of him as he tried to flush you out. You'd need to leave cover to deal with him and get away from the flames. You ran down a quickly drawn up checklist of how to deal with this problem, as you pat down a fire that had caught onto your shoulder as you dived from sandbag pile to sandbag pile. There was too much cover to reliably shoot of the fuel tank on his back. This bastard was twitchy, but not stupid. The one time you run into Einherjar who don't take the first opportunity to drug themselves up to their ears and they have a flamethrower! Not that a strung out terrorist with a flamethrower was any better, but the point stood.He wanted to keep you at a distance, to cook you in your armor, so why not just tackle him? It wasn't a good plan, but it was a plan. Cont
>>6360694 Current Success in Combat: 3 Sven is Injured. Daisy is Injured Enemies to beat: 26 Modifiers: +3 He's coming right for me! (Maverick: DAREDEVIL. If the roll succeeds, Maverick Bonus is doubled), +1 Giant, +5 Brawler, +2 Spartan-II. -6 Literally running into the line of fire ) Total Bonus: + 5 DC reduced by 7 (From 19) Via SQ: Spartan-II DC 12
Rolled 13 + 5 (1d20 + 5)>>6360695give me a good number
Rolled 9 + 5 (1d20 + 5)>>6360695
Rolled 9 + 5 (1d20 + 5)>>6360695Pow.
>>6360696 Daredevil maneuver Successful. Final result: 21 Success! [/b] Nine over the target, that's another extra DoS [ Proceeding... ]
One you put into motion immediately. Lunging out from cover, you sprinted across the burning gap between you and the Pyromaniac. The last thing he'd expected was for you to run towards him. He stepped back, braced and sent a lash of fire your way. You ducked and leapt, rolling and launching back to your feet after diving under the stream of flame avoiding the splash of the falling napalm as the scrap armored rebel took another step back.He was too slow, even outside of the plates of metal he'd welded over his fatigues and without the heavy tank of fuel on his back. You slammed into him with enough force to shatter his ribcage, he gasped for air like a fish out of water, legs collapsing under his own weight. Then, you reached over his back and with a yank, tore the fuel tank off of the rig he'd attached it to. Turning on your heel, you shot a round into the air, signaling Daisy. You caught the glint of the scope of the rifle she pried from its previous owners' dead hands and knew you didn't need to count down.Lifting the tank over your head, you hurled it into the air and over the Einherjar's position. They'd nearly torn the corpse of the modded rhodes suit, and the ones who weren't fighting the exoskeleton were covering their rocket launcher operator. He saw you looking his way, and you hefted up the pyromaniac, using their cheap suit of plate welded armor as a shield as you got the Einherjar's attention back in your direction.And away from the skies.There was a flash as the cannister erupted, a single snipe round piercing through it and igniting with the sparks shooting out from its contact point. A tide of now flaming napalm splashed down on the heads of the Einherjar gathered around the one with the rocket launcher. And his ammo cache. It was a moment of serendipity. You couldn't have planned it better. In a single moment. The remaining, almost thirty terrorists went up in smoke. Or rather fire. For a few moments, before the explosive payloads in the rockets, the bullets in their magazines and their grenades all went off at once. Daisy was safe in the Snipers tower. You had a squirming shield to hide behind.And Vali? The main fork was safely aboard the Skidbladnir, secured and kept isolated from any system it could infect. There was a reason you kept making forks and copies out of the AI. His programing was self destructive, even before you added the Covenant Data. Unless you were very careful in the orders you gave him and could extract his programming fast enough, Vali would eventually burn himself out along with whatever computer system or network you plugged him into. The split second decision to, effectively, shell his location just sped along the process. Wasn't much of a system for him to rampage through in those Rhodes suits, his programming was already probably starting to degrade and break itself apart.Cont
>>6360710And, if you told Vali a copy of him "Died" in the line of duty, the little psychopath would probably be jealous of it. Still, there was a chance there could be some valuable data you could recover from either of the Rhodes suits or the Compound network to use to further refine Vali, after the mission. "Clear?" You called out over the occasional popping of cooked ammunition and the sizzle of napalm, ears ringing from being right next to ground zero of every munition the Einherjar had on hand going off at once. "Clear" Daisy calls out, hopping down from the watch tower as you strode through the carnage and up to the most heavily fortified building in the compound. And it seemed that the splinter of Vali you'd brought "Just in case" hadn't been lost in the explosion, as there was a flash of a split skull on the keypad before it began to sizzle and smoke."Useful little abomination, isn't he?" Daisy cooed as you made a mental note to retrieve the Vali fork to reintegrate with his primary code. Once you'd secured JormungandrThe shutters lifted from the doors, the lock slide down and the door swung open.And there was your target, and his last loyal officers, sitting around a table and taking shots from a bottle of clear spirits, holding cigars. Sweet Williams."Jotun" Jormungandr greeted, holding up a glass, cheeks rosy and eyes dead "Come to parade us out for your masters? Let me finish my drink first, and I'll come along quietly"Your eyes scanned the room. They had firearms. Anti Material rifles. Explosives, at least two rocket launchers. One or two rail guns to. They'd expected a Spartan Level threat. So why were they just sitting there drinking.Daisy didn't lower her shotgun as you looked Jormungandr in the eyes, and he looked back. And there was a flash of recognition."I've seen those eyes before" He muttered, hand shooting under the tableDaisy didn't hesitate. And the arm he had reach for a hold out gun was disabled. His subordinates, or drinking friends, didn't even flinch and just poured another round. It was a scene so surreal you'd hesitate to draw or paint it. Jormungandr gritted his teeth, and whatever he'd recognized left his mind as he grabbed at his crippled arm. "Sol bastard" He hissed through his teeth, paling as he struggled off of his chair. Daisy tracked him with her shotgun. "If you're going to kill us, kill us. We know we've lost" A woman covered in burn scars sighed "After that broadcast, this compound and homebase became the last bastions of our resistance. The rest turned craven, deserted or surrendered" "We thought we might as well go out with dignity" Another, grey haired gentlemen said with a nod "And drink to our friends who'd gone ahead"You eyes moved from their smiling faces to the table. Capsules of white powder. Most of them were dead men already. But they had one too many for a full suicide pact. Cont
>>6360711You entered the room, and realized why Jormungandr moved for a "hidden weapon" while the others kept placidly drinking."You're the odd duck out, huh" You said, amused as he snarled and glared up at you, expression softening and shifting to one of confusion and fear."We're going out like the first New Noregr Revolutionaries did, and those who followed. Its tradition at this point" The burned woman chuckled "One should always respect their elders""So that was a suicide attempt" You say, turning over the table. And there was no gun. Or ammunition for all the fire arms they had in the room. That'd explain why the explosion was as loud as it was. They'd handed off the rockets they had in the bunker to the troops outside. "Wasn't our destiny to free our home" The grey haired man said, picking up the spilt bottle and refilling shot glasses "Norns decided that, before we were born. Might as well leave an example for the next generation of freedom fighters to follow""What a load of brainwashed horseshit" Daisy said in response as you stared down the Target. It was almost disappointing that he gave up. And you weren't sure you believed them that this and the base James and Nesta were hitting was all that was left of the Einherjar.They all wore masks into every operation and terrorist attack they carried out. It was only recently that ONI started getting enough intel to identify the leaders of the group. [ Quality Wunderkind interaction. Something isn't adding up...The last New Noregr based rebel grouped had all of its remaining, incarcerated and unexecuted leaders commit suicide via poison. They'd set this up. It was a smoke screen. Designed to create a new myth for the next generation of firebrands and insurrectionists to gather around. The brave, last king refusing to drink the venom he offered to his faithful subjects. It was worthy of a Saga. And who would tell it? Deserters? Prisoners on trial for terrorism and war crimes?No. He was using that as an excuse. Taking advantage of the fractures in the organization as well as the blow you dealt with Gundersen's broadcasts, to create a cover for the remaining loyalists afield to go to ground. And years, maybe decades later strike a match and restart to fire. Begin their revolution again.It wouldn't end. Even after bringing real war to their colony, they were still dead set on bleeding and fighting the UNSC and the UEG until they were either free or everyone on their colony was dead. They'd played the long game before, been patient and rebuilt. The Einherjar.It all made sense why they called themselves that. Army of one. Those who fight alone. It wasn't them aspiring to join the mythological Einherjar in Valhalla. It was a promise and oath.To continue the cause, even if they were the sole remaining survivor.Cont
>>6360712"Askeland?" Jormungandr said. You snapped to attention and turned to him, blood freezing as you considered shooting him. If he could've figured out your identity, he was too dangerous to be left alive, even behind bars. Too perceptive. too smart"Einar, is that you?" He asked and it clicked. Your eyes, the only thing he could see, due to the hole in your visor. You couldn't remember what your father looked like. Must've had his eyes.> Shoot him. He's too close to the truth to risk it.>"Lieutenant Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding">"Vali. Get me a log of every recent transmission. We'll forward them to the officer of naval intelligence. Daisy, bag and gag the target">"Your squid faced friends would've just burned this world to glass, if you'd won. I just have to ask, before your suicide pills kick in, was humanity's extinction a price you were willing the pay for a few months, years of freedom?">Write in option
>>6360713>"Lieutenant Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding Write in:*and* the priesthood. Whiteshirt's Godi steered him true. I want what they know and you'll give it to me. One way or another."
>>6360713>"Lieutenant Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding"
>>6360713>"Lieutenant Sven Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding"Modified it a little bit.
>>6360714>>6360713support this write-in. Finally !+ this put Vali to work>"Vali. Get me a log of every recent transmission. We'll forward them to the officer of naval intelligence. Daisy, bag and gag the ta
>>6360714>>6360742+1Yeh this should conflict and the more info we get the higher chance of ending einherjar once and for all.Doesn't really matter if they figure out svens connection.
>>6360713>"Vali. Get me a log of every recent transmission. We'll forward them to the officer of naval intelligence. Daisy, bag and gag the target"
>>6360713>"Lieutenant Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding">"Vali. Get me a log of every recent transmission. We'll forward them to the officer of naval intelligence. Daisy, bag and gag the target"
We are so close to the Einherjar secrets i can almost taste them......
Too bad the Draugr Rhodes suffered so much damage. Maybe they can be used for research anyway, even with all the damage ? Took a while to put them down. Still tech, even if modded frankestein Einherjar tech. Still Vali was inside them and used them very effectively for a first time. So our little creature should have some data that both project MJOLNIR and project RHODES could use beside the two wrecks with cyborg-corpses fused on them.Beyond that....well we got access to this compound now. It should have something unless Jorgumundar & co were on burning and deleting files duty.- We have that bloody rough and juryrigged UNSC IDs tracker - Then we have that officer Geir, his daughter and his men. Should have more info. - A frankhog-technical, gift for Mendez and Narfi ? I cant see that in the Skidbladnir.- The officer in charge of the elite troops impaled on the wall but still alive.- The compound seem to be filled by many Einherjar modded weapons. Loot !- Jormungandr, with whats left of his mind. And his soon to be dead lackeys. Not yet traces of that priesthood anywhere. Or the trace of any Einherjar techies or eggheads, the ones behind all that modding and jurryrigging. Its this a fake homebase ? There is nothing made to their gods. Not even say a stone with a familiar rune on it....
>>6360911No, but odds are the techs, scientists and whatnot are among those who went to ground. They're the real mind and soul of the Einherjar. Jormungandr and the fighters are the strong arm and backbone. The fighters are the trunk, branches and stem of the 'tree' if you like. The techs, scientists and priesthood are the roots, if you will, which is why getting their location out of these guys before they go is so important.This is probably where Diplomat will come in clutch. Sven can pick holes in their faith and pressure them with the dishonour of their conduct, noting they might very well be bound for Hel's realm if they don't try and balance the scales.Also, who wants to lay odds Jormungandr is the man Sven called 'uncle' before he was abducted?
