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So I'm making my setting for my Beyond the Wall game, and I'm just curious what do you guys use for inspiration. Myself, lots of Conan, Tolkien (not dunedain, rohirim, the orcs) Dominion 6 (my principal inspiration at the moment), lots of real world folklore, tales and stuff (like the Narts, Spanish folklore, Tibetan bon) and this or that stuff of different books (I love tribal stuff and making tribes inspired in different stuff, like I have a tribe of skinners than wear the pels of the Tribe of the wolf,wich are locked in cosntant war in the not-siberia).
But what about you guys, what are you using? Anyone has a good recomendation for tribal stuff, or resources to make a city-state/tribe/village adventures?
>>
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>>96058677
if ur gonna make ur posts using chatgpt
run it trough a filter to remove the chatgptisms
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>>96058745
Bad grammar and parentheses contra-indicate, and there's no em-dashes.
>>
>>96058677
Frank Frazetta
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>>96058745
The hell, I been acused of being an ESL, but its the first time I been called for using chatgpt, at least that means my english is good enough, I guess.
I luis Royo es un gran artista, prefiero a segrelles, que tambien tiene una gran tecnica en oleos, y sus comics son de mis preferidos.
>>
>>96058745
This kind of thing is a fun accusation but why would anyone ever bother doing it?
>>
>>96058807
Kind of liked it, I will take it as a compliment to my english.
>>96058781
Frazeta is a top tier artist. I also love Marotto. Or alcatena. Or Jimenez...
>>
>>96058847
>>
Elder Scrolls Oblivion
>>
>>96061962
I prefer the tone of morrowind but i love oblivion too.
>>
>>96058677
For me, my inspiration goes like this:
Favorite media
Favorite government type
Favorite fantasy elements/tropes
Favorite fetishes
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>>96058781
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>>96058807
Why do people make potemkin threads?
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>>96058677
The Yugoslavian war, dune , EverQuest, Slaine, the Bronze Age collapse, dorohedoro, Miyazaki movies
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>>96058677
This seems what you're looking for.

https://youtu.be/m8bDCaPhOek?feature=shared

https://swashbucklingplanets.wordpress.com/tag/hari-ragat/

https://swashbucklingplanets.wordpress.com/2012/09/03/ss-comic-masters-enrique-alcatena/

https://swashbucklingplanets.wordpress.com/2012/08/31/maroto-sword-sorcery-artist-supreme/

https://gundobadgames.blogspot.com/2019/04/of-bronze-burning-palaces-and-certain.html

https://gundobadgames.blogspot.com/2019/08/decline-collapse-and-campaign-settings.html

https://falsemachine.blogspot.com/2015/01/the-shadow-archipelago.html

https://falsemachine.blogspot.com/2015/01/strange-grains-d-art-of-not-being.html

https://atmarpgsetting.blogspot.com/2018/08/african-fantasy-ideas-for-rpg.html

This blog makes a lot of interesting speculations about prehistoric Europe. Some even seem plausible.
https://oldeuropeanculture.blogspot.com/2014/08/bogovo-gumno-gods-threshing-floor.html

https://www.chaosium.com/runequest/

https://en.wikipedia.org/wiki/King_of_Dragon_Pass

https://www.reddit.com/r/AskHistorians/comments/5g326k/comment/dap70ii/?st=jczyecn5&sh=e92320a9
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>>96058677
What are some good inspirations for science fantasy settings besides Star Wars?
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>>96064754
>I prefer the tone of morrowind
NTA, but what makes you prefer it, I've never got around to playing either.
>>
What settings weaponize schizophernia
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>>96084417
Any Lovecraftian settings.
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>>96058677
What game are you running?
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>>96080523
>>
>>96058677
>so I'm making my setting for a game that makes the setting in the first session with the players
lol you're fucking up
Might be able to take one of the larger campaign set-ups from Further Afield like the expanding empire one and sub in a gathering tribal warlord if you want to just do ungabunga but not!romans expanding into the player's hometown area over time could be fun.
>inspiration
They're not in great depth but the various osprey books about xyz historical period have been useful with rough overviews, pictures to show players or inspire and references to investigate if more seems useful.
>resources
An Echo Resounding/Worlds Without Number if you want lightly granular fantasy faction building and world map turn mini games to mess around with.
>>
>>96080523
Various comic artists from the Heavy Metal sort of pulp range.
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>>96095706
Look out behind you!
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>>96058677
Aside from the standards like Howard and Tolkien:

Jung. Bulfinch. Joseph Campbell. Tezuka. Claude Levi Strauss. Edward Gibbon. Homer.

If I'm doing modern, wu tang clan, Chris Ware

>>96080523
>>96095694
From Heavy Metal.
Jean Giraud AKA. Mobius. Pic related. A storyboard for a Dune movie.
Philippe Druillet
Enki Bilal
Jean-Claude Forest

Also 2000 AD has some suitable ones as well.


Jack Kirby.
Frank Miller. Ronin, Rusty and the Big GUY, Martha Washington.
Leiji Matsumoto

>>96095685
Starting small and accessible, instead of carpet bombing with too many possibilities that don't get explored.


