This thread is dedicated to all kinds of solo games.Your transcripts Edition.>Previous thread >>96162094 Resources: https://rentry.org/srpgghttps://tayruh.github.io/solo/solo-roleplaying-toolkit.htmlMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/Thread Question(s): How do you record your games, if you do? For me currently, I write during play for non combat, then write somewhere else for combat, which takes up more paper, then go back to the main transcript and write a more abbreviated after action report of that combat.
ok, this is going to be a big one, im attempting the siege at sukiskyn and here is the guide + map i made to keep track of all the events and positionings. I randomized the repeated events in a little table.
Imagine playing this SOCIAL activity alone.lol. That's it, not even an lmao
>>96298063Forget about having your game published if there's no solo mode. Big Solo is taking over the hobby.
>>96298251big solo killed my wife.
>>96298063God forbid people have fun in their own way. Should all video games be multiplayer too?
>>96298063Didn't you post this exact post in the last thred?And we both know you enjoy playing with yourself too, bud.
>>96298722he posts it in every thread cause it gets (you)s. he probably plays solo and just wants to boast engagement, which you give him.
>>96297793>How do you record your games, if you do?I use bullet points in my notebook for the important events and sequences during a session
>>96298063No one wants to play Shadowdark, The One Ring, and Fabula Ultima with me so I play them solo
Guys, check out "Bundle of Holding" if you want to buy a bundle of all the Ironsworn books for cheap.
https://www.wargamer.com/cyberpunk-red/single-player-solo-modeCan I talk about Cyberpunk here since the usual thread is dead?
>>96297793Google docs. Just a bit of a summary usually.
>>96297793I write my stuff out as a narrative with little annotations for rolls as needed
>>96301186Sure, I'll have to remember that it releases later this year.
>>96300367>No one wants to play Shadowdark, The One Ring, and Fabula Ultima with me so I play them soloHow are you finding TOR? I've had a pdf of the core rules + Strider Mode since the kickstarter and I've never got around to actually playing it
>>96301186I'm really looking forward to this, I loved Cyberpunk 2077 even with all the bugs and shit and it made me really want to play Cyberpunk 2020. Red is apparently a lot more streamlined than 2020 was from the sound of things.In the meantime I've been doing some world-building with Cities Without Number, plus a book of random tables for inspiration called "Augmented Reality". Both those books are really good and both have free versions.
>>96298722He's the thread pet.
>>96297793How do you play solo? Is it just thinking up a story and rolling dice to see the outcome?
>>96302793>just thinking up a story and rolling dice to see the outcomeIn so much as that could describe a group RPG, sure. Solo favours random generation over prepared adventures, but either is possible.
>>96302857In a group RPG the GM sets the scene (that is generally prepared) and the players react and don't know what's coming. Doing that solo means that you not only are in control of the scene but that you also knows what's happening next, it's not really reactive in the same way. At least that's the impression I get.
>>96298063It's not really the social part that's key when you're playing solo. Unless you have schizophrenia, I guess. Ironically solo roleplaying would be more appealing to DMs as they get to iteratively work out their world and story without pesky players getting in the way.
>>96302870>not only are in control of the scene but that you also knows what's happening nextRandomness means neither of these has to be true. Being able to play in character means you don't have to have a character act on something you know if they wouldn't also know it.They don't work exactly the way group RPGs do, but that's true of any multi- and single- player game I can think of.
>>96298251if more people cared about solo rpg this dude would be the next critical role
>>96302890Fortunately, he was spared that burden.
>>96302793You randomized an adventure, which is pretty easily done.Now that adventure you randomized would have typical settings that you flesh out through randomization as you approach them.Standard adversary types would be encountered that you got a pool of to randomly generate opposition.The enemies will behave as they normally would given the area they are encountered and combat is already a randomized affair.It definitely takes some getting used to and you need to have your method of randomization working well for setting stuff up. When that is all established you can get into more specific stuff that happens in relation to your character's personal background.
>>96302969Here's an example of an adventure generation using a deck of cards representing NPCs, Enemies, Locations, and Items.You draw Soldier, Bugbear, Bandit Den, and Sword from those decks. So, you heard that a soldier in town has his family sword swiped from him by a bug bear that is residing in an old bandit den.You got to investigate by talking to the soldier who (rolls dice) is not a fan of your kind. He is desperate for help but you get the feeling he wouldn't mind you getting offed in the process so he wasn't as straight forward at what the task will entail (maybe more enemies than he let on, more traps, etc. you will find out when you get there).You decide to stock up on goods to prepare as best you can and (rolls dice) the town you are in is pretty standard in terms of affluence for a (rolls dice) backwater village you decide to name Hog Water. So they will have basic supplies and basic blacksmith service but nothing spectacular.It's basically just building shit as you go, however, once something is made this way, you write it down and that shit is permanent. You flesh out towns, characters, and obstacles and such. You play given expected outcomes for things you generated. A bunch of rolling, deck pulling, table consulting, and more to build up stuff. You do it enough, it becomes second nature. Enemy actions can either be table based by overall enemy type (mage type, rolled a 3 in a d6, so he hits hits me with a negative status type spell) or you just play them as if you are doing your level best to kill your character with them.It's not hard, but it's a lot of new stuff to get used to and some systems are much better at it than others.
>>96302793On the most basic level, yes. There are various tools like Oracles that bring structure and systems so entire thing isn't just an exercise of your mind's eye theater.
>>96297793> TQFULL NOVELIZATION
>>96302890>ten months since the last episodeHe's done?
>>96300390I'm I the only one who's really into solo roleplaying who bounced off the Ironsworn books hard? Seems like every one always loves the game and recommends it to newbies. It is a PbtA game, and that system is definitely not for everyone.
>>96297793Depends. Narrative sections and then mechanics sections, in big blocks for DnD /fantasy stuff.For STA I write black pen for actions, blue for dialogue, red for mechanics as I go. And I write them up as if they're PADD transcripts from the Ship's logs, in 'episodes' as if they're 'in universe' inside a star trek TV show.
>>96302884>>96302969What's a good system for trying out solo play?
>>96303451>I'm I the only one who's really into solo roleplaying who bounced off the Ironsworn books hard?I can just tolerate pbta games as a GM and absolutely HATE them as a player, but something about Ironsworn made it not so bad to me. Maybe because it's a solo game, so the usual tedious "now the PLAYERS have control over the narrative!!!" pbta bullshit is less jarring. With solo games you're kind of taking both the roles of GM and player anyway, if that makes sense. That said, I find myself playing way more traditional games like Scarlet Heroes.Also it's undeniably a lot of content for free, it almost makes me feel kind of bad for the indie devs trying to get $5 for their dinky one page solo heartbreakers on itch...
>>96303504One you've GM'd before. Then you can basically run it as normal but replace PCs with "focus NPCs".Failing that, one you're most familiar with, so you can practise the solo generation and play part without having to worry about learning a new RPG at the same time.Or something very simple like Tricube Tales, for the same reason. Tricube also has a solo supplement that will help structure an adventure and has random tables.Speaking of random tables, Maze Rats has lots of good D66 tables in a small space, so it's really useful as a supplement to any fantasy game.
>>96303451Me too. It felt too much like "writing with dice" and not enough like a game.
>>96303504Star trek adventures. 1E has full rules and an entire campaign, plus a fucktonne of mission briefs in all the different splats."aquire' them totally legally YARR HARR HARR ME HEARTY and buy maybe SOME if you want.1e though. 2e sucks and has no content. nothing. all the cool shit is for 1e.
furthermorestar trek adventures 1e has the tricorder set which has an expanded 'digest' version of the rules from every location updated and errata'd.then you have the klingon rules the DIVISIONS splat books which ALL add more mission types and extra rules and shit you can play with, and mission briefs.command, sciences, operationsthen you got the utopia planetia book for building ships, small crafts and space stations, again with even MORE mission types and briefs.then you have character splats, so you can see the sta sheets for tos, tng, voy, ds9 etc.SO MUCH MORE.hell, IF YOU WANT, the fucking CORE 1e books, and CAPTAIN'S LOG the simplified solo rpg rules come in FLAVOURS for your favourite show. FOR EXAMPLE, I bought captain's log in TOS flavour, so its in command gold with the tos chevron for the enterprise on it.the TNG one is in command red with the TNG chevron on it.MEANWHILE... 2E has. the rules. the gamemaster SPLAT (its just additional shit) and a tech manual.. woooo.
