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Furry Elites edition

▶Previous thread:
>>96672179

▶News: Next box is space wolf phobos versus tau stealth suits
https://www.warhammer-community.com/en-gb/articles/zhqmtpi6/wolf-scouts-and-stealth-battlesuits-fight-as-quietly-as-possible-in-kill-team-dead-silence/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/rc8pib.png
▶Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Game assistant websites (including rules)
https://kt3.albecortes.com/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/tacops

▶TQ:
What are your favourite "pet" units? That is, the operatives that aren't really a full team member, like dogs, servo-skulls, grots, etc.
>>
>>96739486
>TQ
Kroot hounds
Played a game of Kommandos vs Kroot last edition and had a boy get charged by a Hound. The hound proceeded to roll 3 crits and tear his fucking throat out. I then charged the hound with another boy. He missed all of his attacks and the hound decidedly didn't, killing him instantly.
My opponent and I were both laughing our asses off.
>>
>TQ
I love my dog. It's killed multiple Space Marines.
>>
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>>96739720
Whoops
>>
>>96739486
>TQ
I love the gellerpox vermin dearly
>>
>>96739486
Best dogos
>>
>>96739486
I know it's details that will never get elaborated on but I'm curious what sort of logistics the wolf gets. Does he have space marine sized ration of dog food or frozen hunks of meat from whatever Fenresian animals they naturally hunt? Do they have the harness that spec ops guys use to jump into a situation with their doggos?
>>
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I had a crackin' game today lads. My clowns vs my pal's Chaos Cult. I lost by one point, he got his first ever win.
>>
Once I figure this shit out, Exaction Squad WILL be the hard counter to Canoptek Circle
>I fall back and shoot
You can't
>Okay I fight with Accurate 2
I move first and double parry
>Okay I activate my
I interrupt your activation and charge you
>Let me just open this door
That's 2 AP now
>Let me grab one of my macrocytes
I interrupt you and activate my Leash Master, who chain activates with my dog to 10 inch charge you, shoots you, and then the dog finishes it off
>Can I play the game now?
Get stunned, idiot
>>
>>96739486
What is this kill team again? They're like scouts but they've got a psyker/wolf priest?
>>
>>96739486
nevermind I guess these are literally just scouts lolmao.
>5 models
>and a dog
So the price will be half that of a 10 model kill team, right? Right?
>>
>>96739486
OP you have severe porn brain, you have to go back
>>
>>96741496
They are wolf scouts, space wolves veterans in scout armour. Most chapters have their newbies in scout armour but space wolves give them power armour off the bat. They are sneaky and cunning unlike the young and brash young pups.
>>
>>96741507
They have 2 build options so the box might be 10 dudes but the starter only 5
>>
>>96740043
There are no wolves on Fenris.
>>
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>>96742412
>There are no wolves on Fenris.
I'm genuinely sorry I googled this.
>>
>>96742441
Problem?
>>
>>96741315
I okay Exaction too, and let's be honest anon. Most of the things you mentioned are absolutely very useful but they are in no way as reliable or consistent to pull off as you make them seem, and every time something doesn't work we are losing an operative. We are going to have at best a slight advantage, sure as fuck not be an hard counter.
>>
>>96739486
I kinda want to like this space wolf team, but the leather gloves ruin them completely.
>>
>>96742412
There are no niggers on Fenris.
>>
>>96742441
Kasper Houser save mee
>>
Space Wolves fucking suck.
>>
>>96743078
I mean, Fenris was supposed to have a darker skinned ethnic group in the southern islands, but I'm not sure they ever specify how dark.
>>
>>96742441
Does this mean getting knotted wouldn't count as beastiality?
>>
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Is it weird that I like the new space wolves??
Idk, it might be the colors but I think they look alright and I normally don't find phobos to be all that appealing.

Should I just try to find an STL or a cheap plastic listing for scouts? Do we know if theses SW come with helmeted heads or will I need to rely on 3rd party?
>>
>>96739486
My problem is, i do not care for the teams, i just want the campaign system.
>>
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>>96743660
>Do we know if theses SW come with helmeted heads or will I need to rely on 3rd party?
scout armor never had helmets. They used to have breathing masks. See scout shotunner 2 here. I've seen a picture of the plastic scout killteam with something similar, but i haven't checked out the sprue so I don't know if GW brought that back in the kit.

