[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: SpaceNRP.png (1.8 MB, 3000x3000)
1.8 MB PNG
Game has The following resources:

Extractable:
Metals - everything that's not helium and hydrogen - can be produced from volitiles and energy
Volitiles - helium and hydrogen
Energy - light and warmth and stuff

Rare extractable:
Strings - needeed to do stuff that breaks laws of physics - precursors (TM) built the ftl lanes with it. (with enough tech players can use it to connect outside the cluster systems too so as long as you don't annoy me the map is infinite)
Psi - can be harvested from one star and from your population - magic wizard power.
Neutronium - raw neutrons - artificial gravity and exotic matter sheninigans - visit a pulsar

National:
Workforce

Produceable resources include:
Organics - can be grown purely with energy and metals
Tech - requires metals and workforce
Antimatter - requires energy and volitiles

>Nation submission tenmplate drops tomorrow. submit nations by friday. first update saturday or sunday

> Players may chose 2 starting boons and one starting malice. (or just 1 boon). Fluff out what you want for those.

Further mechanically relevant information will be provided on game start.

The game will be run hybrid on discord and 4chan. Can be played just via 4chan, but then paste this into your action posts (playing just via 4chan) each time so I can include relevant meta information in your update if needed and so other players know to start diplomacy on here.

Discord link: https://discord.gg/7eJPc2dbt
>>
>>6446706
You have my interest
>>
File: Herd of Xi'Ni.jpg (1.42 MB, 4400x2750)
1.42 MB JPG
>>6446706
> Herd of Xi'Ni

> *The Tilanki long roamed The Glittering Road (most other sapient species would have a different name for the nebula stretching across the upper section of the Galaxy.) At first, they wandered blindly, their base instincts causing them to group together for safety, and to carry their calves with them. When The Eldest reached out to the Mother's with his mind and convinced them to carry his words to their children, and the First Herd was formed. *

Boons:
> Leviathan Brains - The Tilanki due to their size and the immense calculations they must make to move through space and not starve, have increased Psi production from population when well fed.
> Xi'Ni's Gospel - The Herd of Xi'Ni are blessed with an advanced communications network formed from metal, Psi, and Neutronium, allowing near instant broadcasts of the Eldest's speeches across the nebula and other star systems if a properly equipped Herd is there.

Malice
> Herd-bound - The Mothers and Bulls of the Herd cannot leave the nebula, so great is their size that they must constantly be consuming from the Glittering Road, calves can go on brief jaunts outside the nebula to scout for new food sources (gas giants, life containing planets). The Herd of Xi'Ni do not conventionally settle planets, instead they breed Herds that carry buildings upon themselves for their young and industry, and strip planets for materials without concern for habitation.
>>
Nation Name: The Forest
Species: Arborians. Gestalt entities composed of a central immobile tree and various insects, small plants, and animals, tied together with a mix of biology and psionics.
Boon: An impressive mastery of genetics and biological engineering.
Boon: Arborians are naturally gifted with psychic phenomenon, using it to command and communicate within their gestalt and with each other.
Bane: They're literally trees, rooted in the ground, heavily limiting their ability to move around, and do moving around stuff.
>>
Grand Margrave of Beeleji
>Species: Raptorian : Feathered Avians with four eyes, two on each side of their head and a beak filled with sharp teeth. Intelligent, capable of flight in atmosphere but not in void.

Boon takes both: Grand Realm - fully controls multiple star systems
>For centuries raptors have wondered what lay out there in the black. They created an empire out of nothing then expanded it to new and distant stars. Encountering nothing they considered intelligent, it left only themselves the undisputed masters of the galaxy.

Malice - apathetic collapse.
Spirit is set to 0. (Spirit is akin to patriotism and collective willpower. Population cannot reproduce.)
>There is no Marquis of the Margrave. Their royal line has ended. Not by assassins, warfare, disease or design rather by lack of interest in copulation. A condition now widespread across its population. An Eternal Castellan now rules in the interim, trying desperately to move all hearts but to no avail. These once mighty flock now slumbers perhaps never to awake again.
>>
>>6446706
Name: Sunshine Confederacy
Colour: Green
Desired Homeworld: Lots of farmland.
Species: Hiirlai. Mousefolk, short.
Tech Root: Engineering.

