Spiteful Design Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>96283202/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/s2g/ (starfinder 2e) link repository: https://paizo.com/store/pathfinder/rulebooks/core/3eg/ (D&D 3.X) link repository: https://pastebin.com/VMRsxB2mThe T̶r̶o̶v̶e̶ Vault (seed, please!): >implying>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: How do you go about fixing poorly made player options at your table?
>>96366675>TQ: How do you go about fixing poorly made player options at your table?intentional misinterpretion of wordings and rules
>>96366675>TQAssume Paizo uses Insight Bonus like southerners use "bless your heart"Any feat thats a conditional Skill Synergy is a +1 insight +1 circumstance instead of +2 insight.If a drawback is overly punitive (evolutionist instincts) then reduce or remove.
>>96366675Thanks for the new thread>TQHomebrew, simple as.WIP https://scribe.pf2.tools/v/M89l6Vvf
>>96366675this new chester cheeta's gay nephew character really is worse than the previous iconic solarion in every way imaginable
>>96367125>Pahtra show up in Alien Archive as traditional sci-fi cat men.>Every picture they get in Near Space is super badass looking.>LOL just kidding they're Rocket Raccoon housecats now.
>>96367069Oh, and any "feat" that covers something people should just be able to do naturally, like Diversion, just assume everyone has it.
>>96367359They're trying to emphasize the goofiness of the setting, anon. Which is okay, I guess. You shouldn't be getting invested in the setting, it's just good fun.
>>96367541>it's not OUR fault for changing something>it's YOUR fault for still expecting the old thingwhy?
>>96367081Oh, hey, it's you! ...please give Gunwitch a second look; delaying the spell and weapon proficiency to match Warpriest doesn't work out for it, since they're generally built on offense, which thus makes 'em depend on their Spell DCs, unlike Warpriest who mostly gets by on healing and buffing. It means the -2 on Crit is sort of pointless, as it's only really getting them back to base Witch's chances, and this is on a class with low weapon accuracy, and no KAS to Dex, to begin with. Similarly, the use of Status for the few accuracy bonuses they get ends up sort of moot, given you built in Heroism as their intended greater lesson spell.Also, for flavor, you could probably develop something themed around Der Freischütz, asking your Patron to take the shot, but having a chance for it to backfire if you rely on it.
>>96365465>If they wanted to give Starfinder more oxygen they would have shipped a complete book instead of leaving out two major classes and two major rules subsystems.I let that slide knowing those 2 classes are reliant on some of the worst rules printed ever. Mechanic needing to re-import the Inventor system means it needs quite a bit of space and an actually good idea that isn't fucking Unstable, and Technomancer relies on...tech. Should probably make sure all the tech subsystems and items are up to snuff.Starship combat I'm a little less patient on but it isn't like I would want to come up with a better idea. Ship combat is just a pain in general, so I can personally wait until I get in the proper mindset to fuck around with that shit.>>96367359That's only the one Pahthra subspecies, the Sand Roamer. That art isn't indicative of all Pahtras (which Catfolk kinda lack a core design anyway, even back in in 1e. Which, by the way, fuck you, that thing is adorable and one of my favorite 2e arts they made. Right next to the Beastbrood Tiefling and Pangolin Leshy in the Ancestry Guide.
>>96367541They already had cute mascot races in the skittermanders and the ysoki. They don't need another one in core.
>>96368565Mechanic they can just give us a ranger with a construct companion and engineering instead of survival skills. No need to include mad science bullshit.
>>96366675>TQ: How do you go about fixing poorly made player options at your table?Take a hammer and either bash it with houserules until it works, or homebrew something new that isn't dogshit>>96367125I know iconics are rarely if ever "well optimized" examples of their class, but the new iconic Solarian really burns me as feeling like someone really wanted it to be a Dex and/or Cha class, but the mandate on high came down that it MUST be a Str class to round out the initial Player Core even though that meant severely kneecapping the class's design.That cat does NOT look like a Str build.
>>96366675Lashunta concubine
>>96369062Just realized today that Solarians are based on the leader from Galaxy Rangers even though they dress them up like Jedi, which is why they never quite fit together for me. If people need an iconic example I'd just make them watch the show on youtube (And the episode Chained for evolutionists)
pf2eAm I understanding traps correctly? Essentially if they are seeking I roll a secret perception check and compare against the traps DC? If its higher, they notice the trap, but what about how to disarm it? Do they know that too? And does it matter if the trap is magical or not?
>>96369486In fact, when you go through the Inspirational Literature section in the rulebook and delete what's currently popular something becomes very obvious. The entire problem with Starfinder is that its based on 80s paperback sci fi and Saturday morning cartoons and they kept trying to sell it to people who only knew The Expanse and Mass Effect.They included a motherfucking Dragonriders of Pern planet for God sakes.
>>96368454Yeah, I suppose I could take another look at what Witch can pay to be able to use guns well. Maybe also limit the patron to something new, that way I could shift some weight to the patron familiar ability.
>>96366675tq custom cards
>>96369839I think Patron selection is too important to just cut from Witch... Some possible suggestions:>Gunwitch does not get Phase Familiar/Patron's Puppet, and cannot get Cackle (compensated somewhat with the other sources of sustain the class gets).This means they have to really scrounge to get their focus pool up, as they're only really left with lesson Hexes. (Also worth noting that without free archetype, Gunwitch Dedication pushes the Basic lesson until Level 4)>Familiar Firearm replaces your patron's Familiar AbilityTakes out some power from the patrons while letting you keep the selection, and the cantrip, which are the main source of flavor.>Hexes that target a creature can only be delivered via Hexshot (If it's an ally, the bullet can do no damage).Makes you more attached to the gun, and makes reloading a stronger consideration (this well with the familiar's ability to reload the gun).
>>96369601You've basically got detection already. I'm gonna give a quick rundown off the whole process. The rules are genuinely a little weird (particularly around your max speed while Searching, which is something that doesn't really show up in any other rule, which I always thought was strange), but having fiddled with them for some time now, this is my best understanding of how it works.Players have three modes of detection:>Not SearchingIf nobody in the party is using the Search exploration activity, the only hazards they can possibly detect are ones that have no minimum perception proficiency listed in their Stealth DC. These are generally super low-level. Players who walk into an area with one of these traps get a secret roll to detect it, despite bumbling around without looking.>Searching (half speed)If someone is using the Search activity and moving half speed, they also get a secret roll to detect any traps with a minimum perception proficiency listed in their Stealth DC, so long as they actually meet that minimum. NOTE: this mode of searching is generally for TREASURE finding, NOT trap finding, because...>Searching (150 feet/minute max speed, or 15 feet/round)THIS is how slow you need to be going to "ensure you check everything before you walk into it." (PC p.438). If your players want to detect traps, this is what they do. This ensures the Searching player(s) get a secret Perception check on every hazard before they face-tank it.Once the trap's been detected, someone can try to disable it. To answer your question regarding whether PCs "know how" to disarm a trap: the only requirement listed in the GMC is that they "must first detect a hazard... to try to deactivate it" (GMC p.98). So, unless there's a special gimmick rule (or they detected it with Detect Magic--more on that in a second), all the players need to do in order to make a Disable Device check on a trap is successfully detect it.
>>96370848Just like with perception, a hazard may have a minimum thievery proficiency listed under its Disable DC. If a player has the required proficiency (or if there isn't one listed), they can make a Disable Device check. Once the players have successfully detected a trap, they just roll against the Disable DC and the result tells you whether they figured it out or not. An example of how a hazard works in practice might look at this:>Let's assume the hazard is a slamming portcullis or something. It has a minimum perception DC of (trained), and under its Disable entry it lists "Thievery (DC 15 trained) to jam the mechanism or Athletics (DC 20) to bend the portcullis' bars, causing the hazard to become stuck and nonfunctional">The players enter the area. If none of them are Searching, the trap goes off when they walk under it. Good job, players. The same is true if one or more of them are Searching, but none of them are moving at 150'/minute or slower. They're ensuring that they get a perception check to find all the goodies in the room, but they are NOT being methodical enough to find the trap before they walk under it.>If one or more players are Searching AND are moving slowly enough AND meet the minimum perception requirements (in this case it's just Trained, so everybody meets it), those players get a secret check to notice the trap. If nobody succeeds, the trap goes off when they walk under it (can't blame the players for this one; just bad luck). If someone succeeds, the trap has been detected.>At this point they can ask to disable it. You can call for whatever checks the trap has listed, e.g. "Okay, give me a thievery or an athletics here. Thievery would be easier." Remember: players only get to make the rolls if they meet the minimum proficiency. Anybody can make the athletics check, but only someone trained in thievery can make the thievery check.
>>96370856Their check determines whether they disabled the trap or not, per the Disable Device rules. Some traps require multiple successes or have other shenanigans going on, but those'll be listed in their statblock.And that, finally, is it. There's a little bit of rules spaghetti going on there, but what it boils down to in practice is:>Is someone Searching slowly enough and do they meet the minimum perception DC? If so, they get a check to see it.>Does anyone who meets the minimum skill check DC want to try to disable the device? If so, they get a check to disable it.Finally, Detect Magic: Detect Magic is special and not super helpful. It only detects traps with no minimum perception proficiency, and that merely detects the trap's presence. Figuring out what it actually does enough to make a Disable Device check "requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge" (GMC p.98).