Only difference between those and the wolf scouts was the facial hair which would make breathing masks useless because they cannot form a clean seal.
>>
>>96743946
I find it funny that the new KT edition has all of these little systems that build up towards a campaign system where you can level up your dudes, etc. but all of that is just absent.
>>
>>96744192
such is the fate of games made for and by tourneyfags
>>
>>96743437
Source?
>>
>>96744357
It makes me a little grumpy, I guess there's Necromunda but I want the same for 40k anyway.
>>
>>96744170
SW scouts are nothing like regular scouts. They've always had power armor, not that carapace bullshit.
>>
>>96744950
You can literally take any campaign system ever made, and slap it in between your matches of KT.
Do you really think if GW would release something "official", it would be better than whats out there already?
>>
>>96745435
Only problem is getting people on the same page.
>>
>>96743437
Makes no sense.
>>
>>96745611
Thats true, but only to some degree. Usually people are happy if they do not have do deal with the majority of the bookkeeping and are just happy to participate in a campaign done by someone else. So if you offer to run a campaign as the "game master", and you do most of the work, most people are probably fine to go with whatever you set up for them.
Surely it works better with friends than complete strangers, but thats my experience.
>>
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>>96745004
incorrect
>>
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I'm happy, I just got the Volkus set and the Hivestorm box (will help to store my Kill Team shit) with the Equipment Pack sprue for 80€ ($92)!
>>
>>96742441
I never really understood this. Because do the Terran born SW have the canis helix as well or was this introduced later to their gene seed?
>>
I would rather staple my nutsack to the chair and be forced to dance than think about Warhammer lore.
>>
>>96747333
This was such a cool concept - back then they were not the novice, the novices were the Blood Fang and these were one step before the Long Fangs in age.
In 3e (maybe before, I don't know) different chaos and loyalist marines were differentiated by a few swapped concepts and special units but those made all the difference.
>>
>>96739486
Hope they come out with a new Guard team. Ratlings seem like cbt to play, not a fan of Scions, and still not a fan of Kasrkin but it doesn't matter because they'll be squatted soon. Catachans would be cool.
>>
>>96742200
>>96741507
clever GW, they want you to buy the same box twice
it'll probably sell for $40 like the Underworld standalone boxes so if you want all the build options without magnetizing you have to buy the box twice or not
on one hand it makes the game more accessible for more frugal people
on the other, there was nothing wrong with the previous way they sold the game. they're probably hoping people are inclined to buy the box twice
>>
>>96748148
45 bucks, gotta remember those price increases.
>>
>>96744919
>>96745648
>>96743437
Check new space wolves, they always have a black guy now because he's from the southern islands. To be honest I probably wouldn't even care if their 'chapters' of great companies had separate armour and insignias to use so you can segregate your south islands wolves into their own group.
>>
>>96747823
space wolves are retarded because of the vikingfag lore and the furryfag lore. That's the answer.
>>
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>>96739486
>When are we getting to the Nightlords and Sisters?
>>
>>96742441
Im the autist who pointed this out a thread or two ago. In addition to the fact that the pelts and skulls aren't just "hunting trophy so kewl!" but the body parts of the recruits' elders, taken in a rite of passage. Wolves are fucking fucked up.

>>96743156
LOL
He would ...if he was STILL HERE!
DUN DUN DUUUUUHN!
>>
>>96748199
Yeah I do not care about woke blackrock nu-gw, it makes zero sense that a black guy is from Fenris, a winter planet where people have light skin to absorb the sun better.
>>
>>96748550
I don't see how it's any different from Inquisitors turning their favorite dead acolytes skull into a servo-skull, a bit of a memento mori token
>>
>>96748728
It's okay they have tropical islands don't worry about it. In fact 'tropical islands black vikinigs' is more thought than most of the "here is a random black guy in your legion of blond haired space angels".
>>
>>96748199
Doesn't that kind of miss the point, though? A Space Marine Chapter is a culture unto itself and those indoctrinated into it aren't supposed to have ties to their old lives.
>>
>>96748810
Those kinds of things aren't relevant to current thing especially for the wolves of space that are still 50/50 beween the old lore where they didn't have 'successors' but instead had 13 companies with 200-500 guys in them basically acting as chapters/independently and the nulore where the canis helix was fixed by caul so we can make the novawolves and other successors for SWs.
>>
>>96748752
Not ok, just retarded and nonsense. Make a Jamaican tropical planet and make an all black chapter who only recruits from there instead. Shoving blacks into where they do do belong in lore is stupid shoehorned woke politics slop.
>>
>>96748834
Nu-lore is trash and should be discarded as such. You sound like a tourist.
>>
>>96748873
>tourist
And you sound like a newfag.
>>
>>96740004
Oh those are wicked, cool find anon! I might try and get me some of those to bolster and befriend my other doggies.
>>
>haven't played in a few months
>having my comeback game today
>using yaegirs against deathwatch
>didn't get a chance to play against those guys yet
Any tips? Do they have some tricks I should look out for?
>>
>>96748199
Miniatures are not a source. Is there anything written in a new codex that supports that theory of yours?
>>
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>>96750655
nta, but it has been a thing since at least 5th ed.
>>
>>96750665
And that is a source. Thanks for the info! Looks like there are niggers on Fenris after all.
>>
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>>96741315
I'll try Breachers against them. Maybe the Servo-bomb can pop the Reanimator.

Or perhaps double krak one of the biggers.

Perhaps putting the Breach area right on the Matrix might be funny.

I'm not expecting to win.
>>
>>96748863
>entire planets must have one ethnicity per planet
Much like Earth, where statistically. everyone is a Brown.
>>
>>96744170
True, Matt ward retconned SW scouts in 5th edition to be normal battle brothers in full armor as their neophytes serve in Bloodclaws and because the chapter places a greater value on scouting tactics. This has created a sort of limbo as to why we never got proper Wolf Scout models until now. So many people I knew were unaware of this as well and just made normal scout minis with SW colors
>>
>>96743660
>Do we know if theses SW come with helmeted heads

Its pretty much guaranteed that they will have multiple head options. I dont think there is a single space marine squad without helmet options for everyone, even if (like with the Wolf Terminators) they do not show it on the box art.
>>
Grey Knights Kill Team?
>>
>>96751099
Breach and Clear is the definitive counter to Reanimator.

First operative kills them, they reanimate. Second operative can then pop the 1 hp guy.

