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File: Spelldivers_OP.jpg (142 KB, 1002x734)
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Humankind has finally begun its eminence over the world.

The nations are thriving, populations are booming, and the peoples of the surface have finally been granted the freedom and comfort to pursue finer pursuits like music, art, and crafting of frivolous things like toys and trinkets. At day, the Lights Above protect the world as they always have, and, even at night, their illumination is now harnessed to protect the settlements of man from the abyssal hordes. This peace, however, has been thrown into doubt.

Something is brewing beneath earth, out of the sight of the Lights Above. Cultists worshipping the Core and its false gods have been exploding in population, more and more Magecorps being corrupted to their cause. Monster activity has heightened, and the rate of their mutation has increased. Nobody quite knows how to explain all of these coinciding phenomena, but almost everyone can agree on this— whatever's happening, it cannot be good.

You, for better or for worse, are on the frontlines of this developing battlefield. Your party, the Dawnseekers is a relatively new Corps from a relatively new guild. Serving under the Dawnstone, your merry band of Spelldivers, for their own personal reasons, have opted to risk their lives to combat the Core's darkness. You, regardless of motive, are humanity's first line of defense.

Link to relevant information including mechanics, equipment, and spell sigils: https://rentry.org/spelldivers
>>
File: Untitled_Artwork.jpg (472 KB, 2115x2285)
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Boltrunners, also referred to as Stormrunners or (among some more eclectic researchers) Capacowaries, are a species of avian-type beasts bearing a remarkable resemblance to their ratite forebears in both size and structure, with their primary differences manifesting in color and behavior. Boltrunners are pack hunters, specialized serrations on their beaks designed to more easily pick and tear flesh from bone. Their claws are blunted, worn from
The high velocities they can achieve thanks to their magic, but this loss in lethality is more than made up for by the magic coating their attacks.

Normally, Stormrunners never stampede on their own volition. They're highly territorial, generally more oriented towards their own space from other packs of their kind or other species of apex predator on their floor. However, when a MUTANT emerges from their flock and takes command of their pack hierarchy, they become galvanized, actively rampaging through higher floors and eventually the surface in an effort to satisfy their feeding frenzy. This is enabled by the special characteristic of the mutant Stormrunner, generally known as a Cumuloform— they leave in their wake a dark, nigh impenetrable cloud of mana-infused fog, preventing all light from entering or escaping. Only a Magelight can pierce the mist and stop them.

>BOLTRUNNER
[HP: 15, MOV: 5, DC: 6. All Lightning element actions generate 2 quickstep in addition to their other effects]
>Abilities (uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-VOLTCLAW [2d6, melee; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]

>MUTANT: CUMULOFORM
[HP: 25, MOV: 5, DC: 8. Snuffs up to 2 magelight tiles each step it moves in addition to the tile beneath it.]
>Abilities (Uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-AMPSHRIEK [2d6+1, 10 range, ricochet; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]
>>
File: Untitled_Artwork.png (651 KB, 1925x2926)
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>>6414558

The monsters will attack you, but will prioritize breaking through the barricades and rampaging through the city instead. Each segment of the wall can take 3 attacks, irrespective of damage, before being destroyed. You may pass through barricades as if they were normal tiles. The pink tiles, meanwhile, represent the last lines of defense between this outpost and the village beyond. As in the caravan mission, if a boltrunner ends its turn twice atop any pink tile, it reduces the reward gained. If FIVE successfully manage to do this, the mission automatically fails.

WAVE ONE:
>14 standard Boltrunners
>1 Cumuloform Boltrunner

As you arrive at the village's first and only true line of defense, you can barely see through the thick, ever-present blanket of clouds tightly hugging the rolling fields of wheat. Instead, your ears warn you of the coming flock, trampling footsteps and rabid squacks melding with the crackle of thunder rumbling in their wake. Thankfully for everyone involved, you have successfully preempted the stampede, if only by a hair's breadth. The initiative is yours, Dawnseekers, but the birds are approaching quickly. What shall you do?
>>
File: coolshot.png (919 KB, 1925x2926)
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Rolled 2, 5 + 4 = 11 (2d6 + 4)

>>6414560
>SPAWN IN 4
>MOVE 1F (blue line)
>CAST: OPEN UP SIGHTLINE. RNG 12, so this is going to bounce around a LOT.
Conquest rapidly spins her gun around as she prepares to do something very cool: a really, really, really, REALLY nasty ricochet. A screaming bolt of green light bounces from wall to wall, illuminating everything in its way.
>RICOCHET AS SUCH (green line). Rolling in case this hits anything.
"One sightline open, for now."
>>
>>6414560
After a quite embarrassing episode of returning her robes to the museum and promising that she would not "take the life of the world" as said during her drunken rampage through the town, the great Jorogumo comes astride in her (somewhat) familiar crimson red adventuring garb and cloak.

"My friends, my friendly friends," she begins. "We are to be the instruments of liberation in a dark and troubled land. This storm may yet advance in each flare of lightning but no cloud, no squall, no squawk, nor clap of thunder shall hinder us! Come, now! Further glories to be added to Dawnstone's lustre this day!"

>DEPLOY AT 2
>STEP 1A/1 TILE NORTH
>CAST GLORY-WITNESSING-LIGHT 12A/12 TILES STRAIGHT NORTH
>>
>>6414558
Joro takes another look at the mission briefing and stares at the artistic depiction in silence for some time. "I don't know what that is. It looks weird and scary and wrong and I don't like it. Genocide these idiots with extreme haste."

"O divine thunderbird!
Descended long ago
Losing your powers of speech and flight
Now like a tiger
so quick to run and turn in the hunt
That even the bolt from the sky cannot overtake you!
Claws that catch and snatch
And bear away the life of a man!
O fallen thunderbird!
Behold the dissolution of progeny!
Let the monstrosity of blood become red mist to pervade the earth..."
>>
>>6414560
Thorne would pat Hades's muscular shoulders, he shared no words for none were needed. Such was the bond between man and horse, both bred for war. Thorne shifted his helmet up and raised his rune emblazoned Horn signaling the start of things to come.

>DEPLOY AT 4
>HOLD POSITION AND CAST SOUND THE HORN
>>
>>6414558
"We must take a step back and make sound judgement in situations such as this..."

This isn't too bad lol. The further these birds have to walk to us, the more quickstep they'll expend, which means less damage coming in. If they deploy and walk and cast or cast and walk (5 MOV + 6-8 Quickstep), they'll immediately appear on our magelight sightlines. We should set up magelights, hole up near our defenses, see where the darkness appears along our magelight lanes to suss out the Cumuloforms, and blast the everliving shit out of everyone who appears.

The non-Elegy users and tanks should just go in front and soak up the ricochets if they start firing. The non-elegists can be repeatedly revived while the tanks are tanks. Evil as shit lol. We do have two Fire stack Lancers (Alaryck and Hurdy), so they can apply that on this deployment round IF the non-elegists deploy near them.
>>
File: FLOCHE Rustlin Turn 1.png (229 KB, 1288x1423)
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>>6414560
>Deploy at 1
>Fire PETRONEL N, bouncing NE for 4 Hexes upon terrain
>Scuttle Reload PETRONEL
>Fire PETRONEL N, bouncing NW for 4 Hexes upon hitting terrain
>>
>>6414560
If we stand on the Barricade and there's an attack, does the Barricade take the hit first (has higher priority) or does it just depend on random targeting?

>>6414564
Readjusting movement.
>DEPLOY AT 2
>STEP 2A/2 TILES NORTH, 1F/1 TILE NORTHWEST, 1C/1 TILE SOUTHWEST, 2D/2 TILES SOUTH (highlight two more tiles then head back)
>CAST GLORY-WITNESSING-LIGHT 12A/12 TILES STRAIGHT NORTH
>>
>>6414560
>Loadout at >>6411811
>DEPLOY at 2
>Pending confirmation from Wintry before further action

"Right, good fellows! Let's show the townspeople our arcane mettle, shall we? Put on a grand enough show, and I daresay they might bankroll our guild promotion! Into my cloak, lady of ice, all the quicker to sally forth and meet the enemy!" As always, Parsley is full of bluster and bravery when the foe is nowhere to be seen.
>>
>>6414560
Lansa surveils the battlefield.
"Ahh he he he, the hunt begins yet again..."

>DEPLOY AT 2
>SELFCAST CATALYST
>MOVE 1 NE, 5 N, 5 S (Ending up at 1NE from 2)
>>
>Aliciel - HP: 5/5, DC: 6/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>>6414560
>DEPLOY AT 1
>MOV ACT: Selfcast Aurora Chant
>SELFCAST Dagon's Shield

"Oh... I hope this don't lead us into a shocking development"
>>
File: hestrislouch.png (312 KB, 800x600)
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>>6414560
>SPAWN 2
>CAST BOG'S BLOOM 6A
"The storm surges! Let us beat it back with our own!"

LOADOUT:
>Staff <Brightwood> [Runespace: 13]
>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)
>Steelsewn: [+2 HP, +1 DC]

STAFF SMACK
(Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]

Bog’s Bloom
Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
>>
>>6414560
deploy on 1
>>
Rolled 2, 2 = 4 (2d4)

>>6414658
Shit and the roll I always forget that confounded ROLL
>>
Rolled 4, 2, 1, 1 = 8 (4d4)

>>6414658
whoops and the other two rolls for barrage jeez the coffee hasn't kicked in yet
>>
File: 1779090493269816.png (637 KB, 1924x2926)
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Warpig sallies forth from the palisade, eager to taste blood with his new blade. His movements cause his new plate to clatter and shudder as he charges forth, still unused to the weight on his chest, but soon the magycks within his pelt take effect and the spirit of wanderlust is upon him, driving him forth into the darkness where his latest quarries await. After the disgrace of his last mission, this hunt appeals to him, no messy humans, just the beasts to be put down and the hunters that will kill them.

>DEPLOY 1
>ACTION: Selfcast Pelt of the Itinerant Guardian
>MOVE: 1F, 4A, 2F, 3A
WARPIG - HP: 19/12, DC: 11/11, MOV: 10/3

>Statuses
Barrier (7)
Quickstep (7)

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6414560
Alaryck and several others flicker with the hint of a familiar visage.

>DEPLOY 1, Trickshot Cast FoP 1E before anyone moves from their deploy location. Apply Barrier to Self and 1 Firestack to everyone else. MOVE 1C, 2B, 2C

STATS: [8/8 (+8) HP, 5(+0) MOV, 6(+0)DC]

EQUIPMENT:
>Staff <Bloomgrove>
>Hawk
>Steelsewn

>Flicker of Perseverance(Lance, Trickshot, Longshotx2, Martyr's Resolve, Barrier, Crescendo Imbue Fire, Sprawling)[Runespace:13, PWR:6(+2), Range:9(+2), Pierce]

>Embed Flare (Strike, Magelight)[Runespace:0, ACC:2d5, PWR:0, Range:1]
>>
Has anyone crossed the line in front of 3, or will I accidentally murderkill them if I cast CELESTIAL BLITZ?
>>
>>6414719
No, also you can just state that you fire after/before they move if someone crosses the line you want to fire down.
>>
File: ophelia2_resized.png (3.91 MB, 1097x1716)
3.91 MB PNG
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>6414560
"May the boltrunners feel the wrath of the stars above."

>DEPLOY AT 3
>MOVE 4A
>CAST CELESTIAL BLITZ FULL RANGE FORWARD, AND LET IT RICOCHET IN THE F DIRECTION WHEN IT HITS THE BLACK TILE
>DO NOT HIT ALLIES
>>
>>6414723
Dang, she cute. This one and JoJOphelia are lookin great.
>>
Even when casting magelights, please don't forget to roll! You never know what they might bump into.
>>
Rolled 6, 3 + 2 = 11 (2d6 + 2)

>>6414579
>>6414564
As requested.

>>6414682
>>6414723
"The clanging tread of a warrior in mail and the resplendent shine of a star-maiden... Such bold and venturesome paths you take!" Joro says mockingly. "They're coming, you know. Do you have a plan for when they arrive? Try not to get too mauled out there but if you cannot help it, at least endeavor to be good bait for our inevitable counterattack..."

"seriously, what're you nincompoops doing? the walls are back here."
>>
File: recycle.gif (24 KB, 372x560)
24 KB GIF
"Be aware everyone! Broken shield may leave you vulnerable to lightning effects~!"
>>
File: coolshot.png (787 KB, 1925x2926)
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Rolled 2, 1, 2, 2, 2, 2, 1, 2, 1 = 15 (9d2)

>>6414560
>Deploy in 2
>Cast Flaming Serpent as depicted

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6414772
"HEY, HEY, HEY, wait up! boss, you're gonna smoke me and lancer!!! we just deployed there! friendly fire!"
>>
>>6414773
Didn't your adjusted movement leave you between 1 and 2, out of my zone of attack?
>>
>>6414778
I walk to the upper left then back directly in front of two. I'll switch my movement cause you've got the hexrifle movement penalty though. Right of way and all that.
>>6414579
THIRD TIME ADJUSTMENT
>DEPLOY AT 2
>MOVE 1B/1 TILE NORTHEAST
>CAST GLORY-WITNESSING-LIGHT 12A/12 TILES STRAIGHT NORTH
>>
>>6414781
I think you skirmish syndromed, because you walked in an U shape, not back to 2. And I think that's a better move than the third revision, because our attack areas overlap less
>>
>>6414782
You're thinking of Lansa who moved one NE, 5 N, then 5 S back. In my previous iteration, I moved in front of the little one tile pillar and end directly north of deployment tile 2, right in the crossfire. For the third iteration, I will end up between 2 and 3 and not in the crossfire and I will fire as far as I can north still.
>>
>>6414579
Nope
>>6414791
>STEP 2A/2 TILES NORTH, 1F/1 TILE NORTHWEST, 1C/1 TILE SOUTHWEST, 2D/2 TILES SOUTH
You moved south-west here instead of south-east
>>
>>6414793
I'm going to fucking shoot myself, I swore I wrote southeast last night. My mistake lol. I'll just go with the second iteration then. Thanks for pointing it out, man.
>>>6414579
>>
>>6414794
No worries. The skirmish syndrome spares none.
>>
>>6414769
What a sweetheart! Good animation!
>>
I move Cookie and cast #Sonic's Shield#
>>6414560
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: ...
>>
File: IMG_3905.jpg (305 KB, 1540x2341)
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Roa is dead silent as the team begins the mission. There is a whole village at stake, success is of the utmost importance. As the Western flank seems thoroughly defended, she opts to take the East. The range of her weapon means that she can likely defend the entire row of barricades at once, so she remains steadfastly in the backline.

Once the action begins, she’ll take up a more central position. For now, she takes steps towards the gloom solely to plant her magelights, then lances through the dark with a quiet utterance of:

“Brightlance.”

As she illuminates the area with her spell, faint crackling and ticking becomes audible from her staff. She blinks in confusion at the new appearance of her BRIGHTLANCE variant.

“…Why are you green?”

>Deploy 4
>Move, then cast
>>
File: xxxx.png (563 KB, 1925x2926)
563 KB PNG
Rolled 4, 2 + 2 = 8 (2d6 + 2)

>>6414560
>>6414580
Trotting lazily behind Parsley, Wintry responds with a somewhat-unconcerned "Right, right." It would seem her mind is elsewhere. She unceremoniously gets onto Parsley's cloakbackpack, comfortably seating herself into some packed snow she generated for the occasion. Hopefully he's not afraid of catching a cold...
>Deploy at 2
>Spend movement to use Parsley's piggybackpack

Opening her Grimoire, Wintry begins to recite from the magicked words she engraved within, in scribbles that are incomprehensible for most anyone else, and starts chanting in a deep tongue. A low-to-the-ground ball of ice-aspected magic appears, shining with a blood-red light.
"Equinox Wintersun. Go and light our path..."
>Cast Equinox Wintersun as shown in picrel
(>Equinox Wintersun
2 RS
PWR 9, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Hierosmite (2)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2))

>>6414723
so cool!!!! Ophie looks awesome!!
>>6414769
what is she so anxious about... there is no need to worry
>>
>>6414769
"Fret not," Joro says serenely. "At least one monster in this onslaught is on your side."
>>
1. Barricade targeting question here >>6414579
2. For Barrier, does a higher PWR Barrier add onto or replace a lower PWR Barrier (ex. 20 PWR vs 8 PWR)?
3. For reapplying a Barrier when it's partially depleted, does it add up to its limit only or does it add up? The more succinct question is is there a cap to Barrier? (Ex. you can cast a 11 PWR Barrier and have 1 Barrier Point remaining.)
>>
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Rolled 3 (1d4)

>>6414560

>Deploy at 3
>Summon Ladybird
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can (I'm intentionally not using all available movement)
>Cynthia casts Electrum Braid in 9A:
>2d4+4 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 9 RANGE, PIERCE, +1 ICE

>>6414587
>>6414723
This defense being a rare occasion where staying back is a strong strategy, Cynthia scoffs when she spies the giggling Ireqqen and the starry-eyed witch run heedlessly into the darkness, Lansa being the only one with the courtesy to return. If Ophelia wasn't such a pretty young lady, Cynthia probably would've scolded her for her airheadedness. Instead, With an elegant flourish, Cynthia unleashes Ladybird from her golemductor in an eruption of mana and steel, sending the airborne construct out to chase after Ophelia. Its pseudo-elytra now unlatched, the revealed wings buzzing beneath flicker with pulses of blue light, the sign of a spell designed to accelerate past its mechanical limits struggling to activate...
>>
Rolled 4, 1 + 5 = 10 (2d4 + 5)

>>6414973
...The spell stabilizes, and in flurry of frigid blue particles, Ladybird zips through the air, the golden wheat swirling beneath its path, until it rears back and lands beside Ophelia. With a hint of smugness, she says, "Perhaps you'd better leave the scouting to my capable little Ladybird, no? Watch out for my spell heading your way too."

Extending her wand straight out with both hands, small fibers of luminous gold and silver begin to snake out of its tip, interweaving with each other and coalescing into thick strands that quickly begin streaking into the thick fog at deadly speeds. She had really been itching to try this spell.

(Rolling once in case I hit something. If the town wall counts as an illuminated tile, I believe I get the +1 Dawnforce ACC bonus, which I've added)

>>6414723
Beautiful! The colors and textures in this are sublime.

>>6414769
Very cute! I don't think we've had any other animations here yet.
>>
I'll wait until tomorrow to update, as a few spelldivers have yet to deploy.
>>
>>6414557
>Deploy 3
>Move 3A, E, D
>Cast Roanor's Versatile Lightning Seeker max range North

>>6414999
Oops, didn't see the thread
>>
File: parsleymove4-1.png (99 KB, 791x665)
99 KB PNG
>>6414580
>>6414873
"Hup--" Is the piggybackpack faulty? No, it's just his woeful physique struggling even with the magically lightened load. But now is not the time to show any weakness! Putting on a brave face and trying not to pop a hernia, Parsley readies the carefully curated spell he's composed, magic flaring into formation beside him.

>CASTING STEM THE TIDE as per blue line, offset E
>Barrier target: Wintry

A brilliant, dissonant burst emanates forth, striking and imbuing Wintry's hieroshield with another fortifying layer. But instead of carrying onward to strengthen himself and anyone else standing around, the beam splinters into rapidly diffracting fragments. How embarrassing!

"I, um. This, this doesn't normally happen, I assure you! J-Just a moment..." Rather than push forth into the darkness like originally planned and boasted, Parsley instead ducks behind a barricade to ensure his beet-red face is hidden from view. Keeping both of them alive will prove quite the challenge after all.

>MOVING as per yellow line
>>
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Rolled 4, 3 + 4 = 11 (2d6 + 4)

Deploy at 3.
Fire
SPELL1: FLARE
Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

Firing this directly upwards. And reloading using my movement.
>>
>>6415113
Joro waves as the dynamic duo (mostly Parsley) huffs and puffs, through her tile and onwards. "Do mind your lady and the magelights, dear," she remarks.
>>
>>6414967
1) You cannot hit the barricade. As stated, the tiles act normally for player actions and movement

2/3) Any given barrier spell may increase the target's barrier up to its PWR, effectively replacing whatever barrier they have with the new one assuming their existing barrier is lower than the one you're casting. A barrier spell with PWR lower than the target's existing barrier will do nothing at all.
>>
Rolled 2, 2, 2 + 4 = 10 (3d2 + 4)

Rolling for my earlier post
>>
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Rolled 3, 6, 3, 2, 3, 4 = 21 (6d6)

The Dawnseekers steady themselves as the rumbling beasts approach, the sounds of their footsteps growing louder, closer with every passing second, beating back the darkness with spells and forward marches. UNDYING ROA casts her Brightlance into the dark, briefly shocked as a green tinge permeates its typical golden surface, radiating a harsh, caustic light similar in substance to OPHELIA's stellar venom. She has little time to ruminate, however, as the point of the spell digs into a Boltrunner, gravely injuring the beast but failing to lay it low. Others, most notably Jorogumo and Conquest, cast their illuminations unimpeded, a crack of hexpistol fire preceding lines of radiance cut through the gloom. WARPIG (as well as CYNTHIA's valliant little Ladybird) are the first to press forward, bravely taking up the frontlines while the remaining spelldivers huddle around the barricade.
>>
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>>6415480
FLOCHE fires two gunshots, meant to light up the battlefield, but both instead sink into the feathered hide of a Boltrunner, in equal measure illuminating and enraging it. The avian beast shrieks, a sign of danger, leading to a sudden, deafening silence. The stampede has... stopped?

No, that was simply too good to be true. The movement resumes, but quietly, almost silently save the crackle of electricity as the monsters become Galvanized. You can almost feel the change in the air as the mist begins to crackle with mana.
>>
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>>6415483
BOLTRUNNERS:
>Warpig MISS
>Floche MISS
>Roa MISS

No damage is received yet as the first onslaught of attacks falls limp against the sturdy armor and hieroshields of those subject to the Boltrunner's talons. Even still, a looming dread hangs over the battlefield. The initiative is yours, Spelldivers— whatever shall you do with it?
>>
>>6415485
Will I incinerate Warpig/allies if I fire Celestial Blitz to ricochet to the boltrunner next to him?
>>
Rolled 5, 4, 2, 1 = 12 (4d5)

>>6415485
Thorne will cast PALE RIDER, mounting his noble steed and proceeding to charge across the field. Trampling and cutting down as he goes!

Pale Rider + Sound the Horn
11+2+9 = 22 Damage
2+11+1+9 = 23 Move
10+10+1 = 21 DC
2d5+2
>>
Rolled 1, 1 + 1 = 3 (2d4 + 1)

>>6415485
"Ahh he he he, the birds arrive! Friendly warning to those on deployment point 1: don't move north..."

>MOVE 1 SW, 3 NW (ending up 1 NE of Boltrunner 2)
>Cast BLAZEBLAST SW at Boltrunner 2
>>
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Rolled 2, 1, 1, 2, 1, 1, 1, 2, 1 + 4 = 16 (9d2 + 4)

>>6415497
Roa watches in wonder as Thorne absolutely ROCKETS across the battlefield, atop a new steed of legend. Despite the stress of having to defend the village, she can’t help but smile. His charge is a sight that bolsters her resolve.

“You ride a mighty beast, Sir Thorne! Sally forth! Suffer not any beast that dares cross our path!”

With that, she lashes out again, aiming to destroy the creature that she’s hit with a lucky shot. Magelights twinkle as she straightens out BRIGHTLANCE and aims for the darkness beyond.
>>
>>6415485
Conquest takes a second to take in everything. No one is injured, so she can't heal anyone. The monster next to her will likely be slaughtered regardless of her REND ASUNDER spell. All she can really do is to reposition.
>MOVE 2F, 2A, ending up adjacent to Eigen and Cynthia
>RELOAD 'OPEN UP SIGHTLINE" with casting action. Overkill, maybe, but at least this lets me reposition.
"No injuries or causalities yet. Exceptional. Only three birds spotted, so there must be twelve still cloaked in shadow. Expect a full tidal wave of birds soon."
>>
>>6415490
Also, Idk if I read the stipulations of RICOCHET correctly, but I did specify for my spell to ricochet in the F direction.

Also, did Thorne kill the boltrunner, or can I just incinerate that shithead NOW? I NEED TO BURN STUFF PRONTO.
>>
>>6415514
>shithead
By shithead I mean the boltrunner
To make boltrunner drumsticks out of
>>
>>6415516
>>6415514
22 damage on a 15 health opponent and 9 roll against a 6 DC. He's super dead already, go find someone else to kill (or get killed by).
>>
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>6415485
>MOVE 4F
>CAST CELESTIAL BLITZ MAXIMUM RANGE IN THE A DIRECTION AND HAVE IT RICOCHET IN THE B DIRECTION WHEN IT HITS A BLACK TILE

>>6415524
No Warpi... I mean, boltrunner drumsticks I guess. How unfair life is!
Guess I will shoot a spell into the ether then.
>>
>>6415514
>>6415524
That was an oopsie on my part, forgot I can't move at rocket horse speed and kill this chicken at the same time unless I Pale Rider myself > Stand Still & Hone > Pale Rider the enemy.

So right now that Boltrunner is still alive but Thorne will get to move 23 spaces and super armor on lol
>>
>>6415514
Oops! If it's any consolation, you wouldn't have hit anything shooting that way either
>>
Rolled 5, 4 + 4 = 13 (2d6 + 4)

>>6415485
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2): READY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(1)): READY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)

>Cast HOWDAH N at BOLTRUNNER #2
>Scuttle reload HOWDAH
>Cast HOWDAH N at BOLRUNNER #2
>>
Rolled 1, 3 + 4 = 8 (2d6 + 4)

>>6415542

With this second roll HOWDAH is now EMPTY
>>
Rolled 3, 4, 3, 4, 1, 3 = 18 (6d4)

>>6415485
>MOVE E3, F1
>CAST BOG'S BLOOM A5
>>
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Rolled 3, 3, 1 + 4 = 11 (3d3 + 4)

>>6415485
"oh goodness, they're already here." Joro looks like as if she might skitter away for a moment, then composes herself as she sees the few birds completely mess up their ambush. "oh, goodie, we're blessed and thrice blessed like sir thorpe once again."

She looks about. From the west, there come two roars in succession of a huge pistol with full powder charge and a dull thud and the drifting of smoke and the rising scent of delicious roasted flesh and prevailing above them all once more is that terrible deafening stillness which comes before a storm finally breaks. Joro deliberates, sensing no target left alive for certain, then opts for a shot in the dark.

Joro takes in a deep breath...

>WAIT FOR LANSA TO MOVE AS PER >>6415504 AND LET HIM PASS BY
>CAST PALEBREATH SPEAR FROM TRICKSHOT (CIRCLED IN RED) IN A ZIGZAG FORMATION
>MOVE DOWN 2 SOUTH
>>
Rolled 5, 2 + 2 = 9 (2d5 + 2)

I move Cookie like this. If there's an enemy on her way, she will use #Cranium Crusher#
>>6415485
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: Having changed the form of Sonic's Shield for a less menacing one, Cookie hopes to be a more desirable target for her enemies.
>>
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>>6415601
... and lets out deep, pale breath in return to the world.

A tongue of pale flame hangs fuming in the air, a sublime mixture of darkness and fiery wrath at once leaking filigrees of blackness like coiling smoke and shining forth with a wan baleful light, the poisoned light of death and ruin and disaster. The Great Lady holds her palm up towards that terrible and sacred air, almost cupping her hand as a supplicant in some long forgotten and long unmourned rite, then blows out once more to cast that otherworldly flame into the blackness beyond. In utter silence, the turquoise hue threads the path like a silver cord...

"Paled by the power of my breath, everything within one hundred paces stumbles and falls," Jorogumo murmurs before retreating behind the village walls.

"It's fixing to storm... Come along, friends, to where safety is."
>>
As it stands:
Floche plucked the feathers off of bird number 2 (dead) and our blood battery Alaryck will take 4 damage from Wyrmbreath self-damage (12/16 HP+BP).
Birds 1 and 7 are still at full health (Undying Roa and Lansa both missed).
There are still 11 more mooks and the 1 elite to be encountered.
>>
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Rolled 1, 1, 1, 1, 2, 2, 1, 1, 1 = 11 (9d2)

>>6415485
>Cast Flaming Serpent at 1, routing as shown (3x 3d2+3, 5 dmg per hit + 2 Fire)

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6415659
A poor roll, but, I can't miss DC 6 so that boltrunner is well-roasted now
>>
>>6415655
Bird 7 is super dead. Roa mathematically cannot miss the mook birds with a min roll of 7. Only really rolling for formality and in case the mutant is in the dark.
>>
>>6415659
Guaranteed hits feel good, man. Just add on
>Cast before Lansa/anyone moves
To your action because Lansa moves directly in front of your path otherwise (1 NE of Bird 2) >>6415504
>>
>>6415662
Damn, you're right

>>6415659
Adding to this:
>Cast before anyone moves
>>
>>6415661
My mistake on the ACC (forgot missile was 3d3+2 and another +2 from Longshots). I did find out that you're not killing that guy though.
Restore 2 PWR + Envenomate 2 PWR + Elegy 3 PWR + Chthonic Element 2 PWR + Versatile -2 PWR -> 7 PWR * 1.5 -> 10.5 -> 11 DMG. He's still hanging on by 4 HP.

>>6415663
I think the "before anyone moves" clause should also cover Thorne's cast + movement here >>6415497 so you're doubly good now.
>>
>>6415665
He got hit last turn by the shot into the dark already (Mandate of Heaven as always!)
>>
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>>6415673
Ah, I see now, good work. That means all visible birds are dead and there's 11 mooks and 1 elite to go.

>>6415601
OKAY, NUTS, MAN! I just caught my mistake before I nailed Ophelia with an Alaryck instant kill spell.

Adjusting my action here:
>CAST PALEBREATH SPEAR FROM TRICKSHOT (CIRCLED IN RED) IN A ZIGZAG FORMATION BEFORE LANSA AND OPHELIA MOVE
>MOVE DOWN 2 SOUTH

Right then, here's the list of Wyrmbreath dudes:
Floche (HOWDAH) (turn taken) >>6415542
Wintry (Ninth Layer) (not taken yet)
Jorogumo (Palebreath Spear) (turn taken) >>6415601
Ophelia (CELESTIAL BLITZ) (turn taken) >>6415528
Ur-Glarbaoth (Ur-Glarbaoth's Flaming Serpent) >>6415663
Indonesian Gentleman (BLAZEBLAST) >>6415504

I've filled in the hexes of Wyrmbreath attacks and put the names to mark whose attack is whose. As it stands, LANSA and Ophelia don't have stipulations for "shoot before anyone moves/casts" or similar to prevent friendly fire, which means Ophelia is going to nail Thorne in the middle of his 23 tile romp with her Celestial Blitz at the black circled tile.

So right now it's
>Ur-Glarbaoth (cast before anyone moves)
>Jorogumo (cast before Lansa and Ophelia move)
>Everyone else
>>
>>6415675
>Ophelia is going to nail Thorne in the middle of his 23 tile romp
Wasn't it established that friendly fire considers only the end position, not the whole movement?
>>
>>6415675
I'm gonna pass out now, please let me know if there's a mistake. This Wyrmbreath choreography is driving me a little nuts for 5 PWR.
>>
>>6415676
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
OK, well that means I'm paranoid for no reason then, thank you my greatest ally, spider go sleep now.
>>
>Aliciel - HP:17 + 5/5, DC:8 + 1 + 6/6, MOV: 17 + 4/4 + 2 Ice
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>>6415485

>Before Floche act
>MOV: Selfcast Aurora Chant
>Cast: Dagon's Shield on Floche
This should give 17 Barrier + 17 Quickstep + 1 Ice stack (fire stack don't matter...)

"Joro speaks truth! The monster is at my side, all along!"
>>
>>6415485
"Come on, come on..." As monstrous squawks and the stench of burnt poultry fill the clearing, Parsley has little attention to spare on the unfolding battle-- his spell isn't performing as intended! With a curse and a prayer, he tries casting it again, just in case the first time was a bad fluke.

>CASTING STEM THE TIDE as per blue line, offset C
>Barrier target: Parsley

But once again, the spell only bolsters one hieroshield's fortitude, leaving the other magi in its path unbothered. What a terrible night this is. And it was supposed to be his public debut as a rising hero! Blinking back tears, he trudges past the fellows westward towards where more boltrunners were almost certainly lying in wait.

>MOVING as per yellow line

"To battle! Muh-Miss Wimble, you must tear through their numbers! We shan't let anyone come to harm!"
>>
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>>6415768
As per these lines, to be precise.
>>
>>6415684
Slap that huge barrier onto Alaryck next turn (or maybe change the action, you're still in walking distance), that poor bastard is taking ALL the damage we're supposed to be taking, even the Wyrmbreath self-damage.
>>
>>6415684
Applying the Barrier to myself would be ideal. I'd also benefit from the Imbue Fire.

I can simply move adjacent to you to receive your barrier, then with the added quickstep I can move back to set Firestacks on almost everyone again while giving 8 Barrier to Floche.
>>
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Updated token for thread 2! Did the outline differently.
>>
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Total BOLTRUNNER death, also since I'll have naught but a rend in the chamber next turn I'm going to have to full reload and will require cover.
>>
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>>6415480
By now used to the absolutely dazzling barrage of sights and sounds as his pack lights up the night, Warpig lets the others handles the fodder birds as he seeks the scout forth the night as the vanguard for this mission. And if he can draw forth more of the quarry into the light so be it: His axe and armor should ward off most of their blows

>ACTION: Selfcast Pelt of the Itinerant Guardian
>MOVE: 3A, 1F, 1A, 3B, 1C
WARPIG - HP: 19/12, DC: 11/11, MOV: 10/3

>Statuses
Barrier (7)
Quickstep (7)

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
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Rolled 1, 2, 2 = 5 (3d3)

>>6415485
>Move A, 2F
>Cast Roanor's Versatile Lightning Seeker picrel


>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5+2; +2 Range]
>Mageclotj: Ultorishawl (Loaded with Roanor's Revive)

>Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Staff strike [Runespace:0, ACC:2d5, PWR:2, Range:1]
>Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>>
Rolled 2, 1 + 3 = 6 (2d4 + 3)

>>6415485
>Lantern Jaunt, trickshot to begin shot from own position, shoot in direction A
>>
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Rolled 3, 2 + 2 = 7 (2d6 + 2)

>>6415485
>>6415768
Seeing all the spells fuse around her, Wintry comfortably ponders her options, protected by Parsley's barrier and letting him do all the moving. "Ah... So many options... There's no enemies in range that haven't been ended, so I could blind fire... But maybe I ought to lit up the area further?"
>FOLLOW Parsley 4F
>CAST Equinox Wintersun AS DRAWN
>CAST Mistral Howl (+7 PWR to next spell)
(spells here >>6412661)
Seeing Parsley's distress, she picks up on it somewhat. "Is there something wrong? You've been doing a good job, from where I'm sitting. But... My name is Wintry. There is no Miss Wimble..." That's rich, coming from her.
>>
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Rolled 3 (1d4)

Cynthia calmly steps forward amidst the frenzy that is beginning to unfurl, looking for a line of sight beyond an annoyingly ill-placed bale of hay.

>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can
>Cynthia uses action to move 1A

>>6415649
>>6415843
Extremely cool, thank you fellow paint-anons.
>>
>>6415485
>MOVE 2F, Cast FoP trickshotted 1E aimed to hit Myself and others to the right. Apply 8 barrier to myself.
>>
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Rolled 5, 3 + 4 = 12 (2d6 + 4)

Casting
SPELL1: FLARE
Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>>
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The moment they reveal themselves, the Boltrunners begin to drop. Spells fly from all over the battlefield, first the WYRMBREATHS, flung from the foci of several mages before their allies can stand in the way of their attacks. Two of these— UR-GLARBAOTH’s and JOROGUMO’s, strike true into the guts of the avian beasts, felling them in a single stroke of magic. FLOCHE’s gun bears similar lethality, two quick shots ringing from his pistol, leaving the monster with a hole punched clean through. The gun’s backlash threatens to sear his hand, yet miraculously, no recoil is felt at all. Across the battlefield, ALARYCK bears the damage, quickly bathing himself in purifying flames to offset the injury and recover his barrier.

As the ranged rearguard fires magic from the barricade, the noble frontliners race forward into the fray. WARPIG, seeing the enemy nearest to him collapse in the face of ROANOR’s lightning seeker, bravely marches onwards, finding himself surrounded by lilac eyes crackling with electricity the moment he stops his march. THORNE, meanwhile, launches himself forward on his astral steed, illuminating a great deal of the field in his wake as he meets Warpig on the vanguard.
>>
Rolled 1, 5, 6, 6, 4, 3, 1, 6, 5, 5, 2, 3, 5, 4, 4, 5, 6, 5 = 76 (18d6)

>>6416487
On the eastern front, the Divers are no less successful. CYNTHIA’s trusty golem soars into the night on silvered wings, mist dissipating in its wake as it flutters with shocking celerity, uncovering not one, but two enemies hidden in the storm. COOKIE follows behind, bearing her Dermislicer and bringing it down on the unsuspecting Boltrunner with a terrible crack, bashing the unwitting beast’s skull into dust. ROA, loathe to leave a job unfinished, recasts her Brightlance into the half-dead monster clawing at her armor, punching through it with a burst of radioactive mana.

The beasts roar, their electrified bodies surging towards you driven by wrath and instinct. Your hair raises on its end, not in fear, but from the sheer static in the air as the flock makes its move.
>>
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Rolled 2, 4 = 6 (2d6)

>>6416489

BOLTRUNNERS:
>COOKIE: MISS [ULTORISHAWL activated, no effect]
>CONQUEST: HIT 5 > 0/5 HP. 5-2 DMG averted to ALARYCK [8+7 > 5+7]. (5/5 HP remain)
>OPHELIA: MISS [ULTORISHAWL activates, granting 2 Quickstep and 1 ice stack to self], HIT 13/7 > 4/7. 9-2 damage averted to ALARYCK. [5+7 > 5 HP] (13/7 HP remain)
>THORNE: Miss x2. Enemies receive 5 DMG each
>WARPIG: Miss x2. HIT 7+12 > 5 HP

(Forgot some dice and an image)
>>
>>6416493
CUMULOFORM
>ROANOR: HIT 6 > 0/6 HP. 6-2 DMG averted to ALARYCK [5>1/5 HP]. (6/6 HP remain) [ULTORISHAWL activates, no effect]

The Boltrunners make their best effort, making a few truly lethal attacks against the various combatants littering the battlefield. Some, as those thrown at COOKIE, WARPIG, or THORNE, fall dull against the Spelldivers' mighty hieroshields. Others pass right through the defenses, claws and bolts threatening to fell a few Dawnseekers where they stand. Yet, as if by a miracle, each and every wound near the barricade miraculously disappears. The source of this salvation, noble ALARYCK, doubles over, blood exploding from wounds he never took, skin singeing with agonizing, selfless flame. He reeks of cooking meat and bleeding iron, bandages stained black and red, and yet, even as he bears each and every attack and starers, he remains defiantly on his feet through sheer force of will, lone exposed eye burning with resolve.

>ALARYCK health: 1 > 4/7 [2 positive fire stacks remain]
>>
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Forgot the image again.
>>
Rolled 1, 6 + 2 = 9 (2d6 + 2)

>>6416497
"AHAHAHA what lovely birds you are! Such a shame you must meet your end here. Allies, I implore you to step back at once!"

>MOVE 1C, 3D
>CAST CELESTIAL BLITZ IN THE A DIRECTION

OP, if you are reading this, please let purple guy move out of the range of Ophelia's spell so no one gets burnt.
>>
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Rolled 1, 3, 1, 3, 3, 1, 2, 2, 2, 3, 2, 2 + 4 = 29 (12d3 + 4)

>>6416495
Joro had been peeking over the nearby farmer's menhir to see if Ophelia as if expecting her downfall, then she sees her bandaged comrade topple over right in front of her..!

"Alas, poor Alric!" She slaps the side of her head, then, seeing as she has no spell to assist (and that he's entirely fine and ready to suffer even more), marches forward and breathes out once more...

"We can't stand by and do nothing, now can we?"

>BEFORE ANYONE MOVES
>MOVE ALONG BLUE LINE
>CAST PALEBREATH SPEAR ALONG SILVER LINE, KILLING 1, 9, AND 10 (AND MAYBE A FOURTH)

>>6416501
"You'll not kill him, girl," Joro chides Ophelia quite tyrannically. "Don't be a fool."
>>
>>6416501
Actually, OP, would it be better if I changed my move to move 4A and have my CELESTIAL BLITZ FIRE in the A direction and ricochet to hit #12?
Let me know if this is possible so I do not make fried chicken out of my allies?

>>6416502
"You dare chide me when I am surrounded by these birds of death!"
>>
>>6416502
Meant to add in
>TRICKSHOT FORWARD FROM RED CIRCLE
>>
>>6416503
Yes, this is allowed!
>>
>>6416508
Consider it done then!
>>
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Rolled 2, 1, 2, 1, 1, 2 + 4 = 13 (6d2 + 4)

Roa sees that the killing is being handled by bolts of energy on the West end of the barricade. Her own spell seems dimmer than she remembered. Something must have been miscalculated, for it’s even weaker than the lightning bearing form. She’ll need help to slay each.

“Conquest! Soften it up!”

With everything else in the area handled, and Cookie’s capability to kill the enemies with singular blows, she opts for that target instead. Alaryck’s sacrifice tugs at her heart, but she doesn’t have to time to shout words of encouragement at the brave soldier.

>Attack it last
>Shoot into dark
>(Heal Conquest instead if I’ve misread and conquest is missing HP)
>>
Rolled 3, 5, 2, 4 + 2 = 16 (4d5 + 2)

>>6416502
Thorne, The Pale Rider, looks on the overgrown chickens not with his usual boisterousness but with a momentary cold disdain. The influence of the dour spirit summoned was something to be held in check by Thorne's will, but the knowledge that was bound to it still framed the Abyss around him. Life so consumed by the Gloom became part of its Doom. Its Fate. Death was a mercy to these creatures, and to all in its wake.

Wordlessly he tugs on the reins of Hades so the horse rears up to knock the wounded birds away, hooves and blade would meat beak and claw.

>Thorne Attacks with PALE RIDER
>Moves 1B, 1F, 1E. Striking Bolts 11 and 19 with Scuttle Cleave
>>
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>>6416495
Having spent the previous turn gathering up her strength, Wintry's body is bursting at the seams with energy. The Cumuloform is dead ahead. The pages on her grimoire flip at a breakneck pace as the air around her gets colder by the second.
"Be the one to direct the flow of ice... Like the knight lady said..."
She stretches her arm, all of the energy bottled up going through it like an antenna.
"Ninth Layer! Equinox Wintersun!"

>CAST Ninth Layer FOLLOWING BLUE ARROW (14 + 7 = 21 PWR)
>CAST Equinox Wintersun FOLLOWING RED ARROW (9 PWR)
(>>6412661)
rolling for Ninth Layer in this post
>>
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>6416519
oh my GOD dude let me fucking roll
>>
>>6416503
"Look again, stupid girl."

All three birds near Ophelia had collapsed with a shared keening cry and went silent and fell still. The palebreath had passed over them like a whisper along the work of the western wind, the blood in their veins turned to venom then venom turned into flame, charring their flesh from within and leaving their husks kneeling like long-traveled pilgrims now in reverence. Jorogumo hums in the chthonic register as if quite pleased, even exalted by the sight of death and holocausts before her, seeming in her standing so much like an terrible pagan icon to whom altars are raised in ages long vanished...

"My friends, my friendly friends! Heed my call!" Joro casts her arm out to the others. "We wage judgement against the very Abyss itself! Against every fowl, and every beast, and every monster, and every creeping thing that creeps under the earth therein! Our Glory Rises!!!"
>>
Rolled 3, 2, 2 + 4 = 11 (3d3 + 4)

>>6416516
somehow rolled the wrong fuckin dice for Ninth Layer. This is the right roll now
>>
>>6416522
>>6416520
>>6416516
Hey, I think you should change your target cause 1, 9, and 10 are all roasted. I do 25 damage with Palebreath spear (loadout >>6412647) so that's an instant kill on the Cumuloform. I'm sorry for taking so long to write out the RP fluff and not saying outright what happened.
>>
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>>6416497
I reload, that's it, that's my turn.
>>
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Rolled 4, 6 + 3 = 13 (2d6 + 3)

>>6416511
"I hate to inform you of this, but my ammunition will likely not be able to meaningfully affect where that birds die or not." Conquest bluntly admits. "Do not worry about me. I'm perfectly healthy."

"Now..." Conquest stumbles away from the bird that just attacked her. "That far more powerful bird is more worthy of my bullet."

>>6416497
>>6416487
...which is what she would've said if she didn't see two bolts of powerful magic immediately trying it. She looks back at Roa with a sheepish grin (or at least you think she has a sheepish look. Hard to tell with the mask.)

"On second thought."

>MOVE LIKE RED LINE
>FIRE BULLET #1, RALLY THE TROOPS, ON ALARYCK. THIS WILL HEAL HIM TO FULL. SPELL IS BLUE LINE.
>FIRE BULLET #2, DESIGNATED TARGET FIRE, ON BIRD #8 TO SOFTEN IT UP. SPELL IS YELLOW LINE. EFFECT: SETS DC TO 3, DEALS 2 DMG SINCE I'M FULL
>FIRE BULLET #3, OPEN UP SIGHTLINE, VIA PURPLE LINE, AFTER JUMO KILLS BIRD 1-9-10.

First rolling TO HIT on #8, then I'll roll to hit on the blind fire MAGELIGHT spell
BIRD #8: DC 6, 2d6+3 ROLL, LITERALLY HAVE TO ROLL NAT 1S TO MISS
>>
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Rolled 1, 6, 4, 4 = 15 (4d6)

>>6416516
>>6416523
Changing my action as per the new information.
>Casting Equinox Wintersun twice as per the image, using the +7 power from Hone on the one aimed straight up.
First two rolls are for the 10A spell, last two are for the one that bounced off of the wall
Add +2 to each result for accuracy.

Sorry for the mess!
>>
Rolled 3, 6 + 4 = 13 (2d6 + 4)

>>6416525
Actually, wait, I'm not going to bother rolling to hit on the blindfire magelight. If there's anything past dead Bird #10, I autohit them (DC 6 vs 2d6+4. I'd have to actually attempt to miss.)

But let's roll anyways. BIRD #8 has -1 MOV now as well, thanks to having a negative ice stack.
>>
>>6416526
It's cool, man.
Ba bum tish.
>>
>>6416527
Oh, right, forgot one other thing. Alaryck also has +1 MOV this round if he wants to reposition. Ice magic, baby, I almost forgot I had it on all of my spells!
>>
>>6416527
It should be at 2 hp now (15-11-2), so it needs a little tickle. I misread designated target fire’s effect and thought it would be 4 dmg, whoops
>>
>>6416530
"We all makes mistakes in the art of war. No matter. Its movements are crippled and it is on the verge of death. One last attack will do it in."
Yeah, understandable. It just reduces enemy DCs by up to 4 since I was scared of encountering another Gloomknight no one could hit. It still does chip damage so it's _fine_.
>>
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I move Cookie to LOOT corpse 6 because I have to wait for Übersmite to recharge.

>Only Ultorishawl activated
I thought I had one more turn of Stalagmites. Whatever, it's nice to appear in the update drawing.
>>6416497
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: Tries to reassure Ladybird telling her everything is going to be all right but she ends up making her more nervous.
>>
Rolled 1 (1d15)

>>6416497
>>6416497
>6416497
>>6416497

>>6416537
Forgot to roll
>>
>>6416523
How do you reach 25 PWR? I could only count 8
>>
>>6416540
Wyrmbreath (2 RS, 5 PWR)
Envenomate (2 RS, 2 PWR)
Muckrend (2+1 RS)
Versatile (1 RS, -2 PWR)
Elegy (-2 RS, 3 PWR)
Chthonic Element (+2 PWR)
10 PWR total
10 PWR * (1 + 1.5) (from Wyrmbreath's PWR = DMG and from Muckrend's Poison Stacks * 1.5 = DMG) -> 25 PWR + 2 Fire Stacks (Wyrmbreath + Fire Element)

You can get the same multiplier with Hierosmite (or any "deal damage equal to spell power") and Envenomate+Muckrend (PWR * (1 + 1.5)).
>>
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>>6416495
Colorised is how the next few rounds will go. One nitpick: I have 8 max HP, 6 from Hawk and 2 from Steelsewn.
>>
>>6416544
A double-dip into PWR, clever!
>>
>>6416497
"Ahh he he he! Friend Alaryck, I like the way you shoulder the burden for all of us! Bravery worthy of the Ireqqen Death-Dare troops, indeed. So let me alleviate some of that pain, and light your inner flame anew!"

>MOVE 1 SE
>CAST CATALYST ON ALARYCK
>>
>>6416545
Oh nice.
>If Alaryck is in melee range:
>Mov: Cast Aurora Chant on Alaryck. (+1 Ice, 1+ Fire)
>Cast Dagon's Shield on Alaryck (+17 Barrier, +17 Quickstep, +1 Ice)

>Otherwise
>Mov: Selfcast Aurora Chant. (+1 Ice)
>Loot Boltrunner 2

Without Hone from Aurora Chant, Aliciel's barrier have similar power with the barrier Alaryck can cast himself.
Will roll loot later if possible.

Do mov cast from grimoire drakeskin use quickstep/ice? I did not think about it.
>>
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>>6416537
>Ubersmite
FUCK I forgot about that, I thought you had it handled, so I didn’t try to protect you.

QM, can I swap to this instead? All contingent on #8 successfully being killed by someone else’s final 2 tick damage, of course.
>>
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>>6416497
>Cast Flaming Serpent at bird 5, autohit, instakill

>>6416557
No worries, I'll deal with #5


Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6416497
With assistance from the others, Alaryck grits his teeth before returning Lansa's favor and darting around the other Dawnseekers to spread light.
>Cast FoP trickshotted 1C directed F. Move 4E, 2F, 1A, 3C, 1B. Ending up in range for Aliciel's Conditional. Apply 1 firestack, 8 barrier target Lansa.

STATS: [8/8(+17) HP, 5(+17) MOV, 6(+0)DC] 2 Ice, 5 Fire

>>6416556
Since I'm proccing the conditional and saving the hone bonus for next round. Next round you can loot and just pop a Hone on me. Pretty sure that MOVE actions other than actually Moving don't consume Quickstep/Ice
>>
>>6416566
Fuck yeah, good going o7
>>
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Rolled 1, 4, 3, 4, 4, 2 = 18 (6d4)

>>6416497
Moves now, RP Autism in a bit.
>MOVE A2, B2
>CAST BOG'S BLOOM B5 (ATTACK BIRD 8)
>>
"Causality report this turn."

DEAD BIRDS
-ELITE #1 (Kumo)
-NORMAL #9 (Kumo)
-NORMAL #10 (Kumo)
-NORMAL #5 (Ur-Glarbaoth)
-NORMAL #8 (Hestri/Undying Roa.)

STILL ALIVE FOR NOW BIRDS
-NORMAL #11 and 14 (Surrounding Thorne, each are at 10/15)
-NORMAL #12 and 13 (Surrounding Warpig, each are at 10/15)

"I believe there should only be one bird unaccounted for. We have five birds remaining, so I would recommend agent Ophelia to loot one of the four corpses she is standing next to." Conquest finishes noting down every enemy that's been killed this round. "That is all. Good day."
>>
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>>6416497
This is a living nightmare. Not out of any particular fear of avians, but the simple matter of the fact that he is being outclassed in every way on the field. All he's done so far is throw out two utterly unnecessary shields and be a glorified steed! Teeth chattering from existential despair and the frostbite creeping up his neck, Parsley casts his gaze about with an air of desperation, seeking some way to remain relevant on this mission. He can't let himself be consigned to a footnote!

Ah, there! The celestial sorceress beset by foul fowl-- no, Jorogumo's carved through the lot in a blink. But he can still leave his mark, surely! Carrying onward as quickly as his long-suffering legs will take him, a purifying lance is sent to douse any lingering static on Ophelia's hieroshield and fortify it against any further boltrunners.

