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You have been Isekaied into an unknown game world in medieval times with MAGIC and shit. Choose your age.

>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.

>25 Wage Slave/College debtor - Possible real-world experience or maybe choose a degree that could be useful in this new world. Some possible backgrounds. Mechanic, Drug Dealer, College Grad.

>35 Unc Statis - You just got your idea job now you're in this shit at least your back hurts a bit less. Most real-world experience and skills but stats can fall off with age. Some possible backgrounds. Engineer, Contractor, Professional Hunter.

Feel free to add backgrounds when you are choosing your age.
>>
Rolled 251 (1d1000)

>>
>>6367951
>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.

Gamer
>>
>>6367951
>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Eagle scout.
>>
>>6367951
>>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.
Cheerleader
>>
>>6368102
+1
>>
>>6368102
A pretty blonde cheerleader would be good
>>
>>6368059
>>6368082
>>6368102
Sorry boys but we are male for this quest, but you can be a cheerleader.

18 locked in.

Background choices. You have one enhanced point you will be able to enhance your early choices. For example, turning Jock into D1 Recruit. You'll be able to use it for the first 3-4 choices.

>Jock- All-Season Athlete Throwing++ Endurance++++ Combat+++

>Nerd- A+ Student Alchemy+++ History+++ Studious+++

>Gamer- Keyboard Warrior Strategy+++++ Game Knowledge +++ Combat+

>Boy Scout- In Da Woods Survival+++ Archery+++ First Aid +++

>Cheerleader- Noice Social+++ Endurance+++ Boosts+++

>Write in
>>
>>6368284
>Boy Scout- In Da Woods Survival+++ Archery+++ First Aid +++
>>
>>6368541

On a camping trip with the boys, you go to relieve yourself in the outhouse after wiping the old wood around you starts glowing. The glow becomes blinding being throw into a dream. A pure gold figure stands before you and speaks with a resonating tone.

"Another one I been getting a lot of you lately." With a wave of his hand a small silver chest appears from the darkness. "Go ahead and grab your blessing." You try to respond but the air in your chest has yet to come back. Reaching in you find a pair of forest green boots they feel like the softest leaves imaginable. "Hmmm, you got pretty lucky with your skills you can use those pretty well. Oh, another is showing up off you go."

Blinding light returns to your eyes and after what seems like forever your breath returns waking in an old church. "Praise the Heavens blessed us with a Hero." You sit up on the altar the glow slowing fading from its stone. "I've got to get father." The nun hurries away her foot sets echoing in the empty hall. Hoping off the altar you hear no sound puzzled you look down seeing the boots the figure gifted. The rest of your outfit makes you look like a peasant from the middle ages. Footsteps return. "I told you this village still got enough power to summon a Hero, now Orin owes me a sheep." The old Priest chuckles as he rounds the corner then spots you. "Greetings Hero welcome to our village Alderidge."

Looking around you notice no electric lights. "Alderidge? Never heard of it I was just in Redding. How'd I get here?"

"You got summed from the Heavens to help against the corruption that comes from deep below and starless nights. You must hurry you being summoned could mean our village is under threat. You need training we got a few good men here that are happy to train a Hero.

Choose. You can use your point here to make your mentor a Master.

>Edmund- Chef of the guards.

>Hester- Lone Huntmen

>Father- The Priest

>Screw this village I'm going on an adventure
>>
>>6368654
>Edmund- Chef of the guards.
and spend the point
>>
>>6369028
Father smiles. "Edmund a good choice."

Father tells you the directions to the watch tower. Eager you jog to your destination. The village is small maybe 30 houses you pass a few people getting odd looks and surprise with their backs to you when passing them. Watch tower is easy to spot only building taller than the church built from what looks like red woods. The door is open and you walk in seeing a man stoking a fire with his back towards you.

He turns his head to look at you. "Hey boy, haven't seen you around before who are you?"

"I'm a Hero I came from the church Father sent me."

"A hero?" He gets up, getting a better look at him he's in full leather armor studded with green scales, approaching you. "Hands." You spread your hands palms up and he inspects. "Not bad, last Hero never held a weapon in his life. Why didn't you go to Hester? He's good with bows."

"I'd like to be a jack of all trades."

Edmund grins. "That's good" He hands you a long sword quite heavy. The edge is dulled slowly inspecting thinking why he'd give you such a sword text appears along the blade in green. *Edmund's training sword* <Increase Sword Form EXP x2 Increase Strength EXP x2> You look down at your boots seeing blue text. *Enhanced Forest's Blessing* <Footsteps leave no trace. Stealth Bonus x2>

"Seems your Hero's Vison is kicking in." Says Edmund. 'What's that?' Above his head text in purple appears. <Alderidge Guard's Chief> *Main Stat Strength Secondary Dexterity* "I used to train Heros at the capital but then I took an arrow to the knee. Heros can see into the souls of items even beings. It goes white, green, blue, purple, and gold. White being weakest and gold being master grade. I've heard rumors of other colors but there not confirmed. What color am I?"

"Purple." He frowns. "Old age is getting to me I used to be gold." He walks out the door and kicks a rock off the path. "Anyways boy let's get you trained. Pick your poison."

