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File: H&D_aKT_Title.png (927 KB, 1000x871)
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For House and Dominion: A Knight's Tale
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6216450/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The now landless 'Errant' Knight Dar'el Camdie has gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. Despite his age he's a capable fighter and tough by the standards of the Dro'all.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer.

Sergeant Ram is a veteran who helps lead the squad of marines under your command.

>The would be Knights
Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team.

Kalnit Bakor is a Kavarian. A drone specialist, you've made an agreement with him to trade a suit of Power Cell Armor between you depending on the requirements of the mission.

Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat.

Silvar Valnetios is one of the elf like Hune. Though sometimes distant he is a capable fighter, always ready to charge into the thick of the action.

Talaat Matevosian is another Human. A close combat specialist he has a fierce rivalry with Silvar, always striving to outdo him.

Vayall Trin'qua is a Dro'all Noble. Though still among the richest families of House Meros they've had trouble adjusting to the fall. A gifted sharpshooter.

As for you, you're nobody special. Not even from a noble family like most of the others. Your parents however were loyal to the House when it would have been all too easy to leave it behind. Because of that loyalty you were sent to the academy to be trained. You now have a chance to become an Errant Knight under Dar'el Camdie's tutelage. You'll still be without lands or a legitimate title, but it would be a first step to refounding or reclaiming House Meros and setting things right.

You will be a Knight of the Dominion some day.
>>
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>The Ship
The Lord Class Assault Transport Bertrand is your mobile base of operations. Able to support special forces units, land ground troops and vehicles, or launch squadrons of starfighters. Knight Dar'el is confident that it will be a valuable asset to the Alliance and your cause.

>The Arnach Archipeligo
https://houseanddominion.fandom.com/wiki/Arnach_Archipelago
A distant galaxy cluster still being explored and charted by the Navigators Guild, this region is already inhabited by a number of alien species. Your operations are expected to be focused on the Bright Tapestry Galaxy, home to the insectile Izuan species.

First contact with the Izuan has been more complicated owing to a decentralized government. This has resulted in the need for dozens of separate first contact events just within the Izuan people's home galaxy.

The Izuan civilization is proving far more unstable than initially thought and the Factions Alliance task force sent to monitor the situation is requesting reinforcements. With civilian contact teams in distress it seems you'll have plenty of chances to play hero and make some money from the Alliance in the process. Money you desperately need if you ever hope to rebuild your House.
>>
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>Last Time on A Knight's Tale
You've been put through intensive training by Sergeant Reza during your flight to the Arnach Archipeligo. Using what time was available you've focused your efforts on a few key areas.

Agility - You have unlocked Dodge Roll and can evade many attacks without penalty.
Ranged Weapons - You are considered a Marksman with most firearms.
Power Armor - Armor is like a Second Skin to you.

Your arrival in the cluster went without incident and you linked up with the Alliance fleet. The Alliance has been coordinating with the Navigators Guild exploration efforts and hoping to defend the civilian scientists and ambassadors. Now it's your job too and the Alliance is paying you well.

You saw combat for the first time fighting a band of pirates who were in the middle of setting up a concealed base. While boarding the station you scored your first kills. Four people -pirates all- dead at your hand. Though you had to take a moment you'd still had the presence of mind to take cover first. They say it gets easier.

Seeing Knight Dar'el win a duel against the pirate captain, then all of you making off with loot rounded out your first outing. It wasn't what you expected but some more victories like that will fill out your roster with the equipment you all need.

Back at the fleet you and Vayall had clothing tailored from salvaged nanoweave material. You now have clothing that can save your life from small arms fire. Handy when a Knight might be considered a high value target.

Before arrangements could be made to offload some of your salvaged goods to friendly contacts, all of you were called to action once more. The Bertrand and crew were needed to extract Guild and Alliance contact personnel from an Izuan colony world. Riots have broken out on dozens of worlds as the Izuan worker class have learned the Alliance has medicines that could allow anyone to have children. Something not normally possible for them.

On the colony world of 'Purplewood' you and the Marines deployed with ballistic shields and stun weapons. At one location after another your team helped evacuate contact teams and get them out via shuttle. All while taking pains to avoid antagonizing the locals.

Then everything started to go wrong.
>>
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Knight Dar'el deployed to the surface with reinforcements only for someone to start jamming your communications. Switching to line of sight helped but proved impractical when inside of buildings. The next location you were sent to assist turned into an ambush. Pirates, mercs or whoever they were seemed to be hoping to take a Dominion noble hostage. They even offered your Marines free passage if they handed you over.

That wasn't an option. With your House long gone there's no one to ransom you to.

In the close quarters indoor fighting that followed your squad used their shields to full advantage. Closing to melee nullified the enemies superior ranged weapons. You stabbed and lashed out with your High Frequency blade so many times your arm started to go numb from the impacts. The fight was won, though some hostiles escaped.

Worse, not only was the Bertrand under attack in orbit but the mercs had a stealth LST operating over the city. A Landing Support Transport is a craft large enough to support full on energy shields unlike common shuttles. With the Bertrand in retreat nothing in your inventory can scratch it.

Despite the risk a shuttle was called in to evacuate a wounded VIP and one of the captured hostiles. Using the surrounding buildings for cover they managed to pull off a landing and pickup.
As tempting as it might be to shove off you're not done in this city yet. You're going to go aid Knight Dar'el. He's still out of contact.
>>
"We're moving out on foot. Tell Vayall to head for Knight Dar'el's position at best possible speed but to watch out for that LST."

The pilot of Shuttle One wishes you good luck out there.

All of you bail out of the loading ramp before the shuttle dusts off again. One of the marines grabs another medkit before departing.
"Some of us are still a little messed up after that brawl."

As the shuttle departs everyone heads back inside for a moment. The dead mercs have the same class of armor as yours and some of it can be salvaged to fix up your own gear. Ram helps you replace the damaged shoulder guard on your armor while the the medics do a quick once over of everyone that hasn't been treated. Most also take the time to scavenge weapons and the Sergeant hands one to you.
"If we're running into more of these assholes you might want to swap out your phase rifle for a repulsor rifle."

You take the offered weapon and grab some ammo from a nearby body. You still have a sidearm that can stun any hostile Izuan civilians you encounter. The shield is a bit worn after the recent fight, sporting a grouping of craters from repulsor shots, but it's still adequate to keep a crowd at arms length.

"We've wasted enough time. Sergeant, let's move."
"Move it out!" Ram orders.

Back out on the street the squad picks its way past a few craters the LST blasted in the sidewalk and start jogging east, picking up speed.

There's been no contact with the Knight since the shuttles lost line of sight with him on entering a building. From the city maps it looks like a warehouse that must supply nearby businesses. It was the source of another distress beacon, one flagged as belonging to a missing contact team member. Just like the trap you fought your way out of. It was a legitimate distress beacon, which means someone probably is wounded for real and needs recovery.

"Shuttle Five to ground teams. The crowd of Izuan civilians near the Knights position are breaking up somewhat. Still seeing numbers of them staying near the building entrances."
You copy Shuttle Five and keep moving.

Rounding a corner and headed south your squad double times it, headed for the next cross street. You feel better knowing that Vayall and her team should be on the way. With their flight packs they should make good time and should blend into the city well enough not to attract attention from above.
>>
At the cross street you encounter the civilians streaming your way. Some are on their own others are in groups. A few are carrying placards with political slogans. It doesn't take long for them to notice you and start pointing.

You could use your shields to push through the few groups that are blocking your path. Or you could fire your phase weapons in the air to scare the civilians enough to clear a path. So far you've avoided directly attacking any Izuan but making an example of someone who wont get out of your way might get the message across.

[ ] Push through with your shields
[ ] Fire warning shots
[ ] Make an example
>>
FOR HOUSE AND DOMINION

probably won't have time for reading (and voting) until later
>>
>>6353881
That's fine. Thanks for posting.

I wrote a bunch of stuff during the hiatus that doesn't actually line up with the map. Gotta re-write it.
>>
>>6353866

For House and Dominion!

I'm not entirely certain what is the correct choice here. One option sees us slowed down by people and delaying our arrival. The other lets the enemy know we are here and where we are coming from. The last is a diplomatic incident and bound to have the Alliance angry with us and docking our pay.

I guess if Vayall is coming in with jump packs. I guess having the badies focused on us gives them a chance to come in from behind and surprise them.
>>
>>6353866
>[ ] Fire warning shots
>>
>>6353866
>>6353910

>[ ] Fire warning shots
>>
>>6353910
>>6353927
Welcome back.

>>6353927
>>6353931
Good timing!
>>
"We're on the clock. Fire warning shots in the air."
Making sure the rifle is slung you draw your pistol and fire a trio of shots into the air.

"Clear a path!" You shout, hoping that your suit will carry your voice or a translation loud enough.
Those near to you quickly get out of the way. It's only when you get near an especially large group that they dont move with the sort of haste you'd expect. Still, enough of a gap opens to push your way past more quickly that you might have otherwise.

You're halfway down the street firing off another burst when a pair of Repulsor rifle rounds flash down the street from ahead and strike the lower side of your shield. The Marine next to you takes a hit to his shield as well.

"Sniper!"

This isn't good. You have no cover to speak of besides your now somewhat worn boarding shields and the civilians. An Izuan too far out in the middle of the road gets hit in the leg and goes down, getting in your way. A few more shots land kicking up pavement and forcing you to the side. They're trying to slow you down.

The fire stops a moment then a larger projectile sails in causing the middle of the street to explode. That didn't look like a grenade. Clearly they dont want you going that way.

One of the marines ID tagged as Joral skids to a stop and fires through the rising plume of the explosion, putting down a steady stream of shots.
"Second floor balcony. Got them pinned boss. Better move."

Ram orders two more marines to put covering fire on the building. It overlooks the square at the end of this road meaning you'll have to keep the building under watch the whole time. All of the Izuan are now well out of the way, cowering against the buildings on either side of the road. You have a clear shot to Knight Dar'el's last known location. The presence of the sniper doesn't bode well though.

As you get closer to the warehouse you see that the remaining Izuan in the square are doing what they can to flee in different directions. All of them are trying to get as much distance as possible from the warehouse itself and it soon becomes clear to you why.

Hypersonic projectiles punch through the light construction of the building's upper levels from the inside, leaving a string of holes. The ground shakes from an explosion and a brief moment later the doors crumple outward from a second blast. Smoke and flame soon start to billow out from the cracks.

You try to raise either of the other squads.
"Knight Dar'el do you copy? Vayall if you can hear me, the warehouse is exploding! We may need to go in and get Dar'el."

Ram waves you on past the burning entrance.
"These doors are blocked! Try the west side!"

You emerge into the square, marines still suppressing the far western building. It's more of a parking lot for the warehouse and an abutting outlet store than a square. A few Izuan are trying to move from cover to cover in a panic.

>Cont.
>>
https://www.youtube.com/watch?v=KslvU0ZtnZo [Road to Masysaf]

Before you can reach the doors on this side of the warehouse you see movement from the front of the department store. The sliding doors go flying off their rails only for a half dozen marines and Knight Dar'el to come marching out, sword at the ready. They all look a bit worse for wear with damaged shields and scorched armor.

"Marines we are LEAVING," the Dar'el orders. "Get the VIP onto the shuttle as soon as it lands."

Two more marines come through the doors behind him hauling someone in a medical stasis field. Everyone near the Knight does what they can to keep their shields protecting the stasis field from any stray shots. Even the new ones can't take too much damage.

Your squad closes with the Knight and his team.
"We have an unknown number of hostiles in the western building sir."
Ram reports as you hurry over.

Dar'el gives a short laugh on seeing you.
"Joanna, Ram, I'm glad you're alright. Fatalities?"
"None so far but these mercs are well equipped."
"Alarmingly so. We need to-"
"Sniper west!"

You catch sight of someone with an enormous rifle on the roof and they immediately open fire on Dar'el. The Knight swings his shield arm out to cover the VIP rather than himself. Sword still in hand he swats aside a projectile larger than some grenades, deflecting it into the roof of the store behind him.

He isn't able to hit the second bullet.

The chest plate of his armor erupts like a volcano.

Everything stops. This isn't happening. You don't have your stasis unit. You used it on a wounded VIP earlier in order to get them back to the ship. Dar'el likely did the same with his unit for the person he was protecting.

This isn't happening. This is NOT HAPPENING. This is-

[ ] Take the stasis unit off the VIP, save the Knight
[ ] Put that sniper in the ground
[ ] Take the sniper alive
>>
>>6353953

Well, shit. I've no idea which would be best.

First one we probably ensure that the VIP dies and we roll the dice on if Knight Dar'el survives. But it keeps the dream of our House returning alive for a while longer.

Second one we open up with everything and reduce the sniper and his spot into the past tense. But learn absolutely nothing. And this is the paranoia speaking and the Alliance claims our ship and 'offers' us a job to work for them to reclaim the ship.

Third one, we abandon the Knight and attempt to chase the sniper across the city. Making all our allies suspicious about our involvement.

No real good choices here. But, between rolling the dice and saving the Knight while listening to the Alliance bitch at us? I'm inclined to save the Knight. This whole mission is fubar and the inclusion of pirates/ mercenaries who are just intent on either killing or ransoming Dominion nobles. Just reeks of someone in the Alliance or another House trying to finish off our House once and for all.

So gonna go with:
>[ ] Take the stasis unit off the VIP, save the Knight
>>
I'll be leaving this for tomorrow.
>>
>>6353953
>[ ] Put that sniper in the ground
>>
I'm writing out both options then we'll be ready to go once we get more votes.
>>
House and survey
https://fast-poll.com/poll/9ef0d4f5
>>
>>6353953
>[ ] Take the stasis unit off the VIP, save the Knight
>>
There's nothing you can do for the Knight, not now. Not without potentially killing someone who doesn't deserve it. Someone Dar'el tried to save.

You can put his killer in the ground though.

https://www.youtube.com/watch?v=KeY0-z8KIsk [Let the Chase Begin]

The sniper retreats as fire from the marines causes bits of their armor to crack and go flying. It looks like they're going to make a run for it along the rooftops. Sprinting across the square you drop your shield and ready the smart grapple. They are not getting away.

The Marines call out over the channel as you move. Some reporting the Knight is down, others for any nearby backup as your grapple flies, catching the top of the roof and pulling you skyward. Up over the lip of the roof and you scan for any other hostiles. Just the one making a run for it looks like.

You give chase waiting for an opportunity. It comes when they slow to navigate some machinery. Your rifle is out and a shot connects with their back plating. It throws them off for a second but soon they turn and try to send some return fire your way. You dive out of the way anticipating another one of those projectiles that hit the Knight but nothing happens. It seems their weapon is damaged.

The sniper tosses their weapon and runs for it. They draw a submachine pistol and fire off a burst of suppressing fire your way before jumping from the roof. By the time you catch up they're already across the next street and heading around a corner out of sight. They're not out yet.

Firing the smart grapple across the street you give yourself a running start and swing across and around the corner almost like spiderman. The landing is rough and you tumble, but are soon back on your feet and running. You nearly trip over the retracting grapple line but manage to keep going. They're straight ahead but there are Izuan civilians still on the street here and there's no clear shot.

One of the buildings you're coming up on is the location of another distress beacon. Shit. They might have reinforcements inside. You fire a few rounds into the face of the building above the heads of everyone on the street. It causes more screams from the civies but your target flinches away from the doorway. Instead they head for an alleyway.

You round the corner in time to see them leap from wall to wall and then onto the rooftop.

"Wall hacks bullshit," you curse, readying your grapple again.

Glad for all of the smart grapple training in the holobooths you're soon pulled upward, once again clambering onto the roof top. The sniper glances over their shoulder at you briefly then resumes running.
"This is Farrell, I'm on the roof again, heading uh, west. Vayall if you can hear me try to intercept."

>Cont
>>
You get a reply but not from Vayall. Instead the pilot of Shuttle Five breaks in on the channel.
"We have a coms relay from Gehell coming through for you. Stand by."

Ninnik? Now? What does he want?

"Joanna, I'm commandeering a ship at the spaceport. I can be airborne in 30 seconds. What can I do to help?"

[ ] It's too late to help. Guard the spaceport.
[ ] Deal with the LST over the city.
[ ] Help the Bertrand drive off the other ship.
>>
>>6354252
Had to go and ask someone to cast a tie breaker vote. Anything to get us moving before I have to go back to work tomorrow.
>>
>>6354756
>[ ] Help the Bertrand drive off the other ship.

Two ships working together is better than one.
>>
>>6354756
>[ ] Help the Bertrand drive off the other ship.
>>
"Nin, help the Bertrand drive off the other ship."
"You got it! I'll be in orbit inside of a minute. You may hear some thunder."

Closing the channel you keep moving. Off to your left you start to see figures leapfrogging between the tops of buildings, using the taller spires or radio masts for cover. Backup is on the way and it's almost here.

That doesn't mean you're going to stop and leave all the work to the other squad. You won't run the risk them getting away. There's no escape on your watch.

Long before any shock waves from Ninnik's ship can reach you a blast wave washes over you from behind. Glancing back you see one of the buildings being ripped apart by what has to be tractor beams. When you look again figures are being pulled up into the air and vanishing into a hazy patch. That must be the stealth LST. They're recovering their people still ground side.

Ahead of you the sniper closes in on the edge of this block. They'll need to get down to ground level again unless they have another way across the street. As if in response to this thought they press something on their belt and launch upwards into a jump that looks to carry them across the street.

They have a repulsor belt on like you do. That explains some things. They also have a predictable arc you can put some bullets into.

[ ] Halt and shoot (Marksman)
[ ] Jump, use your grapple
[ ] Try to adjust your belt to make that same jump
>>
>>6354792
>[ ] Halt and shoot (Marksman)
>>
>>6354792
>[ ] Halt and shoot (Marksman)
>>
Skidding to a stop you shoulder the rifle and fire a string of shots into the spot the sniper is coming down. You haven't been practicing your marksmanship for nothing. One shot hits their left leg, another the same back plate you hit earlier. They go tumbling into a heap, skidding partially into cover behind a ventilation system.

When they dont immediately climb to their feet again you sling your weapon and start checking through the settings on the repulsor belt. Eventually you find what they must have used. A setting to greatly reduce the apparent gravity. One 'enhanced' jump gets you across the street.

The sniper is crawling steadily away but draws their machine pistol the moment they hear you coming. You put a shot through their wrist eliciting a scream and causing them to drop the gun.

While they writhe in pain you take aim to finish them off.

"Wait! I... I surrender!" They manage to cough out.

It seems like you might have punctured a lung with that last shot. They're coughing with every breath. They hit the release for their helmet and the human woman begins coughing blood onto the rooftop. A lot of blood.

"Help... I don't..."

Too bad for the sniper none of you have any stasis modules left. That was their plan after all wasn't?

[ ] Put them out of their misery
[ ] Wait for them to bleed out
[ ] Write in
>>
>>6354806

>[ ] Write in
Signal emergency pick up. That you have an injured captive. See if any of your back up has medical supplies to stabilize them or keep them alive longer, for questioning.

Failing that:
>[ ] Put them out of their misery
>>
>>6354806
>[ ] Put them out of their misery
>>
"Farrell to Shuttle Five, I have a hostile here bleeding out. How fast could you reach me with a medic?"

"We're at altitude acting as relay and cant get to you. Nearest medic is Vayall Trin'qua's unit closing on your position. Should be there in a couple minutes."

"I dont think they'll last that long," you admit.
"We can talk you through trying to stabilize?" the pilot offers.

You ready your rifle. Seeing this the sniper panics.
"No no! NO! I'm supposed to live! I'll talk, put me in stasis! Something! I'm not supposed to die like this."

[ ] Confirm
[ ] Try to stabilize (roll 1d100)
>>
>>6354850
>[ ] Confirm

Looking at our skill sheet and my history of dice rolls, may as well do a mercy kill rather than mucking about with someones insides.
>>
Rolled 99 (1d100)

>>6354850
>[ ] Try to stabilize (roll 1d100)
>>
I'll be back in 8 hours so hopefully we have a tie breaker by then.
>>
>>6354850
>] Try to stabilize (roll 1d100)
Can't argue with 99
>>
>>6354850
oh yeah for house and dominion, welcome back!
[ ] Try to stabilize (roll 1d100)
might as well learn first responder skills on someone not mattering, worst case we save the sucker
>>
Writing.
>>
On the one hand you think you're merciful enough that you'd put this scum down rather than let them drown in their own blood. You weren't even going to step on their wound to make it hurt more.

On the other hand they might actually talk, and shuttle five did offer to walk you through it.

"Have your medic talk me through it. Make it fast."

Rolling her over you use your knife to cut off the surrounding armor then pull out everything from both of your on hand medical kits. You medical training is... not quite "put bandage over wound" tier but you hadn't really got into serious stuff. Maybe you're a little too reliant on basic wound sealant and stasis units. You royally fucked up this bitch with your last shot even if it wasn't instantly fatal. Something has a hole in it and they don't have long.

With line of sight to the shuttle you're able to stream them your helmet mission recorder. The medic instructs you to load a brownish liquid capsule into the injector and press it as far into the wound as possible before activating it.
"Use the entire thing. That will buy you a couple of minutes."

It certainly does something. What were increasingly strangulated noises coming from the sniper trail off, and foam bubbles out around the injector you've stabbed into them. After that you throw some patches on and quickly tourniquet the leg wound.

The incoming medic from Vayall's team tells you to cut the rest of their armor clear from their upper body then to get the hell out of the way. They come in fast, thrusters on their flight pack firing and repulsors whining as they power down.

"Good you haven't completely fucked it up, only mostly."

A blood bag and a blood oxygenation unit go on then they break open the rest of their kit.

"We need medivac on this one ASAP."

You request any available shuttle for pickup, warning them that the hostile LST was last seen east of your position. Overwatch confirms they saw the building coming apart earlier but couldn't make out much else at the time.

Vayall arrives and has her people take up positions on the surrounding rooftops.
"What happened? They said that Knight Dar'el is down."

"This one shot him," you gesture to the sniper. "If they talk maybe we'll find out who's responsible."
"He's been shot, is he in stasis?"

>How do you want to break the news? / What say?
>>
Headache coming on. I'll try to post in the morning before work.
>>
>>6355204
>He used his stasis unit on a VIP and so did I with mine
>>
>>6355204
>>6355247
Support, "the mission comes first and the Alliance better bloody well appreciate our lack of resources leading to the sacrifice from our house."

Posting in a TSTG thread! Much hype for catching this one live.
>>
"He used his stasis unit on a VIP... and so did I with mine."

You can't read Vayall's expression through their helmet but you don't need to. After a moment of stunned silence they fall to their hands and knees.
"No. It's over. It wasn't supposed to end like this."

"The mission comes first. The Alliance better bloody well appreciate our lack of resources leading to the sacrifice from our house."
You look to the medic still hard at work doing something to the prisoner to stabilize them.
"If this prisoner talks we can at least find the ones responsible. After that I don't know."

The Sergeant from Vayall's squad approaches.
"Let's get you on your feet. We still have people in trouble and may have hostiles in the area. That's not even counting the locals. Save it for when we're safe aboard the ship. The Chief will have a plan. Chief always has a plan."

You spot one of the shuttles incoming from the south west. As they slow on approach the communications jamming begins to cut out. A new signal from orbit starts to come through clearly.

"This is the Bertrand to all forces, enemy starship is withdrawing. Prepare to resume recovery operations. Any loaded Medivac units head for orbital point alpha, we'll be on station again shortly."

The shuttle descends loading ramp down and with two crew members waiting to take aboard the wounded.

Do you want to stay with the prisoner or help with any remaining mop up?

[ ] Don't let them out of your sight
[ ] Get back to your squad and help sweep
[ ] Help recover the Knights remains
>>
I may not be able to post again until tomorrow morning. If there are any suggestions for things you want to take care of throw them out there.
>>
>>6355420
>[ ] Get back to your squad and help sweep
>>
>>6355420
>[ ] Get back to your squad and help sweep
>>
>>6355420
[ ] Get back to your squad and help sweep
>>
>>6355420
>[ ] Get back to your squad and help sweep
The mission
>>
>>6355420
>[ ] Get back to your squad and help sweep

Best to bury ourself in work and make this whole trip count. It better fucking count. The Alliance better be fucking happy we did this for them. If all we get is a pat on the back and a good job, I'll be upset.

Send us into a damn trap and cause the death of Knight Dar'el and making an already difficult task of reviving our house into almost impossible.
>>
What the hell... this is back? I've not looked at this board in ages because all the quests I liked ended or disappeared. Last time I checked in I got flashbanged by Valen Quest and well, same old there.

So there's still hope for HQQ right?

I had only just gotten my first job when this quest began, jesus

>>6355420
>[ ] Get back to your squad and help sweep

Do your own job before doing someone else's
>>
>>6355653
Well, the original House & Dominion ended a few years ago, then TSTG made a quest in a fantasy setting that fizzled out and early last year he started this H&D spin-off
>>
With the prisoner in the capable hands of the medics there's nothing for you to do but get back to your squad and finish the sweep of the city. Vayall splits off and heads back towards the city center to make a final check now that the jamming is down.

Contacting Ram you have the squad meet you on the street outside of the building the last beacon was detected in. It's once again coming through loud and clear. The marines hand over your shield that they recovered, not that it's needed. The LST did a good job of tearing apart this building with its tractor beams and there are no hostiles left.

Picking through the wreckage you find an open area with one downed body. They're alive, barely, having been given some basic first aid. The next available shuttle is called in and they use the rescue hoist to lift them out.

Each team checks in reporting success or asking for assistance to help deal with crowds. Silvar has had the worst time and Kalnit's team are moved to back him up.

The final low priority sweep starts not long after, recovering gear and bodies from hostiles. While it would be good to salvage the armor and weapons for your own use, for now it's all evidence. You have to shoo away curious locals that have started to pick through the wreckage in placed but eventually everything that can be accounted for is loaded for transport.

It's the end of a long day by the time you get back to the ship. It's not over though. You're asked to stow your gear, hand over the rifle for evidence, then head to the operations center for debrief.

"Save it until everyone arrives," Chief Hannah tells you when you enter.

The other woman is looking haggard, leaning over the central command display. You see the holographics she's looking over show the ship, others the planet and one a breakdown of a suit of power armor. One with a great deal of red damage indicators. Especially around the upper chest.

You move to stand next to Alar who is already present. Talaat arrives just behind you. Kalnit and Silvar are next to show up then Vayall who arrives already changed into a duty uniform. Ninnik is the last, reporting that the ships at the spaceport are just finishing some final checks and can lift off soon.

The Chief pushes herself upright and crosses her arms.
"Good that has us officially squared away. That merc ship Fourth Triumvir has jumped out. Presumably after picking up their LST. We sent a priority alert warning the Alliance about them but if they're determined to run we cant catch them. Not right now. We've got civilians and wounded that need to be transferred to the fleet. Plus two prisoners that hopefully talk once they're in Alliance custody."

Chief Hannah gives a tired sigh then looks the group over.
"I don't even know where to start with where that leaves us. Reza get in here."

The Chief activates a privacy field preventing any of the bridge crew from seeing or hearing what's going on in the aft operations area.

>Cont
>>
Sergeant Reza walks in still wearing his armor, carrying the weapon that killed Knight Dar'el. He detaches the rear magazine and leans the weapon itself against the central display. Ejecting a projectile from the magazine he holds it up, looking over the bands of paint indicating the type.

"Reynard Custom mass driver rifle with 20mm GHM specialist munitions. These are tailored specifically to kill modern power armor. They are overkill in most cases. None of our gear has a hope of ever stopping these."
"Not even with the shield?"
Reza shakes his head. "It would have blown right through it."

"Reynard's fucking magic bullets. Why shoot somebody with an 8mm when you can up it to a 20 mil with optional payloads."
The Chief brings up the display showing Knight Dar'el's wrecked armor then looks to all of you while pointing at it.
"You see this? This was always a possibility. If not today then tomorrow or the day after. There are seven of you here, not because this is all we could bring or because it's the Dominion's lucky number. It's because Dar'el Camdie and I fully expected casualties. We just need one Knight to walk away from this expedition and its still a success."

"Now we don't even have one Knight." Vayall dejectedly replies.

[ ] No, we have Seven Knights
[ ] Not yet, but that can change
[ ] What hope do we really have?
[ ] Write in
>>
Gone to work!
>>
>>6355818
>[ ] Not yet, but that can change
>>
>>6355818
>[ ] No, we have Seven Knights
Each a specialist in their own rights, for one house, with one aim.
>>
>>6355818
>[ ] Not yet, but that can change

What requirements need to be met to be considered a Knight? Missions completed? Recognition from someone of higher station (a Knight, Baron, Count, etc.)? Money? Property/ possessions? Influence? What?
>>
>>6355818
>[ ] Not yet, but that can change
>>
>>6355653
I still wish Void Quest had finished.
>>
I need to do some re-writing of the next post so I'll try to get it up tomorrow morning.
>>
>>6355818
>[ ] No, we have Seven Knights
all we need is determination, drive and House. Sure our House is fitting in one troop carrier right now but this only means we can always bring our House's might in full force. The way forward was clouded, huddled in fog and uncertain from when before it even began. I signed up to give blood, sweat and life to carry the flickering torch that is our House. I will carry the torch until it once more shines bright among the stars. We cannot be halted by the sacrifices on the path ahead, only remember to mourn and pay respect upon fulfilling our dream. For the Dominion, For House Meros to the stars!
>>
"Not yet, but that can change."
Everyone turns to look at you.
"Each of us is a specialist in their own right. What requirements need to be met to be considered a Knight?"

The Chief leans back and considers for a moment.
"To be a Knight of the Dominion? The ability to fight, to lead, land holdings granted by your House and either a respectable warship or power armor. Being from a noble family also helps.
Of course for a landless Errant Knight it's usually just a ship or the armor. As long as you have those anyone can 'claim' to be a Knight. Errant Knights have a lot to prove. Are you a pretender or the real thing? That's what people want to know. Proving yourself over the course of a campaign? That earns recognition. That gets attention."

Hannah leans forward and begins to call up something on the holodisplay.
"Of course we've already attracted attention."

Mission recorder footage taken by your squad begins to play.
>"-give up your Lordling and you'll be allowed to leave without resistance."

"Whoever hired those mercenaries didn't want to give our little band a chance to build up strength. I'm willing to bet money they were already preparing to knock us off before any of you even came onboard. Someone talked. We're just going to have to deal with that. That leaves what all of you are going to do."

Chief Hannah looks over the group once more, locking eyes with each of you in turn.
"As far as Knight Dar'el was concerned he didn't think any of you were ready... but he thought you were ready enough.
I need to know who here is ready enough to step up.
I can run this ship. I can move troops, vehicles, land them on planets, support them from orbit. What I can't do is lead them. What I can cant do is restore our House.
That I have to leave to you."

"Are you going to step up?" Reza asks.

>What say? / Your orders?
>>
>>6355966
I can count this as part of your reply.
>>
>>6356108
>We need to present ourselves as the next generation of leadership for our house
>Working with the alliance will provide the opportunity for triumphs to make that stick
>We will also need to make an example of those that attempt to sabotage us
>>
>>6355966

>>6356109
>>6356125
supporting all this.
Stepping up to put the opposition down.
>>
>>6356108
>>6356109
>I can count this as part of your reply.
please

also knowing that whoever is behind this still wants to get rid of us even through our lacking resources and chances is both motivation that we are still in the game and a warning that our shadowed opponent resorts to cautious and careful plays
>>
Been busy with work and will be tomorrow as well. I'll be resuming saturday.
>>
"I signed up to give blood, sweat and tears, even my very life to carry the flickering torch that is our House. I will carry that torch until it once more shines bright among the stars. As you said, this was always a possibility. We cannot be halted by sacrifices on the path ahead, only remember to mourn and pay respects upon fulfilling our dream."

You look around the room at the others.
"We need to present ourselves as the next generation of leadership for our House. That means drive and determination.
That means using our work with the Alliance to build ourselves up, to achieve triumphs to make that stick. And if we get the chance we make an example of those that attempt to sabotage us."

Everyone is momentarily stunned into silence by your impromptu speech.

The Chief smirks.
"I would have also settled for simply stepping forward to be counted."
She looks to the others, her voice hardening.
"Well? What about the rest of you?"

"Like hell I'm going to give up now!" Talaat belts out.

"Yeah!" Alar adds, "If anything this proves the rest of you are going to need a good medic."

"I don't know if I'm ready yet," says Ninnik, "but I can still fly. Count me in, even if it's only to fly an escort."

Silvar shrugs.
"Even if I cant make it as a Knight our House is still going to need a few assassins. Might as well get the practice in now."

"I firmly believe we're doomed," Vayall answers. "It won't matter where it happens. They've chased us this far, simply going home wont remove the target from our backs. I will fight alongside the rest of you and hope it improves our odds."

The Chief frowns at this but chooses not to say anything.

All eyes turn to Kalnit who sighs.
"Our mentor dead and the odds getting even more firmly stacked against us? Thanks I hate it."
He straightens up and squares his shoulders.
"My family needs this. Joining the House was their chance to go legitimate. I don't have a choice, they need this."

"You always have a choice," says Hannah. "Just not always good ones. You're all technically Alliance officers with field experience. You can request a transfer and disappear. You never have to see or hear from your family or the House ever again. Joining the Alliance has always been a good way for people with questionable backgrounds to start over. All they care about is if you're good at your job.
I should point out your pay wont be as good though. Each of you has a stipend that was set up by the Knight. We'll talk about that later though. For now are you in our out?"

"For now I'm in."

"Good enough. We're going to have a long burn out of the system escorting the ships from the surface, then the jump back to the fleet. Sergeant?"
"I have nothing for them at the moment," says Reza. "For now I suggest you all rest up."

>Did you want to talk to any of your fellow Knight aspirants?
>>
Deleted and reposted and still messed it up
>>6356788
>>Did you want to talk to any of your fellow Knight aspirants before you get some rest?
>>
>>6356791
>>Did you want to talk to any of your fellow Knight aspirants before you get some rest?
not sure what we could talk/ask about beyond trying to find out just how bad morale is.
so i guess
>no, head straight to bunk and try to not think to hard about it
>>
Back in your quarters the hum of the deck plates changes as the Bertrand begins its trip out system.

It's been a hell of a day. What turned into your second combat drop. Going down and escorting people away from crowds of aliens you've only recently been introduced to. Trying to keep what were effectively civilians moving and away from wandering bands of said aliens.

There was the mad shield charge against the mercenaries that had tried to capture you. Then the chase against Knight Dar'el's murderer. Seeing the Knight's armor ripped apart by some kind of armor piercing incendiary projectile.

That's an image that's going to be burned into your memory for awhile.

Somewhere on this ship is the person that killed him. Either in a medbay autodoc having reconstructive surgery or in medical stasis awaiting transfer to an Alliance holding facility.
There's one other prisoner you nabbed from the group that tried to abduct you. Hopefully that improves the odds that one of them will talk.

You have to find them, whoever did this. You weren't lying earlier when you made your speech in the operations center. You need to find them, either to make and example of them to discourage others, or to find closure in this whole mess. You hope it doesn't come to the point of breaking off your overall mission of building up strength in order to hunt them down.

The Alliance will help track them down, they have to. This is as much of a mark against them as anything since the mercs were using an Alliance IFF. If they don't then you'll just have to build up your contacts within the Alliance taskforce until one of them can help you out. You wont take 'no' for an answer on this one.

>Cont
>>
https://www.youtube.com/watch?v=48ECzvV-0KU [Monuments]

You don't sleep well but you do sleep. Arriving back at the fleet the area is not quite in chaos. A heavy carrier has joined the fleet in the day you've been gone allowing smaller ships to dock for maintenance. This has allowed an additional queue of ships to form up well away from the big Torrent class mobile fleet base.

Shuttles begin sending rescued personnel over along with the prisoners. All of the evidence has been boxed up and sent. Marines have been posted to guard the evidence to prevent any incidents at the docks where something might go missing.

Reza is waiting in the operations center in his duty uniform watching the movement of reserve squads.
"It's too bad we've handed over all the captured weapons. Some would have been quite useful for us. As would the gear."

"Like that monster repulsor rifle. Is it true we don't have any defense against a weapon like that?" you ask.

Reza shakes his head. "Not in our current inventory. Even Alliance equipment that can resist more than a shot or two is rare. There are some Neeran shields that are highly resistant to those 20mm rounds, but there are newer munitions that are supposed to counter them.
I have heard there are new stasis reinforced ships that can survive more punishment. I don't know how well they would hold up to repeated hits however."

Even the ability to shrug off one or two would make a difference in your opinion.

The Chief emerges from her office holding a datapad.
"Everybody get in here. I've been going over Knight Dar'el's will and he had some... odd ideas on what to do if he were killed."

>Cont 2/3
>>
The recording plays.
>If you're seeing this then the worst has occurred. There are contingencies, fallback plans. I've done my duty in preparing for worst case scenarios. Some situations are more grave than others. The loss of the ship or my death, in battle or otherwise, are grave setbacks indeed.