>>96368581>They don't need another one in core.Starfinder is kind of a joke, anon. That's the big thing. They're going pure Guardians of the Galaxy style "dance-off bro" because Paizo knows there are a dozen sci-fi settings that do every other style of the genre better than them. It's their way of getting any sort of memorability out of what is an otherwise utterly tasteless setting (as we saw with how 1e lived and died in the metaphorical attic.)
>>96366675I asked this in the DnD thread and it went fairly well problem is the DnD group cancelled , the new group plays "Pathfinder" (2E) I still want to play Severian from "Book of the New Sun" I figured fighter , but stats and a lot of the more complex stuff is still a little confusing , I can only use the core rules and I am starting at level one. Looking for a kick in the right direction , would you guys be able to help me out with this?
>>96366675PF 2eIs Inventor as bad as all people say? Even with Construct Innovation punching at your side?
>>96371190I would say it's absolutely really bad, but still playable enough that if you think it's cool you can just go for it. Construct Inventor is the best version of the class, even, and you can probably make up some fixes with your GM if stuff gets too frustrating.
>>96371002https://2e.aonprd.com/PlayersGuide.aspxFollow this guide, it will help much>>96371190It's more a design than play-pattern issue, though Unstable can be a kick in the dick to that too. There are genuinely strong options and feats and the party isn't LOSING anything out with you being in it. It might even gain if you take something like Variable Core. It just so scuffed a design and so poorly treated with the Remaster, it just doesn't excel in any one area.The only option I would say is an active detriment to party compositions and practical play is Battle Harbinger Cleric. Maaaaybe Mutagenist Alchemist on a bad day.
>>96371219Thank you , Its much appreciated !
>>96371190I think one of the more effective ways to play the class is construct but not punching at your side. You get a shortbow, you give your construct the ranged innovation and you just overdrive then hang back and make 2 shots yourself and 2 shots with the robot per round. All of them get the overdrive boost and you're only hitting at one stage of MAP, it's kind of boring as fuck but you do good damage.
>>96370861Gotcha thanks, that recall knowledge thing with detect magic seeing the trap was confusing me into thinking they had to do that for every magical trap even if they saw it with perception.As for the moving slowly part, is that a thing meant for overworld travel? It seems difficult to enforce in a dungeon or is the assumption just that they are moving slow enough in a dungeon to already meet the requirements?
>>96371409Regarding the slowly moving, it's listed under the "Exploration Activities" rules in Player Core rather than the "Travel" rules in GM Core, so it's definitely for dungeon use. My assumption is that it's mostly to handle PCs that have very high movement speeds. If you're a centaur monk with Greater Boots of Bounding, then even at half speed you are absolutely flying while making Search checks. I think the max speed limitation is there to make sure that characters like that are still moving slowly, poking the tiles ahead of them to check for pressure plates, getting down on the ground to look for tripwires, that kind of thing.In practice, especially at lower levels (where most characters have a 25' movement speed), the 150' cap literally does not matter. Moving half speed to Search puts you at half of your 25' movement speed, which drops you to 12.5, rounded down to 10', which means that at half speed you're covering 100' of ground per minute, which is below the 150' limit. Only as characters get higher level and gain access to class features, items, or spells that let them move more quickly does that speed cap really matter.
>>96370975Like I said earlier, the problem was that Starfinder's setting was based on the writer's nostalgia for the post-Star Wars mass market sci-fi boom and Paizo did nothing to communicate this to prospective players. Its like if Lord of the Rings was 20 years out of print when 0ed D&D came out, all the art looked like Mr Men, and Appendix N was full of shit like Jonathan Livingston Seagull just because it was popular at the time.They failed because they tried to catch the Mass Effect/Expanse crowd with an ultra-soft sci-fi setting, now they're going too far the other way and courting a tumblr crowd that's just gonna stick to 5th edition D&D.
>>96371190Construct is easily the best and arguably most interesting version of the class. If you can put up with the jank shit that is Unstable and Overdrive (and the inexplicably awful Perception scaling) then it'll be fine.
>>96372015Why the fuck does Paizo love throwing drawbacks into class options that aren't even that strong? Like the instinct bullshit with Evolutionists.
>>96372737I have long come into conclusion that Paizo has some sort of point system for abilities, and having decent fluff costs multiple points even if the fluff does not actually do anything
Any thoughts on Operative for SF2E? I've built one out and it seems powerful enough, but somehow it feels maybe even more straightforward than even sniper gunslinger.
>>96372978The ranged Hair Trigger operative and the ranged Overwatch soldier are the two strongest martials in all of Path/Starfinder 2e by ~8th or ~9th level, once they pick up an energy damage module.The witchwarper is the strongest caster in the entire system by 10th level with Twisted Dark Zone, and then the single most game-breaking character possible by 18th and 19th level with Complete Transposition and warped infinities.The envoy and the solarian, in contrast, are mostly so-so in terms of power level.
>>96372737In the case of Inventor it's probably them trying too hard to make them different from Barbarian and focus casters. >it would be too samey to have Overdrive be a flat action tax so let's RNG it up a little >Unstable needs to be meaningfully distinct from Focus Spells so let's RNG that a bit too. But also since Inventor is almost sorta a martial they still can't be as good as legit focus spells >ignore the fact we're trying to mash a frontliner subclass onto an 8HP chassis with INT KAS, which already hobbles it plenty and, until remaster, Armor Inventor didn't even get heavy armor AC until level 7Inventor in particular is a real bad victim of the drawback stuff because it's on literally every aspect of the class. >bread and butter damage steroid isn't reliable until level 7+>Unstable is the 'let's go gambling' of class mechanics; either you roll gangbusters Explode every round of a fight for OK AoE three enemies crit save against you and you're offline for the rest of the fight >both core class features can just hurt you sometimes because funni >INT to damage is basically THE selling point but it just winds up making you super MAD and your damage isn't really any higher >several features that seem neat but really just bring you up to par with unspecialized martials, like Armor Inventor's boost to Athletics while in Overdrive >just generally the most dogass chassis of any martial, periodEvery aspect of Inventor is holding itself back and waiting for the next feature to tie everything together, but it just sorta doesn't happen. Legitimately, Construct is their best selling point because it doesn't have to fuck around with specializations or whatever, it just gets goof features. Though even here you run up against the problem of the mandatory companion feats competing directly with cool Unstables and such, which is extra annoying because the companion is the best way to use several of them.
What are your thoughts on paying for sessions?
>>96374571>first 10 games served to me>8 are AP 1 isn't 1 might not be>4 six slot, 1 four slot, 5 five slot gamesAssuming VTT, average 18$ seat charge per session and an average run time of 3-4h this seems okay for the GM if they are running multiple games per day and didn't account for the time to set things up or modify them for individual groups even with the AP 85% there. As a player, fuck no.
>>96374633Oops I'm retard
>>96374571Not only no, but fuck no. I despise the commodization of everything, especially social hobby spaces. If my friends want to help make things run smoother then they can spot me $30 or whatever it is for my yearly roll20 sub.
>>96366675This is one of the things I despise about Starfinder. I'm not saying that other sci-fi franchises don't do this as well, but I hate every single "alien, but its just a talking earth animal" species. We have these in Pathfinder already Paizo! Make more ALIEN things, like the Izalguun. Also, fuck the "everyone in the galaxy has the drift" shit. It was interesting reading about the different plane-based FTL travel systems.>The Signal was a galaxy-wide message broadcast by the Triune in 3 AG to all sentient species. In it, the Triune revealed itself and detailed the existence of a new plane called the Drift and the technical specifications of how to build Drift engines and achieve faster-than-light travel by traveling through it.This is stupid. This is just organized play bullshit.
>>96364835What will you do now?
>>6372737I know for certain in SF1e, a lot of that spiteful shit came from Owen KC Stephens. I think he was the main designer for Solarian and if you look at that class, you can tell he loves the "oh this sounds really cool, lets add something to it to make it suck too". If you see the homebrew on his blog, it really shows.>>96372978There was no point in giving it free skill feats if I can't also improve in those skills better than any non-Operative
>>96372978It's really powerful for just shooting dudes, best in the system by miles, but it's also so sloppily designed as to be infuriating it has a level 3 feature that does literally nothing, gets bonus skill feats but no bonus skill proficiency upgrades, and has some of the most fucked up proficiencies a class can have. Locking full scaling in advanced weapons behind level 19 is moronic.
