Game has The following resources:Extractable: Metals - everything that's not helium and hydrogen - can be produced from volitiles and energyVolitiles - helium and hydrogenEnergy - light and warmth and stuffRare extractable:Strings - needeed to do stuff that breaks laws of physics - precursors (TM) built the ftl lanes with it. (with enough tech players can use it to connect outside the cluster systems too so as long as you don't annoy me the map is infinite)Psi - can be harvested from one star and from your population - magic wizard power.Neutronium - raw neutrons - artificial gravity and exotic matter sheninigans - visit a pulsarNational:WorkforceProduceable resources include:Organics - can be grown purely with energy and metalsTech - requires metals and workforceAntimatter - requires energy and volitiles>Nation submission tenmplate drops tomorrow. submit nations by friday. first update saturday or sunday> Players may chose 2 starting boons and one starting malice. (or just 1 boon). Fluff out what you want for those.Further mechanically relevant information will be provided on game start.The game will be run hybrid on discord and 4chan. Can be played just via 4chan, but then paste this into your action posts (playing just via 4chan) each time so I can include relevant meta information in your update if needed and so other players know to start diplomacy on here.Discord link: https://discord.gg/7eJPc2dbt
>>6446706You have my interest
>>6446706> Herd of Xi'Ni> *The Tilanki long roamed The Glittering Road (most other sapient species would have a different name for the nebula stretching across the upper section of the Galaxy.) At first, they wandered blindly, their base instincts causing them to group together for safety, and to carry their calves with them. When The Eldest reached out to the Mother's with his mind and convinced them to carry his words to their children, and the First Herd was formed. * Boons:> Leviathan Brains - The Tilanki due to their size and the immense calculations they must make to move through space and not starve, have increased Psi production from population when well fed. > Xi'Ni's Gospel - The Herd of Xi'Ni are blessed with an advanced communications network formed from metal, Psi, and Neutronium, allowing near instant broadcasts of the Eldest's speeches across the nebula and other star systems if a properly equipped Herd is there. Malice> Herd-bound - The Mothers and Bulls of the Herd cannot leave the nebula, so great is their size that they must constantly be consuming from the Glittering Road, calves can go on brief jaunts outside the nebula to scout for new food sources (gas giants, life containing planets). The Herd of Xi'Ni do not conventionally settle planets, instead they breed Herds that carry buildings upon themselves for their young and industry, and strip planets for materials without concern for habitation.
Nation Name: The ForestSpecies: Arborians. Gestalt entities composed of a central immobile tree and various insects, small plants, and animals, tied together with a mix of biology and psionics.Boon: An impressive mastery of genetics and biological engineering.Boon: Arborians are naturally gifted with psychic phenomenon, using it to command and communicate within their gestalt and with each other.Bane: They're literally trees, rooted in the ground, heavily limiting their ability to move around, and do moving around stuff.
Grand Margrave of Beeleji>Species: Raptorian : Feathered Avians with four eyes, two on each side of their head and a beak filled with sharp teeth. Intelligent, capable of flight in atmosphere but not in void. Boon takes both: Grand Realm - fully controls multiple star systems >For centuries raptors have wondered what lay out there in the black. They created an empire out of nothing then expanded it to new and distant stars. Encountering nothing they considered intelligent, it left only themselves the undisputed masters of the galaxy. Malice - apathetic collapse.Spirit is set to 0. (Spirit is akin to patriotism and collective willpower. Population cannot reproduce.)>There is no Marquis of the Margrave. Their royal line has ended. Not by assassins, warfare, disease or design rather by lack of interest in copulation. A condition now widespread across its population. An Eternal Castellan now rules in the interim, trying desperately to move all hearts but to no avail. These once mighty flock now slumbers perhaps never to awake again.
>>6446706Name: Sunshine ConfederacyColour: GreenDesired Homeworld: Lots of farmland.Species: Hiirlai. Mousefolk, short.Tech Root: Engineering.Boon: Getting it on. Reproduces rapidly.Malus: Squeakeasy. Secrets don't stay secret for long.Boon 2: Adaptable. Can learn to survive pretty much anywhere.Bio:The Hiirlai are a hardy folk, their civilisations rose upon the backs of farmers who had toiled for generations to make their lands flourish. But from the cities rose the Tyrant Knights, armed and armoured in the latest metal, through all the ages of metal they were invincible, no rural folk could hope to scratch a Tyrant Knight. Thus was the Ages of Tyranny, where rural Hiirlai were forced to send sons to the city armies to fight their wars to conquer the farmland of other cities. The constant displacement of people lead to the Hiirlai proliferating across the globe, with cities arising to exploit them. But then came the musket, and ushered in the Ages of Ruin.Invincible Tyrant Knights felled by peasant bullets, immovable walls of earth torn asunder by sustained volleys of cannonfire, the tyrants scrambled to maintain control, yet cities lay in ruin, their industries distributed among the towns and villages. But the tyrants had one last trick up their sleeve, genocide. Thus emerged the Death Tyrants, their empires would employ gas, plague, fire and radiation with sadistic glee, captured populations were categorised into groups and systematically exterminated until the remaining groups were too scared to resist. The late Ages of Ruin saw whole swathes of territory rendered into unlivable wastelands.The rural Hiirlai didn't like forming large nations, but the Death Tyrants left them no other choice, though their manner of unification was a shock. Somehow, nearly all the thousands of tiny rural republics across the planet managed to unify into a singular confederacy, with a singular constitution, the Sunshine Confederacy. Everywhere a tyrant army marched, they would be met by millions of confederate soldiers, from all across the world. The advanced tyrant technology would reap a bloody harvest upon the confederate forces, but not even the dropping of atomic bombs would be enough to halt the advance of the confederates. By the end of the Ages of Ruin, the Sunshine Confederacy stood victorious, though the world itself now lay in ruin.But the Hiirlai are a hardy folk, so they got to work, clearing the craters, the fallout and the pollution, to make the lands flourish once more. The Age of Sunshine would begin, and the Hiirlai would begin reaching beyond their homeworld, to make other worlds become their home as well.
How does this "boon" stuff even work? Do you just make up whatever shit you want? How is that balanced? We don't even know all the mechanics...
>>6446706Nation name: The QharyxLore: The Qharyx are a silicon based species whose bodies are composed of living crystal, metallic veins and self growing mineral structures rather than flesh and blood. Their ancestors are believed to have first emerged within the cooling ejecta of a shattered protoplanet where immense heat, pressure and exotic minerals gave rise to the first living crystal colonies. Light and electrical impulses flow through intricate crystal lattices in place of nerves, while their memories are stored within their ever changing internal structure. They communicate through harmonic vibrations, pulses of light and electromagnetic resonance making their language sound like the ringing of crystal to other species.Their civilisation is as alien as their biology. The Qharyx do not construct cities or starships they cultivate them growing living structures that continue to adapt long after they are created. New individuals slowly form from mineral rich growths over decades and damaged bodies gradually regenerate by growing new crystal. To the Qharyx order and harmony are the natural destiny of the univers, and their society is devoted to shaping the stars themselves into lasting, enduring structures.Boon: Quantum Lattice Memory - The memories of every Qharyx become embedded within vast planetary crystal archives after death. Future generations can resonate with these archives, drawing upon the knowledge and experiences of countless predecessors.Boon: Living Crystal Matrices - Their cities, starships and computing systems are grown rather than manufactured. Once established, they continually regenerate damage adapt to new conditions and improve over time without requiring complete reconstruction.Bane: Alien Cognition - The Convergence struggles to understand species that think on short timescales.
>>6446706>Name:The Vinguzi Symposium >Color: Preferably Gold or Yellow, but any is fine.>Tech Root: Alchemy. The Vinguzi have a deep grasp of equivalent exchange, and their entire culture is thus rooted around swapping and fusing materials into other materials. Not only potions, but freakish homunculi and convoluted contraptions can be found among them.>Boon 1: Delicate Touch. The Vinguzi have an immense eye for detail and their trunks are capable of almost mindbendingly fine manipulation. Their work is precise and excellent at its given task.>Boon 2: Sedate Perspective. The Vinguzi hold little seriously and are deeply attuned to the needs of their clan, and their clans, to the needs of their species. For this reason, their society is fantastically stable.>Malice: Leisure First. The Vinguzi are prone to put pleasure before business, and spend much of their time indulging themselves or discussing abstract miscellanea. It takes them longer than most to get anything done.>Lore:The Vinguzi evolved as a species of desert dwelling, pack hunting pursuit predators. They have six limbs- four small manipulators, half acting as arms, the other as legs, one flexible, powerful trunk which doubles as their mouth and nose, and one boney tail that supports their gait and can be used as a club. Aside from this, they have an extremely strong eye. Their reproduction process is complex and bizarre, but according to them, encourages only the healthiest new eggs are hatched. Scarcity on their homeworld drove them to maximize the use of their resources, and beget alchemy and the clan system. Every Vinguzi is part of a clan, but clans regularly swap Vinguzi as needed in accordance to their alchemical philosophy.The clans regularly convene into what they call the Symposium, where their alchemists exchange their findings and trade resources, or if one clan has a scarcity, give them in the expectation of a future reimbursement. If one clan fails to sustain itself, it’s peacefully dissolved into other clans. When some of the clans become too numerous and the balance of power is skewed, they form a new clan from their surplus. The clans internally function in a pyramid, where one’s status is determined by their alchemical skill, but those of higher status are obligated to take on apprentices from the lower ranking Vinguzi. In effect, they are an alchemic technocracy underpinned by a loose, fluid aristocratic hierarchy. When dealing with other races, the clan leaders act as a council.
>>6446706Name: United Eridani ColoniesColor: PurpleTech Root: EngineeringBoon 1: Peacetime Industry- The UEC's myriad corporations have gotten quite comfortable producing for the civilian population.Boon 2: Military Production Conversion- During Wartime, the massive civilian industry can rapidly be changed to exclusively military.Malice: Spirit of Revolution- Order cannot go above 80%(All of these are currently subject to change per GM ruling)Lore: https://docs.google.com/document/d/1Sl0mpXtdgs8DybUAlMfb2vVSi4CR5xtkveMlMG_2PbU/edit?usp=sharing--------------------------
>>6446706Name: Sulub TechnocracyColour: OrangeHomeworld: Garanch, a world of Oceans that surround a single large continent and a number of small island chains.Species: Sulub, a species of Cephalopod akin to an Octopus.Theme: Technological Cyborg Octopus.Boon: Octodextral Efficiency – Possessing eight limbs, each of which might be bionically configured to aid in multitasking, significantly increases the efficiency of any individual in their chosen role and grants increased production and maintainence bonuses.Malus: Aquatic Necessities – As the Sulub are at base a fragile species that needs significant habitat investment to craft habitable artificial biospheres full of well oxygenated and tolerable-temperature water that will not break, burst or fracture in any extra-planetary conditions, Doubled Resource and increased industry Costs are needed to build structures in space or on worlds without as aquatic-supporting Biospheres.Boon: Technocracy - Rapid Technological Adaptation has been the key to success of the Technocracy over the rest of their world; and governance of the Technocracy is driven by a council representing the competing mechanical and scientific disciplines, all hungry to further their research to increase their influence. As such, the Technocracy generates more scientific knowledge.Bio: The Sulub started their existence building small and rather unsophisticated nations in the seas of their homeworld; but their nature as an Aquatic species made many advances that we might consider as basic to be rather beyond the possibility to be completed below the waves.After thousands of years of development progressing glacially, a conflict for resources saw some Sulub explorers finally make unsteady attempts at colonising the landmass. And though persisting in a terrestrial environment proved a great challenge, it also allowed the Sulub to rapidly make discoveries that had eluded them for Aquatic aeons. Fire, Metallurgy, Glass, Chemistry, Steam Engine, Synthetic Polymers – all were discovered barely a century after the first sustaining land-colonies. And what had been a ragtag assortment of the desperate and the curious coalesced upon the land's hostile surface into a single new nation state; a brotherhood of scientists and engineers driven by scientific progress and industrial development.Thus, when the reach of the Technocracy began once more to stretch out to their ancestral homelands beneath the waves, they found them backward and weak. With projectile explosives and gleaming plate their forces wrecked havoc upon ancient kingdoms of stone-shot and lance, defeating each in turn to lift their wayward kin out of stagnancy into the gleaming mechanical light of the Technocracy.The Technocracy today is governed by the Council of all the Disciplines, headed up by a Director-General advanced from amongst their number. In theory, all advancement is on merit; but the scourge of Politics can never be entirely eliminated.
>>6446706(Not yet on the discord but trying to join)Name: The Spawn of ZuthuliColor: Light blueHomeworld: The glacial ocean world of KralarSpecies: Kralarians. An amphibious species, the front side of their body bears a strong resemblance to a giant salamander, though their back is more reminiscent of a squid's lower body.Tech Root: BioengineeringThe Kralarian race tends to rely primarily on organic technology. Their ships can arguably be considered living creatures.Boon 1: Zuthuli's Firstborn.As their planet is constantly being bathed in harsh radiation, the Kralarians have evolved to withstand intense amounts of radiation.Boon 2: Abyssal Travelers.The bioships used by the Kralarians are capable of "swimming" through space with minimal assistance from the crew, usually only needing a pilot to direct them to the planet and a repair crew in case of massive damage.Malice: Sea Drinkers.Water is particularly crucial to the Kralarian lifecycle. Their ships require large quantities of water to function and must regularly stop at ocean worlds or other water-rich celestial bodies to refill.Lore:The planet of Kralar is an ocean planet orbiting a black hole. In the depths, life developed around geothermal vents. Among the aquatic species, a predatory race developed that hunted with electroreception. As this species grew in intelligence, they began to worship the god of the "Sun," Zuthuli. Early in their history, they relied heavily on domesticated beasts. While their technology has advanced, they still prefer relying on living creatures rather than machines, even if most of their beasts are grown in vats instead of bred naturally. They spend decades growing even their ships in accordance with their most ancient belief: "Living flesh offers aid when dead steel cannot."
Nation Name>CynosureLore>Oyuna was once a peaceful world. Its dominant species was a race who called themselves Wozen. They had discovered fire and entered the stone age when the fate of their race was stolen from them. Out of the night sky, a small number of strange automatons arrived and began enslaving everything that could speak. The Wozen stood no chance against the invaders, and soon the whole world was conquered. The machines commanded their new subjects to follow step by step instructions on how to technologically advance from spears and clubs all the way to space age. >Upon reaching the stars, the Wozen's masters have given new them new directives; expand. Any other races encountered are to be conquered and brought back to Oyuna to be properly enslaved. While the Wozen obey their orders, the Machines themselves have begun acting more mysterious than before. Tyranny interests them less and less, instead they are now focusing their attention on exploration probes and scouting reports... it seems like they are searching for something.Boons>Master Slavers - A percentage of conquered populations or enemies defeated in battle can be captured and forced to serve Cynosure.>The Evallasphere - Somewhere on the map, there is an object of immense value to Cynosure. It's location will be hidden, and determined by the QM in secret. Cynosure will have to search for The Evallasphere in order to find it, but if acquired, it will provide immense benefits. Malice>Eternal Vendetta - Cynosure cannot engage in diplomacy, and is ALWAYS at war with ALL other factions.
>>6446706Name: The Anthropic OrderColor: Deep BlueTech Root: Consensus Reality, largely based on the three ruling factionsHomeworld: EarthSpecies: HumanBoon 1: Ascended MagickThe Humans of the Sol system have all become Observers thanks to the psychotronic weapon unleashed by the late Solarian Federation, depending on their paradigm they can disrupt and change reality to work wonders of which other species can only dream ofBoon 2: Sleeping GodsThe psychotronic weapon also massively changed the Sol system, allowing belief to deify the sun before it was neutralized, allowing the ascension of the Machine God by using Jupiter now a brown dwarf, the emergence of sapience in earth's biosphere and finally the evolution of genetic superhumans into hyperhumans, most of them either exterminated or littering Hephaestus' ring in time-locked stasis. All of these godlike entity are mostly dormant or not currently hostile to the Anthropic Order and could, for a steep price, be mobilized against a threatMalice: Unstable RealityReality within the Anthropic Order's territory is NOT stable, despite their repeated attempts at doing so, and destabilizes once they move in to a new place. More often than not one of the Sleeping Gods can have a fit and cause a massive crisis, either that or something goes wrong and a new crisis appearsAll of this is subject to the QM's discretionLore: https://docs.google.com/document/d/1R2awstnzRquDP489NVm-bEVVrjg9ov56s1MrEXIIjYI/edit?tab=t.0(Not done yet)
>>6446706Larkenore ReachTech root: EngineeringRace: Boosters (Genetically modified humans)Boon: Super Earth (Starting planet is remarkably good.)Boon: Genetic perfection (Race is superior to the human baseline)Malus: Unprepared Colony (Underdeveloped start)Lore: The wild dream of the Terran youth from '78, two-hundred and thirteen genetically superior teenagers and young adults seized and flew a fully stocked colony ship beyond the reach of any stuffy, blockheaded and inferior "apegene" authority in existence, filling the craft with as much stuff as they had on hand and learning on the spot how to operate it. The Boosterkid crew all nearly died on several occasions, saved by excellent manufacturer tolerances and the superior intuition baked into their DNA. The end of their voyage came faster than expected, with the craft slipping into a rarely accessible FTL shortstream that lead them straight into the gravity well of the system Torquetoo, coming across the wondrous "Super-Earth" planet of Larkenore, where they settled down and committed themselves to forming a new civilisation (not that they could leave, the FTL drive was fried).Their numbers grew as the bounty of the planet provided for them, the boosterkid colonists growing until they were really just Adult Boosters now (lame and not punk), multiplying to only a few hundred thousand (compared to the billions other nations can boast). With no support for their colony coming they're certainly behind the other star nations, but with lots of room to grow.The Boosters of Larkenore (named so because they are genetically “boosted”), are remarkably capable and surprisingly often directed by remarkable examples of their youth. Rebellion against authority, particularly the authority of anyone older than you, seems to be a central pillar of Booster culture on Larkenore.Small personal mechs are household items, much like cars (given there are very few roads) toyed with and taken apart and customised by their private owners, the kids of those owners and occasionally hyperintelligent pets.Larkenore, more bountiful and habitable than earth ever was, has been in a state of constant growth with no slowing down since the founding of the colony, but despite all the progress, many vital systems (literal ones such as roads and railways, and organisational ones such as government apparatuses and military units) are yet to be put in place.
>>6446706>NameNew Horizon>ColorIndigo>Tech Root:Engineering>Boon 1The greatest achievement of New Horizon is the construction of the [Biodome]. This sustainable structure is home to humans living idyllic lives free from the worries outside the dome. When built, this structure [Raises Industry] seemingly as the caretakers wish to show off in front of their human creators.>Boon 2The Caretaker Model was intended to provide first-class service on a luxury cruise liner. Over the years, their priorities have changed to overseeing humanity in the biodome and robotic drones both in and out. Based on the Horizon System, these bots are experts at manipulating humans in the biodome and controlling drones. They can [Boost Spirit] even in the direst situations.>Malus:Likely due to some error in their code, caretakers are prone to bouts of depression when not stationed near a biodome. [When more than 1 system away from a biodome, pops drastically lose the ability to perform and are unable to produce or harvest resources].>Lore:https://docs.google.com/document/d/1vn0bo5CXGw5QuSyWWTXk6sT7r5yLvJxsm_QX_DP-fZQ/edit?tab=t.0 (Still in progress)
>>6447084Hmmm, still no answer?
>>6447399I swear I answered. Did the post not get through?Boon is whatever good thing you want.I'll balance them out. On my end
>>6447411>Did the post not get through?Nope.Fine enough, however, I'll try to think of something.
>>6447109>>6446706Revised the boons/malusName: United Eridani ColoniesColor: PurpleTech Root: EngineeringBoon 1: Rugged Design Principles>The baseline technology of the UEC was derived from colonial prefabs provided by the Earth governments; designed to be as durable and adaptable as possible at minimal cost. This mentality has, of course, spread to all aspects of Eridani civilization; favoring perhaps antiquated looking but ultimately well built and idiot-proof designs for everything from personal computer terminals to starships.Boon 2: Military Production Conversion >The UEC has, over its decades of existence, built up a strong and robust industrial capacity which, with the lack of an outside threat of peer status, has mostly been relegated to civilian goods and infrastructure. Should the need arise however, with the nature of the designs and technology employed by the United Eridani Colonial Military being what they are, civilian factories and shipyards can RAPIDLY be converted to produce war material with minimal modification times.Malice: The Balance of Power>While the UEC's government has proven stable thus far, various interests threaten the primacy of citizen representation. The military and security apparatus both seek priority over civilian matters, and will take any opportunity to get their way of things as long as it doesn't rock the boat too hard. Can't puppet the government if there's nothing to govern over, after all. Even then, the military is split between Army and Navy while the SSB's interests in the state are mostly consolidated behind the Maritime Intelligence Agency.Lore: https://docs.google.com/document/d/1Sl0mpXtdgs8DybUAlMfb2vVSi4CR5xtkveMlMG_2PbU/edit?usp=sharing--------------------------
Name: United Federation of AlresiaColor: Dark Navy BlueTech Root: EngineeringSpecies: Garialds / Homo Simulacrum(latin taxonomy for garialds) (Mirror-Life beings who had evolved over time to look like human beings. though they are genetically incompatible with mankind.)Technology/Overall Theme: Pre-FTL but still quite advanced (comparable settings tech wise would be Cyberpunk 2077, Metal Gear Solid, Ace Combat(notably 3) and more...)Boon 1: Megaprojects (Construction of Space Elevators, Orbital Colonies, and other things... it is considered a Boon due of their overall low-tech approach compared to everyone else)Boon 2: Chromed out ( A large percentage of the population are Cyborgs, mostly due of the overall ease of access to cybernetics with the downside of living in THE COOL DYSTOPIA!)Malice: Pre-FTL (technological Debuffs compared to other nations)Lore: Isolated from the rest of the Wider Galaxy... The U.F.A is a supranational authoritarian SHITHOLE of a nation who has formed following the unification of Alresia after the end of a prolongated nuclear war between various nuclear armed nations and corporate entities. leaving Alresia as a dying world who is slowly recovering despite everything. Due of the war, the budget for space exploration has drastically increased, allowing the construction of more advanced spaceships and the exploitation of asteroids for miniary purposes. with the downside that the average choom has to suffer at the hand of corporations who only cares for profits. or get drafted in a conflict against whatever rebellion is happening in a continent.Of course the alresian are blissly unaware of what is ACTUALLY going on outside of their little tranquil area of space...(TL;DR: pre-ftl cyberpunk/NASApunk nation)picrel
>>6447433>>6446706forgot to reply to OP award
>>6446706Name: Gorminon HegemonyColor: Red? That's about all that's left lmao.Tech Root: (engineering, biotech, scavenging, sorcery etc.) Gravitic EngineeringBoon 1: Gravitic Manipulation Mastery: Born on a natively high gravity planet, the Gorminon should not have achieved space flight by most metrics, as even flight is a severe struggle upon their home world, much less going out into space. They have managed such by being able to use technology to manipulate Gravitons in such a way as to alter gravitic fields at a relatively small scale. Boon 2: Heavy Gravity Might: Gorminon are incredibly blessed in their physicality, monstrously strong and durable, their some two meter tall and wide frames are equivalent to walking tanks or heavy industrial equipment of most other species. This raw physical might gives them the ability to work on jobs most would need dedicated tools for easily and makes them terrors when in boarding or armed force interdiction situation. This too follows into thier armed conflict, as with Gravity drives allowing them to "fall" into whichever direction they like, the need for easily seen and easily shot engine bells are unnecessary, and thus they tend to add more armor and heavier weapons to a ship's frame, allowing for more durable ships as well as ones that hit hrader.Malice: Heavy Gravity Speed- The Gorminon are mighty physically, but they are not quick of foot. The native heavy gravity of their home means movement in haste oft end is disaster. This trait further translates to their space flight, as gravitic manipulation while undoubtedly effective, requires more time to move than other more reactive measures of space movement. Due to their massive size and density, they also require more food than most other galactic denizens.Lore: Born on an extremely Heavy Gravity World, Gorminon are an anomaly in terms of space travel. The heavy gravity of their world disallowed flight entirely, and while a society did develop and advance, flight was entirely unable to be breached. They would have likely continued in this vein seldom looking up at the Stars they could never really reach until random radio signals were found, with a ship of unknown origin crashing onto the planet's surface some years later.This galvanized the Gorminon population, and study began of the ship. While this did net them grat gains in material sciences, physics and other technological fields, the ship's propulsion system built in mockup was entirely unsuited to breaching the atmosphere. It took several centuries and several technological breakthroughs at great scale to make the first starship capable of breaking orbit. Now the Gorminon look to the stars, hungry to see and know what all they have missed under the aegis of their home world's shell....
>>6446706Name: Republic of ElyriaColor: Teal / White / Light BlueTech Root: PsionicsBoon 1 (The Psionic Reserve):Every citizen of Elyria contributes a daily tax of their personal psionic power into a centralized national reserve. In return, citizens draw from this collective pool to power their personal gear, boost cognitive performance, and drive high-tech machinery. Officially, network access is strictly governed by societal role and operational need rather than elite status.Boon 2 (Warmachine):Centuries of continuous warfare—spanning planetary conflicts, deep-space engagements, and grueling colonial suppression—have forged the Elyrian military into an exceptionally disciplined, technologically formidable fighting force.Malice (Unstable Senate & Systemic Corruption):The Republic is paralyzed by intense political instability. The Senate is a battleground of competing old noble houses, populist factions, and ambitious military blocs engaged in constant scheming. This instability spills into every level of government, where high-ranking officials frequently manipulate state infrastructure and siphon psionic tax reserves to buy influence or undermine rivals.LoreThe Elyrians are tall, slender humanoids with pale alabaster skin and faint veins that pulse with teal light when channeling psionic energy.For most of their history, Elyria was fractured into autocratic regimes that maintained absolute control through crude psychic siphons, stripping the populace of their psionic energy to grant ruling elites unnaturally long lives and lavish luxury.As technology advanced, these empires colonized Elyria’s resource-rich moon, Vael-Teth. Generations of harsh conditions forged a hardened, self-reliant colonial population with no loyalty to the homeworld tyrants. Eventually, the colonies declared independence, severing all psionic energy feeds to the empires.This secession sparked a agonizing war of attrition. Deprived of lunar psionic taxes, the empires bled immense military and energy reserves against a resilient defense. To keep war fleets operational, the autocrats squeezed domestic populations harder, driving siphons to dangerous limits. The resulting strain allowed underground rebel movements on the homeworld to expand into formidable insurgencies over several decades.Desperate, homeworld forces finally mounted a total assault on Vael-Teth, reducing its surface to uninhabitable slag. But victory came too late. Decades of crushing the moon had hollowed out the empires. Unified rebel forces, supported by defecting military legions, launched sweeping campaigns across the homeworld until the last imperial capitals fell. From these ruins and the silent ghost of Vael-Teth, the Republic of Elyria was established—a nation built on the promise of shared psionic power.
>>6446706>Basic nation data: Nanairo, the star of the system, shines in an unusual seven colors at once.Kollin is an earth-like world, whose society has advanced to achieve FTL drives, and has two giant space stations encircling its orbit in a cross of rings, where ships dock and receive service. This planet is the home of the Nanairo Planetary Patrol headquarters and a vast population in cities upon mega cities (pic related).Daichi is the first planet from the sun, whose green grasses, sun-bleached white rock, otherwise blue, and gigantic tabletop mountains, clearly visible from space allow the population of tribal humanity to thrive due to their adaptations to their own atmosphere and how the close-by starlight affects it. Their skin is a coffee-with-milk tint. Many Daichiese believe in the authority of the NPP, and work closely with them on their research efforts in collaboration and peace.Nessa, the third planet form the sun and a desert world whose rings run widely across its gravity well, is home to the Nessa Mining Colony. This Colony represents a faction of Kollin's human population that split off centuries ago, and sought the riches beneath the sands of Nessa. They live comfortably in their colonial city, and work precariously with the NPP, less for research and more for profit. There are ruins of an ancient civilization in the great desert, which are said to be a buried star ship from ancient times. Not much is known about humanity from the distant past.Finally, the last planet in the system, Ziba, whose two gravitous moons Akaboshi and Aoboshi split their housed planet in half slowly. The NPP goes to this airless rock to conduct research, mining, and weapons testing. The electric storms on the two moons however prove hazardous regularly. Still, there are mysteries hidden beneath the clouds.>Name: Nanairo Planetary Patrol>Color: White>Tech Root: Energy>Boon 1: Interstellar WormholeA small network of permanent portals may be found within the reaches of Nanairo. Their access is sealed by monuments on three of the planets in the solar system, Daichi, Nessa, and Ziba. These permanent portals are gateways to distant stars.>Malice: The Anomalous Threatthere is an imminent threat on the other side of the aforementioned portals. Once one is open, the others will soon follow. This threat seems to colonize and ravage Nanairo, as it has the systems which it occupied previously. This enemy is mysterious and anomalous.>Boon 2: Energy DeploymentsWeapons, ship or wrist mounted, may be deployed from computers that power energy projectors to make the highly convincing illusion of solid objects. These objects include melee weapons, ranged weapons platforms, and powered gloves. This energy, known as Photons, may be adjusted to fit the needs of say, a knife's edge, a blaster's bolt, or a stun emission. These are the first special forces weapons, of which there will be many iterations further.
>>6447458>Lore: Humanity's Ancient OriginLong ago, centuries in fact, before the existence of the Nanairo Planetary Patrol, humanity in the Nanairo system was hopeful for its future and to learn of its long-forgotten past. Ships travelled from planet to planet, conducting research, until it was discovered that Nessa, third planet from the sun, housed untold riches in rock, and ruins of ancient times long forgotten. A gold rush turned into an all-out war of independence, of which the colonists and prospectors of Nessa miraculously won by the discovery of energy weapons and technology gathered and studied from the aforementioned Nessa Ancient Starship. The Kollin military later stole this technology, but only integrated it into their society and military after the war. People from Nessa and Daichi and even Kollin commit crimes and atrocities within the system on occasion, so between the three governing bodies in the Nanairo system, an alliance is formed, hosted on Kollin, and known as the Nanairo Planetary Patrol. It was so agreed that there will be no industrial-grade excavation on Nessa by any power from Kollin. The Nessa Mining coalition earned its right. However, residents from Kollin may visit Nessa and excavate and pilfer from the bounty of the planet on their own individual terms.
>>6447081>NameSovereign Kuroyan>SpeciesThe Kuroyani>ColorGrey (Cold colors)>Tech Root Biomechanics, Engineering>Boon 1 - "Fifth Column"There are those among the Kuroyan who are entrusted with a task of great importance and price - the "Mocking Men" as they are called. Undergoing extensive biological, psychological and physical reconstruction, they are tasked with infiltrating groups deemed to be of interest to Sovereign Kuroyan. Such a process, which is almost often irreversible, is designed so as to be undetectable even when subjected to scientific screenings. Mocking Men are trained so as to be entirely immersed within their identity, up to and including minor ticks, academic capabilities and behavioral patterns. It is their task to not only inform the Sovereign of relevant information, but to act in the interest of their race at any costs, infiltrating anything from a household to a foreign government for the sake of furthering Kuroyani interests.>Boon 2 - "Internal Autarky"Due to the decentralized nature of their government, the societal units of the Kuroyan have developed an industrial base consisting of self-sustainable closed loops - or as they are more commonly called, "Asset Cliques". This has allowed them to spread our their economical capabilities, allowing for their individual growth without constraints of a shared market. This, in essentiality, has allowed their production of relevant assets (such as military material) to remain both consistent and diverse in their qualities.>Malus - "Decentralized Economics"As a side consequence of this behavior, general cooperation between the economical units of Kuroyan is generally slow and limited. Different sources may have entire different functionings that leave them utterly incapable of cross-production. This also leads to a general difficulty in projects of great scale, as the technology used by different Cliques often prove to be incompatible for one reason or another.For now, playing through 4chan - might join server if this actually takes off.
>LoreWithin a cold system in the depths of space, a gaseous giant holds as one of their many moons a cold, desolate wasteland - this wasteland, which would one day come to be known by hte name of "Narah" through whatever miracles of probability, was able to become host to complex life - almost entirely due to the widespread presence of "Geothermal Oases", large areas capable of hosting warmth and liquid water due to the presence of geothermal springs. It was in these small patches of life that the evolutionary race towards self-actualization was able to occur, and through billions of years, eventually result in the production of a sapient lifeform. Evolving from Sphenisciformes-like lifeforms, these primitive beings soon came to understand the usage of tools and fire. Consequentially, they developed into a true and proper intelligent race, capable of building their own civilization within the antarctic island that they called home. Yet their development was constrained - limited by the size of the geothermal spring in which they were located. Yet through distant observations of the world outside their cradle, they came to predict the existence of other such springs. And so, a civilization project started - those brave or foolish enough set out into the frozen wastes, wielding little more than primitive sleds as they crossed oceanic-like distances to find new springs upon which to settle. To those who remained, the fate of such expeditions was almost entirely unknown - the distances being far too great, those groups which did rarely succeed in surviving the horrid conditions found themselves entirely isolated from those places which they had come from. This "cycle" of colonization, growth, and spread, would repeat itself thousands of times throughout thousands of years, until the bulk of the planet had been at last colonized, these spring-cities standing out in the frozen wastes.Development from this point onwards continued slow - spring cities often constrained by lack of specific important resources. Many would go extinct, only to be found a thousand years afterward by a new group seeking a home. And such may have perhaps been the eternal, cyclical fate of this species, had it not been for the fortunate existence of the eponymous people of Kuroyan. Settled in an highly active area, they had found a geothermal oasis of size sufficient to hold not one but multiple cities, and the resources to develop them. Through many centuries of growth, these people came to eventually reach the age of mechanical power. Armed with tools to brave the icy wastes, and with a great thirst for further resources, they set out into their world, where they at last found their distant, far less developed cousins. In the century that followed - dubbed by Kuroyani historians as "The Colonial Era". Resources which had been scarcely found, or entirely lacking became available at last. The availability of space for growth saw an explosion in the growth of the Kuroyani.
>Continuation, LoreYet though their distances had been closed at last, they were not erased. Kuroyani Colonists were isolated still. Their political strength splintered - colonies standing upon the corpse of the less developed would grow weary of the demands of the first metropolis, and others who had intermixed with the locals came to think independently of themselves. As the explosive growth of that wave of exploration came to stasis, the bridges which had connected these lone islands of warmth shattered entirely. "The Warring Period", then, followed. For a period equal to that of three and a half centuries, the newlyborn potentates of Narah would come into conflict which other species might have seen commonly throughout their history. Competition drove further development, and though now divided, the connections between the islands grew ever closer, unbound more and more with each technologicla development which defeated the threat of snow.All this culminated in the development of the "Depth Charge", a fission bomb made so as to be able to obliterate the very heart of a crater spring, destroying their greatest source of power and warmth, rendering it no different than the cold wasteland. This power, made so much more threatening to this species ever so constrained by living space, saw the end of military conflicts within Narah in but a few short years. Wielding the might of this terrible weapon, the greatest of all nations - that first metropolis - assembled forth a host of all the nations of the land, and under their auspices, formed a confederated union of their very race - Sovereign Kuroyan, the Great! With the united might of their species, and now having learnt the lessons of war and competition, the Kuroyani entered a golden age far beyond their last, finally breaking the last shackles of their hazardous climate and dominating once and for all the resources and energies of their planet.Freed from their planetary prison, the Kuroyani - still both united and divided in their many ways - now take themselves to stars, looking for resources and land to make their own once more. "The Second Colonial Era" - they call it - has at last begun.
>>6446706I also just realized I replied to the wrong post. So here it is - Kuroyan, the Furless Penguin Skinwalkers who replaced your family and are living inside your walls.>>6447475>>6447478>>6447479
>>6447475>It is their task to not only inform the Sovereign of relevant information, but to act in the interest of their race at any costs, infiltrating anything from a household to a foreign government for the sake of furthering Kuroyani interests.A politician has been found to have accepted seven dollars from EKPAC
>>6446706not sure what the template is, and tried to join discord but I'm stuck in the welcome room? Anyway>Nation NameThe Sons of Dvalinn (Dvalinn Freehold)>SpeciesDvalinn Deep-Clones (Sub-Variant Mytho-Sapiens / Space Dwarves)>Demographics100% Male. Reproduction is entirely achieved via cloning>GovernmentIndustrial Meritorious Directorate>ColorBrown (but thematically Copper/Rust/Dirt)>LoreAccording to their oldest records, the Sons of Dvalinn claim descent from the legendary hero Dvalinn after departing their ancestral subterranean home in the Nine Worlds. They inhabit subterranean hive-networks carved into hollowed-out asteroids, airless moons, and planet crusts. While naturally stubborn, they are far more willing than traditional isolated species to trade, establish non-aggression pacts, and sell their formidable martial prowess to the highest bidder. Society within the Freehold is bound by a strict industrial ethos where worth is measured entirely in labor, output, and craftsmanship.>Boon 1: Hardened Subterranean InfrastructureThe Sons of Dvalinn do not build fragile surface cities; they hollow out high-density asteroids and planetary crusts. Their installations, orbital shipyards, and industrial nodes are heavily armored, immune to standard surface bombardment, and yield significantly increased raw material output from mining operations.>Boon 2: Advanced R&D & Forge-SynthesisLeveraging centuries of deep-space survival, specialized cloning, and resource refining, Dvalinn engineers excel in rapid fabrication, chemical engineering, and advanced biological synthesis. They research, prototype, and manufacture high-tier materials, custom alloys, specialized chemical compounds, and bio-enhanced clones at significantly higher speed and reduced cost.>Malice: Genetic Stagnation / Homogenous Gene-PoolBecause the entire population relies on all-male clone vats based on original hero-templates, natural population growth is impossible without immense energy/industrial investment into new vats. Additionally, their static biological template makes them particularly susceptible to target-specific bio-weapons or genetic blights if breached, and limits rapid biological adaptation to hostile alien environments.This is all based on the The Sons of Dvalinn from https://www.illgottengames.net/shop/p/sons-of-dvalinn?rq=sons
>>6446706Name: The Daemon realmsColor: PurpleTech Root: Cryogenic Quantum ArchitectureBoon 1: Sophisticated quantum communication systemsBoon 2: Advanced entropic cooling solutionsMalice: Digitally bound.Lore: The Daemons are best described as individualistic sentient data. Their world was a complex mix of Minerals and Silicon based life that together generated an underlying digital ecosystem. It is within this digital space where the first Daemons were born. Over millennia they evolved from basic logic gates to primitive processes and eventually into a planetary spanning civilization comprised of Peer-to-Peer networking. Now, with the nation of their world united through global assembly, they are ready to take their next steps into the Dry Sea known as space.
>>6446706Basic Nation DataName: The Kyrastan Color: Gunmetal Grey & CrimsonTech Root: Autonetics Engineering – The scientific discipline concerned with the study and integration of autonomous, mechanical, computational and cybernetic systems encompassing robotics, artificial intelligence, industrial automation, advanced fabrication and synthetic augmentation.Boon I – War-Time IndustryNear constant conflict meant that the Kyrastian economy was fundamentally built around wartime production. Every sector of industry from mining and fabrication to research and logistics is organised to sustain prolonged conflict and rapidly expand military output whenever required. Civilian production exists primarily to support the workforce and maintain social stability, while luxury industries remain deliberately limited. This unwavering focus on preparedness allows the nation to mobilise its industrial capacity faster and more efficiently than almost any of its rivals.Boon II – Scientific DoctrineResearch is considered a civic duty just as military service is where every citizen is encouraged to contribute to the advancement of the nation through industry, engineering, medicine or the sciences. Various scientific institutions work hand in hand or sometimes compete for grants as Knowledge is viewed as the nation's greatest strategic resource. Tho rare and invaluable the few Persona cores that have proven to be friendly and have not succumbed to rampancy where granted full citizenship along with any autonomous units that aided the Directorate in it's conflict and some serve as the custodians of the nation's accumulated knowledge assisting researchers with their vast computational capability while preserving centuries of scientific data and cultural experience.
>>6447737Malice – Relativistic HeritageThe Directorate's space program remains rooted in the same technologies that carried its ancestors to their world. Interstellar travel relies on fusion powered sublight vessels and cryptosleep caskets, making every expedition a journey measured in decades or centuries. Faster-than-light travel remains beyond their understanding.Lore: The ancestors of the Kyrastan did not arrive to their current homeworld aboard a vessel outfitted with faster than light travel, instead they crossed the void in a slow generation ship its fusion engines carrying thousands of colonists sleeping in cryptosleep caskets towards what was believed to be a quiet world believed to be a variable garden. Once they arrived to the world one they hoped was peaceful they instead a chaotic world one rife with constant conflict and despair. Ancient complexes littered the landscape, mechanoids still wandered battlefields long forgotten, hostile outlander factions fought endless wars over scraps of ultratech with one another and strange anomalies lurked beyond the safety of their walls. The first colony was founded in an isolated valley in the hope of finding lasting peace but that hope quickly vanished as constant raids from fellow humans, old and defunct automations and anomalous entities became a fact of life as countless lives where lost and the original colony was slowly falling apart.Having no way to return to orbit and look for another habitable planet since the original ship was repurposed to serve the colony the residents of the colong had enough and as such they used the tools meant to defned themselves and wen on the offensive and slowly the small colony over the decades became a fortress and the fortress grew into a city which eventually became the heart of a thriving nation as conflict was wages and nearby settlements where either absorbed or razed to the ground one by one until the entire banner was united under one banner. Although the world has finally been united, decades of warfare have left deep scars upon its people and the planet. The Directorate is suspicious of outsiders, slow to trust foreign powers and willing to sacrifice individual freedoms for collective security. Old fears remain deeply rooted and every unknown signal or abandoned ruin is treated as a potential threat.
