2nd thread for the space Nation rolaplay game!We have space to accept a few new players, but mostly to take over nations of players who quit. (substantial alterations permitted obviously)For some context on how the game is ran: it't has a supporting excel sheet and unlike most NRPs which follow a linear nation-growth curve SpaceNRP seeks to focus the unreasonable scale with space by being built around growth.Discord link: https://discord.gg/7eJPc2dbtThread 1: >>6446706I'd usually start a new thread only after the first one drops of the board, however with /sup/tg no longer allowing direct links that'd basically make thread 1 completely inaccessible if players of QMs needed to double check anything.
>>6470181>Free Action(s)Non-assigned pop action-5% reproducer+5% militaryNew non-assign pop percents: 35% Production Overseer20% Researcher10% Entertainer0% Reproducer15% Military10% Order10% Human ObserverExploration Fleet Action: Explore the rogue planet “near” the Grace system. >Action 1 [Construct a 40,8 Pop, 163,2 Production input Volatile Industry (investing 408 pops and 1632 production) around the Human Habitat System’s Gas Giant. Expected Output: 4080 Volatiles + 1224 (Economy of Scale)]With the Energy, Metal, and Production sectors having experienced great growth in the past century one resource has been sorely left behind. Volatiles. Now that New Horizon has entered a new stage of interstellar growth with multiplanet expansion it has been deemed necessary to secure this resource so that more colonies can be completed and new ships can be brought online. Such as the Horizon System’s newest great project. The–>Action 2 [Construct the Grand Armada (War Fleet) Investing 2500 Production, 2500 Volatiles, 2500 Metals for a Fleet Power of 250]While the caretakers can rest assured that planet-bound biodomes are safely secured behind planetary defenses there is still the issue that much of New Horizon’s industries are interstellar– from asteroid mines to supercomputers, gas giant extraction to solar panel arrays, without a way to defend these sights our nation can be starved and obliterated. And that's not even to mention we are now spread over two systems and have ambitions for many more. So with this situation the Horizon System has authorized the construction of a mass fleet of warships to defend our territory. While it is expected most of these ships will wait in standby, unable to be fully staffed or deployed, it is hoped that should the worst come, the number of ships, a showcase of our industrial capabilities, will scare off potential enemies. And should our ships meet annihilation, we will always have more in reserve.
>>6470181>Exploration Fleet Action: Further Analysis of that system RequiredThe report from the closest Red-Star System mentioned much in the way of Minerals, Volatiles and Projected energy extractables; but it failed to mention anything much further about the system's rocky worlds. The exploration fleet is commanded to give these two planets closer and more detailed scans to produce details of their orbital zone; average light, temperature and atmospheric readings, and to check for any more interesting factors that these worlds may or may not possess.>Action 1: Cybernetic Implant: Supplementary Bionic RespiratorsGas exchange through Mantle-Siphon Pumping across an internal gill may have functioned well enough to satisfy the crudities of Evolution of an Octopoid form, but with technology we can move beyond this limiting factor that has kept us bound to the waters of our home Biosphere. As such, we develop Supplementary Bionic Respirators to allow ourselves to survive in a far greater range of environs of altered or limited oxygen availability, and also to protect against the risk of Atmospheric toxins or biological contaminant.>Action 2: Cybernetic Implant: MechadendritesThough the Tentacle-Arms of a Sulub individual are fairly adequate at many tasks when used in coordination, the arrival of the population of 'Booster' Humans has demonstrated to us many of the grasping and manipulating advantages that the fingered ends of their own limbs possess. Accordingly, our cybernetic researchers work to replicate, adapt and make suitable Cybernetic tendril systems the Booster arrivals bought with them named 'Mechadendrites', in order to allow any individual Sulub's tentacle to be further specialised toward that Sulub's job function through cybernetic enhancement and implantation.
>New HorizonScouting report - Unlikely coincidenceWIth quarantine finally broken, the exploration fleet has uncovered something that aligns well with their processors but not their experiences up to this point. 4 worlds, one close to the sun, small and rocky. Another two theoretically capable of supporting life but have moons in unstable orbits above which accounts for their lack of ecosystems and atmosphere. Scans reveal that the final gas giant sized planet does indeed have a mostly gas atmosphere but there are also four moons in orbit.Analysis indicates that there is exactly one moon per planet in this system. The amount of hypotheses attempting to explain this have overloaded all computational processes within our exploration fleet. Thus we have referred to this system as the “Unstable” system. (Gained 20 discovery! There is no trace here of any life nor any wormholes. That gas giant is somehow familiar to our databanks, a more focused expedition might reveal more) >KuroyanLurking Report - Someone’s HouseOur fleet arrived in the indicated blue star system, immediately engaging stealth fields upon approach. This proved to be the correct decision: the system is inhabited by an automated resource/defense system. Ships are observed via FTL to another star on a multi-per cycle basis, it is possible that they have colonized other worlds OR that they have contact with ANOTHER ALIEN RACE. This is highly probable, as we ourselves know the GORMINION. We have also observed a small amount of bio-organic signatures located within the heart of this system. The planet in question is HEAVILY defended with 90% of the surface being covered with a massive defensive network, we are unable to gain detailed scans of it as traffic to/from the surface is too high. It is our hypothesis that these must be the leaders/organizers of this expansive network. Within we can likely find the command/control nodes that enable us to bend the automated network. However, we can find no evidence that the bio-organisms are ever without escort by automated defenses. This must be a truly paranoid race to have their guardians/servants so close to them at all times. (News of the new civilization at the head of a massive automated network has unnerved the people, lose 5 spirit. Gained 20 discovery. We have gained signals intelligence that will make infiltration easier, though we can find no opportunities to do so…yet)
>>6470181Capitalizing on the recent discovery of Organics, the Dvalinn commission construction of a bio-waste recycling facility to convert some of the waste of their massive population into organic material, to fuel continued cloning. Now that antimatter is being employed to store energy, scientists begin researching practical military applications for the technology. Computation bottlenecks delay the inauguration of the Department of Diplomacy, and therefore negotiations with the neighboring avian empire are yet to be finalized.> Pop reassignmentReduce Researcher to 10% (e.g. -10)Increase Military to 15% (e.g. +8)Increase Extraction overseer to 19.25% (e.g. +2)> Fleet actionExplore the southern Beeleeji system (picrel)> Action 1: Produce OrganicsUsing the newly discovered Organics ratio 2:1:2=1 [energy:volatile:metal]) to spend 2000 energy, 1000 volatiles, 2000 metal to get an organics building that requires 200:100:200 upkeep to produce 100 organics (or 125 with economy of scale)> Action 2: Research antimatter offensive capabilitiesResearch to unlock both lasers/rail guns using antimatter as the energy source, and torpedoes/missiles (in the traditional sense for ship-to-ship combat, but also for repurposing asteroids as guided missiles)
>>6470181The brightest days in history has come to the Hiirlai, figuratively and literally. We have made contact with other civilisations, and they are accepting, open to us, meanwhile our economy never ceases to boom. It is also literal with the Golden Program showing brightly lit landscapes, ones that make Hiiso's days look dim in comparison. But that also drives a pang of sadness, that we thought our home warm and bright, only to learn we were stuck in a dark and dingy corner. But living in Hiiso is still the gentlest, thanks to all the infrastructure.>Work Allocation: Move 5 from Entertainer to Order.>Action 1: Vitae Jacket. Cybernetics tech, 1k Computation. An advanced undersuit controlled through the MMI to keep you alive.While Kultai 1 is a safer planet, that doesn't mean it's free of danger, it just comes from the darndest things. While early astronauts were highly trained, now even regular people can go to space. These people get lazy, they miss details, a small bit of damage eventually leads to a suit breach, or they set the temperature wrong and get heatstroke in the middle of a mission. All of these accidents eventually leads to the development of a new undersuit, that gives full feedback to the wearer and can even regulate things previous suits couldn't. The amount of data and control is too much for a regular interface, but the new Mind-Machine-Interface proves perfect, with people coming to know this undersuit like a second skin. This undersuit proves its worth when one pioneer got shot 37 times by criminals, yet managed to survive, thanks to the suit not only sealing its breaches, but plugging the bulletholes as well. This earned it the nickname Vitae Jacket. This device can be sure to prevent death from anything but catastrophic damage (a bullet to the head will still do you in).>Action 2: Valkoihaara Solar. Solar Industry around Pronta (home star), 1 280 Metal and 320 (/4 = 80) Pop input for 3.2k (+30% = 4.16k) Energy output.With the manpower demand of Suomu Offshore satisfied, Valkoihaara Solar can resume their work. Amassing vast quantities of material in orbit, they set about building their solar collectors, as well as habitats for workers. Though they are surprised at the projections on the amount of work needed, the manpower requirement will be satisfied immediately. The Valkoihaaralai thus upsize the build, to take advantage of the work surplus yet still enough for the demand to be immediately satisfied. This will surely dethrone Kupu Atomics' dominance in the energy sector.>Exploration: Survey the black hole system south of Pronta.With contact made with our two neighbours to the east, the Heartlanders are happy, but the Beyonders want to know more of the cosmos. Thus their next stop is not a solar system, but a black hole one. They are curious regarding the way this black hole works, perhaps they will gleam some secret from it.
[Secretary His Majesty's Royal Treasury Report]50% Laborer's, Managers, ect. (Prod director)25% Scientists (Research)10% Actors, writers, ect (Entertainer)10% Soldiers & Officers (Military)5% E.V.I.E Agents fighting against the corrupt D.Y.N.E (Order)-------------------------------While tensions start to cool a bit, the Mirmarians have chosen to focus inward a bit so they could extend further outward than ever before with a great expedition in the works, just needing to be set up. Though, the news of mechanical augmentations by the socialists is cause for concern, even if it's proof that they desire cold, unthinking robots to a real Harunko with a real soul. It is only a matter of time before they all become brains trapped in metal cages at this rate isn't it? Still, the Mirmarian empire would have it's shot at getting it's own major edge over the Yulis soon...Though it was a shock how effective the communists have been since space started to be properly colonized...>Action One. First Expeditionary Fleet.With the military base that Yulis set up, and various tensions starting to cool down, combined with the encounter and first contact with aliens not too long ago, the desire for deterrence is greater than ever before. And the best deterrence is a big enough stick to ward anyone off. As such, extensive shipbuilding programs see the Mirmarian Stellar Navy surge in size as ship after ship is built. As such, with so many forces, a new fleet is created, called the First Expeditionary Fleet. Mostly made up of lighter vessels, the fleet is mainly designed for discovery, partially in the hopes of finding and engaging in trade and diplomacy with other aliens. Besides, it would be quite important to engage in these expeditions before the reds manage to deliver their poisoned words to those who are unaware, especially given these aliens might think we are all part of the same government.>Action Two. Decryption. A while back an alien artifact was discovered on one of our worlds. Unfortunately, it is encrypted, which means there is probably something important hidden away just waiting for us to crack open and make use of. If nothing else it'll at least help E.V.I.E in dealing with D.Y.N.E by getting us better decryption software, but ideally this will allow us to get quite the treasure-trove of military designs, weapons, engines, or something that could help aid our military forces for any skirmishes or potential spats with the communist's...Or aliens, for that matter.