>>96296304The PF2 Rb contains SF2.There's also a separate Rb at /Starfinder2e, but this separate Rb might be missing a supplementary PDF or two
>>96374882>I know for certain in SF1e, a lot of that spiteful shit came from Owen KC Stephens. Did the cancer made him horribly bitter? I think he's been trying to sabotage the company at this point! Reminder: this is the same dude that is responsible for removing slavery from the setting.>>96372737>>96372848I don't think there's necessarily a point-based system where drawbacks and benefits try to equal each out, though I could totally believe it. Going by their words, they build classes around specific fantasies and ideas over roles and niches. Hence why we got so many back-to-back squishy marking martial DPS's. So they envision these distinct drawbacks into classes. Inventor is so self-sabotage-y because...that's how crazy scientists are in media. It's why their first core ability is Explode. And why so many classes are action-hungry, the fantasy is innately action-intensive.The main problem just comes from how ignoring your own meta, making the same obtrusive drawbacks, and not giving the players ways to downplay the disadvantages you put in. Not that I want dumb feat taxes to get us back at a net-zero, but I think it says something when they look at something like Operative (which is pretty overstuffed, admittedly) having Mobile Reload built in and then take it out of the core feature progression instead of just bumping it down some levels. Stuff like that, putting Manipulate on everything, action-taxes, so on and so forth, they can look pretty infuriating. It just gets frustrating on a design level to always get the same problems and no way to resolve it.
https://www.twitch.tv/officialpaizohttps://docs.google.com/document/d/12p4abVTCMFgOZ82MUWoRqR8fts8gWE0G8cYlUCfb--U/edit?tab=t.0Paizo Live is today and they announced they are officially moving away from monthly APs. >Starting in 2026, they’re changing the format of APs, instead of monthly installments, they’re going to be hardcover quarterly releases. 79.99, and come out once per quarter, but not quite every three months due to christmas/gencon timings.unsure how to feel about that.
>>96377673itsover.jpg
>>96377673Huge improvement. From their side I imagine it's just part of the continuing trend to try to get players to actually buy the whole fucking AP. Year after year they complain that sales drop off significantly the farther you get into an AP because no groups are able to actually stick together for a complete campaign. Their first try to fix this was to split the APs in half down the level line, into three-part 1-10 and 11-20 APs, with the hopes that players could maybe make it through book 3 and buy all the books now. I'm guessing that didn't work as well as they thought, so--fuck it!--it's just one book now. If you want to buy the AP, you have to buy *the whole AP*. Makes sense. I'm wondering why it didn't happen sooner.From the side of someone who might actually play these, APs are historically awful at pacing. You'll have entire dead books (looking at you Ruby Phoenix book 3), or huge digressions from the "main" plot for a book because they couldn't secure the same author of the first book for the second book, or vastly different tones between books for the same reason. The fact that they're lowering the total authors (and maybe down to having one guy do it, which is how it should have always been) is a huge win. I'm hoping we get some less schizophrenic adventures out of this change.
>>96377783Yeah, it is for the best. Complete net positive. Just that the monthly production of things and new content, no matter how rough, is part of Paizo's charm and what keeps them different from WotC. It's not really an Adventure *Path* when it is all just one book. Waiting 3 months for a big book adventure for any form of new content just sort of sucks. Gonna make these threads more a pain.Still, good to see a higher quality-over-quantity Paizo in action.
>>96377889>higher quality-over-quantity Paizouhhuh, I'll wait to see what they push out first
>>96377906Good point...
>>96377673As already said, it's a net positive. Either we get something good or it's skippable shit and Paizo makes a big loss from sales.
Finally got into a PF2E game online and i'm running a Hobgob Commander, but the GM is using the Free Archetype RuleAny archetypes I should look at that might mesh well, or should I keep things simple and just double up on Commander? This will be my first serious PF2E game so i'm not looking to go too crazy
>>96378213As far as I know you can't double up on the same class's own multiclass archetype, so that's a dud. If all else fails, Rogue archetype is always good, Marshal archetype with Assurance (Diplomacy) is good even if your Cha sucks.
>>96378213Alchemist
>>96378213Unless you mean getting Marshal archetype, you can't "double up on Commander". You can't spend archetype feats on class feats nor can you take Commander MC with Free Archetype.As for good archetypes, you can take something less combat focused like Herbalist, Wandering Chef, Scout, or Overwatch, things that provide longterm passive buffs. Psychic, Rogue, Alchemist, or Witch MC are all multiclasses that synergize well with INT-focused classes. Witchwarper MC too, if your GM is allowing Starfinder2e content.It would help if you provide a bit more context on your playstyle, given that Commander can both lazylord or get in the middle of the fray.
>>96371190Armor and Companion inventor are tight, does really well with FA and TV crafting rulesThe problem is that so few do Downtime properly, forget about item bonuses to crafting and assisting in Overdrive checksI enjoy sneaky nerd barbarian with the stealth suit a lot in our 1-20
>>96378252>>96378253>>96378264ty for the clarification, I suppose it makes sense you can't double up.As far as I'm concerned I want him to be a frontliner and actively assisting everyone, so something more tooled for that might be more of what i'm looking for. I'm already taking the Officer's Medical Training Feat with a +10 in Medicine, so Medic might be the best call, but i'll have a look at all these.
>>96374382If you're not talking about gadgets and items when talking about Inventor I think you're missing the point of a crafting class. There are quite a few good gadgets and silly ones like Wind-Up Cart that you could load up with tons of bullshit like land mines, other bombs and cast spells like Invisible Item on itStealth suit is great because gadgets and being able to place them around without enemies noticing for example you can place land mines around before a fight starts to more or less sneak actions out with prep without spending spell slots-- something that's very rare in PF2E.With enough downtime, you could load your entire party up with over budgeted consumables. With complex crafting you can rush 4 consumables in 4 hours.
>>96377673>Paizo Livei hate thurston hillman so much
>>96377783Yeah. My first Starfinder campaign derailed because I was running Dead Suns and Temple of the Twelve is an ungodly slog.
2eDoes different grades of precious materials do anything on weapons?
>>96367541>They are trying to maximize the goofiness Starfinder is literally ALL settings by virtue of it being a UNIVERSE in a literal sense instead of just different areas of a single planet.People bitch about it being a kitchen sink setting, but, again, it's a fucking universe, it is every setting, every possible setting. For all we know it's in the same universe as 40k and shit but that's just happening way the fuck out of the way.
>>96378908Higher level weapon runes need higher grade materials.
>>96379021What are the cut off points for each grade? Is that listed somewhere on AoN?
>>96379135https://2e.aonprd.com/Rules.aspx?ID=3190&Redirected=1>Low-grade items can be used in the creation of magic items of up to 8th level, and they can hold runes of up to 8th level. Standard-grade items can be used to create magic items of up to 15th level and can hold runes of up to 15th level. High-grade items use the purest form of the precious material, and can be used to Craft magic items of any level holding any runes. Using purer forms of common materials is so relatively inexpensive that the Price is included in any magic item.
>>96379202NTA but I've been playing 2e since like 2020 and I had no idea this was a thing. Thanks Anon.
>>96379202Thanks Anon. For making precious grade weapons that are L bulk, would you do 1/10 of the gp per bulk?
>>96379257> The Price entry for each material gives the Price of a simple non-magical item made of that material, based on its Bulk (if the item is lighter than 1 Bulk, use the price for 1 Bulk)
With this talk about how precious material weapons work. It seems like just buying a lot of Transmuting Ingots to make your weapon silver or cold iron the better option than going through the rigamarole of upgrading the grade of silver or cold iron weapons.
>>96378632>If you're not talking about gadgets and items when talking about Inventor I think you're missing the point of a crafting class.Gadgets are resoundingly mediocre and the feats to get them for free compete with other facets of the class.
I think i will finally be able to use the Poppet ancestry in my next game, have you ever played one, anons? How was your experience?
>>96379867It was fun, but everyone kept referring my character as Tenga
Would you make the as two separate PCs or a single human PC with some kinda companion?
>>96380600God damn, I'm sleepy.
>>96380600>>96380604Human Exemplar PC with fairy familiar.
I wanna give my occult witch a staff around the level 6-7 range. Any suggestions? I was considering either Staff of Impossible Visions or Accursed Staff
EVERY FUCKING TIME
>>96378296Ask/beg for your GM to let you take Ostilli Host since you get Legendary Class DC.
>>96380571Born of item Yaoguai
>>96371002>I can only use the core rulesFind a better group
So any advice on how to handle player wealth in Horizons of the Vast? Current plan is to let them craft items/requisition from settlers for "free", and then keep an invisible track of wealth they should have per encounter and have the crafter "waiting for parts" until they hit the necessary amounts.
>>96380604Sprite Bard with the Captain Archetype
I don't think I'm fit to be a DM. Like, mentally, I just don't get any joy out of it, at least not with adventure paths. Should I bring this up to my group now or wait until we finish our current campaign? We're on the last book of Hell's Rebels, so I could just power through until the end before telling them I don't care for it, that's basically what I've been doing for the last five books.
>>96382179I'm not seeing the issue, they either take damage or have a -2 to their AC and can't React until their next turn, plus you get a little bonus damage either way. There isn't even a save to roll on it.
