In Cultural Evo, you will control a small but growing tribe, interact with other tribes, and watch as culture, belief, and tradition evolve over time in response to events, scarcity, and contact with others.You may form alliances, enforce taboos, invent rituals, start wars, or disappear entirely.Lets start simple. We got three tribes. Three people can control a civilization at a time. We will begin when at least 4 players have assigned themselves to a tribe. Tribes are assigned first-come, first-serve. Next post I will show you what traits are and how we play with themFor the real OGs this is a revival for a series of threads that I loved over almost a decade ago.
>>6353258I will claim Ash Tribe's #1 SpotAll must BURN
>>6353258Wavetreaders rise up. Claiming Tide Tribe #1.
The Ash Tribe are a settlement of 30 people living among volcanic lands and fields of cooled lava. Fire defines their way of life. Children are taught from birth to tend flames, read ash, and work volcanic waste. They create disturbing sculptures from slag, obsidian, and hardened ash as a form of artistic expression, often frightening one another and outsiders with them. Nothing can be sacred unless it has been burned. Despite their harsh environment, they possess an extensive and surprisingly refined cuisine, preparing many distinct dishes using varied ingredients and the intense heat of the volcano.The Tide Tribe are a coastal people of 20 individuals. They survive through fishing, scavenging, and what the sea allows them to take. They keep and cherish crab-like pets, which are treated as companions rather than food. They worship a sea god who is believed to be deeply angered, and many of their customs are shaped by attempts to appease it. The weak are set adrift upon the water; those who survive are considered chosen by the ocean.The Wind Tribe are a nomadic group of 30 people who roam a wide grassland prairie where the wind is constant. They do not build permanent settlements. They believe spoken words shape reality itself. Writing is forbidden, as fixing words permanently is seen as a distortion of truth. History exists only as long as it is remembered and repeated. Lying is considered the greatest crime, as false words are believed to damage the world.Members of a tribe may make their people perform *rudimentary actions*, or instead use their turn *evolving or adding a new cultural trait.*Once everyone has taken a turn, I will post a brief status update, after which the next set of turns may begin.
>>6353258Claiming Wind Tribe #1. Just as the wind reaches all corners of this land, so shall we.>>6353261>adding new cultural trait: an exchange of breath >it is a deeply held belief that our knowledge of how the world came to be is shared with whoever we meet.
>>6353261Volcanos, huh...? I think I know just what to use!>Rudimentary ActionThere are many types of volcanic rock, and they can be pretty useful. Time to get working on Obsidian!
>>6353261We need one more anon before we begin in earnest, but I do have some ideas.
We got 3 players already. So everyone can make a move now for this turn (a tribe acction, evolving a trait or adding a new trait). I will wait a little longer for a fourth player but if no one else shows up for the next couple of minutes we will continue with the current players.Ash Tribe: Ash Man (two vacant spots).Tide Tribe: TideChud (two vacant spots).Wind Tribe: Apostle of the Wind (two vacant spots)If you are alone in the tribe you make all the calls but when more people join lets try to make some kind of discussion if posible.
>>6353275Hmm, in that case...>>6353261After an argument, the Tide Tribe realizes that the sea god's chosen people don't always stay chosen. To make sure they don't anger the sea god further, the children and adults of the Tide Tribe begin swimming at least once a week.>Evolve Trait: Babies are tested in small boats >>> The entire tribe is tested regularly
>>6353258Claiming the Ash Tribe's #2 spot.>>6353271You and me, TOGETHA, as FAMILEEEEE.>Obsidian toolsGood, good, but, hear me out, what if we try to make stones and other ores sacred?
>>6353282You can't get more sacred than volcanic glass. And they'll make baller weapons too.
Great lets start the second turn.Turn Event (at the start of each turn we will have a new event. For now it is a small one without any real concecuence but there are going to be ones with more implications (bad and/or good) in the future): The Bloom: Across the lands, a sudden and vibrant bloom has occurred. Beautiful new flowers blanket the prairies, unfamiliar plants have taken root along the coast, and even the harsh volcanic slopes now show patches of strange, resilient life pushing through the ash.Ash Tribe (35 people): you start to see ores as sacred too and learn how to work with them using the good ol´fire (literally nothing cant be made better with some BURNING). You get some obsidian tools and weapons!Tide Tribe: sending babies to taste their strenght isnt enought, the sea god seems SO ANGRY anyway and some adults dont look so choosen anymore. So you start to take all people to the ANGRY sea once a year every year of their lifes. Now there are less people but they are all pretty metal I am not gonna lie.Wind Tribe: other tribes start to talk about you walking people with no homes that like to tell stories about de beggining of all things. You get to have really cool creation myths..