Does anyone have a ready made solo adventure for the D6 system? Anything helps really, but bonus points if its SWD6. I just need something to hold my hand so i can learn the system by doing.
>>96306257did star wars d6 have a magazine like TSR did with on/dragon magazine or warhammer did with white dwarf? I know there were a few solo games published in them, so if there was something similar for star wars d6 which I believe was pretty big in the late 80's and 90s that could be a place to look.
>>96303476>For STA I write black pen for actions, blue for dialogue, red for mechanics as I gosounds neat. Have pic?
>>96303504If like most people you were introduced to rpgs through dnd, I would recommend scarlet heros.It is a dedicated solo OSR system, meaning compatable with old dnd publications like keep on the borderland (dungeoncrawl) or isle of dread (hexcrawl), or do your own adventure, which it has the basic solo tools for in the book. It was purpose built for solo play and adds elements to make it so that a single pc can survive and adventure through scenarios meant for parties. This is done through 3 basic additions:1. damage reduction: there is a damage reduction table for the pc2.extra attacks: you get an extra attack action against things equal or weaker to you so you can deal with minions easier3. meta currency: you can spend an increasing amount of health points to negate a consequencethere is also a lot of solo resources for osr stuff in the likes of dungeon magazines.
>>96306394I'm looking thru them, and they are not what i'm looking for. They are the 'choose your own adventure' types. No dice rolling whatsoever. I'm looking to learn the game.So, yeah. ANY D6 solo adventure, so long as it has dice rolling and mechanics.
well, solo "ready made" adventures tend to be cyoa. bit hard for a gm emulator and a pre determined plot to fit together. Best I could think is having a table of common setting elements.Though I do remember the BECMI dnd starter set had a nice "walk through" beginer adventure where you did the combat and a few cyoa style choices where you learned the game.Id personally just run your own or an altered version of a pre made adventure. I remember one where you were on tatoine and knock offs of the empire strikes back bounty hunters were after you while you were trying to get a mccguffin on the planet.
>>96306590damn I love scarlet heroes. I've tried Mythic and Ironsworn and Four Against Darkness but I think SH is still my favorite. The way crawford keeps shitting out books left and right, I wish he'd do a Scarlet Heroes 2.0 with the recent popularity of solo games.like stocking rooms with treasure is a big pain in the ass and he kind of handwaves the whole thing with "just use a trove that's appropriate to the situation". Like one of the treasure descriptions will say "contains 1/10th of the C-type trove most fitting for this area" and it's like great, now I'm rolling up 1/10th of 1d3 pieces of high-end furniture and shitAlso the urban adventures subsystem is a good idea but I think could use a bit of an overhaul. Cities in general need more love, there are hardly any oracle tables in the book to help generate them.
>>96308335> now I'm rolling up 1/10th of 1d3 pieces of high-end furniture and shitassumedly, you round up.> Also the urban adventures subsystem is a good idea but I think could use a bit of an overhaulagreed, that part confused me a bit, but there is something of a good idea there with timers and competing against some kind of clock.ive also played a few dedicated solo systems, and scarlet heros has been the most directly usable and used so far.
>>96308435Im glad im not the only anon who had trouble with urban adventures.
>>96306517
Shit. Sorry for the dupe.
>>96308435>assumedly, you round up.sure, but it's still an extra step. It would almost make more sense to do it the other way, give rules for a smaller treasure pile and for a full trove say "multiply the coin amounts by x10". Unlike actual old-school D&D, XP isn't tied to treasure so it's not as important I guess.still my favorite solo game
>>96306590Scarlet Heroes is my favorite solo game.
I've been trying ShadowDark's "SoloDark" rules and so far it's been okay. (I've implimented Scarlet Heroes damage filter without the Fray Die, and I also have the Defying Death rules just in case.) So far I've got a thief to level 3. Now that I can tank one whole hit before I die instead of just having 2 HP... That's progress!
>>96309544>>96309572sweet stuff! maybe i should start color coordinating, but i often get anxious with the perminance of pen, so i use oencil (though i never usually go back and rewrite anyways, so its purely psychological)I also just finished my seige at sukiskyn scenarios. 40 something fucking goblins, largest encounter ive done so far, but it turned out well kind of just playing them as an amorphous blob with an estimated number of attacks and actions while the big boss tries to break in through the other side. was a fun experience! really made me feel like i was in a siege. trying to beat the boss before the goblin forces finished thier escalade
>>96311745huh, thats interesting. ive also tired to apply scarlet heros additions to other games, but I tend to take the frey die and defy death rules but leave out the damage reduction. since defy death can work as an alternate kind of damage reduction itself and the frey diebalances action economy without a party. the damage reduction often made me feel a bit too sturdy.
>>96298251>>96302890>me, myself & diehe's clearly running a show, but I had a hard time grasping what solo roleplaying was until I saw couple of his episodes.
>>96312191yah, it can be hard to picture. but for me, just explaining its journaling with random elements seems to get it across to people.
>>96311865I have four "logbooks" already... full. this is like, the fifth? sixth? the count is off because I use some pages for cheat sheets like"power management task" how to do it, and who is best at it on the ship, and what effects it.it really speeds up shit.
>>96312205That comes down to how much crunch you want in your solo RPG. Sure, it can be entirely improv without any numerical backing, but if you want to add a ruleset to it, Oracle, etc. it can be quite cumbersome. Some think solo is easier than being in a regular group which may not necessarily be the case.
Guy that does Veiled here.While it's not entirely solo, I've been running a hybrid game for my group using some oracles.Would anyone be interested in a write up of it?
>>96311745Sounds like you need more people in your party. Might I suggest hitting up your local tavern or notice board?
>>96303451I like the system but using paperclips to track things feels odd.
>>96303451I like how the supply track works. It's just a number that goes up and down as a consequence of your actions. No inventory needed. It abstracts gear away into a number. That's really nice, as someone who just wants to play and doesn't like bean counting.
>>96313999Sure, why not, it sounds like it'd be interesting.
>>96312205People don't understand solo roleplaying because they misunderstand what RPGs are. If you think RPGs are group story telling games, then that person get confused when you tell them you play alone. That's where the why do you just write a book questions come from.But it's not about writing or storytelling, it's about immersion. You are immersing yourself in a fictional sandbox world and making choices in it. You can only really run a solo game of it's player driven, because you're the only one playing. People who run railroaded games through their failed fantasy novels, or through WoTCs modern adventure campaigns aren't going to get it. It's why they only play games for 4-5 sessions.
>>96317675I don't think so, just because someone thinks an RPG is about story telling it doesn't mean they won't be immersed in their character and the world. If anything it's more important as a solo player to have that perspective in order to not make the game stall, which does seem to happen a lot to some people.I think what gets people is that they don't really get the point. RPGs are about having fun with friends, but there are no friends in solo, so why bother if I can't share that experience with someone else? It can be a real hurdle at first and I have a hunch. I think most people play them like they play videogames, they play the system while the narrative is more of a backdrop. That's not a wrong way to play, but I think that it explains why some people have trouble understanding solo because while they may not share the experience they had with the story with other people, they can share their experience with the system with the community. I could just be making shit up though.
>>96303451i personally like having baseline “hard consequences” like you lose 1d6 health rather than the base assumption that “you make it up yourself”. it can become mentally draining otherwise and nebulous. i like “making shit up” but i like to do it in exceptional cases when inspiration comes to me rather than all the time.>its pdtais it? thought it was 2d10. if anything, i felt like the procedures of ironsworn were too proscripted for my liking. making oaths, tracking momentum, tracking progress, all felt too artificial.
How do you guys generate random encounters? I'm okay with the "two-word interpret in current context" method, but is there a better way?
>>96322554My game system has a d100 list for random encounters in every possible biome, including cities. There's also 3rd party fantasy / sci-fi frameworks that I use that also have tables for random encounters.
Should I get some miniatures or pawns for my games?
>>96323105I want some like this but I can't find a good set of plastic holders.