>>96378213>>96378296Cavalier or Beastmaster for a mount is very nice for being able to consistently get a move, Strike (usually with a rider on top like Fortunate Blow), and Strike Hard! or Demoralizing Charge all in one turn, from my experience during the playtest. You're not obligated to do this every round (Battle Medicine is a perfectly fine alternative to the Strike, and if you need to use a different tactic you should), but it's a very nice default rotation in melee, assuming your campaign's maps can fit a Large mount regularly. Even if you're starting at 10th+ level so you don't have to worry about the in-class feats not giving you the extra action until then, IMO commander really wants to have Drilled Reflexes at 10th and Fortunate Blow at 12th, so you're giving up/delaying one of those if you take Battle-Hardened Companion at 10th.You might also like the guardian multiclass for better HP, Taunt, and Taunt-related feats (Taunting Strike's a big one).If you're going marshal and building Cha you could also go for champion multiclass if/when you can fit the feats in. More of a divergence in flavor, but the reaction and Lay on Hands are pretty nice for mitigating damage to allies.
>>96385487As someone with a Champion with this ability in their party, the enemy will never pick prone, unless the damage will kill them. That said, the damage gets enough buffs to make it decent. But if the prone thing was taken away the ability would be exactly the same. A save could actually make it better, like if they succeed they get to choose, on failure you do, crit fail they get both.
>>96385474I'm in book 6 as well and at this point anon you've basically done 85%+ of the work, might as well finish out the story so the players at least get a sense of finality and satisfaction from seeing the story come to completion.
>>96385547>the enemy will never pick prone, unless the damage will kill them.That sounds like a problem with your DM, like he should look at the statblock's Will save and decide if they have the strength of will to resist, or at least flip a coin or something.
>>96385547Your GM is being gay and metagaming. Most enemies should be cowards who don't want to take a punch to the face if they can avoid it. Obviously that's an issue with these types of abilities since Pathfinder 2e unfortunately attracts a lot of this type of GM.
>>96385832>>96385923NPCs should be playing to win too. Given that Iron Command is a mental effect, it by definition is only being used on things that presumably understand how bad being on the ground when something's trying to kill you is. If it was a question of willpower there would be a will save. There's no need to go easy on your players with it.That being said, even though the other Anon's right that the default Iron Command's damage is low enough that nobody's ever picking Kneel, it doesn't need the GM throwing you a bone to be good. The level one feat Iron Repercussions raises its damage a deceptive amount. By giving the champion the option to convert the reaction's damage into persistent damage, it lets them apply persistent mental damage the first time they use it on a given opponent, then switch to regular damage for as long as the persistent damage is active. For reference, an instance of persistent damage that's allowed to tick for its full duration ends up dealing on average 3x to 4x the listed damage, which is obviously a pretty nuts damage boost for a level 1 feat, but also hugely frontloads the reaction's value. The most valuable Iron Command you use on a given opponent is going to be the first one, which is the one you use to apply persistent damage. This combos well with Reactive Strike, which champs get at 6, and effectively turns Iron Command into a DoT that you apply once per enemy, then re-up if it falls off, otherwise saving your reaction for Reactive Strike. It's a lot of value.When it works, even ignoring the potential for someone to choose Kneel, Obedience cause's damage is great. The real downside for Obedience cause is that dealing mental damage means that a not-insignificant portion of the bestiary is immune to your reaction, which sucks. Justice champs don't have to deal with that bs.
>>96386251Not every enemy is a tactical genius with maxed out willpower who can think of the larger state of the battlefield when they're about to be magically punched in the face. It's a choice. Duck or get punched in the face. Most people would choose duck. If you're fighting some bandits, let them kneel before the cool guy who is presumably playing Iron COMMAND for the class fantasy of being a big scary metal overlord who strikes fear in the hearts of man. If you're fighting some elite paladin of a holy order, then sure he'd resist the temptation and eat the damage.
>>96385923>>96385832If they kneel that's what's going to happen, you're arguing the exact opposite. If they kneel, the Fighter gets to crit them and they explode when they stand back up. Hell, the Champion itself can do that at certain levels. Even before that, I'd argue if an enemy sees a Monk or something punch their ally in the face for walking passed him, they would understand that falling to the ground and trying to get back up will lead to the same. And if an enemy is going to kneel, why would it get back up and try to fight you? I don't even think most animals would show you their belly then try to fight rather than run away first. Then the choice really becomes a little mental damage, or Fleeing.>>96386251Yeah, we're at the level where all of this happens, and he also has the AoE version. I do think Paizo did a good job making the damage debilitating enough to matter, but it's just in the face of the other option (essentially Slow 1, and make yourself open to Reactive Strike, possibly multiple) there isn't really a choice for anything somewhat intelligent.>>96386419That last point I 100% agree with, and we've had a few chumps kneel in our game presumably for that reason.
>>96385547>>96386251Looking at the other Champion's Reaction that gives the enemy a choice - Glimpse of Redemption - I imagine Paizo intends it to be a choice to reflect the personality of the NPC and further develop characterization. Comparing Repent leaving the ally unharmed to Refuse giving the ally 2+level resistance and afflicting the attacker with enfeebled 2 until the end of its next turn, it'd be a fairly straightforward choice if being made purely mechanically.The enemy is meant to "hesitate under the weight of sin as visions of redemption play in their mind's eye", and either repent in that moment or refuse to do so; your average bandit would Repent, while an evil overlord would Refuse, and either choosing the opposite can easily be a significant story moment. Similarly, most bandits would be cowed by the Iron Command and thusly choose to Kneel rather than "pay the price in pain and anguish", while a grander foe would remain steadfast and Refuse, with either choosing the opposite easily being a significant story moment as well.
>>96386788>I imagine Paizo intends it to be a choice to reflect the personality of the NPC and further develop characterizationThis is how it's supposed to work but sadly this game attracts a lot of stubborn autist GMs who think every single enemy will always act 1000% optimally and like weird efficiency robots in all situations.
>>96367081This is quite nice anonI'm liking what you did with monkLooking forward to what you do with the other classesWhat's next on the agenda?
>>96387329I'll (probably) take another look at Gunwitch since >>96368454 was kind enough to give feedback. After that, my list looks like:Alchemist quick bomberKineticist infusion stacking, weapon infusion strikeThaumaturge shield intensifyBard weapon expertiseChampion changes (aura, feats)Guardian mighty bulwarkIncapacitation traitHero pointsInquisitor teamwork featsSkald class archetype...which needs an update. Oh, and I also want to make this prettier https://www.reddit.com/r/Pathfinder2e/comments/1mv9u9o/second_draft_of_my_swordsaint_swashbuckler_class/
>>96386788>>96386921I don't disagree that the situation sounds cool and dramatic, but it doesn't square with the gameplay side. In the redemption example, say the bandit does choose to repent. Is he out of the fight now? Everything else that does that in the game has Incapacitation on it. Okay, he doesn't quit, so after this big dramatic moment of doing the right thing, he just uses his third action to swing at you again? You're either making the reaction overly powerful or a joke. There's a reason they make the options so lopsided, with the weaker one getting stronger as the Champion levels. It isn't about being an autist or not, they were clearly designed with like a 95/5 pick rate in mind, leaving the option open for the story moments a few times a campaign.
>>96385487>can't React until their next turnWhere does it say that?
>>96387457Hesitating for a moment doesn't mean you're out of the fight, but if seeing visions of redemption makes a bandit's sword arm swing wide, it opens up the possibility for a change of heart later on, either through surrender and diplomacy, or simply some self-reflection after fleeing with the rest of the gang.
>>96387460Being Prone puts you Off-Guard.
>>96387368I must ask anon, is this all your work or is it a collection from other anons?
>>96388259So? Doesn't stop reactions
>>96379394>over budgeted consumables you can use without needing to draw or use pre-combat is le bad Their best comparison is talismans and they completely shit all over most talismans
>>96388479I'm not smart enough nor do I have enough time to go through every bit of text so it's a mix of both. For example, (shield) monk has been discussed at length here (and elsewhere), I pick and choose what to implement and put something of my own in as well. The inventor, magus, ranger, and gunwitch in the document are my handicraft, though.
>>96388552How are you going to perform a reaction when you're face-down, on your knees, and unfocused on your defense?
>>96388889By following the rules of the game
Should I aim to make encounters match the exp requirement for a difficulty? I'm running seven dooms for sandpoint right now and they are at the first boss. However there is five of them so for it to be severe should I aim for 150 exp? The fight is against four sinspawns and a graveknight but I think the graveknight punches above its weight class.
>>96388634Full round attacking shits on Talismans. They're also bad.
>>96389227Talismans don't need actions to activate typically.
>>96388889Pathfinder 2e is a beer and pretzels game. It doesn't really get that granular and simulationist. Things like that are represented with sort of a generic "-2 to AC" circumstance penalty.
Any news on a starfinder 2e beginner box? And I heaard that paizo is responsible for the english publication of The Dark Eye?
>>96390908>And I heaard that paizo is responsible for the english publication of The Dark Eye?Oh god no, we know what that means.
>>96391034Well, I don´t. Care to enlighten me?
https://www.reddit.com/r/Starfinder2e/comments/1muwuig/i_got_the_starfinder_2e_gm_core_ama/
KM would be better if we were helping young baroness to build her barony and possibly marrying her instead of literally being kings and shit
>>96391454How young, Mr. Bard?