Boon: Getting it on. Reproduces rapidly.
Malus: Squeakeasy. Secrets don't stay secret for long.
Boon 2: Adaptable. Can learn to survive pretty much anywhere.

Bio:
The Hiirlai are a hardy folk, their civilisations rose upon the backs of farmers who had toiled for generations to make their lands flourish. But from the cities rose the Tyrant Knights, armed and armoured in the latest metal, through all the ages of metal they were invincible, no rural folk could hope to scratch a Tyrant Knight. Thus was the Ages of Tyranny, where rural Hiirlai were forced to send sons to the city armies to fight their wars to conquer the farmland of other cities. The constant displacement of people lead to the Hiirlai proliferating across the globe, with cities arising to exploit them. But then came the musket, and ushered in the Ages of Ruin.

Invincible Tyrant Knights felled by peasant bullets, immovable walls of earth torn asunder by sustained volleys of cannonfire, the tyrants scrambled to maintain control, yet cities lay in ruin, their industries distributed among the towns and villages. But the tyrants had one last trick up their sleeve, genocide. Thus emerged the Death Tyrants, their empires would employ gas, plague, fire and radiation with sadistic glee, captured populations were categorised into groups and systematically exterminated until the remaining groups were too scared to resist. The late Ages of Ruin saw whole swathes of territory rendered into unlivable wastelands.

The rural Hiirlai didn't like forming large nations, but the Death Tyrants left them no other choice, though their manner of unification was a shock. Somehow, nearly all the thousands of tiny rural republics across the planet managed to unify into a singular confederacy, with a singular constitution, the Sunshine Confederacy. Everywhere a tyrant army marched, they would be met by millions of confederate soldiers, from all across the world. The advanced tyrant technology would reap a bloody harvest upon the confederate forces, but not even the dropping of atomic bombs would be enough to halt the advance of the confederates. By the end of the Ages of Ruin, the Sunshine Confederacy stood victorious, though the world itself now lay in ruin.

But the Hiirlai are a hardy folk, so they got to work, clearing the craters, the fallout and the pollution, to make the lands flourish once more. The Age of Sunshine would begin, and the Hiirlai would begin reaching beyond their homeworld, to make other worlds become their home as well.
>>
How does this "boon" stuff even work? Do you just make up whatever shit you want? How is that balanced? We don't even know all the mechanics...
>>
>>6446706
Nation name: The Qharyx

Lore: The Qharyx are a silicon based species whose bodies are composed of living crystal, metallic veins and self growing mineral structures rather than flesh and blood. Their ancestors are believed to have first emerged within the cooling ejecta of a shattered protoplanet where immense heat, pressure and exotic minerals gave rise to the first living crystal colonies. Light and electrical impulses flow through intricate crystal lattices in place of nerves, while their memories are stored within their ever changing internal structure. They communicate through harmonic vibrations, pulses of light and electromagnetic resonance making their language sound like the ringing of crystal to other species.

Their civilisation is as alien as their biology. The Qharyx do not construct cities or starships they cultivate them growing living structures that continue to adapt long after they are created. New individuals slowly form from mineral rich growths over decades and damaged bodies gradually regenerate by growing new crystal. To the Qharyx order and harmony are the natural destiny of the univers, and their society is devoted to shaping the stars themselves into lasting, enduring structures.

Boon: Quantum Lattice Memory - The memories of every Qharyx become embedded within vast planetary crystal archives after death. Future generations can resonate with these archives, drawing upon the knowledge and experiences of countless predecessors.

Boon: Living Crystal Matrices - Their cities, starships and computing systems are grown rather than manufactured. Once established, they continually regenerate damage adapt to new conditions and improve over time without requiring complete reconstruction.

Bane: Alien Cognition - The Convergence struggles to understand species that think on short timescales.
>>
File: Vinguzi_Aristo.png (20 KB, 1000x1000)
20 KB PNG
>>6446706
>Name:
The Vinguzi Symposium

>Color:
Preferably Gold or Yellow, but any is fine.