[ Rebooting...Monitor 404TormentedCache, Back online ] 6 Votes for "Lieutenant Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding"L + 1 vote for adding SvenL + 3 votes for + priesthood 4 Votes for "Vali. Get me a log of every recent transmission. We'll forward them to the officer of naval intelligence. Daisy, bag and gag the target"So, you'll tell the target "Lieutenant Askeland of the UNSC special forces. I'll be taking you into custody Thorstand. But first, you will give me the locations of the men you'd sent into hiding"+*and* the priesthood. Whiteshirt's Godi steered him true. I want what they know and you'll give it to me. One way or another."+"Vali. Get me a log of every recent transmission. We'll forward them to the officer of naval intelligence. Daisy, bag and gag the target"wew [ Decisions made ] [ Proceeding...] >>6360901I'm now imagining a Sven version of Patrick saying that
>>6361077>I'm now imagining a Sven version of Patrick saying that>cursed sven licking insurgents png
Eyes that you set on him. Well eye, the only thing he can see through the hole in your visor, narrowed and filled with contempt"Lieutenant Askeland of the UNSC Special Forces" You say, smartly and sternly correcting him as his expression shifts from confusion to crushing sorrow I'll be taking you into custody Thorstand."The suicides lift their eyes from their glasses as Jormungandr, seemingly forgetting the fistfull of shot that obliterated his shoulder, wags his jaw. Trying to talk but not knowing what to say as he stares dumbly up at you, like his whole world is crashing down around him. You don't spare a thought as to why it would be, if he thinks you're your father, turned into a warmachine for the "Enemy" or if he's realized his mistake."But first, you will give me the locations of the men you'd sent into hiding". That knocks him out of his stupor as Daisy moves in and sweeps the room, keeping her eyes and shotgun trained on the passive Einherjar leaders, who treat the both of you like unwanted guests and simply keep drinking and reminiscing about their war against the UNSC, treating warcrimes and terrorism like washed up gunnies treat their past deployments and tarnished medals. The target bared his teeth like a caged wolf and practically hissed out of them, wincing as he remembered the pain of the arm Daisy nearly shot of."You won't get a single name out of me, whoever, whatever you are. It is no coincidence that I was lead by an Askeland, and captured by an Askeland. They were proud to not have any relations off colony, you know" He said, eyes blazing with defiance, you simply stared him down, unnerving him as he tried but failed to force himself to look away from you. Anywhere. One of the suicides dropped, hitting the ground with a thud, sending the cards they'd been holding scattering into the air. "And the priesthood", and that addition makes Jormungandr look like you'd given him a dip in a frozen lake. His mouth doesn't move now, he simply stares at you. Like it was unthinkable that a UNSC soldier would ever care about the beliefs that fueled them, the faith that guided them. " Whiteshirt's Godi steered him true.""Whiteshirt" One of the suicides laughs, before choking to death, gagging on the spirit that came rushing back out of their spasming stomach. But Jormungandr knew who you'd meant"You got him to, Askeland?" He asked softly, eyes softening and losing much of their defiant light and energy. You don't answer him, its classified information after all. "I want what they know and you'll give it to me, One way or another." You tell him, kneeling down and lifting him up by the collar of his military style sweater. That brought the fight back into him, he grabbed at your arm and snarled, did everything but spit into your eye.Another of the suicides fell, gasping for air. Daisy was just watching them die at this point, shaking her head as one by one they dropped like flies.Cont
>>6361087"You should know by now, torture won't get a single whisper from my lips. Nor will any truth serum those Jævels at ONI can manufacture" He boldly claims "I'll kill myself, the moment I get a chance to. I won't betray my brothers and sisters. Not here. Not now. Askeland didn't, neither of them did, when you Sol dogs dragged them down. You shame that name, using it"You shrug and glance to a glitching datapad on the floor. It had a connection. Vali was already inside of it. "Vali" You spoke to it, confusing the man in your grasp as he only knew that name as one of Loki's sons "Get me a log of every recent transmission"Jormungandr tried to put up enough of a fight to be put down, but considering how high you dangled him off the ground only succeeded in making himself look like a misbehaving toddler kicking and thrashing their legs. "We'll forward them to the office of naval intelligence" You said and that got the target to try punching. All that resulted from that was him breaking his fingers and blooding his knuckles against your helmet "Daisy, bag and gag the target""Oh, so they name you like dogs to, huh! Sol Bitch!" Jormungandr said, as Daisy moved forward to take him off your hands, the last of the suicides chuckling as they wheezed and choked on the liquefied remains of their lungs "What's your name?! Spot?!"Daisy "accidentally" smacked him against the wall as you handed him off, which shut him up for a few seconds as he bit a chunk off of his tongue. He slumped against the wall as she restrained his arms, slurring through a mouthful of blood."S..S..s" "James. We've secured the target. How are things on your end"Static made your heart leap, but you stayed composed and calm as your brothers voiced crackled."We were only able to secure one of the VIPs, Sir" He answered "The rest slit their throats and wrists. Nesta stopped the last from self immolating. Think they're a spiritual leader. They're an old woman, but they weren't in the intel we received during the debrief""And were the others familiar?" You ask"We're missing a one or two faces; but the ones who aren't absent were in the debrief yes" he repeats, before their was a sound of a scuffle "Sorry. She just tried to chew off her tongue. Had to restrain her jaw""The mountain" Jormungandr said, spitting a mouthful of blood and earning a shove against the wall from Daisy for it.That old lady would account for one of their spiritual leaders. But that left their technicians and R&D completely unaccounted for. And unless those one or two missing faces were dead in this room with you, they'd probably gone to ground as well. Cont
>>6361089>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.>"And the Status of our friends from the helljumpers? They went ahead while you fought those tanks, didn't they? Did they just watch the VIPs off themselves?">"Askeland to Skidbladnir. We're going to need a third team deployed. I'll send details. Einherjar command has sent out a batch designated survivors">"I'll send Doghouse to collect your team and the VIP, assuming that the enemy base has been silenced">Write in option
>>6361091>>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.
>>6361091>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.Said this was liable to happen at some point. I was just two missions premature.We're not done yet.
>>6361091>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.Well this will be interesting.
>>6361091>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.Let's open him The status report from James and the Skidbladnir, alongside their next orders can wait a little. Until we get the information we want, some emotional damage to give to an Einherjar leader are in order. Its a tradition by now !>and that addition makes Jormungandr look like you'd given him a dip in a frozen lake. His mouth doesn't move now, he simply stares at you. Like it was unthinkable that a UNSC soldier would ever care about the beliefs that fueled them, the faith that guided themGot him. They are very important to them if this it's his reaction. In comparison to the defiance shown a second before about the ones sent in to hiding, this is a great contrast. A lot of Einherjar in hiding uh ? Very good that we captured a member of their faith alive. If she has "ancient runes" knowledge, then we have made bingo.
>>6361091>"Askeland to Skidbladnir. We're going to need a third team deployed. I'll send details. Einherjar command has sent out a batch designated survivors"
>>6361091>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.
>>6361091>>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet. >>>"And the Status of our friends from the helljumpers? They went ahead while you fought those tanks, didn't they? Did they just watch the VIPs off themselves?" >>>"Askeland to Skidbladnir. We're going to need a third team deployed. I'll send details. Einherjar command has sent out a batch designated survivors" >>>"I'll send Doghouse to collect your team and the VIP, assuming that the enemy base has been silenced" All of these. The designated survivors have to be found, and we might be able to crack our captive by shaking him emotionally. Asking about the hell jumpers is chit chat, but it's good flavor. Ordering a third team deployed makes sense given that we will probably have to track somebody down, and collecting the other team and VIP makes sense given that they have a HVT and the base has been pacified. We will let the hell jumpers police the place, just so long as we run over it for Intel first.
>>6361091>"And the Status of our friends from the helljumpers? They went ahead while you fought those tanks, didn't they? Did they just watch the VIPs off themselves?">[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.I would have thought all of the Einherjar's R&D crew would have been in hiding with Woden Hal's.
>>6361091>>[ Maverick + Diplomat ] Now that you're alone with the target, try something he didn't expect to make him talk. Take off your helmet.>>"And the Status of our friends from the helljumpers? They went ahead while you fought those tanks, didn't they? Did they just watch the VIPs off themselves?"heres hoping that bro will slip up when he learns the truth
>>6361241>I would have thought all of the Einherjar's R&D crew would have been in hiding with Woden Hal's.I thought the same at first. Then stuff like the jury-rigged UNSC IDs tracker showed up in Einherjar hands here (definitely a quick crafting job), then the Draugr-Rhodes (this probably took multiple months in the making from the time some of the first Rhodes and their data were stolen; likely a better version than what Whiteshirt was using) and even the armor of that flamethrower Einherjar heavy looks like their craft (but a fast and rushed job, before hitting the road).Woden Hal apocalypse bunker probably had a lot of goodies and knowledgeable personnel, but they remain a corpo. Even if a small fish in the Outer Colonies. Its just smart for the terrorist - death cult to not get to close with them and keep its own research, a corpo could decide to sell them out tomorrow if the wind doesn't go in their favor. Woden Hal didn't sell them, but they very much cut the ties and have gone underground leaving Einherjar in their own mess. I can't see anyone in the Einherjar ranks, work with Woden Hal after that happened.Still we get to loot it all. You know we definitely have to tell the Skidanlibir, to have Reaper Spirit & Doghouse prepped with some crewmen. Plenty of stuff to load up from two Einherjar bases, and we are going hunting again so we will not do that job. On the way out we can also retrieve the damaged pieces of our armor.
[ Rebooting...Monitor 404TormentedCache, back online ] always enjoy seeing you guys plan and theorize. Also sorry about getting around to this so late in the day, Cyberpunk ran on for longer than I'd planned and I had a bit of a hangover in the morning.8 votes for taking off your helmet.2 Votes to contact the Skidbladnir and send a 3rd team3 votes to ask james about the ODST1 vote to send Doghouse to pick up James' teamSo, Sven will do the last thing the target expected and take off his helmet [ Decision made ] [ Proceeding...]