CAT to spot the Reanimator/geomancer and then plasma their face is also going to catch people out.
>>
>>96739486
>You Just Know
None of them is a caucasian female, so no I don't
>>
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Kill Team TZAANGORS is coming. I can feel it.
>>
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Currently slwoly putting my Battleclade team together. These are the one and a half models I've built so far.
I'm wondering, does anyone with experience know if the medic is worth it? I've never found medics that good in any team really, and I feel like I might just want the 3rd flamer servitor instead to have more firepower.
>>
>>96752904
the 1ksons already has the option to spam gors for some reason. its an oddly flexible kill team, mostly because its not a real one but still
if they do a kill team it should be based around their magic fueled robots
>>
>>96745922
In my LGS's case, most people lean towards competitive as opposed to narrative/campaign, they even use netlists in crusades and all that junk. We did manage to play Necromunda for a short while though, so maybe some people might want to try out that but for KT.
>>
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>>96751253
Not only Matt Ward didn't have anything to do with the Space Wolves 5th edition codex as it was written by Phil Kelly, but the whole point about full power armour is simply false. They had carapace armour like all scouts and in fact they specifically were scout models with kitbashed weapons and heads.

To my knowledge this is the first time they ever had full power armour, and that's just because Phobos
>>
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>>96754488
Here is the fluff piece from the 5th edition codex
>>
>>96740004
>Classic styled Hounds
Kino
>>
>>96748199

They do. The yellow pauldrons with the black wolf head is specifically Ragnar Blackmane's great company. There is different iconography for every great company. Logan Grimnar's pauldron shows the company of the Great Wolf symbol, a wolf rampant on a black field.

GW is just lame and does them all as Ragnar's GC.
>>
>>96748728

He's probably from Terra. Caul brought a bunch of Terran primaris of every gene-seed lineage with him when he brought the tech to the galaxy at large. For the Space Wolves specifically they hazed the shit out of their recruits but accepted the ones who passed their tests.
>>
>>96752904
Its been out for years at this point
>>
>>96752372
Browns are much worse, ESL.
>>
>>96754488
When did Space Wolves get their first codex? 5th edition?
>>
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>>96756824

2e, churl.
>>
>>96752904
1 Scarab Termie + 6 Tzaangors
>>
>>96752904
>>96757553
warpcoven can be 1 sorc + 10 tzaangors
>>
>>96756994
Thanks gramps, until next winter
>>
Anyone has a scan of Tomb World Dossier?
>>
>>96758933
Just want the lore? I've got the physical copy at home, I could take some pictures after work or scan them tomorrow at work.
>>
>>96754506
>clad in carapace armor
So they wear the same armor as every other scout?
>>
>>96752167
>>96751099
Couldn't even beat Phobos in a match, Breachers are so bad, like how was this allowed?
>>
>>96759346
>Couldn't even beat Phobos
>regular human dudes beating transhumans
This surprises you?
Space marines in KT were a mistake.
>>
>>96759346
The matchup isn't great for sure, those shotguns tend to glance off of marines and that's usually the bulk of the team's damage.
Breachers should be pretty good overall though with their constant damage reduction and extra wound, and phobos has never been particularly oppressive especially by marine noobstomping standards.
>>
>>96759102
I thought about the whole thing, like Typhon or others have full scans
>>
>>96759340
Yes, they had better WS and BS than normal scouts and rather than taking missile launchers and heavy bolters they could take melta and plasma guns
>>
any one got the World's balance dataslate i heard the Raveners cant WooS into combat anymore
>>
>>96758132
GW is allergic to horde teams now
>>
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>>96759425
>Space marines in KT were a mistake
And it's not over
>>
>>96751649
A box with GK vs daemons would be fun
>>
>>96762938
The real question is
Will kasrkin get a buff next balance update
>>
>>96759102
Can you take a pictures of lore? Thanks in advance.
>>
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>>96764925 (me)
Actually, Rate my kasrkin buff suggestion
>replace Engage From Cover strategic ploy with On Overwatch: D3 team members (max one gunner/marksman among them) can immediately go on guard; marksman operative gets to do so while concealed and can switch to engage to fire if needed
>while shooting at enemies that are scanned, friendly operatives have full seek
>>
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The changes are out :
https://www.reddit.com/r/killteam/s/e3txAaWguP
+1 apl on charge for wrecka, feel good
>>
>>96758132
Not so fast
>>
>>96764925
They actually did
>>
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Haven't played in a while, did they finally make Aquilons ok or are they still a dead team beyond turn 2?
>>
>>96766490
You can take all models from the box now and don't need to pick 2 of 3 of the gunners
>>
Has the Blooded team disappeared for good from the GW store? Or are they reboxing them (again)?
>>
>>96766739
They'll, probably be reboxed as traitor guard for 40k without the ogryn
>>
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>>96766149
Yikes, shame about this team, especially with how happy I was with the paintjob. I don't care about power level beyond a certain extent, but every balance update has just neutered the fun parts of the team more and more. Now it'll feel like the dollarstore version of the team, with a priest that dropped out of primary school holding a lame sermon and using his ability, "shimmy some parts of the procession". I'll need to forget how it has felt to play them so far before I can enjoy them again, which will take a long time.
Meanwhile canoptek got a little slap on the wrist and technically a buff to their biggest gun?