Forgot this: Ash Tribe (35 people), Tide Tribe (18 people), Wind Tribe (35 people).Current players:Ash Tribe: Ash Man, Ashlander (1 spot left)Tide Tribe: TideChud (2 spot left)Wind Tribe: Apostle of the Wind (2 spot left)New turn. Now every tribe can make a move (an action, evolve a trait or add new trait).Sometimes actions results in new traits, sometimes not, but always have some sort of consecuence.
>>6353304>>6353304We should see what comes from these "ash plants". Surely anything that grows from ash is better than something that doesn't.
>>6353302Misread our result for a quick second and thought people were calling hobos, almost had a crash out.>action: Work on animal husbandry with whatever large beasts are in the area. So as to further grow our wondering tribes.
>>6353304These pet crabs are great, but they've got some of the elders thinking. If crabs can live in the sea, unlike humans, yet have a shell and pincers, unlike fish, that means they are neither humans or fish. That must mean they are a middle-ground between humans and fish, and therefore, embody the sacred beach sands that separate the angry sea god from the land. Since the sea god obviously is not sandy, that must mean he has a sister, the sand goddess, who is mother of all crabs.To appease the sea god, the Tide Tribe will hold a feast of survival the day after the sea testing, where people eat fish and feed their pet crabs.>Evolve Trait: Keep crabs as pets >>> Worship crabs as nephews and nieces of the sea god
Third turn! Past Event: The Bloom ended and all those beautiful flowers died away with the exception of the ones near the volcano since the Ash Tribe learned to take care of them (more of that later. Current Event: The Storm: The weather across the island has turned volatile and dangerous. Violent thunderstorms with lashing rain are now frequent, striking without warning. The storms bring different terrors to each region: the coast is pounded by surging, violent tides; the grasslands are scoured by gales and sudden spinning columns of dust and debris; and the volcanic lands face explosive lightning strikes that agitate the unstable earth below.Ash Tribe (40 people): Your people learn how to plant and take care of this flowers. Congratulations, you are gardening in a volcano! Now you have more food and learn of some medicinal properties of this plants.Tide Tribe (20 people): Them crabs are really cool, lets make em as deities. Also your people start to slowly get stronger and die less of all the sea swimming.Wind Tribe (40 people): you grow your tribe with lots of animals. Some farm animals but mostly big fast horses that let you travel a lot faster.
Current players:Ash Tribe: Ash Man, Ashlander (1 spot left)Tide Tribe: TideChud (2 spot left)Wind Tribe: Apostle of the Wind (2 spot left)New turn! Make some moves and take care, we have storms now. First dangerous event.
>>6353327Forgot the Wind Tribe trait, sorry!Also doing this for an hour more at most. Probably will come back tomorrow.
>>6353324The sea god has become very, VERY angry, so angry that he will choose nobody and the tribe will go extinct. We can't let that happen, but we also can't anger the sea god by ignoring him. A solution is clear. We need to feed the sea god sacrifices from the land.We'll carve spears from the trees and use them to hunt for deer and hogs. Once they're dead, we'll prepare them as if for a feast and throw them into the sea. These will work as sacrifices until the sea god has been satisfied and to keep him that way, become part of our survival feast.>Add Trait: Hunt to make sacrifices of meat to the sea god.
>>6353324We have found tools and food. It's time to find out COOL SHIT to BURN
>>6353331Does this replace the anual ritual forever somehow?
>>6353335No, it becomes part of the ritual. If the sea god is too angry to choose, he gets a sacrifice instead. The people are still expected to swim after the sea god calms down.
>>6353338The sacrifices are to temporarily tide the sea god over while he's too stormy for anyone to survive. Everyone is still tested.