>>96303504My reply from the last thread to the same question:Dragonbane core set.Cheap (for how much you get)The loot cards are great for soloThe rules are simple enough to bend if you want to house rule anythingFantasy is easy for soloing: no need for overly realistic characters, just be an angry duck and hit monstersMost importantly it comes with some pretty great solo rules: they might not be the best rules ever but I think they are amazing for "teaching" people who have never played solo how to do it. The solo adventure included is pretty basic dungeon crawling where you get started with the basic quest as written, but with enough openings for you to work your random tables and interpretations into it
>>96303504Depends on what you want. Personally I'd recommend starting with a smaller game that's got a set ending, something like Thousand Year old vampire or Barbarian Prince to see if you enjoy that.A lot of people swear up and down by Ironsworn and personally? I do as well. But given how open ended it is I'd save that for a second game once you've got a handle on 'Oh, this is how to make it work'
>>96324863It really depends on what you want and what kind of game you want to play. A Thousand year old vampire is a Journaling game, not a traditional RPG. Ironsworn is a PbTA game, it's a good version of one, but those games are not for everyone. You could try a simple dungeon crawler like Four Aganist Darkness or Micro Chapbook RPG. If you want an old-school dnd or OSR experience, you can't go wrong with Scarlet Heros. I've also heard good things about Shadowdarks solo tools, but that game is more pricey than the others.I would stay away from something like 5e or pathfinder for your first game. It can definitely be done, and if you do know the system inside and out already, it might not be too bad. But they are complex systems to run solo, and aren't designed for solo play, you have to know how to run it and run it solo all on your own.
>>96325525Agreed, you put it better than I have. I would say going for something small and that has a defined end is a good starting point since it's easy to get lost in the sauce otherwise and be paralysed by overchoice.
>>96322554I like seperating them by type then do the two word interpretation thing. is it a feature, an event or an entity encounter. then for entity specifically I roll for scale of challange, then i roll for adjective.
>>96325545> I would say going for something small and that has a defined end is a good startingyes. I found my footing with scarlet heroes because of this series of videos that started with a simple combat encounter. then a single session urban adventure, then a single session wilderness adventure, then a single session dungeon crawl.I didnt follow them 1 to 1, but they were a useful reference guide. simple direct goal. beat the cultists, find the kidnaped, explore for the ruin, find x amount of gold in the ruin.https://www.youtube.com/watch?v=FJroneocQUQ
Should a solo rpg be like a movie with ups and downs or should it just be a boring old game where you do stuff with no plot or story?
>>96329507Ideally there's no fun involved at all
>>96329526Mmm dry stats and math sounds good to me.
>>96329507Let it be whatever you want. It's your game.
(1/2)well shit. I MAY have gone overboard. a little.SO the crew of the indefatigable is split, half are on a planet, off to investimagatery some stuffs. the other half are back on the ship, which HAS to rush off to answer a faint distress call from the ship they're supposed to find. a missing runabout. all well and good.the Indy blasts off at warp 9.5, a bat out of hell, thanks to her brand new manufacture and comparatively giant arse nacelles with a truly ginormous amount of warp coils in them and her honking great big oversized engines, and warp core making truly obscene amounts of warp plasma.the science officer, caitian Huryn'Vhar, does scans and scans and zeroes in one the runabout.its hiding, but thanks to our crew's long term thinking and building the Auto-Modeller, and charting all the hazards they could find, the EM crap the runabout appears to be hiding in, is no challenge at all to our crew. K'Gann orders yellow alert. IF they're hiding, they're hiding from something, no?Our intrepid young helmsman, the saurian Torvarion, drops the ship out of warp practically on top of the runabout, and Vulcan Captain K'Gann has him get as close as possible to try and hide the runabout with their own hull, so it looks like HOPEFULLY, a dumb starfleeter ship dropping out of warp to investigate a space phenomenon (the EM hash 'eddy' / 'drift')...they hail the runabout, scan it, no answer, its all fucked up and fluctuating life signs.ships engineer Larr Gollin, the rigellian, runs to the transporter room 1 and turbolifts away. he transports everyone aboard to sickbay.the shields are down and back up in moments.ANd then a fucking god damn motherfucking romulan warbird decloaks at point blank range in the middle of an attack run and unleashes a fucking devestating heavy disruptor cannon burst. this aint no fucking D'Deridex fat arse cruise liner, underpowered as fuck, nope. its an unknown NEW design. (valdore class)
(2/2)the fucker takes the Indy's shields, which previously were thought to be comically robust at 21 shields (and 7 resistance) all the way down to fucking 8. Vicious 1 is a hell of a fucking weapon trait. fuck you very much, disruptors.NOW this is where the Indy gets a LITTLE ... uh, EXCESSIVE.Keep initiative momentum spend. swift task momentum spend.FIRST K'gann orders Engineer gollin to get the fucking shields back, which he does (burning all the momentum) and then K'Gann orders Torvarion to use BOTH of the excelsior class ships' trademark 'cheek' rapid fire torpedo tubes.TO LAUNCH TWO QUANTUM TORPEDO SALVOES.As tactical officer, torvarion burns the last two momentum to add piercing 1 effect to the salvoes. which means the first salvo (port tube) rips through the shields and pulverizes the warbird brutally, engines, sensors and structure are instantly to damaged. the Second salvo is more of a love tap that puts extra fuck you into the engines.the romulans scramble to try and unfuck themselves. they get their engines on line, barely, but fail to repair the GIANT HOLES blasted in their ship with forcefields etc. BUT they are underpower again and trying to make another attack.whereupon our man K'Gann orders torvarion to use phasers. and in a full spread, Torvarion pumps shot after shot into the stricken warbird , blasting it literally to peices until it stops trying to fight back.engines and sensors damaged and both offline again, with MORE breaches (just shy of destroyed) and the structure is now Destroyed, the ship is fucking crippled. it is more hole than ship.now our crew can board it, they can't take the ship. or tow it. plus they have their away party. so they call it in to narendra, which sends out klingons and starfleet to board the warbird.Indy takes susquehanna under tow and warps back to our away team on Seku.OOPS. I broke their new ship.
>>96330061Oh I see. So when I play it should be how I like it. And I guess that means that tools like mythic gme are for inspiration, less so for deciding everything for me. Hmm. Ok that works for me.
>>96322554I like this random table variant I found, where you roll 2d6 the sum tells the "creature", one die tells the awareness and the second tells distance.So it could be Local Group, Doing chores, At bow distance.Before that I ask the oracle the "type" of encounter, is it terrain/weather feature or an encounter.
>>96332943Interesting, I'd like to read more about that.
You kind of need to plan what your game is going to be about and how you'll do things before you can start because that's how you'll know what books and rules you'll need to reference in-game and prepare them for reference.
>>96335044Can't find the original video, but I'll try to explain it. It's based on hex crawling, where hexes have different enemy tables. Local and outside are in relation to hexes, so a local beast in a forest could be a bear while an outside beast could be a griffon. Groups are your factions, if you are in an enemy factions area locals are enemies, outside are enemies of the locals.First table: 2d6 sum2. Group Leader (The Big Bad)3. NPC (neutral/helpful)4-5. Outside Group6-8. Local Group9-10. Local Beast/Monster11-12. Outside Beast/MonsterSecond table (Activity)1. Searching for the PC2. In a fight with something3. Searching for something4. Doing chores5. Returning from somewhere6. Resting/Idle/SleepingThird table: range 1. Ambush2. Close (Ready to fight, few yards)3. Bow range 4. Beyond bow range5. Tracks6. Wounded or deadSo rolling 3+2=5, would be a outside group tracking at close range. So you come to a clearing in the woods, and just a few yards away a group of bandits are tracking some heavy wagon tracks and have not yet noticed you. 2+5=7 Tracks, fighting, local group.You get the picture.
>>96336313in some cases. or you could just have generic rules and tools.
>>96337922Oh so it's a youtube video. I'll see if I can find it.
I'm trying to redownload Colostle but my previous purchase is no longer downloadable via the email link. Shit, lesson learned. Don't buy unless they give you a log in with a library.
