You have been Isekaied into an unknown game world in medieval times with MAGIC and shit. Choose your age.>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.>25 Wage Slave/College debtor - Possible real-world experience or maybe choose a degree that could be useful in this new world. Some possible backgrounds. Mechanic, Drug Dealer, College Grad.>35 Unc Statis - You just got your idea job now you're in this shit at least your back hurts a bit less. Most real-world experience and skills but stats can fall off with age. Some possible backgrounds. Engineer, Contractor, Professional Hunter.Feel free to add backgrounds when you are choosing your age.
Rolled 251 (1d1000)
>>6367951>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.Gamer
>>6367951>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Eagle scout.
>>6367951>>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.Cheerleader
>>6368102+1
>>6368102A pretty blonde cheerleader would be good
>>6368059>>6368082>>6368102Sorry boys but we are male for this quest, but you can be a cheerleader.18 locked in.Background choices. You have one enhanced point you will be able to enhance your early choices. For example, turning Jock into D1 Recruit. You'll be able to use it for the first 3-4 choices.>Jock- All-Season Athlete Throwing++ Endurance++++ Combat+++>Nerd- A+ Student Alchemy+++ History+++ Studious+++>Gamer- Keyboard Warrior Strategy+++++ Game Knowledge +++ Combat+>Boy Scout- In Da Woods Survival+++ Archery+++ First Aid +++>Cheerleader- Noice Social+++ Endurance+++ Boosts+++>Write in
>>6368284>Boy Scout- In Da Woods Survival+++ Archery+++ First Aid +++
>>6368541On a camping trip with the boys, you go to relieve yourself in the outhouse after wiping the old wood around you starts glowing. The glow becomes blinding being throw into a dream. A pure gold figure stands before you and speaks with a resonating tone. "Another one I been getting a lot of you lately." With a wave of his hand a small silver chest appears from the darkness. "Go ahead and grab your blessing." You try to respond but the air in your chest has yet to come back. Reaching in you find a pair of forest green boots they feel like the softest leaves imaginable. "Hmmm, you got pretty lucky with your skills you can use those pretty well. Oh, another is showing up off you go."Blinding light returns to your eyes and after what seems like forever your breath returns waking in an old church. "Praise the Heavens blessed us with a Hero." You sit up on the altar the glow slowing fading from its stone. "I've got to get father." The nun hurries away her foot sets echoing in the empty hall. Hoping off the altar you hear no sound puzzled you look down seeing the boots the figure gifted. The rest of your outfit makes you look like a peasant from the middle ages. Footsteps return. "I told you this village still got enough power to summon a Hero, now Orin owes me a sheep." The old Priest chuckles as he rounds the corner then spots you. "Greetings Hero welcome to our village Alderidge."Looking around you notice no electric lights. "Alderidge? Never heard of it I was just in Redding. How'd I get here?" "You got summed from the Heavens to help against the corruption that comes from deep below and starless nights. You must hurry you being summoned could mean our village is under threat. You need training we got a few good men here that are happy to train a Hero.Choose. You can use your point here to make your mentor a Master.>Edmund- Chef of the guards.>Hester- Lone Huntmen>Father- The Priest>Screw this village I'm going on an adventure
>>6368654>Edmund- Chef of the guards.and spend the point
>>6369028Father smiles. "Edmund a good choice." Father tells you the directions to the watch tower. Eager you jog to your destination. The village is small maybe 30 houses you pass a few people getting odd looks and surprise with their backs to you when passing them. Watch tower is easy to spot only building taller than the church built from what looks like red woods. The door is open and you walk in seeing a man stoking a fire with his back towards you. He turns his head to look at you. "Hey boy, haven't seen you around before who are you?""I'm a Hero I came from the church Father sent me.""A hero?" He gets up, getting a better look at him he's in full leather armor studded with green scales, approaching you. "Hands." You spread your hands palms up and he inspects. "Not bad, last Hero never held a weapon in his life. Why didn't you go to Hester? He's good with bows.""I'd like to be a jack of all trades."Edmund grins. "That's good" He hands you a long sword quite heavy. The edge is dulled slowly inspecting thinking why he'd give you such a sword text appears along the blade in green. *Edmund's training sword* <Increase Sword Form EXP x2 Increase Strength EXP x2> You look down at your boots seeing blue text. *Enhanced Forest's Blessing* <Footsteps leave no trace. Stealth Bonus x2>"Seems your Hero's Vison is kicking in." Says Edmund. 'What's that?' Above his head text in purple appears. <Alderidge Guard's Chief> *Main Stat Strength Secondary Dexterity* "I used to train Heros at the capital but then I took an arrow to the knee. Heros can see into the souls of items even beings. It goes white, green, blue, purple, and gold. White being weakest and gold being master grade. I've heard rumors of other colors but there not confirmed. What color am I?""Purple." He frowns. "Old age is getting to me I used to be gold." He walks out the door and kicks a rock off the path. "Anyways boy let's get you trained. Pick your poison." >Practice: Over Head Slash (Execution)>Practice: All kinds of Slashes (Form)>Practice: Guarding Edmund's Attacks (Defense)>Write in
Rolled 25 (1d100)>>6369235Also give me 3d100 for training.
Rolled 51 (1d100)>>6369235>Practice: All kinds of Slashes (Form)
Rolled 28, 95, 61 = 184 (3d100)>>6369277>>6369235thought it was just one 1d100
>>6369278Swinging the heavy sword was tuff but it's almost like swinging an axe without wood to stop it. "Decent." Says Edmund. "You're not a total rookie. Get slower, knees bent in case you need to slash upwards, looks like you're trying to log out a tree. You spend the day swinging Edmund giving you tips. White text appears *Unlocked <Sword Novice> <Swordsmanship+>* *Skill Granted <Double Strike> usable with marshal weapons strike twice at your foe at the cost of fatigue. * A list appears showing a list of skills.<Great Success>Archery+++Bow Familiarity- +2 bow attacksSteady Shot (Passive)- Shot always hit on unaware targets, double critical chance.Survival+++Star Gazer Maxed (Passive)- Always know your N-S-E-W at night.Forger (Passive)- +5 to loot rolls searching natural environments First Aid+++Medic Maxed (Passive)- 50% increased from potions and bandagesFirstist Aid Maxed- Instantly apply a bandage at the cost of fatigue. (Passive) Allowed to use potions while running.Swordsmanship+Sword Novice- +1 sword attacksGeneral SkillsDouble Strike- usable with marshal weapons strike twice at your foe at the cost of fatigue.Combo SkillsSurvival/First AidWitch Doctor- Allows crafting of nature items"You getting tired?" Questions Edmund. "No Hero's Vision just popped up." "Ah, I see you're a fast learner most take a few days to unlock a skill." The amber sun set going below the mountain casting a nice view on the valley both of you admiring it. "Aright boy, hit the hay you got a long day tomorrow. Sleeping in the watchtower you have a dream of texts and numbers.<Level up Congratulations you have reached level 2.>Strength:5Dexterity:5 Endurance:5Wisdom:5Luck:5Intelligence:5Allocate your 5 stat points and 1 skill point on any skill that isn't maxed.
>>6369433Strength:5> 6Dexterity:5 > 6Endurance:5> 6Wisdom:5Luck:5 >7Intelligence:5Sword Novice
Rolled 19 (1d100)>>6369512Bah, I forgot to say you can't use it on weapon masteries like Bow Familiarity or Sword Novice. Can only get those in training and combat. So, you still got a skill point to spend. Waking up early to a roosters crow your muscles feel more toned and pump the soreness after the end of yesterday faded just over night. +1 StrengthYou head back to the watchtower to train some more. The sword feeling a bit lighter than before, after a while Edmund comes out of the watchtower. "You might got what it takes to make a good Hero. I can train you today or you can go off and hunt some monsters. The guards and I can see you if go into the valley. Heros get stronger faster fighting alone or with fellow Heros, us natives weaken growth rates. Valleys full of slimes, bees, the occasional wolf can make so good coin of its pelt. Just don't go into the forest you ain't ready for that.">Head to the valley>Practice: Over Head Slash (Execution)>Practice: All kinds of Slashes (Form)>Practice: Guarding Edmund's Attacks (Defense)>Write in
>>6369546In that case let's put the point inForager/forger>>6369546>Head to the valley
>>6369583Forager ->Forager 2(Passive)- +10 to loot rolls searching natural environments."I'll head to the valley.""Alright" Responds Edmond, going into the watchtower bringing out some equipment. A longbow, quiver with arrows, short sword, bracers and some bandages, all white color. "You want a shield or are you thinking about going two-handed? Most Heros go two-handed as it looks more heroic.">Use a shield>Don't"Most slimes are resistant to physical attacks and are attracted to sound. You'll be able get more hits in training your form, but your other growth will slow. Bees are passive only looking to make honey don't get close to the hives they will defend it getting stuck will attract more, they are weak to physical attacks. Wolves are strong in groups but the ones in the valley have been kicked out of there packs in the forest. They don't have a resistance you need to worry about you don't know magic."Heading to the valley with your new gear you ponder on what to do.>Hunt Bees>Hunt Slimes>Seach for Wolves>Forage>Write in Also, what weapon to use and a strategy if you want. The common short sword does more damage and faster than Edmund's training sword.
