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WAR!

The Brotherhood of Steel has launched a dastardly surprise attack on the NVD, nearly killing you and Veronica Santangelo in a failed assassination attempt with a horrific new weapon of mass destruction.

The Directorate is in the midst of internal shakeup as Boone and his team of special forces have been eliminated and the presence of the Followers of the Apocalypse are in flux. But these domestic issues pale in comparison to the attempts by Lost Hills in exerting their power over the nascent nation.

Will the New Vegas Directorate weather this storm and come out stronger for it, or will this grand wasteland experiment fail and be lost to the sands of time? And what will the NCR do now that the Brotherhood and Directorate in a fight to the death? Will the mighty Caesar intervene on his heirs-apparent behalf? Only time will tell.
>>
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Thread 1: Genesis

The Courier talks Lanius down, and General Oliver is thrown off the Dam. A ceasefire is negotiated with the NCR and the chaos in Freeside is swiftly put down. In the chaos of the battle, the Brotherhood took over Helios.

Boone got talked into staying around, the Courier absolutely dogwalked the NCR ambassador two separate times for a very favorable treaty with the Mojave in return for much of the dam’s power and water.

The Crimson Caravan is banned from the Mojave and the beginning of the Follower-Mojave relationship is formed over bath houses. The Courier encounters boomer blight for the first time after asking the Boomers for food, though not understanding the severity at the time.

Doing what the NCR couldn’t, the Courier completely eradicated the Fiends as a force in the Mojave, demolishing Vault 3 in the process. A massive deal is made with the Brahmin Baron Heck Gunderson to supply much needed food to Freeside in return for vast freedom over his businesses and for his son to serve as AG Secretary.

Senator Armstrong of the NCR is introduced.

Thread 2: Ain’t like chowing down on Fancy Lad Snack Cakes…

The Courier discovers a large group of raiders operating from the town of Nipton, targeting NCR visitors from the border. The Courier also officially creates his council, the nexus of the Mojave Government.

The Courier finally explores Lucky 38, finding wealth and secrets that he quickly uses, most notably the Mojave Rehabilitation Plan. But much of the information pulled is heavily corrupted and will take time and effort to make use of.

The Courier refuses to let House die and instead rushes him off to Big Mountain to extract his brain from the rotting body, resulting in House in a coma. The Brotherhood makes another move and seizes Black Mountain.

Boone runs into a stranded NCR special forces group who agrees to stick around for the time being and they prove instrumental in the dramatic victory over the Nipton raiders after they launched a terror attack on the NCR border crossing.

Senator Armstrong climbs the ladder of power and is invited into NCR President Kimball’s Council.

The New Vegas Police Department is created to alleviate pressure on the Securitron Force and begin the process of civilian control over the region. A military is officially created with the former Enclave captain as its head, with an infantry core being the focus and the M1 Garand selected as the standard rifle of the armed forces and a production deal made with the gun runners.

The beginnings of industry is created as a nascent leather industry grows around the production of leather armor for the armed forces. The Mojave Rose Caravan Company was created with Cass as its president, cutting construction costs and alleviating the issue of transportation.

The Courier activates the Emergency Beacon in the Remnants Bunker and is offered a deal to heal Caesar in return for a mighty boon.
>>
Thread 3: Render Unto Caesar

The Courier travels deep into Legion lands to heal Caesar of his tumor, learning much about the empire in the process.

In return for healing Edward Sallow, the Courier receives a set of master codes that should override any government facility in the country. In the aftermath of the surgery, Caesar now believes that the Courier is the heir of his empire though much needs to be done for the Mojave walker to earn that position.

Before heading back West, the Courier also planted the seeds of a major conspiracy forming against Caesar with the goal of destabilizing and weakening the Legion.

The Boomer Blight, which is an altered strain of the Vault 22 and Big Mountain strains, begins to become a much larger issue with it being manmade, particularly hard to treat and multiple strains existing in the wasteland. But it’s not just confined to the Mojave, with rumors of it having infected the lush lands of Zion.

While focusing on this apocalyptic issue, the Courier also continues to strengthen the position of the Mojave. He negotiated a massive investment deal with a cabal of NCR businesses and a minor agreement made with the Brotherhood to provide technical support throughout the desert.

Yes-Man finishes his upgrades and turns into an even bigger big brother than he was before and a very generous trade agreement is signed with the Legion.

A New Reno crime family shows up in Freeside, causing endless headaches for the Courier and his government.

Perhaps the most impactful episode happens when the Courier explores Hawthorne Depot, finding a large NCR garrison and roping in the Brotherhood and Legion for a raid.

After insertion with Vertibirds, the initial assault goes nearly perfectly but disaster strikes when an explosion kicks up a nerve agent and nuclear material in the middle of a dust storm, killing the entire town, garrison and the raiding force while also nearly killing the Courier in the process. After waking up back in Hidden Valley, the Courier is without the Platinum Chip and the master override codes with no idea on the status of either.

Arcade Gannon and his research team sent to Zion have gone silent and the status of the Platinum Chip unknown. The only saving grace is the Courier officially decides on a direction for the Mojave, creating the New Vegas Directorate and giving the nascent government an air of legitimacy.

Quintilius Publicis is introduced.
>>
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Thread 4: An Evil Awakens

The Courier wastes no time in finding the Platinum Chip, but also comes away with no answers on what exactly happened in Hawthorne. He discovers a treasure trove of pre-war military equipment stored in a locked bunker.

The Courier journeys deep into Zion to uncover what happened to his research team and stumbles upon horrors beyond his imagination. He fights his way through the entire valley, pushed nearly to his limit. He finds a handful of survivors and evacuates them, though Joshua Graham stayed behind as a distraction. The survivors of Zion are settled at Cottonwood Cove, now renamed Genesis.

Domestically, valuable resources are found throughout the Mojave and construction on the first gold mine is underway. The dual investment finishes up and the region is rapidly industrializing. A series of states are drawn up dividing the Mojave into governorships, and those governors are approved by the Courier. Funding is decided on a “per-head” basis.

An intelligence apparatus is created and the Armed Forces is rapidly expanded, with additional manpower given by the Freeside Republic after agreeing to join the NVD.

The Courier takes a trip to The Divide to ask Ulysses to join his government and look for a weapon to destroy the Boomer Blight in Zion. Ulysses joins after a few months of consideration, while The Courier finds a nuclear weapon to use.

The Courier travels to Big Mountain to talk to House’s brain fresh out of his coma, gleaning some perspective on the Mojave’s situation. He returns again to bring Doctor Henry and Arcade to the scientific wonderland only to find out that House is now missing. Henry and Arcade begin to settle into Big Mountain but have different wishes for its use.

The national currency is decided to be casino chips, with the specifics still being worked out. The NCR attempts to shut down all traffic and trade, but is quickly overruled by NCR business interests.

The Courier visits Creech AFB with Bear Team One and a platoon of troopers but encounters nothing but misery. He finds out that the Boomer Blight has begun to spread from Zion.

The Courier makes his way to Fortification Hill, discovering that it needs repairs and needs raw material, but can repair and build new Securitrons. The water shortage was also investigated but no cause was found.

The Salvatore Crime Family was quarantined and raided in a joint operation that rounded up every member. In talking to their leader, Courier realized Cyrus Long is Enclave-affiliated and agreed to accept his people in the NVD.
>>
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Thread 5: Rebirth

Zion is destroyed by the Courier’s hand, hopefully ending the Plague once and for all though exacting a high cost. The discussion over crime careens off the cliff and is put on hold while Courier Six goes on a mission to kill Vulpes, the Wolf of the Wastes.

Kimball narrowly loses his re-election to Allgood Murphy and begins to plot his revenge and The Courier spends some much-deserved R&R with his companions. A meeting with the representative of the Enclave Immigrants goes…well and they begin to settle at Novac, Goodsprings and Genesis. Courier Six really explores Big Mountain and begins putting down the building blocks to reclaim it for the Directorate with the help of a newly-rebooted Dr. Möbius.

The Courier finished up his tour of the Mojave (narrowly avoiding being crushed by a boulder) while visiting Jacobstown, Genesis, Boulder City, Novac, Freeside and Westside. The Courier is now in New Vegas, celebrating his well-deserved independence.

Thread 6: Icarus

The independence celebrations finish up and the Courier leads an expedition north to destroy the plague. Actual housing projects break ground and research into the X-17 Meteorological Station begins to bring rain to the desert at last.

The Courier finally decides on a system of laws and the outline of a judicial system for the NVD and the New Vegas Boxing League is created.

But the good times don’t keep rolling. Boone reveals that he knows about the Enclave and Legion dealings, given you an ultimatum to come clean. You tell your followers and many of your Secretaries, to varying reactions. Julie and Boone storm out, but are caught by Ulysses and unceremoniously executed in secret.

Cass reveals that she’s pregnant with your child and will soon be resigning as Secretary of State while Veronica is made a new Secretary. Just as you’re processing the losses of those close to you, negotiations fail and the Brotherhood of Steel launch a surprise attack on the NVD, nearly killing you and Veronica with some new, terrible weapon.


Link to previous threads (upvote them!)

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=No+Gods%2C+No+Masters
>>
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The Vertibird lands on the cracked asphalt of an old parking lot, the perimeter of its landing space marked out with concrete blocks. As soon as the wheels touch the ground, the young NVDAF soldier - Private Velder - leans over the comatose body of Veronica to open the side door.

Outside is Kreger flanked by two other soldiers with the Securitron Patton lingering some distance behind. Pvt. Velder jumps out and salutes.

Velder: Sir, Secretary Santangelo is in need of immediate medical assistance!

Kreger returns the salute and nods at one of his two soldiers. The man on Kreger’s left begins sprinting back towards the old resort. Kreger then salutes you as you exit the cramped gunship.

You quickly return the salute but turn around and check on Veronica. Her pulse is still there, but weak.

Kreger: Director, we are under attack by the Brotherhood all across-

[I know. Veronica and I were almost killed in an assassination attempt. She’s not going to survive with the care here, we need to get her to Freeside and in front of a doctor.]

Kreger: Sir, Freeside may not be the safest place for her. A few weeks ago, I requisitioned one of their Auto-docs to be stationed here. She’ll be in good hands, Director.

You consider asking why he stole an Auto-doc but figure it doesn’t matter right now. That decision is probably going to save her life. Instead, you describe the meeting with Vance and Galen and the attempt on our life. You explain the mystery weapon and how you think it works while Veronica is taken to the Camp hospital on a stretcher.

Kreger: We never should have let the Brotherhood in our backyard, bah. It's too late now. This new season is worrying but I’m more concerned with their weapons that do work. Speaking of…

You, Kreger and Patton enter one of the communal rooms. Where there were once billiard tables and plush couches are now the familiar sights and sounds of a military headquarters. Men and women run back and forth carrying papers and updating numbers on a chalkboard.

Kreger takes you over to a map of the NVD. It’s not pretty but it’s not as bad as you feared. It seem that almost as soon as you left Hidden Valley; The Brotherhood launched multiple strikes across the Mojave attempting to decapitate the government and eliminate any resistance. They were only partly successful due to you standing here intact.

The largest assault consisted of six vertibirds loaded with BoS strike teams heading straight for New Vegas. Their goal seemed to have been to take Lucky 38, disable Yes Man and plunge the NVD into chaos. Unfortunately for them, they were not aware of the laser system mounted onto the top of the hotel. Yes Man shot two of them down before the other four turned back to Brotherhood territory. While the lack of maintenance and age has rendered the system currently inoperable, the Brotherhood aren’t aware of that. Yet.
>>
The remaining Vertibirds instead landed at Goodsprings unopposed, the handful of Securitrons near the town been driven off and the small town militia not even attempting to fight the tin can soldiers. The Securitrons pulled back to Sloan, cresting a defensive line the Brotherhood aren’t ready to assail right now.

Camp McCarran was also assaulted by upwards of 200 Brotherhood, but were repelled by a joint Securitron-Infantry counterattack. Losses on both sides were heavy but the Brotherhood pulled back after losing nearly half their force. Securitron losses are particularly high due to the heavy dose of plasma weaponry and EMP devices in the Brotherhood’s arsenal and being caught off-guard and out of position.

-15 Securitrons (turned into damaged units)
-75 First Company Infantry

Hoover Dam wasn’t assaulted but it was sabotaged. The Brotherhood scribes were either replaced by saboteur agents or they themselves were saboteurs as well as running the turbines. Whatever they were, the damage is extensive but not total. Due to the small number of Brotherhood at Hoover, they were only able to disable two of the 9 turbines before being stopped by NCR engineers and the Second Infantry company. While a handful of the saboteurs managed to escape in the chaos, most were either killed or captured. The on-site NCR engineers refuse to reroute power to New Vegas to make up for the loss of two turbines which has plunged the southern NVD into darkness.

This is the good news, if you can believe it. The bad news….

Novac was quickly taken as operations began. The 25 Securitrons were driven out of the town and Patton pulled them into a defensive posture instead of counterattacking. Novac has gone dark, and it can be assumed they have taken control of Nelson as well.

-5 Securitrons (completely destroyed)

Primm was also taken, though the Securitrons had more notice and fought an orderly retreat out into the desert to unite with the Securitrons that were assigned to guard the Southern trade routes. Some of your irreplaceable robots were picked off by Brotherhood units as they patrolled individually, but Patton quickly had them rolled into defensive units and congregated to mass their firepower.

-15 Securitrons (completely destroyed)

The remaining Securitrons in the South have spread out down near Genesis, forming an imposing defensive ring that the Brotherhood aren’t keen on pressing yet.
>>
There were no NVD units at Black Mountain but the Brotherhood has severely limited the ability for Lucky 38 to broadcast across the entire region. While radio may reach the edges of the NVD, advanced operations with the Securitrons down south will be nearly impossible until capabilities are restored. This is partly why the initial reaction by the NVDAF was so poor - Securitron communication was severely hammered by the disabling of Black Mountain.

The last big assault undertaken by the BoS was to target the NVD Government Headquarters south of New Vegas. This location was also attacked in force by heavy infantry backed up by mounted light infantry. Most of the Securitrons in the area were out of position due to responding to the McCarran attack so were unavailable when the Brotherhood arrived. Instead of the easy fight they expected, the Brotherhood faced unexpected and stiff resistance from the NVDPD deployed to provide security to the government workers and their families. The NVDPD fought for every block, using houses and rubble for cover and making the attackers clear their sectors or risk being shot in the back by rusty hunting rifles, ramshackle pipe pistols and the occasional 10mm handgun.

This defense was helped by the fact that the Brotherhood was attempting to take the HQ intact instead of just leveling the buildings. The attacking force was kept out of the old REPCONN building long enough for Securitrons to push back the Brotherhood to the hills where they stiffened up enough to force the Securitrons to also call off their own counterattack, pulling back around the HQ. It’s a great victory but came at a horrible cost.

-100 NVDPD
-12 Securitrons (damaged)

This is the extent of the battles that took place in the opening hours. Freeside is in a state of confusion bordering on terror from the fighting, not knowing if power-armored stormtroopers are going to start marching down the street.

You take in the news with a straight face but inside, you try very hard to not show your exhaustion and worry.

Kreger: That’s the BLUF for you. This isn’t easy to digest but trust me when I say it could have and should have been so much worse. They failed in their first-stage objectives and we’ve held onto many strategically-important objectives.

Kreger is right but you still look at the losses from just the first initial punch. The Brotherhood underestimated not only the Securitrons but also the strength and stability of the NVD.

[These Securitron losses are just disgusting, Kreger. How did it happen?]
>>
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Kreger: A surprise attack across the country, a disruption in communication due to Black Mountain, the dispersed-nature of the robots due to their patrols, the quality of the Brotherhood training, weaponry, tactics and their armor. But remember Director, we don’t have the numbers for losses on their side but it’s not pretty. Patton estimates they suffered nearly 25% casualties from their deployed forces in just the opening stages. It’s shocking to a civilization like theirs and it’s not sustainable.

[What’s our next steps?]

Kreger points to the current force deployment numbers and the corresponding map.

Kreger: It’s up to you but believe me when I say I have a lot of angry grunts ready to get some payback. Director, those new Enclave units have been waiting their literal entire lives to kill Brotherhood scum. They just need a target.

An aide rushes in with a piece of scrap paper. He snaps to attention and fires of a crisp salute.

Aide: SIRS, EMERGENCY MESSAGE FROM SECRETARY CASSIDY!

You quickly get up and grab the paper. Instead of it being more bad news, you can’t stop yourself from breaking out in a stupid smile. You hand Kreger the note.

Apparently the Brotherhood had tried to reach out to the Boomers shortly before the attack to betray you in return for technology, land and all other manners or rewards. Pearl quickly sent them away and promptly sent them to hell by turning the big guns on the fleeing contingent. They are now fueling up The Lady to begin bombing runs on Brotherhood positions. Additionally, they are offering two platoons of volunteers equipped with very heavy weaponry to augment your forces.

Kreger: Thank God for those maniacs up north, huh? Alright Director, come take a look at our present situation. Our forces are stationed around the NVD in holding positions, I urge you to call martial law before the country breaks out in violence because and the longer this war goes on, the worse it gets for us. Let’s begin.
>>
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WAR ACTION GUIDANCE

Each “turn” of a war will take place over two weeks = two phases/turn. In almost every case, the Courier will act and the enemy will react, unless it was a sneak attack such as this. This is meant to be more strategic than tactical but the more input given by players (assuming it’s good input) combined with a coherent strategic approach is ideal. A unit comparison is available on the Pastebin and will change as more combat information comes in.

The Courier is meant to be a general, not a fighter. Setting up strategy during a time of war will not need an action but the Courier can participate in a battle/operation for a Courier action. The war actions will be a different round of voting/rolling than with the monthly turns.

The battle map shows deployments of units OUTSIDE of towns/cities and those held by allies and enemies. If a unit is stationed inside of a settlement/city, they will not show up on the map but will show up on the ledger. In terms of gameplay, there will be rolls for each individual “battle” during the phase, with the DT & bonuses being influenced by force composition, numbers, terrain, etc.

As with anything, this is a work in progress and the mechanics will change just as the opponents will change. For The Director, a war isn’t what happens on the battlefield but everything done outside to prepare for it.
>>
Below is the link to the Pastebin detailing the forces of the NVD and the (presumed) forces of the BOS

https://pastebin.com/WUaGdbQc

NVD FORCES

>The Strip: 168 Securitrons
>Freeside: 265 Securitrons at Strip entrance and throughout Freeside, 500 NVPD, First Westside Company
>Westside: Second Westside Company (Dispersed at gates/entrances)
>The Dam: 100 Securitrons, Second Company (Securitrons and Infantry inside Dam and just outside at pre-built defenses)
>McCarran: 30 Securitrons, First Company (Infantry and Securitrons holding walls, conducting limited patrols outside)
>Camp Rex: All American Company, Big Red One Company, Jackpot Squadron, First and Second Mechanized Squadrons, vertibird gunship wing (Training and holding defensive positions around Camp Rex)
>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)
>Southeast Mojave: 80 Securitrons (defensive line protecting Genesis)
>NVD Headquarters: 50 NVDPD, 30 Securitrons (Securitrons holding tight perimeter, NVDPD inside)
>Securitron Vault: 10 Securitrons (Inside)

BOS FORCES (ESTIMATED)
>Goodsprings: 1 squad Knights in hills around town, indeterminant infantry in and outside of town
>Black Mountain: 1 squad of Knights & 50~ infantry dug into hils
>Hidden Valley: 2 Paladin squads, 1 vertibird gunship flight
>Primm: 1 Knight squad patrolling town perimeter
>Nipton: 1 Knight squad patrolling town perimeter
>Southeast Mojave: 3 Paladin squads, 3 Knight Squads dug in
>Nelson: 1 Knight squad in hills around town
>Helios One: 2 Knight squads, 1 Paladin Squad, 1 vertibird gunship wing
>Novac: 1 Paladin squad, 1 BOS infantry digging in
>>
Ok anons, who is on board for:

>In and out bombing run on Helios and Black Mountain with the Lady of The Lake, both in one go
>Deploying the Boomers' heavy artillery to Hoover Dam, putting Nelson in range and allowing us to hammer their flank if they try move troops along the outside of their power center
>Send a few units of Nightkin South from Jacobstown to camp at Bonnie Springs
>Send infantry to Goodsprings from the North while the Nightkin circle around the outside along the West and then sneak attack from the South, behind whatever defensive lines they make to hold off the Northern infantry assault

This opening riposte will
>Cripple their energy and communications
>Give us artillery control of their Eastern front to restrict movement
>Likely lead to us reclaiming Goodsprings and Nelson, allowing us to surround them strongly on three sides, relieving the defensive Securitron line on the South

Meanwhile we need to fucking double time research on the rainmaker. They have a sunbeam death ray. We need a rain cloud flood machine. Perfect counter. We can hose Hidden Valley and waterboard them into submission. It's like the Manhattan project but totally halal.

Let's skull-fuck these bean-can bastard bitches.
>>
>Order the Enclave PA troops be made up in Brotherhood colours, and something to distinguish them from regular Brotherhood.
War crimes? I didn't sign no Geneva convention.

Also Survivalist, I'm not 100% sure, but the First and Second Mechanised squadrons are our PA troops, right?

The Brotherhood will still be reeling from the failure to knock us out, which means we have the initiative. Obviously Hidden Valley and Helios will be their most fortified locations, so we can't hit them there.

We also have Enclave people at Goodsprings, Genesis, and I can't remember the third location, so getting them out should be a priority. We absolutely cannot risk the Brotherhood getting their hands on them.

The Brotherhood being pushed back from the strips means we can probably risk depleting the Securitron forces there to boost our frontlines. I would hazard leaving 100 securitrons or even 75 to keep the peace.

Freeside securitrons are probably necessary to keep the peace. McCarran, the Dam, Camp Rex, NVD HQ, and the Securitron Vault need to be defended.

That gives us All American, Big Red, Jackpot Squad, Mechanised Squads, Vertibird Gunships, Westside Company, plus whatever securitrons we can scrounge as our mobile forces.

I think our main strategy this turn should be to cut off their comms with Lost Hills and begin propagandising on the air waves. Disguise our PA troops as Brotherhood, go along ourselves, take out their knight squad and send up an infantry company to clear our their infantry.

I also like this anons suggestions >>6440873 of bombing Hidden Valley, taking Goodsprings, and recruiting Nightkin if we can.

Looking at the map and their main offensive force is deployed in the south, which means if we can take Nipton and cut off their road access we'll deal a massive blow.

Our main worry should be their Vertibird Squadron. If we can destroy or disable them it would free up a lot of forces from security. Probably want to task Jackpot and Robert's Raiders on that.
>>
>>6440969
Checking the combat ratio on the pastebin, and a squad of PA Paladins is worth 10 securitrons. Knights are worth 25.

Wait, is that right? The ratio of securitrons to Paladins is 2:1 but with knights it's 5:1, shouldn't it be the other way around?

Anyway, assuming their Vertibirds can carry only 1 squad each (please correct me if I'm wrong survivalist) this means we need a minimum of 75 securitrons to counter any vertibird squad assaults, 150 if they send both. This is if they send exclusively Paladins, which I think after the beating they've gotten they'll be adverse to, so 75 should be fine. Which means we can afford to lose 25 securitrons from the dam, Quite a bit from the strip, and potentially a lot from freeside if anons want to redeploy those.
>>
>>6440975
I changed the force comparison, thought it was too unfair on the Brotherhood who have the best soldiers in the wasteland. Open to suggestions.

A transport Vertibird can carry a squad of power-armored soldiers and you know they have at least 4 left from their attack on New Vegas.

>>6440969
Yep I called them mechanized squads because I’m still playing around with names. Open to suggestions but they are yours.
>>
>>6440997
No I mean Paladins being worth less in combat than regular knights. Shouldn't the more experienced veteran Brotherhood members be worth more than knights? Unless it's 2 Paladins and 5 knights to one Securitron but that seems super OP to us.
>>
>>6441005
The way I read it is 1 Paladin for every 4 Securitrons, so 1 armored Knight for every 2 Securitrons.


The first enemy you have faced which is an unfavorable trade.
>>
>>6440969
I didn't actually recommend bombing Hidden Valley because the bunkers would not be negatively impacted and the dust storm would make it difficult to optimize any targeting; would be a waste of ammo and fuel. It would also take the Lady too deep into their territory for my liking.

If we have the heavy guns at Hoover, at least, we can run interference on their vertibirds for that whole side of the warzone.
My strat would have us take Nelson and relieve pressure on that Southernmost line of Securitrons, and also have us take Goodsprings. I think you're right about Nipton, and our best shot at seizing it will be using Goodsprings and Genesis as our major staging areas. That means liberating the former, and providing cover via artillery in the North for the latter.
If they retreat South to regroup around Nipton as we press in, it may make taking that settlement back more difficult, but it will also open up our logistics and weaken their power center around Hidden Valley.
>>
>>6440871
I think we can add a necessary thing if you agree Survivalist alongside the war plan. That i think we can organize further its good so far but it can be better.


>Emergency NVD Civilian Government Action
>1 Talk to the Directorate
- 1.1 Mr.New Vegas Grey News

Mr.New Vegas will talk of the heroism of the NVD infantry, of the NVPD policemen and even the stalwart iron sentinels of the Securitrons. He will also talk of losses and the deaths caused. He will share tips and some somber joy for relief the population.

- 1.2 The Director Speech

The Director will talk to the people and Governorships of the NVD. He will proclaim he will do his best for make sure the Mojave remains safe, and the BoS doesn't destroy the NVD dream. He will talk of the betrayal of the BoS and their attempted assassination. He will proclaim the darkness he suspects they bear and wanted to keep silent : kinslaying, as they tried to kill Secretary Veronica, they might already did so with previous members of the Mojave BoS that all vanished in the past. The Director will end the talk, that the NVD will stand for its people and will retake back all the land they lost. The BoS will not get away with their betrayal and other nefarious acts. Help will be given to the ones in need, and volunteers for the war ahead will be accepted. The difficult decision of martial law will be taken and will remain for the duration of this difficult conflict

>2 Emergency Secretaries Meeting
An emergency meeting for organize and direct the civilian side of the NVD until the war ends. Simple, and to the point. Let us look at our civilians losses and other damages.
P.s.
Ask Krueger to ASK US before relocating an Autodoc we placed there. We would heavily prefer if no bad blood is made between the military and the followers because of this. The Secretary of Defense shouldn't be viewed in a bad light. We trust him, he will make sure to amend the action after the war. In his own way even. And...if the BoS have any auto-docs of their own once the Lost Hills colony is removed they should be sent to the Hospital being made ASAP.

///
1/2
>>
>>6441135
>>6440871
The War Plan
Strategic Meeting to be done with all our military/police/securitrons experienced officers/characters

>Instantly install James Hsu in the position we wanted him. We need his help right now, he needs to train, discipline and organize the NVPD. They need to win any other attack the BoS might launch where they defend

>Ask Krueger, James and Patton how long is going to take to replenish Infantry companies and NVPD units losses. How viable would it be to make more NVPD policemen units or more Infantry companies ? In addition there might be many Mojavers willing to fight against the BoS, would it be viable to organize them in "Volunteers" Formations and given them some simple training ?

>Task Ulysses with taking any talented volunteers he sees in New Vegas, take all our agents recruits, take all the Cyrus Enclave Spies and go to Jacobstown. There he will recruit some Nightkin and Ghouls after asking Marcus of recruiting a few capable and cunning of their numbers. After spending a few days in preparing and training this group, Ulysses will tell them the NVD and the Director itself want them to complete a vital mission : the spying and harassing of Black Mountain BoS garrison. Knowing the land, Breaking their morale and bleeding them is the objective for prepare a future NVD reclamation attack.

>One Nightkin and One recruit spy will be sent south to deliver a message to the NCR Border Crossing. Lost Hills attacked the NVD and they will likely attempt to send reinforcements flying in NCR territory. A message will be sent to the Legion Embassy with much the same info, only that we do not know anything of the eastern BoS chapters.

>We will ask Marcus to send a militia reinforcement of supermutants/ghouls/nightkin to attach it self to the military force that will be sent for retake Goodsprings. We will also ask Gunderson to send some of his gunmens has well there. The NVD is in peril.

>We will ask the Followers for a few temporary medics(only duty we will ask them to do) members of theirs attached to our military forces ensuring at least some wounded soldiers might remain alive (its a big ask but the NVD needs to win the fight. And we avoid the BoS harms further our people). This is only for the duration of the war. The autodoc taken will be also returned after the war ends.

>The 2 platoons of Boomers volunteers equipped with very heavy weaponry will be sent with the military force tasked to retake Goodsprings
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>>6440969
>Order the Enclave PA troops be made up in Brotherhood colours, and something to distinguish them from regular Brotherhood.
I dont think this is gonna work much.

Not only this is only applicable in just three locations where Lost Hills colonists civilians might be present alongside military personnel (the rest is entirely our land, people and settlements we need to reclaim). The BoS of Lost Hills would know perfectly any losses they have and they know their own reinforcements arent coming any day soon. Lost Hills BoS strugglers would be too few or almost none, and they know the NVD has power armors of its own.

So I think its much better to instead double down and ensure Cyrus Enclavers military units integrate in the NVD with :
>Have all military units show their pride in the NVD and their willingness to fight for it by giving them NVD colors, symbol and insignias of their own to bear in the state first war

This should improve our population and soldiers morale has well. Having heroes is much better for us has a war narrative. Especially with so many of our towns taken.

The location you are thinking of in regard to Cyrus Enclavers civilians are Nelson and Novac which also have plenty of our own people (Novac in particular).
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>>6441145
>I dont think this is gonna work much.
Also what kind of power armor do our Enclave troops have, anyways? Because unless it's T-line it'll be a dead giveaway anyhow.
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>>6441149
the common person isn't really gonna be able to tell the difference in PA types, Only those educated and even then it depends on what shape these Enclave troops are in.

inb4 all fucking hellfire somehow
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>>6441149
X-01 of course. Using T-51 is too boring
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>>6441149
Jackpot squadron which is Mojavers and Freesiders born and breed here, is mixed power armors. With i assume repairs and mainteneance being what they are when you aren't the BoS and are a newborn state. Meaning they dont look very uniform. They certainly don't look like BoS.

If that’s our condition then.... i really don't expect the Cyrus Enclavers specified to be thugs that needed discipline and training by Krueger, to have perfect power armors or power armors of all one type. Their power armors situation will be similar to our own so I expect mixed types of power armors. Likely more Enclave models but I don't expect them to be perfect or to just be that. And repairs and mainteneance being what they are for a population group that was inside a criminal syndicate not too long ago. So this means they cannot look like BoS power armored soldiers even less than Jackpot.

>>6441152
>the common person isn't really gonna be able to tell the difference in PA types,

The common people in the Mojave are our people here. Which means we have all the reasons in the world to give our colors and symbols to all our troops. Those men and women in power armors from Cyrus Enclavers arent BoS wardogs coming to kill, destroy and burn. They are the Director soldiers that will protect and save the NVD. They need to became a part of the state. This would be a good step in that direction, making them feel like they are fighting for the NVD by having its colors on them.

>Only those educated and even then it depends on what shape these Enclave troops are in.
And the Lost Hills colonists civilians and military personnel are exactly that kind of people. They are an educated people. They are obsessed about war technology knowledge and equipment.
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>>6441154
Ah. That ruins the disguise plan then.

>>6441158
Though if Jackpot is T-series PA, it might still work. The Brotherhood should, I think, believe they're the only group around with PA, especially if they went on a thunder run to the Lucky 38. We can even sell things by ordering a bunch of securitrons to chase our force to Black Mountain, the Brotherhood probably aren't going to fire on PA in their colours being chased by Directorate forces.

And with the Enclave thugs, I'd assume that's the infantry companies, and the PA troops are reasonably disciplined if inexperienced.
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>>6441158
You’re also correct. It’s mostly old but well-maintained suits of X-01 but there are some T-51, T-45, some Tesla.
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>>6441154
>X-01

Oh yeah no real hiding that, But its def a fighting chance against the Inferior BoS marks.

>>6441158
Yeah but the BoS can kill themselves. Do you really think we're gonna spare most of them after this brazen attack on well everything and one?
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>>6441158
Also i was more addressing the false flag part. I want them wearing our colors over the Enclaves. They are here to join US not the other way around.
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>>6441161
>Though if Jackpot is T-series PA, it might still work.
It doesn't for the other points i said. I would prefer we don't do another mistake because we need to do it for no reason at all, beside doing "war crime meme". I really don't think the Lost Hills BoS are dumb to not understand they have basically no stragglers coming back. They lost a lot of fighters, and they are dead and gone. They know it.

In addition it is quite likely the BoS where spying our military in some capacity even from distance. They did surprise attacks, they where ready for sabotage and betrayal at multiple positions. From Hoover Dam to the shared patrols. Also knowing about power armor military units being trained is not hard when there is two main NVD military bases to look at. We dont have secret training military facilities.

And honestly let our troops fight has NVD soldiers. Let them wear our colors in this war.

>And with the Enclave thugs
The Cyrus Enclavers military units where specified to need discipline and training. No two ways about it from Krueger. If there is anyone with discipline they aren't the majority thats for sure. We even had them has a clear alarm that needed training and discipline (blantant and obvious integration in the NVD too but I think it doesnt need to be said...). Hopefully he worked his magic on them already with war being here (but has we can see Krueger is still very much training them in Camp Rex. Which would include giving them discipline).


>>6441154
>>6441162
More or less what I ezpected
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>>6441169
I do think a disguise plan can work though. How likely are the Brotherhood to fire on troops in their own colours? Especially if they know they lost squads near NV. They only have 1 squad of knights at Black Mountain, and if we can dislodge them from there then that cuts off comms with Lost Hills and restores connection with our forces down south. It's an important strategic position. It's a gamble, but they're still reeling from their losses, and we can sell it even further by sending our X-01 PA to chase them while acting as backup. And we can always choose to go ourselves to increase the chances of success.
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>>6441167
The BoS can kill themselves sure. And we can kill them. But they will not believe there are strugglers or sudden reinforcements so soon. The war just started and they paid an heavy price. How many of them would even think there are stragglers from their failed strikes that didn't manage to retreat with the rest of their troops ?

>>6441168
For me the problem is that the false flag is difficult to work. This Lost Hills is determinated. Its harsh. Its violent and ruthless. They aren't the dreamers like dead Hardin, that wanted a new future.

They are here for total war and fight with ideological desperation even with their losses, because they see the NVD has nothing but a political disease that infected an entire chapter of their own (that they almost managed to kill entirely to the last). One that started to call us friends and allies openly at that.
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>>6441172
Yeah no my point is that the Flase flagging won't work now that we know the armor type.
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>>6441173
Ok then
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>>6440871
>>6440865


I'd like to throw one additional suggestion in the ring, as part of my continued effort to align with the Legion.

>Send a private request to Caesar

to provide troops for our fight against the brotherhood. I'm sure we could facilitate they're crossing the Colorado somewhere south of the dam so they can strike the brotherhood in the flank. Without really mixing with our directorate forces

My logic for proposing this is one we have already saved Caesar's life and ingratiated ourselves to him at the cost of some very competent advisors and military assets, we might as well make sure that decision pays off in every way possible. Two if troops other then our own can do the dying that's a win, three it'll be a good way to see what the status of the legions forces are after Caesars big shake up they could be even more threatening then before or less of a threat as Caesars purges wiped out some of the more competent legion officers.
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>>6441177
Best to not have Legion troops in the Mojave. Our people dont like them and what the Legion did across the Mojave is still a vivid and known memory.

Also something like us asking Caesar for troops.... Might give him more ideas about us and the whole heir thing. Which would be terrible since he has them already. Unrealized thankfully for now with the purge occupying him.

It would be better to make sure no BoS reinforcements flying from the east arrive. If we can make sure the reinforcements that might be flying here from both West and East are blocked there is no way to run for the BoS of Lost Hills. And no reinforcements. The Legion and NCR would have good reasons for block the BoS and make sure they dont win against us. We are a better option than the tin cans colony in the Mojave.
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>>6441182
You make good points, again just personally lean towards embracing the legion but that's me. On a practical level I just want the cost we paid in becoming Caesar's heir rather or not we accept that title in the end to be careful worth it.

So instead of asking Caesar for direct support

>Send a message to Caesar informing him of the conflict with the brotherhood, ask that he intercept any brotherhood forces that may come from the east, and that he provided intelligence on any brotherhood forces he is aware of that we may not be
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Okay, given that there doesn't seem to be a coherent plan, I've written a tasking for the various units we have at our disposal.

Securitrons
>The Strip – 168 – Retask 80
>Freeside – 265 – Retask 100
>The Dam – 100 – Retask 20

This gives us 200 Securitrons free – and split into 2 groups of 100, should be enough to counter up to 5 squads of Paladins each – Group Victor and Group Whiskey. This is also a conservative grouping, we could risk retasking more if anons think it prudent, I'm just worried about their mobile air lift capability.

War Plans:
>1st Company, 2nd Company on defence and as reserves
>Move 1st & 2nd Westside to Rex as reserves
>1st & 2nd Boomer Platoons to Boulder City – Assuming these are the artillery, if they’re more missile launchers etc. include them with 2nd Enclave and Group Whiskey
>Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them
>1st & 2nd Mechanised, Jackpot Squad, falseflagging Black Mountain by pretending Jackpot Squad are BoS survivors chased by 1st & 2nd Mechanised
>If people don’t want to take it that way we can assault it normally with those same forces and use the Vertibird gunships as air support. We probably want to be there personally either way
>1st Enclave + Group Victor on retaking Goodsprings
>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.

We do need to take Black Mountain ASAP to gain control of those southern securitrons. I think our immediate plan should be surrounding and eliminating their southern forces, which are worth 90 securitrons. Once that's done we free up a lot of forces to move around, and tighten the noose.

Nelson is unimportant, it’s only 1 knight squad, but we can retask more securitrons if anons feel like it. 20 should cover it.

Should ask Caesar if he’s willing to lend us weapons, letting us form miltia companies easier. I do like the idea of throwing Legion bodies at the Brotherhood instead of our own, but that probably won’t go down well with people.
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>>6441233
Yeah, hate to be a spoiler but I am not on board with much of this.

I would agree on:
>1st Company, 2nd Company on defence and as reserves
>Move 1st & 2nd Westside to Rex as reserves
>Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them
>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.

But I don't think false flagging can work because of our having X-01, and it just feeling like too much of a risk anyways. I also think Boulder City only very marginally improves the range of artillery that could otherwise be on the dam, but makes it more vulnerable. Boulder is still mostly ruins, while the dam is a fortress, and the best part about the dam is that it is such an invaluable asset, no one would ever attack it in such a way that might destroy the infrastructure, not even BoS luddites. They want the juice and tech just like everyone else.
I also don't see why we would attack Black Mountain with infantry directly when it's so fortified and in the heart of their claimed territory? We should decapitate the way they meant to do to us, and cripple their energy production as well. Let's send the bomber to take out Black Mountain and Helios One IMMEDIATELY before they are able to establish better defenses and while their losses are fresh.
I want to attack Goodsprings but I still think we should enlist Nightkin. Jacobstown has grown strong because of us, it's time to utilize that. The biggest benefit is that their route to Bonnie's and Goodsprings is a line going South, far away from the BoS troop placements. It's basically impossible they are intercepted, whereas anyone approaching from New Vegas, Rex, or NVD HQ will reasonably expect to be ambushed or intercepted at least once, considering how easy it would be for them to extend a strike team just a bit outside of their radius.
We need to utilize Lady of The Lake, mutants, and position the artillery more wisely, and give up on a false flag plan because it isn't feasible, that's my position.
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>>6441182
I can co-sign having Caesar intersect BoS trying to reinforce from the East, and expect he will because he finds them objectionable anyways, it's got my support.
I also agree we shouldn't ask for reinforcements from them. Too public, too ugly, it isn't worth the political capital.
I will say I don't think the NCR wants to help us here. I am already galled that their techs refuse to reroute power after the sabotage, and when this is over we are replacing all of them ASAP, with prejudice. Any Enclavers that are wounded in the war can take their jobs as partial compensation.
I think the NCR wants us to bleed as much as possible, so they'll get out of the way. Can't blame them, we did the same to them.
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>>6441239
While I agree the NCR techs at this point have to go they've shown where they're true loyalties lie after all (not that I think that was ever up for debate) and have proven themselves a liability for our administration. I hesitate to replace them with enclave members, it's not that the enclave immigrants don't have the technical know how, I just don't trust them (as in the collective enclave population) not to make a power play if given the opportunity.

They are already the single most powerful military contingent of the directorate other then our securitrons, giving them carte blanche with the single most important piece of infrastructure in the Mojave would put too many cards into their hands if they ever did decide to try something.

Short term we really need to find a way to diversify our talent pool, which will be exceedingly difficult as after this war is concluded, we won't be able to utilize any brotherhood technicians, I don't think we should continue to utilize the NCR personnel either, and I don't want to rely on the Enclave immigrants. That really leaves us with trying to find outside recruits again (the only real option is the Shi, though maybe we could ask Caesar if any of his subject populations have experts we could recruit) or change the research focus of the Big MT too see if they can provide some automated technicians at least for the short term.
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>>6441245
>If they ever did decide to try something

I thought thats why we were doing the whole vetting process? The ones who fail it don't get the good jobs/yada yada.

Also until we get schools up or trades, We are gonna have to rely on SOMEBODY because we lack the capacities to maintain it all.

Also why are you far more willing to let the outsiders SHi or Caesar Population you know people who don't actually want to live here with our shit then people who do and ARE being veted?
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>>6441238
Fair point on the artillery, the Dam probably is a better spot for them. I'm just not 100% sure whether Survivalist is actually giving us the arty or just the heavy weapons platoons or both, he's got the Heavy howitzers on the pastebin but no heavy weapons, and neither appear in the NVD forces he posted.

>Let's send the bomber to take out Black Mountain and Helios One IMMEDIATELY
Hell no. Problem with that is we also want those places intact, Black Mountain especially. We shouldn't treat them as lost causes just yet. I don't care about Archimedes, but we'll need the power from Helios for Freeside and the Strip. And with Black Mountain, per Survivalist:
>the Brotherhood has severely limited the ability for Lucky 38 to broadcast across the entire region. While radio may reach the edges of the NVD, advanced operations with the Securitrons down south will be nearly impossible until capabilities are restored.
If we destroy that, control of our securitrons down south is degraded. Which is also why I think we should take it ASAP, we need it if we want to pull off a pincer move, and of the three Brotherhood centres, its the least defended by far.

I did forget about the Lady, but I think she should be used solely on Brotherhood targets we don't mind getting destroyed. Maybe on the Black Mountain infantry, just without targeting the facilities. Forcing them to shelter there is also a valid use of her, even if it isn't doing direct damage, it's more units they don't have at their disposal. Could try that strat on Helios One too.

I do agree with enlisting nightkin, but I assume that we have to recruit them first before deploying them, which means they won't be available until the next war action turn.

I'll wait for Survivalist to chip in, but I think we should have enough T-series PA to pull off the false-flag in Jackpot Squad, the Enclave are the ones with X-01, and if they're appearing to chase them it sells the deception even more. Even if we can't pull off a false flag, 3 squads of PA, plus air support, and us, I think should be enough to take it, they only have 1 squad of knights and 50 infantry. We can retask 1st Enclave & Group Victor if you think that's not enough, I just want to make sure the Brotherhood aren't getting their hands on our civilian enclave personnel.
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>>6441248
I guess my logic on recruiting a disparate group of outsiders is that I want to avoid allowing any one power-block growing too influential.

I fear that after this war which will undoubtedly reduce our securitrons and conventional forces we could end up in a scenario however temporary that the enclave immigrants are effectively our entire military or at least the greatest remaining fighting force in our military. If they also had control over the dam it would leave us vulnerable to their machinations. If our vetting process has been less then perfectly effective.

Long story short I don't think the enclave have been in the directorate long enough to earn unconditional trust, and I would like to explore alternate options other then further empowering them after the conclusion of this war against the brotherhood.
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Have we considered issuing a general call for volunteers this turn we have a reasonably well armed populace and in general our administration is popular. Couple that with the brotherhoods duplicity and I imagine our populace is eager to fight.

While Volunteer forces wouldn't be much use in offensive operations they could take over rear echelon security and free up our more potent military assets for offensive operations.
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>>6441251
Yeah but nobody here is outright saying you need to give them unconditional trust.

The Enclave are and MUST keep being vetted. Ontop of that we need to get actual schools set up, like ASAP. This will enable our own people who aren't tied to any one group to educate and then fill those rules.

AS for the military issue, Well the only reason they will be is because we've been short on funds and shit rolls to raise up anything else. We honestly should've been training more regulars for awhile now but everything else keeps going on.

Or we should finally just all in on getting the Secutrion factory set up instead of letting it collect dust. Its somewhat tiresome to keep trying to solve shit and it all gets worse then just dig into one problem and solve it at a time imo.
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>>6441233
You don't want to invite open legion troops into the mix. That will just draw the NCR eyes/ect into it.

IF anything you want from the legion it should be either more intel guys or caravan/message runners.


Also best case is we or somebody else break into Helios or black mountain while the other is 'attacked' as a distrction so we can reclaim them.
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>>6441255
I personally don't think over reliance on securitrons is the best option, they have some clear situational weaknesses and also have limited efficacy when they move out of easy communication range from yes man.

I think after this war we will have the momentum to focus on military spending for a while and I think a couple more companies of infantry are in order at the very least.
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>>6441258
Your correct, We need both BUT splitting constantly is killing us. As I said we need to lock in on actually finishing a major objective after this war.
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>>6441251
It's fine not wanting the Enclave to be effectively running everything for us, but realistically what's the alternative? The Brotherhood are never coming back. The NCR will probably be happy to repair things and keep it going, but they're going to prioritise the interests of the NCR over the directorate as they have just done here. The Enclave is the only option we have left. And even then unless they get the Platinum chip or somehow break into the Lucky 38 there is absolutely no circumstance where they can pull off a coup without getting exterminated.
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>>6441260
I think that depends on how many securitrons we loose in this fight as compared to enclave losses.

Actually might be an argument for giving the enclave a chance to prove themselves by throwing them into some meat grinders. Make sure that the post war balance of power still favors us, just an idea but maybe something to consider if we start loosing securitrons by the basket load
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>>6441260
As far as a realistic alternative, I'll readily admit there probably isn't one I mean we could ask Caesar and with how big his empire is he will probably have some people that know enough to be useful.

But then it comes down do we trust Caesar or the Enclave more and are we willing to irritate the NCR over it. Personally I do trust old man Sallow more then the Enclave and I'm always willing to piss in the NCR's Cheerios but strategically that's probably not the best move
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>>6441261
Hell no, getting currently loyal soldiers killed out of paranoia is stupid, especially when we're fighting a war. If they take losses then so be it, but throwing people into meatgrinders doesn't prove their loyalty it just gives them all the more reason to rebel against shitty commanders.
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>>6441250
Well, with regards to Black Mountain and Helios...

It seems that BM is jamming the broadcast from the 38, and if we destroy it we can get through. Maybe I am misinterpreting there? I am willing to pay the cost of repairing and rebuilding up there in the aftermath if it means crippling their comms and one of their strongholds now. I want this war to be over very fast because we are not at all prepared for a long one. I can appreciate not wanting to bomb it outright though, it would be a pain in the ass to put back together, and if we need it to broadcast our own comms then I suppose I could be swayed with a very good plan to capture it quickly.

Helios, on the other hand, we need to just hose. It isn't supplying us energy and hasn't for a very long time, and we have gotten along fine without it. Even if we discard the fact that it powers their WMD (we barely survived, and with our luck we might not next time, it might get pointed at the strip or camp rex ffs). It is almost certainly covering at least half of their energy needs, and the panels are extraordinarily vulnerable to a bombing run. We will break their fucking backs if we send in the Lady. We need to break their backs.
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>>6441250
You have artillery from when the NCR evacuated but no one knows how to run it in the NCR. You could easily ask the Boomers to supply some personnel and use Brahmin to pull it to where you want, however.

In regards to the false flag attack, you don’t have access to their comms but you have enough armor to make a “lost squad” of power armored soldiers.
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>>6441263
>More willing to risk NCR ''peace keepers'' or them pushing to directly deploy troops
then
>Having to put down what remains of the sick man of the high tech factions.

You really should change that namefag from Loyal to retarded if thats the case.

>>6441261
Also how the fuck would 'testing your loyalty by diving into the meat grinder" test loyalty? In fact that would kill those ACTUALLY loyal and willing to join us.
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>>6441267
Bombing or attacking Helios one with it and a Vertibird mop up works for me.

I really would much rather we take BM intact because if it can scramble our shit it could also extend our range for miles.
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>>6441233
This works for me and a general first push
What I want the most is for the Boomers to have a pass over the area and give us a sitrep of the area.
I have a strong feeling that the NCR/Brotherhood are working together. NCR warhawks have been too quiet. They knew this area too well to be purely Brotherhood
>Boomer Blight
Hildern is still alive isn't he?
>>6441279
My second request is to do a Courier insertion via plane at BM
>Yes my pic is very much related thank you
WHAT A FEAR IN MY HEART
BUT YOU'RE SO SUPREME
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>>6441233
Okay anon since you’re the only one that seemed to have submitted an actual strategic plan, we’ll use this as the base for this phase

>The Strip – 168 – Retask 80
>Freeside – 265 – Retask 100
>The Dam – 100 – Retask 20

>1st Company, 2nd Company on defence and as reserves
>Move 1st & 2nd Westside to Rex as reserves
>1st & 2nd Boomer Platoons to the 2nd Enclave and Group Whiskey as these are not artillery but heavy weaponry troopers
>Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them
>1st & 2nd Mechanised, Jackpot Squad, attack Black Mountain with support from the Vertibird gunships, potentially have the courier himself in this operation if that’s chosen for the turns
>1st Enclave + Group Victor on retaking Goodsprings
>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.
>Move artillery to Hoover to defend against any potential attacks, ask Boomers for personnel to work them

There are plenty of other diplomatic and domestic measures that have been talked about but are more fitting to the actual turn actions. This isn’t for sure, but this is how I read the wants of players. False flag attack received too much pushback and any Caesar interaction can be voted on soon. Jacobstown recruitment will be rolled into misc military actions this month but won’t really be available until at least the second phase, if not later especially if they’re going to engage in military actions.

Am I missing any other military actions? Anything about mobilizing and such like >>6441135
is more of a full-month turn thing
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>>6441429
This works for me, but is there support from more than two anons to send the Lady on a bombing run of Helios One, at least? I think we would really be flubbing it to not press the counterattack hard, now, while they are on the back foot, and the earlier we deal blows to their infrastructure the quicker we can end this. They have tough hardware but it's very energy reliant, wiping their big fragile power plant is as sensible an opening salvo as there ever was...
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>>6441429
In addition, the detailed Securitrons will be put into two large groups. One supporting Whiskey retaking Novac, the other taking Goodsprings
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>>6441431
I also didn’t write it down because I’m in the midst of a sinus infection but the Bomber will be used to attack BOS positions but not to take out the infrastructure of either Black Mountain or Helios. There’s plenty it can still hit anyway.
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>>6441429
I'm personally in favor of a general mobilization and call for volunteers. I don't think I got any support for that so far

>+1 to this plan
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>>6441429
Support, Time for John Courier to hot drop in.

>>6441383
>Feet first into hell Courier

>>6441429
No interactions on the outskirts.


However are our Fumglitar guys in any position to act?
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>>6441473
The Frumentarii? I can just bundle them in with the Raiders when destroying the Vertibird infrastructure. They were down south with the Enclave immigrants anyway
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>>6441480
Ah okay, Thank you.
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You look at the map and grit your teeth. Not only have they seized some sentimental land to you, but they’ve cut the NVD in half and began to dig themselves in like a tick. Every hour that this war goes on is an hour that the Brotherhood can bring in reinforcements and an hour the NVD is cut off from trade and communication. No, there’s no room for caution or clever maneuvering. You need to attack now with overwhelming power. You take one last look at the map and your force distortion.

[Here's what we’re going to do. Take 80 Securitrons from The Strip, 100 from Freeside and 20 from Hoover. I’m not worried about any attacks on the city right now, not with the losses they took in the opening stage. Split that group into two. One is called Whiskey and one is called Victor.]

Kreger follows along wordlessly, a team of military aides surrounding you at the table as you dictate and gesticulate.

[Taskforce Victor is taking back Goodsprings, carrying on to the old correctional facility. Along with 100 Securitrons, include the First Enclave Company. Keep property damage to a minimum, this is our own country we’re taking back.]

Kreger nods.

Kreger: Their force there is little more than a screening force. The Securitrons will more than make up for any rust from the new enclave recruits. I am worried about the hills on both paths heading to Goodsprings but we can have the Enclave act as a screening force.

[Task Force Whiskey will have the other Securitrons taken from New Vegas, along with the Second Enclave Company. Add in those two platoons of Boomers as well. This group is swinging down from Boulder and pushing the Brotherhood out of Novac and Nelson.]

Kreger points to the spot on the map around Helios, where the Brotherhood has had over a year to dig in.

Kreger: If we don’t take Helios, that will be a bulge in our lines even if we take Novac and Nelson. Not to mention their forces still down south here, we could have a sizable group cut off.

You look at the map from Kreger’s perspective. He’s right, but that’s assuming you allow the Brotherhood to break out and surround Task Force Whiskey.

[This is war, Kreger. Anything can happen and we can’t prevent everything. If the Brotherhood attempt a breakout, I would hope the new line will hold. If it doesn’t, that’s why we will be positioning the First and Second infantry companies on reserve, around the NVD headquarters and Boulder City. They will act as the QRF and a last line of defense.]
>>
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He doesn’t say anything but doesn’t argue further.

[I want to move both Westside companies to Camp Rex as well. We have no Securitrons here and we need to man the defenses that have been built up.]

Kreger: The Westside Companies still have a little ways to come but I trust them. They can get to The Strip in less than a day and to Hoover in just a few hours. This is good.

Now, the last part of your opening salvos against the Brotherhood.

[I want Jackpot, the first and second mechanized squadrons to hit Black Mountain. Use the Vertibird gunships to provide fire support.]

Kreger: Those Brotherhood forces are dug in deep, Director. And they can funnel reinforcements there easily, from Helios and Hidden Valley.

[Exactly. We need to take pressure off the flanks so we can contain the Brotherhood. If we make a lot of noise and draw in more resources but can’t break through, that makes it easier for Whiskey and Victor teams]

Kreger shakes his head.

Kreger: I don’t see the Brotherhood letting their only means of communication with the outside world go without a fight. And fighting up a mountain in prepared positions…

[I wouldn’t ask those boys to do anything I wouldn’t do. That’s why I’m joining the assault. If we do actually break through, we can order First Company up to the breakthrough.]

Kreger: Hell, if you’re there it may just work. Okay, anything else before I send out the marching orders?

You rack your brain. There’s plenty still left to do but nothing else that concerns…ah!

[Work with Secretary Cassidy, ask the Boomers to send some people to work out artillery. I want it dragged to Hoover and zeroed for any approaches to Boulder. I doubt they’ll try an attack but you never know. Finally, send Robert’s Raiders out ahead of this assault. The Brotherhood don’t have nearly the manpower to watch everything. They should work with the few Frumentarii down South and target Vertibird infrastructure.]

Kreger relays the information to the necessary aides as they scurry out and about. With that, you’re finished here. But there’s still much to do.
>>
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Kreger: The men are mustering now. Want to come take a look?

You don’t have a reason to say no, so you follow Kreger out onto the dusty parade grounds. The two Enclave companies are assembled. There wasn’t enough leather armor to outfit everyone, so the assembled soldiers have a hodgepodge of combat armor, reinforced leather armor, the same types of recon armor that the Brotherhood has, and everything in between. Their weapons are also just as varied, but they’re almost all plasma or laser weaponry. It’s impressive to see so much rare firepower in one place. As varied as their weapons and outfits are, they’re meticulously maintained. Even from across the grounds, you can see the pains taken by these soldiers to maintain and repair their equipment, assuredly to pass it down to the next generation.

But what really catches your eye isn’t the gear each soldier carries, but what two soldiers at the head of each company carry. They’re banners, similar to those carried by Caesar but much different. They’re the banners of the NVD.

On metal poles for each company, an animal’s skin is stretched across on each banner. But it’s what’s on the banners leaves you breathless. On the top and bottom of the banner, the words Disciplina and ]Fidelitas are stitched in with green fabric. On each side vertically stitched in red fabric are the words Securitas and Progresus. These are your words, the motifs of the NVD.

In the center of the banner surrounded by the cornerstones of the NVD is a coyote, its back half taken over by cybernetics similar to Rex’s. In its mouth hangs a Lucky 38 chip adorned in vibrant red and green. You’re mesmerized. So much in fact that you don’t see the squat figure of Moreno stomping over to you.

Moreno: The Coyote is The Big Red One’s. The Eagle is the All American’s.
>>
He points at the other Enclave company. A similar banner is held at attention by the bearer but where there was a cyborg coyote on one, it is now an eagle. Sort of.

Half of the eagle is cybernetic with the left side of the bird metal and wiring, the bones of its wings being metal fingers that extend across the canvas. The left side of the eagle is beautiful and healthy, it being a bald eagle like the Old America’s national animal. Instead of a beady black eye, the cybernetic side’s is ruby red, gazing at the observer.

Clutched in the part-tissue, part-metal talons is the same adorned Lucky 38 chip.

Moreno: Espirit de corps is as powerful as any gun, as motivating as any victory. Each company has a banner now, but I’ll let you see them for themselves. Hell, we’ve even started painting patches on the power armor

You’re awed and honored. You’ve never been prouder of the work you’ve done for the NVD than you are now, even if it’s just a silly banner.

[Orion, are these boys ready? For what’s about to happen?]

The hardass of the NVDAF softens his gaze, just slightly. Kreger can’t bare to make eye contact, standing ramrod straight and staring into the eyes of the assembled grunts.

Moreno: No one wants to kill the Brotherhood more than these apes. They know the stakes better than anyone, Director. You can count on them to win or die trying.

You tear your gaze away from your soldiers, men who have sworn loyalty to you. Men who will soon die for you and the NVD.

[You don’t win a war by dying for your country, Moreno. You win it by making the other bastard die for his. See to your men, I’ll be in touch.]

They’re uncomfortable as hell, but you take a Vertibird Gunship back to New Vegas. Time is of the essence.
>>
Hell yeah. Let's kick these tincans asses.
>>
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Mojave Region

Month 15
-------------------------
Population (Rough Estimate): 90,000
Freeside/New Vegas/North Vegas: 70,000
Novac: 850
Westside:6,500
Goodsprings: 1250
Jacobstown: 900
Primm: 2,250
Nellis: 1,100
Genesis: 400
New Vegas Outskirts: 6,000
Sloan: 400
Boulder City: 150
Bonnie Springs: 650
Nipton: 150
Nelson: 75
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.
Boulder City: Pre-War Ruins
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Nipton: No plumbing, no electricity, damaged buildings and rubble
Genesis: Intact pre-war buildings, tents
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Nelson: Ruined pre-war housing
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Camp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training grounds

Economy
Tariffs: Low 5%(+40,000 caps/turn)
Casino Tribute: Intermediate (+70,000 caps/turn)
Pharmaceutical Industry: (+10,000 caps/turn)
Additional Dam Income: (+50,000 caps/turm)
Gold Mine: (+10,000/month)
Upkeep: -202,000 caps/turn
Treasury: 502,000 caps (99 Gold Bars)

Quality of Life
Poor (Rising)
The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their legion and NCR counterparts and much safer than an NCR citizen. Much needs to be done but the potential of the NVD is evident.

Food
Below-average (Falling)
Dynamic Diet
The breadbasket of the NVD is now split in two. While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit.

Water
Rising (Stable)
Caesar has promised to resume water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed.

Medicine
Poor (Stable)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The cholera outbreak has been contained and minimized but the Mojave balanced on a knife’s edge.

https://pastebin.com/WUaGdbQc

Anon’s Suggestions
https://pastebin.com/z8vZKF5i
>>
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ALERTS
------------------

WARNING: WAR
The Brotherhood of Steel has launched a surprise attack across the NVD, cutting the small nation into two. While many of their initial objectives weren’t taken, the BOS can still bring in more and more resources from other chapters through their air power. Even now, the BOS are repositioning and preparing for their next move now that the shock has worn off.

WARNING: TRADE & TOURISM
Trade with your biggest partner has been nearly severed and the NCR has issued a ”do not travel” warning for the NVD. The BOS are careful to escort the NCR travelers back to the border and hand them over to wary NCR border guards. Trade with the Legion continues uninterrupted but exports and imports have plummeted and stranded NCR tourists on the strip are starting to panic. Not to mention the families of the Strip….

WARNING: DOMESTIC REACTION
While many are still confused and scared at the sudden outbreak of fighting, others are enraged at the actions taken by the BOS and lines are forming to offer their services to fight back. Your Secretary of State notes that the BOS never formally declared war, an insult to the sovereignty of the NVD. She demands you formally declare war and mobilize the state to push the BOS out of the Mojave for good.

WARNING: DOMESTIC DISRUPTION
It’s not clear what the NCR’s reaction will be but for now, travel between the two halves of the NVD is nearly impossible. BOS have deployed among main arteries and have Vertibird patrols tracking any enemy movement. Many of your advisors agree, the longer this war goes on, the worse it will be for you and the NVD.

NEW TURN GUIDANCE

In response to very helpful suggestions and constructive criticism from anons, we will be changing how rolls work to see if it help.

The Courier will no longer have two direct actions and two diplomatic actions. He has found himself spread too thin with the matters of governance and unable to be the hyperlethal vector he is. To that end

>1 Courier Action
>1 Courier Diplomatic Action

The upside is that you will now be able to roll 3d100+3 for each Courier action, instead of the standard 1d100. This should mean that the Courier is once again the agent of change he was.

Additionally, I am re-evaluating how I determine DT and failures/successes with the goal to make it more satisfying for you all.
As always, a work in progress.
>>
>>6442043
Doesnt the dam have Anti Air guns? I dont remember if they are anywhere near operational though.
>>
>>6442042

Courier Action
>Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.

Courier Dipo
>Contact Caesar through direct channels while I'm sure he's aware of the situation officially ask him to interdict any brotherhood forces that may be heading to the Mojave from the east
>>
>>6442043
Courier Action
>Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, declare martial law, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.

Courier Diplo Action
>Contact Caesar through direct channels while I'm sure he's aware of the situation officially ask him to interdict any brotherhood forces that may be heading to the Mojave from the east
>Also see if we can sign any trade deals or anything else that can make up for the loss of revenue from no more NCR tourists
Once we take Black Mountain we might want to see if we can bait more Brotherhood forces into a trap with a joint Legion-Securitron operation, but that'll have to wait on how our opening phases go.

Military Action
>Install James Hsu as NVDAF Chief of Staff and task him with organising recruitment and equipping new companies.
I know last thread we were supposed to install him as head of a new internal security force, but this is more important. Once the war's over we can review things and decide to keep him here or put him back on policing.

Research
>Doc Henry and Arcade recalled to the Lucky 38 and tasked with decoding House's plan to remove the Brotherhood.
He must have had something up his sleeve before we came along, and we need to find out what. We could continue work on the Weather Machine, but I don't think it would be deployable in the near future.

Industry
>Any technicians we have tasked with repairing the damage to the dam and looking at House's laser system. If we can get that up and running again we can redeploy more Securitrons from Freeside and the Strip.

Other
>Send Ulysses to Jacobstown to request Markus for any Super Mutants willing to fight for us.
>Promise the strip families a share of any war indemnities to make up for their losses while the borders are shut.
>Get Veronica researching Helios One and its capabilities, what the space laser is and how it's used. (Hint hint, nudge nudge, in-character we don't know the C-Finder is in Freeside, but if someone were to stumble across it that would be very helpful)
>Get the Follower's to set up Triage centres at Rex and McCarran
>Give Yes-Man samples of Elijah's recordings and clone his voice so we can run psy-ops on the Brotherhood.
>>
>>6442222
In general I support this plan of action, though I will admit to being nervous about pulling Doc Henry and Arcade out of Big MT with house still mia.

If he choose now to try and effect some plan of his I don't know how the Big MT crew would handle it and we wouldn't be able to devote any attention to it ourselves.
>>
>>6442068
They do but I’m going to say they’re inoperable. They seemed to have been there since the Great War and the NCR didn’t have the need for AA against the legion.

It might not be a bad idea to find some to station there but the Securitron’s surface to air missiles can handle basic craft anyway
>>
I’m hesitant to let you guys roll for the first war phase since there’s no firm commitment that the courier will join in on the operation at black mountain but I should mention that it would have to be a Courier action to join directly in the operations. If he doesn’t, all other rolls related to the first phase will get a little bump from him “overseeing” them
>>
>>6442443
I am willing to commit to Courier leading the assault on Black Mountain in person, if that helps.
>>
>>6442444
Seconded. Up and at 'em.
>>
>>6442444
>>6442480

While I agree on the sentiment I think at the moment it is more valuable to be seen by our people and to give them a productive outlet for their rage and anger. The last thing we need is impromptu mobs of citizens running off to get gunned down by the brotherhood.

The Courier is a force of nature in a fight but right now I think the directorate needs its director more then it needs the courier
>>
>>6442486
I’d let the courier action of declaring war on the BOS and mobilizing the state for war be diplomatic instead of a direct action, if that helps.
>>
>>6442487
That does not help me I still wanna reach out to Caesar personally
>>
>>6442498
C'mon anon, if Courier goes for Black Mountain we'll almost surely capture it, maybe even minimize losses in the process. Without, it feels like a slaughterhouse based on what Kreger said, and even if we beat the odds and take it, losses will surely be severe.

Surely you must agree that regaining our full comms and guillotining theirs in one move has more utility than a phone call with Caesar, especially when we aren't even asking for actual reinforcements. We don't even have an indication that there are BoS in the East to any significant degree, and even if they are, Legion can't intercept their vertibirds or airships by chucking spears at the sky. They'd only be able to thwart ground based transports which they don't seem to rely on very much. I was willing to compromise with a bunch of your plans, but I think you should fold on this so we can get a quick dunk. Could shorten the war by weeks or months - the longer they hold Black Mountain, the tougher it'll be to climb later. More mines. More snipers. More traps. More troops...
>>
>>6442487
I'm happy switching to that. The Caesar thing is important, but not essential.
>>
>>6442502
Fair enough you've sold me

+1 to
>Courier fucks up black mountain

>Courier declares war and mobilizes the nation >>6442110
>>
>>6442043
I'll back this guy >>6442222
and this >>6442444
>>6442487
>>
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Okay not seeing a lot of pushback so a modified >>6442222 wins

Courier Action
>Join on the assault in Black Mountain. It’s going to be a direct assault by your combined power armor. Feel free to suggest what weapons and armor he will use that will dictate his part in the battle. Otherwise I’ll just assume what’s best for the situation
>3d100+8 (DT 65. This DT is just for your own success, will roll for your forces later)

Courier Diplomatic
> Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.
3d100+8 (No DT, higher roll the better outcome for mobilization)

Military
>Install James Hsu as NVDAF Chief of Staff and task him with organizing recruitment and equipping new companies.
1d100(DT 45) The hard part will be keeping Kreger’s background a secret lmao.