>>96391454>KM would be better if it was Jade Regent or the 1000 other power child adventuresSigh... woke old-school types were retarded and woke even back in the day. Maybe try a real campaign like one you imagined in your head instead and this wouldn't be an issue.
>>96390908>The Dark Eye>listed 2016Christ grandpa... what else did enworld dredge up today?
>>96392461>Everything I don't like is woke
>>963924861st edition clearly is by far, I would say PACG is worse but OP did the right thing and took it out back once and for all.
>>96366675Cool Cat
if my barbarian learned to read, would they still a barbarian?
>>96393483No, they would become librarian
>>96393483Reminder that "barbarian" originally just meant "anyone who spoke a language other than Greek."And in DnD and its derivatives it doesn't mean someone who's stupid, just that they're warriors who use supernatural Rages and high durability to fight instead of armor and skill like a Fighter.
>>96393522https://www.youtube.com/watch?v=4RMh4GtxBuA
>>96393483>"In his roaming about the world the giant adventurer had picked up a wide smattering of knowledge, particularly including the speaking and reading of many alien tongues. Many a sheltered scholar would have been astonished at the Cimmerian's linguistic abilities."
>>96393535Should be called berserker and not barbarian
>>96395113There's some games that's been doing that. I know the Advanced Level 5 and Tales of the Valiant renamed Barbarian and Monk to Berserker and Adept.Honestly, Paizo is pretty mid when it comes to class names. Witchwarper (not to be confused with Witch), Inventor (that doesn't invent things), Gunslinger (which can't use slings), etc. I don't think I would miss the old Barbarian name in the same way I have to mentally find-replace Paladin > Champion to this day, but I do think Berserker is kinda cringe.
>>96395113>>96395346Barbarians were called that because Conan was huge in nerddom when DnD was developed. Don’t think too much about it.
>>96395454Never really understood how DnD managed to fuck up Conan class that badly. Hells, after reading the books Rogue probably fits better than Barbarian as a class.
Now that the dust has settled once more, how is Guardian? is it one of the best martials?
>>96396408It's good, but should get Mighty Bulwark as a feature and Intercept should be Defensive Swap+
>>96396463Noooo but if it was defensive swap it would be too strooooong :cGod damn I am baffled there are actually people who think that. The shit people think would be OP is always so mundane.
>>96396463>>96397076I find it less too strooooooooong and more just boring. Not a lot of reasons to NOT Defensive Swap as a Guardian. With it being stuck on Commander MC or possible future archetypes, have to be at least a build consideration.Will at least agree with Mighty Bulwark needing to be a base feature. Can't even pretend that Medium Armor Guardians wouldn't want it.
>>96397203The only reason I imagine for not making Mighty bulwark a base feature is that would mean the Guardian archetype could get it at a reasonable level, which would make Sentinel even more pointless.Which, to be fair, I think Sentinel deserves it, it fucking sucks.
throwing shit at the wall about Battle Harbinger since it's on my mind>Benediction and Malediction are just automatically options for your Aura Font>Dedication makes you always have a permanent bless or benediction (your choice, changed as/during a refocus activity) aura effect that cannot benefit from sustain effects, unless you have an actual aura font spell active (and sustain effects end when the font spell ends)>Get Weapon Specialization at 7 and 15>Get Master in all martial weapons at level 13, instead of only your deity's favored weapon>any time you use Tandem Onslought to sustain an aura, you can choose to forgo the aura size increase instead increase the aura effect by 1 until the start of your next turn (1/round and cannot make it exceed the cap of Empowered Onslaught)>you get expert DC at 7 instead of 5 for whatever reason, and you actually get Master spell DC at 19 instead of "never"Some of this feels excessive but fuck it
>>96397721>16th level feat at dedicationJust give it an option to pick STR or DEX from class instead.The rest are fine, considering how few slots it has.
>>96397794I consider that "level 16 feat" also just flat out kind of dogshit, considering we have ways to get similar effects at level 2-4. The alternative was just putting the Live The Creed benefit as part of the dedication instead (1 action aura activation, 10 minute cooldown) since that one is absolutely not a fucking level 20 feat holy shit.
>>96396408This isn't regarding the guardian itself, but rather the dedication: I've been saying for a long time that monk, due to its native and no-strings action compression in the form of Flurry of Blows, is probably the class whose power level scales best with new options that come out--they're just best positioned to easily slot in a new action into their rounds. With that in mind, the Guardian Dedication is probably the biggest monk buff we've ever got. The dedication itself is something that every monk will qualify for eventually (and strength monks will qualify for immediately) and gives monk Taunt, a useful third action after Flurrying and Raising a Shield. They can also immediately take Raise Haft as their Basic Defender feat, which buffs the bo staff's AC bonus to the level of shields and I'd argue solidly puts Monastic Weaponry monks with bo staff above shield users in terms of power level (previously, Monastic Weaponry monks were trading that +1 AC for reach, but it's now no longer a trade-off). But wait! Shield monks get toys too. They can access Shielded Attrition at 8, which gives them MORE action compression that stacks with Flurry of Blows, allowing them to Stride (up to 1/2 speed), Raise a Shield, Strike twice, and still have an action left over (probably to Taunt!). On top of that, you've got the Taunt tree (Long-Distance Taunt and Group Taunt), Reactive Strike, and Hampering Stance (Hampering Stance is especially useful on weapon monks since they don't rely on stances for damage, but is worth considering for any high-level monk once they approach level 16 and Fuse Stance becomes available). There's just something for everybody. I cannot see a monk build, regardless of weapon or feat choice, that *won't* take Guardian at some point, at least in a FA game. Even without FA, the options are strong enough that it's tough to resist. It's like it was tailor-made to buff monks. Guardian Monks are great.
>Spent 5 hours making a map for my game>It turned out really shitty>Delete it in embarrassment
>The DM almost exclusively DMPC's women.>The DM cannot voice act outside of maybe four voices.>The DM also cannot raise his monster roars above his breath.>The DM won't practice because it "hurts my throat".
>>96398342At least you tried to get a map, unless I actively bitch about it I'm stuck with a blank white room for five hours a week.At worst I have to come over an hour early and draw the damn thing myself for the boss fight just so the sneaky guy can actually see where he can hide.
>>96397822>I consider that "level 16 feat" also just flat out kind of dogshitWooooahNext you're gonna tell me all those refocusing and concentration feats are garbage too
>>96398342I just use inkarnate, fucking around half an hour with it is usually enough to make playable map
>>96398876I made the hex map for my current campaign using Inkarnate and GIMP. It's a nice little tool if you have an idea of what you're after. If I were less autistic I'd use it for battle maps too but I like them to be more detailed when I'm doing an online game so I use Dungeondraft for those.
>>96398342>decide on the scene I want>use battlemap from creative who uses the same FA mapmaking assets as everyone else>sprinkle in additional clutter for detailThank you Cze, Peku, and the Pathfinder AP remake dude for your hard work.
who fucking designed the elemental barbarian?
>>96401300I did, as a joke
How would you guys go about homebrewing a Magus hybrid studies for dual-wielding?
>>96401488A mix of Teams+ version and my own homebrew >>96367081>>96401230>the Pathfinder AP remake dudeWho's this one?
>>96388889by striking someone when they perform a manipulate or move action within your reach
>>96393535in d&d 3.5 they were dumb illiterate savages with the power of tard ragein pf2 they are indeed the hulk class, they fight using a supernatural transformation/powerup
There seems to be this new variant rule in the Starfinder 2e GM Core.>SKILL PARAGON>Skill feats allow characters to gain thematic feats that can help them in exploration, downtime, and social interactions. But given the high stakes of encounter mode, many players feel pressured to select skill feats that improve their efficacy in combat at the expense of selecting feats that better represent their character’s abilities. This can be especially frustrating if a character wants to specialize in a skill like Diplomacy or Piloting that includes skill feats that might only see use in one or two sessions.>BUILDING A SKILL PARAGON CHARACTER>When creating a skill paragon character, after selecting the character’s class, choose a specific skill. The character becomes trained in it. If they were already trained in it, they become trained in another skill instead of their chosen skill. At 3rd, 7th, and 15th levels, they gain an additional skill increase they can apply only to their chosen skill. They automatically gain all common general skill feats that specifically requires proficiency in the chosen skill as a prerequisite as soon as they qualify for those feats. If they already gain one of those feats (such as from a background or heritage), they instead gain Assurance for the chosen skill or, if they already have Assurance for that skill, a related Lore skill. Not all skills have the same number of feats, and some skill choices will end up granting more bonus feats than others. Characters with two or more fewer bonus Skill Paragon feats than any other character in the party gain their choice of the Additional Lore skill feat in a category related to their chosen skill, or the Assurance, Automatic Knowledge, or Experienced Professional skill feat in their chosen skill or a related Lore skill.
>>96402068It's a shitty band-aid
>>96392530Several people have tried, there's just one gay retard who keeps sniping the next thread afterwards and shoving it back in.
