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File: SCUMWORLD.jpg (18 KB, 711x400)
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Something shook the blackened acid-metal surfaces of the cylindrical capsule - the piercing tip breached its way into the fleshy and distinct cavity. Inside of the transverse was a number of crystal tubes, pressurized with yellowy chemical sleep - helpless figures inside. Each was clad in a tight elastomer suit, covering the mid thigh to the shoulder and lower jaw, with a circular cutout from below the ribs to the upper pelvis. The suits dug into the skin, the flesh beneath bloated with chemical sleep - several, in fact, had grotesquely filled the tube in entirety; gurgling and moaning as they suffocated, pressed against the crystal.
A few did survive - recent memories crudely wiped, and re-implanted with the nature of their mission:
> Primary goal: Destroy the Furnace Record
> Secondary goals: Kill Pontainlou, kill Germfather Gustav, destroy the Gas Injection Depot.
Any agents that survive to complete the primary goal, will be psychically broadcasted directions on how to be safely extracted. Completion of secondary goals will reward additional pardons and indulgences.

Surviving agents:
> Fusil - Grapevine Cult Psychic
Description: A grotesque mystic of the apocalyptic Grapevine cult. Believes in the great coincidence and upholds the cult doctrine. Skin is pale grey like all clones, lips are drawn back from drinking tumor wine. His forehead is engorged from his overdeveloped brain.
Skills: Knows basic psychic abilities.

> Marmora - Insect Ranch Midwife
Description: Buxom farmhand from an insect ranch, where creatures are grown for repurposable biomass. Skin is pale grey like all clones, her hair is wiry and curly. Body is muscular and disproportionate from rearing mammoth grubs.
Skills: Immense strength.

> Vittori - Data Clan Spy
Description: Petite and unassuming, but more fragile than most clones. Skin is pale grey, hair is short. An additional eye grows in the middle of her forehead, and one arm is lost to degradation. External stomach sac implant hangs off the hip, implanted by their Data Czar.
Skills: Espionage and infiltration.

> Linter - Neo-Chauvinist
Description: Neo-Chauvinist from the Orangutan Cities, skin dyed olive to emulate womb-made humans. Hair is short and face is covered with stubble. Build is slight but muscular. Fingers are surgically elongated.
Skills: Deduction and rhetoric.

> Which agent are you?
As you awaken, the failing release valves on the remaining chemsleep tubes give way. The three other surviving passengers aboard the transverse begin to thrash in agony and pound on the inside of the crystal tube.
> Which additional agent do you move to rescue?
>>
>>6352301
>Which agent are you?
Marmora
>Which do you save first?
Fusil
>>
This sounds interesting as fuck, am I correct to assume some Eye Divine Cybermancy & Cruelty Squad influences?

>>6352301
>We are Linter
>Save Fusil
>Save Vittori as a runner-up / tiebreaker
>>
>>6352301
>We are Vittori
>Save Marmora
>>
>>6352301
Be Marmora
Save Linter
>>
>>6352301
>Be Fusil
>Save Linter



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