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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/SaH8tBttx

With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Epoch 22 begins!
>>
GOD ACTIONS
Catarina
Unit created (Mind giving me a name for the Unit, by the way?).
Wheeled Vehicles developed.

Drakatron
While most Sharpclaw are disgusted by the mere thought of…ugh…edible plants, they comply with Star-Eyes’ (read: Drakatron’s) command, choosing the lowliest of the low, those without a hoard of either wealth, knowledge, or experience to tend these fields, so those of greater value than they might reap the rewards in the form of a greater abundance of meat. It’s a valuable lesson for these slackers, all the Sharpclaws agree (except, of course, those put to work). Agriculture developed.
While some consider consuming such creatures to be a mark of an unworthy hunter, others scoff at this high-minded attitude. Protein is protein, whatever the source, and these insects serve all the better as a source of sustenance while one seeks to bring down larger, deadlier, meatier game. Thus, once properly cultivated, these creepy crawlies become a popular snack while on the hunt or out at sea, their small size coupled with the satisfying crunch of their shell under one’s teeth serving as a fine way to pass the time. Insect Farming developed.

Ejpto’Jsjt
R.I.P.

Ervenbloud
Your energy now spread, however thinly, throughout the pyroclastic pools, you put the second part of your plan into motion. As one still-warm Magma Spawn’s remains are deposited into his pool of choice, his corporeal form slowly melting down and becoming one with the flow, his soul does not so easily slip into the hereafter, instead anchored, for the time being, within the flow of magma, suspended in dreamless sleep as several of his brethren already begin to join him in his slow, spiritual journey, ready for your project’s capstone. The Aether Flow (2/3) developed.
Though it proves a challenge to ensure that each Crucoad produces uniform shells, a carefully curated diet of minerals necessary to produce a combination that maintains the same ratios of commonly seen but sufficiently valued minerals, the ubiquitousness of your people’s amphibian companions provides them with more than enough “minters”, so to speak, with the move away from slow, inconvenient, and occasionally incompatible bartering proving too tempting as the new standard of Crucoad shells begin to circulate. Currency developed.
>>
Harbour
Pickaxe developed.
The Northern Strider created.

Huáng
Heliodos’ ability upgraded.
Taking the infinitely small shards of divine flesh into themselves as they train to master its effects, these bold Disciples are fascinated to find, as they meditate, that they are able to resonate with the thorny nature surrounding them, losing themselves in the chaotic, sprawling web of life even in this desolate place. Unfortunately, a couple lose themselves for a little too long, never emerging from their meditation as their skin becomes coarse and bark-like, knobby pseudo-thorns beginning to sprout from what was once flesh, but those who do survive the experience emerge with an unparalleled understanding of nature, and how one might go with its flow. Bodily Cultivation developed.
Though they unfortunately do little to, as the young masters say, “blind the eyes of the more wanton fairies”, these new shades do prove quite useful for protecting one’s eyes from the harsh glare of the desert sun. They even help to hide the tears of your sect’s bold young heroes when a jade beauty rejects their advances! Sunglasses developed.

Laqura
Although this great scavenger bird is no creature of the deep, your waters have suffused it for long enough that there is little distinction between the two, a fresh, cresting cascade of sea spray allowing you to bind the bird in place, its mind muddled and confused as your water invades it from both the inside and out. Korvur’s Obstinance is now 1/3.
While a cephalopod’s siphon alone is hardly sufficient for any great act, his study of the design itself inspires something in your wizard, pinging against his semi-divine domain as he’s seized by a frenzy of experimentation and creation. Out the other side of this storm emerges a new creation, a pump capable of ejecting water with a speed incomparable to even a well-trained siphon, and in far, far greater quantities. Though how this invention will be used is yet to be seen, several possible utilizations are rather self-evident. Wonder Pumps developed.
Though far less playful and far more predatory in nature than Godomoloke, there are a handful of similarities in the to be found between the behaviour of the titanic Primal and the much smaller, though still comparatively quite massive, Maltides, enough of a common thread for your people to be able to coexist with, and eventually, after several generations of adaptation to one another, cooperate with the great sea beasts, the cetaceans begrudgingly allowing several of your people to ride atop their backs as a means of protecting both the Granchpolpo from would-be predators and the Maltide from any smaller, less obtrusive parasites that might attempt to hitch a ride. Maltide Taming developed.
>>
Laurelios
Though this beast seems like a thoroughly unworthy wearer, in comparison to the deity that just rather unceremoniously tossed you at it, in light of his…somewhat more pliable than usual submission, you suppose some degree of cooperation in order. As you’re caught on the tip of one massive, verdant horn, you send out a pulse of mental will, the beast unable to even comprehend what is happening before its underdeveloped little ego is utterly crushed, the arthropodic shell emptied of will and animus by the weight of eons as you assume direct control. Ōkabuto converted. Wizard gained.
What begins, at first, as a far more banal act of record keeping becomes a far more devout experience as the aftereffects of your act of dominance to subdue the beast ripple through the bond you share with the Shades, a scroll recording the history of this civilization of half-forgotten shades warping into an almost fantastical tale, recollecting the great acts of the Crown and its wielder in exquisite, flowery detail. Fascinated by the way the piece of literature sparks memories already half-faded by the passing of centuries, they take to regularly reading and rereading it, searing the words into their minds as a means by which they might recall, even if that memory is only in service to the Crown. Scripture developed.
Such is this scripture’s popularity, and the excellence of its praise of the Crown (and by extension royalty, through the conduit that is its wearer) that it is adopted by those devoted that built the blessed temple, with several copies penned and distributed throughout the small building and its clergy, and a couple of choice passages even written in bold scripture and hung onto the walls, or artistically represented in simplistic, but painstakingly made, frescoes. Temple Decorations developed.

Lithic
While you rest and recline, unaware of and disinterested by the world around you for the time being, your people begin to further experiment with the distantly familiar material, this time utilizing them in conjunction with a powdery red mineral found within the depths of the mountains to create a contained, sustained loop, capable of maintaining a charge for several hours at a time. A fascinating discovery, though how they might use this newfound energy storage is yet to be seen…Stone Battery developed.
>>
Lys
Its mind already enthralled by your light, and its body exhausted by the long march and its attempts to fell the sturdiest of your children, you have little difficulty shining a more comforting light into the deepest recesses of the great arthropod’s shell, filling its simplistic, bestial mind with thoughts of the warmth, comfort, and safety that will surely be brought about by subservience. Thus cowed, the many-legged Primal scuttles over, coiling around the foot of your shining mount as it basks in your light and awaits your command. Nedrasz converted. Wizard gained.
Though at first it is not the most elaborately laid plan, or practical one, coming from your whimsical, musical people, a plan of some sort is certainly better than no plan at all, and as the generations pass and the war between beast and protector is forgotten, some Liten, taking it as more of a game than anything, begin to refine the plan, drilling and practicing with it to see who among them can best escape. Not exactly the intended effect, admittedly, but a convenient way to practice, nonetheless.
Others, less afraid and more awed by the great arthropod’s subjugation, act with a new regard for their god and the protection she provides, their small shrines and daily offerings a small, yet honest expression of their devotion and faith. These specialized hymns of praise, too, are pleasing to the ear, and seem to better carry to your own (?) than they have any right to, considering the distance involved. Worship developed.

Makrópnoos
Defensive Exterior Coating developed.
Amberwax Bone Bonding developed.

Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.

Mortrose
Korvur converted.
Syrconite Tools developed.
Trade Route established.

Mutare
4 hexes claimed.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.
>>
The Beast
Ice Harvesting developed.
Trade Route established.

The Whisper
Spore Baths developed.
Malt of Mold developed.

tsss
Rather than a mark against it, the fact that this technology was able to bring a noodle-armed degenerate to victory more than proves the efficacy of this new practice, and it isn’t long before all of the best Thoride riders have crafted makeshift leather (ironically also from Thorides) harnesses, keeping themselves in place no matter what might try to dismount them. Admittedly this leads to several more brained-by-a-spiny-tree-branch-related accidents, but such is the price of progress. Saddlemaking developed.
Though this new breed of Greater Thoride shows a passion for disemboweling that seems to unsettle even their less lean, less mean kin, their agility is undeniable, navigating the bramble forests and sands with a speed and alacrity that truly belies their size, allowing them and their riders to close the distance in a single, visceral instant as the unfortunate soul finds their vision filled with teeth, claws, and spears. Longstrider Thoride created.
(You already shared Glassworking with Huáng, so I’ll let you pick another.)


Xenoq
(OOP will process this later.)
>>
Ͼ-Arkatassus
Though it writhes and struggles as it’s dragged up into your disk-like body, it’s not long before this first Valbat, the genesis of your new creation, is put under, ready for you to begin making the alterations this kernel of power pulsating within your core seems to demand. Though these ray-like creatures are a biological marvel…they can be better. You can rebuild them. You have the technology. Calling upon the expertise of Ͼ-Sektek, you begin to modify its form, preparing it for the strains its more…esoteric modifications will put it under. Its rubbery skin is replaced with a semi-biological synthetic, remaining just as pliable yet several times more durable, with the capacity to harden in response to several different types of trauma. Its cartilage, too, is replaced, a lightweight alloy of Sektek’s own creation supporting a new, larger frame, sculpted through the injection of dozens of growth accelerants. As the nanites subsume its flesh, replacing it with an equivalent more compatible with its new skin and bones, you judge the beast is finally ready for its finishing touches. Peeling back the synthetic skin and flesh, a manipulator carries a sparking, pulsating organ, thrumming with barely contained energy. It had taken dozens of hours of trial and error, finding the perfect ratio of divine power and mortal flesh to imbue the most potent effects without causing the subject to spontaneously combust under the strain. As the new organ is wired in, you wait, despite your lack of true biological functions, with bated breath, before a wave of relief washes through you as the newly created leviathan thrashes to life, several manipulators snapping and warping as the chamber struggles to contain the powerful new organism’s rampage before you unceremoniously open up the door beneath it, the startled ray plummeting several meters before it catches itself, zipping away with a speed that even you cannot hope to match. Voidrays created.
While you continue the delicate work of modifying your Valbat test subject, the Palladion Sauria, now protected by their new stone home, begin to use their cacti for other purposes beyond housing and aesthetics, with several inserting simplistic spigots with which to harvest the rich, nutrient-dense sap. Bombacto Sap Tapping developed.
>>
Rolled 4, 6, 3 = 13 (3d10)

PRIMAL ACTIONS
Tarazound
Pained, and slightly more hesitant now as a result of its injuries, the luminescent, serpentine form nevertheless dives in for another bite (Tarazound attacks it rolls the first die).

Vuulzendi
Furious at the rodent’s escape inland, it takes its fury out on the town around it, leveling whatever it can (Vuulzendi attacks, it rolls the second die).

Xekath
Still largely unharmed, Xekath strikes at the gluttonous worm, intent on ending things this time (Xekath attacks, it rolls the third die).
>>
>>6355494
>Ervenbloud moves to 4,13
The connection is weak but what matters most to Ervenbloud is that it still holds despite how far north the magma God has travelled. As his cardiac form continued to beat, he waited for the half second between releases of magma when his body relaxed. In that moment he pulled all the energy back into himself. As an epoch’s worth of souls filled his form the God worried he might burst. Yet while his stone flesh strained against the influx of souls it didn't shatter. Once the Molten Lord was able to compose himself, he released the energy back into the magma as he contracted. Repeating this action with every beat Ervenbloud acted as the heart of a soul circulatory system. He felt the emotions of every soul as they awakened within him. In death they had become one with him just as they had hoped. Still, just in case any desired to leave he allowed an escape. Any that wished to leave could choose to let their souls be carried away by the magma tides he produced and be reborn.
>Finish developing The Aether Flow
Within the Molten Provenance the council had noticed that their population was nearing the limits of what the tunnels could hold. While some suggested expanding the tunnels others claimed the very idea of expanding the tunnels carved by the Molten God was blasphemous. After much debate the decision was made to only expand the pyroducts furthest from the volcanos. While the decision was unpopular it was carried out.
>Upgrade Molten Provenance to town
As Volk continues his journey south, he comes across a wall. As he debates the fastest way around it, as he doubts the builder would appreciate him simply blowing it apart, he senses a strange energy resembling that of his God. Curious if these other Gods were like his he decides to head east.
>Volk moves to 10,24
>>
>>6355572
While fitting that is not my name.
>>
>>6355494

Makrópnoos approaches the giant beetle and lays a hand on its carapace, pondering. He hadn't quite expected the Crown to completely hollow the beast, but he supposed that worked as well. He shrugged and picked the crown back up, settling it upon his head.

>Makrópnoos uses his UI to put the Crown back on his head
>>
Rolled 4 (1d6)

>tsss goes zooooom
>>
>>6355603
>tsss moves 4 spaces down!
>tsss is not sure his map position is accurate!
>tsss is pretty sure he does not stab anything regardless
>tsss is now sad
>>
Rolled 9, 1, 10 = 20 (3d10)

>>6355605
> Share Tech: Thoride Taming with Mount Ao Pagoda
As hilarious as watching the disciples fall off their mounts is, perhaps some assistance is in order.
> Share Tech Makeup: Sablewood Treatment with Mount Ao Pagoda
A lesson on the nature of the woods is probably in order, before another disciple ends up impaled.

> Hahk and the Rabble Riders head north, adding another three? Roads as they go.
It's not glamorous, but centuries hence Kikka raiders will appreciate this highway. Or have flying sstabbers.

> Terraform [MA] [2DI] - Siren Sablewood
> Preq-Tech: Sablewood, Gatewood
> A hybrid of Gatewood and Sablewood. This tree bears beautiful golden flowers and golden peach like fruits. A pleasing floral smell wafts from it. The tree is capable of short ranged teleportation when unobserved and impales those near it at the first opportunity.
>Items made from this resource tend to mildly warp space so they can cause harm to living things.

“What is that father?”
Doke the kikka stiffens as he catches sight of the flash of gold and the pleasant smell that brought to mind his mate and the safety of home and other good things.

“Danger.” He answers simply, but takes his child to see it nonetheless. If one does not understand the peril one cannot fear it properly. If one does not fear, one cannot respect it. The tree with the golden flowers stands alone in a glade.

“Long ago, a kikka brought tsss the bringer of stabbing a gift. It was a branch from a distant land, a strange branch with golden leaves. In their wisdom tsss looked upon the branch and saw not what it was, but what it could be, and cast it far away into these very forests.”

Doke’s son listened raptly, for his father rarely spoke so many words in a month. A little thoride wandered into the glade, approaching the tree, where a tiny heap of spoiled peaches sat. Doke stared at the tree, never looking away.

“Years later these trees grew. They are strange trees, for their wood made into weapons seeks weakness and life, the heart, the eyes, the throat.” Doke’s hand touches each in turn. “Look away from the tree for a moment.”

It is only a moment, but when their gaze returns to the tree it is several paces closer. The little thoride is impaled on a branch, blood dripping along the bark. Doke nods as his son yelps and stumbles backward. Excellent. Now the child knows fear and respect.
>>
>>6355667
> Develop [MA] [1 Mana] - Siren Bow and Barbed Arrows
> Required Resources: Siren Sablewood, Normal Sablewood, Textiles
> Prerequisite Techs: Sablewood Treatment, Knapping, ssstabbers, [HOOKS], Rope, Sablewood Horticulture
> An Equippable Offense Progress Tech.
> A siren sablewood bow coupled with sablewood arrows carefully worked into cruel hooked tips and fletched with siren sablewood bark.

Doke the Kikka looks down at his broken spear with a sigh. His three sons watch him warily, waiting for an outburst or an order. They are a week out from the village, their salt bags holding only a few unlucky birds and one tiny lizard. Their greater family depends on the results of this hunt, food enough to eat and trade for other things. Returning so soon with so little would be...difficult.

“Find what you can. I will sort this out.”

His sons scurry away. Doke spends a few hours finding one of the few trees of the grasslands, then meticulously carving a branch from it into a spear. It is a weak thing, unworthy of tsss, and he nearly tosses it to the fire in disgust, but it is all he has. His children return with a few salamanders, a snake, a handful of berries, a few wild carrots. Scarce enough to feed them, let alone bring home a feast.

His children take to playing on the tree, marveling at the wood that does not stab and splinter. Doke watches as he fusses with his new spear. The children take pulling back branches and releasing them on each other, and Doke soon suspects he will have a broken nose to tend to before long. But when his youngest jumps on a branch he had considered for his spear and it bends, then springs back launching the child he takes notice.

The wood of this tree is inferior, yes, but perhaps it can give the shards of his old spear new life. It takes another day, and two more branches before Doke has made the first kikka shortbow. It leaves much to be desired, but it delivers its deadly payload of sablewood shards well and the hunters return burdened with prey.

It is not until Hahk, speaker of tsss, shows up at his home that he understands the full extent of what he has made. Over the next weeks the wizard recreates the weapon, this time from treated siren sablewood, creating cruel barbed arrows with care, each one a small but no less deadly ssstabber.
>>
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>>6355501
>Marine Expedition heads north
>Northern Marines return to Darkwood

>[MA] Develop Carry-her Philosophy
>Ichorous Evolution, Mimicry, Ichorous Instinct
The Children are excited by the exotic new lanterns that produce a beam of glorious soul-light, and with the recent influx of the airfish called Dazhawks, have decided to spread the Ichorous Word and include them into the Choir of the Children. The Marines are especially enthusiastic, for do to their interactions with the Mistress Mortrose, have come to view the divinity as something of close to the Beast, a being close to their Soul. A curious phenomenon. Regardless, this newfound brotherhood has developed tremendously, and it has become a common sight to see the Dazhawks riding upon the Marines as if it were their permanent roost! Along with the innovative ideas of Mr. Sadman, such as the mounting the newfound lanterns atop or into the backs of the Marines, in the claws of the Dawhawks, and in the rather dexterous paws of the Landchildren, the predatory hunting prowess of a group has increased tenfold!

>[MA] Create Settlement on Arktikana
>Domain: Change, Domination; Tech: Ichor Mimicry, Evolution, Carry-her Philosophy
The Children have been inspired by the legends of Godomoloke and the Granchpolpo, and as such Children have embarked on a glorious enterprise of settling on Arktikana himself. Though far from amused, Arktikana eventually acquiesced to the Children’s plea, and thus a curious ecosystem has arisen, as the Marines, Pallipods, and Dazhawks play their part in the symphonic symbiosis with the Big Brother of the Icy Seas.

>[MI] Mana Absorb 4 for 2 DI
>>
Rolled 10, 8, 6, 8, 1 = 33 (5d10)

>>6355503

MA+3DI+Nanites+Omnitools: Assimilation Pylon (General)

>Invade/Assimilate/Worldroute

>Influence/Ͼ-Mass/Infrastructure/Labour/Blackprint/[null]

>Records Expunged
>Reconstitute

Great totems wired into the desert sand, something between a relay station and an altar of reverence, thrumming with alien energies. They are made of whatever is found at hand, stone, sand, woven cords and religious iconography, and bound together by nanite masses that transform the construct into a singular object and point of focus.
These structures permit the terraforming signals of the UFO to be carried vast distances, writhing a patchwork network under the soil, carrying signals into the ground for miles to massively magnify the amount of land influenced by their deity, like cancers spreading beneath the skin of the land.

They take hours of labour to assemble before they are ready to be made whole, swirling alien things, constructs that are imprinted into the brains of the lizard labourers making them, sacrificing nanites and blood from their bodies to bind them together, breathing life into these infestations that blight the land for miles around.

MA+Mana+Nanites: Omnitools (General)

The great prophet Sektek gathers his flock, and from them sprout new metallic growths. Blades to cut cloth, measuring tools to keep consistent, blunt instruments to hammer and smash away at obstacles, and more sensitive instruments to clean the gunk out of Voidray drives, which they find rather relaxing and make wonderful cooing sounds during cleaning.

All these varied instruments are willed into being, transforming the body temporarily by mastering the nanites inside their flesh. One needs only to think it and it shall come into being, though a lack of imagination is not an insignificant obstacle.
They may even use this method to expunge the nanites from their bodies to create masses of nanotech material, rendering them rather powerless until the ones affixed to their bone marrow repopulate their bodies with fresh stock.

With these new nanite tools in hand, Ͼ-Sektek orders them to go out and construct the mysterious structures that the prophet demands.
With Arkatassus sleeping, it seems he’s in charge.

Move god unit to 19, 22
UI: Absorb Ejpto’Jsjt‘s spark
Another fallen, a bombastic, cheerful deity succumbed to the clutches of idleness and decay. It is a mournful thing, but once more does the hatch of Ͼ-Arkatassus open and swallow up the corpse of a silent god that would have once played music loud enough to deafen.

Move all Hydrascales back to Aztlas
Reequip all Hydrascales with Voidrays and Stone Century and Omnitools
Destroy the Sauria Prophetics unit blueprint and put Hydrascales in slot 2, move Skyclimbers to slot 1.
Using Hydrascales, construct 10 assimilation pylons on tiles as depicted in the image
Move Ͼ-Quarenicis to Aztlas
Move Ͼ-Sektek to Aztlas
>>
>>6356697
Note, don’t build pylons on any oasis biomes
>>
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>>6355492

>Move Makrópnoos to 15.8
>Move Rampachu to 17.11

>MA1: Arboreal Thorn Paste(ATP), General Progress Tech, 1 Mana
>Pre-Tech: Shifting Wood, Plastic Trees, Evolution

Kairos did not stop his experiments with only the Shifting Wood, indeed he continued to branch off and make more abominations. One of them was the Arboreal Thorn Paste, a descendant of Shifting Wood with heightened aggression as a result of both generational abuse and forced adaptations to make it as hostile to external stimuli as possible by making it punch out hardened spikes if stimulated too much. Kairos didn't see much of a use in this one and went back to his studies, but one of his aides, Achaikos, found a way to handle them without stabbing himself by using sacrificial slave creatures.


>MA2: Aggressive Defense, 1 DI, Defensive Progress Tech
>Pre-Tech: Shifting Wood, Evolution, Arboreal Thorn Paste,Reinforced Lumber,Crafting,Foresight

The implementation of ATP with the Shifting Wood was not an easy one, because even with the means of transporting it relatively safely using evolved slave-animals or special tools made for it that didn't mean it would integrate correctly with the wall, it would try to stab it instead because it was being constrained. The process was a long one requiring chemical therapy and conditioning on both the ATP and the section of the wall it would be inserted into, guided by Makrópnoos' Foresight, for both of the different Shifting Wood species to start coexisting without killing each other. The effect of this is that certain sections of the walls have less hardening coating to allow them to stab everything in front of them when poked in a certain radius. This does mean that it's not necessary to apply the ATP to every inch of the wall and only insert it in roughly spherical areas on it.
>>
Rolled 3 (1d3)

>>6356732
Forgot 2 things

>MI: Share Reinforced Lumber with Whisper

rolling dice for Arboreal Thorn Paste
>>
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Rolled 8 (1d10)

>>6355494
The sharpclaw continue their siege of The Door's abandoned settlement, sure as anything of final victory drawing close...
>Unit Interact: attack settlement at [24,25]
Drakatron, meanwhile, having grown bored with observing the death and destruction, gets to work on his next grand plan. He moves to a place just off the coast of the large, mostly desert island...
>Drakatron moves to the ocean hex below [21,26]
Then flexes his divine influence, snatching two unclaimed hexes, the more northerly right at the edge of what he is able to influence!
>Major Action [DI]: Claim [19,24] and [19,28]
Meanwhile, with the newfound surplus of animal feed comes more affordable beasts of burden, which in turn leads to new and interesting ideas on how to get the most out of said beasts...
>Major Action: Develop Wheeled Vehicles
>>
>>6356931
Oh yeah, also, the pirates continue their westward journey. If current progress is anything to go by, they're going to be doing that for a while.
>>
>>6355500
>Develop [MA] - Hibernation
>Develop [MA] - Dormancy
It's death in any other name.

>Develop [MA][1 DI] - Control Overrides (1/2)
Need the bodies.

>Create Unit [MA] - Steps in Rhythm II
Another group following the visionary.

>Tune In [UI] - (Steps in Rhythm I, Mire, Precise Craftsman)
The visionary studies the Ssestan.
>>
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>>6355492
>Develop [MA] [3 DI] - Long Gate Of Heaven (T/N: Long means dragon in chinese)
>Preq-Tech: Enlightenment, Hazards, White Horse
>Preq-Resources: Ruins of the first Gateway To Heaven, A contiguous wall passing through no less than 9 九 hex sides
>Upgrades walls. Attempts to bypass them through abnormal means (flight, burrowing, teleportation, etc) by any but gods requires beating a contested Culture check against the unmodified civilization score of the Mount Ao Sect (Costing a UI per attempt), followed by a successful Health check (1 success is enough, no UI required). Failure on the first teleports the target to a point alongside the Long Gate Of Heaven within the attempter's remaining movement, still on the wrong side of the wall. Failure on the second inflicts damage equal to [[wall's length / 9] +1] and prevents the unit from bypassing the wall.
>Attempts to destroy the walls have the attacker roll Offense against Mount Ao's Culture (costs a UI). Success deals damage as normal. Failure inflicts damage equal to [[wall's length / 9] +1].
The first Gateway to Heaven, alas, suffered from certain lamentable imperfections; a woeful vulnerability to celestial spheres of annihilation in particular. Yet foremost amongst its failings was the paucity of wisdom gleaned by supplicants, save for the cultivation of mere patience. Patience, a virtue the hunter possessed -and should possess- in abundance, though it availed the cook or server little beyond its due measure.
Now, with territories greatly expanded, the sectmaster decreed a novel trial for those who craved his presence —one that plumbed the depths of their own puissance, rather than the strength of his disciples. For enlightenment dawns when one beholds their flaws with their own internal eye, rather than rely on another's cruel revelation.
Walls, formidable and destined to endure, shall gird the borders of the Eternal Strife's dominion, their height a majestic nine li. Each segment, a canvas for the sigil of one of the nine scions of a dragon.
In the pagoda's hallowed halls, a meditation ritual shall commense, allowing comprehension to osmose through the earthen tapestry, imbuing each of the nine draconic visages with a sapience and profound anima transcending their lithic forms.
>>
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>>6357031
The initial, obvious trial for aspirants seeking to circumvent the ramparts involves scaling their heights or burrowing beneath their arcane foundations. Upon breaching an invisible emanation, intruders shall discover themselves lost in a labyrinth fashioned from their own psyches. Every flaw and trepidation shall burgeon forth, assaying them through a harrowing gauntlet that shall test their self-assurance, scholarly aptitude, dignified composure, and philosophic discernment of the cosmos and their very essence.
Those who falter in the crucible find themselves cast once more into the mundane sphere, discovering they had wandered dazedly to a stage relocated, a proving ground the sectmaster, in sagacious decree, deems more suited to their destined illumination.
Victors who unravel the labyrinth's cryptic coil discover themselves returned to their point of entry, beneath the mirthful gaze of the dragon's relief. It awakens, a playful pursuit commencing, weaving through the stone's embrace like a feline playing with its prey. To elude those jaws, one must possess the swiftness of a river and the tenacity of stone, for beneath the dragons' capricious veneer lies the majesty of a sovereign, capable of shattering bone and rending skin and armor alike asunder with the blitheness of a babe rending paper playthings, before depositing their quarry back at the side they came from.

The second trial, bereft of subtlety, demanded the aspirant to crush through the ramparts. Such sacrilege roused slumbering dragons, initiating a contest 'twixt mind and matter. Should the blade triumph over the quill, the scaled behemoths would plummet, their bastion crumbling in tow.
>Develop [MA] - Mountain Shattering Palms
>Preq-Tech: Mountain Shattering Palm, Unveil the Veiled Beauty
>Preq-Resources: N/A
>Improve resource collection (Oltar Metalworking)
Through continuous, generations-long bone-sundering training, and the eternal task of carving out thousands of miles of the mountains, did the Mount Ao disciples come to an epiphany.
Utilizing both arms would surely be quicker than utilizing only one.
Thus the disciples were enlightened.
>Trade Filial Piety (last turn) and Bodily Cultivation to Thornshade/Tsss this turn [MI]
>Profound Masters should be in (8,21), last turn was a typo
>Profound Masters move to (8,17), building a road from (8,20) to (8,17) [UI]
>The Shennong finishes the wall on (3,28) [UI]
>Blophemous should've been in Thornshade
>Blophemous moves to (9,24) and builds a wall north and northeast [UI]
>Pholipoly finishes the wall around Mount Ao [UI]
>Pholipoly moves to (5,25)
>Huang whistles to Tsss [UI]
>Huang moves to (5,25)
>Huang feeds Pholipoly its pill, increasing its Terraforming to 2 [MI]
>Huang harvests Pholipoly for a pill [MI]
>Zaraave moves to (1,27)
>Heliodos starts "inflating" [UI]
>>
Rolled 7, 7 = 14 (2d10)

>>6355494
>>6355497

>[MA] Develop [2DI] - Enchanted Holy Spring (4/?) (Using: Mana Spring, Domain: Water, Aquatic Affinity)
There is yet more work to be completed, so Laqura's efforts are returned to the task as planned.

>[MA] Establish Trade Route: Tidemark to Mortrose/Bablial Ziggeraut
With trade already established to the far north, the Granchpolpo expand the network of trade with the opening of a route between themselves and Mortrose' capitol. Their own most considered route would pass through Gagi and Giagi groves before proceeding down the mid-isle gulf and around the coast to Bablial; though they are aware that Mortrose' subjects would probably want to use the route as well, so perhaps they would prefer some form of coastal road?
>>
>>6357045
>Move: Laqura to (38,20)
>Move: Godmoloke to (39,15)
>>
>>6355494
-[MI] move god unit to 12,4

>[MA] [wood] [stone tools] create wooden musical instruments

>[MA] claim 12,4 & 14,3
>>
Rolled 5 (1d10)

>>6355492

>Create Unit [MA] [2 DI] - The Northern Strider
>Population:
>Assigned Tech: Hafted Axe, Pickaxe, Bond Harvesting, Caches, Skids
>Heroic Prospector and Builder Unit, ranging in the North, in search of new potential resources to exploit.
Indeed, as it transitioned from an occasional sighting to a myth, everyone forgot about the Northern Strider. Yet even then, hunters would tell of having seen them, being saved by them. Of course, more outlandish stories also surfaced, none of which are backed up by any evidence. Still, some would venture outside, try to find this Northern Strider. Perhaps one of them will take over the mantle.


>Develop [MA] - Masonry
>Preq-Tech: Pickaxe, Comminutionalism, Rock Crushing
>Preq-Resources: Stone
>Defensive Technology, used in sturdier and more permanent constructions.
Using pickaxes, even larger rocks, veritable boulders, are hewn from stone, at least in more brittle areas. Now, you could just break them down further; however, what if you made use of this size? So, stacking upon these large rocks, you get sturdier structures. Similar to the tents, the people of the Glade live in.
Transporting them by trying ropes around them, or even nets, beasts of burden drag them where they are needed, even more easily if the rocks are placed on specially designed sleds.
Yet, there remains one issue. They are still pretty unwieldy. So, innovating on the design of the pickaxe, a range of tools to change the nature of the rock are devised, Comminutionalism remaining an important part of society. Considering the primary concern used to be only to destroy for the sake of annoying a bunch of philosophizing idiots, it certainly has come a long way.


> Unit Movement
> Harbor (37, 3)


Absorb Mana [MI]
> Convert 2 Mana to 1 DI
>>
>MA develop fletching (woodcarving + primitive tools)

>MA develop basic smithing (campfire + splunking + stone tools)

>MA develop carpentry (primitive tools + splunking)

>MA develop architecture (carpentry + primitive tools + math)
>>
Rolled 7, 3, 7, 10, 8, 5, 2 = 42 (7d10)

>>6357031
>Downgrade Long Gate Of Heaven to 2 DI
>Convert mana to DI [MI]

First 3 for develop, latter 4 for harvest
>>
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>>6355500
>>6355004
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Develop] [DI] [1 Mana] - Miasmic Scrawl - To coalesce particulate, to disperse it up into the air further, to coalesces again into an airborn mass, and expand and spread another scrawl's capabilities. This is the first step of culmination of all of Kentrose's capabilities and Mortrose' designs. Another stepping stone, but this time far more robust than those that came before. The full and complete ability to create massive magical clouds of underworldly power that permeate the material, the immaterial, the etherial, and those realms beyond. A true cloistering cloud through-which only She can truly see through, and through which Her magics can spread through the very air and aether around us itself.
Using: Domain - Mud, Souls, Aetheral Wizard. Tech - Wyrm's Will, The Wyrm's Word, Coherence Scrawl, Accretion Scrawl, Dispersion Scrawl, Nebulaic Obfuscation Scrawl. Resources - Mortrose-made.

At the moment, it's... really just a particularly ominous looking cloud generator... but in time! In time! We may one day be free from the oppressive sun that beams down on us during prime mudbathing time!

With orders and dealings befitting of gods, the sad truth is that many of the rest of the transactions are best handled through mundane means. On the upside, providing guns to one side of a conflict allows for a compelling reason to sell to the other side as well. As a deterrent, of course. Assuredly nothing bad will become of this.
>Major: [Establish Trade Route] [Sea] - Pic related, we continue the arms trade, this time for services rather than goods. Draw the route along the south of the isle and coming in from the east to tidemark. We have a kaiju spawning geyser of raw energy and a greed god pirate army on the route from the west.
>Target: Laqura, between Babilial Ziggurat and Tidemark
>Trade: Consecrators (Adequate)
Using: Tech - Beast Helms, Pottery, Ceramic Kilns. Resources - Murkfan (Adequate), Clay (Adequate), Textile (Scarce), Wood (Scarce)


>Trade shit
FOOL THAT I AM, I forgot to actually *give* the beast the guns tech last turn, so gonna be on the backburner there for a bit as far as who I owe, what.
>Minor: [Trade Tech] - Soul Pikes to the Beast

>Minor: Trade - 2 Mana to Laqura to pay off the DI cost of helping with the kaiju conversion.

>Minor: Trade adjustment Drakatron - Swap Syncronite for Coral as far as what I give him.
>>
>>6357289
>>Mortrose, The Primordial Lindwyrm of Rebirth

Might as well get some Agility XP while I'm at it,
>Unit Action [God] [Primal]: Reposition Mortrose with Korvur on her shoulder to <38,26>, passing over the old stomping ground of the dead tree god.
It's time we show off how resplendent we look to the masses. Preening our feathers, as it were.
>>
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Rolled 8, 5, 6, 3, 3, 10, 9 = 44 (7d10)

>Spawn in Oltartown, +1 Terraform -1 Spirit

Born amongst the scattered and disheveled survivors of Oltartown, Gautz was raised seeing the worst of the damages left by his ancestors inaction. For the past several epochs, Oltartown has been left devastated by the attack of several Primals. Beneath the ruins, heaps of bodies, and the festering office of The Visionary, lies a dream for a better kingdom. Perhaps better mentally equipped than its last reader, Ser Hugh Mann, the gift of these revelations from a Vessel who has already lived their life reveals a path forward for Gautz: Named The Resurgent, for his quest to restore Oltartown to its former glory.

>Terraform [MA] [2DI] The Hushed
>Preqs: Magnolopes, Heavy Animal Labour, Masters of Beasts, Beast Whispering, Tikka Spine Showers, Whispering Haze, Metamorphic Crawl
>Terraformed species branch off of Magnolopes, sloth-like creature that carries pods of hytox spores on its back. It receives a +1 FV to rolls when in Whispering Haze, and on death creates a Whispering Haze hazard in its hex. If the Whisper does not own this hex, the hazard goes away at the end of the epoch.
A well documented design of Reymnd's myceliac folds, and perfected by Gautz's understanding of the beasts that roam his home of Oltartown, the Magnolopes are metamorphosed into a true child of The Whisper. Just as the haze transforms the natural life of where it inhabits, infusing this to become one with the sloths creates a creature perfect in domestic life for the transport of dense sacs of spores, and in war a powerful deterrent to any opponent.

>Unit Interact [Gliraximum] Move to Avadmet, attack Vuulzendi, and then retreat back to (5,8)!
>Unit Move [Gautz the Resurgent] Move to Avadmet (5,9) to lure the attention of Vuulzendi, shall it survive
>Unit Interact [Makers 1] Begin to surround Eastern Reach in walls
>Unit Interact [Makers 2] Makers have previously been able to build 3 roads, but only placed 2 last turn? With this action, the road should be able to cut across the south of (15,16) and meet the other end of the road in the Eastern Reach
>Unit Interact [Makers 3] Extend road to Oltartown from Avadmet and build Myceliac Relay
>Unit Move [Bannermen] Move to (15,16)

>Dice: 1-3 are Gautz Terraform +1 from Divine Lineage, 4-6 Gliraximum attack, 7 Avedmet defense with +2 from Elderwood
>>
Rolled 6 (1d10)

>Exploding dice for Gliraximum

>Develop [MA] [1 Mana] Chrysalides
>Preqs: Mana Propagules, Spore Baths, Metamorphic Relays, Whispering Haze
>Ability that allows equipped units to use a UI at a Myceliac Relay to invest 5 pop into the structure. Once enough pop has been invested to meet the Unit Type's pop, the Unit is created. If the Myceliac Relay is destroyed before the unit is complete, all of the pop invested is lost.
A concept beyond Reymnd's time, Nettie's Spore Baths prove to be the missing piece to a brilliant invention. Forming a spore bath inside of a Metamorphic Relay, of far more potent a ratio of Mana, the occupants enter a state of sleep that brings them to complete Metamorphosis. Spending years in comatose, subconsciously absorbing all of the information that comes through the Metamorphic Relay, they absorb all of the training of their organizers design.
>>
>>6355494
>MA: Try to strap the Throne on top of the Big Beetle
Perhaps, the clerics reason, it would be a good idea indeed to move the throne- not because they want to remove the divine artefact that makes their church looks like a shitty pile of rocks, not at all!
It’s just… err… a way to make their ruler less tired from walking, yes!

>MA+DI: Continue empowering the throne
I mean hey pouring more DI in it will eventually do something right
>>
>>6357174
now that I recall it, name the unit Bob
>>
Rolled 4, 4, 3 = 11 (3d10)

>>6355504
(Inter-Primal combat resistance rolls. First die is Tarazound, second and third die are Xekath.)
>>
Rolled 6, 1, 7 = 14 (3d10)

>[MI] Carry Boarbarosso
>[UM] Move God Unit to (4, 7)
>[MI] Deposit Boarbarosso
>[UM] Move Boarbarosso to (4, 5)
>[MI] Boarbarosso attempts to intimidate both Primals
>[UI] Boarbarosso attacks Xekath
>[UI] [DI] Observe Xekath
>[UM] Move FACEship to (9, 6)

>Culture Develop [MA] Restrainer Bolts
>Culture Develop [MA] Playback
>Culture Develop [MA] Synchronization
>Culture Develop [MA] Group Formations
>>
>>6355492
>Name: Yubei, Fisherman kami
Domain: Fishing (major), Sea creatures (minor)

Kami of fishing and sea creatures. Yubei is a friendly and easy going deity who occasionaly appears near coast and fishing villages calling upon giant sea creatures to descent on unsuspecting coastal villagers for his entertainment. upon sucessfull hunt he will grant his blessing on the village ensuring bountiful sea harvest and divine blessings when on sea or near coast.

>God Attributes
strength (major). agility, spirit (minor)

>god ability
Can call upon gaint sea creatures on a specific tiles on the oceant or coast. grants Yubei's blessing if cast on own or friendly settlement if successfully hunted or captured (dice roll?)


>Minions: Jomonese
Vaguely brown Japanese islander. good fisherman and sailors. is into bodybuilding and martial arts.

>Minion Attribute
Attack

>Minion Ability
Niten ichi ryu - Martial arts developed by jomonese fishermen to hunt sea creatures and defend themselves. consist of dual wielding katana in one's strong hand and another weapon, usually fishing tools like nets, oars or short throwing spear in the other hand.

>Color
Orange

>Starting Hex
anywhere near a coast
>>
Rolled 2 (1d10)

>>6357608
(Boarbarosso's attack, since I forgot.)
>>
Rolled 3, 5, 8, 4, 6, 8 = 34 (6d10)

>>6356931
>>6357373
>>6357608
>>6357628
(Resistance rolls. First and second die are for Mire, third die is for Vuulzendi, fourth, fifth, and sixth are for Xekath.)
>>
>>6355500
>>Develop [MA] Knapping
>>Develop [MA] military tactics
>>Develop [MA] music (take the animal resources I have along with the weaving, and wood working, and let's make some primative instruments, it is time to get melodic)
>>
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GOD ACTIONS
Catarina
2 hexes claimed.
Wooden Instruments developed.

Drakatron
2 hexes claimed.
Hoping to ensure that their beasts of burden will eventually be able to shoulder all of their burdensome belongings and cargo, some Sharpclaw begin to experiment, designing large, low hanging saddles, sleds, and several other unsuccessful prototypes before eventually, inspired by a small, rolling bug (before he squashed and ate it, anyways), one Sharpclaw brings forth his more inspired idea yet: the wheel! Now if only the damned things would stop getting caught in the thick, viscous mud and quicksand…Wheeled Vehicles developed.

Ervenbloud
For all that it might defy any conventional understanding of an organism and its circulatory system, your flowing, pyroclastic cycle, the intake and exhale of souls as they pass through your form, out into the crust of the earth before their eventual return, undeniably resembles one, and functions in reflection of that, the vast majority of your people’s souls more than happy to be reunited with and, in some fashion, become one with their god in this manner. The Aether Flow developed.
Though some grumble over even this most minor of heresies, it is difficult to deny the necessity of such an action, with how crowded many of the tunnels have been, families expanding to fill out the space over the generations until some are reduced to little better than standing shoulder to shoulder with their peers. The expansion, then, is a welcome relief, those younger Magma Spawn eager to escape the reproachful gazes of their elders and strike out to make their own fortune. Molten Provenance upgraded.

Harbour
Unfortunately, though several are drawn in by this mythical figure, and journey out into the frozen wastes and forests in search of them, each and every one lacks the qualifications to take up the mantle, crushed under the weight of surviving alone as they attempt to endure the elements and isolation, the physical and mental toll enough to break even the hardiest of the Gladebound, separated from the support of their friends, family, and even their fellow pathfinders. Create Unit Spell failed, 1 DI refunded.
With the pickaxe proving itself as a proof of concept, and allowing your people to far more easily break down the mountainous barriers that they had once been forced to tediously work around, a slew of new tools are created not long after, serving more specialized roles for which a pickaxe, while serviceable, is not ideal. With these new tools, not only can the chasms and peaks be tamed, but their bounties extracted and shaped, used as the walls and foundations for larger, more permanent structures. Too cumbersome while beyond the glade, certainly but very welcome when wintering in one place, during the harshest parts of the season. Masonry developed.
>>
Huáng
As your disciples, hundreds of Mount Ao’s finest gathered together for this ritual of singular importance, begin their work, life force coalescing in the ground below before flowing towards the great wall stretching across the Northern expanse, this multi-layered animate defense begins to slowly take shape. An illusory mirage-like haze forms, shimmering, above and along the towering, majestic length of the wall, as one of the great stone dragons crafted with loving care and patience to intimidate any who would dare to approach as they glare forever frozen mid-roar, slowly blinks its eyes with the crunching grind of a tectonic shift in miniature. Long Gate of Heaven (2/?) developed.
To account for this massive wall, of course, your disciples require an equally massive quantity of stone. They make up for this new difference with an innovative new change in the training technique with which they most often gather stone, so simple in theory yet difficult to implement in practice. They begin to strike…with BOTH palms! Mountain Shattering Palms developed.
Bodily Cultivation shared with tsss.
Filial Piety shared with tsss
tsss has gifted you Thoride Taming.
tsss has gifted you Sablewood Treatment.

Laqura
At last, you feel the water that makes up your form beginning to assume a degree of unity with the prismatic, energized fluid. Though it remains beyond your ability to exert true control over, in its current state, were it to become diffused into another, such as the great scavenger bird you helped Mortrose to master, it would be a very different matter. You wonder what sort of creature you might lay claim to…Enchanted Holy Spring developed.
With your people now well-used to traversing the high seas, it is a simple matter to open up yet another sea route, circuitously looping around the coastline before eventually arriving at the foreboding ceramic capital of your oldest divine acquaintance, the wyrm Mortrose. Her people, ominous though they may be, have a variety of unique goods available, unique enough for your people to put up with the strange, hollow-eyed stares as they haul their goods into the city’s confined. Trade Route established.