>ACTION1: Research Hypermemetics warfare(Find a way to physically kill the dreamplague by entering the human noosphere)A practice that was forgotten, yet used very often during the war out of necessity. The danger of weaponized memes is their ability to simply impose themselves in a man's Id with him being none the wiser. For that reason the best way to fight back against them is one of two thingsThe first is propaganda, to push back against the meme. However, psionically enhanced or engineered memes are so absolute that they can be very hard to counter in this way unless using very specific mnemonics and mental constructs. The second, and the one the Order of Techne's researchers in a joint exercise with Wise Men were looking into is to physically enter the human noosphere and blast whatever anomaly is there to bits. The problem is less doing that and more doing this while minimizing collateral damage and accidentally making vegetables out of random people.The best training so far is something akin to an AI sandbox, where a portion of the noosphere is isolated inside of a compound and soldiers with high willpower and sent to train inside for the eventual operation.>ACTION2: Hephastus HyperConstruct(1900 computation building taking most of the space inside and outside one of Hephaestus' moon. 380 energy, 190 metals and 38 psi)With the appearance of aliens at the edge of the Solar System, the Order of Techne is once more scrambling as they realize that the efforts to scale Terra's industry were simply not enough. One notable problem lies in the area of research. It is slow and tedious, the current tools wholly insufficient for the ambitions of Mankind should it truly ascend beyond barely surviving as a space civilization. To that end, one of Hephaestus' moons is sacrificed to make a gigantic Construct, a laboratory and research center of proportions not seen since before the War. Entire lavatunnels and valleys turned into space for datacenters and particle colliders, with every single rare and sophisticated tool one could dream up. Working here is an engineer's wet dream, and thankfully for the modern man living in Techne territory, jobs are gonna be open for a long time>MILITARY FLEET ACTION: Use the fleet to bomb the fuck out of the warping beacons on Mars, destroy them. If possible use this action to also blockade mars from space to shut down its economy
>Action. Research. Integrated Solar Collectors. Energy production is increased by organics productionCows with leaves! What will they think of next?>Action. Industrial Ecosystem. Production Center on one of the moons. Max size that can be done in one turn. 228 Energy, 228 Metal, 114 OrganicsThe Factory must grow.
>Action 1: Webshale Planetary Hypercortex: 1600 energy and 400 metal on the rogue planet for 15000 computingEvery surface across Webshalle is scoured and flattened down, perhaps as revenge for the stonecurse, moulded into a smooth and featureless orb. Foundations are laid, concrete and metal laid over, and circuitry and wires and banks of computational nodes come to dominate the surface. Save for the few utopian bubble dome colony cities that dot its surface, the entire world is consumed, swallowed up by thrumming computers and lightspeed data cables and heat interchange fans that blast thermal energy out into the darkness of this atmosphere-less rock.A great ring is built miles high, across the equator of the world, and then another intercepting it, and six more, a hyperway for the scattered thoughts of the great machine to unify and coalesce into usable output, and for maintenance droids to skitter and maintain at least 93% functionality at any one time. This is perhaps the mightiest computation apparatus ever devised, able to simulate and solve near any question that could be asked of it.The Starstorms look upon their horrifying work and really hope it won’t turn evil and try to kill everyone. Luckily it has no production facilities to make use of if it did choose to do that.>Action 2: Torquetoo Solar Harvesters: 260 pop and 1040 metals to make 3250 energyAn endless array of solar collection satellites, they soak up solar power and beam it across the system to wherever it might be needed at any one time. Specially designed craft can operate entirely without reactors within Torquetoo, so long as a fitting receiver is attached, able to travel under ion impulse as their batteries are kept permanently topped up.>Exploration: Explore the Mysterious North hyperlane system
>Lakhore BoostersAction 1: Webshale Planetary Hypercortex: 1600 energy and 400 metal on the rogue planet for 15000 computingEvery surface across Webshalle is scoured and flattened down, perhaps as revenge for the stonecurse, moulded into a smooth and featureless orb. Foundations are laid, concrete and metal laid over, and circuitry and wires and banks of computational nodes come to dominate the surface. Save for the few utopian bubble dome colony cities that dot its surface, the entire world is consumed, swallowed up by thrumming computers and lightspeed data cables and heat interchange fans that blast thermal energy out into the darkness of this atmosphere-less rock.A great ring is built miles high, across the equator of the world, and then another intercepting it, and six more, a hyperway for the scattered thoughts of the great machine to unify and coalesce into usable output, and for maintenance droids to skitter and maintain at least 93% functionality at any one time. This is perhaps the mightiest computation apparatus ever devised, able to simulate and solve near any question that could be asked of it.The Starstorms look upon their horrifying work and really hope it won’t turn evil and try to kill everyone. Luckily it has no production facilities to make use of if it did choose to do that.Action 2: Torquetoo Solar Harvesters: 260 pop and 1040 metals to make 3250 energyAn endless array of solar collection satellites, they soak up solar power and beam it across the system to wherever it might be needed at any one time. Specially designed craft can operate entirely without reactors within Torquetoo, so long as a fitting receiver is attached, able to travel under ion impulse as their batteries are kept permanently topped up.Exploration: Explore the Mysterious North hyperlane system >ElyriaAction 1) Build research facilities (200 computation)action 2) The psy crystals facilitate a network of instantaneous communication and thought transference (Order buff, not sure if this is supposed to be a research action or infrastructure?)Bonus actions:add 10% pops to researches (10% are currently missing in the assignments)Feed entity with energyExploration fleet explores planet in the voidWarfleet protects jumpgate to the warden system from the conduit system
Action 1. Stellar Grade Tractor Arrays- Tractor arrays are something that is of great use to Gorm society. However, there's a problem with them. How short ranged they are. While Tractors on personal and even some few vehicular scaled have a use, they ability to scale them up to be useful in space has been extremly costly. The expansion of the array to affect stellar distances effectively made them too bulky, fragile and costly to be of actual use to the Hegemony. This has changed, with the novel configurations of Dark matter allowing a heterodynamic graviton field to expand vastly further in scope for comparatively little cost and room. While this is too large for personal scale tractor arrays, it still allows ship and even some stations to have tractors equipped now, vastly expanding a slew of options for Gorm Society.Asteroids, and their varying pitch and yaw can now be held in place, or moved to a less fraught area to exploit. Deposits buried under the earth can now be moved more cleanly, quickly and easily, in layers, not disturbing thing by use of physical force, and thus reducing chance of accidents. Dark Matter can be taken from it's orbit around exoplanets of multi-star systems with ease. Even the harvest of stellar plasma is within reach, should a ship or structure be hardy even to withstand the heat, and with Gravitically Compressed Crystalline Alloys being ever more widespread, that is not too far off, surely. Even the Military is looking at implementation of the devices. There are numerous ways a catching an object in a Graviton field and then altering it's matter distribution could be useful for combat, limited only to the imagination of the wielder, and how proofed the array is against both harm and stress.(1 Eureka)Action 2. Colonization - There exists a habitable world that is densely jungled in the system to our west. It and it's myriad moons and other planetary bodies will be of great aid to Hegemony and Gorminon people. While settling it does put our people in easy reach of the Sol system as well as the mysterious machines that run the trinary, it has been determined that there is nowhere in the hyperlanes that is not near a star faring race or polity to be found. Thus an already livable biosphere is the best bet for Gorminon first steps to truly be a extra sytem polity.(300 Volatiles, 240 Metals (20% discount due to my first Eureka, on both cost and upkeep), 1 Population)Exploration Fleet- Skirt the Sol system and explore the hyperlane past them, Break contact and avoid any interceptors back to freindly or neutral space if the Order Anthropic, the Martian Ecumenopolis or Slinkies move to intercept.Military action - Protect the home system and new colony.
Post above is for the Gorminion Hegemony The Grand Margrave does not mess around with gravity, that shit is for earth bound mammals and fools!
>>6470181>Action 1:Increase Energy Output. Dedicate all unoccupied population towards this. I also hit the maximum capacity for m metal stockpile, so this is a good time to eat into that.>Action 2:Begin researching "- alter-resonance weaponry - you can destablize matter making it collapse into energy good for cutting and exploding">Free Action (Military):I was told on the Discord that attacking with my military is a free action. If that was incorrect, then this should replace my Action 2. Mobilize the navy and send the 20 power fleet combined with the 10 power fleet to attack everything in the Solar System south of the Conduit System. If all enemy spaceships are destroyed and any orbital defense stations are obliterated, begin a siege blockade of their colony world. Hold them hostage and threaten to bomb their civilians if their navy retaliates.>Free Action (Exploration):Send my exploration fleet to the solar system that is two stars left of my Homeworld. The one that's just to the right of that blue team... the Zuthuli I think?>Free Action (Tech Event):"free basic tech from the cybernetics root (some sort of brain-flesh interfacing, costs no action just state something reasonable)"For this I'd like to make some improvements to the slave obedience methods I use. Whether it's bomb collars or brain chips, I want to make them more effective. Gameplay-wise I hope this would look like a decrease to the percent chance that my worlds will rebel, and that if they do, their strength won't be as much.After that little uprising of Cyn-1-RP2 on turn 3, I am a little apprehensive of seeing that sort of situation repeat.
>>6471453Prioritise Hypermemetics Warfare for research, then dump the rest into Enhanced Workflow
Those rebels, those lagging birds, those EGG SNATCHERS had decided to pick this moment to revolt. In hindsight he really should have seen this coming. New emperor was bad enough for their control over the countless machinations of state enterprises. Now there was someone they had to answer to, someone who could dismiss them and worst of all: someone who tried to take their money away. Facing the end of their industries, the end of their authority and perhaps the end of their lives large numbers of nobility had risen up in revolt. This was absolutely not a good look for the empire, not with their newest subjects on hand. What was he going to do..."Why not buy them off?" His charge had spoken out of turn. A first to be sure. But he wasnt avoiding the Castellean's gaze nor was he pecking at his wings like he usually did when unsure of a course of action. "Go on""Theyre scared because were taking too much from them. Theyre cowards, all of them and none of them would have done this alone. We know who is after the money, who is after the throne, and who just wants to mess things up before they slam into the soil with finality. All we have to do is delegate state enterprises as hereditary grants to those who can be bought. Those who want the throne dont want it, not really. They are after recognition, status, both of which new titles can provide.""And what of those who simply want to mess things up?"His charge turned outside to where is newly acquired solar beasts frolicked in warm orange light. "My pets look quite hungry dont they..." COLLAPSE ACTION - PARTIAL PAYOFF- DECREASE RESOURCE PRODUCTION BY 10%With 2/3rds of the rebels put down, the remaining portion will be easy work Action 1 - Create the 19th Lead Flock - A war armada under the command of the Grand Castellean 1000 volatiles, 1000 metal, 1000 production (Reassign 4% production managers and 1% researchers into military for the new armada)Action 2 - Organize a sweep of the nobility that oversee critical systems/positionsIt should never have gotten this far. Our nest watchers have been slacking. Now they will abandon subtlety to begin breaking down roosts, examining entire clutches to the last eggshell and questioning those who work around the nobles in question. Signs of betrayal will be dealt with swiftly via choice tribunal or exile. Those who choose exile will be escorted to a world of their choosing within the Davalin system (once we work out the details via diplomacy)Exploration fleet - Send it into the hyperspace lane where the sons of Davalin originated from. We must understand what they have before we make a deal.