>Practice: Over Head Slash (Execution)

>Practice: All kinds of Slashes (Form)

>Practice: Guarding Edmund's Attacks (Defense)

>Write in
>>
Rolled 25 (1d100)

>>6369235
Also give me 3d100 for training.
>>
Rolled 51 (1d100)

>>6369235
>Practice: All kinds of Slashes (Form)
>>
Rolled 28, 95, 61 = 184 (3d100)

>>6369277
>>6369235
thought it was just one 1d100
>>
>>6369278

Swinging the heavy sword was tuff but it's almost like swinging an axe without wood to stop it. "Decent." Says Edmund. "You're not a total rookie. Get slower, knees bent in case you need to slash upwards, looks like you're trying to log out a tree. You spend the day swinging Edmund giving you tips. White text appears *Unlocked <Sword Novice> <Swordsmanship+>* *Skill Granted <Double Strike> usable with marshal weapons strike twice at your foe at the cost of fatigue. * A list appears showing a list of skills.

<Great Success>

Archery+++
Bow Familiarity- +2 bow attacks
Steady Shot (Passive)- Shot always hit on unaware targets, double critical chance.

Survival+++
Star Gazer Maxed (Passive)- Always know your N-S-E-W at night.
Forger (Passive)- +5 to loot rolls searching natural environments

First Aid+++
Medic Maxed (Passive)- 50% increased from potions and bandages
Firstist Aid Maxed- Instantly apply a bandage at the cost of fatigue. (Passive) Allowed to use potions while running.

Swordsmanship+
Sword Novice- +1 sword attacks

General Skills
Double Strike- usable with marshal weapons strike twice at your foe at the cost of fatigue.

Combo Skills
Survival/First Aid
Witch Doctor- Allows crafting of nature items


"You getting tired?" Questions Edmund. "No Hero's Vision just popped up." "Ah, I see you're a fast learner most take a few days to unlock a skill." The amber sun set going below the mountain casting a nice view on the valley both of you admiring it. "Aright boy, hit the hay you got a long day tomorrow. Sleeping in the watchtower you have a dream of texts and numbers.

<Level up Congratulations you have reached level 2.>
Strength:5
Dexterity:5
Endurance:5
Wisdom:5
Luck:5
Intelligence:5

Allocate your 5 stat points and 1 skill point on any skill that isn't maxed.
>>
>>6369433
Strength:5> 6
Dexterity:5 > 6
Endurance:5> 6
Wisdom:5
Luck:5 >7
Intelligence:5

Sword Novice
>>
Rolled 19 (1d100)

>>6369512
Bah, I forgot to say you can't use it on weapon masteries like Bow Familiarity or Sword Novice. Can only get those in training and combat. So, you still got a skill point to spend.


Waking up early to a roosters crow your muscles feel more toned and pump the soreness after the end of yesterday faded just over night.

+1 Strength

You head back to the watchtower to train some more. The sword feeling a bit lighter than before, after a while Edmund comes out of the watchtower. "You might got what it takes to make a good Hero. I can train you today or you can go off and hunt some monsters. The guards and I can see you if go into the valley. Heros get stronger faster fighting alone or with fellow Heros, us natives weaken growth rates. Valleys full of slimes, bees, the occasional wolf can make so good coin of its pelt. Just don't go into the forest you ain't ready for that."

>Head to the valley

>Practice: Over Head Slash (Execution)

>Practice: All kinds of Slashes (Form)

>Practice: Guarding Edmund's Attacks (Defense)

>Write in
>>
>>6369546
In that case let's put the point in
Forager/forger
>>6369546
>Head to the valley
>>
>>6369583
Forager ->Forager 2(Passive)- +10 to loot rolls searching natural environments.


"I'll head to the valley."

"Alright" Responds Edmond, going into the watchtower bringing out some equipment. A longbow, quiver with arrows, short sword, bracers and some bandages, all white color. "You want a shield or are you thinking about going two-handed? Most Heros go two-handed as it looks more heroic."

>Use a shield
>Don't

"Most slimes are resistant to physical attacks and are attracted to sound. You'll be able get more hits in training your form, but your other growth will slow. Bees are passive only looking to make honey don't get close to the hives they will defend it getting stuck will attract more, they are weak to physical attacks. Wolves are strong in groups but the ones in the valley have been kicked out of there packs in the forest. They don't have a resistance you need to worry about you don't know magic."

Heading to the valley with your new gear you ponder on what to do.

>Hunt Bees
>Hunt Slimes
>Seach for Wolves
>Forage
>Write in

Also, what weapon to use and a strategy if you want. The common short sword does more damage and faster than Edmund's training sword.
>>
Rolled 10 (1d100)

>>6369748
Also give me 3d100
>>
Rolled 97, 31, 15 = 143 (3d100)

>>6369748
>Search for Wolves with a short sword and bow, use bow while they still are far away then the sword if they run at you
>>
Rolled 55 (1d100)

>>6370237

You missed if you're going to use a shield or not.

Reaching the valley deciding to hunt for wolves. Equipping your short sword to loop on your belt and securing Edmond's sword along your back of your belt so it doesn't swing as much. Quiver on your back the rolled bandages you stuffed into your pocket limit your movement a bit, so you pull them out and start thinking of where to put them. They suddenly disappear leaving a few white parietals that soon fade. White text appears.

<Inventory>
5x Bandages

Focusing on the bandages options appear.
*Use*
*Firstist Aid*

"Neat!" You try it again with Edmond's sword. But red text appears.

-Consumables and Crafting Items Only-

Getting over a hill you begin to spot creatures the little jelly creatures must be slimes most green and some blue. Focusing on them you can see they names green smiles are white and the blues are green. The bees give you a surprise they are HUGE about the size of small dog their names are green. They got a buzz coming from their wings the slimes follow them, but when they get close to a flower they land and sneak over and the slimes don't give chase. But you're not here for them you avoid the slimes and they don't notice you, but you can feel the gazes of the bees. But they are more interested in the flowers than you.