Rolled 10 (1d100)>>6369748Also give me 3d100
Rolled 97, 31, 15 = 143 (3d100)>>6369748>Search for Wolves with a short sword and bow, use bow while they still are far away then the sword if they run at you
Rolled 55 (1d100)>>6370237You missed if you're going to use a shield or not. Reaching the valley deciding to hunt for wolves. Equipping your short sword to loop on your belt and securing Edmond's sword along your back of your belt so it doesn't swing as much. Quiver on your back the rolled bandages you stuffed into your pocket limit your movement a bit, so you pull them out and start thinking of where to put them. They suddenly disappear leaving a few white parietals that soon fade. White text appears.<Inventory>5x BandagesFocusing on the bandages options appear.*Use**Firstist Aid*"Neat!" You try it again with Edmond's sword. But red text appears.-Consumables and Crafting Items Only-Getting over a hill you begin to spot creatures the little jelly creatures must be slimes most green and some blue. Focusing on them you can see they names green smiles are white and the blues are green. The bees give you a surprise they are HUGE about the size of small dog their names are green. They got a buzz coming from their wings the slimes follow them, but when they get close to a flower they land and sneak over and the slimes don't give chase. But you're not here for them you avoid the slimes and they don't notice you, but you can feel the gazes of the bees. But they are more interested in the flowers than you. After about a half hour traveling over a you spot a wolf. You immediately crouch breaking line of sight loading your bow. Fully drawn your skill double strike appears *Use* Of course, a bar appears on at the corner of your eye <Fatigue 50/60>. A second arrow appears ready to fly. You pop back up and take aim and fire. Hitting in wolf in the chest. Critical! Critical! Text appearing at the hits you landed. *Title Unlocked* <Beginners Luck?> The wolf legs shake turning it head towards you scowling teeth bright yellow from the corpse of a bee it was eating. Coughing red joins the yellow and the wolf falls to the ground. "Bullseye." You whisper under your breath. You launch another a at the wolf, but nothing appears when the hit lands. You notice the wolf's name is [Dead] Lone Wolf. Getting closer to the wolf options appear. *Loot* *Harvest-lack tools* Defaulting to the only available. A drop menu appears alongside your inventory. You drag over all the drops to your inventory and the wolf's body disappears you do the same with the bee. Curious of the title that popped up you search your menus finding the title screen.In purple <Beginners Luck?> +5 Critical Strike Chance, ???. Description- First ever strike was a critical? You're going to go far kid.- You equip the title. Repeating the process, you hunt 4 more wolves the last one. One arrows didn't crit, and the wolf lunged at you it's quickly finished with a double strike from your short sword. Text appears after you finish the wolf. *Battle Fatigue Minimun*
>>6370455Looting the wolf you check your inventory.<Inventory>5x Bandages5x Wolf hides10x Wolf Meat10x Wolf claws3x Bee Stingers3x Bee Chitin1xFlower Pollin You test the fatigue effects and it's a bit harder you draw you bow and swing your sword. You think of what to do next.>Forage>Keep Hunting (What? Change Strategy?)>Head back to the village>Write in3d100 if you choose to hunt or forage.
red blue RED green [purple]purple[/purple]
>>6370463>ForageThere are only three colors and only the op can use colored text so if your id changes or you use a different device they won't work
>>6370578Can I get 3d100.
Rolled 29, 7, 27 = 63 (3d100)
>>6370578You decide to explore nature's bounty. Avoiding the slimes and bees you search the shrubs, bushes and the rare flower that don't have bees on them. Scavenge dead bees. You spot a beehive it's huge about the size of a barn. Spotting a monster Bee Guard thrice the size of the normal bees. Sneakily hurrying away from the hive new skills pops up <Stealth+> <Inconspicuous(Passive)> *Dectetion radious of monsters halfed. Armor must be light armor or lower to take effect.* After your forgage run the sun is close to setting.<Inventory>5x Bandages5x Wolf hides10x Wolf Meat10x Wolf claws8x Bee Stingers6x Bee Chitin7xFlower Pollin15xWild Berries5xPoison Berries>Head back to the village>Keep Hunting (What? Change Strategy?)>Keep Foraging >Write in
>>6370726>Head back to the village
>>6371440You reach the village heading back to the watchtower Edmond comes out. "Back in one piece, what did you do?""Hunted some wolves, foraged a bit.""Oh, let me see a hide." You pop open your inventory the hide appearing with a small flash of light. "Decent, you can get this crafted into armor or sell it at the market. There is a Hero's House here natives can't use them, and they go down in value when they're not getting used, the village's last Hero died to corruption decades ago. So, it should be pretty cheap, but it has an upkeep cost. Meri at the market can make you some good armor with the wolf hides." "Thanks for the info, I'll think about it.""No problem."You head to the barn for some rest. After falling asleep, Congratulations you reached level 5. Archery+++Bow Familiarity- +2 bow attacksSteady Shot (Passive)- Shot always hit on unaware targets, double critical chance.Survival+++Star Gazer Maxed (Passive)- Always know your N-S-E-W at night.Forager 2(Passive)- +10 to loot rolls searching natural environments.First Aid+++Medic Maxed (Passive)- 50% increased from potions and bandagesFirstist Aid Maxed- Instantly apply a bandage at the cost of fatigue. (Passive) Allowed to use potions while running.Swordsmanship+Sword Novice- +1 sword attacksStealth+Inconspicuous (Passive)- Detection radius of monsters halved. Armor must be light armor or lower to take effect.General SkillsDouble Strike- usable with marshal weapons strike twice at your foe at the cost of fatigue.Combo SkillsSurvival/First AidWitch Doctor- Allows crafting of nature itemsStrength:7Dexterity:6Endurance:6Wisdom:5Luck:7Intelligence:5Allocate your 15 stat points and 3 skill point on any skill that isn't maxed.
>>6371862Strength:10Dexterity:8Endurance:9Wisdom:7Luck:11Intelligence:7Survival/First Aid> Survival/First Aid ++Witch Doctor> Witch Doctor+
>>6371965Survival+++ -> Survival+++++First Aid+++ -> First Aid+++++Witch Doctor -> Witch Doctor+ Allows more nature items recipes allows substituting certain ingredients. Unlocked Skill Combo Butcher’s Awareness +1 to your harvesting tools.Unlocked Skill Firebinding(Passive) Fires you start are harder to extinguish.Unlocked Skill Pain Suppression Gain 10 HP at the cost of fatigue.Waking up you feel great, popping out of the hay you head to the market. On the way you see the Hero's house you try to enter but a purchase screen pops up Denied please pay 5 gold coins to enter. With no coin in your pick you keep heading to the market. The people give you curious looks, getting to Meri's hut. Stills full of hides drying, smoke, various tools scattered around you see an old women scraping a hide. She looks up at you. "Haven't seen you around before are you the Hero?""Yeah, I got here a few days ago.""You're the newest gossip in town Edmond must have sent you want something from me?""Yep, I got these wolf hides I want to do something with.""Well, you got a few choices. I can craft those into some gear I'll charge you 2 hides for 3 making pieces, you can sell em off for 20 silver each, or I can give you a deal on this knife for the hides." She pulls a knife off the shelf handing it to you.Hunting Knife Harvesting tool(Beasts) +1 Harvesting>Have gear made (What?)>Trade for coin>Trade for the knife>Keep the hides>Write inWhat do you do next?>Train with Edmond (What Style?)>Go back to the Valley (Hunt What? Forage)>Go to another Teacher (Father/Hester)>Write inAlso forgot to pick if you're using a shield or not.>Use Sheild >Don't
>>6372294>Trade for the knife>Head back to the valley to hunt another wolf with bow, arrow and sword if needed >Postpone the decision whether to use shield. If not possible to postpone, use shield.
>>6372294>>6372520 +1
>>6372548>>6372520Roll d3100
Rolled 56, 71, 60 = 187 (3d100)>>6372699
Rolled 25, 61, 30 = 116 (3d100)>>6372699
Rolled 43 (1d100)
>>6372779>>6372848You trade Meri for the knife after giving thanks you head out to valley. Seems more abundant with slimes than last time but you look slip past them. You feel less gazes from the bees. Allowing you to journey more freely.You pop over a hill and spot a wolf, crouching down you repeat the process of loading your double strike it feels a lot smoother taking less effort drawing the string back. Popping back up you unleash your volley. Critical! Hit! The wolf goes down; seems your damage went up with only took a critical and a normal hit to take down the wolf. Getting to the wolf you pull out your Hunting Knife. The faded text on the harvest option becomes white same as the loot option. Picking it your body is almost guided begins its own beginning to skin the body. Amazed by the feelings guiding your hands but after a while you notice that you're skinning the wolf poorly. You take back full control of your body and begin to really focus on the task. Remember back to the time you had to skin rabbits for a badge in the scouts. Skill Unlock <Principles of Skinning(Passive)> *Can't get poor quality hides from skinning. * Lines appear on the wolf's body helping you guide your cuts. After your done with processing the body you check your inventory.<Inventory>5x Bandages1x Wolf Hide (Good)1x Wolf Skull2x Wolf Canine12x Wolf Meat12x Wolf Claws3x Bee Stingers3x Bee Chitin1xFlower PollinExamining the wolf hide it looks better now than it did on the wolf. Now off to hunt some more. You slay 8 more wolfs no need for the sword as they drop to your arrows, Skill Increase Archery++++. After the last wolf you get the combat fatigue debuff again. Checking your inventory admiring your spoils.<Inventory>5x Bandages1x Wolf Hide4x Wolf Hide (Good)3x Wolf Hide (Very Good)1x Wolf Hide (Great)5x Wolf Skull10x Wolf Canine28x Wolf Meat28x Wolf Claws7x Bee Stingers7x Bee Chitin1xFlower PollinIt's about mid-day now what to do?>Forage >Keep Hunting (What? Change Strategy?)>Head back to the village (Market/Training)>Write in
Red
>>6373264> Hunt bees with your sword
Rolled 13 (1d100)>>6373339Roll d3100
Rolled 26, 27, 96 = 149 (3d100)>>6373339I'll roll for anon, albeit I don't like our choice. Those bees are scary!