He isn't going to talk, and not every detail would have been recorded in their Comm Chatter. Not every name, rank or location of the designated survivors they sent out into hiding. But you can think of one way to get him talking. One that nobody in the brass would approve of and that the office of naval intelligence would hate. But its the only way you can imagine to work to get Jormungandr to talk and spill his guts, and honestly you couldn't care less if the Spooks got mad that you revealed classified information to a beaten foe. "Daisy, Hold him up" You tell her and she looks back at you as she hoists him from the ground and understands what you're planning on doing. She doesn't argue, only nodding as she held up the bleeding insurgent, who was busy clearing his mouth of blood and broken teeth, spitting globs of both to the floor as you approached him."Think you scare me?" He asked haggardly as you walked in front of him and crouched down to be on eyelevel with him "Just because you've got special armor and are as big as a bear?"You don't answer and merely place your hands on the side of your helmet and break the seal, slowly lifting it up as you watch the scowl on Jormungandr's face morph into a look of pale faced shock. It isn't terror that's on his face, but he's been struck dumb and silent, mouth parting and lips trembling as his eyes go wide and his pupils dilate. Casually, you stow the helmet under your arm and pull up the chair he'd been sitting and motion with your head for Daisy to set him down in it.He looks around frantically, blinking rapidly and wetting his lips as his brain tries to catch up to what he's seeing as you adjust to not having a heads up display in front of your eyes. You'd just gotten used the break in the display caused by the lucky shot through your visor, to. It takes him awhile to find his voice again and start talking."What" Is the first word that he says after you showed him your face and dropped a bomb on his world view. He swallows dryly and rubs his throat, unable to take his eyes off of you even as Daisy hovers over him waiting for an excuse to put his ass on the ground "What is this"You shrug your shoulders, bobbing them up and down as he blinks again, knuckles whitening as he stares at you like you're a ghost. And to him, you might just be considering what Oscar found on Ambition. A picture that looked like Shika. Or at least a dead girl who had looked like Shika. Exactly like her, except she'd lacked the spark and spirit of your sister and fellow Spartan. Like some cruel mockery of her. Thinking about it made your blood cool with anger. At least there was another benefit to showing Jormungandr your face. It might give you answers. For everyone, not just Shika or the girl who looked so uncannily like her."Come on, you've got something resembling a brain in that head of yours" Daisy said with a snort "You can figure it out"Cont
>>6361799The target, or rather prisoner, didn't react to the insult or her attempt to nudge him towards the answer. He just stared, with a haunted look in his eyes. One of despair. One that looked too much like that picture Oscar found, eyes devoid of hope or life or color. Thinking about just kept bringing that picture back to your mind's eye. He thinned his lips and ran a hand through his hair."This isn't possible" He muttered, eyes moving around frantically "It just isn't possible""And why is that?" You ask clinically, like you were a therapist rather than a soldier. Was it because you looked like a boy he knew that died? Was it because he had been in the reverse of your situation and had been shown a picture of a Sven who'd never gone through the Spartan Program and just...faded away into nothing."You can't" He said, sounding like he was moments away from descending into a full blown panic attack. Him, a career insurgent who'd fought in the worst battles the Einherjar had taken part of and lead the worst of their attacks and atrocities against UNSC personal and innocent civilians. And just looking at you had him hyperventilating and looking like he was a step or two away from a heart attack. "You can't be...you aren't him" He repeated, using the claim to shield himself from the reality in front of him "What sort of sick power play is ONI pulling, giving you his face?""Hey, the Lieutenant's the only one unlucky enough to own that ugly mug. Unfortunately that's the only face he's ever had" Daisy jokes, glancing to you and you can tell that she, is also, not taking this to well. Jormungandr's reaction must've put together several pieces of the puzzle she'd been missing. She's just more disciplined, has better self control so she isn't spiraling into a panic unlike the prisoner sitting in front of you."Who are you?!" Jormungandr yells, raging as he tries to stand, only to get shoved back into his seat by the back of Daisy's hand "How dare you! How dare you! This is too far even for Sol Scum!"He's switched to Norwegian now and has lost what composure he had left. "Lieutenant Sven Askeland of the UNSC Special Forces. Service Numbers S-033. Captain of the Razor Class Prowler, The UNSC Skidbladnir" You answer, calmly and coolly as he slumps back in his chair jaw agape and eyes popping as Daisy keeps him down with just a single hand "And present commanding officer of a highly classified spec-ops unit, that includes Daisy-023 over there""Hi" She responds flatly, waving the hand that is currently threatening to crush the prisoner's ribcage "Sven" he repeats, breathlessly, looking past you at something only he can see. He's got a distant, glassy look in his eyes. He's more than rattled now.Daisy glances your way, you hold up an open palm, telling her to wait as Jormungandr looks like he's gone catatonic for several long and drawn out moments. Cont
>>6361800"This can't be real. This must be some kind of vision from Hel's depths, sent up by Loki to torment me for my failures" He muttered, head hanging to the side "This must be a dream, a nightmare""I can assure you, I'm as real as the shrapnel in your shoulder. What you're seeing is no trick, illusion or product of cosmetic surgery" You tell him bluntly "Look at me. I am Sven!""YOU CAN'T BE! WE SENT HIM AWAY! BEFORE THE OTHERS! HE CAN BARELY WALK WITHOUT A CANE. CAN BARELY BREATH ON HIS OWN. HE ISN'T SOME KIND OF SUPER SOLDIER WHO..." He booms and immediately looks horror stricken as you straighten up your back and tilt your head, the initial shock of what you just heard sliding down your back as Daisy's head whips back around to stare at him."What the fuck" She whispers as you whistle sharply, smirking as you realize, after the shock had passed that he'd just provided you extremely valuable information. Not just concerning the location of the Einherjar's designated survivors and last hope, but the mystery that started when Oscar found that picture and showed Shika the last trace of her doppelganger."Stop smiling with his face, you sadistic bastard, Military Dog! Slave of Sol!" He rages, faces turning a deep shade of red as you look down at him, the very picture of calm as you mentally flip through the theories you'd come up with when you had that sit down with Shika and Oscar, right before the Skidbladnir took her first flight and your family was scattered across the warfront. "I am Sven. I only know my family name because I struggled for years to keep it in my memory" You gently explain to him, as you remember that the most likely explanation you and Shika found back then for the NotShika, was Flash Cloned replacements that Halsey managed to implant with your memories, through an hitherto unknown method. Full body flash clones usually had a lifespan of around fifteen weeks under optimal conditions. But, the Shika in the picture was nine years old and she'd been that age when she died. Three full years after the first class was abducted and conscripted. Three years after the Spartan program started. And a lot longer than fifteen weeks.And, only now do you remember what Shika had been afraid of the most of when you'd ordered her and Oscar to keep tight lipped about that picture and the mystery girl. Daisy running away. Shit. You looked her, up and down. And decided that wasn't a risk, at the moment. But you'd need to have another talk with her. Stop the word from spreading any further. If it did, it could effect morale. And only briefly did you think how Shika grieved for the girl who had her face. 'She must've suffered. For no reason' was what she had said, wasn't it?Cont
>>6361802Three years. Training lasted Eight years before you graduated. Yet, Jormungandr spoke of the Sven he knew as if he were still alive. Was it possible, for a flash clone to beat the odds and last for five more years, to live to the age of eight while suffering from Metabolic Cascade Failure.You were brought back to reality as Daisy put a hole in the concrete wall of the bunker"Excuse me. I asked you a question. What the fuck? Answers, now. How do you know him? Who were you talking about just now?""Daisy, heel" You sternly reprimand and order her to back off, and for a few moments you're worried she won't listen. Then she puts another hole in the wall and backs off before she can put a hole through the only man can give answers to the questions you both need answered."We sent him away" Jormungandr says quietly "Away from the fighting. Last will of his mother and father. Had to do it. Had to send them all away. Give New Noregr a chance to be have true freedom, when the Norns allow. They're out of your reach, who...whatever you are. I can tell you that much. But that's all you'll get out of me""New Noregr has been under blockade for awhile now, but not before you realized you were fighting a losing war. They're planet side. We will find them" You say"He isn't" He taunts and immediately winces as he realizes in the moment, hanging over a small victory over his captors head got him to give up a piece of intel he really wanted to keep out of your hands"So the others are still on the colony" You surmise and he just keeps his mouth shut, his forehead wrinkled with with frustration. "Who are you really?" He asks from the floor, after you give Daisy the go ahead to try and make him a bit more cooperative, which is how he ended up back on the ground. "I've told you" You tell him "No. You told me your name and the numbers on your service tags" He groans, as he shakily gets back up onto his feet "Sven. Maybe you think you're him. Maybe..."He stops himself, looking afraid of what he stops himself from saving as if he leaves it unspoken it won't be true. "But who are you" He repeats. And looks from you to Daisy. You have to stop yourself from kicking him back to the ground, since that might prove fatal. And he just needed one last push to accidentally hand you a list of the names Vali wouldn't have found in the message logs.>"A Spartan">"The only Askeland who sees the bigger picture">"A soldier. Who'd rather be out fighting the real threat">"Sven-033, only kept my last name so I'd remember my roots">"The one keeping his sister from tearing your head off">"An officer of the UNSC navy">"Content. Happy even. Happy that I am who am, rather than some terrorist fuck">Write in option Hope you liked the update. Been waiting to write one like it for AGES
>>6361804>"The only Askeland who sees the bigger picture"That was good. Wild that our clone is still alive but if it was anyone it'd be Sven's clone.
>>6361804>>Write in option>"A man who has seen the Mimisbrunnr and a terrible truth. Who will do what he has to for humanity."You can't hide from reality man. Fuckin aliens want to kill us all. Shit mankind wants to kill itself. We're just trying to stop all that shit. I suppose this is kinda like the bigger picture option, but even more focus on the bigger picture. Since in my eyes at least Sven has been more concerned with extinction than anything else. As one probably should be in the circumstances kek
>>6361804>Write in option>"I’m the sum of my own choices just like you."
>>6361804"The only Askeland who sees the bigger picture-">Write in"-and the one whose service will see New Noregr thrive, not today, not tomorrow or in a few years. Something an unfortunately timed rebellion would not manage."
>>6361804Write in:"I tell you this with no word of a lie - I am Sven Askeland. A Spartan, the only Askeland seen the Mimisbrunnr and a terrible truth, an officer of the UNSC navy and... Content. Happy even. Happy that I am who am, rather than some terrorist fuck. As to how I came to be where I am now... I have passed through Hel and fire and more pain than you can comprehend.">>6361812Hope you don't mind if I co-opt this.
>>6361804>"Content. Happy even. Happy that I am who am, rather than some terrorist fuck">>6361822I'm not sure if Sven would even care much about New Noregr anymore. There isn't really anything left for him there.
>>6361804>"He isn't" He taunts and immediately winces as he realizes in the momentOh thank you Jorgu. So Einherjar embers have been prepared, they have made a little nest somewhere else away from New Noregr. With Sven flash clone being there still holding to life. Somehow.Great update, another mystery revealed, now a last blow for crack Jormungandr.Wee have confirmed there are Einherjar hiding still in New Noregr, despite the death cult majority breaking and surrendering across the world has we speak. Just have to search and then capture them. After that i guess the only way Einherjar would have been able to make a little nest somewhere else out of New Noregr is ..... using one of their self-made and engineered stealth prowlers. That means it will not have been done by fake civilian ships and the like, so we can't find any official records from the colony of them being transported somewhere else. We can probably find something else. Like the date when those people don't exist in New Noregr anymore because they wouldn't be visible colonial citizens for the local UEG administration and the local CMA. A citizen leaves an imprint.The little nest they made is likely still little. 100% frontier. The Einherjar have experience navigating and building there. Subterranean base probably, max a few hundreds men and women. Funny that they have done something like the CEO of Woden Hal lol.>"The one keeping his sister from tearing your head off"It's a very real and painful threat. But it's also a message that we have a family of our own now. True, cohesive, real. Far better than all those lies his death cult made, those same lies they used for slaughter both their foes, themselves and the innocents alike.Hmm should we have a brief word with Daisy before we comms James and the Skidbladnir ? I doubt she would go away. She might be a bit rattled or depressed though.
>>6361844Probably should talk to her about this.
>>6361845I agree. I guess we can spare 1 minute or two for a brief talk for help clear her head, and remind her big bro Sven is there. While talking tying and gagging Jormungandr can be done, alongside retrieving Vali and taking out that officer from the wall he is impaled upon. After that we keep going. Then we can continue the conversation when the mission is done.
>>6361840>Hope you don't mind if I co-opt this.Shit bro knock yourself out kek. Write-ins are free range so far as I'm concerned.
>>6361804support>>6361840i really do wonder if were going to have a whole family reunion in an ONI black site after this cause it would really tie the bow on this whole cascading tragedy
>>6361812>>6361840+1 Dramatic but the fact it uses his religion should send kill his composure even more
>>6362071What I think would be funny is that Sven would be referring to the simulations Carver and Halsey made predicting humanity's self destruction, then the serendipitous arrival of the Covenant while Jormy is interpreting it as Sven must have come into contact with some ancient ruins like the priesthood must have done to get so full bonkers and has seen some shit as well. And how it absolutely works both ways.
>>6361804Truly tragic. Maybe we will meet our clone brother soon. Hopefully.>>6361840+1perfect. If he still doesn't believe us, we can tell him how they took us.>>6362087exactly, so many ways to interpret it, im waiting to see which way he will. Though we can always be blunt.