Research
>Doc Henry and Arcade recalled to the Lucky 38 and tasked with decoding House's plan to remove the Brotherhood.
>1d100 (DT50) DT represents basically flipping a coin on finding the right thing to unscramble rather than the work to unscramble it

Industry
>Any technicians we have tasked with repairing the damage to the dam and looking at House's laser system. If we can get that up and running again we can redeploy more Securitrons from Freeside and the Strip
1d100+1 (DT 75) High DT to repair all of the damage done

Other

>Send Ulysses to Jacobstown to request Markus for any Super Mutants willing to fight for us.
>Promise the strip families a share of any war indemnities to make up for their losses while the borders are shut.
>Get Veronica researching Helios One and its capabilities, what the space laser is and how it's used. (Hint hint, nudge nudge, in-character we don't know the C-Finder is in Freeside, but if someone were to stumble across it that would be very helpful)
>Get the Follower's to set up Triage centres at Rex and McCarran
>Give Yes-Man samples of Elijah's recordings and clone his voice so we can run psy-ops on the Brotherhood.
1d100 (DT 35) A real grab bag of stuff but none of it is particularly hard or impossible to do.
>>
Rolled 13 + 8 (1d100 + 8)

>>6442732
I think our Tesla Armor is likely our best? Someone correct me if I'm wrong.
Pally toaster, Oh, Baby, Thump Thump, This Machine? Emp grenades and smoke grenades out the ass.

Rolling for Black Mountain, hoping our success will modify the rolls for our troops
>>
Farting pissing fuck...
>>
>>6442747
Now I’m wondering if it should be 3 separate rolls of 1d100+8 or just someone rolling 3d100 for the courier.

Open to suggestions. Having three seperate rolls of 1d100 by different players would mean players roll a lot
>>
>>6442757
You have enough voters to spread that one around, and you can just institute a rule where same IDs are allowed to do additional rolls after like, 8 hours, 12 hours, whatever until everything is knocked out. That's what I would do, anyways.
>>
Does someone want to remind me how rolling on quest works? I've done it half a hundred times before but I always go too long in between the last time I rolled and when I try to roll again and end up forgetting
>>
Rolled 49 + 8 (1d100 + 8)

>>6442779
In the options,

dice+1d100+8

At least rolling for the courier actions
>>
Rolled 3 + 8 (1d100 + 8)

>>6442732
>Rolling

>>6442781
Thanks
>>
>>6442793
Oh Jesus fuck
>>
God damn third anon save our ass jfc
>>
Rolled 96 + 8 (1d100 + 8)

>>6442732
Rolling for the third Courier die
>>
>>6442882
Thank FUCKING Christ
>>
Rolled 90 + 8 (1d100 + 8)

>>6442732
Courier diplomacy
>>
>>6442732
>The hard part will be keeping Kreger’s background a secret lmao.
We probably also want to read Hsu in on Kreger's background sooner rather than later so we don't have a repeat of the Boone situation. Butter him up before though, don't drop it on him out of nowhere.
>>
>>6442732
Repair
>>
Rolled 69 (1d100)

>>6442918
>>
Rolled 70 (1d100)

>>6442732
>1d100 (DT 35) A real grab bag of stuff but none of it is particularly hard or impossible to do.
>>
Rolled 35 (1d100)

whatever's next
>>
>>6442962
Can’t count it since you didn’t call what you’re rolling for lol but here’s what we have left

Two courier diplomacy rolls even if you got a great roll in one


Military and Research
>>
Rolled 54 (1d100)

Rolling for research
>>
Rolled 59 (1d100)

>>6442732
Military
>>
>>6442732

Rolling for industry
>>
Rolled 70 + 1 (1d100 + 1)

>>6442732
>>
Rolled 28, 62 + 8 = 98 (2d100 + 8)

The remaining diplo rolls
>>
>>6442732
You really need to put that reminder for rolls Survivalist
>>
>>6443101
Yeah my bad I just figured it’s the same 6 anons playing and that lurkers who pop in wouldn’t roll.

I can just add a little reminder at the bottom of every turn

Anyways, good rolls, even the ones you didn’t get to roll 3 times for
>>
>>6443137
I know, I know. Dw about it, I do think though the quest is getting more anons recently. Might just be how I sense it; I didn't count them in full. Could be some of us are moving around too a lot.

That would do.

A change for once, good rolls at last ? What's next, rain in the Mojave ;)?
>>
>>6443156
>What's next, rain in the Mojave
As soon as we throw Henry, Arcade, Mobius, Think Tank, and thirty Enclave techs at Big MT the next chance we get to crunch time that motherfucker.
>>
Rolled 66 (1d100)

>>6442757
>>6443101
>>6443137
>>6443156
>>
>>6443197
i pine to see Washington and Jeffersons dream of the Yeoman farmer nation fulfilled once again
>>
>>6442977
Glad it got kicked since it was a crap roll but noted, will specify moving forward. Thought we were just going down the list.
>>
>>6443156
Just you wait, I guarantee our military turn is going to be a disaster. Pls reverse jinx, pls reverse jinx
>>
>>6443156
Its not, people have dynamic IP or shit I think.
>>
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>>6443691
>>6443137
This is it
We have the reliable 6 who give really good information and direction, then it's me.
I have a roaming IP and I post bullshit reaction pics and goon non-stop. However, I never goon to any of Courier 6's love interests because I'm a pal like that.
I save myself for...


Colonel Moore. I wish to rape her hag pussy so hard all the NCR will feel it.
Pic Related is QMs face after reading this
>>
>>6443957
>>6443691
Grim guys, real grim.

Well to the same six anons who cycle their IPs just to excite me, expect some posts today. Was busy all weekend
>>
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The Vertibird gunship doesn’t take you to the Lucky 38. Or The Strip at all. Instead, you ask the pilots to drop you right in Freeside a few blocks from The Strip’s entrance. It’s usually a huge empty lot filled with vendors of all kinds, taking advantage of the foot traffic and relative safety. Since the outbreak of war however, the square has been evacuated by The King due to potential collateral damage from continued fighting.

This doesn’t stop the crowds from quickly gathering as the Vertibird lands, the NVDPD even taking up firing positions before being told to stand down by the Securitrons on guard. With no threats present, the crowd continues to only grow in curiosity at first, and then excitement when you exit the cramped interior.

You’re not exactly a pretty sight, as your duster is singed and melted in places, same as your thick, denim pants. But you carry yourself as a man on a mission. You look around for anything to give you an elevation advantage and settle on an old, rusty light pole stuck into a crumbling cement pillar. You climb up and hang off with one hand, looking at the rapidly-growing crowd. You don’t have anything planned, no great theatrics. Just an anger deep in your heart, one you hope is shared by the denizens of the NVD.

It’s not just the poor and destitute of Freeside who are gathered. You see merchants, high-rollers, farmers and those from all walks of life filled with anger, sadness, trepidation and unease. There’s an energy in the late afternoon air, electricity coursing above the heads of everyone here.

[Citizens of the NVD, some of you may know it but we’ve been attacked. We’ve been backstabbed by those thought to be friends, the Brotherhood of Steel. They have attacked our military bases, important strategic buildings and have occupied towns full of your countrymen. They have even tried to take New Vegas herself through a sneak attack. I’m here to say that we have turned back almost every one of these assaults, killing many of the Brotherhood in the process!]

That’s not exactly true but they don’t need to know the details. The crowd doesn’t break out into cheers, but they’re hanging on your every word. As they always do.

[And their treacheries know no bounds. After leaving a peaceful diplomatic meeting, they attempted to assassinate me, the Director of the NVD, on my way back to New Vegas!]

That gets people talking as angry murmurs and gasps of disbelief run through the crowd.
>>
[As I speak, the soldiers of the NVD are marching to take back the towns and settlements stolen from us by those monsters in their power armor, driving them back to their holes in the ground and eventually, out of the Mojave forever!]

As if you planned it, 60 Securitrons wheel out of The Strip in an ordering column, heading towards Boulder City.

[People of the NVD, we are now at war with the Brotherhood of Steel. They thought we would crumble at the first sign of aggression, but they didn't realize we’re the same people who threw off the yoke of the Legion and the NCR, fighting to make this land ours. What do you have to say about that?]

No one speaks at first, the crowd unsure of the moment. That is until a faceless voice shouts out from the crowd-

“KILL THEM ALL!”

That finally ignites the assembled citizens, their shouts and jeers makes the anger palpable, as if you could reach out and immerse yourself in it like some cloud. Some want to “open those tin can soldiers like a pork n’ beans” while others want to handle the Brotherhood first, then the Legion.

[These techno freaks want to take our independence, our freedom, our rights and our identity. They would rather have us as cattle than to call us a neighbor. They will not stop until all of us are under their steel boot. I call on every mutant, man, woman and child of the New Vegas Directorate to do your part and drive the invaders right out of the Mojave just as we did before.]

You have to scream over the crowd and you’re sure many don’t hear your words, but the populace is stirred up. Not in an uncontrolled frenzy, but with the energy of a populace blinded with rage at an already unpopular group of xenophobes.

You are carried through the crowd on the shoulders of the citizens, cheers of “Down with the Brotherhood” and “The Directorate Forever” rings through the streets. More men than you can count ask where they can enlist, while others thrust leather coin purses and jewelry into your hands as you rush back to the Lucky 38 to prepare the country for a (hopefully) quick war. A series of radio messages recorded by you go out over the airwaves and even with Black Mountain taken, they still reach the North Mojave. You instruct volunteers where to report and ask for “donations to the war effort” as well as other ways to support the state.
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Your secretaries also reach out to their connections in business to urge them what will happen if the Brotherhood wins. It’s not a hard argument to make.

In the following days, the government of the NVD is almost overwhelmed by the outpouring of support and enthusiasm from the citizens and businesses alike.

From the salt of the earth laborers and farmers who make up a vast majority of the population, they have volunteered themselves to be put in the line of laser fire in defense of their infant nation. Due to the *extreme* numbers of volunteers, the NCOs and DIs taken from the NVDAF had prime choices in their new recruits.

Even better however, is that many of those volunteers selected have prior combat experience in mercenary groups, caravan circuits, the NCR army or in other, less savory pursuits. The best of the best of these are immediately sent to the depleted infantry companies, bringing them back to full strength.

The rest are organized into new companies with officers and NCOs brought in from elsewhere in the NVDAF. Senior DI Moreno will spend the month bringing these men back into fighting shape and to integrate them fully. Moreno is sure that these men could immediately become *Minutemen* instead of just rabble-rousing militiamen. Even better, their NCOs have convinced these new volunteers to go without pay for the duration of the war, choosing to fight instead for their homes (and the promise of any potential spoils of war).

The only cost on your end then, and a large one at that, would have been to outfit many of these men with the necessary equipment, ammunition and weaponry. While many brought their weapons, they were in either poor condition or unsuitable for the type of combat soon to be seen. The type of weapon a man carries in Freeside is very different from what a homesteader may have put in Bitter Springs.

This is where the businesses came in to assist. Whether they were small-time weapon manufacturers themselves, mercenary guild owners, caravan runners or just merchants who ply their wares, Secretary Garret convinced many of them that a Brotherhood victory would be very bad for business. Funny, you got flashbacks to your first day in Goodsprings dealing with the Powder Gangers.

They’ve come together to provide Tier-2 weaponry, similar leather armor and enough ammunition for the upcoming campaign. Heck Gunderson, who had been unusually quiet lately, has also offered to supply these new troops with food for the same timeframe. The only catch is, it comes from the Bonnie Springs ranch so you assume it’s also a subtle request to defend his land.

In addition to this, those with NCR influence have reached out to pressure the government to take action and impede the Brotherhood invasion. While there’s no way they will risk war, the Brotherhood likewise will not attack the NCR either so it’s a game of politics and clever maneuvering.
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In the most shocking but welcome surprise of all, a veteran mercenary infantry company was sent by rail and marched through the desert and down south to arrive in New Vegas. The mercenary captain is ushered in to meet you at the Lucky 38, delivering a letter from Miss Chen herself.


Director,

I’ve heard you have run into some trouble from a mutual enemy of ours. Consider this a gift from your friends out west. You can make it up to me soon, maybe coming to visit when this all blows over?

Good luck, stud.

She signs off with a lipstick kiss on the letter.

You quickly pocket the letter. You’ll make sure Cass never sees it.

Captain Park is the leader of the “Flying Fists”, an elite mercenary outfit that is under the nominal control of the Steel Palace where their emperor rules. The Flying Fists are then contracted out to foreign interests, usually to serve some unknown goal of The Shi.

The infantry company is equipped with advanced combat armor like the Mk.ll painted in fiery red and a golden yellow, depicting what you assume to be Chinese characters, exotic animals and other icons completely lost to you. Some are equipped with stealth suits similar to the ones you wear, but with a distinct Shi design to them. Most curiously are the robots they bring with them. There are Mister Handys, two massive Sentry Bots, and an unknown, humanoid battle bot that has one giant glowing eye on its head and two blades on its hands. These too are decorated in similar red and gold, Chinese motifs.

Captain Park explains that his Fists are structured to be a self-contained deep information unit designed to seep into the lines of the enemy, cause chaos and then follow it up with fury. They are at your service until the conflict ends.

That leaves you with a windfall of forces that are available at the start of next month (besides the Flying Fists who are available during the next phase) as well as an energized populace who are all-in on pushing the Brotherhood out. You silently thank some higher power that for now, you have the full might of the NVD behind you.

+10 Minutemen companies available next month, no upkeep for duration of war
+ “Flying Fists” Elite Mercenary Company available next battle phase, no upkeep for duration of war
>>
Wonderful.
The Lost Hills vandals will taste the strength of the NVD and of its people, and even the help of one of the great businesses in the NCR. Even if this war hurts us, the NVD will fight on.
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You had ordered the newly-highered James Hsu to organize the volunteers into a semblance of a fighting force and outfit them with NCOs and leadership.

However, that was mostly done by the volunteers themselves leaving Hsu with little to do during a war, something that chafed him to no end. Instead of letting a mind such as his waste away in a stuffy office at McCarran (his same office he had as an NCR officer, funny enough) he instead takes it upon himself to meet with the leadership of as many of the units as possible and explain anti-BOS tactics.

As there are many in the NCR military who fought the Brotherhood in a similar setting as this, painful lessons were learned and then passed down not to the infantry themselves, but their officers for a future conflict. Hsu doesn’t sleep much as he travels between camps as fast as he can, giving crash-courses on what to expect and how to counter some of their more common battlefield tactics.

Normally this would be similar to “pissing in the wind” due to how unknown Hsu is and the limited time before combat with an enemy of unknown strength and exact positioning, but veterans of the NCR who now serve in the NVD vouch for man and Hsu himself has a personal magnetism that’s irresistible to the grunts.

Hsu visits the frontline units first, those on the eve of combat. He then travels to those acting as a QRF, giving them a little more thorough overview of what they can expect. As the first phase of the war is executed by your forces, Hsu returns to Camp Rex and gives those stationed there a very thorough course on fighting the Brotherhood. These two companies, the 1st and 2nd Westside, are now very confident in going up against the enemy and will perform better against the BOS.

With his work done, he continues to assist Kreger in the administrative side of warfare. Hsu is quickly proving himself as a workhorse, accepting his role as a temporary Chief of Staff to Secretary Kreger. And since you hear no protests about working with “genocidal fascists” you assume he’s none the wiser.
>>
So I just remembered that the teleporter for Big Mountain teleports you back to the Mojave Drive-In, on the far side of the Brotherhood lines.

That puts you guys in an interesting predicament.
>>
Okay I looked and it seems that I never really specified you guys teleporting back to the Mojave Drive In and having to walk all the way back to New Vegas so I’m being very, very, very nice and saying that the Courier tinkered with the teleporter at some point to drop him off on the Lucky 38 Balcony.
>>
You’ve committed yourself to joining the most dangerous part of the upcoming operation, but before you do, there’s something that needs to be done. Especially if you are to die attacking Black Mountain.

You take a quick teleport over to the Big Empty and head over to the X-17 where your fledgling research team is still working on the weather machine. You’re not here for a status update, of course.

Dr. Henry is sitting in his little office right by the entrance, scribbling something down as you enter. He looks shocked and slightly horrified before standing up and coming over to you.

Henry: Courier, you’re here much earlier than I expected! I fear I have little to update you about, but we did get one of the pylons working and are quickly rebuilding the other!

[That’s great news, Doctor, but that’s not why I’m here. Please go fetch Arcade.]

He doesn’t question it and heads in deeper to the facility. You see Dr. Dala and Borous float by, carrying heaps of metal and unrecognizable tools. To be fair, the facility does seem to be in better working condition.

Arcade and Henry appear just a few minutes later, followed by Klein.

Klein: COURIER, WHAT DO YOU NEED WITH MY ASSISTANTS?

You ignore the floating brain and instead direct your attention to the two human scientists.

[Arcade, Henry, you two need to come back with me to the Mojave now. The Brotherhood launched a surprise invasion.]

Arcade: WHAT?

Henry: We should have never trusted those technofascists!

Arcade: Henry, I’ll ignore the obvious irony there. Courier, why are you here then?

[I’ll explain on the way. There’s literally no time to waste.]

Klein floats around and blocks your path towards the exit.

Klein: WHAT ARE WE TO DO WITHOUT OUR FLESHY LAB ASSISTANTS?

You calm your nerves. You have no interest in getting into a fight with Klein today.

[Continue working on the machine. I understand progress will be slower, but war demands sacrifices from science. I’m sure you know that better than anyone.]
>>
Klein seemingly takes that to heart and floats back out of the way, saying nothing as the three of you exit the facility and enter the Big Empty. You know you’re not supposed to teleport more than two living beings at the same time, but your stomach can’t handle back-to-back teleports so you link arms and hope for the best once again.

The three of you appear right back on the Lucky 38 balcony, just as you always have ever since you got fed up with the constant walking back to New Vegas. Arcade and Henry vomit over the edge of the railing while you take a few breaths to steady yourself. You take a minute to look over the Mojave, it being much darker with the damage to Hoover. All remaining power was rerouted to New Vegas but even then, some parts of Freeside are now without power. It’s only the patriotic fervor spreading through your citizens that prevents this from becoming anarchy.

[Okay, here’s the situation. They’ve cut the NVD in half, seizing Goodsprings and Novac. They also attempted to take the Lucky 38 and McCarran, while succeeding in sabotaging Hoover.]

Henry wipes the vomit from the corner of his mouth.

Henry: Fuck em. What do you need from us, Director?

[Right now as I speak, we’re preparing an all-out assault on Brotherhood positions. Before long, they’ll be bottled back up in Hidden Valley.]

Arcade: That will be a nightmare to take, Six. That’s the reason the NCR never took Lost Hills, though it’s a much larger complex.

[That’s what I’m betting on. House surely had plans on dealing with the Brotherhood, just maybe not a brotherhood who has taken half of the Mojave. It’s somewhere in his files, but they’re corrupted or encrypted. Work with Yes Man but I need House’s plans.]

Arcade: Honestly it will be a good chance of scenery and if I had to stay in a room with the think tank for another week…

Henry: It’ll be done. I’m not going to let the Brotherhood drive me out of another home. Come on, Arcade.

Doctor Henry stomps into the Lucky 38, more intense than you’ve ever seen him. Arcade just shrugs and follows him in.
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You don’t have time to monitor their work, but it eventually comes to fruition. In a folder titled “Internal Enemies”, Arcade manages to shift through the corruption, encryption and general chaff of the computer system to find the section on the Brotherhood.

To no one’s shock, House never planned on being caught by surprise. In fact, The Brotherhood would have still been stuck in the Hidden Valley bunker complex instead of spread throughout the mountains surrounding it. His solution was simple,destroy or block the ventilation units on the surface and kill anyone who attempts to come out.

Destruction of the bunker’s surface infrastructure was a worst-case scenario due to the value of the facility and of the weather generator, but House saw the dislodging of the BOS even more important. So the good news is that you have the exact location of every single hidden ventilation shaft. The bad news is that they are all scattered in the valley and presumably guarded by the Brotherhood.
They aren’t able to be reached until the Brotherhood are basically pushed right back to their starting position, though this time they’ll be much stronger.
>>
>>6444512
>Ventilation
Really does make me wanna spam weather machine and drown them as soon as we can make it rain. The valley is surrounded by boulders and filled with dust. It'll fill up like a bowl and the bottom will be quicksand.
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Operation: Can Opener
Phase 1 of NVD-BOS War

Taskforce Victor
1d100+4 (DT 35)
Reasoning: Unknown number of BOS, entrenched. Collateral damage is to be kept to an absolute minimum, unproven recruits, hindered Securitrons. BOS outnumbered

Taskforce Whiskey
1d100+4 (DT 65)
Reasoning: Unknown number of BOS, presumably high, entrenched. Collateral damage is to be kept to an absolute minimum, unproven recruits, hindered Securitrons. BOS outnumbered though able to be reinforced from multiple locations. Bad terrain for approaching assault

Black Mountain Assault
1d100+4 (DT35)
Reasoning: Unnatural 100 rolled, this is more for casualties inflicted by the BOS

Boomer Bombing Run
1d100 (No DT, higher the better)

Commando Infiltration
1d100+2 (DT75)
Reasoning: Inexperience of the commandos, unknown location of Vertibird infrastructure, skill and technology of BOS enemies

(I think this should be all the rolls for the first phase, offensively.)
>>
Rolled 22 + 4 (1d100 + 4)

>>6444523
Victor
>>
Rolled 39 + 4 (1d100 + 4)

>>6444523
Whiskey

FOR THE NVD!
>>
This quest is so cursed. I am not rolling for next turn; these dice are always weak.

If nothing else, next turn we will have more units ready. And we can reinforce losses more easily than BoS.
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Rolled 45 + 4 (1d100 + 4)

>>6444523
Black Mountain Assault... Vengeance guide my hand
>>
Black Mountain Ass
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Rolled 8 (1d100)

Boomer
>>
Jesus Christ
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>>6444551
Even worse lol. Bomb was a dud.
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>>6444552
Yeah, I thought it was too weird that we had somehow made good rolls before. The regular bad rolls schedule is back on the menu.
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>>6444552
>>6444553
>>6444555
Pretty forgiving DT's too, honestly. Just how it goes in the Mojave.
>>
Rolled 47 + 2 (1d100 + 2)

>>6444523
Commandos

Good god I knew our rolls were too good to be true.
>>
Boomers didn't manage to bomb anything. Commandos were too ambitious; probably, I reckon they suffered heavy losses, and reinforcing them is probably not easy. Black Mountain Assault is the only one that passed. Both Group Whiskey and Group Victor didn't get near their DTs. Especially Whiskey. No crit losses at least, though the 8 was awfully close. But it's very unlikely the bombing run would be anything but either something bombed or nothing bombed. AA isn't exactly plentiful around here, and I doubt the BoS have it here, so no risk.

Group Whiskey and Group Victor will suffer several losses and be forced to retreat; reinforcing them at full strength again should be viable, and it might be wise to have Hsu give them some talking and quick training in anti-BoS tactics. The only issue is any lost war gear of our dead soldiers, but we might be able to ensure they have okay equipment replacements with what our citizens are doing and any looted equipment from the BoS. If nothing else, our second counterattack can be far stronger.

Taking Black Mountain, though, means we can coordinate with our southern settlements, and we can keep morale up in occupied Mojave settlements (we could also have our people start to resist BoS occupation; might provide a bonus to retaking settlements). And be connected with our southern forces and Genesis. By having Black Mountain, we can also be a bit safer for Sloan and the NVD Headquarters (fewer ground avenues of attack for the BoS). Is at least one victory.
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So we can't bomb the BoS troops in Novac and Goodsprings, since there is a heavy risk of killing our own. Maybe we should start bombing and sieging Helios One, both with artillery and the Booomer Bomber. There is only BoS there, and we can force anyone there to be sieged. There is a good chance they will die, and the structure will be damaged. But at this point it might be for the best.

Should we just go for a second counterattack on Goodsprings and Novac, after we reorganize? Maybe we can try and coordinate with our people there and then strike from both outside and inside.

There is a chance this might fail, though; I suspect Lost Hills has already made sure our occupied populations cannot harm or sabotage their military forces. Requisitioned weapons, enforce occupation law and rules, executions for anyone who disobeys. Our people are likely going to rebel if we do ask on the radio; they could do guerrilla and sabotage. Maybe we can send a group of our own to infiltrate one occupied settlement at first. And then do a coordinated strike both from inside and outside the settlement. I would send Ulysses and Courier Six, supported by Nightkin and our spies, to do it, probably picking Goodsprings first for the food the Governorships produces.
////
The war aside, it's funny that when we thought about making that Courier Museum many threads ago, we didn't know when to make it, and what to put in it. Now history is forming in front of us, so when we make that museum in the future, we can probably put stuff from the first NVD war.
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>>6444560
>>6444555
>>6444553
>>6444552
>>
Depending on the damage to Robert Raiders (and if they can be replenished), i am thinking that we can have them instead harass BoS patrols and supply lines. For try and make the work of either Group Victor or Group Whiskey easier. The DC for going after that Vertibird Infrastructure is too high to pass, so it must be difficult to find and very heavily defended. Its not reasonable to pass with this quest standard rolls in mind (genuinely any other quest on the board, has far more better rolls than this one).

We need to lower those DCs of Novac and Goodsprings. Otherwise the second counterattacks we make there will have a similar DCs to pass.

Here is what I am thinking for now :

- After Group Whiskey and Group Victor have reinforced from their losses, and they passed some time training/learning with Hsu, we prepare to send them down for the second counterattacks. Of course NVD minutemen units will join them.
- With the taking of Black Mountain we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Propaganda for the morale of the NVD can be made and spread. Propaganda against the BoS will be made too.
- Robert Raiders (after reinforcing/resting at Camp Rex or Mc Carran) harass BoS supply lines and patrols around Novac
- Flying Fists harass BoS supply lines and patrols around Goodsprings
- We can coordinate Genesis defense.
- At night we infiltrate Goodsprings, for the purpose of assassinations, sabotages and disruption of the BoS force there. I am thinking to have this done by Six, Ulysses, the Nightkins and our spies recruits. If we are discovered or when we judge is the best time, we send a signal for Group Victor to start their attack.
- We siege Helios One with artillery and the Boomers keep bombing it with their bomber. A taskforce will be required to be sent here for protect the artillery sieging Helios One (Hopefully Veronica discovers enough of Helios One)
>>
Taking Black Mountain directly threatens Helios One and Hidden Valley. We now control the only passage between the two, and if they want to reinforce either they will have to go around the mountain range. Depending on how things go, we could also feasibly assault one or the other, especially with our new reinforcements. Bottling up Hidden Valley would be a big victory, if we control the bunker entrances we can keep them down there until the end of the war. Alternatively, if we take Helios One then that removes Archimedes from play and removes an essential fallback position for them, which will allow us to destroy their other forces all the quicker.

Not taking Goodsprings and Novac sucks, but there's not much we could have done there, especially with the low DC. We'll have to wait and see casualties to decide if we want to keep attacking them or pull them back somewhere else. I'm inclined to keep at it, because there aren't many other places we can attack. Just have to wait and see the results.
>>
>>6444639
With our standard rolls that DT of 35 is kind of difficult to pass. The 65 DT is even higher. We have to think of ways to lower those DCs. Hsu training/learning for troops might give them a small bonus; a successful harassing action could be crucial to weaken defenses (patrols/supply routes), sabotages/assassinations after infiltrating occupied settlements should weaken the resolve of the BoS forces present there.

Hidden Valley seems a tough nut to crack. Right now, if we try to land block it, we have all those BoS forces outside behind us and all the ones inside. I think we need to kick the BoS from all the Mojave first. Helios One and REPCONN Launch are two other strongholds that will need to be sieged/bombed as well (direct assault seems suicidal).

We also need to reclaim our settlements; many BoS forces are occupying them, and ultimately it gives us many problems not to have them (less food production, cut from trade/tourism, less mining, occupied settlements, no taxes from there etc..).
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While you’re preparing for the assault on Black Mountain, you had a series of smaller orders composed and sent out by Jane.

One of the most important was sending Ulysses to Jacobstown and asking for their assistance. You know they’ve offered it before but that wasn’t during a war against an eternal enemy of the Super Mutants.

But just like the Enclave, the chance at fighting the Brotherhood to defend their home is something many of them can’t pass up. Marcus can’t let everyone go, at least not immediately, as there are plenty of mutants serving important roles in the community.

Instead, he can immediately provide two squads of Nightkin, a platoon of Super Mutants equipped with armor and heavy weaponry, as well as a platoon of ghouls outfitted for long-range, skirmishing and light infantry duties.

Ulysses raises concerns on the integration of these forces into the NVDAF at large but concedes that in wartime, it matters a little less who’s in your foxhole as long as you can depend on them. All in all, Jacobstown may be the most “bought-in” to the war than any other place in the NVD and they will continue to provide resources and personnel as the war drags on. If it drags on.

Super Mutant Heavy Platoon
Ghoul Light Infantry Platoon
2 Nightkin Infiltration Squads

With The Strip placed with the fervors of war and a promise of reimbursement from war spoils, you’re not nearly as worried about the families, both big and small.

What you’re still worried about are the casualties that will come from fighting, be they civilian or military. The NVDAF doesn’t have actual trained medics or doctors and the medical system of the NVD is suspect at best. While the followers are entrenched, they’re under new leadership of a man who doesn’t have a medical background and you know how nasty combat can be.

Still, something needs to be done. You have a couple of Auto-Docs in Freeside and one at Camp Rex, but the latter is working on saving Veronica’s life and the former are either being repaired or operating on the residents of the NVD. You send out warnings to settlements still under your control, and to the larger collections of medics/doctors/nurses scattered around New Vegas at large.

You don’t have many medical supplies to offer, but in keeping with the unified attitude of the NVD, the Gomorrah and a handful of smaller casinos have donated supplies to the local clinics, mostly strong liquor and Med-X. Still, there’s only so much that can be done to prepare for the influx of casualties. The only saving grace is that collateral damage has been kept to a shocking minimum so far, and there’s no real unrest and rioting, so the meager medical system of the NVD isn’t overwhelmed. Yet.
>>
Good news so far. We can put to use this soldiers. I think we can try to apply my plan from previous posts.
>>6444627
This here.


>>6444855
I was honestly afraid one of the BoS targets was just destroying the Old Mormon Fort, or even the current hospital that is being built in honor of Farkas's titanical efforts. Glad they just tried their hand with the Lucky 38 and many died doing so.
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There was more you had ordered, but you don’t have time to monitor or receive updates. No, you’re putting your money where your mouth is and joining the most dangerous, and most important, mission.

The terrain of Black Mountain is a, well, mountain that rests in a small mountain range in the heart of the NVD. Aside from Hidden Valley being tucked into…a valley….Black Mountain is the only other thing of note. You know how important it is, and so do the Brotherhood.

Black Mountain was originally bathed in radiation from some nuclear strike centuries ago, but the Brotherhood had steadily “cleaned” the area up as they fixed up the radio arrays and used it for joint BOS-NVD purposes. Veronica would occasionally visit and check in on the operation but you never had to send anyone there as once it was connected to the Lucky 38, all information ran through there.

So now, not only are the Securitron’s capabilities much poorer than they were, your intelligence capabilities are also curtailed. Not only this but Black Mountain is the Brotherhood's only way to communicate with the outside world. If you seize and hold the mountain, the Mojave goes dark. You can’t predict Lost Hill’s next steps and they can still communicate through Vertibirds, but this would be the biggest hit to the war effort in the Mojave besides taking Hidden Valley. Which is just right next door.

These thoughts roll through your mind as you prepare for the coming mission. This is the first time in a long time that you’ve been in cl bat with a dangerous - very dangerous - enemy and instead of sneaking in, you’re leading the assault right from the front. Smart? Maybe not but the whole Black Mountain Assault is one predicated on violence.
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To that end, you show up to the staging area near the NVD Headquarters with your Tesla Armor, perhaps the rarest type anywhere in the Wasteland. Aside from its strange look, with Tesla coils arcing electricity across the armor’s surface, it massively decreases energy weapon damage due to the coils redistributing the damage like a second layer of armor. Additionally, it actually increases the user’s proficiency with energy weapons. From your limited investigation into the reasons, you’ve found that the electrical “aura” from the coils give projectiles a boost and improves energy use.

You’re carrying the Q-38 as your primary, a heavy hitting plasma rifle that you know will put a hole in power armor. You also bring the Tri-Beam laser rifle, a short-range option for softer targets. In keeping with the theme, you strap a unique super-sledge nicknamed Oh, Baby to your back and attach the Paladin Toaster to your right thigh. Thump-Thump is also included with a grab-bag of plasma, EMP and smoke grenades. All in all, you’re a walking maelstrom of death, destruction. A true hyper-lethal vector.

The staging area is just south of the MVD headquarters at an abandoned warehouse on the outskirts of a neighborhood. The NVDPD, sections of the 1st Company and Securitrons left on defense are stationed in and around the Headquarters to watch for any BOS assault. For now, they’re happy to lick their wounds and dig in on the mountain.

The three squads joining you are an eclectic mix. Jackpot Squad have all been hand-picked by the Remnants and given months of training. They’re not nearly as good as a Paladin, but they still move with a purpose and know how to handle their suits. It doesn’t hurt that they are also equipped with some of the nicest weaponry around, courtesy of your private armory.

Preparations go quick and you run through the very brief battle plan. You don’t know what to expect, only that this team must seize Black Mountain.
>>
4chan won’t let me delete the post so fuck me I guess
>>
>>6444972
Well if your requesting or offering
>>
>>6444972
based Survivalist offering himself to us.
>>
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The three squads stand around you in a semi-circle, their faces a mix of fear, excitement or both. For many, it will be their first real taste of combat.

Jackpot Squad is made up of five men born and raised in the Mojave. You read the stenciled names on their armored chests.

Jackpot 1- Pvt. Norden
Jackpot 2- Pvt. Scavman
Jackpot 3- Cpl. Bruening
Jackpot 4- Cpl. Gull
Jackpot 5- Sgt. Hilliard

You look them in their eyes and nod. You then take a look at the two Enclave squads. No, not Enclave. They’re NVD now and they’ll be reborn in combat.

Their armor is a mix of new and old, of varying designs and modifications. Some of their helmets have improved optics, those being thermal imaging or improved magnification. Others have strange paint slathered on the armored plates, helping with energy projectile resistance. One of the suits of power armor, a T-45, even has a jet pack attached. It gives the “light” armor an even greater degree of movement. You’ve combined the two squads into one, naming it “Warhorse”.

Warhorse 1.1- Pvt. Greene
Warhorse 1.2- Pvt. Washington
Warhorse 1.3- Pvt. Adams
Warhorse 1.4- Cpl. Harrison
Warhorse 1.5- Sgt. Lafayette
Warhorse 2.1- Pvt. Jackson
Warhorse 2.2- Pvt. Goulder
Warhorse 2.3- Cpl. Coolidge
Warhorse 2.4- Sgt. Roosevelt
Warhorse 2.5- Cpt. Kennedy

These are the men you're going to war with. These are the men who are all looking to you for assurance.

[I don’t have much to say, not this time. The Brotherhood are in our country, killing our countrymen. They have the high ground, but we have the ferocity. Kill them before they kill you, look out for the guy standing next to you.]

You place the helmet on your head, letting the systems boot up and the armor to sync. The 15 shock troopers in front of you do the same.

[Alright, let’s go get some.]
>>
*Three hours later*

Your chest heaves with exertion as you force your power armor up and over another mountain ledge. To your left is Bruening and Roosevelt. Somewhere to your right are Greene, Norden and Adams.

Your team has been in constant combat since the minute all 16 of you charged across the open ground from the ruins of the edge of a neighborhood, the base of the mountain where the BOS had their skirmish line. You ordered the assault as soon as you heard the explosions and gunfire on both flanks - Taskforces Victor and Whiskey moving towards their own objectives.

You have no target designator for Vertibird firing missions, communicating with the squadron commander over radio instead. As your team ran across the open desert ground in the early morning light, the three craft opened up on any outgoing fire from the base of the mountain. The shock troopers didn’t stop to fire, just weaving across open desert trying to get to cover before the fire got too accurate.

You would have been facing a long, dangerous fight up the mountain if Pvt. Scavman - who grew up in Novac - hadn’t pointed out a little known mountain pass that would take you close to the top. Unfortunately, it’s a narrow and dangerous path and if the Brotherhood had found out, it would be like shooting radroaches in a barrel. That’s when you decided to send five troopers up that path while you took the rest on the long way around, figuring all the way up.

You’ve never fought an enemy like the Brotherhood of Steel but the stories you heard were far from the reality. The Brotherhood, especially those out of power armor, don’t fight like valiant knights shrugging off plasma fire. They fight like brush bandits, shooting and fading into the background buying time. In fact, you hadn’t seen a Paladin for most of the climb up. Instead, there were boobytraps and mines to slow your approach.

That’s where you find yourself now, ready to go over the top and assault Black Mountain itself. You’ve waved off the Vertibirds due to the AA you know the Brotherhood have around the facility, so it’ll be metal against metal. Man against man. The plan was for you to start the assault and have the squad on the secret path come out and flank the Brotherhood. That was until you heard gunfire from the other side of the mountain.

Your short-range radio crackles.

*Director, this is Warhorse 2.2. We are currently engaged with the Brotherhood, they found us!*

Fuck, there goes your ace in the hole. You turn on your external speakers.

[Alright you apes, who wants to live forever?]

You stand up and jump over the rocky lip, landing on open ground.
>>
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Your troopers also use their speakers and let out a yell, following you over and rushing into the oncoming fire. Except there’s no Brotherhood there, at least not in front of you. Your team is spread out near one of the larger radio antennas, quickly moving to the first large building, one of the many offices spread out on the mountaintop.

As your armor bounds cross the gravel, you sweep your plasma rifle around in an arc and take a look around. The Brotherhood have done a lot of work, even putting up a few small buildings of their own. Many of the radio arrays have been repaired or are in the process of being so and you see the defenses the defenders have thrown up.

Sandbag bunkers, heavy weaponry, choke points and concertina wire.

If you would have come up the easy way, it would have been a massacre. Climbing up the mountain was hell on your body but avoided the massing of the Brotherhood forces. Speaking of….

You’re not faced with a company of angry and entrenched Brotherhood backed up with power armor. Instead, you’re looking at the backs of maybe 40~ infantry covering the approach of the squad you sent around the other side of the mountain. It literally doesn’t get easier than this. You’re not even the first one to start firing on the enemy, but you quickly join in. You fire the Q-38 rifle until it goes dry.

It’s a massacre. The unarmored Knights are caught completely unaware and you know personally how quick the fear of a surprise attack can spread through the ranks. Within a minute, half the defenders are dead or dying and the rest have dropped their weapons and are retreating down the road. The flanking force finally climbs up, down one member and worse for wear.

Private Scavman trots over to you and salutes, before taking off his half-melted helmet.

Jackpot 2: Sir, you made it right on time! They must have heard us scaling up the wall! I-I think Jackson is dead, sir!! He took-

Warhorse 1.5: Sir, we have Brotherhood reinforcements coming up the road! Power armor! They’re right on top of us!

Your team is spread out across the open ground of Black Mountain, taking care to avoid the radioactive crater that was in the process of being filled.

[Jackpot, Warhorse, prepare to receive the enemy!]

The BOS Power Armor crest the ramp as soon as the words leave your mouth. They charge up and over just as you had done, firing and throwing explosives.

It’s your turn to be out of position and it’s hard to get small with power armor. Instead, you charge forward with one hand firing the Tri-Beam and the other wrapped in the Paladin Toaster. Your men are right behind you, running in stride and laying the hate.
>>
Corporal Coolidge activates his jet pack and arcs through the air, firing as he comes down behind the Brotherhood onslaught. A plasma grenade sails over and explodes somewhere behind while Warhorse 1.1 falls under a hail of laser fire.

You close the last few feet and drop the rifle as you swing your first into the side of a T-45 suit of armor. It doesn’t crack or explode but the sheer force dents the armor and causes the armored Knight to stumble and kneel down in pain. You wind up for another punch and smash his helmet in, brain, blood, metal and bone exploding out as the suit collapses.

The NVD and BOS are firing nearly point-blank at each other, using the speed and maneuverability of the power armor to avoid hits. You’re too close to use explosives so you grab the super sledge off your back and begin swinging indiscriminably.

Your natural speed and strength are only heightened by the armor and you move too quickly for the BOS to avoid your hits. You catch arms, legs, heads and torsos in your tornado of violence as the NVD fires on the disorganized Brotherhood.

Just as the battle is turning in your favor, the routed Brotherhood return back up the hill and join in the fighting right as Brotherhood scribes flood out of the monitoring stations toting laser pistols and other small arms. You’re in a very dangerous situation.

[Jackpot, take those Brotherhood coming out of the building!]

You don’t have time to order Warhorse around, you just hope they can’t put two and two together. You rush forward out of the group of PA BOS and right for the approaching light infantry. You left the sledge somewhere in the pile of gore behind you so your hands go to two plasma grenades. Fire hits your armor, either being absorbed or deflected, but your focus remains unchanged.

Before the grenades are even rolled to the feet of the stunned, you have Thump-Thump out sending 40mm rounds danger close. Your armor absorbs the impact and protects from the shrapnel but the unarmored Brotherhood aren’t as lucky. The platoon is blown apart in seconds and you pick up a dropped plasma rifle to quickly finish off the rest in VATS.

You stand there heaving with exertion, dripping with gore and suffering from more than a few wounds. But it isn’t over yet. You turn and sprint back into the fight.
>>
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The Battle for Black Mountain was quickly mopped up after you turned the reinforcing Brotherhood knights into piles of mush. The remaining Paladins were left disorientated and confused after you leapt into their midsts with murder on your mind.

The scribes especially weren’t keen on throwing their lives away in a clearly doomed fight and threw down their weapons. Not only have you captured Black Mountain intact, but you’ve captured weapons and supplies stockpiled for a siege the Brotherhood never got.

In addition to the weapons and armor pilfered, your team found a transport Vertibird that must have been used to ferry personnel around their territory. While you have no one in your immediate team who can fly, you’ve sent for two pilots to take it back to Camp Rex.

It was easy for you to walk into the central broadcasting & monitoring station to sever the connection with other Brotherhood chapters and resume connection with The Lucky 38.

It was a decisive, shocking victory but it came at a cost. Your unmatched medical skills came in handy in keeping those PA soldiers who were injured alive but you couldn’t do anything for Private Jackson, who took a plasma shot center-mass and fell off the mountain and Corporal Harrison, who was the victim of the plasma grenades thrown by the BOS.

-2 PA Troopers
+15 prisoners
+12 sets of PA (damaged)
+1 Transport Vertibird
+25 Tier 3 Firearms

Still, it’s a miraculous win and one you’re not exactly sure how you pulled it off. But this would be the peak of Operation: Chalice.
>>
More than a fair trade. Since most of the POWs are scribes and such, Ulysses shouldn't have much trouble extracting some operationally useful information from them. Commcodes, timetables, locations, that sort of thing. It might have been nice to listen in on their comms before shutting down the radio connection, or even try to spoof a bit to try and generate some confusion on their end, but oh well
>>
Taskforce Victor ran into issues immediately as the Brotherhood attempted a spoiling attack on the assembling NVD. They came in fast and hard, both on ground and in the air towards Bonnie Springs, hitting hard and fighting a delaying action as Taskforce Victor counterattacked.

It was a slow, painful push towards Goodsprings with the Brotherhood trading space for time. The Securitrons and Hsu’s brief lesson on the enemy’s tactics prevented a stalemate and as the NVD regrouped just outside Goodsprings, the Brotherhood executed a complete withdrawal back to Primm and Hidden Valley.

When the infantry moved into town, they were met by cheers from some and cries from others. The BOS left Goodsprings intact, but they took nearly a quarter of the population with them including children, Governor Trudy McGill and Doctor Mitchell. The townspeople weren’t clued into their plans but when you received the report, it’s obvious they’ve taken hostages.

Taskforce Victor has begun evacuating the remaining population temporarily in case Goodsprings turns into a battlefield again. Your troops begin digging in and patrolling a few miles from BOS lines. Your losses weren’t too bad and it was another great success but you can’t stop worrying about those kidnapped by the Brotherhood.

-3 Securitrons (damaged)
-15 Infantry (The All Americans)

The brotherhood didn’t leave any dead behind, but Patton estimates their dead at 15 and a lost Gunship Vertibird.
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Taskforce Whiskey had a much worse time of it. Unlike Goodsprings, the BOS were dug in and had no intention of giving ground. In addition to PA and heavy weaponry, the brotherhood had light artillery sighted on the approaches of the NVD with multiple fallback positions prepared.

As soon as the Taskforce left their mustering grounds, they faced artillery, marksmen and repeated spoiling attacks. The Securitrons kept pressure on the Brotherhood while the Boomers destroyed hard points as they came across them and the infantry did the hard job of actually pushing the Brotherhood back at a steep cost.

Whiskey was making steady progress until they hit the old wind farm where they encountered a full counterattack. A force of BOS special forces snuck through the hills around Nipton and caught their left flank completely off-guard. The Taskforce was in danger of being completely overrun until a platoon of infantry rallied around their standard and threw themselves at the Brotherhood until Securitrons could reinforce and drive the Brotherhood back to Nelson.

Elsewhere, the NVD were having equal difficulty in dislodging the determined Brotherhood. The Boomers ran bombing missions all morning long, but to little effect. The BOS were either too close to civilian centers or too dispersed to do much damage. Their bomber is meant for wide scale strategic destruction, not the pinpoint assaults that the battle fell into. The only silver lining is that the BOS AA seem unable to reach the heights that the bomber flies at, though decreasing its bombing altitude to increase accuracy could put it at risk.

Around midday, Patton called the assault off after taking heavy losses and predicting it unlikely to seize either objective. The Brotherhood attempted to take advantage of the withdrawal and roll up the entire NVD line but were stopped by reinforcements from Camp Rex who made great time getting to the battlefield. The BOS retreated back to their positions at the start of the battle. Losses were…heavy.

-10 Securitrons (damaged)
-6 Boomers
-35 Infantry
-10 Infantry (severely injured, taken to Camp Rex)

The Brotherhood didn’t get out of it unscathed either, though they did win the day in keeping their casualties lower and keeping all strategic objectives. Patton can confirm 12 kills, but predicts nearly double. Most of these casualties were either their elite PA or the special forces who attempted the flank.
>>
Now that we have Black Mountain again, time to really fuck with the Brotherhood. Next turn we should announce a 1000 cap bounty on any BoS holotags brought to the Lucky 38, and broadcast that bounty as far as the airwaves will carry it. Let's see them try to cope with that in the NCR.
>>
>>6446369
I didn’t write it in but it could be safely assumed that the Scribes told someone Black Mountain was under assault and destroyed their encryption paperwork
>>
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>>6446369
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>>6446411
Honestly all in all not a bad start to the war + the fact we have secured Black mountain intact.

Which means we can easily get to work on breaking the encryption they have + trying to find out where they sent our friends.
>>
Can I please have some defensive rolls for the Brotherhood’s actions?

1d100+2 (DT50)

1d100+2 (DT 40)

1d100+2 (DT 60)
>>
Rolled 4 + 2 (1d100 + 2)

>>6446487
Your first roll, sir, top shelf!
>>
>>6446489
Apologies, sir, there was a mixup at the warehouse. I would not serve this roll to my dog. I wouldn't give it to a stray dog! We have fired the pantry manager, and also shot him seven times.
>>
Rolled 85 (1d100)

>>6446487
I want to roll for once
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>>6446487
>>6446492
Please sir add +2 pls
>>
>>6446494
Consider it done. Need one more, let’s see her!
>>
Rolled 83 + 2 (1d100 + 2)

>>6446487
Why the fuck are we rolling defensive for the BoS?
>>
>>6446499
BOS is angry
>>
>>6446499
We are rolling to defend from them; I am sure they mounted their own offensives and didn't just wait to react to whatever it is we do.
>>
I sure hope that first roll wasn't for Black Mountain because I'd be pissed off if we lost it after all that lmao
>>
>>6446513
Logically we'd get Bo for that cause that'd be a courier defense cause thats where we are...?
>>
>>6446342
Very good. Wonderful written battle for Black Mountain.

>>6446410
Not great. But we have Goodsprings. They cannot move all those people far away. So I guess they could be in the Correctional Facility, Primm, Nipton or Hidden Valley. They want to kill them, or perhaps keep them has hostages for a demand. There might be a chance to save them for us, with our stealth units if we find where they moved our people first.

>>6446411
And we didn't get Novac. Lot of death.

>>6446487
I don't know which DC they represent. But the immediate targets for BoS are : Genesis, Sloan, Bonnie Springs, NVD Headquarters, Mc Carran and Boulder City. This BoS attacks where moving at the same time of our own offensives.

Bonnie Springs is the least likely since Taskforce Victor arrived from there. Genesis was under siege so main priority to take with that force of securitrons left there. It could be the DT 50. They recently got their link back with us through the radio, but beside some patrols and settlement militia Genesis doesn't have much else but Securitrons. The DT60 sounds possibly like the NVD Headquarters again. DT40 could be Sloan, could be Boulder City. It could also be the DT60 is Mc Carran and DT50 was NVD Headquarters.

>>6446513
Oh no their offensives where clearly launched at a similar time has our own offensives. Otherwise it would be another battle in our hands for Black Mountain.
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*Camp Rex*

You are Private Jerry Fulton, former volunteer militiaman and now full-time soldier of the NVD.

You, and many in the two militia companies, wanted out when Westside joined the NVD. You signed on to defend your neighborhood and neighbors, not those weirdos down in Primm or the wretched filth of Freeside.

But Ettienne gave an impassioned speech to the assembled men, telling them that it’s not “us versus the Mojave” but that it’s now “the Mojave versus everyone else” and that what happens at Novac now directly impacts us.

That, and promises of free housing in Westside upon completion of service, got most of you to stay. Now, you’re sweating your balls off at Camp Rex, holding guard watching out across the beautiful Lake Mead.

Philzer: Hey Jerry, what say we sneak down and take a dip. This heat is killing me.

You smile at Corporal Philzer. You two grew up on the same block, both became caravan guards and then local militia for Westside. He was the one to convince you to stay in the infantry when it was merged.

[I wish, dude. It would almost be worth the punishment from Moreno.]

Your battle buddy snorts.

Philzer: Haha, almost. Man, imagine how mad he’d get. Still, patrolling the Mojave almost makes you wish for-

The loudspeakers on base crackle to life with the voice of Secretary Kreger.

*BROTHERHOOD VERTIBIRDS INBOUND. PREPARE TO REPEL INVADERS. GOOD LUCK, EVERYONE. GIVE THEM HELL.*

You grab your rifle and check your ammo.

[Raincheck on that swim, Philzer.]
>>
The assault on Camp Rex was spotted first by forces deployed around Hoover Dam and Boulder City and relayed to Patton who was coordinating movements at Camp Rex. The Brotherhood saw Camp Rex as an easier target, and on paper, it was. The nearest Securitrons were at Hoover and it would take them at least an hour to get to Camp Rex. The Brotherhood could do a lot of damage during that time.

Unfortunately for them, they faced some lean, mean, fighting machines. The Brotherhood landed at three points around the camp. One group landed towards Vault 34, one group landed by the lake and the other on the open expanse facing New Vegas.

The attacking force consisted of three transport Vertibirds and two gunships - a sizable force and a bulk of their current supply.

The three NVD gunships scrambled within minutes of the warning and met the two gunships in aerial combat. With both forces not reasoned with air-to-air missiles, it was a dogfight with lasers and gunfire.

With the CAS tied up, the three groups of BOS unloaded and moved together toward Camp Rex. With no air support however, it was simply a fight to see who wanted it more. The BOS were Paladins, equipped with T-51 and heavy weaponry. The NVD had just the humble grunt equipped with the powerful battle rifle, though what good could it do against walking tanks?

By themselves, not much. But the weapon didn’t decide the fight, the tenacity of the infantry did. The hard points around the perimeter did what they could to slow the advance but were sitting ducks against incinerators and guided missiles. The infantry in comparison were highly mobile and moved in squads to flank and harass the Brotherhood as they moved to the outer perimeter of the walls. The constant, accurate fire slowly wore down the attackers, with one grunt even destroying the fusion core and rendering the power armor useless.

The NCR are known for their “human waves” and while you’ve seen them fight and don’t necessarily agree with the sentiment, they do seem to try and overwhelm the enemy with numbers.

The NVD, while having a large population to tap into, does not have a military that can replicate it. Instead, the squad is meant to be a highly-mobile and flexible unit that can work individually or together. Here against the near-invincible BOS, they swarmed like flies and moved just as quick.
>>
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With Hsu’s instruction, the infantry knew what points to aim for at the armor and slowly but surely, the BOS were ground down. But this wasn’t a fight the NVD would have won if it wasn’t for the timely arrival of a platoon of Securitrons.

The BOS then quickly sounded the retreat and boarded their Vertibirds, retreating so quickly that they left their damaged power armor behind, though taking their dead with them.

The Vertibird dogfight was inconclusive during most of the fighting on the ground, until the BOS retreated. When both BOS gunships attempted to disengage, one was damaged and forced to take an emergency landing near Boulder City. NVD quickly converged on the location and took the injured pilots as prisoner.

The attempted strike on Camp Rex was a total failure for the BOS, losing a gunship Vertibird and almost a full squad of Paladins. Your losses weren’t light either but considering you had light infantry against the best of the best, that’s a victory the men will be celebrating for years.

+4 Power Armor (damaged)
+3 prisoners
-15 Infantry
-5 (Severely injured)

More than the direct strategic and tactical victories, the morale boost and propaganda victory is invaluable. The idea that a bunch of plucky grunts armed with the noble but humble battle rifle could oppose the overwhelming might of the BOS with their energy weapons and power armor makes for a great story.

Of course, no one is rushing to mention that the Securitrons were the ones that caused the BOS to retreat and without them, Camp Rex may have been destroyed.
>>
While this was happening, the Brotherhood attempted to retake Black Mountain. It was, admittedly, an easy target. Hidden Valley led straight to the facility and the garrisoning force was an exhausted, relatively inexperienced group. You had departed back to the NVD Headquarters shortly after the victory to reorganize your frontlines.

Before you did, however, you positioned the remaining PA NVD at the most defensible points on the mountain top. You also pointed out the mountain approaches you knew of, especially those coming from Hidden Valley. You promised to return in a day or so with reinforcements, but for now, they’d be on their own.

Whether it was this departure the BOS were waiting for or it was pure luck, the Brotherhood attempted to retake Black Mountain just hours after you departed. It mirrored the operation you undertook just a few days previously, sneaking two platoons of light infantry up through a small mountain pass while assaulting up the mountain road with a squad of PA Knights.

But the infantry followed the exact path you pointed out and were spotted climbing up. Instead of immediately firing, the NVD let the BOS climb halfway up - so they would be stuck without anywhere to run - before opening fire. Captain Kennedy organized an impressive defense, keeping pairs at the other approaches while launching an attack on the approaching BOS Knights. You were notified of the assault and hurried back to Black Mountain with two platoons in tow but by the time you arrived, the Brotherhood were gone.

The enemy dead came to a PA Knight and nearly 20 light infantry on the attempted assault. The defending NVD? Not even a scratch on them. The only thing they lost was the ammo it took to kill the enemy. You congratulate Captain Kennedy and his men but keep the two platoons of infantry at Black Mountain. Because the Brotherhood will be back, and soon.
>>
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Unfortunately, you don’t get a clear break against the Brotherhood on their offensive actions. The report was delayed due to communication issues, but when Black Mountain was reconnected to the Lucky 38, the disastrous outcome of the Battle of Genesis was revealed.

The Securitrons down in the southeast were a potent force, numbering 80, but they were running on pre-programmed combat systems. This would be just fine against raiders or an amateur militia, but not against the Brotherhood. Yet it wasn’t this reason that caused such a catastrophic loss of forces.

At the onset of battle, the Brotherhood did manage to begin chipping away at Securitron numbers, though with great difficulty. Even cut off from contact with their “brain”, the Securitrons are fearsome opponents. But the Brotherhood forces here were equipped almost entirely with plasma and EMP weaponry, the only real effective weaponry against the Securitrons.

The eventual rout of these robots came not from plasma fire, but that strange, horrifying new weapon the Brotherhood have. When a platoon of Securitrons grouped together for a rocket barrage on BOS positions, the laser of death which failed on you succeeded in destroying almost 20 Securitrons with a horrific scalpel of raw energy that cut across the Mojave.

Not only did it leave a 8 foot deep, 3 foot wide chasm in the desert, the sand itself was turned to glass for yard around. The Securitrons were either literally melted where they stood by direct contact or shut down from the unimaginable heat given off by this literal death ray.

The surviving Securitrons immediately retreated to avoid further contact, putting up a new defensive line just a mile from Genesis. The Brotherhood didn’t continue their attack, but instead also moved their front lines to just a few miles from Genesis. It seems that they’re regaining their strength to finally cleanse the south of the Mojave from NVD forces.

-20 Securitrons (Destroyed)
>>
>>6446794
Not good, but better than I was expecting. We still have 60 securitrons down there, and now that we have Black Mountain we can either organise a breakthrough, or send over a large securitron force to encircle and destroy their southern forces. With the new reinforcements, I think it might also be safe to redeploy more secuuritrons from the strip and freeside.
>>
>>6446800
checked, And no. Because the more pushed into a corner we make the BoS the more likely they are to tryn hit both spots.

Without the strip NVD is fucking dead.
>>
>>6446794
hard to imagine ever again having good terms with the BoS, maybe we could beg the East coast for peace? im blind with rage and would love an off ramp to end the war before it spirals into a forever feud.
>>
>>6446812
Anon I have terrible news for you but war with them is a forever thing. They are snakes and look at what happened when we gave them a chance at 'peace' + Maxson is over in the east. Mr. Kill your friend cause his a synth.
>>
>>6446806
>>6446815

yeah

maybe now would be a good time to remind the strip families of how nice it is running casinos without a war going on. explain strip will make money when the war ends and the sooner that happens the sooner the money comes.

if talking wont work we can always raise taxes and then lower them after the war. we need money for supplies and supplies lines. a designated strip defense force would be cool, we could even tell the families we will evac them if ever needed.
>>
>>6446821
The strip families are already being taken care of, Have you.. read about whats happening in the strip?
>>
Reminder for costs: The infantry not being paid for by other means will now have their upkeep doubled as they are in “combat”.

Even if they’re in reserves, the supplies they need to be “combat ready” is the reason for the increased upkeep.’
>>
>>6446823
thank you
>>6446824
thank you

is it impossible to raise taxes or talk to them again for help at this point?
>>
>>6446827
Nothing is off limits. I encourage you guys to think outside the box. To be fair, taxes are pretty low.

The only issue is, the bulk of your money comes from the NCR and that trade route is still shuttered. Maybe ask Uncle Caesar for money?
>>
I don't want to lean on the Families too hard, they have just lost most of their business, a tax hike could make us long term enemies close to home. I don't want to go into debt with Caesar, either.

I think we should triple research into the rain machine and sell water. And also flood the shit out of the Brotherhood.
>>
>>6446806
We've just taken one of their transport vertibirds, and they have at least 3 left. Enough to mount a similar attack on Camp Rex, but only enough to reliably beat 60 securitrons, if all conditions are even. They should also still be afraid of the laser systems, at least for now. As long as we keep sufficient guard forces around, which we have with our new minutemen, I think we should be okay. Just got to make sure they don't hit us with Archimedes before attacking.

>>6446824
What's the bulk of costs for upkeep? Ammo I don't think we can do much for, but food shouldn't be hard to come by either through Gunderson or trade with Caesar.

There's a few ideas I have for raising money, we can do war bonds, raise taxes, sell any gear like damaged PA to the Shi (we still need to grab Hawthorne, and I'd like to start pushing for that once the war's over), war tourism for the sickos in the NCR (though that I admit is quite ghoulish). We could also see if the BigMT has anything we could quickly sell or turn into cash.

Also, I'd like anons to consider my bounty idea on all Brotherhood forces in NCR territory. Sure, we'll have to pay out to whoever comes along, but it will wreak immediate havoc on Lost Hills and all associated chapters as every desperado takes a chance to get rich, which'll put pressure on them to end the war quicker.
>>
>>6446896
Maybe we could introduce some kind of lottery promoted and funded by us and the families. Everyone who kills a brotherhood of steel soldier gets their name put on a bingo ball, one for every kill, 10 for power armor kills, 20 for functional power armor. Just a rough idea but it might bring in some adventure tourism. And maybe some genuinely skilled bounty hunters that we could recruit and put on payroll.

Again just ideas, but the thought of having a safari tour where you hunt brotherhood of steel and power armor is too entertaining not to entertain as an idea.

"There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter,"
>>
>>6446831
We're cut off from the NCR. I would've liked to use some mercenary units to bolster the ranks in certain areas. If not possible, no worries.
My question is this: how are they powering ARCHIMEDES?
Is it coming straight from Helios? Or is supplementary power being routed from the Dam somehow? A big concern is not just the PA troops but the fact we had those BOS quacks working in and around our dam. A lot of fires I know, but if these faggots keep pulling out the hammer of dawn every time we muster our forces we'll get bogged down quickly.
I'm also willing to bet we've found the source of the Boomer Blight.
The only action I regret in this quest is not sabotaging the Hidden Valley bunker when we had a chance. Gives me Raven Rock vibes only better because this wasn't made by Todd Howard
>>
>>6446997
Mercenaries are still an option and I’ll give y’all some more options soon.

There are obviously other ways to get into the NVD from the NCR and vice versa. Just nothing as easy as the trading post
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>>6446997
Also I should note, you guys don’t know about Archimedes. There’s an action to have Veronica inform you about what she knows when she is healed up but the info will be spotty.

Obviously I cant stop you guys from meta gaming and won’t.
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>>6446824
>Reminder for costs: The infantry not being paid for by other means will now have their upkeep doubled as they are in “combat”.
omg, bro, I am going to fucking fry Galen alive and Vance too

>>6446827
>>6446831
Bad ideas, can't afford either. This war keeps being a real pain in the ass.
We already have their full help and support of the families for this war; we cannot tax them more either. Our tourism and trade are cut out.

>>6446833
Research is slow; they ain't going to give us a miracle. It's too much work for them, and too much work in a war such as this. They are already working as much as they can, and our funds are tied up in this war. We are stretched.
>>
Can I have a 3 individual rolls of 1d100 please?

For mercenary options
>>
>>6446896
>What's the bulk of the costs for upkeep?
Weapons, ammo, and other stuff we don't produce mainly. We have the Gun Runners factory contract for our standard rifle; we produce some leather armor, and that's about it. There is some other minor stuff the Mojave produces, but it's kind of too small and irrelevant. We do produce some amount of medicine, so we have our ass covered for that for a while at least.

Food: we have just retaken Goodsprings, so we should be covered now. The problem is that we still have to retake half of the NVD, and the war has our people being killed left and right, and their buildings being burned or pillaged. Which would include farmers.

>(we still need to grab Hawthorne, and I'd like to start pushing for that once the war's over),
I don't think we will be in any place to even try that after this war. Better to fix the NVD damages after this shit is done. Once that is completed, we see the situation first.

In regard to trade/sell Ideas, there is still the issue of us having no connection with the NCR. We have the radio, but we can't exactly sell things that way.

>>6446935
Bounties...I am not sure many want to kill BoS. It's not really adventure tourism. More like suicide tourism. If you want bounty hunters to kill them, you need to pay a lot of money for those kinds of people. Bounty Hunters wouldn't be really tourists, though; they would be consumed professionals. I also don't get the idea; we aren't made of money to give tourists powerful equipment to kill BoS troops. It's kind of weird. Like, I don't get it at all. This is a crucial war for us. You want NCR tourists running around we have to babysit? Like, bounty hunters would be usable, but they aren't tourists with expensive guns we cannot afford to buy.

Bounty hunters would want full, hefty pay for this kind of thing. But they would come out equipped on their own. With their own experience. Rich tourists would want powerful weapons and.... why do that at all ? We are in a crucial war, where we are stretched thin with resources. Random rich NCR civies firing guns we cannot even buy? We cannot even guarantee they are safe in this "safari" (the burning and destruction of our state). What if they start shooting at random people ? This doesn't sound great.
>>
>>6447018
That's fine and not a problem.
There is already a canon reason for us to bomb it and siege it: the battle done in the past there by BoS and NCR has proven that taking it the conventional way is a straight-up nightmare. The NVD cannot take it easily with the current military, not without having a bloodbath. Something it can't afford too easily.
>>
Pre-Plan War turn 2

- After Group Whiskey and Group Victor have recovered from their losses, we send them down to continue the war. Of course, NVD minutemen units will join them.
- Taskforce Whiskey returns to take back Novac (could receive supermutants and ghouls infantry)
- Taskforce Victor moves forward to take back Primm
- We create Taskforce Gin (to decide what units it's composed of, at least some NVD minutemen and infantry), and siege Helios One with artillery (1 unit should be enough), and the Boomers bomb it with their bomber.
- Robert Raiders (after reinforcing/resting at Camp Rex/Camp McCarran) harass BoS supply lines and patrols around Novac
- Flying Fists harass BoS supply lines and patrols around Primm
- We plan Genesis defense now that we are connected once again with them (we will see what the settlers and securitrons can do together)
- Six, Ulysses, the Nightkins, and our spy recruits are sent to find and save the people of Goodsprings that have been captured by the BoS
- If we take mercenaries, best send them to attach to Taskforce Whiskey
- We post some bounties for killing Paladins specifically (true bounty hunters will demand a lot of money for this)
- We reinforce NVD Government Headquarters, Black Mountain, Hoover Dam, Camp McCarran, Strip, and Camp Rex with some NVD minutemen
- With the taking of Black Mountain, we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr.New Vegas.
>>
Rolled 96 (1d100)

>>6447031
>>
I
>>
>>6447058
>>
Rolled 43 (1d100)

>>6447061
>>
Rolled 97 (1d100)

>>6447031
>>
>>6447018
>>6447035
Yeah like this anon says, it is a nice (meta) bonus that fucking up Helios could cripple ARCHIMEDES, but even if you lobotomized that out of my brain, I would want to bomb the facility that is surely providing all of their desperately needed energy, which their tech relies on so heavily. We know evicting them with infantry is a bloodbath. Solar panels are so fragile. Artillery and Lady bombing, says I.
>>
>>6447087
Didn’t think it was going to be topped, but it did. Good job anons. I’ll have to get creative with the outcome
>>
>>6447039
>Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr. New Vegas.

"This is Mr. New Vegas reminding you to hide your toasters and bury your spare fusion cores, the Brotherhood have broken the peace of our beautiful desert oasis, and are coming to take our household appliances for their own unspeakable pleasure, Only the brave men and women of the Directorate armed forces stand between them and our hard-salvaged scrap piles, so if you see any of our heroes out there, help'em out as best you can, and tell'em to keep fighting the good fight against the tin men. Up next, here's Peggy Lee, singing Johnny Guitar! (again)"
>>
>>6447099
Make em Chinese gambling addicts
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>>6447116
Just an idea
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>>6447112
Kek, stealing most of this.
>>
>>6447091
Going to be a hard fight even if we siege and bomb them, probably. But fuck it. We are not playing like the NCR and the BoS fortified the shit out of Helios One anyway.

>>6447112
lol

>>6447099
We already know of 3 mercenary companies, plus the 4 that the Shi sent to help us. Are we going to see new ones?
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>>6447153
Both? I put them on the pastebin and I think they got deleted accidentally so you’re getting those, plus more. And I think the terms will be a lot more attractive than before.
>>
>>6447033
My idea with the bounties is less about finding people capable of killing Brotherhood as it is putting a target on every Brotherhood member's back in and around the NCR. It doesn't matter if its professionals going after them or some idiot with a hunting rifle, every gunslinger or township in need of money is going to want a piece of them. It's going to kill any trade they have with isolated settlements and cities, and while nobody is probably going to go after their PA troops, killing their scribes will still do damage, at no risk to us or our troops.