>MOVING as per blue line
>CASTING STEM THE TIDE as per yellow line, no offset
>Barrier target: Ophelia
>[ 2d4, 11/10PWR on allies/enemies, 4RNG, RS13 ]

>>6415955
>>6416516
"Huff, hah-- Wintry, yes, y-yes. Naught is wrong, no. But my spell is proving w-woefully inadequate; gods, I need a drink." The last part is muttered under a shivery breath, his lips starting to turn blue despite his best preparations. "Let us seek t-the front runners to support their efforts, aye? I s-suspect, brrrh, Alastor's aegis only reaches so far."
>>
>>6416610
*casuality
Not time magic. Buh.
>>
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Rolled 1, 5 + 2 = 8 (2d5 + 2)

>>6416495
Warpig laughs as he dodges and weaves through the pair of overgrown pheasants lunging to carve out a piece of him, and even when he feels a devastating blow shatter through the unnatural protection of his pelt he takes the blow in stride, turning the tumble into a combat roll and lashing out in vengeance at the nearest bolt runner. He feels the spines in his axe's hilt rejuvenate his hieroshield as his blood pumps through his ears.
>MOVE: 1C, 1D, 1E
>ACTION: Blade Of Ancient Rites, targeting Boltrunner #12
WARPIG - HP: 6/12, DC: 11/11, MOV: 3/3

>Statuses
N/A

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6416610
I have already shot (and probably killed) bird #12 using CELESTIAL BLITZ >>6416503

I will loot when I can get to a bird.
>>
>>6416537
My mistake! Bird takes four points of damage (assuming I'm recalling the movement correctly). Doesn't seem to matter in this case however, since Ur-Glarbaoth's flaming serpent would be sufficient to cover the bird's health regardless
>>
>>6416659
It's to confirm the shield duration, in case you nerfed it or if I'm being retarded.
Everything is ok then, thanks.
>>
>>6416634
"Ah, missed that in the analysis, my dear friend. Let me rectify the score."

BIRD 12: 10 HP BEFORE
SPELL: 8 PWR, VOLTSPHERE MOVED 6 TILES, SO 6-3 = 3, 11 RAW DMG (part might be resisted, but...)
BIRD 12 = KILL, THANKS TO HOGGING OUT, AT THE BARE MINIMUM

"So, that leaves #11, #13, and #14. Only three birds left. I was under the false assumption that there were 15 normal Boltrunners."
"We are doing good. Wave one is almost complete."
>>
Rolled 1, 1, 3, 1, 3, 3 = 12 (6d3)

>>6416497
>Move 4A, 1D
>Cast Roanor's Versatile Lightning Seeker picrel

>>6416662
I think I can handle those two

>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Mageclotj: Ultorishawl (Spent)

>Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Staff strike [Runespace:0, ACC:2d5, PWR:2, Range:1]
>Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>>
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Rolled 1 (1d4)

>>6416497
>>6416537
With nothing to do back at the town barricades, Cynthia loses herself completely into the thrilling perspective afforded by her RMV glasses. Through the eyes of Ladybird, she gleefully scatters the dark mist with a hail of magelights, before landing to rest beside a large rock, but to her horror, she looks up to find a pair of titanic wide-eyed dinosaurs staring hungrily down at her. Ladybird (or Cynthia?) quivers with fear as they inch closer, their heads jolting from side to side uncannily, until suddenly a pale-skinned giantess rushes in and clobbers the one on the right.
Like a black and white marble sculpture of some barbarian heroine of yore, Cookie bends down and reassures the puny bug, who is feeling rather helpless and struck by childlike terror, before she dodges the swipe a claw from the remaining boltrunner and gives Ladybird a chance to escape (which she takes very quickly).

>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can
>Cynthia does nothing
>>
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>>6416521
"Indeed our glory risesssss... heeeheeeeheee..."
>>
>>6416900
Fire
>>
>>6416900
it's kino I'm thinking
>>
>>6416900
lel (Jo)Joro's Bizarre Adventure
"I will not share The World with you, girl!"
Jorogumo -> Chariot, Kumo -> Fool, ****** -> Death
>>
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>>6416497
>Lantern Jaunt, trickshot to start on my tile, fire in direction F
This gets me to 3 Fire stacks, and also 21 movement
>Move as I show in picture (don't make me give directions, please)
>>
Apologies, I fell asleep waiting for people to take their turns. I'll update soon. Thank you all for your patience
>>
At what point can I roll for my Ultorishawl?
(Quickstep, Wreathe, Imbue ICE)
>>
>>6417061
When you get attacked by an enemy. Ultorishawl has got the REACTIVE modifier integrated on it beforehand.
>>
>>6417067
Thanks!!!

>>6416947
>>6416994
>>6416996
And thanks kek
>>
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Casting PREP + CLEANSE

SPELL2: PREP
Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone immediately after casting this one, including on other equipment. This spell may not have any other Effects]

SPELL3: CLEANSE
Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]
Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>>
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Rolled 2, 3 = 5 (2d6)

Spells fly. Death follows.

Screeching hits your ears as the Dawnseeker's magic tears through the feathered terrors, light, smoke, and blood fill the battlefield. In time, all falls quiet, save a single straggler, lethally envenomated but still no less determined to see blood.
>>
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>>6417320

BOLTRUNNERS:
>Cynthia: MISS

Before it can even strike its frigid target, the Boltrunner collapses to the ground dead, feathers falling from its body as the radiation sickness fries it from the inside out.

WAVE 1 VANQUISHED. You have ONE ROUND to harvest the fallen before the next wave descends.
>>
>>6416900
Also, fantastic work kek. Instantly saved
>>
Rolled 14 (1d15)

>>6415794
Requesting a token swap please!

Roa watches the wave recede. Once all is quiet, she steps over the corpse, accidentally bumping into something with her foot. She examines it, then moves on to light up a small area with her magelights.

>Harvest bird
>Move E2
>Move F1
>>
Rolled 7 (1d15)

>>6417323
>WALK LEISURELY 4A
>HARVEST CUMULOFORM 1
"The trophy is mine by right of WAR!" Joro stays silent for a moment, then laughs mirthfully. "Ah, I'll leave such sayings to le Conk instead. Now is the time to let the newest generation of children to bring the oldest order to this age..."
>>
>>6417327
Congratulations! Please select a FORM sigil.

>Dual Palm: High runespace melee spell form that allows the caster to simultaneously target one ally (including themselves) and one enemy with a single cast
>Spellmine: Low runespace sigil with power and accuracy. Upon casting, place one landmine on a tile UNOCCUPIED BY AN ENEMY. Should an enemy pass or land on this tile, they become the target of this
spell. Loses its PWR bonus when targeting allies.
>Flashstep: [ELEMENT: LIGHTNING] High runespace melee form sigil. Allows the user to move a number of tiles equal to this spell's range, targeting each eligible enemy within that range. There must be some safe tile within your melee range of any targeted enemy, and, for the purposes of resolving proximity based effects, you will be treated as occupying that space upon attacking that enemy. Cannot effect allies.
>>
>>6417334
Holy fuck. It’s GOTTA be flashstep. Thorne, Warpig, let’s see what you guys cook.
>Flashstep: [ELEMENT: LIGHTNING] High runespace melee form sigil. Allows the user to move a number of tiles equal to this spell's range, targeting each eligible enemy within that range. There must be some safe tile within your melee range of any targeted enemy, and, for the purposes of resolving proximity based effects, you will be treated as occupying that space upon attacking that enemy. Cannot effect allies.
>>
Rolled 2 (1d15)

>>6417323
>MOVE TO BIRD 2
>HARVEST
>>
>>6417338
>Flashstep [Runespace: 3, 1d8+1, Range: 3; User moves a number of tiles equal to this spell’s range, targeting all enemies they pass through with this spell’s effects. Regardless of this spell’s range, it is considered a MELEE attack. There must be some safe tile within your melee range of any targeted enemy, and, for the purposes of resolving proximity based effects, you will be treated as occupying that space upon attacking that enemy. Cannot effect allies. LONGSHOT INTERACTION: You may take Longshot with this spell, but you must forgo the ACC bonus] [ELEMENT: LIGHTNING]
You become a living lightning bolt, tearing through enemies and helping your allies with frightening celerity.
>>
>>6417323
>MOVE D2, C1
Nodding at her fresh kill, the Bog Witch returns to the fold humming a familiar--yet unidentifiable tune all the way before retrieving an unlabeled flask from her robes and taking a hearty swig of its contents. An exultant sigh leaves her lips as she offers the draught to her colleagues with a crooked, if not amicable, smile.

The battle had just begun...
>>6416900
Incredible. And in Tegaki no less. Words wouldn't do it justice!
>>
Rolled 4 (1d15)

>>6417323
Alaryck steadies himself before sprinting into a frenzy of ravaging a ratite's body. "Wintry, Parsley come over here and loot the others (3&4). Roanor, I think you're on one."

>Move as shown on drawing, Loot 9
>>
>>6417375
Good lighting. With that, we have the whole village half illuminated. Minus those two single tiles on either end that are inconvenient to get
>>
>>6417328
"Hooo hooo... Now I daresay the time for refreshments has arrived to its apposite moment."

Jorogumo hums an insouciant melody as she seizes her bird by the neck and pulls downwards decapitating, conjuring a tear and a pop as if the sinews and foul mana-tainted flesh of the fowl of the Abyss were merely those of a much more domesticated rotisserie chicken.

Joro stands and thrusts the corpse outwards in a toast and recites a stanza apparently in the style of the Elegies, but how could these words belong when they are said so fiercely and so triumphantly, brimming with new life..!

"Hear me, O Old Ones, who lay dreaming deep in the antiquated dark!
Hail to the First City of Achra, now fallen to the bottom of the earth, at the very heart of the world!
Hail to the many slaughtered in the dark, whose names have been lost to the roaring volumes of speech!
Hail to the inheritors of the ancient cities, spreading across the four corners of the world, sweeping along the four winds of the world, who make now doubtless the whole of the future itself!
Hear me, Man!
Après la vie – mort!
Après la mort – la vie de nouveau!
It is to these ends that I shall libate.
May this drink of blood wash away the taste of dust.
O Glorious Bloodthirst!"

Then Joro tilts the cadaver in one hand to drain the contents as if drinking from an uncorked bottle, blackened blood and lethal venom pouring out first in promised libation and then in pleasure. She drinks and drinks and drinks until the veins run swiftly dry...

"Tis a shame… This wasn’t the taste I was looking for," the ladythinge remarks afterwards, ever the rarified sommelier. "i've always hated the taste of duck, y'know?"

Then, pick in hand, she splits the bird from thrapple to groin in a single blow to perform an extispicy. She performs it on the bird then and there and her sable brow wrinkles as she finds the omen most unfavorable.

"Dark and stormy weather ahead, my friends. it's fixin to storm! I bid you all furthest to beat a swift retreat! If not for your own sake, then for Alric's, who will certainly take–"

>>6417375
"oh hi aurafarm why are you doing up over here" Joro stammers in surprise as Alayrck suddenly. zooms all the way up and next to her. She makes a vague noise. "if you buy the farm, then all of this falls apart. don't be at the front lines, dummy!"
>>
>>6417323
"ALSO WHY ARE YOU SO GREEN, ALASTOR."
>>
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Rolled 10 (1d15)

>>6417323
Aliciel should have 17 quickstep + 3 Ice at this point.
>Move as shown on pic, Loot 11
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>>6417393
"I plan to move back for the next rush"

>>6417394
"I think you might see different colors than I do."
>>
>>6417323
"Stand ready for my arrival, birds!"

>Move 3A
>Aurafarm
>>
Rolled 1 (1d15)

>>6417323
>Move 2A, F, E, D
>Loot 3
>>
Rolled 7 (1d15)

>>6417323
>MOVE 4A
>LOOT CORPSE #10, right underneath Roanor. Waste not, want not.
"I deserve a little treat, do I not? There will be time for me to regain my spells. No point letting good **loot** go to waste."
>>
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>>6417323
Rummaging through his belongings for the knife that is almost surely forgotten, Simon can barely wait to finally get something for his efforts, a brief glance up at the dead BOLTRUNNER at his feet that is being looted follows a renewed effort to- wait... looted? A long sigh escapes him as Simon holsters his HEXPISTOL and begins running to the newly shifted frontline.

>Move 1N, 1NE, 1N
>Cast action: Move 3N, just S of Corpse #9
>>
Rolled 9 (1d15)

>>6417323
>>6417375
"Huh, wha--" Parsley is slow to react, briefly stunned by the display of wills between Ophelia and Jorogumo. Oh, to be able to approach someone with such unshakeable confidence! All in due time, he tells himself, sniffling as he abides by the instructions given by the blurry form of Alaryck.

>MOVING as per blue line
>SCAVENGING corpse 4
>>
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>>6417433
it keeps happening
>>
Rolled 3 (1d15)

I move COOKIE to BIRD CORPSE 5 and HARVEST it.

>>6417323
Btw, OP, just in case you didn't notice. I looted bird 6 last turn. It was a shit roll but a roll nonetheless.
>>6416537
>>6416538
It was a shit roll but a roll nonetheless.
>>
>>6417436
Ah, I forgot to remove the corpse from the map. Thanks for the reminder
>>
Rolled 2, 6 + 2 = 10 (2d6 + 2)

>>6417323
>>6417375
"Mhhhh..." She does not respond to Alaryck's command, instead seeming deep in thought, her expressionless face changing to a slight frown. Still, she is atop Parsley, and so she goes. One could presume that she is frustrated to have been unable to unleash her strongest spell on the enemy yet...
Slipping off of Parsley's back as he scavenges the beast's corpse, she finds herself on the ground, blinking in surprise. Seeing him hard at work, she relieves him of her weight for now, but the corpse she had been ordered to plunder was looted in front of her eyes by Roanor, to little result.
Ready to mount her steed at the next sign of battle, she thus decides to flip the pages of her tome, casting Equinox Wintersun into the dark, and Mistral Howl, as a cold, and ancient rumbling coming from deep inside of her shakes the surroundings
>CAST Equinox Wintersun 7A, 1C, 1B, 1C
>CAST Mistral Howl (+7 pwr to next spell)
>>
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Shitpost. Will update once all boltrunners are looted
>>
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Rolled 3 (1d4)

>>6417323

Cynthia sighs with nervous disappointment when Ladybird's retreat doesn't go quite as quickly as she'd hoped, but she supposes her beetle will be safe enough for her to raise her glasses for a moment and see what's - AH! A sickeningly lifelike bird collapses right in front of her mid-lunge, seeming more like a reanimated corpse than merely poisoned from within by the bogwitch's spell. Her heart races even more, but when she's sure that it's dead, Cynthia grimaces and peers closer at the revolting sight, wondering if anything interesting is contained within.

>Cynthia uses action to loot corpse 8
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can

>>6416900
Holy kino...
>>6417401
Kek
>>
Rolled 11 (1d15)

>>6417569
Rolling for loot.
>>
>>6417565
Looking good
>>
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Rolled 7 (1d15)

>>6417323
Warpig raises his bloodied cleaver aloft, the smell of charred feathers and flesh heavy in the air after the incinerating column unleashed by his fellow spelldiver. He signals wordlessly a sign of thanks to Ophelia, and a promise to save some of the less burnt cuts of meat for her as he begins to butcher the Boltrunner before him.
>ACTION: Loot Boltrunner #12
>MOVE: 1C, 2D
>>
>>6417323
>Last Lantern Jaunt on self with trickshot, aim D direction
>>
Rolled 5 (1d15)

>>6417323
I shall loot my kill of Bolt 14
>>
Damn. Good thing there are multiple waves.
>>
>>6417737
Not everyone has your skill
>>
Rolled 10 (1d15)

>>6417323
>SELFCAST CATALYST
>MOVE 8 N, 1 NW
>LOOT 11

"Ahh he he he, these birds smell delicious - shame that they have been contaminated by evil... oh well, perhaps there is still something to salvage from them."
>>
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The spelldivers make a frantic rush into the battlefield, pilfering as much from the fallen beasts as they can before the next wave of the stampede comes and tramples their would-be payout. Unfortunately, none except ROA find anything particularly exceptional, though the bountiful components and shards will allow them to gain a significant increase in revenue even without flashy research materials.

Before the Dawnseekers can celebrate, however, an oppressive fog bears down on the field, wheat sogging and dew budding on their skin as a rush of moisture washes over them. What you had just slain was merely the advance party: the real battle begins now.

WAVE 2:
-10 BOLTRUNNERS
-5 CUMULOFORMS
-5 CONDUCTIFORMS
-1 TITANIFORM

>BOLTRUNNER
[HP: 15, MOV: 5, DC: 6. All Lightning element actions generate 2 quickstep in addition to their other effects]
>Abilities (uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-VOLTCLAW [2d6, melee; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]

>MUTANT: CUMULOFORM
[HP: 25, MOV: 5, DC: 8. Snuffs up to 2 magelight tiles each step it moves in addition to the tile beneath it.]
>Abilities (Uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-AMPSHRIEK [2d6+1, 10 range, ricochet; deals 6 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]

>MUTANT: STRATIFORM
[HP: 60, MOV: 5, DC: 4]
>Abilities (uses action)
-GALVANIZE: [Self only; 6 healing, 6 quickstep. Element: LIGHTNING]
-AMPLIFY [Grants adjacent allies 2 ACC and 2 DC. Element: LIGHTNING]

>LEADER: TITANIFORM
[HP: 80, MOV: 5, DC: 8. All Lightning element actions generate 2 quickstep in addition to their other effects]
>Abilities (uses action)
-GALVANIZE: [Self only; 10 healing, 6 quickstep. Element: LIGHTNING]
-LICHTENBEAM [2d6+2, chain [range 4, chaining range 2]; deals 10 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.] [Element: LIGHTNING]
-DISCHARGE [2d6+3, melee. Targets all enemies within melee range; deals 10 damage. Additionally, may convert any number of unused Quickstep charges into damage. Must be declared before the attack is made.]
>>
>>6417841

Error, wrote "conductiform", was the original name of "stratiform" before I changed the names in my notes. Please treat them as equivalent.
>>
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Map corrections, plus cloud removed for clarity
>>
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Rolled 1 (1d4)

>>6417847
The tide is approaching on the horizon. Roa stares at her staff with a frown. It’s not as lethal as she wished. The spell has gone awry in some way. Very well, she’ll stand here instead and prepare for the next wave of opponents. She attempts to use the minor technique she’s learnt, combining it with her own adoption of a combat stance.

>Move
>Cast Earthen Brace (Hone 1, DC 1)
>>
>>6417855
Unfortunately, she can’t get it right. She pushes the broken circle aside and stands tall, looking into the gloom instead.
>>
>>6417847
Final map correction. Omission of beams last round and reversal of their lighting was intentional
>>
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>>6417861
>>
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>>6417847
>Cast PETRONEL N as pictured
>Scuttle load PETRONEL
>Cast PETRONEL NE as pictured

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2)
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)
>>
>>6417847
>Move 2B, 3C
>Recharge Ultorishawl with Roanor's Revive

>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Magecloth: Ultorishawl (Spent)

>Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Staff strike [Runespace:0, ACC:2d5, PWR:2, Range:1]
>Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>>
>>6417863
>Before anyone moves, cast Flaming Serpent straight A

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6417847
>MOVE 4C
>RELOAD.
"Keep your distance from each other. We wouldn't want the leader's beam to kill us. Not yet. Our deaths should be glorious and righteous."

"If I die to a overgrown CHICKEN, then I WILL COME BACK FROM DEATH'S DOOR TO KILL YOU MYSELF."
>>
>>6417863
>>6417847
"I've no taste for mere senseless bloodshed, but for agreeably sensible bloodshed, and preferably that of someone else. Not yours though Alastor, you've suffered more than enough."
>MOVE 2C, 2B, 1A (ending 1 hex north of Conquest's starting position)
>TRICKSHOT PALEBREATH 1A UPWARD, CAST 10A STRAIGHT UP
"Though, I suppose it all ends in blood either way..."

Jorogumo pauses for a moment, tilts her head, circles a finger in the air – "Ah." – and remembers to pretend using the casting sigils this time around. She raises her staff for a lazy twirl and her runes dramatically shine forth once again, but to cast her sorcery Jorogumo merely whispers...
>>
>>6417906
Also preface with
>BEFORE ANYONE MOVES
>>
>>6417847
(OP, I believe Aliciel placement is wrong by 1 tile >>6417400)

MOV: Selfcast Aurora Chant (1 Ice stack)
Cast Dagon's Shield on Thorne (17 Barrier, 17 Quickstep, 1 Ice stack)

Aliciel seems to regret her advance.
>>
>>6417863
>MOVE 2A, 2B
>>
>>6418067
Forgot name
>>
Rolled 2, 4, 1, 1, 1, 2 = 11 (6d4)

>>6417863
>MOVE A1, B2, A1
>CAST BOG'S BLOOM A5
"FEAST UPON THIS, FLIGHTLESS FIENDS!"
>>6417874
"Fret not, o' masked musketeer--should any of our company depart with Death in battle or breaktime I shall carefully collect your corpse's craftables for keen concoctions for our comrades to consume. Waste not the wasted~"
>>
>>6417565
FORGOT TO SAY I JUST NOTICED THIS CAUSE I WAS TIRED AND WAS JUST SKIMMING FOR AN UPDATE BUT HAHAHAHAHHAHAHA OPHELIA LOOKS AWESOME (AND SO DOES JORO). Thanks OP!!!
>>
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Rolled 4 (1d4)

>>6417847

Seeing most of her comrades so far out from the barricades, Cynthia abandons the useless corpse with a disgusted frown and strides up behind them. Then, donning her glasses again, she lets out a gasp of frustration. "Gah! Why in the moon's glorious name is it so dark again?? All of Ladybird's hard work... those insolent feather-brained fog-flatulating electro-chicken abominable battery-munching..." she mutters a string of astute defamations through gritted teeth as she sends Ladybird to dispel the dark fog once again.

>Cynthia uses her action to move 1F3A (after Hestri's spell, if that matters)
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can
>>
>>6417863
>Move 12 C
>Cast Lantern Jaunt A (trickshot so it also hits me)
>>
>>6417911
From atop his horse Thorne regards Aliciel "Thank you bronze haired maiden. Do not fear, your favor will be the wind at my back as I strike them down."

(The Aliciel gif really makes me smile.)

>>6417863
>Thorne will cast Sound the Horn

Next turn I'll use that 17 Quickstep count and kill as many Bolts as I can find.
>>
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Rolled 1, 1, 1 + 4 = 7 (3d3 + 4)

>>6417863
>CAST Ninth Layer (in blue) with +7 power due to hone
>CAST Equinox Wintersun (in pink)
Rollan for Ninth Layer.
>>
Rolled 1, 1 + 2 = 4 (2d6 + 2)

>>6418187
Oh my GOD bruh this is a LITERAL MIN ROLL ON MY 21 POWER SPELL
rollan for equinox wintersun
>>
I move Cookie as in the image and make her cast #Magic Miracle#, the Ultorishawl spell.

>>6417847
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
Cookie finally understands that her build requires too much set up but her damage isn't too great
>>
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Moving here and using my casting turn to reload the hexpistol.
>>
>>6417863
Gulp. The fog rolling in understandably has Parsley's resolve wavering. He has to remind himself that these are mere beasts; only by defeating them will he hope to achieve any feats of similar magical magnitude. With that in mind does he step forward with renewed vigour, not realizing that the feeling of a second wind was actually his passenger dismounting. Oops!

>MOVING as per blue line
>CASTING STEM THE TIDE as per yellow line, offset E
>Barrier target: Warpig
>[ 2d4, 11/10PWR on allies/enemies, 4RNG, RS13 ]
>>
>>6417863
"Oh? Dreaded fog of a thousand fogs, you shall not hinder my flames! Friend Warpig, may your steps blaze with inner fire!"

>CAST CATALYST ON WARPIG
>MOVE 3 SE, 2 S (ending up SE of Conquest)
>>
If the birds deploy and were able to immediately act (cast and move, so probably Galvanize and move), then all of them will be able to reach and attack everyone on the front line this upcoming turn. I'm betting Joro's life on this not being the case, lol.
>>
>>6418343
Emergency phonepost because I forgot the image AGAIN

>MOVING 1A3B
>CASTING STEM THE Tide, offset D, aiming E
>>
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>>6417847
Warpig feels the regenerative flames of his ally's magicks wash over his wounds and quicken his steps, and offers a snort of thanks. Now on hooves of fire, he charges forth once more into the unnatural darkness with the spirit of wandering warrior on his back, searching for the enemy in the rolling thunderclouds before circling back to a tenously safe position.
>ACTION: Selfcast Pelt of the Itinerant Guardian
>MOVE: 1F, 1A, 2F, 2A, 1F, 1A, 2C, 2D, 2C, 1D
WARPIG - HP: 11+7/12, DC: 11/11, MOV: 15/3

>Statuses
7 Barrier
12 Quickstep
1 Fire (Positive)

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6418478
Not a safe assumption to make, there’s no reason for them to be unable to act right after us. I feel like we’ll need to be running back and forth a lot. Next turn, when all their quickstep is stacked, we want them to burn as much movement as possible. Otherwise, a fully charged one that ends its turn in melee range can one shot even our tanks with 6+2+6+2 damage.
>>
>>6417847
"DON'T CLUSTER, THEY CAN ARC."
>MOVE: 2E, fire FoP at B trickshotted to include myself

Charted all movement excluding move past this turn, currently TEN of us are in chaining distance to eachother.
>>
>>6418504
Apply 16 barrier to Jorogumo,
>>
>>6418500
>>6418504
>at least eight dudes all in chaining range
>Quickstep boosted attacks incoming
Oh shit HAHAHAHA
>>
>>6418528
"JoJoro! This is the last of my Barrier! TAKE IT FROM ME!"
>>
>>6418500
I thought about tactics and I agree. Regardless if they absolutely demolish us or merely buff up this upcoming enemy turn, fleeing towards the barricade on our next turn will
1. Expend their Quickstep.
2. Force the faster Quickstepped buffed attack units to separate from their slower Stratiform buffers and leave the attackers exposed on the next round.
3. Possibly outrun the range of DER LICTCHEN ZAPE CHAIN (4 hexes lol).
Not sure how long the ACC and DC buffs on the enemy, but I also hope their wasting a turn to catch up and/or attack the barricades will cause their buffs to expire in time for our counterstrike.
>>
>>6418504
>>6418505
Sorry, I made a mistake. While my intent was to only to pass the elemental stacks through Aurora Chant (Not possible >>6412523), it is also not possible to give the effects of hone (It seems to work like stalagmite armor).
>>
Rolled 2, 5, 1, 4, 1, 6, 2, 6, 2, 6, 4, 4, 3, 6, 6, 2, 6, 1, 2, 4 = 73 (20d6)

Rolling to hit. First 9 titaniform, latter two boltrunners. Titaniform gets +4 (2+1+1) and the Boltrunners get +1(dark)
>>
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Rolled 2, 2, 2 = 6 (3d3)

Rolling for Jorogumo.
>>
Rolled 1, 2, 1 = 4 (3d2)

And for ur-glarbaoth
>>
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Sorry for the lack of activity. Sick yesterday, exhausted today. Low budget update tonight.

Spells fly, most to minimal effect, save UR-GLARBAOTH and JOROGUMO, each of whom deal devastating bursts of damage to the coming onslaught. The former utterly fries a poor Boltrunner, while the latter deals a devastating blow to the Titaniform, setting it ablaze and inflicting significant injury. The bird shireks in protest, launching a horrible counteroffensive, crimson lightning arcing through the magelit field and wreaking bloody havoc in the ranks of the Dawnseekers. The rest shuffle and wait, charging up their next attack.

>TITANIFORM:
-Jorogumo: HIT. Damage redirected to Alaryck. 17 > 5 Barrier. 1 Lightning stack inflicted to Jorogumo.
-Conquest: HIT. Damage redirected to Alaryck. 5 > 0 Barrier. 1 Lightning stack inflicted to Conquest
-Lansa: HIT. Damage redirected to Alaryck (7 > 1 HP). 1 Lightning stack inflicted. Ultorishawl activated
-Eigengrau: HIT. Damage redirected to Alaryck. 1 > 0 HP [HIEROSHIELD BROKEN]. 1 lightning stack inflicted
-Cynthia: HIT 5 > 0 HP [HIEROSHIELD BROKEN]
-Ophelia: HIT. 14 > 2 HP. Ultorishawl activated. 1 Lightning stack inflicted.
-Floche: HIT. 14 > 2 HP. 1 Lightning stack inflicted
-ALARYCK. Already unconscious

BOLTRUNNERS
-Alicel HIT. 17 > 9 Barrier
-Alicel HIT. 9 > 1 Barrier
>>
>>6419196
Forgot to mention:
UR-GLARBAOTH 6 > 0 HP. HIEROSHIELD BROKEN. CANNOT BE REVIVED. Ur-Glarbaoth is REMOVED FROM PLAY until the beginning of the NEXT round. Coreshards will be deducted accordingly.
>>
>>6419196
Lansa felt the lightning course through his body, and that it would snuff out his internal fire - if it doesn't get redirected to Alaryck instead. Still, Lansa's own Ultriorshawl kicks in and relit his flagging internal fire.

"Bolt of a thousand bolts! I can still feel it in my teeth, ahh he he he! So this is the power of that large bird?! Alaryck! Twice now you've saved my life, I am in deep blood-bond! This won't erase that debt, but it should help you get on your feet again!"

>MOVE 2 SW, 3 NW (ending up NW of Alaryck)
>CAST CATALYST ON ALARYCK

"That overgrown bird shall have its reckoning, mark my words!"
>>
Rolled 4, 4, 1, 4, 5, 1, 1, 5, 2, 5, 5, 2 = 39 (12d5)

>>6419196
"I'll avenge you little dancing maiden. At last I carve the path between this life and the next! CHARGE!"

If anyone can also throw some damage where I go I might be able to get any hidden CUMULOFORM's as well

(Hope you feel better Hiero)

2d5+2, I'll throw some dice out
>>
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>>6418532
>>6419196
(Il mare eterno nella mia anima - Jojo's Bizarre Adventure: OST Battle Tendency) https://youtu.be/mcLjmxout-A

"Alric..." Joro gasps, trembles, then collapses to her knees as beholds the ultimate crushing fate of the bandaged wizard. She brings her hands to her face for a moment, then lifts her head towards the storming Heavens and wails aloud, "ALARYYYYYYYYYYYYYYYCK!!!"
>>
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Rolled 1, 2, 1, 3, 3, 2, 2, 1, 2, 2, 2, 2 + 4 = 27 (12d3 + 4)

>>6419196
>MOVE 2F, 1A, 1F, 1E (ENDING BELOW ALICIEL)
>TRICKSHOT 1A (FIRING FROM ALICIEL'S POSITION)
>CAST PALEBREATH SPEAR TO HIT BOLTRUNNERS 3, 4, 6 AND THE TITANIFORM

3 and 4 should be dead by Thorne, so I'll ask for Hierophant to use the last 6 of my dice for the other two available targets. Even if I don't hit the Titaniform's 8+2 DC (buff from the Stratiform), if someone else does Rend Asunder the effect retroactively applies (as per the last thread's answer from Hierophant) so things will work out.
>>
>>6419206
Boltrunners 3, 4, and 6 are dead
25 DMG from my earlier Palebreath on the boss (80 -> 55)
22 from Thorn'e Pale Rider + 25 another Palebreath (55 -> 8)
He's fucking dead lol
>>
I’ll type up a reply and move later, I think I’ll spend the turn healing someone. Who needs it most right now? I was thinking I get Cynthia back up
>>
>>6419217
Hestri can shuffle a few tiles NE and heal everyone who got downed and can still be revived (RIP Ur-Goulash) with a single cast of her Muckmedic + Envenomate lance, except Alaryck and Lansa (RNG 5). Maybe Floche to top him off since he has the huge damage elegy double attack spell among everyone in the middle who can be healed (>>6413314) or Cynthia who can go and scout more in the meantime.
>>
>>6419217
>>6419220
You, Roanor, Hestri, and Conquest can all heal someone, so Eigen and Cynthia will be revived sooner or later. Do as you will.
>>
>>6419208
>>6419202
Nix that. I definitely got the hit (10 result vs DC 10 -> 25 DMG -> 30 HP remaining on the boss) while Thorne has a few rolls that roll under DC 10 (10, 7, 8, 8, 9, 9, in order). Rend Asunder bros will need to assist on the Titaniform to apply Thorne's damage.

(This is assuming the Titaniform DC 8 is getting +2 boost from the Stratiform buff based on its attack bonus of +4. I think the +2 is from a Stratiform buff and the other +1s are from the bonuses from his two fat ass tiles in the darkness, which means he only got 1 buff from his Stratiform and thus DC 8+2.)
>>
>>6419220
I’ll get Cynthia up, then, so she can act
>>
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Rolled 1, 3, 4, 4, 1, 2 = 15 (6d4)

>>6419196
The flash of lightning. The crack of thunder. The stench of seared flesh. These hit Parsley one after another, followed by the looming silhouette of a bird more colossal than any nightmare he's conjured. For what feels like an eternity, his feet are frozen in place (not literally, Wintry is innocent), until he witnesses Thorne gallivant right towards the TITANIFORM. Right... right! A wizard has a solution for every circumstance! And this, here, he has his solution for!

"Well said, good sir! Allow me to bolster your efforts!" Parsley chirps up, stepping past a small and frankly unimportant bird to aim his lance at THE BIG ONE. Whatever carnage has transpired behind him, he's sure they can sort themselves out. We're all wizards here, after all.

>MOVING as per blue line
>CASTING STEM THE TIDE as per yellow line, offset A
>Barrier target: Thorne
>[ 2d4, 11/10PWR on allies/enemies, 4RNG, RS13 ]
>6 dice due to Barrage even though max roll wouldn't beat its DC anyway
>>
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Rolled 6, 1 + 3 = 10 (2d6 + 3)

>>6418104
"At least something of value would be extracted from my death. What use is a body if you can not harvest value from it? We are all flesh, at the end of the day." The masked musketeer's voice was drier than the harshest of deserts. "Speaking of my death. Excuse me."

>>6419196
Conquest gasps like a fish out of water when she realizes how close she got to being fried.
"EVERYONE! SPLIT UP! SPLIT. UP! DO NOT STAND NEXT TO EACH OTHER! FOR THE LOVE OF GOD! MY BONES WERE THIS CLOSE TO MELTING! I COULD ALMOST FEEL MY LIVER COOKING INSIDE MY BODY."
>MOVE AS PER RED LINE
>FIRE BULLET #1, RALLY THE TROOPS, ON ALARYCK. THIS WILL HEAL HIM BACK TO LIFE. SPELL IS BLUE LINE. ADDS ONE POSITIVE ICE STACK
>FIRE BULLET #2, DESIGNATED TARGET FIRE, ON TITANFORM TO SOFTEN IT UP. SPELL IS YELLOW LINE. EFFECT: SETS DC TO 4, DEALS 2 DMG SINCE I'M FULL. ROLLING TO HIT. ADDS ONE NEGATIVE ICE STACK.

"Hestri." Conquest soon regains her composure. "Do you mind healing the amusing creature we call Eigen?"
>>
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Rolled 1, 3, 1, 2, 4, 3 = 14 (6d4)

>>6419196
>MOVE A1, B1
>CAST BOG'S BLOOM ON CYNTHIA, EIGEN, OPHELIA, AND FLOCHE

Watching her allies fall like a line of exceptionally-geeky dominoes, Hestri lets out a weary sigh as she slithers over and rolls up her baggy sleeves revealing...!

... MORE baggy sleeves! How is this bitch not sweating 24/7?

"Wane your whinings, you risk-loving whelps! And abide the burning this brew brings--to your health~"
>>
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>>6418164
>
>>6419196
OP, would you kindly confirm if you took into account the stalagmite armor's DC bonus + earth elemental from the dagon's shield cast previous turn? It should give total of 15 DC (6 + 8[17 power spell] + 1 [earth]). My apologies, I should organize my posts better.
>>6415684
Floche had a 17 Barrier from here, It should be 5 BP + 14 HP post hit his turn.

>>6419206

>Aliciel - HP: 5/5, DC: ?/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>Statuses
Stalagmite Armor (17 PWR, 8 DC)
1 Earth Stack (1 DC)
1 Barrier (?)
2 Lightning (?)

>Mov: Selfcast Aurora Chant
Hone (PWR 8)
>Cast Dagon's Shield on Jorogumo
PWR 11 - 1 (Cthonic) + 8 (Aurora Chant's Hone) = PWR 18
18 Barrier + 18 Quickstep + 1 Ice stack

Ay, did not realize that cthonic don't affect selfcast.
(Bless you OP, have a nice recovery)
>>
>>6419282
Aliciel what the fuck these animations are cute as hell holy crap keep it up
>>
>>6419282
"How is she doing that? W-what is this...rapid movement? This...animating force????"
Kino animation. I fuarking kneel.
>>
>>6419196
>>6419282
Mindworm also reminded me to ask: I have a Ultorishawl Stalagmite Armor spell here in my loadout (>>6412647). Wouldn't there be feedback damage to the Titaniform from being targeted by an enemy attack or does Martyr's Resolve taking the hit supercede this effect?
>>
>>6419279
Cute Hestri with her new foci, possibly shopping at the same robe store Eigen uses?

>>6419282
LOL amazing gif. Aliciel is STRONG
>>
>>6419198
Why can't I be revived?
>>
>>6419282
You're correct on all counts. Attacks miss, and appropriate recoil is applied, and Floche's barrier is considered.

>>6419296
Ultorishawl only activates after attack resolution. No recoil is applied

>>6419339
I was under the impression that you had Death Knell, but Elegy was on your hone, not your primary attack. You are resuscitated with 2 HP as per your ally fire stacks
>>
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>>6419204
>>6419206
>>6419208
... and her screaming turns to sobbing, covering her head with her arms...

"Oh Alaryck... You gave me a barrier with the last of your power. You saved it for this moment, for your friends, rather than on yourself..."

... and then her sobbing turns to laughter, high and pealing, almost hysterical laughter. Joro unclasps her arms as her chuckles dies away.

There is a face now which shines in the gloom like a porcelain mask, pale and smiling and serene, as if perpetually amused by some secret conceit or perhaps pleased by the very world alone.

"Ah Alaryck..." Jorogumo breathes softly. "You are a man as splendid and delicious as the blood you spill for us. To fight for your life and the survival of others with all your might... It is like the parable of the frog who had whipped the cream in the jar with his feet, turning it into butter. How can we falter in the presence of such tenacity, such selflessness? A torch shines on in the darkness and the darkness has not overcome it!"

Joro draws herself upright, filled with hope, desire, and utter confidence. She breathes out that strange palebreath once more and the sorcery threads through the air, swiftly and with a dancer's grace, to weave that dreadful undoing into the warp and weft of the world itself.

"Take heart, my friends, and do not relent! The thread of the beast is nearly severed! Let us finish the hunt!"

>>6419282
Joro looms menacingly as Alaryck's barrier is strengthened even further by Aliciel's effort...

"Fuhuhu..."

Kino animation btw, Mindworm. This quest truly has a surfeit of talents with all of us here.

>>6419339
Huh. You didn't cast your elegy spell at all.
>>
>>6419342
I, in fact, also have a Reactive healing spell on my Ultorishawl, does it not activate?
>>
>>6419342
Ah well. That would have been nutty.

Anyway, that means the bird is still alive but he's been thrown right into death's door headfirst like a Looney Tunes gag. Thorne and Joro's attacks landed due to Rend Asundermaxxing (DC 4-5 after Conquest and Parsley), and Rend Asunder can apply the Blood element effect for 2 DMG each, leaving the bird with 4 HP left. KILL.
>>
>>6419346
It does! I only initially discounted it because I assumed you were elegy'd. All relevant healing is applied.
>>
LADS. We're still in the thick of it yet.
6 BOLTRUNNERS (4 dead)
5 CUMULOFORMS
5 CONDUCTIFORMS
1 TITANIFORM (NEAR DEAD)
>>
>>6419359
Thanks!

>>6419196
"Foul beast, you thought."
Ur-Glarbaoth rises up, his beard smoking a bit, but otherwise unharmed, and immediately retreats.

>Move 3B 2C, to where Cookie is
>Recast No Sell at Ultorishawl

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6419252
"GET THE $&!* OUT OF THE WAY YOU CORPULENT DULLARD!!!" Joro screams at the top of her lungs at the GUY STEPPING INTO THE PATH OF HER SOLE INSTANT KILL WYRMBREATH ATTACK. >>6419206

I had no idea if Conk's Rend Asunder would retroactively apply if I put in "cast before anyone acts" so I didn't put it in.
>>
>>6419365
I feel like we need to clarify this again.
You seem to operate at an assumption that all actions happen simultaneously and Parsley can step into the way of your attack after you make it and get hit. I, and likely many people, are used to actions in skirmishes being resolved in the order of declaration, in which case Parsley is safe as he is moving into the affected hex long after your attack ends.

>>6419359
Hierophant, could you please clarify whether Parsley is going to be fried in this case?
>>
>>6419367
The timing is a bit too abstract for me to grasp. Hierophant ruled that Rend Asunder can be applied retroactively to attacks already made (turning what would be failures into successes), so there's something weird happening with the turn resolution from my view. My thought process is that things happen simultaneously in brackets, regardless of the actual post time:
>Everyone who declares going first in the post
>Everyone else doing everything else
I didn't put in "I cast first" since I wanted to be put in the same time bracket as Conquest's Rend Asunder and I already had a bad feeling about being able to hit DC10 by my own dice. Now I reread the thread to find Parsley ending his turn in the path of my Wyrmbreath attack, so I go and warn him immediately. (I did definitely overdid it with the all caps in the narration itself.)

Ultimately, it's me being autistic about this. I must have missed Hierophant's explanation of action resolution somewhere along the line and I just made up that thing about brackets. My apologies.
>>
>>6419373
I want to be absolutely sure I'm going to hit the big guy but I'm also going to brain Parsley (and maybe Wintry as well) by accident. I don't want the latter.
>>
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Rolled 1, 5 + 5 = 11 (2d6 + 5)

>>6419196
>Fire CANISTER N, at TITANIFORM
>Move 3 NW

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2)
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)
>>
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Things are going nightmarishly. Ancient scenes flash in her head, of fallen comrades, broken limbs, the smell of blood thick in the air. And at the head of the abyssal host is a great beast, superimposed in her vision over the Titanoform that they face.

Alaryck, precious Alaryck, has taken all of their wounds onto himself again, serving as their sole shield. What use is power if she cannot do the same? Roa steps forward, one heavy boot falling at a time. She gasps in relief as Ur-Glarbaoth rises, his shield not as broken as she thought.

With her spells faltering in this manner, there is naught she can do but cast them forward in an attempt to rescue her comrades. She bathes Cynthia in the ghastly green glow of BRIGHTLANCE, aiming to restore her shield.

"Stand, I bid you. Open your eyes."

>>6419282
All these Aliciel gifs and drawings have been adorable, holy shit
>>
Looks like I'm really late to the murderkill party, but are there any birds left I can incinerate? Also, how many extra steps of movement do I get thanks to my Ultorishawl?
>>
>>6419419
BIG BIRD IS STILL BARELY KICKING
NUKE IT.
ALso, you have +2 movement from your shawl, so you can move 6 tiles. You can move up and shoot the big bird with CELESTIAL BLITZ just fine.
>>
Rolled 6, 2 + 2 = 10 (2d6 + 2)

>>6419196
>MOVE 4A, 1F
>FIRE CELESTIAL BLITZ IN THE A DIRECTION SO IT RICOCHETS OFF OF THE BLACK TILES IN THE C DIRECTION AND HITS THE TITANIFORM

"Please enjoy this recompense for the grave sin you have committed unto my person, knavish bird."
>>6419422
"INDEED. IT SHALL SUFFER A DEATH MOST PAINFUL AHAHAHAHAHAHA"
>>6419343
This... I like this. Very big fan of the colors and vibe.
>>6419282
OH MY SHIT THIS ROCKS-- excellent work, anon!!!
>>
I move Cookie and cast #Sonic's Shield#
>>6419196

Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
>>
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Rolled 1, 3, 3 + 4 = 11 (3d3 + 4)

>>6419196
>CAST Ninth Layer as per blue line
>CAST Equinox Wintersun as per purple line
Rollan for Ninth Layer
>>
Rolled 5, 1 + 2 = 8 (2d6 + 2)

>>6419600
Rollan for Equinox Wintersun
>>
To my knowledge, Eigengrau and Roanor have yet to cast votes. I'll give them until the end of today before updating
>>
>>6419196
Sputtering out a remnant of his last meal Alaryck speaks "We should begin a slow pullback to the middle or to the barricades."
>MOVE 3F, Fire FoP towards F trickshotted to hit self. Apply Barrier to self and 1 firestack to all in trajectory
>>
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Casting flare straight up and casting cleanse on floche.
>>
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Rolled 3 (1d4)

>>6419799
I also have yet to respond (I was dealing with some internet issues; almost had to resort to a phone post).

>>6419196
The head of a truly titanic beast, dwarfing everything else she has confronted before, emerges from the dense black fog, as if the swirling clouds were coalescing to reveal the horrifying truth of their monstrous nature. Profound dread envelops Cynthia, who suddenly feels again the helplessness she experienced earlier through the eyes of a tiny beetle, but now in an undeniably serious and lifelike spectacle. Like a scene from a nightmare, hellish lighting spews from its pointed maw, piercing through her comrades one-by-one, who had seemed perfectly safe only a few moments before, and inexorably races toward a petrified Cynthia. In a blinding flash of crimson light and a moment of agony deep in her bones, Cynthia collapses.

But, it is not long before she is bathed in a soothing emerald light and a verdant swirl of boggy blossoms, graciously pulling her out of unconsciousness. She gets up slowly, clutching her head and looking around. “Ughh… what just…” she suddenly spies a lone boltrunner straight ahead of her, revealed by the lumbering mass of Parsley shuffling away. Cynthia automatically raises her wand to attack it, at least understanding that the battle is still raging.

>Cynthia casts Electrum Braid in direction 9A (2d4+5 ACC, 4 + distance DMG, 9 RANGE, PIERCE, +1 ICE)
>Ladybird casts Quicksilver Wings on self (+6 MOV, 1 RANGE, UNSTABLE, +2 ICE) (rolling now for Unstable)
>Sacrifice Cynthia's movement to move Ladybird as shown, or as far as Ladybird can

>>6419282
Utter kino.
>>
Rolled 4, 3 + 5 = 12 (2d4 + 5)

>>6420033
Rolling now for Electrum Braid.
>>
After making a complete tally, 3 players— warpig, roanor, and hurdy are yet to vote. I shall wait until morning.
>>
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Rolled 1, 3 + 3 = 7 (2d4 + 3)

>>6419196
>Move 6E 4F
>Trickshot cast Lantern Jaunt from my own position in the F direction
>>
>>6416544
I think you are forgetting the poison stack from [element: poison] effect.
>>
>>6420179
Honestly, I'm finding it very hard to follow what's going on, what everyone's been up to and what's left for me to do each turn so I don't waste my action. I might have to drop out.
>>
>>6420267
You can just blast whatever is big and nearby, and not worry about it. For all the all caps autistic screeching all the time, nobody has the right to order you around or enforce commands. Just do what you feel is cool.
>>
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Rolled 1, 1, 1 + 1 = 4 (3d4 + 1)

>>6419196
Sorry, missed that my post didn't actually post, fucking captcha. I guess it's a little redundant at this point since it seems like everyone visible is dead but I might as well throw it out.
>MOVE: 1D
>ACTION: Feral Hand of the Old Gods, targeting Titaniform, should be 15 power in this case

WARPIG - HP: 19/12, DC: 11/11, MOV: 3/3

>Statuses
7 Barrier
1 Elegy of the Old Gods

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
Rolled 6, 2, 1, 5, 4, 4, 3, 3, 5, 5, 2, 6, 4, 1, 3, 1, 1, 2, 5, 1, 6, 5, 4, 3 = 82 (24d6)

-Titaniform
-Boltrunners
-Cumuloforms
>>
File: IMG_1290.png (1.69 MB, 1925x2926)
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The Dawnseekers bring might and magic, yet the sheer, overwhelming numbers of the horde obstruct their better efforts. Hordes of tough, feathered bodies line the path, obstructing WINTRY, FLOCHE, OPHELIA, and EIGENGRAU from landing lethal blows upon the mighty Titaniform. THORNE, meanwhile, begins tearing his way through, blade ripping through one but suddenly stopping on the next as if by some invisible barrier. The Cumuloform shrieks, feathers bristling with power as a potent electromagnetism keeps his blade at bay.
>>
File: Untitled_Artwork.png (1.24 MB, 1330x1388)
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>>6420729
JOROGUMO, meanwhile, finds no such obstructions, her Palebreath Spear skewering through victim after victim, its venom percolating through their thick, feathered hides before bursting into a conflagration of silvery-blue fire. Her attack reaches the towering Titaniform, but it alone is not enough to bring it to its knees.
>>
File: Untitled_Artwork.png (1.47 MB, 1925x2926)
1.47 MB PNG
>>6420730

>TITANIFORM
-Floche: HIT. 12 DMG shunted to Alaryck [8 Barrier, 12 HP > 8 HP]. 1 > 2 Lightning
-Conquest: HIT. 12 DMG shunted to Alaryck. 8 > 0 HP [HIEROSHIELD BROKEN]. 1 > 2 Lightning stacks
-Eigengrau: HIT. [HIEROSHIELD BROKEN]
-Lansa: HIT. [HIEROSHIELD BROKEN] (will be revived by fire)
-Alaryck (already unconscious, will be revived by fire)

>BOLTRUNNERS
-Jorogumo: HIT. 17 > 5 Barrier. 1 Lightning stack applied
-Hurdy-Gurdy: MISS.
-Warpig: MISS.

>CUMULOFORMS:
-Cookie: MISS. Recoil dealt
-Hurdy-Gurdy: MISS
-Warpig: MISS
-Thorne: MISS. Recoil dealt

The TITANIFORM wreaks havoc, crimson lightning singeing the fields and bathing the wheat and mages in its sinister red light. Total disaster is averted thanks to ALARYCK's noble resistance, though that enough is not sufficient to halt its wrath entirely. Thankfully, the other Boltrunners are far less effective, merely scratching the bulky recipients of their claws and currents, especially thanks to the frigid barriers placed by noble ALICIEL.

Their capacitance expended, numbers curbed and leader near death, the winds blow at the backs of the Dawnseekers as momentum shifts in their favor. What shall you do with it?
>>
Rolled 4, 4 + 2 = 10 (2d6 + 2)

>>6420739
>MOVE 1E
>CAST CELESTIAL BLITZ FORWARD AND LET IT RICOCHET TO CUMULOFORM 1
>>
>>6420744
Cumuloform 1 is quite dead
>>
>>6420753
Whoops, wrong trip. (Though, my IP is the same)
>>
>>6420739
>>6420755
Then I will change my move to:
>MOVE TO WHERE BOLTRUNNER 3 IS AND FIRE AT THE TITANIFORM

"Fellow DawnSeekers, I implore you to make way at once, for these birds will face recompense from the stars!"
>>
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>>6420739
Seeing her colleagues collapsing, Roa begins moving to the front lines, anxious to blast the monstrosities before further damage can be done. However, the sound of splintering wood catches her attention. One of the beasts has reached the barricade!

“BRIGHTLANCE!”

Her radioactive blast strikes it with unerring accuracy, but it’s not enough. It’s still half alive.

“Another!” She calls for aid.

Her attack curls upwards, offering a healthy dose of radiotherapy to Cynthia, should the beast fall by someone else’s hand.

>Cast second if applicable, so Cleave can activate
>Move
>>
>>6420756
>*1A, 3F
>>
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Rolled 1, 2, 2 + 4 = 9 (3d3 + 4)

>>6419367
It all went well. Just as Hierophant demonstrated and just as you said. I'll try to keep this mind and not freak out again. The minor complication being the big one's not actually dead yet, but at least the Palebreath passed over Parsley and Wintry (and Warpig too lol).

>>6420739
As Thorne is intercepted in the dark, Jorogumo sniffs as she sees that the Titaniform still stands. Her expression remains sedate as ever. "Ah, alas, alack. I suppose such obstructions are to be expected in the ever-predacious dark. Nonetheless, this oversight shall be duly rectified."

She breathes out once more...

>BEFORE ANYONE MOVES
>Move to NW of Alayrck (blue line)
>Trickshot 1B (from red circle), cast Palebreath Spear to hit Boltrunner 2, Boltrunner 10, Titaniform, then whatever #3 is
>>
Rolled 3, 3, 3, 2, 3, 1, 1, 2, 2 + 4 = 24 (9d3 + 4)

>>6420759
Here're the other dice, whoops. Ignore the other one.
>>
>>6420739
Do I still have the unused quickstep since I got stopped after 3 hexes instead of 17 by this fat chicken lol
>>
>>6420764
Nope, all quickstep is expended when any movement is performed at all.
>>
File deleted.
>>6420759
I would like to slightly change my action for positioning and to keep the same dice:
>BEFORE ANYONE MOVES
>Move 2F
>Trickshot 1D
>Cast Palebreath to attack the same targets as such
Too drastic to change or acceptable?

>>6419343
>>6420759
"Lest I forget..."