>>96402068>hmm should we fix the retarded skill feats that break the entire point of the skill feat system by turning them into general feats or similar?>no lets just introduce a shitty variant rule that doesn't address the problem overall and instead floods you with completely pointless featsTotal Paizo Death.
>>96402369Yeah and the people who clip it usually either insert their own trash meme to shit up the OP more or forget the thread subject or tq. So youre left with retards and fags too stupid to have fun playing a card game.>the trove still included unironically
>>96401633I think the fellow who remakes the maps for Foundry releases is Narchy
>>96391454Why? Adventures wherein the players are the driving force are in my opinion far better than those where they play second fiddle to a NPC. That there was designated good NPC for the players to support in War for the Crown was one of the reasons I didn't like itIf I was running a campaign set during the war of the five kings I would at least give my players the opportunity to support someone other than Stannis or Robb
Seems everyone is ditching DND for PF2. My local shop has been sold out of the core book and the beginner box as fast as they can get them in stock for the last couple of years in a row.
>>96403116beware paizotard propaganda, most 5e players don't even know that pathfinder is a thing
>https://paizo.com/community/blog/v5748dyo713yi>tl;dr APs are now Hardcover 4x a year with less pages printed overall (please don't be worried web support will totally make up the difference)>PFS adventures are now less modular and have less range but are printed more often, Pathfinder Quests are cancelled as a response to this. Changes coming mid-season this next year.Couldn't find my beloved PACG in the OP so I posted this to the wrong thread kek
>>96404182> (please don't be worried web support will totally make up the difference)The lost pages weren't content but ads, copyright pages, and other chaff.
>>96404839I just don't know what I'll do without the page dedicated to telling me what's coming out next month. Hope this means AP are more cohesive in the future. PFS on the other hand who can say I guess this makes it less prep in some ways for in-person games. I felt over VTT that it often was only about 5 minutes more prep and 2m of bookkeeping at the beginning of each session to calculate tiers.
I wanna make a lightning obsessed wizard in PF2, is there a way to do this, or would I need to flavor fire spells?
>>96403869You'd be surprised how many people switched to Pathfinder after getting fed up with hasbro's handling of dnd.
>>96405233Please don't. Even if single-element caster builds were a good idea in PF2e (they aren't!), Wizard really can't afford to specialize like that. Even Battle Magic School wants you to have a good array of different damaging spells.But if you have your heart set on it, you got a lightning spell per rank to slot in and electricity is at least a very uncommonly resisted type. There wouldn't be any specific options to make it much more impactful than what they are, even with archetyping, so you get what you get. And I guess pick up War Mage so spells like Horizon Thunder Sphere gains knockback.>>96405244The wave was big and the reception to 5e2024 has been almost obnoxiously spiteful (y'all can't complain about balance NOW when you lived with Silvery Barbs and Healing Word for god knows how long... unless your name is Ranger...), but it still holds a lot of marketshare and mindspace in people. I don't think we will see 2e outsell 5e(2024), I think you are mostly seeing your FLGS just have a relatively low stock of Paizo material. But it is in a good place in the market despite everything. Even the TORtanic posters that think they can will 2e to fail stopped showing up in these places because of its good sales.
>>96405296My LGS has a fairly large section for Paizo stuff, but its specifically the PF2 beginner box and the core rule book that they're selling as fast as they can get them in stock.
>>96405244>>96405296PF2e is getting bigger, but 5e is so big at this point it's too big to fail. No matter what retarded shit wotc pulls to squeeze whales, people are just going to keep playing 5e 2014 like they have been for the past 10 years because it just works for the vast majority of casuals. Just the same way AD&D and PF1e autists have been playing the same game for decades.
>>96402068Cool idea, bad execution, dumping EVERY common skill feat on you just means the best skills become better and the bad skills are still bad.
>>96402068>>96402226>>96402378>>96406042I have to wonder how this interacts with Terrain Stalker and Multilingual. Does selecting Stealth grant all three versions of Terrain Stalker? Does choosing Multilingual confer all languages possible?https://2e.aonprd.com/Feats.aspx?ID=5224https://2e.aonprd.com/Feats.aspx?ID=5181
I have an idea for a Starfinder / Pathfinder campaign, and I'm wondering if it has been done before and if material exists that I could reference and build off of. I want to do a retro scifi exploration thing, kind of like rendezvous with rama or ringworld, of being sent on a mission to explore a mysterious mega structure in space that turns out to be an artificial world with towns and alien monsters and a civilization that has been reduced to near stone age / medieval age due to systems in the world machine malfunctioning and breaking down over time and causing a societal collapse, and making it a blend of scifi and fantasy.
What are the essential books for Starfinder?I've got the core rulebook coming, but I want to add some of the peripheral stuff. I don't ever play the games because I have no friends.
>>96406893I've been toying with a few ideas myself, honestly. I was thinking about running Junker's Delight, converted to 2e, but the people I'd run it for have already played a bit of PF2E, so maybe a level 1 start isn't worth it. The other option is cobbling together some totally-not-aliens/metroid "you're exploring a ship full of creatures that want to viciously maim you" type thing, but I don't want it to be 100% a dungeon crawl... But it's probably going to be three sessions long. I'm torn.
hmmmmm
>>96407283Armory and Pact Worlds will give you a better fill-out of the setting, at least.
>>96407459I should probably clarify that I intend to play one day, if I get friends. I just don't have friends at the moment.
>>96407446You have to understand that they're the type of people who would break their wrist firing a .45.It's like how they think centipedes would have a low reflex save since they've never been outside.
I love Relics and Archetype artifacts. TV is just a cool book
>>96407481Well, you can always look at stuff on AoN and see what books have the stuff you want to add to your book collection.
PF1e: We know combat maneuvers are attack rolls as they are explicitly called that in the combat rules. Now let's say I'm using Bulette Rampage of the Bulette Charge style to deal damage on a successful overrun. Does this make my overrun counts as a "hit" for on-hit effects like Sneak Attack or Shatter Defences?
>>96408750Nah, rampage does not "deal" damage, it causes foe to "take" damage. Kinda important distinction.
>>96407667I narrowed it down to Starfinder: Enhanced, Galactic Magic and Interstellar Species. The bonus was that they were all pretty cheap.
Right, I've welded all four of the Alien Archives of Starfinder 1 together and bookmarked the lot so I won't have to leaf through several documents to get the critters I'm looking for. Should be useful.
Very disappointed is that they made many types of fiend, but only Devil and Demons still have more lore and settings than others.
1ENot sure how to ask this question so it might ramble a bit.You know how weapons are piercing, slashing or bludgeoning? What is the baseline understanding for using the wrong type of weapon on the wrong type of enemy. Like I think skeletons resist a certain type of damage (I think piercing, I could be wrong) so if I pierced a skeleton, does DR/piercing kick in or is there another mechanic in play which is affecting the outcome of using the wrong weapon?
>>96410173DR/something means creature has damage reduction against everything except that something.
>>96410602Oh then I really do not know my shit. I'm retarded it seems.
>>96410602>>96410666Actually hold on. I might have figured it out. Skeletons have DR/Bludgeoning so you need to hit them with blunt weapons so my vague understanding of Skeletons being piercing/slashing proof was a case of second hand knowledge that creatures have DR versus certain types of damage so in essence the need for multiple damage types is to avoid activating the enemy's DR. Further more that means the Werewolf needing Silver weapons and Fae needing Cold Iron are also probably DR related issues as well.
>>96366675Right is the repository just down forever or what?
>>96411366There's a new one in the share thread but people refuse to take the old links out. I've tried a couple times and I think the "compromise" was the "CHECK THE SHARE THREAD" line.
Alright guys: Experience, or Milestone for levelling? And do you keep everyone on the same pace, or are you going to reward specific players for being creative/going above and beyond?
>>96412052Everyone gets the same experience. But milestones are TRASH.
>>96411998Damn, they actually work there. Thanks, bud.
I'm making a DMPC for a story bit, they're a Chirurgeon Alchemist, starting at level 3. Non-combatant, basically meant to tag along with the party as a story beat.What Elixirs should I be giving him? I know I want Life of course, but I'm not sure where to go from there.
>>96411998If I catch a good time to post the next thread, then I'll update the links as long as someone reposts them here.
1e, can a centaur become a worm that walks?
>>96412423Buffs, Enlarge and Reduce, that sort of thing.Treat yourself as like a squire of sorts, or like the goat guy from Power Rangers.
So in SF1e there's no AC adjustments for Tiny/Small/Large/Huge, correct? Kept checking the core rulebook and couldn't find it mentioned.
>>96413719Nope.