After about a half hour traveling over a you spot a wolf. You immediately crouch breaking line of sight loading your bow. Fully drawn your skill double strike appears *Use* Of course, a bar appears on at the corner of your eye <Fatigue 50/60>. A second arrow appears ready to fly. You pop back up and take aim and fire. Hitting in wolf in the chest. Critical! Critical! Text appearing at the hits you landed. *Title Unlocked* <Beginners Luck?> The wolf legs shake turning it head towards you scowling teeth bright yellow from the corpse of a bee it was eating. Coughing red joins the yellow and the wolf falls to the ground.

"Bullseye." You whisper under your breath. You launch another a at the wolf, but nothing appears when the hit lands. You notice the wolf's name is [Dead] Lone Wolf. Getting closer to the wolf options appear. *Loot* *Harvest-lack tools* Defaulting to the only available. A drop menu appears alongside your inventory. You drag over all the drops to your inventory and the wolf's body disappears you do the same with the bee. Curious of the title that popped up you search your menus finding the title screen.

In purple <Beginners Luck?> +5 Critical Strike Chance, ???. Description- First ever strike was a critical? You're going to go far kid.- You equip the title.

Repeating the process, you hunt 4 more wolves the last one. One arrows didn't crit, and the wolf lunged at you it's quickly finished with a double strike from your short sword. Text appears after you finish the wolf. *Battle Fatigue Minimun*
>>
>>6370455
Looting the wolf you check your inventory.

<Inventory>
5x Bandages
5x Wolf hides
10x Wolf Meat
10x Wolf claws
3x Bee Stingers
3x Bee Chitin
1xFlower Pollin

You test the fatigue effects and it's a bit harder you draw you bow and swing your sword. You think of what to do next.

>Forage
>Keep Hunting (What? Change Strategy?)
>Head back to the village
>Write in

3d100 if you choose to hunt or forage.
>>
red blue RED green [purple]purple[/purple]
>>
>>6370463
>Forage

There are only three colors and only the op can use colored text so if your id changes or you use a different device they won't work
>>
>>6370578
Can I get 3d100.
>>
Rolled 29, 7, 27 = 63 (3d100)

>>
>>6370578

You decide to explore nature's bounty. Avoiding the slimes and bees you search the shrubs, bushes and the rare flower that don't have bees on them. Scavenge dead bees. You spot a beehive it's huge about the size of a barn. Spotting a monster Bee Guard thrice the size of the normal bees. Sneakily hurrying away from the hive new skills pops up <Stealth+> <Inconspicuous(Passive)> *Dectetion radious of monsters halfed. Armor must be light armor or lower to take effect.* After your forgage run the sun is close to setting.

<Inventory>
5x Bandages
5x Wolf hides
10x Wolf Meat
10x Wolf claws
8x Bee Stingers
6x Bee Chitin
7xFlower Pollin
15xWild Berries
5xPoison Berries

>Head back to the village
>Keep Hunting (What? Change Strategy?)
>Keep Foraging
>Write in
>>
>>6370726
>Head back to the village
>>
>>6371440

You reach the village heading back to the watchtower Edmond comes out. "Back in one piece, what did you do?"

"Hunted some wolves, foraged a bit."

"Oh, let me see a hide." You pop open your inventory the hide appearing with a small flash of light. "Decent, you can get this crafted into armor or sell it at the market. There is a Hero's House here natives can't use them, and they go down in value when they're not getting used, the village's last Hero died to corruption decades ago. So, it should be pretty cheap, but it has an upkeep cost. Meri at the market can make you some good armor with the wolf hides."


"Thanks for the info, I'll think about it."

"No problem."

You head to the barn for some rest. After falling asleep, Congratulations you reached level 5.

Archery+++
Bow Familiarity- +2 bow attacks
Steady Shot (Passive)- Shot always hit on unaware targets, double critical chance.

Survival+++
Star Gazer Maxed (Passive)- Always know your N-S-E-W at night.
Forager 2(Passive)- +10 to loot rolls searching natural environments.

First Aid+++
Medic Maxed (Passive)- 50% increased from potions and bandages
Firstist Aid Maxed- Instantly apply a bandage at the cost of fatigue. (Passive) Allowed to use potions while running.

Swordsmanship+
Sword Novice- +1 sword attacks

Stealth+
Inconspicuous (Passive)- Detection radius of monsters halved. Armor must be light armor or lower to take effect.

General Skills
Double Strike- usable with marshal weapons strike twice at your foe at the cost of fatigue.

Combo Skills
Survival/First Aid
Witch Doctor- Allows crafting of nature items

Strength:7
Dexterity:6
Endurance:6
Wisdom:5
Luck:7
Intelligence:5

Allocate your 15 stat points and 3 skill point on any skill that isn't maxed.
>>
>>6371862
Strength:10
Dexterity:8
Endurance:9
Wisdom:7
Luck:11
Intelligence:7

Survival/First Aid> Survival/First Aid ++
Witch Doctor> Witch Doctor+
>>
>>6371965
Survival+++ -> Survival+++++
First Aid+++ -> First Aid+++++
Witch Doctor -> Witch Doctor+ Allows more nature items recipes allows substituting certain ingredients.

Unlocked Skill Combo Butcher’s Awareness +1 to your harvesting tools.