>>6373435>>6373339They are scary in melee as getting stuck is attracts more, lucky you rolled very well and bees rolled poorly.You decide to give your longbow a rest and give your short sword a try. You sneak up on a bee laying down your bow and drawing your sword. The bee busy with the flower makes your approach easy bringing your sword down slashing its back and wings activating double strike swiftly bringing your blade back up for a second slice along its abdomen. Weakness Critical! Weakness Critical! A spray of yellow blood comes out of the bees' wounds as it spins crashing down to the ground dead. Pulling out your Hunting Knife you begin to work on the corpse it's a lot more difficult than the wolves you harvested you've never skinned a bug before the chitin cracks easy, and you have no idea what the organs are. After poking around the guts, you find a sweet-smelling sack that's gotta be where the pollen is stored you thought. Finishing up the harvest you pick up your bow and hunt 12 more bees, Skill Increase Stealth++. Before your combat fatigue refreshes into combat fatigue (Medium) making your body sore. You check your spoils of the bees opening your inventory.<Inventory>5x Bandages1x Wolf Hide4x Wolf Hide (Good)3x Wolf Hide (Very Good)1x Wolf Hide (Great)5x Wolf Skull10x Wolf Canine28x Wolf Meat28x Wolf Claws20x Bee Stingers5x Bee Chitin (Poor)14x Bee Chitin1x Bee Chitin (Good)7x Bee Wings3x Honey13x Pollen Stomach6xFlower PollinThe sun setting over the mountains early night is approaching you decide what to do.>Head back to the village (Rest)>Forage>Keep Hunting (What? Change Strategy?)>Write in
>>6373683>Head back to the village (Rest)As shops are probably closed now, maybe get some food and a drink someplace before finally calling it a day.
>>6373836Deciding to head back. You think to yourself that you haven't ate anything since arriving to this new world. You don't feel hungry. Curious you head to the watchtower going inside you see Edmond by the fire where you first met. Hey boy, how's your trips to the valley going?"Good, I haven't got hit yet. I got a question. Do I need to eat? Haven't eaten since I got here.""Wow, looks like you're adapting pretty well don't let it get to your head. Heros don't need to eat to survive, but they do eat it makes them stronger. They call it Buffs." He points to the fire with a small pot hanging over it. "You might be able to use the fire for some basic cooks; there are some basic crafting stations you could probably use around the village. Other villages and towns have different specializations ours is hide crafting. The village almost go wiped out during a corruption wave some decades ago. So, it's still recovering. The Hero's House here could have some better utilities left by the past Hero. May he rest in peace."Looking at the fire, you see it does have a option to cook. Campfire <Cooking +1><Cooking>Wolf Stew- 5x Wolf MeatHoney Drink- 1x Honey<Witch Doctor>Honey-Pollen Bandage- 1x Honey 1x Bandage 5x Flower Pollen or 3x Pollen SackHoneyed Wolf Stew- 5x Wolf Meat 1x HoneyStinger Paste- 5x Bee Stingers 1xHoney>Craft something.>Experiment? (Choose ingredients)>Don'tHeading your sore ass to bed you have a familiar dream. Congratulations you reached level 7!Archery++++Bow Familiarity- +2 bow attacksSteady Shot (Passive)- Shot always hit on unaware targets, double critical chance.Swordsmanship+Sword Novice- +1 sword attacksSurvival+++++Star Gazer Maxed (Passive)- Always know your N-S-E-W at night.Forager 2(Passive)- +10 to loot rolls searching natural environments.Firebinding(Passive)- Fires you start are harder to extinguish.Principles of Skinning(Passive)- Can't get poor quality hides from skinning.First Aid+++++Medic Maxed (Passive)- 50% increased from potions and bandagesFirstist Aid Maxed- Instantly apply a bandage at the cost of fatigue. (Passive) Allowed to use potions while running.Pain Suppression- Gain 10 HP at the cost of fatigue.Stealth++Inconspicuous (Passive)- Detection radius of monsters halved. Armor must be light armor or lower to take effect.General SkillsDouble Strike- usable with marshal weapons strike twice at your foe at the cost of fatigue.Combo SkillsSurvival/First AidWitch Doctor 2- Allows more nature items recipes allows substituting certain ingredients.Butcher’s Awareness- +1 to your harvesting tools.Strength:10Dexterity:8Endurance:9Wisdom:7Luck:11Intelligence:7 Allocate your 10 stat points and 2 skill point on any skill that isn't maxed.
>>6373836I liked that you upgraded your non-combat masteries you can't upgrade your combat masteries like Archery or Swordsmanship, but you can upgrade your skills like Steady Shot and Double Strike.What to do after waking up?>Go back to Meri>Explore the Market>Train with Edmond (What Form?)>Go to the valley (Hunt/Forage)>Write in
>>6373932>Craft Honey-Pollen Bandage and honeyed wolf stewI'm leaving the levelling up stuff open for now since I've already done it twice>>6373935>Explore the Market
>>6373932>>6374132Strength:11Dexterity:10Endurance:10Wisdom:8Luck:14Intelligence:9Steady Shot (Passive)- Shot always hit on unaware targets, double critical chance.Witch Doctor 2- Allows more nature items recipes allows substituting certain ingredients.
>>6374196>>6374132Steady Shot 2 (Passive)- Shot always hit on unaware targets, double critical chance. Inflict bleed status on target on critical. Double bleed's magnitude if your arrows already inflict bleed.Witch Doctor 3- Allows even more nature items recipes allows substituting certain ingredients. Special loot table for beasts, bugs, and foraging.Getting out of the hay you still feel a bit sore still having the minor combat fatigue debuff. You decide to see the options you have at the market. It's quite small, villagers great you. They are less shy than before. Other than Mari's hut there is a cooking hut called The Rooster selling eggs, bone meal, bread. and a bit of meat. The granny there has a decent set up a big caldron and a clay brick oven. Kitchen <Cooking +3>There's a smithy a humble spot working out in the open a couple of different hammers and tongs. Some sand casts and a small anvil. Simple Smithy <Forging +2> A middle-aged man works the area; he makes simple tools and knifes for workers. He says that he doesn't do big things like swords and armor. Armor is too difficult and he doesn't have enough material. Swords they get from closest citadel Ironhold.Meri's workspace quite ahead of the other stations knifes, punches, thick needles, hooks to stretch hides. Meri's Hut <Leather Working +8>"Aw your back, did you put that knife to good use?""Oh yeah, I got somethings to show you." You summon the hides from your inventory. Slapping them on a table. She examines them with a trained eye."Amazing, you might be better than skinning than Hester. Haven't see one this good in a while." Showing you Wolf Hide(Great). "I could make a nice piece out of this." "How much is it worth?""3 gold, I'd make some boots for some nose held high noble from a city. You are quite skilled but underequipped. You going to stay in them clothes forever?""Hey, it lets me blend in with the locals." "Ha, us natives can tell a Hero from a mile away we can sense the heaven in you just by looking. These ones are hard to pass on as well." Sorting out the hides showing you Wolf Hide (Very Good). 'Could make a piece of body armor out of these. Aside from the best one, I'll give you 4 Gold 50 Silver for all of it."You think to yourself.She can make body armors (Legs, Torso) with 2 hides of the same quality. You can use 1 Wolf Hide (Good) as payment per piece. >Get something crafted (Quiver, Leg guards, Bracers, What?) What hides to use?>Try to learn leather crafting yourself.>Sell it all. (7 Gold 50 Silver)>Keep em>Write in
>>6374577>Get something crafted Bracers, made from the good wolf hides, sell the others
>>6374612Seconding this. Braces are good for now and sword, so that's a good choice. Plus ask whether we can learn to do it ourselves later/another day.
>>6374716Bracers ofc; I hope we ain't getting no leather braces now. :P
>>6374612>>6374716They will be made of wolf leather, and they only take 1 hide to craft only torso and legs crafts take 2 unless you make like a cloak, tent or something big. Just to confirm your picking to use Wolf Hide(Good) for the craft?
>>6374818I'd say we use a Wolf Hide (Very Good) for the craft, pay for the work with a Wolf Hide (Good) and sell the others (1x Great, 2x Very Good, 3x Good, 1x Regular)
>>6374612>>6374716>>6374826"Can you make me some bracers with this one. I'll sell the rest.""That's it? Well, I'm not going to argue with you. They will be done in a day or two."She pays you 6 Gold 50 Silver. You pop it in your pocket and remembering your inventory sent it there.You give your thanks and head off your wallet no longer empty. Thinking about what to do.>Buy the Hero's House (5 Gold) Roll 5d10>Train with Edmond>Go to the Valley (Do what?)>See a different trainer (Father/Hester)>Write in
Rolled 1, 1, 8, 8, 5 = 23 (5d10)>>6374997>Buy the Hero's House (5 Gold) Roll 5d10
>>6375137oof two 1s AND two 8s, this should be interesting
>>6375137You decide to buy the house tired of that cold barn you're staying in. You go to the Hero's House with the familiar screen popping up. Selecting the <Purchase> option with a smile on your face, you're a homeowner how.It's a nice little cottage going inside surprises you it seems bigger on the inside. Twice as big inside it's very dusty and full of cobwebs. You find a broom and feather duster and begin to work. You begin to discover the stations left by the past Hero. Alchemy Table DecayedCarpenter’s Bench DecayedWeaver’s Loom <Weaving +8>Forge <Forging +8Hearth Kitchen(Decaying)<Cooking +5>After cleaning the whole place it's looks pretty cozy. Torches line the walls giving a nice amber glow to the place and the kitchen hearth. The fire doesn't seem to need refueled, when you lit the fireplace, the logs looked pristine and after all the cleaning they didn't look like the fire did any damage to them but still burns constant. You check out the loom and forge, but you don't see any crafts at all you can make. It's probably from lack of skill and materials you think to yourself. Checking what you can make at the kitchen. Wolf Stew- 5x Wolf MeatHoney Drink- 1x Honey<Witch Doctor>Honey-Pollen Bandage- 1x Honey 1x Bandage 5x Flower Pollen or 3x Pollen SackHoneyed Wolf Stew- 5x Wolf Meat 1x HoneyStinger Paste- 5x Bee Stingers 1xHoneyTribes' Feast of the Valley- 50x Wolf Meat 50x ??? 10x Honey 1x ??? Lack Ingredients.<Inventory>1xGold50x Silver4x Bandages1x Honey-Pollen Bandage1x Honeyed Wolf Stew5x Wolf Skull10x Wolf Canine23x Wolf Meat28x Wolf Claws20x Bee Stingers5x Bee Chitin (Poor)14x Bee Chitin1x Bee Chitin (Good)7x Bee Wings1x Honey13x Pollen Stomach1xFlower PollinA home screen pops up showing that you have 5/7 station space. The decayed stations require 50 silver each to restore, and the kitchen hearth needs 5 gold. More crafting stations can be built.>Apothecary Bench <First Aid +1> 1 Gold>Tanner’s Rack <Leather Working +1> 1 Gold>Carapace Table <Chitin Working +1> 1 Gold>Write InWitch DoctorRitual Circle 25 Gold 25x Skulls Lack Ingredients.