>>6361804Man Daisy is gonna have a fucking crash and burn after this. I was hoping we'd not have to worry about rogue Spartans yet.Backing these guys >Write in option >>6361812>>6361840
[ Rebooting...Monitor 404TormentedCache, Back online ] 2 Votes for "The only Askeland who sees the bigger picture"L+ 1 votes for "-and the one whose service will see New Noregr thrive, cont"3 Votes for A man who has seen the Mimisbrunnr and a terrible truth. Who will do what he has to for humanity."1 Vote for "I’m the sum of my own choices just like you."5 Votes for VlukBbLw's write in1 vote for "Content. Happy even. Happy that I am who am, rather than some terrorist fuck"1 vote "The one keeping his sister from tearing your head off"So the write in combing the choices into a cohesive whole wins. [ Decision made ] [ Proceeding... ]
"I tell you this with no word of a lie" You start, speaking from the heart as you kneel down to meet Jormungandr eye to eye, the prisoner in front of you in no way resembling the world serpent of myth he was codenamed after as you grab him by his collar and tell him "I am Sven Askeland"You hold him up and continue, "A Spartan". Daisy shoulders loose some the tension that'd been building up in her as you say that one word as you lift up the target and hold him just off the ground, "the only Askeland seen the Mimisbrunnr and a terrible truth"He just clenches his jaw and tries to stare you down, as if the soldier holding him a few inches off the ground would be intimidated by just a glare from a beaten prisoner. "An Officer of the Navy" You continue down the list, lowering him "And..."He stiffens, listening intently. Daisy looks your way, clearly curious as well. "Content. Happy even" You honestly tell him as you set him down on the ground "Happy that I am who I am, rather than some terrorist fuck"And that, more than any of the bumps Daisy gave him, seems to have hit him the hardest. You're not "His" Sven but he's accepted you as Sven, that you aren't lying and just using the name to try and hurt him and break him down. And maybe, just maybe, he's had a moment of clarity. It isn't likely, he's come this far thinking he's some kind of heroic freedom fighter. A spoken word won't be enough to change his perspective or beliefs."As to how I came to be where I am now" You keep talking, not knowing where your leading to or where this will end up, just saying what comes to mind and feels like it'll have an effect, and repress a shudder as a memory of how exactly you were "completed" as a Spartan rushes to the surface of your thoughts. One of your worst memories, not because of the agony that was Aster but because of who you'd lost. Comrades. Friends. Brothers. Sisters. Spartans."I have passed through Hel and fire and more pain than you can comprehend" You coldly tell him, and he moves to argue and act tough but the moment he sees the look in your eyes he shrinks back like a scolded puppy and looks at you, not with hate or confusion but pity. Why pity? You're his enemy. He's a remorseless murderer and terrorist. Moments ago he didn't even believe you when you told him who you were. "Is that how you got Gundersen to turn, you threatened to do to his girl, what they did to you?" Jormungandr misread the situation slightly. But deception is part of warfare and a misunderstanding like that is the last piece to puzzle needed to get him to start talking and selling secrets. He thinks he fought for the future of New Noregr, and you, in his eyes, now represent a possible future for it. And even if he thinks you're a clone of Sven Askeland or the real article, he doesn't like the future he sees in you. Cont
>>6362212All you need is one last opening, to hear from him what you need to tell him to get him to turn over the names and locations of the Einherjar's failsafe plan. "Say something" He says, sounding desperate now, no longer angry, no longer confused, no longer afraid "He...you weren't like this! What did they do to make that boy..."He blinks. Genuine article it is, even if he won't admit it to himself. You had always been incredibly healthy and hale. Must've been unbelievable for a kid as big and strong as you were even as a six year old to suddenly turn frail and deathly ill. Maybe he...they always suspected. Knew. Didn't matter now. They were in custody and awaiting trial and sentencing, and he was about to be put in the same position. Just had to tie up loose ends, make sure the Einherjar died today. And all you had to do to accomplish that, was to keep him talking...>"Whatever it takes to win the war">"Would it surprise you to know I am one of the lucky ones?">"All they did was teach me discipline, Duty and Honor">"I can almost remember you, Halvor. Can't say the same about my mom or dad">Write in option
>>6362213>Write in"I can almost remember you, Halvor. Can't say the same about my mom or dad. Would it surprise you to know I am one of the lucky ones?"We have the connection. Now, we hammer on that point like an anvil.
>>6362213>Write in >"I can almost remember you, Halvor, of Home, but the Norn's spun for me a different Urðr for Ragnarök.Not the best but man, i hope it inspires folks.
>>6362222Honestly, that's a good one.
>>6362222>>6362213Support this write in
>>6362213support >>6362222god i hope this dude gives us the location of the religious leadersalso nice quads
>>6362213>>6362222Urðr, a Norn, is the deity and concept of fate not a literal fate. I think you'd use wyrd here for Sven's personal fate or destiny.Good write-in though and quads, supporting.
>>6362222>>6362305Supporting
>>6362305Yeah I was confused on if Wyrd or Urðr would be in this case cause they said "both" fit but didn't?
[ Rebooting... Monitor 404TormentedCache, back online ] 1 vote for "I can almost remember you, Halvor. Can't say the same about my mom or dad. Would it surprise you to know I am one of the lucky ones?"5 Votes for "I can almost remember you, Halvor, of Home, but the Norn's spun for me a different Urðr for Ragnarök.Alright so, QvMtuuGz's write in is the winner [ Decision made ] [ Proceeding.... ]
"I can almost remember you, Halvor" You say, those handful of words have an immediate and obvious effect on your prisoner, so you keep pulling on that string, hoping to unravel him completely "of home""Home" he repeats, breathing out the words through his teeth. The truth is when you think of home, you see Reach. Its mountains, forests and the academy. But he doesn't need to know that. And you're sure that Daisy knows that Reach is what comes to mind when you talk about home. Reach and the family you found there. In truth, when you thought of Home you more thought about them than you did the planet itself."But the Norns' spun for me a different destiny for Ragnarök" You continue and Jormungandr snarls, eyes wet with frustration or despair"To be its bringer" he said, shaking his head "Wasn't the fate they wanted for you, but who can know the Norns designs, before they arrive?""You think this is Ragnarök? After how many times you've been deployed to and fought on the frontline?" You ask him, pausing to give a low, grim chuckle "This isn't the end of days, just the end of your fight. And the Einherjar""Surely you remember their stories, if you really are..." He starts but you stop him with a sharp inhale, as you lift your shoulders and look down at him"Vaguely, but they were just that. Stories" You say, shrugging your shoulders and coaching your expression to sharpen and dull "What they considered Ragnarök, was just war. A dirty war like any other. No different from any rebellion or insurrection across the long annals of mankind's bloody history of killing eachother. My fate is tied to the real Ragnarök"You frown and shut your eyes, "It isn't just a story you know. Might've used a little too poetic of phrasing, but I have seen it. The end of days, I mean. Our end. Our extinction"Jormungandr, terrorist though he is, is a veteran that has seen pitched and bloody combat and had volunteered to be partake in the worst and most suicidal operations of the Einherjar. And you've got him looking like a fresh boot hearing the barracks ghost stories. And what's really scary is, that this isn't a story you're telling him. Its the cold hard truth."They're called the Covenant. I'm sure you're aware of them. Whiteshirt had gone looking for them. That communications array on Taurus Tertius got into contact with them, accidentally. Einherjar were present. You weren't king of the mountain then, but you are now" You continue explaining, baiting for a reaction. There is what could be a flash of recognition in Jormungandr's eyes"You know, the group you were pen pals with, call themselves the Fleet of Sublime Deception, according to initial attempts to translate their language", and that got you the reaction you were looking for "I'm sure if you ever got them on the line, they promised you assistance, aid in your holy war for freedom. Truth is"You smirk Cont
>>6362685"Those alien bastards have it out for all of us. Don't know why, but outer colony, inner colony, core world. Its all the same to them. I've heard their idea of a first contact message, was there when Command held a briefing on them, their existence and the threat they posed to humanity. You might've thought you were special, and true, you'd be one of a very select group who is aware of the Covenants existence"You looked up at the ceiling and lost the smirk "But I doubt they can keep that secret for long. They're turning worlds to glass. Even ONI can't come up with a cover up big enough to hide that "Jormungandr shifted, uncomfortably, clenching and unclenching his hands as he listened without trying to get a word in himself. "And if you think I'm exaggerating, that this is all just a ploy to get the insurrectionists to turn their back before a sucker punch. It isn't. I've fought the Covenant, stood on a world they've burned. Maybe you didn't know their aims, maybe you convinced yourself they'd spare New Noregr, Maybe you were in the dark like the other insurrectionist cells. Doesn't matter, what matters is that the Ragnarök you Einherjar had been preparing years for, is just a flash in the pan""But the Covenant. They've got us beat in every category. Humanity, all of humanity, has one hell of an uphill battle to fight. And that's not to win. Just to survive"It must've shaken something, in his core, to hear the walking war crime in power armor that treated his defenses and army like wet tissue paper say something like that. For a fatalist like him, that was a sing that his convictions were slipping through his fingers. Just needed to say that right thing, to get him to give up completely. He had practically surrendered the moment you reached his compound, but the remaining Einherjar were still an issue.He was the only one who could give them up, serve them on a silver platter. The only way to be sure they didn't remain the thorn in the military's side while they were defending against a genocidal alien empire.Cont
>>6362686> [Inspiring] "I don't like the Einherjar. I don't like what you have done to our world, our beliefs, all the people you've butchered, slaughtered for no reason. You're terrorists. War Criminals. But the Covenant is worse. The best way you can help New Noregr now, is to turn over your subordinates. It wouldn't be betrayal, it'd be helping the war effort against our shared enemy. If you keep fighting, all you'll achieve is getting more of the outer colonies wiped out"> [Maverick] "Surrender. There's no shame in it. You've lost. If the Einherjar keep resisting, all they'll win is freedom to die on a molten sea of glass. The Covenant won't spare you because you fought the UNSC. Your rebellion failed, its time to face the music. I'm sure that, if they read a report or two that advises it, that the Office of Naval intelligence could delay a few death sentences in exchange for service. For as much as I hate you guys, I can't pretend that you aren't effective soldiers at the end of the day">[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over us>[Jotun] Whether you give me their names or not, doesn't matter. I'll stay on this planet until the Einherjar are eliminated as a threat. I'd rather be fighting the Covenant. I'd greatly prefer it, actually. But I will fight here until our goals are achieved. And that is a threat. The more your resist, the harder the boot will come down. I know you have a few designated survivors off the record, give them over and New Noregr can rebuild, maybe in time to put up a fight when the Covenant come calling. I'll be here when they do. I'll move heaven and earth to fight them here. I'll promise you that much.>Write in option Sven's tirade about the Covenant to Jormungandr just sort of came about naturally as I was writing.
>>6362687> [Maverick] "Surrender. There's no shame in it. You've lost. If the Einherjar keep resisting, all they'll win is freedom to die on a molten sea of glass. The Covenant won't spare you because you fought the UNSC. Your rebellion failed, its time to face the music. I'm sure that, if they read a report or two that advises it, that the Office of Naval intelligence could delay a few death sentences in exchange for service. For as much as I hate you guys, I can't pretend that you aren't effective soldiers at the end of the day."Let's see if we can't pull together a few suicide squads out of this.https://www.youtube.com/watch?v=9HrjOO9kCcM&list=PLDGkLoz_StY5LVRG3DsX2_ohDafPCVNW1&index=3
>>6362687>[Jotun] Whether you give me their names or not, doesn't matter. I'll stay on this planet until the Einherjar are eliminated as a threat. I'd rather be fighting the Covenant. I'd greatly prefer it, actually. But I will fight here until our goals are achieved. And that is a threat. The more your resist, the harder the boot will come down. I know you have a few designated survivors off the record, give them over and New Noregr can rebuild, maybe in time to put up a fight when the Covenant come calling. I'll be here when they do. I'll move heaven and earth to fight them here. I'll promise you that much.I like how brutal this one is. Puts him between a rock and a hard place.It's over no matter whether he helps us or not. All he would be doing is wasting time and resources by denying us, and it's going to be the planet in the end that pays for that.
>>6362687>[Jotun] Whether you give me their names or not, doesn't matter. I'll stay on this planet until the Einherjar are eliminated as a threat. I'd rather be fighting the Covenant. I'd greatly prefer it, actually. But I will fight here until our goals are achieved. And that is a threat. The more your resist, the harder the boot will come down. I know you have a few designated survivors off the record, give them over and New Noregr can rebuild, maybe in time to put up a fight when the Covenant come calling. I'll be here when they do. I'll move heaven and earth to fight them here. I'll promise you that much.