Unlocked Skill Firebinding(Passive) Fires you start are harder to extinguish.

Unlocked Skill Pain Suppression Gain 10 HP at the cost of fatigue.

Waking up you feel great, popping out of the hay you head to the market. On the way you see the Hero's house you try to enter but a purchase screen pops up Denied please pay 5 gold coins to enter. With no coin in your pick you keep heading to the market. The people give you curious looks, getting to Meri's hut. Stills full of hides drying, smoke, various tools scattered around you see an old women scraping a hide. She looks up at you. "Haven't seen you around before are you the Hero?"

"Yeah, I got here a few days ago."

"You're the newest gossip in town Edmond must have sent you want something from me?"

"Yep, I got these wolf hides I want to do something with."

"Well, you got a few choices. I can craft those into some gear I'll charge you 2 hides for 3 making pieces, you can sell em off for 20 silver each, or I can give you a deal on this knife for the hides." She pulls a knife off the shelf handing it to you.

Hunting Knife Harvesting tool(Beasts) +1 Harvesting

>Have gear made (What?)
>Trade for coin
>Trade for the knife
>Keep the hides
>Write in

What do you do next?
>Train with Edmond (What Style?)
>Go back to the Valley (Hunt What? Forage)
>Go to another Teacher (Father/Hester)
>Write in

Also forgot to pick if you're using a shield or not.
>Use Sheild
>Don't
>>
>>6372294
>Trade for the knife
>Head back to the valley to hunt another wolf with bow, arrow and sword if needed
>Postpone the decision whether to use shield. If not possible to postpone, use shield.
>>
>>6372294
>>6372520 +1
>>
>>6372548
>>6372520
Roll d3100
>>
Rolled 56, 71, 60 = 187 (3d100)

>>6372699
>>
Rolled 25, 61, 30 = 116 (3d100)

>>6372699
>>
Rolled 43 (1d100)

>>
>>6372779
>>6372848

You trade Meri for the knife after giving thanks you head out to valley. Seems more abundant with slimes than last time but you look slip past them. You feel less gazes from the bees. Allowing you to journey more freely.

You pop over a hill and spot a wolf, crouching down you repeat the process of loading your double strike it feels a lot smoother taking less effort drawing the string back. Popping back up you unleash your volley. Critical! Hit! The wolf goes down; seems your damage went up with only took a critical and a normal hit to take down the wolf.

Getting to the wolf you pull out your Hunting Knife. The faded text on the harvest option becomes white same as the loot option. Picking it your body is almost guided begins its own beginning to skin the body. Amazed by the feelings guiding your hands but after a while you notice that you're skinning the wolf poorly. You take back full control of your body and begin to really focus on the task. Remember back to the time you had to skin rabbits for a badge in the scouts. Skill Unlock <Principles of Skinning(Passive)> *Can't get poor quality hides from skinning. * Lines appear on the wolf's body helping you guide your cuts. After your done with processing the body you check your inventory.

<Inventory>
5x Bandages
1x Wolf Hide (Good)
1x Wolf Skull
2x Wolf Canine
12x Wolf Meat
12x Wolf Claws
3x Bee Stingers
3x Bee Chitin
1xFlower Pollin

Examining the wolf hide it looks better now than it did on the wolf. Now off to hunt some more. You slay 8 more wolfs no need for the sword as they drop to your arrows, Skill Increase Archery++++. After the last wolf you get the combat fatigue debuff again. Checking your inventory admiring your spoils.

<Inventory>
5x Bandages
1x Wolf Hide
4x Wolf Hide (Good)
3x Wolf Hide (Very Good)
1x Wolf Hide (Great)
5x Wolf Skull
10x Wolf Canine
28x Wolf Meat
28x Wolf Claws
7x Bee Stingers
7x Bee Chitin
1xFlower Pollin

It's about mid-day now what to do?
>Forage
>Keep Hunting (What? Change Strategy?)
>Head back to the village (Market/Training)
>Write in
>>
Red
>>
>>6373264
> Hunt bees with your sword
>>
Rolled 13 (1d100)

>>6373339
Roll d3100
>>
Rolled 26, 27, 96 = 149 (3d100)

>>6373339
I'll roll for anon, albeit I don't like our choice. Those bees are scary!
>>
>>6373435
>>6373339
They are scary in melee as getting stuck is attracts more, lucky you rolled very well and bees rolled poorly.


You decide to give your longbow a rest and give your short sword a try. You sneak up on a bee laying down your bow and drawing your sword. The bee busy with the flower makes your approach easy bringing your sword down slashing its back and wings activating double strike swiftly bringing your blade back up for a second slice along its abdomen. Weakness Critical! Weakness Critical! A spray of yellow blood comes out of the bees' wounds as it spins crashing down to the ground dead. Pulling out your Hunting Knife you begin to work on the corpse it's a lot more difficult than the wolves you harvested you've never skinned a bug before the chitin cracks easy, and you have no idea what the organs are. After poking around the guts, you find a sweet-smelling sack that's gotta be where the pollen is stored you thought. Finishing up the harvest you pick up your bow and hunt 12 more bees, Skill Increase Stealth++. Before your combat fatigue refreshes into combat fatigue (Medium) making your body sore. You check your spoils of the bees opening your inventory.

