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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What media has influenced or inspired your DG game(s) the most?

>Previous thread:
>>96173649

>Unofficial Resources:
https://delta-green.neocities.org
>>
>>96285079
Looking for feedback on a 90's-era shotgun scenario I'm writing. It involves a BBS and a fractal generation program that has hypergeometric math in the code.

https://gofile.io/d/8isH3C
>>
>>96285079
its been 4 years since the last new sourcebook (that isn't a remake)
why is this the case?
>>
>>96285307
>https://shop.arcdream.com/pages/kickstarter-status

All of these are in the works. It seems like they were more focused on releasing new scenarios and pushing Caleb's "God's Teeth" stuff (not a fan personally). "Deep State" will probably be the next Program era sourcebook.

Funny enough, the stuff I'm looking forward to the most are the updated versions of The Conspiracy era sourcebooks. And Operational History.
>>
>>96285191
am i missing something or is the fractal horror supposed to be a guaranteed player kill?
>>
The /dg/ thread recommended that I run Future/Perfect as an introductory mini campaign for people new to both CoC & DG after running Last Things Last and it fucking sucked. Are there any other good introductory scenarios that slowly ease players into DG? I'd consider "good" to be one that slowly introduces new mechanics and is slightly hand-holdy to gently nudge players along. Future/Perfect has way too much information just thrown at you with no indication of how said info can actually be utilized by the players.
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>>96285457
Pretty much. One way to mitigate it is to have an NPC in the group that the Fractal Horror targets las:. A school official who insists on chaperoning them, a janitor, local police officer, one of the Friendlies, etc.

Or you can use a ritual like "Open Gate" to create a gateway for them to escape.
>>
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>>96285494
>>
>>96285500
fair enough. personally i would wanna foreshadow it a bit with something they could discover on the victims or their surroundings, but that's personal preference

other than that i like it, demo scene stuff is cool and it could easily be a jumping off point or made to fit into a larger investigation too
>>
>>96285079
Nice, been sick the past few days so I'm glad someone got this thread up and running when the last one got archived.

As for TQ, I'd say it would have to largely depend on what kind of scenario I'm running, and what my players might be facing.
>>
>>96285581
I am considering allowing a POW check to avoid the initial swap (like the swaps afterwards do). Maybe lower the Fractal's HP to 8 without someone to drain HP from.
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>>96285494
As far as I say in the last thread, the only guy that mentioned Future/Perfect was talking about how he was going to run it for his players, not that he recommended it for anyone else.
>>
>>96285494
It's bizarre to me that Future/Perfect gets recommended as much as it does. It's a perfect showcase of all of Detwiller's worst sins as a scenario writer.
>>
Impossible Landscapes is getting a German release
This might be the first pre published campaign I will run
>>
Here's audio from the GenCon 2025 panel for Delta Green. It's Caleb (God's Teeth), Ross Payton (RPPR), and Ken Hite (Fall of Delta Green):

>https://gofile.io/d/h7HueS
>>
>>96285702
>pre published campaign
pre-written
>>
>>96285699
Part 1 is a pretty fun scenario on its own. The follow up chapters are pretty dogshit and not worth using.
>>
>>96285733
Exactly, don't plan on using anything further than the first part. I'll admit, also just makes me think that Caleb watched that old British series Primeval (fun show btw) and decided to rip that off to make this own story, which is why part 1 feels soooo much better than all the other parts.
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>>96285079
I've actually been using DG to create my own setting/game called "DUST Protocol" (Designated Unstable Spatial Terrain).

It's set in the southwest US in the mid 90's where a government facility caused an anomalous zone to manifest. So players play regular people who go into the Zone to explore, push back the creatures coming out of it and attacking their town, and catalog the things they find (all in analog: cassette tapes, VHS, logbooks, radio transmissions. Digital tools corrupt in the Zone) to prove it exists since the government is trying to cover it all up.

It's like one part Roadside Picnic, one part Pacific Drive, and one part Tremors. I have a rough draft of it I've been using for playtesting.
>>
>>96285770
Dennis, actually. Caleb has just done Lover In The Ice and the God's teeth stuff iirc
>>
>>96285792
Ah, I've been mixing up the names lately, my bad
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>>96285733
Part one is the part I'm talking about. The write up is full of information that has little baring on the scenario and/or the investigators have no way of ever figuring out, and it relies on players following very specific lines of logic in order to do anything. Detwiller is a good writer, but his scenarios are fucking terrible.
>>
>>96285869
I know he is rewriting it for the Great Race of Yith sourcebook. Maybe he'll manage to fix it.
>>
>>96285792
what's with Caleb and rape?
>>
>>96285896
Closeted gooner
>>
>>96285079
So what book are you guys least excited for?
>>
>>96285959
Which one has the most Fate stuff in it? That's the answer.
>>
>>96285959
Probably "Falling Towers". I just don't have a lot of interest in The Program era.
>>
>>96285959
deep state mainly because i'm sick of seeing people use that one single seal exercise as visual reference
it's not even the right decade when the entire gimmick is it being a GWOT book
>>
>>96285504
Looked it up and this does seem like a far better introduction, thank you!
>>96285619
Wasn't from the previous thread, this was a while back. Funny how people are still falling into the Future/Perfect trap though.
Are there any Shotgun Scenarios that act as good newbie onboarding ops? I wish that one website that collects them had a noob-friendly tag.
>>
>>96286843
I recommend running "Last Things Last" and have the Agents deliver Clyde's artifacts to a nearby Green Box after dealing with the main threat. Then immediately run "Metamorphosis".

I usually like to having the Agent's storing the items at the storage unit, discussing the events of what just happened when they suddenly see headlights and the sound of a car fast approaching. Then the car erratically slams into a nearby dumpster or something, Reservoir Dogs style, and a bloodied man in a suit gets out, yanks open the backseat door and pulls out a delirious, sickly Agent Ophelia.

>https://fairfieldproject.fandom.com/wiki/Metamorphosis
>>
Any actual play videos involving women are immediate no's, they're always awful.
>>
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>>96285079
Hey bros I brought the snacks tonight
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>>96287689
hehehe
>>
>>96287689
>Delta Cream
That sounds like the name of a DG porn parody
>>
>>96288271
Imagine porn but every 30 percent of it contains cringe political commentary.
>>
>>96285504
It's amazing how the first scenario they ever wrote is still the best one
>>
>>96285973
my main issue with The Program era is the lack of cool antagonists, we have like 1 fucking sourcebook and a small guide on Artifacts and thats it
>>
>>96288486
Yeah, they've really fucked this aspect of the setting. March Industries and the idea of Mythos proliferation after their cold war went hot is a neat idea, but they've done absolutely nothing with it.

I think they know that *most* people who play DG are either running one shots or barely connected scenarios so they haven't really focused on anything other than that. It's nuts that they had Ken fucking Hite as a contributor and they didn't put any version of the conspirimid and the adjoining campaign advice in their book. Honestly the handlers guide is a pretty disappointing tome.
>>
What would be a good first scenario for a group that have already played Last Things Last in the past, but haven't played anymore DG than that since?
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>>96287500
>>96287635
>the fat pedophile is in charge so this means the feds are based
The feds are scum and you know it.
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>>96290874
Do not speak ill of Dana Scully and Fox Mulder
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>>96285889
I remember seeing that book are when I first learned about delta green 6 years ago
aren't the Great Race and Lligor supposed to be the meta villain's that are also in conflict with one another?
>>
>>96291431
To be fair Mulder is kind of portrayed as a rebel within the FBI and frequently butts heads against both the bureau, the government and authority in general.
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>>96291584
Only Daddy Skinner gives him the respect he deserves.
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>>96289055
last equation
victim of the art
darkened room
depends on taste & what they wanted more of, should probably skim through the list of shotgun scenarios as well
>>
What's some good media with DG vibes?
>>
>>96285699
Name three.
>>
>>96293635
I Come in Peace (1990)
>>
>>96293635
X-files and True Detective (Season 1) are the obvious ones.
>>
>>96285785
Damn it. I was going to use that premise for a demonstration of how to mash up MY0 games.
Ah, well that’s basically Roadside Picnic anyway.
>>
>>96293726
If they're obvious, why did you bother writing anything at all
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>>96293884
>>96285785 (You)

If you wanna check out what I have so far, here's a link to a very very rough draft. It's mostly just a hodgepodge of ideas I tried to organize into a decent looking PDF.