>>6375430After a long day of cleaning and exploring your new home the best part of the house that bed beats the hay any day. No dream that night you wake up feeling great. Gaining a buff Well Rested +5 to your highest stat (Luck) and increased experience gain. And with your soreness gone you feel a bit more flexible +1 Dexterity. You got a lot more things to think about with your house giving you so many options.>Go to the Valley(Hunt/Forage/Eat your stew?)>Train with Edmond>Go to a different teacher? (Hester/Father)>Experiment with Crafting(What station?/What Ingredients?)>Write in
>>6375442>Repair Carpenter's bench for 50 silver and>Go to the Valley(Hunt/Forage/Eat your stew?)If our hero vision doesn't show us what buff the stew gives, it's time to find out now.
Rolled 1 (1d2)>>63757721 hunt 2 forage
Rolled 42, 44, 46 = 132 (3d100)
Rolled 93 (1d100)
>>6375772Heading back to the valley you notice there are almost no bees around. Eating your Honeyed Wolf Stew feels good even if you don't need food, it's nice to have something in your belly and some taste in your mouth.A buff appears next to your Well Rested bonus. Honeyed Wolf Stew +5 Critical Chance +20 HPTraveling around the slimes and sparce bees you come to a top of a hill you spot a wolf this one looks bigger than the other you hunted with red patches of fur on its grey body. Alpha Wolf Corrupted your eyes meet you loading your bow and the beast howling. <Call pack> appears text appears out its mouth as its roar echoes across the valley. You let loose the arrows from your bow both miss due to the range of your shot and wolf's quick reaction.A few wolves being to appear popping over the tops of the hills. You hear a horn coming from the village. You feel a sharp pain, HP 100/120, in your leg pulling out your sword you snap your head down to find the source of the pain. A wolf clasping on to the back of your calf with its jaw. Bringing down your sword at its neck. The wolf let's go of hold on you with a yelp you try for the second strike, but text appears Double Strike on Cooldown 5s.The wolf backs offs looking to rejoin the group. Wolves begin to disappear back behind the hills others begin to form pack of 2-3 and start approaching you. Howls can be heard sending order to their companions.HP 100/120Fatigue 90/100You quickly way your options. That horn was probably from Edmond's watchtower, he may know you're in deep shit. But will he get here in time?>Retreat (To what? The village is quite far.)>Stand your ground>Write inCreativity is king in this situation think to how monsters of the valley have reacted to you. Also going to change the rarity/strength system as I only got 3 colors to work with.
>>6375924Draw your bow, and slowly back up. Use your arrows to keep the wolves away, and only briefly switch to your sword if any come too close
>>6376021Roll me 3d100
Rolled 63, 85, 64 = 212 (3d100)>>6376029>>6376021I'll roll for anon. Here goes nothing.
Rolled 28, 80 = 108 (2d100)
>>6376021>>6376066You pick your bow back up and begin firing off arrows at the packs of wolves landing blows on the ones closest to you. After launching a arrow your double strike comes back up. Using it immediately loads your bow without have to draw or reach for quiver sending your payload straight into the chest of a wolf. Critical! Critical! Critical! The beast drops skidding on the ground then rolling down the hill leaving a trail red. You can see the wolves have a seconded thoughts rushing you. The Alpha watches your slow tactical retreat; you get onto another hill keeping the wolves with your bow. Then the howls again Battle Orders coming out of its maw. The wolves begin to zig and zag making them much harder to land hits. A couple of wolves get in close get in close one leaping and the other coming in low. Having your sword ready skewering the leaping one at your neck. The one going low, lands a bite on your leg. Pack Tactics Critical! HP 50/120 You sling the dead wolf off your sword dropping it towards the other wolf it lets go and retreats back to its comrades.Taking in your situation the wolves are getting closer more bold. You can see a Beehive its yellow top peaking over a hill. A group of slimes hopping around towards the sounds of the wolves' howls. The pain in your legs burns. You got to make a choice.>Retreat(To What? The village is still quite far.)>Stand your ground>Write inRoll3d100
Rolled 28, 9, 58 = 95 (3d100)>>6376427Run past the beehive, when the wolves are closer to it than you fire an arrow at it
Oof, that looks like it's gonna be a close call. If we survive this, we gotta get better armor and maybe learn how to make healing potions at the alchemy station.
Rolled 78 (1d100)>>6376450
Rolled 77 (1d100)>>6376547>>6376450You send a quick volley at the closest pack of wolves and book it towards the hive. Activating Firstist Aid you apply your Honey-Pollen Bandage. Comically you quickly apply it to your uninjured arm. +50 HP +20 Max HP Your legs feel a lot better, hurrying you still send some arrows towards to the wolves to keep them from growing even bolder. Getting to the top of the hill you can see the whole hive in sight. You don't think you have the time necessary before you can make it past have before disturbing it, the wolves are going to slip past you before that point. You send a arrow into one of the holes of the hive it landing with a brief cracking sound before silence then the hive erupts into the large sound of buzzing.
>>6376782The sound keeps getting worse as Bees and Bee Guards swarm out of the nest checking on who assaulted their nest. You start running away from the war ready hive and the majority of the wolves not wanting to get sandwiched between the two. The bees spot a pack of wolves, before you, swarming them Bee Guards holding them down with their mandibles as the underlings sting enemies of the nest. You are not without your own troubles as there are too many enemies to be having your bow drawn. Sword out you focus on just defending yourself running anymore could make you run into the chaotic patrols of the swarm defending their nest. The wolves still have their orders and still attack you in between helping their allies that are being assaulted by the swarm. A group land a blow on your leg again. Pack Tactics Critical! HP 70/140 You return the blow with two of your own, double striking the wolf across its snout and neck Critical! Hit!. It withers around on the ground in great pain. The other two miss your getting smart to what targets they want to go for. You hear the sound of the horn a lot closer this time and a horn coming from the village its noise being cut abruptly and sounding again in a pattern almost like Morse Code. It sounds like help is close or at least in the valley. You got to choose.>Retreat to the sound of the close horn >Stand your ground (Prioritize defend yourself from bees/wolves?)>Write in Roll 3d100
Rolled 84, 55, 61 = 200 (3d100)>>6376817We're supposed to be a hero, so let's live or die as one.>Stand your ground (Prioritize defend yourself from bees/wolves?)Prioritize cutting down wolves that come our way to attack us. Try not to provoke the bees if possible.
Rolled 79 (1d100)
Rolled 31 (1d100)
>>6376911Holding your ground, you focus on defending yourself from the wolves. Applying a bandage with Firstist Aid. +20 HP You stand ready preparing for the worst. The bees seem to have lost some of their initial advantage as more wolves show up over the hills. You see the Alpha Wolf come over the hill scanning the situation it lets out another call Call Pack. Wolves pour over the hills in bigger packs of 4 to 5 in each. Bees may have the numbers, but the wolves have more coordination and stronger attacks. But the bees keep coming out of the hive, how the hell do they all fit in there? A pack of wolves come towards you 5 in total but two of them are met with stings from the swarm. You sidestep a leaping wolf and double strike the two going for your legs splitting the skill between the targets. Stunned they quickly take steps back, but you feel a familiar on your leg. The wolf that leapt recovered and bit you. Pack Tactics Critical! HP 50/140 You send your sword at its neck, but it disengages. One of the wolves you stuck gained its courage back landing another blow. Pack Tactics Critical! HP 10/140 You return the strike with your longsword cleaving its head off. Title Unlocked Berserker *Increase damage by 50% when below 25% health*. The other wolves back off at the sight of the wolf being beheaded.Tired you use your skill again Firstist Aid applying another bandage. +20 HP Quickly taking a sitrep of your situation you can't spot the Alpha Wolf. Maybe the bees where too much and decided retreat was the plan, but then you feel a pain on the back of your neck. Savage Maul -50/140 Hp Dropping to the ground unable to move your last thoughts were at least I died like a Hero wait who did I even save?
Fair question/last thought. If we survive this by some miracle, we should perhaps think about what we want to save or protect. If not, it was a fools death and we sort of deserved it.
>>6377278You were going to save the village from waves of corrupted enemies; I should have make it more clear by giving you guys a quest with the UI. A fool's death maybe, I think it was from too much Pride. The boots you got from the God where random and it went really well with archery/stealth. You were basically going around stealthed at all times against low wisdom enemies. Not getting more training from Edmond after spending your starting point to enhance him and him giving you your bread-and-butter skill double strike felt odd to me. At least we got creative at the end by kicking the bee's hive but the slow retreat before that let the wolves build up. And the last stand stating they didn't care if they die, made me rethink the handholding. I should have made it clear death is death. But I had fun writing it and flexed my brain a bit. I'll start a new thread and revamp the system I'm using.