>Should I die our reason for being out here will not cease. Our legitimacy will be tarnished to be sure but there are ways to soften the blow. Delay, deny, refuse to acknowledge my loss if necessary. Build up the reputation of our new Knights. Prove you are capable and competent and ultimately it wont matter to the Alliance. A Knight Errant is a self declared thing anyways.

>Loss of the ship. That is a hard blow to counter, not for the loss of its capability but for its loyal crew. If enough have survived there are ways to acquire another ship. Your Chief operations officer will be provided with contacts that would normally be avoided.
>The Alliance will want us to have a ship and will provide one if requested but it will be their ship, they need it back once we're done.

>As for a successor I have watched our new hopefuls closely. All of them have much to learn-"
Hannah skips the next section.
"I'll talk to each of you individually about this part later. No reason for everybody to hear it."

The playback resumes.
>buy time. Force them to work together if you have to. A group of Knights Errant stand a better chance than one lone Knight. They can cover each others weaknesses and further enhance their strengths.

>Keep building, keep fighting. Adapt and overcome. It is not over until we give up.

Hannah rubs her forehead.
"Why would he say deny? People are going to know he's dead."

Reza seems to consider.
"Change the narrative, sow confusion. Create enough uncertainty that nobody can say for sure if he was killed. Keep our enemies off guard and force them to make another attempt. One we can prepare for."

[ ] We need to move on
[ ] Delay and deny news the Knight is dead
[ ] Write in
>>
>>6356840
>[ ] Write in
>[ ] Delay and deny news the Knight is dead

Who knows the Knight is dead? Just those on this ship and our captured sniper (who we just handed over to the Alliance for questioning). Keep bluffing and saying that the Knight is severely injured and in serious condition. That he is being stubborn and not wanting to risk someone finishing the job if he goes to the Alliance for help.

If the Alliance really wants to know his condition. They can send someone who can be vetted as trusted with the truth.

Also we could use the confusion to flush out the assassins/ mercs. Who will undoubtedly want a second go at finishing the job. Especially since once their boss hears that the Knight might not be dead yet, they wont be getting paid until they can confirm he's dead.
>>
I have to step out for an hour or so.
>>
>>6356840
>[ ] Delay and deny news the Knight is dead
as long we stay together, chances are we will be seen as continuing the rekindling of our house, so the more smokes and mirrors we can put up the better
>>
>>6356839
>new stasis reinforced ships
new stasis reinforced shields

Don't know how I corrected that one wrong.
>>
>>6356840
>[ ] Delay and deny news the Knight is dead
We can do our best to use this as bait and see if we can't capture whoever they send on a follow up attempt.
>>
"Do what he suggested and deny that he's dead. The more smoke and mirrors we can put up for potential enemies the better. If it's thought he's alive anybody still out to get us will undoubtedly want a second go at finishing the job."

Reza seems to be happy with this response but the Chief seems unconvinced. Despite this she reluctantly signs on.
"This may paint a bigger target on our backs but at least we can control how much gets out. Plus we can always announce later that he died. You kids let me know if you change your mind."

Reza elects to inform the Marines and asks a few other people to let the crew know that this is a 'loose lips sinks ships' issue. The crew are to withhold all discussion of the Knights status when off ship.
"We'll have to flag him as on extended medical leave or something on our reports."

You shrug.
"If the Alliance really wants to know his condition, they can send someone who can be vetted as trusted with the truth."

The Chief curses. "We don't have an Alliance observer yet. It wasn't pressing and there was a personnel shortage but eventually we'll need to get an observer stationed aboard in order to sign off on certain special logistics requests. There are advantages to going with or without one."

"What sort of logistics requests?" Vayall asks.

"With an Alliance observer we can more quickly restock damaged equipment and get replacements signed off on. For basic gear it just means we can file the paperwork faster and dont need it vetted. Should save us a day or two each time we deploy.
The real benefit is the ability to requisition advanced munitions and gear that the Alliance maintains ownership of. Shield Piercing Torpedoes are the biggest one. That's a tremendous force multiplier against other starships. We could have crippled or killed that mercenary ship using our starfighters if we'd had any."

Nin raises a hand.
"If the Alliance maintains ownership of the weapons... wouldn't that give them a salvage claim against anything we shot at with them?"

Hannah points at the Shallan pilot.
"Yes. We can win most fights but the Alliance is taking the lion's share of what's left over."

Upsides and downsides it seems. You have a question of your own.
"Won't an observer make things difficult with our Fence?"

"We shouldn't bring an observer along the first time we make contact with them, but after that we can just tell them its a merchant we make regular contact with. It will make any other kind of smuggling we may want to do difficult or impossible though."

"What would you suggest Chief?" Alar asks.

Hannah thinks it over.
"I'd give it a few weeks and see how things pan out before getting an observer. We may find some alternate means of making money outside the law."

You do your best not to mention the illegal Aries weapons shipment you saw in the cargo bay back when you were in flight to the region.

[ ] We should get an observer sooner
[ ] Give it a few weeks
[ ] Hold off until needed
>>
>>6356928

How much would the Alliance get if we used their gear?

For example, using one instance where Sonia's forces helped capture a Super Heavy Cruiser early in her career. There was a whole thing where could choose either to keep the JD's claim on it as well as the numerous other Houses and operate it cooperatively. Or sell JD's claim. How much of a Super Heavy Cruiser would we keep, if we used Alliance weapons? 40%? 30? 5? 0.1%? Even Less?

Or another example as I know we're not in any position to take a Super Heavy, but say we found a cache of 100 regular power armors ready to be used. How many would the Alliance keep?

This post made me think we're suddenly in Battletech and a mercenary company that's about to no longer be. With the Alliance being a combination of Comstar and one of the successor houses. They'll help, but you're not going to get a tenth of what you would have gotten as rewards if you did things on your own.

It's a shame we wont find something similar to the Argo here. Or if we do the Alliance would snatch it up immediately.
>>
>>6356928
>[ ] We should get an observer sooner
being able to get away and having to short our share beats not being able to get away at all, also we can still get most salvage as long we dont use alliance stuff right?
>>
>>6356934
>How much of a Super Heavy Cruiser would we keep, if we used Alliance weapons?
I usually put the Alliance share at between 25% and 50% if SP weapons are used. It's also going to depend on how aggressively they were used. You're always going to get a share though because you were the one out there in danger.

>say we found a cache of 100 regular power armors ready to be used. How many would the Alliance keep?
At that point I'd recommend negotiation. Give away the ship or base they were in and take the armor for yourself. Otherwise get stuck with the above percentage.

>Battletech
I'd say the Alliance is more like the Star League Defense Force.
H&D setting has a history of Mechwarrior level salvage.

>>6356951
>we can still get most salvage as long we dont use alliance stuff right?
The less you use their stuff the less of a claim they'll have. Of course that's intentionally making things harder for yourself.
>>
>>6356928
>>6356962

Alright, then I'll also say:

>[ ] We should get an observer sooner
>>
Resuming tomorrow
>>
>>6356928
>[ ] We should get an observer sooner
I think in the long run better access to SP torps and the like will give us a better chance at getting decent salvage, even if we have to give up a portion of it.
>>
>>6356928
>We should get an observer sooner

For reasons not only about accessing SP torpedoes but also repairing Knight Da'rel's power armour through a quicker route (hopefully also discrete), improved access to better personal weapons and so on.
>>
After thinking it over you speak up.
"We just agreed to making ourselves a bigger target by concealing the Knight's true condition. We should get an observer sooner rather than later. We'll need the firepower. At least then we have a better chance of salvaging something if we get into a fight."

Ninnik agrees.
"Giving the Bertrand the ability to fight on another level is a better option than just running away when someone comes after us."

The other seems to be of a similar sentiment. What can the Alliance do for you?

The Chief shrugs.
"Fine, if that's the way everyone feels. We'll get our reports filed then see about having an observer assigned. I thought more of you might be interested in some minor smuggling what with the Izuan being a new contact."

Kalnit shakes his head,
"We don't know them well enough to say what's safe to sell them."

"Didn't they already try to buy our cooperation with cheap base resources?'
Alar asks. "That alone is going to annoy the Alliance. Probably not worth the risk of selling to those kind of people."

Vayall makes an noise of annoyance.
"I forgot, that planet had exotic wood exports! I wanted to buy some and get it shipped back to the Dominion to turn a profit."

It's not like there wasn't enough going on back there. Maybe you can keep an eye out for opportunities for legitimate business going ahead?

>Mission Filed
>Joanna Farrell
>Awards: Alliance Bronze Star
Bonus payout 3000s (Current balance 13,500s)

Joanna Farrell, for rescuing a civilian despite great personal risk beyond mission expectations you have been awarded the Bronze Star!

>>6353862
You have gained 1 free skill point to be assigned as you see fit. You have experienced passive skill gain in both Medic and Armed Melee.

What category do you want to assign your skill point to?
>>
>>6357233
>What category do you want to assign your skill point to?
ranged weapons, pewpew

also how big is the market for alliance medals? if the alliance even does give out physical medals that is
>>
>>6357233
>What category do you want to assign your skill point to?

Ranged Weapons, we're good with a gun but we could be better.
>>
>>6357233
Ranged weapon seems about right.
>>
>>6357262
>>6357258
>>6357251
Ranged weapons it is. Wiki updated.
https://houseanddominion.fandom.com/wiki/A_Knight's_Tale_Character_Stats

>>6357251
>how big is the market for alliance medals? if the alliance even does give out physical medals that is
The Alliance does still give out physical medals. The local market however is somewhat small. You wont get much money for a Bronze Star. That may change as the fleet and the market expands.
>>
Everyone is preparing for the first meeting to visit your local Fence. They're one of the few links to the old House Meros that still exist. Smugglers with full connections to the South Reach League, they have access to the Warlords full catalogue of weapons and munitions. While some of those weapons may be increasingly outdated, they were still enough to give the entire Dominion pause three decades ago.

You already have your sights set on a SRL Repulsor Rifle of your own. The ones available at the fleet have their prices marked up and all of those you've salvaged are old or were handed over as evidence.

Most of the others are looking for specific gear that will help them out. Newer weapons or so on. Reza and Hannah want to increase the ships stocks of hard plate armor so more of the reserve Marines can deploy.

While preparations are being made the rebuilt power cell armor arrives. Three suits. Talaat, Vayall, Kalnit and yourself are already slated to use them. There is some minor refit down time to change the fitting between you and Kalnit using them. Reza has you all run laps in the launch bay and practice grappling and boarding the shuttles in varying gravity. Only once that has been completed does he allow Kalnit to play around with configuring his drones with the armor.

"The rest of you, dont forget your hand drone," Reza reminds you. "Some of the Marine specialists in your squads normally carry them. These suits were outfitted with Rovinar models with full stealth. You can scout ahead and avoid ambushes if you use them. Just dont lose them, we dont have replacements yet."

The hand drone is a small sphere that fits in the palm of your hand and is easily thrown. Flying around silently on repulsors makes them hard to detect. They're set to automatically return to a docking point at the top of the backpack behind your head if they lose connection.

"Do the Rovinar make armed versions of these?" Kalnit asks.

"If they do they're not sold on the open market."

With the ship and crew back at combat readiness you're as prepared as you can be for anything going wrong venturing away from the fleet.

The Chief calls everyone to Ops to discuss the financial situation everyone is in.
"We dont have much in the way of money going into this. Whatever each of you salvaged at that pirate base is going to have a big impact I imagine. There is a resource some of you may want to take advantage of.
Knight Dar'el established funds that will regularly pay out the equivalent of a Knights stipend. You're getting 4200 seni a month. That's supposed to something you'll always have. If you want though you could sell yours off for an immediate payout. It should work out to around a million. It's not enough to buy power armor... but it might be enough for gear that could come in handy.

[ ] Hang on to your stipend (Regular payouts for life)
[ ] Sell for immediate payout (~1 million S)
[ ] Other / Suggestions?
>>
>>6357341
>[ ] Hang on to your stipend (Regular payouts for life)

If we're getting $4,200 a month, that's $50,400 a year. It might be small for now. But it's a guaranteed income for the rest of our life? Even if we only live to 80 and do nothing else. That's still more than we would make with the immediate pay out.

So yeah, keep the stipend. We'll find other means for increased pay or increased revenue.
>>
>>6357341
>[ ] Hang on to your stipend (Regular payouts for life)
dont think we can get something truly game changing right now, so just have it sit there until we can use it to shorten some big purchase
>>
>>6357341
>[ ] Hang on to your stipend (Regular payouts for life)
Just gives us more reason to try to capture things more intact. Need some degree of hunger and modest steady fallback is nice to know is always there.
>>
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You're going to hang onto that stipend for now. There will be plenty of opportunities to make money and that fund will continue to pay out more over its lifetime than it would if you took it all now.

Besides there's always the risk of Sudden wealth syndrome kicking in and spending it all in a mad blaze to minimal benefit. It happens to enough lottery winners. Now's the time to buckle in and get ready for the long haul.

The Bertrand arrives at the rendezvous coordinates on time. A Factions Frigate in bog standard Dominion desert pink is on a burn that will bring it past your arrival position. They're moving fast enough that only a brief burn from the engines would immediately allow them to jump out. Clearly they're prepared for an ambush.

The Chief orders the crew to match course and speed. Soon enough signals are sent and the Bertrand moves along side the smaller ship. Soon they've opened a channel and a "sales representative" appears on screen. It's the Shallan you met back at the fleet, Mik Garner.

"Welcome customers! We have quite the catalogue available, with more on order. If you have any requests for future stock please do let us know. A few items might require a down payment to get them in but I'm sure we can come to an arrangement."

>Compiling list...
>Is there anything in particular you're looking for?
>>
Rolled 28, 13, 51, 88, 36, 69, 35, 98, 29 = 447 (9d100)

>>
Rolled 1, 3, 4, 5, 6, 3, 4, 4, 1 = 31 (9d6)

>>
>>6357392
should have asked sooner but has a month already passed/are we getting those 4.2k for this purchase? or do we just have our 13.5k for this shopping tour?
>>
>>6357392
>>Is there anything in particular you're looking for?

Not in particular. We've got our own personal pistol that can switch between lethal and non-lethal. So we are covered in terms of a hold out weapon.

How about a stasis shield? I know our chances of encountering another person with a Reynard Custom is low, but not zero.

What types of melee weapons do they have?

What types of rifles do they have?

What types of armor do they have? Maybe discount damaged armor that we can purchase, repair and use?

What types of grenades do they have?
>>
>>6357399
13.5k of Joanna's personal money plus whatever you get for selling the contraband you recovered.

On that note: roll 1d100 for contraband sales
>>
Rolled 84 (1d100)

>>6357392
>>6357399
>Is there anything in particular you're looking for?
immobilizing gel sprayers, a stun baton spear, are there infantry grade repulsor skates or just like powered skates?
also stasis fields many many stasis fields

>>6357403
rollan
>>
750s Gyrojet pistol
1100s Gyrojet bolt pistol
2000s Repulsor Pistol
5000s / 105k (Case) Shallan Fusion Pistol

2k (Crate) Ballistic Rifle
4k (Crate) Ballistic Carbine + Silencer
420s(Case) Shotgun
320s Sniper Rifle
800s Heavy Sniper
700s Squad Automatic Weapon
1700s Heavy MG
1500s Grenade Launcher (40)
2800s / 58k (Case) SRL Mass Driver Rifle
4500s Boreas Repulsor Rifle
4500s Reynard Rifle L
1000s / 20k (Case) Phase Rifle Wide beam
2500s Laser Sniper
1100s Chemical Laser
50k (Case) <<Splinter ammo>>
100k (Case) <<20mm Special>>

100s / 2.1k (Case) RPG
300s / 6.3k (Case) ATGM
1500s Shard ATGM
8k / 160k (Case) Plasma ATG
8k Chopped Cannon (Requires power armor)
300s Mortar
8500s Tripod mount Micro Phase Cannon

>Grenades
1k (Case) Gas grenades
1k (Case) GP mine
2k / 42k (Case) EMP mines
2k / 42k (Case) Plasma grenade
2k / 42k (Case) Stun Pulse Grenade

>Equipment
1200s Medical Stasis Unit (limited numbers: 6)
2.5k Repulsor Skates (Civilian)
3.5k Armored Repulsor Skates
3.5k Boarding Shield
8k Heavy Shield (Requires power armor or power cell)
10k Armed Heavy Shield (Requires power armor or power cell)
20k Folding Stasis Reinforced Shield

>Armor
7k / 140k (Case) Marine Armor
12k / 250k (Case) Hard Plate Armor
250k / 5m (Case) SRL Power Cell Armor
222k SRL Power Cell Armor (Damaged x1)
1.5m Buccaneer Power Armor


>Melee
700s HF Knife
2k to 7k HF Sword (Various types)
4.5k Stasis reinforced monofilament
1k Holo blade (training)
4k Holo blade (Lethal)
50k Plasma Sword (Requires power armor)

>Starship Equipment
30k GX Torp
100k Shield Breaker(Heavy)
70k SP Missile
100k PD Turret
95k Kinetic PD Turret

>Starfighters
150k Interceptors
200k Attack Bomber
250k Advanced starfighters
50k Basic Stasis shields (Shuttle or starfighter)

>Vehicles
21-65k IFV
31-50k Tank
110k Aries Heavy Tank
38k Legacy Drone Walker
83k Beagle Walker (Light)
150k Jump Walker Drone
215k Jump Walker (Manned)

>Ships
1 million - Standard Corvette escort
>>
Sorry that took so long, I've been half asleep the past hour or so.

>>6357405
>immobilizing gel sprayers
They have a fire suppressant foam that can act sort of like that. They'll have to get real stuff shipped in for a future delivery.

>stun baton spear
Never considered that before. Armory techs could build them if you got the parts.

I'll see if we get any more rolls. I'll try to post tomorrow late afternoon.
>>
Current arms:
- Wornout SRL Repulsor Rifle
- Phase Rifle
- Ballistic Carbine (+optional silencer)
- Concealed Phase pistol with average capacity power cell

- Flight pack
- Boarding Shield
- Camo Shroud

From previous thread:
>>6357436
Buy
3.5k Armored Repulsor Skates
Hacking and Electronics Warfare Kit
700s HF Knife

Ask to requisition:
Field Medical Autodoc (the one based on Kythera nanites)
>>
Rolled 80 (1d100)

>>6357403

What have they got for contraband?

>>6357436

Items I'm interested in:
1x Armored Repulsor Skates (3,500)
3x Medical Stasis Units (3,600)

Anything else is fine by me.
>>
Rolled 62 (1d100)

>>6357436
>SRL Mass Driver Rifle
>3x Stun Pulse Grenade
>>
>Rolled 84
"The market for these is hot right now. Pirates jumped some ships that must have been carrying your goods. I'll give you 134k for the full set."
That's quite a bit of cash but not enough to go crazy with spending.

>>6357439
>Hacking and Electronics Warfare Kit
I could have sworn I put this on the list. Must have deleted it during cleanup.

>Field Medical Autodoc
The new one that's part of character specialization is requisitioned from the Alliance.

There are basic Autodoc systems but they're much less capable. Used during a rest period of several hours. Might be handy if on a long deployment out of contact with the ship.

250k ECM System (for the Bertrand)
5k Repulsor Jetbike
1000s Hacking Module (Aries, slow)
2800s Hacking Module (Iratar, common)
3000s Hacking Module (Dominion, military grade)
2000s Basic Autodoc

>>6357440
>What have they got for contraband?
Shield Breaker rounds listed above might be the most dangerous piece of contraband they're carrying. Considered a weapon of mass destruction not just because they're a heavy starship torpedo, but because they act as a chemical weapon when used in atmosphere. Use of these on a habitable world is a war crime.

Nerve Gas (intended for incapacitation)
Combat Drugs for various Faction species
Common Pharmaceuticals not yet approved for use in local species
Narcotics and plant growing kits
Pheromone blockers (Izuan effectiveness unknown)
(Reproductive aid meds that the Izuan want are not available at this time. Should be available next shipment.)
Medical and DNA samples of various Faction species
Basic organ cloning vats
Alcohol
Starfighter Drone control units
1k-3k petroleum powered vehicles and technicals (pollution violation)
3000s Neuro-isolator collars

The nerve gas was bad enough but the last one gets some questioning looks. Neuro-isolator collars are bulky things that disrupt signals from the brain to the rest of the body, leaving only those necessary for vital functions. They're notorious for being used by slavers to secure high value prisoners.
"Now I know this looks bad, but there are legit reasons to have these. Sometimes people need to be taken prisoner and they're just too dangerous to handle. These make for safe prisoner transfer without guessing on the dosage of a sedative. Alliance is deploying all these hyper-lethal type people and not enough thought given to how to contain them."

>What say?
>>
>>6357710

I mean they are not as bad as the head in a jar things from one of those terrible movies made by Reynard (or some other movie production company), right?

>Organ Cloning
Does the Bertrand carry some or no?

>Alcohol
To Alcohol! The cause of, and solution to, all of life's problems.

Buy around for the marines covering our asses? Or at least a round for us and the other Knight aspirants and the command staff to toast Knight Dar'el and his passing?
>>
>>6357710
>"I don't think we'll be needing these"
(they already said they weren't doing "self moving cargo" the first time we met)
>>
>>6357721
>Organ Cloning
>Does the Bertrand carry some or no?
Yes but not any spares you could sell off.
>>
>>6357436
3.6k three Medical Stasis Unit
3.5k Armored Repulsor Skates

>>6357710
3000s Hacking Module (Dominion, military grade)
for a total of 10,100 seni
im down if other anons really want an autodoc,

also i was thinking to make the stun spear telescopic for less carry space taken and to form a classical shield phalanx for crowd control which we are likely to run into if stick around izuan space,
do we have sleep training headsets? can we get programs for repulsor skating?
>>
>>6357710
3000s Hacking Module (Dominion, military grade)
>>
>>6357439
>>6357710
>>6357744
support
>with additional 700s HF blade
>>
Looks like we're going for these:

3.5k Armored Repulsor Skates
3000s Hacking Module (Dominion, military grade)
3,600s 3x Medical Stasis Units

Not so much support for these, though you can certainly afford them with the extra money.
2800s SRL Mass Driver Rifle (Not many votes but asked for previously)
700s HF Knife/blade
6000s 3x Stun Pulse Grenade (Expensive)
100s Alcohol
>>
Will post in the morning.
>>
>>6357814

>3.5k Armored Repulsor Skates
>3000s Hacking Module (Dominion, military grade)
>3,600s 3x Medical Stasis Units
10,100 Total

3,400 left over from 13,500. I'm okay with any of the other items listed.

Alochol and guns good combo
alcohol and knives good combo
or just alcohol

Really I'm mostly joking about the alcohol bit if other anons would rather just go with gun or knife or something else.
>>
>>6357814
stun oulse should be useful if we deal with more crowds in the future
>>
>>6357814
I think we pinched a worn-out SRL Repulsor rifle from earlier salvage as it was an option for earlier loadout. Is it different mechanically to the Mass Driver rifle, or just naming?

Support buying alcohol as bribes, because the marines will save our asses a thousand times over like damage control teams did in Sonya d'Sharq's campaign.

Still want my knife, for CQC and when we're in a pinch.
>>
>>6357992
For reference
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216450/#p6237251
>>
>>6357439
>>6357992
>>6357993
>SRL Repulsor rifle
>SRL Mass Driver Rifle
Sorry, these are the same gun, just different names for it. I interchange them so much I dont even notice I'm doing it most of the time.
https://houseanddominion.fandom.com/wiki/Mass_Driver_Rifle

Yes there are a few worn out ones salvaged from your first mission in inventory. There were some better ones in the second mission but they were handed over as evidence.
>>
You've picked up some gear but are holding off on a new gun.

The others have each picked up a few things here and there. Nin in having a laugh at one of the more expensive options on the list, a Standard Corvette. Considered a death trap centuries ago, the rapid advance of technology over the last 30 years hasn't done it any favours. It might actually be worse than nothing at all.

Silvar, Talaat and Vayall are debating asking for more info on the Buccaneer Power Armor but are hesitant to do so given its cost. A surprisingly low cost for a suit of power armor.

Chief Hannah and Reza are looking through options for the ship and crew. They've sold off some of the low end body armor and damaged point defense turrets salvaged from your first mission. That has freed up enough cash to pick up a crate of Hard Plate Armor for the marines, adding another two squads.

If some of the money you picked up from the contraband sales were added to the remainder, the ship could pick up another crate of Hard Plate Armor, or a suit of Power Cell Armor.

[ ] Reserve the Cash
[ ] 250k (Case) Hard Plate Armor (+20 Front line Marines)
[ ] 250k SRL Power Cell Armor
[ ] 222k SRL Power Cell Armor (Damaged)
[ ] Write in
>>
>>6358005
>[ ] 250k (Case) Hard Plate Armor (+20 Front line Marines)

Best foot forward.

>>6358000
I really need to reread the original Sonia epic. It was a wonderful story that took me a few months to read and I had just finished as you were finishing writing it.
Lots to remember from back then and last thread when 4chan went down, so no worries.
>>
>>6358005
>[ ] 250k SRL Power Cell Armor
>>
>>6358005
>[ ] 250k (Case) Hard Plate Armor (+20 Front line Marines)
yeah more boots on the ground
>>
>>6358005
>>6358015
forgot to add
supporting the three on asking for more info, cant hurt also im nearly willing to bet its just an up armored power loader
>>
>>6358005
>[ ] 250k (Case) Hard Plate Armor (+20 Front line Marines)

More Marines on deployment is always a god thing. Makes sure more objectives can get covered and more more people covering our asses from more of those mercs who will be gunning for us.
>>
>>6358005
[ ] 250k (Case) Hard Plate Armor (+20 Front line Marines)
the ability to deploy in greater numbers is not something to scoff at.
>>
>>6358016
You look over at what the others are investigating.
"So what's the deal with this armor you're looking at? Is it just a power loader?"

Buccaneer Power Armor is a new and somewhat experimental model developed by the South Reach League. It is intended as a modular armor system that can borrow components from other existing suits. On its own it is best classed as Light Power Armor.

The one currently available has only light armor with some added jump repulsor modules to give it mobility. This would allow it to outperform power cell armor in terms of movement and agility.

None of the optional upgrades are in stock at the moment but it could fit:
>Recon Stealth systems and Camouflage*
>Light Jump Jet Pack*
>Medium Jump Jet Pack
>Medium Armor Upgrades
*Incompatible with medium armor

"Okay, so how is it so cheap if it can equip any of that?"

Vayall answers, holding up a datapad.
"It only has one single stage micro fusion reactor."
"That's it?!" Talaat exclaims, drawing a few looks.

Kalnit comes over to see what's going on.
"Nobody makes single stage micro fusion plants."
"They do now," Silvar counters.

"Its armor protection is a bit thin," Vayall continues to read out. "It's still high density though. Similar to some models of Recon Armor."

"Didn't a bunch of Houses start adding additional ablative layers to their Recon suits during the war?" Talaat questions.

Silvar frowns, looking annoyed. "Yes, but that can degrade their stealth. Only people who intentionally put their stealth assets in harms way do that. They covered it in one of the guest lectures at the academy."

The ability to upgrade it with equipment intended for different makes and models of armor gives it some advantages, but in its base form the suit has drawbacks. Nobody is quite sure if it's worth the tradeoffs. Especially when it is listed as experimental.
>>
Will post in the morning.
>>
Although the idea of another suit of power cell armor is appealing, the ability to field more marines is far more valuable in the short term. With hard plate armor your squad has already proven difficult to stop. Getting more veteran marines into the fight will turn the tide of battles.

After the transaction is completed Reza leaves ops to make sure the Marines are given their new equipment as soon as possible. You're contemplating how best to make use of your new boots when a communications alert goes off.
"Sir we're receiving a distress signal."

"That's my cue to leave!" Mik says and quickly signs off. Soon enough your Fence is preparing to detach and shove off.

The Chief gives an annoyed sigh.
"According to the Alliance Charter we are required to respond to distress signals. If we're busy with a priority assignment, something time sensitive, it's up to each command to determine what needs come first. Either way we log it and pass the signal on to our allies. Coms, what are we looking at?"

"General distress signal. Civilian bandwidth. No details, but they have a similar signal readout to a Y-type transport."

Hannah requests a channel to the fleet and quickly informs them of the signal.
"Be advised, we're an Assault Transport with no escort. We're not the best ship to respond if it turns out there are hostiles."

"We copy that Bertrand but you're the closest ship. We cant even pick up the signal from the fleet. Can you at least try to get eyes on the area in question? We're scrambling a pair of corvettes but they wont arrive for 30 minutes."

You have no priority assignment as an excuse but that doesn't mean you should rush in either. The Bertrand is a fast ship at sublight speeds. You should be able to outrun all but the fastest opponents. There are 13 attack bombers among your starfighter contingent, enough to hurt most ships, but you still lack SP Torpedoes.

[ ] Jump in close, surprise anyone present
[ ] Jump in at a light minute distance, see but be seen
[ ] Jump in at a light hour, long range surveillance
[ ] Delay until the escort arrives
>>
>>6358371
>[x] Jump in at a light minute distance, see but be seen

Distance enough to NOPE our way away
>>
>>6358371
so whats the worst the alliance would slap us with if we faked a engine failure and they found out?
purely out of curiosity
>[ ] Jump in at a light hour, long range surveillance
also have nav ready a followup away jump
>>
>>6358373
>so whats the worst the alliance would slap us with if we faked a engine failure and they found out?
Dereliction of duty but that's highly unlikely to happen. Even then they might just fine you, which can be seen as a worse punishment by cash strapped groups.
>>
Gone to work. Will post in the late afternoon.
>>
>>6358371
>[ ] Jump in at a light minute distance, see but be seen

Not really much of a warship as a transport with a couple guns slapped on, yeah? With no means to really repair or replace the ship if we absolutely have to bail if this is yet again another trap.

Lets play it safe this time and get eyes on the situation. So we can make a more informed decision on whether to step in or not.
>>
>>6358371
>[ ] Jump in at a light minute distance, see but be seen

>>6358415
assault transports are warships specialised in landing troops on hostile planets
>>
>>6358371
>[ ] Jump in at a light minute distance, see but be seen
>>
Given your speed jumping in at a light minute distance seems safe enough. Still far enough away to make a run for it.

The Bertrand jumps and before long you've dropped out of FTL near the outer edge of a systems asteroid belt. No pirate starships seem to be lying in wait for you. At least something is going your way.

The ship in distress is a blocky Y-type Transport as predicted. At a thousand meters in length they're one of the more efficient transport designs out there. Something has ripped open its cargo section and damaged its starboard sublight drives. The vessel is currently adrift, in a decaying orbit around an asteroid. An asteroid showing clear signs of being cut into by a high output energy beam.

"What happened to them?"
"Damage is consistent with internal explosion," reports sensors. "We show them carrying mining gear. A Tug or overloaded mining beam system may have been responsible."

"We're too far from the fleet for this to be a legit mining outfit," the Chief concludes.

"They've seen us sir, incoming communications."
"On speaker."
"Alliance ship thank you for answering our distress call. We were just carrying out a sample retrieval mission to study the local belt when we suffered an accident. We request assistance getting back to the fleet."

The operations officer steps over to look at the sensor station's readout.
"Sample retrieval? I call bullshit sir. They're rigged for heavy mining. They were going to fill their hold with heavy metals."

Hannah nods in agreement.
"Wildcat miners for sure. They show up in frontier regions, areas that aren't well patrolled. They're becoming rare in Dominion space these days. Too many patrol ships after the war. Illegal mining out here can be lucrative with the fleet still waiting on treaties to be signed."

You could arrest them, the Alliance will have standing bounties for police actions on such groups. Or you could help them out, choosing to look the other way. Perhaps in return for financial compensation?

"We should make friends with them," Alar suggests, to some bewildered looks. "We already have a smuggler contact. We could expand our underworld connections."

[ ] Hold them for arrest
[ ] Help them and look the other way
[ ] Help them, for a cut of their profits
[ ] Add them as an underworld contact
[ ] Write in
>>
>>6358554
>[ ] Add them as an underworld contact
Seeing how the "end goal" is to help bring the house back to life, connections are a good thing to build.
>>
>>6358554
>[ ] Add them as an underworld contact
>>
>>6358554
>[ ] Add them as an underworld contact
>>
>>6358554
>[ ]Hold them for arrest
however only do so if that results in us being able to claim the ship in the process, we already know the locals are more likely to offer us raw resources and the Bertrand doesn't really have the holds to make it worthwhile for us, if were lucky these guys might even have a onboard refinery op going, if we cant claim the ship in the process my vote goes to
Help them, for a cut of their profits + Add them as an underworld contact
they just might be useful enough to point us in the direction of crews being able to not blow up on covert "behind the lines" ops
>>
>>6358554
>[ ] Help them, for a cut of their profits
>>
>>6358554
[ ] Help them, for a cut of their profits
[ ] Add them as an underworld contact

Are both options on the table here?
Extra bargaining chip to refer them to the earlier Izuan planet that was happily trading resources for Factions support.
>>
"Could we claim their ship as salvage?"

"Not likely," the Chief replies. "They're a crippled civilian ship, they're not going to resist. Combat salvage rights are meant to incentivise fighting hostile vessels. The possibility of getting a piece of the enemy makes for a good bonus when convincing people to put their lives on the line.
Non-combat related salvage rights are for recovery of abandoned ships. Which is always a sticking point if some idiot happens to be in stasis on the ship waiting for rescue."
Hannah sighs.
"No, we'd just have to settle for an arrest bounty. Somebody still owns the ship and they're going to have an interesting time getting it out of impound."

>>6358616
>Are both options on the table here?
>Extra bargaining chip to refer them to the earlier Izuan planet that was happily trading resources for Factions support.
It's not a bad idea. They're going to be unhappy having to both give up money and acting as a contact. Offering an additional bargaining chip like you said would offset that.

Unfortunately that Izuan planet was trying to buy military support to clear the streets. Something that this freighter crew is unlikely to supply.
>>
Hannah opens a channel to the damaged freighter and informs them that you're well aware of what they're really up to, but that today is their lucky day. You'll help stabilize their ship and get them back to the fleet for repairs. In return they're going to do something for you.

Connections to the local underworld could come in handy. Something separate from your Fence to reduce the likelihood of getting them into trouble. Maybe some work will cross their desk that you could help out with? Investment opportunities as well as information.

In return you'll help them out and even look the other way.

"You're helping us out and not even charging us? You got it boss. We'll be in repair dock a few days but after that we'll see if anything comes up."

An engineering team is sent aboard to help stabilize the ship and a report is sent back to the Alliance that you've aided a civilian ship in distress. Once the teams are quite sure the freighter isn't going to explode the Bertrand is rigged for towing. The two ships match drive fields and soon you're jumping out of the system.

An hour later you're back at the fleet and help them limp to a repair dock. Hopefully these miners are as good as their word and become a reliable contact.

The shipment of alcohol you purchased from your Fence is uncrated and a small memorial service to Knight Dar'el is held. The marines and command crew are invited to share drinks but it quickly spirals out of control as more and more crew arrive to pay their respects. The drinks are quickly exhausted but crew soon begin to show up bringing some of their own.

The shuttle bay techs arrive bringing with them a memorial that is erected in one of the wider corridors near the bridge. A name plaque with Knight Dar'el Camdie is on it, though there is room for more names to be added below.

Many of the marines and crew served with the Knight years ago, long before coming onboard. Often in different engagements aboard ships and on planets. They saw victories at times but in most cases losses elsewhere caused a withdrawal from planets and systems. Fighting on the losing side of the Dominion's latest civil war has left a mark on the crew, but the Knight made sure to recruit anyone still willing to continue on.

You see some familiar faces among the crew but many you still haven't met properly.
Are there crew from any part of the ship you want to be introduced to?
>>
>>6358787
Alternatively anything you'd like to say in memory of the Knight?
>>
>>6358788
>His dream of restoring the house will live on
>>
>>6358788
>what say
"Knight Da'rel was and yet still is the finest member of our House Meros in living memory. They were the light of hope for our house when the civil war aftermath left us with nothing. I was not serving, still in academy but my parents and our fine people know the rest.
"Let us not go kindly, quietly into the night, but keep the light burning in his memory and for the House!"
>>
>>6358787
Would love to meet our master of arms, also the Chief on how we can expand the fleet and get some escorts that won't fall apart like paper when there's plasma attack craft, super heavies, shield piercing torpedoes and everything else flying around us.

Laying a claim to the down-tech Izuan territory when
>>
With everyone taking their turn saying a few words you step up to do the same.

"Knight Da'rel was and yet still is the finest member of House Meros in living memory. They were the light of hope for our house when the aftermath of civil war left us with nothing. I may have still been in academy in the intervening years but my parents and our fine people know the rest.
"His dream of restoring the house will live on through us. Let us not go kindly, quietly into the night, but keep the light burning in his memory and for the House!"

Your speech is met with applause, though among some parties it's a bit more tepid. A few of the older crew members do stop by to say a few words of support to you.

"Glad we have such a zealous promoter of restoring the House keeping up the work."
"You stay on and we might go places."