>Pat Aliciel on the head before moving
"We owe my continued presence to your timely intervention, O innocent one. Thank you kindly."

>>6420759
>>6420761
This fucker's been chunked by two Palebreaths (50 DMG or 54 DMG if there's the extra Poison stack applied >>6420226 + 4 DMG from Fire), so he has at least 26 HP from the start of this round.

Titaniform is gonna die now from my attack and then Ophelia's, by my reckoning. Paranoid thoughts: I am banking on the fifth Stratiform not being near Thorne during the enemy turn and giving a second boost to the Boltrunner 2 (my first target) for a DC of 10 (which would stop my attack entirely).
>>
>>6420780
>>
Rolled 2, 4 + 1 = 7 (2d4 + 1)

>>6420739
"Nggghhh, ah he he he! You shall rue the day you wound me, overgrown bird! Friend Warpig, move before my blazeblast sears its way through you!"

>MOVE 1 SE, 3 NE
>CAST BLAZEBLAST N (Through the titaniform and cumuloform) AFTER WARPIG MOVES
>>
File: 1780203493642267.png (1.29 MB, 1924x2926)
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Rolled 11 (1d15)

>>6420739
Spellcleaver still glowing with a dark heat from the invocation of the Old Gods he had just called upon, Warpig knows its time to beat a warriors retreat for now. He shoves off the bird trying and failing to claw at him and dodges out of the line of fire, allowing his fellow mages to train their sorcery on the Titaniform without worry. In the meantime, he begins o plunder the spoils, careful to lay his spellblade by the wayside, lest he risk the acrid aura hanging around it worm inside the meat's taste.

>MOVE: 1A, 1F, 1E
>ACTION: Loot Cumuloform #1

WARPIG - HP: 19/12, DC: 11/11, MOV: 3/3

>Statuses
7 Barrier
1 Elegy of the Old Gods

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6420739
>>6420757
"You could've just left it to me"

>Cast Flaming Serpent: at birb 7, autohit, autokill

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
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Rolled 2, 1, 3, 1, 1, 2 = 10 (6d4)

>>6420739
It seems Parsley's optimism in his peers was not misplaced, what with the cacophonous barrage of spells rising to meet the challenge presented by BIG GAME. It's almost enough to make him think that maybe there is something to this 'teamplay' idea after all. At least, until the titaniform sidesteps him as easily as he did its smaller cousin, prompting indignant outrage. How dare it ignore his spectacular self?! Has he not proven his mettle by standing here with robes unsoiled? To not even warrant a glancing attack-- certainly, he and Wintry are unarmed, but this is now how he wished it were so!

"You dare think me insignificant?! Come, my barbaric brethren, let us show this overgrown vermin the error of its ways in turning its tail towards us!" Quickly doddering along, he aims to stand behind WARPIG and let loose another blast that fortifies and shreds armour in equal measure, only for the warrior to step away before he can reach the right spot. Any word of protest he can muster is drowned out by LANSA's spell blasting right where he was about to step into, and he decides to hold his tongue for a change.

>AFTER WARPIG MOVES AND LANSA SHOOTS:
>MOVING as per red line
>CASTING STEM THE TIDE as per yellow line. no offset
>[ 2d4, 11/10PWR on allies/enemies, 4RNG, RS13 ]

But wait. The moment of silence allows Parsley a rare moment of clarity. Between him and the quiet town they've gathered here to defend, past the titaniform's bulk, the irregular line of his comrades, and the occasional tree...

...is a single motherfucker pecking at the barricades.

"DAWNSEEKERS!" He screeches his voice hoarse, perhaps expending the most effort he's ever had to in his life. After-action reports would likely mistake it for one of the birds' death cries. "ABYSSKIN THREATENING THE TOWN! STOP IIIIIT!"
>>
>>6420739
>Cast Sound The Horn
It seems the antagonistic forces of the abyss had plotted against him specifically. How dastardly! Not that he felt any pain in his empowered form, but still immensely disappointed his valiant charge was interrupted. The deaths of these chickens so delayed Thorne raised his horn and blew it into the faces of the two birds. It was perhaps a petty revenge, but satisfying in its own way.

TOOT TOOT TOOT
>>
>>6420739
>RELOAD 'RALLY THE TROOPS' USING MOV ACTION.
>AIM AT EIGEN'S HEAD. AIM IT REAL WELL. MAKE SURE WE'LL GET A CLEAN SHOT TO PUT THAT FUCKER OUT OF HIS MISERY.
>CAST RALLY THE TROOLS ON HIM, PICKING HIM BACK UP. Also gives him +1 to mov, letting him move 6 tiles.

"Move back." The masked figure dryly commands. "You are nothing but chain fodder in your current positioning."
>>
Rolled 3, 1 + 4 = 8 (2d6 + 4)

>>6420893
Wait, actually, I might as well cast my MAGELIGHT SPELL
>CAST "OPEN UP SIGHTLINES" along with my healing spell
>PATH: 2F, RICOCHET, 6A, RICOCHET, 4B. Will light up a grand total of two tiles, but maybe there's a chicken hiding there!

Rolling just in case it actually hits something in those two tiny tiles.
>>
Can someone hit the Cumuliform that just attacked Cookie?
Her club is at +0 damage so she won't be able to kill it by herself so she'll start casting to restore her weapon.

>>6420739
Can I move before starting to cast or it needs the MOV and ATK action to work out?
>>
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Rolled 15 (1d15)

>>6420739
As per last turn's move, I am on a different tile than depicted in the post, this turn, I will just make it simple

>Move onto the corpse 3
>Loot corpse 3
>>
File: birb.gif (1.04 MB, 560x420)
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>>6420739
>Aliciel - HP: 5/5, DC: 16/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>Statuses
Death Knell
17 Barrier
Stalagmite Armor (18 PWR, 9 DC)
1 Earth Stack (1 DC)
1 Ice Stack

>>6420756
>Mov: Selfcast Aurora Chant
Hone (PWR 8) + 1 Ice Stack
>Cast Dagon's Shield on Ophelia
PWR: 11 - 1 (Cthonic) + 8 (Hone) = 18 PWR
18 Barrier + 18 Quickstep + 1 Ice Stack
>>
Rolled 1, 1, 4, 3, 4, 1 = 14 (6d4)

>>6420739
CAST BOG'S BLOOM AT #7 BIRD
"RETREAT FROM THAT WALL, YOU WICKED WOODPECKER!"
>>
>>6420940
Genuinely impressive work.
>>
>>6420940
Holy shit, peak as always
>>
>>6420940
Also what the actual FUCK Aliciel did you make a pact with a devil or something these animations are insane
>>6420903
Sorry, Big Dog, out of my range, but if you get hit I'll come up there and patch you up!
>>6420882
The Bog Witch hears the horn, finds the sound agreeable, and begins to shuffle in place in some weird form of 'dancing'.
>>6420870
"Keheheh... cease your screamings, BOY. We will whallop this whelp..."
>>6420033
"Fret not, GIRL--I shall not allow you to fall~"
>>
>>6420942
#7 is already dead
>>
>>6420870
>>6420942
"The barricade-breaking beakster is definitely dead by deed of the dwarf (very good sir). Now cease your wild flailing abouts you two." >>6420851 (7's dead lol)

Joro stares at Parsley from across the battlefield with that same blank mask-like grin which belies the absolute, almost overblown scorn dripping from her voice like a rare and beautiful and lethal flavor of venom. "None here can finally comprehend the reason for your presence. Such insignificance already writ upon one's face. What manner of race or breed of man are you?"

>>6420940
JOD ZAMM, SPELLDIVERS EATING WELL THIS THREAD. GOOD WORK MINDWORM.
I really like the detail of the neck coiling outwards, birb.avi.
>>
>>6420946
The actual problem is that the bird might not attack Cookie again. Whatever, I'll just hit it so it dies easier next turn.
>>
>>6420963
"Ah."
>>6420739
change >>6420942 to
>MOVE F4
>CAST BOG'S BLOOM ON EIGEN
>>
>>6420940
Based animations
>>
>>6420893
>>6420899
Since the bog witch is healing Eigen on my behalf, and I apologize for changing my action so many times, I will elect to heal LANSA a turn back up a turn early. Since I don't think Lansa is up yet, he'll just be revived next turn, and I don't want him to waste the attack he already planned out.

Could he be revived by fire later? Sure. But it's not like it'd *hurt* to patch him back up.

Lansa heals for 6 HP, and he gains +1 MOV. SO my action is now
>RELOAD 'RALLY THE TROOPS' USING MOV ACTION.
>CAST RALLY THE TROOLS ON LANSA, PICKING HIM BACK UP. +1 MOV, HEALS HIM TO 6/8
>CAST OPEN UP SIGHTLINES WITH THE PATH 2F, RICOCHET, 6A, RICOCHET, 4B, HIT ROLL OF 8
>>
>>6420940
I know I haven't mentioned it much, but these animations have been awesome! Genuinely incredible stuff
>>
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Rolled 2, 3 + 5 = 10 (2d4 + 5)

>>6420739

Noticing again the unmistakable titaniform, the sobering and horrifying reality comes rushing back into view. Intensely focused, Cynthia marches back several strides and braces herself against the wooden palisades, intent on unleashing the full force of her Electrum Braid and ensuring the demise of the impossibly massive beast.

>Cynthia moves as shown
>Cynthia casts Electrum Braid in direction 9A (2d4+5 ACC, 4 + distance DMG, 9 RANGE, PIERCE, +1 ICE)
>Ladybird uses action to move as shown

(It would be really cool if PIERCE would make the full 9 distance count for the damage calculation, but I doubt that's how it works).

>>6420757
I'm still in range of Brightlance... assuming QM will adjust its trajectory accordingly. The radiotherapy is appreciated.

>>6420940
KINO!
>>
>>6420940
Powerful...
>>
I make Cookie CAST to restore her weapon and maintain position. She's got another turn of Stalagmite Armor but no Ultorishawl.

Can I save her MOV boost for the next turn if I don't move her now?
>>6420739

Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
>>
>>6421300
The MOV from Quickstep is banked until you move around, yeah. So until next turn is fine.
>>
>>6421304
Good mechanic, thank you.
>>
>>6420739
STATS: [4/8(+8) HP, 5(+0) MOV, 6(+0)DC] 4 Fire

>Fire FoP trickshotted to hit self towards C to give Lansa and Cynthia a Firestack, Apply 8 Barrier to Self. Move 2D, 1C

>>6420940
Great Animation, like the neck twist.
>>6420267
All good dude, in case you wanna stay a workaround is just trying to go first.
>>
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>>6420739
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(+1)): READY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)

>Move 2 SE, 1NE as pictured.
>Fire HOWDAH NE at UNSEEN EMU
>>
>>6421641
My GOAT of legibility, I KNEEL to his works on and off the field.
>>
Rolled 3, 4 + 4 = 11 (2d6 + 4)

>>6421735
>>
>>6420910
Apologies for the confusion and congratulations on the roll! Please choose from the following modifier sigils.

>Reckless: Negative runespace modifier that deals damage to the user on impact. Unusable at insufficient health
>Arcing [ELEMENT: LIGHTNING]: medium runespace sigil that allows your spell to chain from one of its targets to a single enemy upon casting.
>Smitesalve: Medium runespace modifier. Changes the effect text of the sigil "Hierosmite" (not other effect sigils that share its damaging properties), adding "restore the hieroshield of target ally by this spell's PWR" to its existing effect
>Motorized [ELEMENT: LIGHTNING]: Medium runespace modifier. Whenever you cast this spell, gain 2 quickstep stacks
>Dealer's Whim: Negative runespace modifier that adds variance to spell damage. Incompatible with Unstable
>>
The Dawnseekers return the assault of the Boltrunners on themselves, their comrades, and the innocent people of this village with righteous rage, gripping their foci with an intent that would be called murderous were these wretched monsters human. LANSA, JOROGUMO, CYNTHIA, and OPHELIA, a full fifth of the Spelldivers deployed to this mission turn their magic upon the Titaniform, a surge of flame and fury bursting forth, baptizing the giant avian beast in a conflagration of stars, silver, and soot. The beast shrieks, blackened feathers crumbling to ash in the air as it frantically thrashes about, crimson electricity surging over its body as it attempts to muster a counterattack, a truly terrifying capacitance building up within its core, threatening to leap forth at any time, and–

It stops.

The titaniform, having been sorely stripped of its illusions of invincibility, collapses pathetically to the ground, body blackened and bare, most of its skin and all its feathers burnt away. Looking at it, one almost feels a sense of pity— if not for its prodigious size, it really could have been an ordinary bird.

>LANSA experiences recoil. 2 damage taken

While most of the corps keeps their eyes on the giant, UR-GLARBAOTH and UNDYING ROA keep their focus on the task at hand. A straggler, perhaps out of desperation or perhaps out of cunning, slipped past the forward line, yet, before it can claw away at the wooden barricades keeping them at bay, it meets a gruesome end at the hands of their spells.

The remaining boltrunners galvanize, preparing one last desperate assault. Dawnseekers, can you destroy them before the attack comes?

[NOTE: some larger monsters will be able to be looted multiple times. The Titaniform may be looted THRICE.]
>>
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>>6421932
Forgot map.
>>
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Rolled 9 (1d15)

>>6421933
"The mask is lifted. The monster is revealed!" *violent insect hissing*

All pretense of piety and propriety is lost as the big bird beast bastard finally falls. Joro starts running. As a matter of fact, the spider can move as fast as she wants to.

>Sprint 1C, 2B, 2C
>Loot Titaniform

O ravenous mouth of the god!
Bifurcate jaws wide
and drip freely black
spider claws drive
straight in and hack
into the beast,
into the cadaver,
of this titanic ratite member...
>>
Rolled 14 (1d15)

>>6421933
>>6421932
"I will acknowledge my own lack of combat utility now. Needless to say, I trust that the rest of you are able to finish off these creatures in my stead."
Conquest scurries over to the PILE OF CORPSES. Waste not, want not.
>MOVE 2B, 2A
>LOOT GREEN BIRD CORPSE #4
"The other corpses have to be looted too. I trust the Titaniform will be looted by your eager maws. I shall pick the smaller ones."
>>
>>6421938
Congratulations! Please select from the following Form sigils:

>Flashstep [ELEMENT: LIGHTNING]: High runespace melee form sigil that allows you to hit enemies you move through using the spell's range
>Throatslit: Medium runespace melee form sigil. Whenever you roll the maximum value for an attack roll against an enemy, increase the effective PWR of attacks made against that enemy by 1.5x. Incompatible with Barrage
>Gestaltoss: Medium runespace, low range effect sigil that fires two pellets, one following an eligible trajectory and the other following adjacent and parallel to that trajectory. May hit the same target twice if it occupies multiple tiles.
>>
>>6421941
ERROR. flashstep was already taken by Roa. Your last option is:

>Tychecast: Medium runespace sigil with both melee and short ranged varieties. Upon casting, roll 3d7-1, taking the best two dice rolls instead of all 3.
>>
Rolled 6 (1d15)

>>6421933
>MOVE 5C TO TITANIFORM
>LOOT TITANIFORM
>>
File: 1780382044902572.png (1.63 MB, 1924x2926)
1.63 MB PNG
Rolled 1, 1, 3 + 1 = 6 (3d4 + 1)

>>6421933
Switching responsibilities with his pack as others scavenge the bodies, Warpig cycles around once more for another furious charge. At first he misses the feeling of the wind against his face and chest as he lunges for the mutant bird, the cold armor weighing heavy on his skin, but then he feels it once more, the alien yet tantalizing warmth of gods long forgotten by the city people guiding his hand.

Father Moon is with him. The Ancient Stars guide him. And Old Mother Night will have her blood, whether spilt from the children of monsters, or men.

>MOVE: 3D
>ACTION: Feral Hand of the Old Gods, targeting Stratiform #2, moving 3F

WARPIG - HP: 19/12, DC: 11/11, MOV: 3/3

>Statuses
7 Barrier

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6421941
>Gestaltoss: Medium runespace, low range effect sigil that fires two pellets, one following an eligible trajectory and the other following adjacent and parallel to that trajectory. May hit the same target twice if it occupies multiple tiles.
"Fire. Fire. Fire." The masked figure clasps her hands together in a prayer. "Shatter the silence. Split the skies open with cannon fire. Until I am washed clean of even those days where I’ve..." Silence. She's unwilling to finish her statement.
A shudder runs down her body. There's movement around her back, but she manages to reel in whatever was moving.
"There is nowhere they can run."
>>
File: FLOCHE Rustlin Turn 8.png (127 KB, 644x436)
127 KB PNG
Rolled 4, 1 + 4 = 9 (2d6 + 4)

>>6421933
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(+1)): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)

>Partial reload HOWDAH
>Fire HOWDAH NE
>>
>>6421933
"Oooh, it's a fat one!"
>Flaming Serpent at Stratiform 4, routed C B 4A E to light up an extra tile, autohit, 15 dmg

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6421906
>>Arcing [ELEMENT: LIGHTNING]: medium runespace sigil that allows your spell to chain from one of its targets to a single enemy upon casting.
>>
>>6421933
"Ahh he he he. That damnable bird finall-"

An interruption - Lansa coughs up blood.

"How reckless of me! I might be at death's door without knowing it. Very well, I shall take the step of a thousand steps and let my friends handle it..."

>SELFCAST CATALYST
>MOVE 5 S, 3 SW
>>
Rolled 5 (1d15)

>>6421933
Thankfully, Parsley's cohort are well and truly on the ball, dispatching the errant boltrunner before he's even done ruining his throat. All that's left for his trouble is a coughing fit and a cold back, as the titaniform keels to the ground and is promptly beset upon by Jorogumo and Ophelia like vultures.

"That's, khehh, enough excitement ffor the night, I do believe... let's finish up the grisly work and, hah, leave this p-pitiful mission behind us, shall we, Miss Wintry?" Half-dragging her along the ground by this point, he finds a spot with carcasses for the both of them and all but collapses, only an arm showing signs of life as it remotely sets his magepick to work.

>MOVING 1D
>SCAVENGING Boltrunner #10
>>
Rolled 5, 4, 4, 5 + 2 = 20 (4d5 + 2)

>>6421933
Hades whinnies at the restraint displayed, even if it was to gather strength. Alongside Warpig's flanking charge it would be perfect, though the Stratiform was so dense it would probably need yet another blow or two to bring down.

>Thorne Casts Pale Rider into Stratiform 2, Cleave into Cumolouform 5 if is S2 dies.


STRATIFORM 2
[HP: 60, MOV: 5, DC: 4]

16 damage from Feral HOG
11+2+9 = 22 damage from Pale Rider

22/60 left. The Cumolo should have 25/25. So decent chance to kill both with another attack.
>>
>>6421933
>Aliciel - HP: 5/5, DC: 16/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>Statuses
Death Knell
17 Barrier
Stalagmite Armor (18 PWR, 9 DC)
1 Earth Stack (1 DC)
2 Ice Stack

>>6421975
>Mov: Selfcast Aurora Chant
Hone (PWR 8) + 1 Ice Stack
>Cast Dagon's Shield on Hurdy
PWR: 11 - 1 (Cthonic) + 8 (Hone) = 18 PWR
18 Barrier, +18 Quickstep + 1 Ice Stack
>>
Rolled 5 (1d15)

>>6421933
>LOOT red bird 4
>>
>>6421933
Are the blue ones the 60 hp mutants, or the 25?
>>
>>6422135
Blue are the ones with Ricochet (I.E THEY CAN ATTACK) and 25 HP, green are the DC/ACC boosting ones with 60 HP
>>
Rolled 3, 3, 4, 3, 2, 4 = 19 (6d4)

>>6421933
>MOVE B4
>CAST BOG'S BLOOM B5
>>
>>6422137
Thanks! Anyone in the upper right able to finish off the red boltrunner or do 4 to it? I could do 11 to it, but if I can’t kill it and trigger cleave, I’d rather shoot the blue and soften it for next turn.
>>
>>6422139
The only ones who could realistically hit it are you. Everyone's too far away, I think. Go for it, champ. Less birds is less birds.
>>
File: IMG_4287.jpg (169 KB, 1090x1665)
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Rolled 3 (1d4)

>>6422144
On second thought, I shouldn’t remove my ability to heal and also not destroy a damage source. I’ll bank on being able to finish them off next turn with a combined assault. If blue and red are hit once each by Ur Glaboath and Floche next turn, I can finish both.

>>6422139
Roa’s spell is failing her, and she’s figured out that it draws so much from her Hieroshield that it’ll fail under immense pressure. Left with the inability to execute these birds, she takes a page from Alaryck’s book and strides forward to steal the ire of the birds. She presents herself as the closest target, so that the currently more lethal combatants might have an easier time.

>Move
>Cast Earthen Brace for +1dc and 1 pwr hone
>>
Rolled 1, 5 + 2 = 8 (2d5 + 2)

I move Cookie as in the blue line and cast #Cranium Crusher# on cumuluform 4. I should have enough MOV stored since I didn't move after casting #Sonic's Shield# last time.

IF for some reason I can't perform that move, I MOV Cookie as in the black line and cast ##Sonic's Shield#
>>6421933
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
>>
File: cynthia_capacowaries_8.jpg (489 KB, 1000x1520)
489 KB JPG
Rolled 11 (1d15)

>>6421933

One advantage of being in the rear is the wide view; transfixed, Cynthia watches the bombastic spectacle of the beast expiring like a volcano when it violently erupts, the plumes of dark ash and the glittering of sparks leaving behind a tame crater that belies its former glory. With the monster subdued, the exhausted Cynthia exhales a deep sigh of relief and rests for a moment against the palisade, but the burnt smell of the nearby ratite corpse awakens her and suppresses the temptation. Forgetting about Ladybird, who is doing a great job supervising an entire dash of boltrunners, and trying to ignore the slight lingering ache in her bones, Cynthia slowly steps over to the lovely bit of carrion.

>Cynthia moves as shown
>Cynthia loots corpse of Boltrunner #7 (rolling for loot)
>Ladybird does nothing
>>
>>6422449
It’s very dead due to the attacks from the other two, might I suggest looting it instead? Position is good too, next turn the four of us can hit the rest of them pretty hard. Assuming they don’t spread too far, I think it would be good if:
-Ur shoots blue, getting it to 10
-Floche shoots red with 1 bullet that does at least 4 damage, then as many as possible into green
-Cookie stabs green
-Roa deals the last 11 needed to kill both smaller ones auto hit red, 87.5% success chance on blue, then hits green

This should maximize our threat elimination and reduce overflow wastage, unless I’ve misread some spells
>>
>>6422511
I specified that if she can't kill it because it's dead or something she performs the move as shown in the black line (option 2).
I shouldn't loot because I need too much set up. I don't even have Ultorishawl on. I shouldn't have looted 5 earlier neither.
>>
>>6421933
STATS: [4/8(+8) HP, 5(+0) MOV, 6(+0)DC]4 Fire
"After the loot Frenzy, we should move back some more."
>Cast FoP trickshotted to hit self towards B, effecting Lansa & Eigen. Apply Barrier to Lansa. No Movement.
>>
File: xxxx.png (1.67 MB, 1925x2926)
1.67 MB PNG
Rolled 2, 2, 2 + 4 = 10 (3d3 + 4)

>>6421933
>CAST Mistral Howl
>CAST Ninth Layer as shown in picrel
>>
File: file.png (1.97 MB, 1925x2926)
1.97 MB PNG
Move and RELOAD
>>
Test
>>
File: IMG_1290.png (1.65 MB, 1925x2926)
1.65 MB PNG
Rolled 1, 3, 2, 5, 2, 5 = 18 (6d6)

//Sorry about the wait, my upload to 4chan has been fucked. Hoping this works with image and dice.//

The Boltrunners finally recover from tbe daze of losing their leader, powerful legs crackling with static as they channel their latent mana into devastating magic. They have suffered great losses, yes, but the flock is still the flock, and it shall not see any of its members die without retribution. You are no longer mere obstacles to these monsters— you are predators, dangerous and hateful, and their only means of survival is to see you mages drop dead.

The Dawnseekers, meanwhile, are far more focused on resources than retribution. Most of the mages race across the charred plain, snatching up whatever usable materials exist in the burning bodies before they're claimed by the spells that felled them— or worse, the flesh-rending beaks of their fellow Boltrunners.

Others, meanwhile, keep their focus on the battle at hand. ROA, COOKIE, and EIGENGRAU prepare for the next volley, one focusing on her offense, one her defense, and the latter the bullets needed to cast his own spells. Others, meanwhile, deal death upon the stragglers: THORNE, WINTRY, and WARPIG wreak havoc on the frontlines, tearing the unfortunate avians in their path asunder. In the back, the cumuloform fares no better, riddled in flame, venom, gunshot, its body singed and mangled and barely recognizable as a corpse, let alone its former self. Yet, even in this victory, the desperation of the enemy becomes a danger— who knows what a cornered animal is capable of?
>>
File: Untitled_Artwork.png (1.3 MB, 1925x2926)
1.3 MB PNG
>>6423535

CUMULOFORMS:
>COOKIE: MISS [6 recoil applied]
>WINTRY: HIT [Damage redirected to Alaryck, 8 Barrier > 2 Barrier]

BOLTRUNNER
>CONQUEST: HIT damage redirected to Alaryck [2 Barrier, 4 HP > 0 HP] [HIEROSHIELD BROKEN]. Restored to 4 at beginning of next round.

Alaryck once again shields his comerades from harm, a burning beacon of hope against the dread omens hanging over the heads of CONQUEST and WINTRY. COOKIE, meanwhile, is once again shielded by her clever bit of magecraft— a shield, it seems, is never a bad thing to have.

Few remain, but one has crossed the threshold. Spelldivers, can you put this stampede to an end once and for all?
>>
File: FLOCHE Rustlin Turn 9.png (211 KB, 724x859)
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>>6423538
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(+1)): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)

>Move 1NW, 1N, 1NW
>Reload
>>
File: mission 4 turn 6 attack.png (327 KB, 1540x574)
327 KB PNG
Rolled 2, 2, 2, 1, 1, 1, 3, 2, 1 + 4 = 19 (9d3 + 4)

>>6423538
Holding up great handfuls of viscera, Jorogumo stands with her eyes closed and a placid smile across her face.

"Heroic activity requires a huge amount of energy, and therefore the expenditure of vital spirits, which means before or after you need to diligently fill your belly to be ready for heroic deeds," she says aloud to no one in particular. Joro then steps forward and obliterates the boltrunner next to Conquest from the face of the earth.

>MOVE 1B
>TRICKSHOT 1B
>CAST PALEBREATH SPEAR AS SUCH TO HIT #9, #2, then #1
>>
Rolled 10 (1d15)

>>6423538
>Thorne harvests CUMULOFORM 5
>>
>>6423548
"Conquest, would you kindly soften up the second bird I've already hit? Means and ends are of little moment here."

3 NAT 1S IN A ROW, DUDE. That's a hit of 7 against the DC 8 for the colomboform. That's crazy!
>>
Rolled 9 (1d15)

>>6423552
"I don't exactly have a REND ASUNDER spell prepared, you dolt! And even if I did reload the spell right now..." Conquest quickly lays out the trajectory of all of the directions her ricochet spell could go, and she finds it *lacking.* "...I literally could not hit it."

OOC: You literally picked the worst possible time, and enemy, to whiff your attack on. My hands are tied.

>>6423538
Seeing as the funny corpse man is going to heal on his own...Conquest is going to keep doing what Conquest is best at doing: Doing jack shit, and claiming glory after the fact.
>RELOAD: DESIGNATED TARGET FIRE
>LOOT NORMAL BIRD CORPSE #5, since last I checked, I only need to be adjacent to monster corpses.
>>
Rolled 1, 2 + 2 = 5 (2d5 + 2)

I move Cookie as in the image and cast #Cranium Crusher# on that green bird.

>>6423538
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
>>
>>6423600
I want to die.
>>
>>6423601
Kek you’re okay dude

>DC: 4
>>
Rolled 3, 2 + 1 = 6 (2d4 + 1)

>>6423538
Out of the corner of his eye, Lansa spies the lone bird trying to breach the palisades.

"Verminous, treacherous bird! What do you think you are doing? Your life is forfeit, cease your struggles! May you burn a thousand burns!"

>MOVE 1 NE, 3 SE (ending up NE of bird 8)
>CAST BLAZEBLAST SW
>>
>>6423613
Slow ass bird
>>
Rolled 13 (1d15)

>>6423538
A bolt from the blue lances towards Parsley's passenger-- at last, a chance to prove the worth of his defenses! But the martyr's magic of Alaryck siphons away the damage, leaving Wintry's hieroshield wholly unscathed and the pudgy wizard quaking with indignity and hypothermia. He doesn't even care about these stupid birds any more. He just wants to finish the quest, get the rewards, and go home to forget this night ever happened.

>MOVING 2C
>SCAVENGING STRATIFORM? 3 (the green one beside Ophelia)
>>
Rolled 3 (1d15)

>>6423538
Move 1D
Loot Boltrunner 2
>>
>>6423658
Congratulations! Please choose from the following EFFECT sigils.

>Overclock [ELEMENT: LIGHTNING] Medium runespace effect granting one ally per cast an Overclock action to be expended at any time. Overclock actions may be used to move as if a MOV action were expended, but may not perform any other MOV action function.
>Plumeshield: Low runespace effect. Manifests a thick coat of feathers on the caster, granting 2 DC against a number of attacks made against you this round equal to half this spell's PWR.
>Biosymbiote [ELEMENT: FUNGAL]: Medium runespace sigil that creates a fungal network that integrates with your body, granting the caster 4 bonus health regardless of spell PWR. If you ever take an amount of damage equal half this spell's PWR, or have your HP reduced to zero, the bonus health is removed (but, if you have less than max HP, no shield will be lost)
>Bolturbine [ELEMENT: LIGHTNING] Medium runespace offensive effect. In addition to this spell's other damaging effects, deals damage to targeted enemies equal to the caster's unspent quickstep stacks or the number of tiles they moved this turn, whichever is lower.
>Nettlefetter: Medium runespace sigil that creates magical tendrils barbed with spines, wrapping around enemies you hit and dealing damage equal to this spell's PWR should they move on their next turn.
>>
>>6423665
Plumeshield is incompatible with Stalagmite Armor.
>>
>>6423665
>Nettlefetter: Medium runespace sigil that creates magical tendrils barbed with spines, wrapping around enemies you hit and dealing damage equal to this spell's PWR should they move on their next turn.

Aha! Maybe this venture hasn't been purely an exercise in embarrassment after all. Parsley sings a happy little tune as he holds the magical pattern aloft from the boltrunner corpse.
>>
Rolled 14 (1d15)

>>6423538
>MOVE 1A
>LOOT BOLTRUNNER #3
>>
>>6423709
FORGOT NAME
>>
>>6423709
Congratulations! Please select a FORM sigil.

>Dual Palm: High runespace melee spell form that allows the caster to simultaneously target one ally (including themselves) and one enemy with a single cast
>Curveshot: Low runespace, long range projectile capable of changing direction mid air, but only a single time
>Buckshot: High runespace, high PWR ranged spell form that knocks you backwards when you cast, damaging you if you bump into walls or enemies
>>
File: cynthia_capacowaries_9.jpg (265 KB, 1209x1064)
265 KB JPG
Rolled 4, 3 + 5 = 12 (2d4 + 5)

>>6423538
>>6423619

I don't think #8 is quite dead yet; if it is, Cynthia will loot it, but otherwise she will move back and attack:

>Cynthia moves 3F
>Cynthia casts Electrum Braid in direction 4B (2d4+5 ACC, 1 + 3 + 4 DMG, 9 RANGE, PIERCE, +1 ICE)
>Ladybird continues to do nothing
>>
>>6423741
(Meant to say "4C")
>>
>>6423538
>MOVE C4
>CAST BOG'S BLOOM ON BIRD 8
>>
Rolled 3, 4, 3, 4, 5, 4 = 23 (6d6)

>>6423750
Fuck I should roll huh
>>
>>6423717
>>Buckshot: High runespace, high PWR ranged spell form that knocks you backwards when you cast, damaging you if you bump into walls or enemies
>>
File: 1780645977153468.png (1.16 MB, 1924x2926)
1.16 MB PNG
Rolled 10 (1d15)

>>6423538
Warpig plunders his share of the kill before beginning his leisurely trot back towards the palisade, waiting for the cold dark heat of his spellblade to cool off once more and stop nibbling at his soul.

>ACTION: Loot Stratiform #2
>MOVE: 2D, 1C

WARPIG - HP: 19/12, DC: 11/11, MOV: 3/3

>Statuses
7 Barrier
Elegy of the Old Gods

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
Rolled 2, 3 + 3 = 8 (2d4 + 3)

>>6423538
>Move 7C 5B
>Cast Lantern Jaunt in direction F, using trickshot to have it start from my own tile (this should attempt to hit green bird 1 and blue bird 2)
>>
Rolled 6 (1d15)

>>6423538

Roa turns towards the barricade again, preparing to cast her spell at the breacher. Fortunately, three companions fall upon it and tear its body apart before it can shatter the wooden palisade. She sighs in relief. Up North, she can see the devastating effect of Palebreath Spear, and she knows that the threat is as good as dead. That just leaves the huge one that can barely fight. It’s a sponge that’ll go down later.

She decides to search the carcass instead, getting a head start now that all threats are vanishing.

>Loot bird 4
>>
>>6423538
"We're through the main stretch, now is the time to pull back after looting."

STATS: [4/8(+8) HP, 5(+0) MOV, 6(+0)DC]4 Fire

>Fire FoP Trickshotted to include self towards C. Apply Barrier and 1 Firestack to myself. One firestack for Lansa. Move 3C, 2B
>>
>>6424020
"Ahh he he he! Thanks a thousand thanks, friend Alaryck - us broken-faces have to stick together, yess!"
>>
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Rolled 1, 2, 2 + 4 = 9 (3d2 + 4)

>>6423658
In a touching moment of concern, Wintry bends over to check out the state of her partner-in-crime.
"Is everything okay? You've been quieter than usual. You're trembling, too... Have I caused this...?"

>>6423538
>CAST MISTRAL HOWL
>CAST NINTH LAYER AS PER PICREL
>>
>>6423559
Joro puts both hands on her hips and tilts her head down. "well, that just goes to show that all the skill and sorcery in the world can't fix shit-ass luck. 'tis a stronger magic than them all, i suppose."

Joro laughs ruefully then bends to pat Conquest on the head like a small child or a short-haired Kumo. "You did your best, dear, and that's all that counts. Everyone is happy, or dead."
>>
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>>6423538
Alaryck is fine
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>>6424686
Definitely fine
>>
>>6424686
That's just what Haemomancers do for fun, yeah
>>
>>6424686
Alaryck doesn't even need to get into a fight to start dying from one. Very amusing, Mindworm.
>>
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>Adjudication: Ophelia will have been ruled to have looted Stratiform 3, Parsley loots Boltrunner 5, and Conquest loots the Boltrunner beneath her. Loot distribution remains untouched
>Correction: THE TITANIFORM MAY BE LOOTED ONE MORE TIME.

The Dawnseekers hustle to pick up the scraps, but in doing so nearly fail to stop the last boltrunner. However, thanks to CYNTHIA's timely shout, LANSA and HESTRI turn their attention to it, raising their foci and rending it to a pile of bones and bubbling grease.

>LANSA experiences recoil. 2 damage taken.

Meanwhile, at the forefront, WINTRY, COOKIE, and JOROGUMO target the remaining boltrunners lurking in the shadows. Thanks to timely illumination from HURDY's lantern jaunt, Cookie's dermislicer strikes true, dealing devastating injury to the magelight-riddled Stratiform. The spider-witch is less fortunate, her snaking Palebreath falling dead upon the protected hide of the Cumuloform. Wintry, meanwhile, suffers no such misfortune, her own frigid flames seeking their target and finding it true.

>17 damage, 2 fire stacks dealt to Stratiform (43-2 health)
>14 damage, 14 poison stacks, 2 fire stacks, 1 ice stack inflicted on Cumuloform (11-4 health)

Both birds GALVANIZE, lightning crackling across their feather, stitching their broken skin back together and adding power back to their strides.

>Stratiform: 51 HP, 1 fire stack
>Cumuloform: 13 HP, 1 fire stack, 13 poison stacks.

If the cumuloform is killed but the stratiform is not, the latter, lacking offensive capabilities, may attempt to flee. Do be warned, though, attempts to delay may lead to reinforcements arriving. The end approaches, spelldivers— how shall you seize it?
>>
>>6424853
Clarification: Cynthia, as per her conditional, is ruled to have looted boltrunner 8 LAST round. She may roll loot now in addition to whatever actions she takes this turn.
>>
Rolled 1, 3, 3, 2, 3, 3 + 4 = 19 (6d3 + 4)

>>6424853
"all-you-can-eat-buffet? is that you?" Joro's splitting smile is as wide as an open wound as she returns to her well-deserved(?) DEVOUR HOUR on the third of the corpse left...

She grimaces.

"Wait right here, won't you dear?" Joro says sweetly to the thoroughly mangled corpse.

>MOVE 3B
>CAST PALEBREATHE AS SUCH

"if i don't do it right, i'll do it again. It would leave a bad taste in my mouth to leave this mistake uncorrected."
>>
Rolled 3 (1d15)

>>6424655
"No harm, no foul." The soldier tries to ignore the head pat, if only for her own ego. She lazily throws a chunk of raw bird meat at the KUMO, if only as a consolation prize. "We'll win regardless."

>>6424853
"Let us try this again, shall we? I trust that the rest of you are able to kill one singular green-tinted bird."
>LOOT THE TITANIFORM CORPSE THAT IS STILL LOOTABLE. LOOT IT NOW. LOOT IT NYOW!!!!!
>MOVE 4C, because why not at this point?
>>
>>6424872
11 hit vs DC 8, 12 hit vs DC 4
So Cumuloform is dead, dead, dead, while the green one is still kicking at 26 HP with 2 Fire stacks.
>>
>>6424853
I move Cookie 3 hexagons north. She needs to recharge Übersmite, better to not get hit by Wyrmbreath.
>>
>>6424872
Here's my pure naked greed for loot. I would like to amend my movement here to
>MOVE 3B, 2A
>>
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Rolled 2, 2, 1 + 4 = 9 (3d2 + 4)

>>6424853
Wintry does it again!! Wintry blast!!!!!
>CAST MISTRAL HOWL
>CAST NINTH LAYER AS PER PICREL
>>
>>6424887
Also Wintry will be moving before Jorogumo so she can apply all of her one billion stacks of poison before Palebreath :)))
>>
>>6424859
Rolling for loot! Actions for this turn to follow.

>>6424686
kek
>>
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Rolled 6, 5, 2, 3 = 16 (4d6)

>>6424853
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(+1)): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 10 ACC:2d6+3 PWR 2): EMPTY
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)

>Fire HOWDAH NE, as pictured
>SCUTTLE load HOWDAH
>Fire HOWDAH NE, as pictured

Rolling twice due to multiattack, mod is +4
>>
Rolled 4 (1d15)

>>6424897
My dice vanished for some reason... trying again.
>>
>>6424853
>Aliciel - HP: 5/5, DC: 6/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)

>Statuses
Death Knell
17 Barrier

>>6423800
>Mov: Selfcast Aurora Chant
Hone (PWR 8) + 1 Ice Stack
>Cast Dagon's Shield on WARPIG
PWR: 11 - 1 (Cthonic) + 8 (Hone) = 18 PWR
18 Barrier, +18 Quickstep + 1 Ice Stack
>>
>>6424898
Whoops, the only thing that should read empty is HOWDAH now.
>>
>>6424853
>Flaming Serpent as Stratiform (autohit, 15 dmg)

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6424853
>>6424732
"Keheheh... dinner is served~well-cooked, BOY." Giggles the Bog Witch as she gives Lansa what... yea, I think... I THINK it's a high-five? Why did she wiggle her hand like that? What the fuck?

Anyways with that out of the way Hestri diverts her attention to more current matters...
>MOVE D4
>LOOT DEAD BIRD THING 2
>>
Rolled 3, 4 + 3 = 10 (2d4 + 3)

>>6424853
>Lantern jaunt direction F originating from my own tile using trickshot
>>
>>6424897
(Never mind; it appears that the stratiform got obliterated by the cryonic depths of hell, and a well-placed bullet. Flavor text for last turn:)

Almost as soon as Cynthia finishes halfheartedly picking the coreshards out of one charred chicken, another one eagerly runs forward to take its place in the slaughterhouse hotseat. "Ah!" she shouts in surprise, half thinking that this is all just a dream, and half considering stepping back to unleash a spell upon it. Thankfully, the well-oiled kitchen staff are quick to render it into a well-seasoned steaming pile of meat-on-bone. With nothing better to do, Cynthia sighs and picks up where she left off, trying not to burn her fingers.
>>
>>6424853
>>6424922

Truly, anyone who Cynthia had known prior to her joining the Dawnseekers would have been utterly scandalized to see a young lady like her stoop down to rummage around in the gore of a recently-slain animal, no less a vile spawn of the abyss. Perhaps she's getting carried away by the enthusiasm for looting shared by her comrades, or perhaps there is actually something interesting about examining the warped innards of a monster. Regardless, she is far more comfortable with the whole gristly process than she was when dealing with the stalagmice.

With the shards stashed away in her purse, the weariness from this lengthy mission finally takes its toll. Gracefully sitting down in the field grass, she rests her back against the wooden stakes of the palisade and lazily watches the last of the splendid carnage through the eyes of the ever-vigilant Ladybird.

>Cynthia does nothing this turn
>Ladybird also does nothing this turn
>>
>>6424686
>Gif doesn’t loop
Fucking hell these are so good
>>
>>6424686
They hit his cherry flavored koolaid wineskin. Its a loss that would shake anyone.
>>
>>6424686
"He'll be fine. If he's not, then that's fine as well."
Kino....
>>
Rolled 2, 4 + 2 = 8 (2d6 + 2)

>>6424853
>MOVE 1B
>CAST CELESTIAL BLITZ IN A DIRECTION FULL RANGE
>>
Rolled 14 (1d15)

>>6424853
Thorne will scavenge the bolt beneath him and hades
>>
Rolled 2 (1d15)

MOVE TO CONQUEST. LOOT THE CORPSE ABOVE.
>>
>>6424964
Congratulations! Please select a FORM sigil

>Weirdweb: Medium runespace melee form sigil. Creates a web of mana on every unoccupied space adjacent to the caster. Once an enemy moves onto that space, they are targeted by the spell. Web tiles stay in place unless triggered, or until the caster moves.
>Trilink: high runespace iteration of the Chain sigil, increasing its chaining distance but limiting its output to 3 total targets
>Dual Palm: High runespace melee spell form that allows the caster to simultaneously target one ally (including themselves) and one enemy with a single cast
>>
>>6424996
DUAL PALM, LOCK IT IN
>>
ALL ENEMIES DEAD.

There isn't much of a point in posting a new map at this time. All I need is two people in MOV distance of the stratiform and cumuloform to loot so I can tabulate and provide the shop.
>>
Rolled 7 (1d15)

>>6425091
OGEY. MOVING TO LOOT THE GREEN BIRD. THE TINY CONK IS SKITTERING OVER THERE.
>>
Rolled 1 (1d15)

>>6425091
>MOVE 2B, 2C, 1D
>LOOT THE GREEN ONE
"FAMINE!"

As Jorogumo FEASTS yet again, she raises her head abruptly, her mouth stained with blackened blood, and stares into the lens of the Conquest four tiles away. She's disappointed in the soldier's MEAT FEAST GATHERING from HER TITANIC KILL.
>>
Rolled 4 (1d15)

>>6425095
There is a minor scuffle but Conquest MERCIFULLY TRIUMPHS and Joro breaks away and
>LOOT THE BLUE ONE

SAVED BY THE BELL ON THE NAT 1 LOL
>>
That's all, folks! I'm gonna go do some math now. Sorry for the patchy update schedule, been really busy irl.
>>
>>6425095
Conquest blankly stares back at Jorogumo. There's something moving underneath her cloak again, around her lower back. It squirms and thrashes around, aggressive and impatient. The soldier hastily pats at the twitching lump until it's hidden again.
"Feast. Famine. Feast. Famine. Pestilence."
>>
Rolled 9 (1d10)

Rolling random reward
>>
>>6425097
>>6425095
>same roll bracket
"The strongest magic of all... Inevitability. For when the dice are cast, what manner of argument could be admitted against the notion of fate?"

"eh, nevermind. i'm still hungry." Joro continues to tuck in, eager to devour more, more, MORE! Even if there are no precious sigils to be found, the effulgence of these feathers and bulbous pulsing bioelectric organs will surely fetch a fine price.

>>6425106
HALLELUJAH!
>>
>>6425106
Congratulations! You gain the FORM sigil:

>Spellmine [Runespace: 1, 2d6+3, Range: 4, +4 PWR against enemies; Instead of casting directly, the user imbues their magic onto an unoccupied spot on the ground within range. Should the enemy tread on that tile, they become the target of the spell. For the sake of displacement effects, this tile is considered safe]
A devious trap used to release a devastating surprise attack against an enemy
>>
CALCULATIONS COMPLETE.

Coreshard payouts will be:
>21d10+250
and
>8d20+270

Rolling now.
>>
Rolled 2, 1, 4, 10, 8, 5, 5, 4, 2, 3, 6, 1, 4, 7, 8, 1, 6, 10, 3, 10, 9 + 250 = 359 (21d10 + 250)

>>6425125
Trying dice again
>>
Rolled 2, 16, 14, 1, 17, 17, 2, 14 + 270 = 353 (8d20 + 270)

>>6425128
There we go. Second half.
>>
NEW SIGILS

EFFECT

>Nettlefetter [Runespace: 2, PWR: 2; Upon successfully hitting an enemy with this spell, they become Fettered in place until the end of this round. If they opt move, they take damage equal to this spell’s PWR]
Crafts tendrils of mana laced with thorns and lethal intent. While they cannot harm directly, they bind a user in place, inflicting horrible agony upon any unfortunate enough to attempt an escape.

FORM

>Buckshot [Runespace: 3, 2d6, Range: 4, PWR: +3. Upon casting this spell, you are knocked backwards 2 spaces. If either of these spaces is occupied by a wall, enemy, or other impassable tile, your recoil movement ends and you take 2 damage per untravelled tile (maximum of 4)]
A lethal spell form with extraordinary power for a ranged sigil— and even more extraordinary recoil.

>Dual Palm [Runespace: 3, 2d5, Range: Melee, PWR: +2; User may target up to one enemy and up to one ally (including themselves) upon casting this spell. For the sake of enemy-ally specific interactions (e.g. Cthonic), each cast is considered separately. ]
You wreathe each hand with mana, splitting your magic into the elements that heal, and the elements that harm.

>Flashstep [Runespace: 3, 1d8+1, Range: 3; User moves a number of tiles equal to this spell’s range, targeting all enemies they pass through with this spell’s effects. Regardless of this spell’s range, it is considered a MELEE attack. LONGSHOT INTERACTION: You may take Longshot with this spell, but you must forgo the ACC bonus] [ELEMENT: LIGHTNING]
You become a living lightning bolt, tearing through enemies and helping your allies with frightening celerity.

>Gestaltoss [Runespace 2, 2d4+3, Range: 3; Upon casting this spell, one bullet follows one of the 10 acceptable trajectories, while the other follows a parallel and adjacent one. Both bullets may hit a single target of sufficient size.]
A sigil crafted using trickshooters as reference, this form allows the user to cast their spells in two parallel trajectories at the cost of its range

MODIFIER
>Arcing [Runespace: 2; Upon hitting a target, this spell also may target one enemy (not ally) within 2 spaces with a -1 ACC penalty. May only activate once per cast.] [ELEMENT: LIGHTNING]
Primitive iteration of what would later become the Chain form, utilizing the natural properties of electricity to discharge this spell into a nearby enemy.
>>
>>6425144
BALANCE ADJUSTMENTS

>FIRE STACKS (Positive): When your heiroshield is broken, immediately resolve positive fire, removing one stack and healing the appropriate amount. This can happen any number of times per turn. Even when this occurs, any remaining fire stacks still resolve as normal at the end of the round

>Ricochet: [Runespace: 1, 2d6, Range: 8; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast. This spell gains 1 ACC (max of +3) for each ricochet.]
>>
>>6425145
ACCOUNTING

>BANKED 38 CORESHARDS
>DIVE COMMISSION 300 CORESHARDS
>SCAVENGE: 712 CORESHARDS
>TOTAL: 1,050 CORESHARDS

You all find yourself back at the Silverharp, met with a warm welcome and a free round of drinks. Words of your exploits: your perilous journeys, your heroic deeds, and your great feats of might, courage, and mastery have begun to spread. Of course, most places do not know you quite that well— after all, this tavern is your home base, the place where not only your own drunken tales pour loose with ale and merriment, but where others directly aided by your guild happily sing your praises. Still, it makes it all feel worth it, even if some of you are schlepping in with bruises and scars for your troubles.

Before, however, you begin to down your free liquor, a middle aged clad in black-hemmed yellow sanbenito and a dark, austere cap greets you all at your table, clearly aware of your habits and waiting for you to arrive. He lifts his hands, a manufactured smile on his lips as if to tell you he comes in peace. Still, it’s hard not to be anxious— after all, this is a member of Benvatio’s intelligence organization.

“I have come not to investigate you,” he announces, reaching for something in his coat, “but rather, to give our thanks. Very few seem to want to do the dirty work anymore— even with our pay, they would rather chase glory or secrets. Some beasts amok in a small village? Those who have the might lack the perspective, and those who want to help lack the power. You, my friends, are a perfect mix.”

He places the envelope on the table, leaving it for you to discuss.

“A reward, my friends. Choose well, for there will be no adjustments.”

As silently as a ghost, the man walks out into the night.

Please select from the following benefits. Do note that these may return as you gain more REP with Benvatio’s government:

>Expedited liquor license [Silverharp’s Philtreliquor License will be approved immediately, at a discounted total fee of 400 Coreshards]
>State Sponsorship [At the end of each dive, receive 150 additional Coreshards as payment, regardless of the outcome or commission rate. This may increase as you achieve higher license ratings]
>Classified Research [Gain access to restricted, banned, or otherwise secret sigils and equipment. Two items of this nature will be available for purchase in the shop.]
>>
>>6425146
>Classified Research
Jorogumo is already at the bar when the others arrive, fine and fresh and in new clothes and snacking delicately on a plateful of roasted nuts.

"In times past, in times of cabbages and kings and a great deal many other things, the sages and their lackeys fought their struggles in the shadows to determine whose image the post-mortal world will be cast in. It is no different today, with these 'corporations.' Let us partake in the fruits of others' labor."
>>
>>6425149
>Expedited liquor license [Silverharp’s Philtreliquor License will be approved immediately, at a discounted total fee of 400 Coreshards]

Secrets sound fucking awesome. But after 4 dives, I believe we should go for a fresh item slot, which will add entirely new active use mechanics for us to play with.
>>
>>6425146
A bloodstained CONQUEST stumbles into the bar, still riding from the high of another successful battle. There's no doubt that she could've changed her outfit. She was given more than enough time to notice the stench of iron and rot hanging around her thanks to the battle she fought. Perhaps she sees no point in washing it off when it's all just going to be stained in blood again.

She'll inevitably change into something fresh, when one of her fellow comrades presses the point enough. But until then, she's going to enjoy the high she's on.

>Classified Research
"Restrictions. Bans. They serve no purpose other than to limit a soldier's repertoire." Conquest throws her head back as she lets out a seedy-sounding chuckle. "Why should we bother with such trivial things? If a tool exists, and it can be used to subjugate those who stand in your way...should we not use it?"

"We can always purchase the license with our own funds. Do not blind yourselves to cheap, simple shortcuts."
>>
Rolled 2 (1d2)

>>6425146
Alaryck gives his two cents before heading off to rest. That mission left him quite battered, and lacking the mental energy for this discourse he goes to a time old tradition; flipping a coin.

1-License
2-Classified

>>6425145
Feels good to be why something got nerfed.

>>6424686
He's fine, He's simply shedding this time of year. (Nice art)
>>
>>6425146
>Expedited liquor license [Silverharp’s Philtreliquor License will be approved immediately, at a discounted total fee of 400 Coreshards
>>
>>6425146
>Classified Research [Gain access to restricted, banned, or otherwise secret sigils and equipment. Two items of this nature will be available for purchase in the shop.]
>>
>>6425146
>>Classified Research [Gain access to restricted, banned, or otherwise secret sigils and equipment. Two items of this nature will be available for purchase in the shop.]
>>
>Classified Research [Gain access to restricted, banned, or otherwise secret sigils and equipment. Two items of this nature will be available for purchase in the shop.]
>>
>>6424579
As silence falls upon the meadow, the thrill of combat has passed, and with it any motivation for Parsley to remain upright. His response to Wintry is to topple over like so many demonic fowl before him, spilling her out of her cradle like so many unwanted apples. Sort of like >>6424686, but with less blood and decorum and not nearly as artistically rendered. They're going to have to bring him home in a cart, or maybe just leave him there until he defrosts. A pale thumbs up is all he can muster to reassure Wintry.