>>6353324Damn, whatever is happening to the gods for this to happen?…Either way, we all better gather up whatever supplies we have incase we need to leave in aaaaAAAAA WHY IS DAL THE LOUD RIDING A HORSE INTO ONE OF THE SPINNING COLUMNS??!?!?>One of our strongest and loudest tribe members ride into the storm as an attempt to commune with the gods of the sky so as to understand the reasoning behind this terrifying storm
>>6353341(To the GM if you need like, an actual action and not just a bit of writing fluf)>new trait: The lord of breath; Have the physically mightiest of the wind tribe become the religious leader of our tribe
Fourth Turn!Past Event: The storms eventually ended and all is fine again but you all lost some people.Current event: New animal species appear! Now we got big strong bad Bearducks, little, fast and tasty Bunnybirds and poisonus, sneaky and many of Snakesheeps.Ash Tribe (35 people): You BURN things, lot of things. You learn how to make glasTide tribe (15 people): Sea god keeps being angry but at least your people didnt die in the storms, but now you have much less food. If you dont make something with that you will keep losing population.Wind tribe (35 people): Everyone laughted at the boy, they said he was too crazy and wild for his own good. Now whos laughting? Congratulations, now you have a man with weak electric powers and all the first borns of his bloodline will have the same abilities.
>>6353352Storms...are the OPPOSITE of burning...we need to find out who caused this storm and BURN THEM TO DEATH
>>6353352We need to eat, and there are an abundance of fat and juicy beasts. Clearly this is a blessing from the sea god, but our primitive pointy sticks won't do. We need more sophisticated blades of sharpened flint supported by tied bone!>Action: The Tide Tribe starts to make sharper and lighter spears for more successful hunting.
>>6353352Mother of god…>new trait: Free as the wind, but still bound to earth; You are allowed to have as many lovers as you want (both for the men and women) but if you reach your late 20s without one you are forced to take oneGiving the lightning man a harem.
>>6353344The writing fluf was great, I used that since I didnt see your new comment.Current players:Ash Tribe: Ash Man, Ashlander (1 spot left or maybe 2 since Ashlander didnt post anything more)Tide Tribe: TideChud (2 spot left)Wind Tribe: Apostle of the Wind (2 spot left)Make your moves tribes! This will be the last turn for today but tomorrow I will come back probably same time, maybe earlier.
You all responded pretty quickly so here we have: FIFTH TURNPast event: the new beasts came to stay and now are all over the land.Current event: First real contact. All tribes met eachother. Is this diplomacy? Politics? War? Nationalism? Union? You choooseAsh Tribe (40 people): in search for a culprit you find that the nomad tribe of the planes have a lighting guy. Also you are so BURN hungt that start to see visions in the fire (NEW TRAIT)Tide Tribe (20 people): You made some cool spears and since you are so metal that you swim every year in the sea you start to get pretty good at fighting the Bearducks (land, sky and sea predators), the nightmare of any other tribe.Wind Tribe (45 people): harems for everyone! Now children appear way more often.
This is the last turn for today. You can make a move for this turn and I will make a quick update of each consecuences but wont make another turn post until tomorrow.
>>6353363THE FIRE TELLS THE FUTURETHE CIMBERS TELL US THE PASTTHE WORLD IS FLAME(The Tribe creates an caste of Firesages whose purpose is to look into the future)
(I will post the final replies with another ID, I need to go to see family)
>>6353360It turns out that the Tide Tribe is not alone. There are other, more numerous tribes that haven't been chosen by the sea god. Hmm...This is a good thing since the sea god is angry and has no mercy. This is also a bad thing, since we are outnumbered and the other tribes might covet our sacred crabs. We need to prepare.If we aren't as numerous as the other tribes, every Tide Tribe member must be as strong as multiple other tribe members. Every day when we return from hunting, we'll spend two hours training to better use our spears.>Evolve Trait: Spearcrafting >>> Every tribe member trains to fight with spears, both stabbing and throwing.Just because we are training to fight doesn't mean we must fight. It would be better to have fellowship, and feast together. The elders agree to send visitors to better understand our neighbors.>>6353358>Contact the Wind TribeYour people have great mystic power and many children. Your storm god must be very powerful, and a brother of our sea god. Should we share stories and learn how to worship together?>>6353282>>6353365>Contact Ash TribeYour people are wise and learned in the fire that is the opposite of our sea god. While we struggle on the sands, you have made marvels and found truths we'd have never thought of. It is impressive but we are curious. How do you test which of your people is chosen by the fire?