> MePsychic attack. Target order - at anthropic order > SlinkiesBuild biggest stationary defense platform we can around our home world in 1 turn
>>6470181Nobody warned me how slow the Forest is. I speak, and then I wait. And wait. The tree-minds consider every word as if it might take root. My staff swear the delay is just thoroughness, and my processors swear otherwise. A thousand of my cycles for a single answer, and yet when it arrives it's never wrong. Back home they call it stalling. I'm starting to call it care. Strange thing for me to say, I know. Either way, the real negotiations have begun, and for once I'm not the most nervous one in the room. Technically there is no room. Just a lot of bees.Free Action: Pop reassignmentRaise military allocation to 15% to properly crew the new fleet.Action 2: Eureka - Psi-reactive materialsThe metallophyte lineages that mineralized the first logic gates are reacting to the psi traces in the colony's metal. The Naturalist grove-keepers, long used to coaxing quiet value out of their ancient microbes, are given the resources to learn how far it goes. If their oldest craft can pull a trickle of psi from raw ore, it can probably pull much more.Action 2: Survey the colony's Living ArchitectureSomething in the new colony is growing faster than anyone planned. A self-propagating structure is eating into the planet's crust, and the extraction models say the world won't last long at this rate. The Naturalists take the lead, sending survey teams to understand it before it consumes the place. Unlike the Purists, they know the difference between harvesting a living thing and being harvested by one.Scouting action:Scout the X south east of my Y system
>1. "Shaping the Golem" - Research Alien Servitorization Tech - Dedication: Eureka Point, All Computation Not Already Dedicated To The Cloak Project After seeing the sheer width of the "mining" operations of the Slinkies, there has been some great interest in the Veche of Kuroyan to put such abilities to work - to our work, to be more exact. And so, our next, greatest project will be to create the technological advances necessary to turn aliens under our control into SERVITORS, Cyberized servants modified for loyalty and service - with such a system, not only may we expect full loyalty from such servants, but we may also further increase their efficiency in the future with work-related cybernetics. >2. "The Lifeblood of Civilization" - Energy Complex on Ahara System - Dedicate: 2000 Metals, Available Pop (To be finished as more workers become available)The acquisition of the metal mines has given us a budget tenfold what we previously held - and we shall put it to good use! Although it may not be finished until our new "workers" are brought back, we can begin it now.>FLEET ACTION. "Today's Subject..." - 1st & 2nd Fleet to Sol, to Capture As Many Slinkies as Physically PossibleWe shall not let down - we must press our attack, onto the source of the menace, onto Sol! Yet to merely eliminate these slinkies would be...wasteful. Our fleets shall thus have a new mission paremeter - to, through whatever method necessary, drive the slinkies into our control, that their entire race, in their endless swarms, to be put under our control. >POPULATION ACTION - CHANGE ASSIGNMENT Production Overseer - 70% Military - 10% Reproducer - 12.5%
>>6470181Sorry, just gonna put my actions in. >Herd of Xi'Ni 1. Continue migration to the next pulsar star in our path towards our home system. 2.Improve our reactor buildings with Neutronium.
TURN 8QM#2 was replaced with QM#4, everyone please clap> WAR UPDATEUpdate to ship combat: At the start of the battle players pick what they want to do. Flee on first contact? Stall for time with part of the fleet while rest guns for a strategic target? All possible. To prevent battles from dragging endlessly each turn the site which experienced more losses will do a 1d100 roll and if it rolls above their psirit score, their ships will flee. If their fleet lost more than half HP the roll gains a +10 each combat turn after.Bombing vs Occupying planetsarmies count separate to fleets. Armies can engage in orbital planetary defenses around the capital planet (only) - meaning secondary world are easier to take. You can sneak armies, but not fleet past orbital defences and fleets (ex.: defense platforms) without stealth techs each 1 army unit has a 10% chance failure. Sotrying to sneak in 5 units has only a 50% success chance. Bombing a planet into submission destrioys all local infrastructure - effectively 0 actions and causes pops to flee. Pop flight will result in the buildings partially being rebuilt on the planets they fled to. Taking a planet by armed occupation can result in claiming local buildings. Different stats matter for occupying vs vassalizing vs annexing a planet. Unless you have some anmazing tech dirrect annexation is basically impossible. A prolonged occupation stage reliant on your order stat and stationed military pops or a vassalisation stage tied to your prosperity an resource economy are a necessary intewrmediate.War pop typesHippies - if you one-sidedly genocide a nation. You will get hippies which will obstruct your war effort internally. Establishing a causu belli, false flag attacks n your own populace or actually fighting a balanced war can aid thatLoyalists - pops in colonies and occupied planets loyal to your nation. if war errupts they will side with you. This prevents conquered players ignoring vassal mechanics Sympathizers - pops from the overlord's nation which are synmpathetic to the suppressed nations' plight. A vassal who wants to break free has good reason to tyr to foster them. They will also naturally emerge if you abuse or neglect a vassal or occupied planet Rebbels - pops in active revolt. The more you have the worse your economy will become. Military pops are needed to supress them and they may not just shut off local resource production but turn it negative. Fostering rebbels is one of the ways to independance. Direct annexation attempts will result in maximum rebbels innitallyBombing into submissionI'd say 2 buildings per turn with a fleet of 10 with 20 prosperity damage each seems fair. Then the planet is genocided at 0 prosperity so without defenses a fleet of 50 deletes any planet instantly if it can overwhealm the defenses
>>6474261>END OF THE SOL SYSTEMAs the humans have gone insane so did their consensus reality shatter. The system became one that breaks the very laws of reality. An anomaly within time and space.Venturibng inside is still possible but dangerous. One will find no large nations or ecumenopolises, but instead a shattered assortment of post-apocalyptic tribes surviving on pieces of planets trapped within suspended unreality> Yulis & MirmariaHEAT GOES UPEVENT: Balanced economy - gain 2 prosperityREDDEN THE SUNSHINE: Cells busted - you gain a permanent -10 roll to subversion rolls on the sunshine confederacy. Both you and them loose 2 order each.ACTION 1You begin the creation of a warfleet. The fleet will finish production next turn.ACTION 2Decryption begins and with your massive computation finishes quite rapidly. The information is decrypted providing the blueprints for a project called ‘duosoul’ a project utilizing computation to allow for effective immortality and bi-possition of entities via digitization of consciousness while it remains linked to it’s host body.In other words it’s a key to a form of immortality. Thanks to having cybernetics the first step is easily implemented (+100% output for researchers and order jobs, add ‘trader’ job’, +25% computation boon, +10% pop growth rate, pops gain a computation upkeep)*traders help boost prosperity tolls in the same way overseer doesThe second stage, allowing true permanent linkage with a co-self in cyberspace may be achievable for 10 000 computation, however the 3rd stage true cyber-reality modernisation will require a resource we’re yet to acquire: Strings.YOU GAINED A EUREKA POINT
>>6474263> DaemonsPops reassigned, you loose 10 order dipping it to 60. (low, not good)EVENT: Revolt on the prison world - the prison world defects declaring independance - you loose 20 Order and 5 pops (order critically low, danger of civil war!)ACTION 1You discover ‘psi’! The material of thought. Who knew synthetic beings could become wizards?Thanks to the discovery of psi your psi-active material drastically increases it’s psi output and you gain Wizard jobs producing psi.So what can one do with the discovery of sorcery? One can summon and communicate with extradimensional entities, one can manipulate mental stats alter their caps, alter how theywork and obviously cast spells, brainwash and so much more!*note any wish to research sorcery/psi related technology requires creating dedicated psi-computation unitsYou may research Alchemy related techs (transforming materials into other types based onhj “market”-values - imagine market trading)ACTION 2Researching the structure your scientists discover that it’s actually a cousin to your kin in a way. A semi-sentient rock however instead of working of electronics it works of psychic impulses. A bizarre self devouring creature subject to a ‘bug’ in it’s system which makes it alchemically alter everything around it into itself only to then exkreet the unnecessary surplus as usable metals.Upon witnessing it your people ask themselves… ewouldn’t have eaten the planet long before then? The answer gives only one obvious solution, it wasn’t there before. it’s basically a kind of ‘prion -disease’ your colonists gave to the planet’s psi-active litosphere.SCOUTING What you found is the Psi-Star the largest collaction of psi in living space. A star that’s perfectly dark and perfectly cold, but screams in a billion trillion voices heard through the vacuum of space and now you see that it is. A mass of coils boiling within a well of gravity - massive psi deposit.> Gorminion HegemyNOTE: a building you should have gotten on turn 3 was never marked completed, and one was built way weaker than it should have been - the opportunity cost is more than just giving back the lost resources so you get a 3rd action next turn insteadCOLONY EVENT: Lingering souls - your colonists notice the planet has lots of weird evenly space irregular mounds and they also swear that they are being haunted by ghosts. Colonisation extended to take 4 turns due to colonists not wanting to go - potential psi/magic related insights on further investigationEVENT: Security force demoralisation - you loose most of your order employment, -2 orderACTION 1Stellar hauling arrays are constructed allowing large scale transportation operations -> double all input and output of currently existing buildings (buildings cost 5x not 10x upkeep to construct)gain 20 prosperity, with prosperity capped you gain resources for the stockpile instead
>>6474264ACTION 2You begin the coloniusation of Gor2-2. It will complete in 3 turns>>6474261FORGOT THE NEW SHEET LINK> NEW SHEET LINK::: https://docs.google.com/spreadsheets/d/1PbxfPqLGlALY0rG6D6YJFCnVhYGkI3QXqPtK5-B0jMI/edit?usp=sharing> Anthropic OrderEVENTl: last Crime bosses publically executed - you gain 10 order transferred to 10 spiritREALITY WARP EVENT 1: Nicoll-Dyson derelict reactivation - feeling the sun shot down ancient automatic defense system begin shooting widly, you loose 10 prosperity as your cargo ships are destroyedREALITY WARP EVENT 2: Silky-Infrastructural collapse - it appears the war on ther slinkies has caused them to neglect their orbital infrastrcture sending a large amount of asteroids towards Terra (they will hit next turn causing pop/prosperity damage or harming buildings, but can be made in 1/5th the cost metal mines too (metal deposit size 400), you can offsource this to a foreign empire)THE WARkay shutting down the mars economy results in them being cut off from their space-born energy installations. Not like that matters however as due to your ocntinued agressions the Solar Fairies have decided to turn off the sun. So at current you produce no energy, thus no production, metals, volitiles or computation. But luckily ass all your industry shuts down, your stockpile will not decrease, but you loose 15 prosperity, 30 next turn I will roll 1d100 and on a roll above 20 the beacon is destroyed and above 50 they also loose 1 building permanenetly1d100—20:0751 ⟵ [51] 1d100—20:08the beacons explode halting their destabilisation of the system, 2 dimensional instability events this turn1d8—20:085 ⟵ [5] 1d8—their metal building is destroyedtheir per turn 1,1x growth is halted this turntheir 20 fleet power fleet is created, but is crippled to 10 fleet power due to the production collapse (your's has also halved power for the same reason next turn though)
>>6474265> CynosureThe schock collars are instituted giving you a boost in order and reduced lsave uprising change in exchange for lowered slave-op-growth rate and slaves gaining a computation and metal upkeepEVENT: Luxury smuggled goods - you gain minor stockpiels on strings, neutronium and antimatter in exchange for a loss in orderCOLONY EVENT: You discover an ancient precursor device. Finding out what it is will discover intense study (computation action/reasearch)ACTION 1Your volitiles facility from last turn finishes (you lack propper volatile storage facilities as you produce 17000 volitiles per turn with maybe 4000 storage)Your energy production facility finishes right away providing a large supply of energy.ACTION 2Alter resonance weaponry 495/1000 computation. You can destabilize and ‘evaporate’ any type of matter into radiation. The technology will finish in 2 turns - construction of AR weaponry will require stringsWAR: (YES IT COSTS NO ACTION)EXPLORATION: Exploring said system reveals a huge albeit quite generic system ultil you explore the 2nd rocky planet and what you find there is primitives! A race of beings inhabits the planet which resembles giant crabs made out of rock. They possess sentience and a civilisation corresponding to the bronze agePOP ALLERT: AS THINGS STAND NOW YOU ARE SET TO GAIN 5000 POP NEXT TURN CAUSING ANOTHER ORDER-COLLAPSE You gained a eureka point> Beeleji*organics shortage your beasts of war are about to hungerYou risk it and only pay the rebels off partially. 20 of the 40 strong rebbel fled dissipates and your aether drakes fly out to challenge the reminder… you however only have 15 fleet power.Your fleet is defeated and routed albeit a physic victory was near it’s grapes. The king’s fleet managed to flee without any sustained damage and the rebbels were too damaged to continue an advance. A stalemate sets for this turn.EVENT: Steady low waage spread - wages lower, whiule prices rise; you loose 5 prosperityWHALE HUNT EVENT ROLL: 98 improved to 100 by character (not starting next turn he has a chance to die, your emperor has one extra good turn)Another nebula-heart leviathan is spotted and hunted. This time it has 5 young. It’s meat is butchered and the young are adopted - the Emperor’s own fleet gains 5 extra war-fowl (3 mil power each will increase by 1 each for 5 turns)You gain bulk organicsETERNAL COLLAPSE EVENT: Empire supply lines falter strongly stringing food supply - no pop growth this turnACTION 1 You construct a fleet of steel to enhance your military capability further.ACTION 2Curtail nobility - your order jobs now also reduce your eternal collapse roll by half their number (so 4 currently, because further halved by few pops working jobs 2/47) but have an increased upkeep (much production)