>tribal stuff
Historical tribes and cultures are probably wider than anything you can easily invent. Howard. 1920s pulp.
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>>96095694
Nice! Do you have any personal favorites?
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>>96058745
>complains about AI
>posts AI sloppa
>>
>>96084417
Unknown Armies
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>>96058677
I'm looking to create a setting where everything is based around the elements, I'm already familiar with Avatar, but what are some other settings that handle the idea well that I can look at, or other places to look for inspiration on the topic?
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>>96109018
>>96109848
>>96109868
>>96110179
>>96110305
kill yourself bumpfag
>>
>>96080523
Try Rifts.
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>>96106046
Luis Royo is not AI slop! I think you've got AI on the brain to much.
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>>96080523
Shadowrun of course.
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>>96109018
QIN: the warring states +shaolin and wudang supplement
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>>96117407
>QIN: the warring states +shaolin and wudang supplement
I'd literally never heard of this before, thanks.
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>>96080523
She-Ra/He-Man is worth a look.
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>>96076077
What the heck are those, the frog ones? I'm new here.
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>>96135497
>Tell me about the potemkins in your setting.
>>
>>96058781
Can anyone tell me what's going on here?
>>
I've had this idea of a caveman D&D game where druids destroyed civilization, and do things like send dinosaurs to kill people trying to discover metalworking.
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>>96058677
What are some non-Warhammer settings to look at for inspiration on Law/Order v. Chaos stuff? Especially if the former isn’t necessarily “good” and the latter isn’t necessarily “evil”.
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>>96140405
Okay, so how did they manage this? And how do the dinosaurs find the metalworkers?
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>>96143480
Super ritual magic or something. I was thinking 'Dark Sun, but it's Evil Druids'
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>>96140507
The fact that you would have to ask this and name WARHAMMER of all things as your primary example is quite sad.
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>>96140405
>>96143480
>>96143488
Long-term planning. They dropped multiple species on a resource-poor environment, like Australia, cast rituals of fertility and dropped a bit of wild magic to maximize magic mutations.

Eventually some sort of ankylosaurus started eating iron and improving its armour. A century later, there were four-winged, dog-sized raptors with iron-reinforced teeth and claws that grew so fast they had to constantrly chew on rock and bone, and also reproduced like bunnies. It doesn't fly, but it can scale cliffs, jump, glide and even jump-glide.

Druids figured out what pheromones attract and repel them, formed biome enclaves and introduced both species on every continent, along with a magnetically sensitive bat that senses large amounts of ferromagnetic metals and whose droppings are excellent fertilizer.

I think you can imagine the chaos after a few centuries of this, plus the directions it might go. Even the pantheons might be weakened because most mortals now worship life, death and nature.

The remaining cities/towns probably turned into dystopian citadels with bronze-plated skeleton armies.
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>>96075378
Basado.
>>96075771
>>96075971
I love old art so much.
>>96077972
I love Slaine mate! And Nausicaa is a big part of my worldbuilding.
>>96079248
That's some cool stuff, Alcatena is one of my prefered artists, Maroto is grat, and yeah I follow old european culture in xitter. About Runequest, I started loving it but all new interaction and stuf made me hate it. I HATE THE NEW ART.
>>
>>96093029
I tought I posted it, but My own version of Beyond the Wall (a bit more inspired be Pendragon/BRP and very based in the Atributes like strength/wis/Int etc).
>>96095685
Luv Osprey, never got the Hate, good art, cool stuff you find in there.
>>96109018
Look for Dominions, there are entire civs based mostly in one "element" like Abysia.
>>96140405
I'm a sucker for bio-tech, and the bat metallic finder is just a fun idea.
>>
>>96143864
>name WARHAMMER of all things as your primary example is quite sad.
I just gave an example I knew everyone here would get, and so that no one WOULD suggest it to me and instead go to other options first, sorry.
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>>96151522
Warhammer doesn’t even do that trope well
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>>96140507
Elric. Runequest has some of that if with the Ilumination, but chaos there is more anti-universe so hard to call it not good and bad.
>>
>>96151543
yes it does
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>>96152593
It really, does not.
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>>96152655
nuh uhh
>>
>>96058677
I’ve been interested in the Locked Tomb series lately, and I want to create my own necromancy-focused setting. What are some places besides the aforementioned books I can look to for ideas that aren’t Dungeons and Dragons or the Abhorsen books?
>>
>>96058777
It's amazing to me that "good grammar and knowing how to use punctuation" are--to some anons--the indicators of AI; we must fix our public schools.

>>96058677
Whatever the most recent books I've read are. I read a lot of history and lit, and more fantasy than I'd admit in real life. At this moment, I'm toying with my The Black Company campaign that some day I'll find players for, who love the idea as much as I do. It's the Pastel Wars. The players will start out as recruits in the company, discover its horrible Kina-cult secrets, defet to Odd, Odd and Odd, with the climax being the destruction of the Paingod of Cho'n Delor and the sacrifice of the Triplet Cities. I'm rereading them again at the moment (on Book 6) because I'm very excited for the next novel to finally be coming out, this year.
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>>96140507
Like >>96152348 said: Elric. Elric is what Warhammer takes it from.

>>96143864
Don't be such a pretentious little dink. Dude wants to read books. You've gotten around to reading something before someone else did. Wow how impressive. You're old.
>>
>>96156113
It doesn't take a genius or oldfag to look into what Warhammer notoriously plundered its ideas from. You're right in that it's not impressive to know about it, but it's very easy to discover, to the point that anything more than hinting at the possibility that Warhammer should not be one's go-to example (which implies that there are older or more significant works) could be considered spoon-feeding.