>>6377464Alright, fair. Yeah, pride, lack of training and seriously underestimating that alpha wolf.Thank you for the quest and see you next time!
I'll use this thread again. A few big changes, you do have to consume food and water to survive. Natives no longer slow your EXP growth in combat, but they do split the EXP with you and have their own interests so they can leave you under certain circumstances. You start with 1 enhancement point that can be used for your background, starting town, mentor, or an area like the valley. You can get more enhancement points with clever write ins interacting with the game world. A new soul is being transported to the game's realm. Who was this soul? Soon to be Hero.Choose Background.>Jock- Athletics III Teamwork III Combat III>Nerd- Knowledge III Technology III Research III>Bully- Intimidation III Combat III Street-Savvy III>Artist- Observation III Creativity III Persuasion III>Rebel- Stealth III Boldness III Resilience III>Gamer- Strategy V Game Knowledge III Combat I>Boy Scout (RIP my guy)- Survival III Archery III First Aid III>Write in You can redistribute the points as you see fit. You need at least 2 skills and points after 5 cost 2 points you have 9 points. Using your enhancement point will double your base stats. So, if you have Combat VI Athletics II and use the point it will be Combat VVII Athletics IV.Choose starting town.>City- Biggest starting location. A lot of Heros will spawn here. Big Competition with your fellow Heros over areas close to the city. Large choice of guilds to choose from. >Town- 5-10 Heros will spawn here. Low competition for resources from Heros. 1-2 guilds.>Village- Spawn as the only Hero in town. No competition from other Heros. 1 Skilled crafter in town. >Write inUsing your enhancement point here is quite flexible. Maybe use it to make the people of the area like you more than the other Heros. Use it to upgrade/create and choose the guild. Guilds have a large range so it can be anything Thief's Den, Adventurer Guild, a Cult, Blacksmiths Association. You spawn in at human dominated areas, but you could use the point to spawn somewhere else like with Elves, dwarfs, beastmen. But you will be ostracized the more you don't look and act like them. But is a good way to gain skills and crafts you couldn't in human areas if you can gain their trust.
Rolled 16 (1d119)
>>6377947>Gamer- Strategy V Game Knowledge III Combat INo change in skill distribution >Town- 5-10 Heros will spawn here. Low competition for resources from Heros. 1-2 guilds.Use point to make it a lizardfolk town (or beastfolk if no lizardfolk civilizations). No special reason here, I'm just curious how that will work out. If another anon has a different preference I'm open for doing it differently.
Rolled 1, 2, 2, 1, 2 = 8 (5d2)>>6378226After an all night gaming session you head to the bathroom. On your phone basking in the glory of the SSS+ waifu, looking up info how to use her on your upcoming raid. You notice a glow begin the white tiles start to turn a brighter gold before breath leaves your body. You appear in a dark room with a with a Golden figure that has no features. "Another soul. Oh, you've got quite the predicament. The people you will be with are proud warriors but are very suspicious of out siders even Heros like yourself." Heros? You think to yourself you try to ask a question, but you don't have the breath to respond. "Now let's see what you got it's my favorite part." A black chest appears from the abyss you can hardly see it besides the iron that lines the check it opens. "Go ahead and reach in." You reach in and fumble around you think the chest is empty but after a minute you feel a small a small bottle. Pulling it out examining it. It's a pitch black bottle with chains inside the thick glass. "Now I haven't seen that in a while the fun you could have with this contraption has no bounds. Another soul is arriving off you go. Oh, before you go, I need to give you this be very hard without it." The figure places his hand on your shoulder and rasp hisses flood your ears it makes no sense but after a while it starts to make sense. Skill Unlocked <Lizard Folk Language> You black out then in almost an instant your breath returns and you're on some kind of massive bone alter.
Rolled 66 (1d119)>>6378357"What the hell is this place?" "Ew, are these bones? A flood of questions come from your fellow Heros. Taking in the view it looks like some kind of demonic church everything is made of bones besides the torches that struggle to light up the thick damp air. The bone structures are quite impressive some of the bones themselves are huge as you ponder what kinds of animals even have that big of bones. Then you spot a HUGE lizard standing on up right supported by its tail it wears a black cloak and hood. "Heros?" It hisses. "You Heros stay put I'm getting the head priest." A girl screams. "What the hell was that it's not human and can talk?" Looking at your fellow Heros there are 8 of them 2 girls 6 dudes. A couple of them have weapons. One of the dudes takes the initiative. "Alright guys let's calm down we're guests here we don't want to be making all this noise. Let's use are inside voices. How'd y'all get her-?" He's interrupted by a loud hiss. "The Heavens summoned you all here, the gods only know why." A lizard approaches your group bone staff in hand small bones dangle from it with intricate circles carved in. "A great deal of corruption must be coming for Heros to be summoned to our temple, but we can handle it like we handle it like our ancestors before us." Text appears spooking you as Protect Krez from the wave of Corruption. "But we are obligated by the Heavens to provide you weapons, basic training and services." Another lizard come into the temple with a cart full of weaponry. "Heh, these are weapons for our children use if you're Heros why are you so small?" Your group goes rummaging in the cart testing what fits them.Choose your weapon. You can choose more than one.>Sword>2h Sword>Dagger/Daggers>Club>Bow>Write inGoing 1 handed use shield? >Use Sheild>Don't"You can get training from Orzut 2nd in command of the watch he's the only one obligated to train you in melee. I can train you in magic. And Thit can train you with a bow. The swamps to the south have less water deeper the water the stronger the foes around."What do?>Get training from what teacher?>Try to organize with your fellow hero.>Go to the southern swamps>Explore the town>Mess with the game menus>Write inRoll3d100
Forgot your starting item. Bottle of Imprisonment *Throw at a target the target must make a wisdom saving throw if failed the target will be captured in statis. Can be thrown again to release the captured target. One day cooldown after capturing a target. *
Rolled 58, 52, 33 = 143 (3d100)>>6378387I don't imagine us having the physique for 2h weapons and as a gamer we probably want different damage types (if there are any), so I'd say we pick>Mace (or club)>Sword (or saber)>Throwing knivesas that should cover crushing, slashing and to a certain extent piercing damage for a start.>use shieldMight look less heroic than dual wielding but should help protect us against a decent variety of possible damage sources.>Mess with game menus First things first. Try to add the other heroes as contacts and/or mark them on a map if applicable. Check self, others including lizards and equipment via game menues. Explore game menues to understand how everything works. Check whether there is a quest timer. If possible, also try to listen in on the others while doing all that so we can know what they're up to.
>>6378701You search through cart you search for a weapon to your liking pulling a wood club from the mess of weapons. It's heavy but still usable with one arm. You give it a few swings not deft but if you land a hit with this thing it could break some bones. "Oh, a club wielder my there's some ancients in you." Speaks the Lizard Priest.Minor Lizard Folk Reputation+Pulling out a sword, it's quite ruff on the hands being made of bone. Why wouldn't they rap the grip with something? Then looking at a Lizard's scaled hands you realize they have no need for such things. The sword is crafted well with decent cross guard. Very sharp besides a few nicks along the edges. Looking for something to throw you find sharped bones at the bottom of the cart. Almost a stake with a handle very pointed and perfect for throwing. You find a shield it looks like a crocodile skull goes all the way to your elbow. It's lined with wood on the inside not as heavy as the club, but it could give a good bash.Curious you think about the strange text that popped up after the lizard spoke. After a bit a menu pops up. It has a lot of options blacked out almost like you haven't unlocked them. You find the quest. Protect Krez from the wave of CorruptionOpening the detail in the menu you learn that the wave will come in a month from today. You also find a map it's totally black besides the town of Kert. You see your fellow Heros on the map all close to you. Then you see two Hero dots going south they hit the fog of war and vanish from the map. Looking around you see that the two Heros that started with weapons left without saying a word. The others are talking with each other. You hear the two girls talking. "There is no way I'm going out into a swamp." "Preach Queen!" The boys are still going through the cart testing weapons. One Hero holding two clubs is bull shitting with the lizard men. "Man, you could really put a gator to sleep if you cracked em over the head with one of these." He gets chuckle from one of the priests. Using the map, you send friend requests to the other Heros. Looking around the menu, you find your skills.Strategy VKnow Your Foe(Passive)- Focusing on a target will give you info on their stats.Strategize(Passive)- After observing/fighting a Foe for a day and learn weak points landed hits on weak points always critical. Combat IDirty Fighting- The target must pass strength contest or be knocked off balance. Off balance lowers global defense by 25% Game Knowledge III
Rolled 48 (1d119)>>6378928Looking around the menus more, you find a reputation sheet.Humans: Liked Do quests and expand the empire to increase reputation.Lizard Folk: Not trusted, Unneeded Do quests and hunt great beasts from the swamp to increase reputation.Exploring more you can't find anything else unlocked yet. You turn attention back to the present. Most of the Heros have melee weapons one has a bow with a backup sword. One using sword and shield. The rest are duel wielding clubs and swords. Notifications start appearing in the corner of your eye as they begin to accept the friend requests. What do?>Get training from what teacher?>Try to form a party with your fellow Heros.>Go to the southern swamps(Try to look for those two Heros?)>Explore the town>Write inYou gained an enhancement point for your write in. It's not like the starter enchantment point. You can use it boost your highest roll by 30 on a 3d100 roll. Or us it to reroll a 3d100. You have to call that your using the +30 boost in the post your rolling.Game Knowledge does not have any in game skills it still levels up and will give you more options to choose from. Like messing with game menus was from your game knowledge.
>>6378935Phone posting for to add Roll 3d100
Rolled 8, 29, 52 = 89 (3d100)>>6378935>get training from magic teacher That lizard is probably knowledgeable, maybe we can also learn a little bit about their culture or their history while studying under it. Does the teacher have a description in the game menu?