>>6447091
>>6447153
I do want to keep Helios intact for when we win the war, but I get your reasoning for bombing it. What I would like to try however is dropping a bunch of blight samples on the Helios One and Hidden Valley both. Maybe even jig up some waterbombs using lake mead and use the Lady on it too. Dangerous, and with the possibility to backfire, but with Archimedes in their hands I think they can manage it.

>>6447099
Some Veteran Rangers would be cool.

Another question survivalist, how long would Arcade and Doc Henry estimate for getting the rain machine to completion? How much quicker could they do the research if we temporarily suspended our background checks and sent all our Enclave scientists with relevant to them?
>>
>>6447177
>dropping a bunch of blight samples on the Helios One and Hidden Valley both.
Preposterous and deranged. Like treating a roach problem with arson. No, dude. No!

And the cost of rebuilding Helios One - which we have gotten along fine without using thus far - is cheaper than the cost of even one additional week of war. If it helps corner these bunker rats quicker it's the smart play.
>>
>>6447177
As I am writing these updates and updating numbers, I don't want to refer to each company as the "1st westside company" etc. and will just count them out as one large total.

That being said, please feel free to suggest names for each company that doesn't have one. Otherwise, I will make some up,.
>>
>>6447177
>>6447190
Not sure why I responded to you about that, anon, but will get that answer tomorrow. Working on getting next battle phase info out tonight
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>>6447177
That sounds like a lot of bounties then. Might be chaotic.

>Blight
It would kill some BoS (maybe. They could just close everything out of Helios One), but its not guaranteed they all die (since they know about the Blight and where involved just the before this war) and... Blight in the center of the Mojave. I dont want to deal with that. Like already there is the one north of us. And we haven't managed to actually put it down. One tiny little piece escapes and bio-hell begins again. You don't many. One little piece of Blight for start a bio-horror for free.

Its better to siege and bomb Helios even it becomes a wreck and ruin. No Blight, too much risk. That thing is not a weapon. Its a nightmare that wants to become the only living thing.

>>6447158
Cool

>>6447190
What are you thinking for general theme of the companies. Lets put all of the military units visible for naming them (i am not good with fallout names but i'll start, if others want to throw names do so!!!).

- 728 Mkll Securitrons, 40 damaged (No Need of Names)
- 5 Heavy Howitzers (With ammunition) (N.N.N. & still no soldiers)
- Robert’s Raiders - infiltration commandos (8 Soldiers)
- First Mechanized Squad (5 Soldiers) (Proposed : "Warhorse Squad")
- Second Mechanized Squad (5 Soldiers) (Proposed : "Eagle Squad")
- Jackpot Squad (5 Soldiers)
- Super Mutant Heavy Platoon (20 Soldiers) (Proposed: "Mojave Titans")
- Ghoul Light Infantry Platoon (20 Soldiers) (Proposed: "Jacobstown Finest")
- 1st Nightkin Team (5 Soldiers) (Proposed: "Lily's Own")
- 2nd Nightkin Team (5 Soldiers) (Proposed: "Silent Boulders")
- 1st Infantry Company (115 Soldiers) (Proposed: "Freeside Boots")
- 2nd Infantry Company “Toxic Avengers” (180 Soldiers)
- 3rd Infantry Company "The All Americans" (200 Soldiers)
- 4th Infantry Company "The Big Red One" (200 Soldiers)
- 5th Infantry Company (200 Soldiers) (Proposed : "Rowdy Gunners")
- 6th Infantry Company (200 Soldiers) (Proposed: "Westside Protectors")
- 10 Minutemen Companies (200/each) (Proposed : "Courageos Few", "Luckiest Gamblers", "Tin Cans Hunters", "Dancing Roaches", "King's Bros", "Hoover Sentinels", "Mojave Enjoyers", "Coyote Fangs", "Desert Fighters", "Strip Bullets"
- Vertibird Gunship Squadron (3 Craft) (Proposed: "Flying Chips")
- 10 Vertibird Pilots (this are pilots)
- Vertibird Pilot Training (2 months, 4 months/pilot) (as above)
>>
>>6447182
There's a risk, but I think it's a small one. The Brotherhood know how dangerous the blight is, and they're already using Archimedes against us, so they can't complain about us using superweapons, nor can they tell Lost Hills because we control the airwaves. We need something to hold down their forces, reducing casualties to our securitrons and regular forces is necessary. This needs to be a quick war, not one bogged down in a siege, and we can't hasten it by throwing bodies at the problem.

Is there a risk that it'll overwhelm them and turn the entire valley into a nightmarish wasteland? Sure, but it's the Brotherhood, if there's anyone who can cope with containing a monster like that it's them.
>>
>>6447203
>There's a risk, but I think it's a small one.
I think it's a pretty big risk.
>Is there a risk that it'll overwhelm them and turn the entire valley into a nightmarish wasteland?
Yes a significant one.
>but it's the Brotherhood, if there's anyone who can cope with containing a monster like that it's them.
The same brotherhood that badly fumbled their opening surprise attacks and just had one of their three main holding seized in a blitz while they were repelled on two of their big followup offensives... I think the BoS are a danger to us because of the economic damage this war is doing, and the Securitron army dwindling by the engagement (if it is too depleted we could see NCR or Legion or both make a move on the dam, again, it is our big stick that pushed them out). But these guys are not REALLY that terrifying to fight, they are badly outnumbered now. They would get overwhelmed by the Blight very quickly without their full comms, and their biomass would be the catalyst for a massive outbreak in the exact center of the territory, very close to both our HQ and our most populous city. The epicenter of the outbreak would also be in a valley surrounded by rough terrain, and extend underground into a bunker system designed to survive a nuclear blast.

Even if we dropped a nuke again, there would be surviving biomass in those bunkers.

I think this is a preposterously reckless idea. It's like surgically implanting a tumor in your own lung in hopes that it will get rid of the bullet just next to your stomach lining.
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>>6447202
Bounties only get paid if they bring proof. My idea is to get people shooting at Brotherhood all over the NCR, if doesn't matter if they succeed or not. We'll have to pay anyone who comes along with holotags, but I doubt there'll be that many.

And Blight in the centre of the Mojave I would think is less dangerous than in Zion, given the lack of water and greenery. It might not even work, there's so little for it to grow on.

Also good names, though I want to tackle organisation a little, we should have an easy distinguisher between our specialist companies (our vets) and our line minutemen.
>>
>>6446896
the Minutemen aren't holding a proper attack squad or defensive squad if they are playing well defensive for the Archimedes spotter. We need the secrutrions there and can send the Militamen out.
>>
File: phase2BOSWAR.png (716 KB, 1158x1343)
716 KB PNG
PHASE TWO

Below is the link to the Pastebin detailing the forces of the NVD and the (presumed) forces of the BOS. Your intelligence is more accurate due to proximity of lines

https://pastebin.com/WUaGdbQc

NVD FORCES

>The Strip: 168 Securitrons
>Freeside: 265 Securitrons at Strip entrance and throughout Freeside, 500 NVPD
>Westside: Second Westside Company (Dispersed at gates/entrances)
>The Dam: 100 Securitrons, Second Company (Securitrons and Infantry inside Dam and just outside at pre-built defenses)
>McCarran: 30 Securitrons (holding walls, conducting limited patrols outside)
>Camp Rex: Fifth Company, Sixth Company, Vertibird gunship wing, Transport Vertibird (Training and holding defensive positions around Camp Rex)
>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)
>Southeast Mojave: 60 Securitrons (defensive line protecting Genesis)
>South of Boulder City: Taskforce Whiskey: 90 Securitrons, Fourth Infantry (Big Red), 2 Volunteer Boomer Platoons
>NVD Headquarters: 75 Infantry (First Company), 50 NVDPD, 30 Securitrons,
>Black Mouintain: Jackpot, 1st & 2nd Mechanized, 40 Infantry (First Company)
>Goodsprings: Taskforce Victor (97 Securitrons), Third Infantry (All Americans)
>Securitron Vault: 10 Securitrons (Inside)

BOS FORCES (ESTIMATED)
>Hidden Valley: 2 Paladin squads, 2 Knight squads,
>Primm: 2 Knight squad patrolling town perimeter, 1 BOS infantry patrolling countryside, 1 BOS infantry north dug in
>Nipton: 1 Knight squad patrolling town perimeter
>Southeast Mojave: 3 Paladin squads, 1 Knight Squads dug in
>Nelson: 1 Knight squad in hills around town
>Helios One: 2 Knight squads, 2 Paladin Squad,
>Novac: 1 Paladin squad, 1 BOS infantry digging in, 1 vertibird gunship wing

Jesus checking these numbers is painful
>>
>>6447218
Shouldn't we have less securitrons on the strip, the dam, and freeside, because that's where we got Victor and Whiskey from?

We have the Flying Fists available this phase, but what about our Supermutant and Ghoul infantry provided by Jacobstown? Also what happened with Robert's Raiders, did they get destroyed or just come back with nothing to show?

I think that covers our infantry, with the Minutemen activating next turn.
>>
>>6447263
Oh, and another question: Do we still get to deploy the courier somewhere given that the courier action for the turn was to lead from the front?
>>
File: WAR PLAN B.png (971 KB, 1158x1343)
971 KB PNG
War Plan:

Securitrons:
>Freeside - Retask 60 (This should leave 105 securitrons remaining), 20 to McCarran, 20 to Rex, 20 Taskforce Whiskey
>Genesis - Securitrons designated Taskforce Yankee, defensive posture, act with Taskforce Whiskey once relieved.
>Taskforce Whiskey: Breakthrough the Paladins on the road and relieve Taskforce Yankee. Surround and destroy all Brotherhood, then retreat and make ready to assault Novac while dispersing the force to avoid the sun-ray.
>Taskforce Victor & 3rd Infantry (All Americans) – Push to Primm and Correctional Facility, destroying any Brotherhood. Be wary of any attacks from Hidden Valley.

Infantry
>1st,2nd Mechanised & Jackpot hold position.
>4th Infantry (Big Red) & Boomer Platoons to assault Nelson.
>6th Company moved to Black Mountain, 5th Company hold at Rex.
>Flying Fists supporting Taskforce Whiskey on their breakthrough, then move to REPCONN launch, using it as a base to harass the Brotherhood in Novac and Helios. Retreat to Ranger Station Charlie if resistance is too tough.

Special Forces (Assuming the Jacobstown forces are available this turn, if not ignore)
>1st & 2nd Nightkin & Robert’s Raiders to follow Taskforce Whiskey and locate and recover the Sun-ray weapon target designator. Try to do it at night of course.
>Ghoul Light Infantry following the Flying Fists and harassing Brotherhood infantry around Novac, aim is to hinder attempts to dig in. Base themselves at Ranger Station Charlie. Hand them the weapons we captured at Black Mountain too.
>Supermutant Heavy platoon reinforcing Black Mountain.

Air Support & Air Lift
>Vertibird Gunships to act as QRF for any Brotherhood assaults on Black Mountain and other facilities.
>The Lady bombing the pass between Helios and Hidden Valley.
>Transport Vertibird on standby to pick up Robert’s Raiders when they locate the weapon designator and extract with it.

With our numbers they can't effectively attack us by ground, except at Black Mountain, so our main worry should be any air assaults. When we get our minutemen next month, we should put most of them on defence around McCarran, Rex, and NVDHQ and free up our securitrons and veteran troopers to go on the assault, any extras can be added on to any assaults.

I also want us to stick around Black Mountain if at all possible, just to ease any tensions the Enclave troops might have by working with supermutants.
We also should interrogate those captured pilots about their Vertibird numbers. That remains their biggest threat to us, and if we can destroy them they effectively lose their ability to attack us except on the frontlines.
>>
>>6447218
WAR PLAN - WARTURN2

- Taskforce Whiskey returns to take back Novac
- Taskforce Victor moves forward to take back Primm
- The Securitrons on the Westside Trade Routes are recalled (for the duration of the conflict), 20 are sent to reinforce Taskforce Victor and 25 Taskforce Whiskey
- FREESIDE : 50 NVPD are sent from Freeside to Camp Mc Carran, 50 NVPD are sent from Freeside to Strip. 60 Securitrons are taken and sent : 20 to Camp Rex, 10 to Camp Mc Carran, 10 to NVD Headquarters and 20 to reinforce Taskforce Whiskey
- Send the 5th Infantry Company to reinforce Taskforce Whiskey
- Send the Second Westside Company to reinforce Taskforce Victor; 50 infantryman of theirs will be sent to reinforce Black Mountain
- The entrances and gates of NV will have some NVPD near them for the duration of the war
- The Super Mutant Heavy Platoon reinforces Taskforce Whiskey
- The Ghoul Light Infantry Platoon reinforces Taskforce Victor
- Robert Raiders (after reinforcing/resting at Camp Rex/Camp McCarran) harass BoS supply lines and patrols around Primm
- Flying Fists and the Second Nightkin Team harass BoS supply lines and patrols around Novac
- We plan Genesis defense now that we are connected once again with them (we will see what the settlers and securitrons can do together)
- Six, Ulysses, Lily, Rex, First Nightkin Team and our spy recruits are sent to find and save the people of Goodsprings that have been captured by the BoS. This will be a mission of cloak and dagger, stealth, assassinations.
- If we take mercenaries, we evaluate where to send them
- We post some bounties for killing Paladins specifically (holotags only for confirm)
- With the taking of Black Mountain, we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr.New Vegas.
- Boomers are to start bombing Helios One. We are going to start a siege. First Novac will need to be free, for now though let the bombs drop.
- Our Gunships remain ready to engage BoS ones once those are on the attack against NVD forces
- Any captured BoS is to be interrogated for understand BoS numbers, intentions, equipment, defenses and more. They will be placed at Camp Rex, given simple clothing and all their equipment taken. They will do heavy labour for keep them occupied time to time.
>>
>>6447263
Yes you’re right about the Securitrons, I didn’t deduct them from when you all first ordered them out of their original spots. Take the numbers and subtract

>The Strip – 168 – Retask 80
>Freeside – 265 – Retask 100
>The Dam – 100 – Retask 20


As for the raiders and the fists, they’re in the Pastebin. They haven’t really been deployed anywhere so they’re on standby. Same thing for the new units you received from Jacobstown.

The militiamen are listed also but they still need this war turn to train and get organized
>>
>>6447276
Yes I just took The Courier off of the force list to ease up clutter and I assume everyone knows he’s able to be used unless otherwise specified
>>
>>6447202
>>6447395
Dropped some names since you asked.

>>6447207
Thats better.

Idk even without water and greenery, the Blight has shown to be intelligent, adaptable and evolving just north of the NVD and Boomers territory. Beside the BoS and their food/water are biomass in the end.

>an easy distinguisher
What kind ? Maybe we just put :
- MINUTEMAN 1ST COMPANY "Name"
And for infantry just
- INFANTRY 1ST COMPANY "Name"
Something like this ?
>>
File: IMG_2848.png (176 KB, 250x350)
176 KB PNG
Hello citizens of the NCR, the Legion and everyone in between. This is Mr. New Vegas, coming back to the airwaves after an unexpected hiatus.

But that hasn’t stopped the news from rolling right along! Now if you’ve been living under a rock, the New Vegas Directorate - a young nation filled with limitless potential and welcoming to all - was attacked without provocation or warning by the Brotherhood of Steel.

Now I’m sure most of you beautiful listeners out there already know about the *ahem* character of these tin cans but this is a new low. So hide your toasters and bury your spare fusion cores, because if the Brotherhood has it their way, you’ll never hear my silky-smooth voice again.

But in all seriousness folks, the Brotherhood has betrayed the good will of the Directorate’s citizens and while our fearless leader is mobilizing the nation for war, he’s also extended an offer to anyone who has a proton axe to grind against the Brotherhood.

Whether you’re looking for a paycheck, the promise of adventure, a change of scenery or just have bloodlust in your heart, make your way to the Jewel of the Mojave that is New Vegas.

And for the loyal and hardworking citizens of the NVD, remember that only the brave men and women of the Directorate armed forces stand between the Brotherhood and our hard-salvaged scrap piles. So if you see any of our troops out there, help'em out as best you can, and tell'em to keep fighting the good fight against the tin men.

Until we meet again, I will leave you with the comforting and familiar chords of Peggy Lee in “Bye, Bye Blackbird.”

https://music.youtube.com/watch?v=Nr8gGaXvUHQ&si=bv7FMIRfe8jw_Lz0
>>
>>6447430
I was thinking of only giving our elite infantry companies names, and numbering the rest. They have to earn it in battle essentially.

Here's my reorganisation proposal, it's not really a reorganisation as putting the different units under different categories to its easier to tell what is what, but I think it's useful.

Reform Of the Army of the Directorate [ROAD]

Core Infantry
>1st Infantry – New Vegas First
>2nd Infantry – Toxic Avengers
>3rd Infantry – All Americans
>4th Infantry – Big Red
>5th Infantry – 1st Westside
>6th Infantry – 2nd Westside
I want to eventually equip the 3rd or 4th with PA once we negotiate taking over Hawthorne.

Minutemen/Reserve
>7th Volunteer Reserve
>8th Volunteer Reserve
>9th Volunteer Reserve
>10th Volunteer Reserve
>11th Volunteer Reserve
>12th Volunteer Reserve
>13th Volunteer Reserve
>14th Volunteer Reserve
>15th Volunteer Reserve
>16th Volunteer Reserve

Armoured Cavalry
>Jackpot Squad
>Eagle Squad
>Warhorse Squad

Special Forces – Count it all as one infantry company?
>Roberts Raiders
>Ghoul Light Infantry Platoon (20 Soldiers)
>1st Nightkin Team (5 Soldiers)
>2nd Nightkin Team (5 Soldiers)
>Super Mutant Heavy Platoon (20 Soldiers)
>1st Boomer Heavy Platoon
>2nd Boomer Heavy Platoon

Air Support & Air Lift
>1st Close Air Support (Vertibird gunships)
>2nd Air Lift Squad (a single working Vertibird lmao)

Mercenaries
>Flying Fists (Elite infantry + robot company)

>5 Howitzers (Not really sure where to put these guys
>>
With the outbreak of war, a series of Mercenary groups have traveled to the Mojave by any means necessary. While the NCR-Legion war has swallowed up a vast majority of the larger groups, those too small, too expensive or those unwilling to fight in the meat grinder that is the conflict have made their way to offer services. Below are the list of units, their pay and their specialty. As a reminder, almost every mercenary group supplements their pay with loot from combat. (Indefinite means month by month)

The Legion of the Damned

Bio: This 1,000-strong “Prime Cohort” of the Legion defected a few years ago after the much-respected Centurion became disillusioned with Caesar’s rule and left their territory, becoming part time raider and part time mercenary company. Their leader, Centurion Titus Pullo, is excited to test his men against the metal soldiers of the BOS. They follow instructions to the letter, are exceedingly experienced and excel in brutal direct assaults and raids deep into the enemy territory. They desire constant contact with the enemy and will become restless if left on garrison duty or in reserves.

Contract: 6 months-30,000/month or 1 year/-20,000/month

Granite Company

Bio: Hailing from the West Coast deep in NCR territory, this 200-strong force is led by their enigmatic leader “Granite”. This is the same group that your former Brotherhood friends believed Moreno belonged to. Their price is matched by their effectiveness and flexibility. The company has their own air-lift capacity, able to bring all 200 soldiers to any point on the battlefield, and 3 Vertibird Gunships. They also have 6 squads of PA backed up with elite infantry equipped with advanced armor and weaponry.

Kreger makes a personal note that these men seem to be descended from lingering Enclave personnel, could be opportunities there to bring them into the fold permanently.

Contract: Indefinite-80,000/month, 6 Months -60,000/month, 1 Year -50,000/month

The Good Samaritans

Bio: After New Canaan fell to the White Legs and their people scattered to the wind, a sect consisting of two infantry companies of the most devout and militant banded together to keep their faith and fighting spirit alive. Unlike almost every other mercenary band and some armies, the Samaritans don’t trouble themselves with looting to supplement their income. They are disciplined, fanatical and barely mercenaries in name only. The group has heard of the work you’ve done with the Children of Zion and have come to offer their support in the “battle for the Kingdom of God.”

Contract: Indefinite-20,000/month
>>
I think we should hire the Granite Co.

They are expensive, but we will need to replenish our ranks in the wake of this war and we need every advantage we can get. Their mobility would let us emancipate our Southern settlements like dominoes, and if we bomb Helios first, they'd be the perfect mop up crew. I want to hem then in at Hidden Valley within two months if possible.
>>
>>6447553
>Legion of the Damned
Great to throw at a meatgrinder. Would be invaluable in any attack on Helios or Hidden Valley.

>Granite Company
Holy shit these guys are a steal. Pastebin's down so I can't check but I believe these guys aren't that much more expensive than a regular infantry company after a year.

>Good Samaritans
Not the most useful, but they're cheap. I wonder if we couldn't have them on permanent retainer too if we turn New Genesis into a mini New Canaan.

If we hire all of them at the most expensive option (I assume indefinite means sub-6 months?) that's 140,000 extra a month. Which sounds bad, but holy shit we might be able to win the war in the next month if we play our cards right (and if the dice are willing, which is less certain). 1 Year contracts are even better, that's less than 100,000, which'll eat through our finances like nothing, but will give us an extremely capable force. We'd need to see an update on our upkeep costs to figure how financially viable it'll all be though, but I am very enthusiastic about Granite Company.
>>
>>6447553
>Granite Company
A very good option. I'd back it due to being exactly the type of expertise we would need to fight the BOS and the fact there would be a branching storyline involved
>Good Samaritans
I have a soft spot for these guys. If they see the shrine they built to us we could have our own Stormin Morman Death Squad
>>
The Desperados

Bio: A platoon of rangers, all ex-NCR and looking to use their unique and dangerous skill set to make a fortune. While they are all “veterans”, half the platoon themselves are those Elite Veteran Rangers that don the black armor while the others wear personalized patrol armor or standard desert dress. Their expertise is, unsurprisingly, infiltration and sabotage. This group is offering their services cheaper due to wanting payback against the Brotherhood but have vowed to never take up arms against the NCR.

Contract: 6 Months-20,000/month, 1 Year-15,000/month

The Band of Brothers

Bio: These ex-NCR soldiers are a mixed bag of deserters, veterans, discharged and everything in between. This four-company force is flexible in the tasks asked of it, being able to attack, defend, garrison and patrol. They also have no scruples about who they’re fighting as long as the caps keep rolling in.

The leader of the unit, who’s just called “The Major”, has subtly offered to be permanently brought into the NVD as infantrymen.

Contract: 6 Months - 40,000/month, 1 Year-30,000/month

The Steel Horde

Bio: Perhaps the most unusual offer you’ve gotten comes from Dr. Ford is offering half a company’s worth of robots. Not your death machine Securitrons but a smattering of Mr. Gutsys, Protectedtrons, eye bots and Sentry Bots. He argues that these metal men don’t get tired or scared and will fight until it’s killed or be killed. As a plus, Patton would be able to interface and control these forces unlike soldiers of flesh and blood.

Contract: Indefinite-25,000/month, 6 Months - 10,000/month

Smashmouths

Bio: You’re pretty sure these guys are just raiders but to their credit, you’ve never heard of them. They’re crude, rowdy and too high on drugs to care about any danger to themselves. For the price you’re getting for 1,000 fighting men, they’re cheap and expendable.

Contract: 6 Months- 20,000/month

The Good Doctors

Bio: Not so much a fighting group, these combat medics are offering their services to embed in your forces to offer lifesaving medical service on the front lines. They can be deployed in up to 10 companies simultaneously and would drastically cut down on both deaths and those needed to be taken to what passes as hospitals in the NVD. They have also offered to stay during peacetime and train your own battlefield medics and “surgeons”.

Contract: 6 Months - 20,000/month

ACME Combat Solutions

Bio: Another support offer, CEO Bill Steel is offering to supply heavy weapons teams and light “field artillery” to augment your current forces, up to 10 companies. Additionally, he has also offered to be the main supplier of weaponry and ammunition to the NVD. He says he can supply anything from machine guns to mortars to rocket launchers. For a price.

Contract: 6 Months - 40,000/month
>>
These will be put on pastebin as well
>>
>>6447575
>>6447553
Granite company, and the Good Doctors really are great


Also for

>ACME Combat solutions
>for a price

you mean beyond costing fucking 40k a month?
>>
>>6447575
Oh holy shit we're eating good. Goddamn the Brotherhood has no idea what's about to hit them lol. My main interests in this list are the Band of Brothers and The Good Doctors, the Desperados are also attractive but I don't know how well we'd be able to use them afterwards, if we get this war done quick they might just be sitting around doing nothing.
>>
Ok my pitch is:
>Granite (elite fuckemup units)
>Smashmouths (meat)
>Good Doctors (reduce casualties across the board)
I don't think we should spend more than that and it covers the bases we need covered right now
>>
>>6447582
I think this is a good lineup, though I'd want to switch out the Smashmouths for the Legion, I don't trust an undisciplined horde of drug addicts to even act as expendable meat. I also want to grab the Brand of Brothers and make a blackops unit out of them, but we'll see how much cash we can spare.
>>
>>6447546
>I was thinking of only giving our elite infantry companies names, and numbering the rest. They have to earn it in battle essentially.
Not exactly behind this idea since 3rd and 4th infantry arrived with the cyrus enclavers and they had names of their own already. Same for Robert's Raiders. I also don't like that you left 5 and 6 infantry with those names.

For the rest okay this is a good way for organize and see with ease different units.

>Special Forces – Count it all as one infantry company?
They aren't one company, keep them divided. They are all different units. The Boomers units where sent here for the duration of the conflict, those arent even our units.

The Howitzers have no one. Its just the weapons and ammo. If they would be a unit they would be at least an artillery crew or an artillery company, but we never made them. Our Boomers allies can use those guns though.
>>
>>6447341
>>6447370
These look to be the two war plans suggested. Anons, please give your support to one or another or offer something else.

Don’t need to decide on mercenaries right now, they’ll be available at the start of the next turn (and beyond)
>>
>>6447553
>>6447575

>Granite Company
>The Good Samaritans
>The Band of Brothers
>>
>>6447575
>The Good Doctors
We should pay these guys and start a school
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>>6447575
>Granite Company
>The Good Samaritans
>The Band of Brothers
>The Good Doctors
>>
>>6447794
Second this, because maybe add in the Smashmouth horde to use as a disposable distraction force. Remember, a dead merc can't collect their pay!
>>
>>6447832
Meant to say because these would be useful additions if they stuck around and seem to mesh well with our existing forces. Except the raiders, who should definitely end up on arrow-catcher duty
>>
>>6447692
Look at this post, other anons.
>>
>>6447859
Yeah lol instead of doing the complete opposite
>>
>>6447864
The mercenary companies do have interesting descriptions. I can't completely blame them XD
>>
>>6447864
This is Fallout, getting sidetracked on siomis actually completely on-brand.
>>
>>6447692
Of the two I am more in favor of the first, and while I'm tempted to propose some adjustments, it's a lot to keep up with and I wouldn't want to delay updates further by deliberating on minor elements. Overall it's solid. Maybe if I were to make one major adjustment it would just be using the artillery on the dam to cover any action around Nelson all the way up to Helios, and of course, I think we need to bomb the fuck out of Helios. Axe to the comms is an awesome leg up. If we take an axe to their main power supply they might have to start considering a surrender. At the very least it makes the attrition much more mutual. As of now they benefit from a longer conflict, it'll be economic collapse that breaks us apart because we are barely a step above anarchy in most places anyways. Kick them in the fuel and that'll cut both ways. They won't be able to juice their suits or maintain the life support in their secret clubhouses.
>>
>>6447888
Good point about the howitzers actually, though I think a better place for them would be the NVDHQ, they'd be in range of both Hidden Valley and Helios One from there.

Another thing I want to do is to start broadcasting Elijah's voice, "I bring salvation, the Brotherhood abandoned me but I have not abandoned them, etc. etc." and summon anyone who wants to get out of the Mojave to the abandoned BoS bunker and set a trap there, probably once we have our mercs in play. Or just broadcast general gloating messages about how they'll be destroyed for not staying with him at Helios the first time around, their morale must be in the shitter with all the losses they have and being cut off from Lost Hills. Hell, I might see what I can string together from his actual dialogue in Dead Money.
>>
>>6447914
Relevant Elijah dialogue that could very easily fool the BoS into deserting and running into a trap:

[Intro]
>Can you hear me...?
>Are you listening? Good. From now on, when I talk, listen - and follow my instructions.
>Curious? You must be. We have time, now that you've done your work.
>You came all this way... but you lost as soon as you arrived here.
>Time is against you. It always was.

[Some code in the broadcast that has the coordinates of the Abandoned BoS bunker, or some phrase that would make them look there]

>This is the place you need to go when everyone is in place.
>I brought you here. There are mechanisms in place once the traps across the Mojave are sprung.
>There's no escape from here until I let you go. The sooner you accept your situation, the better.


[If they ask how Elijah is broadcasting]
>Confused? Don't be.
>You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us.
>Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it.


[If they say he needs to answer for his crimes]
>Do I? For what? Your greed? Curiosity? You came here on your own, no one held a gun to your head.
>So if you feel I have a lot to answer for... no, the blame isn't on my shoulders. Might as well have put the collar on yourself.

>As for "losing" HELIOS One... that was the only outcome, aside from retreat. NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS...
>I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. So I will, with the Old World as my weapons.
>Moments like that, however, failures... can provide the brightest clarity.


[If they suspect something’s up]
>Indeed... and how would I reach you, let alone speak to you. Perhaps you're not as resourceful as I suspected.

[They accept]
>Hmm... compliance. Good. The others... fought, argued. If they had only obeyed...

[They refuse]
>Then all you need to do is wait, be patient. Hnh... you may be down there for a while.

[They get close to the bunker]
>You're so close now, don't let me down.
>Get there soon or the doors will seal, and you'll be trapped outside.
>If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever.
>Hurry... hurry... you just need to get inside, I'll handle the rest. Come on, you fools.

Obviously a bit of a stretch that our Pip-boy recorded all this, but it would be really funny to fool them with the genuine voice of Elijah.
>>
>>6447923
This is pretty fun lmao, since it was put in a turn action I’ll apply it to your offensive actions.
>>
>>6447341
This wins
>>
Phase 2: Offense

Movement:
>Freeside - Retask 60 (This should leave 105 securitrons remaining), 20 to McCarran, 20 to Rex, 20 Taskforce Whiskey
>Genesis - Securitrons designated Taskforce Yankee, defensive posture, act with Taskforce Whiskey once relieved.
>1st,2nd Mechanised & Jackpot hold position.
>6th Company moved to Black Mountain, 5th Company hold at Rex.
>Supermutant Heavy platoon reinforcing Black Mountain.


Taskforce: Whiskey
Taskforce Whiskey (Securitrons): Breakthrough the Paladins on the road and relieve Taskforce Yankee. Surround and destroy all Brotherhood, then retreat and make ready to assault Novac while dispersing the force to avoid the sun-ray.
>1d100+4 (DT 40 - initial roll)

4th Infantry (Big Red) & Boomer Platoons to assault Nelson.
>1d100+4 (DT 45)

>Flying Fists supporting Taskforce Whiskey on their breakthrough, then move to REPCONN launch, using it as a base to harass the Brotherhood in Novac and Helios. Retreat to Ranger Station Charlie if resistance is too tough.
(Will roll after initial Taskforce Whiskey roll)


>1st & 2nd Nightkin & Robert’s Raiders to follow Taskforce Whiskey and locate and recover the Sun-ray weapon target designator. Try to do it at night of course.
(Will roll after initial Taskforce Whiskey roll)


>Ghoul Light Infantry following the Flying Fists and harassing Brotherhood infantry around Novac, aim is to hinder attempts to dig in. Base themselves at Ranger Station Charlie. Hand them the weapons we captured at Black Mountain too.
(Will roll after initial Taskforce Whiskey roll)

Taskforce Victor
>Taskforce Victor & 3rd Infantry (All Americans) – Push to Primm and Correctional Facility, destroying any Brotherhood. Be wary of any attacks from Hidden Valley.
1d100+4 (DT 65)


Other
Bombing mountain pass between Hidden Valley and Black Mountain
>1d100 (No DT, higher the better)
>Vertibird Gunships to act as QRF for any Brotherhood assaults on Black Mountain and other facilities.
>Transport Vertibird on standby to pick up Robert’s Raiders when they locate the weapon designator and extract with it
>>
Rolled 97 + 4 (1d100 + 4)

>>6448945
Whiskey
>>
Rolled 76 (1d100)

>>6448945
>4th Infantry (Big Red) & Boomer Platoons to assault Nelson.
>>
>>6448963
+4

>real patriot roll
>>
Rolled 54 + 4 (1d100 + 4)

>>6448945
Rollan' for Victor! Looks like we got heat on our dice tonight!
>>
Rolled 25 (1d100)

>>6448945
Guess bombing the mountain pass?
>>
Should we start rolling for the others Survivalist or are you going to post the DT and any modifiers?
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>>6448972
I’ll post them soon, wasn’t expecting the high rolls from you guys
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>>6448965
>>6448963
>>6448946
Damn gentlemen this counterattacknis going swimmingly
>>
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Remaining DTs…

Flying Fists REPCONN
1d100+4(DT40)

Special Forces WMD Retrieval
1d100+2(DT75)

Novac Harrassment
1d100+4(DT55)

Second Stage Taskforce Whiskey Push/Taskforce Yankee Assault
1d100+4(No DT, higher the better)
>>
Rolled 7 + 4 (1d100 + 4)

>>6449129
REPCONN

Now for the critfails lol
>>
Rolled 3 + 2 (1d100 + 2)

>>6449129
WMD
>>
>>6449239
>>6449240
Insane
>>
Rolled 79 + 4 (1d100 + 4)

>>6449129
Novac lol
>>
Rolled 70 (1d100)

>>6449129
Second Stage Taskforce Whiskey Push/Taskforce Yankee Assault
1d100+4(No DT, higher the better)
rollan bones
>>
>>6449252
>>6449256
Whew, saved our bacon. The dice giveth and taketh.
>>
>>6449239
>>6449240
>>6449252
>>6449256
Duality of man. Still, pretty great success across the board. That unnatural 100 at the start will get you guys across the line.
>>
You look over the updated map of the NVD with Kreger at Camp Rex. Outside the wide windows of the clubhouse, soldiers of the Sixth Company begin to pack up their gear and march to Black Mountain. You catch a glimpse at their banner, identical to the two formerly-enclave but this animal is a Scorpion, its tail eerily-similar to those of the roboscorpions you fought at Big Mountain. In its left claw is a clutched poker chip, same as the other banners.

You had pulled 60 more Securitrons from Freeside and dispersed them elsewhere. Any fear of social unrest was quickly replaced by an amazement at how orderly the neighborhoods have been since the outbreak of war. It won’t last, of course, but the normally rowdy residents of Freeside are laser-focused on doing their duty to kick the BOS out of the NVD.

Kreger softly clears his throat to bring your attention back to the current situation.

Kreger: As I was saying, Sixth Company is on their way to Black Mountain with that Supermutant platoon. Their orders are to dig in and repel any assault that comes their way. With our PA already set up, that’s a pretty tough nut to crack.

[I’m sure they’ll try, but maybe not another direct assault.]

Kreger: Taskforce Whiskey is back to over full strength, and it seems you’ve added that new mercenary company to help reinforce?

[Taskforce Whiskey is to smash through the BOS lines, no retreat and no stopping. Rolling Thunder if you will. As that happens, Fourth Infantry with those boomers will take Nelson. The Flying Fists will peel off of the spear and take REPCONN, harassing Helios and Novac. To that end, I want those ghouls to base themselves out of the old ranger station down the road of Novac here. Skirmishing, ambushes, the works. Finally, with so much going on, have the remainder of Robert’s Raiders and those Nightkin finding that damn weapon of the BOS’. Seizing it for us if possible or destroying it if not.]

Kreger dictates your rapid fire orders to a series of military aides. As they salute and rush off, he turns back to you.

Kreger: That’s a lot of planning to be done on the assumption our Securitrons will break through.

[They better. We got caught with our pants down and unprepared. Now, we know what their force disposition looks like, how they’re fighting and what’s important for them. I want those robots to carve a path of death and destruction all the way down to Taskforce Yankee. Peel off Securitrons to watch the flanks and counter any probing attacks, but this is their calling card. Mobile warfare.]
>>
Kreger: I agree, Director. I’m worried about leaving that salient over near Helios but if we can clear Nelson, embed ourselves at Helios and clear Novac, they wouldn’t know where to start.

You smile and point over at Primm.

[I want to overwhelm them on all fronts. Taskforce Victor and Third Infantry is going to roll out of Goodsprings with the goal of taking Primm and the Correctional facility. Our forces here are sparse so I’m afraid of them being cut off.]

Kreger just nods and scribbles a few things down in his notebook.

[Tell that bomber to keep hitting the valley between Hidden Valley and Black Mountain. We won’t be taking it from there and I sure as hell don’t want another repeat.]

Kreger: Yes, Director. If we can punch the Brotherhood in the mouth and bottle them up at Helios and Hidden Valley, we may be able to force a surrender out of them.

You absentmindedly rub your chin. The Brotherhood are on the back foot, but you’re not counting them out yet.
>>
>>6449395
>force a surrender out of them.
Somebody didn't get the memo. We're wiping them off the map.
>>
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Somewhere around Novac

You are Paladin Michael Flax, one of the last remaining original Brotherhood members left in the Mojave Chapter. And there’s a very good reason for it, you hate that Courier with a burning passion. The reasons aren’t particularly important, but the new leadership of the chapter has seen you as a loyal adherent to the codex, to all that’s good in the Brotherhood. That’s why you’re fighting to free this land of his techno-autocracy.

You walk down the cracked asphalt to the furthest outpost on your lines. Your Paladin squad is spread out a little under a quarter mile in standard Brotherhood patrol formation.

The radio in your helmet buzzes and pops.

~~bzzrt~~Red 5, please be~~bzrrtt~~heavy movement north of your position..

You slap your helmet. How the hell could the Brotherhood put up with such shoddy communication? Actually, how the hell could the Brotherhood lose Black Mountain? You check your laser rifle and motion for your squad to double time it to the FOB.

But you don’t make it to the FOB because there’s no FOB left, just a smoking crater with Securitrons rolling around the wreckage. You try to tune into your command frequency.

[Bulwark, this is Red Leader. We have-]

Your broadcast falls on deaf ears and the only response comes from a man long-thought to be dead. A ghost from your past.
>>
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Can you hear me...? Good. From now on, when I talk, listen - and follow my instructions.

Elder Elijah.

Bewildered, you switch frequencies.

Confused? Don't be. Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it.

The broadcast becomes fuzzy and broken, making it hard to hear. But it’s still Elder Elijah.

Your leaders are an insult to the Brotherhood…have not seized Hoover Dam, will lose Helios One. For what…their greed?

Is he in charge of the NVD? Or at least leading these forces? How is he-

Paladin Flax doesn’t finish his thoughts - and never will. He’ll never know the cruel trick that Courier Six has played on the Brotherhood because the stork of titanium and alloy that are the Securitrons quickly overrun their positions with little resistance.

Taskforce Whiskey catches the Brotherhood by surprise. Not by their presence but by their speed and ferocity. And when the voice of Elder Elijah fills the airwaves - a trick that will only work once - defenses are confused and feeble. Within hours, the Securitrons have blown past the defenses around Novac, bottling up Brotherhood defenders, and are pressing on the southern defenses overlooking Genesis.

Unfortunately for the Brotherhood down there, Taskforce Yankee has had complete communications restoration and are able to sync up with their Securitron comrades. The formidable BOS defenses do very little when the men manning them are fired upon from behind, the sides and in front. Those on the line either die where they stand or retreat and slip through the cracks.

-10 Securitrons (Damaged)
+10 PA Suits (Damaged)
+10 Prisonsrs
+25 Tier 3 Weaponry

The Securitrons predict that at least 4 squads of BOS PA were completely wiped out, and one of their infantry units have also been rendered non-existent.
>>
The Securitrons predict that at least 4 squads of BOS PA were completely wiped out, and one of their infantry units have also been rendered non-existent.

If this wasn’t enough, heavy weaponry supported by infantry once again assaulted Nelson. This time, the NVD had played for keeps. With their flanks quickly collapsing and being far from any support, the BOS forces in Nelson attempted a fighting withdrawal but just ran out of time, ammunition and space. Those who didn’t die fighting threw down their arms as the Fourth Infantry rolled into the small town of Nelson.

Unfortunately for everyone involved, it seems the BOS were heavy-handed in their occupation and had executed a portion of the town. When the Fourth Infantry discovered the graves of their family, friends and those they grew up with back in New Reno…well there weren’t any prisoners sent back to McCarran.

+4 PA (damaged)
-5 Infantry (4th Infantry)

With Nelson liberated and the siege on Genesis broken, a tentative connection with the South has been opened back up. To that end, the Flying Fists were supposed to peel off of the Securitron thrust and take REPCONN while the light ghoul infantry will base themselves out of the old Ranger station to harass Brotherhood forces. The fates of these two forces couldn’t hate went differently.

With the Brotherhood caught off guard and disoriented, they pulled back into Novac to regroup and prepare to break out. Unfortunately for them, the light ghoul infantry (now equipped with weaponry taken from dead BOS) wreaked havoc by doing what skirmishing infantry do best, skirmish.

The remaining Brotherhood were unable to mount a breakout as the ghouls flew around like men possessed, holding the enemy back long enough for Securitrons to converge and drive them back into town. After a few days of this back-and-forth, the Brotherhood decided to settle in and hold the town hostage. Not a great outcome but they were unable to unite with Hidden Valley’s main force and are slowly withering on the vine.

-4 ghoul infantry
-1 Securitron (damaged

The Brotherhood’s estimated forces in Novac range anywhere from 30-50, mostly infantry with a squad and a half of PA. But as trapped as they are, a cornered animal is even more dangerous.
>>
>>6449519
>it seems the BOS were heavy-handed in their occupation and had executed a portion of the town. When the Fourth Infantry discovered the graves of their family, friends and those they grew up with back in New Reno…well there weren’t any prisoners sent back to McCarran.
Ah shit, seems like the Brotherhood are after our Enclave citizens. Probably why they took hostages from goodsprings too. Well, at least Genesis was untouched. We definitely can't let them escape the noose now.
>>
Survivalist, I don't know if I ever WILL, but if I WAS ABLE TO... Would I have your blessing to run a spinoff of this quest but set in a 'dark timeline' that treats the story so far as canon, but imagines a future where the Courier goes down a much darker path?

It would be a one or two thread affair. The premise would be that Courier Six has gone totally insane, but also become something of a demigod. The weather machine is hooked up to his cybernetic spine, as is the captured ARCHIMEDES targeting system. He can bring down fire of floods with a gesture of his hand. Experimental mutagenic compounds have multiplied his already prodigal strength and given him a regenerative healing factor, making him immortal. His brain is wirelessly connected to an ever-growing army of Securitrons and Eyebots, all of which patrol every part of the Mojave, allowing him to see and hear anywhere he wishes by merely thinking about it. With complete control, he has taken to gambling with lives, orchestrating absurd regional conflicts, sending political dissidents on suicide missions, and even causing natural disasters over coin flips and then placing bets on how many will survive. Over fifty years, his autocracy has become brutally tyrannical, but Vegas has become a sprawling metropolis and construction has begun on an honest to God space elevator. The story won't take place in his icy dystopian capitol, though. The MC will be a prisoner with a bomb collar on, chosen from a few options, with one companion who is also a prisoner and probably chosen from the same list. Options I am thinking of are like an old grizzled Legion Centurion, a child of one of the Kings with radical politics, a Follower that tried to access classified medical science, a New Canaan survivor turned Mormon anti-government terrorist. Their mission is to travel through the Divide and retrieve something for him. He will be watching with Eyebots to monitor their progress. They'll need to survive Marked Men, bandits, and dangerous wildlife, as well as the many environmental hazards. They'll probably die trying.

I would call it FNV God & Master.

Wouldn't want to take those kinds of liberties with your story without asking first, though. I don't think THIS game is headed for something so grim, but I see the bones for it, yaknow, and the concept of an evil dictator Courier has really stuck with me.
>>
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>>6449575
That sounds sick as hell, anon. I’ve had the thought of doing a spin-off but lost the appetite due to running this.

I think keeping some of the traits of this quest and extrapolating them over decades would be real neat, especially if you keep the outside world purposefully vague on what happened to the Legion/NCR. Doing it sort-of episodically with one-shots of characters could be a good recipe since this world is already established.

Funny enough, there’s no telling if your dystopian future setting isn’t going to happen anyway. The road to hell is paved with good intentions and Courier Six has the best intentions of them all. Anyway I’m honored that you would even consider doing a spinoff and I take enough breaks that you could easily jump in for a thread while I’m off.

Anyway, back to the battle. Let’s get this baby wrapped up and see what the BOS has for y’all.
>>
>>6449575
Your just turning the Courier into slightly gayer Master from the hit game, Fallout.
>>
>>6449547
And who knows what they did in Novac. I think we will see at least some hundreds civilians dead there. If not more. The town had grown in pop recently, if they rebel the BoS will be brutal and cruel. Especially now that they are losing ground by all accounts.

In Goodsprings they took a lot of people, like a lot. Many of them close to Six. Enclavers where mainly in Nelson and Novac really. This goes beyond just hunting for Enclavers this is getting close to what we feared of wanting to hurt the NVD. They will pay for this, Galen and Vance are not getting away or dying on their own terms.

We will need to find a way for save the stolen people of Goodsprings from the Tin Cans tyrants first. It might be hard, but with us bleeding the BoS forces we have a better chance of accomplish it than getting their sun weapon. That thing must be always protected and surrounded by them at this point. We are getting it only through a battle, and even then they would likely prefer to detonate it than lose it.
>>
>>6449704
Not really. Six can move around and doesn't care about mutating people, he just wants control, tech progress, and an adrenaline rush. More like Robert House + Elijah + Shawn FO4 + Big Brother/Friend Computer + Aku + compulsive gambling. Feels more like the half-crazy evil dictator from a Stephen King dystopia.
>>
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That’s where the successes with Taskforce Whiskey ended and were replaced with severe failures. The Flying Fists, with little time to integrate with the NVD command or to survey the tactical situation, were sent to take REPCONN and hold it against BOS counterattacks while putting pressure on Novac.

When Taskforce Whiskey blew past the enemy’s defenses and straight down south, this mercenary company encountered very little resistance. Any Brotherhood PA were countered with heavy weaponry while the infantry were driven back with superior numbers or firepower. In fact, the Flying Fists secured REPCONN with little difficulties. The facility had civilian prospectors under armed guard by a handful of scribes and knights. With nowhere to run and the writing on the wall, these Brotherhood surrendered to the Shi mercenaries.

The tables were soon turned on the Shi however, when a potent force of Brotherhood counterattacked and drove the screening force back into the canyon. This was followed up by concentrated fire missions of light artillery and Vertibird gunships. It seems the Brotherhood are being much more careful where and how they use them.

This was the perfect place to use them, as the mountain pass of REPCONN funneled the Shi and forced them into the launch facility itself. The Brotherhood then moved in and surrounded the outskirts of the main building, taking and securing the outlying facilities and holding the canyon path. Attempts to counter-attack with local Securitrons were easily beaten back and Taskforce Whiskey soon pulled back to a more defensible line.

The Flying Fists are now trapped at REPCONN and it will take a helluva punch to pull them out. They have wounded and more than a few dead, but have no intentions to surrender to the Brotherhood.

-50 Flying Fists
>>
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The other punch in the mouth came as a result of another attempt at sabotage and subterfuge. You wanted their WMD device captured or destroyed if not, and it’s hardly small enough to hide in a pocket even if you’re not sure where it’s at. Yes Man hasn’t broken the codes of the BOS yet but he was able to pick up patterns and predict a handful of locations where the device may be.

The raiders are terrified of the Nightkin and the Nightkin refuse to work with the humans so under the cover of night after the first day’s attacks, three teams moved to the three different spots.

The first was over near Helios One, the second-largest concentration of BOS forces in the Mojave. It is like looking for a needle in the haystack as while the device is large, it’s not huge and could easily be put in a box or building somewhere. Robert’s raiders and the Nightkin were given the details of the device from your memory but the humans assigned to Helios saw nothing but the tenacious defenses of the BOS. Minefields, barbed-wire, dialed-in killzones, robots patrolling and everything between. It seems that the BOS has learned a lot from their previous garrisoning. The raiders prudently decided there were no openings and faded back into the darkness.

One of the Nightkin squads was sent to Nipton due to rumors of it being used again on Taskforce Yankee during the breakout.

Whether it was bad luck or perhaps good luck in retrospect, this squad of Nightkin didn’t get much further than just south of Novac before they literally ran into a platoon of hunkered-down infantry. The BOS were dead-silent to avoid detection and the Nightkin weren’t expecting any resistance in the area until they walked right on top of a foxhole. A few minutes of confused and frantic fighting leaves a super mutant dead and the rest in retreat, cloaking to cover their departure.

-1 Nightkin
>>
The other group met with a much grislier fate. They were sent to Primm as a Securitron noticed an unusual squad of Paladins with strange equipment and Yes Man decided it was worth investigating. The lone survivor of the squad tells the tale.

According to the shocked and frightened Nightkin, its team was following the “unusual” BOS squad -consisting of a PA squad and a squad of scribes & technicians. The most unusual part of this group was they were all on this tracked, open-aired contraption that seemed to have something seminar to the WMD device described.

The vehicle would stop every few hours and the technicians would scurry around both the device and vehicle while the PA troopers set up a perimeter. It was one of these stops early in the morning besides an old, collapsed motel that the Nightkin made their move.

With no warning however, the BOS were waiting for them. The PA squad immediately leapt into action, using their “boom guns” to cut the Nightkin down even with their camouflage active. That was the most traumatic part to the lone survivor, that their camouflage was nearly useless.

What’s more, the descriptions of the armor varied wildly and are either completely unreliable from the Nightkin’s perspective or mirrors a specialized, elite unit. Each of the 5 suits of armor had many exotic, indescribable modifications. There was a mini rocket launcher on one soldier’s shoulder while another had a helmet similar to the eyes of a cazador.

Whatever their purpose, they cut the Nightkin down within minutes like unflinching machines. The only reason there was a survivor was that the Nightkin was at the far end of their assault line and got “scared” with the sounds of their weaponry and ran off. The Brotherhood surely saw this Nightkin but there’s no answer on why they let the survivor go.

-4 Nightkin
>>
>>6450013
>the humans assigned to Helios saw nothing but the tenacious defenses of the BOS. Minefields, barbed-wire, dialed-in killzones, robots patrolling and everything between.
Ok just saying....... Again.......... We should really just bomb Helios to shit and use artillery too. We can avoid the main building where the hard to replace tech is, but no more solar panels and a cratered exterior defensive line means no more power for them, and makes approaching the building a lot easier.
>>
>>6449995
We will have to strike against this force of BoS. Its described has "potent" so its considerable in size.

Novac still needs to be taken too. Thankfully with volunteers coming in next turn and us taking in new mercs, we can strengthen in numbers both Whiskey and Victor. And ensure we arrive at REPCONN for help the Flying Fists.

>>6450013
>>6450015
I really dont get the desire to want this WMD and Helios. We already know Helios is very fortified, and it would be obvious the WMD would be very well protected. Too bad for those Nightkins, they could have done good work harassing BoS patrols and supplies.

Dont put Roberts Raiders working again with the last Nightkin Team. It probably increases the DC of the action for free. We should also deploy the Courier and Ulysses next war turn, or the Courier at least. In another attack preferably. Novac or REPCONN could be both good.


>>6450019
Idk how some anons think to take it. Like both Helios One and Hidden Valley need to be bombed and sieged before even thinking of moving in their direction. Otherwise its just a bloodbath for free for our military. The positions have been heavily fortied, and the BoS defended Helios One well in the past even if they retreated in the end. Helios One is better than ever before in terms of defenses.

We should accept the sunray weapon and Helios One are likely not going to survive this war. If we try conventional warfare on Helios One we are going to have very high losses. And those jump to extreme losses if the BoS put in defense their WMD assisted by an actual mobile vehicle now, and protected by an elite power armor squad. Bombs and a siege are the only solution.
>>
>>6450069
>We should accept the sunray weapon and Helios One are likely not going to survive this war.
Even if we capture the targeting system, they'll just deactivate it from the terminals at the Helios tower, or worse, do a manual override to make it target wherever the device is, maybe the C-Finder too.
This feels open and shut to me because the infrastructure outside of the building is all solar panels. Super fragile, but also relatively easy to scavenge and replace over time or even just purchase from the NCR/Shi. All the special difficult to replace tech is inside the building, and it isn't a huge building. If we destroy the solar panels, though, we are probably taking out at a minimum a third of their power supply, when they are a military that specifically relies on high levels of energy for their weapons and armor.
>>
>>6450070
>>6450069
I'd like to try capturing the weapon again, maybe with ourselves personally leading the hunt. It's risky, but the boon would be worth it. At very worst we need to destroy it and eliminate that spec ops team they have guarding it, letting them operate behind our lines would be a nightmare. At least we know which area they're in now. Maybe we can sic granite company on them.

And for Helios, I really, really don't want to damage it, at least not without seeing if there's any weaknesses we can exploit first. Sure, we can eventually fix it, but getting it intact would provide so much power for us, the kind of extra power we could use to build and power the weather machine or any other kind of special project. I'm not going to outright oppose destroying it, but I want to try taking it normally at first, see if we can hire one of those 1000 man merc companies to act as a meatshield, or even take Hidden Valley first, now that we know its weakness, and completely surround them at Helios.
>>
The rest of your grand assault across all fronts was met with minimal success, but no great failure either. The Boomers continued to run Pearl over the mountain valley between Black Mountain and Hidden Valley. Your forces on the mountain can’t say it did much against any BOS forces but it sure kicked a bunch of dirt up and did cause some small landslides. You’re not sure the BOS will attempt to cross in force any time soon.

Taskforce Victor met with a little more concrete progress, but still didn’t achieve the dramatic breakthrough its sister Taskforces had. For one, the resistance was much stiffer around the approaches to Hidden Valley and the Brotherhood did not want to lose Primm.

The Third Infantry moved into the old correctional facility, slightly renovated after some light efforts of the NVD, and saw evidence of use by the BOS. It seems that they were holding some prisoners there before moving them elsewhere. Two platoons take up garrisoning while the rest move to take Primm.

This is where the advance stalled out. Marksmen with powerful anti-material rifles hung out in the buildings of Primm, picking off approaching infantrymen and taking out the occasional Securitrons. Due to the order of minimal damage to towns, only precision fire was traded back with minimal results. Taskforce Victor also took multiple strikes in the flanks from Hidden Valley. They were quick and backed up by QRF forces that could strike and fade back to the defenses of the bunker complex. With the Third Infantry stopped outside of Primm and pressure from Hidden Valley, Patton and Kreger became worried of an attack that would cut off portions of the Taskforce around Primm and drive the remainder back through Novac. Instead, they agreed to keep a strong garrison at the old correctional facility and dug in.
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-3 Securitrons (damaged)
-6 Infantry (Third Company)
-14 Infantry (Injured)

With the month winding down and unsure of the BOS’ next steps, you turn your attention to the remaining domestic matters. You had ordered the immediate repair of Hoover from the Brotherhood’s sabotage, but just because you ordered something doesn’t bring it into reality.

Secretary Haversam has thrown himself into the inner-workings of Hoover since his ascension to Energy Secretary and while he’s far from sufficient, he did recognize the damage and a short-term fix that will restore power to the entire region. Due to their own inexperience, incompetence or some other unknown reason, the saboteurs did not destroy the turbines or any irreplaceable equipment. They instead targeted specific, albeit rare components deep inside the machinery.

After the NCR engineers and the few local technicians examined and diagnosed the issue, Haversam immediately began looking for the bearings, magnets and control boards needed to get things moving. Working with Cass and Francine, the three of them sourced and expedited parts through the NCR and Legion. It certainly wasn’t cheap and it’s far from a permanent solution as the parts are suspect and the installation was shoddy, but the expectation is it’ll get you through the rest of the war.

-65,000 Caps
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The last bit of business you get done before war pulls you back in is to visit Veronica at the military hospital over at Camp Rex. Part of it is altruistic on your part to see one of your closest friends after an assassination attempt, but also to question her over this mysterious new weapon that could decide the war.

You take the newly-captured transport Vertibird to Camp Rex from the NVD headquarters, making out the rough outlines of the BOS and NVD lines. While it’s not a decided thing, the BOS has been basically pushed back to the mountains. You’re not sure how you’ll take Hidden Valley or Helios but the tide may be turning.

The Vertibird lands and you’re quickly escorted inside to an old pool hall now turned into a hospital. While you’re sorely lacking in medical equipment and personnel, the long hall is clean, has airflow and sunlight, and all the injured have beds of some type. Some are completely comatose with bloody bandages and cases, while others are hobbling around on crutches or in wheelchairs. As grim of a sight as it is to see an injured soldier, you can tell the morale is high. Your escort assures the awed soldiers that you will talk to them before you depart.

Veronica is at the far end, sitting up and reading a book. Her head is completely shaved and she has scars and small bandages that dot her face and neck but it’s a far cry from what she looked like a month ago. She sees you coming and beams.

Veronica: And here I thought you forgot about a little numb skull like me!

You pull up a seat next to her bed and place your hand on hers. You can see the little scars of the blisters dot her hand and up her arm.

[You’ve been on my mind all month. I wanted to let you heal up a little, but it seems you’re doing great!]

Her smile falters a little as she looks down at the end of the bed.

Veronica: I don’t think I’ll be capturing the fairer sex’s attention any time soon but you’re right, it could have been a lot worse. If that autodoc wasn’t there, or I had to wait in line…

You can tell she’s starting to drown in the immensity of the situation, not to mention her own physical situation. You distract her by telling her what’s been done in the last month. She is happy for the continued successes and dismayed at the losses suffered by the NVD, but does express just slight dismay at the prospect of Brotherhood members dying. She agrees that the best outcome is a quick one and the war needs to be ended in the upcoming month by whatever means necessary. That’s when you find your opening for the other reason you visited.
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[That reminds me, Veronica. That horrible weapon the Brotherhood has, I’m hoping you know anything that could help stop it.]

She bites her lip and is quiet for a minute. You know she’s torn between not having the complete picture and not wanting to discuss it. She relents.

Veronica: I don’t know for sure, but it’s something to do with Helios One. When Elder Elijah first arrived in the Mojave, he became obsessed with it, even more than Hoover. He believed there was some weapon of limitless potential there and…

She sighs and rubs her eyes.

Veronica: I don’t know. We never found anything over it, at least as far as I know. We tried to hold it against the NCR and the rest is history. I wish I could be of more help but from what I’ve experienced and what you said, I think Elijah was right.

You just nod and lean back in your chair. Helios One is defended just as much as Hidden Valley and from what you know of Elijah, it is right up his alley.

You shrug. If taking Helios is the solution, it’s a lot easier said than done.

[Thank you, Veronica. You stay and heal up, I’ll be glad to have you back when you’re ready. Now if you’ll excuse me…]

A group of wounded soldiers are sitting, laying down or standing at attention waiting for your attention.

Veronica: They deserve your time more than I do, Six. I’ll be up and moving soon.

You nod and head back into the hospital proper. You spend the next few hours shaking hands and talking to the soldiers. They’re honored that you came to visit and excited to get back to the fight, even those missing arms or legs. They think the war is going very well but are excited to get it over with.

You leave Camp Rex with a greater intensity of finishing this war than ever before. To end the war before more men and women die in the line of duty, before that horrible weapon is unleashed again.
>>
>>6450070
>targeting system
Exactly, good point.

Its not a huge building, but the BoS of Lost Hills had time to be here.

>Panels
Another good point

>>6450097
I don't think its a worthy boon. Not when the BoS have clearly used it a lot and will not make it easy to get it. I prefer to just destroy it, preferably without wasting units. Granite Company could be used in settlement retaking or breaking the siege of REPCONN.

An entire army of the NCR tried to find weaknesses in Helios One, a place the Mojave BoS barely had time to take and establish a few basic defenses. They won after paying an high price. The BoS of Lost Hills had time to be here, without being at war.

>mercenary meatshields
Not gonna sound well for other mercenaries companies.
>>
>>6450373
Is Helios going to be that easy to fix though? I have doubts that solar panels are so easy to get in the wasteland given the reliance on the dam for power and the unique nature of Helios one, otherwise there wouldn't be any point to either. The brotherhood fortifying Helios is a pain, and we can't avoid casualties in taking it, but it would be worthwhile if we could power our weather machine or the rest of freeside with it. We'll also need extra power if the repairs we made on the dam are going to be unreliable.

I also have doubts that Helios one is going to be such a bad meatgrinder, the Brotherhood lost bigtime when they defended it the first time around explicitly because it was a bad place to make a last stand at, and not only because they were outnumbered (which they are this time too). Like Veronica says if you discover what it does in game:
>Mcnamara: "In the hands of the enemy-"
>Veronica: "They'd be marginally more effective. We lost most of the chapter defending glorified artillery."
They're repeating the first battle over Helios all over again only this time they have it activated, but it's not going to swing the tide if they're still surrounded and outgunned. We push them out of Helios, they retreat to Hidden Valley again, and then we block the vents and asphyxiate them. Or even the other way around, eliminate their HQ and ensure they can't escape from Helios.
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>>6450496
Solar PV panels would be irreplaceable, they require advanced materials and a manufacturing tech base we don't have and I suspect we wouldn't find either anywhere in the wasteland. You don't see many solar panels in Fallout other than at Nellis I recall, I doubt the tech ever really got off the ground.

Anyway, HELIOS is a solar thermal plant, the panels are just mirrors. Replacing them would be a pain to scrape up aluminium to back them, make new mirrors to a good quality and set them up with servomotors and sun-tracking, but it's a damn sight easier than making ultrapure Si boules or obtaining gallium, cadmium, indium or whatever else.
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>>6450265
You know what Veronica I was wrong about you, You got balls. Come join Cass as our lover after this gay invasion.
>>
Okay here are the defensive rolls for the BOS attacks

1d100+2(DT90) Northern Invasion

1d100+2(DT45) Prison

1d100+2(DT30) REPCONN
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Rolled 95 + 2 (1d100 + 2)

>>6450917
Northern invasion? I think not. Glory to the Union.
>>
Rolled 42 + 2 (1d100 + 2)

>>6450917
Prison

>>6450918
Good job bub
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>>6450917
A DT of 90 holy shit. This must be the BoS reinforcements already if they are coming from the North. Are they striking North NV and the Boomers? Jacobstown and Bittersprings? Are they just flying above Blight-infested territory? A 90 DT. How fucking many are they? These fuckers are coming in with an airship at least.

Prison is the Correctional Facility. We don't have a lot of forces there. So the BoS can attack it with ease.

And REPCONN is the Flying Fists being sieged.
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>>6450496
Likely not. Replacing anything of Helios will be a problem.

If we simply attack it conventionally, it will be a bad meatgrinder. Already we are bleeding irreplaceable Securitrons. A conventional battle there will not be easy. The BoS have no intention of losing the place, or the energy production from it that their military can use. If we want to go the conventional way, throwing Courier Six at the problem would be better.
>>
Rolled 40 + 2 (1d100 + 2)

>>6450917
REPCONN Defense
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>>6450918
Well hell, there goes my cool cinematic invasion from the north.

You guys have had some real bad rolls in this quest but I think you guys are getting lucky where it counts.
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>>6450945
No no see now it goes from a really cool cinematic invasion from the north into a cooler Gallipoli
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>>6450496
>>6450939
Canonically the Courier is able to repair the solar panels at Nellis with a skill of 65. I feel rather certain that both the NCR and Shi are manufacturing solar panels.
Replacing solar panels is far, far easier than replacing Securitrons.

Second anon is right to bring them up. We are hemorrhaging Securitrons. This is extremely concerning. We do not control the Mojave because we have a powerful infantry army, or an air force. The Enclave refugees are not that formidable in a fight and are rather few in number overall. We have not finished either part of the weather machine. We have no real manufacturing base. We still rely mainly on a tourist and service economy. We can't really fight with sanctions or tariffs.

We control the Mojave singularly because we command an army of MKII Securitrons. That is how we beat back the Legion and how we kicked out the NCR. They have done the heaviest lifting by far patrolling the roads and settlements to keep them safe. We are shedding them rapidly. We have no process for manufacturing more yet, and the amount of materials and labor needed, when put up against our pace of development so far, realistically means we won't have such a system in place for AT LEAST a year, maybe longer.

We have to end the war as soon as humanly possible because if we lose too many Securitrons, we literally lose the only thing that allows us to control the NVD and keep the jackals at bay. Caesar might be friendly to us, but if he senses serious weakness, he could block up the rivers again and press a meat-wave assault, conquer New Vegas and integrate us as his heir that way - a 'friendly' take over where we keep our power and one day even get more, but are ultimately his vassal and assimilated to his ideology. That's what I would do if I were him.
Likewise, the NCR might decide that with our Securitron numbers reduced and our Treasury badly bruised by the lack of tourism, they can steamroll in from the West with little resistance and integrate us as a state the way they wanted to in the beginning.

I don't give a fuck about Helios. We have not been benefiting from its power up until this point. It would be great to get it up and running later on, but it is an extremely low priority, it has been for every thread of this quest so far and that hasn't changed imo. For us, it is not really something that moves the needle in our short term success. For the BOS, it is the battery for much of their military and the means of deploying their most devastating weapon. If we just bomb the panels we risk the fewest number of troops, neutralize their energy production (which they NEED because it is so hard for them to import fuel or batteries to Hidden Valley) AND neutralize a WMD. Every week that goes by without taking this action loses us more Securitrons. If we try to take it with infantry in order to minimize infrastructure damage, we will take heavier losses than the NCR, which we simply CANNOT afford.
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>>6450945
Should help the NVD survive. This war can be won, even if the BoS are quite powerful. A whole army coming in with an airship from the north
>>
Actually, I joined in one of the later threads, can anyone show me any serious discussion about utilizing Helios at any earlier point in the quest? It seems to me we ignored it this entire time, and so the sudden hand-wringing that we need to preserve its integrity feels really counter-productive when simply knocking out the panels would put them at a disadvantage in two equally massive ways.
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>>6450949
Yeah, that's fair; the Courier has good skills for doing that kind of repair. The problem is what happens after the battle damage. But this is after the war; I am not super concerned because any battle in that place risks damaging it anyway. Like, we can't do much about it until we see the situation after it's taken. A gunfight could detonate important equipment, same for a grenade, or a bomb or an artillery shell.

And also because, like you, I don't mind bombing it and sieging it to take it. At the very least we need to crack the defenses and fortifications the BoS built to take the place.

>>6450951
We made an agreement with the Mojave BoS about co-using it back in the past. Energy, research, etc... I don't think Lost Hills BoS gives a fuck about that at the moment. But not much more than that; it did help the NVD with its energy, and when our Department of Energy would have become bigger, its study would have been useful, but that's about it. We didn't do much with it beyond that; it was a too-many-fires, not enough cooks type of situation. Which we are slowly getting out of.
>>
We are gonna need to create a new Taskforce if we have to deal with the BoS northern reinforcements. Even if we rolled that 97, it was still on a DT of 90.

The Flying Fists keep remaining alive. If the BoS are pushing for REPCONN, there must be something inside there they left. The Correctional Facility will need reinforcements; can't lose it. Not when Primm will need to be taken, and the same for Nelson further south.
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>>6450918
A surprise attack in the rear? I think NOT!
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>>6450957
Depending on how many they have, we'll need to sic our minutemen on them and at least one merc company. But lmao that we beat them back with that dc.