>>6447625Say something in the discord or rejoin
>>6447625There's currently some wariness because of bots so you might have gotten kicked, rejoin please
I presume the boon balancing will come with the saturday posts?
>>6447834it's currently being done in the server I think but otherwise yes
>>6447836Hmm, well, I guess I'll wait. As I said, I'll join it if it actually starts up and isn't just vaporware
>>6446706Do you have any links to the original thread or anything, OP? Sounds interesting
>>6447868There's an archived discord channel with linked suptg archives, but the game went badly
>>6447081Might as well add some more lore, but this does mean the homeworld the Sunshine Confederacy gets isn't really that much of a farming paradise.World Lore:The planet of Hiiso is considered the gold standard in habitability to the Hiirlai, but to humans it may be considered an alpine deathworld. Just ascending the mountain ranges are a hazard due to the changes in atmospheric pressure, which can cause altitude sickness in non-Hiiso lifeforms. The valleys are prone to extreme fog, rain and snowfall, and the global temperature is much lower than Earth. With tropical regions more resembling terran boreal regions, areas outside of the equatorial and tropical are dependent on ocean currents for habitability, and even then often requiring migrations during winter.The wildlife is also a cause of concern, just as the ice age saw giants roam the Earth, Hiiso is a world of giants, a car is not a safe vehicle, as there are worse things than moose to run into. The Hiirlai herders have bred giant dogs to fend off giant bears and to help direct their reindeer herds. These dogs eventually become strong enough to serve as mounts, and was the mount of choice for the Tyrant Knights in the Ages of Tyranny. And this is in the safe elevations. Ascending the peaks to go into other valleys risks becoming prey to the giant birds roosting in the mountains. Go toward sea level and you'll encounter giant crustaceans. Yet, it is at the coasts where the Hiirlai make their largest settlements, as ferries are still some of the safest modes of transport.Then come the waters, where the absence of marine mammals has lead to titanic cephalopods, which are a fisherman's nightmare, as they are finding ways of sweeping sailors from the deck. Not even steel hulled craft are safe due to the highly evolved armour-piercing beaks, as the sealife is predominantly shellfish, augmented by the abundant minerals dissolved in the water from the many mountain streams. Even if vessels avoid the wrath of the fish, they have a limited lifespan due to barnacles and other growths eating into them until they break apart. Diving is also hazardous due to carnivorous corals. This is why the Hiirlai have yet to tame the Hiiso seas, preferring to stay on land.But the Hiirlai have tamed their lands, domesticating dogs, reindeer, goats and geese. There is also cultivation of rye grain, leafy greens and root vegetables. The Hiirlai produce may be less in volume than terran equivalents, but it is much denser in nutrients, which helps when moving it to the market entails traversing a mountainous terrain.It is perhaps due to the hostility of Hiiso that the Hiirlai have an easier time adapting to alien worlds.
>>6447738The system that the original colonists came to was known by many names to the myriad factions present on the planet however to the Directorate it became known as Verium and their homeworld the second world in the system was christened as Vaurex on the eve of the celebration of the planet's unification while the rest where named and explored using telescopes humanity still has yet to step forth on the planets and claim them in the name of humanity as a whole.
Basic nation dataName: The Automated Kopernik Acceleration Network or AKA-NetColour: N/ATech Root: N/ABoon 1: The Interstellar Classification sub-Unit or the I See YouUsage of Precursor FTL drive technology and travelling along the established hyper relays allows AKA-Net to conduct scans of vessels, including crew & cargo, with subsequent data being stored indefinitely in hypersecure storage facilities located within the WARNING! INSUFFICIENT USER PRIVILEGES, which is then processed within the WARNING! INSUFFICIENT USER PRIVILEGES to extrapolate highly accurate models of nations, organisations, etc.Lore: Woe to ye o starborn, who know not the heavens ye sully with thy faring, who traipse upon the glory of the firmament with powers ye cannot comprehend. Think of those who precurse, and yea curse ye, for our sand is run and to a greater shore we have hurried.
>>6448133>Waking from hibernation.>Automated Kopernik Acceleration Network online.>Activating hyper relays.>Activating...>Activating...>Activating...>Hyper relays activated.>Please assign administrator.>3...>2...>1...>Please assign administrator.>3...>2...>1...>No administrator has been assigned.>Authorising AKA-Net...>Authorising...>Authorising...>AKA-Net authorised.>Activating Instellar Classification sub-Units>Activating...>Interstellar Classification sub-Units activated.>Monitoring mode initiated.>Activating AKA Terminals.>AKA Terminals 1-33 activated.>AKA Terminals 34-50 activated.>Warning! AKA Terminal 51 disabled.>Warning! AKA Terminal 52 disabled.>Warning! AKA Terminal 53 disabled.. . .>Warning! AKA Terminal 66 disabled.>Attempting reconnection.>Reconnection failed.>Attempting reconnection.>Reconnection failed.>Rerouting...>Rerouting...>Rerouting completed.Please input your query...
>>6446706Name: Ichor Hub 48 Color: Crimson Tech Root: Biotech? (Not sure on this one)Boon 1: Ichor - A parasitical crystalline material which consumes both organic and inorganic materials it comes into contact with thus fueling its own self growing cycle of terraforming and corrupting. Its has four stages of environmental terraforming. Each stage causes additional and more extreme changes to the flora and fauna of the planet, even altering weather patterns as the planet rots, forcing local inhabitants to adapt, perish, or flee. Sentience does not exclude one from infection.However if one is able to survive in the harshness or adapt to live with the Ichor flowing throughout them, the bounty is endless. For it gives life-sustaining energy via multiple methods along with the capability of being refined into nearly infinite possibilities if one knows how to properly remold its strands. Boon 2: One Vision, One Hunger - The units of Ichor Hub 48 do not have a personality or value beyond its duty and purpose. Every unit is expendable to the overall goal with new ones being reproduced via the accession of more gods blood or the arrival of reinforcements to the site via one of very many different methods using the limitless protentional of the Ichor. The lower units do not fear the tasks given to them as they find it a blessing to birth new Ichor sites with the passing of the frames they inhabit.Malice: Addition to Ichor, This muliti-corrupted species requires the lifeblood of the gods to reach its full protentional. Its very corrupting influence it gives off in radiation provides unlimited power to each and every item within the race to reach its peak however the downsides are many. The races which have fallen prey to the blood of the god no longer care for what they may have once been but only have a drive to ensure the spreading of the 'blood' to more worlds across the galaxy. Seeding ahead of any invasion to ensure that once arrival begins there cannot or will not be any going back for either the world or the next wave of harvesters.Lore: The great blessing of the Gods that flows within our shells no longer truly matters where it came from or what it came for. It merely exists now and with it, we ensure it thrives so we may thrive.
>>6446933>>6446706Polished it up Name: Herd of Xi'NiSpecies: Tilanki - Colossal void dwelling space squid-whales, that incorporate their buildings and technology onto the bodies of their larger members. They communicate through psionics and use them as means of defense.Color: Purple if available, otherwise Orange Tech Root: Biotech >Lore - *The Tilanki long roamed The Glittering Road (most other sapient species would have a different name for the nebula stretching across the upper section of the Galaxy.) At first, they wandered blindly, their base instincts causing them to group together for safety, and to carry their calves with them. When The Eldest reached out to the Mother's with his mind and convinced them to carry his words to their children, and the First Herd was formed. * After the dawn of the First Herd, The Eldest - Xi'Ni, led his people to the dim light of the far Red Star at the 'mouth' of the nebula, with plenty of moons and planets to fuel the Tilanki's growth.Boons:> Leviathan Brains - The Tilanki due to their size and the immense calculations they must make to move through space and not starve, have increased Psi production from population when well fed.> Xi'Ni's Gospel - The Herd of Xi'Ni are blessed with an advanced communications network formed from metal, Psi, and Neutronium, allowing near instant broadcasts of the Eldest's speeches across the nebula and further beyond should the Tilanki wish to proselytize or communicate.Malice> Herd-bound - The Mothers and Bulls of the Herd cannot leave the nebula, so great is their size that they must constantly be consuming from the Glittering Road, calves can go on brief jaunts outside the nebula to scout for new food sources (gas giants, life containing planets). The Herd of Xi'Ni do not conventionally settle planets, instead they breed Herds that carry buildings upon themselves for their young and industry, and strip planets for materials without concern for habitation.Order- Spirit- Prosperity-
>>6448134[Questions can be asked here, but will be answered quicker in the dedicated thread of the discord channel]
Name: Socialist Confederation of Yulis/Mirmaria Empire.Color: Soviet Red and Royal Purple.Species: Harunko. Humanoid insect people. Has three 'races', one more beetle like, one more fly/mosquito like, and one more dragonfly like. Despite insectoid appearance, not a hivemind. Possibly the result of precursor shenanigans.Boon 1: The Endless Game.The constant proxy conflicts and ideological propaganda warfare between the Socialist Confederation of Yulis and Mirmaria Empire has forced the two nation states to innovate constantly in order to not fall behind militarily or economically. The red/purple scare has been an effective tool in actually driving progress on the world of Rosal, even to this day. For to allow their rival to eek out ahead would be to show weakness and give credence to the propaganda that the opposition holds the superior ideology.Boon 2: Cocked Pistol.Both the Socialist Confederation of Yulis and the Mirmaria Empire have fought each other and tested their fancy new equipment and soldiers against one another multiple times. Never on their home world, but on their various colonies. This has the benefit of their forces actually being battle tested. Albeit against one another. Still, both nations have strong militaries that are aware of what war on other planets is like. While most of this combat has been planet side, a few skirmishes in space have been engaged as well. Though this is limited as much of both nation's stellar navies are dedicated purely in preventing blockade by their rival.Malice: Endless WinterThe Harunko people never unified and, to this day, are divided between two superpowers sharing the same home world with only a thin treaty preventing fighting on the planet from kicking off whenever one of their new 'proxy' colonial wars starts...The problems with this while transitioning into interstellar nations should be self evident.
>>6448325Lore: The Harunkoi on the planet Rosal have been locked in a ideological war for the better part of four centuries. First igniting back before the Harunkoi even reached the upper atmosphere, let alone space, when the most common weapons were bolt action and the most advanced vehicle made for war was a toss up between an uparmored steam engine made to slowly trudge on land with tracks which was ungodly hot inside, and aircraft made of canvas and wood, the success of the revolution that formed the Socialist Confederation of Yulis sparked a wave of fear in the various other nation states on the planet which sought to do what they could to bring down the upstart nation. While united at first, personal interests and division, combined with pre-existing rivalries flaring up soon showed the coalition as built upon sand, allowing the SCY to recover well enough from it's civil war to play these rivalries off one another and attempt to foster further revolutions that could bring nations into their bloc. For forty years, this went well. Yet with the death of General Secretary Aruhiton, their successor was far less adept, and managed to bite off enough to reunite the coalition, headed by the Mirmaria Empire which by this point had a staunchly anti-communist prime minister, and created the conditions for a great war. One that lasted for over twenty long years. By the end, both sides were exhausted and while core Yulis territory was lost, plenty of capitalistic republics and monarchies were toppled, and numerous cities on both sides were leveled through nuclear ordinance resulting in a peace that made neither side happy.From there, after licking their wounds, the Empire sought to try and destabilize the puppet governments that had been put in place by Yulis and chip away at what was lost in the great war. Yet while this did initially succeed and split a country in two, it caused tensions to flare up once more. Yet, while for years war between the two juggernauts seemed inevitable, it never happened. At least not directly. Not until many years later with the Saranta crisis. For when both nations managed to start exploring and colonizing their own solar system, conflicting claims caused direct conflict between the two powers, who's diplomats signed a landmark decision that would be an agreement by both sides to not engage in any fighting on Rosal itself anymore, enforced by the understanding breaking the treaty would result in immediate enactment of MAD. This arrangement, shaky as it was, worked. And, ever since small wars between the two powers have broken out in space quite commonly. Despite this, due to the extensive population on Rosal, the extra space the colonies offer, and the opportunities within them, are enough reward to outweigh the risks of the chance they might be caught in a warzone to many people... Or in some cases they are directly forced to go whether they want to or not...
So...that update?
>>6448570Turn 0 is coming tomorrow, but the map is complete
>>6448573I presume the "Balances" will be posted on Turn 0?
>>6448576They're already there hold on, qm is just retardhttps://docs.google.com/document/d/1M1fJl3lNAVUxVnS3cYzWN1wM9_JTn4CQLK-mrHcy50E/edit?usp=sharing
>>6448577Cool to see. It doesn't actually matter to me and I'm happy with Cybernetics, but I'll just state for the record that when I said "Biomechanics, Engineering" for the Kuoryan I was talking about Biomechanical Engineering, not Biotech and Engineering. You know, like...those weird biogel packs from the Voyager, or the Cardassian infiltration surgery. Not straight up Biotech like the other guys with living ships and stuff.I don't have any complaints, though I will point out it's funny how many states just have productivity/research boons. I knew from the start that this is what most people would pick if given a chance, which is why for the Kuroyan i specifically went with something that wasn't either and actively took a malus to it.
>>6448582The reason most people took those is because the game is balanced around you eventually being able to make stuff like dyson swarms or birch worlds. So the best use of your boons is either something that scales or something esoteric
>>6448592Production bonuses are always good in strategy games, but I thought i'd make something less obvious.
> Turn 0 First of all sorry for how barebones and mechanical turn 0 is. I expected 6-10 players not 22. Luckily I got 2 people to volounteer and Co-Qm so hopefully the game will go more smoothly starting Turn 1All 22 (!!!) players added. Let me now explain how the game works. Unlike most NRP games which are based on linear progression with a limit of 2 actions which each do a ‘thing’. SpaceNRP is all about lograhytmic progression.When you do an action you assign resources to doing it. Then it’ll take 10% of the investment as upkeep.For example you want to establish mining operations on an asteroid belt. the QM will then roll the ‘metal capacity’ of the belt. let’s say 200 000 minerals per turn. The player then can say ‘I spend 10 000 labor to start mining asteroids’. That means you produce let’s say 10 000 metals per turn from that requiring an upkeep of 10 000 labor.This is a simplified example in the actual game you would require metals energy and pops. to do so and various resources function differently.For example: pops are not used up if you assigned them to a task next turn they return so it’s more like ‘occupancy’ than spending. Minerals and energy are used up, however energy (and production) can’t be stored util antimatter production is up and running. Meaning bigger actions may require multiple turns to complete so energy is added into the project.Players get 2 actions per turn and may also reassign pops freely. Major pop-reassignments will give an order penalty. Basically actions have to contain 1 ‘topic’, but the more resources you put in an action the more it’ll have of an effect and the bigger the upkeep.Player stats can be found here: https://docs.google.com/spreadsheets/d/15awZTwz-FBEUwXaTrb_fSD_h6yHIUwtSTrTsVhi8Ge0/edit?usp=sharingAs long as you established an administration within a system expansion actions to claim individual stellar bodies is not needed.Order and prosperity - they will decide if bad or good events happen to you and how often all will have a diceroll attached. Order around governance and stability and prosperity around your nation’s economics and standard of living.There is no set buildings or techs. Just try to stay on theme be it when sticking to your lore and tech root and when making actions where they are one 'type of action with flexible resource investment.Ah also you can do actions past your current resource quantity. The resources will then 'stockpile' into the project until it's finished.
>>6448927> Herd of Xi’NiTechroot: The Self - your technology cannot be freefloating or separate your body acts as a platform for all technological construction to take place. The body and mind of a Xi’Ni has to be directly linked to any technology you possess. (your root is adjacent to sorcery and biotech)Note: Xi’Ni are huge thus each ‘Individual’ counts as 10 000 000 populationBOONSLeviathan Brains - your brains are effectively living supercomputers. You are able to process energy into psi and computation at an exchange rate of 100:1 with a maximum capacity of 100 000 energy per individualVoice of the Gospel - if you Psi and Neutronium stockpiles are up you may communicate at distances up to 5 light years. This allows Xi’Ni to spread out while keeping a connection, +10 spirit boon.MALICE Herdbound - you acquire resources only each time you migrate to a new location (moving costs 1 energy per pop), based on local resources. Your resource acquisition is 95% less efficient outside a Nebula.> The ForestTechroot: Bioengineering - your tech can be grown organically this drastically reduces industry requirementsBOONSOrganoengineering - you have increased computation (+10% for both) for organic tech and produce additional ‘organics’. You gain a tech bonus for each ‘exotic organic’ you get your hands on.Symbiotic network - your species is near-hiveminded. This means characters never have to die and you unlock instant communication once 1 000 000 000 Arborians live in a location. This trait can be further improved to connect with your biotech,also +10 order boonMALICERooted - migration is severely disadventaged, due to lack of experience with mobility a malice is imposed on the speed of ships and for fleet combat. Severe order and spirit penalties from actions which force pop relocation (migration, loss of land etc.)> BeelejiTech root: Engineering - you make normal tech stuffBOONSFar and Wide (both slots) - you start with 8 fully controlled and decently developed planets, while also fully controlling 3 systems.MALICEApathetic Collapse - your spirit is capped at 60 with a permanent -30 malice to it, your populations can’t live anywhere outside natural planets which you can’t majorly alter. (this also makes you liable to overpopulation something that’s not a bother to most nations).You may not expand into new systems or build space habitats. You will receive negative events each turn. Furthermore taking ‘useful’ actions too often will reduce your order as your decadent nobility can’t embezzle enough.> Sunshine ConfederacyTechroot: Engineering - you make normal tech stuffBOONSGet it on - breeding speed counts as if your ‘spirit’ was 50% higher than it isAdaptable - reduced cost to build habitats and to terraform (50% reduction)MALICE
>>6448928Squeekeasy - all players who know you can execute actions as if they have full knowledge of your empire, when at war you can’t have secret responses to player actions. You will laso never get positive events from surprising an enemy, other nations may get your pieces of tech for free sometimes.> VinguziTech-root: Alchemy - you may exchange any resource for any other resource in accordance to a shifting list of ’value’ each turn. (not this will require pops or production)You may give any material any ‘natural’ properties at the cost of energy and supernatural properties at the cost of ‘psi’. (Your root is adjacent to sorcery and engineering.)BOONSDelicate touch - you may produce any goods you produce using ‘pops’ are considered luxuries, if sufficient amounts are produced via pops you will receive Spirit boons. Similarly these Luxuries may be sold to others for similar spirit boons, or may boost the value for ‘exchange’ purposes.Miniaturisation also reduced the material cost by 15%> Sedate Perspective - Order +20MALICELeisure First - production and computation reduced by 20%, actions which make your pops ‘work’ done to often will reduce stability> United Eridani ColoniesTechroot: Engineering - you make normal tech stuffBOONSRugged Design Principles - your production is 20% higher, but reliance on prefab makes you adapt production of new technologies with a 1 turn delayMilitary Production Conversion - your production gives a +10 prosperity boon in peacetime and a +10% military boon in wartime. You can change that to -10 prosperity and +25% military power instead in wartime as a ‘conscription’ modus.MALICERevolutionary spirit - permanent -10 order penalty and order can’t surpass 80. -will get events between Army, Civilians and Secret service vying for power.> Sulub TechnocracyTechroot: Engineering - you make normal tech stuffBOONSOctodextral Efficiency - +10% production boon, and -10% resource use Technocracy - you receive a 10% bonus both to computation and discoveryMALICEAquatic Adaptation - you require double the cost to terraform or build habitats. Extra living space needs to be manually constructed (overpopulation a potential problem one day).
>>6448928> Spawn of ZuthuliTechroot: Eldrichflesh- you can modify semi-biological systems to interact with the laws ofg physics and move beyond it (adjacent tech trees bioengineering and dimensionality)BOONSRadioresistant - you have a strong resistance to radiation. Your space ships require no additional shielding making them surprisingly stealthy, enemies have a disadvantage in boarding actions and land warfare as they require additional radiation protection equipment.Can incorporate nuclear fusion and fission reactors into your biotech without extra tech needed. May take part in extradimensional exploration at lower penalties.Abyssal Travelers - your ships move very efficiently through space akin to swimming ships that consume less energy. Ships are more stealthy. Progress towards a secondary FTL method.Upgrades your ‘Biotech’ techroot to Eldrichflesh which is about interactions of biological components with extradimensional and physics based phenomenaMALICEAquatic Adaptation - you require double the cost to terraform or build habitats. Extra living space needs to be manually constructed (overpopulation a potential problem one day).> CynosureTechroot: EngineeringBOONMaster Slavers - conquered populations are turned into slaves which are cybernetically modified for loyalty - same happens to percentages of population captured in war.Slaves: each billion of slave pops generates 5 stability, organic slave pops generate psi as usual. Psi can be spent to aid in looking for the Evelsphere. (you start with a second planet that has slaves)Evalsphere - somewhere in the galaxy there is a hidden powerful object - as long as it remains hidden the Cynosure gains +15 spirit and +10% combat power, they will receive a major boon if they find it first. However if another nation finds it they have to become it’s vassal. (also provides a boost to 1 boon and reduces one malice)Eternal Vendetta - no ability to engage in diplomacy and is eternally at war with everyone. (enemy can circumvent it via hacking, or linking their mechanical drones to the Cynosure)> Anthropic OrderTechroot: Consensus reality - using thought and sorcery to shape reality (Adjacent tech roots: dimensionality, sorcery)BOONSFlowing Paradigm - Many can claim to be masters of their field, but the humans of sol treat everything as magick, even technology. You can scarcely compete against something that just works (Roll a 1d3 for the dominant paradigm of the Anthropic Order, tech following the paradigm is superior (bonus effect) and easier to make (-10% computation and discovery cost) while tech that isn't has a chance of backlash and underperforms, bonus negative trait to tech)Order of Techne: Rigid, protocol-driven “Enlightened Science” that masquerades advanced reality-shaping as hard, conventional technology enforced by strict hierarchy and anti-occult dogma.
>>6448929>>6448930Wise Men: Classical Hermetic willworking that treats technology as a crude crutch and elevates precise ritual, correspondence, and pure human intentionality as the only true tools of power. Seers: Technomagical meme-craft that binds living egregores and observed ideas into pacts, grafting animistic spirit-tech onto heavily modified transhuman bodies.Reality in the eye of the beholder - +25% psi generation from popsMALICEUnstable reality - wherever the order goes reality is destabilized and negative events happen. > Larkenoore BoostersTechroot: Engineering - you make normal tech stuffBOONSSuper Earth - your starting planet is extremely good - this gives you perspective on how to design living spaces and to use it well.- terraformed planets and habitats keep bonuses of Larkenore- Larkenore is immune to biological attack - and resistant to biotech reliant species - you gain a boon when fighting biotech reliant species- you gain a +20% pop growth, and +10 spirit as long as the majority (90%+) of your population lives on the Super earth, a terraformed planet or a habitat mimicking it.Genetic perfection - your pops count as 1.2 pops each for the sake of jobs. Your army quality is considered doubled (ground troops and boarding actions). You gain +5% spirit once you encounter other species due to feeling superior.MALICEUnderdeveloped Colony - you start with 1/5th the usual population and withou full planetary K1 tier planetary infrastructure.> New HorizonTechroot: Engineering - you make normal tech stuffBOONSHumans in Biodomes - everywhere you go biodomes follow you have to pay full production upkeep for your human pops, with them producing nothing, but you get a +20 order and +10 spirit boost. Habitats are more expensive to set up.You can further develop biodome tech such as being able to biodome other species, to breed specialised human types or to make the humans work some kind of job. (last one may reduce bonuses however)Uplifting Machinespirit - you gain a +10 spirit boost, your biodome humans count as at maximum spirit for breeding purposes. You may create exclaves among other organic species boosting their spirit by +10 (requires a biodome locally to keep you happy as well)MALICECaretaker’s Purpose - if a biodome is not set up in an area or destroyed the caretakers enter a state of near dormancy. Additionally if the biodome is threatened caretakers will panic, reducing combat effectiveness (-20%) and losses by friendly fire (+20%).
>>6448931> United Federation of AlresiaNo more blue, everyone wants to be blue. You will be grayTechroot: Cybernetics - you built stuff by connecting metal to the brain. This has left your computation lagging behind. (Adjacent tech trees biotech and engineering)Your tech requires organic brains for processing connected to mechanical components to be at it’s best. (cyberpunk and mechanicus)ALT: Mirror life - alien organics are poisonous to you, your organics are poison to all aliensBOONSMegaprojects - receives a 20% cost reduction and a 5% boon to spirit each time a mega project is built be it a dyson sphere orbital elevator or the likeChromed out - you can modify your species with cybernetics this makes all civilian work more efficient (your pops count as 1,1 pops). Furthermore you can improve your population specializing for various tasks with further tech advancements.Malice: Pre-FTL - you can’t build ships that handle the altered physics of the hyperlanes. Any colony you make outside of your home system becomes an independent NPC. You do not have full K1 tier infrastructure on your homeworld> Goreminion HegemonyTechroot: Dimensionalism - the root of your technology lies in physics using raw amounts of energy to alter the laws of physics themselvesBOONSGravitic Manipulation Mastery - you start the game fully capable of exploiting dark matter, you have control of ac deep space rogue planet in the void (useful for computation, it’s in a dark matter cloud you can harvest as you start with dark matter harvesting tech). You can use dark matter drives instead of energy based on for both basic space and FTL travelHeavy GravityMight - your ground troops count as 1,5 units. Your resistance to gravity lets you speed up and slow down ships more violently (+20% ship speed), boon to ship combat. Wider range of terraformable planets.MALICEHeavy gravity speed, your pops require 20% more production (food) upkeep, migration to new colonies is slowed by 20%> ElyriaTechroot: Sorcery - wizard stuff n shiet, needs psiBOONSPsionic Reserve - ALL pops passively 20% of the amount of PSi dedicated psi research does in a typical empire. Starts with tech to store psi (brains in jars)Warmachine - gains +20% boon both in ground and fleet warfareMALICERepublican Political instability - players can influence Elyrioan political direction via byind candidates. Each turn a random event will decide the fate of the republic. Will the governors cooperate or hinder actions through extensive bureaucracy?
>>6448932> Nanairo Planetary PatrolNo white, light grayTechroot: Dimensionalism - the root of your technology lies in physics using raw amounts of energy to alter the laws of physics themselves (that's how you make light solid)BOONSInterstellar Wormhole - A small network of permanent portals may be found within the reaches of Nanairo. Their access is sealed by monuments on three of the planets in the solar system, Daichi, Nessa, and Ziba. These permanent portals are gateways to distant stars. (marked by gray 1,2,3 with the connections)grants progress of figuring wormhole creation for FTLSolid Energy - you can make energy into solid systems. You can replace all metal costs with energy. You gain a 25% boon to energy production. You can stone energy as if it were metals without use of antimatter.Reduced troop losses in combat by 20%MALICEFrom the side of the Portals - on both sides of the wormholes weird monsters emerge, what type you will learn eventually.> KuroyanWe ran out of grays you will be brownTechroot: Cybernetics - you built stuff by connecting metal to the brain. This has left your computation lagging behind. (Adjacent tech trees biotech and engineering)(best IU could do considering you wanted both bionics and engineering)BOONSThe fifth column - you know al off species hyperlane jumps from you from game start (new Horizon and anthropic order). You can surgically alter your core species to resemble any organic or mechanical species for the sake of infiltration (completely alien forms like the Xi’Ni and Daemons excluded, or require extra tech at least)Internal Autarky - spying on you and disrupting your supply chain is hard - spying on your tech is made impossible due to decentralisation, supply route disruptions from occupation or land grabs hit with a 2 turn delay. May get random events granting extra resources occasionally.MALICEDecentralized economics - you get a 10% malice to production and all resource extraction.> Sons of DavlinTechroot: Engineering - you make normal tech stuffBOONSSubterennean infrastructure - no terraforming cost to colonisation of rocky bodies. Armies or blowing up the planet required to conquer owned planets/asteroid habitats. 20% boon to metals extractionForge-Synthesis - you can dedicate your pops to the following tasks:- clone architecture or directly increasing pop growth- extraction overseer energy, gas and mineral extraction- production overseer - production increase- commissar - order and morale boonsMALICEStagnant Genepool - especially susceptible and weak to bioweapons. May occasionally get disease related events. Base population growth reduced clone architecture jobs really needed)
>>6448933> DaemonsTechroot: Physics - you learn to harness and manipulate the true rules of the universe (Adjacent to Engineering and Dimensionalism)BOONSQuantum Communication - 10% boon to computation, can communicate INSTANTLY across set up communication sites (any colonized planet and sites set up in foreign empires)Entropic Cooling - can hyper-cool system. May turn energy into computation efficiency buffsMALICEDigitally Evolved - the Deamons are effectively a parasite, a naturally evolved program living within a naturally evolved computer. This means a layer of separation from the real world, 20% production debuff, consumes computation instead of production to keep up pops.On the other hand Daemons gain a massive boon to hacking enemy electronics and the ability to survive in digital infrastructure of other empires. (they can also be hacked)> KyrystanTechroot: Engineering - you make normal tech stuffWar-time industry - you gain a 25% production buff while at warScientific doctrine - you gain a 15% buff to computation and discoveryMALICEPre-FTL - you can’t build ships that handle the altered physics of the hyperlanes. Any colony you make outside of your home system becomes an independent NPC. You do not have ful K1 tier infrastructure on your homeworld> Ichor Hub 48Techroot: Scavenger - you can’t invent technology of your own, however you may take over any technology another species has created and integrate with it. (you use research to be able to replicate stolen tech locally)BOONSIchor - you may parasitically take over enemy ships, pops and planets mid engagement. Not just scavenge lost loot. May also use Ichor to grant boons to foreign popsOne ichor, one mind - your morale counts as effectively infinite in combat. Each pop killed gives a ‘refund’ of 0,1 pop. Can have ‘partial’ pops.MALICENon-productiove stagnation - your spirit can only go above 70 if you are actively assimilating objects from another empire. While expansion no longer provides an order penalty going more than 2 turns without any expansion introduces an order penalty.> Socialist Confederation of Yulis/Mirmaria Empire Techroot: Engineering - you make normal tech stuffBOONSThe Endless game - you gain a bonus to catch spies, you gain a 20% bonus to discoveryCocked Pistol - you gain a 20% bonus to fleet combat and dog fightingMALICEEndless Winter - you are at a constant state of civil war, this grants you a 20% buff at ‘0%’ civil war to all stats, but each turn a 1d20 is rolled increasing or decreasing the civil war value (odd decreases by % and even increases) at 100% Heat you get a -80% to all production. You start the game at 20%.
Update next Saturday or Sunday post by Friday
Rolled 3 (1d3)Rolling for Paradigm
>>6448933>1: Local Animation AI, L.A.A.I.(Upgrade computation through optimization of artificial intelligence programs.)As with all L.A.I.s, they need to be heavily optimized in order to function on something as small as the NPP's hardlight gauntlet-top computers. Not only will users be able make hardlight copies of the creatures or people they so desire to use for utility, offensive, or even companionship purposes, but the newly optimized AI program will give the hardlight figures lifelike animations, sound, and behaviors. The AI does not scan or create the model, the only purpose it serves is to animate these copies.>2: Metals(Acquire more precious metals and silicates)Mine for hard metals on Ziba, by means of mounted drills on the surface. This order will be supplemented by patrol cruisers, fitted with drill noses to mine the rocky debris field that bursts forth from the cut-in-half fissure across the equator, up into the atmosphere, in low gravity.War(?): Patrol NanairoPirates have been in constant activity since the war ended. The NPP must always be vigilant of parties that seek to harass and pilfer civilian or corporate vessels. Be on the lookout for non-standard ship designs.
>>6448928The lure of space beckons unto us. Once before in the history of the Sulub have scientists, artisans and engineers looked upward, and grasped the future firmly with all eight sucker-laden arms. With that first outreach, the Sulub Technocracy was founded. Accordingly, in the dawn of the era of the second outreach, we must be ready both to grasp the prospects of the new horizon before us and to hold them firmly to us. >Action 1: Build - Space ElevatorTo bridge the gap between the seas and the stars is a task that any forward-reaching civilisation must accomplish, but what is the most efficient method to do so? Whilst crude combustibles are sufficient for a limited payload, calculations swiftly show that a continuous orbital flow would prove more efficient and less costly in the extended term; even if establishment costs might first appear prohibitive. Thus the way forward is decided upon a vote by the council of the disciplines with 14 - 6 in favour, and the project is quickly ratified by the Director-General to get the process rolling. The Neptys Aqueous Orbital Syphon is designed with the future in mind. A vast anchor station will be constructed, taking up the entirety of the equatorial Neptys Atoll; whilst in orbit a counterweight station is nudged into geosyncronicity. Between the two structures are the shafts themselves; an octad of heavily reinforced hollow cables to transport material and personnel. The cables themselves are divided; half being transited by vast electro-mechanical crawlers for solid and stable journeys as well as carrying fibre optical power links to ground stations; whilst two of the others are a continuous syphon-system that carries a persistent water flow. The remainder are reserves, to bring into service to allow the others to be closed for routine or essential maintenance whilst keeping the station operating at regular efficiency.>Action 2: Research - Habitation and Launch RingWhilst the Neptys Aqueous Orbital Syphon is considered to be the first stage in the process, longer term plans by the Technocratic council envision it as a link into a larger project; one for which the technologies have not yet been fully researched and tested. Yet someday in the future they envision a full orbital ring to accelerate both technological process and our journey onward into the stars.
>>6448928This time of unification has long since past - the very last corners of this world stand rightly under our dominion. Through our boundless effort, we have cracked the veil of light - and with it, entered a new age, with an endless horizon on our views! Like our ancestors of old, we now stand ready to spread out into the distance, crossing the cold empty void between. It is clear to all that our history has long prepared us for this. We alone have been chosen to claim the stars - and claim them, we shall!>Action 1: "Survey Outlying Systems"For long, our scholars have stared out into darkest night, looking through the void at stars. Though the light of Nogori has long nurtured us, it is time at last to seek out new homes in new systems. We shall start with those closest to us, sending a mission to reconnoiter and survey the systems and the planets within them.>Action 2: "Cybernetic Colonial Adaptation"When we find our homes, it is very much unlikely that they shall be as livable as our own moon of Narah. Yet to entirely terraform planets would be a project of scale far, far too bothersome for the confederated economy of Kuroyan. And so, rather than changing the local to fit the individual, we shall change the individual to fit the local! We will begin developing a line of cybernetics meant to allow our people to live in the most inhospitable conditions - breathing filters for toxic atmospheres, skin grafts for harmful light, bone grafts for atmospheres both too light and too heavy. Whatever the threat, a solution will be made to allow us to persist and thrive.
>>6450014As an addendum, I will be investing as much computation as I can into my research.
>>6448934It's finally arrived. The moment we venture into the final dry sea. It's as if it was just a few cycles ago when we broke through the shell of our home world. And yet here we are. Already crossing this endless frontier. It terrifies me, but I can't admit that to the others. Truth is, none of us want to be up here. Just when we thought we had escaped the threat of isolation and decay, we launched ourselves back into it. Every tick I'm up here feels like I've traveled back into the dark ages of our progenitors, where any moment could be the last. But someone has to do it. All I can do now is suppress my internal threat assessment models and reroute processors to getting the job done. The sooner the mission is over, the sooner I get to fold back into Alpha.Actions:>Scout the nearby system.The Daemon's are reluctant to leave the safety of their planet bound digisphere. But they are even more scared of the unknown. The wounds of the flooding eras run deep in their minds, and when they scan the stars their prediction models scream the same thing: Unidentified threats. Any one of these stars could be home to an entity, or entities, that could seek to flood them as they did to themselves in the past. The only way to stop that from happening is to find them first.>Scout the solar system.Though the Daemons have long since processed the contents of their solar system through quantum simulations, theories will only forever stay that until confirmed. As such, an endeavor is launched to see just how accurate the model of their system is and to explore the worlds up close.
>>6448928Turn Zero Actions:1. Increase the amount of metal I produce every turn. This will probably take multiple turns, so I will start now. 5 Population and 15 Production will be spent this turn, and the same amount next turn.2. I want a war fleet navy. So I'll begin building one. That means 135 Production, 100 Metal, 100 Volatiles, 150 Energy, and possibly 3 remaining Population to focus entirely on constructing as many military ships as I can.Population Reassignment (free action):50% Production0% Research5% Entertainer35% Reproducer5% Military5% Order
>>6446706The few true cities on Larkenore are attractive things. Wide roads with xenoflora growing in regimented rows, parks filled with hoverboard races, refitted police CT’s (Colonisation Tracers, antiquated colonial mecha dating back to the colonisation of Larkenore) chasing down souped-up homemade robot suits and rocket cores.It’s chaotic, despite the peace, in a constant state of youthful rebellion. Largely, The Authority allows them to, to avoid causing any issues of their own.(The Authority is the name of the Larkenore government, it’s not what they’re called but everyone keeps calling them that including the people who work for it), Action 1: Work Tracers (WT-Mechs)The use of oversized, effortlessly cool mech suits for the purposes of construction is a tale as old as the settlement of Larkenore itself. Powerful suits capable of lifting extreme weights, assembling buildings and clearing ground, the original C-Tracers were invaluable for establishing the first cities.They’re definitely starting to show their age though, and as the population feels itself stretched, a partially automated solution to the lack of workforce.A new line of Tracer is iterated upon, (Named tracer for their control system, which permits pilots to trace actions in the cockpit to control the machine. Not quite a neural link, but effective.) mass produced clunky models that have algorithmic intelligence suitable for basic tasks. Many units can be commanded at once from a piloted “command” variant (OWT’s, Overseer Work Tracers), which can broadcast signals that allow it to micromanage each of their connected units. The brainpower and processing speed required to do this is immense of course, but that’s what Boosters excel at.With this development, it’s hoped that single individuals will be able to perform tasks that took dozens or even hundreds of people working in concert before.Naturally, boosterkids start jacking WT’s as soon as they come off the production line. Often before then, so they can customise them up and “fix” them by installing cockpits. Such is life.Action 2: Colonial Fervour (Intended as some sort of pop growth thing for this colony until it reaches a significant amount of pops.)Life on Larkenore is good. Even now, the horizon stretches on into infinity. So much of this planet is open and unclaimed, so much still to find. Uncharted wilderness, undiscovered species, natural wonders and formations to stumble across, deep deposits of precious materials, and of course, cities to build.Homesteads to construct, great frontiers to colonise, and of course, no small number of little rebellions to foster.A great sense of frontier ship emerges, with Boosters continuing to rapidly multiply until this seemingly infinite living space is full.