<Inventory>
5x Bandages
1x Wolf Hide
4x Wolf Hide (Good)
3x Wolf Hide (Very Good)
1x Wolf Hide (Great)
5x Wolf Skull
10x Wolf Canine
28x Wolf Meat
28x Wolf Claws
20x Bee Stingers
5x Bee Chitin (Poor)
14x Bee Chitin
1x Bee Chitin (Good)
7x Bee Wings
3x Honey
13x Pollen Stomach
6xFlower Pollin

The sun setting over the mountains early night is approaching you decide what to do.

>Head back to the village (Rest)
>Forage
>Keep Hunting (What? Change Strategy?)
>Write in
>>
>>6373683
>Head back to the village (Rest)
As shops are probably closed now, maybe get some food and a drink someplace before finally calling it a day.
>>
>>6373836
Deciding to head back. You think to yourself that you haven't ate anything since arriving to this new world. You don't feel hungry. Curious you head to the watchtower going inside you see Edmond by the fire where you first met.

Hey boy, how's your trips to the valley going?

"Good, I haven't got hit yet. I got a question. Do I need to eat? Haven't eaten since I got here."

"Wow, looks like you're adapting pretty well don't let it get to your head. Heros don't need to eat to survive, but they do eat it makes them stronger. They call it Buffs." He points to the fire with a small pot hanging over it. "You might be able to use the fire for some basic cooks; there are some basic crafting stations you could probably use around the village. Other villages and towns have different specializations ours is hide crafting. The village almost go wiped out during a corruption wave some decades ago. So, it's still recovering. The Hero's House here could have some better utilities left by the past Hero. May he rest in peace."

Looking at the fire, you see it does have a option to cook. Campfire <Cooking +1>

<Cooking>
Wolf Stew- 5x Wolf Meat
Honey Drink- 1x Honey

<Witch Doctor>
Honey-Pollen Bandage- 1x Honey 1x Bandage 5x Flower Pollen or 3x Pollen Sack
Honeyed Wolf Stew- 5x Wolf Meat 1x Honey
Stinger Paste- 5x Bee Stingers 1xHoney

>Craft something.
>Experiment? (Choose ingredients)
>Don't

Heading your sore ass to bed you have a familiar dream. Congratulations you reached level 7!

Archery++++
Bow Familiarity- +2 bow attacks
Steady Shot (Passive)- Shot always hit on unaware targets, double critical chance.

Swordsmanship+
Sword Novice- +1 sword attacks

Survival+++++
Star Gazer Maxed (Passive)- Always know your N-S-E-W at night.
Forager 2(Passive)- +10 to loot rolls searching natural environments.
Firebinding(Passive)- Fires you start are harder to extinguish.
Principles of Skinning(Passive)- Can't get poor quality hides from skinning.

First Aid+++++
Medic Maxed (Passive)- 50% increased from potions and bandages
Firstist Aid Maxed- Instantly apply a bandage at the cost of fatigue. (Passive) Allowed to use potions while running.
Pain Suppression- Gain 10 HP at the cost of fatigue.

Stealth++
Inconspicuous (Passive)- Detection radius of monsters halved. Armor must be light armor or lower to take effect.

General Skills
Double Strike- usable with marshal weapons strike twice at your foe at the cost of fatigue.

Combo Skills
Survival/First Aid
Witch Doctor 2- Allows more nature items recipes allows substituting certain ingredients.
Butcher’s Awareness- +1 to your harvesting tools.

Strength:10
Dexterity:8
Endurance:9
Wisdom:7
Luck:11
Intelligence:7

Allocate your 10 stat points and 2 skill point on any skill that isn't maxed.
>>
>>6373836
I liked that you upgraded your non-combat masteries you can't upgrade your combat masteries like Archery or Swordsmanship, but you can upgrade your skills like Steady Shot and Double Strike.

What to do after waking up?
>Go back to Meri
>Explore the Market
>Train with Edmond (What Form?)
>Go to the valley (Hunt/Forage)
>Write in
>>
>>6373932
>Craft Honey-Pollen Bandage and honeyed wolf stew
I'm leaving the levelling up stuff open for now since I've already done it twice
>>6373935
>Explore the Market
>>
>>6373932
>>6374132

Strength:11
Dexterity:10
Endurance:10
Wisdom:8
Luck:14
Intelligence:9

Steady Shot (Passive)- Shot always hit on unaware targets, double critical chance.
Witch Doctor 2- Allows more nature items recipes allows substituting certain ingredients.
>>
>>6374196
>>6374132

Steady Shot 2 (Passive)- Shot always hit on unaware targets, double critical chance. Inflict bleed status on target on critical. Double bleed's magnitude if your arrows already inflict bleed.

Witch Doctor 3- Allows even more nature items recipes allows substituting certain ingredients. Special loot table for beasts, bugs, and foraging.


Getting out of the hay you still feel a bit sore still having the minor combat fatigue debuff. You decide to see the options you have at the market. It's quite small, villagers great you. They are less shy than before. Other than Mari's hut there is a cooking hut called The Rooster selling eggs, bone meal, bread. and a bit of meat. The granny there has a decent set up a big caldron and a clay brick oven. Kitchen <Cooking +3>

There's a smithy a humble spot working out in the open a couple of different hammers and tongs. Some sand casts and a small anvil. Simple Smithy <Forging +2> A middle-aged man works the area; he makes simple tools and knifes for workers. He says that he doesn't do big things like swords and armor. Armor is too difficult and he doesn't have enough material. Swords they get from closest citadel Ironhold.

Meri's workspace quite ahead of the other stations knifes, punches, thick needles, hooks to stretch hides. Meri's Hut <Leather Working +8>

"Aw your back, did you put that knife to good use?"