>>6474266> XiNimiss, the post was put in too late. Feel free to do 4 actions next turn (repost the turn so it does not get burriedb y the upate please)> Spawn of ZuthulimissSons of DvalinnEVENT: ANARCHIST COMMUNES - anarchist communes sprout up around Dvalinn space, they seize production andcreate closed economic loops (40 pop appropriated, half 25% of your resource output appropriated)FREE EXPLORATION: Southernmost Beelji system-Red DwarfM: 53344 V: 646037 E: 300005 -Rocky Planet 1M: 98 V: 0,0152 -Rocky Planet 2M: 75 V: 0,006 -Rocky Planet 2 MoonM: 32 V: 0,3 -Rocky Planet 3M: 87,5 V: 0,011 -Rocky Planet 3 MoonM: 42 V: 0,55 -Rocky Planet 4M: 87 V: 0,0108 -Rocky Planet 4 MoonM: 41,6 V: 0,54 -Gas GiantM:2387 V: 2815 -Gas Giant Moon 1M: 49,2 V: 0,73 -Gas Giant Moon 2M: 40,4 V: 0,51 -Gas Giant Moon 3M: 55,6 V: 0,89 -Gas Giant Moon 4M: 48,8 V: 0,72 -Gas Giant Moon 5M: 20,8 V: 0,02 -Gas Giant Moon 6M: 44,8 V: 0,62 -Gas Giant Moon 7M: 51,6 V: 0,79 -Gas Giant Moon 8M: 32,8 V: 0,32 -Gas Giant Moon 9M: 45,2 V: 0,63 -Rocky Planet 5M: 91,5 V: 0,0126 -Rocky Planet 5 Moon 1M: 44 V: 0,6 -Rocky Planet 5 Moon 2M: 38,8 V: 0,47 -Asteroid BeltM: 7156 V: 71 ACTION 1: Produce Organics ACTION 2: Research antimatter offensive capabilities
>>6474267> Sulub TechnocracyExploration Action savedEVENT: Increased curfew compliance - gain 5 orderACTION 1: Cybernetic Implant: Supplementary Bionic Respirators ACTION 2: Cybernetic Implant: Mechadendrites > Spawn of ZuthuliNO ACTION SUBMITTED, 2 ACTIONS SAVED FOR NEXT TURN> The ForestEVENT: parasitic pathogen discovered and cured - you gain 5 discovery and +5% pop growthACTION 1: Research. Integrated Solar Collectors. Energy production is increased by organics productionACTION 2: Industrial Ecosystem. Production Center on one of the moons. Max size that can be done in one turn. 228 Energy, 228 Metal, 114 Organics >Sunshine ConfederationEVENT: Special Adminsitrative regions exploit loopholes - areas made as preserves for religious and minority ethnic communities exploit their special rights to promote drug tradeand gabling (loss of 10 order)EXPLORATION ACTION: Survey the black hole system south of Pronta. No technology to find black hole deposits yet-Asteroid BeltM: 1371 V: 2 ACTION 1: Vitae Jacket. Cybernetics tech, 1k Computation. An advanced undersuit controlled through the MMI to keep you alive.ACTION 2: Valkoihaara Solar. Solar Industry around Pronta (home star), 1 280 Metal and 320 (/4 = 80) Pop input for 3.2k (+30% = 4.16k) Energy outputCOLONY EVENT: Precursor masterwork / Eureka cascade: +2 Eureka points (or instant Eureka), a unique wonder building, and a permanent empire-wide discovery or production bonus.NYXIN EVENT: Precursor masterwork / Eureka cascade: +2 Eureka points (or instant Eureka), a unique wonder building, and a permanent empire-wide discovery or production bonus.
>>6474267>Elyria Our archives are empty. The empress knows nothing. History and legacy will not provide the answers we seek. We must make our own path in this dark time. Therefore we have established a new computational academy to light our way. It is double the size of our previous facility and equipped with all of the necessary materials to drive innovation. Unfortunately this has taken up a lot of our energy, so we are only able to send a pittance to the entity. However, it appears…happy? We suspect that it has been starved for a long time though we dont really know if it understands time as we do. (computational facilities online, energy payments to the entity begin)As part of our research efforts we have uncovered a new technology which offers to link thoughts/energy together via crystalline transmission networks. The council is most eager to see what happens if people can share thoughts or feelings instantaneously. Our hope is that it will improve order though there will no doubt be some rough adjustment period. (Research underway)With the search fro those who might unlock the secrets of the warding system elyrians one and all have been put through the educational wringer. They are tested on not only engineering/runic theory but practical applications and problem solving as well. As a result we have gained a new amount of skilled workers that are eager to find jobs. (your next building constructed with population has its pop cost and pop maintenance reduced by half)Operation Warden Cover Pre-BattleContact Zeta- Cynosure as they called themselves - had arrived in system at the start of last week. This time Admiral Driyan had been on standby, ready with the Federal War Flotilla to repel any incursion. Trouble was they hadnt stopped arriving. Dots on his screen which were once pathetic in comparison to his own forces had now swelled well beyond what his sensors could track.Begrudgingly, he ordered Ilessara awoken from temporal suspension and all runic specialists placed at her disposal while the Eternal Sword moved into a central position within his warfleet. He had not, however, authorized her comm access. Which explains his fury when a transmission was beamed to all speakers on his ship and fleet wide simultaneously. Ilessara spoke softly “There are no storybooks here children. What lies before you is a true abomination. I should know.” She cackled manically “Worry not, for your empress will fight with you to the end”Every hair in his body stood on end as the transmission ended. Such a feeling could only mean that her ritual was starting. Several ships in line began to drift, making holes in his formation that would leave them wide open to attack. He was about to order them to fill the holes when new vessels began appearing in the blank spaces.
>>6474269Mirage Constructs. Legends from storybooks given form alongside his command. He ordered his fleet forward with a single command inspiring confidence that was felt among his crew as they tightened their focus. BattleInitial volleys from the fleet were superb. Exactly as he had trained them thousands of times before. Lances of fire streaked through space, melting away large chunks of armor. His own flagship struggled to find good angles of attack but that was a secondary concern. If the Eternal sword went down, Ilessara’s ritual would no longer be in effect. Some considered it cowardice no doubt yet none challenged him. Cynosurian weapons tore through his fleet yet there was something off compared to previous encounters. Their fire was aiming at mirages or nothing at all on occasion. It was a huge change and the admiral would take every scrap of luck he could get as he watched more dots vanish from the tactical display. With half of his starting forward elements gone his flagship got a better position. Ilessara had released several “apprentice level” personnel to his command and utilizing their expertise the Eternal Sword began to live up to its name. They hit a cyno command vessel with a full broadside, watching it shatter like wood into a thousand shards. Cheers spread throughout the bridge yet the admiral watched worridely as more red dots surrounded green dots, breaking them off piecemeal. Now their battlelines were mixed. End of battleMixing of the battlelines made it hard to tell what was going on. For hours the Eternal Sword travelled from hotspot to hotspot trying to tip the scales. It stood in front of ships who had lost their armor to allow them one final volley. They watched a destroyer called “Fair Sun” get surrounded by 6 vessels disabled boarded and ultimately self destruct before they could intervene. Admiral Driyan was panicking quietly the whole time.Luck had carried them this far but that wouldnt last forever. His fleet was scattered. Those who could still fight were on their last legs. He debated pulling back over the colony but that would mean all of his damaged vessels would likely die in the escape. If he stayed he risked the entire republic on the single battle. Yet what choice did he have. How could he stand in front of his family and say that he had- “Your empress commands you to retreat”No one had authorized that. This was treason of the highest order. His crew looked at him. He saw their tired bloodshot eyes, their pale skin and cosigned himself to courtmartial“Sound the retreat”No sooner had he given the order that he saw the red dots separate, almost as if they had heard the same command and obeyed with equal diligence.(The battle is over, the elyrian fleet has bene reduced to 31 hp, eternal sword is at 15)(Cynosure forces have been repelled)(Ilessara’s legend grows)
>>6474269>Laknore boostersWow! We finally have a cure for that stupid virus that was turning people to stone, its now like mega lame. Whats cool? All the new shops that are opening up! Weve got people selling hoverboards! This dude told me chicks dig hoverboards so i bought one but its not just that. Everyday new snack bars open, clubs spring up anywhere theres enough open space to dance and we even have these like commemorative stores where people can buy xenophage goods. Its gonna make a killing once it goes galactic! You wanna get in on this?(With more people moving around many small businesses are getting off the ground, increase prosperity by 4)Weve been working on this planet sized computer to improve our understanding of things. After that plague most of us want that to like never happen again. Ever. Its critical that we be able to understand the world around us. Our parents would say this is “excessive” and “not efficient” but we know theyre just jealous of our potential. There also might be some issues with the larger scale grids but we can solve that later, right now its time to hoverboard on the construction site!(Rogue planet converted to a computational facility, produces 7000 comp)Now that everyone’s not afraid to walk around outside we finally figured out that were probably gonna need some more power. Those club lights dont work by magic even if they let me work my magic yaknowwhaddimean? Some guys figure that a massive orbital array of solar satellites would be best for all of us. It was really fun to setup too! Finally we can play soccer with our giant robots and these new satellites! Oh yeah for sure only the broken ones. Totally.(Energy Efficency Network online)
>>6474270>KuroyanResults and Updates Turn 8With the removal of all slinkies from our space peace has returned to our frozen wonderland. Young families with their spawn once again occupy our public centers, the ice walls are filled with adolescents trying to out do one another and a series of new artworks have been commissioned showing our heroic defense of the system. We were once afraid of what lay beyond, but now the door has revolved! Now every kuroyian feels powerful on the galactic stage(Spirit increased by 5)There are those who see greatness within the slinkies however. They shredded an asteroid field in a fraction of the time that it would take our own extraction crews to accomplish such a task. For this the high council orders its greatest minds to perfect the Slave Compliance Automation Rigging or SCAR project while the warfleet sets out to capture them. This ingenious system utilizes a set of implants drilled into the specimen’s nervous system. Once attached they link back to a central control module which can provide appropriate electrical stimulation to ensure compliance with orders. Gained job - slave overseer (and slaves once you have some)Unlocked tech branches Rehabilitation Network - these devices, arranged in a certain way and with a lower power/higher automation could replace damaged nerve passageways or damaged portions of our brains. Truly theres no limit to how we could help the injured or sick.Post Expiration Articulation - another use of these devices would be to upscale their deployment while minaturizing them. We could move expired bodies of organic beings like puppets. Military applications are as talked about as ethical concerns, afterall the only organics we know of are ourselves, the Gorminion and those mysterious overlords in the habitat system… Implantation expansion - while experiments on our own kind have been questionable they have unlocked an entirely new fountain of information that we would never have gotten any other way. We could poentially make miners know every single rock that exists, our educators would have a full psychological profile of each student in their head at all times, and our false men could have their voices altered to sound perfectly like their prey without exhaustive vocal training. Of course this would take some material to change from one job to another.Our new energy network in the Anhara system is online. This grand complex has specially designed slots for our new “workers” who are due to arrive back anyminute. By strapping large magnets to the workers we can rotate them at high speeds to produce an electrical charge. Of course we still have turbines and things to move the coils currently but this will be a several generation leap in efficiency!(Facility constructed but is operating at reduced capacity 14/40)