>>96151522
Other than Elric (which you should have been able to find, knowing about Warhammer), there's Chronicles of Amber that fits all of your criteria. Older examples include Three Hearts & Three Lions, Egyptian myth, and Zoroastrianism, though chaos in these is certainly evil in every meaningful way.
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>>96156451
>I'm so cool for knowing fantasy lore
Ok, then do be a pretentious little dink, I guess. But you'll never impress anyone with it.
>>
>>96156004
Never heard of those books. And I don't tend to like necromancy for some reason. But in my setting the necromancers are more like mushroom/lichen mancers, preserving cultivated bodies than break down slowly via fungy and use micelia as nerves. Very inferior to any warrior and most monsters, but durable and can be put in estasis and used as guardian of tombs and places like that than don't need constant maintenance.
>>
>>96156004
Warhammer Fantasy is a possibility.
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>>96076077
https://en.wikipedia.org/wiki/Potemkin_village
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>>96058677
Dominions is such a cool setting. I sort of wish they would come up with an official source book for it or even better make a RPG game line for it using Mythras or something. You could make your own pretender and have each player be a champion or prophet from one of the people who back the pretender. Alas, they seem content to just release the game at 50 quid every few years with a few new features.

If you are looking for resources for running a game focused on tribal stuff look at Runequest and Mythras.
>>
>>96163679
Huh, this is genuinely interesting. Not that anon, but thanks.
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>>96164701
Runequest aparto of the olranthy and some praxian stuff, barely covers other tribes tough.
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>>96169510
Yeah, but what is there while focused has a ton of stuff to nick.
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>>96169521
Don't know its more post modern stuff than bronze age stuff, the whole lunars, ilumination and the orlanthies have some interesting ideas but lots of others is just meh. I already use non-praxian nomads because the idea of mamoth, rhino and other big ungulates riders (or stuff like the mounts inf Nausicaa/Shuna Joirneys) is nice, but its more reworking stuff than isn't even very Bronze age in nature or whatever, I started with KoDP and the more I learned about glorantha after that gem of a game made me loath or just not want to interact more with it.
>>
>>96169593
Yeah runequest could do with properly expanding the setting a bit, the laser focus on the one area of the world is both a boon and a hindrance. There is some cool stuff in there if you look for it tho, like the Hsunchen

Mythras did however have some great supplements which could add to your setting. The Mythic Earth supplements sound like they would be right up your street.
>>
>>96156113
>Elric is what Warhammer takes it from.
So Warhammer is just a soulless rip off? Figures.

>>96163572
Really?
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>>96171905
Hsunchen are alright, but they are extremly few in glorantha and barely have anything aobut them than is canon, and Dominions 6 already has the animal people than do the same, but cooler because it has less retarded dragon stuff.
Mythic earth... Well, I read a few of them and wasn't impresed, like the polinesian one, as it too current year for my tastes and I want more mythical and stuff without post modern taste to it.
>>
>>96174192
>as it too current year for my tastes and I want more mythical and stuff without post modern taste to it.
Can you elaborate on what post-modern stuff you DO find acceptable, and why you dislike it? At the very least it might narrow down the options/make other suggestions easier to find.
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>>96178331
Anything than seems to be from america basically, no gay stuff, peoples and species than go to eat burgers and coffe etc.
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>>96061962
What about Skyrim?
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>>96180993
What about it, its a good game with a lore less interesting than morrowind but better than oblivion.
>>
I have to say I love to take inspiration of Tolkien mods AND TES ones like project tamariel. They just have the best art.
>>
>>96182776
Like Altmer pear armor, what a great idea.
>>
>>96182781
How does he even see out of that, magic? Because I see no eye holes.
>>
>>96058677
Where do you look for ideas on races, be it for fantasy or science fiction settings? What about particularly cool monsters? Xenomorphs are classic.
>>
>>96187576
For both actual speculative biology (and old comics/JRPGs for the whimsy).
I tended to go from a setting filled with very humanoid monsters to one nearly human-only, with numerous minor races of sapient monsters. I even did away with dwarfs, hobbits, and gnomes, and reintroduced new ones like the Telchines. But I relented and brought the old ones back, for I simply love dorfs, and folk do wish to play them.
They are heavily based on Tolkien’s dwarfs and the ones from Dominions/Conquest of Elysium, with mine own embellishments and inspiration drawn from Trudvang. They were originally an ogroid race of 2.5 metres and 500 kilograms—true chads—who aided the Cyclopes and other titanoids in crafting wonders. But during the Titanomachy, they chose the wrong patron, and the equivalent of Gaia cursed them with degeneration.
Now, only the Queens retain that immense size (and corpulence), while the males are much shorter (depending on the race, ranging from 1.30 to 1.50 metres, though some longbeards may reach up to 1.60), with a few degenerate foids in each litter (roughly one litter per decade, yielding about 7–8 males and 1–2 foids). Queen births are exceedingly rare, but the race is long-lived. Very rarely, an ogroid, infertile dwarf is born in place of an entire litter (but they are dim-witted). I borrowed that notion from Trudvang.
Yet, about a thousand years ago, the equivalent of Aragon or Alexander in my setting rose up,he liberated or conquered many peoples and fought the titanoids in a great Gigantomachy. The longbeards allied with him, and he sought out and persuaded the divinities for divine intervention. Thus was born the first TRVE dwarf in full size (henceforth called the Dwarf-King), who drove the fat dorf-foids utterly mad with desire. A dying race of midgets found new hope, for they now reproduced more swiftly (in years instead of decades), and Queens and ogroid( but less tard, though still infertile)types became more common.
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>>96185960
Perhaps is some kind of glass, who knows.
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>>96189228
>(and old comics/JRPGs for the whimsy)
Any in particular that you could recommend?
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>>96195273
Absolutely not what you posted.
But stuff like the Forest of Opal, Elya, Lanfeust, The quest for the bird of time, Ythaq, Durandal... Basically Soleil slop.
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>>96058677
Zelda, Starwars, Game of Thrones, Fable, Witcher
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>>96080523
Vampire Hunter D
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>>96197645
Man I love Fable, the mud goblins it has inspired some of my monsters. And the Withcer a lot more.
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>>96199188
>And the Withcer a lot more.
What have you taken from the Witcher?
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>>96202490
Specially the monsters, the bug ones, the lower vampires, the whole necrophag stuff (I started calling them gouls, and they are a very numerous and varied clad of what in my setting are called gogs or ogres, than live in natural dungeons than are known as labirinths), the whole feelings of having to study monsters and to search they weakness (silver absorbs magic, salt is very good vs ghosts and spirits of the dead, Iron for fey and other high magical beings because it disturbs they energy fields etc), the amount of potions, oils and other consumables (the magic sistem is more limited, a mage doesn't throw fireballs but can get bombs from alchemy or make a fire-bomb out of minor spirits like the ff Bomb), the Signs I modified and they are to be first prepared from blank wooden "wands" and infused with elemental spirits like silphs, ondines, salamanders, gnomes or whatever to make the small offensive spells etc
>>
>>96199188
Same, Fable & Witcher are like the same mature Ocarina of Time experience decades apart
>>
>>96203265
simplicity is the greatest inpiration IMHO. a mosquito vampire, amazing.
>>
>>96205187
The fleders, than are big bad vampires, they are iconic, archetipical too, some of the traits of what you imagine a vampire to be mixed with such bestiality. Meanwhile the Garkain is such a pure beast thans its fun to unleash it in low levels. The Endriagas, the Nekker, the Forktails, as I love the more toned down and grounded kind of fantasy they work very well.
>>96205187
Easy to explain and make the imagination flee, it just works.
>>
>>96205182
Oh fug, talking of Zelda, I have used an ungodly amount of Twilight Princess from it, from some of my goblins, to "zones" of wrongness (than have evolutioned to a kind of labyring rich in artifacts liek STALKER) to the aestethics, my prefered zelda.
>>
>>96203265
>>96205187
>>96205387
https://abookofcreatures.com/2015/11/13/abuhuku/