>https://gofile.io/d/3OCUV2
>>
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>>96294096
I even tried to make an online "game" for it. It sorta serves more as an interactive powerpoint than anything, but I barely know Javascript so I was pretty limited in what I could pull off.

>https://dust-protocol.neocities.org
>>
>>96293635
Ignore anyone that says True Detective S1, the real actual show about a bunch of people who get turned into DG agents is the Outsider (read the book though), it's a perfect low level scenario.
>>
My group have been playing Call of Cthulhu for a couple of years, and now want to try some Delta Green.

I would like recommendations for a couple of good introductory scenarios so we can get our toes dip in the system.

If possible, I would like some scenarios that I can run back to back in a mini campaign.
>>
>>96294257
>the Outsider
>read the book
Sell me on it.
>>
>>96294270
last things last into metamorphosis a la >>96287236
>>
Just bought Foundry, how do I get it to use metric system instead of american numbers
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>>96285079
What is the closest thing we have to a DG vidya game? I want to scratch the itch between sessions.
>>
>>96295459
deadly premonition
>>
>>96295247
There should be a section called "Preferences" in the settings, and from there you got to the Input section and then can choose which measurements you want to use.
>>
>>96295459
Phantom Doctrine
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>>96295505
Fuck you're right
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>>96295247
Why would you want to
>>
Why do all the bad actual plays last 500 sessions and all the good ones stop after 4
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>>96294096
Holy fuck these are some good stalker style anomalies
Stealing them for my personal campaign

You run anything yet DUST anon?
A lot of this shit looks like pretty gamble prep materials
>>
Some friends and I are playing The Fall of Delta Green and one of us is most likely a Majestic double or triple agent.
Have you ever dealt with PC on PC violence in a game?
Cause I think it’s going to end in a shoot out.
>>
>>96296071
because the handbook itself uses metric
>>
>>96296884
That's not a positive
>>
>>96296350
Yah, I've been running a "West Marches" style campaign where the players push further into the DUST until they need to return to their town for supplies or recovery. It's all randomly generated, and I've been using some hexcrawl rules from different books ("World of the Lost" for LotFP has been a big one).

It's also cool having my players record the anomalies and artifacts they find into a shared notebook, the way the actual PCs would. They've fought things like glowing coyotes, a woman made of TV static, and giant a glass mantis. One PC imploded after walking through a Pressure Gate.

I was initially unsure what rule system I wanted to use, but Delta Green seems like a perfect fit for what I am going for. It really emphasizes that these are regular people in irregular situations.
>>
>>96295459
Alan Wake 2 / Control
The Black Watchmen
Dark Pictures: House of Ashes

There are some coming soon that seem promising:
Loveland
They Are Here
Underworld Dreams
>>
>>96285354
I think they are going with Operational history cause it can act not only as a sourcebook, but as a scenario collection as well, which we know they love.
>>
>>96298500
Apparently it's so big, it's now going to be two books.
>>
>>96299449
that's a bit worrying
>>
>>96294344
Nice.
I'll try it.
>>
>>96287236
The problem I'm having with DG is that my players have Agents from all over the US, so the idea that they're a rapid response force doesn't really work, since every operation is going to take a day for them to arrange flights and gather in the meeting area.
>>
>>96299955
Either have your players live around the same geographic area or have a revolving door cast with different agents for each scenario. If you want it to make sense why you have agents hopping around the country you'll need to have a campaign with some sort of throughline instead of it just being disconnected investigations.
>>
>>96299955
Delta Green operates in cells that only know one another and the 'leader' of their adjacent cells. So if someone in J-Cell moves from LA to Chicago, they're not just gonna be removed from J-Cell because they're geographically distant. They're an intrinsic part of how that cell operates.

Also, Agents aren't just constantly investigating the unnatural like it's a day job. They're only called into action like, once in a blue moon.
>>
>>96299449
So it's coming out in, what, 2032?
>>
>>96301140
if we would be so lucky
nah its going to be more scenario collections
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>>96302040
I read the drafts and it's more in line with the history section of the handler's guide
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>>96302267
Oof, that's not great.
>>
>>96302338
>Nooo it's bad because it's just lore
Lore is the reason why I read the sourcebooks.
>>
>>96302583
dg lore is a lot better when its more of a framework and less of a fleshed out thing imo
>>
>>96302583
I'd prefer if it's actually fleshing factions/groups out more than just recapping history.
>>
>>96302999
Most of the faction sourcebooks are just history and lore
>>
Do I need the COC rulebook to run Delta Green: OG edition, or can I use the BRP rules instead?
Which edition does /tg/ recommend?
>>
>>96302583
Okay, that's cool for closet drama, but a dry recitation of history is shit for gamable material, and we already have hundreds and hundreds of pages that are just a dry recitation of history.
>>
>>96304107
From the previews shared on Patreon, each Operation will contain its history and lore, as well as hooks for your game. It also contains stats for threats/enemies, like "The Federal Bridge Thing" for Operation Puzzlebox (the Innsmouth Raid) and assets/artifacts (similar to items in ARCHINT)
>>
>>96303087
I'd just use the current DG.
>>
>>96285354
>>96285307
Honestly pissed at their autistic and money grubbing pace. Falling towers and/or deep state should have been out by now for backers of the original Kickstarter. They just keep making new shit over 4 years after original articles were promised and its infuriating
>>
>>96292217
As an abductee, I find this offensive. When can I have my own Me Too movement?
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>>96304308
all of these except the one about infiltrating the town before the raid sound terrible, who plays delta green for battalion level urban combat? the scale and style are totally out of wack with the system, just saying that it's a fishman behind the mg position you're supposed to assault doesn't make it work.
>>
>>96304308
that's good, I'd like more artifacts, tomes and spells
having hooks that you can use is also nice
its a shame we will get another full campaign before we get this
>>
>>96304752
I think they are hesitant as Falling Towers and Deep state don't lend well to their favorite enemy of Christian cults.
>>
>>96306788
i half think they're just too touchy about intersecting mythos stuff with real events and also not really informed enough to see where to fit it in around the edges. most of the obvious hooks or big pivotal elements are probably seen as too 'hot' to touch on, politically. just look at how surface iconoclasts was, or the two afghan ones
>>
any recommended Foundry modules, besides the usual Dice so Nice and Monk's modules?
>>
>>96307808
token action hud supports dg
>>
>>96307279
I mean, one of the old novels had speculation that the reason why so many bodies were never found in the wreckage of the Word Trade Center is that ghouls might have gotten to them before responders could find them. They had little trouble doing it before, and they pump out shit like God's Teeth which I think is a bit more touchy than that.
>>
Sleeping Low sucks so far why do people like this
>>
>>96309252
No idea, what don't you like about it?
>>
I used AI to generate myself a 200-entry solo Delta Green scenario. Based around how the CoC "Alone Against the..." series works. It turned out alright.

https://www.mediafire.com/file/ca3bt6cz2cwgis9
>>
>>96304308
Why would these retards push for something they know will be combat heavy when they explicitly made the combat rules they way they are to help discourage combat? Also almost all of these imply battalion scale fights, which is another thing this system as it is isn't built for.
>>
>>96314168
If you think you can only handle any of those hooks with combat, then you lack imagination Anon.
>>
>>96314343
how the fuck you could possibly run the first two and hit list without combat as a focus
>>
Whoever makes delta green really needs to include a paragraph explaining the basic legalities of firearms, every single actual play seems to have a child's understanding of it all.
>>
>>96314168
I don't think the rules are made to discourage combat, they are made to be brutal. Combat can be really good in DG if you aren't running into every spot half cocked. It encourages thinking strategically.
>>
>>96315273
Ditto just basic law enforcement shit like who has what jurisdiction, what a chain of custody is, things like that. And basic tradecraft. It's kind of criminal that Alphonso's axioms aren't in the fucking core book.