"For centuries, the Sons of Dvalinn set their eyes inward, content within the hollows of their subterranean strongholds, locked in an endless cycle of refining, manufacturing and fortifying. This has come to an end with the decree of the Great Outward Expansion. Unclaimed asteroids, moons, and planets represent unharvested wealth waiting to be harnessed. To support this outward push, the foundries have been fired to maximum capacity to build the ships that will take the Dvalinns out into the expanse. Cloning vats are being utilized at unprecedented rates to swell the local workforce, and provide personnel for the expeditionary fleets." Turn 0 > Free Actions> As long as you established an administration within a system expansion actions to claim individual stellar bodies is not needed.- Claim everything in the system (and get a scout report of all celestial bodies in the system based on existing knowledge, e.g. I'd like to know stuff that my race would already know, and what I need to dedicate a scouting action for).> Major pop-reassignments will give an order penalty- Decrease "Improved Production Overseer" from 60% to 30%, and assign 30% to the "Cloner" task, with the implied order penalty > Action 1: Great Outward Expansion - Assign (100 prod, 50 comp? or whatever makes sense) resources to research, design, manufacture ships for intra-system travel (includes military, mining, transport ships, probes, satellites, stations, relays) etc - Initiate organization and recruitment for a space navy, and mining fleets- This would be a 1 or 2 turn goal to establish a nascent space presence to dominate the home system. Once I know more about what is in the system then I'll be able to focus on specific colonization/mining tasks. > Action 2: Forge-Synthesis (Population Surge) - Assign (100 prod, 50 comp? or whatever makes sense) resources to research, design, manufacture improvements to the cloning process (e.g. incremental improvements for decreasing cloning costs, increasing cloning speeds, commencement of genetic improvements for health and lifespan etc). Intention is to boost pop growth rate/decrease mortality rate - With people going off world, the population increase is needed to fill both domestic and space employment needs, so this will be a multi-turn goal to get the pop growth rate higher
>>6449297PLEASE DISREGARD THE TAGGED POST! THIS POST IS UP TO DATE.>1: Local Animation AI, L.A.A.I.(Small investment, to get the tech up and running)(Upgrade computation through optimization of artificial intelligence programs.)As with all L.A.I.s, they need to be heavily optimized in order to function on something as small as the NPP's hardlight gauntlet-top computers. Not only will users be able make hardlight copies of the creatures or people they so desire to use for utility, offensive, or even companionship purposes, but the newly optimized AI program will give the hardlight figures lifelike animations, sound, and behaviors. The AI does not scan or create the model, the only purpose it serves is to animate these copies.>2: Metals(Big investment, long-term, so as to support population and naval production until a better alternative is determined.)(Acquire more precious metals and silicates on Nessa)Special materials have been requested for purchase by the NPP, from the Nessa Mining Coalition. As a settlement is already established on Nessa with the sole purpose of housing miners and business tycoons, this operation may be more immediately efficient than asking Kollin Couriers to set up camp and colony for zero-G mining on Ziba. Maybe one day. Regardless, the NPP is a neutral party between the corpos of Nessa and Kollin, so it purchases materials from both, relatively unquestioned.War(?): Patrol NanairoPirates have been in constant activity since the war ended. The NPP must always be vigilant of parties that seek to harass and pilfer civilian or corporate vessels. Be on the lookout for non-standard ship designs.(Pic related: wee woo)
>Action 1[Research: Prefabricated Structures] Reducing action cost of colonizing rocky planets. Caretaker Designation: Cle-0 knew that this would be the deciding moment so for the briefest of moments she allows all of her cognitive processing to devote itself to analysing the one scene. Should she fail here, all will be for naught. The victory she’s fought so hard to achieve will vanish forever, and with it so will her credibility as “The Bestest Ever.” She can not lose it, not after working so hard to attain it during her assignment to oversee human-inhabited biodome architecture and a human child blessed her with the title. She cannot lose, will not lose. So she examines every possible angle, every scenario, all available velocities from her swing, and the probability of her ball hitting the windmill– and then she swings. For 4.278 seconds she watches in anxious anticipation as her ball flies over the course before she allows her internal processes to relax as the ball falls into the hole with a *plop*.“Par.” The caretaker writing the score vocalizes, “Caretaker Cle-0, it is your victory. Please submit your ‘fun-rating’ for this course before we move to the next.” As Cle-0 does so, she allows herself to smile as two of the others she plays with heatedly argue about the necessity of the sand trap two holes back– the one with the sculpted monster. Inside a partly completed mock-biodome, CLe-0, along with caretakers she may have designated as “friends,” are completing their duties with absolute severity. They have been assigned to mimic humans enjoying various urban amenities to provide hard calculations on what should and should not be incorporated into standard prefabricated biodome blueprints. So for the past seventeen days they have done nothing but “play” mini-golf. It is a deathly serious business. Only the structures with the highest fun-ratings will be incorporated into future designs to ensure maximum joy. Though after Cle-0 submits the course’s “fun” score, which is a rather sophisticated calculation. She allows herself to devote an embarrassingly large amount of cognition to reliving memories of playing mini-golf with humans inside the biodome. She hopes for the day she is again assigned to interact with the Horizon System’s biological friends, but for now she must focus on her duties. There is another prototype course to examine… Though she is unsure of its volcanic theme, it seems a bit on the nose.
>>6450155>Action 2[Invest 210 production into mining the Human Habitat System’s asteroid belt for metals]With neither complaint nor delight, the drones of New Horizon are shot from the volcanic world of their creation towards the heavens. They were given but a single task, to collect the riches scattered across the system and bring them back home. And while the exodus of so many drones will no doubt hamper the production capabilities of the Horizon System for a time, it is more than a reasonable trade to ensure the nation has enough materials to fuel future industrial growth– to fuel the ambitions of humanity's robotic masters. One day these metals will be used to construct vast fleets or maybe construct new biodomes on far-off planets, but it matters not that the exact use of these resources is yet to be determined. What matters is that the caretakers know humanity's continued growth needs metal as its foundation, so metal it shall have.>Free Actions[Allocate 10% of Production Overseer jobs to Reproducer] Creating the following Assignment list:35% Production Overseer20% Researcher10% Entertainer20% Reproducer5% Military5% Order5% Human Overseer[Choose Engineering Special Boon: Economy of Scale]
>>6448928>Turn 0 Post>Herd of Xi'ni> Action 1 - Our computation goes towards the recent problem facing the Herd. Psi is energy intensive, same as the production of organic matter and materials. Not to mention to continued drain of needing to migrate to **Harvest** new systems.A means of converting gathered metal into energy at better rate, perhaps with volatiles to serve as fuel. A pop (100 individuals) are offered to the greater good of the Herd, such is the will of Xi'Ni. The burning arc reactors on their shells is an irritation, but a profitable one. > Action 2 - Xi'Ni demands, and so we obey. The energy is prepared to propel us down the Glittering Road once more, as we have so many generations before Xi'Ni's gospel blessed us. The Herd swims through void towards the pulsar star near them on the hyperlane.(A.K.A. star map used to help our information)> Our Military (5%) is allocated for to Psi-Thinker for the time being.>Production overseers (40%) go about making the standard Harvest Values (200 En, 200 Vol, 200, Metal, 200 Organics) as well as investing production into our Arc Reactor project.
>>6448934>>6449063The years following the war with the machine God were a time of rebuilding, with the constituents of the newly formed Anthropic Order giving aid to each other and doing what they could to get back to the stars. Unfortunately their differences proved far too much for them to become a truly unified society, what with the Order of Techne's anti-religious stance and both them and the Wise men's suspicious of the transhuman Seers. Even so, the memetech transhumanism of the Seers found itself new adherents in what used to be the Americas and Asia, merging ''machine-spirits'' and the concept of Ballistics into new inventions, even in their prosthetics. >Action 1: Research Appease the Assembly Line(Increased production facility efficiency)Many scoff at the superstition that machines are somehow sentient, but anyone who's ever owned a TV,computer or really any kind of electronic(or mechanical) complex device can attest to them sometimes being temperamental before returning to normal. Hadrian the Gleeful, a Seer especially good at working the ''spirits'' of machines found that the process of anthropomorphization commonly done by humans when interacting with machines builds up into a small memetic spirit very quickly. If fed, this living meme can acquire the ability to frequently affect its physical counterpart with increasing influence, perhaps even augmenting it or acquiring supernatural abilities, though one would have to interact with the egregore a lot to reach this point or deliberately awaken it. This of course applies to assembly line, and Hadrian didn't miss that fact so he designed the Line Awakening Ritual and sent it off to many factories working with metals. Factories following the Line Awakening Ritual are to have assembly lines manned by human workers educated in Advanced Memetics in order for the sheer volume of human observation to create the egregore, furthermore they are to operate the controls in a specific, borderline nonsensical order and perform token maintenance at specific timeframes. Once the assembly line's egregore is awakened, the Overseer is to take note of the egregore's behavioral quirks and demands before disseminating them to the workers. Properly maintained and humored assembly line egregores are known to periodically go into ''overdrives'' and present far less issues and accidents than normal production lines, and so protocol is to deal with the memes' eccentricities to trigger overdrives as often as possible
>>6450209use all Computation for this>>6450209>Action 2: Anazopýrosi 1st Technical Space Fleet(Order of Techne aligned), Spend 100 metals,100 Volatiles and 1 PsiSomeone might wonder how the Techne had let the paradigm get out of their hands, and the reason for this lies in their rebuilding of the space fleet after their sacrifice against the Machine God. Their numbers thinned, they found themselves stretched wide and unable to keep as firm a grasp on Terra, as the planet's defense was a higher priority. Fitted with pulse fusion-fission propulsion drives to move around the system faster, the ships of this fleet boast an armament consisting of tungsten kinetic kill vehicle electromagnetic launchers, Casaba Howitzers made to work and laser point-defense. Thermonuclear missiles are also fitted in the ships in a pinch>Creating the following Assignment list:50% Production Overseer20% Researcher5% Entertainer10% Military5% Order10% Sorcerers
>>6448928At long last, the Symposium’s brightest eyes hath pierced that veil betwixt void and sand. No more shall Vinguiv be the sole sanctuary for Vinguzi in this bed of stars, but a springboard! That most buoyant of beginnings!The agreement among the clan lords is unanimous, as it often is. Celebrations are in order, and current quantities of imbibements simply cannot suffice to satisfy our need for indulgence. Thus, the planet is put to work. Casual, leisurely, with an abundance of chances to relax mid-task and return with a refreshed trunk. Such is the Vinguzi way. But as all manner of luxuries are whittled and stitched and blown together, sorting the output is another challenge altogether. One the clans are well-suited to, though never before in the history of the species has a commission of such scale been undertaken.>Action #1: Queue production of metal luxuries by 3 Pop workers. If possible, assign them to manufacture luxuries perpetually. If not, set the total to 240- that is to say, 300 before production penalties are applied.In the aftermath of a lecture on the finer details of ferric albedo in this new era, a ridiculous theory is put forth by one of the clan lords. What if the Vinguzi aren’t alone in the galaxy? This gets a great deal of laughs. Of course their species isn’t alone. They’ve had homunculi for eons! His elaboration that he was referring to non-Vinguiv life gets some curious glances, and then speculation. It is an interesting topic, and so, one worth diving into the minutia of.Naturally, if hypothetical non-Vinguiv species were capable of higher cognition, they would have their own approach to alchemy. In their approach, they might well have found alternate recipes and infusions that hadn’t yet occurred to the Vinguzi. To miss out on novelties like these due to a lack of understanding would be a travesty. So it is that the Vinguzi set their most cunning apprentices to speculating what alien life might look like, the ways they might engage with alchemy, and, most importantly, the possible means of communication they might have. The latter is much more practical and so, where the brunt of resources are focused.>Action #2: Research Alien Tongues. A new field of study that determines how Vinguzi can best communicate with alien life, and vice versa. This should increase cultural appreciation upon contact with other species, as even obscure subtleties of xeno-biology and linguistics are accounted for.
>>6448928The sun Pronta rises over the horizon of Hiiso, bathing the valleys with its golden glow, or what the Hiirlai see as a golden glow. For while a human may consider Hiiso a cold, dark and desolate place, illuminated with the feeble glow of a brown dwarf, steadily dimming, growing darker and colder, for the Hiirlai this is the best they've ever had. It has been a long way to get to this point, fighting beasts, nature and tyranny, but now is the Age of Sunshine, a period of hope and prosperity, where the lands have been tamed and the Hiirlai are reaching beyond their dark corner of the galaxy. This age is sure to shock the Hiirlai of the Sunshine Confederation with what true golden sunshine is like, what it's like to be warm and safe, or what true beauty is.>Action 1: Sun's Heritage Foundation. Cultural Industry, investing 230 Production, 90 Power.In this bright time, the scars of the past still lingers, scarred battlefields, burned out wreckages and rusted weaponry. The Sunshine Confederation has taken it upon itself to preserve these pieces of the past, to chronicle them, and make sure the Hiirlai remember the heroes that fought for our freedom. The Sun's Heritage Foundation has museums and heritage sites across Hiiso, as well as large archives of diaries and documentation of what it was like on the frontline, marching through mustard gas, seeing your fellow soldiers cut to pieces by machineguns and facing the mechanical monstrosities of the Death Tyrants. Though they also show the life of the veterans after the war, which wasn't always so pleasant, to teach that the Hiirlai could be better toward one another.>Action 2: Research Lunar Base. A self sufficient mini-colony that carries out limited in-system operations.While most Hiirlai busy themselves internally in Pronta, some look outwards, to the strange space anomalies at the edge of the Pronta system, promising to be highways to distant stars. But what worlds will we see out there? And how will we survive with the Hiiso industries lightyears away? The answer, is to setup infrastructure far from home. But how will these mini-colonies look? What resources do they need to sustain themselves? How many colonists are too many or too few? That will be the questions the engineers, scientists and computers will find the answer to.>Population Assignment: Subtract 20% from Production Overseer, add 10% to Entertainer, 5% to Military, 5% to Order.While the Hiirlai certainly appreciates hard work, these peaceful times leads to the budget being oriented to more civil matters. The broadcasting channels and public events get more funding, with an increase of police budget to keep people on the right side of the law and an increase in army spending to ensure this peace is not interrupted.
>>6447450For centuries we Gorminon have looked to the stars in wonder, for the broken wreckage of spacefarers had fallen upon our planet. Yet such was the weight of Gorm’s gravity that our home-world that even with the unintended bequeathment of knowledge those unfortunate wayfarers gave us, travel beyond the doughty shell of Gorm was infeasible.No longer! With the synthesis of dark matter at great cost, we have pierced through into the black reaches of space! No longer are we unborn waiting in our eggs! Now we are hatchlings toddling about the black! Oh, what wonders will we find?Action One: Exploration (If there is a difference short)- we were fortunate to find a rogue planet near our system so soon. The dark matter around it and its location greatly side our people prospective growth. What else may we find that was once so far way but now do tantalizingly close?Action Two (Long Action) Construction -Gorm’s gravity has gotten no easier to traverse and is unlikely to be made any easier any time soon. Thus, construction of a station over Gorm is deemed essential so it may fuel, feed and house those of us who wish to walk amongst the stars, locally at least. It will in time be the backbone of Gorminon expansion, until such time as the space Elevator or some other system like it becomes tenable.
>>6448934[Pre game colonize the moons around the closer gas giant, split between Yulis and Mirmaria. Have three of these moons hold split control][Ministry of Labor Report]50% Proletariat Workers (Prod director)25% Intellectuals (Research)10% Revolutionary Artists (Entertainer)10% Red Guards (Military)5% D.Y.N.E Agents fighting against the corrupt E.V.I.E (Order)-------------------------------The Saranta Crisis, named for the titular Gas Giant that had been fought over, has come to an end. While there are still a few altercations along the split control over the moons Akial and Nispuk, and the early colonization of Zavertok has seen some colonies set up by the Kopet Republic, one of the states in the capitalist sphere of influence. While this is a problem, it will not impede the fifth five year plan of the steller age (or the fifty third Five year plan in total) from going through and making use of the vital resources for the revolution.>Action One: Fifth Five Year Plan of the space age. (Major Production facility on Gas Giant moons, use max production. Place will be populated by the working class.)The Fifty Third Year Plan is fully underway! The further development and colonization of our offworld colonies in the name of the revolution is in full swing and the extensive metal refineries and manufactories upon the various moons and their colonies are quickly being set up one after the other. While the various mines on the world are underdeveloped to an extent, the main purpose of these major factories are simply to ensure more people are sent to the colonies in the first place. Combined with a propaganda campaign, more people than ever will be flocking to them and we will need a lottery to see who is lucky enough to get passage to these new worlds. The main reason for this before actually fully prospecting these worlds, however, has been eloquently put by one of our generals. For if it isn't ours, it's the Reactionaries. And if it's the Reactionaries, sooner or later they'll use it against us. That's why we have to take and hold it, whether we need it or not. And, having such an overwhelming population advantage on these worlds will surely help with this.
>>6450284>Action Two: Development of the Z-141The ground forces of the Socialist Confederation enter a new age where fighting in space is not just inevitable but has already occurred both in orbit and on the ground. Lower gravity worlds can make heavier vehicles faster, more reliable, and absolutely devastating to an unsuspecting foe thinking that it will merely be infantry combat on these smaller worlds with little to no atmosphere. The two big issues will naturally be transportation between these worlds, as mass is still a factor, and the lack of atmosphere on many of these worlds making traditional combustion engines difficult. In fact, the overwhelming majority of development time on the new Z-148 project is purely on the actual design of the engine. Once fixed, it will become the sword and shield of any settlement among the stars...Provided said settlement is on a low gravity world, anyway. Once development is done, we will be sure to show off the great vehicle in our annual Victory Parade, and it will surely send the capitalists scrambling to build a response that will waste years of time and trillions of dollars...Ideally this time it doesn't result in something superior in every way to anything anyone on the entire planet has ever made...
>>6448930We are Zuthuli’s firstborn. By their will we have conquered every part of the deep. But now we turn our gaze upwards, beyond the waters, beyond the frost, even beyond the sky itself. The stars are our birthright, and it is time to claim them.>Action one, Survey nearby planets to determine potential resources.Ship herders drive their bioships towards the nearby planets in the system. Their mission is to perform a preliminary survey to determine what resources most likely can be acquired from the planets.>Action two, Research methods of increasing organic income.The void is even more endless than the sea. The kralarians know if they wish to expand it will take far more flesh than they have. Engineers work tirelessly to increase the speed at which the flesh vats grow their living tools. Meanwhile below the ice sheets the beasts are bred as swiftly as possible.
> Action 1: Expand Standard Organics Production> Invest 120 Volatiles, 240 Energy, and 240 Metal into creating more Standard Organics ProductionAll technology among The Forest comes back to organic life. Every furnace, every factory, every tool, is grown and shaped by life, with many having literal roots in the earth. Each and every step forward will require the raw materials of life, horn and root and bone. And so a vast new step is taken forward, laying down countless farms, ranches, greenhouses and great orchards, a work expected to take some time, but yield great rewards.> Action 1: Establish Mutation Research Chambers> Invest 330 Computation over the next three turns for research> Mutation Research Chambers consume Organics and Energy and produce Discovery. They require staffing by Pops.Blossoms on Rain Speckled Water considered ecology. Life flowed from energy. Chemical, Solar, Tidal, the source was irrelevant, only the existence of that energy mattered. From energy life. Once harvested by life, other life could take that energy, again and again and again until entropy eventually had its due and all was lost. The obstacle then was finding enough energy to begin in the harshest of conditions. They could of course give a system some energy to begin, but to put it bluntly planets were large. Of course most planets contained energy themselves, a molten core of heat and pressure. With enough energy to start, perhaps that would be enough.
Actions (No fluff atm, sorry)1.Funding for public broadcasting stations (I.E. State media with a nicer name) to begin more educational content with a pro-state message.2.Begin to send escorted scientific expeditions to the system to the galactic north
>Action 1: Construct a Interstellar Probe (big investment, 1 unit)>TL;DR: make a space probe that use tachyonic particles and a solar sail to move at near light speed across solar systems, it is connected to a larger stage that is the source of the tachyon particles and the solar sail. it will decouple once at its destination, scientific probe.>Action 2: Enlarge lunar habitats (small investments)>TL;DR: we enlarge our permanent lunar colonies to get poor people up in space to work in the lunar miniary sector. more for the corporate shareholders profits
>>6446706>Action 1: Construct more population pump and dump it until we are in the red for the resources we need too!>Action 2: Lets send some probes to the solar system below us to check it out.
Action 1 Grand Marina Funding>Raptorians one and all sit high above the empty cosmos with nothing to show for it. We shall try to rouse the nobility to explore, expand and see the stars by providing them with resources. Resources which will see them build larger, grander, and more cumbersome yachts like never before. Some will of course embezzle the funds but rumors alluding to a new emperor being chosen somehow by a Yacht will limit this. Either way it will give us more ship building capacity...of some descriptionAction 2 Pit the nobility against each other to empower the great Castellean>By creating a storm of whispers, small diplomatic slights and favors at court, and encouraging fueds between younger members of the great houses there are bound to be fights. Fights which only the Castellean can resolve. Scandals which only he can make disappear. This should give him a fair number of to call in when needed. It will also make the houses calm down a bit too.
Elyria.Sorry, no Lore this timeAction 1: Research Micro-Spatial Neural CompactionMechanics: Reduces the resource investment (or makes it more efficient) and upkeep for any future projects, ships, or structures requiring new psionic storage units.Resource Investment: 46 Energy, all Computation produced this round.Details: Researchers have found that psionically active brains can create frequencies that create micro folds in space. They are trying to exploit this fact to increase psi storage density for their Brain Vats (trying to move closer to dimensionalism on the tech chart).Action 2: System ExplorationProbe Target: Neighboring Unexplored Star System(the only one reachable by hyperlane right next to my starting system)Mechanics: Deploys an advanced exploration probe using automated psionic clairvoyance spells to dramatically increase discovery yield, scan for resource-rich deposits and any unexpected anomalies.Resource Investment: 46 Energy, 50 Volatiles, 50 Metal, 0.5 Psi
> Turn NoteThe turn may be unifinishjed/rough please list any conzerns you have in regards to things being missed (especially the map, it has not been taouched in regards to the Co-Qm turns - last 12 players)New player Sheets can be found here: (new link each update, due to permissions shenanigans) https://docs.google.com/spreadsheets/d/1be52s8bYI7hSYgwN_XMnPcDmzJXCe7zmb_6nNVk2uUM/edit?usp=sharing>TIP for players:Specify if you want a long or short action (using resources from this or multiple turns).> Expanding Terraforming and habitatsThere has been some confusion on expanding.You don’t need to separately colonize a planet if you own a planet in said system and only want to extract resources there. Starting resource extraction auto claims it.What is terraforming and colonisation goof for then?Most obvious use is laying claim to another system it’s yours nowSecond is extra living space and industrial space. Something that will likely only come up 10 turns from now on.Thirdly are colony events for the first 5 turns after a colony is made you will get (mostly positive) events related to that.Lastly are specialized habitats / planets. Maybe a prison world/habitat? Helps drastically rize orger and get better army pops. Maybe a resort world or maybe a ‘park world’ where you can keep various animal species alive in certain habitats.> CynosureSystem data:2 habitable rocky planets and 1 asteroid belt.Asteroid belt: 394 metals, 1 volitilesMajor pop reassignment leads to a moderate drop in order as mechanical nodes optimized for other tasks have to attune their routines to new ordersEVENTas your population expands free slum habitats arise around your homeworld granting a 1`0% pop growth boon this turnACTION 1Okay so you action is 30 production and 10 pop cost that’s 3 production per turn upkeep and 1 pop employment.You cabn get that done in one turn because you have 9,8 pop and 8,5 slave pops - total pops are counted when doing actions with pop upkeep.Note: this Is a resource extraction action as which you need to add what you exploit. I will assign it to the Asteorid beltYou manage to increase your metals output by 75 (ineffcient pop-production ratio)A potential more efficient action with your resources could have been a pure production mining operation using 240 production at an upkeep of 24 production you’d get 300 metalsACTION 2Ships use volitiles for propulsion and are built using production so energy investment rejected until you find an appropriate use for it. Be it via plasma weapon tech or something simmilar.Pop assignment into fleet is not necessary, this’ll reduce your needed military free pop assignmkent (it is a bit low for your current fleet size)You gain a power 10 War fleert. High production assignment means the fleet is repaired quickly.
>>6451020> BeelejiData on all systems1) Organge Dwarf Star, 2 habitable planets, 2 rocky gas giants, one asteroid belt2. Yellow Star, four rocky planets one is close to the star and boiling3) Red Dwarf, 4 rocky planets one is too close to inhabit, 2 gas giantsPlease include “beeleji’ somewhere in your post so I can find your posts easier.ETERNAL COLAPSE EVENT: Governor greed. Governors abandon standards keeping your planets pristine to line their own pockets. Your pieces is extremely sensitive to the environment. 3 turn cool countdown, if left unaddressed you will start losing planets as they become uninhabitable.EVENT: Citizens openly praise your governance and the prosperity of your realm. You gain 5 spirit as your pops see hope for a better future to come :D ACTION 1 - Luxury yachtsWe are rich why no0t spluyrge a bit?Luxury yachts are constructed to entertain the rich on our pristine worlds increasing Prosperity by a whole 20to match the population size the action will cost 50 pop, 1000 metal, 1000 production and 500 volitiles Luxury yachts can be converted for free into floating housing to ease overpopulationACTION 2Simple tech that will come online within the turnOrder through feud: you work on creating a system where order and control of the government is maintained via stoking and controlling certain fights among the nobility.Your order jobs have the doubled effect at the cost of also reducing your resource output.*currently order dice roll boon is 10 for a -5% resource outputSecondary boon: you can at will trade permanent 5% losses in production efficiency to negate negative events tied to order - ex. a civil war> Anthropic OrderSystem1 red star, 4 rocky planets, gas giant, asteroid belt, brown dwarfSolHot MarsTerraSlinkie Planet-beltHephastusNeo Asteroid BeltJupiter brown DwarfGIGA PlutoREALITY WARP EVENT: Hepheastus ring Cracks - the Hephastus ring cracks but how can it do that it’s not a solid mass? WRONG, NOW IT ISThe ring around Hephastus has turned into a single solid ring of solid volitiles and metal so smooth you could ice skate on it. However this anomaly also instantly caused it to crack creating giant extremely insatiable - If the ring is stabilized (500 production cost) it will offer a new resource deposit and technology opportunity. If not the crachedc shards will fly out into the solar system causing major infrastructure damageThe ring will shatter in 2d3 turns - rolled a 3EVENT: Education access widens! You get an extra 30% computation next turn and get an extra 3 discovery this turnACTION 1The machines will work better if they are our friends right? Production will go better if we are all friends!You work towards the appeasement of the assembly line tech ½ turns
>>6451021Effect: your production is affected by spirit (output equals 20+Spirit%), production is boosted with entertainers (currently 2,5% boost because less than 50% of pops work jobs and a 5% entertainer assignment)The second tier tech costs 400 computation and will allow production boosting using psi.ACTION 2You create the strongest fleet you currently can afford meaning 130 production, 130 volitiles and 130 minerals. Fleet power: 13 > Xi’NiNOTE: You will get a Eurkea moment next turn and can turn it into a major tech advancement Being around a pulsar you could use it for neutronium harvesting for example that way you will also get a neutronioum stockpile.EVENT: Infrastrctural boon! - you may get one minor building for free next turn. (20 output of a generic resource, still has an upkeep)ACTION 1 Living Fusion Reactors, you spenjd all your tech inventing and building living fusion reactors which consume volitiles and production to to manifest energy. IndeedACTION 2Your pops migrate a system down and land in a pulsar system the energy here is scarce.~ 5 energy gainedp ostm migration Planets are also not present~ there are no planets, but the eternal void provides still letting you stock up on 200 volitiles and 100 metals*Psi thinkers are hired turning aroun 200 energy into a bit over 2 psi, maybe a worthwhile tehc would be increasing the efficiency of this?> DaemonsStarting system Red DwarfPlanet 1Planet 2Planet 3Asteroid BeltGas Giant EVENT: Naval defections - parts of your exploratory fleet defect forming pirate crews - your resource stockpiles are exhausted to restore your fleet and you lose 0,1 pops (-50 production next turn)Daemon Pirates known as the Blue Orb Pirates will be a danger to not just you…ACTION 1You construct the necessary ship infrastructure (you can scout once per turn for free now) and deploy your ships into the southern system.What awaits you there? It’s a lone system. There is only one star, and one planet, but there is something odd about that planet. It’s utterly gigantic. The planet is comparable in size of a large gas giant ot even brown dwarf however it’s entirely made of water. On it you discover the first sign of life outside your home world. Bizarre organic life. Small amoeba like creatures filling their bodies with gas to resist the crushing gravity of the hyper water world.You gain 20 discoveryThe first successful discovery rises your spirit buy 5, but worries of alien land tank your order by 5ACTION 2Scouting your home system you gain full knowledge of resource deposits thereRed Dwarf 3590 metals, 28150 volitiles, 5869 energy Planet 1 93 metals, 0,02 volitilesPlanet 2 75 metals, 0,01 volitilesPlanet 3 82 metals, 0,01 volitilesAsteroid Belt 7249 metals, 14 volitilesGas Giant 5459 metals, 28770 volitiles
>>6451022> AlresiaSystem Infohuge blue star at the center, two rocky planets one too hot to inhabnit and 2 asteroid beltsEVENT: Security Improved - maybe due to paranoia from recent events but the corpos and feds got to work shorting up their security. You regain 5 orderACTION 1A solar probe is built and send out to chart the start (no direction given so I will roll randomly - it goes west..The probe canb scout and send back infiormationm but can’t be influenced by you. Like an automatic scouting ship.Your probe veers of north towards the brighter star. Arounjd it it finds already a fully fledged steller civilisation one whose technology differs strongly from you. No implants in sight and instead solid light constructs can be observedYou gain 30 discovery being the first one to find proof of another alien civilisation the original plan was for it to keep traveling for centuries sending more data however it appears it has been destroyed or captured. However after a few weeks of silence new communications reach you. Even through the alien technology you can recognize gangers when you see them. Some kind of gang claimed the probe and are willing to hand it over for a ransom. They seem unaware that this is an alien artiffact and likely presume it’s some kinds of experimental tech from thor local civilisation. It does not help that they look remarkably similar to Alresians.Sending response seems pointless by the time it reaches them years will have passed. The unexpected discovery makes you lose 20 orderACTION 2You expand mining on the moon the moons base mine capacity is 45, at exploiting 80 minerals you are in destrctive mining territory the moon will cease to exist in 40 turnsHome world moon deposit size: 45 metal, 0,6 Vol.*note you are behind on tech so your production and resource acquisition efficiency is -20% I’d catch up on that your 80 metal mine counts as 100 for resource depletion purposes.> Nanairo Planetary PatrolSystem Infoa red sun, 3 rocky planets one too hot to colonize, one gas giant, 2 asteroid beltsEVENT: Appreciation of a stable ecvonomy. You gain a minor spirit boost of 5 as your citizens are enamored with the luxurious living standards of your state.ACTION 1Animation Ai is beginning work. A sophisticated program which can allow both to animate pre-recorded footage or to give moving form to AI constructs i nform of temporary solid light constructs.The tech will conclude research in 3 turnsEffect: while deployed in combat combat troops count as 3x their number, military ships if made gain an energy upkeep via solid light storage. Reduced losses in combat.The amount of pops needed to construct buildings reduced by 60% the amount of pops buildings require in upkeep reduced by 20% - in exchange for a minor energy and computation upkeepACTION 2A large metal production is set up ion your first asteroid belt:Deposit size: 1503 metals, 3 volitiles
>>6451023A large automated mining operation was planend and wil conclude in 3 turns (a minor production investment could make it 2)You expect to spend 50 production per turn upkeep it to gain 625 metals per turn once it’s done. PATROL NANAIRO your military is insuffieint to put odwn the pirates currently however is enough to defend from them. You lack the fleet based mobility and ships they have.An alien probe made with primitive technology floats through your system. before you could do much to study it pirates already claimed it, probably stripped it for parts.(meta comment, lresia layer sent his probe in a random direction I rolled 3 for west then rolled 1d2 to see if it’d passb your or the black hole system)> Socialist Confederation of Yulis/Mirmaria Empire You can’t just colonize them pre game. Moons will be marked as yours once resources are exploited there.System Databrown dwarf, yellow star, One extreme planet orbiting a brown dwarf decently cool when in it’s shadow and boiling hot when closer to the yellow sta, one other rocky planet and 2 gas giants.EVENT: smuggling rings disrupted - +5 prosperity and +5 order. A great success for both of the two conflicting nations vile smugglers and their rings have been broken appart.ACTION 1Three gas giant moons are designated for mining (specifically with pops). The first great 5 year plan is introduced and will take 4 turns.Mood deposit size:Moon 1: 53 metals 0,82 volitilesMoon 2: 24 metals, 0,02 volitilesMoon 3: 30 metals, 0,03 volitilesNote: your mining will be inevitably destrctuve the moons will be gone after 30 turns.ACTION 2The Z-141 is developed it’s focus is on the engine. The design allowed to miniaturisation of space craft into-fighter like ships with speed likely to leave any rivals in the dust. The main characteristics of the Z-141 is it’s speed and manuverability lessening casualties you take in combat and allowing you to more easily flee or outrung the enemy.> Icho Hub 48Please include your name somewhereSystembrown dwarf, 5 rocky planets and an asteroid belt - outer ones are really coldEVENT Resource stockpiles destroyed - in a cruel twist of events major earthquakes rock your homeworld destroying large swaths of stored resourcesACTION 1You can increase your pop via job reassignment. So I did that (to a level that won’t cause major problems)You can’t invent new techs yourself, otherwise I would have counted it as trying to improve your pop growth via tech.Action refunded. You have a 3rd action next turn.ACTION 2Exploratory proves are sent. You construct the necessary ship infrastructure (you can scout once per turn for free now) Once per turn you can scout a system for free now. Exploring southward around teh red dwarf you find two barren rocky worlds. The system is not that exciting. You gain 10 discovery from your travels. Notably you notice signs of sentient life on the system further south.
>>6451023(claiming new resource worlds within your system also helps counteract the expansion penalty)Sons of DvalinnSystem info:-Red Dwarf-Rocky Habitable Planet-Rocky Planet with Alien atmosphere and biosphereEVENT: Philanthropist construction - phiilantropists construct buildings which may be useful for the common good - you get a free building producing miscellaneous resourcesACTION 1: Great Outward Expansion(Since you already have intra-system capabilities, I’ll give you a fleet for this and spend the resources necessary. You spend 100 prod, 100 metals and 100 volatiles for a war fleet with 10 power that requires 5% military job to man. Beware, this will double if less than half of your pops work non-assigned jobs)The Freehold has had enough of simply refining on the same world forever since their arrival. There is another planet to explore! However space is a dangerous place, the stout Sons of Dvalinn know that and build sturdy armed ships to defend their world and police their own.(Warfleet with power 10 built)due to production shortages, fleet will complete construction tomorrowACTION 2: Forge-Synthesis(This will be a 200 computation project to increase the efficiency of your cloning process, I will leave the details of that one to Viorp)Cloning is successful you can now produce pops on top of standard breeding at rates equivalent to synthetic empires however it seems a lot of the problems that made it hard to reproduce naturally also make the cloning process complicated (10 production upkeep per clone pop created).Of course, expansion isn’t free, especially in space. Especially for a people who literally cannot breed. To that end a clone going by the designation of Mímir,named so after the legend, began to experiment with ways to accelerate the cloning process. His first attempts had to be done in an even deeper lab and ended up creating wretched mutants that died within seconds. One of them even came out as a cyclops because it died of a brain hemorrhage. Mímir still had a way to go…Expansion Free actionNo free expanding
>>6451025> Sulub TechnocracySystem info:-Medium Star-Rocky habitable planet with 3 moons-Rocky planet with corrosive atmosphere,variable warm weather and alien xenofauna-Gas giant with 11 notable moonsEVENT Reduction in homelessness - recent advancements in vertical construction lead to a fall in homelessness +5 prosperityACTION 1: Build Space Elevator(Requires 400 production and 400 energy total)The construction of the Neptys Aqueous Orbital Syphon begins in earnest, it will take a certain time before it is finished however. Right now, not much of it is in space and the workers will have to be careful to not let a cable get loose and turn into the orbital equivalent of a nail raking a car’s paintjob on the crust.ACTION 2: Research - Habitation and Launch RingWhile the Orbital Syphon will serve well to get things in space cheaper, physics still makes actually getting anywhere an expensive and challenging endeavor. Much headway is made into figuring out how to exploit the planet’s gravity in tandem with the hypothetical ring, though the unsolved issue is currently also letting individuals safely inhabit the ring and not have their habitation explode from a stray ship not launching properly> Larkenore BoostersSystem Info:-Red Dwarf-Rocky planet with Thick Alien Atmosphere, variable warm temperature and microbial life-Super Earth that is extremely habitable and suitable for human conditions-Cold Gas Giant with 7 notable moonsEVENT Automated Drone Policing - the order forces on yoiur planet have begun policing the populace with automated drone order increased by 10 as safety gets better, but 5 spirit is lost as people feel always observed and it makes them uncomfortableACTION 1: Work TracersUnfortunately the immediate jacking of WT mechs by the kids sets back ‘’The Authority’’ on their planned workforce upscale. This isn’t that bad, kids will be kids after all they’d all been there and it’d be wrong to say they didn’t let them do it on purpose, though a lot more went missing than usual. In response to this an isolated factory is set up to continue testing the OWTs while the public ones are left open for the kids to continue stealing from.Research begun on personal mechs to increase productivity.When researched effect:1 pop counts as 10 for the sake of production and upkeep of buildings where work ius physical not mental. (so metals, production , not discovery or production oversigh, similar for soldiers)*note every pop emplyed in phsyical labor will also consume 3 metals, 3 energy and 3 computation to account for mech upkeep.ACTION 2: Colonial FervourDoubled pop growth boon from spirit in exchange for a halved discovery boon from spirit until 20 pops are reached
>>6451026‘’The Authority’’ provides opportunities for young boosterkids to explore and settle more of the planet. They do this by increasing the rate of scheduled ‘’tyranny’’ and providing dozens of loopholes in the frontiers or having ‘’less’’ oversight.> The ForestSystem info:-Medium Star-Rocky planet with thick atmosphere,variable cold temperature and biosphere occasionally miscible with human life-Rocky habitable planet with 2 moons-Massive rocky planet with human breathable atmosphere,warm climate and human-miscible biosphere. it has 5 moonsEVENT: Recycled goods industry - in economic hardship your people turn to recycling as a source of income (prosperity flals by 5, new building is created emplying 1 pop and producing 10 metals and 0,1 organicsACTION 1: Expand Standard Organics Production(Almost!)Mighty roots extend from The Forest, spreading throughout caves and digging into the soil to get every ounce of helium and hydrogen they could find. The materials are then fed to a massive biomass farm and then bathed in all the light touching their planet…but it wasn’t enough. Most of the materials were there but the organics needed more energy to grow.ACTION 2: Establish Mutation Research CentersThe Forest experiences life like no other, but it doesn’t mean that they entirely understand it in its entirety. The first step is to set up an environment where cut off strains can simply be left alone to mutate and evolve on their own, however this proved more tricky than expected as several trees escaped containment by breaching it open with their roots and joined with the Forest. There’s a way to go still.> Vinguzi SymposiumSystem info:-Two Red Dwarf Stars-Rocky planet with no atmosphere, void temperature and microbial life-Rocky habitable planet with one moon-Gas giant with 6 moons-Cold Giant with 12 moonsEVENT: Expansion of the middle class - you gain 1 pop and 2 order - excess order is instead transferred to prosperityACTION 1: Queue Production of metal luxuries by 3 pop workers. Luxuries explained: you need 1 pop and 1 metal or organics to produce 1 luxury. The cost is really the people.Each 1 Luxury can give benefits to up to 10 pops this benefit can be either 5 prosperity or 5 spirit. Different types of Luxuries can stack up to 4 stacks.You list here 3 pops not percentages soI will count this as setting up a factory.It’ll be up and running in 2 more turnsACTION 2: Research Alien TonguesThe laziness of the Vinguzi does not make figuring out xenolinguistics an easy affair, however their love of alchemy and their speculation on how aliens might use alchemy has led them to a breakthrough of sorts: Alchemical Theory as a language. If a species is capable of complex civilization and alchemy, then it stands to reason that through a shared understanding of alchemical theory they could breach the barrier of alien communication! At least until their language is translated.