>>6362687>[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over usWe'll get the most mileage out of the Maverick or Wunderkind options if it's not a one correct answer situation. That and I'd imagine we want to capture their religious strata alive if possible, I don't think they'd give up themselves with Inspiring and they most certainly won't with Jotun.>Sven's tirade about the Covenant to Jormungandr just sort of came about naturally as I was writing.Was very fitting for the write-in. Sven's already got his helmet off and breaking opsec so dumping ONI trvth nukes on Jormungandr's head like he's Far Isle is pretty compelling.
>>6362687>[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over us>Write-in >Of course, just to be clear, Jorgumundar. I do not trust you to comprehend what I am saying, as you remain Einherjar. Thats why regardless of your answer, and what other captured Einherjar will say, each of you will be shown what Covenant do to humans... again and again. That i think will truly open your mind, renounce this death cult, and make sure my words remain in your thoughts for the rest of your wretched life."
>>6362687>[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over usAh man I'm glad the write in worked, Really hoped somebody would've done it better though. Thanks QM for getting the spirit across!
>>6362687>[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over us
>>6362687>>[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over us
>>6362687>>[Wunderkind] Its just a matter of progress. The Covenant are a more advanced, more militaristic society. We need to bridge the gap between their tech and our own. We only have them beat in the field of artificial intelligence. But your technicians, your researchers, your scientists, they're good. They're excellent. Innovative. And it wouldn't be the first time a monster served in section three. I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over us Have to offer the man SOMETHING...
Just a heads up. Update is going to come later in the day. Got stuff to do. There is a chance that I won't have enough time to write it today, but I'm pretty confident that won't be the case but figured I should warn you guys of the possibility
>>6363138Allow me ahemREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
[ Rebooting...Monitor 404TormentedCache, Back online ] Sorry bout that. Crashed hard and passed out. Literally just woke up. Sorry I made you all wait a day/ missed the update.1 Vote for [ Maverick ]2 Votes for [ Jotun ] 6 Votes for [ Wunderkind ] L + 1 vote for of course, just to be clear...contso the [ Wunderkind ] option wins [ Decision made ] [ Proceeding....] >>6362699Glad you liked it>>6363397I've been summoned
>>6363400lmao. Sometimes you just need a nap.
"its just a matter of progress" You clinically remark, feeling your face settle into a emotionless expression as you speak about the gravest threat humanity ever faced in as detached a manner as if you were discussing a historical war. But inside? Inside your heart is racing, pounding. You can feel the rage flowing through your veins even if you keep up a calm, collected appearance, like you were a teacher standing in front of their class, rather than a soldier talking down to their prisoner."What?" Jormungandr, caught off guard and dumbfounded asks. So you oblige and explain exactly what you meant by, 'its just a matter of progress'"The Covenant are a more advanced, more militaristic society" You say, rolling your knuckles in thought as flashes of the fights and battles you've fought against them rush to the surface of your mind and memory "We need to bridge the gap between their tech and our own."Jormungandr doesn't say what's on his mind, just slumping back, blinking in a daze like he'd just gotten headbutted rather than hand delivered a cold, harsh truth. Worse than even the grim determination to be free or die fighting that the Einherjar had embraced, that lead them to where they are now. Terrorists waiting for the firing line. Murderers. Criminals."We only have them beat in the field of artificial intelligence" And that's only because the Covenant belief system seems to consider Artificial Intelligences to be dangerous and an embodiment of evil. Maybe they suffered an AI rebellion centuries ago, or maybe one of their religious leaders just didn't like AI and that bias turned to gospel. Didn't know, didn't care, what mattered was it resulted in the one advantage humanity had over the alien fanatics.Only advantage it had, currently. And that's where Jormungandr and the Einherjar came into play. You looked down at him, and tried to smile reassuringly, but you doubted it worked or that the look you shot him wasn't anything but threatening in his eyes. "But your technicians, your researchers, your scientists, they're good" You tell your prisoner with a nod, as you praise the makers of the Einherjars murder machines. And you weren't just blowing smoke up his ass, they were good. They'd kept innovating, even as they lost funding, support and materials. That they made a workable, but deadly version of the Einherjar's bad medicine and replicated a variation of the Rhodes Project after having their hands on its research data and test notes for barely anytime at all, spoke of just how talented they were at dreaming up new weapons of war, even when pressed for time, resources and under what had to be incredible levels of stress.Jormungandr's eyes regained a bit of light, a bit of clarity. Daisy shifted, she'd caught onto what you were aiming for, before you even returned to the topic of the Einherjar.Cont
>>6363417"They're excellent. They're innovative" You say as you crouch down and lean over Jormungandr, the only person who could scout the talent humanity might need to rely on to get through this war. Well some of the Talent. Your Spartans still hadn't suffered any casualties since the war had begun. With Harvest. With Alpha Corvi II and who knew what other worlds and colonies."And it wouldn't be the first time a monster served in section three""I have a feeling giving us a job offer wasn't in your orders" Jormungandr says "So you've got a bit of wolf in you still then, son"Ignoring the comment at the end, and the urge you felt to hit him, since the few men you were alright with calling you Son were all your superior officers or men you respected greatly, you continued"I'm sure that arguments for New Noregr's independence would hold more water, if their examples are the geniuses who helped shorten the technological the Covenant hold over us" "And why should I take this deal? I'm sure the Christians offered a similar deal to our ancestors, that the governments that herded them onto the colony ships that shipped them off to toil for their benefit did as well? Why should I be the next to accept the devil's deal, Lieutenant?" He asked "and what assurance do I have that you'll keep your word, that the ones pulling your strings will respect this pact and not just ship us off to some ball of ice to be tortured for the crime of resisting their will once they've gotten what they wanted from us, if they don't just drop us out of an Airlock the moment we're in their custody?""They tried once before. The Ceasefire" You say to him, surprised by how harsh your tone his as you scold him "you refused it then, killed the messengers, tried to force other insurrectionist groups to do the same. Tried to have them killed in false flag operations. And that's why New Noregr is fighting alone. I'm just giving you a chance to clean up your own mess""Its the best off you're going to get?" Daisy backs you up "Either you're on board or you're left to drown. And I'm not being figurative. There won't be any arguments for defending New Noregr against the Covenant, if all the colony has done is serve as a hot bed for terrorism""But, that would change if New Noregr scientists were responsible for a breakthrough, if they helped the war effort. I'm sure then, the Brass would find it a bit harder to justify leaving the colony to fend for itself, against the wolves" You springboard off her angle and can see that the rusty gears in Jormungandr's head are starting to turn, hopefully to see reason."I only have one request" He says after a few moments of tense silence"You're not in any position to make demands" Daisy reminds himCont
>>6363418"A request. The fighting arm of the Einherjar is already broken, I can't make demands. All I can do is pray my enemies will remain merciful" He says "I wish to be escorted to the Askeland property, to collect somethings. Then, I'll tell you where our R&D group is sheltering">Refuse>Agree, but ask "What was it that made you change your mind, Thorstad?">Contact the Lawrence of Arabia and your ship and inform hem to be prepared to receive the coordinates of the Einherjar technicians, while you press Jormungandr to tell you exactly what it is he's picking up>Head there by yourself and have Daisy take the target to the LZ to extract him, while you collect his belongings >"Alright, but I expect to get every name in the bucket, not just your technicians. We Spartans don't leave jobs half done">write in option
>>6363419>Agree, but ask "What was it that made you change your mind, Thorstad?">"Alright, but I expect to get every name in the bucket, not just your technicians. We Spartans don't leave jobs half done."Feel like that's a fair compromise and besides - getting some proper closure will do us good.
>>6363419>Agree, but ask "What was it that made you change your mind, Thorstad?">Contact the Lawrence of Arabia and your ship and inform hem to be prepared to receive the coordinates of the Einherjar technicians, while you press Jormungandr to tell you exactly what it is he's picking upohh is he going to give us the box we buried before ONI took usand if not can we grab it before we leave
>>6363419>"Alright, but I expect to get every name in the bucket, not just your technicians. We Spartans don't leave jobs half done">Contact the Lawrence of Arabia and your ship and inform hem to be prepared to receive the coordinates of the Einherjar technicians, while you press Jormungandr to tell you exactly what it is he's picking up
>>6363419>"Alright, but I expect to get every name in the bucket, not just your technicians. We Spartans don't leave jobs half done">Contact the Lawrence of Arabia and your ship and inform them to be prepared to receive the coordinates of the Einherjar technicians, while you press Jormungandr to tell you exactly what it is he's picking up>Tell the Skidbladnir, to send down Reaper Spirit & Doghouse prepped with some crewmen. There is some stuff to load up from the two captured Einherjar compounds, be war gear, weapons, Rhodes-Draugrs remains etc... When its done take a ride and go see the old home.The goddamn lake rock with the rune...... gonna be a fun talk. By that i mean Sven will hear some preoccupied spartan arguments if its one of the same runes that was present in the ancient ruins of Whiteshirt world (command need to give it a name).
>>6363419>Agree, but ask "What was it that made you change your mind, Thorstad?"
>>6363419>Agree, but ask "What was it that made you change your mind, Thorstad?">"Alright, but I expect to get every name in the bucket, not just your technicians. We Spartans don't leave jobs half done"
Sorry. No update today. Thought I might've been able to slip one in before running the Cyberpunk Game, but I woke up right before it was set to start. So no dice. Sorry again. While I'm away though.Once Sven eventually outgrows the Skidbladnir what class of ship are you hoping will be his next command?
>>6364075GLHF with the session.>Once Sven eventually outgrows the Skidbladnir what class of ship are you hoping will be his next command?One of your OC sloops would be pretty cool for the next step up. Maintaining stealth should be a pretty big priority, though I suppose if we ever get something conventional we could just bring a sub-prowler with us to system hop from a mother ship like a Chiroptra or Black Cat.
>>6364075>will be his next commandWhile I very much doubt it'll be the next ship he captains, I do really hope we can eventually get our hands on a Charon or Paris. I know its not the best ship for clandestine ONI ops, but I feel as the war drags on (and Sven rises the ranks), we're gonna want (and need) the bigger guns and extra troops. They're also my favorite sci-fi ships aesthetically.
>>6364075A Charon, since they're hands down the sexiest ships in the UNSC fleet and I doubt we'll be getting the jump to a Cruiser.
>>63640751 punic class super carrier please 404 lol.Nah would love a Charon or Paris frigate, Iconic fuckin ships. Though I reckon the Charon is probably what we would get our hands on as it is better suited to launching ground ops.
>>6364075Carrier please, well deserved
>>6364075Now that we are almost wrapped up, what would have happened if we went Innie?
>>6364075I am thinking still something stealthy. Maybe something like the Lawrence of Arabia.Though going conventional has its perks like having far more weapons, armor, engines, troops, vehicles, space etc.... to play with. And to throw loot inside. Or refugees and troops in need of EVAC. There is also space for do other stuff, in a conventional ship type. But its also its offset by being conventional so you can be found out more easily by covenant ships, and their ground forces if they have the equipment or installations for it.>>6364236It wasn't possible (resisting the starting capture in New Noregr was increasing in difficulty for DC and around the Reach training camp, security was further tightening after each attempt at leaving. And whatever child loyalties toward innies movements, we had where also replaced through time and effort) due to this being a spartan quest by 404 words when this was asked in past threads. But if we want to think about scenarios of the question anyway, it really depends when it would have happened. - At the very start miraculously ? Both dad and mom would have fully induct us in Einherjar earlier. Death Cultist Sven. I think ONI would have pounced in force on New Noregr for try and get our us ass again though.- Somehow out of the Reach Camp ? Brief few days or weeks around Reach cities outskirts before being captured again.- In a shocking display of incompetence by the Spartan Project in ensuring at least a kind of loyalty in the trainees, when we are a fully Spartan ? With any Innie movement Sven vibed with, other Spartans might have join us. Sven & Co would have become a First Mission Target of other spartans, ONI would probably give them a proto-proto-Evil Eye rifle for kill all of us. Also Sven & Co would have not have MJOLNIR most likely, learning about the power armor happened at the same time of learning of the Covenant. Very hard to see Sven betraying anyone at that point.