I like the ruleset but I hate the fuckin books that we actually ended up getting.
>>
>>96315273
people who dont already care aren't gonna read it
>>
>>96315392
I think they probably would. They seemed to care enough to talk about it briefly in the audio recordings, to bring up questions as to what the legal process was, etc. It's just everybody involved knew jack shit.
>>
>>96315273
Given their vocal political leanings it's a pretty safe bet that the writers don't understand that well enough to do that.
>>
>>96315877
That is always the case, yes.
>>
>>96315877
that's also why they can't write deep state
>>
>>96315408
musing aloud about something is very different than being willing to read and retain information about it

also, the agent's handbook already notes which weapons are illegal/restricted federally. getting any more in depth than that would require having breakdowns by state, you cant expect a rulebook to be responsible for that if people aren't willing to do a tiny bit of research on their own.
>>
>tfw subjecting my Handler to my /k/ autism
I almost feel bad, but then I remember that people in my group know radiation science shit and basically demand that the Handler googles/defines what kind of radiation a Macguffin is emitting
>>
>>96316334
you should both knock it off
>>
>>96316785
I don't think that's how autism works
>>
>>96307808
Terminal
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>>96288843
That's disappointing, I want to know more about March and the mythos industrial complex.
There's lots of stuff that they could make that the players could face off against or use themselves.
>>
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delta gween
>>
Might have gotten some people interested to run a game for, doing the classic Last Things Last with either Metamorphosis tacked on OR if they liked it instead use Music From A Darkened Room
>>
I get that the Program is a shadow of it's former self and will probably never reach the same level as pre operation Obsidian DG but Arc Dream seems to be afraid of actually portraying the Program as this large monolithic organization and still wants players to operate like it's the 90s despite having the resources of MJ12 and post 9/11 America at their disposal.
>>
>>96324894
I barely know the system let alone the background lore, but operating like it's the 90's and with semi minimal resources sounds like a ton of fun.
>>
>>96324894
which is fucking stupid, either keep them outlaws or commit to it.
>>
>>96324941
Iconoclasts was cool because you actually got a ton of resources at your disposal that you could play around with
>>
>>96324959
yeah that one is an exception

i feel like the program needs something more to distinguish it, something that takes the place of the rag-tag using up vacation days to hunt deep ones double-life tension of cowboy games. expanded requisition with office politics strings attached, or something like that. having resources and authority but having more restrictions on how you can use them without getting on the section chief's shit list, (or just having to falsify reports and stage scenes so it looked like you did) political goals that might conflict with the due diligence of making sure a cult is totally wiped out because they want to keep the number of of 'cleared' cases high, having to pitch operations and initiatives before seeing a crumb of funding, (and someone higher on the food chain takes credit for any later successes) idk, more stuff that runs with the cog in a machine aspect of it, like how march technologies is so underused. any operational history or biography of someone in federal law enforcement or intelligence will have a lot of stuff like that, and the books talk about DG being answerable to the government as a worrying thing, but they never actually do anything with it in published material. i just don't get what the point of having it go official was otherwise, it feels like an unsatisfying middle ground.

though tbf writing that up made me realize it would be a lot harder to make any of it feel meaningful and not just like an arbitrary obstacle ("roll an ass-kissing check... oops! no you don't get funding for this op") in relatively-disconnected episodic play, which seems like what most groups play.
>>
>>96324894
"The Program" concept will always be a boring side of Delta Green lore to me. I'm glad they canonically kept the Cowboys a thing..
>>
>>96324959
that's why we need Deep State to come out
more resources for the Program to make them more distinct from the Outlaws
and more threats that both (though especially the Outlaws) can face
>>
>>96324894
>>96325067
The challenge of playing Program should be player temptation. At the end of the day the Program is still a cell-based conspiracy that is dedicated to covering its tracks, so while yes you can go loud and expect the Program to cover your ass it had better be some end of the world shit otherwise your best case scenario is getting burned and spending the rest of your life hoping they don't consider you a loose end. Doesn't matter how well you can cover your tracks when people can put together something is amiss by how things react to what is ostensibly not happening. For example, railroad autists were able to track in real time the location of Vladimir Putin on a government train despite his travel being completely unannounced and top-secret because they noticed the disturbances in the schedules and routings of other trains. So yes, a Program agent theoretically has more resources and leeway but in practice has to be very careful in how they utilize them because it can easily turn into damned if you do, damned if you don't.

I think a sort of modified Bonds system that represents what your individual agent can reasonably request from the Program without facing too much sanction wouldn't be amiss. Good work and office politics means the Program is potentially willing to take more risks on your word, but it's not something you can use for every case.
>>
Bump
>>
How do we feel about the changes to A Victim of The Arts from Countdown to it's re-release in modern Delta Green?
>>
>>96328281
If I were to run a Program game, I would really lean into the idea that they are compromised as fuck. At the last minute you're handler tell you that you can't just burn the building down, you need to get a specimen sample first. Or, suddenly a specialist is using tech/hypergeometry that you encountered on a previous mission. Or, that sorcerer that you apprehended last year now has a shave and a haircut and appear to be working with a bunch of government contractors.

Basically my ideal Delta Green game would be like the last season of Burn Notice, but it just isn't a game I can play with my group.
>>
>>96333051
What were the changes?
>>
>>96333635
Off the top of my head they changed the optional Majestic-12 stuff to a CORAL NOMAD team arriving that the Agents have to co-operate with.
>>
>>96333635
Forgot to include my screenshot in my first reply
>>
>>96333186
I agree, in the Labyrinth for new life fertility, you are specifically ordered by The Program to grab samples and info, not simply blow up the yacht.
The Program's setback should be having less freedom/info while the Outlaw's setback should be having less resources/backup.
>>
>>96336481
>less info
>Program
doesn't really make sense
>>
>>96294149
So that wasnt a standard meth recipe was it.
>>
>>96336735
The Program only lets the agents know what they need to.
I'm going off the different reactions to information requests to the Outlaws and Program for Ex Oblivione
>>
>>96337405
yeah, which doesn't make sense given how they characterize the two things. outlaw/cowboy is aggressively compartmentalized with very little standardization or coordination (which is why 'weird shit in a green box, figure out what it is' can be such a flexible hook) and program is a program, with all the record-keeping and form-filling that entails. both should be trying to only tell agents what they need, but the program should, on average, have more information that can be told and more ways of telling what information is relevant or not.