https://intothewonder.wordpress.com/2019/10/23/vampire-vednesdays-mosquito-folk/
>>
>>96205592
>https://abookofcreatures.com/2015/11/13/abuhuku/

Nice I love this one, I use the a book of creatures a lot but I didn't see this one!
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>>96205443
best Zelda
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>>96205724
I use a lot of the concept art to amp me for before playing.
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>>96198518
God I wish someone would do a full Vampire Hunter D setting book.

I was excited for the Pathfinder book, but was then extremely disappointed with it when I actually saw it.
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>>96205592
Nice, thanks for sharing this!
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>>96187576
JRPG.
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>>96215374
>JRPG
Any in particular then?
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>>96152348
>>96156113
Warhammer takes it from both Runequest and Elric. GWS brought RQ to the UK so there's some clear influence there, and Elric arguably inspired alignments in RPG's in general(next to Poul Anderson).
>>
>>96217741
I specially like Zelda, Final fantasy Ivalice, Tales of, Ys and Legends of Mana but I will not say no to any cool looking monsters out there. Lots of the spirits and godlings from my world, stuff like Lar of The hill of Gold, or the landvaettir of the Rock forest are inspired in pokemon.
>>
>>96219964
>Lots of the spirits and godlings from my world, stuff like Lar of The hill of Gold, or the landvaettir of the Rock forest are inspired in pokemon.
I would love to hear more about the spirits and which Pokemon inspired them please.
>>
>>96222463
>>96225008
>>96225260
>>96225353
>>96225420
kill yourself bumpfag
>>
>>96227209
I get some of the questions, but hte images are a good way to bump threads you are interested in but don't know what to add.
Btw guys chekc this cool anduin art from fangames for LoTR.
>>
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>>96228897
>>
I just love LoTR fan art.
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>>96228904
https://files.catbox.moe/0yaffb.jpg
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>>96228964
It is great, isn't it?
>>
>>
>>96058677
I’ve been considering using these guys as a race in my world, what are some other beings or species from myths, folklore, or cryptid beliefs that you have used or feel should be used more as races (or monsters if you’re feeling uncharitable)?
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>>96235628
Agartians from Dominions 6, Skorne and the farrow from warmachine (the trollkin are cool too), the Chasch, Dirdir, Pnume from The planet of adventure, and lots of minor races from eurocomics than took my fancy.
>>
>>
>>96229200
Much appreciated!
>>
>>96208577
>I was excited for the Pathfinder book, but was then extremely disappointed with it when I actually saw it.
What about it disappointed you so much?
>>
>>96058677
Besides Hazbin Hotel and Helluva Boss, what settings and systems have cool ideas and for how to handle angels, demons, and the afterlife? Besides I want to base my next setting of the former but I need to add some other things to make it less obvious.
>>
>>96242154
I was really hoping for more setting info than we got.