>>6364075Maybe a Sahara or Point Blank-class Prowler? I dunno. Prowler stealth capabilities are nice, especially given how spec ops require us to be pretty fast, flexible, and quiet.That said, if the brass are just going to chuck Sven at a meatgrinder like Harvest, then having command of something bigger for its support would be nice.
Rebooting...Monitor 404Tormented Cache back online Sorry bout that. Anyways5 Votes to agree but ask what changed his mind 4 Votes to ask for every survivors' name3 Votes to contact the two prowler in orbit1 Vote to tell the Skidbladnir to send down Reaper Spirit with crewmenSo Sven will agree, but ask Jormungandr what made him change his mind and make it clear that he wants EVERYONE not just the techs [ Decisions made ] [ Proceeding...] >>6364236The anon who replied to you explained it better than I could desu>>6364266I feel like meatgrinder is one of the callsigns/ nicknames Sven could pick up eventually
"Alright, but I expect every name in the bucket. Not just your technicians" You say, not so much as haggling as making it clear there was no room to negotiate "We Spartans don't leave jobs half done"Jormungandr scowled, but kept his silence. You stared him down. He started rocking his head back and forth, his expression shifting from a mean looking scowl in a wince of frustration."I don't need a translator to know what you're threatening with that. Fine. You win. Do you want a new shiny medal for it? Polished to?" He snapped and you shrugged "You'll get your names, "Spartan". But...""Your request" You cut him off, holding up a hand as you look away from him "I'll fulfill it, in exchange for you continued compliance. But I have one of my own"He glowered, shifting uncomfortably as Daisy restrained his hands and cuffed them"Just a question, don't worry. What was it that made you change your mind, Thorstad"He shut his eyes and didn't start talking until Daisy had him shoved out of the door, "Seeing death personified look afraid. After every beating you gave us, you talked about the Covenant like they were Ragnarök's heralds""Isn't like you suicidal freaks to get spooked so easily" Daisy interjects, the prisoner remains silent for awhile as you escort him through the carnage of what's left of his compound and through the silent woods, the only sound being the snow crunching under your feet"I've already been denied a warrior's death. Got some clarity. Realized that the people whose freedom we'd been fighting for, would've been tragically short lived" He finally answered "Everything we'd done. Every struggle. Every Sacrifice. It'd have all been for nothing if all that was left was a frozen ball of glass in the end""Trying to sound noble, now that you're out of options" She scoffed "and from your phrasing, I'm guessing you didn't know about Harvest. About Alpha Corvi-II"He doesn't answer, but his silence is telling enough. It wasn't just the way you spoke about the Covenant that got to him. It was the realization of what they were capable of. That they'd been hoodwinked, more than anything that changed his mind. At least, that's what you'd put money on if you had to guess why he'd changed his tune so suddenly. It wasn't just fear. It was dread. Even a madman like Jormungandr had limits, they might've signed off on Bioweapons and mass terrorist attacks, but killing an entire world was a step too far even for him, obviously. Though maybe you're reading him wrong and he's actually as skittish as a kitty cat, because he also looks afraid once you've gotten him in the backseat of the Frankenhog, duct-tapped in so he doesn't fall out if you hit a bump wrong while driving it. The former head of the Einherjar looks like he's about to keel over from a heart attack by time you drag him off the back of the M12, once you reach the lakeside home that had once been yours.Cont
>>6364394"Look familiar?" He asked as you hoisted him off the hog's former turret mounting, as you scanned the shoreline You didn't answer. It didn't. Except for the water. You could almost remember the night they took you. It had been traumatic enough. "Hey, we were both raised by water, big guy" Daisy says, punching your shoulder as she notices you're getting lost in thought staring out at the cold, almost black water lapping against the stony shore. You'd both been raised on Reach. In that Boot Camp."We were. Once" You tell her sadly as you stopped trying to grab hold of the faint memories of the home you'd forgotten. You were still on the clock. The mission wasn't done yet. Introspection could wait until after you'd gotten the AAR written and sent."You know what I mean, Sir"It wasn't what one would expect to be the home of the heads of a interplanetary terrorist organization. It was traditional, humble, quaint. A cottage that had been taken out of some history book or painting drawn by a hand reminiscing of better times that had never existed outside of the hearts of nostalgic dreamers. It had few modern amenities, being made out of logs with a turf roof. Its windows were big, facing outwards towards the lake, the mountains beyond it and the forest. Snow dusted the driveway and flowerbeds. There was a single, ceramic garden gnome resting by the door, sat atop a bench carved out of granite beneath a plaque of some relative of yours who'd been awarded for good work ethic in the mines. Odd that it had been left there, once your parents turned extremist. Movement. A small dot on the motion tracker of your helmet."Mau" A tired meow rung through the winter quiet, as an ancient looking Norsk Skogkatt plodded down the stairs leading from the front door. Their whiskered face was much older looking, scuffed and sagging but you remembered it"Loki" You said quietly, kneeling down as the old cat rubbed against Jormungandr's legs before cautiously creeping up to you, sniffing your outstretched hand. Then they bumped their forehead into your palm and began purring, rumbling like the engine of a factory fresh M12 Warthog. They remembered you. Despite everything. Daisy reached down, and Old Loki retreated behind your legs, glowering at her as you chuckled"That proves it" The targeted muttered under his breath, shoulders sagging lower than they had as he suddenly looked much older and much more tired "Daisy, keep an eye on our prisoner as he collects his belongings" You order and she nods"Want to take it all in?" She asked quietly and you nodded "I would've done the same if I were in your shoes, I'll make sure this stays off the record""I appreciate it" Cont
>>6364395>Try and walk through what you remember of the night of your abduction and walk the shoreline, committing it to memory so you can draw it later and preserve it>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscripted>Walk around the house and take something back with you, as a small trophy for getting back here where it all started, despite every obstacle in your way>Stop Daisy and tell her "We'll visit your old home next, I promise">Report back to the Skidbladnir>Write in option
AAAAAAAH OUR CAT 404 HE IS STILL ALIVE ??!?!?
>>6364396>Stop Daisy and tell her, "We'll visit your old home next, I promise"Bare minimum. And I feel we can get High Command or ONI to greenlight this after ALL the results gained here: New Noregr mines will open again, the Einherjar are super dead, there will be a soon political void to fill here, the recovered tech, the captured elements of the death cult, etc..... >Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscriptedI did not expect our old Loki to be somehow alive. This is a wtf moment, 404 actually planned this long term. Poor cat. We are getting him with us. Could Old Loki be somehow... influenced by weird forerunner stuff ?? Like i know it sounds dumb, but just the runes outside that ziggurat temple in the world of Whiteshirt, they were doing something to our spartans brains. And they did something to Einherjar's brains. What if there are some runes in our home ? Like that rock or in the box?The walk on the shore or the walk in the house....I am titubant there. I really feel the box and the rock are HEAVILY connected to them. And we don't know what Jormungandr is taking exactly yet.
And then the aspect of flash clone Sven. In the house, there are definitely pieces of how he lived here before being sent away to whatever place he was sent. What are the chances he is also a genius of some kind ? Or a priest having dream-like visions of forerunners, covenants and the like ???
Decisions decisions.I wonder if we could have our digital cat encounter the real one. Probably no. But it could be funny.
>>6364396>Try and walk through what you remember of the night of your abduction and walk the shoreline, committing it to memory so you can draw it later and preserve it>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscriptedDon't do this to me 404, Old cat right now and then its gonna pass as we leave. That hurts.
>>6364396>Stop Daisy and tell her "We'll visit your old home next, I promise">Walk around the house and take something back with you, as a small trophy for getting back here where it all started, despite every obstacle in your way>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscriptedWe're taking the cat with us. Even if we can't look after him, Clone-Sven can. And if not, we emotionally blackmail Halsey.
>>6364396>Try and walk through what you remember of the night of your abduction and walk the shoreline, committing it to memory so you can draw it later and preserve it>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscriptedI would vote to promise Daisy to return to her home.However, you don't make a girl a promise you can't keep.
>>6364396>Try and walk through what you remember of the night of your abduction and walk the shoreline, committing it to memory so you can draw it later and preserve it>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscripted>Walk around the house and take something back with you, as a small trophy for getting back here where it all started, despite every obstacle in your way>Stop Daisy and tell her "We'll visit your old home next, I promise"Sorry i cant choose, I want all of them.>>6364382>>6364244I do love a good explanation of what could have been. Thanks.
>>6364396>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscriptedGonna go against the grain here and only chose one.
>>6364396>>Try and walk through what you remember of the night of your abduction and walk the shoreline, committing it to memory so you can draw it later and preserve it >>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscripted >>Walk around the house and take something back with you, as a small trophy for getting back here where it all started, despite every obstacle in your way WE! ARE! TAKING! THE! CAT! No one is coming here again. We have to.
>>6364396>Try and walk through what you remember of the night of your abduction and walk the shoreline, committing it to memory so you can draw it later and preserve it>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscripted>Walk around the house and take something back with you, as a small trophy for getting back here where it all started, despite every obstacle in your wayGOD we need to find that box of stuff we left behind on that shore line
>>6364396>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscripted>Write inTake Loki for that lake walk...one last look at the life before our new one. Sven-II carried on for us and by the sound sof it he's a chip off the old block, also good at AI like us, Halsey migh thave got her wish after all.. hows that for twisted.This will not pull us back from being a SPARTAN and it wont change our minds about accepting how this was a nessesery evil but it will give us a little bit of our soul back, breath the cool air again.The cat comes to the ship, we'll carry her all the way if we have too.