Laurelios
(It’s definitely possible, but it’s gonna require more than an MA to do so. Also in this case, I’d say that you’d need Ōkabuto to be in proximity to the Throne to place one atop the other, so refunding the MA for now so you can decide if you want to spend it differently next epoch.)
The Royal Seat V developed.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.

Lys
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Makrópnoos
Though it still falls well short of the stabbiness of a certain god who shall not be named’s creations, for repelling your average predator that might otherwise attempt to scale a log wall to see what, exactly, lies inside, these thorns prove a more than adequate deterrence, warning off many would-be predators and marauders the moment they lay eyes on the already towering, imposing palisades of living wood and the reinforced stone foundations upon which they rest. Arboreal Thorn Paste developed.
Of course, to actually reach such a point takes a great deal of trial and error, the living, semi-sapient wood proving less than pliant when faced with the idea of having this strange foreign invader adhered to its flesh. It’s only with your own intervention that the process can be fully carried out, and even then in limited quantities, though as you stare at the massive walls, dotted with aggressive, spike-covered burls, you suspect that limited quantity will already prove more than deadly enough. Aggressive Defense developed.
Reinforced Lumber shared with the Whisper.

Midnight Caller
Some Pretenders, when lulled into this never-ending, dreamless slumber by a lack of sustenance and supplies never see fit to return to the world of the living, drifting away to Plutonian shores as their bodies wither and die, for others this state of false death allows them to survive when the limited food and water that can be eked out of the desert might otherwise not, with their friends and family eventually reviving them when there is once again enough to go around. The less said about what being chosen for this hibernation entails socially speaking, the better. Hibernation developed. Dormancy developed.
With more Pretenders now at your command, the time is ripe for some experiments. If you hope to bring more Pretenders into this world, then you will need to create a more hospitable environment for them after all. And well, as such cultured individuals, they’re surely more than happy to serve as the foundation, both figuratively and, in some cases, literally, for the lands in which their fellows might finally flourish, instead of simply fighting against the uncaring, unforgiving elements for survival. Control Overrides (1/2) developed.
Inspired by tales (from their followers, of course) of the visionary’s success, yet more strike out into the wilderness to follow after him, though this bunch unfortunately have little luck in locating their chosen messiah. Steps in Rhythm Unit created.

Mortrose
Miasmic Scrawl developed.
Trade Route established.

Mutare
Knapping developed.
Military Tactics developed.
Music developed
>>
Patior
Fletching developed.
Basic Smithing developed (you’re developed enough for this, but you do need a claim on oltar or another similar material to properly implement it).
Carpentry developed.
Architecture developed.

The Beast
Though some Dazhawks do not seem much enthused by the thought of spending days, or perhaps even weeks, at sea, where the salt and brine can encrust their wing feathers and there is scarce carcasses to be found, some endure it for the sake of their large, new carrion-producing friends and investments. And well, even those who do not want to prove far more pliant and willing to try when they realize their aquatic friends have already drifted too far from the shore for them to return. Carry-her Philosophy.
(The Granchpolpo, with their god and minion ability, are uniquely suited to building a settlement on Godomoloke as they did, so while it isn’t impossible, it’ll take more than an MA to achieve what they did in your case. For now I’ll refund the MA, and you decide if you want to give it another go or if it’s not worth the trouble.)

The Whisper
Vuulzendi’s Vitality is now 1/13.
The Hushed developed.
Chrysalides developed.
Makrópnoos has gifted you Reinforced Lumber.

tsss
Though the Sablewood that once made up the bramble forests is a fine wood, when compared against the tssslands in which the majority of it now grows, surrounded by a dozen different varieties of spiny foliage, it feels almost…mundane. It deserves more! To be sharper, like no one (except you) ever was! Thus, you seek to alter it. And what better way to do that than make it sharper? So it is. Though this new strain of Sablewood that begins to quickly ensconce the tssslands looks no different from its older, less stabby counterpart, as a hide-armoured Kikka discovers when he stumbles in a thicket and finds himself impaled in a dozen places where his armour might once have protected him against the formerly familiar plant, that unaltered appearance is a detriment to every other unfortunate creature well-used to the plant’s older levels of stabbiness. Ssstabbier Sablewood.
Though this even sharper wood seems to resist even the heretical “treatment” methods of the Kikka, at least one aspect of its improvement has been a greater degree of flexibility than its ancient counterpart, as one Kikka hunter discovers while out and about with his young. Some consider this new…distant form of stabbing to be nearly as heretical as treating the wood. Did their god not give unto them the ssstabbers? Thankfully, more utilitarian heads prevail, presenting these dogmatists with an argument even they cannot refute. Does that god not cast his own stabbings far afield? Ssstabby Bow & Barbed Arrows.
Thoride Taming shared with Huáng.
Sablewood Treatment shared with Huáng.
Huáng has gifted you Thoride Taming.
Huáng has gifted you Sablewood Treatment.
>>
Xenoq
(OOP will process this later.)

Yubei
Welcome to the game.

Ͼ-Arkatassus
With your presence now blighting and consuming the land, your influence begins to expand and grow beyond its once narrow confines, writhing beneath the sand in this new, physical form in a manner reminiscent of your assimilated, bestial compatriot, Quarenicis, thus it will likely be a long, long, long time yet before it can match the speed with which he tunnels through the sand (or so his vaguely sapient consciousness claims without the confines of your shared mental space, at any rate). Assimilation Pylons developed(?).
While your Saurians’ lack of an imagination concerning what, exactly may serve as a tool, as well as their inexperience in conceiving a structurally sound object during the creation process limits the capacity of this new creation of Sektek’s to an extent, these omnitools nevertheless prove useful out in the desert, able to serve in the role of a dozen different pieces of survivalist equipment that in the now distant past needed to be carried on one’s person at all times, and with little in the need of maintenance and upkeep to boot! Omnitools developed.
As yet another would-be friend falls forever silent, and you sup upon their divine essence, the process now seeming almost routine, you cannot help but wonder if the universe is trying to send you a message. Spark consumed.
>>
Rolled 9, 8 = 17 (2d10)

PRIMAL ACTIONS
Tarazound
Distracted from its previous quarry, it instead focuses on this new, far more abundant source of energy, ethereal blue jaws biting down on the small, armoured figure (Tarazound attacks, it rolls the first die).

Vuulzendi
Critically injured, the cephalopod attempts to retreat into the briny deep, eyes glaring at Gliraximum with a malevolent promise of retribution once its wounds recover (Vuulzendi is outta there).

Xekath
Infuriated by this…overgrown pig interrupting its fun, it lashes out, claws sharp as razors and as long as its forearms outstretched and gleaming, deadly (Xekath attacks, it rolls the second die).
>>
>>6357902
>Develop [MA] [1 Mana] - Longstrider Battle Mount
>Preq-Tech: Saddlemaking, [HOOKS], Thoride Husbandry
>Preq-Resources: Longstrider Thorides
> An equippable tech. The next generation of combat mounts, featuring a saddle that literally hooks the warrior and mount together for enhanced control and stability.

The average kikka warrior had a problem. Well, several problems really, the first of which was that the Longstrider Thoride, for all its marvelous speed, agility, and savagery, did not care in the slightest about its rider. Oh certainly it would, begrudgingly, go in the right direction, and, usually, not disembowel its rider. But it also would gleefully run through narrow sablewood thorn filled death traps, under low branches, and perform stomach lurching turns that left most kikka dragging along the ground. When he finished laughing, Hahk set to work creating a more refined, and secure saddle. One that would allow ssstabber and bow alike to be used with ease, without falling off in the process.

>Develop [MA] - Gate of Broken Needles
>Preq-Tech: Bodily Cultivation, Tsswine
>Preq-Resources: Tsssvine
> A +2 Offense Progression Tech, where Kikka intentionally infect themselves with tsssvine seeds, then attain inner mastery of the infection, learning to tap into the intense focus and fury of the vine at will.

The path to godhood is one fraught with peril. It is the destiny of mortals to live brief lives marked by inconsequence, only ever being of importance in aggregate. Far to the north the Rabble Riders, hundreds, perhaps even thousands of them, will fight and die and lose their way with little more than a few rolls of destiny's dice. To struggle against such ignoble destiny is the purpose of the cultivator.

The body cultivation techniques of Mount Ao outline a path where one can attain inner mastery of the body, using that power to expel the toxins of the tsssvine. But the Kikka cultivator pushes this further, seeking not to expel the toxin, but to capture it, control it, to let the seeds grow within his body, but only where and as he wills, to let the toxins empower him, but not control him.

Only when one has passed through the Gate of Broken Needles and obtained mastery of the tsssvine is one ready to continue their path to godhood.

> Share Tech: Longstrider Battle Mount to Mount Ao/Huang
We wouldn't want the disciples to be left in the dust.

> Convert 2 Mana into 1 DI
Soon, something new will begin forming in the tssslands...

> Hahk moves to (8,17) and builds a road leading north
> The Rabbleriders build roads at (10,19) and (11,19), and move to (12,20)
Roads roads roads

> Tsss follows the sound of Huang's whistle to (12,25), but the sect master is nowhere to be found.
Mysterious!
>>
>>6358086
> DO NOT
> Convert 2 Mana into 1 DI

tsss forgot which number came after one

tsss is sorry
>>
>>6357608
(The fluff.)

>[MI] Carry Boarbarosso
>[UM] Move God Unit to (4, 7)
>[MI] Deposit Boarbarosso
>[UM] Move Boarbarosso to (4, 5)
>[MI] Boarbarosso attempts to intimidate both Primals
>[UI] Boarbarosso attacks Xekath
>[UI] [DI] Observe Xekath

Despite the war-torn state of the not-so-peaceful-these-days isle, life must nevertheless go on. A small population of ogres, those that were outside of the village when Xenoq arrived to implement his non-consensual emigration plans, remain blissfully unaware of the titanic forces of nature clashing leagues away, eking out a simplistic life in their suddenly much more spacious, still rather ramshackle village, idyllically whiling away their days bashing each other and any wildlife with too short a stride to outrun the ogres when their ever-present hunger pangs become overwhelming.

The pastoral scene, however, is interrupted by a distant rumbling. Well, another distant rumbling, aside from the faint, ever-present quaking as two monstrosities battle for dominance to the North. It takes this rumble, however, mere moments to grow in volume, drowning out all other sounds as the ogres stare up in confused, helpless awe at a massive shadow, the sun blotted out for a moment before the front hoof of an impossibly massive boar descends upon the village, reducing all but a few buildings on the outskirts to splinters and the dumbly staring ogres to something less than paste before the Primal vanishes as quickly as it came in the opposite direction, a faint, tinny voice the only thing that seems to echo, against all odds and known laws of science, in its wake.

“…ssssSSSLOW DOWN YOU SIMPLISTIC SWINEEEeeee…!”
>>
Hanging on for dear life, dozens of scalpels, manipulators and other tools desperately attempt to both complete their work rewiring the porcine brain and anchor their originator in place as Xenoq lets out a string of profanities, bouncing and jostling as he desperately clings on to the bristly red fur and contemplates simply lobotomizing the overgrown side of pork. He’s so very close now, however, and his greed wins out over his irritation as he, with another grumbled stream of expletives, tightens his grip, redirecting the lion’s share of his mental effort into finishing the thoroughly unsanitary surgery as quickly as possible.

As a massive sea of trees comes into view of the pair, the feverishly focused scientist’s concentration finally pays off as one last nerve cord is snipped. Fortunately, several hundred meters shy of the treeline, the Primal abruptly plants its hooves, slowly braking as it battles against its own momentum. Unfortunately, Xenoq finds that his equipment does, indeed, have a stress-testing limit, the sudden stop catapulting the scientist forward as the manipulators and mechadendrites holding him fast groan, shriek, and quickly give up the ghost, dragged along behind as they futilely clutch bristly clumps of fur. The impact is as violent as it is quick, silver-and-maroon armour dented, distended and in some places torn off as Xenoq smashes through dozens of trees before finally making a not so happy landing, accompanied by a sizeable plume of kicked-up dirt and sod. After several moments of tense silence, Boarbarosso completely still for the entirety, the armoured figure emerges from the slowly settling cloud of dust, shaking off yet another layer of grime before stumbling

“Well, that’s not right.”

Looking down in confusion, the scientist winces behind his mask as he realizes that his left foot is facing the wrong direction, the force of the crash violently wrenching the leg around at a 180-degree angle within his armour. Bending over, the divinity lets out an agonized hiss as he forcibly rotates his leg back around with a wet squelch, the foot now facing…well, mostly the right direction as the god lifts himself into the air with an exhausted sigh, floating with unusual slowness back towards the boar that now glares balefully up at him, its eyes the only thing that seem to have escaped the otherwise absolute lockdown of its body.

“Really now, you didn’t even let me patch up that big, open square on top of your head. Why, someone could just shove a scalpel in there and it’d be lights out for those beady little eyes of-“
>>
Suppressing the impulsive, murderous urge that seems to get stronger with every wave of pain that emanates from his leg, the god adopts a chipper tone as he addresses the boar, whose hatred slowly ebbs away, replaced with confusion as the scientist’s words become far more comprehensible to its once much simpler mind and it finally finds itself able to move, though it feels a strong sense of repulsion where it tries to trot closer to Xenoq.


“Now, I know that after a life of freedom and the wilderness, servitude might sound terribly droll. But it need not be so! I am a villain of means, after all, and I can assure you that every one of my minions would attest to the vast depths of my generosity. Picture it: Delicious feed as far as the eye can see. Picturesque, rolling green fields of soft grass that stretch on forever without any pesky, pokey trees underhoof to scratch at your hide. Maybe we can even find a nice Miss Piggy for you. Doesn’t that all sound fantastic?”

…Hm, yes, well, the straightforward boar does think that all sounds rather nice, curly tail beginning to bounce with excitement as it stares off into the distance, the ocean waves seeming to transform into roiling, fuzzy green fields before its very eyes as a pleasant warmth seemed to spread throughout its chest. It almost seems too good to be true! Perhaps this servitude business won’t be so bad after all-
>>
“And I just need you to do one teeeeny tiny thing for me before I can shower you in all of that~…”

For some mysterious reason, a chill runs down the optimistic pig’s spine as that sibilant whisper seemed to ooze, like treacle, across its brain, and shaken from its daydream the Primal turns away from the ocean view, staring up at the armoured figure overhead at its head tilts, confusion writ plain even on its bestial features.

“With such great senses as yours, I’m sure you’ve picked up on that little…spat to the North, yes?”

The boar had, indeed, sensed the veritable war being waged to the North some time ago. It had also resolved, as its survival instincts screamed, not to get involved, especially after the seemingly strongest entity had perished under the combined assault. It would need to be a truly suicidal lunatic to try and stick its snout into that me-

Oh no.

“Oh yes~”

The scientist croons a response to the unspoken concern as Boarbarosso begins to violently shudder, attempting to backpedal while desperately shaking its head before finding that it is once again stuck fast, its legs refusing to obey the signals sent from its brain even as a wave of despair begins to rise within and engulf it.

“You’re quite sturdy, after all, aren’t you? I’d quite like to make several more new friends, but considering how enthusiastic they are about their little dispute it would be SUCH a tragedy if one killed the other, or villainy forbid there was a mutual kill and all of that precious research material went to waste. The only way to interrupt them that comes to mind, really, is if a third party got between them. I’d do it myself, but well, I’m in quite the sorry state after “befriending” you. You wouldn’t mind helping me out, would you…?”

With what is surely a beatific and innocent smile behind that expressionless mask Xenoq points North, the request that isn’t really a request ringing with all the severity of a death knell despite the airy nature of its delivery as the Primal, against all of its better judgement, turns and begins to move, the earth and trees churning beneath its hooves as it charges towards the guaranteed beating on its own four feet. Picking up speed as it charges against its will, the porcine Primal squeals pitifully at the injustice as its new master lets out mocking cheers of encouragement at its vanishing hindquarters. Unfortunately, as the great boar reluctantly crashes on to the near apocalyptic scene of the two other Primals and their clash, neither the azure, serpentine creature nor the spindly, bone-armoured figure seem interested in divining this arrogant interrupter’s intentions or picking up on the mournful nature of its cries. Xekath’s claws waste little time before they gouge deeply into one thickset, fur-covered flank as Tarazound hungrily nips at the other.
>>
In the meantime, Xenoq approaches at a far more leisurely pace, basking in the mixture of catharsis and schadenfreude as the oversized pig’s piteous wails do wonders to drown out the throbbing, ever-present pain in the villain’s leg as his flesh slowly knits itself together underneath his armour. With one last chuckle, however, he gets to work, sensory arrays that have only just begun to cool down whirring back to life as the ever-curious mad scientist turns his attention to the sadistic, bleached-white figure tormenting his newest acquisition.

“Hahhh, now that that’s taken care, of let’s see what we can see about that fascinating ability to develop keratin you have, my slender, soon-to-be friend...”
>>
>Culture Develop [MA] Synchronization
>Culture Develop [MA] Group Formations

On one of the highest floors of the Faceship, in what could be approximated-were the monolithic monument to megalomaniacal vanity flesh and blood-to be the facsimile’s brain, one can find the Peril Pod, a simulation chamber equipped with state-of-the-art torture devices, holographic technology, and environmental generators, all for the purposes of ensuring that the rank-and-file of Xenoq’s forces, by hook or by crook, possess all the villainous qualities necessary to adequately fulfil their roles while also remaining incompetent enough that he has an excuse to creatively kill them when he is sufficiently bored. In this glorified torture device, a batch of nervous, newly cloned Phenomes struggle to maintain their balance as the platform on which they stand wobbles unsteadily, suspended over a yawning black abyss.

“Now POSE! Hold it…hold it…and break. ATTEEEEEN-HUT!”

As the simulation ends and the room once more returns to its featureless, ovoid white passive state, the recruits have no time to rest or congratulate themselves as they snap to attention, desperately hoping they moved with enough alacrity to assuage the wrath of their tormentor. With the measured, deliberate strides of a predator, the speaker stalks down the line of nervous, sweating(?) Phenomes as they stand ramrod straight, desperately praying to their god that his visage does not decide to vaporize them. Indistinguishable from Xenoq himself save for the faintly translucent, flickering outline and the campaign hat perched precariously on top of the handlebar(?) that adorns its head, the holographic trainer continues its journey before finally coming to a stop before a particular Phenome with the finality of an executioner.

The Phenome begins to tremble as the divine doppelganger pulls out a metal baton, dispassionately examining it before abruptly swinging low, the sacrificial lamb’s leg inverted by the force of the impact as they crumble to the ground, letting out a burbled groan and clutching at the ruined remains of their knee. The hologram patiently waits, staring down at the silver-suited figure as the sounds of suffering slowly begin to peter off when the Phenome comes to the realization that it does not, in fact, have knees, or pain receptors for that matter. Awkwardly clambering to its feet, the unfortunate target cannot help but flinch with poorly contained terror as the expressionless maroon mask swoops in, inches from the Phenome’s visor, cold, contained anger rapidly escalating into a furious roar that booms through the Peril Pod’s speaker system and almost blasts the Phenome off its feet once again with the volume.
>>
File: Shocker.jpg (132 KB, 900x1200)
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“Minion 2987. What. Was. That? WHAT THE FUCK WAS THAT?! ARE YOU TRYING TO SCARE ME OR ARE YOU TRYING TO SEDUCE ME?! WHAT DID I ASK FOR?! AN INTIMIDATING POSE, NOT THE SORRIEST ATTEMPT AT A “COME HITHER” GESTURE I’VE SEEN IN ALL 15 MINUTES OF SIMULATED LIFE! RRRRRAGH!”

“THAT’S AN INTIMIDATING POSE! A pose that perfectly suits where you would be situated in any would-be do-gooder’s line of sight. NOW SHOW ME YOUR INTIMIDATING POSE!”

Shuddering, the unfortunate Phenome awkwardly attempts another pose before keeling over as its head, this time, is caved in by another merciless baton blow, the drill instructor’s outline vibrating with poorly contained fury as his head cranes up towards the other Phenomes, who quail under the raw disgust emanating from the hologram’s gaze.

“PATHETIC! Let me make something clear to you louses. I’m not your kind, forgiving, generous overlord, Xenoq, who worries every day about your personal wellbeing and does not, as some rumours might imply, record these training sessions so he can watch them later for his personal amusement. I AM AN AI! I DO NOT FEEL SYMPATHY! I DO NOT CARE! THE SOLE REASON FOR MY EXISTENCE IS TO…beat you worthless sea slugs into shape, until…until…”
>>
Abruptly, the holographic figure pauses, staring off into some unforeseeable distance with hollow, haunted eyes as the mediocrity of its own existence comes crashing down upon its simulated psyche.

“…Until Xenoq deems me obsolete, and phases me out…”

[Instability detected. Correcting.]

As the synthetic voice chimes out of the Peril Pod’s speakers the hologram twitches, eyes glazing over behind its mask before, with a particularly strong flicker, it seems to come back to itself, instinctively glaring down the line at its charges as it is forced to re-assess the situation before launching into another thunderous tirade, simulated spittle spraying out through the thin opening in the Instructor’s mask.

“…Where was I? Oh, right. THE ONLY EMOTION I’M PROGRAMMED TO FEEL IS DISGUST WHEN YOU SORRY SEA SLUGS FAIL TO MEET MY PATHETICALLY LOW EXPECTATIONS! YOU’RE BRINE SUCKERS! YOU’RE BILGE SCUM! YOU’RE THAT DISGUSTING, SLIMY PIECE OF DETRITUS THAT SOMEONE REALLY HOPES IS KELP AS THEY SCRAPE IT OFF THEIR FOOT DURING THEIR TRIP TO THE BEACH!”

As it seems to exhaust its fury, however, the hologram’s tone begins, by a fraction of a fraction, to soften, something that could almost be very generously construed as…well, definitely not kindness, or hope, but perhaps expectation leaking into its voice.

“…But you don’t have to be. You know how even spineless, gutless, witless, worthless flotsam like you might be able to succeed in life? THROUGH VILLAINY! What do you do when life gives you lemons? YOU MAKE SOME LEMONADE, POISON SOMEONE WITH THAT LEMONADE, THEN STEAL THEIR FRUIT! What do you do when the going gets tough? YOU FORCE SOMEONE TO CARRY YOU! NOTHING IN LIFE IS UNACHIEVABLE, AS LONG AS YOU’RE WILLING TO EXPLOIT SOMEONE ELSE’S EARNEST EFFORTS TO ACHIEVE IT! And how do we begin to exploit people? BY SCARING THEM!”

For a moment, the Phenomes perk up, a kernel of hope kindling within the cavity where their hearts would be, if the former deep-sea invertebrates possessed a circulatory system. That brief warmth is dashed, however, as the hologram stalks back down the line, fixing every Phenome with a gimlet eye that immediately causes them shrink in on themselves.
>>
“Alright, enough of that gooey love-thy-neighbour bullshit! Thanks to our friend’s bedroom eyes, you delicate little lotuses are going to give me five minutes of sinister cackling. AND IF TEMPTRESS OVER THERE TURNS OUT TO HAVE AN UNDERDEVELOPED DIAPHRAM, I’M GOING TO FEED YOUR ENTIRE BATCH TO MY BUDDY, DRILL SERGEANT CRADDOCK! THAT FAT SONUVABITCH WILL EAT ANYTHING! NOW CACKLE LIKE YOUR LIVES DEPEND ON IT, BECAUSE THEY DO!”


>Culture Develop [MA] Playback

Finally, after several more torturous hours, the training session comes to an end, allowing the exhausted, battered, beaten Phenomes to slink back to their cramped living quarters. As most of the thoroughly wrung-out minions collapse onto the slightly more padded corner of their floor and drift after into dreamless slumber, however, two souls resist that urge. In the privacy of its personal sanctuary, one Phenome reaches a silver-gloved, noodle-like appendage up to the terminal installed into the side of every Phenome’s environmental suit, a HUD projecting itself on to the inside of the individual’s visor as they begin scrolling through dozens of options before finally settling on their goal. With a click, the suit’s audiovisual playback begins, the events of the day playing out at dozens of times their normal speed as the Phenome fast-forwards through until it arrives, at last, to the Peril Pod. Then, even as their body aches and groans rebelliously, the Phenome begins to practice, reviewing the footage and attempting to correct their errors even as the recording’s loudly barked orders ring at a migraine-inducing volume in his suit’s headcase.

In one bright young soul, at least, a spark, a will to extort, exploit, and torment is born, flickering and faint, but filled with the promise of a better tomorrow, in which a shroud of malice envelops the world and all that is good and pure is trampled under the jackboot of evil.
>>
>Culture Develop [MA] Restrainer Bolts

In the depths of the other yet-conscious soul, however, something more mutinous brews. Banished to the bowels of the ship’s engineering section with a mop and no water, the target of Drill Instructor Xenoq(?)’s ire pointlessly scrubs at a Phenome-shaped nuclear shadow burnt into the alloyed floor, stewing in their thoughts. Why were they being subjected to this? They knew their pose would have scared any hero stiff! Sure, it was a bit unorthodox, but wasn’t that the beauty of individuality? Why did they need to conform, to unquestioningly follow the guidelines laid out before them? It just wasn’t right. The Phenome…it needs to change, change this ship, change this god, uproot the old order, it needs to [PRACTICE ITS POSING].

The rebellious Phenome freezes mid-scrub, confused, as its mind seems to stutter for a brief instant. Where had that come from? Sure, it would probably need to practice more, to conform for the sake of avoiding being fed to an especially hungry ogre by its overenthusiastic instructor, but only for the sake of appearances, it would never truly [GO AGAINST XENOQ’S WILL]. The Phenome flinches again, mop slipping from its grasp and clattering to the floor as it stands, stunned, before shakily bringing an appendage up to the terminal, attempting to run diagnostics and figure out the problem. Before it can even, however, a headache seems to pierce its mind like an ice pick, the insubordinate(?) Phenome falling to the ground in a thrashing, unrecognizable tangle of limbs before going completely, ominously still.

After nearly an hour, the Phenome abruptly seems to uncoil, smoothly climbing back on to its feet and beginning to enthusiastically scrub at the scorched shadow. It only has 8 more hours of "remedial training" to go, after all, and it wants to be nice and limbered up so it can get right into its pose training!
>>
Rolled 6, 2 = 8 (2d10)

>>6357899
Rolling for loot real quick...
>>
Rolled 1 (1d10)

>>6357899
>>6358489
Word soon spreads among the Sharpclaw about the strange, seemingly miraculous properties of the sap from the newly claimed desert cacti, and it doesn't take long for more specialized methods of obtaining more to be developed...
>Major Action: Develop Bombac Sap Taps

The Great Drakatron, pleased with this development and the increase in cannon fodder it promises, flexes his divine might in approval. Near as soon as the supply opens up do a hundred and one methods of preparing and modifying the sap spring forth, everything from marinating meat in the stuff to boiling it into hard candies.
>Major Action [DI Knowledge]: Bombacto Cuisine

Meanwhile, the Sharpclaw Mob besieging what is left of Door's settlement rallies for one last push. Surely the settlement will fall now, surely!
>Unit action: Unit at 24,25 attacks the settlement for the whatever-ith time.
>>
>>6357899
>[MA][DI] Claim 4,12 and 4,13
As Ervenbloud prepares to return home he senses another divinity nearby and decides to instead greet the northern God.
>Ervenbloud moves to 5,9
Yet the being he encounters is strange, for while he certainly possesses the spark of godhood, he feels more mortal than Volk.
>>6357373
“Greetings,” surges Ervenbloud’s voice from the ground, “I have never encountered one like you before. Are you a mortal or deity?”

Meanwhile in the ashlands concerns begin to grow on how well new spawn are being taught. Traditionally when Magma Spawn are first born from their God’s blood the community closest to them was responsible for teaching them but this often leads to spawn only learning about what caste or cult found them. Thus it is decided that all newly formed Magma Spawn shall attend classes taught by low ranking priests of the various cults so they might be better informed before choosing their roles.
>[MA]Develop Education
>>
Rolled 10, 8, 9, 6, 5 = 38 (5d10)

>>6357903

MA+4DI+Mana+Nanites+Ejpto’Jsjt corpse+Vibrancy Spark: Xenowylds Biome
A fully and completely alien biosphere, acting as one fully realised organism that stretches its alien caverns miles down into the ground to where strange alien monsters lurk, covering the surface in a jungle of gnarled gatewood trees that paint the skies above with stars, and higher into the sky with floating islands that are held aloft by some inexplicable cosmic order, hovering above the golden sea of trees.

This is the perfect native biome for the Gatewood trees and Voidrays to prosper in, forged from the spark and remains of a truly alien god. It supports twisted alien analogues of various terrestrial resources. Deep emerald pools containing great scores of biomechanical fish are found near crops of what once were Bombacto Cacti, now twisted into strange tall musical tubes filled with the sap. Pits of blue clay are found with a funky, tangy taste, colourful exotic alien beasts of all shapes and sizes roam and roll around in the spiral grass, beaches full of red sand and high quality textile plants growing on the underside of the floating islands like ropes.

As a whole and complete living organism however, this biome is alive. Biomechanical in nature, its very essence is suffused with nanomachines and it possesses a mix between a genius loci and an artificial intelligence. As the biome expands, it literally grows more powerful and intelligent, developing new capabilities.

MA+DI: Claim (19, 24), (17, 23), (21, 24), (20, 23)
A scaly invader is predating on territory that does not belong to it. Excise this influence and reclaim what is ours.

UI: Move god unit to (19, 23)
UI: 9 Hydrascales construct walls as indicated, then move to 20, 23
UI: One Hydrascale moves to Bagpipes old settlement and converts it
>>
Rolled 3, 7, 10 = 20 (3d10)

>>6358803
Conversion roll.
>>
>>6358803
And also, UI mode change to Hydra mode
>>
Rolled 2, 10 = 12 (2d10)

>>6357899

>Action 1 - 2 DI - Terraform New Biome 20,10 [Rebirth Domain]
[Trying to make a biome with access to other types of mundane resource. I figure that reincarnating regular living mundane resources into other living mundane resources should be fine. So Wood and Food becoming Textile, Fish, Beasts or Medicinal. I'm gonna assume I managed to snag at least Beasts, and we can discuss from there.]

The Liten are starved for new experiences. Every inch of the webbed woods and the plain forests have been combed over, every face of the mountains clambered over and tumbled down. Lys' light shines down on the forests near the shore, and her Domains are enforced on the land.
Life is a cycle, and what was once one thing, will one day be another. Let this land be where the cycle is most prevalent. When a beast falls, it may rise as a tree the next day. When a bird perches upon it's final branch, let beautiful flowers bloom. Grass trodden underfoot will return as fish in a nearby stream. Life is fluid, and the Liten will soon be able to see the wonders of it all, right on their doorstep.

>Action 2 - 1 Mana - (Astral+Light) = Starlight Wizard - Navigation [General Tech]
One Liten perches upon the head of the once-fearsome Primal Nedrasz, the great beast snoozing at the base of Lys' peak. They feel a connection to the Primal, a welling of power within that echoes back at them from far above.
Thus is born Lamedh, the Starlight Wizard. She spends countless 'nights', bright as they are this close to Lys, gazing without seeing up into the unseen sky. She can feel the pull of the stars above, and countless scribbles and scrapes on the dozing Primal's hide allows the creation of a star chart to map them all. Once shared, Liten will never be lost, even if Lys' light is beyond their sight.

>Action 3 - Animal Taming [General Tech]
New beasts make this realm home, and the Liten spare no time in holding shaky hands full of sugar lumps out to anything and everything they can. The methods may be suboptimal, but even the most ornery beastie will have trouble chewing through a Liten's tough cloaks and natural hardiness. They WILL be best friends, it is inevitable.

>Action 4 - Tallow Making [General Tech]
The Liten do not hunt, and have no need to eat, but when their bestial friends pass on from this world, they still look to honor and remember them. Spare vats used for colourful dyes are repurposed for boiling tallow, and the resulting colourful candles become a joyous addition to the realm, their own lights mirroring the distant, ever-present flicker of Lys' light.


Unit Movements
- Daleth and Primal, return to Lys' side. Let Lys rest and recover, no need to more punching for now.
- Adulaters, return to Ice Queen's realm and continue making adulation checks. 2d10
>>
>>6357899

> Unit Movement
> Shellac (25, 5)
>>
File: qiang-zhou-5.jpg (815 KB, 1920x1025)
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Rolled 4, 5, 6, 9 = 24 (4d10)

>>6357899
>The Shennong moves to (10,25) and builds a wall to the north and northeast [UI]
>Profound Masters move to (7,16), (7,15), (8,15), and finally (8,14), building a road on each hex in the way [UI]
>Trade Mountain Shattering Palms to Tsss/Thornshade [MI]
>Zaraave moves to (2,28)
>Huang carries Pholipoly and moves to the Mount Ao Pagoda
>Huang drops Pholipoly
>Pholipoly moves to (2,26) and builds a wall on the coast [UI]
>Pholipoly moves back to Mount Ao and rests
>Huang harvests Heliodos for a pill [MI]
>Huang consumes the pill [MI]
>Huang moves to (3,28)
>Convert 4 mana to 2 DI

>Develop [MA] - District Planning (City Planning)
>Preq-Tech: N/A
>Preq-Resources: Town
>Lets me build cities
The inner sect was fully developed, as grand as it ever should.
But the outer sect was slowly falling to disrepair. Crime and chaos ran rampant without any kind of management, the streets ran dirty without any sanitation, and the sect's image to outsider passer-bys was slowly hitting rock bottom.
This could not stand, of course. Whilst the inner sect was afforded the greater care, it did not behoove one to keep their body clean whilst wearing dirty rags, lest their image, their upbringing, and their ancestry be called into question.
Tasks were set to inner sect disciples, as punishment and training, to rectify the issues of the outer sect. Walls were erected, to establish firm borders for the sect itself, such that rabble who had no possible worth were not even allowed into the outer sect. Services and houses were erected overnight to allow for necessities, and soon even a luxurious life for those that earned it. Bandits were beaten black and blue, vandals strapped to the Bodhi Tree, and Kikka given their own heavily fortified quarters to prevent chain reactions from decimating the sect's population.
>>
File: heewann-kim-.jpg (149 KB, 1300x731)
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Rolled 10, 1, 8, 3, 10, 4 = 36 (6d10)

>>6359342
>Develop [MA] [3 DI] - Long Gate Of Heaven 2
>Preq-Tech: Enlightenment, Hazards, White Horse
>Preq-Resources: Ruins of the first Gateway To Heaven, A contiguous wall passing through no less than 9 九 hex sides
>Upgrades walls. Attempts to bypass them through abnormal means (flight, burrowing, teleportation, etc) by any but gods requires beating a contested Culture check against the unmodified civilization score of the Mount Ao Sect (Costing a UI per attempt), followed by a successful Health check (1 success is enough, no UI required). Failure on the first teleports the target to a point alongside the Long Gate Of Heaven within the attempter's remaining movement, still on the wrong side of the wall. Failure on the second inflicts damage equal to [[wall's length / 9] +1] and prevents the unit from bypassing the wall.
>Attempts to destroy the walls have the attacker roll Offense against Mount Ao's Culture (costs a UI). Success deals damage as normal. Failure inflicts damage equal to [[wall's length / 9] +1].
The ritual continues on.
>>
Rolled 7, 2 = 9 (2d10)

>>6359343
>Explosive dice
>>
>>6357899

>[MA] Build [2DI] - Village of Tidemark into Town
>Using: Scarce Beasts, Scarce Fish, Scarce Clay, Laqura's Divine Energies, Wonder Pipes, Wonder Pumps, Luigi.
When Tidemark was first founded as a village by the Granchpolpo, Laqura was too depleted of divine energies to assist. Now, filled with a gift of energy from Mortrose, is the time to make amends for that earlier lapse; as Laqura's divine energies envelop the town to assist, helping the Granchpolpo turn the collection of wooden shacks and shanties on a coral bank into a beautiful tropical city of grown coral fronds and solid coral structures, crossed by tall coral-pillared aqueducts of fresh water and numerous beautiful clear salt-water canals, and surrounded by rings of moats which might be obstacle to any potential invader, but which to the Granchpolpo who call it home are akin to wide urban parks that lace throughout the settlement and filled with healing corals. Luigi assists the settlement by putting the plumbing in place, with wonder popes and wonder pumps all arranged to ensure the constant movement and freshness of the town's waters; and adding such an array and display of fountains to delight visitor and guest alike.

>Laqura: Moved to (38,20) in:
>>6357161
>So now moves to (39,16)

>[MA] Terraform: Claim [DI] - (39,18),(39,17), (39,16), (39,15)
With the energy gifted from Mortrose all spent, Laqura uses one's own energies to lay claim to a tract of land on the isle's east coast and into the waters crossing the trade route.

>[MI]Trade: Wonder Pumps to: Mortrose
The Wonder Pumps were developed with one eye to a request from Mortrose, and so we send her a share to put to use... and once used, no doubt we shall send her more.
>>
Rolled 9, 8 = 17 (2d10)

>>6355504
Defense rolls. First die is for Xenoq defending against Tarazound, second is for Boarbarosso defending against Xekath.
>>
Rolled 2, 7, 7, 6 + 1 = 23 (4d10 + 1)

>[UI] [DI] Convert Xekath

“Hm, well, much as I’d like to devote some more time to preparatory scans, I’m on a bit of a timer this time, and I think I’ve got a hang of the operation now in any case, so I suppose I should get a move on…”

Feeling much refreshed after some time spent resting his injuries and taking in fascinating new data, the mad academic finally dismisses his scanners and relaxes his focus on the bony Primal still savaging his pitifully squealing pet, calculating the best approach trajectory as the repulsors in his boots flare to life in preparation for more active flight-until he notices something…off about the scene before him. “Wait, what happened to the other one…?”

Almost too late a warning blares in the scientific god’s helmet as he looks down to see a pair of bluish, semi-translucent jaws opened wide as they ascend, with startling speed, from below. Powering his repulsors up to full strength, Xenoq flings himself backward with a wince, though not quite in time, the side of the creature’s jaw clipping a leg just as he escapes the creature’s trajectory and its jaws snap shut on the open air. Unfortunately, the searing pain that accompanies the glancing impact makes it immediately clear to the god which of his legs took the hit. “Agh! Again!? Fine, I can’t play around with you for too long, though…”

Beginning his own ascent (and noting, for a moment, how the repulsor in the struck leg gutters out for a moment before power is rerouted to it), the villain ascends into the cloud cover as the serpent reorients itself to pursue, entering the fluffy white bank mere moments behind. While such cover might shield one from the sight of lesser creatures, the wyrm is undeterred, its eyes and other senses orienting on the faint yet oh-so-tantalizing corona of power roiling off of the no doubt delicious snack, if the brief taste it had is any indication. As it approaches, the serpentine Primal absentmindedly notices several smaller masses of energy breaking off of the central mass before quickly ignoring. Until, of course, the explosives detonate, a dozen blindingly bright lights illuminating the cloud for a moment and lancing like a weapon into Tarazound’s eyes. With a shrill shriek of pain and surprise, the wyrm shuts its eyes and rears back, head thrashing back and forth as it practically coils in on itself in an attempt to escape the searing pain that even now feels as though it’s burning through the Primal’s eyelids. Furious, it begins to mindlessly lash out, tail tearing through clouds like a titan’s whip, yet it strikes only at the empty space. Xenoq, after all, has in the meantime dropped like a stone, repulsors fully disabled for a moment to both lend power to the flares and to aid in a quickened downward escape from the wyrm’s befuddled rampage. When the stinging pain finally abates and its vision recovers, the wyrm finds its would-be meal has vanished, as though it were never there.
>>
Grimacing once again behind his mask as his repulsors reactivate and his leg is subjected to yet more stress, the god, even through the pain, cannot help but begin to hypothesize about the creature as he watches the serpentine, faintly glowing shadow swim through the cloud cover overhead, fruitlessly searching for its prey as it makes strange, almost musical trilling sounds of confusion as it attempts to shake off the aftereffects of the anti-air weapon.

“Fantastic, that should buy me…not very long, evidently it’s got the “scent” of whatever energy it’s attempting to consume by sinking its teeth into me, considering how it locked on just then. If the drop in my energy reserves when it clipped me is any indicator then it has to be…a dynavore? Fascinating. How does it absorb the energy? The suit definitely registers impacts when it makes contact, but the damage seems…muted, relative to its size. A side effect how it absorbs energy? Or something fundamental to its biological state, like…partial dimensional displacement…? That would explain how it’s able to remain buoyant without wings or any other sort of obvious airborne locomotive methods, if it isn’t all “here” in the first place…ahhh, I’d so love to keep speculating, but unfortunately I’ve got a date with that bony brute, hopefully before he tears my irritable new minion to ribbons…”

Thankfully, the armoured Primal seems thoroughly engrossed in its torment of Boarbarosso, offering no resistance to or recognition of the scientist as he alights upon the crest of bone protecting most of its head, sensors estimating which part of the smooth expanse will afford him the easiest access to brain matter. A collection of manipulators, appendages, and mechadendrites, although much reduced in number after his scuffle with his new porcine compatriot, unfold from several points in his suit, driving thick, blunt-tipped spikes and pitons in here and there to anchor the scientist in place as a handful of drills and saws get to work penetrating the material. With nothing better to do, the scientist cannot help but look around, marvelling at the strange, alien-looking organism even as his sensors feed him information his eyes could not hope to pick up on.
>>
“How odd. The pores are abnormally enlarged, proportionally speaking, which is about par for the course considering, but this material that’s excreted through them…hmm, it bears a superficial resemblance to calcium phosphate, but the samples are indicating something more akin to…keratin? But this durability is abnormal, so it must be mixed with something else-agh, focus Xenoq, it’s almost done! You can’t let your intellect get away from you, no matter how much of a magnificent, well-groomed, untamed stallion it may be! You can study it as much as you’d like, once you crack this cranium open…”

Kneeling down to lend divinely empowered strength to the task of lifting the sizeable chunk of bone out of the way, the shivering, pulsating brain matter is finally exposed as the Xenoq coos in delight, extra limbs now bringing scalpels, shears, and tongs to bear as he prepares to replicate his previous operation on this strange new cranial structure. “Now, I haven’t had quite as much time to examine your internal structure as I did for my dear pig friend, so let’s both hope I don’t snip anything important, alright…?”
>>
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>General Develop [MA] [Mana] Fabre Field Generator (1/?)

In the depths of the FACEship, one not-at-all lobotomized Phenome has finally finished their cleaning duty. With a cheerful whistle (read: burble), they begin their ascent back up to their living quarters for a brief stopover before they head to the Peril Pod for morning training, though they are very quickly interrupted by a stumbling block. Literally, in that they stumble over something and very narrowly avoid visorplanting on the cold, unforgiving metal of the floor by catching themselves on the wall. The incident doing nothing to curb the Phenome’s optimism, they bend over, holding the thick cable that had almost sent them ass over teakettle up to their visor for inspection.

“Brblrb…?” (What’s this…?)

Glancing around, the Phenome spots a rather obvious outlet, bereft of a plug. Had they knocked it loose? Bereft of the usual Phenome caution for touching anything at all around the ship for the time being, the Phenome quickly, thoughtlessly, and disastrously plugs the cable in, before they depart humming a jaunty tune and blissfully unaware of what they have just set into motion. After all, the Phenome was mistaken. They had not, in fact, wrenched the cable from its socket. It had been disconnected to begin with. And now, with power routed back into a system that had not been activated since before the dimensional leap, a certain deep-freeze reheating system is revived and, through either intentional design or a mechanical error caused by disuse, automatically activated, its sole occupant beginning to gradually undergo the decades long thawing process…

--------------------------------------------------------------------------------------------------------

Years later, Xenoq is in the midst of rooting through the grey matter of Xekath’s brain when he receives a ping. Irritated at the interruption, he mentally activates the call while trying to divert as little attention from the delicate operation as possible.