>>96412799I don't see why not, as long as the centaur was an evil spellcaster
pathfinder 1e: when do you get your attacks of opportunity renewed?discuss. the rules are ambiguous on this.some things refresh on the start of your turn (e.g. one spell per turn), some things refresh at the end (immediate and swift actions).seems like refreshing them on the start or end of a creature's turn would be the most logical choice, then.personally, i feel like refreshing them at the end of a creatures turn makes the most sense.like immediate actions, AoOs may optionally be used when it is not your turn.like immediate actions relationship with swift actions, then, if one uses up their AoOs out of turn they should be unable to use them when their turn comes up.as a corner case, every creature should have their whole round of AoOs available at the start of combat. this way, something with Uncanny Dodge could use their AoOs before their turn, which is the intention of the special ability
>>96414967Start of the round, regardless of initiative order. Mostly because otherwise Combat Reflexes part "With this feat, you may also make attacks of opportunity while flat-footed." would become kinda irrelevant if you could not make those before your first turn actually starts.
i think wizard and druid need some serious retouching. One is massively taxed for having even more demerits and other had focus spells (and ease of getting them) to carry it but now that overall focus budget is greater they lose out to more gimmicky classes that also get to poach spells while having actual features over... paying class feats to make wildform passable
>>96415534my interpretation of the rules (all creatures start combat with AoOs, and renew at end of creature's turn) allows for Combat Reflexes to work as expectedbtw, "start of round" and "end of round" aren't well defined terms
>>96418055>btw, "start of round" and "end of round" aren't well defined termsWell, they are obvious as shit so they dont need to be defined
>>96414967SF1e it specifically states they refresh at start of character's turn and they can't take one before their first combat action. However they might have rewritten it to be different than PF1e.
>>96418209yeah, in pf1e the rules are that you>An attack of opportunity is a single melee attack, and most characters can only make one per round.>If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round.moreover, everyone starts combat Flat-Footed meaning they can't 1) use Dex bonus to AC 2) make AoO 3) use immediate actions.you lose the flat-footed status once you act.>Characters with Uncanny Dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat.that's pretty much all the text to work off of>>96418184>Each round’s activity begins with the character with the highest initiative result and then proceeds in order.the most strict reading of the rules implies a round consists of everyone's turns in order of initiative and the start of a round coincides with the start of the turn of the creature with the highest initiative, meaning if AoOs renewed "at the start/end of a round", there's a single point in the round when everyone gets there round's worth of AoOs. that is consistent, but i find it a little weird. it feels like a round's worth of AoOs should be tracked relative to a creature's turn, not relative to a global event. nothing i know of in the rules really give the hint the former is the intended interpretation, all i can say is the language in pf1e is ambiguous about when your get you AoOs.
What's the downlow on Battlecry! ? Seems like an absolutely busted supplement.
>>96420391New classes are fantastic.Jotunborn are pretty strong, like the other Large ancestries.The new class options are fine enough. Shield Implement feels like its missing some piloting options, Aesir Bloodline is fine, Swarm Eidolon is kinda bad.Archetypes are hit-or-miss, like always. Munitions Master is a fucking joke.New spells and rituals are underrated, there's some neat stuff in there. Forced Mercy is a funny way to ease up the early game and death-by-bleedouts, and Helpful Reload is a neat way to combo casters with reload martials.Whetstones are pretty strong.Skirmish Battle rules are fine. Not particularly novel like Troops are for most campaigns, but they work.
>>96420391The commander and the guardian are good classes, but I would not exactly say they are giving fighters, post-remaster barbarians, and post-remaster champions a run for their money.Standout spells include Blister Bomb at 3rd rank:https://2e.aonprd.com/Spells.aspx?ID=2494 (note the sickened 2 on a success)And Shock and Awe at 5th rank:https://2e.aonprd.com/Spells.aspx?ID=2513 (note the three actions and lack of incapacitation, and be sure to ask your GM what "Duration 1 round" actually means for the conditions here)
>>96374882I think I stumbled on his blog once before. Is he the guy that said "Writing freelance for Starfinder is easy! Just make everything an insight bonus!"?
>>96420558My group is about to fight a clan of vampires, and between Forced Mercy and the new Bloodstained Waistcoat, they are about to have a bad time.
It sounds stupid, but I'm having trouble thinking of a viable way to start a short SF2E game because there's so many things or places you COULD start... Like. Exploring a creepy spaceship/space station full of bugs? Stranded on a planet after a ship crash and searching for an escape? Doing odd jobs for crappy pay in a city?Give me a bad prompt please, paizo general
>>96422519A low level criminal/fixer you all know wants you to rip the copper wiring out of a derelict ship in a crackhead-tier gig. The ship has information/a survivor/an AI within it that offers more.
Did they really not put items into the SF GM core? That shit is desperate for them. They can't even use page count as an excuse, it's like 70 pages shorter than the PF GM core.
I'm in the "Book is actively trying to kill its players" section of my campaign. Book 6 and I'm running the encounter chart completely by-the-book, where each hour of travel through the city I roll a d100 and see if they get a random encounter, so far it's only 11 AM in-game, and I've rolled 2 of the 3 encounters that can be found today. They've burned through a ton of resources and the casters are crying.
>>96422552Workable honestly
>>96422606Honestly wonder if they wanted to discontinue Starfinder given how low effort the SF2e cores seem compared to the PF2e cores. The Player core is something like 200 pages shorter.
Would it be unbalanced to bump up the damage on low level dual damage (E & S, C & B, etc.) weapons in Starfinder? It feels like they set them to the same damage as pure energy weapons while forgetting pure energy weapons get to target EAC rather than KAC.
>>96423045I doubt they want to discontinue it. Sci-fi may be less popular than fantasy, but money is money and you need to keep the freelancers somewhat occupied between PF products. Think it more likely they rushed the transition between 1e and 2e thanks to the OGL drama, on top of the fact you don't really need as much content for SF2e. There aren't as much equipment, concepts, and classes that are "necessary" to make a science fantasy d20 game, compared to others. Think how weird it would be if 2e lacked Champion, Ranger, or Wizard at launch.
>>96423066Except the game is missing Mechanic and Technomancer, which you'd think would be pretty fucking necessary for a sci-fantasy setting. And people who've read the GM core say that spaceship combat is a 4e style skill challenge rather than anything substantial.>>96423052To continue on with this, went through Advanced Melee weapons up to level 4 and the damage scaling is bizarre. You've got weapons that should be d8 or d10 per the Enhanced weapon scaling rules and they're doing d4 damage as a two handed advanced melee weapon.
>>96421137>The commandermr lazy lord is there to be a multiplier for actual martials and qol for casters, which in fairness they succeeded>guardianmore 4e fighter and has some meme stuff like running grab where you keep on going like capshit juggernaut
Why can't Paizo make a subsystem that isn't total shit to play?
>>96423199Personally I wouldn't think you need a Technomancer in a science fantasy setting. Beyond the very small pool of characters that would even fit that archetype, magic, especially arcane and occult spells in SF2e, are very much more technologically-aligned than not. And the ability to ramp up tech with magic is not exactly a clear class option. You can see why Witchwarper, especially having consumed Precog and gaining some psychic powers, would be more fitting as a core option.Mechanic, yeah, can argue more on the confusion of them not being here.> And people who've read the GM core say that spaceship combat is a 4e style skill challenge rather than anything substantial.We knew this going in, they said that tactical combat will come with Technomancer and Mechanic's book. Because yeah, turning your character-based d20 fantasy game into a tactical miniature is fucking hard at best (enough that it pretty much made 1e DOA for how much they botched it at launch), genuinely nonsensical at worst. So yeah, most people are fine with being patient and hoping they get it right.
Pf2e What are some good wands for an Investigator? Never played a caster so I was just gonna do the usual Tailwind and such, but then someone showed me Organsight and I've been wondering if there's other lesser known spell picks that fit with the class.
They were so soulfulcurrent iconics so WOKE and Boring
>>96424036Lack of technomancer is kinda weird because they were obvious Paizo favourite child in SF1e along with Operator
>>96424036Still pissed about Witchwarper consuming Precog. Precog was a far more interesting class from a fluff standpoint.
paizuri games
Are there any cool standout third party adventures or addons for PF? Like how there's seemingly a crossover with basically every major license for dnd now?
I have basically zero pnp rpg experience, but the concept and settings have always fascinated me, but the jokes about dungeons and math or mathfinder do make me hesitate a little.I have had a thought, would it be possible to do solo play and just have fights between NPCs or monsters, just to practice and get used to reading stat blocks without getting bogged down?
>>96430019Yeah sure.Our favorite thread autist does exactly this.I do too just to sanity test silly ideas.The Barrowmaze conversion I have the boys playing through right now had a little bit of solo testing just to see if it would work, and it does, remarkably well.
>>96429957Best 3pp supplements are >Dreamscarred presses stuff, which are adaptations of late 3.5dnd alternate power systems>Spheres of Might/Spheres of PowerAs for standouts 3rd po arty modules i dont know of any
>>96429957I tend to hear good things about Jewel of the Indigo Isles. It's pretty whimsical though and I'm not a fan of the core races being rare/non-existent in favour of zany stuff.
I'm gonna run a gunpowder fantasy setting using PF2e to spite someone in this thread
>>96424350>demonic inversion of Christ's holiday>based in any way shape or formEastern Europeans make me sick, go burn down another church faggot.
>>96431526>Retard who doesn't know that basically everything in Christmas is stolen from the pagan holiday Yule
>>96431930Sure, sure, tell me what else your harrow deck reader told you over a venti chai tea latte at the cafe this morning bucko.