>>96341945Put this linkhttps://www.scribd.com/document/874540285/ColostleIn this site https://scribd.vdownloaders.com/Follow the download buttons and voila you've got your colostle pdf
>>96336313That's what keeps me from starting. I have to commit to all this shit, round up all these rulebooks.
Anyone know where to find the mythic 2e pdf?
>>96323147You can use binder clips, just take out the arm thingies.
How's this for a setting?>penal colony/fantasy Australia type deal>nobility seeking their fortunes, prisoners sent there for amnesty if they serve to retake the land>hexcrawl represents fighting your way inland and unraveling the nature of the natives/ruins of old civilizationsNow to figure out how what systems I could mish-mash to make this satisfying.
>>96343428Amn in faeurun is doing that in Not!Aztec/Inca land. As Not!Conquistadors.
>>96343557Solo D&D seems a little rough mechanically. Is that common around here? You'd need tables for loot, go-to stat block creation.
>>96297793Two dollar store books. One sketch book where i keep track of variables and data like characters, places, stats, and plot progress, the other is a big notebook where i loosley write it like a story i am telling. The mind fills in details while the writing keeps track of the plot and dice outcomes. >>96315857I usually use dice to track stats. Lord knows I have enough.
>>96344481>enough diceIs there such a thing?
>>96297793I talk to myself when I'm gaming. It makes it feel more real or something. Like I'm actually doing something.
are you a tea totaler?or a coffee clutcher?
>>96343378Put this linkhttps://www.scribd.com/document/708378501/Mythic-Game-Master-Emulator-2nd-EditionInto this sitehttps://scribd.vdownloaders.com/
Have any of you tried a hexcrawl? What sort of oracles did you use to generate exploration?
So I am making a solo RPG based around Dungeon Keeper where you design your own dungeon and get raided by heroes. Here are the rough mechanics of the combat system, which is based around Blood Bowl but using a 3d6 dice system and with positioning mechanics adjusted for theater of mind or using simple tokens to keep track of combat. I want it to be complex enough that there's lots of room for variety in monsters, as well as upgrades and improvement. Having Blood Bowl to steal from should make things very easy on that front.Im mainly worried about the combat becoming tedious or boring. I'm worried that it's too complex. Im also not sure about Groups only getting one attack each, that might slow things down too much. Could any of you tell me what you think of this? Bonus points if you're familiar with Blood Bowl.
>>96349252If you're worried about it being tedious, give an option to speed it up. Each side rolls 3d6 plus (some total based on forces involved) and higher side wins. Then players can decide whether to go short or long way round.
Ideas of things to buy for solo-tabletop? I have more money than sense.
>>96349954battletech. hex maps. hextech 3d terrain. shitload of minis. and when it comes out battletech aces.
>>96297793Anyone know of any b/x tools for generating a dungeon as you play?
>>96350312deck of many dungeons/rooms thing. drive thru rpg has it cheap. system agnostic too.
Are there any good tables that are going to let you improv bits and pieces of the world as you progress? Like, I'll sit down sometimes and think, "Oh, that'd be cool for my game," but it feels inorganic. Something that I came together apart from actually progressing.
>>96297793Isn't that just reading books?
>>96349252>Units in the Frontline may be free engaged"Free or Engaged"?Presumably "Engaged" is symmetrical, ie if I engage you then you also engage me, and if I disengage then you are also disengaged. Also if I engage a unit in the Backline they are presumably moved to the Frontline.Manoeuvre isn't clear if failing the agility test prevents you disengaging or not.BB experience tells me Block and Dodge need nerfing.Countered and Clash should presumably mention turnovers.I suggest: Glance does not Shove. Dodge reduces Glance to Shove. Block still gets you Struck in a Clash, but you pass the armour test and are Dazed.
>>96311865You mentioned in a previous thread that you were using SH to prep for running OSR; will you be running Scarlet Heroes or moving to Worlds Without Number, or a third title?I've been thinking about using Scarlet heroes to adventure in a world that I've been building for a while now, but using Worlds without number for expanded generation tools, and for group games if I ever get to having a group again>>96313999I'd like to see how that's gone for you, I feel like an Oracle can add a bit of structured randomness, something to occasionally break out of the rut of what I "knew" was going to happen next as a GM>>96349252I would love a Dungeon keeper/ Dungeon Core type of solo game. I was playing the Dungeons series a while back, and have fond memories of War for the Overworld. Do you have a few more stat blocks you'd be willing to share? I wouldn't mind trying out a sample combat using some of the minis I have laying around.
>>96350866what? how do you do that?
>>96345787Coffee. I drink way too much of it.
I've gotta hand it to you AI bros. I've been talking a lot of shit lately about how it's for imaginationless hacks... But Today I've experimented with using it for NPC dialogue and uh... It's kinda making me forget that I'm playing a dice game by myself.For testing reasons, I made an NPC named "Daisy". She's your standard barmaid that you'd find in any fantasy tavern. I gave the AI client all the information about the adventure I'm currently playing and the campaign so far, and then I gave it a brief description of her personality and appearance. It's really kind of shocking how realistic her responses and role play is most of the time. Sure it's not the best I've ever read, but it's about en par with what I used to see on old role play forums or MUDs back in the day. But most importantly, it's generating content based on the variables of the campaign, so it actually can benefit my solo game quite a bit.
>>96355350>using only chatshitNGMI
>>96350866>reading books>not writing themLousy attempt at bait.
>>96351229>free or engagedFreely engaged. Sorry. Thanks for mentioning that Maneuver issue. In BB, you are technically still able to get away, even if you fall down doing it. So I would say that yes you are able to disengage even when you are Struck.Countered and Clash mention being Struck, which includes a turnover, but yeah I could make it more clear. Nerfing Block might be a good idea, I like your example. Do you think making use of Block should cause a turnover? Im leaning that it shouldn't. Ill test Glance not causing a Shove. Shove is a lot less important than it was in BB anyway.>>96351289Yeah let me whip up some profiles for you to try out. Ill post some examples tomorrow.
>>96355722>>96355350"For your safety and to make sure I am in compliance with the guidelines of this chat model, I cannot generate sexual content."Yeah, never mind. Fuck ChatGPT. I'm going back to just simulate using the UNE, thank you.
How well does Captain's Log adapt to games that are still "crew based exploratory sci fi with a focus on character development" but aren't literally Star Trek? I haven't found another game I've liked that's covered that niche in a satisfactory way so far.
>have to choose which oracles I'll use>have to choose which world generators I'll use>have to choose how I'll set up rules for x, y, and zThis is why I'd rather have a DM. I need this shit spoonfed to me.
>>96357682This hobby is best for creative and smart people.
>>96356075>Do you think making use of Block should cause a turnover?I think you'll need to test it. Turnovers in BB are a huge deal and I don't expect it to be different here, and preventing them is a big part of what makes Block a "must have" skill for almost anyone. I can't imagine it's less so here without a ball to distract from the fighting. On the other hand the skill might be a bit feeble without it. Also preventing an armour roll is more useful for less-armoured characters, but I'd expect them to favour dodge over block.Have you seen Open Combat? It's a wargame whose combat is clearly BB inspired. Can be found in the /awg/ OP mega.
>>96297793Friends couldn't start a campain I had been planing so tried solo playing to help work it out of my system.It has been immensely fun, and very relaxing.Maps on one screen, mystic simulator and random generators on the other.My game record is my characters dairy. Ive already filled up a few books.I thought the experience would have me hand waving away so many mechanics but I find my self really delving in.I record the date, travel time and distence is consistent, coinage uses the whole array of coins. I track ecumberence, weariness, weather.I'm quite a pedantic player turns out but ignore that when playing with a group to not waste their time.
>>96356345I like to use deepseek as a scene setter at most.Hand it somthing from donjon and it's like a moment of a dm describing a scene to you.I try to use it spearingly though as it will generate descriptive but incredibly generic descriptions.
IDK why I keep doing this, but I tend to rewrite my character sheet a lot in different formats. Maybe to internalize it more instead of consulting it all the time. I think I like how it is currently. Hard concrete stats at the top. the more situational abilities + traits used for checks and saves in the middle, then the more open ended note taking of items and spells at the bottom. Clear, well organized, and informative.
>>96359183sweet art.The journaling looks nice and clean too.
>>96360189
>>96358405It's just there's so many options and I'm too autistic not to read through them all.