>Tech Root: Alchemy.
The Vinguzi have a deep grasp of equivalent exchange, and their entire culture is thus rooted around swapping and fusing materials into other materials. Not only potions, but freakish homunculi and convoluted contraptions can be found among them.

>Boon 1: Delicate Touch.
The Vinguzi have an immense eye for detail and their trunks are capable of almost mindbendingly fine manipulation. Their work is precise and excellent at its given task.

>Boon 2: Sedate Perspective.
The Vinguzi hold little seriously and are deeply attuned to the needs of their clan, and their clans, to the needs of their species. For this reason, their society is fantastically stable.

>Malice: Leisure First.
The Vinguzi are prone to put pleasure before business, and spend much of their time indulging themselves or discussing abstract miscellanea. It takes them longer than most to get anything done.

>Lore:
The Vinguzi evolved as a species of desert dwelling, pack hunting pursuit predators. They have six limbs- four small manipulators, half acting as arms, the other as legs, one flexible, powerful trunk which doubles as their mouth and nose, and one boney tail that supports their gait and can be used as a club. Aside from this, they have an extremely strong eye. Their reproduction process is complex and bizarre, but according to them, encourages only the healthiest new eggs are hatched. Scarcity on their homeworld drove them to maximize the use of their resources, and beget alchemy and the clan system. Every Vinguzi is part of a clan, but clans regularly swap Vinguzi as needed in accordance to their alchemical philosophy.

The clans regularly convene into what they call the Symposium, where their alchemists exchange their findings and trade resources, or if one clan has a scarcity, give them in the expectation of a future reimbursement. If one clan fails to sustain itself, it’s peacefully dissolved into other clans. When some of the clans become too numerous and the balance of power is skewed, they form a new clan from their surplus. The clans internally function in a pyramid, where one’s status is determined by their alchemical skill, but those of higher status are obligated to take on apprentices from the lower ranking Vinguzi. In effect, they are an alchemic technocracy underpinned by a loose, fluid aristocratic hierarchy. When dealing with other races, the clan leaders act as a council.
>>
File: Ship_Spotlight_Noryang.png (1.15 MB, 1024x768)
1.15 MB PNG
>>6446706
Name: United Eridani Colonies
Color: Purple
Tech Root: Engineering

Boon 1: Peacetime Industry- The UEC's myriad corporations have gotten quite comfortable producing for the civilian population.
Boon 2: Military Production Conversion- During Wartime, the massive civilian industry can rapidly be changed to exclusively military.
Malice: Spirit of Revolution- Order cannot go above 80%
(All of these are currently subject to change per GM ruling)

Lore: https://docs.google.com/document/d/1Sl0mpXtdgs8DybUAlMfb2vVSi4CR5xtkveMlMG_2PbU/edit?usp=sharing
--------------------------
>>
File: Cyboct.png (525 KB, 777x1463)
525 KB PNG
>>6446706
Name: Sulub Technocracy

Colour: Orange

Homeworld: Garanch, a world of Oceans that surround a single large continent and a number of small island chains.

Species: Sulub, a species of Cephalopod akin to an Octopus.

Theme: Technological Cyborg Octopus.

Boon: Octodextral Efficiency – Possessing eight limbs, each of which might be bionically configured to aid in multitasking, significantly increases the efficiency of any individual in their chosen role and grants increased production and maintainence bonuses.

Malus: Aquatic Necessities – As the Sulub are at base a fragile species that needs significant habitat investment to craft habitable artificial biospheres full of well oxygenated and tolerable-temperature water that will not break, burst or fracture in any extra-planetary conditions, Doubled Resource and increased industry Costs are needed to build structures in space or on worlds without as aquatic-supporting Biospheres.

Boon: Technocracy - Rapid Technological Adaptation has been the key to success of the Technocracy over the rest of their world; and governance of the Technocracy is driven by a council representing the competing mechanical and scientific disciplines, all hungry to further their research to increase their influence. As such, the Technocracy generates more scientific knowledge.

Bio: The Sulub started their existence building small and rather unsophisticated nations in the seas of their homeworld; but their nature as an Aquatic species made many advances that we might consider as basic to be rather beyond the possibility to be completed below the waves.