>>96432389https://www.norsegarde.com/blogs/lore-and-mythology/yule-the-ancient-roots-of-christmas?srsltid=AfmBOoqKPHXGl5nquT_v1EDcbgTMzjRK6PdyJfFbrjsYHza3n97Aq3qE
>>96432389Also, you should really try Chai, it's fucking delicious.
Trying to ramp up the atmosphere and horror for carrion crown, cant decide if I lean more into occultism and Lovecraft slop or go full Gothic gore blood corpse skulls etc.
>>96433393Nothing is saying you can't use both, Lovecraft stories weren't exactly clean.>>96430019There's definitely tools to solo GM and enjoy yourself (especially with the rise of AI chatbots) but I would just recommend going online and playing with other people. They will help you understand the rules, character building, and nuances of each system.And for as much as people laugh about Mathfinder(1e), it is all still simple addition/subtraction. At most it will ask you to divide something by half. You'll be fine, regardless of what game you are playing.assuming you don't take Sacred Geometry...
>>96430242I really want to practice my art so I can draw character portraits that look more like this.
>>96423544That's like asking why a donkey can't do calculus.
>>96436435Do it anon. I started getting a habit of drawing things myself too since I started playing PF2E. One of my groups challenged each other to only use their own drawn art for their character tokens no matter how bad it looked.
>Creature companion is a lttle furby toy that evolved actual animal intelligence after the Gap.>Benefits provided by this companion: A weak electrical attack on a cooldown, an insight bonus to surprise checks when almost every companion provides enhancement or morale bonuses, or you can shut it down until the next long rest to recharge a single battery.I'm beginning to believe the guy who said Paizo thinks cool fluff is worth points in a point buy system.
Whats some good magic items to give a gunslinger
I want to play a shark mermaid in Pathfinder 2e but I don’t want to be a gimpy wheelchair user, what are my options (aside from sandbagging my entire party by just eating the 5ft land speed every turn)?
>>96437530Little mermaid magic land legs?
>>96437557You can only get that at 9th level and it eats up a racial feat slot
>>96437530Strong tail feat increases land speed to 15 feet.
>>96437530Get pulled around on a cart.https://2e.aonprd.com/Vehicles.aspx?ID=64
>>96437530>gimpy wheelchair userUse one from Starfinder instead
>>96437530>>96437673Be a cavalier and make the barbarian and cart your chariot mount.
>proficiency (sawtooth sabre), weapon focus (sawtooth sabre), alertness, two weapon fightingwhat's the best/least costly way in PF1e to get the qualifying feats for red mantis assassin by level 5? Probably gonna need weapon finesse too... shit man i just wanna do the funny bug dance
>>96437530Be a class with a level 1 animal companion and ride it. Alternatively, take a Versatile heritage with a +5 speed ancestry feat (preferably Aiuvarin for Nimble Elf), take Exemplar and the Thousand-League Sandals Ikon. You now have 10 feet base movement and 20 feet movement with the Ikon active.
>>96436904I like that. I don't really mind if someone wants to commission art or use stuff they find online or with AI, but personally it just means a lot to me to bring my own art even though it isn't good. I think that the home-made quality brings a personable quality to an increasingly meta and online game.
>>96437836Unironically Fighter.
>>96437836Fighter is the easiest. Could probably do a ranger/slayer too.But I personally recommend UC rogue(Phantom Thief with its ability to take combat trick multiple times is pretty nice if you don't give a fuck about sneak attacks).
Did commander turn out to be as strong as people imagined it would be? Is it top 5 classes in the game?
>give a common enemy type notable weaknesses>give the party consumables to exploit this specific weakness >Fighter still just full round attacks every timeReeeee you could at least spend an action to flank or something, man. C'mon. You ran the previous campaign, I know you know better. In other news our Rogue got to be MvP for the session he had to miss. Of course.
I have had an idea for a game mechanic, but unsure how to make it work. Standard ttrpg stuff, but when players want to do a thing and roll a d20, instead, deal standard playing cards in two card poker / texas holdem, and quality of player's hands, and the total numerical value of those hands used as the count.For a wild west / weird west setting.
>>96441380Congrats! You just described Deadlands!https://en.wikipedia.org/wiki/Deadlands
>>96441393Is it any good?
>1e>player puts his highest rolls into wisdom, int and charisma>picks fighterIt's gonna be one of those games huh
>You must only pick broken meta builds and play the most technically correct way.>Fun builds are not allowed, this is an RPG for murderhobos, not role playing or interacting with NPCs.
>>96441441can you report back with stories from the game? It sounds fun in forms of cringe or a unique experience that's worthwhile.
>>96441441I did one of such build once, and it was surprisingly effective. Requires quite a bit of system mastery though.
I think I am just going to play an Azarketi Beastkin whose hybrid form is shark, less headache than trying to play the shark merfolk
>>96441393>>96441407That's not Deadlands. Deadlands uses playing cards for initiative and only uses card hands for Huckster spells.The only game I know with playing cards for direct skill resolution is Castle Falkenstein, where you play cards to add their value to the skill roll, and if you don't match the suit to the attribute it just adds a 1 regardless of card value.
>>96366675/v/idya question here. Is normal Pathfinder as buff and CC heavy as WotR is? I cannot imagine this shit is fun to keep track of in a tabletop setting.>Having to apply a dozen buffs before you can fight + follow timers to see when they need to be renewed>AC is all about stacking it from as many sources as possible in increments of 3 to 7ish points usually>Same with your hit bonuses, damage dice, spell save DCs, and spell piercing>CMB, CMD, save scores, etc. all need to be worked out whenever you apply a ton of buffs too>Tossing out chaining CC and several attacks a round with a shitload of damage die = constant rollingLike, genuinely, how the fuck do people manage this? Or is this just Owlcat being weird and pushing things because they know the game calculates all this for you?
>>96443570Wrath is a bit of an overcompensation for what happened in Kingmaker, where there was big chunks of the game that you could just completely cheese by spamming all the buffs in your arsenal, blasting through X% of the fights on the map until those buffs ran out, then retreat to a "safer" portion of the map and sleeping 24 hours until your spell slots came back (with an almost guaranteed chance to have zero encounters waking your party up if you built your Stealth character right) all so you could do it all over again, and even if there was a section of the game that was difficult even with all of that cheesing simply due to the DCs involved there was nothing stopping players from making a savestate just before the wall and just slamming themselves at it until it broke.Owlcat saw that a good portion of their playerbase was doing this, realized that there really wasn't any way that they could stop it without radically changing the way they coded their game, so they instead took the Mythic they implemented into the game and used that as an excuse to just completely jack up all the numbers. Creatures in the vidya will regularly have double or even triple the bonuses to their ability scores, tons of prepackaged buff spells cast on them that by all accounts they should have no right to have cast on them, and way more HD than they should be allowed to have.Now, all of that being said, while KM and Wrath DO exaggerate the asinine levels that you can get to by allowing you to just spam 5 billion buffs since the computer can just do all of the calcs for you, high level combat with casters in the party can and often should involve at least 25-35% of what the video games get to simply because there's a ton of defensive and buff spells that will just give your party critical defenses or just flat out immunities that help you not just get completely one-tapped by the abilties of higher level opponents.
Does anyone know if the updated 3PP Kitsune expansion is still as absurd as it was before, or did they revisit things to make 'em reasonable?
>>96437530>>96437592https://2e.aonprd.com/Rules.aspx?ID=3273the book literally tells the GM they can choose to cut the shit out and give their Merfolk the legs feat as a bonus feat at level 1hell, even PFS leadership just decided to give the feat for free at level 1
>>96437530>>96443899I even countered the hydration shit by being a water kineticist with the water aura junctionI take the sea with me
>Cunny goddess>Zombie brothels>it's all canonFuck, I think this might be my favorite 1E book
>>96441568>>96441591usually these stories end with the player throwing a fit when it turns out their character is dogshit
>>96443899>>96443952Wowza, thanks gangster
I won’t make it weird at the table but my character will be a chick and she will be hot
Would an mmo isekai like sword art online or lodge horizon make for a cool mythic campaign? (2e)
>>96445073Oh boy, an excuse to play myself and metagame the system rules, just like a real isekai
Ocean’s Bite is a worthless feat
>>96443570Depends, but generally kinda no, unless both the GM and players are sort of on warpath with the whole idea of actual roleplay.Videogames have an issue where they have to challenge the player controlling a whole party, while still (usually) allowing saving and reloading and replaying.In comparison TTRPGs in general are kinda one and done deals where death is permanent unless there is resurrection available (which coincidentally is usually also when the systems start slipping into systemic death spirals). And you are controlling only a single character, not a whole party, meaning buffs are more of a personal choice rather than system mandate (PF2e notable exception where players are kinda mandated to sacrifice their personal character builds for the benefit of the party).This means that optimized gaming like prebuffing and excess controlling tends to make combat steamrolling because system can't plan for both max gamers and roleplayers.
>>96445073I was actually considering running something like this, but I ruled out PF/SF pretty early myself (currently considering something more rules light).But if you really wanted to run it in PF, then a mythic campaign with some homebrew and SF player options allowed would be a good baseline to work from.