>>6474271Today’s Subjects - Eyes only council reportREACLASSIFICATION - 9th Level Clearance and aboveMandatory psychological evaluations required after reading. No exceptions.Our operation began as normal. We entered the Slinkly Only Location (Sol) system quietly, without any trace of ourselves. Utilizing the unseen threat and first of many we quickly scooped up many subjects without being noticed. We detected billions of contracts matching the target’s description and thus really had our pick of prey.Additionally there was other combat in the system which may have been occupying their full attention as one fleet was bombarding the 3rd planet in orbit around the dimming sun and blasting at it quite heavily. Heavy anomaly clusters helped hide us from the alien’s security forces. We were able to take a great number of them captive, however we failed to account for their transformative properties. Per operational procedure we corralled many of the slinkies into a singular holding formation near the dimming sun where we could watch over them with minimal escorts. As we had never observed them being violent previously sporadic weapons fire was thought to be enough to keep them in line. Our guard ships believed that when 10 of them joined together into a massive coil that it was some sort of defensive manuever or party trick.They did not expect them to formulate a magnetic acceleration gun out of nothing but their own bodies, much less use themselves as ammunition. They went clean through our vessels like a sled through freshly fallen snow, barely slowing down. What saved this operation from disaster was a coincidence in timing, where our main forces were returning with additional captives. In this situation our captains could not use their cloaking devices as doing so would have allowed the slinkies an opportunity to run. We had no choice but to engage in ice-spike distance like the great campaigns of old. It was a bloody battle but we succeeded. It was at this time we noticed strange readings from the sun, a gradually increasing gravitational pulse which bracketed our ships. A large energy discharge was used to knock all remaining captives unconscious before affixing them to our vessels as we headed for hyperspace. Fortunately, our getaway was clean as it did not alert the vast majority of slinkies to our arrival. Post battle analysis indicates a large number of attacks from both our own forces and the slinky-shooter impacted the sun during out engagement. What effect this had on the sun itself is unknown. (Gained 31 slinky population captives, SCAR is ready to attach to them when they arrive next turn as a free action with a resource cost. (First of many warfleet down to 6hp out of 30. Many more warfleet down to 24 out of 30)(The star of the Sol system has died)
>>6474272>New HorizonsNPP forces start spending their leisure time in the zones where they patrol. They have their own bars, own hotels and specialized recreational centers. They seem kind enough and while some caretakers want to setup specialized recreational interaction with the Humans for the moment consensus remains strongly infavor of isolationist quarantine of all xenos.All of their spending does inject some much needed capital into our banks, though we dont really understand what “Gura” is we are assured that it can be exchanged for almost anything. Apparently they earn it by fighting monsters in wormholes? This must be one of those organic jokes they find funny to tell to others to trick them. (Gain 3 prosperity, biodome containment is intact but our charges are increasingly interested in our new visitors.)Stories from the NPP have convinced us that perhaps it is time to take defensive matters more seriously. Thus the first Guardian Flotilla has been commissioned by central collective. This massive fleet sports all the high marks of human civilization. It has guided missiles, laser projectors, advanced armor forged from space metals and of course it has big guns! Humans like big guns right? Anyway the whole fleet is a sight to behold, its only weakness being a critical lack of fuel. But were covering that with our second project…(Fleet has been formed but it is only the skeleton. It cannot move out of its drydock system currently due to lack of volatiles for the hyperspace articulation drives)We really should have done this a long time ago. Its obvious that someday were going to need more volatiles for the inevitable exploration of space. Ship engines need powering. Humans need to have fun watching big explosions. Our future children charges need to have the capability to leave to experience the vast universe in all its wonders. Thus our overseers have organized a construction project to harvest what we can from the sun in our human habitat system. Our charges watch with great curiosity at the future ~~we will build together~~ (Harvester online)Side note - you may now assign pops to be “Human Companions” They will be assigned to increase population production of humans.
>>6474273>Cynosure battle reportCombat report - Ward ReclamationAGA overseer 192-BA-83 ReportingPre BattleAll Annihilation Group Alpha formations arrived intact.Enemy fleet substantial yet significantly weaker than our AGFavorable outcome of space battle accounting for enemy sorcery - - - 89% Favorable outcome of ground battle - - - 95% Decision - ENGAGE Large amounts of anomalous readings were reported by forces prior to contact. Enemy vessels have begun appeared out of nowhere. Sensor efficiency down by 23.4% Target designation difficult. Numerical superiority remains. Engagement Authorized. Battle Meatbag fleet inflicted significant damage at long range. AGA inflicted losses of roughly 20% on enemy forces in the inital volley while closing the distance to engage at close range. Anomalies begin projecting shifting sensor data. Their mass, heat, and electronic signatures change constantly. Organic ground units report hearing voices in their heads. Favorable outcome of space battle probability - 80% Reason for decrease - power of enemy sorceryIn close combat our vessels are superior. Improve maneuverability, increased armor and weapons systems that arrive with pinpoint precision were key. Early boarding attempts resulted in self destructive behaviors by the enemy. Boarding operations temporarily suspended. Forces re-allocated to destruction of the enemy’s flanks. Priority: Encircle and overwhelm to force a retreat.Clear path for ground forces. Issue - - - Enemy vessels are difficult to identify and destroy due to so called “Illusionary” vessels appearing and in ever larger numbers. Target algorithm modification underway with localized computation. Temporary suspension. Assigning Tagetting Data ManuallyOverseer 192-BA-83 takes full responsibility for this actionAlgorithmic Compensation for enemy Sorcery **in progress**Ground battle favorability - 93% All forces remain intactEnd of BattleCombat time - 42 hours – Meatbag fleet is nearly destroyed. Enemy forces remaining are at roughly 30%. Many vessels are wounded or have exposed internal compartments. Easy Kills. Key enemy ship identified, much larger than other vessels. Pivotal in 14 small scale engagements. Recommend - Designation “ETERNAL SWORD” as high priority target Sensors remain scrambled. No significant progress on algorithmically resolving situationIssue - - - Our own forces number roughly 30% as well, far in excess of loss thresholds. We retain the upper hand.Friendly fire has been identified. In close quarters our ships mistook each other for the enemy. THEORY - Jamming interferes with IFF systemsRecalculating formation - - - Landing craft will be utilized as makeshift shields and sent towards the enemy to board their vessels. Our fleet will follow behind to take advantage of this. Mirage ships cannot be distinguished. Recalibration of firepower distributio-
>>6474274UPDATE UPDATE - Enemy Fleet Disengaging, now parking itself over gravity well.Void Superiority probability balance factoring in planetary defenses - - - - <1%All forces withdraw from combat area(AGA has been reduced to 32 hp from 120. Enemy Psionics played a large part in their victory)>NPC SlinkiesResearch completedSlinkies Captured and moved awayOur party world…has been erasedWe have a eureka, but can we use it?>NPC mars-Warfleet online? Fragmented across realities-our world has been overrun by the mutants we kept in our cages then shattered like glass into a thousand shards which blink into and out of the ethereal realm. -our brightest minds survived somehow, they have one last contribution to make to society
The Sons of Dvalinn have yet to receive a reply from the Beeleeji nation after submitting their acceptance of vassalage. Having completed its survey of a third system within the avian empire, the exploration fleet determined that while their domain is vast, it is deeply unstable and plagued by civil wars; likely explaining the lack of response. Meanwhile the Sons of Dvalinn experience their own civil disturbance; forty billion dwarves have launched a separatist movement, attempting to secede into an anarchist state while diverting vital resources into their own communes. Deeming the movement high treason, the war fleet is dispatched to eradicate these defective clones, enforce order and break up the closed enconomy. At the same time a major mining initiative gets under way.> Action 1: Metal miningCreate a mining operation that requires 208 prod & 52 pop upkeep per turn to produce 5200 (+800 from economy of scale) metal per turn. E.g 6000 metal per turn.From >>6463677 my home system "Asteroid Belt 2" has 6050 metal, so 6k per turn should just be under the threshold for destructive mining. I'm assuming that this will take multiple turns to come online. Also can I ask that the Deposits tab in the spreadsheet be updated to have the values from that scouting action (picrel)? Thanks.> Action 2: Eliminate the AnarchistsAttack the Anarchist Communes to eradicate these separatists that seek disorder. They are considered criminals who are stealing resources. Use the fleet F22/G22 which appears to be 12 power.
>>6474271Action 1: Psybertronics (7500 computation)The sample left by the mysterious space nomads was startling, enriched with the same psychic energies we experienced in the rift. But even this is no match for an entire planet devoted to processing power. Devices are invented to ensure and gauge psychic energy, and then to tap and command it. The neutronium sample was the perfect bridge that allows us to make the great leap over into the other side, from the material into the world of the immaterial.Psybernetic devices are developed (and immediately installed into mech suits), machines that can channel and amplify the latent psionic fields generated by all living things, most especially a pilot, and from there on enable the user to wield these powers as if they were an extension of the body.Even the most psychically gifted Boosters are however rather powerless outside of their experimental Psycho Tracers, demonstrating a near total reliance on more sophisticated psionic technology in order to demonstrate their powers, unable to so much as start a fire or lift a printer without assistance.(A blend of engineering and psionics, reliant on psi-technology to perform even the most rudimentary psychic activities)Action 2: Neutronium (7500 computation)Studying the sample further reveals it to be made of an impossible material, Neutronic pasta, in a stable state. Further observation reveals extreme material properties, and even gravity warping qualities.We set out to learn all we can, dreaming easily and immediately of a giant robot made of the stuff. More relevantly, a way to stabilise the dyson sphere so it doesn’t explode, as it’s super cool.Note: Donate 4800 energy to the dyson sphere this turn to delay its collapse.
>>6474268It seems the Sunshine Confederation has finally found a star dimmer than Pronta, a black hole. Still, life is good, the emergence of Valkoihaara Solar has pushed Kupu Atomics out of the energy market, with cheap and renewable energy. But it seems the Kupulai are already planning for an expansion into naval power plants, since you can't really power a ship with solar energy. They just need to wait for an advance in computing, since compressing a fusion reactor enough to fit into a ship is not an easy task, not to mention thermal management in a vacuum.>Naming: Rename Punai 2 to Luola.With the Brilliant program coming to a close, it comes time to name the world. A recent push into turning the caves into aesthetic housing has lead to some people calling it Luola, for its caves. With underground parks strategically illuminated to reflect upon cave pools to shimmer onto the roof.>Work Allocation: Move 5 from Production Overseer (45 -> 40) to Military (5 -> 10).State budgets continue to be moved around, balancing out the work allocations, since production quotas are more than satisfied. Instead, we need more Hiirlai in the military, not just soldiers and sailors, but officers as well. To be ready for whatever situation may occur.>Action 1: Cyber-graft Livestock. Eureka tech, investing 330 Computation. Unlocking Organics.While plenty of wealthy Hiirlai think of ways of improving their own bodies, the rural folks are more interested in improving livestock. Genetic engineering has achieved plenty, but it runs into the restrictions of biology, there are only so many neural paths and rerouting them takes ages, which is necessary to support new organs, otherwise they'll necrotise. But with cybernetics, we can do just that. Computers can map out the whole nervous network and then we can reroute it wherever we please. This will allow us to graft organs from one animal to the other and have it function. We can make cows that produce industrial quantities of spider silk, instead of having to torturously extract it from a million individual spiders. And we can incorporate new proteins to make the silk even stronger.>Action 2: Brilliant Shores Program. Colonisation of Punai 3, the warm corrosive and invasive atmosphere world with Arsenic based life. Investing 150 Production, Volatiles and Metal.With Punai 2 done, it is time to move onto Punai 3. This world is warmer and has fauna, yet is still corrosive and invasive. This will be a harder match than before, but with Nyxin and Ro-Boots, we are ready for this new challenge.>Exploration: Survey red dwarf system north of Kultai, beyond the nebula belt.While the black hole is fascinating, there's little indication of anything significant nearby, thus, the Intrepid fleet moves back to Kultai, to delve into the system on the other side of the nebula belt, to see if things are different over there.