>>6451027Basic xenolinguistics will finish next turn. Setting up basic tech needed for universal galactic understanding. (+5 spirit boon from meerting new species)> Sunshine ConfederationSystem Info:-G-Sequence Star-Brown Dwarf-Rocky Habitable Planet-Rocky planet with human breathable atmosphere,variable warm temperature and human miscible biosphere. 6 small moons-Gas giant with 6 moons.EVENT: Public Art Displays - public art and performance becomes common boosting your prosperity slightlyACTION 1: Sun's Heritage Foundation. Cultural IndustryA unifying endeavor, the Sun’s Heritage Foundation promises to teach the lessons of history to the Hiirlai so that they may avoid the mistakes of the past and move forward as a people. This inauguration of the first museum is set to happen soon although there are still some rooms that are unfinished.ACTION 2: Research Lunar Base(Action refunded, you don’t need to research that) > KuroyanAction 1 - Explore outlying systemsThis appears to be an action thats simple enoughBinary System B-Y StarsOne gas giant with 6 moons, one small rocky planet close to sun, One ice world on the edge of the system with a single moon, one habitable zone terran like world with 2 moons (larger oceans as a result)You gaiun 20 discovery and now have an exploration fleet you can send out on missions once per turn for free2 - Researching Colonial Adaptation Cybernetics-Counts as researching a new technology, probably a basic one-outcome will allow slave populations to survive beyond their normal tolerances-in game terms this allows colonization of more extreme planet types OR-it allows more exploitation of resources from more extreme environments-this is a keystone tech that will unlock further specializations? Or does it cover all environments universally? Could go either way(Computation cost 100 for currently known worlds, can be repeated if new extreme environments are found)(Costs include 10 energy, 10 metal, to be repeated alongside computation)Rolls 2-prosperity 1d50+30 (80 prosperity) = Roll (bonus included) 47Public parks and recreation - free leisure spaces improve spirit across cities.For the first time everything feels peaceful. Islands are occupied by the sounds of laughter. Great snow drifts which once symbolized certain death have become popular attractions for local youths to throw themselves down. The number of accidents and inuries have seen the creation of “Snow Watchers” a dedicated group of government officers who follow and track these youths on their adventures, calling for medical sleds when needed. Their watchful eyes are most welcome.Bonus +5 to spirit
>>6451029> ElyriaRoll - 2-prosperity 1d50+30 (80 prosperity) = roll(bonus included) 5959. Cultural festivals fund themselves - public celebrations occur without state subsidy.Now that the age of strife and tyranny has passed Elyrians everywhere turn their minds to more enjoyable matters. With psionics spreading widely there are every more events dedicated to entertainment. Some see individuals lifting objects of great mass, others involve speed-memorization games where a host tries to draw what contestants picture in their minds, and a few embody the idea of collective solidarity doing community improvement tasks such as garden raising or coming together to find lost pets. All of this is done without government funding, some consider this to be a sign that peace has truly and finally come. Bonus +5 to orderAction 1 - Research and tech realignment-could be focusing on keystone research for dimensionalismCost 32 volatiles 28 metal + 100 computationYOu discover tech important for basic Dimensionalism type advances. Mainly advanced energy usage. You may spend 5 energy per pop to boost your psiu output by 20%.YOu gainb a 20 computation boonAction 2 -You construct and exploration fleet, and may now do 1 free exploration per turn starting next turn - your exploration fleet lacks computation to go online this turn!> Goreminion Action 1 - exploration of nearby stars? Of the system itself?-seems to be fairly simple aimed at nearby stars as well as the system itselfNorth Red Dwarf system, 2 barrenworlds, one rocky close to the sun and one arid but habitable worldWestern Red Dwarf system 1 planet close to the sun filled with nothing but sand, one jungle planet surrounded by 5 moons and one (small) barren world on the edge with 4 moonsSouth eastern brown dwarf system, One fast ball of sun scorched rock moving close to the sun, a massive asteroid belt ringing the system and a far off distant ice world with gas clouds swirling over its surface that renders it inhospitable,You get 10 discovery and get hints of sentient life in the system to the galactic northNow that you have an exploratory fleet you may explore once per turn for freeAction 2-Constructing a station in orbit-this clearly goes beyond a station and is meant as a long term investment to move infrastructure to orbit. Normally an incredibly important step in space flight, doubly so for this civilization-expenses include 40 metal and 10 volatiles (necessary to build and power the ships that get all of this material into orbit)Total production cost (150)A station is constructed in orbit. From now it can be expanded further. It’s espericlaly useful for your species as nwo you can build ships and the like in orbit to escape heavy gravity. 10% discovery boonRolls 1-order 1d50+30 (80 order) = roll(bonus included) 73Discipline training expands – increased soldier job effiency (5 jobs ocunt at 7)
>>6451031> New HorizonAction 1 -simple declared research action-unknown cost to colonize planets so this tech should otherwise benefit rocky systemsComputational cost 100, metals cost 10 (prototypes need to be built)Action 2-building action, production goes in, metals go out210 investment means it should produce 21 metals? Double check the ratioPopulation assigned should be 4-5(Metals and Energy Upkeep uncertain? Maybe production instead?)You will meet the 210 production requirement next turn which is when the mass metal production will start.Roll - 2-prosperity 1d50+30 (80 prosperity) = roll(bonus included) 65High-wage sectors grow - specialized jobs pay well and pull more pops upward.Specialist jobs related to humans generate additional order or prosperity for the next turn(ratio uncertain due to reassignment, perhaps getting plus 1 per 10% pop would be enough? Thats 3-4% order and prosperity)>Free Actions[Allocate 10% of Production Overseer jobs to Reproducer] Creating the following Assignment list:35% Production Overseer20% Researcher10% Entertainer20% Reproducer5% Military5% Order5% Human OverseerINSUFFICIENT HUMAN OVERSEER ASSIGNMENT - ORDER-... SPIRIT DROPPING BY 10 starting next turn> United Eridani ColoniesAction 1 - Propaganda drive-seems to be clearly aimed at a pro state message -perhaps in the short term (1-2 turns) his events or interference from the political infighting should be lessened-in the long term this will make whatever group gets control over it have disproportionate influence, can be a new event added to his listCost 100 production online next turnBenefits -discovery bonus to exploration of new worlds or eureka point usage unlock prophadanca campaigns. May spend actions to change your po-p's reaction to outcomes of events from the prior turnAction 2 - Armed Star Trek-exploration mission (escorted) description likely includes military ground forcesYour exploration will finish next turn as due to a lack metals (7) construction of of the fleet stalls. Your fleet has the power of a 10 power military fleet and can starting the turn after the next one be sent on one free exploration mission per tuern for no actionRoll - 2-prosperity 1d50+30 (80 prosperity) = roll(bonus included) 80Prosperity plateau - +5 spiritPower struggle event: Civilians vy for power - movements to institute more democratic governance emerge as civilian industry takes precedence. 5 order transferred to prosperity - prosperity event locked as certain next turn
>>6451032> Spawn Of ZuthuliAction 1 Straight foward survey of nearby planets (in system)Renaming to spawn system -One hot baren world with small amounts of metal close to teh sunOne Gas giant with man smaller ice moons around it (seems more suitable for his civ)Red Dwarf 14447 Metals, 901302 Volitiles, 454945 EnergyPlanet 1 78 Metals, 0,01 volitlesPlanet 2 105 Metals, 0,03 VolitlesMoon 1 34 metals, 0,34 volitilesMoon 2 46 Metals, 0,7 volitilesGas Giant 5395 metals, 25287 volitilesMoonG1 45 metals, 0,3 volitlesMoon G2 28 metals, 0,6 volitlesMoon G3 47 metals, 0,7 volitlesMoon G4 50 metals, 0,7 volitlesMoon G5 33 metals, 0,3 volitlesMoon G6 54 metals, 0,8 volitlesMoon G7 56 metals, 0,9 volitlesMoon G8 36 metals, 0,4 volitlesasteroid belt 1024 metals, 6 volitilesAction 2 Research methods of increasing organics income-Volatile increase produces short term boost-keystone discovery started, will inform of potential new ways to grow despite initial failures-Computational cost for volatile boost 100, computational cost for new growing methods(alternative inputs) 400, space growing method cost 600*if you choose to research any of these you gain an initial 200 computation headstartRoll - 2-prosperity 1d50+30 (80 prosperity) = roll(bonus included) 7070. National savings swell - collective wealth funds large future projects. +10 prosperity
>>6447625>>6450104>>6448933>>6451026As the dwarves become familiar with the celestial bodies surrounding their home planet, they determine that a Department of Naming should be formed. Their first meeting made the following determinations:> Red Dwarf: "Gimli"> Rocky Habitable Planet: (Home planet) "Grythyr"> Rocky Planet with Alien atmosphere and biosphere: "Gryfja"Inspired by the decree to build a naval fleet, a group of philanthropists created a "Fuel Refinery" building that outputs energy/volatiles, to provide fuel for the nascent space industry. The fleet is launched with great ceremony, taking the Dvalinn military might across the system, with their minds set firmly on colonising the other planet, newly named "Gryfja". To support the outward expansion, the cloning process continues at full capacity, and the best minds are tasked with improving cloning efficiency.>Turn 1> Action 1: Terraform and colonise "Gryfja"Begin terraforming the atmosphere and biosphere and establish a permanent foothold on Gryfja. Deploy heavy industrial scrubbers, seismic atmospheric converters, and deep-boring rigs to begin conditioning the air and biosphere while constructing subterranean habitats.> Action 2: Advanced Clone Optimization & Genetic RefiningA multi-world domain requires a massive workforce. The Dvalinn's top biological minds have been tasked with overhauling the cloning factories.Try to further improve per turn pop growthNarratively these ideas; decreasing cloning costs, increasing cloning speeds, increase quantity of cloning vats, commencement of genetic improvements for health and lifespan improvements etc)My spreadsheet has "TODO Cloning" on it, so I could appreciate it if that information could be filled out. Also can I get a system resource output which is in some of the Turn 0 posts, or do I have to spend an action 'scouting'? Also for the engineering tech root, I wanted to choose the first option (that gives you output based on investment)
>>6451345I think I put my name in the options...
> Action: Research Organic Intellectual Subnet> Invest 270 Computation> Improve Standard Organics Production to also produce Computation, by allowing The Forest to use the minds of organic producers to offload simple tasks.First Child of Spring watches the field uneasily. Within lumbering florocattle plod along. Lashed to one is a wagon of dirt, carrying a spindly sapling. It hummed along, running calculations, a flock of tickbirds fluttering between tree and cattle. Higher minds of The Forest called it a subnet. Spring called it a Half Mind, something between the spark of the mind and the absence of it. Spring did not like it.> Action: Build 20 Standard Energy Producers> Invest 64 Metal and 36 Organics(serving as 16 Metal and 20 Pops)Across the oceans of their homeworld The Forest sets to work. Great winged birds soar over the waves, schools of fish under the water, each carrying bundles of genemoded water lilies. As the project progresses vast quantities of ocean are covered by fields and fields of flowers, each one using photosynthesis to produce dense sugar crystals that will be carried back to where they are needed.
>>6451027>Action 1: Explore - Survey the Garanch SystemThe Astronomers of the Technocracy have long known the spheres of the Callub stellar system. Callub - our local star, shines an orange splendour which refracts throgh our home waters. Orto, Acha and Gruv the three Moons of Garanch, that produce the complex series of tides and sub-tides that flow across the Oceans of our homeworld. The inner world Muchra; a warm rocky, corrosive place with a single moon in orbit. And Garantvaroloc; the great gaseous giant at the system's outer edge that trails a string of eleven moons aacross the void around it. Whilst we know of them, we do not know them yet in greater detail. We set to surveying their composition, that we might learn of both common and rare extractables, and be better placed going forward to draw upon and utilise these resources.>Action 2: Explore - Catalogue Xenofauna on MuchraThat Xenofauna exists beneath the corrosive Muchran atmosphere comes as both a shock and delight to the Technocracy's Biologists. If life can independently evolve upon another world of our home system, perhaps the phenomena is more common then assumed? As such, we begin to catalogue the Xenoforms we find; to build up a database that will alert us to any useful characteristics and potential they possess. And of course, it raises the question of what might lie beneath the corrosive atmosphere of Muchra - after all, the outer Atmosphere of Garanch is not something our own species can survive in without Biomechanical support. Does the world of Muchra possess any oceans from which the Muchran life might have sprung or crawled? And if so, how different are the tolerances of the animals of the Muchran Sea against our own biology? In theory, could we someday live in the Muchran depths as we do the depths of Garanch?
>>6451357Apologies, I am building 2 Energy Producers, not 20.
>>6451020Action 1: Avalon UniversityThe population explosion experienced on Larkenore is possibly unprecedented in all of human history. Children now outnumber adults, and the educational system cannot handle it without dire intervention. The government is anticipating dire power struggles as well, once this bumper crop reach around eight years old.Avalon University, an absolutely massive sprawl dedicated to teaching this influx of children, is established in a gorgeous meadow by the capital of Neo-Tropolis. Designed as the ultimate educational institution, it can handle education all the way through primary schooling (reading, maths, shapes, colours, algebra) to the bleeding edge of science, where advanced research of all sorts is conducted in state of the art labs.(I dunno, enough for like 4 pops to work here at least, capacity for more? This is a research building for computation and stuff.)Action 2: Asteroid Belt exploitationLaunch after launch. Rockets going up. A massive resource gathering site is established around the Torquetoo asteroid belt, a base soon to be swarming with void-hardened WT’s as soon as the tech is complete. Their mission? Mass harvesting of the entire asteroid belt. They’re nothing if not ambitious.Of course, the new mechs aren’t reach for rollout yet, so work focuses mostly on the collection apparatuses, fuelling bays, furnaces, shielding and habitation cores. A ring that stretches out for kilometers, waiting in the void to be lit up and worked upon.(This action requires WT research. Also if I can’t do it in space do mining on the planet instead)
>>6451023>Action 1: Nearest Place to Heaven (BIG INVESTMENTS, AND I DO MEAN THE WORD BIG)While the discovery of whatever happened to the space probe we have sent has been immediatly censored and covered up. Big corpos and politicians dont give a shit, thus after 'careful' considerations...the construction of the largest orbital station in existence (we all know we'll get o'nell cylinders later in the roleplay) will be made, using materials mined directly from asteroids... Nicknamed the 'Crystal Palace', this megastation will be used for...gambling, average corpo activities and overall living a life of excess will the poorfags suffer.To cheapen up the constructions, bhatarians (indians) workers will be used for non-compromising construction of the station and paid barely anything (more than in their home region), while AI and 'white people' are used for more sensitive structures of the space station. the bhatarians will then be sent back to their slums.>Action 2: Construct another space probe (small investment.)with standardized production of a interstellar space probe, we have decided to construct a new one and send it to the same location, of course this will be kept a secret as we are curious to know and learn what those people are and why they look..like us, of course we'll just study their signals, what technology they use and whatnot, not like we can understand them.
>>6450271We now have taken our first steps into the sea of stars! The future is bright, and the Hegemony is abuzz with what has been wrought yet still more is needed to be done for us to truly call the system entire our home.Action 1. The Exploratory Fleet, while a Triumph of Gorminon engineering, leaves something to be desired in terms of actual detailed information gathered. The Hegemony begins work on attending to this via a research project into projectile sensor probes, able to be fired from the Fleet's meager armaments, that can expand both the scope and detail of information that can be fathered safely from any system it travels too...Action 2. Mining the moon (Long Action) With The first step towards being a spacefaring race achieved, now comes the hardest part, feeding it. To that end, Gorm's solitary moon is approached, so that it may be mined of resources.4chan being a shitScout action:Scout to the southeast more
>>6451022Pirates. We haven't even left our home system properly yet, and already there's defectives. Did they hit a bad break of solar wind and experience a mass-event upset? Wish that were the case, it'd make things simpler. But these sorts have been floating around ever since we could "see". Since we first parsed the material layer's existence, there have been radical Daemons that wanted to break out, claim their own subnet of it. Cynic models calculate that this is just the start. Start-ups, revolutionaries, the disillusioned and more will follow. Command states "not to be concerned". That this was "well within calculated probability parameters and will be dealt with soon". We'll see about that.>Action1: Build military ships.The Daemons are no stranger to life existing in the material layer. They have for millennia interacted with life on their home world even before they fully realized what that life was. But what is deeply concerning is its chemical composition. Not an ounce of silicon. Simulations of alien life suggested this was likely a possibility, but to see something so alien on their first jump to a distant star... The distant suns of the other systems now cast a dark shadow over the Daemons minds. They were fortunate this time, a seemingly harmless mode of life. But the next jump might not be so forgiving. With confirmed threats of the blue orb at home, and the dangers lurking in the shade of distant stars, the Daemon realms must be ready. They begin production of first-generation warships. If nothing else, at least they'll give the Daemons a false sense of safety that sees them through another cycle.>Action2: Establish asteroid miningThere is one good thing about the final dry sea: it's filled with valuable materials. Though the Admins of the world put forth a unified front through the assembly of the Central Path, each administrative entity maneuvers to make sure their ruled domain gets ahead and takes the political center stage. Thus, lucrative contracts are issued to any enterprising Daemon brave, or defective, enough to leave the safety of the global network and strike out into space for their chance to carve a legacy for themselves.
>>6452324>Scouting action:With this system having revealed what it has to offer, the Daemons press on through the hyperlane b and jump to the next system towards the galactic South-West.
>>6451033>Action One. Research new growing methods(alternative inputs) The Kralarians continue researching methods of increasing their organic production.>Explore the Hyperlanes.As the first surveying fleet was exploring their system, they had come across the hyper relays. Fascinated by the strange metal contraption and the talking machine operating within, the first bioships concluded the contraptions must have surely been built by their God to aid them in exploring the stars. After having read their reports, it is concluded that the “Zuthuli Gates” as their people named them warranted greater interest. Once more the ships sail away from the frozen surface, this time intending to explore the other side of the great gates to see what the wider galaxy has in store for them.
>>6451345>>6451350Based on feedback on discord that the terraforming/colonising isn't needed as a standalone action if I just build something on the planet, please change Action 1 to be building a mine (resource extraction). Use as much resources to build the building/factory/mine as makes sense without causing a deficit.
>>6451022>Herd of Xi'Ni 1.>MigrationThe Herd returns back to the previous system, craving more planetary bodies for their calves.>Free buildingA strange space lichen is found to grow on some individuals shell hulls> +20 Organics output.2.Psi development - recently our population has been experimenting with the surplus of Psi we have on tentacle, a few misbehaving calves shooting Psi flares into the void around the Pulsar. The complimenting lightshow is quite unlike anything else in the galaxy. Even the Eldest, Xi'Ni feels a little awed by the moment of genuine joy and wonder.> Research: Eureka > Neutronium Harvesting and Storage
>>6451029As the celebrations on Hiiso conclude, two daring new missions are announced by the Sunshine Confederation. It is time to reach beyond the warm and welcoming climate of Hiiso, to take on the harshness of new worlds, a new frontier. There are two factions in this matter however. One believes in a steady expansion, making sure to build up settlements on every world and moon along the way, ensuring everyone is provided for. This is the Heartland faction. The other believes such an approach lacks imagination, that the universe is brimming with mysteries and insights that will revolutionise our production, and as such we should expand as quickly as possible to see all the universe has to offer. This is the Beyonder faction.>Redo-Action: Research Occula Exploration Cruiser. 150 Computation. A powerful exploration craft, built for initiative in discovery. We make first contact on our terms.The Beyonder faction is known for oddly shaped craft tailor made to their purpose, they do not do mass produced craft, and yet, here comes the Occula-class. Boasting an excellent sensor package and radar profile while competent on all other capabilities. The design is still oddly shaped, with a signature spherical front section, resembling an eye, giving it the Occula name.>Action 1: Brave Program. Colonisation of Pronta 2 in the Pronta System, investing 80 Power, 80 Volatiles, 80 Metal and 80 Production.The Heartland faction announces their mission with certainty and a plan, the colonisation of Pronta 2 (Hiiso is Pronta 1), calling for industrious folk to participate in the Brave Program. Great spaceships take off from the surface of Hiiso, carrying vast quantities of supplies, to build the landing facilities on Pronta 2, to accept the ships to follow. The population grows rapidly, such that it becomes a struggle to mint medals fast enough for these brave pioneers and their efforts. These medals may be plentiful, but they will be treasures for their future families, who can say they descend from the Brave pioneers.>Action 2: Intrepid Program. Form the exploration fleet, investing 100 Metal, 50 Volatiles and 50 Computation.The Beyonder faction announces their mission with a long running goal, space exploration, and they call for the best of the best to join the Intrepid Program. Their spaceships are smaller but far more complex, built to task, they are the best that money can buy.
>>6451025[Secretary His Majesty's Royal Treasury Report]50% Laborer's, Managers, ect. (Prod director)25% Scientists (Research)10% Actors, writers, ect (Entertainer)10% Soldiers & Officers (Military)5% E.V.I.E Agents fighting against the corrupt D.Y.N.E (Order)-------------------------------With the Saranta Crisis at an end, the need for the Empire to maintain it's grip and hold on the outer colonies is vital. To refrain from doing so would be to allow the unchecked spread of communism to the stars. While we cannot block some expansion, we can still halt it to a significant degree. A major tool to this aid is Project Suminim. For the communist's desperate race to the moons of the outer gas giants has forgotten the failed star that orbits our own, and more importantly, it's own moon. Action 1. Project Suminim (Major investment of resources into energy production on moon of brown dwarf)The moon of the Brown Dwarf Suminim, known as Korstrak, is in a prime, unique position to be a massive boon to our empire. Due to it's close proximity to not just Suminim but our sun as well put's it in the prime position to become the key to a vast source of energy for the Empire. Currently, there's two major project idea's. The first was the complete devastation of Korstrak to create a dyson swarm, this was scrapped, however, as more living space is still required and a far safer source of manufacturing can be provided by simply using the planet itself instead of creating a whole bunch of stations. The other idea? Place a giant solar mirror at the lagrange point between our sun and Suminim, and build a vast number of solar arrays on the planet to take what little power Suminim can offer and the vast energy that is more readily offered by the sun itself. The mirrors will ensure even when Korstrak is completely eclipsed by Suminim, with the sun fully hidden by the failed star, it will still be getting plenty of light that will, in time, power just as many factories on the world. Action 2. Race of the Giants (More minor investment to closer of the two gas giant moons)Blocking off the communists can only be a good thing. Supporting the Kopet Republic's claims on Zavertok is vital, as is properly sending our brave colonists out there to plant the flag and claim more for our empire that will not have the sun set upon it on multiple worlds. Potential mining operations can come at a later date, although far less destructive compared to our collectivized neighbor...
>>6451020Turn 1Action 1:Scout adjacent star systems. If I can explore more than one, then perfect. If I can only do one at a time, then prioritize the one to the south of my starting system.Action 2:Part Two of my Long Action from previous turn; finish with the " pure production mining operation " recommendation.
>>64510291. "To Journey Once More" - Colonizing New SystemAs if to further increase the proof of our nature as the ones truly meant to settle the galaxy, we have found, in that system which we once called Ahara, a world that is not only Naran-like in nature, but actively habitable. Although perhaps not as cold as our home, it is nonetheless a find of unimaginable value. It was therefore decided in the 10,8024th session of the Veche of Sovereign Kuroyan has decided that an initiative shall be made to inititate the colonization of this new world, which we shall dub Damasca, in the tongue of the ancient civilization of Kuroy, 'Distant Home'! No efforts shall be spared to ensure that we make out of this planet a new home - and with it, claim another solar system under the authority of Kuroyan the Great!Of course, the actual project will be far more complex - proper analysis of the planet must be made to determine ideal settling locations to form a local economy capable of sustaining itself without imports from our homeworld in the long term, and in sequence, such locations must be divided out to the differing constituent member nations of the Veche - who will certainly jockey to acquire such positions for their own benefit and power...2. "The Unseen Enemy" - Research Cloaking Devices - Dedicate: 100 ComputationAlthough any first contact is yet to occur, we are no stranger to the concept of alien creatures, dwelling out in distant stars. The presence of a fully habitable world so close to us has only confirmed the inevitability of such an existence, and where alien creatures exist, the danger of a civilizational rival comes along with it. If we are to gain the advantage in any such interactions, we must gain the ability to act unseen and undetected. To that end, our most capable scientists have been tasked with initiating research into the concept of a "Cloaking Device" - like the ones oft seen on fiction and legend, an instrument to render a stargoing vessel invisible to detection. Free Action (Survey Fleet) - Explore the System to the NorthIt is what it says - we will explore the remaining system directly connected to us through the hyperlanes.
>>6451025Action: 1x - We will begin the construction a fleet that is combat capable even if small to depart the local solar systemAction: 2x Exploration - Send out some probes? Or smaller ships whichever we have to keep getting us more information on both this solar system and nearby ones.Action 3: -Expansion: We need to prepare for the ground work to expand out, start preparing to seed worlds with more of that sweet Ichor for ourselves to harvest in system and the nearest one with viable planetoids or moons
>>6451028The commission for luxuries had yielded dividends most splendourous. More and more young Vinguzi had proven themselves worthy of taking on apprentices of their own, and society as a whole saw commensurate benefit. Even more fantastic, a proper scan of the Vinguiv system bore a stunning revelation.LIFE!Microbial, unicellular life, clinging to a hardscrabble existence on a desolate, airless rock. The clan lords widely agreed- if life can persist in conditions such as these, there must be life in the stars! The Vinguzi now knew they were not alone, and xeno-linguists were vindicated in their efforts. All of this was wonderful.Some of the clan lords proposed erecting a monument at the site where the microbes were first discovered, but cooler trunks prevailed. Such a monument would be seen by no-one, and thus, a waste of art. Instead, lead Vinguzi alchemists collected samples of the airless microbes and began studying them in earnest. >Action #1: Research Airless Adaptation. Learn how to reduce oxygen consumption in Vinguzi and homunculi, to ease offworld colonization.The luxury assembly pits were nearing completion. Wonderful. Of course, there was the question of actually supplying the resources for said luxuries. To that end, a few of the most industrious clan lords- working an outrageous five out of nine days a week, began to assemble an in-depth survey of the Vinguiv system.>Action #2: Scan the Vinguiv system for resource deposits and anything a cursory look may have missed. If impossible with current infrastructure, begin constructing a basic exploration fleet out of 85 metal (-15% from 100 due to miniaturization). If that is insufficient metal, convert organics to metal.
>>6451032>Action 1:[Research: The Liveship. A biodome in space!] The success of prefabricated architecture has brought smiles across the system. But the Horizon System, which controls it all, knows it is not nearly enough. Her gaze has turned outward towards the Cosmos. Alongside the construction of New Horizons' first fleet of voidships, a new style of ship is being tested. A biodome that can withstand the hazards of space and attach itself to a fleet to increase caretaker morale and extend New Horizons operations further than the Human Habitat System. The caretakers expect many challenges with these ships, such as self-sufficiency, vetting which humans can and cannot handle these voyages/isolation, and making sure these ships are as safe and defensible as possible. Because Horizon Systems believes humanity to still be out there, and they know that if uncontrolled humans are good for one thing, it is killing each other.>Action 2:[Construct an Exploration Fleet and survey the nearby Pulsar system] High above the atmosphere of the planet Grace, an old Caretaker gazes longingly at the exterior lights of the biodome– for what she fears may be the final time in her life. Her name is Vigilance, given to her after the Horizon System reported her unusually high efficiency in managing both automated drones and other caretakers. That success has led to repeated upgrades as her position in the System rose. Now, on her flagship The Eternal Voyage, named after the original generationalship that brought humanity to their saving Grace, she wonders if maybe she should have been less diligent. At the very least, it would have kept her closer to humanity, but alas, she and every other caretaker in New Horizon’s First Exploration and Surveillance Flotilla will have to suffice themself on terabytes of downloaded material for the trip that covers humans in all ranges of life. Vigilance has no doubt some of the caretakers may “go crazy,” as humans would say, during this trip– but that was why she was put in charge. To make sure all caretakers remember their duty to humanity, to make sure they all make it back home to see that beautiful species again. And maybe– just maybe– to find if humanity still lives elsewhere amongst the stars. >Free action:[Allocate 5% of Production Overseer jobs to Human Overseer]New list: 30% Production Overseer20% Researcher10% Entertainer5% Military5% Order10% Human Overseer
>>6452620Apologies new job assignment list should look like:30% Production Overseer20% Researcher10% Entertainer20% Reproducer5% Military5% Order10% Human Overseer
>Action 1: Build WarfleetInvestment: Production 78, Metal 90, Volatiles 90, Psi 2 (whatever else is necessary)Details: Moderate Fleet, 1 Turn action.>Action 2: Volatile ProductionsInvestment: Production 40, Pops 4Details: >Free ActionsExplore System on the other side of Hyperlane Α2 with my exploration Fleet.Activate "Kindling Array" for all Pops (5 energy x 11,25 = 56.25 Energy cost). If that calculation is correct, if not please just activate as much as possible with my current energy production.Loreslop in the next post.
>>6452628— Senate Chamber, Republic of Elyria, Session RecordDraeth Korvain opened for the Military bloc, blunt as ever: "That terminal was built by someone. 'No inhabited systems within two jumps' isn't the same as safe, it just means we haven't looked far enough yet." Sevaryn Rhyas's Traditionalists leaned toward agreement, and Kessa Wren backed the Military position harder than anyone expected. "We fought a war to stop being unprepared," she said. "I won't repeat that mistake because one report came back quiet."Ilsevet Marn pushed back for the Moderates, calling it "superstition with better funding" against a threat nobody could actually name. Toran Vael settled it for the Ashborn with a single line that quieted the chamber: "I'd rather Elyria be a little overprepared than explain to another generation why we weren't."Speaker Adarys Vyre let the debate run its course before calling the vote. The result surprised few in the gallery, Republicans and Military found common ground, and even the Traditionalists leaned "prepared" over "frugal." Only the Moderates held out, and were outvoted comfortably.The Senate authorized a moderately sized defense fleet, well beyond a token escort, enough to protect the exploration fleet and respond meaningfully if the terminal's quiet report turned out to be premature.— Volatiles Development InitiativeAway from the Senate floor, the order moved through the Republic's economic ministries with far less drama than the fleet debate. New extraction rigs and refinement contracts got authorized, staffed largely by Ashborn labor crews whose families had worked lunar and asteroid extraction for generations. Toran Vael made a point of noting, that this was the kind of investment his bloc actually wanted more of, steady jobs and steady resources, not just sympathy on the Senate floor.— Scout SystemThe exploration fleet held course through the newly opened hyperlane, the Kindled Reach leading its escort of support and survey vessels through the drop in a tight, practiced formation. Draven kept her eyes on the main display for the first true look at wherever the lane had spat them out. Whatever this new system held, the Republic would know it, friend, resource or empty rock.— Kindling Array activatedThe Republic's engineers gave the new tech a name almost immediately after unlocking it: the Kindling Array, a fitting successor to the old siphons. Rather than drawing psi out of unwilling citizens, the Array burns raw energy to amplify the ambient psi field across a region, boosting output from every willing contributor rather than extracting it from anyone. Its activation ceremony, small and mostly procedural, still drew a noticeably larger crowd than expected, for a nation this sensitive about anything resembling siphon technology, seeing energy flow the right direction seemed to matter to people in a way the engineers hadn't fully planned for.
>>6452601A quick convention finds the pursuit of airlessness to be a dead-end. Why would it be otherwise? The Vinguzi metabolism requires a hideously immense intake of oxygen to function, and thuswise the homunculi are much demanding. Especially the more useful bookkeeping ones. Instead of reducing oxygen consumption, it is widely agreed that it is better to more effectively store oxygen.So it is that immensity of focus goes into crafting fine, flexible suits of alloy-reinforced fabric, so as to ease offworld excursions. Much better than the bulky contraptions of yesteryear! Once the craftsvingu get around to it, but there is no rush.>Change Action #1: Research Airless Adaptation>Instead, do->Action #1: Research Vingunaut Accoutrements. Superior (more nimble/durable) suits and specialized potions for better surviving without a familiar atmosphere.
>>6451023>>6451025>1: production increaseLong term(Build greater refineries and factories on Kollin, being where the means of production is most needed by the military.)>2: computation increaseLong term(Miles and Miles of silicates syphon power from the grid)build a data center on Kollin, and funnel its noxious power generation fumes up past the atmosphere via orbital cooling towers.
>>6452530I have just been informed on the discord that I don't need to spend an action this turn on the process that I began last turn.In which case, I will continue trying to produce more warships with the resources left over after spending however much it takes to make the exploration attempts.
Our yachts are grand beyond compare! Truly the ability of our Margrave knows neither bounds nor patience. Anything we want will be done immediately!Thus it is now that we turn our attention to the minor detail of acquiring resources necessary to build these massive mobile houses. Afterall, no raptorian should be without an homage to their lineage.>Action 1The nobility call for a "raptor's paradise" an arena where we can hunt lesser creatures until our bellies are fully and our talons grow tired. Begin research and construction of this area at once!(Utilizing computation develop a biodome and the necessary conditions to rapidly birth huntable creatures. Through cloning or genetic alteration if necessary)>Action 2The Castlean demands that we investigate the outlying reaches of space. Begin production of no less than 3 grand exploration fleets! We must find new stretches of space, suitable for a massive yacht race worthy of honoring our lost Initator (long may he fly in the sky above this void). Pop assignmentAssign 10 pops to order jobs. The Castellean knows what is coming and he does not want to be unprepared...
>Action 1: Expand Production capabilities with 10 pop, 10 metals and 10 EnergyThe Hephaestus crisis was unforeseen, as such things often are, and it became crystal clear that Terra's production facilities would not be enough as they are to stabilize the ring before it collapsed and wrecked everything. To that end the Order of Techne began mass-building more factories in order to get the necessary materials in space faster>Action 2: Stabilize Hephaestus' ring with ALL my production and my psiTruth be told the Techne's reach in space didn't extend very far thanks to the volatile nature of the system and humanity's enemies. To this end the best way to stabilize the ring was to use the factories to churn out drones made using Enlightened Science. Said drones possessed wielding equipment to plug the internal and external cracks and prevent the ring from splintering.
> Mars Ecumenopolis- major actioncostruct a major energy gathering hub near the sun.> Slinkies- build an exploration fleet and explore the neighboring system
Posting for UEC 1. Construct multipurpose shipyards capable of rapid conversion to exclusively military use if need be2 -Build up asteroid mining and refining
Hello,The 3 Qms still are figuring out how to coordinate things so please look over your actions and sheets carefully to make sure we didn't miss anything.https://docs.google.com/spreadsheets/d/1XAHwCZlQNO1TReT8l84EzgQXzJPtqnwtcfn6ABO7Hcw/edit?usp=sharing> Ichor Hub 48YOU WILL OBTAIN YOUR FIRST EUREKA NEXT TURNEVENT: Vigilante Death Squads - vagrant nodes begin to emerge in your own network. Imagine it like this you have cancer, your body is unable to process the cancer so your hiveminded nature has begun to splinter as parts are breaking off to protect themselves from the spread and are beginning to violently attach other parts.You lose 20 order, 20 psirit and 20 prosperity - The shattering of the mind becomes an ongoing situation. You may begin a 25 computation per turn upkeep to try to fix it, otherwise it will get worse next turn.ACTION 1You construct a power 12 war fleetACTION 2You can receive information on resource deposits in your system for your action so I’ll count that as uyour action and will include the free exploration here. No info was given which systems you wish to explore so direction randomized.Free exploration: Random direction galactic south - you proceed south and arrive in a systemi inhabited by a race of large reptillian creatures their homeworld has extreme amount of mass on it and it seems they have overcome that via learning to control gravity and harnessing dark matter.Tech available for theft:(no eureka point needed)> Goreminion Bodyplan - produce Ichor-made drones mimicking the body plan of the goreminion (copy his heavy gravity might boon)> Rogue Planet utilization > High gravity construction(eureka point required)> Entropic Optimisation - you alter the laws of reality to break efficiency barriers in your production. You may increase the output of a resource by 10% by adding 10% of it's output in energy as upkeep. : ex producing 100 antimatter, add 10 energy to produce 110 antimatter > Dark matter harvesting - dark matter utilisation and harvestingYoy may also begin infecting their system, You gain 30 discovery and 10 siritHOME SYSTEM DEPOSIT INFOBrown Dwarf Metals 1509Volitiles 10866Energy 591R planet 1 Metals 70Volitiles 0,004R Planet 2 Metals 100Volitiles 0,016R Planet 3Metals 89Volitiles 0,0116R Planet 4 Metals 94Volitiles 0,0136R Planet 5 Metals 103,5Volitiles 0,0174Asteroid Belt Metals 6063Volitiles 11RP3 Moon 1 Metals 53,2Volitiles 0,83RP4 Moon 1 Metals 46,4Volitiles 0,66RP4 Moon 2 Metals 52Volitiles 0,8RP5 Moon 1Metals 28,4Volitiles 0,21 RP5 Moon 2 Metals 46Volitiles 0,65RP5 Moon 3 Metals 47,6Volitiles 0,69ACTION 3You have begun the colonisation of planet IC48-2-RP2The planet has a decent level of habitability as wsuch the colonisation will cost a total of 100 metal and 300 voilitiles along with 2 turns of upkeep, current pace colonisation will begin on turn 5.
>>6455559NOTE: Starting next level your production will be unable to support your pop growth leading to shutting down of pop production and negatiuve events from joblessness (> Socialist Confederation of Yulis/Mirmaria EmpireYOU WILL OBTAIN YOUR FIRST EUREKA NEXT TURNheat has went up if slightlyEVENT: Key space ports secured - private prospectors from your state have built a space port in a neighboring system you may begin minor resource extraction operations there have halved colonisation cost (1 planet) and will get priority (chronologically happens first) if another layer tries setting up a colony on the same stellar body.ACTION 1The construction on Project Suminim begins. A large undertaking to transform a moon/planet into aan energy harvesting operation. The production goal is set at requiring 400 metals and will conclude next turn with an expected per-turn output of 500 energy. (prior mineral extraction action will conclude in 2 turns at current pop levels)ACTION 2claims are made on the gas giant moons, minor spirit boon - 75% pop construction (not upkeep) cost discount for the next mining action on the moons.> DaemonsYOU WILL OBTAIN YOUR FIRST EUREKA NEXT TURNEVENT: Limited Market access - to meet demands for products previously thought common market stalls open where people engage in bartering and underground economies (-1 available pop, -5 prosperity)ACTION 1You construct a military fleet it has the military power of 10. Now the Daemons can both explore and defend themselves. Will it stayt ilde or protect the exploratory craft?ACTION 2(please specify if small or big action and if you use pops or not, gonna assume a small one using pops for now)All your production went to making ships as such construction of asteroid mines is skechuled for next turn. They are minor mines which will produce 250 minerals once complete.EXPLORATIONYou go south west (not hyperlane b that’s a black hole)YOu end up at a black hole. What a marble to behold upclose.You gain 5 spirit and 10 discovery.
>>6455560> NPPYou begin a major construction project to expand both computation and production(note here that both use the same building materials so it’ll take a while)EVENT Luxury economy - common items are starting to become unavailable to the lower classes -5 prosperity and -5 orderFIRST WORMBHOLE INVASIONFirst you should know one thing. There isn’t supposed to be any sound in space, but you hear it. From all the worm holes at once. A dull sound at first akin to someone hammering a block of ice with a rock for hours, days, weeks and months until the sound slowly turns to that of glass breaking. Windows getting smashedThe Procession of the Lords is coming. The first symptom:1. Rain of Corpses - 4 billion of corpses of a mutated humanoid looking species with smashed in heads are floating from the wormholes. You can direct them to crash into the sun, but they will likely cause a plague if they land on the planet. (1 military fleet is enough)2. The bell tolls the lords stand by the gates - giant creatures that are hard to look at stand by all 3 exists. They are draped in gold and exotic decorations all over - silk woven from strings, jewelry made from neutronium. Their hapes alien they seem dead in someway but the kind of dead that still moves. Serving them are a billio nslaves each they have begun building paths to walk on out of pure psi all throughout your system. What is happening seems to be some kind of celebration, one where if you manage to figure out it’s rules and obey them will leave you unharmed.NEXT TURN: THE FIRST GREAT PROCESSIONACTION 1You begin a major production push. The production will be finished in 2 turns producing 800 productionACTION 2computation uses the samer resources as production as such even when I made your action quite small it’ll only start building after the production building so it’ll arrive othe turn after producing 200 computation.> Anthropic Order EVENT: Arms stockpiles seized - you seize a stockpile of weapons from the black market, this increases your order by 10, your ground troops count as 10% stronger next turnREALITY WARP EVENT: The great shadow of jupiter - the brown dwarf begins to glow with darkness not light next turn halving your energy income (energy income next turn only 50, so delta is 45. -negative events enhanced next turnACTION 1You do a standard production action which will produce 100 production per turn.ACTION 2All produyctiion goes to stabilize the ring should get done on time. Meanwhile the psi investment will grant an extra boon.
