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File: NPC relationships.png (64 KB, 1153x673)
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I'm writing a basic more arcadey version of Dwarf Fortress autismo but about being the MC stranded in an island with a group of anime girls.

Eventually the idea is for the anime girls to procedurally generate a story from the game events.

Pic related is a matrix relationship between the girls, that uses a set of DNA like traits to calculate how friendly they are between each other.

My question, is, how do I make this project interesting to academics?

Acording to gemini, only the possible teams that are 20 possible teams, of a 256 pool of anime girls, gives me a lot of posibilities.
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>>16875531
>My question, is, how do I make this project interesting to academics?
Academics in general: use technobabble
STEMS: use the proper technical/mathematical terms for whatever you are doing.
e.g. one of the widely known procedural genetation "tool" is named after the collapse of the wave function.
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File: npc2.png (13 KB, 455x245)
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>>16875572
I'm not a mathematician, but a mere gamedev script kiddie.

I think my tool generates interesting patterns based on the girls I pick.
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>>16875531
make that chart diagonally asymetric like pokemon by making giving an attack & receiving an attack distinct
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>>16875531
mathematician here
the best way to make the game interesting is horrendously gigantic breasts
thanke in advance for your service friend
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>>16875531
>interesting to mathematicians
Every game is a dynamic Geometric or Analytic equation thats only solved when won.
>almost all of the "girls" are from the same family
Youre a sick fuck, Hans...
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>>16875876
Lucoa?
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>>16875610
I guess in the context of this game it would take the form of one-sided relationships where [girl A] can't stand [girl B] while [B] desperately wants [A]'s acceptance and similar dynamics.
It would also add a lot more "depth" to the procedurally generated stories.



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