>>6353369That should be the Ash Tribe, made a typo.>>6353366Thank you for running. These tribe games are always fun.
>>6353365We got a bunch of Oracles guys!>>6353369Better be prepared. You are few but strong.The new relationships are interesting.>>6353370I found an old Game we played in a few threads almost 10 yrs ago recently. It was the Richard one. Really fun to run a new one
>>6353360Hmm, intriguing. It seems we aren’t the only ones our god has whispered into being.>Evolve Trait: Animal husbandry -> Mobile forces; after witnessing Dal’s heroic display riding into the wind, many of the other hunters adopted many of our horses to help them on their hunts.>>6353369>Contact the Tide TribeAs the highest representative of my tribe and speaker of my people, we would be all more than overjoyed to exchange our beliefs with you-and even the Ash Tribe if they are willing. Knowledge of this beautiful world must be shared with open arms, and any who would deny that would be a fool indeed.>Contact the Ash TribeMany welcomes and greetings from us to you, we of the never ending wind wish only to share our knowledge of this world with you-and hope you do the same inturn
Hello again! Hope you had a great New Years Eve! Now lets keep this ball going.Past Event: now everyone met eachother. There is an extra move for this turn only to make a diplomacy move. You all have to agree or disagree inyour king of relationship. Maybe you want to trade good, maybe you want to force your religion, maybe you want more land, maybe you dont want anything to do with other tribes. Tell everyone what are your general interests with the other tribes and we I will write it in the next turn.Current Event: The Rain. Gentle but persistent rains are frequent in the tribal lands. They are neither storms nor do they bring floods, but now everyone is getting used to having wet clothes. They also have to be somewhat careful so that the plants they harvest don't drown.Ash Tribe: 45 people. Now you have a caste of Firesages. They look upon the future with their fire visions. You can use a move in any turn to ask someting about the future (you cant ask anything about the decisions of other tribes).Tide Tribe: 23 people. Preparing for any possible conflict with other tribes you start to get good with your spears and train everyday. You people are becoming natural warriors with all that proving themselves and training thingy.Also you seem to be really open to know the other tribes!Wind Tribe: 55 people. You become great riders both for hunting and in general. Your tribe is becoming massive but you have the livestock to feed your people luckly. When people see your tribe moving bthey see a lot a big group of people with lots of animals and horses. Also you greet the other tribes nicely!
>>6353576The rules are simple. There are 3 tribes and each tribe can have up to 3 players each. First come first serve. You can start to make your moves but I will post the results of the turn only after there are at list 1 member in each tribe. Hopefully we will have more than one member for each tribe, when that happens the game becomes a lot faster and interesting.>Ash Tribe: 3 spots left (yesterday we got Ash Man and Ashlander)>Tide Tribe: 3 spots left (yesterday we got TideChud)>Wind Tribe: 3 spots left (yesterday we got Apostle of the Wind)Claim a tribe and make your moves! Remember that in this turn only you have to make a move (an action, evolving a trait or make a new trait) and also declare what you want or dont want with the other two tribes (here you can even have a small talk with the other tribe members to agree in some trading).Also remember that if there are more than one member there is only one move per tribe so you may want to agree with other tribe members what is your move (or not and I decide)
>>6353582I'll continue to play. It is clear to us that there are other people in this land...and they are LAME and NON-HOT. We need to create a caste of BURNING WARRIORS who will be ready to go out and burn their stuff until they learn to be cool.
Made this one fot the current state of all tribes>>6353587So your new trait is gona be a caste of warriors and diplomatic move will be hostile?
>>6353589No, my diplomatic move is nothing, unless I can use it to ask the firesages about a future where we attack the thunder people.
>>6353587They don't need to learn to be cool. They need to learn to be hot.
>>6353594Those are the same things.Anyway, we're gonna burn all their shit. Possibly. We need to ask the fire if it's good.
Still waiting for a Tide Tribe player and a Wind Tribe one>>6353592Ok. I will say that preparing for war is the diplomatic move>>6353594lol
>>6353582Claiming the first spot for the tide tribe today. ACTION:Evolve sand goddess worship into a secondary religion with people striving to become more crab-like, wearing armor, burying themselves in sand and living in the sea as much as on the land.DIPLOMACY:Ask the other tribes to respect our sacred crab companions and refrain from hunting and eating them. Offer to trade goods (bearduck meat, bones, etc for metal spear tips) with the lava tribe. Offer to learn about the storm god from the wind tribe and teach them of the angry sea god and the beloving sand goddess.