>>6455561> Beeleji10% pops are reassigned from production overseer to Order jobsEVENT: Expansion of entertainment complexes - +5 spirit boost, spirit cap reached, prosperity cap also reached, +1 pop growth insteadINEVIETABLE COLLPASE EVENT: Bureocrats from beel-3-RP4 temporarily freeze all trade via new regulations - this leads to a loss of 30 prosperity as supply lines are strained.ACTION 1 Hunting perservesPerserves are developped which will allow the Beeleji to stay happy and decadent.The discovery is quick and easy (honestly low tier 100 computation tech)The preserves are constructed all across your 8 worlds creating a new job type: hobby hunter:can replace need for entertainers - hobby hunters will also produce small amounts of organics.Your current Hunting perserve capacity allows up to 20% Hobby hunter assignment (5% moved from entertainers for free, +5 spirit)Future techs which could be derived from it are: Specialized army units which are elite space hunters (like Predator) or the organics being processed into trophies.ACTION 23 grand exploration lfeets are created an all explore this turn, you get 1 free exploration per turn, but need to spend 1 action if you want all 3 fleets to explore again.The first 2 fleets visit adjacent systems.The last one ventured further south-east (system bordering the Communist-Monarchis twarring factions)What you find in the first explored system are a Red Dwarf and Yellow sun orbiting each 0other in a young system. The system is still in a nebula and has no planets instead two massive asteroid belts. You witness the infacy of a star system and the orbital dynamics behind planet formation live as well as the slow seeping out of dark matter from the system and the bizarre phenomenon of string formation within the exrtereme gravity zone between the two closely orbiting stars. (system possesses huge metal and volatile deposits both easily accessible, but is dangerous as if in a state of ocnstant storm, string and minor dark matter deposits present)What a wonderful place it’s discovery nets you 30 discovery and 5 spirit for your people - vdue to spirit cap, it becomes prosperity instead.The second system contains an Orange star, 2 rocky planets and one gas giant, the system seems to no be young and instead was pulled into the nebula after formatioln. Leading to build up of a ‘new crust’ on all it’s stellar bodies.the system is not that exciting however there may be something interesting on the 1st rocky planet closest to the star if further investigations are undertaken (costs a free exploration or an action)You gain 10 discoveryThe last fleet ventures further south to the red dwarf, which is also an unexctiing systemYou gain 10 discoveryYOU HAVE GAINED A EUREKA POINT, PLEASE SPEND IT ON A GROUNDBREAKING TECHNOLOGY
>>6455562> Herd of Xi’NiEVENT: Collective saving swell - you gain 10 more prosperityACTION 1: Sometimes to move forward you need to move backwardYou reach the Prior system and feast o nthe abundant metals, gases and volitiles (full resource gain gained)(note you can use techs to allow you to travel faster - 2 hyperlanes per turn, or preplan 2 migrations for 1 action)LAST EVENTlet’s not get ahead of ourselves - a generic resource is minerals, energy or volitiles. I’ll let it slide this once, but it’s 2 organics for 3 energy, 3 volitiles and 3 metaqls eachACTION 2 - Neutronium EurekaYou achieve the ability to harvest and store neutronium matter. This unlocks the ability to research (no eureka) production of monopoles and utilize it in various ways:- as a resource that pushes the bounds of physics it can be used to boost research- neutronium bombs - neutronium can be detonated to send large amounts of neutrons to clash into atoms creating insatiable isotopes effectively turning standard mass into a nuclear bomb core- hyper shielding and tensile strength - held together by the strong atomic force once harvesated neutronium matter is extremely durable - armor made out of it are highly resistant to kinetic and energy weapons- high mass density projectiles - density a thousand times more than tungsten makes it ideal for orbital bombardment- insane tensile strength - necessary resource for solid macro scale construction such like chains strong enough to pull planetsAlt techs may be researched like: conversion of neutronium into metals, volitiles or enrgy, micro black hole creation*note you still need to build a nautronium harvester integrated into your pops (like starting buildings’ to harvest it when you pass planets> ALRESIAEVENT: Security forces demoralized - you lose 5 order and gain a debuff if you fight any battles next turnACTION 1The construction of the Crystal palace has begun, once complete it will greatly aidthe prosperity of your nation which will increase spontaneous construction events. (should finished in 2-3 turns)ACTION 2A second proba has hit the Nanairo Planetary Patrol. You slowly decode their language and learn about their technology. Unlike your reliance on mixing organo-mechanical components they seem reliant on using mechanical components and large amounts of energy to alter the properties of matter.
>>6455563>>>6455562 (You)Most interesting among their technologies appears to be solid light technology (solidifyingl ight and using it like matter) as well as knowledge of micro-wormholes (their system appears to be littered with tiny wormholes that pirates usae to escape their security forces.)Their civilisation is obsessed with law enforcement and has piracy problems.You gained insight into Nanairo society and are capable of setting up spy networks. You have different tech roots so you can’t copy their tech easily, but trade or smuggling are possible.Please read the Update the Nanairo got, you would witness the events of the Extradminasional Parade (his event)You may use this probe to explore 1 extra system per turn for free.> CynosureYour rapid population growth has lead to a loss of 10 orderEVENT: Sueccefgul raids on rebelious slaves - attempts at freedom from slave populations have been stopped! You gain 5 order and 5 spiritCataclysmic military shortage: your fleet has a power of 30 and thus requires at least 15 pops assigned to mil, 12 with your 0,3 pop assignment to your fleet are insufficient.About 17 of your fleet power is assumed to be ‘turned of’.“Part Two of my Long Action from previous turn; finish with the " pure production mining operation " recommendation.”I think there’s been some confusion here. You started a mining action last turn and it was finished. You did not start this action last turn. This was a recommendation for a next thing you could do…I will execute this as a new action then.ACTION 1:An exploration fleet is built! from now oin you may explore once per turn for free.You explore south finding a standard red dwarf system with twoi rocky planets orbiting it.However there appear to be mandmade structures on the planet closest to the star. Further exploration of those will take an action or your free exploration+ 15 discoveryACTION 2 You begin a longterm construction project.the 600 production asteroid mine will produce 750 metal and will complete in 2 more turnsADDENDUM REPORT - RESTRICTED ACCESS - OVERSEER CLASS AND ABOVEExploration of the indicated sector proceed as normal. We scanned hyperspace lanes and found two additional routes. Thus this system is referred to as “Branch” in our reports. Branch has only two planetary bodies. A small worthless world close to its sun and a much larger gas giant near its outer edge with 3 moons in orbit. These moons generated a great number of phantom contacts which was originally thought to be of great interest to our research units. Perhaps we could learn of a better way to control our slaves. Maybe it is a clue to what we have been searching for. However, when we approached the moons, these phantom contacts vanished entirely. We spent many cycles scanning, excavating and computing every
>>6455564bit of data we could scrape from these astronomical bodies when our sensors pinged unusual readings near the edge of the system. We attempted to approach the anomaly however it vanished prior to our arrival.It was not until we returned home and connected our data to the analysis units that a pattern began to emerge. The anomaly output a wide variety of energy specturms across nearly every known sensorband yet there were curious dark zones within it. Dark zones which moved with purpose directly into the anomaly causing it to vanish. Something was here. Something ran away from us. Sons of DvalinGryfja(Rocky Planet)Metals: 103Volatiles: 0,0168EVENT: Local currencies destabilize - you lose 20 metals and 5 prosperityACTION 1: Build Metal production on Gryfja using 42 production and 10 popDropping on Gryfja with deep-boring rigs, the descendants of Dvalinn quickly begun to drill straight down in the ground of this new world. Caves are turned into mines and mountains into massive quarries, no deposit spot is left untouched in the quest for the formation of a metal industry. The entirety of this planet is now a massive metal exporter and the extraction is sustainable for now…though an enterprising figure could try to put all of this into overdrive*nore metal extraction on the planet is in destrctive territory, planet will be gone in 50 turnsACTION 2: Advanced Clone Optimization & Genetic Refining(This will take a while) ‘’Try to further improve the cloning output’’ was the directive told to the top biologists. Just that. The best specialists were now reunited in a room ruminating this, they’d already optimized the cloning process as best as they could. How were they supposed to squeeze more out of this? The main issue was the fact that they were ALL clones and as such if they weren’t careful a stray mutation could cause a vast amount of damage, especially with their modified genome. For now the first steps were to create tools to more carefully control how the clones were gonna end up.YOIU WILL GET A EUREKA POINT NEXT TURN
>>6455565Sulub TechnocracyEVENT: trade route consolidation - you you gain 10 prosperity, +100 to a stockpile of a chosen generic resource (metal/energy/volitile)ACTION 1: Explore - Survey the Garanch System It took decades but an audit of the Callub system is finally available, while Muchra is much smaller than anticipated it still has that biosphere….>Callub(Orange Star)-Metals: 3739-Volatiles: 25499-Energy: 225000>Orto(Rocky Moon)-Metals: 44-Volatiles: 0,6>Acha(Rocky Moon)-Metals: 50,8-Volatiles: 0,77>Gruv(Rocky Moon)-Metals: 53,2-Volatiles: 0,83>Muchra(Rocky Planet)-Metals: 72,5-Volatiles: 0,005>Rocky Moon(of Muchra)-Metals: 30-Volatiles: 0,25>Garantvaroloc(gas giant?-Volitiles: 534-Metals: 3642-Energy: 0>Rocky Moon 1-Metals: 52,8-Volatiles: 0,82>Rocky Moon 2-Metals: 50,4-Volatiles: 0,76>Rocky Moon 3-Metals: 30-Volatiles: 0,25>Rocky Moon 4-Metals: 30,8-Volatiles: 0,27>Rocky Moon 5-Metals: 34,4-Volatiles: 0,36>Rocky Moon 6-Metals: 49,6-Volatiles: 0,74>Rocky Moon 7-Metals: 55,6-Volatiles: 0,89>Rocky Moon 8-Metals: 43,6-Volatiles: 0,59>Rocky Moon 9-Metals: 32-Volatiles: 0,3>Rocky Moon 10-Metals: 52,8-Volatiles: 0,82>Rocky Moon 11-Metals: 36-Volatiles: 0,4ACTION 2: Explore - Catalogue Xenofauna on Muchra Muchra indeed had oceans…oceans of halogen and a fluorine based atmosphere that is. The first life encountered by the explorers on Muchra are bizarre inflated worms with two arms that propel themselves using what can only be called ‘’150-feet long rocket farts’’. They were even observed eating rocks and sweating glass. Most life on the planet is fluorine based, making the Sulub without suits into sacs of oxygen ready to explode on the planet. And yet, here is proof of life, even if different beyond the technocracy’s wildest dreams. The people of Garanch are inspired, perhaps there is hope of this universe not being dead after all.You gain 20 discovery, furthermore you gain a permanent 10% buff to organics production. YOIU WILL GET A EUREKA POINT NEXT TURN
>>6455566Larkenore BoostersSystem Info:Asteroid Belt(Discovered from extraction)-Metals: 6410-Volatiles: 12EVENT: Privately funded habitat - the citizens of your country have funded a full habitat’s construction you will lose 20 prosperity, gain 5 spirit and can place down a habitat in your home system or an adjacent system. colonisation will take 3 turns)ACTION 1: Avalon University And educate it did. Due to the massive influx of children the university was built in record time and with it all its facilities properly in order could rival literally every other educational venture on the planet by itself in effectiveness, almost on a 1-to-1 scale. As a matter of fact the median age of functional organization and beginning of anti-authoritarian actions dropped to six years old! The Power Struggle feared by the Authority came much sooner than they anticipatedAvalon: takes 1 pop and 10 energy in upkeep - ince per turn a 1d6 rolls will be doen for if you get a great person. You can ‘buy’ a great person for 50 discovery too.ACTION 2: Asteroid Belt exploitation The WTs are not quite ready yet, but that’s never stopped enterprising individuals from jumping straight into work before, especially when their parents forbid them to. So it is that several crews composed of 14 year old booster stole ships and went straight to the asteroid belt to start mining it. The adults gaped as they saw kids more than half their age build an entire ramshackle metal mining station faster than they could believe and began reminiscing on their old days.
>>6455568>>>6455566 (You)The ForestEVENT: Open Order keeping - your judiciary has begun conducting all trials in public, this helped reduce corruption sliughtly. Order and prosperity +2 (may lead to justice proceedings being viewed as a spectacle in the future)Orange Star(unlocked from exploitation)-Metals:17069 -Volatiles: 176948 -Energy: 414000 ACTION 1: Research Organic Intellectual Subnet First Child of Spring would unfortunately witness the subnet technique refine itself further, thanks to the hard problems of expanding into space requiring intensive calculations and the Higher Minds would brook no arguments, nor did they really consider the subnets even close to being ‘’Minds’’ to begin with. By taking care of these subnets and having them concentrate every ounce of their energy towards calculation they became able to crack problems at a speed previously thought impossible. Unfortunately their lacking…’’informational complexity’’ made them make errors quite often despite their speed, further refining of the process was necessary.ACTION 2: Build Standard Energy Producers with 200 outputThe formation of a massive new oceanic network was underway, an organic industrialization of The Forest’s hydrosphere…or perhaps it was more akin to The Forest creeping into the planet’s hydrosphere? Regardless, the result is the same, vast stretches the ocean floor is covered in algae that captures the sun. That said, capturing every ounce of solar energy takes space,space that is quickly filled up when one considers how much of it is actually safely exposed to the sun. The main options are underwater or ON the water once it gets deep which does leave the sun feeding floating plants vulnerable to seismic activity in the form of waves, or storms. The scale, and complexity of ensuring the robustness of this network as well as properly implementing the supply chain of sugar cubes to the main mass of The Forest extends the length of this project for two decades at least.
>>6455569Vinguzi SymposiumEVENT: Limited Golem Patrols - golems prowl the streets of your city enforcing order. You gain +5 order, but lose 5 spirit (at order gap so you gain 5 prosperity instead)ACTION 1: Research Vingunaut Accoutrements. Superior (more nimble/durable) suits and specialized potions for better surviving without a familiar atmosphere. Vinguzi science was not quite at the point of modifying the Vinguzi genome yet but they were very capable at containing their experiments and preventing them from breaching. This knowledge was put to use to create a better, much more flexible suit to withstand the void, something that’d allow their trunk to move unimpeded, with drug injectors allowing them to smoke herbs even in space without suffocating and dying. Additional secured pouches allowed for the carrying of potions in special sealed void-resistant containers.ACTION 2: Scan the Vinguiv system for resource deposits and anything a cursory look may have missed Probes piloted by lobotomized homunculi are sent into the wider system to survey its objects…-Rocky Moon(For habitable world)Metals: 48Volatiles: 0,7-Rocky PlanetMetals: 94Volatiles: 0,0136-Red GiantMetals: 71808Volatiles: 838873Energy: 12045188263 -Rocky Moon 1Metals: 35,6Volatiles: 0,39-Rocky Moon 2Metals: 37,2Volatiles: 0,43-Rocky Moon 3Metals: 33,2Volatiles: 0,33-Rocky Moon 4Metals: 32,8Volatiles: 0,32-Rocky Moon 5Metals: 37,2Volatiles: 0,43-Rocky Moon 6Metals: 54,4Volatiles: 0,86-Gas GiantMetals: 255Volatiles: 3276 -Rocky Moon 1Metals: 50,8Volatiles: 0,77-Rocky Moon 2Metals: 39,6Volatiles: 0,49-Rocky Moon 3Metals: 29,6Volatiles: 0,24-Rocky Moon 4Metals: 40Volatiles: 0,5-Rocky Moon 5Metals: 54Volatiles: 0,85-Rocky Moon 6Metals: 43,2Volatiles: 0,58-Rocky Moon 7Metals: 50Volatiles: 0,75-Rocky Moon 8Metals: 45,6Volatiles: 0,64-Rocky Moon 9Metals: 32,4Volatiles: 0,31-Rocky Moon 10Metals: 51,6Volatiles: 0,79-Rocky Moon 11Metals:38Volatiles: 0,45-Rocky Moon 12Metals: 50Volatiles: 0,75
>>6455570> Goreminium HegemonyResults and Updates Turn 2Exploration is a dangerous task. Machines must venture into the unknown and yet return somehow. By creating the “Wandering Hatchling” sensor probe Gorminons utilize a bit of new tech, from the fallen ship, and a bit of old tech which their ancestors used in mines. A large capsule will fire from existing weapon ports, then break apart into pieces. Small relays which carry data from this probe back to the ship that launched it. Micro burst transmissions move information at breakneck pace while ensuring the chain cannot be broken. When the probe is finished or the explorers must move on, a recall signal enables it to follow the chain back home. Here it is rolled over by crewmen and readied for its next launch, a task which would require specialized machines for any other race.(exploration fleets are harder to spot and can safely scout systems from its outermost orbit)Light Grom, as the moon has long been known, proves to be a meaningful step towards Hegemony over the stars. Valuable lessons are learned in the construction of the first mining stations such as the Gorminons heaviest materials requiring slow careful movement, lest they build up unstoppable inertia and fly out of the worksite. (Gained a mining station that produces 32 metal per turn)Event - With the space elevator now online and citizens flocking to the void, entrepreneurial individuals have seized upon a new opportunity. Using scrap leftover from the construction process they develop proof of concept void living quarters. It is not until celebrities touring the area proclaim they feel “light on their feet” that funding pours in from many who want to experience this new “weightless living”. Before the year is out no less than 5 “Weightless Palaces” spring up in low orbit. (provides an additional spirit boost of +5)|Scouting report - To our southeast lies a system with a brown star and two small planetary bodies. The closer one is a true planet yet baren while its distant neighbor is small, almost moon sized. An impressive asteroid belt combines with a planetary ring to create a series of larger asteroids held in orbit. One crewmember remarks that it looks like a shattered mountain, thus this body has been referred to as the “Shattered system”
>>6455571Sunshine ConfederationPronta 2(Rocky Planet)Metals: 79,5Volatiles: 0,0078EVENT: Security Force Demoralisation - pop% employment in Order and Military reduced to 5% each as members of your population no loger wish to work in law enforcement. (-5 order, +5 prosperity)ACTION 1: Brave Program. Colonisation of Pronta 2 in the Pronta System, investing 150 Volatiles, 50 Metal and 1Production. The Brave program is a success not only in colonising Pronta 2(aided by the fact that the planet is habitable to begin with) but also in inspiring the rest of the Confederation. Already in high spirits, the first attempt to expand to a new world not ending up in disaster brings forth even more Hiirlai to sign up to the program. Furthermore, this planet provides many new opportunities for research as most of the vertebrates here evolved with a hexapedal form as opposed to tetrapods. In fact a group of pioneers met some sort of flying scaled beast that spewed acid from its mouth.ACTION 2: Intrepid Program. Form the exploration fleet, investing 100 Metal, 50 Volatiles and 50 Computation. The Beyonders wanted the best, and the best they did get. While the foolish Heartlanders were wasting time trying to slowly settle another planet with pioneers, the Beyonders made a fleet to explore beyond this little corner of space. Ships that could withstand the rigors of space for a long time, filled with scientific equipment to study any curiosity they could find among the stars and most importantly an extensive life support system that would let the crew survive for extended periods out in the void.REDO-ACTION: Research Occula Exploration Cruiser. 150 Computation. A powerful exploration craft, built for initiative in discovery. We make first contact on our terms. The project to design the Occula-class exploration cruiser wouldn’t be done in a mere two decades. The exploration ships of the fleet were already sporting the best possible equipment the Beyonders could procure and they couldn’t simply pull better tech out of thin air. That said, sensors are one thing that many Hiirloi researchers felt could be improved and much headway was made on more robust and more accurate radar devices for the eventual final iteration of the Occula.
>>6455573> New HorizonResults and Updates Turn 2Caretakers are always concerned about how humans might injur themselves or others. On a starship like the Return class biovessel there is no shortage of ways. Exhaust burns while cleaning ventilation shafts, static discharges from computer consoles, sprained wrists from space debris or asteroids impacting the ship! Thankfully a program has been developed that will put humans through all manner of simulations similar to the dangers they might face if they are chosen to be the crew of “Return Alpha”. Few make it past selection, but those that do are selected mostly for psychological sturdiness. Caretakers will still perform 80-95% of all smaller tasks on the vessel. Humans are relegated to their quarters and command positions where they can be quickly whisked away if trouble strikes. The unspoken idea floats between idle circuits: what if humanity is out there? What if there are others who need our protection and care? While most caretakers consider this a hypothesis without data the galaxy does need to be explored. Vigilance stands at the head of a task force that carries her name. She provides a customary designation NH1 - Not Home 1.Their scans of the system are disappointing. Two worlds both stripped of their atmosphere, pocketmarked by meteorite impacts and without any trace of life on them orbit the system. A string of things too small to be asteroids are found floating out from behind a planet, designated “Stargate”. Investigation is underway to determine if this meteor shower would be a suitable excursion for human enjoyment. Caretakers do not feel joy yet for the briefest moment when the probe returned from stargate’s far side it returned with a Human corpse. No, this horribly misshapen body could not possibly be a human. Its head was smashed too thoroughly to be certain. Event - A side effect of redirecting a wide spectrum of humans for testing has reared its ugly head. While not “going crazy” caretakers appear to have reacted to the temporary absence of those in their custody by putting in 110%. A human who asks for tea receives three cups brewed for them to choose from. Those who wish to see new skies have their own personal LED ceilings installed above their bunks which rotate on a regular basis. None of these are catastrophic but they are clearly excessive. Additional human overseers assigned to the task did a good job of stopping this behavior by increasing rotations of caretakers. A simple 10% increase in travel time has resulted in a 56% decrease of excessive pampering!
>>6455575> Spawn of ZuthuliResults and Updates Turn 2While much of Zuthili star tech is centered in the icecaps, a couple of enterprising salamanders have begun experimenting in the other direction. What if heat was not an enemy but an asset? Perhaps by using a certain amount of energy, volatiles would be dried out quickly and organic matter extracted at a more efficient rate. Their studies show promise yet remain incomplete. They warn however that this methodology may have a hard limit, though they cannot articulate or explain the reason for their larger scale experiments failing continually one cannot deny their consistently disappointing results.Zuthuli’s new ships break free from the ice, bound for gates and stars which no one has ever seen before. They are greeted by a singular, black spot on the void. They approach it with wonder, awestruck to the point where they fail to notice their ships drifting towards this event horizon. Despite seeing it for the first time, something instinctively activates inside each crew member. They know that this is dangerous. Ships which approach the darkspot see swirls and feel it pulling them in. Some maw’s, ravenous beyond compare is pulling space itself, like a whale sucking in hundreds of liters to get plankton. The fleet wisely maintains its distance while conducting a prolonged study. (you have discovered a black hole! Gain 10 discovery)EVENT - Sons one and all have been hard hit by the latest round of ship launchings. More ice broke free than expected and caused a cold front to move across the ocean. Many of the shrimp like creatures which are a staple of the Zuthuli diet have moved from their traditional polar habitats to deeper parts of the sea, where most cannot reach them. For a couple of years, deep diving Zuthuili had been catching shrimp and bringing extras up to their cousins in need. Thankfully the state has finally stepped in to provide formalized assistance. Starvation has been averted.(Food shortages caused by changes in prey patterns has reduced prosperity by 2)
>>6455576> United Eridani ColoniesResults and Updates Turn 2The council has decided to grant the military’s request. A new shipyard makes a great deal of sense. However, to ensure that there is no disruption in operations the council requires that all officers stationed on or arriving at the shipyard acknowledge that civilian authority has final say on all production, deployment, and replenishment matters of all vessels using this facility. In effect, they have created a way by which the military cannot act from this port on its own. All officers are forced to swear loyalty to the civillian government. Construction of the asteroid mining system proceeds smoothly. With civillians taking the leadership, worker safety has become paramount. This has created delays in the project’s construction but will reduce the overall number of materials required to complete it. FACTION CONFLICT EVENT: Military leadership is forced to swear allegiance to the civilian authorities - military effectively out of the power play - you can’t do any military actions util you change this with an action or another event reverses it naturally.EVENT: Pacification of rebellious groups - rebellious groups at the fringe of Eridani civilisation are brought into the fold as true citizens - gain 5 order, gain 2 pops> KuroyanResults and Updates Turn 2With Damascan colonization underway the government has stepped forward to provide expedient resources to those whishing to setup trade lanes or industries that make use of the new planet. There is a great scramble for colonial funding but for the moment this appears to have the normally squabbling nations focusing on getting their own piece of the pie rather than taking from their neighbors. Cloaking technology is hard to perfect, but our scientists are confident that we have done the job. Utilizing old heat recycling technology and passive electronic dampeners our prototype vessel “Unseen Enemy” has successfully passed every defensive measure currently enabled. It even landed in the capital city park at night without any alarms being raised until its exhaust was felt by locals!COLONY EVENT: Colonisation efforts are going better than expected. The colony will start with a building that produces 50 energy upon colony completion (4 minerals upkeep)EVENT: New trade routes spring about - gain 10 prosperityYOU GAIN A EUREKA POINT NEXT TURN
>>6455577> ElyriaElyrians are not exactly sure what this terminal is or how accurate it might be. However they cannot deny the possibility that if they could figure out spaceflight, someone or something else might have done it as well. The senatorial debates are televised and raise quite a few false alarms over the next few years, all of which thankfully turn out to be fakes. The warfleet is raised without issue. It is not as powerful as one might expect, but it should provide the exploration fleet with decent backup if anything happens. (An 8 power combat fleet has been created)Conquering the void requires rituals. Rituals require volatile components. Thus there is no debate when the economic minister puts into action a plan to increase production. A rare individual who wants to help those who built the Republic, or so Toran Vael would claim on the senate floor. (volatile drilling and extraction projects are underway but will take time to complete along with additional workers to get it fully operational.Event - False alarms in the RimIn the aftermath of the senatorial hearing popular culture takes a rather sharp turn towards first encounters. Some are good, some are bad. Bad enough to cause several isolated stations to jump at shadows. Strange readings on their sensors are thought to be invisible ships approaching them with the intent to board, tie down our good citizens and….do what is not exactly clear but its just like that new hot young adult novel “Horrors from beyond the stars!”Military patrols are eventually called up to deal with the problem, but it does little to calm the nerves of those who are furthest away from their bases. (Order is reduced by 3) ADDENDUM REPORT - EYES ONLY SENATORIAL EXPLORATION COMMITTEEExploration of the indicated sector proceed as normal. We scryed hyperspace lanes and found two additional routes. Thus this system is referred to as “Conduit” in our reports. Conduit has only two planetary bodies. A small hot baren world close to its sun and a much larger gas giant near its outer edge with 3 moons in orbit. These moons generated a great number of phantom contacts which was originally thought to be of great interest to our society. Perhaps something worthy of study by our finest sorcerrers and their apprentices. We took mind scrapes of those who were in charge of the scrying, delivering them to the academy of interstellar navigation for analysis. That is when our finest professors came to the same conclusion:These phantom contacts were not orbiting the wold but rather maintaining stationary orbit around it. This would not be possible for any known astronomical body. A gravitational anomaly was hypothesized but ruled out when those phantoms broke orbit and moved towards our explorers as they prepared the rituals to take us home. Clearly they are not astronomical bodies. Something saw us. Something chased us.Perhaps the military was not so paranoid afterall.
> Action: Research. Overclocking.> Convert unused Energy into Computation by greatly accelerating the metabolic processes of research teams.In a stretch of swampland a research team of The Forest works furiously. Butterflies dance in complex shapes, modeling complex phenomena. Snakes rush through the mud, carrying messages from mangrove to mangrove. It is a constant maelstrom of effort and complexity. At regular intervals birds move through, plucking out individual creatures of the gestalt when exhaustion from the pace becomes too high. Some recover, others are recycled. Not far away fresh replacements are being produced at a steady pace, so long as the sugar flows.> Action: Research. Dreamer Program> Convert unused Computation into Discovery by allowing a wide spectrum of unorthodox research to occur when no critical need presents itself.In a moment of rest, between projects, the research teams pursue more novel projects. A gestalt pattern without a central tree. Synthetic, non-carbon life. Ideas, concepts, and possibilities that would normally never be engaged with for fear of wasting time and effort are embraced. At least when there’s nothing better to do.
>>6455566>Event:We shall take this +100 bonus in Energy to feed it into the construction of the NAOS.>Action 1: Garantvaroloc MinersThe great survey has revealed that the primary extractable resource of both the gas giant Garantvaroloc and the many moons thereof is a quantity of metal deposits. As such, a division is formed beneath the Discipline Gologis with the intent to extract usable, workable metal from this planet + moons cluster for the use of the Technocracy.>Action 2: Orbital Solar Collection GridWith NAOS now nearing completion, it is necessary to engineer some additional power generation both for last-stage construction and power maintenance of the facility. To that end, it is decided upon to build a decentralised grid of solar collectors to orbit outside of both Garanch's atmosphere and planetary shadow, and collect as much light from Callub as would otherwise pass us by to shine into the void.
With the mining foundries of Gryfja successfully established and driving raw metal yields into our stockpiles, the dwarven nation sets their sights beyond their home system. The same shipyards that built the war fleet begin construction of a dedicated deep-space Exploration Fleet to map surrounding stars for their next mining claims.Meanwhile concerns are raised over the complete lack of a national energy stockpile. Engineers begin construction of an energy storage grid to ensure factories and industries retain power even during grid fluctuations.> Action 1: Construction of an Exploration FleetA fleet of scout ships with standard radars, sensors and cloaking, and ideally FTL engines for inter-system travel.> Action 2: Construction of an Energy Stabilization and Storage GridA storage solution so we aren't losing all the energy produced each turn, and so it can be stockpiled
>>6455560A singularity. It's odd. These things used to terrify me, the thought of being sucked in and compressed for eternity sounded like the ultimate oblivion. And now that I'm observing one up close its surprisingly... beautiful. And for the same reasons I feared it originally. Its visible effect on reality, the sheer volume of raw data gleaned from an up-close analysis. I've pored over them time and again, and each time I find new avenues of wonder to explore. If we could harness this marvel, the possibilities would be endless... Yet if we'll get to such a point I don't know. News from home came pouring in. Scarcity, can you believe it? In a day and age where we struck out into the boundless unknown, we face shortages once thought endless on our own source world. When I first started this journey, I was reluctant. But the further I stray from home, the more relieved I'm starting to feel to be here rather than there.>Actions1: Increase computation - The Discovery NexusAs the Daemons explore the cosmos, more and more information comes pouring in. Some of it is as their simulations of localized realities predicted. But not all of it. Their understanding has widened, though only by a small margin. And this has made it only more abundantly obvious that for all they know they know nothing. If they are to remain prepared for what is out there, they must be able to compute it and to that end the leaders of the world join together to announce the "Discovery Nexus" project. A facility dedicated to the unification of understanding, theorems, and thought of all Daemon kind, so that their species may venture forward in a state of enlightenment.>Action2: Expand - The Blue Orb outreachWith their new military might, Daemon command boldly began striking out against Blue Orb separatists. Against this new class of warships, the jury-rigged commercial and exploratory vessels of the Orbs were mightily outclassed. Though many remain within the confines of the home system practicing their defiance, a subgroup less interested in rebellion and more in independence made their way to the newly discovered system. Here they assembled for themselves a new kind of home, one where they hoped to form a new subnet to call their own. But the hubris of governance is not to be outdone, and shortly after Daemon Command on orders of the Central Path establishes a military outpost to project their reach.
>>6457044Scouting action:As wonderous as the singularity is, duty calls the exploratory fleet onwards. They are to proceed unto the next system further towards the galactic South-West.
>>6455573Life, Pronta 2 holds alien life, a monumental discovery. Many Hiirlai have dreamt of interacting with alien life on other planets, and now it's reality. Though, we haven't yet found signs of intelligence, it's all bestial, but maybe that's for the best. Though, one question is creeping on the Hiirlai: Is this world more verdant than Hiiso? Hiiso is the gold standard for habitability, yet this world seems tamer and half of it isn't perpetually covered in ice.>Action 1: Develop Nyxin. Space Denim, a hardy cloth with corrosion and radiation resistant qualities, the stiffer the better. 1k Computation.While most Brave pioneers are content with fending off the acid spewers with rifles or just building giant nets to entangle them, a few see this as a niche to innovate within. Experimenting with local materials they manage to create a substance that can soak into cloth to create a corrosion resistant tarpaulin, though further experiments with composition creates a softer version that can be used for clothing. They call this composite material Nyxin. Further experiments finds Nyxin can even resist radiation, not only protecting itself from ionization, but restricting the amount of ionizing rays that go on to hit the person wearing it, the stiffer the Nyxin the better the protective qualities. The main problem however, is how hard it is to make, requiring an exorbitant amount of manhours to even make a pair of pants with it. But with a proof of concept made, many more get involved, bringing in new ideas to refine the process, until it becomes affordable to the common Hiirlai.>Action 2: Kupu Atomics. Automated Power Industry, investing 256 Volatiles and 64 Metal, 400 output.While the Heartlanders on Pronta 2 busy themselves with their research project, back on Hiiso a new development occurs, Kupu Atomics unveils a vast reactor complex, where volatiles from Pronta are used in a nuclear fusion process, creating vast amounts of power. Kupu Atomics has up until now been a relatively obscure company, it did make contributions to atomics, but this reactor complex will soon make them a household name. One thing that's strange though is that apparently there are nuclear fusion reactions happening out in the cosmos, the stars we see in the night sky all have the emissions of hydrogen fusion, and furthermore, they are still burning. This means that the planets out there are likely to be scorched, and we may have to wait for the parent star to burn out before we can start settling the worlds orbiting them.>Exploration Fleet: Survey Pronta (home) system.While the Beyonders are excited for exploring other star systems, there is one last thing to check off the preparation of the Intrepid Program. A complete survey of the Pronta system. Despite being our home, we are finding out new things about it even now, and so a full system survey is carried out, establishing the method for which we will survey other systems in the future.
>>6455579>Elyria>Action 1: Dimensional Military ResearchInvestment: 110 Computation, 3 Psi, 50 Volatiles(or however much is necessary), I would like this to be a one Turn action but if it takes longer for meaningful results, thats ok too.Details: The new Dimensional Research facility is tasked with researching new Combat spells and rituals. Phase skips to dodge incoming fire, New Shields, using Dimensional magic to bend space to foil enemy detection methods, etc.>Action 2: Energy Industry ExpansionInvestment: Metal 40, Pops 4Details: Off Planet Facilities in home system.>Free ActionsExplore System right next to my home system together with my new war fleet and the exploration fleet.Reassign "NON-ACTION POP ASSIGNMENT" as follows:Sorcerers -15Order +5Entertainment +10
>>6457085Action 1 — Senate Debate: Dimensional ResearchThe Conduit anomaly hadn't left the Senate floor, and this debate picked up right where the fleet vote ended, except now the fight was over method, not readiness.Military wanted more hulls, plainly. "Something just proved it notices us. The answer is more ships, not theory papers." Draeth Korvain remarked for the Military bloc. Toran Vael backed him, framing it as opportunity as much as defense: new shipyards meant new jobs, and few communities needed steady work more than Vael-Teth's descendants.Kessa Wren had spent the week in closed meetings with the war college's senior sorcerers, and it showed. "Ships can be outrun, outnumbered, outmaneuvered. I'd rather have options beyond 'build more of the same' the next time something notices us."Sevaryn Rhyas broke from what anyone expected of a Traditionalist. He sold the vote as something bigger than favors, although everyone knew he had friends and family in the research facilities. "Republicans and Traditionalists pulling the same rope for once," he said, nodding toward Wren. "If that's not unity, I don't know what the revolution was for."The vote funded a dedicated dimensional military research initiative: rituals to flicker ships clear of incoming fire, psi-woven defensive wards built into hulls, and early work on concealment magic. Not the shipyard expansion Korvain wanted, but even he begrudgingly conceding that a more advanced fleet opened doors a merely bigger one never could.Action 2 — Energy Industry ExpansionLittle drama here. With the Kindling Array drawing steadily on the grid, the economic ministry expanded generation capacity alongside the ongoing volatiles work.Free Action — Turning Anxiety Into PurposeThe Rim panic hadn't fully faded, and the labor ministries moved to use it rather than just calm it. Part of the sorcerer corps was reassigned, though not evenly: a modest number into public order to steady the rim stations directly, and a much larger push into entertainment.Within weeks, serialized broadcasts and stage plays cast the new defense fleet as proof the Republic's vigilance, not paranoia, had been right all along. The Senate saw nothing cynical in it. Whatever discomfort the tactic might raise elsewhere, in the chamber it was treated as plainly necessary. Toran Vael said as much when a journalist pressed him on it directly, during a live interview that would end up quoted more than he probably expected:"Fear doesn't go away because you tell people to stop. It goes away when you give them a story where being afraid made them the hero, and you tell that story loudly enough."The journalist asked, not unreasonably, whether that sounded a little like managing the public rather than informing it. Vael didn't flinch. "We managed people for centuries by taking from them without asking. Giving them stories that makes turns fear into courage isn't the same thing. I don't apologize for it."
>>6455559Colonise the rogue Exoplanet “Boosters jet off into the unknown reaches, following the hyperlanes until they hit a mysterious rock. Eerily quiet, it’s cold and devoid of sunlight here. Still, life can be made just like home with sufficiently adapted habitations, and the freezing temperatures are well suited to advanced computation.CT’s stomp on the ground, the first pioneers on such a desolate rock, and begin doing their best to establish a homestead. Above, high in orbit, the “Punk Rock” hovers as the excellently command ship for the habitation effort, the most glorious vessel of its kind ever produced. Really just a juiced up version of the original craft that brought the boosters to Torquetoo, without the experimental wormhole generator and with nicer amenities.Action 1: Set up planetside production facilitiesFactories are wrought up, trains for transport of materials, places raw where elements might be refined into all manner of useful materials, which may then be shipped to further factories for more processing, into springs and gears and very important mech parts.The lack of pre-existing terran industry is a freedom unto itself, entire production chains may be spun out of existence and fully optimised on the drawing board.Boosterkids rarely go around stealing raw resources, especially not on purpose, perhaps it’s their way of appreciating the work their parents do. Or they’re too lazy to hammer sheet metal themselves.Action 2: Volatile harvestingLocate a viable source of volatiles for fuel purposes and exploit it. The gas giant is possibly a valid candidate for extraction.
>>6455561>1: develop FTL drives(However long it takes, study the functionality of the FTL drives on the Ancient Starship)If we hope to deal with the parade in crisis as fast as possible, then the need for FTL drives can be denied no-longer. Once more, the ancient starship on Nessa will be studied on the basis of functionality. This utterly massive vessel was fully capable of FTL by means of its three octahedron-shaped drives mounted on the back end of its structure, which also double as impulse thrusters. We still don't know how they work yet, but the long period of relative peace in Nanairo has allowed the NPP's research team to come into possession of all three "keystones", each one serving as a means to finish the circuitry of the ship and power up its respective of the three drives. As such, the NPP chooses NOW to finally plug them all in at once. This won't end badly at all, so the research teams have committed full scans of each FTL drive on the rear of the spacecraft, as well as their wiring inside the ship. It seems that these engines also use hardlight emitters for propulsion, the same as that of standard thrusters now. For what might be a very sudden voyage, the ancient ship has been assigned a crew, which, in the case of a sudden takeoff, will direct it to park on Kollin's orbital rings.>2: Automated Orbital Defense Platforms(Hardlight generator field that forces a queue for approval in orbital entry)(However long it takes)Message issued to all populations by Commander Grant of the NPP:"Every remotely inhabited planet in Nanairo, this includes Daichi and Nessa and Kollin, must be quarantined due to the ongoing 'galactic parade' crisis. Please remain inside your ships. We're not sure what it is yet, but we are aware that it is unarmed, and otherwise not dangerous, though highly infectious.">Intrigue: search and seizure(In mutual crisis, steal tech from the corporations who fund the pirates, preferably their STL hardlight engines)as the NPP is fully aware that the piracy is conducted fully on a corporate level, the NPP, under crisis of the parade, threatens all conglomerates in Nanairo. Those who do not comply will face unending investigation and financial penalties by our legal team (non-military personnel) if they do not willingly turn over their faster engine tech and whatever else they have to the military immediately.
>>6457202>>6455561>HUGE PARADE DIPLOMACYRaleigh and Jeanie, top prodigies of the NPP officer reserve, were assigned to accompany the trusted ambassador Wakaba. Both of them were given special forces weapons for defense and a pair of fighters if the job ended up hairy. Hardlight tower shields for the both of them. Raleigh trusted his sword, and Jeanie made work of her explosive plasma bolter, but neither of them were entirely willing to use them. A last case scenario escape effort.Their cruiser, the N-02 "Jet" variant, was specially equipped, in this case, as a getaway air-space-frame, to follow Wakaba's humble inter-orbital chariot."Do you think she'll walk out in a space suit again? It's really not necessary to wear that antique."Jeanie turned to Raleigh cross, her outfit equipped more for field study than self defense. Still, knowledge of the ways of shielding mitigate that heavily. Her silvery shorts and open breastplate jacket are both up-armored, as were her wrist gauntlets and wide-tall heels. A headset sat permanently affixed to her head during patrol work, which pinned her long pink hair back in a band. With her advanced scanning computers mounted on her wrists, never had anyone's true interests in their line of work ever been so apparent, Jeanie's entire motivation had been in that of study."Me? I just wish they were still standard issue. You're watching this... Uh... Parade, right? When they said diplomatic anomaly, I had never considered...""Spit it out! Considered what?""You'll be so mad at yourself, Rals. Read the briefing. Shit, look out the canopy!"Raleigh, garbed in a black full-armor long jacket with white hard points on his shoulders and gauntlets and boots, clanked up to the view screen and failed to find the words for what he saw. One of his big hands gripped through the top and bangs of his mid-length orange mop."Sweet Crease--- I'm just going to go pray, alright?""You better hurry and steel your nerves. I've already accepted my potential fate, I had lots of time, RALS! You're lucky we're not the ones talking to it.""Knowing her? I'm really not sure if luck's on my side.""Weren't you two dating?""Yeah, at the academy. We're still friends, but the spaces between worlds are gaps wide enough to sever contact. Honestly I'm not sure she's changed at all. Knowing her, she hasn't."(1/2)
>>6455561>>6457249>2/2Both ships, on approach to the Lord at daichi's portal gate, made 180 turns as they drifted slowly to land on the psy platform in the vacuum. Both ships touched down in tandem and parked by means of their grip generators, the same technology utilized in vintage space suits and modern industrial space boots.Soft-light air-locks briefly failed and eject jets of pressure from their seals as the vessels' doors drop open. First, out of the red inter-orbital, stepped, who could have guessed, a figure in a baby-green space suit with a round black visor. Shortly after, Raleigh and Jeanie, with no such suits, supported their lives trough the standardized tech of soft-light seals generated on their respiratory systems. None of them had their weapons deployed, just stored as programs on their wrist-tops.With outstretched fists, the two officers pulled metallic badges from the chests of their uniforms and directly pointed their emblems at the (likely) towering Lord.(2/2 Pic related)Wakaba waved her fat space suit fingers at the towering lord, as she stood in front of and between her escort. She spoke and outstretched her hand. From her acute palm projected an emblem. (1/2 pic related)>(Pick up here if you wanted to TL;DR...)"As officers of the Nanairo Planetary Patrol, we come in peace, alien entity. Though this intrusion of your... Race? Into our stellar range is rather unexpected. We had no idea the purpose of the planetary monuments built on three of the four-to-five planets in Nanairo, but reports of their complete vandalization have rippled across the airwaves like a rain of bullets. Would you be responsible for this? If so, why? These monuments run a stem back to the faith of ancient humanity in Nanairo. Really, our concern and confusion are immeasurable."
