I'm making a map to use for world-building and I'd like help to make it as organically as possible. Here I have made the natural layout for a medium/large island; boringly similar to a European landmass like the UK. It is temperate with mixed dense forests, large mountains, and giant freshwater lakes similar to the NA great lakes. Geologically its probably formed from a combination of ancient volcanic activity and glacial erosion.I'd like you guys to add details one at a time, like settlers and POI or maybe creatures or natives, that it builds up like a chronological history. Mundane or fantastical or serious or silly are all fair play, I'd just like to avoid completely illogical nonsense. Also feel free change the landscape in way that make sense on a human time scale, like shifting river and shoreline or man-made changes like farmland and clear-cutting.
>>6377408What are you using this for?
>>6377408Rivers are coming from the middle mountains, I assume from melting snow.This combined with the central location makes the mountains notably important for strategic and transit purposes.So this leaves an important question: what is the name for the mountains, and who controls the area?Now, separate of that... which way is the mainland? I ask because that would determine which side of the island would have the most import spot for a harbor / port.
Is it supposed to look like a giant kiwi on a small toilet?
Blaesionia, the land of the children of the blaze, is an ancient Elven-Gnomish Empire. The Feykin once ruled the entire archipelago, after coming to an uninhabited land in the deep past.The Children of the Blaze have obscenely long lives, and a tragic side effect of this is that the empire has declined into a tyranny of grinding rote traditions, white elephants, and byzantine intricacies. The vast majority of the Gnomish clans long ago attained all but total independence in the Svirfmarches, but still give lip service to belonging to the Empire, and both sides are satisfied with the legal fiction for purposes of mutual defense.Located on the rainrich southern plateaus of the archipelago, unsheltered by the Midmast Mountains, the Blaze Scions maintain vast old growth forests and mangroves on its rolling hills and shallow inlets, maintained by magic and a sparse handful of tree wardens. Almost the entire population of Elves live on the lower Last River or its tributary, the Shimmer River, living mostly meaningless lives of obligation and busywork, but enjoying a 'civilized' life of comforts provided by a highly developed magical economy.Said economy is dominated by the manufacture of Servant tokens which double as the currency. One token can be destroyed to create an invisible magical servant providing exactly one labor-hour of menial, unskilled work. A single, reasonably intelligent mage can produce about forty of these per day and earn a comfortable living, and most of the population is engaged in their production. The tokens are then distributed by the Elfhelm across the realm to be redeemed as labor and keep the resources flowing from the entire realm back to the palace.
>>6377408>>6379871Around 500 years ago, a group of humans (the Gonecardians) arrived at the North side of the island, having fled the devastation of ecological disasters elsewhere in the world. They traveled up the Stag River and discovered the teeming waters of the Nivathel Lakes, filled with all kinds of water creatures. Yet they soon found that the bountiful fish of Elder Nivathel are tyrannized by the terrible Oplawax, a serpent said to have three horns, three fangs, and three eyes.To spawn, the countless kinds of lake-dwelling creatures will migrate upstream to the calmer, shallower waters of Nascent Nivathel. Some particularly troublesome fish are hunted there while they are young and easy to kill, and some particularly opulent fish are left untouched as sacrifices to appease the serpent. Before these practices, the serpent often expressed its discontentment with the new settlement on her doorstep, sinking countless ships and etching scars upon the milky white stones of the port walls.Over the years, the humble settlement of Gonacard City has grown into a sprawling network of stone, strategically well-placed upon the slopes separating the two lakes. Most of the kingdom’s subjects live in and immediately around Gonacard City, well-fed by the fish, and rarely lacking work as the city and its influence continues to grow. The wealth of the city has brought about a thriving trade economy, and attracted the attention of bandits and rival nations. Physical conflicts are becoming more and more frequent, and in response, the military force of Gonacard has reached new heights, making the possibility of conquest a new reality.The Gonacardian people come from a religious tradition of worshiping animal spirits, and in the city there used to be the remnants of an old hawk cult. They protested the cult of the sea serpent (which had become the city’s official royal religion) and were persecuted, so they emigrated to the mountains and constructed The Pinon, an aviary in the form of a tall tower. The growing population of birds there over the last 150 years has made the king of Gonacard uneasy, and rumors of a forced expulsion of the hawk cult are becoming more frequent.(I dunno if this thread is dead, but this was a fun exercise. I really like the variety of this island's geography, and it only looks a little bit like a kiwi)