>>96766347
The bottom of the barrel has been raised, ever so slightly.
>>
>>96748204
>Space Mongolians
>Space Romans
>Space Egyptians
>Space Prussians
>Space Medieval Knights
>Space WW1 French/Germans
>Space Soviets
>Space Brits
>Space Cossacks

Space Vikings! NOOOO I'M GOIIING INSAAAANEEE
>>
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>>96766490
They kick ass, now. Hot Drop works in opponent territory or when you jump off a roof.

Protip: plasma, sarge, n sniper deploy on board first.
>>
>>96766149
Are these all new changes?
It's fucking impossible to tell anymore since they stopped denoting them by bullet point for no reason.
>>
>>96766490
They're functional but boring as piss
>>
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Do it.
>>
>>96769312
>play?
>>
>>96766149
>Kommando Big Choppa gets 5 attacks
Oh cool so now there's actually a reason to use it over the Kl-
>loses Punishing
>Klaw gets shock
O... kay?
>>
>>96766149
Didn't KT already get tweaked quite recently? All the updating is all so tiresome
>>
>>96771833
The last balance update was in september
Normally they're quarterly, but this one they put out for the worlds tournament
It may or may not even get a public release prior to the next quarterly update
>>
>>96739486
Are the Dark Wolves the only known Space Wolves traitor warband? Space Wolves aren't that interesting to me but making them Chaos mutants could be cool
>>
>>96747516
God I need to rewatch Blade
>>
>>96772222
Nigger just make one up
Frigate gets lost in the warp and shit happens
>>
>>96769312
Yes, if a team is easy to play or not.
>>
>>96769312
All Astartes go in upper left. Nemesis Claw is closest to top right but doesn't even breach centerline.
>>
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>>96769312
My biased experience
>>
https://www.warhammer-community.com/en-gb/articles/gdf3xzwi/world-championships-of-warhammer-balance-updates/
They posted the KT and AoS tourney beta updates publicly
But it won't be an official release until later on
>>
>>96766799

They are still really good - especially as counters to Raveners and Canoptek.

Having Saturate on every body makes Raveners cry on their tunnels.

I think people are actually kind of sleeping on their potential to troll Canoptek too.

>Null Skull removed APL buff, Accelerator cry
>Strong melee hitters don’t care about your 3+ SV
>high mobility with LtP
>Blaze to counter healing equipment
>Sermon makes it so all Canoptek units need 3 hits to kill you in melee
>>
>reddit complaining that Heirotek Circle is dead
>with my superpower: remembering things, I remember how everyone was saying Heirotek Circle was dead last time they got a big nerf, too, and then they turned out to still be S tier
>>
>>96774735
Half of Reddit isn’t even understanding the new rule correctly - they’re just retarded.
>>
>>96774672
Yeah, but I don't care if they're good, especially not if they're good at beating current meta teams. They've been watered down too far at this point to be any fun, at least as long as I remember what they used to play like.
I'd rather have a power-wise awful variant of the original release team with like 3 fewer operatives but all the abilities fully intact than what they are now.
>>
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>>96769312
>>
how do you justify mirror matches
>>
>>96775637
livefire training/skrims/just killing each other
>>
>>96775637
You say that like if infighting was this unknown thing in the 40k universe
>>
>>96775637
Who cares?
>>
Any advice on playing a 3 man game?
I've got a couple buds who wanna play but we do not have the time for three games between us.
>>
>>96777035
I've played a few 3-player games and they've all been fun. Only advice I would give to everyone there is to try not to gang-up on any one player; remember that you gain points for killing indiscriminately and get no bonus for wiping one team off the board.
>>
>>96775637
They can makes sense for any faction except the Tau
>>
>>96777035
Run a PVE session with each of you running half a team against a strong set of bots? 9 or So marines. Maybe 10 to make a full squad.
>>
>>96777035
I think they need more than what the book prescribes. The book missions are basic crit ops with no tac ops (since most of them stop functioning properly in 3-ways) and a kill op, on a more spread-out board.
A more specially designed scenario would do it better. Haven't got one though.
>>
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>>96774619
The Kommando buffs really intrigue me. I was just about to drop the team but I guess I gotta stick with them for a while longer.
>>
>>96740043
How's the cult to play against?
>>
I'm a noob but do the updates in the pdf here...
https://assets.warhammer-community.com/eng_kill_team_wcw_rules_updates-xtziqwmxoj-gtbs3es80z.pdf
...make their way into the official KT app?

Also fuck that app, I'm going to use one of the ones in the OP instead.
>>
>>96777612

>>96774619
Check the article. Atm they're just for the worlds tourney but there will be a public release on warcom/the app later
>>
>>96777623
ty anon
>>
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>Can use the APB's Accurate 1 to get Grudge Crits again

So that was clearly an oversight right? Why would they give a faction the sole rule of turning Normal Success into Crits and weapons that give you one Normal Success for free and NOT intend them to work together?
>>
>>96777909
Haven't played Salvagers since before the nerfs
How are we feeling now?
>>
>>96778068
I didn't play them once I was told you couldn't Grudge the Accurate 1 die anymore so I don't know either.

The way it looks though is that's been fixed back, Wrought Defence is better now which I never played before, the Theyn's Crest was nerfed to only JAS Normals, and the Dozr got a Ork-ish Damage Reduction but I still probably won't ever bring him.