in ex oblivione it's just there to make the government more obviously the bad guys and emphasize the theme of chickens coming home to roost, but it just makes them look stupid in an unrealistic way. a morally compromised organization still wants its agents to be effective.
>>
>>96337546
>aggressively compartmentalized
phrased this badly, they're both aggressively compartmentalized at the agent level ofc, i mean whatever level above them that's taking the information that comes in and handing it off to March or whoever
>>
Keeping the corpse of an eldritch alien thing our cell killed and having an underground surgeon perform an autopsy behind DGs back for Science (and maybe profit), yes or no?
>>
>>96285079
Thoughts on playable ghouls? And I don't mean starting out as one, I'm talking Agent Nancy style of studying a fucked up tome that causes the transformation. How would the Program treat an agent that's been transformed into a ghoul compared to how the Outlaws would treat them? Maybe similar to how the Program can treat the Teeth during God's Teeth, as anywhere from disposable assets given suicide jobs to more of a hunting hound against the Unnatural?
>>
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Guys, sorry for being a beggar, but does anyone here have "Dark side of the moon"? PDF share thread was unable to help.
Technically its a coc, not DG, but 70's era Apollo program lunar adventure ticks all the boxes for a short DG-adjacent campagin.
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>>96285079
Are there rules for dogs? Like, maybe my agent wants to keep a trained attack dog around to sniff out weird shit?
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>>96339507
there is dog stats, so maybe just homebrew the rest
unless there is service dog info in the old books
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>>96338608
Can't help unfortunately, but it sounds cool. The space race in general is ripe for operations with a unique flavor
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>>96324959
I also rather enjoyed the cold open, don't really get too many of those in TTRPGs I feel.
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>>96341720
speaking of which I would love more space stuff in delta green beyond that one scenario in Control Group
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>>96285079
What are the best and worst scenarios from Each Collection?
Collections include:
>A Night at the Opera
>Control Group
>Black Sites
>Dead Drops
>God's Hunt
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>>96347555
Top of my head would be God's Hunt, because those are all explicitly tied to God's Teeth, so unless you want to make some big changes you are going to be running that campaign and good fucking luck finding a group that wants to run through that + all the extra stuff.
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>>96347732
Fuck, I forgot to just say it's the worst of the collections overall. But for something actually rather good imo, is Music From A Darkened Room. Not saying it's the best in ANatO, I still need to read through it more, but it's damn good.
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>>96346561
there's Orbital Cold War. Its based on cepheus (basically a traveller clone) rather than coc, but its for all mankind - style alternate history, and the rulebook is full of 70s-80s era space related stuff, including whole lot of unrealized projects.

Also, fun fact i did some digging, and after Apollo 18-20 missions were cancelled by nixon administration, there was a short moment when US had craft, boosters and almost-finished landers, together with almost ready second launch pad capable of Saturn V launches. So with few months of preparation , it is quite feasible to launch two apollo stacks at at the same time, delivering 6 men to lunar orbit, and four of them to the surface . And they had one more Saturn V, which if launched unmanned with some properly beefy unmanned lander, could deliver very hefty payload to the surface prepositioning it before the manned landings. I am talking about (cramped) habitat, or bigass pressurized rover. And some additional Titan 3 launches could be used to send even more supplies , although in much smaller packages.

Point being, you could have reasonably plausible campagin with four guys on the surface, operating there for like week or two.
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>>96350474
that would be a pretty way to set up a hook and tie it into actual history, yeah

if you wanted to go less plausible you could go full project horizon moonbase
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>>96299955
Hi, is that Mrs.Evans?
Would the Pastor be around?
I am the bearer of mixed news.
The good. The Archbishop's funding service actually came through and that Bob's been cleared for that special retreat.
The bad news is it's starting tomorrow.
Now, A little bird told me that you and Bob were planning a little retreat of your own. But I can offer you tickets to the playoffs and I know you and your sister are fans.
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Someone made a doc that actually tries to gamify the differences between the program and cowboys
https://docs.google.com/document/d/1G3-ds1TWhNXqbBrU6e84P0oOSd5AmwRzS2MrOjdsR3E/mobilebasic
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>>96351746
Currently halfway through reading it, this is good shit, thanks for bringing to everyone's attention. Better than sitting around and waiting for Arc Dreams to actually put anything out.
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>tfw always last in dex order
>tfw also typically the first to get blasted
Swear to god, next agent is going to be some Fed who moonlights as a meth'd up, high dex knife fighter on the weekends.
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>>96351746
an excellent addition to show the differences between the Program and Outlaws in game
We need more stuff like this especially regarding resources at each groups disposal as well to further distinguish the two organizations.
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>>96351746
I like this a lot, and it's much needed for sure.
Treating agents as expendible for the sake of gameplay is alway a bit of a quibble, but that's a minor thing.
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>>96351746
On the subject of program vs outlaws, what kind of relation between the two groups do you prefer?
Hatred? Sympathy? Allies of convenience? Would program be willing to use outlaws for some thasks they cant do themselves for legal or bureaocratic reasons? Would outlaws be willing to hand off case to program if anything else fails? Would program be willing to cover outlaw activities, or would they actively fight them? Or would both sides pretend each other don't exist and is not their problem at all?

What is your personal preference?
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>>96355779
A certain level of rivalry and distrust, the Program would be way more likely to use the Outlaws as a resource than the Outlaws using the Program to fix their problems.
There is still the threat of war of course thanks to that Yithian friendly though, alongside other issues.
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>>96355942
>the Program would be way more likely to use the Outlaws as a resource than the Outlaws using the Program to fix their problems.
It's literally the opposite since the Outlaws lack resources and manpower. In Iconoclasts the Outlaws are the ones to discover the Father of War's escape and passes it off to the Program.
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>>96285079
TQ: Music of all genres, my brand of autism has me getting fixated on a few words or entire line, and work backwards to get there. I've ran like 3 shotgun scenarios based off mountain goats and leslie fish songs.

Part time cartel enforcer and part time amature mexican wrestler is in their immediate future because I've been listening to 'werewolf gimmick' nonstop.
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>>96305816
>who plays delta green for battalion level urban combat?
[Generously] I assume these are the prologues of un- of barely-successful Operas.
A GM can work backwards to construct the scenario for their players that could lead to this climax, and see what/if the players do better/differently.
Fundamentally I agree with you, this shit isn't what I want in my DG, but it doesn't matter all that much because the existence of DG is pretty much the only thing from the 'official lore' that i keep in my home games.
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>the rules have not one, not two, but three stat lines for swords in the base handbook
>tfw they aren't even unusual items
I can't help but imagine some FBI guy going up to his boss and requisitioning a fucking zewihander from their weapon locker like it's just an average Monday
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Just read Lovers in the Ice. I like the set up of the agents going into a town to investigate and secure a greenbox in weather/environmental conditions that are as hostile as the monster.

Good lord there is a lot of rape in it though. Ill probably just take the setup and not use the amante. Just reading through what other people have said above is it a theme in that author's writing?

What do people think of Picses and the Shan? I don't think they've had anything in the new edition right?
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>>96362749
there is only a little bit of info in the new version, mostly that the Shan have been largely removed from Pisces
Pisces is likely to come after Operational history as it has the next most entries in patreon
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>>96362749
>Just reading through what other people have said above is it a theme in that author's writing?
I'm entirely new to DG but my reading into it elsewhere makes it seem that way.
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Any ideas for a one on one scenario? Either recommendations of existing scenarios or advice/ideas that you guys have?
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>>96365645
Take a look at these shotgun scenarios, either sounds like it could be just about perfect for a 1 on 1.
http://fairfieldproject.wikidot.com/the-third-man-factor
http://fairfieldproject.wikidot.com/material-data-safety-sheet
http://fairfieldproject.wikidot.com/holding-cell
>>
Bump
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>>96299955

Repeat after me: Joint Task Force and TDY. Best way to throw random federal/state/local assets together with a few "contractors" on an ongoing basis.
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Been working on a spreadsheet for my players with all the professions, mainly because I just don't want them to read The Complex just to use some of the options there. And also means I can tailor some of them as they were in the 90s (like Blackwater before becoming Constellis Group)
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>>96369905
Fuck, forgot to add on, if they want more info on the organizations in The Complex, I'm just gonna screencap some pages and redact all mentions of Outlaws and The Program, since I have a plan to have a somewhat moving timeline and having the option of the Program come up to them naturally as they head into the 2000's.
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>>96369905
make sure to add in Air force Special investigations
its not in the complex or agents guide but it is in the Dead Drops collection
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>>96369905
blackwater was just a training center in the 90s
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>>96370621
Ah shit, well thanks for calling that out, probably just gonna keep that one restricted to the 2000s then.

