Between limb to limb, frame to frame (actually just frame to frame?) how is the math work when it comes to realism? I was thinking this is a real thing considering simulation itself.Something that explains picrel i g, in formula but also scheme, and not just bone but the personality, muscle, generally, realism itself...or realism of the joint itslef.s>Like , F=ma, W=mg...? idk...actually its easier to just play it but,,but... ;/
thread closed :D
>>16830346wh?