Overall better than before but only slightly better than before before.
>>
best killteam for learning the game?
>>
>>96778211
the one you think looks coolest
>>
>>96778211
Angels of Death or Kommandos
>>
>>96778490
I’m gonna be honest most kill teams look bland to me.
>>96778495
Commandos it is
>>
>>96778211
Kommandos are one of the designated beginner teams.
Angels of Death or Legionaries if you wanna play Space Marines.
Maybe Krieg if you wanna play a horde? Don't quote me on that.
>>
>>96771859
Tournaments are so gay
>>
>>96777035

We're playing 2v2 on a regular basis.
We ignore most of the scoring options. Instead there are 3 objectives rhat you can tap once per turn per team.
This makes for a funny casual game. It may lack the deeper mechanics, but we found it too time consuming to try and fix for 4 player scoring.
Also: use double the board size and roughly 3 times the terrain.
>>
>>96778211

I began with Kommandos. They are easy and forgiving. Pals played Marines and Legionaries. Also quite forgiving.

If you are playing in a friendly, fun oriented meta I would say play what you like. If your opponents are tourneyfags stick to beginner teams.
>>
>>96777172
>They can makes sense for any faction except the Tau
Tau have the farsight enclave which they fight against and paint schemes barely matter because Tau paint themselves in colors appropriate to the environment - it's only the color of the markings that indicates sept.

>>96775637
Have even a modicum of imagination?

Nids are competing fleets or the hive mind testing variants. Orks, chaos, deldar, human soldiers of all varieties fight each other all the time. Eldar much less so but it happens.

Even if you have the same marine chapter on each side, it's either training or one of them is alpha legion in disguise.
>>
>>96742441
Space Wolves have a genetic trait that makes them into roaring beardy manly men with big teeth. Sometimes it goes too far and they turn into massive cool wolves. Oh no.

Raven Guard have a genetic trait that turns them into pale dark eyed emos. Sometimes it goes too far and they become brooding, moody loners.

How unfair.
>>
>>96780719
FACT: nobody would complain about the idea of female muhreenz if they were raven guard
>>
>>96780719
Space Wolves have the perk of a working dick.
>>
>>96758933
Anyone?
>>
>>96780693
The canon nid infighting explanation is that it's natural selection where the the genetically superior fleet will win and proceed to absorb the losing fleet's biomass. This is of course retarded because it doesn't account for all the energy lost actually fighting and also the winning fleet is only superior in the sense of fighting other tyranids which isn't an advantage when fighting anything else. But 40K canon is what it is.
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>>96739486
Here ya go frens!
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>>96781932
Thanks, i snatched the Tacticus code.
It gave enough character shards to promote my underleveled Lucien to a slightly less underleveled Lucien.
>>
I was chatting to friend at lgs, he was saying that the least sold killteam boxes are (in no particular order) pathfinders, kroot, battleclade and brood brothers. From playing here I'd say that lines up really well with what people are running as well. What sets are unpopular in your area anons?
>>
>>96778211
Ahh, understand that to play at a mid to highesh level you will need to put reps into your team. That means

>>96778490
This is very good advice.

That said

>>96778495
I adore my kommandos and everyone likes marines. Im seriously thinking of getting Nemesis claw even after the changes because I havent found a set of proxies that actually look as good.
>>
>>96781742
>This is of course retarded because it doesn't account for all the energy lost actually fighting
Tyranids have literally never cared about energy in 40 years of fluff.
>>
>>96782281
I don't think that kroot , Battlecalde or Brood are particularly bad, even pathfinders are just on the lkow end of things but horde teams in general have had a hard time this expansion (im waiting for the update that makes all six man marine teams 5 man teams or 5 man plus dog).
>>
>>96781742
If Nids needed energy their hive fleet ships would grow black bio-sails and circle the sun to make an organic dyson sphere (or like 1/50 of a dyson sphere you get the idea). They don't need energy they want genetics to make new tyranids and easy biomass (GW has never talked about a wounded hive fleet growing from solar energy like plants)
>>
>>96788104
Yeah that's because I don't think there has ever been a faction in 40k that cared about energy resources outside of being convenient mcguffins for the scenario/story. If the Imperium or the Eldar or the Necron or the Orks have always as much energy as they need why would Tyranids instead care? The only answer is that for a lot of people handwaving the former under technobabble like "atomantic reactors" it's easier to accept than Tyranids because they automatically associate biotech with the concept of needing to eat to survive.
>>
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Sweep and Clear
>you must manage to kill enemies that are on the point, which you can't easily control and can be made difficult by your opponent
>you must perform an action on said objective to maximize points
>ending the turn contesting the relevant objective can be hard since it's an objective your opponent can contest easily
>your opponent will fight you in every way to deny this and can likely do so easily
>if you win too hard you can run out of tac op opportunities
Martyrs
>you must simply die on the point yourself
>easily controllable by just playing the objective
>no actions required
>even if you fail to control the point, you can still score big by dying enough
>you essentially turn the kill op on its head by gaining more points than your opponent from your operatives dying
>if your opponent wants to deny you the tac op, they either have to keep you from being near the point entirely or let you have it without killing you
Explain this balance design
At least it's the biggest buff kasrkin has ever gotten
>>
>>96748199
no thanks
>>96748863
>>96748752
>at least they made up some nu lore
>they should have made a new diverse faction
how about neither?
>>96751118
>entire planets must have one ethnicity per planet
Yes, that's what we want.
>>
>>96788612
Play Stake Claim

Say “Friendlies will Control objective X”
Play sweep and Clear and score Crit, Tac and kill op from the same strategy.