>>6450949
Fair enough. I still want to advocate for at least an attempt at attacking the defences to see how good they are, maybe without securitrons if anons don't want to risk them. We still have I think 600 odd left. They're surrounded and outgunned, except for Archimedes, and the more we tighten the noose the less they have to defend it. The last estimate put them at 2 knights and 2 paladins, which is strong but not invincible. We destroyed more than that with our pincer manoeuvre down south.
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>>6451079
More than that. At least some Securitrons and infantry too. The DT was 90 so this are not a few BoS reinforcements. This is a small army at least with several vertibirds gunships/transports, and even an airship (Survivalist saying "cool cinematic invasion" makes me think of that). And I don't consider them dead or defeated even if we had the luck to beat their DC. The difference is only a 7.

The volunteers will need be split in different places. At least reinforce certain key garrisons and to reinforce all Taskforces (giving them more numbers as well).

- New Taskforce (Rum or Cowboy) sent to deal with the BoS Northern Army. Will need a composition of what forces we can take out from NV and patrols, plus mercs.
- Taskforce Yankee need reinforcements and sent to strike REPCONN BoS sieging force freeing the blocked Flying Fists
- Taskforce Whiskey need reinforcements and sent to free Novac
- Taskforce Victor need reinforcements and sent to free Primm
- Robert’s Raiders and the remaining Nightkin Team are not sent together, and are sent in missions more fitting their speciality. Not killing themselves against a heavily protected WMD or looking too close at an obviously heavily fortified place.
- Six and Ulysses are sent against the WMD or in other attacks for ensure we get those places
- Start bombing Helios with the bomber. We will start sieging with when Novac is taken and we kick that BoS force from REPCONN.
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>>6451215
*with artillery when
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The Brotherhood is, among other things, an air power. That’s not to say the NCR or other factions don’t have their own aircraft, but it pales in comparison to the quality and quantity the Brotherhood still possess. In fact, they’re one of only two factions in the wasteland who have the capacity to build a new Vertibird, albeit at very low quantities.

But nothing in the wasteland compares to what the Brotherhood keeps deep in their underground hangars, secret from many of the Brotherhood themselves. But now, the High Elders give the orders and boilers are restarted, ammo bunkers restocked and personnel gathered. Out of the desert, miles from Lost Hills and buried under feet of sand and dirt, rises a leviathan. A beast of the skies. From Central California, a fearsome invasion force of the best of the best flies out to New Vegas, intending to put a quick end to a troublesome conflict.

As the Boomers are a violent, xenophobic isolationist warrior tribe, they are prepared for most anything. In recent years, their belief is that any real threat would come on the ground, masses of unwashed barbarians. If it was a more sophisticated savage society, they would usually wise up and decide taking Nellie wasn’t worth it as the NCR and House had.

And since The Director had taken over, there was even less fear of an outside threat that wouldn’t first be encountered by those fearsome robots. Yet the Boomers didn’t slack in their efforts and if anything, they further honored their abilities because one day, someone would make another play for the Mojave and the Boomers would be there.

Pearl didn’t know what to think when the floating city came into view, flying above the mountains with a small swarm of vertibirds buzzing around. It wasn’t fast but it was steward and slowly crawling across the sky. To Pearl, it looked like a long, metal cigar with little bumps and growths all across and around the body. It was still miles away and the binoculars only gave it so much detail, but it gave Pearl time to radio New Vegas and ask if it was theirs. The very friendly- if unnerving- voice on the other end informed Pearl that it was not friendly and they should probably get around to shooting it out of the sky. Or not, it was their choice.

Well hell, if it’s a choice between war or peace, the Boomers choose war every time.
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The swarm of Vertibirds drew in closer, but they were still too far for their weapons. So were the Boomers but that gave them time to dust off the oft-forgotten missiles. Fat, long and mean looking, most of them were stored in the hangars due to never having needed them. Pearl heard numerous complaints and petitions to use the time and resources for more “realistic” weapons uses. But Pearl never relented and now as her children push the metal chassis’ out on the open tarmac, or pull off the tarps from those set up on the perimeter, she smiles a smug smile.

Raquel directs the ground operations. As the missiles are being positioned, she hands out shoulder-launched AA tubes to her soldiers. Minutes tick by and the Vertibirds open up with missiles from stand-off range. They pepper the airbase but do pretty minimal damage. Pearl hears the sound of gunfire and explosions at the north perimeter. It seems that a force is moving by foot to hit Nellis. Pearl laughs. What a bunch of foolish barbarians.

The Vertibirds close in as their fire gets more accurate. A shed is blown up while one of the large hangars is peppered with gunfire. Raquel blows her whistle and 15 plumes of smoke erupt from the tarmac as shoulder-launched missiles streak out into the sky. A few malfunction, dropping off into the desert while others are fooled by puffs of smoke and flares. But nearly half smash into the flying beasts, dropping them like dead bloat flies.

The rest immediately pull back, surprised at the fangs that the Boomers have. Pearl looks over at the bigger, scarier missiles as they shoot out of their cradles and into the sky. The flying tube is hovering about 15 miles away, far outside of any common weaponry. But not outside the grasp of the M-86 “Nimrod” SAM launcher.

Within less than a minute, the missiles reach their target. A few also malfunction, either falling lifelessly to the desert below or just not tracking their target and sailing further and further away. Two others are blown out of the sky with some unknown defense, but one hits the ship right in the midside, ripping a hole that belches orange flame as it slowly lists, rights itself and then slowly lowers itself to some point north of New Vegas. It pains Pearl that such a beautiful piece of machinery will have to be destroyed, but that’s life.

Unbeknownst to the Boomers, the missile that slammed into the compartmentalized hydrogen structure did not kill the BOS aircraft, but did scare the hell out of everyone onboard. With their air assault foiled and the SOG infiltration beaten back, the Brotherhood then land at a farmstead in the Northern Mojave. They may still be a potent force but they’re isolated, without the supply base they expected from Nellis and unsure of their next move.
>>
They bet big, but the house wins again. This war might end up crippling the Brotherhood across the entire tri-state area or beyond.
Would also be nice to have our own airship...
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>>6451232
Yeah the fight is not over. We are making and sending a new Taskforce up north. Taskforce Cowboy is a good enough name.

I am thinking to put in this Taskforce the Securitrons patrolling from Westside to Jacobstown, the infantry company placed at the gates of NV, at least one volunteer company and one merc company. If this Taskforce coordinates with the Boomers troops of Nellis, it should be able to deal a letal blow to the Northern BoS force. I don't expect to kill it outright. They will not just die. Hopefully the Blight didn't follow it after looking at it from the ground.

Next war turn i will also place again the names i proposed for the military companies. I am tired of them not having names, when the enclavers companies arrived here with names of their own. Let our soldiers be our soldiers. And not have numbers define them.

>>6451233
The Director wins.
It might. But its not yet over and more reinforcements might arrive from other BoS chapters or again Lost Hills. We have also a new theatre of the war to deal with now.

Don't count on repairing it, costs will be prohibitive and the BoS might detonate it. Expanding the military is not easy when we have a lot of military industry to build first, and need plenty of specialized personnel to educate as well. We should consider to gift it to the Boomers, make them feel valued and start the process of union in the NVD. Ans also because we cant afford rebuilding it lol. Not with all the other stuff we are doing now. Air wise we are already occupied training new vertibirds pilots and still need to develop technicians for them. And a lot of other stuff.
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The Mojave Malaise wasn’t isolated to just the NCR. What Star Paladin Vance predicted to be a quick war that would tear the rotten structure of the NVD down has now turned into one of attrition. A type of war the BOS is not fond of at all.

Yet they’re far from defeated and while Black Mountain may be out of reach for now, a powerful invasion force is coming from the North and the insolent NVD will soon be overwhelmed. There’s very little the BOS could do at the moment, but two things were clear. They needed to relieve pressure on Hidden Valley and those captured at REPCONN needed to be destroyed.

The assault on the correctional facility was done with light infantry supported by whatever heavy weaponry could be brought to bear. PA troops are too much of a target for the Securitrons. Probing attacks were sent against Goodsprings from Primm, but this was just to distract the Securitrons.

The correctional facility was set upon by light artillery, rockets and marksmen from the surrounding hills. After just a day of light skirmishing, the guard towers are destroyed and the fences breached in multiple locations. While no Brotherhood have breached the perimeter, the situation was clearly untenable and under the cover of night and a barrage of fire from reinforcing Securitrons, the old prison was once again abandoned. It’s unclear what losses the Brotherhood faced, but those from the NVD were mercifully light.

-5 Infantry (3rd Infantry)
>>
>>6451240
Troublesome. They had enough of a considerable force to siege and take the Correctional Facility, while having another sieging REPCONN. Two considerable attack forces, one East and one West.

We might need a new Taskforce in the Western front. Taskforce Victor needs to be able to take Primm without an enemy coming from the side
>>
The Brotherhood had a tougher goal of dislodging the strange though frustratingly-familiar infantry that are bottled up at the old REPCONN facility. They’re cut off from reinforcements and supplies and they would surely die out on the vine with enough time but the Brotherhood can’t afford having such a potent force right near Helios.

Unlike the assault on the old correctional facility, this one was first undertaken by brute force. The mountains surrounding the facility are steep and ill-suited for both a retreat and assaults. This just leaves the mountain pass as the only real approach and the one the Brotherhood smashes through. The BOS had the mouth of the canyon entrance and the Shi had held the far end closest to the facility. This defensive line was more to just buy time for the rest of the defenders to prepare themselves.

The Brotherhood hit fast and hard, pushing through the killzones and breaking out to the open grounds of the facility. The Shi weren’t just in the main building, but had dug in at seemingly every little shed and maintenance building. The fire from the defenders was fierce and withering, giving the Brotherhood trouble making any real progress. The Vertibird gunships were kept away to avoid damaging the facility and potentially killing the Brotherhood held hostage.

After a few days of brutal fighting, the Brotherhood had managed to clear some of the outlying buildings but couldn’t breach the main facility. They pulled back to the canyon entrance and seemed content to stave out the Shi.

As for your trapped force, they lost another 20 through combat and poor medical supplies. While they will sure as hell take a lot of Brotherhood with them, their food and water is already running low and they’ll need to be relieved soon.

-20 Flying Fists
>>
I’ll be working on the next month’s turn as well as the next war phase but this is a good time to ask what you anons think of it.

I know it’s not exactly a tactical, total-war-esque combat system but does it seem fair and does it make sense from your perspective? Is it fulfilling and feels like it’s responding to the investments made in the military and the country?
>>
>>6451258
I think that with your specific blend of first person adventuring and asset management, it is a system that satisfies both and works quite well. It's tense, it's stressing me the fuck out, the action and dramatic turns are entertaining to read, and the difficulty feels reasonable overall to me.
How are bonuses and DT's generally calculated here? Is it mostly an eyeballing thing (no shame in that, it's what I do as a QM generally and what I would do here), or is there a correlation to the values of different assets? I ask because it makes sense for the BOS getting to hit us with a 90 DT when they invest assets like an airship and a dozen vertibirds with a mess of troops (and I expect clearing that DT means that like half of those assets are now toast, so the gamble didn't pay off), but I am curious about what would be the equivalent for us, like, how do we leverage things so our offensives have lower DTs? I am sure that sound tactical strategy is something taken into account, but I am also considering that hiring a mercenary company at a set price might then have a corresponding numerical impact on either the DT being reduced or the bonus going up maybe?
Anyways, as far as I'm concerned you're doing great, not an easy sequence to run by any means.
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>>6451257
Pretty bad losses. We need Taskforce Yankee to come in to save them; otherwise these Shi mercs are all dead for nothing gained. Let's not waste their lives.

>>6451258
It seems somewhat fair.
Sort of. I don't really get certain losses sometimes, but I don't mind too much. The BoS have a strong military, and we are lucky we are getting some wins, and our securitrons are the ones making the battles possible.

>Is it fulfilling
For the fights, somewhat. For the war at large, we are getting devastated, and we can't do much about it. The people of Goodsprings are captured; BoS is just executing our citizens, and main trade and tourism are just stopping; Hoover is damaged, and a mobile WMD is running around. Every day this war keeps going, we don't know what the Blight is doing. Is pretty bad. The NVD forces are what they are, and they are getting a fight that they handle with the strengths they have. It's quite unfair to them. I don't have good hopes, but I will keep playing to see the NVD win. I will try to make sure my fellow anons don't put together again Robert's Raiders and the only Nightkin Team remaining. Or don't send them on missions inappropriate to them.

I would have preferred not to have this war since we weren't really ready for war. But it's out of my hands.

>and feels like it’s responding to the investments made in the military and the country?
Our military industry barely exists, and we made a few investments to create some minor shops and similar. The people of the NVD are really the thing holding up this war for us. The RMRP doesn't feel like it's doing much. Our military still needs to grow and develop a lot. We did a lot of it, but it's genuinely not enough anyway. It's not even the bare minimum. The upkeep will be through the roof. Then there are the war damage costs if we win. Hurrah.
So I guess it responds well. It doesn't give me a great feeling.

I have a question: have you considered whether this war could "develop" new officers/commanders in our military ranks? Named ones to count upon and assign military forces to lead.
>>
In addition, have you considered what the Mojave people might do at a certain point to BoS forces occupying their settlements? For example: sabotage, guerrilla warfare, assassination, or outright rebellion.
>>
You are doing a good job regardless. Survivalist, like the other anon pointed out, is not easy. We roll like shit for the most part, so we are still only slowly getting out of the immense list of problems we face in the NVD. This war starting now was really at the worst time possible.

But it's a war; it's not easy, it's not fair, it's not pretty, and certainly doesn't go as planned most of the time. We will have many battles ahead; the Northern BoS Force will likely be ready to fight to the death. I expect them to fight for some months at worst, best maybe 2 months. At the very least, after creating a new Taskforce, we can count upon the Boomers' troops up there in Nellis. So we should be able to hurt them.
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>>6451233
Even if we fold right now and the Brotherhood wins everything with no further losses they've already been beat down massively. I'll do a casualty comparison in a little bit, but I suspect this already beats out the casualties they took from the First Battle of Helios, and may even compare to the Brotherhood-NCR war. Not bad for a tiny newly formed state.

>>6451239
I think, with the extra merc companies we'll be getting next turn, we go hard and commit big resources to one of their main bases. Hidden Valley, Helios One, or the crashed airship. Retask Yankee, retask more securitrons from Freeside and the Strip, and send a bunch of merc companies to crush them. The airship would also be a good target for our artillery which we haven't been using.

>>6451258
Oh I love it. Like anon said, DC is a little vague, but it feels right for the kind of plays we and the Brotherhood are making.

>>6451275
I wouldn't be so doom and gloom just yet. We're in a tough spot, but we've crushed the Brotherhood where it counts, and the initiative is on us, not the Brotherhood.
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NVD-Brotherhood War Casualty List

NVD Casualties

Damaged & Destroyed Securitrons
>54 Damaged
>40 Destroyed

Infantry
>75 First Infantry
>40, 3rd Infantry, All Americans
>50 4th Infantry, Big Red
>4 Ghouls
>70 Flying Fists
>100 NVDPD
>2 PA Troopers
>6 Boomers
>5 Nightkin (effectively 1 squad)
>20 Infantry 5th Westside

Total Casualties:
>94 Securitrons
>185 NVD Infantry
>70 Flying Fists
>100 NVDPD
>17 Specialist Troops (And I think Roberts Raiders lost a few because they used to have 8 but now have 4)

Not great, almost 100 securitrons, but less than a company of infantry.

Brotherhood Casualties:
>3 Transport Vertibirds (one stolen by us lmao)
>2 Gunships
>2 PA squads – Unknown, probably Paladins
>~365 BOS Infantry
>4 Knight Squads – 20 Knights
>4 Paladin Squads +4 – 24 Paladins
>~24 Paladin PA and Spec Ops - Unclear how many to each
>20 Light Infantry

Total of ~12 PA Squads, and almost 2 companies of infantry + 5 Lost Vertibirds

Northern Force:
~7 Vertibirds + Embarked Squads – i.e the boomers killed more brotherhood PA than we did the rest of the war lmao
>>
>>6451258
Lmao sending a goofy ass blimp after us, No wonder I got that Succ. Fuck them BoS Fags.

Also, the NCR has to be drooling at seeing all this BoS Manpower be wasted.
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>>6451320
I think now would be a good time to tell the NCR to get their punches in while the BoS is down temporarily, realistically, this is the best opportunity they'll have in the next 100 years to even any perceived debts
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>>6451301
No.
We are not throwing ourselves at Hidden Valley or Helios One. We are bombing Helios and we take back our land, half of the NVD is still under the BoS. Helios One is not that important for us to waste men for nothing, especially with its fortifications intact.

>Retask Yankee
They are in Nelson so very much no. They would need to move all the way up. We can make a new Taskforce to go north in NV. Unless we want those Shi completely wiped out and wasted for nothing (when they are holding a whole structure on their own and BoS hostages for us) Yankee can go and put down the BoS siege.

We will also need to make another Taskforce for take out the enemy at the Correctional Facility, because otherwise we cannot advance on Primm with Victor.


No we are in a tough spot, and thats it. Its not doom and gloom is how the situation is. All i said has happened or in case of the Blight might happen (with the thing growth and adaptation it very much can, only a fool would not consider it). Shit beside me no one cares of what might have happened to the people of Goodsprings. We don't know if more reinforcements of theirs will arrive, and that Northern force isn't dead just because the airship is out and the Boomers dealt with some vertibirds. We have 40 destroyed Securitrons and we keep getting damaged ones which we cant repair now because it takes fucking time. And you want to attack normally Helios One and Hidden Valley when they are heavily fortified by this point. The solution is to bomb them. And then also use artillery.

>>6451320
>>6451337
We already told the NCR of the BoS war. We are probably going to talk of the war events on the radio. The NCR has their own internal problems right now. Its not said and done they will go immediately on the attack of the BoS, even if they learn of this. Hell they still wage war against the Legion too.
>>
>>6451456
Anon, we're going to need to attack them sooner or later, waiting them out isn't going to cut it. The eastern side of the board has been cleared out, and barring their lifeline through the correctional facility and Primm, the forces in our territory are effectively surrounded. We need a small group to clean up Nipton and sweep up to Primm to complete the encirclement, and prep to kick them from Primm and relieve REPCONN, but unless the northern force has Liberty Prime aboard, there's nothing they can do to stop us. We're also going to have access to a bunch of mercs next turn, when we could realistically win with the forces we already have.

We know Hidden Valley's weakness (blocking the vents) and barring the weather system the bunkers aren't that defendable either. That said, they are stronger on the western side of those central ranges than the east, so attacking Hidden Valley in the next phase is probably beyond us, at least with what we have, unless we want to send our PA troops on Black Mountain in, which we will need to do when we mount any attack to push them out.

I say in the next phase, we focus on containment, and commit as many resources as we can to destroying that Northern Force. Hire Granite, the Doctors, and maybe another merc group, back them up with securitrons and minutemen, and lead them personally to capture or destroy the Brotherhood airship.
>>
Thanks for the feedback, anons! As for your questions…

>>6451263
There’s definetely not a firm formula for DT (there can’t be with this quest) but a lot of it is based on the force formula on the Pastebin.

From there, I consider the terrain, surrounding and non-committed forces and the type of combat. For example, the BOS never wanted to keep Goodsprings but wanted to stop the attack enough to kidnap the residents. There’s also a lot of stuff you guys don’t see on the BOS side that impact DT. To get a high DT against an enemy like the BOS, you’d like have to have a 10:1 advantage at least on pretty favorable ground without local reinforcements. It’s more so how hard of an enemy the BOS is than your abilities.

>>6451275
Concerning industry, most of the passive industry isn’t necessarily war-time but the fact that the Mojave hasn’t collapsed should say something. The NVD doesn’t have Autarky yet.

Regarding your question, absolutely. In terms of the quality of NCOs and officers, it will be like night and day. You’ll also have new members of Kreger’s staff and new characters available when you get military overhaul proposals after the war.

>>6451276
The executed in Nelson and Novac should be a sign of that but there’s not much direct confrontation a bunch of farmers with varmint rifles can do against PA soldiers. As I mentioned above, there’s a lot going against the BOS you don’t see. Destruction of local supplies, minor acts of sabotage and better intelligence of BOS forces.
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>>6451488
I want to bomb them and then siege them. Thats an attack. Thats not waiting, that's straight up hurting them here and now without them being able to do anything about it. We have seen Helios One is fortified (and knew it already), we have been with Courier Six to Hidden Valley which is also fortified now and they where expanding even the place. We need to bomb and siege this places. They are fortresses. They are not easy to take, they are not like the game anymore. We cannot just waltz in.

Novac needs to be taken from its BoS garrison, and the REPCONN facility is currently under siege by an unknown BoS force. We have taken Nelson, but the east is not clear of hostiles at all. Whiskey and Yankee need to put in the work still.

The West is also not clean at all. Victor needs to take back Primm from the BoS garrison there, but we have now on our sides a unknown BoS force that took back easily the Correctional Facility. Victor tries to advance that BoS force will attack it from the flanks.

A new Taskforce can be made for the North theatre, and easily since we have troops to take from NV and other north places. Plus volunteers and mercs. We can send in even our gunships if we feel like it. But both center east and center west theatres are anything but dealt with for us, and should receive reinforcements. We cannot box in and contain the BoS if they have clearly attack forces ready to go and not just garrisons (has seen by them currently sieging REPCONN and taking easily the Correctional facility).

If we are sending the Courier north, we need to put Ulysses on an attack too. Since he is a good figher too might has well deploy him.

>>6451500
Yeah i know what industry exists is mostly civilian. And entirely craftsmens/artisans. Not really ready for wartime, beside the leather shops for making armors. I just see it has the Mojave people putting in the effort thanks to Six words/leadership. The work ahead is extremely long for the NVD.

>new members of Kreger’s staff and new characters available when you get military overhaul proposals after the war.
Excellent. Proposals even. Hopefully not too costly.


Well not every act of rebellion is done with a thinking head. Sometimes human emotions gets the best of us. I assumed it was more the BoS searching for and killing the Cyrus Enclavers ? Especially by the reaction of the Enclavers troops you had written. I wouldn't mind seeing other aspects of BoS occupation but beside the Goodsprings people getting stolen you didn't write more on that, so is left to my speculation/imagination that Mojavers are also getting killed/executed by the BoS.
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(Yay, you guys get NCR updates with the recapture of Black Mountain. Always a fun offshoot to write.)

Good Afternoon Ladies and Gentleman,

This is Kent Rodgers from One Republic Radio with an emergency bulletin update from the ongoing NVD-NCR war.

According to eyewitness accounts all over south-central California, a giant airship has been seen leaving Brotherhood territory and crossing into the territory of New Vegas. This comes on the heels of the one-month anniversary since the hostilities have started, plunging the region into chaos.

Yet since the Brotherhood has not broken the NCR-BOS treaty and have returned NCR citizens captured in the Mojave unharmed, a spokesman for President Kimball has given a noncommittal stance.

*Ahem*

“The President is closely monitoring the situation but sees no reason for the NCR to intervene when the fighting is kept in a foreign land and our citizens are kept safe. Those who wish to leave can request escort by Brotherhood forces to our own borders. We will continue to assess all options but for now, the President's focus is on the fight with the Legion.”

Turning to other matters, NCR forces continue to make steady progress in the South after crossing the Colorado River in multiple points. Commander of the Southern Front, General Cassandra Moore, attributes these recent successes to the brave men and women on the frontlines and the righteousness of our cause.

Casualty figures continue to be murky but the Followers of the Apocalypse predict this war to have cost upwards to 25,000 dead, wounded, missing or captured since hostilities have begun. The Bear’s Den did not respond to a request for comment.

Now a word from our sponsor…
>>
>>6451529
Limpwristed pansies, the Kimball administration's milquetoast stance will be remembered. I suddenly feel better about helping Caesar.
>>
Going to post the new month's turn ahead of the war phase due to potential mercenary recruitment and a possible diplomatic action.

If you wish Courier Six to participate in the upcoming military phase, just have his direct action be to "participate in upcoming operation" or whatever
>>
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Mojave Region

Month 16
-------------------------
Population (Rough Estimate): 90,000
Freeside/New Vegas/North Vegas: 71,000
Westside:6,500
Goodsprings: 0
Jacobstown: 900
Nellis: 1,100
Genesis: 400
New Vegas Outskirts: 7,000
Sloan: 300
Boulder City: 150
Bonnie Springs: 650
Nelson: 50
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.
Boulder City: Pre-War Ruins
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Nipton: No plumbing, no electricity, damaged buildings and rubble
Genesis: Intact pre-war buildings, tents
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Nelson: Ruined pre-war housing
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Camp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training grounds

Economy
Tariffs: Low 5%(+55,000 caps/turn)
Casino Tribute: Intermediate (+40,000 caps/turn)
Pharmaceutical Industry: (+10,000 caps/turn)
Additional Dam Income: (+50,000 caps/turm)
Gold Mine: (+25,000/month)
Upkeep: -284,000 caps/turn
Treasury: 333,000 caps (99 Gold Bars)

Quality of Life
Poor (Rising)
The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their legion and NCR counterparts and much safer than an NCR citizen. Much needs to be done but the potential of the NVD is evident.

Food
Below-average (Falling)
Dynamic Diet
The breadbasket of the NVD is now split in two. While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit.

Water
Rising (Stable)
Caesar has promised to resume water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed.

Medicine
Poor (Falling)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. Trade with the NCR has massively halted medical imports and Legion medicine is only so advanced.

https://pastebin.com/WUaGdbQc

Anon’s Suggestions
https://pastebin.com/z8vZKF5i
>>
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ALERTS
------------------

WARNING: WAR
The Brotherhood of Steel has launched a surprise attack across the NVD, cutting the small nation into two. While many of their initial objectives weren’t taken, the BOS can still bring in more and more resources from other chapters through their air power. Even now, the BOS are repositioning and preparing for their next move.

WARNING: TRADE & TOURISM
Trade with your biggest partner has been nearly severed and the NCR has issued a ”do not travel” warning for the NVD. The BOS are careful to escort the NCR travelers back to the border and hand them over to wary NCR border guards. Trade with the Legion continues uninterrupted but exports and imports have plummeted and NCR tourists have begun flooding South to escape the war. Trade with the Legion has picked up but doesn’t match pre-war levels.

WARNING: BOS DIPLOMATIC MESSAGE
Star Paladin Vance has reached out over radio and sent messengers requesting a meeting to discuss a peace or ceasefire. He wants to meet on neutral land, Sloan, with each leader bringing only a squad of trusted bodyguards.

WARNING: BOS AIRSHIP
A massive airship has been sighted north of New Vegas. It is visibly damaged but still seems to be holding position about a hundred yards off the ground. Vertibirds hold tight patrols while BOS soldiers have started setting up a FOB.

WARNING: STRANDED FORCES
The Shi mercenaries are trapped at REPCONN and if not relieved immediately, will be forced to surrender due to lack of food, water and other supplies.
>>
For mercenaries, this is what I saw:

>Granite
>The Band of Brothers
>Good Doctors

Can include it in turn proposal or just respond to this post
(Pastebin still needs to be updated, was giving me troubles earlier)
>>
>>6451671
Those are correct
>>
So we have a few things to think about. Our current income is sitting at 180,000 caps, while our upkeep is 284,000. Treasury is at 333,000, so we will be out of money (without liquidating the gold reserve), in about 3 months if nothing is done, and that's without the cost of the mercs added on.

The main issue is the drying up of trade, and the Brotherhood controls the land that leads to the Mojave outpost. That can be fixed by another offensive in that area, but trade probably won't resume to pre-war levels until the conflict is completely over.

There's also the peace deal to think of. I'm against discussing it, because the Brotherhood needs to be exterminated ASAP, and any delays favour them over us. At best I'd agree to a prisoner exchange, but I want to use our diplo action to talk to Caesar and send Ulysses to negotiate with Vance instead.

>>6451671
I think that's the best option right now, I'd like to tack on one of those 1000 strong mercs but I don't think we have the money.
>>
>>6451671
Sure we shouldn't add in the Smashmouths as expendable arrowcatchers/skirmishers? At best they'd make a useful distraction and at worst they would soak up casualties that would otherwise fall to our own troops. Also, a dead merc is a merc who doesn't need paying...
>>
>>6451698
>There's also the peace deal to think of. I'm against discussing it, because the Brotherhood needs to be exterminated ASAP, and any delays favour them over us. At best I'd agree to a prisoner exchange, but I want to use our diplo action to talk to Caesar and send Ulysses to negotiate with Vance instead.
I like this idea, especially since Kimball's singularly unhelpful reaction to our current conflict.
>>
>>6451667
>Peace deal already

lmao, Lol even. Bro knows if that zepplin goes down there is a fuck huge loss of power projection they won't recover for literal years.
>>
>>6451700
Fuck it, let's hire the smashmouths and go hard and fast, send everything we have at either Helios or the airship. Dead men don't get paid. We'll keep the other three on long-term.

Granite Costs 50,000/month for 1 year.
Band of Brothers 30,000 for 1 year.
Doctors 20,000 a month.

That's an extra 100,000 a month, raising the deficit to -204,000.

We can also drop the Band of Brothers and hire some cheaper companies, like the Steel Horde and Legion of the Damned for the same price, though we won't get to benefit from them sticking around if they all die.

The question is, do we want to make that bet? Can we hit the Brotherhood fast enough in the next month that we can force them from the region?

Regardless, we can maintain that level of spending for 1 month before going bankrupt, assuming we do nothing to address the money shortage. Which I think we have options, convincing Caesar to increase trade or allow richer legion citizens access to New Vegas. Hell, we can do war bonds, or even attract more NCR back by telling the families to announce a wartime boost to winnings.


Survivalist, do the boomers also have any AA missiles left? I expect the SAMS are used up, but do they have any shoulder launchers still in reserve?
>>
>>6451742
+1 to this, I want a meat wave to give us extra flexibility and the actually good mercs will hopefully put a dent in the next round of DTs so we can make another major capture. I think another serious round of BOS casualties and neutralizing Helios (either with bombs or by capturing it) could initiate the wind down on this war for us.
>>
>>6451671
Add
Steel Horde
Legion of the Damned
Smashmouths

I think we should only accept total surrender at this point as well as reparations but we could send someone to see what they say

We need to raise taxes unfortunately and also tribute from the families. Maybe we could give the free ad space or something to make them happy

We gotta invest way more into the northern farms, they should be the easiest for irrigation also

I want that Zeppelin down and those birds for our Air Force
>>
Courier Action
>Continue leading from the front.
Pretty much needed I reckon, can't think of anything else we could do that would be better than taking direct action, maybe selling war bonds to the population.

Courier Diplo Action
>Meet with Caesar to discuss aid, trade, and liquidating our Denarius currency reserves for caps.
Per the pastebin we have a "medium" amount in storage. Hopefully this could give us enough to keep us going for another month or two. We could also look at opening up Vegas to Legion citizens, this war has shown we rely on the NCR too heavily, and if we ever were to be in conflict with them our financial base would go up in smoke.

Military Action
>Hire the following mercenaries:
Granite Company
Band of Brothers
Good Doctors
Smashmouths

We don't have money for more than that, as is we're already teetering on the edge of bankruptcy. Can't think of anything else to do with the military that we're not going to be doing during the combat turns.

Research Action
>Doc Henry and Arcade sent back to BigMT and resume work on the Weather Machine.
I want to eventually get them to work on holograms and the like, but I doubt they can get anything ready in time.

Industry
>Department of Commerce beginning efforts to re-open the Sunset Sarsaparilla Headquarters and begin producing both bottle caps and the drink for export.
We've already investigated the place and I believe there wasn't much work to do to get things going again. Plus we need those caps. Another option is fixing the Lucky 38's lasers, if we don't wipe the airship out they have 7 vertibirds they could land in Vegas if they wanted to.

Other
>Send Ulysses to hear out Vance with Jackpot squad as backup. Allow him to negotiate a prisoner transfer, but nothing further except an unconditional surrender.
We could also set up a trap here, Sloan is close to Hidden Valley but behind our lines. Nabbing Vance would be a big play, though it would probably preclude a prisoner exchange. Or maybe it will encourage one lol.
>Introduce War Bonds to the population, 1000+ cap investments that will be paid back with interest in options of 6 months, 1, 2 or 5 years.

There's also the van Graffs to consider, they despise the brotherhood, though with how broke we're going to be I don't know if there's anything to discuss.
>>
>>6447202
Proposed names for give a boost of morale to our men. Many companies have seen fighting and suffered wounded/deaths by this point. The others are soon to see fighting. Its a disservice to not give them names of their own.

Of course the Second Nightkin Team is dead so only the First one can be given a name.

>>6451667
Tell Vance and Galen, unconditional BoS surrender, full give up of land, immediate return of NVD people and occupied land, and full reparations are the only thing that can be accepted. And their two heads on a silver platter for the act of betrayal. Bare minimum.

preliminary WARTURN3

- Place the Good Doctors in the best location for ensure they can attend wounded soldiers (likely Camp Rex)
- New Taskforce Cowboy sent to deal with the BoS Northern Army, lead by the Courier they will coordinate with the Boomers troops of Nellis for end this menace. The first strike of the battle will be given by Boomers artillery. Composed with : Second Westside Company, the 45 Securitrons from the Westside Trade Routes, our gunships, 2 volunteers company and 1 merc company (Granite)
- New Taskforce Rum sent to take back the Correctional Facility and take out the BoS force that now has the place. Composed with : First Westside Company, 2 volunteers company, 1 merc company (The Band of Brothers), and 40 Securitrons taken from the Strip
- Taskforce Yankee need reinforcements (2 volunteer company) and sent to strike REPCONN BoS sieging force freeing the blocked Flying Fists. Ulysses and Rex will also join them. The Ghouls Light Platoon will join this fight providing long range fire support.
- Taskforce Whiskey need reinforcements (2 volunteers companies) and sent to free Novac
- Taskforce Victor need reinforcements (2 volunteers companies) and sent to free Primm
- Robert’s Raiders will begin harassment of the BoS garrison in Novac
- First Nightkin Team will harass the Primm BoS garrison at night. Send the ol grandma with them.
- The Boomers Bomber will bomb once the Northern BoS army, then it will begin a campaign of bombing Helios.
- Push propaganda for keep morale high across the NVD, while also denouncing the BoS betrayal and many crimes

>>6451671
This three are fine. And no more than this. We can win it with this forces.
>>
>>6451838
Meant to link this
>>6451667
>>6451671
two

And this one above for the names
>>6447202
>>
>>6451843
Ah wait wrong i thought my post wasn't uploading
>>
>>6451667
Courier Action
Already deployed for the war

Courier Diplo Action
>Send a letter for liquidating our Denarius currency reserves for caps, to Caesar and his Legion

Going to Caesar now would take time, and we are going to war. Send a letter at the Embassy instead. The guy loves letters anyway. I don't want to do more than that because the guy would think we are at the next stage of us being his heir project.

Military Action
>Hire mercenaries:
Granite Company
Band of Brothers
Good Doctors

No more than this mercs. This is enough combined with our volunteers.
And of course reinforce lost casualties of companies that can reinforce (infantry for example)

Research Action
>Send Henry and Arcade back to BigMT for keep work on the Weather Machine.


Industry
>Continue efforts for repair Hoover Dam after the BoS sabotage damage

Warbonds for Other i don't know. There is not many that have 1000 caps on hand. Maybe we should include smaller Warbonds. I am against rising taxes too high since our population is genuinely supporting us has the best they can already. Even the families.
>>
>>6451698
The sooner we liberate Primm and then Nipton, the sooner we get back trade and tourism. In addition we get back our settlements and Governorships that we tax. For do that we need to box in Hidden Valley and Helios One, and that is only accomplished if we get Primm, Correctional Facility, Novac and REPCONN. With that done we free Nipton and we get back all our Governorships, while the BoS are forced in two places.

The negotiation i think is Vance trying to just buy time. Its false on principle. The BoS consider us an ideological enemy. And honestly ? Neither him or Galen can be trusted. They tried to assassinate us after a diplomatic talk. When you do that kind of diplomatic black mark, your words lose meaning same for any request of talking.

Best we put Ulysses on an attack instead, killing more Tin Cans.
>>
>>6451838
>There's also the van Graffs to consider, they despise the brotherhood, though with how broke we're going to be I don't know if there's anything to discuss.

With the Van Graffs, maybe war aid for partial shares of salvage rights?
>>
And it doesn't matter if trade and tourism would be lower once our trade and tourism returns under us. What matters is getting it back and getting our settlements back. Any kind of money going back in our pockets is better than nothing at the moment.

The NVD is currently functioning split in half. Our state works much better when its fully united. So we need to get our settlements back, and box in the BoS. We dont do that, we remain split in half and two BoS forces do has they please.
>>
>>6451852
Actually yeah, fuck it, why not kidnap the guy? He already tried to kill us before declaring war, so gentleman's honour is already off the table.

>>6451667
>>6451838
Amendment to my turn proposal, Ulysses is given instructions to accept nothing except a full surrender, anything less and he has the green light to kill Vance's bodyguards and kidnap the guy. Give him the nightkin as backup, jackpot as his escort, set up a shitload of emp mines, and see if we can't lend some stealth suits to some sharpshooters from Granite. Get the vertibird gunships acting as support too.
>>
>>6451860
I prefer to not fall in their same diplomatic black mark. Respecting diplomats and messengers is a general good sign even in the wastelands still i assume. The BoS throwed themselves in the mud like pigs. We don't need to do that.

We simply refuse and send him our ultimatum in my opinion. Refusing is simple and civil, and the ultimatum puts a pressure on accepting or not our terms. Which with their losses they need to heavily consider, because we can end them here in the Mojave.
>>
>>6451862
Nah, fuck 'em. They don't deserve our respect. They tried to assassinate us as the opening move, they've kidnapped and executed noncombatants, our own citizens, and now they come crying to us about a war they started while their airship is sitting damaged in our territory. We threw Oliver off Hoover dam for less.
>>
>>6451868
That's your choice then.
It's not about giving respect to them. I am not giving them any respect with the ultimatum I made (which includes Vance and Galen's heads). Is simply so anyone else in the wastes understands that, unlike the BoS, we aren't going to do what they do.

I also just want to keep fighting them (the moment is now), and I don't want any kind of truce happening, because the BoS will expect that before starting negotiations with us.
>>
Pastebin should be updated with financial and mercenary information. Regarding the looming money issues, I encourage you all to think outside the box but the families are rich enough to float loans to you, you can easily get in contact with NCR banking houses and Uncle Caesar is always an option.

You guys do also have the flexibility to raise taxes, institute new taxes or do a sort of war bond drive but the residents of the NVD are pretty cash poor.

Like I said, there’s a lot of ways to earn money in your situation. Hell, you could use a courier action to go exploring and spelunking somewhere, selling off the salvage.
>>
>>6451944
What if we sold the NCR access to that huge pile of weaponry they're sitting on top of, or worked out a deal where in return for letting them get to it and know about it, we get half? Could say we learned about it from some old database of House's we were combing through.
>>
>>6451948
At Hawthorne, to clarify if it isn't obvious what I mean
>>
>>6451948
Hawthorne probably wouldn’t be valuable enough for enough of a sum to make a difference but you could start selling off some of those master codes to facilities in their sphere of influence.

Hawthorne is both irradiated and if you tell them there’s something valuable enough in there they’ll probably just find a way to open it. It’s a small secure bunker not a top-secret facility
>>
>>6451948
Regarding House’s info, there’s a lot bigger market for that. The NCR would, so would the SHI and Vault City
>>
>>6451952
>but you could start selling off some of those master codes to facilities in their sphere of influence.
Ok, I definitely encourage anons to heavily consider this. We aren't going to risk more wars by sneaking across borders to abscond with ALL of this stuff, probably not even most of it.

We either charge a flat rate and they are basically gambling, lootbox style, to see if they get a worthy return on investment if it's high. Or, alternatively, we offer to split what's inside 70/30 in return for locating and opening the facilities. Could send an inspector and Securitron to actually administer the codes and then audit the loot, document a full inventory, and then they come back with our share or we sell it on the spot if it isn't of exceptional use or worth more elsewhere.
>>
>>6451944
>outside the box
Needs to be an outside that pays the upcoming upkeep.
Not a lot of stuff like that. And that means .... selling stuff we don't want to sell in general, for the most part. All of that info we sit on is kinda important for us. It would be crucial for the NVD's future. True, we can't use it yet ... but what's the point of selling it? It's a future problem to give it to someone else. The NVD is not an exceptional state; it's young, filled with problems to the brim, and also small. Sell those secrets, and larger or more established states become far more powerful; what does the NVD do then? If it's for a few 100k of cash its not worthed.

We can't invest in things right now either. Since the war is eating everything. We could probably sell BoS loot/salvage, which could help us a bit. But those upkeep costs are also high, so idk. We could sell some stuff we control, perhaps. But again, what's the point? That stuff is crucial for us. Like those leather shops that make leather armors. Could sell them, but they are useful in our hands lol.

It's probably gonna end with loans with Families, NCR banks, or Caesar. Most likely Families since we do have a good relationship with them and know them well.

More taxes right now would be lethal. Warbond would be just a few people. Overall, the average Mojaver has maybe 2 caps a month. If we are feeling generous, 4 at best.

>use a courier action to go exploring and spelunking somewhere, selling off the salvage.
Not with this war going on, and not when the Courier bonus helps a lot on rolls. I don't really like the idea of randomly going around and then needing to find a way to carry what we found back. It's fine when there is not a war, but right now it's just an actual waste of time. I am not really interested in investing in the action of going far away and hoping we roll well and find something. Not trustworthy with a war, no matter the bonus you place on it with master codes. And then there is the problem of bringing it back, and that we can't sell stuff anyway at the moment.


>>6451948
>>6451956
The main problem with that is that, like Survivalist pointed out, they could just find a way to open it. There was also an anon that really wanted the stuff under there after that 100 was rolled, and we couldn't do much about it besides pat our shoulders.
>>
>>6451914
It's less about respect and more that their actions invite retaliation in the same way. You break those rules, your opponent is invited to break them too because there's no point in upholding diplomacy when the other side is abusing it, it's why it's a warcrime to do that kind of thing in the first place. We'd be hindering ourselves if we didn't, imagine if their peace deal is a desperate attempt to kill us again and we walk in with the expectation that decorum will be upheld when they've already demonstrated their untrustworthiness.

>>6451944
Family Loans and Caesar will probably get us by until the war's end. Is there any possibility of contacting the Shi and selling off suits of damaged PA and any other tech we recover? House's data I'm hesitant, it's one of our exclusive resources that could payoff big in the future.

>>6451956
I'd be happy with that.

>>6451952
I'd be happy getting in contact with Hanlon and working out a deal, though I don't know if that would count as a diplo action. Fuck letting Kimball get his hands on any goodies.

>>6451985
Yeah we'll probably want to use as many courier actions as possible post-war to go looting to make up for the costs. I've been wanting to send us to Area 51 for a while now, and this'll be the perfect excuse.
>>
>>6452040
Well, neither of us is giving them what they want. I just want to keep killing them, and you want Vance.

Perhaps. We will need at least 1 council reunion post-war, first things first. Understand the damage of the war, try and repair what we can. And see how much stuff we need to put on pause. Might be wise to just disband mercs even with their long-term benefits when the war is done. Their upkeep is all high, and that's just taking 3 companies; we currently even have a 4th one for free that will auto-disband unless we offer them a job. And nothing stops us from just taking their services another time. With that done, we can go searching. It will carry the issue (or benefit?) of us wanting what we find and then not selling it. And then, well, it needs to be something worth selling. At least we would be doing it at peace, so it is more feasible.
>>
>>6451948
>>6451956

Do not tell them, or sell them fucking Master codes. Your crazy.
>>
>>6451667
Backing this guy >>6451838

excluding hiring Smashmouth.
>>
>>6452053
They are just codes for specific facilities that are inside their territory which we can't access anyways. Absolute worst case scenario is they suspect we have more, for locations that are in OUR territory, but that doesn't let them know how many we have, where they are, or what they are. This would build some real trust and get us a bunch of money fast at zero cost, it's barely even any effort. Sure, the NCR and Shi would benefit too, but we don't plan on going to war with either any time soon. How is this not a net positive? How is it even bad for us?
>>
>>6452040
>I'd be happy getting in contact with Hanlon and working out a deal
Could be cool to go to Hanlon and just say 'Hey, you were cool before the second battle of Hoover. I am gonna tell you where in NCR territory there is a massive stash of military hardware, and while it won't be the easiest to get out, it'll be a huge boon to your group. My only single ask in return is that you use it to make one nasty strike on this one BOS encampment where they've captured [insert settlement here]'. That would be worth the nat 100, it's been over a thread since we found that stuff, right? Let's just FINALLY get some use out of it and put the issue to bed. Kreger already told us seizing the stuff is basically impossible, at least not worth the diplomatic and casualty cost. No sunk cost about it, let's turn this lemon into a French 75.
>>
>>6452058
The issue is the "trust" doesn't matter when the NCR see's us as an enemy and uppity vassle to get annexed. They have from the start, New 'president' or not.
>>
FWIW, the nat 100 reward in Hawthorne is not hardly enough so there are some more goodies in there not revealed previously. It’s still hard as hell to get to
>>
>>6452068
Yeah I'd be against selling anything in Hawthorne. After the war we can go to the NCR and talk about land expansion for training grounds or something like that, it's a plausible enough lie. Plus I really want that full company's worth of PA lol.
>>
>>6451842
I think the only difference i am making for the WARTURN3 is adding 30 Securitrons taken from Hoover to Taskforce Cowboy. There is a lot of Securitrons anyway there.

Keeping the rest. The standard turn has won already.
>>
I also just realised that the Brotherhood airship is a sitting duck for the Lady. We have the opportunity to do something so funny next turn.
>>
>>6452246
Nah there are like six vertibirds around it, she isn't fast enough, we'd probably lose her
>>
>>6451838
Okay I think this one wins? You guys can give another military action or I’ll just roll it into the upcoming military operations for a lower DT overall. Say a -5?

Regarding mercenaries:

>Granite
>The Band of Brothers
>Good Doctors
>>
>>6452247
Per wikipedia the combat ceiling of a B29 is just under 10km. Modern helicopters have a ceiling of 6km at very best. Maybe the fallout verse lets them get higher, but we also have gunship escorts available if necessary.

>>6452254
I believe
>>6451769
>>6451811
Both vote for adding Smashmouths, though up to you survivalist if that's enough.
>>
>>6452257
Their B-29 will be running on ethanol instead of dino juice, which will give them reduced engine performance and cut their ceiling and max speed. How much by, I don't know. Assuming a vertibird has similar stats to a V-22, they have a performance ceiling pushing 8km so it might be close between them.
>>
>>6452257
Sure, there’s enough support and it’s far from the most expensive option. Will add them in as well.

I am assuming everyone is being rented for a six-month contract.
>>
>>6452270
I assume its 6 months no ?
The mercenary companies posted (not all) have indefinite, 6 months and 1 year for their time options. The mercs are going to eat through loot salvage has well too. Not surprised, pretty normal.

Anyway if there is a shorter time period with less contract money do tell.

We are probably going to disband them after their contract time ends. We can just rehire mercs we are interested in the future when we actually make more money has a state.
>>
>>6451952
>you could start selling off some of those master codes to facilities in their sphere of influence.

Absolutely the McFuck not. Those codes are a gold mine, we just need to clear our decks for long enough to explore/exploit properly. Might as well ask me for my trusty Vault 13 canteen
>>
>>6452291
Do you think it would be wise to sneak into NCR/Shi territory to use the codes associated with the old bunkers there, find a bunch of loot, and then likely be unable to retrieve it undetected just like with Hawthorne? I'm all for keeping the ones that link to facilities inside NVD borders, but unless we have a plan and the means to use them in those other places, we are better off selling those codes and getting some use out of them.
>>
>>6452270
I'd like to hire granite at least for the maximum amount of time with the eventual goal being hiring them permanently. Maybe the Band too, but Granite is the must-have.

>>6452291
There's not much we can do with the ones that are deep in NCR territory unless we expect them to collapse anytime soon. Maybe we could send some black ops guys over if they have a civil war but then we run into the Hawthorne problem of getting it out discreetly. Border stuff though I'm absolutely against selling.
>>
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>>6451838

Okay reminder for rolls, please link and mention what you’re rolling for


Courier Action
No roll for now, will decide on what the Courier does (but sounds like it will be to take that airship if possible, destroy if not)

Courier Diplomacy
Travel to Caesar and ask for assistance in destroying the Brotherhood, particularly money
>Three rolls of 1d100+8(No DT, higher the better)

Research
Send Arcade and Henry back to Big. Mt to work on the weather machine
1d100(DT75)

Industry
Reopen the Sunset Sasparilla Headquarters, to make both the soda and bottlecaps
1d100(DT 45) DT is to get the machinery fixed up

Other
Send Ulysses to negotiate for prisoner transfer and demand an unconditional surrender. If opening, kidnap whoever they send as leverage
1d100+6(DT40) Hidden DT on if the kidnapping goes off well

War bonds
1d100(No DT, higher the better)

Hire Granite, Doctors, Raiders and Brothers
>>
Rolled 13 + 8 (1d100 + 8)

>>6452391
diplooooomacy
>>
Rolled 65 + 8 (1d100 + 8)

>>6452391
Uncle Caesar bail us out pls
>>
>>6452391
Yeah I think courier action should be leading the attack on the airship. We bomb it from the air if possible and then clean up with whatever else we have.

Also lower dc for mil action is good.
>>
Rolled 13 (1d100)

>>6452391
Science roll get
>>
We're so back to it being so over
>>
Rolled 40 (1d100)

>>6452391
>Reopen the Sunset Sasparilla Headquarters
Love me soda, love me caps. Simple as.
>>
>>6452391
War bongs

What are the chances we can get an agricultural action? What would we need to do so we could get one?
I got lots of ideas
>>
Rolled 16 (1d100)

>>6452391
>>6452426
War bonds
>>
>>6452417
>1 roll so far above 50
lmao we really are. Maybe the remaining will be high.
>>
Rolled 6 + 8 (1d100 + 8)

>>6452391
Cause people forgot the third roll for Diplo
>>
Ahhh, back to normal.

Just getting the bad rolls out of the way, surely you’ll roll well for combat.

Right?
>>
We still have to roll for Ulysses and the negotiations... I kinda don't want too lmao I fully expect us to critfail and lose him.
>>
Rolled 14 + 6 (1d100 + 6)

>>6452391
Ulysses-kun
>>
>7 rolls
>with an average of 23
Holy shit I think this is the worst run of luck we've had.
>>
>>6452391
I will never get why you wanted to reopen the sunset factory. With what money really or materials for ensure the production.

Well its done. Warturn now
>>
>>6452444
You already know the answer.
>>
I'll have to modify my warturn since Ulysses was placed in doing negotiations and trying a kidnapping. Lets see also placed our gunships, Jackpot Squad and another Nightkin Team that will be seen and die for free probably.
>>
>>6452553
No need, spoiler but it’s just going to be a failed negotiation, not a failed kidnapping attempt. That’s the perk of sending Ulysses, he’s canny.

Just as a general FYI, moving this weekend so updates may be a little slower than I’d care to have. Also will unfortunately have new IP soon so your meeting with Caesar will not be as colorful as it would have.!
>>
Holy shit these rolls
I guess it really has the spirit of Vegas, we're on a constant losing streak and every good roll gives us that smal bit of denial.
>>
Before you do anything this month, you set yourself to hiring mercenaries that will bring you ultimate victory. The loss to Securitrons is becoming too great and you’re not happy to send young men of the NVD to their deaths. You send off a quick note to Kreger to hire the Good Doctors, The Band of Brothers, Smashmouths and the Granite Company.

The Good Doctors to get your injured back to fighting and to decrease combat casualties. They won’t train your future crop of medical but they will get you through the worst of it. You have their combat medics integrated into your units while their surgeons take up shop at Rex.

The Band of Brothers is brought on to beef up your infantry contingent. They don’t look like much but they’re all combat veterans and they will mesh well with the apparatus of the NVD. Many also are eager, though not excited, to kill more Brotherhood.

The Smashmouths are also brought on as a purely meat-shield option. They’re damn-near panting to earn their pay so they can blow it on booze, drugs and women in New Vegas. You include a note to watch these ruffians and to stress limiting collateral damage.

Finally - and most interestingly- you take on the albatross of a contract that is the Granite Company. Not just for their impressive combat capabilities and the unique air-lift capacity of the company, but because you have some ideas for the future of Granite Company. You’ll have to take care with these men and women, showcasing the potential and the power of the NVD. Then, a sit-down with their leader, Douglas Granite. But first, the war needs to be won.

With those contracts signed, you get ready to take the brunt of the cost at the end of the money. Mercifully, you only have to pay it at the end of the month as sign-ons are rare for mercenaries. But the money will be worth it if you can win this damned war quick.
>>
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You will be heading East very shortly but there’s a few things you need to oversee first. The most pressing is the negotiations requested by the Brotherhood. With you busy elsewhere, preparing to leave to see Caesar and having been almost assassinated the last time you met, Ulysses is sent in your stead. He’s given the instruction to kidnap whoever the BOS sends if able, but ONLY if given the opportunity.

The gunships are on standby, as are the remaining SOF you possess and a much larger force of Securitrons just around the bend. With the pieces in place, you wait to hear back. In the meantime, you pluck Arcade and Henry from House’s basement lab where they were decoding his files over the BOS. While there’s still much in House’s databases which need to be handled, the primary research focus is on the weather machine and the weather machine solely.

The prospect of being teleported back to Big Mountain isn’t savory for anyone but it’s the only way to travel! The two fleshy scientists are dropped off to their cold, metal colleagues and research resumes. Though you’ll find it out later after the Caesar visit, it was a very unproductive month of research.

The issues are becoming clearer, however. Mainly, there’s a particular lack of expertise in the fields of electrical engineering, hydrologists and meteorologists. The assembled Think Tank is learning quickly but there are clear hurdles that will take many months to even begin to cross. Even if these experts were dropped out of the sky, more hands are needed nonetheless. Facilities need to be repaired, data needs to be combed through and new viewpoints need to be shared. At the end of the report sent encrypted over the radio from the Big Empty, Arcade finishes with a succinct statement regarding the research efforts.

“I know we’re vetting our new guests and that will help, but frankly, I’m sitting in the greatest repository of scientific study in the wasteland and there’s two men and a handful of neurotic robots to rebuild everything. Once this war is over, you need to divert all energy to get this place up and running again.”

You think back months ago to the study you did of Big Mountain. A lot of the infrastructure is still there, you have that supercomputer in the basement of the Think Tank and the Think Tank members themselves are now docile and fairly compliant. The building blocks are there, you just don’t think you’ll get much by assigning these massive, complicated projects with less than a skeleton crew. Or maybe you will, who knows. You’ve seen miracles happen before.
>>
While Kreger and his staff prepare for the next phase of the BOS war, you summon the captured Vertibird that now serves as your personal transport. Daisy is no longer the sole pilot, now being replaced by two of the Enclave immigrants who are eager to serve their Director.

While you were preparing for your trip out East, you had sent a messenger to Dead Sea informing him of your immediate need for a meeting with Caesar, face-to-face. The message was sent by telegram - something just recently connected to the embassy - and a location was given just hours after. Just minutes from boarding the Vertibird that would take you deep into Legion territory, a Securitron rolls out onto the helipad of the Lucky 38.

*Director, SIR!*

The Securitron begins playing a pre-recorded message from Ulysses.

*Director, I am sending you this message from Black Mountain after the results of the peace talks. The results were…less than stellar. The Brotherhood Star Paladin Vance had met at neutral ground as agreed but immediately demanded a full, unconditional surrender. They would allow you to rule the Mojave under an Elder’s control…safe to say that wasn’t acceptable. Vance confirmed the holding of a number of residents of Novac, Goodsprings and Primm due to…terroristic activities.*

The recording cuts out for a second and the cigar-chomping face of the Securitron turns to static for just a moment.

*But beyond the hostages, they’ve threatened to turn New Vegas to glass with that weapon of theirs. They wanted to take the region intact but that’s quickly being replaced with a need to win the war at. The Brotherhood will try to snuff out a promising and young nation…history will be repeated. They’ve given us until hostilities resume to make a decision. As for the other negotiations, they weren’t in a talking mood. No prisoner transfer and no opportunity to grave the HVT. I apologize for my failures, allow me to join in on the upcoming fighting to repent.*

The message ends as abruptly as it began and as you climb into the Vertibird and fly out East, you consider the threat. Would they really burn out New Vegas with a weapon so terrible it seemingly goes against everything their Codex says? If so, what does that say about their position not just in the Mojave but in the wasteland itself?
>>
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The Vertibird flies far above the Legion lands as you fly East, past Flagstaff and to one of Caesar’s many “villas”. A quick look out of the bubbled-window shows globs of light scattered in the desert darkness. Unlike many parts of the NCR, most of the desert out here has little or no life.

*bzrtt*

Five minutes until landing, Director.

*bzrtt*

You settle in and go over your pitch to Caesar again. You’ll need to not only ramp up your charm but have a clear ask and plan for dealing with the BOS. In about five minutes, the Vertibird touches down on open plains at the foot of an impressive, wooded mountain. According to Dead Sea, you’re near the border of what was once Arizona and New Mexico, south of New Rome and north of the ruins of Phoenix.

The Praetorians awaiting your arrival had set up signal fires to cordon off a landing zone and stand with torches as you step out of the Vertibird. You’re dressed in desert robes and a shemagh to hide your identity, not that there are many people with access to a Vertibird in the wastes.

Praetorian: Ave. Your soldiers may wait here while you meet with the mighty Cesar. They will be provided food, water and lodging but not allowed to leave the area.

The Legionary guard motions to two horses stabled near the edge of the landing area, eating quietly out of two buckets secured on a wood post. You turn to the two pilots.

[It’s a little strange, but you can trust them. Kick back and enjoy yourselves, there’s a bottle of whiskey under the seat in the back.]

The two pilots salute before high-fiving each other and digging through the storage of the Vertibird. You turn to your Praetorian guide.

[Okay, let’s go see Caesar.]

You mount the horse, only the second time you’ve ever been on one, and begin cantering up the mountain path. Your guide doesn’t say much but you take in your surroundings. It’s a full moon and it’s bathing the ponderosa pines in warm light.

The sky above you is full of stars and a purple-green hue spread across the night. It truly is beautiful out here.
>>
Every once in a while you see a shape moving in the forest and reach for your handgun. After the fifth time, your guide speaks up.

Praetorian: You have good eyesight, visitor. Those are the Navajo, invaluable trackers and hunters who serve the Legion with loyalty that matches their ferocity. This is their ancestral land but all bend the knee for Caesar.

It could be nothing, but the thought of Caesar replacing his own home-grown forces with auxiliaries gives you food for thought. A

After an hour of a slow but enjoyable horse ride up a rocky, meandering road, the two of you round a large boulder and cross a small, rushing stream when Caesar’s Villa appears.

It seems similar enough to Mt. Charleston’s Lodge and you assume it was an old Ski lodge at some point. While it’s a lush and healthy forest that surrounds you, snow would be a hard thing to ask for.

The old resort looks less like a military camp and more like a-well, a resort. Guards walk lazy patrols around the perimeter and a few slaves scurry to and fro. In the mixture of moonlight and torch, you make out the name of this particular slice of paradise from the dirt outline of the removed lettering above the massive entryway.

The Navajo Nation Casino & Resort

You smile to yourself as the horses get led into a stable.
>>
They took the sign off, gonna go out on a limb here and assume the poor benighted heathens dispensed with the roulette wheels and poker pits as well. Once we come into our inheritance we should redecorate this place in proper New Vegas style, and offer the Navajo a better life as bartenders and croupiers.
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>>6453872
>immediately demanded a full, unconditional surrender
>They would allow you to rule the Mojave under an Elder’s control
>threatened to turn New Vegas to glass with that weapon of theirs
lmao what kind of jet are they huffing.
>>
The Praetorian leads you up to the front steps where an attendant, a man with the bearing of a slave but one wearing splendid linens, bows to you.

Pasca: Greetings, esteemed visitor. I am Pasca and I am here to serve you.

Pasca nods to your Praetorian who spins on his heel and marches off. Once out of earshot, he resumes.

Pasca: Welcome, Courier. Caesar is asleep and not even I dare to wake him but his villa is yours to enjoy. Tomorrow, the two of you will take a breakfast in the back and discuss. Now, I will guide you to your room but as I said, the villa is yours to explore. Just don’t disturb Caesar.

Without confirmation, Pasca climbs the stairs. He’s a short and stout older man but his grey eyes shine in the moonlight revealing a dangerous intellect. As you follow up the granite stairs, you take one more look at the moon-drenched courtyard. The outer facade of the resort is similar to Jacobstown, with thick logs and stone being held together with some sort of sealant giving it a real rustic look. There’s an old rounded driveway that curves back down the path you came back up and a working fountain at the center of the driveway.

New additions are a few guard stations on the perimeter of the open field before the woods and a stable for horses. You turn back towards the large, glass-paned doors and enter.

Caesar’s villa is perhaps the most populous place you’ve ever seen, and that’s shocking coming from the owner of the most opulent place in the wasteland. He has couches and chaises of all different designs and material. The tables and chandeliers look to be both old and refurbished but also new and masterfully crafted.

Most interestingly is the electricity that powers lamps and ceiling fans. You walk past a floor-to-ceiling window that showcases the back gardens. Hidden lights line the walkways, giving pleasant but subdued guidance. An open window lets in the soft trickles of more fountains in the back and the occasional hoot of a desert owl.

Occasionally while walking the halls, you happen upon a slave who averts their eyes or a guard who salutes but continues their patrols. The resort has numerous rooms of all shapes and sizes, each decorated in a harshly-unique way with random trinkets and trophies. After walking past the tenth of such rooms, you wander in to take a closer look.
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A few minutes of snooping around reveals the purpose behind these rooms. These are shrines, museums or repositories for the tribes vanquished by Caesar. This room seems to be what remains of a so-called “Lambda Tribe”. A smattering of electronics, broken technology and a…crowbar?…put on a pedestal with a light shining on it.

A few rooms down you see the remains of some sort of vault-tec faction. A broken suit of unique power armor is surrounded by high-tech weaponry and bits of corporate knick-knacks.

The final room you wander into is one full of religious iconography, books on theology and the robes of former holy men. Some are still stained with blood. There are beautiful, bejeweled golden and silver crosses, earrings and other jewelry places on soft fabric and in cases with great care and reverence. You leave with an unfamiliar feeling in your stomach.

Is this much different than how you collect your own trophies? In the Lucky 38, you have the plumed-helmets of legionaries, the dog tags and service rifles or NCR infantrymen, the faded-blue convict jackets of the Powder Gangers, a golf club and chainsaw of former Fiend leaders….

Soon you’ll have the power armor of the Brotherhood.

You suppose the only difference is that Caesar has more notches on his belt.

That realization ruins any appetite for further exploration and you ask a servant to show you to our room. The older woman doesn’t talk - she can’t as her tongue has been cut out - but dutifully guides you through the halls and into an exquisite suite on the third floor.
>>
The double oak doors shut behind you and soft automatic lights turn on. You’re in a sort of foyer/meeting room decorated with comfortable and luxurious furniture, fine linens and a view of the Mountains that is genuinely unmatched. Even here deep in Caesar’s land, the desert is just as beautiful.

The room to your right is a bathroom as large as some homes in New Vegas. There’s a massive, claw-foot tub and a shower room with multiple shower heads all topped off by ample hot water to accompany the indoor plumbing. You take a long, luxurious shower and decide to use the many soaps and fragrances provided. Afterwards, you slip into some slippers and throw on a silk robe.

If the Courier dug out of Goodsprings Cemetery could see you now…

You shuffle over to the record player out in the foyer and begin flipping through the records. You settle on some Blind Willie Johnson and head over to the minibar

A wave of disgust rolls over you as you decant cognac.

You’re here in the lap of luxury while your boys are in the desert getting shot at.

Alternatively, the other voice says, you’re here to negotiate support that could end the war sooner. Besides, does anyone work harder than you in the entire NVD?

You pivot instead to thinking about the meeting with Cesar the next morning. What your ask will be, how you can continue to walk the very thin line of feeding into his delusions and not committing. Your machinations slowly pull you into a restful sleep.

The next morning, you sit at a small glass table outside in the shade, attendants sitting just out of view while the two of you sip ice-cold lemonade. Made with real lemons. Caesar himself is wearing a white flowing linen shirt, khaki shorts and a sort of loafer.

The two of you haven’t spoken much yet, just enjoying the garden and the rapidly-disappearing coolness of the morning. Eventually, Caesar stretches like a cat and turns to you.

Caesar: What do you think of my villa, Courier?
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[Calling it one of the most beautiful and relaxing places I’ve ever been to doesn’t do it justice. I noticed it used to be a casino…]

The old dictator laughs.

Caesar: Yes many of my Navajo’s ancestors stayed here during the nuclear holocaust. It wasn’t much of a casino when I stumbled upon it years ago but suffice to say, I purged this place of that filth and gave it a better purpose.

[The rooms that are full of those artifacts…]

Caesar: I did the same thing to those tribes. Hell, what am I up to now, 93? 95? Anyway, I keep those rooms full for a walk down memory lane.

He turns to you, a little more serious.

Caesar. They’re also places of reflection. Each one of those tribes, groups, convents, they weren’t strong enough to stand against my Legion. I stand there and ask myself “why did they fall and what can I learn?” I have getaways like this all over the empire but this one is my favorite. You think you have luxury in Vegas?

He motions to everything around him, lemonade and ice cubes spilling out of his drink.

Caesar: THIS is luxury. THIS is real power.

You feel Edward coming into one of his rants that could quickly distract from your reason here.

[Speaking of New Vegas…]

Caesar: Yes, tell me how the war goes. Over breakfast.

He calls for a servant and within minutes, plates of fruit, meat, eggs and assorted sweets are brought out. Over a delicious breakfast, you explain the current situation, how your forces are arrayed and what’s next. You paint the picture for Caesar and lead into the ask.

[We’re winning and we’re learning much. But the weight on the nation is proving to be more than expected.]

Caesar wipes his hands and interjects, pointing right at you as he does.

Caesar: That’s the issue with your economy, the Mojave in general. You may be making great strides to build up an industry capable of waging total war, but you’re too dependent on the decadent NCR and their degenerate whores and cowards that flood in. This better be a lesson.

You put your hands up in a placating gesture.

[As you say, Uncle, I’m quickly industrializing the Mojave and leveraging our natural resources with technology to replace our dependence on the NCR. While there’s always more to do, this war wasn’t something we were ready for or wanted.]
>>
Whether it’s the gentle explanation or calling him…uncle…he calms down and motions for you to continue.

[I may have been able to shift some funding around but after hiring on some auxiliaries, the NVD will soon be insolvent.]

He nods and strokes his chin for a minute.

Caesar: I can’t provide forces. Not only am I tied up on the frontiers, it would be war with the Brotherhood. A war I don’t want. And you don’t need weapons. I could send piles of rocket launchers and grenades but that doesn’t solve your problem. No, you just need money. Gold, caps, plundered NCR script. I can do that, money isn’t as important in my Legion as it elsewhere. It’s a loan, you understand. I’m in a war between good and evil, civilization and decline. Let’s say…10% on whatever you receive, paid back to me in a year at the end of hostilities.