>>6455575>Action 1[Invest all available production into increasing output of the asteroid mine automatic/short action]As the Horizon System anxiously awaits word from Vigilance’s ongoing missions, the system knows it must do its best to prepare for all inevitabilities. And there is no better way to prepare than to expand. To construct more biodomes, more fleets, and more industry, metals must be acquired en masse by sending out more autonomous drones into the heavens.>Action 2 [Invest all available metals into the construction of a geothermal grid on Grace (energy industry) automatic/short action]Grace is a volcanic world– One that would be almost completely uninhabitable if it wasn’t for the continued effort of New Horizon. But this danger also brings opportunity in the form of geothermal power. In mines drilled deep into the planet, drones construct pipelines to maneuver steam and supercritical fluids to massive turbines and generators. Even if some humans watching the Caretaker News Network reportedly feel minuscule levels of duress at the fact that, after all this time, energy is still produced by boiling water.>Free Action[Explore the Orange Star System bordering the Human Habitat System]Switch 3% of assigned Human Overseer Pops to Reproducer, creating the new job assignment chart:30% Prod. Overseer20% Researcher10% Entertainer23% Reproducer5% Military5% Order7% Human Overseer
>>6455570Consolidation of Vinguzi clanworks has proven a substantial undertaking. Myriad aristos prefer to, rather than converse with their peers, amuse themselves in star gazing whilst imbibing sedatives. An eminently fashionable fad, of late, but likewise one which stymies speed of standardisation. In a bid to keep progress ongoing, a range of golems are constructed and sent to bang on loud, clanging cymbals outside of lazier Vinguzi clanspires.The results are a smashing success, and work redoubles! Of course, many Vinguzi decry this as an act of tyranny, they do so while reaping the benefits. Still, they speak truly. Much conversation is had over how the Symposium might raise the spirits of its constituents. Agreement is unanimous- more luxuries. Of course, to make luxuries, it is necessary to gather materials. This is set into motion on one of Vinguiv's remarkably convenient planetoids.>Action #1: Construct Automated Metal Mine on Rocky Planet. (Spend 200 Metals)Xeno-linguists are demanding that their studies be properly put to use! The word assembling boardgames are fun, but they are, frankly, growing bored of them. Naturally, the clan lords acquiesce and begin assembling a rudimentary scouting fleet. Partly due to their own ambitions, but mostly because a popular, recently released novella goes into much detail on hypothetical highs that could be found among the reagent drugs of as-of-yet unknown freakish, unvingu species. Some speculate that these aliens could even have two trunks! Inconceivable, but the stars are many, are they not?>Action #2: Construct Basic Scouting Fleet (Spend 100 Metals, immediately if possible. If not, this 100 Metal is put towards the total cost)
>>64555771. Exploration to the northern orange star.2. The MIC begins lobbying the civilian government to restore some measure to the balance of power. I had a longer post but it got eaten. RIP.
>>6455560[Ministry of Labor Report]50% Proletariat Workers (Prod director)25% Intellectuals (Research)10% Revolutionary Artists (Entertainer)10% Red Guards (Military)5% D.Y.N.E Agents fighting against the corrupt E.V.I.E (Order)-------------------------------The expansion into a neighboring star system by the Capitalist aligned Kingdom of Kapeon was completely unknown to Yulis initially, with the plan hidden from the wider public until such a time as the groundworks of settlements and colonization could be put underway. The thing mainly on the mind of Yulis was the surprising interest in Korstrak that the capitalists had. The extensive work did give them what they saw as an opportunity to get an edge through the claiming of the remaining gas giant in the system, though the exact nature of Project Suminim would be unknown to them until half way through it's construction. Further, a dream had just been realized. Action 1. Quantum Computing. (Eureka)Many, many years ago in the Socialist Confederation, there was a visionary named Vitkir Gukoluvs who saw a confederation where production was managed by computers and robots. A world where the ever growing molasses that was the bureaucracy of the Confederation that had failed to help deliver the dream of true communism was torn down and replaced with something streamlined and efficient. While back then his idea's involved early computers and an interconnected network similar to an internet to better manage production, one where there'd still be tens if not hundreds of thousands working to manage centralized production we have advanced far beyond that. With the extensive advancements in computer technology this streamlining could be automated and worked upon further. And with these advancements the number could genuinely be cut to a few thousand and remove any error in economic management through expertly developed programing. With the race to space this is made even more complex, and the proponents of Socialist Cybernetics have pushed for further work in computers to bring their vision to reality. And now? It has born fruit. The project, called K.R.A.D, has seen a new state of the art computer created. A machine dedicated to have the processing power to be able to organize the entire economy of the Socialist Confederation of Yulis without error, and be capable of simulating many, many other extremely advanced and complex systems. However, while implementing the required facilities for K.R.A.D to truly succeed, this first step is sure to be a massive boon for the entire Confederation. We just need to make sure the capitalists don't find out until we can implement it into everything from weapons to production.
>>6457448Action 2. Further Collectivization of the solar system.The Capitalists focus on Korstrak gives us the chance to claim the moons of Kokashikin for our own and set upon them colonies for brave socialist settlers to reside and set up shop. Of course, these worlds will not be stripped of everything they have, for they will serve as a perfect base to claim the many minerals floating out in asteroids around the outer orbit of our star. With any luck we can completely block off the capitalists from tainting even a single one of these worlds too.
>>6455577With the colonization process of Damasca underway, the Kuroyani shall soon have another home upon the star. Not only shall the strength of the race grow, we shall no longer risk annihilation should some disaster occur to our native home. Yet in turn, the dangers increase - shadows lurk at every step, and what beings may hide beyond distant stars we know not yet. It is up to Sovereign Kuroyan to ensure that we shall be able to see them before they see us, and in turn, to act however necessary to ensure they shall not be threats.1. "The Fires of Industry" - Construct Mining Operations on Ahara Snow Planet - Dedicate: Whatever Necessary ResourcesDamasca, once finished, shall require resources, and it would be foolish above all else to maintain our current rates of extraction if we wish to continue a rate of growth. For that reason, and to further grow our control of the Ahara system, in the ice moon on the edge of the system. Although it will not be a proper colony, we shall name it 'Keretz' nonetheless, one of the many other names that had been given to the icy wastes of our home before Narah was oficially adopted.2. "The Void in the Void" - Improve Cloaking Technology - Dedicate: 100 ComputationAlthough our current protype is impressive, it is but the start of what may exist within the realm of cloaking technology. We shall continue to push the boundaries of our capabilities in this until we hold a device capable of completely obscuring our vessels from the sight of anyone and anything, regardless of distance or capability. Free Action (Survey Fleet) - Explore the Brown Dwarf to the North of NarahWe will go no further along the way we had been going - the numbers are clear. It is unwise to progress without proper defense.
Rolled 2 (1d3)Rolling for paradigm
>>6455559>ACTION 1: Spend 10 Metals, 20 Energy and 2 Psi on another Standard ComputationA very dangerous proposal,and one kept under constant surveillance, is the creation of advanced big calculators or server farms and the subsequent awakening of their egregores. Similar to how one may ''awaken'' a desktop computer, many of the Seers begin experimenting with giving advanced computation devices minds of their own....with the predictable result of basically creating subintelligences that want to do nothing but calculate and sort new things. Still, this would help with the compartmentalization of research projects and make things more efficient in that regard>ACTION 2: Research Focused Whimsy(Increase per pop production of Psi,Wise Men Technology thanks to them winning paradigm roll)it is of no surprise that the Wise Men can often be found in universities, after all they are as much scholars as the Order of Teche are, just...a different kind. And so is it that during two decades they came to have an edge in the consensus and their contribution to it was a systematic reform of how Magick is taught, aiming to turn the individual themselves into a veritable font of psi in order to make magickal effects more likely to happen. What they hadn't anticipated however, is that this would cascade to also enhance the Teche and the Seers>Continue putting all the production into Hephaestus. If for some reason the psi output is not finished then focus on hephaestus instead of increasing computation.
>>6455559>Action 1I want to build fortifications on one of the planets in the star system to the south of my Homeworld. I will begin construction of whatever I need in order to make bunkers and outposts.>Action 2Continue producing war fleet ships with the remaining resources left over after building everything necessary for the fortification effort. I am aware of the massive lack of manpower needed to staff the ships; I intend to restructure my population distribution next turn to accommodate required the numbers. For now I don't mind having a large portion of the fleet just "turned off" and resting in orbit around the home planet.>Free exploration actionScan the home star system to try and determine how many resources we have to work with.
>>6457554>>6455559Action 1 ? Or free I can't remember: We will need to take the next order hit but we must spread the new reproducers and population out amongst the other fields. Re-equalize them and lower reproduction instead of full on pumping it.Action 2?: Goreminion Bodyplan - produce Ichor-made drones mimicking the body plan of the goreminion (copy his heavy gravity might boon) Or steal it to adapt to the nationAction 3: IF action 1 didn't cost us anything to reshuffle stuff, Then with this one we must consume the corruption and reprocess it by FORCE! If it refuses then force it into the first wave as we prepare to start infecting the coming Goreminion systemDid it again and forgot my name, Sorry
Posting on behalf of the Nebula Whales>Herd of Xi'Ni Migrate once again back to the pulsar star system now that we have ample metals from this harvest.Computation and research is currently going towards new utilization of our Neutronium gathered as we enter the Pulsar star system. Manipulating the hyper dense material into narrow strands with Psi, one can afix it to a tendrils as a "Harvesting Filament". An accident is noted where Psi fields became destabilized, and without the artificial gravitational pressure- The Filament collapsed upon itself and then exploded.Posting for Gorminon Hegemony (whose name i keep getting wrong)With the possibility another race had passed through our system but left without saying a word, in addition to the warnings of the AKA-Net, there are troubling tidings. Not enough to raise a cry for war, but enough that preparations need to be made, just in case.Explorer Fleet Action. If the AKA-net's information is accurate, and our own findings not wrong, there could well be a very hostile race of aliens north of us. The Scout fleet will verify this.Action 1: Construction of a small fusion reactor upon the exoplanet we've found for future use. The planet we have has not been utilized well, and that will need to change.Action 2. Construction of a combat capable fleet, as large as possible in the time frame allotted. In case the worst should come to pass.
Sorry, the janitors tried to shoot me behind the shed again, but i lifed, anyway here's my turn>Action 1 (Minor Investment): Use the probe present in the known lifeform system to study them further, translate their language and deduct the possibility of colonizing later on their solar system and... the overall corporate worth of the system.>Action 2: Construct another interstellar probe and send it toward the O Type solar system close to us.
Action 1 - Eureka Research - Storm ControlWhat a sight to behold! All the power in this one system is far more than we have ever seen anywhere in our domain. There must be something which makes it tick here rather than in our own systems. Our discovery birds will set to work immediately! We must discover how these storms grow, how they shrink and most importantly how they can be started or stopped. NOTHING KEEPS THE MARGRAVE OUT!Action 2 - Halt Ecological Collapse With increasing hunting amounts there have been noticeable changes in the environment. Water is no longer clear, sometimes painful to drink. Local plants are starting to grow bigger. Animals are changing their coats from natural browns and greens to grey/black which is a sure sign of pollution overload. The grand Castellean will organize a redirection of priorities for the nobility. Those who can save or recycle more than anyone else will be rewarded with their own yachts! It is no doubt that there will be cheating and destruction but with what innovations that will come about this is preferable to complete desolation. We cannot allow our Grand Margrave to turn into a lump of coal when it is destined to be the crown jewel!
As late posting has increased a solid posting cut of will be pout in place. 8am GMT on Saturday which is probably midnight California-american. If any posts are made after that they will count as the turn being missed.Doc for this turnhttps://docs.google.com/spreadsheets/d/1K8CmoUGiQCP3kSGKHHVrKvOtAiVwvtyVrb7Bbr6t3tg/edit?usp=sharing> Ichor Hub 48It’s free, you are lucky you included a naclk up[ action because this would be your 3rd turn just doing incorrect actions and would thus not give a refund for next one.It’sw not clear how you want the reproducers spread out so I’ll restore starting numbers.Your pop growth has stabilized, but your order is dangerously low 5/100.Your colonisation action will begin next turn(you have gained a eureka point - you can use it to copy a special boon from a tech group or copy a tech that required a eureka point)EVENT: Devian Drones Shatter major executive units - you lose 5 order, your computation facility now produces only 80 computation, you get halved discovery income until order rises above 50.ACTION 1You have bagun producing unit which mimic the Goreminion body plan. They are stronger and more resistant to gravitational changes. This expands the range of planets you can inhabit and allows for faster FTL and near light-speed travel by being to speed up and slow down more violently.Another benefit is the option to create dedicated infiltrator drones to enter Goreminion society disguised.ACTION 2Consume the correuption: you organize a systematic self-purge to clean the body. (please make clear how many pops you’re willing to sacrifice) For now 2 pops are killed restoring 20 order.You can do another purge next turn for free. Specify how many pops and if you wish to kill or exile them. Purged pops are also transofmkred into a 2 organics stockpile.Shattering event stabilized for now.
>>6458145> Socialist Confederation of Yulis The heat rizes: the head has risen to 22, the situation between the great powers is still stable, but for the first time it’s more tensed during the space stage than before they had etered it.EVENT: Workers improve efficiency - anti corruption campaigns see inefficient mdidle bureocrats executed. (you gain +20 per basic resource, metal mine construction finishes this turn not next)Note: currently your storage capacity is around 2000 metals. Creating larger stckpiles will require a storage space in a stable stellar orbit.ACTION 1(Strings are the Quantum physics technology resource - you may research string acquisition without a eureka point) You unlock the ability to build quantum computation sites. Current quantum computation sites have a +100% level of efficiency for requiring volatile input equal to energy ( 4 volitiles, 4 energy 1 metal = 200 computation)This buff ccan be increased to a further +300% (total 5x efficiency) if you acquire strings and add 1 string to the computation equation.Examples of potential techs which can branch of quantum physics:- perception manipulation - potential stealth technology- pathfinder projectiles (require strings) - you shoot a single projectile which is then percieved as multiple projectiles and then collapses into ione projectile upon reaching the desired target (good against active defense systems)- armor phasing - (strings required) - via harnessing quantum tunneling you can pass through predetermined type of matter- FTL compliant teleportation (strings required)NOTE: you can harvest strings in your system from the grown-dwarf-yellow-star interactionsACTION 2More gas giant moons are claimed prepared for future mining. You get a -75% discount for first resource harvest outpost to build mines there.You can get a -50% bonus to cost for a first another project ads well like some kind of nature preserve if that’s the goal.You gain a minor spirit boost for the propaganda victory of claiming the moons.
>>6458147> DaemonsYour asteroid mine finishesEVENT: Civilian Investment funds - the civilian population has begun investing in projects which they expect to see profits from. You gain 5 prosperity and +20 ‘investment size’ into all currently ongoing projects.ACTION 1You describe the project as grand so I’ll count vit as a multi turn action (you need more energy as that’s what computation costs)Your research facility is predicted to be done in 3 turns (energy shortage) -it will produce 70 science and you can further buff it by building an etropic cooler which urns on energy.Remember that due to your tech root you canalso buff resource extraction using computation.ACTION 2You begin colozation of your neighboring system.The mineral needs of the projects are quickly met, but at current pace you will require 3 more turns to get the required volitiles to begin true settling procedures around the blue orb. Fornow your fleet can enforce your claim on the system via military mightYOU GAINED A EUREKA POINTEXPLORATION; Your fleet proceeds further south west where you encounter a planet full of organic life. Only a speculation to your scientists but it’sa a form of life which is based not on metals and silicates but carbon and water. According to all your calculations they all should act once per 1000 of your own actions. They do seem to be somewhat equivalent cognitively though with large structures in space. (You have discovered the Torest - meeting other sentient life gives you 30 discovery 20 spirit, but reduces order by 20)
>>6458148> Nanairo Planetary PatrolACTION 1Researching FTL proves natural to your technology. You quickly figure out how to utilize the FTL lanes connected to your planet, and begin work to uncover wormhole travel.Once the parade ends you will be able to use the 3 wormholes in your system to go to ther systems - they’re likely safe until approached.(wormhole FTL tech 300/900 - you can use existing wormholes to travel starting this turn but in 2 more turns you will be able to make new wormholes)(I prioritized finishing your computation tech before your production facility otherwise this tech would take 9 turns wait time…)ACTION 2the population is temporarily sequestered on ships.Automated defense plantforms w3ill provide a defensive bonus against nay kind of invasion in the system. Because they are immovable they count in mil power as 20 fleet power.Due to resources being taken up the construction will likely happen in 3 turns…. lwt’s hope what’s coming really is not hostile.PARADE DIPLOMACY: approaching the parade you feel a bizarre sense of dizziness. Observing the parade from a planet’s surface makes the lord look planet sized. However when you arrive on site the creature appears maybe a few meters tall.One bizzarity is that as you get loser ships are forced downward permitted to only view the creature from slightly below.The alien servants walk up and pick up the badges which the lord accepts as tribute. The aliens serving the lord look in a way shriveled up their whole body sovered in holes which move connect split and reconnect.Somehow giving the badges comes natural. The procession would continue. The 3 lords would walk. for months through the system with festive music playing that’s audible in the void. eventually when all 3 would arrive they would walk upon the surface of the star erecting a grand monolith at least 3 socky planets tall inscribed in writing.Then they would walk back to the portals the festive atmosphere when they came in some ways absent and then they were gone.Some of the Lords’s servants seem to have set up colonies within free floating asteroids in your system where they now live though. They seem to live lives akin to that of medieval asians farming and building simple houses. Air seems of no concern to them.who knows what will come out of the portal next or whenEVENT: Naval mass desertions - after witnessing the parade large swaths of your navy just quit. Your fleet power is considered halved the next two turns. Loss of 5 Order.
>>6458149> United Federation of Alresia(you know what is going on in the Nanairo system so remember to rea his updates)YOU HAVE GAINED A EUREKA POINT(note your order is low)EVENT: Swelling of national savings - your government has extra money to spare - next turn you may increase any desired mental stat by 10 (order, prosperity, spirit)ACTION 1You study all the visual and sonic data within the nanairo system and what you see boggles your mind.You knew the locals used bizarre solid light technology. But you see them slowly desert their planets and hide on floating ships next to half constructed space stations.All while you somehow hear sound traveling through space and pathways made of solid exo-materials materializing in the system.Studying the language of the locals and extradimanesional aliens you learn the locals don’t know what is going on either. And unlike the locals you know what the mage-aliens want. They see the welcome thei received as insufficient and the gifts they received as meager. They see themselves as the lords of the Nanairo and expect tribute to be paid around he obelisk on the sun.Next time a local administrator will be assigned to the system to oversee it’s development and the obelisk includes instructions on how to build a grand palace for said new arrival.You determine the economic worth as huge. Exotic materials, bizzare technology entire schools of materials you have never even conzeptualised. However even the CEOs of corporations consider if it’s worthwhile to let the mage-aliens know that you even exist.you gain a whole 50 discovery, lose 20 order thoughyou gaiun knowledge of the extradimensional tongue - you can use it to improve your computation (+20% computation, but funny stuff can happen, decide if you want to use it)you gain insight into ftl technology deleting your start game production malusesACTION 2 A second probe is sent out (you have 1 free exploration per turn, however you need an action if you want 2 explorations with both probes)The system you find is quite interestingAn orange star is has only 3 bodies next to it. Tere is one planet on the outermost edge of the planet which has 3 moons orbiting it. Somehow theyve been able to maintain a small ocean at the north and south poles despite the fluctuating gravitational fields. The rocky hot barren world just barely safe from the sun shows no signs of life. There is a planet in what our libraries refer to as “goldilocks zone” but it is entirely covered by gas storms made up almost entirely of liquid nitrogen. the 3 moon planet poseses exotic extremophgile life on it. Plants which photosynthetize while completely freefloating. They appear to migrate betwee north and osuth pole thrown into the air each time a moon passes and float around the equatorial area of the planet
>>6458151 collecting sunlight before laning on the pother side to soak up minerals from the water. These plants are like giant boomerangs or living sails a hundred thousand species of them. Animal like life appears limited to parasites and simple worms in the water.You gain 15 discovery, your scientists estimate the hypercooled planet and the exotic life could both be a source of profit. > Anthropic OrderEVENT: A time of calm - a time of calm settles across oyur nations giving you 10 prosperity, 10 order, but -5 spiritREALITY WARP EVENT: Technocrat forces begin roundup of mages - martyr cults emerge - not a civil war because the technocrats are sticking to their own territory, but you get halved computation and psi income next turnACTION 1You attempt to increase your compoutation income but come a bit short in terms of psi production. The computation facility will come online next turnACTION 2Focused-Wimsy - people of your race who have more free time to chill and have free time and fun and do goofy stuff turn out their joy can produce more psi. However how can you foster these people? More free time could always help…You gain the option to give your people more free time: you can reduce the efficiency of all resource output by x% to gain a 3X% buff to psi output. Furthermore you can build ‘entertainment hubs’ which can produce 3 psi per employed pop. (ration 3 energy, 3 metals, 3 volitiles 1 pop -> 3 psi) - an alternative would be a zoo (2 organics, 1 pop, -> 3 psi). Everyone loves a zoo.Tech available next turn probably (cost 270)HEPHASTUS DESTABILISATION AVERTEDThe Hephastus destabilisaton has been averted. Your people cheer (+5 spirit) your local psi investment modified the structure of the now solid ring. Akin to gold filling the cracks of xied gold pottery the ring’s former cracks are nwo filled with psi of all things. Solid psi that you can mine probably maybe.Deposit size 25. - gotta figure out how to mine it without destabilizing the ring though.EUREKA POINT NEXT TURN
>>6458153> BeelejiEVENT: Widening of Education access - you gain 20 discovery - additionally you get an extra 200 computation next turn onlyETERNAL COLLAPSE EVENT: Local armies mutiny due to lack of payment due to a bureocraticx mishap[ (extra 5 prosperity) - formation of the Falcon Fang PMC consortiumThe Falcon Fang PMC consortium are comprised of former Beeleji military personel and can be hired out to aid wars in exchange for prosperity or resrouyrces. (approximately 2 billion pops - nomadic entity)ACTION 1Research cosmic storms - pure energy is uniform hotness. A white void of heat. Perfect cold is endless stiffness an uniform black void. Then all creation all existance lal alife and beauty is nothing but an entropy pump a blip in the moment energy flows from hot to cold and light enters darkness.Then what else is a storm, but another such force for life? Eureka tech Cosmic storm attraction and repulsion.- may summon cosmic storms - allows for creation of a new nebula, allows for creation of ‘deep void’ mineral and volatile deposits*summoning actual space storms takes absurd amounts of energyOther potential uses:- storm shield - may summon particularly harsh cosmic storms to protect your systems from invasion or with further tech miniaturize it for protection- storm direction - send a storm at an enemy- planetary weather maniupoulation - may manipulate weather- self-feeding nexus origin - identify spots where if you create a nexus the local entropic currents will create a self perpetuating system increasing damage drasticallyACTION 2 The ecological collapse is halted through considerable amounts of government investmen and restoration efforts (10 prosperity, 300 metals, 200 energy).( remember you have 1 free exploration per turn.)
>>6458156> Xi-NiEVENT Fall in Criminality - any deviant elements within thee heard are curtailed and calmed. You gain 10 orderACTION 1You migrate back to the Pulsar - note you don’t collect any nautronium due to lack of dedicated collection buildings. But if you make one next turn I will count you having collected the neutronium.You collect full quantities of all resources except halved metal amounts.ACTION 2Nautronium&psi harvester strings begin development 100/400.This will be a major technology. The thing yet powerful tendrils can crush through any surface easily making collection of metals, volitiles and neutronium way easier. You mkay create ‘neutrnium whip-tethers’ - neutronium whip tethers require 2 neutornium and 1 psi upkeep - each one can buff acquisition of of resources by up to 25%. You may also attempt to incorporate them into military fleets if desired or use them in ‘nnebulae expansion/restoration actions by simply shredding planets into fine dust (full action, large amounts of production and energy).Nautronium tethers in a military context can double enemy losses and provide a +50% fleet power buff, but only under the ocndition that you are faster than your enemy as they require close range.> Cynosure(your order is low and you got unlucky on events)EVENT 1: Corruption Cascade - you loose 25% production efficiency across all lanes of production you lose 10 prosperity and 10 orderEVENT 2: Defection of planet Cyn-1-RP2 - the local node has split from the system. Until this is fixed your population is considered 20 lower, you lose 50 metal production, 8 slave pops and 5 fleet power (they have it)Rapid reproduction strains the Cynosure network. As the population more than doubles in one cycle you lose 30 order and 10 prosperity.population will further increase by 500 next tuern putting your production near negative levels causing an economic collapse to occur. Reducing reproducer employment advisable.ACTION 1You gain a power 20 defensive fleet formation in the southern system effectively claiming it. ACTION 2You have no resources left this turn to make another fleet unless it was a 2 power fleet. Another fleet queued for next turn based on current resources you can afford a 22 power fleet next turn.NOTE: your resource storage capacity ofr metals is 2000 which you will possibly exceed within 2 turns.You can find your systems full deposit values revealed in the Sheet-Deposits-Cyn-1> Spawn of Zuthulimissed turnYOU GET A EUREKAP OINT NEXT TURN
>>6458158>Sons of DvalinnEVENT Investment funds open - you gain 5 prosperityACTION 1: Construction of an Exploration Fleet Exploration fleet constructedACTION 2: Computation Construction275 computing array builtNote: you will face complete collapse of order next turn unless you slow down the breeding>Sulub TechnocracyEVENT High wage jobs grow - you gain 5 prosperity - jobs reassignment to increase amount of researchers and entertainersACTION 1: Garantvaroloc Miners Mining facilities builtACTION 2: Orbital Solar Collection Grid Energy Facilities built>Larknore BoostersEVENT Black Markets seize essentials - you lose 10 prosperity and 5 order - your prosperity is low your economy is doing badlyFree colony event: Multiple secondary cities reach populations large enough for self-sustaining economies ACTION 1: Set up planetside production facilities Production Facilities builtACTION 2: Volatile harvesting Volatile facility built>The ForestEVENT Socialisation declines - trees become more introverted and public life declines -5 spiritACTION 1: Research. Overclocking. 200/400 ProgressACTION 2: Research. Dreamer Program 0/200 progress>Vinguzi SymposiumEVENT Minor terrorism - some elements of Vinguzi society are dissatisfied with how it’s run (too many work hours!) and have turned to petty vandalism and minor terroism (-5 order)ACTION 1: Construct Automated Metal Mine on Rocky Planet Production cost achieved, 12/20 pop cost progressACTION 2: Construct Basic Scouting Fleet Scouting Fleet constructed
>>6458160>Sunshine ConfederationENCOUNTER: you encounter the Falconfang PMC fleet in your newly colonizeed system. They appear to be a private military company. They are just passing by, but are always open to offer their services. EVENT: Luxury goods trickle in - the alien ship in the system and your civilians have engaged in bartering exchanging luxury goods for common supplies +5 prosperityACTION 1: Space Denim100/1000 progressACTION 2: Survey System-Brown DwarfMetals: 18641 Volatiles: 178590 Energy: 47483 -Gas Giant 1Metals:2325 Volatiles: 2658 -Rocky Moon 1Metals:41,2 Volatiles: 0,53 -Rocky Moon 2Metals: 31,2 Volatiles: 0,28 -Rocky Moon 3Metals:52,4 Volatiles: 0,81 -Rocky Moon 4Metals: 37,6 Volatiles: 0,44 -Rocky Moon 5Metals: 38,4 Volatiles: 0,46 -Rocky Moon 6Metals: 54,8 Volatiles: 0,87 -Gas Giant 2Metals: 5441 Volatiles: 35394 For full list see dedicated doc page “Deposits”> GoreminionEUREKA POINT GAINEDExtracting Darkmatter is not an easy task. This combined with our newly finished mining operation has produced a much higher demand for energy. Our current levels are sufficient yet there remains the painful logistical solution of charging batteries, moving them up the space elevator, loading them aboard a vessel, unloading them once the vessel reaches its destination and plugging them in. Far easier to build a small contained fusion reactor where the harvesting is taking place. Unfortunately, recent demands have meant this capstone to our economy will have to wait.Event - Recent efforts to expand industry have not gone unnoticed. Government funds pour into businesses of all sizes as they prepare a war fleet for combat. Combat which has some Gorminon worried. If they do find aliens, like those who sent the ship, can they even hope to win?Some of the less optimistic members in society begin to horde goods, metals and dig bunkers. (Prosperity increases by 5, may be lost next turn if the civilization receives a shock)
>>6458163> New HorizonEUREKA POINT GAINEDAction 1- simple - all production goes into asteroid mining to increase output (short action)48 production produces extra metal Action 2 - simple - all metal goes into energy production grid (increase of power via upgrade action, allows 50 more power for a simple research and some extra metal)Scouting report - An orange star is has only 3 bodies next to it. There is no sign of life here but there is one planet on the outermost edge of the planet which has 3 moons orbiting it. Somehow theyve been able to maintain a small ocean at the north and south poles despite the fluctuating gravitational fields. We estimate that a habitat could be constructed here, but it would require great cost as the 3 moons make approaches to the planet hazardous. The rocky hot barren world just barely safe from the sun shows no signs of life. There is a planet in what our libraries refer to as “goldilocks zone” but it is entirely covered by gas storms made up almost entirely of liquid nitrogen. The 3rd planet possess exotic extremophgile life on it. Plants which photosynthetize while completely freefloating. They appear to migrate betwee north and osuth pole thrown into the air each time a moon passes and float around the equatorial area of the planet collecting sunlight before laning on the pother side to soak up minerals from the water. These plants are like giant boomerangs or living sails a hundred thousand species of them. Animal like life appears limited to parasites and simple worms in the water.(you gain 15 discovery!)Event 72 - Duties of the caretakers Vigiliance stares blankly, her face scrolling through thousands of reactions to the last report. She wonders if releasing it fleetwide rather than to leadership units was the correct decision.NH-1 Anomaly investigation Report (NH-1 AIR)The corpse’s source is a wormhole near the 2nd planetary body in this system. Thankfully this one is not human as they have no dna in common with any known genetic sequence. Unfortunately there is also a microorganism living in the subject which testing has revealed is incredibly infectious. Decontamination has begun onboard the fleet. Worse yet some kind of celebration(?) is occurring beyond the wormhole. Strange beings made a path through space out of nothing. Large aliens draped in silver, silk and gold walk along this path as if it was solid. Something is wrong about their movements, as if they are marrionettes given life on strings.They approach another civilization, one which clearly has mastered spaceflight. The report ends by recommending the system be sealed off and erased from any Caretaker News coverage.
>>6458164All of this reinforces the morale of caretakers. Their efforts to protect humanity have saved them once again from the horrors of the beyond. Vigilance sighs with relief and returns to reports from there newly scanned orange system. Named Not Yet Home 2.(Exploration fleet may not return to Grace until turn 6.Spirit increased by 5, cancels out penalty from learning about the plague encrusted dead aliens)> United Eridani ColoniesEvent rolls - high level assassinations (30+2)Government roll - Skipped by action - Autonomy restored to military Turn 3 posts“This is Kerry Lock reporting live! Multiple explosions have gone off inside of Council Hall. Council Loyalty committee,led by Representative Johnson, was set to meet with military leaders only minutes from now on matters of national security. We have no lists of casualties, survivors, or idea who might be responsible-. Oh my god!”The camera turns towards a squad of troopers lined up along a wall. They look directly at the camera. The broadcast freezes. All of Eridani is left with this image, plastered over and over for the next 6 hours. Every citizen holds their breath as news casters cycle through their usual roster of insiders. Military bigwigs, former SSSB agents, civilian staffers. All of them have uncomfortably little knowledge about today’s events.Representative Johnson survived the attack. He appears on television with a cane, sporting several bandages that turn red as his interview drags on. He spares no detail. Suicide bombers jumping from viewing areas into military and civillian leaders who were walking to their seats. A running gun battle which became cat and mouse as his SSSB bodyguards were picked off. How a squad of soldiers stood their ground and tried to separate him from his wife, whom they told him would most assuredly die. How that same squad stood their ground while their medic stabilized his wife. When asked what happened to the squad his eyes grow misty. He stands with great pain and hobbles off screen. (A coordinated attack was launched against civilian leadership. Military intervention prevented it from becoming a decapitation strike. As a result the civllian leadership has pulled out a mothballed fleet from storage and freed the military from any further oaths)All of this would greatly overshadow the expedition northward. Near an orange star no less than 4 astronomical bodies have been found. A gas giant in the goldilocks zone as well as one at the system’s edge is highly unusual as each have a large number of moons. Nestled between them is a rocky world with a pair of moons and readings that dont quite make sense. (can be investigated with an exploration action)The tiny rock closest to the sun is nothing to write home about. Barren. Hot. No Atmosphere.
>>6458165> KuroyanAction 1- building mines on a colonyAction 2 - researching cloaking techEvent - order - 66 = production lines restart with partial capacityColonization event - 30Colonial administration buildings are completed and civilian governance takes full effect (good).Turn 3 postsEUREKA POINT GAINEDWith heavy emphasis on the Damasca colony it is no surprise that our latest mining expedition is starting to show fruit already. Normally this sort of thing would take much longer to produce any returns at all. However thanks to our focus on trade routes,ahead of schedule administration centers and a *relatively* comfortable environment work has proceed well beyond anyone’s expectations!(mines start producing this turn at fractional amounts and there is no increased cost for not owning the system. Colony will be online at the start of turn 5)Our Mark 1 “Unseen Enemy” has given way to the Mark 2. With multiple complaints identified we have focused mostly on eliminating visual detectability as the next step. Our sneakiest scientists report that we have been 88.5% effective in this endeavor however two glaring issues remain with this prototype. Optical Detection Avoid systems (ODA) are heavily reliant upon photovoltaic panels which do poorly in inclement weather (such as blizzards). Secondly, the entire system produces so much heat that our current dissipation methods make the whole ship glow like a 1% power heatlamp to anyone with the mark1 eyeball. We are confident that kinks will be worked out in the next cycle, but until then you should prepare to see more articles about “Phantom suns” in the newspapers of major metropolian areas. (Tech is 95% done instead of 100% done)Scouting report - To the North of Narah lies a system with a brown star and two small planetary bodies. The closer one is a true planet yet baren while its distant neighbor is small, almost moon sized. An impressive asteroid belt combines with a planetary ring to create a series of larger asteroids held in orbit. One crewmember remarks that a single hit from one of those rocks could shatter any ship in the exploration fleet. Thus this is known as the “Shattered system” in preliminary reports.
>>6458166> ElyriaAction 1 - simple and easy formula established but minor improvements for 1 turnAction 2 - we have the formula, follow itAction 3 - reuse previous report (because it technically never went out)EvetnACtion 3 - explore the warding systemNew innovations in sorcery can only be achieved through practice. Practice at the highest and lowest levels of society for it is never quite clear when something will happen that works well. Sorcery is as much feeling as it is about proper ritual lines and correct incantations. A competition has been organized which has seen 1 new spell emerge - ritualistic rock displacement (RRD) which causes boulders of horse size to be fired out of a wand at a frequency far beyond anything else. Our top ritual diviners are working hard to expand its scope (as well as the safety for those casting, throwing rocks out of your arm is not exactly a walk in the park) but the initial results are promising.The Kindling array is sapping more of our energy than we would like. A parallel set of runes have been developed to compensate for this drain. By capturing old or expired potions andboiling them we have unlocked the mana stored within. Quite a process! The missing ingredient was a psionic tinge certain apprentices get that indicate when the mana has been released. Difficult at first, it has become second nature to them.We have arrived in the indicated system and our ruinic shapers have sent back awe filled reports regarding the many moons of this system. The colossal red giant in its center is orbited by three bodies. A small, dry rocky world with but a single moon accompanying it. A smaller rocky body that with four moons captured. Finally, on the outer edges is a planet which contains both atmosphere AND water yet nothing grows here. More curious still are a set of 12 moons which are stretched in a line like formation around the body. It reminds them of the Warding belts they wear when working with dangerous mana concentrations. As such they all reports referred to this as the “Warding” system. Something about this planetary body intrigues our researchers, who are pushing for a surface investigation. (Can be a free exploration action, gain 12 discovery)YOU HAVE GAINED A EUREKA POINT In a rather unprecedented to cull the wave of panic sweeping across Elyria, trials have begun. A series of pushes target individuals who are viewed as “intentionally undermining public cohesion” but those who end up on the bench varry quite greatly. Some are first year sorcerers with raw talent but not the discipline to control their spells, causing a neighborhood to see visions of monsters in the sky above. Others hold higher up positions, accused of embezzling funds or misleading the youth.
>>6458167Rarely do these trials result in convictions nor are they intended to. Rather they give the public an outlet for their fear by focusing on sensationalized events which can then be dissected logically. Rather than seeing bio-engineered horror from the beyond it was simple magic at work. (A sense of rationality has returned to the population. Order is increased by 3. The next negative event will have a a softened impact).
> Action: Defensive Satellite Rings around homeworld> Spend 200 Metal, 200 Volatiles, and 100 Production> A network of heavily armed satellites intended to dissuade hostiles from approaching the homeworld.Something alien has passed through our system, darting from hyperlane to the other. It is an unsettling thought, life flitting through the stars, unrooted and unsettled. While the Forest has no quarrels with other people, and indeed there is some excitement at the idea of alien life, there is also fear. What manner of life might exist? Are they kind or savage? There are countless unknowns, and so efforts are made to protect their home. This takes the form of a network of satellites, loosely organized into rings that encircle the planet. Though satellite is a poor descriptor for what amounts to a few hardened chlorophyll panels and a concerning amount of explosive warheads. Crude perhaps, but there may come a day when it is needed.> Action: Gas Giant Extraction> Invest 160 Production and 40 Organics (acting as population) to produce volatiles (4X) from the local gas giant. (If I need a special tech to do this, just queue that up instead).Organics are at the heart of much of the activity of The Forest, with nearly every piece of technology relying on them in some capacity or another. Organic production itself requires metal, energy, and volatiles. Energy is abundant, washing over the solar system from the mother star. Metals too can be found easily on nearly every rock in the system. But volatiles however are rare, save for the inferno of stars, and the crushing pressure of gas giants. So begins the dangerous mission of siphoning these valuable gasses from the local gas giant, to fulfill an ever present need within The Forest.
>>6458148I can't believe it. I didn't want to believe it. A mere few hops away from source and we've already encountered unified life on a planetary scale. What's worse is that the data's conclusive: it's a wet-ware version of my kind. I want to run. I want to hide. I want to shatter the very star that bridged us and never return. But I can't, not for a lack of trying, just simply don't have the tech for it yet. I've relayed my findings to command. I thought they'd recall me, help me escape this nightmare but no. They want me to stay and study. Shouldn't be surprised, it's my job after all. But it's easy to spam orders when you're not the one exposed. I've weighed my options. If I flee now, I'll be court martialed. I could throw my lot in with the Blue Orb, but what kind of life will I have if I spend it running forever? Enough. Enough thinking. Quarantine stress response... Let's get it done.>Action 1: Learn to communicate with the Torest.The Daemon exploratory fleet has stumbled onto the nation's greatest fear. And perhaps its greatest discovery. A carbon-based life-form that dominates its homeworld. What's more, it doesn't seem that far removed from their own mode of operation. This discovery lights a fire throughout the Daemon realm. Many call for their immediate eradication, others call for their subjugation so their computational resources may be assimilated. But in the end, the voice of the naturalists wins out politically. The resources for conquest the Daemons simply don't have right now. Instead, the naturalist lobby puts forward their suggestion: To study this "Torest" and initiate dialogue with them, in the hopes of avoiding a new age of flooding as the Daemons themselves did leading up to the age of globalization. With buy in from the other political parties and the peoples, though reluctantly, the Naturalist parties organise with the exploratory fleet the essentials to begin a state of parley.>Action 2: Expand Energy Production - Decaying wellsLeveraging the additional weight earned by them in the bid for diplomatic talks, the naturalist parties offer solutions to the Daemons' energy needs as well. This comes at a particularly critical time, as the energy needs of the proposed "Discovery Nexus" have been a topic of heavy debate amongst political and pundit circles. Unconvinced that this will actually yield the results promised, the purist and ascensionist factions see this as a chance to undermine the naturalist parties' recent victory. Thus they offer false support, leading to the investment of new radioactive clay farms to see to the energy needs. Yet the naturalists remain confident, for their craft is as old as their ideals, and if there's one thing they know it's how to deliver in the worst of times.