>>6425146
>Classified Research [Gain access to restricted, banned, or otherwise secret sigils and equipment. Two items of this nature will be available for purchase in the shop.]

Back at the Silverharp one way or another, Parsley is still warming up under several blankets, nursing a mug of hot cocoa. Shivering with both the lingering cold and childlike giddiness, he's not about to let feeling terrible stop his excitement at the prospect of CLASSIFIED RESEARCH. "Oooh, I do wonder if the government and the hierophants are of one mind with regards to what they keep to themselves. What double-edged marvels will we be made privy to? Hoohoo, it's almost enough to have me running about like one of those blasted birds..."

>>6425161
A barely begrudging toast is raised Alaryck's way before he departs. "Your work out there was invaluable, my good man. Stars know I'd never think of trying the same spell arrangement, the idea of purposely getting hit is frankly abominable to my good senses."

>>6425149
One of Jorogumo's words earns a scowl, even though she hasn't made any jabs at his weight yet! "Bah, 'sages'. Anyone who called themselves such back then were barely more than quacks, relying on fabricated mystery to lend unearned gravity to their words!"
>>
>>6424915
A tired Lansa slumps to the ground, holding on to his staff for support. He still smiles and returns Hestri's odd palmslap-fistbump-wigglyfinger thing.

"Ahh he he he, alas! None of these birds are fit to eat, no matter how roasted they are. You have also done well, friend Hestri!"

>>6425146
Later, at the Silverharp, fully refreshed and having rid of the lightning-caused pinprick ache in his joints, Lansa considers the government man's offers.
He is well-informed of liquor's many dangers, but his friends in the Dawnseekers might tell him otherwise; and money is not really what he's after. No, he would rather have knowledge, and the third option is also highly desirable by many of his teammates.

>Classified Research
>>
>>6425161
>>6425200

Roa is in high spirits as well. They’ve protected the folk in the village, and thanks to them, countless families can sleep peacefully for another night. There’s no greater happiness for her. And no greater reminder that redemption is already beyond sight, even with so many folks owning their lives to the Dawnseekers.

Yet she doesn’t tarry in giving Alaryck his due, joining in on raising a glass after Parsley does.

“A splendid showing. The idea of such a thing is beyond me as well. I’m afraid I could not master it to the same degree. But it’s no exaggeration to say that you took almost EVERYTHING those birds had, and stood tall to reject it.”
>>
>>6425146
>Expedited liquor license [Silverharp’s Philtreliquor License will be approved immediately, at a discounted total fee of 400 Coreshards]

Thorne enters after stabling Hades with a nice bag of oats, a bath, and a brushdown. He smells like herbal soap and fresh linens. He gives a light grumble about how nothing smells as bad to him as dead poultry beasts and their innards.

"Cursed weapons make for a good 'story', but don't underestimate how much trouble they are outside of a good scrape." Thorne nods to himself. "Imagine if you had a talking cat in your ear constantly begging for treats, but those treats were violence and suffering. It would be enough to drive men mad."

He pours himself a drink into his snake adorned drinking horn. "What was it that finally broke that heretic band of Spelldivers we struck down. Who can say for sure but the higher ups in the Hierophants, who haven't deigned to tell us in detail..."

"Besides that, weren't these sigil makers already trying to sell us those 'Sin' sigils without this classified access?"
>>
>>6425146
>>Classified Research [Gain access to restricted, banned, or otherwise secret sigils and equipment. Two items of this nature will be available for purchase in the shop.]
>>
>>6425161
"There goes my hero. Watch him as he goes." Jorogumo sings softly.

"Please rest and be well, Sir Alric. You must be well," she says, as much a benediction as an imposition, no mere supposition, as a matter of course. "We shall postpone our more exuberant revelries until your recovery."

"And Alaryck, if the burden of martyrdom is too heavy, then allow me to relieve you in the duty of spilling sacred blood. you kids should have some fun with your new spellcrafting toys, y'know?"

And as he leaves, Joro continues talking, "Alas... Alaryck... Alack... But we are already all here together in this tavern of the world. Now is the time for jovial merriment. For a toast in fact. But in whose honor?"

>IF ALICIEL IS HERE
>TOAST AND SAY ALOUD

"Come, Alice, child of the wastes. Let us drink to your good name."

"O innocent one!
This great one praises your efforts!
Seeker of the rising cold
master of the shroud of protection!
May your thread of your fate wind long, and
may your way be covered in gold and Glory."

"we couldn't have done it without you and Alack, you know." Joro smiles sincerely like :)

>ELSE
>POUT
>>
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>>6425146
For the first time in... well, ever since she's joined the company, Hestri's face scrunches up in unbridled disgust when the mysterious benefactor reveals his identity.

"Tch... FED." She snarls before sending a few pig snort impressions his way when he leaves.
>Classified Research
All animosity departs from her features, however, when she realizes what fate has flung at her--so much so that the girl's posture nearly STRAIGHTENS from the sudden excitement!
"D-D-D-Do mine senses swindle me!? RESTRICTED RESEARCH!? Sensational! Stupendous! I cannot start to surmise what scrumptious secrets lie within! What a sumptuous day for us! This calls for a celebration, keheheh~"

In an eerily fluid set of motions,the bog witch removes a vial from the deep recesses of her robes, flicks the cork at another table, then chugs the concoction's contents like a newly-minted Fraternity pledge!

"Keheheh... our fortune flares... this shall be an auspicious evening indeed..."

>>6425200
"The government's folly is our favor..." Muses the mirewitch as she seems to emerge from the shadows just outside of Parsley's perception. "They sought to stifle our scholarings... but knowledge cannot be stopped... and neither can we..."
Whipping out another glowing potion from her cloak, the bog witch offers it to Parsley. "For your warmth. And to our newfound scholarly wealth, BOY."
>>6425161
"Wonderful woundings you weathered today, Scarred One. Your penchant for prevailing through pain is prodigious indeed..." She offers him a folded bandage the color of pondscum that smells of stale berries. "A gift to honor your gumption. Please partake--it's certain to soothe!"

Her errands more or less run, the bogwitch opts not to peddle potions in the pub, but instead join her fellows in feasting and frolicking at their table.

"'tis nice, this. Our foes fall and we fraternize. And one day we'll all be ragged and rotten beneath the roots... but tonight? We frolic. What a gift this thing, life..."
>>
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>>6425200
Joro looks down at Parsley as a spider would consider a fly, a verminous blattodean, then laughs at his face for a fool, high-pitched and haughty as ever.

"Ohhhhohohoho! My my~ You sound so much like one of the 'sages' you so easily disparage. Right down to that hideous unfounded pride and dismissal of the ancient wisdom even as they built upon those very foundations."

Joro suddenly looms over, hissing. "How disgusting. How abhorrent. You call yourself a wizard? A wise-ard, a wise man? You are an imbecile and you are a child, hardly fit to be even called a man despite the vast expanse of your flesh, and you made a poor show as you staggered about with that poor frostbitten girl in tow."

"You lack even an iota of those sages' appropriated knowledge. Even the false sages emulated the past great mages, whose magic was the extension of their wisdom. Do you remember the man who left our company, that Slabfish? He follows the noble tradition of imitation of those old beards, the mystic theurges and the true wise men. The ones who laid the foundations of the City's walls which sheltered the entirety of humanity against the terrors of the nite. What manner of legacy do you intend toward with your childless fate and your spectacular idiocy? Already your name is fading from the roaring volumes of speech."

Joro's hand clenches and there comes the splintering of nutshells from within her palm.

"Here's a tip like that of a hat which you do not have: the euphoria of your own 'enlightened' intelligence has castrated your perception of the world we dwell in and made you as impotent as a eunuch. Your contributions to our last mission were utterly parsley, Paltry. The pursuit of knowledge is a bloody affair and you've not a single kill to your name. Please imitate what is right and proper and make a GOOD spell next time."
>>
>>6425475
>What a gift this thing, life...
"hey, that's my line," Joro calls out from across the room.
>>
>Classified Research

Options will be present in all shopping catalogues going forward, including this one.

FOCI

>Hexrifle <LA-2: Agate>: A cutting edge lever-action Hexrifle, streamlining the reloading process at the cost of poor manathermal regulation, leading to potential overheating without proper discharge. [COST: 200 CORESHARDS]

>Spellsword <Stargazer>: A coupled sword and shield, each with their own dedicated runespace. Capable of using a support spell and an offensive spell in a single turn, expending the MOV action. [COST: 190 CORESHARDS]

>Javelune <Ganymede>: A focus prioritizing versatility, serving as a melee-range spear when most adjacent tiles are dark and a long ranged ropedart when most surrounding tiles are bright. [COST: 160 CORESHARDS]

HIEROSHIELDS

>Phalanx: A hieroshield capable with mediocre performance alone, instead resonating with allies, granting bonuses for other Phalanx users so long as you remain in formation. [COST: 150 CORESHARDS]

>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]

>Gustbreather: A hieroshield with mediocre performance. Once per round, whenever you take damage from a melee attack, you may displace the attacker up to two spaces in a direction of your choosing. [COST: 180 CORESHARDS]

MAGECLOTHS

>Corpscloak <Kullervo>: Occupies both your Focus and Magecloth slots, granting exceptional Runespace. The cloak’s hidden blades grant bonus accuracy and power at close range and interlock into armor at long range, granting bonus defense. [COST: 180 CORESHARDS]

>Skulksable: Dulls your presence, causing enemies to deprioritize you in favor of other enemies within reach. [COST: 170 CORESHARDS]

>Spidersilk: A magecloth that allows you to run on walls, allowing you to halve your MOV expended (rounding up) and ignore grounded enemies and tile hazards whenever you move between tiles adjacent to at least one impassable (black) tile. [COST: 150 CORESHARDS]

>Blazewreathe: Grants a resistance to fire element damage, plus a point of universal damage resistance on rounds where the user casts a fire element spell. [COST: 150 CORESHARDS]
>>
>>6425484
SIGILS

EFFECT

>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]

>Bolturbine [ELEMENT: LIGHTNING] Medium runespace offensive effect. In addition to this spell's other damaging effects, deals damage to targeted enemies equal to the caster's unspent quickstep stacks or the number of tiles they moved this turn, whichever is lower. [COST: 100 CORESHARDS]

>Carrionette [ELEMENT: NECROMANCY]: A high runespace effect that allows you to puppeteer the body of a fallen enemy, distributing this spell’s PWR to its stats and weaponizing it against your enemies. The Carrionette may be looted just like any other corpse. [COST: 70 CORESHARDS]

>Shredding Gale [ELEMENT: WIND]: Medium runespace spell damage proportional to this spell’s PWR, plus a non-PWR bonus. [COST: 60 CORESHARDS]

>Amishuffle [ELEMENT: MIST]: Low runespace effect sigil, allowing you to swap the positions of willing allies targeted by this spell, including yourself. You may make a number of swaps equal to one third of this spell’s PWR (at a minimum of 1 and up to a maximum of four). [COST: 80 CORESHARDS]

FORM

>Garotte: A high runespace, low range spell form that can both bend and pierce. Each target of this spell halves its remaining range, rounding down. [COST: 125 CORESHARDS]

>Lay on Hands: A negative runespace iteration of the Strike spell form, only targeting allies (but not yourself) [COST: 100 CORESHARDS]

>Machshot: A medium runespace, high accuracy spell form with unparalleled range. However, this spell form only produces targeted effects, not passive ones like Magelight or Martyr. [COST: 130 CORESHARDS]

MODIFIER

>Delicate: Zero runespace modifier. Sacrifices 1 PWR in exchange for 1 ACC. May be taken up to two times. [COST: 50 CORESHARDS]

>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]

>Canarycall: Low runespace modifier sigil. Upon casting this spell, any target in tiles adjacent to you that you do not hit will gain a 1 DC penalty (not stackable) until the end of this turn. [COST: 65 CORESHARDS]

>Sinsigil <Pride>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] High negative runeweight sigil that makes you unable to benefit in any direct capacity from the actions of your allies, including but not limited to healing, buffs, and positive effect stacks. [COST: 190 CORESHARDS]
>>
>>6425485
>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]


EXTRAS


>Silverharp Philtreliquor License: The Silverharp seeks to begin distilling Philtreliquors, magical beverages with supernatural effects. They promise to supply the Dawnseekers with a free, steady supply if they agree to help them secure one. [Unlocks the PHILTRELIQUOR slot] [COST: 150 CORESHARDS. 0/750]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [COST: 730 CORESHARDS (120/850)]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

>Dawnseeker Prestige Application: Submit a formal proposal to have your party’s Prestige rank increased, allowing you access to more dangerous items and riskier missions [COST: 200 CORESHARDS]

RESTRICTED RESEARCH

FOCUS:
>Beastmauler <Mastiff>: A handheld pile bunker armed with three deadly claws, each with its own spell and dedicated runespace, which can be used separately or in tandem. This spell focus has been restricted by the Republic’s government due to its exceptional capacity for carnage. [COST: 206 CORESHARDS]

EFFECT:
>Alcherune <Nigredo>: [ELEMENT: NECROMANCY, FIRE] This spell inflicts four Onyx Flame stacks, a modification of Fire that converts all negative fire past or present into itself. Onyx Flames do not die down over time, always maintaining maximum damage. If an enemy is killed by the Onyx Flames, it leaves behind a Coreshard deposit instead of a corpse. [COST: 106 CORESHARDS]
>>
>>6425484
>>Spellsword <Stargazer> 190
>Phalanx: 150
>Scornspore [ELEMENT: FUNGAL] 90
>Delicate 50
>Sinsigil <Pride>: 190
>Silverharp Philtreliquor License 150

>BANK
>>
>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]
>Sinsigil <Pride>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] High negative runeweight sigil that makes you unable to benefit in any direct capacity from the actions of your allies, including but not limited to healing, buffs, and positive effect stacks. [COST: 190 CORESHARDS]

>Silverharp Philtreliquor License: The Silverharp seeks to begin distilling Philtreliquors, magical beverages with supernatural effects. They promise to supply the Dawnseekers with a free, steady supply if they agree to help them secure one. [Unlocks the PHILTRELIQUOR slot] [COST: 150 CORESHARDS. 0/750]
>>
>>6425485
FOCI
>Hexrifle <LA-2: Agate> [COST: 200 CORESHARDS]
"A personal pick, to be quite frank. We don't technically need it, but I like guns. I like how they feel in my hands. I like how they blow heads smooth off. That is all there is to this."

HIEROSHIELD
>Surgeon [200]
"The blind one needs this. Can he stop squinting? It is making me quite uncomfortable."

MAGECLOAK
>Spidersilk [150]
"Run, o' spider. Run until you can't run anymore."

EFFECT
>Carrionette [COST: 70 CORESHARDS]
"Hahahaha! HAHAHAHA! You see? We need to raise the army of the dead on OUR side. We could bolster our ranks twofold with this one, singular effect! AND IT'S CHEAP! BUY IT!"
>Amishuffle [COST: 80 CORESHARDS]
"Positioning is just as important, if not more important, than the actual acts of violence expected of us."
>Alcherune <Nigredo> [COST: 106 CORESHARDS]
"Some corpses deserve to be burnt into nothing but ash and dust. So that their loved ones will never be able to identify them. So that there is nothing left of their presence on this earth."
"If you don't burn them to cinders, well. Corpses have a nasty habit of getting back up." The soldier shudders as she makes another disgustingly wet noise that might've once been a laugh. "Ngh. Fu- Gloves are starting to itch again. Need to clean my hands again. Can't get the stains off without a lot of scrubbing..."

MODIFIER
>Sinsigil <Pride> [COST: 190 CORESHARDS]
"I fail to see why people say pride is a sin. Pride is all we have to our names. Should we not take pride in our accomplishments? The acts we commit with our own hands? Those unable to hold the barest form of self respect are the only ones who should be called sinners."
>Dealer’s Whim: [COST: 70 CORESHARDS]
"A more usable form of Unstable, one which has the chance of a potent upside? I can imagine myself using this, and that is all that is required for me to pick it."
>Delicate [COST: 50 CORESHARDS]
"A steady hand. Bated breath. A target locked in your sightlines. You can not afford to miss. Shoot them dead."

EXTRAS
>Silverharp Philtreliquor License [SPEND: 150]
>Kudryavka’s Sensational Spellpicks: [SPEND: 150]
"Let us invest into these long term projects, shall we? It would be a waste if we neglected these for too long. It may be more practical to simply invest a large amount of our funds into them right now, but I doubt any of you would agree to that."
>>
>>6425146
>Classified Research
The instant that Cynthia realizes that state secrets are on the table, her eyes narrow with intrigue to form a fox-like expression. She silently studies the reactions of her comrades before speaking herself, glancing around to make sure that the scrutiny of the law is no longer looming over them. Trying her best to sound refined and profound, Cynthia says, "If there's one thing I've grasped throughout my noble education, it is that information is often the most valuable resource you can collect, especially in the form of secrets. If I may, a particular instance comes to mind, where...." ah, but it seems that she was either too late to comment, or everyone rightfully tuned out everything she said after "noble education", because a clear consensus was reached before she even finished talking. She blinks a few times, sighs, and thinks for a moment.

"Oh, to the abyss with it all!" She resolutely stands up and returns in a minute with a single glass of wine, and she boldly takes a chair as close to the center of the group as she can find (it doesn't even matter if it's right beside Parsley). She follows along the current of conversation, less so like a bored child studying a colorful fish tank, but more so now like a fellow fish cruising along behind them. She does not hesitate to raise her glass in the praises of Alaryck the martyr, and (if she's still here, I hope) to applaud the innocence of sweet lady Aliciel, glossed by the mastery of Joro's chilling poetic verse. Cynthia even finds a moment to speak.

>>6425260
"Knight Roa," Cynthia says, relaxed and amiable despite not even being quarter-drunk, "I believe you deserve some credit too. It's all hazy, but I think I remember waking up out there to an emerald flash, and I reckon that was thanks to your new brightlance... You know, that was the first time my hieroshield was broken: it really was a sobering experience, to taste a pinch of the suffering that you all go through regularly, but I suppose it helps fulfill my wish to stop being so damn sheltered all the time. Thanks to you all the same." She smiles meekly, shaking off the lingering sense of being out of place, and raises her glass for another toast.
>>
(Thanks to insomnia, here are my votes)
>>6425485
>Amishuffle [80]
>>6425486
>Dealer's Whim [70]
>Silverharp Philtreliquor License [150]
>Alcherune <Nigredo> [106]
>Kudryavka’s Sensational Spellpicks [Whatever's left]
>>
>>6425484
"Drink a round in honor of best minion, Jorogumo! Cheers!

>Corpscloak <Kullervo>: Occupies both your Focus and Magecloth slots, granting exceptional Runespace. The cloak’s hidden blades grant bonus accuracy and power at close range and interlock into armor at long range, granting bonus defense. [COST: 180 CORESHARDS]

>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]

>Dawnseeker Prestige Application: Submit a formal proposal to have your party’s Prestige rank increased, allowing you access to more dangerous items and riskier missions [COST: 200 CORESHARDS]
>>
>>6425484
Budget: 1050 CS

Buy vote:
>Spidersilk 150
>Blazewreathe 150
>Bolturbine 100
>Machshot 130
>Dealer's Whim 70
>Alcherune Nigredo 106
>Dawnseeker Prestige 200
>Bank the rest

"...! The black fire of Jhannam! I only ever heard it from myths told only by the eldest of Ireqqen loremasters. I wonder if this is truly that accursed fire of a thousand fires, or just a coincidence? Perhaps its creation was inspired by the tales?"
>>
>>6425484
>Beastmauler <Mastiff>: A handheld pile bunker armed with three deadly claws, each with its own spell and dedicated runespace, which can be used separately or in tandem. This spell focus has been restricted by the Republic’s government due to its exceptional capacity for carnage. [COST: 206 CORESHARDS]

>Corpscloak <Kullervo>: Occupies both your Focus and Magecloth slots, granting exceptional Runespace. The cloak’s hidden blades grant bonus accuracy and power at close range and interlock into armor at long range, granting bonus defense. [COST: 180 CORESHARDS]

>Spidersilk: A magecloth that allows you to run on walls, allowing you to halve your MOV expended (rounding up) and ignore grounded enemies and tile hazards whenever you move between tiles adjacent to at least one impassable (black) tile. [COST: 150 CORESHARDS]

>Blazewreathe: Grants a resistance to fire element damage, plus a point of universal damage resistance on rounds where the user casts a fire element spell. [COST: 150 CORESHARDS]

>Shredding Gale [ELEMENT: WIND]: Medium runespace spell damage proportional to this spell’s PWR, plus a non-PWR bonus. [COST: 60 CORESHARDS]

>Machshot: A medium runespace, high accuracy spell form with unparalleled range. However, this spell form only produces targeted effects, not passive ones like Magelight or Martyr. [COST: 130 CORESHARDS]

>Delicate: Zero runespace modifier. Sacrifices 1 PWR in exchange for 1 ACC. May be taken up to two times. [COST: 50 CORESHARDS]

>Sinsigil <Pride>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] High negative runeweight sigil that makes you unable to benefit in any direct capacity from the actions of your allies, including but not limited to healing, buffs, and positive effect stacks. [COST: 190 CORESHARDS]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [COST: 730 CORESHARDS (120/850)]
>>
>>6425484
>Hexrifle <LA-2: Agate>: A cutting edge lever-action Hexrifle, streamlining the reloading process at the cost of poor manathermal regulation, leading to potential overheating without proper discharge. [COST: 200 CORESHARDS]

>Spellsword <Stargazer>: A coupled sword and shield, each with their own dedicated runespace. Capable of using a support spell and an offensive spell in a single turn, expending the MOV action. [COST: 190 CORESHARDS]

>Bolturbine [ELEMENT: LIGHTNING] Medium runespace offensive effect. In addition to this spell's other damaging effects, deals damage to targeted enemies equal to the caster's unspent quickstep stacks or the number of tiles they moved this turn, whichever is lower. [COST: 100 CORESHARDS]

>Shredding Gale [ELEMENT: WIND]: Medium runespace spell damage proportional to this spell’s PWR, plus a non-PWR bonus. [COST: 60 CORESHARDS]

>Amishuffle [ELEMENT: MIST]: Low runespace effect sigil, allowing you to swap the positions of willing allies targeted by this spell, including yourself. You may make a number of swaps equal to one third of this spell’s PWR (at a minimum of 1 and up to a maximum of four). [COST: 80 CORESHARDS]

Delicate: Zero runespace modifier. Sacrifices 1 PWR in exchange for 1 ACC. May be taken up to two times. [COST: 50 CORESHARDS]

>Sinsigil <Pride>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] High negative runeweight sigil that makes you unable to benefit in any direct capacity from the actions of your allies, including but not limited to healing, buffs, and positive effect stacks. [COST: 190 CORESHARDS]

>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

OPERATION CAST AND FURIOUS SERIAL GLYPH ERASED GLOW IN THE DARK SHIT

>Alcherune <Nigredo>: [ELEMENT: NECROMANCY, FIRE] This spell inflicts four Onyx Flame stacks, a modification of Fire that converts all negative fire past or present into itself. Onyx Flames do not die down over time, always maintaining maximum damage. If an enemy is killed by the Onyx Flames, it leaves behind a Coreshard deposit instead of a corpse. [COST: 106 CORESHARDS]
>>
>>6425486
>>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [COST: 730 CORESHARDS (120/850)]

>Beastmauler <Mastiff>: A handheld pile bunker armed with three deadly claws, each with its own spell and dedicated runespace, which can be used separately or in tandem. This spell focus has been restricted by the Republic’s government due to its exceptional capacity for carnage. [COST: 206 CORESHARDS]

>Alcherune <Nigredo>: [ELEMENT: NECROMANCY, FIRE] This spell inflicts four Onyx Flame stacks, a modification of Fire that converts all negative fire past or present into itself. Onyx Flames do not die down over time, always maintaining maximum damage. If an enemy is killed by the Onyx Flames, it leaves behind a Coreshard deposit instead of a corpse. [COST: 106 CORESHARDS]

>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

>Delicate: Zero runespace modifier. Sacrifices 1 PWR in exchange for 1 ACC. May be taken up to two times. [COST: 50 CORESHARDS]
>>
>>6425524
“Ah- No thanks are needed, but you are welcome all the same. It is what I have always aspired to do. I shall aim to be there far into the future, to pull you all back to your feet.”

As she stabs a fork into a leg of turkey (of non-dubious origin), she recalls something she spotted the noblewoman doing.

“Change you have. Make no mistake, I have always recognized your dignity and drive to join the fray. Yet I never would have imagined you would sully your hands so quickly, in search of those precious sigils. Better now than later, hm?”

She downs the rest of her drink, a bemused twinkle in her eye, then peruses the catalog of new spells.
>>
File: walk.gif (1.17 MB, 560x420)
1.17 MB GIF
>>6425484
>>6425485
>>6425486
Effect
>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]

>Carrionette [ELEMENT: NECROMANCY]: A high runespace effect that allows you to puppeteer the body of a fallen enemy, distributing this spell’s PWR to its stats and weaponizing it against your enemies. The Carrionette may be looted just like any other corpse. [COST: 70 CORESHARDS]

Modifier
>Sinsigil <Pride>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] High negative runeweight sigil that makes you unable to benefit in any direct capacity from the actions of your allies, including but not limited to healing, buffs, and positive effect stacks. [COST: 190 CORESHARDS]

>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

Extras

>Silverharp Philtreliquor License: The Silverharp seeks to begin distilling Philtreliquors, magical beverages with supernatural effects. They promise to supply the Dawnseekers with a free, steady supply if they agree to help them secure one. [Unlocks the PHILTRELIQUOR slot] [COST: 150 CORESHARDS. 0/750]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [COST: 730 CORESHARDS (120/850)]
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>>6425475
For a good few moments, Parsley is tempted to regard with suspicion and disdain Hestri's offering, almost certainly a herbal bog recipe. But in the end, he's too exhausted to look a gift horse in the mouth. The luminous brew is promptly poured into his cocoa and quaffed, and much to his pleasant surprise it actually does an exceedingly decent job at banishing the lingering numbness from his back! "Oh, that's... rather remarkable, actually! To scholarly wealth, indeed!"

>>6425481
But his good humour quickly sours when Jorogumo rounds upon him with plentiful retort. As she rants and rants, he sputters with rage, turning from pale to red to purple in his cheeks until steam threatens to erupt from his ears. But then something seems to click, and he offers the spiderwitch a sniveling sneer.

"I think that titaniform's strike must have left you as birdbrained as its kin, you sad creature. Such a pitiful pestilent thing playing at personhood, thinking magic only good for violent ends and sating your barbaric hunger. Maybe the SURGEON hieroshield will help you comprehend a hint of civility and stand amongst us without constantly screeching about nothing of substance!"

A theatrical shrug and a disappointed shake of his head follows. "Honestly, how blind and befuddled must one be to think an ICE ELEMENTAL frostbitten? Keh, it's a sad day when bloodshed is thought to be the only purpose of our craft. I performed perfectly adequately at my task of protecting Lady Wintry, as I'm sure she'll agree. But I digress; don't you have your shift as the tavern's lightning rod to attend to?"

>>6425484
BALANCE 1050
>Surgeon [COST: 200 CORESHARDS] 850
>Corpscloak <Kullervo> [COST: 180 CORESHARDS] 670
>Scornspore [ELEMENT: FUNGAL][COST: 90 CORESHARDS] 580
>Delicate [COST: 50 CORESHARDS] 530
>Canarycall [COST: 65 CORESHARDS] 465
>Sinsigil <Pride> [COST: 190 CORESHARDS] 275
>Beastmauler <Mastiff> [COST: 206 CORESHARDS] 69
>69 CORESHARDS into Kudryavka’s Sensational Spellpicks (nice)
>>
>>6425486
Keheheh... such a sorcerous smorgasbord... what to choose and what to refuse?
>Spellsword <Stargazer> 190
>Phalanx: 150
>Scornspore [ELEMENT: FUNGAL] 90
>Carrionette [ELEMENT: NECROMANCY]: A high runespace effect that allows you to puppeteer the body of a fallen enemy, distributing this spell’s PWR to its stats and weaponizing it against your enemies. The Carrionette may be looted just like any other corpse. [COST: 70 CORESHARDS]
>Silverharp Philtreliquor License: The Silverharp seeks to begin distilling Philtreliquors, magical beverages with supernatural effects. They promise to supply the Dawnseekers with a free, steady supply if they agree to help them secure one. [Unlocks the PHILTRELIQUOR slot] [COST: 150 CORESHARDS. 0/750]
>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

>>6425686
Hestri's crooked smile curves a little higher at Parsley's praise. "Keheheh... indeed, indeed--imbibe with all speed--there's never a shortage of the components it needs~"

>BANK
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>>6425486
>Carrionette [ELEMENT: NECROMANCY]: A high runespace effect that allows you to puppeteer the body of a fallen enemy, distributing this spell’s PWR to its stats and weaponizing it against your enemies. The Carrionette may be looted just like any other corpse. [COST: 70 CORESHARDS]

>>Alcherune <Nigredo>: [ELEMENT: NECROMANCY, FIRE] This spell inflicts four Onyx Flame stacks, a modification of Fire that converts all negative fire past or present into itself. Onyx Flames do not die down over time, always maintaining maximum damage. If an enemy is killed by the Onyx Flames, it leaves behind a Coreshard deposit instead of a corpse. [COST: 106 CORESHARDS]

>Spidersilk: A magecloth that allows you to run on walls, allowing you to halve your MOV expended (rounding up) and ignore grounded enemies and tile hazards whenever you move between tiles adjacent to at least one impassable (black) tile. [COST: 150 CORESHARDS]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [SPEND 300]

>Dawnseeker Prestige Application: Submit a formal proposal to have your party’s Prestige rank increased, allowing you access to more dangerous items and riskier missions [COST: 200 CORESHARDS]

>BANK
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>>6425484
>Surgeon
>Corpscloak <Kullervo>
>Bolturbine
>Scornspore
>Delicate
>Bloodlet
>Beastmauler <Mastiff>
>Alcherune <Nigredo>
>BANK
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>>6425686
"Bloodshed IS the only purpose of OUR craft, specifically." Conquest chimes up after a long, long silence. She's busy cleaning her gloves, which are smeared in a horrible assortment of bodily fluids. It's only to be expected considering the line of work they're in.

She peels off one of her gloves without thought, exposing tuffs of grey...fur? "You can pretend all you want that there is more to this line of work. I usually do not comment on such things, for I feel that the boost to morale is more beneficial than the truth."

"But," Conquest wags a finger. "We still go out there. We still bleed into mother earth's soil. We still slaughter monsters by the dozens. What purpose is there in seeing magic as anything more complex than a gun, or a sword, in an environment like this?"

"We can wax poetically about what magic can 'really' do, with our noses buried deep into textbooks and our minds in the clouds." Conquest finishes cleaning the glove she removed, sliding it right back over her fur-covered hand. "But what value is there in that?"

"At least you kept the elemental alive. That, I can give you credit for. I have grown fond of that arctic entity. Every army needs a mascot."
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>>6425522
Conquest adjusts her glove to make sure it fits just right. She taps at the list she wrote down.
"Adding on..."

>Corpscloak <Kullervo> [COST: 180 CORESHARDS]
"My gut's gut is telling me to pick this, for whatever reason. I shall be a merciful creature and I shall pick it, for whatever higher forces there are in this world."
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>>6425484
>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]

>Corpscloak <Kullervo>: Occupies both your Focus and Magecloth slots, granting exceptional Runespace. The cloak’s hidden blades grant bonus accuracy and power at close range and interlock into armor at long range, granting bonus defense. [COST: 180 CORESHARDS]

>Skulksable: Dulls your presence, causing enemies to deprioritize you in favor of other enemies within reach. [COST: 170 CORESHARDS]

>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]

>Delicate: Zero runespace modifier. Sacrifices 1 PWR in exchange for 1 ACC. May be taken up to two times. [COST: 50 CORESHARDS]

>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [COST: 730 CORESHARDS (120/850)]

“And I don’t particularly love this one, but our many-legged lady deserves a treat for her shrill, yet stellar performance. I bid that we show some appreciation with it.”

She raises a glass to Jorogumo. This time, Roa has checked off way more than they have the capacity to get, just to see what sticks.

>Spidersilk: A magecloth that allows you to run on walls, allowing you to halve your MOV expended (rounding up) and ignore grounded enemies and tile hazards whenever you move between tiles adjacent to at least one impassable (black) tile. [COST: 150 CORESHARDS]
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>>6425811
The bogwitch emerges from the shadows like a charmed snake from a basket--her one visible eye wide and locked onto CONQUEST'S glove.

"The hair you hide on your hand is hedgelike, GIRL. I have a salve for that, should you seek it." She adds before leaning in to give the soldier's glove a sniff.
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>>6425145

BALANCE ADJUSTMENTS: ADDENDA

>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
Less a sigil than a method of shorthand, this modifier compresses a spell’s runespace in exchange for making it significantly less reliable.

>Grimoire <Drakeskin>: [Runespace: 9, +1 PWR; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action). Whenever you cast two spells in one round this way, gain 1 point of universal damage resistance for the rest of the round]
A magical tome bound in monster leather and filled with abyssal parchment. Its pages bear intrinsic power which can only be activated via static ritual and careful incantation.
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>>6425917
The bogwitch would be familiar with the smell hanging from the glove. The musty stench of wet fur, mixed with bitter metallic notes of blood and gunpowder: an aroma you'd expect to pick up if you stumbled across a wounded animal that was shot by a hunter.

The soldier hastily pulls her hand away once she realizes what the bogwitch is doing. Her green eyes narrow into tiny little dots, behind the cloudy lenses of her gas mask. "My hand is perfectly fine. I- What would your salve do, if I may ask?" She adjusts her gloves again, to hide any traces of what's underneath them. "And I can't imagine why you needed to smell them."
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>>6425686
Joro takes a deep breath then takes Conquest's place as she steps aside.

"Hear me, man."

"You sound like a fishmonger hawking half-rotten fish and eels with large heads or like the copper merchant of ill repute on 1st Old Street who kept selling my servants bad-quality copper ingots. I roll my eyes around at you till they come unscrewed and fall to the ground. And because you have treated me this way, I will give you woe."

"It takes a special talent indeed to exalt the intellect while being blind to what is happening right in front of you. How could you be so ignorant of the very foundations of the era we now live in which are all those of blood? Our noble work necessitates the spilling of blood and every insight gained and every sigil crafted is dervied from the very flesh of our enemies. Even the fresh-faced student must come to know that the first sigils were wrought from the Abyssal tongues and molded by the will of the Hierophants. Not given, never given. Taken, in fact, by the force and the strenght and the iron will of man's outstreteched hands which seize the threads of his own fate and weave them in patterns to set the order in creation which we see todae. Before we used to mark our progress on this earth by means of tiles and four cardinals directions, and now we move by means of hexes and now in six. Hexes! How aptly named for this era of skirmish and sorcery!"

Joro chuckles as if she had tasted something truly delicious. "Nonetheless..."

"Death and killing and war and violence are always at their zenith at every instantiation and in this historical instance and that which has come and will come to violence is the blood meridian, the midway of our vicious circle lies in blood meridians, and you have become myopic to the fact that the sum of humanity's achievements — its inventions, its art, and its culture — were borne of blood and tears. And it is the ultimate synthesis of these facts that all this failure and anguish and suffering is necessary to improve humanity, to reach dignity, to acquire the Glory of the world in all its myriad luster."

"You Parsnip came forward to take part in our red-handed affairs, in love with your own intelligence, and now you balk at the price of it. You truly a dull and breathless man, nothing more than a ball of antic clay, to reckon the whole history of the world bloodless and painless, either one. Idiocy, blind idiocy, through and through. And by the clay in you, you will be crushed when the time comes."
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>>6426000

>>6416545
And then, misconstruing the last comment and getting offended on the absent man's behalf, "What are you insinuating with that last bit? Are you really trying to put down Sir Aurafarmer's valor? His defiance and noble sacrifice under the raging storm of his life? How dare you! Such ill-manners! Such imprudence! You should be put into a pit with wild dogs! Both you and I merely empty the glass in our hands to sate our desires, and it is never enough. You ought to be more grateful to the man who fills it with his own blood. Can ye drink of the cup that he drinks of?"

The monstrosity of a woman stamps her feet like a gigantic child in a tantrum or an ancient priest in an exorcism. Then as the passion fades away, she murmurs more to herself than anyone, "But if it is indeed blood that is called for, then I will provide. Sparing mine for lives of others is reason noble enough. Children drink their mothers and mothers must take care not to eat their children..."

>>6425486
Her rage completely spent and now finally done with her tirade to verbally beat Parsley to death, Jorogumo takes the intermission to enjoy a big glass of syllabub and an equally big trifle with ice cream.

>Hexrifle <LA-2: Agate>
"Happiness is a warm gun (bang bang, shoot shoot)..."

>Skulksable
>Corpscloak <Kullervo>
>Spidersilk
"Ah, those halcyon daes... There were spiderhaunted towers of mystery in great Zamora, ananariums that scraped against the very underbelly of the sky itself where my children wove and my children harvested..."

Jorogumo idly makes a cat's cradle with a piece of silk.
>Scornspore
>Amishuffle

>Delicate
>Dealer's Whim

>Silverharp Philtreliquor License
>Dawnseeker Prestige Application

>BEASTMAULERS

>>6425668
>>6425545
>>6425915
>POUT
"darn conditionals..." Jorogumo sighs aloud.

But there is balm even here. Joro pauses for a moment, balking at the title of the diminutive one for the diminutive one, then decides to accept it and Roa's as well. She beams at the praise.

"Now between the two of us, we must have bagged a dozen heads or more of those ragged birds, yes~"

Another cute animation put out by the MINDWORM. How do you do it so well, man?
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>>6425811
"Aha, an astute and pragmatic perspective, even if I must disagree!" With Hestri's brew and all the verbal sparring, Parsley is feeling plenty warmed up, casting off his layers of blankets to inundate those nearby with the unfortunate knowledge that he has yet to bathe. Is this what they call aura? "Magic is a tool, of course. In our current vocation, it is primarily used in combative -and protective!- fashion, thank you kindly for acknowledging that. And indeed, the academy's textbooks are no substitute for practical experience-- I'd not be here if I didn't deem it necessary to improve my own magecraft."

"But!" A finger waggle of his own is returned in kind. "What is an army and a war without a goal? Once, it was sheer survival, to stake our claim upon the land. Now, it is containment and defense-- to keep the foul beasts at bay and give our people the breathing room they need to grow and prosper. One day, we may even seek to eliminate the threat of the abysskin at their very source."

"And even when that day comes and the quota for violence is met, magic with all its limitless potential will still have so many ways to improve our lives should we only seek them out. I for one will never allow myself to be so sequestered in specialization that I become blind to all else that magic can muster." If only his voice wasn't so terribly whiny, that might have been a half-decent speech.

>>6426000
The man's response for Jorogumo is far less eloquent. Bringing his hands up to his mouth, fingers mimic mandibles and he somehow manages to pitch his voice an even more annoying octave. "Hee haw, look at me, I'm such a sage with so many words and nothing of import! Civil conversation is wasted on me because all my mouth is good for is spewing venom and bile like the vermin I am!"

"Ahem. Pardon my jesterly conduct, good fellows." Parsley follows up by bowing in apology, not to Joro but to the poor onlookers who've had to witness his display. "Vitriol is sadly all the language this specimen can speak. I'll take my leave now, lest any of you get dragged into such a childish affair."

Such camaraderie, much teamwork.
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>>6426133
Joro snickers at Parsley who fusses and wobbles like a diminutive jester in the court of spiders, just much less endearingly. "O Lord, thank you for making my opponents so ridiculous."

Then, half-mocking and half-sincere, she says to the kid, "I don't get your humor Parsnip, it's probably because you are Benvatian, but I can congratulate you on the basis of trying. I really appreciate your hard work toward the funny. I hope some day somebody will laugh at your joke, not with an awkward laugh, just with a genuine smile and tears in the eyes. Work hard, it will pay off."
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>>6425485
>Gustbreather
>Corpscloak <Kullervo>
>Bolturbine
>Scornspore
>Bloodlet
>Beastmauler <Mastiff>
>Spellpick

"Something I want to draw attention to is a synergy between Nettlefetter, Scornspore and Gustbreath. If you target a foe with it in melee range you're guarenteed to be able to make them get shredded by their fetters."
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>>6426262
You're a genius
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>>6426262
Nix the Spellpick off this list.
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>>6425959
The Bogwitch's eye widens in barely-contained excitement at the sudden discovery... and yet nary a word leaves her lips!

"'Tis a simple shaving soap." The witch replies in a matter-of-fact, yet somewhat quieter tone. "Helpful to those whose hand hair hops too highly... and needs hiding."

A crooked, albeit warm grin slips onto the bogwitch's face. "You may use or refuse, but it WILL help reduce~"

To Conquest's second question, however, Hestri merely stares. "Hm. Neither can I... truly a mysterious world we live in..."
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>>6426133
The soldier silently listens to Parsley's words, waiting for him to say his spiel before offering a response of her own. She leans back in her chair, propping her boots onto the table, with little regard for social decorum. Luckily for him, Conquest is probably one of the few people in this hellish group that is totally noseblind to his 'magical aura'. Perhaps that's why she's kinder to him than the pile of animate spiders next to her.

"The goal of war is to conquer and dominate. There can be other reasons ATTACHED to that, yes, as a way to justify and explain the main point of war. Humans are funny like that." She draws her hexpistol from her holster. Even now, she's still clinging onto it, even in a place like this where it should be 100% safe. "Is our goal to slaughter the abysskin not, in a sense, showing our domination over the natural world? To show that we have rightful claim over our environment."

"But even then, they are just one target, my dear Parsley." Conquest spins her pistol around, mostly in an attempt to look cool.

"Even if they were to vanish, Parsley, magic would still be used to fuel wars. There shall always be monsters, my dear Par, whether actual beasts or humans pretending to be monsters."

"Have you see what it's like out there, in the fields?" Conquest points towards the tavern's exit. "I have seen men who were torn to shreds, barely clinging onto life, being raised back from the verge of death. This process would repeat, again and again, until one side either dropped from mental exhaustion...or the army went rogue."

"Perhaps that has tainted my perspective. Perhaps I am simply incapable of processing a world that wouldn't require copious hyperviolence. Hand me a textbook one of these days, I may use it for my own studies."

>>6426275
Conquest briefly considers pointing her drawn gun at the bogwitch, but then she realizes that the others would probably not react well if she actually tried to use it. She holsters her pistol while staring down the bog creature. "Feh."

"...The gloves hide it well enough." She whispers to the witch. "Give me a vial of that soap, though. I admit, I can not remember the last time I indulged in a proper, indulgent bath." She grimaces, hating the fact that someone noticed what's under her gloves, but at least Hestri wouldn't really do anything with this information. She hopes. "Sometimes, I even forget I can take off this outfit, or these gloves."

"Pray tell, do you have anything good for removing the smell of blood?"
>>
BALANCE: 1,050

Corpscloak <Kullervo>: 8 [180]
Scornspore: 8 [90]
Dealer’s Whim: 8 [70]
Sinsigil <Pride>: 7 [190]
Philtreliquor License: 7 [150]
Alcherune <Nigredo>: 7 [106]
Delicate: 7 [50]

Total cost: 786/1,050

264 coreshards dedicated to Spellpicks. Remaining balance 0 CORESHARDS

NEW INVENTORY

FOCI:

>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]
A magecloth that reacts actively to the caster’s will, moving almost like an extra limb. The hidden blades sewn within can lock together as armor or be quickly deployed as a devastating surprise weapon.

EFFECTS:

>Alcherune <Nigredo>: [ELEMENT: FIRE, NECROMANCY] [Runespace: 3; upon hitting an enemy, adds 3 Onyx Fire stacks, converting all negative fire stacks the enemy currently possesses or receives after into Onyx fire stacks instead. Onyx fire acts exactly as negative fire stacks do, except the total does not decrease after applying damage. If an enemy dies to the Onyx Fire tick at the end of the round, they convert their current tile (or an adjacent one if necessary) into a Coreshard deposit instead of leaving a corpse behind.]
A highly dangerous sigil derived from the forbidden synthesis. Barred from the public due to its volatility and connection to the Magnum Opus.

>Scornspore [Runespace 2, PWR: 1; Upon successful hit, enemy becomes compelled to attack you for a number of rounds equal to half this spell’s PWR (rounding to the nearest integer) up to a maximum of 3. Can be alleviated with Restore as if each turn of remaining duration were an elemental stack. Casting Scornspore on enemies with active timers replaces their existing timer with a new one.] [ELEMENT: FUNGAL]
Using mind-altering fungal spores as reference, this devious spell effect draws the attention and ire of its target.

MODIFIERS

>Dealer’s Whim [Runespace: -2; Upon casting this spell, roll 1d14. Your spell power is multiplied by .1X, where X is the result of the 1d14 roll. If you roll a 1, your spell PWR is multiplied by 1.5 instead] [Tag: Highroller]
An eccentric compression system devised by a brilliant mage obsessed with gambling. Attains significant efficiency at the cost of unreliable power output.

>Sinsigil <Pride> [-4 Runespace. You may not receive healing, buffs, elemental stacks, or any other direct positive effect from spells cast or any other actions taken by any ally]
A grand sigil comprised of intricate carvings, expanding the space on a focus usable for inscribing spells. This sigil is imbued with the sin of Pride, its very nature repelling any aid from any source.
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>>6426367
>Delicate [Runespace: 0, -1 PWR, +1 ACC. Can be taken up to 2 times.]
A simple shorthand modification, converting the power that drives a spell into the power that keeps its course stable.

NEW ELEMENTS[/b]

>NECROMANCY: If you cast a Necromancy spell on the same round your hieroshield points hit zero, you may enter the Last Stand state instead. While in Last Stand, you can move and cast normally, but may not be the target of your own spells. If you fail to receive healing in this state and as such remain at zero hieroshield points, you are still forcibly ejected.

>FUNGAL: Upon casting a spell with this element, gain one Fungal stack. If an ally with at least one Fungal stack is within a distance equal to X, where X is the sum of your fungal stacks and theirs, you may cast any Fungal element spell from their position instead.

As always, you will have TWO DAYS to construct and post your new loadouts. If you fail to do so, you will join the dive with last mission's loadout instead. The rentry will be updated shortly. Please let me know if you have any questions regarding the new items or mechanics.
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Updated Dawnseeker sheet! (now in color... and RIP Roanor). It's a perfect time to our ranks, for anyone interested.
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The doors to the Silverharp swung open as if commanded to do so by the winds themselves. As the very same gales blew into the tavern, a rather loud voice followed.

"FINALLY!"

It was one of both shrill excitement and practiced presence-- whomever this young lady was, she was clearly one for the dramatic.

As if to punctuate the exclamation, rolling thunder followed immediately after. A bolt of lightning found its way into the mages' lounge, zipping wayward and disappearing with haste, seemingly preceding the entrance of a rather fantastic woman.

Fantastic, here, is to be read by its archaic definition. She was not the type of face you'd forget. Three horns protruded from atop her pale-white head, surrounding an enormous wig at least one-foot tall, sat atop a scaly skull best defined by its small snout and an enormous goggle within its center. Said goggle held two lenses-- one that, presumably, defended an eye, and another (much smaller) that rested ahead of it. This smaller lens's purpose was unknown, its color mismatched to its parent lens's, and it seemed to move rapidly about the perimeter of the larger lens as the lady panned around the tavern.
The faint swish of a tail could be made out from the bottom of her oversized dress, quickly hidden in the rear, followed by the flickering of a thrice-forked tongue. Two pairs of arms protruded from just beneath an enlarged bosom, emphasized with an enormous pink bow and decorated with a slightly see-through sort-of scarf. One pair of hands, simultaneously well-manicured and clearly calloused, moved to fluff the bow more gently than their dagger-like nails seemed to allow.

Whatever the stranger was, she wasn't human... nor elemental, dwarf, elf, or known monster. Only one thing was certain...

"I am Countess Susanne the Second, at your service. Do you, perchance, happen to be the Dawnseekers?"
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>>6426386
FOCUS & MAGECLOTH
>Corpscloak <Kullervo>

HIEROSHIELD
>Muckmedic

SPELL #1 - CABINET MEETING
FORM
>Chain
EFFECTS
>Stalagmite Armor
>Voltsphere
MODIFIERS
>Sprawling
>Elegy to the Old Ones
>Longshot
>Dawnforce
>Unstable

SPELL #2 - YOUTHFUL FESTIVITY
FORM
>Dual Palm

MODIFIER
>Crescendo
>Versatile
>Sinsigil <Pride>

EFFECTS
>Envenomate
>Muckrend
>Restore

(Lemme know if I'm missing anything!)
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>>6426387
Everything seems in order! Awesome art, and welcome to the Dawnseekers!

Also, the rentry is up to date (or at least it should be). Please feel free to check it out and notify me of any errors or omissions. https://rentry.org/spelldivers
>>
>>6426386
"Please close the door dearie, there's a terrible draft outside," Jorogumo murmurs as she breaks off another piece of bread baked with nuts and dried fruits and spices. She looks up and her eyes narrow for a moment and then she relaxes again, almost returning to her meal but recalling her manners, as if the long-awaited appearance of the thing from a land so distant and alien that language fails to reckon its commencing prior and its existence continuing was ultimately quite ordinary and unable to evoke a remark.

"Why, yes, we are Dawnseekers. Our reputation has certainly preceded us, has it not?" Joro smiles serenely, as she always does. "Are those clothes in the latest style? I find the ribbon quite darling."
>>
>>6426311
The bogwitch's tongue pokes out as she spends a few moments in visible thought.
"... Why would anyone wish to do that?" She finally mutters, cocking her head to the side and eliciting a gutwrenching 'CRUNCH' from her neck! "I make many mixtures, yes, but the scent can almost be quite... comforting at times, can it not?"

Retrieving a fresh potion from her robes with a resigned sigh, she gingerly places it in Conquest's hand. "Just keep it clear of any cuts or crevices. Stings, that."

>>6426386
Hestri's head spins like an owl's upon hearing the newcomer--then takes one more lap upon getting a glimpse of who--or rather WHAT--they are! Slithering over like a snake, the bogwitch foregoes answering the girl's question in favor of inspecting her with barely-disguised interest!

"Marvelous..." She hisses beneath her breath as she orbits the arcanist muttering to herself like a madwoman, "Simply MARVELOUS..."
>>
NECROMANCY ADDENDUM:

If you would receive healing from Haemomancy in Last Stand, instead convert it into damage or ally healing as if you were at full health.
>>
>>6426367
FOCI: HEXPISTOL (RS 3x3, +2 PWR, +1 ACC)
CLOAK: HOARFROST (+2 PWR ON ICE SPELLS, +2 DR AGAINST ICE SPELLS, +2 DMG TAKEN FROM FIRE SPELLS)
HIEROSHIELD: ELEMENTALIST (ICE) (HP 5, MOV 4, DC 6)

SPELL #1: FROSTMAW MINE (ICE)
EFFECT: HIEROSMITE (RS 1)
FORM: SPELLMINE (RS 1)
MODIFIER: LONGSHOT (RS 1)
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK
DESCRIPTION: A commonly used trap by the Orztravan army. Some say that there's still lingering mines scattered across many of the battlefields they were a part of, waiting to explode a poor soul into giblets. A simple and to the point mine that's strong enough to turn a person's leg into jelly.

SPELL #2: OPEN UP SIGHTLINE (ICE)
EFFECT: MAGELIGHT (RS 1)
FORM: RICOCHET (RS 1)
MODIFIER: LONGSHOT x2 (RS 2), SCUTTLE (RS 1), DEALER'S WHIM (RS -2)
FIANL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.
DESCRIPTION: A bullet that faintly glows in the dark. When fired, it unleashes a screaming bolt of light that illuminates a large chunk of the environment, bouncing from wall to wall. A common bullet issued to all units of the Imperial Legion. Slightly modified to allow the user to reposition and reload while casting.