10% is very generous, better than what any banking house would give you. Even if you could find someone to give you the money you need. The only question is…

>How much do you wish to request from Caesar? Note that while he will assuredly give you any reasonable amount, there may be other strings attached. Obvious or not. This is also when you should request anything else from Caesar, related to the war or not.
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>>6454244
>This room seems to be what remains of a so-called “Lambda Tribe”. A smattering of electronics, broken technology and a…crowbar?…put on a pedestal with a light shining on it.

>A few rooms down you see the remains of some sort of vault-tec faction. A broken suit of unique power armor is surrounded by high-tech weaponry and bits of corporate knick-knacks.
THE FREE MAN LIVES

>>6454338
>How much do you wish to request from Caesar?
250k caps? It's enough to get out of this immediate rut and develop a little with it, without too firmly tethering to Legion repayments.
>>
Current finances:

Treasury: 333,000
Income: 180,000
Upkeep: -284,000
Merc Upkeep:
>Granite 50k/m
>Band 40k/m
>Doctors 20k/m
>Smash 20k/m

Not counting smashmouths, who ideally will all be dead by the end of the month that leaves us in the red by -214k a turn, so 1.5 months left in the treasury. I'm also assuming we're hiring granite for a full year. If the war continues on for another 2 months, 4 combat turns, we've messed up big time, so I think we should ask for the ballpark of 4-500k in caps, effectively 2 extra months of money, without leaving us broke at the end of it.

On top of that, we should work out the construction of a road or something to New Vegas, encourage more Legion tourism, get the ball rolling on Boulder City Thunder Dome. Caesar's right, we rely on the NCR too much, and if we ever were to go to war with them (or Kimball pulls some pig headed move like shutting down the borders again) we'll be in a lot of trouble.

We should also figure out how to encourage more trade between the NCR and Legion with ourselves as the middleman money launderer. Or even an information broker. We're close with Caesar, we have connections to NCR bigwigs like Gunderson. Go back to acting as a Courier, transmitting messages to Caesar's agents in the NCR and vice versa. The Frumentarii are probably also hurting after losing Vulpes, if Caesar sends his successor to New Vegas, we could tutor him, maybe even turn him to our side. Would also be a relatively safe test of our own intel capabilities, just need to make sure our Frumentarii don't get spotted in return.

Basically, my proposal is:
>500k caps loan
>Roadbuilding from the nearest Legion city to the dam
>Request the opportunity to meet and perhaps teach the new head of the Frumentarii.

Oh, and we should ask Caesar about those robots we ran into near the Grand Canyon. Maybe once this war is over we can help with that and split the loot.
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>>6453587
>Once this war is over, you need to divert all energy to get this place up and running again
Yeah sure, Arcade, tell me when you see a radscorpion learning to fly first. FFS, this state is barely going right now; just wait and let us build a solid foundation. We can't afford a Department of Education at the moment.

>>6453872
Not surprising.
Lots of citizens hostages. Ah well. Too bad I wanted to save the Goodsprings ones, but that wasn't voted on before. They will likely die. I don't like this, but it doesn't matter at this point.

Repent, kek.

>>6454336
The line is really fucking thin, Six here. From playing chill, you're already throwing out the Adopted Uncle card.


>>6454338
>250k and nothing else.
Hell, I don't even give a fuck if he sends messengers to us about BoS chapters flying above Legion lands. At this point, we can expect that to happen sooner or later.

I don't want to tether myself to Caesar; we are already walking a thin line with him, made up of half-truths, lies, and the fact that something is wrong in his head. We will have to disband ASAP those mercenaries when their contracts are up. I am not paying for that upkeep until we make far more money. It would be great to integrate them, but our state needs to recover and then grow, not to suffer after this war.

I am pretty sure we are already trading. So can't do much else. And we don't have a place for Legion Tourism, so inviting them in for that is not smart. In fact, it can turn into a problem real quick. We had the idea of building in Boulder City a Legion Wonderland, but no funds for that, and we had more important things to do. It also presents the usual problem with Legion: Inevitable problems due to their practices and the past scars they left in the Mojave.

Perhaps we could ask for free passage if we do expeditions inside his lands, but that sounds like a big fucking string on Six's ass. He has a large empire after all. I don't mind paying him for passage. There was also that place filled by active robots we noticed in Legion territory could ask about that... but eh, bad idea. Caesar will associate it with robots and make 1+1 about us using them so freely.
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>>6454373
We don't even have good roads in the Mojave. You want us to build a full road from Hoover to the nearest Legion CITY ?

They are currently still at war, not sure how they will trade. They hate each other. Doing more than what we do now might invite trouble. We are already their middleman, really.

No, we are not playing teacher to his new intelligence security leader, which will no doubt be someone as good as Vulpes or as close to it as Caesar could have it be while being paranoid. He wouldn't be a greenhorn. And let's not forget, we are not a teacher here; Caesar sees Six as the one who needs to LEARN. To change.

We are the student-son in his eyes. We are learning how to run a state, and how our own spymaster works right now; we can't even teach spycraft. You put a proposal that plays with fire, with someone who will be a complete creature of Caesar even more than Vulpes was. And that very likely already knows how to be a spy.

>Would also be a relatively safe test of our own intel capabilities, just need to make sure our Frumentarii don't get spotted in return.
Our intelligence is still in its infancy. And secrets have leaked before. Inviting another big secret here in the the NVD.
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>>6454337
>Caesar: That’s the issue with your economy, the Mojave in general. You may be making great strides to build up an industry capable of waging total war, but you’re too dependent on the decadent NCR and their degenerate whores and cowards that flood in. This better be a lesson.
Wonder how he would feel about my idea for creating a cohesive 5-year plan for reindustrialization.

Regardless, the proof is in the pudding. He has some pretty good plumbers and electricians. We should ask him for help in industrializing (maybe we could ask if we can send people to become apprentices) to a point of self-sustainability. Perhaps you at all be willing to create a short-term one-year plan with a clear outline and define goals we want to achieve in the next calendar year

He has a good point about industrialization and if we pursue his advice it could only be good for us. Diplomatically we should at least mention something.

>700k-800k caps
To immediately end the war, hopefully.
> Any and all industrialization advice, asking a lot of questions.
>"All roads lead to Rome, Uncle."
Remember to ask about roads for roadanons sake.
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>>6454742
+1 to all that, and ask Caesar if we can treat this as an aedileship, in preparation to assume consular rank. If we are to be his heir convincingly we must be seen to travel the cursus honorium.
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>>6454742
>define goals we want to achieve in the next calendar year
Here is what I want to complete next year:

-Finish current stage of the RMRP, and move on to the next
-Repair Hoover Dam, if feasible, get new turbines
-Give the funding for the NV first Freeside housing complex to go + have it reviewed by Moreno/Hsu for improved security of the structure
-Build that Brick Factory south
-Create at least two roads in the Mojave
-Full reform of NVPD by Hsu, alongside giving them a central structure and giving them a city prison, perhaps. Better equipment as well.
-Creating Town Halls in smaller settlements (better administration)
-Expand and create new military industries (badly needed; we need to cut the upkeep and costs of our units)
-Beginning to work on plumbing (I would start with NV)
-Expand the Mojave Rose Trade Company (to reach all the Mojave settlements and start trade operations outside it)
-Dog Racing and Dog Breeding in Novac
-Recruit 1 Logistic Military Company, Recruit 1 Artillery Military Company
-Establish the Mojave Hunting Guild
-Build the Great Market of NV (a central, organized built market in NV attracting more trade in the region)
-Build other Bath Houses in NV
-Start a Jewelry Industry (we have gold mining going already)
-Establish the Department of Justice, build a tribunal
-Find a way to make the movement between NV and the NVD Government building smooth and faster
-Start warming relations further with Boomers(harmonic union with them, not forced)

I also have a lot of other stuff in mind, but this would be the bare minimum I want completed first.


>>6454813
>If we are to be his heir convincingly we must be seen to travel the cursus honorium
Thing is, we are faking being his heir. We are walking a thin line here.

We have not been making any actual moves to be his heir, because we had no intention to be one. We don't want to submit to him; we are abusing the fact that his mind is gone (even if not entirely yet). We have lied, said half-truths, or conveniently done tasks for him that would also benefit us or not be an issue for us to do. We have spread seeds of discord in his ranks; we made sure to nudge his paranoia. And we have little intention to be participating in the internal war that will happen when Caesar's purge inevitably goes wrong. And of course this Six is veeery far from being someone willing to just get absorbed by Legion culture. Which will be a massive issue we have avoided so far, because Caesar wants to mold and change us so that his underlings and empire are all okay with us.

Any public rank or title is to be avoided like the plague from Caesar. Right now, we made sure that publicly he didn't declare us anything at all. The Legion trades with the NVD, and there is an embassy to keep relations "civil".

Unless we suddenly plan to 360 on everything.
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>>6454742
Was sick as hell yesterday and just recovering today so good time to have had this ferment. Going to go with this as well as discussing the finer points of re-industrialization but staying away from any firm commitment
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>>6454932
I actually don't think that pursuing the heir stuff is that bad an idea in all honesty. Obviously we don't want to go through with it, getting put in charge of a slaving, conquering, semi-primitive army is out of the question, but there's a lot of directions we could go with leaning into being Augustus, if we play our cards right. We could act as a repository for all the high-tech gear Caesar is doubtless hoarding, we could get more intel on the NCR through the frumentarii, we could get loyal, experienced troops to use that don't risk our own. Right now, we're closer to the Rome of the republic, not the Empire, and if we pitch that to Caesar, the city from which an Empire will be born, we might be able to get away with it. Hell, instituting a similar system as Republican Rome did with its allies/protectorates once the Legion starts collapsing might not be a bad idea, once we get more expeditionary capability. New Vegas acts as the central power, the core, and the other states contribute military force in case of war, but are otherwise self-governing, with special citizenship allowances made for anyone who seems trustworthy enough. It'll allow us to keep the NCR in check at least, because unless they collapse at the same time or Kimball gets booted out for good, we'd be mighty tempting for anyone in the NCR with a little too much greed.
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>>6454932
I thought when I said "convincingly" the wink and nod were understood. Disagree about the public recognition though, people knowing we have Legion backup will discourage military adventurism as we recover from the BoS war, and NCR have already shown themselves to be at least passively hostile. Doubledealing degenerates like Kimball belong on a cross, unironically.
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[700,000. In caps, denarius, precious metals or otherwise.]

It’s a dizzying sum, a sum you yourself have never possessed at any point. But war is expensive. Instead of reacting in offense or flat-out refusing, he smiles and rubs his chest.

Caesar: War isn’t cheap, is it? Especially when your nation isn’t prepared for it. I guess you could say mercenaries aren’t expensive, which is why I don’t bother myself with them. But it can’t be helped, I can’t lose you to the Brotherhood for multiple reasons. Okay, I will give you a combination of credit and treasure. The recent conquest of Colorado has given me quite a windfall…

Caesar gazes out into his gardens, tracking a little ground squirrel as it weaves in and out of bushes.

Caesar: Aside from paying me back, I have use of you. Once again, this isn’t an ask or a favor from you, it’s an expectation. When your war with the Brotherhood is over, visit me at my capitol. Any other outrageous demands you’d like to ask me?

You certainly don’t have any more immediate needs with the money secured, but you seem to have caught Edward in a good mood. Or at least what passes for good with him.

[Uncle, would you mind walking with me through the garden? I’d like your insight on how I can better…prepare…my society and economy. There is no better teacher than you, after all.]

Caesar smiles contentedly to himself before standing.

Caesar: I suppose it is my job, my destiny. And there’s much work to do in the heart of the future empire. Come along, Octavius.

You grit your teeth at the performance you continue to play, but there’s no greater benefactor than Caesar.

The two of you spend the afternoon talking and walking, taking breaks to enjoy the Arizona sun while in the cool shade or to entertain one of Caesar’s many rants.

But you still glean incredibly valuable information. While Edward does point out some obvious and unhelpful aspects of the NVD like the over-reliance on tourism or how “weak” the people of the NVD are due to drugs, technology and other degeneracies…

He does give you some useful tips and suggestions that have only come from building a nation from scratch. You have a feeling that many of your future industrial projects will benefit from his stories (better DT’s). Furthermore, his biggest suggestion that you can immediately begin is accessing more of the NVD’s natural resources. Power isn’t an issue and as that’s the biggest barrier to most industry, he presses you to use any resource and population at your disposal to rapidly industrialize the nation.

He becomes increasingly excited when you mention the Mojave Rehabilitation Plan and pushes you to not only keep on that path but to use the masses of poor in New Vegas as nearly-free labor to dig ditches, build mines or anything else that benefits the state. He finishes off your talk with a promise to send a treatise on steps to take your economy to the next level.
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The evening winds down and you choose to depart instead of spending another evening at this pleasure palace. There is still a war to fight.

Caesar rides down to the mountain making idle conversation. He remarks positively on the idea of a boxing league and thinks you should take it a step further by creating gladiatorial games, especially for your military.

At the base of the mountain as your Vertibird spins up, he embraces you.

Caesar: While there’s still much work to do with you, I can see providence guiding you to both destiny. The clay is there, it just has to be molded. This was with the Brotherhood is the perfect test for not only your little empire, but for yourself.

You respond only by clasping his arm and giving him a warm look. You’ll be seeing him again sooner than you may care to, but you can’t deny the help he’s given. Even if it’s from a courier-induced delusion.

As you lift off back to New Vegas, you give more thought to this idea of inheritance. You will never be like him, but could there be something usable from his empire? Client states on your border, becoming the technological hub for the legion while Caesar still lives? Yes it’s a dangerous line you walk, but when has the Courier ever shied away from making such dangerous gambles?

A few days after your return to New Vegas, caravans begin rolling in filled to the brim with valuable trade goods, lines of credit and cold, hard cash. Whatever you think of Cesar, he has been a man of his word up to this point.

+700,000 caps. Payable back within a year after hostilities end with BOS with 10% interest on total amount.
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>>6454949
I don't think we can get to be an heir and also get away easily with not being the perfect heir. If we do, it would need to be done with very well-thought-out write-ins and high rolls. Because I can't see Caesar just accepting us not wanting to go through those things. The Legion was built in a certain way. Caesar has only governors and generals under him, for example. Slavery there is tied with everything. And so on. Even when the Legion collapses (if the civil war becomes that brutal), those things wouldn't have been forgotten. Can that fit with the NVD ? And there is still the problem of how our own NVD will see this.

And convincing Caesar is a gamble about it. Look at the IC conversations we are having; not exactly always relaxing. There is a razor edge that Caesar is oblivious to and that Six panickingly tries to move on top while keeping his cool.


>>6454987
The NCR has always been passive-aggressive (the one under Kimball at least, as we have seen not everyone has his same view there, and there are plenty of NCR tourists and a lot of NCR industrial conglomerates interested in doing business and being at peace with the NVD). Either way, he isn't going to do shit now; he recently suffered an internal political defeat, and if you add his 2 diplomatic defeats that we gave him in the past (that he had to backtrack from), plus the full retreat from the Mojave, he is in a less optimal position and needs to deal with things internally. Which he is trying to do now, as we have seen from his PoV. And this is still BoS and NVD fighting, so he isn't moving a hand until it becomes crystal clear who the loser and the winner are in this war. He already lost to us, and the BoS is a very hard enemy as well. On top of that, he is probably scared to do any movement in the Mojave because the Blight is still kicking, and even Kimball doesn't want to deal with that.

If we can retake our settlements and not suffer great losses against the BoS, Kimball will just bitch around in his office, and we catch another win while he hasn't yet ensured he can return with a good face on the political scene.
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Speaking of caps, you’ve had a few short-term industrial projects rattling in your head lately and decided to finally pull the trigger on one.

One of your favorite drinks is a nice Sunset Sarsaparilla and it’s also a local product that became popular all across the American Southwest. If you could rehabilitate the old Sunset factory so that you’re not only producing NEW soda for the wasteland, but you could also produce caps yourself, a way of minting a universal currency even if you’re moving towards poker chips.

You’ve done work before on a handful of New Vegas locations, this factory was cleared of junk and valuables and sealed up with Securitron protection. Nearly a year later, you direct Secretaries Lewis and Garrett to head over and get the place functioning.

As with everything in your reign, there’s good and bad news. The good news is the interior is pretty much intact and while construction will need to be done, it’s more of a heavy restoration than anything. Similar to what was done with the NVD headquarters. Additionally, you actually do possess the original recipe for Sunset Sasparilla. In House’s files, he possesses quite a list of proprietary information from companies long extinct.

Because of the nature of the Sasparilla, nearly every ingredient is found in the region and what can't, can be imported. The NVD also has all the raw material to make glass for the bottles, though any labels will have to be done by hand. Garret suggested putting The Department of Tourism on the task of creating a locally-sourced wrapping.

The other material, the most important, for multiple uses, is the steel needed for the bottlecaps. It would be possible to use recycled steel, though it would still have to be high-enough quality as shitty bottlecaps are seen as counterfeit even if a nation is making them.

A steel plant would still need to be set up to create the steel sheets that the bottling plant needs, so once again, the issue comes down to steel. You could import from the NCR and it would still net a profit, but Garret points out that getting a domestic steel industry going really should be the focus going forward.

Finally, almost all of the machinery is still intact and just needs some refurbishing and tender loving. What does need to be procured are some specialty parts for the stamping machine that actually makes the bottlecaps. They’re not necessarily unique but only found in other bottling facilities. While the NCR surely has swallowed up these parts for their own purposes, the Legion has no use for caps…

Garret has found the part from a Legion trader for 50,000 caps, and it will take another 75,000 caps to get the factory cleaned up and a few robots reprogrammed to operate but since it was nearly fully-automated, all that is left is to secure the input resources which (aside from steel) are found in the NVD.

Due to the nation being at war, this project is being held off on.
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>>6454995
>payable back with 10%
Man his traders are gonna fucking love us.
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>>6455119
Can't wait to make bottlecaps from the dogtags and bayonets of the BoS when 6 gets home. Solar BBQ on the way home from negotiations was rude, but putting our settlers in their own Brahmin paddocks was just beyond the pale. The gearfondlers deserve every bit of the NVD/merc/enclave/legion/BigMT shitstorm they have coming.
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Hey guys, still sick and still waiting for some stuff from online to come in before I can set up my computer to put out the next war phase. That’ll probably come this weekend.

To make up for it and to keep this thing going, I’ll give you guys a “state of the directorate” update from each department. It’s been a while since I’ve gotten around to it. If nothing else, it’ll be a good opportunity to ask questions and get context for some other civ stuff.
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Your economic discussions with Caesar over the readiness of the NVD had gotten you thinking about ways to harness the population to help the war effort. Their enthusiasm and support isn’t in question and the streets have never been safer and more orderly, while you’ve seen a marked uptick in production and a greater self-reliance. But it’s not enough, especially in the treasury.

While you have a big windfall from Caesar, you need to start thinking about reconstruction and the costs of a post-war NVD. To that end, you take a page out of the NCR’s book and something the old United States did frequently. War bonds!

***

Hey you beautiful people, this is the one and only Mr. New Vegas with an important announcement.

Unless you’re been living in a vault, you know we’re in a life-and-death struggle against the Brotherhood of Steel. And while the war is going well, our boys are out there fighting and dying for the Directorate.

Now I hear you asking what you can do to help, and I have just the answer. Come buy a war bond!

A war bond is a win-win for everyone. You’re basically loaning the government a few caps so they can go buy guns and ammo and after a few years, the government will pay you back your money and then some!

And I have it on good authority that Courier Six himself is personally ensuring the repayment so don’t take my word for it, take his.

If you’re ready to put your money where your mouth is and support the NVD, head down to the NVD headquarters, over to Freeside and to the New Vegas Commerce Building across from the Atomic wrangler.

Here’s a heartfelt thanks from the man behind the microphone; Mr. New Vegas.

***
As good as the radio campaign was, the reality is sobering. Unlike the NCR or the old-world United States, the NVD is cash-poor. This means that even the wealthiest citizens don’t have much in terms of “spendable wealth” as the economy of the country is still trading and bartering on most levels. When someone does want to turn their assets into liquid wealth, it’s normally not hard to do so but with the BOS still choking off trade south and the Legion not needing the foodstuffs that make up a lot of your poor-middle class economic product, it leaves everyone in a strange spot.

While this isn’t as big of an issue for everyday life and people are still eating and drinking fine, it means consumer spending is way down and the average NVD resident is cash broke. The impact on your war bond drive is clear. Residents donate what they can, mostly excess foodstuffs, but no cash floods in.

Any NVD businesses are trying to keep their heads above water and any NCR business based in the country is not allowed to directly give money to a foreign government, plus they too are also trying to remain solvent.
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>>6456501
The sooner we take back our center and south the better for our people.
>>
Definetly gonna change the Courier Six Museum option to a NVD history museum one. The NVD has gained enough history of its own by this point.
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STATE OF THE DIRECTORATE

Compiled by: Yes Man

Below is a summary of reports given by each Secretary on not only the stats of the nation under their specific purview but the state of their department itself.

Department of State:

The war with the Brotherhood has actually increased the standing of the NVD with many in the Republic, including those in government and the military especially. The upset in the recent presidential election has given us hope that relations may thaw between us but until Allgood is sworn in two months from now, we will plan on business as usual.

Regarding the Legion, any cultural and societal differences have been ignored due to the healthy and steady trade between the two powers. While the Legion is still strict about what can be imported to their nation and their citizens are not allowed to travel into the NVD, relations are as warm as can be with such a society. The Secretary of Tourism has included suggestions to create “culture zones” for Legion guests but I disagree with any further attempts to ingratiate ourselves with them. My personal opinions aside, they are an ever-expanding dictatorship that holds in contempt many of the things we hold as cornerstones with the NVD.

Elsewhere, we need to make a greater effort to reach out to powers that are outside of our sphere of influence on the American Southwest. While there are many smaller communities that don’t constitute any formidable power, we know there are those in the old state of Idaho, in the Pacific Northwest and the old state of Texas. While they may not be able to help immediately, they could be useful allies for future posturing.

For my own department, the new Secretary may wish to do different but increased funding to have permanent embassies in the NCR and Legion (as well as with lesser powers) could go a long way.

-Secretary of State Rose of Sharon Cassidy
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Department of Commerce:

The war aside, the economic situation of the NVD is very good. The ledger remains positive and tax rates are low. This is fueled mostly by cheap labor in the NVD and very cheap power with intact infrastructure that allows cheap goods to be exported to both the Legion and NCR. Additionally, with how safe and relatively intact the roads are, transportation costs remain low.

Being the trading link between the Legion and NCR means there has been an increasing number of “middlemen” trading businesses which buy material from the Legion and sell it to the NCR and while that doesn’t help our industry, it is a big boon to employment and tariff income.

Elsewhere, there has been growth of industry spurned on by a combination of foreign and centrally-planned investment but this is hamstrung by a lack of natural resources. Iron, wood and steel are specifically cited as resource bottlenecks and the cost to import this material is usually too high to justify the cost.

Regarding domestic manufacturing, the NVD has a large number of agricultural workshops supplying the farms and ranches in the region, as well as export to the Legion. There’s a small industry centered around basic handtools but the NCR has started producing them en mass, threatening to swamp the NVD’s nascent industry.

My opinion is that the NVD will never truly match the sheer output of the NCR - and even the Legion to an extent - so the jump to advanced manufacturing and industries should be prioritized. While outside of this department, this means increasing education and increasing the physical infrastructure to support those hypothetical industries.

Overall, the economic health is good for the NVD and continued trade with outsiders along with continued investment will only further the strength of the NVD. Other trade partners further out should be identified and government support of trade companies should be considered.

Regarding my department, I constantly need more literate citizens to serve as toll officers to help keep the books to monitor tax collection. There’s massive inefficiency in the system and there’s a lot of juice to be squeezed even at these low tax levels.

-Secretary of Commerce Francine Garret
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>>6456584
>I disagree with any further attempts to ingratiate ourselves with them.
Gotta disagree with Cass here. Until we can diversify our trade with other nations and achieve economic independence from the NCR, we need the Legion to remain close. This war and the trade crash from closed borders proves it.
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Department of the Interior

While some aspects of this summary were mentioned elsewhere, the situation with the nation’s natural resources are two ends of a spectrum.

On one end, the NVD’s current territory is incredibly resource-poor. No wood, no current iron deposits and relatively little scrap to use compared to our neighbors. While there are significant gold and silver deposits, these have only just started to be accessed (primarily by outside companies). The copper deposit near Novac looks to be incredibly promising and it can be assumed that workshops will eventually spring up to turn that copper into finished products.

There is allegedly a coal deposit across the river that the Legion has abandoned and Iron must be imported en-massed or found elsewhere as both the NCR and Legion jealously guard this resource. While the overall plan is to become a hyper-tech logical power with a robust but small manufacturing base, there are certain building blocks we must have.

The upside is that we have two of the most valuable and sought-after resources on the planet. Fresh water and electrical power. And we have these in spades. This is mostly why our industry has grown so quickly and even now, NCR companies and guilds are relocating parts of their operations to the NVD due to plentiful, free power. If Hoover ever becomes particularly overloaded, the excess of solar and wind facilities scattered around the desert can step in to continue to supply renewable energy for decades. This is the most valuable resource the NVD has and any further economic development should keep this at the forefront.

Elsewhere, there’s a few other points I want to highlight. According to local rumors, there is an old vault, now destroyed , that sat on a large deposit of sulfur. Assuming this deposit is reachable, we could begin large-scale gunpowder manufacturing. This would be a boon for our construction, mining and defense sectors as well as a big job creator. Sloan should also be expanded, as it’s a government operation and therefore reliant on government investment. Having a much larger supply of concrete will help new construction.

Regarding this department, more funding means I can send out surveyors and scouts to look for more resources, and keep an eye on those that are being harnessed. Additionally, there is worry over an over-fishing of Lake Mead and potential fouling of the water due to habitation and industry near the lake. The more funding we receive, the more experts I can hire to provide guidance and expertise. Additionally, more work needs to be done to secure heavy machinery. There’s only so much that can be done with a man and a pickaxe.

-Secretary of the Interior Chomp Lewis
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Department of Agriculture

Bottom line upfront, the NVD is using all of the arable and grazing land it has available and due to being in the middle of a desert, we’re unlikely to convert any more. The upside is that due to the unusually large herds of Brahmin from my dear father, food is plentiful and relatively affordable.

It’s a lack of food diversity that is the issue. If something happens to those herds, most of the NVD will starve. It will be as bad, if not worse, than those first few months of your rule. The food supply can be reinforced and expanded through a few ways..

1.Increase the capability of the farmer. This can be done through better tools, better fertilizer, better education and more protection. The government should provide support if there’s a bad harvest, or no-interest loans for purchasing equipment and more land.

2.More research done into genetically modifying plants and animals for the Mojave’s harsh climate.

3.Finding more arable land, create massive farm towns that are focused solely on farming and exporting food back to us

4.Harness Lake Mead. Create massive hatcheries along the coasts.

5.Create preferential trade agreements with the Legion for their abundant foodstuffs.

6.Repossess much of the smaller plots of farmland in and around Freeside to create larger and more organized farms.

7.A sharecropping system similar to what the NCR instituted.

Unless we can make it rain in the desert, we have an impressive agricultural system in the NVD. The quality and quantity of farming implements has increased and with how safe the roads are now, it is easy to transport foodstuffs all over the nation. A small but robust slaughterhouse industry has also opened up and if we can create a railroad connection to the NCR, we could begin shipping refrigerated meat to the hungry Republic

What the Department of Agriculture needs is more advisors for the farmers, researchers to advance food science, quality control experts to ensure the food we feed to our citizens is healthy, and the food we import isn’t tainted. The food supply of the NVD may be strong right now but it will always be on a knife’s edge due to the location and massive population we have.

-Secretary of Agriculture Ted Gunderson
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>>6456958
Strange question but isn't there abunch of low quality Iron or stuff like that that we could use in Arc furnaces or w.e. to improve its quality? Basically we have the power to blast it purer
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>>6457066
In the Mojave? Not really. Because how intact the infrastructure is compared to the rest of the wasteland and the large population, there’s not that much left at this point. That’s partly why prospectors in the NVD are so skilled it’s they’ve had to really think smart and short of destroying buildings for whatever’s left in there, it’s sparse. And just due to the sheer weight of low-quality scrap, it doesn’t make financial sense to import to the NVD from elsewhere unless transportation costs were massively slashed
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>>6457066
Arc furnaces are not blast furnaces, they cannot perform the chemistry to produce virgin steel. They can, however, melt and recycle scrap extremely effectively. There are major iron deposits in southwest Utah at Cedar City that would be fairly accessible to us via the Legion, the issue is just logistics and kickstarting mining operations.

Speaking of arc furnaces, an expedition to the steelworks at Kingman is still an option. It has a huge arc furnace that could be dismantled and moved to Vegas depending on how intact it is.
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Department of Transportation

(Yes Man Note: This report summary has been created from multiple translated notes written by Raul and therefore may have lost some cultural context! Sorry!)


The infrastructure of the NVD is remarkably intact compared to elsewhere in the Wasteland, especially down in the home country [Mexico?]. I attribute this to the dry, arid climate and the relative lack of Great War damage.

There are miles of stretches of road and interstate that have a handful of easily-parched potholes or other minor cosmetic damage. What’s more important is the state of the railroad. My team has spent most of their time digging up and mapping out the rail system of the NVD and it's much more intact than previously thought. While many sections need to be replaced and some of the more sensitive switching station components need to be replaced, the NCR had already started doing much of our work for us.

A fully operational and expansive rail system in the NVD would alleviate nearly all issues. It would decrease prices on most goods, decrease construction costs, increase military capability, and allow a greater sense of unity in the NVD. The biggest hurdle is the lack of any locomotives in the nation. There are a handful of carcasses but the NCR were careful to take that lifeline away for us when they left.

Regarding the numerous asphalt, gravel and dirt roads in the NVD, there’s less upside on a complete overhaul than a railroad but still some immediate benefits. Not only would it provide hundreds, if not thousands of jobs and invigorate the economy across the NVD, but it would increase travel speed, decrease travel danger and cost while tying some of the more isolated parts of the country together.

At this point, a multi-layered brick road system is the most cost-effective and accessible system. Inside of the cities, such as Freeside, the current asphalt roads should be parched and trolleys set up among the main thoroughfares. This would help alleviate the overpopulation in the city while increasing quality of life. According to some current and former NCR residents, these have already been set up in many of the larger cities in the Republic.

The department doesn’t need much else with the current state of the country. My workers continue to walk the roads and railroads looking for any damage, though they’re far from experts.

-Secretary of Transportation Raul Tejada
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File: PHASE3BOSWAR.png (717 KB, 1158x1343)
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>The Strip: 168 Securitrons
>Freeside: 205 Securitrons at Strip entrance and throughout Freeside, 500 NVPD
>Westside: Second Westside Company (Dispersed at gates/entrances)
>The Dam: 100 Securitrons,
>Nelson: Second Company
>McCarran: 30 Securitrons (holding walls, conducting limited patrols outside)
>Camp Rex: Fifth Company, Vertibird gunship wing, Transport Vertibird (Training and holding defensive positions around Camp Rex)
>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)
>Southeast Mojave: Taskforce Yankee (
>South of Boulder City: Taskforce Whiskey: 90 Securitrons, Fourth Infantry (Big Red), 2 Volunteer Boomer Platoons
>NVD Headquarters: 115 Infantry (First Company), 50 NVDPD, 30 Securitrons,
>Black Mountain: Jackpot, 1st & 2nd Mechanized, Sixth Company, Mutant Heavy Platoon
>Goodsprings: Taskforce Victor (94 Securitrons), Third Infantry (All Americans)
>REPCONN Launch: Flying Fists, 20 Securitrons
>Surrounding Novac: Ghoul Light Infantry,
>Securitron Vault: 10 Securitrons (Inside)
(I think this is accurate but taking a little bit of time is kicking my ass so please correct me. The map is more accurate than this list)
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>>6458268
I'll release the remaining council reports eventually, wanted to get this out. Please let me know of any questions/concerns
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>>6458269
Securitron numbers are wrong. We moved them from new vegas and freeside.

But I'm back bb. Was super active in previous threads. I just caught up again.
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>>6458268
Where are all our minutemen units stationed? Other than that looks good, though we're lacking written intel on Brotherhood positions.

Anyway, for this turn anons I think we either need to hit Helios and Hidden Valley, or the airship with everything we have. We probably could fight a 2 front war, but it will be troublesome, and the risks of them breaking out and hitting something important like the dam or Black Mountain is too great.

I'm leaning the airship, they're too close to New Vegas for comfort, but we also should consider Vance's threat to use Archimedes on us. I was against damaging Helios before, but now I say go for it, move the artillery up and bomb the arrays. We also need to relieve the Flying Fists, can't let them get starved out.
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>>6458268
I already made my warplan before.
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>>6451842
This is a proposed action pack for this war phase. Linking for this anon >>6458442
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BOS FORCES (ESTIMATED)
>Hidden Valley: 2 Paladin squads, 2 Knight squads,
>Primm: 2 Knight squad patrolling town perimeter, 1 BOS infantry patrolling countryside, 1 BOS infantry in Prison
>Nipton: 1 Knight squad patrolling town perimeter
>South central Mojave: 3 Paladin squads,
>Helios One: 2 Knight squads, 2 Paladin Squad, 1 Vertibird Gunship squad
>Novac: 1 Paladin squad, 1 BOS infantry dug into town, cut off & surrounded
>North Mojave: 3 BOS Infantry arrayed in skirmish and picket lines, 2 Paladin & 2 Knight Squads, Gunship Squadron (Possibly more forces, lack of recon up north)

(Nearly all of these forces are understrength, thus no reports on a lack of supplies on their end)
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>>6457108
We definitely need the furnace, I have so few ideas on how to get more steel,

We could do a caps buyback and make a currency that is gold backed. But this would be economic warfare for the economies around us. It seems way to risky for what I think wouldn't be that much steel

The less bad idea I had was we could process the iron out of our abundant supply of high iron dirt and clay. If over done in an area it would ruin the soil for growing food. But if we use sulfer to lower the PH(we should do this at our farms anyways, carefully.) it would greatly mitigate the effects.

We have lots of dirt and energy and labor so it may genuinely be cost effective. It's a fairly simple process that could be done in every town or scaled up near Vegas where we have the most labor.
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>>6458614
While the soil idea could be a good route to get sustainable small stream of iron. I think the main goal is to find and mine a iron ore vein
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Okay, my own war turn proposal:

Operation Killjoy – Capture or Destroy the Airship
>The Courier
>Granite Company
>Band of Brothers
>4 Minuteman Companies
>Robert’s Raiders
>Westside Trading Route Securitrons
>The Lady
>Vertibird Gunship Wing
Operational Plan: The Lady will make nightly high altitude bombing runs on the airship and Brotherhood positions, supported by any boomer artillery in range. Robert’s Raiders on recon only, if they get detected pull out. The Courier will embed with Granite Company as the tip of the spear, while the Band of Brothers will mount a general assault, with the vertibirds acting as air support. 2 Minuteman Companies will join the assault, while 2 will act as reserves. The Securitrons will act as mobile artillery and anti-air, but not engage directly with infantry.

Taskforce Yankee & Whiskey
>Assigned 4 Minuteman Companies
>Yankee to push the paladin squads. These should be the remnants of the southern siege group, I expect they’re low on manpower and morale.
>Whiskey will split forces between assaulting Novac and breaking through to REPCONN. Big Red & The Boomers should also focus on preventing the southern BOS remnants from making a breakthrough.

Taskforce Viktor
>Assigned 2 Minuteman Companies
>Try and take Primm, again. Third time’s the charm?

Misc & Special Forces
>Smashmouths sent to attack Helios, supported by the Howitzers (I think they have crews, right? If not we should get some boomers to man them). This is a probing attack, to test their defences and damage the array. There’s also Helios’s defence system to think about, which I don’t think we know about in-character
>The Nightkin teams amalgamated into one. Sent to Black Mountain, work with the Supermutant Heavies to kill that one knight squad holding the pass, mine it if possible, before pulling back.
>Ulysses should embed with the Smashmouths and direct them, making sure to keep out of the direct fighting.

I’m worried about that one BOS supersquad, but I don’t think there’s much we can do other than wait for them to appear. On the flipside, our luck should flip after the terrible rolls we did last turn, so we’ll hopefully succeed at everything no matter what?
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>>6458737
Solid, taking the airship would grant big leverage and we'll see if the howitzers can wreck enough of the solar array to prevent us getting lasered. Retaking Primm finally would be nice, wonder how the robosheriff is getting along with the BoS in charge...
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>>6447202 (You)#
Proposed names for give a boost of morale to our men. Many of them have fought already or are about to fight. So they should be given names. Third time is the charm they say.

///

WARTURN3

- Place the Good Doctors in the best location for ensure they can attend wounded soldiers (likely Camp Rex)
- New Taskforce Cowboy sent to deal with the BoS Northern Army, lead by the Courier they will coordinate together with the Boomers troops of Nellis for end this menace. Our alliance will destroy the North BoS force. The first strike of the battle will be given by Boomers artillery. Composed with : Our gunships, Second Westside Company, the 45 Securitrons from the Westside Trade Routes, 30 Securitrons taken from Hoover Dam, 2 volunteers company and 2 merc company (Granite and Smashmouths) + what troops Nellis sends to help us
- New Taskforce Rum sent to take back the Correctional Facility and take out the BoS force that now has the place. Composed with : First Westside Company, 2 volunteers company, 1 merc company (The Band of Brothers), and 40 Securitrons taken from the Strip
- Taskforce Yankee need reinforcements (2 volunteer company) and sent to strike REPCONN BoS sieging force freeing the blocked Flying Fists. The Ghouls Light Platoon will join this fight providing long range fire support. Ulysses will also join this fight for ensure we win this battle.
- Taskforce Whiskey need reinforcements (2 volunteers companies) and sent to free Novac
- Taskforce Victor need reinforcements (2 volunteers companies) and sent to free Primm
- Robert’s Raiders will begin harassment of the BoS garrison in Novac
- Send the First Nightkin Team, Lily with Rex to harass Primm BoS garrison at night.
- The Boomers Bomber will begin a campaign of bombing Helios in to dust. Those fortifications needs to be removed.
- Push propaganda for keep morale high across the NVD, while also denouncing the BoS betrayal and many crimes
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>>6458737
Smashmouths thrown in an unsieged Helios. Not really get why since we knew, and we have seen the place is heavily fortified. Expect an high DC. I would prefer to simply bomb and siege the place, and after we send soldiers.

The Howitzers don't have crews, so they would need Boomers. Could ask a few volunteers from the two Boomers companies of infantry they have sent us down.

1 Nightkin Team is gone, with just one survivor. There is only one team left. I am not sure why you are assign them there and with little support. Sound like another team against difficult odds and high DC, especially if that BoS Knight squad has fortified that pass.
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>>6458773
Probably dead considering the BoS are doing whatever they want with our people. Including enforcing occupation, kidnapping and execution.
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>>6458863
My thinking is that ideally the smashmouths will be dead by the end of this turn. We could put them on the airship assault, but I think keeping the pressure on Helios is a good use for them. Worst comes to worst they lose a bunch of men and we get some intel on exactly how tough the defences are.

The nightkin, well, I can't think of where else to put them, and ensuring Hidden Valley remains cut off from the east is important. Probably prevents that super squad from crossing over, and hopefully will eliminate 1 more knight squad.
>>
Oh, we should also make use of those buggy's we looted off those raiders a few threads ago, I think we still have them. Would be good for recon and rapid assault, stick one of the boomer platoons on them, though they might not know how to drive.
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>>6458898
Kinda hate the idea of sending someones son to die in a charge we know isn't gunna work. Would much rather see them charge the airship if I had to pick tho
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>>6458898
You could do this. The Toxic Avengers know how to drive so they could drive while the boomers shoot Ă  la Halo
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>>6458906
I'd be up for that. Form headhunting squads of vehicles to go after isolated PA squads, I think we're in a position where we can spare the Toxic Avengers as drivers, if all goes well they won't have enough troops to attack the dam.

Also I forgot to add the doctors to my war turn proposal, but I assume that they can just be embedded where they'll be most needed, with at least one team per front, right?
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>>6458889
Makes sense, diverts counterbattery fire from the howitzers and reduces our payroll for the next month. A dead merc is a merc that doesn't need paying.
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>>6458861
Both plans scare me but I vote for this one.

I'd rather focus on the north first and then siege out the strong holds in the south later.

My biggest worry is sending so many securitrons into the prison walls where they will get wrecked. I'd rather spread them out in a wide area or use them as AA.

I think we should try to cut power to the southern strongholds of possible. It seems dumb we haven't tried this yet. What good is power armor with no batteries? Also we should try to cover the sun as much as possible over Helio to cut power.

If we do start a multi front effort I think we should focus on once place at a time, regardless of where we start we should cut power everywhere. Also teargas the vents of hidden valley or bury them in dirt.

>Hold of on prison, divert the robots north and hold others as a back up company at rex and power line cutters/diggers
>Focus the radar of the mothership in the first few waves of the attack
>Think about slowing down in the south and going one by one with overwhelming firepower
>Bombing runs focused only on the mothership (after radar is destroyed) for a desicive win
>Keep one or 2 companies at rex, the BoS is hyper mobile after all.
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>>6458901
They're drug addled raiders only useful as meatshields, the plan was to get them killed from the get go. It just depends on where you think they'd be better used, soaking up fire at the airship or at Helios. I admit that the best use would be at Helios with proper support, that way they'd take all the hits and our boys move in after they get shot up, but we still have the next turn and I want to put pressure on Helios and ensure they don't follow through with their threat to hit us with Archimedes.
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>>6459128
Alternatively, and this is something very risky, but I think sound, is we go BIG this turn. We hit the airship AND Hidden Valley. Smashmouths + our Black Mountain forces + Ulysses would, I think, be enough to overwhelm the 2 Paladin and 2 Knight Squads they have guarding the place. Would also set us up very nicely for sieging Helios next turn, depending on how we succeed.

On top of that, probability means we should (this is a very shaky should) get better rolls this turn after the disastrous ones last round.
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>>6458737
This one technically wins by having just one other anon in support but due to the lack of any strong feelings on way or another I’ll just combine with >>6458861

Will give DCs this afternoon
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>>6459281
>>6459122
Wanna be clear that I'm supporting war plan 3 not kill joy, sorry if I made that confusing
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>>6459323
Yeah remarked that in the post I’m writing up. Still a tie between both posts and not seeing any huge objections so I just combining both. They’re similar enough

I’m sure I’ll just piss everyone off as usual anyway!
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>>6459330
QM I have loved the posts recently especially the department updates, thank you for the free labor you devote to the thread. Its really something I look forward to daily.
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>>6459122
Didn’t see this vote in favor, still a tie anyway so combining both proposals


Since the turn military action was spent supporting this phase, DTs will be lowered.

IF SOMETHING IS HORRIBLY WRONG, SAY IT BEFORE YOU ROLL

Operation: Killjoy

Movement:
>Good Doctors’ medics are placed in front-line units, surgeons are sent to Camp Rex to receive severe causalities

>Create Taskforce Cowboy consisting of
The Courier
Granite Company
Band of Brothers
2 Minuteman Companies
Fifth Infantry Company
Robert’s Raiders
Westside Trading Route Securitrons
30 Securitrons from Hoover
Vertibird Gunship Wing

>Send 2 Minutemen companies to both Whiskey, Victor and Yankee

(Companies who have seen combat will be rewarded names)

Taskforce Cowboy will attack north with artillery support from Nellis (those that can reach) The Courier will join the Band of Brothers in assaulting the Airship directly, capturing ideally but destroying if necessary. Both Minutemen companies will act as deep-reserves while the Securitrons, the NVD infantry and mercenary company tie up any BOS forces with help from Vertibirds (but keeping distance from assumed AA emplacements). Robert’s raiders will act as forward observers for the artillery from Nellis, pre-sighting strongpoints
>3d100+8(DT60)

Task force Yankee pushes out and drives the scattered BOS out of Southern Mojave
>1d100(DT30)

Taskforce Whiskey assaults Novac and REPCONN, relieving the flying fists
>1d100(DT60)

Taskforce Victor attempts to push BOS out of both Primm and Old prison. Given Sixth Infantry to assist
>1d100(DT40)

Flying fists will assault Helios with The Lady’s support, directed by Ulysses. Goal is to soften defenses followed by keeping BOS garrison busy.
>1d100(DT85)

Have the Nightkin begin sneaking down to the mountain pass to plant booby traps and mines to disrupt travel for BOS soldiers
>1d100(DT65)
>>
Rolled 45 + 8 (1d100 + 8)

>>6459394
time to eat shit again I suppose. Cowboy.
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>>6459394
>Flying fists will assault Helios with The Lady’s support, directed by Ulysses. Goal is to soften defenses followed by keeping BOS garrison busy.
i assume this one is the Smashmouths. No biggie Survivalist.
>>
Rolled 27 (1d100)

>>6459394
Taskforce Yankee roll
>>
omg maaannnnnnnnnnnnnnn holy fucking shit this dice needs to be burned
>>
It's so disgustingly close to the DT it's not even funny. This dice is actually cursed in this quest.
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>>6459397
Good eye, yeah I did mean smash mouth.

>>6459360
Thanks anon! Sometimes I get a little worried that if a post doesn’t get engagement it’s a bad post but I’ve come to realize that with this quest it’s notching to worry about at all and most anons find it useful and it’s good filler/texture for the quest
>>
Rolled 78 + 8 (1d100 + 8)

>>6459394
The beatings will continue until the dice rolls improve (they won't)

Cowboy
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>>6459330
I probably should have said it before, to object when you made this post, but I wasn't online. It is what it is. You did well as usual
>>6459414
Always check and refresh during rolls. Never know who is about to roll
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>>6459406
Nah, I enjoy them. Just there isn't much to discuss, or it takes a lot of effort to. I want to put out a plan in response to the secretary reports, but figuring out the war plan took priority.
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Rolled 66 (1d100)

>>6459394
Whiskey, help them out dice
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Rolled 23 (1d100)

>>6459394
Victor I eblieve
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Rolled 9 (1d100)

>>6459394
>Have the Nightkin begin sneaking down to the mountain pass to plant booby traps and mines to disrupt travel for BOS soldiers
>>1d100(DT65)
>>
Need the Helios roll and one more Taskforce cowboy roll
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>>6459473
>>6459475
Christ these rolls
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>>6459402
Current average roll is sitting around 31. I know this is vegas but this is getting ridiculous, we'd do better on a roll under system lol.
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>>6459491
Something to consider. But we are so unlucky that i will not be surprised if we do a switch of system, and suddenly we get the reverse situation somehow.

Surely if we believe in the success of the last two rolls they will surpass their DTs. Come on Smashmouths and Cowboy !!!

At the very least any BoS kill we do is less tin cans around and they cant spawn anymore those troops. Far away reinforcements that might not never arrive are their only hope. Less of their units we need to deal with in the Center Mojave the better. Hopefully next turn we will take back Primm, we need to reunify the NVD has soon as possible.

Defense roll wise, the BoS might push for Goodsprings. And Sloan for flank Blackmountain. If Taskforce Victor is kicked out on their attack for take back Primm i could see it. Taskforce Yankee might also need to retreat north. They lost thanks to my bad roll. So far the BoS didn't try again for Blackmountain. Maybe they will do a daring raid with Vertibirds further North instead ? I cant see the North BoS force trying any attack. Right now they need to survive and not lose the airship.
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Survivalist would our propaganda be able to demoralize the BoS in some capacity? Please. We are the only ones on the radio waves now i'll take even just a -1 effect....
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Rolled 72 (1d100)

>>6459394
Helios
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>>6459650
We could certainly vote on that. I will say that it’s an unusually low average and I’d be interested in seeing what it actually comes out to when every roll we’ve taken is averaged out. I assume it’s somewhere in the low 40’s.

But as soon as we start trying to roll low….
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Rolled 55 + 8 (1d100 + 8)

Last cowboy

>>6459690
>But as soon as we start trying to roll low….
You know it's going to happen. It's fine, the low rolls are annoying but there's nothing we can do about it. Only 2 out of 6 rolls succeeding is immensely frustrating though.
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Operation Killjoy, by far the largest military operation undertaken by the NVD and expected to be the most intense of the war. You asked Kreger to dedicate all time and energy from the DOD for this, as it will break the back of the BOS and turn it from an undecided war into a painful certainty for the enemy.

You’re at Black Mountain with Kreger, his small staff gathered around a map of the MVD with force deployments. This is probably the most accurate force disposition you’ve had yet, even if the northern BOS is a question mark.

The deployments of the additional volunteer companies with the new mercenaries strained the small military apparatus of the NVD, but a good road system coupled with a contained enemy and escorted by a few squads of Securitrons meant everyone got to where they needed to be. The logistical pressure has proven a lot worse than predicted. The Mojave Rose Caravan Company is at its limit and already a handful of other caravan companies have needed to be brought in to bring supplies to the frontlines. Food and ammo has also been stretched to its limit, with the NVD having to pay elevated prices due to the demand.

The picture is clear, the NVD cannot sustain this combat for very long.

-50,000 caps

But still, everyone is where they need to be. The newly-created Taskforce Cowboy is the most powerful force you’ve commanded. Their FOB is an old campground/playground, the name long-forgotten. The Fifth Infantry Company was pulled to take part, as were two of the new minutemen companies. The volunteers are very raw but eager, for whatever that’s worth.

You’ve also pulled 75 Securitrons, mostly from trade route duty, to participate. Granite Company has set up just a little outside of this FOB, cooperating with the overall mission plan but refusing to let their men mingle. The Band of Brothers are a little less isolated, due to the shared cultural ties of your army and the mercenary company. This operation is your brainchild, one that goes like this:

Boomer artillery will open up on pre-sighted positions given by Robert’s Raiders who will slowly infiltrate the lines, plot specific hard points and fall back to transmit coordinates to Boomers. Under the artillery barrage, all SEVEN infantry companies will advance in a broad crescent to bottle up the BOS and avoid any breakouts. The infantry will be supported by the Securitrons to augment their relatively weak firepower and to keep the lines of communication going. Your Vertibird wing will be on standby to break through any particularly-stiff resistance but they will be a last-ditch option due to the AA of the enemy.

You will be embedding with the Granite Company who are the tip of the spear. With the BOS stretched and fighting everywhere, you will smash right down the center with them and destroy or capture the airship.
>>
But still, everyone is where they need to be. The newly-created Taskforce Cowboy is the most powerful force you’ve commanded. Their FOB is an old campground/playground, the name long-forgotten. The Fifth Infantry Company was pulled to take part, as were two of the new minutemen companies. The volunteers are very raw but eager, for whatever that’s worth.

You’ve also pulled 75 Securitrons, mostly from trade route duty, to participate. Granite Company has set up just a little outside of this FOB, cooperating with the overall mission plan but refusing to let their men mingle. The Band of Brothers are a little less isolated, due to the shared cultural ties of your army and the mercenary company. This operation is your brainchild, one that goes like this:

Boomer artillery will open up on pre-sighted positions given by Robert’s Raiders who will slowly infiltrate the lines, plot specific hard points and fall back to transmit coordinates to Boomers. Under the artillery barrage, all SEVEN infantry companies will advance in a broad crescent to bottle up the BOS and avoid any breakouts. The infantry will be supported by the Securitrons to augment their relatively weak firepower and to keep the lines of communication going. Your Vertibird wing will be on standby to break through any particularly-stiff resistance but they will be a last-ditch option due to the AA of the enemy.

You will be embedding with the Granite Company who are the tip of the spear. With the BOS stretched and fighting everywhere, you will smash right down the center with them and destroy or capture the airship.

Elsewhere, you’re keeping up the pressure. Taskforce Yankee will be provided two volunteer companies and will push north to roll up the lingering presence there.

Taskforce Victor is also reinforced with two volunteer companies and will seize both Primm and the old prison, bottling the BOS up in their mountain valley.

Taskforce Whiskey has the tougher job of not only breaking through and relieving the beleaguered Flying Fists, but also to finally take back Novac. They’ll also be provided two of those volunteer militia.

To relieve pressure on Whiskey, the smash mouths are being sent on a near-suicidal assault against Helios with The Lady bombing their infrastructure. Based on conversations with Veronica, you have a hunch that Helios has something to do with their WMD. Still, you don’t want to flatten the facility if you can help it.

While this is all going on, you’re having the remaining nightkin sneak down the mountain pass and plant IEDs and other explosives along the BOS paths, disrupting communication and reinforcements.

It’s all ambitious and frankly, if it wasn’t for Patton and Yes Man, you wouldn’t be able to pull it off at all. But still, this is your breaking point for the NVD. The back of the BOS needs to be broken here or else the NVD could be in an incredibly precarious spot. Here we go.
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>>6459690
Idk. I dont trust this dice is genuinely bad. Like almost always. I wouldn't be surprised if the system changes and we still roll bad anyway.

I don't have high hopes with how low we are doing now. But we have yet to see the defense rolls against BoS attacks. If we can roll well those at least maybe the BoS bleeds.
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>>6459690
Soon as we do, we'd start rolling high.

I'd much rather be proactive about making plans that would lower military action DCs

I'm really of the thought that we should be spending way more effort sabotaging power lines and supply lines, especially in the south. the brotherhood of steel is nothing without power or batteries

We should have piled dirt on top of the air vents at the start of the war we'd have hidden valley already. Alternatively, we could just cut off their power from Helios. It baffles me we haven't done this.

Part of me feels vengeful and wants to bleed the brotherhood dry of resources but I really just want this war over so we can focus on industrialization and self-sufficiency, perhaps plan that ONE YEAR plan???? It could be smart to have immediate plans for what we want to do after the war is over.

Also I'm so sick of these guys, I say we give them one last chance to surrender or else it's straight to gulag when the war's over. They may or may not end up buying into our plan, they'll help us build it either way :) genuinely, not in a vengeful way I just can't fathom how else they would repay their debt to our society for the destruction they've caused.
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>>6459817
I tried putting in an action or two for harassment. More than once. It is what it is now, though. And ultimately, we still need to pass those DCs and have a whole lot of other stuff to do.


>We should have piled dirt on top of the air vents at the start of the war we'd have hidden valley already. Alternatively, we could just cut off their power from Helios. It baffles me we haven't done this.
The first one: a bit too hard. The place is fortified and well guarded. Unless we attacked first with Six right there and then, it wouldn't have been possible. The second: we would have needed to suppress and harass them in going in and out of Helios. Or siege and bomb them. With the Flying Fists free, in theory we could do this next turn. The last Nightkin Team is likely dead, so no more use out of them.

>vengeful
I kinda feel the same. Mostly for the elders, and Galen and Vance. But the BoS are making it hard to not include all of them. I am starting to not care much about them. Not with all they are doing against our people.
>plan that ONE YEAR plan???? It could be smart to have immediate plans for what we want to do after the war is over.
>>6454932
This is some of the stuff I want done in a year once this war ends.


>one last chance to surrender
They will take the occasion to rest before the war starts again. Remember. For the BoS, this remains an ideological war first and foremost, so they are committed to this "crusade" to destroy the NVD. They will only lose when everything comes down upon them.
>how else they would repay their debt to our society for the destruction they've caused.
I would accept their full surrender if said by their own mouths, and giving up all their wargear/equipment. And the immediate release of all NVD citizens/settlers and occupied land. Plus, they need to deliver Galen and Vance, so we can "talk". And by talk, I mean torture them and then throw them, tied and dipped in honey, into a nest of cazadores. For good measure, they will have C4 on their heads. So they suffer, and then we detonate them.

I would be satisfied with that.
But they will never surrender until we eliminate them from the Mojave.
>>
Though that would be a waste of honey, so maybe I would just have Galen and Vance killed.
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>>6459767
We DID get that high roll for taking down the airship when it arrived. It's just all our rolls since have been pissy at best. Probability states the high rolls should swing towards us soon?

>>6459834
I'd be happy selling any BOS prisoners at the end of the war to Caesar. Evil? Yes, but fuck them, they've kidnapped and executed our civilians, they tried to assassinate us as the opening move, they deserve nothing less.

And for general improvements to our war effort, the dice notwithstanding I don't think there was much we could have improved on, at least in the realm of decisively swinging the war in our favour. Maybe mounting an assault on Hidden Valley when we figured out its weakness, but that would have been costly either way. Taking Black Mountain was probably the most important early move, it cut them off from the rest of the Brotherhood and likely baited them into sending the airship early, which once we capture/destroy it will net us a big chip on the bargaining table, if there is one.
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>>6459834
>They will take the occasion to rest before the war starts again
I'm thinking about a 24-hour window to surrender, max.

Genuinely don't want to see anyone's son forced a into a decade of hard labor, ultimately it's their bed to lie in tho.

Being clear about our intention to use them as hard labor to rebuild the destruction caused by the war or sell them to Caesar unless they surrender immediately. I'm a fan of The couriers new truthfulness Arc, leave the backstabbing and treachery to the rest of the wasteland.

That being said, I'm unwilling to give up on fulfilling Washington and Jefferson's dream of the yeoman farmer nation, I'll try to make a concise list of industrial and agricultural plans.
>>
Taskforce Yankee was expected to have the easiest job, yet their part of Operation Killjoy became a bloodshed. The volunteer companies were arrayed in standard infantry format with Securitron support. However, your standard infantry have trained with these robots. The Minutemen have not.

While approaching BOS lines, a platoon of Minutemen stumbled right into a minefield zeroed in by enemy marksmen. When Securitrons rushed in to relieve pressure, Paladins rushed out with heavy weaponry and smashed into the Securitrons.

The Minutemen were cut down, and the Securitrons were forced to retreat under combined fire from the Paladins and their vertibirds. The other Minutemen units, when hearing the debacle, thought there was a full-scale assault and fell back in surprisingly good order. One other platoon got lost and ran into a few Brotherhood soldiers, some getting killed and the rest being captured.

The remaining Paladin groups fell back in good order, traveling adjacent to the mountains and back towards Primm. Though it came at too heavy of a loss, the South of the Mojave is finally cleared.

-35 Minutemen
-4 Securitrons (Damaged)
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>>6459863
I wouldn't put my hands on it. This dice is wacky.

They did some fucked up things. This whole conflict is wrong. But I am not surprised not when we heard they "moved" away the majority of the Mojave BoS and Veronica was the only one that needed to be moved. We are reaching a breaking where i am not going to care of what the BoS will say if we win. I might only give a future to any kids/teens here. We will see what they do next, i would prefer to punish the perpetrators more than anything. If its too much the BoS are fucked. Lost Hills it self included, even if it will be for the future.

I think if we managed some harassment of BoS garrisons maybe we could had gather a bonus for retaking some settlements. Idk.

>>6459934
24 hours. Hm, a day.

I can understand that position, but they are doing their best for hurt our nation and people.

A clear direct choice.

The dream of a better state is not dead. We will work for it.
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>>6460075
The BoS will pay for that.
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Rolled 13 (1d100)

>>6459743
Random roll that I let loose a load so large and viscous it floods and congeals Hidden Valley's airways forcing them to surface in a bid to avoid the noxious suffocation of my volcano of seed.
>inb4 imagine the smell
It smells exactly as you would imagine.
Like every other anons load, but sweeter
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Rolled 13 (1d100)

>>6460354
Forgive me anons, apparently my sperm has no motility
Rolling for my suicide bombing run
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Rolled 64 (1d100)

>>6460355
Lucky 13
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Had a thought this moment and it probably won’t help you all but a “7” being rolled will count the same as a 100 being rolled.
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>>6460425
Wait really? Starting now?
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>>6460449
Yep. Had the epiphany when I was in a daze from waking up. Lucky # 7 should of course be a winning number lol
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>>6460354
>>6460355
Cursed
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Unfortunately for Taskforce Victor, these reinforcements from the south arrived right in time.

This task force had the important job of opening up the trade routes from the south, liberating Primm and pushing the BOS out of the old prison. While it’s a lot to bite off, BOS forces were confirmed to be much lighter on the West than the East, using the natural choke point of the mountain pass as a defense.

Still, those in Primm have had weeks to dig in and the prison, while damaged, is still a good place to call an Alamo.

The two Securitron units around Sloan moved in with a minuteman company to contain any attack from Hidden Valley directly and put pressure on the prison from the north.

At Primm, a Securitron unit surrounded the town from a distance while the other volunteer company backed up by the All Americans moved into Primm. Much to your and Kreger’s fear, the BOS were dug in like ticks. Each block had to be fought over and it was common for a plasma mine or frag grenade to be placed in a doorway or under some rubble.

Much like Nelson and Novac, a grave was found of recently-executed civilians, though it didn’t number more than 25. The lack of the other residents of Primm was more worrying. Many of the local leaders, including former Secretary Nash, have been kidnapped just as they had at Goodsprings.

According to the civilians left, the BOS had slowly started to trickle out over the last week, taking hostages with them. Before they left, booby traps had been left throughout the town and pockets of the most fanatic had stayed behind to slow your force and inflict maximum damage.

Some of the bodies on the outskirts of town painted a picture of fleeing civilians being gunned down before reaching NVD lines, while others were locked in with threats of execution if they left.

The unit commander of the All Americans, Captain Baumgartner, immediately ordered both infantry companies to pursue the retreating BOS as they fled to Hidden Valley.

The two companies ran into the reinforcing BOS units from southern Mojave and were immediately caught in a pincer. It was a quick, brutal engagement that only simmered when Securitrons arrived to extract the infantry from danger.

The combined exodus from Primm and the South made it relatively unmolested to the safety of Hidden Valley, bolstering their numbers.
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>>6460475
>Using hostages
Well thats a neat trick, Anyway heres some Spicy gas.
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>>6460475
Perfect BoS retreat. I am really starting to hate them, them and this shit dice.

And more of our own people killed and taken away. Yeah they are all dead at this point we aren't saving them. I wanted to try before to save them it will just be a retarded move now, gonna be a 90DT bare minimum.

Neither Galen or Vance are getting away with this. We aren't wasting time with another peace deal or even an ultimatum. There is no point, they believe they are in a crusade. We must attack and attack, and bomb them and siege them.
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>>6460475
It pains me to say it but we probably will have to hold another round of talks just to get our citizens back. Hopefully when they're stuck back in Hidden Valley they'll realise they can't demand our vassalisation.
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>>6460591
>Providing the BoS any rounds of talk when they are already killing random civilains in mass graves

They are gone Anon, and dead. Any reprieve is just gonna buy them time which they need and we can't let them have.
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Gas. The. Bunker.
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The assault on the old correctional facility met with immediate resistance and it's clear the BOS had no intention of giving this up. They reinforced it since they seized it from you, putting up defenses and building ramparts out of earth and rubble.

As the BOS were also dug into the mountains surrounding the facility, a frontal assault was the only option. The Securitrons attempted to provide covering fire while the infantry moved in, but were repulsed twice before the BOS reinforcements arrived, pushing the NVD back and nearly routing them.

The BOS pushed the attack up towards Sloan, attempting to roll up the entire line but it was your turn to salvage the day. Facing a possible attack from the front, north and south, the BOS wisely pulled back to the defenders at Hidden Valley and the old prison.

The butcher’s bill is high for everyone, with the most vicious fighting of the war yet seen. The Brotherhood lost Primm and 20 of their forces killed during the clearing of the town, with a handful captured against their will. Primm isn’t destroyed but many buildings are damaged and around a quarter of the town has either been killed, kidnapped or has left on their own accord. Furthermore, Primm needs water and food delivered to stave off further deaths.

+3 Prisoners
-2 Securitrons (Damaged)
-35 Minutemen (10 Injured)
-15 Infantry All Americans (5 Injured)

The attack on the old prison was much nastier, with brute force the only way to keep pressure on the Brotherhood.

-4 Securitrons (Damaged)
-75 Minutemen (15 Injured)
-35 Infantry Sixth Infantry (15 Injured)
-15 Infantry All Americans (5 Injured)

On the upside, Primm has been liberated and trade has resumed with the NCR, though many travelers are still hesitant. Tourists stuck in New Vegas have begun traveling south to leave while they have a chance.

The battlefield medics have also saved numerous lives, keeping the more seriously injured breathing while bringing back some to the battle that would otherwise have been evacuated.

NVD forces have now surrounded the old correctional facility, trapping the BOS in from the Western edge.
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>>6460860
Not enough Tin Cans deaths. And Primm is left clearly quite damaged. Its pretty fucking bad so it means more problems and costs. But we have Primm back at least, and not the ruins of Primm. And the BoS are having 0 issues in doing anything they want to our people.

With Primm taken we can send a Taskforce to free Nipton now, killing the BoS mutts down there that walk over our people and then we get back more trade and tourism. Not a lot with the war still raging but whatever. At least we get back our settlements and land, which helps morale, economy and state.

For the next step we need to take back the Old Correctional Facility. Sieging and bombing it. With that done we can box in the BoS in Hidden Valley and Helios. We will need to destroy their defenses there. They fortified a lot.
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Taskforce Whiskey has the equally-important job of liberating Novac and rescuing the Flying Fists from REPCONN. The two Minutemen companies will focus on eliminating the threat in town while the remaining Securitrons, the boomers and Fourth Infantry will smash through the Brotherhood and secure REPCONN.

Taskforce Whiskey moves in just a few hours before Taskforce Victor had started their attack. The Securitrons and remaining boomers moved to drive a wedge between the force blocking REPCONN and Helios while the Minutemen moved in, guided by the ghoul light infantry who had been watching the scrap town for weeks.

It was clear that the remaining BOS had decided to make a last stand instead of trying to break out. Furthermore, the remaining BOS had pulled the town’s population into the vicinity of the Novac motel, making it near impossible for your forces to clear the invaders without severe civilian casualties. Unlike Primm, the Brotherhood had not booby-trapped the town, other than a couple of landmines and other IEDs that caused minor though still deadly cuts. Within a day, the two companies had surrounded the motel.

A little further north, the Securitrons blasted through the thin line of defenses, using their superior firepower and mobility in their prime environment. A few runners were sent to the beleaguered Flying Fists while the rest of the relief force pushed further north towards Helios.

The BOS were unable to pivot their local forces towards this thrust as the smash mouths, under the leadership of Ulysses, attacked South. Before the battle, your Deputy had “procured” a literal pile of drugs that these raiders happily indulged in. High on Psycho, Mentats, Med-X and a few of Ulysses’ own concoctions, they sprinted across the open desert shortly after the battle had started.

Overhead, The Lady cruised at safe altitude away from the clutches of BOS AA. You had fought with the idea of destroying such a valuable installation, but ultimately the independence of the Mojave was a better prize.

The bombs tumbled out of her belly, a mix of high explosive and incendiary. This time, the centuries-old bomber didn’t miss. The outer defenses of the BOS were blown to bits, with a suspected ammunition depot being hit. Later, you’d find out that the explosion was heard all the way in Jacobstown.
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The indefatigable Brotherhood line was ripped apart, a gaping hole in their perimeter. The bloodthirsty raiders flooded in just minutes later, engaging the BOS in brutal CQB that minimized many of their technological advantages. The perfect encapsulation of the raider’s rage was when a leather-clad warrior activated two grenades and bear-hugged a BOS knight, taking them both in a cloud of gore and scrap.

The enemy was completely caught off guard and being attacked in two locations, pulled back to Helios proper, giving up their numerous defensive positions built around the power station.

By this point, both sides were spent. The Smash Mouths picked through the wreckage, taking anything of value including a few of the Brotherhood prisoners. The Securitrons in the South likewise settled into a defensive posture, having pushed the enemy to the front doors of Helios.

Curiously, the end of the battle had both sides settled into their camps and overhead, seven Vertibirds lifted off from BOS territory and headed directly north.

