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Animated to real.
Real to animated.
There is wiggle room for modification and inpainting.
No quality guaranteed.
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>>20224175
What workflow you using? I have on old i2i "toon to real", but it tends to shit the bed on any dimension higher than 1200 pixels
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>>20224686
A modified SDXL Controlnet Union workflow that among other changes that may be pertinent to your situation makes the top resolution to be 1024x1024 for speed and other reasons.

Not for this picture those, this one necessitates regional prompting
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>>20224681
What are you using? I use Anything to Real but its inaccurate 75% of the time, especially when sex organs and no faces are involved.
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>>20224767
https://files.catbox.moe/6a5pzg.json

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>>20224779 (You)
>>20224767
ps just googled that Anything to Real, it's based on QWEN, which is censored\not trained on genitals.

So it can probably do realify better than SDXL, but it will stumble when it comes to NSFW

THOUGH some people have made advances in that field and QWEN is becoming slightly more NSFW friendly, but I might be confusing it with zimage. I don't keep up, I just wallow in my own shallow pond.
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>>20224784
Thanks for the quick responses. I use loras to make up for the lack of tits and ass for Qwen and Flux but they can do so much.
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>>20224687
Thank you wiz!
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These threads are really impressive and cool but my question is when you do this so there any way to preserve the facial structure of the cartoon? It seems like a lot of images change the face shape so much it doesn’t resemble the character much anymore and looks like cosplay. I’m sure that’s fine for most people but I’m curious if there is even a way to avoid it or not.
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>>20227579
Though I understand the words you state, I cannot be sure I accurately concieve what you want.

To increase fidelity to the source anime image, that's when you get unnaturally large eyes and weird shaped heads.

Unless you are thinking of the QWEN/Zimage ones, I might be tempted to fiddle with that again, but it is always more trouble than it is worth and fumbles the NSFW.

I am exchanging the unrealistic portions of the animation for more believable aspects, which of course will distort and stray.
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