You can also “Clear” a point before killing someone, as long as you control it at the end of TP you will score 2 VP.
>>
>>96766739
Confirmed reboxed as a traitors guard box and the ogryn + enforcer is a separate box now

Looks like Legionaries is keeping the upgrade sprue so it can still be built easily
>>
>>96793353
No, you can only "clear" a point after it gains a "swept" token from killing an operative. Swept tokens vanish at the end of each turn.

In other words, it is "sweep AND clear" not "sweep OR clear". You only get the 2VP for killing and then spending (aka wasting) an action on the point. Just take Dominate instead if you simply must do Search and Destroy tac ops.
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>>96794332
You CAN clear a marker before getting any kills on it. It just does nothing if you can't then score a kill plus stand on said objective that turn.

>>96793353
Martyrs outdoes that though, that tac op is also something that just happens as you play and won't cost any actions. If they win the fight for that objective, in which they have an extra action to spare, they get full tac op points, and more importantly they can score it more easily on markers they can easily reach. It works even better on other crit ops too.
>run onto centre objective with a goon
>loot
>if enemy spends the effort to kill it, you gain more VPs
>they still can't loot again this TP
>if they ignore it entirely you have a guy on the objective for next turn as well

On another unrelated note, arbites makes for a pretty potent support for inqy agents. They have a comms operative that the team needs, can shoot into melee still, and subductors are mean.
>they charge an expended operative and stay in melee until the end of turn
>if you fight them, they counter you with the shield
>if you fall back, they re-charge you and lock you again
>>
>>96794332
You can clear it, reveal your tac op and then as long as you kill an operative on the objective and control it later, you score 2 VP.

>>96794672
I think you pick sweep and clear in specific situations. Crit ops where your opponent just wants to tap the point and dash off of it are risky. But ones that force them to control the point are good.

Dominate requires you to kill 6 bodies and avoid dying by the end of TP3. Sweep and Clear requires you to kill 3 while you play the crit op.

The main advantage over Martyrs is you can score it without dying. Sounds obvious, but Martyrs is always competing with the Kill Op.

Sweep and Clear just rewards you for winning crit op/kill op and occasionally spending 1 AP on the point. If your opponent consciously avoids it, they’re probably sacrificing both Crit and Kill op to do it.

I think it’s particularly good for defensive horde teams like Sanctifiers or Navy Breachers. Or even Inquisition but they have so many options it probably isn’t ideal.
>>
>>96788104
Biomass is energy. Their ability to move doesn't come from magic (because Nids continue to move even when fully cut off from the warp) so they are consuming some sort of fuel, ie. turning biomass into energy. Nids fighting each other is the Hive Mind wasting biomass for no gain.
>>
>>96796184
To be clear, I think Sweep and Clear is a perfectly fine tac op. It's just such an obvious comparison to make with Martyrs to highlight how broken the latter is. KT is a lethal game, unless you're playing a very elite team dying on the objective is part of the expected game plan. The points will come, and you won't have to go out of your way to get them. As I said earlier, access to it is the biggest buff kasrkin have gotten this edition.
>>
>>96739486
dual pistols or hammer pistol for wrecka nob
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>>96798100
you like shootin? dual wild.
you like smashn? Hamma time.
depends on your playstyle but the pistol salvo is less often useful than you think, but fun if it works.
>>
>>96777035
PvE co-op especially if someone is a bit new to the game. You could also try having someone take control of the NPOs entirely or you could try having 2v1 but with the team players having half a team each
>>
>>96796910
Not how it works midwit. Do you think Earth lose biomass whenever a living organism on it consumes energy?
>>
>>96798100
Hammer is a pretty common type of melee weapon, and it isn't much better than a 4/5 stick against a lot of targets. 4 attacks is rough for it.
Dual pistols is a loadout no other leader gets in the game. It also comes with blasts. The focused profile also vaporizes space marines in single shots with a few wrecka points.
I won't fault you for going smashy, but pistols is a lot more ball as far as I'm concerned.
>>
>>96796910
Biomass is not energy (unless you mean in an extremely vague sense as all matter is energy thing), biomass is energy storage. You get heat and/or light and the right biological processes store that energy in the form of carbohydrates or equivalents. Ever heard of photosynthesis? Tyranids for sure spend a lot of energy by fighting, but all they need to turn "spent biomass" into "biomass with energy stored into it" is a source of heat or light and the right biological process. And this is without taking in consideration that they can straight up use psychic powers to turn biomass into other biomass.
>>
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Gonna being playing for the first time next week with some buddies.
I've got 4 teams, Vokus terrain, dice, and the starter set.
I'll print out the relevant pages from the core rules, the team rules, and missions but is there anything else I should need?
>>
>>96799996
I assume you have the equipment terrain like barricades and whatnot?
>>
>>96777381
>>96798598
No, we actually want to play KT not the girlfriend/kiddy co-op mode.