SPELL #3: DRAGON ICE ROUND (ICE/FIRE)
EFFECT: WYRMBREATH (RS 2)
FORM: HEATSEEKER (RS 2)
MODIFIER: LONGSHOT (RS 1), UNSTABLE (RS -2)
FINAL STATS: 3d3+4 HIT, RANGE 6, PWR 9, applies 2 negative FIRE and 1 negative ICE STACK, 20% chance of failure.
DESCRIPTION: A handmade bullet positively overflowing with fire-based magic. While similar to another round used by 'Scalor's Hand', a private mercenary group, this one has been modified to be more accurate at the cost of consistency. You can tell Conquest is getting a kick about it not being able to distinguish between friend or foe.

"War. It's a wonderful thing, is it not?"

[Blaster Caster time, baby. Also my gut is telling me I'm going to see a lot of PRIDE users.]
>>
>>6426415
"The scent of blood that has stained my outfit brings nothing out of me. No excitement, no joy. A numb, hollow emptiness where my love for war and bloodshed should be." The soldier says matter-of-factly.

"I do normally enjoy the smell of it as much as anyone else, and it does bring me comfort. It is a smell I have grown accustomed...and numbed to."

"I wish to numb myself to the smell, for one night. So when the head of my enemy explodes again, and when their blood splatters onto my cloak, I will be able to relish it with a renewed sense of joy and delight. It is similar to the fact that eating too much sugar in one sitting can numb the palate, rendering even the most delicious of treats disgusting."

Conquest bows her head at the bogwitch, before safely stowing the potion away. "That is all."

>>6426386
Conquest grimaces as she hears a shrill noise coming from the entrance. She snaps around, ready to aim at whatever was unlucky enough to stumble into this establishment. Her gun's already in her hand, and for a moment, she thought there was actually a monster wandering inside. That's the only way she can describe the appearance of the *thing* standing at the other end of the room. It's clearly not human, nor is it trying to hide its fact. Thankfully for the newcomer, she holsters her pistol before anything could happen.

The soldier adjusts her bone white gas mask, like it's just not sitting right on her face. "I...see that we have a new comrade here. Welcome. We are, in fact, the assortment of soldiers and other hired help that consists of the 'Dawnseekers'." Her beady green eyes scans the vaguely reptilian beast from head to toe, just trying to make sense of it all. "Pray tell, what brings someone of your status down here?"
>>
>>6426385
Amazing work, and I'm the most handsome and dashing as I should be!

>>6426386
"Greetings! We are indeed, regrettably, called the Dawnseekers, in liew of the all-around better moniker of 'Ur-Glarbaoth and his minions'. Speaking of, you would be wise to become my minion! My minions are the best around!"

Ur-Glarbaoth's Life Ender: Wyrmbreath+Envenomate+Muckrend+Missile+Imbue Ice+2xLongshot+Crescendo+Pride+Cleave+Sprawling+Versatile (RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison)
Ur-Glarbaoth's Floating Light: Magelight+Missile+Longshot+Elegy to the Old Ones (RS 1, Rng 8)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>>6426369
Sir Thorne
Bulwark, Fang, Steelsewn

-Nature's Daughter
Smite Scorn Stalag Nettle Flashstep Elegy Longshotx2 Pride Sprawling Delicatex2
pwr 2 1 2 3+2 2 -2 = 10
rs 1 3 5 5 3 -2 2 -4 -1 0= 12

Earth, Fungal, Lightning, Cthonic,
1d8+5
Range of 7
10 damage on hit, 10 again if they move from Scorn and Nettle, X when they attack Stalag, taunted for 5 turns
DC 8 2 1 5 1 = 17

A stormy wind gathers around Thorne and Hades billowing his cloak and the horse's hair. About the ground thorny roses and mushrooms blossom out of fertile and barren earth alike. As the spell grows in power Thorne's namesake begins to color and cover his armor, his helmet crest and cloak become a vibrant red...And from within the flowers anyone wary can spot the feminine eyes of a tricksome forest spirit, jealously pushing away the magic of others.

-Sound the Horn
Hone+Wreath+Elegy
1+1-2 = 0 RS
1 2 3 = 6 PWR

>>6426385
Beautiful work as always. If only our likeness sold as well in the market square we might get some royalties

>>6426386
Well into a celebratory cup Thorne turns about at what he imagines was a near shriek and lightning just outside. "Lights Above and by my ten finger bones." His hand tight about the hilt of his blade he takes a look at the Countess, then back to the drink in his horn which he promptly pours out into a nearby potted plant.
>>
I don't know if this is ok.
>>6426369
WEAPON
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6).

SHIELD
>Bulwark [12 HP, 3 MOV, 8 DC]

CLOTH
>Ultorishawl

#Thunder Travel# Cap 9 dmg 6
EFFECTS
>Scornspore [Runespace 2 -1, PWR: 1; Upon successful hit, enemy becomes compelled to attack you for a number of rounds equal to half this spell’s PWR (rounding to the nearest integer) up to a maximum of 3. Can be alleviated with Restore as if each turn of remaining duration were an elemental stack. Casting Scornspore on enemies with active timers replaces their existing timer with a new one.] [ELEMENT: FUNGAL]
>Nettlefetter [Runespace: 2, PWR: 2; Upon successfully hitting an enemy with this spell, they become Fettered in place until the end of this round. If they opt move, they take damage equal to this spell’s PWR]
>Hierosmite [Runespace: 1+1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+2; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack.

FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3; User moves a number of tiles equal to this spell’s range, targeting all enemies they pass through with this spell’s effects.

MODIFIER
>Longshot X2 [Runespace: 1×2, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

>Sinsigil <Pride> [-4 Runespace. You may not receive healing, buffs, elemental stacks, or any other direct positive effect from spells cast or any other actions taken by any ally. YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL OF YOUR SPELLS.]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra]
>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]


#Close Combat# 1
EFFECT
Übersmite [Runespace: 2, PWR: 6]
FORM
Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
Delicate X2 [Runespace: 0, -1 PWR, +1 ACC. Can be taken up to 2 times.]


ULTORISHAWL' S SPELL
#Purifying Person# 3
EFFECTS
>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]
>Quickstep [Runespace: 1+1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
>>6426369
>Aliciel - HP: 5/5, DC: 6/6, MOV: 4/4
>Grimoire <Drakeskin>: [Runespace: 9, +1 PWR; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action). Whenever you cast two spells in one round this way, gain 1 point of universal damage resistance for the rest of the round]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

------------------------
Spell 1+2: Blessing of the White Obelisk [Ice, Earth, Cthonic] (RS: 6, PWR: 12, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Stalagmite Armor, Purify, Quickstep, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling, Versatile, Sinsigil <Pride>)
OBS: PWR 11 targeting allies due to Cthonic.

Description: Blessing of the White Obelisk was inspired by an entity named White Obelisk found in the Frozen Wastes. Despite its extremely slow and near unstoppable random movement while outside one’s perception, it may gain speed towards man made or abysskin made structures, leading to the inevitable destruction of the construct. Any place where a White Obelisk can be seem is considered a sacred site and displacement is greatly recommended. A symbol of pride for many natives of Frozen Wastes, White Obelisk always remain erect despite the known and unknown horrors of the Frozen Wastes.
Attacking one may lead to sickness (common cold), death, [Redacted] and [Redacted].

Spell 3: Aurora Ritual [Ice, Earth, Cthonic] (RS:3, PWR: 7+0~4, RNG: Melee, ACC: Null)
(Effect: Hone, Form: Bullrush, Modifier: Elegy to the Old Ones, Imbue Earth)

Description: 4 step ritual of Aurora Chant. The steps can be skipped at cost of lower power.

Hope the spells have nothing wrong.

Also some questions:
Golemductor <Model: Scarab> + Hone/Stalagmite Armor/Martyr’s Resolve/Dawnforce/Piggybackpack.
Flashstep + Cleave.
Chambered: Chambered spell or triggering spell, which spell resolve first?
>>
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>>6425524
“What does your noble education tells you about Alcherune <Nigredo> and the intelligence organization?” Aliciel asks, visibly shaken by the mention of her name by Jorogumo or the classified research. “Even the knowledge of such sigil’s existence should be considered a taboo to avoid reaching a bad ears. A Nigredo version of Hellrain could turn a small village into a coreshard field and yet they gave to us like that… Why?”.
>>6426386 prompt Aliciel to lower her profile.

>>6426004
Almost all of animations I have done in my life can be found in this thread
>>6426385
I use your sheets for character reference. Nice. I did delete this gif but changed my mind.
>Pic related discussing about the potential of Golemductor <Scarab>
>>
>>6426621
I kneel to the power of the artoid
>>
>>6426522
I think I'll change my build slightly

Ur-Glarbaoth's Life Ender: Wyrmbreath+Envenomate+Muckrend+Missile+Imbue Ice+2xLongshot+Crescendo+Pride+Cleave+Sprawling+Versatile (RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison)
Ur-Glarbaoth's Floating Light: Magelight+Missile+Longshot+Unstable (RS 1, Rng 8)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>>6426369
"A bit tight, but not unpleasant. Dress to impress... or dress to distress, in our enemy's case. Keheh..."

>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]
>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)

>STAFF SMACK
-(Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]

>BOG’S BITE (PWR: 7 RNG:5)
-Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
-Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
-Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.]
>>
>>6426643
You can throw on Dealer's Whim and get the Magelights at 100% success because the effect doesn't scale with PWR. I thought about putting on Elegy too for even more Longshot, but that's riskier and getting a little goofy.
>>
>>6426650
You're right and that's what I'll do

Ur-Glarbaoth's Life Ender: Wyrmbreath+Envenomate+Muckrend+Missile+Imbue Ice+2xLongshot+Crescendo+Pride+Cleave+Sprawling+Versatile (RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison)
Ur-Glarbaoth's Floating Light: Magelight+Missile+Longshot+Dealer's Whim (RS 1, Rng 8)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>>6426369
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

HANGFIRE (RS3 RNG 10 ACC:2d6+2 PWR 4 (Max:11))
>Effects: Ricochet (RS1 RNG8 ACC:2d6 BOUNCES (+3 ACC)) - Voltsphere (RS2 PWR2 DMG:X-3,RNG = X until 7DMG) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot (RS1 +2RNG +1ACC) - Scuttle (RS1 MOV during shooting)

HOWDAH (RS3 RNG 10 ACC:2d6+2 PWR 12(2))
>Effects: >Effects: Ricochet (RS1 RNG8 ACC:2d6 BOUNCES (+3 ACC)) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

PETRONEL (RS3 RNG 8 ACC:2d6 PWR 2)
>Effects: Ricochet (RS1 RNG8 ACC:2d6 BOUNCES (+3 ACC)) - Magelight (RS1) - Scuttle (RS1 MOV during shooting)
>>
>>6426369
>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: TRAILBLAZE (RS:13, 6+ PWR, 5 Range)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- FLASHSTEP (RS:3, 1d8+1, 3 Range)
- IMBUE FIRE (RS:1)
- LONGSHOT (RS:1, +2 Range)
- CRESCENDO (RS:2, +3 PWR)
- DAWNFORCE (RS:2, +1 PWR x Adjacent Lit tiles)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)

Lansa has a thought: that juggling two spells is such a bothersome chore - in his last mission he often had to choose between healing his comrades or attacking the enemy. So why not have a spell that lets him do both? With this in mind, he asks his fellow Dawnseekers for opinions and criticism on his new spell...

>>6426386
"Ahh he he he! Another one joins our numbers, yess. Although, never in my journey of a thousand journeys have I seen anything even close to you! What name do they call your kind?"
>>
>>6426369
>>6426647
Actually gonna tweak this a little bit since I forgot about Trickshot last time keheheh

>BOG’S BITE (PWR: 5 RNG:5)
-Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
-Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
-Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
-Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.]
>>
>>6426685
After much consideration (and getting clarification that Flashstep doesn't count allies), Lansa decides to scrap that idea and work on another one.

>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: DAWNBLAZE (RS:7, 5+ PWR, 5 Range)
- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- DAWNFORCE (RS:2, +0.5 PWR x Adjacent Lit tiles)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
>>
Sorry for being gone and non-RP like. Wintry is most thankful to Parsley for his help and is eager to try again! She is still contemplating the power of darkness, and will exploit it once more...

Focus:
Grimoire <Drakeskin>: [Runespace: 9, +1 PWR]

Hieroshield:
Elementalist: [HP: 5, MOV: 4, DC: 6; , ICE]

Magecloth:
Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1 : Serac Collapse
2 RS
PWR 17 (1 from Grimoire, 2 from cloak, 5 from Wyrmbreath, 4 from spellmine, 3+2 from Elegy), RNG 6, ACC 2d6+4, Elements: Ice, Fire, Cthonic, Lightning
Effects:
>Wyrmbreath (2)
Form:
>Spellmine (1)
Modifiers:
>Longshot (1)[Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Arcing (2)
>Elegy to the Old Ones (-2)
>Unstable (-2)

Spell 2: Solstice Wintersun
3 RS
PWR 10, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Nettlefetter (3)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2)

Spell 3: Nil-Kelvin Frostbite
4 RS
PWR 10 (1 from grimoire, 2 from cloak, 2 from Hierosmite, -2 from Delicate, 3+2 from Elegy), RNG 8, ACC 3d2+5, Elements: Ice, Cthonic
Effects:
>Hierosmite (1)
>Rend Asunder (3)
Form:
>Missile (1)
Modifiers:
>Elegy (-2)
>Longshot (1)
>Delicate (0) x2
>>
>>6426402
Silently agreeing with the spider's assessment of the wind, Susanne turned around and summoned a bolt of lightning towards the door's handles. The handles bristled with electricity for just a moment, then flew backwards and slammed the doors shut almost as loudly as they'd been swung open. A satisfied grin crept across Susanne's face, even as discontented murmurs began to spread among the less theatrically-inclined guests, and the serpentine stranger soon sat beside her spider-like speaking partner.

"I know not of your reputation; only your team's age. You're rather new on the block, yes? Hardly one of the more *experienced* assemblies? I should hope so, anyways-- I've always wanted to get in on the ground floor of such endeavors."

"As to fashion... yes, I've heard these garments are rather fashionable nowadays. I must admit it a happy coincidence-- I preceded this trend far before it ever was, and grow wearier of it by the day." The cyclopean countess paused a moment, only now realizing who (or what?) exactly she'd been speaking to, and a peek underneath her goggle would have shown off a squint.

>>6426415
Unfortunately for the three-horned thunder-bringer, another Dawnseeker soon caught her attention. Mumblings about marvels and a lack of respect for personal space prompted Susanne to hide her lower body beneath the table, and her mumbled comments to the bogwitch who'd bounded over to her barely disguised a hint of disgust... before a closer look at the end of its hat gave her pause.

"...oh! Are the two of you together? Perhaps master and servant?" The countess pointed to both witches at once with different pairs of arms, allowing her head rest on a remaining hand while she continued to speak. "Or-- witch and apprentice? Apprentice and witch?"

The spider seemed a solid-enough connection.

>>6426480
The holstering of a pistol soon caught the countess's attention-- seemingly a fleeting thing-- and a third voice questioned her appearance. Another Dawnseeker, apparently, who was rather quick to the draw. Such a threat only prompted Susanne to giggle-- even more so after hearing the masked stranger's question. Someone of her status--!

"The same thing that brings any man anywhere! Knowledge, power, the pursuit of progress-- all this and more! Haven't you the simple love for experience necessary for expeditions such as these?" Susanne's smile stretched past her snout, almost to the very same lens that continued flittering across its larger counterpart's rim. Even before any of her new coworkers could answer her questions, Susanne's head was slowly scanning the tavern for... something.
>>
>>6426369
Returning from his quarters Alaryck appears to be wielding a modified Basalt Hexpistol as he continues, "Martyr lacks it's efficacy when many you invoke the sin of Pride. I'll be returning to a more traditional bloodfog style of sorcery for this stretch."

STATS: [7/7 HP, 4(+0) MOV, 7(+0)DC]

EQUIPMENT:
>Hexpistol <SR-5: Basalt>: [Runespace: 3x3, +2 PWR, +1 ACC]
>Elementalist: [HP: 5, MOV: 4, DC: 6; Haemomancy]
>Steelsewn: [+2 HP, +1 DC]

Spells:
Runespace 3/3 3/3 3/3

(3+1+1+0-2)
>Arteriole Blowout (Chain, Smite, Longshot, DelicateX2, Dealer's Whim)[Runespace:3, ACC:1d10+5, DMG:2, Range: 4]
(3+1+1+0-2)
>Radiant Blush (Chain, Magelight, Longshot, DelicateX2, Dealer's Whim)[Runespace:3, ACC:1d10+5, DMG:2, Range: 4]
(3+2+0-2)
>Cumulous Clot (Chain, Voltsphere, DelicateX2, Dealer's Whim)[Runespace:3, ACC:1d10+4, DMG:2, Range: 4]

"The unfortunate thing is that I'll need new wrappings after this."
>>
>>6426863
The bogwitch's gaze falls upon the newcomer's claw first, her eyes widening in awe when she realizes there are four in total. Once the initial excitement fades, however, Hestri follows the thing's finger to her fellow witchly-garbed woman.

Then back to the newcomer. Then to her fellow witch. Then back to the newcomer. Is she thinking, or just confused? Hard to say with this one.

After a moment that stretches a tad too long, Hestri's hatted head bobs with a resolute nod.

"Precisely."
>>
Forget about >>6426568
I want this instead. I hope everything is in order.

>>6426369
FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Venomous Voltage# (Runspace:13 PWR: 6+(-3 to 5)+(Dawnforce) RNG:8 ACC:1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>MUCKREND[ELEMENT: POISON]: [Runespace:2]
>Envenomate [ELEMENT: POISON]: [Runespace: 2+1, PWR: 2]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]

#Rocky Run# (Runespace: -1 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Purifying Person# 3
EFFECTS
>Purify [Runespace: 2, PWR: 2]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
>>6425645
Cynthia ponders the wine as she swirls it around in her glass, avoiding Roa's inquisitive gaze. "Yes... I can't say I was expecting to play the role of butcher when I first joined the Dawnseekers, but if that's what is required here, I must learn to stomach it somehow." Cynthia grimaces like a city slicker who had never seen a real cow before, but is reminiscing on a tour they'd just taken through a slaughterhouse. "...It's really not too bad if I take off my gloves."

>>6426621
Adorable; thanks for not deleting this GIF! There's something about this quest that gets my creative juices flowing too... I've never done this much creative writing in my life.

Cynthia turns to Aliciel, expressing a degree of warmth and patience she has only shown thus far to Wintry. "Hmm... I don't believe my history lessons taught me anything about Nigredo specifically, but I do recall the legends of the great Luciferian Alchemists that predate the advent of magic. Some even say they paved the way for the Hierophants, with their mad experimentation on abyssal substances, and I wonder if Nigredo was a part of that... maybe even some part of the sanctification process... or it could be a later invention. Regardless, for something as dangerous as this, I'm not surprised that Benavito's secret-keepers are aware of it."

She takes a quick sip, then smiles slightly. "I wouldn't worry much about it. What that agent showed us earlier was a clear display of trust by revealing himself in his official garb. Power given to the wrong hands can be a disaster, but power given to someone trustworthy can make them an even greater asset... or at least that's a maxim that my tutor was paid very well to drill into my mind."

The pair continue to chat, eventually turning to a discussion of the potential of the Golemductor as they walk from the tavern back to the guild hall. Cynthia explains the statistical advantage of Dealer's Whim over Unstable, and how well it would work with Ladybird. Cynthia also asks several questions about the fascinating "White Obelisk" related to Aliciel's new spell, making a mental note to ask Wintry if she's heard about it.
>>
>>6426369

Cynthia (5 HP, 4 MOV, 6 DC, FIRE Weakness):

>Golemductor <Model: Scarab> [Runespace: 7+3, +1 ACC [GOLEM STATS: 3 HP, 4 MOV, 6 DC]; Can only create 2 spells for you to cast using your 7 Runespace. Your Golem, meanwhile, may only cast one spell allotted to it alone, created using the 3 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. This golem can fly, ignoring terrain hazards unless otherwise specified. Your golem cannot be healed.]
>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.] (Element: ICE)
>Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Electrum Braid (tricky version):

>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
>Longshot: [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Trickshot: [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
Totals: 7 RS, 2d4+3 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 7 RANGE, PIERCE, +1 ICE

Ladybird V2 (3 HP, 4 MOV, 6 DC):

Quicksilver Wings (gambling version):

>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Dealer’s Whim [Runespace: -2; Upon casting this spell, roll 1d14. Your spell power is multiplied by .1X, where X is the result of the 1d14 roll. If you roll a 1, your spell PWR is multiplied by 1.5 instead] [Tag: Highroller]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Imbue ICE [Runspace: 1. Currently available imbuements: Ice, Fire, Earth, Haemomancy. Can only imbue one element per spell.]
Totals: 3 RS, +6 x 0.1 x (1d14+1) MOV, 1 RANGE, +2 ICE

(Build is mostly the same)
>>
>>6426535
>>6426369
I'm gonna replace Sound the Horn with

A Good Wind?
Barrier Wreath Elegy Dealer's Whim
RS 3 1 -2 -2 = 0
PWR 3 2 3 2 = 10
>>
>>6426369
STATS: [7/7 HP, 4 MOV, 7DC]

EQUIPMENT:
>Hexpistol <SR-5: Basalt>: [Runespace: 3x3, +2 PWR, +1 ACC]
>Elementalist: [HP: 5, MOV: 4, DC: 6; Fire]
>Steelsewn: [+2 HP, +1 DC]

Spells:
Runespace 3/3 3/3 3/3

(1+1-2+2+1+0)
>Frequent (Quickstep, Imbue(Fire), Dealer's Whim, Crescendo, Chambered, Arrow)[Runespace:3, ACC:2d5+1, PRW:7, Range: 3]

(1+1-2+2+1+0)
>Evening (Hone, Imbue(Fire), Dealer's Whim, Crescendo, Chambered, Arrow)[Runespace:3, ACC:2d5+1, PRW:7, Range: 3]

(3+1-2+0+1)
>Pondering (Stalagmite Armor, Imbue(Fire), Dealer's Whim, Arrow, Fote 1)[Runespace:3, ACC:2d5+1, PRW:3, Range: 3]
>>
File: 1781283058140306.png (701 KB, 1245x1199)
701 KB PNG
Sorry, forget >>6426568 and >>6426877
Last time I change my build. For real, sorry.

>>6426369
I want
-----

FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather# (Runspace:13 PWR 7+(-3 to 5) RNG 8 ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]

#Rocky Run# (Runespace: -1 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]

-------------
Name: Bird Cookie
A girl that ate something she shouldn't.
>>
>>6426369
PARSLEY OF SCARBOROUGH
FOCUS
>Staff <Bloomgrove>: [Runespace: 13; Spells have an effective +2 PWR on allies and an effective -2 PWR on enemies.]
HIEROSHIELD
>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
MAGECLOTH
>Piggybackpack [With mutual agreement, an adjacent ally may latch onto you using their MOV action, instead remaining on your space regardless of where or how you move. You may only carry one ally at a time.]

SPELL 1+2: BEHOLD MY CRAFT
EFFECTS
>Stalagmite [RS3]
>Scornspore [RS2+1]
>Barrier [RS3+2]
>Nettlefetter [RS2+3]
FORM
Chain [RS3]
MODIFIERS
>Longshot x2 [RS2]
>Delicate x2 [RS0]
>Sprawling [RS-1]
>Pride [RS-4]
>Unstable [RS-2]
>Elegy [RS-2]
>Imbue: Ice [RS1]
[RS13, 1d10+5, PWR8/7, RNG7(CHAIN 2)]
>Elements: Earth, Ice, Fungal, Cthonic

SPELL 3: LET NONE HIDE
EFFECTS
>Magelight [RS1]
FORM
>Ricochet [RS1]
MODIFIERS
>Dealer's Whim [RS-2]
[RS0, 2d6, RNG7]

>>6426836
As miserable as the last foray was, Parsley is hard-pressed to argue against the validation of being specifically asked for help. After some brainstorming, he devises a simple solution: channel the excess cold from Wintry into his spell! If only anything else about said spell was simple.

>>6426311
"You may be right," Parsley concedes. "So long as passions abound and pickings are slim, it can take but a spark for violence to ensue. But I shall press ahead, for if magic cannot yet sate any source of conflict, I believe it will lay upon the road I walk-- I need only march on."

After some deliberation, he recommends Conquest a treatise on applied magic on seagoing vessels; a perhaps novel environment to the career soldier, yet one that's no stranger to mass combat. For the sake of not filling the thread with dozens of shitflinging posts, Parsley has elected to ignore Jorogumo for the night.

>>6426863
"A fellow scholar, I see, well met! Though you seem unaffiliated with the academy-- an independent researcher, if I may hazard a guess?" Parsley doesn't actually stay to hear the countess' answer. He reaches for the freshly slammed door, yowls like a castrated cat when a static shock from the handle zaps him, and makes a rapid exit to work on his spellery. Someone's gonna need to shut it again.
>>
>>6426369
Warpig feels satisfied with his choice to invoke the power of the old gods of his people, but something still felt awkward with how his gear fit together, his spells sometimes operating on paths askew to his intentions. But the Gods bless those who seek them, and when the red witch proferred a pair of gauntlets with pulsing veins running down the fingers, he knew he found his answer. The new spell form inscribed within linked his pelt's protection to the blood spilled by his cleaver; no more need to halt the bloodshed just to save his battered hide.

Name: Warpig, the Manhunter
>Gear:
Hieroshield: Smogvisor (10 HP, 4 MOV, 8DC, -1 RNG)
Focus: Fangbreaker (12 RS, +1 PWR, +2 ACC, +2 DC, -1 MOV, +1 RNG)
Magecloth: Steelsewn (+2 HP, +1 DC)
12 HP, 3 MOV, 11 DC

>Spells:
Berserk Onslaught, Ancient Rampart (RS 9, RNG 1, ACC 2D5+2, PWR 6):
- Effects: Hierosmite, Quickstep, Barrier
- Form: Dual Palm
- Modifiers: Versatile
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+2, PWR 16):
- Effects: Ubersmite, Nettlefetter
- Form: Wreathe
- Modifiers: Elegy of the Old Gods, Sprawling
>>
>>6426998
“If Death Knell of Elegy of the Old Ones affect the caster despite the spell coming from the golem, the effects of hone, stalagmite armor, martyr’s resolve and dawnforce modifier should act in same way. I consider Golemductor <Scarab> quite similar with Grimoire <Drakeskin>, but instead of sacrificing mobility for its utilities, you put a weak point in the field.” Aliciel smiles. “That is, if the golemductor works just like I imagine.”
“Casting Elegy of the Old Ones reminded me of some strange things in the Frozen Wastes, one of them being the White Obelisk. I saw it few times at long distances but had a close encounter once when the neighboring people thought it was a good day to hunt cattle. They isolate and make suspicious people look at the White Obelisk for some time... If it moves, you are reduced to a cattle or killed on spot. My father told me to rush and kick the White Obelisk if it moves on my turn, but it did not move.”

>>6427141
Berserk Onslaught, Ancient Rampart have PWR 7
Fangbreaker (1), Hierosmite (2), Quickstep (1), Barrier (3), Dual Palm (2), Versatile (-2).

>>6427128
Just to make sure... Are you aware that Chain cannot target you? The most horrifying thing Aliciel saw in the previous combat was Parsley rushing towards a bid bird while carrying Wintry (>>6419252). Don't do that without a barrier.

>>6427112
I don't think spells with negative runespace is allowed. If it is, just get hid of that sprawling and create a spell with -4 runespace. I suggest finding a way to mix Fungal Feather and Rocky Run without Quickstep since Flashstep gives good amount of mobility already (8 Range counting Fangbreaker's +1 Range on Melee).
>>
>>6427214
If there's a problem with the negative Runespace, I'll just move Sprawling to the upper spell and call it a day. But I'll let it like that for now.
The Quickstep is epic. I need no more.
Still, this might end up being a disaster like all my builds.
>>
>>6426863
Despite her apparent aloofness, Jorogumo has put both hands on her thighs and leaned in to listen to the creecher's responses like a small and eager child watching a puppet play in utter fasciantion.

"Certainly not! I've claimed no such thing in this age," Jorogumo scoffs as Hestri butts in. "Such imprudence and such ill-manners! How could you hold an audience or apprenticeship you had not yet *asked for,* child of bog? Away from mine gaze, tainted one, and get thee gone." Jorogumo puts both hands on Hestri's face and gently pushes her away. She pauses for a second then delicately wipes her hands with a handkerchief. Her eyes seem to shine with a devilish energy. "asked for, hmm? asked for indeed, kehehe..."

"Well then..." Joro stops muttering and continues. "Questions that don't need answers and answers to all other questions."

"Yes, you've reckoned these things correct. Up to a point. We are the Spelldivers known as the Dawnseekers and members of the guild Dawnstone under illuminated leadership of our guildmaster, Doctor Kudrayavka. But in practice, the good doctor Curly is a mere novitiate to this 'business' and more of a scholar and a crafter of sigils and a subject to our own larger will and the very title of guildmaster may very well bring with it all the prestige and responsibility of some kind of fucking manchild mental asylum director. A woman of her intellect and particular character — with a faint heart and a fear of blood — works best in the background and Not as a Participating Caster. She may direct us, binding and loosing us to the places where there is much work not yet done, but ultimately our Fate has been woven into patterns by some other agency altogether."

"Personally, her quite rotund kosha kot comports herself with greater authority than the doctor herself does."

Jorogumo lets out a series of weird insect hisses, chuckling in fact, then tilts her head from side to side in a cryptic gesture. "Ah yes... I recognized you when I first saw you and yet you still know me not. Then and now. But at the last you are here in time." Joro taps the chin of her "face." "Or not. Means and ends are of little moment here, though by my reckoning the misadventures of our guild have begun a little over two munths ago. 61 daes and 23 hours ago. fun fun fun."

Joro stares at the reptilian thing for a moment too long, then recomposes herself. "Pardon my manners and the lack thereof. I am the Lady Jorogumo Korokumo, Marchioness of Vatos, a kingdom now deposed for a century since. I must entreat you to call me not a 'witch' for I quite abhor the term and have burned and trampled many of them in my dae. I must also ask you for forgiveness as I must reiterate my close colleague Conk's question: wherever have you come from?"
>>
>>6426535
"Sir Thorne, from wherever do you keep finding these creechers? This is the third spirit or daemon or whatever conjured being I've seen bound to your will."

"just askin'. it's pretty awesome."
>>
>>6427112
Spells with less than zero runespace will be treated as having 0 runespace in your net calculation. This is to avoid people making dummy spells with, for example, magelight/strike/unstable/elegy to get -4 runespace with zero consequences besides losing a spell slot.
>>
>>6427245
Ok, I suppose everything is in order at last.

FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather# (Runspace:12 PWR 7+(-3 to 5) RNG 8 ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]


#Rocky Run# (Runespace: 0 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
>>6427246
Looks good!
>>
>>6427214
Yep, the Barrier is mainly for Wintry's benefit. I'll be banking on the Stalagmite DC to keep Parsley alive. Please look forward to more unwise moments.
>>
>>6426863
"...The love I have for this starts and ends with the sight of exploding heads. Though I will admit, I have grown fond of these..." Conquest's arms swim through the air in a large, sweeping motion, vaguely gesturing at the tavern she and the lizard thing are in. "comrades of mine."

"I suppose there isn't a better reason for someone to be here beyond 'power' and 'knowledge'. It is not like this is prestigous work. But who says it has to be? I do hope you will prove yourself useful in the battlefield, lest I have to worry about yet more deadweight sitting around and doing nothing."

>>6427128
The soldier bows at the Rotund Beast she knows as Parsley. She scrambles away to take a rare break from her usual duties of 'wandering around and keeping watch of the tavern', both to read the book and to use the products Hestri gave to her.

A small golden coin, slightly tarnished with dirt and soot, rests on the table Parsley is sitting at. A piece of money that is not at all useful given their line of work, but it's the gesture that counts.
>>
>>6427319
"Ha! Worry not for my efficiency, comrade!" Susanne cackled, clearly entertained by the stranger's dry remark. She seemed to consider patting the rat-like soldier on its back, but reconsidered the gesture and kept her claws to herself. "I can assure you that will be most in-order."

As the rat scrambled away, Susanne returned her attention to the other two spelldivers by her side...

>>6426873
>>6427240
The flood of information from Jorogumo seemed to invigorate the countess quite thoroughly. Though you could hardly see it-- the reptilian almost seemed fixed in some kind of trance-- her mind was ablaze with thoughts and questions that would have fallen out of her mouth like water from a spout had she not caught herself and readjusted.

Jorogumo continued on for quite some time. Enough for Susanne's lens to stop its twitching and scanning and settle on a stationary position directly mirroring one of the spider-woman's eyes. The snaky stranger held her uncanny grin throughout her new coworker's entire ramble, but let it fade once she finally spoke back.

"Then I have the right team," she began. Hardly two months of operation seemed like a sweet spot-- just enough for the existing team to work as a unit, not so long that Susanne couldn't integrate herself as an important member. "Many thanks for the clarifications. Your ill manners are forgiven."

A hand was lazily extended to the marchioness, a glance given back to the small bog witch who'd been shoved away by now, and a glimmer of recognition danced across the lens of Susanne's goggle... for just a moment. It faded rather quickly, and the scaled pseudo-serpent made no acknowledgement of it.

"You already know my name and title," she hummed, "and that is as much information as one needs to understand me. My origins mean naught; my loyalties lie with your team. Could you find it in your heart to spare a witch's child just this once? I would prefer not to be trampled upon." Susanne brought her lower pair of hands to her chin and feigned a child's pleading, seemingly halfway serious about the gesture. Or was she? It was hard to tell.
>>
Ophelia, due to a rangeban, has sent me her build details privately. That being said, several other players (Jorogumo, Eigengrau, and Undying Roa) are late. Because of this, I am extending the deadline to tomorrow evening at the latest. Any spelldiver who does not have their build submitted by then will be made to use their previous loadout.
>>
File: lazy witch8.png (127 KB, 1011x708)
127 KB PNG
>>6426369
THE NEXT DAE

"... it matters not. Go my Kumoling. Go forth and FEAST."

Jorogumo leans forward and tilts her hat and Kumo falls out.

"hi hi hi," Kumo waves cheerily. "didja miss me, everyone?"

Jorogumo hums, very much pleased with herself by herself.

A diminutive creecher in a stupid-looking hat. (Abscission of another will within the larger will.)

SPELL NAME: GOLDEN EYE
EFFECT: Rend Asunder (2)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chthonic (0, 2), Blood
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 10 PWR -> -10 DC, Recoil 2, Death Knell x2, Blood Effect

"A black eye watches ova you, matador! And love, love... is waitin' for ya!"

SPELL NAME: Spider's Jaws
EFFECT: Ubersmite (2, 6)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chtonic (0, 2)
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG,
12 PWR -> 12 DMG, Recoil 2, Death Knell x2

(idle insect jaws clicking sounds)

SPELL NAME: Jumping Spider
EFFECT: Hone (1, 1)
FORM: Buckshot (3, 3)
MODIFIER: Elegy to the Old Ones (-2 , 3), Scuttle (1)
ELEMENT: Chthonic (0, -1)
TOTAL: 3 RS, +8 PWR next spell, Recoil 2, MOV Reload, Death Knell x2

IT CAN FLY

FOCUS: Basalt
SHIELD: Bulwark
MAGECLOTH: Ultorishawl

ULTORISHAWL: Why You—!
EFFECT: Stalagmite Armor (3)
FORM: Wreathe (1, 2)
MODIFIER: Elegy (-2, 3), Imbue: Earth (1)
TOTAL: 3 RS, 5 PWR -> +3 DC
>>
Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
Steelsewn: [+2 HP, +1 DC]
SPELL1: EIGENVECTOR:
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>
Sorry for the delay fellas

UNDYING ROA
HP: 12
MOV: 3
DC: 8

>Bulwark [12 HP, 3 MOV, 8 DC]
>Corpscloak <Kullervo> [Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]

>Spell #1&2: BRIGHTLANCE- FORMA MALUS- 15 Runespace
A refined version of Forma Malus' ghastly form. Though she has seen the value of lighting the path, the lack of killing power is unacceptable to Roa.

EFFECT
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]

FORM
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]

MODIFIER
>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

>Delicate [Runespace: 0, -1 PWR, +1 ACC. Can be taken up to 2 times.]
>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]

>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
>Dealer’s Whim [Runespace: -2; Upon casting this spell, roll 1d14. Your spell power is multiplied by .1X, where X is the result of the 1d14 roll. If you roll a 1, your spell PWR is multiplied by 1.5 instead] [Tag: Highroller]

>Spell #3: Brightsliver- 0 Runespace

EFFECT
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]

FORM
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]

MODIFIER
>Dealer’s Whim [Runespace: -2; Upon casting this spell, roll 1d14. Your spell power is multiplied by .1X, where X is the result of the 1d14 roll. If you roll a 1, your spell PWR is multiplied by 1.5 instead] [Tag: Highroller]
>>
All of you huddle around the usual conference room, met with an even more dour Kudryavka than last time and an even larger, more hurriedly penned stack of reports and research data. Her eyes are sunken, prominent bags showing when her spectacles aren't fully reflecting the lights of the room back at you.

“Your work has been more important than you might have thought.” She announces, a weary resignation in her tone, “Your commitment to protecting the defenseless and your bottomless hunger for Coreshards have both happened to lead to a vital discovery.”

She places what looks like a hairpin on the table, a simple pointed golden edifice engraved with a deceptively vast amount of detail, subtly finished to make it seem near flat on first viewing. In the center is a coreshard crystal, thrumming ever so faintly upon the tabletop.

“This, we suspect, is what caused the mutation of the Titaniform.” She explains, “From there, it fed upon the mutant’s vast mana pool to bolster its flock, eventually leading to their mutations as well. Analysis shows both the alloy and the metallurgy techniques are… not of human origin.”

The atmosphere of the room darkens— this could only mean that one of the societies of the High Abysskin, those few beasts capable of complex speech and society, has learned a method of forcibly strengthening other monsters.

“Thankfully, it isn't perfect. The Titaniform you fought likely would have been weaker than a naturally occurring mutant of a similar size and stature. Still, you of all people would know how disastrous an army of even those inferior mutants would be. Still, it is not in our hands now. All we can do is do all we can.”

A heavy silence looms over you all, only interrupted by the occasional flicking of papers as you turn to the mission postings.

>Iciclemmings, a distant relative of Stalagmice, have been congregating near the surface, lowering local temperatures and threatening next season’s harvest [Higher weight to ICE element loot, Medium reward, +REP with general public]
>Myrmonid Abysskin have been spotted ambushing other Magecorps. Worse still, they seem to be using weapons and equipment far too advanced for their kind. [High difficulty, High reward. Significantly boosted odds of equipment on scavenge rolls.]
>Wroughtbeetles, swarming insectoid beasts descended from ironclad beetles, have been discovered beneath the surface! They don't pose too significant a danger, but their metallic exoskeletons are highly valued by smiths and craftsmen. [Higher weight to Steel element loot. Low reward. All scavenge (not mining) rolls will grant 2x Coreshards.]
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
>>
>>6427530
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
>>
>>6427532
This is me
>>
>>6427530
>Myrmonid Abysskin have been spotted ambushing other Magecorps. Worse still, they seem to be using weapons and equipment far too advanced for their kind. [High difficulty, High reward. Significantly boosted odds of equipment on scavenge rolls.]
"I wish to become stronger. To become one with magic again..."
>>
>>6427530
>secret hustle project is a fucking loom
"If I had only known earlier..." Joro mutters.
"you know, dr. kondraki, you really should have asked me for help," Kumo chides. "we'd have got it done for free within a fortnite!"
"But alas..." Joro starts.
"alack..." Kumo chimes in.
"An act of such magnanimity and munificence is nonetheless barred by the spirit of the age, mightier than even I."
"like a red string of fate..."

>Wroughtbeetles
"i've got the armor-punchers right here, anywho."
>>
>>6427530
>Myrmonid Abysskin have been spotted ambushing other Magecorps. Worse still, they seem to be using weapons and equipment far too advanced for their kind. [High difficulty, High reward. Significantly boosted odds of equipment on scavenge rolls.]
>>
>>6427530
>Wroughtbeetles, swarming insectoid beasts descended from ironclad beetles, have been discovered beneath the surface! They don't pose too significant a danger, but their metallic exoskeletons are highly valued by smiths and craftsmen.
>>
>>6427547
>>6427530
"Electing therefore some opposite course to Fate..."
"give me a good reason why i can't sit out the mission and help here."
"As it stands to me, you are still facing the daunting task of finishing the loom and then learning the art of weaving. You will need tutelage. You will need me. It seems like you can use a hand, Dr. Ryavka..."
"or eight!"
"And if it is indeed blood that is called for, then I will provide. Take of Me what you need."
>>
>Wroughtbeetles, swarming insectoid beasts descended from ironclad beetles, have been discovered beneath the surface! They don't pose too significant a danger, but their metallic exoskeletons are highly valued by smiths and craftsmen. [Higher weight to Steel element loot. Low reward. All scavenge (not mining) rolls will grant 2x Coreshards.]
>>
>>6427530
>>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
>>
>>6427530
>Wroughtbeetles, swarming insectoid beasts descended from ironclad beetles, have been discovered beneath the surface! They don't pose too significant a danger, but their metallic exoskeletons are highly valued by smiths and craftsmen. [Higher weight to Steel element loot. Low reward. All scavenge (not mining) rolls will grant 2x Coreshards.]
>>
>>6427530
>>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
one must imagine the cat happy
>>
>>6427530
>Iciclemmings, a distant relative of Stalagmice, have been congregating near the surface, lowering local temperatures and threatening next season’s harvest [Higher weight to ICE element loot, Medium reward, +REP with general public]

Wintry needs to EAT
>>
Rolled 1 (1d4)

>>6427530
Parsley's beady eyes are transfixed towards the hairpin, like he's trying to dissect it purely by gaze. He looks like there's a non-zero chance he might snatch it and shove it down his gob at any moment. The mission list is barely given any thought, a stubby finger just pointing at one at random. "The engraving must be sigils, I'm sure of it, but the composition defies my senses. Too densely woven to pick out the bricks from the mortar... but if we compare what we know of convergence and transmogrification runes, maybe..."

>Rolling 1d4 to correspond with mission list
>>
Ophelia would like to vote for:
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]

Also, going forward, I'd like everyone to append a spell list to each of their turns. Below is the expectation I have for what you should have, but feel free to add more if you'd like. The only thing I ask is that the spell's form, hit roll, pwr, and effects be center stage and easily accessible.

Fetters of Ruin [Runespace: 7, 2d4+5-6, PWR: 9-12] [ELEMENT: CTHONIC]
>Effects:
Nettlefetter, Hierosmite
>Form:
Gestaltoss
>Modifiers:
Elegy to the Old Ones
Dawnforce
Longshot x2

SUMMARY [optional but encouraged]
Fires two adjacent shots, each dealing damage equal to spell PWR upon successful hit, applying Nettles that deal additional damage equal to PWR if the enemy attempts to move. Gains up to 3 additional PWR and 1 additional ACC based on lighting.
>>
>>6427530
>Myrmonids
"These beasts seem like they'll be interesting to fight against. Perhaps almost like an actual battlefield!"
>>
>>6427530
The soldier finally reappeared after what seemed like days. For once, the stench of old blood and gore is no longer hanging around her body. The rest of her uniform has gotten a tune/stitchup it hasn't had in weeks. Sure, you can tell she was the one who did the stitching, with how rustic and sloppy the needlework is, but as long as it works!

"The 'soap' you provided for me earlier," Conquest aims a finger gun at the bog witch. "It worked better than I expected. You truly are a useful asset, despite your bizarre mannerisms."

Her eyes scanned through the missions. A bitter laugh escapes her as she spots the 'Iciclemmings' mission, for some inexplicable reason. "Poor creatures."

>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
"I was tempted to fight a proper army, but I do not believe we would survive it, especially with the haughty scent of pride hanging in the air."
"The wroughtbeetles...are interesting, but the MAGELOOM likely has more long term value than what the beetles could provide."
>>
>>6427530
Cynthia replies, "I suppose you're right to compare our Golemductor with the Grimoire, since both require careful attention to use, but the difference is that the Grimoire strengthens your influence at the position you stand, while the Golemductor allows you to spread your influence remotely. I won't deny that Ladybird is quite weak, but I've found that makes it all the better as a scout, since those monsters are surprisingly dismissive of it. I don't think I'll ever get tires of flying right under their stupid noses."

"Regarding Elegy, I learned a little from my conversations with Dr. Kudryavka: she explained that Elegy, unlike other sigils, requires you to stake your mortality itself for the spell, like an ante in a game of cards. A construct does not have any mortality to offer, so if it sings the Elegy, the debt must be paid from another source, the most straightforward being the Golem's conductor. If anything, it proves how pernicious dealing with the Cthonic is..." Cynthia pauses for a moment, deliberating if she should continue. "Don't tell anyone I said this, but from what I've seen of the last couple months, I think that gambling is one of the most important parts of being a Spelldiver. It might even be the only way to attain the disruptive power we need to break through those fiends. If you are going to bend the strange power of the White Obelisk to your will, I only ask that you be extremely careful."

As Cynthia sleeps that night, echos of stories tied to her middle name ripple through her mind, except now from a perspective deeper than she has ever considered them before.

>>6427214
>Wroughtbeetles
The conversation Cynthia had with Aliciel on their stroll last night has her little robo-beetle at the front of her mind. She taps her page of briefings decisively with a gloved finger. "What could be a better source for improvements to Ladybird than what probably inspired their design in the first place? This certainly has *my* vote."
>>
>>6427692
Oops, I got the links backwards.
>>
>>6427691
The bog witch in question still lies on the sticky and booze-scented tavern floor where her 'fellow witch' pushed her down to. Hearing the soldier's praise, a crooked grin pushes across Hestri's face as her limbs sway happily like an anemone's tentacles.

"Keheheh... yes, I am an admirable asset, aren't I? Together us cogs crank the clock..."

... Yea, she doesn't look like she's in a hurry to get up any time soon, much to the serving staff's chagrin. Some may daresay she likes it down there... It's only after some startled realization slips onto her face that she turns to the soldier once more--still splayed out on the floor like a broken dish.

"Ah yes. The Test. Acquire me every dish on the menu--I wish to determine the best of them all. The Innpressive. The Inncredible..."
>>
File: Hatspider.jpg (50 KB, 854x843)
50 KB JPG
>>6427530
>Wroughtbeetles
"Presuming we can hunt the Araneids at a later date, we should return armed with Nigredo based spells. The Wroughtbeetles present a good chance to add to our repertoire and build funds."

Looking closer at the hairpin before poking it with a stick "If this was found embedded into the creature, was it found placed over one of the beasts meridians?"

>>6427564
"I mean no offense, but I am under the impression that whatever manner of weaver you are is of a different nature than that of Araneids."

>>6427243
"The explanation he had given when displaying Magma Lord, was that they are spirits bound to his bloodline by his forebears."
>>
>>6427530
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
>>
>>6427687
Would something like this do?

BRIGHTLANCE- FORMA MALUS [RS: 15, 3d2+4, PWR 6, Range 8] [ELEMENT: Poison/Lightning]
>Effects:
Restore, Voltsphere, Envenomate, Muckrend
>Form:
Missile
>Base DMG:
6+9=15
>DMG Variance:
Dealer's whim, Voltsphere Distance

Brightsliver [RS 0, Range 6]
>Effects:
Magelight
>>
>>6427775
Perfect! Thank you
>>
>>6427329
THEN...

Jorogumo stares at the hand, her expression inscrutable as always, then at the Countess, scrutinizing her body plan and the logistics of it. At last, reckoning a reciprocation impossible, Joro gently and firmly takes the handshake and does a small curtsy afterwards as is required in these introductory encounters. Even a dumb beast like herself may observe some rudiment of propriety.

"Aaaaaaaalright then, you atrocious fiend... I forgive you." Joro says half-jokingly, half-serious in turn. "In any case, I am pleased to make your acquaintance, my lady."

"Indeed, you have exercised a good deal of discretion in not divulging your backstory, far above that of the layman. We do not wish to know too much, just as it is not always wisdom to be wise. It is better to preserve wisdom enough to grow beyond measure, beyond all human power..." Joro's expression darkens subtly but she stops herself from saying something else.

"It is like when your friend goes up to you and says 'hey! i got a coupon for an All-You-Can-Eat buffet!' Then you go and find out they are having a special sale, so they serve you even more. Are the two of you eating well? No! You only get so bloated that you throw up!" Joro makes a dismissive gesture. "So much to absorb that you just lose everything. Unsavory details are better left on the plate."

"But if we are to exchange trivia about ourselves..." Joro leans in and affects a mischievous stage whisper. "Then I'll have you know that my mother was a spider and that my father was very brave."

Joro leans back and cups her hands together to cover her face in a disconcertingly childish gesture. "Fuhuhuhu..."

>>6427739
NOW...

At Alaryck's gentle reminder, Joro sighs dramatically and stops trying to generously disembowel herself in front of an increasingly pale Dr. Kudrayavka. She listens and nods to the rest of Alaryck's dialogue as she puts away a knife the size of a claymore.

"You speak truer than you know. I too am a normal human being just like you and her," Joro says cryptically.

"'Meridians,' Sir Alric?" Joro hums to herself. "The insertion of these pins is like the steeping of tea leaves into a boiling cup of water. Not a matter of where, but of when and how long. Inserted into the flesh of a beast, the tannin of mutation is swiftly released and infuses the blood with an extraordinarily potency but also just as much bitterness. Overbrewed and with a certainly inferior flavor but there are those who seek such bitterness of the heart, just as the good doctor says. Cowardly and vile creechers..."

Good spider btw, I'd put that on Joro and have TWO spiders at once.
>>
>>6427817
>>6427675
"Whatever. Go, my Kumoling."

At her word, Kumo skitters up to Parsley and starts pulling insistently at the hem of his robes. As he turns down to look, a sneer forming on his face and his mouth opening to retort and his body rumbling like the bowels of the earth ready to loose, Jorogumo strides up from behind and plucks the pin from his grubby fingers. Kumo makes herself scarce and climbs up Joro's back like a waterspout.

Ignoring the fine engravings of the mere facade, Joro gets to the truth of the matter and holds up the head of the pin to the light, casting strange refractions of color upon her facade...

"It all starts with this... A crystal containing a fraction of that grand source of power..."
"seems different these daes."
"Inferior craftskinship."
"but that's to be expected."
"In the long defeat of history, all great things must be diminished in time. Out of all the monsters of legend and the men who slew them and the great powers that clashed all about them like terrible tears of thunder, it is the silence which has prevailed. O worm of worms! All stories are ultimately about the Fall, in fact, and all progressions from a higher to a lower order are marked by ruins and mystery and a residue of nameless rage."
"the abyss can still do much better..."
"Make monsters so much worse..."

Jorogumo stops monologuing and presses the pin back into Parsley's hands as if it were burning her. "I do not wish to be reminded of such weapons and of such dark daes. Do with it what you may in all your foolish intellect."

"don't eat it though, or you'll get sick!" Kumo adds helpfully.
>>
For the second time today, the doors to the Silverharp are suddenly slammed open, this time by someone definitely human, though not very magely looking: a boisterous man in full knight's armor with Steelsewn cloth, and a large, silver-glowing sword by his side.
"In the name of The Queen, it is I, Sir Willis IV, come to join your magely ranks and assist the good folks of the kingdom!"
(You have no idea who this man or his "Queen" is.)


Sir Willis IV
=Stats=
14/14 (12+2) HP
3-1 MOV
8+3 DC

=Spells [12RS]=
Slice: 2d5+2ACC, 7+1PWR (damage), 1+1RNG (Hierosmite/Wreathe/Crescendo: Deal 7 damage (base) to a target in melee range) [4RS]
Queen's Blessing: 2d5+3ACC, 8+1PWR (heal+move), 1+1RNG (Restore-Quickstep/Wreathe/Crescendo: Restore 8 HP (base) to a target in melee range and give them +8 MOV) [7RS]
Knight's Guard: 2d5+2ACC, 0+1PWR, 1+1RNG (Martyr's Resolve/Strike: Pick a target in melee range and take damage in their stead for the turn) [1RS]

=Items=
-Hieroshield Ring [Bulwark]
-Casting Focus [Fangbreaker Spellsword]
-Magecloth [Steelsewn]
-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
-Handpick
>>
>>6427833
(side note: not sure if i'm too late or not. i've been skimming this thread and the last mostly only reading hiero's posts, and i missed a bunch of his newer ones since he changed his trip.)
(sorry in advance.)
>>
>>6427833
(another note: queen's blessing should be 2d5+2ACC, not 2d5+3. i don't know where that extra point came from, oops.)
>>
>>6427833
Directing his attention to the knight. "Another one of the Queen's men, good to see. One thing I wish to point out is some potential with Knight's Guard. Since you don't need very high PWR for that, you should add Dealer's Whim alongside a one runespace sigil like Hierosmite for a net zero spell and free up one runespace.You can choose who is under Martyr's protection so PWR doesn't matter unless you want to guard several allies."
>>
>>6427841
"I thank you for your advice, Sir Bandage Mage, but I believe a good knight should strive for CONSISTENCY!"
(i.e. i'm not sure if dealer's whim could round down to 0 and negate the effect. that, and i don't know what i would spend the extra RS on anyways... i guess trickshot could be useful on something.)
>>
>>6427848
Can never go wrong with an Imbue, Personally I'd put an Imbue Ice/Fire on Queen's blessing depending on if you want more movement or healing.
>>
File: Conquest conformity.gif (229 KB, 560x420)
229 KB GIF
>>6427319
>>
>>6427833
>>6427836
Looks good! Since you're new, it's totally fine to hop in at mission select. Welcome to the Dawnseekers!