Vayall whispers to you once most other people are out of earshot.
"Making sure you have plenty of practice with the inspirational speeches I see."

"You have to start somewhere. People beyond the command crew need to know we're stepping up."
"You have a point. I thought I would have years to get into the habit. I suppose that means I'll have to start preparing something witty between training sessions."


You ask around trying to get a proper introduction to the master of arms. Eventually they find you.
"Name's Ve'rod," a burly Dro'all informs you. "Armor, small arms, I keep track of it all. Used to be in charge of maintaining the weapons at a planetary garrison. Until it blew it up. Got taken prisoner, ended up in stasis for a bit as part of an exchange deal. Took awhile to find the rest of the House forces that survived after I got out. Eventually ran into Dar'el Camdie and I've been looking after the armory for 'em ever since."

You ask if there's anything the ship is in need of.

"I dont know if its what the ship needs but I'll need to know what the word is on what to do with the Knight's old power armor. Repairing it to the previous spec is right out. It was out of date even with all of the extra upgrades thrown on. That armor was nearly 200 years old. I think. Some of the serial numbers were screwy. Could make a case to the Alliance about a full rebuild.
Some of the crew think it should be shelved, turn it into a shrine, something. I think that's a waste while we're desperate for gear but it's going to take two, three months to refit that armor. Anyways, said my peace, you talk to the rest of the rising stars."

You promise to stop by the armory some time when it's not just to pick up your gear for a mission.

"If I'm not there I'm running the crew through boarding drills."

>Cont
>>
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Next up you ask the Chief about how to expand the fleet. Specifically some quality escort ships.

"We either make a lot of money, or we take part in actions where we're guaranteed to go up against hostile warships. Warships we can put a salvage claim on."

Those are likely to be pirates who wont have the best ships.
"I know, it's a bit of a catch 22. If we find we're up against anybody with a ship that we really want it means we're in a lot of trouble."
"That sucks."
"It sure does."

You jokingly ask when Izuan planets are going to be annexed. The Chief gives you an odd smile and says she'll see you tomorrow in ops.

The next day a few people have had to make visits to the medbays for hangovers but stations are manned and the ship is operating. The Chief is already waiting when you arrive in Ops. Does she even sleep?

"First order of business," she announces, "supplemental income. The Alliance is paying us well but it's never enough. One of the contacts that Knight Dar'el reached out to found us a good income stream. Not the best but steady income."
"Show us please." Alar answers.

The display activates showing the Bertrand.

"Our forward bays aren't currently in use. We don't have any walkers yet. They can be reconfigured as probe bays. Every time we drop out of FTL to change course we can deploy a probe to survey systems.
The Navigators Guild will resupply us with probes and pay us a few thousand for every good deployment. If our people are doing their jobs," she loudly announces to the bridge crew, "we'll get maybe 6-12 launches every deployment."

That will add up but does mean you'll be deprived of the walker bays. Not that you have anything to put in them as pointed out. What you could do is only have one bay converted. It just means you'll run out of probes on a longer deployment away from the fleet.

"What's this middle one with a torpedo icon?" Kalnit asks.
"We could convert a bay into a torpedo battery. That would give us tremendous frontal firepower."

You dont have any spare cash for a torpedo battery right now but it's something to remember.

[ ] Convert both into probe bays
[ ] Convert one into probe bay
[ ] Delay for now
>>
>>6358907
>[ ] Convert one into probe bay
yeah... being poor sucks. also if we managed sending all probes out per deployment we can get a walker in just five deployments (calculating 2.5k per). by the 7! were poor.
>>
>>6358907
>[ ] Convert one into probe bay
>>
Head up that I may not be able to post until sunday.
>>
>>6358907
>[ ] Convert one into probe bay
Flexibility.

Also awesome that there's possibility (however unlikely) on what to do with Knight's power armour. As soon as we get the alliance observer..
>>
>>6358907
>[ ] Convert one into probe bay

We need to improve our cash flow and currently we have no cash and thus no flow. Or whatever cash we do have is so little that any amount of flow is good.
>>
>>6358907
>[ ] Convert both into probe bays
>>
One probe bay should be enough. It's not like you're going to be away from the fleet for long periods of time. Even if you are that second bay might be useful for other things.

Your Alliance observer arrives and is soon escorted to Ops. A Rovinar female who introduces themself as Lt Commander Gemaya Ideru. While they have the typical green scales and reptilian appearance, the normally brightly coloured mohawk is bleached almost blonde. You haven't met many Rovinar but this one seems... prickly, and not for the row of spikes that flank their hair. Perhaps she's not the happiest to be here?

"Welcome aboard," says Hannah. "I'm surprised to receive an observer that's such a high ranking officer,"

"I too was surprised to get this assignment," Gemaya replies. "Your reports to Alliance Intelligence regarding the ambush of your forces mention that details of your losses must remain classified. Alliance Intel believes I possess sufficient clearance to be fully briefed."

The Chief calls up data on the Knights armor along with ships, weapons and equipment used by the mercenaries who attacked you.

"Knight Dar'el was assassinated by forces specifically outfitted to defeat our equipment . They had a sniper with enough firepower to render the Knight's armor useless. Their starship, broadcasting an Alliance IFF, chased us away from orbit, and their LST endangered shuttle pickup. They badly wounded Guild contact personnel and used them as bait to draw us in knowing our mission objectives."
Hannah crosses her arms and turns to the officer.
"We've been directly targeted."

"I see this is going to be an interesting assignment. The Knight's status is to remain classified to induce follow up attacks?"
"Correct."
"I suppose it would be prudent to expedite the requisitioning of SP torpedoes."
"We also have a shortage of portable medical stasis units."
"How many do you have onboard?"
"Enough for the medical trauma teams and high value personnel. 16 total."

This seems to surprise the Rovinar.
"For an entire starship?!"
"They're not as easy to acquire in Dominion space. Bulkier units are much more common in the civilian sector."

Gemaya pulls out a datapad and starts typing.
"Each Marine fireteam medic should have one. I am making an emergency requisition request for medical supplies vital for live saving operations. I will need to see your medbays to ensure they're up to minimum standard in order to treat Faction personnel you may be called on to aid or rescue."

Well that's good news you guess, free upgrades. The stasis units you already bought will still come in handy though.

>Cont
>>
"Who are the ranking officers aboard ship?"

Hannah holds an Alliance rank of Lt Commander as the captain of the ship. All of you Knight aspirants are Lt junior grades. Much to Gemaya's surprise there is no clear chain of command regarding who is in charge overall of the infantry and special forces aboard the ship. That is currently split between the seven of you.

"I was incorrect, this isn't going to be an interesting assignment, it's going to be a nightmare."

The Rovinar officer decides it would be best to begin that inspection of the medical bays sooner rather than later and a marine shows them the way out.

With your SP weapon stockpiles and medical gear soon to be filled now is the time to start preparing to take on additional missions. 4 missions are currently available. Another Rescue/Extraction mission like the one where Knight Dar'el was killed. A priority cargo run requiring a fast ship. A convoy escort operation in need of an escort carrier which your ship technically still qualifies as. Lastly is a landing assault operation that would make use of your vehicle bays.

https://www.youtube.com/watch?v=JnGw3EAqvNA [LRSSG Briefing I]

>Mission: Rescue / Extraction
Start time: 1 day
Duration: 1-2 days
Payout: 100k-150k

>Mission: Cargo Run (Priority)
Start time: 1 day
Duration: 1 day
Payout: 100k

>Mission: Convoy Escort
Start time: 1 day
Duration: 4 days
Payout: 200k

>Mission: Landing Assault
Start time: 5 days
Duration: ?? days
Payout: 1 Million

>Detailed mission briefings to follow.
>>
>Mission: Rescue / Extraction
"We have no shortage of extraction missions available. I suspect they'll be our bread and butter for as long as Alliance and Guild personnel keep being put out on planets in this Galaxy."

"Why not just recall everyone now?" you ask the question everyone is thinking. "It's been days since the initial incidents. All the contact teams have to know they're at risk."

"The Majority have been pulled. The problem I'm seeing is that some don't think they're having any problems locally until it's too late."
"Idiots in other words."
"That and some contact teams are making actual progress establishing relations with the government only for the civilians to get uppity. The various queens are just as frustrated as we are."
"Maybe more so," Alar chimes in. "The civilian riots dont just threaten relations and new prospects for trade, but the queens power base."

"Whatever the reason the Alliance needs people rescued and is treating it as combat SAR. Full resupply and crew payout."


>Mission: Cargo Run (Priority)
"What are we looking at with this?" you ask the Chief.

"Exactly what it sounds like. The Guild and Alliance need cargo moved to outposts being setup. We're a fast ship with capacity to spare. It pays but not as well as combat missions. They're useful to take when waiting for repairs on armor or personnel to get healed up. You can also use the down time for training."

This cargo run is a priority assignment with better than average pay.

>Mission: Convoy Escort
Like the cargo run but with the added difficulty of protecting other ships. With pirates and hostile mercenaries confirmed to be present in the region escort craft are needed to guard incoming shipments from Faction space. It's a 2 day run out to meet the convoy then 2 days back protecting them. In theory it should be fairly quiet, with most of the time spent at high FTL speeds.

The Alliance will provide additional starfighters to bulk out your forces and better protect the convoy if it is threatened.
>>
>Mission: Landing Assault
A large independent Izuan colony has taken their contact team captive and wants to negotiate for medicine and technology in exchange for their release. The Alliance wants to make a show of force so that others dont try the same thing.

"The Alliance needs boots on the ground in a big way. Multiple battalions of armored vehicles and mechanized infantry."
"Can we pull that off?" Talaat asks.
"Young man this ship was built for it. We can park an armored column on someones doorstep. We won't be the only ones there thankfully so we wont be so big of a target. Unless someone is ready to violate the Factions Treaty and use nukes in atmosphere we should have the easy part of the assignment. If the Izuan do start using nukes we've got bigger problems."

The Bertrand will transport Alliance air and ground forces who will do the bulk of the fighting. There are bonuses available for additional air support, along with secondary and tertiary assault teams willing to provide special forces support to the ground units. You and your marines and the ships starfighter contingent could provide support for extra pay.


>What missions(s) are you interested?
Resuming Sunday
>>
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>>6359308
>Mission: Cargo Run (Priority)
or
>Mission: Landing Assault

have a pic of a starfighter I found a few days ago
>>
>>6359308
>What missions(s) are you interested?

>Mission: Rescue / Extraction
>Mission: Landing Assault

I'm interested in the Landing Assault and the Rescue/ Extraction. We and the other Knight Aspirants need more experience in the field. As much as I personally would like to be in a space ship blowing up pirates and raiders. The faster we can get experience leading forces and handling difficult situations that lead us to being not just eligible to be a Knight. But actual recognition as a Knight.

>Chain of Command/ Effective Ranks
Oh wow we're equivalent to an O-2? While Hannah is an O-4? Man, we are working from the bottom up.

So then would a Knight proper be equivalent to a Commander/ Lieutenant-Colonel? Or a Captain/ Colonel? How is that going to work when we eventually out rank her? Or is she going to go up in rank to keep as well, eventually? Even if she isn't in line to become a Knight.

And the chain of command for the Marines, I always thought they answered to either Knight Dar'el or Reza? Or does that change with Knight Dar'el no longer being with us?
>>
>>6359287
if im reading correctly we can do either the rescue or cargo mission and then show up on time for the Landing assault? if yes id vote for
>Mission: Rescue / Extraction
followed by
>Mission: Landing Assault

also

>"I was incorrect, this isn't going to be an interesting assignment, it's going to be a nightmare."
our case was interesting? i feel like a down on their luck not-merc outfit being caught in harsh business practices seems common enough. oh... did you buy into the "the knight is doing some spec op behind the line story" or any other story we told around?
nightmare? youre lucky you arent with the rovinar govt!
>>
>>6359308

>>6359327
>Mission: Rescue / Extraction
followed by
>Mission: Landing Assault
I support this. It's what we can do with a complement of marines, while cannot do other tasks with a single ship and no escorts.
>>
>>6359308
>Mission: Landing Assault
>>
>>6359316
>So then would a Knight proper be equivalent to a Commander/ Lieutenant-Colonel? Or a Captain/ Colonel?
As far as the Alliance was concerned Knight Dar'el was a Lt Commander in charge of a special forces unit with access to a ship that could be deployed as needed.
A lone knight with just their armor and troops but no ship of their own would would likely be treated as a Lieutenant by the Alliance.

A Knight that brought with them a squadron or more of starships would be a higher rank.

>How is that going to work when we eventually out rank her? Or is she going to go up in rank to keep as well, eventually? Even if she isn't in line to become a Knight.
You ask Hannah about this.
"You're in charge of the ground and special forces. I'm in charge of the ship and any fleet support. If we ended up in control of a fleet of say ten to twenty ships the Alliance would promote me. Ultimately it doesn't matter if you out rank me. I'm still driving you all from point A to point B.
What won't change at the end of the day is that the Bertrand is MY ship."

>And the chain of command for the Marines, I always thought they answered to either Knight Dar'el or Reza? Or does that change with Knight Dar'el no longer being with us?
The Marines do answer to Reza, it's just that in combat he's usually held back on the ship in charge of the reserves. Command of the marines in the field is evenly split between you 'junior officers.' Knight Dar'el is no longer there to act as the overall commander.
>>
>>6359327
>if im reading correctly we can do either the rescue or cargo mission and then show up on time for the Landing assault?
Yes.
>>
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Five of you immediately point towards the landing assault as an operation you need to get in on. That much money could seriously improve your fighting strength. It will also give you a real idea of what the Alliance and the Izuan are capable of in the local theater.

There is minor debate on what to do in the 5 days leading up to the assault operation. The cargo run is brought up, but the majority are in favour of the Rescue / Extraction mission. That should give you more experience and there's a chance for bonuses.

Hannah calls it up on the main display.
"Extraction mission. Misheart colony, located in the Sentinel Worlds. A guild contact team are stuck on planet due to ongoing protests. They had some warning and managed to withdraw to a pair of government buildings in the local colony. We shouldn't need to go looking in fifteen different places to locate them all this time."

Like the last colony you visited the spaceport is located some distance away to reduce the atmospheric impact from starship launches.

"Any local resources we could buy or sell?" Vayall asks. "I'd rather we didn't miss out this time."

"Mining and manufacturing for Ammonium nitrate. Basic metals industry. Small arms."
The only thing you cant find elsewhere cheaply are Izuan manufactured small arms. Would they actually sell them to you?

Reza gets your attention.
"An important question. Will you be holding your power cell armor in reserve? If damaged in this operation there might not be time for it to be fully repaired before the landing assault."

On the one hand you could use the experience with the new armor, but on the other it will be far more useful on the big assault drop. Up until things went wrong with the ambush your hard plate armor was more than adequate last time. Then again that could also mean you're unlikely to take real damage to your power cell armor.

1A) Deploy with it
1B) Hold in reserve

>2) If used will Joanna or Kalnit deploy with the armor this time?
2A) Joanna
2B) Kalnit
>>
>>6359972

>1B) Hold in reserve

However if other anons want it deployed then

>2B) Kalnit
>>
>>6359972
>1B) Hold in reserve
>>
>>6359972
>1B) Hold in reserve
>>
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It takes most of the day for Gemaya to get the paperwork for your resupply through but after that it's only an hour for the Bertrand to get in line for docking. Marine medics are soon stocked with stasis units and the attack bombers are loaded with SP Torpedoes. You have enough firepower to give anyone still hunting you second thoughts about the entire thing.

Eight attack bombers will be loaded and ready with torpedoes any time the Bertrand is away from the fleet. The others will have a mix of munitions for other mission types. Mostly missiles to deal with starfighters or tanks.

You ask if there's any chance you could scare up an escort, but this is considered a low threat mission. If you see anyone with an Alliance IFF that isn't on the ground it's likely a threat.

A few short jumps later and the ship drops out of FTL at the agreed solar limit. The burn in system gives everyone time to suit up and report back to ops. The Power cell armor has been stowed for now, you're all in hard plate once again.

"We're detecting two beacons in government buildings. Large crowds are around the center of the city. That place will he hard to get into. It doesn't have roof access because of decorative spires the Izuan seem to like on their fancier buildings. One beacon in the south doesn't seem to have attracted all that much attention."

For the beacon to the south you might be able to simply land in force with a shuttle or two and pull them out before crowds could form.

Reza is looking over the approaches to the center of the city.
"We could land forces on the rooftops of the smaller buildings but they would still have to cross a street that has the protesters. We may have to deploy our ground vehicles and take a convoy in to pull them out."

Silvar looks at the detailed scans before pointing to a spot on one of the rooftops.
"Have a team smart grapple across to the government building, open a window and set up a zip line across the street. Zip line the VIP's across to the flat roof tops where the shuttle can pick them up."

"What if they're afraid of heights?" Alar points out.
"Then they suffer emotional trauma. Not our problem," Silvar shrugs.

You have numbers with the additionally equipped marines now. You could just go in with shields and form a corridor to get the people out to one of the nearby buildings.

[ ] IFV Convoy
[ ] Zipline to roof
[ ] Shield wall corridor
[ ] Write in
>>
>>6360002
>[ ] Zipline to roof
>>
>>6360002

>[ ] Write in
>[ ] Zipline to roof
Have a team or two go to the one in the south to extract the VIPs there. Would hopefully only need one team, but better to have one as backup for the other.

As for the one in the center.

Lets go for a zipline between buildings. In and out fairly simple. Can have the IFV’s on stand by just outside the city in case we need them for backup incase the local populace gets angry and does something irrational.
>>
>>6360002
>[ ] IFV Convoy
just so they can do a "test" run before the big happening, we havent heard those engines roar yet
>>
>>6360002
>[ ] Zipline to roof
as a back up
>[ ] IFV Convoy
>>
>>6360008
>>6360010
>>6360014
>>6360022
Okay, try to zipline, have the IFV's ready as a plan B.


Did you want Joanna to go in with the zipline team, the IFV team, or try to scoop up that southern group?
>>
>>6360028
>IFV team
>>
>>6360028

>IFV team
>>
>>6360028
>Zipline team
be where the action is
>>
The Chief looks over the plan and signals the spaceport that the Bertrand will be touching down near the other Alliance ships. The vehicle bay is signaled to get ready and warned that some of the marines will be deploying via IFV. You'll be joining them as will Kalnit.

Silvar will go with the zipline team since it was his idea and Alar will join him as they're most likely to need a medic. Talaat and Vayall will perform a drop on the southern point, while Ninnik and his team will again defend the spaceport. He's not complaining.

The Chief has the crew perform a minimal braking burn on approach, relying on the repulsors and shields to aid in deceleration. The spaceport controllers send a number of alarmed messages in response to your ships atmospheric entry maneuvers. You only catch a bit of it over the command channel while mounting up in the back of an IFV.

Wanting to have some idea of what's going on outside you plug into the fighting vehicles external sensors. When the Bertrand's landing bay doors open and the big ramp starts to descend you see the horizon line outside still tilting. The ship levels out, coming down for a smooth landing only a second or two before the landing ramp touches down.

The whine of the IFV's engine increases as the driver right away speeds down the ramp following one of the medium tanks.

"What's with the tanks?" You ask Ram. "I thought this was only going to be IFV's."

"We've only got the 12 ground vehicles," he explains. "Strength in numbers. Marines can ride the tanks if things go sideways and we stick civies in the transports."
That makes sense you suppose.

The convoy pushes out of the spaceport and accelerates to 200kph, using repulsors to hover a good 4 meters in the air. The vehicles cut cross country out over fields, not relying on roads.

The shuttle teams report that they're moving into position and soon they're beginning their drop.

Roll 2d100
>>
Rolled 89, 94 = 183 (2d100)

>>6360048

Rolling.
>>
Rolled 43, 59 = 102 (2d100)

>>6360048
>>
Rolled 2, 5 = 7 (2d100)

>>6360048
>>
Rolled 33, 48 = 81 (2d100)

>>6360048
>>
Rolled 67, 87 = 154 (2d100)

>>6360048
>>
The Convoy swings to the south of the city eventually taking position along one of the main roads. You have a straight shot to the center now if anything goes wrong.

The command channel is fairly quite, just the occasional update as teams get into position. Reports that the zipline team have made it into government building. Talaat and Vayall's teams soon call in that they have the VIP's and are withdrawing. A minute later their shuttles go streaking across the sky headed for the spaceport.

"Zipline is in place."
"Bertrand the crowd is looking agitated," Alar reports.

You tap in.
"This is Farrell, do you need us to move the IFV convoy in as a distraction?"
"Maybe, standby."

First one, then a handful and more are reported as having made it out by zipline. It seems to be working. Then you hear the one thing you didn't want to.

"Under fire!"
"Returning fire!"
"I've got them! VIP secure!" Silvar calls out.

"Zip team, what's your status?" Hannah asks once the initial flurry of reports clears.

"An Izuan shot out the line with a plasma weapon. Marines stunned them. I caught the VIP before they could fall. We're going to reestablish the line."

"A lot of the crowd is backing off," Alar adds, "but I can see more headed this way. Some are armed."

[ ] Move the convoy in as a distraction
[ ] Scare them off with stun shots
[ ] Write in
>>
>>6360078
>[ ] Move the convoy in as a distraction
>>
>>6360078
>[ ] Move the convoy in as a distraction
This will also allow us to be in better support position.
>>
>>6360078
>[ ] Move the convoy in as a distraction
eyes open down sights, ready to stun
>>
You signal the convoy to move in. The vehicles push up their altitude again to simply fly over top of local traffic. The sudden appearance of your tanks and troop transports causes civilians to panic and ground traffic to swerve to the side in the hopes they wont be crushed. There's no threat of that, the Factions solved such issues with repulsor craft centuries ago.

After several intersections there's a slight curve in the road to the left then you've faced with crowds of Izuan. Looks like you're in the right place.

The convoy slows as it turns towards the street the zipline team is trying to traverse. You ask the gunners turn their turrets and point defense guns to point towards any Izuan that are obviously armed.
"Keep the weapons safed, but aim for anyone acting threatening or that's headed for our people. We want their attention here."

One of the drivers runs up the compressors on the engines making the vehicle louder and attracting more looks.

Silvar's team resume their zipline use and start reporting that people are looking in your direction. It seems to be working. Marines on the rooftops are still ready to open up with phase rifles on stun if anyone else gets any ideas.

The convoy has almost made it to the zip line when the last of the VIP's get out. Silvar is last across. Using his smart grapple he recovers one of the weapons dropped by the izuan that had shot out the wire.
"I'm not leaving without compensation. Especially if they try to shoot at us."

The shuttles are soon loaded and lift off. Now for you to get out of here. The convoy heads out turning south again picking up speed. Some of the more belligerent Izuan seem to think you're running from them. One fires a shot into the back of an IFV causing only superficial damage.

[ ] Stun him to get the point across
[ ] Fire the IFV's cannons into the air
[ ] Ignore them, you have places to be
>>
>>6360091
>[ ] Stun him to get the point across
>>
>>6360091
[ ] Stun him to get the point across
Parting gift as we leave.
>>
>>6360091
>[ ] Stun him to get the point across
>>
Thought I'd get another post out but pills are putting me to sleep.
Will post tomorrow evening.
>>
"Somebody stun the one that shot at us. Teach them that actions have consequences."

The Marines react quickly, popping the back hatch and firing a burst into the offender. Other armed Izuan seem to get the wrong idea, drawing their own weapons rather than retreating. Kalnit has a combat drone sweep in and stun the lot of them. Once they go down there doesn't seem to be many others willing to repeat their mistake.

With that done the convoy picks up speed again. Within a few minutes you're out of the city entirely, making good time out over the fields once more.

Reza breaks in on coms.
"All forces update, contact teams are fully accounted for. Shuttles are seeing them to their ships. No serious injuries reported."

Next the Chief is on the command coms.
"We are getting complaints from traffic control about our earlier approach and landing. I've told them that it was within Faction regulations but they're not liking that. Departure may be moved up. Convoy team, get a move on."

Keepin an eye out on the IFV sensors you see that traffic around the spaceport has increased in your absence. Civilian vehicles are converging on the area as you approach the spaceport landing field. Your height above ground means that none of them are going to get in your way.

The parked Faction ships are showing increased power readings as they get ready for liftoff. By the looks of things you should be in the clear. The convoy slows down only slightly when approaching and climbing the Bertrand's landing ramps. There's a slight wobble then you're aboard, safe and sound.

Reza asks everyone to remain in their armor until the last of the ships lift off from the spaceport. There's still a risk of something going wrong until everyone is in the air. There are delays. Some Izuan that have arrived at the gates are claiming refugee status.

The Chief is worried that some of the locals will try to get inside the landing field and rush the ships.
"We're lifting off. Marines to the shuttles. We'll redeploy from the air as needed."

Hannah takes the Bertrand up and orbits the spaceport, hovering on repulsors at 3000 meters. In the time it takes you to dismount the vehicles and head up to the shuttles the other Faction ships finally launch.
"I had to badger them a bit but they took off. If they really want to do a refugee/relief mission they can properly staff one with soldiers and warships from the get go."

Well there goes a potential source of additional bonus pay. Then again it might have been a hassle trying to get supposed refugees sorted with the potential for protestors trying to sneak in.

You report to Ops once all of the ships have left atmosphere and begun their burn out system. Hannah congratulates you all on a job well done.

"We got in, we got out. Nobody was killed. I would classify that as a successful mission. What can we do better next time?"

>What say?
>>
>>6360469
>"We got in, we got out. Nobody was killed. I would classify that as a successful mission. What can we do better next time?"

>>What say?

Nothing immediately jumps to mind for improvement. Maybe making sure to have alternative exits ready in case things go sideways?
>>
>>6360469
>What say?
reducing eye catching actions, maybe announce we will use stun shots in retaliation, doesn't seem like they know we have those. Hmm, maybe have a distraction going on somewhere else.
>>
>>6360469
If we're going to deal with crowds frequently, we might want to get some LRADs (https://en.wikipedia.org/wiki/Long-range_acoustic_device) or similar devices to clear them out
>>
>>6360469
>>6359972
I was in such a hurry to get the post done before I fell asleep I forgot about the resources!
>>
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Silvar has received a minor commendation for rescuing a VIP who fell when the zipline was cut. He was also quite determined to capture one of the enemy weapons after that incident.

The Izuan you've encountered seem to favour a type of plasma pistol as a small arm. It's different from weapons used by the Factions. Rather than taking plasma from a reactor or fuel cell that had already been superheated, it takes in air from the surrounding environment and heats it in a confinement ring before launching it in a burst towards a target.

The plasma is relatively low temperature, poorly contained and quick to disperse. It's more comparable to a burst flamethrower really. Hard plate armor should resist it at anything but point blank range or sustained fire. These are what has been found in civilian hands. Military grade weapons may be more dangerous.

Reza looks over the statistics.
"We may be able to use magnetic shielding to deflect most of the damage at range. I've heard of Shallan Fusion gun teams using similar systems to prevent friendly fire."

More gear to carry, fantastic, but it might be worth it. Of course first you have to get hold of some. You'll have to check with the fleet.

You have gained 1 free skill point to be assigned as you see fit. (You have not experienced any passive skill gain.)

What category do you want to assign your skill point to?
>>
>>6360721
My thoughts
-Whatever lets us carry more grenades for anti-personnel action in next mission - Physique? Heavy Weapons??
-Stealth, extra sneakan as this is PoV RPG and focused on Joanna
-Hacking, because I like taking other people's equipment for free
-Medical, to save our dudes when the real medic is away

My preference among all these is Stealth, even if we get that Plasma Wing power armour later.
>>
>>6360721
>ranged weapon
>>
>>6360729
>Whatever lets us carry more grenades for anti-personnel action in next mission
Veteran level Physique would let you take a second weapon or say a bandoleer of grenades instead. You dont currently have enough points to unlock that yet.

If you used power cell armor that would also unlock the second weapon slot.

>Hacking
>Medical
You could use the remaining days before next mission start for intensive training to raise your skill level in one of these fields.
>>
Gone to work!

>>6360741
>Hacking
>Medical
With you being back at the fleet you can also spend 1000s on memory imprinting and training time to guarantee reaching basic level for one of those before the next mission.
>>
>>6360721

Point in Stealth
>>
>>6360721
>What category do you want to assign your skill point to?
>Ranged Weapons,
also do this
>>6360748
>spend 1000s on memory imprinting
medical
>>
>>6360764
I am good with this
>>
When it comes to what to improve on you suggest looking into better crowd control measures.
"Are sonic cannons approved for use? I remember them being used during some riots back home."

Hannah frowns in thought. "I'll look into it. They're a bit odd in terms of use per species. Stun weapons tend to be preferred."
"Yes but stun weapons lack a true 'deterrence' setting," Alar points out.

"We could also announce we use stun shots in retaliation to attacks?" you add.
Getting the vehicle loudspeakers playing such warnings should be relatively simple. You were doing similar with the shuttles in your previous drop.

"Planning a distraction beforehand would also help," says Silvar. "The convoy appearing and making lots of noise turned heads."

Some more alternative exits wouldn't hurt either. The zipline plan worked it just needs a bit more support next time.

>>6360754
>>6360729
>Stealth

>>6360764
>>6360769
>>6360736
>ranged weapon

1 more point into ranged weapons. Your efforts to improve your marksmanship are not going unnoticed.
"Keep it up and you'll give Vayall a run for her money," Sergeant Ram says the next time you visit the firing range.
>>
Back at the lounge you decide to ask about improving some of your training.
"Alar what do you know about memory imprinting?"

"It's great for leaning basic skills quickly. Even some advanced but very specialised ones. The memories are artificial though and will fade over time, that's why it's necessary to combine it with intensive training to burn the skills in. Form your own memories of doing it."

"I need to get my basic field medic training completed before the next mission. I don't want to be without it in a full on war zone."
"There are clinics aboard the flagship to get the imprinting done, then I can walk you through the basics of field medicine."
"Thanks."

Scheduling the trip over you see there there is some time available before your appointment. Enough that you could check out the power armor R&D center once more. Knight Dar'el's armor is not in great shape even if repaired. Maybe one of them could figure out what way it might be of use in the future?

[ ] See what options are available
[ ] Hold off for now
[ ] Don't risk anyone else in that armor
>>
Rolled 2 (1d4)

>>
>>6360868
>[ ] See what options are available
might as well, you never know
>>
>>6360868
>[ ] See what options are available

Even if it's damaged. Still be worth looking into. So that we can see what our options are in the future. If there's been any changes since our last visit.
>>
>>6360868
>[ ] See what options are available
>>
>>6360868
>[ ] See what options are available
>>
>>6360850
Happy with paying for +1 medical. Great!
Ranged is also useful and would keep Joanna alive and effective in weaker armour.

>>6360868
>[ ] See what options are available
Seems like a risk to our propaganda that Knight Dar'el is still alive if we share what condition the armour is in. Discretion is key here
>>
>>6360880
>any changes since our last visit.

You recognize one of the officers present near the testing tracks. A Shallan you met before named Lucy Ganett.

"Anything new being tested today?"
"New? It's only been a few days since you were here last," the shorter woman chuckles. "There is something different though. It's an attempt to replace the ablative armor layers on a suit of heavy armor with stasis reinforced plates."

You head to one of the observation platforms overlooking one of the testing bays. A big suit of armor is stomping around shrugging off hits from a variety of weapons. While it seems to be doing well in ignoring damage, the testing crew call for frequent stops for one reason or another. Overheating, static buildup, readings not looking right and so on.

"It's a work in progress. Not as ambitious as some of the nutcases in the Dominion trying to build armor with dozens of shaped stasis field emitters. Stasis reinforcement of physical shields and armor is something that works in the here and now, not maybe ten or twenty years from now."

It sounds like the Houses back home are pushing the bounds of stasis technology. Who knows what they might be fielding by the time you get back. Then again they might just be blowing money out the airlock if it's stuck in prototype for decades or more.

"I have a bit of an odd line of inquiry. My unit had a suit trashed in an operation. It's out of date and will need to be rebuilt. What would be the best system to outfit it with if we restored it?"

You show her a datapad with the rough schematics of the Knights armor, omitting the worst of the damage.
"Oh well that's-" Her eyes go wide. "OH. Oh my... I didn't think people used that type of armor anymore. This is mostly tritanium based with crystalline composite layers. Only some minor high density reinforcement and outer plating. The jump repulsors are new-ish, nothing wrong with those."
Miss Ganett takes a moment to think things over.
"Now I know the Dominion still has a lot of older armor in inventory. Most of those that are still in active service are high density builds that started to enter use 100-150 years ago. Your suit is built using tech predating the Faction Wars. It's the best the Dominion had access to at the time, but it's two generations out of date."

"So you're saying it belongs in a museum?"

>Cont
>>
"The underlying frame and interface are still solid. Life support and reactor are okay, not powerful enough to run the plasma wing. A full rebuild could get it mostly caught up to power cell armor in terms of protection."
Ganett hands you back your pad and pulls out one of her own.
"If we did a full rebuild with a specific system in mind from the start I think it could be outfitted with the Combat Engineer suite, Drone Neural Net, Field Medical Autodoc, or Mobile Shields. Might be cutting it close on the power requirements of the shields. That's the expensive option. It's going to cost more than a million to have a shop do a rebuild like that."
She forwards you the data before resuming typing.
"If you just need the physical strength of the suit without the same level of protection? There's a cheap way to do that."

The alternative is to basically outfit the suit with a disposable outer armor layer system made of the same material as hard plate armor. It's usually able to shrug off a single hit from most weapon types, even some plasma weapons. You'd still be vulnerable to that blasted 20mm though.
"This seems like a downgrade," you state.

"It's more of a side grade from its current state. It has more consistent protection against most small arms and is easier to refit. Better for a small unit that cant afford frequent repairs to high density armor."

Can it still fit special equipment is your next question.
"Not as easily. The number of drones would be reduced for instance. It could still use a medical system."

When you're sent the data on this build you see it would cost around a quarter million to complete. Still expensive but it might give you some options.

"You never did answer if it really is a museum piece," you jokingly ask.

Lucy winces.
"I would put it in a museum myself but I'm reliant on the Alliance for all my gear. People like you tend to own their equipment and make choices I don't have to."

Looks like you have some options to discuss with the rest of the crew.
>>
You thank Lucy for her time and head out to make your appointment. The memory imprinting goes well and when you regain consciousness you have vivid recollections of treatments for a variety of wounds.

Getting back to the ship you and Alar head to the holobooths and get practicing a variety of battlefield trauma techniques. You're not trying to outright cure people but stabilize them for transport back to a ship or medbay for actual treatment. Despite the blood and gore you have to patch up Alar seems as chipper as usual.

You're not going to throw up. You managed to keep that sniper alive with instruction from a medic, a little holographic blood and guts aren't going to overpower you. Right?

Roll 1d100 for constitution save.
>>
Rolled 62 (1d100)

>>6361114
>>
Rolled 47 (1d100)

>>6361114
rollan for spicy breakfast
>>
Rolled 38 (1d100)

>>6361114
>>
Rolled 62 (1d100)

>>6361112
>It sounds like the Houses back home are pushing the bounds of stasis technology.

I bet that that's Reynard/Dremine Heavy Industries
>>
Alright, this snow stuff can stop, I have had enough for 1 season.

>>6361162
>It's not wartime any more you cant just fund infinite research!
>HAHA! Prototyping go brrr!
>>
You're good. You're fine. Hurgh. Everything is good. You're not even a little bit throwing up.

By the end of the day you've seen about as much of the insides of various Faction species as you can take. It seems to have been worth it though. Alar is generally satisfied.

"I want you to go through a basic plus program tomorrow and see how far you get. For now I would say you have your basic field medic training down."

>Gained 3 skill points in Medic!
>Basic: Medic unlocked!

Oh thank goodness, you'd rather be running laps at this point but having that knowledge is certainly going to come in handy if anyone gets shot in the upcoming mission.

As the start date for the mission draws closer everyone is trying to get ready. You have your boots fitted to your hard plate armor. Whatever you deploy in you'll be ready. The Chief hasn't been able to get permission for use of sonic weapons but that might change depending on the outcome of the next operation.

You're called to Gemaya's office seemingly out of nowhere. She explains that she is interviewing the ground teams to ensure reports to Alliance Intel about what happened to the Knight are accurate. Having to classify so much of the earlier report is making things more difficult.

The Prisoners you took are well informed of their rights it would seem which is slowing interrogation. Ultimately it's just making things more difficult for themselves given the charges against them. While the Alliance does require a trial first they're more than willing to airlock someone for pulling the shit they did.

"Once it became clear their life was no longer in immediate danger the sniper started being less cooperative. Both are now undergoing advanced interrogation. Buying time for their ship to get out of range no doubt. We ID'd them based on your records and fleet sensor logs."

You clench your fists in anticipation.
"You have a positive ID? When do we hunt them down?"

The Rovinar observes you impassively.
"This is no doubt personal for you?"