>>96780596
Probably closest to what we'll do. Already figured on needing the bigger board. Do some simple Crit Op like Secure, put another or two Objective Markers out somewhere so we all have a home one and at least one mid to fight over.
>>
>>96800085
No I should've but I also felt like I could use sticky notes with labels for those
>>
>>96800143
You could easily just make some paper markers for the mines/comms device/ammo cache, but the dimensions of the actual barricades/razor wire/etc do matter
Maybe you could make some card standees or something?
>>
>>96800125
>we actually want to play KT not the girlfriend/kiddy co-op mode.
full kill team rules are a bloated mess tho
>>
>>96800143
>>96800195
Alternatively, if you're just starting out and using the Preliminary Ops missions those don't even use equipment/tacops so it wouldn't be an issue
>>
>>96800215
I know. I'm trying to talk them into LotR, OPR, Trench, and Bolt Action.
>>
>>96782209
Sad how Bangels look now.
>>
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I had a few Ungors for my Alpha Legion themed Warp Coven, I never built an iconward because AL are not the type of guys to bring big banners with their icons into small tactical operations, so what can I use to represent that icon guy? A force field generator like the one on the old Big Mek or the Lectro-Maester? Some sort of broadcast device like on a GSC Clamavus?
>>
>>96801363
Make a banner icon, it fits the martial hubris of the AL legion.
>>
>>96800215
Lol, be less hung up on the rules and more hung up on having fun. Coop play and layering on the rules slowly is much more likely to actually get them into the game.
>>
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Hey /ktg/

Gonna get into Kill Team after my FLGS's Blood Bowl and Mordheim campaigns dried up. Seems to be the only popular skirmish type GW game.

Gonna go for Sanctifiers. The other teams I liked the aesthetic of were Kroot and Voidscarred, but I read they're rather unforgiving for new players.

Is there a go-to or recommended out of the box loadout? Planning my list now before I build them.
>>
>>96807150
Hoping to find some pointy hoods for an old school redemptionist style. Anyone know a good place to find pointy hoods?
>>
>>96807150
Honestly I'd say Sanctifiers are the hardest of those three because they rely on a lot on aura management and synergies, whereas Corsairs and to a slightly lesser extent Kroot can all operate pretty independently of each other and do just fine
>>
>>96807150
Some bad news, they'll soon be taking a giga balance hit (after some already heavy nerfs) and at this point I think they've lost so much that, while still good, their massive weak spots make them quite unfriendly to new players, even moreso than the other two you mentioned. Top level players were doing too much wacky shit with them.
As for building them, assuming you're working from a single box... I'd say build all the specialists. Plasma is likely going to serve you better than melta against general targets, but melta has some serious merit with the relic. Choose either as you like. Definitely relic on the flamer.
The issue is they have several operatives (drill abott, reliquant, to some extent the salvationist) that are useful against some enemies but useless against others. Magnets could really help their options.
>>
>>96739486

It's nice seeing a classic plasma gun on that kit, I wonder why now of all times are they starting to walk back all the fidget spinner guns? I wouldn't even mind classic weapons on MkX bodies they look way better proportioned than the fuckhuge bolt rifles and plasma cumspray guns
>>
>>96807226
>>96807268
Aight, what's a good place to start that?
Don't really wanna play marines
>>
>>96807534
Of the three teams you mentioned I'd probably recommend Corsairs to start
They're well balanced, have a simple gimmick, and can make a perfectly solid roster with just one box
>>
>>96807534
I'll also add that you can always try the game/teams out using TTS before committing to buying the actual models if you want
>>
>>96807534
Do you plan to go to tournaments? Because a lot of teams will not be supported for official tournament play in a month. Most people will ignore it, but it's one of those things that you better know before starting.
All the teams in Year 1 are going to be unsupported for tournaments from November.
>>
>>96808461
How come the last six teams in Year 1 don't have unique logos?
>>
>>96807534
>Brief team summaries if you are wondering who to try out next
>https://files.catbox.moe/rc8pib.png
>>
>>96808485
IIRC they were teams that got their rules in White Dwarf and not in a dedicated release
>>
>>96807150
Even with the nerfs they'll still be fine. I would say just go for them they are cool. team you think is cool>>>meta chasing You get lots of really good units and have some good strategies to play with.
>>
>>96808461
To be clear, that only really applies to GW-run tournaments
Most other tourney orgs are gonna just ignore it
>>
>>96766566
Cool, pity the marksman is kinda meh. But an extra body is always good. Actually I don't think even Kasrkin or Breachers get more than ten guys, aside from the drones?
>>96767340
What's the combo there, have the srg give plasma an extra AP to move, shoot and the dash out of sight?
>>96768242
I love deepstriking so they were fun to me when I played before. To each their own.
>>
Where do I get the DkoK KT box?
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>>96812982
ebay?
>>
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>>96769312
I haven't played a lot of teams
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Damn rip Battlekit. Site was extremely useful for setting up games and quickly referencing rules.
>>
>>96809401
>Sarge to give plasma +1ap
Pretty much. The Marksman and the plasma effectively serve the same role. The Melta and the Grenadier are for Hot Drop trade.

The Precursor can be a hilarious little sneak.
>>
>>96815698
no open sourcing?
>>
>>96816034
That would probably get him fucked over by GW's legal.
>>
>>96816034
I've already found a GitHub that someone made for a backup for it. Only a matter of time till it's hosted elsewhere.
>>
>>96816116
I guess it would at this point
>>96816148
just named battlekit or something? I bet it could be turned into a localhost kinda thing
>>
>>96815762
What about starting with the grenadier on the table? He can create a 6-7" death zone around the marker on turn two to discourage melee teams but I feel having him on the table T1 dropping a smoke grenade could be useful.
>>
Anyone has a scan of Tomb World Dossier?
>>
>>96816479
https://github.com/raffa0001/local-albecortes-Killteam-imitation

This seems to be the one getting passed around. Looks to be localhost just like you said.
>>
>>96818797
sick, I'll give it a look
>>
>>96815698
Dudes I'm just gonna quit playin'. This kind of litigious, anti-consumer shit is the killing sign to me whenever I'm in a community.
This game ain't nearly good enough to tolerate it.