In Novac, the Fourth Infantry had moved in to bolster the line surrounding the motel. Though exhausted, they were determined to help liberate the last town from the Brotherhood.

As night fell and your infantry set up camp, a great uproar came from the motel before the sounds of explosions and gunfire broke out. Fearing the worst, Captain Hilgers of the Fourth Infantry roused half the force and charged directly towards the last bastion of BOS resistance in Novac.
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Just like at Helios, the defending Brotherhood were trapped between two forces. The difference was that one of these forces came from inside the perimeter of the Novac Motel. Captain Hilgers led a frontal assault, squeezing the exhausted and demoralized enemy between two forces. Within half an hour of fighting, it was over and the NVD victorious.

When night began to fall and those Vertibirds rose up and away, the hostages within the Dino Dee-lite Motel saw it as their chance to attempt a breakout. In the Brotherhood’s haste to hold up against your forces, they did not properly search the residents and more than a few snuck in personal firearms and even a few sticks of dynamite, courtesy of the miners in the area. At once, around 20 residents began firing wildly and throwing their small supply of explosive devices. Others rushed a lone guard or soldier and viciously beat them with their fists, rocks or any other item in reach.

While brave, it was going to be a doomed act of defiance if the rest of the infantry hadn’t arrived when they did. Though the residents paid a steep price, there was little regret on their decision as it not only avoided a painful siege but liberated their home.

As the dawn light flooded over the Mojave, a flag was hoisted up the flagpole at the center of town. A flag put together by Cliff Briscoe in his free time, though one quickly embraced by the citizens and soldiers in Novac alike. That mean, old Mojave sun rose on a very different desert, one bloodied but victorious/

From Nipton and Primm to Novac and Helios, the Brotherhood had faced their worst string of defeats since the war started. While many did not know how Taskforce Cowboy had fared, the beginning of the end had finally paced.

The butcher bill was high, stomach-churning for many at headquarters and on the frontline. Unfortunately, Dinky the T-Rex was not the only victim of war that day.
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>>6461486
>seven Vertibirds lifted off from BOS territory and headed directly north.
Worrying. I hope they're going to the airship and not Vegas.
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>>6461492
Made the flag ?

>>6461502
We have yet to do rolls for defense
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>>6461492
Cool flag btw, I love the Lucky 38 chip.
>>
The butcher bill was high, stomach-churning for many at headquarters and on the frontline. Unfortunately, the Novac Dinosaur was not the only victim of war that day.

-35 Infantry Fourth Infantry (10 Injured)
-18 Securitrons (Damaged)
-Flying Fists have recused themselves from any further fighting for the time being
-40 Minutemen (15 Injured)
-300 Smash Mouths (25 Injured)

+15 Prisoners
+8 Suits of PA (Damaged)
+50 Tier 3 Firearms

You wouldn’t find out about the outcome of southern operations until much later because while that was happening, you were riding right into the belly of the beast.

(Okay, this is gonna be meaty I think so hang in there with me. Potentially the finale of this whole conflict depending on choices)

>>6461622
Will roll for defenses after your offense finishes up
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>>6461755
>Potentially the finale of this whole conflict depending on choices
The Brotherhood needs to go. And by go I don't mean leave, I mean we need to exterminate these metal cockroaches. Have to wait until our options are presented, but so long as they're not taking our hostages with them I would vote for hunting them down all the way into NCR territory.
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“One final effort. That's all that remains.”

This is the only thing in your mind as you board the Vertibird from the NVD headquarters and fly to the staging grounds of Taskforce Cowboy.

It was nothing short of a stroke of luck in a long line of bad luck that the Brotherhood airship wasn’t able to land and establish a beachhead. And with their ship damaged to an unknown degree, it turned what would have been a potentially fatal blow for the NVD into its luckiest break.

But there’s still a massive force building up strength north and if not dealt with, it could undo the progress you’ve made kicking the Brotherhood out.

One final effort.

You step off of the Vertibird as it touches down in a bustling camp as soldiers pack up their gear and muster. On the perimeter, Securitrons patrol back and forth, watchful of any air attacks.

Even in power armor, you know the gait of Moreno anywhere. He stomps over, salutes and removes his helmet.

Moreno: Sir, our units are in place. Infantry arrayed on the flanks, interspersed with Securitrons - though mostly deployed with our own forces. I don’t know how those NCR boys will hold up. If they weren’t good enough for that sorry excuse for an army…

You give him a look.

Moreno: Right. The infantry’s job is to absorb most of the fighting while you leapfrog most of the fighting and land right in the middle of the BOS’ camp. From there, you move up with Granite and take the airship. Or destroy it if you can’t.

Easier said than done. From what little you can gather, it’s not exactly “parked” on the ground, tethered nearly a hundred yards above the ground with multiple different elevators being used to ferry resources and personnel down.

And nothing you carry can actually bring it down, which is where the Boomer’s artillery comes in. If you can’t seize the ship, you’ll pop flares which will then be relayed back to Nellis and a hail of steel will rain down, assuredly destroying the armored airship. Simple as.

[How exactly are we supposed to breach the lines? We know for a fact that they have AA, mobile and otherwise.]

A truly rare Moreno smile breaks through his crusty exterior.

Moreno: You’re going to love this part. You’ll be leapfrogging the Brotherhood, landing in front, behind and on top of those fuckers.

You fail to hide your grimace.

Moreno: I know what you’re thinking and if anyone else suggested it, they would be shot for treason. But I’ve seen how these guys operate and they’re Enclave to the bone. At least their tactics and operational procedures are.

Dying in a blaze of fiery glory isn’t exactly how you want to end your reign but you trust Moreno. You think.

You know the rest of this plan from front to back, so there’s nothing else to do but execute.

[Okay Moreno, hope I get the chance to say you were right. See to your men and good luck. One final effort.]
>>
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Moreno departs and you yourself head over to where Granite Company is preparing to depart. For as expensive as they are, they look all the part as a professional and honed company whose only profession is dealing in death.

Much like the enclave immigrants you brought in, their gear is an odd assortment but it’s all highly customized, laser and plasma rifles being personalized to each user and the PA being even more personalized.

Some of the arms and armor do look newer, however. You’re not sure where they get it from but if anyone would have a source…

You haven’t had the opportunity to talk to Douglas Granite due to preparations but make a note to chisel out time. If these men fight half as good as they look and if there’s even an ice cube’s chance in hell they would join the NVD, it’s worth due diligence.

You approach one of the PA squads who are busy tinkering with their armor and making last-minute adjustments. A pile of supply crates stands next to their Vertibird they’ll be flying into battle with. An older soldier with a short Mohawk wearing a PA undersuit approaches.

Samson: Director, my name is Lieutenant Samson, I heard you’ll be riding with us.

He doesn’t salute but shakes your hand, a firm and calloused grip from a lifetime of soldiering.

[It’s a pleasure, lieutenant. Tell me, how are we supposed to fly right into the BOS lines without being shot down?]

He gives a right smile before smacking the metal fuselage of the Vertibird. You note that there’s a small picture of a man dressed in green with boxing gloves in a fighting stance on the side door. The phrase “Fightin’ Irish” is written in cursive below.

Samson: Leapfrogging, of course.

The lieutenant says it so nonchalantly that you start giving what Moreno said a lot more credence.

[So I’ve heard. What should I expect?]

Samson: To come in fast and hard. This bird won’t stop and she certainly won’t land.

He turns to his squad who are beginning to suit up.

Samson: Fifth Squad, what do we do?

Without looking up from their tasks and without skipping a beat, they shout in unison:

“JUMP FEET FIRST INTO HELL!”

A big, stupid grin stretches along your face and Samson can’t help but smile back. He wraps his knuckles on the chest plate of your Tesla Armor.

Samson: Any more questions?

Nothing else comes to mind. You let the lieutenant prepare for the coming battle while you yourself get your mind right.
>>
>>6462120
Awesome. Let's go kick their tincan metal asses.
>>
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You are still wearing the old Tesla armor, repaired and repainted after your assault on Black Mountain. You also took inspiration from your new mechanized units and made a few slight changes to your armor. For one, the right fist has been rebuilt into a power fist, but one much stronger due to relying on the PA’s servos and its power supply.

Secondly, you improved the optics of the helmet so you have infrared, night vision and thermal, as well as improving overall magnification. Finally, you installed yourself a jet pack. Seeing your own forces use them on the field has excited some childish glee in you and you couldn’t help yourself. It doesn’t hurt that this mission has a target that is not actually on the ground either.

For weaponry, it’s once again similar to what you brought to Black Mountain. It’s going to be constant fighting against entrenched and heavily-armed soldiers so you have the LMG with AP rounds, the Q-35 with overcharged MF cells and a shortened Proton Axe strapped to your thigh.

You never leave home without a healthy supply of plasma and EMP grenades as well. You don’t carry anything heavier, as that’s reserved for other members in Granite. A few of the PA troopers have gatling lasers or flamers while the unarmored infantry will take their spots as mobile marksmen or part of a heavy weaponry crew. Though unarmored, they’re all in wasteland-worn combat armor and won’t “leapfrog” but will move up like traditional infantry, helping pin down the BOS.

You don’t plan on using it, but a couple of blocks of C4 are secured in a hardened case around your waist. If you do manage to board the airship but can’t capture it, you always have a backup plan.

A quick check over your arms and armor reveals nothing that will get in the way. As the Vertibirds begin to warm up and the leftover gear is stowed and left with noncombatants, you go through your pre-battle ritual.

Or, the lack of one. You have a supernatural ability to get yourself into trouble and figure more than anyone, yet you also win them more than anyone you’ve ever met. As dust is kicked up from boots and rotors and an entire army begins to move, you think back on the Battle for Hoover Dam. Technically the second but the first for you.

There, you led an army of Securitrons as an unknown agent against the combined might of the NCR and Legion. But it wasn’t the strength of the robot that won you the day, it was the shock and clever maneuvering by Yes Man.

Today, you lead a very different army, made up of flesh and blood rather than steel and circuitry. And today, you’re not an unknown factor flipping the table, you lead a nation with an army and a rapidly-forming identity against an old, entrenched idea. In a way, the symbolic victory here is more important than anything you could win on the battlefield. But, you still need to win.
>>
You clamber aboard the craft and take your place next to the 4 other members. There’s Lieutenant Samson, Sergeant Sheers, Sergeant Bullens and Corporal French.

They all give respectful nod of their big, metal helmets as you settle in. You switch over to the Vertibird’s frequency which has the calling of “Chariot 4”.

The gruff voice of the pilot comes over the radio.

“We are wheels up. Time to target, 15 minutes.”

The infantry had moved out hours ago, leaving the second wave to follow them up as well as support and reserve personnel. The timing is far from perfect, but the BOS should be in combat when you hit their lines from the air.

Recon of the Brotherhood was light, mostly due to the lack of forces in the vicinity and the strength of their pickets. You know you outnumber them by a good magnitude and with the Securitrons and Granite, you probably out-gun them as well. But you don’t know the exact makeup of their forces, the weapons they carry or their exact positions. Right now, the remaining Robert’s Raiders are attempting to infiltrate their lines and gather any sort of information ahead of the attack.

But still, you’re going in blind and you know that’s gonna make you bleed. The alternative is worse.

“FIVE MINUTES!”

The pilot shouts over the microphone as the Vertibird begins to pick up altitude.

Lieutenant Samson sends a thumbs-up to Corporal French, who begins fiddling with the radio in the cabin. A few seconds later, strange and violent music fills your helmet.

https://youtu.be/FtOnSQvz8yc?is=z0XpCV844O5TJkAA

Samson: We picked this little holotape up in some old shop out West. It gets the blood pumping.

You begin to tap your steel foot against the floor of the Vertibird. The song will turn out to be prophetic, it’s just one of those days.
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A minute out, the Vertibird plummets out of the sky. You begin to panic but looking around in the cabin, no one else shares your fear of imminent death. This is just business as usual for the Helljumpers.

Your speed increases as your heart drops into your stomach, your stomach into your balls and your balls begin rolling around in your boots. You’re unable to see outside the window but when the Vertibird pulls out of its dive, you suspect you’re far closer to the ground than you should be.

Gunfire begins to plink off the metal carapace and an occasional laser bolt melts the armor, letting in sunlight. The craft starts shaking and your teeth rattle together like dice in a cup.

The soft red light in the interior suddenly turns a bright green.

Samson: LET’S HIT IT, YOU SONSOFBITCHES!

The doors fly open and you catch your first glimpse of the battlefield. Even flying at dizzying speeds, you make out the gray smear of Power Armor or the orange bloom of an explosion.

Corporal French jumps out, his Gauss Rifle at the ready. Sheers and Bullens follow a second later before Samson gives you a thumbs up and jumps. You will yourself to motion and take a running leap out of the side door, feet first into hell.

The distance of your fall is a lot less than you thought, maybe ten yards. The Vertibird is already far off and pulling up as you smash into the Mojave desert. Dust and sand billows up as you switch to thermal.

You still have trouble making out any fine details but you can see where the rest of your squad landed. Already, they’re laying down covering fire as they move to a dilapidated warehouse.

You begin bounding across the open desert, firing your LMG at moving shapes running huddled among the terrain. There’s not a clear defensive line, but you can pick out what looks to be certain strong points manned by non-PA troopers while the armored BOS sprint to and fro, attacking and pulling back based on the flow of battle. Some are dug into buildings, while others use what little natural cover there is to defend against the onslaught.

You get to the gulley and huddle with your squad. They all look at you.

Samson: We’re scattered, and I think we lost Chariot 2, but we’re here. Most of the Brotherhood’s combat units are behind us, being engaged by the infantry. We can either turn back and help them break through, or push through the last of their lines.

You peek up over a rusted and jagged tear in the dilapidated wall and see the long, gray monstrosity floating a few miles away nestled at the foot of the mountains. In between it and you is the lingering expanse of an old industrial park and then the flat, open expanse of the Mojave. No matter what, you’ll be on the killing floor before you reach the ship.

[Our job is to take or destroy that airship, let the infantry do theirs.]
>>
Samson affirms the order and selects a more suitable and defensive building - some old masonry wholesaler that has sturdier walls and a second floor. But with the firing coming from the upstairs window, it will just need to be killed over.

Samson: Okay, that’s Rally Point Alamo. We have the other squads converging, we’ll see who makes it. Fifth squad, let’s go get some.

You follow the Granite troopers out of the warehouse, flooding through a gaping hole in the wall, and into the wide alley between buildings. The occasional truck and shipping container provide cover but the speed of your armor carries you and your team smashing through the wall.

You immediately stitch a stunned Brotherhood knight full of lead, ripping through the personal armor he was wearing.

The rest of the squad spreads out and begins moving through the tall rows of storage. Some have collapsed while others dangle precariously, making it a dangerous maze to clear. You turn and look at the second story, which is just a few offices stapled on the side of the warehouse. The stairs to get onto the second level is across the cavernous room, with no telling what lies between it.

Instead, you activate your jet pack and fly up to the metal railing that rings the warehouse, landing with a crack as the catwalk groans under your girth. But it doesn’t collapse.

You see the bobbing lights of your PA soldiers moving through the warehouse and the occasional burst of violence as both forces meet. You leave that to them and burst into the office that held the Brotherhood holdouts.

The metal door breaks in half as you punch through and tear it off the hinges, sending it flying into the warehouse below. The three Brotherhood manning a SPG turn in shock and attempt to reach for their personal weapons. You don’t give them a chance.

Instead, the LMG is fired with your left hand while your right turns the head of a female knight into mush. The remaining enemy throws down his weapon to surrender but in the midst of battle with the bloodlust flowing through you and no real way to transport him back to your lines, he’s quickly put down like the rest.
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About an hour later, you’re standing on the loading dock of the masonry warehouse. There are 23 sets of helmeted-eyes looking at you. Some of your force got caught up in fight elsewhere, others never made it off the Vertibird. For better or worse, this is the force you’re attacking the airship with.

One of the reinforcements, Sergeant Mann from third squad allowed you to use his impressive communications suite built into his armor. The update you got from Moreno is that the infantry is making progress through the outer defenses, using artillery from the boomers to smash through anything they can’t clear.

Casualties are expectedly heavy, but you’re rolling the Brotherhood up. Your Vertibird gunships have been used sparingly and are on standby for your last push.

[Okay, listen up. We’re winning, but who we have here is who we have to take that airship. Gunships are on standby and we have access to artillery, but it’s not gonna be easy.]

“But it’ll be fun!”

A voice shouts out from the group. It gets a round of jeers and laughs from the assembled shock troopers.

[You all know this, but keep moving. We have three blocks left before we’re dumped out onto open ground and if you don’t think it’s zeroed in, think again.]

These men are professionals of the highest caliber, but you still wouldn’t feel right without saying the obvious.

[When we get to the airship, we’ll try to board and capture. If we can’t get in, we’ll mark the location with smoke and the artillery should bring it down. If I fall, Captain LaLupe makes the call. If he’s gone, Lieutenant Samson and so on. Any questions?]

You knew there wouldn’t be any. These men are ready to kill.

[Okay. Let’s take care of business.]

The tip of your spear leaves the warehouse, springing through the streets and out onto the open ground in a loose arrow formation. By this point, just a mile and some change from the airship, the only resistance are the soldiers left defending the airship proper. But smartly, their commander has saved the best for last.

BOS Paladins wearing the powerful T-51 armor and wielding fierce energy weapons come out of their camp at the base of the airship to challenge your authority. At least three squads charge across the open plains, ducking and weaving the same as you, trying to get any opening.

Overhead, Vertibirds on both sides attempt firing missions but are beaten back by mobile AA weapons, emplacements or the sheer amount of firepower being traded by both sides. At some points, so much debris is kicked up that it is just flashes of red and green in a claustrophobic cloud of dust.

Granite Company stays intact even as one of its members falls, pushing forward and using the scant cover out here to their benefit. You and Captain LaLupe take cover behind the burning hulk of a Vertibird.
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LaLupe: We’re down 4 by my count, but we’re just on the outskirts of their camp. I can see three different elevators leading into the belly of the beast there. The Brotherhood have pulled back to their pre-fabricated buildings and from here, they have some firepower.

The sun is beginning to set on the Mojave, the airship casting a jackknifed shadow across the desert.

[Let’s get the artillery to flatten the camp. I know there’s a risk of destroying that ship, but fighting through the camp is too dangerous and will take too long.]

LaLupe: Agreed. Let’s get some-

Sergeant Mann runs through a drifting cloud of debris and kneels next to the two of you.

Mann: Sirs, I’ve received a message from Moreno. That air base has been hit by Brotherhood Vertibirds coming from somewhere down south, their heavy guns are destroyed!

Shit. That was your only option on destroying not only that camp but the airship from the outside.

LaLupe: Sir, we should wait for the rest of the force to catch up. A night attack would be better than trying to take that camp with our numbers.

The mercenary captain has a good point. Your vertibirds can’t get close and heading into that maze of storage containers, tents and buildings makes you queasy. But once again, your mind is made up for you.

A whistling sound overhead causes you to instinctively hunch down in your armor. Plumes of earth shoot up from where the shells land, though it only peppers the armored troopers out in the open.

From the East, seven Vertibirds in attack formation begin their run on the strung-out Granite soldiers, firing rockets and their chin-mounted guns.

[Our decision has been made for us, I think. Captain, send your men into the camp. Their artillery can’t reach us and the Brotherhood will be hesitant to fire on their own position. If they can break through and reach the airship, do it. If not, try to hold up and await the rest of the task force.]

LaLupe begins issuing orders to Mann. You stand up and prepare to dash across the last open bit of ground before your target. The armor dispenses a cocktail of Psycho and Med-X and you sprint as fast as the armor can take you.
>>
>>6462536
Shit, that's not good. Not the worst thing that could happen though, the arty is only useful for defending Nellis and the surrounding areas, and we still have those howitzers. We can make it up to the boomers by capturing the airship and giving it to them to run.
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You enter into a fugue state during the mad sprint, covering what seems like a mile in just a minute or two. You don’t know how many of yours made it but you hear the sharp crack of combat around you.

You had leapt across a shallow trench and ran over concertina wire to get into the perimeter, using a metal prefab as cover while you checked your gear. Plenty of ammo for everything and aside from a few pits, your armor is holding.

Taking a deep breath, you round the corner. Right ahead of you about 20 feet down, stands the imposing figure of a T-51, his plasma rifle aimed right for you.

Just as he fires off a glob of superheated plasma, you activate the jet pack and jump up and over, landing right in front of him. You activate Vats and target his head but instead of dying politely, he rushes you, knocking both weapons down onto the ground.

He slams his gauntlet into the side of your helmet, ringing your bell. In response, you rear your right hand back and smash him right in the center of the chest plate. A massive dent forms and your opponent staggers back. This second of reprieve gives you distance to unsheathe your proton axe and bring it down on his head.

The doomed Brotherhood paladin puts his arms up to defend, but all it does is to give the axe a few layers more to pass through before it embers in the helmet, evaporating blood and juices sizzling out of the cracks.

You wrench it free and let the LMG drape across your chest. The walkways of the camp are tight, with storage crates and tents trapping you in another labyrinth of death. Once again, you move forward with the axe in your right and the Q-35 in your left.

You don’t know where your teammates are and the short-range radio is completely scrambled. For now, you’re on your own. The sun has set enough where you’re in darkness, the angle of sunlight just bouncing off the top of the camp.

As you make your way down the different alleyways towards your goal, you see lights strung up along the walls, but unpowered. You don’t get much time to ponder this lack of power before they surge with light before dying. You’re now almost directly under the airship which swallows up the dusky sky with its mass. You stop yourself from being sucked into awe.

The lights along its carapace surge just as the camp lights had, but they stay alight with power. A loud buzz begins to fill your helmet and steam shoots out from what you assume to be exhaust ports.

That airship is leaving.
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>>6462536
Thats very bad. Now the Boomers will have an hard time with any attack from the Blight until that artillery is repaired.


>>6462577
Oh no they arent getting away they die here.
>>
You break back into a dead sprint, your arms pumping as you still wield both weapons. You run straight through the canvas tents and barrel over boxes of supplies as you beeline it straight for the underside of the ship.

You only glance at movement in the dark, shooting at what moves and swinging the axe at anything that gets close. You break through one more sheet of metal siding and stumble out into a large courtyard, right under the ship. There are three elevators at equidistant from each other, cylindrical scaffolding that helps lift a large, flat metal disk right into the belly of the beast.

One of the elevators looks to have already been sent up, while another is halfway up, leaving the metal scaffolding and the mass of wiring behind. There are a handful of massive tubes running from a squat, wide prefab up to the airship, like someone hooked up on IVs.

All along the ground are technicians scurrying to get the airship loaded and ready to fly away. They’re so worried about their task that they don’t notice you, or seem to care much.

You’re the only NVD soldier that’s made it out of the camp so far, and you hold out hope that you’re just the first instead of the only. You take just a second to begin scanning for anything else of importance when the last elevator begins to rise up into the ship. Your jet pack isn’t powerful enough to climb the entire way from ground to ship, even if you could grab hold on to the scaffolding that lines its belly. In for a penny….

You sprint forward, barreling over an oblivious technician and activate your pack, beginning the slow and painful arc to where you think you’ll meet the platform. In your haste, you realized you turned yourself into a big, slow moving target with a blaze of flame coming out of your ass.

Laser fire from the camp below shoots up around you, narrowly missing as you shoot up and into the night. Your Luck 10 doesn’t shine through this time and you feel the jet pack suddenly lurch and you lose all control.

Instead of gently landing on the loading platform, you crash into it face first, skidding across with sparks shooting out. You smash your fist into the metal and grab a fistful of the metal grating that makes up the loading disc. Your arm is nearly ripped out of its socket but instead of sliding off the other end and plummeting to the dirt below, your powered bulk spins on the axis that was created with your punch and you gradually slow. The immediate issue is solved but as you rise into the airship proper, the jet pack on your back is still burning and spewing fuel all over the loading pad.
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Exiting power armor without being upright is near impossible unless you were already in the starfish pose you willed yourself to be in. The armor begins unbuckling as flaming jet fuel and wreckage falls through, quickly burning your undersuit. You hop away from the burning wreckage right as the loading dock seals onto the stomach of the airship.

Not only is your ammunition still stapled to the outside of the armor in hardened packs, but that fusion core is going to explode. You doubt it will take out the airship but you don’t want to be anywhere close to it when it goes. You’re in a loading dock, that much is clear.

There are girders and catwalks crisscrossing above you as the inner structure curves around and up above you to a point somewhere far above. You find yourself surrounded by crates, boxes, heavy machinery and everything inbetween. Already, Brotherhood support personnel are rushing in to put out the fire, evidently not realizing you’re the enemy or not caring due to the bigger issue.

You take that opportunity to fade into the darkness of the loading dock and plan your next move. Your power armor is gone, as are your weapons, ammo and explosives. The airship is preparing to presumably leave the Mojave and you have no idea what happened to Taskforce Cowboy.

But you’re alive, unharmed and you’re on the airship. It could be worse.
>>
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[QUEST STARTED: SKYFALL]

You spend the next fifteen minutes slowly moving your way through the bowels of the airship, whose name you now know to be the “Benediction” if the announcements made over speakers are anything to believe, it will be departing any time now.

You need to find a weapon and make it to the bridge. Once there, you hope to persuade the captain to kindly hand over the airship. Failing that, the bridge crew may be a little more malleable. And failing all of that, you’ll just make your way to something that looks important and blow it up, ideally with you escaping shortly after.

The atmosphere within the Benediction is one of complete chaos so you decide to leave the shadows and just walk directly out onto the catwalk. No one points a gun at you or even asks what you’re doing here. The scurry of traffic flows around you, even giving you deference on foot traffic. You quickly orientate yourself to the bow of the ship and follow the guidelines towards the bridge. Engineering is in the stern, near where you arrived. You walk past the armory, where a Knight in T-45 is standing guard, and past the PA maintenance bay, which looks shockingly bereft of personnel or equipment. You wonder how much they left behind.

You walk through the chow hall where even in this confusion, a few sailors are grabbing a quick bite to eat.

*FIVE MINUTES TO DEPARTURE. STOW ALL EXTERNAL EQUIPMENT*

Okay, five minutes to capture the ship. No stress.

You pass one of the barracks, and then the infirmary. Rounding a corner leaves you staring down a long corridor, personal offices line each side.

But at the far end, guarding the sealed bulkhead to the bridge, is another Paladin wearing strange power armor and wielding a minigun. You’re unarmed, and short on time.

>Trick the Paladin, telling him there’s an intruder deeper in the ship (DT75)
>Head back into the ship and look for some sort of weapon (DT50)
>Attempt to take him down with your bare hands (Rolling against me)
>There’s no way to get past him. Head back to sabotage the Benediction and get the hell out of dodge
>Other?
>>
>>6462966
>>Head back into the ship and look for some sort of weapon (DT50)
I am a little out of the loop, but confident enough to come back after some time away...
I am NOT confident enough in the dice of this game to go for a DT over 30 if it can be helped. But this seems like the safest bet.
>>
>>6462966
The coolest would be bare hands, but it is better to have a back up.

>Head back into the ship and look for some sort of weapon (DT50)

Or failing that maybe we can pull some wires to shock the armor.

---
It took me a while to catch up, but it has been a good read. If the get the ship, the boomers should get to use it as payment for the help.
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>>6462979
>the boomers should get to use it as payment for the help
I would even recommend that we give it to them on the condition that they continue to use it in our defense as part of an ongoing defense treaty AND they need to use their engineers to produce exhaustive schematics for the producing of more. Maybe a project like this could be the kick in the pants we need for industrializing? And would scare the piss out of the NCR.
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>>6462966
>Attempt to take him down with your bare hands (Rolling against me)
Dt 75 is too high to pass unless it's bo3. Looking for a weapon I assume would take too long, we need to put this bird down now. This I think is the best option, unless we invoke Father Elijah again and spook him, convince him there's some ancient elder in the back ranting about abandoning Helios again and taking his vengeance on everyone.
>>
Should have mentioned but it will be a BO3 with a +8 modifier. But for you guys, still may not help
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>>6462987
If bare hand is best of three. Then I'll think about switching. Better odds that one roll, I hope. I am to tired to think of another fail back. Still if we can get to the wires near by to shock or a good old metal pipe.

With luck we can just sweep them down into unconsciousness. Then get the jump on the crew with the weapon the guard has.

>>6462979
This is me.
>>
>>6462987
>But for you guys, still may not help
lmao watch us get our first critfail of the thread no matter what we pick
>>
>>6462966
>>Head back into the ship and look for some sort of weapon (DT50)
>>
>>6462966
>>Head back into the ship and look for some sort of weapon (DT50)
Even with bo3 I would like to make the odds as favorable as possible.
>>
>>6462966
This is really fucking bad lost a whole personal power armor and weapons, and the battle under is going bloody while the northern force mutts are able to flee.

Nah we aren't taking this ship. This fatfuck is fucking full still with metal cockroaches guys. The moment we start any sound or combat they will shit their pants and understand someone is on board, and retaliate. And retaliate in force. We aren't winning against all of them. Not like this and not with them knowing this ship like the palm of their hand.

And we are completely fucking alone with nothing on us. We need to put this thing down. Our survival is actually paramount at the moment, and I am not gonna lie comes first than anything else here.
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>>6462987
Not enough to be safe. Not against a full crew and likely still multiple combat infantry and power armored paladins on board. Has the NVD Director our life is heavily at risk at the moment. We fail any DC, we have no armor. Just an undersuit that will not resist a laser beam or a plasma bolt. Even with our internal mods i wouldn't want to be wounded on this ship. When you start to get wounded the steps to be dead get very very near.

>>6462966
>>There’s no way to get past him. Head back to sabotage the Benediction and get the hell out of dodge
Make it fall from the sky. I am not trusting any of the metal cockroaches to surrender or be reasonable. The moment they hear combat out of the door they will sound the alarm. This guys are here because they think the NVD is a ideological disease to exterminate. This war is one of complete destruction and extermination from their side, and it started because they wanted to fully wipeout the last alive Mojave BoS member.

Taking the ship would have been possible if we weren't the only one. But like this not feasible. It needs to go down again.
>>
>>6462984
The armory is guarded. This whole ship is guarded and filled by BoS. And we are also the only guy on board that doesnt look like them. They didn't notice so far because they never looked at us for a second properly or because we moved away from any of them.

If we roll barehand we roll against an elite paladin in heavily modified power armor and with powerful weaponry. With us having no weapon and no armor. His modifiers would be no doubt better. And he can shout on his comms for alarm, since he would see Six face. Which is a known and public face. Meaning reinforcements that know this ship arrive. And we have 5 mins.


>>6462980
We are already in Alliance with the Boomers and they have defended us from the Blight and Legion alike in the past. They have come to our aid many times before. And fight with us in this war from the start. We are going to gift it has the sign of our alliance and friendship, ensuring we can start their road to a peaceful and consensual integration in the NVD with an hefty bonus.

In regard to industrializing this wouldn't do it. We are on our road to industry with other projects and this thing is best left to the Boomers. This is a whole ton of work and an hefty upkeep to pay, and the Boomers are getting better and better with air vehicles repairs and in using/handling said air vehicles.
>>
>>6462966
>Trick the Paladin, telling him there’s an intruder deeper in the ship (DT75)
>>
>>6463052
I’ll make a comment on the last part about Six being a “known face”

In my mind, especially since you guys chose at the start of this quest to be an unknown, you’re actual identity isn’t actually very well known. I mean cameras still aren’t super common, and you rarely make public appearances. You probably get recognized occasionally on the street but I don’t think the average BOS would be able to tell who you are lol

Same goes otherwise. If you worked down the street or Shady sands, no one would know who you are but EVERYONE knows about the courier
>>
>>6463154
>rarely make public appearances
Rarely ? We have attended several public speeches and spoken there. By this point, I don't think Six is a mysterious guy; that's my impression at least. He is a wasteland state leader now.

Idk, man, I would gather that if they started this war, they would have learned who we are so they could kill us if we ever ended up in their sights. Six interacted with BoS before and after the Lost Hills colonization. That's enough times to see him. Hell, they prep a kill team with the WMD just for us and Veronica.
>>
>>6463168
Yeah but does his face stand out or his outfit?

Six constantly changes his drip in lore/game. So it'd make sense you don't really know him/ect.
>>
>>6463180
>>6463168
Yeah he’s a master of disguise without even trying to at some points, and he rarely has a “signature look” outside of his armor he wears

But I see the point. Still, the DT isn’t that high because the BOS would instantly recognize Six
>>
Anons, keep in mind that if we pick a weapon we'll also be going loud, which will alert the entire airship to what we're doing. We are a one man army but holding out against an entire airship full of angry brotherhood might be too much even for us.
>>
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Okay we’re going back to find something. Higher the roll, better the weapon

3d100+8 please
>>
>>6463574
Of course (^:
>>
Rolled 87 + 8 (1d100 + 8)

>>6463574
>>
Rolled 28 + 8 (1d100 + 8)

>>6463574
>>
Rolled 92 + 8 (1d100 + 8)

>>6463574
>>
>>6463743
Never rolled this well in all the fucking threads
>>
Rolled 68 + 8 (1d100 + 8)

>>6463574
Time to wreck this plane with no survivors.
>>
>>6463743
Great work anon. I don't regret keeping our expectations low and the margin for error wide, this is just too critical, but that means finally getting a top notch roll should give us exactly what we need just when we need it most. My fingers are crossed for some kind of Paladin-Toaster variant or a heated saturnite shiv that can get through that helmet...
>>
>>6463748
Honestly, I just want something to wear in less than 30 seconds on top of our undersuit and a decent weapon to kill tin cans. I don't think we are safe even with that, and I don't believe the captain or the bridge crew will bend if we manage to get there. We are an ideological enemy that cannot be allowed to live, and much the same for the NVD in their eyes. On top of that, we hold in our ranks the last surviving true member (fake-ass poser Galen) of the Mojave BoS Chapter.

I am very much in the mind of sabotaging this ship and getting to our troops. Or making sure its engines don't start and it doesn't fly. I am not in the mind of waiting inside the bridge while shouting to a captain and bridge crew that would like to see us die, while our backs are open to the metal cockroaches infesting this thing.

The camp of the BoS around the ship has not been taken; the outside ruins and fortified BoS points are still filled with fierce fighting. This battle is far from over, and there is a very real and heavy risk of finding ourselves surrounded and alone before Taskforce Cowboy can manage to arrive and attack the ship.
>>
>>6463743
Unnatural 100, very nice
>>
>>6463752
If the GOATED unnatty 100 to find a weapon capable of giving us a real shot at hijacking doesn't yield a weapon that gives us a real shot at hijacking, I will eat ten poker chips raw
>>
You know, we should probably ask the Think Tank to turn the transportalponder into a weapon, or adjust the settings so we can teleport anyone we want into a giant mineshaft or something. Nothing super crazy, but quite useful if we ever run into a situation like this one.
>>
https://x.com/_deimos_art/status/2098803441661591965

deimos new art

>>6463810
Look, I don't feel safe having Six here. Makes me on edge at the moment with all these tin cans and elite-grade tin cans (where there is one, there is more). That weapon better be good.
>>
I'm thinking worst case scenario. We can break the controls and have the ship crash into the enemy line.
>>
>>6463893
Same, really wish we had used the weather machine in this attack, in any degree it was functional
>>
>>6463927
We should really be using it to ground air support wherever we can
Big ideas on better using our researching capabilities in the future, our current project needs to be sidelined or used to make more farmland feasible
>>
>>6463927
Sadly I think it's a combo of not having any research personnel (and refusing to send any Enclave by not trusting them) and bad rolls. This war has lasted about 2 months and one of those we tasked our research with finding Hidden Valley's vulnerabilities, which we did discover and will doubtless be useful when we eventually take it.
>>
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You probably COULD take down the Paladin but it would be a messy and noisy affair. You could ALSO probably talk him into leaving his position with one excuse or another but if you couldn’t, there’s not a lot you could do standing in front of a pissed off tank.

So you do the only other thing in your power and begin to backtrack. You start jogging back into the airship, your mind already settled on what you’re gonna do.

As you pass through the cafeteria, you take a handful of some sticky sludge left over on one of the editing tins and shove it in a pocket of the undersuit. Next, you make it all the way back to the loading dock where your flaming wreck has been extinguished and pushed off to the side. No fusion core explosion there, it seems.

There’s a lot less activity down here now and you take that opportunity to climb up on one of the small cranes that help move gear around. You noticed them when you first got your bearings and didn’t clock it at the time but there should be…yes there is, a magnet! It’s about as large as your palm, perfect for your task.

You use your raw strength to pry it out of the coupling and place it in a different pocket of the suit. One last place to go.

You make it halfway to engineering before the ship lurches and you feel the rising altitude.

*SHIP UNDERWAY. REPORT TO YOUR SECTION LEADERS.*

Damn, but 5 minutes was never going to be enough time unless you just barged in. Still, you have time. This airship could move quickly but Brotherhood territory is still far away.

You make it to Engineering shortly after but instead of wandering right into the engine room to be the subject of uncomfortable questions, you make a detour into a door marked “Storage”. Unguarded and unlocked, just as you like it.

You thank the Brotherhood’s professionalism for once as every single crate and box is labeled with contents. It takes you just a few more minutes to hunt down what you need and a few more after that to throw it together. It’s not pretty but it’s a working EMP device. It’s strong enough to fry the armor, but only if directly attached.

That’s where that sticky sludge from the cafeteria comes in. With your weapon created, you spring back to the front of the ship getting nasty looks from the other sailors but no one stops you. You kneel right behind the corner of the hallway leading to the bridge and power up the device. It has a small battery but it should be enough…
>>
And it’s off! You toss it right down the hallway and it lands right on the center of the torso of the Paladin. You appeared, threw it and disappeared back around the corner so quickly that the soldier didn’t even react. You hear a sizzling and chance a peek.

You’re rewarded with a disabled suit of PA, still standing in place but obviously disabled. The soldier in the suit is still alive but will be stuck in there until his friends can come and pry him open. Though if they want too long, he’ll suffocate for sure. Not your problem right now though as you have bigger fish to fry.

You pull the mini gun off of him and throw it over your shoulders. It’s not exactly subtle but you’re far past that point. You’re almost stymied by the locked door into the bridge, until you realize the EMP also managed to fry the circuitry of the bulkhead, what luck!

You have to pry the doors open but at this point, it’s child’s play for what you’ve done up to this point. The door parts from the frame and you step in, chaingun spinning.
>>
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BASED
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The bridge looks closer to an observation deck than anything, with rounded glass across the front and sides. Towards the door you walk into are multiple stations where technicians are monitoring system statuses, monitoring communications and everything in between. On the left bulkhead before the glass panes begin is a large map of the NVD with force composition arrayed across it.

Your two immediate takeaways are as follows; The Brotherhood have a lot less forces around Hidden Valley than you thought. Maybe they’re not counting support personnel as frontline troopers but there’s maybe 100 combatants left, if that. And only a quarter seem to be PA troopers.

Secondly, there’s obviously a Brotherhood unit deployed very deep…on the outskirts of Freeside actually. You’ll deal with that soon.

Otherwise, the only thing of note aren’t the two BOS flags arrayed out near the front of the viewing pod but the man standing between them. His back is to you but you can tell he’s very old and military. Former or otherwise and wearing a sort of petticoat that doubles as a robe.

One of the technicians near the entrance sees you enter and attempts to rush you but a quick pivot of your lead spewer quickly makes him shrink back in his seat.

[Good evening everyone, this is your future captain speaking. I wanted to come and personally announce my seizure of this vessel, all personnel and equipment onboard etcetera etcetera.]

The remaining crew on deck all turn to you and surprise is quickly turned to fear when they see the weapon in your hands and the look in your eyes. Yet the man at the head of the room doesn’t turn, he doesn’t even seem to notice your presence, just staring straight out the window with his hands clasped behind his back.

[I think it goes without saying but no one should do anything crazy. I think you all know the Mojave has been bad for your health as of late.]

One of the technicians spits on the ground near your feet.

BOS: You’ll have to kill all of us before we hand this ship over, heretic!

You pivot the gun towards her.

[That can be arranged.]

The old man finally turns.

Warmaster Maxson: That’s enough, Holly. The heroics are appreciated but unnecessary, I think. Interloper, I am Warmaster Maxson. Do I have the pleasure of knowing who you are?

You get a good look at the man. He’s certainly old, at least in his late 50’s but there is certainly a strength to him still. He wears his hair cut short like all Brotherhood soldiers, with a series of scars along his wrinkled face and through his grayed hair.

You don’t immediately respond to his request, instead sizing him up.

Warmaster Maxson: Oh I suppose it doesn’t matter, I have a good idea who you are. And you’ve already announced your intentions, so what’s next?
>>
[I can either kill everyone in here and figure out how to take control of this ship - which I will - or you can surrender and save a few more Brotherhood lives. You’ve lost enough in this stupid war.]

Maxson smiles a little and closes his eyes.

Warmaster Maxson: Yes, this campaign was perhaps a foolish choice by the High Elders. Their pride has become increasingly worrisome even for their ilk…still, I will give you a choice just as you’ve given us one.

[I don’t think you’re in any-]

He holds out a gnarled hand.

Warmaster Maxson: I’m not tricking you, or attempting to stall. Those are the tools of the dishonorable.

Something about the man makes you stop and listen. You give a quick nod for him to continue.

Warmaster Maxson: Your forces have won, they have seized the base and with it, irreplaceable supplies and personal. It was only by the bravery of the Paladins that the Benediction managed to escape. Unfortunately, you managed to get through. I assume it is just you as I’ve received no further reports of intrusion and it’s hard to hide around here.

You don’t say anything, interested to see where this is going.

Warmaster Maxson: The loss of this airship would be a severe blow to the Western Brotherhood, albeit not an immediately fatal one. And what a boon this beautiful piece of technology would be to such a young and energetic nation such as this one. But…would that outweigh the loss of your Capitol?

Your eyes instinctively dart back to the electronic map on the wall. Specifically to the BOS icon that has moved even closer to The Strip.

Warmaster Maxson: That weapon that almost killed you and, hmm, Veronica Santangelo, is being moved to downtown Vegas as we speak. There is no strategic plan, they are to exact as much damage on the city as possible. To tear down that tower and cut your casinos in half with a cleansing flame.

It’s one thing to try and take out a military installation or hell, even Hoover Dam but to strike New Vegas is…

[An act of terror.]

Warmaster Maxson: An act of reprisal, an act of pettiness, an act of terror. It doesn’t matter the purpose. It was supposed to be a parting gift from us but now that you’re here, it’s a choice.

Your mind begins racing through the possibilities. According to the map, if it is to be believed, the BOS unit is deep into Freeside now. There’s still ample NVPD and Securitrons around the city, how could they have smashed through? Unless of course they’ve snuck in, managing to hide the weapon as some piece of scrap.

Warmaster Maxson: As you can see out the window, we will be passing near enough to your city. You still have time to stop the key from turning.
>>
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Even if you wanted to stop them, how the hell do you get off the airship? There are Vertibirds parked but you don’t know how to fly, or at least particularly well. You could strap yourself into some Power Armor and jump, though it wouldn’t be a fun landing.

You could force the ship to land, though that would certainly take the most amount of time. Damn it, you can’t be everyone at once!

Alternatively, you could either call Maxson’s bluff or just realize there’s not much you can do and take the prize behind door 1. Seizing this airship would help swallow the damage, probably.

Maybe there’s some other option but you just can’t see it. The walls are closing in again on you, Six. What will you do?

(Some of these options will be subject to DT)

>Kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.
>Try to immobilize the airship, attempting to seize it later and escape to New Vegas.
>Just escape the airship, trying to make the best time down to the surface.
>Force the crew to land the ship, then try to make it to New Vegas in time.
>Other
>>
>>6464139
Oh my god, another fucking geriatric. DIE, YOU FUCKING SON OF A TIN CAN WHORE!

>Kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.
"Eat shit and die, tin cans!"

That's all they deserve to hear.
And kill the old fucker first; I don't want to hear even a word from him. Hell, I don't give a fuck if he has value as a prisoner. We are not waiting here. Kill the captain and the whole command crew. Then go the fuck down to NV; I am not having our city immolated by a bunch of mad fucking tin cans. They will not ruin all our fucking work; they will not burn our people and city. FUCK THE BOS AND THEIR SHIP!
>>
There is no other fucking option; we need to move. They are ideologically driven to see us dead and our nation removed. We already knew this, but these posts are a 100% confirmation. They cannot be trusted. This fuckers killed their own flesh and blood gladly and were ready to kill them again. They don't care about any words we say; they have killed our own without care. They tried to assassinate us after doing diplomacy and threw away what the Mojave BoS built with us, because they couldn't completely wipe out the Mojave BoS. These are the kind of people we have in front of us. Actual Beasts and Demons.

We can't even trust capturing one of them to be a pilot of a vertibird because they will try to be a kamikaze. We need to go down with this ship and rush to Vegas immediately. This ship's value at the moment? A piece of rad-roach shit on the road in comparison to NV and all we did in NV and are doing. Thankfully, the mini-gun will make quick work of these filthy tin cans. A quick slaughter. Even if they deserve worse.

Oh man, Galen and Vance are not ready. They will wish they had never been born.
>>
What if we flew the airship higher up and in the way of the targeting system. The laser would hit the ship, destroying it, instead of reaching all the way to the ground. We lose the airship, which really fucking sucks, but the Strip getting torched at the finish line would suck worse AND we rolled so good to infiltrate this damn thing, I don't wanna just give it up...
>>
>>6464160
QM could you tell me what kind of rolls would be needed for this? Maybe we'd be using Science to rig an autopilot to link up with the coordinates of the targeting system on the map we can see?
>>
For the sabotage, I am thinking of just hitting buttons and levers at random, while shooting with the Mini-Gun a bit at the consoles. Right after killing the entire command crew. With that done, we run and GTFO to Vegas. It should damage things and create many problems for the ship, ensuring it goes down. We need to be quick in killing and sabotaging. Can't stand 3 hours or 3 minutes looking at things slowly. We need to be quick and efficient.

Honestly, I couldn't care less about this ship. We can't afford NV to be immolated. We just can't. There are too many important things here. Too many important people for Six. Too much work and projects to be done. And I really don't want this war to end with us even getting this punch in the gut. When the BoS lost only their colony and military expeditionary forces.


>>6464160
This ship value is nothing in comparison to NV. And we aren't managing to put this thing in the way of a WMD that we barely know how it works. This ship is a worthless sack of shit. It means nothing. We need to win this war; that's all that matters. We need to not die, and we cannot afford even more destruction to our state. To our capital.
>>
>>6464160
Mentioned it in earlier post but lucky 38 laser malfunctioned after the BOS attempted to take the Lucky 38 early in the war. You assume the airship is either flying high enough or not close enough to the strip proper to be targeted by it. Or they think the NVD wouldn’t destroy a giant airship above a super populated area
>>
Like, this ship wasn't even something we imagined would arrive. We have no need for this thing, and we can't even afford its likely extremely ridiculous upkeep and repairs anyway. Oh no, it will be a wreck !! And? The Boomers managed to restore an aircraft that was in a lake !! They can repair this thing even if it's a wreck, no doubt; just give them time. They will appreciate it has a gift anyway.

We need to kill, sabotage, and get out of this ship infested by metal cockroaches, and get to Vegas. ASAP. We will be quick and efficient about it. Thanks to the minigun, the kill-and-sabotage part should be fairly easy and quick.
>>
>>6464174
I'm talking about ARCHIMEDES. Could we sync the ship up with the targeting system the BOS are moving into the strip so that when the satellite fires it's laser, it hits the ship ABOVE the strip without actually hurting any of our people. Some flaming debris will fall down but I figure most of the airship will be vaporized and the explosion will launch a bunch more beyond city limits. That's my idea. Sacrifice the airship to block the beam.
>>
>>6464174
>>6464185
I am aware this is a pretty batshit scheme but it also feels extremely climactic, stylish, and honestly doable - we block the beam from hitting the strip WITH the ship so the BOS can't keep it. We sacrifice the ship, but save the day, we just have to figure out how to get to the ground...
>>6464168
>And we aren't managing to put this thing in the way of a WMD that we barely know how it works
Six done things way more harebrained and death-defying both canonically in the game and in this quest, and respectfully, you aren't the QM so I will leave it up to him to tell me if this is possible or not and how challenging it might be, or other considerations our character may have. Also, while I agree NV is obviously WAY more important than a single airship, it isn't 'nothing', either, yaknow. It's a fantastic piece of tech that would vastly improve our badly depleted military.
>>
Please, guys, this is a very crucial moment, and this is our capital. We need to kill the command crew, blast the consoles on the command deck, and then GTFO to NV to hunt down that team of BoS. We cannot afford for them to reposition.

>>6464185
How do you plan to do that? This command crew is just like the rest of them and wants us dead; they will not cooperate with us. In fact, they are no doubt going to sound the alarm to kill us. Do you think we are figuring out on the fly how that WMD targeting system works (when we have bare-bones info on that WMD) while also perfectly positioning this giant ship on our own when we have never used its commands before?

>>6464190
Ok. What I said before, forget it. No need to answer it either. Go for it; I am not convincing you; I am not voting for that anyway. I already have my vote, and you don't want to consider my opinion on what you put forward.

>it isn't 'nothing', either, yaknow. It's a fantastic piece of tech that would vastly improve our badly depleted military.
Still remains nothing in comparison to NV right now. The choices here clearly favour taking this ship in better and better condition or going faster to NV.

Also, our military concerns are already many and still need to be addressed without adding this thing on top of them. A lot of work on the plate already. Would it be wonderful to have this ship, even with all our work that still needs to be done? Sure. But I don't care about it at the moment.
>>
>>6464200
>Do you think we are figuring out on the fly how that WMD targeting system works (when we have bare-bones info on that WMD) while also perfectly positioning this giant ship on our own when we have never used its commands before?
I do not think but in fact KNOW that Courier Six has an INT of 10, a Science of 100, and a Repair of 100, and has canonically hacked pre-war control/targeting systems in mere seconds multiple times. I don't think it is out of the question to wonder about the possibility of killing the crew and rigging this ship to act as a shield for the strip while we go after the strike team. What I am suggesting here isn't mutually exclusive with your vote, and is in fact just a specific way of sabotaging the ship that protects our people better. You seem quite anxious about this but to my mind this seems like an extremely rational possibility for saving New Vegas from the blast, even if it means sacrificing the airship in the process.
>>
>>6464204
Not trying to escalate the conversation but I think if a 10 intelligence doesn't help us fly a plane then I'm not sure it'll cut it for a piece of technology we're wholly unfamiliar with. Even in concept.
>>
At last count, we should have 193 securitrons throughout freeside and the strip. Still reading through anons responses, but that should be enough to wipe out whatever this spec ops unit is, probably the same one the nightkin ran into. They're also out of power armour, otherwise they wouldn't have been able to make it so far without getting detected. I think we can call this guy's bluff, at utter worst they'll be able to destroy a single block before they get jumped by our securitrons.
>>
>>6464139
>>Force the crew to land the ship, then try to make it to New Vegas in time.

They clearly intend to blow it up, He's only telling us so The airship can make a clean getaway. Tell him to call it off and land so he can pick them up and leave with the airship.

If he really wants to barter then he can send a team to stop them if he doesn't have radio contact with them.

If he doesn't want to barter, it's clearly a ploy to buy more time so he can get both his plans off successfully.

Tell him if The weapon goes off. It's a death sentence for everybody on the airship and a forever war If not the death of the western BoS. There's no going back after bombing our Capital
>>
>>6464220
Also, we should get on comms and try to get the weather machine brewing up a storm.

And possibly evacuate the city
>>
>>6464139
>>6464215
>>6464221
Forgot to say it but obviously we should get in contact with the robots over the comms and get them looking in free side

I think our best option is realizing this guy is bluffing and we have to mitigate to damage They're trying to cause
>>
The guy seems to be pretty honourable, the fact that he isn't trying to kill us means he has some sense of self-preservation on top of that, which also means that he can be fooled.

I say we tell him to call off the attack and we'll walk off the ship without harming anyone, and when he does so we kill him, the crew, and radio New Vegas to get these bastards. Even if he doesn't buy it it's effectively option 1 anyway.

OR, and this is the real longshot.

We get him to call off the attack, and try to convince him and anyone else in the Brotherhood who isn't a raving lunatic to defect to us. It's clear the High Elders are losing it, and at this point they're little better than Elijah; they're going to doom the Brotherhood if they haven't already with this war and if they keep this up they're on the short road to extinction. The Mojave Brotherhood proves that there's still good people in the organisation, just the leadership is completely rotten, resorting to terror tactics and perfidy as tools of warfare, which is completely antithetical to their original code. This would probably require us letting him go back to Lost Hills and scrounge enough people together for an exodus, I doubt there's that many non-fanatics here in the Mojave, but it would be a minor boon for us and we can work on integrating our Enclave-Brotherhood refugees and forging something new from the synthesis and ah fuck I'm sounding like Caesar but the point stands.
>>
Regarding the Archimedes tracking system, it’s not out of the question that you would be able to figure out the autopilot/navigation/scare the pilots in piloting for you but it’s less certain that the Benediction would have any communication with that weapons system. Not saying that it doesn’t, just that it’s less likely

Regarding getting Comms set up, that’s a better option. If you get access to the comms onboard, you can broadcast to the NVD that there’s a team moving through Freeside. Of course that doesn’t mean they’ll find them or get there fast enough

Anything else confusing?
>>
>>6464265
In that case...
>>6464139
>Kill the command crew, hack the comms to alert New Vegas security about the infiltrators, sabotage the ship and escape, trying to reach New Vegas in time.
Not quite as Fast & Furious or Die Hard, but practicality is the better part of valor.
>>
>>6464139
>Kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.
>>
I do like this choice and scene set up for us. It is crappy one to say the least.

I want to say end the crew or break the controls. Use the radio to contact yes man and the stationed troops. If we kill, set it to crash or land. Then maybe use our teloporter to jump to lab to vegas. Assuming we can jump out a window for open sky to jump to the lab.

Though I guess not killing the crew would give us more credit for later diplomacy.
>>
>>6464250
For formal vote purposes my vote is:
>Convince Waramster Maxon to call off the attack, then kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.
>>
>>6464139
Get this dinosaur to drop us off relatively close to their weapon with a set of weapons. Power armor may be stretching it. I don't like it but our city is worth more than this tin can. We have to take care of that weapon and the terrorists who operate it.
>>6464145
>>6464153
Damn anon holy shit
You would have public executions if you could
But I agree we've got to save our city. If there was a way to crash this tub into their weapon I'd be all for that.
>>
>>6464426
Totally ....
>>
Okay so far

>>6464418

>Convince Waramster Maxon to call off the attack, then kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.
>>6464292

>Kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.
>>6464265
>Kill the command crew, hack the comms to alert New Vegas security about the infiltrators, sabotage the ship and escape, trying to reach New Vegas in time.
>>6464220

Force the crew to land the ship, then try to make it to New Vegas in time.

>>6464145
Kill the command crew, sabotage the ship and escape, trying to reach New Vegas in time.


Seems to be a shared drive to want to save New Vegas obviously, but a few different ways to get there. Going to let the vote sit for a day before calling it. Going to be pretty busy this weekend so goal is to get this whole episode wrapped up before it.
>>
>>6464292
+1 Rip, tear, etc.
>>
>>6464437
>>Kill the command crew, hack the comms to alert New Vegas security about the infiltrators, sabotage the ship and escape, trying to reach New Vegas in time.

>>6464220
>>
>>6464437
Didn't we break helios one? How is the weapon being powered?

Bit confused on that part.

>Get them to surrender. If not kill them all. Open comms to yes man and give them the exact coordinates of the BOS team send everyone their to intercept.
>>
>>6464784
The bomber targeted the defenses of the BOS, they didn’t flatten the facility. A lot of the arrays are damaged but Helios and the tower are still intact
>>
>>6464784
>Didn't we break helios one? How is the weapon being powered?
Really wish anons hadn't insisted we spare the place. More obvious than ever that destroying all of the panels was the right move.
>>
>>6464845
>Really wish Anon's hadn't thrown there lot so much into BoS stuff. MOre Obvious than ever that destroying the BoS was the right move.

Hindsights 20/20 big dog.
>>
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Okay we’re going with killing the crew, trying to radio New Vegas about the attack, sabotaging the airship and escaping like a badass

This truly will be the Courier’s most daring escapade yet (though the green hell of Zion may have it beat)

Okay, here’s how the rolls will work. You guys will roll for each phase of the great escape, and they will become increasingly more difficult. HOWEVER, the greater margin of victory from each roll leads to a lower DT for the next hurdle. And I need to say this as well, your unnatural 100 you rolled recently will contribute so don’t worry.

Alright, Six is going on a rampage!

>Roll for killing the bridge crew, then figuring out the controls on the bridge, primarily to contact your forces
3d100+8(DT35)
>>
Rolled 53 + 8 (1d100 + 8)

>>6464892
woe
>>
Rolled 6 + 8 (1d100 + 8)

>>6464892
>>
Rolled 60 + 8 (1d100 + 8)

>>6464892
So far so good
>>
>>6464948
Hell yeah. I kinda wish we could keep the old guy alive, he seems more reasonable than Vance and Galen, but this ship has to go.
>>
>>6465057
Would have been worth at least asking for cooperation, in my opinion
>>
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>>6464948
>>6464898
Roll vibe
>>
>>6465057
One tincan is much the same as another, the more we take out now the less will remain to threaten our people.
>>
>>6465116
This is true, but if people like him had more power instead of the fanatics currently running the organisation we wouldn't have been in this mess to begin with. The relationship is completely ruined now, but we had a good thing going with the Mojave brotherhood, and they're a source of technological expertise and military experience that is hard to find outside the Enclave, and is miles more palatable to the general public to boot.
>>
>>6465249
Unfortunately the old relationship was over by quite a while. It was over when Lost Hills decided that Hardin was compromized in his mind after they asked him to present himself to them and report about the alliance between Mojave BoS and NVD. Then they moved almost the full entirety of the Mojave Chapter, and decided they too where compromized by us. And they then tried with Veronica.

Lost Hills "moved" them all away. After that they inherited our old relationship and changed it immediately has soon as possible. Suddenly building defenses and fortifications everywhere, moving many forces and sending back BoS troops from the border against the Blight.

Lost Hills wanted a new relationship a domininant, brief one, before conquest. And more importantly they wanted to eliminate all "heretics", "wrong thought infested" Mojave BoS. Last one alive was Veronica.

>palatable
That might change after this war. Ruining their rep is something we will do. Lost Hills will be depicted has tyrants by our radio.
>>
In regard to this geriatric here while he might disagree with the Elders thats all he does. He obeys the chain and remains a sword of the Brotherhood. And he would have obeyed any order of the Elders regarding New Vegas if we didn't pass that 90DT for counter their Northern force invasion.

Lost Hills losing an experienced commander like him is a gain for us and a loss for them.
>>
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The Brotherhood must die. It doesn’t matter if this Maxson character has been fair in your meeting, he still came to the Mojave to conquer and kill. It doesn’t matter if this airship would be worth a king’s ransom, the Brotherhood must die.

You have a rough outline of a plan forming, but you’ll figure it out as you go. You always do.

[Warmaster, I suppose asking you nicely to surrender this ship isn’t going to work, is it?]

The old man smiles and relaxes.

Warmaster Maxson: I fear not, interloper.

So be it.

You depress the trigger on the mini gun and spray the room from left and right. Those caught immediately are gunned down at their stations while those with even a second or two to react are cut down attempting to flee, hide or charge you.

Maxson doesn’t flinch at the carnage around him and the 5mm riddles his body, breaking the glass viewing behind him and sending his body careening out.

With the bridge now a room of viscera and the Mojave wind now being sucked in, you hurry over to the control stations. Many of them are shot to pieces or too covered with gore to tell what’s what but after a few minutes of searching, you find what you assume to be the transmission station. You shove the young sailor off of her seat and wipe some of the blood away.

Yes, you think this is what you’re looking for. You never actually bothered to find out what frequency the Securitrons use and you’re not even sure if the BOS has any sort of compatibility so instead, you broadcast across all frequencies.

*Citizens of the NVD, this is Director Six broadcasting aboard the Brotherhood of Steel airship north of New Vegas. There is currently a small BOS unit moving through Freeside and towards New Vegas with the intention to cause untold harm to you, your children and your homes. Report any suspicious activity or behavior immediately to the NVDPD or a Securitron. Do not approach them as they are incredibly dangerous. Good luck and let’s give these tin cans one last lesson they’ll never forget.*

You cut the transmission and spray the rest of the console with lead, leaving the bridge behind. You arrive back in the hallway and move around the immobile PA trooper when you’re met with a peppering of gunfire. Two BOS are at the far end of the hallway where you first appeared, trying to box you in. The armor will provide you cover for as long as you want it, but you’re on a timer.

You lean out and throw lead down the hallway, causing the BOS to duck back behind the corner. You peel off into one of the side offices you passed before, preparing to leapfrog your way back down the way you came.
>>
A quick look around the small, windowless room reveals the owner to have a very spartan lifestyle. There is a small cot, neatly made, with a few books on the shelf and a clean metal desk with a terminal sitting on it. Even the chair for the desk is closer to a stool, all around a very uncomfortable room. Your mind goes back to Warmaster Maxson. Could this be his room?

You peek back out the hallway and see an occasional blur from around the corner, the BOS still holding position and not seeming to want to rush you.

It’s child’s play to break through its security but all 10 folders are also encrypted. You may only have time to get a couple of them before you really need to leave.

>Can I please have 3d10? I need three unique numbers so we will keep rolling until that’s reached
>>
Rolled 9, 5, 7 = 21 (3d10)

>>6465345
rollan
>>
>>6465349
Should have specified 3 rolls of 1d10, will take your first number!
>>
Rolled 6 (1d10)

>>6465345
>>
Rolled 3 (1d10)

>>6465345
>>
Rolled 9 (1d10)

>>6465345
what
>>
You crack three folders at random. They’re titled; “Dossier on the Shi,”, “NVD Capabilities” and “Information on the Archimedes System". You quickly throw them on a holotape, stuff it in a pocket of your undershirt and exit the room, the mini gun already cycling before you round the bulkhead door.

5mm rounds continue to pepper the far bulkhead as the BOS keep their heads down. You quickly make your way down, cognizant of the rapidly-dwindling ammunition in the pack. Emergency lights begin to strobe while a voice comes over the intercom.

*Attention all personnel, there is an intruder onboard, we are not able to raise contact with the bridge. All security units to the armory, support staff to secondary positions.*

You round the elbow of the corridor, still laying down rounds, and find two BOS mid-retreat. They are nearly bisected from the firepower and their weapons bounce along the metal floor grate just as the minigun goes dry. You shrug it off your shoulders and reach down to grab the dropped weaponry. Two 9mm handguns, just an extra magazine for both. You’ll have to make them count.

You begin sprinting down the hallway, too quick to target by a sluggish sailor. You fire into shapes and noises from bulkhead door openings, eager to keep moving. You begin to make your way to the armory, intent on securing better weaponry and explosives. As you round the corner, you nearly run right into a squad of BOS wearing that new strange power armor. They seem just as surprised as you are and their slow reaction is your gain as you run further down the corridor, breaking the sight line.

You pass the chow hall, now finally deserted, the red lighting casting eerie shadows on the metal walls. There’s almost no one in the hallway now, and you suspect there’s a whole group of angry Brotherhood right behind you.

You arrive at the entrance of engineering. They seem to have locked themselves up tight but it takes less than a minute before you pop the door controls and the bulkhead door swings out. You enter into engineering, eager to cause some damage.

>3d100+8 (DT60)
(Note: A fail here isn’t an auto-fail for the rest of the mission. Will impact immediate task and downstream events)
>>
Rolled 93 + 8 (1d100 + 8)

>>6465427
>>
Rolled 57 + 8 (1d100 + 8)

>>6465427
Time to crit fail
>>
Rolled 17 + 8 (1d100 + 8)

>>6465427
We will NOT critfail...
>>
>>6465432
DIE TIN CANSS!!!
>>
>>6465432
Phenomenal rolls for your solo mission.

Writing. Should be one more roll coming up for y’all
>>
>>6465466
When it counts, Lady Luck gives us some of what she owes.....
>>
>>6465506
Spirit of Vegas. I know I've been complaining about our rolls lately but they really do come through when it counts.
>>
>>6465557
It's our science rolls that are cursed. Dice gods do not want us to become the technogods we were destined to be
>>
When you were in certain sections of the Benediction, you noticed what looked like giant bags attached to the ceiling, protected by crisscrossing wires and struts. You figure these are some sort of gas bag, similar to the hot air balloon you flew in months ago with Cass.

You also know there’s a main propulsion device at the rear of the airship, which is how it travels from place to place. You don’t necessarily have the firepower to burst the gas bags and truthfully, the prospect of climbing up through the labyrinth to get there doesn’t sound too good either.

So you’re at the ass end of the airship looking to cause some trouble with whatever this thing uses as an engine. The engineering room consists of some sort of nuclear reactor for propulsion and a feeding system to control the altitude of the airship.

None of the engineers working has noticed you yet and you know you only have a few minutes before reinforcements show up. Your eyes track the wires and pipes, tubes and dials that make up such an advanced airship. You’re a magician when it comes to understanding technology, machinery and everything to do with it but even now you’re shocked by how…simple…this all looks to you.

You were going to rig this ship to blow but now, you think there may be another way. You’re not going to capture the ship or get their surrender but they may not have a choice.

You finally get the attention of some mechanic in a grimy jumpsuit who approaches you cautiously, a monkey wrench dangling in his right hand.

Mechanic: Hey buddy, what the hell do you think you’re doing here? Who’s you’re NC-

You raise one of your sidearms and blow his brains out, blood and bits of bone mixing with the oil in his soiled jumpsuit. Ten other pairs of eyes immediately turn to you, and you’re sure others are hiding just out of sight in this maze of pumps, pipes and whatever else helps this thing stay flying.

[Okay everyone, I think you know what time it is. Exit stage left and survive, stay and you’ll end up like your friend here.]

One of the other engineers rushes at you with a putty knife in his hand. You shoot him as well and his bloody corpse slides across the metal floor next to you.

[Anyone else?]

A different engineer doesn’t rush you but instead puffs his chest out.

Engineer: If you take control of this room, you’ll kill us all anyway. Why would we give up willingly?

Very good point but you don’t have the ammo to kill everyone here and you don’t have the time to rip and tear through them with your hands.

[Excellent question. For one, you don’t know what I’m doing back here. And two, there are much, MUCH worse ways to die than your two friends here.]

Whether it was something in your voice or in your eyes, the engineers back here quickly made their way back into the hallway where you came in from. And it’s a good thing they did because honestly, there’s not much more you could have threatened them with.
>>
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You quickly seal the entrance from where you came and rip out the wiring for the door control. They’ll get in eventually but it should buy you some time.

You turn and run to the master control station for propulsion. You don’t know why this is for propulsion but the dials, readouts and BOS shorthand scribbles are almost screaming out at you. Your hands glide across the control panel as the steady thrum throughout the ship gradually dies out.

Next, you sprint across the bay, careful not to trip over the dead bodies. A series of valves control the intake of gas for the bags and after a minute of tracing your way through the system, you begin turning a wheel one way and another a different way.

Banging at the engineering bulkhead door alerts you of your expected company. They probably won’t risk shooting plasma and potentially hitting the reactor, but you wouldn’t put anything above them right now. You did kill their command crew and are currently shutting their dear airship down.