Rolled 59, 3, 44 = 106 (3d100)>>6378972Using the enhancement point to reroll the 8
Rolled 3 (1d3)>>6378974Oops, meant to roll one one dice. Rolling a d3 to see which one, albeit it looks like it won't help much anyway.
>>6378972>>6378974>>6378975It rerolls all 3 dice. The 8 doesn't matter because it's a best of 3 so the 52 highest number only matters for the roll unless you get a 1.
>>6379157Ah, thanks for the clarification.It's your call (of course) whether the enhancement point is spent (for a 59 instead of a 52). I basically wanted to get rid of the 8 as I thought it would result in a major failure.
Rolled 78 (1d119)>>6378972The Heros leave the 3 say they are going to the swamp the others go to trainers. You stay at the temple with the two girls deciding they want to learn magic as well. Look at the lizard you start to see text to pop up. Head Priest V. High Wisdom, High Intelligence. "Can you teach us magic?" You ask. "Of course, I'm bound by the heavens to teach you."He takes your group to a smaller room in the temple. Large clay pottery are filled with water, dirt, bonemeal. Bones hang from the ceiling by sinew. "You'll try learn the basics of an element's soul. Earth is defensive in nature; animals use it for their burrows." He takes dirt from a jar and compacts in his hand. Waving his staff Move Earth appears on the dirt ball and it begins to float. It starts to orbit around him he starts to add more balls to cycle till he has ring of balls. "The closer the earth is to you the greater control you have over it." He waves his staff again and the balls begin speed up their orbit until become almost a blur. He taps his staff to the ground and the dirt stops. Waving his staff again he clumps them all together into one big ball and slow moves it away. As it moves away it slowly falls until you can sense the Priest lost complete control at about 20 feet. "Even masters can't keep control over long distances." He walks over to the ball and with another wave it forms over his hand. He speaks unknown tongue, coming from his mouth a skill appears Create Stone. The dirt starts compacting until a gauntlet is formed on his hand. "You lose control after a low range but the force you apply to the earth still remains." Waving his staff Move Stone with a loud cracking the gauntlet breaks into chucks of rocks orbiting the lizard one by one he launches them across the room hitting a mound of dirt."Water takes shape of any form and it gathers itself together. It's guided to the lowest points of the land." Waving the staff Control Water a stream of comes from a pot forming a ring around the lizard. He adds more rings. "It can be used offensively but it takes a lot of force draining one the soul." Waving his staff, a ring lashes out at a mound of dirt leaving a gash on dirt before being filled in by the pile. "Water has freedom but also binds to itself." Controling the rings he puts them closer together they almost pull themselfs towards each other creating a large ring. "Utillity is what most mages use it for." Speaking an unknow tounge again. Create Mist comes from his mouth the ring bursts and the room is filled with a heavy fog. You hear a tap from his staff and the fog fades. "So, what element intrestest you?">Learn Earth>Learn Water>Write in>>6379165Yeah I'll let you keep the point. I'll finish the post today after I get some work done.
Rolled 5 (1d119)>>6379202You start asking questions about while you train about Krez's history and culture. The Priest crouches to reach your eye level. He begins telling stories of great battles fought at Krez. The hunts of great beast their ancestors brought down. You gather that they respect great warriors that use melee weapons favoring clubs as their first great warrior that took down the great snake was wielding one. The lizard distracts you while training going on and on about stories but he very enthusiastic and you too shy stop him. Minor Lizard Folk Reputation+One girl decides to learn water magic the other earth. After the day of training the girl learning earth is still struggling to move dirt, and the girl learning water is doing well being able to form a water ring around herself.What do? Roll 3d100>Get more train from the Priest.(You can choose how many day you want to train)>Go to a different teacher >Try to organize with your fellow heros.>Go to the southern swamps>Explore the town>Write inYou'll learn a move spell with the roll you got.
Rolled 50, 60, 12 = 122 (3d100)>>6379307For the past roll>Learn move earth For this one>Get more training from the priest (4 days)Focus on water magic now. If successful try to learn create mist and after that, try infusing existing earth/dirt with water to create mud.The head priest seems to be pretty talkative, so ask about the elements and the magic system (how many and which elements exist? Is there known magic that is not elemental in nature?) and if possible ask about the Corruption that attacks Krez from time to time.I also want to explore the town, especially with regard to defensive structures, but I guess that will have to wait until next update.
>>6379480Over the next 4 days you train with the water element on your breaks you explore Krez's layout. You eat at the communal bonfire it's always burning being loaded by the lizards. The food lack luster it's all meat and a few herbs, but they don't bleed their prey and leave all the bones in. It doesn't bother them as crunch on the meat. They only take the bones out of great hunts for trophies and crafting. There is a around 300 lizard folk in the town. They have stone walls around the town but they are short as most of them fight with melee weapons they have a few towers for the archers they do have. You sleep by the bonfire for warmth the lizards themselves just sleep on the ground. The guilds of the town are the Temple and a Hunter's Guild.You ask about the other elements to the Priest. He says there are 4 basic elements the easiest to learn. Earth, Water, Fire and Air. Most lizard folk only use earth and water magic. Being blessed by his own pantheon he has excess to the magic collage of body control. Different religions worship different pantheons with their own belief systems, but they do all believe in the greater Heavens that even the gods themselves have rules placed on them. There has been lizard folk that have held the favor of the multiple pantheons but it's very difficult. One lizard even had the favor of 3 pantheons.The corruption is a slow spread beasts gain red spots on them increasing their combat prowess once there is enough corrupted beast built up, they will attack an area with a temple. Krez has always stopped them before it got to that point as we lead many hunts to find the beasts before they spread. This time around it seems a human village has fallen, and the beasts are gathering to the swamp.Over the session of training, you learn Move Water and Create Mist but you can't destroy the mist. Trying to use both Move Water and Move Earth at the same time is very challenging. Moving one element you can focus a lot more holding the spell with one hand and using your dominate hand for more precise control. You can control a whole big jar of a water being able to form 3 rings of water or 1 large one. You can make mud but just by forcing the water into the dirt. You could easily fill a swimming pool sized hole with water close by in 30 minutes. You can dig pits with Move Earth the harder the ground the longer it takes. It hard to get the earth balls rotating as the faster they go the more concentration and strain on your mana.
>>6379802You go to sleep by the bonfire after training and have a strange dream of text.Congratulations you reached level 3!Strategy VKnow Your Foe 1 (Passive)- Focusing on a target will give you info on their stats.Strategize 1 (Passive)- After observing/fighting a Foe for a day and learn weak points landed hits on weak points always critical.Combat IDirty Fighting 1- The target must pass strength contest or be knocked off balance. Off balance lowers global defense by 25%Water Magic IIMove Water 2- Control over waterCreate Mist 1- Turn water into mistEarth Magic IMove Earth 1- Control over earthGame Knowledge IIIStrength:5-Increases damage of strength-based weapons more carry weightDexterity:5-Increases damage of Dexterity-based weapons, increases dodge chanceEndurance:5 -Increases max health and fatigueWisdom:5- Increases spell manipulation and perception Luck:5- Increases Critical Chance and Loot dropsIntelligence:5- Increases max mana and used in many crafts Allocate your 10 stat points and 2 skill point on any skill that isn't maxed.What do? Roll 3d100>Get more training from the Priest.(You can choose how many day you want to train)>Go to a different teacher>Try to organize with your fellow Heros.>Go to the southern swamps>Write inThere are more things that the stats give you with your game knowledge you can just this much. I forgot to add that the room you're training in is enhanced to help the growth of Water and Earth magic. If you wanted to train the others, you'd have to find a different teacher, but the Temple only teaches earth and water. To increase your training gains the Lizard said you at least need a wand it helps with control. He won't give you one as the Lizards have a tradition of hunting there own beast to make their own equipment. They only gave you basic equipment because of the Heavens.
Rolled 17, 4, 85 = 106 (3d100)>>6379817Ok. We can prepare pit or mud traps now if we know the battlefield in advance, we can create mist for an emergency retreat and know much more about the magic system, the town and the history of Krez as well as the waves of corruption. Time to leave the head priest's tutelage for now.I think it's time for our first field trip soon, but we shouldn't go alone. Therefore we should >Try to organize with your fellow Heros.Update our tabs on the other heroes. Are all of them still alive? What paths did they choose so far? Ask those of them that have already been outside about the local flora and fauna. Most importantly, try to form a swamp expedition party with some of them.As for the level up:Endurance+2 (->7)Wisdom+5 (->10)Intelligence+3 (->8)Game Knowledge III -> V(If skill categories can't be chosen, go with Strategize 1->2, Move earth 1->2 instead)
>>6379921The two girl heroes made it clear that they don't want to go out into the swamps one learned move Earth and stopped learning magic she built a clay oven by the bonfire. The lizard people like her a lot more than the other Heroes no wonder her blessing is the Potion of Charisma. She asked you to bring her some meat and herbs and maybe some clay to help improve her cookware. The other girl hero is still learning water magic, and her blessing is a Wand of Shocking.The bow hero and the sword and shield hero are still training, and they are making good gains so they would like to stay training. The bow hero blessing is a Bomb of Panic Fumes, and the shield hero blessing is a Potion of Agility.The three other Heroes that formed a party all dual wield. One uses two clubs and his Blessing is a Healing Potion Major. The one holding two swords his Blessing is Oil of Sharpness. And the last one has a dagger and a club and his blessing is Run of Impact. They've said that they've tried to party up with the other 2 Heroes that also went into the swamp, but they said that they are above them.