All we actually got was about 2 page of minimal background info and then 30 pages dedicated to a new class, a new race, a bunch of feats and a few magic items.
>>
>>96242580
>Keep it a mystery
This adds the most flavor to characters fighting and possibly dying. If they know where they're going, it becomes a lot lower stakes.
>Demons should be weaker, but with the hope of beating angels
Demons would take over in a heartbeat if they could, and the deals they make with mortals bring them closer to angels' powers. That's what drives them to the mortal plane. Sacrifices against your will give even more power!
>Angels aren't perfect
Angels are the Law Good domains, but they can be blind to what makes life worth living or accepting gray areas, like hunting for sport and whatnot.
>>
>>96244993
That's extremely lame, but I don't know much about VHD to say if it could carry an entire rpg.
What's the kind of world? because in lots of them, the protagonist is uber powerful in comparision to everyone else, wich isn't fun if you aren't part of the main characters/antagonists.
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>>96058677
>So I'm making my setting for my Beyond the Wall game, and I'm just curious what do you guys use for inspiration.
Currently, and in order of significance: Perturbator's Lustful Sacraments album, BioShock, Fritz Lang's Metropolis, Blade Runner, Frank Miller's Sin City, The Metropolis of Tomorrow by Hugh Ferriss, Fallout and Arcane.
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>>96248453
>Perturbator's Lustful Sacraments album
Never heard of it but sounds like a banger. So some kind of cyberpunks/reacent post apocaliptic setting?
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>>96248801
>Never heard of it but sounds like a banger.
I consider it to be his best work and my favorite album.
>So some kind of cyberpunks/reacent post apocaliptic setting?
The basic idea is that it's an anachronistic, cynical world of film noir-inspired darkness and "grungy" science-fiction married with the excesses of a time without morality and restraint. It's retrofuturistic "dark deco" with a hint of cyberpunk.

What I'm still debating is an explanation for it all. I've got a few ideas, but none of them are really sticking for me:
>Timeline divergence in the 1930s.
>Apocalyptic global conflict or disaster causing some kind of technological regression.
>Early 20th century fashion and art having a cultural renaissance.
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>>96249171
I'm a fan of apocaliptic stuff than force people to change, why the aestethic, just evolutioned that way like fallout, don't overthing it, players will nto.
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>>96249660
The players may not care too much, but figuring these things out will satisfy my autism. I guess I could keep it ambiguous and intentionally obfuscate the when and where, but I think such a thing would lead to issues with consistency. However, one thing I want to make sure I abide by is "no internet, no cellphones."

I also need to flesh out the main city within this world, the place where all the action happens. A lot of it is straightforward, just needing to be written down and organized.
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>>96058807
>This kind of thing is a fun accusation but why would anyone ever bother doing it?
I don't know why, but I did see an obvious ChatGPT post in another thread: >>96233488.

OP very obviously is not ChatGPT, not sure why anon accused him of it. Possibly retarded.
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>>96253523
>"no internet, no cellphones."
Smart, specially because both of those would eliminate a great deal of interactions between NPC and would make stuff too easy, I really like retro-futurims for that, you can go back a bit before the world plunged in this shitty modern world.
>>
Take 1705 on earth. All corners of the bitch. Give it a healthy beating with the Fantasy Stick.
I'd say Warhammer fantasy, basically, but there's different flavors and layers you can throw on top. Like ripping off the Pirates of the Caribbean, specifically the fourth and fifth movies so you can take a D rated film and with your players take it to an A rated campaign.
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>>96255327
Cool, I prefer the later medieval/conquistador times becuse the kind of weapons ,armors and ships with canon, but pirates of the caribean is cool too.
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>>96255327
>Take 1705 on earth
Why 'exactly' 1705? What's so special about that specific year?
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>>96228904
I hope that the cat is tame.
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>>96268123
The cat is tamed but the pussy is wild.
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>>96058677
Where do you look when creating the gods of your settings, especially if they’re heavily important in the day-to-day of your settings? And what about the religions that follow them?
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>>96272955
My pantheon is center stage of my world. To start, I made a major god for every alignment, then I created three eras during which a lesser god was named for each of them. After a creation story and 15,000 years, there were 9 major, 27 lesser, and they all fuck with mortals regularly.
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>>96269665
Good one, lol.
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>>96058677
Besides Eberron, what are some settings with good takes on magitech and combining magic and science?
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>>96272955
I based it in the greek/roman gods as the basics (olympians vs Titans) mixing with cool stuff from other cultures I like (like ChiGong, some budist stuff like darmapalas, Shinto style cults etc), and make a lot of minor saints/hero cults, different doctrines, schisms and local variants (Hermes in the North is more like Odin etc).
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>>96235628
People actually believed that these existed? Wow.
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>>96058677
I’m a big fan of Brandon Sanderson, especially his magic systems. Since the Cosmere RPG recently came out, what are some other settings/RPG systems that I might be interested in, or resources for creating my own magic systems?
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>>96248453
>BioShock, Fritz Lang's Metropolis, Blade Runner, Frank Miller's Sin City, The Metropolis of Tomorrow by Hugh Ferriss, Fallout and Arcane.
NTA, but why those specifically? Arcane is the only one I'm really familiar with.
>>
Elder Scrolls: Oblivion for tone
Medieval History
High-Budget TV Dramas
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>>96294551
Also crime movies
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>>96294515
The thematic through line is that of darkness and oppression in a decaying world without restraint, wrapped up in early twentieth-century aesthetics, retrofuturistic technology and film noir influences. The main setting is a dark city not unlike Zaun or Rapture, full of ingenuity and danger, but much more debased and corrupted.