>>6353608You offer the Ash Tribe to trade goods>>6353592>>6353594Are you willing? Or no trade with the people that don't burn stuff?
>>6353612We'll be waiting to see what the fire tells us.
>>6353576Gods, these rains might be nothing now, but if we aren’t careful…>evolve trait: mobile forces -> one’s duty to the tribe; Any member of the tribe that’s main role does not help in food production (i.e. blacksmiths, leatherworks, ect ect) must take up hunting>Diplomatic Action: after hearing certain…roomers, of the ash tribe and their relationship towards us. The wind tribe offers our services to them in any way we can to mend this division between us(even if we don’t know what it is that’s the problem)>>6353608The wind tribe more then accepts these terms
>>6353582Things seem to be going quite well! The Tide Tribe is definitely the most warlike, but we have some way to go before we are truly secure in our position.>>6353589Very soulful art. I especially like the little crabs.>>6353608Becoming more like our crab friends is brilliant, this has my full support, as do the diplomatic overtures. I'm thinking that we should try to setup an annual tournament on the opposite day of our feasts, where people spar to see who is the greatest fighter of the year. There would be glory in this but the important part is that it encourages people to train harder and defuses any tensions with friendly competition. We could evolve this into a culture of sports and athleticism later on. What do you think?
>>6353624Not right now, of course, but maybe next turn. I also like the idea of making some kind of priest whose job is to pray to the sea god and oversee our holidays. With luck, maybe the sea would give us back something for our sacrifices.
Seventh Turn guys!Past Event: The rains are no more. Now back to regular weather.Current Event: The Smoke Dragon: A smoke dragon flies over the tribal lands. It hunts large animals, and occasionally tribesmen who have strayed far and find themselves alone. Yet, it never seems to appear when there are large groups of people. The dragon is slightly larger than a horse but fiercer and more terrifying than a Bearduck.Ash Tribe (50 people): They now have a strong military force armed with obsidian weapons. They dont like the other tribes at all but they wait for the fire to speak for now.Tide Tribe (27 people): The new crab people become temible sand warriors with rudimentary armor.They ask for the other tribes to respect their crabs friends.Wind Tribe (65 people): Now the tribe is weel organized, everyone has clear jobs and they have very competent hunters but also their own livestock. You offer peace to the other tribes.RELATIONSHIPS:Ash and Tide: Tide offer to trade good to Ash but they need to ask the fire first.Ash and Wind: Wind offer peace but Ash are still preparing for any conflict.Tide and Wind: They are now trading religion! Both Tide ann Wind now know of the angry sea god, the beloving sand godess and the talking storm god>>6353624Thanks!
>>6353626Absolutely on board with the tournament. Maybe start with a focus on hunting, fishing, pearl diving and building sand fortresses and later on either add competitions that reflect our fiery and our lofty neighbors or alternatively transition to throwing, lifting, running, swimming etc?Some Priests to appease the sea god (Brine tenders?) and some to further understanding with our crab companions and neighborsb (crab talkers?) and maybe even help a bit with our population problems sound great too!
>>6353631Smoke dragon...like an ASH Dragon? We must make make offerings to it.
>>6353633Agreed. One of our warriors should bring it the largest beast they can hunt.
>Ash Tribe: 1 spots left (Current members: Ash Man and Lava Man)>Tide Tribe: 1 spot left (Current members: TideChud, Tidewalker)>Wind Tribe: 2 spots left (Current members: Apostle of the Wind)
>>6353631Forgot the image!
>>6353632Remember that you have only one move per turn! Chose with your partner which one do now
>>6353634We're still willing to provide trophies or even fresh corpses of the mighty Bearducks for some processed metal.>>6353626Should we try to set a trap for the smoke dragon with some burrowed crab warriors (and maybe ask the wind people if they can support with cavalry or lightning people)?Else or on top, I'd propose we develop the annual tournament this turn.