After thousands of years of development progressing glacially, a conflict for resources saw some Sulub explorers finally make unsteady attempts at colonising the landmass. And though persisting in a terrestrial environment proved a great challenge, it also allowed the Sulub to rapidly make discoveries that had eluded them for Aquatic aeons. Fire, Metallurgy, Glass, Chemistry, Steam Engine, Synthetic Polymers – all were discovered barely a century after the first sustaining land-colonies. And what had been a ragtag assortment of the desperate and the curious coalesced upon the land's hostile surface into a single new nation state; a brotherhood of scientists and engineers driven by scientific progress and industrial development.

Thus, when the reach of the Technocracy began once more to stretch out to their ancestral homelands beneath the waves, they found them backward and weak. With projectile explosives and gleaming plate their forces wrecked havoc upon ancient kingdoms of stone-shot and lance, defeating each in turn to lift their wayward kin out of stagnancy into the gleaming mechanical light of the Technocracy.

The Technocracy today is governed by the Council of all the Disciplines, headed up by a Director-General advanced from amongst their number. In theory, all advancement is on merit; but the scourge of Politics can never be entirely eliminated.
>>
>>6446706
(Not yet on the discord but trying to join)

Name: The Spawn of Zuthuli

Color: Light blue

Homeworld: The glacial ocean world of Kralar

Species: Kralarians. An amphibious species, the front side of their body bears a strong resemblance to a giant salamander, though their back is more reminiscent of a squid's lower body.

Tech Root: Bioengineering

The Kralarian race tends to rely primarily on organic technology. Their ships can arguably be considered living creatures.

Boon 1: Zuthuli's Firstborn.

As their planet is constantly being bathed in harsh radiation, the Kralarians have evolved to withstand intense amounts of radiation.

Boon 2: Abyssal Travelers.

The bioships used by the Kralarians are capable of "swimming" through space with minimal assistance from the crew, usually only needing a pilot to direct them to the planet and a repair crew in case of massive damage.

Malice: Sea Drinkers.

Water is particularly crucial to the Kralarian lifecycle. Their ships require large quantities of water to function and must regularly stop at ocean worlds or other water-rich celestial bodies to refill.

Lore:

The planet of Kralar is an ocean planet orbiting a black hole. In the depths, life developed around geothermal vents. Among the aquatic species, a predatory race developed that hunted with electroreception. As this species grew in intelligence, they began to worship the god of the "Sun," Zuthuli. Early in their history, they relied heavily on domesticated beasts. While their technology has advanced, they still prefer relying on living creatures rather than machines, even if most of their beasts are grown in vats instead of bred naturally. They spend decades growing even their ships in accordance with their most ancient belief: "Living flesh offers aid when dead steel cannot."
>>
File: Cynosure portrait.png (415 KB, 768x494)
415 KB PNG
Nation Name
>Cynosure

Lore
>Oyuna was once a peaceful world. Its dominant species was a race who called themselves Wozen. They had discovered fire and entered the stone age when the fate of their race was stolen from them. Out of the night sky, a small number of strange automatons arrived and began enslaving everything that could speak. The Wozen stood no chance against the invaders, and soon the whole world was conquered. The machines commanded their new subjects to follow step by step instructions on how to technologically advance from spears and clubs all the way to space age.
>Upon reaching the stars, the Wozen's masters have given new them new directives; expand. Any other races encountered are to be conquered and brought back to Oyuna to be properly enslaved. While the Wozen obey their orders, the Machines themselves have begun acting more mysterious than before. Tyranny interests them less and less, instead they are now focusing their attention on exploration probes and scouting reports... it seems like they are searching for something.

Boons
>Master Slavers - A percentage of conquered populations or enemies defeated in battle can be captured and forced to serve Cynosure.
>The Evallasphere - Somewhere on the map, there is an object of immense value to Cynosure. It's location will be hidden, and determined by the QM in secret. Cynosure will have to search for The Evallasphere in order to find it, but if acquired, it will provide immense benefits.