>>6474274>Free Action(s)Pop Reassignment: -5% Human Overseer, +5% Human CompanionA human population of 6 billion is simply too small and it will be years before humanity reaches the numbers of even 21st century Earth. It is unacceptable when there are so many caretakers ready to serve, and now they have the capability of doing so like never before. There are more than enough to see that each human is assigned a lifelong companion that can easily attached to preexisting family structures, seeing as the ones who designed those structures, the Overseers, are to be the first assigned to this new role.Donate 1,029 volatiles to the NPP (the amount over 2,000 stockpile limit)The Planetary Patrol has done good service for and shown great kindness to New Horizon over the years we have worked together. And while they are still to be limited in their patrols and authority the Horizon System has decided to further thank them for their service by providing them with a bonus along with their regular payments. Seeing as our limited stockpiles will be unable to fully contain 2,000 of the volatiles we currently harvest which is set to be reached even the expenditure towards colonization and fueling out guardian fleet. Given this it seems prudent to give the Patrol the rest so that they may continue to maintain safety in the wormhole, hopefully until we ourselves have the capacity to enter. >Action 1 [Invest 480 population into expanding the Human Habitat System’s Asteroid mine. Same calculation as T8A1 but for metals instead of volatiles]Recent updates in our scanning software have revealed the extent of our asteroid fields. We must take full advantage of them. Soon billions upon billions of caretakers will again set to the stars to construct massive industrial projects the likes of which once merely the realm of science fiction. Slowly, but surely our system seems smaller and smaller as we take full advantage of it.>Action 2 [Invest computation + Eureka into discovering Strings]Long have the caretakers been fascinated by the wormhole and the theoretical possibility of bending even the laws of physics to our will– to humanities will. But, in order to achieve these grand ambitions we must first learn how.
>>6474261>Map Query RepeatedI am now mining metals from my gas giant (+Moons), and extracting biologicals from the other rocky world. I think my whole system should be mapped as 'claimed'? None of this was ever mapped, nor was my previous asteroid mining.>Reallocation: Prod Overseer to 39%Asteroid miner to 1%>Action 1: Asteroid Mining in ST2 (Rename Star as 'Kolleb', Allocate 50 Volatiles per. turn to Mining operations.With Asteroid Mining already ongoing in the outer reaches of Kethub, replicating the effort in the belt of the Kolleb system seems an obvious expansion of current extraction plans.>Action 2: Colonise ST-3 - 4 (Rename Star 'Kethub' and the Planet 'Ghorianch')An untouched wilderness world, with good atmosphere density and composition to suit us? This is the one. It'll be a while before everything for the colony can be completely set up, of course; but we might as well begin those efforts here and now.
>>64742721. "The Four Turn Project (Part 1)" - Production Complex on Damasca - Dedicate: 1500 Energy, 1500 MetalThe Advent of a New Era has come to us. With the power of the slinkies, we shall have enough workers to boost our economy by tenfold, hundredfold, thousandfold! And the first step begins here - the construction of a vast new production facility on Damasca (Far away from our safe homeworld, which shall not be exposed to any risks) owned not individually, but as a joint venture of the nations of the Veche of Kuroyan! The Golden Age begins now.2. "...Is Slavery" - Increase Slinky Population - Dedicate: 500 Metals for 500 Slinky PopsAlthough we had perhaps hoped to acquire them directly, the destruction of the Sol System and the lack of support behind a second expedition has led us to the only other option - to use the Slinkies we have captured to produce more. We shall use their rapid production, using SCAR to turn them into prized workers rather than troublesome pests.3. FREE ACTION. "The Death of the Labour Market"As we grow their population, we will also outfit the Slinkies with SCAR to turn them into loyal workers.4. MILITARY ACTION (?) "Repair?"I don't know if this is usable with a normal or if it needs a full action, but I'd like to repair my fleets. 5. EXPLORATION ACTION "Tiny Mistake" - Explore the OTHER Rogue PlanetTurns out we sent the fleet to the same planet twice, which is stupid. We're sending it to the other one instead - the one close to the Shattered System.POPULATION ACTION - CHANGE ASSIGNMENT Production Overseer - 50% Researcher - 30% Entertainer - 15% Reproducer - 25% Military - 10% Order - 15% (I assume this is where I put the slave overseer pops, this is supposed to be for that)Workers are to be allocated to facilities as necessary to ensure everything works, ya? Slinky Servitors are to take up slots of workers to free them up for other stuff.
>>6475664>Exploration Action (& Banked exploration)With the Red Stars to our galactic east explored, the explorers move to investigate and examine the Pulsar stars in the great nebula to our south...
>>6474267>>6474037>Herd of Xi'Ni1. Continue migration to the next pulsar star in our path towards our home system.2.Improve our reactor buildings with Neutronium.3. Continue on to our starting system with the yellow star ( should be there or in the pulsar star system just next to it).4. Begin new research project (Energy Beaming/Transmission)
>Action 1:Equip the navy with our newly invented Psionic Defense technology.Iirc, the discord said it would cost 20 psi per 10 fleet power. So spend as much of our psi income on these upgrades for the navy ships that get repaired, and the leftover of the psi income can go towards the sphere clues. >Action 2:Spend Eureka point. Discover the Dark Matter resource. If I have already discovered it, then discover Antimatter instead.>Free Action (Exploration):Send the exploration fleet to snoop around that lowercase "b" junction that is between the Sunshine Confederacy and the Zuthuli Spawn. Retreat if there's any signs of trouble.>Free Action (Population):35% Prod. Overseer15% Researcher10% Entertainment0% Reproducer20% Military20% Order>Free Action (Military):Damaged ships return to be repaired. Intact ships stay in the Conduit System and remain with the defensive platforms. When damaged ships have their repairs finished they are to regroup with the ones in the Conduit System. Defend and await further orders (ie next turn when they are all ready to attack again.)
>>6474263[Ministry of Labor Report]50% Proletariat Workers (Prod director)25% Intellectuals (Research)10% Revolutionary Artists (Entertainer)10% Red Guards (Military)5% D.Y.N.E Agents fighting against the corrupt E.V.I.E (Order)-------------------------------While the foolish capitalists seem to focus on their inferior system of governance and how to fix the many problems that surely are ailing them, we, once again, have proven the might of socialist science over the capitalist system. It is very likely at this rate that there is nothing that can stop us from showing the oppressed proletariat the glory and progress made when their shackles are shattered!...And, with some of that work, we will be able to better spread that message as well, and find what little of importance the capitalists have figured out, in spite of E.V.I.E's efforts. >Action One. C.Y.A.D.Y.N.E (Eureka)With the extensive advancement into robotics, a simple question was asked on just how much one could be improved with them while looking 'normal'. It turns out, quite a lot. And, in fact, unless it is actively looked for, one could easily make themselves look like someone else. With vocal cords replaced, one can replicate a voice perfectly. With a body made of specific parts made to match the proportions of an individual, all one needs is a bit of fake skin and chitin to make the one they are impersonating think they were staring at a mirror at first...All while giving the agents a body made of steel that won't be taken down with just a few shots... With this? E.V.I.E would be in trouble, and so too would any other enemy of the revolution. >Action Two. Weavers of the firmament of space.The key to enabling the ultimate advances in computing has been left dormant for far too long! It is time to realize the dream held so long ago! A number of science vessels hold close to the area between the sun and the brown dwarf of our home. While the center of gravity is too close to the sun to be directly reached by a manned vessel without risk, it will give insight as the key to quantum physics, both on a micro scale and macro scale, has been discovered by out valiant scientists to reside here. And with Socialisms light, it will be uncovered! Of course, the high tensions at this point between us and the empire will surely make them a bit warry of our vessels getting anywhere near their little projects near the failed star. But if we are careful enough, or quick enough, that won't be a problem...
Grand Margrave of Beeleji - INST — 00:14Beeleji Turn 9Rebellion, vassals, and now apathetic collapse of the food supplies. This was all too much for him. Coming back was a mistake. He should have seen the writing on the nest and flown off into the sun like the legends of old. Only there wou-"Focus! I need your eye!"The emperor demanded his attention. With a clak of his beak chewers, he refocused on the table. It showed a pair of fleets engaging in battle as a swarm of leviathans crashed into their flank. A royal talon slammed into the red fleet, as if trying to remove it from the board would affect them in real space. "We need to destroy these rebels, these monsters, this cycle! Their sabotuers have disrupted food supplies, who knows how many have died already. I will lead our forces myself. You, grand castellean must see to a new series of aviaries. We cannot allow another generation to vanish due to the greed of nobility"He bowed low. Not long ago such thinking would have been beyond his charge. Despite being the architect of this grand deception, he found himself behaving as if this was the second coming of Julian XIX. This emperor was known not by the moniker of Grand Bird but Rider of Stars. Perhaps he could finally retire afterall..."I will see it done your majesty" He turned to leave"Oh and Rac?" He turned back to look one last time at the regal avian. Dressed in battle armor that made him immune of the dangers of the void he looked as if he was made more of steel than feather"Dont tell me how many...failed to hatch"Feathers a plenty in his heart at least. That was the best place for them.Action 1 - Prepare a penal station (production) in orbit around one of our worlds We have met the sons of davalin who have agreed to send us a portion of their population in exchange for rights to mine one of our systems. We are as of yet unsure what sort of
>>6475837creatures they are or if they will keep their word. For now we shall build a new station in orbit around a remote astronomical body that produces various civillian goods. If they keep their end of the bargin we will provide them with half of the production it generates. If not...we will source our workers through other means. (Aim for an end result of 1000 production, using 200 energy and 400 metal, davalin will provide the pops of 10(?))Action 2 - Establish Royal Nurseries The loss of our foodstuffs have cause an entire generation to simply not hatch. Their caretakers deserted them due to hunger pangs, died of starvation, or in the worst case at them before they could hatch. Under the watchful eye of the grand castellean a new class of sworn birds are brought into being. These are the "Warm Watchers". It is their charge to ensure the next generation hatches. They will be given land, paid well, and welcomed into offficial imperial events as guests(an honor previously held to the noble class alone). They will have dedicated quarters with controlled access rather than the open, public facilities of generations past complete with a solid food supply. (Dedicate a portion of prosperity, metal, and organics to ensure reliable population growth)Military Action - Using our fleet and the war beasts assault the rebel formation. Have our war fleet engage head on while the emperor and his forces perform a flanking action, aiming for the enemy's flagship. Once it is destroyed any who are still alive will be given one singular chance to surrender, pledge loyalty, and drop down one rank in society.Those who refuse will become food for the royal warbeasts.¯\_(ツ)_/¯ | Elyria — 00:441) Build space fortifications in orbit of the new colony2) Search the battlefield for survivors, enemies and allies.Currently ongoing other actions:Researching runes.Colonizing planet (should be done this turn)Building up fleet to power 50Feeding entity.Researching order buffGorminon — Yesterday at 21:32Action 1. (Spending my Eureka) Gravitic Deflection Fields - It is a cardinal truth that the void black sea that Gorm moves through is vast, larger than any one Gorminon can readily comprehend even as they now move through it. It is also a Cardinal truth that where one thing exists, many many MANY other do as well, gravity calling mass to mass. Subsequent to this any star system is liable to be filled with a massive amount of material, either born from the star that makes up its center or drawn to it.The higher the velocity of an object is, the more damage that is caused to it when object connect. This too is a truth. This has in turn created no small amount of necessary maintenance in Gorm ships, as well as delayed shipborn movements, as if one moves throw a cloud of rocks or atomic vapor at a slower pace, the abrasion caused will in turn be lessened.