>>6353632I like the idea of there being multiple tournaments for separate skillsets, or better yet, one massive and multifaceted tournament. For now, I think we should add a basic fighting tournament so that we can evolve it to be more complicated later, and have an incentive for the martial culture we've got going on so far.Priests would be cool, to deepen the polytheistic bent we've got going on. I'm down for either. Which would you prefer? Although I am leaning slightly towards the tourney to strengthen us, since the Ash Tribe is unpredictable and trying to tame a dragon.
>>6353643Hmm, we could try to set a trap, but the dragon has an aspect of fire and it's dangerous to offend the Ash Tribe too soon. I think it's best to ignore it, for now.>>6353639>Add Trait: Every year, on the opposite side to the feast, the Tide Tribe holds a friendly fighting tournament to see who's the strongest for each year.
>>6353645If someone wants to fight or trap the dragon you can throw a d20. I will say that catching it is a 18 and fighting it is a 17. I will add +1 and +2 for the tribes with warriors in fighting. I dont know if someone would have a +1 in trapping, but if anyone has a good argument that their tribe should be particulary good with someting they can get +1 or +2
>>6353644Alright, let's go with the big multifaceted (but very physical) tournament for now!Do you want the fighting tournament to be a stand-alone tournament, a major part of the big tournament or something else (e.g. a follow-up)? I'm good with all of the above.
Missed your earlier post.Annual fighting tournament and leaving the dragon alone it is.
>>6353631Dear god! If this beast continues to roam freely, who knows what tragedy will wait us.>>6353643>The wind tribe offers 45 of their men in assisting taking down the dragon, and if the tide tribe doesn’t go with the plan, then 55 will go instead. With Dal going acting as bait, waiting alone in a deep valley, while the rest of the army waits for the dragon
Now that's an interesting offer here. What do you say on that TideChud?We will probably not be able to hide our participation from the ash people though, with all that "lying is weakness" policy of our talkative friends...
>>6353646Hmm, this is tempting. Personally I lean towards leaving it be, as the risk of casualties is high and our population is low, but I'll defer to Tidewalker. We are both Tide appreciators, after all.>>6353648I'm hesitant on letting the dragon roam free too but worry that casualties could set us even further behind the other tribes. We really need to get our population up. Maybe some rituals could help? Definitely something for priests to handle.
>>6353649It seems that the Tide Tribe already decided to make another move. So you will do it alone (unless Tide change their minds before your next comment). Now throw a d20 + 1 (you are good hunters, have a lot of people and a lighting guy, but you dont have a prepared military like the other tribes). 17 or more you kill the shadow dragon and it dicipates, nat 20 you can harvest it. Whatever happens you will have some casualities
>>6353650We could go for it, and if you want to I will be in full support. However if you aren't 100% sure we should withhold our men.
>>6353652Okay. We try to talk our wind friends out of it with regards to the ash tribe's possible feelings about it. But if they insist to try taking it down, we will help them with 10 of our strongest hunters.Those will, of course, be determined by a grand tournament that will be held annually from this year on.And I wholeheartedly agree on the population issue. We need more newborn so we don't have to lower our standards while striving for a bigger pop.
>>6353655I will agree with this. In that case, we are set.>>6353653If they would have us, we'll send the 10 strongest hunters of the Tide Tribe to assist our friends in the Wind Tribe.
>>6353650We need now a Wind Tribe member to decide. If you choose to fight the Smoke Dragon and accept the help of your Tide friends then you need to roll a d20 die + 2 (thanks with the military help of your friends). 17 or more and you kill the dragon. Nat 20 you can harvest it. Whatever happens both you and your friends lose population (the number depends of that roll).If you decide to not risk it you have to make another move to use in your turn and the Tide people makes the tournament trait move that they already disscussed
>>6353658This one was for >>6353649
>>6353659Also I remind you (if there are lurkers anywhere) that you can enter the game whenever you want and claim a spot in any tribe. Ash and Tide have 1 spot left and Wind has 2 and needs someone to choose a move now
I don't think wind man is here. You should probably just have them do the action since he agreed on it in >>6353649, 45 men.
Rolled 20 (1d20)>>6353653>>6353658No matter what happens now, we cannot let what follows to happen because we’re scared of what could’ve been.It is spoken.>>6353665Anyone please join Wind Tribe I didn’t want to be the sole dictator of our people they just put this shit on me/jk I love being one
>>6353685damn dog, you got it
>>6353685It looks like the storm god really is strong.