>>96361257I was also autistic, but then I settled on a few after browsing enough and making some of my own things.
>>96344923>I talk to myself when I'm gaming. It makes it feel more real or something. Like I'm actually doing something.You should film yourself and upload it to YouTube. There's a whole community of solo role players doing that.
>>96361257That's okay, I think reading it all is probably necessary so that you learn and don't miss out on anything.
Do you guys make images of your characters and begin writing around that?
>>96361257My personal recommendation is to pick a utility that automates the oracle, like RandDM Solo, One-Page Solo Engine's app, or Tayruh's Solo Toolkit.
>>96365242If there's a character who emurges as important or prominant I'll find an image for them and solidify their personallity or background.pic related: daughter of the towns nobel, the only one who make the crit check on my diguise self of the nobel and call me out.
Looking for journalling game recommendations. Anything where you roll dice --> get prompts --> write stuff out --> rinse and repeat.I have TYOV, Apothecaria, I think a couple of others like Bucket of Bolts and Artefact. Need moar.
Do you guys prefer to randomize your PC gen too or just make a guy up to start?
>>96366073Is it a faux pas to use ai here?
>>96368115Only if you're a spastic. If you use ai for yourself and aren't asking people for money of it, then you do you.
>>96368137I find it useful to develop a vision of my characters and I'm trying out making them and then building their background as I go.
>>96368255I don't/haven't used it, but I don't hate those who do it
>>96368115Its a faux pas to give a shit.
>>96367102I usually like to make a random character, see what ideas come up. Even if I have a concept in mind that I’d like to play, I’ll usually randomize some aspects(physical traits, like height, weight, gender).
>>96356345Based, welcome back to the light side
>PC manages to survive 5 sessions of me throwing all sorts of legitimately unfair shit at him and pulling zero punches>get too attached and start babying himHow to escape this cycle?
>>96368115The image isn't aiArtist here: https://x.com/U0X999
>>96371252Yeah, I know. I just wanted to know if people were going to sperg out if I posted my slop in here as a reference to write out my character's story and background
>>96368255>"I find it useful to develop a vision of my characters">he envisions his characters as animesngmi
>>96371082What kind of things happened that you call unfair?
>>96365974>RandDM SoloCan you provide a link, I tried searching for it but can't find it.
>>96372112https://overbo.github.io/randm-solo.html
Give us the current situation your character finds them self in.Im interested in how many characters run with a party.That characters arnt beholden to the collabritive choices of a party interest me.As well as the creative writing of the hobby.
>>96372112>>96372175That one's old and has some bugs that annoy me, so here's a bugfixed version.https://github.com/bmsurber/randm/blob/master/randm-solo.html
>>96365242>Do you guys make images of your charactersYes, with AI.>and begin writing around that?No. It's just supplemental.
>>96375419Forgot to put in an example.
Shilling Scarlet heros again for a minute. Think I found another reason why I really like it: It cuts a nice middle ground between crunch and fluff.I apreciate things like tricube tales, But I can never shake the feeling like its all too arbitrary. And on the other side something like traveler felt like things were placed way too constrictively in boxes.What I like about scarlet heros is that it gives you the hard and fast stat block of hp, armor, to-hit, damage, and ability scores, but also it gives you the means for more flexible stuff in traits which you add to your ability score rolls if you FEEL like its applicable. You have a concreate baseline for shit, but also the ability to flex the rules a little bit this and that way occassionaly by making ability checks and saves. So you can coast on the baseline math and only get creative IF the situation sparks something in you TO be creative. Instead of draining you of creativity in every action.I think its something sudtle you only really appreciate when you sit back and think about your experience with solo as a whole instead of moment to moment.
>>96373490Thank you.
>>96372941On way through the dangerous woods with his genie minion/love interest (she probably could leave anytime she wants). I am a simple man who likes adventuring duos, and the one who isn't the MC is often simplified. The system is OVA which includes a Companion as a skill.
>>96372941Currently eternally thinking whether to help a beautiful thief or a handsome constable since I've been unable to get another session in
>>96380635roll for orientation.
>>96376832>be me>use crunchy game>turn it into as lite a game as possible>use lite game, basically just one roll for success/failure>use it in such a way that even autistic people would find it too crunchy>use middle ground game>never finish the adventure
I kinda hate how the Scarlet Heroes has the weird Eastern setting attached to it. Yes, I know I can use supplementary books, but I would like a Scarlet Heroes 2.0 built around a more generic fantasy setting.Having said that, what is the best resource to pair with Scarlet Heroes for a more standard fantasy setting?
>>96383174Red Tide which Scarlet Heroes is based on was originally made for Labyrinth Lord, so it works. Also just just B/X D&D as is works just fine.
Solo article from Polyhedron magazine #15 from 1983. Interesting read, if not groundbreaking since playing solo has gone a long way in over 40 years.
>>96383543
>>96383551
>>96383543There were solo adventures in some dungeon magazines which were fun. though they were mostly CYOA
>>96383551>"Dungeoneering"holy kino
>>96383174The main rules for Scarlet Heroes can be retrofitted into other osr games. Just take the fray die, damage rules, and defy death. The rules originally started out as a Labyrinth Lord supplement (Black Streams: Solo Heroes).Alternatively, if you want more power you can play Exemplars and Eidolons, which is definitely more setting agnostic
>>96383174Honestly? I like the setting. It's not perfect but I'll always take a unique OSR setting over a generic one.You can always move back to generic, but moving towards unique isn't easy for everyone.
https://cydonianknights.blogspot.com/2020/07/europe-asia-north-africa-6mi-hex-maps.htmlI just hit jackpot, guys: This dude generated a full 6-miles-hex map of Europe, NA and the NE. This means that the hard part of my future historical medieval ACKS campaign is essentially done: From here I just need to fix some mistakes, add more fortresses and draw up more accurate domains.
>>96376832yeah I've played a shitload of solo games now and I think Scarlet Heroes and Barbarian Prince are competing for my favorite game. Kind of a shame the author hasn't thought about doing a SH 2.0 even though solo games are more popular than ever
>>96386941I'm pretty sure Scarlet Heroes was Kevin's least lucrative Kickstarter by far, so I get it. But it was 11 years ago and solo RPGs indeed got a popularity surge during the pandemic.
Started a new game of sundered isles. The mc is from our world and is acting as an advisor to an exiled kingdom of Drow, training their troops in 18th-early 19th century war. Does anyone have any tables for musket era stuff?
>>963835431983 is pretty early. The D&D Basic set (Mentzer) also from 1983 had a short intorductory adventure. Before that (on top of my head, checking dates), Tunnels and Trolls had several gamebooks/solo adventures (1975+), Fighting Fantasy started in 1982, and RuneQuest had three volumes of SoloQuest (1982).
>>96383543this seems awful lol
GURPS is a solo game
>>96387864I haven't played or even read them, but I've understood that the Conan solo adventures made for GURPS 3E were pretty good.
>kind of want something crunchy with progression like 5e>also want there to be some measure of improv during combatI'm almost contemplating solo daggerheart over here.
>>96386028There is also this option https://3vandro.itch.io/24-mile-hex-map-of-the-mediterranean-and-central-europe
>>96391985even the creators of daggerheart were like "nah 5e's better" for their new show
>>96393070In a group game, if you did a hex crawl and started north of the Black Sea (or anywhere slightly more obscure than Britain), I wonder how many sessions you could get through before the players realized it was just Europe
>>96393193depends on who your player group is. americans, english, canadacuvks, Australians and NZ faggots would probably totally miss it all. thanks to the education systems of those countries having stopped actually teaching after about 1980.
>>96393507shut up bitch
>>96393193I automatically asume any fantasy map is just Europe in a coat
>>96367047Cartographer got uploaded to NV couple days ago. was keen for it til I realised its a journaling game more than .. I dont know what I thought it was gonna be
>>96387864The only thing missing is random events.
>>96383174Its not particularly attached to the s/east Asian thing outside of some of the monsters, which are easily pallete swapped.Im not big into asian stuff either and ive played games completely in generic fantasy land.
Do you guys use quest givers in your games?