[ ] Of course it's personal, I was there when it happened
[ ] It's professional, the House needs this to survive
[ ] Write in
>>
>>6361269
>[ ] Of course it's personal, I was there when it happened
>[ ] It's professional, the House needs this to survive

A blend of both. This deployment is vital for turning things around for our house and our unit was personally targeted. We are here to work hard and this attack most likely originates from inside the factions.

This should make it personal for the alliance as its corruption within.
>>
>>6361269
>[ ] Of course it's personal, I was there when it happened
you bet your spikes on it being personal, not only did it damage our house to a degree we cant even quantify, we also... I also lost my mentor and leader. Now all we have is duct tape made of hope grease out of determination, and a lead on who is to bear the brunt of a house that can only rise up.
>>
>>6361269
>[ ] Write in
>The urgency is personal. The house can be patient about getting it's retribution
>>
>>6361269
>[ ] Of course it's personal, I was there when it happened
>[ ] It's professional, the House needs this to survive
>>
>>6361269
Support the write-ins.
They had an Alliance IFF, interfered with an operation saving Factions diplomats, targeted us in many ways and then sniped our ranking commander in the middle of that.
It seems the Alliance should be more upset about the risk posed to their people because of this interference.

>>6356835
>You have to find them, whoever did this. You weren't lying earlier when you made your speech in the operations center. You need to find them, either to make and example of them to discourage others, or to find closure in this whole mess. You hope it doesn't come to the point of breaking off your overall mission of building up strength in order to hunt them down.

>The Alliance will help track them down, they have to. This is as much of a mark against them as anything since the mercs were using an Alliance IFF. If they don't then you'll just have to build up your contacts within the Alliance taskforce until one of them can help you out. You wont take 'no' for an answer on this one.
>>
"It isn't just personal. On a professional level it's a strike at our entire group. Not only did it damage our house to a degree we cant even quantify, we also... I also lost my mentor and leader. We came here to work hard, serve the Alliance without the backstabbing and politics of Faction space.

They had an Alliance IFF, interfered with an operation saving Faction diplomats, targeted us in many ways and then sniped our ranking commander in the middle of that. This should make it personal for the Alliance. It's corruption threatening it from within.

The urgency is personal, but this needs to happen. We need to find them."

Gemaya slowly nods.
"A more rational response than I was expecting from someone in your position.

The Alliance is taking this seriously or I wouldn't be here. Steps are being taken. A bounty has been placed on the capture or destruction of the ship, the apprehension of the crew. For any intelligence leading to either of the previous. A bounty even your group may collect."

That would certainly make for a convenient bonus to help you along the way.
Gemaya continues.
"There are 6 identical ships in use by third parties acting as private support elements to the fleet. Plus an unknown number with the pirates that are arriving in the region. The Rovinar Federation has issued orders to detain any such vessels returning from this region. They wont return home that way.

I've asked to be informed whenever a similar vessel is detected anywhere by the fleet. Finding it is a priority. Be aware it is statistically unlikely that you and your crew will be the ones to find them. By now they have altered their drive signature or replaced their engines entirely. The odds are against you. However driven individuals have shown a tendency to defy the odds. I do wish you luck.

What the Alliance IS worried about in regards to this ship and crew is that you might abandon any priority assignments the moment Fourth Triumvir is detected. If it's too personal the Alliance will have no choice but to cut you out of the loop. Can you still be trusted to carry out your duty?"

[ ] The mission comes first
[ ] You make no promises
[ ] Finding that ship is your highest priority
>>
>>6361488
>[ ] The mission comes first
>>
Also, was there anything you wanted to take care of before the next mission?
>>
>>6361488
>[ ] The mission comes first
Anything else would jeopardize our chance at restoring the house and would dishonor our fallen Knight. Knowing the Alliance is taking this serious is enough we would like to be kept in the loop on the investigation.
>>
>>6361492
General upkeep of all equipment, maybe some practice in the power cell armor. Doing some drills with the troops so we can all be fresh for the deployment.

We need to deliver and continue to deliver top performances as the hole we have to get ourselves out of has just become deeper.
>>
>>6361488
>[ ] The mission comes first

>>6361492
>Also, was there anything you wanted to take care of before the next mission?
Nothing immediately leaps to mind on needing to take care of outside of keeping our skills sharp and our equipment ready for deployment.
>>
>>6361488
>[ ] The mission comes first
no reason to spit on our knights final moment choosing the mission over himself
>>
The Mission comes first. That's how you answer, that has to be the way it is. It's what Dar'el Camdie would have wanted. Of course saying that and doing it when the time comes are two different things. Backing that up may turn out to be a difficult thing. For now you just need to hope you'll keep your word.

Gemaya has given you a lot to consider and reminded you how much the Alliance owes this ship and crew. While the Alliance charter states it is to remain neutral in the goings on of its various Faction member states, it cant afford to let members trample on its few areas of authority whenever its convenient. It's in their own interest to help you. Hopefully that's enough.

"You are going to have to depend on me keeping my word. Those of us on this ship are going to depend on you and the Alliance keeping yours."

"Then we are in agreement Joanna Farrell. I wish you success in your efforts."

When you leave Gemaya's office your mind is immediately is back on mission. This is a big one, a chance to score a serious payday. There isn't much time remaining. You need to be ready and have your head in the game. Gear checked and practiced on. Mind and body ready for what could be a big fight.

Reza finds you in the training holobooth and asks you to step out.

"Your weapons and gear prepped? Completed all of the marked sims?"
You answer affirmative to both.
"Good. Now go and rest. We could be looking at a long operation should anything go sideways. You're going to be begging for a chance to rest if that happens. We've all put in the prep work, now you need to sleep while you can."

You consider arguing. There are a few more sims you'd like to try to work on mobility of the power cell suit, but he may have a point.

[ ] Sleep, he knows what he's talking about.
[ ] Squeeze in a few more sims.
[ ] Write in
>>
>>6361882
>[ ] Sleep, he knows what he's talking about.
>>
>>6361882
>[ ] Sleep, he knows what he's talking about.
yeah
>>
>>6361882
>[ ] Sleep, he knows what he's talking about.
>>
>>6361882
>[ ] Sleep, he knows what he's talking about.
>>
>>6361488
>[ ] The mission comes first

Our conduct on that earlier mission speaks for itself.
>>
>>6361882
>[x] Sleep, he knows what he's talking about.
Oops
>>
Reza generally knows what he's talking about so in this instance you're willing to follow his lead. Stopping by the lounge you pass word to the others that Reza wants everyone rested for tomorrows operation. A few of the others are planning a movie night for when the operation is done. You're not sure whose turn it is to pick.

You hit the sack. Six hours later an alert goes off summoning you to the operations center.

When you arrive the displays show the Bertrand has docked with one of the larger ships in the fleet and is taking aboard vehicles. The Starfighter bays are soon loaded with the latest Dominion Z6 heavy starfighters -including drone variants- along with a mix of older model fighters. Some are geared towards ground attack, others space superiority.

The Chief looks unamused by what's being loaded onto her ship and sounds even less so.
"We're not even going to be able to use a third of these once we hit atmosphere. Sure, load us with Dominion built starfighters that our handling equipment can service. Fine! But stop and think for a second first whether we're going to be stuck in space or at the bottom of a gravity well!"

Nin looks over the data and shrugs.
"At least we'll be prepared if the operation stalls in space for whatever reason."

Vayall sneers as one of the starfighter types become apparent.
"Why are they assigning us Z5Y interceptors? Those are only given to convicts or the insane."

"What's wrong with them?" you ask, thoroughly oblivious to what her problem is.

"They carry an enormous antimatter powered booster engine. If something goes wrong it could explode."
"They're also the fastest starfighters in Faction space," Nin points out. "They're limited by their inertial compensator keeping the pilot alive."

Moving around the holo display to where Reza has just arrived you see he's looking over the vehicle bay. 4 Adamant heavy tanks have been loaded along with 22 newer model medium tanks, 62 late war era IFV's and 6 older IFV's like those your forces use. The once empty port Walker bay has also been loaded with a trio of Jump Walker Drones.

"The briefing has been moved up," Reza says before tapping on the bay readout showing a trio of spindly armed and legged walkers. Their shoulders seems to be made up entirely of engines, with another thruster mounted outboard of the arm attachment point. Each arm contains a short barrel particle beam cannon.

"Jump walkers may be just a starfighter with arms and legs but many consider them monsters in a city fight. We will see. I hope the Alliance is making the right decision deploying so many drone craft so early against the Izuan."

[ ] Risk fewer lives this way
[ ] Learn how smart the bugs are early
[ ] They must have their reasons
[ ] Write in
>>
>>6362263
>[ ] Learn how smart the bugs are early

Lessen the risk to ground troops. Unless we are worried about the Izuan being able to commander the drones some how. I cant imagine many people wanting to go dirt side to risk their lives, without some mechanized support.

I'm not sure how well they are as combat units. But it's not like they've been trained with the same mental/ thought programs of the most ace of ace's mech pilots (ex Ace Combat 7).

Or are we more concerned with revealing higher end tactics so early in a "minor" engagement?
>>
"We can learn how smart the bugs are early with this force. You dont think they'd be able to commandeer the drones some how?"
"That's the question. Everyone tries, even today there are attempts to hijack drones remotely. Success is not that common thankfully. Even with an outlier like the Kythera Incident it's considered rare."

Well that's good.
"No concern we'll be revealing tactics in a minor engagement?"

"It they find a hard counter to SP Torpedoes after the Terrans tried so hard to conceal data on them? That would be worth a laugh and some note taking. No, the sooner they try to adapt to out tactics the sooner we can learn and counter that adaptation. The trick is to avoid getting caught in a trap before you can come up with a counter."

A countdown timer starts on the display showing the time before the briefing begins. It's an hour remaining. In that time Silvar becomes concerned about shipboard security as the last of the ground vehicles finish loading.
"We have a great deal of forces onboard that come from different parts of the Dominion. Shouldn't we be worried about sabotage?"

"It can't be helped," answers Hannah. "The Alliance needed to assign forces that we can support without any refit. Besides, most are from the Dominion Knights. They're as neutral in terms of inter-House affairs as it can get."
"The Knights are strongly aligned to House Helios."
Vayall notes, causing the Chief to shrug.
"Like I said, neutral. We have their access restricted to only the bays and barracks facilities. If they're posted aboard the ship for a couple of days they need at least that much."

You have 40 marines still lacking hard plate armor. They're typically assigned to reserve duties guarding the ship when the rest of you are absent. Did you want to assign them additional security patrols? Or would you rather they be prepared to sortie in an emergency?

[ ] Additional security patrols
[ ] Prepared for emergency deployment
[ ] Remain in reserve as they have been
>>
>>6359312
I never did get around to watching that series. I've only seen a few clips from it on youtube.
>>
I might be getting called back into work. Shit.

Back as soon as I can.
>>
>>6362288

>[ ] Additional security patrols

Considering all the extra Dominion forces we have on board. Probably best they stay on board ready to keep people from being where they shouldn't be. It's not paranoia if they are out to get you after all.

Sure the Alliance may have vetted them before hand. But we just never know. Especially with other people from the Dominion. Especially if they are Knights and want to speak with Knight Dar'el.
>>
>>6362288
>[ ] Additional security patrols
a tiny paranoia never hurt no one, does time permit some socializing with the unit commanders? exchange stories and ask about their former deployments maybe fish for some info about other houses deployed to the area.
also those fighters are atmosphere rated?
>>
>>6362322
the antimatter ones, ups
>>
>>6362322
>also those fighters are atmosphere rated?
They are *technically* rated for atmosphere. Use of the AM booster in atmosphere is a treaty violation. The fighter would also then probably explode. Which would be another separate treaty violation. On top of that most Houses have laws against bringing loaded antimatter flasks into at atmosphere at all specifically to avoid the first two.
>>
>>6362288
>[ ] Additional security patrols
>>
He might have a point. The extra marines in reserve could help with additional security patrols. There are a lot of Dominion personnel on the ship right now. It would only take a fraction of them to try something. Having those marines already on patrol could make a difference.

"If you think there's a legitimate threat to this ship I'm not going to ignore it," says Hannah. "Not with everything else that's been happening. Reza?"
"I'll assign the marines."

With that done it's not too much longer before the briefing starts.

The display lights up and an Alliance captain welcomes everyone to Operation Backhand.

The Izuan colony world of Auburn Vista has suffered a large scale uprising of the workers against their queens. It appears to be planet wide with most queens having been taken captive, while others have been killed or fled off world.

"They have declared themselves a republic, claiming that all citizens will be allowed to have children if they so wish thanks to Alliance medicine. Towards that end they have taken the contact team hostage and are demanding the Alliance provide enough medication to dose 2 billion people. They're demanding half up front before they'll release any of the hostages. The Republic either doesn't know or care that we lack the medical infrastructure for even attempting this.

While the Alliance Admiralty has little desire to force regime change, the 'Auburn Republic' is holding our people and we intend to get them back. It is hoped that a strong show of force here will deter other Izuan colonies and states from making similar attempts on Faction personnel."

The display switches to showing a typical tidal locked world with a habitable band around the terminator. It zooms in on one city in particular just on the night side, centered on a great mound like structure. Only the upper most tip of it is illuminated by sunlight. It is surrounded on all sides by smaller skyscrapers which catch some of the rays of light off of the larger building.

"The hostages are believed to be held in Vista city in the primary arcology. It's the largest structure on the planet, you can't miss it. Some of the surviving queens are being held elsewhere. We will be recovering them if possible."

The plan is to have the Alliance fleet establish orbital superiority then launch kinetic bombardment of shield generators and AA emplacements using shield piercing projectiles. If SP weapons dont work they'll switch to bombardment of the shields using Gunships and planetary assault craft. Bombardment with heavier weapons is being prepared for but will have to be much more surgical if needed.

>Cont
>>
Once the shields are down fighters and gunships will sweep the skies and suppress any remaining air defenses. Assault Transports like the Bertrand and Landing Support Transports will then begin the main landing. A dozen landing zones light up around the outer edges of the city. Several more light up near the spaceport.

Once the transports have dropped their troops and vehicles they'll redeploy to the spaceport or help set up secure forward bases. The Bertrand will be one of the ships working on an 'as needed' basis, going wherever you're needed. Nothing could go wrong there you're sure.

"If the opportunity presents itself power armor equipped strike teams will carry out an SP drop pod assault on locations where the hostages or other VIP's may be present. Getting relief to those units should be considered a priority for any unengaged forces. Even in power armor we don't know how long they'll last against a determined Izuan response."

Your unit will be in reserve and be expected to act as a fire brigade, rushing to locations that need assistance.

Primary objectives are recovery of the hostages and aiding drop pod strike teams. Secondary objectives, minimize loss of civilian life and the recovery of any captured queens. Tertiary objectives, minimizing destruction of local infrastructure when practicable.

Going into a city and needing to minimize loss of civilian life? You're going to need at least one stun weapon. Luckily you bought those stun pulse grenades.

>Do you have any questions before the mission kicks off?
>>
>>6362384
>>Do you have any questions before the mission kicks off?

Aside from them firing at us. Are the rebelling military Izuan wearing differentiating clothes/ colors, uniforms or what have you to differ them from the regular populace? So we can avoid civilian casualties. Or are they also acting like insurgents and hiding among the civilian populace?

Also, are we allowed to loot anything military related if it's not nailed down? Or acquire any unique data/ information from electronic systems?
>>
>>6362393
>Are the rebelling military Izuan wearing differentiating clothes/ colors, uniforms or what have you to differ them from the regular populace?
Some Republic forces will have body armor. These are expected to be part of the official PDF equivalent. Intel has confirmed that they are fielding shoulder fired small arms of an unknown type. Intel on these weapons will be flash updated in the field.

Many of the general workers that joined the revolt may only have civilian clothes and the previously encountered pistols. Intel hopes that many of these forces will break and run if the regulars are put down first.

>Also, are we allowed to loot anything military related if it's not nailed down?
Emphasis on military related but yes.

>Or acquire any unique data/ information from electronic systems?
...yes. I'm going to regret this aren't I?
>>
The 6 older IFV's that have been assigned to the Bertrand are apparently meant for your use if needed. That doubles your IFV capacity. Too bad they're all second line vehicles. Still it's another method of mobility so that you're not stuck on foot somewhere. If necessary a place for wounded and VIP's to shelter.

City fighting. Things could get nasty. The big skyscrapers are surrounded by smaller high rises and buildings the farther out they go. Plenty of places for ambushes and roadblocks. You're going to be glad for those extra outfitted Marines no doubt.

You'll need to gear up soon. The time of decision on what armor you'll be using in the operation has come. Ve'rod down in the Armory needs time to reconfigure the suit for one or the other.

In the armor Kalnit can deploy two combat support drones which could come in handy for city fighting. On the other hand you are a more capable general combatant despite his efforts to improve.

Who is more valuable to have in Power Cell Armor for this mission?

[ ] Joanna
[ ] Kalnit
>>
Resuming tomorrow.

>>6362384
Still open for mission questions.
>>
>>6362406
>[ ] Joanna
>>
>>6362384
>Do you have any questions before the mission kicks off?
Not much of a guess but talks failed spectacularly it seems, on a slightly different note whats the stance of the Terrans and Rovinar (or is any other faction also likely to render ehhh nondiscriminatory aid?) on the Izuan? Or are the factions hands of and are letting the alliance handle this?

Is there any new info on Izuan space faring capability/ presence? Have we found out how centralized (or the opposite) the Izuan are at large, how likely would it be for other queens to send a relief force? For whom are we trying to potentially free the queens?

>>6362406
>[ ] Joanna
>>
>>6362406
>[ ] Kalnit
>>
>>6362464
"How are the different Factions reacting to all of this? Are any of them sympathetic to the Izuan and willing to render aid? The Terrans or Rovinar for instance?"

Vayall starts researching on the fleet public data net.
"In public appearances by the Faction representatives on the flagship they're largely trying to maintain a unified front in dealing with the Izuan. It seems they're standing behind the Alliance for good or ill."

That's a nice change of pace compared to the politicking you usually hear about. They may try their hands once relations are better established. For now it seems showing strength is what's in the cards.

"Any new data on how centralized the Izuan are overall? Are other queens likely to send a relief force?"
"Very decentralized but this is one of the largest colonies in this arm. If they have alliances there may be a response."

"Izuan FTL is less capable than ours," the Chief adds. "With luck we should be in and out before another colony has time for a large scale response. The last thing we want is for this new republic to join forces with others and turn into a real threat."

Speaking of responses, what are their military capabilities outside of atmosphere? You've only seen some frigates on long range sensors so far.

Talaat has this one. "Battleships or larger have been confirmed, code named Man-of-war. We're to watch out for them. Intel thinks they pose a genuine threat to any Light Cruiser sized vessels."
>>
While you consider letting Kalnit take the armor this time there are too many unknowns and you have better statistics with using it.
"I'm taking the armor this time, you've got dibs on the next deployment with it."

Kalnit gives a frustrated groan.
"If you're trying to get me to increase my scores its working."

Ve'rod reports that the armor should be ready in a couple of hours. With the countdown started to the fleet jumping in a few hours you have time to poke around. Heading down to the vehicle bays you briefly look in on the walkers where a swarm of technicians are inspecting the 15 meter tall machines. They're supposed to be cheaper to field than the Malyutin Class walkers but that seems to be relative. They still needs crews to look after them.

Newer model tanks and IFV's are packed into the main bay. Troops are moving this way and that. The lifts connecting the the barracks facilities have people going off and on. Cargo movers are packing in additional supplies for refitting and repairing vehicles if you need to act as a forward base.

A Dro'all wearing an Alliance uniform with Dominion patches spots you and heads over. They're wearing the same rank insignia as you.
"Lieutenant Bhruge Ekoros, Dominion Knights."
"Lieutenant Joanna Farrell, House Meros. I'm with the shipboard forces."

"We're glad you were able to give us a lift. I'm glad at any rate. With our gear all being Dominion stock it fits much better aboard a purpose built Dominion Assault Transport rather than the Alliance refit designs. Oh it still functions with Alliance hardware but there's always things that aren't quite right."

You're glad to hear they're able to make the best use of the facilities. You do your best to try and fish for details on former deployments, while trading stories. Most of the unit is from House Ekoros space and is relatively green but well equipped. Their House loaned ground troops to the Dominion Knights in a bid to gain experience farther afield in return for certain political concessions.

"I missed out on the war by a year by the time I graduated. Our CO is hoping that some of us show potential on this operation. Maybe nominate a few to be trained up as Knights if we're exceptional."
You admit you're out here for similar reasons, wanting to return home as a Knight.

"Wish me luck and I'll wish you the same," Bhruge says with a laugh.

>Cont
>>
You ask if his CO is going to be present in the ships operations center and are told that no, he has one of the heavy tanks outfitted as a command post. The big Adamant tanks have a troop bay at the rear normally used to dismount heavy infantry into the thick of the fighting. The Command tank has been outfitted specially to support a full staff of support personnel.

"I think our CO had too many bad experiences in the war with the landing ship being too far back from the front to keep in contact with the forward elements. I guess the Neeran really liked to use jamming."
Hopefully the Izuan dont have any nasty surprises waiting that could ambush the tanks.

With the count down well on its way to completion you wish each other well in the operation and go your seperate ways. Arriving at the armory you help go over final checks on your armor and get suited up. You're just finished when the fleet jumps.
>>
You've made it to the operations center by the time the fleet arrives in orbit of Auburn Vista. The fleet has not performed a typical FTL reversion then long burn in system like has been agreed upon with the Izuan governments. No, the fleet micro jumps in system dropping out of FTL at the edge of the planet's gravity well.

Nearly 300 corvettes, 120 frigates, transports, 80 light cruisers, two squadrons of battleships, more than a dozen medium cruisers and the enormous bulk of an Alliance Capital Ship snap back into reality. Turrets the size of battleships turn to track the few Izuan warships in orbit as the ACS readies its heavy plasma cannons.

Ninnik leans back from the display.
"Well I guess the Alliance isn't screwing around if they brought an ACS out to play."

Sensors tag a group of seven Izuan Man-of-war in orbit along with two dozen frigates scattered throughout the orbital space. Half of the smaller ships immediately turn and begin a burn out of the gravity well. A number of smaller fusion torch ships throughout the area turn toward the Alliance fleet instead.

After a few seconds the Man-of-war formation begins making minor orbital corrections to take them around the far side of the planet and away from the fleet. They're fleeing without looking like they're fleeing.

"ACS Omicron to all fleet elements, commence operations."

"Starfighters begin launch," Hannah orders.

The booster equipped Z5Y's get clear of the Bertrand and immediately burn towards the incoming torch ships. Space lights up as the torch ships open fire, starfighters and point defense weapons filling space with orange and purple beams. Some of the friendly corvettes break formation swooping in on torch craft and blasting them with their pulse cannons. Within a minute everything in space is either friendly or in retreat.

The eight big twin gun turrets on the Omicron are still tracking targets as the fleet settles into orbit. A CCD Fast Battleship II launches a barrage of missiles towards the planets surface. These are made up of the planned SP Kinetic impactors which rain down across the capital city striking shield generators and defense batteries.

"SP weapon effectiveness confirmed. Begin starfigher and gunship sweep. All transports prepare for planetary assault operations in t-minus ten minutes."

Ten minutes? That's not a long time for the starfighters to sweep for anti-aircraft weapons.

While waiting for the signal to enter atmosphere intel updates begin to come in, with signals for some of them seeming to come from the surface. They include data on Izuan body armor and small arms. Some shoulder fired weapons are lasers, while others are the predicted plasma weapons. They're not as damaging as those used by the Factions but they could be a threat to infantry and light vehicles.
>>
Another missile barrage strikes targets on the surface at the Bertrand enters atmosphere. An intel update comes in that only some of the hostages are in the main arcology. The rest may have been moved to sensor shielded locations.

"Are they cancelling the drop pod assault?" you ask.
"Delaying it looks like," says Silvar.

The Bertrand shakes from a weapon impact. A defense gun on the surface near the spaceport is quickly targeted by a mob of starfighters. Several similar looking buildings are highlighted on the display but aren't immediately targeted. The gun may just have been camouflaged to blend in with the others.

The ship sets down in an open area half way between the spaceport and the city center. The horde of vehicles from the bays fly down the ramps, trying to get clear in case you're targeted by an anti-starship weapon. Once all of the Dominion vehicles have exited your remaining 6 tanks take up positions guarding the bay entrances. Their particle beams and lasers should make short work of anything that might try to board you.

Weapons fire begins to light up the streets of the nearby city. Red icons indicating hostiles appear on the command display and disappear again just as quickly. You're supposed to get an order to redeploy as needed but soon an update asks for you to hold position. Some of the other LZ's aren't working out and tank units might need to make use of your bays for resupply on the way from the spaceport to the city.

"How is the rest of the drop going?"
Reza shakes his head. "The spaceport is on fire. Locals are torching the fuel stores and any combustibles. That's going to tie down several units trying to land there."

"What can we do?" Talaat asks.
"Wait," says the Chief. "We wait for the distress calls to come in."

You could do as she suggested or take a more proactive approach. Having a unit already out and ready to respond where needed. An IFV force could hang back behind the advancing forward columns, ready to move up and assist. Shuttles could get you to hot spots more quickly but hanging out in contested airspace could make you a more readily apparent target for AA emplacements.

[ ] Wait for the call
[ ] Deploy in IFV's
[ ] Deploy in Shuttle
>>
>>6362855
>[ ] Wait for the call
>>
>>6362855
>[ ] Wait for the call
follow the plan
>>
>>6362855
>[ ] Wait for the call
>>
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"Until we get a call for aid it would be safest to stay put on the ship. Let the line units handle the bulk of the fighting according to plan."

Talaat and Vayall, both in their power cell armor, seem eager to join the fight. Your reminder about keeping to plan seems to snap them out of it. You don't want to get into the thick of the fighting for no real gain to yourselves in such a large battle. As flashes of weapons fire intensify in some areas that seems to be the right call.

AA fire over the city doesn't seem to be diminishing as quickly as you thought it might. Reports start to filter in of shoulder fired missile launchers being employed. One more thing your shuttles will have to look out for whenever you deploy. The Chief has the remaining starfighters refit with missile pods carrying AGM's. They'll be able to quickly take out any of the AA emplacement that make an appearance whenever you deploy. For infantry with launchers the gunners on the shuttles will just have to be quick on the draw.

Intel reports come in on 4 legged walking tanks built similar to an Izuan. Thankfully they're only a little bigger than typical medium tanks rather than the monstrous heavy walkers back home. These ones do have a head mounted fusion cannon making them a threat to any unshielded vehicles. They're still vulnerable to the particle beam main cannon of Faction built tanks. Alliance air cover is making their destruction a priority.

Wandering from Ops into the bridge proper you see the panoramic display showing the exterior. To starboard looks like a distant auburn coloured sunrise waiting to happen. Of course that will never happen, you're in the permanent nightfall area where temperatures are most ideal for this world. The day side is sweltering. It seems to be where more industrial concerns are located. The big cities are built in darkness with just the upper most spires illuminated. It looks like they direct light down into the interior. You've heard of Dominion worlds doing the same.

As ground forces crawl across the map you wait for the inevitable calls for assistance. So far nothing. One of the operations officers does some checking and the Alliance is coordinating a lot of the operation from the ACS in orbit. A few people start to speculate about there being an AI onboard since it's a command ship. So far nothing is filtering down to you. A classic case of hurry up and wait.

It soon becomes clear that the advance is stalling. Faction armored operations are typically swift things that steamroll opponents using the speed of their vehicles. Here it's slowing down, not to losses or damage but because of the numbers of locals out on the streets in places. Despite broadcasts and announcements by both Alliance and Izuan forces, people in the poorer areas of the city seem to think you're here to liberate them.

Predictably they want to know when they'll receive medical aid.

>Cont
>>
This hasn't stopped the armed elements of the defense forces from resisting the Alliance advance. Weapons fire along the main streets and choke points is still common. Attempts to flank these areas are being held up by locals wanting to welcome the Alliance. It's becoming a mess.

The Chief crosses her arms.
"While I certainly appreciate less of them shooting at us I dont know if the Alliance brought enough manpower to deal with the whole city coming out to greet us. Can't we convince them to go to the shelters?"

Alar looks up from their display. "There aren't any."
"There's no bombardment shelters?" you ask, taken by surprise.

"Oh no," Reza sighs. "I've heard of this. Some Terran worlds don't have any. Usually an economic decision."
"That's impossible, everyone builds shelters," Vayall insists. "I refuse to believe any government would be so short sighted."

Talaat helps Alar look over the data. "If they have shelters they're not public ones."
Those reserved for their queens and anyone closest to them are most likely all that exist. That quickly helps narrow down their likely locations; built into the foundations of the largest structures in the city. Something wholly absent from the poorer districts.

Alar sends an intel request on these shelters and gets back confirmation that something like them does exist. The Alliance is currently looking at them as possible holding locations for the hostages.

Soon the Chief gets an update. The Alliance is preparing the drop pod assault along with an airborne offensive using LST's to capture critical roadway links. This should help the ground units press into the city center more quickly. A trio of Kharbos frigates outfitted with point defense weaponry will be brought in to provide direct fire support. They should also help draw AA fire away from the smaller LSTs.

With a start time of 2 hours given Reza has the marines rest up. The rest of you try to do the same. You haven't mastered the skill to sleep just anywhere yet but you think you might have gotten a few minutes rest by the time the next alert comes in.

>Cont
>>
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The big push from the spaceport still hasn't linked up with the forward elements. Some of the fuel storage depots are still on fire. The main advance is pushing towards the city center though and the trio of frigates are now in position providing aid.

Then the drop pods begin falling from the sky. Dozens of them target the main arcology, others strike the smaller but still quite large complexes. A second wave comes down along the main roadway, some deploying into automated turrets that open fire on Izuan vehicles and infantry nearby.

Kalnit wonders aloud how much those sentry turret pods cost.

Unsurprisingly the requests for aid finally begin to come in. The Command ship directs most of them to available regular units at first. Eventually some start getting bumped down in priority to the point where reserve units like yours can respond as available. A trio of aid requests appear.

https://www.youtube.com/watch?v=uQ0QzXXbmsA [Mission select]

>A) Dominion Unit
"This is Commander Zvonimir, we are heavily engaged and require reinforcements."
This site can only be reached by the air.

>B) Rovinar Unit
"Commander Avbec requesting reinforcements. Possible lead on hostages."
Ground or air units could reach this area.

>C) Mixed Alliance Unit
"Hostage group secured. Requesting teams outfitted for medical."
This site can only be reached by the air.

Talaat and Vayall wish to deploy to the Dominion unit.
Silvar wishes to deploy to the Rovinar unit.
Alar wishes to deploy to the Alliance unit.

You can split your forces but this will reduce their effectiveness.

>What location(s) do you wish to deploy to?
>>
>>6363474
>What location(s) do you wish to deploy to?
on A the dominion unit is most likely gonna lay claim just like we would, however theres also guaranteed stuff we can salva... claim, B is a lucky roll but we might cash in on gratitude..., and C is close to where all the "good" stuff most likely used to be banking on the queens wanting the better stuff to protect themselves.
i dont feel lucky so
> A
Talaat, Vayall and Silvar
>C
Alar Kalnit and Us
>>
I probably should have posted a more detailed breakdown of your available forces. Can't post much on my phone.

All named aspirants minus ninnek. 120 marines split between you. 8 shuttles. 12 ifv's + escorting tanks.
>>
>>6363474
>A

However if the others want to split off into two I am also ok with C

>C
>>
>>6363493
>>6363528
i guess ill change to
>A
60 marines, 8 shuttles Talaat, Vayall and Silvar rapid response relief/extraction
if the shuttles can take an ifv take 2 along
>B
60marines 10 ifvs + escorts (12 if no space on shuttle)
>>
...Alar Kalnit Joanna to B
>>
>>6363563
>if the shuttles can take an ifv
Unfortunately the shuttles you have are assault shuttles meaning they're geared towards carrying marines in boarding actions. Great for getting infantry units into places or recovering them but cant carry vehicles.

They could probably carry some small jet bikes?

They look a bit like these ones from the X-Wing games.
>>
>>6363474

>>B) Rovinar Unit
>Silvar & Kalnit

>>C) Mixed Alliance Unit
>Alar and Joanna
>>
>>6363615
>>6363563
>>6363562
With our vote equally split between the 3 locations I guess we have to go to survey. We'll figure out force composition once we know what sites we're going to.

House and Survey
https://fast-poll.com/poll/9b144f3c
>>
Something we can do is:
>Choose your loadout!

Power Cell Armor +
Smart Grapple
Pistol: Phase pistol
Stasis Units: 1
Boot Knife: HF-Knife

>1) Rifle: 2 Slots available
1A) Phase Rifle
1B) Ballistic Carbine (+optional silencer)
1C) Repulsor Rifle
1D) Grenade bandoleer

>2) Equipment Slot
2A) Flight pack
2B) Boarding Shield
2C) Camo Shroud (Ineffective due to armor noise)
2D) None

>3) Grenades: 14 slots available
Frag (1 slot)
Breaching charge (1 slot)
Stun pulse grenade (3 Slot) (MAX 3)
Stasis Unit (2 slot)
HF-Blade (2 slot)
>>
>>6363474
>>6363615
Support and also just voted in the poll.
>>
>>6363868
1C) Repulsor Rifle
1D) Grenade bandoleer

2B) Boarding Shield - it's the only thing that'll save us against incoming plasma

2x Frags (1 slot)
2x Stun pulse grenade (3 Slot) (MAX 3)
2x Stasis Unit (2 slot)
1x HF-Blade (2 slot)
>>
>>6363868
>1
1A Phase rifle
1DGreneade Bandoleer
>2
Repulsor Skates but if they arent compatible with our armor
1D Boarding Shield
>3
Stasis Unit x 1
Stun pulse Grenade x 2
Breaching Charge x 3
Frag x 3

33% on survey as i type this ... we goin everywhere yooo
>>
>>6363868

>>6363870
Supporting this for load out
>>
Less votes in the survey then we did in the thread.
I'll probably have to use this one as a tie breaker.
>>6363869


>>6363985
>>6364002
>>6363870
>Grenade bandoleer
This should add 12 grenade slots. Lots of boom.
Add the remaining stun pulse grenade, stasis unit and a mix of conventional explosives?

Alternatively, you could give the spare stasis unit to a medic.
>>
>>6364039
>Add the remaining stun pulse grenade, stasis unit and a mix of conventional explosives?
fine by me
>>
>>6364039
>Add the remaining stun pulse grenade, stasis unit and a mix of conventional explosives?
I'm fine with it
>>
"We need to reinforce those Dominion and Rovinar units. Maybe even that Alliance unit if we can."

"I wouldn't recommend splitting our forces between all three," Hannah warns. "You're going to want as much air support as possible. Either for the shuttles or the ground vehicles."

Reza agrees. "That should go for our marine forces as well. The Izuan are relying on numbers. Any group will need manpower to hold them back."

If that's the case A and B would be your best bets with half your forces going to each. Talaat and Vayall are set on going to A. Silvar to B. Alar offers to go to B as well since the Rovinar are chasing after hostages and might need medical support there. That leaves you and Kalnit to fill out the remaining two slots.

There's also the means of transportation. The Dominion site can only be reached by air while the Rovinar site can be reached by ground or air units. You could split your shuttles and go after both, or keep the shuttles together for strength in numbers while a convoy gets the other.

>1) What unit will Joanna accompany?
1A) Dominion Unit
1B) Rovinar Unit

>2) Mode of Transportation
2A) Air assault to assist Dominion/ Ground convoy to assist Rovinar
2B) Air assault both locations
>>
>>6364273
>1
1A Dominion Unit
>2
2A Air/Ground mix
>>
>>6364273
>1) What unit will Joanna accompany?
>1A) Dominion Unit

>2) Mode of Transportation
>2A) Air assault to assist Dominion/ Ground convoy to assist Rovinar
>>
Rolled 1, 72, 17, 34, 85, 36, 33, 11 = 289 (8d100)

>>
>>6364273
>1B) Rovinar Unit
>2A) Air assault to assist Dominion/ Ground convoy to assist Rovinar
>>
>>6364273
>1) What unit will Joanna accompany?
>1A) Dominion Unit
I'm now hoping we can save some rich dominion knight and lead to them sponsoring our efforts.

>2) Mode of Transportation
>2A) Air assault to assist Dominion/ Ground convoy to assist Rovinar
>>
Working multiple jobs sucks. Post as soon as I get home tonight.
>>
You're headed for the Dominion distress signal by shuttle. Kalnit can watch Alar's back with his drones. Their second team can take the ground convoy to ensure your group has a stronger shuttle force.

"It's a plan, now move!" The Chief urges all of you.
She signals the command ship that you're taking on those two operations while the rest of you scramble for the shuttles and IFVs. The Marines are already aboard and geared up by the time you arrive.

Starfighters scramble from the upper bays followed closely by the shuttle flight.
"I guess we're about to find out what 'heavily engaged' means to a Dominion officer," you tell Talaat and Vayall.

