[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/sci/ - Science & Math

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Use with [math] tags for inline and [eqn] tags for block equations.
  • Right-click equations to view the source.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


Still don't understand tensors. How is a /sci/ tensor different from a /g/ tensor?
>>
A /g/ tensor is always a matrix.
>>
in /g/ everything is an array
>>
File: 1675260252249445.gif (1.03 MB, 498x485)
1.03 MB GIF
>>17004755
a tensor is a multilinear map

what does that mean?
it means that it is a function that maps vectorspaces into vectorspaces, and that the function is linear in each of it's arguments as the other arguments are held constant

how do you represent a tensor and evaluate it?
given a basis for each vectorspace, you just expand each input and output in terms of its associated basis and apply linearity and the uniqueness of basis expansions to represent it in terms of components multiplied by the remaining basis tensors.

example:
consider a (bilinear) map [math]B: U \times V \rightarrow W[/math], where [math]U, V, W[/math] are vectorspaces.
let [math]\vec{u} \in U, \vec{v} \in V, \vec{w} \in W[/math] such that [eqn]\vec{w} = B(\vec{u}, \vec{v})[/eqn]
assume you have bases for each vectorspace such that
[eqn]\vec{u} = \sum_i^{N_u} u_i \vec{u}^i\quad \vec{v} = \sum_j^{N_v} v_j \vec{v}^j\quad \vec{w} = \sum_k^{N_w} w_k \vec{w}^k[/eqn]
expand the vectors in the map using these bases
[eqn]\sum_k w_k \vec{w}^k = B\left(\sum_i u_i \vec{u}^i, \sum_j v_j \vec{v}^j\right)[/eqn]
and apply linearity in each argument to move the sums outside of the map
[eqn]\sum_k w_k \vec{w}^k = \sum_i u_i B\left(\vec{u}^i, \sum_j v_j \vec{v}^j\right) = \sum_i u_i \sum_j v_j B\left(\vec{u}^i, \vec{v}^j\right) = \sum_i \sum_j u_i v_j B(\vec{u}^i, \vec{v}^j)[/eqn]
notice how you only have to know how the basis vectors transform to know how to evaluate arbitrary input
also notice that the map can be expanded in the [math]W[/math] basis
[eqn]\sum_k w_k \vec{w}^k = \sum_i \sum_j u_i v_j \sum_k B_k(\vec{u}^i, \vec{v}^j) \vec{w}^k = \sum_i \sum_j \sum_k u_i v_j \sum_k B_k(\vec{u}^i, \vec{v}^j) \vec{w}^k[/eqn]
by uniqueness of basis expansion, the components must be equal, so
[eqn]w_k = \sum_i \sum_j u_i v_j B_k(\vec{u}^i, \vec{v}^j)[/eqn]
or (with implicit sums)
[eqn]w_k = u_i v_j B_k^{ij}[/eqn]
where [math]B_k^{ij} = B_k(\vec{u}^i, \vec{v}^j)[/math]

>>17004789
a rectangle is always a square
>>
>>17004755
they're the same thing.
scalar = dot
vector = line
matrix = flat 2d plane
tensor = 3d construct

seems simple enough, if you follow the pattern, graph it and give it form.

a 4d (object?) would be one that is effected by a ever changing external/internal source (user, observer, sensors, etc)
a 5d (construct? idk) would be something that provides feed back/returns a value, and has direct effect on the formula itself, itd be like a living being....

i'm a retard though, and i dont science or math, so who know (it made sense to some of you up until this point)
>>
>>17005700
i feel bad for the electrons used to compose, send, store, broadcast, and display your post
i also feel bad for the electrons that compose your person
>>
>>17005700
Bot
>>
I hardly know her
>>
Use AI or youtube

https://youtu.be/CliW7kSxxWU
>>
>>17004755
Matrices are for flat spaces, but if you want your math to work in a warpship or a gracity well youll want tensors, they have the mathematical machinery to handle the bends where a simple matrix would get lost
>>
>>17005906
Then why do we use the stress tensor in flat space?
>>
>>17004848
ayo that wabbit be tweakin out



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.