Here's a fun geometry problem for you. Think you can handle it?The disks are sliding along a path defined by the top and bottom walls, they transition from a double file to a single file. What's the equation f(x) for the curve such that α stays constant but β is allowed to change.
Lol im not not designing gun magazine for you.
>>16760236interesting
>>16760236>Think you can handle it?I could maybe solve it.But I have better things to do.>>16760258>[I']m not [...] designing [a] gun magazine for you.Meen either!
>>16760236Maybe with parametric equations I could solve it?
>>16760236is the perpendicular direction -1/ f' or can the circle touch at two points leading to something fun like a chord slope or subgradient?
>>16760236Make a Y shape such that the disks are split into two single files. Alpha can be a constant 90 degrees>>16760258If they are making a parts feeder, they are approaching the problem the wrong way
>>16767765What's the correct way then?
>>16767718probably
>>16760258what advantage should the angle between two contact points being constant have for a magazine, or any application? it's obviously just a mental game.>>16760236even without the alpha/beta restriction i don't think this is possible without jamming, no matter the shape of f(x). with the flow in the other direction it would probably work
>>16770032>AdvantageNo advantage. It is not a convincing heuristic. OP is incapable of making any bodies life easier by doing a breadth search and im not answering that depths search on a unconvincing dead end. The odds of alpha beta angle transition from 30 30 to 90 90 by having a smooth transition yet fixing one of the angle for no reason. This is the mental game I refuse to play. Without restriction, given a very long neck, like 10 diameter long ramp it is relatively easy like most pistol magazine.
>>16760236>α defined by center to center and right angle to wall>β defined by center to center and right angle to wallWhy the fuck are you stupid?
>>16770032It's so>obviously justthat, that I still won't attempt it!
>>16760236Focus on variations :alpha = 60°/2 = 30° = Pi/3 (equilateral triangle).beta would vary from 90°/2 to 60°/2, or Pi/2 to Pi/3 (rectangle isosceles triangle).The slop could be a simple (negative) cubic equation between :0<x<120<f(x)<6
>>16760236I would have drawn the beta circle differently. I would have drawn a vertical diameter, instead of a vertical radius. And I would have connected the centers of the alpha and beta circles with a "diameter". Then beta is the angle between those two line segments.
>>16760258Are you in cahoots with the OP?