>>96370404
Thanks for bringing that one to my attention, totally would've flown under the radar for me for at least a hot minute otherwise
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>>96285079
Any delta green scenarios with tulpas? Or is like twin peaks?
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>>96371317
you can still have PMC as an option, probably just need to gin up a fictional company to avoid being hamstrung in terms of region. it was just rarer, rougher and a lot more rag-tag before big gwot vip protection contracts made it a 'legit' field
https://www.youtube.com/watch?v=59_o5MCCjV4
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>>96369786
There's also conferences, professional training, seminars and all kinds of work-but-not-active-ops that can be used as cover for your agents to meet up.
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>>96362749
Yeah, at this point if Caleb does any more scenarios with rape in it, he's gonna get a lot more than just some jokes or suspicion thrown this way. Even other places are starting to look at him with more suspicion lately from how hard he leans into rape as a topic in his stories. Wouldn't surprise me to find out he's got some nasty skeletons in his closet.
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>>96375738
>oh no my horror touches on horrific and uncomfortable subject matter, where are my hecking wholesome space squids, niggerman help me!!!!
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>>96375738
lover in the ice just seemed like a regular trashy horror creature feature but a little more extreme, saying the quiet part loud. clive barker vibe, not something genuinely unsavory.
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>>96375738
I'm not up in the current God's [blank] stuff, but I did listen to the original run on rppr, what has he written other than lover in the ice that involves rape? I've listened to quite a few games by the dude, and lover in the ice is the only one that I remember specifically uses sexual violence as a horror theme.
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>>96375865
The events of God's Teeth literally start with child rape, and it's a central aspect of the first part, from the cartoon cat folder, to the tapes in the house and everything around that house in general.
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>>96375779
Most of his major stories for DG are focused on rape. I'm not saying it's "oh my god not le wholesome" you fucking dumbass nigger, it's that he constantly beats the reader over the head about how horrific it is when just about anyone would already agree with it being pretty vile. It's preachy as fuck about it.
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>>96375922
Ah. In the actual play the contents of folder are only implied and never stated.

Still, that's two horror scenarios out of, what, 20 published scenarios and double or triple that recorded? Sounds like >>96375738 is making mountains out of mole hills.
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>>96375960
>Most of his stories
>Can only name two scenarios
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>>96375960
Also it's not even going into the fact he's even more preachy about his own politics and how anyone he disagrees with are evil retards responsible for society's woes.
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>>96375977
Okay, so it's not about the fact that he has written two scenarios that involve rape, it's that you disagree with his politics and want to, what, get him cancelled because he "must have some skeletons in his closet?"
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>>96375996
No, you fucking dumbass, it's the constant need to signal about how good he is and has the right politics. I've known a few people like that, and like clockwork they got revealed to be horrible people.
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>>96376020
Also I never said anything about cancelling the guy, just that I won't be surprised if shit comes out about him in the future.
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>>96376020
>>96376030
I've known a lot of people who talk you write, and they all turned out to be little bitches. I won't be surprised in the future when it turns out you are a little bitch.
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>>96376076
"who talk you write" Yeah, yeah, pipe down ESL.
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>>96375966
Eh, I mean IIRC it's recommended that the old lady sexually assaults an agent with the whole "drink the tea". But I haven't read God's Teeth in a minute since my players want to go 90s (and I don't blame them).
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>>96376104
>Oh he mistyped something! That means I get to use my npc dialog options! Yaaaaay!

You continue to be a little bitch.
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>>96376121
Can you both stop bickering like children, I like God's Teeth and don't really care for Caleb, but fuck man this argument of y'all's is pointless cause no one is gonna change their minds and it's obvious.
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>>96376160
You can like it or not like it, but saying "I think this horror scenario writer who has written a couple of horror scenarios about the horror of sexual violence must also be a perpetrator of sexual violence," is some fuckin' weasel bullshit.
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>>96376338
Maybe I misread, but from what I say it was him saying that he wouldn't be shocked if stuff did come out against the guy, not that he must be a sex pest or what not. Even though I don't care for (or really like) Caleb, saying that is too far.

Side note, I'm kinda just tired of Arc Dreams not getting to fucking work on the actual sourcebooks they've promised for goddamn years now in favor of more scenarios. Like, you want to talk up the big differences between Program and Outlaws, but they still rely on the community to get some meaningful differences that people can actually interact with, like that one doc someone linked in here a few days back. Hell, on their site they have 22 things listed under pre-order, but at their current rate I expect to wait years for the majority of them.
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>>96376447
There's already 5 completed scenario collections with one more on the way and 3 complete camapaigns.
We don't need more for a long time now, they need to focus on the source books that people signed up for.
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>>96372608

Yeah but depending on the JTF they can jet around the entire fucking country and get away with a lot more than just a seminar-goer.
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>>96377093
Oh don't worry, cause most of the stuff they have listed for pre-order that are the closest to be done are mostly scenarios and campaigns!
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>>96377263
Oh, absolutely, I'm not arguing, I'm agreeing from another standpoint. If you're playing in a modern, or really post 9/11 game, "the characters all live in different parts of the country" is next to meaningless. There are numerous reasons that a competent handler could use for cover, both clandestine and more legit.
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>>96346561
There is a scenario someone made called "Operation WATCHTOWER" that might be right up your alley since it had to do with space and investigating some stuff on the far side of the moon https://www.drivethrurpg.com/en/product/516374/operation-watchtower
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See you assholes in Carcosa
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>>96378929
downloaded, I also would like it if there was a scenario that was related to deep space probe's or satellites
my favorite piece of art is the one of a space probe in the Conspiracy sourcebook
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So I've mentioned my campaign having an advancing timeline going from the 90s into the 2000's as my players take on more nights at the opera, how many scenarios a year it should be *if* it's just one cell that my players use and not like 2 cells of different characters or something. Would 2-3 scenarios per year make sense or should I vary it up a bit more?
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Delta Green desperately needs some sort of expanded combat rules especially for large scale combat
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>>96385945
does it?
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>>96385976
No, it does not.
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>>96371873
Night Floors is probably the closest you'll come to Twin Peaks vibes, unless there is an unofficial scenario out there.

If you want something adjacent dealing with the Tulpa concept, read The Department of Truth.
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>>96338138
I mean, The Outlaws treated Agent Nancy as an asset for getting information. The Program just subjects her to tests.
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>>96338608
g0f!l3 [dot] io /d/q2Dnf9
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Well talked a decent length with my players, and I think the best scenario for them to start out the campaign is Poker Night PX, anything I need to know or any extra tips anyone got for me?
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>>96384479
kinda up to you, isn't it? is the advancing timeline supposed to build to something specific or just flavor?
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>>96389984
I want them to be able to see stuff like factions waxing and waning, along with the big schism between the Program and Outlaws, perhaps even having some friendlies or another cell treat them differently deepening on the choice. Or how if they decide to come out of the cold and go with the Program, the realization that they aren't much different than MAJESTIC was and if they made the right choice after all. Also for flavor as well, since to me it just wouldn't make a lick of sense if this one cell was doing so much across the country in such a short period of time. If anything, I'd rather have 2-3 cells of different player characters at that point.
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>>96285079
Iconoclasts adds in new spells and tomes
Impossible landscapes ads new spells and tomes
Does God's teeth add any new tomes and especially spells?
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>>96392332
I think it adds like 1 or 2 in the first part
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>>96384479
>>96390904
It's really sort of up to you. There's the game as it's written, the game as it's written about in fiction, and the game the developers say their making, and there is sometimes little overlap between the three. I feel like it's reasonable to say that the greater majority of """"Delta Green""""" agents realistically only end up involved in 1 to 3 ops in there entire lives, and Glancy's generational campaign seems to operate under this assumption. On the other hand, I feel like the bond rules imply player characters hunting after one specific aspect of the mythos, but this seems to be the least played version at tables.