"Oh yeah, I got somethings to show you." You summon the hides from your inventory. Slapping them on a table. She examines them with a trained eye.

"Amazing, you might be better than skinning than Hester. Haven't see one this good in a while." Showing you Wolf Hide(Great). "I could make a nice piece out of this."

"How much is it worth?"

"3 gold, I'd make some boots for some nose held high noble from a city. You are quite skilled but underequipped. You going to stay in them clothes forever?"

"Hey, it lets me blend in with the locals."

"Ha, us natives can tell a Hero from a mile away we can sense the heaven in you just by looking. These ones are hard to pass on as well." Sorting out the hides showing you Wolf Hide (Very Good). 'Could make a piece of body armor out of these. Aside from the best one, I'll give you 4 Gold 50 Silver for all of it."

You think to yourself.

She can make body armors (Legs, Torso) with 2 hides of the same quality. You can use 1 Wolf Hide (Good) as payment per piece.

>Get something crafted (Quiver, Leg guards, Bracers, What?) What hides to use?
>Try to learn leather crafting yourself.
>Sell it all. (7 Gold 50 Silver)
>Keep em
>Write in
>>
>>6374577
>Get something crafted Bracers, made from the good wolf hides, sell the others
>>
>>6374612
Seconding this. Braces are good for now and sword, so that's a good choice. Plus ask whether we can learn to do it ourselves later/another day.
>>
>>6374716
Bracers ofc; I hope we ain't getting no leather braces now. :P
>>
>>6374612
>>6374716

They will be made of wolf leather, and they only take 1 hide to craft only torso and legs crafts take 2 unless you make like a cloak, tent or something big. Just to confirm your picking to use Wolf Hide(Good) for the craft?
>>
>>6374818
I'd say we use a Wolf Hide (Very Good) for the craft, pay for the work with a Wolf Hide (Good) and sell the others (1x Great, 2x Very Good, 3x Good, 1x Regular)
>>
>>6374612
>>6374716
>>6374826


"Can you make me some bracers with this one. I'll sell the rest."

"That's it? Well, I'm not going to argue with you. They will be done in a day or two."

She pays you 6 Gold 50 Silver. You pop it in your pocket and remembering your inventory sent it there.

You give your thanks and head off your wallet no longer empty. Thinking about what to do.

>Buy the Hero's House (5 Gold) Roll 5d10
>Train with Edmond
>Go to the Valley (Do what?)
>See a different trainer (Father/Hester)
>Write in
>>
Rolled 1, 1, 8, 8, 5 = 23 (5d10)

>>6374997
>Buy the Hero's House (5 Gold) Roll 5d10
>>
>>6375137
oof two 1s AND two 8s, this should be interesting
>>
>>6375137

You decide to buy the house tired of that cold barn you're staying in. You go to the Hero's House with the familiar screen popping up. Selecting the <Purchase> option with a smile on your face, you're a homeowner how.

It's a nice little cottage going inside surprises you it seems bigger on the inside. Twice as big inside it's very dusty and full of cobwebs. You find a broom and feather duster and begin to work. You begin to discover the stations left by the past Hero.

Alchemy Table Decayed
Carpenter’s Bench Decayed
Weaver’s Loom <Weaving +8>
Forge <Forging +8
Hearth Kitchen(Decaying)<Cooking +5>

After cleaning the whole place it's looks pretty cozy. Torches line the walls giving a nice amber glow to the place and the kitchen hearth. The fire doesn't seem to need refueled, when you lit the fireplace, the logs looked pristine and after all the cleaning they didn't look like the fire did any damage to them but still burns constant.

You check out the loom and forge, but you don't see any crafts at all you can make. It's probably from lack of skill and materials you think to yourself. Checking what you can make at the kitchen.

Wolf Stew- 5x Wolf Meat
Honey Drink- 1x Honey

<Witch Doctor>
Honey-Pollen Bandage- 1x Honey 1x Bandage 5x Flower Pollen or 3x Pollen Sack
Honeyed Wolf Stew- 5x Wolf Meat 1x Honey
Stinger Paste- 5x Bee Stingers 1xHoney
Tribes' Feast of the Valley- 50x Wolf Meat 50x ??? 10x Honey 1x ??? Lack Ingredients.

<Inventory>
1xGold
50x Silver
4x Bandages
1x Honey-Pollen Bandage
1x Honeyed Wolf Stew
5x Wolf Skull
10x Wolf Canine
23x Wolf Meat
28x Wolf Claws
20x Bee Stingers
5x Bee Chitin (Poor)
14x Bee Chitin
1x Bee Chitin (Good)
7x Bee Wings
1x Honey
13x Pollen Stomach
1xFlower Pollin

A home screen pops up showing that you have 5/7 station space. The decayed stations require 50 silver each to restore, and the kitchen hearth needs 5 gold. More crafting stations can be built.

>Apothecary Bench <First Aid +1> 1 Gold
>Tanner’s Rack <Leather Working +1> 1 Gold
>Carapace Table <Chitin Working +1> 1 Gold
>Write In

Witch Doctor
Ritual Circle 25 Gold 25x Skulls Lack Ingredients.
>>
>>6375430

After a long day of cleaning and exploring your new home the best part of the house that bed beats the hay any day. No dream that night you wake up feeling great. Gaining a buff Well Rested +5 to your highest stat (Luck) and increased experience gain. And with your soreness gone you feel a bit more flexible +1 Dexterity.

You got a lot more things to think about with your house giving you so many options.