Checking external sensors you see the formation loop out sunward over the largely uninhabited lands outside the city proper, then swing back in towards your target. As you rapidly close in on the building your escorting starfighters suddenly open fire on ground targets. Trails from several dozen missiles fill the air crisscrossing the sky.
"Brace!" warns the shuttle crew as everyone is thrown against their restraints.

The external view fills with energy beams flashing out from near the base of the skyscraper you're headed for. Some are blasting outward through windows. You see one of the beams strike a nearby shuttle and then something on your own shuttle explodes. At least you think that sound was an explosion.

By the time you get your bearings several other shuttles have taken hits of some kind. One has ceased maneuvering entirely and soon starts into a steep dive. It isn't long before a starfighter and then one of the other shuttles grapple the damaged one, pulling it out of its dive.

The pilot of your own ride soon calls out over the intercom.
"All hands, we're hit but not too badly. I'm taking us down to support the other damaged shuttles."

Weapons fire from your escorting starfighters has now shredded all of the enemy tanks. It seems they'd been concentrating their fire entirely on the shuttles. The two most damaged ones make hard landings on rooftops a few hundred meters from the skyscraper you were targeting. Marines immediately bail out and establish a perimeter. The rest of you soon land along side them or on roofs of nearby buildings.

A few marines grab fire extinguishers and head outside to help the crew check damage. You follow to have a look at things. Smoke from burning tanks soon begins to obscure the lower levels of the target building. Your rangefinder shows you're still half a kilometer away. This things is more of a small arcology than a simple skyscraper.

>Cont
>>
Ram joins you looking out over the city.
"Now what?" you ask.

"We talk to the shuttle crews and get an idea of how many can continue on. They'll need a minute for a damage assessment. We have space for extra marines on each shuttle, evacuation capacity. We only really need half to carry on."

Talaat and Vayall are fine, their shuttles only took a few scrapes. Only two shuttles are outright crippled. One took a hit to the cockpit and it's going to take a moment for it to cool down enough to see if their rescue capsules survived.

"We can abandon the two shuttles and press on to the objective with all forces. Flag the vehicles for later recovery." suggests Ram.
"Doesn't that run the risk of Izuan looting the shuttles in the meantime?" Vayall asks.
"Possible," Ram admits, "But you'd need a full on recovery vehicle to properly salvage either of them."

1) Roll 1d100 for rescue capsule recovery

2A) Abandon wreck site, press on to objective
2B) Leave a squad or two to guard the shuttles
>>
Rolled 88 (1d100)

>>6364792
rolling

2A) Abandon wreck site, press on to objective
well... that went south real quick
>>
Rolled 17 (1d100)

>>6364792
rolling

>2A) Abandon wreck site, press on to objective
>>
Rolled 26 (1d100)

>>6364792
>2B) Leave a squad or two to guard the shuttles
>>
Rolled 76 (1d100)

>>6364792
2A) Abandon wreck site, press on to objective
I hope our alliance supply officer can replace these later..
>>
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All of the shuttle crew survived! The pilot is merely traumatized and needs to be given a sedative to calm them down.

The decision is made to abandon the wreck site leaving the disabled shuttles for later recovery. Flight engineers sabotage the remaining engines to make sure they wont be going anywhere under their own power. No random civilian is taking them for a joyride.

Now to figure out the best way in. Drop pods hit the top most part of the tower and along the one side. Since the initial drop the forces that sent the distress signal reported in from two locations. One higher up, one deeper in the building. Both are located near the atrium that runs down the center of the tower. Both are on or near the larger more open floors that divide the interior.

"Those larger floors, they're big enough to fit a shuttle," observes Talaat. "Could be an easy way in."
"They're also big enough to fit more of those walking tanks," Vayall warns.

Ram helpfully points out that the hull cutting gear on the shuttles can easily put a hole anywhere in the building.
"We could insert a level or two above the distress calls and drop down on them."

There's also the central skylight which goes all the way down the building. They're more than large enough to get the shuttles down through if you're willing to smash through the plate glass at every intersection and have it rain down on anyone inside. Might want to broadcast a warning to friendlies first if you do that.

[ ] Smash down through the central atrium
[ ] Cut through floors above distress signals
[ ] Insert through large floors
[ ] Write in
>>
>>6365008
>[ ] Smash down through the central atrium
too bad we dont have shares in local construction firms
>>
>>6365008
>[ ] Cut through floors above distress signals
>>
>>6365008
>[ ] Cut through floors above distress signals
>>
>>6365008
>[ ] Cut through floors above distress signals
>>
"We'll cut through the floors above the distress signals."

The marines and crews get the shuttles ready for breaching. It should be relatively easy. The starfighters will provide cover from anything that might take a shot at you. Hopefully they're able to shoot any hostiles first this time. Missiles have this unfortunate delay involving flight time.

As the shuttles lift off you try to establish communications.
"Dominion units, reinforcements are on the way. We're reading you at two locations in the tower."
"This is Knight Thal from House Tho'ros. My team is higher up in the tower and cut off from Commander Zvonimir. We can hold. Get to the commander."
"Copy that," you reply.

You update the shuttle crews that you'll need to breach closer to the lower distress signal. In turn they signal you and the marines to stack up and get ready to breach from the bow hatch. The pilot brings the craft in close and docks the bow mounted hull cutters, instantly burning through glass and steel. All of you storm into an apartment hallway. Farther around the building other squads are doing the same.

With all of you in the shuttles pull back to a safe distance.

There isn't anyone in the immediate area. If this building does have a shelter as anticipated they may be hiding there, or out taking part in the fighting. For now you need to advance towards the units in distress until you can drop in to aid them. The question is to go fast and loud or a more cautious approach?

There's also the question of if you want to take the lead with your superior armor, or remain in reserve for any big threats that need taking down?


1A) Move fast, shock and awe
1B) Cautious advance, use drones for scouting

2A) Lead from the front
2B) Keep yourself in reserve for big threats
>>
>>6365031

>1B) Cautious advance, use drones for scouting
>2A) Lead from the front
>>
>>6365031
>1A) Move fast, shock and awe
>2A) Lead from the front
gotta go fast
>>
>>6365031
>1B) Cautious advance, use drones for scouting
>2A) Lead from the front
>>
You take point, ready to quickly deal with anything you come across. Better that you encounter the worst than the marines in their weaker armor. Remembering Reza's advice about your hand drone, you deploy it and send it ahead. A few of the marines likewise deploy theirs. Yours however is fully stealthed, able to silently observe without being detected. Advancing with the drone spotting is slower going true but it should prevent you from running into any traps.

Ram seems to have been on the money when selecting this floor. There's little to no resistance to speak of. Stairwells or the "ramp wells" that the Izuan use all seem to be covered by security interfaces. Some kind of scanner or biometric locks. Easy to break through with an HF-blade no doubt, but that might give away your position. The marines are already plotting how best to employ breaching charges on the floor for a rapid entry.

With advance warning a few Izuan civilians in the corridors are ambushed and stunned without issue. None of them are armed. Doors to apartments are forced open to hide the unconscious bodies out of view.

It's only when you begin to approach the central light well and atrium that things pick up. The drones detect the distant sound of weapons fire. Repulsor based mass drivers, the shriek of Variable Plasma Rifles and others that you're not as familiar with.

"Enemy contact!" reports Talaat.
His team is off on the right somewhere with Vayall between you.

Continuing to advance your drones soon detect movement. Izuan in armor are trying to circle the atrium headed in Talaat's direction. They don't seem to have noticed your team yet. You have the element of surprise. You can catch them now and prevent them from reaching Vayall's team, or you could let the opening wave pass and hit them in the middle to maximize damage. Perhaps with Vayall's help you could try to encircle the entire unit but that might be too ambitious.

[ ] Stop them from reaching Vayall
[ ] Wait for maximum damage
[ ] Try to encircle the entire unit
>>
>>6365067
>[ ] Wait for maximum damage
>>
>>6365067
>[ ] Wait for maximum damage
>>
>>6365067
>[ ] Wait for maximum damage
>>
https://www.youtube.com/watch?v=ig7ZQlBYkUc [KAKU-WEST]


"Vayall, there's a column of Izuan headed your way coming in from my side of the building. I'm letting them past-"
"You're what?!"
"So that I can hit them in the middle of their line and cause maximum damage."
"...fine. We'll prepare to hold them off. Don't let my team get overwhelmed okay?"

You have the marines move into positions along the flank of the advancing column, remaining concealed. A few move into rooms that face the corridors being used and rig them with explosives. The rest of you stand by with grenades.

The number of Izuan troops moving up is actually surprising, it's much more than anticipated. It isn't long before they make contact with Vayall's unit and begin exchanging fire. That only seems to drive the rest ahead to rush into the fight. You still dont have a good read on their overall numbers but soon enough you'll be forced to attack no matter what in order to backup Vayall.

"We're as ready as we're going to be." Ram urges you.
"Open up!"

Grenades sail out clattering off walls and into crowded corridors. It seems like far too long of a wait for the standard fuses to go off then explosions rip through the column. Marines detonate their traps and even a few directional mines pummeling the Izuan. Planty of enemies are simply shredding by blasts, others going flying or are thrown around.

Only once the worst of the blasts are fading do you step out from cover and open fire with your rifle. The rest of the marines do the same, mostly throwing out phase rifle fire. A few are using ballistic carbines, with just one marksman outfitted with the same model weapon as you.

Izuan that had mostly made it past your unit in Vayall's direction panic and attempt to flee. A few that try to rally the survivors quickly make themselves targets for you and the other marksman. It isn't long before the attempt at retreat turns into a rout with survivors trying to find any means of escape, some dropping their weapons. You're able to drive them forward eventually reaching the atrium.

Here you get a good look at the real fight. Floor to ceiling windows looking in on the light well show Izuan on multiple levels -including your own- firing down into the larger floor just below you. There is at least one walking tank firing smaller coaxial weapons from either side of its main head mounted main cannon.

You don't have anything that can even dent a tank. Your repulsor rifle could knock out its sensors or optics maybe?

Talaat saying "Holy shit, is that a tank?!" over the channel confirms that his unit has reached the light well also.
Vayall soon adds that her unit is clear and is advancing once more but also lacks anything in the anti-tank department. Maybe your allies do?

>Cont
>>
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"Dominion forces your reinforcements have arrived. We're on the level above the tank on the eastern side of the atrium. We dont have anti-tank weapons. Do you copy?"

"This is Commander Zvonimir, we copy. We're surrounded on all sides by enemy infantry. If the bulk of your forces can clear out the level above us to withdraw to, we can link up. Though if someone could distract that tank for just a moment that would certainly help too."

Given your recent success you're confident you could fight your way around the atrium to the opposite side, it might just take a few minutes. As for distracting that tank...

[ ] Repulsor rifle fire, try to damage sensors
[ ] Massed phase rifle fire from marines
[ ] Don't bother, focus on clearing the level
[ ] Write-in
>>
A flight pack would have been handy but you'd also risk being shot down.
>>
>>6365140
>[ ] Repulsor rifle fire, try to damage sensors
>>
>>6365140
>[ ] Repulsor rifle fire, try to damage sensors
spread out and maybe have a dedicated spotter for tank movements calling out where its aiming its scary ends, also try to keep as much structure between us and the tank we can manage
>>
>>6365140
>[ ] Repulsor rifle fire, try to damage sensors
>>
Rolled 49, 41 = 90 (2d100)

>>6365172
>>6365178
>>6365200

You signal Ram to get the marines moving, you have something to take care of here. Talaat and his team can flank around the other side. You advise everyone to stay clear of the windows if they can.

"Vayall, do you have a repulsor rifle?"
"Yes."
"And we're both good shots with them right?"
"Get to the point if you have one."
"We take shots at the sensors on that tank. Either we hamper its operation or we distract it from whatever our allies are doing."
"That's insane."
"I'm doing it with or without you. Fire from two of us might actually make an impact, or do something."

Walking up to the window pane you deliver a solid kick to it, knocking out a smaller hole than you expected. It's more than large enough for your purposes though. Taking aim with the zoom dialed up you fire through the hole, targeting what look like little dots that can be found across the armor of the tank. Even if they're not the sensors you'll eventually start hitting something important given their distribution.

Additional fire starts coming in from off to your right. Apparently Vayall is going to join in.

Roll 2d100 for evasion
>>
Rolled 35, 91 = 126 (2d100)

>>6365201
rolling for insanity
>>
Rolled 67, 78 = 145 (2d100)

>>6365201

Evasion rolls, this aught to be entertaining.
>>
Rolled 19, 68 = 87 (2d100)

>>6365201
>>
Rolled 75, 8 = 83 (2d100)

>>6365201
>>
Rolled 30, 87 = 117 (2d100)

>>6365201
>>
It's hard to tell if you're having an effect at first. That impression lasts right up until the head of the tank swings around. Its pair of mandible like coaxial weapons spray your side of the building with pulse laser fire. Before long it's not the only thing sending fire your way. Small arms fire from Izuan on levels above you begins to punch through the glass.

You relocate to another window avoiding the worst of the shots. A few laser cannon blasts boil away parts of your shield but that's it. The enemy soldiers shooting at you from the upper levels cant seem to land a shot on you. The sound of Isuan military grade small arms is going to stick with you after this though. The entire area echoes with the noise.
https://www.youtube.com/watch?v=TZ3Nq6D6x5I [Focus Rifle]

Vayall is having a rougher time of things. She's able to block the worst of the damage from the tank but is accumulating hits from small arms fire. It's not serious, yet, but it might become so if this keeps up.

Then the main gun starts to charge up. You're about to call out over the channel to break off the engagement when there's movement near the tank.

Someone in medium jump jet armor vaults onto the back of the tank, the red blade of a plasma sword extending from their forearm. One swing cleaves sections of armor plate from the tank. Another detaches a leg sending it stumbling. A shoulder cannon blasts a hole in the tanks neck but it doesn't seem to have had much effect.

"I hate!" someone broadcasts over an open channel.
The armor clad soldier stabs their sword into the hole left by the cannon shot and drags it downwards.
"Walking tanks!"
For a brief few seconds the main gun sputters, throwing out plasma and destroying windows indiscriminately. You wisely duck for cover behind a support pillar but your drone sees the head of the tank collapse as flame erupts from the neck joint. The Dominion officer doesn't stick around, jump jetting away to safety.
>>
Resuming tomorrow.
>>
>>6365244

>"I hate!""Walking tanks!"

I hear you Dominion knight I hear you. Need either a proper mech or a proper tank. Not this walking tank/ Geth Colossus looking thing.
>>
>>6365244
welp, time to look out for something we can lay salvage claims on
>>
>>6365244

>>6365140
"This is Commander Zvonimir, we copy. We're surrounded on all sides by enemy infantry. If the bulk of your forces can clear out the level above us to withdraw to, we can link up. Though if someone could distract that tank for just a moment that would certainly help too."
What an absolute mad-lad.
>>
"Joanna you owe me a new shield," says Vayall as the two of you get moving once more.
You dont bother to point out that she chose to shoot at the tank too.

Her unit is moving around the right flank catching up with Talaat's group. Your own marines are in the progress of flanking left, using drones to avoid being caught like that last Izuan unit you ambushed. Staying away from the windows you pick up the pace, trying to catch up and overtake.

Once you've nearly caught up Ram updates you.
"We've captured a few weapons. No booby traps on them but the guns are keyed to their armor. Some kind of standard IFF reader. We took some of the matching gauntlets that seem to unlock them. No telling if they're time sensitive or will lock out later."

Some salvage is good. Getting back up front again you get your hand drone scanning the path ahead, marking enemies. Sharing telemetry with the marines they're able to move up in flanking positions to put combined fire on groups of hostiles. You're helping too of course but your armor is not in any way stealthy. Your rifle however is able to easily down enemies despite their body armor. Any time you join a fire fight it doesn't last too long.

The phase rifles and ballistic carbines used by the marines are having a harder time. They can ablate just enough to soak a solid hit from a phase weapon. Some marines are already arguing about how best to reconfigure their weapons once the battle is over. The ballistics are outdated weapons back home so it's not a surprise that they're struggling. Some of the flankers are using them to good effect for quieter attacks with the silencers equipped.

Now aware of your presence Izuan forces are trying to reach you using the ramps from above and below. According to Ram the marines still have some proximity mines and other explosive left they could trap the entrances to the ramps behind you as you go. That will slow down any pursuit, though it could end up using half your remaining grenades. It's also time spent you could use to press on to your allies.

[ ] Set traps and mines to deter pursuit
[ ] Double time to your allies
>>
>>6365596
>[ ] Set traps and mines to deter pursuit
how feasible would it be to use the shuttles to destroy paths behind us? as in have them dig into the arcology to deny paths behind us? or simply roadkill pursuers?
>>
>>6365596
>[ ] Set traps and mines to deter pursuit
>>
>>6365602
>how feasible would it be to use the shuttles to destroy paths behind us?
You're too far into the building. Any weapons fire that could get far enough in could risk a friendly fire incident at this point.

Maybe if they got inside the building using one of the previously discussed insertion methods.
>>6365008
>>
>>6365596
>[ ] Set traps and mines to deter pursuit
>>
>>6365618
oh i was thinking shuttles would burrow whole... welp i guess thats something for later
>>
You give the go ahead to set traps and mines. Hopefully it will slow pursuit or deter them entirely. With six of your own frags available you hand over a couple to give the marines a bit more bang to work with.

With that underway you stay near the front, helping find targets with your drone and clearing them out of the way. Talaat and Vayall link up with the friendly forces before you, clearing a path for the Dominion unit to climb up to the same level. Once you link up with them the combined forces are able to reorganize, establishing a perimeter and buying time to take stock of the situation.

You see a pair of special forces in medium jump jet armor armed with variable plasma rifles move from point to point, adding fire to anywhere the Izuan look to be pushing. A half dozen other elites are taking a moment to do field repairs on their armor, adding ablative patches and the like. Commander Zvonimir seems to have been the one who took out the tank with the plasma sword.

"You've bought us some breathing room. We have some time before they deploy another tank. It that happens your forces can suppress their infantry while my team tackles the vehicle. Should be easy work for an experienced unit."

Yeah, "experienced," right.
"What's the overall plan sir? The Izuan seem to outnumber us," Vayall points out.
"And ground forces could be some time in reaching our position," you add.

"These mega block buildings seem to have underground bunkers or shelters under them. Some of the hostages are likely being kept in similar facilities. My team believes there is a command facility housed in the basement of this particular building. It would explain why everyone here is so well armed."

Talaat is quick to add; "Any why our starfighters had to destroy several dozen tanks just to get us in here."

"Indeed. We need to secure a lift or means of reaching the subbasement. My team has a tech working on hijacking the essential building controls."

"Knight Thal has a team higher up in the building," you point out. "Should we link up first?"

"Good that Thal is still alive and causing problems. I suspect the faster we can get down to the command bunkers the sooner the worst of this fight will be over. Having that other team causing a distraction might be handy, but we could hold the lifts long enough to get them down to us. You never know, the extra firepower might help. The extra time however is going to mean putting your marines in danger longer. We can support, but you'll be taking the worst of the fight."

[ ] Get to the basement levels ASAP
[ ] Hold until Knight Thal can link up
[ ] Write in?
>>
>>6365660
>[ ] Get to the basement levels ASAP
this guys funny, wondering if that other team is from a different in-house faction?
could we get the shuttle to insert through the light shaft and shatter the floor separating us and Knight Thal's team and could they then jump down to where we are?
>>
>>6365672
That is certainly an option.
>>
>>6365660

>[ ] Get to the basement levels ASAP

Get to them before they decide to kill non-Alliance hostages in some misguided attempt to scare the Alliance off.

Also what >>6365672
asked, maybe get the shuttle to get us down quicker? Granted it's going to get everyone elses attention real quick. So whatever pilot wants to risk it better be the best one we have.
>>
>>6365672
>>6365676
>That is certainly an option.
well, changing my vote to include the shuttles to do some renovating, we still scurry ahead however, pure mayhem in our wake
>>
>>6365660
>[ ] Get to the basement levels ASAP
>>
"Getting to those basement levels ASAP is certainly the priority but that doesn't mean we have the leave the Knight and their team behind. We still have shuttles outside."

You contact the shuttles and see who is still in good enough shape to risk a descent down through the light well. Shuttles two and five have the least damage. They're not exactly enthusiastic about the plan given the risk of tanks appearing inside the building, but you assure them that you'll be the ones dealing with the tank. Well, your allies will and you'll be supporting them. That counts doesn't it?

"We're going to cause a lot of damage dropping through there," you're warned.
Well you have good news for the shuttle crews then. Minimizing destruction of local infrastructure was only a tertiary objective.

The Marines and friendlies are warned to stay well back from the atrium. There's going to be a lot of falling glass in a minute.

"Get that lift working!" Zvonimir urges his people. "If Thal brings a bunch of enemies with him I dont want to be trapped up here for very long."

The beams of light streaming down from the crown of the building begin to fluctuate in brightness eventually going out. Orange and purple flashes from beam weapons are soon the only thing coming down the well.

Izuan begin pushing your position in several places but they dont seem to be coming in from the side your marines trapped with mines. That gives some of your forces a bit of a breather and lets the special forces concentrate their fire. There's still no update on the lift when you get word from Thal's team that the shuttles have reached them.
"Be advised! One of the starfighters is about to breach."

A blast ripples down the light well propelling a wave of glass shards. A Z5 interceptor soon follows it, pulling a 180 degree turn as it descends to your level using engine power to pull to a stop. A few Izuan take pot shots at it from nearby windows and the fighters nose swings around unloading cannon fire into first one then another. A shuttle descends down central shaft at a more sedate pace, its pair of pulse laser turrets open up stitching fire through any window with a hostile behind it.

It seems someone decided to act on their own initiative to provide support.

>What say?
>>
Being called away. I'll probably post tomorrow.
>>
>>6365709
>What say?
well, better get skipping again before a tank pops up
>>
>>6365709
>"Looks like somebody wants a medal"
>>
>>6365709
Make sure that pilot gets recognized for their initiative.
>>
"It looks like somebody wants a medal. We better make sure that pilot gets some recognition later."
"Maybe the shuttle crew as well?" Vayall suggests.
"Couldn't hurt."

A second shuttle descends adding its firepower to that of the previous. It's not long before Izuan personnel are retreating back from the remaining windows of the inner atrium. Remembering an idea you had earlier, you ask the shuttles to put fire into some of the ramp wells to restrict movement up and down the tower. With most of those crippled it will be harder for them to move forces to attack from all sides.

The Shuttles begin firing the occasional shot from their larger particle beam cannons. Those can penetrate structure more easily than their forward mounted lasers. After a minute of this both descend to your level and begin unloading allied troops, and resupply bags for the marines to restock on ammo and gear. The marine marksman from your squad grabs extra mass driver slugs and passes them on to you.

Now to get on with things before another tank shows up.

The Dominion team's hacking specialist reports that there is another lift on the way up the tower than can be hijacked. Unfortunately it's occupied. The lift will lock in place for you once it arrives but you'll still need to deal with its passengers.

Zvonimir ties everyone in.
"Listen up people, a lift is on the way but there is a tank along with escorting troops in what may be power armor aboard it. At least... is it power armor? I swear I've seen something like this in my Uncle's collection."

The Commander shares a video link from the lifts security camera. Its light spectrum is a little odd but you can clearly make out the walking tank surrounded by smaller armored forms. They have a set of four more bulbous legs and the abdomen is built up to the point you could probably put a turret on top. On the front are multibarreled weapons, one controlled by each lower arm. They are still using their upper arms to steady a standard shoulder fired plasma weapon.

"I could swear I saw something like that in an old TV show," Talaat says.

Well whatever it is they're carrying a lot of firepower. Hopefully they're only as fast as regular Izuan on foot.

Contuning on Zvonimir marks where the lift will arrive on the floor below you. One of his team has just started cutting through the doors and walls on your floor to let you ambush them from above.
"We can hit everything on that elevator from above once they stop. If you're willing to risk your shuttles, their particle beams can kill that tank in a single volley the moment it comes into view. If not the guns on that starfighter will chew it up eventually. That would leave the Izuan heavy infantry to us. If anyone on your team with mass driver rifles could aid us that would help thin their numbers I think."
>>
Izuan troops are still trying to press in on you from all sides but they've been seriously hampered. Mines, traps, damage to the ramps, pulse laser fire from the shuttles. You've done a number on them. The marines should be able to handle it in their current state. If enemy power armor got into your lines though it could get messy in short order.

>1) The Tank
1A) Risk the shuttles
1B) Just the starfighter

>2) Aid in the ambush?
2A) You + Vayall
2B) The 3 of you plus all marine marksmen
2C) Wait in reserve in case enemies get into your line
>>
>>6366143
>1A) Risk the shuttles
fuck leggy tanks
>2B) The 3 of you plus all marine marksmen
>>
>>6366143
>1A) Risk the shuttles
>2B) The 3 of you plus all marine marksmen

I just realised this guy is related to the walker fanatic from og H&D
>>
>>6366143
>1A) Risk the shuttles
>2B) The 3 of you plus all marine marksmen

Hmm, I wonder if we (our House) can get salvage rights for shuttle KO'ing the walker while we (Joanna) get salvage KO'ing the Izuan Power Armor troops?
>>
>>6366140
1A and 2B are good & fine.
>>
>>6366143
>1A) Risk the shuttles
>2B) The 3 of you plus all marine marksmen
>>
Most of a post typed but ran out of time. Will post when I get back from work.
>>
"He's right the shuttles can knock out that tank fast if they time it right."
"I'll talk to the shuttle crews," says Talaat.

Both shuttles and the fighter soon maneuver, taking up positions facing a larger corridor that should give them a clear shot to the lift. The shuttles pull up slightly, taking their cockpit out of the line of fire and showing the better armored underside of the troop bay. If they take any hits it should protect the engines.

Meanwhile the few Marines outfitted with mass driver rifles are pulled back to join the ambush point. It will mean the squads will have less firepower at long range but for now it will ensure you deal more damage to the power armor troops in the opening attack.

You take up positions looking down the oversized cargo elevator shaft watching the incoming lift. Knight Thal and his people are the last to join you, many of them sporting additional ablative patches on their armor.

"Time to return the favour," the Knight says as they take aim.

The Commander breaks in on the channel as the lift begin to slow over the last ten levels.
"Hold fire until they reach the main level. We dont want them to stop the lift early."

The lift begins to grind to a halt and in the second before it completely stops the commander calls out; "Now!"

Three particle beams glance off the curved upper hull armor of the tank, blasting craters in the process. The fourth snipes the neck of the turret off at its base. Despite its main gun being taken out the tank continues to move, its legs flipping down to bring treads into contact with the lift floor. It charges forward only to eat a barrage of micro phase cannon fire from the starfighter.

All of this happens in the background as you open up on your designated target. Multiple slugs hammer the thorax of an armored Izuan, punching through at multiple times the speed of sound. It drops, either from a hit to something vital in the armor or injury to the soldier.

All of the Izuan on the lift not immediately taken out by fire from above suddenly scatter at high speed. It's like they're on wheels. Are those wheels or roller balls underneath the claw hands making up each limb of their armor? Either way the armored troops scatter making targeting the next one difficult.

"Shuttles cease fire! Friendlies moving in! Anyone with jump jets get after them!"

Does that include you? Your jump capabilities are limited but you do have skates and a smart grapple to help.

1A) Just keep shooting
1B) Jump down after them

2) Roll 1d20 for difficult shots.
>>
Rolled 2 (1d20)

>>6366574
>1B) Jump down after them
>>
Rolled 20 (1d20)

>>6366574
>1A) Just keep shooting
no need to jump into the fray like this
>>
Rolled 7 (1d20)

>>6366574
>1A) Just keep shooting
>>
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You keep shooting, letting the others that are better equipped leap into the fray, and leap they do. Anyone with a jump pack drops to the floor below to engage.

The moving Izuan are much harder to hit and you fail to get a good bead on one before it zips out of your field of view. Changing targets you go after another one that is making evasive movements. At what they must have gauged to be a safe distance they spin in place, bringing their heavy weapons around to open fire on your allies.

You put a round through their faceplate.

Their movements become uncoordinated and you make a follow up shot to make sure they're down before searching for another target. You wing the leg armor on another fast mover making it wobble slightly. Knight Thal blasts it with a beam weapon mounted in their forearm, momentarily sending it in an uncontrolled spin. You put a few more shots into it to make sure it goes down and stays that way.

With the addition of the Knight's team all of you make short work of the Izuan power armor. It's certainly more formidable than their basic armor but cant touch the best Alliance gear. Not yet anyways. If they adapt they'll become much more challenging in the future.

The lift is soon secured. Most izuan on the lower floor are in retreat after that fight. The marines report they've been pushed in a few places but were able to bring superior numbers to bear. The shuttles haven't taken any additional damage.

The Commander stomps on the lift to verify its structural integrity after the fight.
"It seems solid enough. That lift is large enough to take our entire force. No point in leaving anyone behind now that we've taken the effort to link up. A full scale assault on the lower levels before they can prepare another force seems prudent."

"You're certain they cant sabotage the lift and kill everyone?" Vayall asks.

"Hmm.The dimensions are just large enough to fit one of the shuttles. It would be a tight squeeze but should be possible. With its repulsor power it could halt the lift if it begins to fall. Your marines have shields, they could face outward with them."
"A Phalanx to provide cover?" you ask.

"It seems appropriate. If you're prepared to risk your forces in a final push on the bunker complex?"

Looking over the data the other teams hacking expert has recovered this lift should descend into the foundations of the tower. With control of the lift hijacked you can avoid stopping at the ground level where there might be more tanks or other forces present.

Are you all in or do you have another plan of attack to propose?
>>
>>6366882
calling izuan power armor powerskaters now
all in, im really tempted to have the other shuttle and fighter crash through to the ground level for recon/ distraction but maybe we should not be so destructive anymore...
>>
>>6366882
All in.
>>
You and Talaat are in for the plan. Vayall still has reservations but doesn't want to be left behind.
"If we dont stick together we're going to be overwhelmed out here."

One of the shuttle crews volunteer to try staying with the lift. The other one and the starfighter will continue to act as a distraction. Hopefully the enemy wont figure out right away that you've abandoned this floor.

The shuttle is parked on the lift and everyone loads on, taking up positions on either side. Soon the Marines form a pair of shield walls facing outward looking a bit like some old Roman movie. It's going to be a bit tight on the bow and aft of the shuttle so everyone is staying clear. The hacking specialist controlling the lift makes a joke about preparing for a drop tower ride and is promptly told to shut the hell up by Zvonimir and Thal both.

As you take up positions you consider telling Talaat about an amusing nickname you've come up with for the Izuan power armor. He's still trying to figure out the name of the similar armor he's seen before.
"Touch something, or was it stand?"
"Stand? As in an enemy stand?" Vayall suggests.
"That doesn't sound right."

Before you can contribute to the conversation you notice the service light is flashing on your rifle. Something is wrong but doesn't seem to have interrupted its operation. Asking one of the marines about it they suggest you check the power pack. It looks like it's being depleting a bit faster than it should. You still have plenty of power but it's worth keeping an eye on. The Armorer will have to take a look at it later.

The lift begins a slow descent to make sure everything is working properly. The nose of the shuttle scrapes against the side of the lift walls prompting the pilot to reverse. This slams the engine housing against the opposite side. It takes them a moment but eventually they square up the shuttles positioning just enough that they can make it down.

"I want you all to know I'm putting the lot of you in for a Noble Citation," the Commander states on the Alliance local channel.
"It's happening even if I have to pay the prize money myself."
He switches channels to one reserved for the officers.
"What House were you from again?"
"House Meros," you reply.
"I'm not familiar with your House, but there are so many after all. Literally hundreds. What major House are you nearest to?"
"None, our House was wiped out in the war."

Zvonimir stumbles over his words for a second then goes with; "So... would that make you members of the Dominion Knights then?"
"We're part of the forces of Errant Knight Dar'el Camdie. Trying to rebuild our House."

>Cont
>>
>>6367071
MY MEMORY GOT JOGGED, why the heck are these guys in power armor? wheres THE DANTE OR LITERALLY ANY WALKER OF THE ZVONIMIR LINES did they go broke? is he shunned from the main line... my brain looked at the name and was like sounds funny HA at least i recalled before you actually posted something pointing straight at who they where ... im guessing the zvonimirs are a household staple for dominion walkers? too bad i personally cant really find much in the way of mechs, but im sure some of our entourage are going to start fanboying/girling any moment now ohhh if they arent shunned their suits must be topshelf class oooohhhh shiny
>>
This gets a laugh from the Commander who after a brief moment quickly puts a stop to it.
"My apologies, I'm not laughing at your aims. Quite the opposite. I'm impressed that survivors of a lost House are out here making a name for themselves. Rest assured that if your efforts fail to come to fruition I'm certain that House Tho'ros would be more than willing to recruit such an upstanding unit."

"We thank you and your House for the generous offer Commander," Vayall is quick to reply, putting one hand on your shoulder.
You nod in agreement taking the hint.

Talaat does not get the hint to shut up.
"I've heard so many good things about House Tho'ros."

"Oh... you have, have you?" The Commander replies, suddenly sounding as though he'd rather be somewhere else. Anywhere else.

"Everyone says you're one of the leaders in post war R&D."
"Oh! Yes we're trying to diversify after... overspecializing in certain areas. My unit focuses on Power Armor warfare."
Zvonimir seems relieved that the conversation steered away from something he was dreading.

[ ] Ask a question about his House (Write in)
[ ] Get Talaat to shut up get ready for action
>>
>>6367097
>ZVONIMIR
Oh hey, the House who created the Dante! I wonder if there's been any improvements since its initial introduction.

Ah, but he's not part of the transforming mecha/ fighter side of the family, but the power armor side.

>[ ] Get Talaat to get ready for action

I would like to ask if he or his House would be interested in showing off some of the Power Armor developments and advancements they've made.

But probably best to focus up and ready for action. Can geek out about Power Armor later, when we're not in a combat zone.
>>
>>6367097
>[x] Ask a question about his House (Write in)
If he is good with power armour, could he help us salvage the Izuan power armour upstairs and make it Factions-race compatible?

LEGITIMATE SALVAGE
>>
>>6367097
>[ ] get ready for action
yeah questions can wait
>>
>>6367097
>[ ] Get Talaat to shut up get ready for action
>>
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"Approaching ground floor soon," you warn Talaat. "We can ask about salvage rights later."

"Weapons at ready!" Zvonimir calls out. "Now we see if the lift is locked out of the lowest levels or not."

You pass ground level without incident, though sensors detect energy sources that were likely vehicles on the way past. More tanks perhaps. The ground forces are going to have a fight when they get here.

It's not much longer until the lift slows then stops. There aren't any tanks waiting for you when the doors at this level open, but there are a number of Izuan wearing uniforms and armed with pistols. They go down from a dozen phase weapon shots each.

Good news is that the lift can be locked down at this location. Bad news is that the shuttle can't be moved. The entrances here are only intended for infantry and some heavy equipment, not full sized vehicles. There isn't even enough room for the shuttles particle beam turrets to rotate with how long the barrels are. It would seem you're on foot from here.

Structural readouts show that there is a more heavily reinforced area directly below the atrium of the floors above. That has to be the bunker.

The hacking specialist looks up from a display next to one of the lift entrances.
"Sir, I think the security troops triggered a dead man's switch of some kind. We have a count down here. No explosives detected but they may have to report in before it reaches zero."

The good news is you may have a brief window of surprise to act in. Of course everything is likely to go to hell once that count down ends.

You could try to push forward with your entire force to try and get inside the bunker before the alarm goes off. It's faster but could leave your flanks vulnerable. Using the marines to spread out and cover both flanks could offer to uncover more ways inside but that might take too long.

[ ] Push through to the bunker
[ ] Spread out and cover the flanks
>>
>>6367363
>[ ] Push through to the bunker
>>
>>6367363
>[ ] Push through to the bunker
whats one more surprise
>>
>>6367363
>[x] Push through to the bunker
At least we got a shuttle here if we need to get out faassstttt
>>
"We're on the clock, lets move!" The commander orders.
In response Knight Thal calls out; "House Tho'ros, spearhead!"
The power armored troops move forward, advancing toward the bunker and your objective.

"We're the spear this time. Back them up and push through."
You set out in pursuit with the marines forming up into parallel columns. Ram warns everyone to watch the flanks for ambushers. The power armor team quickly outpaces you. While you could increase your speed with the skates and jump jets that would leave your squad behind.

It turns out to be unnecessary as the forward team has to stop to hack the door controls to the bunker. You can see a half dozen dead Izuan guards scattered about as you close with them. A few were standing by with explosives or plasma swords to help breach the door but it isn't needed. The doors open revealing a pair of power armored Izuan who are quickly cut down before your group even finished catching up.

"Keep moving," you urge everyone.

While the outside of the bunker was concrete or a similar substance inside the bunker is gleaming metal. Decorative wall sconces are plated with gold. Someone important lived here.

Over the public broadcast system you hear an izuan shouting slogans praising their new republic and their plans for the future. Their plans to spread beyond this galaxy and into the wider universe leading the way for their people. That's not going to happen if the Alliance and this invasion are anything to go by.