See ya in the Trenches or on the One Page or somethin'.
>>
>>96819124
Can't even blame you. Battekit did a ton of heavy lifting to get newer players into the game and made the game actually flow with any semblance of ease. Now it's back to jumping between FAQs, KTDash, Waha, Tabletop Battles, and the shitty app.
Seeing redditors defend this take down shit tooth and nail is genuinely insane.
>>
>>96815698
Couldn't he have left it up with just the team rules which are still in a better format than what GW supply
>>
>>96819311
Far from a lawyer but I'm pretty sure he could've hosted literally everything except the Approved '25 Crit Ops.
>>
>>96819340
Core rules are also not free but I'm pretty sure you could the important rules in your own words to avoid legal trouble but still risk a CND you'd have to defend in court
>>
>>96807163
unironically trench crusade STLs, that's likely the best way to get them because one of their main armies have capirotes
>>
>>96819169
>Seeing redditors defend this take down shit tooth and nail is genuinely insane

Even on the Kil team Reddit most people are saying "well, he had pirated copy of the rules, he uploaded pirates stuff before it came out in the stores, he actively promoted his site at official tournaments and asked money for it. Seriously speaking, knowing GW what did you expect?"

To which I agree completely. There is a difference between defending the actions of a company and saying that if a company is notoriously litigious maybe doing everything you can to have them notice you without living in Russia is not a great idea.
>>
>>96780719
literally every single chapter that exists in canon is more interesting than the fucking raven guard
they're just an Edgar Allen Poe chapter, they're just a fucking 1994 The Crow chapter.
there is literally nothing interesting about them.
>>
>>96819398
>still risk a CND you'd have to defend in court

This. And this is just too expensive and too stressful for your normal person to do. GW has the time, the lawyers and the money. So its just easier to quit completely, and i cant blame him.
>>
>>96819398
Yes, you can't trademark or copyright rules of a game. You can host the rules of any game as long as you aren't directly copying the exact wording used or using scans. It's why WotC's attempts to shut down third-party stuff for DnD has failed several times.
>>
>90% of the rules are free pdf excerpts from the books
>Don’t even need to own the core rulebook unless you are autistic
>Can share approved ops cards with your opponent in most cases
>And still the plebs cry about needing an app to keep track of 3 numbers that conveniently match a standard D6.

Like is it just a generalized inability to read and retain information?
>>
>>96823227
>And still the plebs cry about needing an app to keep track of 3 numbers that conveniently match a standard D6.
Holy strawman batman

The benefit of these sites is getting keyword definitions at a single click instead of having to flip through 2 books and the rules actually being up to date
>>
>>96823257
You mean like “Relentless”?

It’s literally a table in the back of the book/lite rules. It will take you longer to unlock your phone and load an app that it would take to just open the book to the last page.
>>
>>96823227
t. no games faggot
enjoy referencing a book / datacards that are outdated a few weeks after they are released
>>
>>96823342
>"nooooo, I need my slop up to date, I am incapable of critically thinking and discussing what constitutes fair play unless my hand is held by a corpor to point to it noooo"

Keep digging, booboo.
>>
>>96823546
Do you just make it up as you go? Does anyone call you out on your shit
>>
>>96823342
Most errata is easy to remember but for real changes, I just print it on sticker label and put it over top of the original rule in the cards/book.

This isn’t 40k where they release everything half baked and rewrite half the faction rules.

The only real core rules errata is related to Guard and Counteractions and that is only because absolute faggots were abusing the system in the first place.

If you’re not a retard actively trying to break the game, you don’t need most of the errata.
>>
>>96823652
Does taking time to discuss it amongst the players at the table and reach a compromise that's as fair as we can manage for everyone count as making it up?
>>
>>96823691
>This isn’t 40k where they release everything half baked and rewrite half the faction rules.
I dunno Hierotek has had 2/3 of their faction rules almost completely rewritten by this point.
>>
>>96823698
Why would you need to compromise, are you just ignoring the actual rules and hoping the people agree with your half remembered interpretation?

Sounds like you wont even read the book and yet you're bitching about sites that collate the book into an easier to read and more searchable format
>>
>>96772246
You now remember the scene where Wesley Snipes refused to open his eyes so they had to do CGI eyes on him
>>
>>96823782
Some motherfuckers are always trying to ice-skate uphill.
>>
>>96823728
Most of the rules hunting I’ve seen has been someone wanting to do something ridiculous and digging for rules to justify it. (I.e parkour)

If you’re just playing an honest game, you don’t really need to reference rules that often beyond reminding yourself of things like keywords. (I always forget how Hot works)
>>
>>96740246
Looks like absolute shit, paint your fucking models 'mate'
>>
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>>>96713161
What?
>>
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LGS said they might do another KT tourney. You know what that means!
>>
>>96739486
fuck those look terrible. sometimes i see nu marines and can dig them, but no we need t ogo back. they are so narrow and lanky, look like generic sci fi armor not grimdark 40k
>>
>>96775637
Tzeentch manipulation and magics literally
>>
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>>96827216
>Have you with ever -$40 played on the kill team line
>>
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>>96833771
>>
>>96819124
Yeah, this camel is starting to get a bit of the backache that morning taichi just isn't gonna work out.



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