>>6364483np
>>6364396>Ask Loki how they're still alive and tell them about how your life has been since you'd gotten conscripted>Walk around the house and take something back with you, as a small trophy for getting back here where it all started, despite every obstacle in your way
[ Rebooting...Monitor 404TormentedCache, back online ]Really, really sorry to miss a day without a warning. I just couldn't pull myself out of bed yesterday. One good thing came out of it, and that's that my sleep schedule probably got re-railed because of it.3 Votes to Stop daisy and tell her We'll visit your old home next, I promise"10 Votes to talk to LokiL +1 Vote to take loki for a walk around the lake5 Votes to try and remember the night you were conscripted/ abducted 5 votes to walk around the house and take something back with youSo Sven is going to talk to a cat, try and remember the night he was abducted it while he memorizes the shoreline, before walking through the house and taking a mementoWew. Sorry again to be a no show. But I legit couldn't stay awake yesterday. [ Decisions made ] [ Proceeding.... ]
Watching her back as she escorts Jormungandr up the driveway, to make sure he doesn't try anything sneaky, you decide that he poses no threat after a few moments and turn down to the rumbling, furry interloper weaving between your legs. You crouch down and carefully scritch Loki's chin as they look up into the golden yellow visor covering your face."And just how are you still alive, little fellow? Weren't you already old when I got taken?" You ask, and as expected get not coherent answer, merely another placid meow and brush against your armored fingers. Satisfied with that, you turn back to the lake and decide to do a quick patrol. At least that's what you'll mark it down as in the mission report. Really, you're just walking down memory lane, trying to piece back together the night you were abducted into the Spartan Program and to memorize the lakeshore so you could put it to paper later.Loki followed behind you, so you slowed your pace and shortened your steps so the old cat wouldn't have to hustle to keep in step with you. And since you still had company, you decided to continue the conversation you'd started with the cat."Took me all the way to reach, I'm sure you'd have been proud to know I was a troublemaker during the early days of the program" You explain, knowing Loki doesn't understand a word you're saying "Fought tooth and nail, before I got with the program. Realized what was happening was a grim necessity at the end of the day. So I embraced the change, and the new family I'd been given. Wasn't easy, but I came to enjoy it actually"You pause, a step from the shore, watching the frigid waters soak into the stones as you stare out trying to remember where on the shore you stood as you paced around it, deep in thought."Guess I always enjoyed a challenge. Something I have in common with the rest of the class. We're competitive. Maybe that's why Boot wasn't so hard after awhile, none of us wanted to let the others down. Maybe its because we just couldn't stand losing. They made me a soldier there. Made all of us soldiers" You tell the cat as you frown, standing on a pile of pebbles no different from any other around you and decide this is where you were when the ONI team snatched you. It was the only reasonable place they could. Far enough from the cottages that it'd have been in near total darkness, far enough away for a six year old to wander and get lost. A decent cover story for when they made the swap with...who or whatever the Sven Thorstad knew was.And, more importantly, it had the best view of the Aurora out of any place lakeside. That you remembered, the lights in the sky reflected on the clear waters. You walked, trying to find where they'd ambushed you, trying to remember what you were doing back then. What you were thinking about. Vaguely, you remember you were deep in thought, pondering and trying to unwrap some schoolyard or house hold mystery. Unfortunately, your furry friend couldn't help you remember.Cont
>>6365002"Taught us the meaning of duty. Taught us the meaning of discipline, and fortitude. They turned us into Spartans" You reflect as you let your legs guide you and find yourself standing by a flat rock laid away from the shoreline, and match the location to the faint memories of that night. You were around here when you'd gotten tranquilized."Might be a bit of a Maverick compared to some...most of the others, but that puts me miles above even special forces in terms of military professionalism and discipline. And I'm still a teenager" You say, proudly as you walk around the vague area, trying to recall every step of your abduction as Loki sat down on the stone and flopped over. You turn back and frown. You were right by that very same rock when you'd gotten taken."But honestly, I wouldn't trade the upbringing. Might make me sound crazy. But being made into a child soldier is probably the best thing to happen to me. If I hadn't, I wouldn't have met my friends, would've never been forged into the soldier I am, never be given the chances to excel and be the best me there possibly could be. Sure it was abusive. Every day was hard. But Challenging. I took my fair share of beatings, got stranded on an island once or twice. Saw a few instructors die. And not all of us graduated. But, honestly, I don't think I'd have fit in anywhere else. Too big. Too smart" You say, as you, gently persuade the lazing Loki off the rock as you ramble "And if I had stayed, I'd have been part of the problem"You lift up the rock and frown, finding an weather beaten, metal box. Rusted over, its red paint had nearly entirely chipped away. Brushing off the dirt and bugs, you lifted up the cache and felt a nostalgic warmth in your chest as you held it. It had been yours. Couldn't remember what you'd put in it, but the stone it was under had worn runes cut on its surface. Might mean something, so you decided you'd take both back to the Skidbladnir with youAlong with the purring machine stubbornly trying to lay on your feet. He'd have no one to take care of him, and while it might've been outdated superstition, it had once been tradition to keep cats aboard ships. Loki wouldn't find any mice to feast on, but hopefully he'd have some place warm and people to care for him aboard your prowler.Gazing out across the lake, you branded the view into your memory. The Fjords. The trees. The water. The distant Mountains, the gravel of the shore. Everything. It'd look good in charcoal or in oil paint. Maybe you'd hang it in your captain's quarters when you were done.You paced through the shore, trying to re-enact exactly what went down eight years or so ago, but couldn't. What you did remember was jumbled. Probably because they had injected you with enough tranquilizers to kill a Moa. You had always been a stubborn kid, tough as granite to.Cont
>>6365003Deciding to patrol the house, where your teammate was presently escorting a highly dangerous terrorist, you walked back up from the shore, shadowed by Loki in a way that reminded you of Shika's habit of using you as mobile cover. She'd like Loki. If only because she has quiet a few cat like habits herself. Like deciding to disappear the moment you took your eyes off of her. Something she still did even with the ID tags the Mjolnir system pinned to every Spartan.Walking up the driveway, you crouch through the doorway and look around. Nothing inside was like you remembered, what little you remembered at least. It was, ironically, Spartan in decoration, sparse in furniture. Maybe your parents took anything they cared with with them, maybe it had been cleared out by their loyal subordinates to cover their trail. What was there, was quaint, traditionalist and handmade. Like they were trying to recreate the ancient Norway of earth, in their own way. And as you looked around, you realized that you were more comfortable and at home in the barracks than you were here. You felt like a stranger, an alien vistor, and intruder.Loki, for their part, stomped over to a cold fire place and meowed pitifully, glancing between you and the dust covered logs beside the fireplace. "Sorry, little guy, can't leave a fire burning. It'd be a hazard" You tell him as you skulk through the house you no longer remembered, before stopping besides a window and realized your hand had reached behind your head. You remembered sitting there when you were...well not small, but before everything.And that memory planted a rebellious thought in your mind. You'd take a memento, besides the stone and box. That was evidence. No you needed a trophy. A trophy to prove that despite the hell you'd went through and come out the other end of, that Despite every obstacle and challenge faced and in spite of how many close brushes you've had with death, you'd managed to come back to where it all begun.Sure, it didn't have much meaning. Home was with your Spartans. Home was the Skidbladnir. Home was Reach. But it was a symbolic victory. Proof that a Spartan could go Home, even after everything they had gone through. Proof you could keep your word to Daisy, Ralph, Joseph and Oscar. The promise that had stopped them from deserting, from running away. Proof they could have a homecoming as well. Even if it wasn't like anything they imagined or hoped for. Spartans might not be average soldiers, but every soldier needed hope. Especially now.You shut your eyes, imagining Covenant warships over that lake, boiling it to steam, reducing the majestic Fjords into rivers of super heated mist and glass. The forest, burning. And then banished the thought and locked it away, and searched for the prize you'd take back. The proof that you were still, in your own way, Human. Cont
>>6365005>A chip toothed hair comb carved out horn >A meerschaum pipe carved in the image of Thor>A walking stick topped with a wooden raven, marked S.A>A string of small, polished stones carved with Runes.My first cat was a Norwegian Forest Cat like Loki, actually.He was so big that my concept of the size cats are supposed to be is still skewed. Seriously, lad was massive.
>>6365006>A meerschaum pipe carved in the image of ThorSmoking in a pressurized vessel is prohibited for a reason, but nobody ever said we couldn't gnaw on a pipe like the Captains of yore.
A cat on our ship. Neat. Just gonna leave this here.https://www.halopedia.org/Spockhttps://en.wikipedia.org/wiki/Ship's_cat>>6365006>A string of small, polished stones carved with Runes.Seems like a cool little charm. Easy to keep in your pocket, play around with in your hand, or attach to your weapon/armor, whatever.
>>6365006>A walking stick topped with a wooden raven, marked S.AClone Sven's walking stick, it'd be good to give it back if we ever run into him. I don't imagine there's a better memento than our literal clone if we can meet on good terms.>>6365009>but nobody ever said we couldn't gnaw on a pipe like the Captains of yore.Captain Keyes does the same thing. Keeps one around to chew on but not actually smoke.
>>6365006>>A chip toothed hair comb carved out hornwe used to be proud of our long hair. it was our mothers favourite feature about us.
>>6365003>You lift up the rock and frown, finding an weather beaten, metal box. Rusted over, its red paint had nearly entirely chipped away. Brushing off the dirt and bugs, you lifted up the cache and felt a nostalgic warmth in your chest as you held it. It had been yours. Couldn't remember what you'd put in it, but the stone it was under had worn runes cut on its surface. Might mean something, so you decided you'd take both back to the Skidbladnir with youThere they are.This is the full confirmation we needed of the death cult knowing about the "ancient aliens". Now to see what's inside it and take a proper look at those runes.....well need to finish the mission first.>>6365006>A chip toothed hair comb carved out hornso many good mementos options...
>>6365019>Captain Keyes does the same thing. Keeps one around to chew on but not actually smoke.I almost forgot about that. Hell I picked it mostly because I assume Sven's developed a moderate smoking habit.It happened to literally everybody I know who signed up with the Navy is all.
>>6365006>A chip toothed hair comb carved out horn.I imagine Sven is still bitter about the hair cut, at least a little.>A walking stick topped with a wooden raven, marked S.AWe ought to return this if\when we run into him.
>>6365006>A meerschaum pipe carved in the image of ThorGrab this for Sven>A walking stick topped with a wooden raven, marked S.AGrab this to return to clone Sven
>>6365005>>A meerschaum pipe carved in the image of ThorSMOKE.
>>6365006>A meerschaum pipe carved in the image of Thor>A walking stick topped with a wooden raven, marked S.Apoor ONI tried so hard to remove Sven from his past only for him to still go home in the end
>>6365006>>A meerschaum pipe carved in the image of Thor>A string of small, polished stones carved with Runes.
>>6365006>A walking stick topped with a wooden raven, marked S.A>A meerschaum pipe carved in the image of ThorPoor cat, his been waiting for us so long.
Today has been really stressful, only now had time to sit down. And unfortunately I'm too tired to write rn, so I'm going to miss today's update. Shouldn't have any issues getting one out tomorrow, sorry I couldn't tell you guys earlier
>>6365859S'all Good, mang. You chill aight chief.
>>6365859goddamn ONI operatives out here trying to stop the truth from leaking
[ Rebooting...Monitor 404TormentedCache back online ] Sorry about that. Today is looking to be much better than yesterday. 6 Votes for A meerschaum pipe2 Votes for a string of runes5 Votes for a walking stick3 Votes for a Chip toothed combSo the memento sven is grabbing is a Meerschaum pipe carved into the image of thor, and since I'm feeling nice, I'll throw in the walking stick as a freebie [ Decision made ] [ Proceeding... ]
You moved through the silent house like half a ghost, tracking faded memories of a childhood you were torn from, searching for anything that remained. It didn't take you long to find something that sparked familiarity. Graduation day. The first and last time you spoke with "Shark eyes", Chief Petty Officer Mendez, as a fellow military man rather than trainee and instructor. When he indulged your curiosity and taught you the proper way to smoke a cigar. You could almost taste it still, and feel the burn on your tongue and throat.A curiosity that had been caused, by the faint memory of your father with a pipe clenched between his teeth. A pipe that you realized he'd replaced or that you'd misremembered. You remembered it being a longshank, wooden church warden, but on the mantle over the fireplace, you've found a dignified smoker carved from hydrated magnesium silicate. Meerschaum. It had patinaed with smoke, darkening to a deep, ruddy mahogany red on the bottom while its top remained a blend of cooked creams and golden yellows. The coloring was fitting, considering it had been hand carved into a depiction of red bearded thor, Mjolnir crossed over his chest and fierce eyes glaring outwards. You turned over the pipe, dumping out the ashes and examining the bowl and amber bit fitted into the back. It had teeth marks in its orange, red sunset surface and through the crack in your visor you could faintly smell the lingering notes of the last tobaccos smoked in it.It was against protocol to smoke in a UNSC warship, but that hadn't kept boxes of Sweet Williams from spreading across the fleet and it wouldn't stop you from ignoring the regulations to keep this prize somewhere in your personal effects aboard your own ship. You turned, to walk away from the fire place and back into the cold air to examine the memento you'd taken in better light when Loki knocked something over and, with highly trained and honed reflexes, you caught it, having subconsciously entered "Infiltration mode" as you skulked through the cottage that you had become a stranger to.What had fallen, was an unusually long ebony walking stick, polished and smoothed down, bottom with a piece of polished copper carved with tiny runes. It wasn't unusual, but what caught your attention was the pine wood topper, a pale raven in roost atop the hardier ebony stick. And the ring where the two different woods met was a wrapping of mahogany, with a notch carved where the thumb would rest, branded with S.A.Didn't need to wonder who this had belonged to. Whoever or whatever they were. It felt only right to take this stick with you, just in case your doppelganger held together long enough for you to hand it back to them. And if not. Well, it was an easily overlooked blunt object that could probably survive a whack or two powered by your arm. The same could not be said of any skull you struck with it.And Loki seemed to like it. Who were you to argue with your elders?Cont
>>6366198The mission was practically done. Just had to reconnect with James and Nesta and evac the prisoners from the quarry with Jormungandr. But, that wasn't the end of the operation. Once you were given that list of names and locations from the VIP, it fell on your shoulders to figure out how to eliminate them as future obstacles and threats. Whether that came down to capturing them or terminating them.>Just hand over the intel to ONI, and mark the names that need to be captured alive, once you've written the mission's AAR>Request additional support from the Lawrence of Arabia and launch a joint, covert operation with both your crews. And give the ODST more work to do>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Which Spartans?)>Twist Jormungandr's arm and have him draw as many of them out of hiding as possible>Write in option
>>6366199>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Jorge-052, Shika-108, Cal-141)
>>6366199>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Naomi-010, Shika-108, Malcom-069)Naomi to lead a second fireteam with Shika to provide medical aid for the innies more than likely to try and off themselves, and Malcom who's a good scout and experienced with capturing VIPs.I do hope we can meet our clone one day, however it turns out.