>>6381976They say that they're all level 8 and have been hunting in the swamps they joined the Hunter's Guild to be able to sell their loot. They mainly hunt the swamp rats they've taken down a few crocodiles or alligators they don't really know but it's tough because they retreat back into the water when they're injured and have access to powerful attacks while they're in the water. They've hit a limit on gaining experience from the swamp rats they hunted them for two days and no level ups only when they fell a crocodile did, they get a level up again. They're thinking about going to another area of the swamp to find something that they could hunt without taking too much risk near the waters. They haven't been foraging at all don't know much about the plant life. They'll gladly let you join their party.What do? Roll 3d100>Join them and go with their plan>Join them suggest a new plan with your new abilities you add to the party. (To do what?)>Get more training (From what teacher?)>Hunt by yourself in the swamp (What?)>Forage the swamp.>Write inStrategize Maxed (Passive)- After observing/fighting a Foe for 12 hours and learn weak points landed hits on weak points always critical. Allows sharing your finds with others.Move Earth 2- Control over earthSorry had a couple of busy days. Your earth magic now digs pits faster about a 5 by 5 area 6 foot deep takes ten minutes. You can also orbit 3 earth balls at a decent speed.
Rolled 51, 44, 61 = 156 (3d100)>>6381983Thanks for the update, feels good to be back!I see there has been one male hero we initially missed. So 2 female and 7 male heroes plus us. The more, the merrier, they say, so I'd say that's good. Also some nice intel on the swamp and the other heroes and their blessings. Let's see what we can make out of that.>Join them suggest a new plan with your new abilities you add to the party. (To do what?)I'd like us to spend one day with two of uäthe team foraging herbs and the other one assisting me in killing swamp rats. This serves four distinct purposes: First we want to be in a good relationship with the cooking earth magic hero as she might help us coordinate with the lizardfolk when the waves of corruption hit. Plus she can maybe make some buffing items for us.Second, we need to level up me, so we're more on par and I can be of more use against the crocodiles/alligators.Third, I want to learn more about how xp is spread between multiple heroes (Do supporting heroes get xp? Is it split evenly or does the one dealing the killing blow get more? Is there a bar or a number showing the current xp and/or the xp needed for the next level?)Fourth, I want to study the swamp rats for a day to make out their weak points. Of course they are generally weak and probably no challenge in single combat, but there's a good chance we will meet mutated versions and/or huge swarms of them when the waves hit and we better be prepared then. As a bonus I'd like to try out my blessing too. Preferably on a croc/gator, releasing it far from the next water source. But a rat will do for first try if no gator is around. And if we're really lucky, we might get materials for a first wand too.If they agree to this, I want to fight the rats primarily using the club for offense and the earth magic for defense and utility.For the day after, I want the group to tackle the crocodiles/alligators again and get intel on their weaknesses. My plan is to have the group lure a gator away from the water and use earth magic to dig a pit or (if possible) build a small wall of mud behind it, so it can't retreat into the water. We can do the next day in a separate update and f you want to, of course. I just want to let the others know what the plan is beforehand.
>>6382092Mediocre rolls ftw!Just wanted to stress again that anyone should feel free to join in.
Rolled 8, 69, 76 = 153 (3d100)Rolling for their forage
Rolled 91 (1d100)
>>6382095You persuade the heroes to stay in the southern swamp. Saying that the girl hero in town is trying to make some better food and needs our help. Their eyes light up with a thought of having better food than the boney almost uncooked food they've been having. You begin to study the swamp rats as the other Heroes forage after half a day you learned their weak points really besides only their tail everything's a weak point especially their head. After that you and another hero join up to hunt rats while the other forage. It's tough as the rats are agile in your Club is slow but they mostly flee only fighting when they're trapped against the water's edge. Landing your first blow critical hit! Title and unlocked Beginners' Luck? *+5 Critical Strike Chance, ???. Description- First ever strike was a critical? You're going to go far kid.The day goes decent it's a lot of chasing the rats pinching them against the water. See a Crocodile basking in the sun you throw your blessing at it. The bottle shatters on the Croc's back releasing chains ensnaring the prey. It struggles towards the water but after losing all movement a bright light envelopes the Croc leaving the bottle in the after math. The other Hero comments. "Wow bro, you got a pokeball?" Picking up the bottle you can see the Croc in chained inside. After the day you go to sleep by the bone fire having another dream.Congratulations you reached level 5!Strategy VKnow Your Foe 1 (Passive)- Focusing on a target will give you info on their stats.Strategize Maxed (Passive)- After observing/fighting a Foe for 12 hours and learn weak points landed hits on weak points always critical. Allows sharing your finds with others.Combat IDirty Fighting 1- The target must pass strength contest or be knocked off balance. Off balance lowers global defense by 25%Water Magic IIMove Water 2- Control over waterCreate Mist 1- Turn water into mistEarth Magic IMove Earth 2- Control over earthGame Knowledge IIIStrength:5-Increases damage of strength-based weapons more carry weightDexterity:5-Increases damage of Dexterity-based weapons, increases dodge chanceEndurance:7 -Increases max health and fatigueWisdom:10- Increases spell manipulation and perceptionLuck:5- Increases Critical Chance and Loot dropsIntelligence:8- Increases max mana and used in many craftsAllocate your 10 stat points and 2 skill point on any skill that isn't maxed.
>>6383151You check you inventory after you wake up.InventoryRat Meat x20Rat Tail x10Rat Skullx2Rat Teeth x20Bottle Of Imprisonment (Crocodile) Your party gives the girl hero the herbs they got from the day and crocodiles meat they hunted previously. She refused to use the rat meat, BIG ICK. You ponder over how the EXP is shared but you don't have much to go on yet as this is the first time gaining EXP from combat and the other Heros seem capped on the rats so you couldn't gather much. You notice that you can't see your EXP bar you can really only tell by the dream that you are gaining EXP.The girl Hero say the Croc meat is tuff, so she is going to slow cook it to soften it up. It will be done in a day or two.What do? Roll d3d100>Hunt Crocodiles(Use your plan you stated before. Change it?)>Go with the Party to a different swamp.>Get training from a Teacher(From what teacher?0>Check on the other Hero try to get them into the party?>Write inI forgot that all the Heros also have Hero's Vision, so they know they are Crocodiles. Your plan for the Crocodiles is pretty good. But some are just basking in the sun and don't need to be lured out of the water. Also, you're not using your water magic at all but that fine maybe simplicity the best option. I'm giving you another enhanced point you now have 2. You can use both points at once for a plus 60 bonus making for an almost guaranteed critical success if you at least roll a 40. For Hunting/Fighting you can't state how many days you do it unless you are really good at hunting the prey you're farming.Dam, I'm thinking how hard our previous Hero are could of went here with Witch Doctor here. Funny that both Heros got Beginner's' Luck title one from sheer luck/Steady Shot and the other from Strategize. I got a couple of ideas for game knowledge it's just the potential hasn't come up yet.
>>6383151Haha, nice. Poke ball comment had me laughing hard. Good to know that some to all of the others are from my time and universe seemingly, though. Since it looks like we didn't grasp any club fighting basics, I'll evolve our specialities. And since we're doing physical stuff for the first time now, I'll up our stats rather broadly.>Strength:5->7>Dexterity:5->7>Endurance:7>Wisdom:10->12>Luck:5->7>Intelligence:8->10>Know your foe 1->2>Move earth 2->3For the next day I'd like us to continue as planned in the last paragraph of >>6382092 but will wait for a prompt of options or to roll of course.
>>6383161>Equip title (or check whether it has to be equipped)>Hunt Crocodiles(Use your plan you stated before)>release the captured crocodile far away from retreat options and take a bit of time to study it>+also try to use the rat meat as crocodile bait. We could ask the head priest or other lizards whether there is a common use for eat meat later, but I don't imagine us or focusing on that now.Other heroes not paying attention to their game interface wouldn't bother me, makes us look a bit better if anything.For today, let's still focus on using our earth magic as planned. I've got different applications for our water magic in mind but feel like we should stick to establishing basics for now.On the sidenote regarding our last hero: yeah we could and should have done a lot more research with our witch doctor skill. Alas, that damned alpha wolf and our damned ignorance of being the only hero in the village! Looking forward to what will happen with our less primitive approach this time!
Rolled 56 (1d100)>>6383174Rolling for the Crocs. Give me 3d100 using any enhanced points?
>>6383181Know Your Foe 2 (Passive)- Focusing on a target will give you info on their stats and skills they are likely to use.Move Earth 3- Control over earthYou can now dig digs pits in about 7 minutes, and the hardness of the earth is having less effect on your speed. You can now orbit 5 balls of earth at a good speed.
Rolled 18, 95, 52 = 165 (3d100)>>6383181Oops. Was late in the night for me. \_0_/>Use one enhancement point to hopefully convince the others of our usefulness
Rolled 93, 22, 20 = 135 (3d100)>>6383360Nice roll. Rolling for the other Heros foraging while you study and build your kill box.
>>6383360Heading back to the swamp the other Heros forage while you begin to make your trap. Scouting a bit, you find a good location by a large pool of water where the Crocs come out to bask in the sun. About 100 feet from where they bask you start to dig trenches keeping an eye on the crocs making sure they don't ambush you while you work. You make a sorta a triangle with 3 trenches it being open towards the area where the crocs bask. And mounds of mud along two of the trenches where the crocs are most likely to run back to the water. It took 2 hours to make it drain most of your mana but by the end you have a solid trap. The trenches are about 8 feet wide, and you dug still you hit the water table so about 6 feet deep with a bit of water at the bottom probably not enough for the crocs to use their water-based abilities. During the construction text popped up Skill Increased Earth Magic IITaking rest on some of the leftover dirt of left from construction you study the crocs basking. At mid-day you gain their weaknesses their soft underbelly is biggest weakness but protected by their low profile. Limbs are next their back legs are weaking then the front. Also, their mouths when open is a weak point. Looking on the map, you see your party together and head over ready to show off your trap. On the way back they talk about how much they got from foraging berries, cattails, whole bunch of wild herbs. They even found a deposit of clay but it's hard to harvest as they don't have any tools. They're impressed by the trap you made. "Dam, you made all of this in half a day. Maybe, I need to learn earth magic." Says the Hero with two swords. He suggests to put a big mound of dirt by the entrance to push over complete the wall once the croc enters. That's a good idea you think. Agreeing you stack up a pile of dirt at the entrance. "Alright, so we're going to lure em with the rat meat into here?" Says the club Hero. "Yep, that's the plan." You reply. You relay the weak points to your party and begin the plan. The sword Hero lays down the rat meat near the Crocs and one takes the bait. Gobbling up the meat it discovers a bread trail of meat and follows it into your trap. Once in the sword Hero shouts. "Now!" You run over to the mound of dirt and close off the croc's escape. Getting over the mound you see the 3 Heros goading they're hesitant as taking a bite would be a bad time. The sword Hero gets a strike in on its tail. The croc wipes around snapping at the Hero but he backs off in time. You join the party in trying to land safe blows. After a bit of a stand of you have an idea dropping your club you cast Move Earth. You spin the balls as fast as you can before lanching them at the Crocs face. Two land blinding the croc. Capitalizing the club and dagger smashes his Rune of Impact and lands a blow with his club on its hind leg crippling the limp. Critical Hit!