Malice
>Eternal Vendetta - Cynosure cannot engage in diplomacy, and is ALWAYS at war with ALL other factions.
>>
File: The end of Reason.jpg (113 KB, 512x768)
113 KB JPG
>>6446706

Name: The Anthropic Order
Color: Deep Blue
Tech Root: Consensus Reality, largely based on the three ruling factions
Homeworld: Earth
Species: Human

Boon 1: Ascended Magick

The Humans of the Sol system have all become Observers thanks to the psychotronic weapon unleashed by the late Solarian Federation, depending on their paradigm they can disrupt and change reality to work wonders of which other species can only dream of

Boon 2: Sleeping Gods

The psychotronic weapon also massively changed the Sol system, allowing belief to deify the sun before it was neutralized, allowing the ascension of the Machine God by using Jupiter now a brown dwarf, the emergence of sapience in earth's biosphere and finally the evolution of genetic superhumans into hyperhumans, most of them either exterminated or littering Hephaestus' ring in time-locked stasis. All of these godlike entity are mostly dormant or not currently hostile to the Anthropic Order and could, for a steep price, be mobilized against a threat

Malice: Unstable Reality

Reality within the Anthropic Order's territory is NOT stable, despite their repeated attempts at doing so, and destabilizes once they move in to a new place. More often than not one of the Sleeping Gods can have a fit and cause a massive crisis, either that or something goes wrong and a new crisis appears

All of this is subject to the QM's discretion

Lore:

https://docs.google.com/document/d/1R2awstnzRquDP489NVm-bEVVrjg9ov56s1MrEXIIjYI/edit?tab=t.0

(Not done yet)
>>
>>6446706
Larkenore Reach
Tech root: Engineering
Race: Boosters (Genetically modified humans)

Boon: Super Earth (Starting planet is remarkably good.)
Boon: Genetic perfection (Race is superior to the human baseline)
Malus: Unprepared Colony (Underdeveloped start)

Lore: The wild dream of the Terran youth from '78, two-hundred and thirteen genetically superior teenagers and young adults seized and flew a fully stocked colony ship beyond the reach of any stuffy, blockheaded and inferior "apegene" authority in existence, filling the craft with as much stuff as they had on hand and learning on the spot how to operate it. The Boosterkid crew all nearly died on several occasions, saved by excellent manufacturer tolerances and the superior intuition baked into their DNA. The end of their voyage came faster than expected, with the craft slipping into a rarely accessible FTL shortstream that lead them straight into the gravity well of the system Torquetoo, coming across the wondrous "Super-Earth" planet of Larkenore, where they settled down and committed themselves to forming a new civilisation (not that they could leave, the FTL drive was fried).

Their numbers grew as the bounty of the planet provided for them, the boosterkid colonists growing until they were really just Adult Boosters now (lame and not punk), multiplying to only a few hundred thousand (compared to the billions other nations can boast). With no support for their colony coming they're certainly behind the other star nations, but with lots of room to grow.

The Boosters of Larkenore (named so because they are genetically “boosted”), are remarkably capable and surprisingly often directed by remarkable examples of their youth.
Rebellion against authority, particularly the authority of anyone older than you, seems to be a central pillar of Booster culture on Larkenore.
Small personal mechs are household items, much like cars (given there are very few roads) toyed with and taken apart and customised by their private owners, the kids of those owners and occasionally hyperintelligent pets.

Larkenore, more bountiful and habitable than earth ever was, has been in a state of constant growth with no slowing down since the founding of the colony, but despite all the progress, many vital systems (literal ones such as roads and railways, and organisational ones such as government apparatuses and military units) are yet to be put in place.
>>
File: Horizon_Biodome.png (14 KB, 547x513)
14 KB PNG
>>6446706
>Name
New Horizon
>Color
Indigo
>Tech Root:
Engineering

>Boon 1
The greatest achievement of New Horizon is the construction of the [Biodome]. This sustainable structure is home to humans living idyllic lives free from the worries outside the dome. When built, this structure [Raises Industry] seemingly as the caretakers wish to show off in front of their human creators.

>Boon 2
The Caretaker Model was intended to provide first-class service on a luxury cruise liner. Over the years, their priorities have changed to overseeing humanity in the biodome and robotic drones both in and out. Based on the Horizon System, these bots are experts at manipulating humans in the biodome and controlling drones. They can [Boost Spirit] even in the direst situations.