>>6366199>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Which Spartans?)Naomi, Shika and Jorge
>>6366199>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Naomi-010, Shika-108, Malcom-069)i really do wonder how much of an "oh shit" moment ONI will have when the learn that the Sven Clone is alive
>>6366199>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Naomi-010, Shika-108, Malcom-069)We don't leave jobs half done.
>>6366380maybe they already know or suspect that
>>6366199>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Naomi-010, Shika-108, Malcom-069)the last thing to do
>>6366199>>Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properly (Jorge-052, Shika-108, Malcom-069)
[ Rebooting....Monitor 404TormentedCache, back online ] Drank some fucked up coffee to wake myself today7 Votes to Meet back up with James and Nesta, get a three more Spartans colony side, and finish up the job properlyL + 1 vote for Jorge, Shika, CalL + 4 votes for Naomi, Shika, MalcolmL + 1 vote for Naomi, Shika, JorgeL + 1 votes for Jorge, Shika, Malcolm So Naomi-010, Shika-108 and Malcolm-059 will be deployed to help finish up the job properly [ Decision made ] [ Proceeding..... ] >>6366380I think a few spooks would start sweating in "this is getting out of hand, now there's two of them" sort of way
It didn't take more than a minute and a half longer for the prisoner to retrieve the objects he'd requested permission to collect. "Not sure why he thought it was so important" Daisy tells you, out of earshot of Jormungandr "Just looked like a bunch of trinkets and rocks to me"She paused, mid sentence as she noticed Loki had taken her seat in the frakenhog, and stared at the feline passenger for a few moments of extended silence. Which was more than any words could tell you about her thoughts on the situation."Can't just leave him to starve here" You tell her, trying to guilt trip her as she delicately as a Spartan could in Mjolnir, lifted and placed the elderly cat between her seat and yours "And, they could be ciphers of a kind, containing a coded message only the Einherjar could understand""My point is that he wasn't packing any explosives, as far as I could tell" She finished her report as Jormungandr clambered into the back of the cobbled together M12 and held tight to his chest a heavily reinforced foot locker that could've done double duty as ammo crate. Whatever it was he needed to grab before turning himself over to UNSC custody, it clearly wasn't prized by him just for its sentimental value. Rocks and Trinkets, huh? Couldn't help but think back to Alpha Corvi and the stone James recovered when that operation went FUBAR. Or the anomalous ruins whiteshirt was tracked to, and all the alien artifacts your team had pulled from them before nuking the site into a glowing crater. They might've looked like stones and baubles, but that didn't mean they were only just rocks. But learning what it was Jormungandr thought was worth selling out the remains of his terrorist organization to safekeep, wasn't something you could logic out mid-mission. The job wasn't done yet."We'll Rendezvous with James and Nesta at the Doghouse, transfer prisoners and wait for reinforcements at the LZ" You tell Daisy as you have to hotwire the Frankenhog a few times to get it to start. Jormungandr mutters something under his breath that sounds like a prayer and you clap a hand on Loki's hindquarters to stop the furball from bouncing and flying out of the cabin."And you think Doghouse can handle the transfer on his own?" She asked "They are dangerous extremists, even if they've surrendered""Considering his background, I think that any attempt to mutiny midflight would end with his passengers dumped from low orbit" You tell her and hear her snort and chuckle "Not a pleasant way to go, but there's worse" she says stoically, and you know she's doing this to make sure the VIP in the backseat doesn't get any smart ideas. Not that he'd be able to rally his fellow prisoners behind him, considering they were the very same men he tried to have killed mid-battle and who he wasted a platoon trying to bury. More likely, Ostrum would have to stop Gundersen's group from killing Thorstad. But that was the worst case scenario.Cont
>>6366715 Best case and more likely, they'd sit on their hands and behave.James and Nesta, were waiting for you at the mine you'd used to infiltrate the underground of New Noregr, along with the ODST and a few prisoners with bags over their heads. From a quick headcount, you saw that the ODST had suffered a few causalities, not counting the one missing an arm laid out on a macgyvered medical gurney. They hadn't left their dead in the mountains, but how many came back was what was shocking. They'd kept up with Spartans. And one of the more intense Spartans at that."Lieutenant" James greeted with a salute as you swung out of the side of the M12, that Nesta was already walking up to with a swagger that told you she was going to give it a durability test. Two of the ODST arms shot up on a reflex, while the one who looked to be in charge and the rest remained combat ready."At ease Spartan" you order him "Our job isn't done yet, -010, -059, -108 will be coming down to assist, once we've handed off our prisoners to Skidbladnir""How the hell did you get this piece of shit moving?" Nesta howled with laughter as, just as you predicted, she kicks the hood of the M12 you painstakingly repaired hard. Not as hard as she could, but hard enough to make the idling engine sputter and cough out a cloud of black smoke"Hasn't told me" Daisy tells her as she leaves, followed closely behind by both Loki and Jormungandr, who gets a reaction besides quiet suspicion from the ODST. They recognize him. Thorstad's identity must've been part of their debrief."Oh that's just brilliant. While we were out fighting & dying in the trenches, the rest of you freaks were out playing action hero and angling for medals" One of them muttered, and gets mean mugged by Daisy for the outburst. Not that you can see the look on her face, considering the visor in the way, but you know her well enough to read her body language and know when she's bad tempered.James straightens his back, Daisy says nothing, and Nesta continues mocking the state of the Frakenhog you had miraculously repaired. Come to think of it, this is the first time you've been face to face with an ODST. They haven't had the best...record of getting along with Spartans. John killed a few right after ASTER. Some got themselves killed under James' command the survivors got treated to an old fashioned boot camp jumping for the trouble they caused. And this group. Well, Nesta left them to provide literal covering fire for James, after a couple of them left him to fight two Scorpions, on foot and alone."Daisy, collect the rest of the Cargo" You defuse one possible flashpoint, turning to her and Nesta "Nesta, you're also on escort duty"And that's two fuses defused. Daisy clearly didn't like what the helljumper had said, and Nesta. Well Nesta just likes starting shit. Especially when Daisy is around. You could count on James to keep his head coolCont
>>6366716It was becoming increasingly clear that there was about to be a "situation". It wasn't likely anything you could say would prevent it. Just had to confront it head on."You got something to say Helljumper?" You ask, once the two hotheads of the team are away, taking a step closer to the loose lipped ODST. And for whatever reason, he's a lot more tight lipped now that you're standing in front of him "Oh I've got something to say, King Freak. We could've handled this" Another, a woman by the sound of her voice, snapped "All your crew accomplished was getting good men killed. Nelis is right, even if you bully him into silence. Those two, left us to die down in the tunnels"James glanced your way and without saying a word, you knew his opinion that that was bullshit "And then you come in, showing off the head honcho of these terrorist fucks like he's a blue ribbon from the fair" She continues ranting as you look down at her, listening to her complaint "So yeah, we've got something to say. Since apparently, our asses got sold as sacrificial lambs today"And then you reply>"Wouldn't have been able to capture the VIP if his forces weren't occupied. Your squads' role in the operations success, as well as their valor and bearing, including this outburst, will be included in my report, Miss">"I was on COMMs, you left a Spartan alone to confront with enemy heavy armor. You're lucky we're on the clock, or I'd have a lot more than just words to give you"> Your mission was the occupy Einherjar reinforcements and capture their inner circle. From my understanding, your squad let most of that inner circle self terminate. That failure, is entirely on your shoulders">"I'm giving you one chance to calm yourself down, before I calm you down. I don't like people insulting my soldiers">"And your assistance is no longer required, ODST. You're being put on prisoner detail, starting now">Write in option
>>6366717>"Wouldn't have been able to capture the VIP if his forces weren't occupied. Your squads' role in the operations success, as well as their valor and bearing, including this outburst, will be included in my report, Miss"ODSTs are hotheaded glory hounds, generally speaking it's kind of their thing. Browbeating one won't solve any problems. But remaining professional will at the very least prevent the situation from getting worse. Also they're from the Lawrence, so I'd like to minimize issues for Captain Mahmoud as much as possible given how much of a help he's been.
>>6366717This might be the most difficult choice you've ever given us, 404. I know we should be diplomatic and try and keep cordial relations with the ODSTs, but god fucking damn it I hate the bastards.>"I was on COMMs, you left a Spartan alone to confront with enemy heavy armor. You're lucky we're on the clock, or I'd have a lot more than just words to give you"
>>6366717>"I was on COMMs, you left a Spartan alone to confront with enemy heavy armor. You're lucky we're on the clock, or I'd have a lot more than just words to give you">"And your assistance is no longer required, ODST. You're being put on prisoner detail, starting now"Sounds like a skill issue, bitch.
>>6366717>"Wouldn't have been able to capture the VIP if his forces weren't occupied. Your squads' role in the operations success, as well as their valor and bearing, including this outburst, will be included in my report, Miss"do not let the ODST guard the prisoners we need the alive
>>6366717>"Wouldn't have been able to capture the VIP if his forces weren't occupied. Your squads' role in the operations success, as well as their valor and bearing, including this outburst, will be included in my report, Miss">"I was on COMMs, you left a Spartan alone to confront with enemy heavy armor. You're lucky we're on the clock, or I'd have a lot more than just words to give you"ODST don't deserve the bodyguard
>>6366717>>Write in option>"Tell you what, next time we have to fight some techno-zombie-mechs you'll get first dibs. I'll even buy you a drink if you come back mostly intact."Honestly. We should just tell them they can see some of the shit we have to put up with on the headcam footage. Shit gets fucking weird. Got corpses wired into walkers, suicide bombers mid combat, dudes so methed out of their minds they might actually be seeing ghosts, and fighting fighting tanks in tunnel warfare. You know, tunnels, where your options for maneuvering are basically zero, when fighting a tank, you know that thing which is best attacked by outflanking it with maneuver warfare? I get that they're mad but damn. You'd think they'd at least get it after seeing a couple of downed scorpions in the dark. You really do gotta have more balls than brains to jump out of a perfectly good spacecraft.
>>6366717>"Wouldn't have been able to capture the VIP if his forces weren't occupied. Your squads' role in the operations success, as well as their valor and bearing, including this outburst, will be included in my report, Miss."Keep it professional. They look worse that way.
>>6366717>"I was on COMMs, you left a Spartan alone to confront with enemy heavy armor. You're lucky we're on the clock, or I'd have a lot more than just words to give you">"Your mission was the occupy Einherjar reinforcements and capture their inner circle. From my understanding, your squad let most of that inner circle self terminate. That failure, is entirely on your shoulders"
>>6366717>Write in"Let me be clear. You and your men showed valor today. But you are mistaken." "You could have not handled this. You made an acceptable result while supported, and failed still. Twice. By allowing those inner circle suicides, and by not supporting a Spartan. On top of that you lost men. You lost men from a standard counter force of Einherjar squads. Not their best. Their ground pounders and green recruits.""Against their elites ? Heavy armor ? Modified Exo's ? You would be dead. Einherjar have killed full ODSTs squads just fine in the past years. They killed your men today. So do not come to me, for try and pin to us your mens death's and your tactical failures."Unfiltered truth
>>6366717>"Wouldn't have been able to capture the VIP if his forces weren't occupied. Your squads' role in the operations success, as well as their valor and bearing, including this outburst, will be included in my report, Miss"