>>6383479The two other Heros follow up land strikes on the tail. Text appears above the croc's body Thrash. "Back off it's about to attack!" You yell. The Heros jump back as the croc violently spins mud flies pepper your clothes. The croc tail lands a hit on the club Hero, but it was at the start of the spin before it had more force. Finishing its spin and regaining its vison, it looks towards that route that it took into the trap realizing that its planned escape route is blocked off. It looks at you giving a hiss it tries to charge you. But it's leg can't give what the croc demands. Tunnel visioned on you the club Hero takes the chance and land a blow on its other hind leg. Critical Hit! With both hind legs crippled the rest is cake landing blows on its tail until the croc runs out of strength to counter. The club Hero finishes it with a double blow to the head. "Holy shit, what a thrill beats hunting swamp rats all day." Says the club hero. "How's your arm?" "Not bad he only nicked me." "Nice, alright let's set up the trap again so much easier when they can't run back to the water."You repeat the process. Your party gaining more experience working with each other, using the openings you create by blinding the crocs with Move Earth to get in more damage. After you all run out of rat meat to bait the crocs you have slain 14 of them. The Heros show you where the clay is and you harvest it with Move Earth. Dividing the loot you check your inventory. Heh, you even won the rock paper scissors for an extra hide.InventoryRat Tail x10Rat Skullx2Rat Teeth x20Crocodile Meat x65Crocodile Skull x1Crocodile Bones x 10Crocodile Hide x 4Clay x 50Bottle Of Imprisonment (Crocodile)You return to town and the club Hero tells the Lizard Folk by the bone fire about your hunt.Minor Lizard Folk Reputation+++Going to sleep you have another dream.Congratulations you reached level 10!Strategy VIKnow Your Foe 2 (Passive)- Focusing on a target will give you info on their stats and skills they are likely to use.Strategize Maxed (Passive)- After observing/fighting a Foe for 12 hours and learn weak points landed hits on weak points always critical. Allows sharing your finds with others.Combat IDirty Fighting 1- The target must pass strength contest or be knocked off balance. Off balance lowers global defense by 25%Water Magic IIMove Water 2- Control over waterCreate Mist 1- Turn water into mistEarth Magic IIMove Earth 3- Control over earthGame Knowledge IIIStrength:7-Increases damage of strength-based weapons more carry weightDexterity:7-Increases damage of Dexterity-based weapons, increases dodge chanceEndurance:7 -Increases max health and fatigueWisdom:12- Increases spell manipulation and perceptionLuck:7- Increases Critical Chance and Loot dropsIntelligence:10- Increases max mana and used in many crafts
>>6383495Allocate your 25 stat points and 5 skill point on any skill that isn't maxed. You've reach level 10 pick a profession>Bandit- Stealth III Ambush Tactics III Combat III>Mage Initiate- Magery III Rituals III 3 Points into a magic you know of your choice>Alchemist- Potion Brewing III Herbal Knowledge III Poison Knowledge III>Squire- Combat III Armor III 3 points into weapon mastery(Club,Knife,Throwing, Etcetera) >Hunter- Tracking III Archery III Survival III>Write inYou can make your own profession it has to have at 3 categories with 3 points in each.
>>6383509Though choice, couldn't decide for hours. As I think our current path is something akin to a junior squad leader or staff sergeant, I'd like to propose the following - feel free to alter it or if it doesn't make any sense just have our gamerboy pick bandit or mage initiate:>Junior tactician - Leadership III Squad Tactics III Strategy III (happy to replace anything with Combat, Stealth or Magery if the picked skill categories don't make sense to you)Leveling up:Strength:7->9Dexterity:7->11Endurance:7->10Wisdom:12->20Luck:7->10Intelligence:10->15Know your foe 2->4Dirty fighting 1->2Move earth 3->5
>>6383741Strategy IXKnow Your Foe Maxed (Passive)- Focusing on a target will give you info on their 3 highest stats accurately. Skills they are likely to use. You can see their mana and fatigue.Strategize Maxed (Passive)- After observing/fighting a Foe for 12 hours and learn weak points landed hits on weak points always critical. Allows sharing your finds with others.Exploit Chain 1- Successfully landing a blow on a weak point creates another weak point. The weak point can take 1 blow before disappearing. Favored Terrain 1- Pick a terrain gaining bonuses depending on the choice while in said terrain. 1 Month cooldown to switch.Combat IDirty Fighting Maxed- The target must pass strength/dexterity (The users highest score) contest or be knocked off balance. Off balance lowers global defense by 50%Water Magic IIMove Water 2- Control over waterCreate Mist 1- Turn water into mistEarth Magic IIMove Earth 5- Control over earthLeadership III Command 1- Empower an ally their next blow deals extra damage.Rally 1- Remove one debuff from an ally.Squad Tactics III Flank 1(Passive)- Enemies that are surrounded by allies take extra damage.(Surrounded-2 Allies need one out of line of sight.)Marking Strike 1- Mark a target with a landed blow, an ally can consume the mark for bonus damage. Game Knowledge IIICombo SkillsStrategy/LeadershipGuild Leader Maxed- Can create your own Guild with 100 Gold.Strategy/Squad TacticsEfficient Command 1(Passive)- Double the radius of which your allies can benefit from your skills.Squad Tactics/LeadershipTactical Exchange 1- Borrow or lend a skill to an ally. 1 Skill can be borrowed or lensed at a time. 24-hour Cooldown. The skill returns after leaving party range or in 24 hours.
>>6384365Wake up you feel great almost like you slept for a couple days. You just feel wiser +1 Wisdom. Catching a nice scent, you follow it leading to the girl Hero and her little oven. "Smells done." You say peeking into the oven. It's a simple design a fire pit with a couple holes for air and a bunch of croc skulls with stew in them. "Oh yeah, they could have been done yesterday but the guys came back with more herbs, so I let them simmer more." She using both hands to cast Move Earth slowly moving the one of the skulls out of the oven. "Try it." Looking at it, you see the name of the dish Gator Stew(Good). Pulling out one of your bone stakes you stab a piece of meat and take a bite. It's still very hot from the flame but the taste makes you power on; you never tasted anything this good. Wow, this is very good." You get out between bites steaming coming out of your mouth." Thank you, my mom owns a restaurant I worked there part time." After finishing text appears +5 Strength, Double Breath Capacity. "Oh yeah, I got something for you." Looking into your Inventory you select drop all. A bright light appears than with a thud a mound of clay hitting the ground squashing a bit. The Hero responds with a welp and jumping back behind her oven peeking over she looks at the mound. "Wow, this will be super helpful, thank you!" She walks towards the clay and starts poking it. Looking around you see that your party members are still asleep. You got a bit of free time to yourself.>Look at all your new skills. See if maybe you can find a hot bar or something.>Help the girl Hero make her cookware>Visit the Hunters Guild >Explore the town>Try to get a staff crafted>Try to get other Heros to join your party>Write in After your free time you party is ready to go bellies full of some good food for once. The dagger and club Hero has changed his weapon to a spear. Saying that we lacked range. "Man, that stew was good should we hunt more crocs?" "I think we should head to another swamp there is probably crocs over there." "We're out of rat meat to lure them but maybe we can lure them with their own meat? "Bro, you ever heard of Prion disease? Plus, that's just fucked up." "Well the rats don't give much meat and we got to chase them around maybe there is bigger monsters we can hunt in another swamp." You ponder as the other Heros think aloud on what to do.What do? 3d100>Head to a different swamp.>Keep using your old trap. Hunt more rats for bait and lure crocs.>Try a different way to hunt crocs>Explore/forage the swamp you been to. >Write inHad to take some time to think about what skills to give you. Very synergistic with each other granting you a lot of skills.
Rolled 55, 73, 81 = 209 (3d100)>>6384433I'm pretty happy with how the skills turned out. :)And it's nice that we got a spear wielder now. For our free time, let's >Look at all your new skills. See if maybe you can find a hot bar or something.In addition to looking for a hot bar for quick skill access, I'd like to check the map again since we should at the least have revealed about of swamp now. Does the map show NPCs, creatures, items, points of interest or special terrain features? Maybe there is a toggle that we missed so far. Pondering the wand option, also check the inventory menu again. Maybe there are crafting hints when we try to combine items? A crocodile bone and a rat skull might be a good base for a wand but ai assume we also need some adhesive and maybe some feathers or even some gems or runestones or something similar...I'd also very much like to check on the other heroes (and possibly invite them to our party) but I feel that's done best in the evening.For today >Head to a different swamp.While I do have an idea of improving our croc hunting, our map is probably pretty empty still and we've only met two kinds of creatures so far. So let's head out to map more and learn more about the flora and fauna. Ideally we can start where we have been yesterday and explore to the side instead of going deeper in (which we probably want to do later).