>Go to the Valley(Hunt/Forage/Eat your stew?)
>Train with Edmond
>Go to a different teacher? (Hester/Father)
>Experiment with Crafting(What station?/What Ingredients?)
>Write in
>>
>>6375442
>Repair Carpenter's bench for 50 silver
and
>Go to the Valley(Hunt/Forage/Eat your stew?)
If our hero vision doesn't show us what buff the stew gives, it's time to find out now.
>>
Rolled 1 (1d2)

>>6375772
1 hunt 2 forage
>>
Rolled 42, 44, 46 = 132 (3d100)

>>
Rolled 93 (1d100)

>>
>>6375772

Heading back to the valley you notice there are almost no bees around. Eating your Honeyed Wolf Stew feels good even if you don't need food, it's nice to have something in your belly and some taste in your mouth.

A buff appears next to your Well Rested bonus. Honeyed Wolf Stew +5 Critical Chance +20 HP

Traveling around the slimes and sparce bees you come to a top of a hill you spot a wolf this one looks bigger than the other you hunted with red patches of fur on its grey body. Alpha Wolf Corrupted your eyes meet you loading your bow and the beast howling. <Call pack> appears text appears out its mouth as its roar echoes across the valley. You let loose the arrows from your bow both miss due to the range of your shot and wolf's quick reaction.

A few wolves being to appear popping over the tops of the hills. You hear a horn coming from the village. You feel a sharp pain, HP 100/120, in your leg pulling out your sword you snap your head down to find the source of the pain. A wolf clasping on to the back of your calf with its jaw. Bringing down your sword at its neck. The wolf let's go of hold on you with a yelp you try for the second strike, but text appears Double Strike on Cooldown 5s.

The wolf backs offs looking to rejoin the group. Wolves begin to disappear back behind the hills others begin to form pack of 2-3 and start approaching you. Howls can be heard sending order to their companions.


HP 100/120
Fatigue 90/100

You quickly way your options. That horn was probably from Edmond's watchtower, he may know you're in deep shit. But will he get here in time?

>Retreat (To what? The village is quite far.)
>Stand your ground
>Write in

Creativity is king in this situation think to how monsters of the valley have reacted to you. Also going to change the rarity/strength system as I only got 3 colors to work with.
>>
>>6375924
Draw your bow, and slowly back up. Use your arrows to keep the wolves away, and only briefly switch to your sword if any come too close
>>
>>6376021
Roll me 3d100
>>
Rolled 63, 85, 64 = 212 (3d100)

>>6376029
>>6376021
I'll roll for anon. Here goes nothing.
>>
Rolled 28, 80 = 108 (2d100)

>>
>>6376021
>>6376066

You pick your bow back up and begin firing off arrows at the packs of wolves landing blows on the ones closest to you. After launching a arrow your double strike comes back up. Using it immediately loads your bow without have to draw or reach for quiver sending your payload straight into the chest of a wolf. Critical! Critical! Critical! The beast drops skidding on the ground then rolling down the hill leaving a trail red. You can see the wolves have a seconded thoughts rushing you. The Alpha watches your slow tactical retreat; you get onto another hill keeping the wolves with your bow. Then the howls again Battle Orders coming out of its maw. The wolves begin to zig and zag making them much harder to land hits. A couple of wolves get in close get in close one leaping and the other coming in low. Having your sword ready skewering the leaping one at your neck. The one going low, lands a bite on your leg. Pack Tactics Critical! HP 50/120 You sling the dead wolf off your sword dropping it towards the other wolf it lets go and retreats back to its comrades.

Taking in your situation the wolves are getting closer more bold. You can see a Beehive its yellow top peaking over a hill. A group of slimes hopping around towards the sounds of the wolves' howls. The pain in your legs burns. You got to make a choice.

>Retreat(To What? The village is still quite far.)
>Stand your ground
>Write in

Roll3d100
>>
Rolled 28, 9, 58 = 95 (3d100)

>>6376427
Run past the beehive, when the wolves are closer to it than you fire an arrow at it
>>
Oof, that looks like it's gonna be a close call.
If we survive this, we gotta get better armor and maybe learn how to make healing potions at the alchemy station.
>>
Rolled 78 (1d100)

>>6376450
>>
Rolled 77 (1d100)

>>6376547
>>6376450

You send a quick volley at the closest pack of wolves and book it towards the hive. Activating Firstist Aid you apply your Honey-Pollen Bandage. Comically you quickly apply it to your uninjured arm. +50 HP +20 Max HP Your legs feel a lot better, hurrying you still send some arrows towards to the wolves to keep them from growing even bolder. Getting to the top of the hill you can see the whole hive in sight. You don't think you have the time necessary before you can make it past have before disturbing it, the wolves are going to slip past you before that point. You send a arrow into one of the holes of the hive it landing with a brief cracking sound before silence then the hive erupts into the large sound of buzzing.
>>
>>6376782

The sound keeps getting worse as Bees and Bee Guards swarm out of the nest checking on who assaulted their nest. You start running away from the war ready hive and the majority of the wolves not wanting to get sandwiched between the two. The bees spot a pack of wolves, before you, swarming them Bee Guards holding them down with their mandibles as the underlings sting enemies of the nest. You are not without your own troubles as there are too many enemies to be having your bow drawn. Sword out you focus on just defending yourself running anymore could make you run into the chaotic patrols of the swarm defending their nest. The wolves still have their orders and still attack you in between helping their allies that are being assaulted by the swarm. A group land a blow on your leg again. Pack Tactics Critical! HP 70/140 You return the blow with two of your own, double striking the wolf across its snout and neck Critical! Hit!. It withers around on the ground in great pain. The other two miss your getting smart to what targets they want to go for.

