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Let's play AI generated adventure game (real)

CORE MECHANICS
1. STATISTICS (The "Normal RPG" Block)

HP : Reach 0 = Death/Perma-loss for that run.

MP / Resource : Used for Skills. (Class Dependent).

STR (Strength): Modifies physical attack damage and breaking objects. (+1 DMG per 2 points above 10).

DEX (Dexterity): Modifies Initiative (d20 + DEX), Trap Disarm, and Dodge chance.

INT (Intelligence): Modifies magic damage, Skill potency, and Lore checks.

XP : 100 XP per Level Up. Level Up = +10 Max HP, +5 Max Resource, +1 Stat Point (Player Choice: STR, DEX, or INT).

2. TEAM BUILDING (Player Input)

At the start of a run, you provide a Party Name and a list of 1-3 Characters. Format each character as:

Name the Class (HP: X, MP: Y, STR: Z, DEX: A, INT: B)

Available Classes & Progression:

Warrior

Resource: Rage (Starts 0/3). Gain +1 Rage when hitting or being hit.

Skill: Power Strike (Cost 2 Rage): Attack with +2 Damage.

Skill: Taunt (Cost 1 Rage): Force one enemy to target Warrior next turn.

Rogue

Resource: Combo Points (Starts 0/5).

Skill: Sneak Attack (Cost 3 Combo): Attack with Advantage (Roll 2d20, take higher).

Passive: Lockpick: Advantage on Trap/Event DEX checks.

Mage

Resource: Mana (Starts Full).

Skill: Firebolt (Cost 2 Mana): Ranged INT attack. 1d8 + INT dmg.

Skill: Arcane Ward (Cost 3 Mana): Reduce next damage taken by 5.

Cleric

Resource: Faith (Starts Full).

Skill: Heal (Cost 2 Faith): Restore 1d6 + INT HP.

Skill: Smite (Cost 3 Faith): Melee attack deals extra 1d8 Radiant damage.

READY CHECK

Do you understand the mechanics?
If YES, please provide:

Party Name:

Character 1 (Name, Class, HP, MP, STR, DEX, INT):

Character 2 (Optional):

Character 3 (Optional):
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[S4S] FNAF GAME
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