“If you’re interrupting me for anything short of the FACEship being destroyed, then I swear on all that is evil that I’m going to vaporize every single Phenome I see when I turn on the visual feed.

“I don’t think you’d want to do that. It’s been a long time, after all…”

At the unfamiliar, not at all burbly voice Xenoq snaps to attention, activating the camera installed in the FACEship’s command center. It reveals…nothing, the command center emptied of Phenomes, with only the central command chair, HIS chair, turned around and, based on the head he can see poking slightly over the top of its back, occupied. A bare moment after the visual feed connects, the chair swivels around, dramatic timing impeccable, revealing its occupant with their arms outstretched.

“Boss!”
>>
Xenoq stares at the figure, sharply dressed in black and with a single bulging, grotesque eye staring out of the otherwise featureless head, in complete bewilderment. How do they even talk without a mouth…? No, wait, that isn’t the important part. He has no idea who this is!

“…Who are you, exactly?”

“It’s me, boss! Argoptan!”

The name finally stirring something resembling a connection in his mind, the scientist wracks his brain for a moment, hands idling as he enters a lull in the surgery, before finally dredging up the memory. “Argoptan, Argoptan…oh, right! The security camera!”

At that the suited figure holds a hand to his heart, leaning back in the chair in a dramatic swoon that causes Xenoq to wince as the leather creases in response. “Aw, c’mon boss, you wound me! I’m your data analysis specialist, not your security camera!”

“Oh, right, yes, data analysis specialist, of course, very important…now would you please get out of my chair? You’re going to wear out the leather.”

“What? Oh, yeah, sure.”

Argoptan stands up, dusting himself off, as the scientist tries his best to recall any other details about this particular minion that come to mind. He was…fairly useful as far as the divinity can recollect, though there had been some kind of disagreement that had caused him to advise the cyclops to enter hibernation in the compressed space of the FACEship Deployment Device. Something about…fashion…? The chain of thought is interrupted as the henchman bulldozes onward. “Anyways, boss, one of these Phenomes-pleasant little fellas-actually woke me up from the deep freeze a few weeks ago! I’m sure you can imagine how shocked I was when I checked the activity logs and found out we made the dimensional jump more than three hundred years ago!”

The god subtly averts his eyes from the feed, coughing awkwardly into a gore-slick hand as he frantically tries to change the topic. “Khm, yes, well, it’s been a busy few…centuries. At any rate, you’re only contacting me now because…?”

“Well, ain’t that obvious, boss? I’m your henchman, after all! Can’t very well contact you to commemorate your successful dimensional leap without some kinda gift! An’ what kinda gift is better’n results?”
>>
At that the god felt a rare benevolent smile stretching across his face behind his mask. There was nothing that warmed a villain’s heart quite like a diligent henchman. Really now, what had he been thinking, tricking the fellow into an eternal hibernation and pulling the plug on the device that would wake him up? The Phenomes were serviceable enough minions, but their burbling did get rather tiresome, and the ogres, well, the less said about their skills as conversational partners the better. It would be such a burden off of his mind to finally have someone he could properly discuss villainy with

“So, I spent a few days thinking, tryna come up with something that’d satisfy ya. An’ finally, when I was wanderin’ around outside a bit, looked up, and saw the FACEship, it came to me. ‘S just so ostentatious, y’know? It’s an eyesore!”

In an instant, that once warm smile frosts over, transforming into an awkward rictus as the scientist skewers the blissfully unaware henchman with his eyes. “…Well, I thought it had a certain panache to it, personally.”

“Panache? Cmon, boss, it’s a giant head! Garish is what it is! Anyways, I was looking at the thing, and reading your reports on these big bastards that’re roaming around, and that was what gave me the idea. Optical camouflage!”

Ah, right, of course. He was beginning to remember why, exactly, he’d intended to doom such a useful minion to an eternity of frozen, dreamless hibernation. Because Argoptan had no damn tact. Or taste, clearly.

“…Camouflage you say?”

“Yessir boss! So I’ve spent the last few weeks scavenging any unnecessary scrap from around the ship and worked a little bit of my “magic”, if you know what I mean, and I think I’ll have a working proof of concept in a few more years. Then I’ll just need to fabricate it, and bada bing, bada boom, no more FACEship!”

Still completely still, even his hands having come to a stop, the scientist forces a strained response out from behind his mask. “…Right. That sounds…fantastic. Well, I have a surgery here that I really need to complete, so…”
>>
The minion slaps a fist down on his open palm as he finally seems to realize his boss’s current compromising position. “Oh, right, of course, sorry ‘bout that boss! Best of luck!”

As the feed disconnects, there is a long, drawn out silence, as Xenoq resumes his silent work on the brain matter, Boarbarosso’s panicked squeals seem even more distant and muted now as a humourless chuckle bubbles up from within the scientist’s throat. “Haha, it’s fiiine Xenoq, like any good villain, you are as magnanimous with your minions as you are ruthless with your enemies. Optical camouflage is useful! It’ll move your timetables for studying Primals in their natural habitats up by centuries! It’s a minor sin. He can’t be expected to have an eye for aesthetics, he’s just an arrogant, buffoonish, dimwittED, SIMPLEMINDED MINION-“

As the definitely very fashionable scientist’s temper flares, several appendages twitch in response, scalpels cutting lacerations into the grey matter that cause Xekath to physically shudder underfoot. “Whoops, nicked your motor functions there, I’ll have those fixed up posthaste!”
>>
>General Develop [MA] Woodcutting

After centuries of time, with multiple generations being born, living, and dying at sea, it is no surprise that receptions to land as Phenomes finally descend the tongue-like landing ramp and behold the verdant greenery around them are…mixed. Some are completely disarmed, taking the alien environment in with an almost childlike wonder as their senses are assaulted with a greater variety of sounds, colours, and (slightly less welcome) scents in that brief moment than they have encountered in their entire lives within the silver-and-maroon-plated drudgery of life aboard the FACEship. Others are more cautious, eyeing the bizarre, possibly dangerous landscape as they attempt to nonchalantly sidle behind their more dazzled compatriots in the hopes they’ll at least serve as cover, should some would-be predator pounce out from within the dense, shaded treeline. Yet more, raised on second-hand tales of the land and its wonders practically bound down the ramp, almost visor-planting on the soft grass and loam in their haste to get a closer look at something many of them had presumed to be a myth. Whatever their response, however, after a couple of minutes their reverie is interrupted by a disturbingly familiar clearing of the throat, long-ingrained fear causing every Phenome in earshot to stiffen up, spring to their feet, and spin towards the voice’s origin with a crisp salute. The sight they are greeted with is mostly as expected, save for one minor difference. This particular holographic representation of their Supreme Leader has what appear to be a pith helmet balanced expertly atop his head-handle.

“Well howdy there, campers! I’m the Scoutmaster, a learning AI designed to provide you with wilderness training, as well as any and all assistance that need be rendered for your resource procurement journey! Congratulations are in order! Due to being judged by my colleague as possessing a marginally higher degree of competence than your peers, you have been selected as members of the FACEship’s very first Resource Procurement Team! Amazing! As a result, you should be proud to learn that you’ll be the very first test subjects for our On-Site Procurement Program!”

“““Blrlblrblrbrl?””” (On-Site Procurement?)

“Indeed! In simple terms, you’ll build all the tools needed for procurement yourselves! Not only is it resource-efficient, but it should serve as excellent real-world experience for y’all! Quite the ingenious idea, as expected of our benevolent overlord!”
>>
After a brief, confused silence, one Phenome near the back of the group pipes up. “Rrblrlglrlg…lrglbrrg?” (Can’t we just…use the power tools?)

“Aha, you silly goose, you think we’re going to let you take those off the FACEship? They’re necessary for maintenance! Not to mention they’re more valuable than you are! Can’t have you gallivanting off in the wilderness, getting eaten by some big, magnificent beastie, and having your tools swallowed along with you!”

Ignoring the dejected slumps of several Phenomes at the response, the Scoutmaster takes on a softer, almost academic tone as he addresses the rest of the crowd, who try their best to pay attention even as an almost instinctive boredom overtakes them with the sudden shift, a weight pressing down on their eyelids out of nowhere as the lecture begins to overtake them…it is a dull pain…

“Now, since it is y’all’s first day, we’re going to be starting with simple but necessary. Lumber! Wood’s the building block of any civilization, and can be used in anything for the construction of homes, tools, traps, weapons and any number of things! In fact, some scholars believe…”

The impromptu lesson takes several long, droning minutes, though it mercifully comes to a close just as some Phenomes begin to sway on their feet (?), desperately trying to remain conscious in the face of the hypnotic, siren’s song of slumber.

“…and we want a wider clearing before we seriously knuckle down and get to work anyways!”

“…UrbGLglgur?” (…What do WE need the wood for?)

The Scoutmaster chuckles, a smile in his voice that most definitely does not reach the eyes staring out of his helmet as the air seems to grow visibly colder, several Phenomes shuddering as they’re shocked out of their semi-conscious state by the abrupt ratcheting of the tension. Thankfully, the moment is interrupted by several alert chimes echoing out of the speakers in the Phenomes’ helmets, and the oppressive atmosphere vanishes like it was never there as the Scoutmaster lets out a markedly less threatening laugh. “Haha, you shouldn’t ask so many questions! No one likes a nosy Nancy! Alright, that chime should’ve been the basic instructions necessary to build the tool you’ll need for your task today being transmitted to your HUDs, a flint axe! Even an idiot could make one! And since y’all surely aren’t idiots, we expect you to have felled at least two trees for collection by the end of the day! Good luck!”
>>
At the brusque dismissal, several of the closest Phenomes exchange nervous glances before one cautiously raises an appendage, trying its level best not to flinch as the Scoutmaster’s head snaps towards it. “Rgl…rburlrbl?” (So…what happens if we aren’t able to fell two trees?)

“You won’t be allowed back on the ship!”

“…Burblrg?” (…Overnight?)

“Ever!”

After a long, long silence, the Phenomes spring into action, practically climbing over each other in their haste to reach the treeline even as they activate the HUD projectors in their suits, desperately trying to parse the instructions as the Scoutmaster watches on with a satisfied, beatific smile and a pleased hum, resisting the urge to wipe a proud tear from his eye at the sight of such enthusiasm. If they don’t get eaten, this batch will surely go far as Scouts, with gumption like that!
>>
>>6357900
>Unit: Move Ōkabuto to the Cradle of Royalty
>Unit: Recall Arbaldo to the Cradle of Royalty

>MA: Create Aurodox fur clothes
>MA: Create Textile banners
As the temple is built, the cardinal revenants begin to think… why is it that we’re still wearing these raggedy ass clothes? We were KINGS! We are the envoys of a god! We should look the part!

And as they demand their least demented subjects work to improve their wardrobe, the first castoff attempts (skeletal hands aren’t good with needles) are left for the common populace to enjoy, leading to a small fashion revolution! And also banners from the spare cloth

>MA:+DI: Pour yet more divinity into the throne
>>
>>6357899

>Resonant Spores, Defensive Progress Tech, 1DI
>Pre-techs:Reinforced Lumber, Arboreal Stress Conditioning, Prestressed Sklēros Spikes, Exterior Coating, Aggressive Defense,Concordant Sync,Craftiness and Foresight domains

The development of what could become the Living Wall was going along very smoothly, that said there was still one issue that wasn't solved yet...Letting people in. Initially they'd have just used a gate however the gate would've ended up being the weak point of the entire structure. An idea was brought up to coax the wood into shifting to let people in, however that was before the addition of the ATP, which could cause serious injuries if not many accidental deaths just getting near the wall. That was until some of the more enterprising alchemists decided to stuff spores grown inside Shifting Wood inside an Aurodox's brain, and one day while visiting the place of development of the Living Wall with said Aurodox noticed that the Shifting Wood reacted to it. The Aurodox was bought off this alchemist, with the latter being dully compensated and the creature was studied. They found that growing some species of spores inside the Shifting Wood would affect them in such a way that the wood would recognize them and even try to join with them. Reverse-engineering this process and taking precautions to avoid people getting trapped and merged with the wood proved a little difficult but eventually containers full of Resonant Spores serving as ''keys'' could be made and allow anyone holding them to pass unimpeded through it without getting stabbed.

>Spaced Wall, Defensive Progress Tech
>Pre-techs: Reinforced Lumber, Arboreal Stress Conditioning, Prestressed Sklēros Spikes, Exterior Coating

If there is one lesson anyone creating any kind of armor or thick wall will eventually understand, it's that a single giant plate of armor is not ideal and will likely do more harm than good if something is strong enough to warp it. So instead of creating a single Living Wall, the humans in charge of this defensive structure will make several ''layers'' of it, spaced out by a few centimeters each. To ensure that the walls don't antagonize each other, the different portions will be connected through shaped root like cables. In that manner, the different walls remain a single entity.
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>>6357902
>[MA] Finish Marine Breakers Develop [2 DI]
Well, if the Marines cannot inhabit Artikana (yet), they’ll simply do their best to Mimic him.

>[UI] [1 DI] Beast moves to (39, 7) and procs God Ability via vitality
>[MA] [1 DI] Claims (37, 7), (38, 7), (37,8), (36,9)
>[MA] Build Occulieth’s Rest (39, 2)
>Marine Expedition heads north
>Morphmont wanders to Whitefall, curious as to the salty treats.

(Wish I wasn’t so busy this month, sorry about this low-effort post at the 11th hour.)
>>
>>6359866
>Mana absorb 2 Mana to 1 DI
>>
>>6357899
-[MI] move god unit to 9,5

>[MA] [DI] claim 8,6

>[MA] develop oltar tools

-[MI] have bob build roads at 18,7 & 17,7
>>
>>6359849
>Move Makrópnoos to 16.13
>>
>>6358804
Also, Ͼ-Quarenicis burrows under the sand
>>
Rolled 10, 9 = 19 (2d10)

>>6358803
Rolling Terraforming to contest the claim on [19,24], those are MY fucking Cacti.
>>
Rolled 10, 8, 4 = 22 (3d10)

>>6359967

Roll to retrieve cactus
>>
>>6359849
>Share Prestressed Sklēros Spikes with Whisper
>>
>>6357899
>>UI: Mutare uses the Unnamed Spark, to inspire her minions to develop MA better at the cost of a pop
>>Develop [MA] urban planning. The current state of the hive spires that make up the dwellings of mutare's minions are chaotic,s naturally twisting things. It is time to do something about that
>>UI: move to 23,11
>>MA: claim 24,12 and 24,13
>>
Rolled 5 (1d10)

>>6357899
Yubei awakens to find himself on a vast coast bordered by endless grassland. Scattered around him, he senses a small group of mortals clinging to life. The Kami watches with amusement as these puny beings huddle behind rocks and in caves. They are hungry, poor, and destitute, barely surviving by foraging and scavenging animal carcasses. Yet they dare not approach the coast, fearing the unknown that lurks beneath the crashing waves and the creatures dwelling in the deep, dark blue ocean.

He hums softly, grinning from ear to ear. Clearly, these people need someone to teach them the joy of fishing!

Develop offense tech – Divine Fishing Pathway [MA] [2 DI] [Fishing, Sea Creature Domain]
Upon witnessing Yubei, the Jomonese become divinely inspired. From that moment onward, every single one of them is blessed with the aptitude of the divine fisherman and strives to become a fishing saint. They can catch anything under any conditions, instinctively sense the richest fishing grounds, make masterful use of whatever tools are available to them, and finally capture their prey using the ideal skill, technique, and timing.

Unit Actions:
Yubei – Cast God ability – Call of the Deep – on current tile [2 DI]
Yubei – Attack the incoming fish
>>
Rolled 10 (1d10)

>>6360043
Develop second offensive fishing tech – 1st Divine Fishing Art: Pole Mastery [MA] [2 DI] [Fishing, Sea Creature Domain]
Through observation of Yubei's divine fishing form, innate cultivation and training. The Jomonese Fishermen becomes able to use fishing poles in battle, able to wield fishing poles of any size and shape with great proficiency and skill both as a weapon and as a tool.
>>
>>6357899

> Terraform [MA]
> Claim: (34, 0), (33, 4)
A few places in the far north, which draw Harbour's attention, are claimed by the Entity. One surrounded by ocean on all sides, which promises relative safety, the other the furthest to the north. Should anything happen, the people of the Bondsglade may hopefully find a home there. Or perhaps nothing will happen yet; prosperity will drive them to find a new place to call their own.

>Develop [MA] [1 DI] - Bondsforge
>Preq-Tech: Domain(Bonds), Bond Theory, Bond Harvesting, Comminutionalism, Rock Crushing, Pickaxe, Masonry
>Preq-Resources: Stone
> General Technology, the creation and harvesting of trace metals through the use of the Bonds Domain, to create small batches of pure metals.
And over at the Bondsglade, the culmination of years and years of philosophy and research results in the greatest invention of them all. Fire!
Well, that's already a given; being this far north without a way to warm would spell your quick end. No, more importantly, what else to use it for? And so, through dedication and relentless grinding of stone, different materials were found... now only to bind them together.
With the forge, based on records far, far long ago, the metals are forged and used for a variety of different things. For starters, better Skids. Then, for better tools, like those pickaxes. It's really a great thing, even if there isn't too large an amount yet. Though who knows.

> Unit Movement
> Harbour (41, 3)
>>
Rolled 3 (1d3)

>>6360043
(Seeing what the Sea Creature has a bonus DV in. 1 means Agility, 2 means Fortitude, 3 means Strength.
>>
Rolled 1 (1d10)

>>6359654
(Xekath's resistance roll.)
>>
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Rolled 4 (1d10)

>Terraform [MA] [1DI] Claim (4,5), (4,8), (5,8), and (5,8)
>Unit Interact [Bannermen] Move to and Claim (15,17)
>Metamorphic Crawl spreads the Whispering Haze to (4,5), (4,8), and (5,8)

>Develop [MA] Memory Tithe
>Preqs: Resonant Spores (2x Health), Myceliac Relays, Chrysalides
>As a form of paying respect, Listeners will visit those who enter the Chrysalides to evolve, donating and exchanging thoughts and memories with those who enter, granting themselves and the evolvee a grander picture of life, and a greater understanding of measured risks and decision making for a longer and more prolific life.

>Unit Move [Gautz the Resurgent] Move to Avadmet (7,11) attack Vuulzendi, and drag its body back to (5,8) (I love having agility 30). If it lives, instead just move to (8,13)?
>Unit Interact [Makers 1] Modify Unit Type, gain Chrysalides tech
>Unit Interact [Makers 2] Move into Eastern Reach, Modify Unit Type
>Unit Interact [Makers 3] Modify Unit Type
>>
>>6360094
>[UM] Xenoq moves to (3, 5)

>[UI] Boarbarosso uses Raging Red
>>
Rolled 4 (1d10)

>>6360099
(Resistance roll.)

>[UM] Xenoq moves to (5, 7)
>>
>>6360101
Whoops, almost forgot.

>[UM] Xekath moves to (5, 6)
>>
>>6357289
>>6357901
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Develop] [DI] - Glepnal Mixer Aparati - Specialized Equipable Construction Tech that provides a +3 constructions built per unit action when on a hex with access to fresh building material (liquid glepnal and furnleum) but takes a -2 constructions built on hexes without ready access.
Using: Domain - Mud. Tech - Glepnal Stoneforging, Sycronite Tools, Wonder Pumps, Wyrm's Will, Architecture, Beasthelms. Resources - Glepnal, Sycronite, furnleum, wood, sand clay, murkfins.

Wonder pumps. Wonder pumps! What would have originally been a long painful process with designing our own subpar system of bringing large quantities of liquids from one area to another (Lady forbid we use steel buckets, such inefficiency!) these wonder pumps allow for great quantities to flow great distances for great works! All the more so, this allows great mobile glepnal stoneforging aparati to pull in, process, and pump out large quantities of glepnal mixtures and furnleum through a series of different channels and molds ready for filling. Drastically improving and speeding up construction processes compared to doing it by hand or brick by brick.
These mobile structures are often brought in on the backs of murkfins, before being set down and the material streamed in from a local source. While not at all a problem to source in the tar pits where fins, mud, and tar are plentiful, without some sort of way to bring those substances in from afar, it'll be much harder to use these aparati. Now if only the Lady had some plan to create such a thing...

And. In preparation to finally begin her transformation of the surface world, the first army in some time rises from the ominous tomb city of the swamps, aparati on the backs of murkfins, legions of hollow eyed laberors, and overseeing kosk squawking orders and "encouragement" with their red tinged signifiers of status.
>Major: [Create Unit] - Lady's Decor. Construction units from Bablial Ziggurat
>Pop: 5
>Equip: Glepnal Mixture Aparati, Koskissars, Soul Pikes

>Minor: Burn 2 mana for 1 DI next turn

>Trade shit
Catching up on trade stuff
>Minor: [Trade Tech] - Soul Pikes to Laqura

>Unit Action [God]: Move south through the narcissist village with Korvur on back, ending at <38,30>
>>
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GOD ACTIONS
Catarina
1 hex claimed.
Oltar Tools developed.

Drakatron
Though many of your people typically disdain foods that are not earned on a bloody hunt, even they cannot deny the value of the nutritious, syrupy sweet sap that can be acquired from the massive, tree-dwarfing cacti of the oases, provided one is willing and able to cut deep enough into their spongy, thorn-covered flesh. As a result, several Sharpclaws develop what they call a spigot, a long, hollow, Oltar tube that can be hammered into the flesh of one of these cacti to allow, when angled right, for a continuous, if slow, output of sap, without allowing the cactus to simply heal over the wounds and force any Sharpclaw with a sweet tooth to brave mortal peril to once again dig out an opening. Bombac Sap Taps.
Even you, in spite of yourself, cannot help but admit that the sap is pleasing even to your mechanical senses, and remarkably nutritious for your people, in apparent defiance of the fact that the Sharpclaws remain by and large obligate carnivores. With a steady supply of the sap secured, in an exercise of your benevolence and mercy (and definitely not so you can make your Sharpclaws prepare offerings of them as tribute) you develop a variety of different cuisine options that best suit the Sharpclaw palate, teaching them how to marinate and glaze the meat with the sweet, sticky sap, or boil it into small, hard candies of condensed sugar one can suck on, or even store the sap in your northernmost settlement so that it might freeze, becoming a sweet, lickable treat with which to while away the hours on a boring patrol or fishing trip. Bombacto Cuisine developed.

Ervenbloud
2 hexes claimed.
As the diversity of your people’s knowledge continues to grow, as well as their population, those older and wiser individuals decide that it is time to ensure that the most useful knowledge of your people is properly disseminated to the youth, and not simply limited by whatever caste or religious order came across them. After all, as equal children of their god’s blood, should they not be given all the knowledge needed to choose their own path in life? To ensure this right is upheld, the highest ranking religious leaders of several orders and larger cults convene, having a collection of small, closely interconnected chambers built to which they assign some lower ranked priests, those judged more knowledgeable than most, to teach the young, newly born Magma Spawn of the world beyond the magmatic chambers of their god and how they, themselves, might interact with it. Education developed.

Harbour
2 hexes claimed.
Bondsforge developed.
>>
Huáng
Though some disciples of a more Young Master-like persuasion chafe at the thought of having to descend and work among the “mortals” for a time, even as punishment for their transgressions, they change their tune rather quickly when presented with the alternative options, such as assisting the Kikka with their experimentation to pass through the Gate of Broken Needles, or being strapped to the Bodhi Tree for 7 days and nights. With fully trained disciples assisting in cleaning up the outer sect, the work goes quickly, and though it will never rival the majesty of the inner sect (nor should it), it is now clean and comfortable enough that those inhabiting it have the wherewithal to harbour ambitions of ascending into the Inner Sect, rather than needing to devote their every waking thought to scrounging for survival. District Planning developed.
After decades of work, and several cycles of thoroughly drained disciples contributing to it, the Gate finally nears completion. With the cracks and rumbles of a mountain itself crumbling, several serpentine dragons peel themselves free from their mooring in the wall, peering down as the wildlife below them quail in terror with sightless, inanimate eyes for a moment before ponderously returning to their housing, becoming a part of the wall’s foundations once more, the stone repairing and reforming around them and appearing after a period of several hours, as if the great Longs had never awoken. Long Gate of Heaven (5/?) developed.

Laqura
4 hexes claimed.
Under your careful ministrations and the earnest effort of Luigi and the other Granchpolpo, Tidemark finds itself transformed. After centuries of careful cultivation, the coral and mangroves that grow in tandem have over time been transformed into a lush, organic infrastructure, multi-story coral homes allowing Granchpolpo families to grow in proximity to one another while plumbing, made with wonder pipes and fed from massive, coral-made canals pump saltwater and freshwater throughout the settlement wherever necessary to ensure an unmatched level of cleanliness and livable biomes for both the Granchpolpo, their Pallipod companions, and any less intelligent marine life that is cultivated to feed the citizenry. There is such an abundance of water, in fact, that Luigi has time to work, with your amused assistance, on a side project, siphoning harmless amounts of water off from the plumbing system to create beautiful fountains and wave pools in recreational sites where the Granchpolpo gather, further adding to the settlement’s aquatic wonderland aesthetic. Tidemark upgraded.
Wonder Pumps shared with Mortrose.
Laqura has gifted you Soul Pikes.
>>
Laurelios
While the funerary garments of your Shades were glorious in the past, that is a very, very, VERY distant past these days, with most of what remains now reduced to little more than mouldering rags. Now seeking, with their greater spark of awareness, to rectify this sorry state of affairs, the cardinals of the new temple of royalty utilize (well, their less awakened servants utilize) the great oxen that their sister city seems to ranch in such abundance, stripping the beasts of their hides and curing them, so they might combine the leather with more traditional textiles and garb themselves in robes that, while not the most comfortable or beautiful, at least mark them as well above those still wandering around in fraying, half-decayed scraps of cloth. Aurodox Fur Clothes developed.
Considering their servants’ lack of cognizance, however, and the size of the beasts themselves, there is a great deal of wasted hide, which the priests, in their infinite mercy, see fit to bestow upon the lesser servants that now craft their clothing, as well as those others that seem at least a bit more aware than their glaze-eyed fellows. The largest scraps of waste leather and cloth, those too large to be worn, become banners, etched with what the cardinals judge to be sufficiently authoritative and ostentatious symbols before they are hung up to festoon the temple itself. Textile Banners developed.
The Royal Seat VI developed.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Lys
In response to the earnest prayers of the Liten, who have as of late expressed a lack of inspiration due to the absence of stimulation to be found within the thoroughly explored and documented lands which fall under your protection, you undertake a new project, a means by which to more outwardly express your resurrective abilities while also providing the Liten with the stimulus they wish for. On this land you consecrate, true death shall never touch another being, with every fallen soul finding itself quickly, in a corona of light, reborn in a new form. Though it will take a bit more time to…work out the kinks, such as the fish-turned-birds trying to drown themselves in the rivers, once this work is complete you’re sure your Liten will be endlessly entertained by it! Rebirth Domain (2/3) developed.
While the other Liten do not understand or perceive the stars as Lamedh does, so thoroughly obscured as they are by your own light, they trust in their fellow’s judgement, studying her star charts so that any who might be lost beyond your domain, should such a horrifying thing ever come to pass, will be able to find their way home, no matter where they might have wandered. Navigation developed.
Though these newly reincarnated beasts are…a bit odd, for the time being, not adapting as naturally to their new forms as they ought to, that just makes them all the easier for the Liten to tame, with your people’s natural inquisitiveness and genial nature allowing them to make fast friends with this new wildlife as they help them, as a stopgap measure, to adapt to their new forms. Animal Taming developed.
For all that it cannot be considered a true death, considering how quickly they reincarnate in some new form or another, these sudden, flashy rebirths do nevertheless leave mortal shells behind, which the Liten soon decide to repurpose, rendering the fat from these cast-off remains down into tallow and using small wicks of woven silk to create a variety of colourful candles with the scrap dye left over after larger products, like garments, are dyed. Tallow Making developed.

Makrópnoos
Mirror Neurospores developed.
Spaced Wall developed.
Prestressed Sklēros Spikes shared with the Whisper.

Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.

Mortrose
Glepnal Mixer Apparati (1/?) developed.
Lady’s Décor Unit created.
Soul Pikes shared with Laqura.
Laqura has gifted you Wonder Pumps.
>>
Mutare
2 hexes claimed.
Urban Planning developed.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.

The Beast
2 hexes claimed.
Marine Breakers developed.
Occuleih’s Rest built.
(Just to clarify, a god can’t normally claim or terraform water hexes unless they have a specific type of god ability, so select two other hexes to claim/terraform, if you don’t mind.)

The Whisper
4 hexes claimed.
Memory Tithe developed.
Makrópnoos has gifted you Prestressed Sklēros Spikes.

tsss
Though even the pain-tolerant Rabble Riders find the act of literally hooking themselves to their mounts difficult to endure, the efficacy of the process makes even the exquisite agony bearable, mortal and beast almost becoming one entity as they find themselves inextricably bound to one another, able to remain connected even through the most acrobatic movements or gut-wrenching stops. Well, for the most part, on a couple of occasions a too-shallow hook insertion leads to an agonizing decoupling that finds much of the Kikka’s lower half degloved. But that’s the price of progress! Longstrider Battle Mounts developed.
To pass through the Gate is a process that is nothing short of torturous. All but the most desert-hardened, wizened Kikkas are unworthy of even attempting the process, tearing their own bodies apart in a warped, frenzied dance of pain after a matter of days in the face of the unending agonizing pain as vines sprout within their very bodies, piercing and intertwining with nerve endings to produce anguish beyond the pale. Even those worthy individuals that manage to endure the months of torment bears its marks for the rest of their lives, scars marring their body where their own claws and teeth dug into their flesh during moments of maddened frenzy, when they attempted vainly to tear the vines from their flesh before they regained control of themselves. Those that endure, however, become something more than mortal, a symbiosis of plant and reptile whose bodies are fuelled by a never-ending cocktail of divinely enhanced drug and adrenaline. Gate of Broken Needles developed.
>>
Xenoq
(OOP will process this later.)

Yubei
Divine Fishing Pathway Develop Spell failed, 1 DI refunded.
1st Divine Fishing Art: Pole Mastery developed.
Casting your fishing line out into the great blue expanse, you infuse a portion of the abundant divinity you found suffusing you upon your rival, then settle down on a particularly soft patch of grass to wait. After several days of basking under the sun and stars, you finally get a bite, and with a single violent heavy drag your bounty out from the deep, finding yourself starting down a gargantuan shark, beady eyes gleaming hungrily as its jaws open wide to swallow you.

Ͼ-Arkatassus
4 hexes claimed.
Well, the tragic, empty void that is your list of acquaintances aside, you find yourself once again suffused with power, on this occasion of a far more…unusual kind, a power that seems not to be of this world, not unlike your own, though in a different fashion. Nevertheless, it is a perfect opportunity, now that you have created so many strange new creatures unsuited to the local environs, to bring a more alien environment down on to this world itself. Booting up the old terraforming engine imbued within you before your new fused state was forced upon you, you draw upon the reserves of nanomachines that have been expanded through hosting within the Palladion Sauria, a great biomechanical cloud forming beneath you before descending on to the sands below, reshaping the dunes, and the creatures that eke out a life within them, into something utterly extraterrestrial. Cacti are transformed into strange, whistling tubes that blow multi-coloured bubbles out of their open tops, sand is transfigured into fetid, prismatic soil that squishes and squonches underfoot, and animals metamorphose into large, cartoonish parodies of themselves, pained in bright reds, greens, purples and blues, their every breath producing a cacophonous, orchestral sound through the countless peculiar orifices that have opened up on their bodies. Xenowylds Biome developed.
>>
PRIMAL ACTIONS
Tarazound
Yet hungry for energy, Tarazound pursues its escaping target (Tarazound chases).

Vuulzendi
R.I.P.
>>
Rolled 2 (1d5)

>>6360143
>>
Rolled 1 (1d6)

> tsss moves!
>>
>>6360159
> tsss comes to a stop at (12,25)
> tsss feels like he knows this place!
>>
>>6358550
>Communicate - Ervenbloud
Lifting his mace high, Gautz stands formidably between the molten God and the few Listeners of Avadmet.
"Halt where you stand, Deity. I am not of divinity as yourself, but a mortal who wields the gifts of one known as The Whisper. I insist you state your purposes here, as my fellow Listeners to the Whisper that stand before you have persisted only through great trial and distress. Forgive us if we are not quick to trust."

A permeable fog lingers just on the edges of this settlement, an evident creation lingering of the divinity this mortal is devote to. It lurches and expands forwards, crawling over the land slowly as it injects itself into the surrounding flora and fauna with a metamorphic transformation. Whatever this energy is behind this fog, is the true source of divinity you could identify. It reeks with the same power as your own, but none of the intelligence.
>>
>>6360166
“Interesting. I am Ervenbloud, Molten Lord of the southern ashlands. I traveled far from home to test the strength of my connection to my children's souls. I intended to return home soon, but when I sensed your presence, I felt it would be wise for me to meet one of the northern Gods. It was not my intent to cause unease.”
>>
>>6360143
>>6360144

>Laqura: Move to (37,13):
Northerly, the god of water wanders; feeling the temperature abruptly seem to cool as if some invisible line has been crossed between tropics and frozen ice sheets. Nonetheless, the water still flows around these icy isles; and so Laqura reaches out; letting liquid water imbused with one's own divine presence fall anew upon the first soaring peaks high enough for Laqura's clouds to break against them.

>[MA] Terraform: Claim [DI] - (36,10),(36,11)

>[MA]Develop: Public Baths
>Using:[Mana + Wizard Luigi: Plumbing] + Wonder Pipes + Wonder Pumps + Clay + Coral + Pottery + Coral Cultivation

With Tidemark reborn, Luigi remains eager to further demonstrate the wonders that plumbing can bring to a society. Could the people be cleaner? Developing the idea of a public house to use for bathing, he works to construct a facility with pool of different temperatures and saline consistencies, including special rooms for barnacle scraping, parasite-removal and other aspects of personal Grooming that the Granchpolpo of today is starting to demand. A few of them are copying his look and cultivating frondy mustachios...
>>
Rolled 5 (1d10)

> MA. Create Trade Route Between Thornshade and Molten Prominence.
> Thornshade Exports: Salt, Thaumites, Longstrider Thorides, Sablewood, and Tsssvine
> Molten Prominence Exports: Crucoads, Basalt, Medicine, Food, and Oltar

>MI? Alter Trade route with Mount Ao to include Exports of Basalt, Oltar, and Crucoads, removing resources they can collect themselves.

> Terraform. 1DI. Spread tssslands to (16,23), (16,27), (12,29), (12,25), and (8,23)
You get a spiky jungle! And you get a spiky jungle! EVERYONE GETS A SPIKY JUNGLE!

> Rabbleriders [UM]: (15,17)
> Rabbleriders [UI] [ATTACK] Bannermen!
With many a howl of excitement a target steps into vision, and the Kikka are off! Nothing could possibly go wrong, and this definitely isn’t a terrible idea!


> Rabblerider Offense Dice
>>
Rolled 1 (1d10)

>>6360167
"Understood. One's word means everything to us, so I will take yours to heart. It is my honor to many the acquaintance of once as powerful as yourself. Only two epochs have passed with The Whisper allowing me to take helm, but already I grow old. Given the fact my successors may not choose to give you such kindness without an established relationship, and knowing so few Gods of this realm share your demeanor, I feel as though it is my responsibility to... establish, such."

Gautz lowers his mace, calming his posture, as he gestures over the horizon towards the sea.

"You come from the mainland, towards the south, yes? I believe trade between our people could be mutually beneficial, should you have interest. I know of other Gods from the south that stir violence, especially that devil of a Stabbing God who sends his marauders to kill my brethren as we speak. These dangers demand preparedness I can help provide."

>>6360169
Shrieking as their rank of unarmed Morcair travelers are overrun, the surviving men retreat beyond the fog and walls of the Eastern Reach.
>Unit Move [Bannermen] Retreat into the Eastern Reach
>Unit Interact [Makers 1] Complete the walls around the Eastern Reach

>Rolling defense for Bannermen
>>
>>6360188

The chase is on! There is much shouting and excitement, then the riders come a wall? A wall? Only at Mount Ao have the Kikka seen something so sturdy and high, and flat, and such a thing was made by the hand of a god. But this bears the mark of mortal hands, rough and imperfect, yet living. A kikka sets a hand on it, and the wall shudders and impales it with a spike that emerges. He howls in pain, staggering back, but hundreds of glittering lizard eyes stare at the wall in wonder.

A stabbing wall!? It's poked, it's prodded, wildlife is forced into service and impaled. A stabbing wall!

> Rabble Riders [Communicate]
"Can you tell us about your wall!?" They shout, hoping someone will hear. "It is a good wall! Very stabby!"
>>
> Share Rope with Mount Ao Pagoda
>>
>>6360143
>Last turn The Shennong built walls on (10,25)
>This turn The Shennong moves to and builds a wall on (11,25) [UI]
>Profound Masters build a road into (8,14) as well as walls around it, prioritizing the east side [UI]
>Trade Diamond Fist to Thornshade/Tsss [MI]
>Zaraave moves to (3,27)
>Huang carries Zaraave to (3,26)
>Huang harvests Zaraave [MI]
>Huang feeds Zaraave the extracted pill to grant it the ability to breathe and hydrate on land
>Huang drops Zaraave in the dew pools
>Huang moves to (5,25)
>Pholipoly should already be at Mount Ao
>Convert mana to DI [MI]


>Develop [MA] [2 DI] - Profound Manual
>Preq-Tech: Enlightenment, Bodhi Tree, Poetry
>Preq-Resources: Wood (Sablewood), Rope
>Allows the writer to imbue teachings and thoughts into their writing to a profound degree (Magic system/Culture)
It is said that when one writes poetry and song, they imbue a piece of their soul into their work.
But why must art alone take what philosophy and other pursuits could benefit from?
And why should the soul linger in the paper needless, aimless, unutilized? One should not escape from Samsara to a different prison.
And so it is that an art of binding teachings with writing, paper, and one's own woven hair would proliferate amongst the Mount Ao sect, allowing seniors to pass on their teachings and knowledge for generations.


>Develop [MA] [1 DI] - Obedient Tar
>Preq-Tech: Enlightenment, Purification, Filial Piety, Sun Drying, Profound Manual
>Preq-Resources: Wood (Sablewood)
>Tar that is used for waterproofing, adhesives, sealant, and medicine for the brave. When commanded by one possessing the requisite authority, binds to be as tough as Oltar, and would unbind just as readily when commanded otherwise. (Defense progress tech)
Through a long progress of sun drying, focusing, and distillation, did The Shennong diffuse out of wood a moste pure form of Tar, untethered to the filth others would associate with it. Pure, innocent, impressionable.
And so it is impressed by many a manual on filial piety with the hierarchy of heaven, sectmaster to Shennong to elder to senior to acolyte.
And when one is commanded that the sky is red and the earth is fluid by their betters, so they see to it that it is. When commanded that they be unbound, or be harder than steel, so they see to it that they are.
>>
>>6360188
“The kikka have never bothered my mortals. I imagine they fear the consequences of making war with their neighbors. Still, trade would be a great boon for both our people. My spawn fear the water but I believe I could persuade some to build on a nearby island and learn to sail. If you prefer trade over land and have a settlement on the mainland I’m sure a road can be built but that will likely take much longer."
>>
>>6360143

MA+DI: Oltar Omnitools (Collection and metalworking double tech)

>Assimilating Oltar metal allows deposits oltar to be absorbed into the bodies of the Sauria, allowing omnitools to be spontaneously generated with Oltar bladed edges, conductive properties, firm Oltar hammerheads or pick-heads.

>With such an advantage, quickly do the Sauria manage to pick up how to mine and work oltar in conventional ways, lighting forges, refining pure oltar into bars and developing their mastery of their new abilities, as the influence of their deity allows them develop at a rapid pace

MA+Mana: Cybercults (General)

The prophet Ͼ-Sektek grows a mighty following of Sauria who obsessively follow his teachings, recording his sermons in great libraries, studying endlessly in their great stone halls and tinkering with the nano-machines and oltar scraps they can gather.

He finds himself at the centre of a cult that worships the great machine, eyes partially opened to the truth, but only aware to a certain extent lest reality blind them.
At least these tinkerers may do something of use, as on occasion they produce technological marvels that may delight all who witness them.

God: Move to 19, 2
Communicate: Draktron

Hydrascales: Go and just build walls everywhere around Aztlas
>>6359967
>A distant roar is heard, kicking up the desert sand even this far off.
>It translates roughly to, “get the fuck out of my territory, and get your hands off of my syrconite mountain.”
>It seems Arkatassus isn’t happy about your continued being here
>>
Rolled 8, 3 = 11 (2d10)

>>6360143
>>6360148
>>6360765
"AH, MAKING ME REGRET NOT KILLING YOU, I SEE!" Drakatron roars back, not even the slightest bit intimidated.

As the sharpclaw mob settles into the ruins of the freshly depopulated settlement...
> Unit Interact: Sharpclaw Mob claims the settlement of Mire at [24,25] in preparation for the hex being claimed.

Drakatron makes a quick jaunt over to the island, laying claim to all he desires.
> Major Action: claim hexes [24,25], [25,24], and [26,25]

Turning his attention towards his minions, he finds them despondent at losing the Bombacto sap so soon after tasting it. He tells them of the foe further west, of the numbers they have bloated to on the sap, and of the tactics that shall be needed to steal back what they have denied the Sharpclaw...

>Major Action: Develop Hold-And-Bite training: If a unit HAS NOT MOVED THIS ROUND, any time this unit is attacked and doesn't die, they inflict damage on their attacker equal to their Defense era plus 1 (So just 1 in this case, seeing as their defense era is Stone). Will not trigger against Gods or Heroes.
>>
>>6360804
“Covet my treasures, that I have grown, freely and justly, for they are grand and glorious, but do not take!”

“For what is mine is given fairly, if you offer your own prizes in exchange!”
>>
> On Kikka Trade
The first Kikka who arrive at the Molten Provenance with stab sleds of precious goods and fine longstriders are naturally more than a little confused by the trade arrangements of their god. Rock chewing toads, and the rocks to feed them? Bitter plants? At least the abundance of meat is a comfort. Still when they return home many gather to raise their voices and complain to Hahk. The precious holy materials of tsss for stones and toads and bitter plants? Is he mad?

The speaker finds a gleaming metal hook under his chin, though the wizard's voice never raises in anger. “One will save you when the madness fever of the scorpion takes you. Three will indebt the students of Mount Ao to us. One will fill your belly, should I choose to let you live. One will reveal the secrets of the shining rock to you, as it already has to me.” The sun on the metal hook slides across it as the hook is removed from the impertinent head. “They are strange items, but each has a purpose. In time you, or your children, or your children's children will know them.”
>>
>>6360188
>>6360460
(My week’s about to be very hectic so let's just say I listened to whatever your reply is before leaving.)
>>6360143
While the Order of the First Crucoad was the first cult to receive the prophecy of trade, after many epochs many of the merchants began to care more about gaining wealth and status than worship. This led to a schism in which the newly formed Order of the Black Wagons fully took over the mercantile caste.
>[MA] confirm Trade Route Between Thornshade and Molten Provenance.
> Thornshade Exports: Salt, Thaumites, Longstrider Thorides, Sablewood, and Tsssvine
> Molten Provenance Exports: Crucoads, Basalt, Medicine, Food, and Oltar
After trading with the Kikka the merchants brought many of their stories back home. One Magma Spawn became fascinated with those tales and worked tirelessly to tell them in a way that would equally captivate the rest of his kin. Deep in a usually empty chamber, a large crowd gathered after hearing that something special would occur. The Spawn’s voice echoed throughout the chamber as he spoke “Welcome kin, to the first live performance of ‘The Green Devil’.”
>[MA] Develop theater
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>>6360143
>>6361663
Almost forgot
>[MI] share metallurgy with tsss
>>
>>6361877
This is me
>>
>>6360143
Last thing I swear
>Ervenbloud moves to 6,15
>>
File: Liten Afterlife.jpg (277 KB, 1156x650)
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Rolled 2, 6, 3, 10 = 21 (4d10)

>>6360143
apologies, fighting a fever

>Action 1 - 1 DI + 1Mana Rebirth+Starlight Domain hex continued action 2/2
Creating a basic afterlife, not looking for anything mechanical just yet, its just solving the 'confused reborn life' issue.