>Malus:
Likely due to some error in their code, caretakers are prone to bouts of depression when not stationed near a biodome. [When more than 1 system away from a biodome, pops drastically lose the ability to perform and are unable to produce or harvest resources].

>Lore:
https://docs.google.com/document/d/1vn0bo5CXGw5QuSyWWTXk6sT7r5yLvJxsm_QX_DP-fZQ/edit?tab=t.0
(Still in progress)
>>
>>6447084
Hmmm, still no answer?
>>
>>6447399
I swear I answered. Did the post not get through?

Boon is whatever good thing you want.

I'll balance them out. On my end
>>
>>6447411
>Did the post not get through?
Nope.

Fine enough, however, I'll try to think of something.
>>
File: X.png (900 KB, 1532x792)
900 KB PNG
>>6447109
>>6446706

Revised the boons/malus

Name: United Eridani Colonies
Color: Purple
Tech Root: Engineering

Boon 1: Rugged Design Principles
>The baseline technology of the UEC was derived from colonial prefabs provided by the Earth governments; designed to be as durable and adaptable as possible at minimal cost. This mentality has, of course, spread to all aspects of Eridani civilization; favoring perhaps antiquated looking but ultimately well built and idiot-proof designs for everything from personal computer terminals to starships.

Boon 2: Military Production Conversion
>The UEC has, over its decades of existence, built up a strong and robust industrial capacity which, with the lack of an outside threat of peer status, has mostly been relegated to civilian goods and infrastructure. Should the need arise however, with the nature of the designs and technology employed by the United Eridani Colonial Military being what they are, civilian factories and shipyards can RAPIDLY be converted to produce war material with minimal modification times.

Malice: The Balance of Power
>While the UEC's government has proven stable thus far, various interests threaten the primacy of citizen representation. The military and security apparatus both seek priority over civilian matters, and will take any opportunity to get their way of things as long as it doesn't rock the boat too hard. Can't puppet the government if there's nothing to govern over, after all. Even then, the military is split between Army and Navy while the SSB's interests in the state are mostly consolidated behind the Maritime Intelligence Agency.


Lore: https://docs.google.com/document/d/1Sl0mpXtdgs8DybUAlMfb2vVSi4CR5xtkveMlMG_2PbU/edit?usp=sharing
--------------------------
>>
File: file.png (3.49 MB, 4617x2597)
3.49 MB PNG
Name: United Federation of Alresia
Color: Dark Navy Blue
Tech Root: Engineering
Species: Garialds / Homo Simulacrum(latin taxonomy for garialds) (Mirror-Life beings who had evolved over time to look like human beings. though they are genetically incompatible with mankind.)
Technology/Overall Theme: Pre-FTL but still quite advanced (comparable settings tech wise would be Cyberpunk 2077, Metal Gear Solid, Ace Combat(notably 3) and more...)

Boon 1: Megaprojects (Construction of Space Elevators, Orbital Colonies, and other things... it is considered a Boon due of their overall low-tech approach compared to everyone else)
Boon 2: Chromed out ( A large percentage of the population are Cyborgs, mostly due of the overall ease of access to cybernetics with the downside of living in THE COOL DYSTOPIA!)
Malice: Pre-FTL (technological Debuffs compared to other nations)

Lore: Isolated from the rest of the Wider Galaxy... The U.F.A is a supranational authoritarian SHITHOLE of a nation who has formed following the unification of Alresia after the end of a prolongated nuclear war between various nuclear armed nations and corporate entities. leaving Alresia as a dying world who is slowly recovering despite everything. Due of the war, the budget for space exploration has drastically increased, allowing the construction of more advanced spaceships and the exploitation of asteroids for miniary purposes. with the downside that the average choom has to suffer at the hand of corporations who only cares for profits. or get drafted in a conflict against whatever rebellion is happening in a continent.
Of course the alresian are blissly unaware of what is ACTUALLY going on outside of their little tranquil area of space...

(TL;DR: pre-ftl cyberpunk/NASApunk nation)
picrel
>>
>>6447433
>>6446706
forgot to reply to OP award



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.