With the gas being let out of the bags to decrease altitude, you grab the monkey wrench from the fallen technician and wedge it between one of the cast-iron pipes and the valve. A quick pull and the valve becomes bent, quickly followed by the other two control valves. There may be a leak of helium but that’s soon to not be your problem. Besides, it’ll take a lot to fill the interior of the airship and you’ll be long gone by that point. Hopefully.

A bright spark appears at the top of the broken doorway, slowly moving its way around the bulkhead. You have maybe two minutes before they’re in. You run back over to the main control panel, this time to focus on the reactor. You quickly send it into a controlled shutdown. The technicians can surely reverse it but they’ll take hours and you have a hunch that the Benediction does not have hours.

With your job done (to an impressive degree you might add) you begin scrambling up and out of engineering. You thank the designers that there are not many self-contained compartments. You’re halfway up the wall when the bulkhead door slams facedown and a squad of BOS pour in. You climb down and back into a side hallway by the time they realize where you went. By the time they’re filing down the hallway, you’re entering the PA bay.

It’s as sparse as it was when you first ran by, but you do notice a few frames that are mostly armored. You don’t have time to do any switching so you grab a fusion core from storage and head over to a T-45 suit without the right leg or left arm. Good enough.
>>
Okay, you have some protection but you’re missing a few pieces and you have no weapon. The airship is also on an uncontrolled and unstoppable collision course for the ground, even if it’ll be slower than how molerats fuck. Your next step is to get off the airship.

You could maybe give it a shot to fly a Vertibird but even if you could pilot it down to the ground, you’d have to figure out how to get it off the couplings on the side of the airship and you wouldn’t be surprised if they started evacuating the Benediction anyway. The only option you truly have at your disposal is to jump. You know how much power armor cushions falls but this is asking a lot, even for a lighter set like the T-45.

A jolt goes through the airship and you stumble forward before regaining your balance. A loud ticking noise begins filling the armor bay.

*All combat personnel levels two through four, begin evacuation procedures. All support personnel levels five and six, begin evacuation procedures.*

Well that answers that. You sprint out of the PA bay, your boots thudding along the metal grating of the floor as you find yourself back in the main hallway that runs under the shadow of the airship’s spine far above. There’s plenty of sailors back out of their little holes now, scurrying to evacuate or to try to keep this floating tub, well, floating.

You do take care not to run any BOS over as it seems that you have a disguise with your ramshackle PA suit, but as you get towards the front of the ship where the destroyed bridge and private offices are, the crowd thins out. Where there was once the incapacitated soldier in his broken PA armor, that’s been dragged out and replaced by a security team guarding fanned out near the entrance of the bridge and what looks to be medical personnel picking over the wreckage inside.

You’re not talking your way past and you’re not fighting your way past either. You also don’t know how close to the ground you are and you don’t want to be anywhere near this thing when it hits. You take a deep breath and begin hauling ass down the hallway. You shoulder-check an armored Paladin which sends him stumbling into the wall and run over a distracted medic attending to the dead Warmaster. With one small leap you’re up and out of the Benediction, rapidly plummeting to the ground below.

>3d100+8, NO DT
>>
Rolled 20 + 8 (1d100 + 8)

>>6465830
>>
Rolled 49 + 8 (1d100 + 8)

>>6465830
Here comes the river...
>>
>>6465830
Country roads take me home.
>>
Rolled 14 + 8 (1d100 + 8)

>>6465843
Hmm maybe the dice will work this time.
>>
Wheeee-splat
>>
>>6465847
Loooool
>>
>>6465837
Above 50 at least.
Lets see if Taskforce Cowboy is here to welcome us
>>
Rolled 53 + 8 (1d100 + 8)

>>6465830
woe crit fail! Also I hope i'm not fucking running that IE internet.
>>
>>6465904
Oh fuck lmao, I was. thanks auto update.
>>
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A few thoughts run through your head as you hurtle towards the rapidly approaching Mojave. The first is how impulsively you acted to board the airship alone without a plan. The second was to destroy the airship without necessarily having a plan of escape. And the third, right before you smash into a two-story brick building, is asking yourself how much this was going to hurt.

The pessimist in you would call this a good reflection of your time as Director, hurtling towards the earth leaving a trail of death and destruction behind you. But the optimist in you thinks it’s badass that you destroyed an airship singlehandedly and made an escape that was equally as badass.

But you quickly get your answer on how much it’ll hurt falling from a little less than a mile up, if your quick math is correct. Like a cannonball, you smash into the corner of a two-story old brick store on the outskirts of Freeside. You fall through the roof, through a pile of discarded furniture, through the floor of the second story and build a crater with your body on the first floor.

You lay on your back in the wreckage and gaze up at the night sky through the multiple holes you’ve made. The PA HUD tries to flash multiple warnings but the helmet is nearly cracked in two like an egg. A groan escapes your lips as you try to move around. Your left leg is definitely broken and your left arm…dislocated. There’s also a few other things wrong with your body but you’ll have to deal with it later.

A groan escapes your lips as you force yourself up, a task made much harder from your injuries and the severe damage to the PA suit. It’s left leg also looks to be completely disconnected from the suit and the pain of it not cooperating with your body causes you to belt out a short yell. You gently pry your leg out of the broken armor and with that done, activate the emergency punch-out procedure.

You get dumped out on the lip of the small crater you made on the floor, panting to chase the pain away. You’ve been through some tough spots before but god damn falling from the sky isn’t very fun. You grab the broken leg of some long-discarded table and rip a piece of your PA under suit and begin fashioning a splint. With your leg handled temporarily, you jam your arm into the wall to shove it back in its socket.

You limp out into the street and look up. The Benediction has passed you by but is continually losing altitude. More than this, most of the Vertibirds have already left, flying under protection of those seven that were sent from elsewhere in the Mojave. It’s a powerful force but these survivors don’t seem to want to stay around. Their destination is out of the Mojave.

You look around, you’re in north Freeside but you’re still within the walls. You could probably make good time.
>>
NVPD Officer 1: HANDS UP, TIN CAN!

Two men appear out of an alley next to you sloppily wielding their handguns. The only identifier of who they belong to is a small, crude star that’s issued to the police force in Freeside.

NVPD Officer 2: Oh Hell I can’t believe we caught a live one! You think there’s a reward?

NVPD Officer 1: Oh you can bet Sheriff Meyers is gonna treat us right.

[Guys, I appreciate the sense of duty-]

NVPD Officer 1: SHUT IT, ROACHSHIT! YOU’RE THE ONE WHO DECIDED TO PICK A FIGHT WITH US!

NVPD Officer 2: YEAH, COURIER SIX IS KICKING YOUR ASS ALL OVER THE MOJAVE!

[Guys, that’s what I’m trying to say. I’m Courier Six, I’m the Director of the NVD!]

That gives them both pause but they don’t lower their weapon.

NVPD Officer 1: N-nice try, invader. Why would the Director fall out of the Brotherhood airship?

NVPD Officer 2: Wait Lewis, you didn’t hear that radio message?

Officer Lewis: What? No, I've been on patrol. What message?

NVPD Officer 2: The Director radioed from the airship saying he was onboard and there was a Brotherhood unit within the walls.

Officer Lewis: Shit! Well that doesn’t mean this guy is the Director!

You pull your necklace, the one containing the Platinum Chip, out from under your outfit.

[A Brotherhood soldier wouldn’t have this, would he? He also probably wouldn’t have a pip-boy either.]

Officer Lewis: I don’t know…what do you think Charlie?

Officer Charlie: I’ve heard the Courier has that pip-boy and that necklace looks like the Lucky 38.

[Guys we really don’t have time for this. The Brotherhood are sneaking in a weapon that could destroy New Vegas!]

That seems to get through to both of them. You briefly muse that a good COS Agent could have also talked their way through.

Officer Lewis: Shit okay, I guess you’re the Director. What do we do then?

You’re across town and your leg is fucked. You don’t know exactly where that Brotherhood unit is but based on their tracking, they should be smack-dab in the middle of the city now. Fifteen minutes later, you’re riding a literal wave of Freeside citizens as they carry you on a makeshift stretcher. You thought about trying to wave down a Vertibird but you have no idea where they are and it would take too long to get it set down in the city. Instead, the two NVPD officers called out those hiding in their homes and before long, a mob is running down the street toward the city center. It would be a funny sight if the stakes weren’t so high.
>>
>>6466205
Dastardly tin cans are fleeing. Well whatever. We will kill anyone left on the ship, and we will kill the ones left in Hidden Valley and Helios.

>>6466206
lol I love our people. More of them need to see our Six face around. Now, to find these enemies. Have we been fast enough...??
>>
>>6466253
I know our people not knowing what we look like doesn't equate to them being out of touch with us or vice versa

But I would still love to shake the people's hands and hear what they need most after the war
>>
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You’re not fast enough. About six blocks from the front gate, a shaft of blue light shoots down the sky and begins cutting through Freeside. The ground shakes and the crowd screams before dropping you and scattering. A few NVPD pick you up off the ground while a squad of Securitrons roll up.

Securitron: SIR, THE BROTHERHOOD INFILTRATORS HAVE BEEN ENGAGED WHILE LEAVING THE SEWER SYSTEM.

Fuck so that’s how they managed to sneak in. You look again at the ray of violence cutting through the heavily populated city center.

[Take me there.]

You clamber up and take hold on the lead Securitron. They roll quickly down the street but every bulk and pothole sends flashes of pain down your body. Damn you’re tired.

Your Securitron squad turns the corner and begins rolling down the street where 15 other of your robot soldiers are all laying fire down on a five-story hotel. The bodies of its former residents are laid out all over the street, some looked to have been thrown from windows. NVPD are currently trying to evacuate residents and keep a wide perimeter from the fighting.

The beleaguered Brotherhood fire out of the windows and openings on the building but it’s clear they’re just buying time. The weapon must be somewhere in that building, directing a symphony of Armageddon. The ray isn’t keeping still either though as it seems to be just a block or two from The Strip’s wall. There’s only one order you can really give.

[Bring that building down.]

The Securitron doesn’t acknowledge the order, they just turn as one and begin firing their rockets point-blank. The concussive blast causes you to crouch, the pain of your broken leg minimized somewhat.

Others scream and drop to the floor. Because very few couldn’t in this part of New Vegas are freestanding, the buildings to the left and right of it partially collapse as well. But the death ray stops, leaving a smoldering path of destruction right to the gates of The Strip itself. You give an order for the NVPD to begin looking for survivors or prisoners, but as you look at the burning rubble and cough out the dust that’s coating your throat.

Fires are burning all over Freeside, illuminating the streets in a scene of hell and you have no idea what the status of Taskforce Cowboy is. But the Brotherhood are a spent force, it may finally be over.
>>
>>6466206
Alright take charge and get these guys to organize forces to intercept and engage the BOS with the Archimedes weapon. I suppose this would be counter terrorism. I don't like throwing our men into danger headlong like this, but cost of letting that weapon activate is a higher cost
>>
>>6466645
Nvm
Thanks for update QM
>>
>>6466449
Agreed. We will do that.

>>6466644
They still managed to use it against NV in the end :(
They hurt us again. Freeside is burning.

We need to hunt them. A building being down means nothing. They could have used the sewers again for escape. Every single BoS from this squad must be found and killed.

At the same time, we will have to act to help with the fresh damage and deaths to Freeside. Damn tin cans.
>>
It's done. We avoided them hitting the strip, which is the important thing. Good thing we got the doctor's too, we're going to have a lot of patients from that. Now to hit the Brotherhood hard. Wipe them from Helios and Hidden Valley. I think once the fighting in the Mojave is over, we'll need some time to recover, get the budget balanced again, but if we can get that airship running I think we should start pulling some expeditions and prep for a strike at their bunkers across the NCR.
>>
Another thing we should do once the war is over is hold a triumph. Invite Caesar and a bunch of NCR bigwigs over and hold a military parade to celebrate our victory, open the gates of New Vegas to everyone and put on a display of all the captives we take before we chuck them in prison or sell them to Caesar (could even wipe our debt a little).
>>
That's a real bummer, man. This is like our 9/11.
>>
The next few days are a whirlwind that doesn’t give you a second to rest. The volunteer "firefighters" tried their best to control the damage but multiple blocks of the city, some of the most populated, have been completely wiped out. The death toll is predicted to be in the thousands but as Ulysses will remind you, it could have been much worse.

The Brotherhood used the sewer system to move unseen through the city and would have come up right next to The Strip if they hadn’t taken one wrong turn. Additionally, if you hadn’t sent out a warning, they would have been able to exit and set up without any scrutiny. Still, it’s a scar that will take time to heal.

The airship ended up crashing in Red Rock Canyon. Most of the remaining sailors - already a skeleton crew due to most defending on the ground - evacuated with the last few vertibirds. Those that didn’t either died in the crash. It came down remarkably softly for its size, though it still broke apart in multiple sections and its wreckage scattered all across the valley. A team of Securitrons immediately moved in to secure the site but any sort of salvage operation is on hold until you decide what to do with it.

Taskforce Cowboy did their job, but it took a pile of bodies to do so. The Brotherhood deployed from the Benediction were tough customers and they fought for every square inch of their territory. Unless they were incapacitated from injury, they never surrendered. The Brotherhood also made expert usage of robots and specialized munitions for their heavy weaponry. Against your unarmored infantry, it was a battle of pure grit. The Brotherhood also had a nasty little surprise, having buried explosives among multiple approaches to the camp. When the infantry moved in, they detonated.

The equipment captured from the battle is still being counted and sorted but even after both the Band of Brothers and Granite Company got their immediate first dibs, it’s a mountain of loot.

+12 Prisoners
-150 Band of Brothers Infantry (35 Injured)
-25 Granite Company (-1 Vertibird, 2 Squads of PA)
-50 Fifth Infantry Company (15 Injured)
-10 Securitrons (Damaged)
>>
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But the most shocking event of the last few days came from Hidden Valley the day after their Vertibirds left. A scribe waving a white flag approaches the NVD lines near Novac. He came with a message from Head Scribe Taggert, who you weren’t even aware was still in the Chapter. Much of the leadership left in a hurry after thinking Helios was going to fall, but Star Paladin Vance was left in charge of a doomed defense.

Vance decided to check out early and Taggert found the Paladin in his office with a smoking hole in his head from a laser pistol. As most of the Hidden Valley forces left were support personnel and not the most fervent believers, a discussion was quickly held and the choice to surrender was supported with a comfortable margin.

Their terms are as follows:

-The remnants of the Mojave Chapter will leave the bunker complex and Helios with supplies, but leaving everything else intact. No sabotage to equipment or facilities.
-The prisoners of both sides will be transferred.
-The Mojave Chapter remnants will then travel East through Legion lands, away from the West Coast Brotherhood.
-Any prisoners handed over to the Mojave Remnants who do not wish to head East will be yours to do as you wish with

Ulysses urges you to take the offer. Taking Helios and Hidden Valley by force wouldn’t be worth what you would lose. Additionally, the two facilities would undoubtedly be damaged, perhaps beyond repair. Freeside needs to be rebuilt, and many of the smaller settlements across the Mojave show scars of the war as well. The usually militant and aggressive Ulysses urges peace now.

The Western Brotherhood will need to be contacted, or dealt with, but those left in the Mojave are finished fighting.

>Respond with both peace treaty terms. Remember that you’re not currently dealing with the Brotherhood of Steel, rather the remnants who have no appetite to reunite with them.
>>
>>6466826
The costs are high, but we beat them. Now to rebuild.

The offer from the Mojave chapter is great. I would offer amnesty for any technicians who want to stay, God knows we need their expertise, but any combat personnel need to head east. Alternatively, we could offer amnesty to all of them and set up the Mojave chapter and our Enclave remnants as rival research houses, though there would obviously be a lot of bad blood between them for some time. We do need somebody to take a look at the Benediction and see if it can be rebuilt.
>>
>>6466826
Demand to see Vance, to confirm that he's actually dead. "Maybe crucify the corpse" "Shut up Ulysses"
Demand all power armour and energy weapons. They can keep their ballistic guns only, or they will receive one battle rifle +ammo for every energy weapon received.

This should de-arm them substantially, and then they could be allow passage through NVD.
The Western BoS leadership has attacked Six and Ulysses before during negotiations, so I think this is a suitable demand.
>>
Oh yeah

[QUEST COMPLETED: SKYFALL]
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>>6466843
Awesome session Survivalist
Glad I always stop in to check it
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>>6466826
Their terms will be instantly rejected and they will face all justice if a culprit for what Lost Hills did against the NVD isnt produced. Voluntarly.

They will also be completely ignored if a show of actual trust where they give the NVD something precious to them IMMEDIATLY AND NOW (like giving up on all power armour and energy weapons) is not done. Alongside a public radiowave said condemnation of Lost Hills War and a public apology for the NVD.

If they don't do this we simply will not believe them or their conditions. They can thank Lost Hills for having utterly burned and made their words mean nothing. We have genuine absolute no reasons to trust them or their diplomacy. Make this very clear. Make also very clear that bounties for their death and capture will be made upon failure to meet this demands. They should also watch out if they just try and escape, because they will find no mercy in our population after the many crimes made.

Agree to our conditions, and we will agree to the rest. Its the bare minimum they can do. Its the bare minimum that will not see them immediately attacked by our own citizenry. If they are too stubborn to see it, they will suffer the consequences. And so will all of the Brotherhood one day.

They have 1 day for answer. Any attempt at delay, waiting or talking that doesn't deliver an answer will be considered : deception, sabotage, another try at damaging and killing in the NVD.
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>>6466837
They are not staying in the Mojave unless has corpses after what they did to our people.

Their terms are words made of dung has far i am concerned, its all lies. Either they do actions that make it clear and they agree to our terms (what me and other anons are saying), or they are not sincere in wanting peace. We have no reason to believe them, they throwed diplomacy in the mud and garbage themselves. More than once.
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>>6466950
>>6466826
They will also write down instructions on Helios & Hidden Valley machinery and the sabotage work they did at Hoover Dam.
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>>6466951
Nah, Vance is dead and the airship is gone. Galen probably left with the vertibirds too. They know they're defeated, any tricks will only end with them getting wiped out.

>>6466826
Just formally putting my vote as
>Accept the terms, but offer amnesty to any who wish to take it, so long as they're willing to work for us (and under Veronica)
We need those technicians for the dam, Helios, and our research/education projects. The dam is currently de facto controlled by the NCR, and our research team is currently two guys tardwrangling brains in jars.
>>
>>6466839
I support this option, short and sweet.
Logistically, they allow a full force of mercenaries, state infantry, and securitrons to sweep the place and inspect every piece of luggage they want to take with them out of the valley, should take a couple of days. Then they get a long distance escort from snipers that will ice them if they whip out any nasty doodads.
Aside from the power armor and weapons still here, I'd also agree with the other anon that said we want full schematics for Helios and the dam. Maybe ARCHIMEDES is the trophy we get out of this. Canonically, a Science 100 Courier is able to figure the weapon out and get it running in less than one day of tinkering around the facility. If we throw some nerds at it, I don't imagine it'd take longer than a week? Kinda scary thing to trust our new pet fascists with, but I think we should use Enclave techs to sort it out.
>>6466826
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>>6466839
>>6466950
>>6467025
(Not really locking in anything yet but here’s their counter offer)

They leave any PA that isn’t T-45 armor and they leave all energy weapons except laser pistols and laser rifles. They’ll allow checks of equipment on their way our and will hand over any intel on Helios and Hoover that they have.
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>>6467156
What percentage of their remaining PA supplies are T-45?
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>>6467025
>>6467156
Counter-counter
If they take the T-45's they can only take one power core for every other one, and they can haul the juiceless ones. If they try any more shit it'll slow them way down. If they need laser weapons they can keep the pistols but I don't think they should have rifles. I trust them less than Fiends, because at least Fiends don't pretend to have honor or principles before they stab you in the back and face. Unless they can make that concession I'd tell them to take the counteroffer and shove em up each other's asses. If they decide to regroup, or have money to hire mercenaries or bandits for a final fuck you, or if they even have the firepower to take one last town between Hidden Valley and the border - or just kill a bunch of civilians - it's just too big a risk. They were reckless, spiteful terrorists, and killed innocent civilians for weeks. They were able to plan and prepare all this other shit under our noses but couldn't conceive of POW camps? Or consider letting civilians go after seizing territory? Nah, they knew what was coming, the only thing they didn't plan for was Courier Six and a bunch of 'primitives' pushing their shit in ahead of schedule.

I know I'm just one vote but those are my convictions. If even one single more civilian took a flesh wound from these rusty fuck-nuts it'd be too many and beyond forgivable. If we were even just a /little/ bit tougher right now I would honestly vote to deny the terms outright and exterminate the rest to make a point to the rest of the BoS and the next upstart faction that thinks we will turn the other cheek on horrific war crimes.
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>>6467156
That's acceptable to me. Not getting all the PA hurts but if they take only T-45s then at least we get a couple extra out of the deal.

I do also want to offer amnesty to their scribes and technicians, we NEED that expertise. Unless anons suddenly want to suspend the enclave vetting program and have start working on the dam, education/medicine in freeside, and BigMT. Any anons want to chip in or give some pushback?

>>6467170
Anon, it's pretty clear that the Lost Hills fanatics are dead. We need to come to an agreement now, if we push them too far we'll be forced to wipe them out, which means they'll all be dead but we get a bunch more casualties on top of it, civilian and military. They still have a bunch of our civilians as prisoners, remember? Forcing them into a death march through Legion territory won't cut it, as gratifying as that might be.
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>>6467189
>I do also want to offer amnesty to their scribes and technicians

>"Saul Goodman here, have you or a loved one committed a war crime against civilians in the Mojave Wasteland? Enslaved women and crucified children? Attempted genocide with a power armored super mutant and vertibirds? Unleashed a doomsday weapon on multiple city blocks, reducing thousands of innocents to smoldering ash? WELL YOU MAY BE ENTITLED TO GAINFUL EMPLOYMENT WITH THE NVD, CALL 555-503-5455 TODAY!"

War never changes and neither do anons batshit impulses to onboard everyone that's tried to kill us and our people.
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>>6467200
>give me your tired, your poor, your war criminals yearning to escape retribution
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>>6467200
Where the fuck else are we supposed to get educated people to do our research and run Helios and the Dam for us? The NCR? Caesar? We're a decade away from educating enough of our own population to understand basic literacy and math, if we even have any teachers at all, we're not trusting the Enclave, Doc Henry and Arcade are screaming at us to send normal human specialists to them so they can actually make the damn weather machine work, and Veronica is currently running a tech-recovery department of one. The mojave brotherhood are defeated and they're cutting ties with Lost Hills, which means they're currently free actors with nowhere to go and no loyalty to anyone beyond each other. Most of them are going to be civilian scribes and technicians, not personally involved in any executions or fighting. Again, Vance is dead and the rest of the leadership has bailed. Trying to exact vengeance on these remnants is pointless, not when we still have Lost Hills to deal with.
>>
Here's a thought, let's keep their PA, energy weapons, and their scribes/technicians, except with bomb collars like they had back at Sierra Madre.
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>>6467214
>Where the fuck else are we supposed to get educated people to do our research and run Helios and the Dam for us?
We just started shipping Enclave agents to these locations before the war diverted our attention, and a lot of the Enclavers got deployed which gave them a chance to prove their loyalty and bleed for us. I trust the Enclave more than I trust the BoS at this point. The Enclave tried to infiltrate us and killed some of our civilians/police and sold drugs and weapons illegally, sure. But the BoS successfully infiltrated us, sabotaged major infrastructure, and executed/melted thousands of civilians even when they knew it wouldn't win them any military objectives.

You sound insane.
Why do we keep doing this?
If nothing else we should talk to all of our inner circle about this first, like we said we would after they found out about the Enclave. I am quite sure they will all say fuck no, like they would have if consulted about the Enclave.
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>>6467281
I'm just being pragmatic (and greedy), the more tech experts the better in my view. If we hadn't accepted the Enclave this war would have been much, much harder, and we might even have lost. Loyal PA troops and energy weapon companies are no joke. We did have a very beneficial working relationship with the mojave BOS before Lost Hills took over, and now we have the opportunity to bring them fully under out thumb, and most importantly, set up an outlet for any Brotherhood exiles who are getting disillusioned with Lost Hills, especially in the aftermath of this war.

Obviously, we can't pardon everyone, and we shouldn't, I'm not advocating for that, but we should salvage what we can of the mojave brotherhood, which is not Lost Hills, the source of most of the war crimes, and see if we can't rebuild something out of them. The two ARE different, the mojave chapter deciding to fuck off and cut ties with Lost Hills entirely proves that. We should at least try to keep the civilian techies, it'd be a waste to let them wander the wasteland and get hired by someone else or boost Caesar's empire, and they'll act as a counterbalance to the Enclave if they start getting any ideas about how things should be run.
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>>6467309
I'd also be fine discussing it amongst our inner circle before deciding, it is the kind of decision we should get some input on from folks like Veronica, Ulysses, Arcade, etc. Should also see how they treated our imprisoned citizens too.
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>>6466826
>Amnesty for those who surrendered, they have to part with at least 1/2of the supplies and all weapons.

>Genuinely offer to let them stay and establish a relationship, if they make it east I would like them to paint us in a good light for the Eastern BoS.
If they're leaving for green or pastures, we might as well leave them with an ally in the area.

>Genuinely beg them to stay and help rebuild.

>Those who choose to stay rebuild for a year will be escorted back to the east coast, do y'all think we could fix this ship together and take it easy?

I understand if y'all view this as to favorable of terms but I have a Christian mandate to love my neighbor. I also think established contact with east coast would help us with the regional power balance
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>>6467001
We have no reason to trust them.

>>6467170
>>6467156
I agree and fully support what my fellow anon said here. True NVD patriot.

They better accept our conditions. We are being VERY merciful after what they did against us. They would not do the same if the roles where reversed. Tell Taggart that he better accept.
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>>6467214
We have already options for get education rolling.

- Investing in the Followers in that regard, we have invested plenty in them for health and sanitation (and will keep doing so no doubt). Investing in them for education will also provide benefits.
- Creating an agreement with the Shi about it thanks to our connection with MS.Monica that represents also represents tech magnates
- We can interest the NV families in creating with us a private education institute. We already did projects with the families of different kind.
- The Enclavers presence which some of them can be directed to be teachers/educators
- Ourselves by creating and funding at last the Department of Education, finding someone to lead it, and give them a first task.


>Most of them are going to be civilian scribes and technicians
Doesn't change.
- They did nothing when Hardin was "moved" away.
- They did nothing when the majority of the Mojave BoS was "moved" away.
- They did nothing when Lost Hills started to colonize them and be in charge here.
- They did nothing when Lost Hills fire that WMD on us and Veronica.
- They did nothing when Lost Hills burned the Mojave and invaded it attacking a loyal ally and trade partner of theirs that had done them no wrongs (in fact we aided them a ton).
- They did everything to help Lost Hills in this war. From Hoover Dam (direct sabotage that hit our energy production), to tech research/development in Helios (result of working mobile WMD), to how to attack NVD settlements and patrols.
- They supported Lost Hills war effort in full. They didn't care of their previous allies being executed, abused, melted and tortured.
>>
And they also did nothing when Lost Hills very freely beat up our people, or when they forcefully imprisoned them and forcefully moved them away from their homes.

Overall they cannot be trusted. Like the true NVD patriot anon said, Fiends would be more trustworthy. Wanting them in the NVD when they do not care of our people in the slightest and put their ass up for Lost Hills, is a disaster waiting to happen and dumb. Also insults what happened to the NVD.
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>>6467025
Thanks for the vote and support.
I also support the security sweep and armed escort in turn.

>>6467156
Good that they're negotiating.
Limits on quantity of T-45 power armor being taken seem reasonable to me and dependent on the number of surviving people leaving the NVD, or else we create problems with an army on Caesar's doorstep.
I'd suggest a maximum of 3 squads worth of T-45 power armours that they can walk out with, exact number to be determined.
NVD keeps the rest including damaged and spare parts.

>>6467208
I'd be in favour of accepting any who want to join NVD, so long as they submit to joining or forming a new militia unit under Moreno's bootcamp training. They will be made to understand they will be treated like shit for a while until each one has individually earned redemption.
>>6467369
As said here, they could have broke away from Western BOS, but they didn't and there's a price to that.
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>>6467381
>As said here, they could have broke away from Western BOS, but they didn't and there's a price to that.
Exactly. They must pay a price.


>I'd be in favour of accepting any who want to join NVD, so long as they submit to joining or forming a new militia unit under Moreno's bootcamp training. They will be made to understand they will be treated like shit for a while until each one has individually earned redemption.
Moreno ? And the NVD army ? You want them in the NVD army if they say they want to join ?
>How Moreno will answer if he is in a good mood:
>"Director Six thats a really weird way to say you want to give a free target practice to our military. Could use better wording, let me tell you not everyone understand your jokes. But the boys and girls in uniform will appreciate it i assure you. We will make good of use of those tin cans for training and give our army some earned retribution. For the Directorate !"
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>>6467388
>How the NVD army will answer if they are in a good mood :
>"Director! BoS unit sighted ! Some of them must have escaped and seek to kill you again, what bunch of traitors ! ALL UNITS PREPARE FOR COMBAT ! DEATH TO TIN CANS ! UAH !"
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>>6467369
>>6467374
>>6467381
>they could have broke away from Western BOS
Could they? This is the brotherhood we're talking about, a top-down quasi-religious organisation based around tradition and authority. If anyone expressed opposition to what was going on they would have been removed like Hardin and the others were, and by the time Lost Hills started moving in military personnel it would have been too late. What do you expect they should have done, spoken up and gotten imprisoned at best, or executed at worst? You think Vance or Galen would have been fine with somebody expressing doubts or refusing to do their job? Obviously there is going to be some who were 100% on board with destroying us like that one Paladin we got with the Elijah trick, but in wartime it's you or the other guy, and they had no reason (or means, beyond suicidal resistance) to somehow sabotage their own war effort against us. If they're genuinely penitent and have cut ties with Lost Hills, what better way for them to atone for it and spite Lost Hills than make them work for us to boost our tech and education? Get them out of Hidden Valley and Helios, give them somewhere to be held, and put Veronica and some of our other companions on trying to rebuild a new chapter, one that will act as a beacon to all who have become disillusioned with Lost Hills and the Brotherhood. We get to fuck with them more by potentially causing an exodus, Veronica finally gets her dream of a better, reformed Brotherhood, and we get another boost to our citizenry. Revenge won't get us anything.
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>>6467309
>>6467336
>>6467381
Please consider the political ramifications of deciding to onboard members of the BoS that participated in this war. Especially without allowing our companions to have input.

We did this with the Legion and the Enclave and it cost us Boone and Farkas. It's exactly the same if not worse because neither the Legion nor Enclave managed to indiscriminately kill thousands of civilians and multiple city blocks inside of our nation's capitol. It's 2001 and they are Al Qaeda, and not even former - they want to go rejoin a different branch of the same organization.

We just spend many weeks blasting propaganda over the airwaves about these guys being ruthless psychopathic techno-fascists. Everyone has experienced their violence firsthand, and it's some of the ugliest action the Mojave has ever seen. Even Legion didn't manage shit like this during the dam wars, and while the Enclave is comparable that was decades ago, and only our NCR expats have a firsthand recount, the rest is ghost stories and Followers history lectures. This is fresh blood and bones still smoking in the sand. We haven't even buried the bodies.

Even if we do allow them to join, they will get hate-crimed. IRL people were killing sikh convenience store clerks after 9/11, like, realistically we may see violence against unaffiliated citizens that are mistaken for being BoS affiliated in some way. Actual dog-tag carrying members?

The populace will feel betrayed and distrustful and hostile if they find out. We are already forced to hide the Enclave and Legion elements in our ranks to avoid a PR disaster and probably riots. Why would we choose to juggle yet another knife?

It benefits them more than us, and the drawbacks are significant. We have to cut this shit out of hiring on slavers, rapists, genocidaires, and terrorists just because we maybe might possibly get a small iota of help out of it. We tried it twice and it literally didn't work either fucking time! Every serious improvement the NVD has had happened because we knuckled down and invested the time and effort ourselves, not because of the bonafides of this or that group of refugees.

Just. Stop.

Let them go. Please.
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>>6467170
Okay it looks like this has the most support, I’ll just include the slight pushback from the remnants so let me lay it out for a vote


1. The Mojave Remnants will carry only laser weaponry (among miscellaneous ballistic weaponry) and enough T-45 PA for 4 squads.
(This will leave you with an estimated 12 T-51 undamaged suits, with another 8 damaged. It will also leave you with 20 suits of T-45 with 4 damaged. Also probably around 75 T3 Energy Weapons among a healthy supply of explosives and heavy weaponry, enough to equip a few squads with.)


2. Any technicians who don’t want to make the journey will be given amnesty assuming they pass the same vetting that the enclave remnants had.

3. Previously agreed to on handing over all information on Mojave facilities including Helios and Hoover
>>
(If it makes some of you anons feel better, I can give a few Secretarial reactions to accepting some of the BOS into the NVD.)
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>>6467473
>Any technicians who don’t want to make the journey will be given amnesty assuming they pass the same vetting that the enclave remnants had.
They can't keep getting away with this
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>>6467473
I reject 2. Fuck them and they should be shot.
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>>6467473
and if your going to go the route of 2 being allowed in, I want our Companions to give an opinion BEFORE that.
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>>6467515
Yeah, at a minimum we run it by them first. We still get final say, but we promised we would talk about this shit. Six might (but shouldn't) forgive them, but Veronica was hospitalized severely by these toaster-shagging shit-baskets. She gets a say.
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>>6467473
>Any technicians who don’t want to make the journey will be given amnesty assuming they pass the same vetting that the enclave remnants had.
My only vetting process for them is being gunned down. The NVD and the NVD military will mostly want to kill them.
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>>6467461
>Could they?
If they truly wanted to, if they actually gave a fuck about what we made together, if they gave a fuck about Hardin's dream, they could have. They had seen many changes in front of their eyes. They could have decided. They didn't.

>This is the brotherhood we're talking about, a top-down quasi-religious organisation based around tradition and authority.
Exactly, this is the brotherhood. They had time to choose. They didn't choose. They did nothing. I don't want them in the NVD, they are all tin cans still, unlike Veronica, who embraced the NVD. I want them gone or dead.

>Obviously there is going to be some who were 100% on board with destroying us
They were all on board.

>If they're genuinely penitent and have cut ties with Lost Hills, what better way for them to atone for it and spite Lost Hills than make them work for us to boost our tech and education?
They are not penitent. They just want to escape because they understand the NVD hates their guts and will kill them all if they stay in defense. They have cut ties with Lost Hills because Vance blasted his head off, and they have been left here on their own. They can get away now because we are still merciful and more diplomatic than they could ever be. We are the ones that give them mercy, even after they helped Lost Hills in everything.

>Get them out of Hidden Valley and Helios, give them somewhere to be held
A graveyard.

>put Veronica and some of our other companions on trying to rebuild a new chapter, one that will act as a beacon to all who have become disillusioned with Lost Hills and the Brotherhood.
No, they are not fucking getting privileges after helping burn our nation. Veronica also has a duty as a Secretary now.

>We get to fuck with them more by potentially causing an exodus, Veronica finally gets her dream of a better, reformed Brotherhood, and we get another boost to our citizenry. Revenge won't get us anything.
It wouldn't cause any exodus. The commander of the airship was still loyal to the BoS and Elders to death, despite not agreeing with them. Veronica has changed her dream to be the NVD; I will not have these filthy metal savages near her anymore. No one in the NVD wants them to be citizens. They want them dead or gone. Right now we are giving them mercy and sending them away. Even now we are merciful to these metal cockroaches. We are not getting any revenge or retribution at the moment. We are giving them mercy despite them deserving only death, and because we care about our own captured people.
>>
Okay I’m making an executive decision here, no former BOS are allowed to settle in the NVD. Whether they were supportive or against the war, they still contributed to the massacre in Freeside and the destruction they sowed across the country. But everything else seems to be more or less supported
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>>6467467
Truthnuke.

>>6467478
>>6467513
They will not get away with it. Not this time. These BoS tin cans either leave or they die.

>>6467531
BANISH THESE METAL DEMONS!
>>
The Mojave War for Independence has been won. The tyrants of Lost Hills have been kicked out. The NVD has not been defeated; it has risen.

We will begin the end of the war by starting reconstruction efforts. At the same time, new things have to begin: Nipton will become an NVD Governorship, and a governor for it will be decided. Hidden Valley, now renamed Freed Valley, will become a new NVD military base. Two new departments will be made: Justice and Education. Hsu will reform the NVPD; we will see the RMRP plan advance. And more.

Oh, and we will keep the BoS slander going.
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>>6467543
Not slander if it's true. They killed our friends, comrades and a shitton of our civilians, breached diplomatic norms, opened hostilities without any kind of proper casus belli, and set our infrastructural development back measurably. All for the heinous crime of daring to have technological implements not under the control of their batshit cargo cult. I'm honestly in favor of telling the legion exactly which way they're headed east so they can enslave them in exchange for the tech we "left" them with and a favorable nod from Caesar.
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>>6467602
That's fair, not really slander.
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>>6467604
I feel strongly about this because I was previously in favor of helping them out as leverage against the NCR and hoped the good relationship we spent precious resources building with the previous Lost Hills chapter would have blossomed into an alliance or at least a mutual understanding that could have helped both factions rebuild the wasteland into something a bit more livable. But no, elder dickcheese decides to purge our buddies and backstab us when we turned up to have a nice civil chat about it, then repeatedly warcrimes our settlements and capital outskirts while making us spend more blood and treasure tossing him out on his tin plated ear. Fuck these people and their greedy tech hoarding ways, the only way they get back inside my directorate is wearing a bomb collar or as spare parts.
>>
Alright fine. No BoS techs. But you anons realise we HAVE to start using our Enclave now, right? The Dam is now effectively controlled by the NCR, Helios has nobody to run it except the Mr Fantastic types, and Doc Henry and Arcade are still trying to make the weather machine, the thing that could bring immediate benefits to the mojave and could very well have prevented the use of Archimedes, on their lonesome with nobody but insane brains in jars to help them out. On top of needing people to look at the wreckage of the Benediction and figuring out what we can do with it, and all the damage to Freeside that needs to be fixed. We can't keep shooting ourselves in the foot by refusing to use anyone who has extensive technological expertise because they've got a shady past, because outside of unicorns like Veronica they don't exist.

>>6467467
>We tried it twice and it literally didn't work either fucking time!
We won the war because of the Enclave. Both the remnants we adopted and Granite Company.
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>>6467632
I’ll say this now so you guys remind me later but buying high-tech slaves from Caesar will be an option. Won’t be cheap but an option nonetheless
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>>6467646
More or less caps than a low tech but high skill artisan?
How does Caesar feel about us immediately freeing slaves when we buy them?
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>>6467658
1 year agriculture sovereignty plan

The goals to prevent societal collapse because of food insecurity through continued investment and diversification of grain and protein staples, increased organization and renewed farming practices. Framed in a way to appeal to Caesar.

Main plan
> Convert freeside sharecropper plots into organized, irrigated blocks for collectivized farming. Rolling out new farm tech here and expanding when it's successful.(Ager Publicus)
>Build many waterproof and guarded underground storage for water(Cisternae,Piscinae) and grain(Horrea).
Proper food storage is important to prevent waste or food loss to pest. The Cisternae should help make the most of any weather control we might do to help farming.
>Build Terraces into the hills around freeside. To mainly prevent flooding and channel water into Cisternae, hopefully making farming, all the way to the hills, possible, Giving room to those who wish to farm privately.
> Implement "Olla irrigation" to help the public farm expand towards the hills and making more land usable for those who wish to farm privately.
>STRONGLY CONSIDER NIGHT SOIL.(Idk what the romans called this)Removal and treatment of night soil could greatly reduce spread of disease and freeside in my opinion. Treatment centers for night soil and cattle manure could be set up downwind and a safe distance away from farms and population centers. We could mix In high carbon plant waste and heat treat them in very well sealed vats for weeks and then mix with hydrated lime. It could easily be buried when we do olla irrigation. Or buried in trenches without olla. We will have to test the poop with geiger counters, and either discard the radioactive night soil entirely or use it for strictly non food (hemp for rope or shade trees in the terrace gardens) NEVER on the top always buried underneath and covered in regular topsoil.
> PROTEIN DIVERSIFICATION, aerated lake Mead hatcheries. Set up farm bunkers-underground mushroom farms, fish and rice polyculture either above in swimming pools or below ground. Cricket farms saving grain feed to the cattle and especially chickens need crickets. Do chickens still exist?
>Lastly a heavy state investment in the dairy industry, butter, aged cheese(cheese caves incoming) and dried milk.

I have aspirations of making New Vegas a food Paradise filled with buffets of exotic foods. Aspirations to educate our population into a tech society that'll put the BoS to shame but none of these goals can be accomplished on an empty stomach.

I'm gunna make a Brahmin list as well. I welcome any feedback.
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>>6467628
Same.
But it has gone this way. The NVD remains free, which is what matters.

>>6467632
>But you anons realise we HAVE to start using our Enclave now, right?
We are using them right now. Our program for looking through them has already started, and we are seeing good results already.

>The Dam is now effectively controlled by the NCR
It's really not. We have the means to repair it, and we are starting to get more people with the skills.

>Helios has nobody to run it except the Mr Fantastic types
He might have moved from there. We will find a solution for it if required. Nothing to die over.

>and Doc Henry and Arcade are still trying to make the weather machine,
They received new enclave personnel recently.

>the thing that could bring immediate benefits to the mojave
We needed and need time to finish its research, repair it, and then test it. Using it improperly would be quite bad for the region since adjustments need to be made. It wouldn't have been feasible during the war no matter what.

>and could very well have prevented the use of Archimedes,
We didn't know anything about Archimedes or how it worked. And we are also studying one configuration of the weather machine which is having rains. Not the other deadly warlike configuration. So no, we couldn't have counteracted it, and it couldn't have very well prevented it.

>needing people to look at the wreckage of the Benediction and figuring out what we can do with it
We have someone experienced with aircraft in charge of our small air force and the Boomers, our allies that live for aircraft. We can come up with something in time.

>and all the damage to Freeside that needs to be fixed.
The NVD citizenry and military would have made living bricks out of any tin can brought near them. This said, we also have the means for repair, Freeside. Before this war started, we were just about to start our first housing complex.

1/2
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>>6467665
>We can't keep shooting ourselves in the foot by refusing to use anyone who has extensive technological expertise because they've got a shady past, because outside of unicorns like Veronica they don't exist.
The Enclavers are being put through our program so that we can use them. This is not anyone; this is the tin cans that were happily doing everything they could to help the ones killing us and burning our nation, while also happily killing us themselves with the knights and paladins from their ranks. Stop ignoring this. Stop blatantly ignoring what they are.

>We won the war because of the Enclave. Both the remnants we adopted and Granite Company.
We won the war because of our people, our securitrons, our NVPD, our infantry, our volunteers. Our allies as well, the Boomers, helped us a lot. Did the Enclavers' units help? Certainly, and now they've earned their place in the NVD. They can join our people; they can call this nation their home. But it wasn't entirely for them. They weren't everywhere, and many things weren't done by them. Who defended Hoover Dam? Who defended the NVD government building? Who defended southern Freeside from those raids? Hell, Jackpot Squad, our very own recruited and trained PA squad, was entirely made up of our Mojavers, not the Enclavers. And they fought for us like hell, they fought side by side with the Enclavers PA squads. You seem to want to minimize what everyone else in our ranks did, when all of our soldiers put in the work during this war. In regard to mercenaries, you should also include the other mercenary companies. They fought and bled for us, helping us as well.
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>>6467662
>prevent societal collapse because of food insecurity
If you are looking at the Below-average (Falling), it was because of the war. That effect will be gone now since we are united once again, meaning food from Goodsprings and other southern settlements can come in. Likewise, food from NCR trade and food from Boomers trade is now available.

A wide majority of our people don't know Latin (for that matter, neither does the Legion). It might be best to use the usual names for ease of understanding and administration.

The main issue with most of this is that we need to decide where to start the repairs of plumbing first anyway, which is something we need to do. It will directly affect anything related to irrigation. There is NV. There are the wide areas that touch agriculture and inevitably the wild; there are the other settlements.

For the rest sounds good. Though I would have it pass by Ted Gunderson since he is our guy at the head of the Department of Agriculture, and he is really trying his best to aid us and understand how to do agriculture here in the Mojave.
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>>6467665
>The Dam
Was being run by a joint NCR-Brotherhood effort, but when the Brotherhood sabotaged it the NCR took over and prioritised sending power to themselves instead of Vegas. There's currently no technicians there who aren't NCR loyalists. We de facto do not control who runs the dam anymore.

>They received new enclave personnel recently.
They haven't. They're still trying to run the Big MT entirely on their own. The last we received from them was this:
>“I know we’re vetting our new guests and that will help, but frankly, I’m sitting in the greatest repository of scientific study in the wasteland and there’s two men and a handful of neurotic robots to rebuild everything. Once this war is over, you need to divert all energy to get this place up and running again.”
Again, there's nobody there except two guys tardwrangling brains in jars. We NEED to send more people over if we want to actually start growing shit in the mojave, much less use any of the other facilities in the Big MT.

>Winning the war
The Enclave were critical to our war effort. We took Black Mountain with them, and their infantry companies were the ones holding the frontlines with our securitrons while our volunteers got trained up. I'm not side-lining the contributions of the rest of our military, but we would not have been nearly as successful without them.

>Stop blatantly ignoring what they are.
I'm not. I'm recognising them for what they are, civilian technical personnel who didn't directly participate in the fighting and who hold a priceless amount of technical knowledge and skills, and currently have no loyalty to Lost Hills. These people do not grow on trees. They are not easy to come by and they are not easy to replace, especially for a nation that doesn't have any education to speak of. We have so many needs, in research, education, maintenance, repairing the securitrons, etc. and we simply don't have enough people to cover even half of those needs. We can't keep on looking gift horses in the mouth.

Anyway, survivalist has spoken so I'll leave the topic of using the BOS remnants there, but I will say we NEED more technical personnel, and we need them NOW. If you can figure out where to get more that'll be quicker than the vetting process or won't cost us an arm and a leg I'm all ears.
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>>6467708
>We de facto do not control who runs the dam anymore.
Lie. They may be affiliates, but we own the dam, we control all the guards, we choose where the power goes. You are catastrophizing to embellish your weak, stupid argument.
>They haven't. They're still trying to run the Big MT entirely on their own.
Lie. Just before the war, we rolled out a plan to deploy four man teams of Enclave personnel, and staggered it so the first month would be four teams (16 techs/units altogether), the next would be eight teams (32), the next would be sixteen (64). With an equal amount split between Big Mt., Camp Rex, the dam, and... One of our infrastructure projects, can't recall which. In three months that would have placed over a hundred men, and there are only a few hundred Enclavers in the NVD, so continuing the doubling would mean the rest would be placed in another few months. I am pretty sure that you were the anon whining about this not being fast enough before the war even though this plan won a majority vote. I am pretty sure this was explained multiple times: we can't place them all immediately without people wondering why they are all suddenly being replaced in one big go, and where the hundreds of new techs came from. By gradually changing the proportion of techs/units at each location with these units, we avoid too much suspicion and move more in when the ones before have already managed to dig their heels in. This is extremely important because we have to conceal the nature of these personnel to avoid widespread riots and possible coup attempts. We are also doing this to give Ulysses' intelligence apparatus to gradually grow. Part of the plan is having Hsu send more officers discreetly over to that service each month, even he doesn't know what they are being surveyed for. As we get more intelligence officers each month, we can accommodate the increased (remember, doubling) deployment over time without risking our officers being overwhelmed and unable to manage their caseloads. This was all very carefully structured to work within our means, and grow both of these parts of the state. It will work fine. Multiple anons agreed. It is unfortunate the war disrupted our plan. A bunch of Enclave troops got rapidly onboarded to the military as a result though, and with all the random citizens applying to enlist and mercenaries getting hired, they thankfully had more than enough cover to do so in bulk. Survivalist will have to tell us what the numbers look like now, but that could've been a quarter or even half of the Enclave refugees right there, meaning we could place the rest in just three or four months total. Maybe even faster if we gained intelligence officers, and since there aren't BoS occupying positions the Enclavers would ostensibly replace, meaning fewer people to be suspicious and those that remain are expecting fresh meat.

Just fucking relax, man.
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>>6467713
>we choose where the power goes.
Motherfucker, look at the opening posts of the thread. The dam got damaged and the NCR redirected power to themselves and cut off all supply to the southern NVD. Their shit put our own citizens in danger and there was nothing we could do about it. We de facto do not control the most important part of the dam, which is where the power gets directed. You, yourself, state, and I quote:

>>6441239
>I am already galled that their techs refuse to reroute power after the sabotage, and when this is over we are replacing all of them ASAP, with prejudice. Any Enclavers that are wounded in the war can take their jobs as partial compensation.

Again, if you can identify technical experts and professionals we can hire who don't have alternate loyalties, who won't cost us even more money and resources, or who won't piss someone off if we hire them, please point them out. I am being genuine here. I am not trying to catch you in a gotcha. We have won the war but that doesn't mean we're better off for it. I'll accept that we're not letting any of the Mojave BOS join us, but we still need subject matter experts, and it is my view that waiting the 10-20 years for our education department to get running isn't going to cut it.

Anyway, no hard feelings meant or anything, if you have gotten that from me I'm sorry, I'm just really passionate about what we do with the NVD from here on out, and I think we can try doing a lot more.
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>>6467734
>The dam got damaged and the NCR redirected power to themselves
It'll be fixed in a month EZ and then we can boot them. Hell, Six should just say that since they failed their job by hoarding the power for NCR, he's immediately replacing all of them at once (once we've vetted enough Enclavers to make the switch), in one go. Then we should double the cost of power to NCR, honestly. They did fucking nothing for us and even from inside our borders were a drain. Another problem eased. It's ultimately just about pace and discretion. We can't just roll these guys out all at once. Entire settlements could go into revolt over our harboring Enclave, and I am sure the Freesiders haven't forgotten all the hell the Salvatores put them through. Just what it is.
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>>6467734
Thought on setting up a A and M collage?

We Don't need to hash out all the intricacies of an education plan. Just curious where your head's at.
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>>6467736
Well, way I see it we have a few problems, mainly Money and Expertise.

We need money to build/renovate actual education institutions, and experts to teach people. That's without getting into the finer points of who actually needs education, most of our population is likely illiterate and can only do basic math, and is generally unskilled, on top of being dirt poor, which means public funding, which means a gigantic money sink with no immediate return on investment.

The big problem we face is that we're starting from scratch. We don't have anything to build on, and most of our population is farmers, simple laborers, or just basic services people. Broad education is beyond us right now, we still need to work to it obviously, but it's probably better for us in the short term to create small, private institutes run by the Enclave, Followers, etc.

The Enclave has obviously been able to keep their small group educated over the generations, so they've definitely got something good going which we can try copying, but scaling that up is going to be difficult, the problems again being cost and a limited amount of teachers/experts. Doesn't matter if you have 1000 bright students when there's only 10 teachers for all of them. We could try attracting those over from the NCR but I have no idea what we could offer them that they don't have in the NCR. Unironically a civil war over there would be good for us, if we can filter the refugees.

In any case, our economy is going to be in the shitter for quite awhile after this war, between the reconstruction and the merc payments and paying off our loan to Caesar. Maybe we could act as an outlet for Caesar to send all those high-tech slaves survivalist mentioned, but again with the money. In the short term we should probably do basic reconstruction and focus on sending our new military on expeditions to all the local non-NCR ruined military bases and selling/using what we find.
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I'm new and haven't bothered reading the previous threads (yet).

So money is an issue? I'm 100% I have nothing new to contribute that hasn't already been considered.

I vaguely recall you guys killing General Oliver, cesar seeing the courier as a nephew or something, and being on neutral-ish terms with the Legion?

Uh. Well, if a lot of your people are stupid, turn them into basic laborers. Create Mirelurk farms near the lake cuz I know you can fine their eggs their. Maximize your food gains so you can both feel the locals and possibly export some.

Uh. You need people to sell your goods to either exporting or trading with passing caravans. Increase / improve farms?

There are train tracks through the map. Try to fix those up so you can use the railway system for trade and travel.
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>>6467756
>The big problem we face is that we're starting from scratch. We don't have anything to build on, and most of our population is farmers, simple laborers, or just basic services people. Broad education is beyond us right now, we still need to work to it obviously, but it's probably better for us in the short term to create small, private institutes run by the Enclave, Followers, etc.
I was hoping the followers could help in my aggracultural plan. I know they have taught crop rotation and other basic farm practices In freeside. But ultimately we need to build self reliant systems with the help of these faction. A well funded elementary school is long overdue and night classes so we don't have illiterate people having kids. Teachers make about the same as soldiers so it not like we can't pay a good chunk of people to start both an elementary school and an A and M. Maybe 50 people for each school? Just like the original morrill act they could have military uniforms at the Agricultural and Mechanical college

Whatever we do we need to start training people for the dam. The future tech society isn't gunna build itself

Some of the smartest people I've met in life were farmers I think they deserve a school and the ability to learn to read
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>>6467708
Nope they dont own it. The dam is ours.

This is not a point you can argue. The process for the enclavers has been placed. And it works has we intended.

Boomers intercepted for us that invasion that was READY to kill and burn North Vegas and then the Strip. We wouldn't have a GOVERNMENT if the defense of the NVD Government Building wouldn't have been done. Hoover Dam would be burning and destroyed, if the sabotage wasnt properly intercepted by our soldiers. And so on. The Enclavers where great but they didn't do everything critical.

These people are vermin and will never be accepted in the NVD. They cannot be trusted by us after all they did, and they still are BoS. I and others anons have no intention to having them in our ranks. They did not change, they helped Lost Hills in full. We cannot trust people like this they work for the Brotherhood they are still Brotherhood. It doesn't matter if Lost Hills left them, they are all tin cans still. If another tin can comes in right now with a Vertibird here they would all kneel and move away with them. This is what they are. None of them are innocent and neither are penitent, none of them are our friends, they have all partecipated in this war and they contributed greatly to Lost Hills war effort. They are liars and deceivers. They wouldn't have been accepted in the NVD. They wouldn't be safe here. They wouldn't be alive here. There wouldn't have been an heartwarming scene bullshit of "oh thank you for helping me with my leg BoS civilian that helped making the sunray killing weapon that burned my family and friends !" our people would have gut them and killed them on the streets and on the road. Because its our people the ones that suffered, that have been treated like shit and their corpses are still just about everywhere smoking. We had said and still are saying propaganda and facts about the BoS on the radiowaves right now. You dont understand the gravity of what the BoS including them did against us and the scars they left behind. You simply want them in our ranks and that will be it. No consequences and in fact you wanted to give them privileges even and even allow them to make a new BoS in our territory.

>that'll be quicker than the vetting process or won't cost us an arm and a leg I'm all ears.
The vetting process was made to be quicker has time goes on but sure. Make a call to Ms. Monica and see what can be done with the Shi. Talk with the Followers about it, maybe having a small medical school where they teach could be feasible or having more Followers coming in here. Talk with the families about it for create a private institution, see if we can attract teachers for it. Raul is making technicians for us on his lonesome, help him. Ask it on the radiowaves directly. We have recovered digital devices for teach people, lets have them thought somewhere. Go to Jacobstown again and talk with the Ghouls there, see if there are more educated and skilled ones there.
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>>6467756
I agree about having to build from the ground up, I'm just firing off ideas

>Unironically a civil war over there would be good for us, if we can filter the refugees.
Maybe we tell Ceaser? Or ask him what he knows?

In any case, our economy is going to be in the shitter for quite awhile after this war, between the reconstruction and the merc payments and paying off our loan to Caesar.
I really think we could leverage our reconstruction to get Caesar to consider restructuring or payment plan. We would only ask because it's family...
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>>6467798
>Maybe 50 people for each school?
Hopefully we can get 20 for A and 20 for M and then 10, For a medical school. Every teacher should have a student teacher. I think we can afford 100 people but am willing to go smaller than 100
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>>6467798
One thing we should do at some point is a census. Get a read on how many people we actually have, their age, level of education etc. Would be helpful to identify what places need help the most.

Another option I've just thought about is running free education, but only for any who enlist in government/military service for a set amount of years. Boost to our army and industry, and eases some of the costs for educating these people.
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>>6467827
Census has been wanted by Yes Man for a year so he’s (and I) are very supportive but important to think about what other info you want from it


>>6467786
Kek welcome aboard anon, jumped right into the middle of it. To answer your brief question, we’re beyond small-scale agriculture. Some of the lake can be harnessed for water farms but otherwise, just about every other piece of arable land in the Mojave is being used and constructing large greenhouses is expensive and inefficient.

As for the railroad…anons want to do it I think there’s just not been a lot of time or money. Also hunting down a working locomotive engine is not easy.

Anyway everyone else, post almost done and then we can move on to rebuilding.
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>>6467837
I seem to vaguely recall we ordered in some parts quite some time ago for the repair of the locomotive the NCR smashed up when they left. Whatever happened to that?

I'll still champion the idea of building narrow-gauge tracks all over the Mojave and constructing small locomotives and wagons would be quite simple but alas, that's on the back burner
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>>6456584
>>6456588
>>6456958
>>6456989
>>6457347

>>6467786
Read these reports from our secretaries.
Read the previous threads.
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>>6467837
Ah so the players have already considered green houses. Right. Well the only other thing that comes to mind is producing more crops that are tolerant to heal like the yuka stuff, or the broc flower and Xander roots to make healing powder or refine it into Stimpak. Buuut I'm sure yal talked about that already.

And if there's not a train in NV then what about the one in Big MT? I know Ullesus or whatever his name was, or father Elijah crashed a train into the think tank, so if its not 100% fucked it could possibly be used.

And the Think tank does have a ton of robots that could probably be repurposed into construction or labor machines to supliment the loss of life from the death laser and possible clean up the stripe.

>>6467844
Would probably need to establish a state sponsored company or something to get some sort of assembly line going. I know there's a small handful of places that cpuld probably be converted into motor pools. The roads would still be an issue however. If the roads are fixed up that'd save people a lot of travel time, maybe even update the highway signs?
I know Vault 3 got sploded, but there was like a Neon Sign making building in Fiends territory.

>>6467847
Right right. I reread the summary posts. I'll try to find time to read the prior threads. Also RIP BoS, I wish we could kill them all instead of letting them go- actually?

Could we like. Sorta lie a bit? Do the thing we we only let them have a few PA's and laser pistols, then our second in command corners them and kills them when no one is looking?
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>>6467865
I like the idea of using the legion to whack them, plausible deniability, points with Caesar, and make the deal so we get to keep all the PA and energy weapons left after they're captured since the legion doesn't like them anyway.
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>>6467865
There is a repository of decent condition locomotives at Big MT but they are a bit rusty and need restoration work.
The problem isn't the roads, it's that nobody has any vehicles to drive on them and that's not going to change for the foreseeable future. A good gravel road is just as good for travel in this economy as a paved road and repaving the entire system would be a massive project and still doesn't solve the issue of lack of vehicles. This is why I keep banging the drum for trains, a 2ft gauge network would be cheaper and easier to build and maintain (both infrastructure and rolling stock) and offer superior logistical capacity versus a few bootleg trucks here and there that just won't compare.
Obtaining some vehicles could go under the purview of our personal courier company but rail would be under MoDOT.
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>>6467865
>>6467867
I would be good with agreeing to their terms for surrender and exodus, but then send word ahead to Caesar in order to have him set up an ambush in the middle of nowhere. We owe him a debt that is accruing interest, so we can let him keep the loot. This is actually the most practical thing to do, even if it isn't very nice. They haven't earned anything better from us. If they could provide some evidence that they worked against the BoS from the inside by sabotaging equipment or performed incompetence to slow things down with plausible deniability I'd feel different. Seems like instead they were Just Following Orders up until the end. In more civilized times they'd all have been hung anyways.
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>>6467877
Let's do it!
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Morally, selling people into slavery, or tricking them via betrayal is morally bad.

However, after you've passed a certain threshold of shitassery, you've pretty much given up your rights to human decency, meaning you're no better than an object, or a horse with a broken leg that needs to be mercy killed.

Ergo >>6467882 >>6467877 >>6467867 yal are hella right. There is, NO ONE in our faction that would disagree to this tactic.

One thing however is still on my mind: What happened to the override codes? Did we get those back? Do you think the BoS forces that fled the blimp still have the codes?

Oh shit- speaking of, we need to send scavenging teams over there pronto before anyone else get their hands on it.

>>6467874
You seem like a dude who has their shit together. I can get behind this plan. At the very minimum if we ever get those rails / trains idea of you're going, We'd need to attach a minimum of two Securitrons of sentry bots modified to ride in front and in back of the rails incase some shit assers try to derail it. Then maybe some repair bots to fix said raids in the event that happens.

Oh, and one last thing I wanted to ask everyone. What are we doing in regards to metallurgy? I know the summaries mentioned how we have a leather business going, enough to outfit our lads with leather armor, but can we improve it further by creating the Reinforced variants of Leather armor for better protection?

Or, maybe collect and farm the various species of geckos to make the really good Gecko Backed Reinforced Metal Armor? That's like one of the strongest non-powered sets of armor you can make.
That's as much armor as a set of Mk.2 Combat Armor, plus it offers protection against radiation, poison, and fire. I'm absolutely sure yal talked about this idea already, but I just wanna hear what yal done with that idea. Probably put it in the back burner due to literally EVERYTHING being on fire and the Vegas economy in the shit right now?

Alsooooooo. We still sorta Caesar heir or nah?
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>>6467882
>>6467917
If Caesar wants to enslave them, and subtract some of that value from the debt too, I suppose he is welcome. Suspect he will see them as too intelligent and capable for that, though. If they use bomb collars, BoS techs are liable to actually have the skill to tinker with them. BoS knights, even out of armor, have much better discipline and combat training than most of the Legion's forces. Seems a tough group to keep as slaves even if those skills might also make them desirable for certain tasks. I would just pitch a smash and grab. Even if Caesar doesn't want to use the power armor, it's value to his Eastern trading partners is not negligible.
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>>6467882
I would like to say I'm against immediately betraying those who just surrendered
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>>6467925
any particular reason as to why? I thought the BoS betrayed us twice or something?
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Caesar might let them go. He is already occupied with different conflicts, with his other projects and his purge. And they are still a group strong enough for a small group. If he wants to have a go at them, he can. Ain't paying him another favor for doing that, though. Legion initiative. I also don't want to chase them personally. We have rebuilding to do here.

>>6467917
>What are we doing in regards to metallurgy?
We don't have much metal production going on. Major things we are doing, though, are finishing the RMRP second phase, which will bring us to activate even old industries like the NV Steel facility. After that, our first housing complex (which, if it wasn't for the tin cans, would be ready to go) for Freeside would use some amount of steel, I think. Beyond this, not much. Low-tier weapons made by craftsmans i guess. And the gunrunners factory, which we have a contract with, probably orders any steel around.

>I know the summaries mentioned how we have a leather business going, enough to outfit our lads with leather armor, but can we improve it further by creating the Reinforced variants of Leather armor for better protection?
Sure. We have 2 leather shops that produce leather armor and other leather products. An investment in these shops can improve quality. Expanding them would increase production of leather armor. I wanted to create, by quite a long while, the Mojave Hunting Guild to put more meat in our local markets and provide our leather shops with more types of leather to use. Plus, we can sell other animal goods that can be used for different purposes.

>Or, maybe collect and farm the various species of geckos to make the really good Gecko Backed Reinforced Metal Armor? That's like one of the strongest non-powered sets of armor you can make.
Red Rock Canyon is currently filled with geckos. Wildlife. There is some hunting there to keep their population in check. There were different ideas for it.

>Probably put it in the back burner due to literally EVERYTHING being on fire and the Vegas economy in the shit right now?
We had different problems and emergencies to deal with during all of the quest. Now, though, things are looking better; if it wasn't for the war, we would be in a far better situation. But it has ended now, so things need to adjust, and after we do reconstruction, regular trade+tourism will no doubt about it return.

>Alsooooooo. We still sorta Caesar heir or nah?
You will understand better what manner of situation Six is currently walking with Caesar after reading it through threads. Is both amusing and worrying.
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>>6467917
The key advantage of the Securitrons is that they are a lot of firepower packed into a small, highly mobile and durable unit. On a train, that's less of an issue, and security could be provided by a few NVA men operating heavy crew-served weapons. A couple of .50cals in mini turrets supported by a squad of regular troops in a guard van would be quite enough to ward off raiders and wildlife or at least hold them off long enough for a Securitron patrol to arrive. While Securitrons would of course be better at the task, we can make do with what basically amounts to a mobile pillbox/APC.

Meallurgy, not much. We've got some stuff going on at Novac for recycling scrap but the NV Steel facility has for some reason not received any attention since clearing it out many months ago. It's an almost functional rolling and casting facility and apparently has a blast furnace - we have coal and limestone available locally, but no iron ore. There should be iron available at Cedar City just across the border in Utah so there is an available long-term project to get mining there going for making virgin steel. There's also a steel mill near Henderson I've brought up repeatedly as the potential target of a mission to see if we can dismantle and retrieve its arc furnace and rolling equipment to expand NV Steel with.

We found all of our gear alongside the Platinum Chip, including the override system as far as I understand it. They weren't physical codes but rather sounded like a huge electronic skeleton key that can be plugged in as a system override. In any case, nobody actually touched any of our stuff, it was all right where we left it.
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>>6467928
>metallurgy
Mmmm. Plenty of old ruins and wreck for us to scavange. Afaik rust can still be made into steel, but requires a few extra steps. And yeah- I was gonna mention the NV Steel Facility. Good to know you guys still have that place in mind.

>Mojave Hunting Guild
I'd be down for it. Probably need some regulations so we don't over hunt some creatures into localized extinction or force them to migrate else where.
And yeah, animals CAN be made for other things beyond leather and meat. Hides can be turned into luxury goods like clothing, accessories, rugs, etc.
Bones can be used for Scrimshaw art pieces to be sold to collectors, or hell- of the bones are strong enough you could use them as privative armor. Otherwise you can grind them up and mix them with a mild acid as fertilizer for soil.

>Red Rock Canyon gecko population
That's good to know! I was also thinking about making a deal with The Thorn. You know, the underground arena where people can bet on fights? Where people can fight people, or animals, or animal on animal on violence? I know for a fact geckos are raised to fight down there, so we could probably make some deals in regards to the animals that die there. Perhaps an offer to renovate and add more tourism to her location?

>things are looking better
Good to know. Still, I'm sort of terrified of all the plot hooks the QM left out there. Like how Mr. House is missing, the missing government codes, the destruction of Zion, and other scary stuff.

>Caesar
Looking forward to it!

>>6467931
>Securitrons
I love our silly TV Bots. I do want to ask tho, have any progress been made to make an improvement on the Mk.2 version? I know Mig BT has some seriously strong variants, though they're unstable. If they could be "Fixed" our entire Securitron forces could become a massive force multiplier.

>Codes, Chip, Swag
Oh thank Todd Howard. I was seriously concerned about that. Could you image the damage the BoS could do if they made their way to DC? Good lord we would be impossibly boned.
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>>6467943
>Plenty of old ruins and wreck for us to scavange
So and so. Things get scavenged when time passes. We'll probably clean up any other wrecks in the Mojave in the following 2-5 years. Now we have a new department to do it with Veronica at the head, so you can imagine.

Yeah, I also planned to sell any animals or eggs from this guild, and specifically to the Thorn (not entirely; I and others had also other ideas with animals that have been sitting by quite a while). I also had plans for the Thorn, but it's a different, distinctive investment; it would become a great arena. Something much more advertising than what it is now. More professional, appealing. Better. These two things can be connected, though once they are ready and finished. Which benefits us because they synergize very well together. In regard to wildlife is plentiful in the Mojave.