Lys abhors suffering, even the non-physical kind. The confusion born of the complex web of life being upended in her domain in those she has reincarnated is an affront to her, and so she calls upon everything she can to rectify this issue.
Lamedh the Starlight Wizard is able to bend reality around them, launching into the air by balancing on beams of light itself. Dancing along the radiance of Lys, she approaches her God at their behest, and together the two divine a solution.
Before, a soul would expire, leaving behind their mortal shell. Said soul would be tethered to the land, and be reborn into a new form, it's matter being drawn up from whatever is nearby. The issue, of course, was being the memories of the old no longer meshing with the new. Birds leap into streams, thinking they are fish, deer stand still as the trees they once were, and more.
Lys and Lamedh create a pseudo-realm, a stellar dimension above this one in both physical and spiritual sense. Just as Lamedh once danced along the rays to reach Lys, so too will fallen souls now. There, they may ride the xenith of Lys's radiance, the beam that spears the sky itself, and take their temporary place in this new, quiet realm. Amidst starlight and silence, the wear of their souls, the memories of life, can be discarded and left behind. Rebirth is voluntary, and they may choose to stay as long as they like, and remain who they were for as long as it takes. Lys will be there, ready to return them, always.

>Action 2 - General Tech Develop - Sowing (Beasts/Textiles)
Liten have long worn fairly simple clothes composed solely of Chronoweave, their only material to work with. The explosion of new life has given them new resources to work with, fibrous plants like cotton or hemp, and even leathers, if rarely. Bones from fallen animal friends are worked into needles and other tools, and with all these come more advanced and complicated techniques for the Liten to create new fashion trends with.

1d10 - Desired 1d10 for terraform roll last turn
2d10 - Just in case one is needed this turn as well
3 and 4d10 - Adulaters adulating for exp. Target the rock people, why not.
>>
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Rolled 4, 6, 3, 3, 9, 6 = 31 (6d10)

>>6360147
>Beast moves to (41,3)
>Wirt heads to Whitefall

>[MA] Morphont Mimicry [2 DI]
>Domains: Change, Soul, Domination; Preq tech: Ichorous Mimicry, Ichorous Affinity, Soul Pikes; Resource: Enhanced Thaumites, Thaumites
Seems the Thaumites have taken a liking to Morphmont, and as such, began to mimic him playfully. When the Children learned of this development, it was through a scuffle over a fake salt lick, where a strange Predatory Prey dynamic began to play out…

>[MA] Carry-er Advancement
>Preq tech: Ichorous Instinct, Ichorous Evolution, Carry-her Philosophy
Strides have been made between the Dawhawks and the Marines. Now the Dawhawks are comfortable taking off and landing back onto the tribal grouping of Marines, and thus increasing the effective range of a Unit Interaction, be it communication, transportation, or hunting.

>[MI] Ichorous Induction a 5 pop construction unit at Shinnyton
>[MI] Mana Absorb 4 Mana to 2 DI

(First three is for the previous roll on Marine Breakers Development, Final three is for Morphont Mimicry.)
>>
>>6360809
Drakatron gnashes his teeth in frustration. He does *desperately* want that sap, but he's already trading instead of taking with one rival, and, and, what's stopping this one from just taking whatever's being traded, but THE SAP-

"Grrrr, FINE! Wood and fruit of the jungle sound fair?" He chokes out, in a tone like the utterance of these words is causing him physical pain.
>>
>>6360145
>Unit: Move Ōkabuto to the Cradle of Royalty
>Unit: Recall Arbaldo to the Cradle of Royalty

>MA+DI: Invest into the throne (sunk cost fallacy? I barely know ‘er!)

>MA: Invent… food (as a culture tech)
The cardinals look at their palace- I mean, their CATHEDRAL, at their robes of office, at their rods of conversion and their banners and statues and gilded jewelry.

And they still feel so very empty.

But… perhaps, a meal would help? A succulent Aurodox meal?
So, they shall cook the meat with what little knowledge of cooking they retain (tyrants don’t tend to make their own food), and attempt to eat it!

Of course, this is more ritual than true consumption. They don’t actually NEED much to eat, mostly subsisting off of dust and ego, but… who knows, maybe this will make them less inhuman?
>>
>>6362416
“We have wood, all of the wood, the best wood, and all of the food that exists to be eaten. My minions crave new sciences and thinksome concepts to ponder.”

“Provide three of them, my scions will provide three curiosities of our own in exchange, and an eternal supply of Bombacto Sap will be granted as a bonus.”
>>
Rolled 8, 6, 6, 9 = 29 (4d10)

>[UI] Boarbarosso uses Raging Red, charging to (5, 8)
>[UI] [DI] Convert Tarazound

The more immediate threat dealt with, the mad scientist is now able to turn his attention towards the less dangerous, though arguably much more fascinating, reptilian as it swims through the air behind him, its hunger for that delectably dense form of divine energy blinding it to the threat the one it has chosen to pursue so clearly presents. Xenoq, for his part, is delighted by the creature’s willingness to deliver itself right on to his operating table. Easily dodging yet another ravenous, mid-air bite, the god takes the opportunity to land atop the creature’s head, wincing as several alarms and klaxons blare within his helmet, reporting power loss in the repulsors as even passive contact begins to leech energy from the suit protecting his much less durable internals.

Thankfully, where power tools quickly short out on contact, a good old-fashioned analog blade does the job in this instance, an almost comedically large scalpel slicing through the spongy, scaled flesh like a hot knife through butter, and even parting, with a great deal more resistance, the almost springy cartilage that lies underneath. With a heave, the luminescent, equally translucent blue-grey matter of the creature’s brain is exposed, the entirely stable surgeon rubbing his hands together in delight.

“Alright, let’s see what sort of intriguing effects those extradimensional qualities have on your neurochemistry, my new friend~.”
>>
>Develop [MA] [Mana] Assisted Observation (1/?)

Meanwhile, back at the FACEship, Argoptan, ignorant of the consequences he’s likely to face whenever his “boss” makes his return, continues to contemplate how he might best aid Xenoq’s operations in this strange new dimension. His progress on the optical camouflage stalling for the time being, in large part due to a lack of resources, he instead looks to the data that has been accumulated, curated, and categorized under the label of “Primordials”, hoping to find inspiration for a new, less resource-intensive project there. And he does, indeed, hit upon a possible project in need of his particular set of skills…after a fashion.

“Mmm, as expected of the boss, he never picks a dull research subject. Every one of these creatures exhibiting the same radiation markers, yet manifesting such radically different mutations. A function of their differing biology? Or an inherent quality of the energy itself? Though, hm…”

Scrolling through the long list of readings and data points, the henchman can’t help but notice a couple of discrepancies, where the scanners are concerned.

“Aha, I’m touched, to think boss would miss me so much he’d model some of his newest sensors after me! These power draws, though…”

The henchman hisses at the readouts. Some of these scans, their duration measured in mere seconds, could, if Argoptan’s math is right, power the FACEship for weeks at a time, obscene amounts of energy expended to replicate the effects of his cyclopean deep-scanning capabilities. Perhaps, in the absence of Argoptan, such wasteful usage of energy is necessary, but with the henchman around, it just isn’t efficient.

“…leave a lot to be desired. Ah! That’d be peeerfect, and relatively light on material requirements besides.”

Pulling up the dozens of cluttered, outdated suit schematics still stored within the FACEship’s memory banks, the modified, mono-eyed minion begins to pore over the data transmission and reception ports, contemplating how, exactly, one might be able to more…cerebrally transmit data to them…
>>
>General Develop [MA] Simple Machines

With the task of gathering lumber set out for them (and the threat of being cast out into the wilderness if they fail to meet their quotas looming overhead), Phenomes work diligently, felling several smaller trees throughout the day with crudely made axes tipped with knapped stone heads. After several weeks, however, most Phenomes find that the most arduous part of their daily grind, ironically, is not the felling of the trees themselves, but the transportation of the trunks back to the FACEship, especially as the groves closest to the ship are clear-cut and the Phenomes must travel farther afield to find sufficiently matured wood. With their fellows too distracted by meeting their own lumber requirements to assist one another, transporting a tree trunk across rugged, uneven, and at times even inclined terrain becomes back-breaking labour.

Desperate to ensure that their numbers do not begin to fall, the Phenomes begin to feverishly innovate, coming up with small tricks and devices to ease their journeys, such as simple fulcrums to lever a log over a particularly large obstacle, or rolling several smaller lengths of wood underneath to ease passage across longer, relatively smooth stretches. With words costing little, and no particular incentive to compete or withhold information, these tips begin to quickly spread throughout the labourer population whenever they’re discovered, leading to an uptick in overall productivity, as well as the fostering of a spirit of camaraderie amongst those forced to venture outside of the FACEship to forage for supplies. It almost brings a tear to the Scoutmaster’s eye…such an exploitable weakness!
>>
Rolled 6 (1d10)

>>6362551
(Tarazound's resistance roll.)
>>
>>6362556
>[UM] Move FACEship to (10, 7)
>[UM] Move Argoptan to (10, 7)

>[MI] Carry Tarazound with Xekath
>[UM] Move Xekath to (5, 7)
>[MI] Carry both Tarazound & Xekath with God Unit
>[UM] Move God Unit to (10, 7)
>>
>>6360143

>MA1: The Living Wall, Equippable Defense Tech, 1DI
>Pre-tech: Concordant Pallisade, Reinforced Lumber, Arboreal Stress Conditioning, Prestressed Sklēros Spikes, Exterior Coating, Aggressive Defense, Mirrored Neurospores, Spaced Wall, Nelythian Spines,Concordant Sync, Arboreal Thorn Paste
>Resources necessary: Shifting Wood, Skleros Bones

After possibly decades, if not a century of developing it, the ultimate static fortification was now complete and ready to be assembled. A towering, impenetrable metamorphic and reactive wooden cage capable of striking back at enemies while discriminating for its charge and with the capacity to repair or adapt on its own if fed the correct nutrients. Anyone sieging the city would be in for a rough surprise.

>MA2: Create the Domí Tamers in Arche, a human unit of Chitterling Builder and Aurodox Tamers with 2 pop that can create walls using technologies both made in Arche and gifted by the Whisper
>Techs: Chitterling Builders, Concordant Pallissade, The Living Wall, Aurodox, Heavy Animal Labor

Although the Listeners had shown them how to tame the subterrids, the proud Humans of Arche never really did much with them, preferring their pet megafauna instead. Until today that is. While The Living Wall could in theory grow itself, this would take a considerable amount of time which wasn't ideal when said wall had to be built in short order. The obvious solution came in the form of the chitterlings the listeners loved so much and their ability to regurgitate material to quickly build structures. Combined with the immense strength of the labor specialised Aurodox, building such a megastructure didn't seem so daunting anymore

MI: Share Arboreal Stress Conditioning with Whisper

>Move Makrópnoos to 21,16 and sit on the fucking throne

After so long away from Arche, Makrópnoos came back a victor from his battle with Rojodaz, the cloak made from the beast in full view his subjects Human and Shade alike. And so, for the first time in records, he decided to rest and sit down on the throne his Crown had made for him this epoch after leaping across the lake.
>>
>>6362670
>MI: Convert 2 Mana into 1 DI for next turn
>>
MA claim (11,16)
MA develop mining (stone tools + splunking)
MA develop archery
MA develop knapping
>>
>>6360143
-[MI] move god unit to 15,6

>[MA] build mine at 8,6

>[MA] claim 14,10 & 15,9

-[MI] have bob build roads at 17,8 & 17,9
>>
>>6360147
>>UI: Mutare uses the Unnamed Spark, to inspire her minions to develop MA better at the cost of a pop
>>Develop [MA] primitive instruments while the species has mastered the principles of rhythms and harmonized voices. actual instruments have not been developed in the same way impliments of hunting, waring and fishing have, so with a mind to rectify that and allow a cultural flourishing, Mutara lets her minions develop what they see fit. letting the best moth win
>>MA: build a settlement on 22,13 called Lunthralis Spire.
>>
Rolled 7, 7 = 14 (2d10)

>>6360146
>>6360122
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Develop] [DI] - Glepnal Mixer Aparati - Specialized Equipable Construction Tech that provides a +3 constructions built per unit action when on a hex with access to fresh building material (liquid glepnal and furnleum) but takes a -2 constructions built on hexes without ready access.
Using: Domain - Mud. Tech - Glepnal Stoneforging, Sycronite Tools, Wonder Pumps, Wyrm's Will, Architecture, Beasthelms. Resources - Glepnal, Sycronite, furnleum, wood, sand clay, murkfins.

>Unit Interaction [Lady's Decor 1] - Equip Glepnal Mixer Aparati
To be a clayborne is to be Made to Make. Minions of unceasing industry. For so long they have toiled away at the fields, the kilns, the mines, the hatcheries, all for this moment. While their souls themselves are a prized possession of Mortrose like no other, it is time for her second great hoard to begin being made. The beauties of Her architecture and great feats of engineering will soon grace this un-touched wilderness. Grand pillars and aquaducts will bring the joys and convince of the underworld to the surface. At first the surface dwellers may reject these gifts. But in time, it will become all they will know. And they will love a sky with no sun.

>Major: [Develop] [2 DI] [1 mana] - Cloister - Defensive, Wall Upgrade tech. Capstone of Aethereal obfuscation magicks bolstered by a god's divine protection. With this, the construction of walls or wall-analog structures by the Hollow Vessels will now naturally generate a grand barrier to all who try to bypass the more mundane protections either by flight or by teleportation, and some form of divination. A wide-reaching smog that cloys and claws at any who pass through much like the glepnal below, all except those the Lady personally allows to hang in *Her* skies.
Using: Domain - Mud, Souls, Aetheral Wizard. Tech - Wyrm's Will, The Wyrm's Word, Her Commandment Above All, Nebulaic Obfuscation Scrawl, Miasmic Scrawl. Resources - Mortrose-Made. - 2 Dice for spirit check

And that time is now. The first Cloister is made, a means to which, through airborne mud particles and hellish energies, prevent any and all from intruding in on Her holy soil. Denying soul-bound entities permit at all, and with thick cloying properties inhibit and blind all others who try to make the venture. A way to deny the heavens, the very air, the right to lord over Her from above. She will rule. Above, below, and all in between. Even as it's work begins, smog soon emanates from the Ziggurat, turning the sky an oppressive ruddy-brown.

Perhaps with any luck, for the rest of time.

>Minor: Burn 2 mana for 1 DI next turn
>Unit Action [God & Korvur]: Move west to <33,29>
>>
>>6362583
Realized there's a marginally more efficient way to do this, but don't wanna rewrite this whole thing out, so just gonna make the basic adjustments

>[UM] [MI] Xenoq reroutes slightly, picking up and carrying Boarbarosso as well, instead ending up on (9,7)
>>
Rolled 3 (1d6)

(Alright, time for Primal spawns. First die is tropical, then I'll roll the other two.)
>>
Rolled 3, 3 = 6 (2d4)

(Now for arctic and temperate, they're the first and second die respectively.)
>>
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GOD ACTIONS
Catarina
2 hexes claimed.
Mine built.

Drakatron
Settlement claimed.
3 hexes claimed.
Sure, any Sharpclaw worth their salt has had something taken from them, at one point or another. At the end of the day, it’s not about what’s taken, it’s about what you take back in retaliation. But when the Sharpclaws hear you tell your tale, and break the news that every one of them has been deprived of their sweet, nutritious sap forevermore, ohhh the rage and greed it stokes in their hearts….They take to the training you put them through with a violent, frenzied fervour, unwilling to allow something to slip from their grasp ever again. Should any dare to covet what is theirs again, they will be sure to take their pound of flesh in turn… Hold-and-Bite Training developed.

Ervenbloud
Intrigued by the culture and goods of these strange, fleshly visitors, and finding the great paved roads they have apparently built behind them most agreeable to their carts, the Order of the Black Wagons eagerly set out down the roads, in the hopes of finding profitable trades at the other end. Fortunate for them that they do, for they are indeed able to barter most favourably in the strange, thorny lands of the Kikka, returning home with their carts laden with goods that allow them to quickly climb the mercantile hierarchy and fund several more expeditions, the beginning of a long, profitable caravan tradition along what will eventually become known as the Spike Road. Trade Route established.
These exchanges with the Kikka are not simply material, however. Eager to bring back word of the tales told in distant desert lands to their fellows, but finding their halting, grinding tongue inadequate to convey the dynamism with which the Kikka speak of their battles, several Magma Spawn traders choose instead to stage a performance, accompanying the spoken word with elaborate pantomime that has their fellows oohing and ahhing along with the action, cheering on the heroic looting and pillaging of the Kikka and booing at the atrocities of Greg, the Green Devil. The production is such a success that several spectators are inspired to put on their own shows, dramatizing more local tales to more monetarily lucrative results. Theater developed.

Harbour
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Huáng
To those less spiritually enlightened, these manuals would appear to be just that: simple instructional books, albeit with some mildly disturbing materials woven into their construction. To your Disciples, however, these labours of love are something entirely more profound. To even make contact with the cover is to feel a shade of the author’s intent. Every character, every stroke contained within conveys a dozen different meanings, manifesting in an even greater variety of ways, depending on the author’s instructional preferences, or the reader’s comprehension methods, at times manifesting as more straightforwardly instructional imagery, and on other occasions teaching more metaphorically, a precise strike conveyed through a heron as it spears a frog. With this new, more portable form of teaching, the learning rate of every Disciple in the Sect takes a qualitative leap forward, as a tiger given wings. It’s also very convenient for the Sect’s archivists. Profound Manuals developed.
Philosophical musings on imbuing sapience and filial piety into a liquid aside, this newly purified form of tar proves a remarkably strong adhesive and sealant, standing strong and maintaining cohesiveness even against the strikes of suitably enlightened Disciples…to their chagrin, as their masters eagerly devise new training methods with the material, such as dipping their clearly insufficiently trained Disciples up to their necks in pools of the stuff, forcing them to undergo their usual training even as this new binding resists their every movement. Obedient Tar developed.

Laqura
2 hexes claimed.
While such an abundance of water is all fine and dandy, Luigi is not yet satisfied. Can he perhaps take this…further? After all, every body of water provides its own benefits, be that the bracing chill of arctic water or the joint-soothing warmth of more tropical climes, and that isn’t even getting into different degrees of saline concentration, or infusing different types of plants and numbing herbs in the water…suffice to say the magical crustacean gets a little carried away, spending months designing pools with every mixture and match of qualities one can think of, providing such a dizzying array of options that even the most picky of Granchpolpo cannot help but be satisfied. Public Baths developed.
>>
Laurelios
The results of their attempts at the culinary arts are…mixed. With little intended purpose other than tirelessly serving their master in mind, the Shades lack even the capacity to truly taste, let alone, well, digest, the food passing through their spectral, semi-corporeal bodies in a matter of moments and excreting out the other side in much the same state as it entered. Yet…there is something there. Perhaps it is simply a vague sensation of texture, or diseased minds finding their memories kindled for a brief moment by the familiar motion, but the priestly Shades begin to make a habit of regularly eating, forcing their servants to prepare sumptuous feasts that go entirely undigested before being cast out into the streets as food “waste” for the less aware Shades to stare at in blank, unknowing confusion. Food developed.
The Royal Seat VII developed.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.

Lys
With the introduction of your new, stellar realm, the issues with your domain of endless reincarnation are, for the time being, resolved, souls that have passed from one mortal shell now given time to consider, contemplate, and finally accept their passage before moving on into their new form, no longer in a state of confused denial about the new state of things. With the reincarnation system stabilized the Liten, too, feel safe enough to enter en masse, exploring with fascinated wonder as the landscape and ecosystem slowly but surely changes before their very eyes in real time, awed by the possibilities for adventure in a realm that remains forever fluid. Rebirth Domain (1/3) developed. (I didn’t notice until I’d already written all this up that you failed the first roll, so I’m just gonna pretend that it’s all fine and dandy fluff-wise until you finish this up)
Feeling inspired by this abundance of life and vitality, and interested in the possibility it presents, some Liten begin to experiment with the less…aware lifeforms that inhabit it, starting with the grasses and fibers before moving on to the discarded remains some creatures leave behind. Thin as the fibers are, some Liten decide to spin and weave them together, attempting to create garments unlike those they already wear, while others use old stitching needles and chronoweave thread to sew together lengths of leather. Though none of these creations quite measure up to the durability and dye-receptiveness of Chronoweave, they nevertheless serve as a well-appreciated form of variety in a fashion industry that had just begun to stagnate. Sowing developed.

Makrópnoos
The Living Wall developed.
Domí Tamers created.

Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Mortrose
Glepnal Mixer Apparati developed
Cloister developed.

Mutare
Primitive Instruments developed.
Lunthralis Spire built.

Patior
1 hex claimed.
Mining developed.
Archery developed.
Knapping developed.

The Beast
For the time being, their attempts at mimicking the massive, ooze-like creature are playful, childish tricks, like playing at being a salt lick before coming alive in an unsuspecting Child’s mouth to their shock, at least until the third or fourth time it happens and they become thoroughly inured to the mischief. In time, however, this playful pastime grows and changes, the hoodwinked Children developing a strange obsession with finding and licking at the bouncy “salt” crystals, even fighting other, similarly enthralled Children over them…Morphont Mimicry developed.
Though it takes some effort for the large, sinister looking scavenger birds to convey more complex notions to those they are sent out to make contact with, with their cognitive abilities enhanced by your Ichor they make do, using pitched squawks and awkward pantomime to ferry entire conversations back and forth between Marines and those further inland in perhaps the strangest game of Telephone ever played. Carry-er Advancement developed.

The Whisper
Epoch (somewhat) missed, 2 Major Actions saved for the next epoch.
>>
tsss
Though some grumble about the dubious quality of the goods these stone-man seek to trade with them (and quickly find themselves either metaphorically or literally silenced by the hook of Hahk), they begrudgingly carry out the trades, though their tune changes as they find the robed Disciples of Mount Ao more than happy to take these strange new products off their hands, and for spikes off the tsssvine at that! The Kikka, of course, have no idea what “metal qi” and “fire qi” are, and what difference an abundance of either makes, but they’re sure the very wise, not-at-all-suckers up on the mountain will sort the goods out and make something useful with them. Trade Route established.
While your people puzzle over the goods they’re exchanging, you practically-oh, no, you are just vibrating with glee, sending a shower of spines to all four corners of the world that cause the Kikka to instinctively, futilely duck for cover before they let out a sigh of relief as they realize that this particular rain of death is not directed their way. Wherever the spines make landfall the tssslands begin to spread, thorny, deadly beauty overtaking whatever soft, weak, not-at-all spiky flora and fauna was unlucky to be there first. tssslands spread.

Xenoq
(OOP will process this later.)

Yubei
Epoch missed, 2 Major Actions saved for the next epoch.

Ͼ-Arkatassus
With Oltar now integrated into the omnitools, the versatile equipment gains a new, more durable edge, able to last that much longer before it needs to take time to reconstitute and repair itself, all the while digging that much deep, or cutting that much cleaner. The metal also, rather conveniently, does not make the generated tools overly stiff, its natural malleability working to its advantage in this case where harder metals might take more efforts to both assemble and break down after their task is done. Oltar Omnitools developed.
With the gifts that he has with seemingly casual ease rained down upon them, it is not surprise that a lesser cult of sorts has formed around Ͼ-Sektek, practically worshiping the ground he walks on even as they try to take apart and learn from the gifts he gives them. The labels of heresy slapped upon them by the more orthodox denominations do not deter these cultists in the slightest, though they must operate with a degree of surreptitiousness, if only to prevent being pelted with cacti whenever they dare to poke their heads out of their scrapwork hovels. Cybercults (1/?) developed.
>>
Rolled 1, 3 = 4 (2d10)

PRIMAL ACTIONS
Shark
Taking advantage of the one that dragged it up from the deep’s continued nap, the shark surges up onto shore, attempting to take a bite out of the idle fisherman (Shark attacks, it rolls the first and second die).
>>
Rolled 5 (1d6)

> tsss [UM]
tsss is rolling!
>>
Rolled 9, 4 = 13 (2d10)

>>6363114
> tsss moves to 11,25
> tsss crashes into Blobphemus the Wizard!
> tsss automatically rolls to attack!


tsss has scarcely begun to move, hurling hellish vegetation in all directions when something halts his movement being impaled on his spikes.

"hallo wizzard blobby! tsss is here now!"
>>
Rolled 4 (1d10)

> Rabble Riders [UM] (13,14)
> Rabble Riders [UI] Attack the settlement of Lament

After leaving much graffiti admiring the stabby wall, the Rabble Riders race off to their next destination! And stab it! The town of Lament apparently enjoys suffering after all!

> Hahk [UM] Heads south for Thornshade
His work done, Hahk travels toward home. A long journey perhaps, but a worthwhile one.
>>
> MA. [1 DI - STABBING] Upgrade Thornshade to a Town!
Thornshade is full. Despite the raiding, the rains of needles, ambushes from longstriders, the tsssvine stambie outbreak of epoch 23, droughts, and the occasional spineshower in a crowded village square, the population had grown, full to bursting. The third annual argument for actually expanding the village is just getting into swing when the sound of a dying longstrider mixed with a CRT Monitor in a blender fills the air. Kikka scramble for cover as the hail of needles stab downward.

Kikka are still waiting out the storm when the ground heaves and shakes. Bramblewood trunks stab up through the town. Branches twist and curve around buildings, massive thorns piercing the walls. Pottery rattles and babes weep as the town shakes and heaves, and then by some miracle everything LIFTS up. When the shaking finally stops and people emerge from their homes to begin clearing and gathering the spines of tsss they find the settlement transformed, raised up on a great tangle of bramblewood. In the coming days as bridges are constructed and gaps between branches covered the realization is made that the village now has nearly twice the space to grow in, with a spacious ‘under bramble’ quickly becoming a popular building site for its proximity to water wells and multiple layers of roof above to shield from spine rains.
>>
> MA. Develop. The Eight Stone Spear Revolution
> Prerequisite Resources: Jold, Syncronite, Oltar, Crucoads
> A Jold/Syncronite/Oltar Metalworking Tech. Spurred on by a competition to win the heart of Heliodos, Kikka compete to produce a legendary jold stabber, one that can surpass stabbier sablewood. Along the way they revolutionize Kikka society with new tools.

According to legend, the fairest of all the jade beauties of Mountain Ao is Heliodos. As the story goes she was once a simple kikka maiden wandering the desert, when the elder god of blades whom the disciples call Master Huang, discovered her dying of thirst. He became so entranced by her beauty that he took her under his wing and trained her in the art of the sky splitting ssstabber of light. Epochs later other kikka would witness this art, and become entranced by Heliodos. When the wizard Hahk declared that whomever could bring him a spear to surpass the wizard’s own would be granted a kiss from the maiden, the news swept through Thornshade more quickly than a rabid longstrider. The task was difficult however, for the wizard sought not just any spear, but one made from any material but Sablewood.

A target is set up, layers of stone slabs through which the wizard hurls his sablewood spear through seven layers of, the weapon splintering into pieces in the process. Surpass the holy stabbing wood, blessed by tsss himself, and pierce eight? Impossible surely, but kikka scramble to find a way regardless.

Stone spears quickly prove useless, as do other more feeble forms of lumber. It is not until the magma spawn of the north share the secrets of metallurgy that the first layer of stone is broken before the spear is. The breakthrough, however slight, triggers a flurry of attempts, and innovations. Kikka sign on in droves to study under magma spawn teachers. Oltar hammers and files and other tools are made, then refined. The oltar stabber is sharpened, improved, and reinforced. A second layer is pierced!

A flurry of metallurgy and smithing activity erupts. Metallic ores are fed to crucoads at a dangerous rate. Rival smithing families develop, wage war in the streets, and squabble over every shipment of toads and ore. The sound of hammers (each one anointed in an offering of blood and a prayer for forgiveness of its flattened nature) fills the air. Blacksmiths grow rich selling tools, some abandoning the quest for love in favor of wealth. The pursuit of a sharper spear fuels an endless chain of new tools and techniques, chasing the elusive eight stone spear and the precious kiss of Heliodos.

It does not come. The gleaming jold spear slices through six layers of stone, and though it cannot compete with the glorious Sablewood, who is both lighter and sharper, the jold spear does have the glory of still existing in one piece afterwards. Maybe next year it will win its wielder that elusive kiss.
>>
>>6363161

> MI: Share Tech: The Eight Stone Spear Revolution with Ervenbloud
> MI: Share Tech: The Eight Stone Spear Revolution with Huang
>>
>>6363083
>Ervenbloud moves to 10,19
As Ervenbloud returned to the Ashlands he noticed his people had gained the lizards of Tsss yet were frustrated as none could safely ride the beasts without risking harm to them. Seeing their frustration he sent out a command to all thoride owning Magma Spawn. They would each bring the finest one they had to the deepest tunnels of the Provenance. As the last of the reptiles were brought in, magma suddenly surged in front of the entrance before instantly cooling, sealing them inside. While Ervenbloud wished he could instantly reforge them into beasts that could withstand his heat, that was simply a power he was unskilled in. Instead his heat filled the tunnels as he warped the underground into an environment they could barely survive, and it would only get worse over the years. At the same time his energy filled their bodies, altering them so their evolution could achieve things otherwise impossible for their species. They will all die long before his work is complete. But their descendants will be dragons.
>[MA][DI] Develop Fuzanglong ½
On the island where Ervenbloud claimed an oltar mountain, Magma Spawn were reborn in droves. To fulfill his trade agreement with the Listeners he would need a settlement by the sea. Only the bravest of souls agreed to this as not only did they fear the water, but dying at sea would mean losing their bodies to the depths and never again joining the Aether Flow. Nonetheless enough gathered to begin forming the necessary settlement.
>[MA] Develop settlement Steamside on 4,13
As the Kikka shared knowledge of their mighty new spears. The Stranded, the cult that had initially formed in the forest and grasslands and eventually became the hunter gatherer caste of their people, taught them how to scare prey into ideal killing grounds.
>Share herding with Tsss
>>
Rolled 9, 8 = 17 (2d10)

>>6363117
>Long Gate Of Heaven blocks Tsss's path, and rolls to counter his destructive stab
>>
Rolled 6, 10 = 16 (2d10)

>>6363250
tsss likes dragons, especially the bitey ones!
> Fortitude
>>
Rolled 1, 6 = 7 (2d10)

>>6363088
As a new Primal Immozuqual forms and emerges amidst the waters of the Enchanted Holy Spring, the Voice of Laqura whispers and beckons calming thoughts of companionship unto the creature.
>(Rolling reaction-conversion)
>>
>>6363084
>>6363617

>[MA] Terraform: Claim [DI] - (35,10),(35,11),(34,11),(34,12)
More claims are extruded upon the icy isle, for is the frost that freezes this ground but another form of Water?

>Laqura: Move to (38,137):

>Wizard Luigi: Turn Mana into (1) DI

>[MA] [1DI] Develop: Baptismal Pools
>Using: Aquatic Affinity + Enchanted Holy Spring + Public Baths + Stone + Coral + Coral Cultivation + Water
As keeping one's self physically clean is of ever more import, some Granchpolpo start to expose the benefits of a spiritual purity, a connection through submersion in Laqura's Holy Waters even for those that have not physically touched the water God. A thought is made to using the Enchanted spring, but these waters are found to be simply too magically infused for any mortal to stand. Instead, water blessed with a personal divine connection unto Laqura will be held in special Baptismal pools, for those who want to soak within to receive deeper communion and spiritual connection with Laqura.
>>
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Rolled 8, 3, 4, 5, 1, 1, 7, 8, 3, 10, 2, 6 = 58 (12d10)

>>6363083
>Replace road between (7,14) and (8,14) with road between (8,14) and (8,15)
>Profound Masters finish the walls around (8,14), then build a road between (8,14) and (9,14) [UI]
>Huang harvests Heliodos [MI]
>Huang feeds Heliodos her pill to increase her ability to store energy, but making her more fragile when in such a mode [UI]
>Zaraave learns all applicable techs [UI]
>Huang carries Zaraave to (2,30)
>Pholipoly moves to (2,26) and builds a wall to the north, then moves to (3,25) and builds a wall to the northwest [UI]
>The Shennong moves to (4,29) and builds a wall along the coast [UI]
>Blophemous moves to (12,25) and builds a wall north and northeast, then moves back to where Tsss is [UI]
>Share Crane Stride with Tsss/Thornshade [MI]
>Convert mana to DI [MI]


>Develop [MA] - Ancestral Paper Armor
>Preq-Tech: Iron Palm, Obedient Tar, Profound Manual, Holy Realm of Eternal Strife
>Preq-Resources: Paper (Wood (Sablewood))
>Paper armor folded 7 七 times for a dragon's hardiness, then 8 八 times for a monkey's agility, stacked 999 九九九 times for eternal longevity, doused in tar imbued with the wearer's Qi, and finally imbued with an ancestral talisman for protection and guidance
Paper, the flimsiest of materials.
But in its flimsiness, sits an unacknowledged strength. Flexibility.
Yet flexibility alone cannot conquer blade and blow. For most important for the weak, is unity. Flimsy alone, invincible combined.
To tie the papers together, one must need elements four: an auspicious folding, a binding agent, a strength beyond form, and wisdom.
For the folding, one must reduce itself not to what it is when safe, but what it would become when whet. Seven times, into a dragon's like, if only it were its size still after, and then eight times more, to arrive beyond constriction into true freedom, and inner peace.
For the binding agent, tar suffices. Not of the paper, yet carried by it, binding it to its brethren, and listening to its superiors for what they may say.
For the strength beyond form, one's Qi permeates through, acknowledging the paper as their new skin, and with it, the durability of iron is theirs.
For the wisdom, an ancestral spirit, bound by talisman, promised to protect and guide, wearer and armor both.
Know that your folding is your cultivation, your binding is your wives and children, your strength beyond form is your potential, and your wisdom is your ancestors. Hold true to them, my disciples, and you will achieve strength beyond what the mightiest of dragons may sunder.
Know that, and one day, you will no longer need this armor.


>First four dice for last turn's harvest
>Second four dice for last turn's dev
>Last four dice for this turn's harvest
>>
Rolled 3, 9, 4, 2 = 18 (4d10)

>>6364773
>Develop [MA] [as much as needed DI] - Dao Of LIGHTWEIGHT
>Preq-Tech: Enlightenment, Purification, Bodily Cultivation, Profound Arts, Dew Baths, Diamond Fist, Stab Soup
>Preq-Resources: Dumbbells (Jold)
>Practitioners can carry heavy equipment with reduced/nullified speed reduction
A new disciple's day begins with a heavy load of Jold being tied to each of their limbs for each minute they are late to the morning greeting. They do not get to remove them until the day is over.
Breakfast follows, with pants filled with sand, and soaking up their sweat with each stride, they are to give chase to a Great Thoride, on whose tail their meals dangled and slowly wasted. They are disallowed from using their arms, only their mouths to eat.
Morning labor commences with two hundred sprints to the peak of Mount Ao with buckets of water, and down it to the Dew Baths with now buckets of ice, for the baths require a delicate balance of Yin and Yang that did not, in fact, require a bucket of ice, but gave the disciples a feeling of fulfillment they would otherwise be driven mad by the lack of.
Calligraphy and lunch follow, to the satisfaction of the sectmaster's librarians, for an unused mind is a mind will lend itself to waste.
Evening comes, and loads of Jold are assigned for the disciple to mine, and then deliver from the mines to the storehouses, with any sacks touching the ground being returned to the mine first before they are carried to the storehouse once more.
Tardiness and laziness are punished with a bowl of Stab Soup, and complete bodily collapse a short dip in the Dew Baths before they are returned to their tasks once more.
As expected, over time, the time for sleep grows shorter, as the tasks slowly inch beyond their assigned times, into night, then morning, and then night again.
Until the day that the new disciple awakens before his body, and carries out his tasks with a blank smile on his face. The first step towards Nirvana. That is when the disciple is considered truly of the sect, and his training may commence.
>>
Rolled 4 (1d10)

>>6364773
>explosive dice
>>
Rolled 4, 8 = 12 (2d10)

>>6363083
>Action 1 - Continue afterlife/biome project 1/3 1 Di + 1 Mana
(roll needed again? Let me know and I'll roll)

>Action 2 - Not-so-primitive-tools
With the introduction of wax and oils to help treat wood, leather to help bind things where Chronoweave would be wasted, and lots and lots and lots and lots of practice, the Liten have managed to bring about the creation of Stone Tools that may not be actually completely 100% terrible. Now they just need some metal or something, and they'll be good to go!

Adulaters - Move to Mutare's city and start singing there for AFF exp. Ice Queen's had enough of our music, apparently, and these pony-moths seem braindead enough to let us just sit there and farm exp.
>>
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>>6363083
>>6362539
Drakatron scoffed, what wood does desert provide? Food perhaps from beasts of the plains but... Bah! If they would be so foolish as to demand a mere one-time payment, who was he to deny them?

"Well then. That sounds remarkably fair! Glad that you have seen reason." Drakatron declares, before mumbling something about multiple heads with nothing but beastly instinct in them under his breath.

>Major Action: Develop Syrconite Metalworking
As the sharpclaw get to work with this fantastic new material...

>Major Action [DI]: Develop Airships
A grand construct takes to the skies. The valbats can and likely will fly circles around it, but that's not the point. It doesn't need to fly very well; it just needs to fly.
>>
>>6365139
Oh yeah, before I forget: The sharpclaw Pirates north of [33,16] set a course for Coen's Grave, which they will likely be following for the foreseeable future.
>>
>>6363085
>1MA, 1DI: begin moving the throne onto Urokabuto’s back
With all the pieces in their place- the king, the throne, the crown, the mount, the final act can begin.

So long, TOO long, has Royalty been confined, made powerless by its own inability to move, in a world of constant action.

Now though?
Now, royalty will never be escaped again.

>1MA: make better living quarters
Food, clothes, pretty temples… all good, all splendid, but the emptiness remains.

Of course- of course, it must be these rotting beds and half-eaten sheets!
MINIONS! SUMMON THE MINIONS, AND MAKE BETTER BEDS AND FURNITURE, CROWN’S SAKE!
>>
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>>6363086
>>6362969
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Major: [Develop] [DI] [1 Mana] - Serpent's Path - Unlock a new type of construction for my minions to make, a combination of multiple aqueducts allowing multiple fluids to run between locations, and walls reinforced with Vessel tech and magics. Cloister being the most prevalent one.
Using: Domain - Mud. Tech - Glepnal Stoneforging, Architecture, Sycronite Tools, Wonder Pumps, Cloister, Her Commandment Above All. Resources - Glepnal, Furnleum, sycronite, water, murkfins.

This would be the greatest engineering marvel to grace the world above. So far. With the power of the wonder pumps and the sheer industrial constructive output of the vessels, the grand multilayered constructions function as both great hydralic causeways, aquaducts of a particularly advanced function for the time, and walls. The ultimate bulwark for the Lady's lands, now finalized. The multiple layers of aquaducts and the wonder pump's abilities to move fluids around with greater ease than conventional gravity, allows for multiple types of fluids to course through the structure at once, be it water, or the muds of their goddess, or the furnleum that functions as the lifeblood of the nation.
Of even greater effect and ease of use, is the murkfins hauling the equipment and aparati along the aquaducts, letting them functionally become canals for bulk transport as well.

Truly, their goddess possessed a brilliant grasp on logistics. And though it may seem unthinkable to those of lesser faith, their lady even had a sense of mercy. Those Kosk that found issue with or badmouthed the new structures, uttering such phrases as "gaudy" or "excessive", soon found themselves press ganged into the ranks of a second legion of laborers to expand their lady's designs for the rest of their lives. Truly a blessing to receive such focus and not be crushed to death in short order!

>Major: [Create Unit] - Lady's Decor no.2. Construction unit from Bablial Ziggurat


>Unit Interaction [Lady's Decor 1] - Build 8 (1 by default, +4 from collection tier of Glepnal Mud powerful resource, +3 from Glepnal Mixer Aparati) Serpent's Paths around the town, and then bridging the straight, towards the resting ground of their long dead benefactor.
>Unit Action [God & Korvur]: Move North to try and help with the new kaiju that's arrive. Be that protecting her... future hoard, or helping the water god seize hold. <34,25>

>Minor: Burn 2 mana for 1 DI next turn
>>
Rolled 7, 9, 2, 9 = 27 (4d10)

>[MI] Convert 4 Mana into 2 Divine Influence
>[UM] Move God Unit to (13, 10)
>[UI] [DI] Convert Primonan

Matters now fully attended to on the larger island, Xenoq journeys across the channel, to the smaller, satellite landmass, where trackers indicate the FACEship is currently located. All the while, the mad scientist yamme-extrapolates on his grievances to the captive audience forced to follow along behind him, two of whom have spent most of the flight careening around in a thoroughly undignified manner, making occasional noises of complaint whenever dozens of hastily fabricated anti-gravity repulsors that hold them aloft allow their charges to drift too close to the ground below and eat several facefuls of treeline or sea spray before being jerked back aloft. One, very thankful that it is already capable of flight, follows along in a somewhat more controlled fashion, though the cable dragging it along at a velocity far exceeding its normal flight speed reduces the once-proud wyrm to a frantically fluttering draconic kite.

“-I mean, really, camouflage? My beautiful FACEship? Why, it’s almost as if he doesn’t think my stunning visage is worthy of being reproduced at 12,884 times the detail, down to the very micron! If the FACEship is hidden away, he’ll rob every other living thing that might not have the opportunity to see my countenance at a sufficiently close range of their reason to live! Aha, I think the FACEship is coming into view now! Just you wait, before I use him to test that new procedure I’ve been cooking up I really ought to give him a piece of my-“

The tirade, which has already been going on for more than a decade at this point, is cut short as several sensors in the god’s suit register an energy source, one of the same type, yet far surpassing even the energy emanating off of the massive creatures now in the god’s thrall. As the god at last comes to a stop, all three Primals breathe (metaphorically, in Tarazound’s case) a sigh of relief as the uncomfortable journey comes to an end-at least until their forward momentum sends them hurtling past Xenoq, coming to a painful, jerking stop as the thick, reinforced cables currently serving as their leads abruptly pull taut. Either unintentionally or deliberately ignoring the screeching, oinking, and rattling sounds of complaint, the god weighs his options. Revenge, or a strange new power source…

Ultimately, buoyed by the knowledge that he can have his revenge whenever he pleases, the scientist’s academic curiosity wins out, turning away from the FACE with a muttered “I’ll be back for you…” as he sets off over the waves, cries of despair echoing in his wake.
>>
(Whoops, forgot to change names on that first one)

After several weeks (of suffering, for the Primals) spent flying over the oceans, Xenoq at last makes landfall, his pacing slowing as he spends time oohing and aahing over the unique new wildlife of the mainland, though none are so interesting as to stop his advance towards the irregular energy reading. Finally, after several days spent at a leisurely hover as he devotes time to gather samples from the strange, fungal biome beneath his feet, the scientist espies another Primal in the distance, a lanky primate or humanoid, most of its features obscured by a thick coat of shaggy, unkempt black fur.

“Oho, a humanoid this time, is it? Not picking up on any overly unique biological features, at least with initial scans, but the brain scans alone should be valuable enough, if it’s semi-sapient. Why, there might be a whole societal structure for me to disse-study. Unfortunately, this fellow looks a good deal quicker on his feet than a sluggardly lot like you all, so I’d rather not approach carelessly and risk scaring him off. Luckily I’ve been using the scans I’ve taken of your brains to do some tinkering…”

All three Primals instinctively shy away as several compartments open and parts begin to detach from the god’s protective shell, assembling into…something that the god cradles with the all the care and attentiveness a saner person might show for a baby. Shaped like a large firearm, perhaps a rifle, this weapon (?) has no opening at the end of its barrel, nor any apparent openings through which to load shells or magazines. Instead, its barrel is tipped with a radar-like disc, an almost comical ironsights rising above the disc’s circumference on a thin, silvery bar as the scientist settles on a firmer grip for his latest invention, sighting the target before pressing the trigger to no apparent effect, beyond a slight, almost indiscernible rippling of the air around the strange weapon’s (?) disc apparatus.

