Let's play AI generated adventure game (real)CORE MECHANICS1. STATISTICS (The "Normal RPG" Block) HP : Reach 0 = Death/Perma-loss for that run. MP / Resource : Used for Skills. (Class Dependent). STR (Strength): Modifies physical attack damage and breaking objects. (+1 DMG per 2 points above 10). DEX (Dexterity): Modifies Initiative (d20 + DEX), Trap Disarm, and Dodge chance. INT (Intelligence): Modifies magic damage, Skill potency, and Lore checks. XP : 100 XP per Level Up. Level Up = +10 Max HP, +5 Max Resource, +1 Stat Point (Player Choice: STR, DEX, or INT).2. TEAM BUILDING (Player Input)At the start of a run, you provide a Party Name and a list of 1-3 Characters. Format each character as: Name the Class (HP: X, MP: Y, STR: Z, DEX: A, INT: B)Available Classes & Progression: Warrior Resource: Rage (Starts 0/3). Gain +1 Rage when hitting or being hit. Skill: Power Strike (Cost 2 Rage): Attack with +2 Damage. Skill: Taunt (Cost 1 Rage): Force one enemy to target Warrior next turn. Rogue Resource: Combo Points (Starts 0/5). Skill: Sneak Attack (Cost 3 Combo): Attack with Advantage (Roll 2d20, take higher). Passive: Lockpick: Advantage on Trap/Event DEX checks. Mage Resource: Mana (Starts Full). Skill: Firebolt (Cost 2 Mana): Ranged INT attack. 1d8 + INT dmg. Skill: Arcane Ward (Cost 3 Mana): Reduce next damage taken by 5. Cleric Resource: Faith (Starts Full). Skill: Heal (Cost 2 Faith): Restore 1d6 + INT HP. Skill: Smite (Cost 3 Faith): Melee attack deals extra 1d8 Radiant damage.READY CHECKDo you understand the mechanics?If YES, please provide: Party Name: Character 1 (Name, Class, HP, MP, STR, DEX, INT): Character 2 (Optional): Character 3 (Optional):
[S4S] FNAF GAME