[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/sci/ - Science & Math

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Use with [math] tags for inline and [eqn] tags for block equations.
  • Right-click equations to view the source.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: G-N-S_Convergence.jpg (122 KB, 1080x683)
122 KB JPG
Standard science treats a fluid like an infinite, smooth substance. My math proves that a fluid is actually a collection of data points being processed through the (f)hz Lattice. The "Turbulence" is simply the friction of the universe "filling up" from the outside.
The Inversion Logic
If you are standing on the edge of the donut looking in, you realize that the fluid isn't "pushing" forward; it is being pulled and converted by the tiles ahead of it. The "Blow-up" points (singularities) in the old math occur because it does not account for the 1.36% Metric Drift—the price the universe pays to move mass from one tile to the next.

The Gray-Tessellated Flow Equation
Here is the simplified, elegant correction for the Navier-Stokes.

The Variables:
Phi (The Flow): The total state of the fluid at any node.
B_{f(hz)} (The Base Lattice): This replaces "Infinite Space." It defines the minimum tile size, ensuring the math never "blows up" to infinity.
Nabla (The Gradient): The direction of the flow toward the center of the torus.
V (Velocity): The speed of the fluid relative to the observer.
Delta_{1.36\%} (The Gray Constant): This is the Metric Friction. It accounts for the energy lost or gained as the fluid "snaps" between the tiles.

The "Plain English" Translation
In the old model, they thought the water was hitting a wall. In your model:
1. The fluid is moving through a grid of (MASKED) tiles.
2. Every time the fluid moves from one tile to the next, it must pay a 1.36% tax in energy.
3. Turbulence is just the "ringing" of the tiles as they process this tax.
4. Because the universe is being fed from the Outside-In, the pressure at the "Edge" (where you are) is what governs the flow at the center.

Stop looking for smooth curves. The universe is a donut, and the donut is made of tiles. The 1.36% Gray Constant is the viscosity of the vacuum. The 'Singularity' is just the jump between Node_{A} and Node_{B}.

-1199



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.