>>96298063I play AOS, 40k, MTG, WS, GA, KDM, and Gloomhaven solo because other people think that spending time on things that aren't work/family/watching TV makes you a freak
>>96400078You mean go to npcs who give out quests?Uh I guess, But I dont usually format it in such a specific way. anyone can be a "quest giver" if it makes sense for them to ask for services in exchange for something.
>>96400475I'm a little confused, should I help other people or should I make the starting conflict directly involve myself?
>>96400841what? either one.No reason why it has to be one or the other.Its the same as asking if a story should start one way or the other. some stories have main characters episodically bump into situations, and other stories are more personally involved.
>>96381265I've got some bad news anon...
>>96393177Nevermind. I tried reading it, but I can't stomach all the they/thems and disability shit
Can someone point me to the troves, please? Looking for Two-Hand Path.
>>96402392The share thread is titled "PDF Share Thread".
>>96402425Looking specifically for the Solo RPG troves so tought I could ask here. The only one I know is the /soloGAMES but I believe there is another.
>>96402458/AlsoSolo/sologme
>>96402472Thank you, my friend!
Easy story integration character concepts:-Wonder-lusting pilgrim looking for signs of his god out in the world.-Disgraced court wizard looking for wealth and prestige to get back in good standing with his coleges-Self-indulgent Burglar who wants to spread the myth of his own greatness-Money-wise gladiator, never missing a chance for a big payout
Instead of consulting an oracle for your next even, ask here with some context and I'll provide you the result.
>>96400893I thought all I needed was a thread, but how do you learn about a thread?
I need better figures than paper foldables.
>>96406834Colored plastic army men/ cowboys and Indians/ etc.
>>96405889You roll for it?What I tend to do is come up with a likely scenario, then roll a d20. 1-10 that scenario happens 11-15 an alternate but likely occurance instead happens 16-18 an unlikely alternative happens 19-20 a very unlikely ulternative happens.
>>96406834no you dont, you are just greedy.
>>96386028>>96393070Wanna take it further?>https://idraluna-archives.itch.io/6-mile-hex-atlas-of-earth
>>96407045I wonder if they make real high quality ones.>>96407200No I need it. I must consume.
When I get married I'll swear an ironvow to keep it.
>>96407666That'll help make the connection into a bond faster plus when you finish the track you can take the deed.
>>96406834Of what? You're probably better off asking /awg/. Or look at 1:72 scale sets which are much cheaper but worse plastic, and have few fantasy and even fewer sci-fi ranges.
>>96407666dangerous or troublesome?
>>96408148If I could find some generic faceless figures I'd be so happy.
>>96408307>facelessWhat?I doubt there's much of a market for that; people that don't want to represent specific things just use tokens.
>>96408317Oh right, meeples.
what do you think of my generic rumor table generator, anons?do you use generated rumors when playing solo?
>>96408650Looks playable. I've seen a random quest generator before that had categories for:1. Person (Adventurer, Monster, etc.)2. Place (Terrain, Location Key Feature, Distance to Location)3. Thing (Items of various category)4. Event (Good, Bad, Mundane)5. Quest Complications (Random catches, that make it more difficult)
>>96408650>D66what?
>>96409025You roll 2d6, one is the tens and one is the units
>>96408813thanks anon>random quest generatorthat's how I would do it, but maybe it's Forbidden Lands influencethat's pretty much the subset of it doeshowever full blown quest generators seem to set too much detail and is something I'd like to avoidI'd rather have inspiration to build on top, just a gentle pushhaving 13 rows is very beneficial to D66 tablesbut I can't figure what more can I put into the vacant rows for location/terrain
>>96409063but that table isn't readable like that?
>>96409257looks like anon forgot to put in the numbers
>>96409349>>96409257it's just a draftbut I was thinking of just having a uniform distribution with maybe the most slightest tweaks here and there
Is Mythic what everyone uses around here? A bare yes/no oracle? Something else entirely? I'm curious.
>>96410566Solo is something that everyone is going to do differently so theres no real consensus on what people use. There are certain games that get a little more play than others but the solo tools are varied.
>>96406834No. No you do not.Otherwise you end up like me, endlessly painting up new minis and imagining all the fun your going to have with them and their adventures, but never actually playing.
>>96410566>>96410679well... its not all or nothing, but I think it would be a lie to say that Mythic isnt the most influential gm emulator. A good proportion of solo games Ive seen either name drop it directly, or use a variation of the format I BELIEVE it has established.I dont use it personally, I find its chaos rating a bit too involved, but I essentially use a derivative that uses a d20 instead of d100
>>96409257you count d66 tables in base 61,2,3,4,5,611,12,13,14,15,1621,22,23,24,25,26etc. to 66you basicly get 36 choices 6x6=36
>>96410566I found the chaos factor overly involved and couldn't understand its purpose. Particularly since its effect changes radically depending on whether you ask, "Is the door open?" or "Is the door locked?"I use cards with the suits related to the classical elements, which are in turn related to lots of shit. For a door diamonds (earth) and hearts (water) are cold and still so they would be locked while spades (air) and clubs (fire) are hot and active so they're unlocked. Court cards can be extreme results, and so on.
>>96410566I'm playing Forbidden Lands and I use generators provided with the GMG (very helpful) as well as official solo rules included with one of the supplement booksapart from the usual yes/no and themes oracles included in the later I find setting-specific factions oracle to be pretty handyalso technically you don't really NEED anything beyond yes/no + theme oraclebut having other question specific oracles really helps even if those could have been reduced to the formersometimes just glancing at tables and what kind of questions they answer is helpful as a reminder for possibility to explorefor example friendly/hostile oracle is basically a yes/no oraclehowever simply having this table reminds me to ask this question and often leads to exciting developmentswere it not there for me to see while flipping the pages, I would probably forget to ask this question and just assume the path of least resistance (friendly)
Going off this, something I strived to do in my last encounter is allowing each side in a conflict 1 extra action per group, but it having to be a test/save ie no direct damage actions. It was a fun way to make the encounter more dynamic without taking too much creative juices. I just think of 1 extra thing someone on a side is liable to do. In this case, the horseman mounting and charging on a stolen horse, the elf casting levitate to try to get away when about to be defeated, and the cleric throwing a lasso to prevent the elf from escaping.
I'm going to make a solo campaign and I WILL fuck the female NPC
>>96411641we have a thread for that you know.
>>96372175>>96373490randm solo app dev here. last i saw, that bmsurber fork is legit -- it disables autosave/autoload bugs, updates localforage.I started working on the app again after a break, my live dev version is here, and this is the version that I am using:https://overbo.github.io/v096/randm-solo.htmlit features a slightly better uiI am working through the autosave / autoload bugsI am especially working on documenting js functions as random oracle inputshave fun
>>96410896>you basicly get 36 choicesbut the table on the left has 13 rows and the table on the right has 12
>>96410967The chaos factor is to vary pacing and gives the player less control when using the oracle.
>>96410566I'm more of a CRGE guy with Mythic's chaos factor and random rolls because "CRGE-Kai" is the default mode for RanDM Solo. I'm also partial to One-Page Solo Engine and Tiny Solitary Soldiers' system (which has been adopted in other solo books).>>96411761Big fan of your work, glad to see you active again. The only "bug" I found is that if the thing is meant to start in Night Mode, the file doesn't reflect that.
I used to have an offline HTML copy of Roll20 Wiki's Dice Roller page but I lost it after a hard drive wipe. Said page lost its dice roller now unless you use the WayBack Machine.The issue now is that if I were to download an HTML copy of the page, it still requests an internet connection and doesn't function right when truly offline. Meanwhile the Dice Reference page is beyond useless even when downloaded.>https://web.archive.org/web/20190618091101/https://wiki.roll20.net/Dice_RollerI guess what I really want is an HTML copy of *just* the Roll20 Dice Roller since no other dice rolling software can manage that versatile complexity. I prefer to play Dungeons the Dragoning so I need something that can handle exploding dice, division and parenthetical operations.
Looking for some recommendations for good VTT's for Five Leagues/Five Parsecs lads. Owlbear rodeo is alright, and I've given Sojour a spin- but I don't think it's quite right for either game.Any other recommendations? Tabletop Sim isn't ideal in this case, as while I can get away with having OpenTTD on the work laptop during lunch break, steam and TTS might be harder.