So is our turn wasted or can we do something else?
Eight Round!I am not in My PC but god I wanted to write the results of that nat 20Past Event: see tribesCurent Event: The Fairies. Sea Fairies appear swimming along the coast, Grassland Fairies appear flying over the prairie, and Fire Fairies appear in the volcanic zone. These small creatures seem to possess minor magical powers and enjoy playing tricks on the tribal inhabitants. Personal belongings go missing, penned animals escape, food spoils, nauseating smells disturb the tribespeople, and many more pranks are orchestrated by these magical fairies.Ash Tribe 55 (: You start to workship the Smoke Dragon. It seems pleased and doesnt eat your people like with the other tribes but it eats a lot of your really tasty food. You now have a shortage of food. In exchage You now have a cult! Cult members know smoke magic (mosly ilusions and a smoke form) but are a little crazyTide Tribe (20 people): You help the Wind Tribe members with 10 of your people and defeat the dragon!Wind Tribe 60 people: not only You defeat the dragon with minimum casualities. You gain some loot! Choose what to keep and what to pay the Tide Tribe (if any)!Loot: Smoke Dragon ash (3 small urns): when you throw some at something it Will burn for hoursSmoke Dragon Scales 60kgs : perfect for armor, tools and weaponsSmoke Dragon Teeth (36): really sharp and prettySmoke Dragon heart (1): it seems magical somehow.. and tasty. Maybe if you eat it...
>>6353711LETS FUCKING GOOOOOOOOOOO!!!!>Diplomatic Action: The wind tribe gives the tide tribe 40lbs of scales and 25 teeth, as thanks for those they lost>The wind tribe takes the dragon’s heart, and using their talents as hunters, preserve it. So even after each and every warrior that fought that day breathes their last breath, one can just look at this heart and know in their own, how when the gods tested them, they succeeded
>>6353711A glorious victory and a strong symbol of the true faith and the forming friendship between the wind and the tide!In remembrance of the victory and to celebrate our warriors, we now establish an annual tournament centered around fighting and hunting (our secondary action choice from last turn).In regard to the dragon loot I would like to discuss it with my fellow tide appreciators. We got one third of the scales and most of the teeth. The scales should be good for one to three sets of scale mail, maybe four. The teeth sound like they'd make very good spear tips and/or proud jewelry. Maybe make one set of armor for the tourney winner to wear and give one scale to each surviving warrior as a proud symbol of their victory, while we improve our spears with the teeth?
>>6353802If using the loot will be an action of its own, we might have to postpone that until we have hopefully established priests after next turn anyway, of course.As for the fairies, I'd imagine our competitive folks feeling encouraged by them to strive even harder.
>>6353711These fae appearing shortly after our God was unjustly murdered is clearly a sign. The cult shall study and if possible, live among them to further improve our magic.
>>6353711They KILLED the Smoke Dragon??? We CANNOT LET IT STAND. WE MUST HAVE REVENGE. REVEEEEEEEENGE. We need to ATTACK THEM and BURN ALL THEIR SHIT.>>6353808Fairies? They don't look very burn-y.
>>6353816Surely, they must be burn-y. Otherwise why would they be fire fairies. Their magic will be helpful in burning the heretics as right now we are slightly outnumbered
>>6353823They're not particularly doing anything burn-y, though. Also, we need to raid them before they start desecrating the corpse of the smoke dragon.
>>6353825Very well. Let's get as much of our dragon from them as possible.
>>6353802>>6353803These seem eminently reasonable, and I agree. My biggest concern, after our population decline, is that the Ash Tribe is going berserk at our blasphemy to their cult and is the most technologically advanced of us all. We need to prepare for the risk of eventual warmongering, although we need to hope for peace.
>>6353861True. They got weird prophets and magicians that can turn to smoke according to rumors from the east. And with their desire to burn everything, every peace we build will probably be fragile even without factoring in having helped in killing their sacred creature.That said, I do fully trust in our crab warriors should they make an attempt. And we can always flee to the sea, where they will fall victim to the angry god should they dare to follow.Still hoping for peace of course, but not sure if the wind offering the heart of the creature to them would calm their fiery temper. And them offering their main trophy is probably not very likely anyway.