The leading elements are almost at what seems to be a control room when the timer runs out. Alarms go off and the lighting changes, shifting more into the ultraviolet. No red emergency lighting, that's different. The voice from the broadcast also changes.
"Our production center is under attack! Deploy all reserves of the Republic Guard!"

You can feel as much as hear heavy metal doors slamming open throughout the facility. Rather than trying to isolate you by closing bulkheads it would seem they're opening the way for their own troops unobstructed movement. Your suit sensors suddenly fills with hostile contacts. Izuan are coming at you from all directions.

"Open fire!"
You open up on hostiles that that just stepped out into the hall putting two down in short order. A wall to you left retracts into the ceiling revealing a power armored izuan who charges you at high speed. It crashes into you at upwards of eighty kph, slamming you into the opposite wall. Your suits inertial compensator saves you from the worst of the impact. The Izuan grapples with you using three of its arms, while a fourth brings a chain laser to bear, opening fire into your armor. Your suit can handle the laser fire for awhile but the nearby marines are in trouble.

Despite the enemy's powered grip you can still force your right arm around. Should you trying to bring your gun to bear despite the close range, or drop it to grab your HF-blade and get to stabbing?
>>
>>6367471
[ ] Bring the rifle around
[ ] Grab an HF-blade
[ ] Write-in?
>>
>>6367471
>[X] Grab an HF-blade
Now it's time to start skating, and master the secret jutsu of flash-draw
>>
>>6367472
>[ ] Grab an HF-blade
>>
>>6367472
>[ ] Grab an HF-blade
>>
>>6367472
>[ ] Grab an HF-blade
finally we can shoot in all directions
>>
https://www.youtube.com/watch?v=wzHZzGAnk6M [Apt. Cat and Mouse]

The Izuan grappling you is trying their best to crush your arms. For now the tough armor of your own suit is holding. Heat levels are rising where the laser is hammering you. You cant let this take all day.

Dropping the rifle you wrench your right arm around and grab the HF-blade. One slash cuts through an arm. A stab punches through another and out its other side. The grip on your left arm loosens and you deliver a punch right to their face. Have they been screaming at you the entire time? You hadn't noticed but they're screaming now.

Your opponent uses the wheels on their suit to reverse out of your striking range, strafing your front with more laser fire. You activate the suits jump repulsors, flinging yourself forward and crashing into them blade first. The Izuan goes limp and when you pull back see that the blade has severed most of their neck.

There's no time to collect yourself as a marine goes sailing past you one of their arms bent at and angle it shouldn't be. You jump towards the next armored Izuan, stabbing them in the back of their upper torso. It kicks you hard enough to send you stumbling backwards before succumbing to its wound and collapsing.

Up and down the hall is a maelstrom of friendlies locked in battle with more arriving Izuan. Some wear power armor, others the basic body armor more commonly encountered. You, Talaat and Vayall stand out due to your ability to hold up to the abuse being dished out by the better equipped enemies. Hard Plate armor isn't able to hold up to power assisted strength inside of melee range.

Seeing a downed marine with a crushed neck you pull out one of your spare stasis fields and put it over them. That done you move on, switching back to your rifle and putting shots into another armored enemy. You manage to drop them only after it breaks a marines rifle and cracks part of their chest plate with a powered kick.

"You alright?" you ask.
"Can't breathe," the marine gasps.

Remembering as much of your recent medical training as you can, you pop the chest plate so that it's no longer compressing his chest.
"I'm good, go!" he urges you, still out of breath.

Explosions rip through a pair of armored enemies as marines use breaching charges to take them out. Then one of the House Tho'ros people appear, cutting through the battle in their light jump jet armor.
"The Commander thought you could use some help," they say over the officer channel.
"It's appreciated!" you reply.

With the addition of just one elite the remaining armored enemies see they're losing and try to fall back. That proves difficult as the Marines use any kind of opening to pile on damage. Massed phase rifle fire can still add up and those that are still on their feet appear to be believers in fire superiority.

>Cont
>>
Vayall empties her rifle into the retreating enemy then draws a pistol and fires until it goes dry. Talaat is surveying the battlefield pistol in one hand and HF-blade in the other. His sword arm is covered in blood up to the elbow. The marines have been mauled badly by the close quarters fighting and the medics are busy. You help stabilize a few and use up the rest of the stasis units leaving just the one designated for your own use.

Most of the injuries are broken limbs, torn muscles and joints. Ram got off with just a broken arm and a bruised leg.
"We need to watch out for anything like that happening again sir. We're no good against power armor with these weapons. Even with mass drivers this close quarters would have been bad."

"Anything we could have done differently?"
Ram shakes his head.
"Bad all around, no good intel on what's down here. Limited power armor backup. Limited timetable. All things considered we did good it just sucks we lost people."
"Casualties?"
"Medics used their new stasis gear so fatalities might not be so bad. One KIA for sure, six that are a maybe. A bunch more in bad shape."

Most of the unit needs to fall back to the shuttle one way or another. You pass word on to the commander that you're pinned looking after wounded. He soon replies that they've captured the local leadership in command of the facility. The remaining forces have indicated their intention to surrender.

Zvonimir is soon on the line to you.
"It seems you kept a good chunk of the enemy mobile forces tied up Lieutenant. Well done. We only had to take down twenty of their power armored troops protecting the command center. See to your wounded for the time being, I'll assign an additional guard."

It takes the better part of an hour to get the wounded plus the stasis bound bodies back to the lift and onto the shuttle. You don't see any sign of active hostiles. Most seem to have gone into hiding or maybe they're retreating to other parts of the city. According to intel updates from the commanders team a number of chambers in the bunker complex are soon marked as 'prisoner holding' and 'munitions dump'.

Two hours later and a request comes in for some of the able bodied marines to stand guard over the prisoners until relief arrives. The commander is also requesting the presence of at least one of your teams officers to review the findings on the facilities contents.

[ ] Go yourself
[ ] Go, bring Vayall
[ ] All three of you
>>
>>6367826
>[ ] All three of you
>>
>>6367826
>[ ] All three of you

Well that was one cluster fuck of a melee. Sucks that we lost people. But we really out did ourselves. Against power armor that's probably a few generations older than Alliance power armor. We really need to get some of our own if this is what we're going to be dealing with. Especially as the Izuan start improving and upgrading their tech against the Alliance tech. Double so if those bugs do decide to go through with their plan to try and invade the rest of the galaxy.
>>
>>6367826
>[ ] All three of you
>>
>>6367826
>[x] All three of you
Aspiring knights, future leaders of the house represent.
>>
With the situation now secure, though your reinforcements haven't arrived yet, the marines plus two guards should be adequate to defend the shuttle. As such the three of you report to the captured command center.

It seems this entire building was home to one of the more powerful queens on the planet. They had only recently started the production of power armor and had begun selling it in limited numbers to the other queens for use in their elite guard forces. The original model armor seems to have been slightly different but some data was lost in the overthrow of the colony.

According to the republican general who surrendered the facility, they used surviving data to streamline the armor for mass production. At least 100 of the suits had been shipped out to the main arcology before the Alliance fleet arrived in system. Some small numbers were sent to other locations but the bulk are still here in various states of assembly.

"If these suits had been widely deployed it would have made the invasion far more difficult. Imagine these out in the streets with heavy weapons. Or dozens waiting in ambush for troop columns."
Zvonimir points at display screens showing overviews of the two manufacturing lines.
"This was a pivotal operation. I would have insisted on twice as many troops if I'd had any idea what was buried here. You and your forces had a hand in making this victory possible. You have a say in the salvage rights, even if the Alliance will insist on dragging everything out of here to a secure location."

You blink back surprise.
"Are you saying we get to keep one of these production lines?"

"If it was up to me you could, but I doubt an Errant Knight would have the logistics capacity to take a whole facility. If you do feel free to correct me but that's a rare thing for anyone out here on the edges of the known universe. No, the Alliance will take my strong recommendation for how best to make use of what we've recovered here. I'm interested in what you'd have done."

"Could we make the power armor Factions-race compatible? The last fight helped illustrate how desperate our House forces are for power armor of any kind."

Zvonimir frowns.
"At first glance that doesn't seem to be the easiest thing to do. The Izuan are 'bug centaurs' of a sort where as most faction species are humanoid in shape. Perhaps someone who lost their legs could use it as a lower body prosthetic. Hmm."

"I know exactly how to do it with minimal structural changes," declares Talaat.

"Oh? This I must hear."

"Lose the front torso entirely, replace it with a sensor array. Put a drone control module and power systems in the central thorax void area. The abdomen is large enough that most faction species could sit inside if they crouch down."

The commander shakes his head in disbelief.
"That would make it a mini walking/rolling tank. I hate that this sounds entirely plausible."

>Cont
>>
"Could we simply convert the armor systems to use as many of the same parts as possible in a more conventional humanoid layout?" Vayall ventures.
"That could be done, though it would be time consuming to retool for it. Yes, I know a few armor system proposals that could fit with this style of machinery. It might take the better part of a month or two before the first prototypes could roll off the line. Understand they'd be inferior to Faction built Power Armor but cheaper with the current materials."

The House Tho'ros intrusion specialist speaks up from their station at the facility controls.
"We could just keep producing armor for Izuan and use it to equip any allies we make?"

Zvonimir gestures to the woman.
"Also an option. Not of immediate benefit to you and yours true, but it could help offset your income. As much as I hate walking tanks the Lieutenant's suggestion also has merit. Either as a manned fire support platform or a support drone."

Once these two production lines have been relocated to an Alliance facility what do you feel they should be reconfigured to produce?

[ ] 4 legged walking/rolling mini tank
[ ] Humanoid power armor
[ ] Current Izuan power armor (Income boost)
[ ] Write-in / player suggestion
>>
>>6368160
>"Could we simply convert the armor systems to use as many of the same parts as possible in a more conventional humanoid layout?" Vayall ventures.
>"That could be done, though it would be time consuming to retool for it. Yes, I know a few armor system proposals that could fit with this style of machinery. It might take the better part of a month or two before the first prototypes could roll off the line. Understand they'd be inferior to Faction built Power Armor but cheaper with the current materials."

I'm with Vayall. We should retool it to make Humanoid Power Armor. It may not be as good as Faction Power Armor. But it will be another step to bridge the gap between what we got now and actual Power Armor. Hell stick a platoon of Marines in this not-quite-Faction Power Armor. Watch them take half a continent or a sub-continent.

Give our entire Marine compliment? Watch us conquer worlds. Give it to the entire Alliance detachment out here? Watch them pacify the entire galaxy cluster. That is, if they perform as well as I am hoping they do.

Not to mention we ourselves and our fellow Knight Aspirants need Power Armor and this would certainly be a great step in that direction.

Also what would these Izuan based Power Armors need to match Faction Power Armor?

>[ ] Humanoid power armor
>>
>>6368160
>[ ] Humanoid power armor
>>
>>6366919
>[ ] Current Izuan power armor (Income boost)
we can use these in combination with the izuan baby medicine to hire izuan mercenary's dominion style, as in they serve us in a military capacity and then become dominion citizen -> they get dominion healthcare/ the ability to conceive and a not so alien (to them) form of hierarchy. with the caveat that we have to take care to not meddle to much with alliance plans as in we cant simply put up recruitment booths where we want and most likely have to work on raising our local rep to recruit decent prospects. admittedly a longish plan with barely any immediate payout, but we get a nice bargaining chip with future izuan contacts and dont have to be the guinea pigs for an Alliance/Izuan tech merger.
>>
>>6368160
>>6368184
ups
>>
>>6368169
>Also what would these Izuan based Power Armors need to match Faction Power Armor?
They dont actually have repulsors which would make them faster and able to carry more weight. Weight like heavier armor.
On that note they dont have high density armor.

"What kind of material are they made out of?" you ask and the Commander looks back to his subordinate.

"It's similar to a Tritanium composite. Resistant to kinetic impact up to a point and able to deal with heat from lasers. It should be vulnerable to phase weaponry if tuned properly."

The marines were able to do quite of bit of damage with massed fire towards the end of that last fight. If they'd been able to engage at longer range maybe their conventional weapons could have brought them down? Worth doing some simulations.

"A Phase Long Rifle?" Zvonimir suggests.
"I wouldn't recommend it sir, the barrel is a bit too long for use inside buildings."
"Hmm yes they're a tad unwieldy but for our friends here the price point of plasma weapons might be a bit steep."

Izuan buildings also tend to have a bit more open space. You have some weapons to look into for equipping the marines when this is over.
>>
You indicate that you'd be in favour of humanoid armor the regulars could make use of. If their second line continued to produce Izuan armor, well that means they're available to friendlies.

Zvonimir nods.
"Sensible. Be sure to contact me if you have ideas for armor improvements or if you change your mind about the production line. It will take some time for it to be relocated after all.
I'll also make certain that a number of the salvaged armor will be marked for your forces. You can turn them in for the R&D bounty the Alliance will no doubt collect for newly encountered equipment."

All three of you get an update. Each of you personally are the owners of three of the Izuan suits. As suggested you can turn them in for a bounty, or perhaps get started on repairing one or more to have a suit handy if you hire Izuan mercs. Talaat intends to keep one for his own project and turn in the others. Vayall wants to be rid of them, hoping for a quick payout for equipment and weapons. You'll have time to decide on yours.

One of the functional walking tanks that have been taken intact is also marked as salvage for your House.

Zvonimir has something else for you. A one time use access key that will allow you to purchase weapons and equipment from the House Tho'ros stocks back at the fleet. Their unit may be power armor specialized but as pointed out their House is known as a leader in current weapons research. They have access to gear that most others could only dream of.

All of that is bound to have quite a price tag. You may want to wait until you have plenty of cash on hand before using it.

It takes a few more hours for the Alliance forces to fully arrive and secure the ground floor. It took awhile for them to get here with the main arcology being prioritized. By the sounds of things the hostages are largely secured and this republic has been removed from power. A number of queens have been rescued.

A more thorough sweep of the bunker complex once you're relieved finds a queen that was being held prisoner in the lower most levels. She insists on meeting the team that helped liberate her tower. You're shown into a room that has a mixture of the shining metals you'd seen elsewhere in the bunker combined with patterned resin like material out of a horror movie. The queen herself is a bit larger than the typical Izuan. Her elongated abdomen sits on a cushion. However she's not so much larger to be completely immobile as you expected.

>Cont
>>
"I am Zeptarn the first of my line born on this world. Thank you for seeing me. I am saddened by the loss of so many of my children, but if that was the only way to restore order then it was necessary. Their 'republic' madness could not be stopped despite my best efforts. Once they took control of my weapons factory I despaired for the fate of the colony."

The Commander speaks up.
"They took Alliance citizens hostage. If they had released them the Alliance may have bargained with them fairly without any need for hostilities. Hopefully more of your people learn from this lesson that we are better to have as friends than enemies."

"Indeed. I would know the names of those who helped restore order to this world and took dangerous weapons out of the hands of ungrateful children. Know that more Izuan will hear of your exploits."

The House Tho'ros personnel introduce themselves in turn until it's the three of you remaining. How would you be known to this queen and other Izuan?

[ ] Officers of Errant Knight Dar'el Camdie
[ ] Would be Knights
[ ] Errant Knights
[ ] Write-in
>>
>>6368233
>[ ] Officers of Errant Knight Dar'el Camdie
we already told Zvonimir we were with Knight Camdie, doesnt seem the right time/spot to let the cat out of the bag or more likely confuse the fuck out of Zvonimir why we would shove our commanding knight aside like that + we can still earn a personal name later on
>>
>>6368233
>[ ] Officers of Errant Knight Dar'el Camdie
>>
You introduce yourselves as officers of Errant Knight Dar'el Camdie, giving each of your names in turn. Your goal of restoring your House must continue on under the Knights name as long as there is a chance of catching their killers.

"You have lost your colony but continue to follow your leader to restore it. That is noble of you. I wish you and your Knight luck in restoring your home.
I will see to it that -if it is in my power- all of you will be welcome in the Sentinel Worlds. All queens of our systems should welcome the Alliance in peace."

You hope that has an actual bearing on future interactions rather than just kind words.

It isn't long before you depart along with the rest of the marines. Escorted shuttle flights return your force to the Bertrand where you debrief and learn of the other team.

Alar, Kalnit and Silvar managed to find hostages and some queens being held in the remains of a disassembled colony ship. A quite large one by Izuan standards. Apparently the Rovinar unit are a bit alarmed by the ship being the size of a Faction heavy cruiser, which so far hadn't been encountered before. The potential danger of systems in the Izuan core worlds may have to be reevaluated.

There were a few close calls when encountering Izuan in power armor, but together the Marines and the Rovinar forces were able to deal with them. A couple of marines are in stasis and awaiting medical treatment. Nothing the medbays aboard ship cant handle. They're shocked at the tales of your encounters in the tower.

"It's a good thing you took the Power Cell Armor to your location," says Kalnit. "It would have helped a few times on our mission but on your mission it sounds like it was necessary."

Backing up drop pod teams should be considered extremely hazardous. Your shuttles all need time in the shop when you get back to the fleet. Some of the starfighters do too. Replacement parts for Hard Plate armor is logged for Gemaya to file. It should be ready not long after your arrival back at the fleet.

The city is well and truly secure before a full day has passed. Not that you could tell day from night by looking outside. Just more permanent sunrise.

"I dont think I could live on a planet like this," Hannah states.

Vehicles have been returning for field repairs and to let their troops make use of barracks to properly rest. It's going to be a couple of days to get everything cleaned up. Power is quickly restored to much of the city that had been cut off in the fighting. Regardless of being a secondary objective having the queens restored has helped return a sense of order to the city. Things go back to business as usual for the every day people that had hadn't been interested in the whole republic nonsense. Not that your crew are likely the most receptive audience to ideas of a republic being from the Dominion.

>Cont
>>
On day two an Izuan fleet from another colony arrives. A battle fleet by the looks of things with some twenty Man-of-war and a hundred cruisers and frigates. They quickly make it clear that they mean no harm to the Alliance fleet and were only responding to reports of the uprising. It sounds like they're quite happy with the Alliance intervention. Big surprise.

Soon they're in talks to send a delegation and to provide aid to the colony while it cleans up damage.

Day three you get the order to recall ground troops and head back to the fleet. The Bertrand is loaded up with vehicles in a few hours and soon given permission to lift off. About half of the transports are going with you, all provided a hefty escort as you burn out system. Apparently you're back to performing jumps from the stellar limit again.

Ve'rod reports from the Armory that your power cell armor will be fully repaired in two more days. A quick turnaround time according to him given the abuse the three of you gave your suits. It's time you can spend to check on the status of your finances after than madhouse of a mission.

>1) The Walking Tank
1A) Turn in for Alliance tech bounty
1B) Try to sell it to your Fence
1C) Keep it

>2) Joanna's three Izuan Power Armor samples
2A) Turn all in for Alliance tech bounty
2B) Keep 1
2C) Keep 2
2D) Keep 3
>>
>>6368286
>1) The Walking Tank
1C) Keep it
were already trying to mash Izuan Tech with ours might as well go all in

>2) Joanna's three Izuan Power Armor samples
2D) Keep 3
we can start experimenting before the assembly line is ready to produce
>>
>>6368286
>1B) Try to sell it to your Fence

Get more pay or exchange for more armor for our Marines, if not both.

>2B) Keep 1
More money for us (though likely diluted because everyone else likely doing the same), but also in the very slim if not rare off chance we get an Izuan who proves themselves and joins our cause (not holding my breath here). Or Talaat does manage to produce something useful from his tinkering. We can turn it over to him to improve it for us or if he needs more examples to play with we can offer it to him in exchange for something. But really I think need more money so we can get our own Power Armor or just better equipment in general faster.
>>
>>6368296
>though likely diluted because everyone else likely doing the same
You bring up this concern with Reza who assures you the Alliance likely wont do that in order to encourage the acquisition of as many samples as possible.
>>
Fleet finances are now 1.6 million. That number may change depending on what happens with the tank. There should be an opportunity to visit your Fence in a few days.

In discussing your various rewards and salvage from the House Tho'ros mission it comes up that Alar, Kalnit and Silvar have each received single use passkeys for the Rovinar arsenal. Silvar is going to use his to acquire holographic camouflage as soon as possible. Alar intends to sit on theirs until there's a chance to buy something useful for the ship. Kalnit is still doing research on what to buy.

In the news:

A high ranking Dominion noble from an as yet undisclosed House is rumored to have been taken captive along with their contact team in the Izuan core worlds. Current speculation is that their House is one of The Seven. A reward for their rescue has not yet been posted but is expected to be a large one if the information is true.

In Dominion space a war between two minor Houses, Cernic and Fleros, previously aligned with Nasidum and Nirium has escalated in recent days. Formerly a lesser conflict over worlds that changed hands repeatedly back in the civil war, the two Houses have now moved to full fleet actions. All warship assets mothballed since the end of the Neeran Wars are now being rushed to activation which is expected to quadruple the number of warships in the region.
Nearby Houses are in discussions to begin limited mobilization to prevent either House from rolling over unprepared neighbours. When asked for comment the Ruling House has indicated that they are closely monitoring the situation.
>>
>>6368353
>A high ranking Dominion noble... taken captive
huh, someone got caught lacking... lets not point and laugh it wouldnt be polite

>In Dominion space a war between two minor Houses...
ah yes the smell of the dominion in the morning, refreshing to see old habits resurfacing
speaking of old habits do any of the factions entertain significant holdings in ex empire neeran space?

i never read the last 2-3 threads of sonia, if i did it would be over right? cant have that right? instead ill start my 3 re read anytime now, itll never end...
also upon reading the dramatis personae id like to meet the Cargo Tech Union Head? weve got an union aboard? sounds kinda funny lol
>>
>>6368364
Some of that coming up next story post. Which will have to be tomorrow as I'm about to pass out.
>>
>>6368286
>>1) The Walking Tank
>1A) Turn in for Alliance tech bounty


>>2) Joanna's three Izuan Power Armor samples
>2A) Turn all in for Alliance tech bounty
>>
>>6368286
Can the Bertrand deploy the walking tank? It might not be compatible like the IFVs are
>>
>>6368590
Driving and maintaining the tank will both take some learning for the crew of the ship. The team looking it over in the vehicle bay are using a direct tap into its computer systems to drive it remotely. They can move it around a bit and engage the leg treads to go faster, but it's going to take at least a week to get it to the point they're confident with it.
Firing the main cannon will need to be tested on a planet.

Repairing any future battle damage is going to be problematic and might have to be done by Alliance techs at the fleet. Not that you aren't already doing that for most of your tanks and starfighters. (Your crews can repair all your regular tanks and fighters it's just faster to have it done at the fleet.)

So yes you can deploy the tank it's just going to take a little while before it is ready.
>>
>>6368364
>do any of the factions entertain significant holdings in ex empire neeran space?
Most of the territory belongs to former empire client states that broke free with Alliance assistance. Various factions have tried to develop their influence with different nations.

Factions that suffered the worst from the war received territory. The Shallans, Dominion, Terrans and Norune lost worlds to Neeran attacks and were compensated. Most of those holdings are scattered quite distantly throughout the former empire. The exception being the Shallan worlds which are clustered near their former border.

Much of the territory the Dominion got is near Ulgean space who have continued their expansionist efforts. Because of this the Dominion territory requires a larger than usual military presence. They have been forced to maintain wartime mobilization levels straining their economy. Most Houses do not want to be stuck garrisoning these regions and have been making efforts to trade them to the Ruling House or the Seven in return for words in the Centri Cluster or South Reach.

There are some worlds and systems under Alliance control that are jointly administered by a mix of Faction interests.
>>
The last of the allied tanks and fighters have been offloaded to the fleet. You're not quite cleared for additional duties yet as there have been problems over the last day and a half since your return. Logistics issues have been reported across the ship. The typically timely and orderly arrival of supplies and equipment once received from the Alliance has suffered hiccups. Gemaya reports no obvious problems at the Alliance's end.

Departments are told their equipment will arrive and then it's either 2 or 4 hours late almost exactly. The probe bay reports that they haven't been reloaded at all. It's not happening to medical supplies but Ve'rod reports the armory has been impacted. Cargo techs keep informing people to take it up with the Quartermaster.

Hannah sighs in annoyance, looking around ops at those of you assembled.
"We need to talk to the Quartermaster. Who here is brave enough to follow me?"
"Why, what's wrong with the Bertrand's QM?" Silvar asks.

"He's half blind and half mad. I don't know why Dar'el hired them but they've been nothing but trouble since coming onboard."

"Needs another year of service to get their pension," Reza explains. "If deliveries to the armory are being impacted we may have a serious problem."

Vayall looks to the Chief. "Aren't you the Captain? This sounds like a problem the ships CO handles."

"It may be my problem but I'm making it all of your problem. Our QM has it in their head to take orders from Dominion nobles and despite my Alliance rank I'm Dominion enlisted. Our Knight used to deal with him. That means some of you are going with me."

It seems to be all of you going with her. It's been a few weeks but you're back at the quartermasters office. The locked door and armored shutters over the service window look mostly the same. The number of burnt remains of small posters and stickers on the walls and shutter may have increased. It's hard to be sure.

"Alright you old fool, let's do this," Hannah mutters before banging on the closed shutters.

"Forward forms to the terminal to the right of the window!" grumbles a deep voice.
"Cher'sion, it's Chief Hannah. We're here about the logi shortfall. Departments aren't getting their stuff."

The door bursts open and out comes an older Dro'all. Overweight with a double chin, but with eyes that have gone almost entirely white, unlike the usual black sclera and purple iris. It happens with older Dro'all sometimes and despite the appearance of blindness they can still see in the UV spectrum.

"You brought THEM with you! No doubt to force my hand. We can't give into their demands or it'll never stop. They'll take and take until we have nothing left. I saw it before. Entire worlds overcome by their likes."

"What in the world is he talking about?" Vayall whispers.

"Cher'sion, these are the young knight aspirants. They're here because Dar'el isn't around to look after your 'concerns' anymore."

>Cont
>>
The old Dro'all lets go of the door and points at the rest of you.
"You!"
"Us?" you ask.
"Proper Dominion nobles! Maybe you can put a stop to it before it's too late."

"What is it we would be putting a stop to?" Alar replies.
"The cargo Union."

Hannah covers her face.
"There is no cargo union."

Cher'sion continues.
"They want to form their own nation. A nation made entirely of boxes. You have to stop them. They'll bring in voting and elections for leadership of the House."

...is this guy alright?

Maybe he's a little crazy but is he talking nonsense or mutiny?

>What say?
>>
>>6368778

I don't even, what? Is someone attempting to create Cargonia onboard? Or is the old Dro'all going senile or suffering from Dementia?

Union's are a no go. So while best to head that off now. Is the crew really that close to forming a union? Or again, is he suffering from a mental illness?

I am failing to understand and thus take this old man seriously.
>>
>>6368800
From the look on her face the Chief seems to hold the position that Cher'sion is suffering from age related senility. However that alone doesn't seem like it would be causing the recent cargo problems.
>>
>>6368778
>>6368815

Okay then, WHY is this group wanting to forming a union affecting our cargo problems? Are they dissatisfied with their pay? Or the direction things are going? Or is he the one causing the issue in order to bring heat on this group? Or is it a combo of both?

Because I am pretty sure we can just off load the unionists upon the Alliance and be done with it, if they're wanting to force Democracy upon the House, by holding its future hostage. Also same with him, we could just send him to the Alliance if he's the source of all the issues. Unless he's the one keeping the unionists from truly unionizing?

I need more information. From him or these supposed unionists.
>>
>>6368778
>What say?
Quartermaster Cher'sion the house stands right behind you, any and all Unionizing cannot be tolerated. Lead us towards these troublemakers at once so they can be dealt with and no longer interfere with your most valuable work.

worked into old age only to see it all terranized, terrible fate really, heh
>>
Everyone is quietly whispering back and forth. Nobody is sure if he's just mad or if there's a real threat. Well Kalnit doesn't seem to think a Union is a big deal but he's an outlier.

You can't risk letting a Union take over the ship but you don't have enough information yet. The QM does seem like he's wanting your help, well he'd better be ready to help out in return.

"Quartermaster Cher'sion!" you call out, getting everyone's attention. "The House stands right behind you, any and all Unionizing cannot be tolerated. We can't let them force Democracy upon the House by holding its future hostage. Which is why you need to tell us everything. Everything you know about this plot."
You stab your index finger into the palm of your other hand.
"We need to KNOW why they're disrupting cargo. We need to KNOW who the ringleaders are, and what you'd been doing to counter them. Is it possible your efforts may have had unintended consequences such as slowing down cargo delivery?"

"Yes, I mean NO! I don't think I've done anything that might cause delays in delivery. I'll do everything I can to provide information. They have some demands they put up posters about to make a mess of my office."
He pulls out a small handheld torch unit and uses it to incinerate an already mostly burnt sticker.
"Their demands are unimportant. The House must come first, especially on an expedition like this!"

That might be one issue if he's unwilling to even listen to his subordinates. You press on.

"Then lead us towards these troublemakers at once so they can be dealt with and no longer interfere with your most valuable work."

Cher'sion leads you into his office where one wall is covered in a web of coloured string. At different points are photos of cargo techs with notes attached. They indicate what shift everyone is working followed by a string of gibberish characters. Silvar spots a guide to what these characters mean, they indicate what departments they're in contact with. People who have a lot of contact with the same departments are linked by strings. Those who have more connections throughout logistics have white strings. Are they white? They may be further into UV than you can see.

The QM points to 8 connected by white string.
"I don't who who the head of the Union is. I call them mister illusive. It must be one of these 8. They have rotating shifts that switch between day and night over the course of the week. They must be the ones. They interact with the entire crew."

>Cont
>>
"But do you know why they're disrupting cargo?"
"They're telling everyone to complain to me about it. Maybe they want me too busy to do anything about their plot. Now that the barracks are empty they can build their nation of boxes."

Right well maybe a little crazy.

"Let me look at the cargo routing system," says Kalnit. "You have a centralized database for where everything is supposed to be sent and when right?"
"Of course, we're professionals. Don't use that one!" Cher'sion exclaims when Kalnit goes to sit down at a console.
"Use the second one. The first one is old and restarts if you hit the wrong key combo. This is why I cant let just anyone in here. They'll reset the computers."

"You're supposed to tell the techs about problems like that so they can fix them," Hannah angrily complains.
"They couldn't fix it the first time so I stopped reporting it. It works fine if I use it."
The Chief is not pleased with this answer but lets the rest of you continue your investigation.

Kalnit quickly finds signs that someone is manipulating the routing system to cause delays and then logging it as Cher'sion. Doing some research 5 of the people on the QM's suspect list have the technical credentials to pull this off. Even if none of them are the person responsible one of them is bound to have more insight into the whole union thing.

"Alright, do we pull these people off the line and talk to them, or visit them where they work?" Silvar asks.
"Let's split up gang!" is Alar's response.

You dont find evidence of any box nation being formed yet or any cargo going missing but these people do have access to all the cargo. Weapons have passed through their hands as replacement equipment is being issued by the Alliance after the recent deployment. The QM is thoroughly unknowledgeable about the Unions demands he's been ignoring them for so long.

>1) Specific questions for the Quartermaster

>2) Go and interview these people on the job or have them brought in for questioning?
2A) On the job
2B) Have them brought in by MP's
2C) Other/suggestion?
>>
>>6368896

>2B) Have them brought in by MP's
>>
>>6368896
>1) Specific questions for the Quartermaster
When did you first notice those efforts to form a Union? And is there any crew you know that is utmost loyal to you?

>2) Go and interview these people on the job
2A) On the job
we might as well use this chance to get familiar with the people doing this for far less payoff than we do, also maybe do interview some random crew as well just in case there really is something brewing, so we dont tip them off too much
>>
>>6368896
When was this first noticed, and what was Knight Camdie's response?

>2) Go and interview these people on the job or have them brought in for questioning?
2A) On the job
>>
>>6368286
>1) The Walking Tank
1B) Try to sell it to your Fence

>2) Joanna's three Izuan Power Armor samples
2B) Keep 2

I am really hyped about what we can do with the production line, but results might be many missions away. In the meantime, we can tool around with a few and turn it into a Tachikomi.
>>
"When did you first notice talk of a union? Was it when you first came onboard?"

"Not right away, only later. There was a staff meeting when the expedition was being prepared. Someone mentioned they'd heard talk of a union. The Knight was there. Said they'd look into the matter. Said he'd talk to anyone wanting to form a union to try to convince them otherwise. Made promises about steady income from the Alliance. That was the end of it for a time.

We had to reorganize shifts a bit, people weren't happy about that but I explained it had to be done. It has kept the cargo moving and on schedule. I explained it to the Knight who said they'd take care of smoothing things out, and it'd be settled once we had a bit more income. "

Hannah doesn't seem to believe what she's hearing.
"Dar'el didn't tell me anything about this. Why?"
Cher'sion doesn't know.

"When did the posters start to appear?" asks Silvar.
"After the staff meeting where the union was brought up. Knight said to ignore it but I've been destroying them on sight from the start. Can't let them linger."

"Any crew you consider loyal to you?" you ask.
"The Marines and infantry." The old man pounds a fist to his chest. "The first time those posters showed up near a barracks was the last time."
"I meant of the cargo techs. Any you can count on to back you up?"

Cher'sion thinks it over for a long moment.
"Bryerson. One of the worst workers but very loyal to the House. Always eager to pass on updates and information that I feel the rest of the crew need to know."

That's at least some useful information. The Chief informs you that she needs to head to the bridge to let the department heads know to expect delays for the time being.
"We'll get some MP's to bring in the suspects for questioning," you tell her.

"Don't go spacing anyone without my say so," the Chief stresses.

Silvar nods. "Right, the Alliance would probably notice this close to the fleet."
This comment earns him a few looks from the rest of you.

You let Reza know you're heading for security and getting help from the MP's. Along the way Alar asks you about your opinion unions.
"You seem to be strongly against letting one form aboard ship. Do you think they're really that big of a threat?"

>What say?
>>
>>6369281
>What say?
A union would be the sign of us failing to maintain cohesion of the house, if the crew thinks they need to band together to be heard instead of being able to talk to their superior, well to be honest that might be it, we would need to enact steps to make the crew feel like they are heard indeed. Also you could say we as a House already are an Union, another Union forming inside it would be barely more than an parasite at this point in time, would it not be?

mps won? well dont think it matters to much still would have liked doing a "boss visits the factory" slice
>>
>>6369281
>>6369295

What anon said in regards to Unions.

>>6368717
>Ulgeans and Dominion border conflicts.

Also Ulgeans? Aren't they the race that look similar to the Sontaran's from Dr. Who? Or am I thinking of a different thing? Or was it that they just act like them? Is the Alliance doing anything to stop or curb the Ulgean's expansionism into Dominion/ Faction territory in the more distant galaxy cluseters? Or are they just that stretched thin that they just cant?
>>
>>6369295
>mps won?
Shit I misread the responses at work and didn't double check.
>>
>>6369305
>Aren't they the race that look similar to the Sontaran's from Dr. Who?
Pretty much.
>Is the Alliance doing anything to stop or curb the Ulgean's expansionism into Dominion/ Faction territory in the more distant galaxy cluseters? Or are they just that stretched thin that they just cant?
The Alliance is helping defend Faction and allied worlds being threatened by them and have launched counterattacks into Ulgean territory to destroy forward staging bases. They're stretched too thin to launch deep raids or offensives into the heart of Ulgean territory to destroy or threaten major shipyards.

The Ulgean will launch some minor localised offensives, then when they're beaten back will go quiet for a couple of years. They'll claim it was all a misunderstanding through diplomatic channels. They're a problem but one that would require the Alliance to commit major resources to dealing with and there's always some crisis or flashpoint happening elsewhere.

For now the Alliance rotates units in need of combat experience through the region anticipating they'll see action eventually.
>>
"I'll try and explain my reasoning. A union would be a sign of us failing to maintain cohesion of the house. If the crew thinks they need to band together to be heard instead of being able to talk to their superior, well to be honest that might be it, we would need to enact steps to make the crew feel like they are heard indeed."
Cher'sion certainly isn't one to listen to the complaints of their subordinates it would seem. You continue.
"Also you could say we as a House already are an Union, another Union forming inside it would be barely more than an parasite at this point in time, would it not be?"

"That's an interesting way of putting it," says Alar. "Thank you."

"A parasite." Vayall practically spits. "Fitting."
Sivar agrees.

"I still dont think they're that bad." Says Kalnit.

Talaat and Ninnik remain silent thinking things over.

You arrive at security where you meet with the MP's and discuss going out to talk to each of the suspects. Alar was right about splitting up, or at least that's what the majority think. You need to cover ground quickly with them being all over the ship and this being a problem impacting all the departments. It needs solving fast.

"Right, no threatening to airlock anyone like the Chief said, these people are our House. They may just need a reminder that they're only hurting the House with this sabotage."

The MP's quickly locate all of the suspects and everyone splits up. The cargo tech you and an MP are visiting is one Jed Ibrahim. Nin accompanies you.