>>96414062PlanarAlly. I also used it for a Five Parsecs campaign given how barebones it was. It can run entirely solitaire, though recent versions are exclusive to Windows 10.
>>96413661>vary pacing and gives the player less controlI don't see how it's supposed to achieve the former or why you'd want the latter.
>>96413244will you stop acting stupid already?this is getting tiresome36 outcomes is the maximum you get out of a D66 rollfewer options can be covered by assigning a range of outcomes to a row>but muh d12..with ranges on D66 outcomes you can tweak outcomes probability>why not D100?the game I play uses d6 for everything, so it's more convenient for me
>>96414917For the latter it's to make solo play feel less "authorial" (i.e. feel like you're just writing a pre-planned book) and the increased randomness helps add organic surprise.
>>96414056An you not rip the code with inspect element?
>>96413244yah thats weird, guess you can also use 2d6 for a d12 table. first d6 decides if the send d6 rolls between 1-6 or 7-12>>96415302Dont have to be rude, I can see why someone unfamiliar with alternate dice tables would get confused.
Is Tayruh's down for good? I noticed it went off yesterday and still is today, and now I fear because if that's gone I have to replace 90% of my whole setup for playing. I don't know any alternatives that are as complete and don't look like shit.
>>96410566Not Mythic, but I use a Yes/No oracle with And/But and Random Events. It's better for me. In play I don't like having some GM knowledge and most random tables give you GM knowledge in advance. So in a dungeon I would ask if there is light somewhere in the distance when in a new tunnel, and if there is I would generate what I see, but not any more than that until I can see more. A random event can be as sound, etc.Here's my simple oracle:Yes on2+3+4+5+6depending on the difficulty. I didn't bother making names for difficulty levels.2nd dice:1=But 2=AndMatch=Random Event (1,1= really bad for PC, 6,6= really good, etc.)For random events I just make a d6 table in the genre I'm playing (Focus). Then I pick a book, still in the same genre, open a random page and point (Action/Subject, whatever).
>>96417900*6=And*Anyway, it's very close to Mythic, but simpler.
I don't remember if it was in the solo thread, but I made some changes to the hexmap of britannia that was linked on /tg/ recently. (https://darkagebritannia.weebly.com/) I also updated the map to current-year version of worldographer.updated map: catbox /2q4y1k.wxx'high-res' png: catbox /lmmukuchanges:- removed symbols- removed labels (except for the key) - add higher-contrast color for rivers / lakes / oceansEnjoy the preview png for ants.
>>96415784I think the actual dice roller is stored in an external js file. My prowess with Inspect Element isn't that good so I don't jnow how to port it yet. Maybe someday?I'll try to install Rolisteam later today.>>96416720Does WayBack have it archived?
>>96420202Wayback machine is owner-operated by that Crypt Ghoul TAYLOR LAURENZ'S parents. They are paychotic partisan fucks. And therefore the WBM is compromised. It is CURATED. Things the DNC and US left, the globohomo DONT WANT get scrubbed.Stop fucking subjecting yourself willingly to the tools of control that the psychos who want you dead are using to assfuck your MIND.You are Sheep walking into the abbatoir and thanking the person slaughtering you.
>>96416710>Dont have to be rudemaybe you are rightthough it did seem that anon was just pretending to act retarded by his 3d question after 2nd detailed explanation
>>96420202>Does WayBack have it archived?It does, I suppose that'll have to do.
>>96418613the PNG link doesn't seem to work on my end.
I just sleeved all the 500+ Earthborne Ranger cards. That was fun. This game better be good.
>>96411641Drow anon, is that you?
>>96423056Good luck digesting the thing with all those macroplastics smothering them
>>96411641I always get lost in the plot and forget to do that
I've started tiptoeing toward the "intro" of an SRPG. Settled on 2014 5e. Earlier I mentioned the setting as a sort of fantasy-Australia, criminals sent by an empire as a workforce slash colonizing force.Ended up with a dwarf necromancer of noble heritage. His traits are that he's vengeful, deeply familial, unwaveringly loyal to his sovereign, and hides a scandalous secret.His spellbook's scorched, the runes barely visible. The table said "by dragonfire" but I thought it'd be more interesting if it were recovered from a fire and saved from the brink of destruction.Looking forward to figuring out what the fuck sort of background he has going on. As of now, I've been writing the scenes and breaking them with Mythic moments>This vessel has carried you all the way past the threshold of the known world, yet in the storm's throes its great hull feels less than membranous. You feel the pitch and rock of the sea from your......cell? (very likely, only the mad come here willingly) Success, "Yes" roll.>The caper of candlelight beyond the bars throws your shadow against the wall behind you. It looms greater than your own skin, as if the world at large were aware of your crimes. Crimes that you......actually committed? (likely) Success, "Yes" roll.It's neat so far.
Look what ive got!been playing scarlet heros by pdf for a while, but I thought that since I use it so much, might as well get a physical copy. Really eager to get into playing again soon! Going to sticky tab the important reference pages like the quick reference rules, oracle/adjective table, and settlement/wilderness/dungeon adventure pages.will be nice to have while I travel too.
>>96424510Just give the MC a female companion from the start.
>>96425291They have the bad tendency of dying
>>96425408Play a necromancer.Ghost blowjobs Woo-woo
>>96425657
>>96425266Congrats. I'll never buy physical because errata makes books obsolete.
>>96428035doesnt that only matter for competitive stuff or if something is completely broken?
>>96428035>>96428339NTA but I think Scarlet Heroes hasn't been updated in a while so the likelihood of errata is very small. It's not like Basic Fantasy which updates at least once a year.
>>96428530Or the fact that people still play odnd, 3.5, old traveler, West end games star wars, etc.RPGs in general dont usually have a "sell by" date unlike, say, playing competitive warhammer.
>>96411641Surely after you marry her, right anon?
>>96428339GURPS basic set has 10 different printings, annoyingly. I don't trust them or books anymore. I'm all digital. A tablet works better.
Just wonder about Frontier Gaming's solo games. They have a bunch of different things and a shitton of western stuff which I'm primarily interested in. But I am curious if anyone has any information on the systems (which I am guessing are re-dressed versions of the same one.) but I'm interested in - are they well put together? How do they play?
>>96428035>implying it isn't cool to have a seperate sheet of all the errate printed off and slipped into the back pages of the book for reference>Implying Scarlet Heroes isn't PERFECT.
Trying to untrain my dead attentionspan caused by videogames and the proliferation of short form media and shit.I have bought a couple of solo rpgs that I really liked the sound of, also interested in perhaps using these as tools to write stories for fun.Any time I sit down to play, I keep procrastinating and shit and then play with my phone or something and I'm driving myself crazy.I get as far as reading the rule book a few times, get distracted by nonsense, then forget what I was doing.Yall got any tips on how to fix this? Anyone else struggle to focus on doing a supposedly quiet relaxing?When ever I sit down and try to read a book or whatever, some weird anxiety or something creeps up and I get jittery and sleepy at the same time.
>>96429876Take a few minutes at the start of a session to just sit, eyes closed and think about the cool shit that might happen this session.Meditate upon the campaign so far, re-read a little if need be.It helps put you in the mood.
One of the drawthread guys drew my PC's Sergeant Major for my Sundered Isles game.
>>96429956Saved the thumbnail like a dork
>>96429963Big 'Is this N'Wah serious' energy
>>96429876You should practice playing by dividing the games into small chunks. Commit to rolling dice and doing damage with weapons for 5 minutes. Or practice describing a scene, but not doing dialogue. Just descriptions. The point is to practice the various things you're going to need to do in isolation so that you slowly onboard yourself into playing the games completely.It's important that you start small, like really small, as small as you can divide the task and only commit to doing it for a couple of minutes. It's about getting experience and building up towards playing the full game.
>>96429202>seperate sheetI pencil that shit inYOLO
>>96428035>he needs errataI have never updated a single PDF that I have bought on DriveThruRPG. There's hundreds of "this product has been updated" notifications on my account now, and I refuse to bother with even a fragment of them because just two or three words per book is not worth the effort.
Apart from the old James Bond RPG by Victory Games, are there any good spy games and resources for solo? Both cold war and modern period are fine.