(Also thanks for telling me about the trip typo I somehow didn't notice)
>>
>>6427887
Kek, yet another awesome gif. I don't know how you do it but I deeply appreciate it
>>
>>6427530
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
>>
>>6427826
"What do you want, you scurrilous habuhwha--?!" Pulled from his studious trance by the Kumos' intrusion, Parsley rolls his eyes and mimes a blabbering mouth with one hand while glaring at the taller one. Once she is done and hands back the ornament, he gingerly sets it back on the table. "What an oh-so-informative lecture by such an ancient sage! Go pretend you know what you're talking about to someone else."

>>6427833
"Are you sure you have the right address, good sir? The barracks are four roads down, past Saint Cedric Square."
>>
>>6427911
>Are you sure you have the right address, good sir?
"Oh yes, quite sure! I was hand picked by The Queen herself to be here, after all. What good is someone of my stature standing around as a guard dog all day, when I could be out there with you lot stopping these accursed corespawns at the source?"
"...Not to say the guardsmen and soldiers here aren't good men, of course. Their line of work just isn't quite- um, what The Queen had planned for me, is all."

(the masculine urge to just respond with FUCK YOU)
>>
>>6427530
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]
>>
>>6427833
The bog witch's eyes shine through her messy hair like lanterns in the woods at the new arrival!

"A knight?! Tonight!? A nighty-knight!" Slithering over with a different piece of cake in each gloved hand, the girl gives the knight's armor a hearty flick, nodding with approval at the sound it makes!
"'Tis noble of a noble knight to take up our noble cause--nobler still to be in service of The Queen herself... t'will be a treat to have one such as yourself on our humble team, good ser... I daresay you and good ser Thorne will get on like a hut on fire... keheheh."

She holds out one of the cake slices to the newcomer. "Pray to partake? We're still collecting data, but this corn chiffon is delightfully delicious..."
>>6427887
Another banger! Props for capturing Hestri's, uh... Hestriness. Hurdy looks like he needs a hug, dude.
>>
>>6427887
Hot damn, this is Q U A L I T Y!
Also whooo gave Kumo a gunnnn
>>
>>6427833
"Ahh he he he, another fine warrior joins our ranks, yess. Come, knight of a thousand and one knights! Let us swap tales, ones from the battlefield..."

Lansa raises a glass of blazeberry khammr, as his other hand gestures to the seat on his table currently not occupied by a drunk Hestri trying to cast some kind of spell on him. That, or she is just wiggling her fingers at Lansa for fun.
>>
>>6427833
"The word was heard and at last we'll be there in time," Joro says. "Most assuredly, the hand of Providence has guided to us a knight in shining armor."
"a good omen, you."
"Hail Sir Willis IV! Look no further for an icon of bravery, everyone!" Joro claps her hands together as she motions grandly to the newcomer.

"Unfortunately, this is a Republic and not so much a noble Kingdom..." Joro mutters darkly.

Yooooo, it's John Dark Souls. Welcome to the team. This really shaping up to be a funny Darkest Dungeon mashup setting.

>>6427848
I took a crack at it. Here's a monstrosity of a single spell combining all of the above effects AND it's consistent.

The Queen's Royal Guard
Effects: Hierosmite (1 RS, 2 PWR), Restore (3, 2), Quickstep (3, 1), Martyr (5)
Form: Wreathe (1, 2)
Modifiers: Sprawling (-1)
Total: 12 RS, 8 PWR, 2d5+2 ACC.
Heal 8 and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within 2 Range upon casting as well. (lol)

And then take a random 0 RS spell like Magelight + Strike, I'm not so sure about this.
>>
>>6427952
With this build, you may as well also tack on

>Modifiers:
Versatile [-2 PWR, 1-4 Runespace] -3
Crescendo [+3 PWR, 2 Runespace] -1

Which nets you a free PWR and a free RS to do whatever you want with. I'd recommend Scuttle, personally.
>>
>>6427951
The bog witch's head creaks to the side, puzzled, with an unsettling CRACK.

"... Drunk?"
>>
>>6427948
>>6427951
>>6427952
Willis suddenly seems to lose some of his confidence, especially upon hearing Lansa's offer to exchange stories.
"Ah. y-yes, thank you for the offers and greetings - admittedly, though, I only came here to give some basic introduction. It's been a long day for me and I'll need to head to bed early to make sure I'm well prepared for our quest. Apologies, but we'll have to postpone becoming truly acquainted for now."
With that, he leaves the conversation quickly to find his lodgings...
(i will also have to leave, as it's pretty late for me.) (and much like willis i don't do too well in improv.)

>>6427952
>>6427953
(jesus christ)
(alright, maybe i'll switch to that then. thank you.)
(i forgot a bit about effects differentiating between friend and foe like that.)
(though, it does feel a bit... thematically lame? having one "do-everything" spell as opposed to multiple purpose-built spells, but my inner munchkin is beating out my inner chuuni so i'll take it.)
>>
>>6427953
(actually, quick question: how does self-buffing movement work, with or without scuttle? does having scuttle allow you to do something like using your normal movement, then casting the spell for the buff, then using the rest of your now-buffed movement? or is that something you could do normally?)
>>
>>6427962
Ha, I get what you mean. That said, omnispells aren't the only way to get what you want... (not counting Focus)

Charge of the Queensguard [Runespace: 5, 3d4-1, PWR: 5-9]
>Effects
Hierosmite [Runespace: 1, PWR: 2]
Bullrush [Runespace: 3, 3d4-1 Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]
>Modifiers
Crescendo [Runespace: 2, PWR: +3]
Sprawling [Runespace: -1]

Chivalric Aid [Runespace: 7, PWR: 3]
>Effects:
Quickstep [Runespace: 1, PWR: 1]
Restore [Runespace: 2+1, PWR: 2]
Martyr's Resolve [Runespace: 2+2]
>Form
Wreathe [1 Runespace, +2 PWR]
>Modifiers
Versatile [-2 PWR, 1-3 Runespace]

The PWR on the healing/quickstep spell might seem low, but with the Dermislicer's boost to PWR, that takes you up to 4 of each, which genuinely isn't bad. Alternatively, you can remove Quickstep and Versatile, then tack on Forte x1 for a total of 5 PWR (6 with Dermislicer] which is significantly more healing.

Honestly though, your original build was perfectly good! I think there isn't any need to adjust it if it seems lame to do so.
>>
>>6427968
You could absolutely do this with scuttle, yes. Unfortunately you cannot move some, cast, and then continue movement without Scuttle on your spell.
>>
>>6427952
>>6427953
(alright, i'll lock this in officially.)
"You mages certainly seem to know a thing or two about streamlining your spells."

=Spells [12RS]=
The Queen's Royal Guard: 2d5+2ACC, 8+1PWR, 1+1RNG (Hierosmite-Restore-Quickstep/Wreathe/Sprawling-Versatile-Crescendo-Scuttle) [12RS]
-Heal 8 (base) and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within 2 Range upon casting. Movement can be split between pre- and post-casting.
Focus: 2d5+2ACC, 1+1PWR, 1+1RNG (Hone/Strike) [0RS]
-+1 PWR (base) to next spell. Can't be cast twice in a row.

>>6427976
(thanks for this as well, however the fangbreaker is non-negotiable :P)

(with that, i'm off for the (k)night.)
>>
Also, for my one Hexrifle user, a minor update: you may load your rifle and shoot it on separate turns.
>>
>>6427984
POWER!
UNLIMITED POWER!
>>
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The vote seems to be
>”This one’s a personal request from me, your party manager! I’ve been working on that Loom on the side, and all I need is one last piece…” Go into the depths to hunt Araneids, gargantuan spiders known for their valuable silk. [KUDRYAVKA’S MAGNIFICENT MAGELOOM as reward. 100 Coreshards deducted from pay as a development fee]

I'll need some time to complete the map and assets. Until then, I've made a comprehensive guide to who's who on the board. Please refer to it whenever you might get confused
>>
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>>6428075
UPDATE: the spider changes her mind(s) again and would like to return to the old sprite for now. This is your Joro for today
>>
>Staff <Bloomgrove>: [Runespace: 13; Spells have an effective +2 PWR on allies and an effective -2 PWR on enemies.]
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

>>GENUA DESPERATIONIS
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra]
Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]

>>CELESTIAL BLITZ:
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
>Ricochet: [Runespace: 1, 2d6+2, Range: 8; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Ultorishawl to (Quickstep, Wreath, Imbue ICE)
>>
Rolled 12, 1, 8, 14, 10 = 45 (5d14)

Checking my luck
>>
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Araneids, sometimes called Coreweavers, are a family of abyssal spiders known for their webs and silk. They range in sizes, with the smaller (and usually closer to the surface) species being around the weight of a horse, while those closest to the depths can grow to the size of a house. They operate on a loose social structure, often consisting of a broodmother and her immediate offspring, cohabitating and building massive web structures between generations.

One quirk of surface-adjacent Araneids is their Darkwebs an evolutionary adaptation used to fight back against the magelight-wielding Magecorps that so often dive into their residences. Modern magelights are powerful enough to dispel the mana on the recently laid or thinly spread ones you might find on the ground, but the ceiling is completely impenetrable, so dense with webbing that neither light nor sorcery can break it without heavier duty magics than you have on hand. Thankfully, Araneids are highly territorial, and will never spend too long hiding as long as a threat remains in their den.

>ARANEID JUVENILE
[HP: 20, MOV: 5, DC: 6; gains 2x MOV efficiency and ignores enemies and hazards while climbing walls and pillars. MOV unimpeded by webs]
>ABILITIES (uses action)
-SILKBATTEN [Allows the spider to climb to the ceiling, where it cannot be detected or attacked. The spider may freely move on the ceiling and drop down as a free action. The spider cannot remain on the ceiling for more than 1 turn in a row.]
-CHELICEREND [2d7+1, Range: Melee; deals 3 damage, inflicts 3 poison stacks, and lowers DC by 2 (unstackable) until the end of the next round]

>ARANEID DARKSPINNER
[HP: 50, MOV: 5, DC: 7; gains 2x MOV efficiency and ignores enemies and hazards while climbing walls and pillars. MOV unimpeded by Webs.]
>ABILITIES (uses action)
-SILKBATTEN [Allows the spider to climb to the ceiling, where it cannot be detected or attacked. The spider may freely move on the ceiling and drop down
-BLACKTHREAD [2d5+3, Range: 10; Pierce, bend. Deals 10 damage to targets successfully hit, snuffs out magelights in its path, and leaves behind webs [travelling through web tiles costs twice as much MOV as hazardless tiles]. Loses 1 point of range for every target. May target as many enemies as desired on the last tile.]
-WEBEATER [May eat the web tile it is standing on, healing 10 HP]
>>
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>>6428179
ARANEID SWARMQUEEN [Occupies 4 tiles. Can be looted 4 times]
[HP: 300, MOV: 5, DC: 7; gains 2x MOV efficiency and ignores enemies and hazards while climbing walls and pillars. MOV unimpeded by Webs. May take 2 actions per round.]
>ABILITIES (uses action)
-SILKBATTEN [Allows the spider to climb to the ceiling, where it cannot be detected or attacked. The spider may freely move on the ceiling and drop down
-VENOMSPIT [2d7+1, Range: 6, targeting 3 additional tiles adjacent to a chosen target. Deals 8 damage and inflicts 8 poison stacks onto all targets hit]
-SHIELDCHEW [2d6+2, Range: Melee; deals 10 damage, heals 2 HP per damage taken this way]
-RENDSHRIEK [1d10+2, omnidirectional range: 5; Muckrend]

---

The den is quiet, almost eerily so, with the cool moss coating the floors and the loose silk strands strewn about them being the only signs of life at all. The you just know the Araenids are lurking there in the dark, silently scuttling about their intricate webs as you foreign intruders step so daringly onto their territorial grounds. There's a thick, damp scent, petrichor and lichen and the things that come after rot. One of you takes a blind step and crunches a shard of the molt, prompting a crackling echo to bounce around the walls of the cavern. For a moment, you can almost swear you hear the faintest chitter of chelicerae buried in that sound...

There are 15 JUVENILES, 7 DARKSPINNERS, and 1 BROODQUEEN. White tiles have WEBS, a Slowing hazard that costs 2 additional MOV to pass through. As always, please select a Deployment Tile (red) by number and take your actions. Don't forget to append spell summaries onto your turn posts.
>>
Rolled 4, 4 + 2 = 10 (2d6 + 2)

>>6428182
>DEPLOY AT 2
>MOVE 2A
>CAST CELESTIAL BLITZ FULL RANGE IN THE B DIRECTION AND HAVE IT RICOCHET OFF OF THE BLACK TILE IN THE F DIRECTION FOR THE REST OF ITS RANGE
>>
>>6428190
Don't forget to append summaries of your spells to your turns
>>
>>6428190
>>6428193
APPEND
>Voltsphere [ELEMENT: LIGHTNING]
>Ricochet: [Runespace: 1, 2d6+2, Range: 8]
Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
Crescendo: [Runespace: 2, +3 PWR.]
Longshot [Runespace: 1, +2 Range, +1 ACC]
>>
>>6428196
Thank you! Sorry for any inconvenience, but with this many players it's both helpful to me and helpful to other people who want to know what everyone's spells do
>>
>>6428182
>Deploy 3
>-Wait until others have deployed, but before they've moved
>Cast [The Queen's Royal Guard] on myself for +9 MOV, and target anyone who deploys at 3 to protect (if there are somehow more than 9 people here, prioritize the ones with the lowest max HP to protect)
>Move 2F, 9A, and if an enemy is collided with, cancel movement early to engage

Sir Willis IV
=Stats=
14/14 (12+2) HP
3-1 MOV
8+3 DC

=Spells [12RS]=
[The Queen's Royal Guard]: 2d5+2ACC, 8+1PWR, 1+1RNG (Hierosmite-Restore-Quickstep/Wreathe/Sprawling-Versatile-Crescendo-Scuttle) [12RS]
-Heal 8 (base) and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within 2 Range upon casting. Movement can be split between pre- and post-casting.
[Focus]: 2d5+2ACC, 1+1PWR, 1+1RNG (Hone/Strike) [0RS]
-+1 PWR (base) to next spell. Can't be cast twice in a row.

=Items=
-Hieroshield Ring [Bulwark]
-Casting Focus [Fangbreaker Spellsword]
-Magecloth [Steelsewn]
-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
-Handpick

(i hope posting my whole sheet every turn isn't going to be too much? i could probably cut out the items section if it's a bit much, at least.)
>>
>>6428201
No worries, this is good! The more information the better.
>>
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Rolled 3, 2, 6, 5 + 3 = 19 (4d6 + 3)

BEFORE MISSION STARTS

>>6427731
"...At your service, bog witch." She grumbles at having to be a lackey, but she also realizes she's going to be pestered by the bog witch until she eventually gives up. At the very least, it's keeping the soldier active and moving around.

The Bogwitch shall be fed, for the Bogwitch is one of the few who could actually heal the soldier, and she knows not to bite the hand that feeds her.

>>6427887
"The spiderthinge is underneath my control. I will fling her from side to side as I will it."
KINO ART. Good job on making the mask look uncanny, that's kinda the angle3 I was going for with it.

>>6427833
"A fellow soldier?" Conquest bows at the knight ow that she's done depositing about five pounds of freshly slaughtered hog onto Hestri's table. "If your blade is sharp, and your mind is sharper, then you will be a useful asset to this corp."
"A word of advice: I would be gentle with the feelings of the ice-bound elemental. She looks like she cries a lot."

AFTER MISSION STARTS

>>6428182
>Spawn in 1
>FIRE OPEN UP SIGHTLINE TWICE thanks to the power of SCUTTLE. Fire, reload, fire again.
>CASTING #1 FOLLOWS THE YELLOW TILES
>CASTING #2 FOLLOWS THE PURPLE TILES
>SET UP FROSTMAW MINE ON THE TILE MARKED WITH BLUE.
>Rolling 4d6+3 to see if I just so happen to hit anything with my two castings. Not likely to happen given SPIDER STUFF but still.

"Lighting up the path for my comrades. Please, do not get killed, not until we have some proper fun."

----------------------------------------------------------

SPELL #2: OPEN UP SIGHTLINE (ICE) [NOW SPENT]
EFFECT: MAGELIGHT
FORM: RICOCHET
MODIFIER: LONGSHOT x2, SCUTTLE, DEALER'S WHIM
FIANL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.

SPELL #1: FROSTMAW MINE (ICE) [NOW SPENT]
EFFECT: HIEROSMITE
FORM: SPELLMINE
MODIFIER: LONGSHOT
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK
>>
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>>6428182
>>6428182
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

HANGFIRE (RS3 RNG 10 ACC:2d6+2 PWR 4 (Max:11)) [ELEMENT: ELECTRIC] - LOADED
>Effects: Voltsphere (RS2 PWR2 DMG:X-3,RNG = X until 7DMG)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Unstable (-RS2 roll 1d4 failing on 1) - Longshot (RS1 +2RNG +1ACC) - Scuttle (RS1 MOV during shooting)
>Summary: 4 Damage attack at point blank that reaches 11 at max range, can be scuttleshot.

HOWDAH (RS3 RNG 10 ACC:2d6+2 PWR 12(2)) [ELEMENT: FIRE, CTHONIC] - LOADED
>Effects: Wyrmbreath (RS2 PWR5 Friendly Fire)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)
>Summary: Uses Wyrmbreath and Elegy to hit for 12 damage, with 2 fire stacks following. Can be fired twice using scuttle.

PETRONEL (RS3 RNG 8 ACC:2d6+1 PWR 2) - LOADED
>Effects: Magelight (RS1) Scuttle (RS1 MOV during shooting)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Scuttle (RS1 MOV during shooting)
>Summary: Simple 8 RNG magelight that can be scuttleshot.

>Deploy at position 1.
>Fire PETRONEL NW
>Scuttleload PETRONEL
>Fire PETRONEL N
>>
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>>6428199
Sorry-- didn't read the fine print again.
>>
Rolled 14 (1d14)

>>6428179

Bulwark, Fang, Steelsewn

SPELL #1 NATURE'S DAUGHTER
[RS 12, RANGE 7, 1D8+5, PWR 10,] [DC 17] [ELEMENT: FUNGAL, EARTH, LIGHTNING, CTHONIC]
EFFECTS: Hierosmite, Scornspore, Stalagmite Armor, Nettlefetter
FORM: Flashstep
MODIFIERS: Elegy, Longshotx2, Pride, Sprawling, Delicatex2
Description: Thorne will target all enemies in his attack. Damages for 10, taunts for 5 turns, nettles and for an additional 10 damage if triggered, armors himself. Cannot receive friendly healing or buffs.

SPELL #2 A Good Wind?
[RS 0, RANGE MELEE, PWR 10] [ELEMENT: CTHONIC]
EFFECTS: BARRIER
FORM: WREATHE
MODIFIERS: ELEGY, DEALER'S WHIM
Desc: self shield, roll 1d14 for power


>Thorne deploys at 2 and casts A Good Wind? on self. Move 1B

Thorne talks quietly with a flower wrapped around his shoulder, trying to soothe it apparently. The rustling of its petals sounds almost like a hiss.
"No they are companions, in the sense of brothers in arms."
"I think threatening to choke their crops the next three years for any trespass is beneath you."
"Yes in the moral sense as well as physical and spiritual."
>>
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>>6428182
>Deploy at 3
>Cast Floating Light as pictured>>6428182


Ur-Glarbaoth's Life Ender [RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison]
>Effects
Wyrmbreath, Envenomate, Muckrend
>Form
Missile
>Modifiers
Imbue Ice, 2xLongshot, Crescendo, Pride, Cleave, Sprawling, Versatile

Ur-Glarbaoth's Floating Light [RS 1, Rng 8]
>Effects
Magelight
>Form
Missile
>Modifiers
Longshot, Dealer's Whim

Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>>6428182
>Aliciel -
>Grimoire <Drakeskin>
>Elementalist [Ice]
>Hoarfrost Veil
HP: 5/5, DC: 6/6, MOV: 4/4

Blessing of the White Obelisk [RS: 6, 2d5, PWR: 11-12, Melee] [Element: Ice/Earth/Cthonic]
>Effect
Barrier, Stalagmite Armor, Purify, Quickstep
>Form
Wreathe
>Modifier
Elegy to the Old Ones, Sprawling, Versatile, Sinsigil <Pride>

Summary
Self/Melee target: Apply Barrier and Quickstep equal to spell PWR, remove a number of negative elemental stacks from the target less than or equal to half this spell’s PWR. Apply 1 Ice Stack.
Caster: Apply Stalagmite Armor (spell PWR/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.
Loses 1 PWR targeting allies.

Aurora Ritual [RS: 3, PWR: 7-11] [Element: Ice/Earth/Cthonic]
>Effect
Hone
>Form
Bullrush
>Modifier
Elegy to the Old Ones, Imbue Earth

Summary
Caster: Move up to 4 tiles in 1 direction then apply Hone equal to spell PWR + number of tiles traveled. Apply Death Knell, 1 Ice Stack and 1 Earth Stack.

---------------------
>Deploy at 2
>Mov: Cast Aurora Ritual, charge up to horizontal 4B
Apply Hone (7 + Tiles traveled), Death Knell, 1 Ice Stack and 1 Earth Stack to caster.
>Selfcast Blessing of the White Obelisk
Apply 12 + (7 + Tiles traveled) Barrier, Quickstep, Stalagmite Armor, Death Knell, 1 Ice stack and 1 Earth Stack to caster.

Best case scenario: Spell PWR 23 at F of deploy tile 3
>>
Rolled 3 (1d5)

>>6428182
"Ugh, all these webs. Smells like mother's attic. And a specific cretin who doesn't know her place. Not you, of course, Lady Wintry." Parsley beckons his partner-in-crime over, siphoning some of the cold radiating off her into his staff. The haphazardly arranged sigils, trying to cram so much into an already generous allotment, glow in sequence, hopefully conjuring two forms of protection for them and not just pouring snow on his face.

>DEPLOY at 4
>CAST BEHOLD MY CRAFT at Wintry when she deploys (pending Unstable roll)
>Wait for Wintry to board Piggybackpack
>MOVE 1A1B1A1F

SPELL 1+2: BEHOLD MY CRAFT [RS13, 1d10+5, PWR: 8/7] [ELEMENT: EARTH, ICE, FUNGAL, CTHONIC]
>Effects
Stalagmite, Scornspore, Barrier, Nettlefetter
>Form
Chain
>Modifiers
Longshot 2, Delicate 2, Sprawling, Pride, Elegy, Unstable, Imbue: Ice
>Summary
Applies 8 barrier to 1 ally.
Applies Taunt on chained enemies for 3 turns.
Applies 7 damage if chained enemies move this round.
Applies Stalagmite Armour with +4DC on caster until end of next round.
Applies Death Knell on caster until end of next round.

SPELL 3: LET NONE HIDE [RS0, 2d6, RNG7]
>Effect
Magelight
>Form
Ricochet
>Modifiers
Dealer's Whim
>Summary
It's free magelight estate baybee
>>
>>6428182
"After much and many musings, I have determined that the BEER-SLATHERED BEER CAKE is the best item on the inn's menu... ah. We are somewhere else."

>DEPLOY 2
>CAST BOG'S BITE A5

MISSION 5 LOADOUT
>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]
>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)

>STAFF SMACK
-(Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]

>BOG’S BITE (PWR: 5 RNG:5)
-Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
-Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
-Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
-Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.]
>>
DEPLOY 2. Move two hexes diagonally up and to the right.
>>
Also loading my rifle.
>>
Rolled 3 (1d5)

>>6428182
"Oh, dear. Since when has meeting one spider entitled me to meet her entire family?" Susanne (probably) jokes, giving brief nods and waves to the rest of her company while stretching her arms and cracking her neck.

>Deploy at 3
>No move action

"I can't see a wink in this place. I may as well begin by lighting it up..."
Lightning dances across the Countess's horns, trickling down into her scales and gathering around her nails. Not long after, the serpentine stranger attempts to unleash her first spell..!

(Making an Unstable check...)
>>
>>6428351
Success! The lightning intensifies, briefly balling up in the stranger's palms before exploding outward!

>Countess Susanne the Second
>HP: 6/6 [Muckmedic]
>DC: 10/7 [Muckmedic + Stag. Armor + Corpscloak]
>Mov: 4/4 [Muckmedic]

-CASTING CABINET MEETING IN THE DIRECTION OF 6A-
FORM
>Chain [Runespace: 3, 1d10+2, Range: 4(+2; longshot), CHAIN]

EFFECTS
>Stalagmite Armor [ELEMENT: EARTH]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]

MODIFIERS
>Sprawling
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the NEXT round, rendering you unable to receive healing while in effect.]
>Longshot [Runespace: 1, +2 Range, +1 ACC]
>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC]
>Unstable

(Not entirely sure how to handle a Chain spell without enemies to Chain onto. Hoping I did this right.)
>>
Rolled 4 + 2 (1d10 + 2)

>>6428354
Goddamnit, I forgot to roll.
>>
Rolled 13, 2, 2 = 17 (3d14)

>>6428182
>Deploy 3
>Cast Frequent Evening Pondering directly into the side of my head (self cast, if you will)
>Move (I will need to roll for how much, please hold)

>Frequent (Quickstep, Imbue(Fire), Dealer's Whim, Crescendo, Chambered, Arrow)[Runespace:3, ACC:2d5+1, PRW:7, Range: 3]
>Evening (Hone, Imbue(Fire), Dealer's Whim, Crescendo, Chambered, Arrow)[Runespace:3, ACC:2d5+1, PRW:7, Range: 3]
>Pondering (Stalagmite Armor, Imbue(Fire), Dealer's Whim, Arrow, Fote 1)[Runespace:3, ACC:2d5+1, PRW:3, Range: 3]
>>
>>6428359
13 is a 1.3 multiplier on Frequent, resulting in 9.1, I assume rounding to 9, so adding that to my natural 4 move speed, I'm moving 13 tiles A
Evening got reduced to 0.2 multiplier, resulting in 1.4, so I assume that's 1
that puts Pondering at 4 power, which is multiplied by 0.2, resulting in 0.8, which I assume is 1, however, 1 halved rounding down, so I get no DC increase

I do have 6 fire stacks though, and have the passive effect of Stalagmite armor of reflecting half damage
>>
>>6428182
>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: DAWNBLAZE (RS:7, 5+ PWR, 5 Range)
- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- DAWNFORCE (RS:2, +0.5 PWR x Adjacent Lit tiles)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)

-----

>DEPLOY 3
>SELFCAST CATALYST
>MOVE 1 SW, 3 NW, 1 N, 1 NE, 4 SE (ending up NE of point 3)

"Ahh he he he, once more into the dark... let us light a thousand lights!"
>>
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>>6428182
By now a veteran of these engagements, Warpig wastes no time for talk as he scouts ahead on foot.

>DEPLOY 2
>ACTION: Selfcast Berserk Onslaught, Ancient Rampage
>MOVE: 2A, 3F, 2B, 2A, 1F

WARPIG - 19/12 HP, 10/3 MOV, 11/11 DC

>Statuses:
Barrier (7)
Quickstep (7)

>Spells:
Berserk Onslaught, Ancient Rampart (RS 9, RNG 1, ACC 2D5+2, PWR 7):
- Effects: Hierosmite, Quickstep, Barrier
- Form: Dual Palm
- Modifiers: Versatile
- Elements: N/A
- Summary: Deals PWR damage to enemies hit, and grants PWR barrier and quickstep to allies hit. Can target Warpig and 1 enemy in RNG.
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+2, PWR 16):
- Effects: Ubersmite, Nettlefetter
- Form: Wreathe
- Modifiers: Elegy of the Old Gods, Sprawling
- Elements: Cthonic
- Summary: Deals PWR damage to enemies hit and applies Nettles, dealing PWR additional damage if those enemies move during their next turn. Applies Death Knell and Overheat to Warpig, preventing incoming healing and spellcasting for 1 turn. Can target 1 enemy in RNG.
>>
Rolled 2 (1d5)

I deploy Cookie on Hexagon "2", maintain position to take advantage of the lightened up heagons to power up the next spell with Dawnforce.
I cast #Rocky Run# for 9PWR. That means 4 bonus DC and 9MOV for my next turn.

>>6428182
Name: Bird Cookie DC:10
A girl that ate something shouldn't.


FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather#
-Runspace:12
-PWR 7+(-3 to 5)+(Dawnforce)
-RNG 8
-ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]


#Rocky Run# (Runespace: 0 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
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Rolled 5, 1 + 2 = 8 (2d6 + 2)

>>6427214
"...The Frozen Wastes..? I know that place... Are you also from there..?"

>>6427833
"...I mistrust your armor. You look like the sort of person who would have me killed..." Her gaze seems focused, for once, instead of her eyes being wide open with curiosity. "You would not be the first. Please do not try anything unsmart."

>>6428182
>>6428323
"Joro.. Gumo... Jorogumo... I don't understand it. So many, but one? Are they one of the spider enemies we've been sent out to kill? They won't turn against us, I hope..."
Wintry hops on Parsley's Piggybackpack, this time looking out to the darkness, like a tower in pale blue.
>DEPLOY AT 4
>HOP ON PIGGYBACKPACK
>CAST Solstice Wintersun AS DRAWN IN BLUE

PWR 10, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Nettlefetter (3)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2)
Summary: Ye old magelight spell, reworked once more by your favourite elemental.
>>
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>>6428182
>Deploy at 3
>Cast Jumping Spider southeast (no target)
>Use MOV action to reload Jumping Spider via Scuttle
>Cast GOLDEN EYE north (no target)
>Cast Jumping Spider south (no target)

This should put Kumo 2 northwest (2F) of of tile 3 and 1 northwest of Aliciel, and highlight a few tiles.

SPELL NAME: GOLDEN EYE - Empty
EFFECT: Rend Asunder (2)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chthonic (0, 2), Blood
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 10 PWR -> -10 DC, Recoil 2, Death Knell for 2 turns, Blood Effect

SPELL NAME: Spider's Jaws - READY!
EFFECT: Ubersmite (2, 6)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chtonic (0, 2)
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG,
12 PWR -> 12 DMG, Recoil 2, Death Knell for 2 turns

SPELL NAME: Jumping Spider - Empty
EFFECT: Hone (1, 1)
FORM: Buckshot (3, 3)
MODIFIER: Elegy to the Old Ones (-2 , 3), Scuttle (1)
ELEMENT: Chthonic (0, -1)
TOTAL: 3 RS, +8 PWR next spell, Recoil 2, MOV Reload, Death Knell for 2 turns
>>
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>>6428476
FOCUS: Basalt
SHIELD: Bulwark
MAGECLOTH: Ultorishawl

ULTORISHAWL: Why You—!
EFFECT: Stalagmite Armor (3)
FORM: Wreathe (1, 2)
MODIFIER: Elegy (-2, 3), Imbue: Earth (1)
TOTAL: 3 RS, 5 PWR -> +3 DC

STATUS: 12/12 HP, +8 PWR next spell, Death Knell (2 turns)

THEN, ON THE ROAD...

"man..." Kumo grouses while being cradled in the arms of Jorogumo in a bizarrely maternal display. "me and alaryck brought in the armor piercing spells just for the wroughtbeetles! talk about a bum hand..."

"This is a test," Jorogumo concludes after some walking. "Though it may look like the futility of an insect writhing underfoot, undignified and quiet, a person only grows once she suffers and overcomes the trials set before her with the hand that she is given. Life is not a matter of 'taking it easy' but 'no matter how long it takes, at last we'll be there in time.' Wouldn't you all agree?"

"But for now..." Jorogumo lets Kumo drop to the floor as the mouth of the cavern yawns wide. "It is enough that we have arrived."

Kumo reaches with her hands opened up like a small and needy child towards Jorogumo, who leans down with great affection, gives her a ginormous shotgun revolver the size of Kumo's body, and waves Kumo and the rest of the party goodbye.

Kumo nods and rolls her neck. "let's see if this build is all that it's cracked up to be..."

NOW...

"AAAAAAAAAAAAAAAAAAAA—"

The cause of the inhuman screeching at the guild practice hall becomes apparent as Kumo comes skidding across the web-covered cavern floor, boots sparking and leaving trails of magelights in her wake. A Joro-sized SHAWl and strands of pure gossamer silk drag behind to stop Kumo from ramming headfirst into the walls.

"BOY! WHAT A RUSH!" Kumo giddily shouts.

>>6428432
"what!" Kumo shouts with indignation. "look, i may *dislike* your flabby-brained friend, but i've never once hurt a fellow spelldiver! i've been with you guys since the very beginning, in fact! why would i turn coat now that i'm fighting these mooks?"

"I've always been a helper of humanity and human endeavors, and I am terribly fond of them," the disdainful, mature voice of Joro says from Kumo's frame. "I certainly didn't turn into a human myself to get slandered by a living ice cream cone in this dae and age."

>>6427887
LOL. I actually forgot to put a line about Kumo screaming while practicing her rocket jumps in the guild, but you knew exactly that's what I was going for with this meme build. Excellent work, Mindworm.
>>
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Rolled 5 (1d14)

Deploy, move and fire
>>
Rolled 3 + 5 (1d10 + 5)

>>6428182
Following behind the showboating herb and snowgirl Alaryck waves his false arm Northeast as glowing motes emanate from him alongside a faint smell of iron

>Deploy 4, Fire Radiant Blush towards B. Use Movement to Reload RB

>Radiant Blush (Chain, Magelight, Longshot, DelicateX2, Dealer's Whim)[Runespace:3, ACC:1d10+5, PWR:2, Range: 6, ELEMENT: HAEMO] Leaves lights, no damage, Inflicts Haemo and can chain
>>
Rolled 8 (1d14)

>>6428182

>Deploy at 3
>Summon Ladybird
>Ladybird casts Quicksilver Wings on self (rolling now for Dealer's Whim)
>Ladybird moves as far along the path 2F13A as possible
>Cynthia uses her action to move 2E2F

Cynthia (5 HP, 4 MOV, 6 DC, FIRE Weakness):
Current status: 5/5 HP

Focus:
>Golemductor <Model: Scarab>
Hieroshield:
>Elementalist
Cloak:
>Hoarfrost Veil

Electrum Braid (tricky version):
Effect:
>Voltsphere [ELEMENT: LIGHTNING]
Form:
>Lance
Modifiers:
> Dawnforce
> Sprawling
> Longshot
> Trickshot
Totals: 2d4+3 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 7 RANGE, PIERCE, TRICKSHOT, +1 ICE

Ladybird V3 (3 HP, 4 MOV, 6 DC, non-healable, ignores terrain hazards):
Current Status: 3/3 HP

Quicksilver Wings (gambling version):
Effect:
>Quickstep
Form:
>Wreathe
Modifiers:
>Dealer’s Whim
>Crescendo
>Imbue ICE
Totals: +(6 x 0.1 x (1d14+1) ) MOV, 1 RANGE, +2 ICE
(dice is actually 1d14, with rolling a 1 being equivalent to rolling a 15)
>>
Rolled 4, 4, 5, 2 = 15 (4d6)

>>6428210
2d6 double roll, mod is +1
>>
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Rolled 2, 3, 1, 2, 1, 7, 1, 5, 1, 7 = 30 (10d7)

CLARIFICATION: Martyr protection may be applied in passing. Also, please don't forget to append your spell summary to your turn post.

---

As the Dawnseekers deploy onto this spider-infested land, with nothing to aid them but their spells and their intuition, they do what they can to break their way through the dark. FLOCHE and CONQUEST shower the battlefield in their magelights, firing, reloading, and firing, the crack of their revolvers filling the air. FLOCHE accidentally hits one of the juveniles, illuminating it mid-ambush. It screeches, scuttling away in a panic.

On the rightward flank, more blindfire finds its mark: WINTRY's Wintersun finds yet another young spider, the frigid mana slowing the pace of its legs even as it desperately tugs at the thread connecting it to its ceiling den. UNDYING ROA, in yet another dazzling feat of prognosis, sends her Brightlance out, sinking into the enemy Darkspinner as if she had fired it in broad daylight.

The little LADYBIRD proceeds north, follwed and protected by the gallant SIR WILLIS. It is a fortunate thing he did, as the unlikely pair encounter a spider as soon as they stop. A far more dreadful encounter, however, awaits poor HURDY, as he stumbles onto the Broodqueen itself.

---
Brigtlance at 3 effective PWR. 3+4.5+1.5+2 = 11 DMG dealt to Darkspinner 6.

Rolls will resolve in order of Juvenile, Darkspinner, Broodqueen
>>
Rolled 3, 4, 4, 1, 1, 5, 5, 4, 4, 3 = 34 (10d5)

>>6428738
>>
>>6428738
>>6428740
(psst, i think you messed up your tripcode again. either that or it's something weird on my end.)
>>
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>>6428738
>>6428740
>JUVENILES
-HURDY: MISS, MISS
-LADYBIRD: HIT [DC reduced to 3. 3 PSN stacks applied. 3 DMG diverted to WILLIS (DR 2: 1 DMG taken)
-WAPIG: MISS
Juveniles 6 and 15 SILKBATTEN

>DARKSPINNERS
-HURDY: HIT. 10 DMG taken [MARTYR reduced to 8 and diverted to WILLIS (9 total)
-WILLIS: MISS
-LADYBIRD: HIT. 10 DMG taken [MARTYR to 8 and diverted to WILLIS] [HIEROSHIELD BROKEN]
-WARPIG: HIT 10 DMG taken [9 HP remaining]
-ROA: HIT [2 HP remaining]
Darkspinners ??? and ??? SILKBATTEN

>BROODQUEEN
-HURDY: HIT. 8 PSN stacks applied [HIEROSHIELD BROKEN (Immediately restored to 3 [6/2]. Fire reduced to 5)
Broodqueen SILKBATTENS

---

The spiders strike back with a fury, leaving webs and wounds in their wake. Some go all out, the DARKSPINNER struck by ROA seeking revenge, the juveniles trying and failing to sink their fangs into the sturdy armor of the Dawnseekers. Others are more tactical, disappearing into the abyss above to reposition with a deadly ambush, including the BROODQUEEN, who, after leaving a deadly mark on HURDY, climbs a thin thread to the ceiling as if her titanic body weighed nothing at all.

---

END OF ROUND CONDITIONS:
LADYBIRD takes 2 points of Poison chip (PSN 3 > 2)
HURDY takes 2 points of Poison chip (PSN 8 > 7) and heals 3 points from fire (HP 1 > 4, FIRE 5 > 4)

The initiative is yours, and the enemy has finally revealed itself. Spelldivers, how shall you strike back? [don't forget, there are WEBS on the tiles beneath the darkthreads]
>>
>>6428747
Oops, it's caps sensitive. This better?
>>
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Rolled 10 (1d14)

Roa shudders as the web erodes her shield. She feels its malicious energy crackling through, like it’s about to gum her armor up. She forces her rusted plate forward, aiming to shoot the small creature down as it runs into the dark, then arc forward to exchange blows with the big one that just wounded her. Her spell is accurate enough to hit automatically, it’s a matter of raw instinct as always.

“BRIGHTLANCE!”

==
I assume the web cuts my movement here as difficult terrain?

BRIGHTLANCE- FORMA MALUS [RS: 15, 3d2+4, PWR 6, Range 8] [ELEMENT: Poison/Lightning]
>Effects:
Restore, Voltsphere, Envenomate, Muckrend
>Form:
Missile
>Base DMG:
6+9=15
>DMG Variance:
Dealer's whim, Voltsphere Distance

Brightsliver [RS 0, Range 6]
>Effects:
Magelight
>>
>>6428749
Anyone mind giving a humble bog witch a movement boost? I can probably heal Willis! Alicia, maybe? Otherwise Lansa might have to swoop in an assist.
>>
>>6428755
Aliciel, I mean. Sorry
>>
>>6428749
"Oho, the honor of slaying the queen will be mi- hey! Get back here!"
>Move NW N
>Cast Life Ender straight N at Juvenile 7 (autohit, instakill)

Ur-Glarbaoth's Life Ender [RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison]
>Effects
Wyrmbreath, Envenomate, Muckrend
>Form
Missile
>Modifiers
Imbue Ice, 2xLongshot, Crescendo, Pride, Cleave, Sprawling, Versatile

Ur-Glarbaoth's Floating Light [RS 1, Rng 8]
>Effects
Magelight
>Form
Missile
>Modifiers
Longshot, Dealer's Whim

Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>>6428758
*Sorry, Juvenile 2, not 7
>>
>>6428750
(yes, that fixed it.)
>>
>>6428749
A question about big enemies. Since they fill more than one hexagon, do they get multiple damage instances if you run it over with flashstep or hit them with other AOE attacks?
>>
>>6428225
Bulwark, Fang, Steelsewn

SPELL #1 NATURE'S DAUGHTER
[RS 12, RANGE 8, 1D8+5, PWR 10,] [DC 17] [ELEMENT: FUNGAL, EARTH, LIGHTNING, CTHONIC]
EFFECTS: Hierosmite, Scornspore, Stalagmite Armor, Nettlefetter
FORM: Flashstep
MODIFIERS: Elegy, Longshotx2, Pride, Sprawling, Delicatex2
Description: Thorne will target all enemies in his attack. Damages for 10, taunts for 5 turns, nettles and for an additional 10 damage if triggered, armors himself. Cannot receive friendly healing or buffs.

SPELL #2 A Good Wind?
[RS 0, RANGE MELEE, PWR 10] [ELEMENT: CTHONIC]
EFFECTS: BARRIER
FORM: WREATHE
MODIFIERS: ELEGY, DEALER'S WHIM
Desc: self shield, roll 1d14 for power

>MOVE 1B, 1A

>Thorne casts NATURE'S DAUGHTER, move 8A. Teleport to the spot 1F of Sir Willis.

The wind is good today and the little flower dances.

Thorne stands astride Hades, raising his sword as flashes and thunder roar about him. Vines and his namesake start to grow over the armor as the helmet crest and cape turn a vibrant red.
"I send the thunder from the sky!"
He swings his sword down
"I send the fire raining down"

In an instant they are replaced by forking lightning crisscrossing a narrow line forward until he is standing beside Sir Willis.
>>
>Aliciel
>Grimoire <Drakeskin>
>Elementalist [Ice]
>Hoarfrost Veil
HP: 5/5, DC: 6/6, MOV: 4/4

Blessing of the White Obelisk [RS: 6, 2d5, PWR: 11-12, Melee] [Element: Ice/Earth/Cthonic]
>Effect
Barrier, Stalagmite Armor, Purify, Quickstep
>Form
Wreathe
>Modifier
Elegy to the Old Ones, Sprawling, Versatile, Sinsigil <Pride>

Summary
Self/Melee target: Apply Barrier and Quickstep equal to spell PWR, remove a number of negative elemental stacks from the target less than or equal to half this spell’s PWR. Apply 1 Ice Stack.
Caster: Apply Stalagmite Armor (spell PWR/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.
Loses 1 PWR targeting allies.

Aurora Ritual [RS: 3, PWR: 7-11] [Element: Ice/Earth/Cthonic]
>Effect
Hone
>Form
Bullrush
>Modifier
Elegy to the Old Ones, Imbue Earth

Summary
Caster: Move up to 4 tiles in 1 direction then apply Hone equal to spell PWR + number of tiles traveled. Apply Death Knell, 1 Ice Stack and 1 Earth Stack.

>Statuses
Death Knell
Pride
23 Barrier
23 Quickstep
2 Ice Stack

>>6428749
>>6428755
>Mov: Cast Aurora Ritual, charge up to Horizontal 4F
Apply Hone (7 + Tiles traveled), Death Knell, 1 Ice Stack, 1 Earth Stack to caster
>Cast Blessing of the White Obelisk to Hestri
Target: Apply 12 + (7 + Tiles traveled) Barrier, Quickstep and 1 Ice Stack
Caster: Apply 12 + (7 + Tiles traveled) Stalagmite Armor, Death knell, 1 Earth Stack and 1 Universal Damage Resistance (Drakeskin)
>>
>>6428749
>Staff <Bloomgrove>
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

>>GENUA DESPERATIONIS
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2]
>Hierosmite [Runespace: 1, PWR: 2]
>Muckrend [ELEMENT: POISON]: [Runespace: 2]
>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3] [Tag: Orchestra]
>Unstable [Runespace: -2] [Tag: Highroller]

>>CELESTIAL BLITZ:
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]
>Ricochet: [Runespace: 1, 2d6+2, Range: 8.]
>Dawnforce [Runespace: 2]
>Crescendo: [Runespace: 2, +3 PWR] [Tag: Orchestra]
Longshot [Runespace: 1, +2 Range, +1 ACC]
>Ultorishawl to (Quickstep, Wreath, Imbue ICE)

>MOVE 1E, 2D
>CAST CELESTIAL BLITZ IN THE A DIRECTION AND HAVE IT RICOCHET TO JUVENILE 14
>>
Rolled 2, 1, 2, 3, 2, 3 = 13 (6d4)

>>6428749
>>6428791
Hestri's posture straightens--slightly--upon receiving her comrade's aid!
"Keheheh... a thousand thanks, GIRL..." She mumbles with an appreciative nod, "I will not forget this favor, no..."
Like a cockroach caught in the light, she skitters away to assist the knocked-out knight!
>MOVE B3, A3
>TRICKSHOT CAST BOG'S BITE AT WILLIS AND DARKSPINNER 7
>>
Rolled 2, 2 + 2 = 6 (2d5 + 2)

>>6428749
>-Recover 12(??) HP thanks to Hestri
>Strike Darkspinner 7 with [TQRG] for 9 damage (2d5+2 ACC), opting to only protect Ladybird. I'm sure Hurdy will be fine with his fire. Surely.
>Stand my ground! (No movement)

Sir Willis IV
=Stats=
12?/14 (12+2) HP
3-1 MOV
8+3 DC

=Spells [12RS]=
[The Queen's Royal Guard]: 2d5+2ACC, 8+1PWR, 1+1RNG (Hierosmite-Restore-Quickstep/Wreathe/Sprawling-Versatile-Crescendo-Scuttle) [12RS]
-Heal 8 (base) and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within melee range upon casting. Movement can be split between pre- and post-casting.
[Focus]: 2d5+2ACC, 1+1PWR, 1+1RNG (Hone/Strike) [0RS]
-+1 PWR (base) to next spell. Can't be cast twice in a row.

=Items=
-Hieroshield Ring [Bulwark]
-Casting Focus [Fangbreaker Spellsword]
-Magecloth [Steelsewn]
-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
-Handpick
>>
Rolled 8 (1d15)

>>6428749
Ducking below Roa's Brightlance, Alaryck readies his Pick "You two, the Juvenile is almost down."
>Move B4, Mine Coreshard Deposit
>>
Rolled 1, 3 + 2 = 6 (2d6 + 2)

>>6428813
I just realized I forgot to roll, so I'm rolling...
>>
>>6428892
"Wait, no. That's a Darkspinner. My Mistake."
>>
>>6428907
AAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGGGGHH
>>
>>6428911
You beat his DC (matches hit). It's fine lol.
>>
>>6428749
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

HANGFIRE (RS3 RNG 10 ACC:2d6+2 PWR 4 (Max:11)) [ELEMENT: ELECTRIC] - LOADED
>Effects: Voltsphere (RS2 PWR2 DMG:X-3,RNG = X until 7DMG)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Unstable (-RS2 roll 1d4 failing on 1) - Longshot (RS1 +2RNG +1ACC) - Scuttle (RS1 MOV during shooting)
>Summary: 4 Damage attack at point blank that reaches 11 at max range, can be scuttleshot.

HOWDAH (RS3 RNG 10 ACC:2d6+2 PWR 12(2)) [ELEMENT: FIRE, CTHONIC] - LOADED
>Effects: Wyrmbreath (RS2 PWR5 Friendly Fire)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)
>Summary: Uses Wyrmbreath and Elegy to hit for 12 damage, with 2 fire stacks following. Can be fired twice using scuttle.

PETRONEL (RS3 RNG 8 ACC:2d6+1 PWR 2) - EMPTY
>Effects: Magelight (RS1) Scuttle (RS1 MOV during shooting)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Scuttle (RS1 MOV during shooting)
>Summary: Simple 8 RNG magelight that can be scuttleshot.

>Move NE, SE, NE
>Reload
>>
Rolled 1, 3 + 1 = 5 (2d4 + 1)

>>6428749
>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: DAWNBLAZE (RS:7, 5+ PWR, 5 Range)
- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- DAWNFORCE (RS:2, +0.5 PWR x Adjacent Lit tiles)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)

-----

"Ahh he he he, so many spiders! But none are as virtuous as friend Kumo. And besides, none of these vermin can match her youthfulness!"

>MOVE 2 N, 3 NW
>CAST DAWNBLAZE NW BEFORE ANYONE GETS IN THE WAY
>>
File: Untitled_Artwork.png (2.77 MB, 2478x2550)
2.77 MB PNG
Likely no update tonight (because I fell asleep last night before I could finish the round, sorry). Here's an illustration of Aliciel to make up for the delay.
>>
File: MAP.png (507 KB, 2115x2074)
507 KB PNG
>>6428749
Casting the spell below as shown:

Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
SPELL1: EIGENVECTOR
LONGSHOT X2 [+4 RANGE, +2 ACC]
CHAIN [1d10+1, 4 RANGE]
VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]
BARRAGE [-1 ACC]
CRESCENDO [+3 PWR] [Tag: Orchestra]
>>
Rolled 8, 7, 5 + 2 = 22 (3d10 + 2)

ROLLING
>>
Rolled 4 + 5 (1d8 + 5)

>>6428781
>>6428749
Slight alterations since 7 is still alive, please amend movement to 1B 2A. Then amend the Casting range to 7A 1B so as to strike Juvenile 7.

Dice is 1d8+5, but Juvenile DC is 6 so it should be an autohit. I don't know if a killing blow allows me to teleport on top of the enemy? Or if it still needs to be a different end spot before the strike goes through.
>>
Rolled 4, 2 + 2 = 8 (2d5 + 2)

>>6428749
Warpig dances around the disgusting juvenile form of the prey they were sent here to hunt. What few glancing blows it manges to strike glance off his plated chest or chain wrapped gauntlets before they can penetrate. Looking into its 8 eyes, he can see through its alien nature to the rage in its soul, and laughs at its displeasure as he keeps the crawling menace pinned down. He first feels the price of his arrogance as a pinprick, and then as a cracking in his shield as he's shot in the back by something, and as wheels around in rage he sees one of the elder webspinners rappel back up on wings of silk. As the scratching of the coreweaver's fangs brings his attention back to the juvenile, he stomps on its back to keep it still as he lowers his cleaver in a catharsis of rage.

>ACTION: Cast Berserk Onslaught, Ancient Rampage, targeting Juvenile 14
>MOVE: N/A

WARPIG - 10+7/12 HP, 10/3 MOV, 11/11 DC

>Statuses:
Barrier (7)
Quickstep (7)

>Spells:
Berserk Onslaught, Ancient Rampart (RS 9, RNG 1, ACC 2D5+2, PWR 7):
- Effects: Hierosmite, Quickstep, Barrier
- Form: Dual Palm
- Modifiers: Versatile
- Elements: N/A
- Summary: Deals PWR damage to enemies hit, and grants PWR barrier and quickstep to allies hit. Can target Warpig and 1 enemy in RNG.
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+2, PWR 16):
- Effects: Ubersmite, Nettlefetter
- Form: Wreathe
- Modifiers: Elegy of the Old Gods, Sprawling
- Elements: Cthonic
- Summary: Deals PWR damage to enemies hit and applies Nettles, dealing PWR additional damage if those enemies move during their next turn. Applies Death Knell and Overheat to Warpig, preventing incoming healing and spellcasting for 1 turn. Can target 1 enemy in RNG.
>>
>>6428749
If they want to set up an ambush, Conquest can set up an ambush of her own.
>RELOAD 'FROSTMAW MINE' using my MOV action
>Set up a FROSTMAW MINE on the tile directly above me, ready for blow up any melee rushing spiders.
"Tsk. Wish I had a target I could shoot, but the only one within range is already on death's door. It'd be a waste of a bullet. Holding fire."