>Still, I'm sort of terrified of all the plot hooks the QM left out there.
Part of the problems we have to resolve or put down for good. Things don't get easily solved here. Most of the time it takes quite a while.

>Looking forward to it!
You might not have the same enthusiasm about this argument when you are done.

>Mk.2
No. No time for improvements. We do have something or someone new in our ranks related to this, but ain't gonna spoil it.
>>
>>6467947
>Guild & Thorn
Mhmm mhmm! I remember in one of the older NV civ quests (before the redux) we made some deal with the Legion where we got some of their big ass fucking dire wolves? I think we planned to breed more to add to our military and civilian forces since:
A.) You do not need to pay direwolves wages, only food and affection
B.) They are fren shaped thus a morale booster
C.) Takes relatively less time to raise and train compared to a soldier, but obviously they can't use guns and only bite things, but god damn can they bite.
>>
>>6467943
>Rust
Iron oxy-hydroxides can be easily smelted back into dehydrated iron oxides, but to reprocess them fully you need to go through the same steps as you would the Fe-oxides in the form of iron ore.
The Mojave isn't that rich in scrap and it's going to run out eventually and fail to meet requirements as our demand expands, we don't have infinite scrap from the Boneyard like the NCR does. Eventually we'll have to sort something out for making virgin steel - we have a limestone quarry but that's the easiest part. We'll need to construct lime kilns; dewater, repair and re-equip the coal mine, construct a coking plant, find or secure a source of iron and sort out the logistical nightmare of all this. Ironically, iron is fairly plentiful in the Mojave, it's just in the form of iron sulphide (pyrite) which is a massive bitch to process and basically impossible to make good steel out of thanks to sulphur contamination. Processing the Cu-sulphides from the copper mining soon to start at Novac will produce smaller quantities of Fe-oxide as a byproduct we can use as steel feedstock but it won't be much and may still be contaminated.

>plot hooks
Oh, don't you worry. We won't be able to get anything substantial done before we have to run around putting out yet more fires, get raped by the next crisis and get dragged into even more drama, you can be sure of that. I just wanna play with infrastructure and industry, man.

>Securitrons
As far as I recall, no substantive progress has been made on that front in the face of far more immediate concerns. Much of the focus is on slowly building up the supply chains and supporting industries to start repairing and building Securitrons of any stripe before we can think of taking it to the next level.
>>
The West Coast Brotherhood will need to be dealt with one way or another but for now, the fighting seems to be over. Or it will be once you deal with what you consider the Mojave remnants.

You fly over to Hidden Valley to meet Taggert. While you thought of dragging him in front of the Lucky 38 to grovel, they don’t deserve tk be in the city and certainly won’t be in the country much longer. Your leg is still stiff and sore but it’s only because of your enhancements and natural robustness that you’re able to walk at all. It’s these reasons that you survived the fall, actually.

Still, you’re arriving at Hidden Valley like a conqueror. Your two mechanized squadrons are flanking you, while the rest of the army is sitting right outside of the bunker complex, ready to rush in. But by this point, you know they’re a spent force.

Your bodyguard forms around you

Taggert is standing at the entrance, having no bodyguard or aide. He looks tired. You’re shocked he’s still here in the Mojave and hadn’t been “relocated” elsewhere but you suspect his knowledge of Helios was invaluable.

Taggert: Director Six, I’m glad to see you. Although I assure you there’s no reason to bring the calvary haha.

[The last time I visited here, you tried to kill me.]

His pained smile falls and the look of exhaustion returns.

Taggert: Ah, yes. Well, we should get down to business then. If you’ll follow me…

You clear your throat.

[I’ll see my new bunker in due time, Scribe. We’ll be hammering this out right here.]

You motion for one of our bodyguards to step forward. He unfolds a small, plastic table and places it on the ground between you and Taggert. He then unfolds a chair which you promptly sit down in. Out of your duster, you pull out a thin stack of papers and a pen. You place it on the folding table and turn it to face Taggert.

[Most of these terms have already been discussed but I’ve touched them up. At this point, I’m done negotiating. I expect you to sign.]

Taggert approaches and slowly reads through the papers. To his credit, his face remains impassive. You purposely have kept the terms succinct.

1.The Mojave remnants will be allowed to leave with 20 units of working T-45, they will give up all other PA that’s either working or otherwise.

2.The only weaponry they will be allowed to take are ballistic weapons, small explosives and laser weaponry.

3. All equipment taken by the Mojave Remnants will be checked by NVD forces before departure.

4.The facilities and territory held by the remnants will remain untouched and absolutely no sabotage will be tolerated.
All information related to Hoover Dam, Helios and any other facilities in the NVD will be handed over.

5.Absolutely NO BOS personnel, former or otherwise, will be allowed to settle within the NVD.
>>
On the flight over, you thought about these terms. Were they too kind to a vanquished foe who had cost you so much? Sure but these remnants weren’t vanquished yet and many -if not all- personnel who had any sway left on those Vertibirds.

No, you feel confident in your choice. A quick end to the war, keeping irreplaceable faculties intact and still getting a huge windfall in technology and equipment. And who knows, maybe it shows that the Director shows clemency because you are WELL within your right to wipe them out of existence.

Taggert slowly picks up the pen but before he puts it to paper, he pauses and looks up to you.

Taggert: Director, the attack on Freeside wasn’t my-

[Sign.]

He jumps a little at your tone and quickly scribbles down his name, title and date.

Taggert: Okay, it’s done.

Your signature was already on the treaty. You tuck it back into your coat and stand up.

[Here’s what will happen next. A company of infantry will come in and assist with your departure. They will check all equipment, check Hidden Valley and Helios, and then escort you to the border. Any attempts to fuck with me will be met with the extermination of what remains of this shitstain of a chapter.]

Taggert doesn’t look up at you, still staring down at the table where the treaty once laid.

The remnants put up little resistance to the NVD infantry overseeing their departure. You had the All Americans come and control the handoff, mostly because they knew what technology to look for and partly because it was a taste so sweet to see the Brotherhood kicked out of their bunkers.

The main Hidden Valley bunker was handed over without fuss. While it was much emptier than when you saw it in the past, it was more due to the war and less due to the remnants stealing anything that wasn’t nailed down. Left in the armories and maintenance racks were the following:

-75 Tier 3 Firearms
-50 Tier 2 Firearms
-50 Combat Armor
-20 T-45 Suits
-10 Damaged T-45 Suits
-15 T-51 Suits
-5 Damaged T-45 Suits

There were also numerous pieces of heavy weaponry that should outfit a few heavy PA squads and a handful of platoons similar to what the Boomers provided. Kreger will handle reorganizing and equipping the proper units with equipment but many of your new enclave personnel remark that you now possess more workout suits of PA than almost any other faction in the wastes.

Helios was also handed over and aside from the damage you yourself inflicted, the facility is untouched. The terminals still have the documentation and data and combined with what you downloaded from the Benediction, you should know all that you possess in regards to that curious power station.

The last remnants cross the dam and into Legion alone it is that for the first time, the Mojave is under supreme authority of you and you alone. And any potential resistance to this authority either external or internal has been quelled - for now.
>>
>>6467963
>>6467964
Good. We stand above this vermin even now, and the people they forcefully captured and imprisoned are now free again. The NVD independence is maintained; this is our land.

>Taggert: Director, the attack on Freeside wasn’t my-
Nobody believes you, metal cockroach. Out of our homeland. Filth.

Time to see our people that were imprisoned. We couldn't save any of them from being forcefully kidnapped and forcefully moved by the Brotherhood. Now they are free again, at least. I hope Doc Mitchell is alright. He probably healed anyone hurt among the prisoners, though I doubt the BoS allowed him free reign on helping other prisoners. Must have been a hellish experience: taken from home, forced to march, and then kept in a likely shitty prison camp to be abused by tin cans or executed outright.
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>>6467950
>deal with the Legion where we got some of their big ass fucking dire wolves? I think we planned to breed more to add to our military and civilian forces since
The coyotes, yes, we have them still.

>pay direwolves wages, only food and affection
Still food and an amount of training, but yes, it's a small upkeep.

Our plan with them was this :

- Combine them with Rex pups
- Send them to Novac, after we do an investment in there for the creation of the Novac Dog Breeding Center and then an investment for the creation of the Novac Dog Racing Track
- With those two honest activities up and running, we can buy dogs/coyotes hybrids and put them in NVPD* and Military units


*A NVPD reform is something we wanted to do as well, finishing up on justice (and hopefully create the Department of Justice too). Retraining, education, discipline, values, and new equipment. All done by Hsu, who is now in our ranks.
>>
>>6467964
Some things I recall about their facilities were there extensive digital library, training sim pods, a classroom, medbay, and probably a few other things I might be forgetting.
Honestly the SimPods are what interests me the most. Not only would they help accelerate some of the training for our militant forces, we can also use them for PA training.

Not to mention all the hidden entrances they've had to collapse and additional facilities not shown in the game, the Hidden Valley bunker, despite being slightly depleted, is indeed a very nice windfall for us.

Oh, right, another thing I forgot to ask you guys. What because of the general super mutant population in NV? Specifically those concentrated in Black Mountain and Jacobs Town?

Are deathclaws sentient or feral?
>>
>>6467973
>- Send them to Novac, after we do an investment in there for the creation of the Novac Dog Breeding Center and then an investment for the creation of the Novac Dog Racing Track
OOOOOH! That would be an excellent source of income. Not sure if we would sell puppies, and it's not like we can get an monopoly on the super dogs for long, but the race track idea? That would fit very well with Vegas's gambling theme.
Maybe add in something like a dog show contest for other wastelanders to introduce their own exotic breeds? Then if we find people with cool+useful mutant dogs we could breed those as well.
>>
>>6467969
He's already signed the peace treaty so there's no reason for him to lie but whatever.

35 PA suits is great, we should give them straight to Granite Company. We should also look into cannibalising the damaged PA we have and getting more workable suits out of them, maybe selling the rest as scrap to the Shi.

Now back to rebuilding. We have a lot of money from Caesar we can immediately use for investing in infrastructure and repairs, we just need to make sure we can keep up with the merc payments.
>>
>>6467977
Once more of our stuff improves, would it be a good idea to renegotiate the contracts we hold with our mercenaries? Perhaps offer them permanent jobs in the NVPD for lower immediate wages in exchange for benefits? (health insurance, retirement, 401k plan, Veterans Association, a piece of land to live on)
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>>6467964
>5 Damaged T-45 Suits
I assume you mean T-51 suits there?
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>>6467974
Black Mountain supermutants got kicked out, but we're on good terms with Jacobstown and they sent some troops over to help during the war (which didn't do much, mostly because of bad dice).

Going forward we probably want to rejig our military into being more of an expeditionary force, especially with those Vertibirds and PA troops. Maybe we'll be able to get the Benediction running again, maybe not, have to wait and see how damaged it is. Either way, I want our boys hitting as many Enclave bases as we can over the coming months, we still have that list from House's files, and the DC master codes, but our next military action should be holding a triumph celebrating the victory, invite Caesar, Kimball or even Hanlon to spite him, and demonstrate that we're not to be fucked with.
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>>6467978
Definitely. I want to keep Granite company at all costs, they're already a high-tech group, but their Enclave connections might get even more tech experts and educated folk into the NVD, which we need bad, but the Band of Brothers will also be useful as general patrol/training troops, Kreger has been screaming at us for more bodies all game.

Also shit, I just realised the Smashmouths aren't dead. We need to figure out how to quietly liquidate them before they get back to raiding.
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>>6467980
>Maybe we'll be able to get the Benediction running again
I'm fairly sure that thing is so much mangled scrap. It's in multiple pieces all across the valley and a whole strewnfield of debris. While I'm sure we'll be able to salvage components, I can't imagine any significant part of the structure is reparable.
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>>6467974
>What because of the general super mutant population in NV? Specifically those concentrated in Black Mountain and Jacobs Town?
Many live in the governorship of Jacobs Town, one of the governorships of the NVD. Other supermutants and even ghouls settled here. Some of them have fought as volunteer units during this war for us, ready to show the rest of the NVD that they will fight for this land like anyone else. Marcus is now in charge of a department.

>Are deathclaws sentient or feral?
Feral. Not a sign of a sentient one here.

>>6467976
It's a product. I would sell them and buy them. We need our local economy to move more and be more vibrant.

>>6467977
I told you what I think of them. But we put a stone on this now.

>35 PA suits is great,
For what reason ? Not against it. But mercs are already being paid, and all merc companies were already allowed to grab battle loot during this war. Want to start warming up relations? Or just a quick sell ? Because we can make new squads of NVD PAs with these, and we have the means to do it already. Jackpot squad worked out quite fine and was trained by Moreno, with the Enclavers here and integrated; any new squads will even be able to exercise together.

>We should also look into cannibalising the damaged PA we have and getting more workable suits out of them, maybe selling the rest as scrap to the Shi.
Good idea.

>Now back to rebuilding. We have a lot of money from Caesar we can immediately use for investing in infrastructure and repairs, we just need to make sure we can keep up with the merc payments.
We should be capable. With the war gone, trade and tourism can return in force, and we can be much more secure.


>>6467980
>Going forward we probably want to rejig our military into being more of an expeditionary force
Heh, we still need to do patrols and have garrisons here. Duties don't vanish, and neither does the Blight north of us. We will see who and what we can send for the expeditions of Veronica's own department.

>Benediction
I would send it to Nellis as a coordinated project together with the Boomers. Good way to warm up relations even more with Boomers, and also because Nellis is an excellent location for repairing it and studying it. We need to start the road of integration with the Boomers in the NVD in a harmonious way; this would help.

>>6467983
>the Smashmouths
They remain mercenaries even with their raider origins. We can find another solution to kick them out, our state is going to use mercenaries even in the future. Best they don't hear we killed one company of them. Even if they are the worst kind of wasteland mercs.

A premature end to their contract; an immediate payment should be manageable.
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>>6467980
>we're on good terms with Jacobstown and they sent some troops over to help during the war (which didn't do much, mostly because of bad dice).
>Going forward we probably want to rejig our military into being more of an expeditionary force, especially with those Vertibirds and PA troops.
I do think that nightkin could be an insane get for our military, extended cloaking is really rare and expensive and difficult for just about anyone else, most don't have access at all. Plus they're 400+ lbs, able to flip cars, and typically have decades of combat experience, even over a century of it in some cases...
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>>6467983
>Kreger has been screaming at us for more bodies all game.
He has asked for more troops and more stuff, thats just what all departments heads do really though. But he works with what we have. The upkeep of more units doesn't pay it self even he knows that. Better times are ahead.

Still there are actual military priorities for us that Kreger told us take precedent over anything else of the military :

- A logistics company is a must. We needed it before now we must have it. The Mojave Rose Trade Company helped us but their job should be being a company that trades, Moreno wants a dedicated logistics company of the NVD army.

- Create and invest in necessary military industry. Melee weapons, gunpowder, explosives, more leather armors and other necessities for soldiers like simple field/camp accessories. We cannot get all types of military industries but some are required. Upkeep costs must be cut and this will also help our economy. More contracts with Gun Runners, or even Van Graffs could be considered.

- Further investment in Intelligence.


Then there is other stuff. Like the NVPD reform. Or transforming the Volunteers unit in Minutemen/Militia. If not outright infantry. The creation of an artillery company is long overdue has well for use those artillery guns we have. And then more troops, Six repairing those Securitrons that can be repaired, starting the road for being able to produce Securitrons, seeing how feasible is an engineer/techie military program etc.....

>>6467980
Jacobstown is part of the NVD. Those volunteers where formed up and sent by them, when we called for volunteers to join the war. They didn't send them only for good relations, they answered their nation call to arms. This is a very healthy sign of their desire of wanting to properly integrate in our state.

>>6467988
They are recruitable. Like ghouls and supermutants. Though Moreno will probably need to do some work for learn how to use them. Until then they will remain volunteers that can be called by the NVD in case of war.
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>>6467993
Yeah, there's a lot to do. We should probably draw up a list of stuff not included in the RMRP that we want to do and order it in priority. If we keep being too disordered it won't be good for us. Stuff like the logistics company is a must for example, but getting a native military industry is probably lower on the totem pole. There's that report by the secretaries earlier in the thread, I might go back through that and order their recommendations in order of importance.
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>>6456584
Department of State
>1. Culture Zones for Legion Guests
>2. Permanent Embassies in the NCR and Legion
>3. Contacting other powers, Idaho, Pacific Northwest, Texas

Department of Commerce
>1. Literate citizens for more efficient taxmen
>2. Better education and physical infrastructure
>3. Basic Resource Bottleneck for industrial growth

Department of the Interior
>1. Sulfur beneath Vault 19 for gunpowder
>2. More funding for resource surveyors

Department of Agriculture
> 1. Food Diversity
> 2. More water for farming

Department of Transportation
> 1. Fully operational rail system
> 2. Actual locomotives
> 3. Better roads

I think our main short-term goals should be recovering from the war, getting the weather machine running, and creating a department of education, don't know who can head it. We can't start with mass literacy and education, but we should create a class of educated officials and military officers that are incentivised to pass down education to their kids. We should also copy the chinese exam system for anyone who wants to enter the government, but make it optional instead of universal, that would be too hard for us right now.
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>>6468006
Oh and a big chunk of the agriculture problems/risks we face can be fixed when we get the weather machine running. And, when we do, to fuck with the brotherhood more I say we identify where Lost Hills is on the map and keep stealing water from the region to send to our own.
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>>6467964
>Taggert: Director, the attack on Freeside wasn’t my-
I think he was being honest
>>
>>6468008
He can be as honest as he wants, He picked the bed he was laying in and didn't get out or desert prior when given the chance.
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>>6468006
>>1. Sulfur beneath Vault 19 for gunpowder
Sulfur would be a boon and eventually moving away from night soil into more modern fertilizer.

Department of Agriculture
> 1. Food Diversity
> 2. More water for farming
I listed a few ways we could address both these issues. Would love more ideas tho.
>>
>>6467662

1 year Brahmin plan

Even though my other plan lays out ground work for protein diversity, Brahmin remains a fragile single point of failure in our agricultural system that needs to be addressed.

>State ran cattle program
for food security and leasing to smaller Farmers. Try to develop a dairy Brahmin and a draft Brahmin.

>Construct large Cisterns
to reduce evaporation and water contamination.

>State silos and state Cisterns provided emergency food and water when needed

> Construct earthwork shade spots so Brahmin don't drink as much water

> Screening gates for cattle entering the NVD
health screen, rad check, ash sulfur bath. hopefully we can convince the followers to help us, we should also be looking for potential Brahmin for our breeding program.
>Heard segregation
keep commercial herds away from State herds, especially foreign ones. We could set up a place on the opposite side of Vegas for commercial farmers. Or lease our land at a high price to foreigners.
>A large patch of rad free land
near New Vegas for the state herd, close to the farm so we can lease the Brahmin out to the small farmers and process the dairy and meat
>Establish a veterinarian school
for the inevitable med school dropouts in our A and M collage
>Make a dry milk and cheese or butter facility for the state dairy the gets producd.
Consider making a product that would give us name household recognition in NCR, consider ways to refrigerate food shipments to the NCR.
>Start cricket farms and mix with spent distillery grains to feed Brahmin.
Consider banning feed that humans could eat and export.
> Consider a small price floor for cattle to prevent panic slaughtering in a crash
> Farmers can pay taxes in breeding worth Brahmin
> Coyote cattle dogs???

End of year 1 plans

>Salt curing yard-
shelf stable beef for our food reserves and export to Legion and NCR. Eventually we could make a high-end Brahmin jerky for export, we could even put our face on it. Free advertisement for us and Vegas. A 3-year plan involve developing refrigerated cold packing for NCR export, but that's when we've become more educated and started our tech society dreams.

>Dairy Processing-
By the end of the year we should have at least 2 different dairy processing facilities, probably starting with something shelf stable first, we have the power from the Dam. Same as with this all curing yards, It'll be good for food security and in the future could be developed into a high end export with refrigeration.

>Tanning Yards-
State facility to process dead Brahmin into high quality leather, I'd be remissed if I didn't mention that we should consider other animals including golden geckos. I know we already have a leather thing up and running maybe this could supply them?

>Steel plow production facilities-
Improving farming efficiency, other tool casting would be ideal as well.
>>
>>6467662
>>6468016

>Education-
As with my previous plan education is essential. Anon was talking about the MK 2 upgrade being a force multiplier. Education is an instantly accessible force multiplier for everything.

Half a day in the class room and half a day working

240 student cadets

>10 agricultural teachers
- soil chemist
- night soil composting expert
- irrigation engineer
- veterinarian specialist
- dairy and food preservation specialist
- aquaponic and fish hatchery director
- subterranean insect and fungal husbandry expert
- seed bank and crop geneticists
- Field Foreman specialist

> 10 machining teachers
- Master metallurgist
- blacksmith and tool casting expert
- civil engineer
- machinist expert
- kiln expert
- chemical engineer and tanning expert
- biofuel and distillery technician

>4 medical teachers
- Head medical officer and surgeon
- herbal and pharmacy expert
- public health and epidemiology expert
- field sanitation and triage expert


Also when I say Brahmin I mean to also include Bighorn
>>
>>6468018
This is good, but I think too ambitious. For example, where in the wasteland are we going to find a veterinarian specialist? Not to mention the rest, we probably have a few Enclave members who are specialists, but I doubt they could fill every position you have listed here. I think, for the moment, we should focus on basic literacy and mathematics skills, and pick out those who are skilled to get tutored by the specialists we do have.
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>>6467996
>We should probably draw up a list of stuff not included in the RMRP that we want to do and order it in priority
There is actually a whole pastebin used as storage by now of ideas to do.....


>but getting a native military industry is probably lower on the totem pole
You will change your mind when you see the average upkeep and cost of an infantry company :) .........
>>
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Those taken from Goodsprings, Novac and some surrounding were being kept in the bunkers of Hidden Valley. One bunker, the one you had been in many times, had a few VIPs like Trudy and Doc Mitchell while the other bunker that was in the process of being dug out had nearly others. The conditions weren’t deadly but it was uncomfortable and the hostages were constantly scared of being executed. A handful did end up dying from sickness or injury but the BOS did their best to ensure the hostages stayed healthy enough to be pawns.

The medics from the infantry looked over most of the captives and found that malnutrition was their only serious issue. Rations from the bunker and a few animals kept by the BOS above ground were cooked and after a day of rehabilitation, they headed back to their homes under escort. You’re not sure how you would have taken Hidden Valley without civilian casualties and as you watch the caravan of civilians head out of the valley, you take the time to thank whatever power out there that this was the outcome.

Many of the immediate issues of the war still need to be addressed but there’s a massive elephant in the room over at Red Rock. Under your orders, the wreckage hasn’t been touched. When you arrive to look at the crashed airship, you’re stuck by how intact it still looks. It landed in a relatively open patch of dirt where many of the old Khans put their huts up at.

The ship is broken into three parts, almost equal sizes from the bow to the stern, but these three prose are still connected in many places by the girders and wires that made up the inner skeleton. Equipment and wreckage is also scattered through the canyon but once again, it’s a clean site for the size of this ship. You poked your head into one of the tears in the hull and while you saw pretty severe damage to a lot of the innards and the equipment inside, an idea began to grow in your head.

The dead bodies would need to be cleaned out and any military equipment secured but what if…

>This ship will touch the skies again! Turn Red Rock into a giant maintenance field and begin rebuilding the airship.
>Scrap it for parts. This thing is chocked-full of all sorts of goodies and you know both the NCR and SHI would kill to get their hands on it. (150,000 to 350,000 Caps)
>Keep it under guard for how, even if it means the longer it sits there the harder it will be to rebuild and the less caps for scrap salvage.
>>
>>6468130
How feasible would it be to transfer it to Nellis ? I would prefer to use Red Rock for food; Red Rock sounds like a pain to use to rebuild this thing.
>>
>>6468138
I'm thinking the same thing about moving it to Nellis, they have the facilities for this. Carefully dismantle and reassemble it if we have to.
>>
>>6468138
It’ll end up being one of those things that’s a pain in the ass at first but will help long-term. All that to be said, possible but will have more up-front cost
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>>6468140
>It’ll end up being one of those things that’s a pain in the ass at first but will help long-term
Idk, Red Canyon was a great place for wildlife. It doesn't have a settlement anymore since it was abandoned and has 0 support to make a giant maintenance field. It doesn't even have a dirt road that goes to it. We would need to build everything for this thing from scratch. Sounds like a loss of a good spot for food too.

Can never stop hating the tin cans enough.


>>6468139
Same sentiment. No development. No support. No roads. Got nothing but a few fortified hunting lodges, if I recall.
>>
>>6468147
Meant that moving the airship would hurt at first but be beneficial long term. Honestly Nellis is probably the best place in the Mojave to rebuild it at
>>
>>6468161
Ah, in that case

>>6468130
>Write-in
>Carefully dismantle and reassemble the airship at Nellis. It's time for the Boomers and NVD to work and collaborate on a grand project. It will tie us further together, satisfy the dreams of the Boomers, and increase our military power.
>>
>>6467986
On the topic of scrapping PA to repair other sets, and if it's only a patter of pulling armor off of one frame to fill out another, lets remember that power armor CAN be used for construction purposes. Just need to attach some cheaper steal plating, a hazard mask, an air tank, and a miniature fan to keep the occupant cool and we'll be in buisness.

Motorcycles should be easier to repair than cars, but we could also try our hand out fixing some of the trucks.
The mote vehicles we can add to our motor pool, the further we can project t our forces / fast they can perform their patrols / the more loot they can ferry back home.
>>
>>6468164
+1 to moving the airship to the air base

>>6468014
+1 to Year 1 Brahmin/Bighorner plan. Let's break the NCR Barons' monopoly, and make the Strip's steakhouses as famous as our casinos!
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>>6468164
>>6468014
+1 to both

What's Yes Man doing? Comsidering how under manner we are, we might need to comsider programming some robots like Mr. Handy's and Ms. Nanny's to help with basic administrative duties.

Hmmm. How much of our population is unemployed? Thing we could offer extra food and wanter in exhange for asking peeps to help move rocks, dirts, and sand in places we might need them?

Do we know how to make sandcrete for buildings?
>>
>>6468130
>>6468164
I support this. There is plenty of space there, and equipment, and specialists. It'll be a good joint project, maybe get the Nellis folks to come out of their shells a bit more, and there is an economic benefit to these kinds of public sector jobs even if it's expensive for the state. We should definitely work it into our budget.
>>
>>6468130


>>6468164
+1
Hoping we can leverage them into giving us at least 3 people to be teachers in our new education system

Their knowledge on biofuel will be extremely helpful in the future and we most certainly will need one of them as a teacher when we decide on train or car/motorcycle>>6468194
>On the topic of scrapping PA to repair other sets, and if it's only a patter of pulling armor off of one frame to fill out another, lets remember that power armor CAN be used for construction purposes. Just need to attach some cheaper steal plating, a hazard mask, an air tank, and a miniature fan to keep the occupant cool and we'll be in buisness
Could jump start our much needed mines

>>6468200
Our buffets and steakhouses will soon be know throughout the West


>>6468203
>>6468200
Thoughts/feedback on my aggracultural plan?
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>>6468194
>>6468243
Yeah, being able to lift or pull heavy shit and shrug off falling debris would be super fucking useful. I'd also like to talk to Jacobstown about a labor exchange. Supermutant miners could handle irradiated tunnels that have soaked in nasty waste, have thick/dense skin that'd protect them from a lot of job site hazards, and are also very big and strong. They'd be extremely efficient builders with good direction. If they send down some lurches to do manual labor, we can send up some farmers, technicians, and other folks with a lighter touch to assist them with tasks they normally fumble around.
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>>6468250
>we can send up some farmers, technicians, and other folks with a lighter touch to assist them with tasks they normally fumble around.
Brilliant honestly I'm sure they would be interested
I also wanted to get their help with Bighorn, seeing if they know anything we don't about domesticating them.
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>>6468261
I'm thinking of a variant of the wasteland chariot.
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>>6468194
You want to use Power Armor for construction work? Temporary or Permanent ?

Motorcycles need pieces, but yeah, easier than cars. A bit more dangerous than cars, though. Vehicles cost fuel; remember that.

>>6468203

>What's Yes Man doing?
Pretty much anything that he can do, he helps us. Directing around Securitrons. Some organization of the government. etc..

>Comsidering how under manner we are, we might need to comsider programming some robots like Mr. Handy's and Ms. Nanny's to help with basic administrative duties.
Our government is actually growing, so we are handling, in a better capacity as time passes administration duties. In the future, they will need more funding to expand. And we will need to improve the governors' local administrations as well.

In regard to robots, those are quite rare. And there is a mercenary company that is basically led by a scientist with robots. Half a mind to take his contract just for offering him a position as a scientist.

>Hmmm. How much of our population is unemployed?
The population is becoming more employed as time goes on. But in general, especially in NV, plenty still don't have jobs. And they do odd jobs to fill in that void. The request for work there is very high (one of the many reasons why we will start the first housing complex, the other is that proper housing is badly required in Freeside. If it wasn't for the war, construction would have already begun). We have 0 issues with recruitment for the military and police, for example.

>Thing we could offer extra food and wanter in exhange for asking peeps to help move rocks, dirts, and sand in places we might need them?
They want jobs, so they will work. At the same time, for us it needs to be something we need. In this case, the construction of the first housing complex would be a construction job that would see many hands occupied and start to resolve a major problem of NV.

>Do we know how to make sandcrete for buildings?
Need to ask our secretaries related to construction.
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>>6468250
>>6468261
If they still have a functional lift (you know the ones you ride to get up slopes), we could probably try to rig something up where tourists can go snowboarding and skiing up the mountain. The tourism would be a nice injection of funds to their home, and would inoculate people to the "not so big scary mutants". Alternatively if you rig up a passenger box it could probably be used to send resources up and down the slope easer than taking the sorta existing trail leading up to there.

Afaik Jacob and a handful of mutants there are at 5 or higher intelligence, with the average super mutant being at 3-4 intelligence. Not a font of intellectual brilliance those mutant folk. That being said, hiring some bored super mutants for white and blue collar jobs sounds good to me. They'd be great for mining, clearing rubble, enforcing the law if they're into that. I recall the NCR even employing SM's into their military and their society.

>>6468288
>Power Armor
If power armor is modular like in fallout 4 & 76, probably a little of both. Temporary for making some disassembled sets of PA used for civilian use (mining, construction, police work, firefighting, disaster relief, etc.)

>Vroom Vroom
Well, we could always use fission batteries to power any motocycles or cars we ever get up and running. It's the most common form of energy we can use.

>Robots
Cerulean Robotics is found in Freeside. Did we do anything with that place yet? Cuz that's the place where we got Fisto. I'm pretty sure if we clean it up we could use it to repair and reprogram protectrons. Those slow trashcans aren't really good fighters, and they're sometimes inflexible in the intelligence department, but they have been know to be used for the aforementioned job ideas I mentioned.
Not only that, I can still recall some site we can visit to gather robots. The Repconn Facility. The General Atomics Robot museum. The various factories and facilities around Vegas. Big MT. The Divide.

Ah- speaking of factories, did we do anything with the H&H Tools facility? Last I checked in game the place is rigged with a ton of traps.

>Jobs
Well if it helps, we could probably use a ton of unskilled laborers to clear out lots and separate rubble to reusable materials (rocks, concrete, stones into new buildings or walls. Old wood for charcoal. Metal for scrap metal.).
Ah. One thing I remembered. Clay is typically found near rivers right? Well we have a big one connected to the Dam. Clay would be great for pottery, plates, roofing tiles, and a few other things. It's a low skill threshold to learn how to sculpt and fire them, so that'd be another source of gainful employment for our people.

>Sandcrete. Consider all the various source if information we got, and how the NCR probably spread the knowledge of how to make Sandcrete since the creation of Shady Sands, odds are we know how to make it one way or another. Besides, it's an really common irl building material. The stuff in cinderblocks yeah?
>>
>>6468130
>Carefully dismantle and reassemble the airship at Nellis.
The Brotherhood is going to be so mad lol. I almost want to turn it into a casino for the bigger fuck you, but it's value as a mobile military base is too much. Maybe once we're no longer in danger of things going to shit or we get the resources to build a new one.

>>6468316
Cerulean Robotics is a good call. We should probably use them for education instead of military applications, could help immensely with the education problem, especially in basic literacy & math.
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>>6468316
Idk, Power Armor is a strong and rare thing. Maybe we can have some of our soldiers help with construction from time to time, even if we don't really lack workforce. We often lack tools, building resources from time to time, and money to pay for do construction, honestly.

Would need to re-engineer them. That's work to be done.

I am not sure if any robot wreckage is still there in those places. Might not be. We do have a department now that we can send to scavenge across the Mojave. None of the factories are online yet, and when they are online, those factories will demand power and resources to produce their goods. The RMRP plan is going into its second phase now; war probably slowed it. Either way, when the current phase of the RMRP plan is done, we should be able to have more people employed in NV since those factories will be active. And we start having needed tools and other trade goods. We could probably repair those robots if they are brought to us, much like we can repair damaged Securitrons. By we, I mean the Courier.

>Clay is typically found near rivers right?
There is a clay deposit near Genesis. If we want to use it, we need to pay for what we need to start said operation and then do it. From it, we can then do a brick factory or even pottery and other things, yes.

So far we haven't used it in construction. Read past threads, and you can check. We have used Quarry Junction for construction material, really. Concrete. Plus some metal.
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>>6468018

>>6468044
Reworked the plan with this in mind

Reworked 1 year education plan.

Considering anons concerns about scale and feasibility also other anons concerns about basic literacy, I have scaled back plans New Vegas A&M and started a plan for Elementary schools.

Focusing less on searching for highly skilled teachers for New Vegas A&M and more on basic Literacy. While still immediately addressing the needs for future Dam Workers, concrete workers and medical professionals. (New Vegas A&M&M?)

Fortunately for us literacy growth is exponential as opposed to linear and if we start now, even small, the payoffs will be large down the road.

The primary issue faced when building a primary school education system is the isolated population pockets of the NDV. To my understanding the population is spit about 95% north and 5% south. This will require us to set up a school in good springs and possibly, in the north, Jacobstown. Jacobstown have any kids????

>Elementary School System
>found 3 Schools
with 17 teachers total
New Vegas East(7), New Vegas West(7), Good spring(3)

>3 shifts of 3.5 hours (max reach)
Morning kids, noon kids, Night classes for adults
-(1 hour) math
-(1 hour) reading
-(1 hour) fitness and shop or farm
-(.5)food at the end of class

>Teachers
Shouldn't be insanely difficult to fill most of these roles

>East Vegas Prep

-1 principal/Administrator
-2 literacy Teachers
-2 math Teachers
-1 shop teacher
-1 Gym/Drill instructor/Cook

>West New Vegas Prep
-see East New Vegas Prep

>Good Springs Prep
-1 Administrator/Literacy instructor
-1 math teacher
-1 farm practices teacher

>Test kids when they enter the school system and then again when they are 14 for aptitude. Top 15% we should beg to go to New Vegas A&M. The rest we encourage to join the army or labor battalion

>Restructured New Vegas A&M
-1 administrator,
-1 electrical and hydro power teacher
-1 hydraulics and plumbing teacher
-1 civil masonry and concrete/sandcrete teacher
-1 livestock teacher
-1 agronomy and crop teacher
-1 health and sanitation teacher
10:1 teacher-student ratio

Hopefully this nets us 10-20 Junior technicians a year and some soil and farm techs.


>Labor battalion
We found a pseudo-military labor battalion for those who we don't have yet have for room at New Vegas A&M. Mobilizing to labor projects as we see fit.

TLDR: we establish a small manageable education system. Addressing illiteracy and the rising need for technical workers for the dam and other projects.
>>
>>6468320
>Cerulean Robotics is a good call. We should probably use them for education instead of military applications
I think protrectrons are perfect for radroach or bloatfly pest control, street sweeping/cleaning, and fisting. I am not sure they are smart enough to teach.
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>>6468326
We do have a glut of PA right now, I wouldn't be opposed to rejigging 5 or 10 refurbished suits (if we can cannibalise that many) into construction uses. And there's still Hawthorne to think of, we need to figure out a way to get our hands on that, maybe buy it off the NCR under the pretence we want to use it as a training ground for our new army?
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>>6468329
>-1 electrical and hydro power teacher
>-1 hydraulics and plumbing teacher
>-1 civil masonry and concrete/sandcrete teacher
>-1 livestock teacher
>-1 agronomy and crop teacher
>-1 health and sanitation teacher
I honestly think we could do two each instead of one. But I'm trying to start small for feasibility
>>
>>6468320
Mhmm. Unless you can somehow make protectrons on par with Mark Series in Big MT, they're more geared towards civilian use. As far as using them for basic literacy and math, they'd probably be only good for elementary and middle school levels of educational aid, with the Handy / Nanny series better suited for all grade levels up to high school. Plus if anyone finds any protectron 'corpses' they can hall it back to Cerulean for repairs and reprograming.

Though, if we DO use them for educational purposes, we'll need to strip out the laser entirely, or at the very least replace them with very, very weak stun weapons. Not to disciplinary purposes, but to act as a distraction to any would be school shooters. So to speak.

Another things that's on my mind. It's safe to say yo guys haven't touched the Sunset Sarsaparilla Bottling Plant yet? Considering how you guys already put in the work towards the "food preservation / canning" tech tree, working on that place would be a way to add onto that bit. We could create basic labor jobs for people and create a soft luxury good to sell within or export the stuff. Plus we could probably run our own advertisements on the bottle labels.

>Sunset Sarsaparilla: Sweetenin' Your Day a Bottle at a Time
>Get your limited edition "Festus' Fanner" while supplies last
>Festus: "Feelin' lucky partner? Each bottlecap'll have a special code under the cap n' a scratch off code on the label. Figure it mah puzzles n' you and your folks might win a gran' ol' prize!"
>potential prizes includes: (1) a free sunset sarsaparilla and/or sunset sarsaparilla float when redeemed at the Sunset Sarsaparilla HQ. (2) Little Slinger BB repeater or revolver (holster and cowboy hat included). (3) Sunset Sarsaparilla toys and merchandise. (4) 500 Chips. (5) A day pass at Jacobs Town ski and resort. (6). Three tickets to the Thorn. (7). Meet n' Greet with The Director and a potential adventure.

>>6468326
It's not unreasonable to have soldiers do a little construction. We are paying them, and them doing nothing while on garrison duty is just a waste of their time.
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>>6468326
If we're going to cannibalise the damaged sets of PA, we could end up with a handful of bare frames left over. They would be stripped of their armour or other military components but they could still function as powered exoskeletons able to be loaned out for civilian use since they won't be of any use to the military in that state. It would be on an as-needed basis if so, though.
>>
>>6468329
Honestly at this point I'm almost down for any plan, but I do want to add a little side note idea.
The BoS probably had some schooling plans they used to teach their kids. You stripe our the propaganda for our own and the indoctrination, you got something decent.

Additional Vault tech probably left basic teaching primers we could probably copy and use, like a less shitty version of the GOAT.

>>6468330
Oh yeah, that's also a fair point. You don't meet a lot of intelligent protectrons in the game, and I think in lore they're kid of stupid? I forgot about that tid bit.

Ah. Another thing I remembered.
The Sink. Each little AI friend is capable of creating some useful things for us.
https://fallout.fandom.com/wiki/The_Sink

Sink Auto-Doc. General healing, removal of radiation and addition, facial surgery, and implants swapping. I got no idea how we can apply this en mass, but if we need to help people individual we could take the to Doc Sink for a fix up.

Biological Research Station. It is THE farming AI. We.....can't exactly port it back to the Vegas proper, but I vaguely recall in the Old World Blue's prologues that the various Sink AI's can sort control some facilities in the MT to a certain degree. If BRS can slave some of the construction protections that exist in the area, it could potentially create an additional food source we can export / teleport for additional funding. Also, it can make Salient Green which is good for cloning plants and crafting. Very noice.

Blind Diode Jefferson. Beyond modifiying the sonic emitter, they could act as the alterative radio host to Mr. New Vegas. More music is always a plus.

Book Chute. He's very good at breaking down trash and crafting items into basic stuff. And if he can be convinced, he could probably catalog some damaged prewar books to save what little knowledge they might still have.

Light Switch 01. She'd be really useful if she were installed in our research facilities.

Light Switch 02. If we could install her in some of our Casino's she could boost our income by A LOT.

Muggy. He can create a small supply of energy cells, scrap electronics, and other things once every day.....like god damn that's a lot of stuff.

Sink. I think this was the one that tried to flood Big MT. It might be useful to install her into the Dam perhaps.

Sink Central Intelligence Unit. The boss of the AI. It can also repair stuff and sell you stuff like a merchant....and can resupply stuff every three days.

Toaster. He can super heat saturite weapons, in addition to breaking down small appliances into their bare components. Very nice too have if we have a ton of broken appliances in need of recycling.
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>>6468341
>Muggy
Yeah, about that one.....
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>>6468341
>Muggy
>>
>>6468341
Yeah, Muggy... there are some surprises waiting for you on the other past threads. But overall, most of these ideas can be used. Might need to do some delegations. Or divide it into portions.

>>6468331
I guess we can see what we end up having once the repairs and cannibalization are done for PAs. Right now we have 3 squads of PA; more would be something. Still, having our soldiers help in construction is not a bad idea, if they can be taken from their duties.

Hawthorne is either diplomacy or violence, for us to get it. I don't think we can try subterfuge another time. Violence, I don't feel like it. So diplomacy, and we buy it. Which means spending money after making a deal or coming out clean about it and splitting what's in there.

>>6468337
>It's not unreasonable to have soldiers do a little construction. We are paying them, and them doing nothing while on garrison duty is just a waste of their time.
Yeah, I can agree with that. When not patrolling, guarding, or training, learning something, they could help with important construction, I suppose.

>>6468338
I suppose I don't entirely mind, we can use help in construction work. Maybe it can be inserted into a special military program. Perhaps with the first military techies/engineers.
>>
You look over the wreck and just can’t stop thinking about what a waste it would be to scrap it. Sure it would result in a short-term windfall but with the end of immediate hostilities and that loan from Caesar, you’re not dying for money.

But this airship can’t stay in Red Rock. Not only is it important for the local economy but this is a poor place to rebuild something so advanced. No, you need technicians, enclosed buildings and plenty of space to put together such a technology. Your mind gradually wanders over to The Boomers. They have experience in rebuilding an old flying machine after transporting it across the Mojave, but this is a lot even for them. Still, it’s worth asking. It’ll be an expensive project, prohibitively, but it’s a concrete goal to work for and you’ll be able to project power in a way you never would have before.

You kick a rock absentmindedly and curse yourself for assigning another project to the long list of unfinished projects. But the war is over, for now at least, and this is the time to think about the future. Before you fly to Nellis however, you stop at Black Mountain and give a quick speech to not only the NVD but beyond.

[Citizens of the New Vegas Directorate, this is Director Six broadcasting from Black Mountain. This radio station was once a symbol of the cooperation between us and the Brotherhood of Steel. But when we extended an olive branch, the Brotherhood tried to cut our arm off. I am happy to say that after months of fierce fighting and the sacrifices of too many of our finest, the last remnants of the BOS are out of the country and for the first time in many of your lifetimes, the Mojave is truly free. But now it is time to lay our arms down and rebuild. The scars of war can be seen all over the Mojave but nowhere more than Freeside where the Brotherhood’s terror weapon attempted to destroy not a military target, but the most populated neighborhoods in the entire country. We will rebuild Novac, Primm, Goodsprings and Freeside. We will rebuild these places better than they ever were because we are a people born out of a struggle for independence, a people fiercely independent but fiercely loyal to their neighbors. I will be traveling shortly north to Nellis, where the Boomers reside and thank them for their service in keeping the Mojave free. There, I will ask them to assist us in rebuilding that terrible airship that sought to place the yoke of slavery upon us so that we may turn it into another symbol of your sheer power and potential. For in the NVD, there are no gods nor masters over us.]

You head directly to Nellis afterwards, slightly guilty to have sprung the surprise on them without actually having asked them about it yet. Still, people need something to work for and what’s better than that?
>>
As you approach Nellis, you see the damage from the BOS outside the window. Many buildings are damaged while a handful are completely demolished. You also see where their artillery was arrayed, with most of it having been destroyed or severely damaged as well. You lost a lot but you can’t forget what they lost either.

You land and are greeted by Raquel and a handful of other Boomers.

Raquel: Congratulations, Director. We heard the radio address. It’s over, then?

[For now. I’ll still have to force the Western Brotherhood into peace but they won’t be showing their faces around here for a while. That’s in large part to you all.]

Raquel gazes over to the craters where their large artillery used to lay.

Raquel: Everyone sacrificed something. I just wish we had more anti-air but who would have thought we’d be going to war with a faction that flies?

You just shrug at that and return your attention back to Nellis proper.

[I suppose you also heard what I said about rebuilding that airship then?]

Raquel: Yes. Please come, we should discuss this with Pearl and Loyal.

The small group trudges across the tarmac and into Pearl’s home.

The old woman is sitting at her kitchen table with Loyal, scribbling notes down on a few scattered pieces of paper. The old woman smiles when you arrive but doesn’t stand.

Pearl: Courier, it’s so good to see you alive and well. I think I know why you’re here so why don’t you come take a seat over here.

You and Raquel walk over and sit next to the two elder leaders of the Boomers. You politely cross your hands and wait for her to begin again.

Pearl: So you want us to rebuild the same airship we helped shoot down, huh? Couldn’t have said anything before?

Loyal and Pearl break out into a fit of laughter.

Loyal: Now Pearl and I haven’t made a decision but for the sake of argument, we send some of our engineers out to plot out the wreckage. They identify if it’s salvageable but since you’re here I imagine you’re already checked…and then we begin the layout in our hangars. Hmmm, our engineers will separate the salvage, disassemble and begin transporting it back by caravans…

Pearl: What Loyal means to say is that it probably is feasible even if it takes, well I don’t want to assume but it may take a while.

You know a negotiation as much as anyone. For as loyal as the Booners have been, they’re still in a strange grey area with their independence.

[The NVD will cover all expenses and I’ll personally handle any special requests or needs for this project.]

Pearl leans back in her chair and tents her fingers. She’s already made her decision, it’s just a matter of what the bill is.

Pearl: Raquel, do we have the personnel for this? I imagine we may need specialized expertise eventually.
>>
Raquel: Most of our free hands are busy repairing the damage but that won’t take too long. Truthfully, things have been quiet since we’ve stopped blowing up every barbarian who arrives at the gates. I think we would be able to start the project.

Once again, Pearl leans back and looks thoughtful.

Pearl: Okay Director, I think we could work something out. First, we need to replenish the artillery we’ve lost. Luckily, you have some cannons that I don’t think you have the ammo or soldiers for. Secondly, if we’re putting so much work and effort into this brand project…

[The Captain of the airship will be one of yours as will much of the senior staff.]

Pearl nods as if that was her ask the entire time.

[But, the airship will ultimately be under the control of the NVD. I imagine it won’t be much different than our current understanding.]

Pearl: That is acceptable, Child. We will help rebuild your airship. And very soon, the Boomers and the Directorate will take to the air together.
>>
Okay great discussions guys. I’m going to go through and adjust the pastebin based off of Operation Killjoy and then we’ll head into the next turn
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>>6468341
>Muggy
>>
>>6468337
We did try to fix the bottling plant this thread, but it would take 50,000 caps or so, it was put off for after the war was finished.

>>6468377
He's just a tiny securitron, how bad can it possibly be, right? Right?
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>>6468380
Ayy lmao
>>
>>6468374
Excellent

>>6468376
Don't forget units names ;( please....
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>>6447202
Names here

>>6459394
>(Companies who have seen combat will be rewarded names)
Since most have seen combat....
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>>6468501
We might also want to consider issuing a campaign medal to our vets for this one, maybe a lapel pin with the outline of a combat boot kicking a can?
>>
>>6468594
Sounds like a good idea. Maybe some purple hearts or something retroactive who died doing something heroic / badass.

Should we create a Monolith or Memorial Area full of heroes? Maybe create their ashes and turn them into diamonds?
>>
>>6468696
You want probably a Memorial Area and then you can add slabs/ect to it as we go through more wars/ect?
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>>6468697
Something like that, but a little more durable. Maybe we can copy some hologram tech so we can shot 3D models of dead heroes.
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>>6468709
>more durable
>3D or Holograms

Granite stone is durable as fuck
>>
>>6468714
It's true, they'd get a lot less respect if they went around calling themselves Soapstone Company
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>>6468714
I mean something like a wall, a fuck huge stone, and maybe a hologram.
>>
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>>6468696
>Should we create a Monolith or Memorial Area full of heroes?
Let's replace the monument to the first battle of hoover dam.
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>>6468763
Kek, +1 just because it'll make those fair weather fucktards in the NCR seethe. They should have helped against the BoS instead of stealing water and sitting on the sidelines, the opportunistic cowards.
>>
>>6468763
>>6468808
Let's not replace it entirely and piss off NCR veteran expats or their surviving family members that still live in Vegas, but let's make a much bigger, nicer memorial and put it close by - maybe even on the surface of the dam itself and start a tradition of using its surface to immortalize the names of those that die defending the NVD?
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>>6468809
You're gonna run out of granite to write in eventually, and I'm partially worried about vandalism in the next war.
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REFLECTIONS OF THE NVD-BOS WAR

The following report is compiled by Secretary of Defense Judah Kreger with assistance from infantry, interrogated prisoners, civilians and Yes Man. It is intended to be an in-depth review of the NVD armed forces and their performance in the war.

UNITS:

The NVD were extreme underdogs in nearly all cases but we had a few strengths that the enemy either wasn’t aware of or severely underestimated.

The Securitrons performed exceptionally well, even though they are not deployed to maximize their mobility. Having them embedded in the infantry units alleviated the lack of firepower and allowed platoons to communicate incredibly effectively without access to radios. This does make them a target and explains their high casualties compared to the relatively low casualties for foot infantry. The top priority of the NVD should be repairing the damaged robots and finding a way to build more as while there will always be a need for grunts, these Securitrons are the reason we’re not under the authority of an Elder.

The infantry of the enclave performed better than we could have expected. They were deployed in the toughest battles and still performed admirably. Their endurance and overall soldiery needed improvement and has over the months of campaigning but their esprit de corps is second to none. In the months ahead, I will be shuffling personnel from all infantry companies to improve baseline abilities. In terms of being a war fighter, any doubts I had about them are put to rest.

The infantry we had heading into the war were asked to do a lot. At their core, they’re lightly armored and lightly armed though well-drilled and never wavered in the face of fighting near-invulnerable enemies. The addition of the combat medics helped pull casualties down and tactically, we learned much and will apply it to future classes of soldiers. My suggestions are to invest in specialized squads with heavy weapons, and implement an actual medical corps into the army. We also need increased ammunition as the soldiers are not as proficient with their weapons as they should be.

The auxiliaries given by our allies show that we need to diversify our forces. The heavy weapons platoons of the boomers and the light infantry of the ghouls helped break through some of the tougher BOS lines. While including mutants in the standard NVD forces is a bridge too far, their uses in specialized cases can’t be overlooked. I suggest having permanent auxiliary units with the understanding that they’ll have to be kept apart from the humans.
>>
The Power Armor units also performed admirably but there is much to be desired in tactics and standardization. I believe the attack on Black Mountain only succeeded due to your presence and any counter was stunted by our constant pressure on their lines. With the sudden windfall of new PA suits, we will reinforce and create new units which will act as a highly-mobile shock force that will converge at weak points in the line and smash through. I’m told this worked quite well for Nazi Germany a few hundred years ago. Any units with T-45 suits will be designated as a light mechanized and any equipped with a T-51 or the X-01 will be classified as a heavy mechanized. The former will have light weaponry and the latter, heavy.

The inclusion of gunships has given us an edge that very few factions in the wasteland has but we need to do better at using them in a combined-arms fashion. Against barbarians and raiders they’re perfect but any force with the firepower to knock them out - BOS and NCR - need to have better communication with ground forces so AA can be cleared. Since we now possess two transport Vertibirds and three gunships, maintenance is mandatory and the few Vertibird mechanics we have will begin training their future colleagues.

We completely failed in our use of the “special forces” we were given and need to improve in that aspect. While they may have been misused, their deaths fall on us for sending them into enemy territory with very little intelligence and broad missions. We will rebuild Robert’s Raiders into an infiltration and sabotage group while the ghouls will become a Ranger platoon for any main thrusts. As our intelligence apparatus grows, so will our abilities.
While the Boomer’s heavy artillery proved very useful, it also proved a big target against mobile weaponry. There’s a use for howitzers and cannons of the like but the mobile infantry should be equipped with mortars and other smaller artillery pieces to help augment the Securitrons and slowly move away from complete reliance.

Strategy and Tactics

As I mentioned above, we were vastly underestimated by our enemy and their goals for the occupation made their job infinitely more difficult.

The BOS attempted a decapitation strike by killing you, cutting power in the Mojave by temporarily sabotaging Hoover, dividing the nation in two and seizing the Lucky 38 relied on everything going right, which it didn’t. The BOS wanted the Mojave intact and because of that, acted incredibly restrained in their damage to our infrastructure. Even after their initial surprise attack failed, they still tried to win by starving us out but not destroying us as an entity. Even their terror attack on Freeside seems more of an act of petulant retribution than any broad strategy. In other words, a stand-up fight where no punches were pulled may have gone very differently for us.
>>
Part of the BOS strategy relied on the national fabric being much thinner than it was. The way the country rallied around the war shocked many in the BOS and it should be celebrated with parades, awards and most importantly, a memorial to those we lost. Coming out intact from this war will be incredibly important for any coming conflict.

Our strategy to contain and apply pressure across all fronts worked very well for a force like the BOS who were limited in number and weren’t allowed to maneuver. Out Securitrons also eliminated the ability for them to drop into our lines like we did in theirs, eliminating one of their great strengths of flight. The hiring of mercenaries also saved us from potential defeat but we cannot rely on that in the future especially against the legion or NCR.

The latter days of the war put an immense strain on the army, in both manpower and logistics. The reserves of the Minutemen helped but until then, we weren’t able to cycle units out but more importantly, we were a few weeks away from running out of ammunition. Part of this is due to the inexperience of our riflemen but the NVD just doesn’t have a robust industry base to support long-term combat. We need an actual logistics arm of the NVDAF, we need an improved defense industry and we need to stockpile weapons and ammunition much better than we had been.

Organizational Changes

Yes-Man (and Patton) give us unrivaled strategic and tactical opportunities that the General Staff still need to learn to take advantage of but a handful of deficiencies were still realized.

The General Staff needs to be expanded to handle the increased unit count we will surely handle, the logistical and medical corps. We will also need a dedicated signal corp to make sure precise information is relayed across the country to units that may be cut off from Securitrons.

I strongly encourage expanding the foot infantry numbers to 10 full-strength companies, expanding our mechanized units to their fullest extents (while leaving a full squad’s worth of armor for replacement) and an expanded SOCOM detachment with committed auxiliaries.

While the individual soldier was well-trained and motivated, there was poor coordination with larger units and other forces. I want to begin quarterly joint-training practicing large maneuvers, urban fighting, river crossing and any other situations our forces aren’t prepared for. This requires better funding overall to equip the soldiers with equipment they’ve seen themselves as sorely lacking in and the extra ammunition and rations it takes to be in the field.
>>
Takeaways: This was a quick war, it was a restrained war and it was one we won only for three main reasons. One was the Securitron force we had at our disposal. Two was the surprising strength of the public to pitch in behind the war and lastly, the scope and intention of the BOS hamstrung their ability. I also need to make a note that two of our biggest successes - the taking of both Black Mountain and the airship - was done by you. While no one is doubting a great leader fights from the front, a stable state doesn’t have its beloved leader infiltrate the enemy himself.

The future of the NVD is bright and I will continue to work and build this army into a force to be feared.

-Secretary of Defense Judah Kreger
>>
Good Kreger.
I am thinking announcing the following after reconstruction of war is completed:
-Ceremony for the fallen (military/civilians), Victory Parade (military units at the end are given medals/ alongside any civilians that did something heroic like saving people from flames or rubble or noble efforts etc...), End with Feast where we thank the NVD and Announcement of making that day a national day.

A lot of this problems where pointed out in the past alongside other stuff. But its never bad to repeat it.

Gotta update the ideasvpastebin, since we have given those artillery guns to the Boomers for start our collaboration. Not a bad deal.
>>
>>6468967
In short, we need more money. I agree with Kreger for most of this, but some things are obviously beyond us right now. I think we should invest in support units, medical corps, logistics corps, signal corps, etc. over frontline units and ammunition, for now, but we still have a lot of expansion and tweaking to do.

Tactics going forward I think we should focus on lightning strikes on important enemy positions, utilise all the PA we have and keep the securitrons for when we really need them.

>>6469061
I want to do a full Roman-style Triumph. Throw open the gates of the city, march the army through the city, and invite a bunch of dignitaries from across the wastleland to witness it and get the hint that we're not to be messed with. Chuck an awards ceremony on at the end for whatever soldiers deserve it.
>>
>>6469288
>I want to do a full Roman-style Triumph
I definitely support this and feasts
>>
>>6469288
As far as I'm concerned when it comes to earning money, it all comes full circles back to our agriculture department.

>you need food to feed your population
>you need cash crops to get more money
>you need specific herbs to create medicine
>you need special plants to create combat stims

For sure farming should have a relatively low DC to pass, and if we have any spare land to farm, we should consider growing more stuff like coffee and tobacco to export. The former is great since we can use domestically, possibly offering a soft thematic boon (caffine = people can work longer), and tabacco would sell well in the NCR and other nation states.

Any if we ever raise a stable population of carnivorous and omnivore pets / attack animals, we could use food waste to feed bloating larve, which we could then kill to feed the aformentioned animals. We do something similiar IRLcwith black soldier flies.
>>
I know slavery is a crime, but what about prison labor?
>>
>>6469548
I think we agreed that prison labor is fine as long as it's for the state and isn't outsourced to private interests, some of our sentencing guidelines mention hard labor specifically. To my mind it encourages slavery as an enterprise when that labor can be leased out to private interests.
>>
>>6469568
Leasing out prison labour kinda defeats the point of it from a justice point of view. They should be working for the public good to repay their debt to society with their sweat, not to make money for anyone.
>>
>>6469569
>They should be working for the public good to repay their debt to society with their sweat, not to make money for anyone.
>>
>>6469569
They should def be making the state money AND being forced to do public good.
>>
>>6469583
Does that mean if we ever capture raiders, we should force them to mine in out queries and farm our lands until they die?
Just saying I'm not against the idea. Most Raiders are pretty irredeemable (cannibalism, mass murder, rape, theft, arson, etc.) thus more or less discarding their basic human rights and making themselves non-persons....meeeaaaning FREE LABOR BAYBE!

Oh damn, I almost wish we could find some dumb raider gangs to chain gang.
>>
>>6469657
>>6469583
>>6469573
>>6469548

We already have access to a ton of uneducated people who have a shown devotion to the Mojave, willing to work for us. I think we would be better off giving education and employment to people who helped us win this war, Hopefully they go on and start business of their own with what we build and teach them.
>>
>>6469288
We need a logistics unit and military industry expansion and creation. The costs of upkeep of units are too high at the moment. Having a set of basic stuff will cut that costs and make our economy run a bit more as well.

I am not interested in inviting foreign dignitaries. This isnt about them. This is about the NVD, NVD soldiers, the Boomers and the NVD people. The dead and the contributions of our civilians should also not be ignored. Neither the help sent by the Shi entirely for free.


>>6469542
>For sure farming should have a relatively low DC to pass
Not sure why you think that ? I havent seen it in this quest. The Mojave is not an easy land.

>and if we have any spare land to farm, we should consider growing more stuff like coffee and tobacco to export.
We don't have much spare land. Agriculture at the moment should ensure a better food security than before the war, anything else is not crucial.

>I know slavery is a crime, but what about prison labor?
We have specified in our laws. Are you reading past threads ?
>>
Hey ghouls and patriots, little update from your dear and abusive QM.

Work stuff came up this week so instead of having the new post-war turn this threat, we’ll just pick up fresh end of week or so. I also just want to have text formatting back and can’t get it with my current home IP lmao

Maybe I’ll provide some supplemental posts if I get bored enough but nothing too crazy. Hope everyone enjoyed the war and open to any feedback for the gameplay

Oh pastebin should be updated. Minutemen have been dismissed due to end of hostilities and Shi mercenaries have departed for mostly the same reason
>>
>>6469700
I had started drafting a postwar military rework utilizing(thanks to Judahs recommendations) the minutemen.

Should I re draft my plan?

It short, it involves aptitude testing and then dismissing and reworking our forces based on what Judah said.
>>
>>6469718
No! You should keep it because I will mention it in the new turn as well but you can turn the Minutemen companies who saw combat into infantry for half the time and cost.

I didn’t put it int he military recommendation because I forgot but Judah also wants a national guard type system to have minutemen available for a national emergency like this

Short answer, keep it because you’ll have some options on what to do with those units even if they’re off active duty
>>
>>6469721
I'm sad sentient deathclaws aren't a thing.
Cpuld you omage how much our sex workers wpuld earn if we had deathclaw hookers?
>>
>>6469725
No I don’t want to imagine that
>>
>>6469729
How much would it cost to reserve an hour or two once a week for people to tell their own wild wasteland stories om the radio?

Has anyone made an ideas or notes thread/pastebin yet or nah?
>>
>>6469700
>Oh pastebin should be updated. Minutemen have been dismissed due to end of hostilities and Shi mercenaries have departed for mostly the same reason
Can we honor the volunteers minutemen groups and the Flying Fists, the Shi Mercenary Company that fought for us? I really don't want to have a poor taste in my mouth, since they all helped us freely. Some honors and celebration are in order for what they did, and any of their deads will be also honored for having fought in the NVD name.

>>6469756
>>6451663
Its here.
>>
I think I will move it to Reentry. Something is targeting our pastebins here, Survivalist. It's attracted to the amount of text.
>>
>>6469772
They are fucking Merc's, Why would we honor them in anywhere the same degree as actual soldiers in the NVD?
>>
>>6469802
The Shi sent them here, and they are Shi themselves.

They fought with determination for the NVD, offering their services without asking for anything in return. Arriving in this remote land, they made no fuss over their losses, even when sieged by a powerful BoS force. Why not honor them ? Consider it a good gesture towards the Shi too. I think a few medals and being offered the possibility to eat and drink at our tables during celebrations would be nice, before they depart back towards home. Our soldiers and people would not forget that they arrived for no coin and fought hard.
>>
If no honors, at least an invite to celebrations. They are about to make a long walk back home. Full bellies at the start of a trip are always a welcome change.
>>
>>6469821
Well yes, I don't oppse them getting to you know.. be part of the celebration. But like giving them more then maybe a medal? If that is pushing it as merc's.
>>
>>6469851
i am fine with that.
>>
>>6469851
Yeah if we want to honour the Shi I say we just invite a bunch of their dignitaries over and wine and dine them, maybe drop them a few bits of damaged PA suits as thanks.
>>
>>6469780
Moved the old ideas from Pastebin to Rentry. Also updated with recent stuff.

https://rentry.co/fallout-redux-suggestions
>>
>>6469902
That’s awesome anon, thanks for putting it together again.

Looks a lot better on rentry I may have to move over to it soon
>>
>>6470041
Are we supposed to be choosing one option in each category to prioritize, or how does this work? Great set of options, btw, very thorough.
>>
>>6469902
!!!! This is awesome bro


>>6470077
I've been wondering the same thing. Curious if the 1 year Brahmin/Bighorn plan could be started in one move or the military restructuring I've been trying to type up. I've debated breaking down the plan, perhaps into quarters.

Obviously I want to be efficient with our choices but don't wanna "cheat the system" or piss off QM by doing to much.
>>
My hot take is that sometimes we should be able to just do stuff without rolling. I think if we have a detailed plan with a lot of structure and actionable steps, and we have the manpower and money to execute, we should just get to make progress. Maybe a d100 where anything under a 10 leads to some complications, but making a scientific breakthrough in weather control is not the same as telling some bureaucrats to allocate some grunts and buy some equipment we've already sourced.
>>
>>6470077
Those are more suggestions for you all than it is any particular action turns.

>>6470082
I’m open to reforming the turn system as I have in the past but I will say that I give a bit of leeway for actions that aren’t huge projects but relatively minor things that are thrown in the “other” category. There are also projects that are being worked on under timers like the apartment construction
>>
>>6470041
np bud.

I mainly made the switch because my Pastebin had too many ads. Must have been attracted by the amount of text; double-checked my pc just to be sure it wasn't anything else. But it also looks better than Pastebin. I did see other quests using it as well, now that I think about it recently...

>>6470077
Thanks.
Well, for standard turns we had a set of actions that could have departments support (if the action matched the bonus), plus anything else we wanted to do (if we had the funds for it). Is often a case of money. Thing is in the past well we had to react to warnings and we had also to attempt to finish stuff. We had a lot of bad rolls. Combine that together, and it slows things, making it difficult to do anything else but the necessities.

The following is the usual structure of a proposed standard turn plan


Courier Action 1
Courier Action 2
Courier Diplomacy 1
Courier Diplomacy 2
Military Action
Research Action
Industry
All the ones above are pretty standard and straightforward in what they are.

Other Action
This one can be related to purchases and construction. Or anything else really. In theory, there can be multiple of them if you have the money/resources to back them up.

>Deployment/transfer of forces
This one can range from changing a patrol, making a new patrol, reinforcing a garrison, taking forces and placing them somewhere, etc.; this is entirely related to military/police units. 50 Securitrons go from A to B. 3rd Infantry Company garrisons X Fort. 50 NVPD are assigned to the NVPD Government Building alongside 20 Securitrons. That's the idea. Usually after conflicts we reset our units to their previous postings. With us having the entire center Mojave, that might change.
>Purchasing
This can vary wildly. We have used it for different things in the past.
>Issuing directives or orders to the government
This can vary; usually, it is orders to Departments/Governorships. Can be General or Specific. It can be something simple like "Governor of Nelson, do X thing in your Governorship" or a new thing we want a Department to do like "Department of Transportation, I want you to work on a solution for efficient transport between NV and the NVD Government Building. Give me a timetable when you can, and once the time is up, present me with what solutions you have found. Not asking for a miracle, Raul, just hit me with the best you and your team can do, okay? I'll find the funding."
>Asking questions of characters
Meant for anyone we can easily reach out to under us and chat with (Mojave). This is mostly intended for members of the NVD government or easily reachable. The range of questions we can ask is usually not meant to be a direct social with the guy or gal in question. More like chat-ups about current situations, comments on problems, solutions, opinions given, etc.; work talk of leading the NVD, essentially.

Courier free time is up to us. Those 4 actions are a full workload, non-stop.


>>6470079
thanks
>>
>>6470082
Isn't that what we do with the RMRP? We dump a bunch of cash and don't need to roll, or have one with a really low DC.
>>
>>6470185
Great summary of the turn system, anon. Glad to see you’ve been paying attention haha.

>>6470246
It’s more to give passive background improvement without you having to micromanage too much. It also decreased DT over time and allows you to do more over time. Whereas the industry action is usually for something specific you want to try/get done much sooner.
>>
>>6470488
thk
Yeah, I like your quest, and I try to pay attention to it.
>>
new thread link
>>6470736

Don't forget to vote if you can on the previous threads
>>
>>6470875
Yes thank you anon. New thread is up, this thread is archived.
>>
>>6470876
np



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