From Arcane in particular, I wanted to take the social stratification (i.e., rich Piltovans vs. poor Zaunites), oligarchic governmental structure, body modification and anachronisms in technology and style. Thematically, there's overlap with the likes of BioShock and Metropolis, yet those have a stronger influence on the world, with Lustful Sacraments having the strongest.
>>96294551
>>96294628
So, fantasy mobsters?
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>>96281332
I don't know about good, perhaps the Iron kingdoms/ warmachine.
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>>96295651
Thanks.
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>>96058677
I’m planning on having the ultimate evil of my world be a dark entity of madness and corruption, who cannot truly create anything on their own and can only mimic, twist, or break/drive insane (especially mages who tap into its power in desperation but end up losing themselves), and wishes to either corrup the entire world or just destroy it because they hate it so much, what are some good places to look for ideas besides Sauron from LotR?
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>>96058677
>So I'm making my setting for my Beyond the Wall game
You've been necrobumping this for over a month. How'd your BtW game go?
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>>96058677
Okay, so where is the best place to look for a tournament where different kinds of magic users fight, Highlander-style, to gain the specialized magic types of the losers.
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>>96303495
Overlord 1, 2.
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I just saw Nausicaa of the Valley of the Wind and was completely blown away. I really want to take inspiration from it for my setting now.
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>>96308508
Have you read the manga? Its even better than the movie in my opinion, along the manga of Shuna Journey.
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>>96248453
Real great effect on the shadows here.
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>>96313881
I love everything about that album cover and the aesthetics of Lustful Sacraments in general. It's a shame to see it all go, what with the next album coming out in a couple of months and that having a very different feel to it. One can only hope that Perturbator returns to Xanadu some day.
>>
https://www.youtube.com/watch?v=y1xZ_kAhjMc

This music video has good inspirations for Cyberpunk
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I've been on a big steampunk/airship kick. Anything to scratch that itch?
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>>96314413
Crimson skies is hte only one I can think of.
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Recently I’ve gotten into One Piece again. Besides it and Pirates of the Caribbean, what are some good places for ideas on pirate stuff, or systems that handle said stuff well?
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>>96320751
Honor & Intrigue is my go-to for swashbuckling, although I'd like to try an older edition of En Garde. Plus, it doesn't just work for pirates, but is also great for everything from musketeers to highwaymen. In short, that general 16th-to-early 19th-century timeframe.
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>>96320751
Sea Dogs might be worth a look.
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>>96326940
Just to be clear, you mean the video game?
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>>96075771
>>96075971
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>>96228964
I love the movies but I always enjoy seeing LOTR art from before. I think they nailed the look really but there's just always something about when a movie makes it big it somehow becomes the defacto image of the brand. And I think that's a little sad.
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>>96303495
The Prydain books. Children's fantasy and you might remember that movie Disney put out a ways back The Black Cauldron, but the books are much much better. The villain uses the cauldron to create his army from the bodies of his enemies corrupting them into an unholy army.
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>>96331656
Yeah, as good as they are, they weren't that good portraying what tolkien wanted (except the rohirrim, those were perfect).
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>>96058677
>>96280068
I'm trying to create a setting that has various regions where bursts of magical radiation are released every so often, causing mutations a bit like picture related, but I need suggestions/ideas for said mutations that aren't from Warhammer or are pure body horror (since the ones that 'are' tend to die pretty quickly).
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>>96332707
Ignore that lower link, I was thinking of posting it in the other thread but changed my mind and just copied it over and took the link by mistake.
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>>96332707
I do something similar (one of the magics of my setting, "wild magic" in a sense, is called verms, they are proto-elementals/biological magic, in all kidns of forms from fungi to bacterial-like etc), they can infect very unhealthy or dead animals and beasts (let's call magical potent animals beasts), so they "rise" and become amalgamations of stuff like beehives, tumorous looking growths, fake osteodermos etc
They are either controlled be said verms, or get mad be pain as forcerd Verm inoculation is very rapacious (without proper diet and suplementation they devour the host). Such animals are normally either called just monsters as a general term or aberrations in the most concise ones.
It lets me have a great variety of monster of the week, just pic an animal (or a monster/dinosaur/pokemon, whatever your fancy), search for some spells than would be cool for it to have (I use a Strombringer/mythras/RQ d100 based game) like Bladesharp(the claws of the monster vibrate like angry bees), Protection (osteo-derms like growth, than move of they own volition) or Cause disae (a boil than explodes with all kinds of pus and other unsavory creepy crawlies over an unfortunate PC) and let it loose. You could even try to make it about stalking, looking at ways to destroy the verms than infect the monster (Salt, Iron, Silver being the most common, normally one of those will work at least partially) and kill it out of mercy. You can play to make it look pitiful so its an act of charity if you have people than don't like to kill monsters.
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>>96332820
Okay, this is based! I would love to hear more about this! Why are they typically weak to wither Salt, Iron, or Silver, BTW? I was thinking that the mutations could lead to stable creatures instead of abominations for whom death is a mercy more often, like beasts of burden with eyes on stalks like snails and paws instead of hooves, etc., to make it a little clearer, but your idea is still awesome!
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>>96336295
Oh yeah, I can explain it.
It's all pseudo-biological and magical stuff, magic isn't an exact science, lots of stuff influence them (verms are only one of the different sistems there are, but one thas is easy to find as they tend to gather where magic is either "rotting/collecting" in miasma, or where high celestial magical is pure, wich are akind but not exactly verms), but I don't speak english very well so I will try to explain it. Salt is very good for the more impure, slimy ones, both because salt has ever been a good preserving and sacred mineral to use in real life, as well as they just work for stuff like slimes, slug to disecate them.
Iron is like that too, but iron I asociate it more with the death/underworld, and as well as it interfered with fey in legends, it does the same for the kind of verms than are more high "vibration", it mess with they magical fields so to speak.
And silver in my setting absorbs magic, so as lots of verms are what we would call low power, they just "dry" up of they magic and either go dormant or straight up killed or at least weakened. Silver being also used in lots of legends to deal with the supernatural doesn't hurts.
There are other ways (smells, like Rosemarinus Officinallis, Cinamon, Incense of lots of kinds), to atract them (pretty rocks, alchol, butter) etc
>>
Years ago Vance blew my mind. I really wanted to have players with characters like Cugel, absolute assholes getting fucked over but somehow surviving and moving on to ruin some other place, but you can't decide that for the players and even if they try not everyone can make it fun. The way I worked that into my games is having a mixture of NPCs between absolute idiots that they will want to fuck over (and at best I had players cursing the NPC half in character half seriously) and deadpan voices of reasson to bounce off the inherent player wackiness, judging them for things you'd expect from a PC as if the world with a fun house dungeon next to the village was something serious. The end result is that I get compliments about the comedy aspect but complains about not rail roading them a bit more, for example an investigation inside a train with a murderer on the loose turned into the players wrecking everything including each other well before the first murder or a slow burn oppressive horror turned into a teen horror comedy.