You could look at this way: if you're playing things out as they went down via Through a Glass Darkly, there is a good chance that some or all of your agents are some of the most senior assets capable of doing field work. So them going everywhere and being a part of things that strain credulity might make more sense from that point of view.
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>>96393020
Supposed to be art for a potential Box Set
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>>96392332
Yeah like the other anon said, it adds a handful of spells, mainly Shub-related stuff.
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>>96395472
interesting
I asked cause it doesn't say so on the back nor are the spells/tomes in the back like in the other campaigns
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>>96396634
It's jut another little thing that annoys me about God's Teeth. I was gonna run it for my players as they head into the 2000's era, but just getting towards the back it just gets so damn preachy about Caleb's politics. And usually I don't give a fuck, but it just gets saturated more and more in, and I know my players aren't gonna like it cause half of them are Euros and they hate how much their own media talks about Trump over things going down in their own countries.
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>>96294291

Small town is rocked by a brutal murder in which the primary suspect has a solid alibi and multiple witnesses placing him in a different area at the time of the crime. Things begin to unravel as it appears the murder is supernatural and the detective involved is placed on administrative leave but continues to investigate what really happened.

All around, a decent idea for a simple and quick DG game.

I'd recommend the Bill Hodges trilogy as good DG fodder as well.
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>>96397895
Caleb literally called himself "woke" at the GenCon panel lmao
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>>96399763
He literally cannot help himself. He's a blue-blooded shitlib. I also love the concept he throws here that the weed industry before US legalization was:

1) not already inherently capitalist, or already owned by venture-capitalists stateside.
2) not a violent industry (mexican cartels controlled over half the US weed market) that exploited common workers. Noooooo, it was some kind of...generationally shared and celebrated culture? Like grandmas recipe secrets, or Native lore. What?? Is that what forced labor is called now? lol
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>>96400799
He needs to watch Murder mountain
Which not only makes for a cool Delta Green setting (Redwoods in Norcal), but also shows how profit driven it was for years before legalization.
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>>96400799
that title alone legit made me laugh out loud
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>>96400799
It feels like tabletop guys will sometimes slowly start thinking of themselves as experts in every field they tangentially touch, despite just repeating fuddlore and factoids. Then filter that through the typical political obsession tribal brain and I guess you end up with The Man taking our artisanal village weed
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>>96285702
Good luck, you’re gonna need it. I feel that your players need to be 100% in tune with the premise of Impossible Landscapes for it to work.
The Borellus Connection feels like a more viable long term campaign than IL for me. But I admittedly haven’t delved through it as I have with IL.
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>>96401267
>and I guess you end up with The Man taking our artisanal village weed
You’ve got to admit that this is kind of a sovl hippiecore The Truth bullshit that has some merit. It is just a bit too heavy on xenophilia.
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>>96389897
It’s a very good introductory scenario. My tips are
>flesh out the characters a bit more than what the book gives you
There’s not a lot of them, and they die quite quickly, so if you manage to create mentorship bonds or whatnot between NPCs and the PC, things will get more impactful.
>don’t fuck up with the characterization of MJ12
I think the book can be pretty confusing in explaining their relationship with the military and the base command. Drill that piece of lore into your head before playing in order to avoid any inconsistencies
>the ending raid is kinda dumb
Specifically the failed DG raid into the base. There’s not much point for it to fail depending on the conditions created by the players. I think they should always just pull the operation off quite smoothly. Have them kidnap the players and move on to the final debriefing (I just gave lifelong pensions to the survivors).
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>>96400799
>>96400890
This might be because I've from a very conservative area but when I was younger the "dude weed" hippie types were exclusively users and petty dealers, the guys growing it were either hardcore libertarian types or part of a criminal organization.
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>>96400799
Is this guy fucking retarded
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>>96401521
Yes
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>>96401303
>sovl hippiecore The Truth bullshit
what
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>>96401448
the guys growing it for the purpose of making money, definitely.

but yeah involving those kind of gro ops in an operation could be interesting as a location or maybe a complication, hunting something that ends up in the area of one or something like that odk
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>>96401448
Where I am, at least when weed was legal medically but not for retail, it was a pretty cool community of essentially small farmers growing for cancer patients and people with PTSD, along with people who got their green cards for "back pain" or whatever. This was alongside illegal growers, who were mostly old hippies, from what I saw. The way the implemented the retail system in Washington pretty much insured that the only people capable of getting into the business were really shady fucking people. So, while I haven't seen the racial implication that he's talking about in the sidebar, there definitely was a move away from small farmers to capitalist shitheads in pretty short order, at least around here.
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>>96402080
>Washington
I feel like that probably says a lot about your statement. Here in California you had people growing indoors, often in the middle of big cities etc, or you had people growing waaay out in the middle of nowhere, usually on public land deep in forests. The latter were known to be cartel ops with lots of booby traps and risk of violence, and they were definitely large capital ventures.
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>>96401345
Cool. I want to have Majestic as a semi-frequent encounter while they are in the 90s era, but I'm wondering how exactly I'm gonna do the coup that turned Majestic into the Program. Should I just sprinkle in some hints in the Majestic scenarios in the lead-up to when that event happens, and then have them disappear for a while before the Program gives the cell a choice to come in from the cold? Hell, now that I think about I, I could use the team-up between DG, Majestic, and S-8 to wipe out Karotechia to give the final indication of something massive about to go down.
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>>96402213
Oh, 100 percent I understand it's a regional thing. I'm also talking about a pretty specific period of time (between probably the late 90s and when it was legalized.) I've also loved relatively rural most of my life. I'm just saying, while parts of his sidebar seem overly idealized, it does somewhat ring true to my personal experience, and it mightve been that way in Colorado, too. There is a weird conservative streak on this board in regards to drugs, and I think most people assume that, until legal retail pot became a thing, evil Mexican cartels were the ones supplying all of america with the devil's lettuce.
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>>96404167
It takes all of 10 seconds to search and find plenty of articles talking about how legalizing weed actually severely impacted cartels as well as how prior to legalization the cartels made up a massive percent of all weed in the US.
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>>96404167
your personal experience in rural pnw does not represent the character of the majority of the trade. yes there were chill operations and chill dealers without a major profit motive, i've known them too, but overall they were exceptions.

t. norcal
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>>96404860
Based.
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>>96315343
Yeah, but he comes from a D&D "I've been hit with 32 arrows, but still have 46 hit points left. Charge!" design mentality. The idea of lethal combat being something to work around rather than charge head first into is antithesis to a lot of players.
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>>96315877
I'll believe they're leftists when they cave in and remove Tiger Transit/the Tcho-Tcho or Black Cod Island from their games. "We're sorry that these groups upset people. From now on only white people can succumb to the Mythos. Everybody else has racial immunities at the community level."
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>>96409284
They literally said Glancy is reworking the Tcho Tcho and Tiger Transit lore to be less problematic at Gencon some weeks ago.
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>>96409510
Which is stupid. Tiger Transit using and exploiting modern identity politics as a deflection against any investigation and criticism against them (by deeming it racist) is a legit smart move.