>>6475837Enterprising minds, sharp of fang and thick of spine, sought to mitigate this phenomenon, increasing ship movement speed as well as reducing the need to maintain ships from incident contact with various in system and out system debris. By use of a small amount of Dark matter, a sip can extend a graviton field from it, and instead of ham handed using it to move the ship, they can instead use it to deflect debris and impactors from said ship, averting their impact away from the ship, allowing said ships to move at speed without issue and greatly reducing maintenance costs and needs.The Hegemony Military rapidly acquired this technology and hardened it in turn, allowing ships and stations to turn aside tactical scale ordinance until they are spent, greatly boosting ship longevity AND ability to move in turn.Action 2. Special Colony- The Pulsar system has a planetary body. One filled with beings of pure energy. This is a phenomenon we cannot pass up. Establish a small Colony on the planet now named Grishtana's gate, after a Gorm hero who in legend ascended on to the Heavens in a pillar of light, to enable further study of said beings and the pulsar in general. (200 Metals, 400 Volatiles, Spend DM at 1 dm to 100 production to convert to production to make up the shortfall if those resources are not enough)Action 3: New Model Navy Research Project: The Hegemony Navy is significantly outdated at this point. While it still bears the gravity hardened alloys, it lacks a great many of the new revolutionary technologies that Gorminon society has created since then. It direly needs an update, especially in the face of the Slinky militarization and Sol system fracture. Thus the great computers of Luminous claw are brought out of student and researcher talons and back into the Hegemony's. The Navy needs to implement many of the advancements at once, and thus action is taken to research the best ways to do so and allow them to make a grand naval overhaul instead of a piecemeal upgrade that would leave the navy as the sum of it parts instead of greater than them all.Post Iron Fusion Reactors, hardened for battle and reinforced for strife must be added to the new ships, both to allow for greater acts, and to enables the use of further generational leaps forwards in technology. These generators would allow the ship to move further, faster, and to do so under heavier load.Stellar Scale Tractor arrays would be added, not to move vast quantities of material or to keep them in place safely, but to prevent escape, to latch onto a foe and have their way with them. Shake them about even as Gravitons rend and crush armor, to prevent escape without a substantial part of their ship ripped from them. To promote escape to push aside a ship and foul it's aim as a ship escapes, and even more were possible with Tractors that can act across a stellar scale.
>>6475891Finally the latest generational breakthough, that seems still so common in this era where we can walk amongst the stars. Gravitic deflectors. Hardened, overbuilt and reinforced now to work on a different scale. To prevent not only incidental debris damage, to to deny and deflect the touch of any hostile actor with mass with great regularity. So stand as a sheild for the navy. Once all of these can be applied to the fleet in a synergistic way, will the research be done.Free: Turn off Idle Computation until the New Model Navy project is researched.Free: Increase Entropy Optimization on Computation (200 Energy) to the full 30%Free: Reduce Production Overseer jobs from 64% to 60% and increase Order jobs from 1% to 5 %
TURN 9This turn’s Sheet: https://docs.google.com/spreadsheets/d/1SOKfNk9fmtXzii2tjNdPw8LF7AK-KzCwAFrQhyLKQtM/edit?usp=sharing> Socialist YulisEVENT: Lingering capital unrest - you loose 2 orderCOMMUNIST SUBVERSSION: Failed general Factory unrest - Sunshine confederacy looses 5% production efficiency but gains 5 orderHEAT RISES BY 16 TO 62ACTION 1Cybernetics are taken a step further. Into full pop mechanisation. A gradual replacement of the biological chassis with a mechanical system.- pop growth increased 9no more death frrom natural cuases)- +100% boon to pops working jobs, pops gain a computation upkeep- computation may be transformed into discovery via creation of synth minds of brain doping- bonus for extra comp investment: you gain the synergist job - like a micro-hivemind node which increases the efficiency of pop jobsACTION 2The first string harvest facility is created. The patch to move beyond thye limits of physics!Due to limited production aviability the building should finish in 2 turns and produce 24 strings per turnYOU GAINED AN EUREKA POINT> Daemonsmissed> Spawn of Zuthulimissed> Alresiamissed> CynosureReproducers turned off. NOTE: you got most of your computation from the pop-srapper jobs with no pop growth those are urned off you now have 11 computation per turn your Alter resonance tech will be reasy in 50 turns at this computation ratePOp to slave ratio restored, order bonus restored.EVENT: Enthusiastic construction - your prosperity grants you a minor metal buildingCOLONY EVENT: Local psi prosperity: relocating your slaves (10 production per slave) to your new colony world will double their psi output as they can meditate among the gravesColony finishes, you gain 5 spiritACTION 1: Due to high psiu you manage to equip all fleets at onceThis will give you a substantial boon when defending against psi attacks (adventage so if it’s a contest 1d100 roll you roll twice and keep higher)ACTION 2you begin research dark matter harvesting (note due to low computation this w3ill take a long time - currently expected finish in 80 turns)EXPLORATION: You explore a black hole finding about deposits of strings there. It’s an interesting major gravitational phenomenon you gain 50 discovery
>>6476423> Sunshine ConfederacyEVENT: Smugglers successfully raided - you gain order to cap and obtain smuggled goods as a bonus (deposits)COLONY EVENT: Automated Precursor Campus - an ancient learning facility is found. While the data was destroyed the educator robots are present and happy to iad. 1d4 chance of generating a character per turn and quality bonus to charactersCOLONY EVENT Fabric: Local gravity anomaly - the local planet possesses localised near-0 gravity clusters resulting in floating islands - halved local construction cost. Possible discovery boons on investigation Sunshine Confederacy: Theseguys are not friends - in the black hole you recently explored a foregn exploration vessel appears and first thing it does is open fire. Your explorer’s were leaving as is, but whart you encountered wasn’t friendly and made no attempts to communicate. - exploration canceled this turn due to fleeing hostility(when remaining space objects attacking a map picture would help a ton)Vivet jackets finish.ACTION 1You gain biografting. The technology drastically spikes your organics output. (+300% organics output for input cost)You gain a minor amount of free food.Eureka point to unlock organics and move your cybernetics technology into true biotech. Creating true synthetic biology allowed a level of mimicking technological engineering ubildings with organics effectsNOTE: the tech will take a while to complete due to low volitiles and limited computation (expesive because tier 2 eureka)NOTE 2: nevermind it activates now you had a volitiles extraction finish good 3 turns ago which wasn’t counted.ACTION 2Colonisation of Punai is started> BeelejiCHARACTERS: The captain quite elderly lives another turn (1d2 death chance next turn, 1d3 death chance for the margrave)EVENT: Major industrial sabotage - production halved next turn, major losses of stockpield resourcesETERNAL COLLAPSE EVENT: Corruption shuts down major trade hubs - loss of 20 prosperityHUNT EVENT: The hunt fails nothing useful is hunted.ACTION 1A Davlin penal labor colony is constructed, 60 Dvalin popsThey loose criminals and gain ppemty porder while you gain production for now mostly food production at a safe margin.A anger remains however. The prison complex is massive housing 60 billion prisoners more than your own population, rebels included!ACTION 2Royal nurseries - you gain a 15% pop growth boon and 5 spirit. Upkeep mainly in pops and productionWAR: Your victory is swift and decisive - the rebels are subjugated oyu gain 5 spirit reaching your cap!.
>>6476425> Xi’NiEVENT: Dulled ambitions - you gain order, but discovery gain reduced this turn (eureka point next turn not this)ACTION 1You migrate back east once more collection uisbstantial resourcesACTION 2The reactor is improved with neutronium. High mass boosted nuclear fusion manages to increase the output by 40% your scientists point out this could be pushed further with neutronium/dark matter or both.Your reactors have begun producing insatiable high netruonium content titanium each cycle.ACTION 3A second migration a second collection!Your energy storage is full, metals will be full in one more collection.ACTION 4You begin energy beaming research it will complete at this pace in 4 turns (improving computation or hiring some computation thinkers would help)> The Forest:Action 1: Build organics industry in Punai (SC-2). With 2 planets claimed by Sunshine Confederation, Punai 1 is selected.As much as can afford in one turn = 170 Energy, 170 Metal, 85 Volatiles investment for 425 Organics output.Action 2: Build science outpost at pulsar system.Investing 100 Metal, 100 Computation, 100 Production.Event: Order, 1d50+50 = 92 = Syndicate leader eradicated.Tree syndicate?+10 Prosperity, capping at 100.-Fluff->The ForestAs the forest expands to the neighbouring red dwarf system, they hear something, squeaking, a lot of squeaking. The system is abuzz with the talk of Hiirlai. They have already staked claim to one planet and are angling for another. Thus, the planet of choice will be the one remaining. Settling down on it however, they find the air stings like acid and the lifeforms are flouride based. Still, the forest can easily adapt the new ecosystem to have thicker skin and secrete neutralising oils. Though it would seem the Hiirlai have made a material that is ideal for such corrosive environments.The bottleneck in the size, would be energy production, due to lack of a storage medium.Meanwhile, southward, a new cross cultural centre is built, with Hiirlai skittering around the place like excited squirrels. However, the Daemons would be the largest contributor to deciphering the pulsar, since astrophysics and Physics go hand in hand. Still, the Hiirlai have their use in translating terms between the disciplines, mostly because they just keep talking.EVENT: Syndicate Leader Eradicated.Every garden has its weeds, and a major infestation has been pruned. Individuals who have long thought themselves above the law has now had their criminal empires busted, their pollution brought to an end, and their ill gotten gains given back to the wider ecosystem. This has greatly improved prosperity. +10 Prosperity, hitting cap of 100.
>>6476427> Sons of Dvalin:Action 1: 2 080 Prod & 520 Pop investment metal extraction industry.5 200 (+30% = 6 760) Metal output industry.6 760 exceeds desired constraint of 6 050 output for non-destructive harvest.4 654 is maximum raw output that would be required to fit the constraints of 6 050 output.Action 1 changed to: 1 840 Production and 460 Pop investment for 4 600 (+30% = 5 980) Metal output industry.Action 2: Cost 1/6 population stockpile, reduce Spirit by 10, Increase Order by 10. Malus removed.Event: Prosperity, 1d50+40 = 86 = Philantropic Megaprojects.Increase Spirit by 5.-Fluff->Sons of Dvalin:Lights flicker on across the outer asteroid belt as construction is underway, building the stations and depots necessary for the new extraction industry. Initial investment estimate was excessive and have been scaled down, at only a slight hit to total productivity when it comes online (5 980 output instead of 6 000 output).Meanwhile, THE HAMMER FALLS.The Anarchists are destroyed, their makeshift vessels smashed to dust, their strongholds burnt to ash. The ruthless display has hit the spirit, but order is enforced. -10 Spirit, +10 OrderEVENT: PHILANTROPIC MEGAPROJECTSThough a mercy is provided to the shellshocked survivors, with the rebuilding of their damaged homes and erection of monuments to the stalwart defenders of our industrious ways. To mend the wounded spirits of our people, and remind people of the glory of our work. +5 SpiritFirst Contact Protocols complete and active.Organics Manufactory complete and active (you hit a shortage of 0.6 Organics, but I'm wiping that debt, you probably just recycled some anarchist corpses for it).> Larkenore Boosters:Action 1: 7 500 Computation + Eureka investment to unlock Alchemy techroot2-3 Extra perksAgility for military units (sixth sense)Calming Song (+5 Order)50 Discovery incomeAction 2: 7 500 Computation + Eureka investment to unlock Neutronium resource2-3 Extra perksCritical component shielding (units may be disabled instead of killed)xx4 800 Energy provided to keep black hole matrix stableEvent: Order, 1d50+13 = 30 = Resource stockpiles looted.5k Metal lost (GOLD!)Great person roll: d6 = 1-Fluff-> Larkenore Boosters:The Psybernetic interface takes time to get used to, a number of pilots overwhelmed by this new sensation, but soon results come in of pilots able to respond to danger they have no way of noticing, a sixth sense of sorts. Furthermore scientists are gaining... luck? Chance discoveries happen when they follow their gut feeling, as if some guiding force is at play (+50 Discovery income). Most curiously, song, Boosters find themselves receptive to the collective worries of society and by playing the right music or song, they can ease it (+5 Order).