-----
HP 5, MOV 4, DC 6
FOCI: HEXPISTOL (RS 3x3, +2 PWR, +1 ACC, 1 bullet reload = MOV, full reload = CAST)

SPELL #1: FROSTMAW MINE (ICE) [SPENT]
EFFECT: HIEROSMITE
FORM: SPELLMINE
MODIFIER: LONGSHOT
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK

SPELL #2: OPEN UP SIGHTLINE (ICE) [SPENT]
EFFECT: MAGELIGHT
FORM: RICOCHET
MODIFIER: LONGSHOT x2, SCUTTLE, DEALER'S WHIM
FIANL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.

SPELL #3: DRAGON ICE ROUND (ICE/FIRE)
EFFECT: WYRMBREATH
FORM: HEATSEEKER
MODIFIER: LONGSHOT, UNSTABLE
FINAL STATS: 3d3+4 HIT, RANGE 6, PWR 9, applies 2 negative FIRE and 1 negative ICE STACK, 20% chance of failure.
>>
>>6428881
>>6428749
>>Strike Darkspinner 7
(minor addendum, i think my target is actually Juvenile 7? i don't know why i assumed the yellow ones were darkspinners, sorry.)
(in any case, it's the enemy directly to my A.)
>>
>>6428738

Since their last jaunt to the Silverharp, some Dawnseekers may have noticed that Cynthia has seemed even less chatty than usual; attentive to her comrades, sure, yet also quite introspective. Notably, she’s avoided any contact with the bombastic slithery countess (Joro was enough of an insane mind-boggling mockery of a proper noblewoman, so perhaps Suzanne was a step too far to manage).

Yet, her muteness breaks when her bold little mechanical fly is promptly greeted by one of its natural predators, which latches its chelicerae onto Ladybird like a sprung trap, piercing through its shell and injecting vile digestive venom deep into its innards. A traumatized Cynthia doesn't squeal this time, but she does expel a dramatic gasp. "I found one!" she announces, with some pride, but mostly with horror and resignation, fully expecting Ladybird to be crushed to bits.

Yet, the strange brave knight steps up from behind, bolstering Ladybird's frail hieroshield at the expense of his own safety, even through the subsequent onslaught of black webs that make it seem like the darkness itself is clawing back at the Dawnseeker's purifying light. And, at the epicenter of the darkness, a mountainous but indistinct silhouette could barely be seen, before arising and melting into the ceiling above.

There is no time for a well-deserved thanks for the selfless knight, however, since a worsening glitchiness affecting the signal beamed to Cynthia's glasses is making it clear that Ladybird's time is numbered (whatever unholy concoction the spiders employ seems to work surprisingly well against the non-fleshy beetle). Determined, Cynthia sends Ladybird on a frantic chase deeper into the darkness, hoping to maybe prevent the queen's disappearance by encircling with lights the area she vanished from.
>>
Rolled 9 (1d14)

>>6428749
>>6429080

>Ladybird casts Quicksilver Wings on self (rolling now for Dealer's Whim)
>Ladybird moves as far along the path shown on pic rel as possible
>Cynthia uses her action to move 3B

Cynthia (5 HP, 4 MOV, 6 DC, FIRE Weakness):
Current status: 5/5 HP

Focus:
>Golemductor <Model: Scarab>
Hieroshield:
>Elementalist
Cloak:
>Hoarfrost Veil

Electrum Braid (tricky version):
Effect:
>Voltsphere [ELEMENT: LIGHTNING]
Form:
>Lance
Modifiers:
> Dawnforce
> Sprawling
> Longshot
> Trickshot
Totals: 2d4+3 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 7 RANGE, PIERCE, TRICKSHOT, +1 ICE

Ladybird V3 (3 HP, 4 MOV, 6 DC, non-healable, ignores terrain hazards):
Current Status: 1/3 HP, 2 NEG POISON

Quicksilver Wings (gambling version):
Effect:
>Quickstep
Form:
>Wreathe
Modifiers:
>Dealer’s Whim
>Crescendo
>Imbue ICE
Totals: +(6 x 0.1 x (1d14+1) ) MOV, 1 RANGE, +2 ICE
(dice is actually 1d14, with rolling a 1 being equivalent to rolling a 15)


>>6428980
Cute! Consider your debt forgiven (I've been bad lately about timely posts; I should be the one apologizing).
>>
Rolled 7, 7, 5 + 3 = 22 (3d8 + 3)

I move Cookie seven hexagons, then she casts # Fungal Feather# as shown in the red line. Since she's got scuttle, she moves 4 hexagons more to get away from the big spider.
She should have 14 DC, Stalagmite and Ultorishawl ready for the next turn.
The other two were probably already killed but my last roll is to hit the big spider.
I don't know if I have to calculate the damage myself haha but I know the big spider takes 7+5 from full VOLTSPHERE travel +(Dawnforce). It would be nice if you could calculate the Dawnforce bonus for #Fungal Feather#
>>6428749
Name: Bird Cookie DC:10
A girl that ate something she shouldn't.


FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather#
-Runspace:12
-PWR 7+(-3 to 5)+(Dawnforce)
-RNG 8
-ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]


#Rocky Run# (Runespace: 0 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]

Am I late? Sorry, I thought I had some hours left. If I ever don't reply and everyone is ready, go on.
>>
>>6428980
Majestic
>>
>>6428980
She cute
>>
>>6428749
>Wait until everyone else casts
>Move 1F, 2A (ending 2 tiles above Eigen's previous position)
>Use Casting Action to Reload

Seeing as she is totally ill-equipped for the mission, Kumo sighs and shuffles off away from the crowd. Maybe she can just act as bait for these lesser spiders or something.

STATUS: 12/12 HP, 3 MOV, 8 DC, +8 PWR next spell, Death Knell (1 turns)
FOCUS: Basalt
SHIELD: Bulwark
MAGECLOTH: Ultorishawl

SPELL NAME: GOLDEN EYE - READY!
EFFECT: Rend Asunder (2)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chthonic (0, 2), Blood
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 10 PWR -> -10 DC, Recoil 2, Death Knell for 2 turns, Blood Effect

SPELL NAME: Spider's Jaws - READY!
EFFECT: Ubersmite (2, 6)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chtonic (0, 2)
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 12 PWR -> 12 DMG, Recoil 2, Death Knell for 2 turns

SPELL NAME: Jumping Spider - READY!
EFFECT: Hone (1, 1)
FORM: Buckshot (3, 3)
MODIFIER: Elegy to the Old Ones (-2 , 3), Scuttle (1)
ELEMENT: Chthonic (0, -1)
TOTAL: 3 RS, +8 PWR next spell, Recoil 2, MOV Reload, Death Knell for 2 turns

ULTORISHAWL: Why You—!
EFFECT: Stalagmite Armor (3)
FORM: Wreathe (1, 2)
MODIFIER: Elegy (-2, 3), Imbue: Earth (1), Reactive (0, 1)
ELEMENTS: Chthonic, Earth
TOTAL: 3 RS, 4 PWR -> Stalagmite Armor (+5 DC, 2 turns)
>>
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Rolled 4 (1d5)

>>6428749
Once again, the chaos of battle commences all around, Parsley and Wintry standing amidst all manner of magic and muck being slung between both sides. It briefly miffs Parsley that no spider seems willing to test his shield of icy shards, though this time he has his own way to force the issue. Stepping forward in the wake of Roa's brightlance, he avoids the mire of obsidian webs left in the darkspinner's wake. "Stars above, I'm glad for these boots. Best investment I ever made. Let's see if our spells can help those who charged so valiantly in, shall we?"

>MOVE as per red line
>CAST BEHOLD MY CRAFT as per blue line
>Rolling Unstable

SPELL 1+2: BEHOLD MY CRAFT [RS13, 1d10+5, PWR: 8/7, RNG7] [ELEMENT: EARTH, ICE, FUNGAL, CTHONIC]
>Effects
Stalagmite, Scornspore, Barrier, Nettlefetter
>Form
Chain
>Modifiers
Longshot 2, Delicate 2, Sprawling, Pride, Elegy, Unstable, Imbue: Ice
>Summary
Applies 8 barrier to 1 ally.
Applies Taunt on chained enemies for 3 turns.
Applies 7 damage if chained enemies move this round.
Applies Stalagmite Armour with +4DC on caster until end of next round.
Applies Death Knell on caster until end of next round.

SPELL 3: LET NONE HIDE [RS0, 2d6, RNG7]
>Effect
Magelight
>Form
Ricochet
>Modifiers
Dealer's Whim
>Summary
It's free magelight estate baybee
>>
Rolled 1, 1, 6 + 5 = 13 (3d10 + 5)

>>6429145
Spell dice in the off-chance something gets hit.
>>
>>6429145
It’s a very big spider :(, will likely need at least one ally in heal range to survive next turn
>>
Rolled 13 (1d14)

>>6428749
>Move action to load a Pondering
>Cast action to shoot self in head

>Pondering (Stalagmite Armor, Imbue(Fire), Dealer's Whim, Arrow, Fote 1)[Runespace:3, ACC:2d5+1, PRW:3, Range: 3, Double fire]

rolling for dealer's whim
>>
>>6429239
3.9, I assume rounding to 4 power, meaning I get 2 extra DC
>>
File: turn2.png (461 KB, 2115x2074)
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Rolled 1 (1d5)

>>6428749
The serpentine stranger gave her surroundings a quick look. Much to her dismay, almost every visible enemy was out of reach. "What a bother," she mumbled under her breath. "I can hardly test anything this way."

Briefly considering a healthier teammate to target, the cyclopean spelldiver instead turned her attention towards a nearby line of webbing. Its source seemed... unclear.

Figuring that experimenting upon an ally would be considered unseemly so soon into her career, Susanne decided instead to move forth a little and call upon the same lightning she'd utilized last turn.

Static jolts of the stuff began to gather around her horns as the stranger stepped (slithered?) forth...
>>
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>>6429270
...only for them to fizzle out and fall away, losing themselves to the same darkness Susanne intended to pierce through.

"What?!" Caught off-guard, the countess seemed enraged-- briefly. Not a moment later, she composed herself and crossed a pair of her arms. Another procured a notebook and pencil and began jotting down exactly what she was now grumbling about to herself. "More testing required-- out of battle. Wig unreliable..?"
>>
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Rolled 1, 1, 1 + 5 = 8 (3d2 + 5)

>>6428749
>>6429145
>>6429211
"Is it so big a spider...?" Heeding Roa's word, Wintry's grimoire opens up with an eerie, purple-blue-ish light, as she casts a massive maw of ice in direction of the spider. Turning her attention elsewhere, she projects a proudly beaming dark sun near the ceilling, trying to illuminate the way forward for Parsley...

>Cast Nil-Kelvin Frostbite as per the blue line, BEFORE any other spells hit the spider.
>Cast Solstice Wintersun as per the red line.
Rolling for Nil-Kelvin Frostbite.

Spell 2: Solstice Wintersun
3 RS
PWR 10, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Nettlefetter (3)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2)

Spell 3: Nil-Kelvin Frostbite
4 RS
PWR 10 (1 from grimoire, 2 from cloak, 2 from Hierosmite, -2 from Delicate, 3+2 from Elegy), RNG 8, ACC 3d2+5, Elements: Ice, Cthonic
Effects:
>Hierosmite (1)
>Rend Asunder (3)
Form:
>Missile (1)
Modifiers:
>Elegy (-2)
>Longshot (1)
>Delicate (0) x2
>>
Rolled 3, 2 + 2 = 7 (2d6 + 2)

>>6429466
Rolling for Solstice Wintersun
>>
Rolled 4, 3, 8 = 15 (3d10)

>>6428749
This move >>6428892 (You) is actually invalid due to the webs increasing movement cost. Instead I will do something smaller.

>Move 1B, Fire Radiant Blush towards A

>Radiant Blush (Chain, Magelight, Longshot, DelicateX2, Dealer's Whim)[Runespace:3, ACC:1d10+5, PWR:2, Range: 6, ELEMENT: HAEMO] Leaves lights, Inflicts Haemo and can chain

Rolling thrice in case of chain, modifier is +5 to each roll.
>>
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>>6429739
>>6429741
(For roll posterity.)
>>
Rolled 8, 7, 10, 2, 1, 6 + 2 = 36 (6d10 + 2)

Rolling for chain 2x3Barrage
>>
File: Sd_Mission_5.png (1.05 MB, 2115x2074)
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Rolled 5, 6, 3, 7, 5, 3, 1, 2, 3, 7, 1, 6, 2, 1, 5, 5, 5, 5, 6, 4, 5, 1, 2, 7 = 97 (24d7)

(Wintry's spell is there, the brightlance just covers it up almost entirely. Will give her something wider later)
>Juveniles 2, 3, 7, and 14 SLAIN
>11 DMG dealt to Darkspinner 5
>12+22 DMG dealt to DARKSPINNER 6. 1 Lightning stack and 2 Ice Stacks inflicted. HP remaining: 5

---

The DAWNSEEKERS strike back with ferocity, their spells burning with equal measures righteous fury and abject disgust at the hideous forms of their enemies. EIGENGRAU lifts his rifle, lightning crackling across the tips of his tendrils as he readies and aims it, the blue glow of his magic refracting from his spectacles as it soars through the battlefield, tearing straight through one juvenile, then another, then burning into the carapace of the Darkspinner behind it. Ur-Glarbaoth's LIFE-ENDER finishes the work, snaking through the air and leaving nothing but char and rot in its wake.

Towards the rearguard, things are no less successful. PARSLEY distracts two of the juveniles, his flashy display of spellcraft forcing them to focus on himself, preventing them from vaulting back to the ceiling or attacking his vulnerable allies. WINTRY and ROA almost kill another Darkspinner, leaving it on the brink of death, forcing it to scramble and eat its own webs. Westward, WARPIG and OPHELIA tear through their own victim, no small feat considering it was nimble enough to evade LANSA's flames.
>>
Rolled 5, 2, 1, 2, 3, 1, 3, 4, 1, 1, 1, 5, 2, 2, 2, 5, 1, 3, 5, 4, 5, 1, 1, 2, 5 = 67 (25d5)

>>6430031
Rolling darkspinners. Priority between divers will be resolved alphabetically to save me the headache
>>
Rolled 3, 5, 5 = 13 (3d5)

>>6430034
Forgot some
>>
>>6430034
67
>>
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>>6430031
>JUVENILES:
-CONQUEST: HIT! 3 DMG taken. 3 PSN stacks applied. DC: 6 > 3
-COOKIE: MISS. 1 Recoil taken
-PARSLEY: MISS, MISS. 1 Recoil taken (each)
-THORNE: MISS. 1 Recoil taken
-WARPIG: MISS

Due to moving, while Nettled, JUVENILE 5 takes 17 DMG and Juvenile 4 takes 8 DMG. Juveniles ???, ???, ???, and ??? SILKBATTEN.

DARKSPINNERS:
-ALICIEL: MISS. 5 recoil applied
-COOKIE: MISS. 5 recoil applied
-CYNTHIA: HIT. [HIEROSHIELD BROKEN]
-EIGENGRAU: HIT. [HIEROSHIELD BROKEN]
-HURDY: MISS, MISS. 10 Recoil applied
-JOROGUMO: MISS. Ultorishawl activated! (Due to the hit order, recoil is not applied)
-LANSA: HIT! [HIEROSHIELD BROKEN] Ultorishawl activated! 0 > 5 HP.
-THORNE: MISS, MISS. 10 Recoil applied
-UR-GLARBAOTH: HIT. [HIEROSHIELD BROKEN] [Due to Death Knell, no Vampire overhealth was gained]. Due to the effects of SINSIGIL <PRIDE>, Ur-Glarbaoth may NOT be resuscitated. He is IMMEDIATELY sent to the surface. He will be redeployed in TWO TURNS, at the beginning of the round after the next. A fine will be deducted from your net profits.
-WARPIG: MISS
-WILLIS: MISS, MISS

BROODQUEEN
-ALECIEL: MISS. 4 Recoil applied
-CONQUEST: HIT. [HIEROSHIELD BROKEN]. 8 PSN stacks applied
-CYNTHIA: (unconscious)
-EIGENGRAU (unconscious)
-OPHELIA: HIT. 8 DMG taken. 8 PSN stacks applied. Ultorishawl activated
>>
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>>6430044
(Forgot to mention Darkpspinner 6 ate webs, bringing its HP up to 15. Conquest's FROSTMAW MINE also dealt 10 DMG to Juvenile 15)

The spiders launch a devastating back-rank ambush, descending from the ceiling to wreak havoc on the unsuspecting Dawnseekers. First come the DARKSPINNERS and JUVENILES, snuffing out magelights and weakening CONQUEST's defenses. Then, the SWARMQUEEN appears, spitting one globule of poison directly onto Conquest, and the other on the ground near Cynthia, Eigengrau, and Ur-Glarbaoth, not realizing that they had already been knocked down by the insidious Blackthread spear.

Oddly, though LANSA did not hit a target, something unusual begins to happen: the fire left in the wake of his flames ignites the web, creating a blaze imbued with the Darkspinners' mana. This fire DESTROYS webs and SPREADS to adjacent ones at the end of every round, applying 2 negative fire stacks to Dawnseekers and 2 positive fire stacks to spiders who walk through it.

---
HURDY: 7 > 6 PSN, HP: 4 > 2
HURDY: 6 > 5 FIRE, HP: 2 > 5
OPHELIA: 8 > 7 PSN, HP: 5 > 3
>>
>>6430044
CORRECTION: For instances of "10 recoil applied" it should say "5 recoil applied each".
>>
Rolled 2 (1d14)

>>6430051
Roa moves forward, a small smile passing her face as she watches Parsley’s masterful spell. And into the dark too! Thanks to his aid, and the damage done to the small spiders, she feels confident enough to try and assault the whole group at once.

Attempting to cast her spell causes her confidence to flicker. She thumbs the magical deck that she’s been given, quickly drawing a card without looking and sliding it into a slot on her staff-sword.

This time, her output relies on the fortune afforded by the poke-her cards, a tarot deck dedicated to a legendary saint that had been jabbed to death. She attempts to invoke good luck, as she swings her weapon through the air once again.

“BRIGHTLANCE!”

==

BRIGHTLANCE- FORMA MALUS [RS: 15, 3d2+4, PWR 6, Range 8] [ELEMENT: Poison/Lightning]
>Effects:
Restore, Voltsphere, Envenomate, Muckrend
>Form:
Missile
>Base DMG:
6+9=15
>DMG Variance:
Dealer's whim, Voltsphere Distance

Brightsliver [RS 0, Range 6]
>Effects:
Magelight
>>
File: IMG_4648.jpg (186 KB, 1290x1830)
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>>6430055
Forgot to attach image, but holy fuck that’s a bad minroll.
>>
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Rolled 5, 5, 4, 1 + 3 = 18 (4d6 + 3)

>>6430051
"OH MY GOD, THEY 'KILLED' BABA GHANOUSH!" Kumo SCREECHES at INHUMEN VOLUME as her boss BITES ZA DUSTO. "YOU BASTARD!"

Kumo raises her smooth-bore revolver and BLASTS AWAY with buckshot!

>Cast Spider Jaws at Darkspinner 1 (2C)
>Cast Jumping Spider NW
>Scuttle Reload Spider Jaws
>Cast Spider Jaws at Darkspinner 1 (2C)
>End on the red circle

STATUS: 12/12 HP, 3 MOV, 8 DC, +8 PWR next spell, Death Knell (1 turns)
FOCUS: Basalt
SHIELD: Bulwark
MAGECLOTH: Ultorishawl

SPELL NAME: GOLDEN EYE - READY!
EFFECT: Rend Asunder (2)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chthonic (0, 2), Blood
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 10 PWR -> -10 DC, Recoil 2, Death Knell for 2 turns, Blood Effect

SPELL NAME: Spider's Jaws - Empty
EFFECT: Ubersmite (2, 6)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chtonic (0, 2)
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 12 PWR -> 12 DMG, Recoil 2, Death Knell for 2 turns

SPELL NAME: Jumping Spider - Empty
EFFECT: Hone (1, 1)
FORM: Buckshot (3, 3)
MODIFIER: Elegy to the Old Ones (-2 , 3), Scuttle (1)
ELEMENT: Chthonic (0, -1)
TOTAL: 3 RS, +8 PWR next spell, Recoil 2, MOV Reload, Death Knell for 2 turns

ULTORISHAWL: Why You—! - EMPTY!
EFFECT: Stalagmite Armor (3)
FORM: Wreathe (1, 2)
MODIFIER: Elegy (-2, 3), Imbue: Earth (1), Reactive (0, 1)
ELEMENTS: Chthonic, Earth
TOTAL: 3 RS, 4 PWR -> Stalagmite Armor (+5 DC, 2 turns)
>>
>>6430066
>13, 8, both hit
12+8 PWR -> 20 DMG x 2 -> 40 DMG total.
Dude is really fucked up now.
>>
>>6430051
>Step 1A
>Cast [TQRG] on Hurdy, healing +(4? 5?)HP and granting +9MOV
>Martyr: Protect Cookie

Sir Willis IV
=Stats=
12?/14 (12+2) HP
3-1 MOV
8+3 DC

=Spells [12RS]=
[The Queen's Royal Guard] ([TQRG]): 2d5+2ACC, 8+1PWR, 1+1RNG (Hierosmite-Restore-Quickstep-Martyr's Resolve/Wreathe/Sprawling-Versatile-Crescendo-Scuttle) [12RS]
-Heal 8 (base) and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within melee range upon casting. Movement can be split between pre- and post-casting.
[Focus]: 2d5+2ACC, 1+1PWR, 1+1RNG (Hone/Strike) [0RS]
-+1 PWR (base) to next spell. Can't be cast twice in a row.

=Items=
-Hieroshield Ring [Bulwark]
-Casting Focus [Fangbreaker Spellsword]
-Magecloth [Steelsewn]
-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
-Handpick

(minor correction: i forgot to actually note martyr's resolve being present on TQRG. good thing it didn't matter since you already knew about it.)
>>
>>6430067
>>6430066
WAIT FUCK! The +8 PWR went to my Shawl so it's the wrong damage. I've only done 12 + 20 -> 32 DMG to number 1.

STATUS: 12/12 HP, 3 MOV, 8 DC, Stalagmite Armor (+9 DC, 2 turns), Death Knell (2 turns)
>>
Rolled 1, 2, 3, 4, 5, 4 = 19 (6d6)

>>6430051
Amidst the forest of burning webs and hissing spiders, Hestri emerges from the shadows a stone's throw from Eigen and Cynthia with arcane energy emanating from her gnarled staff!

"Rise now, rest later, friends... there's far more work to be wrought on these webspinning rascals..."

>MOVE C1
>CAST BOG'S BITE ON DICKHEAD SPIDER 1, EIGEN, AND CYNTHIA. AND UR BUT HE'S DEAD SO Y'KNOW THAT'S THE WAY SHE GOES

>BOG’S BITE (PWR: 5 RNG:5)
-Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
-Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
-Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
-Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.]
>>
Rolled 3, 2 = 5 (2d5)

>>6430051
Rolling for Ultorishawl
>>
>>6430051
Lansa gasps as his cloak jumpstarts his inner embers back into a roaring fire.

"Hrrrrh! These abominations dare try to extinguish me?! They and their accursed webs shall burn a thousand burns!! But first, I shall light my inner flames anew..."

>SELFCAST CATALYST
>MOVE 6 SE, 4 NE (ending up at Roa's tile, or somewhere near if impeded by webs)
>>
Rolled 1, 4 = 5 (2d6)

>>6430051
>MOVE 4 SPACES IN THE F DIRECTION
>CAST CELESTIAL BLITZ IN THE C DIRECTION AND HAVE IT RICOCHET TOWARDS SPIDER 1
>>
>>6430101
Forgot to link spell summaries

>Staff <Bloomgrove>
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

>>GENUA DESPERATIONIS
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2]
>Hierosmite [Runespace: 1, PWR: 2]
>Muckrend [ELEMENT: POISON]: [Runespace: 2]
>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3] [Tag: Orchestra]
>Unstable [Runespace: -2] [Tag: Highroller]

>>CELESTIAL BLITZ:
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]
>Ricochet: [Runespace: 1, 2d6+2, Range: 8.]
>Dawnforce [Runespace: 2]
>Crescendo: [Runespace: 2, +3 PWR] [Tag: Orchestra]
Longshot [Runespace: 1, +2 Range, +1 ACC]
>Ultorishawl to (Quickstep, Wreath, Imbue ICE)
>>
Rolled 3 (1d15)

>>6430051
Stepping around the webs, Alaryck continues to the deposit he was eyeing up.
>Move 1A, 2B, 1C. Mine Coreshard Deposit

Side thing >>6428980, this got me thinking about how our characters would look like as toys. Introducing the Alaryck Plushie (The Dawnstone guild claims no responsibility for injuries caused by playing with this doll)
>>
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Rolled 4 (1d4)

>>6430044
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

HANGFIRE (RS3 RNG 10 ACC:2d6+2 PWR 4 (Max:11)) [ELEMENT: ELECTRIC] - LOADED
>Effects: Voltsphere (RS2 PWR2 DMG:X-3,RNG = X until 7DMG)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Unstable (-RS2 roll 1d4 failing on 1) - Longshot (RS1 +2RNG +1ACC) - Scuttle (RS1 MOV during shooting)
>Summary: 4 Damage attack at point blank that reaches 11 at max range, can be scuttleshot.

HOWDAH (RS3 RNG 10 ACC:2d6+2 PWR 12(2)) [ELEMENT: FIRE, CTHONIC] - LOADED
>Effects: Wyrmbreath (RS2 PWR5 Friendly Fire)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)
>Summary: Uses Wyrmbreath and Elegy to hit for 12 damage, with 2 fire stacks following. Can be fired twice using scuttle.

PETRONEL (RS3 RNG 8 ACC:2d6+1 PWR 2) - LOADED
>Effects: Magelight (RS1) Scuttle (RS1 MOV during shooting)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Scuttle (RS1 MOV during shooting)
>Summary: Simple 8 RNG magelight that can be scuttleshot.

Fire HANGFIRE SE, as pictured
>Fire HOWDAH SE, as pictured
Scuttle Load HOWDAH
>Fire HOWDAH SE, as pictured
>Fire Petronel N, as pictured

Rolling 1d4 to check if HANGFIRE is used, HOWDAH x2 and PETRONEL will be in the next post
>>
Rolled 4, 6, 2, 3, 4, 2, 4, 5 = 30 (8d6)

>>6430113
Fire order is HANGFIRE, then HOWDAH, then PETRONEL, all 2d6. Modifiers (in order) are +2, +2, +1.
>>
>>6430051
"Ngh. Susanne, was that our name? Please, I require immediate healing, at your earliest convenience."
>HOLDING ACTION until I'm healed. Posting here so, ideally, I'm not forgotten. Haha.
>>
Rolled 8 (1d14)

>>6430051

Resigned to Ladybird's demise, Cynthia peeks out from under her glasses to see a stout pair of wizards standing shoulder-to-shoulder. From behind, she watches as their deadly magic launches out in parallel, secretly impressed by their combined power. But what's this? Cynthia can hardly believe it when she realizes that Eigengrau was the source of the sapphire lightning. She was guessing at this point that he was just an old haunted cloak that happened to follow them around everywhere, but this is definitive proof toward the contrary.

But, like she's the audience to a horrific play that she's helpless to stop, her eyes dart side to side as spiders descend upon them from all sides. She scarcely has time to register what has happened when a an explosion of obsidian webs blanket her and the pair in front of her, the force of which knocks her to the ground in a swoon.

Thankfully, perhaps because divine grace recognized Cynthia's relative humility, Hestri's spell soon has her reawaken. She groans as she stands, tearing away at the inky silk as it stubbornly clings to the fabric of her dress. "Ugh... this is going to be a pain to wash out..." (Cynthia will probably never get used to doing her own laundry).

Her spell being useless in close range, Cynthia turns the point of her wand westward, aiming toward the mountain of dark mass she can just barely make out in the distance. Also, by some miracle, or some mechanical fail-safe, Cynthia finds Ladybird functional enough to send on one last frantic attempt to push forward the boundary of their precious light.

>Cynthia casts Electrum Braid horizontally as shown (NW, no trickshot)
>Ladybird casts Quicksilver Wings on self (rolling now for Dealer's Whim)
>Ladybird moves as far along the path shown on pic rel as possible

Cynthia (5 HP, 4 MOV, 6 DC, FIRE Weakness):
Current status: 5/5 HP

Focus:
>Golemductor <Model: Scarab>
Hieroshield:
>Elementalist
Cloak:
>Hoarfrost Veil

Electrum Braid (tricky version):
Effect:
>Voltsphere [ELEMENT: LIGHTNING]
Form:
>Lance
Modifiers:
>Dawnforce
>Sprawling
>Longshot
>Trickshot
Totals: 2d4+3 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 7 RANGE, PIERCE, TRICKSHOT, +1 ICE

Ladybird V3 (3 HP, 4 MOV, 6 DC, non-healable, ignores terrain hazards):
Current Status: 1/3 HP, 1 NEG POISON

Quicksilver Wings (gambling version):
Effect:
>Quickstep
Form:
>Wreathe
Modifiers:
>Dealer’s Whim
>Crescendo
>Imbue ICE
Totals: +(6 x 0.1 x (1d14+1) ) MOV, 1 RANGE, +2 ICE
(dice is actually 1d14, with rolling a 1 being equivalent to rolling a 15)
>>
Rolled 2, 3 + 3 = 8 (2d4 + 3)

>>6430226
Rolling to hit Juvenile 15.
>>
Rolled 1, 3 + 3 = 7 (2d4 + 3)

>>6430231
And rolling to hit the Queen.
>>
>>6430044
Once again, I do not have Death Knell, this time on any of my spells
>>
>>6430267
I assume he just went with your first build, where your magelight spell had elegy. If that Vampire overheal would've kept you from being downed, though, yeah. That's important.
>>
>>6430267
Unfortunately, in this case it doesn't matter. You survive the blackthread on 1 HP, but then are hit by the Broodqueen's spit (7+2+1=10>7) and are knocked out anyway.
>>
>>6430272
Dammit
>>
>>6430272
To clarify again in case it was unclear, you (occupying the same tile as Cynthia and Eigen) were a part of the broodqueen's attack list and were rolled for. I just didn't include you in the tabulation since you were already eliminated. Since your name is last amongst the broodqueen's targets alphabetically, the final roll is yours. My condolences. You may redeploy at full health and with no PSN stacks at the beginning of the round after this one.
>>
>>6430272
I think you forgot to activate Cookie's Ultorishawl skill #Bird Barrier# after she evaded the spider's attack.
>>
>>6430275
Ah, my mistake. Please apply 8 barrier to yourself (8 pwr, +1 reactive, -1 cthonic).
>>
>>6430272
(shouldn't it matter due to hestri hitting him with bog's bite?)
>>6430076
>>
>>6430297
(wait, sorry, nevermind, i confused death knell and pride.)
>>
>>6428980
Oh, nice work OP, I appreciate it.
>>6427908
happy to contribute to this thread in some way when I can, OP.
>>6428791
>>6430044
I was expecting Aliciel to be on the deploy tile 2 since she did charge up in the opposite direction. Would you kindly confirm her position or if I'm missing something? Her position may change the available target.
Also, if you used the action summary on my post (>>6428791) I forgot to account for cthonic effect when targeting an ally (-1 PWR).
>>
Rolled 7, 8, 2, 2 + 5 = 24 (4d8 + 5)

>>6430044

>Move 2E
>Cast Nature's Daughter; 1E, 1A, 2B, 1F, 1A, 2B
Ideally place me where ever theres a spot forcing the movement of the juvenlines

Predicted hits on Juvenile 1 and 8, 10 damage and another 10 killing them if they move from Nettle
Predicted hits on 2 Darkspinners

Juvelines are auto hits but I'll roll anyway. Need a 2 to hit the darkspinners

"Poor Ur, what a dreary mess." He shakes his head and the flower giggles. "The only silk we'll be needing is funeral veils for you Araneids. Hi ho Hades, away!"


Bulwark, Fang, Steelsewn

SPELL #1 NATURE'S DAUGHTER
[RS 12, RANGE 8, 1D8+5, PWR 10,] [DC 17] [ELEMENT: FUNGAL, EARTH, LIGHTNING, CTHONIC]
EFFECTS: Hierosmite, Scornspore, Stalagmite Armor, Nettlefetter
FORM: Flashstep
MODIFIERS: Elegy, Longshotx2, Pride, Sprawling, Delicatex2
Description: Thorne will target all enemies in his attack. Damages for 10, taunts for 5 turns, nettles and for an additional 10 damage if triggered, armors himself. Cannot receive friendly healing or buffs.

SPELL #2 A Good Wind?
[RS 0, RANGE MELEE, PWR 10] [ELEMENT: CTHONIC]
EFFECTS: BARRIER
FORM: WREATHE
MODIFIERS: ELEGY, DEALER'S WHIM
Desc: self shield, roll 1d14 for power
>>
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Rolled 2 (1d5)

>>6430051
>>6430055
Ah, nothing soothes the spirit much like a spell working perfectly. As Parsley's frigid bolt strikes the spiders in sequence, the powdery release of spores compels them to seek the mushrooms starting to sprout on his hat. But in doing so, they imperil themselves twice over-- first by the frozen icicles that have captured their skittering feet, rending and shredding the appendages that pull free, and then by the crystalline rapier of ice that rebuts their meager attacks. And the best part is, he's perfectly comfortable with the ambient cold being funneled away into his staff! Everything's coming up Parsley.

"Goodness, that sounded rather horrid," he remarks, hearing the commotion that's overtaken the center of the cavern. Right on cue, his path forward is made clear by a green flash scything its way through the juveniles, one dropping dead by Roa's hand. "Your lance is as formidable as always, good lady. Allow me to ensure you're not laid low like those other poor sods."

Pressing onward with Wintry in tow, he turns back with a flourish of his staff. "Rest assured, I will catch up to and surpass your prowess. BEHOLD..."

>MOVING as per blue line
>CASTING BEHOLD MY CRAFT as per yellow line
>Rolling for unstable

STATUS: 10/10HP, 4MOV, 8DC, Pride, Stalagmite 4, Death Knell

SPELL 1+2: BEHOLD MY CRAFT [RS13, 1d10+5, PWR: 8/7, RNG7] [ELEMENT: EARTH, ICE, FUNGAL, CTHONIC]
>Effects
Stalagmite, Scornspore, Barrier, Nettlefetter
>Form
Chain
>Modifiers
Longshot 2, Delicate 2, Sprawling, Pride, Elegy, Unstable, Imbue: Ice
>Summary
Applies 8 barrier to 1 ally.
Applies Taunt on chained enemies for 3 turns.
Applies 7 damage if chained enemies move this round.
Applies Stalagmite Armour with +4DC on caster until end of next round.
Applies Death Knell on caster until end of next round.

SPELL 3: LET NONE HIDE [RS0, 2d6, RNG7]
>Effect
Magelight
>Form
Ricochet
>Modifiers
Dealer's Whim
>Summary
It's free magelight estate baybee
>>
Rolled 2, 9, 2, 9 + 5 = 27 (4d10 + 5)

>>6430368
"...MY CRAFT!" Once again the cold radiating into his back is siphoned away into the spell, forming a blue-green bolt that should make life much easier for Roa-- assuming he doesn't fucking whiff the shot.
>>
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Rolled 2, 5 = 7 (2d5)

>>6430044
Deep in thought and theories as to how to improve her ranged attack, it took the swift death of a nearby comrade to snap Suzie out of her spell.

As the stranger yelled out his intentions to slay the spider's queen and promptly perished, a chill ran down Susanne's spine. Any normal person might assume this would be due to fear-- regret, doubt, some sort of second thoughts about joining this brigade. Anyone with access to Susanne's mind, however, would know that was not the case.

Not long after her neighbor's Hieroshield broke, the countess heard someone calling her name!

>>6430224
Someone needed her help! By god, was Susanne eager to give it! Wasting no time in somersaulting over the fallen warrior and landing perfectly in front of her ally, a glimpse of recognition danced across the serpentess's lens.

"At your service! As I last mentioned, everything should be in order..." Susanne quickly exchanged her notebook and pencil for some kind of... bottled mixture. What exactly it was made of was unknown, and its purpose was purely for demonstration.

"Now, be at ease. If you see anything like this upon your person, fret not. It is meant to further accelerate healing, not indicate disease." While she spoke, the stranger procured a small stick of pumice and began to sharpen her nails. The bottle was briefly dangled in front of the ailing rat, then stuffed away again. "If you decide to be rid of it regardless, blame only yourself."

Before Conquest could respond, Susanne struck at her like she would a foe! Razor-sharp nails raked the rat's body, digging deep into Conquest's wounds... but barely paining her at all.

Moments later, an enormous tail struck out at the spider that'd caused all that harm in the first place! With an end almost as sharp as the nails digging into Conquest, the tail wasted no time in attempting to skewer the spider through its midsection. From the looks of it, that skewering was the opposite of invigorating...
>>
>>6430386
First roll is for healing, second is for damage. (Ouch. Sorry, Conquest.)

>Countess Susanne the Second
>HP: 6/6 [Muckmedic]
>DC: 7/7 [Muckmedic + Corpscloak]
>Mov: 4/4 [Muckmedic]

-CASTING YOUTHFUL FESTIVITY ON CONQUEST AND SPIDERLING 15-
FORM
>Dual Palm [Runespace: 3, 2d5, Range: Melee, PWR: +2; User may target up to one enemy and up to one ally (including themselves) upon casting this spell. For the sake of enemy-ally specific interactions (e.g. Cthonic), each cast is considered separately. ]

EFFECTS
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
>Muckrend [ELEMENT: POISON]: [Runespace: 2+1; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
>Restore [Runespace: 2+2, PWR: 2; Restore the Hieroshield of your target using this spell’s PWR.]

MODIFIERS
>Crescendo: [Runespace: 2, +3 PWR.]
>Versatile [Runespace: 1, -2 PWR]
>Sinsigil <Pride> [-4 Runespace. You may not receive healing, buffs, elemental stacks, or any other direct positive effect from spells cast or any other actions taken by any ally]
>>
>>6430302
Oops, sorry! Yeah, you should have gotten the full 4 movement from bullrush. Please act as if I had put you on deployment tile 2.
>>
>>6430386
CONK = 0 HP to 5 HP. FULLY HEALED! (PWR of 7, 7 healing poison stacks, 14/2 = 7!

The horrific soldierthinge violently coughs up a slurry of sludge as a horrific mixture of healing and poison floods her body. A tuff of grey fur pokes out of a tear in Conquest's coat, but in a hectic warzone like this, only someone who's keenly looking at her would notice it.

Like, say, the person who just healed her. Her body struggles to right itself after everything that happened. It's like watching a poorly controlled marionette dancing around, to the whims of an invisible puppeteer. She didn't quite know what to make of the lizard's cryptic remark about the body, but all she knows is that she's alive.

That's all she can really ask for. She cracks her neck with a sickening crunch, before giving the royal Countess a proper salute, befitting of someone as high class as a **Countess.**. "Thank you for your mercy, Countess Susanne the Second." Oh, now she remembers full names after something is done to help her out.

>>6430224
>>6430051
PROPER ACTION
>MOVE 1B, 3C, ending right next to SPAWN 3.
>SPEND THE ROUND RELOADING ALL BULLETS WITH MY CASTING ACTION. Nothing in range is alive, lest I run forwards like a retard, but that's asking for UNSTABLE to roll a 1 on me.

-----
HP 5, MOV 4, DC 6, 8 POISON STACKS
FOCI: HEXPISTOL (RS 3x3, +2 PWR, +1 ACC, 1 bullet reload = MOV, full reload = CAST)

SPELL #1: FROSTMAW MINE (ICE)
EFFECT: HIEROSMITE
FORM: SPELLMINE
MODIFIER: LONGSHOT
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK

SPELL #2: OPEN UP SIGHTLINE (ICE)
EFFECT: MAGELIGHT
FORM: RICOCHET
MODIFIER: LONGSHOT x2, SCUTTLE, DEALER'S WHIM
FINAL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.

SPELL #3: DRAGON ICE ROUND (ICE/FIRE)
EFFECT: WYRMBREATH
FORM: HEATSEEKER
MODIFIER: LONGSHOT, UNSTABLE
FINAL STATS: 3d3+4 HIT, RANGE 6, PWR 9, applies 2 negative FIRE and 1 negative ICE STACK, 20% chance of failure.
>>
Rolled 5 (1d5)

>>6430044
>Wait for Parsley's move but before his and Roa's spells
>>6430368
>Cast Nil-Kelvin Frostbite on spider 4 near us (2C?)
>Cast Serac Collapse 1C (between us and the spider)
Rolling for unstable
Spell 1 : Serac Collapse
2 RS
PWR 17 (1 from Grimoire, 2 from cloak, 5 from Wyrmbreath, 4 from spellmine, 3+2 from Elegy), RNG 6, ACC 2d6+4, Elements: Ice, Fire, Cthonic, Lightning
Effects:
>Wyrmbreath (2)
Form:
>Spellmine (1)
Modifiers:
>Longshot (1)[Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Arcing (2)
>Elegy to the Old Ones (-2)
>Unstable (-2)

Spell 2: Solstice Wintersun
3 RS
PWR 10, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Nettlefetter (3)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2)

Spell 3: Nil-Kelvin Frostbite
4 RS
PWR 10 (1 from grimoire, 2 from cloak, 2 from Hierosmite, -2 from Delicate, 3+2 from Elegy), RNG 8, ACC 3d2+5, Elements: Ice, Cthonic
Effects:
>Hierosmite (1)
>Rend Asunder (3)
Form:
>Missile (1)
Modifiers:
>Elegy (-2)
>Longshot (1)
>Delicate (0) x2
>>
Rolled 1, 2, 1 + 5 = 9 (3d2 + 5)

>>6430466
Rolling for Nil-Kelvin Frostbite
>>
Rolled 2, 3 + 4 = 9 (2d6 + 4)

>>6430468
Rolling for Serac Collapse
>>
>Aliciel
>Grimoire <Drakeskin>
>Elementalist [Ice]
>Hoarfrost Veil
HP: 5/5, DC: 6/6, MOV: 4/4

Blessing of the White Obelisk [RS: 6, 2d5, PWR: 11-12, Melee] [Element: Ice/Earth/Cthonic]
>Effect
Barrier, Stalagmite Armor, Purify, Quickstep
>Form
Wreathe
>Modifier
Elegy to the Old Ones, Sprawling, Versatile, Sinsigil <Pride>

Summary
Self/Melee target: Apply Barrier and Quickstep equal to spell PWR, remove a number of negative elemental stacks from the target less than or equal to half this spell’s PWR. Apply 1 Ice Stack.
Caster: Apply Stalagmite Armor (spell PWR/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.
Loses 1 PWR targeting allies.

Aurora Ritual [RS: 3, PWR: 7-11] [Element: Ice/Earth/Cthonic]
>Effect
Hone
>Form
Bullrush
>Modifier
Elegy to the Old Ones, Imbue Earth

Summary
Caster: Move up to 4 tiles in 1 direction then apply Hone equal to spell PWR + number of tiles traveled. Apply Death Knell, 1 Ice Stack and 1 Earth Stack.

>Statuses
Death Knell
Pride
22 Barrier
22 Quickstep
3 Ice Stack
1 Universal Damage Resistance

>>6430044
>>6430391
>Before Ophelia acts
>Mov: Cast Aurora Ritual, charge up to Horizontal 2E
Caster: Apply Hone (7 + tiles traveled), Death Knell, 1 Ice Stack and 1 Earth Stack.
>Cast Blessing of the White Obelisk to Ophelia.
Target: Apply 11 + (7 + tiles traveled) Barrier, Quickstep, 1 Ice stack. Remove a number of negative elemental stacks from the target less than or equal to half this spell’s PWR.
Caster: Apply Stalagmite Armor (spell PWR/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.
Loses 1 PWR targeting allies.
>>
>>6430097
Just realized I forgot to append spells

>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: DAWNBLAZE (RS:7, 5+ PWR, 5 Range)
- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- DAWNFORCE (RS:2, +0.5 PWR x Adjacent Lit tiles)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
>>
>>6430526
This should be a PWR 20 spell
[12 + (7 + 2) - 1 PWR]
>>
>>6430526
Many thanks!
>>
Rolled 1, 1 + 2 = 4 (2d5 + 2)

>>6430051
Warpig continues his dance of death, turning his blade on the next juvenile that dares challenge his mettle. He knows that he serves best cleaning up the fodder so the mages with the biggest spells can blast the mother-beast.

>ACTION: Cast Berserk Onslaught, Ancient Rampage, targeting Juvenile 13
>MOVE: N/A

WARPIG - 10+7/12 HP, 10/3 MOV, 11/11 DC

>Statuses:
Barrier (7)
Quickstep (7)

>Spells:
Berserk Onslaught, Ancient Rampart (RS 9, RNG 1, ACC 2D5+2, PWR 7):
- Effects: Hierosmite, Quickstep, Barrier
- Form: Dual Palm
- Modifiers: Versatile
- Elements: N/A
- Summary: Deals PWR damage to enemies hit, and grants PWR barrier and quickstep to allies hit. Can target Warpig and 1 enemy in RNG.
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+2, PWR 16):
- Effects: Ubersmite, Nettlefetter
- Form: Wreathe
- Modifiers: Elegy of the Old Gods, Sprawling
- Elements: Cthonic
- Summary: Deals PWR damage to enemies hit and applies Nettles, dealing PWR additional damage if those enemies move during their next turn. Applies Death Knell and Overheat to Warpig, preventing incoming healing and spellcasting for 1 turn. Can target 1 enemy in RNG.
>>
File: file.png (430 KB, 2115x2074)
430 KB PNG
Moving here and reloading.
>>
Rolled 3 (1d5)

Cookie maintains position and casts # Rocky Run# on herself
>>6430051
Name: Bird Cookie DC:10 HP:12+8SHLD
A girl that ate something she shouldn't.


FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather#
-Runspace:12
-PWR 7+(-3 to 5)+(Dawnforce)
-RNG 8
-ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]


#Rocky Run# (Runespace: 0 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
Rolled 15 (1d15)

>>6430051
>loot spider 2
>reload Pondering
>>
>>6430641
Nice 15!
>>
>>6430641
Congratulations! Please select a Modifier.

>Smitesalve: Medium runespace modifier. Changes the effect text of the sigil "Hierosmite" (not other effect sigils that share its damaging properties), adding "restore the hieroshield of target ally by this spell's PWR" to its existing effect
>Blunt: Low negative runespace, -1 PWR
>Crazy Eights: Low runespace modifier that grants your spell a 1/8 chance to multiply its PWR by 1.5. [Tag: Highroller]
>Eusocial [ELEMENT: SWARM]: Medium runespace modifier that allows you to borrow other <Eusocial> spells of runespace less than or equal to this one.
>Harmonium [ELEMENT: CRYSTAL]: Low runespace modifier that increases spell PWR by 1 for every Crystal element spell you cast last round and this one, not including this spell, up to a maximum of 3.] [Tag: Orchestra]

[Update in a few hours]
>>
File: Darkspinner.gif (1001 KB, 560x420)
1001 KB GIF
>>6430044
>
>>
>>6430702
>>Blunt: Low negative runespace, -1 PWR
>>
>>6430704
Holy shit, this is absolutely stunning. The camera work is awesome, and I love the way you drew the Darkspinner
>>
>>6430704
I am not afraid of spiders, but that got me good...
>>
>>6430704
inzane
>>
>>6430704
I am appropriately horrified
>>
>>6430704
They got covered on epic spider poop...
>>
>>6430704
LOL

Holy fuck my dude, amazing.
>>
>>6430704
Stop it Aliciel you're too cool and good at this holy fuck

You're gonna end up making Spelldivers: The Animated Series at this rate
>>
>>6430704
Jesus christ dude this is amazing as always
>>
File: Sd_Mission_5.png (907 KB, 2115x2074)
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Rolled 6, 7, 4, 7, 2, 7, 2, 5, 6, 6, 6, 3 = 61 (12d7)

Juveniles 4, 5, 15 SLAIN
Darkspinners 1, 6 SLAIN
Juveniles: 1, 8 take 10 damage, gain 1 lightning stack
Broodqueen takes 32 DMG, 4 PSN stacks, 1 LIGHTNING stack, Magelit
---

Spells fly and monsters fry. THORNE leaps through the battlefield, flowers blooming beneath his lightning-quick step. He strikes one, then two, three, four, not badly enough to kill but certainly hard enough to injure. On the backfront, FLOCHE unloads his entire clip and then some, deftly reloading his weapon to sneak in one last shot into the hidden Swarmqueen. She shrieks, body bathed in fire and crackling with static as she slips back up to the ceiling. CONQUEST, JORO, OPHELIA, and SUSANNE avenge themselves against the spiders that dared ambush them, laying waste to the horde near them while ROA, PARSLEY, and WINTRY clean out the rightward flank.

ALECIEL and HESTRI do, perhaps, the most important work of all, patching up their fallen comrades and keeping them ready and able to fight.
>>
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Rolled 5, 2, 4, 2, 1, 5, 2, 1, 2, 2 = 26 (10d5)

*Aliciel. I don't know how I keep messing up the spelling
>>
File: Sd_Mission_5.png (603 KB, 2115x2074)
603 KB PNG
>>6430838
>JUVENILES
-COOKIE: HIT. -3 DC, +3 PSN (1 DMG taken by Willis)
-CYNTHIA: HIT. -3 HP, -3 DC, +3 PSN
-FLOCHE: HIT. -3 HP, -3 DC, +3 PSN
-LADYBIRD: HIT. [GOLEM BROKEN]. Will return the round after the next
-SUSANNE: HIT. -3 HP, -3 DC, +3 PSN
-WILLIS: MISS.

DARKSPINNERS:
-COOKIE: HIT (due to the -DC). 8 DMG diverted to WILLIS
-EIGENGRAU: HIT. [HIEROSHIELD BROKEN]
-HESTRI: HIT: 6+20 > 6+10
-JOROGUMO: MISS
-THORNE: MISS [5 recoil applied]
-WARPIG: MISS

SWARMQUEEN silkbattens

---

The Queen's escape leaves no respite, her children rappelling down their silken cords and once again ambushing the backline. Softened by the Juvenile's acid-laden fangs, COOKIE takes a hit despite her impressive armor. EIGENGRAU can't seem to catch a break, once more succumbing to the blackthreads (while HESTRI tanks them in stride thanks to a wise bit of prognosis by ALICIEL.)

--

JOROGUMO: 12 > 10 HP, FIRE 2 > 1
HURDY: 5 > 3 HP, 6 > 5 PSN
HURDY: 3 > 6 HP, 5 > 4 FIRE
COOKIE: 8 > 6 BARRIER, 3 > 2 PSN
CYNTHIA: 2 > 0 HP [HIEROSHIELD BROKEN] 3 > 2 PSN
FLOCHE: 11 > 8 HP, 3 > 2 PSN
SUSANNE: 5 > 3 HP; 3 > 2 PSN
LANSA: 5 > 6 HP, FIRE: 1 > 0

---
HESTRI and EIGENGRAU will get 2 NEGATIVE fire stacks unless they move this round. Darkspinner 4 GAINS 4 positive fire stacks.
>>
Also, Ur-Glarbaoth, you may redeploy! Please pick one of the deployment tiles. Your rifle is loaded.
>>
>>6430845
(by the way, how much HP do i have now? i marked down 12 from hestri's heal, but there were a lot of fractional numbers there so i'm not actually 100% sure that's how much i got from it.)
>>
Rolled 6 (1d15)

>>6430845
>Loot spider 3
>Move action to load Evening

>Evening (Hone, Imbue(Fire), Dealer's Whim, Crescendo, Chambered, Arrow)[Runespace:3, ACC:2d5+1, PRW:7, Range: 3]
>>
>>6430846
>your rifle is loaded
>your rifle is loaded
>your rifle is loaded
https://youtu.be/kpnW68Q8ltc
>>
>>6430845
How the heck did Cookie get hit by a Juvenile if she had 14DC?
Also are you sure Willis can cover Egoist users? I thought that counts as a support spell.
You forgot the Stalagmite recoil.
>>
Rolled 4, 4 = 8 (2d10)

>>6430845
>MOVE 4A
>CAST GENUA DESPERATIONIS ON 10 AND 11

>Staff <Bloomgrove>
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

>>GENUA DESPERATIONIS
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2]
>Hierosmite [Runespace: 1, PWR: 2]
>Muckrend [ELEMENT: POISON]: [Runespace: 2]
>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3] [Tag: Orchestra]
>Unstable [Runespace: -2] [Tag: Highroller]

>>CELESTIAL BLITZ:
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]
>Ricochet: [Runespace: 1, 2d6+2, Range: 8.]
>Dawnforce [Runespace: 2]
>Crescendo: [Runespace: 2, +3 PWR] [Tag: Orchestra]
Longshot [Runespace: 1, +2 Range, +1 ACC]
>Ultorishawl to (Quickstep, Wreath, Imbue ICE)
>>
Rolled 2 (1d5)

>>6430858
>>
>>6430845
>>6430848
(just realized it was kind of a dick move to only ask about the status of my HP NOW instead of when i actually got healed. sorry.)