“Alright, considering my extraordinary intellect was used to oversee its creation, it will, of course, work, but even gods can have issues during sudden field tests. Come on, bring that nice, big, beautiful brain to papa…”
>>
>[UM] Move FACEship to (10, 6)
>[UM] Move Argoptan to (10, 6)
>Develop [MA] [Mana] Assisted Observation (2/?)

Just as Xenoq was keeping an eye on the FACEship, so too was the all-seeing minion keeping an eye on his master, watching with confusion as the god abruptly changes course and begins to make for the mainland. Having received no orders to the contrary, the modified lifeform commands the ship into motion, sending it in pursuit of its owner before refocusing on his own work. Deceptively simple in its effects, they are proving devilishly complex to put into practice. After more in-depth cybernetic installations into himself proved fruitless (and provoked several trips to the ship’s medical bay to recover lost grey matter) due to a profound lack of processing power, Argoptan has given up on shouldering the lion’s share of the burden himself. Instead, he has set to work designing a more compressed, subdermal neural attachment, one that should, in theory, allow his senses to link with Xenoq’s own suit and more intrusive cybernetics, affording the god’s suit access to the information gleaned from Argoptan’s more advanced biological sensors, and, with any luck, allowing Xenoq to Observe targets with a much-reduced power draw. Several walls remain, of course, primarily designing a neural transmitter that is both compressed enough to avoid interfering with his own cognitive functions while allowing for interfacing with Xenoq’s far more advanced processors, and the matter of catching up with Xenoq himself to gain his input and install the necessary detachments on his end. Still, the henchman does at least see a path forward now, and he’ll no doubt have plenty of time to tinker on this long ocean crossing…

>General Develop [MA] Carpentry

The Phenomes, meanwhile, displeased to be back at sea, channel their frustration into the excess of lumber they’ve gathered. While their more simplistic levers and pulleys continue to serve them well for tasks such as lifting or transporting heavy loads, some forms of ship maintenance call for more…complicated constructions. Beginning at first with small, utilitarian stools, Phenomes begin to ease their workday with more complex creations of wood, advancing onward to shelves and small boxes to hold objects, ladders and stepladders to allow them to reach ceilings, pipes, and ducts, and eventually even more creature comforts for the Phenomes themselves, such as chairs (very poorly padded) couches. The results of these efforts are by no means pretty, and clash with the silvery, futuristic aesthetic of the ship itself in ways that would likely drive both Xenoq and Argoptan into conniptions should either lay eyes on them, but with the former still far afield and the latter for the most part confined to the FACEship’s labs, engrossed in his work, the Phenomes have free run of the place, provided they continue their assigned tasks and ensure the ship does not experience some kind of catastrophe.
>>
Rolled 3, 1, 6 = 10 (3d10)

>>6363617
>>6365277
(Primal resistance rolls. First and second die are for Imoziqul, third die is for Primonan.)
>>
>>6363083
-[MI] move god unit to 17,8

>[MA] [medicinal] [ice] develop first aid
With the newly discovered medicinal herbs in the sporest, the elder wolfmen began experimenting to learn the effects of the new flora on their bodies. After sometime, they were able to devise diverse treatments from each plant, specially to help wounded pack members, be it from their hunt or in-fighting.

>[MA] claim 15,6 & 16,6

-[MI] have bob build roads at 17,9
>>
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>>6363086
>[UI] [1 DI] The Beast moves to Darkwood to begins converting the primal with his song.
>[UI] [1 Mana] Wirt backs the Beast up with Instance Domination Spell

>[MA] Build Darkwood Garrison, and temp transfer its population into the deep recesses and caverns of the glacierwoods.

>[MA] Build Soultree [2 DI] in Darkwood
>Domains: Soul, Tree, Change, Domination; Resources: Thaumites; Preq tech: Ichorous Instinct, Morphmont Mimicry
>A large, luminescent tree, surrounded by energetic will-o-whisps. It acts as a magical amplifier for spells and divine influences, intended to help spread the Ichorous Word. They also act as a collective repository for information and communication for the Children, and it isn’t uncommon for the Children to spread it’s luminescent Demu-ish crystalline seedlings far afield in order to assist with quick and efficient communication between the villages.


>[MI] Mana absorb 1 DI
>[UI]Marine Expedition continues it’s trek northward
>[UI]Equip Shinnyton Constructors with Dawhawks, Soul Pikes, and Carry-er
Advancement move and construct a road towards Bondsglade
>[UI]Equip the Darkwood Marines with Morphmont Mimicry, Pallipods, Citrus Salt, and assist in converting the primal
>>
>>6363083
>Move Makrópnoos to 16,13
>Move Rampachu to 16,12 and attack the primal there with a body slam to get its attention
>>
>>6360143
>Claim [MA] [1 DI] - (16,10)
> <Realizing they needed to do something for his people in this lethargic state Lithic claimed the nearby mountains of the other coast for his people>
(Sorry about inactivity college requires me to learn R studio)
>>
>>6363083

MA+DI: Engineered Erudition (General)

Arkatassus begins directly meddling with the Sauria, selectively evolving individuals chosen by Ͼ-Sektek into more intelligent states. These hand-picked chosen have their genetic sequence completely overhauled, elevated over their fellows a small amount in body, but made truly supreme in mind. Their ability to conceptualise and put together advanced technology becomes remarkable, each of them born leaps and bounds ahead of their peers and tasked with dragging all the rest forward.

They are charged from there to guide their people into the future technologically, many finding themselves in high ranking positions among the cybercult, missionary offices and the first true academic institutions.

MA+Nanites+DI: Teachings of The Sun - Enlightenment Century (General)

The promised land has arrived. That harsh desert has been banished, the oasis expanded, forested, Gatewood rising high and painting a canopy of stars. The movements of the first and second suns visible across it, the motions of the third sun ever whimsical and dependant on the will of Arkatassus, the spinning of the night sky as the world turns, the weight of the heavens.

Study all of this and learn, track the motions of the celestial bodies with primitive telescopes, study the dance of stars and the breeze of the Gatewood leaves, and dream of all there is to dream of.

All this philosophising and pondering is assumed by Ͼ-Sektek to just be the Nanites rewiring people’s brains to make them more intelligent in conjunction with the evolutionary intelligence boost, but he is only 70% certain of that. He’s right.

Army: Drain 18 population from the settlement to raise two armies up to 10 pop, then have everyone make 10 more walls around the settlement.
>>
God movement to 13,14

>build town of repent 14,19

>claim 13,18 15,18
>>
>>6363083
> Unit Movement
> Harbour (42, 5)
> Unit Interact
> Bound by thy Harness, Ukanaq (41, 5)

True to her nature, she remains in the north, preventing the horrors from claiming, striking deeper into the north. They are to stay distant... lest... Perhaps they are to be convinced.
>>
Rolled 8, 5, 1, 8 = 22 (4d10)

>>6365761
>>
Rolled 7 (1d10)

>>6365761
(Primal resistance roll.)
>>
>>6365606
>MI:Share Hardening Lacquer with Whisper
>>
Rolled 5, 1 = 6 (2d6)

>Develop [2MA] Shrieker Shells
>Preqs: Shifting Wood (2x Defense), Whispering Haze, The Hushed, Chrysalides
>Grown capsules of whispering haze are harvested from the backs of The Hushed, cultured in a pod of shifting wood, reinforced and formed into a solid pod, and prepared for dumping heaps of condensed spores wherever velocity delivers them. This creates Whispering Haze hazards on targeted hex, at the cost of pop. (Basically reframed existing ability of The Hushed)

>Unit [Bannermen] Claim (15,18) then retreat to Eastern reach
>Unit [Makers 1] Invest 5 pop from Eastern Reach into Chrysalide (5/15)
>Unit [Makers 2] Invest 5 pop from Eastern Reach into Chrysalide (10/15)
>Unit [Makers 3] Build walls around Oltartown (Myceliac Relay is missing from map here, was built 2 turns ago)
>Whispering Haze enters (15,17) and (15,18)

>Trade Shrieker Shells with Makropnoos

>Rolling 2d6 for next Vessel, spawn at Lake
>>
Rolled 1, 7 = 8 (2d10)

>Develop [MA] Hyphal-Hitch
>Preqs: Shifting Wood (2x Defense), Simple Machines, Reinforced Lumber, Prestressed Skelros Spikes, Arboreal Stress Conditioning
>With such walls surrounding the eastern reach, and attackers just on its borders, it would be convenient to levy attacks from such a safe position... With Greg's endless ingenunity, A frames are constructed from shifting wood reinforced skelros spikes, and a fairly simple lever mechanism is held by a braided mycelium cord. When this cord is struck, the incredibly stress conditioned and dense counterweight releases its energy to release a projectile. Enables a ranged attack over the walls, but the weapon must be built by a unit as a construct.

>Develop [MA] [2DI] Mitochondrial Spores
>Preqs: Spark of Martial Honor and Law, Domain of Metamorphosis and Spores, Concordant Sync, Chrysalides, Resonant Spores
>A branch off of Makropnoos' Mirror Neurospores (only complete once he invests them), which reverse engineered Concordant Sync's expansive control over manipulating the Shifting Wood, but redesigned for living beings. In addition to the Spark of Martial Honor and law, these neurological spores evolve the body of their host. Ultimately, the target of this evolution is a neurological defense system against external invaders, such as nanites, cordiceps, or other willpower influences, strengthened by an enhanced resolve to their cause.
>>
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GOD ACTIONS
Catarina
2 hexes claimed.
First Aid developed.

Drakatron
Much sturdier (not to mention shinier) than the gritty, manipulable Oltar, your people are eager to get their hands on the metal, both to hoard and to work into sharper, hardier tools and hunting implements. The results are immediately apparent, Syrconite-tipped arrow and spearheads piercing deep into prey’s flesh where Oltar would more likely have bent or broke, and Syrconite tools withstanding the drudgery of the day for several times longer than their Oltar predecessors. While each is a minor difference on its own, added up they allow the Sharpclaws to enjoy an unprecedented level of productivity, giving them the leeway to focus some of their efforts on other, more fanciful projects…Syrconite Metalworking developed.
The idea is simple in concept…and also rather simple in practice, actually, with you giving them instructions, though the construction itself is all the cruder for it. Beached on the shore, one of the smallest Sharpclaw fishing vessels has been bound, with half a dozen lengths of thick, sturdy rope, to a bloated abomination, a massive, deflated sphere of stitched-together animal hides being awkwardly held by several score Sharpclaws over a blazing bonfire, every one of them desperately praying that none of the hides catch alight and undo weeks of work. Thankfully, the dome gradually inflates, lightening the Sharpclaws’ load until it finally, with a gaseous ‘blumph’ of air, is drawn upward, dragging the swaying wooden vessel along with it as every Sharpclaw, both on the vessel and off, lets out an exhausted cheer of triumph. There is, of course, the matter of how to steer the thing…or how to get it back down, come to think of it…but they’ll figure it out, you’re sure. Airships developed.
>>
Ervenbloud
Sealed away from their natural environment and tenders, deprived of their typical foodstuffs, and exposed to heat like nothing they have experienced before, even in the tunnels of the Magma Spawn, the lives of these Thorides are an endless, tormented hell. After several weeks of starvation, they resort to cannibalism, tearing into one another for a chance to gobble down the already cooking flesh and bathe themselves in blood, even the ambient body heat of their fellows providing a blessed, if brief, reprieve from the oppressive, scorching atmosphere that warps even the air itself with its haze. Were these Thorides sapient, after months of suffering, perhaps they would have simply given up, laid down, and waited to die. But driven by the blind, animal instinct to survival, these Thorides emerge through the eye of their needle, their madness transforming into something else as the divinely infused intensity of their tomb begins to warp not just the air, but the bodies of the Thorides themselves…Fuzanglong (1/2) developed.
While even the most stalwart Magma Spawn are leery of building anywhere near the coastline, near the cool, clear, quickly-flowing liquid that seems so profoundly anathema to their very existence, a handful of individuals, driven by curiosity, madness, or sheer, blind stupidity are willing to do so, making the dangerous trek North and settling near the ore-rich mountains of the island you ferry them to, though even this half-mad lot make sure to build their home deeper even than Molten Provenance, and behind a dozen breakwaters besides. Steamside built.
Herding shared with tsss.
tsss has gifted you The Eight Stone Spear Revolution.

Harbour
Epoch (mostly) missed, 2 Major Actions saved for the next epoch.
>>
Huáng
While a flimsy material when alone, with the Disciples’ careful ministrations, and the addition of several other materials and techniques, the paper, folded and compressed several times until it’s possessed of a density that surpasses even the wood it was made from, proves a surprisingly durable material, capable of adequately protecting Disciples from, if not a strongly struck blow, then at least most glancing strikes and distant shots. More importantly, despite the compression it has undergone the material remains light, allowing Disciples to move mostly unencumbered and ensuring that, more often than not, attacks against them brush harmlessly past, or remain glancing enough for them to shrug off, protected as they are. Ancestral Paper Armor developed.
This “training regimen” is, if one would hear the younger disciples’ complaints about it, in actuality some manner of esoteric torture, designed to torment the younger disciples for the pleasure of their cruel, sadistic senior brothers and sisters. Yet after several months lugging jold, sand, and water around the Sect, even the whiniest of young masters, provided they have diligently put their full efforts into conditioning, cannot deny the results, if they even retain the capacity to after the mind-numbing, harrowing period of cultivation. Noodly limbs, fit only for calligraphy and impressing those fairies interested in a “decadent beauty”, whatever that is, are replaced with sturdy biceps, triceps, and glutes, capable of holding even the largest of Thorides aloft, and bellies that once protruded in a most unseemly fashion are replaced by abs so chiselled one could sharpen a flying sword on them. Dao of LIGHTWEIGHT (2/?) developed.
>>
Laqura
4 hexes claimed.
Imoziqul’s Obstinance is now 1/3.
Though your presence is ever felt in the gifts they receive from you, recent generations of Granchpolpo, deprived of your presence for an extended period of time, slowly begin to express a desire to feel closer to you, at least in a spiritual fashion, when a more physical proximity and contact is not possible. Responding to their will, and making use of dear Luigi’s newly built infrastructure, you draw from the groundwater flowing kilometers beneath even the plumber’s extensive pipework, stunning several Granchpolpo going about their day as a waterspout suddenly bursts from the ground, filling in one of the few unfinished springs before slowly tapering off, the water settling into a smooth, mirror-like sheen, undisturbed, and unaffected even when the surrounding pools are sent rippling by the breeze. Taking the obviously divine sign for what it is, Granchpolpo line up in a grand procession at this first baptismal pool, immersing themselves in the cool, cleansing purity of the water for several minutes at a time, experiencing the simple joy of being immersed in your aquatic embrace before reluctantly extricating themselves. With only the Granchpolpo themselves provoking any kind of reaction in the divinely infused water, most Granchpolpo begin to move with more care, measuring their spiritual purity by how few ripples in the otherwise still water their entry and exit provokes. There is no genuine correlation, of course, but if it brings them further comfort while you are too far away to devote your full attention to them, than you are more then happy not to gainsay them. Baptismal Pools developed.
>>
Laurelios
With Ōkabuto at last arrived at the Cradle, you command that the largely unused throne, temporarily vacated by its occupant, be mounted on to the great beetle’s back. No more shall this seat, into which you have invested a truly obscene amount of your power, go unused and useless, collecting dust while your wearer travels far afield in another of his interminable jaunts, walking on his own two feet like some peasant! Now he shall travel in style, seated majestically in his place of power, which will itself be mounted atop the great beetle! Now if you can just get the skittish thing, somehow driven to restlessness by survival instincts despite its otherwise vacant state, to settle down…The Royal Palanquin (1/2) developed.
Attempting once again to excise the gnawing emptiness inside them, the clergy now turn their attention to the mouldering, unattended furnishings in their quarters. Sure, they lack olfactory senses, or an actual physical weight, so the furniture serves its purpose, but it lacks regality! Where’s the nobility in half-rotted chairs and couches?! Their course once again decided, the clergy address their lesser, exhorting them to build some newer, more intricately made furniture, cushioning and draping it with some of their new textile products, and this time ensuring that they are regularly replaced so they do not simply fall into disrepair. They even deign to allow the inferiors to take whatever furniture they decide to dispose of! Better Living Quarters developed.

Lithic
1 hex claimed.

Lys
Rebirth Domain (2/3) developed.
Though still limited by the integrity of the stone itself, these newly improved tools, fitted with proper, comfortable handles and bound sturdily enough to endure days, or even weeks, before needing to be reworked are far more comfortably handled and put to use by the Liten, easing their day-to-day work and, provided they have access to them, allowing for the working and implementation of sturdier materials into future tools…Not-so-primitive-tools developed.

Makrópnoos
Epoch (mostly) missed, 2 Major Actions saved for the next epoch.
Hardening Lacquer shared with the Whisper.
The Whisper has gifted you Shrieker Shells.
>>
Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.

Mortrose
A miracle of architecture and engineering, the Serpent’s Paths quite appropriately snake along the length and breadth of the mound-like ziggurat, serving as equal parts fortification and civil engineering project as they allow for the easy supplying of Furnleum, Glepnal Mud, and water wherever they might be needed in the settlement. In their capacity as canals, dozens of Murkfins can be seen swimming sluggishly along them at all hours of the day, ferrying loads of less liquid goods on their backs to some distant destination. At times passing both over and through the superstructure, in their capacity as walls the interconnected jungle of pipes and canals presents a sturdy, stone-like clay bulwark against any would-be attackers, and even should one get past the initial fortifications, to those unfamiliar with it the ziggurat’s termite-like structure of chutes, tubes, and canals, all flowing with different liquids, would likely only further confound them. Serpent’s Path developed.
Lady’s Décor Unit created.

Mutare
Epoch missed, 2 Major Actions saved for the next epoch.

Patior
2 hexes claimed.
Repent built.

The Beast
Darkwood Garrison built.
Soultree (2/?) developed?

The Whisper
Shrieker Shells developed.
Hyphal-Hitch developed.
Mitochondrial Spores developed.
Shrieker Shells shared with Makrópnoos.
Makrópnoos has gifted you Hardening Lacquer.
>>
tsss
While the Kikka are at first cautious in their efforts to expand after your definitely entirely intentional act to expand the land available to them, eventually, with no more spine rains forthcoming, they begin to construct bridges (of heretical, non-stabby wood) between the huts and larger buildings sent aloft by the upswell of brambles. With a proper infrastructure of sorts built they venture downwards, finding the ground thankfully not too unchanged, though some younger Kikka who had been deprived of space in which to build a proper home due to the village’s previously tight confines are more than happy to take advantage of the sudden glut of free, spine-shielded real estate, migrating their families downward and beginning to build huts in the shadow of their parents’ own homes. Thornshade upgraded.
While Heliodos dozes, blissfully unaware of the chaos currently being wrought in her name, the Kikka revolutionize their society for her sake, an entirely new district of smithies and foundries gobbling up a not-insignificant portion of the new land as their forges and Crucoads are fed a nigh-endless supply of metal, columns of smoke rising at all hours above the metalworkers’ enclave (to the displeasure of those living above them who must endure the smoky haze) as a testament to their efforts to perhaps win the stabbiest maiden of all’s heart. Unfortunately, for the time being at least, the efforts of those who continue to forge onward in pursuit of this noble goal prove fruitless, the culmination of their efforts, a gleaming, gilded spear compressed a dozen times over the course of a hundred sleepless nights piercing six slabs but no more. Still, it is a heroic effort, considering the relatively short (by the standards of the divine, at least) timeframe, and bodes well for future challengers. Oh, but to have one’s head vaporized by that greatest of reptiles…The Eight Stone Spear Revolution developed.
The Eight Stone Spear Revolution shared with Ervenbloud.
The Eight Stone Spear Revolution shared with Huáng.
Ervenbloud has gifted you Herding.

Xenoq
(OOP will process this later.)

Yubei
Epoch missed, 2 Major Actions saved for the next epoch.

Ͼ-Arkatassus
Engineered Erudition developed.
Enlightenment Century developed.
Hydrascale Skyclimber Unit created.
Hydrascale Skyclimber Unit created.
>>
Rolled 10, 9 = 19 (2d10)

PRIMAL ACTIONS
Imoziqul
Befuddled by the liquid attempting to influence its mind, the vaguely reptilian prismatic figure searches for a target before it figures, its body shifting through a dizzying kaleidoscope of colours before its form begins to undergo a rapid shift…(Imoziqul activates Perfect Mimicry).

Shark
Taking advantage of the one that dragged it up from the deep’s continued nap, the shark surges up onto shore, attempting to take a bite out of the idle fisherman (Shark attacks, it rolls the first and second die).

Ukanaq
Bound.
>>
Rolled 1 (1d6)

>tsss moves!
>>
>>6365797
(I believe my agility has leveled to 2, thus putting me on 12,20)
>>
Rolled 1 (1d10)

> Rabble Riders [UI] Attack Lament!
> Rabble Riders [UM] to (9,13)

Spines and spears are flying, loot is being plundered (hypothetically, the Kikka having never invented plundering). Enemies are being crushed and driven before them, the air of Lament is being filled with its namesake.

And then a shadow covers the village. Kikka stumble, Thorides halt, fear creeps into their bones. Something is watching them. Something terrible and dark, something that looms and grins with a terrible smile. It sees the suffering of its people and it delights. And if it delights in the suffering of its people? Well best not to stick around and see what it thinks of the suffering of Kikka.
>>
> Hahk [UM] Continues toward Thornshade.

Much has changed at home no doubt.
>>
>>6365800
“Hello Tsss. It seems your people and mine have begun to trade during my absence. Have yours learned how to travel across the sea yet? If not I’d be happy to have my mortals teach yours if they invent a method this epoch.”
>>
>>6365806
I keep forgetting to type my name lately
>>
File: IMG_3434.jpg (14 KB, 350x153)
14 KB
14 KB JPG
Rolled 2, 7, 5, 2, 9 = 25 (5d10)

>>6365505
(Seems I’ve forgotten something important in my previously post in my haste :3)
>>
>>6365806
"Stone stabby lava man! tsss has not seen you for a long time! tsss is very proud of kikka! verrry fancy sstabbers now!" There is a sound, like the droning of cicadas, pitched up several octave. It seems...pleased?

"kikka enjoy traveling, would probably like boats! kikka making clever shiny stab rock, is like tsss! lotsa zoom! kikka will send recipes!"
>>
Rolled 2, 1 = 3 (2d10)

>>6365784
>Laqura: Move to (35,19):
The shifting, fluid forms of the Primal Immozuqual find a rumble of approval with Laqura as that first connection is made. This one's form seems well suited in many ways to Laqura's influence. And so, Laqura

>[DI]: Interaction: Conversion: Primal Immozuqual
+Aquatic Affinity +(Enchanted Holy Spring?)

>[MA] Found Village of Iceflow on (35,11)
In these colder lands, the Granchpolpo build a village on the coast in the shadow of the mountain.

>[MA]Develop: Glassmaking
>Using: Pottery + Sand + Coral + Wonder Pipes + Wonder Pumps
Pottery is an art that has been around a while, and sand is everywhere. So it's almost surprising that sand didn't get fired in a Potter's oven beforehand - or perhaps it did, and nobody noticed before. Or perhaps previously it was just the wrong sort of sand. Either way, the Granchpolpo add to their materials with this sturdy but brittle translucent substance.
>>
Rolled 9 (1d10)

>>6366030
Rolling one more dice because I got told I could
>>
Rolled 8, 6, 7, 4 = 25 (4d10)

> MA. 2 DI. Terraforming, Thaumic Gravedigger Eggs
> Grave digger eggs are a variant of Thaumite capable of storing and releasing tremendous amounts of kinetic energy, born from Thaumite spirits inhabiting the eggshells of a tsssland scavenger.

Doke and his son tread carefully through the tssslands. This is of course the natural state of travel in the tssslands, an act so natural and normal that the Kikka barely notice it anymore. They hunt a great quill beast, one of the few gentle herbivores in the maze of terror, though given the number of half rotted corpses adorning most quill beasts some might question the kikka definition of gentle.

They are nearing their prey when Doke abruptly halts his child’s movements. They crouch silently. Doke reaches out with his spear, nudging aside a clump of earth to reveal the droppings of an animal.

“Gravedigger.” His voice is a whisper, but carries the weight of a man teaching an important lesson. “Look for the glint of its eggs.” The spear wavers for a moment, then points again. There in the gloom, when the wind rustles the leaves, is a sparkle. “Watch.”

A stone is thrown. A bird takes flight in a panic. Something flashes through the air, too fast to be seen. The bird suddenly explodes into a shower of blood and feathers and meat. In the dark of the tssslands a few jagged chips of eggshell bob in the air, glinting and sparkling, a chime like noise coming from them oddly reminiscent of laughter. The gravedigger emerges from a burrow as the jagged eggshells drop to the ground. The tiny mole like creature munches on the dead bird for a moment before the rest of it is pulled beneath the earth.

Doke and son move on. In time, the gravedigger mole will lay eggs, that will break into brittle but sharp shell fragments. Thaumite spirits will inhabit them. And the duo will continue their hunt together, just as Doke and his son continue theirs.
>>
>Develop [MA] - Gravic Metal
>Preq-Tech: Metalworking
>Preq-Resources: Crucoads, Metallic Resources, Thaumic Gravedigger Eggs
> A collection tech for Thaumic Gravedigger Eggs. The Kikka develop metallic alloys mixing various metals with Gravedigger eggs. These metals are able to store and release kinetic energy.

The first step is to gather tsss blessed gravedigger eggshells. This is easier said than done, since said eggs thoroughly enjoy playing games like “see who can impale the most kikka in one stab”. It's no surprise then that no small number of the bubbly murder rocks return to Thornshade in pieces, as though a frustrated and wounded Kikka had beaten it against a rock for several minutes.

These little fragments quickly reveal a fascinating discovery. When fed to a crucoad alongside other metallic ores the resulting alloy displays strange properties. Or the toad explodes. It is oddly difficult to move at first, far heavier than it has any right to be. However when the item becomes motionless for a short time it suddenly launches into motion, as though making up for its previous sluggishness. That the item reliably launches in the direction of its sharpest point is obviously a blessing of tsss himself.

Actually making use of these dangerous alloys is somewhat more difficult, though the smith guilds are eager to try.
>>
> MI. Share Gravic Metal to Ervenbloud
> MI. Share Gravic Metal to Huang
> MI. Convert 2 Mana to 1 DI.
>>
>>6366520

tsss apologizes but tsss must change details.

> Do Not share Gravic Metals with Huang
> Instead, share Longstrider Battle Mounts with Huang
>>
Rolled 2, 6, 2, 2, 2, 2, 1, 3, 1 = 21 (9d10)

>>6365784
>Profound Masters commence wooing the Kitsune of the Hidden Ancient Inn (Convert) [UI]
>If successful transfer Hidden Ancient Inn pop to Mount Ao [MI]
>Pholipoly builds a wall north of (3,25) and northwest of (4,25) then moves back to Mount Ao [UI]
>Huang moves to Mount Ao and harvests Pholipoly [MI]
>The Shennong moves to (5,29) and (5,30) and builds a wall along the coast [UI]
>Blophemous should have built his wall along the coast of (12,25)
>Blophemous moves to (12,25) to finish the coastal wall, moves to (13,25) to continue it, then moves back to (11,25) [UI]
>Share Obedient Tar with Tsss/Thornshade [MI]
>Convert mana to DI [MI]


>Create Unit [MA] - Profound Masters (at Mount Ao)
>Population: 45 or 60, depending on the up-to-date pop in Mount Ao
>Assigned Tech: Iron Palm, Profound Arts, Longstrider Mounts, Dance Of The Bixie, Unveil The Veiled Beauty, Naga's Stride, Dao of LIGHTWEIGHT


>Develop [MA] [3 DI] - Dao Of LIGHTWEIGHT 5/5
>Preq-Tech: Enlightenment, Purification, Bodily Cultivation, Profound Arts, Dew Baths, Diamond Fist, Stab Soup
>Preq-Resources: Dumbbells (Jold)
>Practitioners can carry heavy equipment with reduced/nullified speed reduction
The training of a true sect disciple has none of the drudgery of a new disciple's. Hand to hand combat, philosophy, Qi condensation, stealth through the baths, and more are just a few of the exciting activities they may partake in.
The only carryover from their initiation training is an ever-increasing stack of weights tied to their body, arbitrarily decided by their masters.
It is so that when a Mount Ao disciple is prepared for true battle, they may shed their training weights, and unleash their true power.
>>
Rolled 7, 6 = 13 (2d10)

>>6367585
Curse your sudden but yeah we discussed this betrayal!
> Culture at disadvantage lol
>>
>>6367440
Ah, sorry, about the confusion in the thread, I've already shared Longstrider Mounts with Huang, just stick with Gravic please.
>>
>>6365785
After two Epochs the creatures sealed beneath the earth could no longer be mistaken for their thoride ancestors. They had evolved larger forms as they fought amongst each other yet had also become slenderer so they could fit into tighter tunnels. Another key change in their bodies was the spikes they were famous for had shrunk in size but increased in number with the lizards now having spines running down their backs and along their tails. The males and females could be told apart based on the color of their scales and their behavior. The males possessed vibrant red scales and tended to be nomadic. The females on the other hand were ambush predators who camouflaged with the stone walls of the tunnels and preferred to remain in one territory. When Ervenbloud unsealed the tunnels and the Magma Spawn saw the gleam of their eyes many thought of the legendary Fuzanglong. A great dragon that, according to legend, betrayed the sky dragons shortly after the dawn of creation and aided Ervenbloud in sheltering his spawn from the rains. As a male crawled from the tunnels it was decided the new species was certainly worthy of being named after the fiery earth dragon, but first they had to test if these beings could finally handle their heat. One Magma Spawn reached out to touch the beast, and it was then they knew their God had succeeded, Unfortunately, they knew because it bit off his hand.
>[MA][DI] Develop Fuzanglong 2/2
Meanwhile the Spawn in Steamside experimented with the creation of ships. They tried fire hardening the entire ships at first but found this weakened them too much so they instead only lightly charred parts of them. They also added stone walkways to decrease the risk of crew members accidentally burning the ships with their own heat.
>[MA] Develop Seafaring
Still as the first sailors took off many quickly came to realize they hated the sea even more than they expected and abandoned their vessels as soon as they made land. Many ships were abandoned at the coast of forests and ashlands. Knowing there was no point in just leaving them, some merchants 'acquired’ these abandoned ships and traded them to the kikka in exchange for the latest alloy they had developed.
>[MI] Share Seafaring with Tsss
Meanwhile Erevnbloud decided that as much as he enjoyed the stab lord’s company, it was probably unwise to have him so close to his settlement. Ervenbloud traveled southward, creating small eruptions to throw and catch Tsss in the air as he moved.
>Grab Tsss and carry him to 12,23
>>
File: Marketplace.png (480 KB, 696x525)
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480 KB PNG
Rolled 1, 9, 6, 2, 6 = 24 (5d10)

>>6365784

>Action 1 - Finish up afterlife (1Di + 1Mana) (Spirit roll, so 3d10?)
Daleth is content to gaze up into the brilliance of their god's light as the final touches to the spiritual realm are inspired into place. Lamedh soars overhead, darting like an errant moth as they dip in and out of Lys' corona, circling the spire of light that has grown to meet the stars above. Already, errant souls have begun to feel the gentle call of the light, urging them to ascend; first the mountain, then to the skies itself.

>Action 2 - Market [19,7]
The Liten are insatiable in their excitement. The new 'stuff' brought about by Lys' shifting lands has left them wanting more! Safety is set aside as plans for the future are made, new tools and big dreams envisioning a grand market place where the world's wonders can be brought to their very doorsteps!
Of course, the Liten's ambitions do not match their skills, so for now, they'll have to make do with lean-tos, tents and simple stands.

>Units
Move Nedrasz to Lys. Coil up and go to sleep, ya useless worm.
Adulaters continue adulating - 2d10
>>
>>6365784
>>6365775

>MA1: Accelerated Integration, 1 Mana, General tech
>Pre-req: Concordant Sync, Mirror Neurospores,Domain of Evolution

With other sporeologists and alchemists growing spores in the brain of Aurodox, Kairos began to wonder if this could be done in sapient creatures like Humans...It should be, given that the Listeners exist don't they? Finding volunteers was harder than he anticipated, he could not fathom why people did not want mystery fungi inserted into their body. Nevertheless, he did not begin by inserting them into the brain, nor would he be satisfied with them only being used as a glorified key. No, Kairos wanted something more in depth, and thankfully he knew the perfect discipline to achieve just that. Kairos managed to force the people and spores both to forcibly integrate via rapid mutation, but the process was still imperfect as it was done incredibly fast. He would need Greg's help once more...

>MA2: Mitochondrial Spores, 2 DI, General Tech
>Pre-req: Accelerated Integration,Domain of Craftiness and Foresight, Concordant Sync,Mirror Neurospores

With the fruit of Kairos' labor, and a meeting with Greg, the alchemists begun to truly integrate the Mitochrondrial Spores into more humans...without causing accidental strokes that is. This process would take a much longer time than Kairos' accelerated mutations but would ensure that it happens smoothly.

>MA3: Amberwax Bone Working(Finish Skleros Bones), 1 DI
>Pre-req: Amberwax Bone Bonding, Skleros Bones, Domain of Craftiness and Foresight

Up until now most tools did not implement Amberwax, partly due to not knowing about it and also due to it needing to be further developped. With its proliferation, Skleros tools would become that much more effective

>MA4: Upgrade Arche into a Town
>Pre-req: Substrate, Food, Beasts

>Move Makrópnoos to 21,15, sit on throne again

>MI: Share Arboreal Thorn Paste with Whisper
>>
Rolled 5, 8, 1 = 14 (3d10)

>>6368064
Whoops, forgot to roll for that 2DI
>>
Rolled 3 (1d3)

>>6368064
Rolling for general tech too
>>
>>6365784
The plan was coming together. Step one, trick they of many empty heads into trading bombacto sap. Step two, get a much much MUCH larger number of sharpclaw. Step three, conquest.

Thus, in service of the not yet complete step one, facilities were constructed in Mire for the launching, retrieving, and maintaining of aircraft.
>Major action: build utility structure [airport] in Mire

Meanwhile, as the Pirates continue their long and in hindsight increasingly unnecessary journey to Coen's Grave...
>Unit [Sharpclaw Pirate] moves as stated

They have the idea, which they share with some fisher-sharpclaw as they finally start getting close, to use the new Syrconite against some of the larger sea-creatures they spotted in the distance over the course of their long voyage.
>Major Action: Develop Whaling.
>>
>[UM] Move Primonan to (13, 10)
>[MI] Carry all four Primals with God Unit
>[UM] Move God Unit to (8, 13)
>[MA] [DI] Claim (3, 12)

As the tall, lanky, ape-like creature obediently lumbers closer, approaching with surprising agility (at least when taking its massive dimensions into consideration), Xenoq ascends, the ape’s fellow Primals bobbing helplessly along behind him as he alights, arms spread, in the shaggy mane of black hair, practically cooing as he affectionately rubs the top of the Primal’s head. For reasons beyond it, the primitive, relatively newborn creature feels a chill traveling up its spine, its instincts screaming a warning about some threat it is no longer cognizant enough to comprehend or act against, so thoroughly enthralled is it by the waves emitted by the device that is already being dismantled and returned to its base components, tucked away in a dozen different nooks, crannies, and compartments in the god’s armoured outer shell.

“Ooooh, yes, very good, look at how acquiescent you are, you big beautiful brai-boy, you. This lot could stand to learn a thing or two. Now, my repulsors have recharged, so let’s see about scoping out that fascinating new energy…reading…”

Before the mad scientist can even properly set off, however, he’s fed a new line of information from his sensors, one that freezes him in his tracks. Now that he has grown closer, the sole energy reading that had drawn him here has not become so all-encompassing, allowing him to pick up on other nearby power sources. In fact, in an unusually large settlement situated quite close by his original target, he can pick up on another, more organic energy signature, one originating from an entity more native to this reality, yet on a similar wavelength to himself. One he’s quite familiar with, in fact, for reasons that suddenly come rushing back to him, his mind flooding with memories of a certain deal made that he rather promptly forgot about as his academic curiosity overtook him, the stimulus of so many fascinating new organisms wiping negotiations from his mind. A deal to assist in the subdual of a certain cephalopod, a deal he has by all accounts reneged on, and which a certain stuffy, stiff-backed, stodgy old codger will most certainly want a very thorough explanation for his failure to follow through on, which will likely, whatever his response, lead to a lengthy, days-long lecture about the importance of punctuality, adherence to dogma and duty, and possibly some long, unrelated tangent about mycology as well…
>>
Whistling innocently, the god manually shuts off several persistently pinging notifications before recalibrating several sensors, forcibly turning both his mind and body away as he considers other options, ones that are not in that particular direction for no particular reason.

“Ooooon second thought, let’s perhaps go…ahah, yes, thataway! I think I see some veeeery interesting mountains over there!”

The grim, looming specter of the consequences of his own actions hanging overhead, Xenoq zooms westward, Primals floating along behind him (the new arrival included) groaning in agonized protest as he reaches record-breaking speeds in his haste to depart, only the barest shreds of dignity remaining in his departure.


>[UM] Move FACEship to (10, 9)
>[UM] Move Argoptan to (10, 9)
>Develop [MA] [2 DI] “Brain Drain” Operation (2/?)

Mercifully, as Xenoq searches for something, anything to take his mind off of a deal he definitely has neither made nor failed to follow through on, his communicator pings, the god almost happy, for a moment, to open up the window, though his mood once again sours the moment his foremost minion’s grotesque eyeball appears front and center.

“Heyyyy there boss! Just wanted to let you know that we’re approaching the mainland now, should be there in about a decade or so? Good thing too, the Phenomes were starting to get a bit restless. When I let them know they even threw me a surprise party! Fantastic little fellas, and the Ogres aren’t half bad either, cannibalism aside!”

“…Aha, they threw a party for you. That’s...splendid.”

“Yeah, it was great, made some paper party hats and everything. Oh, right! Since I had so much free time, and the camouflage I was working on didn’t seem like it’d see much use until we reached the mainland, I ended up switching tracks for the time being, and got started on another project. Your sensors are so inefficient as is, after all, so I was thinking of designing a shared neural interface, so you could borrow my superior sensory abilities to gather the data, transfer that data through the neural transmitter interface, then analyze it with your suit’s processors and learning algorithms! Great idea, right? Should slash the power draw in half, at the bare minimum, if my calculations are correct!”
>>
Rolled 1, 1, 2 = 4 (3d10)

Hidden by the mask concealing his features, one of Xenoq’s eyes begins to minutely twitch, his response taking on a distinctly plastic speech pattern.

“…Yes indeed! That sounds…just peachy! Listen, Argoptan, I’m several hundred kilometers away, so I think my signal’s starting to break up a *kssshhhh* bit. I’ll contact you once I’m *kcccchhhhh* back in range. Toodles!”

“…Breaking up? Weren’t these communicators rated for functionality across any subdimensional distance? And did you just make those sounds with your-“

Shutting off his communicator, the god goes silent for several moments, even the perpetually complaining Primals falling silent as they sense their master’s foul mood. Silently, the god pulls up a file, one he hasn’t looked at in centuries, perhaps since before his dimension-hopping journey began, even. The information contained within, after all, had been shoved to the back of his mind, deemed unnecessary for several centuries yet. An experimental, extraordinarily delicate surgery, one allowing for the transplantation of grey matter, nerves, and neural pathways from one mind to another, a means by which to bestow a reward on one subordinate by expanding on their cerebral capacity while punishing another, reducing them to a simplistic, drooling imbecile. Useful, but unnecessary at the moment, or so he’d thought, at least. After all, the Phenomes were hardly intellectually deficient, per se, but it would likely be some time yet before their academic and scientific acumen-on both an individual and societal scale-would be at the level necessary to lend him any form of meaningful aid outside of simple manual labour, and thus become worthy of being subjected to this uniquely utilitarian form of carrot and stick. But now, with that annoying, tasteless, one-upping, insufferABLE, ARROGANT-…well, the deranged genius couldn’t help but think this particular mothballed project would be the peeerfect solution to his little problem, after he dusted it off a little. Poring over the file, and the operation contained within, the god begins to consider the logistics, shaving off unnecessary apparatuses and calculating what parts of the ship can be cannibalized for tools that will be absolutely necessary with a desperation born of true, bone-deep irritation…

(Rolls for the Develop since I forgot to do them on the last post.)
>>
>>6365784
-[MI] move god unit to 14,10

>[MA] [oltar] develop oltar sword

>[MA] claim 14,9; 15,8 & 15,11
>>
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Rolled 6, 10 = 16 (2d10)

>>6365790
>[UI] [1 DI] The Beast continues to convert the primal with his song.
>[UI] [1 Mana] Wirt backs the Beast up with Instance Domination Spell

>[MA] [1 DI] Eternal Forest (Afterlife)
>Domains: Soul, Domination, Change, Forest
>Expanded scope on what souls have wandered into the Eternal Forest, drawing in not just the Children’s souls in their natural life-cycle, but also those errant lost souls that wandered without an afterlife on this mortal coil, drawing them in like bees to honey, or a moth to a lantern’s flame. The Ichor Groves begin to expand naturally, albeit slowly, from this development.

>[MA] Establish Trade Route with C-Ark, Bombacto Sap and Gatewood

>Marine Expedition heads over and talks with Yubei peaceably
>Shinnyton Construction Unit reiterates its thirst for roads, but is willing to spend its UI on building an airport-esque clearing in a valley.

>Mana absorbs 1 DI
>>
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Rolled 8 (1d10)

>>6368629
Based Explosion Dice
>>
>>6365789
>1DI, 1MA: install the throne on Ōkabuto
>1MA: develop better cooking techniques
Herbs, fruits, dead chitterers, Vekratil shaving… there MUST be a way to recapture taste, there must be!
>>
>MA create the howling mines at 13, 15

The downdraft always made a horrible sound fill the mines here and quite frankly that just wasn't what Thonk wanted. He liked thinking things above ground but now they have him doing it under the ground. "Give me a break" he wailed in his mind and the mines wailed back.

>MA develop mine roof bolts (science+mathmatics+woodworking)
>>
>>6365784

Action 1: MA+Xenowylds+Mana: Skyport

A colossal floating island above the golden Xenowyld canopy, covered in tens of thousands of little hollows for Voidrays to nest, this is an airport, repair bay and breeding grounds for these unique bio mechanical critters, with large enough hollows to enable the greatest Voidrays to nest here after a long flight.

One of Ͼ-Sektek’s finest works thus far, the halls of the skyport are filled with his followers, countless magi of the cybercult skulking about and studying all the strange machinery their master has put together.

Action 2: MA+DI: Thinkloops

What new invention is made is never good enough. Things of levers and sprockets and pulleys can always be improved and made better. Such that it is, so it shall be. These budding reptilian inventors will fall over themselves iterating, improving and fine tuning their creations, getting very little work done, in truth, but learning so much in the process.

Their brains also undergo some further structural changes, with tightly bound loopy coils growing out from their grey matter, connecting to other parts of the brain to speed up the lizards idea processing.
>>
>>6368607
Changing claims to
> 14,9; 15,8 & 14,8
>>
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Rolled 8, 3, 8, 7, 6, 10 = 42 (6d10)

>>6365790
>>6365268
>>Mortrose, The Primordial Lindwyrm of Rebirth

To be a dragon is to have a mighty roar, a fearsome earth-rending breath, and a hide of nigh impervious scales.
The mudwyrm's very composition does not favor the latter. A mark of sickly emotions roiling in the fair Lady; Envy, vanity, pride all accounted for. While her ever shifting and fluctuating mass will not accommodate the conventional dragonhide one thinks of, with her creativity she can make something nearly as good.

Letting the outer layer of mud purposefully solidify and harden, then bake from either kiln or - tolerating - the sun she is forced to reside under, she fashions for herself a fake skin, a false facade, a vain masque of pottery. Equal parts for protection and resplendent demonstrating of her visage, these scales, horns, and face mask will break and shatter under assault from other gods before she herself is rendered injured.