>>6476430Work on the Neutronium material meanwhile is a secondary focus, thus it is not finished this turn, but some engineers have found it may be an ideal protective material for critical components of a vehicle, allowing crew to survive damage that renders the vehicle otherwise crippled.As the energy is transferred, the array emits a rhythmic hum, gravitational readings improve, it's stable, for now.EVENT: RESOURCE STOCKPILES LOOTEDA dastardly pirate has taken off with most of our metal stockpile, particuarly that of gold, silver and platinum. Records indicate he once was a regular worker who lost his family to the stoneplague. He's now calling himself Captain Fellhallow, a man with some grey in his beard but he's gotten himself a crew of scoundrels and surrounds himself with scantily clad wenches. He travels onboard a heavily modified cargo freighter called the Great Thunderkraken, bristling with guns and missiles, but also has the Grimtide, his personal modified Work Tracer, and is how you know who he might once have been.Eureka point get!> Sulub Technocracy Habitability generation.1-6 hostility: 1 = Hostile, 2 = Harsh, 3-4 = Inert, 5 = Gentle, 6 = Harmless.1-6 type of hostile: 1 = Thermal (hot or cold), 2 = Exposed (meteor rains and solar storms), 3 = Corrosive (rust and chemical burns), 4 = Desolate (windy and toxic), 5 = Monsters, 6 = Remnant (munitions and war machines still hazardous).ST-2, 2 rocky planets.Hab score: 2 and 2. With 1 and 6.Harsh ThermalHarsh RemnantST-3, 4 rocky planets.Hab score: 5, 3, 5 and 6. With 3, 3 and 6.Gentle CorrosiveInert CorrosiveGentle RemnantHarmless-Fluff-ST-2:First planet suffers high temperature, it is a harsh world to live on, but can be managed by continued supply.Second planet is scarred, craters and fissures span its surface, soil analysis has triggered a handful of detonations, the planet is littered in unexploded ordnance, most rendered inert by over a thousand years of age, but not all. After further review, tracks are found, and some of the landmines are only hundreds of years old. Settling here would be as hazardous as with the other world, as instead of a constant and predictable danger, it could come at any time.ST-3:First planet has gentle conditions, not simply habitable but wouldn't need much work. Though the air does carry corrosive particles that will rust machinery and cause skin damage with prolonged exposure. Better pack a lotion and brush your car regularly.Second planet is mostly inert, it doesn't give you any help in habitation but it's not hindering you much either. Winds pick up corrosive particles, and nastier ones too. Expect to have to replace parts regularly and be mindful of your suit's expiry date.Third planet is very gentle, so close to habita... one of your probes hit a landmine. There's some ordnance on the surface, but nowhere near the quantities of the last system. With some precautions you should be safe to settle here.
>>6476431>6476431Fourth planet... life. An untouched wilderness world, with a good atmosphere density and composition.--> Sulub Technocracy.This sheet is a mess, there's resource bonuses that haven't been included for several turns, bonuses not applied, etc.Action 1: 120 Prod, 30 Pop metal mining in asteroid belt.With resource use discount: 108, 30Action 2: 600 Prod, 600 Metal, 600 Volatiles Colonisation.I'll be merciful and halve that, because of the previous administrative fumbles.300 Prod, 300 Metal, 300 Volatiles Colonisation.With resource use discount: 270, 270, 270Event: Prosperity, 1d50+40 = 68, Free medium buildings appearFree 500 Production factory appears.> Sulub TechnocracyJob assignment invalid.Hab survey results (shortened version of what I gave in Discord):ST-2:1st planet, harsh, thermal (hot).2nd planet, harsh, remnants (ancient battlefield).ST-3:1st planet, gentle, corrosive (pack some lotion).2nd planet, inert (between harsh and gentle), corrosive (expect a maintenance bill).3rd planet, gentle, remnants (landmines).4th planet, harmless (outright habitable, has life).Lights start to surround the star Kolleb, as asteroid mining bases start their operation, ships fly to and fro to haul asteroids to dismantling yards, where they can be cracked open and their contents collected, without any minerals going lost. Once filtered, barges bring the minerals to refineries to be processed into workable materiel. Metal was already in surplus, but more is always good.Meanwhile, preparations are made into setting down upon the planet of Ghorianch. The metal and volatiles themselves are in order, but the machinery is still being gathered up. Though this planet is habitable, it is a virgin world, without any infrastructure or terraforming.EVENT: Free medium buildings appear.While the Sulub has built much, not all stood the test of time. One of their greatest war factories had been left to rust with no war to fight and its machines being archaic. But, a set of entrepeneurs recognized that its oversized intake terminals and footprint could very well be adapted into a modern megafactory. After decades of work, the factory whirs to life, creating appliances, cars, clothes, medical equipment, etc. Anything needed for life on Garanch or beyond.
>>6476432>ElyriaResults and Updates Turn 9What our people are already calling “The battle to save the republic” has had a lasting impact on our society. We clung to victory by our toes and it is not certain we would have won at all without Ilessara. While she remains hated and disliked there are those who whisper her name with reverence. As such the government is determined not to become dependent upon her help. A new class of defensive platforms have been constructed in the warded system. Here with lasers guided via post geometric means they will have a massive reach and be able to keep any fleet from interfering with the colony. They contain their own circles of “non-kinetic warriors” who have capabilities that have proven effective against the cynosure up to this point.. (Defensive platforms online with psionic soldiers)Hundreds of volunteers have been searching through the wreckage under the eyes of the Eternal vigilance. It is a bitter sweet affair. There are of course countless valuable resources laying in massive swirling tornadoes which require the finest of navigational skills to extract, but part of thse debris are bodies. Arms, torsos, shattered lifeless constructs, and unknown lifeforms which we dont recognize. Sometimes we find survivors, acolytes who protected themselves with heater runes or crewmembers who sealed themselves off when their ship lost power or atmosphere. Mostly we find bodies. However, there are 3 enemy vessels which when brought aboard the Eternal sword, opened their shattered holds to reveal lifeforms. They raised massive pistols with one hand, speaking in strange tounges. This tense standoff was resolved when their translators found our correct frequency. They introduced themselves as “Wozen” and tossed their weapons aside once they understood we were not other servants of their masters. They requested aslyum and secrecy. Any evidence of disoloyalty on their part would see their sentences carried out on their families back home. They have much to share with us.(received 6 spirit, 120 vol and 120 metal as well as 1 population of woven slaves who have defected, they can provide basic information about the cynosure)While we are not proud to admit this there was a certain level of…preemptive asset distribution on the part of the higher echelons of society. When the cynosure war fleet jumped into system they dropped all of their reserves to get out as fast as possible. Valuables from runic secrets to jewlrey hit the market. It didnt take long for sellers to surpass buyers and the whole thing to spiral downwards while the most mundane goods went upwards. A can of rations costed a days wages, a ticket back home a year’s salary for most tech aficionados, and bunker spots were selling like hotcakes. Local economy has stabilized now but it was still a pretty big hit(Prosperity decreased by 3, it wouldve been 5 but the defenses you constructed have put more funds back into the local economy)
>>6476435>KuroyanSlinkies have been affixed with SCAR devices in a first of its time surgery. No one is sure if it will work, or if the slinkies are merely playing along looking to turn the tables. We will watch them closely as they replace our workers in many different industries. Of course these workers are immediately redirected into our new energy industry, but the entire effort has pushed our industry to new heights! Unfortunately the slinkies are not cooperating and we have only made marginal efforts in making them reproduce. We are learning more about them day by day, it appears that they reproduce via a mix of mitossis and impact-fertilization. Generally it appears that the more idle ones we have, the faster they reproduce.(Slinkies have replaced our workers in many positions, breeding is going…slower than expected but exponential growth is ahead)Our new production facility is online. It sports the latest in fusion welding alongside vibrational processing centers. While we have begun to redirect workers into the facility it remains vastly understaffed. There are still massive benefits to our warfleet, which returned in a state that can be charitably described as “less than optimal”(Foundry online, only provides 1000 out of 6000 production due to pop issues)With the slinkies now surging through the labor market our population has become rather expectant of their own benefits. Miners decided to knock off chunks rather than fully process the ore, smelters decide that bars dont need to be shaped, and those responsible for organizing fuel shipments think they will do it later or slinkies will somehow move it for them. None of this is enough to cripple production but our overseers report that this will still be felt this turn(Resources provided this turn decreased by 10%)(Order clarification - repair happens automatically but you can pay resources to speed it up)(Exploration Results will be gained next turn when the fleet returns, they rolled po>Gorminion Hegemony Since we first learned about gravity there were novels written about the possibility of controlling it in a 3-D plane. Allowing heroes to fly or repel falling boulders. Many hatchlings would pretend that they had these fantastical abilities when they were still crawling on the ground, unable to walk properly yet. Now they no longer have to pretend. With Gravitational shields installed on our warships we can move through the cosmos with ease. Debris are of no concern. Enemy projectiles can be stopped and repelled back where they came from. While astounding in battle this consumes several times the energy it takes to simple give the incoming problem a little nudge and send it out of the way. (Gravitational deflectors online)
This star is like none we have found before. It glows brightly, sheds mass regularly yet scorches everything in its vision. We must have a new colony here to discover its secrets. Our researchers are skeptical that the legends of old hold value, yet none can deny that they truly have no idea what to expect here. A Non-Ecludian structure has been devised to ensure maximum blockage of the radiation and the entire colony is covered by a Graviational Defelector which will (hopefully) decrease any radiation to a manageable level. (Colony progressing, requires 1 dm per turn to power the deflector prevents issues)Things have become increasingly hostile in this galaxy. Slinkies destroying asteroids with ease, unknown civilizations to our north, Kuroyanian ships which can turn invisible completely and the dying of a star have convinced the elders it is time to re-design our ships. By incorporating the new metals with our gravitational deflectors we can take full advantage of our recent advances. Rather than make thick layers of internal armor we can cut it out for lighter crystalline plates while the honeycombed spaces run power to deflector arrays. Less mass means they can maneuver faster, carry more stores and have additional redundancies. (New model navy research underway, provides a flat bonus to fleet power)>New HorizonsWith the inauguration of our new colony, life beings anew in more ways than one. This new colony will be the site of our initial HC (Human Caretaker) couples! Our pilot program has produced a significant increase in the overall birthrate, nearly 25% and we expect this to scale with increased portions of our population dedicated to them. Furthermore this allows us to watch the children carefully as they develop. We have done everything a human mother should do yet this remains uncharted territory. The caretakers watch with baited breath.As a side note thanks to having caretakers in countless homes they are better able to perform routine maintenance which reduces energy and water consumption on a scale previously considered insignificant.(event provides a 10% reduction in expenses next turn)Elsewhere they are hard at work expanding metal times in the Human Habitat system. Their efforts here are now more important given the large warfleet hanging behind them. Hopefully it will never be used, but there is no telling what might be lurking out in the void after that star to the far south went out. Maybe its just natural…or so the caretakers on watch duty tell themselves(Metal mine online)
>>6476439Computational idling has been steadily pecking away at the idea of a resource which can modify gravity. Its been a fun theory humans have held for almost 4 millennial now but today it becomes reality. With our data from Amelia’s exploration combine with our observations over the past 5 cycles there is finally an isolatable pattern in the gravitational fluctuations. Concerning in its own right but the NPP assures us that they have our local wormhole well under control. (We can now harvest strings)