>Cast [TQRG] on myself for +9HP and +9MOV, protecting Cookie
>Move 1E 1F 3A, so as to empower Cookie's Dawnforce and hopefully soak some attention

Sir Willis IV
=Stats=
12?/14 (12+2) HP
3-1 MOV
8+3 DC

=Spells [12RS]=
[The Queen's Royal Guard] ([TQRG]): 2d5+2ACC, 8+1PWR, 1+1RNG (Hierosmite-Restore-Quickstep-Martyr's Resolve/Wreathe/Sprawling-Versatile-Crescendo-Scuttle) [12RS]
-Heal 8 (base) and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within melee range upon casting. Movement can be split between pre- and post-casting.
[Focus]: 2d5+2ACC, 1+1PWR, 1+1RNG (Hone/Strike) [0RS]
-+1 PWR (base) to next spell. Can't be cast twice in a row.

=Items=
-Hieroshield Ring [Bulwark]
-Casting Focus [Fangbreaker Spellsword]
-Magecloth [Steelsewn]
-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
-Handpick
>>
>>6430857
1) I forgot you had pride
2) 13+1=14
You take the damage instead of Willis. Stalagmite recoil is applied
>>
Rolled 4 (1d5)

>>6430845
Conquest drags herself closer to the front lines, to chip away at the seemingly endless swap of monsters pouring down upon her group. She aims her gun, and with a shudder, she fires.

>CASTING ALL OF MY SPELLS AT ONCE, MY NIGGA.
>CASTING 'OPEN UP SIGHTLINE' AS PER THE YELLOW LINE
>CASTING 'FROSTMAW MINE' TWICE, thanks to using OPEN UP SIGHTLINE's scuttle to reload twice, putting mines on the spots marked blue.
>CASTING 'DRAGON ICE ROUND" AS PER THE RED LINE, to soften up Spider #9. Cast this before anyone moves, so they don't walk in and immediately burn their tits off.

Rolling for the unstable chance of DRAGON ICE first. I literally can't roll below a 7 with it, so it autohits if it passes this. Then I'll roll for the blind fire to hit on OPEN UP SIGHTLINE.

-----------

HP 3/5, MOV 4, DC 6, 7 POISON STACKS
FOCI: HEXPISTOL (RS 3x3, +2 PWR, +1 ACC, 1 bullet reload = MOV, full reload = CAST)

SPELL #1: FROSTMAW MINE (ICE) [SPENT]
EFFECT: HIEROSMITE
FORM: SPELLMINE
MODIFIER: LONGSHOT
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK

SPELL #2: OPEN UP SIGHTLINE (ICE) [SPENT]
EFFECT: MAGELIGHT
FORM: RICOCHET
MODIFIER: LONGSHOT x2, SCUTTLE, DEALER'S WHIM
FINAL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.

SPELL #3: DRAGON ICE ROUND (ICE/FIRE) [SPENT]
EFFECT: WYRMBREATH
FORM: HEATSEEKER
MODIFIER: LONGSHOT, UNSTABLE
FINAL STATS: 3d3+4 HIT, RANGE 6, PWR 9, applies 2 negative FIRE and 1 negative ICE STACK, 20% chance of failure.
>>
Rolled 4, 4 + 3 = 11 (2d6 + 3)

>>6430864
And the obligatory blind fire roll on OPEN UP SIGHTLINE. Juvenile #9 has taken 9 DMG and has two negative firestacks on it. Suck it.
>>
Rolled 5, 5 + 2 = 12 (2d5 + 2)

>>6430861
>>6430863
(whoops, didn't notice cookie had pride either. in that case, changing my turn:)
>Attack Juvenile 8 (to my 1F) with [TQRG] for 9 damage (2d5+2ACC)
>Stand ground (no movement)
>>
>>6430863
Shid, I need more DC.
>>
>>6430704
THEY"RE FUCKING DEAD
THEY GOT GUNKED!!!!
NYO!!!!!!!

HOW AM I SUPPOSED TO LOOT THEIR BODIES FOR WAR TROPHIES NOW????????
>>
File: KILL.png (741 KB, 2115x2074)
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>>6430845
*Incomprehensible revenge noises*
>Deploy at 1
>Cast Life Ender as pictured (autokilling Juveniles 10 and 12)
>Reload

Ur-Glarbaoth's Life Ender [RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison]
>Effects
Wyrmbreath, Envenomate, Muckrend
>Form
Missile
>Modifiers
Imbue Ice, 2xLongshot, Crescendo, Pride, Cleave, Sprawling, Versatile

Ur-Glarbaoth's Floating Light [RS 1, Rng 8]
>Effects
Magelight
>Form
Missile
>Modifiers
Longshot, Dealer's Whim

Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>Aliciel
>Grimoire <Drakeskin>
>Elementalist [Ice]
>Hoarfrost Veil
HP: 5/5, DC: 6/6, MOV: 4/4

Blessing of the White Obelisk [RS: 6, 2d5, PWR: 11-12, Melee] [Element: Ice/Earth/Cthonic]
>Effect
Barrier, Stalagmite Armor, Purify, Quickstep
>Form
Wreathe
>Modifier
Elegy to the Old Ones, Sprawling, Versatile, Sinsigil <Pride>

Summary
Self/Melee target: Apply Barrier and Quickstep equal to spell PWR, remove a number of negative elemental stacks from the target less than or equal to half this spell’s PWR. Apply 1 Ice Stack.
Caster: Apply Stalagmite Armor (spell PWR/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.
Loses 1 PWR targeting allies.

Aurora Ritual [RS: 3, PWR: 7-11] [Element: Ice/Earth/Cthonic]
>Effect
Hone
>Form
Bullrush
>Modifier
Elegy to the Old Ones, Imbue Earth

Summary
Caster: Move up to 4 tiles in 1 direction then apply Hone equal to spell PWR + number of tiles traveled. Apply Death Knell, 1 Ice Stack and 1 Earth Stack.

>Statuses
Death Knell
Pride
22 Barrier
22 Quickstep
4 Ice Stack
1 Universal Damage Resistance

>>6430845
>After Ur-Glarbaoth's Life Ender
>Mov: Cast Aurora Ritual, charge up to horizontal 4E
>Cast Blessing of the White Obelisk to Floche
>>
Rolled 5 (1d5)

>>6430837
"Hey! I did plenty of patching up myself!" Susanne retorted.

>>6430845
Once she was finished with that, the Countess returned her attentions to the arachnid corpse now bleeding out on her tail.

"Curious things... I'll have to remember to pick one of them up for later. Remind me, won't you?" Susanne asked Conquest, barely noticing if the rat responded before having her focus stolen by a pair of newcomers. Before she could say anything else, one of them struck at her!

A gash opened up in the countess's shoulder; a hiss escaped her lips. Another strike before she could retaliate, weakening her further-- this one laced her with a poison she couldn't recognize, rejuvenating her just enough to get an idea.

"You're all rather c-conveniently positioned," she muttered under her breath. Her eye darted back and forth between the three spiders now encircling her, chittering with delight as Susanne began to limp, not paying much attention to anything more than her open wounds. "Shouldn't take much to be r-rid of you, then, should it?"

Lightning crackled across her wig once more...
>>
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Rolled 5 + 2 (1d10 + 2)

>>6430917
...flaring to life and jumping between the Countess's three horns! Electricity raced up her ivory crown, coalescing into balls near the tips of each horn, crackling into a furious crescendo as the surrounding light empowered Susanne further!

Seeking a tactical retreat and further firepower, Susanne shrank back just a little. She retreated a single space, just enough to put space between her and the spiders...

...before letting lightning STRIKE, aiming for the furthest spiderling of them all! The thunderstorm building atop Susanne's head was let loose all at once, splitting in twain again and again as it ensnared her three opponents in a deadly, cloudless tempest!

-CASTING CABINET MEETING ON JUVENILE 11-
FORM
>Chain [Runespace: 3, 1d10+2, Range: 4(+2; longshot), CHAIN]

EFFECTS
>Stalagmite Armor [ELEMENT: EARTH]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]

MODIFIERS
>Sprawling
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the NEXT round, rendering you unable to receive healing while in effect.]
>Longshot [Runespace: 1, +2 Range, +1 ACC]
>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC]
>Unstable

**Please note the attached graph for chaining details!**
>>
Rolled 8, 6 + 2 = 16 (2d10 + 2)

>>6430921
Forgot it was per-target, count that post's dice as Juvenile 11's damage. I'll do the other two here
>>
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Rolled 1, 3 + 2 = 6 (2d5 + 2)

>>6430845
Seizing the opportunity caused by the darkspinner landing behind him and trying and failing to wound him, Warpig drops into a whirling lunge, diving away from the juveniles attempting to prey on him as the usual cold heat and dark whispers come upon him. They are joined now by the twisting and cracking of both roots and chains, as Warpig unleashes the spell embedded in his gauntlets, are dirge to the Old Gods.
>MOVE: 2A, 1B, 1C (+1 because Web)
>ACTION: Cast Feral Hand of the Old Gods, targeting Darkspinner 7

WARPIG - 10+7/12 HP, 3/3 MOV, 11/11 DC

>Statuses:
Barrier (7)
Death Knell
Overheat

>Spells:
Berserk Onslaught, Ancient Rampart (RS 9, RNG 1, ACC 2D5+2, PWR 7):
- Effects: Hierosmite, Quickstep, Barrier
- Form: Dual Palm
- Modifiers: Versatile
- Elements: N/A
- Summary: Deals PWR damage to enemies hit, and grants PWR barrier and quickstep to allies hit. Can target Warpig and 1 enemy in RNG.
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+2, PWR 16):
- Effects: Ubersmite, Nettlefetter
- Form: Wreathe
- Modifiers: Elegy of the Old Gods, Sprawling
- Elements: Cthonic
- Summary: Deals PWR damage to enemies hit and applies Nettles, dealing PWR additional damage if those enemies move during their next turn. Applies Death Knell and Overheat to Warpig, preventing incoming healing and spellcasting for 1 turn. Can target 1 enemy in RNG.
>>
Rolled 1, 3, 2, 4, 3, 1 = 14 (6d6)

>>6430845
"Hueh... so much to heal, so little time..."
>MOVE E3, F1
>CAST BOG'S BITE ON EIGEN AND SHITHEEL SPIDER #9

>BOG’S BITE (PWR: 5 RNG:5)
-Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
-Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
-Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
-Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.]

Someone else will have to heal CYNTHIA, methinks
>>
>>6430845
>>6430935
Ah and with TRICKSHOT I wanna heal myself too, thanks.
>HEAL ME, EIGEN, AND HURT SPIDER 9
>>
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Rolled 10, 3, 9, 6, 6, 7, 10, 1, 1 + 2 = 55 (9d10 + 2)

Eigengrau salutes hestri with one of its many pseudopods.

CAST: EIGENVECTOR (Rolling 3x3d10+2)
Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
SPELL1: EIGENVECTOR
LONGSHOT X2 [+4 RANGE, +2 ACC]
CHAIN [1d10+1, 4 RANGE]
VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]
BARRAGE [-1 ACC]
CRESCENDO [+3 PWR] [Tag: Orchestra]

And using my move action to:
>reload
>>
File: Eigen.png (2.01 MB, 1920x1080)
2.01 MB PNG
>>
Rolled 1, 4 + 1 = 6 (2d4 + 1)

>>6430845
>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: DAWNBLAZE (RS:7, 5+ PWR, 5 Range)
- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- DAWNFORCE (RS:2, +0.5 PWR x Adjacent Lit tiles)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)

Lansa sees a spider within lancing distance, except that same lance will also burn his noble ophioid teammate. Unless...?

>MOVE 1 SW, 3 NW, 1 N (Ending up NE of that dead purple spider 1)
>CAST DAWNBLAZE SW

"Ahh he he he, apologies for the scare, I hope you don't get burned! If you do, I'll just relight your inner flame next!"
>>
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Rolled 7 (1d14)

>>6430845
Roa gives Parsley another look of gratitude. He and Wintry have made up for the fluctuating power of her attack, allowing all three of them to get out relatively unscathed.

While the battle has been going on, she hasn’t had much time to notice the cracking of hieroshields. It’s already too late for one dwarf, but she spies her long-time ally lying on the ground a distance away.

“BRIGHTLANCE!”

She casts her bolt through the gloom, this time hoping to not strike anything at all, for interruption will mean Cynthia’s doom. A little flick of the wrist causes it to shift backwards into safer territory, amping up its power so that it can bust through foes and reach its intended target.

==

BRIGHTLANCE- FORMA MALUS [RS: 15, 3d2+4, PWR 6, Range 8] [ELEMENT: Poison/Lightning]
>Effects:
Restore, Voltsphere, Envenomate, Muckrend
>Form:
Missile
>Base DMG:
6+9=15
>DMG Variance:
Dealer's whim, Voltsphere Distance

Brightsliver [RS 0, Range 6]
>Effects:
Magelight
>>
Rolled 12 (1d15)

>>6430845
>Move 1A, 2F Scavenge Darkspinner 6

"Seems we have a bit of peacetime in this corner."

>>6430704
Gunk Blasted...
>>
Rolled 1 (1d2)

>>6431018
Congratulations! Rolling for equipment type.
>>
>>6431022
Congratulations! Please select from the following FOCI.

>Spellchain <Kali>: Allows you to Shackle enemies you hit with ranged form sigils, restricting their movement and allowing you to pull them towards you with your MOV. You may also choose to shackle walls, pillars, and other impassable tiles, rappelling towards them with a buff to MOV, ignoring hazards or enemies in your path.
>Spellstrummer <Arcuzither>: Spellstrummer with terrible runespace. Allows the user to select a pool of effects to add to their spells free of charge
>Sigildeck <Blacktip>: Has 2 spells of different runespace, one larger and one smaller, with a significant PWR and ACC boost to the smaller one. Whenever you cast, you have a 50/50 chance of casting either spell. Grants a discount on [Highroller] sigils (or a higher negative value on -RS sigils of that tag)
>>
>>6431026
>>Spellchain <Kali>: Allows you to Shackle enemies you hit with ranged form sigils, restricting their movement and allowing you to pull them towards you with your MOV. You may also choose to shackle walls, pillars, and other impassable tiles, rappelling towards them with a buff to MOV, ignoring hazards or enemies in your path.

We have a few anti movement effects so this seems like a good way to make them proc.
>>
>>6431039
Concept:
>Spellchain <Kali> [Runespace: 9, +1 ACC; +3 DMG on Melee spell forms, +1 ACC on Ranged spell forms; whenever you cast a ranged form spell, you may Shackle the last enemy you successfully hit. On your next turn, you may expend your MOV action to pull that enemy towards you, one tile per MOV expended this way (unlike other substitute MOV actions, this consumes Quickstep and similar effects). You cannot move or cast spells while you have an enemy shackled. You may unshackle an enemy at any time as a free action. You may also choose to Shackle a wall, pillar, or other black tile, allowing you to pull yourself towards that tile instead, granting +3 bonus MOV and ignoring all tile hazards you pass through before ending your turn. You cannot shackle an enemy shackled to somebody else, but you may shackle the same wall or pillar.]
>>
>>6431042
Oh, I forgot to add "A shackled enemy cannot move farther away from you than they already are, or such that there would be an obstacle between them and you, but may move closer, or in a circle around you."
>>
Rolled 1, 3 + 4 = 8 (2d4 + 4)

>>6430845

Half the time turning side to side suspiciously, and the other half squinting through her distorted glasses as she struggles to keep Ladybird airborne, Cynthia's attention is torn. With all the commotion, she barely registers it when she's staggered by a sneaky spider buffeting against her hieroshield, not realizing that she was just administered a dose of deadly venom. Moments after Ladybird is rended by greedy chelicerae, a sudden dizzying migrane and swell of nausea causes Cynthia to collapse yet again.

>>6430974

But, thanks to the keen sight and vigilance of her old ally, that icon of darkness-piercing heroism, Cynthia is jolted back awake, springing back to her feet as if the flow of time had suddenly reversed. Her heart racing and head spinning, she mentally puts another token of gratitude at the foot of Roa's figurative altar, and indignantly prys herself out the carpet of webs so she can strike back.

>Cynthia moves 1C
>Cynthia casts Electrum Braid at 7F
(rolling now for juvie #11)

Cynthia (5 HP, 4 MOV, 6 DC, FIRE Weakness):
Current status: 5/5 HP, 2 PSN

Focus:
>Golemductor <Model: Scarab>
Hieroshield:
>Elementalist
Cloak:
>Hoarfrost Veil

Electrum Braid (tricky version):
Effect:
>Voltsphere [ELEMENT: LIGHTNING]
Form:
>Lance
Modifiers:
>Dawnforce
>Sprawling
>Longshot
>Trickshot
Totals: 2d4+3 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 7 RANGE, PIERCE, TRICKSHOT, +1 ICE

Ladybird V3 (3 HP, 4 MOV, 6 DC, non-healable, ignores terrain hazards):
Current Status: BROKEN (will return in 2 turns)

Quicksilver Wings (gambling version):
Effect:
>Quickstep
Form:
>Wreathe
Modifiers:
>Dealer’s Whim
>Crescendo
>Imbue ICE
Totals: +(6 x 0.1 x (1d14+1) ) MOV, 1 RANGE, +2 ICE
(dice is actually 1d14, with rolling a 1 being equivalent to rolling a 15)
>>
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Rolled 3 (1d15)

>>6430845
>>6430974
>>6431018
"Indeed we do. Rather refreshing, isn't it? To let our spells speak for themselves without the shrill whining of some of our peers," Parsley scoffs, brushing aside a sweaty lock of hair that limply falls back upon his brow. "Let us reap the bounties we've earned, and then continue onward to show the others how it's done. Hah!"

Someone's getting a bit too into the whole Pride thing.

>MOVING as per blue line
>MINING CORESHARD DEPOSIT

STATUS: 10/10HP, 4MOV, 8DC, Pride, Stalagmite 4, Death Knell. Fungal 3

SPELL 1+2: BEHOLD MY CRAFT [RS13, 1d10+5, PWR: 8/7, RNG7] [ELEMENT: EARTH, ICE, FUNGAL, CTHONIC]
>Effects
Stalagmite, Scornspore, Barrier, Nettlefetter
>Form
Chain
>Modifiers
Longshot 2, Delicate 2, Sprawling, Pride, Elegy, Unstable, Imbue: Ice
>Summary
Applies 8 barrier to 1 ally.
Applies Taunt on chained enemies for 3 turns.
Applies 7 damage if chained enemies move this round.
Applies Stalagmite Armour with +4DC on caster until end of next round.
Applies Death Knell on caster until end of next round.

SPELL 3: LET NONE HIDE [RS0, 2d6, RNG7]
>Effect
Magelight
>Form
Ricochet
>Modifiers
Dealer's Whim
>Summary
It's free magelight estate baybee
>>
Rolled 3, 2 + 4 = 9 (2d4 + 4)

>>6431053
Rolling to hit Darkspinner #4. Also:

>>6430704
Insanely kino.
>>6430957
Also insanely kino.
>>
Rolled 8, 3, 6 + 5 = 22 (3d8 + 5)

>>6430845
Juve 1, Dark 2 and 7, are Scornspored for 4 more turns. Which I think refreshes with these attacks unless it stack further. They should have several Lightning stacks now.

>Cast Nature's Daughter
4E, 3D, 1F. Teleport to the 1F hex.

Status: Barrier 13, Death Knell, Pride, 3 Fungal Stacks, Stalag,

Bulwark, Fang, Steelsewn

SPELL #1 NATURE'S DAUGHTER
[RS 12, RANGE 8, 1D8+5, PWR 10,] [DC 17] [ELEMENT: FUNGAL, EARTH, LIGHTNING, CTHONIC]
EFFECTS: Hierosmite, Scornspore, Stalagmite Armor, Nettlefetter
FORM: Flashstep
MODIFIERS: Elegy, Longshotx2, Pride, Sprawling, Delicatex2
Description: Thorne will target all enemies in his attack. Damages for 10, taunts for 5 turns, nettles and for an additional 10 damage if triggered, armors himself. Cannot receive friendly healing or buffs.

SPELL #2 A Good Wind?
[RS 0, RANGE MELEE, PWR 10] [ELEMENT: CTHONIC]
EFFECTS: BARRIER
FORM: WREATHE
MODIFIERS: ELEGY, DEALER'S WHIM
Desc: self shield, roll 1d14 for power
>>
Rolled 8, 3, 6 + 4 = 21 (3d8 + 4)

Cookie uses #Fungal Feather# as shown by the red line and moves as shown by the blue line thanks to the MOV boost of #Rocky Run#
All six hexagons around Cookie are lighthed up so she should have 3 PWR bonus and 1 ACC thanks to Dawnforce.
If CTHONIC is messing with my support spells then I should have damage bonus here.
Stalagmite is up
>>6430598
Name: Bird Cookie
DC:14-3 HP:?? StalagmiteArmor
A girl that ate something she shouldn't.


FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather#
-Runspace:12
-PWR 7+(-3 to 5)+(Dawnforce)
-RNG 8
-ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]


#Rocky Run# (Runespace: 0 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
>>6430845
Also don't forget Scornspore and Nettlefetter... if I hit something...
>>
>>6430845
The little creecher seems to be in a bit of torpor as she reloads her hexpistol with sluggish movements. Not even the flames on her hat, nor Parsley's snark. nor the impressive display of Eigen and the Countess to the south, nor a great deal many things happening all around seem to perturb her in the slightest...

>Use MOV action to Reload Spider Jaw's
>Use Casting action force MOV to Reload Jumping Spider

STATUS: 10/12 HP, 3 MOV, 8 DC, Death Knell (2 turns), Stalagmite Armor (+8 DC, 1 turn), 1 EVIL Fire Stack
FOCUS: Basalt
SHIELD: Bulwark
MAGECLOTH: Ultorishawl

SPELL NAME: GOLDEN EYE (READY!)
EFFECT: Rend Asunder (2)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chthonic (0, 2), Blood
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 10 PWR -> -10 DC, Recoil 2, Death Knell for 2 turns, Blood Effect

SPELL NAME: Spider's Jaws (READY!)
EFFECT: Ubersmite (2, 6)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chtonic (0, 2)
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 12 PWR -> 12 DMG, Recoil 2, Death Knell for 2 turns

SPELL NAME: Jumping Spider (READY!)
EFFECT: Hone (1, 1)
FORM: Buckshot (3, 3)
MODIFIER: Elegy to the Old Ones (-2 , 3), Scuttle (1)
ELEMENT: Chthonic (0, -1)
TOTAL: 3 RS, +8 PWR next spell, Recoil 2, MOV Reload, Death Knell for 2 turns

ULTORISHAWL: Why You—! (Empty)
EFFECT: Stalagmite Armor (3)
FORM: Wreathe (1, 2)
MODIFIER: Elegy (-2, 3), Imbue: Earth (1), Reactive (0, 1)
ELEMENTS: Chthonic, Earth
TOTAL: 3 RS, 4 PWR -> Stalagmite Armor (+5 DC, 2 turns)
>>
Rolled 3 (1d15)

>>6430845
>>6431054
From Parsley's piggybackpack, Wintry can just barely reach the corpse of the Juvenile by the shard deposit.
>Loot Juvenile 5
>Cast Solstice Wintersun as pictured
Rollin for loot.

Spell 1 : Serac Collapse
2 RS
PWR 17 (1 from Grimoire, 2 from cloak, 5 from Wyrmbreath, 4 from spellmine, 3+2 from Elegy), RNG 6, ACC 2d6+4, Elements: Ice, Fire, Cthonic, Lightning
Effects:
>Wyrmbreath (2)
Form:
>Spellmine (1)
Modifiers:
>Longshot (1)[Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Arcing (2)
>Elegy to the Old Ones (-2)
>Unstable (-2)

Spell 2: Solstice Wintersun
3 RS
PWR 10, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Nettlefetter (3)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2)

Spell 3: Nil-Kelvin Frostbite
4 RS
PWR 10 (1 from grimoire, 2 from cloak, 2 from Hierosmite, -2 from Delicate, 3+2 from Elegy), RNG 8, ACC 3d2+5, Elements: Ice, Cthonic
Effects:
>Hierosmite (1)
>Rend Asunder (3)
Form:
>Missile (1)
Modifiers:
>Elegy (-2)
>Longshot (1)
>Delicate (0) x2
>>
Rolled 6, 1 + 2 = 9 (2d6 + 2)

>>6431354
Rolling for Solstice Wintersun
>>
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>>6431356
Forgot pic
>>
Feeling a little under the weather. I'll try to get an update out today but the quality might drop. Thank you for your patience
>>
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Rolled 6, 3 = 9 (2d6)

Still feel sick. Low budget update.
>>
Rolled 2, 5, 2, 3, 3, 1, 5, 5, 5, 3, 4, 5 = 43 (12d5)

>>
Rolled 1, 6, 6, 3 = 16 (4d7)

>>
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>>6431938
>JUVENILES
-Jorogumo: Miss (1 recoil applied)
-Parsley: Miss (1 recoil applied)

>DARKSPINNERS
-Aleciel: Miss (5 recoil applied)
-Conquest: HIT [HIEROSHIELD BROKEN]
-Cynthia: HIT [HIEROSHIELD BROKEN]
-Floche: HIT: 21 > 11 Barrier
-Susanne: Miss (5 recoil applied)
-Ur-Glarbaoth: HIT 14 > 4 HP
-(DS 4 WEBEATS)

>Broodqueen
-Jorogumo: MISS (5 Recoil applied)

---

-CONQUEST: -1 PSN
-COOKIE: -2 HP, -1 PSN
-CYNTHIA: -1 PSN
-EIGENGRAU: -4 HP, -1 FIRE, -1 PSN
-FLOCHE: -1 Barrier, -1 PSN
-HURDY: -1 FIRE, -1 PSN
-JOROGUMO: -1 HP, -1 FIRE
-SUSANNE: -2 HP, -1 PSN (1 HP remaining! Will inevitably fall next round
>>
>>6431943
May I check how much Hp juvenile 6 has if you’re feeling alright? Gws, qm!
>>
>>6431946
It was at full, but chipped a fang on Parsley's armor for 1 HP, making a total of 19/20 remaining
>>
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>>6431943
*More revenge noises*
>Move and cast Life Ender as pictured, hitting Darkspinners 5 and 4, Juvenile 11 and the Queen for 32 damage each

Ur-Glarbaoth's Life Ender [RS 11, Rng 11, Acc 3d2+4, Pwr 13, Dmg 32, Fire, Ice, Poison]
>Effects
Wyrmbreath, Envenomate, Muckrend
>Form
Missile
>Modifiers
Imbue Ice, 2xLongshot, Crescendo, Pride, Cleave, Sprawling, Versatile

Ur-Glarbaoth's Floating Light [RS 1, Rng 8]
>Effects
Magelight
>Form
Missile
>Modifiers
Longshot, Dealer's Whim

Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]
Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice, 2 Vulnerability to Fire]
>>
>>6431943
Hierophant, what are the HP points for Darkspinners #4 and #5? I'll see if I need to secure the kill on #5 so Ur-Glarbaoth can get the cleave.
>>
>>6431938
Yo QM, you mis-moved Lansa, this was my move:
>>6430964
He is supposed to fire off his Dawnblaze too
>>
>>6431943
>>6431967
As for my next move...

>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: DAWNBLAZE (RS:7, 5+ PWR, 5 Range)
- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- DAWNFORCE (RS:2, +0.5 PWR x Adjacent Lit tiles)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)

>MOVE 4 S, 1 SW (Ending up at spawn point 3)
>CAST CATALYST ON CONQUEST

"Ahh he he he, come on, friend Conquest, the battle's not yet over! Light your fuse alight once more!"
>>
Rolled 9 (1d15)

>>6431943
>Move 1E 1F
>Mine coreshard deposit
>>
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>>6431943
>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

HANGFIRE (RS3 RNG 10 ACC:2d6+2 PWR 4 (Max:11)) [ELEMENT: ELECTRIC] - EMPTY
>Effects: Voltsphere (RS2 PWR2 DMG:X-3,RNG = X until 7DMG)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Unstable (-RS2 roll 1d4 failing on 1) - Longshot (RS1 +2RNG +1ACC) - Scuttle (RS1 MOV during shooting)
>Summary: 4 Damage attack at point blank that reaches 11 at max range, can be scuttleshot.

HOWDAH (RS3 RNG 10 ACC:2d6+2 PWR 12(2)) [ELEMENT: FIRE, CTHONIC] - EMPTY
>Effects: Wyrmbreath (RS2 PWR5 Friendly Fire)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)
>Summary: Uses Wyrmbreath and Elegy to hit for 12 damage, with 2 fire stacks following. Can be fired twice using scuttle.

PETRONEL (RS3 RNG 8 ACC:2d6+1 PWR 2) - EMPTY
>Effects: Magelight (RS1) Scuttle (RS1 MOV during shooting)
>Form: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE)
>Modifiers: Scuttle (RS1 MOV during shooting)
>Summary: Simple 8 RNG magelight that can be scuttleshot.

>Move 2 NE, 1SE
>Reload
>>
Rolled 12 (1d15)

>Aliciel
>Grimoire <Drakeskin>
>Elementalist [Ice]
>Hoarfrost Veil
HP: 5/5, DC: 6/6, MOV: 4/4

Blessing of the White Obelisk [RS: 6, 2d5, PWR: 11-12, Melee] [Element: Ice/Earth/Cthonic]
>Effect
Barrier, Stalagmite Armor, Purify, Quickstep
>Form
Wreathe
>Modifier
Elegy to the Old Ones, Sprawling, Versatile, Sinsigil <Pride>

Summary
Self/Melee target: Apply Barrier and Quickstep equal to spell PWR, remove a number of negative elemental stacks from the target less than or equal to half this spell’s PWR. Apply 1 Ice Stack.
Caster: Apply Stalagmite Armor (spell PWR/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.
Loses 1 PWR targeting allies.

Aurora Ritual [RS: 3, PWR: 7-11] [Element: Ice/Earth/Cthonic]
>Effect
Hone
>Form
Bullrush
>Modifier
Elegy to the Old Ones, Imbue Earth

Summary
Caster: Move up to 4 tiles in 1 direction then apply Hone equal to spell PWR + number of tiles traveled. Apply Death Knell, 1 Ice Stack and 1 Earth Stack.

>Statuses
Death Knell
Pride
22 Barrier
22 Quickstep
Stalagmite Armor (PWR 21)
5 Ice Stack

>>6431943
>Mov: Cast Aurora Ritual, charge up horizontal 2B (A from juvenile 12)
Caster: Apply Hone (7 + tiles traveled (2)), Death Knell, 1 Ice stack and 1 Earth Stack
>Loot juvenile 12
>>
Rolled 12 (1d15)

>>6431943

>Move A1
>Mine Shard deposit

Status: Barrier 13, Death Knell, Pride, 4 Fungal Stacks, Stalag,

Bulwark, Fang, Steelsewn

SPELL #1 NATURE'S DAUGHTER
[RS 12, RANGE 8, 1D8+5, PWR 10,] [DC 17] [ELEMENT: FUNGAL, EARTH, LIGHTNING, CTHONIC]
EFFECTS: Hierosmite, Scornspore, Stalagmite Armor, Nettlefetter
FORM: Flashstep
MODIFIERS: Elegy, Longshotx2, Pride, Sprawling, Delicatex2
Description: Thorne will target all enemies in his attack. Damages for 10, taunts for 5 turns, nettles and for an additional 10 damage if triggered, armors himself. Cannot receive friendly healing or buffs.

SPELL #2 A Good Wind?
[RS 0, RANGE MELEE, PWR 10] [ELEMENT: CTHONIC]
EFFECTS: BARRIER
FORM: WREATHE
MODIFIERS: ELEGY, DEALER'S WHIM
Desc: self shield, roll 1d14 for power
>>
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Rolled 2 (1d5)

>>6431943
"Right! With the appetizer out of the way, it's time for the main course! Lady Roa, do kindly dispose of this pitiful pest beside me, would you?" With a flourish of his magecloth that nearly sends Wintry tumbling out of it, Parsley sets forth once more, this time with the BIG ONE set in his sights. Settling himself at a comfortable maximum range, the mage aims his staff with a deranged twinkle in his eyes.

>MOVING as per blue line
>CASTING BEHOLD MY CRAFT as per red line
>Rolling for Unstable

STATUS: 10/10HP, 4MOV, 8DC, Pride, Fungal 3

SPELL 1+2: BEHOLD MY CRAFT [RS13, 1d10+5, PWR: 8/7, RNG7] [ELEMENT: EARTH, ICE, FUNGAL, CTHONIC]
>Effects
Stalagmite, Scornspore, Barrier, Nettlefetter
>Form
Chain
>Modifiers
Longshot 2, Delicate 2, Sprawling, Pride, Elegy, Unstable, Imbue: Ice
>Summary
Applies 8 barrier to 1 ally.
Applies Taunt on chained enemies for 3 turns.
Applies 7 damage if chained enemies move this round.
Applies Stalagmite Armour with +4DC on caster until end of next round.
Applies Death Knell on caster until end of next round.

SPELL 3: LET NONE HIDE [RS0, 2d6, RNG7]
>Effect
Magelight
>Form
Ricochet
>Modifiers
Dealer's Whim
>Summary
It's free magelight estate baybee
>>
Rolled 7, 6, 8, 10, 4 + 5 = 40 (5d10 + 5)

>>6432001
Rolling for hitting the spell.

>Barrier target: EIGENGRAU
>>
>>6431943
>Cast [TQRG] on myself for +9HP and +9MOV
>Move 1C 3D 2E, hoping to get the swarmqueen's attention off everyone else
"Face me, foul beast!"

Sir Willis IV
=Stats=
14/14 (12+2) HP
3-1 MOV
8+3 DC

=Spells [12RS]=
[The Queen's Royal Guard] ([TQRG]): 2d5+2ACC, 8+1PWR, 1+1RNG (Hierosmite-Restore-Quickstep-Martyr's Resolve/Wreathe/Sprawling-Versatile-Crescendo-Scuttle) [12RS]
-Heal 8 (base) and give 8 bonus MOV OR deal 8 damage, depending on the target. Protect up to 8 people of your choosing within melee range upon casting. Movement can be split between pre- and post-casting.
[Focus]: 2d5+2ACC, 1+1PWR, 1+1RNG (Hone/Strike) [0RS]
-+1 PWR (base) to next spell. Can't be cast twice in a row.

=Items=
-Hieroshield Ring [Bulwark]
-Casting Focus [Fangbreaker Spellsword]
-Magecloth [Steelsewn]
-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
-Handpick
>>
Rolled 12 (1d15)

>>6431943
>>6431018
Darkspinner 6 is looted and I am located 1E from it's body.

"Go on, Araneid follow the marbled slab of meat with a wintry garnish."
>Move 3F, and scavenge Juvenile 4
>>
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Rolled 6 (1d15)

As Warpig shakes off the ennervating heat always caused by tapping into the dark gods' power, he begins the grim but satisfying work of looting the arachnid corpses. It's been a while since he'd feasted on the flesh of bugs, after all. With a thorough search (and quick bite), he trundles forward to the front lines, now that the brood is largely dealt with, it's a perfect time to gain glory by slaying the queen.

>ACTION: Loot Darkspinner #7
>MOVE: 2C, 1D
WARPIG - 10+7/12 HP, 3/3 MOV, 11/11 DC

>Statuses:
Barrier (7)

>Spells:
Berserk Onslaught, Ancient Rampart (RS 9, RNG 1, ACC 2D5+2, PWR 7):
- Effects: Hierosmite, Quickstep, Barrier
- Form: Dual Palm
- Modifiers: Versatile
- Elements: N/A
- Summary: Deals PWR damage to enemies hit, and grants PWR barrier and quickstep to allies hit. Can target Warpig and 1 enemy in RNG.
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+2, PWR 16):
- Effects: Ubersmite, Nettlefetter
- Form: Wreathe
- Modifiers: Elegy of the Old Gods, Sprawling
- Elements: Cthonic
- Summary: Deals PWR damage to enemies hit and applies Nettles, dealing PWR additional damage if those enemies move during their next turn. Applies Death Knell and Overheat to Warpig, preventing incoming healing and spellcasting for 1 turn. Can target 1 enemy in RNG.
>>
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Rolled 11 (1d15)

>>6431943
Susanne, begrudgingly, took note of her condition. Her wounds were worsening; her Hieroshield was almost entirely spent.

"I suppose it might be time for a tactical retreat," she muttered under her breath. Susanne cleaned her tail of the deteriorated juvenile corpse, readjusted her wig, and made her way over to the Darkspinner she'd just killed...

>Rolling to loot Darkspinner 1!
>>
>>6431958
5 is at 34 HP on the top of the round, while 4 is at full.
>>
>>6431967
Oh, forgot your quickstep stacks, whoops. Also, the green line is your dawnblaze, the beams are just cheap this update. You would not have hit anything regardless.
>>
>>6431993
Congratulations! Please select a Spell Focus!

>Magemaile <Galahad>: Consumes both your Hieroshield and Focus slots. Melee shield/focus with excellent defenses but poor mobility and power output, compensating for its lack of movement with a powerful forward charge
>Spellsword <Stargazer>: A coupled sword and shield, each with their own dedicated runespace. Capable of using a support spell and an offensive spell in a single turn, expending the MOV action.
>Spellstrummer <Speculin>: Spellstrummer with strict runespace allocation. Whenever you cast a spell, you may instead create an illusory copy that will automatically cast its spell at the nearest enemy or ally (depending on the spell's contents). Enemies will know the copy is fake. You may not cast the spell possessed by the copy unless you dispel it or allow it to dissolve naturally in 3 rounds.
>>
>>6431943
>MOVE C2
>CAST BOG'S BITE ON CYNTHIAAAAA

The bogwitch tumbles through the webs like a drunk before stumbling to her feet and scampering closer to her good friend Cynthia!

"Keheheh..." She intones beneath her breath as her gnarled staff glows with unearthly energy, "Fancy meeting you here~"

The peculiar-scented spell shoots across the abyss and envelops Cynthia's prone form with gossamer sprigs illuminated with the arcane!

>BOG’S BITE (PWR: 5 RNG:5)
-Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
-Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
-Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
-Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.]
>>
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Rolled 12 (1d14)

>>6431943
Just as she turns away from her freshly rejuvenated ally, she hears the sound of multiple shields breaking again. Roa whirls backwards to see the monster ripping into the team again, using its horrid gossamer. Plenty of them are in danger, including the new recruits who she hasn’t had the pleasure of meeting yet.

Roa casts BRIGHTLANCE at the juvenile spider, aiming to create a loop that returns to her and replenishes her shield. Though she is confident that Wintry and Parsley can handle it, she’s not willing to step away from them without attacking the beast.
>>
>>6432079

This should kill and, heal me for 7? As well as put my DC at 10 because of the cloak

>Bulwark [12 HP, 3 MOV, 8 DC]
>Corpscloak <Kullervo> [Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]

BRIGHTLANCE- FORMA MALUS [RS: 15, 3d2+4, PWR 6, Range 8] [ELEMENT: Poison/Lightning]
>Effects:
Restore, Voltsphere, Envenomate, Muckrend
>Form:
Missile
>Base DMG:
6+9=15
>DMG Variance:
Dealer's whim, Voltsphere Distance

Brightsliver [RS 0, Range 6]
>Effects:
Magelight
>>
>>6431969
Conquest's heart jumps with a start as she feels her skin being wreathed with healing flames. "I must thank you for your service, Lansa." The soldier salutes, as is expected of someone of her status. "God speed. You're the reason I picked Wyrmbreath." A blatant lie, but a lie meant to make the firebound one feel better.

>>6431943
There's not much she can do right now, given her current state. An empty gun, the only enemies within range are either too healthy or they're already going to die. She might as well use this down time to reposition. Part of her wanted to be greedy, and to take a BOG's BITE to top up her HP, but that'd give Darkspinner #3 too easy of a chain. Well, Hestri could extend her range *just a bit* with Trickshot to also hit Conquest...well, regardless, repositoning is all Conquest cares about right now.

>MOVE 2B, 2C. If Hestri trickshots her bog, heal to 5 HP. Otherwise, stay at 3 HP.
>Spend my casting action to FULLY RELOAD.

"Spiderthing. I trust that you're able to soften up #4 and #5."

-------

HP 3/5, MOV 4, DC 6, 6 POISON STACKS, 1 POSITIVE FIRESTACK
FOCI: HEXPISTOL (RS 3x3, +2 PWR, +1 ACC, 1 bullet reload = MOV, full reload = CAST)

SPELL #1: FROSTMAW MINE (ICE) [READY!]
EFFECT: HIEROSMITE
FORM: SPELLMINE
MODIFIER: LONGSHOT
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK.

SPELL #2: OPEN UP SIGHTLINE (ICE) [READY!]
EFFECT: MAGELIGHT
FORM: RICOCHET
MODIFIER: LONGSHOT x2, SCUTTLE, DEALER'S WHIM
FINAL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.

SPELL #3: DRAGON ICE ROUND (ICE/FIRE) [READY!]
EFFECT: WYRMBREATH
FORM: HEATSEEKER
MODIFIER: LONGSHOT, UNSTABLE
FINAL STATS: 3d3+4 HIT, RANGE 6, PWR 9, applies 2 negative FIRE and 1 negative ICE STACK, 20% chance of failure.
>>
Rolled 2, 5, 4, 4, 3, 4 + 3 = 25 (6d6 + 3)

>>6432057
Thanks Hierophant.
>>6431943
>>6431954
On a long and silent thread, a great mother of the earth descends from high above, intent on rending her prey asunder! An ancient titan of chitin and Abyssal hunger! In the nourishing flames and the magelights' glow, spider eyes seem to leer with a particular malice at the creecher before her legs, as if recognizing the stench of her errant many-times-great aunt upon the thing. The broodmother bares her fangs and brings down her chelicerae like gigantic spears only to be repelled by the lingering traces of Kumo's Stalagmite Armor!

Kumo shrieks as her hat is knocked off and she is forcibly drawn forth from her torpor!

"crud, she's monstrous!" Kumo shouts as she snatches her gently floating hat from the air, sets it back on her head, and unruffles it, the only casualty of the attack.

"hey, wait up boss, lemme fix that for ya!"

>BEFORE UR-GLARBAOTH MOVES
>(1) Cast Spider Jaws N at the Broodqueen for 12 DMG, Buckshot recoil 2 tiles S
>(2) Cast GOLDEN EYE southwest at Darkspinner 5 for -10 DC, apply Blood effect to Darkspinner 5 SW for 2 DMG, Buckshot recoil 2 tiles NE
>(3) Cast Jumping Spider SE for +8 PWR, Buckshot recoil 2 tiles NW
>(4) Use MOV action to Reload Spider Jaws using Jumping Spider's Scuttle
>(5) Cast Spider Jaws at Broodqueen N for 20 DMG, Buckshot recoil 2 tiles S
>End turn on the purple circled tile

"please eat parsley, please eat parsley... Ahuhuhuh..."

STATUS: 9/12 HP, 3 MOV, 8 DC, Death Knell (2 turns)
FOCUS: Basalt
SHIELD: Bulwark
MAGECLOTH: Ultorishawl

SPELL NAME: GOLDEN EYE (Empty)
EFFECT: Rend Asunder (2)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chthonic (0, 2), Blood
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 10 PWR -> -10 DC, Recoil 2, Death Knell for 2 turns, Blood Effect

SPELL NAME: Spider's Jaws (Empty)
EFFECT: Ubersmite (2, 6)
FORM: Buckshot (3, 3)
MODIFIER: Elegy (-2, 3), Delicate x2 (0, -2)
ELEMENT: Chtonic (0, 2)
TOTAL: 3 RS, 2d6+3 ACC, 4 RNG, 12 PWR -> 12 DMG, Recoil 2, Death Knell for 2 turns

SPELL NAME: Jumping Spider (Empty)
EFFECT: Hone (1, 1)
FORM: Buckshot (3, 3)
MODIFIER: Elegy to the Old Ones (-2 , 3), Scuttle (1)
ELEMENT: Chthonic (0, -1)
TOTAL: 3 RS, +8 PWR next spell, Recoil 2, MOV Reload, Death Knell for 2 turns

ULTORISHAWL: Why You—! (Empty)
EFFECT: Stalagmite Armor (3)
FORM: Wreathe (1, 2)
MODIFIER: Elegy (-2, 3), Imbue: Earth (1), Reactive (0, 1)
ELEMENTS: Chthonic, Earth
TOTAL: 3 RS, 4 PWR -> Stalagmite Armor (+5 DC, 2 turns)
>>
>>6432086
>>6431954
>>6432085
"no dice on big ugly number 4 eau, but 5 is definitely squashed!"

>10, 11, 10
>Hit, hit, hit
OKKĒ
Ur's evil ass piss beam is an autohit against all these guys. Since I've got Elegy + Blood effect, that should bring darkspinner #5 down to 32 HP exact, allowing Ur to frag darkspinner #5 and juvenile #11 and then hit #4 (still alive at 18 HP). Cleave only cleaves on kill, sadly, unless someone can crap out 18 DMG in a single turn with a conditional. I did 32 DMG against the Queen herself with ubersmite spam.
>>
File: CONKACTION.png (1.38 MB, 1200x1042)
1.38 MB PNG
>>6432085
>>6431943
You know what? FUCK reloading. CONQUI IS RUNNING LIKE A GOD DAMN RAT, AND SHE IS RUNNING **FAST**. SHE REALIZES HOW MANY PEOPLE ARE CLUMPED UP TOGETHER AGAINST A FUCKER WITH PIERCE/BEND, AND SHE WAS NOTHING TO DO WITH IT

>Replace reloading my gun with a double mov action. So my actual action this round will be
>MOV 4B, 3A. I DO NOT WANT TO BE IN SPINNER #3'S RANGE, GET ME OUTTA HERE!!! RUN! RUN! RUN!

-------

HP 3/5, MOV 4, DC 6, 6 POISON STACKS, 1 POSITIVE FIRESTACK
FOCI: HEXPISTOL (RS 3x3, +2 PWR, +1 ACC, 1 bullet reload = MOV, full reload = CAST)

SPELL #1: FROSTMAW MINE (ICE) [SPENT]
EFFECT: HIEROSMITE
FORM: SPELLMINE
MODIFIER: LONGSHOT
FINAL STATS: 2d6+5 HIT, RANGE 6, PWR 10, applies 1 negative ICE STACK.

SPELL #2: OPEN UP SIGHTLINE (ICE) [SPENT]
EFFECT: MAGELIGHT
FORM: RICOCHET
MODIFIER: LONGSHOT x2, SCUTTLE, DEALER'S WHIM
FINAL STATS: 2d6+3 HIT, RANGE 12, POWER N/A.

SPELL #3: DRAGON ICE ROUND (ICE/FIRE) [SPENT]
EFFECT: WYRMBREATH
FORM: HEATSEEKER
MODIFIER: LONGSHOT, UNSTABLE
FINAL STATS: 3d3+4 HIT, RANGE 6, PWR 9, applies 2 negative FIRE and 1 negative ICE STACK, 20% chance of failure.
>>
>>6432086
>>6432088
OKAY, FUCKED IT UP BY NOT POSTING THE PICTURE. I'd like to also redo this plan.

>BEFORE UR-GLARBAOTH MOVES
>(1) Cast Spider Jaws N at the Broodqueen for 12 DMG, Buckshot recoil 2 tiles S
>(2) Cast GOLDEN EYE southwest at Darkspinner 5 for -10 DC, apply Blood effect to Darkspinner 5 SW for 2 DMG, Buckshot recoil 2 tiles NE
>(3) Cast Jumping Spider SE for +8 PWR, Buckshot recoil 2 tiles NW
>(4) Use MOV action to Reload Spider Jaws using Jumping Spider's Scuttle
>(5) Cast Spider Jaws at Darkspinner #4 W for 20 DMG, Buckshot recoil 2 tiles E
>End turn on the green circled tile with Eigen and set Kumo on fire again like an idiot

This is an even better plan, because this will allow Ur to get the kills on Darkspinners #4 (50 HP to 30 HP) AND #5, Juvenile #11, and get a good hit on the Queen.
>>
>>6432097
For (5), shoot upper west to hit Darkspinner #4 and not Juvenile #11.
>>
>>6432093
*wants nothing to do with it
buh. was in a rush to get the FUCK out of dodge. Also amending it to 4B, 2A, so I can land right on top of that coreshard deposit. This should be my last change, I want NOTHING to do with that pierce/bend, AIE AIE AIE
>>
Rolled 3 (1d5)

I move Cookie as much as I can and cast #Rocky Run#. She should get at least +3DC and 7 bonus MOV
Let's see if I can at least hit something next turn.
>>6431943
Name: Bird Cookie

A girl that ate something she shouldn't.


FOCI
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
Heroshield
>Bulwark [12 HP, 3 MOV, 8 DC]
Magecloth
>Ultorishawl

SPELLS

#Fungal Feather#
-Runspace:12
-PWR 7+(-3 to 5)+(Dawnforce)
-RNG 8
-ACC 1d8+3+(Dawnforce)
-EFFECTS
>VOLTSPHERE [ELEMENT: LIGHTNING]: [Runespace: 2-1, PWR: 2]
>Nettlefetter [Runespace: 2, PWR: 2]
>Scornspore [Runespace 2+1, PWR: 1]
FORM
>Flashstep [Runespace: 3, 1d8+1, Range: 3]
MODIFIER
>Longshot x2 [Runespace: 2, +4 Range, +0 ACC
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3
>DAWNFORCE [Runespace: 2]
>Scuttle [Runespace: 1]
>Versatile [Runespace: 1, -2 PWR]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]


#Rocky Run# (Runespace: 0 PWR :7+(Dawnforce) Roll:1d5)
EFFECTS
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]
>Quickstep [Runespace: 1+1, PWR: 1]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>Sinsigil <Pride> [-4 Runespace]
>Unstable [Runespace: -2 ]
Dawnforce [Runespace: 2]

ULTORISHAWL' S SPELL
#Bird Barrier# 3
EFFECTS
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3]
>>
>>6432240
SHID
>>
Rolled 1, 3 + 3 = 7 (2d4 + 3)

>>6431943
>>6432073

The now-familiar boggy fragrance reinvigorates Cynthia, who has once again been dealt the misfortune of lying helpless in a tangle of inky webs. She groans with a dour expression as she struggles to tear herself out, looking filthier than an orphan fresh out of a coal mine. She manages a muted nod of appreciation towards Hestri, then shoots Conquest an annoyed look as she scampers past her. “Is anyone *else* going to attack this one?? Ugh…”

>Cynthia moves 2B
>Cynthia casts Electrum Braid, using trickshot to cast it at 1A, in direction 5E (8 DMG +1 ICE)
(rolling now for Darkspinner #3)

Cynthia (5 HP, 4 MOV, 6 DC, FIRE Weakness):
Current status: 5/5 HP, 1 PSN

Focus:
>Golemductor <Model: Scarab>
Hieroshield:
>Elementalist
Cloak:
>Hoarfrost Veil

Electrum Braid (tricky version):
Effect:
>Voltsphere [ELEMENT: LIGHTNING]
Form:
>Lance
Modifiers:
>Dawnforce
>Sprawling
>Longshot
>Trickshot
Totals: 2d4+3 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 7 RANGE, PIERCE, TRICKSHOT, +1 ICE

Ladybird V3 (3 HP, 4 MOV, 6 DC, non-healable, ignores terrain hazards):
Current Status: BROKEN (will return next turn)

Quicksilver Wings (gambling version):
Effect:
>Quickstep
Form:
>Wreathe
Modifiers:
>Dealer’s Whim
>Crescendo
>Imbue ICE
Totals: +(6 x 0.1 x (1d14+1) ) MOV, 1 RANGE, +2 ICE
(dice is actually 1d14, with rolling a 1 being equivalent to rolling a 15)
>>
Rolled 6, 5 = 11 (2d10)

>>6431943
>MOVE 4C
>CAST GENUA DESPERATIONIS ON 4 AND BIG SPIDER
>>
Rolled 4 (1d5)

>>6432276



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