So my way to incorporate that into a setting I can keep going if players come back is gonzo. A huge wasteland where you can find everything and people deal with it as best as they can. Robotic overlords, dinosaur people, super science, wizard towers, and regular people growing crops and hoping they don't get fucked over this year. Not vancian at all, but it's fine to take incorporate ideas and use them however they work.
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>>96337777
Love Vances, his Diying earth, planet of adventure and lotso f hte small tales are very dear to me (specially the dragon masters).
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>>96058677
What are some settings where the seasons have real mystical power/significance?
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>>96342019
Changeling the Lost, but I also wonder what others exist, so I second this.
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>>96343637
Thirding this.
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>>96331569
Nice!
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>>96281332
Warhammer maybe?
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>>96058677
What are some science fiction settings with mainly inhuman sapient aliens?
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>>96358116
Well, Mass Effect has a few species that aren’t very humanoid, especially the hanar.
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>>96173740
More like an amalgamation of what was popular at the time just like 40k, the main things taken from moorcock were dark elves and chaos, but at this point they’re pretty distinct from Moorcock’s original ideas
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>>96361176
And none of them join your party.
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>>96358116
You're likelier to find that in written stuff than anything visual. Children of Time and its sequels are neat in that animal uplifts are physically recognisable but completely baffling psychologically (spiders are about the most relatable). Orion's arm is neat in that most of the inhumans (whether in mind or body) are descended from us, I very much enjoy the species-wide bromance we have with sulfurous starfish-bats who biology aside are very familiar in outlook.

That said Prophet and Runaway to the Stars are both neat comics depicting coexistence with non-humans, the latter especially as slice of life has a lot of thought put into various day-to-day functioning factors.
>>96361176
Elcor and Volus are still humanoid (albeit distorted) and the Hanar are largely an afterthought imo. Not that it matters, much as I enjoy inhuman ayys rubber foreheads are completely appropriate for the space opera ME aims (and succeeds) at.
>>96362891
Dude, space opera. We're lucky to get Legion and even EDI gets a babe bod eventually..
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>>96227209
Ah fuck, should have paid closer intention. At least it was only ~5m worth of a bump, not as if the parasite won't be keeping this up and undead for another few weeks in any case.
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>>96362868
Interesting, how did things diverge over time? I know that Moorcock had both Law and Chaos have good sides instead of Chaos being 95% pure evil, for starters.
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>>96156004
Dark Messiah of Might and Magic has one of the most interesting necromancers and necro locations.
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>>96140150
jaguar man fighting ape men to save the beautiful jungle girl, probably to have sex with her.
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>>96364809
There’s good in Chaos in Warhammer? News to me!
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>>96058677
What are some settings and/or systems that do a good job as having the gods as major characters and/or PCs? Especially if it involves creating worlds. Asking for a friend, lol.
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>>96366036
jaguar man is to catboys what these are to catgirls
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>>96366036
Interesting
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>>96364809
Warhammer’s Chaos gods are more of a reflection of human emotions than they are of the actual concept of chaos, the warp was never a thing in Moorcock, his realms of chaos were literal realms of raw chaos energy that could mutate you. (Chaos spawn and beastmen) Law and Chaos in Moorcock’s universe were competing metaphysical forces that had both beneficial and negative aspects to them, but a complete victory for either side would have led to the destruction of the multiverse, so they are always mediated by the cosmic balance and the eternal champion. Chaos in Warhammer is used more as the creeping, lovecraftian threat the good guys/humanity have to constantly fight against in order to survive. The original concept for Chaos was much closer to Moorcock’s universe, but it was rewritten and faded away more and more as the setting evolved. Chaos in Warhammer grew to pretty much entirely center around the big 4 Chaos gods as they got more fleshed out, which don’t really have much parallel with the Chaos lord of moorcock, they’re much more centered on their emotional domains.
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>>96308508
I watch Nausica recently as well (about a year ago I think) and it really got me into Gibli generally but Nausica is head and shoulders the best of a truly excellent selections of movies. The Boy and the Grey Herron would likely be my second.
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>>96308508
I use a lot of it for mine, from weird mounts (also inspired be Praxians and Dominion6 animal people), lots of bio-tech (some arts/magic, the slug tamer and some equivalents, the existence of grat spirits like the nuke child than need very elaborate rituals to maintain them) lots of desolate zones where weird biology and ecosistems are dangerous to humans, but also full of useful stuff etc
READ THE MANGA IS VERY GOOD.
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>>96320751
I like to use Mythras/Rq monster island. And to take inspiraton from Skull islands kong. Tough mine is more an odyseey/thousand islands kind of setting, more classical age than caribean pirates.
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>>96320751
I vaguely recall a book series about vampire pirates, try that.
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>>96378993
>The Boy and the Grey Herron would likely be my second.
NTA, but why that one specifically?
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>>96389475
Most of it takes place in a Dungeon which appeals to me for obvious reasons. I like that you get to see many worlds and ecosystems that are unique and feel alive and whole. And lastly all the usual parts of the Gibli movies, good story telling, wonderful animation, meta truths that a are more real than the material world. Good stuff.
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>>96391013
Thanks for explaining that. Yeah, he does good work.
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>>96192743
My guess would be some kind of enchantment.
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>>96058677
Hardcore mudcore. Nothing beats the feeling of being the knight in full armor.
https://youtu.be/BVLJ4NUQz6I
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>>96397219
Dequitens stuff is amazing, his two legionaries vs 1knight and his gladiator vs knights are amazing, and show how good the weapons of those were, the gladiator specially with the shield did a lot better than expected.
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>>96396991
That makes sense I guess. Thanks for replying.
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>>96058677
What are some non-supers settings that handle the multiverse and/or other dimensions well? Heck, besides the main two and picrel, what are some supers settings that handle it well?
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simon bisley
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>>96406360
>simon bisley
Okay, and? Don't get me wrong, the art is nice though, thanks.
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>>96058677
What are some settings/systems that handle mind control and/or other psychic abilities in a manner that both makes sense and draws attention?
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Im looking for some really weird stuff for my fantasy one shot setting, high unexplained fantasy magic and bewildering strange creatures etc.