You hear the sound of the horn a lot closer this time and a horn coming from the village its noise being cut abruptly and sounding again in a pattern almost like Morse Code. It sounds like help is close or at least in the valley. You got to choose.

>Retreat to the sound of the close horn
>Stand your ground (Prioritize defend yourself from bees/wolves?)
>Write in

Roll 3d100
>>
Rolled 84, 55, 61 = 200 (3d100)

>>6376817
We're supposed to be a hero, so let's live or die as one.

>Stand your ground (Prioritize defend yourself from bees/wolves?)
Prioritize cutting down wolves that come our way to attack us. Try not to provoke the bees if possible.
>>
Rolled 79 (1d100)

>>
Rolled 31 (1d100)

>>
>>6376911

Holding your ground, you focus on defending yourself from the wolves. Applying a bandage with Firstist Aid. +20 HP You stand ready preparing for the worst. The bees seem to have lost some of their initial advantage as more wolves show up over the hills. You see the Alpha Wolf come over the hill scanning the situation it lets out another call Call Pack.

Wolves pour over the hills in bigger packs of 4 to 5 in each. Bees may have the numbers, but the wolves have more coordination and stronger attacks. But the bees keep coming out of the hive, how the hell do they all fit in there? A pack of wolves come towards you 5 in total but two of them are met with stings from the swarm. You sidestep a leaping wolf and double strike the two going for your legs splitting the skill between the targets. Stunned they quickly take steps back, but you feel a familiar on your leg. The wolf that leapt recovered and bit you. Pack Tactics Critical! HP 50/140 You send your sword at its neck, but it disengages. One of the wolves you stuck gained its courage back landing another blow. Pack Tactics Critical! HP 10/140 You return the strike with your longsword cleaving its head off. Title Unlocked Berserker *Increase damage by 50% when below 25% health*. The other wolves back off at the sight of the wolf being beheaded.

Tired you use your skill again Firstist Aid applying another bandage. +20 HP Quickly taking a sitrep of your situation you can't spot the Alpha Wolf. Maybe the bees where too much and decided retreat was the plan, but then you feel a pain on the back of your neck. Savage Maul -50/140 Hp Dropping to the ground unable to move your last thoughts were at least I died like a Hero wait who did I even save?
>>
Fair question/last thought. If we survive this by some miracle, we should perhaps think about what we want to save or protect. If not, it was a fools death and we sort of deserved it.
>>
>>6377278
You were going to save the village from waves of corrupted enemies; I should have make it more clear by giving you guys a quest with the UI. A fool's death maybe, I think it was from too much Pride. The boots you got from the God where random and it went really well with archery/stealth. You were basically going around stealthed at all times against low wisdom enemies. Not getting more training from Edmond after spending your starting point to enhance him and him giving you your bread-and-butter skill double strike felt odd to me.

At least we got creative at the end by kicking the bee's hive but the slow retreat before that let the wolves build up. And the last stand stating they didn't care if they die, made me rethink the handholding. I should have made it clear death is death. But I had fun writing it and flexed my brain a bit. I'll start a new thread and revamp the system I'm using.
>>
>>6377464
Alright, fair. Yeah, pride, lack of training and seriously underestimating that alpha wolf.
Thank you for the quest and see you next time!
>>
I'll use this thread again. A few big changes, you do have to consume food and water to survive. Natives no longer slow your EXP growth in combat, but they do split the EXP with you and have their own interests so they can leave you under certain circumstances. You start with 1 enhancement point that can be used for your background, starting town, mentor, or an area like the valley. You can get more enhancement points with clever write ins interacting with the game world.


A new soul is being transported to the game's realm. Who was this soul? Soon to be Hero.

Choose Background.

>Jock- Athletics III Teamwork III Combat III

>Nerd- Knowledge III Technology III Research III

>Bully- Intimidation III Combat III Street-Savvy III

>Artist- Observation III Creativity III Persuasion III

>Rebel- Stealth III Boldness III Resilience III

>Gamer- Strategy V Game Knowledge III Combat I

>Boy Scout (RIP my guy)- Survival III Archery III First Aid III

>Write in

You can redistribute the points as you see fit. You need at least 2 skills and points after 5 cost 2 points you have 9 points. Using your enhancement point will double your base stats. So, if you have Combat VI Athletics II and use the point it will be Combat VVII Athletics IV.

Choose starting town.

>City- Biggest starting location. A lot of Heros will spawn here. Big Competition with your fellow Heros over areas close to the city. Large choice of guilds to choose from.

>Town- 5-10 Heros will spawn here. Low competition for resources from Heros. 1-2 guilds.

>Village- Spawn as the only Hero in town. No competition from other Heros. 1 Skilled crafter in town.

>Write in

Using your enhancement point here is quite flexible. Maybe use it to make the people of the area like you more than the other Heros. Use it to upgrade/create and choose the guild. Guilds have a large range so it can be anything Thief's Den, Adventurer Guild, a Cult, Blacksmiths Association. You spawn in at human dominated areas, but you could use the point to spawn somewhere else like with Elves, dwarfs, beastmen. But you will be ostracized the more you don't look and act like them. But is a good way to gain skills and crafts you couldn't in human areas if you can gain their trust.
>>
Rolled 16 (1d119)




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