I'm writing a basic more arcadey version of Dwarf Fortress autismo but about being the MC stranded in an island with a group of anime girls.Eventually the idea is for the anime girls to procedurally generate a story from the game events.Pic related is a matrix relationship between the girls, that uses a set of DNA like traits to calculate how friendly they are between each other.My question, is, how do I make this project interesting to academics?Acording to gemini, only the possible teams that are 20 possible teams, of a 256 pool of anime girls, gives me a lot of posibilities.
>>16875531>My question, is, how do I make this project interesting to academics?Academics in general: use technobabbleSTEMS: use the proper technical/mathematical terms for whatever you are doing.e.g. one of the widely known procedural genetation "tool" is named after the collapse of the wave function.
>>16875572I'm not a mathematician, but a mere gamedev script kiddie.I think my tool generates interesting patterns based on the girls I pick.
>>16875531make that chart diagonally asymetric like pokemon by making giving an attack & receiving an attack distinct
>>16875531mathematician herethe best way to make the game interesting is horrendously gigantic breaststhanke in advance for your service friend
>>16875531>interesting to mathematiciansEvery game is a dynamic Geometric or Analytic equation thats only solved when won.>almost all of the "girls" are from the same familyYoure a sick fuck, Hans...
>>16875876Lucoa?
>>16875610I guess in the context of this game it would take the form of one-sided relationships where [girl A] can't stand [girl B] while [B] desperately wants [A]'s acceptance and similar dynamics. It would also add a lot more "depth" to the procedurally generated stories.