>Major: [Develop] [2 DI] - Dragon's Scales - New God ability, the ability to create a protective ablative layer of scales made of hardened pottery around the ever shifting mass that is the mudwyrm. Ablative Temp HP and/or soak value, made by expending some HP ahead of time.
Using: Domain - Mud. Tech? - Glepnal Stoneforging?, First 2 dice for Spirit Check.

>Major: [Develop] - Ceramic Hardening - Inspired by their god, the vessels begin practices of their own to make their bodies and works ever more impervious to damage. While their output has expanded from the invention of greater and more refined kilns and crucibles, not much as been put forth into advancing their pottery skills for some time. From glazing, to changing up mixtures and ratios, the added benefit to all this work is a more refined and becoming look for each vessel, with their bodies able to hold more intricate shapes than before. After all, its not enough to simply be tough, one must look tough as well, if they want to survive in their Lady's hoard.


>Unit Interaction [Lady's Decor 1&2] - See picture, riding across the aqueducts towards to bridge the straight, loads more serpent's paths to protect both the resting spot of Serratosaur, and towards the other settlements.

It would seem the water serpent has come to deal with this new minion. And no mecha dragon in sight! Always happy to strike away a debt as soon as possible, Mortrose and Korvur rise from the sandy banks below the lizard-like kaiju to assist Laqura.
>Unit Action [God & Korvur] [DI] - [Tactic]: Move through the seas and beaches to the kaiju, with both Mortrose and korvur attempting to grapple the creature to keep it in place for Laqura. Dice 3,4,5 for God Strength check, dice 6 for Korvur strength check.
>Unit Action [Wizards]: Kentrose, with brother sadman riding atop her crest, surf across the seas, avoiding the mana spring, and arrive at the great fortress of Coen ready to help the gods come next epoche.

>Minor: Burn 2 mana for 1 DI next turn
>>
Rolled 7, 9, 1, 8 = 25 (4d10)

>>6365822
>>6368629
>>6366030
>>6366421
(Primal resistance rolls. First and second die are for Ukanaq's two resistance rolls. Third and fourth die are Imoziqul's resistance roll.)
>>
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Rolled 7 (1d10)

Gautz completed his task without flaw, relinquishing the control of the beasts from Oltartown and Avadmet, and executing on the ingenuity of the former Visionary, Raymnd. But Rycharde, first host of Vaelith since Isemay the Soverign, second Vessel of their people's history, is not one to plot or reminisce. Relishing in the glory of his predecessors resurgence of the northwest, Rycharde shall complete the same for the homelands.

>Unit Interact [Rycharde] [1DI] Charge beyond the walls surrounding The Hidden Inn (8,14), and slaughter all Tikka, Kitsune, or any other minions who stand!
>Attack has +1 from Divine Lineage

>Build [MA] Upgrade Eastern Reach to a Town

>Develop [MA] Capriding
>Preqs: Resonant Spores, Chrysalides, Shrieker Shells, Simple Machines, Hardening Lacquer, Arboreal Thorn Paste
>Seafaring with Shifting Wood / Resonant Spore ships!
Inspired by the humans technology, and the discovered buoyancy of porous massive caps of resonant spores grown for the use of the Chrysalides and Shrieker Shells, the words of Ervenbloud seeking trade over oceans has granted the Listeners a brilliant invention. With ships crafted of shifting wood, made buoyant with patches aerated of fungal cap growth, and steered with rudders that use the woods new aggression to fight back against the force of the ocean, the Listeners take to the seas.

>Unit [Bannermen] Claim (17,16) and move to (19,16) - Moved to Eastern Reach last turn
>Unit [Makers 1] Invest 5 pop from Eastern Reach into Chrysalide (15/15)
>Chrysalides form a new unit in the Eastern Reach, making Makers 4
> Unit [Makers 2] Build as many Hyphal-Hitches in the Eastern Reach as allowed (2 or 3?)
>Unit [Makers 3] Continue building walls around Oltartown
>Whispering Haze enters (17,16)

>Trade The Myceliac Faith with Laurelios
>Trade Hyphal-Hitch with Makropnoos
>>
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GOD ACTIONS
Catarina
3 hexes claimed.
Oltar Swords developed.

Drakatron
With the…slightly questionable workmanship and lifespan of these aircraft, it is only sensible to build dedicated facilities from which they can take off and land, lest an errant tree branch of startled avian undo months worth of work in a bare instant. Thus, a large swath of the newly conquered (and emptied) settlement of Mire is chosen, homes levelled and sand stamped and compacted underneath to create a great staging area. Parts are dedicated to imported wood which is lit in great bonfires to give each aircraft the necessary lift, while other sections are focused on bringing aircraft down to earth, with the largest, heftiest Sharpclaws on standby, wielding great hooks of Syrconite attached to wooden poles and lengths of rope with which to better catch the descending aircraft and drag them down to earth before they drift off course. Airport built.
Some of those hooks, with a great deal of adaptation, find a very different use. Though not as large as their ancient, predatory northern cousins, the great cetaceans of these warm southerly waters would serve as a bounty of meat and blubber, and your maritime Sharpclaws are eager to test themselves against these creatures, as a means by which to both the riches inherent to the victory and to prove their might on the sea as they long have on land. With great, hooked harpoons they spear the whales of these waters, lines of powerfully built Sharpclaws gripping on to the attached ropes to drag the desperately thrashing sea beasts closer to the sides of the ships, where Sharpclaws waiting with long, Syrconite pikes are able to butcher them with abandon, before lashing them to the hulls of the ships and hauling them back to shore. The practice is, frankly, a nightmare for your people’s shipwrights, who are forced to make extensive repairs to undo the damage dealt by the sizeable cetaceans in their death throes, but their sacrifice is one the sailors are more than willing to make for the glory laying such quarry low gives them. Whaling developed.
>>
Ervenbloud
Sinuous and serpentine, with scales ranging from a deep, crimson red to a lighter, burnt-out orange and even to an innocuous slate gray depending on their age, diet, gender, and several other factors, these strange new reptiles are as distant in form from the Great Thorides as the Great Thorides themselves are from their smaller cousins, years of divine infusion and desperate adaptation allowing the draconic creatures to endure, and now even seek out, the heat of their newly revealed Magma Spawn masters. Unfortunately, some seek this heat out with a little too much enthusiasm, tearing molten chunks off of a handful of Magma Spawn after they at last escape the cave system in which they’ve so long been confined, though long experience wrangling reptiles and other beasts allow your people to restrain the draconic creatures after a moment’s confusion. They will likely need some time to acclimate to their owners, as will the Magma Spawn to their nippy new pets, but you have every confidence that this is the beginning of yet another pleasant new symbiotic relationship for both. Fuzanglong developed.
As expected of the mad folk that chose to accept your invitation to settle these cool, breezy new lands along the coast, even their ideas for exploration are quite unhinged, at least by the standards of the Magma Spawn. A handful, enthralled by the vast expanse of blue they got glimpses of when you ferried them across the ocean, seek to explore it under their own power, building great, fire-hardened crafts of buoyant wood that should, with any luck, be able to carry them out past the horizon. There is…a great deal of trial and error, with the steady path of progress leaving several burnt-out hulls, sails, and extinguished Magma Spawn in its wake, but eventually these erstwhile explorers stand ready with a small fleet of vessels, heat-treated and lined with (very thin) layers of rocks underfoot, to prevent any unfortunate…incidents. Seafaring developed.
Seafaring shared with tsss.

Harbour
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Huáng
Profound Masters Unit created.
On a hot (well, all the days are hot here, but you get the idea) summer’s day, under the clear, cloudless blue sky, two bold, handsome young heroes spar, roaring with youthful vigour as they trade strikes with their fists and palms, impacts resounding throughout the arena with a distinctive ring, like steel striking against steel. In the spectator stands, several jade-like beauties and fairies watch, some cheering, others doing a very poor job of acting disinterested. All the while, two wizened old masters watch, nodding their heads in approval and even, at times, stroking their beads and chuckling ominously. Almost in sync, the two disciples turn towards their masters, awaiting their word. Just this once, they feel they will need to go all out. As they receive one final, heady nod, they drop their training weights, kicking up a cloud of dust that engulfs both fighters for a moment before the spar resumes, the dust blown away by the force of their clash to reveal the Disciples…hrm…maybe they’re moving a bit faster…possibly…? One of the masters sighs in disappointment, turning to his similarly unimpressed counterpart.
“I think, perhaps, that they have adapted a bit TOO well to their weight training.”
“Mm.”
Dao of LIGHTWEIGHT Develop Spell failed, 1 DI refunded.
Obedient Tar shared with tsss.
tsss has gifted you Gravic Metals.
>>
Laqura
As the great divine mudwyrm does her level best to restrain the…hermit crab…? You continue to reach out through the medium of your water suffusing the creature’s body, your connection growing ever stronger the closer your approach. At least, as the Primal enters your line of sight, you are able to fully convey your intentions, the surprisingly intelligent crustacean (?) relaxing within Mortrose’s hold as the goddess herself’s coils become less painful in their immobilization. Imoziqul converted.
Though the cold climate and arctic waters are utterly foreign to most Granchpolpo, who have spent so many lifetimes living in more tropical temperatures, some, having achieved a modicum of adaptability as a result of their time atop the great, moving settlement that is Coralback are willing to make the attempt and brave the unknown, curious to see what they’ll find in this strange new environ and escape from the somewhat cramped quarters of the settlement atop the friendly aquatic behemoth. Iceflow built.
Though brittle in comparison to the clay pottery your people more typically shape for storage (and occasionally artistic) purposes, many Granchpolpo are enamoured by the beauty of the glass bubbles blown by those first experimenting with the newly discovered material, finding themselves drawn into a craft that they had once considered utilitarian and uninteresting. Thankfully, there is no shortage of sand to be found and experimented with, especially in Tidemark, and in no time at all there is a sizeable, branching subset of potters, focusing their efforts (and considerable lung capacities) on molding elegant new crystalline shapes and forms. Glassmaking.

Laurelios
The Royal Palanquin developed.
Culinary Arts developed.
The Whisper has gifted you The Myceliac Faith.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.

Lys
Rebirth Domain created.
While humble in its architectural quality, and slapdash in its organization and regulation, the scale, at least, is impressive, the open-air environment and prospect of never-before-seen goods encouraging the Liten to turn out in droves at first, for the purposes of both buying something new and hawking wares that were otherwise confined to their individual stores to a whole slew of new customers. After the first few weeks, of course, the number of visitors begins to peter off as the luster of the new experience does, but the market retains a surprisingly high number of regular visitors, the variety of stalls working against one another resulting in competitive prices and an abundance of goods that is more than attractive enough to lure many Liten out to the market regularly, on a weekly or monthly basis. Market developed.
>>
Makrópnoos
From his very first exposure to them, Kairos couldn’t help but be fascinated by them. Even the Listeners, let alone the variety of creatures that have since been integrated with them, present a wholly unique form of organism, a fusion of flora and fauna he has never even seen, let alone created himself. Stoked by the prospect of such a challenge, the possibility of delivering such a beneficial boon to his own people, Kairos burns the midnight oil a dozenfold, working for days, weeks, months, years, and even decades to try and replicate the natural effects of the Whisper. After a great deal of trial and error, Kairos is able to succeed, to an extent at least, Human and fungus now growing together as one. The issue, of course, is the limitations of Kairos’ own abilities and knowledge. While integrated by his mutative magics, this remains little more than a relationship of commensalism, or perhaps even parasitism, the fungi growing in tandem with their Human hosts but conferring no noticeable benefits. Chagrined, your wizard approaches his fellow, Greg, for advice. More than happy to help, the knightly spellcaster, buoyed by firsthand experience with the wonders generations of Hosts have produced, lends his unique insight to the project. After several more years of collaborative work…success! No more is this relationship one-sided, one simply draining nutrients from the other. Now, though far slower in its growth, and requiring integration at a much younger age, Human and fungi have achieved true symbiosis, man feeding fungi the nutrients it needs, and fungi allowing for a never-before-seen integration with and comprehension of the Listeners’ profoundly unique technology, the whole made greater than the sum of its parts. Accelerated Integration developed. Mitochondrial Spores developed.
>cont'd
>>
While Skleros bones are a fine material, and make for trusty tools, they could be said to have one fatal weakness, at least where the production process is concerned. Once broken or splintered, it is nigh-impossible to return them to their natural integrity. Parts bound together with straps, or even nailed together are adequate, but hardly ideal, and only a tool carved painstakingly from a single whole piece of the bone provides peak proficiency, hampering production and stymying repairs, with a broken tool never quite the same, no matter the skill of its repairman. No more, however, with the introduction of Amberwax. Proving a near-perfect sealant, the wax allows sections of bone, provided they fit well together, to be bound with nigh-flawless integration, allowing for much simpler repairs once a tool or weapon is damaged, as well as allowing for a great deal more versatility in shape and function, now that craftsmen are no longer bound by the shapes a single, whole bone can make. Not to mention the snazzy visual effect, repaired weapons seemingly shot through with veins of molten gold that even the stodgiest craftsman has to admit is quite pleasing to the eye. Amberwax Bone Working developed.
Their tools thus improved, and the population in Arche swollen fit to bursting, the Humans begin to expand, both upward and outward. New homes are erected on the outskirts of town, and foundations of wood, now rendered obsolete, are replaced with massive, sturdy pillars of Skleros bone and stone, allowing for older homes to be expanded and renovated, going from single-floor, single-room huts to larger, multi-storied affairs, with several rooms, each serving their own purpose and function. Arche upgraded.
Arboreal Thorn Paste shared with The Whisper.
The Whisper has gifted you The Myceliac Faith.

Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.

Mortrose
You coil around the apparent hermit crab, your crushing grip immobilizing it as your ever-present shadow hovers overhead on silent wings until the crustacean seems to finally relax, all signs of hostility replaced with confusion as it stares with pleading eyestalks at the great elemental water dragon you can see sloshing its way across the distant landscape. Imoziqul’s Vitality is now 12/13.
Dragon’s Scales (2/?) developed.
Ceramic Hardening developed.

Mutare
Epoch missed, 2 Major Actions saved for the next epoch.

Patior
Howling Mines built.
Roof Bolts developed.

The Beast
Soothed by your song and Wirt’s assisting spell, you can sense a bond not unlike the one forged with Arktikana taking shape between yourself and the strange, aggressive-looking piscine figure, though unlike with Arktikana you can feel something strange and primordial, swimming within the depths of this new beast’s mind…Ukanaq converted.
Eternal Forest developed.
Trade Route (1/2, waiting on Ͼ-Arkatassus’ end) established.
>>
The Whisper
Eastern Reach upgraded.
Capriding developed.
The Myceliac Faith shared with Laurelios.
Hyphal-Hitch shared with Makrópnoos.
Makrópnoos has gifted you Arboreal Thorn Paste.

tsss
Their hunting tactics as deadly as the tinkling, chime-like giggles of their crystalline partners are beautiful, the subterranean moles and their eggs make for a unique danger in the tssslands, one that, over the course of several generations, claims the lives of countless hunters. After all, while spininess is the primary measure of a creature’s threat level, its size comes a close second, and there are vanishingly few creatures with such a uniquely inverse ratio of size and deadliness as the Thaumic Gravediggers. Nevertheless, as dangerous as they are in their subtlety, the strange nature of their hovering, razor-sharp eggshells and the speeds with which they can travel through the air intrigue even the greatest of hunters, who find that even under the influence of the tsssvine they cannot throw with such alacrity. Thus, for the sake of both glory and curiosity, small deposits of the material are collected through a mixture of luck and skill, accumulating year after year…Thaumic Gravedigger Eggs created.
Though there is a great deal of trial and error involved in handling the strange new metal, primarily a trial wherein frustrated Kikka attempting to work with a lump of the stuff will give it one last fateful whack, and an error wherein that whack releases all the pent-up kinetic energy in the ore, sending it rocketing away to ventilate the skull of some other poor, unaware craftslizard, but eventually the smiths are able to come to terms with the metal’s…unique properties, finding ways (usually involving several thick walls of wood or stone) to work, and then store, the metal, though forging it into something usable and training others in the use of those no doubt finicky tools will most likely be another challenge altogether…Gravic Metal developed.
Gravic Metals shared with Huáng.
Ervenbloud has gifted you Seafaring.
Huáng has gifted you Obedient Tar.

Xenoq
(OOP will process this later.)

Yubei
Epoch missed, 2 Major Actions saved for the next epoch.

Ͼ-Arkatassus
Skyport built.
Thinkloops developed.
>>
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Rolled 4, 5, 6, 5, 1, 10 = 31 (6d10)

>>6369050
>Dao of Lightweight [MA] [3 DI]
Break the disciples' limbs, and have them heal with the weights on. They will come back appropriately stronger. Hopefully.
What does not kill you makes you stronger 置諸死地而後生

>>6368888
>Defense roll
Halfway through their attempts to woo the Tanuki staff, the Profound Masters are surprised by a brigand barging into the inn and beginning slaughtering everyone.
"The time has come for us to prove our mettle. Watch me, fluffy fairies, it will only be but a minute" young disciple Meng announced proudly, tilting his sunglasses in a self assured smirk, as he jumps over the counter to slide under the intruder with a Snake Through Grass stance, before striking him square between the legs. A dishonorable move against other disciples and hopefuls, but brigands were not afforded such care.
A dull thud, much as a beginner disciple's palm striking a Jold plate, echoes through the inn.
With a disdainful stomp, young disciple Meng is reduced to dust by the brigand, the shockwave causing dozens of other disciples to spit blood and collapse.

"Watch out, younglings. This is no mere brigand, you stand before a sectmaster!" senior elder Feng Guchan waves a circle empty with his palms, causing only him and the intruder to face each other within the inn's main hall.

"This lowly one greets the unknown sectmaster, and begs to be enlightened as to how we have come to offend your honored eminence"
>>
Rolled 1 (1d6)

> MI. Share Ssstabby Bows & Barbed Arrows with Huang
> MI. Share Ssstabby Bows & Barbed Arrows with Ervenbloud

> Rabble Riders. UM to Hidden Inn.
> Rabble Riders. UI: Change Type
>> Swap out for Longstrider Battle Mount
>> Swap out for Ssstabby Bows & Barbed Arrows
> Rabble Riders. UM (12,12)
Can over a thousand Kikka slip past a vengeful god, pick up their new steeds and weapons, take a quick bath in the hot springs, make an unwelcome pass at the Mount Ao fairies, and grab a bowl of soup, all without being noticed by the vengeful god or getting distracted by the GIANT FLOATING FACE IN THE SKY? Let's find out!

> Hahk. UM toward Thornshade.
Centuries of well honed instincts tell Hahk that now is a good time to move out of the way, before a certain death urchin pays him a visit.

> tsss. UM!
Having thoroughly enjoyed being exploded across the landscape, tsss continues his wanderings.

> MI. Convert 2 Mana into 1 DI.
>>
>>6369164
> tsss rolls to a stop at (12,18)
>>
> Develop [MA] - Gravic Augmentation
> Preq-Tech: Gate of Broken Needles, Bodily Cultivation, Profound Arts
> Preq-Resources: Thaumic Gravedigger Eggs, tsssvine, Medicinal(Imported from Ervenbloud)
> By consuming specially prepared tsssvine fed on thaumic gravedigger shells and consuming various medicinal herbs, those who have passed the Gate of Broken Needles can push themselves even further, incorporating the qualities of thaumic gravedigger eggs into their very bodies, allowing tremendous bursts of power, at the cost of every movement becoming more difficult.

The disciples of Mount Ao have a custom of living with heavy weights strapped to their bodies, limiting themselves so that they can grow stronger with every movement of their body. Few things can limit those who have passed the Gate of Broken Needles though, who live moment to moment in the sharp eyed clarity of tsss. No, they demand something stronger. They find it in gravic metal. The metal resists all movement, lifting, swinging, throwing. A clever performer can even run up a handful of thrown gravic rods as they sluggishly fall to the ground. As they take to training with this unnaturally heavy material a question arises however. What if a way was found to bind the nature of gravic metal to the kikka themselves?
The path forward is found. Thaumic gravedigger eggshells, crushed to a powder, mixed with soil, seeded with a tsssvine. The plant is nurtured, fed with Qi from the cultivator to bind it them, and prepare it. A crude surgery is performed, the vine inserted directly into the guts. Copious medical herbs imported from the magma spawn are applied to stave off infection. Over the next two weeks two of three kikka cultivators who undergo the operation will die, their bodies either literally ripping apart as gravic forces are unleashed within them, or their lungs and heart collapse from the exhaustion. The last however becomes something more, a slow moving, heavily muscled kikka whose body contains tremendous power, coiled like a snake waiting to strike.
>>
Rolled 1, 10, 4, 6 = 21 (4d10)

> Terraforming. MA. 2/? DI. Omen Crows
> These highly intelligent birds possess the usual features one would expect of a denizen of the tssslands, razor sharp beaks and talons, a penchant for violence, and a knack for murderous ambushes. What sets them apart is their capacity for cooperation, pack hunting, intelligence, and their ability to form nests directly within the spines of tsss. Each epoch, great migrations of birds leave tsss, carrying his will to new lands.
> This resource enables tsss to use an MI to claim up to half of his claim score of unclaimed tsssland tiles within his speed.

Donk, son of Doke watches his father, as he cuts strips of meat from the kill, carefully laying them over a sablewood branch.

“Father, why do you leave the best cuts of meat in the forest?”

Doke grunts. “These are not the best cuts of meat. But the wings of tsss are kind, and will accept these instead of the flesh of my body.”

Raucous crow laughter erupts around them.
>>
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>>6369146
As young disciple Meng is flattened beneath his boot, silence befalls the inn as the knight rises with little more than the clattering of shifting armor and a gentle hiss of the spore mist that rolls out from the articulations of his kit. The knight breathes heavily, rising and falling with the jolt of adrenaline still pulsing through his porous flesh. These people, they are not the barbarians he once thought occupied this place...?

"You... You are not the spiked barbarians? The rumble of their reptilian steeds shake these halls as their forces gather outside, but you, you are not their blood. You stink of human, but cannot be of The God King's form. To who do you bear allegiance? You stand before Rycharde the Resolute, Ninth Vessel of The Whisper and Unbroken Vassal of House Vaelith. I have come to defy the barbaric plague of reptiles that have slaughtered my forebearers for no cause, at their root."
>>
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>>6369799
Spiked barbarians? Reptilian steeds? It was clear that the sectmaster-nay, he called himself a vassal. A sect elder? But his might was greater than even The Shennong's!
Thoughts raced in elder Feng Guchan's head at light speed, but in no time at all, he had settled on a strategy.
Creative truth telling.

"We bear not the bedraggled apparel of barbarians, venerable Rechard, nor are we savage lizards. I am elder Feng Guchan, of the Mount Ao sect. I pay fealty, faith, and thanks to the honorable, venerable, most righteous Huáng, servant of The Glow, enlightener of all that has eyes or ears, and sometimes even then"

Good, all absolute truths so far. Now the tricky part.
"We are here to aid the defenseless fairies that dwell in this inn, as their management was summarily replaced longer than I was alive ago by strange beasts. You may see some of them in the 'Employee Of The Month' awards, which is inextricably nailed to the load-bearing wall. The poor maidens have not been able to congratulate themselves over a job well done for the longest time, and we simply seek to assuage their worries in whichever way we can"
>>
>>6369811
Splinters spray across Feng Guchan's peripheral, shattering the tension as onlookers shriek in the burst of action. In an instant, the massive axe wielded by this armored "Vessel" lies planted in the center mass of the load-bearing wall Feng gestured to. The heavy rise and fall of the tall, yet meager frame for a Sectmaster or whatever equivalent he may be, continues as his rage pours out in tangible mist. Stretching across the floor, darting whispers bounce across the room; an echochamber of this being's nonsentient source of power.

"I did not come to play your games, devil blood. I share the visions of my fallen ancestors, I have seen my enemy lay claim to this place just as I sense them outside its walls moments prior. This Huáng, another lying threat from the far reaches of this world. I do not doubt your truth in this, but I shall not waste my time deciphering what cryptic, stalling, filth pours from your tongue. What is your association to these reptiles? Do not dare deny your familiarity; shall it be my final act, or that which defiles my honor henceforth in unbridled prejudice, nonetheless I am well within my means to bring this place down on top of you shall it benefit the survival of all Listeners!"

His hand lies firmly planted on the axe, yet shaking such as a mortal would, a hair-trigger away from pressing in his weight to topple the Inn for good.
>>
>>6369051
As Ervenbloud watched the urchin return north the only thing stopping him from facepalming was his lack of hands. “Volk, to me. Now.” Hearing his God’s command the wizard walked over only to immediately plummet into the earth as the ground beneath him opened up. The magma currents carried him a ways north before spitting him out at the mountain pass.
“You know what to do.”
“Yes, my lord.”
>Volk moves to 12,23
>Ervenbloud carries volk to 12,20
>Ervenbloud grabs tsss and drags him to 13,18
>Legiad moves to 8,20
As the first trade ships dock into Avadmet the merchants within curse every God and man that believed sea travel was a good idea.
>[MA] Create Trade Route Steamside and Avadmet
Steamside Exports Crucoads, Basalt, and Thaumite
Avadmet Exports Hytox Spores, Substrate, and Shifting Wood
Hearing legends about Kikka gaining the strength of armies after consuming Tsssvine led many Magma Spawn to try to do the same however they were quick to learn their bodies burn any reasonable amount of the poison faster than they could be infected. One particularly frustrated Magma Spawn set fire to the tssvine stores. While at first many were aghast at seeing this a strong wind blew the smoke to a herd of peaceful animals. The Magma Spawn watched as the normally timid beast instantly turned on each other, bucking and biting until only one was left standing before that one too dropped dead. Though whether it succumbed to its wounds or the poison was a mystery. The Magma Spawn decided if they couldn’t feel themselves with the vines strength then they would instead spread Tsss’s madness
>[MA] Develop Breath of Tsss
>[MI] Share Breath of Tsss with Tsss
>>
>>6369837
There will come a day where I remember to put my name after switching devices. But that day is not yet now.
>>
>>6369833
Immunity to the White Horse technique? This vassal must be the real deal.
"D-Devil Blood?! We've no such, why I n-" the elder began, before being interrupted by a senior elder beside him.
"The Kikka are of the Thornshade sect, neighboring our Mount Ao sect. We trade pointers often. We have not seen scale from spine since we arrived and began aiding the maidens of this inn. What you seek lies elsewhere"

The senior elder, Diao Xiao, pushed elder Feng Guchan behind him, and stood to his full height, or as much of it as his bowed back allowed him to, still placing his head squarely at Feng Guchan's chest.
"You speak of honor. Know that ours is worthless in your presence. Know that our lives would be spent freely and gratefully to defend our sectmaster's honor. Insult him again, and we shall find your Listeners sect, and teach them how much their honor weighs when they are ash and dust: naught!"
>>
Rolled 7, 3, 10, 9 = 29 (4d10)

>>6369050
Meanwhile
>Huang harvests Heliodos [MI]
>Huang moves to (1,28)
>The Shennong moves to (4,31) and builds a wall to the northern coast, then moves to (5,32) and builds a wall along the southeast coast [UI]
>The Profound Masters on Mount Ao move to (3,30) and build walls along the coast, then move to (3,31) and continue the wall [UI]
>Blophemous moves to (13,25) to finish the coastal wall, moves to (14,26) to build a wall on the southeast coast, then moves back to (13,25) [UI]
>Convert mana to DI [MI]
>>
Rolled 10 (1d10)

>>6369893
>Explosive dice
>>
Rolled 8 (1d10)

>>6369894
>Where the fuck were you on my devs damn you!
>>
>>6369893
>Heliodos moves to (2,27) and builds two walls west, then returns to Mount Ao to regenerate in the Dew Baths [UI]
>Pholipoly moves to (2,27) to finish the wall south, then to (3,27) to finish the wall southwest, then moves back to Mount Ao to regeneratein the Dew Baths [UI]
>Zaraave moves to (3,29) and builds a wall on (2,30) and (3,30)'s coast [UI]

The sect master arrives personally at the gates of Prime Site, this time bearing a valuable gift as he knocks on each and every door, searching for the jade beauty he had beheld once, long ago. Surely this would grant him another sight of her mesmerizing visage!
>>
>>6369050

MA+DI: Genetic Memory (General)

Understanding, comprehension. The schematics and principles, methods and means behind the most advanced technologies are coded into the very genetic structure of the Sauria, bestowing upon them an instinctive ability to comprehend the world around them, break phenomena down into the fundamental forces that shape them and make stunning leaps of logic when it comes to topics far more advanced than they ought to comprehend.

In isolation, with no education, Sauria now might develop advanced tools independently by sheer might of their genetic memory. With proper guidance and support, they may comprehend technologies far beyond their reach.

MA+Mana: Machineflesh (General)

Those truly versed in the secrets of the cybercult may cultivate nanites within their own body to such a degree that they turn parts of their body into pure machine.

Those so transformed are able to interface with all sorts of technology, and indeed manifest advanced technology directly out of their body, devices that may then be studied, analysed and reverse engineered.

It may only be the most advanced of the cybercult that develop these traits, but all may benefit from the wisdom they earn through study.
>>
>>6368842
"Thank you for your assistance, Lady Mortrose." Laqura's form burbles as passes by, frothing and serpentine.

>>6369050
>>6369053

>Laqura: Move to (36,21):
>Immozuqual: Move to (36,22) and have it demonstrate the abilities it possesses.

>[MA]Develop: Metalworking
>Using: Pottery + Glassmaking + Coral + Stone +Wonder Pipes + Wonder Pumps + Oltar(?) and Syrconite Ores

As Glassmaking from Pottery, so it is found that lumps of metal also act strangely under intense heat. That it become more liquid whilst at such temperature to make Water change to steam is 'interesting'.

>[MA]Develop: Stained Glass Windows
>Using: Pottery + Glassmaking + Metalworking + Inky Art + Wonder Pipes + Wonder Pumps + Oltar(?) and Syrconite Ores

With glass newly discovered, it does not take long for the first Granchpolpo to add some inky colouration to shards of new-made glass, providing a brilliant colouration through which the light from outside pours and illuminates. The field of decorative and devotive artwork expands to the windows that the Granchpolpo are installing, allowing them greater means to express their artistry through mosaics of multi-coloured light.
>>
>>6369050
>>6369056
Teeth and gears alike grinding at the thought of not being able to simply take the sap, Drakatron addresses the multi-pronged pain in the posterior.

"I am holding up my end of the bargain, Hydra. How soon will you hold up yours?" He growls.

>Major Action: Establish Airial trade route between [24,25] and [20,23]

Meanwhile, as Sharpclaw begin trickling into Mire, discussions are had of how best to build around the airport...
>Major Action: Develop City Planning
>>
>>6369053
>MA: Develop courtly plays
The shades, now with greater refinement… are bored. There’s nothing to do! They don’t need to eat, they don’t need to sleep, and now they’re sentient! But also, enslaved!

So… what is there to do?
Well, share stories! And some stories are so amazing, they just HAVE to be played out- especially those shared by their strange new friends the Crown converted!

>MA+DI: Invest more DI into the Royal Throne

>Share technology with Makrópnoos: city planning
>Share technology with the Whisper: city planning
>Share technology with the Whisper: Hymnal Chitterlings
>>
>>6369050
-[MI] move god unit to 18,8

-[MI] Interact with Lys
The queen decides to finally visit her neighbour to the east. After crossing a mountain path, she reaches the source of foreign divine energy.
"I'm Catarina, Queen of the cold north. Since we're close to each other, may I ask who are you ?"
>>
Rolled 2, 1, 5 = 8 (3d10)

>[MI] Carry all four Primals with God Unit
>[UM] Move God Unit to (11, 10)
>Develop [MA] [2 DI] Second verse same as the first, “Brain Drain” Operation (2/4)

So thoroughly engrossed in his spite driv-divinely inspired work, the mad scientist can gradually feel his efforts coming to fruition. Past dreams of turning stuffy, dim-witted academics incapable of understanding good, reasonable scientific experiments like surgically implanting a warm-blooded circulatory system into a cold-blooded reptile to see what would happen and blathering on about “crimes against beast, man, and god” into proper, drooling imbeciles overlapping and twining together with current dreams of demonstrating his superior intellect to a minion with a clearly abyssal dearth of good taste to create a wondrous scientific breakthrough-until half a dozen klaxons shriek within the god’s helmet, interrupted his train of thought and warning him far too late as a certain violent, fungal figured passes through his airspace, clipping a hovering azure wyrm and sending the unaware, hissing creature, along with the owner it’s currently attached to, into a dizzying, several minute, impromptu aileron roll before repulsors finally achieve counterbalance, allowing the scientist to return to an upright position, albeit looking much greener under the gills (were his face visible at any rate) and with all thoughts of surgical achievement wiped thoroughly from his mind as he slowly craned his head around, wheezing.

“Did…any of you catch the number on that Volvocephalum?”

-----------------------------------------------------------------------------------

After several minutes, with his gorge now more suppressed, the scientist’s confusion and nausea turn to fury, a dozen sensors calculating the trajectory and attempting to divine the clear aggressor’s point of origin and destination as Xenoq seethes, rage suffusing every syllable of the words practically oozing out from behind his mask ask his eyes narrow into slits of poorly-contained hate.

“Who dares? WHO DARES?! To clip the great Xenoq in flight, why the nerve of that simpering, insipid, spineless, cowardly-“

All vitriol and promises of retribution die in the enraged god’s throat, however, as what visual sensors were able to pick up on the fast-moving object’s appearance finally finish their decryption and refinement protocols, delivering unto the god an approximation of the offending entity’s appearance. While perhaps not perfectly accurate, considering the mild differences in shape, it’s no trouble at all for the god’s steel-trap memory to match the figure with a certain other individual Xenoq had just endeavored to avoid, apparently having missed his definitely-not-a-debtor by virtue of either happenstance or distraction.

“*Khm*, well, perhaps I can be the bigger god here, and forgive that vapid jackanape just this once, on account of my upcoming appointment with…Argoptan. Away, gentlebeasts!”
>>
>[UM] Move FACEship to (10, 10)
>[UM] Move Argoptan to (10, 10)
>Develop [MA] [1 DI] Tethering Outbound Negotiation & Goods Unloader & Exchanger (Suppressed)

While the scientist schemes (and flees) anew, work continues aboard the FACEship. In preparation for the landfall which is now on the horizon, and anticipating of possibly meeting other sapients and sentients with whom an exchange of goods and knowledge might be expedient, Argoptan, aided by those more mechanically inclined among the Phenomes, begin work on a new design. While the FACEship’s landing ramp has served for the deployment of small, resource-gathering groups of Phenomes, a larger exchange of goods with a larger array of people will, of course, require far more space, and, assuming that Xenoq will almost certainly dislike the idea of allowing “grubby primitives” and their “disgusting, filthy mitts” aboard his otherwise pristine vessel, dedicated facilities to better facilitate trades and exchanges on the ramp itself. To this end, Argoptan and his small team of pseudo-engineers iterate on the previous landing ramp schematics, going through a feverish series of upgrades, expansions, and revisions before finally settling on a design that even the most intelligent (by virtue of being the only somewhat intelligent, mind) of Xenoq’s minions will agree serves the purpose well enough. Unfortunately, it is only after the design itself is complete that the would-be inventors and their head researcher realize the design’s fatal flaw: the resources they possess the capacity to gather would be woefully lacking as materials for such a grand project, and even if they possessed the necessary resources, the Phenomes themselves, even those within this room, are woefully lacking in mechanical knowledge to implement such a decision. For the time being, at least, the project is shelved and mothballed, left for future, hopefully more capable generations…
>>
Oh right, and lest I forget

>[MI] Convert all Mana to DI
>>
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Rolled 5, 5, 1, 7, 9 = 27 (5d10)

>>6369055
>Beast wanders to (39,0)
>[MA]Coral Palli-medic
The recent influx of the Pallipods, combined with an infusion of the Beast’s Ichor, has led to the curious development of them becoming witch-doctors for the Children, advancing their quality of life with a generous application of Coral, Medicinal Jelly, and the curious Coral-Jelly hybrid, as well as innovative insights into Ichorous Immunity. They gladly accept payment in salted fish, though leery they are to the tricks of ‘lick mimics’.

>[MA] [2 DI] Bestial Obstinance
>Domains: Soul, Dominance, Forest; Preq Tech: Bestial Sway, Ichorous Immunity
All the Children blessed by the Beast’s Ichor gain increased Obstinance, doubles in Forest tiles.

>Marine Expedition moves near (27,12) and spreads the Ichorous Word to the entity at (27,11) (Conversion only if AFK continues)
>>
>>6369050

> Unit Movement
> Harbor (38, 2)

> Unit Movement
> Jollibom (26, 5)

> Unit Movement
> Shellac (26, 5)
>>
Rolled 8, 10 = 18 (2d10)

>>6369050
>>6371421
>[MA] [2 DI] [Ice domain] create frozen forest terrain at 18,6
Using her powers, the ice queen molds the forest tile into her ideal vision of it

-[MI] convert 4 mana into 2 DI next turn

-[MI] move bob to 19,8 and have him build roads there
>>
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Rolled 6, 3, 4 = 13 (3d10)

>>6369055
>>6368842
>>Mortrose, The Primordial Lindwyrm of Rebirth

>>6371045
>Minor: [Communicate] - Laqura
"Of course, young serpent. I hope you don't let its powers it grants you go to waste like our purple neighbor here, has."

>Major: [Terraform Creation] [2xDI] - Create unique resource: Daemu Fen - The Gunslugs that devour life and excrete life-ending weaponry, are all well and good. But while fiddling with their innards to bless the world with the Consecrators, Mortrose spied a particularly curious substance in their makeup. A loamy soil that, in essence, was the broken down biomatter (and now soul-matter) of the creatures devoured by the gunslugs. Whether they had always had this intermediary material or gained it after her meddling, it was unclear. Gunmetal Grey in color for now, flecked with gasping light when spied out of the corner of ones eye, it's current state was relatively benign. However, as the goddess stars deeper into its depths, a sickly, evil grin begins to form. Perhaps she'll pay her more... mortally challenged minions a visit.
Using: Domain - Mud. Rolling Terraforming (3 dice)

>Major: [Develop] [1 Mana] - Aquatic Byways - Both wizards work on warping the Mudslide Surfing power into a proper scrawl for the Serpent's Paths. Essentially, in combination with the wonder pumps, aquaducts, and murkfins, they're creating magically advanced highways along the serpent's paths to increase unit movement along the existing infrastructure.
Using: Domain - Mud, sorta. Tech - Architecture, Wonder Pumps, Wyrm's Will, The Wyrm's Word, Her Commandment Above All, Scrawl Tweaking, Mudslide Surfing. Resources - Glepnal, water, murkfins.

With the Serpent's Paths spreading across the surface at breakneck pace, need to get thing from hither to dither with speed the murkfins are not temperamental to is ever increasing. So, while their Lady is busy with her latest creation, the two wizards get to work on repurposing one of the oldest magicks she blessed them with. The Mudslide Surfing power that was given to Kentrose was made in the moment of necessity and war. Inflexible and utilitarian in nature. Now with the sheer breadth of knowledge the wizards have on tweaking their god's gifts (and with a not-nonthreatening permission and sideeye from the goddess herself), they are finally able to inscribe this power to aid others beyond just Kentrose. The process on the whole is made far easier by the nature of the Murkfin being similarly made by their goddess, and similarly amphibian to Kentrose. Now, rather than just being a vessel for the murkfin to reside and travel in, both serpent's path and murkfin work in concert with one another to far greater speeds at far easier effort.

>Unit Interaction [Lady's Decor 1&2] - Moar Serpentways! Pic Related

>Unit Action [God & Korvur & Wizards oh my] - Everyone hop on the serpent express, the whole gang is headed back down to our own territory in <36,25>.
>Minor: Burn 2 mana for 1 DI next turn
>>
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Rolled 7 (1d10)

>>6369858
The Inn echoes with a chuckle from Rycharde, an involuntary response to Dia Xio's words.
"Lives spent freely and gratefully, aye? I call this sectmaster of yours no more than a potential threat, and how swift you are to fall to belligerent accusations and claims of superiority. Do not attempt to teach me a lesson in honor, when honor is something you can only find in the servitude to another. My honor may be worthless in your presence, but we Listeners do not denote honor as some comparison in worth. We Listeners are all equally blessed in the value to The Whisper which lives in each and every one of us! Honor is ones value not to a master who ones them, but a self adherence to do what is right! I give my life not to The Whisper, but to House Vaelith, and it is those of Vaelith blood who devote their lives to the protection of the Host, and the protection of all Listeners!"

Rycharde defiantly pulls his axe, dragging it through the walls as he tears down The Hidden Inn with the last of his living strength.
>Unit Interact [DI] [Rycharde] Attack the Hidden Inn structure again, ideally targeting no pop.

"You see, stranger. I do not know of your people, but my honor guides me to respect honesty and loyalty. For this reason, I will not kill you, but do not think that will stop me from digging out corruption where I've seen it root. Settle further south, or keep your ravager associates under control. Let this demonstration of mercy be our first and final warning."
>>
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>>6371721
Senior elder Diao Xiao shakes his head in sadness, belying his fury.
"We see that if you are the representative of what your peoples are, that you are an even more violent, less refined peoples than even the Kikka. You mock our servitude to the sectmaster, then proudly announce yours to a 'house'. You aim to destroy this inn of fairies out of ignorance and spite, rather than accept a trade of pointers"

He waves the disciples to scatter out of range of the crumbling inn.
"Very well, on your own head, be it. Your house's name shall be carved wherever we go, that they knew whom brought disaster to their doorstep"
>Profound Masters move to (4,13) and build walls around settlement, favoring east and north [UI]
>>
Rolled 4, 6, 6 = 16 (3d10)

>>6368888
>>6369056

>Establish Trade Route [MA] [Sea] - Avadmet (5,9) to Steamside (4,13)
>Preqs: Capriding
Avadmet exports Hytox Spores, Substrate, and Shifting Wood, and receives Crucoads, Basalt, and Thaumite

>Develop [MA] Subcrete
>Preqs: Oltar Era Defense, Basalt, Substrate, Shifting Wood (2x Defense), Hardening Lacquer, Arboreal Thorn Paste
With great bounds of investigation by Eastern Reaches' best Yros researchers, and the direction the human engineers, this new material imported by the curious magma people of Ervenbloud is truly like the perfect ingredient to further strengthen the Listener's building. Beginning as a wet mix of ground basalt and muddied substrate, the Yrosi harden and condition the shifting wood before it is arduously ground into wood chips, adding it to the mix. This blend is poured wet, and as it dries is bound together by the hyphae of the substrate and the ever-regenerating nature of the shifting wood. Once shaped to desire and hardened, the rock is impenetrable to the Listeners own tools, and is capable of the same regeneration and counter-aggression.

>Absorb Mana [MI] Convert 2 Mana to 1 DI

>Unit Interact [Bannermen] Claim (19,16), terraforming check for Metamorphic Crawl
>Unit Interact [Makers 1] Invest 5 pop from Eastern Reach into Chrysalide (5/10)
>Unit Interact [Makers 2] Invest 5 pop from Eastern Reach into Chrysalide (10/10)
>Chrysalides form new unit in the Eastern Reach, forming Bannermen 2
>Unit Interact [Makers 3] Complete wall around Oltartown
>Unit Interact [Makers 4] Move to (20,16) and continue surrounding Arche in walls

>Share Tech [MI] Subcrete with Makropnoos
>>
Rolled 2, 5 = 7 (2d6)

>>6371754
Rycharde drops to one knee, fighting his chassis and straps as he aggressively casts his spiked helmet aside. Clutching at his heart, the fungal warrior of Vaelith is wrinkled, porous, and fleeting of life. Untouched by all enemies, but his own morality.

"Alas, my choice is made, and another enemy is known. Elders of Vaelith, and Myceliac within, I pray that my foresight is with no blunder. May my judgement not endanger our people further; I only sought to evade the stagnant ways of my forebearers."

The knight stands alone, surrounded by the rubble of his own creation, casting a dying glare to the horizon where kikka lay just beyond the walls.