Anyone got some cool ideas?
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>>96410180
Maybe look at dream-based settings like the Sandman?
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>>96410180
Why exactly do you want this? What are you planning to do?
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>>96410131
Begone coomer
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>>96406360
Based. Thanks anon!
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Pelinore
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>>96427352
>Pelinore
Okay, what about it specifically?
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Hyborian!
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>>96156068
>It's amazing to me that "good grammar and knowing how to use punctuation" are--to some anons--the indicators of AI; we must fix our public schools.
That's absolutely not what he said. Bad grammar and no punctuation are counter-indicators because AIs don't make these mistakes. That doesn't mean good grammar and punctuation automatically indicate an AI. Also you didn't use em dashes. They're a clue that a post was written by AI because that key isn't on the keyboard and people don't bother doing them while posting on forums, especially since parentheses fill the same role. It's mostly present in word documents as it automatically turns your normal dashes into em dashes.

But these cookie cutter ways to detect AI are all unreliable obviously.
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>>96332707
Take a cool trait from an animal and apply it to another. Your pic was a gorilla body shape applied to a canine. (I know it's a rat ogre but that doesn't look like a rat)
You can add the jaw of a crocodile to something else, the claws of a sloth, the bumps of a camel, the tail of a peacock, ...
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>>96430067
Nevermind that's not a rat ogre I thought it was supposed to be because you mentioned Warhammer but I just mixed things up
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>>96429982
Conan, CAS, Jack Vance... Shame modern writers are such limp wristed faggots becuase even the "neo pulp" ones are incredible faggy and without imagination.
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>>96430254
I haven't read too much newer pulp. I'm almost afraid too.
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>>96435220
>I haven't read too much newer pulp.
What HAVE you read then?
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>>96164701
Sometimes I visit Illwiki just for inspiration, and I don't even play Dominions. I like how unique certain factions are despite being heavily based on real world history and myths, and how those factions evolve with the ages.
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>>96437466
Older pulp
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>>96438401
There isn't lot of good stuff. Even teh ones than rave about it, they are just boomer style fiction. American should be banned from writing, since Jack Vance than is a complete trainwreck of derivative stuff and Del Rey style/anti stuff.
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>>96438523
As an American myself, I take offense to that. Surely there are more American authors that fit your standards.
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>>96440850
What he said. What exactly are the specific issues you're most worried about?
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>>96438157
I’ll have to check that out later. What are your favorite factions?
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>>96448307
Not that anon but my favourites are:

Asphodel, Carrion Woods. A sort of natures dark revenge faction. As mankind spreads and destroys more of nature. The forest spirts and nature starts to die and awakens a dark fury upon civilization. Manifesting as a sleeping curse and dark vines spreading and reanimating all that has been lost to civilization. A nature's undead faction.

Ind, The Magnificent Kingdom of Exalted Virtue.
A faction based on the legends and myths of Prester John. A medieval European idea that there was a mystical Christian Empire just beyond the mongols and islam nations that was a true bastion of christ in the east. Has a ton of weird and diverse units.

Agartha, a race of ancient pale giants and olms which live in the earth bones and wield ancient mystical powers from the dawn of the world.

A lot of the mods add really cool factions as well.
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>>96429982
>Hyborian!
Based! He's stuck around so long for a reason!
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>>96058677
Besides Amonkhet in MtG, what settings are good to look at for ideas for Ancient Egypt-based worlds?
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>>96455327
Dominions Ctis, if you like Lizard egiptians.
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>>96455327
Unironically the movie Gods of Egypt.
>>
>>96455327
I haven't watched Stargate in forever



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