>>96409284
Leftists? No. Shitlibs? Yes.
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How many Cells do you guys have playable at any given time? I've thought about having 2 cells for my players that way each cell could have a "primary antagonist", with some events (like the New Orleans ghoul pogrom during Katrina) being good opportunities to do a multi-cell operation where they kinda "leapfrog" and help each other cells to accomplish their goals.
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>>96409284
That reminds me, is there any other non-white mythos antagonists besides those two?
We need racial diversity in our antagonists.
>>96410187
I really hope they wont rewrite the new tcho-tchos hiding behind racism, with tiger transit gone their replacement being a food company is fun and I am worried they will remove that.
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>>96413088
>I really hope they wont rewrite the new tcho-tchos hiding behind racism

They literally already did.
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Holy shit, has hell frozen over? Someone being hired at Arc Dream to actually whip their asses into gear and make sure shit actually gets done?!
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>>96413538
jesus took them long enough, hope it makes a difference
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>>96413658
Only took like what, 5 fuckin' years? Chris is definitely gonna tough job ahead with the tard wrangling and trying to get Detwiller to stop doomscrolling all day.
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>>96347732
God's Hunt's actual modules are good. I played them with my God's Teeth group. (aside from God's Law; we didn't play that one)
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>>96409275
>antithesis to a lot of retards maybe. There's a reason it's commonly known that recruiting from dnd player pools is just shooting yourself in the foot.
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>>96385945
1. What kind of rules do you mean?
2. How fucking big are your DG combats? I've had fights with 20+ combatants fine. I've never had a DG combat go longer than an hour (which is brisk by tabletop combat standards)
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If Iconoclasts shows off what the Program can do, with resources and a foreign mission.
What would an Outlaws exclusive campaign be, that would show off the Outlaws.
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>>96415069
Analogical foreign mission with the same kind of difficult objective, but their resources consist of a forged driving license and a contact to a guy who knows a guy who can sell them soviet surplus firearms
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>>96415381
could be neat if like instead of intelligence agencies the contacts were all organized crime and petty narco-guerilla type groups. following chains of guy who knows a guy who sells heroin and girls in the same hotel where the cult meets and can get the agents into position (if he's paid off)
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I'm thinking of trying out Green Hell or Call of Cthulhu to run for a group of friends who equally haven't played any ttrpgs except for a little DnD
Should I try running CoC first to get them, and myself, more adjusted to a "serious" setting roleplay? I've heard that Delta Green really works if you have people engaged and not cracking jokes
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>>96415792
I'm no CoC or DG expert but I would think CoC would be your best bet. Particularly if you're able to showcase both slow investigative stuff, AND high lethality. Coming from D&D the players will be used to being able to tank unrealistic amounts of damage, so shaking them out of that mindset is a good idea.
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>>96409510
Well, I'm holding my breath, but possibly out.

I'm fine with "modern, young, hip" Tcho-Tcho turning their back on the old ways to an extent ("we eat our enemies to scare them. Not harness their chi or some dumb shit."), but if they remove them entirely or sanitize them ("the modern Tcho-Tcho people have tried to overcome their past by blah blah blah sympathize the Mythos blah blah blah they're really just normal humans now because they're Asian blah blah blah don't call us racists on Twitter please") I'm out.
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>>96415792
There are really two types of Delta Green tables:

1. The True Detective/Sicaro table
2. The X-Files/Peacemaker table
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>>96347732
Apart from "oh no implied child rape" as the opening motivational bludgeon, what is so
>good fucking luck finding a group that wants to run through that
about the God's ____ scenarios?

Conceptually I don't much like the ||ooooooh Bast's puppet, just as keikaku'd|| for being in the same vein as ||IL's "nah bro retconning your free will and reality is ingenious actually"||, but;
that doesn't seem nearly as foregrounded in GT;
it seems a lot better executed both during and at the end.
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>>96417191
God’s Eye: Did you know surveillance states are bad?
God’s Breath: Did you know drug incarceration is bad?
God’s Law: Did you know cops are bad?
God’s Light: Did you know tech-bros are bad?

Boring.
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>>96417191
A lot of groups don't like doing adventures centered around child abuse, especially when it's constantly beating you over the head with it (and no, this isn't referring to just the implied child rape). Also the excessive focus on the authors politics in the latter half can really get on people's nerves, especially those who constantly see that stuff on the news and online day in and out.
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>>96417300
God's Light is supremely annoying, it's just about the same reason why I think The Lonely is dogshit and lame.

Hastur aspect? Cool.
The group just being NEET Incels? Fucking lame.
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>>96416921
I get the other references, but isn't peacemaker capeshit?
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>>96417625
It'd say it got put there for scenes like this https://www.youtube.com/watch?v=vnb-jVI_BPk
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>>96417330
New to DG here. That describes. A lot of what I'm reading about the newer stuff.
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>>96417625
>>96417776
A bunch of retards in a secret government op fighting against what are essentially the Shan.
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>>96418251
Do yourself a favor and read the original four books

Delta Green ("The Conspiracy" in its reprint now)
Countdown
Eyes Only
Targets of Opportunity

And you will see how they are a billion times more interesting.
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>>96417300
>>96417314
But are the investigations good once you get over the political triggering?
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>>96418251
DG is one of those series where once you get past the core premise you really gotta pick & choose what lore is worth paying attention to.
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>>96419347
Eh. Really kinda depends. And the political stuff is mixed in with a lot of the investigations, a lot of the characters are just really stereotypical "le evil right winger that hates minorities" and have like nothing else going for them. Also due to the nature of the campaign being about fatalism, VERY railroad-y, which it does have some cool stuff like the ways to "chip the teeth" but otherwise your players will find out what to do and where to go whether they like it or not, to the point recommends ways to railroad and even has powers that all Agents will get that assist in it, to the point of temporarily ignoring fatal damage til the end of combat if an Agent would have otherwise been killed or bloodhound-like ability that seeks out the smell of the unnatural. It's probably the most railroady scenario in DG's entire catalogue.
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>>96419481
Isn't this how you're meant to approach all RPGs though?
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>>96418396
Countdown is some good shit, though I'm waiting to see what the do in The Millennium to fuck things up with stupid changes.
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>>96418396
Eyes only is limited as hell
Countdown and Targets of Opportunity are the best.
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>>96423123
Is Eyes Only the one with the Fate in it?
The Fate are so fucking lame.
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Planning on remixing the hell out of Last Things Last, since my players have gone through it in the past as their first taste of Delta Green. This time it'll be set up North, probably Montana or something, and will be more winter horror. Planning on having Baughman having just snapped after too many Nights At The Opera and actually failed to resurrect his wife *but* in his insane delusions believes her corpse rose and began to walk, while in reality her rotting remains having been left in the basement (and not having her being kept in a septic tank). Gonna have some of the stuff in his footlocker be Yig or Ithaqua related, to really play into my players paranoia. Oh yeah, and they'll get stuck overnight thanks to a blizzard.

Any other ideas/tips to really play things up and make it tense, without throwing in a enemy or anything of the sort?
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>>96423338
That sounds like the primary change to the scenario is you have taken the scenario out of the scenario.
Without a moral quandary (weak as it is), you just open boxes until you find Next Location, and then go to Next Location and do the same again.

You could do something with Ithacqua.
Baughman fucked up a ritual to preserve Marlene as a living preserved/frozen corpse, she's dead and rotting, but Ithacqua is alerted to the (selfish/sacrilegious) ritual site and pissed off about it, so when the agents appear and start disrupting the ritual site, a storm feat. wendigo blows in, and the agents have to reassemble the ritual circle and appease the storm.