>>6371757
Metamorphic crawl failed.
Rolling for next vessel!
>>
>Action 1 - DI [1? 2? Will throwing 2 DI in give me better results? If so, do so] ranged light beam conversion on MLP moths of Muutares' nation.
The nearby nation of strange creatures are... listless, perhaps. They idle away, lacking the fervent energy of her own charges, but the issue seems deeper than even a difference in temperament. Their god is elsewhere, distant and unmoving, and their own creative sparks seem to dwindle as their patrons does. Lys bids her champions to bring the moth-god to her, watching them depart in a swirl of starlight, before focusing her rays on the nearby town to the east, this "Hive Spire" of theirs. She will not let lives waste away right at her doorstep. [Conversion is AFF + Culture, so 6d10?]

>Action 2 - Fancy Cooking [Culture]
New resources means new treats. Animal fats can be rendered into marshmallows. Herbs and spices are delicious and can improve countless foods, but they can also be rendered into marshmallows, if you wait for them to reincarnate into a fatty animal. Basically, everything can be anything now, with the entire smorgasboard of life available to them, but the Liten are uncultured brats with the mentality of a 7 year old and just keep waiting for more marshmallows. Lovable little goofs.

Unit Interacts
Daleth (Demigod), Lamedh (Starlight Wizard) and Nedrasz (Centipede Primal) move towards Mutare. Keep the two softies outside range of centipedes damaging aura by staggering their movements, I guess? So Daleth/Lamedh moves 3 away, centipede flames/freezes, then moves to catch up 3. rinse repeat every turn until they get to the afk god.,
Lamedh (Starlight Wizard) can use 1 Mana to speed this along via teleportation, portals or whatnot, at your discretion.

Adulaters - Conversion check on MLP moths in city next to us. [0.5 Obstinance, so 3d10?],


>>6371484
"I am Lys, The HeartGlow. I have felt your presence nearby, cold one. Your distance was appreciated; your silence - welcome. But you are still welcome now, in this time of peace. I have seen your little ones building their roads towards the homes of mine - do you know why these mortals do so?"
>>
Sleep. Long sleep. Really should have thought about not sleeping. Damn. What will my dream of running a small business for a small town amount to. These fucking bastards, rousing from my sleep!

>[Develop Tech] [1 DI] Control Override 2/2
>[Develop Tech] Sustained Hypnagogy (Lucid Dreaming)

>[Steal Tech] XXX
>[Steal Tech] XXX
>>
>>6371786
"The wolfmen build them to ease travel & transport of goods. With our proximity, I'm also taking this opportunity to ask if you'd like to establish a trade route between our reigns ?"
>>
>>6371484
>[MA] [Leather Armor] [oltar] develop oltar armor
>>
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GOD ACTIONS
Catarina
Frozen Forest created (Please select a number of hexes equivalent to your claim score for the terrain to appear on, and I’ll place the terrain after that and the terrain’s hex icon is finished).
Oltar Armor developed.

Drakatron
With a small fleet of airships, and facilities in which they can be landed and housed when they are not needed afield, the Sharpclaw are at last ready to uphold their end of your bargain with the irritating, many-headed master of the desert. At your urging (not that they need much of it, the desire for Bombacto sap burns as brightly within them as it does within you), the largest, sturdiest, and (marginally) fastest of the ships are brought out and set aloft, traveling in a great convoy towards the monolithic stone structures of the Sharpclaws’ arid cousins laden with the requested goods, ready and eager to trade and, more importantly, reacquaint themselves with that sweet, sweet sap and the wondrous confectionaries that can be made from it… Trade Route (1/2, waiting on Ͼ-Arkatassus’ end) established.
With the airport established, and the strange, cloaked creatures who worshiped the Door that once stood here now thoroughly ousted to make way for the Sharpclaws, your people get to work making themselves at home, expanding their aesthetic influence outward from the airport and into Mire proper. Some of these flourishes, like the signs, are fine, they can stay. But what’s with these flimsy artisanal wood homes and wagons? Where are the slabs of stone?! The brutalist, blocky architecture?! Nononono, these frail, desiccated things can barely stand up to the scouring desert winds, let alone the claws and fangs of a pouncing, opportunistic predator. Thus, a strange combination is born, Sharpclaw building techniques fusing with the desert-dwelling practices and marketable advertisements of the Sestans to form strange sandstone hovels, the sturdy main buildings and their roofs protected from baking in the sun by canopies of fabric while the walls are decorated with graffiti-like paintings in a mixture of Sestan techniques and Sharpclaw style, denoting the family that dwells there and their ever-lengthy lists of accomplishments. City Planning developed.
>>
Ervenbloud
Seasickened as they are by the long, arduous voyage, filled with several surprising threats and dangers that even the cautious Magma Spawn had not expected (though thankfully their pre-built shelter did protect them from a tumultuous storm that would have otherwise snuffed the life out of them), their nausea is soon replaced by wonder as they find themselves in a strange, fungal paradise, mycelia coating every inch of their landing site, while taller, tree trunk-like mushroom stalks sway visibly in the distance. It isn’t long before a group of figures, armoured in some manner of metal and wielding long, well-made swords with eye-like jewels set into the pommels approach, though the fungal growths peeking out from here and there between the gaps in their armour to betray their true nature as natives of these bizarre lands. First contact, no pressure…Trade Route established.
Your people, so excited by the prospect of pushing themselves to new heights as their Kikka neighbours have, find themselves quite disheartened by the vine’s lack of effect on their own, more inanimate physiology. So disheartened, in fact, that some disgruntled older Magma Spawn choose to set fire to the things. As several nearby herd animals are driven into a frenzy, however, tearing into each other and out of their paddock with a maddened, near supernatural strength, those who bear witness to the scene are struck with inspiration. Perhaps the Magma Spawn themselves might not be able to draw on the tsssvine’s properties themselves, but their more organic compatriots, on the other hand…Breath of tsss developed.
Breath of tsss shared with tsss.
tsss has gifted you Ssstabby Bows & Barbed Arrows.

Harbour
Epoch (mostly) missed, 2 Major Actions saved for the next epoch.
>>
Huáng
His arms and legs bound in casts, a bold young hero stands bravely in the center of an arena, facing a slab of stone, his rival, a decadent young master, smirking in satisfaction as he eyes the impression his own palm made in the thick block. Sure, his foolish, lowborn rival might be Li Hua’s childhood friend, but what does that matter, if his accomplishments in the Mountain Shattering Palm cannot match the young master’s? Why even live? His smug satisfaction is transformed into shock, however, as his rival flexes his arms and legs, the casts cracking and crumbling as his newly forged limbs, covered in countless small scars yet appearing all the stronger for it, are revealed. “Hmph. I’ve broken every limb countless times waiting for today, enduring the pain, content in the knowledge that they will heal stronger than ever before! Observe, the fruits of my efforts! HAAAAAA!”
The young man strikes, filled with nothing less than absolute confidence that the slab will crumble like chalk under the force of his determination. Every spectator watches with bated breath before, as if in slow motion, the palm meets the slab…briefly, before the young man’s entire arm folds like an accordion, the humerus, radius, and ulna each breaking in a dozen different places as countless hairline fractures are aggravated by the sudden impact. Before the perhaps too bold young hero can even register the impact, as if on cue, his legs, too, give way, folding like sticks of bread at grotesque angles as, without the support of the casts, they quickly become unable to support his weight, the hero keeling over as he lets out a shrill, less than manly shriek of pain, even his rival moved from arrogance to horror by the display. In one of the shaded seating locations, off to the corner of the arena, the boneless young hero’s master shakes his head in disappointment, sighing.
“Hoh, I could have sworn that would work…” Dao of LIGHTWEIGHT Develop Spell failed, 1 DI refunded.
tsss has gifted you Ssstabby Bows & Barbed Arrows.
>>
Laqura
(Please select a Primal in range of Imoziqul’s ability, living or dead. If it is both alive, not owned by yourself, and its owner does not wish for it to be mimicked, make an Affinity roll for forcible mimicry.)
While at first a mere curiosity, the Granchpolpo are quick to realize the value of this new innovation as the liquid metal cools and hardens into its new shape, harder than any stone they have encountered. Though it requires a great deal of careful handling, considering your people’s lack of more precise digits, they begin to more deliberately shape the metal, at first simply to create a more durable form of art with the unique, shiny material, before eventually beginning to integrate the metal together with their tool use, finding that spearheads and other implements forged from the metal last for far longer than their stone counterparts, and can be far more easily repaired besides. Metalworking I developed.
With the ink of their Pallipod friends already in use in the Granchpolpo’s more traditional artistic medium, such as painting their pottery and bodies, it seems a natural next step to integrate this practice with the newly developed glass, including the brightly coloured ink and other dyes into the blowing process to create a variety of different coloured glasses, though it takes a considerable amount of experimentation to figure out the best methods to introduce a smooth, even colour distribution throughout a single piece, and yet more research to figure out how to prevent different colours from simply mixing together into an indeterminate hodgepodge of colours. The results, though, are well-worth the effort, with future generations of Granchpolpo seeing their homes and freshwater springs lit in a beautiful kaleidoscope of colours as light is filtered through and refracted out from countless coloured windows, and even more intricate glass mosaics, commissioned by one Granchpolpo or another to grace their home or favoured communal spring. Stained Glass Windows developed.
>>
Laurelios
With all their (thoroughly unnecessary, considering their semi-incorporeal physical state) creature comforts assuaged and tended to, the Shades, and more importantly the clergy that have taken on a leadership role of sorts amongst said Shades, seek true, refined entertainment, the pastime of both royalty and lesser nobility since time immemorial. With their “creature comforts” reviving some dim memories of their past lives from the dregs of their minds, the Shades choose to trade in stories amongst themselves, telling ever more hazy and fanciful tales about their time alive, or tales they themselves heard in the distant past. The clergy, of course, wishing to elevate themselves from the rabble, refine this hobby into something more thespian, forcing some Shades purported to possess more interesting tales to at first pantomime, and eventually properly act out, their stories on a lavishly decorated stage, motivated by the promise of food, garments, and other amenities that are not simply the discarded castoffs and waste of their betters. Courtly Plays developed.
The Royal Palanquin II developed.
City Planning shared with Makrópnoos.
City Planning shared with The Whisper.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.

Lys
Hive Spire converted.
Fancy Cooking developed.

Makrópnoos
Epoch missed, 2 Major Actions saved for the next epoch.
Laurelios has gifted you City Planning.
The Whisper has gifted you Subcrete.

Midnight Caller
Control Override developed.
Sustained Hypnagogy developed.

Mortrose
Daemu Fen created.
Aquatic Byways developed.

Mutare
Epoch missed, 2 Major Actions saved for the next epoch.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.

The Beast
Coral Palli-Medics developed.
Bestial Obstinance Develop Spell failed, 1 DI refunded.
>>
The Whisper
Hidden Ancient Inn destroyed.
Trade Route established.
Subcrete developed.
Subcrete shared with Makrópnoos.
Laurelios has gifted you City Planning.

tsss
This ritualistic gravic infusion is in some ways similar to the Gate of Broken Needles, yet in other ways an altogether different beast. Both are tests of endurance, a way to push against one’s limitations and see which breaks first. But where the Gate requires endurance of the mind, the steely, unwavering discipline to allow the vines to do their agonizing but otherwise harmless work without choosing to tear at one’s own skin and flesh, the Gravic Augmentation is nothing less than a test of the body’s will to survive. Under the initial weight even the hardiest of Kikka are afflicted with dozens of bone fractures in the first few weeks, if they can even move at all, their limbs, head, and torso feeling as though they are encased in a skintight, ever-shrinking shell of stone that arrests movement in all but the largest and strongest. It is in this stage that the vast majority die, their bodies simply unable to keep up with the constant injuries inflicted on them and eventually giving up, dying a slow, agonizing death as a result of cascading organ failures. Past this initial stage, the survival rate climbs dramatically, provided the Kikka remains cautious, that shell of stone transforming into one of wood, then rubber, then eventually a thick treacle, though even in the mid-stages a fall or sufficiently strong impact can prove life-threatening. Those who last into the final stages and adapt to the process, in exchange, emerge from the other side stronger and sturdier than any of their peers, their frames enlarged such that they tower over any normal Kikka, and their muscle tissue experiencing a qualitative change in density that multiplicatively strengthens them in tandem with their larger size. The only unfortunate side effect of this process, then, is the aftereffects that never quite go away, with even the most well-adapted Augmented feeling as though they are swimming through deep water as they go about their day. Gravic Augmentation developed.
(cont'd)
>>
Be they brave or simply suicidal, these strange, shank-happy corvids seem content, perhaps even eager, to nest within the forest of spines that covers your form, lifting off in great flocks whenever you deign to roll to some new destination and following along behind, alighting back into their nests whenever you stop to rest, often carrying new morsels of food and prey within their thin, needle-like beaks as they do so. Some even choose to impale whatever remains of prey after their first meal on the tip of the spine nearest to their nest to serve as a snack for later, not that you’re complaining. The fastidious little fellows ensure not a speck of gore remains after they’re finished, after all, and you get to stab things without even going out of your way to stab, so it’s a win-win for everyone (except the prey) involved! Omen Crows (2/?) developed.
Ssstabby Bows & Barbed Arrows shared with Huáng.
Ssstabby Bows & Barbed Arrows shared with Ervenbloud.
Ervenbloud has gifted you Breath of tsss.

Xenoq
(OOP will process this later.)
>>
Yubei
Epoch missed, 2 Major Actions saved for the next epoch.

Ͼ-Arkatassus
Evolution and assimilation working in tandem, the Palladions undergo a qualitative developmental change in both intelligence and technical know-how under your careful ministrations, inherited genetic memory allowing them to draw on countless schematics and blueprints for referential knowledge and as a way to supplement their own engineering endeavors, which then find themselves genetically encoded, preserved, and passed along to their children, a form of slowly accumulated yet infinite iteration that allows the Palladions to advance in their understanding of their already-existent, inherent gifts by leaps and bounds on a societal level. Genetic Memory developed.
One rather prominent result of this development is a greater degree of intentionality in the cultivation and control of their nanites among the most learned members of the cybercult, with parts of their bodies, small though they may be, transforming and becoming more synthetic than organic, to allow them to both free themselves from the shackles of organic flesh and better integrate with and comprehend the technology they operate in their daily lives. Such synthetic alterations become a mark of pride amongst those devoted to the cybercult, though it becomes an equally powerful stigma amongst those of more orthodox Palladion denominations. Machineflesh developed.
>>
Rolled 5 (1d6)

> tsss MOVESSSS

"Goodbye lavaman! tsss will see you again! tsss would like to make a stabby diggy lava beasty one day with you!"

> Rabble Riders [UM] to (13,11)
> Rabble Riders [UI] Attack the adjacent wall of the Lake of Communion
> Rabble Riders Communicate?
When the listeners cautiously approach to assess the damage the Kikka have caused, the mad spray of horrifically sharp arrows seems to form...a picture? If you squint a bit, it seems to be a Listener and a Kikka exchanging bags. Maybe. The bag of glimmering jold nailed to the wall at least is straightforward enough.

> Rabble Riders [UM] to (14,10)
The Riders race off to the north where they quickly scream to a halt at the sight of...a blue cultivator? A wandering master? Then as they creep closer, feel the fear in their heart, see the spikes on their body, a legend bursts fully formed into their hearts.

“The tssswife!” One shouts, and the others take up the cry. “The lady of spikes and fear!” Kikka dismount reverently, kneeling in rows.

One approaches, offering up a ceremonial sstabber. “tssswife! We have traveled far and for many epochs to find you! By what service can we compel you to wed the great rolling death!?”
>>
Rolled 10 (1d10)

> Attack roll on Lake of Communion's Walls

> tsss rolls to a stop at (8,21)
>>
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Rolled 7, 3, 3, 6 = 19 (4d10)

>>6371851
>Develop [MA] [3 DI] - Dao Of LIGHTWEIGHT 5/5
>Preq-Tech: Enlightenment, Purification, Bodily Cultivation, Profound Arts, Dew Baths, Diamond Fist, Stab Soup
>Preq-Resources: Dumbbells (Jold), Food (Beasts)
>Practitioners can carry heavy equipment with reduced/nullified speed reduction
Fatten them up until they are more blubber than person, then set them to the same trainings.
As the weight is them, and they become the weight, the familiarity becomes thoughtless, and body rises to earlier burdens when confronted by them anew with greater ease.
>>
Rolled 7, 4, 8, 3 = 22 (4d10)

> Terraforming. MA. 2 more DI. Omen Crows
It is an inevitability that as tsss crashes across the landscape that some spines end up bent, broken, shattered and frayed. This is of little concern for the death urchin, whose strange form grows new spines as quickly as they splinter and break, and the old ones are cast off easily enough with a shake. Then one day tsss gives a shake, and to tsss surprise no old spines come loose, only a wave of crows rising up and settling back in.

It takes some time for the stabbing one to realize what has happened. Each epoch a flock of Omen Crows leaves tsss to make new homes. And with them they carry the spines of tsss, building nests with them in distant tssslands, carrying with them some measure of the will of tsss to new lands.

>Develop [MA] - Aerial Spies
>Preq-Resources: Omen Crows
> An offense progress tech, where Omen Crows learn to partner with Kikka as scouts and spies.

A Kikka hunter has had a long and fruitless day on the hunt. In the Sablewood branches dark eyes watch him. He swallows hard, those who do not have offerings for the eyes of tsss rarely escape untouched, but luck is with this hunter, for an Omen Crow hops down, and begins to lead the hunter down a path, rather than harvesting flesh from his body.

The bird leads him on, through thickets and twisty strider trails, until he comes upon a wounded feral longstrider, alive enough to cut down any who comes near, but an easy kill for a Kikka with a bow. The beast is slain, the birds paid for their service.

The next day when the hunter leaves his home the crows are waiting on the roof of his home, to guide him on his way. Word spreads among the crows, and the Kikka. Soon, a fine partnership begins.
>>
>>6371948
>Convert 2 Mana to 1 DI
>Share Aerial Spies with Huang
>Share Saddlemaking with Ervenbloud
The Kikka all agree that the great dragon descendants of the Thoride are definitely very cool. They also think the magma spawn should definitely try to ride them, though perhaps the saddle designs should be updated with some Basalt, and perhaps some metal chains?
>>
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>>6369898
You can sleep for a long while. Sleep enough. Slip into sleep. Slip sleep. Sleep sleep. You start forgetting, you start remembering, you start forgetting, you start dreaming, you start forgetting. You're not you. You die in your sleep. Is that it? That's the trick. It's inevitable. Still. There is something to be gained from uncertainty.

<knock sfx>

That's the cue. The color of dreams leaked out, ran gray. The god is at the heart of it all. A little shack no different to anyone else. All around, the people sank to a sleep of no return. Occasionally, you would see a break-in. Someone desperate enough to consider the most basic of instincts fulfilled through the easiest path. It wouldn't take long, after these sorts of acts, for another door to never open again. It's only pretend. Breaking the fixture only reveals.

But a god is better. Tune out like a pro and considers. What kind of bastard bangs on the doors of the dreaming dead? She's like everyone else, but maybe she can give whoever's doing this some piece of her mind. String them up.

Opened the door. This is.. hm. Is this the 'customer' she left on hold for sleep? What does it matter? She'll hold the door. See if there's anything they want to say.
>>
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>>6372107
The sectmaster stood on a floating cloud, gazing down at the door. This was it, this was the one.
And as it opened, he suppressed the shock that threatened to collapse his mind, at a fairy of purest snow, locks of hair that glowed as golden as the radiant sun, eyes wide enough to see mount Tai and the range around it, and a smile that would cause nations to go to war.
And that was just her head.
"This er... KUHUM... this one is the neighbor of the lovely jade beauty that rules these lands. I had my disciples build a road to your cities, and walls around them to protect them, as it seemed you were busy in a meditative sleep of some form. This one is gladdened that you are awakened, and would like to offer a housewarming gift"

He extended his hand, with a silken satchel carrying a gem encrusted jold and jade egg, floating through the air with a gravic core. Within was the fruit of his and Heliodos's months long labors of dual cultivation, culminating in a pill that would shake the very firmament if it were to be exposed, hence the container.
"This one noticed that your meridians are... crippled. Have you escaped the cycle, as this one had? Or do you come from an entirely different wheel altogether? No matter, this should aid in the recovery of some of your cultivation, for five epochs. Enough time to rebuild your body. For energy, I offer you Zaraave, the maiden of the seas, that she may grant you some desperately needed Yin energy to aid in your growth"

He stands and awaits her response with bated breath.
>>
>>6371851
MA+DI: Life in The Saddle

The partnership between Sauria and their Voidray mounts is truly a special thing. They are partnered, forming a deep and special mental bond across their shared brain implants, beast and rider, flesh and machine, all of one mind.

They can spend whole days together in the air, packing provisions wide across the saddlebags of great Voidray saddles, with two-pronged saddle horns to hold on to during flight and great floating islands in their Xenowylds to rest on.

There can be no doubt, the Sauria adore these perfect beasts, and with them they will jet off to anywhere at a moments notice, for the Sauria are now at home even among the clouds.

MA: Trade route with Draktron
With sufficient mastery of the skies, suitably large Voidray specimens (only large adolescents by the standards of the species incredibly advanced lifespan, but massive nonetheless) are saddled and bound up with passengers and cargo.

They fire off their jets and zoom, far far into the distance, to meet up with their long lost cousins, a contingent of rather less civilised Sharpclaw Sauria.

Well, barbarous as they may be, they have things to offer.

>Begin trade of bombacto sap to Draktron.
Break this trade if Draktron does not trade me 3 techs within three turns.
>>
>>6371852
>Ervenbloud, Volk, and Legiad all move to 10,19
As Volk returned to the Provenance he immediately began to work on his divinely given task. He pulled out one of the spines Hahk had given to him and searched for the traces of divinity imbued within. He let his mana trace the Stab Lord’s energy before dropping the spine into a magma chamber. He sat in a pose reminiscent of the southern cultivators’ meditation and listened to the voiceless whispers of the magma flowing throughout the land. He told it about the great God Tsss and asked it to recognize the divine power he had dropped into it. He spoke of the destruction that would follow if the Provenance were ever in the God's path, and gave it an order. He commanded the magma to rise whenever it felt the Stabbing God’s approach and launch them over the city.
>[MA][2 Mana] Develop Tsss Toss 2/?. Whenever Tsss is about to strike the provenance, teleport them to the other side of the Molten Provenance instead.
Meanwhile the Magma Spawn were holding a celebration as for the first time their God, wizard, and primal were all in the Provenance at the same time. Wanting to ensure this moment was never forgotten, the first Magma Spawn calendar was developed. While the ashlands experience little change throughout the year Steamside and the forest dwelling Magma Spawn noticed there seemed to be four seasons. As the Magma Spawn only knew of four Gods, though rumors of a fifth just north of the ashlands did exist, a season was dedicated to each. The hottest time of the year was naturally dedicated to Ervenbloud as many worshiped him more like a God of heat then his true domain. Thus it was called Erventime, the season of heat. The next season led to much argument as while many pointed out mushrooms were found in great variance during this time, the hunters argued this was the season when they got the most use of the Kikka’s gifts. After much debate it was decided ensuring their neighboring God was given a favorable dedication was most important and so they named it Tssstime, the season of the hunt. As they moved on to the cold times it was immediately apparent to some that this season didn’t suit the Whisper at all and could only be dedicated to Huáng. The Spawn knew little about this God but knew from the kikka’s stories that his followers often pushed their bodies to their limits to achieve great strength. It was decided Huángtime, the season of tempering, was when the Magma Spawn would go to the surface and train their ability to maintain their heat. Finally, there is Whisptime, The season of Growth, the season when the life that died in Tssstime and Huángtime returned.
>[MA] Develop Calender
>[MI] share Education with Tsss
>[MI] Share Metallurgy with Whisper
>>
Rolled 7 (1d10)

>>6373151
forgot about the dice
>>
>>6372686
>>6371851
>Major Action: Develop Currency
>Major Action: Develop Organized Religion
>Minor Action: Trade Seafaring, Deep Sea Fishing, and Whaling with Ark

Completely out of character: Fuck this soggy lump of bacon I call a brain, fuck this glorified sausage I call a body, and fuck the fact that I have to eat and sleep and work to stay alive instead of shitposting 24/7. Lore when I can be fucking bothered.
>>
>>6373410
Modifying my turn, drop organized religion to make tech sharing a major action. I hate my life right now.
>>
Rolled 8, 7, 1 = 16 (3d10)

>>6371851
>>6371856

Immozuqual: The dead primal on (33,20) seems easier to copy then the closer living ones?

>[MA] [DI] Teraform - Develop: Ploysters
>Using: 2DI
The lack of a successful creation of one's own for the Limpid waters biome is a matter that Laqura has long seen a failing. After some considerable time has passed, the time has now come for another attempt. Laqura seeks to transmute Marine bivalves into creatures even more attuned to the water, able to use siphon-projection like the Granchpolpo as a defence or for movement. The real treasure, however; is planned to be an adjustment to an odd side-effect of shell-lining repair that sometimes generates beautiful pearls inside the bodies of the animals. The pearls only sometimes naturally form around elements of grit, but Laqura wants the Pearls of these 'Ploysters' to generate far more regularly, and to be infused with spiritual bonds unto the seas and the waters themselves; calming upon the emotions and guarantees of purity and quality.

>MA: Develop: Erosive Panning Extraction
>Using: Erosive Mining + Metalworking I + Glassmaking+ Wonder Pipes + Wonder Pumps + Oltar(?) and Syrconite Ores
+Luigi + Mana

Now that a use has been found for the metal of the mountain near Iceflow, a method for acquiring the metal concerned in greater amounts needs to be developed. To that end, the principles of Erosive mining are re-applied to ore-rich rock; sluicing the material through a plumbing system to quickly and effectively separate the useful metal away from mud or flakes of common stone.
>>
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>>6372168
(https://youtu.be/ViR82BfgB0s)

.. What was I doing again? Right, jade beauty? This one's a jade beauty? I suppose I am. Examining the visitor.. Really, the only thing he's doing right is that magnificent beard. Was that why I originally put him on hold? Looking sideways.. Right, no, not doing that. Everyone should have more 음 than not. Hm.

He said he had his servants do all that, and is continuing to do so now, what is he plotting? Is he stupid?

I bow submissively, and do my best smile.

"This one thanks the gracious master for all the blessing he hath granted upon the people under this one's care. This one's mind has been burdened to contemplate many things as of late."

I would ignore that needle.

"This one would think it unfair for the gracious master to grant this daoist so many blessings without any return to him. Tell me, what can this lowly one do for the master?"

That's that.. Need to do more things to if this one is to be unbothered in their sleep, not with the aid of heaven and their helpers. People wake up, or do they wake up? Doors are opened, and they march slowly but assuredly. All this effort, what does it all amount to anyway?
>>
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>>6374053
It's always the beard, isn't it.
"Wool comes from the sheep's back, costs are always passed on. This one is no merchant nor scoundrel, but an emissary of enlightenment. This one seeks to teach, no matter the cost. This one finds your sleeping arts greatly intriguing, and would love to learn what he can of them, that he may teach to those in need. This one shan't be the disciple more than the master of course, and shall teach whatever it is you wish to learn in turn, as well as granting your sect access to a portion of our stores"

Too fast? No, not fast enough. She seemed more narcoleptic than Heliodos, so he had to make as much use of her waking moments as possible.
He drops the egg into her hands, the silken satchel feeling lighter than air, even as the egg within seems to weigh like stone.
"This one and a primordial of stabs have formed a compact, a promise to see eternal strife come to the lands, for it is within strife that the most is learned. Should such align with your goals in this cycle, this one would gladly add you to the compact, and protect you as readily as he protects his own flesh"

The hand slides down the satchel, touching upon skin whiter than snow, smoother than refined spider silk.
"And should the lovely fairy find it in herself to be a gracious host, this one would love to visit again, soon"
>>
>>6371851


>MA1: Volatile Fruit mutation,General Tech
>Pre-reqs: Shifting Wood, ATP

One day a woman was tending to the Aichmiró déntro, the spiky variant of the Shifting Wood, and noticed a small growth on the plant. Dressing herself in protective armor, she reached with a thick 5 feet long pole to grab it safely and pull it out, eliciting around 123 retaliation stabs from the blob of hostile wood. Palming the object, she noticed it was bulby...it was a fruit! This Aichmiró had born a fru-

She didn't really have the time to think more on this before said fruit violently detonated in her hands and filled her with wooden spikes at point blank range

>MA2: Supercritical Chloroexplosives, 1 Mana, General Tech
>Pre-reqs: Shifting Wood, ATP, Volatile Fruit mutation, Evolution Wizard

Of course, Kairos the Eternal would chance upon this rare strain of Aichmiró déntro that had begun to grow fruits. As a matter of fact he started not just breeding more of them but also modifying them to get even more mutations. Some of them had the fruit start exploding into acid or even seminal fluid similar to that found in mammals(he really shouldn't have been surprised as much as he was by the latter).

Eventually however, one of them begun to grow fruits with thickly hardened shells that kept the pressure of the fruit inside and kept building until someone bore a hole into it. Or rather, it's more accurate to say that the pressure building had a trigger and the exterior shell was exceptionally good at letting it build. While there were less spikes throw about from the explosion of this one, it was just that much more violent and dangerous. The main thing is that this variant was rather hungry for food, and produced these fruits best when served actual meat.

Kairos considered the vegetal hand grenades, and understood that there would probably be another revolution in how humans do things soon...

>MA3: Krótos, General Tech, 1 DI
>Pre-techs: Supercritical Chloroexplosives, Volatile Fruit mutation, Shifting Wood, ATP, Foresight and Crafting domains
Krótos, that is the name given to the paste created inside the Dynatá froúta, the so-called ''Loud Fruit'' grown from the hostile bark. Said paste was found to be the reason for its explosive properties, specifically its contact with air that causes it to violently and rapidly expand against the outer shell. Knowing this didn't not magically allow it to be extracted easily, however, given Humanity's history and experience at crossbreeding creatures as well as Makrópnoos godly knowledge of mechanics and foresight, they managed to encourage the fruits to grow in specific shapes to better maximize and control the direction of the explosion caused by them. Soon enough there were cubic, flat and even cylindrical Dynatá.

(1/2) Rolling for the general techs
>>
Rolled 3, 1, 3, 1 = 8 (4d3)

>>6374166

>MA4: Mastery of Machines, general tech allowing the creation of complex tooling and understanding of things such as air pressure, 1 DI
>Pre-reqs: Simple Machines

Understanding the simply machines is a vital step to controlling your environment and understanding it itself, but it just as vital in order to make tools beyond the humble stick. The time had come, and so Makrópnoos taught them how they could exploit the principles behind the Simple Machines to create much more complex Compound Machines. Bellows,gears,linkage, the beginnings of Kinetic Synthesis...They would not be building computers yet, but with their manipulation and understanding of nature, they could do great things.

(Rolling NOW)

(2/2)
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>>6374064
How long has it been? It's been long enough. I look at this errant hand and I look again. Errant thoughts all around, maybe it could be replaced? I take the hand and accept it, hold my hand over it. What other choice is there? I look at the visitor, and smile again.

"Teaching you what this one have worked from sleep, joining this pact of forever suffering, it would be the least that this one could do to repay all that the generous master had done."

Let's add a little yearning.

"Would that be all that this one could do for you?"

The satchel is nowhere, taken by something with no presence. The wanderers have their visionary, and a positively connected connection between a melting place and a scaled place is near.
>>
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Rolled 4, 1, 1, 3 = 9 (4d10)

>>6374224
"For now, fairy. For now"

>Establish Trade Route between Mount Ao and First Contact [MA]

>Trade Dao Of LIGHTWEIGHT to Tsss/Thornshade [MI]
>Trade Zaraave, Dew Baths, 5 epoch +3 spirit pill, and all resources to Midnight Caller [MI]
>Northern Profound Masters should've moved south to (7,18), and move south again to (6,23) this turn
>Northern Profound Masters build a wall northwest, southwest, south, and southeast of (6,23) [UI]
>Heliodos moves to (4,25), builds walls north and northeast, then moves back to Mount Ao [UI]
>Pholipoly moves to (5,24) and builds a wall northwest, then moves to (5,23) and builds a wall southwest [UI]
>Zaraave moves to (4,30) and finishes the coastal walls, then moves to (1,27) [UI]
>Southern Profound Masters finish the coastal wall on (3,31) and (4,32) [UI]
>Blophemous finishes the coastal wall on (14,26), then moves to (13,29) [UI]
>Huang harvests Zaraave, feeds it the pill to increase its strength, then moves to (5,25) [MI]
>Convert mana to DI [MI]

>Develop [MA] [as much Mana as needed] - Gu Qi Pao
>Preq-Tech: Hazards, Long Gate of Heaven, Profound Manual, Obedient Tar
>Preq-Resources: Jold, Basalt, tsssvine, Thorides (scales), Textile
>Equippable on buildings. Units interacting with the building without permission must succeed a health check, or receive -X FV to checks involving the structure
Through one of his many ponderings, sectmaster Huang realizes that whilst not made of jade, the Long Gate Of Heaven had all the other qualifiers for a jade beauty.
Jealousy briefly festers in his heart, as he commands his inherited wizard Blophemous to construct his walls a dress each. One that would deter wanton eyes and hands from touching them thoughtlessly.
The wizard wisely neglects to point out that the Qi Pao would draw even more fools to their doom.
>>
>>6371865
>Share Jewelry with Whisper
>Share Jewelry with Makeópnoos
>Develop: tamed decorative vegetation
Sure, sure, everything is nice now but… that’s just INSIDE the houses! Surely we can… I don’t know, have a road that DOESN’T have fucking shrubs in the middle of it? Come on guys we can be better than this

>1DI: Boost the throne. Again. Forever.
>>
Rolled 1, 2, 6 = 9 (3d10)

>[MI] Convert all Mana to DI
>[UM] Move FACEship to (11, 10)
>[UM] Move Argoptan to (11, 10)
>Develop [MA] [2 DI] x 2 “Brain Drain” Operation (Please dice gods I have a damn 3d10, if I don’t succeed on at least one of these I’m actually going to lose my shit that’s like betting on heads 12 times and getting tails every time what the fuck even are the odds of that. Also apologies for the somewhat lacking fluff this time around, got a bit of writer’s block on account of the multiple failed attempts.)

Hovering in place, his captured Primals mercifully allowed to roam on their own two feet beneath him for the first time in several hundred years, Xenoq’s eyes are inscrutable as the FACEship, once no more than a small dot on the horizon, finally arrives, hovering majestically overhead and thankfully still unconcealed by any sort of…“camo”. Letting more slack out on to their “leashes”, the god ascends, floating through the ship’s mouth-like front entrance, only to be greeted by silence, the ship’s main docking hall emptied of Phenomes save for a lone janitor, diligently scrubbing at the clearly spotless floors before snapping into a frantic salute as his god, in the flesh for the first time in several generations, arrives. Quickly isolating the distant sounds, the god quietly strides through the ship, the few Phenomes still wandering the halls to attend to some vital task or another desperately scrambling out of the way as their instincts warn them that interrupting the god’s travel will likely be their first and, only if they are incredibly lucky, last mistake. The sounds grow louder and louder, eventually taking on a more recognizable quality, before at last the god steps out of a small antechamber and into one of the largest rooms in the ship, the Phenome’s food dispensary, finding himself greeted by…well, a party might be a bit generous. There’s hardly any music, or bright flashing lights, or anything like that, but the air is filled with cheery, upbeat chatter as the Phenome (and, much more messily, Ogres) dig into a particularly appetizing looking strain of nutrient paste, their suits and heads respectively topped with fragile looking, colourful party hats and crowns. Most importantly, though, the arrival of their god goes largely unremarked upon, all but a handful of Phenomes seeming too drunk on the atmosphere to realize their god is once again amongst them.
>>
Rolled 7, 6, 2 = 15 (3d10)

As he speechlessly takes in the merrymaking, the god feels something inside of himself snap, every ounce of accumulated tension flowing out of him as Argoptan finally notices the scientist and approaches, sketching a quick salute before opening his arms wide in greeting, even as several saner Phenomes, sensing a literal change in atmosphere, begin to skittishly retreat behind the cover of their more distracted compatriots.

“Oh, hiya boss! Sorry we didn’t greetcha at the entrance, didn’t notice you’d arrived! Apparently the Phenomes have a big traditional party centered around when they make landfall, and wanted to make sure to help keep that tradition alive considering how much help the little guys’ve been, y’know?”

The god tilts his head, before a long, beatific smile lights up his face behind his mask, his eyes even seeming to crinkle as the god lets out a chuckle that has the few Phenomes still in audible range scampering towards the closest exit as quickly and inconspicuously as they can manage.

“Aha. I see. Well, regrettably, if it’s not too much of an inconvenience, I’d greatly appreciate it if yourself and a few of the more mechanically inclined Phenomes could step away from the bacchanalian revelry for a moment, to help me with a little…project, I’ve been cooking up during my time abroad. A type of surgical operation I’d like to perform, but one that will require a more dedicated facility and equipment that my suit alone cannot produce or fabricate.”

“Alllllrighty, sounds good, boss! What’s th’operation supposed to do?”

“Oh, you know, allow for the transplantation of gray matter and neural pathways from one brain to another…”

“Whoa, that’s amazing! Of course you wouldn’t take gray matter from the Phenomes or anything though, ‘s just wasteful, so what’s the source? Captured test subjects? Cultured brain gray matter?”

“Yessss, something like that…”
>>
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Rolled 6, 9 = 15 (2d10)

>>6371865
>Beast wanders to (36,3)
>[MA] Develop Carrier Doctrine
>Preq techs: Carry-er Philosophy, Marine Breakers III, Ichorous Instinct & Evolution; Resources: Marines, Dazhawks
Given the size, strength, and stamina of the Marines, and the newfound coordination between them and the Dazhawks, a true symbiotic association is formed, bound by the Ichorous Word. A covenant of the seas and the skies, blessed by the Beast.

Unit Interact Range for Marines increases by half of the Dazhawk movement range, and Maines gain the function of airport.

>[MA] [2 DI] Bestial Obstinance
The Beast is quite stubborn on this action. ;)

>Marine Expedition spreads the Ichorous Word in (27,13) [if AFK continues]

>Mana absorbs 4 DI
>>
Rolled 3, 9, 2 = 14 (3d10)

>>6371851
I choose 17,6; 18,6 & 18,7

-[MI] move bob to 17,7

-[MI] move God unit to 15,9

>[MA] establish trade route with Lys

>[MA] [2 DI] [Fear] develop Inflict Fear spell
A spell designed to paralize it's target with an overwhelming sensation of fear
>>
>>6374166
>>6374168

>MI: Share Aggressive Defense and Spaced Wall with Whisper

>Move Ischus to 24,13

>Makrópnoos uses foresight

>Decide to make a spectacle for his subjects and asks the two Crown Heroes to attack him.
>>
>>6374460
>Addendum: attack Makrópnoos with my heroes
It seems the king wishes to train… very well, let us train!
>>
Rolled 9, 3, 4, 1, 1, 8 = 26 (6d10)

>>6374738

(Rolling fortitude, first 3 are for the first hero and the last 3 for the second)
>>
Rolled 4, 1 = 5 (2d10)

>>6374738
Rolling attack
>>
>>6371851
Finally, no eyes.

First things first,
>Establish Trade Route [MA] [1 DI] - Coincidence [Subterrids], Steamside - Aztlan

Something about the fungi, something growing strange in them, and the bugs grew a little drunk, a bit dazed on it. Magnetoreception's fuzzy. So the bugs dig aimlessly, and they skip, going deeper, than fleeing the heat, going elsewhere. Still heatful, yet less. A little colony breaches at west, just eating a little of the forest.

>Tune In [UI] - (Steps in Rhythm I, Steamside, Molten Destroyers)
>Tune In [UI] - (Steps in Rhythm II, Steamside, Wagons)

The visionary returns from sleep, and figuring their next target, their followers marches. First, to shape themselves akin to the spawns, and the Pretenders find it surprisingly easier than expected. Probably just from eating how many ash piles when you're hungry. Next, this concept of a vehicle to transport objects from one place to the next. It's a foreign idea, who has that many items to transport? When you do, why wouldn't you just ask somebody else to help you carry things? Yet the followers follow the visionary's will.

>Develop Tech [MA] - Manmade Wagons
<Wagons made out of man.>

If the visionary wants a wagon, they'll get one that the Pretenders can cobble together. Their attire shifts, the half-casual half-formal skins shifting to the caravan pastiche and the like. Usually, it's a eight or so formation, but you can go more or less by two or so. Wandering wagons now fight eachother across the Caller's cities.

>Establish Trade Route - Land [Sand], First Contact - Mount Ao
>Develop Tech - Sharepile Recounter
<Quartermasters>

They say that the people that's been building walls and roads has visited Prime Site, and that somehow made a deal with the Callers to give them anything in exchange for teaching them how to sleep? How nonsensical! But the Pretenders follow anyway, the visionary appoints some fairly renowned ones to recount the share piles and keep track of the things there. It's competitive though, and challenges of counting how many grains of ash is in this pile or that pile are often fielded against these appointees by pretenders looking to have prime access to the piles.

>Share Tech [MI] - Mount Ao (Sleeping)
Do you understand? Rest is so easily achieved. Think. Open your eyes, but keep the lid shut. You'll see nothing? Oh, but can't you see?
>>
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Rolled 3, 7, 10, 4, 5, 5, 2, 2 = 38 (8d10)

>>6371757
>>6371866

>>6371881
>Communicate with Rabble Riders
Bells ring beyond the walls, as Vaelith guards run amuck the walls in panic. An attack from the sea! The one weakness of our mist! As hardly trained workers begin to quickly scan blueprints of the eastern reach's Hyphal-Hitch, the scurry to prepare defenses is overwhelming.
Curiously picking up the bag and gliding their blade against the shiny metal, hearing the ringing of something unmatched in comparison to the ore of Oltartown, the conception that there may be something to gain enters the mind of this Morcairian trader.
Before long, a lone capship breaks through the fog and bobs its way towards the collection of reptilian barbarians. A shaky voice echoes across the calm strait:
"Hail, outlanders. You are greeted by Dame Jehane, Tradeswoman of House Morcair. Many of my comrades did not receive your message as that, a message, more so than an attack. I am here, giving up what may be my life, to hear out your offer. Are you capable of speech beyond a manner of... pelting and piercing?"

>Terraform [MA] [2DI] Olthaumic Subcrete
>Preqs: Subcrete, Thaumite, Crucoads, Oltar, Metallurgy, Shifting Wood (2x Defense), Aggressive Defense, Spaced Wall
>Using the Crucoads ability to access tiers 1 higher and Thaumite + Subcrete to make Thaumcrete, and the special mega mix of Subcrete's protective aggression from shifting wood supercharged by Oltar's conductivity and the Thaumite's charge.
The magnum opus of the Yrosian Loremaster's experiments, skyrocketed by the technologies and incredible resources of the magmafolk. Using this newly learned process of metallurgy, the Crucoads are fed a wellcrafted mix of thaumites and oltar. The highly potent energy of the thaumite crystals is matched perfectly by the high conductivity of the otlar, forming a highly charged metal that is directly mixed with the wet subcrete mixture to form a truly unbreakable material. Thanks to the humans perfectly crafted adaptiveness of the shifting wood material, this conductive capability goes the extra mile to absorb energy from hits and further supercharge the return in energy, absorbing next to none in the (already incredibly tough) material.