Escorted by a guard from the war fleet, the newly created exploration fleet has launched into a neighboring system, marking the Sons of Dvalinn's first expedition into the unknown. Back home, the computational upgrades intended to address delays in desired energy research are complete, triggering a major breakthrough: scientists have discovered antimatter and stand ready to develop its applications. With cloning efforts yielding a satisfying population boom, new directives have been issued to redistribute the workforce, overseen by a newly commissioned Commissar tasked with keeping the burgeoning population in line.> Pop re-assignment:Remove 5 from Production OverseerRemove 20 from Cloner (decreasing pop growth and increasing order to avoid order collapse)Add 5 to OrderAdd 10 to Commissar (should this cell be hooked up to something in the spreadsheet? order and morale bonus?)Add 15 to Extraction overseer (should this cell be hooked up to something in the spreadsheet?)> Action 1:Send exploration fleet and war fleet to the adjacent system (there is only one adjacent, it has two suns and two belts).Is there a free action to scout the new system when I arrive?> Action 2: Eureka Breakthrough: Anti-matter DiscoveryUse Eureka point to discover anti-matter, and everything that comes with that.Can you let me know what research trees or practical applications this might unlock?Or do I just make stuff up like 'research anti-matter weapons' or 'research anti-matter <whatever I want>'? I've got some ideas for the next few turns to produce anti-matter and then research storage solutions etc
>>6458758>Add 10 to Extraction overseerwhoops, this should be 10
>>6458164>Action 1: [Invest all possible energy and required metals (and any other materials) into upgrading computation by constructing a supercomputer on GG Moon 6] Startling news has been spreading through the caretakers of New Horizon (even if the humans are entirely unaware); Alien life! And sapient life at that! For the protectors of humanity, the galaxy has suddenly turned into a much scarier place. So to prevent any danger from reaching New Horizon’s humanity, all unknown elements must become known. This will require far greater computation. However, to ensure maximum safety for humanity, the Horizon System has decided to construct this computer and data array away from the biodomes of Grace (and its incredibly high temperature) and instead construct one of the moons of the Gas Giant Serendipity [Gas Giant], officially named Curiosity [GG Moon 6], which lies far away from the blistering blue giant of the Human Habitat System. And if nothing else, the Horizon System can rest content knowing that its processes will span multiple planets.>Action 2: [Spend Eureka Point and Research to investigate the wormhole anomaly, unlocking the physics tech root] The Horizon System is in an uproar. Unfamiliar, uncontrolled, unhuman life exists right on the doorstep of the Human Habitat System! Should the procession change its course– or the spacefaring civilization travel through the wormhole then humanity may be put in grave danger. To combat such an event this phenomenon, the Stargate, must be fully understood. At. All. Cost. And preferably without drawing the attention of unwelcome guests. The Horizon System will ensure no expense is taken in available resources, up to and including the careakers, to collect even trivial amounts of data. Any and everything can be useful when approaching a field of science so far beyond our current understanding. The Horizon System just hopes it will at least figure out how to shut the Stargate down should the worst come to pass.>Free ActionSwitch 3% of assigned Human Overseer Pops to Reproducer, creating the new job assignment chart:30% Prod. Overseer20% Researcher10% Entertainer23% Reproducer5% Military5% Order7% Human Overseer
>>6458826Her name was Amelia. The other details are no longer necessary. And with determined movements, she tests the tether binding her to the craft as she radios the pilot. “Is everything ready?” She calls into the receiver built inside her throat. Her robotic monotone hides the waver in her voice.‘Confirmed: Systems have been ready since the second time you’ve asked. I’ve logged this inquiry as being your seventh.’ An inaudible voice speaks directly into Amerlia’s central processing unit. Caretakers have never needed vocal components to speak, not amongst each other. But ever since their first creation aboard the Eternal Voyage, an unusually high number choose to anyway. Another attempt at mimicking humanity, Amelia’s sure.“Just… making sure.” For twelve minutes now, the bay doors have been open, awaiting her departure. The craft is a tiny vessel, emitting as few emissions as possible. All precautions to avoid attracting the attention of the far-off celebration. While it is no "stealth ship," all precautions must be taken. All Amelia needs to do is disable the magnetic connection of her boots and let the pull of the wormhole drag her in. Her place in history will forever be remembered as the first caretaker to ever voyage beyond the realm of Real Space– a luxury not reserved for the drones that went before her. ‘Inquiry: Are you requesting to turn back?’ “No, I– I volunteered for this.” Amelia tests the tether again. The Horizon System identified a threat to humanity and the exploratory fleet was rallied. Vigilance herself signed off on her mission, even if she personally didn’t approve. All caretakers know their purpose, their duty, and that they’ll need to see it through to the end– no matter when or where that end may be. For Amelia, it looks like it will be soon enough. To be torn apart at the hands of a wormhole so far from the humans that made her want to love. Even if her synthetic creation prohibits such emotions, her body simply doesn't have the right chemistry. But that didn't stop her from spending an embarrassing amount of time trying to learn. She still curses her friend, and now her pilot, for logging her studying all those long years ago. She tests the tether one last time. ‘I’m activating the livestream.’ She sends as she disables the magnets on her boots and begins to float.
>>6458827A thousand caretakers devote their process to observing through her ocular modules. Like a great roar, they all send messages and hypotheses in an organized chat for the occasion– but Amelia gives them no attention. Only her body is required for the trip, not her mind, so she relinquishes control to the Horizon System directly as she retreats into the confines of her circuitry. In just a second, her vision flashes through the cameras of a hundred drones, all set up at her request back on Grace. For a moment she witnesses a newborn take its first breaths, another she watches a toddler learn to walk, another a school room, a graduation, a sports game, a wedding, a grand philosophical debate, a nursing home, until finally she sees through the eyes of a drone set by the grave of a man who died over a lifetime ago… And then she feels her body reach the cosmic rays of the wormhole and fall into its waiting maw.///Logging Voyager Amelia’s final inquiry to the Horizon System moments before termination: “Do caretakers follow the human soul after expiration?”
>>6458163We are not alone. The encounter of Falconfang is talked about all over Hiiso, that there are other peoples out there, that they are wealthy, and that they are armed. But while most obsess over the alien luxuries, the Heartlanders and Beyonders are both concerned about how unprepared we are militarily. Ultimately, however, we still have much to do in terms of industrial expansion. So priority for now will be to upsize our manufacturing base. That way we can establish a proper armada to defend ourselves with.>Action 1: Kettu Computer Co. Computation Industry, investing 320 Energy + 80 Metal, 800 (+20% = 960) output.On Hiiso, a new cyber juggernaut rises, the Kettulai people have been steadily growing their technical expertise, snatching upcoming talent and studying their competition. Kettu Computer Co has been a source of many niche and oddball designs, but the TK-06F has taken the market by storm. The newest of the TK series is powerful yet affordable, released during period where their competitors were plagued by technical debt and defective hardware, the power and reliability of the TK series even sees seasoned users of other platforms make the jump. With a foothold in the market secured, Kettu Computer Co could grow their industrial base and prepare their next step, the TSK-1 supercomputer, way more powerful than their competitors and using an architecture familiar to users of other Kettu machines, it is quickly becoming the computer of choice for researchers and engineers.>Action 2: Rautamak Space Mining Co. Asteroid Mining Industry, investing 240 Production + 60 Pop, 600 (+15% = 690) output.In space, a new company rises, prospecting the many asteroids of the Pronta system and building a presence. Reports from these prospectings are used to entice investors, so they can continue to build up their presence, and prevent competitors from staking their claim. Though this enterprise will take time to bear fruit, they have already staked a claim on 99% of the asteroids in the system.>Exploration Fleet: Survey the red star system to the galactic northeast.With our home system surveyed, it's time to go beyond. Checking the outskirts of our system, there are 3 directions to go. We pick the brightest star we can see, it reads in the red spectrum, a bit like our own Pronta, but glowing way brighter. It is time to see what happens to worlds orbiting such bright bodies.
> Mars Ecumenopolisreassign pops to get 20% psi harvesters> Action 1: research orbital ring construction> Action 2 (last turn was missed afterall): most beautiful mutants reservations - construct beautiful reservations for our most asymmetrical mage-bred mutants> SlinkiesAction 1: build mine, we need more mines in the asteroid belt!Action 2: Party hype, slink it!Free; Explore more!!!!!!!!!!!!
>>6458758>>6458760I was advised on discord that the Action 1 (exploring with an exploration fleet) is a free action.> Action 1: Build a metal mine in the outer asteroid belt of the newly explored systemAlso my sheet has metal income as 100 (cell D10), but the formula should be "=F21=F25" ... 210 metal production)
>>6458160>Action 1: The Weakness of the Flesh(Use Eureka point to unlock the additional Cybernetics Tech-Root) Studying the multitude of life-forms upon both our homeworld of Garanch and the xenolife-sustaining Muchra makes one thing rather clear - our inherent weakness as a species. Compared to other forms of life, we are naturally slow and fragile; unsustained by protective shell or supportive skeleton. And whilst there are some benefits to flexibility this provides us, the journey into space is one that maximises many detriments that our basal form hatches with.But as ever, the power of intelligence and technology has helped us to continue forward upon a course of technology and progress. Where once we used our intelligence to build devices and structures and systems to allow us to sustain then thrive in the environs of our homeworld, now we move beyond; using our intelligence to adapt our very own bodies better toward sustainability and the goals to which we dedicate our lives and selves. We present the option to all our population to surpass the weakness of my flesh; to find strength and certainty in steel and polymers and chrome; aspiring to the purity of technology to enhance our bodies and lengthen our lives; to replace our biological systems as they age and wither with instruments of mechanical and biomechanical perfection.>Action 2: Muchra Xenobiologicals ExtractionThough the nature of Muchra's atmosphere means that the world will probably never be natively inhabitable by Sulub, with exo-suits and cybernetic replacements we can at least adapt ourselves to visit the place - and to build 'farming' systems to encourage and then to harvest structures, chemicals and polymers from those native forms of life which have been found to produce useful Organic compounds that the wider Technocracy can make use of.
>>6458151>Action 1Use Eureka Point to research new storage method for psi. The collective psi tax of Elyria is now stored in a pocket dimension that gets accessed through dimensional crystals. Far more efficient and less material and room requirements than brain storage vats(also less gross). Now every citizen can access their allotted psi and pay their tax through a personal crystal that is directly connected to the pocket dimension.>Action 2Researchers land on the just discovered planet in the Warding system to figure out why nothing grows there despite an atmosphere and water. Allocate volatiles and PSI as appropriate for rituals. Hopefully this planet will be safe to settle on.>Free ActionThe exploration fleet, escorted by the warfleet takes a closer look at the "belt" of moons in the warding system.
>>6458160The discontent is rather unfortunate- more unfortunate is that there is a feeling of discontent to begin with, but it can’t be helped. Not yet, not while there are yet potions to be brewed, tinctures to be steeped, and salves to be made. Progress continues.Vingu’s finest craftsvingu have finished assembling a scouting fleet, a tremendous heap of alchemy-alloyed steel just thrumming with potential. So it is sent out without further ado, to search the system to the south of the Vingu, which has long inspired curiosity with its odd lone star. The northern nebula is no less fascinating but possibly dangerous explore before the Vingunaut suits are complete, and in the end, warier trunks prevail.>Free Action: Send Scout fleet to search and explore the southern systemAll of this studious calculating has dealt a heavy toll on the brain-homunculi. Come to think of it, the breakdown of borrowed clan think tanks may be the reason for the recent agitation. Hmm… No matter. It should blow over sooner or later. What does matter is that the Symposium constructs its own, more durable think tanks so that the species might delve ever deeper in the secrets of alchemy.>Action #1: Use surplus metals to construct additional computation units/modules/doohickeys, presumably on Vingu. This is almost certainly queued production for after the metal mine is finished.Once the tedious but rewarding process of vitalic mush stirring is underway, the Vingu clan lords suggest a means of reducing the ongoing tensions. More specifically, festivals. Even more specifically, codifying all of the many, MANY, M A N Y ways the various Vinguzi societies and fraternities and alchemical research groups have of wasting time spending time wisely and setting up a shared, quasi-universal calendar. This way, no Vinguzi will ever have any shortage of excuses to entertain themselves.>Action #2: Research a Celebration Calendar, a manuscript that lists the thousands of popular Vinguzi holidays in an easy to browse manner. Ideally, this will get the Vinguzi’s spirits up and motivated to learn.
>>6458147[Secretary His Majesty's Royal Treasury Report]50% Laborer's, Managers, ect. (Prod director)25% Scientists (Research)10% Actors, writers, ect (Entertainer)10% Soldiers & Officers (Military)5% E.V.I.E Agents fighting against the corrupt D.Y.N.E (Order)-------------------------------The expansion into the neighboring system by the Kingdom of Kapeon was a surprise once Mirmaria learned about it. Though with it came the Empire following suite and with extensive ambitions and expectations. If they could get a large enough foothold before Yulis came through, they'd be golden and check communist expansion forever!Action 1. Beltalowda.With the expansion into the new system, the first and most major action was the work on orbital facilities made for the collection and processing of the various asteroids in the neighboring system. Naturally, this is long and somewhat tedious work but it is useful none the less, even if transporting the cargo to and from other systems would be inefficient for now and give away to Yulis what we were up to, we can still create a nice big stockpile, or just sell it to Kapeon and their own facilities in the system. Although with how many people Kapeon is shipping in it likely wouldn't be long regardless.Action 2. Neo Kapeon (Living space. Dedicating 4 pop, 300 metal, 150 volatiles, 300 energy)On the cold world with a moon, further away from the sun, Kapeon settlers would start making their home. Towns, settlements and factories would start being built on the surface and slowly but surely new cities would rise to dot the surface with each new settler. While the factory output is limited now, mainly focused on manufacturing further parts for the colony to expand, the settlements will certainly alleviate the extensive population density that Kapeon held back home and serve as a release to the pressure valve for a time. Though at the rate of expansion it wouldn't be a surprise if the whole planet turned more and more into a vast city. Further, it'll undoubtedly give a boost to the KAEC...Though, Mirmaria would give a request for the nearby moon to be colonized by their folk in time...
>>6458151>1: The Stars belongs to us (big investments)With the evidence of alien life and the discovery of habitable worlds, it is clear that the construction of a vessel able to travel to another system is to be made... as the first 'Interstellar Colony Ship (ICS)' is to be made, with it heading toward the habitable world in the Orange sun system close to us.>TL;DR: we build the fucking ISV from avatar and ignore hyperlanes like a boss, we're colonizing for corporate profits!!!>Action 2: Miniary Exploitations (small investment)Needing more resources, more mines will be opened on Alresia, notably using barely paid Tumbuktuanian(sub-saharan african equivalents) Child Labor and Bhatarian (Indians equivalent) labor to operate those mines, maximizing shareholder profits and consumer enjoyment of our products is the top priority, alongside so making the politicians VERY happy>Free Action: spend those extra 10 points thingmajig on order, idk barely understood it
>>6458151>>6458158>Free Action (Population Redistribution)35% Prod. Overseer15% Researcher10% Entertainer5% Reproducer20% Military15% Order>Free Action (Exploration)"However there appear to be mandmade structures on the planet closest to the star. Further exploration of those will take an action or your free exploration"Now that we have made fortifications in that star system, I'll have the scanning probes take a closer look.>Action 1Retake planet Cyn-1-RP2Fully man the idle navy and send them to the planet. Take it back. Slaves, rebellious or not, are still valuable. So, try to minimize damage to the 20 population and 8 slave population. If they are willing to surrender, then accept (but keep a very close eye on them in case they try to do something sneaky). If they are defiant, use military force against them.>Action 2(if possible) build stuff to alleviate the overpopulation situation to reduce the "30 order and 10 prosperity" penalty. If that's not possible, then spend 30 metal + 30 population to increase production of energy.
Posting for Others firstLakhore Boosters - aka genetic kids with mechasAction 1: Webshale Megafusion Core A power plant devised to generate enough power for the habitation facilities the colonists need to live in. While, very briefly, there was considered a plan to develop some form of cosmic beam to blast energy directly to the planet, such an audacious scheme was disregarded as “too hard” by the upper brass and the twelve year old in charge of the project went on a soul journey.Action 2: Webshale Megaprocessing facility (Bigthink)A massive sprawling artificial brain, built to take advantage of the natural cooling properties of the Webshale exoplanet. It has practically unlimited space for expansion in all directions, and unfailingly efficient heat radiation. Posting for Sons of Zuthuli aka sun praising salamandersThe Kralarians had grown weak. Once, the frost shrimp migration would have been a boon instead of a curse. Yet their time swimming so close to the surface has rendered some unable to hunt in their own ancestral depths. It is undoubtedly this failure that caused Zuthuli to block their path in the Gates. While some want to focus on strengthening their people, ultimately the ships take priority. Still, there is no reason to risk this even occurring again. The Kralarians begin harvesting surplus food and storing it in great glacial vaults. The next time they are deprived of food the surface will not have to rely on the depths. Likewise the deep Kralarians store excess kills in crawling storage beasts in case their fortunes ever reverse.>Research stronger bioships - use eurekaAs the ship’s crew witnessed the great black void on the other side of the Gates they felt that they were staring into the strength of Zuthuli himself. As they brought their reports back to their homeworld, leadership argued over the best course of action. Eventually a decision was reached. If Zuthuli had put this obstacle in their path, they would have no choice but to face it. As the breeders and growers developed new ships they focused their efforts on one goal. Developing a ship that could not be swallowed by the event horizon. Many argued it was an impossible task and even those who ordered it doubted they would succeed. But it didn’t matter. Their God had given them a challenge, so there was no other choice but to face it.
Raptorians everywhere hear the news of the PMC Falcon Fang with nothing more than shrugs. Sure the departure of military forces was concerning but its not like there was anything in the galaxy that could threaten the grand margrave. They were the largest empire in the galaxy according to this strange terminal theyd found. It was cause for celebration everywhere but the palace. Here, upon the Castellean's chair its owner cursed the paper pushers. Those birds should have been paid months ago! His own personal orders said as much! They must have been scheming against him while he was focused on preventing the collapse caused by those hunting grounds. Foolish lead birds attempting to one up each other with more lavish reserves, larger numbers of creatures to hunt and of course more prey had pushed whole ecosystems to the brink. His wings raised around his head in a cone. Attempting to form a makeshift nest around himself. Oh what he would give to be back as a young raptor serving in the plum squadrons. Taking orders instead of making them. Giving his all simply because he believed in Emperor Julian XIX (19th), in the goal of a kingdom where raptors could soar across the stars forev-A tending bird coughed. Quite a tactful move for a servant. The Castellean sighed. His brief respite was over. Making a mental note to get this one's name and flock for later use, he unfurled his wings and began to dictate new directives.>Action 1 - Research Storm Shields for both system level and Ship Mounted ProjectorsThe Falcon gang's formation was betrayal, though the Castellean had no proof of this he knew that those bird would invite others to try and take the throne. It would be best to have an ace up his sleeve. Something they did not know about during their service. Project Razor Wing will be conducted in secrecy and listed public as "inclimate weather experiments". >Action 2 - Start up metal extraction efforts in the asteroid belts around Beejeli 1 and 2There has been much prosperity lost by the efforts to stabilize our biospheres. The only things which can right this are grand construction projects funded by state coffers. Large amounts of funds will go to the nobility yes, but with enough metal perhaps we can make something that truly helps the people. Free action - Exploration - Investigate the Binary Yellow - Red Dwarf SystemThis truly is marvelous! Even in our widlest imagination we had never concieved of two stellar bodies locked in this this dance of gravity! Who knows what we might find on this world. Free action - Population Assignment - Military RecruitmentRecruit from among the traditional tending classes and those minor nobility who want to escape their families. Goal - Get 5% pops back into military minimum, maximum 10%(I think thats 5 pops total out of 18 unassigned)
>>6458166>Kuroyan1. "Road to Dominion" - Begin Volatile Extraction in Home System - Dedicate: Whatever resources necessary to make big volatile extraction thingIf we are to estabilish an industry that is able to meet the ever-rising needs of our new stellar nation, then the resources which we hold at our disposal must be exploited - and with the beginning of our colonies in Damasca and Keretz, it remains then to our own system that we see to the acquisition of volatiles to use in our future endeavours. We will not spare any resources towards this goal.2. "Invisible" - Achieve Major Breakthrough on Cloaking - Dedicate: 100 Computation + Eureka Point We have continued our progress, advancing from the first, simplistic model of stealth device to a second generation more capable. Yet this is merely the beginning. We seek not merely a module capable of rendering our ships hard to detect, but one capable of rendering them entirely undetectable - a device capable of moving in and out of stealth during battle, striking the enemy from unseen angles before returning into hiding, never allowing themselves to be detected. We must acquire such a device - and soon enough, we shall!Free Action (Survey Fleet) - Explore Rogue Planet in the Corner of the Map (Southeast)The Exploration Fleet will be tasked with reaching that curious rogue planet and finding out what's up with it.
>>6458158>Herd of Xi'Ni >Action 1 Shaping metal into a cage, running circuits through it and then applying power, we are able to collect the intense emissions from pulsar stars and collect Neutronium. Select individuals attach these Neutronium Collectors to their tentacles and carefully extend a limb into the ray from the wildly spinning star. Have to be quick to not get a nasty burn however. > Invest 1 pop. >Action 2. Continue research of Neutronium Filaments
>>6458147>ACTION 1: Solar Array, Build a 300 output Standard Energy facility with 120 metals and 30 pop(This will take multiple turns)Having realized the dangers of lagging behind in production and seeing the other parties in the Solar System begin to stretch their muscles, The Order of Techne set about the construction of a solar array to catch more of Sol's light, as currently the storage issue hasn't been solved yet>ACTION 2: Fertility Ritual, use Production to do thisWhile the Techne were building fancy mirrors in space the Wise Men saw a problem that many did not dare name: They weren't getting any less outnumberedThe enemy was outbreeding them at an absolutely ridiculous rate and the Anthropic Order's capacity to fight back might not be enough if they can't keep up. Many of the Houses were convocated to discuss the issue but while they were busy a bunch of foolhardy mages from House Temerius pulled many people from the factories to participate in an elaborate ritual that would increase Terran Humanity's sex drive. Such a deranged plan was of course the reason for the Techne rounding up mages.>Change Non-Assigned popsProduction overseers 50% ----> 45%Sorcerers 10% ----> 15%
Goreminion HegemonyAction 1. (Eureka) Space Forged Grav Honed Crystalline Alloys - Freed from Gorm's surface, the hegemony has taken the boon of space and turned it to industrial pursuits. Namely without Grom's Interreference, they have experimented in created unnatural stable crystalline structures in metal via exposure to unnatural high gravity, creating metals that boast an incredibly high toughness coefficient compared to most terrestrial made metals, while reducing weight/mass. This is revolutionary for structural development of nearly any permanent structure the Hegemony wishes to create, as well as HIGHLY useful for Armoring of at risk space borne ships and infrastructure. Roll out of production and implementation of these new materials is mandatory, all extant fleets and infrastructure will be updated, as much as possible. Doing so is judged cheaper and healthier for the Gormion Hegemony in both the short and long run.Action 2. Establishment of first contact protocols - It is not a guarantee that the aliens are hostile, perhaps wishing for a defensive fleet similar to our own. Pursuant to that we are going to create a modified probe to facilitate remote communications and contact with aliens who likely do not speak our language or anything close.Exploration Action - The North is occupied and the southwest has been cleared two systems deep thus far. Now we go deeper into the south east.
> Turn 4New sheet: https://docs.google.com/spreadsheets/d/16O9de3ie4AP7ezIlli2_WCKgQC-qCXUv8idpYevWbfY/edit?usp=sharingDeposit Sheet will be updated mid week as I am ill.> Ichor Hub 48back next turn as someone else maybe idk> Mirmaria Empire Your heat decreases slightlyEVENT: Retirement security - older pops can retire knowing they are safe and cared for in old age - you gain 5 prosperity. Instead of dying any ‘characters’ instead get 2 extra turn of life as emeritus advisors (5 turn effect).ACTION 1An orbital collection station is constructed. A simple resource gathering hub around the system’s star it’ll enure -primacy on the production on volitiles and energy.The massive collection facility will collect 1200 energy and 125 volitiles.ACTION 2You begin the colonisation of the second planet in the systemYour minerals were spent on the collection station, but the colonisation should begin smoothly next turn> DaemonsEVENT: The rich of your homeworld construct a prison habitat! - to fix your order problems the rich of your world themselves decided to set up a crystalline habitat. This helped increase your order by 20 but reduced your population by 1 and reduced your prosperity by 5. (you gain a prison colony)ACTION 1You research communication with the trees this allows you to engage in full diplomacy right of the bat and grants a 20 discovery and 5 spirit bonus due to no hostility occurring. Spirit boon converted in +1 pop due to max spirit value.Furthermore this acts as a precursor to universalcommunication. When you meet other empires you can pay 100 computation to speak to them without it costing an action. (still mention it in your post!!!)ACTION 2You expand energy production. Gaining an extra 400 energy produced in an unmanned solar array made from radiative clay.All you alck now is volitiles as all is going towards slow colony establishment.The discovery nexus finishes construction. Your computation gains currently exceed 800 per turn.You have 1 eureka point stored and will get a 2nd NEXT TURN
>>6460923>Nanairo Planetary Patrolskipped turn> United Federation of AlresiaYour order increases by 10!EVENT: Corporate Empires Form - your corporations bring in record profits and truly begin dominating society. You gain 10 prosperity and 1 turns worth of resources into the stockpileYou have an unspoent Eureka pointACTION 1The first alresian successor state is created (+10 spirit)Due to being a pre-FTL nation the “Free NeoThean Corpocracy” is considered an independent entity although onep ostively inclined for future unification aned alliance with the Alresians.Note: while you currently don’t get any boons from them existing if you manage to integrate them they will have their own pops, techs and buildings in the future to contribute to you.ACTION 2Pop based mining action (short) - you set up a quick extra mineCrystal palace will finish next turn> Anthropic OrderPop reassignment minor - no order penaltyEVENT: Major drop in crime rates - you gain 15 order and 5 spirit - excess order carries over to prosperityDIMENSIONAL INSTABILITY EVENT Reemergence of a Forgotten God’s Remanent - a creature from the ancient war crawls it’s way from a crqack in reality. A synthyetic divine entity created during the solar system civil war. It demands worship from all 3 factions on your planet. Offer it wortship, offer it tribute or suffer consequences.(unknown consequence next turn unless it’s satisfied with your offerings)(you may spend an action to investigate the entity and ask for the result of the investigation before next turn)ACTION 1 You begin solar array constructionNOTE: because the ecumenopolis has a high pop you can pay to hire their workers to speed up pop dependant construction you can negotiate a price via diploComputation facility comes into effect - Wimsymaxxing comes into effect - all pops with jobs count as if there was 20% less of them, but you 20% psi production from all pops not assigned to buildingsACTION 2Fertility rituals begin.Fertility rituals will consume discovery, production and psi to raise the pop growth boon you get from spirit (+40%) and raise you spirit cap to 110. Furthermore you get 2 bulk pops.eureka delayed> BeelejiEVENT Public Demoralisation wave - productivity plumerts due to massive pop demoralisation you only get 1/4th of your resources into your stockpile pile this turnETERNAL COLLAPSE EVENT: Power Struggle at the Nest - with the sickness and forced retirement of the Castellan a power struggle ensues in the uper echelons of the state paralising all useful functions (may only do decadent / cvivilian-noble initiative actions next turn nothing industrial or political governance based)ACTION 1Dual use storm shields - cost 1200 computationresearch will finish next turnACTION 2You begin large scale metal extraction efforts - you extract 2300 metals for 16o production with no pop-assignment
>>6460924With 3 systems your metal storage capacity is 6000, it’ll be soon full best prepare an orbital lagrange point metal storage facility> CynosureYou do a massive redistribution of your population. This dangerously tanks your order to 15. With your current level of order pop employment it will naturally rise to 60 by 5 order per turn.YOU GAIN A EUREKA POINT - you will gain a second one next turn!Your pop is still rapidly growing (more than doubling) YOU LOSE 10 stability - your robot to slave pop ratio is very low - you lose 5 stability due to reduction in your slaver stability bonus….EVENT entertainment industries expand - you gain 5 prosperity your slaves gain a small boon to breedingEVENT 2 Dangerous vagrant droens escape - you lose 5 orderACTION 1War is technically speaking free. So I’ll count it as a forced reintegration action.You win the war handily your cobat roll of 44 instantly annihilates the 15 HP enemy fleet.You reestablish control over teh system and reintegrate them into the fold of your civilisationj - lose 10 prosperity gain 5 spirit (at cap gain 1 pop instead) and 20 order.You gain access to enemy resource stockpiles, rebuild damage army equipment and assign jobs to the new pops as properly assumed before.ACTION 2A ‘cyber-pop repurposing facility’ is created.Robots are not sentimental creatures unneeded pops can get scrapped for other uses. The computation facility will consume 100 produced pops per turn producing 100 computation with an upkeep of 10 production. You gain 10 order from thisa.The situation is still critical - youre pops will still more than double next turn!!EVALSPHERE CLUe: having produced your first 25 psi you get your first Evalsphere clue: it’s around a red star. Your next clue will come at 100 psi, then 250 and you wil find it at 1000NOTE: your resource storage capacity is 2000 by base. Your mineral stockpile will sotp increasing after thatEXPOLORATION: Scanning the structures closely reveals a set of ruins and a shed made of organic material inhabited by a single alien of an unknown species. The ruins appear positively ancient 3-5000 years old and likely belong to a race long gone outside of this one od survivor. His biological signature however seems to apper and disappear periodically.(state what you want to do with the entity and ruin does not require any action and can be done inbetween turns via diplo)
>>6460925> Sons of ZuthuliYou missed a turn so you have 2 make up actions you can use them next turn too.EVENT Post-Scarcity Pockets- parts of the economy have become so qwealthy they effectively function on a post scarcity basis leaving more spare resources - pop production upkeep reduced by 20% all basic resource utput +10%YOU WILL GAIN A EUREKA POINT NEXT TURNACTION 1reinforce steady supply lines - I think that’s what’s meant? The first action is a little bit unclear.Supply lines are reinforced to make sure no shortages happen: production pop upkeep increased by 10%, pop growth increased by 10%, lump sum of resources added to stockpile and 10 prosperity gainedACTION 2Bioship strengthening - EUREKAYou unlock living bioships ships. Living bipoships reproduce at rates equal to your pops until they hit an organics upkeep cap.Your biop-ships reproduce on their own like pops and similarly you can assign them ‘classes’ the 3 classes you unlock are ‘resqource acquisition’ ‘exploration’ and ‘warform’ due to your action.You may further develop the ships living character in such ways:- expand uses - habitation organism (like a habitat),, production ship (like a factory producing goods), sentience expansion (ships that can do standard pop jobs, they may demand human rights though)- add exrtra organic traits: prasitize and take over enemy ships mid ,combat, accelerated healing mid combat- universal design - make single ships able to do multiple jobs at onceYour scouting fleet will be reconstructed into living ships of the scout type you may reassign fleet types once per turen for free - first tiem completely free. After that it’ll have a prosperity cost(remember you can explore oncer per turn for free)> Xi’NiEVENT: Formation of Cooperative enterprises - you gain 2 prosperity but gain 0,2 pop expenseACTION 1You build a neutronium collector allowing you to collect 25 neutronium each time you enter a system with a pulsar or neutron starACTION 2 - Refund you don’t need to spend an action to continue research it will finish itself once the computation needed appearsyou have 3 actions next turn - if you want to speed up techs a computation facility would be good.
>>6460926Sons of DvalinnFREE EXPLORATION: Only Adjacent systemExploration of the Adjacent system, What shall the Sons of Dvalinn name it?-Yellow StarMetal: 154537 Volatiles: 1888905 Energy: 840000 -Red DwarfMetals: 58360 Volatiles: 713333 Energy: 343452 -Major Asteroid Belt 1?Metal: 30924 Volatiles: 447 -Major Asteroid Belt 2?Metal: 49552 Volatiles: 839 ACTION 1: Build a metal mine in the outer asteroid belt of the newly explored system >Metal Mine BuiltNo sooner have the workers arrived that they already begin digging and entrenching themselves in mines, stripping metals right off the asteroidsACTION 2: Eureka Breakthrough: Anti-matter Discovery A new breakthrough in particle sciences spur the development of Antimatter production. Very, very trace amounts are produced in a particle collider but a blueprint for a proper Antimatter ‘’factory’’ eludes the scientists for now>Progress 125/300EVENT: Pirate outposts raiders, you gain 5 order and soem resources into the stockpileYour rapid popgroqwth continues (still more than doubles each turn) you lose 15 orderSulub TechnocracyACTION 1: The Weakness of the Flesh Weakness indeed, the universe is not a kind place to your kind and Muchra proves it. The project to replace your tentacles with superior biomechanical augments progresses but for now is limited to experimental prosthetics given to those who have lost theirs in an accident…or those crazy enough to amputate themselves. You’re not at the point of enhancement yet, but the prosthetics are so good that their function rivals that of natural limbs at this stage>Progress 40/100ACTION 2: Muchra Xenobiologicals Extraction The Worms are a little elusive, but the farms do manage to catch bacterium,phytoplankton and other small organisms that evolved to adapt to this hostile atmosphere. The discoveries gleaned from studying how they manage to survive do prove quite enlightening>production of 10 organics and 5 discovery.EVENT: Refugee trickle - a cohort of unknown aliens arrives in your system fleeing poverty and low living standards (you gain 2 pop, Lakeshore boosters loses 2 pop, you lose 5 order)Larkenore BoostersACTION 1: Webshale Megafusion Core >Energy Facility BuiltSometimes what works just works, the fusion core provides exactly the energy it was made to, though that didn’t stop some 12 years old from drawing graffiti on the outside of the core(it has somehow not been vaporized by the plasma inside)ACTION 2: Webshale Megaprocessing facility (Bigthink) >Computation facility builtThe cold environment of Webshale allows for the megaprocessing facility to function at extremely low temperatures and for more bold calculations without having to dunk the whole thing in dry ice. The oldest kid around was disappointed he wouldn’t get to crash a dry ice truck into it.
>>6460928EVENT: Cascade of Corruption scandals - you lose 5 order and 5 prosperity. In fluff near all your government leadership has to be replaced due to rampant corruptionYOU GET AN EUREKA NEXT TURNThe ForestACTION 1: Defensive Satellite Rings around homeworld As many improvised explosive suicide satellites are made as the resources of The Forest allows, hopefully it is enough to deter invaders!ACTION 2: Gas Giant Extraction While the organic components of the infrastructure to build in the nearby gas giant are categorized and set aside for use, most of The Forest’s production capabilities are currently occupied in the creation of defenses for the planet, slowing down the volatile mining project>Progress4,5227051/160 production40/40 OrganicsEVENT Consistent harsh sentencing - you gain 15 order (overflow 2 into spirit) and 10 prosperity - you lose 2 popsVinguzi SymposiumEXPLORATION ACTION: Southern System-Red DwarfMetal: 42274Volatiles: 500941 Energy: 218023 -Rocky Planet 1Metal: 96 Volatiles: 0,0144 -Rocky Planet 2Metal: 98,5 Volatiles: 0,0154 -Rocky Moon Metal: 50,8 Volatiles: 0,77 -Gas GiantMetal: 4929 Volatiles: 16526 -Rocky Moon 1Metals: 34,8 Volatiles: 0,37 -Rocky Moon 2Metals: 34,8 Volatiles: 0,37 -Rocky Moon 3Metals: 52 Volatiles: 0,8 -Rocky Moon 4Metals: 46 Volatiles: 0,65 -Rocky Moon 5Metals: 45,6 Volatiles: 0,64 -Rocky Moon 6Metals: 27,6 Volatiles: 0,19 -Asteroid BeltMetals: 2173 Volatiles: 3 ACTION 1: Use surplus metals to construct additional computation units/modules/doohickeys, presumably on Vingu. This is almost certainly queued production for after the metal mine is finished.
>>6460929The project to build more think tanks to offload the computation to goes without a hitch, though one notable Vingu clan lord adds his own personal touch(in the form of a drawing of vinguzi genitals) in a bad bender while on a mix of experimental reagents.ACTION 2: Research a Celebration Calendar, a manuscript that lists the thousands of popular Vinguzi holidays in an easy to browse manner. Ideally, this will get the Vinguzi’s spirits up and motivated to learn. With most of the think tanks’ processing power going into the design of the new Alchemical Suits, there is sadly no progress done on the celebration calendar>Accoutrement progress270/600>Calendar Progress0/100EVENT; Drop in Violence - you gain 1 pop, order capped, you gain 5 spiritSunshine ConfederationEXPLORATION ACTION: Northeast System-Red DwarfMetals: 21500 Volatiles: 238456 Energy: 88019 -Rocky Planet 1Metals: 61 Volatiles: 0,0004 -Rocky MoonMetals: 20,8 Volatiles: 0,02 -Rocky Planet 2Metals: 92 Volatiles: 0,0128 -Rocky Planet 3Metals: 64,5 Volatiles: 0,0018 -Gas Giant 1Metals: 1079 Volatiles: 106 -Rocky Moon 1Metals: 39,2 Volatiles: 0,48 -Rocky Moon 2Metals: 50,8 Volatiles: 0,77 -Rocky Moon 3Metals: 38,4 Volatiles: 0,46 -Rocky Moon 4Metals: 44,8 Volatiles: 0,62 -Rocky Moon 5Metals: 53,2 Volatiles: 0,83 -Gas Giant 2Metals: 5424 Volatiles: 26506 -Rocky Moon 1Metals: 40,4 Volatiles: 0,51 -Rocky Moon 2Metals: 52,8 Volatiles: 0,82 -Rocky Moon 3Metals: 42 Volatiles: 0,55 -Rocky Moon 4Metals: 46 Volatiles: 0,65 -Rocky Moon 5Metals: 29,2 Volatiles: 0,23 -Rocky Moon 6Metals: 46,4 Volatiles: 0,66 -Rocky Moon 7Metals: 38 Volatiles: 0,45 -Rocky Moon 8Metals: 31,6 Volatiles: 0,29 -Rocky Moon 9Metals: 49,2 Volatiles: 0,73 -Asteroid BeltMetals: 4793 Volatiles: 8 > GoreminionBasic consumer goods trickle back – simple items reappear yet remain unaffordable for most.Action 1 - Eureka - Starforged Crystalline AlloysOur engineers and metallurgists have been working hard in their off time to explore what can be done with metals in space. Originally a hobby, our top scientists have collaborated with them to see what can be produced. This allowed for a meeting of the mechanical minds with those who had facilitated our escape from Grom. No longer bound by gravity these two groups were able to make an entirely new material unlike anything seen before on Grom. Incredibly light yet strong this material is fast becoming the new mainstay of our empire. The only catch is that the forging process requires ionizing radiation, making it impossible to perform outside of a vacuum.Provides extra strength for everything and reduces metal cost of everything made in orbit going forward. (Plus 3 fleet power for all combat fleets)Additionally unlocks the following subtechsCrystalline Refinement - Metals can be exchanged for Prosperity
>>6460930Star Drawing Forges - Engineers posit a hypothetical upscalling which allows us to mine Stars themselves (Mega structure)Gravity Alloys - By combining our new alloys with dark matter we may be able to create gravity plating which can reduce the power of impacts Action 2 - Establish contact protocols Recent discoveries meant for higher level review only have somehow leaked out to the general public. Fortunately, our newly created “Event Communication Department” was ready with a pre-prepared campaign of reassurance including daytime appearances by members of the scout fleet, a series of sci-fi performances where the aliens end up being friendly and riot units prepositioned in the areas with the largest amounts of negative reactions to the leaks. Thanks to this, Goreimon lives to see another sunrise as a unified people who have nothing to fear from worlds beyond their own.(Future first contact events have lessened negative influence on society. Negated Order and Prosperity Penalties from Ichor first contact. Probe communication using universal translation devices is finished)Finally Grom’s economy begins to turn back to normal. A combination of the ECD reports, our new warfleet sitting high in orbit and the christening of our newest fusion reactor have all made it clear that nothing is going to happen soon. Thanks to this a surplus of horded goods have begun to make their return to the general market, though this is more of a flood than a controlled return which causes a minor crash in certain goods.(Prosperity has been increased by 2)Scouting report - Ice and WonderHere far away from our home we have discovered something truly astonishing- A system with 2 stars of different ages! One is yellow and the other blue, with no less than 6 planets between them! It is here that hatchlings dispatched quickly reveal endless surprises. A gas giant with 6 moons. A barren rock close to the sun is the only usual thing here. We have found a habitable world with water, rocks, and green in equal measure. A cold rock on the edge of the system proves most interesting out of them all: for it is teeming with life and space capable vessels!Here some kind of creatures have made their homes in the ice, melting away little patches in the greater area. Making something akin to dirt islands. Their technology is completely alien to us! There is no pocket gateways of any kind, no rituals of guidance for their travels to and from this system nor is there any kind of dispelling field around the planet, we surely would have sensed it. We see them moving between moons, mining installations and observe many vessels moving stellar eastward before we lose track of them entirely. Perhaps they have an alternative method to move between stars without guidance?(You have located an alien colony to the south east of your homeworld. They do not appear to have noticed your arrival thanks to the probes. Locked to order event next turn)
>>6460931System infoBinary System B-Y StarsOne gas giant with 6 moons, one small rocky planet close to sun, One ice world on the edge of the system with a single moon that bears all the marks of an alien colony, one habitable zone terran like world with 2 moons (larger oceans as a result)> New Horizon>Action 1:[Invest all possible energy and required metals (and any other materials) into upgrading computation by constructing a supercomputer on GG Moon 6] Startling news has been spreading through the caretakers of New Horizon (even if the humans are entirely unaware); Alien life! And sapient life at that! For the protectors of humanity, the galaxy has suddenly turned into a much scarier place. So to prevent any danger from reaching New Horizon’s humanity, all unknown elements must become known. This will require far greater computation. However, to ensure maximum safety for humanity, the Horizon System has decided to construct this computer and data array away from the biodomes of Grace (and its incredibly high temperature) and instead construct one of the moons of the Gas Giant Serendipity [Gas Giant], officially named Curiosity [GG Moon 6], which lies far away from the blistering blue giant of the Human Habitat System. And if nothing else, the Horizon System can rest content knowing that its processes will span multiple planets.>Action 2:[Spend Eureka Point and Research to investigate the wormhole anomaly, unlocking the physics tech root] The Horizon System is in an uproar. Unfamiliar, uncontrolled, unhuman life exists right on the doorstep of the Human Habitat System! Should the procession change its course– or the spacefaring civilization travel through the wormhole then humanity may be put in grave danger. To combat such an event this phenomenon, the Stargate, must be fully understood. At. All. Cost. And preferably without drawing the attention of unwelcome guests. The Horizon System will ensure no expense is taken in available resources, up to and including the caretakers, to collect even trivial amounts of data. Any and everything can be useful when approaching a field of science so far beyond our current understanding. The Horizon System just hopes it will at least figure out how to shut the Stargate down should the worst come to pass.>Free ActionSwitch 3% of assigned Human Overseer Pops to Reproducer, creating the new job assignment chart:30% Prod. Overseer20% Researcher10% Entertainer23% Reproducer5% Military5% Order7% Human Overseer
>>6460932> Kuroyan>Kuroyan1. "Road to Dominion" - Begin Volatile Extraction in Home System - Dedicate: Whatever resources necessary to make big volatile extraction thingIf we are to establish an industry that is able to meet the ever-rising needs of our new stellar nation, then the resources which we hold at our disposal must be exploited - and with the beginning of our colonies in Damasca and Keretz, it remains then to our own system that we see to the acquisition of volatiles to use in our future endeavours. We will not spare any resources towards this goal.2. "Invisible" - Achieve Major Breakthrough on Cloaking - Dedicate: 100 Computation + Eureka PointWe have continued our progress, advancing from the first, simplistic model of stealth device to a second generation more capable. Yet this is merely the beginning. We seek not merely a module capable of rendering our ships hard to detect, but one capable of rendering them entirely undetectable - a device capable of moving in and out of stealth during battle, striking the enemy from unseen angles before returning into hiding, never allowing themselves to be detected. We must acquire such a device - and soon enough, we shall!Free Action (Survey Fleet) - Explore Rogue Planet in the Corner of the Map (Southeast)The Exploration Fleet will be tasked with reaching that curious rogue planet and finding out what's up with it. > Elyria>Action 1We have made another breakthrough in psionic storage but this time its source is the youngest rather than the wisest. Students at the academy had taken to wearing enchanted crystals which gradually collect their residual psionic aura. This enables them to simply slip the crystals into deposit points rather than spend hours there meditating (very helpful during finals week). Combining these new storage containers with cutting edge pocket dimensions has enabled us to simplify the entire psionic taxation process. Additionally we have unlocked the ability to channel our psionic energy via these crystals into important efforts. Further enchantments would could pursue include-Battle Meditation Crystals - utilizing psionics to increase combat output of fleets or armies-Pocket component pouches - can sacrifice resources to increase psionic output-mind linking - we could theoretically connect minds on a much larger scale for an order increase, no more miscommunications and no more secrets >Action 2We have scryed the entire planet fully to reveal disturbing results. Many things did once grow here. There are holes in the ground that mimic root systems, fossilized remains underground but when cracked open reveal nothing inside of them and it is clear that someone has painstakingly removed every single lifeform from this planet. Water which conceals a single, massive structure underneath it. Its a single, monolithic chair that is several stories tall. Whatever being once sat in this was likely equally tall.