Unless you just want a stressful beach episode, in which case, as you were.
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>>96423338
I know nothing of this system or the scenario you're planning but i would have something scratch on the windows randomly, have the wind blow the doors open, the heat could go out at odd times, lights flicker, crunching sounds in the snow outside, just some things that I would do to up the paranoia if it were me.
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>>96416357
i'd be fine with younger generations of tcho-tchos becoming americanized, forgetting their culture, but still killing and eating people, just for no reason. they are compelled to, genetically or mystically, their whole race fucked over by some beings beyond your comprehension, without any hope of redemption or even full integration into western societies
>tcho-tcho's constitute 0.01% of american society yet are responsible for 10% of violent crimes and 90% of violent crimes involving cannibalism
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>>96423338
>>96423636
Actually, rather than wendigo stuff (as you explicitly said no monsters):
Baughman managed to do a ritual not to raise Marelene, but to put himself in a state ('real' or dream/delusion) where she was alive to him.
Resultingly, the fabric of reality is weak (or however you flavour these things yourself) around the site, so if the agents are talking paranoid then >>96423847 happens, or they expect to find huge caches of info/gear and so find boxes of objects and papers etc.
Keep going with introducing whatever the consensus expectation is until they cotton on to what is happening, and .then. the ritual site 'reveals' itself as the problem to be solved.
Maybe the focal object is itself an ex-opera artefact that causes/feeds on obsession with itself, which is why/how Clyde got the whole mess started.
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>>96424055
That moves it to very personal horror and largely pits your players against unwilling victims. You might want to be careful using the idea depending on your group.
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>>96423338
Make sure to have some retard dancing in the snow leading them to Marlene
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>>96423180
its the one with the most Fate info
the fate has one of the highest total page counts book wise, and may top out even Majestic if falling towers comes out
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>>96425166
That's unfortunate, it is the worst part of the lore, old or new.
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>>96423338
This really depends on your group, but you could have each of them have specific goals/things to find that the other don't know about, some of thing being mutually exclusive, and have the drama come from the interpersonal "can I trust these guys they are acting really weird" angel.

As it is, if you have no enemy then, what, they just have to pass a creepy night in a cabin in the woods during a storm?
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>>96423636
I'm doing this both because my players have already ran through Last Things Last a long while back and that there isn't always going to be a tangible threat or monster to take down, but also because I want to really drive home that you are stuck in DG for life and it's never gonna end well. Hell, while I'm not throwing Metamorphosis onto the end of this, when they do go deposit stuff at a Green Box I'm gonna have them find some hints about what may have happened to the last people to be in their cell.
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>>96425522
When I ran them through Last Things Last the first time, my players were already jumpy paranoid fucks that they were nearly jumping at shadows before they even got to the cabin. I want to at least build them up a bit before I knock them down.

Also just because I don't want a monster, doesn't mean I don't want some weird shit to go down. I was thinking having something, whether minor exposure to some kind of drug or unnatural artifact or whatever, that can cause some minor hallucinations.
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>>96426488
Ah, I actually found this, I think having this and some minor stuff happen like weird howls in the distance through the blizzard and some other stuff, would go really well in making my players spooked.
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>>96424087
nta but i like this take on it, might try it
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>>96426488
Gas leak
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>>96425500
Worse than the cult of transcendence?
I never really got the hate for them outside of them being a gigantic and hidden cult put on hold for years
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>>96425500
Nah, I'd say the Lonely are worse.
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>>96427670
Yeah, the cult of transcendence makes sense. The Fate is literally fully of edge lord Mary sues, it's dog shit.
>>96427693
The hate the Lonely gets around here is hilarious, it's a perfectly fine idea for a Hastur vector. The fact that it makes a bunch of incels seethe is a bonus.
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>>96427939
I agree the lonely are fine, but they should really be an Outlaws only threat.
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>>96427966
Oh, interesting, elaborate.
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>>96428014
1. They are a King in Yellow based threat which the Program cannot handle cause of the Book corrupting them too easily whereas the book can only cause the destruction of a single Cell for the Outlaws.
2. The Program has can IP track rather easily so the main threat of online incels is less threatening.
Essentially the Outlaws are better prepared to deal with the King in Yellow book, while making it difficult to actually fight the Lonely themselves.
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>>96428014
Cuz of N-Cell.
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>>96427939
I just think it's really gay when a threat has such an overt baked-in 'nuh-uh' to make sure the players never actually accomplish anything, it's a really clumsy way of making the themes writ large. Especially when they could've written around it easily. Plus imo, online grooming and alienation aren't compelling enough on their own for an op to make it worth it, it just reads as a half-baked way to try to make the phenomena mythos-flavored without really putting much meat on it.

plus like the other anon said, if you're doing a program game there's even less gameplay meat there
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>>96427939
No, I'd say it's worse because they get kinda hyped up in the books when they don't even close to some of the other groups in the same damn sourcebook. Also I'm just tired of hearing about scary incels in fucking everything and everywhere. Hell, you just prove a point that you can't even say you don't like hearing about incels all the fucking time without some retard calling you an incel.
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>>96428917
Hell, I actually went back through The Labyrinth, and I think I take it back, nearly that whole book is fucking lame. It's literally just "here's our goody two shoes group exposes evil hate groups, muh evil incels, muh evil christcucks, and muh evil shady evil Russian". It's just Detwiller and friends making shit based on their twitter doomscrolling and not nearly as interesting as anything that came before it.

New Life Fertility and Prada Society are pretty alright though, wouldn't mind using them in my games.
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posting some handouts for an fall of delta green operation aladdin's cave one shot i'm running. the players are playing as 2 MACV SOG recon guys, their interpreter, and a CIA agent who was embedded in Laos for the past decade. This is the dossier on Moorman, a MJ-12 antagonist.
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>>96430269
a confidentiality agreement to sign prior to the briefing.
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>>96430273
This doc is what their handler receives prior to the PCs going on the mission.
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>>96430275
In the event the PCs don't survive (regardless of their success in stopping the extranormal threat), I prepared this report, showing the official cover up that their recon team disappeared after a routine insertion. The bit about their team starts on line 12.
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>>96430282
the images above i'm having printed, to mail them out to the players. this pic is most of the rest of the stuff i'm sending. each PC will get 24 polaroids, a MACV SOG patch for 3 of the PCs and an Air America patch for the CIA agent, a different piece of local currency for each PC (see detailed pic below), some incense. Not pictured are packets of Vietnamese instant coffee.
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>>96430288
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>>96430269
Cool!
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>>96428932
TBF, The Labyrinth was all Tynes. Which is surprising because he seems to be the least annoying of the bunch. He has written some of the best DG shit, IMO (Convergence, the novella "The Rules of Engagement", The Good Life).

I have a feeling that Detwiller and co gave him thematic parameters to work in, but that's just conjecture.
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New season of Get in the Trunk is out. Anyone have an upload of the new episodes? Or an archive of the whole show?
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>>96430288
that's sick, the polaroids are a cool touch. definitely leaning into flavor adds a lot to period ops
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>>96433181
Check /TheGreenBox in about an hour. There is a .txt file with a link to AP uploads.
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New mini-scenario from Shane Ivey called 'True South":

https://www.delta-green.com/true-south-a-delta-green-scenario-for-get-in-the-trunk-live/
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So is it just me or is Arc Dream (or more specifically Dennis) using AI for the art more and more? A lot of the newer stuff looks like he used AI then put a filter or drew over it.
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>>96436899
Other good examples are some of the covers for things like God's Hunt or God's Eye. Very much has that feel of just painting over AI, especially for faces and the like.
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>>96436907



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