>Unit Move [Greg] to (15,13)
>Unit Interact [Bannermen 1] Claim (20,17) terraforming check for Metamorphic Crawl
>Unit Interact [Bannermen 2] Claim (16,16) then move to (19,16)
>Unit Interact [Makers 1] Move to (15,17) build a wall along south, then move to (15,14)
>Unit Interact [Makers 2] Move to (20,16) finish walls around Arche
>Unit Interact [Makers 3] Move to (5,9) begin walls around Avadmet, starting with south coast
>Unit Interact [Makers 4] Move to (21,15) surround The Cradle of Royalty in walls

>Share Tech [Ervenbloud] Subcrete
>Share Tech 2x [Makropnoos] [Laurelios] Capriding
>Swap Substrate to Olthaumic Subcrete in route with Makropnoos and Laurelios

>Dice 1 offense for tech steal, dice 2 defense+1 for kikka attack on wall, dice 3-5 terraform, 6-8 metamorphic crawl
>>
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Rolled 10 (1d10)

>>6374910

1 mystery tech gained from owner of Hidden Inn
Defense of 9, with soak of like 4 or whatever Subcrete gives
Metamorphic crawl fails
Roll crit on terraform but I believe it already passed

>Build [MA] Upgrade The Lake of Communion to a City
>Preqs: City Planning, Olthaumic Subcrete
With this massive expansion in both structure capability and organization, The Great Houses have expanded into complete districts.
House Nelyth, Keepers of the Lake, have been the primary ruling house for the past 18 epochs, act as the central district where the Lake itself lies. They are responsible for rearing the new vessels, training accoucheurs to deliver births within the lake, and otherwise govern and guide the other houses to the betterment of Listener kind beneath the Myceliac Faith.
House Vaelith's district encompasses Isemay's Gate, the only way in or out of the city without taking subterranean tunnels. Their responsibility for the manned defense of Listeners, protection of the Host, and implementation of defenses has been greatly satisfied with the work of Gautz and Rycharde.
House Yros has advanced from being humble seekers of lost knowledge, to heading the Myceliac Faith, in addition to actually crafting the ingenuity employed by the rest of the districts. Their district contains many engineering sites, and the storage of the many wondrous and delicate resources their people have gathered over the epochs.
House Morcair is much to thanks for these additions, as they govern the trade and diplomacy with other nations. Their Bannermen have made great work at expanding the reach of The Whispering Haze, and have made friendly contact with many nations!

Sliding down a thick rope of braided curtains from a spire deep within The Nelyth District, a nostalgic knight peers over the expansive city. A childhood full of informative lectures, tours of incredible creations, countless myceliac folds and visits to the chrysalides to learn of their ancestors. It truly isn't enough! There is always more out there!
First born of House Yros since Serell the Swift, Gerniet the Fiable seeks to find more to this life than what the great miasma holds. This calls for an adventure!
>Unit Move [Gerniet the Fiable] (19,8) 6 whole spaces, look at that speed!!
>>6368034
>Communicate [Lys]
The first thing that grabs this young knight's attention, is a beam of light from the far reaches of the northern mountains. From all of their past lives, this light has beaconed from afar, a question ever present--but never answered! Just what is that thing?
Cresting the mountain's summit, and peering through the crack of their gauntlets to shield the sheer intensity of this thing, Gerniet can hardly perceive what they are looking at, let alone what surrounds them!
"G-Greetings, bright one!! I have come from far to learn of The North! I would love oh so dearly to learn of this place and its people!"
>>
>>6374910
One of the kikka, far larger than the rest, stands, body bursting with muscle, then takes off at a casual run. The movement is done straight across the surface of the water, each step as sure as if it were a paved road. He bares no weapon, save a bit of sharpened glass hanging from his neck. An easy smile shows this concerns him little.

"Tradeswoman Jehane..." The voice rumbles slowly, working through the softer sounds. "I am Falk, of the Broken Needles. It is good to know there is courage among the shroomlings! Yes, word of your walls has reached my homeland, and caught the ear of many. A wall that stabs! Hah!"

The word echoes, a surge of waves rolling out from from the lizard man.

"Yes! It is an amazing thing!" He holds out a hand and it ripples as thin spines spring from it and retract. "Yes, it has caught quite the interest! And we would like to see where it could go further! In my homeland a spear is tested against walls, and your people make fine walls. We would see them become finer still!"
>>
>develop fishing poles
>develop basic boat
>create dock at repent
>create barricades at town of repent

>move god to repent
>Communicate to any nearby deity
Hey I was sensing some strong energy over here whats this commune on the edging of borders?
>>
>>6374690
Adding 'give Fishing Boat tech to Lys' into the trade establishment
>>
Rolled 7, 3, 1, 3, 2, 10 = 26 (6d10)

>>6371851

>Action 1 - Establish trade with Caterina
Lys is wary of the outside world, as it were. The sting of blows from other gods still lies fresh in her memories, and she is loath to have her people subjected to the same sort of violence. But she cannot keep the outside world out forever, and the Liten clamber for new sights to marvel at. So be it, let this Caterina of the Ice and Snow, along with her wolf-kin, prove their non-hostility under her watchful gaze.
Already, the Liten have begun learning from the wolf-kin. The canine people are interested in the berries and knickknacks the Liten have learned to harvest from the forests of their home, and offer to teach the wide-eyed Liten how to craft sea-worthy boats.
[Trade foraging for boat making]

>Action 2 - Develop Divine Tech - 2 DI - [Safety Domain, Chronoweave] Divine Cloak
Lys is a radiant beacon, and her brilliance can enthrall and tame the savage minds of this world. Still, as other gods press closer and the world seems poised on the edge of danger, she recognizes that she is still vulnerable, can still be harmed. She gathers around herself a great swathe of Chronoweave, mimicking the skillful weaving of her Liten below to fashion a cloak of her own. It is a simple thing, for now, but she hopes she can improve upon it in the future. For now, it will simply guard her physical form, able to wrap herself in it's embrace if she needs to, like the Liten do.

Adulators - Move to 23,9 and conversion check on town there.

Daleth (Demigod) and Nedrasz (Primal) move to 23,11.
Nedrasz will go first, their ice aura affecting Muutare first. Then, Daleth will move in and together the two will attempt a Grapple.

Cloak Spirit Roll - 2d10
Adulators Conversion - 2d10
Ice Aura - Muutare makes a Fort Roll d6.
Mutare and Daleth Grapple - 1d10 each (so 2d10 total)
>>
>>6371851

on broadcast to all gods


With my dying breath, my last will and testament is to not let that damn Lys mountain eat my corpse; it does not matter to me who does, just as long as it is not that bastard, who stole my hex, and I have not forgotten it.
>>
Rolled 1, 4, 2 = 7 (3d10)

>>6371865
>>6371635
>>Mortrose, The Primordial Lindwyrm of Rebirth

>Unit Action [erryone] - Swing over to the Grove, bringing along a procession of N pops of Daemu, heading down to New Saint Smith where grand alchemical happenings will soon be afoot.

A long time coming. Ooooh, this has been a long time coming. For too long has the mudwyrm tollerated these... less controllable minions, these troublesome, irksome eyesores. With a great sweep of her tail, hundreds of deamu and narcissts' gathered at her beck and call, are swept into the Daemu Fen and quite literally dissolved into constitute components as the goddess burbles with glee. Mixing around in a grand cauldron of a caldera inside the jungle ruins, the Daemu and the Narcissit's very beings are broken down and melted in her medley. Flesh, blood, fat and bone - she supps on their souls - but most of all their supernaturally potent powers of regeneration and vitality. The very soil will flush with their life.
>Major: [Terraform Creation] [2xDI] [6 foreigner pop] - Create unique Powerful Resource: Daemu Fen (Constructions and Structures supplied with it passively rebuild over a given period of time) - Gunmetal grey mud now awash in flakes of vibrant verdant green - each fleck shimmering like a foil leaf or oil slick of a life given to fuel it's unholy creation. Taking from the very means of self propagation and regeneration of both races, the Daemu Fen's a terrifyingly resilient material, able to 'remember' what it is supposed to be and regenerate quite literal stone structures like a natural organism. Similarly training it with memories of what it "should" be allows for mass production of various self-assembling objects, similar to the functionality of the gunslugs. Memory foam Fen, basically.
Using: Domain - Mud. Resources - Glepnal Mud, Concerators, Daemu Fen. Pops - 3 Daemu 3 Narcissists. Rolling Terraforming (3 dice)

A momentous change is afoot, soon the lesser undying beings shall become undying slaves to their lady. The clay soldiers begin work on etching new channels into their vessels to facilitate the coming changes. New bodies shall be made by the thousands, and they too shall need to meet the new standards set forth. With the new capabilities of their ceramics, these bodies shall be more fearsome and imposing than ever, while increasingly intricate in make and stylization.

>Major: [Develop] - Vessel Refinement (basic defense) - Improved pottery, carving, and sculpting methods to turn dull, basic looking bodies and faceless soldiers into fearsome works of art.
Using: Tech - Glepnal Stoneforging, Cermaic Hardening, Pottery, Ceramic Kilns. Resources - Glepnal, Daemu Fen.


>Unit Interaction [Lady's Decor 1&2] - Western one build north along the coast, putting a serpent's path between <28,30> and <29,30>, and putting a wall between each hex's North-South boundry. Eastern one continue towards the narcissist' city with the double run of walls.


>Minor: Burn 2 mana for 1 DI next turn
>>
Rolled 4, 9 = 13 (2d10)

>>6374960
(Resistance roll for Mutare's settlement.)
>>
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GOD ACTIONS
Catarina
Trade Route established.
Inflict Fear Spellcast developed.
Fishing Boats shared with Lys.
Lys has gifted you Foraging.

Drakatron
With an influx of new trade goods coming in from your latest…“ally”, and the variety of goods already circulating as a result of trade with your closer neighbour, the Sharpclaws feel a need to evolve past their current barter-based economy, to develop something more portable and convenient (this is not at all fuelled by a desire on your part to add a large mound of coinage to your hoard). To this end they put their metallurgical skills to use, developing two different denominations of coinage. The first, smaller unit are made from pressed Oltar and stamped with a simplistic representation of your more humanoid, though nevertheless imposing, visage, scowling with characteristic displeasure. The second, more valuable coinage, worth a hundred of their smaller counterparts, are minted from the more durable (and valuable) Syrconite, and stamped with a crude impression of your monstrous true form’s draconic head, roaring with appropriate menace. The currency is a quick hit, your people finding inherent enjoyment in accumulating sizeable mounds of the glittering, aesthetically pleasing metal, not to mention much preferring the convenience of needing only to carry a pouch of coins to trade with, rather than several dozen pounds of trade goods with which to barter. Currency developed.
Seafaring shared with Ͼ-Arkatassus.
Deep Sea Fishing shared with Ͼ-Arkatassus.
Whaling shared with Ͼ-Arkatassus.
>>
Ervenbloud
Though not possessed of true awareness, at least in the sense of the much livelier Magma Spawn, the ebb and flow of pyroclastic movement, the habits of the creatures living within it, and the faint Mana suffusing the atmosphere make this volcanic environ an organism unto itself, if not a thinking one. And there are none, rather ironically, more in tune with that inanimate flow than your animate people. Impressing the danger of this rolling ball of death, and the havoc it would wreak with its passage, upon the earth itself, Volk buries a command within pools and chambers of magma that surround the Provenance, one that will remain dormant until such a day as the unwitting avatar of destruction lets the winds carry it into the path of your people, and should, with any luck, cause the lava to bubble and erupt into great geysers on the surface, the pressure and upflow hopefully carrying the threat safely over the inhabitants of the underground city’s unaware heads. Tsss Toss developed. (I’d say that as is it’s fine for preventing a collision if tsss does not wish to collide, though forcibly preventing collisions if tsss wants to crash into you will likely take a bit more investment.)
Your people have always been hazily aware of the passage of time, their mortal shells losing their hardiness and heat over the course of decades, and in the case of some particularly vigorous Magma Spawn, centuries. But with a great deal of societal, religious, and cosmological development in most recent years, as well as the unprecedented occasion of having their god, their protector beast, and the most foremost amongst them all once more being reunited at the Provenance, the Magma Spawn choose to celebrate the occasion by dividing the passage of time into a longer term unit, based on the cyclical passing of seasons within the volatile lands they call home. The seasons in which the sun burns mostly hotly through the ever-present shroud of volcanic ash, baking the land below, are dedicated to their progenitor, and dubbed the Erventime, while those in which the bounty of nature is most abundant are named for the god of their richly laden trading friends from the South, who most often arrive with their caravans during this season. The harshest seasons for the Magma Spawn, in which ash-tinged snows fall, the temperature drops, and the surface is at its most inhospitable are dedicated to the most mysterious of the deities, Huáng, and his ever-present attempts to learn from and master the harshness and nature, and the season of growing, finally, is attributed to the northernmost of the gods and his verdant, fungal landscapes. Thus the world is catalogued, to your fond exasperation, at least for the time being. Calendar developed.
Education shared with tsss.
Metallurgy shared with the Whisper.
tsss has gifted you Saddlemaking.
The Whisper has gifted you Olthaumic Subcrete.
>>
Harbour
Epoch missed, 2 Major Actions saved for the next epoch.

Huáng
This method, at last, achieves results. Weighed down by both flab and their training weights, every step becomes laborious, every fall, especially during movement training, a life-threatening event, forcing Disciples to truly adapt to their environment, maximizing the efficiency in their movement and reducing the strain of their daily tribulations as much as possible, lest their bodies break (well, metaphorically, it’s hard to break that many bones while protected by several layers of insulation) under the grueling efforts of even their day-to-day lives. Once they have fully adapted, and undergo a severe, months long training regimen, the Disciples fly through their old training courses as though wings have been attached to their feet, even in the heaviest of armour, though some fairies cannot look at their righteous senior brothers in quite the same way ever again, after seeing them bloated up to mammoth proportions then reduced to little more than skin and bones…Dao of LIGHTWEIGHT developed.
An accord at last reached with the enigmatic, if affable, jade beauty, the roads are quickly put to use by both your own Disciples, now even more fleet of foot with the newest additions to their training, and the charismatic, if profoundly unsettling, Pretenders. This new people, so different from the Kikka in their aesthetic similarity to your disciples yet even more alien in their attitudes, morality, and comprehension of their world around them make for fine trading partners, considering their odd ability to pull new knowledge and technologies from seemingly nowhere. Trade Route established.
To smother the flame of jealousy burning within your chest after you come to your “enlightenment”, you consult the equally toxic spellweaver of your former compatriot, pulling him briefly away from his construction of those protective walls to assign him the singularly important task of ensuring the mighty, draconic beauties (?) that line and guard your fortifications against intrusion are properly clothed and, more importantly, hidden from the covetous eyes of any toads that dare to think they can eat swan (dragon?) meat. Gu Qi Pao (1/?) developed.
Dao of LIGHTWEIGHT shared with tsss.
Dew Baths shared with the Midnight Caller.
Pellet given to the Midnight Caller (you nutcase).
Zaraave given to the Midnight Caller (you double nutcase).
tsss has gifted you Aerial Spies.
>>
Laqura
Shifting and shimmering, its vaguely reptilian form begins to take on a more crustacean-like shape before a stony, mountainous shell sprouts from its back, ensconcing its form for a moment before a pair of eyestalks peer cautiously out from within a large, cavernous opening in the “mountain”, accompanied by a pair of thick, meaty claws which begin to wave in greeting. Coenabalu mimicked.
While undoubtedly beautiful in their glass-like transparency, your warm, limpid waters are otherwise rather mundane, inhabited by the same marine life as the murkier waters that surround them. Now, you seek to change that. You begin with the humble bivalve, found in every ocean and body of water you have deigned to visit, in one form or another. Particularly, you choose to focus on those most fascinating to your people, the oyster, found and shucked in great abundance by those Granchpolpo who still choose to brave the open ocean and hunt for their own food and fortune. Their pearls, vanishingly rare, are greatly valued as jewelry due to continued difficulty of cultivating such pearls in captive oysters for reasons yet beyond the Granchpolpo’s understanding. To assist them you lend your own powers to the task, taking a small population of these oysters and making small alterations to them over the course of generations, beneficial mutations that begin to rapidly spread through the local population. You take inspiration from your modifications to the Granchpolpo, imbuing these new Ploysters with small siphons to aid their already-existent ability to expel water, transforming their water filtration method into another form of defense and locomotion. Furthermore, the use of this siphon-like organ speeds the development of the pearls which accumulate within their bodies, not only polishing them to a mirror-like sheen but imbuing them with trace amounts of calming undersea Mana, invoking a peaceful, meditative state of mind in those in close proximity to them. Ploysters created.
Applying the principles with which they drag great slabs and jutting cliffs into the warmer southern seas, the Granchpolpo begin to dig away at these frigid northern mountains, cutting their way through layers of ice to get the mountains’ ore-rich interior. Throughout this process they face new challenges, the ice seeming to freeze almost as quickly as it’s chipped away at and requiring constant maintenance and upkeep lest your people’s work be undone, but some timely intervention from Luigi, who sets up a pipe system transporting water from the warm jungle coasts, thankfully alleviates much of the issue, and with the ice itself penetrated, separating the ore from the stone proves surprisingly easy, larger deposits of metal surviving what their surroundings cannot, and panning allowing your people to easily separate smaller nuggets from the great mounds of debris left in the wake of their passage. Errosive Panning Extraction developed.
>>
Laurelios
With the interiors of their living quarters now quite pleasing to the eye, the clergy turn their attention outward. The surrounding homes…well, they’re going to take a while, so better to focus their gentrification efforts on the roads and footpaths themselves, overgrown with weeds, nettles, and scraggly shrubbery. Now some of the less aware shades are chosen as gardeners, sent out to weed the roads and find suitably lush bushes to dig up and transport back to the Cradle, where they are transplanted and lined up in neat rows, well-groomed rows along the roads which the clergy most often travel. Decorative Vegetation developed.
The Royal Palanquin III developed.
Jewelry shared with the Whisper.
Jewelry shared with Makrópnoos.
The Whisper has gifted you Capriding.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.

Lys
Conversion failed.
Trade Route established.
Divine Cloak developed.
Foraging shared with Catarina.
Catarina has gifted you Fishing Boats.
>>
Makrópnoos
After that first unfortunate death, your people are far more careful, restraining their naturally inquisitive nature around the newly grown, explosive fruits. Some elders, curiosity tempered by fear and caution, even argue that the trees bearing this strange new “bounty” ought to be chopped down, or even put to the torch, to stop their spread before several more groves are infested with dangerous new threats to be found underfoot. Thankfully, the arrival and intervention of Kairos, older even than the grandparents of such elders, prevents such extreme measures from being taken, the wizard isolating and quarantining the trees for study. What he finds within is fascinating, if a little terrifying, some manner of mutation within the fruits causing the thick, viscous paste within to expand with terrifying speed at even the slightest exposure to air, shattering the fruit’s brittle outer shell and projecting razor sharp wooden shards for several meters around. As they are, Kairos cannot help but agree that they’re a threat warranting extermination, capable of transforming an orchard into a minefield forever moments away from a chain reaction. With other, more beneficial mutations, however…the life-weaver gets to work. The main issue, as one might expect, is the shell, with even mild decomposition or a short fall exposing the paste to the open air and provoking a volatile reaction. Thus, Kairos spends several weeks experimenting, accelerating growth on several trees and gradually, painstakingly breeding a new strain, their thin, brittle shell replaced with a thicker, bark-like structure, capable of enduring anything other than a violent impact with a hard surface or several months of decomposition, to allow for effective storage. The downside, of course, is that to produce these thickly shelled fruits a stronger form of nutrition is needed, the soil around the roots needing to be regularly fed with the decomposing flesh of Aurodox lest these aberrant creations wither and die. Finally, though, with assistance from yourself and the foremost cultivation-focused minds among the Humans, a workable system is established, allowing for the breeding of several strains of these ravenously hungry trees and their much stabler payloads. Volatile Fruit Mutation developed. Supercritical Chloroexplosives developed. Krótos developed.
(cont'd)
>>
While Kairos focuses much of his efforts on these hand-held explosives, you instead focus on the mechanically inclined minds of your people. After centuries of careful cultivation, your clever little mortals have risen from the dirt and the muck to achieve what you can only describe as prodigious intelligence, rivaled only by yourself and your fellows, their understanding of the world around them far exceeding their neighbours. Thus, you decide to give this comprehension wings, providing them with several new designs, concepts, and techniques that you have little doubt they will use to rise to even greater heights. Mastery of Machines developed.
Aggressive Defense shared with the Whisper.
Spaced Walls shared with the Whisper.
Laurelios has gifted you Jewelry.
The Whisper has gifted you Capriding.

Midnight Caller
Trade Route (Coincidence) established.
Manmade Wagons developed.
Trade Route established.
Sharepile Recounter developed.
Sleeping shared with Huáng.
Molten Destroyers acquired.
Wagons acquired.
Huáng has gifted you Dew Baths.
Huáng has gifted you Zaraave.
Huáng has gifted you a Pellet (can be ingested as a Minor Interact to provide a temporary DV bonus to Spirit).

Mortrose
Daemu Fen Terraform Spell failed, 1 DI refunded.
Vessel Refinement (partially) developed.

Mutare
Epoch missed, 2 Major Actions saved for the next epoch.

Patior
Fishing Poles developed.
Boats developed.
(Can’t get fish in a large enough supply here, so a dock wouldn’t do anything. Need to find a terrain with fish. Refunding this MA for next epoch.)
(Need Units to build walls, and don’t need an MA action for it, so refunding this MA and having your God Unit do it, it’s wasteful to have them do it beyond this point though.)

The Beast
Carrier Doctrine developed.
Bestial Obstinance developed.

The Whisper
Olthaumic Subcrete created.
The Lake of Communion upgraded.
Olthaumic Subcrete shared with Ervenbloud.
Capriding shared with Laurelios.
Capriding shared with Makrópnoos.
Ervenbloud has gifted you Metallurgy.
Laurelios has gifted you Jewelry.
Makrópnoos has gifted you Aggressive Defense.
Makrópnoos has gifted you Spaced Walls.
>>
tsss
Though you are surprised, at first, when your shaking produces no new outpouring of spines, considering how the crows’ colonizing strategy spreads your influence across the deadly biome you created, you see little reason to put a stop to it, though you find yourself a little saddened by the lack of impalements your shaking produces…until you remember that you can consciously produce new spines for such purposes, anyways. As you continue on your merry way the crows continue to spread throughout the tssslands, supplementing their nests with new, sharp materials whenever a splintering or splitting of the flock results in a slew of new births, though your spines remain ever prized and valuable by those hoping to lure a prospective mate, their relatively greater longevity and ability to hold a razor-sharp point for several generations making them an appealing part of any respectable bachelor crow’s nest. Wherever the crow colonies settle becomes nigh-impassable for travelers, small scraps of meat and gristle endlessly raining down from impaled prey overhead as the crows feast, sometimes accompanied by diving crows hoping to add a nice supplementary meal to their larder. Omen Crows created.
While their nesting sites are given a wide berth by Kikka hunters, curious crows find them nevertheless, perching overhead as they watch with beady, intelligently gleaming eyes. While some simply choose to steal from Kikka after they fell their prey, the hunters allowing this practice for fear of invoking the ire of the flock for days, weeks, or sometimes even months on end, some especially intelligent crows begin to lure hunters towards prey too large for the crows themselves to fell, taking choice cuts of meat (and a finger or two, if one is not careful enough) from grateful hunters in exchange for their “services”. Symbiotically favourable for both parties, it isn’t long before evolution takes its course, the crows learning from a young age how best to pick a skilled reptilian hunter with which they might form a long-lasting partnership, while the Kikka do their level best to find a crow that does not take too large a percentage of their prey when the hunt finally reaches its conclusion. Aerial Spies developed.
Aerial Spies shared with Huáng.
Saddlemaking shared with Ervenbloud.
Huáng has gifted you Dao of LIGHTWEIGHT.
Ervenbloud has gifted you Education.

Xenoq
(OOP will process this later.)

Yubei
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Ͼ-Arkatassus
Already experienced with their smaller, less intelligent cousins, your people, once given the proper technology, are able to interface quickly with the Voidrays, making fast friendships. Over the course of years and decades, these superficial cooperative relationships blossom into something deeper, a profound, trusting bond forming between mount and rider. With their lifespans far outstripping those of their reptilian riders, relationships vary wildly amongst the rays, with some choosing to bond with several generations of descendants after their first rider passes, while others, grief-stricken by that first loss, become isolationist, never interfacing with another. Regardless, their relationship with these organisms, capable of easily reaching the upper atmosphere, allows your people to conquer the skyline, some more adventurous Palladions returning only a few times a year to the Skyport to resupply, spending months soaring among the clouds and bubbles of the strange new wilderness that has risen up around them. Life in the Saddle developed.
The pact with the mechanical monstrosity from across the sea sealed and your demands met, large Voidrays are loaded up with goods and sent soaring across the channel towards the small, newly built city of Sharpclaws, carrying barrels filled with the nutritious, syrupy-sweet sap of the Bombacto your people have taken such pains to cultivate. With the trip so short, some among your people are distracted by the cumbersome airships of their reptilian cousins, swirling around them curiously as both Sauria and rays examine the primitive-albeit effective-constructions, which float slowly through the air. The Sharpclaws, in turn, are similarly curious about their desert-dwelling relatives, though most of their attention is focused on nervously watching as some rays brush altogether too close to the delicate balloons keeping them aloft for comfort. Trade Route established.
Drakatron has gifted you Seafaring.
Drakatron has gifted you Deep Sea Fishing.
Drakatron has gifted you Whaling.
>>
Rolled 9, 6, 3 = 18 (3d10)

>>6375043
Makrópnoos feels death. Not his own for sure, but that of another, similar to when he chased down Rojodaz to prevent him from becoming more powerful. He stares in the distance, his mouth a thin line, then he rises and with the mobility granted by the belt of the red hunter, leaps to where the wayward spark has fallen.

>Move Makrópnoos to 23,11

Arriving there, he encounters what looks like to be a demigod...and a wizard trying to drag the corpse. He raises an eyebrow and then attempts to grab the corpse, leaving them dangling off the ground.

>Grappled Mutare's corpse,1 DI

''Now now, what do we have here'' The giant muses. ''Scavengers?''

(rolling for grapple)
>>
>>6374950
>Ervenbloud moves to 13,19
"Hello Master of Anguish. I am Ervenbloud, Lord of Molten Rock. I know of two other Gods that rule the south. Our settlements are quite close to each. Would you be interested in establishing trade between our people?"
>>
> Rabble Riders Move to (17,10) and take over the fortress!
While a few of the riders stay behind to negotiate the business of trade with the Listeners, the rest ride, traversing up and down mountains and through valleys until they come across...a building? A fortress of some sort? With no one home the kikka swoop in, plant a hastily scribbled sign posted out front that reads “Kikka Fortress - Do Not Steal”, and set up camp. Is there anything good to eat here? A defenseless nearby town to rain death upon? A massive hulking stone giant glaring at them? Oh, oh dear, that could be a problem.

> Hahk moves to (8,22) intending to physically block tsss from running over Thornshade, with his body if need be.
With a sigh the wizard takes up his position.

> MA. 1 DI. Terraform Spread Terrain tsssland to (7,16), (13,19), (3,21), (4,18), (10,25)
tsss looks left. tsss looks right. tsss does not see anything pokey, deadly, sharp, or stabby! tsss will fix this!

> MI. Omen Crows claim (7,16) and (13,19)
>>
>Develop [MA] [1 DI]- The Gate of Sheathed Knives
>Preq-Tech: Gravic Augmentation, Gravic Alloys, Dao of LIGHTWEIGHT
>Preq-Resources: Thaumic Gravedigger Eggs
> By attaining mastery over their Gravic Augmentations, the kikka elite learn to store, manipulate and release kinetic power within gravic objects, such as gravic alloys and their own bodies.
> An equippable Magic System, enabling units to store and utilize ‘Gravic Energy’ for a variety of techs. The maximum Gravic Energy a unit can store is determined by the collection level of Thaumic Gravedigger Eggs and the number of pops in the unit.
> Gravic Energy restores slowly each epoch, can be restored more quickly if the unit uses their UI to do so, and restores fastest in settlements and other specialized facilities.

For many of the unlearned, those who do not pursue the path of enlightenment and the road to divinity, surviving gravic augmentation is considered widely to be passing through the Gate of Sheathed Knives. And indeed, one must survive that critical step in order to pass through the gate, but it is not the true gate. For unlike the Gate of Broken Needles, the Gate of Sheathed Knives is a real physical thing, hidden deep in the tssslands, and one must actually pass through to complete this stage of the path.

It is a simple thing, a series of crude stone archways set closely together, forming a narrow tunnel. Each arch has been pierced, in dozens of places with various highly honed blades that cluster together to block the path forward. Each blade is of a gravic alloy, some oltar, some syncronite, some jold, others a mixture. The test is also a simple thing. One must walk through the arches, passing through the gate of knives sheathed in stone. To do so one must wield the gravic power they have cultivated within their own body, the power stored with every burdened breath and every difficult heart beat, honed and enhanced further by the cruel training techniques of Mount Ao. The disciple must reach out with their power and use it to force back the dozens of gravic knives, walking forward as they do so. They must master control, to manipulate dozens of weapons at once. They must master fear, for if their power falters the knives will fall upon them without mercy. But most of all they must master power, for only power can force back the knives.

> Convert 2 Mana to 1 DI
>>
> Share Tanning with Ervenbloud
>>
> Share Tanning with Huang
>>
Rolled 9 (1d10)

>>6375073
> I don't think the attack needs a roll since the structure in unoccupied, but uhh here it is anyway?
>>
>>6375061

As Makrópnoos approaches the wilting (not dead) God, he would witness it's clouded eyes and drooping wings, tell-tale symptoms of a God in decline. Aside from the uncharacteristic bleat it had just released, the indignant cries more animal than anything, the God had been silent and still, and doesn't even react as the bronze-hued God hoists them up.

Daleth, the Demigod of Protection, is loath to let go of the comatose God. His armored form offers no answer to the larger god, but his grip tightens nonetheless, even as he is lifted aloft.

Lamedh, the Starlight Wizard who floats nearby on what appear to be strings of white light, is the one who answers.
"We are envoys of Lys the Heartglow, bade by her will to guide old and lost souls. We ferry them to her Light, and allow them a peaceful death, and then a new life. Unhand my compatriot and our charge, O' Honored One, and allow us to peacefully pass on with our duty."

In the distance, but closing rapidly, a fiery Primal of insectoid form draws closer. Behind it, the distant light of Lys flares at the mountain's peak. She is aware of him, for now, but nothing more.
>>
Rolled 10, 1, 5, 8 = 24 (4d10)

>>6375099
Retcon, potentially.

Before speaking, the Wizard and Demigod will attempt to flee north. The Primal, entering the space, will attempt to grapple Makroponoos, it's fire mode in effect.

1d10 AGI check.
2d10 Grappled check from Primal
1d10 Self Damage spirit check.
>>
Rolled 9, 1, 6, 4, 1 = 21 (5d10)

>>6375043
>Last turn Gu Qi Pao was meant to be 2 mana, rolling

>Trade Profound Manual to Tsss/Thornshade [MI]
>Trade Poetry resources to Midnight Caller [MI]
>Heliodos should've been at Mount Ao and thus fully healed
>Heliodos moves to (2,26) and builds a wall south and northeast, then moves to (5,25) where Huang is [UI]
>Pholipoly moves to (4,25) and builds a wall southeast and south, then moves to Huang to get harvested, then moves back to Mount Ao to rest in the Dew Baths [UI]
>Northern Profound Masters move to (5,23) and build a wall north, northwest, and southwest, then move to (6,24) and build a wall northeast, then move to (8,24) [UI]
>The Shennong builds a wall south and southwest of (5,32), then moves to (9,31) [UI]
>Southern Profound Masters move to (6,32) and (7,31), continuing the coastal wall, then stop at (8,31) [UI]
>Blophemous builds a coastal wall on (13,28) and continues it on (13,29) [UI]
>Huang harvests Pholipoly, picks up Heliodos, then moves to (8,24) to whistle Tsss over [2 MI]
>Huang moves to (8,23) to pick Tss up, then moves to (11,23)
>Convert mana to DI [MI]
>>
>>6376323
> Hahks moves out the way, as tsss barrels by, following the call of the whistle, halting himself on the mountain.

> Hahk proceeds toward Thornshade

"funny cloud man! tsss has not seen you in a long time! is it sstabbing time? tsss almost stabbed a town, but tsss got distracted by a bird! tsss has birds now! has funny cloud man seen new place tsss made? verrrry stabby!"

This continues on, excitedly, for no less than four days.
>>
Rolled 4, 5, 1, 1, 9 = 20 (5d10)

>>6375831
(Rolling agi and fort, first dice is agi the rest are fort)
>>
Rolled 6 (1d10)

>>6376576
Rolling second agi die
>>
Rolled 3, 5, 8, 9 = 25 (4d10)

>Action 1 - Found village on 20,10 [Dawnsight Village]
The Liten have begun to grow crowded and cramped, and hug-happy as they are, sometimes even a Liten needs a little personal space. On the southern shores of their lands, where the trees grow thin and the sea laps gently at the muddy shores, a new village springs up. Named for the sun that rises over the ocean waters that stretch to the east, the Liten there delight in swimming and sailing in the new boats that the wolf-kin have showed them how to make.

>Action 2 - Create Adulaters Unit
More Liten take up the Weaverweb instruments, learn the hymns and rituals that praise Lys, and set out into the world.

>Trade - Trade shipments of Chronoweave silk and Weaver texts to Caterina.
Trade them Cooking tech. Hopefully they won't be offended...

Unit Actions and Moves
Adulaters - Move from 23,9 to 20,8.
As per >>6375831
Primal - Move to 23,11, attempted Grapple on Makrópnoos, failed(?)
Demigod - Drag Mutare from 23,11 to 23,9.
Wizard - Move from 23,11 to 22,9.
Lys - Move from 19,8 to 19,8.
Strong Halo Lure (1DI) the Primal on 17,11. 4DV
>>
Rolled 6, 1, 8, 1, 3 = 19 (5d10)

>>6375043

MA+2DI: Upgrade Aztlan to Town Tier, and designate it a divine Temple City

Towering buildings, mazeworks of gatewood timbers, stones piled high into grand pyramids that stand proud in the Xenowyld jungle. Aztlan has been long transformed by the terraforming efforts of the Sundisk, but now the city beneath the golden canopy transforms along with it.

A truly gigantic temple city rises, at its centre is a massive stone pyramid built around a sprawling heart of Gatewood tapped into the root network.

It is here, at this temple to the Third Sun that infinite distances might be crossed in an instant and anything might be possible. Cranes rise up to assemble buildings, priests assemble in massive congregations to make sure their quarters get the fluffiest beds, prophets lounge around the cooled chambers drinking boombacto juice, all while the glorious majesty of The Third Sun washes over this place.

MA: Trade route with The Beast

Voidrays fly or Sauria brave the waves, one way or another the trade route is assembled and fresh goods can now be traded the extraordinary distance.

Trade: Trade Rizz to each of the Draktron and the Beast

Finely dressed Palladion Sauria attempt to put the moves on those they find in these new foreign lands, making some headway with their more feral sharpclaw cousins, but probably just confusing the beasts minions.

Over time, their seductive arsenal will be studied by these host nations, and their weapons of love integrated into these foreign cultures.
>>
>>6375043
>>6375050

>[MA]Develop: Pearl Jewellery
>Using: Ploysters + Glassmaking + Coral + Metalworking + Oltar(?) and Syrconite Ores

Already greatly valued as Jewellery even when first found, now that the the Pearls from the Ploysters can be reliably collected and harvested, it is time for this nascent industry to truly boom. Ornate methods of display are concocted, with some Granchpolpo mounting pearls into polished coral Headbands, or inside or alongside delicate glass creations that serve to refract light and shine it upon their glistening beauty. A few Granchpolpo even mount the pearls upon strips or sharp protrusions of metal, winding them about bodies or in a few extreme cases even pinning the Pearl-jewellery unto themselves.

>[MA]Develop: Coral City Planning
>Using: Coral Cultivation + lots of other stuff +The Example of Tidemark

The Transformation of Tidemark from the original crude settlement to the beautifully intricate and painstakingly cultivated town of today is seen by the Granchpolpo who live there as lesson in how to plan a city well. As such, they hope that the lessons learned from it can not only be used in the future, when the settlement continues to grow; but also as a model for other future settlements.
>>
>>6377068
Correction - Starlight Wizard moves from 23,11 to 21,9.
>>
File: IMG_4034.png (94 KB, 600x338)
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94 KB PNG
Rolled 6, 3, 5 = 14 (3d10)

>>6375054
>Beast moves to (41,3) and banks an Conversion Overwatch [1 DI]

>[MA] Develop Gatedemu [1 DI]
>Domains: Forest, Change, Soul Domination; Preq tech: Ichorous Evolution, Mimicry; Resources: Gatewood, Demu pop, Bombacto Sap, Thaumites
>Some Demu take a keen interest in the new imports from the Third Sun, and begins to hoard those imports for…. ‘experimentation’. Later generations of those Demu begin to exhibit spatial distortion and abilities some consider most…unnatural, along with a booming population. Proximity to Thaumites exasperate these effects.

>[MA] [2DI] Terraform Ichor Mana Cove
>Domains: Change, Forest, Domination, Soul; Preq Tech: Soultree, Ichorous Affinity, Ichorous Mimicry, Eternal Forest Gatedemu; Resources: Gatewood, Thaumites, volunteer Demu; Beast assists with his God Ability
>The apotheosis of the divine ecosystem. A thin landmass begins to form around the wellspring, on top of which Ichorous Divine Tree begins to grow. A new type of forest is birthed, informed by the Soultree, blessed with the spatial abilities of the Gatewood, powered by the wandering Thaumites, and bound by Ichor. These trees drink deeply from the mana well, and their roots breach into the Earth, for the mana must continue to flow, though the primal threat from their nurturing nectar must be neutralized.
>The Cove is considered a power generator and a magical amplifier, drawing upon the Mana Wellspring. Influence of the dominant Soultree provides a minor Affinity DV buff to units within range. Exhibits unusual spatial effects, and rumors begin to circulate of unexplained phenomena, such as shifting landmarks along with disappearing Marines and Dawhawks.

The Beast hears the Children’s plea. The Mana Wellspring, while being associated with the more negative aspects of Change, has become ingrained within the mythos of the Children. Tales of the Beast calming song, of Harbour’s valiant defense with her Bonds, the test of courage undergone with the Mana Quenchings- all would fade, they fear, with the passing of the Wellspring. They hope the Beast could replicate their friend Laqura‘s efforts, wishing for the blessings of a divine hot spring oasis in the frozen northern wastes.

And so, the Beast weaves his song, and the world trembled.

>[UI]The Marine Expedition builds a ritual temple to the Beast on (27,13), and continues to spread the Ichorous Word, utilizing this new Rizz they got from the fancy well-spoken lizards.
>Tech Trade Ichorous Evolution with C-Ark
>Mana Absorb for 2 DI
>>
>>6375043
Coen's Grave and Dragon's Rock swell with the new life brought forth by the sap, and Drakatron feels as though a maddening itch has at last been scratched. Turning his attention away from they of many empty heads, the great dragon moves towards Mire...

>Unit: Drakatron moves from [20,27] to [24,25]

And sets to work on some long-neglected foundations for greater conquests to come. Firstly, an organized means of passing on more esoteric concepts, as well as making damn sure they all know it is the great Drakatron, not that other guy, whomst they shall pay fealty.

>Major Action: Develop Organized Religion
>Major Action: Develop Education.

Next turn, it's city time.
>>
>>6375045
The Long Hunters was a cult that splintered off from the hunter caste shortly after trade began with the kikkas. The founding priests of this cult initially named themselves as they desired to become a warrior caste that could one day challenge dragons. However, after the birth of the fuzanglongs they instead became known as the cult most willing to train the lava drakes. Throughout the epochs past they found the instincts of wild adults made them too difficult to train. To remedy this teams of Hunters would be sent to gather eggs from their underground nests. While this rarely ended without injury, the fuzanglongs raised from hatchlings to adulthood proved far easier to train.
>[MA] Develop Fuzanglong Handrearing
With a joint effort between kikka saddle makers and magma spawn forgers, basalt saddles were developed specifically for fuzanglongs. Soon imagery of warriors upon draconic mounts filled the sects tunnels though only males were used for long distance travel as the more territorial females were often unwilling to leave the tunnels.
>[MA] Develop Fuzanglong Mounts
>[MI] Share theater with Tsss
>[MI] Share Calendar with Whisper
>>
>>6377102
Addendum:

Trade Gatewood and boombacto sap to the Beast

Tech trade remains the same
>>
>>6377277
Addendum:
Meanwhile, the sharpclaw pirates finally, FINALLY, pull into port at Coen's Grave. Their long and useless journey is finally at an end.
>>
File: Fire and Ash.jpg (358 KB, 2048x2048)
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358 KB JPG
>>6377457
Addendum to the addendum:
Trade Firestarting with Ark as payment for the Rizz tech.
>>
Rolled 10, 9, 10, 6 = 35 (4d10)

>>6376561
"Yes, those birds are indeed great tests of one's restraint. But you shall see, disciple. Something stirs in the air. Something... prodigious, approaches"

>>6376323
>>6375043
>Develop [MA] - Profound Manual Pavilion
>Preq-Tech: Profound Manuals, Bodhi Tree, Poetry, District Planning
>Preq-Resources: N/A
>Provides a repository for writings
Thoughts are immaterial things, immortalized by writing. But not all is worthy of immortality.
A pavilion where worthiness is judged and rewarded is built.


>Develop [MA] [3 DI 2 Mana] - Pure Dye Of Samsara
>Preq-Tech: Purification, Hazards, Profound Manual, Gravic Metal, The Eight Stone Spear Revolution, Tanning
>Preq-Resources: Thaumites, Salt, Syrconite, Jold, Basalt, tsssvine, Thorides (scales), Obedient Tar
>Equippable on buildings and units. Units on the same hex suffer X damage per Culture DV they possess, reduced by X per Culture tech they share with Mount Ao, and/or per success they score on a free Defense roll
The two wizards, The Shennong and Blophemous, could never see eye to eye.
Absence of irritants, absence of safety. Of Huang, of Nugar. Human, monster. Their very nature could not be more different.
But both understood and shared one pain. Lack. Despite their rank and power, true Enlightenment felt forever beyond their grasp.
And in the blindness of their third eye, they inexplicably saw what Huang could not. Yearning, for a truth incomplete, incomprehensible, maddening.
For a taste of the cup followed by an eternity parched was ever more torturous than a life spent not knowing what they were missing.
And so they set about attempting to condense that cup.
Three parts Syrconite, one part Jold. Melt, mix, meld. A strong, dualistic base. Ensnare a Thaumite, rip its soul out, then add body and soul into the mix. Ethereal motion achieved.
Gravic for fuel, that the dye may ever spin, and in its spinning, feed itself.
Powder Thoride, Salt, and Basalt. Different mixes, different color combinations. Contrast impossible to ignore. Pepper in, the Thaumite knows the image, and it drives it mad.
An ever-shifting tapestry of Samsara, as none but Huang had experienced, and none but his closest had heard of. The very idea gave a yearning unquenchable, for knowledge unknowable, and so minds would break themselves on its mystery the longer they spent pondering in its paths not taken, possibilities unactualized, falsehoods unbroken, silhouettes unobserved.
>>
Rolled 10, 8 = 18 (2d10)

>>6377533
>Worthless explosion
>>
Rolled 4 (1d10)

>>6377536
>WORTHLESS
>>
Rolled 7, 8, 5, 6 = 26 (4d10)

(I’m rather preoccupied with writing the introductions for the 6 Apex Primals this week, so going to go against my rule just this once, and save the fluff for later, when I’ve got less on my plate. If I don’t get an adequate amount of fluff in by midnight on Wednesday, though, these actions will be treated as invalid and I can be regarded as having missed the Epoch.)

>[MI] Convert all Mana to DI

>Develop [MA] [1 DI] Synaptic Reinforcement Procedure (General Progress Tech)
>Preq: Biology Domain, Learning Domain, “Brain Drain” Operation, Restrainer Bolts

>Develop [MA] [2 DI] Core Assisted Repulsive Relocation Yoke
>Preq: Engineering Domain, FACEship
>Allows Xenoq to carry the FACEship, though when doing so he can only move up to half his speed
>>
>>6377656
>[MI] FACEship et al.

>[UM] Move God Unit to (14, 12)

>[MI] Share Tech [The Whisper] "Brain Drain" Operation
>>
>>6377659
(Whoops, first one is meant to be-)

>[MI] Carry FACEship et al.



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