Jed is on the move running cargo and you have to contact Cher'sion to narrow down where he's going to end up. Eventually you catch him on return to the main cargo bay and the MP flags him down. Delays or not the bay is busy today. He parks the small cargo lifter next to a safe area and steps off.

"What can I do for you officers?"

"We'd like to ask you a few questions about..."

>1) Where do you want to start first? Something simple to kick things off?
[ ] The recent slowdown
[ ] System hacking
[ ] The union
[ ] His boss
[ ] Nation made of boxes
[ ] Write in

>2) Presumably you'll want to go down the list eventually. Any other questions to ask him?
>>
[ ] the sticker posters
>>
>>6369617
>1) Where do you want to start first? Something simple to kick things off?
>[ ] The union
want to see the reaction before any thought could have formed as to why the questionnaire is happening.

>2) Presumably you'll want to go down the list eventually.
yes
>Any other questions to ask him?
What did motivate you, Mr. Ibrahim, to stay onboard this ship and the rebuilding of the House?
>>
"We'd like to ask you a few questions about the Union."

Eyebrows go up and he rocks back on his heels slightly.
"I'm sure I don't know what you're talking about sir. We're not supposed to have a union onboard."

"There was talk of a union brought up at a staff meeting that Knight Dar'el was present for. Supposedly he offered to talk to people. Try to convince them otherwise."

"What did the Knight tell all of you new, uh, officers? Sir?"
"He never got a chance to discuss it with us."
"Damn. Well there's no union, at least there isn't supposed to be. Not among all the regular cargo techs anyways. I've heard things though. Talk that the guild is big on bringing back a union."

"A guild?" you question.
Involvement of any of the big guilds would be far worse than any simple shipboard problem.
"Which one, the Navigators or Mercenary guilds?"

"No no no, not those guilds, sorry the guild on the ships local server. They're kind of exclusive. Most of the cargo techs and some of the other departments play but the guild only lets certain people in. They're the only ones serious about a union. What's more important -to everybody- is the agreement. It the agreement goes through the union is effectively dead."
"Tell me about this agreement."

"I dont know all the details but word was the Knight was going to fix some things once we had more funding. The cargo techs were supposed to get a pension fund."

"You dont get a pension? Cher'sion is supposed to get one."
"He's a department head, they get extra perks. Plus he used to work forward logistics with the army or something. I dunno, it's what I heard. We're considered a non-combat, non-essential posting so only higher ups get a pension."

"And you feel that needs to change?"
"Well yeah, we're out here on the raggedy edge, all of us together. It's the right thing to do but it sucks the pay isn't the greatest. The least we could get is a retirement fund right sir?"

Nin taps your shoulder.
"It's a respectable position but one that really needs to be discussed with the captain."

"Yeah they like us to 'go through channels.'" Jed does finger quotes. "Well the channel stops dead at that old fool Cher'sion. If I had a say we'd have an advocate onboard for when the chain is blocked by old fudds who wont do shit about their department. Sir."

"You said "It's the right thing to do" before. What motivated you, Mr. Ibrahim, to stay onboard this ship and help with rebuilding the House?"

>Cont
>>
"Family history much as anything. We trace our roots back to times in Terran space. People talk about fancy Terran technology and their rights and privileges under the law. Doesn't mean the papers it's written on if your colony is a hellhole. We became refugees in the Terran Civil War and House Meros took us in. Even Dominion lower class life is better than what some Terran worlds have. We never forgot it. We worked hard and have been doing jobs that keep the House running. I tried testing out for the assault corvette squadrons in the last year of the war but I just didn't have it. I'm good at moving freight. I could probably drive a Tug though."

"Well we're glad to have hard workers supporting the House."
You note he didn't mention anything about computer skills.
"Someone is hacking the cargo routing system to cause delays, flagging it as orders from Cher'sion. Your file says you might have the skills for it?"

"I suppose those extra courses would pop up. It's not me, I'm too busy with shift rotations sir. That or working on server maintenance. Gotta be someone in the guild trying to get attention. I'd say its working if you're down here talking to me."

Indeed.

You've already got his opinion on his boss. That just leaves...

"You know anything about these posters that keep showing up around the QM's office?"

Jed chuckles. "Oh yeah, everybody does that."
After giving him a second and there being no explanation forthcoming you ask him to elaborate.

"Oh! Right!"
Patting down the pockets of his coveralls he eventually finds a pamphlet sized advertisement that's a little worn but still legible. One side can be peeled away to act as a sticker. The front features various coloured crates assembled into a castle fortress with the words "Box Nation" while on the back it has crates, shotguns and some sort of nightmare creature reaching out of a crate. On the bottom of both sides is a string of machine code. Is this for a video game?

"That server invite code probably doesn't work anymore. We had to change it when we banned that asshole Bryerson."

>What say?
>>
>>6369769
>What say?
So... a exclusive club for entertainment? How and when did it form? Im guessing they are the biggest "clan"? Any cases of real world exchanges for on server happenings or vice versa?
cher'sion got fooled by a bunch of nerds playing some game in their downtime, they really do need a place to enjoy their pension fast...
>>
>>6369769
>>6369777

Going with what anon said.
>>
"So... an exclusive club for entertainment?"
"It's not too exclusive these days, we've got more than 100 players now and only one person on the ban list.
I don't know if I'd call it a club either? It's supposed to be anonymized, though the crew is only so big. Some people make it obvious who they are. Most people have figured out I'm the best shot with pistols and grabbing crates headed to or from the armory. That's how you get shotguns. Can't form a nation without shotguns. Not when some of the boxes have mimics and security is trying to shut you down."

"How and when did your group form?"
"A few of us started playing a year ago using local servers from whatever planet were were parked near. A few of us got some money together to prep for the expedition to get our own small server. Ours is based on the Bertrands cargo bays so its actually helped a few new people learn the layout of the ship better."

"I'm guessing you're the biggest "clan"? Any cases of real world exchanges for on server happenings or vice versa?"
"Actually most of it is clanless. Everybody plays when they come off shift so time of day availability is the biggest divider between groups. There's like eight or ten of us that have the rotating shifts so we play with everybody. There is the guild I talked about, they're the exception when it comes to groups or clans. Most dont do much in the way of in person stuff related to the game except for helping to maintain the server or helping upgrade communicators."

"Communicators? Wait this is a mobile game? I thought those were blocked for workplace safety or something."
"Blocked on shift. Everybody uses hard lines to the ships network in the off hours."

"Right. So anyways not much real world exchanges but the guild my be the exception."
"That's just what I've heard."

You think it over.
"Could you track what time of day the guild members sign on?"
"Probably? Might take a couple of days. Is that a order sir?"

You could report your findings to the bridge and meet up with the others. Maybe the Chief knows a way to made contact with those the Knights was dealing with?

>1) Guild investigation
[ ] Yes, look into it when you can
[ ] Yes, this takes priority over your job
[ ] No but send a server invite code to the bridge
[ ] Write in

>2) Report to the bridge?
>Y/N?
>>
>>6369972
>1) Guild investigation
[x] No but send a server invite code to the bridge


>2) Report to the bridge?
Y
So Box Nation exists, but it's said to be a video game. Maybe worth monitoring the comms of the game for a week to hear the banter and listen for keywords.
Chief or the other knight-cadets might have other leads.
>>
>>6369977
Oops that should be
>1) Guild investigation
[x] Yes, look into it when you can
[x] Also send a server invite code to the bridge
>>
>>6369972
>1) Guild investigation
[x] Yes, look into it when you can + send server invite code to the bridge.
[x] Write in - Still need to figure out what's causing the recent slow down. Video games in off hours is fine, and I find it hilarious that Cher'sion got trolled by a bunch of nerds. But we still need to address why were out here and which is why are things taking so long to get to their intended destinations.

>2) Report to the bridge?
[Y] - After he tells us whats going on with the supply issues.
>>
"Yes, look into it when you can. We're behind enough as it is without taking a cargo tech off the line. And please, send a server invite code to the bridge. We may need to look into this ourselves."

"You got it sir. Anything else?"

"No idea at all who is hacking the cargo routing system to cause delays?"

Jed thinks it over.
"Easiest to blame either the guild or Cher'sion. What I've been seeing today all look like legit orders from the QM. The Quartermaster never logs out of that one terminal in his office though, its why he doesn't like other people using it. Maybe one of us with office access mirrored the system while he was out? I bet one of those Marine intrusion specialists could back track it if the old man would let them near it."

You look to the MP who contacts Reza. It wont be long until a few marines pay a visit to the QM's office. If the system is compromised they'll find out quickly.

You thank Jed for his help and head out.

Everyone meets up in Ops to share what they've learned. The box game seems to be pervasive when it comes to the cargo techs.
"You're telling me my ship is being taken over by a gaming league?" Hannah asks incredulously. "This is not my day."

The "agreement" isn't universally known as such but there has been talk of a pension fund at different levels. Some know more than others, like the one Alar spoke to.
"According to the person I interviewed the Knight was supposed to hire on more people to add a third shift."
This is something the Chief did know about and was planning to tackle in the near future. Vetting people to keep quiet about the Knights death had thrown a wrench into potential recruitment. Additional House allied personnel from Dominion space were slated to arrive in another month so she had planned to wait until then.

The good news is that most of the crew seem loyal to the House or at least the idea of it. There seems to be little love for the current Quartermaster however. Something might need to be done there.

You mention Jed had suggested the addition of an advocate for when people like Cher'sion weren't reporting problems to the CO.

Hannah sighs.
"We've talked about a morale officer that could act in a similar manner. If we keep on that old fool I may have no choice but to add one."

"What about the pension fund?" Talaat asks.

Reza calls up a screen. "In comparison to military expenditures like ground vehicles and munitions you might consider it relatively cheap. Thirty to fifty thousand would be enough to get it off the ground."
The Chief steps over towards Reza and looks over his shoulder.
"If we extended it to the whole crew that lacks coverage it would be more like a hundred thousand."

You do have the money now but 100k is not insignificant. You could buy a pair of armored vehicles for that.

>Cont
>>
Contacting whoever was discussing changes with the Knight should be a priority. If you could get the full terms worked out that should be the end of things, but how? If you kept things quiet, tried to contact this guild through the game, you could simply resolve their problem without getting the rest of the ship involved.
You could go the opposite direction and play things out in the open, with pensions for the entire crew. It'd be more expensive but force guild members to act. Might improve crew morale to boot.
Then again someone is performing sabotage. Maybe its better to crush descent before moving on to negotiation?

[ ] Keep things quiet
[ ] Full crew pension
[ ] Find and crush the saboteurs first
>>
>>6370142
>[ ] Find and crush the saboteurs first
>[ ] Full crew pension
good ole carrot and stick
>>
>>6370142
>[ ] Full crew pension
>[ ] Find and crush the saboteurs first
>>
>>6370142
>>6370149
Support, as this is for the House and Dominion. Our House's people, in reward to their service to the House.
>>
>>6370142
>[ ] Find and crush the saboteurs first
>>
"I suggest we move forward with establishing a full crew pension. They're risking their lives just being on this ship, far from home and with assassins out to get us. They've followed us this far to keep the House alive, even with the Knight's passing. They should get a pension..."
You pound a fist into your open palm.
"But first we need to crush these saboteurs."

Hannah agrees but points out that; "Once word gets out that we're preparing the fund I suspect the sabotage will cease in short order. The only thing it will do is turn the rest of the crew against them. I'm scheduling a department head meeting for tomorrow to announce it. Financial can get started today. You've got at most two days before they try to go underground. Catch them if you can."

A cargo tech arrives with the latest server invite code for Box Nation but warns that it can take a few days to get into the game. Kalnit starts to load it up at an Operations terminal, gets a disapproving look from Reza, and then pulls out his own datapad to load up the game. It doesn't take long for a worried look to appear on his face.
"Oh no."
"What is it?" Talaat asks, heading over to take a look.
"The game has job classes but you need a minimum time on the server or in different jobs to unlock other ones."
"It's not just cargo techs?"
"No there's different classes of cargo techs. Experience and time spent on server carries over between rounds. I'm just a passenger class. I have no idea what I'm doing."

So Kalnit can have fun with that you guess. Meanwhile the rest of you follow up on the marine specialists sent to the QM's office to back trace his terminal. They've convinced the Quartermaster to let them near the terminal with supervision.

Kalnit groans in annoyance.
"I picked up my luggage from the bag claim and it just attacked me and I died."
"Your luggage attacked you?"
"Yes, there was some kind of monster hiding in it."

You look at the screen in time to see security NPC's show up with shotguns and begin blasting the larger suitcase. A red marker soon appears above it identifying it as a Mimic.

Roll 2d100 for Marine intrusion specialist back tracking.
>>
Rolled 16, 77 = 93 (2d100)

>>6370304
rollan
hes lucky it wasnt a legged luggage heh,
>>
Rolled 31, 77 = 108 (2d100)

>>6370304
>>
>>6370305
>>6370317

The Marines were able to find proof that someone was in the QM's system. Though they weren't able to trace where the commands were coming from they'll be able to find someone using the same trick in the future. For now the system is secure and the passwords are changed. Some techs will add a biometric security feature to it in the coming days. That should make it harder for another attempt at mirroring the system.

The artificial slowdown in package routing has been removed. Give the cargo techs the rest of the day to catch up and things should be back to normal.

Vayall shakes her head.
"It may be fixed but we're no closer to apprehending those responsible."

At least the system is secure for now. The Marines and some of the officers with systems experience will continue to go over the data recovered. The rest of you call it a day.

By morning Jed has a basic list of times some of the guild members might be on the server. He needs more time to narrow it down further. For now 2 suspects are essentially ghosts who no fixed schedules. Two others have more reliable hours of operation. The MP's that have taken on the task of heading up the investigation will try to cross reference crew schedules. So far the list is more than 60 people long.

"Offer amnesty for anyone that informs on the rest," Silvar suggests.

"Or a reward. Well, AND a reward I mean." Vayall adds.

"Really? No." Nin objects. "A reward is just going to make everyone point fingers at their coworkers."

Alar is next to speak.
"Amnesty for anyone that admits to involvement now and makes a full apology. Maybe community service for the inconvenience to the rest of the ship."

Talaat waves a hand to get attention as he uses the other to stifle a yawn.
"That or we could just leave this up to the MP's to work away at? Even if they effectively go into hiding, having the MP's on the lookout for them from now on will mean a constant risk of exposure if they try anything in the future."

[ ] Amnesty for Informants
[ ] Amnesty + reward for Informants
[ ] Amnesty for all minus community service
[ ] Leave it to the MP's to work at
[ ] Write in
>>
>>6370442
>[ ] Leave it to the MP's to work at
on reconsideration, just let the MP's run around a bit show we know they tried something, then just let it simmer out under the reveal of the pension fund.
>>
>>6370442
>[ ] Leave it to the MP's to work at

Leave it to the MP's.
>>
>>6370442
>[ ] Leave it to the MP's to work at
>>
Maybe it's best to let the MP's do their own thing and work away at the problem. The Chief holds their meeting and within a hour people across the ship are talking about the new pension fund being set up.

Cher'sion is worried that the union masterminds will get away with their sabotage. The Chief is more worried the QM will find some way to alienate his staff more than he already has. It's going to bet the better part of 4 weeks to until additional crew arrive to fix the manpower and shift problems faced by cargo. Bringing on an entire shift of Alliance personnel isn't going to work if you want to keep the Knights death a secret for long. A single person however would be much easier to clear through security.

Or maybe with the pension and staffing issues fixed Cher'sion will be easier to tolerate for the rest of the staff. Or maybe you'll need an advocate for people to go around him.

>1) Keep Cher'sion aboard?
1A) Yes, it's only for the year
1B) No, the Alliance can find a place for him

>2) Add an Advocate / Morale officer?
2A) Yes
2B) No
2C) Only if Cher'sion stays
>>
>>6370477
>1) Keep Cher'sion aboard?
1A) Yes, it's only for the year
we need everyone to pull their weight and then some but we also need recognize how to best utilize what and who we have, Cher'sion might not pull above but still does their job and adding an advocate officer could double as training for their successor

>2) Add an Advocate / Morale officer?
2A) Yes, as a direct replacement for Cher'sion
>>
>>6370477
>>6370485
supporting again
>>
>>6370477
>1A) Yes, it's only for the year
>2A) Yes
>>
>>6370485direct replacement
"I can boot him off the ship or put someone on the staff to deal with the problems he's causing with his personality conflicts. He's still a department head position though. That can't change." Hannah tells you.

Gemaya helpfully points out the alliance is setting up bases in a local dwarf galaxy whose garrison will need a quartermaster
>>
>>6370649
>>6370485
uhh, i meant as a direct replacement in training sorry
>>
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Cher'sion stays and an additional crew position added to see to the morale and well being of the crew. Even though the new position hasn't been appointed yet the heads of the various departments make sure that the crew are made aware of the upcoming changes.

>Crew Morale Restored

All of the gear that had been off loaded to the fleet for maintenance and repair has been returned. The shuttles are all fully operational once more.

It's not only gear returning to the ship. Most Marines that had been badly wounded and needed advanced medical procedures to save are back aboard, though they'll be in physiotherapy for some time breaking in new muscle tissue.

Two Marines dead. Thanks to the stasis units only 2 of the wounded marines died. One of those killed instantly, or near enough. Reza has been training up the small infantry contingent aboard as replacement marines should anything happen. For now you have replacements but not many. Their quality will drop as you take losses.

"With our available barracks facilities we may want to consider recruiting marines from the rest of the fleet. At least once word gets out about the Knight. Picking up mercenaries could also work. Plenty of soldiers were cashiered out of the armies after the war and have been looking for mercenary work. Some are looking for longer term employment, which we could offer if the House is restored."

As long as you dont accidentally end up hiring mercs that are out to kill you.

From your actions on Auburn Vista you have gained 1 free skill point to be assigned as you see fit. You have experienced passive skill gain in Power Armor Synchronization.

What category do you want to assign your skill point to?
>>
>>6370724
>Ranged Weapons
can we get a expandable plaque where we can etch the names of those who have fallen in the pursuing of the reestablishment of the house?
>>
>>6370724
>Ranged Weapons
>>
>>6370724

>Armed Melee

We did good with a gun, but we need to be better with sword so we can duel and fight bugs in close quarters areas.

>>6370730
>can we get a expandable plaque where we can etch the names of those who have fallen in the pursuing of the reestablishment of the house?

There's already on board when we lost Knight Dar'el.
>>
>>6370724
>>6370751
Also supporting Armed Melee.
>>
>>6370751
>>6370967
I am fine with switching to Armed Melee to break the tie.
>>
You've turned in one of the Izuan Power Armor samples to the Alliance for their tech bounty, keeping 2 for your own use. Maybe Talaat's experiments will come to fruition, maybe you can use them as a bribe or hiring bonus for any Izuan.

With your combat pay and bonuses from the two unit citations recieved you have a tidy sum for personal spending. 137,100s. With your monthly stipend due in a few more days some options for better gear are becoming available.

You know Talaat turned in one of the suits he salvaged to pay for his experiments. Vayall turned in all 3 and is debating on what to buy with all of the money.
"I may have to use my access key for the House Tho'ros stocks and see what's available. It would be a shame to use it too early though. I certainly cant afford Faction Power Armor yet."

Before you can head off the ship to deal with that Cher'sion wants to see all of you down at his office. The less the Chief has to deal with him the better in her opinion so she's more than happy if you handle whatever has come up. Though not entirely pleased with having a new position added to second guess his decisions, Cher'sion is happy that the union does not seem to have gained any ground.

"You solved the crisis and bought the House valuable time. Time until the next crisis rears its head. That may be crew related or an external threat to the ship. For ones like you there will always be something else to worry about. That is the life you have chosen."
The old Dro'all takes a deep breath before continuing.
"I can assist your quest to restore the House beyond the day to day cargo handling. I promised to help Knight Dar'el in acquisitions and so I have. You must know that House Meros was a signatory to the Nasidum-Xygen-Bonrah Alliance in the civil war. They forced the formation of House Aries and dictated that it to work for their benefit. House Aries is now required to aid every House in their technological development and to sell them weapons. Though we were not a signatory to the latter treaty we are still to the former."

He holds up a data pad.
"We are a licensed armory retailer for House Aries goods and materials. I checked and it is still valid. I can acquire their gear and weapons at cost. With the addition of our Fence we can place orders for South Reach League produced equipment at cost as well. I can make arrangements for pickup beyond our typical meetings. You'll still need to see them in person to sell anything."

This is good. You'll be able to get hold of gear much more easily any time you have the money for it.

"As an existing reputable merchant, if you were to acquire licenses for other manufacturers I would be able to get hold of other rarer equipment at cost also. I doubt I'll ever see anything from the Royal Guard but one could hope."
>>
In the daily training sims you find yourself up against Silvar and Talaat. Both are good close in combatants and, as you show, your recent experience fighting Izuan power armor has increased your desire to do better in that area. Each time you increase your abilities in one area you soon do what you can to help the others try and keep up.

"I may need formal duelist training soon." Alar comments after a short bout with HF blades.

Back in Ops the Chief is looking over the next big acquisition. With the beating the shuttles took in that last operation she thinks it may be necessary to acquire a Landing Support Transport soon. LST's have shields and more substantial armor protection allowing the insertion of troops in more hostile environments. They're typically used to board enemy warships while under fire, while assault shuttles are held back until the worst of the fighting is done.

"An LST opens up more options. Especially when figuring in upgrades. Stealth LST's exist that can be equipped with holographic camouflage. Those would let us insert troops undetected. Some of the higher end Great House LST's can carry ground vehicles in limited numbers. Even a walker or two. One of you with House Tho'ros stores access could get one."

Reza points out that outfitting the shuttles with stasis shields would make for an adequate stop gap solution.

You would feel remis not to point out that the the Knight's old armor could be rebuilt into a modern piece of combat equipment for a little over a million. Expensive yes but a potential force multiplier on the battlefield.

Which should you direct resources toward?

[ ] Shuttle Stasis Shields (All) (400k)
[ ] Aries LST (500k)
[ ] Aries Stealth LST (600k) (+100k Camo)
[ ] Dominion LST (800-900k)
[ ] Great House LST (1.2 million)
[ ] Power Armor Rebuild (+1 million)
[ ] Write-in

>Questions about any options?
>>
>>6371068

Where is the money coming from?

Is this our personal fund? Or the ships collective fund? Or is it reward for that Izuan tank/ walker? Or are all of us Knight Aspirants pitching in? Or what? Because we (Joanna) don't have nearly enough for any of them. Maybe enough to equip one of the shuttles with a stasis shield. But then we're broke.
>>
>>6371074
This is coming from the fleet finances which are 1.577 million after spending 100k on the pension find.
>>
>>6371068
>[ ] Shuttle Stasis Shields (All) (400k)
dont see the need for an LST right now, we can always get one later when we have something to actually ferry with one

>Questions about any options?
can we get stealth shuttles?
>>
>>6371068

Hmm, I'm guessing this will give Ninnik a place in deployments? Unless that's going to be one of the marine pilots?

I lean towards Stasis Shields as well, but I also would not be opposed to getting a stealth LST as well.

>[ ] Shuttle Stasis Shields (All) (400k)
>>
>>6371078
>can we get stealth shuttles?
There absolutely should be stealth shuttles. The Ruling House, Terrans and Rovinar would each have something for deploying their Recon power armor teams to planets. I just never actually drew up plans for any of them.

Okay I found something. The Chiron Class Raider can be outfitted as a stealth craft. It can land a dozen marines plus some gear. Maybe push it up to 18 people in an emergency. It's a little smaller than the Z6 heavy starfighter. After market refit would be needed to equip them with holographic camouflage.

It would cost about 150k each.
>>
>>6371068
>>6371078
>>6371088
plus one chiron then
>>
Upgrading the shuttles to be more survivable will be more valuable for the immediate future.

A Chiron Class Raider outfitted for stealth might be useful to have around for special missions. So would a stealth LST for that matter. You'll have to debate that a bit more and come back to it.

"We could buy a Heavy Assault Gunship." Nin proposes.
He brings up an image of an LST outfitted with enormous guns.

"We're not buying a HAG," the Chief is quick to respond.
"It would fit our LST dock." Talaat helpfully points out.

Hannah shakes her head.
"They're a 16 inch gun platform that does nothing else. They're only useful if you're shooting at things in atmosphere that would ordinarily need nuclear weapons to crack. We dont need it. Fitting the Bertrand with ordinary mass driver point defense would be more useful for bombarding surface targets."

Gemaya points out that they could requisition a small number of SP kinetic kill torpedoes for use by your starfighters. Those would be able to destroy planetary shield generators. Less useful if you wanted to capture them intact of course.

With that discussion going nowhere it's largely tabled for the day until you find out what you can get for the walking tank. While arguments can be made for keeping it or turning it in for the Alliance tech bounty, selling to the Fence seems like one that will get you better value. Maybe more so now that the techs have it stomping around.

Mik Garner seems glad to see you in one piece having heard a rumor someone was out to assassinate you all. Clearly they haven't been successful if you all turned up.

"Any crazy alien artifacts, new weapons or products from the bugs? I've been avoiding direct contact with them out of concern they might just impound my ship and cargo."

You send over data on the walking tank.
"Fusion cannon for a main gun huh? That takes a certain kind of crazy. I'll take it off your hands in return for a couple of new model armored vehicles."

Ninnik mutes the feed. "He wants to get his hands on this thing badly."

"If he does he started with a low offer," Reza points out. "A pair of new AV series would be worth less than 85 thousand."

>What is your counter offer?
Inventory list to follow
>>
>>6371154
so we can guesstimate it roughly north of 100k, hmm there isnt really much popping into my eye in that range...
one case of shallan fusion pistols 105k
>>
750s Gyrojet pistol
1100s Gyrojet bolt pistol
2000s Repulsor Pistol
5000s / 105k (Case) Shallan Fusion Pistol

2k (Crate) Ballistic Rifle
4k (Crate) Ballistic Carbine + Silencer
420s(Case) Shotgun
800s Expedition 12.7mm (Max 10)
320s Sniper Rifle
800s Heavy Sniper
700s Squad Automatic Weapon
1500s Grenade Launcher (40)
2800s / 58k (Case) SRL Mass Driver Rifle
1000s / 20k (Case) Phase Rifle Wide beam
2500s Laser Sniper
1100s Chemical Laser
25k Shallan Fusion Rifle (Max 4)
50k (Case) <<Splinter ammo>>
100k (Case) <<20mm Special>>

100s / 2.1k (Case) RPG
300s / 6.3k (Case) ATGM
1500s Shard ATGM
8k / 160k (Case) Plasma ATG
300s Mortar
8500s Tripod mount Micro Phase Cannon

>Grenades
1k (Case) Gas grenades
1k (Case) GP mine
2k / 42k (Case) EMP mines
2k / 42k (Case) Plasma grenade
2k / 42k (Case) Stun Pulse Grenade

>Equipment
50k Izuan Medical Kits (Max 5)
1200s Medical Stasis Unit (Max 4)
2k Repulsor Skates (Civilian)
3.5k Armored Repulsor Skates
3.5k Boarding Shield
8k Heavy Shield (Requires power armor or power cell)
10k Armed Heavy Shield (Requires power armor or power cell)
20k Folding Stasis Reinforced Shield

>Armor
7k / 140k (Case) Marine Armor
12k / 250k (Case) Hard Plate Armor
250k SRL Power Cell Armor
222k SRL Power Cell Armor (Damaged x1)
1.5m Buccaneer Power Armor

>Melee
700s HF Knife
2k to 7k HF Sword (Various types)
4.5k Stasis reinforced monofilament
1k Holo blade (training)
4k Holo blade (Lethal)
50k Plasma Sword (Requires power armor)

>Starship Equipment
30k GX Torp
100k Shield Breaker(Heavy)
70k SP Missile
100k PD Turret
95k Kinetic PD Turret
250k ECM System (for the Bertrand)
300k Starship FTL system
500k Site to site Teleporter facility

>Starfighters
85k ZDR-02 Drone
150k Interceptors
200k Attack Bomber
250k Advanced starfighters
50k Basic Stasis shields (Shuttle or starfighter)

>Vehicles
2k Civilian repulsor cars
18k Aerocar
21k Kavarian IFV
42k Armory Vehicle (Advanced IFV)
38k Med Tank
55k Terran MBT
147k Jump Walker Drone

>Ships
1 million - Corgi PD Escort
4 million - Jenning Assault Corvette
>>
>>6371170
already feels way better having a magnitude more money than last time
137,100s
-20k Folding Stasis Reinforced Shield
-25k Shallan Fusion Rifle
=95,100s
if others want more stasis shields im down for 2 more

id also be down to not spend anything and save up for a Power Cell Armor

"Mr.Garner, are you in the business of selling DIY star ship building kits?"
500k for a site to site teleporter?!? long gone the days of rolling to land on a tropical resort planet, idk if thats better or worse lol
>>
>Site to site Teleporter facility
Ideally these would function by connecting to a second facility or a ship with a receiver. You can switch to emergency mode to not require a receiving site, but where you'll end up is not so certain then.

>>6371181
>"Mr.Garner, are you in the business of selling DIY star ship building kits?"

"That's an odd request. You'd need a shipyard for that but if you did I could sell you parts and plans. It's still not going to be the cheapest thing assembling a starship. I know I could get plans for the Sledge Hammer Class Medium Cruiser. You need serious manpower to build that. Lets see freeware, Gungnir Battlecruiser, Vengeance Attack Cruiser, Constellation light transport and that's the list. Any new starships that have been built this century are guarded designs.
I thought the Rapier would be in here but they're built out of scrap so they're not a regular design. Or if they are nobody's bothered to share it. Whatever I were to sell you you'd need to supply the bulk tritanium yourself. I cant make any money shipping that."
>>
>>6371204
wait, is this, 300k Starship FTL system, just the plates? found it funny this was there without anything else
>>6371170
also id like to vote to use the House funds for
250k ECM System (for the Bertrand)
>>
>>6371212
>wait, is this, 300k Starship FTL system, just the plates?
Core, plates and reactor shielding. If you wanted to sell technology to the Izuan you could name your price.

Speaking of selling to the bugs, Reza points out the "Izuan Medical Kits" for sale. Garner did say he'd have some of the wanted medical supplies stocked for your next meeting.
>>
"Would an ECM system for the Bertrand be of use?" you ask the Chief.
"We could use ECM to mask our approach to systems and make detection more difficult. It would make it harder for hostile ships to get solid torpedo locks, which when SP Torps exist you really want to avoid. Useful if we take on patrol missions or infiltrate systems. We would still be seen but we might get close enough to a planet to deploy a stealth craft without notice."

Interesting.

Reza would be in favour of getting as many Armory Vehicles as possible. Their outer armor is easily replaced when damaged and their turret weapons can be reconfigured for different missions. They also have integrated charging systems for power cell armor and weapons. Most models can be fitted with an ammo forge to resupply ballistics.

Alar is of the opinion that the Izuan medical kits would be handy to have as a trade item. Even if they're just something to barter with in emergencies. Vayall is for buying the entire stock for a quick sale.

Talaat and Silvar are looking at Splinter ammo, though for different reasons. It would give marines with carbines a better chance against well armored opponents. Or someone operating in stealth with a silencer a similar edge. Talaat also thinks a case of mass river rifles wouldn't hurt either.

"Anything you're after Kalnit?"
"I'm good, but I'm betting Mik isn't going to go much past 300k for that tank. 200k for sure 300k might be pushing it."

>What are you hoping to get in trade for the Tank?

[ ] Armory Vehicle(s) (42k)
[ ] Izuan Medical Kit(s) (50k)
[ ] Splinter ammo (Case) (50k)
[ ] SRL Mass Driver Rifle (Case) (58k)
[ ] Hard Plate Armor (Case) (250k)
[ ] SRL Power Cell Armor (250k)
[ ] An ECM System (250k)
Or some combination of the above?
>>
>>6371260
oh hes shorting us 2/3rds, hmm well
>[ ] SRL Power Cell Armor (250k)
then, so we can lead all the time
>>
Trading a salvaged tank for equipment survey: https://fast-poll.com/poll/74f82cdf

>>6371181
>-20k Folding Stasis Reinforced Shield
>-25k Shallan Fusion Rifle

I've considered creating additional polls for Joanna and the ship to acquire but fast-poll has a limited number of responses you can put to vote on. I have to wait until more people give some idea of what they're interested in.
>>
>>6371260
>>6371170
I just voted.
Must have:
>Bertrand ECM (250k)
Without a homebase, we are cooked, so protection of this is a must.
Optional with the tank trade:
>Armory Vehicle (+1 IFV 42k)?

Then I think we could separately purchase with the 1M (1.55M -400k -150k)
-SRL Power Cell armour x2
-Hard plate armour case x1
>>
>>6371170
In terms of personal spending with our 137,100
>>6371181
This is fine with me, with preference to saving up to our own dedicated armour
>>
File: 1354582407544.jpg (548 KB, 1600x1060)
548 KB
548 KB JPG
Proposed purchases:

>Joanna (137k)
-45k Folding Stasis Reinforced Shield + Shallan Fusion Rifle

>Tank Sale/Barter
ECM System + an item (Probably an AV)

>Fleet Finances (1.027m)
-500k SRL Power Cell armor x2 (Joanna / Alar)
-250k Hard plate armor (Case)
-58k SRL Mass Driver Rifle (Case)
-50k Splinter ammo (Case)
Total= 858k

Would this be acceptable?
>Y/N?
>>
>>6371554

>Yes
>>
>>6371554
>yea
>>
"If you really want that tank throwing in an armored vehicle that would be nice, but it's going to be along with an ECM system for the ship."

"What?" Mik freezes. "Do you know how much a shipboard ECM system costs?"
"We're aware," replies Hannah, crossing her arms and giving an unimpressed look.

"Agh! You are tearing me apart! Fine, take your ECM and an AV, but not a single thing more than that! Everything else has to be paid for and I get that tank today, not your next visit. I'm getting that tank."

"You'll get your tank. It's in perfect working order," you assure him.

"Good. I dont have any other bounties for Izuan equipment right now. There is one for domesticated animals. Something called a Hek Snake. It pays 5k each right now up to a maximum of 20."

These snakes are apparently used as pest control by the Izuan. They get their name by the noise they make when pretending to spit venom, mimicking a deadlier snake found on some worlds. You could theoretically look into purchasing some when you visit a friendly Izuan world.
>>
The rest of the purchases go through. The Marines get some valuable equipment. Your silenced weapons get some much needed punch added to them. Your own personal armament is significantly improved. You'll need to do some training with the shield and fusion rifle.

Kalnit picked up some components to help Talaat with his drone project along with a bolt pistol. A few of you are curious how effective the pistol will be. Talaat picked up a holo sword as a backup for his HF-blade. Vayall got a shield like yours, not wanting to have their shield shredded in combat again. Nin picks up armored repulsor boots to add to his inventory to increase mobility. Alar bought a new mass driver rifle and, after the armor is acquired, grabs a plasma anti tank gun.

"If I'm going to be using power cell armor I'm going to need firepower to deal with serious threats to my team."

That certainly would have come in handy a couple times in the last mission. Your own Fusion Rifle is capable of anti-vehicle work but is more intended for dealing with heavy infantry.

On the return to the fleet you receive an alert that a wave of ships has entered the region coming in from Faction Space. The Rovinar report that civilian ships outfitted for mining as well as prospecting and even colonization are headed for the region. They've made attempts to deter civilian traffic that doesn't have business with the forces already in the region.

None of the Factions themselves have plans to sponsor colony efforts in the region yet due to the unstable nature and risk they would be exposed to. The Alliance is establishing outposts in a dwarf galaxy orbiting the Izuan home galaxy, with plans for some civilian construction. Word going around the fleet is that the flagship will be jumping in a few days to a system to aid in construction of permanent space stations. With luck they hope to focus civilian efforts on this dwarf which is beyond Izuan FTL range.

The newly purchased SRL Power Cell Armor is being sent to the shop for upgrades. It will be 4 days until it is ready for use.
>>
>>6359972
>Galaxy Map

https://www.youtube.com/watch?v=5PWp7L6FV0g [Briefing I]


>Mission: Convoy Escort
Start time: 1 day
Duration: 4 days
Payout: 200k
Act as an escort carrier for an incoming fleet.

>Mission: Cargo Run
Start time: 1 day
Duration: 1 day
Payout: 80k
Move cargo to one of the new Alliance outposts.

>Mission: Deploy Com Relays (Traverse)
Start time: 1 day
Duration: 1 day
Payout: 80k
The Traverse is a region only lightly settled by the Izuan. The Alliance wants to establish com relays to keep in touch with future patrols.

>Mission: Patrol (Jem Leith)
Start time: 1 day
Duration: 3 days
Payout: 75k
The Alliance has acquired rights to establish outposts in the 'Jem Leith' dwarf galaxy. Perform a sweep for pirates that could threaten operations. Bonus pay and salvage available as a result of any hostile contact.

>Mission: Patrol (Sentinel Worlds)
Start time: 1 day
Duration: 3 days
Payout: 75k
The Alliance's show of force in the Sentinel Worlds has resulted in improved stability and an upwelling of support in the region from the local Queens. Most remaining contact teams have been able to conclude operations or withdraw. Patrol for Pirates or ships in distress.