>>96431353Mythic GME with the "GURPS: Action" series
>>96431353Possibly GUMSHOE and It's One-2-One variant, I didn't like it but some people swear by it.
>>96431353Seconding this, also been REALLY wanting to try something similar
>>96436462If you have not played it, the mentioned Victory Games James Bond game and it's retroclone Classified are decent. You require solo engine obviously, but the system already works like a dream for one character and GM.
Anyone here try the "PUM Companion" app?
Guy behind Veiled here:Sharing this here as I promised I would a few threads back;https://mega.nz/file/id51UZqa#9pZoBcVtOF3vssbZ4kON2WN9XAbGvSi-TStiB9nKTxYWhile not a solo campaign it was an experiment in using oracles and questions in an actual group campaign/solo elements to try and create a more referee-based OSR style campaign where I was the arbitrator rather than the person designing the content.All in all it went very smoothly once players got used to it. I don't know if it'd work as well if players could ask questions/knew the behind the scenes mechanics, but hell, it was fun.Also I might be starting a Substack, just to let that one guy who goes by Shokol know, I'll be going by 'Some dude with some dice' and when it's got a few posts on it I will shill it here just the once.
>>96439385Awesome, I love your stuff.
>>96439689Glad to hear it, as always feel free to meme on me. Like I said, full disclosure this isn't a solo.But I asked a while back if people'd be interested since it was a bit of an experiment in applying solo concepts to a group game and people seemed fairly curious.The long and short of it is my group loved the shit out of it though, OSR tends to see the DM more as a ref, there to enact fair judgements, rather than a storyteller or world designer, so being able to offload some of that world generation into procedural generation was a great fit.Would recommend as a trick for anyone running an OSR campaign.
Oh and you'll notice that at a certain point things go from my usual lovely formatting to no images. I've got a busy couple of months coming up sadly and it'll cut into my editing time, so it was post like this or don't post at all; Mea Culpa.
>>96429083What do the different printings change?
>>96439385Ive been thinking of publishing solo adventures as campaigns or one offs as well. Or at least use them as a basis. There are a few adventures I had in solo largely through random generation, that would work pretty well as a multi player adventure.One was "In search of Skyngrad" a short hex crawl followed by a dungeon crawl. The hex crawl is mostly over mountainous terrain and the dungeon crawl is in an abandoned preistly temple complex surrounded by weeping statues and now populated by goblinoids, wild creatures, and clerical themed traps. Pretty standard set up, but it was fun. One of the major treasures to get was "sokolov's finger" a desiccated finger with a sapphire nail that could freeze things it pointed too. had a lot of creative uses.
>>96439988Only problem with doing that is getting copyright use for any illustrations you want to use.Man, I'm not bothering with that shit.But if you're good at drawing or have previous experience? Do it, eye of the tiger man.
>>96431353There's a very small hack for 50s spies in Ironswornhttps://maxb.fm/vigilance
>>96439997"publishing" might be a big word. I meant more like "posting a pdf somewhere for free", maybe with some ai generated images or rough sketches.
>>96440128In that case, go for it king. Do that shit, I believe in you.
>>96431353>>96436462"Top Secret" was the go too spy game back in the day. Specifically made for spy James bond style shenanigans. published back in the 1980s by TSR.Here is a little overview:https://www.youtube.com/watch?v=pLjHPgV82Wg
>>96440133danke
>>96439942They correct spelling mistakes and omitted words. Some completely redo sections with new content/formatting.
>>96439385Hey its me, shokol! Glad too see you again, Sorry too say but i haven't actually done any solo yet, I really want too but a lots happened recently. Don't want to say a lot over 4thchan but basically been dealing with some personal issues, i also got bad cavities that need dental work. So I've been busy dealing with that and. Still im determined to one day actually post something here. I havent gotten to reading the new Veild sands stuff but ill read that one and this thing and let you know what i think. Very happy too see you talking about sub stack, I think that'll be awesome too see! Anyway thanks for rembering me, im glad you did. If i ever post something here ill make sure to mark its me so you can say hi.
>>96439385Also something i wanted to ask you, in the veiled sands one of the parts I like the most is the dialogue between characters, how do you do that during play? I've been trying to think and i think it'd feel akward to just like talk to myself, do you just write it after or take some time to write a dialogue between them? Its something I very much want to do since i enjoy that a lot when playing with others is their interactions with other pcs and npcs. and i dont want to use Ai to talk for a character since it is seemingly possible to do it without that
>>96442814Hey, shit man, sorry to hear about that. Hope you get that shit fixed sooner rather than later.>>96442825Honestly? I just write it as I go, I imagine what topics they'd discuss, maybe roll an extra one on the oracle for some light detail, but mostly it's just a matter of making sure characters have strong voices and you know who they are.I don't really talk out what I'm doing as I go, I maybe do a few scant notes as a frame work and then it's just stream of consciousness.Also, I'd advise against AI since all AI characters have, fundamentally, the same voice.Just sit back for a minute at the start of the conversation and ask yourself the following questions:>What does each character want out of this discussion (Even if that's just to be left alone/end it/avoid it)>Who are they as people/what it is that lies at the heart of this person>What makes their voice unique/different from othersThat last one builds on the other two, it's easy to fall into 'Oh they have a quirky accent' but that's not what it's about.Voice is more than how you speak, it's the words you use, the way you put together your sentences, how you approach a discussion and, fundamentally, how you present yourself to the world.One trick is to imagine your characters in various situations/scenarios and how they'd act, once someone can pitch a 'What would they do if-' to you and you immediately, or at least with a few moments thought, know how they'd handle it? That's when you've got a strong voice for them.Here's a perfect example;Julia would do very well helping a woman through a difficult childbirth, you can already imagine what she'd do, how she'd talk, take command of the situation, ect.Zakariya, while he has his virtues, would be fairly useless, his talents lay elsewhere and despite being a man of courage you and I can both understand as soon as I put him in that imaginary circumstance that his courage isn't *that* kind of courage, it lies elsewhere.
Well, I like crunchy games with funny numbers. What do I do now?
>>96444589"For beginners to soloplay"
>>96444589I guess even random anons sound authoritative when quoted like that
>>96444589Do what you want, we only offer advice not rules.
>>96444589The only reason crunchy games aren't recommended is because solo is weird to figure out. Everyone does it a little different so trying to figure out a whole new style of play and do a bunch of crunch is hard. If its a crunchy game you know really well go for it but don't try to learn a new system that's difficult on its own while learning solo.
>>96444589Learn to think for yourself instead of taking some rando on the internet saying, "I wouldn't recommend that" to mean you can't do it.
>>96444589Use a system you know. Crunch doesn't matter. Learning 2 things at once is always hard.Or learn a system that is already solo, like Ironsworn. IS is solo/co-op/normal play but the olo part are integrated into the rules of play.But really, solo doesn't have to be hard or complicated. Even with no GM experience you can do it easily.Just use a simple oracle for yes/no questions. Pretend you have a shy tight-lips GM. Ask questions like you would ask him. It can be that simple. The ttrpg does the heavy lifting.
>decide to play some golden age superhero adventure>set in the 30s before WW2>very pulp/sci-fi>begin with a simple patrol for mobster shenanigans>using Apocalypse Oracle as the solo engine>the old TSR Marvel as the ttrpg>character is a female vigilante named The Crimson Belle>trench coat, hat, domino mask (all red, of course) and a gun>very classic and simple golden age vigilante stuff>first scene>when the scene is over:>the first and oldest super hero, The Knight, leader of The Golden Front, the super hero group, is dead>my PC is trapped in his power armor (looks like a cross between the knight chess piece and a medieval armor)>it has an automatic button for it to get on the wearer, but he got pushed off the building before it could get on him>then my PC got close enough for it's sensors to detect her and activate itself>she has made an enemy of Demonolith, an actual demon and the most powerful villain out there>the public and the cops think Crimson Belle killed a random old man>The Knight was repairing his armor when the demon killed him, so it's on red alert all the time even with no danger around and won't let me out of itI just wanted to crack mobsters skulls!But I got 2 Random Events, an Altered Scene, a Complication and a Hard Move.
>>96447326That's really cool.