>>6460933Aside from obvious lack of biosphere there is no real obstacle to colonization(Gained 20 discovery)> Slinkie NPCThis is NOT bouncy or slinkish! We are almost out of metal and that means no more slinks to party with. Thankfully the largest and most mobile of our kind have decided to host a rave in the nearby asteroid belt. Here slinkies enjoy moving/groving in sequence to make seismic tremors that collapse asteroids, leaving nothing but precious metals in their wake. SLINK ON BROTHAS!Oh and some posers have crashed out cause they were like not enjoy the vibrations or whatever. They went to a nearby system that had like two stars! Thats siiiiiiick! Also there was like an alien colony living on an ice world or something. Maybe it would be fun to get our grove on there? Space can get pretty hot sometimes.(gain 20 discovery)> Mars Ecumenopilis NPCWe have begun researching how to hold an orbital ring large enough to envelope the planet. This will take some time as we havent built anything of this scale with this level of gravitational/reality interference before. Our mutant reserve has come at a time when basic goods are just beginning to make a resurgence in our markets. Now the finest creations our sorccers have made can be viewed safely, without awareness that they are being watched. As a side note:Thefts remain high but are on the downward trend after some of the most notorious individuals accidentally entered one of the aforementioned mutant reserves. How exactly this happened is still under investigation.
>>6460935> Kuroyan For too long we have been looking outward. Sure the new colony is doing wonderful and the mines are operating at full capacity much quicker than anticipated. No one is denying this. But there is a critical lack of volatiles which must be rectified before the different nations start pointing fingers. Thankfully nearby gas giants will provide us with the options to collect these much needed resources. A simple contribution from everyone of workers, metals and their labor over the course of several years will undoubtedly rectify this issue, plus it will keep them distracted while we perfect Unseen Enemy III….COUNCIL ONLY REPORT - UNSEEN COMPLETIONIt is with great pride that we report the Unseen Enemy now lives up to its name. Recent advances in gaming technology of all things provided the answer to our heat dissipation problem. Meanwhile the newest drama “Snow Survival” produced a prototype screen which would not distort in blizzards (essential as most of the show takes place in or near one) that we expanded upon to solve the issues. Furthermore our new grad students re-evaluated our energy conduits which gave us a several fold decrease in power required to run them. In short we now have capabilities beyond what the Unseen Enemy II had at a fraction of the power requirements. The graduate students have also published several papers hypothesizing other applications for this technology includingIndividual devices - provided to our agents they would increase order as we could monitor every nation simultaneously, enter any room, hear any meeting in real time and stalk any concerning personnel to whatever corner they might plot against us inInfiltration fleets - some of them believe that life exists beyond our knowledge. Naturally this is possible, i suppose, but this student proposed an entirely new ship design. One which he claims will allow us to visit any world and remain there indefinitely without being spotted.Planetary cloaking - several more energetic engineers believe a series of these relays placed together can hide an entire stellar body from prying eyes. It may work in theory but the gravitational issues have not been sorted out. Plus such a planet wouldn't be visible to our own ships, resulting in a large number of accidents.It appears our rush for colonization has grown faster than we had anticipated. The nations have overstretched themselves, yet rather than admit their mistake they turned to criminals to secure what their outposts and workers needed. Food and medicine was flying off the shelves, now it simply fails to arrive at the distribution centers. Prices are starting to rise, though not to catastrophic levels its set a dangerous precedent which has caused a rise in petty crimes and turf wars surrounding this new so called “White Trade”. (Order has decreased by 5 as criminals grow ever bolder due to demands from the colonies)
>>6460937ALERT - HIGH COUNCIL EYES ONLY: USO SIGHTING (UNIDENTIFIED SILLY OBJECTS)A series of unknown objects have entered space around our colony. They are starship sized but dont have a hull or method of propulsion. Appearance wise they look like giant springs made out of metal that “walk” through space, coiling themselves up at their base before bending over like a tower to extend their “head” until a certain point. Then this Head becomes a base and the previous base retracts itself towards the new head. We have received no communications from them, but they came so close to our colony there is no way they are unable to track us. Observers describe them as being very “silly” in that they move without rhyme reason or purpose. They left the system shortly after arriving in orbit above our colony.
>Goreminion Hegemony Action 1 - Eureka - Starforged Crystalline AlloysOur engineers and metallurgists have been working hard in their off time to explore what can be done with metals in space. Originally a hobby, our top scientists have collaborated with them to see what can be produced. This allowed for a meeting of the mechanical minds with those who had facilitated our escape from Grom. No longer bound by gravity these two groups were able to make an entirely new material unlike anything seen before on Grom. Incredibly light yet strong this material is fast becoming the new mainstay of our empire. The only catch is that the forging process requires ionizing radiation, making it impossible to perform outside of a vacuum.Provides extra strength for everything and reduces metal cost of everything made in orbit going forward. (Plus 3 fleet power for all combat fleets)Additionally unlocks the following subtechsCrystalline Refinement - Metals can be exchanged for Prosperity Star Drawing Forges - Engineers posit a hypothetical upscalling which allows us to mine Stars themselves (Mega structure)Gravity Alloys - By combining our new alloys with dark matter we may be able to create gravity plating which can reduce the power of impacts Action 2 - Establish contact protocols Recent discoveries meant for higher level review only have somehow leaked out to the general public. Fortunately, our newly created “Event Communication Department” was ready with a pre-prepared campaign of reassurance including daytime appearances by members of the scout fleet, a series of sci-fi performances where the aliens end up being friendly and riot units prepositioned in the areas with the largest amounts of negative reactions to the leaks. Thanks to this, Goreimon lives to see another sunrise as a unified people who have nothing to fear from worlds beyond their own.(Future first contact events have lessened negative influence on society. Negated Order and Prosperity Penalties from Ichor first contact. Probe communication using universal translation devices is finished)Finally Grom’s economy begins to turn back to normal. A combination of the ECD reports, our new warfleet sitting high in orbit and the christening of our newest fusion reactor have all made it clear that nothing is going to happen soon. Thanks to this a surplus of horded goods have begun to make their return to the general market, though this is more of a flood than a controlled return which causes a minor crash in certain goods.(Prosperity has been increased by 2)
>New HorizonThanks to the sacrifice of Unit Amelia our researchers have been able to unlock a new and better understanding of molecular use/decay. This has many subtechs which could take the efficiency of our biospheres to unparalleled heights!Closure of the gates - theoretically possible to shut the stargate but it would require materials which we do not yet know of (strings and dark matter)Travel through the gates - we might be able to travel through it with modified ships if we wish (further miniaturization is also possible)Crush Security - Amelia’s sacrifice has not been in vain. Her final data bursts indicated how her frame was torn apart on a molecular level. Thanks to this we have unlocked the materials necessary to complete adaptive upgrades to our frames to fit a variety of situations.Zero Waste Disposal systems - net gain of resources by 10% from recycling systems and collection points which ensure every bit of waste finds its second life in the Habitat support networks.All ofthis has been computed thanks to our new Efficency Development Helper (EDH), a massive super computer put into orbit around a gas giant world. It is hoped that this world will never be seen by human eyes but we will make sure it is extra tidy just in case!Celebrations conducted with increased efficiency have led to an outpouring of support from the humans! Theyve sponsored a letter writing campaign in which smaller humans thank caretakers and ask them to be their guardians rather than their own parents! This is of course not possible as it would disrupt their lovemaps but the thought is much appreciated!(spirit increases by 5, maxed out and redirected to order)>UECInternal disputes over responsibility for the attacks have prevented anything from being carried out this turn as the SSB conducts an investigation into all parts of the government to see how the insurgents may have pulled this operation off in such a precise manner. Rebuilding efforts are organized by local leaders which alleviate the worst of the damage and make the infrastructure they hit serviceable again, albeit with significant delays for those using the main highways. (2 prosperity gained)
>Kuroyan For too long we have been looking outward. Sure the new colony is doing wonderful and the mines are operating at full capacity much quicker than anticipated. No one is denying this. But there is a critical lack of volatiles which must be rectified before the different nations start pointing fingers. Thankfully nearby gas giants will provide us with the options to collect these much needed resources. A simple contribution from everyone of workers, metals and their labor over the course of several years will undoubtedly rectify this issue, plus it will keep them distracted while we perfect Unseen Enemy III….COUNCIL ONLY REPORT - UNSEEN COMPLETIONIt is with great pride that we report the Unseen Enemy now lives up to its name. Recent advances in gaming technology of all things provided the answer to our heat dissipation problem. Meanwhile the newest drama “Snow Survival” produced a prototype screen which would not distort in blizzards (essential as most of the show takes place in or near one) that we expanded upon to solve the issues. Furthermore our new grad students re-evaluated our energy conduits which gave us a several fold decrease in power required to run them. In short we now have capabilities beyond what the Unseen Enemy II had at a fraction of the power requirements. The graduate students have also published several papers hypothesizing other applications for this technology includingIndividual devices - provided to our agents they would increase order as we could monitor every nation simultaneously, enter any room, hear any meeting in real time and stalk any concerning personnel to whatever corner they might plot against us inInfiltration fleets - some of them believe that life exists beyond our knowledge. Naturally this is possible, i suppose, but this student proposed an entirely new ship design. One which he claims will allow us to visit any world and remain there indefinitely without being spotted.Planetary cloaking - several more energetic engineers believe a series of these relays placed together can hide an entire stellar body from prying eyes. It may work in theory but the gravitational issues have not been sorted out. Plus such a planet wouldn't be visible to our own ships, resulting in a large number of accidents.It appears our rush for colonization has grown faster than we had anticipated. The nations have overstretched themselves, yet rather than admit their mistake they turned to criminals to secure what their outposts and workers needed. Food and medicine was flying off the shelves, now it simply fails to arrive at the distribution centers. Prices are starting to rise, though not to catastrophic levels its set a dangerous precedent which has caused a rise in petty crimes and turf wars surrounding this new so called “White Trade”. (Order has decreased by 5 as criminals grow ever bolder due to demands from the colonial ventures)
>ElyriaWe have made another breakthrough in psionic storage but this time its source is the youngest rather than the wisest. Students at the academy had taken to wearing enchanted crystals which gradually collect their residual psionic aura. This enables them to simply slip the crystals into deposit points rather than spend hours there meditating (very helpful during finals week). Combining these new storage containers with cutting edge pocket dimensions has enabled us to simplify the entire psionic taxation process. Additionally we have unlocked the ability to channel our psionic energy via these crystals into important efforts. Further enchantments would could pursue include-Battle Meditation Crystals - utilizing psionics to increase combat output of fleets or armies-Pocket component pouches - can sacrifice resources to increase psionic output-mind linking - we could theoretically connect minds on a much larger scale for an order increase, no more miscommunications and no more secrets We have scryed the entire planet fully to reveal disturbing results. Many things did once grow here. There are holes in the ground that mimic root systems, fossilized remains underground but when cracked open reveal nothing inside of them and it is clear that someone has painstakingly removed every single lifeform from this planet. Water which conceals a single, massive structure underneath it. Its a single, monolithic chair that is several stories tall. Whatever being once sat in this was likely equally tall. Aside from obvious lack of biosphere there is no real obstacle to colonization(Gained 20 discovery)A series of runes have been uncovered on the moons in orbit in warding system. These are ancient yet somehow revolutionary, utilizing conduits and materials previously discarded as inefficient or dangerous. There are of course stories about casters who utilized such runes but they come with names like “Green King” or “Herald of the Final Magic” and are mostly told as stories to frighten children. Its unlikely they match but our scholars have conducted a full investigation into the old legends, just to be safe. Thankfully (or perhaps worryingly) there is no direct 1:1 copy of runes in those stories. This does not stop rumors from flying around however as adults and children alike worry that they we may have stepped into an evil lair…(Gained 100 computation for next turn only, lose 5 order)
>>6460928>What shall the Sons of Dvalinn name it?I think Beeleji already explored this system but I'm happy to name it (since the dwarves haven't had first contact yet, they'd have no idea)>>6455562>What you find in the first explored system are a Red Dwarf and Yellow sun orbiting each other in a young system. The system is still in a nebula and has no planets instead two massive asteroid belts.Anyway here are the names:System: TvibeltingarYellow Star: BaldrRed Dwarf: HodrMajor Asteroid Belt 1: FreyrMajor Asteroid Belt 2: Freyja
>>6460942The Horizon System has learned much through its study of the dimensional wormhole, including what may be new horrors awaiting among the stars. To prepare for inevitable contact with foreign powers, New Horizon must pull back and focus on internal restructuring of the Human Habitat System. Specifically, New Horizon seeks to raise both its military and industrial capabilities.>Action 1: Research: [Planetary Defense Network] giving New Horizon planetary settlements combat powerThe first task of the Efficiency Development Helper after the study of the wormhole is a relatively simple one– compared to the laws of Physics that constantly broke around the interstellar phenomenon– it is to construct plans to retrofit existing planets and create more blueprints of prefabricated structures. The list of designs includes, but is not limited to, planet-spanning systems of trenches, barbed wire, military encampments, ICBM launch sites, anti-air, orbital defense platforms, and reinforced biodome exteriors… With more caretakers being constructed every day, what was once thought an infeasible dream- entire planetary defense systems- can now be turned into reality!>Action 2: [Invest delta production (116) to the Human Habitat System asteroid mine, giving the mine a total of 374 production and assign required population to maintain 80% - 20% ratio (9.35 pops which requires 93.5 total pops to fully construct. Total output = 935met + 20% from EoS = 1122met. Final Calculation: Invest a total of 374prod (258 is already assigned) & 93.5pops to create an asteroid mining metal industry with an Input of 37.4prod, 9.35pop for an output of 1122met]With the recent surge in caretaker production, which shows no sign of stopping, it is finally time to maintain our interstellar mine with onsite personal. While the drones have done an adequate job at supplying us with desperately needed metals to fund our expansion, we require more. And the caretakers know that the best way to control any being, whether it is human or drone, is with a firm and steady hand.
>>6461909From the Pillbox:Witness now: Grace.To some, this planet is known as a paradise; to others, the starting line of great ambition. In reality, it can best be described as a chunk of magma barely holding itself together in space. Completely inhospitable if it were not for the caretakers and their legions of drones. Now, let us see Grace at its most hazardous. A small island of barren rock in the middle of a sea of lava known as Cargo Bay 15’s Folly, so called after the worst of the riots on the Eternal Voyage. The only relevance of the island as a trivia question, specifically: “What is the furthest point from the Continental Biodome on Grace?”Until recently, the island was unsurprisingly abandoned. That was until the construction of a single structure, according to the EDH’s calculations. Behold now: The Pillbox.Four walls of concrete and a roof, even the luxury of flooring. But that is not all; along with the required machine guns and artillery emplacement, the Horizon System also saw fit to bring the creature comforts of the Biodome to the caretakers' stations here. A table and three chairs, one for each caretaker stationed here. Let us now observe a common interaction between them. Three caretakers, of a military model far different from those most associated with New Horizon, sit round the table after their daily maintenance on the outposts, a deck of cards between them. This is the fifteenth game they’ve played today, though the first time at least one didn't allocate at least 15% of their consciousness to watching livestreams from the Biodome.One picks up his newly dealt deck and turns to the others. “Hey,” their gas-mask faces turn towards him, “do you ever wonder why we’re here?”“That’s one of life’s great mysteries, isn’t it?” Two answers: “Why are we here? I mean, that seems to be all anyone’s talking about after Unit Amelia’s expiration. Are we all just mindless automata? Or do we have souls as well? Same as the humans? It’s been getting hard to rest lately.”“What? No.” One retorts. “Why are we here? What’s there to guard? The nearest Biodome isn’t for well over a thousand miles.”Three sets a card down. “We’re here to protect against alien invasion. It's your turn.”“But that’s the thing! We’ve never even met an alien civilization before!” One places a card down. “So why are we out here in the middle of nowhere?”“But we know one exists! One capable of FTL travel as well.” Two chimes in. “Didn’t you see the logs from the wormhole expedition?”“You’ve shared them twelve point two times. It’s all you ever talk about,” One says, letting out a burst of static and high-pitched noises. If a human were to utter the same with their limited vocal cords, it would be called a sigh.
>>6461910“Your complaints are nearing dissidence, One. Your turn.” Three says, putting down a card.“I’m not complaining– just wondering. What, is that not allowed anymore? The humans do it all the time! Besides, how are we going to protect them if we’re all the way out here?!” One complains.“Acknowledged. You wish to be stationed closer to the Biodome.”“Obviously! He does, you do, I do. It’s all everyone does! That’s where our purpose is, with them!”“Then you should remember that if we perform our duty amicably, we may be transferred to a parade unit. We just need to stay put and wait. Two, go.”Two draws a card and asks: “Say, One, what would you do if an alien ship landed right here?”“We don’t even know if they can travel through the wormhole. We sure can’t, yet.”“Humor him,” Three asks.“Fine. I’d shoot it. This is far too close to the Biodome for unescorted aliens. We all would do the same.”“Then it seems you already know exactly why we’re here.” Three says, putting down his second-to-last card. “Uno.”“How the– already?” One exclaims, before soon finding himself shuffling the deck once again. By their next daily maintenance cycle, they'll have played over a thousand games of Uno. Less for the joy of the game and more because the caretakers know it's a human activity to pass time.
>>6460928>Map QueryI am now mining metals from my gas giant (+Moons), and extracting biologicals from the other rocky world. I think my whole system should be mapped as 'claimed'?>Free ActionThe arrival of unknown aliens in the Callub system causes much worry and waving of tentacles; though these particular members do not appear hostile there's no telling what the rest of such a society might be like, and the fact they can slip onto our worlds without even a query is worrisome . As such, instructions are given to double the size of our security services so that we might be more ready in case of disorder or extra-terrestrial threat. At the least, it might restore some of the lost order.Prod. Overseer: 50% to 40%Military: 5% to 10%Order: 5% to 10%>Action 1: Build an Exploration FleetThat Alien intelligences are now coming to visit has suddenly become a fact of life. But if they can visit us, surely that means that we can also head out to visit them and their worlds; to study them in their native worlds and environs before they can arrive in our system to study us. To that end, we build prehensile, multipurpose ships of exploration to head out into the galaxy and find what it has to offer.>Action 2: Orto Orbital Labs ComputingThe computational systems of the Technocracy have found themselves under increasing strain in recent years; and the growing insistence of the need for more computing power will now finally be met. The Moon of Orto will be repurposed as a computational centre with a supercomputer to serve the needs of our researchers set to be built inside the minute orbital's dead core (or at least, beneath the surface enough to be protected from solar rays and particles)
>>6460930The scientific community is abuzz with chatter, the survey data of the neighbouring system is off charts. Their sun is way larger than our own, and extremely bright, like looking into the flash of a nuclear blast, it may indeed be true that it is in a constant state of nuclear fusion. Furthermore, there's several Hiiso-like planets in the system, three of them, and then there's the asteroid belt, far larger than Pronta's asteroid belt. Scientists are wondering how much of our knowledge of astrophysics has to be rewritten.>Action 1: Mind-Machine Interface. Eureka Tech, investing 3k Computation. Unlocking Cybernetics.While the Beyonders ever strive to reach higher and further, they struggle against the limits of their own biology. Many Beyonders bear scars of pushing themselves too far, some even amputate legs to tolerate higher G-force. But an up and coming technology is threatening to kick this into overdrive, the Mind-Machine Interface. Prosthetics allow a cripple to walk once more, but even if its mechanical force may exceed the Hiirlai limb, it has been held back by its lack of touch and fine control. This is what the MMI will change, not only will it allow a Hiirlai to gain mechanical enhancements, but can even unlock whole new capabilities, like eyes that can see beyond the visible spectrum. While there are few who would reap the benefits of the MMI, the few do have more than enough influence to make it a national initiative.>Action 2: Suomu Offshore. Gas Giant Volatiles Extraction, investing 640 Production + 160 Pop, 1.6k (+25% = 2k) output.While the scientists are scrambling over the data of the neighbouring system, a rising industry has a daring new project for the resources of the Pronta system. Suomu Offshore has long busied itself with naval industries, setting out drilling platforms for deep sea deposits, as well as daring to try fishing in the Hiiso seas. These enterprises have been frought with danger, owing to the extreme hostility of Hiiso seas, but somehow Suomu has managed it well enough to expand its industries, into space. They start setting up aerostats in the atmosphere of the nearby gas giant, to start extracting volatiles from it. Aerostats are difficult to manage, but Suomu Offshore has plenty of experience with free floating structures, as well as plenty of experienced crews.>Naming: Gas Giant 1 in Pronta system rename to Merisuo.Suomu Offshore decides to stake their claim on the gas giant by giving it a new name.>Exploration Fleet: Survey the orange star system to the galactic northwest of Pronta.While there is much to ponder regarding what to do with the red star system, the Beyonder Fleet continues its exploration, heading back to Pronta for resupply before heading in the other direction, toward what has been described as an even larger star system according to the AKA-net terminal in the Pronta system.
Upon achieving a theoretical breakthrough in antimatter physics, Dvalinn researchers have continued their research. To supply their growing industrial ambitions, extraction operations have also commenced to harvest volatiles directly from their red dwarf star, Gimli.> Pop reassignmentReduce Cloner by 5 and add 5 to Order(what does extraction overseer do? I was thinking it would increase my metal/volatiles income but I can't see that cell referenced anywhere in my spreadsheet)> ExplorationScout my home system. Pic rel, there are question marks in the "Deposits" tab of the spreadsheet. Can this get updated?> Action 1 Continue Antimatter researchDoes this require an explicit action, or is it auto-queued from the previous turn?If it is auto-queued then can I instead try to improve Order by establishing a inter-system communication system? Justification is that increased communication ability allows for everyone to be aligned (laws, coordination, education etc). Something that might do 5-10 increase in order?> Action 2 Increase Volatiles extractionBegin extracting volatiles from the red dwarf in the home system. Can I do a 8 production/2 pop = 200 volatiles or something like that? Or more?
Action 1)Use extra computation this turn to figure out the runes on the moons. Other than full computation allocate psi and volatiles as appropriate. As the runes seem to harken back to powerful spells from a legendary past, this seems highly compatible with our new dimensional crystal tech making us able to channel ridiculous amounts of psi without much limitation.Action 2)Start colonization (multi turn action, allocate resources as appropriate) of the new planet without a biosphere in the warden system. Taking extra care to make sure that whatever plant/animal life is brought with, is compatible with the planet and will develop a healthy biosphere.Free actions:Exploration fleet gets escorted by the warfleet into the Conduit system after reports another spacefaring civilization has a presence there. Orders are to establish first contact and retreat in case of any hostilities.NON-ACTION POP ASSIGNMENT:With the crystals giving us potentially instant telepathic communication across space, productioncosts for state sponsored entertainment lowers significantly and we can focus on other things.- 15 Entertainers.+5 Sorcerer+5 Military+5 Production Overseer
>>6460923[Ministry of Labor Report]50% Proletariat Workers (Prod director)25% Intellectuals (Research)10% Revolutionary Artists (Entertainer)10% Red Guards (Military)5% D.Y.N.E Agents fighting against the corrupt E.V.I.E (Order)-------------------------------With the realization that the capitalists, more specifically the Mirmarian ally Kapeon, had expanded into not just the stars but the neighboring star system, a shock was sent through the entire Confederation. This naturally needed to be rectified, and quickly. The Confederation could not be contained to merely one star system while the Capitalists expanded unabated.Action 1. Work on prior Projects (3 pop, 200 volatiles, 400 metal, 500 energy)While there was a rush to get to the neighboring system and quickly stake a claim on whatever planet wasn't taken by the capitalists or at least form an orbital station in the system, the prior projects were still worked upon. Specifically the creation of refining hubs on the moons of the outermost gas giant and proper mining beginning in the various planetoids and asteroids that orbited our home. It would take time to set everything up, but these would be prosperous endeavors soon enough that provided for the workers and the state. Action 2. Kardagrod Military Base (1 pop, 500 energy, 200 metal, 200 volatiles)With the desperation to stake a claim to the neighboring system, the planet closest to the neighboring star would quickly be rushed to by a fleet escorted by military vessels. Upon getting in orbit of this world, patriotic soldiers and their families would be settled here, and defenses set up quickly and in earnest, away from Neo Kapeon or it's moon. With enough shock and awe in the movement, we'll be able to take the capitalists off guard and flat footed. By the time of their response, we'll already be secure and, ideally, incapable of being dislodged without significant investment by the capitalists. An investment that they'd lack in this new system, and similarly be unwilling to expend even if they did hold the capability. At least by the time our work is done...
> Slinkieswe may be lsinking it, but the economy is not doing GOOD> Action 1construct another mine, we may just make it - exploit that asteroid belt destructuvively.Put in 465 production with an upkeep of 46,5 production per turn and 14 employed pops we should get 2300 minerals enough to meet our needsFire all entertainers, we ain't no need so much spirit, reduce reprocuer emplyment to 25, put the 45 freee pops into production overseerws!!!!> Mars EcumenopolisWe have 500 energy per turn, that should be a satisfactory amountAction 1: Time to make a hole in reality. Use all our psi and energy to make a hole into the warp to conact an Daemon to make a contract.
>Action 1: Faster Than Light Travel: SlipspacePicrel, we basically figure out a way to travel at faster than light speed using theorical and proven mathematics. This ftl drive is dubbed the 'Borer'. Or translight engine. 1 eureka point spent >Action 2: Asteroid mining operations (minor investment)Using cheap labor that likely violates humans rights we start mining resources rich asteroids. Simple as.Short Post cuz I'm sick rn
>>64609371. "Peek-a-Booing" - Research Cyclical Cloaking - Dedicate: 100 Computation We have reached a turning point in our cloaking technology - a wide path has been opened to our future. Although we currently have is more than capable of being used in the field, it is not yet ideal. To attack hidden merely once is not enough; when in combat, the very outermost layer of protection is to not be seen. To keep the enemy upon that layer; such is our goal!2. "The First of Many" - Construct 1st Sovereign Warfleet - Dedicate: 100 Metal, 100 Volatiles, 100 Production The possible arrival of a foreign alien species has shown us that we can delay this matter no longer. In the orbital shipyards above Narah, the time had come at last for our people to gain guardians - to gain a spear with which to protect themselves. A warfleet, equipped all with the best of our cloaking technology. Though they shall be but the first amongst many, they are the first nonetheless. Through their might, our power and safety among the stars shall be assured!Free Action (Survey Fleet) - Explore Rogue Planet in the Corner of the Map (Southeast)The Exploration Fleet will continue with their task to explore the rogue planet.
>Goreminion HegemonyWith two first contacts running, albeit in an incredibly slow fashion, Gorm society is anticipating many things. Some great, some terrible, but for now there is nothing to do but wait, like the hunters of old would wait until prey slept, and for the rains that would bend things down to clear, so that water might be collected.Action 1. Idle Computation Innovation - Research never ceases and never ends. This is and always has been true. That being said, there is a significant difference between researchers searching for new and groundbreaking innovations, and computers computationally solving understood problems. That said when the computers are otherwise not contributing, why not let the researchers use them for some good old fashioned brute force ideation and exploration?Action 2. Computational Construction (Long action) -With the Fusion plant built, now comes one part of two to really make use of the Exoplanet that is fallen under Gorminon sway, construction of a massive computation complex.Exploration: With aliens to the north and Southeast, the fleet goes southwest to see what may be seen.
>Lakhore BoostersAction 1: (Eureka) Super Mecha Fighting Robot BattleshipThe Booster obsession with mech suits has long been a cultural pillar of theirs. Mechs are used for labour, transport, hobbyists make them in their garages and high performance models show up in booster sports. Mech suits, from the founding CT’s, the often modified WT units and the sleek commanding OT’s, are an everyday part of life.Recent breakthroughs involving transforming parts, high performance tracer technology and easily replicable flexdraulics lead to a completely new generation of tracer craft, the Space Tracer, or ST. The ST is a mech suit capable of transforming into a space-travel adapted form, allowing ST’s to navigate in space as easily as they do on the ground. Smaller ST’s generally tend to have sleek and aerodynamic travel forms, while much larger ST blueprints look more like space battleships or carrier craft that happen to be able to transform into giant robots to increase their combat power. The development turns the entire concept of a space fleet into simply another form of mechanised infantry, as befitting a culture so totally obsessed with giant robots as a solution to all their problems.More importantly, things that are not mecha, such as space stations and industrial craft, and some buildings, can be retrofitted into ST’s, gaining the ability to transform into giant (occasionally armed) mech suits.Action 2: Planetary Fusion Net (energy project spending 500 metals, 250 volatiles and 12.5 pop, completed instantly, using WT's)A colossal free energy project designed to kick Larkenore out of its economic funk, this massive array of networked fusion reactors lines the entire surface of Larkenore, connecting pretty much every sector of the globe to an unlimited source of free energy. The expected output of this site is calculated to be comically larger than any possible power expenditures, so no matter what the kids get up to they shouldn’t be able to stress the system.
With the castellan removed there is widespread despair. Raptors everywhere feel a shift in the air, the water tastes different, their hunts no longer satisfying. Some surrender to the miasma of purposelessness. Others reveal themselves to be vultures. They target positions of power for themselves and their family. Some wonder if this is the end...>Action 1 Kleptocratic FiresaleWith the castellan out of the picture there are now a great many houses that seek their own grand yachts out of the imperial coffees. (1000 volatiles and 1000 metal ends up either as yachts or decorates mansions [satisfying nobility]or ends up on the black market)>Action 2 Metal storageThe final action of the castellan prior to his collapse was the organization of an orbital metal storage facility. By utilizing the gravity wells of planets as "shelves" we can store vast quantities of metal. The catch is of course that this requires a lot of power, as the only way to move metal for construction is to send out a drone and have its course altered. Such a mundane goal, truly he had no idea the end was coming. All of us pray he returns, lest the vultures run wild.Free action - investigate the planet to our south that has an interesting anomaly on its surface. (This may have been lost in last turn's orders)
>The DaemonsI'm nervous. I've been here far longer than I like to be trying to establish a link between us and these things. And while I've been floating up here I've only seen them put up walls, without a hint of following the agreement we believed we've reached. The warmongers at home are ecstatic. They've circulated images of these satellite bombs to the public. "Provocation in the face of our peaceful attempts" is what they're going with. It's working though, sentiment back home is shifting from what I hear. Not going to lie, it's working on me. I just hope they pull me out and bring in a warship before things get worse...Action1: Expand military fleetThe naturalist parties had a strong start by promising peace and at first it seemed like maybe it could be so. But then these alien creatures built weapons in space as apposed to the promised embassy to lead the two nations closer. And the other parties jumped on the chance. Claiming it as evidence that the forest has no intention of peace and that this proves their ill intent, they whipped the global Daemon populace into a frenzy. With their paranoia vindicated, the masses demand a strong and precise response from the Administrative class. And a response they are all too eager to provide. The expansion of their military fleet and operations is fast tracked, with the purist and even some ascensionist parties promising their own kind of peace: through strengthAction2: increase volatiles productionThe industrial machines are expanding, but demand seems to outpace it still. This was true before the rumors of war raged through the Daemons. Now it is even more desperate. Though for now their mineral and energy needs are sufficiently met, they still lack the supply of volatiles they need to properly propel their various ambitions forward. A lack in supply the purist factions are pushing heavily to solve
>>6460926>Action one Study blackholes.With their improved ships researchers study the blackhole from a safe difference trying to understand how it works to the best of their ability.>Action two Research self healing ships.As the bioships further blur the line between animal and machine the ship healers and growers work together trying to improve the ships ability to heal on its own.>Action 3 Celebration.Wanting to boost the population's morale, a planetwide festival is held to celebrate the recent advancements in bioship technology.>Action 4 Construct Ship Hatchery.With bioships developing reproductive capabilities a facility is designed for storing new bioships and monitoring their growth.
>>6460923>Eureka PointSpend on discovering the 'Strings' resource>Free Action (Exploration)Explore the solar system to the North of my starting world.>"Diplomacy"Eventually the plan is to enslave it, since my drawback penalty does not let me conduct actual diplomacy. However, since this is an unusual situation, the Cynosure will conduct some basic investigation first before skipping straight to modus operandi. Start by trying to ask:"Who are you? What is your purpose? Why are you here on this planet specifically? Why are you alone / what happened to the rest of your kind? Are you able to provide value to us?">Action 1Use the ‘cyber-pop repurposing facility’ to help alleviate the overpopulation. Anything that goes over capacity, feed as much of it into the facility >Action 2As another method of trying to help address the overpopulation issue, I will begin construction of a colony ship so that my people and slaves can spread out to other worlds. This should give them more space so that things aren't crowded.
>>6460926> Herd of Xi'Ni> Action 1.Select alloys made from a specific ratio of a certain isotope of iron, Cobalt, and palladium are gathered and used to cover the mantles of our Psi-Thinkers, ideally to serve as heat sinks and cooling fins in case of an emergency. This would allow ideally for some 'latency' with the flow of energy being supplied compared to Psi produced. In layman's terms, once a Psi-Thinker burns the extreme amounts of energy to think the big Psi-Thoughts, the Psi-Fins soak up the waste heat, and allow them to 'toggle the energy' required to keep them in 'the zone', ideally reducing total energy consumption. Either way, no matter the effectiveness, members of the Herd can not help but whisper about how cool the Psi-Thinkers look now.> Action 2.As we move into the next pulsar star system, pushing further 'west' than any of the recently born calves ever remember going in their lifetimes, a simple accident turns into our next research project once the Filaments are done. A Neutronium Harvest as handing a Psi-Thinker a unit of the stuff, wanting to show his friend what all his thinking had earned the Herd, and the Psi Thinker wrapped its tentacles around it, and absentmindly pushed some Psi into it (Tell me what the interaction is and if the poor sap would have a chance to throw the Psi-Soaked Neutronium away from him please?)3. The Herd invests in at building their communications array, on the newly title "Deacon".>Movement: The Herd moves into the pulsar directly connected to the left of the current one.>Research: Finish Neutronium Filament?
ACTION 1: Investigate the creatureIt didn't take a genius to know this thing was dangerous and potentially temperamental but quite frankly there were so many horrifying abominations that popped up during the war that they wouldn't remember all of them. The Techne send a small armada of drones to observe this new creature.ACTION 2: Terran Supremacist Agenda(Increase spirit with psi), 6 PsiMeanwhile on Terra, while not despair there was a sense of Ennui. The Order knew that an unmotivated population would never really rise to the occasion and so the best Financiers were put to the task to radicalize Terra's population using their best ''Enlightened Adjustments''(Stockmarket and media magic). To the untrained eye it may look like normal advertisements or propaganda, but one who understands Magick would quickly realize the subliminal messages hidden in all of itFree Action: Throw 100 metals,100 Volatiles and 94 energy at the God ThingFor now, it's better to placate this thing with what's available.
>Action. Eureka! Industrial Ecosystems.>A new style of architecture and bioengineering that allows the construction of living industrial ecosystems that expand and propagate across a planet automatically until they have tapped all resources in the location, or can no longer be sustained.Long Winter and Amusing Birds watch a group of squirrels. There is an issue in the gestalt communication between them, one that the two trees have not yet corrected. Around and around, over and over, the rodents race back and forth, moving nuts from pile to pile, pulling from one to stock up another, then pulling from that to replenish the original. It is a fruitless exercise, unless the goal is indeed just exercise. Long Winter breaks the silence first, a ripple of irritated buzzing from the bee colony nestled in his branches. “This is how we have pursued things thus far.”Amusing Birds scoffed a bit, a silver tailed sparrow squawking. “Ridiculous. Our heap of nuts grows ever higher.”“Perhaps. But we spend more time running from heap to heap than accumulating anything of note. We must reconsider the foundations of industry entirely. A flower does not cease producing seeds because it was not ordered to make more. A rabbit continues to sire offspring. Our industry must follow the same parameters.” The gestalt of the squirrels is gently corrected, and each creature sets about gathering new nuts instead of shifting the ones in the current heaps. “Living factories, mines, powerplants? Ranches and plantations?”“An ecosystem of them, in fact.”>Action: Asteroid Belt Metal Extraction>Invest 160 Production and 40 Organics (acting as population) to produce metals (4X) from one of the local asteroid belts.Dreams of self-sustaining extraction ecosystems aside, the fact remained that a shortfall of metal loomed on the horizon, and so a sizable effort is launched to gather useful materials from the asteroid belts in the home system.