"Not much work available," you observe.

Hannah chuckles.
"Maybe at first glance, but those patrol missions offer salvage if we come into contact with any pirates. There's also the chance we could come upon an old foe lurking out there, waiting for us. Hoping we'll be easy prey. Well our starfighter pilots have something to say about that with SP Torpedoes in inventory."

>Select Mission
>>
>>6371613

>Mission: Convoy Escort

or
>Mission: Patrol (Jem Leith)

High payout sounds good in my book. Though I won't say no to any of the patrols and possibility of salvage.
>>
>>6371613
200k for an escort op? smells like 2 traps in one
can we do both of these at once?
>Mission: Cargo Run
>Mission: Deploy Com Relays (Traverse)
? if not just
>Mission: Deploy Com Relays (Traverse)
>>
>>6371613
>Mission: Patrol (Jem Leith)
>>
>>6371618
>>6371649
Looks like we're doing a local patrol.

After a few hours in dock the ECM system is confirmed to be fully operational. This was clearly made during the war, meant to compete against electronic warfare systems used by the Neeran. It should be powerful enough to give anything you encounter trouble. Nothing short of a dedicated EWAR ship will get close.

Just in time too.

Roll 1d100, taking the first 3 results.
>>
Rolled 95, 55, 34 = 184 (3d100)

>>6371653

Rolling.
>>
Rolled 44 (1d100)

>>6371653
rollan
>>
>>6371657

Not sure why my brain read that as roll 3 d100's.
>>
Rolled 83 (1d100)

>>6371653
>>
Day one out on patrol of the Jem Leith dwarf galaxy seems like it's going to be quiet. You check system after system. Deploying the occasional survey probe if the system doesn't have one already. You'll be collecting bonus money at the very least. At the rate you're going you'll run out of probes in the second day.

Jumping into an unsurveyed system communications picks up a weak distress signal. It's a type typical of most common freighters but those usually have broadcast ranges in the megaparsec. This one is weak, either the ship has lost all power or something is interfering with it.

"Re-transmit to back to the fleet, let them know we're investigating."
Hannah turns to those of you not taking turns in their bunks.
"Suit up. I may need boarding teams."

You're back in the Hard Plate armor, though now equipped with repulsor skates. Kalnit is eager for his first deploying in power cell armor and had both of his combat drones equipped to the suit. Reza warns him not to deploy his drones in Ops or the Chief will probably smack him upside the head the next chance she gets.

While you were away the ship has closed in on the local asteroid belt. Scans show a world in system that might be a candidate for terraforming if not for its proximity to the belt. It has an atmosphere but has suffered bombardments.

Kalnit jabs at the display.
"A planet that size should have cleared its orbit of debris."
"It's a young system, young star. We're just early," Hannay points out. "Sensors?"

You're closing in on the contact. It's in the belt not far from a Lagrange point from the planet. They ID the ship as a modified kavarian assault transport. IFF is offline. It looks like it's struck a carbonaceous asteroid and is embedded. Only part of the hull is visible.

"Life support readings?"
"Negative, the ship is showing almost no power whatsoever. Power for the distress signal is diminishing."
"Tell the boarding teams we'll likely need to cut into the hull to board if they cant boost power to the airlocks. Joanna, Kalnit you might as well get to the-"
>>
https://www.youtube.com/watch?v=SiuXze8bMAk [The Power Plant]

"Sir, something's wrong. That's not a natural formation."
The main display shows a close up of the ship. It hull is partially obscured by what look like sharp spines?

The Chief heads over the forward bridge area and sits down in the command chair.
"All stop. Switch sensors to full active scan."

LIDAR and phased particle scans light up whatever is holding the ship, which isn't the dark material of an asteroid like you expected but a spherical body covered in overlapping layers of spikes. Points on the body light up and beams play over the hull of the Bertrand.

"We've been pinged!"
"Helm, reverse engines."
Two dozen red contacts pop up on the display streaking away from the spiked structure and headed straight for you.
"Incoming!"
"Shields! Helm, get us out of here!"
The helmsman doesn't even wait for Hannah to finish the order, he slams the bow down and to the right, bringing the ship around and cranking the engines to full burn. The maneuver is hard enough that you momentarily feel the change in thrust pushing against you.

"It just launched another five hundred missiles."
They're fairly large for missiles. Even as the ECM system fires up to try and disrupt their locks you zoom in on one of the contacts. The front looks more like the end of a smart grapple. Is a boarding pod?

The Chief directs the helm to get distance and prepare for jump while she opens a com channel.
"This is the Bertrand to any Alliance ship, we have encountered an unknown alien construct and have been engaged by it. Flag system as containing hostiles. We're attempting to withdraw."

With the alien missiles definitely on an intercept course Hannah orders weapons to open up. The phase cannons swat several dozen missiles out of the sky as they make no attempt to maneuver unless the Bertrand does. Helm keeps trying to gain distance, only bringing the nose around when ordered by the navigator.

"Jumping!" reports the navigator as the crank the drive system throttle forward.

The Bertrand Jumps and you drop back out of FTL almost immediately.
"Did we make it?" Hannah asks.
"Micro jump successful. No gravity shadows or interdiction."
Sensor readings of the system takes a moment to update. It doesn't look like the construct is making any attempt to pursue you further.

"So much for salvage," Kalnit sighs.

[ ] Quarantine the system, let the Alliance handle it
[ ] Get reinforcements here to deal with that thing now
[ ] Write-in
>>
>>6371716
>[ ] Get reinforcements here to deal with that thing now

Best to deal with it now. Also salvage!
>>
>>6371716
>[ ] Get reinforcements here to deal with that thing now

This seems like something that needs resolved sooner rather than later. It has a whole belt to feed on and that is not a good thing.
>>
>>6371716
>[ ] Get reinforcements here to deal with that thing now
whatever this is is its going to ruin someones day, and we dont need it to be ours
>>
>>6371716
>>6371723
fuck wrong vote
>[ ] Quarantine the system, let the Alliance handle it
>>
"We cant leave this thing alone. If it's capable of self replication it has an entire belt to feed on."

"Stay calm," Hannah calls out. "We'll call in the cavalry. Launch a survey probe while we wait. See if it attracts whatever kind of sea urchin's cousin this thing is."

The probe is still exploring the outer reaches as reinforcements arrive. An Alliance Battleship is first, then a Rovinar cruiser. They're both surprised by what you've found and call for additional support.

Intensive scanning from maximum range shows that the construct is entirely mechanical. It seems to be consuming the transport that it captured, though it's having a hard time of it. Apparently hardened tritanium plate used in Kavarian construction is not the easiest thing to get through for its... processing. It will break down the entire ship if given time, that much is clear.

Materials that can be identified are similar to that used by the Izuan in their starships and arcologies. This dwarf galaxy is well outside typical Izuan FTL range but they've been exploring space for a long time.

When a powerful Striker class and a pair of medium escorts are brought in, along with a wing of assault corvettes, word starts to travel up the chain. Soon the diplomats want to try to attempt contact and send a pair of ambassadors. The Kythera ambassador is sent, helping to outfit an old corvette with various communications arrays in the hopes of a peaceful resolution.

You're stuck out here for the better part of a day waiting before they make their attempt. You could have continued on with your patrol but this may still guarantee you some salvage.

The corvette beams various communications channels at the construct from long range moving closer with each attempt but staying well outside the belt. At 20 million kilometers they establish contact. Light pulses are sent back and forth. Soon the ambassadors contact the fleet.

"Whatever it once was it has gone feral. Destroy it."

That's all those of you in the fleet need to hear. With now four medium cruisers and a pair of battleships outfitted with anti-torpedo systems the fleet jumps in at maximum effective range and opens fire. Interceptor missile systems slam into the wave of projectiles the construct sends out. The Chief orders starfighters to launch and adds their torpedoes to the barrage.

The fleet's Striker class with its pair of spinal mounted heavy plasma cannons blasts great rifts in the hull of the construct. Attempts are made to avoid the grappled faction ship in case some crew remain. Either way the fleet group moves in closer putting down a continuous barrage of phase cannon fire. Starfighters vector in on some of the missiles that are launched against you, disabling them for capture.

It tries to throw laser fire at you but that sort of weapon hasn't been effective against starships for some time. Not in the power output it's utilising.

>Cont
>>
Eventually the call is put out to cease fire. Salvage teams and experts will go over the burned and slagged remains of this alien vessel. Precision E-beam shots from a rovinar ship pry open the "mouth" and repulsors drag the partially broken down remains of the transport free.

You're part of the teams that go aboard to search for survivors. Everyone is dead. It used an energy vampire system to sap all power from the ship. Reactors ran so hot they went into emergency shutdown. Even those that tried to hide in stasis didn't last long. Having to recover bodies is decidedly not fun.

The Alliance is disturbed by all of this but congratulates everyone involved on getting the job done. You have salvage shares on the transport and its cargo.

Roll 2d100 for cargo salvage
>>
Rolled 53, 98 = 151 (2d100)

>>6371777
>>
Rolled 22, 15 = 37 (2d100)

>>6371777
rolling feral salvage
>>
Rolled 87, 6 = 93 (2d100)

>>6371777

Well, shit, rolling!
>>
Rolled 23, 66 = 89 (2d100)

>>6371777
Some sort of self-replicating machinery? Shit maybes it's Dune's Omnius!
>>
They're carrying quite the mix of goods. Computer cores and databanks with information on faction space and some basic technologies. Fabrication systems and industrial manufacturing components. Useful to the new outposts being set up. Fire suppression systems and even fire fighting vehicles down in what's left of the vehicle bay. Industrial cleaning equipment. A mix of common pharmaceuticals.

Three cases of out of date body armor that could be offloaded to a planetary militia. It's better than nothing but only just.

Lastly the ships shuttle is still in pristine condition. It's a GE model with vehicle sized cargo bay and gimbaled VTOL thrusters for operation where repulsors alone might not be reliable enough.

Do you want to offload the industrial equipment to one of the Alliance outposts as soon as you can? Or try to sell some of it to the Izuan?
>>
>>6371803
I'm thinking we loan the industrial equipment to a fledgling Dominion house who might be setting up in the dwarf galaxy for more passive income. then reclaim it when Meros have our own planet to colonise.

What's the value of these systems and the shuttle?
>>
>>6371803
loan Fabrication systems and industrial manufacturing components to alliance
keep the shuttle, sell the rest
>>
>>6371814
>>6371803

Doubling what anon suggested. We've no use for most of this but we can always use another shuttle.
>>
>>6371807
>What's the value of these systems and the shuttle?
Too fuzzy headed to think straight this late. I'll have to figure out the value in the morning.
>>
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>>6371807
>we loan the industrial equipment to a fledgling Dominion house who might be setting up in the dwarf galaxy
>>6371814
>loan Fabrication systems and industrial manufacturing components to alliance
We can technically do both since some Dominion operations are setting up in support of the Alliance outposts. Odds are someone was expecting that industrial equipment.

With your second day of patrol work decidedly ruined you return to the fleet with the bulk of the ships. There you offload bodies for return to their families and have the industrial equipment put into storage while finding a buyer. Cher'sion puts word out that you're willing to make a deal on all of it if it means an income boost. It will take a couple of days, time for you to complete the rest of your patrol.

The pharmaceuticals sell right away for 11k as they're considered more perishable.
The equipment is valued at 267k.

While the body armor is still worth 95k despite its age, there is a general lack of interest in suits so old. Reza wants them off the ship as they're not rated for hard vacuum. Militia use indeed.

The shuttle will be handy for easier cargo runs with its rear loading ramp.It's valued at about 200k.

You head back out on patrol with plenty of systems left to deploy probes to scan. Easy income indeed. You're woken from your time off shift by an alert calling all hands to battle stations. Rushing for the armory you hear and feel the vibration of the ship as the phase cannons begin firing.

Talaat and Vayall are both already suited up by the time you arrive.
"What's our status?"
"Pirate chasing a freighter," replies Talaat. "Our team has the boarding action, head to Ops and see where they want your unit."

You suit up in the red with gold accented power cell armor for what may be the last time with your new suit nearly finished its time in the shop. Heading to Ops you see the Bertrand is still exchanging fire with what looks like an assault corvette. The strange pirate vessel is certainly configured like one with the wide spaced engines to allow better maneuverability. Its weapons layout is totally different, mounting a pair of pulse weapons in a wider than normal bow section.

The Pirate is trying to hide behind a disabled freighter, doing its best to throw shots in your direction then duck back into cover. The Chief already has starfighters out, moving to flank it from all sides. This isn't a fight the pirate can win if they stay and try to capture the civilian vessel. The moment they fully realise this and try to make a run for it Hannah orders torpedoes launched.

>Cont
>>
Being starfighter launched the torpedoes dont have the same level of acceleration to start off with as ship launched ones. The corvette manages to outrun two of the torps but two others connect. One slams into a turret and detonates, explosions chaining through the starboard engine. The other hits the main body, destroying most of the port side and nearly severing the bow mounted pulse weapons from the remaining drive section. There wont be many survivors to pacify.

Shuttles are soon launched to board and inspect the wreckage. A salvage ship will need to be brought in to haul the wreck back to the fleet.

Hailing the freighter they thank you for coming to their rescue.
"We merely need a power boost to get our reactors restarted and get the engines back online. We'll be fine from here."

Gemaya points out that the freighter was running without its transponder on.
"We turned it off in the hopes of losing the pirate the next time we jumped."
"Your ship hasn't even registered its presence in the region with the main fleet."
"We were contracted quite separately to supply one of the new outposts," they retort.

[ ] Give them a boost and send them on their way
[ ] Inspect them for contraband
[ ] Write-in
>>
>>6372043
>[ ] Inspect them for contraband
a smuggler running into a pirate, tough luck
>>
>>6372043
>[ ] Inspect them for contraband

Pretty good odds they have some contraband on them. Which if they do, we can always make a deal with them on it.
>>
>>6372043
>[ ] Inspect them for contraband

They won't mind us doing our own check if they legit.
>>
While an engineering team prepares to boost the ship you and Kalnit take your teams of marines aboard the freighter to carry out an inspection.

Most of the cargo is packed crates of clothing along with rolls of uncut fabric. Even some nanoweave in the mix. All conveniently blocking access to certain parts of the bay.

"Either you can move them or I will move them," you flex your armor for show.

It isn't long before a lifter clears a path through most of the cargo. Art and cultural artifacts from several species in the former Neeran territories. They'll need to be checked to see if they're stolen. With this much here they're either mass produced fakes or a serious haul.

Neuro-isolator collars. A lot of them. A small number could be explained away but there are hundreds here. Maybe thousands.

You turn to face the captain.
"Making things easier for the Izuan to capture Alliance personnel? Or maybe planning on seeing if they'd work on the bugs?"

The hune captain smiles as though everything is just fine.
"Now, now this is all a misunderstanding. We were moving those for someone else. A bounty hunting outfit. They need ways to restrain prisoners safely. These are trying times for everyone you understand. I'm sure we could find a way to smooth things over with an adequate donation to the retirement fund for your marines? Say, a quarter million?"

They begin to look less self assured as you take a few steps closer to them, the armor thudding on the deck.

[ ] You didn't see anything (Take bribe)
[ ] "Double it."
[ ] Impound ship and arrest them
>>
>>6372072
>[ ] Impound ship and arrest them

Counterfeit or stolen artifacts? Would be fine taking pay.

Slave collars? See how they like being in Alliance prison.
>>
>>6372072
[ ] Impound ship and arrest them
they really chose the wrong route literally and ethically, also potentially thousands? Gotta find out which "bounty hunting outfit" contracted these smugglers
>>
>>6372072
>[ ] Impound ship and arrest them
Not letting this shit happen on our watch. Also might also help push us up the list when it comes to Alliance restocking.
>>
"Joanna to Bertrand, we're going to need a prize crew."
You inform the marines of the situation next then switch to external speakers.
"You're all under arrest."

The captain puts on a show of bravado.
"Or really? I wouldn't be so sure of that. Not when my first officer has-"
You clamp an armored hand over his mouth and signal for the marines to find the first officer. Silvar finds and disarms them. They were on one of the upper levels with a couple of plasma grenades and a sniper rifle.
"They've added a grapple system to these grenades so they stick to armor. I may need to borrow one of these the next time we're up against power armor."

The rest of the crew are a bit quicker to put up their hands and surrender. The Marines ziptie most of them.

"One of them did almost try to kills us. Can we count this as combat pay?"
"Probably not," answers Ram.

Today is a good day for Ninnik as he gets to pilot a starship. One of the navigators and a damage control crew are sent over to operate the ship long enough to get it back to the fleet. An empty Single Module Hauler arrives from the fleet to pick up the wrecked pirate ship. The survivors are already loaded into the brig by the time you get back to the Bertrand.

Although you didn't finish all 3 days of your patrol you were reassigned to deal with the construct for your second day, so it all works out and you're not docked pay for that missed day.

You've been given bounty payouts for a new discovery in the form of the construct, recovery of some of its missiles, for capture of the smuggler and for the destruction of the pirate ship.

Now to figure out the salvage for the Pirate Assault Corvette. It has been identified as a Rex class. The damage to it is extensive and much of the technology used in its construction are thoroughly outdated by faction standards. What's left over is estimated to be worth 1.8 million. Alliance SP Torpedoes were used to kill it so they're automatically applying for a 50% salvage share.

The real question is if you want to take an immediate payout for your share, or claim it for use as one of your escorts. You would need to pay off the Alliance for their share of the ship eventually but if you put it to work they'd be fine with you paying it off over time. Paying for rebuilding it would likely be the most expensive part for you. Of course the Alliance could cover that too for a greater share in the ship and more you have to pay off later.

>Cont
>>
Vayall gestures to the display.
"Why would we want this garbage? This clearly wouldn't be able to touch a Dominion built ship."
Nin admits it's not the best but the EMP weapons it's equipped with have potential.
"We could use it to capture ships with less damage. That's why the pirates built them. Disable a vessel for rapid salvage."

Talaat is leaning towards Vayall's side of the argument. "Nin, this thing is a dumpster fire. We are going to spend so much money getting it operational that it wont be worth it."

Kalnit and Alar seem uncertain about the idea. The ship is certainly high risk/reward. Silvar is uninterested in the debate entirely, looking over an article on sticky grenades.

[ ] Immediate payout for your share
[ ] Claim ship, slowly rebuild it/pay off Alliance
[ ] Claim ship, Alliance rebuild for bigger debt
[ ] Write-in?
>>
>>6372097
>[ ] Immediate payout for your share
I think there is a lot of things we could use now that would improve our situation overall.
>>
>>6372097
>[ ] Immediate payout for your share
>[ ] Write-in?

Strip it of its EMP weapons. We can have them installed on any ship Ninnik purchases or acquires. Sell the rest of the ship.

How much for a used corvette that is "decent" enough for Ninnik to pilot? Decent being able to survive an engagement while supporting the Bertrand.
>>
>>6372097
>[ ] Immediate payout for your share
surprised its rated at 1.8mill well nice little check for us, what kind of emp weapons? is there something comparable for fighters?
>>
>>6372102
>Decent being able to survive an engagement while supporting the Bertrand.
https://houseanddominion.fandom.com/wiki/Corvettes
Normally I'd say avoid the light corvettes entirely, but something like the Corgi actually can carry a lot of firepower for its size. He'd be using the Bertrand for cover in most engagements but that will be the case with most used corvettes.

A Dagger class with a torpedo launcher, or an attack corvette with a twin linked main weapon would be good options. A used Dagger you could get for maybe 1-1.2 million but mercenary units generally buy them up really fast for use as torpedo platforms.

Attack corvette expect 2 million because of its main weapon. While lots of them are being mothballed, Houses still want to hang onto them because they're less expensive to maintain than Assault Corvettes.

Assault Corvettes have upended the market. They were expensive to build and maintain, there's more of them right now than people want, but its hard for a lot of mercenaries to look after them so they dont sell. Cheap used ones would be 3 million despite costing 6 million to build originally.
>>
Sorry about that got called away.

"We could put a claim on the pulse weapons and save them for another ship? One that's not a complete wreck?"
"Maybe," Nin admits. "Republic pulse weapons dont fit well on most designs. This one is a bit unusual."

Well you're for getting as much cash out of this wreck as possible. It's money you can put towards needed equipment in the here and now, or save for a more balanced ship in the future.

Alliance intelligence is concerned with the appearance of an assault corvette. They haven't seen many Rex class ships before, with them being more common to the South Reach Cluster and lingering piracy there. They dont typically have the FTL systems necessary for the longer jumps needed to reach this region of space. It also couldn't operate for long without a base of operations to maintain its engines. Specifically their earlier model high maneuver drives.

"We want all ships to be on alert for a potential pirate base in the region. We're not ruling out the existence of a carrier but a base seems more likely. We're putting substantial bounties on finding or capturing such a facility."

You wonder what they mean by substantial?

A certain mining ship is currently present at the fleet. One you assisted in return for them acting as an underworld contact in the future. Maybe you could check in on them and see how things are going?

Investigate contact at this time?
>Y/N?
>>
>>6372175

See if they have seen or heard anything going on that is impacting operations in the area. Such as areas that are more dangerous to operate in without protection or paying someone to not be harassed.

Or maybe they have some competition that we could investigate that would get us better information or leads in regards to the pirates?
>>
>>6372175
y
>>
>>6372186
You contact the ship when Gemaya is safely in their office and not in ops to spy on you. The captain of the mining ship is understandably nervous about being contacted by you but you assure them you're just wanting to conduct some business. Business that can be beneficial to both of you.

You ask for information on areas considered too dangerous to operate in. Maybe in some of them you need to pay protection to the right people first. Things that are generally making life difficult for the average miner just trying to get by.

"There are some places we've been trying to stay away from because of pirate attacks. We're still feeling out the area. It's not like back home where you've got years of data to check, its still a bit new. We'll send what data we can."
The data they send marks about a third of this dwarf galaxy, flagging it as relatively safe but not so heavily patrolled that they cant do some unsupervised mining. There wont be any pirate bases there and attacks will be minimal. That leaves two thirds left over to be searched. At least they've started to narrow it down.

"What we have been doing is checking out contacts with a similar background. You said you want connections, well we can provide that. It's just going to take some incentivisation of the right people."
He rubs his fingers together for emphasis.

Developing a network is going to take time and money. Spending more money right now wont make it grow any faster unfortunately. Not reliably. If you wanted information on a potential bounty target however that could be done with a more substantial one time payout.

[ ] Develop Underworld Network [level 1] (25k)
[ ] Get me a target (100k)
>>
>>6372194
>[ ] Develop Underworld Network [level 1] (25k)
is this from our personal or house funds?
>>
>>6372194

Depending on our available funds. I would say go with both.

But if we had to choose one or the other.
>[ ] Develop Underworld Network [level 1] (25k)
>>
>>6372196
House funds. He's serving as a contact for your House.
With the salvage you're up to 1.3 million S currently.
>>
>>6372194
>[ ] Develop Underworld Network [level 1] (25k)
Starting small is fine as we are here for a long time.
>>
Money is sent along so they can get to networking. With some time they'll be able to acquire better information for you.

Silvar and Vayall each have ideas for things to buy from the fleet and intend to get it done before your next mission.
Vayall addresses everyone.
"I'm investigating the House Tho'ros stores using my access key. Even if we cant afford anything now we'll have some idea what to expect in the future. You and Talaat will still have your own access keys available."

You hope she isn't being too impatient. You have some money now yes but still not all that much.

Vayall leads the way to one of the requisition centers aboard the flagship reserved largely for the Dominion Knights. It acts as a means of centralizing Dominion efforts to aid the Alliance. There are officers from many Houses present, Knights and even a few Errant Knights that are associated with the larger effort.

Outside of House forces on loan, the Dominion Knights are largely split up into chapters of Errant Knights these days. Each chapter has their own homeworld, in most cases granted by the Ruling House or the Seven to support the entire project. Those in the chapters are not so much landless as Houseless these days. You've heard of some chapters that are based inside the territory of Houses they're friendly with rather than with worlds of their own. Granted bases or facilities to act as mercenaries or security forces for a House.

There are advantages to teaming up with others that have lost their House and are looking for a way to survive. Maybe your people were too proud to give up entirely on going it alone. An ancient House dating back to the Dro'all homeworld, back to before the first time Ber'helum was Ruling House. You shake off thoughts of old history and focus on the present.

It doesn't take long to find out where to go for requisitions. Vayall adopts her normal imperious stance and presents the access code to the rather thin looking Dro'all behind the desk.
"We've been granted access to purchase from the House Tho'ros armory."

"Oh yes we've been expecting you. House Meros survivors. We get all sorts of Errant Knights these days. Most are a little older than you. House Tho'ros has such a catalogue these days. Well any of the tech Houses do since they started their whole team up thing. It's really been keeping Dominion weapons development advancing despite the peace. I heard they're working on jump jet suits with thrust vectoring stasis wings that take different shapes based on the needed flight profile. It's so beautiful! I dont know how they'd manage to get all those shapes, they'd need to make the emitters so tiny.
But listen to me go on! Here have a look at what they have in stock."

>Compiling list...
>>
4k Dominion Repulsor Rifle - Great House
6k Dominion Heavy Repulsor - GH
10k Reynard Rifle M - Gunning Heavy Manufacture
4500s Reynard Rifle L - GHM
7800s Folding Concealed Repulsor GHM
80k (Case) Munitions - 20mm Special GHM
12k X-Ray Laser - GH
15k Cooling Laser - Helios / Tho'ros
10k Forearm GL + Guided munitions - GH
4800s Phase Long Rifle - GH
12k Plasma ATG (Guards Variant) - GH
128k Variable Plasma Rifle - GH

>Equipment
5k Reactor Link Cable (VPR)
25k SP Drop Pod - GH
30k Stealth SP Drop Pod - GH
25k Holographic Camouflage - GH
1100s Medical Stasis Unit
1k Sleep Headset
10k Armed Heavy Shield (Requires power armor or power cell)
15k High Density Shield
20k Folding Stasis Reinforced Shield
25k Stasis Shield (Requires power armor) - GH
100k Great House Sales License

>Armor
260k Light Power Cell Commando Armor - GH / J-D
250k Dominion Modular Power Cell Armor - GH
10m Light Recon Power Armor - GH
10m Light Jump Jet PA - GH
10m Medium Matryoshka Jump Jet PA- GH
10m Medium Matryoshka B Turret type PA - GH
10m Alliance Heavy Power Armor
12m Stasis Reinforced Armor - GH

>Melee
5k HF Sword (Various types)
4k Holo blade (Lethal)
48k Plasma Sword (Requires power armor)

>Starship Equipment
30k GX Torp
100k Shield Breaker(Heavy)
50k SP Missile
100k PD Turret
120k Heavy PD Turret
90k Kinetic PD Turret GHM
350k(average) 400k (Best) DHI Sublight engines
500k AM Afterburner DHI
4m upgrade components (Dante Class Gunship) - Tho'ros

>Vehicles
18k Aerocar
42k Armored Aerocar
41k Armory Vehicle (Advanced IFV)
50k Med Tank
150k Adamant Heavy Tank - GH
150k Jump Walker Drone
215k Jump Walker Manned
250k Mountain Lion Class Walker
1m Heavy Quad Walker (Shielded) - GH
8m Geoffrey Class Walker
15m Malyutin Class Walker - GH
8-16m Dante Class Gunship - Tho'ros

>Ships
550k Scarab Light Attack Ship
1.2m Great House LST - GH
6m Mark IX Assault Corvette
6.5m Mark X Assault Corvette
7m Kharbos Frigate
8m Vulture II
8-10m High Guard Class
20m Fire Drake Class Assault Corvette
17m EC-K Attack Cruiser
85 million Nocturn Class Stealth Ship

I'm sure I forgot something but that took way too long.
>>
>>6372244

From personal funds
>Equipment
>25k Holographic Camouflage - GH
>1k Sleep Headset

From house funds.

>4k Dominion Repulsor Rifle - Great House x 20 for the marines

>Equipment
>100k Great House Sales License

>Starship Equipment
>120k Heavy PD Turret x 4

>Vehicles
150k Adamant Heavy Tank - GH
>>
Silvar's eyes immediately go to the Commando armor. This isn't what he wants, it's what he needs.
"That armor has both the speed and stealth I need to be effective in battle. If I never ask for anything else again let it be this."

>260k Light Power Cell Commando Armor

Well it certainly seems like he's locked in for what he wants.
>>
>>6372244

I badly want to get us a ship or power armor. But we don't have the funds for one. And we only have like... 92k? I think should just wait until we got more money on hand. Vayall and Silvar can get what they want. But I'm set on not getting anything right now. Maybe later when we have more funds or better income streams since right now we're broke as fuck.
>>
>>6372244
no fighters?
>10k Forearm GL+ Guided munitions
>1100s Medical Stasis Unit x 10
21k total private fun(ds)


>100k Great House Sales License
>90k Kinetic PD Turret GHM x 4
for a total of 460k

the kinetics for their dual use as planetside artillery

really dont want this quest to also be an "stealth archer" combat approach rather have joanna fuck shit up right in its face + leading from the front you can however convince me to get some holocamo for an stealth squad, just not for our pov
>>
>>6372272
I'm ok with going with the Kinetic PDs instead.
>>
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>>6372272
>no fighters?
Good point.
Mostly bombers right now. I'm supposed to work on some new Alliance fighters.

200k RF-355 Type-8 Attack Bomber (Type-6 upgrade)
210k RF-356 Type-10 Attack Bomber (Type-6 upgrade) (Max 6)
165k Z5Y "Booster" interceptor
200k Z5Z Attack Bomber- Ber'helum
250k Z6C2 Manned Bomber - GH
250k Z6D Drone
250k Z6G Gunship
550k Z6M Alliance Variant*
500k Z4S Heavy Interceptor* (Max 2)
250k Praetorian Heavy Interceptor

300k Advanced Stasis shield upgrade (Starfighter/Shuttle)
*Advanced stasis shields installed by default

Available Fleet funds 1,364,000

I will see about posting in the morning but I probably wont be posting until tomorrow afternoon.
>>
>>6372244
Any Kythera nanite statis medical kits?

>>6372272
supporting this +
2x 30k Stealth SP Drop Pod - GH
I think we could have a lot of fun with this considering we are doing a lot of infantry-focused work.

Also the sleep headsets (1k) helped us before learn more Medical skill. Can this help get to basic for every skill?
>>
>>6372487
>Any Kythera nanite statis medical kits?
If you put someone in statis nanites aren't going to be able to work on them.

There's the Field Medical Autodoc but that requires power armor or something with a reactor to supply enough power to it. Once you have power armor you can requisition such a system for it for free as the Alliance wants field testing done on it.

>>6372487
>Also the sleep headsets (1k) helped us before learn more Medical skill. Can this help get to basic for every skill?
You may be confusing Memory Imprinting, which has to be done at a fleet medical center for 1k for basic skills. (And can be done for most basic skills)

A sleep headset is a sleep inducing system which allows someone to rest for a short period of time and get most of the benefits of a longer sleep.
>>
>>6372489
>If you put someone in *stasis*
>>
Guillotine helmet! That's something I forgot. I don't remember whoever came up with the Idea but it's a legitimate strategy. Hemet that triggers a stasis field saving the head from catastrophic damage that might destroy the rest of the body.
>>
Your power cell armor has finished it's upgrades giving you and Alar your own suits. You no longer need to have one swapped out with K.

Will you be keeping the same paint/colour scheme as before? Vermillion with gold accents?
>>
>>6372542
only if those are the house colours. change to house colours if they are not.
>>
>>6372542
>>6372564

As anon said, keep the colors if they are House colors, if not change to House colors.
>>
>>6372564
Good with this.
>>
>>6372564
>>6372620
>>6372629
https://en.wikipedia.org/wiki/Cinnabar
The House colours really should be Vermillion with Silver. Kalnit like many Kavarians really likes gold.
>>
>>6372641
hmm we could replace the silver with mercury to tie in human alchemical history into the alchemical origin of our house totally not because mercury has a way stronger silver look than actual silver no no id also like to vote for our boots to be reversed, as in mostly silver with accented vermillion.
>>
>>6363868
>>6372647
If someone with actual photoshop skills wanted to do that, that would be really cool. I am perpetually stuck in MS paint and Autocad. I just threw the armor onto an image tinting website.
>>
100k Great House Sales License
360k (90k x4) Kinetic PD Turret GHM

These look to be going through. The rest we'll put up for survey.
https://fast-poll.com/poll/ecd8c1e2

The crew has managed to find someone at one of the new outposts that is in need of the industrial equipment you recovered. The Chief has coordinated with the Quartermaster to determine how much space aboard is left over. With that in mind she's accepted a quick Cargo Run mission.

Hannah expects it will be quiet and recommends using the down time for training.

The cargo drop off is quiet with no signs of pirate activity. On the way out of the system sensors detect a navigator FTL probe. It seems to be off course and may have suffered damage.

You can turn in the probe to the guild for a small reward, or check its databanks for useful information. Perhaps finding your own reward instead.

>1) Training day?
What skill do you wish to train for 1 day? Lower ranked skills have a higher chance of experience gain.

>2) Navigator Probe
2A) Turn it in untouched
2B) Scour its databanks for info
>>
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>>6372703
>>
>>6372703
>1
Hacking

>2
2B) Scour its databanks for info
>>
>>6372703
>1) Training day?
>Hacking
>2) Navigator Probe
>2B) Scour its databanks for info
that doesnt violate anything the guilds puts out right? wouldnt want to fuck around with the guild
>>
>>6372703

>1) Training day?
Hacking

>2) Navigator Probe
2B) Scour its databanks for info
>>
>>6372703
>1) Training day?
Hacking

>2) Navigator Probe
2B) Scour its databanks for info
Also replace it with another one, or put this one back.

>>6372489
>Field Medical Autodoc
got it
>Sleep headset
unfortunate but ok
>>
You're making progress in your training though it's slow going. You're confident with more time spent on this you'll improve your overall skill.

>>6372709
>that doesnt violate anything the guilds puts out right?
Technically no. They dont really like it when people tamper with their probes but they'd prefer to get it back more than not. They're just going to be reluctant to provide much reward if you've downloaded its data.

The data you've downloaded includes information on FTL routes in this dwarf galaxy and survey data on some good mining sites.

>FTL routes
You should be able to respond to distress signals in the region more quickly.
>Mining sites
You could turn in the mining site data or send it to your underworld contact since they're always looking for good mining sites. It will be a few days before you get anything out of it in that case. You could also tell them you'd like to trade favours.

[ ] (50k) Sell for immediate cash
[ ] Trade to underworld contact for eventual pay
[ ] Trade to underworld contact as a favour
>>
>>6372952
>[ ] (50k) Sell for immediate cash
those guys were to incompetent to reward with something like this
>>
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>Still taking votes on the mining data. Wanted to post this before I leave for work.

You're only back at the fleet for a few hours before alerts come in. The previously detected wave of ships coming in from Faction Space are closing in on the area. Some are headed for the Bright Tapestry galaxy, others for the Jem Leith dwarf galaxy. The Alliance is worried, both that smugglers and pirates might be mixed in among them, and that civilians might try to settle on or near Izuan worlds.

Deploying communication relays in the Sentinel Worlds and Traverse has also become a priority increasing its pay. It's hoped that patrols will be better able to coordinate efforts. They will also help relay distress signals when these civilians inevitably run into trouble with the Izuan.

>Mission: Convoy Escort
Start time: Immediate
Duration: 2 days
Payout: 120k
With apparent pirate activity in the area convoy escorts are being requested. Act as an escort carrier for a local convoy.

>Mission: Deploy Com Relays (Sentinel Worlds)
Start time: 1 day
Duration: 1 day
Payout: 100k
The Sentinel Worlds feature numerous Izuan colonies. The Alliance wants to establish steady com relays to keep in touch with friendlies and allied forces.

>Mission: Deploy Com Relays (Traverse)
Start time: 1 day
Duration: 1 day
Payout: 100k
The Traverse is a region only lightly settled by the Izuan. The Alliance wants to establish com relays to keep in touch with future patrols.

>Mission: Intercept (Jem Leith)
Start time: Immediate
Duration: 2 days
Payout: 150k
Alliance deep space sensors are detecting a wave of FTL contacts headed for the Jem Leith dwarf galaxy. Intercept these ships to determine if they are hostile. Existing bounties for smugglers and pirates apply.

>Mission: Intercept (Bright Tapestry)
Start time: Immediate
Duration: 2 days
Payout: 150k
Alliance deep space sensors are detecting a wave of FTL contacts headed for the Bright Tapestry galaxy. Intercept these ships to determine if they are hostile. Existing bounties for smugglers and pirates apply.
>>
>>6372974
>Mission: Intercept (Jem Leith)
we really need to fill out our fighter roster
>>
>>6372952
>[ ] (50k) Sell for immediate cash
>>
>>6372974
>Mission: Intercept (Jem Leith)
>>
>>6372952
>[ ] (50k) Sell for immediate cash
>Mission: Intercept (Jem Leith)



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